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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/71367799?noj=FRM71367799-31DC" width="1" height="1"></div>

Split 'em Up.swf

This is the info page for
Flash #76168

(Click the ID number above for more basic data on this flash file.)


Text
H

P

00:00

TIME:

= + Health

= + Power

CONTROLS

Left Arrow  =
Right Arrow =
Space Bar   =
Up Arrow    =
Down Arrow
P           =

Move Left
Move Right
Fire
Toggle Split
Mode
Pause Game

Hit Enemies From Multiple
angles to score a double
hit bonus.
Score a double hit on some
enemies to receive power
ups.

READY!

Level 1

LEVEL
COMPLETED

Level 1

Level 1

Level 1

Level 1

LEVEL
COMPLETED
DAMAGE
REPAIRED

Bonus Level
Score Double
Hits For Bonus
Health

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Level 1

Double
Hit

copyright © Lets Design

000000

SCORE:

POWER:

SHIELD:

GAME
OVER

Enter the 5 letter code below:

9999999999

XXXXXXXXXXXXXXX

Enter your name in the Hi-Score Table:

XXXXX

Submit

Submit

XXXXXXXXXXXXXXXXXXX

Your score will be saved under :

Enter another name

Enter another name

Back

Back

View Score

View Score

Could not store hi-score details. Click on back, generate a new security code and re-submit.

ActionScript [AS1/AS2]

Frame 2
function moveOn() { this.gotoAndStop(3); } MochiAd.showPreGameAd({id:"5621058e496a8550", res:"500x580", background:7895160, color:10433279, outline:16777215, no_bg:true, ad_finished:function () { moveOn(); }});
Frame 3
stop();
Instance of Symbol 96 MovieClip [Splash] in Frame 3
//component parameters onClipEvent (construct) { frameAfterCompletion = 7; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Frame 7
function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } __com_mochibot__("aa5e412f", this, 10301, true); stop(); if (game != undefined) { removeMovieClip(game); } this.play_Button.gotoAndStop(1); this.credits_Button.gotoAndStop(1); this.score_Button.gotoAndStop(1); this.playMore_Button.gotoAndStop(1); this.play_Button.onRelease = function () { _root.musmute.lvlMusic.stop(); _root.musmute.lvl2Music.start(); this._parent.gotoAndStop(11); }; this.play_Button.onRollOver = function () { this.gotoAndStop(2); }; this.play_Button.onRollOut = function () { this.gotoAndStop(1); }; this.credits_Button.onRollOver = function () { this.gotoAndStop(2); }; this.credits_Button.onRollOut = function () { this.gotoAndStop(1); }; this.score_Button.onRollOver = function () { this.gotoAndStop(2); }; this.score_Button.onRollOut = function () { this.gotoAndStop(1); }; this.playMore_Button.onRollOver = function () { this.gotoAndStop(2); }; this.playMore_Button.onRollOut = function () { this.gotoAndStop(1); }; this.credits_Button.onRelease = function () { this._parent.gotoAndStop(14); }; this.score_Button.onRelease = function () { getURL ("http://www.gimme5games.com/index.jsp?id=splitemup_hs", "_blank"); }; this.playMore_Button.onRelease = function () { getURL ("http://www.gimme5games.com", "_blank"); };
Frame 11
stop(); attachMovie("Game", "game", 1, {_x:0, _y:0});
Frame 14
stop(); this.mmButton.gotoAndStop(1); this.mmButton.onRelease = function () { _root.gotoAndStop(7); }; this.mmButton.onRollOver = function () { this.gotoAndStop(2); }; this.mmButton.onRollOut = function () { this.gotoAndStop(1); }; this.g5Button.onRelease = function () { getURL ("http://www.gimme5games.com", "_blank"); }; this.letsButton.onRelease = function () { getURL ("http://www.letsdesign.co.uk/splitemup/", "_blank"); };
Frame 16
stop(); this.SubScoreText.text = _root.game.playerScore; this.mmButton.gotoAndStop(1); this.sButton.gotoAndStop(1); this.mmButton.onRelease = function () { _root.musmute.lvl2Music.stop(); _root.musmute.lvlMusic.start(); _root.removeMovieClip(_root.game); _root.gotoAndStop(7); }; this.mmButton.onRollOver = function () { this.gotoAndStop(2); }; this.mmButton.onRollOut = function () { this.gotoAndStop(1); }; this.sButton.onRelease = function () { _root.nextFrame(); }; this.sButton.onRollOver = function () { this.gotoAndStop(2); }; this.sButton.onRollOut = function () { this.gotoAndStop(1); };
Frame 17
stop(); this.movHiScores.setDetails(119, 0, "splitemup", false, _root.game.playerScore, _root.game.playerScore, "Points"); this.mmButton.gotoAndStop(1); this.mmButton.onRelease = function () { _root.musmute.lvl2Music.stop(); _root.musmute.lvlMusic.start(); _root.removeMovieClip(_root.game); _root.gotoAndStop(7); }; this.mmButton.onRollOver = function () { this.gotoAndStop(2); }; this.mmButton.onRollOut = function () { this.gotoAndStop(1); };
Instance of Symbol 328 MovieClip [HiScores] "movHiScores" in Frame 17
//component parameters onClipEvent (construct) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Frame 19
stop();
Symbol 10 MovieClip Frame 1
function onEnterFrame() { this._rotation = -this._parent._rotation; }
Symbol 12 MovieClip [ship2] Frame 1
#initclip 55 Object.registerClass("ship2", playerB); #endinitclip
Symbol 15 MovieClip [ePulse2] Frame 1
#initclip 38 Object.registerClass("ePulse2", ePJ); #endinitclip
Symbol 17 MovieClip [crabGun] Frame 1
#initclip 39 Object.registerClass("crabGun", bsGun); #endinitclip
Symbol 19 MovieClip [bossBubble] Frame 1
#initclip 40 Object.registerClass("bossBubble", crabBut); #endinitclip
Symbol 20 MovieClip [sndctrl] Frame 1
#initclip 41 Object.registerClass("sndctrl", soundCTRL); #endinitclip
Symbol 26 MovieClip [healthPUP] Frame 1
#initclip 42 Object.registerClass("healthPUP", healthPU); #endinitclip
Symbol 28 MovieClip [powerPUP] Frame 1
#initclip 43 Object.registerClass("powerPUP", powerPU); #endinitclip
Symbol 30 MovieClip [left_Pincer] Frame 1
#initclip 44 Object.registerClass("left_Pincer", crab_pincer); #endinitclip
Symbol 32 MovieClip [right_Pincer] Frame 1
#initclip 45 Object.registerClass("right_Pincer", crab_pincer); #endinitclip
Symbol 38 MovieClip [target] Frame 1
#initclip 46 Object.registerClass("target", bonus_target); #endinitclip
Symbol 40 MovieClip [marker] Frame 1
#initclip 47 Object.registerClass("marker", pMarker); #endinitclip
Symbol 43 MovieClip [crab] Frame 1
#initclip 48 Object.registerClass("crab", crabBoss); #endinitclip
Symbol 46 MovieClip [bTimer] Frame 1
#initclip 49 Object.registerClass("bTimer", bonusController); #endinitclip
Symbol 49 MovieClip [boss1] Frame 1
#initclip 50 Object.registerClass("boss1", bossEnemyA); #endinitclip
Symbol 57 MovieClip [beamEFX] Frame 1
function onEnterFrame() { if (this._alpha > 0) { this._alpha = this._alpha * 0.6; } }
Symbol 59 MovieClip [enemy4] Frame 1
#initclip 51 Object.registerClass("enemy4", enemyD); #endinitclip
Symbol 62 MovieClip [enemy3] Frame 1
#initclip 52 Object.registerClass("enemy3", enemyC); #endinitclip
Symbol 66 MovieClip [enemy2] Frame 1
#initclip 53 Object.registerClass("enemy2", enemyB); #endinitclip
Symbol 71 MovieClip [Pbutton] Frame 1
#initclip 54 Object.registerClass("Pbutton", pbutton); #endinitclip
Symbol 329 MovieClip [__Packages.ePJ] Frame 0
class ePJ extends MovieClip { var _x, dirx, _y, diry, gridX, gridY; function ePJ () { super(); power = power * _root.game.sModifyer; } function onEnterFrame() { if (!_root.game.bPaused) { _x = _x + dirx; _y = _y + diry; if ((((_x < 25) || (_x > 475)) || (_y < 25)) || (_y > 475)) { destroy(); } _root.game.getGridRef(this); var _local3 = _root.game.playerA; if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { if (_root.game.checkCollision(this, _local3)) { hit(_local3); } } } _local3 = _root.game.playerB; if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { if (_root.game.checkCollision(this, _local3)) { hit(_local3); } } } } } function hit(enemy) { if (!bHasHit) { bHasHit = true; enemy.takeHit(power); destroy(); } } function takeHit() { destroy(); } function destroy() { _root.game.hitFX_2(_x, _y); _root.game.removeMC(this); } var power = 4; var bHasHit = false; var radius = 6; }
Symbol 330 MovieClip [__Packages.bsGun] Frame 0
class bsGun extends MovieClip { var shieldFX, attachMovie, _x, _y, _rotation; function bsGun () { super(); health = health * (_root.game.hModifyer * 3); _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0, _xscale:50, _yscale:50}); } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; _root.game.playerScore = _root.game.playerScore + 10; _root.game.criticalHit(_x, _y); } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } _root.game.playerScore = _root.game.playerScore + 10; lastImpactTime = _local4; lastImpactAngle = _local3; health = health - amount; if (health <= 0) { destroy(true); } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 100; } _root.game.kill(this); } function onEnterFrame() { _root.game.getGridRef(this); } var health = 100; var radius = 8; var lastImpactTime = 0; var lastImpactAngle = 0; }
Symbol 331 MovieClip [__Packages.crabBut] Frame 0
class crabBut extends MovieClip { var shieldFX, attachMovie, _x, _y, _rotation; function crabBut () { super(); _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; _root.game.playerScore = _root.game.playerScore + 10; _root.game.criticalHit(_x, _y); } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } _root.game.playerScore = _root.game.playerScore + 10; lastImpactTime = _local4; lastImpactAngle = _local3; health = health - amount; if (health <= 0) { destroy(true); } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 100; } _root.game.kill(this); } function onEnterFrame() { _root.game.getGridRef(this); } var health = 300; var radius = 10; var lastImpactTime = 0; var lastImpactAngle = 0; }
Symbol 332 MovieClip [__Packages.soundCTRL] Frame 0
class soundCTRL extends MovieClip { var shot, shot2, hitA, hitB, explode, spawn, clicker; function soundCTRL () { super(); shot = new Sound(this); shot2 = new Sound(this); hitA = new Sound(this); hitB = new Sound(this); explode = new Sound(this); spawn = new Sound(this); clicker = new Sound(this); shot.attachSound("shot1"); shot2.attachSound("shot2"); hitA.attachSound("hit1"); hitB.attachSound("hit2"); explode.attachSound("explo1"); spawn.attachSound("spawn"); clicker.attachSound("clicker"); } }
Symbol 333 MovieClip [__Packages.healthPU] Frame 0
class healthPU extends MovieClip { var _x, _y, Target; function healthPU () { super(); } function onEnterFrame() { _x = _x + dirx; _y = _y + diry; speed = speed + 0.1; if ((((_x < 35) || (_x > 465)) || (_y < 35)) || (_y > 465)) { if (bHasHit == false) { bHasHit = true; destroy(); } } var _local4 = _x - Target._x; var _local3 = _y - Target._y; var _local2 = Math.atan2(-_local3, -_local4); dirx = Math.cos(_local2) * speed; diry = Math.sin(_local2) * speed; } function destroy() { Target = _root.game.playerA; if (Target.health < 96) { Target.health = Target.health + 1; } else { Target.health = 100; } _root.game.sndCTRL.hitA.start(); Target._xscale = 130; Target._yscale = 130; _root.game.removeMC(this); } var dirx = 0; var diry = 0; var bHasHit = false; var radius = 6; var speed = 0; }
Symbol 334 MovieClip [__Packages.powerPU] Frame 0
class powerPU extends MovieClip { var _x, _y, Target; function powerPU () { super(); } function onEnterFrame() { _x = _x + dirx; _y = _y + diry; speed = speed + 0.1; if ((((_x < 35) || (_x > 465)) || (_y < 35)) || (_y > 465)) { if (bHasHit == false) { bHasHit = true; destroy(); } } var _local4 = _x - Target._x; var _local3 = _y - Target._y; var _local2 = Math.atan2(-_local3, -_local4); dirx = Math.cos(_local2) * speed; diry = Math.sin(_local2) * speed; } function destroy() { _root.game.sndCTRL.hitA.start(); if (_root.game.playerA.power < 98) { _root.game.playerA.power = _root.game.playerA.power + 1; } else { _root.game.playerA.power = 100; } Target._xscale = 130; Target._yscale = 130; _root.game.removeMC(this); } var dirx = 0; var diry = 0; var bHasHit = false; var radius = 6; var speed = 0; }
Symbol 335 MovieClip [__Packages.crab_pincer] Frame 0
class crab_pincer extends MovieClip { var shieldFX, attachMovie, _rotation, pControl; function crab_pincer () { super(); _root.game.enemys.push(this); shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0, _yscale:70}); } function takeHit(amount, actor) { var _local4 = (Math.atan2(-actor.diry, -actor.dirx) * 180) / Math.PI; var _local3 = _root.game.closestAngle(_local4, _rotation); if ((_local3 > 50) || (_local3 < -50)) { pControl._y = pControl._y + dir; _root.game.playerScore = _root.game.playerScore + 5; } shieldFX._alpha = 100; } function onEnterFrame() { _root.game.getGridRef(this); } var radius = 20; var dir = 0; var lastImpactTime = 0; var lastImpactAngle = 0; var aState = "forming"; }
Symbol 336 MovieClip [__Packages.bonus_target] Frame 0
class bonus_target extends MovieClip { var shieldFX, attachMovie, _alpha, _xscale, _yscale, gotoAndStop, _x, _y, _rotation; function bonus_target () { super(); health = health * _root.game.hModifyer; _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); _alpha = 0; _xscale = 20; _yscale = 20; gotoAndStop(1); _root.game.getGridRef(this); } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; var _local5 = actor.playerOwner; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 10; _root.game.playerScore = _root.game.playerScore + 100; health = health - amount; _root.game.criticalHit(_x, _y); _root.game.addHealth(_x, _y, _local5); } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } lastImpactTime = _local4; lastImpactAngle = _local3; if (health <= 0) { destroy(true); } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 100; } _root.game.kill(this); } function onEnterFrame() { if (_xscale < 100) { _xscale = _xscale + 2; _yscale = _yscale + 2; } if (_alpha < 100) { _alpha = _alpha + 2; } } var health = 50; var radius = 25; var lastImpactTime = 0; var lastImpactAngle = 0; var bNoForce = true; }
Symbol 337 MovieClip [__Packages.pMarker] Frame 0
class pMarker extends MovieClip { var baseX, _x, baseY, _y, localToGlobal; function pMarker () { super(); baseX = _x; baseY = _y; } function Update() { bPoint = {x:0, y:0}; localToGlobal(bPoint); if (_y != baseY) { var _local2 = (baseY - _y) * 0.01; _y = _y + _local2; } aPoint = {x:bPoint.x, y:bPoint.y}; } var aPoint = {x:0, y:0}; var bPoint = {x:0, y:0}; }
Symbol 338 MovieClip [__Packages.crabBoss] Frame 0
class crabBoss extends MovieClip { var diry, dirx, right_gun, right_gun2, left_gun, left_gun2, rear_point, front_point, right_pincer, left_pincer, aiTicker, _x, _y, gotoAndStop, gun1, _parent, gun2, gun3, gun4, pincer1, pincer2, weakpoint, _rotation, _alpha, Target, fireTimer, hitTest; function crabBoss () { super(); diry = 0; dirx = 0; health = health * _root.game.hModifyer; right_gun.Update(); right_gun2.Update(); left_gun.Update(); left_gun2.Update(); rear_point.Update(); front_point.Update(); right_pincer.Update(); left_pincer.Update(); _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; aiTicker = setInterval(aiTick, 1000 + (Math.random() * 2000), this); _x = 250; _y = 300; aState = "returning"; gotoAndStop(1); buildAddons(); } function buildAddons() { gun1 = _parent.attachMovie("crabGun", "cGun" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:right_gun.aPoint.x, _y:right_gun.aPoint.y}); gun2 = _parent.attachMovie("crabGun", "cGun" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:right_gun2.aPoint.x, _y:right_gun2.aPoint.y}); gun3 = _parent.attachMovie("crabGun", "cGun" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:left_gun.aPoint.x, _y:left_gun.aPoint.y}); gun4 = _parent.attachMovie("crabGun", "cGun" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:left_gun2.aPoint.x, _y:left_gun2.aPoint.y}); pincer1 = _parent.attachMovie("left_Pincer", "cGun" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:left_pincer.aPoint.x, _y:left_pincer.aPoint.y}); pincer1.pControl = left_pincer; pincer1.dir = -5; pincer2 = _parent.attachMovie("right_Pincer", "cGun" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:right_pincer.aPoint.x, _y:right_pincer.aPoint.y}); pincer2.pControl = right_pincer; pincer2.dir = 5; weakpoint = _parent.attachMovie("bossBubble", "cGun" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:rear_point.aPoint.x, _y:rear_point.aPoint.y}); } function updateAddons() { if (bVunerable) { var _local2 = _rotation - 90; var _local3 = _rotation + 90; } else { var _local2 = _rotation; var _local3 = _rotation; } gun1._x = right_gun.aPoint.x; gun1._y = right_gun.aPoint.y; gun1._rotation = _local2; gun2._x = right_gun2.aPoint.x; gun2._y = right_gun2.aPoint.y; gun2._rotation = _local2; gun3._x = left_gun.aPoint.x; gun3._y = left_gun.aPoint.y; gun3._rotation = _local3; gun4._x = left_gun2.aPoint.x; gun4._y = left_gun2.aPoint.y; gun4._rotation = _local3; pincer1._x = left_pincer.aPoint.x; pincer1._y = left_pincer.aPoint.y; pincer1._rotation = _rotation; pincer2._x = right_pincer.aPoint.x; pincer2._y = right_pincer.aPoint.y; pincer2._rotation = _rotation; weakpoint._x = rear_point.aPoint.x; weakpoint._y = rear_point.aPoint.y; weakpoint._rotation = _local2; } function takeHit(amount, actor) { } function takeDamage(amount) { var _local4 = front_point.aPoint.x; var _local3 = front_point.aPoint.y; health = health - 100000; _root.game.hitFX(right_pincer.aPoint.x, right_pincer.aPoint.y); _root.game.hitFX(left_pincer.aPoint.x, left_pincer.aPoint.y); _root.game.gameLevel.attachMovie("explo", "part_" + _root.game.gameLevel.getNextHighestDepth(), _root.game.gameLevel.getNextHighestDepth(), {_x:_local4, _y:_local3, _xscale:90, _yscale:90}); _root.game.gameLevel.attachMovie("explo", "part_" + _root.game.gameLevel.getNextHighestDepth(), _root.game.gameLevel.getNextHighestDepth(), {_x:_x, _y:_y, _xscale:90, _yscale:90}); _root.game.sndCTRL.explode.start(); if ((health <= 0) && (!bDestroyed)) { bDestroyed = true; _root.game.fixPipes(); destroy(true); } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 3000; } _root.game.kill(gun1); _root.game.kill(gun2); _root.game.kill(gun3); _root.game.kill(gun4); _root.game.kill(pincer1); _root.game.kill(pincer2); _root.game.levelEnemies = 0; _root.game.kill(this); } function onEnterFrame() { if (!_root.game.bPaused) { _root.game.getGridRef(this); right_gun.Update(); right_gun2.Update(); left_gun.Update(); left_gun2.Update(); rear_point.Update(); front_point.Update(); right_pincer.Update(); left_pincer.Update(); updateAddons(); if (right_pincer._y > -2) { right_pincer._y = -2; } if (left_pincer._y < 2) { left_pincer._y = 2; } if (!bVunerable) { if (weakpoint.health == undefined) { bVunerable = true; gotoAndStop(2); } } else { if (right_pincer._y > -5) { if (left_pincer._y < 5) { takeDamage(500); right_pincer._y = right_pincer._y - 30; left_pincer._y = left_pincer._y + 30; } } if (right_pincer._y > -7) { _root.game.hitFX(front_point.aPoint.x, front_point.aPoint.y); } if (left_pincer._y < 7) { _root.game.hitFX(front_point.aPoint.x, front_point.aPoint.y); } } if (_alpha > 99) { _x = _x + dirx; _y = _y + diry; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.05; if ((_rotation != desiredAngle) && (aState != "crazy")) { _rotation = _rotation + turnAmount; } if (aState == "crazy") { _rotation = _rotation + 2; } aiTimer++; if ((Target.hStatus == "destroyed") || (Target.hStatus == undefined)) { getNewTarget(); } if (_x < 85) { _x = 87; dirx = dirx * -2; } else if (_x > 425) { _x = 423; dirx = dirx * -2; } else if (_y < 85) { _y = 87; diry = diry * -2; } else if (_y > 425) { _y = 423; diry = diry * -2; } if (aiTimer >= 20) { aiTimer = 0; if (Target != undefined) { var _local3 = Target._x - _x; var _local5 = Target._y - _y; } if (bVunerable && (bState != "kill")) { var _local6 = (Math.atan2(_local5, _local3) * 180) / Math.PI; desiredAngle = _local6 + 90; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.02; } else { var _local6 = (Math.atan2(_local5, _local3) * 180) / Math.PI; desiredAngle = _local6; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.02; } if (aState == "attacking") { if (bCanFire) { bCanFire = false; fireTimer = setInterval(fireTime, 300, this); if (bVunerable) { fire2(); } else { fire(); } } } if (bState == "kill") { if (hitTest(Target)) { Target.takeHit(50); } var _local8 = _x - Target._x; var _local7 = _y - Target._y; var _local4 = Math.atan2(-_local7, -_local8); dirx = Math.cos(_local4) * 2; diry = Math.sin(_local4) * 2; } } } else { _alpha = _alpha + 2; } } } function fire() { var _local7 = false; var _local8 = (_rotation / 180) * Math.PI; var _local3 = 0; var _local5 = Math.cos(_local8) * 4; var _local4 = Math.sin(_local8) * 4; if (gun1.health != undefined) { _local7 = true; _local3 = ((_rotation - 75) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 75) + _x) + (_local5 * 3); var _local9 = ((Math.sin(_local3) * 75) + _y) + (_local4 * 3); var _local6 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local6.dirx = _local5; _local6.diry = _local4; } if (gun2.health != undefined) { _local7 = true; _local3 = ((_rotation - 45) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 60) + _x) + (_local5 * 3); var _local9 = ((Math.sin(_local3) * 60) + _y) + (_local4 * 3); var _local6 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local6.dirx = _local5; _local6.diry = _local4; } if (gun3.health != undefined) { _local7 = true; _local3 = ((_rotation + 75) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 75) + _x) + (_local5 * 3); var _local9 = ((Math.sin(_local3) * 75) + _y) + (_local4 * 3); var _local6 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local6.dirx = _local5; _local6.diry = _local4; } if (gun4.health != undefined) { _local7 = true; _local3 = ((_rotation + 45) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 60) + _x) + (_local5 * 3); var _local9 = ((Math.sin(_local3) * 60) + _y) + (_local4 * 3); var _local6 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local6.dirx = _local5; _local6.diry = _local4; } if (_local7) { _root.game.sndCTRL.shot2.start(); } } function fire2() { var _local5 = false; var _local8 = (_rotation / 180) * Math.PI; var _local3 = 0; var _local7 = Math.cos(_local8 - 1.5) * 4; var _local6 = Math.sin(_local8 - 1.5) * 4; if (gun1.health != undefined) { _local5 = true; _local3 = ((_rotation - 90) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 75) + _x) + (_local7 * 3); var _local9 = ((Math.sin(_local3) * 75) + _y) + (_local6 * 3); var _local4 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local4.dirx = _local7; _local4.diry = _local6; } if (gun2.health != undefined) { _local5 = true; _local3 = ((_rotation - 80) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 60) + _x) + (_local7 * 3); var _local9 = ((Math.sin(_local3) * 60) + _y) + (_local6 * 3); var _local4 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local4.dirx = _local7; _local4.diry = _local6; } _local7 = Math.cos(_local8 + 1.5) * 4; _local6 = Math.sin(_local8 + 1.5) * 4; if (gun3.health != undefined) { _local5 = true; _local3 = ((_rotation + 90) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 75) + _x) + (_local7 * 3); var _local9 = ((Math.sin(_local3) * 75) + _y) + (_local6 * 3); var _local4 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local4.dirx = _local7; _local4.diry = _local6; } if (gun4.health != undefined) { _local5 = true; _local3 = ((_rotation + 80) / 180) * Math.PI; var _local10 = ((Math.cos(_local3) * 60) + _x) + (_local7 * 3); var _local9 = ((Math.sin(_local3) * 60) + _y) + (_local6 * 3); var _local4 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local10, _y:_local9}); _local4.dirx = _local7; _local4.diry = _local6; } if (_local5) { _root.game.sndCTRL.shot2.start(); } } function getNewTarget() { Target = _root.game.playerA; } function aiTick(actor) { clearInterval(actor, aiTicker); actor.dirx = -1.5 + (Math.random() * 3); actor.diry = -1.5 + (Math.random() * 3); if ((actor.aState == "attacking") || (actor.aState == "crazy")) { actor.aState = "returning"; actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } else if (Math.random() > 0.6) { actor.aState = "attacking"; actor.aiTicker = actor.setInterval(aiTick, 4000, actor); } } function fireTime(actor) { actor.bCanFire = true; clearInterval(actor.fireTimer); } var health = 1000; var radius = 40; var aiTimer = 60; var desiredAngle = 0; var turnAmount = 0; var bAttacking = false; var bCanFire = true; var aState = "forming"; var bState = "forming"; var bDestroyed = false; var bVunerable = false; }
Symbol 339 MovieClip [__Packages.bonusController] Frame 0
class bonusController extends MovieClip { var start_time, timeLeft, gotoAndStop, spawnTimer, _parent, elapsed_time, count_down; function bonusController () { super(); start_time = getTimer(); timeLeft = 30000; gotoAndStop(1); _root.game.levelEnemies = 1; new Array(0, 0, 0, 0, 0); new Array(0, 0, 0, 0, 0); new Array(0, 0, 0, 0, 0); new Array(0, 0, 0, 0, 0); pos = new Array(0, 0, 0, 0, 0); spawnTarget(); spawnTimer = setInterval(spawnTime, 2000, this); } function getPos() { var _local6 = {x:100, y:100}; var _local5 = 0; var _local4 = 0; var _local2 = 0; while (_local2 < 100) { _local5 = Math.floor(Math.random() * 4.99); _local4 = Math.floor(Math.random() * 4.99); var _local3 = pos[_local5][_local4]; if (_local3 == 0) { pos[_local5][_local4] = 1; break; } _local2++; } _local6.x = 100 + (_local5 * 75); _local6.y = 100 + (_local4 * 75); return(_local6); } function spawnTarget() { if (!bDone) { var _local2 = getPos(); create_target(_local2.x, _local2.y); } } function create_target(xpos, ypos) { var _local2 = _parent.attachMovie("target", "target_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:xpos, _y:ypos}); } function onEnterFrame() { if (!bDone) { elapsed_time = getTimer() - start_time; if (elapsed_time < timeLeft) { count_down.text = time_to_string(timeLeft - elapsed_time) + " "; } else { count_down.text = "00:00:00"; bDone = true; _root.game.cleanLevel(); _root.game.levelEnemies = 0; } } } function time_to_string(time_to_convert) { var _local6 = Math.floor(time_to_convert / 3600000); var _local1 = time_to_convert - (_local6 * 3600000); var _local3 = Math.floor(_local1 / 60000); _local1 = _local1 - (_local3 * 60000); var _local2 = Math.floor(_local1 / 1000); _local1 = _local1 - (_local2 * 1000); var _local4 = Math.floor(_local1 / 10); if (_local3 < 10) { var _local7 = "0" + _local3.toString(); } else { var _local7 = _local3.toString(); } if (_local2 < 10) { var _local5 = "0" + _local2.toString(); } else { var _local5 = _local2.toString(); } if (_local4 < 10) { var _local9 = "0" + _local4.toString(); } else { var _local9 = _local4.toString(); } return((_local7 + ":") + _local5); } function spawnTime(actor) { actor.spawnTarget(); } var bDone = false; var pos = new Array(); }
Symbol 340 MovieClip [__Packages.bossEnemyA] Frame 0
class bossEnemyA extends MovieClip { var diry, dirx, baseX, _x, baseY, _y, aiTicker, shieldFX, attachMovie, shieldGenA, _parent, shieldGenB, _alpha, gotoAndStop, _rotation, Target, fireTimer; function bossEnemyA () { super(); diry = 0; dirx = 0; health = health * _root.game.hModifyer; baseX = _x; baseY = _y; _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; aiTicker = setInterval(aiTick, 1000 + (Math.random() * 2000), this); _x = 250; _y = 300; aState = "returning"; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); shieldGenA = _parent.attachMovie("bossShieldGen", "hsfx" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); shieldGenB = _parent.attachMovie("bossShieldGen", "hsfx" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y}); _alpha = 0; gotoAndStop(1); } function takeHit(amount, actor) { if (bVunerable) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; dirx = dirx + (actor.dirx * 0.05); diry = diry + (actor.diry * 0.05); _root.game.criticalHit(_x, _y); } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } lastImpactTime = _local4; lastImpactAngle = _local3; health = health - amount; if ((health <= 0) && (!bDestroyed)) { bDestroyed = true; _root.game.fixPipes(); destroy(true); } } else { shieldFX._alpha = 100; } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 1000; } _root.game.levelEnemies = 0; _root.game.kill(this); } function onEnterFrame() { _root.game.getGridRef(this); var _local3 = ((_rotation + 120) / 180) * Math.PI; shieldGenA._x = (Math.cos(_local3) * 55) + _x; shieldGenA._y = (Math.sin(_local3) * 55) + _y; shieldGenA._rotation = _rotation; _local3 = ((_rotation - 120) / 180) * Math.PI; shieldGenB._rotation = _rotation; shieldGenB._x = (Math.cos(_local3) * 55) + _x; shieldGenB._y = (Math.sin(_local3) * 55) + _y; if (!bVunerable) { if (shieldGenA.health == undefined) { if (shieldGenB.health == undefined) { bVunerable = true; gotoAndStop(2); } } } if (_alpha > 99) { _x = _x + dirx; _y = _y + diry; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.05; if ((_rotation != desiredAngle) && (aState != "crazy")) { _rotation = _rotation + turnAmount; } if (aState == "crazy") { _rotation = _rotation + 2; } aiTimer++; if ((Target.hStatus == "destroyed") || (Target.hStatus == undefined)) { getNewTarget(); } if (_x < 85) { _x = 87; dirx = dirx * -2; } else if (_x > 425) { _x = 423; dirx = dirx * -2; } else if (_y < 85) { _y = 87; diry = diry * -2; } else if (_y > 425) { _y = 423; diry = diry * -2; } if (aState == "crazy") { if (bCanFire) { bCanFire = false; fireTimer = setInterval(fireTime, 100, this); fire2(); } } if (aiTimer >= 20) { aiTimer = 0; if (Target != undefined) { var _local4 = Target._x - _x; var _local6 = Target._y - _y; } var _local5 = (Math.atan2(_local6, _local4) * 180) / Math.PI; desiredAngle = _local5; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.02; if (aState == "attacking") { if (bCanFire) { bCanFire = false; fireTimer = setInterval(fireTime, 200, this); fire(); } } } } else { _alpha = _alpha + 2; } } function fire() { var _local7 = (_rotation / 180) * Math.PI; var _local4 = ((_rotation + 75) / 180) * Math.PI; var _local6 = Math.cos(_local7) * 4; var _local5 = Math.sin(_local7) * 4; var _local9 = ((Math.cos(_local4) * 40) + _x) + (dirx * 3); var _local8 = ((Math.sin(_local4) * 40) + _y) + (diry * 3); var _local3 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local9, _y:_local8}); _local3.dirx = _local6; _local3.diry = _local5; _local4 = ((_rotation - 75) / 180) * Math.PI; _local9 = ((Math.cos(_local4) * 40) + _x) + (dirx * 3); _local8 = ((Math.sin(_local4) * 40) + _y) + (diry * 3); _local3 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local9, _y:_local8}); _local3.dirx = _local6; _local3.diry = _local5; _root.game.sndCTRL.shot2.start(); } function fire2() { var _local9 = (_rotation / 180) * Math.PI; var _local3 = ((_rotation + 90) / 180) * Math.PI; var _local6 = Math.cos(_local3) * 4; var _local5 = Math.sin(_local3) * 4; var _local8 = ((Math.cos(_local3) * 50) + _x) + (dirx * 3); var _local7 = ((Math.sin(_local3) * 50) + _y) + (diry * 3); var _local4 = _parent.attachMovie("ePulse2", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local8, _y:_local7}); _local4.dirx = _local6; _local4.diry = _local5; _local3 = ((_rotation - 90) / 180) * Math.PI; _local8 = ((Math.cos(_local3) * 50) + _x) + (dirx * 3); _local7 = ((Math.sin(_local3) * 50) + _y) + (diry * 3); _local4 = _parent.attachMovie("ePulse2", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_local8, _y:_local7}); _local4.dirx = -_local6; _local4.diry = -_local5; _root.game.sndCTRL.shot2.start(); } function getNewTarget() { Target = _root.game.getPlayerTarget(this); } function aiTick(actor) { clearInterval(actor, aiTicker); actor.dirx = -1.5 + (Math.random() * 3); actor.diry = -1.5 + (Math.random() * 3); if ((actor.aState == "attacking") || (actor.aState == "crazy")) { actor.aState = "returning"; actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } else if (Math.random() > 0.7) { actor.aState = "crazy"; actor.aiTicker = actor.setInterval(aiTick, 9000, actor); } else if (Math.random() > 0.4) { actor.aState = "attacking"; actor.aiTicker = actor.setInterval(aiTick, 4000, actor); } } function fireTime(actor) { actor.bCanFire = true; clearInterval(actor.fireTimer); } var health = 1000; var radius = 25; var aiTimer = 60; var desiredAngle = 0; var turnAmount = 0; var bAttacking = false; var bCanFire = true; var aState = "forming"; var lastImpactTime = 0; var lastImpactAngle = 0; var bDestroyed = false; var bVunerable = false; }
Symbol 341 MovieClip [__Packages.enemyD] Frame 0
class enemyD extends MovieClip { var diry, dirx, baseX, _x, baseY, _y, aiTicker, shieldFX, attachMovie, _alpha, gotoAndStop, _rotation, shieldGenA, shieldGenB, Target, fireTimer, beamFX; function enemyD () { super(); diry = 0; dirx = 0; health = health * _root.game.hModifyer; baseX = _x; baseY = _y; _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; aiTicker = setInterval(aiTick, 1000 + (Math.random() * 2000), this); _x = 250; _y = 300; aState = "returning"; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); _alpha = 0; gotoAndStop(1); } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; var _local5 = actor.playerOwner; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; _root.game.playerScore = _root.game.playerScore + 10; _root.game.criticalHit(_x, _y); _root.game.addPower(_x, _y, _local5); } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } _root.game.playerScore = _root.game.playerScore + 10; lastImpactTime = _local4; lastImpactAngle = _local3; health = health - amount; if (health <= 0) { destroy(true); } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 1000; } _root.game.kill(this); } function onEnterFrame() { if (!_root.game.bPaused) { _root.game.getGridRef(this); var _local3 = ((_rotation + 120) / 180) * Math.PI; shieldGenA._x = (Math.cos(_local3) * 55) + _x; shieldGenA._y = (Math.sin(_local3) * 55) + _y; shieldGenA._rotation = _rotation; _local3 = ((_rotation - 120) / 180) * Math.PI; shieldGenB._rotation = _rotation; shieldGenB._x = (Math.cos(_local3) * 55) + _x; shieldGenB._y = (Math.sin(_local3) * 55) + _y; if (_alpha > 99) { if (aState != "attacking") { } _x = _x + dirx; _y = _y + diry; aiTimer++; if ((Target.hStatus == "destroyed") || (Target.hStatus == undefined)) { aState == "returning"; getNewTarget(); } if (_x < 50) { _x = 52; dirx = dirx * -2; } else if (_x > 450) { _x = 452; dirx = dirx * -2; } else if (_y < 50) { _y = 52; diry = diry * -2; } else if (_y > 450) { _y = 452; diry = diry * -2; } if (Target != undefined) { var _local4 = Target._x - _x; var _local6 = Target._y - _y; } var _local5 = (Math.atan2(_local6, _local4) * 180) / Math.PI; desiredAngle = _local5; if ((Target == _root.game.playerA) || (Target == _root.game.playerB)) { getNewTarget(); } if (aState == "attacking") { _rotation = desiredAngle; gotoAndStop(2); if (bCanFire) { bCanFire = false; fireTimer = setInterval(fireTime, 50, this); fire(); } } else { gotoAndStop(1); } } else { _alpha = _alpha + 2; } } } function fire() { var _local4 = Target._x - _x; var _local3 = Target._y - _y; var _local5 = Math.sqrt((_local4 * _local4) + (_local3 * _local3)); beamFX._alpha = 100; beamFX._xscale = _local5; Target.takeHit(2); _root.game.hitFX(Target._x, Target._y); } function getNewTarget() { Target = _root.game.getEnemyTarget(this); } function aiTick(actor) { clearInterval(actor, aiTicker); actor.dirx = -1.5 + (Math.random() * 3); actor.diry = -1.5 + (Math.random() * 3); if (actor.aState == "attacking") { actor.aState = "returning"; actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } else if (Math.random() > 0.8) { actor.aState = "attacking"; actor.aiTicker = actor.setInterval(aiTick, 4000, actor); } } function fireTime(actor) { actor.bCanFire = true; clearInterval(actor.fireTimer); } var health = 250; var radius = 25; var aiTimer = 60; var desiredAngle = 0; var turnAmount = 0; var bAttacking = false; var bCanFire = true; var aState = "forming"; var lastImpactTime = 0; var lastImpactAngle = 0; var bNoForce = true; var speed = 1; }
Symbol 342 MovieClip [__Packages.enemyC] Frame 0
class enemyC extends MovieClip { var diry, dirx, baseX, _x, baseY, _y, aiTicker, shieldFX, attachMovie, _alpha, _rotation, Target, gotoAndStop, fireTimer, _parent; function enemyC () { super(); diry = 0; dirx = 0; health = health * _root.game.hModifyer; speed = speed * _root.game.sModifyer; baseX = _x; baseY = _y; _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; aiTicker = setInterval(aiTick, 1000 + (Math.random() * 2000), this); _x = 250; _y = 300; aState = "returning"; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); _alpha = 0; } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; var _local5 = actor.playerOwner; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; _root.game.criticalHit(_x, _y); _root.game.addHealth(_x, _y, _local5); _root.game.playerScore = _root.game.playerScore + 10; } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } _root.game.playerScore = _root.game.playerScore + 10; lastImpactTime = _local4; lastImpactAngle = _local3; health = health - amount; if (health <= 0) { destroy(true); } if (aState == "attacking") { aState = "returning"; } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 50; } _root.game.kill(this); } function onEnterFrame() { if (!_root.game.bPaused) { _root.game.getGridRef(this); if (_alpha > 99) { _x = _x + dirx; _y = _y + diry; if (_rotation != desiredAngle) { _rotation = _rotation + turnAmount; } if (aState == "attacking") { _rotation = _rotation + 3; } if (aState == "returning") { dirx = Math.cos((_rotation / 180) * Math.PI) * 2; diry = Math.sin((_rotation / 180) * Math.PI) * 2; if (Math.abs(_x - (baseX + _root.game.formX)) <= 10) { if (Math.abs(_y - baseY) <= 10) { _y = baseY; _x = baseX + _root.game.formX; _rotation = 0; aState = "forming"; } } } if (aState == "forming") { _x = baseX + _root.game.formX; _y = baseY; if (_root.game.playerA._rotation != undefined) { desiredAngle = _root.game.playerA._rotation + 90; } else { desiredAngle = _root.game.playerB._rotation + 90; } turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.1; } aiTimer++; if ((Target.hStatus == "destroyed") || (Target.hStatus == undefined)) { getNewTarget(); } if (_x < 35) { _x = 37; dirx = dirx * -1; } else if (_x > 465) { _x = 463; dirx = dirx * -1; } else if (_y < 35) { _y = 37; diry = diry * -1; } else if (_y > 465) { _y = 463; diry = diry * -1; } if (aiTimer >= 10) { aiTimer = 0; if (aState == "attacking") { gotoAndStop(2); turnAmount = 3; if (bCanFire) { bCanFire = false; fireTimer = setInterval(fireTime, 3000, this); fire(); } } else if (aState == "returning") { gotoAndStop(1); var _local3 = (baseX + _root.game.formX) - _x; var _local5 = baseY - _y; var _local4 = (Math.atan2(_local5, _local3) * 180) / Math.PI; desiredAngle = _local4; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.06; } } } else { _alpha = _alpha + 2; } } } function fire() { _root.game.sndCTRL.shot2.start(); var _local3 = Math.cos((_rotation / 180) * Math.PI); var _local4 = Math.sin((_rotation / 180) * Math.PI); var _local5 = _parent.attachMovie("spinPulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x + (_local3 * 3), _y:_y + (_local4 * 3)}); _local5.dirx = -_local4; _local5.diry = -_local3; _local5 = _parent.attachMovie("spinPulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x + (_local3 * 3), _y:_y + (_local4 * 3)}); _local5.dirx = _local4; _local5.diry = _local3; } function getNewTarget() { Target = _root.game.getPlayerTarget(this); } function aiTick(actor) { clearInterval(actor, aiTicker); if (_root.game.levelEnemies > 5) { if (actor.aState == "attacking") { actor.aState = "returning"; actor.aiTicker = actor.setInterval(aiTick, 4000, actor); } else { if (Math.random() > 0.9) { actor.dirx = -3 + (Math.random() * 6); actor.diry = -3 + (Math.random() * 6); actor.aState = "attacking"; } actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } } else { actor.aState = "attacking"; actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } } function fireTime(actor) { actor.bCanFire = true; clearInterval(actor.fireTimer); } var health = 75; var radius = 10; var aiTimer = 60; var desiredAngle = 0; var turnAmount = 0; var bAttacking = false; var bCanFire = true; var aState = "forming"; var lastImpactTime = 0; var lastImpactAngle = 0; var speed = 2; }
Symbol 343 MovieClip [__Packages.enemyB] Frame 0
class enemyB extends MovieClip { var diry, dirx, baseX, _x, baseY, _y, aiTicker, shieldFX, attachMovie, _alpha, _rotation, Target, gotoAndStop, fireTimer, _parent; function enemyB () { super(); diry = 0; dirx = 0; health = health * _root.game.hModifyer; speed = speed * _root.game.sModifyer; baseX = _x; baseY = _y; _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; aiTicker = setInterval(aiTick, 1000 + (Math.random() * 2000), this); _x = 250; _y = 300; aState = "returning"; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); _alpha = 0; } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; _root.game.criticalHit(_x, _y); _root.game.playerScore = _root.game.playerScore + 10; } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } lastImpactTime = _local4; lastImpactAngle = _local3; _root.game.playerScore = _root.game.playerScore + 10; health = health - amount; if (health <= 0) { destroy(true); } if (aState == "attacking") { aState = "returning"; } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 50; } _root.game.kill(this); } function onEnterFrame() { if (!_root.game.bPaused) { _root.game.getGridRef(this); if (_alpha > 99) { _x = _x + dirx; _y = _y + diry; if (_rotation != desiredAngle) { _rotation = _rotation + turnAmount; } if (aState != "forming") { dirx = Math.cos((_rotation / 180) * Math.PI) * speed; diry = Math.sin((_rotation / 180) * Math.PI) * speed; } if (aState == "returning") { if (Math.abs(_x - (baseX + _root.game.formX)) <= 10) { if (Math.abs(_y - baseY) <= 10) { _y = baseY; _x = baseX + _root.game.formX; _rotation = 0; aState = "forming"; } } } if (aState == "forming") { _x = baseX + _root.game.formX; _y = baseY; if (_root.game.playerA._rotation != undefined) { desiredAngle = _root.game.playerA._rotation + 90; } else { desiredAngle = _root.game.playerB._rotation + 90; } turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.1; } aiTimer++; if ((Target.hStatus == "destroyed") || (Target.hStatus == undefined)) { getNewTarget(); } if (_x < 35) { _x = 37; dirx = dirx * -2; turnAmount = turnAmount * 2; } else if (_x > 465) { _x = 463; dirx = dirx * -2; turnAmount = turnAmount * 2; } else if (_y < 35) { _y = 37; diry = diry * -2; turnAmount = turnAmount * 2; } else if (_y > 465) { _y = 463; diry = diry * -2; turnAmount = turnAmount * 2; } if (aiTimer >= 10) { aiTimer = 0; if (aState == "attacking") { gotoAndStop(2); if (Target != undefined) { var _local3 = Target._x - _x; var _local5 = Target._y - _y; } var _local4 = (Math.atan2(_local5, _local3) * 180) / Math.PI; desiredAngle = _local4; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.08; if (bCanFire) { if (Math.abs(_rotation - desiredAngle) < 3) { bCanFire = false; fireTimer = setInterval(fireTime, 2000, this); fire(); } } } else if (aState == "returning") { gotoAndStop(1); var _local3 = (baseX + _root.game.formX) - _x; var _local5 = baseY - _y; var _local4 = (Math.atan2(_local5, _local3) * 180) / Math.PI; desiredAngle = _local4; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.06; } } } else { _alpha = _alpha + 2; } } } function fire() { _root.game.sndCTRL.shot2.start(); var _local3 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x + (dirx * 3), _y:_y + (diry * 3)}); _local3._rotation = _rotation; _local3.dirx = dirx * 2; _local3.diry = diry * 2; } function getNewTarget() { Target = _root.game.getPlayerTarget(this); } function aiTick(actor) { clearInterval(actor, aiTicker); if (_root.game.levelEnemies > 5) { if (actor.aState == "attacking") { actor.aState = "returning"; actor.aiTicker = actor.setInterval(aiTick, 4000, actor); } else { if (Math.random() > 0.9) { actor.aState = "attacking"; } actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } } else { actor.aState = "attacking"; actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } } function fireTime(actor) { actor.bCanFire = true; clearInterval(actor.fireTimer); } var health = 50; var radius = 10; var aiTimer = 60; var desiredAngle = 0; var turnAmount = 0; var bAttacking = false; var bCanFire = true; var aState = "forming"; var lastImpactTime = 0; var lastImpactAngle = 0; var speed = 2; }
Symbol 344 MovieClip [__Packages.pbutton] Frame 0
class pbutton extends MovieClip { var gotoAndStop, _parent; function pbutton () { super(); gotoAndStop(1); } function onRollOver() { gotoAndStop(2); } function onRollOut() { gotoAndStop(1); } function onRelease() { _parent.gotoAndStop(2); } }
Symbol 345 MovieClip [__Packages.playerB] Frame 0
class playerB extends MovieClip { var shieldFX, attachMovie, stop, gotoAndStop, _parent, _rotation, _y, _x, angle, gridX, gridY; function playerB () { super(); shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0, _rotation:-90}); stop(); } function Toggle(num) { if (num < 0) { gotoAndStop(1); } else { gotoAndStop(2); } } function fire() { var _local3 = _parent.attachMovie("pulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x + shotset.x, _y:_y + shotset.y, _rotation:_rotation, _xscale:90 + _root.game.playerA.power, _yscale:90 + _root.game.playerA.power}); _local3.power = _root.game.playerA.power; _local3.dirx = shotset.sx; _local3.diry = shotset.sy; _local3.playerOwner = this; } function Move(dir) { var _local5 = _x - 250; var _local4 = _y - 250; angle = (Math.atan2(_local4, _local5) * 180) / Math.PI; if (_x < 20) { _x = 20; } if (_x > 480) { _x = 480; } if (_y < 20) { _y = 20; } if (_y > 480) { _y = 480; } if ((angle <= 45) && (angle >= -45)) { _rotation = -90; if (dir == "left") { _y = _y + _root.game.speedB; } else { _y = _y - _root.game.speedB; } shotset = {x:-20, y:0, sx:-15, sy:0}; } else if ((angle <= -45) && (angle >= -135)) { _rotation = 180; if (dir == "left") { _x = _x + _root.game.speedB; } else { _x = _x - _root.game.speedB; } shotset = {x:0, y:20, sx:0, sy:15}; } else if ((angle >= 45) && (angle <= 135)) { _rotation = 0; if (dir == "left") { _x = _x - _root.game.speedB; } else { _x = _x + _root.game.speedB; } shotset = {x:0, y:-20, sx:0, sy:-15}; } else { _rotation = 90; if (dir == "left") { _y = _y - _root.game.speedB; } else { _y = _y + _root.game.speedB; } shotset = {x:20, y:0, sx:15, sy:0}; } _root.game.getGridRef(this); } function checkPlayerCollide(xpos, ypos) { var _local3 = _root.game.playerA; var _local4 = false; if (_local3._rotation == _rotation) { if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { var _local6 = _local3._x - xpos; var _local5 = _local3._y - ypos; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 < 20) { _local4 = true; } } } } return(_local4); } function takeHit(amount) { _root.game.playerA.health = _root.game.playerA.health - (amount * 0.5); shieldFX._alpha = 100; if (health <= 0) { destroy(true); } } function destroy() { _parent.attachMovie("explo", "part_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _xscale:80, _yscale:80}); _root.game.sndCTRL.explode.start(); _root.game.hitFX(_x, _y); _root.game.removeMC(this); } var health = 100; var hStatus = "not needed"; var shotset = {x:0, y:-20, sx:0, sy:-15}; var radius = 12; var power = 20; }
Symbol 346 MovieClip [__Packages.MochiAd] Frame 0
class MochiAd { function MochiAd () { } static function getVersion() { return("2.6"); } static function showPreGameAd(options) { var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }, ad_progress:function (percent) { }}; options = _parseOptions(options, _local26); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") { options.ad_started(); options.ad_finished(); return(undefined); } var clip = options.clip; var _local22 = 11000; var _local25 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local14 = _getRes(options); var _local4 = _local14[0]; var _local13 = _local14[1]; mc._x = _local4 * 0.5; mc._y = _local13 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local4 * -0.5; chk._y = _local13 * -0.5; var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4); if (options.no_progress_bar) { _local6._visible = false; delete options.no_progress_bar; } else { _local6._x = 10; _local6._y = _local13 - 20; } var _local21 = options.color; delete options.color; var _local19 = options.background; delete options.background; var _local23 = options.outline; delete options.outline; var _local5 = _local6.createEmptyMovieClip("_outline", 1); _local5.beginFill(_local19); _local5.moveTo(0, 0); _local5.lineTo(_local4 - 20, 0); _local5.lineTo(_local4 - 20, 10); _local5.lineTo(0, 10); _local5.lineTo(0, 0); _local5.endFill(); var _local3 = _local6.createEmptyMovieClip("_inside", 2); _local3.beginFill(_local21); _local3.moveTo(0, 0); _local3.lineTo(_local4 - 20, 0); _local3.lineTo(_local4 - 20, 10); _local3.lineTo(0, 10); _local3.lineTo(0, 0); _local3.endFill(); _local3._xscale = 0; var _local7 = _local6.createEmptyMovieClip("_outline", 3); _local7.lineStyle(0, _local23, 100); _local7.moveTo(0, 0); _local7.lineTo(_local4 - 20, 0); _local7.lineTo(_local4 - 20, 10); _local7.lineTo(0, 10); _local7.lineTo(0, 0); chk.ad_msec = _local22; chk.ad_timeout = _local25; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; var sendHostProgress = false; mc.lc.sendHostLoadProgress = function (lc_name) { sendHostProgress = true; }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local6 = this._parent._parent; var _local11 = this._parent._mochiad_ctr; var _local5 = getTimer() - this.started; var _local3 = false; var _local4 = _local6.getBytesTotal(); var _local8 = _local6.getBytesLoaded(); var _local2 = (100 * _local8) / _local4; var _local10 = (100 * _local5) / chk.ad_msec; var _local9 = this._mochiad_bar._inside; var _local13 = Math.min(100, Math.min(_local2 || 0, _local10)); _local13 = Math.max(this.last_pcnt, _local13); this.last_pcnt = _local13; _local9._xscale = _local13; options.ad_progress(_local13); if (sendHostProgress) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local2}); if (_local2 == 100) { sendHostProgress = false; } } if (!chk.showing) { var _local7 = _local11.getBytesTotal(); if ((_local7 > 0) || (typeof(_local7) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) { options.ad_failed(); _local3 = true; } } if (_local5 > chk.ad_msec) { _local3 = true; } if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; } } }; } static function showClickAwayAd(options) { var _local9 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () { }, ad_finished:function () { }, ad_loaded:function (width, height) { }, ad_failed:function () { }, ad_skipped:function () { }}; options = _parseOptions(options, _local9); var clip = options.clip; var _local8 = options.ad_timeout; delete options.ad_timeout; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local4 = _getRes(options); var _local10 = _local4[0]; var _local7 = _local4[1]; mc._x = _local10 * 0.5; mc._y = _local7 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_timeout = _local8; chk.started = getTimer(); chk.showing = false; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; var _local20 = false; mc.lc.regContLC = function (lc_name) { mc._containerLCName = lc_name; }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { _local2 = true; chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local2) { delete this.onEnterFrame; } }; } static function showInterLevelAd(options) { var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }, ad_failed:function () { }, ad_loaded:function (width, height) { }, ad_skipped:function () { }}; options = _parseOptions(options, _local13); var clip = options.clip; var _local10 = 11000; var _local12 = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!load(options)) { options.ad_failed(); options.ad_finished(); return(undefined); } options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var _local5 = _getRes(options); var _local14 = _local5[0]; var _local11 = _local5[1]; mc._x = _local14 * 0.5; mc._y = _local11 * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = _local10; chk.ad_timeout = _local12; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time)); if (_local2 > 0) { this._parent._alpha = _local2; } else { var _local3 = this._parent._parent; MochiAd.unload(_local3); delete this.onEnterFrame; } }; mc.lc.adLoaded = options.ad_loaded; mc.lc.adSkipped = options.ad_skipped; mc.lc.adjustProgress = function (msec) { var _local2 = this.mc._mochiad_wait; _local2.server_control = true; _local2.started = getTimer(); _local2.ad_msec = msec - 250; }; mc.lc.rpc = function (callbackID, arg) { MochiAd.rpc(clip, callbackID, arg); }; mc.rpcTestFn = function (s) { return(s); }; chk.onEnterFrame = function () { var _local5 = this._parent._mochiad_ctr; var _local4 = getTimer() - this.started; var _local2 = false; if (!chk.showing) { var _local3 = _local5.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (_local4 > chk.ad_timeout) { options.ad_failed(); _local2 = true; } } if (_local4 > chk.ad_msec) { _local2 = true; } if (_local2) { if (this.server_control) { delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; } } }; } static function showPreloaderAd(options) { showPreGameAd(options); } static function showTimedAd(options) { showInterLevelAd(options); } static function _allowDomains(server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); } static function load(options) { var _local13 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = _parseOptions(options, _local13); options.swfv = options.clip.getSWFVersion() || 6; options.mav = getVersion(); var _local9 = options.clip; if (!_isNetworkAvailable()) { return(null); } if (_local9._mochiad_loaded) { return(null); } var _local12 = options.depth; delete options.depth; var _local6 = _local9.createEmptyMovieClip("_mochiad", _local12); var _local11 = _getRes(options); options.res = (_local11[0] + "x") + _local11[1]; options.server = options.server + options.id; delete options.id; _local9._mochiad_loaded = true; var _local4 = _local6.createEmptyMovieClip("_mochiad_ctr", 1); for (var _local7 in options) { _local4[_local7] = options[_local7]; } var _local10 = _local4.server; delete _local4.server; var _local14 = _allowDomains(_local10); _local6.onEnterFrame = function () { if (this._mochiad_ctr._url != this._url) { this.onEnterFrame = function () { if (!this._mochiad_ctr) { delete this.onEnterFrame; MochiAd.unload(this._parent); } }; } }; var _local5 = new LocalConnection(); var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local5.mc = _local6; _local5.name = _local8; _local5.hostname = _local14; _local5.allowDomain = function (d) { return(true); }; _local5.allowInsecureDomain = _local5.allowDomain; _local5.connect(_local8); _local6.lc = _local5; _local4.lc = _local8; _local4.st = getTimer(); _local4.loadMovie(_local10 + ".swf", "POST"); return(_local6); } static function unload(clip) { if (typeof(clip) == "undefined") { clip = _root; } if (clip.clip && (clip.clip._mochiad)) { clip = clip.clip; } if (!clip._mochiad) { return(false); } if (clip._mochiad._containerLCName != undefined) { clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"unload"}); } clip._mochiad.removeMovieClip(); delete clip._mochiad_loaded; delete clip._mochiad; return(true); } static function _isNetworkAvailable() { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); } static function _getRes(options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var _local4 = options.res.split("x"); _local2 = parseFloat(_local4[0]); _local1 = parseFloat(_local4[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); } static function _parseOptions(options, defaults) { var _local4 = {}; for (var _local8 in defaults) { _local4[_local8] = defaults[_local8]; } if (options) { for (var _local8 in options) { _local4[_local8] = options[_local8]; } } if (_root.mochiad_options) { var _local5 = _root.mochiad_options.split("&"); var _local2 = 0; while (_local2 < _local5.length) { var _local3 = _local5[_local2].split("="); _local4[unescape(_local3[0])] = unescape(_local3[1]); _local2++; } } if (_local4.id == "test") { } return(_local4); } static function rpc(clip, callbackID, arg) { switch (arg.id) { case "setValue" : setValue(clip, arg.objectName, arg.value); break; case "getValue" : var _local4 = getValue(clip, arg.objectName); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local4); break; case "runMethod" : var _local3 = runMethod(clip, arg.method, arg.args); clip._mochiad.lc.send(clip._mochiad._containerLCName, "rpcResult", callbackID, _local3); } } static function setValue(base, objectName, value) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } base[_local2[_local1]] = value; } static function getValue(base, objectName) { var _local2 = objectName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } return(base[_local2[_local1]]); } static function runMethod(base, methodName, argsArray) { var _local2 = methodName.split("."); var _local1; _local1 = 0; while (_local1 < (_local2.length - 1)) { if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) { return(undefined); } base = base[_local2[_local1]]; _local1++; } if (typeof(base[_local2[_local1]]) == "function") { return(base[_local2[_local1]].apply(base, argsArray)); } return(undefined); } }
Symbol 347 MovieClip [__Packages.particle] Frame 0
class particle extends MovieClip { var _x, dirx, _y, diry, _xscale, _yscale; function particle () { super(); } function onEnterFrame() { _x = _x + dirx; _y = _y + diry; _xscale = _xscale * 0.95; diry = diry + 0.1; _yscale = _xscale; if ((_x < 35) || (_x > 465)) { _x = _x - (dirx * 2); dirx = dirx * -1; } if ((_y < 35) || (_y > 465)) { _y = _y - (diry * 2); diry = diry * -1; } if (_xscale <= 20) { _root.game.removeMC(this); } } }
Symbol 348 MovieClip [__Packages.eProjectile] Frame 0
class eProjectile extends MovieClip { var _x, dirx, _y, diry, gridX, gridY; function eProjectile () { super(); _root.game.enemys.push(this); power = power * _root.game.sModifyer; } function onEnterFrame() { if (!_root.game.bPaused) { _x = _x + dirx; _y = _y + diry; if ((((_x < 25) || (_x > 475)) || (_y < 25)) || (_y > 475)) { destroy(); } _root.game.getGridRef(this); var _local5 = _root.game.pipes.length; var _local4 = 0; while (_local4 < _local5) { var _local3 = _root.game.pipes[_local4]; if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { if (_local3.hitTest(_x, _y, true)) { hit(_local3); } } } _local4++; } var _local3 = _root.game.playerA; if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { if (_root.game.checkCollision(this, _local3)) { hit(_local3); } } } _local3 = _root.game.playerB; if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { if (_root.game.checkCollision(this, _local3)) { hit(_local3); } } } } } function hit(enemy) { if (!bHasHit) { bHasHit = true; enemy.takeHit(power); destroy(); } } function takeHit() { destroy(); } function destroy() { _root.game.hitFX(_x, _y); _root.game.killObject(this); } var power = 10; var bHasHit = false; var radius = 6; }
Symbol 349 MovieClip [__Packages.explode] Frame 0
class explode extends MovieClip { var _xscale, _yscale, _alpha; function explode () { super(); } function onEnterFrame() { _xscale = _xscale * 1.2; _yscale = _xscale; _alpha = _alpha * 0.85; if (_alpha <= 5) { _root.game.removeMC(this); } } }
Symbol 350 MovieClip [__Packages.game] Frame 0
class game extends MovieClip { var gameLevel, attachMovie, screenFX, sndCTRL, playerA, playerB, lastHitTime, bumpTimer, togglePause, firePause, deadTimer; function game () { super(); playerScore = 0; gameLevel = attachMovie("Level01", "gameLevel", 1, {_x:0, _y:0}); gameLevel.gotoAndStop(1); screenFX = attachMovie("scanlines", "fx", 2, {_x:0, _y:0}); sndCTRL = attachMovie("sndCTRL", "sndfx", 3, {_x:0, _y:0}); playerA = gameLevel.attachMovie("ship", "player1", 5, {_x:270, _y:480}); playerB = gameLevel.attachMovie("ship2", "player2", 10, {_x:230, _y:480}); } function setLastHitTime() { lastHitTime = getTimer(); } function checkLastHitTime() { if (bPaused) { setLastHitTime(); } var _local2 = getTimer() - lastHitTime; return(_local2); } function forceAttack() { var _local5 = enemys.length; var _local4 = 0; while (_local4 < _local5) { var _local3 = _root.game.enemys[_local4]; if (_local3 != undefined) { _local3.aState = "attacking"; _local3.bState = "kill"; if (!_local3.bNoForce) { _local3.Target = getPlayerTarget(); } } _local4++; } } function closestAngle(sta, fin) { var _local1 = fin - sta; _local1 = _local1 % 360; _local1 = _local1 + 540; _local1 = _local1 % 360; _local1 = _local1 - 180; return(_local1); } function createLevelEnemies(amount) { var _local2 = 0; while (_local2 < amount) { getNewEnemy(); _local2++; } } function changeDir() { if (!bTriggered) { bTriggered = true; bumpTimer = setInterval(bumpTime, 1000, this); formDir = formDir * -1; } } function getNewEnemy() { var _local4 = Math.random(); var _local3 = Math.floor(60 + (Math.random() * 380)); var _local2 = Math.floor(60 + (Math.random() * 380)); if (_local4 > 0.7) { var _local5 = gameLevel.attachMovie("enemy1", "enemy_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:_local3, _y:_local2}); } else if (_local4 > 0.5) { var _local5 = gameLevel.attachMovie("enemy2", "enemy_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:_local3, _y:_local2}); } else if (_local4 > 0.4) { var _local5 = gameLevel.attachMovie("enemy3", "enemy_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:_local3, _y:_local2}); } else { var _local5 = gameLevel.attachMovie("enemy4", "enemy_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:_local3, _y:_local2}); } levelEnemies = levelEnemies + 1; _local5._alpha = 0; enemys.push(_local5); } function getEnemyTarget(enemy) { var _local2; var _local5 = pipes.length; var _local4 = 0; while (_local2 == undefined) { _local4++; var _local3 = Math.floor(Math.random() * _local5); _local2 = pipes[_local3]; if (_local2.hStatus == "destroyed") { _local2 = undefined; } if (_local4 >= 100) { _local2 = getPlayerTarget(); } } return(_local2); } function getPlayerTarget() { var _local2; if (Math.random() < 0.5) { _local2 = playerA; if (playerA == undefined) { _local2 = playerB; } } else { _local2 = playerB; if (playerB == undefined) { _local2 = playerA; } } return(_local2); } function hitFX(xpos, ypos) { sndCTRL.hitA.start(); var _local3 = 0; while (_local3 < 5) { var _local2 = gameLevel.attachMovie("part", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:xpos, _y:ypos}); _local2.dirx = -5 + (Math.random() * 10); _local2.diry = -5 + (Math.random() * 10); _local3++; } } function sparkFX(xpos, ypos) { sndCTRL.hitA.start(); var _local3 = 0; while (_local3 < 3) { var _local2 = gameLevel.attachMovie("spark", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:xpos, _y:ypos}); _local2.dirx = -5 + (Math.random() * 10); _local2.diry = -5 + (Math.random() * 10); _local3++; } } function healFX(actor) { var _local7 = actor._x; var _local6 = actor._y; var _local3 = 0; while (_local3 < 3) { var _local2 = gameLevel.attachMovie("crossFX", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:_local7, _y:_local6}); _local2.dirx = -5 + (Math.random() * 10); _local2.diry = -5 + (Math.random() * 10); _local3++; } } function addHealth(xpos, ypos, actorB) { var _local2 = gameLevel.attachMovie("healthPUP", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:xpos, _y:ypos}); _local2.Target = actorB; } function addPower(xpos, ypos, actorB) { var _local2 = gameLevel.attachMovie("powerPUP", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:xpos, _y:ypos}); _local2.Target = actorB; } function criticalHit(xpos, ypos) { attachMovie("x2dam", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:xpos, _y:ypos, _xscale:50, _yscale:50}); sndCTRL.hitB.start(); var _local3 = 0; while (_local3 < 5) { var _local2 = gameLevel.attachMovie("part", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:xpos, _y:ypos}); _local2.dirx = -5 + (Math.random() * 10); _local2.diry = -5 + (Math.random() * 10); _local3++; } } function explode(xpos, ypos, ang) { var _local2 = gameLevel.attachMovie("muzzle", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:xpos, _y:ypos}); _local2._rotation = ang._rotation; } function cleanLevel() { for (var _local3 in enemys) { var _local2 = enemys[_local3]; if (_local2 != undefined) { _local2.destroy(false); } } levelEnemies = 0; } function endLevel() { var _local5 = 0; var _local4 = 0; for (var _local6 in enemys) { var _local3 = enemys[_local6]; if (_local3 != undefined) { _local3.destroy(false); } } for (var _local6 in pipes) { var _local2 = enemys[_local6]; if (_local2 != undefined) { if ((_local2.hStatus = "good")) { _local5 = _local5 + 10; } else if ((_local2.hStatus = "damaged")) { _local4 = _local4 + 10; } else { _local4 = _local4 + 20; } } } showEndLevel(_local4, _local5, playerScore); } function fixPipes() { var _local4 = pipes.length; var _local3 = 0; while (_local3 < _local4) { var _local2 = pipes[_local3]; if (_local2 != undefined) { if (_local2.hStatus == "damaged") { _local2.health = 100; _local2.hStatus = "good"; } else if (_local2.hStatus == "destroyed") { _local2.health = 49; _local2.hStatus = "damaged"; } _local2.updateStatus(); healFX(_local2); } _local3++; } } function showEndLevel(cost, bonus, score) { } function kill(actor) { for (var _local8 in enemys) { var _local3 = enemys[_local8]; if (_local3 == actor) { gameLevel.attachMovie("explo", "part_" + gameLevel.getNextHighestDepth(), gameLevel.getNextHighestDepth(), {_x:actor._x, _y:actor._y, _xscale:50, _yscale:50}); levelEnemies = levelEnemies - 1; enemys.splice(_local8, 1); sndCTRL.explode.start(); } } removeMC(actor); } function killObject(actor) { for (var _local4 in enemys) { var _local2 = enemys[_local4]; if (_local2 == actor) { enemys.splice(_local4, 1); } } removeMC(actor); } function removeMC(mc) { var _local2 = _root.game.getInstanceAtDepth(0); mc.swapDepths(0); mc.removeMovieClip(); if (_local2 != undefined) { _local2.swapDepths(0); } } function onEnterFrame() { if (!_root.game.bPaused) { testCount++; formX = formX + formDir; if (formX >= 50) { formDir = -sModifyer; } else if (formX <= -50) { formDir = sModifyer; } if (_root.bMuted && (!bMuted)) { bMuted = true; sndCTRL.shot.setVolume(0); } else if ((!_root.bMuted) && (bMuted)) { bMuted = false; sndCTRL.shot.setVolume(100); } if (playerA._xscale > 100) { playerA._xscale--; playerA._yscale = playerA._xscale; } if (playerB._xscale > 100) { playerB._xscale--; playerB._yscale = playerB._xscale; } if ((testCount >= 10) && (bInGame)) { testCount = 0; checkPipes(); checkPlayer(); if (levelEnemies <= 0) { bInGame = false; gameLevel.nextFrame(); cleanLevel(); sModifyer = sModifyer + 0.03; hModifyer = hModifyer + 0.1; } if (checkLastHitTime() > 10000) { forceAttack(); } } if (Key.isDown(37)) { playerA.Move("left"); playerB.Move("left"); } else if (Key.isDown(39)) { playerA.Move("right"); playerB.Move("right"); } if ((Key.isDown(38) && (bToggle)) || (Key.isDown(40) && (bToggle))) { sndCTRL.clicker.start(); bToggle = false; playerA.Toggle(speedB); playerB.Toggle(speedB); speedB = speedB * -1; togglePause = setInterval(toggleTimer, 1000, this); } if (Key.isDown(32) && (bCanFire)) { bCanFire = false; sndCTRL.shot.start(); playerA.fire(); playerB.fire(); firePause = setInterval(fireTimer, shotSpeed, this); } } if (Key.isDown(80) && (bCanPause)) { bCanPause = false; if (bPaused) { bPaused = false; } else { bPaused = true; } } if ((!Key.isDown(80)) && (!bCanPause)) { bCanPause = true; } } function checkPipes() { var _local3 = 0; for (var _local4 in pipes) { var _local2 = pipes[_local4]; if (_local2 != undefined) { if (_local2.hStatus == "good") { _local3++; } else if (_local2.hStatus == "damaged") { _local3++; } } } if (_local3 <= 0) { bInGame = false; endGame(); } } function checkPlayer() { if (bInGame) { if ((playerA.health <= 0) && (playerB.health <= 0)) { bInGame = false; deadTimer = setInterval(endGame, 2000, this); } else if ((playerA.health == undefined) && (playerB.health == undefined)) { bInGame = false; deadTimer = setInterval(endGame, 2000, this); } } } function endGame(actor) { bInGame = false; clearInterval(actor.deadTimer); removeMC(screenFX); actor.removeMC(actor.gameLevel); actor.showEndGame(playerScore); } function showEndGame(score) { _root.gotoAndStop(16); } function getGridRef(actor) { actor.gridX = Math.floor(actor._x * 0.05); actor.gridY = Math.floor(actor._y * 0.05); } function checkCollision(actorA, actorB) { var _local4 = false; var _local2 = actorA._x - actorB._x; var _local1 = actorA._y - actorB._y; var _local3 = Math.sqrt((_local2 * _local2) + (_local1 * _local1)); if (_local3 < (actorA.radius + actorB.radius)) { _local4 = true; } return(_local4); } function fireTimer(actor) { actor.bCanFire = true; clearInterval(actor.firePause); } function toggleTimer(actor) { actor.bToggle = true; clearInterval(actor.togglePause); } function bumpTime(actor) { actor.bTriggered = false; clearInterval(actor.bumpTimer); } var playerScore = 0; var enemyCount = 0; var killCount = 0; var levelEnemies = 0; var bMuted = false; var bPaused = false; var bCanPause = true; var speedA = 5; var speedB = 5; var levelNumber = 1; var enemys = new Array(); var pipes = new Array(); var hModifyer = 1; var sModifyer = 1; var repairCost = 0; var testCount = 0; var bInGame = false; var bCanFire = true; var bResetFire = false; var bToggle = true; var bTriggered = false; var formDir = 1; var formX = 0; var formY = 0; var shotSpeed = 450; }
Symbol 351 MovieClip [__Packages.pipeSection] Frame 0
class pipeSection extends MovieClip { var hStatus, health, gotoAndStop, hitTest, _x, _y; function pipeSection () { super(); hStatus = "good"; health = 100; _root.game.pipes.push(this); gotoAndStop(1); _root.game.getGridRef(this); } function takeHit(amount) { health = health - amount; if (health >= 75) { hStatus = "good"; } if (health <= 0) { hStatus = "destroyed"; } else if (health <= 50) { hStatus = "damaged"; } updateStatus(); } function updateStatus() { if (hStatus == "damaged") { gotoAndStop(2); } else if (hStatus == "destroyed") { gotoAndStop(3); } else { gotoAndStop(1); } } function onEnterFrame() { if (hStatus == "destroyed") { var _local4 = 0; var _local3 = 0; if (hitTest(_root.game.playerA._x, _root.game.playerA._y, true)) { if ((_root.game.playerA._rotation == 0) || (_root.game.playerA._rotation == 180)) { _local4 = (_root.game.playerA._x - _x) * 0.4; _local3 = 0; } else { _local3 = (_root.game.playerA._y - _y) * 0.4; _local4 = 0; } _root.game.playerA.takeHit(0.2); _root.game.playerA._x = _root.game.playerA._x + _local4; _root.game.playerA._y = _root.game.playerA._y + _local3; } if (hitTest(_root.game.playerB._x, _root.game.playerB._y, true)) { if ((_root.game.playerB._rotation == 0) || (_root.game.playerB._rotation == 180)) { _local4 = (_root.game.playerB._x - _x) * 0.4; _local3 = 0; } else { _local3 = (_root.game.playerB._y - _y) * 0.4; _local4 = 0; } _root.game.playerB.takeHit(0.2); _root.game.playerB._x = _root.game.playerB._x + _local4; _root.game.playerB._y = _root.game.playerB._y + _local3; } } } var radius = 20; }
Symbol 352 MovieClip [__Packages.enemyA] Frame 0
class enemyA extends MovieClip { var diry, dirx, baseX, _x, baseY, _y, aiTicker, shieldFX, attachMovie, _alpha, _rotation, Target, gotoAndStop, fireTimer, _parent; function enemyA () { super(); diry = 0; dirx = 0; health = health * _root.game.hModifyer; speed = speed * _root.game.sModifyer; baseX = _x; baseY = _y; _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; aiTicker = setInterval(aiTick, 1000 + (Math.random() * 2000), this); _x = 250; _y = 250; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); aState = "returning"; _alpha = 0; } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; _root.game.criticalHit(_x, _y); _root.game.playerScore = _root.game.playerScore + 10; } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } lastImpactTime = _local4; lastImpactAngle = _local3; _root.game.playerScore = _root.game.playerScore + 10; health = health - amount; if (health <= 0) { destroy(true); } if (aState == "attacking") { aState = "returning"; } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 50; } _root.game.kill(this); } function onEnterFrame() { if (!_root.game.bPaused) { _root.game.getGridRef(this); if (_alpha > 99) { _x = _x + dirx; _y = _y + diry; if (_rotation != desiredAngle) { _rotation = _rotation + turnAmount; } if (aState != "forming") { dirx = Math.cos((_rotation / 180) * Math.PI) * speed; diry = Math.sin((_rotation / 180) * Math.PI) * speed; } if (aState == "returning") { if (Math.abs(_x - (baseX + _root.game.formX)) <= 10) { if (Math.abs(_y - baseY) <= 10) { _y = baseY; _x = baseX + _root.game.formX; _rotation = 0; aState = "forming"; } } } if (aState == "forming") { _x = baseX + _root.game.formX; _y = baseY; if (_root.game.playerA._rotation != undefined) { desiredAngle = _root.game.playerA._rotation + 90; } else { desiredAngle = _root.game.playerB._rotation + 90; } turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.1; } aiTimer++; if ((Target.hStatus == "destroyed") || (Target.hStatus == undefined)) { getNewTarget(); } if (_x < 35) { _x = 37; dirx = dirx * -2; turnAmount = turnAmount * 2; } else if (_x > 465) { _x = 463; dirx = dirx * -2; turnAmount = turnAmount * 2; } else if (_y < 35) { _y = 37; diry = diry * -2; turnAmount = turnAmount * 2; } else if (_y > 465) { _y = 463; diry = diry * -2; turnAmount = turnAmount * 2; } if (aiTimer >= 10) { aiTimer = 0; if (aState == "attacking") { gotoAndStop(2); if (Target != undefined) { var _local3 = Target._x - _x; var _local5 = Target._y - _y; } var _local4 = (Math.atan2(_local5, _local3) * 180) / Math.PI; desiredAngle = _local4; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.08; if (bCanFire) { if (Math.abs(_rotation - desiredAngle) < 3) { bCanFire = false; fireTimer = setInterval(fireTime, 2000, this); fire(); } } } else if (aState == "returning") { gotoAndStop(1); var _local3 = (baseX + _root.game.formX) - _x; var _local5 = baseY - _y; var _local4 = (Math.atan2(_local5, _local3) * 180) / Math.PI; desiredAngle = _local4; turnAmount = _root.game.closestAngle(_rotation, desiredAngle) * 0.06; } } } else { _alpha = _alpha + 2; } } } function fire() { _root.game.sndCTRL.shot2.start(); var _local3 = _parent.attachMovie("ePulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x + (dirx * 3), _y:_y + (diry * 3)}); _local3._rotation = _rotation; _local3.dirx = dirx * 2; _local3.diry = diry * 2; } function getNewTarget() { if (_root.game.levelEnemies > 5) { Target = _root.game.getEnemyTarget(this); } else { Target = _root.game.getPlayerTarget(this); } } function aiTick(actor) { clearInterval(actor, aiTicker); if (_root.game.levelEnemies > 5) { if (actor.aState == "attacking") { actor.aState = "returning"; actor.aiTicker = actor.setInterval(aiTick, 4000, actor); } else { if (Math.random() > 0.9) { actor.aState = "attacking"; } actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } } else { actor.aState = "attacking"; actor.getNewTarget(); actor.aiTicker = actor.setInterval(aiTick, 3000, actor); } } function fireTime(actor) { actor.bCanFire = true; clearInterval(actor.fireTimer); } var health = 25; var radius = 10; var aiTimer = 60; var desiredAngle = 0; var turnAmount = 0; var bAttacking = false; var bCanFire = true; var aState = "forming"; var lastImpactTime = 0; var lastImpactAngle = 0; var speed = 2; }
Symbol 353 MovieClip [__Packages.mFlash] Frame 0
class mFlash extends MovieClip { var _xscale, _yscale, _alpha; function mFlash () { super(); } function onEnterFrame() { _xscale = _xscale * 0.95; _yscale = _yscale * 1.3; _alpha = _alpha * 0.8; if (_alpha <= 5) { _root.game.removeMC(this); } } }
Symbol 354 MovieClip [__Packages.projectile] Frame 0
class projectile extends MovieClip { var _x, _y, dirx, diry, gridX, gridY; function projectile () { super(); _root.game.explode(_x, _y, this); } function onEnterFrame() { if (!_root.game.bPaused) { _x = _x + dirx; _y = _y + diry; if ((((_x < 35) || (_x > 465)) || (_y < 35)) || (_y > 465)) { destroy(); } _root.game.getGridRef(this); var _local5 = _root.game.enemys.length; var _local4 = 0; while (_local4 < _local5) { var _local3 = _root.game.enemys[_local4]; if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { if (_root.game.checkCollision(this, _local3)) { hit(_local3); } } } _local4++; } } } function hit(enemy) { if (!bHasHit) { bHasHit = true; enemy.takeHit(power, this); _root.game.setLastHitTime(); destroy(); } } function destroy() { _root.game.hitFX(_x, _y); _root.game.removeMC(this); } var power = 20; var bHasHit = false; var radius = 6; }
Symbol 355 MovieClip [__Packages.playerA] Frame 0
class playerA extends MovieClip { var shieldFX, attachMovie, stop, gotoAndStop, _parent, _rotation, _y, _x, angle, gridX, gridY; function playerA () { super(); shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0, _rotation:-90}); stop(); } function Toggle(num) { if (num < 0) { gotoAndStop(1); } else { gotoAndStop(2); } } function fire() { var _local2 = _parent.attachMovie("pulse", "shot_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x + shotset.x, _y:_y + shotset.y, _rotation:_rotation, _xscale:90 + power, _yscale:90 + power}); _local2.power = power; _local2.dirx = shotset.sx; _local2.diry = shotset.sy; _local2.playerOwner = this; } function Move(dir) { var _local5 = _x - 250; var _local4 = _y - 250; angle = (Math.atan2(_local4, _local5) * 180) / Math.PI; if (_x < 20) { _x = 20; } if (_x > 480) { _x = 480; } if (_y < 20) { _y = 20; } if (_y > 480) { _y = 480; } if ((angle <= 45) && (angle >= -45)) { _rotation = -90; if (dir == "left") { _y = _y + _root.game.speedA; } else { _y = _y - _root.game.speedA; } shotset = {x:-20, y:0, sx:-15, sy:0}; } else if ((angle <= -45) && (angle >= -135)) { _rotation = 180; if (dir == "left") { _x = _x + _root.game.speedA; } else { _x = _x - _root.game.speedA; } shotset = {x:0, y:20, sx:0, sy:15}; } else if ((angle >= 45) && (angle <= 135)) { _rotation = 0; if (dir == "left") { _x = _x - _root.game.speedA; } else { _x = _x + _root.game.speedA; } shotset = {x:0, y:-20, sx:0, sy:-15}; } else { _rotation = 90; if (dir == "left") { _y = _y - _root.game.speedA; } else { _y = _y + _root.game.speedA; } shotset = {x:20, y:0, sx:15, sy:0}; } _root.game.getGridRef(this); } function checkPlayerCollide(xpos, ypos) { var _local3 = _root.game.playerB; var _local4 = false; if (_local3._rotation == _rotation) { if (((gridX - 1) <= _local3.gridX) && ((gridX + 1) >= _local3.gridX)) { if (((gridY - 1) <= _local3.gridY) && ((gridY + 1) >= _local3.gridY)) { var _local6 = _local3._x - xpos; var _local5 = _local3._y - ypos; var _local7 = Math.sqrt((_local6 * _local6) + (_local5 * _local5)); if (_local7 < 20) { _local4 = true; } } } } return(_local4); } function takeHit(amount) { health = health - (amount * 0.5); shieldFX._alpha = 100; if (health <= 0) { destroy(true); } } function destroy() { _root.game.playerB.destroy(); _parent.attachMovie("explo", "part_" + _parent.getNextHighestDepth(), _parent.getNextHighestDepth(), {_x:_x, _y:_y, _xscale:80, _yscale:80}); _root.game.sndCTRL.explode.start(); _root.game.hitFX(_x, _y); _root.game.removeMC(this); } var health = 100; var hStatus = "not needed"; var shotset = {x:0, y:-20, sx:0, sy:-15}; var radius = 12; var power = 10; }
Symbol 356 MovieClip [__Packages.criticalHitFX] Frame 0
class criticalHitFX extends MovieClip { var _alpha, _yscale, _y; function criticalHitFX () { super(); } function onEnterFrame() { _alpha = _alpha * 0.95; _yscale = _yscale + 3; _y = _y - 1; if (_alpha <= 5) { _root.game.removeMC(this); } } }
Symbol 357 MovieClip [__Packages.bsGen] Frame 0
class bsGen extends MovieClip { var shieldFX, attachMovie, _x, _y, _rotation; function bsGen () { super(); _root.game.enemys.push(this); _root.game.levelEnemies = _root.game.levelEnemies + 1; shieldFX = attachMovie("sFX", "sfx", 10, {_x:0, _y:0}); } function takeHit(amount, actor) { var _local4 = getTimer(); var _local3 = (Math.atan2(actor.diry, -actor.dirx) * 180) / Math.PI; if ((_local4 - lastImpactTime) < 800) { if (_local3 != lastImpactAngle) { amount = amount * 2; _root.game.playerScore = _root.game.playerScore + 10; _root.game.criticalHit(_x, _y); } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } } else { shieldFX._rotation = (-_local3) - _rotation; shieldFX._alpha = 100; } _root.game.playerScore = _root.game.playerScore + 10; lastImpactTime = _local4; lastImpactAngle = _local3; health = health - amount; if (health <= 0) { destroy(true); } } function destroy(ind) { if (ind) { _root.game.playerScore = _root.game.playerScore + 100; } _root.game.kill(this); } function onEnterFrame() { _root.game.getGridRef(this); } var health = 300; var radius = 10; var lastImpactTime = 0; var lastImpactAngle = 0; }
Symbol 73 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local3 = __width; var _local2 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local3, oldHeight:_local2}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = mx.core.UIObject(createObject(className.symbolOwner.symbolName, id, depth, initobj)); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.2.127"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }
Symbol 74 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.2.127"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 75 MovieClip [__Packages.Splash] Frame 0
class Splash extends mx.core.UIComponent { var useHandCursor, boundingBox_mc, invalidate; function Splash () { super(); } function init() { super.init(); useHandCursor = false; boundingBox_mc._visible = false; } function createChildren() { size(); } function size() { super.size(); invalidate(); } function draw() { super.draw(); if (_global.isLivePreview) { boundingBox_mc._visible = true; } else { boundingBox_mc._visible = false; } } function getFrameAfterCompletion() { return(frameAfterCompletion); } function setFrameAfterCompletion(frameAfterCompletion) { this.frameAfterCompletion = frameAfterCompletion; } static var symbolName = "Splash"; static var symbolOwner = Splash; var className = "Splash"; var frameAfterCompletion = 0; }
Symbol 97 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }
Symbol 98 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }
Symbol 99 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }
Symbol 100 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }
Symbol 287 MovieClip [__Packages.HiScores] Frame 0
class HiScores extends mx.core.UIComponent { var _visible, g5User, g5UserExists, gameId, levelId, gameCode, lowIsBest, score, msg1, msg2, movEntryScreen, movAutoEntryScreen, movInfoScreen, invalidate, getURL; function HiScores () { super(); _visible = false; } function setDetails(gameId, levelId, gameCode, lowIsBest, score, msg1, msg2) { g5User = flash.external.ExternalInterface.call("getG5User"); g5UserExists = ((g5User == null) ? false : (!isNaN(g5User[0]))); this.gameId = gameId; this.levelId = levelId; this.gameCode = gameCode; this.lowIsBest = lowIsBest; this.score = score; this.msg1 = msg1; this.msg2 = msg2; entryScreen = movEntryScreen; autoEntryScreen = movAutoEntryScreen; infoScreen = movInfoScreen; entryScreen._visible = false; autoEntryScreen._visible = false; infoScreen._visible = false; if (g5UserExists) { showAutoEntryScreen(); } else { showEntryScreen(); } _visible = true; } function createChildren() { size(); } function size() { super.size(); invalidate(); } function secCodeLoad() { var _local2 = new MovieClipLoader(); _local2.loadClip((HS_SERVLET_URL + "?type=genCode&cachebuster=") + new Date().getTime(), entryScreen.movCode); } function back() { entryScreen._visible = true; infoScreen._visible = false; } function viewScore() { if (g5UserExists) { getURL((((((((HI_SCORE_URL + gameCode) + "_hs") + "&userId=") + g5User[0]) + "&levelId=") + levelId) + "&cachebuster=") + new Date().getTime(), "_blank"); } else { getURL((((((((HI_SCORE_URL + gameCode) + "_hs") + "&name=") + entryScreen.txtName.text) + "&levelId=") + levelId) + "&cachebuster=") + new Date().getTime(), "_blank"); } } function showEntryScreen() { entryScreen.txtMsg1.text = msg1; entryScreen.txtMsg2.text = msg2; entryScreen.txtName.text = ""; entryScreen.txtCode.text = ""; entryScreen._visible = true; secCodeLoad(); } function showAutoEntryScreen() { autoEntryScreen.txtMsg1.text = msg1; autoEntryScreen.txtMsg2.text = msg2; autoEntryScreen.txtName.text = g5User[1]; autoEntryScreen._visible = true; } function showInfoMessage(msg, error) { infoScreen.txtInfo.text = msg; infoScreen.btnBack._visible = error; infoScreen.btnView._visible = !error; } function submitScore() { entryScreen._visible = false; autoEntryScreen._visible = false; infoScreen._visible = true; var _local8 = true; if ((!g5UserExists) && (entryScreen.txtName.text.length == 0)) { showInfoMessage("Please enter your name.", true); } else if ((!g5UserExists) && (entryScreen.txtCode.text.length != 5)) { showInfoMessage("Please enter all 5 letters of the security code.", true); } else { showInfoMessage("Submitting hi-score details to the server, please wait.", true); infoScreen.btnBack._visible = false; _local8 = false; } if (!_local8) { var _local4 = "save|"; if (g5UserExists) { _local4 = _local4 + ((((((("----------|-----|" + score) + "|") + gameId) + "|") + levelId) + "|") + g5User[0]); } else { _local4 = _local4 + (((((((((entryScreen.txtName.text + "|") + entryScreen.txtCode.text) + "|") + score) + "|") + gameId) + "|") + levelId) + "|-----"); } var _local5 = ""; var _local3 = 0; var _local2 = 0; while (_local3 < _local4.length) { if (_local2 >= KEY.length) { _local2 = 0; } _local5 = _local5 + String.fromCharCode((_local4.charCodeAt(_local3) ^ KEY.charCodeAt(_local2)) + 1); _local3++; _local2++; } var self = this; var _local6 = new LoadVars(); _local6.ffdata = _local5; _local6.lowIsBest = lowIsBest; _local6.sendAndLoad(HS_SERVLET_URL, _local6, "POST"); _local6.onLoad = function (success) { var _local2 = parseInt(this.res); if (!success) { self.showInfoMessage("A serious problem was encountered with the server, please try again in a few minutes.", true); } else if (_local2 == -1) { self.showInfoMessage("Could not store hi-score details. Click on back, generate a new security code and re-submit.", true); } else if (_local2 == 0) { self.showInfoMessage("Sorry, a better score already exists with that name.", false); } else if (_local2 == 1) { self.showInfoMessage("Congratulations! You made it into the\nhi-score table.", false); } }; } } function enterAnotherName() { g5UserExists = false; autoEntryScreen._visible = false; showEntryScreen(); } static var symbolName = "HiScores"; static var symbolOwner = HiScores; var className = "HiScores"; static var SERVER_URL = "http://www.gimme5games.com"; static var HS_SERVLET_URL = SERVER_URL + "/servlet/hiServlet"; static var HI_SCORE_URL = SERVER_URL + "/index.jsp?id="; var KEY = "rocket"; var entryScreen = null; var autoEntryScreen = null; var infoScreen = null; }
Symbol 85 Button
on (release) { getURL ("http://www.gimme5games.com", "_blank"); }
Symbol 96 MovieClip [Splash] Frame 1
#initclip 56 Object.registerClass("Splash", Splash); #endinitclip
Symbol 96 MovieClip [Splash] Frame 91
_root.gotoAndPlay(this.getFrameAfterCompletion());
Symbol 104 MovieClip [bossShieldGen] Frame 1
#initclip 70 Object.registerClass("bossShieldGen", bsGen); #endinitclip
Symbol 107 MovieClip [crossFX] Frame 1
#initclip 57 Object.registerClass("crossFX", particle); #endinitclip
Symbol 108 MovieClip [ePulse] Frame 1
#initclip 58 Object.registerClass("ePulse", eProjectile); #endinitclip
Symbol 111 MovieClip [explo] Frame 1
#initclip 59 Object.registerClass("explo", explode); #endinitclip
Symbol 142 MovieClip [explosion1] Frame 1
function onEnterFrame() { if (this._currentframe > 50) { _root.game.removeMC(this); } }
Symbol 144 MovieClip [Game] Frame 1
#initclip 60 Object.registerClass("Game", game); #endinitclip
Symbol 157 MovieClip [pipe_part] Frame 1
#initclip 61 Object.registerClass("pipe_part", pipeSection); #endinitclip
Symbol 173 MovieClip [enemy1] Frame 1
#initclip 62 Object.registerClass("enemy1", enemyA); #endinitclip
Symbol 209 MovieClip [Level01] Frame 2
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 3
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 4
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 5
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 6
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 7
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 8
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 9
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 10
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 11
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 12
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 13
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 14
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 15
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 16
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 100) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 17
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 120) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 18
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 19
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 20
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 21
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 22
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 23
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 24
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 25
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 26
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 27
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 28
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 29
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 30
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 31
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; _root.game.cleanLevel(); _root.game.levelEnemies = 0; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 32
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 100) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 33
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 34
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 35
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 36
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 37
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 38
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 39
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 40
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 41
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 42
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 43
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 44
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 45
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 46
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 47
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 48
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 49
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 100) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 50
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 120) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 51
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 52
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 53
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 54
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 55
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 56
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 57
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 58
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 59
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 60
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 61
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 62
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 63
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 64
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; _root.game.cleanLevel(); _root.game.levelEnemies = 0; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 65
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 100) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 66
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 67
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 68
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 69
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 70
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 71
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 72
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 73
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 74
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 75
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 76
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 77
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 78
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 79
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 80
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 81
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 82
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; _root.game.cleanLevel(); _root.game.levelEnemies = 0; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 100) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 83
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 120) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 84
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 85
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 86
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 87
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 88
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 89
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 90
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 91
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 92
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 93
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 94
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 95
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 60) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 96
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 97
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; _root.game.cleanLevel(); _root.game.levelEnemies = 0; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 98
function onEnterFrame() { if (!this.started) { this.lvlText.text = "LEVEL " + _root.game.levelNumber; this.started = true; this.counter = 0; this.counting = false; } this.counter++; if (this.counter >= 100) { _root.game.bInGame = true; this.nextFrame(); } }
Symbol 209 MovieClip [Level01] Frame 99
function onEnterFrame() { if (!this.init) { this.init = true; } }
Symbol 209 MovieClip [Level01] Frame 100
function onEnterFrame() { if (!counting) { _root.game.levelNumber = _root.game.levelNumber + 1; counting = true; this.started = false; this.init = false; timecount = 0; } timecount++; if (timecount >= 60) { this.gotoAndStop(68); } }
Symbol 213 MovieClip [lvlmcCTRL] Frame 1
function onRelease() { if (!this.bMuted) { this.bMuted = true; this.lvlMusic.setVolume(0); this.lvlMusic.stop(); this.lvl2Music.setVolume(0); this.lvl2Music.stop(); } else if (!this.bTotalMute) { this.bTotalMute = true; _root.bMuted = true; } else { this.bMuted = false; _root.bMuted = false; this.bTotalMute = false; this.lvlMusic.stop(); this.lvl2Music.stop(); if ((_root._currentframe < 10) || (_root._currentframe > 14)) { this.lvlMusic.setVolume(100); this.lvlMusic.start(); } else { this.lvl2Music.setVolume(100); this.lvl2Music.start(); } } } function onEnterFrame() { if (!this.bsetup) { this.bsetup = true; this.lvlMusic = new Sound(this); this.lvlMusic.attachSound("bgm2"); this.lvlMusic.start(); this.lvlMusic.onSoundComplete = function () { this.start(); }; this.lvl2Music = new Sound(this); this.lvl2Music.attachSound("bgm1"); this.lvl2Music.onSoundComplete = function () { this.start(); }; } if (this.bTotalMute) { this.gotoAndStop(3); } else if (this.bMuted) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 216 MovieClip [mscCTRL] Frame 1
function onRelease() { if (!this.bMuted) { this.bMuted = true; this.lvlMusic.setVolume(0); this.lvlMusic.stop(); } else { this.bMuted = false; this.lvlMusic.setVolume(100); this.lvlMusic.start(); } } function onEnterFrame() { if (!this.bsetup) { this.bsetup = true; this.lvlMusic = new Sound(this); this.lvlMusic.attachSound("bgm2"); this.lvlMusic.start(); this.lvlMusic.onSoundComplete = function () { this.start(); }; } if (this.bMuted) { this.gotoAndStop(1); } else { this.gotoAndStop(2); } }
Symbol 219 MovieClip [muzzle] Frame 1
#initclip 63 Object.registerClass("muzzle", mFlash); #endinitclip
Symbol 220 MovieClip [part] Frame 1
#initclip 64 Object.registerClass("part", particle); #endinitclip
Symbol 223 MovieClip [pulse] Frame 1
#initclip 65 Object.registerClass("pulse", projectile); #endinitclip
Symbol 230 MovieClip [sFX] Frame 1
function onEnterFrame() { if (this._alpha > 5) { this._alpha = this._alpha * 0.95; } }
Symbol 231 MovieClip [ship] Frame 1
#initclip 66 Object.registerClass("ship", playerA); #endinitclip
Symbol 232 MovieClip [spark] Frame 1
#initclip 67 Object.registerClass("spark", particle); #endinitclip
Symbol 233 MovieClip [spinPulse] Frame 1
#initclip 68 Object.registerClass("spinPulse", eProjectile); #endinitclip
Symbol 235 MovieClip [trail] Frame 15
function onEnterFrame() { _root.game.removeMC(this); }
Symbol 237 MovieClip [x2dam] Frame 1
#initclip 69 Object.registerClass("x2dam", criticalHitFX); #endinitclip
Symbol 263 MovieClip Frame 1
function onEnterFrame() { this.counter.text = _root.game.playerScore; }
Symbol 268 MovieClip Frame 1
function onEnterFrame() { if (_root.game.playerA.health != undefined) { this.hBar._xscale = _root.game.playerA.power; } else { this.hBar._alpha = 0; } }
Symbol 270 MovieClip Frame 1
function onEnterFrame() { if (_root.game.playerA.health != undefined) { if (_root.game.playerA.health > 0) { this.hBar._xscale = _root.game.playerA.health; } else { this.hBar._xscale = 1; this.hBar._alpha = 0; } } else { this.hBar._alpha = 0; } }
Symbol 305 Button
on (release) { _parent.submitScore(); }
Symbol 307 Button
on (release) { _parent.secCodeLoad(); }
Symbol 318 Button
on (release) { _parent.enterAnotherName(); }
Symbol 322 Button
on (release) { _parent.back(); }
Symbol 325 Button
on (release) { _parent.viewScore(); }
Symbol 328 MovieClip [HiScores] Frame 1
#initclip 71 Object.registerClass("HiScores", HiScores); #endinitclip

Library Items

Symbol 1 Sound [spawn]
Symbol 2 Sound [shot1]
Symbol 3 Sound [shot2]
Symbol 4 Sound [blaster]
Symbol 5 Sound [explo1]
Symbol 6 Sound [clicker]
Symbol 7 GraphicUsed by:8
Symbol 8 MovieClipUses:7Used by:12 231
Symbol 9 GraphicUsed by:10 11
Symbol 10 MovieClipUses:9Used by:12 231
Symbol 11 MovieClipUses:9Used by:12 231
Symbol 12 MovieClip [ship2]Uses:8 10 11
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClipUses:13Used by:15 108 233
Symbol 15 MovieClip [ePulse2]Uses:14
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [crabGun]Uses:16
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [bossBubble]Uses:18
Symbol 20 MovieClip [sndctrl]
Symbol 21 GraphicUsed by:22
Symbol 22 MovieClipUses:21Used by:26 28 159 160
Symbol 23 GraphicUsed by:26 28 159 160
Symbol 24 FontUsed by:25 27 44 45 161 162 163 164 165 166 168 169 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 236 260 261 262 265 269 281
Symbol 25 TextUses:24Used by:26 159
Symbol 26 MovieClip [healthPUP]Uses:22 23 25
Symbol 27 TextUses:24Used by:28 160
Symbol 28 MovieClip [powerPUP]Uses:22 23 27
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClip [left_Pincer]Uses:29
Symbol 31 GraphicUsed by:32
Symbol 32 MovieClip [right_Pincer]Uses:31
Symbol 33 GraphicUsed by:38
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:38
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClipUses:36Used by:38
Symbol 38 MovieClip [target]Uses:33 35 37
Symbol 39 GraphicUsed by:40
Symbol 40 MovieClip [marker]Uses:39Used by:43
Symbol 41 GraphicUsed by:43
Symbol 42 GraphicUsed by:43
Symbol 43 MovieClip [crab]Uses:41 40 42Used by:209
Symbol 44 EditableTextUses:24Used by:46
Symbol 45 TextUses:24Used by:46
Symbol 46 MovieClip [bTimer]Uses:44 45Used by:209
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [boss1]Uses:47 48Used by:209
Symbol 50 GraphicUsed by:59
Symbol 51 GraphicUsed by:59
Symbol 52 GraphicUsed by:59
Symbol 53 GraphicUsed by:57
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClipUses:54Used by:57
Symbol 56 GraphicUsed by:57
Symbol 57 MovieClip [beamEFX]Uses:53 55 56Used by:59 238
Symbol 58 GraphicUsed by:59
Symbol 59 MovieClip [enemy4]Uses:50 51 52 57 58Used by:209
Symbol 60 GraphicUsed by:62
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClip [enemy3]Uses:60 61Used by:209
Symbol 63 GraphicUsed by:65
Symbol 64 GraphicUsed by:65
Symbol 65 MovieClipUses:63 64Used by:66
Symbol 66 MovieClip [enemy2]Uses:65Used by:209
Symbol 67 BitmapUsed by:68
Symbol 68 GraphicUses:67Used by:71 239
Symbol 69 BitmapUsed by:70
Symbol 70 GraphicUses:69Used by:71 239
Symbol 71 MovieClip [Pbutton]Uses:68 70Used by:209
Symbol 329 MovieClip [__Packages.ePJ]
Symbol 330 MovieClip [__Packages.bsGun]
Symbol 331 MovieClip [__Packages.crabBut]
Symbol 332 MovieClip [__Packages.soundCTRL]
Symbol 333 MovieClip [__Packages.healthPU]
Symbol 334 MovieClip [__Packages.powerPU]
Symbol 335 MovieClip [__Packages.crab_pincer]
Symbol 336 MovieClip [__Packages.bonus_target]
Symbol 337 MovieClip [__Packages.pMarker]
Symbol 338 MovieClip [__Packages.crabBoss]
Symbol 339 MovieClip [__Packages.bonusController]
Symbol 340 MovieClip [__Packages.bossEnemyA]
Symbol 341 MovieClip [__Packages.enemyD]
Symbol 342 MovieClip [__Packages.enemyC]
Symbol 343 MovieClip [__Packages.enemyB]
Symbol 344 MovieClip [__Packages.pbutton]
Symbol 345 MovieClip [__Packages.playerB]
Symbol 346 MovieClip [__Packages.MochiAd]
Symbol 347 MovieClip [__Packages.particle]
Symbol 348 MovieClip [__Packages.eProjectile]
Symbol 349 MovieClip [__Packages.explode]
Symbol 350 MovieClip [__Packages.game]
Symbol 351 MovieClip [__Packages.pipeSection]
Symbol 352 MovieClip [__Packages.enemyA]
Symbol 353 MovieClip [__Packages.mFlash]
Symbol 354 MovieClip [__Packages.projectile]
Symbol 355 MovieClip [__Packages.playerA]
Symbol 356 MovieClip [__Packages.criticalHitFX]
Symbol 357 MovieClip [__Packages.bsGen]
Symbol 73 MovieClip [__Packages.mx.core.UIObject]
Symbol 74 MovieClip [__Packages.mx.core.UIComponent]
Symbol 75 MovieClip [__Packages.Splash]
Symbol 97 MovieClip [__Packages.mx.skins.SkinElement]
Symbol 98 MovieClip [__Packages.mx.styles.CSSTextStyles]
Symbol 99 MovieClip [__Packages.mx.styles.StyleManager]
Symbol 100 MovieClip [__Packages.mx.styles.CSSStyleDeclaration]
Symbol 287 MovieClip [__Packages.HiScores]
Symbol 72 GraphicUsed by:Timeline
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:82
Symbol 80 BitmapUsed by:81
Symbol 81 GraphicUses:80Used by:82
Symbol 82 MovieClipUses:76 77 79 81Used by:96
Symbol 83 GraphicUsed by:85
Symbol 84 GraphicUsed by:85
Symbol 85 ButtonUses:83 84Used by:96
Symbol 86 BitmapUsed by:87
Symbol 87 GraphicUses:86Used by:88
Symbol 88 MovieClipUses:87Used by:96
Symbol 89 GraphicUsed by:92
Symbol 90 BitmapUsed by:91
Symbol 91 GraphicUses:90Used by:92
Symbol 92 MovieClipUses:89 91Used by:96
Symbol 93 Sound [sndSlap]Used by:96
Symbol 94 GraphicUsed by:95
Symbol 95 MovieClipUses:94Used by:96
Symbol 96 MovieClip [Splash]Uses:82 85 88 92 93 95Used by:Timeline
Symbol 101 Sound [bgm1]Used by:238
Symbol 102 Sound [bgm2]Used by:238
Symbol 103 GraphicUsed by:104
Symbol 104 MovieClip [bossShieldGen]Uses:103Used by:238
Symbol 105 GraphicUsed by:106 234
Symbol 106 MovieClipUses:105Used by:107 220 232
Symbol 107 MovieClip [crossFX]Uses:106Used by:238
Symbol 108 MovieClip [ePulse]Uses:14Used by:238
Symbol 109 GraphicUsed by:110
Symbol 110 MovieClipUses:109Used by:111
Symbol 111 MovieClip [explo]Uses:110Used by:238
Symbol 112 BitmapUsed by:113
Symbol 113 GraphicUses:112Used by:142
Symbol 114 BitmapUsed by:115
Symbol 115 GraphicUses:114Used by:142
Symbol 116 BitmapUsed by:117
Symbol 117 GraphicUses:116Used by:142
Symbol 118 BitmapUsed by:119
Symbol 119 GraphicUses:118Used by:142
Symbol 120 BitmapUsed by:121
Symbol 121 GraphicUses:120Used by:142
Symbol 122 BitmapUsed by:123
Symbol 123 GraphicUses:122Used by:142
Symbol 124 BitmapUsed by:125
Symbol 125 GraphicUses:124Used by:142
Symbol 126 BitmapUsed by:127
Symbol 127 GraphicUses:126Used by:142
Symbol 128 BitmapUsed by:129
Symbol 129 GraphicUses:128Used by:142
Symbol 130 BitmapUsed by:131
Symbol 131 GraphicUses:130Used by:142
Symbol 132 BitmapUsed by:133
Symbol 133 GraphicUses:132Used by:142
Symbol 134 BitmapUsed by:135
Symbol 135 GraphicUses:134Used by:142
Symbol 136 BitmapUsed by:137
Symbol 137 GraphicUses:136Used by:142
Symbol 138 BitmapUsed by:139
Symbol 139 GraphicUses:138Used by:142
Symbol 140 BitmapUsed by:141
Symbol 141 GraphicUses:140Used by:142
Symbol 142 MovieClip [explosion1]Uses:113 115 117 119 121 123 125 127 129 131 133 135 137 139 141Used by:238
Symbol 143 GraphicUsed by:144
Symbol 144 MovieClip [Game]Uses:143Used by:238
Symbol 145 BitmapUsed by:146
Symbol 146 GraphicUses:145Used by:209  Timeline
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClipUses:147Used by:149
Symbol 149 MovieClipUses:148Used by:209
Symbol 150 GraphicUsed by:157
Symbol 151 BitmapUsed by:152
Symbol 152 GraphicUses:151Used by:157
Symbol 153 BitmapUsed by:154
Symbol 154 GraphicUses:153Used by:157
Symbol 155 BitmapUsed by:156
Symbol 156 GraphicUses:155Used by:157
Symbol 157 MovieClip [pipe_part]Uses:150 152 154 156Used by:209 238
Symbol 158 GraphicUsed by:209
Symbol 159 MovieClipUses:22 23 25Used by:167
Symbol 160 MovieClipUses:22 23 27Used by:167
Symbol 161 TextUses:24Used by:167
Symbol 162 TextUses:24Used by:167
Symbol 163 TextUses:24Used by:167
Symbol 164 TextUses:24Used by:167
Symbol 165 TextUses:24Used by:167
Symbol 166 TextUses:24Used by:167
Symbol 167 MovieClipUses:159 160 161 162 163 164 165 166Used by:209
Symbol 168 TextUses:24Used by:209
Symbol 169 EditableTextUses:24Used by:209
Symbol 170 GraphicUsed by:172
Symbol 171 GraphicUsed by:172
Symbol 172 MovieClipUses:170 171Used by:173
Symbol 173 MovieClip [enemy1]Uses:172Used by:209
Symbol 174 TextUses:24Used by:209
Symbol 175 EditableTextUses:24Used by:209
Symbol 176 EditableTextUses:24Used by:209
Symbol 177 EditableTextUses:24Used by:209
Symbol 178 EditableTextUses:24Used by:209
Symbol 179 TextUses:24Used by:209
Symbol 180 TextUses:24Used by:209
Symbol 181 EditableTextUses:24Used by:209
Symbol 182 EditableTextUses:24Used by:209
Symbol 183 EditableTextUses:24Used by:209
Symbol 184 EditableTextUses:24Used by:209
Symbol 185 EditableTextUses:24Used by:209
Symbol 186 EditableTextUses:24Used by:209
Symbol 187 EditableTextUses:24Used by:209
Symbol 188 EditableTextUses:24Used by:209
Symbol 189 EditableTextUses:24Used by:209
Symbol 190 EditableTextUses:24Used by:209
Symbol 191 EditableTextUses:24Used by:209
Symbol 192 EditableTextUses:24Used by:209
Symbol 193 EditableTextUses:24Used by:209
Symbol 194 EditableTextUses:24Used by:209
Symbol 195 EditableTextUses:24Used by:209
Symbol 196 EditableTextUses:24Used by:209
Symbol 197 EditableTextUses:24Used by:209
Symbol 198 EditableTextUses:24Used by:209
Symbol 199 EditableTextUses:24Used by:209
Symbol 200 EditableTextUses:24Used by:209
Symbol 201 EditableTextUses:24Used by:209
Symbol 202 EditableTextUses:24Used by:209
Symbol 203 EditableTextUses:24Used by:209
Symbol 204 EditableTextUses:24Used by:209
Symbol 205 EditableTextUses:24Used by:209
Symbol 206 EditableTextUses:24Used by:209
Symbol 207 EditableTextUses:24Used by:209
Symbol 208 EditableTextUses:24Used by:209
Symbol 209 MovieClip [Level01]Uses:146 149 157 158 167 71 168 169 173 66 62 174 175 176 177 59 178 49 179 180 181 46 182 183 184 185 43 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208Used by:238
Symbol 210 GraphicUsed by:213
Symbol 211 GraphicUsed by:213
Symbol 212 GraphicUsed by:213
Symbol 213 MovieClip [lvlmcCTRL]Uses:210 211 212Used by:238  Timeline
Symbol 214 GraphicUsed by:216
Symbol 215 GraphicUsed by:216
Symbol 216 MovieClip [mscCTRL]Uses:214 215Used by:238
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClipUses:217Used by:219
Symbol 219 MovieClip [muzzle]Uses:218Used by:238
Symbol 220 MovieClip [part]Uses:106Used by:238
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:223
Symbol 223 MovieClip [pulse]Uses:222Used by:238
Symbol 224 BitmapUsed by:225
Symbol 225 GraphicUses:224Used by:226
Symbol 226 MovieClipUses:225Used by:227
Symbol 227 MovieClip [scanlines]Uses:226Used by:238  Timeline
Symbol 228 GraphicUsed by:229
Symbol 229 MovieClipUses:228Used by:230
Symbol 230 MovieClip [sFX]Uses:229Used by:238
Symbol 231 MovieClip [ship]Uses:8 10 11Used by:238
Symbol 232 MovieClip [spark]Uses:106Used by:238
Symbol 233 MovieClip [spinPulse]Uses:14Used by:238
Symbol 234 MovieClipUses:105Used by:235
Symbol 235 MovieClip [trail]Uses:234Used by:238
Symbol 236 TextUses:24Used by:237
Symbol 237 MovieClip [x2dam]Uses:236Used by:238
Symbol 238 MovieClipUses:57 101 102 104 107 108 111 142 144 209 213 216 219 220 157 223 227 230 231 232 233 235 237Used by:Timeline
Symbol 239 MovieClipUses:68 70Used by:Timeline
Symbol 240 BitmapUsed by:241
Symbol 241 GraphicUses:240Used by:242
Symbol 242 MovieClipUses:241Used by:243
Symbol 243 MovieClipUses:242Used by:Timeline
Symbol 244 BitmapUsed by:245
Symbol 245 GraphicUses:244Used by:248
Symbol 246 BitmapUsed by:247
Symbol 247 GraphicUses:246Used by:248
Symbol 248 MovieClipUses:245 247Used by:Timeline
Symbol 249 BitmapUsed by:250
Symbol 250 GraphicUses:249Used by:253
Symbol 251 BitmapUsed by:252
Symbol 252 GraphicUses:251Used by:253
Symbol 253 MovieClipUses:250 252Used by:Timeline
Symbol 254 BitmapUsed by:255
Symbol 255 GraphicUses:254Used by:258
Symbol 256 BitmapUsed by:257
Symbol 257 GraphicUses:256Used by:258
Symbol 258 MovieClipUses:255 257Used by:Timeline
Symbol 259 FontUsed by:260
Symbol 260 TextUses:24 259Used by:Timeline
Symbol 261 EditableTextUses:24Used by:263
Symbol 262 TextUses:24Used by:263
Symbol 263 MovieClipUses:261 262Used by:Timeline
Symbol 264 GraphicUsed by:268 270
Symbol 265 TextUses:24Used by:268
Symbol 266 GraphicUsed by:267
Symbol 267 MovieClipUses:266Used by:268 270
Symbol 268 MovieClipUses:264 265 267Used by:Timeline
Symbol 269 TextUses:24Used by:270
Symbol 270 MovieClipUses:264 269 267Used by:Timeline
Symbol 271 BitmapUsed by:272
Symbol 272 GraphicUses:271Used by:273
Symbol 273 ButtonUses:272Used by:Timeline
Symbol 274 BitmapUsed by:275
Symbol 275 GraphicUses:274Used by:276 277
Symbol 276 MovieClipUses:275Used by:277
Symbol 277 MovieClipUses:275 276Used by:Timeline
Symbol 278 BitmapUsed by:279
Symbol 279 GraphicUses:278Used by:280
Symbol 280 MovieClipUses:279Used by:Timeline
Symbol 281 TextUses:24Used by:Timeline
Symbol 282 BitmapUsed by:283
Symbol 283 GraphicUses:282Used by:286
Symbol 284 BitmapUsed by:285
Symbol 285 GraphicUses:284Used by:286
Symbol 286 MovieClipUses:283 285Used by:Timeline
Symbol 288 BitmapUsed by:289
Symbol 289 GraphicUses:288Used by:328
Symbol 290 BitmapUsed by:291
Symbol 291 GraphicUses:290Used by:328
Symbol 292 GraphicUsed by:311
Symbol 293 FontUsed by:294 295 296 297 298 302 304 310 313 315 317 320 321 323 324 326
Symbol 294 TextUses:293Used by:311
Symbol 295 EditableTextUses:293Used by:311 319
Symbol 296 EditableTextUses:293Used by:311 319
Symbol 297 TextUses:293Used by:311
Symbol 298 EditableTextUses:293Used by:311
Symbol 299 GraphicUsed by:305 322 325
Symbol 300 GraphicUsed by:305 322 325
Symbol 301 GraphicUsed by:305 322 325
Symbol 302 TextUses:293Used by:305
Symbol 303 GraphicUsed by:305 322 325
Symbol 304 TextUses:293Used by:305
Symbol 305 ButtonUses:299 300 301 302 303 304Used by:311 319
Symbol 306 GraphicUsed by:307
Symbol 307 ButtonUses:306Used by:311
Symbol 308 GraphicUsed by:311
Symbol 309 MovieClipUsed by:311
Symbol 310 EditableTextUses:293Used by:311 319
Symbol 311 MovieClipUses:292 294 295 296 297 298 305 307 308 309 310Used by:328
Symbol 312 GraphicUsed by:319 327
Symbol 313 TextUses:293Used by:319
Symbol 314 GraphicUsed by:318
Symbol 315 TextUses:293Used by:318
Symbol 316 GraphicUsed by:318
Symbol 317 TextUses:293Used by:318
Symbol 318 ButtonUses:314 315 316 317Used by:319
Symbol 319 MovieClipUses:312 295 296 305 310 313 318Used by:328
Symbol 320 TextUses:293Used by:322
Symbol 321 TextUses:293Used by:322
Symbol 322 ButtonUses:299 300 301 320 303 321Used by:327
Symbol 323 TextUses:293Used by:325
Symbol 324 TextUses:293Used by:325
Symbol 325 ButtonUses:299 300 301 323 303 324Used by:327
Symbol 326 EditableTextUses:293Used by:327
Symbol 327 MovieClipUses:322 325 312 326Used by:328
Symbol 328 MovieClip [HiScores]Uses:289 291 311 319 327Used by:Timeline

Instance Names

"musmute"Frame 7Symbol 213 MovieClip [lvlmcCTRL]
"play_Button"Frame 7Symbol 239 MovieClip
"credits_Button"Frame 7Symbol 248 MovieClip
"score_Button"Frame 7Symbol 253 MovieClip
"playMore_Button"Frame 7Symbol 258 MovieClip
"letsButton"Frame 14Symbol 273 Button
"mmButton"Frame 14Symbol 277 MovieClip
"g5Button"Frame 14Symbol 280 MovieClip
"sButton"Frame 16Symbol 286 MovieClip
"movHiScores"Frame 17Symbol 328 MovieClip [HiScores]
"hilite"Symbol 12 MovieClip [ship2] Frame 1Symbol 10 MovieClip
"right_gun2"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"left_gun2"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"left_gun"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"right_gun"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"rear_point"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"front_point"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"right_pincer"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"left_pincer"Symbol 43 MovieClip [crab] Frame 1Symbol 40 MovieClip [marker]
"count_down"Symbol 46 MovieClip [bTimer] Frame 1Symbol 44 EditableText
"beamFX"Symbol 59 MovieClip [enemy4] Frame 2Symbol 57 MovieClip [beamEFX]
"btnUrl"Symbol 96 MovieClip [Splash] Frame 1Symbol 85 Button
"hand"Symbol 96 MovieClip [Splash] Frame 10Symbol 92 MovieClip
"lvlText"Symbol 209 MovieClip [Level01] Frame 2Symbol 169 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 5Symbol 175 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 8Symbol 176 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 11Symbol 177 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 14Symbol 178 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 17Symbol 181 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 20Symbol 182 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 23Symbol 183 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 26Symbol 184 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 29Symbol 185 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 32Symbol 186 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 35Symbol 187 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 38Symbol 188 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 41Symbol 189 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 44Symbol 190 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 47Symbol 191 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 50Symbol 192 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 53Symbol 193 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 56Symbol 194 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 59Symbol 195 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 62Symbol 196 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 65Symbol 197 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 68Symbol 198 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 71Symbol 199 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 74Symbol 200 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 77Symbol 201 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 80Symbol 202 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 83Symbol 203 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 86Symbol 204 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 89Symbol 205 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 92Symbol 206 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 95Symbol 207 EditableText
"lvlText"Symbol 209 MovieClip [Level01] Frame 98Symbol 208 EditableText
"hilite"Symbol 231 MovieClip [ship] Frame 1Symbol 10 MovieClip
"counter"Symbol 263 MovieClip Frame 1Symbol 261 EditableText
"hBar"Symbol 268 MovieClip Frame 1Symbol 267 MovieClip
"hBar"Symbol 270 MovieClip Frame 1Symbol 267 MovieClip
"txtMsg1"Symbol 311 MovieClip Frame 1Symbol 295 EditableText
"txtName"Symbol 311 MovieClip Frame 1Symbol 296 EditableText
"txtCode"Symbol 311 MovieClip Frame 1Symbol 298 EditableText
"btnSubmit"Symbol 311 MovieClip Frame 1Symbol 305 Button
"btnRefreshCode"Symbol 311 MovieClip Frame 1Symbol 307 Button
"movCode"Symbol 311 MovieClip Frame 1Symbol 309 MovieClip
"txtMsg2"Symbol 311 MovieClip Frame 1Symbol 310 EditableText
"txtMsg1"Symbol 319 MovieClip Frame 1Symbol 295 EditableText
"txtName"Symbol 319 MovieClip Frame 1Symbol 296 EditableText
"btnSubmit"Symbol 319 MovieClip Frame 1Symbol 305 Button
"txtMsg2"Symbol 319 MovieClip Frame 1Symbol 310 EditableText
"btnEnterAnother"Symbol 319 MovieClip Frame 1Symbol 318 Button
"btnBack"Symbol 327 MovieClip Frame 1Symbol 322 Button
"btnView"Symbol 327 MovieClip Frame 1Symbol 325 Button
"txtInfo"Symbol 327 MovieClip Frame 1Symbol 326 EditableText
"movEntryScreen"Symbol 328 MovieClip [HiScores] Frame 1Symbol 311 MovieClip
"movAutoEntryScreen"Symbol 328 MovieClip [HiScores] Frame 1Symbol 319 MovieClip
"movInfoScreen"Symbol 328 MovieClip [HiScores] Frame 1Symbol 327 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 1 as "spawn"
ExportAssets (56)Timeline Frame 1Symbol 2 as "shot1"
ExportAssets (56)Timeline Frame 1Symbol 3 as "shot2"
ExportAssets (56)Timeline Frame 1Symbol 4 as "blaster"
ExportAssets (56)Timeline Frame 1Symbol 5 as "explo1"
ExportAssets (56)Timeline Frame 1Symbol 6 as "clicker"
ExportAssets (56)Timeline Frame 1Symbol 12 as "ship2"
ExportAssets (56)Timeline Frame 1Symbol 15 as "ePulse2"
ExportAssets (56)Timeline Frame 1Symbol 17 as "crabGun"
ExportAssets (56)Timeline Frame 1Symbol 19 as "bossBubble"
ExportAssets (56)Timeline Frame 1Symbol 20 as "sndctrl"
ExportAssets (56)Timeline Frame 1Symbol 26 as "healthPUP"
ExportAssets (56)Timeline Frame 1Symbol 28 as "powerPUP"
ExportAssets (56)Timeline Frame 1Symbol 30 as "left_Pincer"
ExportAssets (56)Timeline Frame 1Symbol 32 as "right_Pincer"
ExportAssets (56)Timeline Frame 1Symbol 38 as "target"
ExportAssets (56)Timeline Frame 1Symbol 40 as "marker"
ExportAssets (56)Timeline Frame 1Symbol 43 as "crab"
ExportAssets (56)Timeline Frame 1Symbol 46 as "bTimer"
ExportAssets (56)Timeline Frame 1Symbol 49 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 57 as "beamEFX"
ExportAssets (56)Timeline Frame 1Symbol 59 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 62 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 66 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 71 as "Pbutton"
ExportAssets (56)Timeline Frame 1Symbol 329 as "__Packages.ePJ"
ExportAssets (56)Timeline Frame 1Symbol 330 as "__Packages.bsGun"
ExportAssets (56)Timeline Frame 1Symbol 331 as "__Packages.crabBut"
ExportAssets (56)Timeline Frame 1Symbol 332 as "__Packages.soundCTRL"
ExportAssets (56)Timeline Frame 1Symbol 333 as "__Packages.healthPU"
ExportAssets (56)Timeline Frame 1Symbol 334 as "__Packages.powerPU"
ExportAssets (56)Timeline Frame 1Symbol 335 as "__Packages.crab_pincer"
ExportAssets (56)Timeline Frame 1Symbol 336 as "__Packages.bonus_target"
ExportAssets (56)Timeline Frame 1Symbol 337 as "__Packages.pMarker"
ExportAssets (56)Timeline Frame 1Symbol 338 as "__Packages.crabBoss"
ExportAssets (56)Timeline Frame 1Symbol 339 as "__Packages.bonusController"
ExportAssets (56)Timeline Frame 1Symbol 340 as "__Packages.bossEnemyA"
ExportAssets (56)Timeline Frame 1Symbol 341 as "__Packages.enemyD"
ExportAssets (56)Timeline Frame 1Symbol 342 as "__Packages.enemyC"
ExportAssets (56)Timeline Frame 1Symbol 343 as "__Packages.enemyB"
ExportAssets (56)Timeline Frame 1Symbol 344 as "__Packages.pbutton"
ExportAssets (56)Timeline Frame 1Symbol 345 as "__Packages.playerB"
ExportAssets (56)Timeline Frame 1Symbol 346 as "__Packages.MochiAd"
ExportAssets (56)Timeline Frame 1Symbol 347 as "__Packages.particle"
ExportAssets (56)Timeline Frame 1Symbol 348 as "__Packages.eProjectile"
ExportAssets (56)Timeline Frame 1Symbol 349 as "__Packages.explode"
ExportAssets (56)Timeline Frame 1Symbol 350 as "__Packages.game"
ExportAssets (56)Timeline Frame 1Symbol 351 as "__Packages.pipeSection"
ExportAssets (56)Timeline Frame 1Symbol 352 as "__Packages.enemyA"
ExportAssets (56)Timeline Frame 1Symbol 353 as "__Packages.mFlash"
ExportAssets (56)Timeline Frame 1Symbol 354 as "__Packages.projectile"
ExportAssets (56)Timeline Frame 1Symbol 355 as "__Packages.playerA"
ExportAssets (56)Timeline Frame 1Symbol 356 as "__Packages.criticalHitFX"
ExportAssets (56)Timeline Frame 1Symbol 357 as "__Packages.bsGen"
ExportAssets (56)Timeline Frame 1Symbol 73 as "__Packages.mx.core.UIObject"
ExportAssets (56)Timeline Frame 1Symbol 74 as "__Packages.mx.core.UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 75 as "__Packages.Splash"
ExportAssets (56)Timeline Frame 1Symbol 97 as "__Packages.mx.skins.SkinElement"
ExportAssets (56)Timeline Frame 1Symbol 98 as "__Packages.mx.styles.CSSTextStyles"
ExportAssets (56)Timeline Frame 1Symbol 99 as "__Packages.mx.styles.StyleManager"
ExportAssets (56)Timeline Frame 1Symbol 100 as "__Packages.mx.styles.CSSStyleDeclaration"
ExportAssets (56)Timeline Frame 1Symbol 287 as "__Packages.HiScores"
ExportAssets (56)Timeline Frame 3Symbol 93 as "sndSlap"
ExportAssets (56)Timeline Frame 3Symbol 96 as "Splash"
ExportAssets (56)Timeline Frame 4Symbol 101 as "bgm1"
ExportAssets (56)Timeline Frame 4Symbol 102 as "bgm2"
ExportAssets (56)Timeline Frame 4Symbol 104 as "bossShieldGen"
ExportAssets (56)Timeline Frame 4Symbol 107 as "crossFX"
ExportAssets (56)Timeline Frame 4Symbol 108 as "ePulse"
ExportAssets (56)Timeline Frame 4Symbol 111 as "explo"
ExportAssets (56)Timeline Frame 4Symbol 142 as "explosion1"
ExportAssets (56)Timeline Frame 4Symbol 144 as "Game"
ExportAssets (56)Timeline Frame 4Symbol 157 as "pipe_part"
ExportAssets (56)Timeline Frame 4Symbol 173 as "enemy1"
ExportAssets (56)Timeline Frame 4Symbol 209 as "Level01"
ExportAssets (56)Timeline Frame 4Symbol 213 as "lvlmcCTRL"
ExportAssets (56)Timeline Frame 4Symbol 216 as "mscCTRL"
ExportAssets (56)Timeline Frame 4Symbol 219 as "muzzle"
ExportAssets (56)Timeline Frame 4Symbol 220 as "part"
ExportAssets (56)Timeline Frame 4Symbol 223 as "pulse"
ExportAssets (56)Timeline Frame 4Symbol 227 as "scanlines"
ExportAssets (56)Timeline Frame 4Symbol 230 as "sFX"
ExportAssets (56)Timeline Frame 4Symbol 231 as "ship"
ExportAssets (56)Timeline Frame 4Symbol 232 as "spark"
ExportAssets (56)Timeline Frame 4Symbol 233 as "spinPulse"
ExportAssets (56)Timeline Frame 4Symbol 235 as "trail"
ExportAssets (56)Timeline Frame 4Symbol 237 as "x2dam"
ExportAssets (56)Timeline Frame 17Symbol 328 as "HiScores"




http://swfchan.com/16/76168/info.shtml
Created: 5/4 -2019 07:07:47 Last modified: 5/4 -2019 07:07:47 Server time: 31/10 -2024 22:50:01