STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229596 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
A Very Merry Christmas! |
This is the info page for Flash #75940 |
you are dead GAME OVER |
again |
you are dead GAME OVER |
Congratulations Soldier you finished the game! |
play again |
SKIP INTRO |
presents |
a movie directed and produced by Emanuel Hediger |
F... |
Fl... |
Fli... |
Flig... |
Fligh... |
Flight... |
Flight ... |
Flight D... |
Flight De... |
Flight Del... |
Flight Delt... |
Flight Delta... |
Flight Delta ... |
Flight Delta 0... |
Flight Delta 01... |
Flight Delta 01 ... |
Flight Delta 01 t... |
Flight Delta 01 to... |
Flight Delta 01 to ... |
Flight Delta 01 to m... |
Flight Delta 01 to mi... |
Flight Delta 01 to mil... |
Flight Delta 01 to mili... |
Flight Delta 01 to milit... |
Flight Delta 01 to milita... |
Flight Delta 01 to militar... |
Flight Delta 01 to military... |
Flight Delta 01 to military ... |
Flight Delta 01 to military b... |
Flight Delta 01 to military ba... |
Flight Delta 01 to military bas... |
Flight Delta 01 to military base... |
Flight Delta 01 to military base ... |
Flight Delta 01 to military base C... |
Flight Delta 01 to military base Ca... |
Flight Delta 01 to military base Cam... |
Flight Delta 01 to military base Camp... |
Flight Delta 01 to military base Camp ... |
Flight Delta 01 to military base Camp a... |
Flight Delta 01 to military base Camp al... |
Flight Delta 01 to military base Camp alp... |
Flight Delta 01 to military base Camp alph... |
Flight Delta 01 to military base Camp alpha... |
Flight Delta 01 to military base Camp alpha ... |
Flight Delta 01 to military base Camp alpha a... |
Flight Delta 01 to military base Camp alpha at... |
Flight Delta 01 to military base Camp alpha at ... |
Flight Delta 01 to military base Camp alpha at 0... |
Flight Delta 01 to military base Camp alpha at 04... |
Flight Delta 01 to military base Camp alpha at 042... |
Flight Delta 01 to military base Camp alpha at 0423.. |
Flight Delta 01 to military base Camp alpha at 0423 .. |
Flight Delta 01 to military base Camp alpha at 0423 a. |
Flight Delta 01 to military base Camp alpha at 0423 am |
PLAY |
Hello Ralph your task is to shoot all viet congs you see. Are you ready? |
KILLS: |
KILLS: |
<p align="left"></p> |
ActionScript [AS1/AS2]
Frame 1527stop();Instance of Symbol 165 MovieClip "mouseT" in Frame 1527onClipEvent (load) { Mouse.hide(); startDrag (_root.mouseT, true); }Frame 1528stop(); _root.engine = new NamMain();Instance of Symbol 165 MovieClip "mouseT" in Frame 1528onClipEvent (load) { Mouse.hide(); startDrag (_root.mouseT, true); }Symbol 26 MovieClip Frame 5gotoAndPlay (1);Symbol 32 Buttonon (release) { _root.engine.restartGame(); }Symbol 38 Buttonon (release) { _root.engine.restartGame(); }Symbol 39 MovieClip [gameOver] Frame 1stop();Symbol 39 MovieClip [gameOver] Frame 2play();Symbol 39 MovieClip [gameOver] Frame 35stop();Symbol 48 Buttonon (release) { getURL ("http://www.newgrounds.com", "blank"); }Symbol 53 Buttonon (release) { _root.play(); }Symbol 54 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndStop ("loaded"); }Symbol 54 MovieClip Frame 2_root.play(); gotoAndPlay (1);Symbol 174 MovieClip [__Packages.NamMain] Frame 0class NamMain { var myFader, myPsys, attackTimeStart, skillTime, gunSound, deathSounds, attackSounds, allBaddies, attackTime, gameOverClip, ticks2, timeOut, ticks; function NamMain () { createWorld(); myFader = new MotionFader(); myPsys = new ParticleSystem(); attackTimeStart = 50; skillTime = 200; restartGame(); createSounds(); gunSound = new Sound(); gunSound.attachSound("8_mp42.wav"); _root.onMouseDown = function () { _root.engine.gunSound.start(); }; } function createWorld() { _root.WORLD = setUpContainer(_root, new flash.geom.Point(0, 0)); _global.mainFrame = _root.WORLD; setUpViewwindow(_root.WORLD, 0, 0, Stage.width, Stage.height); } function setUpViewwindow(target_clip, px, py, pw, ph) { var _local1 = new flash.geom.Rectangle(px, py, pw, ph); target_clip.scrollRect = _local1; } function setUpContainer(target_clip, offset) { var _local1 = target_clip.createEmptyMovieClip("container" + target_clip.getNextHighestDepth(), target_clip.getNextHighestDepth()); _local1._x = offset.x; _local1._y = offset.y; return(_local1); } function attachS(st, ds, slot) { var _local2 = new Sound(); _local2.attachSound(st); if (ds) { deathSounds[slot] = _local2; } else { attackSounds[slot] = _local2; } } function createSounds() { deathSounds = new Array(4); attachS("deth01.wav", true, 0); attachS("deth02.wav", true, 1); attachS("deth03.wav", true, 2); attachS("deth05.wav", true, 3); attackSounds = new Array(6); attachS("nazi01.wav", false, 0); attachS("nazi02.wav", false, 1); attachS("nazi03.wav", false, 2); attachS("nazi04.wav", false, 3); attachS("nazi05.wav", false, 4); attachS("nazi06.wav", false, 5); } function attachBaddie() { var _local4 = _root["spawnholder" + random(16)]; var _local3 = _local4.getNextHighestDepth(); var _local5 = _local4.attachMovie("japshead1", "japshead" + _local3, _local3); addCode(_local5); allBaddies.push(_local5); attackSounds[random(attackSounds.length)].start(); } function addCode(ob) { ob.ticks = attackTime; ob.update = function () { if ((--ob.ticks) < 0) { _root.engine.gameOver(false); } }; ob.onPress = function () { _root.engine.killKong(this); }; } function gameOver(won) { delete _root.onEnterFrame; Mouse.show(); gameOverClip = _root.attachMovie("gameOver", "gameOvergfx", _root.getNextHighestDepth()); gameOverClip._x = Stage.width / 2; gameOverClip._y = Stage.height / 2; if (won) { gameOverClip.gotoAndStop(36); } else { gameOverClip.gotoAndPlay(2); } } function restartGame() { Mouse.hide(); _quality = "Low"; _root.killnum = 0; ticks2 = skillTime; gameOverClip.removeMovieClip(); var _local3 = 0; while (_local3 < allBaddies.length) { allBaddies[_local3].removeMovieClip(); _local3++; } timeOut = 50; ticks = timeOut; attackTime = attackTimeStart; allBaddies = new Array(0); _root.onEnterFrame = function () { _root.engine.update(); }; } function killKong(ob) { _root.killnum++; var _local3 = 0; ob.dead = true; while (_local3 < allBaddies.length) { var _local4 = allBaddies[_local3]; if (_local4.dead) { allBaddies.splice(_local3); _local3--; } else { _local3++; } } deathSounds[random(deathSounds.length)].start(); myPsys.particlesAt(_xmouse, _ymouse); ob.removeMovieClip(); } function update() { if ((--ticks) < 0) { ticks = timeOut; attachBaddie(); } if ((--ticks2) < 0) { ticks2 = skillTime; if (attackTime > 5) { attackTime--; } else { _root.engine.gameOver(true); } } var _local3 = 0; while (_local3 < allBaddies.length) { allBaddies[_local3].update(); _local3++; } myPsys.update(); myFader.update(); } }Symbol 175 MovieClip [__Packages.MotionFader] Frame 0class MotionFader { var myMatrix, translateMatrix, myColorTransform, blendMode, myRectangle, smooth, bData, blackData, dClip; function MotionFader () { myMatrix = new flash.geom.Matrix(); myMatrix.rotate(0); translateMatrix = new flash.geom.Matrix(); translateMatrix.scale(0.5, 0.5); translateMatrix.translate(0, 0); myMatrix.concat(translateMatrix); myColorTransform = new flash.geom.ColorTransform(); blendMode = "normal"; myRectangle = new flash.geom.Rectangle(0, 0, Stage.width / 2, Stage.height / 2); smooth = true; createBase(); } function createBase() { bData = new flash.display.BitmapData(Stage.width / 2, Stage.height / 2, true, 0); blackData = new flash.display.BitmapData(Stage.width / 2, Stage.height / 2, true, 0); dClip = _root.createEmptyMovieClip("fader", _root.getNextHighestDepth()); dClip._alpha = 100; dClip.attachBitmap(bData, 1, "auto", false); dClip._xscale = (dClip._yscale = 200); } function update() { bData.draw(_global.mainFrame, myMatrix, myColorTransform, blendMode, myRectangle, smooth); bData.merge(blackData, myRectangle, new flash.geom.Point(0, 0), 0, 10, 10, 10); } }Symbol 176 MovieClip [__Packages.ParticleSystem] Frame 0class ParticleSystem { var displayClip, blurAmount, blurAmount2, numPart, numMeat, GEFORCE, size; function ParticleSystem () { trace("new particlesystem"); displayClip = _root.WORLD.createEmptyMovieClip("thePrlt", _root.WORLD.getNextHighestDepth()); displayClip._x = 0; displayClip._y = 0; blurAmount = 10; blurAmount2 = 1; numPart = 15; numMeat = 7; GEFORCE = 0.7; size = 20; } function particlesAt(x, y) { var _local3 = 0; while (_local3 < numPart) { createParticle(x, y, random(3)); _local3++; } var _local2 = 0; while (_local2 < (1 + random(numMeat))) { createMeat(x, y); _local2++; } } function createMeat(px, py) { var _local3 = displayClip.getNextHighestDepth(); var _local2 = displayClip.attachMovie("meatpart", "meatpart" + _local3, _local3); _local2._xscale = (_local2._yscale = random(10) + 5); _local2._x = px; _local2._y = py; _local2.vx = -5 + random(10); _local2.vy = -10 + random(7); _local2.rot = -20 + random(40); _local2.grav = true; var _local8 = blurAmount2; var _local7 = blurAmount2; var _local6 = 1; var _local5 = new flash.filters.BlurFilter(_local8, _local7, _local6); var _local4 = new Array(); _local4.push(_local5); _local2.filters = _local4; _local2.cacheAsBitmap = true; } function createParticle(px, py, shapeType) { var tp = displayClip.createEmptyMovieClip("gradient_mc" + displayClip.getNextHighestDepth(), displayClip.getNextHighestDepth()); var col = 10027008; with (tp) { beginFill(col); switch (shapeType) { case 0 : moveTo(200, 200); lineTo(300, 300); lineTo(100, 300); lineTo(200, 200); break; case 1 : moveTo(0, 0); lineTo(0, 100); lineTo(100, 100); lineTo(100, 0); lineTo(0, 0); break; case 2 : moveTo(0, 100); curveTo(0, 200, 100, 200); curveTo(200, 200, 200, 100); curveTo(200, 0, 100, 0); curveTo(0, 0, 0, 100); } endFill(); } var blurX = blurAmount; var blurY = blurAmount; var qual = 1; var filter = (new flash.filters.BlurFilter(blurX, blurY, qual)); var filterArray = new Array(); filterArray.push(filter); tp.filters = filterArray; tp._xscale = (tp._yscale = 4); tp._x = px; tp._y = py; tp.vx = -5 + random(10); tp.vy = -5 + random(10); tp.rot = -2 + random(4); tp._alpha = 98; tp.grav = true; tp.cacheAsBitmap = true; } function update() { for (var _local3 in displayClip) { var _local2 = displayClip[_local3]; _local2._x = _local2._x + _local2.vx; _local2._y = _local2._y + _local2.vy; if (_local2.grav) { _local2.vy = _local2.vy + GEFORCE; _local2._rotation = _local2._rotation + _local2.rot; } _local2._rotation = _local2._rotation + _local2.rot; if ((_local2._y > Stage.height) || (_local2._alpha < 1)) { _local2.removeMovieClip(); } } } }Symbol 59 Buttonon (press) { gotoAndPlay (1527); }Symbol 162 Buttonon (release) { gotoAndPlay (1528); }
Library Items
Symbol 1 Sound [nazi06.wav] | ||
Symbol 2 Sound [nazi05.wav] | ||
Symbol 3 Sound [nazi04.wav] | ||
Symbol 4 Sound [nazi03.wav] | ||
Symbol 5 Sound [nazi02.wav] | ||
Symbol 6 Sound [nazi01.wav] | ||
Symbol 7 Sound [deth05.wav] | ||
Symbol 8 Sound [deth03.wav] | ||
Symbol 9 Sound [deth02.wav] | ||
Symbol 10 Sound [deth01.wav] | ||
Symbol 11 Sound [8_mp42.wav] | ||
Symbol 12 Graphic | Used by:13 | |
Symbol 13 MovieClip [japshead1] | Uses:12 | |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip [meatpart] | Uses:14 | |
Symbol 16 Graphic | Used by:39 | |
Symbol 17 Sound | Used by:39 Timeline | |
Symbol 18 Graphic | Used by:39 | |
Symbol 19 Graphic | Used by:39 | |
Symbol 20 Graphic | Used by:39 | |
Symbol 21 Graphic | Used by:39 | |
Symbol 22 Graphic | Used by:26 | |
Symbol 23 Graphic | Used by:26 | |
Symbol 24 Graphic | Used by:26 | |
Symbol 25 Graphic | Used by:26 | |
Symbol 26 MovieClip | Uses:22 23 24 25 | Used by:39 |
Symbol 27 Font | Used by:28 30 33 34 36 87 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 161 163 | |
Symbol 28 Text | Uses:27 | Used by:39 |
Symbol 29 Graphic | Used by:32 | |
Symbol 30 Text | Uses:27 | Used by:32 |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 Button | Uses:29 30 31 | Used by:39 |
Symbol 33 Text | Uses:27 | Used by:39 |
Symbol 34 Text | Uses:27 | Used by:39 |
Symbol 35 Graphic | Used by:38 | |
Symbol 36 Text | Uses:27 | Used by:38 |
Symbol 37 Graphic | Used by:38 | |
Symbol 38 Button | Uses:35 36 37 | Used by:39 |
Symbol 39 MovieClip [gameOver] | Uses:16 17 18 19 20 21 26 28 32 33 34 38 | |
Symbol 40 Graphic | Used by:54 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip | Uses:41 | Used by:54 |
Symbol 43 Graphic | Used by:54 | |
Symbol 44 Graphic | Used by:47 48 | |
Symbol 45 Graphic | Used by:47 48 | |
Symbol 46 Graphic | Used by:47 48 | |
Symbol 47 MovieClip | Uses:44 45 46 | Used by:48 |
Symbol 48 Button | Uses:47 44 45 46 | Used by:54 |
Symbol 49 Graphic | Used by:53 | |
Symbol 50 Graphic | Used by:53 | |
Symbol 51 Graphic | Used by:53 | |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 Button | Uses:49 50 51 52 | Used by:54 |
Symbol 54 MovieClip | Uses:40 42 43 48 53 | Used by:Timeline |
Symbol 174 MovieClip [__Packages.NamMain] | ||
Symbol 175 MovieClip [__Packages.MotionFader] | ||
Symbol 176 MovieClip [__Packages.ParticleSystem] | ||
Symbol 55 Graphic | Used by:Timeline | |
Symbol 56 Font | Used by:57 63 64 170 171 173 | |
Symbol 57 Text | Uses:56 | Used by:59 |
Symbol 58 Graphic | Used by:59 | |
Symbol 59 Button | Uses:57 58 | Used by:Timeline |
Symbol 60 Sound | Used by:Timeline | |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:Timeline |
Symbol 63 EditableText | Uses:56 | Used by:Timeline |
Symbol 64 EditableText | Uses:56 | Used by:Timeline |
Symbol 65 Graphic | Used by:Timeline | |
Symbol 66 Graphic | Used by:Timeline | |
Symbol 67 Bitmap | Used by:68 69 70 159 | |
Symbol 68 Graphic | Uses:67 | Used by:71 |
Symbol 69 Graphic | Uses:67 | Used by:71 |
Symbol 70 Graphic | Uses:67 | Used by:71 |
Symbol 71 MovieClip | Uses:68 69 70 | Used by:Timeline |
Symbol 72 Graphic | Used by:74 | |
Symbol 73 Graphic | Used by:74 | |
Symbol 74 MovieClip | Uses:72 73 | Used by:Timeline |
Symbol 75 Graphic | Used by:Timeline | |
Symbol 76 Graphic | Used by:Timeline | |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Graphic | Used by:81 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip | Uses:79 80 | Used by:158 Timeline |
Symbol 82 Graphic | Used by:Timeline | |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Sound | Used by:Timeline | |
Symbol 85 Graphic | Used by:Timeline | |
Symbol 86 Graphic | Used by:Timeline | |
Symbol 87 Text | Uses:27 | Used by:Timeline |
Symbol 88 Sound | Used by:Timeline | |
Symbol 89 Text | Uses:27 | Used by:Timeline |
Symbol 90 Text | Uses:27 | Used by:Timeline |
Symbol 91 Text | Uses:27 | Used by:Timeline |
Symbol 92 Text | Uses:27 | Used by:Timeline |
Symbol 93 Text | Uses:27 | Used by:Timeline |
Symbol 94 Text | Uses:27 | Used by:Timeline |
Symbol 95 Text | Uses:27 | Used by:Timeline |
Symbol 96 Text | Uses:27 | Used by:Timeline |
Symbol 97 Text | Uses:27 | Used by:Timeline |
Symbol 98 Text | Uses:27 | Used by:Timeline |
Symbol 99 Text | Uses:27 | Used by:Timeline |
Symbol 100 Text | Uses:27 | Used by:Timeline |
Symbol 101 Text | Uses:27 | Used by:Timeline |
Symbol 102 Text | Uses:27 | Used by:Timeline |
Symbol 103 Text | Uses:27 | Used by:Timeline |
Symbol 104 Text | Uses:27 | Used by:Timeline |
Symbol 105 Text | Uses:27 | Used by:Timeline |
Symbol 106 Text | Uses:27 | Used by:Timeline |
Symbol 107 Text | Uses:27 | Used by:Timeline |
Symbol 108 Text | Uses:27 | Used by:Timeline |
Symbol 109 Text | Uses:27 | Used by:Timeline |
Symbol 110 Text | Uses:27 | Used by:Timeline |
Symbol 111 Text | Uses:27 | Used by:Timeline |
Symbol 112 Text | Uses:27 | Used by:Timeline |
Symbol 113 Text | Uses:27 | Used by:Timeline |
Symbol 114 Text | Uses:27 | Used by:Timeline |
Symbol 115 Text | Uses:27 | Used by:Timeline |
Symbol 116 Text | Uses:27 | Used by:Timeline |
Symbol 117 Text | Uses:27 | Used by:Timeline |
Symbol 118 Text | Uses:27 | Used by:Timeline |
Symbol 119 Text | Uses:27 | Used by:Timeline |
Symbol 120 Text | Uses:27 | Used by:Timeline |
Symbol 121 Text | Uses:27 | Used by:Timeline |
Symbol 122 Text | Uses:27 | Used by:Timeline |
Symbol 123 Text | Uses:27 | Used by:Timeline |
Symbol 124 Text | Uses:27 | Used by:Timeline |
Symbol 125 Text | Uses:27 | Used by:Timeline |
Symbol 126 Text | Uses:27 | Used by:Timeline |
Symbol 127 Text | Uses:27 | Used by:Timeline |
Symbol 128 Text | Uses:27 | Used by:Timeline |
Symbol 129 Text | Uses:27 | Used by:Timeline |
Symbol 130 Text | Uses:27 | Used by:Timeline |
Symbol 131 Text | Uses:27 | Used by:Timeline |
Symbol 132 Text | Uses:27 | Used by:Timeline |
Symbol 133 Text | Uses:27 | Used by:Timeline |
Symbol 134 Text | Uses:27 | Used by:Timeline |
Symbol 135 Text | Uses:27 | Used by:Timeline |
Symbol 136 Text | Uses:27 | Used by:Timeline |
Symbol 137 Text | Uses:27 | Used by:Timeline |
Symbol 138 Text | Uses:27 | Used by:Timeline |
Symbol 139 Text | Uses:27 | Used by:Timeline |
Symbol 140 Text | Uses:27 | Used by:Timeline |
Symbol 141 Text | Uses:27 | Used by:Timeline |
Symbol 142 Sound | Used by:Timeline | |
Symbol 143 Graphic | Used by:Timeline | |
Symbol 144 Graphic | Used by:Timeline | |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:Timeline |
Symbol 147 Graphic | Used by:Timeline | |
Symbol 148 Graphic | Used by:Timeline | |
Symbol 149 Graphic | Used by:Timeline | |
Symbol 150 Graphic | Used by:Timeline | |
Symbol 151 Graphic | Used by:Timeline | |
Symbol 152 Graphic | Used by:Timeline | |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Graphic | Used by:Timeline | |
Symbol 156 Graphic | Used by:Timeline | |
Symbol 157 Graphic | Used by:Timeline | |
Symbol 158 MovieClip | Uses:81 | Used by:Timeline |
Symbol 159 Graphic | Uses:67 | Used by:Timeline |
Symbol 160 Graphic | Used by:162 | |
Symbol 161 Text | Uses:27 | Used by:162 |
Symbol 162 Button | Uses:160 161 | Used by:Timeline |
Symbol 163 Text | Uses:27 | Used by:Timeline |
Symbol 164 Graphic | Used by:165 | |
Symbol 165 MovieClip | Uses:164 | Used by:Timeline |
Symbol 166 Graphic | Used by:Timeline | |
Symbol 167 MovieClip | Used by:Timeline | |
Symbol 168 Graphic | Used by:Timeline | |
Symbol 169 Graphic | Used by:Timeline | |
Symbol 170 Text | Uses:56 | Used by:Timeline |
Symbol 171 Text | Uses:56 | Used by:Timeline |
Symbol 172 Text | Used by:Timeline | |
Symbol 173 EditableText | Uses:56 | Used by:Timeline |
Streaming Sound 1 | Used by:Timeline |
Instance Names
"mouseT" | Frame 1527 | Symbol 165 MovieClip |
"spawnholder0" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder1" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder2" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder3" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder4" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder5" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder6" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder7" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder8" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder9" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder10" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder11" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder12" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder13" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder14" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder15" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder16" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder17" | Frame 1528 | Symbol 167 MovieClip |
"spawnholder18" | Frame 1528 | Symbol 167 MovieClip |
"mouseT" | Frame 1528 | Symbol 165 MovieClip |
"bar" | Symbol 54 MovieClip Frame 1 | Symbol 42 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "nazi06.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "nazi05.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "nazi04.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "nazi03.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "nazi02.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "nazi01.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "deth05.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "deth03.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "deth02.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "deth01.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "8_mp42.wav" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "japshead1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "meatpart" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "gameOver" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "__Packages.NamMain" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "__Packages.MotionFader" |
ExportAssets (56) | Timeline Frame 1 | Symbol 176 as "__Packages.ParticleSystem" |
Labels
"loaded" | Symbol 54 MovieClip Frame 3 |
Dynamic Text Variables
_root.killnum | Symbol 173 EditableText | "<p align="left"></p>" |
|