STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229672 |
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This is the info page for Flash #76176 |
THIS FLASH GAME/MOVIE IS STOLEN! |
It was originally done by BadFurDay, and STOLEN by a filthy website... yes, you are right now browsing a website that steals flash games/movies! Copyrights are not jokes... |
If you are the webmaster of that website, why don't you simply email me to leuphorie@gmail.com and ask me for the right to use it? Either do it or remove it... |
BadFurDay's Monster Arcade |
A Game by BadFurDay |
Coding, graphisms, ideas... By BadFurDay |
Songs used: - Right Here Right Now by Fatboy Slim - Midlife Crisis by Faith No More - A Crimson Rose from Katamari Damacy - High Life by Daft Punk |
Low Worst graphisms, best performance |
Medium Average graphisms and performances |
High Good graphisms, low performances |
Best Best graphisms, worst performances |
WARNING: Clicking on this cube will TOTALLY DELETE your current progression! |
Help |
The basics: - BadFurDay's Monster Arcade features 10 games, some of which have to be unlocked, and 8 unlockeable bonuses - When you play a game, you can win "stars". There are 10 stars to be won per game (that makes 100 stars in total) - If you want to completely finish it, you'll have to win all of the 100 stars, which will unlock the final bonus |
Features: - Oh no, you suddenly have an urge to quit! Don't worry: your progress is automatically saved on your computer! - Man! That music sucks! No problem, there are 4 musics for you to choose from, and you can stop the musics if you want - Done! I've finished the game! If you want to restart it, you can reset your save file in the game settings menu - This is laggy! It's way too slow! Don't panic, you can lower the graphic quality of the game in the settings menu |
How to play: - Each of the 10 games have different instructions. Instead of gathering them here, each game contains a tutorial - Once you have won a few stars, visit the "games" or "bonuses" menu to see if you have unlocked anything new |
The toolbar: - The vertical bar which is located on the right of your screen allows you to quickly navigate through the Arcade - The "M" button allows you to go back to the menu anytime - Same for: "G" for games, "B" for bonuses, "H" for help, "S" for settings, and "C" for credits - The triangle and the square are play/stop buttons for the music. You can switch songs using the 1/2/3/4 buttons |
Let's go: - The help file is already over! Now set the quality as you prefer it in the "settings" menu and go play the games! |
You need |
more stars |
to unlock |
Click here |
to play |
God's Hand |
Mouse Maze |
Br. Heater |
P. Destr. |
Card Fight |
Crap. Game |
Mus. Quizz |
F Keyboard |
Click But. |
RPS |
GAMES |
Click on an unlocked game to play it |
You have collected |
stars out of 100 |
to see |
Seizure |
Behind TS |
BFD Killer |
Scraps |
Comin soon |
M. Stealer |
Platformer |
The end |
BONUSES |
Click on a bonus to see it |
stars |
Brain Heater |
This game focuses on your thinking skills rather than on your reflexes. Instructions will be given to you as you progress through the game. In order to accumulate stars, you must beat the 10 level sets that are given to you. A level set is a group of 2, 3, or 4 levels. When you beat one, your progress is automatically saved, and you win a star. As you beat level sets, new tiles will be added to the game, and it will get more and more complex. Good luck! |
Stars gathered in Brain Heater: |
First level set: Basic movement |
Use the arrow keys to move around |
This is your character |
This is the level exit, reach it to go to the next level! |
Game over! |
You've won a star! |
That was extremely easy, right? . But don't rejoice too fast! You only have a few more levels to go before the "real" trouble starts! |
Second level set: Easy challenge |
These kill your character. Move on one and you have to restart the whole level set |
Still easy work so far... . Now, the introduction of jumpers will probably make you completely change mind about Brain Heater... your brain is about to implode! |
Third level set: And now for something completely different... |
These make you jump |
You jump 2 tiles in the direction in which you are currently moving |
You can jump over tiles |
Several jumpers can be linked |
Even my grandmother could have went that far... . But she couldn't have went any further... neither can you if you aren't mentally skilled! |
Fourth level set: Let's get it started! |
Now that you have understood the basics of the game, it will get harder. |
If you want to replay the first levels, restart the game, and press the "reset" button in the options. |
I must admit you just proved you're a bit skilled . But I'm not impressed yet! Keep on working! I want steam to come out of your ears! |
Fifth level set: Switching exits |
This is a bad exit, it gives you a game over if you step on it |
These switches transform all bad exits in good exits |
Are you feeling like a champion right now? . You shoudn't! You have only beaten half of Brain Heater, and there has been no real trouble yet... |
Sixth level set: The blue death |
This kills you, exactly like red crosses do. Don't go on them! |
These switch transform blue crosses either in red or green crosses |
That was quite a challenge wasn't it? . Sice you had enough skill, sense of logic, and patience to reach that star, you should normally be able to beat all of Brain Heater! |
Seventh level set: Explosives |
This is dynamite, just step on it to explode it |
The dynamite explodes all 8 nearby tiles. It won't harm your character |
Bang! Dynamite is fun! . Kids, remember, don't do this at home! |
Eighth level set: Almost there! |
Now that you know all tiles, you just have 3 more level sets to do and you'll be done! |
Don't you dare give up now! . Only few people can go that far, be proud to be one of them, and beat that damned brain heater! |
Nineth level set: Appendix |
Nothing new to add, you already know everything! Go on! |
Holy monkey crotch! . Even my best tricks can't beat you! Four final levels, four last chances of me making you give up... will you be clever enough? |
Final level set: Conclusion |
Life goes on... So does the game Beat this to finish Brain Heater |
But not just a common star... . Yes, this is the tenth and last star that you can win by playing Brain Heater! Now it's over... go play other games or watch the bonuses! Have fun! |
You finished this game |
Want to play Brain Heater again? . Sadly, the only way to do it is by completely resetting your save file through the "settings" menu. But this will also reset your progression in all other games: you'd loose all your earned stars! |
Pointless Destruction |
Warning: This game is REALLY pointless. Yes, there is no plot, there are no options, no other actions than repeteadly clicking... Yet, I'm some sort of madman who believes that pointless can mean fun Rules: Click on the word "Attack" when it shows up in one of the bars on the top left of your screen. The longer a bar takes to fill up, the more powerful its attack will be. Beat all 10 opponents to win all 10 stars. |
Stars gathered in Pointless Destruction: |
Attack! |
Good job! |
You have won all 10 stars available in Pointless Destruction |
Go play other games to collect more stars! Good luck! |
Game over! |
Crappiest game ever |
As stupid as it may sound, this is really the crappiest game ever... Rules: Follow the black disk by putting your mouse on it. Every time you catch it, you'll win 1 point but it will also get smaller... On the bottom of the screen, you'll see how much stars you have won, what your next goal is, and how many time you have caught the disk. |
Current score: |
Stars collected (out of 10): |
Next goal: |
Cheater!!!! |
Since mouse mazes have been an unavoidable concept from the oldes games using mice to today, I was somehow forced to add one in my arcade in order to make it seem unexhaustive. . The game is very simple: Move your mouse without hitting any walls, should they be static or moving walls. Each level you beat gives you a star, and there are 10 levels in total. But be careful, if you loose, you restart all 10 levels! |
Mouse Maze |
Stars gathered in Mouse Maze: |
That's it! |
Congratulations for your skill and perseverance! All 10 stars contained in this game have been gathered, now move on to another one! Good luck! |
Press the button |
Finally! A game where no skill is required! 10 free stars for you! Yet, you'll have to be patient... Just click on the button. Every 100 clicks give you a star, therefore you need 1000 clicks to win all 10 stars... |
Current score: |
Stars collected: |
Next goal: |
Follow the keyboard |
Do you have reflexes? This game is going to test whether you have any... and test your nerves too! Symbols with an arrow will randomly appear. Press the corresponding arrow on your keyboard as fast as possible in order to score Every 10 correct reflexes will be awarded with a star. Therefore, 100 correct reflexes in a row are required to win... are you skilled enough? |
Stars collected: |
Stars gathered in NRM Card Fight: |
NRM Card Fight |
What's the NRM?! |
The NRM Online is a free online robot fighting game invented by BadFurDay There is no link between the NRM Online and the NRM Card Fight except the names The basics of the game are that you will fight a card duel versus a computer opponent, using various abilities and attacks |
How to play? |
Both players start the match with 30 HP (health points). If a player's health drops belw 0, he looses the fight Every turn, 3 cards are randomly drawn. Click on your 3 cards to see them, and then click on the card you want to play. Make sure you choose the best one every turn! |
The cards |
Here is what a card looks like: Card back Card front |
Card name |
Effects |
Image |
Card effects |
Here are the most common card effects: - Atk + x = boosts your atk by +x points The more atk you have, the stronger your attacks are! - Def + x = boosts your def by +x points Def allows you to be more resistant to attacks - Heal x = heals x HP. You can't go over the 30HP limit - x damage = deals (x + your atk - opponent def ) damage - Drain x = steals X HP to your opponent There are a few card effects, but they are very rare. I let you discover them by yourself! |
Players |
Both players have individual statis: - HP (health points) - Atk (increases damage dealt) - Def (reduces incoming damage) - Status (normal, paralysed, stunned...) The only way to alter these statistics is by using the various ingame cards |
Luck |
Some cards are more rare than others: - If a card's name is in red, then it's a rare card - Rare cards have way more powerful effects - The more powerful a card is, the more rare it is, and the less chances you have to draw it As you might have already guessed, this game relies a lot on chance, even though your choice of cards can alter heavily on the game |
Stars |
Here is how to win stars in the NRM Card Fight: - Beat the n00b AI to win 1 star - Beat the easy AI to win 2 stars - Beat the normal AI to win 3 stars - Beat the hard AI to win 4 stars Now, it's time to play! Good luck, and have fun! |
Choose the AI's difficulty |
Noob (1 star) |
Normal (3 stars) |
Easy (2 stars) |
Insane (4 stars) |
Player 1 (human) |
Player 2 (AI) |
HP: |
Atk: |
Def: |
Status: |
HP: |
Status: |
Nom de la carte |
Effet 1 |
Effet 3 |
Effet 2 |
Sharp |
Atk +1 |
Def +1 |
AutoHit |
Atk +2 |
Flash |
Def +2 |
Charge |
Heal |
Soins 5 |
Heal2 |
Heal 10 |
Grenade |
4 damage |
Jumpkick |
7 damage |
Rockets |
10 damage |
Leech |
Drain 3 |
Friend |
Heal 15 |
Love |
Heal 20 |
Transfer |
Drain 1 |
You've beaten the AI! If it's the first time you beat it at this difficulty level, then you won (a) star(s)! |
You lost! Better luck next time... Don't give up! |
Draw game! Since there is no true winner, you weren't accorded a star... try again and beat the AI this time! Good luck! |
Pointless Drunk Platformer |
It's pointless, the character looks like a drunk stickman, and it's a platformer... the title does not lie! Take a ride in the land of platforms, a land where graphisms are crappy and where scripts are rigged... Move your character around with the arrow keys. Yes it's ugly and buggy... but on purpose! |
Freedom at last! :P |
Seizure |
WARNING: If you are epileptic, have sensitive eyes, or anything similar, please don't watch this! |
Note: Yes, this is crap which was done in 2 minutes. But what else would you expect for so few stars? |
Stars gathered in God's Hand: |
God's Hand |
Chapter 1: Introduction to the game |
The God's Hand you're playing here is really a remake of God's Hand MoF (Mouse on Fire), which means that it is the third God's Hand game ever realeased (all are done by BadFurDay, of course!) During the game, you will be an olympian God who has to repel hordes of angry people trying to destroy Mount Olympus. Of course, being a god, you have awesome special powers. For example, Zeus can throw lightning at invaders, while Aphrodite will rather use a flowery spikey whip. |
Chapter 2: How to play and what can you win? |
The game plays very stupidly. Click on ennemies as much and as fast as you can until they die. Whenever they reach the right end of the screen, you loose lives, depending on the ennemies destructive power. If you are good enough to finish the game in any difficulty mode, you will win stars. 1 star for noob mode, 2 stars for easy mode, 3 stars for hard mode, and 4 stars for hard mode. As in all other games, this sums up to a total of 10 stars. You can see anytime how many stars you have acquired on the top right corner. |
Chapter 3: Of Gods and cursors |
When the game starts, you will have to choose a God. Each God has unique statistics, which are Damage (the amount of damage they deal per click), Lives (the number of lives they start with), Area of Effect (allows you to hit more ennemies with a single click), and Rejuvenation (heals lives between levels), and a different cursor. Except Hermes, who has a very accurate cursor, all gods have a cursor which is hard to control (it's the counterweight to the other bonuses they have). But all cursors are easy to use once you understand that the glowing red spot on one side of your cursor is your real aim! |
Chapter 4: Ennemies, bosses, and conclusion |
Your ennemies will also have special statistics: Health: The number of damage you must deal to them before they die Damage: The number of lives you loose if they reach the right side Speed: The speed at which the ennemy travels across the screen Every 5 level is a Boss Level, which means that you will be confronted to a very big, strong, and slow monster. Bosses make you loose a lot of lives if you let them through, so you'd better be careful! Now, you are ready to play the game itself. Good luck, and have fun! |
GAME OVER! |
Try again... better luck next time! |
Please select your game difficulty level |
Noob (+3 damage, +40 lives) [1 star] |
Easy (+1 damage, +20 lives) [2 stars] |
Normal (non-modified stats) [3 stars] |
Hard (-2 damage, -25 lives) [4 stars] |
Please select your God |
Zeus (Average: 10 damage, 100 lives, no special bonus) |
Ares (Offensive: 14 damage, 50 lives, no special bonus) |
Aphrodite (Defensive: 6 damage, 150 lives, rejuvenation of 3 lives) |
Hermes (Accurate: 8 damage, 120 lives, very accurate cursor) |
Hephaistos (Powerful: 12 damage, 70 lives, small area of effect) |
Level 1: Citizen - Health: 1 - Damage: 1 - Speed: Very slow |
Side view: |
View from above: |
Hint: This is the first level. Simply click once on your ennemies! |
Note: Once you'll have killed all ennemies, you'll have to wait a few seconds for the level to end! |
Lives: |
Level 2: Peasant - Health: 15 - Damage: 1 - Speed: Slow |
Hint: Peasants may take several clicks to kill depending on which God you are |
Level 3: Fanatic - Health: 30 - Damage: 2 - Speed: Average |
Side view: |
View from above: |
Hint: Fanatics make 2 damage: You lose 2 lives if you let one through! |
Level 4: Warrior - Health: 50 - Damage: 3 - Speed: Average |
Hint: If you think this level is hard, then you won't go far... |
Level 5: Giant - Health: 500 - Damage: 10 - Speed: Tortoise |
Hint: This is the first boss! He's quite easy, but he's not alone! |
BONUS!! Choose a bonus before you start the next level: |
Repair: +30 lives |
AoE: Increased area of effect |
Power: +3 damage |
Heal: +5 rejuvenation |
Level 6: Automated Chariot - Health: 50 - Damage: 4 - Speed: Fast |
Hint: You killed most of the troops, now they are sending you their chariots! |
Level 7: Ram - Health: 30 - Damage: 10 - Speed: Express |
Hint: Rams are fast and painful, make them your primary target! |
Level 8: Tank - Health: 300 - Damage: 6 - Speed: Slow |
Hint: FUN FACT: God's Hand is "almost" historically accurate! |
Level 9: Mobile Suit - Health: 150 - Damage: 5 - Speed: Fast |
Hint: REMINDER: This is antiquity. Really. Okay, "almost" antiquity. |
Level 10: Mazinger - Health: 2500 - Damage: 25 - Speed: Elder slug |
Hint: The final level! Beat it and you're done! Good luck! |
GOOD JOB! You finished the game |
You may have won stars depending on your difficulty level. You can win stars only once for each difficulty level, so try another one if you haven't beaten them all yet! |
Rock Paper Scissors |
You know the rules... I hope... Paper > Rock Scissors > Paper Rock > Scissors Beat your opponent 10 times to win the 10 stars. Sounds hard? Don't worry, you have been allowed (only) 5 lives! |
Lives left: |
Computer's turn! |
Coming Soon |
Just a quick list of projects I'm working on: - Brain Heater 2: I plan on making it way bigger, with more tiles, and a level editor - Brain Heater RPG: I also thought about mixing Brain Heater and a zelda-like RPG - Full NRM Card Fight: A big game out of it would be better than the current version - Some tests: Testing is the best way to find out if something works. So I'll do a megaman-battle-network-like combat engine, a very original platformer [can't really describe it], and some wierd RPG engine |
Behind the Scenes |
This game took me: - 4 weeks of intensive coding/drawing - 5624 frames and 412 library items - 310 MB of free space for the .fla file Things that have changed during the making: - Rock Paper Scissors and Musical Quizz were not originally planned, they were added last - God's Hand was meant to have only one difficuly mode, I couldn't resist making 4 instead - I doubled the length of Pointless Destruction |
You beat the game! |
Nope, you don't get a super customized "The end" screen, or a hyper mega cool bonus. Just that boring text. Oh how you hate me right now... Mwaahahaha!! [evil laughter] Oh yeah, btw, CONGRATULATIONS! |
Musical Quizz |
Rules: - Answer to all of the 10 questions - Each correct answer gives you a star - Don't forget to turn up the sound! |
Click here to play: |
1 - Who made this song? |
Daft Punk |
The Globe-Trotters |
Techno Burrito |
We are the World |
2 - What's the name of this song? |
Can't Touch Piss |
Can't Touch This |
Can't Trash This |
Can't Push This |
3 - What's this song? |
Circus March |
Entry of the Gladiators |
Super Mario Megadash |
Benny Hill Theme |
4 - Who sings this song? |
Gorillaz |
Papy Tchooz |
Depeche Mode |
Blue Man Group |
5 - From which game is this song? |
Warcraft 2 |
Warcraft 1 |
Warcraft 3 |
Warcraft 4 |
6 - Who made this song? |
Rock'N'Rawl |
The Technocrats |
ParagonX9 |
Jesus2005 |
7 - Who made this song? |
The Royal Rumblers |
The Rockstoppers |
Metallica |
Apollo 440 |
8 - Who made this song? |
The darkness |
Y.M.C.A. |
Gaylords |
Electric Six |
9 - What's the name of this song? |
Minute Mutter Telly |
Penis Buttock Zombie |
Peanut Butter Jelly |
Pee My Upper Belly |
10 - Where does this come from? |
Starcraft |
Diablo 2 |
Correct answers: |
Wrong answers: |
Total stars collected in this game: |
ActionScript [AS1/AS2]
Frame 1chargement = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); pourcentagechargement.text = ("Only " + chargement) + "% loaded... wait!"; var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; this_url = _root._url; allowed_urls = new Array("gamecodecity.com", "ic1.deviantart.com", "uploads.ungrounded.net", "uploads.newgrounds.com", "nobleme.com"); this_url = this_url.substr(7, this_url.length); this_url = this_url.substr(0, this_url.indexOf("/")); var found_good_url = 0; if (_root._url.substr(0, 7) == "file://") { found_good_url = 1; } var i = 0; while (i < allowed_urls.length) { if (this_url == allowed_urls[i]) { found_good_url = 1; break; } i++; } if (found_good_url == 0) { gotoAndStop ("stolen"); } play();Frame 2if (chargement == 100) { gotoAndStop ("init"); } else { gotoAndPlay (1); }Frame 3stop();Frame 4var savefile = SharedObject.getLocal("BFDma"); if (savefile.data.qualite == undefined) { _global.qualite = "High"; } else { _global.qualite = savefile.data.qualite; } _quality = _global.qualite; _global.nowplaying = "song1"; _root.music.gotoAndPlay("song1"); var nostarsa = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.nostars = nostarsa; if (savefile.data.stars == undefined) { _global.stars = _global.nostars; } else { _global.stars = savefile.data.stars; } _global.totalstars = 0; var i = 0; while (i <= 101) { if (_global.stars[i] == 1) { _global.totalstars++; } i++; }Frame 10_global.totalstars = 0; var i = 0; while (i <= 100) { if (_global.stars[i] == 1) { _global.totalstars++; } i++; } if (_global.totalstars < 10) { youhave.text = "0" + _global.totalstars; } else { youhave.text = _global.totalstars; }Frame 11_global.totalstars = 0; var i = 0; while (i <= 100) { if (_global.stars[i] == 1) { _global.totalstars++; } i++; } if (_global.totalstars < 10) { youhave.text = "0" + _global.totalstars; } else { youhave.text = _global.totalstars; }Frame 12_global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Instance of Symbol 255 MovieClip in Frame 14on (release) { g = 20; i = 21; while (i <= 30) { if (_global.stars[i] == 1) { g = i; } i++; } g = g - 20; _root.gotoAndStop("BH_" + g); }Frame 15_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 15on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 16_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 17_global.stars[21] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 19_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 1, 1, 0, 0, 0, 0, 1, 1, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 19on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 20_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 21_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 1, 0, 0, 0, 0, 0, 0, 1, 3, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 22_global.stars[22] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 24_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 0, 0, 1, 3, 2, 0, 1, 1, 1, 1, 1, 2, 1, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 24on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 25_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 2, 0, 2, 0, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 2, 1, 2, 0, 2, 0, 0, 2, 0, 2, 1, 0, 3, 0, 0, 2); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 26_global.stars[23] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 28_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 1, 2, 0, 2, 2, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 2, 0, 2, 0, 1, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 1, 0, 1, 2, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 2, 0, 0, 1, 0, 1, 1, 0, 0, 2, 0, 1, 2, 1, 0, 0, 1, 0, 0, 0, 1, 2, 0, 2, 1, 0, 1, 3); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 28on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 29_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 2, 2, 1, 2, 1, 1, 2, 1, 1, 0, 1, 2, 0, 0, 1, 0, 1, 0, 2, 1, 2, 2, 1, 0, 0, 2, 0, 2, 0, 2, 0, 0, 1, 1, 1, 0, 2, 0, 2, 0, 2, 2, 0, 0, 3, 1, 0, 1, 0, 2, 0, 1, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 1, 1, 1, 1, 1, 0, 2, 1, 0, 0, 0, 1, 2, 2, 0, 2, 0, 0, 1, 2, 0, 1, 0, 0, 1, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 30_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 2, 1, 0, 2, 2, 0, 0, 0, 0, 2, 1, 1, 1, 0, 1, 1, 1, 0, 2, 1, 0, 2, 0, 2, 2, 0, 0, 2, 0, 0, 1, 1, 2, 0, 0, 2, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 0, 1, 0, 2, 0, 1, 0, 0, 2, 2, 1, 0, 1, 2, 0, 0, 2, 1, 0, 1, 0, 2, 0, 2, 2, 2, 0, 1, 1, 2, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 3, 2, 1); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 31_global.stars[24] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 33_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 4, 0, 0, 2, 4, 0, 2, 0, 4, 4, 4, 4, 2, 4, 0, 2, 4, 0, 2, 0, 2, 0, 4, 2, 0, 4, 2, 2, 0, 2, 0, 4, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 2, 2, 0, 4, 2, 2, 2, 0, 2, 4, 0, 4, 4, 0, 4, 4, 4, 0, 2, 0, 4, 0, 0, 4, 0, 2, 4, 0, 2, 0, 0, 4, 2, 0, 2, 2, 4, 4, 4, 0, 0, 2, 0, 0, 4, 0, 5, 0, 0, 4, 2, 0, 4, 2, 0, 4); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 33on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 34_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 2, 0, 2, 0, 2, 1, 0, 2, 0, 2, 0, 2, 5, 2, 0, 1, 2, 1, 1, 0, 2, 2, 0, 2, 0, 0, 1, 0, 2, 1, 0, 1, 0, 0, 2, 1, 2, 2, 0, 0, 1, 0, 1, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 2, 2, 0, 2, 0, 0, 0, 0, 1, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 4, 1, 0, 2, 1, 0, 2, 0, 2, 1, 0, 0, 1, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 35_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 1, 2, 2, 1, 2, 2, 4, 0, 0, 1, 0, 5, 2, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 2, 0, 2, 0, 1, 2, 2, 0, 2, 0, 2, 2, 1, 0, 0, 0, 0, 1, 1, 0, 2, 0, 0, 1, 0, 2, 0, 1, 0, 1, 2, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 2, 0, 2, 0, 2, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 36_global.stars[25] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 38_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 8, 8, 8, 8, 8, 6, 8, 8, 0, 1, 1, 1, 1, 1, 1, 1, 1, 8, 0, 6, 4, 6, 6, 0, 1, 0, 1, 6, 0, 0, 6, 0, 0, 0, 1, 0, 1, 6, 0, 0, 1, 6, 1, 0, 1, 1, 1, 8, 0, 1, 0, 0, 0, 1, 1, 8, 8, 8, 0, 0, 0, 1, 0, 6, 1, 6, 0, 0, 0, 0, 1, 0, 6, 0, 1, 6, 0, 8, 8, 5, 0, 1, 6, 0, 1, 8, 0, 0, 7); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 38on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 39_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 2, 1, 6, 0, 0, 6, 8, 8, 2, 2, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 2, 8, 2, 1, 0, 2, 0, 1, 0, 8, 0, 0, 0, 1, 0, 1, 0, 0, 1, 2, 0, 0, 2, 0, 2, 5, 1, 0, 0, 0, 2, 1, 7, 1, 0, 2, 0, 1, 1, 2, 0, 0, 1, 0, 8, 1, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 2, 0, 1, 0, 1, 0, 8, 0, 4, 0, 2, 0, 2, 1, 0, 6, 1, 0, 6); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 40_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 6, 8, 8, 8, 6, 6, 6, 8, 2, 0, 2, 2, 2, 2, 2, 2, 7, 2, 0, 8, 6, 0, 6, 0, 6, 6, 8, 0, 2, 0, 6, 6, 0, 6, 0, 6, 0, 8, 2, 8, 6, 0, 6, 0, 6, 6, 0, 0, 2, 4, 0, 8, 5, 6, 6, 0, 8, 0, 2, 0, 6, 0, 6, 0, 6, 8, 0, 0, 2, 0, 6, 0, 6, 0, 6, 0, 0, 0, 2, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 41_global.stars[26] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 43_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 9, 7, 8, 0, 8, 8, 0, 8, 0, 2, 0, 0, 8, 0, 0, 9, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 6, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 9, 8, 0, 8, 0, 0, 0, 0, 0, 0, 5, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 43on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 44_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 9, 9, 5, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 4); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 45_global.stars[27] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 47_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 1, 0, 2, 1, 0, 0, 2, 0, 2, 1, 1, 2, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 2, 1, 2, 0, 0, 2, 0, 2, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 2, 1, 0, 2, 0, 0, 0, 2, 0, 1, 0, 0, 2, 0, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 1, 1, 2, 0, 0, 2, 0, 0, 1, 0, 0, 2, 0, 1, 1, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 47on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 48_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 4, 2, 1, 2, 0, 0, 0, 0, 0, 2, 1, 0, 2, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 2, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 49_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 4, 2, 1, 2, 0, 2, 1, 2, 5, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 0, 2, 1, 0, 2, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 1, 2, 0, 2, 1, 1, 0, 2, 1, 0, 1, 1, 2, 0, 0, 1, 2, 0, 2, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 5, 4, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 5, 0, 1, 1, 1, 1, 1, 3, 1, 2, 0, 2, 1, 0, 2, 2, 0, 2, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 50_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 4, 0, 4, 0, 2, 0, 0, 2, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 4, 2, 2, 0, 2, 0, 0, 1, 0, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 0, 2, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0, 1, 2, 0, 0, 1, 2, 0, 2, 2, 2, 5, 1, 2, 0, 1, 0, 0, 4, 0, 2, 1, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 51_global.stars[28] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 53_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 6, 8, 6, 4, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 1, 9, 1, 0, 0, 0, 6, 0, 8, 0, 1, 1, 1, 0, 0, 0, 8, 0, 8, 0, 1, 9, 1, 0, 0, 0, 8, 7, 8, 0, 1, 1, 1, 0, 0, 0, 8, 0, 8, 0, 1, 9, 1, 0, 0, 0, 8, 0, 8, 0, 1, 1, 1, 0, 0, 0, 8, 0, 8, 0, 1, 9, 1, 0, 0, 0, 8, 0, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 8, 0, 1, 5, 1, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 53on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 54_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 9, 9, 6, 5, 8, 6, 0, 0, 0, 0, 9, 2, 1, 2, 8, 0, 0, 0, 0, 9, 2, 1, 1, 8, 0, 6, 8, 8, 0, 1, 1, 1, 0, 8, 0, 8, 0, 8, 2, 1, 2, 0, 0, 1, 0, 8, 0, 8, 6, 1, 0, 2, 1, 0, 1, 2, 0, 2, 0, 0, 2, 1, 0, 1, 0, 6, 0, 0, 2, 0, 2, 0, 2, 0, 4, 0, 0, 8, 0, 0, 0, 1, 1, 0, 0, 6, 8, 0, 2, 4, 1, 5, 0, 1, 6, 0, 0, 6, 7); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 55_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 2, 4, 2, 0, 0, 0, 6, 6, 6, 6, 8, 8, 8, 8, 8, 2, 0, 2, 2, 2, 2, 2, 2, 7, 2, 0, 6, 6, 6, 8, 0, 0, 0, 8, 0, 2, 8, 6, 0, 6, 0, 6, 0, 6, 0, 2, 6, 6, 6, 8, 6, 0, 6, 6, 0, 2, 6, 6, 6, 0, 6, 0, 0, 6, 0, 2, 6, 6, 6, 0, 8, 0, 6, 6, 0, 2, 6, 6, 6, 6, 8, 0, 0, 6, 0, 2, 0, 8, 0, 0, 0, 6, 6, 5, 6, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 56_global.stars[29] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; }Frame 58_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 1, 0, 2, 0, 2, 1, 0, 1, 1, 0, 1, 0, 1, 0, 2, 0, 2, 0, 1, 0, 2, 0, 2, 2, 2, 2, 2, 2, 0, 2, 0, 1, 0, 0, 2, 1, 0, 1, 1, 1, 0, 0, 1, 0, 2, 0, 3, 0, 1, 0, 2, 2, 0, 2, 0, 2, 2, 2, 0, 1, 0, 0, 2, 1, 2, 0, 0, 1, 1, 0, 0, 1, 0, 2, 2, 2, 1, 0, 2, 0, 0, 1, 0, 1, 0, 1, 2, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Instance of Symbol 247 MovieClip "character" in Frame 58on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }Frame 59_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 4, 0, 2, 4, 0, 2, 0, 0, 4, 4, 4, 2, 4, 0, 2, 0, 4, 2, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 4, 2, 0, 4, 4, 0, 4, 4, 0, 2, 4, 4, 4, 0, 2, 0, 2, 2, 4, 4, 0, 0, 4, 0, 2, 0, 2, 0, 0, 0, 4, 0, 2, 4, 0, 4, 0, 4, 4, 0, 4, 0, 2, 0, 2, 2, 2, 4, 0, 2, 4, 4, 4, 0, 4, 0, 0, 2, 0, 0, 2, 4, 0, 4, 0, 4, 5, 4, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 60_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 9, 7, 0, 1, 0, 0, 1, 0, 1, 0, 2, 1, 0, 1, 8, 8, 1, 0, 1, 1, 1, 1, 1, 1, 6, 6, 1, 0, 9, 8, 6, 8, 0, 0, 0, 0, 1, 9, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 4, 8, 6, 8, 8, 8, 9, 9, 9, 9, 9, 0, 8, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 8, 0, 2, 5, 0, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 9, 9, 9); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }Frame 61_global.stars[30] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 62_global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;Frame 63_global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 64_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1);Frame 65_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[31] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 66_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[32] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 67_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[33] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 68_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[34] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 69_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[35] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 70_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[36] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 71_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[37] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 72_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[38] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 73_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[39] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 74_global.stars[40] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 75_global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;Frame 77_root.score.text = 0; _global.CG_stars = 0; var i = 51; while (i <= 60) { if (_global.stars[i] == 1) { _global.CG_stars++; } i++; } _root.stars.text = CG_stars; if (CG_stars < 10) { _root.goal.text = (CG_stars + 1) * 5; } else { _root.goal.text = "End"; } _root.disk._x = random(900) + 100; _root.disk._y = random(350) + 100;Instance of Symbol 535 MovieClip "disk" in Frame 77on (rollOver) { _root.disk._x = random(900) + 100; _root.disk._y = random(350) + 100; _root.disk._xscale = 0.9 * _root.disk._xscale; _root.disk._yscale = 0.9 * _root.disk._yscale; _root.score.text++; if (_root.score.text == 5) { _global.stars[51] = 1; } if (_root.score.text == 10) { _global.stars[52] = 1; } if (_root.score.text == 15) { _global.stars[53] = 1; } if (_root.score.text == 20) { _global.stars[54] = 1; } if (_root.score.text == 25) { _global.stars[55] = 1; } if (_root.score.text == 30) { _global.stars[56] = 1; } if (_root.score.text == 35) { _global.stars[57] = 1; } if (_root.score.text == 40) { _global.stars[58] = 1; } if (_root.score.text == 45) { _global.stars[59] = 1; } if (_root.score.text == 50) { _global.stars[60] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.CG_stars = 0; var i = 51; while (i <= 60) { if (_global.stars[i] == 1) { _global.CG_stars++; } i++; } _root.stars.text = CG_stars; if (CG_stars < 10) { _root.goal.text = (CG_stars + 1) * 5; } else { _root.goal.text = "End"; } }Instance of Symbol 536 MovieClip in Frame 77on (keyPress "<Tab>") { _root.gotoAndStop("CG_cheater"); }Frame 79_global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars; Mouse.show();Instance of Symbol 550 MovieClip in Frame 80onClipEvent (load) { startDrag ("", true); Mouse.hide(); }Frame 81_global.stars[11] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 82_global.stars[12] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 83_global.stars[13] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 84_global.stars[14] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 85_global.stars[15] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 86_global.stars[16] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 87_global.stars[17] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 88_global.stars[18] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 89_global.stars[19] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;Frame 90_global.stars[20] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars; Mouse.show();Frame 92_root.score.text = 0; _global.CB_stars = 0; var i = 81; while (i <= 90) { if (_global.stars[i] == 1) { _global.CB_stars++; } i++; } _root.stars.text = CB_stars; if (CB_stars < 10) { _root.goal.text = (CB_stars + 1) * 100; } else { _root.goal.text = "End"; }Frame 94_root.score.text = 0; _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.reload.gotoAndStop(1);Instance of Symbol 591 MovieClip "key" in Frame 94on (keyPress "<Up>") { if (_global.FK_rand == 0) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _global.FK_rand = 1; _root.key.gotoAndStop(2); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } } on (keyPress "<Right>") { if (_global.FK_rand == 1) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _global.FK_rand = 2; _root.key.gotoAndStop(3); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } } on (keyPress "<Down>") { if (_global.FK_rand == 2) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _global.FK_rand = 3; _root.key.gotoAndStop(4); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } } on (keyPress "<Left>") { if (_global.FK_rand == 3) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _global.FK_rand = 0; _root.key.gotoAndStop(1); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } }Frame 95_global.CF_stars = 0; var i = 41; while (i <= 50) { if (_global.stars[i] == 1) { _global.CF_stars++; } i++; } _root.stars.text = CF_stars; play();Frame 153_global.CF_stars = 0; var i = 41; while (i <= 50) { if (_global.stars[i] == 1) { _global.CF_stars++; } i++; } _root.stars.text = CF_stars; stop();Frame 162canplay = 0; vie1 = 30; vie2 = 30; atk1 = 0; atk2 = 0; def1 = 0; def2 = 0; eta1 = "normal"; eta2 = "normal"; blabla1 = ""; blabla2 = ""; blabla3 = ""; play();Frame 163tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2;Frame 175canplay = 1; stop();Frame 176canplay = 0; tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2;Frame 187tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2; blabla1 = ""; blabla2 = ""; blabla3 = ""; if (_global.CF_d == 1) { var ria = random(16); if (ria == 0) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 3) { blabla1 = "The AI uses Offense"; blabla2 = "Atk +1"; atk2 = atk2 + 1; } if (ria == 4) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 5) { blabla1 = "The AI uses Defense"; blabla2 = "Def +1"; def2 = def2 + 1; } if (ria == 6) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 7) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; def2 = def2 + 2; atk2 = atk2 + 2; } if (ria == 8) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses Punch"; blabla2 = "1 damage"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses Kick"; blabla2 = "3 damage"; var boom = ((3 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Dagger"; blabla2 = "5 damage"; var boom = ((5 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Transfer"; blabla2 = "Drain 1"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } } if (_global.CF_d == 2) { var ria = random(19); if (ria == 0) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 3) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 4) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 5) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 6) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 7) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; def2 = def2 + 2; atk2 = atk2 + 2; } if (ria == 8) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Missile"; blabla2 = "10 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 16) { blabla1 = "The AI uses Leech"; blabla2 = "Drain 3"; var boom = ((3 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 17) { blabla1 = "The AI uses Transfer"; blabla2 = "Drain 1"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 18) { blabla1 = "The AI uses Friend"; blabla2 = "Heal 15"; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } } if (_global.CF_d == 3) { var ria = random(22); if (ria == 0) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 3) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 4) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 5) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 6) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 7) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; def2 = def2 + 2; atk2 = atk2 + 2; } if (ria == 8) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Missile"; blabla2 = "10 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 16) { blabla1 = "The AI uses Leech"; blabla2 = "Drain 3"; var boom = ((3 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 17) { blabla1 = "The AI uses Transfer"; blabla2 = "Drain 1"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 18) { blabla1 = "The AI uses Friend"; blabla2 = "Heal 15"; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } if (ria == 19) { blabla1 = "The AI uses Love"; blabla2 = "Heal 20"; vie2 = vie2 + 20; if (vie2 > 30) { vie2 = 30; } } if (ria == 20) { blabla1 = "The AI uses Rage"; blabla2 = "Atk +2"; blabla3 = "5 damage"; atk2 = atk2 + 2; var boom = ((5 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 21) { blabla1 = "The AI uses Inspire"; blabla2 = "Heal 15"; blabla3 = "5 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } if (ria == 21) { blabla1 = "The AI uses Shield"; blabla2 = "Def +2"; blabla3 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } def2 = def2 + 2; } } if (_global.CF_d == 4) { var ria = random(16); if (ria == 0) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; atk2++; atk2++; def2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Edge"; blabla2 = "Atk +3"; blabla3 = "Def +1"; atk2++; atk2++; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Mirror"; blabla2 = "Atk +1"; blabla3 = "Def +3"; atk2++; def2++; def2++; def2++; } if (ria == 3) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 4) { blabla1 = "The AI uses Rush"; blabla2 = "Atk +3"; atk2 = atk2 + 3; } if (ria == 5) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 6) { blabla1 = "The AI uses Blind"; blabla2 = "Def +3"; def2 = def2 + 3; } if (ria == 7) { blabla1 = "The AI uses Miracle"; blabla2 = "Atk +3"; blabla3 = "Def +3"; def2 = def2 + 3; atk2 = atk2 + 3; } if (ria == 8) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Friend"; blabla2 = "Heal 15"; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Love"; blabla2 = "Heal 20"; vie2 = vie2 + 20; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Missile"; blabla2 = "10 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses Nuke"; blabla2 = "13 damage"; var boom = ((13 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Megadrain"; blabla2 = "Drain 5"; var boom = ((5 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } } tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2; stop();Frame 188if (CF_d == 1) { _global.stars[41] = 1; } if (CF_d == 2) { _global.stars[42] = 1; _global.stars[43] = 1; } if (CF_d == 3) { _global.stars[44] = 1; _global.stars[45] = 1; _global.stars[46] = 1; } if (CF_d == 4) { _global.stars[47] = 1; _global.stars[48] = 1; _global.stars[49] = 1; _global.stars[50] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.CF_stars = 0; var i = 41; while (i <= 50) { if (_global.stars[i] == 1) { _global.CF_stars++; } i++; } _root.stars.text = CF_stars;Instance of Symbol 781 MovieClip in Frame 192onClipEvent (load) { gravity = 10; walkSpeed = 6; maxJump = 4; scale = _xscale; } onClipEvent (enterFrame) { if (Key.isDown(37)) { _xscale = (-scale); _x = (_x - walkSpeed); this.gotoAndStop(2); } if (Key.isDown(39)) { _xscale = scale; _x = (_x + walkSpeed); this.gotoAndStop(2); } if (air == true) { _y = (_y + gravity); state = 3; } if (_root.platforms.hitTest(_x, _y, true)) { air = false; } else { air = true; } if (Key.isDown(38) && (jump == true)) { _y = (_y - jumpSpeed); gotoAndStop (3); } if (air == false) { jump = true; jumpcount = 0; jumpSpeed = 22; } if (Key.isDown(38)) { jumpcount = jumpcount + 1; this.gotoAndStop(3); } if ((jumpcount > maxjump) && (jumpSpeed > -2)) { jumpSpeed = jumpSpeed - 2; } } onClipEvent (keyUp) { this.gotoAndStop(1); walkSpeed = 6; } onClipEvent (enterFrame) { if (this._x >= 850) { this._x = 845; } if (this._x <= 315) { this._x = 320; } }Frame 273Mouse.show(); stop();Frame 276_global.GH_difficulty = "None"; _global.GH_god = "None"; _global.GH_cursor = "default"; _global.GH_lives = 1; _global.GH_damage = 1; _global.GH_rejuv = 0; _global.GH_aoe = 0; _global.GH_stars = 0; var i = 1; while (i <= 10) { if (_global.stars[i] == 1) { _global.GH_stars++; } i++; } _root.stars.text = GH_stars; _root.cursors.gotoAndStop("default"); stop();Instance of Symbol 1013 MovieClip "cursors" in Frame 276onClipEvent (load) { startDrag ("", true); Mouse.hide(); if (_global.GH_cursor == "zeus") { this.gotoAndStop("zeus"); } if (_global.GH_cursor == "ares") { this.gotoAndStop("ares"); } if (_global.GH_cursor == "hephaistos") { this.gotoAndStop("hephaistos"); } if (_global.GH_cursor == "hermes") { this.gotoAndStop("hermes"); } if (_global.GH_cursor == "aphrodite") { this.gotoAndStop("aphrodite"); } }Frame 284if (_global.GH_difficulty == "noob") { _global.GH_lives = _global.GH_lives + 40; _global.GH_damage = _global.GH_damage + 3; } if (_global.GH_difficulty == "easy") { _global.GH_lives = _global.GH_lives + 20; _global.GH_damage = _global.GH_damage + 1; } if (_global.GH_difficulty == "hard") { _global.GH_lives = _global.GH_lives - 25; _global.GH_damage = _global.GH_damage - 2; } _root.nextFrame();Frame 705_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 1113_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 1604_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 2099_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 2714stop();Frame 2715_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 3124_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 3484_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 3949_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 4474_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();Frame 5605if (_global.GH_difficulty == "noob") { _global.stars[1] = 1; } if (_global.GH_difficulty == "easy") { _global.stars[2] = 1; _global.stars[3] = 1; } if (_global.GH_difficulty == "normal") { _global.stars[4] = 1; _global.stars[5] = 1; _global.stars[6] = 1; } if (_global.GH_difficulty == "hard") { _global.stars[7] = 1; _global.stars[8] = 1; _global.stars[9] = 1; _global.stars[10] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.GH_stars = 0; var i = 1; while (i <= 10) { if (_global.stars[i] == 1) { _global.GH_stars++; } i++; } _root.stars.text = GH_stars; stop();Frame 5607_global.RP_wins = 0; _root.score.text = 0; _global.RP_stars = 0; var i = 91; while (i <= 100) { if (_global.stars[i] == 1) { _global.RP_stars++; } i++; } _root.stars.text = RP_stars; _global.RP_lives = 5; _root.lives.text = 5; _root.bla1.text = ""; _root.bla2.text = "Click on one of the three items"; _root.bla3.text = "";Frame 5608var randomcpuplay = random(3); if (randomcpuplay == 0) { _global.RP_computer = "rock"; if (_global.RP_chosen == "rock") { _global.RP_winlose = "Draw game!"; } if (_global.RP_chosen == "paper") { _global.RP_winlose = "You beat the computer!"; _global.RP_wins++; var realwins = (RP_wins + 90); if (realwins > 100) { realwins = 100; } _global.stars[realwins] = 1; } if (_global.RP_chosen == "scissors") { _global.RP_winlose = "The computer wins! You lose a life!"; _global.RP_lives = _global.RP_lives - 1; } } if (randomcpuplay == 1) { _global.RP_computer = "paper"; if (_global.RP_chosen == "paper") { _global.RP_winlose = "Draw game!"; } if (_global.RP_chosen == "scissors") { _global.RP_winlose = "You beat the computer!"; _global.RP_wins++; var realwins = (RP_wins + 90); if (realwins > 100) { realwins = 100; } _global.stars[realwins] = 1; } if (_global.RP_chosen == "rock") { _global.RP_winlose = "The computer wins! You lose a life!"; _global.RP_lives = _global.RP_lives - 1; } } if (randomcpuplay == 2) { _global.RP_computer = "scissors"; if (_global.RP_chosen == "scissors") { _global.RP_winlose = "Draw game!"; } if (_global.RP_chosen == "rock") { _global.RP_winlose = "You beat the computer!"; _global.RP_wins++; var realwins = (RP_wins + 90); if (realwins > 100) { realwins = 100; } _global.stars[realwins] = 1; } if (_global.RP_chosen == "paper") { _global.RP_winlose = "The computer wins! You lose a life!"; _global.RP_lives = _global.RP_lives - 1; } } _root.score.text = _global.RP_wins; _global.RP_stars = 0; var i = 91; while (i <= 100) { if (_global.stars[i] == 1) { _global.RP_stars++; } i++; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _root.stars.text = _global.RP_stars; _root.lives.text = _global.RP_lives; _root.bla1.text = ("The computer omputer plays " + _global.RP_computer) + "."; _root.bla2.text = _global.RP_winlose; _root.bla3.text = "Click on 'Go!' to proceed";Frame 5609_root.score.text = _global.RP_wins; _global.RP_stars = 0; var i = 91; while (i <= 100) { if (_global.stars[i] == 1) { _global.RP_stars++; } i++; } _root.stars.text = _global.RP_stars; _root.lives.text = _global.RP_lives; _root.bla1.text = ""; _root.bla2.text = "Click on one of the three items"; _root.bla3.text = "";Frame 5615_global.MQ_true = 0; _global.MQ_false = 0;Frame 5626_root.correct.text = _global.MQ_true; _root.wrong.text = _global.MQ_false; if (_global.MQ_true >= 1) { _global.stars[71] = 1; } if (_global.MQ_true >= 2) { _global.stars[72] = 1; } if (_global.MQ_true >= 3) { _global.stars[73] = 1; } if (_global.MQ_true >= 4) { _global.stars[74] = 1; } if (_global.MQ_true >= 5) { _global.stars[75] = 1; } if (_global.MQ_true >= 6) { _global.stars[76] = 1; } if (_global.MQ_true >= 7) { _global.stars[77] = 1; } if (_global.MQ_true >= 8) { _global.stars[78] = 1; } if (_global.MQ_true >= 9) { _global.stars[79] = 1; } if (_global.MQ_true >= 10) { _global.stars[80] = 1; } _global.MQ_stars = 0; var i = 71; while (i <= 80) { if (_global.stars[i] == 1) { _global.MQ_stars++; } i++; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _root.stars.text = _global.MQ_stars;Symbol 4 MovieClip Frame 104gotoAndPlay (1);Symbol 17 Buttonon (press) { _root.gotoAndStop("menu"); }Symbol 19 Buttonon (press) { getURL ("http://www.nobleme.com", _blank); }Symbol 21 Buttonon (press) { getURL ("http://noblemeanimations.deviantart.com", _blank); }Symbol 23 Buttonon (press) { getURL ("http://noblemeanimations.deviantart.com", _blank); }Symbol 24 MovieClip Frame 4240gotoAndPlay ("zix1");Symbol 24 MovieClip Frame 7211gotoAndPlay ("zix2");Symbol 24 MovieClip Frame 10436gotoAndPlay ("zix3");Symbol 24 MovieClip Frame 12741gotoAndPlay ("zix4");Symbol 31 Buttonon (release) { _root.gotoAndStop("menu"); Mouse.show(); }Symbol 35 Buttonon (release) { _root.gotoAndStop("games"); Mouse.show(); }Symbol 39 Buttonon (release) { _root.gotoAndStop("bonuses"); Mouse.show(); }Symbol 43 Buttonon (release) { _root.gotoAndStop("settings"); Mouse.show(); }Symbol 47 Buttonon (release) { _root.gotoAndStop("help"); Mouse.show(); }Symbol 51 Buttonon (release) { _root.gotoAndStop("credits"); Mouse.show(); }Symbol 55 Buttonon (release) { stopAllSounds(); _root.musix.stop(); }Symbol 59 Buttonon (release) { _root.musix.play(); }Symbol 63 Buttonon (release) { _root.musix.gotoAndPlay("zix1"); }Symbol 67 Buttonon (release) { _root.musix.gotoAndPlay("zix2"); }Symbol 71 Buttonon (release) { _root.musix.gotoAndPlay("zix3"); }Symbol 75 Buttonon (release) { _root.musix.gotoAndPlay("zix4"); }Symbol 79 Buttonon (release) { _root.gotoAndStop("help"); }Symbol 83 Buttonon (release) { _root.gotoAndStop("settings"); }Symbol 87 Buttonon (release) { _root.gotoAndStop("credits"); }Symbol 91 Buttonon (release) { _root.gotoAndStop("games"); }Symbol 95 Buttonon (release) { _root.gotoAndStop("bonuses"); }Symbol 104 Buttonon (release) { _root.gotoAndStop("menu"); }Symbol 109 Buttonon (release) { _global.qualite = "Low"; _quality = "Low"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "Low"; savefile.flush(); }Symbol 110 Buttonon (release) { _global.qualite = "Medium"; _quality = "Medium"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "Medium"; savefile.flush(); }Symbol 111 Buttonon (release) { _global.qualite = "High"; _quality = "High"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "High"; savefile.flush(); }Symbol 112 Buttonon (release) { _global.qualite = "Best"; _quality = "Best"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "Best"; savefile.flush(); }Symbol 121 Buttonon (release) { _global.qualite = "High"; _quality = "High"; var nostarsa = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.nostars = nostarsa; _global.stars = _global.nostars; _global.totalstars = 0; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "High"; savefile.data.stars = _global.nostars; savefile.flush(); }Symbol 131 Buttonon (release) { _root.gotoAndStop("menu"); }Symbol 132 Buttonon (release) { _root.nextFrame(); }Symbol 136 Buttonon (release) { _root.prevFrame(); }Symbol 150 Buttonon (release) { _root.gotoAndStop("GH"); }Symbol 151 MovieClip Frame 1var required = 0; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 154 Buttonon (release) { _root.gotoAndStop("MM"); }Symbol 155 MovieClip Frame 1var required = 0; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 158 Buttonon (release) { _root.gotoAndStop("BH"); }Symbol 159 MovieClip Frame 1var required = 0; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 162 Buttonon (release) { _root.gotoAndStop("PD"); }Symbol 163 MovieClip Frame 1var required = 1; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 166 Buttonon (release) { _root.gotoAndStop("CF"); }Symbol 167 MovieClip Frame 1var required = 5; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 170 Buttonon (release) { _root.gotoAndStop("CG"); }Symbol 171 MovieClip Frame 1var required = 10; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 174 Buttonon (release) { _root.gotoAndStop("MQ"); }Symbol 175 MovieClip Frame 1var required = 30; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 178 Buttonon (release) { _root.gotoAndStop("FK"); }Symbol 179 MovieClip Frame 1var required = 20; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 182 Buttonon (release) { _root.gotoAndStop("CB"); }Symbol 183 MovieClip Frame 1var required = 40; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 186 Buttonon (release) { _root.gotoAndStop("RP"); }Symbol 187 MovieClip Frame 1var required = 50; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 197 Buttonon (release) { _root.gotoAndStop("SZ"); }Symbol 198 MovieClip Frame 1var required = 5; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 201 Buttonon (release) { _root.gotoAndStop("BS"); }Symbol 202 MovieClip Frame 1var required = 10; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 205 Buttonon (release) { _root.gotoAndStop("BK"); }Symbol 206 MovieClip Frame 1var required = 20; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 209 Buttonon (release) { _root.gotoAndStop("SM"); }Symbol 210 MovieClip Frame 1var required = 35; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 213 Buttonon (release) { _root.gotoAndStop("CS"); }Symbol 214 MovieClip Frame 1var required = 50; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 217 Buttonon (release) { _root.gotoAndStop("MS"); }Symbol 218 MovieClip Frame 1var required = 70; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 221 Buttonon (release) { _root.gotoAndStop("PP"); }Symbol 222 MovieClip Frame 1var required = 90; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 225 Buttonon (release) { _root.gotoAndStop("TE"); }Symbol 226 MovieClip Frame 1var required = 100; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }Symbol 238 Buttonon (release) { g = 20; i = 21; while (i <= 30) { if (_global.stars[i] == 1) { g = i; } i++; } g = g - 20; _root.gotoAndStop("BH_" + g); }Symbol 243 Buttonon (release) { gotoAndStop ("BH_jump"); }Symbol 275 MovieClip Frame 1stop();Symbol 278 Buttonon (release) { _root.nextFrame(); }Symbol 336 MovieClip Frame 65_global.health = _global.health - 5; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 338 MovieClip Frame 240gotoAndPlay (1);Symbol 341 MovieClip Frame 1stop();Symbol 345 Buttonon (press) { _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _root.atk1.play(); }Symbol 346 MovieClip Frame 31stop();Symbol 348 Buttonon (press) { _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _root.atk2.play(); }Symbol 349 MovieClip Frame 61stop();Symbol 351 Buttonon (press) { _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _root.atk3.play(); }Symbol 352 MovieClip Frame 91stop();Symbol 361 MovieClip Frame 1stop();Symbol 361 MovieClip Frame 10_global.ennemy = _global.ennemy - 8; _root.ennemyhealth.gotoAndStop(100 - _global.ennemy); if (_global.ennemy <= 0) { _root.nextFrame(); } gotoAndStop (1);Symbol 373 MovieClip Frame 1stop();Symbol 373 MovieClip Frame 14_global.ennemy = _global.ennemy - 16; _root.ennemyhealth.gotoAndStop(100 - _global.ennemy); if (_global.ennemy <= 0) { _root.nextFrame(); } gotoAndStop (1);Symbol 387 MovieClip Frame 1stop();Symbol 387 MovieClip Frame 15_global.ennemy = _global.ennemy - 24; _root.ennemyhealth.gotoAndStop(100 - _global.ennemy); if (_global.ennemy <= 0) { _root.nextFrame(); } gotoAndStop (1);Symbol 402 MovieClip Frame 59_global.health = _global.health - 8; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 416 MovieClip Frame 45_global.health = _global.health - 6; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 440 MovieClip Frame 81_global.health = _global.health - 9; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 451 MovieClip Frame 34_global.health = _global.health - 4; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 469 MovieClip Frame 58_global.health = _global.health - 7; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 478 MovieClip Frame 10_global.health = _global.health - 1; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 494 MovieClip Frame 65_global.health = _global.health - 7; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 510 MovieClip Frame 99_global.health = _global.health - 11; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 518 MovieClip Frame 72_global.health = _global.health - 8; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);Symbol 523 Buttonon (release) { _root.gotoAndStop("PD"); }Instance of Symbol 544 MovieClip in Symbol 545 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndStop("MM"); } }Instance of Symbol 547 MovieClip in Symbol 548 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.nextFrame(); } }Symbol 553 MovieClip Frame 52gotoAndPlay (1);Instance of Symbol 553 MovieClip in Symbol 554 MovieClip Frame 1onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndStop("MM"); } }Symbol 578 Buttonon (release) { _root.score.text++; if (_root.score.text == 100) { _global.stars[81] = 1; } if (_root.score.text == 200) { _global.stars[82] = 1; } if (_root.score.text == 300) { _global.stars[83] = 1; } if (_root.score.text == 400) { _global.stars[84] = 1; } if (_root.score.text == 500) { _global.stars[85] = 1; } if (_root.score.text == 600) { _global.stars[86] = 1; } if (_root.score.text == 700) { _global.stars[87] = 1; } if (_root.score.text == 800) { _global.stars[88] = 1; } if (_root.score.text == 900) { _global.stars[89] = 1; } if (_root.score.text == 1000) { _global.stars[90] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.CB_stars = 0; var i = 81; while (i <= 90) { if (_global.stars[i] == 1) { _global.CB_stars++; } i++; } _root.stars.text = CB_stars; if (CB_stars < 10) { _root.goal.text = (CB_stars + 1) * 100; } else { _root.goal.text = "End"; } }Symbol 594 MovieClip Frame 10_root.prevFrame();Symbol 634 Buttonon (release) { _root.gotoAndStop("CF_help"); }Symbol 638 Buttonon (release) { _root.gotoAndStop("CF_play"); }Symbol 642 Buttonon (release) { _root.nextFrame(); }Symbol 662 Buttonon (release) { _root.gotoAndStop("CF_menu"); }Symbol 671 Buttonon (release) { _global.CF_d = 1; _root.nextFrame(); }Symbol 672 Buttonon (release) { _global.CF_d = 3; _root.nextFrame(); }Symbol 673 Buttonon (release) { _global.CF_d = 2; _root.nextFrame(); }Symbol 674 Buttonon (release) { _global.CF_d = 4; _root.nextFrame(); }Symbol 695 Buttonon (press) { this.play(); }Symbol 705 Buttonon (press) { if (_level0.canplay == 1) { _level0.atk1 = _level0.atk1 + 1; _level0.def1 = _level0.def1 + 1; _root.play(); } }Symbol 709 Buttonon (press) { if (_level0.canplay == 1) { _level0.atk1 = _level0.atk1 + 2; _root.play(); } }Symbol 714 Buttonon (press) { if (_level0.canplay == 1) { _level0.def1 = _level0.def1 + 2; _root.play(); } }Symbol 717 Buttonon (press) { if (_level0.canplay == 1) { _level0.atk1 = _level0.atk1 + 2; _level0.def1 = _level0.def1 + 2; _root.play(); } }Symbol 721 Buttonon (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 5; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }Symbol 725 Buttonon (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 10; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }Symbol 729 Buttonon (press) { if (_level0.canplay == 1) { var boom = ((4 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _root.play(); } }Symbol 733 Buttonon (press) { if (_level0.canplay == 1) { var boom = ((7 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _root.play(); } }Symbol 738 Buttonon (press) { if (_level0.canplay == 1) { var boom = ((10 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _root.play(); } }Symbol 742 Buttonon (press) { if (_level0.canplay == 1) { var boom = ((3 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _level0.vie1 = _level0.vie1 + boom; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }Symbol 746 Buttonon (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 15; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }Symbol 750 Buttonon (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 20; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }Symbol 754 Buttonon (press) { if (_level0.canplay == 1) { var boom = ((1 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _level0.vie1 = _level0.vie1 + boom; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }Symbol 756 MovieClip Frame 1stop();Symbol 756 MovieClip Frame 10stop(); var randomcard = random(25); if (randomcard == 0) { gotoAndStop ("sharp"); } if (randomcard == 1) { gotoAndStop ("sharp"); } if (randomcard == 2) { gotoAndStop ("sharp"); } if (randomcard == 3) { gotoAndStop ("sharp"); } if (randomcard == 4) { gotoAndStop ("autohit"); } if (randomcard == 5) { gotoAndStop ("autohit"); } if (randomcard == 6) { gotoAndStop ("flash"); } if (randomcard == 7) { gotoAndStop ("flash"); } if (randomcard == 8) { gotoAndStop ("charge"); } if (randomcard == 9) { gotoAndStop ("charge"); } if (randomcard == 10) { gotoAndStop ("heal"); } if (randomcard == 11) { gotoAndStop ("heal"); } if (randomcard == 12) { gotoAndStop ("heal2"); } if (randomcard == 13) { gotoAndStop ("grenade"); } if (randomcard == 14) { gotoAndStop ("grenade"); } if (randomcard == 15) { gotoAndStop ("grenade"); } if (randomcard == 16) { gotoAndStop ("jumpkick"); } if (randomcard == 17) { gotoAndStop ("jumpkick"); } if (randomcard == 18) { gotoAndStop ("rockets"); } if (randomcard == 19) { gotoAndStop ("leech"); } if (randomcard == 20) { gotoAndStop ("friend"); } if (randomcard == 21) { gotoAndStop ("love"); } if (randomcard == 22) { gotoAndStop ("grenade"); } if (randomcard == 23) { gotoAndStop ("transfer"); } if (randomcard == 24) { gotoAndStop ("transfer"); }Symbol 760 Buttonon (press) { if (vie1 > 0) { if (vie2 > 0) { _root.gotoAndPlay("CF_tour"); } } if (vie1 > 0) { if (vie2 <= 0) { _root.gotoAndStop("CF_victoire"); } } if (vie1 <= 0) { if (vie2 > 0) { _root.gotoAndStop("CF_defaite"); } } if (vie1 <= 0) { if (vie2 <= 0) { _root.gotoAndStop("CF_nul"); } } }Symbol 765 Buttonon (release) { _root.gotoAndStop("CF_menu"); }Symbol 777 MovieClip Frame 4gotoAndPlay (1);Symbol 781 MovieClip Frame 1stop();Symbol 781 MovieClip Frame 2stop();Symbol 781 MovieClip Frame 3stop();Symbol 781 MovieClip Frame 5gotoAndPlay (4);Symbol 784 Buttonon (rollOver) { Mouse.hide(); _root.play(); }Symbol 799 MovieClip Frame 33gotoAndPlay (1);Symbol 808 Buttonon (release) { _root.gotoAndStop("GH_help"); }Symbol 812 Buttonon (release) { _root.gotoAndStop("GH_play"); }Symbol 1013 MovieClip Frame 1stop();Symbol 1017 Buttonon (press) { _root.nextFrame(); }Symbol 1018 Buttonon (press) { _root.gotoAndStop("GH"); }Symbol 1021 Buttonon (press) { _root.prevFrame(); }Symbol 1030 Buttonon (release) { _root.gotoAndStop("GH"); }Symbol 1035 Buttonon (press) { _root.nextFrame(); _global.GH_difficulty = "noob"; }Symbol 1036 Buttonon (press) { _root.nextFrame(); _global.GH_difficulty = "hard"; }Symbol 1037 Buttonon (press) { _root.nextFrame(); _global.GH_difficulty = "normal"; }Symbol 1038 Buttonon (press) { _root.nextFrame(); _global.GH_difficulty = "easy"; }Symbol 1044 Buttonon (press) { _global.GH_god = "zeus"; _global.GH_cursor = "zeus"; _root.cursors.gotoAndStop("zeus"); _global.GH_lives = 100; _global.GH_damage = 10; _global.GH_rejuv = 0; _global.GH_aoe = 0; _root.nextFrame(); }Symbol 1045 Buttonon (press) { _global.GH_god = "hephaistos"; _global.GH_cursor = "hephaistos"; _root.cursors.gotoAndStop("hephaistos"); _global.GH_lives = 70; _global.GH_damage = 12; _global.GH_rejuv = 0; _global.GH_aoe = 5; _root.nextFrame(); }Symbol 1046 Buttonon (press) { _global.GH_god = "hermes"; _global.GH_cursor = "hermes"; _root.cursors.gotoAndStop("hermes"); _global.GH_lives = 120; _global.GH_damage = 8; _global.GH_rejuv = 0; _global.GH_aoe = 0; _root.nextFrame(); }Symbol 1047 Buttonon (press) { _global.GH_god = "aphrodite"; _global.GH_cursor = "aphrodite"; _root.cursors.gotoAndStop("aphrodite"); _global.GH_lives = 150; _global.GH_damage = 6; _global.GH_rejuv = 3; _global.GH_aoe = 0; _root.nextFrame(); }Symbol 1048 Buttonon (press) { _global.GH_god = "ares"; _global.GH_cursor = "ares"; _root.cursors.gotoAndStop("ares"); _global.GH_lives = 50; _global.GH_damage = 14; _global.GH_rejuv = 0; _global.GH_aoe = 0; _root.nextFrame(); }Symbol 1059 Buttonon (release) { _root.play(); }Symbol 1080 MovieClip Frame 8gotoAndPlay (1);Symbol 1080 MovieClip Frame 31stop();Symbol 1081 MovieClip Frame 1stop();Symbol 1081 MovieClip Frame 3_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 4_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 5_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 6_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 7_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 8_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 9_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 10_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 11_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 12_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 13_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 14_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 15_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 16_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 17_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 18_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 19_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 20_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 21_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 22_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1081 MovieClip Frame 23_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1087 MovieClip Frame 251_global.GH_lives = _global.GH_lives - 1;Symbol 1087 MovieClip Frame 256stop();Instance of Symbol 1087 MovieClip in Symbol 1088 MovieClip Frame 1onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1092 MovieClip Frame 1vies.text = _global.GH_lives; if (_global.GH_lives <= 0) { _root.gotoAndStop("GH_gameover"); } play();Symbol 1092 MovieClip Frame 2gotoAndPlay (1);Symbol 1112 MovieClip Frame 8gotoAndPlay (1);Symbol 1112 MovieClip Frame 31stop();Symbol 1114 MovieClip Frame 1stop();Symbol 1114 MovieClip Frame 16_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 17_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 18_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 19_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 20_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 21_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 22_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 23_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 24_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 25_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 26_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 27_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 28_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 29_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 30_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 31_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 32_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 33_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 34_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 35_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1114 MovieClip Frame 36_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1120 MovieClip Frame 225_global.GH_lives = _global.GH_lives - 1;Symbol 1120 MovieClip Frame 230stop();Instance of Symbol 1120 MovieClip in Symbol 1121 MovieClip Frame 1onClipEvent (load) { var randomy = random(310); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1144 MovieClip Frame 8gotoAndPlay (1);Symbol 1144 MovieClip Frame 31stop();Symbol 1146 MovieClip Frame 1stop();Symbol 1146 MovieClip Frame 31_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 32_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 33_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 34_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 35_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 36_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 37_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 38_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 39_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 40_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 41_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 42_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 43_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 44_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 45_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 46_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 47_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 48_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 49_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 50_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1146 MovieClip Frame 51_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1152 MovieClip Frame 172_global.GH_lives = _global.GH_lives - 2;Symbol 1152 MovieClip Frame 177stop();Instance of Symbol 1152 MovieClip in Symbol 1153 MovieClip Frame 1onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1172 MovieClip Frame 8gotoAndPlay (1);Symbol 1172 MovieClip Frame 31stop();Symbol 1174 MovieClip Frame 1stop();Symbol 1174 MovieClip Frame 51_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 52_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 53_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 54_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 55_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 56_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 57_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 58_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 59_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 60_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 61_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 62_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 63_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 64_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 65_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 66_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 67_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 68_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 69_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 70_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1174 MovieClip Frame 71_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1180 MovieClip Frame 164_global.GH_lives = _global.GH_lives - 3;Symbol 1180 MovieClip Frame 169stop();Instance of Symbol 1180 MovieClip in Symbol 1181 MovieClip Frame 1onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1210 MovieClip Frame 17gotoAndPlay (1);Symbol 1210 MovieClip Frame 40stop();Symbol 1212 MovieClip Frame 1stop();Symbol 1212 MovieClip Frame 501_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 502_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 503_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 504_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 505_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 506_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 507_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 508_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 509_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 510_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 511_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 512_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 513_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 514_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 515_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 516_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 517_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 518_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 519_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 520_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1212 MovieClip Frame 521_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1218 MovieClip Frame 602_global.GH_lives = _global.GH_lives - 10;Symbol 1218 MovieClip Frame 607stop();Instance of Symbol 1218 MovieClip in Symbol 1219 MovieClip Frame 1onClipEvent (load) { var randomy = random(250); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1221 Buttonon (press) { _global.GH_lives = _global.GH_lives + 30; _root.nextFrame(); }Symbol 1226 Buttonon (press) { _global.GH_aoe = _global.GH_aoe + 5; _root.nextFrame(); }Symbol 1227 Buttonon (press) { _global.GH_damage = _global.GH_damage + 3; if (_global.GH_damage > 20) { _global.GH_damage = 20; } _root.nextFrame(); }Symbol 1228 Buttonon (press) { _global.GH_rejuv = _global.GH_rejuv + 5; _root.nextFrame(); }Symbol 1236 MovieClip Frame 4gotoAndPlay (1);Symbol 1236 MovieClip Frame 22stop();Symbol 1242 MovieClip Frame 132_global.GH_lives = _global.GH_lives - 4;Symbol 1242 MovieClip Frame 137stop();Instance of Symbol 1242 MovieClip in Symbol 1243 MovieClip Frame 1onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1254 MovieClip Frame 4gotoAndPlay (1);Symbol 1254 MovieClip Frame 22stop();Symbol 1260 MovieClip Frame 101_global.GH_lives = _global.GH_lives - 10;Symbol 1260 MovieClip Frame 106stop();Instance of Symbol 1260 MovieClip in Symbol 1261 MovieClip Frame 1onClipEvent (load) { var randomy = random(355); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1272 MovieClip Frame 4gotoAndPlay (1);Symbol 1272 MovieClip Frame 25stop();Symbol 1274 MovieClip Frame 1stop();Symbol 1274 MovieClip Frame 302_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 303_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 304_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 305_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 306_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 307_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 308_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 309_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 310_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 311_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 312_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 313_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 314_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 315_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 316_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 317_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 318_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 319_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 320_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 321_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1274 MovieClip Frame 322_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1280 MovieClip Frame 222_global.GH_lives = _global.GH_lives - 6;Symbol 1280 MovieClip Frame 227stop();Instance of Symbol 1280 MovieClip in Symbol 1281 MovieClip Frame 1onClipEvent (load) { var randomy = random(315); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1299 MovieClip Frame 8gotoAndPlay (1);Symbol 1299 MovieClip Frame 29stop();Symbol 1301 MovieClip Frame 1stop();Symbol 1301 MovieClip Frame 152_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 153_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 154_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 155_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 156_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 157_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 158_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 159_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 160_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 161_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 162_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 163_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 164_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 165_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 166_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 167_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 168_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 169_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 170_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 171_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1301 MovieClip Frame 172_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1307 MovieClip Frame 153_global.GH_lives = _global.GH_lives - 5;Symbol 1307 MovieClip Frame 158stop();Instance of Symbol 1307 MovieClip in Symbol 1308 MovieClip Frame 1onClipEvent (load) { var randomy = random(315); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1328 MovieClip Frame 8gotoAndPlay (1);Symbol 1328 MovieClip Frame 35stop();Symbol 1330 MovieClip Frame 1stop();Symbol 1330 MovieClip Frame 2452_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2453_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2454_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2455_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2456_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2457_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2458_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2459_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2460_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2461_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2462_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2463_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2464_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2465_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2466_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2467_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2468_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2469_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2470_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2471_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1330 MovieClip Frame 2472_parent.unit.gotoAndPlay("mort"); _parent.stop();Symbol 1336 MovieClip Frame 1002_global.GH_lives = _global.GH_lives - 25;Symbol 1336 MovieClip Frame 1007stop();Instance of Symbol 1336 MovieClip in Symbol 1337 MovieClip Frame 1onClipEvent (load) { var randomy = random(250); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }Symbol 1340 Buttonon (release) { _root.gotoAndStop("GH"); }Symbol 1351 Buttonon (release) { _global.RP_chosen = "paper"; _root.nextFrame(); }Symbol 1355 Buttonon (release) { _global.RP_chosen = "rock"; _root.nextFrame(); }Symbol 1359 Buttonon (release) { _global.RP_chosen = "scissors"; _root.nextFrame(); }Symbol 1370 Buttonon (release) { if (_global.RP_lives > 0) { _root.nextFrame(); } else { _root.gotoAndStop("RP"); } }Symbol 1374 Buttonon (release) { _global.RP_chosen = "paper"; _root.prevFrame(); }Symbol 1375 Buttonon (release) { _global.RP_chosen = "rock"; _root.prevFrame(); }Symbol 1376 Buttonon (release) { _global.RP_chosen = "scissors"; _root.prevFrame(); }Symbol 1415 MovieClip Frame 1111_root.gotoAndStop("menu");Symbol 1420 Buttonon (release) { nextFrame(); }Symbol 1432 MovieClip Frame 1stop();Symbol 1438 Buttonon (release) { _global.MQ_false++; _root.nextFrame(); }Symbol 1439 Buttonon (release) { stopAllSounds(); _root.zikky.gotoAndPlay(1); }Symbol 1440 MovieClip Frame 1stop();Symbol 1440 MovieClip Frame 109stop();Symbol 1442 Buttonon (release) { _global.MQ_true++; _root.nextFrame(); }Symbol 1447 MovieClip Frame 1stop();Symbol 1447 MovieClip Frame 143stop();Symbol 1453 MovieClip Frame 1stop();Symbol 1453 MovieClip Frame 194stop();Symbol 1459 MovieClip Frame 1stop();Symbol 1459 MovieClip Frame 132stop();Symbol 1465 MovieClip Frame 1stop();Symbol 1465 MovieClip Frame 184stop();Symbol 1471 MovieClip Frame 1stop();Symbol 1471 MovieClip Frame 97stop();Symbol 1477 MovieClip Frame 1stop();Symbol 1477 MovieClip Frame 119stop();Symbol 1483 MovieClip Frame 1stop();Symbol 1483 MovieClip Frame 195stop();Symbol 1489 MovieClip Frame 1stop();Symbol 1489 MovieClip Frame 87stop();Symbol 1495 MovieClip Frame 1stop();Symbol 1495 MovieClip Frame 261stop();
Library Items
Symbol 1 Graphic | Used by:4 | |
Symbol 2 Graphic | Used by:4 | |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:1 2 3 | Used by:Timeline |
Symbol 5 Font | Used by:6 239 240 244 245 248 251 253 276 277 280 281 282 284 285 286 287 288 290 292 293 294 295 297 298 299 300 301 302 303 304 306 307 308 309 311 312 313 314 315 316 317 318 319 320 321 324 325 326 327 344 519 520 521 522 524 525 526 528 529 530 531 532 533 537 538 539 540 541 562 563 566 567 569 570 571 572 573 574 580 581 583 584 585 586 598 599 629 630 666 667 668 669 670 768 769 788 789 790 791 802 803 804 1019 1020 1022 1023 1024 1025 1026 1027 1028 1029 1031 1039 1040 1041 1042 1043 1049 1050 1051 1052 1053 1055 1060 1061 1062 1063 1089 1090 1091 1094 1095 1123 1124 1125 1126 1155 1156 1183 1184 1220 1222 1223 1224 1225 1230 1231 1245 1246 1263 1264 1283 1284 1310 1311 1338 1339 1341 1342 1344 1345 1346 1347 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1371 1372 1373 1377 1378 1379 1380 1381 1416 1417 1433 1434 1435 1436 1437 1441 1443 1444 1445 1446 1448 1449 1450 1451 1452 1454 1455 1456 1457 1458 1460 1461 1462 1463 1464 1466 1467 1468 1469 1470 1472 1473 1474 1475 1476 1478 1479 1480 1481 1482 1484 1485 1486 1487 1488 1490 1491 1492 1493 1494 1496 1497 1498 1499 1500 1501 1502 1503 1504 | |
Symbol 6 EditableText | Uses:5 | Used by:Timeline |
Symbol 7 Graphic | Used by:Timeline | |
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Font | Used by:10 11 12 97 98 99 100 113 114 115 116 117 124 125 126 133 134 135 140 141 142 143 145 146 147 152 153 156 157 160 161 164 165 168 169 172 173 176 177 180 181 184 185 188 189 190 191 192 194 195 196 199 200 203 204 207 208 211 212 215 216 219 220 223 224 227 228 229 230 233 234 | |
Symbol 10 Text | Uses:9 | Used by:Timeline |
Symbol 11 Text | Uses:9 | Used by:Timeline |
Symbol 12 Text | Uses:9 | Used by:Timeline |
Symbol 13 Graphic | Used by:Timeline | |
Symbol 14 Graphic | Used by:17 | |
Symbol 15 Graphic | Used by:17 | |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:14 15 16 | Used by:Timeline |
Symbol 18 Graphic | Used by:19 | |
Symbol 19 Button | Uses:18 | Used by:Timeline |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 Button | Uses:20 | Used by:Timeline |
Symbol 22 Graphic | Used by:23 | |
Symbol 23 Button | Uses:22 | Used by:Timeline |
Symbol 24 MovieClip | Uses:SS1 | Used by:Timeline |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 Graphic | Used by:Timeline | |
Symbol 27 Graphic | Used by:Timeline | |
Symbol 28 Graphic | Used by:31 | |
Symbol 29 Graphic | Used by:31 | |
Symbol 30 Graphic | Used by:31 | |
Symbol 31 Button | Uses:28 29 30 | Used by:Timeline |
Symbol 32 Graphic | Used by:35 | |
Symbol 33 Graphic | Used by:35 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 Button | Uses:32 33 34 | Used by:Timeline |
Symbol 36 Graphic | Used by:39 | |
Symbol 37 Graphic | Used by:39 | |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 Button | Uses:36 37 38 | Used by:Timeline |
Symbol 40 Graphic | Used by:43 | |
Symbol 41 Graphic | Used by:43 | |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 Button | Uses:40 41 42 | Used by:Timeline |
Symbol 44 Graphic | Used by:47 | |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 Button | Uses:44 45 46 | Used by:Timeline |
Symbol 48 Graphic | Used by:51 | |
Symbol 49 Graphic | Used by:51 | |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 Button | Uses:48 49 50 | Used by:Timeline |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 Button | Uses:52 53 54 | Used by:Timeline |
Symbol 56 Graphic | Used by:59 1439 | |
Symbol 57 Graphic | Used by:59 1439 | |
Symbol 58 Graphic | Used by:59 1439 | |
Symbol 59 Button | Uses:56 57 58 | Used by:Timeline |
Symbol 60 Graphic | Used by:63 | |
Symbol 61 Graphic | Used by:63 | |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 Button | Uses:60 61 62 | Used by:Timeline |
Symbol 64 Graphic | Used by:67 | |
Symbol 65 Graphic | Used by:67 | |
Symbol 66 Graphic | Used by:67 | |
Symbol 67 Button | Uses:64 65 66 | Used by:Timeline |
Symbol 68 Graphic | Used by:71 | |
Symbol 69 Graphic | Used by:71 | |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 Button | Uses:68 69 70 | Used by:Timeline |
Symbol 72 Graphic | Used by:75 | |
Symbol 73 Graphic | Used by:75 | |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 Button | Uses:72 73 74 | Used by:Timeline |
Symbol 76 Graphic | Used by:79 | |
Symbol 77 Graphic | Used by:79 | |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 Button | Uses:76 77 78 | Used by:Timeline |
Symbol 80 Graphic | Used by:83 | |
Symbol 81 Graphic | Used by:83 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 Button | Uses:80 81 82 | Used by:Timeline |
Symbol 84 Graphic | Used by:87 | |
Symbol 85 Graphic | Used by:87 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 Button | Uses:84 85 86 | Used by:Timeline |
Symbol 88 Graphic | Used by:91 | |
Symbol 89 Graphic | Used by:91 | |
Symbol 90 Graphic | Used by:91 | |
Symbol 91 Button | Uses:88 89 90 | Used by:Timeline |
Symbol 92 Graphic | Used by:95 | |
Symbol 93 Graphic | Used by:95 | |
Symbol 94 Graphic | Used by:95 | |
Symbol 95 Button | Uses:92 93 94 | Used by:Timeline |
Symbol 96 Graphic | Used by:Timeline | |
Symbol 97 Text | Uses:9 | Used by:Timeline |
Symbol 98 Text | Uses:9 | Used by:Timeline |
Symbol 99 Text | Uses:9 | Used by:Timeline |
Symbol 100 Text | Uses:9 | Used by:Timeline |
Symbol 101 Graphic | Used by:104 1340 | |
Symbol 102 Graphic | Used by:104 1340 | |
Symbol 103 Graphic | Used by:104 1340 | |
Symbol 104 Button | Uses:101 102 103 | Used by:Timeline |
Symbol 105 Graphic | Used by:Timeline | |
Symbol 106 Graphic | Used by:109 110 111 112 | |
Symbol 107 Graphic | Used by:109 110 111 112 | |
Symbol 108 Graphic | Used by:109 110 111 112 | |
Symbol 109 Button | Uses:106 107 108 | Used by:Timeline |
Symbol 110 Button | Uses:106 107 108 | Used by:Timeline |
Symbol 111 Button | Uses:106 107 108 | Used by:Timeline |
Symbol 112 Button | Uses:106 107 108 | Used by:Timeline |
Symbol 113 Text | Uses:9 | Used by:Timeline |
Symbol 114 Text | Uses:9 | Used by:Timeline |
Symbol 115 Text | Uses:9 | Used by:Timeline |
Symbol 116 Text | Uses:9 | Used by:Timeline |
Symbol 117 Text | Uses:9 | Used by:Timeline |
Symbol 118 Graphic | Used by:121 | |
Symbol 119 Graphic | Used by:121 | |
Symbol 120 Graphic | Used by:121 | |
Symbol 121 Button | Uses:118 119 120 | Used by:Timeline |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 Graphic | Used by:Timeline | |
Symbol 124 Text | Uses:9 | Used by:Timeline |
Symbol 125 Text | Uses:9 | Used by:Timeline |
Symbol 126 Text | Uses:9 | Used by:Timeline |
Symbol 127 Graphic | Used by:Timeline | |
Symbol 128 Graphic | Used by:131 132 136 1438 1442 | |
Symbol 129 Graphic | Used by:131 132 136 1438 1442 | |
Symbol 130 Graphic | Used by:131 132 136 1438 1442 | |
Symbol 131 Button | Uses:128 129 130 | Used by:Timeline |
Symbol 132 Button | Uses:128 129 130 | Used by:Timeline |
Symbol 133 Text | Uses:9 | Used by:Timeline |
Symbol 134 Text | Uses:9 | Used by:Timeline |
Symbol 135 Text | Uses:9 | Used by:Timeline |
Symbol 136 Button | Uses:128 129 130 | Used by:Timeline |
Symbol 137 Graphic | Used by:Timeline | |
Symbol 138 Graphic | Used by:Timeline | |
Symbol 139 Graphic | Used by:151 155 159 163 167 171 175 179 183 187 198 202 206 210 214 218 222 226 | |
Symbol 140 Text | Uses:9 | Used by:151 155 159 163 167 171 175 179 183 187 198 202 206 210 214 218 222 226 |
Symbol 141 Text | Uses:9 | Used by:151 155 159 163 167 171 175 179 183 187 198 202 206 210 214 218 222 226 |
Symbol 142 Text | Uses:9 | Used by:151 155 159 163 167 171 175 179 183 187 198 202 206 210 214 218 222 226 |
Symbol 143 EditableText | Uses:9 | Used by:151 |
Symbol 144 Graphic | Used by:150 154 158 162 166 170 174 178 182 186 197 201 205 209 213 217 221 225 | |
Symbol 145 Text | Uses:9 | Used by:150 154 158 162 166 170 174 178 182 186 197 201 205 209 213 217 221 225 |
Symbol 146 Text | Uses:9 | Used by:150 154 158 162 166 170 174 178 182 186 |
Symbol 147 Text | Uses:9 | Used by:150 |
Symbol 148 Graphic | Used by:150 154 158 162 166 170 174 178 182 186 197 201 205 209 213 217 221 225 | |
Symbol 149 Graphic | Used by:150 154 158 162 166 170 174 178 182 186 197 201 205 209 213 217 221 225 | |
Symbol 150 Button | Uses:144 145 146 147 148 149 | Used by:151 |
Symbol 151 MovieClip | Uses:139 140 141 142 143 150 | Used by:Timeline |
Symbol 152 EditableText | Uses:9 | Used by:155 |
Symbol 153 Text | Uses:9 | Used by:154 |
Symbol 154 Button | Uses:144 145 146 153 148 149 | Used by:155 |
Symbol 155 MovieClip | Uses:139 140 141 142 152 154 | Used by:Timeline |
Symbol 156 EditableText | Uses:9 | Used by:159 |
Symbol 157 Text | Uses:9 | Used by:158 |
Symbol 158 Button | Uses:144 145 146 157 148 149 | Used by:159 |
Symbol 159 MovieClip | Uses:139 140 141 142 156 158 | Used by:Timeline |
Symbol 160 EditableText | Uses:9 | Used by:163 |
Symbol 161 Text | Uses:9 | Used by:162 |
Symbol 162 Button | Uses:144 145 146 161 148 149 | Used by:163 |
Symbol 163 MovieClip | Uses:139 140 141 142 160 162 | Used by:Timeline |
Symbol 164 EditableText | Uses:9 | Used by:167 |
Symbol 165 Text | Uses:9 | Used by:166 |
Symbol 166 Button | Uses:144 145 146 165 148 149 | Used by:167 |
Symbol 167 MovieClip | Uses:139 140 141 142 164 166 | Used by:Timeline |
Symbol 168 EditableText | Uses:9 | Used by:171 |
Symbol 169 Text | Uses:9 | Used by:170 |
Symbol 170 Button | Uses:144 145 146 169 148 149 | Used by:171 |
Symbol 171 MovieClip | Uses:139 140 141 142 168 170 | Used by:Timeline |
Symbol 172 EditableText | Uses:9 | Used by:175 |
Symbol 173 Text | Uses:9 | Used by:174 |
Symbol 174 Button | Uses:144 145 146 173 148 149 | Used by:175 |
Symbol 175 MovieClip | Uses:139 140 141 142 172 174 | Used by:Timeline |
Symbol 176 EditableText | Uses:9 | Used by:179 |
Symbol 177 Text | Uses:9 | Used by:178 |
Symbol 178 Button | Uses:144 145 146 177 148 149 | Used by:179 |
Symbol 179 MovieClip | Uses:139 140 141 142 176 178 | Used by:Timeline |
Symbol 180 EditableText | Uses:9 | Used by:183 |
Symbol 181 Text | Uses:9 | Used by:182 |
Symbol 182 Button | Uses:144 145 146 181 148 149 | Used by:183 |
Symbol 183 MovieClip | Uses:139 140 141 142 180 182 | Used by:Timeline |
Symbol 184 EditableText | Uses:9 | Used by:187 |
Symbol 185 Text | Uses:9 | Used by:186 |
Symbol 186 Button | Uses:144 145 146 185 148 149 | Used by:187 |
Symbol 187 MovieClip | Uses:139 140 141 142 184 186 | Used by:Timeline |
Symbol 188 Text | Uses:9 | Used by:Timeline |
Symbol 189 Text | Uses:9 | Used by:Timeline |
Symbol 190 Text | Uses:9 | Used by:Timeline |
Symbol 191 Text | Uses:9 | Used by:Timeline |
Symbol 192 EditableText | Uses:9 | Used by:Timeline |
Symbol 193 Graphic | Used by:Timeline | |
Symbol 194 EditableText | Uses:9 | Used by:198 |
Symbol 195 Text | Uses:9 | Used by:197 201 205 209 213 217 221 225 |
Symbol 196 Text | Uses:9 | Used by:197 |
Symbol 197 Button | Uses:144 145 195 196 148 149 | Used by:198 |
Symbol 198 MovieClip | Uses:139 140 141 142 194 197 | Used by:Timeline |
Symbol 199 EditableText | Uses:9 | Used by:202 |
Symbol 200 Text | Uses:9 | Used by:201 |
Symbol 201 Button | Uses:144 145 195 200 148 149 | Used by:202 |
Symbol 202 MovieClip | Uses:139 140 141 142 199 201 | Used by:Timeline |
Symbol 203 EditableText | Uses:9 | Used by:206 |
Symbol 204 Text | Uses:9 | Used by:205 |
Symbol 205 Button | Uses:144 145 195 204 148 149 | Used by:206 |
Symbol 206 MovieClip | Uses:139 140 141 142 203 205 | Used by:Timeline |
Symbol 207 EditableText | Uses:9 | Used by:210 |
Symbol 208 Text | Uses:9 | Used by:209 |
Symbol 209 Button | Uses:144 145 195 208 148 149 | Used by:210 |
Symbol 210 MovieClip | Uses:139 140 141 142 207 209 | Used by:Timeline |
Symbol 211 EditableText | Uses:9 | Used by:214 |
Symbol 212 Text | Uses:9 | Used by:213 |
Symbol 213 Button | Uses:144 145 195 212 148 149 | Used by:214 |
Symbol 214 MovieClip | Uses:139 140 141 142 211 213 | Used by:Timeline |
Symbol 215 EditableText | Uses:9 | Used by:218 |
Symbol 216 Text | Uses:9 | Used by:217 |
Symbol 217 Button | Uses:144 145 195 216 148 149 | Used by:218 |
Symbol 218 MovieClip | Uses:139 140 141 142 215 217 | Used by:Timeline |
Symbol 219 EditableText | Uses:9 | Used by:222 |
Symbol 220 Text | Uses:9 | Used by:221 |
Symbol 221 Button | Uses:144 145 195 220 148 149 | Used by:222 |
Symbol 222 MovieClip | Uses:139 140 141 142 219 221 | Used by:Timeline |
Symbol 223 EditableText | Uses:9 | Used by:226 |
Symbol 224 Text | Uses:9 | Used by:225 |
Symbol 225 Button | Uses:144 145 195 224 148 149 | Used by:226 |
Symbol 226 MovieClip | Uses:139 140 141 142 223 225 | Used by:Timeline |
Symbol 227 Text | Uses:9 | Used by:Timeline |
Symbol 228 Text | Uses:9 | Used by:Timeline |
Symbol 229 Text | Uses:9 | Used by:Timeline |
Symbol 230 EditableText | Uses:9 | Used by:Timeline |
Symbol 231 Graphic | Used by:Timeline | |
Symbol 232 Graphic | Used by:Timeline | |
Symbol 233 Text | Uses:9 | Used by:Timeline |
Symbol 234 Text | Uses:9 | Used by:Timeline |
Symbol 235 Graphic | Used by:238 243 278 1370 | |
Symbol 236 Graphic | Used by:238 243 278 1370 | |
Symbol 237 Graphic | Used by:238 243 278 1370 | |
Symbol 238 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 239 Text | Uses:5 | Used by:Timeline |
Symbol 240 EditableText | Uses:5 | Used by:Timeline |
Symbol 241 Graphic | Used by:Timeline | |
Symbol 242 Graphic | Used by:Timeline | |
Symbol 243 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 244 Text | Uses:5 | Used by:Timeline |
Symbol 245 Text | Uses:5 | Used by:Timeline |
Symbol 246 Graphic | Used by:247 | |
Symbol 247 MovieClip | Uses:246 | Used by:Timeline |
Symbol 248 Text | Uses:5 | Used by:Timeline |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:249 | Used by:275 Timeline |
Symbol 251 Text | Uses:5 | Used by:Timeline |
Symbol 252 Graphic | Used by:Timeline | |
Symbol 253 Text | Uses:5 | Used by:Timeline |
Symbol 254 Graphic | Used by:255 523 1030 | |
Symbol 255 MovieClip | Uses:254 | Used by:Timeline |
Symbol 256 Graphic | Used by:Timeline | |
Symbol 257 Graphic | Used by:Timeline | |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:275 |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 MovieClip | Uses:260 | Used by:275 Timeline |
Symbol 262 Graphic | Used by:263 | |
Symbol 263 MovieClip | Uses:262 | Used by:275 Timeline |
Symbol 264 Graphic | Used by:265 | |
Symbol 265 MovieClip | Uses:264 | Used by:275 Timeline |
Symbol 266 Graphic | Used by:267 | |
Symbol 267 MovieClip | Uses:266 | Used by:275 Timeline |
Symbol 268 Graphic | Used by:269 272 | |
Symbol 269 MovieClip | Uses:268 | Used by:275 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 | Used by:275 Timeline |
Symbol 272 MovieClip | Uses:268 | Used by:275 Timeline |
Symbol 273 Graphic | Used by:274 | |
Symbol 274 MovieClip | Uses:273 | Used by:275 Timeline |
Symbol 275 MovieClip | Uses:259 261 263 250 265 267 269 271 272 274 | Used by:Timeline |
Symbol 276 Text | Uses:5 | Used by:Timeline |
Symbol 277 Text | Uses:5 | Used by:Timeline |
Symbol 278 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 279 Graphic | Used by:Timeline | |
Symbol 280 Text | Uses:5 | Used by:Timeline |
Symbol 281 Text | Uses:5 | Used by:Timeline |
Symbol 282 Text | Uses:5 | Used by:Timeline |
Symbol 283 Graphic | Used by:Timeline | |
Symbol 284 Text | Uses:5 | Used by:Timeline |
Symbol 285 Text | Uses:5 | Used by:Timeline |
Symbol 286 Text | Uses:5 | Used by:Timeline |
Symbol 287 Text | Uses:5 | Used by:Timeline |
Symbol 288 Text | Uses:5 | Used by:Timeline |
Symbol 289 Graphic | Used by:Timeline | |
Symbol 290 Text | Uses:5 | Used by:Timeline |
Symbol 291 Graphic | Used by:Timeline | |
Symbol 292 Text | Uses:5 | Used by:Timeline |
Symbol 293 Text | Uses:5 | Used by:Timeline |
Symbol 294 Text | Uses:5 | Used by:Timeline |
Symbol 295 Text | Uses:5 | Used by:Timeline |
Symbol 296 Graphic | Used by:Timeline | |
Symbol 297 Text | Uses:5 | Used by:Timeline |
Symbol 298 Text | Uses:5 | Used by:Timeline |
Symbol 299 Text | Uses:5 | Used by:Timeline |
Symbol 300 Text | Uses:5 | Used by:Timeline |
Symbol 301 Text | Uses:5 | Used by:Timeline |
Symbol 302 Text | Uses:5 | Used by:Timeline |
Symbol 303 Text | Uses:5 | Used by:Timeline |
Symbol 304 Text | Uses:5 | Used by:Timeline |
Symbol 305 Graphic | Used by:Timeline | |
Symbol 306 Text | Uses:5 | Used by:Timeline |
Symbol 307 Text | Uses:5 | Used by:Timeline |
Symbol 308 Text | Uses:5 | Used by:Timeline |
Symbol 309 Text | Uses:5 | Used by:Timeline |
Symbol 310 Graphic | Used by:Timeline | |
Symbol 311 Text | Uses:5 | Used by:Timeline |
Symbol 312 Text | Uses:5 | Used by:Timeline |
Symbol 313 Text | Uses:5 | Used by:Timeline |
Symbol 314 Text | Uses:5 | Used by:Timeline |
Symbol 315 Text | Uses:5 | Used by:Timeline |
Symbol 316 Text | Uses:5 | Used by:Timeline |
Symbol 317 Text | Uses:5 | Used by:Timeline |
Symbol 318 Text | Uses:5 | Used by:Timeline |
Symbol 319 Text | Uses:5 | Used by:Timeline |
Symbol 320 Text | Uses:5 | Used by:Timeline |
Symbol 321 Text | Uses:5 | Used by:Timeline |
Symbol 322 Graphic | Used by:Timeline | |
Symbol 323 Graphic | Used by:Timeline | |
Symbol 324 Text | Uses:5 | Used by:Timeline |
Symbol 325 Text | Uses:5 | Used by:Timeline |
Symbol 326 Text | Uses:5 | Used by:Timeline |
Symbol 327 EditableText | Uses:5 | Used by:Timeline |
Symbol 328 Graphic | Used by:Timeline | |
Symbol 329 Graphic | Used by:336 | |
Symbol 330 Graphic | Used by:336 | |
Symbol 331 Graphic | Used by:336 | |
Symbol 332 Graphic | Used by:336 | |
Symbol 333 Graphic | Used by:336 | |
Symbol 334 Graphic | Used by:336 | |
Symbol 335 Graphic | Used by:336 | |
Symbol 336 MovieClip | Uses:329 330 331 332 333 334 335 | Used by:Timeline |
Symbol 337 Graphic | Used by:338 518 | |
Symbol 338 MovieClip | Uses:337 | Used by:Timeline |
Symbol 339 ShapeTweening | Used by:341 | |
Symbol 340 Graphic | Used by:341 799 1081 1114 1146 1174 1212 1274 1301 1330 | |
Symbol 341 MovieClip | Uses:339 340 | Used by:Timeline |
Symbol 342 ShapeTweening | Used by:346 | |
Symbol 343 Graphic | Used by:345 346 348 349 351 352 | |
Symbol 344 Text | Uses:5 | Used by:345 346 348 349 351 352 |
Symbol 345 Button | Uses:343 344 | Used by:346 |
Symbol 346 MovieClip | Uses:342 343 344 345 | Used by:Timeline |
Symbol 347 ShapeTweening | Used by:349 | |
Symbol 348 Button | Uses:343 344 | Used by:349 |
Symbol 349 MovieClip | Uses:347 343 344 348 | Used by:Timeline |
Symbol 350 ShapeTweening | Used by:352 | |
Symbol 351 Button | Uses:343 344 | Used by:352 |
Symbol 352 MovieClip | Uses:350 343 344 351 | Used by:Timeline |
Symbol 353 Graphic | Used by:361 | |
Symbol 354 Graphic | Used by:361 | |
Symbol 355 Graphic | Used by:361 | |
Symbol 356 Graphic | Used by:361 | |
Symbol 357 Graphic | Used by:361 | |
Symbol 358 Graphic | Used by:361 | |
Symbol 359 Graphic | Used by:361 | |
Symbol 360 Graphic | Used by:361 | |
Symbol 361 MovieClip | Uses:353 354 355 356 357 358 359 360 | Used by:Timeline |
Symbol 362 Graphic | Used by:373 | |
Symbol 363 Graphic | Used by:373 | |
Symbol 364 Graphic | Used by:373 | |
Symbol 365 Graphic | Used by:373 | |
Symbol 366 Graphic | Used by:373 | |
Symbol 367 Graphic | Used by:373 | |
Symbol 368 Graphic | Used by:373 | |
Symbol 369 Graphic | Used by:373 | |
Symbol 370 Graphic | Used by:373 | |
Symbol 371 Graphic | Used by:373 | |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:362 363 364 365 366 367 368 369 370 371 372 | Used by:Timeline |
Symbol 374 Graphic | Used by:387 | |
Symbol 375 Graphic | Used by:387 | |
Symbol 376 Graphic | Used by:387 | |
Symbol 377 Graphic | Used by:387 | |
Symbol 378 Graphic | Used by:387 | |
Symbol 379 Graphic | Used by:387 | |
Symbol 380 Graphic | Used by:387 | |
Symbol 381 Graphic | Used by:387 | |
Symbol 382 Graphic | Used by:387 | |
Symbol 383 Graphic | Used by:387 | |
Symbol 384 Graphic | Used by:387 | |
Symbol 385 Graphic | Used by:387 | |
Symbol 386 Graphic | Used by:387 | |
Symbol 387 MovieClip | Uses:374 375 376 377 378 379 380 381 382 383 384 385 386 | Used by:Timeline |
Symbol 388 Graphic | Used by:Timeline | |
Symbol 389 Graphic | Used by:402 | |
Symbol 390 Graphic | Used by:402 | |
Symbol 391 Graphic | Used by:402 | |
Symbol 392 Graphic | Used by:402 | |
Symbol 393 Graphic | Used by:402 | |
Symbol 394 Graphic | Used by:402 | |
Symbol 395 Graphic | Used by:402 | |
Symbol 396 Graphic | Used by:402 | |
Symbol 397 Graphic | Used by:402 | |
Symbol 398 Graphic | Used by:402 | |
Symbol 399 Graphic | Used by:402 | |
Symbol 400 Graphic | Used by:402 | |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:389 390 391 392 393 394 395 396 397 398 399 400 401 | Used by:Timeline |
Symbol 403 Graphic | Used by:Timeline | |
Symbol 404 Graphic | Used by:416 | |
Symbol 405 Graphic | Used by:416 | |
Symbol 406 Graphic | Used by:416 | |
Symbol 407 Graphic | Used by:416 | |
Symbol 408 Graphic | Used by:416 | |
Symbol 409 Graphic | Used by:416 | |
Symbol 410 Graphic | Used by:416 | |
Symbol 411 Graphic | Used by:416 | |
Symbol 412 Graphic | Used by:416 | |
Symbol 413 Graphic | Used by:416 | |
Symbol 414 Graphic | Used by:416 | |
Symbol 415 Graphic | Used by:416 | |
Symbol 416 MovieClip | Uses:404 405 406 407 408 409 410 411 412 413 414 415 | Used by:Timeline |
Symbol 417 Graphic | Used by:Timeline | |
Symbol 418 Graphic | Used by:440 | |
Symbol 419 Graphic | Used by:440 | |
Symbol 420 Graphic | Used by:440 | |
Symbol 421 Graphic | Used by:440 | |
Symbol 422 Graphic | Used by:440 | |
Symbol 423 Graphic | Used by:440 | |
Symbol 424 Graphic | Used by:440 | |
Symbol 425 Graphic | Used by:440 | |
Symbol 426 Graphic | Used by:440 | |
Symbol 427 Graphic | Used by:440 | |
Symbol 428 Graphic | Used by:440 | |
Symbol 429 Graphic | Used by:440 | |
Symbol 430 Graphic | Used by:440 | |
Symbol 431 Graphic | Used by:440 | |
Symbol 432 Graphic | Used by:440 | |
Symbol 433 Graphic | Used by:440 | |
Symbol 434 Graphic | Used by:440 | |
Symbol 435 Graphic | Used by:440 | |
Symbol 436 Graphic | Used by:440 | |
Symbol 437 Graphic | Used by:440 | |
Symbol 438 Graphic | Used by:440 | |
Symbol 439 Graphic | Used by:440 | |
Symbol 440 MovieClip | Uses:418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 | Used by:Timeline |
Symbol 441 Graphic | Used by:Timeline | |
Symbol 442 Graphic | Used by:451 | |
Symbol 443 Graphic | Used by:451 | |
Symbol 444 Graphic | Used by:451 | |
Symbol 445 Graphic | Used by:451 | |
Symbol 446 Graphic | Used by:451 | |
Symbol 447 Graphic | Used by:451 | |
Symbol 448 Graphic | Used by:451 | |
Symbol 449 Graphic | Used by:451 | |
Symbol 450 Graphic | Used by:451 | |
Symbol 451 MovieClip | Uses:442 443 444 445 446 447 448 449 450 | Used by:Timeline |
Symbol 452 Graphic | Used by:Timeline | |
Symbol 453 Graphic | Used by:469 | |
Symbol 454 Graphic | Used by:469 | |
Symbol 455 Graphic | Used by:469 | |
Symbol 456 Graphic | Used by:469 | |
Symbol 457 Graphic | Used by:469 | |
Symbol 458 Graphic | Used by:469 | |
Symbol 459 Graphic | Used by:469 | |
Symbol 460 Graphic | Used by:469 | |
Symbol 461 Graphic | Used by:469 | |
Symbol 462 Graphic | Used by:469 | |
Symbol 463 Graphic | Used by:469 | |
Symbol 464 Graphic | Used by:469 | |
Symbol 465 Graphic | Used by:469 | |
Symbol 466 Graphic | Used by:469 | |
Symbol 467 Graphic | Used by:469 | |
Symbol 468 Graphic | Used by:469 | |
Symbol 469 MovieClip | Uses:453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 | Used by:Timeline |
Symbol 470 Graphic | Used by:Timeline | |
Symbol 471 Graphic | Used by:478 | |
Symbol 472 Graphic | Used by:478 | |
Symbol 473 Graphic | Used by:478 | |
Symbol 474 Graphic | Used by:478 | |
Symbol 475 Graphic | Used by:478 | |
Symbol 476 Graphic | Used by:478 | |
Symbol 477 Graphic | Used by:478 | |
Symbol 478 MovieClip | Uses:471 472 473 474 475 476 477 | Used by:Timeline |
Symbol 479 Graphic | Used by:Timeline | |
Symbol 480 Graphic | Used by:494 | |
Symbol 481 Graphic | Used by:494 | |
Symbol 482 Graphic | Used by:494 | |
Symbol 483 Graphic | Used by:494 | |
Symbol 484 Graphic | Used by:494 | |
Symbol 485 Graphic | Used by:494 | |
Symbol 486 Graphic | Used by:494 | |
Symbol 487 Graphic | Used by:494 | |
Symbol 488 Graphic | Used by:494 | |
Symbol 489 Graphic | Used by:494 | |
Symbol 490 Graphic | Used by:494 | |
Symbol 491 Graphic | Used by:494 | |
Symbol 492 Graphic | Used by:494 | |
Symbol 493 Graphic | Used by:494 | |
Symbol 494 MovieClip | Uses:480 481 482 483 484 485 486 487 488 489 490 491 492 493 | Used by:Timeline |
Symbol 495 Graphic | Used by:Timeline | |
Symbol 496 Graphic | Used by:510 | |
Symbol 497 Graphic | Used by:510 | |
Symbol 498 Graphic | Used by:510 | |
Symbol 499 Graphic | Used by:510 | |
Symbol 500 Graphic | Used by:510 | |
Symbol 501 Graphic | Used by:510 | |
Symbol 502 Graphic | Used by:510 | |
Symbol 503 Graphic | Used by:510 | |
Symbol 504 Graphic | Used by:510 | |
Symbol 505 Graphic | Used by:510 | |
Symbol 506 Graphic | Used by:510 | |
Symbol 507 Graphic | Used by:510 | |
Symbol 508 Graphic | Used by:510 | |
Symbol 509 Graphic | Used by:510 | |
Symbol 510 MovieClip | Uses:496 497 498 499 500 501 502 503 504 505 506 507 508 509 | Used by:Timeline |
Symbol 511 Graphic | Used by:518 | |
Symbol 512 Graphic | Used by:518 | |
Symbol 513 Graphic | Used by:518 | |
Symbol 514 Graphic | Used by:518 | |
Symbol 515 Graphic | Used by:518 | |
Symbol 516 Graphic | Used by:518 | |
Symbol 517 Graphic | Used by:518 | |
Symbol 518 MovieClip | Uses:337 511 512 513 514 515 516 517 | Used by:Timeline |
Symbol 519 Text | Uses:5 | Used by:Timeline |
Symbol 520 Text | Uses:5 | Used by:Timeline |
Symbol 521 Text | Uses:5 | Used by:Timeline |
Symbol 522 Text | Uses:5 | Used by:Timeline |
Symbol 523 Button | Uses:254 | Used by:Timeline |
Symbol 524 EditableText | Uses:5 | Used by:Timeline |
Symbol 525 Text | Uses:5 | Used by:Timeline |
Symbol 526 Text | Uses:5 | Used by:Timeline |
Symbol 527 Graphic | Used by:Timeline | |
Symbol 528 Text | Uses:5 | Used by:Timeline |
Symbol 529 EditableText | Uses:5 | Used by:Timeline |
Symbol 530 Text | Uses:5 | Used by:Timeline |
Symbol 531 EditableText | Uses:5 | Used by:Timeline |
Symbol 532 Text | Uses:5 | Used by:Timeline |
Symbol 533 EditableText | Uses:5 | Used by:Timeline |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 MovieClip | Uses:534 | Used by:Timeline |
Symbol 536 MovieClip | Used by:Timeline | |
Symbol 537 Text | Uses:5 | Used by:Timeline |
Symbol 538 Text | Uses:5 | Used by:Timeline |
Symbol 539 Text | Uses:5 | Used by:Timeline |
Symbol 540 Text | Uses:5 | Used by:Timeline |
Symbol 541 EditableText | Uses:5 | Used by:Timeline |
Symbol 542 Graphic | Used by:Timeline | |
Symbol 543 Graphic | Used by:544 553 799 | |
Symbol 544 MovieClip | Uses:543 | Used by:545 |
Symbol 545 MovieClip | Uses:544 | Used by:Timeline |
Symbol 546 Graphic | Used by:547 | |
Symbol 547 MovieClip | Uses:546 | Used by:548 |
Symbol 548 MovieClip | Uses:547 | Used by:Timeline |
Symbol 549 Graphic | Used by:550 | |
Symbol 550 MovieClip | Uses:549 | Used by:Timeline |
Symbol 551 Graphic | Used by:Timeline | |
Symbol 552 Graphic | Used by:Timeline | |
Symbol 553 MovieClip | Uses:543 | Used by:554 |
Symbol 554 MovieClip | Uses:553 | Used by:Timeline |
Symbol 555 Graphic | Used by:Timeline | |
Symbol 556 Graphic | Used by:Timeline | |
Symbol 557 Graphic | Used by:Timeline | |
Symbol 558 Graphic | Used by:Timeline | |
Symbol 559 Graphic | Used by:Timeline | |
Symbol 560 Graphic | Used by:Timeline | |
Symbol 561 Graphic | Used by:Timeline | |
Symbol 562 Text | Uses:5 | Used by:Timeline |
Symbol 563 Text | Uses:5 | Used by:Timeline |
Symbol 564 Graphic | Used by:Timeline | |
Symbol 565 Graphic | Used by:Timeline | |
Symbol 566 Text | Uses:5 | Used by:Timeline |
Symbol 567 Text | Uses:5 | Used by:Timeline |
Symbol 568 Graphic | Used by:Timeline | |
Symbol 569 Text | Uses:5 | Used by:Timeline |
Symbol 570 EditableText | Uses:5 | Used by:Timeline |
Symbol 571 Text | Uses:5 | Used by:Timeline |
Symbol 572 EditableText | Uses:5 | Used by:Timeline |
Symbol 573 Text | Uses:5 | Used by:Timeline |
Symbol 574 EditableText | Uses:5 | Used by:Timeline |
Symbol 575 Graphic | Used by:578 | |
Symbol 576 Graphic | Used by:578 | |
Symbol 577 Graphic | Used by:578 | |
Symbol 578 Button | Uses:575 576 577 | Used by:Timeline |
Symbol 579 Graphic | Used by:Timeline | |
Symbol 580 Text | Uses:5 | Used by:Timeline |
Symbol 581 Text | Uses:5 | Used by:Timeline |
Symbol 582 Graphic | Used by:Timeline | |
Symbol 583 EditableText | Uses:5 | Used by:Timeline |
Symbol 584 Text | Uses:5 | Used by:Timeline |
Symbol 585 EditableText | Uses:5 | Used by:Timeline |
Symbol 586 EditableText | Uses:5 | Used by:Timeline |
Symbol 587 Graphic | Used by:591 | |
Symbol 588 Graphic | Used by:591 | |
Symbol 589 Graphic | Used by:591 | |
Symbol 590 Graphic | Used by:591 | |
Symbol 591 MovieClip | Uses:587 588 589 590 | Used by:Timeline |
Symbol 592 ShapeTweening | Used by:594 | |
Symbol 593 Graphic | Used by:594 | |
Symbol 594 MovieClip | Uses:592 593 | Used by:Timeline |
Symbol 595 Graphic | Used by:Timeline | |
Symbol 596 Bitmap | Used by:597 | |
Symbol 597 Graphic | Uses:596 | Used by:Timeline |
Symbol 598 Text | Uses:5 | Used by:Timeline |
Symbol 599 EditableText | Uses:5 | Used by:Timeline |
Symbol 600 Graphic | Used by:Timeline | |
Symbol 601 Graphic | Used by:Timeline | |
Symbol 602 Graphic | Used by:Timeline | |
Symbol 603 Graphic | Used by:Timeline | |
Symbol 604 Graphic | Used by:Timeline | |
Symbol 605 Graphic | Used by:Timeline | |
Symbol 606 Graphic | Used by:Timeline | |
Symbol 607 Graphic | Used by:Timeline | |
Symbol 608 Graphic | Used by:Timeline | |
Symbol 609 Graphic | Used by:Timeline | |
Symbol 610 Graphic | Used by:Timeline | |
Symbol 611 Graphic | Used by:Timeline | |
Symbol 612 Graphic | Used by:Timeline | |
Symbol 613 Graphic | Used by:Timeline | |
Symbol 614 Graphic | Used by:Timeline | |
Symbol 615 Graphic | Used by:Timeline | |
Symbol 616 Graphic | Used by:Timeline | |
Symbol 617 Graphic | Used by:Timeline | |
Symbol 618 Graphic | Used by:Timeline | |
Symbol 619 Graphic | Used by:Timeline | |
Symbol 620 Graphic | Used by:Timeline | |
Symbol 621 Graphic | Used by:Timeline | |
Symbol 622 Graphic | Used by:Timeline | |
Symbol 623 Graphic | Used by:Timeline | |
Symbol 624 Graphic | Used by:Timeline | |
Symbol 625 Graphic | Used by:Timeline | |
Symbol 626 Graphic | Used by:Timeline | |
Symbol 627 Graphic | Used by:Timeline | |
Symbol 628 Graphic | Used by:Timeline | |
Symbol 629 EditableText | Uses:5 | Used by:Timeline |
Symbol 630 Text | Uses:5 | Used by:Timeline |
Symbol 631 Graphic | Used by:634 | |
Symbol 632 Graphic | Used by:634 | |
Symbol 633 Graphic | Used by:634 | |
Symbol 634 Button | Uses:631 632 633 | Used by:Timeline |
Symbol 635 Graphic | Used by:638 671 672 673 674 | |
Symbol 636 Graphic | Used by:638 671 672 673 674 | |
Symbol 637 Graphic | Used by:638 671 672 673 674 | |
Symbol 638 Button | Uses:635 636 637 | Used by:Timeline |
Symbol 639 Graphic | Used by:642 662 | |
Symbol 640 Graphic | Used by:642 662 | |
Symbol 641 Graphic | Used by:642 662 | |
Symbol 642 Button | Uses:639 640 641 | Used by:Timeline |
Symbol 643 Font | Used by:644 645 646 647 649 650 653 654 655 656 657 658 659 660 661 663 664 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 697 698 699 700 702 703 704 707 708 712 713 716 719 720 723 724 727 728 731 732 736 737 740 741 744 745 748 749 752 753 761 766 767 | |
Symbol 644 Text | Uses:643 | Used by:Timeline |
Symbol 645 Text | Uses:643 | Used by:Timeline |
Symbol 646 Text | Uses:643 | Used by:Timeline |
Symbol 647 Text | Uses:643 | Used by:Timeline |
Symbol 648 Graphic | Used by:Timeline | |
Symbol 649 Text | Uses:643 | Used by:Timeline |
Symbol 650 Text | Uses:643 | Used by:Timeline |
Symbol 651 Graphic | Used by:652 695 | |
Symbol 652 Button | Uses:651 | Used by:756 Timeline |
Symbol 653 Text | Uses:643 | Used by:Timeline |
Symbol 654 Text | Uses:643 | Used by:Timeline |
Symbol 655 Text | Uses:643 | Used by:Timeline |
Symbol 656 Text | Uses:643 | Used by:Timeline |
Symbol 657 Text | Uses:643 | Used by:Timeline |
Symbol 658 Text | Uses:643 | Used by:Timeline |
Symbol 659 Text | Uses:643 | Used by:Timeline |
Symbol 660 Text | Uses:643 | Used by:Timeline |
Symbol 661 Text | Uses:643 | Used by:Timeline |
Symbol 662 Button | Uses:639 640 641 | Used by:Timeline |
Symbol 663 Text | Uses:643 | Used by:Timeline |
Symbol 664 Text | Uses:643 | Used by:Timeline |
Symbol 665 Graphic | Used by:Timeline | |
Symbol 666 Text | Uses:5 | Used by:Timeline |
Symbol 667 Text | Uses:5 | Used by:Timeline |
Symbol 668 Text | Uses:5 | Used by:Timeline |
Symbol 669 Text | Uses:5 | Used by:Timeline |
Symbol 670 Text | Uses:5 | Used by:Timeline |
Symbol 671 Button | Uses:635 636 637 | Used by:Timeline |
Symbol 672 Button | Uses:635 636 637 | Used by:Timeline |
Symbol 673 Button | Uses:635 636 637 | Used by:Timeline |
Symbol 674 Button | Uses:635 636 637 | Used by:Timeline |
Symbol 675 Graphic | Used by:Timeline | |
Symbol 676 Text | Uses:643 | Used by:Timeline |
Symbol 677 Text | Uses:643 | Used by:Timeline |
Symbol 678 Text | Uses:643 | Used by:Timeline |
Symbol 679 Text | Uses:643 | Used by:Timeline |
Symbol 680 Text | Uses:643 | Used by:Timeline |
Symbol 681 Text | Uses:643 | Used by:Timeline |
Symbol 682 Text | Uses:643 | Used by:Timeline |
Symbol 683 Text | Uses:643 | Used by:Timeline |
Symbol 684 EditableText | Uses:643 | Used by:Timeline |
Symbol 685 EditableText | Uses:643 | Used by:Timeline |
Symbol 686 EditableText | Uses:643 | Used by:Timeline |
Symbol 687 EditableText | Uses:643 | Used by:Timeline |
Symbol 688 EditableText | Uses:643 | Used by:Timeline |
Symbol 689 EditableText | Uses:643 | Used by:Timeline |
Symbol 690 EditableText | Uses:643 | Used by:Timeline |
Symbol 691 EditableText | Uses:643 | Used by:Timeline |
Symbol 692 EditableText | Uses:643 | Used by:Timeline |
Symbol 693 EditableText | Uses:643 | Used by:Timeline |
Symbol 694 EditableText | Uses:643 | Used by:Timeline |
Symbol 695 Button | Uses:651 | Used by:756 |
Symbol 696 Graphic | Used by:756 | |
Symbol 697 Text | Uses:643 | Used by:756 |
Symbol 698 Text | Uses:643 | Used by:756 |
Symbol 699 Text | Uses:643 | Used by:756 |
Symbol 700 Text | Uses:643 | Used by:756 |
Symbol 701 Graphic | Used by:705 | |
Symbol 702 Text | Uses:643 | Used by:705 |
Symbol 703 Text | Uses:643 | Used by:705 |
Symbol 704 Text | Uses:643 | Used by:705 |
Symbol 705 Button | Uses:701 702 703 704 | Used by:756 |
Symbol 706 Graphic | Used by:709 | |
Symbol 707 Text | Uses:643 | Used by:709 |
Symbol 708 Text | Uses:643 | Used by:709 717 |
Symbol 709 Button | Uses:706 707 708 | Used by:756 |
Symbol 710 Bitmap | Used by:711 | |
Symbol 711 Graphic | Uses:710 | Used by:714 |
Symbol 712 Text | Uses:643 | Used by:714 |
Symbol 713 Text | Uses:643 | Used by:714 717 |
Symbol 714 Button | Uses:711 712 713 | Used by:756 |
Symbol 715 Graphic | Used by:717 | |
Symbol 716 Text | Uses:643 | Used by:717 |
Symbol 717 Button | Uses:715 716 708 713 | Used by:756 |
Symbol 718 Graphic | Used by:721 | |
Symbol 719 Text | Uses:643 | Used by:721 |
Symbol 720 Text | Uses:643 | Used by:721 |
Symbol 721 Button | Uses:718 719 720 | Used by:756 |
Symbol 722 Graphic | Used by:725 | |
Symbol 723 Text | Uses:643 | Used by:725 |
Symbol 724 Text | Uses:643 | Used by:725 |
Symbol 725 Button | Uses:722 723 724 | Used by:756 |
Symbol 726 Graphic | Used by:729 | |
Symbol 727 Text | Uses:643 | Used by:729 |
Symbol 728 Text | Uses:643 | Used by:729 |
Symbol 729 Button | Uses:726 727 728 | Used by:756 |
Symbol 730 Graphic | Used by:733 | |
Symbol 731 Text | Uses:643 | Used by:733 |
Symbol 732 Text | Uses:643 | Used by:733 |
Symbol 733 Button | Uses:730 731 732 | Used by:756 |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 | Used by:738 |
Symbol 736 Text | Uses:643 | Used by:738 |
Symbol 737 Text | Uses:643 | Used by:738 |
Symbol 738 Button | Uses:735 736 737 | Used by:756 |
Symbol 739 Graphic | Used by:742 | |
Symbol 740 Text | Uses:643 | Used by:742 |
Symbol 741 Text | Uses:643 | Used by:742 |
Symbol 742 Button | Uses:739 740 741 | Used by:756 |
Symbol 743 Graphic | Used by:746 | |
Symbol 744 Text | Uses:643 | Used by:746 |
Symbol 745 Text | Uses:643 | Used by:746 |
Symbol 746 Button | Uses:743 744 745 | Used by:756 |
Symbol 747 Graphic | Used by:750 | |
Symbol 748 Text | Uses:643 | Used by:750 |
Symbol 749 Text | Uses:643 | Used by:750 |
Symbol 750 Button | Uses:747 748 749 | Used by:756 |
Symbol 751 Graphic | Used by:754 | |
Symbol 752 Text | Uses:643 | Used by:754 |
Symbol 753 Text | Uses:643 | Used by:754 |
Symbol 754 Button | Uses:751 752 753 | Used by:756 |
Symbol 755 Graphic | Used by:756 | |
Symbol 756 MovieClip | Uses:695 652 696 697 698 699 700 705 709 714 717 721 725 729 733 738 742 746 750 754 755 | Used by:Timeline |
Symbol 757 Graphic | Used by:760 | |
Symbol 758 Graphic | Used by:760 | |
Symbol 759 Graphic | Used by:760 | |
Symbol 760 Button | Uses:757 758 759 | Used by:Timeline |
Symbol 761 Text | Uses:643 | Used by:Timeline |
Symbol 762 Graphic | Used by:765 | |
Symbol 763 Graphic | Used by:765 | |
Symbol 764 Graphic | Used by:765 | |
Symbol 765 Button | Uses:762 763 764 | Used by:Timeline |
Symbol 766 Text | Uses:643 | Used by:Timeline |
Symbol 767 Text | Uses:643 | Used by:Timeline |
Symbol 768 Text | Uses:5 | Used by:Timeline |
Symbol 769 Text | Uses:5 | Used by:Timeline |
Symbol 770 Graphic | Used by:771 | |
Symbol 771 MovieClip | Uses:770 | Used by:Timeline |
Symbol 772 Graphic | Used by:781 | |
Symbol 773 Graphic | Used by:777 | |
Symbol 774 Graphic | Used by:777 | |
Symbol 775 Graphic | Used by:777 | |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip | Uses:773 774 775 776 | Used by:781 |
Symbol 778 Graphic | Used by:781 | |
Symbol 779 Graphic | Used by:781 | |
Symbol 780 Graphic | Used by:781 | |
Symbol 781 MovieClip | Uses:772 777 778 779 780 | Used by:Timeline |
Symbol 782 Graphic | Used by:Timeline | |
Symbol 783 Graphic | Used by:784 | |
Symbol 784 Button | Uses:783 | Used by:Timeline |
Symbol 785 Graphic | Used by:786 | |
Symbol 786 MovieClip | Uses:785 | Used by:Timeline |
Symbol 787 Graphic | Used by:Timeline | |
Symbol 788 Text | Uses:5 | Used by:Timeline |
Symbol 789 Text | Uses:5 | Used by:Timeline |
Symbol 790 Text | Uses:5 | Used by:Timeline |
Symbol 791 Text | Uses:5 | Used by:Timeline |
Symbol 792 Graphic | Used by:799 | |
Symbol 793 Graphic | Used by:799 1081 | |
Symbol 794 Graphic | Used by:799 | |
Symbol 795 Graphic | Used by:799 | |
Symbol 796 Graphic | Used by:799 | |
Symbol 797 Graphic | Used by:799 | |
Symbol 798 Graphic | Used by:799 | |
Symbol 799 MovieClip | Uses:792 543 340 793 794 795 796 797 798 | Used by:Timeline |
Symbol 800 Graphic | Used by:Timeline | |
Symbol 801 Graphic | Used by:Timeline | |
Symbol 802 Text | Uses:5 | Used by:Timeline |
Symbol 803 EditableText | Uses:5 | Used by:Timeline |
Symbol 804 Text | Uses:5 | Used by:Timeline |
Symbol 805 Graphic | Used by:808 | |
Symbol 806 Graphic | Used by:808 | |
Symbol 807 Graphic | Used by:808 | |
Symbol 808 Button | Uses:805 806 807 | Used by:Timeline |
Symbol 809 Graphic | Used by:812 | |
Symbol 810 Graphic | Used by:812 | |
Symbol 811 Graphic | Used by:812 | |
Symbol 812 Button | Uses:809 810 811 | Used by:Timeline |
Symbol 813 ShapeTweening | Used by:822 | |
Symbol 814 ShapeTweening | Used by:822 | |
Symbol 815 ShapeTweening | Used by:822 | |
Symbol 816 ShapeTweening | Used by:822 | |
Symbol 817 ShapeTweening | Used by:822 | |
Symbol 818 ShapeTweening | Used by:822 | |
Symbol 819 ShapeTweening | Used by:822 | |
Symbol 820 ShapeTweening | Used by:822 | |
Symbol 821 Graphic | Used by:822 | |
Symbol 822 MovieClip | Uses:813 814 815 816 817 818 819 820 821 | Used by:1013 |
Symbol 823 ShapeTweening | Used by:844 | |
Symbol 824 Graphic | Used by:844 | |
Symbol 825 Graphic | Used by:844 | |
Symbol 826 Graphic | Used by:844 | |
Symbol 827 Graphic | Used by:844 | |
Symbol 828 Graphic | Used by:844 | |
Symbol 829 Graphic | Used by:844 | |
Symbol 830 Graphic | Used by:844 | |
Symbol 831 Graphic | Used by:844 | |
Symbol 832 Graphic | Used by:844 | |
Symbol 833 Graphic | Used by:844 | |
Symbol 834 ShapeTweening | Used by:844 | |
Symbol 835 Graphic | Used by:844 | |
Symbol 836 Graphic | Used by:844 | |
Symbol 837 Graphic | Used by:844 | |
Symbol 838 Graphic | Used by:844 | |
Symbol 839 Graphic | Used by:844 | |
Symbol 840 Graphic | Used by:844 | |
Symbol 841 Graphic | Used by:844 | |
Symbol 842 Graphic | Used by:844 | |
Symbol 843 Graphic | Used by:844 | |
Symbol 844 MovieClip | Uses:823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 | Used by:1013 |
Symbol 845 ShapeTweening | Used by:878 | |
Symbol 846 Graphic | Used by:878 | |
Symbol 847 Graphic | Used by:878 | |
Symbol 848 Graphic | Used by:878 | |
Symbol 849 Graphic | Used by:878 | |
Symbol 850 Graphic | Used by:878 | |
Symbol 851 Graphic | Used by:878 | |
Symbol 852 Graphic | Used by:878 | |
Symbol 853 Graphic | Used by:878 | |
Symbol 854 Graphic | Used by:878 | |
Symbol 855 Graphic | Used by:878 | |
Symbol 856 Graphic | Used by:878 | |
Symbol 857 Graphic | Used by:878 | |
Symbol 858 Graphic | Used by:878 | |
Symbol 859 Graphic | Used by:878 | |
Symbol 860 Graphic | Used by:878 | |
Symbol 861 Graphic | Used by:878 | |
Symbol 862 Graphic | Used by:878 | |
Symbol 863 Graphic | Used by:878 | |
Symbol 864 Graphic | Used by:878 | |
Symbol 865 Graphic | Used by:878 | |
Symbol 866 Graphic | Used by:878 | |
Symbol 867 ShapeTweening | Used by:878 | |
Symbol 868 Graphic | Used by:878 | |
Symbol 869 Graphic | Used by:878 | |
Symbol 870 Graphic | Used by:878 | |
Symbol 871 Graphic | Used by:878 | |
Symbol 872 Graphic | Used by:878 | |
Symbol 873 Graphic | Used by:878 | |
Symbol 874 Graphic | Used by:878 | |
Symbol 875 Graphic | Used by:878 | |
Symbol 876 Graphic | Used by:878 1012 | |
Symbol 877 Graphic | Used by:878 | |
Symbol 878 MovieClip | Uses:845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 | Used by:1013 |
Symbol 879 ShapeTweening | Used by:912 | |
Symbol 880 Graphic | Used by:912 | |
Symbol 881 Graphic | Used by:912 | |
Symbol 882 Graphic | Used by:912 | |
Symbol 883 Graphic | Used by:912 | |
Symbol 884 Graphic | Used by:912 | |
Symbol 885 Graphic | Used by:912 | |
Symbol 886 Graphic | Used by:912 | |
Symbol 887 Graphic | Used by:912 | |
Symbol 888 Graphic | Used by:912 | |
Symbol 889 Graphic | Used by:912 | |
Symbol 890 Graphic | Used by:912 | |
Symbol 891 Graphic | Used by:912 | |
Symbol 892 Graphic | Used by:912 | |
Symbol 893 Graphic | Used by:912 | |
Symbol 894 Graphic | Used by:912 | |
Symbol 895 Graphic | Used by:912 | |
Symbol 896 Graphic | Used by:912 | |
Symbol 897 Graphic | Used by:912 | |
Symbol 898 Graphic | Used by:912 | |
Symbol 899 Graphic | Used by:912 | |
Symbol 900 Graphic | Used by:912 | |
Symbol 901 Graphic | Used by:912 | |
Symbol 902 Graphic | Used by:912 | |
Symbol 903 ShapeTweening | Used by:912 | |
Symbol 904 Graphic | Used by:912 | |
Symbol 905 Graphic | Used by:912 | |
Symbol 906 Graphic | Used by:912 | |
Symbol 907 Graphic | Used by:912 | |
Symbol 908 Graphic | Used by:912 | |
Symbol 909 Graphic | Used by:912 | |
Symbol 910 Graphic | Used by:912 | |
Symbol 911 Graphic | Used by:912 | |
Symbol 912 MovieClip | Uses:879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 | Used by:1013 |
Symbol 913 Graphic | Used by:917 | |
Symbol 914 Graphic | Used by:915 | |
Symbol 915 MovieClip | Uses:914 | Used by:917 |
Symbol 916 Graphic | Used by:917 | |
Symbol 917 MovieClip | Uses:913 915 916 | Used by:1013 |
Symbol 918 ShapeTweening | Used by:1012 | |
Symbol 919 Graphic | Used by:1012 | |
Symbol 920 Graphic | Used by:1012 | |
Symbol 921 Graphic | Used by:1012 | |
Symbol 922 Graphic | Used by:1012 | |
Symbol 923 Graphic | Used by:1012 | |
Symbol 924 Graphic | Used by:1012 | |
Symbol 925 Graphic | Used by:1012 | |
Symbol 926 Graphic | Used by:1012 | |
Symbol 927 Graphic | Used by:1012 | |
Symbol 928 Graphic | Used by:1012 | |
Symbol 929 Graphic | Used by:1012 | |
Symbol 930 Graphic | Used by:1012 | |
Symbol 931 Graphic | Used by:1012 | |
Symbol 932 Graphic | Used by:1012 | |
Symbol 933 Graphic | Used by:1012 | |
Symbol 934 Graphic | Used by:1012 | |
Symbol 935 Graphic | Used by:1012 | |
Symbol 936 Graphic | Used by:1012 | |
Symbol 937 Graphic | Used by:1012 | |
Symbol 938 Graphic | Used by:1012 | |
Symbol 939 Graphic | Used by:1012 | |
Symbol 940 Graphic | Used by:1012 | |
Symbol 941 Graphic | Used by:1012 | |
Symbol 942 Graphic | Used by:1012 | |
Symbol 943 Graphic | Used by:1012 | |
Symbol 944 Graphic | Used by:1012 | |
Symbol 945 Graphic | Used by:1012 | |
Symbol 946 Graphic | Used by:1012 | |
Symbol 947 Graphic | Used by:1012 | |
Symbol 948 Graphic | Used by:1012 | |
Symbol 949 Graphic | Used by:1012 | |
Symbol 950 Graphic | Used by:1012 | |
Symbol 951 Graphic | Used by:1012 | |
Symbol 952 Graphic | Used by:1012 | |
Symbol 953 Graphic | Used by:1012 | |
Symbol 954 Graphic | Used by:1012 | |
Symbol 955 Graphic | Used by:1012 | |
Symbol 956 Graphic | Used by:1012 | |
Symbol 957 Graphic | Used by:1012 | |
Symbol 958 Graphic | Used by:1012 | |
Symbol 959 Graphic | Used by:1012 | |
Symbol 960 Graphic | Used by:1012 | |
Symbol 961 Graphic | Used by:1012 | |
Symbol 962 Graphic | Used by:1012 | |
Symbol 963 Graphic | Used by:1012 | |
Symbol 964 Graphic | Used by:1012 | |
Symbol 965 Graphic | Used by:1012 | |
Symbol 966 ShapeTweening | Used by:1012 | |
Symbol 967 Graphic | Used by:1012 | |
Symbol 968 Graphic | Used by:1012 | |
Symbol 969 Graphic | Used by:1012 | |
Symbol 970 Graphic | Used by:1012 | |
Symbol 971 Graphic | Used by:1012 | |
Symbol 972 Graphic | Used by:1012 | |
Symbol 973 Graphic | Used by:1012 | |
Symbol 974 Graphic | Used by:1012 | |
Symbol 975 Graphic | Used by:1012 | |
Symbol 976 Graphic | Used by:1012 | |
Symbol 977 Graphic | Used by:1012 | |
Symbol 978 Graphic | Used by:1012 | |
Symbol 979 Graphic | Used by:1012 | |
Symbol 980 Graphic | Used by:1012 | |
Symbol 981 Graphic | Used by:1012 | |
Symbol 982 Graphic | Used by:1012 | |
Symbol 983 Graphic | Used by:1012 | |
Symbol 984 Graphic | Used by:1012 | |
Symbol 985 Graphic | Used by:1012 | |
Symbol 986 Graphic | Used by:1012 | |
Symbol 987 Graphic | Used by:1012 | |
Symbol 988 Graphic | Used by:1012 | |
Symbol 989 Graphic | Used by:1012 | |
Symbol 990 Graphic | Used by:1012 | |
Symbol 991 Graphic | Used by:1012 | |
Symbol 992 Graphic | Used by:1012 | |
Symbol 993 Graphic | Used by:1012 | |
Symbol 994 Graphic | Used by:1012 | |
Symbol 995 Graphic | Used by:1012 | |
Symbol 996 Graphic | Used by:1012 | |
Symbol 997 Graphic | Used by:1012 | |
Symbol 998 Graphic | Used by:1012 | |
Symbol 999 Graphic | Used by:1012 | |
Symbol 1000 Graphic | Used by:1012 | |
Symbol 1001 Graphic | Used by:1012 | |
Symbol 1002 Graphic | Used by:1012 | |
Symbol 1003 Graphic | Used by:1012 | |
Symbol 1004 Graphic | Used by:1012 | |
Symbol 1005 Graphic | Used by:1012 | |
Symbol 1006 Graphic | Used by:1012 | |
Symbol 1007 Graphic | Used by:1012 | |
Symbol 1008 Graphic | Used by:1012 | |
Symbol 1009 Graphic | Used by:1012 | |
Symbol 1010 Graphic | Used by:1012 | |
Symbol 1011 Graphic | Used by:1012 | |
Symbol 1012 MovieClip | Uses:918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 876 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 | Used by:1013 |
Symbol 1013 MovieClip | Uses:822 844 878 912 917 1012 | Used by:Timeline |
Symbol 1014 Graphic | Used by:1017 1018 1021 | |
Symbol 1015 Graphic | Used by:1017 1018 1021 | |
Symbol 1016 Graphic | Used by:1017 1018 1021 | |
Symbol 1017 Button | Uses:1014 1015 1016 | Used by:Timeline |
Symbol 1018 Button | Uses:1014 1015 1016 | Used by:Timeline |
Symbol 1019 Text | Uses:5 | Used by:Timeline |
Symbol 1020 Text | Uses:5 | Used by:Timeline |
Symbol 1021 Button | Uses:1014 1015 1016 | Used by:Timeline |
Symbol 1022 Text | Uses:5 | Used by:Timeline |
Symbol 1023 Text | Uses:5 | Used by:Timeline |
Symbol 1024 Text | Uses:5 | Used by:Timeline |
Symbol 1025 Text | Uses:5 | Used by:Timeline |
Symbol 1026 Text | Uses:5 | Used by:Timeline |
Symbol 1027 Text | Uses:5 | Used by:Timeline |
Symbol 1028 Text | Uses:5 | Used by:Timeline |
Symbol 1029 Text | Uses:5 | Used by:Timeline |
Symbol 1030 Button | Uses:254 | Used by:Timeline |
Symbol 1031 Text | Uses:5 | Used by:Timeline |
Symbol 1032 Graphic | Used by:1035 1036 1037 1038 1044 1045 1046 1047 1048 1221 1226 1227 1228 | |
Symbol 1033 Graphic | Used by:1035 1036 1037 1038 1044 1045 1046 1047 1048 1221 1226 1227 1228 | |
Symbol 1034 Graphic | Used by:1035 1036 1037 1038 1044 1045 1046 1047 1048 1221 1226 1227 1228 | |
Symbol 1035 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1036 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1037 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1038 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1039 Text | Uses:5 | Used by:Timeline |
Symbol 1040 Text | Uses:5 | Used by:Timeline |
Symbol 1041 Text | Uses:5 | Used by:Timeline |
Symbol 1042 Text | Uses:5 | Used by:Timeline |
Symbol 1043 Text | Uses:5 | Used by:Timeline |
Symbol 1044 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1045 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1046 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1047 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1048 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1049 Text | Uses:5 | Used by:Timeline |
Symbol 1050 Text | Uses:5 | Used by:Timeline |
Symbol 1051 Text | Uses:5 | Used by:Timeline |
Symbol 1052 Text | Uses:5 | Used by:Timeline |
Symbol 1053 Text | Uses:5 | Used by:Timeline |
Symbol 1054 Graphic | Used by:Timeline | |
Symbol 1055 Text | Uses:5 | Used by:Timeline |
Symbol 1056 Graphic | Used by:1059 | |
Symbol 1057 Graphic | Used by:1059 | |
Symbol 1058 Graphic | Used by:1059 | |
Symbol 1059 Button | Uses:1056 1057 1058 | Used by:Timeline |
Symbol 1060 Text | Uses:5 | Used by:Timeline |
Symbol 1061 Text | Uses:5 | Used by:Timeline |
Symbol 1062 Text | Uses:5 | Used by:Timeline |
Symbol 1063 Text | Uses:5 | Used by:Timeline |
Symbol 1064 Graphic | Used by:1080 | |
Symbol 1065 Graphic | Used by:1080 | |
Symbol 1066 Graphic | Used by:1080 | |
Symbol 1067 Graphic | Used by:1080 | |
Symbol 1068 Graphic | Used by:1080 | |
Symbol 1069 Graphic | Used by:1080 | |
Symbol 1070 Graphic | Used by:1080 | |
Symbol 1071 Graphic | Used by:1080 | |
Symbol 1072 Graphic | Used by:1080 | |
Symbol 1073 Graphic | Used by:1080 | |
Symbol 1074 Graphic | Used by:1080 | |
Symbol 1075 Graphic | Used by:1080 | |
Symbol 1076 Graphic | Used by:1080 | |
Symbol 1077 Graphic | Used by:1080 | |
Symbol 1078 ShapeTweening | Used by:1080 | |
Symbol 1079 Graphic | Used by:1080 | |
Symbol 1080 MovieClip | Uses:1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 | Used by:1087 |
Symbol 1081 MovieClip | Uses:793 340 | Used by:1087 |
Symbol 1082 Graphic | Used by:1087 | |
Symbol 1083 Graphic | Used by:1087 | |
Symbol 1084 Graphic | Used by:1087 | |
Symbol 1085 Graphic | Used by:1087 | |
Symbol 1086 Graphic | Used by:1087 | |
Symbol 1087 MovieClip | Uses:1080 1081 1082 1083 1084 1085 1086 | Used by:1088 |
Symbol 1088 MovieClip | Uses:1087 | Used by:Timeline |
Symbol 1089 Text | Uses:5 | Used by:Timeline |
Symbol 1090 EditableText | Uses:5 | Used by:1092 |
Symbol 1091 EditableText | Uses:5 | Used by:1092 |
Symbol 1092 MovieClip | Uses:1090 1091 | Used by:Timeline |
Symbol 1093 Graphic | Used by:Timeline | |
Symbol 1094 Text | Uses:5 | Used by:Timeline |
Symbol 1095 Text | Uses:5 | Used by:Timeline |
Symbol 1096 Graphic | Used by:1112 | |
Symbol 1097 Graphic | Used by:1112 | |
Symbol 1098 Graphic | Used by:1112 | |
Symbol 1099 Graphic | Used by:1112 | |
Symbol 1100 Graphic | Used by:1112 | |
Symbol 1101 Graphic | Used by:1112 | |
Symbol 1102 Graphic | Used by:1112 | |
Symbol 1103 Graphic | Used by:1112 | |
Symbol 1104 Graphic | Used by:1112 | |
Symbol 1105 Graphic | Used by:1112 | |
Symbol 1106 Graphic | Used by:1112 | |
Symbol 1107 Graphic | Used by:1112 | |
Symbol 1108 Graphic | Used by:1112 | |
Symbol 1109 Graphic | Used by:1112 | |
Symbol 1110 ShapeTweening | Used by:1112 | |
Symbol 1111 Graphic | Used by:1112 | |
Symbol 1112 MovieClip | Uses:1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 | Used by:1120 |
Symbol 1113 ShapeTweening | Used by:1114 | |
Symbol 1114 MovieClip | Uses:1113 340 | Used by:1120 |
Symbol 1115 Graphic | Used by:1120 | |
Symbol 1116 Graphic | Used by:1120 | |
Symbol 1117 Graphic | Used by:1120 | |
Symbol 1118 Graphic | Used by:1120 | |
Symbol 1119 Graphic | Used by:1120 | |
Symbol 1120 MovieClip | Uses:1112 1114 1115 1116 1117 1118 1119 | Used by:1121 |
Symbol 1121 MovieClip | Uses:1120 | Used by:Timeline |
Symbol 1122 Graphic | Used by:Timeline | |
Symbol 1123 Text | Uses:5 | Used by:Timeline |
Symbol 1124 Text | Uses:5 | Used by:Timeline |
Symbol 1125 Text | Uses:5 | Used by:Timeline |
Symbol 1126 Text | Uses:5 | Used by:Timeline |
Symbol 1127 Graphic | Used by:1144 | |
Symbol 1128 Graphic | Used by:1144 | |
Symbol 1129 Graphic | Used by:1144 | |
Symbol 1130 Graphic | Used by:1144 | |
Symbol 1131 Graphic | Used by:1144 | |
Symbol 1132 Graphic | Used by:1144 | |
Symbol 1133 Graphic | Used by:1144 | |
Symbol 1134 Graphic | Used by:1144 | |
Symbol 1135 Graphic | Used by:1144 | |
Symbol 1136 Graphic | Used by:1144 | |
Symbol 1137 Graphic | Used by:1144 | |
Symbol 1138 Graphic | Used by:1144 | |
Symbol 1139 Graphic | Used by:1144 | |
Symbol 1140 Graphic | Used by:1144 | |
Symbol 1141 ShapeTweening | Used by:1144 | |
Symbol 1142 ShapeTweening | Used by:1144 | |
Symbol 1143 Graphic | Used by:1144 | |
Symbol 1144 MovieClip | Uses:1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 | Used by:1152 |
Symbol 1145 ShapeTweening | Used by:1146 | |
Symbol 1146 MovieClip | Uses:1145 340 | Used by:1152 1260 |
Symbol 1147 Graphic | Used by:1152 | |
Symbol 1148 Graphic | Used by:1152 | |
Symbol 1149 Graphic | Used by:1152 | |
Symbol 1150 Graphic | Used by:1152 | |
Symbol 1151 Graphic | Used by:1152 | |
Symbol 1152 MovieClip | Uses:1144 1146 1147 1148 1149 1150 1151 | Used by:1153 |
Symbol 1153 MovieClip | Uses:1152 | Used by:Timeline |
Symbol 1154 Graphic | Used by:Timeline | |
Symbol 1155 Text | Uses:5 | Used by:Timeline |
Symbol 1156 Text | Uses:5 | Used by:Timeline |
Symbol 1157 Graphic | Used by:1172 | |
Symbol 1158 Graphic | Used by:1172 | |
Symbol 1159 Graphic | Used by:1172 | |
Symbol 1160 Graphic | Used by:1172 | |
Symbol 1161 Graphic | Used by:1172 | |
Symbol 1162 Graphic | Used by:1172 | |
Symbol 1163 Graphic | Used by:1172 | |
Symbol 1164 Graphic | Used by:1172 | |
Symbol 1165 Graphic | Used by:1172 | |
Symbol 1166 Graphic | Used by:1172 | |
Symbol 1167 Graphic | Used by:1172 | |
Symbol 1168 Graphic | Used by:1172 | |
Symbol 1169 Graphic | Used by:1172 | |
Symbol 1170 Graphic | Used by:1172 | |
Symbol 1171 ShapeTweening | Used by:1172 | |
Symbol 1172 MovieClip | Uses:1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 | Used by:1180 |
Symbol 1173 ShapeTweening | Used by:1174 | |
Symbol 1174 MovieClip | Uses:1173 340 | Used by:1180 1242 |
Symbol 1175 Graphic | Used by:1180 | |
Symbol 1176 Graphic | Used by:1180 | |
Symbol 1177 Graphic | Used by:1180 | |
Symbol 1178 Graphic | Used by:1180 | |
Symbol 1179 Graphic | Used by:1180 | |
Symbol 1180 MovieClip | Uses:1172 1174 1175 1176 1177 1178 1179 | Used by:1181 |
Symbol 1181 MovieClip | Uses:1180 | Used by:Timeline |
Symbol 1182 Graphic | Used by:Timeline | |
Symbol 1183 Text | Uses:5 | Used by:Timeline |
Symbol 1184 Text | Uses:5 | Used by:Timeline |
Symbol 1185 Graphic | Used by:1210 | |
Symbol 1186 Graphic | Used by:1210 | |
Symbol 1187 Graphic | Used by:1210 | |
Symbol 1188 Graphic | Used by:1210 | |
Symbol 1189 Graphic | Used by:1210 | |
Symbol 1190 Graphic | Used by:1210 | |
Symbol 1191 Graphic | Used by:1210 | |
Symbol 1192 Graphic | Used by:1210 | |
Symbol 1193 Graphic | Used by:1210 | |
Symbol 1194 Graphic | Used by:1210 | |
Symbol 1195 Graphic | Used by:1210 | |
Symbol 1196 Graphic | Used by:1210 | |
Symbol 1197 Graphic | Used by:1210 | |
Symbol 1198 Graphic | Used by:1210 | |
Symbol 1199 Graphic | Used by:1210 | |
Symbol 1200 Graphic | Used by:1210 | |
Symbol 1201 Graphic | Used by:1210 | |
Symbol 1202 Graphic | Used by:1210 | |
Symbol 1203 Graphic | Used by:1210 | |
Symbol 1204 Graphic | Used by:1210 | |
Symbol 1205 Graphic | Used by:1210 | |
Symbol 1206 Graphic | Used by:1210 | |
Symbol 1207 Graphic | Used by:1210 | |
Symbol 1208 ShapeTweening | Used by:1210 | |
Symbol 1209 Graphic | Used by:1210 | |
Symbol 1210 MovieClip | Uses:1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 | Used by:1218 |
Symbol 1211 ShapeTweening | Used by:1212 | |
Symbol 1212 MovieClip | Uses:1211 340 | Used by:1218 |
Symbol 1213 Graphic | Used by:1218 | |
Symbol 1214 Graphic | Used by:1218 | |
Symbol 1215 Graphic | Used by:1218 | |
Symbol 1216 Graphic | Used by:1218 | |
Symbol 1217 Graphic | Used by:1218 | |
Symbol 1218 MovieClip | Uses:1210 1212 1213 1214 1215 1216 1217 | Used by:1219 |
Symbol 1219 MovieClip | Uses:1218 | Used by:Timeline |
Symbol 1220 Text | Uses:5 | Used by:Timeline |
Symbol 1221 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1222 Text | Uses:5 | Used by:Timeline |
Symbol 1223 Text | Uses:5 | Used by:Timeline |
Symbol 1224 Text | Uses:5 | Used by:Timeline |
Symbol 1225 Text | Uses:5 | Used by:Timeline |
Symbol 1226 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1227 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1228 Button | Uses:1032 1033 1034 | Used by:Timeline |
Symbol 1229 Graphic | Used by:Timeline | |
Symbol 1230 Text | Uses:5 | Used by:Timeline |
Symbol 1231 Text | Uses:5 | Used by:Timeline |
Symbol 1232 Graphic | Used by:1236 | |
Symbol 1233 Graphic | Used by:1236 | |
Symbol 1234 ShapeTweening | Used by:1236 | |
Symbol 1235 Graphic | Used by:1236 | |
Symbol 1236 MovieClip | Uses:1232 1233 1234 1235 | Used by:1242 |
Symbol 1237 Graphic | Used by:1242 | |
Symbol 1238 Graphic | Used by:1242 | |
Symbol 1239 Graphic | Used by:1242 | |
Symbol 1240 Graphic | Used by:1242 | |
Symbol 1241 Graphic | Used by:1242 | |
Symbol 1242 MovieClip | Uses:1236 1174 1237 1238 1239 1240 1241 | Used by:1243 |
Symbol 1243 MovieClip | Uses:1242 | Used by:Timeline |
Symbol 1244 Graphic | Used by:Timeline | |
Symbol 1245 Text | Uses:5 | Used by:Timeline |
Symbol 1246 Text | Uses:5 | Used by:Timeline |
Symbol 1247 Graphic | Used by:1254 | |
Symbol 1248 Graphic | Used by:1254 | |
Symbol 1249 Graphic | Used by:1254 | |
Symbol 1250 Graphic | Used by:1254 | |
Symbol 1251 Graphic | Used by:1254 | |
Symbol 1252 ShapeTweening | Used by:1254 | |
Symbol 1253 Graphic | Used by:1254 | |
Symbol 1254 MovieClip | Uses:1247 1248 1249 1250 1251 1252 1253 | Used by:1260 |
Symbol 1255 Graphic | Used by:1260 | |
Symbol 1256 Graphic | Used by:1260 | |
Symbol 1257 Graphic | Used by:1260 | |
Symbol 1258 Graphic | Used by:1260 | |
Symbol 1259 Graphic | Used by:1260 | |
Symbol 1260 MovieClip | Uses:1254 1146 1255 1256 1257 1258 1259 | Used by:1261 |
Symbol 1261 MovieClip | Uses:1260 | Used by:Timeline |
Symbol 1262 Graphic | Used by:Timeline | |
Symbol 1263 Text | Uses:5 | Used by:Timeline |
Symbol 1264 Text | Uses:5 | Used by:Timeline |
Symbol 1265 Graphic | Used by:1272 | |
Symbol 1266 Graphic | Used by:1272 | |
Symbol 1267 Graphic | Used by:1272 | |
Symbol 1268 Graphic | Used by:1272 | |
Symbol 1269 Graphic | Used by:1272 | |
Symbol 1270 ShapeTweening | Used by:1272 | |
Symbol 1271 Graphic | Used by:1272 | |
Symbol 1272 MovieClip | Uses:1265 1266 1267 1268 1269 1270 1271 | Used by:1280 |
Symbol 1273 ShapeTweening | Used by:1274 | |
Symbol 1274 MovieClip | Uses:1273 340 | Used by:1280 |
Symbol 1275 Graphic | Used by:1280 | |
Symbol 1276 Graphic | Used by:1280 | |
Symbol 1277 Graphic | Used by:1280 | |
Symbol 1278 Graphic | Used by:1280 | |
Symbol 1279 Graphic | Used by:1280 | |
Symbol 1280 MovieClip | Uses:1272 1274 1275 1276 1277 1278 1279 | Used by:1281 |
Symbol 1281 MovieClip | Uses:1280 | Used by:Timeline |
Symbol 1282 Graphic | Used by:Timeline | |
Symbol 1283 Text | Uses:5 | Used by:Timeline |
Symbol 1284 Text | Uses:5 | Used by:Timeline |
Symbol 1285 Graphic | Used by:1299 | |
Symbol 1286 Graphic | Used by:1299 | |
Symbol 1287 Graphic | Used by:1299 | |
Symbol 1288 Graphic | Used by:1299 | |
Symbol 1289 Graphic | Used by:1299 | |
Symbol 1290 Graphic | Used by:1299 | |
Symbol 1291 Graphic | Used by:1299 | |
Symbol 1292 Graphic | Used by:1299 | |
Symbol 1293 Graphic | Used by:1299 | |
Symbol 1294 Graphic | Used by:1299 | |
Symbol 1295 Graphic | Used by:1299 | |
Symbol 1296 Graphic | Used by:1299 | |
Symbol 1297 ShapeTweening | Used by:1299 | |
Symbol 1298 Graphic | Used by:1299 | |
Symbol 1299 MovieClip | Uses:1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 | Used by:1307 |
Symbol 1300 ShapeTweening | Used by:1301 | |
Symbol 1301 MovieClip | Uses:1300 340 | Used by:1307 |
Symbol 1302 Graphic | Used by:1307 | |
Symbol 1303 Graphic | Used by:1307 | |
Symbol 1304 Graphic | Used by:1307 | |
Symbol 1305 Graphic | Used by:1307 | |
Symbol 1306 Graphic | Used by:1307 | |
Symbol 1307 MovieClip | Uses:1299 1301 1302 1303 1304 1305 1306 | Used by:1308 |
Symbol 1308 MovieClip | Uses:1307 | Used by:Timeline |
Symbol 1309 Graphic | Used by:Timeline | |
Symbol 1310 Text | Uses:5 | Used by:Timeline |
Symbol 1311 Text | Uses:5 | Used by:Timeline |
Symbol 1312 Graphic | Used by:1328 | |
Symbol 1313 Graphic | Used by:1328 | |
Symbol 1314 Graphic | Used by:1328 | |
Symbol 1315 Graphic | Used by:1328 | |
Symbol 1316 Graphic | Used by:1328 | |
Symbol 1317 Graphic | Used by:1328 | |
Symbol 1318 Graphic | Used by:1328 | |
Symbol 1319 Graphic | Used by:1328 | |
Symbol 1320 Graphic | Used by:1328 | |
Symbol 1321 Graphic | Used by:1328 | |
Symbol 1322 Graphic | Used by:1328 | |
Symbol 1323 Graphic | Used by:1328 | |
Symbol 1324 Graphic | Used by:1328 | |
Symbol 1325 Graphic | Used by:1328 | |
Symbol 1326 Graphic | Used by:1328 | |
Symbol 1327 ShapeTweening | Used by:1328 | |
Symbol 1328 MovieClip | Uses:1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 | Used by:1336 |
Symbol 1329 ShapeTweening | Used by:1330 | |
Symbol 1330 MovieClip | Uses:1329 340 | Used by:1336 |
Symbol 1331 Graphic | Used by:1336 | |
Symbol 1332 Graphic | Used by:1336 | |
Symbol 1333 Graphic | Used by:1336 | |
Symbol 1334 Graphic | Used by:1336 | |
Symbol 1335 Graphic | Used by:1336 | |
Symbol 1336 MovieClip | Uses:1328 1330 1331 1332 1333 1334 1335 | Used by:1337 |
Symbol 1337 MovieClip | Uses:1336 | Used by:Timeline |
Symbol 1338 Text | Uses:5 | Used by:Timeline |
Symbol 1339 Text | Uses:5 | Used by:Timeline |
Symbol 1340 Button | Uses:101 102 103 | Used by:Timeline |
Symbol 1341 Text | Uses:5 | Used by:Timeline |
Symbol 1342 Text | Uses:5 | Used by:Timeline |
Symbol 1343 Graphic | Used by:Timeline | |
Symbol 1344 EditableText | Uses:5 | Used by:Timeline |
Symbol 1345 EditableText | Uses:5 | Used by:Timeline |
Symbol 1346 Text | Uses:5 | Used by:Timeline |
Symbol 1347 EditableText | Uses:5 | Used by:Timeline |
Symbol 1348 Graphic | Used by:1351 1374 | |
Symbol 1349 Graphic | Used by:1351 1374 | |
Symbol 1350 Graphic | Used by:1351 1374 | |
Symbol 1351 Button | Uses:1348 1349 1350 | Used by:Timeline |
Symbol 1352 Graphic | Used by:1355 1375 | |
Symbol 1353 Graphic | Used by:1355 1375 | |
Symbol 1354 Graphic | Used by:1355 1375 | |
Symbol 1355 Button | Uses:1352 1353 1354 | Used by:Timeline |
Symbol 1356 Graphic | Used by:1359 1376 | |
Symbol 1357 Graphic | Used by:1359 1376 | |
Symbol 1358 Graphic | Used by:1359 1376 | |
Symbol 1359 Button | Uses:1356 1357 1358 | Used by:Timeline |
Symbol 1360 EditableText | Uses:5 | Used by:Timeline |
Symbol 1361 EditableText | Uses:5 | Used by:Timeline |
Symbol 1362 EditableText | Uses:5 | Used by:Timeline |
Symbol 1363 EditableText | Uses:5 | Used by:Timeline |
Symbol 1364 EditableText | Uses:5 | Used by:Timeline |
Symbol 1365 EditableText | Uses:5 | Used by:Timeline |
Symbol 1366 EditableText | Uses:5 | Used by:Timeline |
Symbol 1367 EditableText | Uses:5 | Used by:Timeline |
Symbol 1368 EditableText | Uses:5 | Used by:Timeline |
Symbol 1369 Text | Uses:5 | Used by:Timeline |
Symbol 1370 Button | Uses:235 236 237 | Used by:Timeline |
Symbol 1371 EditableText | Uses:5 | Used by:Timeline |
Symbol 1372 EditableText | Uses:5 | Used by:Timeline |
Symbol 1373 EditableText | Uses:5 | Used by:Timeline |
Symbol 1374 Button | Uses:1348 1349 1350 | Used by:Timeline |
Symbol 1375 Button | Uses:1352 1353 1354 | Used by:Timeline |
Symbol 1376 Button | Uses:1356 1357 1358 | Used by:Timeline |
Symbol 1377 EditableText | Uses:5 | Used by:Timeline |
Symbol 1378 EditableText | Uses:5 | Used by:Timeline |
Symbol 1379 EditableText | Uses:5 | Used by:Timeline |
Symbol 1380 Text | Uses:5 | Used by:Timeline |
Symbol 1381 Text | Uses:5 | Used by:Timeline |
Symbol 1382 Graphic | Used by:1415 | |
Symbol 1383 Graphic | Used by:1415 | |
Symbol 1384 Graphic | Used by:1415 | |
Symbol 1385 Graphic | Used by:1415 | |
Symbol 1386 Graphic | Used by:1415 | |
Symbol 1387 Graphic | Used by:1415 | |
Symbol 1388 Graphic | Used by:1415 | |
Symbol 1389 Graphic | Used by:1415 | |
Symbol 1390 Graphic | Used by:1415 | |
Symbol 1391 Graphic | Used by:1415 | |
Symbol 1392 Graphic | Used by:1415 | |
Symbol 1393 Graphic | Used by:1415 | |
Symbol 1394 Graphic | Used by:1415 | |
Symbol 1395 Graphic | Used by:1415 | |
Symbol 1396 Graphic | Used by:1415 | |
Symbol 1397 Graphic | Used by:1415 | |
Symbol 1398 Graphic | Used by:1415 | |
Symbol 1399 Graphic | Used by:1415 | |
Symbol 1400 Graphic | Used by:1415 | |
Symbol 1401 Graphic | Used by:1415 | |
Symbol 1402 Graphic | Used by:1415 | |
Symbol 1403 Graphic | Used by:1415 | |
Symbol 1404 Graphic | Used by:1415 | |
Symbol 1405 Graphic | Used by:1415 | |
Symbol 1406 Graphic | Used by:1415 | |
Symbol 1407 Graphic | Used by:1415 | |
Symbol 1408 Graphic | Used by:1415 | |
Symbol 1409 Graphic | Used by:1415 | |
Symbol 1410 Graphic | Used by:1415 | |
Symbol 1411 Graphic | Used by:1415 | |
Symbol 1412 Graphic | Used by:1415 | |
Symbol 1413 Graphic | Used by:1415 | |
Symbol 1414 Graphic | Used by:1415 | |
Symbol 1415 MovieClip | Uses:1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 | Used by:Timeline |
Symbol 1416 Text | Uses:5 | Used by:Timeline |
Symbol 1417 Text | Uses:5 | Used by:Timeline |
Symbol 1418 Graphic | Used by:Timeline | |
Symbol 1419 Graphic | Used by:1420 | |
Symbol 1420 Button | Uses:1419 | Used by:1432 |
Symbol 1421 Graphic | Used by:1432 | |
Symbol 1422 Graphic | Used by:1432 | |
Symbol 1423 Graphic | Used by:1432 | |
Symbol 1424 Graphic | Used by:1432 | |
Symbol 1425 Graphic | Used by:1432 | |
Symbol 1426 Graphic | Used by:1432 | |
Symbol 1427 Graphic | Used by:1432 | |
Symbol 1428 Graphic | Used by:1432 | |
Symbol 1429 Graphic | Used by:1432 | |
Symbol 1430 Graphic | Used by:1432 | |
Symbol 1431 Graphic | Used by:1432 | |
Symbol 1432 MovieClip | Uses:1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 | Used by:Timeline |
Symbol 1433 Text | Uses:5 | Used by:Timeline |
Symbol 1434 Text | Uses:5 | Used by:Timeline |
Symbol 1435 Text | Uses:5 | Used by:Timeline |
Symbol 1436 Text | Uses:5 | Used by:Timeline |
Symbol 1437 Text | Uses:5 | Used by:Timeline |
Symbol 1438 Button | Uses:128 129 130 | Used by:Timeline |
Symbol 1439 Button | Uses:56 57 58 | Used by:Timeline |
Symbol 1440 MovieClip | Uses:SS2 | Used by:Timeline |
Symbol 1441 Text | Uses:5 | Used by:Timeline |
Symbol 1442 Button | Uses:128 129 130 | Used by:Timeline |
Symbol 1443 Text | Uses:5 | Used by:Timeline |
Symbol 1444 Text | Uses:5 | Used by:Timeline |
Symbol 1445 Text | Uses:5 | Used by:Timeline |
Symbol 1446 Text | Uses:5 | Used by:Timeline |
Symbol 1447 MovieClip | Uses:SS3 | Used by:Timeline |
Symbol 1448 Text | Uses:5 | Used by:Timeline |
Symbol 1449 Text | Uses:5 | Used by:Timeline |
Symbol 1450 Text | Uses:5 | Used by:Timeline |
Symbol 1451 Text | Uses:5 | Used by:Timeline |
Symbol 1452 Text | Uses:5 | Used by:Timeline |
Symbol 1453 MovieClip | Uses:SS4 | Used by:Timeline |
Symbol 1454 Text | Uses:5 | Used by:Timeline |
Symbol 1455 Text | Uses:5 | Used by:Timeline |
Symbol 1456 Text | Uses:5 | Used by:Timeline |
Symbol 1457 Text | Uses:5 | Used by:Timeline |
Symbol 1458 Text | Uses:5 | Used by:Timeline |
Symbol 1459 MovieClip | Uses:SS5 | Used by:Timeline |
Symbol 1460 Text | Uses:5 | Used by:Timeline |
Symbol 1461 Text | Uses:5 | Used by:Timeline |
Symbol 1462 Text | Uses:5 | Used by:Timeline |
Symbol 1463 Text | Uses:5 | Used by:Timeline |
Symbol 1464 Text | Uses:5 | Used by:Timeline |
Symbol 1465 MovieClip | Uses:SS6 | Used by:Timeline |
Symbol 1466 Text | Uses:5 | Used by:Timeline |
Symbol 1467 Text | Uses:5 | Used by:Timeline |
Symbol 1468 Text | Uses:5 | Used by:Timeline |
Symbol 1469 Text | Uses:5 | Used by:Timeline |
Symbol 1470 Text | Uses:5 | Used by:Timeline |
Symbol 1471 MovieClip | Uses:SS7 | Used by:Timeline |
Symbol 1472 Text | Uses:5 | Used by:Timeline |
Symbol 1473 Text | Uses:5 | Used by:Timeline |
Symbol 1474 Text | Uses:5 | Used by:Timeline |
Symbol 1475 Text | Uses:5 | Used by:Timeline |
Symbol 1476 Text | Uses:5 | Used by:Timeline |
Symbol 1477 MovieClip | Uses:SS8 | Used by:Timeline |
Symbol 1478 Text | Uses:5 | Used by:Timeline |
Symbol 1479 Text | Uses:5 | Used by:Timeline |
Symbol 1480 Text | Uses:5 | Used by:Timeline |
Symbol 1481 Text | Uses:5 | Used by:Timeline |
Symbol 1482 Text | Uses:5 | Used by:Timeline |
Symbol 1483 MovieClip | Uses:SS9 | Used by:Timeline |
Symbol 1484 Text | Uses:5 | Used by:Timeline |
Symbol 1485 Text | Uses:5 | Used by:Timeline |
Symbol 1486 Text | Uses:5 | Used by:Timeline |
Symbol 1487 Text | Uses:5 | Used by:Timeline |
Symbol 1488 Text | Uses:5 | Used by:Timeline |
Symbol 1489 MovieClip | Uses:SS10 | Used by:Timeline |
Symbol 1490 Text | Uses:5 | Used by:Timeline |
Symbol 1491 Text | Uses:5 | Used by:Timeline |
Symbol 1492 Text | Uses:5 | Used by:Timeline |
Symbol 1493 Text | Uses:5 | Used by:Timeline |
Symbol 1494 Text | Uses:5 | Used by:Timeline |
Symbol 1495 MovieClip | Uses:SS11 | Used by:Timeline |
Symbol 1496 Text | Uses:5 | Used by:Timeline |
Symbol 1497 Text | Uses:5 | Used by:Timeline |
Symbol 1498 Text | Uses:5 | Used by:Timeline |
Symbol 1499 Text | Uses:5 | Used by:Timeline |
Symbol 1500 EditableText | Uses:5 | Used by:Timeline |
Symbol 1501 Text | Uses:5 | Used by:Timeline |
Symbol 1502 EditableText | Uses:5 | Used by:Timeline |
Symbol 1503 Text | Uses:5 | Used by:Timeline |
Symbol 1504 EditableText | Uses:5 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 24 MovieClip | |
Streaming Sound 2 | Used by:Symbol 1440 MovieClip | |
Streaming Sound 3 | Used by:Symbol 1447 MovieClip | |
Streaming Sound 4 | Used by:Symbol 1453 MovieClip | |
Streaming Sound 5 | Used by:Symbol 1459 MovieClip | |
Streaming Sound 6 | Used by:Symbol 1465 MovieClip | |
Streaming Sound 7 | Used by:Symbol 1471 MovieClip | |
Streaming Sound 8 | Used by:Symbol 1477 MovieClip | |
Streaming Sound 9 | Used by:Symbol 1483 MovieClip | |
Streaming Sound 10 | Used by:Symbol 1489 MovieClip | |
Streaming Sound 11 | Used by:Symbol 1495 MovieClip |
Instance Names
"pourcentagechargement" | Frame 1 | Symbol 6 EditableText |
"musix" | Frame 4 | Symbol 24 MovieClip |
"youhave" | Frame 10 | Symbol 192 EditableText |
"youhave" | Frame 11 | Symbol 230 EditableText |
"stars" | Frame 12 | Symbol 240 EditableText |
"character" | Frame 15 | Symbol 247 MovieClip |
"tile1" | Frame 15 | Symbol 275 MovieClip |
"tile0" | Frame 15 | Symbol 275 MovieClip |
"tile2" | Frame 15 | Symbol 275 MovieClip |
"tile3" | Frame 15 | Symbol 275 MovieClip |
"tile4" | Frame 15 | Symbol 275 MovieClip |
"tile6" | Frame 15 | Symbol 275 MovieClip |
"tile5" | Frame 15 | Symbol 275 MovieClip |
"tile7" | Frame 15 | Symbol 275 MovieClip |
"tile8" | Frame 15 | Symbol 275 MovieClip |
"tile9" | Frame 15 | Symbol 275 MovieClip |
"tile11" | Frame 15 | Symbol 275 MovieClip |
"tile10" | Frame 15 | Symbol 275 MovieClip |
"tile12" | Frame 15 | Symbol 275 MovieClip |
"tile13" | Frame 15 | Symbol 275 MovieClip |
"tile14" | Frame 15 | Symbol 275 MovieClip |
"tile16" | Frame 15 | Symbol 275 MovieClip |
"tile15" | Frame 15 | Symbol 275 MovieClip |
"tile17" | Frame 15 | Symbol 275 MovieClip |
"tile18" | Frame 15 | Symbol 275 MovieClip |
"tile19" | Frame 15 | Symbol 275 MovieClip |
"tile21" | Frame 15 | Symbol 275 MovieClip |
"tile20" | Frame 15 | Symbol 275 MovieClip |
"tile22" | Frame 15 | Symbol 275 MovieClip |
"tile23" | Frame 15 | Symbol 275 MovieClip |
"tile24" | Frame 15 | Symbol 275 MovieClip |
"tile26" | Frame 15 | Symbol 275 MovieClip |
"tile25" | Frame 15 | Symbol 275 MovieClip |
"tile27" | Frame 15 | Symbol 275 MovieClip |
"tile28" | Frame 15 | Symbol 275 MovieClip |
"tile29" | Frame 15 | Symbol 275 MovieClip |
"tile31" | Frame 15 | Symbol 275 MovieClip |
"tile30" | Frame 15 | Symbol 275 MovieClip |
"tile32" | Frame 15 | Symbol 275 MovieClip |
"tile33" | Frame 15 | Symbol 275 MovieClip |
"tile34" | Frame 15 | Symbol 275 MovieClip |
"tile36" | Frame 15 | Symbol 275 MovieClip |
"tile35" | Frame 15 | Symbol 275 MovieClip |
"tile37" | Frame 15 | Symbol 275 MovieClip |
"tile38" | Frame 15 | Symbol 275 MovieClip |
"tile39" | Frame 15 | Symbol 275 MovieClip |
"tile41" | Frame 15 | Symbol 275 MovieClip |
"tile40" | Frame 15 | Symbol 275 MovieClip |
"tile42" | Frame 15 | Symbol 275 MovieClip |
"tile43" | Frame 15 | Symbol 275 MovieClip |
"tile44" | Frame 15 | Symbol 275 MovieClip |
"tile46" | Frame 15 | Symbol 275 MovieClip |
"tile45" | Frame 15 | Symbol 275 MovieClip |
"tile47" | Frame 15 | Symbol 275 MovieClip |
"tile48" | Frame 15 | Symbol 275 MovieClip |
"tile49" | Frame 15 | Symbol 275 MovieClip |
"tile51" | Frame 15 | Symbol 275 MovieClip |
"tile50" | Frame 15 | Symbol 275 MovieClip |
"tile52" | Frame 15 | Symbol 275 MovieClip |
"tile53" | Frame 15 | Symbol 275 MovieClip |
"tile54" | Frame 15 | Symbol 275 MovieClip |
"tile56" | Frame 15 | Symbol 275 MovieClip |
"tile55" | Frame 15 | Symbol 275 MovieClip |
"tile57" | Frame 15 | Symbol 275 MovieClip |
"tile58" | Frame 15 | Symbol 275 MovieClip |
"tile59" | Frame 15 | Symbol 275 MovieClip |
"tile61" | Frame 15 | Symbol 275 MovieClip |
"tile60" | Frame 15 | Symbol 275 MovieClip |
"tile62" | Frame 15 | Symbol 275 MovieClip |
"tile63" | Frame 15 | Symbol 275 MovieClip |
"tile64" | Frame 15 | Symbol 275 MovieClip |
"tile66" | Frame 15 | Symbol 275 MovieClip |
"tile65" | Frame 15 | Symbol 275 MovieClip |
"tile67" | Frame 15 | Symbol 275 MovieClip |
"tile68" | Frame 15 | Symbol 275 MovieClip |
"tile69" | Frame 15 | Symbol 275 MovieClip |
"tile71" | Frame 15 | Symbol 275 MovieClip |
"tile70" | Frame 15 | Symbol 275 MovieClip |
"tile72" | Frame 15 | Symbol 275 MovieClip |
"tile73" | Frame 15 | Symbol 275 MovieClip |
"tile74" | Frame 15 | Symbol 275 MovieClip |
"tile76" | Frame 15 | Symbol 275 MovieClip |
"tile75" | Frame 15 | Symbol 275 MovieClip |
"tile77" | Frame 15 | Symbol 275 MovieClip |
"tile78" | Frame 15 | Symbol 275 MovieClip |
"tile79" | Frame 15 | Symbol 275 MovieClip |
"tile81" | Frame 15 | Symbol 275 MovieClip |
"tile80" | Frame 15 | Symbol 275 MovieClip |
"tile82" | Frame 15 | Symbol 275 MovieClip |
"tile83" | Frame 15 | Symbol 275 MovieClip |
"tile84" | Frame 15 | Symbol 275 MovieClip |
"tile86" | Frame 15 | Symbol 275 MovieClip |
"tile85" | Frame 15 | Symbol 275 MovieClip |
"tile87" | Frame 15 | Symbol 275 MovieClip |
"tile88" | Frame 15 | Symbol 275 MovieClip |
"tile89" | Frame 15 | Symbol 275 MovieClip |
"tile91" | Frame 15 | Symbol 275 MovieClip |
"tile90" | Frame 15 | Symbol 275 MovieClip |
"tile92" | Frame 15 | Symbol 275 MovieClip |
"tile93" | Frame 15 | Symbol 275 MovieClip |
"tile94" | Frame 15 | Symbol 275 MovieClip |
"tile96" | Frame 15 | Symbol 275 MovieClip |
"tile95" | Frame 15 | Symbol 275 MovieClip |
"tile97" | Frame 15 | Symbol 275 MovieClip |
"tile98" | Frame 15 | Symbol 275 MovieClip |
"tile99" | Frame 15 | Symbol 275 MovieClip |
"character" | Frame 19 | Symbol 247 MovieClip |
"tile1" | Frame 19 | Symbol 275 MovieClip |
"tile0" | Frame 19 | Symbol 275 MovieClip |
"tile2" | Frame 19 | Symbol 275 MovieClip |
"tile3" | Frame 19 | Symbol 275 MovieClip |
"tile4" | Frame 19 | Symbol 275 MovieClip |
"tile6" | Frame 19 | Symbol 275 MovieClip |
"tile5" | Frame 19 | Symbol 275 MovieClip |
"tile7" | Frame 19 | Symbol 275 MovieClip |
"tile8" | Frame 19 | Symbol 275 MovieClip |
"tile9" | Frame 19 | Symbol 275 MovieClip |
"tile11" | Frame 19 | Symbol 275 MovieClip |
"tile10" | Frame 19 | Symbol 275 MovieClip |
"tile12" | Frame 19 | Symbol 275 MovieClip |
"tile13" | Frame 19 | Symbol 275 MovieClip |
"tile14" | Frame 19 | Symbol 275 MovieClip |
"tile16" | Frame 19 | Symbol 275 MovieClip |
"tile15" | Frame 19 | Symbol 275 MovieClip |
"tile17" | Frame 19 | Symbol 275 MovieClip |
"tile18" | Frame 19 | Symbol 275 MovieClip |
"tile19" | Frame 19 | Symbol 275 MovieClip |
"tile21" | Frame 19 | Symbol 275 MovieClip |
"tile20" | Frame 19 | Symbol 275 MovieClip |
"tile22" | Frame 19 | Symbol 275 MovieClip |
"tile23" | Frame 19 | Symbol 275 MovieClip |
"tile24" | Frame 19 | Symbol 275 MovieClip |
"tile26" | Frame 19 | Symbol 275 MovieClip |
"tile25" | Frame 19 | Symbol 275 MovieClip |
"tile27" | Frame 19 | Symbol 275 MovieClip |
"tile28" | Frame 19 | Symbol 275 MovieClip |
"tile29" | Frame 19 | Symbol 275 MovieClip |
"tile31" | Frame 19 | Symbol 275 MovieClip |
"tile30" | Frame 19 | Symbol 275 MovieClip |
"tile32" | Frame 19 | Symbol 275 MovieClip |
"tile33" | Frame 19 | Symbol 275 MovieClip |
"tile34" | Frame 19 | Symbol 275 MovieClip |
"tile36" | Frame 19 | Symbol 275 MovieClip |
"tile35" | Frame 19 | Symbol 275 MovieClip |
"tile37" | Frame 19 | Symbol 275 MovieClip |
"tile38" | Frame 19 | Symbol 275 MovieClip |
"tile39" | Frame 19 | Symbol 275 MovieClip |
"tile41" | Frame 19 | Symbol 275 MovieClip |
"tile40" | Frame 19 | Symbol 275 MovieClip |
"tile42" | Frame 19 | Symbol 275 MovieClip |
"tile43" | Frame 19 | Symbol 275 MovieClip |
"tile44" | Frame 19 | Symbol 275 MovieClip |
"tile46" | Frame 19 | Symbol 275 MovieClip |
"tile45" | Frame 19 | Symbol 275 MovieClip |
"tile47" | Frame 19 | Symbol 275 MovieClip |
"tile48" | Frame 19 | Symbol 275 MovieClip |
"tile49" | Frame 19 | Symbol 275 MovieClip |
"tile51" | Frame 19 | Symbol 275 MovieClip |
"tile50" | Frame 19 | Symbol 275 MovieClip |
"tile52" | Frame 19 | Symbol 275 MovieClip |
"tile53" | Frame 19 | Symbol 275 MovieClip |
"tile54" | Frame 19 | Symbol 275 MovieClip |
"tile56" | Frame 19 | Symbol 275 MovieClip |
"tile55" | Frame 19 | Symbol 275 MovieClip |
"tile57" | Frame 19 | Symbol 275 MovieClip |
"tile58" | Frame 19 | Symbol 275 MovieClip |
"tile59" | Frame 19 | Symbol 275 MovieClip |
"tile61" | Frame 19 | Symbol 275 MovieClip |
"tile60" | Frame 19 | Symbol 275 MovieClip |
"tile62" | Frame 19 | Symbol 275 MovieClip |
"tile63" | Frame 19 | Symbol 275 MovieClip |
"tile64" | Frame 19 | Symbol 275 MovieClip |
"tile66" | Frame 19 | Symbol 275 MovieClip |
"tile65" | Frame 19 | Symbol 275 MovieClip |
"tile67" | Frame 19 | Symbol 275 MovieClip |
"tile68" | Frame 19 | Symbol 275 MovieClip |
"tile69" | Frame 19 | Symbol 275 MovieClip |
"tile71" | Frame 19 | Symbol 275 MovieClip |
"tile70" | Frame 19 | Symbol 275 MovieClip |
"tile72" | Frame 19 | Symbol 275 MovieClip |
"tile73" | Frame 19 | Symbol 275 MovieClip |
"tile74" | Frame 19 | Symbol 275 MovieClip |
"tile76" | Frame 19 | Symbol 275 MovieClip |
"tile75" | Frame 19 | Symbol 275 MovieClip |
"tile77" | Frame 19 | Symbol 275 MovieClip |
"tile78" | Frame 19 | Symbol 275 MovieClip |
"tile79" | Frame 19 | Symbol 275 MovieClip |
"tile81" | Frame 19 | Symbol 275 MovieClip |
"tile80" | Frame 19 | Symbol 275 MovieClip |
"tile82" | Frame 19 | Symbol 275 MovieClip |
"tile83" | Frame 19 | Symbol 275 MovieClip |
"tile84" | Frame 19 | Symbol 275 MovieClip |
"tile86" | Frame 19 | Symbol 275 MovieClip |
"tile85" | Frame 19 | Symbol 275 MovieClip |
"tile87" | Frame 19 | Symbol 275 MovieClip |
"tile88" | Frame 19 | Symbol 275 MovieClip |
"tile89" | Frame 19 | Symbol 275 MovieClip |
"tile91" | Frame 19 | Symbol 275 MovieClip |
"tile90" | Frame 19 | Symbol 275 MovieClip |
"tile92" | Frame 19 | Symbol 275 MovieClip |
"tile93" | Frame 19 | Symbol 275 MovieClip |
"tile94" | Frame 19 | Symbol 275 MovieClip |
"tile96" | Frame 19 | Symbol 275 MovieClip |
"tile95" | Frame 19 | Symbol 275 MovieClip |
"tile97" | Frame 19 | Symbol 275 MovieClip |
"tile98" | Frame 19 | Symbol 275 MovieClip |
"tile99" | Frame 19 | Symbol 275 MovieClip |
"character" | Frame 24 | Symbol 247 MovieClip |
"tile1" | Frame 24 | Symbol 275 MovieClip |
"tile0" | Frame 24 | Symbol 275 MovieClip |
"tile2" | Frame 24 | Symbol 275 MovieClip |
"tile3" | Frame 24 | Symbol 275 MovieClip |
"tile4" | Frame 24 | Symbol 275 MovieClip |
"tile6" | Frame 24 | Symbol 275 MovieClip |
"tile5" | Frame 24 | Symbol 275 MovieClip |
"tile7" | Frame 24 | Symbol 275 MovieClip |
"tile8" | Frame 24 | Symbol 275 MovieClip |
"tile9" | Frame 24 | Symbol 275 MovieClip |
"tile11" | Frame 24 | Symbol 275 MovieClip |
"tile10" | Frame 24 | Symbol 275 MovieClip |
"tile12" | Frame 24 | Symbol 275 MovieClip |
"tile13" | Frame 24 | Symbol 275 MovieClip |
"tile14" | Frame 24 | Symbol 275 MovieClip |
"tile16" | Frame 24 | Symbol 275 MovieClip |
"tile15" | Frame 24 | Symbol 275 MovieClip |
"tile17" | Frame 24 | Symbol 275 MovieClip |
"tile18" | Frame 24 | Symbol 275 MovieClip |
"tile19" | Frame 24 | Symbol 275 MovieClip |
"tile21" | Frame 24 | Symbol 275 MovieClip |
"tile20" | Frame 24 | Symbol 275 MovieClip |
"tile22" | Frame 24 | Symbol 275 MovieClip |
"tile23" | Frame 24 | Symbol 275 MovieClip |
"tile24" | Frame 24 | Symbol 275 MovieClip |
"tile26" | Frame 24 | Symbol 275 MovieClip |
"tile25" | Frame 24 | Symbol 275 MovieClip |
"tile27" | Frame 24 | Symbol 275 MovieClip |
"tile28" | Frame 24 | Symbol 275 MovieClip |
"tile29" | Frame 24 | Symbol 275 MovieClip |
"tile31" | Frame 24 | Symbol 275 MovieClip |
"tile30" | Frame 24 | Symbol 275 MovieClip |
"tile32" | Frame 24 | Symbol 275 MovieClip |
"tile33" | Frame 24 | Symbol 275 MovieClip |
"tile34" | Frame 24 | Symbol 275 MovieClip |
"tile36" | Frame 24 | Symbol 275 MovieClip |
"tile35" | Frame 24 | Symbol 275 MovieClip |
"tile37" | Frame 24 | Symbol 275 MovieClip |
"tile38" | Frame 24 | Symbol 275 MovieClip |
"tile39" | Frame 24 | Symbol 275 MovieClip |
"tile41" | Frame 24 | Symbol 275 MovieClip |
"tile40" | Frame 24 | Symbol 275 MovieClip |
"tile42" | Frame 24 | Symbol 275 MovieClip |
"tile43" | Frame 24 | Symbol 275 MovieClip |
"tile44" | Frame 24 | Symbol 275 MovieClip |
"tile46" | Frame 24 | Symbol 275 MovieClip |
"tile45" | Frame 24 | Symbol 275 MovieClip |
"tile47" | Frame 24 | Symbol 275 MovieClip |
"tile48" | Frame 24 | Symbol 275 MovieClip |
"tile49" | Frame 24 | Symbol 275 MovieClip |
"tile51" | Frame 24 | Symbol 275 MovieClip |
"tile50" | Frame 24 | Symbol 275 MovieClip |
"tile52" | Frame 24 | Symbol 275 MovieClip |
"tile53" | Frame 24 | Symbol 275 MovieClip |
"tile54" | Frame 24 | Symbol 275 MovieClip |
"tile56" | Frame 24 | Symbol 275 MovieClip |
"tile55" | Frame 24 | Symbol 275 MovieClip |
"tile57" | Frame 24 | Symbol 275 MovieClip |
"tile58" | Frame 24 | Symbol 275 MovieClip |
"tile59" | Frame 24 | Symbol 275 MovieClip |
"tile61" | Frame 24 | Symbol 275 MovieClip |
"tile60" | Frame 24 | Symbol 275 MovieClip |
"tile62" | Frame 24 | Symbol 275 MovieClip |
"tile63" | Frame 24 | Symbol 275 MovieClip |
"tile64" | Frame 24 | Symbol 275 MovieClip |
"tile66" | Frame 24 | Symbol 275 MovieClip |
"tile65" | Frame 24 | Symbol 275 MovieClip |
"tile67" | Frame 24 | Symbol 275 MovieClip |
"tile68" | Frame 24 | Symbol 275 MovieClip |
"tile69" | Frame 24 | Symbol 275 MovieClip |
"tile71" | Frame 24 | Symbol 275 MovieClip |
"tile70" | Frame 24 | Symbol 275 MovieClip |
"tile72" | Frame 24 | Symbol 275 MovieClip |
"tile73" | Frame 24 | Symbol 275 MovieClip |
"tile74" | Frame 24 | Symbol 275 MovieClip |
"tile76" | Frame 24 | Symbol 275 MovieClip |
"tile75" | Frame 24 | Symbol 275 MovieClip |
"tile77" | Frame 24 | Symbol 275 MovieClip |
"tile78" | Frame 24 | Symbol 275 MovieClip |
"tile79" | Frame 24 | Symbol 275 MovieClip |
"tile81" | Frame 24 | Symbol 275 MovieClip |
"tile80" | Frame 24 | Symbol 275 MovieClip |
"tile82" | Frame 24 | Symbol 275 MovieClip |
"tile83" | Frame 24 | Symbol 275 MovieClip |
"tile84" | Frame 24 | Symbol 275 MovieClip |
"tile86" | Frame 24 | Symbol 275 MovieClip |
"tile85" | Frame 24 | Symbol 275 MovieClip |
"tile87" | Frame 24 | Symbol 275 MovieClip |
"tile88" | Frame 24 | Symbol 275 MovieClip |
"tile89" | Frame 24 | Symbol 275 MovieClip |
"tile91" | Frame 24 | Symbol 275 MovieClip |
"tile90" | Frame 24 | Symbol 275 MovieClip |
"tile92" | Frame 24 | Symbol 275 MovieClip |
"tile93" | Frame 24 | Symbol 275 MovieClip |
"tile94" | Frame 24 | Symbol 275 MovieClip |
"tile96" | Frame 24 | Symbol 275 MovieClip |
"tile95" | Frame 24 | Symbol 275 MovieClip |
"tile97" | Frame 24 | Symbol 275 MovieClip |
"tile98" | Frame 24 | Symbol 275 MovieClip |
"tile99" | Frame 24 | Symbol 275 MovieClip |
"character" | Frame 28 | Symbol 247 MovieClip |
"tile1" | Frame 28 | Symbol 275 MovieClip |
"tile0" | Frame 28 | Symbol 275 MovieClip |
"tile2" | Frame 28 | Symbol 275 MovieClip |
"tile3" | Frame 28 | Symbol 275 MovieClip |
"tile4" | Frame 28 | Symbol 275 MovieClip |
"tile6" | Frame 28 | Symbol 275 MovieClip |
"tile5" | Frame 28 | Symbol 275 MovieClip |
"tile7" | Frame 28 | Symbol 275 MovieClip |
"tile8" | Frame 28 | Symbol 275 MovieClip |
"tile9" | Frame 28 | Symbol 275 MovieClip |
"tile11" | Frame 28 | Symbol 275 MovieClip |
"tile10" | Frame 28 | Symbol 275 MovieClip |
"tile12" | Frame 28 | Symbol 275 MovieClip |
"tile13" | Frame 28 | Symbol 275 MovieClip |
"tile14" | Frame 28 | Symbol 275 MovieClip |
"tile16" | Frame 28 | Symbol 275 MovieClip |
"tile15" | Frame 28 | Symbol 275 MovieClip |
"tile17" | Frame 28 | Symbol 275 MovieClip |
"tile18" | Frame 28 | Symbol 275 MovieClip |
"tile19" | Frame 28 | Symbol 275 MovieClip |
"tile21" | Frame 28 | Symbol 275 MovieClip |
"tile20" | Frame 28 | Symbol 275 MovieClip |
"tile22" | Frame 28 | Symbol 275 MovieClip |
"tile23" | Frame 28 | Symbol 275 MovieClip |
"tile24" | Frame 28 | Symbol 275 MovieClip |
"tile26" | Frame 28 | Symbol 275 MovieClip |
"tile25" | Frame 28 | Symbol 275 MovieClip |
"tile27" | Frame 28 | Symbol 275 MovieClip |
"tile28" | Frame 28 | Symbol 275 MovieClip |
"tile29" | Frame 28 | Symbol 275 MovieClip |
"tile31" | Frame 28 | Symbol 275 MovieClip |
"tile30" | Frame 28 | Symbol 275 MovieClip |
"tile32" | Frame 28 | Symbol 275 MovieClip |
"tile33" | Frame 28 | Symbol 275 MovieClip |
"tile34" | Frame 28 | Symbol 275 MovieClip |
"tile36" | Frame 28 | Symbol 275 MovieClip |
"tile35" | Frame 28 | Symbol 275 MovieClip |
"tile37" | Frame 28 | Symbol 275 MovieClip |
"tile38" | Frame 28 | Symbol 275 MovieClip |
"tile39" | Frame 28 | Symbol 275 MovieClip |
"tile41" | Frame 28 | Symbol 275 MovieClip |
"tile40" | Frame 28 | Symbol 275 MovieClip |
"tile42" | Frame 28 | Symbol 275 MovieClip |
"tile43" | Frame 28 | Symbol 275 MovieClip |
"tile44" | Frame 28 | Symbol 275 MovieClip |
"tile46" | Frame 28 | Symbol 275 MovieClip |
"tile45" | Frame 28 | Symbol 275 MovieClip |
"tile47" | Frame 28 | Symbol 275 MovieClip |
"tile48" | Frame 28 | Symbol 275 MovieClip |
"tile49" | Frame 28 | Symbol 275 MovieClip |
"tile51" | Frame 28 | Symbol 275 MovieClip |
"tile50" | Frame 28 | Symbol 275 MovieClip |
"tile52" | Frame 28 | Symbol 275 MovieClip |
"tile53" | Frame 28 | Symbol 275 MovieClip |
"tile54" | Frame 28 | Symbol 275 MovieClip |
"tile56" | Frame 28 | Symbol 275 MovieClip |
"tile55" | Frame 28 | Symbol 275 MovieClip |
"tile57" | Frame 28 | Symbol 275 MovieClip |
"tile58" | Frame 28 | Symbol 275 MovieClip |
"tile59" | Frame 28 | Symbol 275 MovieClip |
"tile61" | Frame 28 | Symbol 275 MovieClip |
"tile60" | Frame 28 | Symbol 275 MovieClip |
"tile62" | Frame 28 | Symbol 275 MovieClip |
"tile63" | Frame 28 | Symbol 275 MovieClip |
"tile64" | Frame 28 | Symbol 275 MovieClip |
"tile66" | Frame 28 | Symbol 275 MovieClip |
"tile65" | Frame 28 | Symbol 275 MovieClip |
"tile67" | Frame 28 | Symbol 275 MovieClip |
"tile68" | Frame 28 | Symbol 275 MovieClip |
"tile69" | Frame 28 | Symbol 275 MovieClip |
"tile71" | Frame 28 | Symbol 275 MovieClip |
"tile70" | Frame 28 | Symbol 275 MovieClip |
"tile72" | Frame 28 | Symbol 275 MovieClip |
"tile73" | Frame 28 | Symbol 275 MovieClip |
"tile74" | Frame 28 | Symbol 275 MovieClip |
"tile76" | Frame 28 | Symbol 275 MovieClip |
"tile75" | Frame 28 | Symbol 275 MovieClip |
"tile77" | Frame 28 | Symbol 275 MovieClip |
"tile78" | Frame 28 | Symbol 275 MovieClip |
"tile79" | Frame 28 | Symbol 275 MovieClip |
"tile81" | Frame 28 | Symbol 275 MovieClip |
"tile80" | Frame 28 | Symbol 275 MovieClip |
"tile82" | Frame 28 | Symbol 275 MovieClip |
"tile83" | Frame 28 | Symbol 275 MovieClip |
"tile84" | Frame 28 | Symbol 275 MovieClip |
"tile86" | Frame 28 | Symbol 275 MovieClip |
"tile85" | Frame 28 | Symbol 275 MovieClip |
"tile87" | Frame 28 | Symbol 275 MovieClip |
"tile88" | Frame 28 | Symbol 275 MovieClip |
"tile89" | Frame 28 | Symbol 275 MovieClip |
"tile91" | Frame 28 | Symbol 275 MovieClip |
"tile90" | Frame 28 | Symbol 275 MovieClip |
"tile92" | Frame 28 | Symbol 275 MovieClip |
"tile93" | Frame 28 | Symbol 275 MovieClip |
"tile94" | Frame 28 | Symbol 275 MovieClip |
"tile96" | Frame 28 | Symbol 275 MovieClip |
"tile95" | Frame 28 | Symbol 275 MovieClip |
"tile97" | Frame 28 | Symbol 275 MovieClip |
"tile98" | Frame 28 | Symbol 275 MovieClip |
"tile99" | Frame 28 | Symbol 275 MovieClip |
"character" | Frame 33 | Symbol 247 MovieClip |
"tile1" | Frame 33 | Symbol 275 MovieClip |
"tile0" | Frame 33 | Symbol 275 MovieClip |
"tile2" | Frame 33 | Symbol 275 MovieClip |
"tile3" | Frame 33 | Symbol 275 MovieClip |
"tile4" | Frame 33 | Symbol 275 MovieClip |
"tile6" | Frame 33 | Symbol 275 MovieClip |
"tile5" | Frame 33 | Symbol 275 MovieClip |
"tile7" | Frame 33 | Symbol 275 MovieClip |
"tile8" | Frame 33 | Symbol 275 MovieClip |
"tile9" | Frame 33 | Symbol 275 MovieClip |
"tile11" | Frame 33 | Symbol 275 MovieClip |
"tile10" | Frame 33 | Symbol 275 MovieClip |
"tile12" | Frame 33 | Symbol 275 MovieClip |
"tile13" | Frame 33 | Symbol 275 MovieClip |
"tile14" | Frame 33 | Symbol 275 MovieClip |
"tile16" | Frame 33 | Symbol 275 MovieClip |
"tile15" | Frame 33 | Symbol 275 MovieClip |
"tile17" | Frame 33 | Symbol 275 MovieClip |
"tile18" | Frame 33 | Symbol 275 MovieClip |
"tile19" | Frame 33 | Symbol 275 MovieClip |
"tile21" | Frame 33 | Symbol 275 MovieClip |
"tile20" | Frame 33 | Symbol 275 MovieClip |
"tile22" | Frame 33 | Symbol 275 MovieClip |
"tile23" | Frame 33 | Symbol 275 MovieClip |
"tile24" | Frame 33 | Symbol 275 MovieClip |
"tile26" | Frame 33 | Symbol 275 MovieClip |
"tile25" | Frame 33 | Symbol 275 MovieClip |
"tile27" | Frame 33 | Symbol 275 MovieClip |
"tile28" | Frame 33 | Symbol 275 MovieClip |
"tile29" | Frame 33 | Symbol 275 MovieClip |
"tile31" | Frame 33 | Symbol 275 MovieClip |
"tile30" | Frame 33 | Symbol 275 MovieClip |
"tile32" | Frame 33 | Symbol 275 MovieClip |
"tile33" | Frame 33 | Symbol 275 MovieClip |
"tile34" | Frame 33 | Symbol 275 MovieClip |
"tile36" | Frame 33 | Symbol 275 MovieClip |
"tile35" | Frame 33 | Symbol 275 MovieClip |
"tile37" | Frame 33 | Symbol 275 MovieClip |
"tile38" | Frame 33 | Symbol 275 MovieClip |
"tile39" | Frame 33 | Symbol 275 MovieClip |
"tile41" | Frame 33 | Symbol 275 MovieClip |
"tile40" | Frame 33 | Symbol 275 MovieClip |
"tile42" | Frame 33 | Symbol 275 MovieClip |
"tile43" | Frame 33 | Symbol 275 MovieClip |
"tile44" | Frame 33 | Symbol 275 MovieClip |
"tile46" | Frame 33 | Symbol 275 MovieClip |
"tile45" | Frame 33 | Symbol 275 MovieClip |
"tile47" | Frame 33 | Symbol 275 MovieClip |
"tile48" | Frame 33 | Symbol 275 MovieClip |
"tile49" | Frame 33 | Symbol 275 MovieClip |
"tile51" | Frame 33 | Symbol 275 MovieClip |
"tile50" | Frame 33 | Symbol 275 MovieClip |
"tile52" | Frame 33 | Symbol 275 MovieClip |
"tile53" | Frame 33 | Symbol 275 MovieClip |
"tile54" | Frame 33 | Symbol 275 MovieClip |
"tile56" | Frame 33 | Symbol 275 MovieClip |
"tile55" | Frame 33 | Symbol 275 MovieClip |
"tile57" | Frame 33 | Symbol 275 MovieClip |
"tile58" | Frame 33 | Symbol 275 MovieClip |
"tile59" | Frame 33 | Symbol 275 MovieClip |
"tile61" | Frame 33 | Symbol 275 MovieClip |
"tile60" | Frame 33 | Symbol 275 MovieClip |
"tile62" | Frame 33 | Symbol 275 MovieClip |
"tile63" | Frame 33 | Symbol 275 MovieClip |
"tile64" | Frame 33 | Symbol 275 MovieClip |
"tile66" | Frame 33 | Symbol 275 MovieClip |
"tile65" | Frame 33 | Symbol 275 MovieClip |
"tile67" | Frame 33 | Symbol 275 MovieClip |
"tile68" | Frame 33 | Symbol 275 MovieClip |
"tile69" | Frame 33 | Symbol 275 MovieClip |
"tile71" | Frame 33 | Symbol 275 MovieClip |
"tile70" | Frame 33 | Symbol 275 MovieClip |
"tile72" | Frame 33 | Symbol 275 MovieClip |
"tile73" | Frame 33 | Symbol 275 MovieClip |
"tile74" | Frame 33 | Symbol 275 MovieClip |
"tile76" | Frame 33 | Symbol 275 MovieClip |
"tile75" | Frame 33 | Symbol 275 MovieClip |
"tile77" | Frame 33 | Symbol 275 MovieClip |
"tile78" | Frame 33 | Symbol 275 MovieClip |
"tile79" | Frame 33 | Symbol 275 MovieClip |
"tile81" | Frame 33 | Symbol 275 MovieClip |
"tile80" | Frame 33 | Symbol 275 MovieClip |
"tile82" | Frame 33 | Symbol 275 MovieClip |
"tile83" | Frame 33 | Symbol 275 MovieClip |
"tile84" | Frame 33 | Symbol 275 MovieClip |
"tile86" | Frame 33 | Symbol 275 MovieClip |
"tile85" | Frame 33 | Symbol 275 MovieClip |
"tile87" | Frame 33 | Symbol 275 MovieClip |
"tile88" | Frame 33 | Symbol 275 MovieClip |
"tile89" | Frame 33 | Symbol 275 MovieClip |
"tile91" | Frame 33 | Symbol 275 MovieClip |
"tile90" | Frame 33 | Symbol 275 MovieClip |
"tile92" | Frame 33 | Symbol 275 MovieClip |
"tile93" | Frame 33 | Symbol 275 MovieClip |
"tile94" | Frame 33 | Symbol 275 MovieClip |
"tile96" | Frame 33 | Symbol 275 MovieClip |
"tile95" | Frame 33 | Symbol 275 MovieClip |
"tile97" | Frame 33 | Symbol 275 MovieClip |
"tile98" | Frame 33 | Symbol 275 MovieClip |
"tile99" | Frame 33 | Symbol 275 MovieClip |
"character" | Frame 38 | Symbol 247 MovieClip |
"tile1" | Frame 38 | Symbol 275 MovieClip |
"tile0" | Frame 38 | Symbol 275 MovieClip |
"tile2" | Frame 38 | Symbol 275 MovieClip |
"tile3" | Frame 38 | Symbol 275 MovieClip |
"tile4" | Frame 38 | Symbol 275 MovieClip |
"tile6" | Frame 38 | Symbol 275 MovieClip |
"tile5" | Frame 38 | Symbol 275 MovieClip |
"tile7" | Frame 38 | Symbol 275 MovieClip |
"tile8" | Frame 38 | Symbol 275 MovieClip |
"tile9" | Frame 38 | Symbol 275 MovieClip |
"tile11" | Frame 38 | Symbol 275 MovieClip |
"tile10" | Frame 38 | Symbol 275 MovieClip |
"tile12" | Frame 38 | Symbol 275 MovieClip |
"tile13" | Frame 38 | Symbol 275 MovieClip |
"tile14" | Frame 38 | Symbol 275 MovieClip |
"tile16" | Frame 38 | Symbol 275 MovieClip |
"tile15" | Frame 38 | Symbol 275 MovieClip |
"tile17" | Frame 38 | Symbol 275 MovieClip |
"tile18" | Frame 38 | Symbol 275 MovieClip |
"tile19" | Frame 38 | Symbol 275 MovieClip |
"tile21" | Frame 38 | Symbol 275 MovieClip |
"tile20" | Frame 38 | Symbol 275 MovieClip |
"tile22" | Frame 38 | Symbol 275 MovieClip |
"tile23" | Frame 38 | Symbol 275 MovieClip |
"tile24" | Frame 38 | Symbol 275 MovieClip |
"tile26" | Frame 38 | Symbol 275 MovieClip |
"tile25" | Frame 38 | Symbol 275 MovieClip |
"tile27" | Frame 38 | Symbol 275 MovieClip |
"tile28" | Frame 38 | Symbol 275 MovieClip |
"tile29" | Frame 38 | Symbol 275 MovieClip |
"tile31" | Frame 38 | Symbol 275 MovieClip |
"tile30" | Frame 38 | Symbol 275 MovieClip |
"tile32" | Frame 38 | Symbol 275 MovieClip |
"tile33" | Frame 38 | Symbol 275 MovieClip |
"tile34" | Frame 38 | Symbol 275 MovieClip |
"tile36" | Frame 38 | Symbol 275 MovieClip |
"tile35" | Frame 38 | Symbol 275 MovieClip |
"tile37" | Frame 38 | Symbol 275 MovieClip |
"tile38" | Frame 38 | Symbol 275 MovieClip |
"tile39" | Frame 38 | Symbol 275 MovieClip |
"tile41" | Frame 38 | Symbol 275 MovieClip |
"tile40" | Frame 38 | Symbol 275 MovieClip |
"tile42" | Frame 38 | Symbol 275 MovieClip |
"tile43" | Frame 38 | Symbol 275 MovieClip |
"tile44" | Frame 38 | Symbol 275 MovieClip |
"tile46" | Frame 38 | Symbol 275 MovieClip |
"tile45" | Frame 38 | Symbol 275 MovieClip |
"tile47" | Frame 38 | Symbol 275 MovieClip |
"tile48" | Frame 38 | Symbol 275 MovieClip |
"tile49" | Frame 38 | Symbol 275 MovieClip |
"tile51" | Frame 38 | Symbol 275 MovieClip |
"tile50" | Frame 38 | Symbol 275 MovieClip |
"tile52" | Frame 38 | Symbol 275 MovieClip |
"tile53" | Frame 38 | Symbol 275 MovieClip |
"tile54" | Frame 38 | Symbol 275 MovieClip |
"tile56" | Frame 38 | Symbol 275 MovieClip |
"tile55" | Frame 38 | Symbol 275 MovieClip |
"tile57" | Frame 38 | Symbol 275 MovieClip |
"tile58" | Frame 38 | Symbol 275 MovieClip |
"tile59" | Frame 38 | Symbol 275 MovieClip |
"tile61" | Frame 38 | Symbol 275 MovieClip |
"tile60" | Frame 38 | Symbol 275 MovieClip |
"tile62" | Frame 38 | Symbol 275 MovieClip |
"tile63" | Frame 38 | Symbol 275 MovieClip |
"tile64" | Frame 38 | Symbol 275 MovieClip |
"tile66" | Frame 38 | Symbol 275 MovieClip |
"tile65" | Frame 38 | Symbol 275 MovieClip |
"tile67" | Frame 38 | Symbol 275 MovieClip |
"tile68" | Frame 38 | Symbol 275 MovieClip |
"tile69" | Frame 38 | Symbol 275 MovieClip |
"tile71" | Frame 38 | Symbol 275 MovieClip |
"tile70" | Frame 38 | Symbol 275 MovieClip |
"tile72" | Frame 38 | Symbol 275 MovieClip |
"tile73" | Frame 38 | Symbol 275 MovieClip |
"tile74" | Frame 38 | Symbol 275 MovieClip |
"tile76" | Frame 38 | Symbol 275 MovieClip |
"tile75" | Frame 38 | Symbol 275 MovieClip |
"tile77" | Frame 38 | Symbol 275 MovieClip |
"tile78" | Frame 38 | Symbol 275 MovieClip |
"tile79" | Frame 38 | Symbol 275 MovieClip |
"tile81" | Frame 38 | Symbol 275 MovieClip |
"tile80" | Frame 38 | Symbol 275 MovieClip |
"tile82" | Frame 38 | Symbol 275 MovieClip |
"tile83" | Frame 38 | Symbol 275 MovieClip |
"tile84" | Frame 38 | Symbol 275 MovieClip |
"tile86" | Frame 38 | Symbol 275 MovieClip |
"tile85" | Frame 38 | Symbol 275 MovieClip |
"tile87" | Frame 38 | Symbol 275 MovieClip |
"tile88" | Frame 38 | Symbol 275 MovieClip |
"tile89" | Frame 38 | Symbol 275 MovieClip |
"tile91" | Frame 38 | Symbol 275 MovieClip |
"tile90" | Frame 38 | Symbol 275 MovieClip |
"tile92" | Frame 38 | Symbol 275 MovieClip |
"tile93" | Frame 38 | Symbol 275 MovieClip |
"tile94" | Frame 38 | Symbol 275 MovieClip |
"tile96" | Frame 38 | Symbol 275 MovieClip |
"tile95" | Frame 38 | Symbol 275 MovieClip |
"tile97" | Frame 38 | Symbol 275 MovieClip |
"tile98" | Frame 38 | Symbol 275 MovieClip |
"tile99" | Frame 38 | Symbol 275 MovieClip |
"character" | Frame 43 | Symbol 247 MovieClip |
"tile1" | Frame 43 | Symbol 275 MovieClip |
"tile0" | Frame 43 | Symbol 275 MovieClip |
"tile2" | Frame 43 | Symbol 275 MovieClip |
"tile3" | Frame 43 | Symbol 275 MovieClip |
"tile4" | Frame 43 | Symbol 275 MovieClip |
"tile6" | Frame 43 | Symbol 275 MovieClip |
"tile5" | Frame 43 | Symbol 275 MovieClip |
"tile7" | Frame 43 | Symbol 275 MovieClip |
"tile8" | Frame 43 | Symbol 275 MovieClip |
"tile9" | Frame 43 | Symbol 275 MovieClip |
"tile11" | Frame 43 | Symbol 275 MovieClip |
"tile10" | Frame 43 | Symbol 275 MovieClip |
"tile12" | Frame 43 | Symbol 275 MovieClip |
"tile13" | Frame 43 | Symbol 275 MovieClip |
"tile14" | Frame 43 | Symbol 275 MovieClip |
"tile16" | Frame 43 | Symbol 275 MovieClip |
"tile15" | Frame 43 | Symbol 275 MovieClip |
"tile17" | Frame 43 | Symbol 275 MovieClip |
"tile18" | Frame 43 | Symbol 275 MovieClip |
"tile19" | Frame 43 | Symbol 275 MovieClip |
"tile21" | Frame 43 | Symbol 275 MovieClip |
"tile20" | Frame 43 | Symbol 275 MovieClip |
"tile22" | Frame 43 | Symbol 275 MovieClip |
"tile23" | Frame 43 | Symbol 275 MovieClip |
"tile24" | Frame 43 | Symbol 275 MovieClip |
"tile26" | Frame 43 | Symbol 275 MovieClip |
"tile25" | Frame 43 | Symbol 275 MovieClip |
"tile27" | Frame 43 | Symbol 275 MovieClip |
"tile28" | Frame 43 | Symbol 275 MovieClip |
"tile29" | Frame 43 | Symbol 275 MovieClip |
"tile31" | Frame 43 | Symbol 275 MovieClip |
"tile30" | Frame 43 | Symbol 275 MovieClip |
"tile32" | Frame 43 | Symbol 275 MovieClip |
"tile33" | Frame 43 | Symbol 275 MovieClip |
"tile34" | Frame 43 | Symbol 275 MovieClip |
"tile36" | Frame 43 | Symbol 275 MovieClip |
"tile35" | Frame 43 | Symbol 275 MovieClip |
"tile37" | Frame 43 | Symbol 275 MovieClip |
"tile38" | Frame 43 | Symbol 275 MovieClip |
"tile39" | Frame 43 | Symbol 275 MovieClip |
"tile41" | Frame 43 | Symbol 275 MovieClip |
"tile40" | Frame 43 | Symbol 275 MovieClip |
"tile42" | Frame 43 | Symbol 275 MovieClip |
"tile43" | Frame 43 | Symbol 275 MovieClip |
"tile44" | Frame 43 | Symbol 275 MovieClip |
"tile46" | Frame 43 | Symbol 275 MovieClip |
"tile45" | Frame 43 | Symbol 275 MovieClip |
"tile47" | Frame 43 | Symbol 275 MovieClip |
"tile48" | Frame 43 | Symbol 275 MovieClip |
"tile49" | Frame 43 | Symbol 275 MovieClip |
"tile51" | Frame 43 | Symbol 275 MovieClip |
"tile50" | Frame 43 | Symbol 275 MovieClip |
"tile52" | Frame 43 | Symbol 275 MovieClip |
"tile53" | Frame 43 | Symbol 275 MovieClip |
"tile54" | Frame 43 | Symbol 275 MovieClip |
"tile56" | Frame 43 | Symbol 275 MovieClip |
"tile55" | Frame 43 | Symbol 275 MovieClip |
"tile57" | Frame 43 | Symbol 275 MovieClip |
"tile58" | Frame 43 | Symbol 275 MovieClip |
"tile59" | Frame 43 | Symbol 275 MovieClip |
"tile61" | Frame 43 | Symbol 275 MovieClip |
"tile60" | Frame 43 | Symbol 275 MovieClip |
"tile62" | Frame 43 | Symbol 275 MovieClip |
"tile63" | Frame 43 | Symbol 275 MovieClip |
"tile64" | Frame 43 | Symbol 275 MovieClip |
"tile66" | Frame 43 | Symbol 275 MovieClip |
"tile65" | Frame 43 | Symbol 275 MovieClip |
"tile67" | Frame 43 | Symbol 275 MovieClip |
"tile68" | Frame 43 | Symbol 275 MovieClip |
"tile69" | Frame 43 | Symbol 275 MovieClip |
"tile71" | Frame 43 | Symbol 275 MovieClip |
"tile70" | Frame 43 | Symbol 275 MovieClip |
"tile72" | Frame 43 | Symbol 275 MovieClip |
"tile73" | Frame 43 | Symbol 275 MovieClip |
"tile74" | Frame 43 | Symbol 275 MovieClip |
"tile76" | Frame 43 | Symbol 275 MovieClip |
"tile75" | Frame 43 | Symbol 275 MovieClip |
"tile77" | Frame 43 | Symbol 275 MovieClip |
"tile78" | Frame 43 | Symbol 275 MovieClip |
"tile79" | Frame 43 | Symbol 275 MovieClip |
"tile81" | Frame 43 | Symbol 275 MovieClip |
"tile80" | Frame 43 | Symbol 275 MovieClip |
"tile82" | Frame 43 | Symbol 275 MovieClip |
"tile83" | Frame 43 | Symbol 275 MovieClip |
"tile84" | Frame 43 | Symbol 275 MovieClip |
"tile86" | Frame 43 | Symbol 275 MovieClip |
"tile85" | Frame 43 | Symbol 275 MovieClip |
"tile87" | Frame 43 | Symbol 275 MovieClip |
"tile88" | Frame 43 | Symbol 275 MovieClip |
"tile89" | Frame 43 | Symbol 275 MovieClip |
"tile91" | Frame 43 | Symbol 275 MovieClip |
"tile90" | Frame 43 | Symbol 275 MovieClip |
"tile92" | Frame 43 | Symbol 275 MovieClip |
"tile93" | Frame 43 | Symbol 275 MovieClip |
"tile94" | Frame 43 | Symbol 275 MovieClip |
"tile96" | Frame 43 | Symbol 275 MovieClip |
"tile95" | Frame 43 | Symbol 275 MovieClip |
"tile97" | Frame 43 | Symbol 275 MovieClip |
"tile98" | Frame 43 | Symbol 275 MovieClip |
"tile99" | Frame 43 | Symbol 275 MovieClip |
"character" | Frame 47 | Symbol 247 MovieClip |
"tile1" | Frame 47 | Symbol 275 MovieClip |
"tile0" | Frame 47 | Symbol 275 MovieClip |
"tile2" | Frame 47 | Symbol 275 MovieClip |
"tile3" | Frame 47 | Symbol 275 MovieClip |
"tile4" | Frame 47 | Symbol 275 MovieClip |
"tile6" | Frame 47 | Symbol 275 MovieClip |
"tile5" | Frame 47 | Symbol 275 MovieClip |
"tile7" | Frame 47 | Symbol 275 MovieClip |
"tile8" | Frame 47 | Symbol 275 MovieClip |
"tile9" | Frame 47 | Symbol 275 MovieClip |
"tile11" | Frame 47 | Symbol 275 MovieClip |
"tile10" | Frame 47 | Symbol 275 MovieClip |
"tile12" | Frame 47 | Symbol 275 MovieClip |
"tile13" | Frame 47 | Symbol 275 MovieClip |
"tile14" | Frame 47 | Symbol 275 MovieClip |
"tile16" | Frame 47 | Symbol 275 MovieClip |
"tile15" | Frame 47 | Symbol 275 MovieClip |
"tile17" | Frame 47 | Symbol 275 MovieClip |
"tile18" | Frame 47 | Symbol 275 MovieClip |
"tile19" | Frame 47 | Symbol 275 MovieClip |
"tile21" | Frame 47 | Symbol 275 MovieClip |
"tile20" | Frame 47 | Symbol 275 MovieClip |
"tile22" | Frame 47 | Symbol 275 MovieClip |
"tile23" | Frame 47 | Symbol 275 MovieClip |
"tile24" | Frame 47 | Symbol 275 MovieClip |
"tile26" | Frame 47 | Symbol 275 MovieClip |
"tile25" | Frame 47 | Symbol 275 MovieClip |
"tile27" | Frame 47 | Symbol 275 MovieClip |
"tile28" | Frame 47 | Symbol 275 MovieClip |
"tile29" | Frame 47 | Symbol 275 MovieClip |
"tile31" | Frame 47 | Symbol 275 MovieClip |
"tile30" | Frame 47 | Symbol 275 MovieClip |
"tile32" | Frame 47 | Symbol 275 MovieClip |
"tile33" | Frame 47 | Symbol 275 MovieClip |
"tile34" | Frame 47 | Symbol 275 MovieClip |
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"tile35" | Frame 47 | Symbol 275 MovieClip |
"tile37" | Frame 47 | Symbol 275 MovieClip |
"tile38" | Frame 47 | Symbol 275 MovieClip |
"tile39" | Frame 47 | Symbol 275 MovieClip |
"tile41" | Frame 47 | Symbol 275 MovieClip |
"tile40" | Frame 47 | Symbol 275 MovieClip |
"tile42" | Frame 47 | Symbol 275 MovieClip |
"tile43" | Frame 47 | Symbol 275 MovieClip |
"tile44" | Frame 47 | Symbol 275 MovieClip |
"tile46" | Frame 47 | Symbol 275 MovieClip |
"tile45" | Frame 47 | Symbol 275 MovieClip |
"tile47" | Frame 47 | Symbol 275 MovieClip |
"tile48" | Frame 47 | Symbol 275 MovieClip |
"tile49" | Frame 47 | Symbol 275 MovieClip |
"tile51" | Frame 47 | Symbol 275 MovieClip |
"tile50" | Frame 47 | Symbol 275 MovieClip |
"tile52" | Frame 47 | Symbol 275 MovieClip |
"tile53" | Frame 47 | Symbol 275 MovieClip |
"tile54" | Frame 47 | Symbol 275 MovieClip |
"tile56" | Frame 47 | Symbol 275 MovieClip |
"tile55" | Frame 47 | Symbol 275 MovieClip |
"tile57" | Frame 47 | Symbol 275 MovieClip |
"tile58" | Frame 47 | Symbol 275 MovieClip |
"tile59" | Frame 47 | Symbol 275 MovieClip |
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"tile60" | Frame 47 | Symbol 275 MovieClip |
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"tile63" | Frame 47 | Symbol 275 MovieClip |
"tile64" | Frame 47 | Symbol 275 MovieClip |
"tile66" | Frame 47 | Symbol 275 MovieClip |
"tile65" | Frame 47 | Symbol 275 MovieClip |
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"tile68" | Frame 47 | Symbol 275 MovieClip |
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"tile71" | Frame 47 | Symbol 275 MovieClip |
"tile70" | Frame 47 | Symbol 275 MovieClip |
"tile72" | Frame 47 | Symbol 275 MovieClip |
"tile73" | Frame 47 | Symbol 275 MovieClip |
"tile74" | Frame 47 | Symbol 275 MovieClip |
"tile76" | Frame 47 | Symbol 275 MovieClip |
"tile75" | Frame 47 | Symbol 275 MovieClip |
"tile77" | Frame 47 | Symbol 275 MovieClip |
"tile78" | Frame 47 | Symbol 275 MovieClip |
"tile79" | Frame 47 | Symbol 275 MovieClip |
"tile81" | Frame 47 | Symbol 275 MovieClip |
"tile80" | Frame 47 | Symbol 275 MovieClip |
"tile82" | Frame 47 | Symbol 275 MovieClip |
"tile83" | Frame 47 | Symbol 275 MovieClip |
"tile84" | Frame 47 | Symbol 275 MovieClip |
"tile86" | Frame 47 | Symbol 275 MovieClip |
"tile85" | Frame 47 | Symbol 275 MovieClip |
"tile87" | Frame 47 | Symbol 275 MovieClip |
"tile88" | Frame 47 | Symbol 275 MovieClip |
"tile89" | Frame 47 | Symbol 275 MovieClip |
"tile91" | Frame 47 | Symbol 275 MovieClip |
"tile90" | Frame 47 | Symbol 275 MovieClip |
"tile92" | Frame 47 | Symbol 275 MovieClip |
"tile93" | Frame 47 | Symbol 275 MovieClip |
"tile94" | Frame 47 | Symbol 275 MovieClip |
"tile96" | Frame 47 | Symbol 275 MovieClip |
"tile95" | Frame 47 | Symbol 275 MovieClip |
"tile97" | Frame 47 | Symbol 275 MovieClip |
"tile98" | Frame 47 | Symbol 275 MovieClip |
"tile99" | Frame 47 | Symbol 275 MovieClip |
"character" | Frame 53 | Symbol 247 MovieClip |
"tile1" | Frame 53 | Symbol 275 MovieClip |
"tile0" | Frame 53 | Symbol 275 MovieClip |
"tile2" | Frame 53 | Symbol 275 MovieClip |
"tile3" | Frame 53 | Symbol 275 MovieClip |
"tile4" | Frame 53 | Symbol 275 MovieClip |
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"tile10" | Frame 53 | Symbol 275 MovieClip |
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"tile16" | Frame 53 | Symbol 275 MovieClip |
"tile15" | Frame 53 | Symbol 275 MovieClip |
"tile17" | Frame 53 | Symbol 275 MovieClip |
"tile18" | Frame 53 | Symbol 275 MovieClip |
"tile19" | Frame 53 | Symbol 275 MovieClip |
"tile21" | Frame 53 | Symbol 275 MovieClip |
"tile20" | Frame 53 | Symbol 275 MovieClip |
"tile22" | Frame 53 | Symbol 275 MovieClip |
"tile23" | Frame 53 | Symbol 275 MovieClip |
"tile24" | Frame 53 | Symbol 275 MovieClip |
"tile26" | Frame 53 | Symbol 275 MovieClip |
"tile25" | Frame 53 | Symbol 275 MovieClip |
"tile27" | Frame 53 | Symbol 275 MovieClip |
"tile28" | Frame 53 | Symbol 275 MovieClip |
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"tile51" | Frame 53 | Symbol 275 MovieClip |
"tile50" | Frame 53 | Symbol 275 MovieClip |
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"tile65" | Frame 53 | Symbol 275 MovieClip |
"tile67" | Frame 53 | Symbol 275 MovieClip |
"tile68" | Frame 53 | Symbol 275 MovieClip |
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"tile90" | Frame 53 | Symbol 275 MovieClip |
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"tile95" | Frame 53 | Symbol 275 MovieClip |
"tile97" | Frame 53 | Symbol 275 MovieClip |
"tile98" | Frame 53 | Symbol 275 MovieClip |
"tile99" | Frame 53 | Symbol 275 MovieClip |
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"tile1" | Frame 58 | Symbol 275 MovieClip |
"tile0" | Frame 58 | Symbol 275 MovieClip |
"tile2" | Frame 58 | Symbol 275 MovieClip |
"tile3" | Frame 58 | Symbol 275 MovieClip |
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"tile6" | Frame 58 | Symbol 275 MovieClip |
"tile5" | Frame 58 | Symbol 275 MovieClip |
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"tile29" | Frame 58 | Symbol 275 MovieClip |
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"tile30" | Frame 58 | Symbol 275 MovieClip |
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"tile34" | Frame 58 | Symbol 275 MovieClip |
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"tile35" | Frame 58 | Symbol 275 MovieClip |
"tile37" | Frame 58 | Symbol 275 MovieClip |
"tile38" | Frame 58 | Symbol 275 MovieClip |
"tile39" | Frame 58 | Symbol 275 MovieClip |
"tile41" | Frame 58 | Symbol 275 MovieClip |
"tile40" | Frame 58 | Symbol 275 MovieClip |
"tile42" | Frame 58 | Symbol 275 MovieClip |
"tile43" | Frame 58 | Symbol 275 MovieClip |
"tile44" | Frame 58 | Symbol 275 MovieClip |
"tile46" | Frame 58 | Symbol 275 MovieClip |
"tile45" | Frame 58 | Symbol 275 MovieClip |
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"tile48" | Frame 58 | Symbol 275 MovieClip |
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"tile50" | Frame 58 | Symbol 275 MovieClip |
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"tile53" | Frame 58 | Symbol 275 MovieClip |
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"tile73" | Frame 58 | Symbol 275 MovieClip |
"tile74" | Frame 58 | Symbol 275 MovieClip |
"tile76" | Frame 58 | Symbol 275 MovieClip |
"tile75" | Frame 58 | Symbol 275 MovieClip |
"tile77" | Frame 58 | Symbol 275 MovieClip |
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"tile80" | Frame 58 | Symbol 275 MovieClip |
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"tile90" | Frame 58 | Symbol 275 MovieClip |
"tile92" | Frame 58 | Symbol 275 MovieClip |
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"tile94" | Frame 58 | Symbol 275 MovieClip |
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"tile97" | Frame 58 | Symbol 275 MovieClip |
"tile98" | Frame 58 | Symbol 275 MovieClip |
"tile99" | Frame 58 | Symbol 275 MovieClip |
"stars" | Frame 63 | Symbol 327 EditableText |
"healthbar" | Frame 64 | Symbol 341 MovieClip |
"ennemyhealth" | Frame 64 | Symbol 341 MovieClip |
"attack1" | Frame 64 | Symbol 346 MovieClip |
"attack2" | Frame 64 | Symbol 349 MovieClip |
"attack3" | Frame 64 | Symbol 352 MovieClip |
"atk1" | Frame 64 | Symbol 361 MovieClip |
"atk2" | Frame 64 | Symbol 373 MovieClip |
"atk3" | Frame 64 | Symbol 387 MovieClip |
"stars" | Frame 75 | Symbol 524 EditableText |
"score" | Frame 77 | Symbol 529 EditableText |
"stars" | Frame 77 | Symbol 531 EditableText |
"goal" | Frame 77 | Symbol 533 EditableText |
"disk" | Frame 77 | Symbol 535 MovieClip |
"stars" | Frame 79 | Symbol 541 EditableText |
"score" | Frame 92 | Symbol 570 EditableText |
"stars" | Frame 92 | Symbol 572 EditableText |
"goal" | Frame 92 | Symbol 574 EditableText |
"score" | Frame 94 | Symbol 583 EditableText |
"stars" | Frame 94 | Symbol 585 EditableText |
"goal" | Frame 94 | Symbol 586 EditableText |
"key" | Frame 94 | Symbol 591 MovieClip |
"reload" | Frame 94 | Symbol 594 MovieClip |
"stars" | Frame 95 | Symbol 599 EditableText |
"stars" | Frame 153 | Symbol 629 EditableText |
"platforms" | Frame 192 | Symbol 771 MovieClip |
"stars" | Frame 276 | Symbol 803 EditableText |
"cursors" | Frame 276 | Symbol 1013 MovieClip |
"score" | Frame 5607 | Symbol 1344 EditableText |
"stars" | Frame 5607 | Symbol 1345 EditableText |
"lives" | Frame 5607 | Symbol 1347 EditableText |
"bla3" | Frame 5607 | Symbol 1360 EditableText |
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"bla2" | Frame 5607 | Symbol 1362 EditableText |
"score" | Frame 5608 | Symbol 1363 EditableText |
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"stars" | Frame 5609 | Symbol 1372 EditableText |
"lives" | Frame 5609 | Symbol 1373 EditableText |
"bla3" | Frame 5609 | Symbol 1377 EditableText |
"bla1" | Frame 5609 | Symbol 1378 EditableText |
"bla2" | Frame 5609 | Symbol 1379 EditableText |
"zikky" | Frame 5616 | Symbol 1440 MovieClip |
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"zikky" | Frame 5618 | Symbol 1453 MovieClip |
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"needmorestars" | Symbol 198 MovieClip Frame 1 | Symbol 194 EditableText |
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"needmorestars" | Symbol 206 MovieClip Frame 1 | Symbol 203 EditableText |
"needmorestars" | Symbol 210 MovieClip Frame 1 | Symbol 207 EditableText |
"needmorestars" | Symbol 214 MovieClip Frame 1 | Symbol 211 EditableText |
"needmorestars" | Symbol 218 MovieClip Frame 1 | Symbol 215 EditableText |
"needmorestars" | Symbol 222 MovieClip Frame 1 | Symbol 219 EditableText |
"needmorestars" | Symbol 226 MovieClip Frame 1 | Symbol 223 EditableText |
"unit" | Symbol 1087 MovieClip Frame 1 | Symbol 1080 MovieClip |
"healthbar" | Symbol 1087 MovieClip Frame 1 | Symbol 1081 MovieClip |
"vies" | Symbol 1092 MovieClip Frame 1 | Symbol 1090 EditableText |
"unit" | Symbol 1120 MovieClip Frame 1 | Symbol 1112 MovieClip |
"healthbar" | Symbol 1120 MovieClip Frame 1 | Symbol 1114 MovieClip |
"unit" | Symbol 1152 MovieClip Frame 1 | Symbol 1144 MovieClip |
"healthbar" | Symbol 1152 MovieClip Frame 1 | Symbol 1146 MovieClip |
"unit" | Symbol 1180 MovieClip Frame 1 | Symbol 1172 MovieClip |
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"unit" | Symbol 1218 MovieClip Frame 1 | Symbol 1210 MovieClip |
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"unit" | Symbol 1242 MovieClip Frame 1 | Symbol 1236 MovieClip |
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"unit" | Symbol 1260 MovieClip Frame 1 | Symbol 1254 MovieClip |
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"unit" | Symbol 1280 MovieClip Frame 1 | Symbol 1272 MovieClip |
"healthbar" | Symbol 1280 MovieClip Frame 1 | Symbol 1274 MovieClip |
"unit" | Symbol 1307 MovieClip Frame 1 | Symbol 1299 MovieClip |
"healthbar" | Symbol 1307 MovieClip Frame 1 | Symbol 1301 MovieClip |
"unit" | Symbol 1336 MovieClip Frame 1 | Symbol 1328 MovieClip |
"healthbar" | Symbol 1336 MovieClip Frame 1 | Symbol 1330 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access local files only, Metadata not present, AS1/AS2. |
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$CZ$AulARGlxG/rrTqnb8KL0a/." |
Labels
"stolen" | Frame 3 |
"init" | Frame 4 |
"menu" | Frame 5 |
"credits" | Frame 6 |
"settings" | Frame 7 |
"help" | Frame 8 |
"games" | Frame 10 |
"bonuses" | Frame 11 |
"BH" | Frame 12 |
"BH_0" | Frame 13 |
"BH_gameover" | Frame 14 |
"BH_jump" | Frame 15 |
"BH_1" | Frame 18 |
"BH_2" | Frame 23 |
"BH_3" | Frame 27 |
"BH_4" | Frame 32 |
"BH_5" | Frame 37 |
"BH_6" | Frame 42 |
"BH_7" | Frame 46 |
"BH_8" | Frame 52 |
"BH_9" | Frame 57 |
"BH_10" | Frame 62 |
"PD" | Frame 63 |
"PD_gameover" | Frame 75 |
"CG" | Frame 76 |
"CG_cheater" | Frame 78 |
"MM" | Frame 79 |
"CB" | Frame 91 |
"FK" | Frame 93 |
"CF" | Frame 95 |
"CF_menu" | Frame 153 |
"CF_help" | Frame 154 |
"CF_play" | Frame 161 |
"CF_tour" | Frame 163 |
"CF_goon" | Frame 176 |
"CF_victoire" | Frame 188 |
"CF_defaite" | Frame 189 |
"CF_nul" | Frame 190 |
"PP" | Frame 191 |
"MS" | Frame 193 |
"SZ" | Frame 274 |
"GH" | Frame 276 |
"GH_help" | Frame 277 |
"GH_gameover" | Frame 281 |
"GH_play" | Frame 282 |
"RP" | Frame 5606 |
"CS" | Frame 5610 |
"SM" | Frame 5611 |
"BS" | Frame 5612 |
"BK" | Frame 5613 |
"TE" | Frame 5614 |
"MQ" | Frame 5615 |
"zix1" | Symbol 24 MovieClip Frame 1 |
"zix2" | Symbol 24 MovieClip Frame 4241 |
"zix3" | Symbol 24 MovieClip Frame 7212 |
"zix4" | Symbol 24 MovieClip Frame 10437 |
"back" | Symbol 756 MovieClip Frame 1 |
"empty_model" | Symbol 756 MovieClip Frame 11 |
"sharp" | Symbol 756 MovieClip Frame 12 |
"autohit" | Symbol 756 MovieClip Frame 13 |
"flash" | Symbol 756 MovieClip Frame 14 |
"charge" | Symbol 756 MovieClip Frame 15 |
"heal" | Symbol 756 MovieClip Frame 16 |
"heal2" | Symbol 756 MovieClip Frame 17 |
"grenade" | Symbol 756 MovieClip Frame 18 |
"jumpkick" | Symbol 756 MovieClip Frame 19 |
"rockets" | Symbol 756 MovieClip Frame 20 |
"leech" | Symbol 756 MovieClip Frame 21 |
"friend" | Symbol 756 MovieClip Frame 22 |
"love" | Symbol 756 MovieClip Frame 23 |
"transfer" | Symbol 756 MovieClip Frame 24 |
"default" | Symbol 1013 MovieClip Frame 1 |
"zeus" | Symbol 1013 MovieClip Frame 2 |
"ares" | Symbol 1013 MovieClip Frame 3 |
"hephaistos" | Symbol 1013 MovieClip Frame 4 |
"hermes" | Symbol 1013 MovieClip Frame 5 |
"aphrodite" | Symbol 1013 MovieClip Frame 6 |
"mort" | Symbol 1080 MovieClip Frame 9 |
"mort" | Symbol 1112 MovieClip Frame 9 |
"mort" | Symbol 1144 MovieClip Frame 9 |
"mort" | Symbol 1172 MovieClip Frame 9 |
"mort" | Symbol 1210 MovieClip Frame 18 |
"mort" | Symbol 1236 MovieClip Frame 5 |
"mort" | Symbol 1254 MovieClip Frame 5 |
"mort" | Symbol 1272 MovieClip Frame 5 |
"mort" | Symbol 1299 MovieClip Frame 9 |
"mort" | Symbol 1328 MovieClip Frame 9 |
Dynamic Text Variables
tvie1 | Symbol 684 EditableText | "" |
tatk1 | Symbol 685 EditableText | "" |
tdef1 | Symbol 686 EditableText | "" |
teta1 | Symbol 687 EditableText | "" |
tvie2 | Symbol 688 EditableText | "" |
tatk2 | Symbol 689 EditableText | "" |
tdef2 | Symbol 690 EditableText | "" |
teta2 | Symbol 691 EditableText | "" |
blabla1 | Symbol 692 EditableText | "" |
blabla2 | Symbol 693 EditableText | "" |
blabla3 | Symbol 694 EditableText | "" |
_global.lives | Symbol 1091 EditableText | "" |
|