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Game, Etc Tutorial.swf

This is the info page for
Flash #76015

(Click the ID number above for more basic data on this flash file.)


Text
Buttons

More Help?

Press "b" for back

Press "n" for next

Motion/Shape Tween

*Remember if pictures are to blurry Zoom in to see better*

Tested = TheCodeNetwork Be sure to check out his movies

Masking

By: Billbob840

Games

make sure caps
lock is off

"b" for back. "n" for next.

click

*Draw a circular item or anything
you want to be your button

*Highlight the whole thing you
made and right click it. Scroll
down and hit Convert to Symbol

*under Behavior put Button and
give ur button a
name

*Your Button should have a blue
square around it and a crosshair
in the middle

*Left click your button once then
go into actions, in your actions
put this text (you can copy this
from here, but delete Frame
Here and add the frame you
want it to be)

on (release) {
gotoAndPlay(Frame Here);
}

"b" for back.

*

Back To Tutorial

Motion

*Now that you know how to
make buttons draw a circle and
instead of making the Behavior a
button make it a movie clip

*In the timeline add frames (F5)
as many times as u want and then
add a keyframe (F6) like shown
in the picture

*On the Last Keyframe move
your symbol to some other place
you want it to be so that its in a
differant area than the other
frames

(First
frames)

(Last Keyframe)

*Click on the first frame in your
timeline then go to Properties
down below, go to Tween: and
put Motion

*It should make your frames on
your timeline look like this:

*Hit play and it should look like
this:

*press "n" to go into shape
tweening.

*Note: You can motion
tween words too just
make the text a movie clip*

Shape

*Lets do this with a square.. but
you can use whatever you want

*Now add frames (F5) as many
times as you want then put a key
frame (F6).

*On the last frame delete what
you have and draw something
new.. Ill draw a circle.

*Then click on the first frame, go
to Properties on the bottom and
at tween put Shape

*Your timeline should look like
this:

(Hit "n" again to learn how to do
this with text)

*First write something like I did

This is made by

*Right click it and hit break apart
or just left click the text once and
hit control + b. REMEMBER:
break apart the words twice, so
after you right click and hit break
apart, do it once more until its not
words

*Add frames (F5) once again and
then add a key frame (F6), then
delete the old text on the last
frame and write something new
and break it apart twice again like
mine.

Billbob840

*Go to properties on the first
frame and make it a shape tween
then hit play and it should be like
mine, just remember to add a
couple more keyframes (F6) at
the end so people can read what it
formed into also in the begining
before u made the tween.

*First of all add another layer for
this, by right clicking layer one
and hitting "insert layer"

*Make your background black or
whatever, if dealing with black
write your text or whatever in
your second layer like this:

Made By Billbob840

*In your first layer make a circle
or whatever the same color as the
background, make it into a movie
clip

*Add frames (F5) then a key
frame (F6) and make it a motion
tween and make the circle on the
last frame be on the other side of
the text or etc.

*Then on the first layer right
click and hit "mask"

*Hit play and it should look like
this:

Game

*I am about to teach a ton of stuff
so atleast pay attention! lol.
im going to teach..... Cursors.
So you can make Crosshairs,
Health bars, killing enemies,
having enemies move and inflict
damage on you.

(in order to do these things you must of learned everything
i taught b4)

*First make a cross hair like mine
and make it a move clip then in
its actions put: (you can copy and
paste that into your actions.

onClipEvent (load) {
Mouse.hide();
startDrag ("", true);
}

*Now lets move onto Health bars
make something like mine.

*Make your healthbar a movie
clip, make its instance name: hp
and inside make keyframes (F6)
of the health going down and on
the last frame it being
empty DONT put stop
actions on each frame just let it
be like mine

*Now inside of the health bar
symbol add a stop button ONLY
on the first frame.

stop();

*This is just to test out the health
bar I just made so feel free to
click the black circle to test it out

*Now make an enemy make him
a button. then click the button and
make it a movie clip. so when you
double click your guy hes a
movie clip and when you double
click that hes a button

*Add a couple frames of him
standing there and then three
frames of him shooting and then
the last frame of him being dead

gotoAndPlay(1);

(third frame)

*Now on the first frame of him
shooting put: and on the third
frame of him shooting put:
and on the frame of
him dying put:

_root.hp.nextFrame();

(first frame)

stop()

(you can copy the stop)

*If you did that right he should
be taking away health from you.
or if you took a while doin that
you should have no health

*Now hit back all the way back to
the normal screen go into your
enemies actions and put:

onClipEvent (mouseDown) {
if(this.hitTest(_root._xmouse, _root._ymouse, true)){
this.gotoAndStop(frame he died on);
}
}

(now try killing
him by clicking)

Test It Out

Shoot Some Examples

You Died...................

Email Address: Tumstumstums1@yahoo.com
AIM: StayInShadow174

More Help?

when your done with my
tutorial you should be able
to make things like this

Hit B to go back

ActionScript [AS1/AS2]

Frame 1
Stage.showMenu = false;
Instance of Symbol 13 MovieClip in Frame 1
onClipEvent (load) { Mouse.hide(); startDrag ("", true); }
Frame 2
stop();
Frame 3
stop();
Frame 4
stop();
Frame 5
stop();
Frame 6
stop();
Frame 7
stop();
Frame 8
stop();
Frame 9
stop();
Frame 10
stop();
Frame 11
stop();
Frame 12
stop();
Frame 13
stop();
Frame 14
stop();
Frame 15
stop();
Frame 16
stop();
Frame 17
stop();
Frame 18
stop();
Frame 19
stop();
Frame 20
stop();
Frame 21
stop();
Frame 22
stop();
Frame 23
stop();
Frame 24
stop();
Frame 25
stop();
Frame 26
stop();
Frame 27
stop();
Frame 28
stop();
Frame 29
stop();
Frame 30
stop();
Frame 31
stop();
Frame 32
stop();
Frame 33
stop();
Frame 34
stop();
Frame 35
stop();
Frame 36
stop();
Frame 37
stop();
Frame 38
stop();
Frame 39
stop();
Frame 40
stop();
Frame 41
stop();
Instance of Symbol 261 MovieClip in Frame 41
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(7); } }
Frame 42
stop();
Frame 43
stop();
Instance of Symbol 261 MovieClip in Frame 43
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(7); } }
Instance of Symbol 261 MovieClip in Frame 43
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(7); } }
Frame 44
stop();
Frame 45
stop();
Instance of Symbol 313 MovieClip in Frame 51
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(11); } }
Instance of Symbol 313 MovieClip in Frame 56
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(11); } }
Instance of Symbol 313 MovieClip in Frame 58
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(11); } }
Instance of Symbol 313 MovieClip in Frame 68
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(11); } }
Frame 77
stop();
Instance of Symbol 315 MovieClip in Frame 78
onClipEvent (load) { nextFrame(); }
Instance of Symbol 313 MovieClip in Frame 86
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(11); } }
Instance of Symbol 313 MovieClip in Frame 91
onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { this.gotoAndStop(11); } }
Frame 108
stop();
Symbol 10 Button
on (release) { _root.play(); }
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop (3); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 23 Button
on (release) { gotoAndPlay (3); }
Symbol 30 Button
on (release) { gotoAndPlay (45); }
Symbol 37 Button
on (release) { gotoAndPlay (9); }
Symbol 44 Button
on (release) { gotoAndPlay (25); }
Symbol 51 Button
on (release) { gotoAndPlay (31); }
Symbol 66 MovieClip Frame 1
stop();
Symbol 67 Button
on (release) { gotoAndPlay (46); }
Symbol 76 Button
on (keyPress "b") { prevFrame(); } on (keyPress "n") { nextFrame(); }
Symbol 100 Button
on (keyPress "b") { prevFrame(); }
Symbol 104 Button
on (release) { gotoAndPlay (2); }
Symbol 105 Button
on (keyPress "b") { gotoAndStop (2); } on (keyPress "n") { nextFrame(); }
Symbol 111 Button
on (release) { gotoAndPlay (1); }
Symbol 235 MovieClip Frame 1
stop();
Instance of Symbol 222 MovieClip in Symbol 235 MovieClip Frame 2
onClipEvent (load) { _root.dot.gotoAndStop(2); }
Instance of Symbol 224 MovieClip in Symbol 235 MovieClip Frame 3
onClipEvent (load) { _root.dot.gotoAndStop(3); }
Instance of Symbol 226 MovieClip in Symbol 235 MovieClip Frame 4
onClipEvent (load) { _root.dot.gotoAndStop(4); }
Instance of Symbol 228 MovieClip in Symbol 235 MovieClip Frame 5
onClipEvent (load) { _root.dot.gotoAndStop(5); }
Instance of Symbol 230 MovieClip in Symbol 235 MovieClip Frame 6
onClipEvent (load) { _root.dot.gotoAndStop(6); }
Instance of Symbol 232 MovieClip in Symbol 235 MovieClip Frame 7
onClipEvent (load) { _root.dot.gotoAndStop(7); }
Instance of Symbol 234 MovieClip in Symbol 235 MovieClip Frame 8
onClipEvent (load) { _root.dot.gotoAndStop(8); }
Symbol 246 MovieClip Frame 1
stop();
Symbol 247 Button
on (release) { _root.hp.nextFrame(); }
Symbol 248 MovieClip Frame 1
stop();
Symbol 261 MovieClip Frame 4
_root.tp.nextFrame();
Symbol 261 MovieClip Frame 6
gotoAndPlay (1);
Symbol 270 MovieClip Frame 1
stop();
Symbol 270 MovieClip Frame 8
_root.gotoAndStop(44);
Symbol 273 Button
on (release) { gotoAndPlay (42); }
Symbol 275 Button
on (keyPress "b") { gotoAndStop (2); }
Symbol 312 MovieClip Frame 11
stop();
Symbol 313 MovieClip Frame 8
_root.HEALTH.nextFrame();
Symbol 313 MovieClip Frame 10
gotoAndPlay (1);
Symbol 316 Button
on (release) { gotoAndPlay (77); }

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Symbol 330 GraphicUsed by:Timeline
Symbol 331 GraphicUsed by:Timeline
Symbol 332 TextUses:18Used by:Timeline

Instance Names

"hp"Frame 35Symbol 235 MovieClip
"tp"Frame 37Symbol 248 MovieClip
"tp"Frame 42Symbol 270 MovieClip
"tp"Frame 46Symbol 286 MovieClip
"HEALTH"Frame 78Symbol 286 MovieClip
"HEALTH"Frame 86Symbol 270 MovieClip
"HEALTH"Frame 96Symbol 286 MovieClip
"tp"Frame 108Symbol 286 MovieClip
"bar"Symbol 11 MovieClip Frame 1Symbol 2 MovieClip
"tp"Symbol 286 MovieClip Frame 1Symbol 270 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$dp$Moj63zIADQp2ivFyuVMC2.."

Labels

"loaded"Symbol 11 MovieClip Frame 3




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Created: 5/4 -2019 12:20:24 Last modified: 5/4 -2019 12:20:24 Server time: 05/11 -2024 12:37:55