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Mini Defense 2.0.swf

This is the info page for
Flash #75794

(Click the ID number above for more basic data on this flash file.)


Text
BUY TURRETS

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1">Info Here</font></p>

<p align="center"><font face="Maiandra GD" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Info Here</b></font></p>

Buy Turrets

SEND NOW!

WAVE:

<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

TIME LEFT:

<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>

HEALTH:

<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>100</b></font></p>

CREDITS:

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>10000000</b></font></p>

ENEMIES:

<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>0/0</b></font></p>

<p align="center"><font face="Maiandra GD" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>

Power

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>50</b></font></p>

Reload

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>50</b></font></p>

<p align="left"><font face="Maiandra GD" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>30 Cr</b></font></p>

<p align="left"><font face="Maiandra GD" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>30 Cr</b></font></p>

Range

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>

<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>50</b></font></p>

<p align="left"><font face="Maiandra GD" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>30 Cr</b></font></p>

Element - 500 Cr

Artifact

TURRET STATUS

MINI
DEFENSE

©Peck Designs

ppeck84@hotmail.com

http://kmibu.newgrounds.com/

Strange Vector Aliens are invading your planet. You must
stop them at all costs!
Buy Turrets and place them on the playing field. You can
not place them on the road or over eachother. Waves of
enemies will proceed on their own, or you can send the
next wave on demand by clicking the appropriate button.
There is a bonus if you send the wave early (next update)
At this point you can't sell the turrets but expect that to be
possible soon. Enemies will have an armor rating, and you
will have turrets which can damage armor soon. Each
enemy also has a specific power value which is how much
life you will lose if he manages to reach your base . Cancel
build by clicking ESCAPE
- HAVE FUN!

<p align="center"><font face="Maiandra GD" size="12" color="#333333" letterSpacing="0.000000" kerning="1"><b>Enemies have 25% less health, and give 25% more Credits</b></font></p>

<p align="center"><font face="Maiandra GD" size="12" color="#333333" letterSpacing="0.000000" kerning="1"><b>No Modifications</b></font></p>

<p align="center"><font face="Maiandra GD" size="12" color="#333333" letterSpacing="0.000000" kerning="1"><b>Enemies have 25% more health and you start with only 50 Health</b></font></p>

YOU WIN!

YOU LOSE!

ActionScript [AS1/AS2]

Frame 1
var LevelSelected; var EnemyTypes = 10; var Difficulty; var MyHealth; var Cr; var Placing = 0; var SelIndex; var SelDepth; GetRnd = function (min, max) { var _local1; _local1 = (Math.random() * (max - min)) + min; return(_local1); }; GetRndInt = function (min, max) { var _local1; _local1 = Math.floor((Math.random() * ((max - min) + 1)) + min); return(_local1); };
Frame 3
stop(); var MusicLoaded; var TrackPlaying; if ((MusicLoaded == false) or (MusicLoaded == undefined)) { _root.createEmptyMovieClip("mSoundTrackHolder1", this.getNextHighestDepth()); var sndTrack1 = new Sound(_root.mSoundTrackHolder1); sndTrack1.attachSound("TitleMusic"); _root.createEmptyMovieClip("mSoundTrackHolder2", this.getNextHighestDepth()); var sndTrack2 = new Sound(_root.mSoundTrackHolder2); sndTrack2.attachSound("Music1"); MusicLoaded = true; } PlaySong = function (index) { if (MusicLoaded == true) { if ((index == 1) && (TrackPlaying != 1)) { sndTrack2.stop(); sndTrack1.start(0, 100); TrackPlaying = 1; } if ((index == 2) && (TrackPlaying != 2)) { sndTrack1.stop(); sndTrack2.start(0, 100); TrackPlaying = 2; } } }; PlaySong(1);
Frame 4
stop();
Frame 7
PlaySong(2); var fGlow = (new flash.filters.GlowFilter(0, 1, 25, 25, 3, 1, false, false)); var fDropShadow = (new flash.filters.DropShadowFilter(5, 45, 0, 1, 10, 10, 1, 1, false, false, false)); _root.attachMovie(LevelSelected, "Path", _root.getNextHighestDepth()); _root.Path._x = 0; _root.Path._y = 0; _root.Path.filters = [fGlow]; _root.Path._alpha = 50; _root.attachMovie("mcBase", "Base", _root.getNextHighestDepth()); _root.Base._x = 560; _root.Base._y = 237; _root.Base._alpha = 90; _root.attachMovie("mcTurrets", "BuyTurretsWindow", _root.getNextHighestDepth()); _root.BuyTurretsWindow._x = 537; _root.BuyTurretsWindow._y = 383; _root.BuyTurretsWindow.filters = [fDropShadow]; _root.BuyTurretsWindow._alpha = 60; _root.attachMovie("mcWaves", "WavesWindow", _root.getNextHighestDepth()); _root.WavesWindow._x = 2; _root.WavesWindow._y = 383; _root.WavesWindow.filters = [fDropShadow]; _root.WavesWindow._alpha = 60; var Turrets = 0; var tType = new Array(200); var tDep = new Array(200); var tPower = new Array(200); var tPowerLev = new Array(200); var tReloadLev = new Array(200); var tRangeLev = new Array(200); var tReload = new Array(200); var tRange = new Array(200); var tX = new Array(200); var tY = new Array(200); var tActive = new Array(200); var TPower = new Array([5, 10, 30, 80, 120, 190, 320, 500, 950, 1400], [30, 50, 70, 120, 200, 400, 550, 750, 1250, 2500], [100, 150, 225, 350, 500, 700, 950, 1400, 2500, 5000], [3, 8, 19, 40, 70, 145, 210, 385, 700, 1000], [100, 150, 225, 335, 500, 750, 1135, 1700, 2600, 3500]); var TPowerCost = new Array([0, 50, 200, 800, 1900, 4000, 8000, 14500, 25000, 40000], [0, 50, 250, 900, 2000, 4500, 9950, 16000, 26000, 45000], [0, 100, 300, 1000, 2300, 4500, 10550, 17000, 30000, 54500], [0, 50, 150, 600, 1500, 3000, 6000, 11500, 20000, 30000], [0, 300, 500, 700, 1200, 1800, 2500, 3500, 6000, 10000]); var TReload = new Array([7, 6, 6, 5, 5, 5, 4, 4, 4, 3], [12, 11, 11, 10, 10, 10, 9, 9, 9, 8], [45, 42, 37, 34, 31, 30, 28, 27, 24, 23], [10, 9, 9, 8, 8, 8, 8, 7, 7, 6], [75, 73, 71, 69, 67, 65, 63, 61, 59, 55]); var TReloadCost = new Array([0, 30, 100, 330, 650, 1200, 3500, 8000, 15000, 45000], [0, 40, 120, 400, 750, 1000, 2500, 4000, 7500, 11000], [0, 100, 300, 550, 900, 1250, 3000, 5000, 8000, 19000], [0, 30, 100, 330, 650, 1200, 3500, 8000, 15000, 45000], [0, 300, 600, 1200, 2000, 3200, 6000, 8000, 12000, 20000]); var TRange = new Array([75, 85, 100, 115, 125, 150, 160, 180, 200, 250], [50, 55, 65, 75, 85, 95, 100, 110, 115, 120], [145, 160, 175, 205, 230, 250, 275, 310, 340, 375], [65, 75, 90, 105, 115, 130, 150, 170, 190, 200], [75, 85, 95, 105, 115, 125, 135, 145, 155, 170]); var TRangeCost = new Array([0, 125, 200, 550, 900, 1900, 3500, 5000, 8500, 13000], [0, 165, 300, 650, 1200, 3500, 4500, 6000, 12000, 30000], [0, 200, 450, 750, 1500, 4500, 11000, 15000, 20000, 35000], [0, 125, 200, 550, 900, 1900, 3500, 5000, 8500, 13000], [0, 400, 700, 1000, 1400, 2300, 3500, 5000, 8500, 10000]); var wpxl1 = new Array(61, 61, 149, 149, 375, 375, 568, 568, 250, 250, 55, 55, 147, 147, 325, 325, 482, 482, 680); var wpyl1 = new Array(-25, 136, 136, 65, 65, 224, 224, 144, 144, 224, 224, 357, 357, 296, 296, 351, 351, 288, 288); var wpnl1 = 19; var wpxl2 = new Array(-25, 571, 571, 63, 63, 680); var wpyl2 = new Array(63, 63, 187, 187, 312, 312); var wpnl2 = 6; var wpX = new Array(1); var wpY = new Array(1); var Waypoints; var eCount = 0; var eHp = new Array(250); var wHp = new Array(150); var eMHp = new Array(250); var eType = new Array(250); var wType = new Array(150); var eWave = new Array(250); var eSpeed = new Array(250); var wSpeed = new Array(150); var eSlowedFor = new Array(250); var eSpeedBU = new Array(250); var eActive = new Array(250); var eWaiting = new Array(250); var ePower = new Array(250); var wPower = new Array(150); var eCredits = new Array(250); var wCredits = new Array(150); var eWp = new Array(250); var eArmor = new Array(250); var wArmor = new Array(150); var eElement = new Array(250); var wElement = new Array(150); var eRot = new Array(250); var eDist = new Array(250); var eX = new Array(250); var eY = new Array(250); var eIndex = new Array(250); var eMods = new Array(250); var wMods = new Array(150); var wNum = new Array(150); var wCurNum = new Array(150); var eLeft = 0; var wFrameWait = new Array(150); if (LevelSelected == "mcLevel1") { Waypoints = wpnl1; wpX = wpxl1; wpY = wpyl1; } if (LevelSelected == "mcLevel2") { Waypoints = wpnl2; wpX = wpxl2; wpY = wpyl2; } var Waves; var CurWave = 0; var FramesLeft = 504; GenerateWaves = function () { var _local3; var _local2 = 0; r = 0; while (r < 5) { i = 0; while (i < EnemyTypes) { _root.WavesWindow.WaveStrip.attachMovie("mcEnemy", "WaveIcon" + _local2, _root.WavesWindow.WaveStrip.getNextHighestDepth()); _root.WavesWindow.WaveStrip["WaveIcon" + _local2]._y = 20; _root.WavesWindow.WaveStrip["WaveIcon" + _local2]._x = 16 + (32 * _local2); _root.WavesWindow.WaveStrip["WaveIcon" + _local2].gotoAndStop(i + 1); _root.WavesWindow.WaveStrip["WaveIcon" + _local2]._width = 16; _root.WavesWindow.WaveStrip["WaveIcon" + _local2]._height = 26; wType[_local2] = i + 1; tspd = 2; if (i == 4) { tspd = 1; } if (i == 3) { tspd = 3; } if (i == 8) { tspd = 3.5; } if (i == 9) { tspd = 1.5; } wSpeed[_local2] = tspd; tcrdt = (_local2 + 1) * 3.5; if (i == 4) { tcrdt = tcrdt * 25; } if (i == 9) { tcrdt = tcrdt * 100; } wCredits[_local2] = Math.floor(tcrdt); tpwr = 1; tpwr = tpwr + Math.floor(_local2 / 10); if (i == 4) { tpwr = tpwr * 3; } if (i == 9) { tpwr = tpwr * 5; } wPower[_local2] = tpwr; tarm = 0; tarm = tarm + Math.floor(_local2 / 2); wArmor[_local2] = tarm; wElement[_local2] = 0; wWave[_local2] = _local2 + 1; tnum = GetRndInt(20, 32); if (i == 4) { tnum = GetRndInt(2, 4); } if (i == 9) { tnum = 1; } wNum[_local2] = tnum; tfw = 40; if (i == 4) { tfw = GetRndInt(220, 300); } if (i == 7) { tfw = 20; } if (i == 9) { tfw = 24; } wFrameWait[_local2] = tfw; _local3 = Math.pow(((r * EnemyTypes) + i) + 1, 2.4) * 3; if (Difficulty == 1) { _local3 = _local3 * 0.75; } if (Difficulty == 3) { _local3 = _local3 * 1.25; } if (i == 4) { _local3 = _local3 * 10; } if (i == 9) { _local3 = _local3 * 25; } if (i == 7) { _local3 = _local3 * 0.7; } wHp[_local2] = Math.floor(_local3); _local2++; i++; } r++; } twaves = EnemyTypes * 5; Waves = twaves; WavesWindow.timeleft = Math.floor(FramesLeft / 24); }; SendWave = function (w) { var _local1 = 0; var _local3 = 2; WavesWindow.wavenum = w + 1; i = 0; while (i < wNum[w]) { _local3 = 2; if (eCount > 0) { _local3 = 0; ii = 0; while (ii < eCount) { if (eHp[ii] <= 0) { _local3 = 1; _local1 = ii; } if (_local3 == 1) { break; } ii++; } } if (eCount < 1) { _local1 = 0; eCount = 1; } if (_local3 == 0) { eCount++; _local1 = eCount - 1; } eType[_local1] = wType[w]; eHp[_local1] = wHp[w]; eMHp[_local1] = wHp[w]; eArmor[_local1] = wArmor[w]; ePower[_local1] = wPower[w]; eCredits[_local1] = wCredits[w]; eSpeed[_local1] = wSpeed[w]; eSpeedBU[_local1] = 0; eSlowedFor[_local1] = 0; eWaiting[_local1] = (wFrameWait[w] * i) + 1; eWp[_local1] = 0; eActive[_local1] = 0; eX[_local1] = 700; eY[_local1] = 700; eDist[_local1] = 0; eRot[_local1] = 180; eWave[_local1] = w; i++; } wCurNum[w] = wNum[w]; eLeft = eLeft + wNum[w]; if (w < (Waves - 1)) { WavesWindow.gotowave = w + 1; } }; AddTurret = function (iType, iDep) { tType[Turrets] = iType; tDep[Turrets] = iDep; tPower[Turrets] = 0; tReload[Turrets] = 0; tRange[Turrets] = 0; tX[Turrets] = -1; tY[Turrets] = -1; tActive[Turrets] = 0; Turrets++; }; GenerateWaves();
Frame 8
if (Cr != null) { WavesWindow.credits = Cr; } if (FramesLeft > 0) { FramesLeft--; } if (FramesLeft > 0) { WavesWindow.timeleft = Math.floor(FramesLeft / 24); } if (FramesLeft <= 0) { WavesWindow.timeleft = ""; } WavesWindow.health = MyHealth; if (FramesLeft == 0) { if (CurWave < Waves) { SendNextWave(); } else { gotoAndStop (11); } } if (wCurNum[CurWave - 1] != null) { WavesWindow.ecount = (wCurNum[CurWave - 1] + " / ") + eLeft; if ((wCurNum[CurWave - 1] <= 0) && (FramesLeft <= 0)) { FramesLeft = 504; } } if (eCount > 0) { e = 0; while (e < eCount) { if (eWaiting[e] > 0) { eWaiting[e]--; if (eWaiting[e] == 0) { eActive[e] = 1; eX[e] = wpX[0]; eY[e] = wpY[0]; eWp[e] = 1; _root.attachMovie("mcEnemyH", "Enemy" + e, _root.getNextHighestDepth()); _root["Enemy" + e].EnemyFrame.gotoAndStop(eType[e]); _root["Enemy" + e]._x = eX[e]; _root["Enemy" + e]._y = eY[e]; _root["Enemy" + e].EnemyFrame._rotation = 180; _root["Enemy" + e]._visible = true; eLeft--; } } else if ((eActive[e] == 1) && (eHp[e] > 0)) { var iix; var iiy; if (eSlowedFor[e] > 0) { eSlowedFor[e]--; if (eSlowedFor[e] <= 0) { eSpeed[e] = eSpeedBU[e]; eSpeedBU[e] = 0; } } dist_x = wpX[eWp[e]] - eX[e]; dist_y = wpY[eWp[e]] - eY[e]; angle = Math.atan2(dist_y, dist_x); if ((Math.abs(dist_x) + Math.abs(dist_y)) <= 1) { eWp[e]++; if (eWp[e] >= Waypoints) { MyHealth = MyHealth - ePower[e]; WavesWindow.health = MyHealth; eHp[e] = -100; eX[e] = 900; eY[e] = 900; eActive[i] = 0; wCurNum[eWave[e]]--; WavesWindow.ecount = (wCurNum[CurWave - 1] + " / ") + eLeft; _root["Enemy" + e].removeMovieClip(); if (MyHealth <= 0) { gotoAndStop (12); } } } if ((Math.abs(dist_x) > 1) && (Math.abs(dist_x) < eSpeed[e])) { iix = dist_x; } else { iix = eSpeed[e] * Math.cos(angle); } if ((Math.abs(dist_y) > 1) && (Math.abs(dist_y) < eSpeed[e])) { iiy = dist_y; } else { iiy = eSpeed[e] * Math.sin(angle); } eX[e] = eX[e] + iix; eY[e] = eY[e] + iiy; eDist[e] = eDist[e] + eSpeed[e]; eRot[e] = ((angle / Math.PI) * 180) + 90; _root["Enemy" + e].EnemyFrame._rotation = eRot[e]; _root["Enemy" + e]._x = eX[e]; _root["Enemy" + e]._y = eY[e]; } e++; } } SendNextWave = function () { if (CurWave < Waves) { if ((eCount + wNum[CurWave]) < 250) { SendWave(CurWave); CurWave++; FramesLeft = -1; } } };
Frame 9
gotoAndPlay (8);
Frame 11
WavesWindow.removeMovieClip(); BuyTurretsWindow.removeMovieClip(); Path.removeMovieClip(); stop();
Frame 12
WavesWindow.removeMovieClip(); BuyTurretsWindow.removeMovieClip(); Path.removeMovieClip(); stop();
Symbol 7 MovieClip [mcTHeavy] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 150; _root.WavesWindow.credits = _root.Cr; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } } else if (THeavy.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; d = _root.getNextHighestDepth(); _root.attachMovie("mcTurretStatus", "TurretStatus" + d, d); _root["TurretStatus" + d].SelDep = Dep; _root["TurretStatus" + d]._x = this._x; _root["TurretStatus" + d]._y = this._y; if (_root["TurretStatus" + d]._y < 80) { _root["TurretStatus" + d]._y = 80; } if (_root["TurretStatus" + d]._y > 420) { _root["TurretStatus" + d]._y = 420; } if (_root["TurretStatus" + d]._x < 75) { _root["TurretStatus" + d]._x = 75; } if (_root["TurretStatus" + d]._x > 575) { _root["TurretStatus" + d]._x = 575; } _root["TurretStatus" + d]._alpha = 70; } else { ShowAOE = 0; Selected = -1; _root.SelIndex = -1; _root.SelDepth = -1; } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.Path.hitTest(this._x - ((THeavy_width / 2) + 5), this._y - ((THeavy._height / 2) + 5), true) or _root.Path.hitTest(this._x + ((THeavy._width / 2) + 5), this._y + ((THeavy._height / 2) + 5), true)) or _root.Path.hitTest(this._x - ((THeavy._width / 2) + 5), this._y + ((THeavy._height / 2) + 5), true)) or _root.Path.hitTest(this._x + ((THeavy._width / 2) + 5), this._y - ((THeavy._height / 2) + 5), true)) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (_root.eHp[Target] > 0) { if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.Fire2.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 20; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; _root.WavesWindow.credits = _root.Cr; if (Difficulty == 1) { _root.Cr = _root.Cr + (_root.eCredits[Target] * 0.25); } _root.Cr = Math.floor(_root.Cr); _root["Enemy" + Target].removeMovieClip(); _root.wCurNum[_root.eWave[Target]]--; Target = -1; } } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != null)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } }
Symbol 7 MovieClip [mcTHeavy] Frame 2
gotoAndPlay (1);
Symbol 10 MovieClip [mcTSniper] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 250; _root.WavesWindow.credits = _root.Cr; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } } else if (TSniper.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; d = _root.getNextHighestDepth(); _root.attachMovie("mcTurretStatus", "TurretStatus" + d, d); _root["TurretStatus" + d].SelDep = Dep; _root["TurretStatus" + d]._x = this._x; _root["TurretStatus" + d]._y = this._y; if (_root["TurretStatus" + d]._y < 80) { _root["TurretStatus" + d]._y = 80; } if (_root["TurretStatus" + d]._y > 420) { _root["TurretStatus" + d]._y = 420; } if (_root["TurretStatus" + d]._x < 75) { _root["TurretStatus" + d]._x = 75; } if (_root["TurretStatus" + d]._x > 575) { _root["TurretStatus" + d]._x = 575; } _root["TurretStatus" + d]._alpha = 70; } else { ShowAOE = 0; Selected = -1; _root.SelIndex = -1; _root.SelDepth = -1; HideUpgrades(); } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.Path.hitTest(this._x - ((TSniper._width / 2) + 5), this._y - ((TSniper._height / 2) + 5), true) or _root.Path.hitTest(this._x + ((TSniper._width / 2) + 5), this._y + ((TSniper._height / 2) + 5), true)) or _root.Path.hitTest(this._x - ((TSniper._width / 2) + 5), this._y + ((TSniper._height / 2) + 5), true)) or _root.Path.hitTest(this._x + ((TSniper._width / 2) + 5), this._y - ((TSniper._height / 2) + 5), true)) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (_root.eHp[Target] > 0) { if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.Fire2.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 30; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; _root.WavesWindow.credits = _root.Cr; if (Difficulty == 1) { _root.Cr = _root.Cr + (_root.eCredits[Target] * 0.25); } _root.Cr = Math.floor(_root.Cr); _root["Enemy" + Target].removeMovieClip(); _root.wCurNum[_root.eWave[Target]]--; Target = -1; } } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != undefined)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } }
Symbol 10 MovieClip [mcTSniper] Frame 2
gotoAndPlay (1);
Symbol 13 MovieClip [mcTFreeze] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; var Type; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 500; _root.WavesWindow.credits = _root.Cr; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } } else if (TFreeze.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; d = _root.getNextHighestDepth(); _root.attachMovie("mcTurretStatus", "TurretStatus" + d, d); _root["TurretStatus" + d].SelDep = Dep; _root["TurretStatus" + d]._x = this._x; _root["TurretStatus" + d]._y = this._y; if (_root["TurretStatus" + d]._y < 80) { _root["TurretStatus" + d]._y = 80; } if (_root["TurretStatus" + d]._y > 420) { _root["TurretStatus" + d]._y = 420; } if (_root["TurretStatus" + d]._x < 75) { _root["TurretStatus" + d]._x = 75; } if (_root["TurretStatus" + d]._x > 575) { _root["TurretStatus" + d]._x = 575; } _root["TurretStatus" + d]._alpha = 70; } else { ShowAOE = 0; Selected = -1; _root.SelIndex = -1; _root.SelDepth = -1; } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.Path.hitTest(this._x - ((TFreeze._width / 2) + 5), this._y - ((TFreeze._height / 2) + 5), true) or _root.Path.hitTest(this._x + ((TFreeze._width / 2) + 5), this._y + ((TFreeze._height / 2) + 5), true)) or _root.Path.hitTest(this._x - ((TFreeze._width / 2) + 5), this._y + ((TFreeze._height / 2) + 5), true)) or _root.Path.hitTest(this._x + ((TFreeze._width / 2) + 5), this._y - ((TFreeze._height / 2) + 5), true)) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (_root.eHp[Target] > 0) { if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.eSlowedFor[Target] = 75; if (_root.eSpeedBU[Target] == 0) { _root.eSpeedBU[Target] = _root.eSpeed[Target]; _root.eSpeed[Target] = _root.eSpeed[Target] * 0.33; } _root.eSpeed[Target] = _root.eSpeedBU[Target] * 0.33; _root.Fire4.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 30; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; _root.Credits = _root.Cr; if (Difficulty == 1) { _root.Cr = _root.Cr + (_root.eCredits[Target] * 0.25); } _root.Cr = Math.floor(_root.Cr); _root["Enemy" + Target].removeMovieClip(); _root.wCurNum[_root.eWave[Target]]--; Target = -1; } } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != null)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } }
Symbol 13 MovieClip [mcTFreeze] Frame 2
gotoAndPlay (1);
Symbol 16 MovieClip [mcTTesla] Frame 1
var Target = 500; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; var Type; var ShowAttack; if (Cooldown == null) { Cooldown = 2; } if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 1000; _root.WavesWindow.credits = _root.Cr; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } } else if (TTesla.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; d = _root.getNextHighestDepth(); _root.attachMovie("mcTurretStatus", "TurretStatus" + d, d); _root["TurretStatus" + d].SelDep = Dep; _root["TurretStatus" + d]._x = this._x; _root["TurretStatus" + d]._y = this._y; if (_root["TurretStatus" + d]._y < 80) { _root["TurretStatus" + d]._y = 80; } if (_root["TurretStatus" + d]._y > 420) { _root["TurretStatus" + d]._y = 420; } if (_root["TurretStatus" + d]._x < 75) { _root["TurretStatus" + d]._x = 75; } if (_root["TurretStatus" + d]._x > 575) { _root["TurretStatus" + d]._x = 575; } _root["TurretStatus" + d]._alpha = 70; } else { ShowAOE = 0; Selected = -1; HideUpgrades(); _root.SelIndex = -1; _root.SelDepth = -1; } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if (ShowAttack > 0) { TeslaAttack._visible = true; TeslaAttack._width = Range * 2; TeslaAttack._x = 0; TeslaAttack._height = Range * 2; TeslaAttack._y = 0; ShowAttack--; } if (((ShowAttack == 0) or (ShowAttack == undefined)) or (ShowAttack == null)) { TeslaAttack._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.Path.hitTest(this._x - ((TTesla._width / 2) + 5), this._y - ((TTesla._height / 2) + 5), true) or _root.Path.hitTest(this._x + ((TTesla._width / 2) + 5), this._y + ((TTesla._height / 2) + 5), true)) or _root.Path.hitTest(this._x - ((TTesla._width / 2) + 5), this._y + ((TTesla._height / 2) + 5), true)) or _root.Path.hitTest(this._x + ((TTesla._width / 2) + 5), this._y - ((TTesla._height / 2) + 5), true)) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { if (Cooldown <= 0) { if (_root.eCount > 0) { ie = 0; while (ie < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[ie], 2) + Math.pow(this._y - _root.eY[ie], 2)); if ((Dst <= Range) && (_root.eHp[ie] > 0)) { _root.eHp[ie] = _root.eHp[ie] - Power; _root["Enemy" + ie].HealthBar._xscale = (_root.eHp[ie] / _root.eMHp[ie]) * 100; _root["Enemy" + ie].HealthBar._x = -10 + ((20 - _root["Enemy" + ie].HealthBar._width) / 2); if (Cooldown <= 0) { _root.Fire5.gotoAndPlay(3); Cooldown = Reload; } ShowAttack = 15; if (_root.eHp[ie] <= 0) { _root.Cr = _root.Cr + _root.eCredits[ie]; _root.WavesWindow.credits = _root.Cr; if (Difficulty == 1) { _root.Cr = _root.Cr + (_root.eCredits[ie] * 0.25); } _root.Cr = Math.floor(_root.Cr); _root["Enemy" + ie].removeMovieClip(); _root.wCurNum[_root.eWave[Target]]--; } } ie++; } } } }
Symbol 16 MovieClip [mcTTesla] Frame 2
gotoAndPlay (1);
Symbol 18 MovieClip [mcBullet] Frame 1
var xT; var yT; var speed; var x; var y; var Power; dist_x = xT - this._x; dist_y = yT - this._y; angle = Math.atan2(dist_y, dist_x); Dst = Math.sqrt(Math.pow(this._x - xT, 2) + Math.pow(this._y - yT, 2)); if (Dst > 1) { if (Dst > speed) { iix = speed * Math.cos(angle); iiy = speed * Math.sin(angle); } else { iix = dist_x; iiy = dist_y; } x = x + iix; y = y + iiy; this._x = x; this._y = y; } else { this.removeMovieClip(); }
Symbol 18 MovieClip [mcBullet] Frame 2
gotoAndPlay (1);
Symbol 22 MovieClip [mcTBasic] Frame 1
var Target; var ShowAOE; var Range; var Placed; var Index; var CanPlace; var Cooldown; var WaitTime; var Attack; var Dep; var Power; var Reload; var PowerLev; var ReloadLev; var RangeLev; var Selected; var Type; if (Cooldown > 0) { Cooldown--; } if (Selected == 1) { UpdateUpgrades(); _root.SelDepth = Dep; } if ((Key.isDown(27) && (Placed == undefined)) or (Placed < 1)) { _root.Cr = _root.Cr + 100; _root.WavesWindow.credits = _root.Cr + " Credits"; _root.Placing = 0; Placed = 0; ShowAOE = 0; _root.tActive[Index] = 0; this.removeMovieClip(); } onMouseDown = function () { if ((Placed == 0) or (Placed == null)) { if (CanPlace == 1) { Placed = 1; _root.tX[Index] = this._x; _root.tY[Index] = this._y; _root.Placing = 0; ShowAOE = 0; _root.tActive[Index] = 1; } } else if (TBasic.hitTest(_root._xmouse, _root._ymouse, false)) { ShowAOE = 1; Selected = 1; _root.SelIndex = Index; _root.SelDepth = Dep; d = _root.getNextHighestDepth(); _root.attachMovie("mcTurretStatus", "TurretStatus" + d, d); _root["TurretStatus" + d].SelDep = Dep; _root["TurretStatus" + d]._x = this._x; _root["TurretStatus" + d]._y = this._y; if (_root["TurretStatus" + d]._y < 80) { _root["TurretStatus" + d]._y = 80; } if (_root["TurretStatus" + d]._y > 420) { _root["TurretStatus" + d]._y = 420; } if (_root["TurretStatus" + d]._x < 75) { _root["TurretStatus" + d]._x = 75; } if (_root["TurretStatus" + d]._x > 575) { _root["TurretStatus" + d]._x = 575; } _root["TurretStatus" + d]._alpha = 70; } else { ShowAOE = 0; Selected = -1; _root.SelIndex = -1; _root.SelDepth = -1; } }; if (ShowAOE > 0) { AOE._visible = true; AOE._width = Range * 2; AOE._x = 0; AOE._height = Range * 2; AOE._y = 0; } else { AOE._visible = false; } if ((Placed == 0) or (Placed == null)) { this._x = _root._xmouse; this._y = _root._ymouse; ShowAOE = 1; Target = -1; CanPlace = 1; if (((_root.Path.hitTest(this._x - ((TBasic._width / 2) + 5), this._y - ((TBasic._height / 2) + 5), true) or _root.Path.hitTest(this._x + ((TBasic._width / 2) + 5), this._y + ((TBasic._height / 2) + 5), true)) or _root.Path.hitTest(this._x - ((TBasic._width / 2) + 5), this._y + ((TBasic._height / 2) + 5), true)) or _root.Path.hitTest(this._x + ((TBasic._width / 2) + 5), this._y - ((TBasic._height / 2) + 5), true)) { CanPlace = 0; } if (_root.Turrets > 1) { i = 0; while (i < _root.Turrets) { if (_root.tDep[i] != Dep) { Dst2 = Math.sqrt(Math.pow(this._x - _root["T" + _root.tDep[i]]._x, 2) + Math.pow(this._y - _root["T" + _root.tDep[i]]._y, 2)); if ((Dst2 <= 19) && (_root.tActive[i] == 1)) { CanPlace = 0; } } i++; } } if (CanPlace == 0) { ShowAOE = 0; } } if (Target >= 0) { dist_x = _root.eX[Target] - this._x; dist_y = _root.eY[Target] - this._y; angle = Math.atan2(dist_y, dist_x); this._rotation = ((angle / Math.PI) * 180) + 90; Dst = Math.sqrt(Math.pow(this._x - _root.eX[Target], 2) + Math.pow(this._y - _root.eY[Target], 2)); if (Dst > Range) { Target = -1; } else if (_root.eHp[Target] > 0) { if (Cooldown <= 0) { _root.eHp[Target] = _root.eHp[Target] - Power; _root["Enemy" + Target].HealthBar._xscale = (_root.eHp[Target] / _root.eMHp[Target]) * 100; _root["Enemy" + Target].HealthBar._x = -10 + ((20 - _root["Enemy" + Target].HealthBar._width) / 2); _root.Fire1.gotoAndPlay(3); d = _root.getNextHighestDepth(); _root.attachMovie("mcBullet", "Bullet" + d, d); _root["Bullet" + d].x = this._x; _root["Bullet" + d].y = this._y; _root["Bullet" + d]._x = this._x; _root["Bullet" + d]._y = this._y; _root["Bullet" + d].speed = 20; _root["Bullet" + d].xT = _root.eX[Target]; _root["Bullet" + d].yT = _root.eY[Target]; Cooldown = Reload; if (_root.eHp[Target] <= 0) { _root.Cr = _root.Cr + _root.eCredits[Target]; if (Difficulty == 1) { _root.Cr = _root.Cr + (_root.eCredits[Target] * 0.25); } _root.Cr = Math.floor(_root.Cr); _root.WavesWindow.credits = _root.Cr; _root["Enemy" + Target].removeMovieClip(); _root.wCurNum[_root.eWave[Target]]--; Target = -1; } } } if ((_root.eHp[Target] <= 0) && (Target >= 0)) { Target = -1; } } if (((Target == -1) && (Placed == 1)) && (_root.eCount > 0)) { FoundTarget = 0; i = 0; while (i < _root.eCount) { Dst = Math.sqrt(Math.pow(this._x - _root.eX[i], 2) + Math.pow(this._y - _root.eY[i], 2)); if ((((Dst <= Range) && (Dst != null)) && (Dst > 0)) && (_root.eHp[i] > 0)) { if (FoundTarget == 0) { FoundTarget = 1; Target = i; } else if (_root.eDist[i] > _root.eDist[Target]) { Target = i; } } i++; } }
Symbol 22 MovieClip [mcTBasic] Frame 2
gotoAndPlay (1);
Symbol 43 Button
on (release) { if ((_root.Cr >= 100) && (_root.Placing == 0)) { _root.Cr = _root.Cr - 100; _root.WavesWindow.credits = Cr; _root.Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTBasic", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = _root.TRange[0][0]; _root["T" + dep].Reload = _root.TReload[0][0]; _root["T" + dep].Power = _root.TPower[0][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 0; _root.AddTurret(0, dep); } } on (rollOver) { var fDropShadow = (new flash.filters.DropShadowFilter(5, 45, 0, 1, 10, 10, 1, 1, false, false, false)); _root.attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); _root.InfoBox._alpha = 80; _root.InfoBox.title = "Basic Turret - 100 Cr"; _root.InfoBox.infoInfo = "Medium rate of fire, medium damage, medium AOE. All around a versitle turret"; _root.InfoBox._x = _root._xmouse; _root.InfoBox._y = _root._ymouse; _root.InfoBox.filters = [fDropShadow]; } on (rollOut) { _root.InfoBox.removeMovieClip(); }
Symbol 46 Button
on (release) { if ((_root.Cr >= 150) && (_root.Placing == 0)) { _root.Cr = _root.Cr - 150; _root.WavesWindow.credits = Cr; _root.Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTHeavy", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = _root.TRange[1][0]; _root["T" + dep].Reload = _root.TReload[1][0]; _root["T" + dep].Power = _root.TPower[1][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 1; _root.AddTurret(1, dep); } } on (rollOver) { _root.attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); _root.InfoBox._alpha = 80; _root.InfoBox.title = "Heavy Turret - 150 Cr"; _root.InfoBox.infoInfo = "Medium/slow rate of fire, high damage, small AOE. Your basic heavy hitter"; _root.InfoBox._x = _root._xmouse; _root.InfoBox._y = _root._ymouse; var fDropShadow = (new flash.filters.DropShadowFilter(5, 45, 0, 1, 10, 10, 1, 1, false, false, false)); _root.InfoBox.filters = [fDropShadow]; } on (rollOut) { _root.InfoBox.removeMovieClip(); }
Symbol 49 Button
on (release) { if ((_root.Cr >= 250) && (_root.Placing == 0)) { _root.Cr = _root.Cr - 250; _root.WavesWindow.credits = Cr; _root.Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTSniper", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = _root.TRange[2][0]; _root["T" + dep].Reload = _root.TReload[2][0]; _root["T" + dep].Power = _root.TPower[2][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 2; _root.AddTurret(2, dep); } } on (rollOver) { _root.attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); _root.InfoBox._alpha = 80; _root.InfoBox.title = "Sniper Turret - 250 Cr"; _root.InfoBox.infoInfo = "Snipes from far away, very high damage, very high reload"; _root.InfoBox._x = _root._xmouse; _root.InfoBox._y = _root._ymouse; var fDropShadow = (new flash.filters.DropShadowFilter(5, 45, 0, 1, 10, 10, 1, 1, false, false, false)); _root.InfoBox.filters = [fDropShadow]; } on (rollOut) { _root.InfoBox.removeMovieClip(); }
Symbol 52 Button
on (release) { if ((_root.Cr >= 500) && (_root.Placing == 0)) { _root.Cr = _root.Cr - 500; _root.WavesWindow.credits = Cr; _root.Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTFreeze", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = _root.TRange[3][0]; _root["T" + dep].Reload = _root.TReload[3][0]; _root["T" + dep].Power = _root.TPower[3][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 3; _root.AddTurret(3, dep); } } on (rollOver) { _root.attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); _root.InfoBox._alpha = 80; _root.InfoBox.title = "Freeze Turret - 500 Cr"; _root.InfoBox.infoInfo = "Has a weak attack, but slows enemy down to a third of ther original speed for about 5 seconds at the same time. Invaluable for the later levels"; _root.InfoBox._x = _root._xmouse; _root.InfoBox._y = _root._ymouse; var fDropShadow = (new flash.filters.DropShadowFilter(5, 45, 0, 1, 10, 10, 1, 1, false, false, false)); _root.InfoBox.filters = [fDropShadow]; } on (rollOut) { _root.InfoBox.removeMovieClip(); }
Symbol 55 Button
on (release) { if ((_root.Cr >= 1000) && (_root.Placing == 0)) { _root.Cr = _root.Cr - 1000; _root.WavesWindow.credits = _root.Cr; _root.Placing = 1; var dep; dep = _root.getNextHighestDepth(); _root.attachMovie("mcTTesla", "T" + dep, dep); _root["T" + dep].Index = _root.Turrets; _root["T" + dep].Dep = dep; _root["T" + dep].Range = _root.TRange[4][0]; _root["T" + dep].Reload = _root.TReload[4][0]; _root["T" + dep].Power = _root.TPower[4][0]; _root["T" + dep].PowerLev = 0; _root["T" + dep].RangeLev = 0; _root["T" + dep].ReloadLev = 0; _root["T" + dep].Type = 4; _root["T" + dep].ShowAttack = 0; _root.AddTurret(4, dep); } } on (rollOver) { _root.attachMovie("mcInfo", "InfoBox", _root.getNextHighestDepth()); _root.InfoBox._alpha = 80; _root.InfoBox.title = "Tesla Coil - 1000 Cr"; _root.InfoBox.infoInfo = "Moderate Attack, very long cooldown, but hits everything in its range all at once!"; _root.InfoBox._x = _root._xmouse; _root.InfoBox._y = _root._ymouse; var fDropShadow = (new flash.filters.DropShadowFilter(5, 45, 0, 1, 10, 10, 1, 1, false, false, false)); _root.InfoBox.filters = [fDropShadow]; } on (rollOut) { _root.InfoBox.removeMovieClip(); }
Symbol 61 Button
on (release) { if (this._y < 385) { this._y = 490; this._x = 537; } else { this._y = 383; } }
Symbol 62 MovieClip [mcTurrets] Frame 1
onMouseDown = function () { if (BuyTurretsMove.hitTest(_root._xmouse, _root._ymouse, true)) { this.startDrag(); } }; onMouseUp = function () { this.stopDrag(); };
Symbol 62 MovieClip [mcTurrets] Frame 2
gotoAndPlay (1);
Symbol 70 MovieClip [mcTurretWindow] Frame 2
gotoAndPlay (1);
Symbol 78 Button
on (release) { _root.SendNextWave(); }
Symbol 79 Button
on (release) { if (this._y < 385) { this._y = 490; this._x = 2; } else { this._y = 383; } }
Symbol 93 MovieClip [mcWaves] Frame 1
var wsx; var gotowave; if (gotowave == null) { gotowave = 0; } wsx = 64.1 - (gotowave * 32); if ((wsx != null) && (WaveStrip._x > wsx)) { WaveStrip._x = WaveStrip._x - 1; } onMouseDown = function () { if (WavesMove.hitTest(_root._xmouse, _root._ymouse, true)) { this.startDrag(); } }; onMouseUp = function () { this.stopDrag(); };
Symbol 93 MovieClip [mcWaves] Frame 2
gotoAndPlay (1);
Symbol 97 MovieClip [mcNumber] Frame 2
gotoAndStop (1);
Symbol 114 Button
on (release) { if ((_root.Cr >= _root.TPowerCost[_root["T" + SelDep].Type][_root["T" + SelDep].PowerLev + 1]) && (_root["T" + SelDep].PowerLev < 9)) { _root.Cr = _root.Cr - _root.TPowerCost[_root["T" + SelDep].Type][_root["T" + SelDep].PowerLev + 1]; WavesWindow.credits = _root.Cr; _root["T" + SelDep].PowerLev++; _root["T" + SelDep].Power = _root.TPower[_root["T" + SelDep].Type][_root["T" + SelDep].PowerLev]; UpdateMe(); } }
Symbol 115 Button
on (release) { if ((_root.Cr >= _root.TReloadCost[_root["T" + SelDep].Type][_root["T" + SelDep].ReloadLev + 1]) && (_root["T" + SelDep].ReloadLev < 9)) { _root.Cr = _root.Cr - _root.TReloadCost[_root["T" + SelDep].Type][_root["T" + SelDep].ReloadLev + 1]; WavesWindow.credits = _root.Cr; _root["T" + SelDep].ReloadLev++; _root["T" + SelDep].Reload = _root.TReload[_root["T" + SelDep].Type][_root["T" + SelDep].ReloadLev]; UpdateMe(); } }
Symbol 116 Button
on (release) { if ((_root.Cr >= _root.TRangeCost[_root["T" + SelDep].Type][_root["T" + SelDep].RangeLev + 1]) && (_root["T" + SelDep].RangeLev < 9)) { _root.Cr = _root.Cr - _root.TRangeCost[_root["T" + SelDep].Type][_root["T" + SelDep].RangeLev + 1]; WavesWindow.credits = _root.Cr; _root["T" + SelDep].RangeLev++; _root["T" + SelDep].Range = _root.TRange[_root["T" + SelDep].Type][_root["T" + SelDep].RangeLev]; UpdateMe(); } }
Symbol 121 MovieClip [mcTurretStatus] Frame 1
var SelDep; if (SelDep != null) { UpdateMe(); } onMouseMove = function () { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { } else { this.removeMovieClip(); } }; UpdateMe = function () { powernow = _root["T" + SelDep].Power; reloadnow = _root["T" + SelDep].Reload; rangenow = _root["T" + SelDep].Range; if (_root["T" + SelDep].PowerLev < 9) { powernext = _root.TPower[_root["T" + SelDep].Type][_root["T" + SelDep].PowerLev + 1]; } else { powernext = "MAX"; } if (_root["T" + SelDep].ReloadLev < 9) { reloadnext = _root.TReload[_root["T" + SelDep].Type][_root["T" + SelDep].ReloadLev + 1]; } else { reloadnext = "MAX"; } if (_root["T" + SelDep].RangeLev < 9) { rangenext = _root.TRange[_root["T" + SelDep].Type][_root["T" + SelDep].RangeLev + 1]; } else { rangenext = "MAX"; } if (_root["T" + SelDep].PowerLev < 9) { powercost = _root.TPowerCost[_root["T" + SelDep].Type][_root["T" + SelDep].PowerLev + 1]; } else { powercost = ""; } if (_root["T" + SelDep].ReloadLev < 9) { reloadcost = _root.TReloadCost[_root["T" + SelDep].Type][_root["T" + SelDep].ReloadLev + 1]; } else { reloadcost = ""; } if (_root["T" + SelDep].RangeLev < 9) { rangecost = _root.TRangeCost[_root["T" + SelDep].Type][_root["T" + SelDep].RangeLev + 1]; } else { rangecost = ""; } };
Symbol 121 MovieClip [mcTurretStatus] Frame 2
gotoAndPlay (1);
Symbol 167 Button
on (release) { getURL ("http://www.newgrounds.com", "_blank"); }
Symbol 169 MovieClip Frame 40
stop();
Symbol 195 Button
on (release) { startMovie(); }
Symbol 196 MovieClip Frame 1
function timerHandler() { if (!loadingComplete) { var _local4 = _root.getBytesLoaded() / _root.getBytesTotal(); bar._xscale = 100 * _local4; if (_local4 == 1) { loadingComplete = true; if (AUTO_PLAY) { startMovie(); } else { gotoAndStop ("loaded"); } return(undefined); } } dt = getTimer() - time; time = time + dt; frameAccum = frameAccum + dt; var _local3 = 0; while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) { advanceFrame(tankLogo, true, true); advanceFrame(loadingText, false, true); advanceFrame(barGfx, false, true); if (loadingComplete) { advanceFrame(this, false, false); } (frameAccum = frameAccum - FRAME_TIME); _local3++; } updateAfterEvent(); } function advanceFrame(clip, recurse, loop) { if (!clip) { return(undefined); } clip.stop(); if (clip._currentframe == clip._totalframes) { if (loop) { clip.gotoAndStop(1); } } else { clip.nextFrame(); } if (recurse) { for (childName in clip) { if (typeof(clip[childName]) == "movieclip") { advanceFrame(clip[childName], recurse, loop); } } } } function startMovie() { clearInterval(intervalId); _root.gotoAndPlay(3); } _root.stop(); stop(); var FRAME_TIME = 33.3333333333333; var AUTO_PLAY = false; var MAX_FRAME_SKIP = 5; var loadingComplete; var intervalId; var time; var frameAccum; loadingComplete = false; intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2); frameAccum = 0; time = getTimer(); timerHandler();
Symbol 198 MovieClip Frame 1
stop();
Symbol 200 MovieClip Frame 1
stop();
Symbol 202 MovieClip Frame 1
stop();
Symbol 204 MovieClip Frame 1
stop();
Symbol 208 MovieClip Frame 1
this._x = 300 + ((_root._xmouse - 300) * 2.75); this._y = 225 + ((_root._ymouse - 225) * 2.75); this._rotation = 45;
Symbol 208 MovieClip Frame 2
gotoAndPlay (1);
Symbol 213 MovieClip Frame 60
gotoAndPlay (1);
Symbol 219 Button
on (release) { gotoAndStop (6); }
Symbol 223 Button
on (release) { gotoAndPlay (4); }
Symbol 237 Button
on (release) { _root.gotoAndPlay(3); }
Symbol 239 MovieClip Frame 26
stop();
Symbol 245 Button
on (release) { LevelSelected = "mcLevel1"; gotoAndStop (10); }
Symbol 250 Button
on (release) { LevelSelected = "mcLevel2"; gotoAndStop (10); }
Symbol 253 MovieClip Frame 1
var tX; var tY; var tRot; var tXMax = 500; var tXMin = 150; var tYMax = 350; var tYMin = 150; if ((tX == undefined) or (this._x == tX)) { tX = Math.floor((Math.random() * (tXMax - tXMin)) + tXMin); } if ((tY == undefined) or (this._y == tY)) { tY = Math.floor((Math.random() * (tYMax - tYMin)) + tYMin); } if ((tRot == undefined) or (tRot == 0)) { tRot = Math.floor(Math.random() * 360) - 180; } if (tX > this._x) { this._x++; } if (tX < this._x) { this._x--; } if (tY > this._y) { this._y++; } if (tY < this._y) { this._y--; } if (tRot >= 1) { this._rotation--; tRot--; } if (tRot < 0) { this._rotation++; tRot++; }
Symbol 253 MovieClip Frame 2
gotoAndPlay (1);
Symbol 263 Button
on (release) { Difficulty = 1; MyHealth = 100; Cr = 1200; gotoAndPlay (7); }
Symbol 267 Button
on (release) { Difficulty = 2; MyHealth = 100; Cr = 800; gotoAndPlay (7); }
Symbol 271 Button
on (release) { Difficulty = 3; MyHealth = 50; Cr = 500; gotoAndPlay (7); }

Library Items

Symbol 1 GraphicUsed by:2 19
Symbol 2 MovieClipUses:1Used by:7 10 13 16
Symbol 3 GraphicUsed by:4 44
Symbol 4 MovieClipUses:3Used by:6
Symbol 5 GraphicUsed by:6
Symbol 6 MovieClipUses:4 5Used by:7
Symbol 7 MovieClip [mcTHeavy]Uses:2 6
Symbol 8 GraphicUsed by:9 47
Symbol 9 MovieClipUses:8Used by:10
Symbol 10 MovieClip [mcTSniper]Uses:2 9
Symbol 11 GraphicUsed by:12 50
Symbol 12 MovieClipUses:11Used by:13
Symbol 13 MovieClip [mcTFreeze]Uses:2 12
Symbol 14 GraphicUsed by:15 53
Symbol 15 MovieClipUses:14Used by:16
Symbol 16 MovieClip [mcTTesla]Uses:2 15
Symbol 17 GraphicUsed by:18
Symbol 18 MovieClip [mcBullet]Uses:17
Symbol 19 MovieClipUses:1Used by:22
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22 43
Symbol 22 MovieClip [mcTBasic]Uses:19 21
Symbol 23 GraphicUsed by:33
Symbol 24 GraphicUsed by:33
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [mcEnemy]Uses:23 24 25 26 27 28 29 30 31 32Used by:36
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:36
Symbol 36 MovieClip [mcEnemyH]Uses:33 35
Symbol 37 GraphicUsed by:38
Symbol 38 MovieClip [mcPath1]Uses:37
Symbol 39 GraphicUsed by:40 91
Symbol 40 MovieClipUses:39Used by:62 70 93
Symbol 41 GraphicUsed by:62
Symbol 42 GraphicUsed by:43
Symbol 43 ButtonUses:21 42Used by:62
Symbol 44 MovieClipUses:3Used by:46
Symbol 45 GraphicUsed by:46
Symbol 46 ButtonUses:44 45Used by:62
Symbol 47 MovieClipUses:8Used by:49
Symbol 48 GraphicUsed by:49
Symbol 49 ButtonUses:47 48Used by:62
Symbol 50 MovieClipUses:11Used by:52
Symbol 51 GraphicUsed by:52
Symbol 52 ButtonUses:50 51Used by:62
Symbol 53 MovieClipUses:14Used by:55
Symbol 54 GraphicUsed by:55
Symbol 55 ButtonUses:53 54Used by:62
Symbol 56 FontUsed by:57 66 69 76 80 81 82 83 84 85 86 87 88 89 96 99 100 101 102 103 104 105 106 107 108 109 110 117 118 119 207 257 258 259 272 273
Symbol 57 TextUses:56Used by:62
Symbol 58 GraphicUsed by:61 79
Symbol 59 GraphicUsed by:61 79
Symbol 60 GraphicUsed by:61 79
Symbol 61 ButtonUses:58 59 60Used by:62
Symbol 62 MovieClip [mcTurrets]Uses:40 41 43 46 49 52 55 57 61
Symbol 63 GraphicUsed by:67
Symbol 64 FontUsed by:65 238
Symbol 65 EditableTextUses:64Used by:67
Symbol 66 EditableTextUses:56Used by:67
Symbol 67 MovieClip [mcInfo]Uses:63 65 66
Symbol 68 GraphicUsed by:70
Symbol 69 TextUses:56Used by:70
Symbol 70 MovieClip [mcTurretWindow]Uses:40 68 69
Symbol 71 GraphicUsed by:72
Symbol 72 MovieClip [mcLevel1]Uses:71
Symbol 73 GraphicUsed by:74
Symbol 74 MovieClip [mcLevel2]Uses:73
Symbol 75 GraphicUsed by:93
Symbol 76 TextUses:56Used by:78
Symbol 77 GraphicUsed by:78
Symbol 78 ButtonUses:76 77Used by:93
Symbol 79 ButtonUses:58 59 60Used by:93
Symbol 80 TextUses:56Used by:93
Symbol 81 EditableTextUses:56Used by:93
Symbol 82 TextUses:56Used by:93
Symbol 83 EditableTextUses:56Used by:93
Symbol 84 TextUses:56Used by:93
Symbol 85 EditableTextUses:56Used by:93
Symbol 86 TextUses:56Used by:93
Symbol 87 EditableTextUses:56Used by:93
Symbol 88 TextUses:56Used by:93
Symbol 89 EditableTextUses:56Used by:93
Symbol 90 GraphicUsed by:93
Symbol 91 MovieClipUses:39Used by:93
Symbol 92 GraphicUsed by:93
Symbol 93 MovieClip [mcWaves]Uses:40 75 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClip [mcBase]Uses:94
Symbol 96 EditableTextUses:56Used by:97
Symbol 97 MovieClip [mcNumber]Uses:96
Symbol 98 GraphicUsed by:121
Symbol 99 TextUses:56Used by:121
Symbol 100 EditableTextUses:56Used by:121
Symbol 101 EditableTextUses:56Used by:121
Symbol 102 TextUses:56Used by:121
Symbol 103 EditableTextUses:56Used by:121
Symbol 104 EditableTextUses:56Used by:121
Symbol 105 EditableTextUses:56Used by:121
Symbol 106 EditableTextUses:56Used by:121
Symbol 107 TextUses:56Used by:121
Symbol 108 EditableTextUses:56Used by:121
Symbol 109 EditableTextUses:56Used by:121
Symbol 110 EditableTextUses:56Used by:121
Symbol 111 GraphicUsed by:112
Symbol 112 MovieClipUses:111Used by:114 115 116
Symbol 113 GraphicUsed by:114 115 116
Symbol 114 ButtonUses:112 113Used by:121
Symbol 115 ButtonUses:112 113Used by:121
Symbol 116 ButtonUses:112 113Used by:121
Symbol 117 TextUses:56Used by:121
Symbol 118 TextUses:56Used by:121
Symbol 119 TextUses:56Used by:121
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClip [mcTurretStatus]Uses:98 99 100 101 102 103 104 105 106 107 108 109 110 114 115 116 117 118 119 120
Symbol 122 GraphicUsed by:196
Symbol 123 GraphicUsed by:196
Symbol 124 GraphicUsed by:125
Symbol 125 MovieClipUses:124Used by:196
Symbol 126 GraphicUsed by:128
Symbol 127 GraphicUsed by:128
Symbol 128 MovieClipUses:126 127Used by:196
Symbol 129 GraphicUsed by:196
Symbol 130 GraphicUsed by:196
Symbol 131 GraphicUsed by:196
Symbol 132 GraphicUsed by:139 169
Symbol 133 GraphicUsed by:139 169
Symbol 134 GraphicUsed by:139 169
Symbol 135 GraphicUsed by:139 169
Symbol 136 GraphicUsed by:139 169
Symbol 137 GraphicUsed by:139 169
Symbol 138 GraphicUsed by:139 169
Symbol 139 MovieClipUses:132 133 134 135 136 137 138Used by:196
Symbol 140 GraphicUsed by:196
Symbol 141 GraphicUsed by:142
Symbol 142 MovieClipUses:141Used by:196
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClipUses:143Used by:164
Symbol 145 GraphicUsed by:149
Symbol 146 GraphicUsed by:149
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:149 152
Symbol 149 MovieClipUses:145 146 148Used by:163
Symbol 150 GraphicUsed by:152
Symbol 151 GraphicUsed by:152
Symbol 152 MovieClipUses:150 151 148Used by:163
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156 159
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClipUses:153 154 155Used by:160
Symbol 157 GraphicUsed by:159
Symbol 158 GraphicUsed by:159
Symbol 159 MovieClipUses:157 154 158Used by:160
Symbol 160 MovieClipUses:156 159Used by:163
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:163
Symbol 163 MovieClipUses:149 152 160 162Used by:164
Symbol 164 MovieClipUses:144 163Used by:196
Symbol 165 GraphicUsed by:196
Symbol 166 GraphicUsed by:167
Symbol 167 ButtonUses:166Used by:196
Symbol 168 GraphicUsed by:169
Symbol 169 MovieClipUses:132 133 134 135 136 137 138 168Used by:196
Symbol 170 GraphicUsed by:196
Symbol 171 GraphicUsed by:196
Symbol 172 GraphicUsed by:196
Symbol 173 GraphicUsed by:196
Symbol 174 GraphicUsed by:196
Symbol 175 GraphicUsed by:196
Symbol 176 GraphicUsed by:196
Symbol 177 GraphicUsed by:196
Symbol 178 GraphicUsed by:196
Symbol 179 GraphicUsed by:196
Symbol 180 GraphicUsed by:196
Symbol 181 GraphicUsed by:196
Symbol 182 ShapeTweeningUsed by:196
Symbol 183 GraphicUsed by:196
Symbol 184 ShapeTweeningUsed by:196
Symbol 185 ShapeTweeningUsed by:196
Symbol 186 GraphicUsed by:196
Symbol 187 GraphicUsed by:195
Symbol 188 GraphicUsed by:195
Symbol 189 GraphicUsed by:195
Symbol 190 GraphicUsed by:195
Symbol 191 GraphicUsed by:195
Symbol 192 GraphicUsed by:194
Symbol 193 GraphicUsed by:194
Symbol 194 MovieClipUses:192 193Used by:195
Symbol 195 ButtonUses:187 188 189 190 191 194Used by:196
Symbol 196 MovieClipUses:122 123 125 128 129 130 131 139 140 142 164 165 167 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 195Used by:Timeline
Symbol 197 SoundUsed by:198
Symbol 198 MovieClipUses:197Used by:Timeline
Symbol 199 SoundUsed by:200
Symbol 200 MovieClipUses:199Used by:Timeline
Symbol 201 SoundUsed by:202
Symbol 202 MovieClipUses:201Used by:Timeline
Symbol 203 SoundUsed by:204
Symbol 204 MovieClipUses:203Used by:Timeline
Symbol 205 Sound [Music1]Used by:Timeline
Symbol 206 Sound [TitleMusic]Used by:Timeline
Symbol 207 TextUses:56Used by:208
Symbol 208 MovieClipUses:207Used by:Timeline
Symbol 209 ShapeTweeningUsed by:213
Symbol 210 GraphicUsed by:213
Symbol 211 ShapeTweeningUsed by:213
Symbol 212 ShapeTweeningUsed by:213
Symbol 213 MovieClipUses:209 210 211 212Used by:239  Timeline
Symbol 214 GraphicUsed by:219 230
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClipUses:215Used by:219 230
Symbol 217 GraphicUsed by:219 230
Symbol 218 GraphicUsed by:219 230
Symbol 219 ButtonUses:214 216 217 218Used by:Timeline
Symbol 220 GraphicUsed by:221
Symbol 221 MovieClipUses:220Used by:223 231
Symbol 222 GraphicUsed by:223 231
Symbol 223 ButtonUses:221 222Used by:Timeline
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:Timeline
Symbol 226 FontUsed by:227 228 229
Symbol 227 TextUses:226Used by:Timeline
Symbol 228 TextUses:226Used by:Timeline
Symbol 229 TextUses:226Used by:Timeline
Symbol 230 ButtonUses:214 216 217 218Used by:239
Symbol 231 ButtonUses:221 222Used by:239
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:234
Symbol 234 MovieClipUses:233Used by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 ButtonUses:232 234 235 236Used by:239
Symbol 238 TextUses:64Used by:239
Symbol 239 MovieClipUses:213 230 231 237 238Used by:Timeline
Symbol 240 GraphicUsed by:Timeline
Symbol 241 BitmapUsed by:242
Symbol 242 GraphicUses:241Used by:243 245
Symbol 243 MovieClipUses:242Used by:245
Symbol 244 GraphicUsed by:245
Symbol 245 ButtonUses:242 243 244Used by:Timeline
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:247Used by:250
Symbol 249 GraphicUsed by:250
Symbol 250 ButtonUses:248 249Used by:Timeline
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:252Used by:Timeline
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:Timeline
Symbol 256 GraphicUsed by:Timeline
Symbol 257 EditableTextUses:56Used by:Timeline
Symbol 258 EditableTextUses:56Used by:Timeline
Symbol 259 EditableTextUses:56Used by:Timeline
Symbol 260 GraphicUsed by:261
Symbol 261 MovieClipUses:260Used by:263
Symbol 262 GraphicUsed by:263
Symbol 263 ButtonUses:261 262Used by:Timeline
Symbol 264 GraphicUsed by:265
Symbol 265 MovieClipUses:264Used by:267
Symbol 266 GraphicUsed by:267
Symbol 267 ButtonUses:265 266Used by:Timeline
Symbol 268 GraphicUsed by:269
Symbol 269 MovieClipUses:268Used by:271
Symbol 270 GraphicUsed by:271
Symbol 271 ButtonUses:269 270Used by:Timeline
Symbol 272 TextUses:56Used by:Timeline
Symbol 273 TextUses:56Used by:Timeline

Instance Names

"Fire1"Frame 2Symbol 198 MovieClip
"Fire2"Frame 2Symbol 200 MovieClip
"Fire4"Frame 2Symbol 202 MovieClip
"Fire5"Frame 2Symbol 204 MovieClip
"BGMoving"Frame 3Symbol 208 MovieClip
"AOE"Symbol 7 MovieClip [mcTHeavy] Frame 1Symbol 2 MovieClip
"THeavy"Symbol 7 MovieClip [mcTHeavy] Frame 1Symbol 6 MovieClip
"AOE"Symbol 10 MovieClip [mcTSniper] Frame 1Symbol 2 MovieClip
"TSniper"Symbol 10 MovieClip [mcTSniper] Frame 1Symbol 9 MovieClip
"AOE"Symbol 13 MovieClip [mcTFreeze] Frame 1Symbol 2 MovieClip
"TFreeze"Symbol 13 MovieClip [mcTFreeze] Frame 1Symbol 12 MovieClip
"AOE"Symbol 16 MovieClip [mcTTesla] Frame 1Symbol 2 MovieClip
"TeslaAttack"Symbol 16 MovieClip [mcTTesla] Frame 1Symbol 2 MovieClip
"TTesla"Symbol 16 MovieClip [mcTTesla] Frame 1Symbol 15 MovieClip
"AOE"Symbol 22 MovieClip [mcTBasic] Frame 1Symbol 19 MovieClip
"TBasic"Symbol 22 MovieClip [mcTBasic] Frame 1Symbol 21 MovieClip
"EnemyFrame"Symbol 36 MovieClip [mcEnemyH] Frame 1Symbol 33 MovieClip [mcEnemy]
"HealthBar"Symbol 36 MovieClip [mcEnemyH] Frame 1Symbol 35 MovieClip
"BuyTurretsMove"Symbol 62 MovieClip [mcTurrets] Frame 1Symbol 40 MovieClip
"MinMe"Symbol 62 MovieClip [mcTurrets] Frame 1Symbol 61 Button
"InfoText"Symbol 67 MovieClip [mcInfo] Frame 1Symbol 65 EditableText
"InfoTitle"Symbol 67 MovieClip [mcInfo] Frame 1Symbol 66 EditableText
"WavesMove"Symbol 93 MovieClip [mcWaves] Frame 1Symbol 40 MovieClip
"MinMe"Symbol 93 MovieClip [mcWaves] Frame 1Symbol 79 Button
"WaveStrip"Symbol 93 MovieClip [mcWaves] Frame 1Symbol 91 MovieClip
"bar"Symbol 196 MovieClip Frame 1Symbol 125 MovieClip
"bargfx"Symbol 196 MovieClip Frame 1Symbol 128 MovieClip
"tankLogo"Symbol 196 MovieClip Frame 1Symbol 164 MovieClip
"bargfx"Symbol 196 MovieClip Frame 2Symbol 128 MovieClip
"loadingText"Symbol 196 MovieClip Frame 2Symbol 169 MovieClip
"bargfx"Symbol 196 MovieClip Frame 20Symbol 128 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 7 as "mcTHeavy"
ExportAssets (56)Timeline Frame 1Symbol 10 as "mcTSniper"
ExportAssets (56)Timeline Frame 1Symbol 13 as "mcTFreeze"
ExportAssets (56)Timeline Frame 1Symbol 16 as "mcTTesla"
ExportAssets (56)Timeline Frame 1Symbol 18 as "mcBullet"
ExportAssets (56)Timeline Frame 1Symbol 22 as "mcTBasic"
ExportAssets (56)Timeline Frame 1Symbol 33 as "mcEnemy"
ExportAssets (56)Timeline Frame 1Symbol 36 as "mcEnemyH"
ExportAssets (56)Timeline Frame 1Symbol 38 as "mcPath1"
ExportAssets (56)Timeline Frame 1Symbol 62 as "mcTurrets"
ExportAssets (56)Timeline Frame 1Symbol 67 as "mcInfo"
ExportAssets (56)Timeline Frame 1Symbol 70 as "mcTurretWindow"
ExportAssets (56)Timeline Frame 1Symbol 72 as "mcLevel1"
ExportAssets (56)Timeline Frame 1Symbol 74 as "mcLevel2"
ExportAssets (56)Timeline Frame 1Symbol 93 as "mcWaves"
ExportAssets (56)Timeline Frame 1Symbol 95 as "mcBase"
ExportAssets (56)Timeline Frame 1Symbol 97 as "mcNumber"
ExportAssets (56)Timeline Frame 1Symbol 121 as "mcTurretStatus"
ExportAssets (56)Timeline Frame 2Symbol 205 as "Music1"
ExportAssets (56)Timeline Frame 2Symbol 206 as "TitleMusic"

Labels

"LOAD"Symbol 196 MovieClip Frame 1
"COMPLETE_STOP"Symbol 196 MovieClip Frame 2

Dynamic Text Variables

infoInfoSymbol 65 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1">Info Here</font></p>"
titleSymbol 66 EditableText"<p align="center"><font face="Maiandra GD" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Info Here</b></font></p>"
wavenumSymbol 81 EditableText"<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
timeleftSymbol 83 EditableText"<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>1</b></font></p>"
healthSymbol 85 EditableText"<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>100</b></font></p>"
creditsSymbol 87 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>10000000</b></font></p>"
ecountSymbol 89 EditableText"<p align="left"><font face="Maiandra GD" size="12" color="#999999" letterSpacing="0.000000" kerning="1"><b>0/0</b></font></p>"
numSymbol 96 EditableText"<p align="center"><font face="Maiandra GD" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p>"
powernowSymbol 100 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>"
powernextSymbol 101 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>50</b></font></p>"
reloadnowSymbol 103 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>"
reloadnextSymbol 104 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>50</b></font></p>"
powercostSymbol 105 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>30 Cr</b></font></p>"
reloadcostSymbol 106 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>30 Cr</b></font></p>"
rangenowSymbol 108 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>35</b></font></p>"
rangenextSymbol 109 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#999999" letterSpacing="0.000000" kerning="1"><b>50</b></font></p>"
rangecostSymbol 110 EditableText"<p align="left"><font face="Maiandra GD" size="10" color="#ff0000" letterSpacing="0.000000" kerning="1"><b>30 Cr</b></font></p>"




http://swfchan.com/16/75794/info.shtml
Created: 5/4 -2019 20:18:14 Last modified: 5/4 -2019 20:18:14 Server time: 05/11 -2024 06:54:21