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What's Your Aura.swf

This is the info page for
Flash #75908

(Click the ID number above for more basic data on this flash file.)


Text
?

a

r

u

A

o

Y

s

'

t

h

W

What's

Your

Aura?

This is the test that will tell you your Aura.
You will be asked some questions and be
presented with some options. Pick the one
that best suits you.

Begin

Begin

Credits

How do you prefer to work?

Alone

With a partner

In a large team

Which ever way gets the job done

As a team leader

What would you choose as
your primary weapon(s)?

Staff

Daggers

Sai

Katana

Crossbow

What ability would you prefer?

Shape shift into animals

Invisibility

Heal self and others

Control computers with mind

Travel faster than light

What weather do you prefer?

Sunny

Cloudy

Rainy

Stormy

Blizzard

Which set of elements do you prefer?

Earth, Water, Wind

Acid, Earth, Ice

Lightning, Wind, Floral

Fire, Water, Floral

Ice, Fire, Lightning

Which of the following are you
most likely to do/say?

Drink two litres (3.5 Pints) of Cola in thirty
seconds

Create a new operating system

"Cos I can't be bothered! Nyar!"

"What are you planning this time?"

"I'm getting really tired of kicking your ass!"

What do you think is more important in battle?

Strength

Speed

Quick Thinking

Magic Power

Weapons

View
Results

View
Results

Your scores have been collected.

General: Dark mages have the most power of the auras however have a tendency to
be the most impulsive of them as well. Though they mostly work alone they often
ally with Silver types. Dark mages also seem to have a large amount of good luck.
Strengths: Speed, power and magic. Their elements of ice, fire and lightning allow
them to be unhurt by fire and walk on ice as well as see in darkness. Their
elemental attacks and dark blades are the most well-known spells but machine
control is also used at times. In a pinch, they can also distort the very fabric of
time to open portals.
Weaknesses: Very impulsive, often rushing headfirst without thinking, especially
when angered. In battle light magic and physical attacks are the worst things that
can happen to a dark mage.

Dark

General: Silver mages are often quiet and keep mostly to themselves
away from most other clans. Silver auras are slightly more common
than gold, but gold auras are more often seen.
Strengths: Intelligence, control and reserve. Silvers are generally
reclusive and often the quietest of the auras, main powers they seem
to use are sleep, foresight and mind control. Also they have an ability
for escaping, which is useful.
Weaknesses: The detachment of silver from others makes them
occasionally forget about other people having feelings and how they
effect them, causing arguments with the supportive gold.
Unfortunately they are very vulnerable to pure gold attacks.

Silver

General: Neutral mages are one of the most balanced auras,
as they aren’t inclined to lighter auras or darker ones but
show traits of both. They can use low-level attacks from all
auras and tend to copy another person’s fighting style.
Strengths: Versatile, level-headed, good at physical
attacks. Can also work with anyone though mostly prefer
Silver/Light or Gold/Dark. Less likely to rush into a
situation and think about consequences. Can also heal
rapidly.
Weaknesses: Rarely use high-powered attacks and so are
quite often easily overpowered by other mages with stronger
attack magic, Their magic is the most uncontrolled of the
auras and forms in it’s own time.

Neutral

General: Gold auras are rare among people but are not to be confused
with the lighter gold of the Great Guides, though they have similar
strengths.
Strengths: Intelligence, stamina and agility. Mostly they like to adapt
other people’s spells, for instance creating a sword of magic, though
they can use other auras low powered spells. This gives them a wide
range of spells, though not as powerful. Two branches of magic that are
easy for them and hard for others to master are shapeshifting and
song/dance magic.
Weaknesses: Mostly low powered attacks, also a tendency to lead
interesting lives, and hence get injured, not to mention sacrificing
themselves for others... On their own they prefer to avoid fights,
which often leads people to believe they’re cowardly, they’re not, just
too sensible at times.

Gold

Light

General: Although the auras are usually intelligent and have good overall stats they are
intensely logical and often stick to being friends with those they can most relate to,
leading to conflicts with impulsive and sometimes careless dark mages.
Strengths: Power, logic and persuasion. Light mages mostly prefer to use technology
rather than magic and have an affinity for computers in particular, being able to merge
with electricity and light beams at times. Their strengths lie in preparation beforehand,
making strategies and acquiring allies.
Weaknesses: As Light mages are intensely logical they can be easily thrown off by
things that seem crazy. As a result they can over think about a problem to counter any
strategy that may occur, neglecting simple problems in complicated plans. They can get
very annoyed at those who disregard plans in favour of on-the-spot tactics, leading to
conflicts with impulsive Dark mages.

Light/Gold

General: These auras are more logical than most but have a gold’s sense of justice,
which some light sides seem to lose in favour of logic. Light and gold are quite similar
types so there may be some confusion in identifying them.
Strengths: Intelligence, logic and agility. These mages seem to swap between
technology and magic and are good at using both, though their spells are mostly low
level and general when used. These prefer to make strategies beforehand but can
make shorter term ones on the spot.
Weaknesses: As they mostly use low powered attacks they can be susceptible to short
blasts of high power. Also they prefer not to fight if at all possible, though they have
gold’s temper, which, though hard to release, can lead their reason to be clouded as it
builds, leading to many mistakes.

Light/Silver

General: As a mix of light and silver characteristics light/silvers are often
introverts, preferring to keep to themselves like silvers and burying
themselves in a task like light types.
Strengths: Reserve, logic, control. Like silvers they prefer to stay out of
conflicts but when they do they can be surprisingly tough. They also have
a quite high store of power, though they tend to have an affinity with
computers too.
Weaknesses: Hold grudges for a long time without mentioning them,
leading them to ignore other actions in their concentration. Their introvert
nature also means they can end up with few allies other than their own
kinds, leaving them vulnerable to mixed attacks, especially gold.

General: The only known example of this is Estantia’s clone, which
is a melding of DMP and Estantia. This aura usually turns out to
be stubborn and quick to anger as a result of gold and dark
characteristics.
Strengths: Speed, magic and intelligence, though the last may be
clouded by a dark mage’s liking for rushing into things. The range
of spells is large, shapeshifting and dance magic with some general
ability added to a dark mage’s range, though it is not as large as
a gold mage’s. However they are quite powerful and fast.
Weaknesses: A dark mage’s tendency to get into scrapes is added
to a gold mage’s for attracting them, meaning that these people
usually end up near the centre of trouble. Their stubbornness
(from BOTH auras) also doesn’t help this, however they usually
manage to pull it off with quick thinking and a bit of luck.

Gold/Dark

General: Silver/Dark types often study dark magic as it has more power
and have a heightened control over ice as they get it from both auras.
Silver/Dark mages will quite often work with dark as they can fuse with
dark weaponry to boost it’s power.
Strengths: Intelligence, control and resistance, few have found a way to
contain a silver mage due to its ability to get out of things. The silver’s
have the ability to contain and control other organisms, mind and body,
though this can be easily turned to evil uses. Silver’s are also less
susceptible to physical attacks than their dark counterparts and are also
more resistant to light attacks. Silver/dark mages also are generally
more level headed than pure dark, and less likely to rush into things.
Weaknesses: The silver element means that dark spells are learnt
slower, this can easily lead a silver/dark mage to doubt themselves.
They are also very susceptible to purely gold and fire attacks as ‘The
Master’ has learnt to his cost.

Silver/Dark

Restart

Created by:
DuelMasterP
Text:
Estantia
DuelMasterP
Music:
Jun Senoue

ActionScript [AS1/AS2]

Frame 1
var Light = 0; var Gold = 0; var Neutral = 0; var Silver = 0; var Dark = 0; var Temp = 0;
Frame 2
play();
Frame 3
Dark = 0; Light = 0; Gold = 0; Silver = 0; Neutral = 0;
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
Dark = 0; Light = 0; Gold = 0; Silver = 0; Neutral = 0; play();
Frame 101
stop();
Symbol 11 Button
on (release) { _root.play(); }
Symbol 12 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }
Symbol 12 MovieClip Frame 2
gotoAndPlay (1);
Symbol 40 Button
on (release) { gotoAndStop (21); }
Symbol 43 Button
on (release) { gotoAndStop (38); }
Symbol 54 Button
on (release) { Temp = ++Dark; Dark = Temp; gotoAndStop (22); }
Symbol 55 Button
on (release) { Temp = ++Light; Light = Temp; gotoAndStop (22); }
Symbol 56 Button
on (release) { Temp = ++Neutral; Neutral = Temp; gotoAndStop (22); }
Symbol 57 Button
on (release) { Temp = ++Silver; Silver = Temp; gotoAndStop (22); }
Symbol 58 Button
on (release) { Temp = ++Gold; Gold = Temp; gotoAndStop (22); }
Symbol 66 Button
on (release) { Temp = ++Gold; Gold = Temp; gotoAndStop (23); }
Symbol 67 Button
on (release) { Temp = ++Light; Light = Temp; gotoAndStop (23); }
Symbol 68 Button
on (release) { Temp = ++Neutral; Neutral = Temp; gotoAndStop (23); }
Symbol 69 Button
on (release) { Temp = ++Dark; Dark = Temp; gotoAndStop (23); }
Symbol 70 Button
on (release) { Temp = ++Silver; Silver = Temp; gotoAndStop (23); }
Symbol 78 Button
on (release) { Temp = ++Silver; Silver = Temp; gotoAndStop (24); }
Symbol 79 Button
on (release) { Temp = ++Neutral; Neutral = Temp; gotoAndStop (24); }
Symbol 80 Button
on (release) { Temp = ++Gold; Gold = Temp; gotoAndStop (24); }
Symbol 81 Button
on (release) { Temp = ++Light; Light = Temp; gotoAndStop (24); }
Symbol 82 Button
on (release) { Temp = ++Dark; Dark = Temp; gotoAndStop (24); }
Symbol 90 Button
on (release) { Temp = ++Light; gotoAndStop (25); }
Symbol 91 Button
on (release) { Temp = ++Gold; Gold = Temp; gotoAndStop (25); }
Symbol 92 Button
on (release) { Temp = ++Neutral; Neutral = Temp; gotoAndStop (25); }
Symbol 93 Button
on (release) { Temp = ++Silver; Silver = Temp; gotoAndStop (25); }
Symbol 94 Button
on (release) { Temp = ++Dark; Dark = Temp; gotoAndStop (25); }
Symbol 102 Button
on (release) { Temp = ++Gold; Gold = Temp; gotoAndStop (26); }
Symbol 103 Button
on (release) { Temp = ++Silver; Silver = Temp; gotoAndStop (26); }
Symbol 104 Button
on (release) { Temp = ++Light; Light = Temp; gotoAndStop (26); }
Symbol 105 Button
on (release) { Temp = ++Neutral; Neutral = Temp; gotoAndStop (26); }
Symbol 106 Button
on (release) { Temp = ++Dark; Dark = Temp; gotoAndStop (26); }
Symbol 114 Button
on (release) { Temp = ++Dark; Dark = Temp; gotoAndStop (27); }
Symbol 115 Button
on (release) { Temp = ++Light; Light = Temp; gotoAndStop (27); }
Symbol 116 Button
on (release) { Temp = ++Silver; Silver = Temp; gotoAndStop (27); }
Symbol 117 Button
on (release) { Temp = ++Gold; Gold = Temp; gotoAndStop (27); }
Symbol 118 Button
on (release) { Temp = ++Neutral; Neutral = Temp; gotoAndStop (27); }
Symbol 126 Button
on (release) { Temp = ++Neutral; Neutral = Temp; gotoAndStop (28); }
Symbol 127 Button
on (release) { Temp = ++Dark; Dark = Temp; gotoAndStop (28); }
Symbol 128 Button
on (release) { Temp = ++Light; Light = Temp; gotoAndStop (28); }
Symbol 129 Button
on (release) { Temp = ++Gold; Gold = Temp; gotoAndStop (28); }
Symbol 130 Button
on (release) { Temp = ++Silver; Silver = Temp; gotoAndStop (28); }
Symbol 136 Button
on (release) { if (Dark >= 4) { gotoAndStop (29); } else if (Dark == 3) { if (Light == 3) { gotoAndStop (31); } else if (Gold == 3) { gotoAndStop (36); } else if (Neutral == 3) { gotoAndStop (30); } else if (Silver == 3) { gotoAndStop (37); } else { gotoAndStop (29); } } else if (Silver >= 4) { gotoAndStop (30); } else if (Silver == 3) { if (Light == 3) { gotoAndStop (35); } else if (Gold == 3) { gotoAndStop (31); } else { gotoAndStop (30); } } else if (Gold >= 4) { gotoAndStop (32); } else if (Gold == 3) { if (Light == 3) { gotoAndStop (34); } else { gotoAndStop (32); } } else if (Light >= 4) { gotoAndStop (33); } else if (Light == 3) { if (Neutral == 3) { gotoAndStop (32); } else { gotoAndStop (33); } } else if (Neutral >= 3) { gotoAndStop (31); } else if (Dark == 2) { if (Light == 2) { if (Gold == 2) { gotoAndStop (32); } else if (Silver == 2) { gotoAndStop (30); } else { gotoAndStop (31); } } else if (Gold == 2) { if (Silver == 2) { gotoAndStop (31); } else { gotoAndStop (36); } } else if (Silver == 2) { gotoAndStop (37); } else { gotoAndStop (29); } } else if (Silver == 2) { if (Light == 2) { if (Gold == 2) { gotoAndStop (32); } else { gotoAndStop (35); } } else if (Gold == 2) { gotoAndStop (31); } else { gotoAndStop (30); } } else if (Gold == 2) { if (Light == 2) { if (Neutral == 2) { gotoAndStop (32); } else { gotoAndStop (34); } } else { gotoAndStop (32); } } else if (Light == 2) { if (Neutral == 2) { gotoAndStop (32); } else { gotoAndStop (33); } } else { gotoAndStop (31); } }
Symbol 139 Button
on (release) { gotoAndPlay (38); }
Symbol 164 Button
on (release) { gotoAndPlay (38); }
Symbol 174 Button
on (release) { gotoAndPlay (2); stopAllSounds(); }

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"bar"Symbol 12 MovieClip Frame 1Symbol 3 MovieClip

Labels

"loaded"Symbol 12 MovieClip Frame 3




http://swfchan.com/16/75908/info.shtml
Created: 5/4 -2019 14:41:58 Last modified: 5/4 -2019 14:41:58 Server time: 23/12 -2024 04:21:31