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BFD's Monster Arcade.swf

This is the info page for
Flash #76176

(Click the ID number above for more basic data on this flash file.)


Text
THIS FLASH GAME/MOVIE IS STOLEN!

It was originally done by
BadFurDay, and STOLEN by a
filthy website... yes, you are
right now browsing a website
that steals flash games/movies!
Copyrights are not jokes...

If you are the webmaster of that
website, why don't you simply
email me to leuphorie@gmail.com
and ask me for the right to use
it? Either do it or remove it...

BadFurDay's
Monster
Arcade

A
Game by
BadFurDay

Coding, graphisms, ideas...
By
BadFurDay

Songs used:
- Right Here Right Now by Fatboy Slim
- Midlife Crisis by Faith No More
- A Crimson Rose from Katamari Damacy
- High Life by Daft Punk

Low
Worst graphisms, best performance

Medium
Average graphisms and performances

High
Good graphisms, low performances

Best
Best graphisms, worst performances

WARNING:
Clicking on this cube
will TOTALLY DELETE your
current progression!

Help

The basics:
- BadFurDay's Monster Arcade features 10 games, some of
which have to be unlocked, and 8 unlockeable bonuses
- When you play a game, you can win "stars". There are 10
stars to be won per game (that makes 100 stars in total)
- If you want to completely finish it, you'll have to win
all of the 100 stars, which will unlock the final bonus

Features:
- Oh no, you suddenly have an urge to quit! Don't worry:
your progress is automatically saved on your computer!
- Man! That music sucks! No problem, there are 4 musics for
you to choose from, and you can stop the musics if you want
- Done! I've finished the game! If you want to restart it,
you can reset your save file in the game settings menu
- This is laggy! It's way too slow! Don't panic, you can
lower the graphic quality of the game in the settings menu

How to play:
- Each of the 10 games have different instructions. Instead
of gathering them here, each game contains a tutorial
- Once you have won a few stars, visit the "games" or
"bonuses" menu to see if you have unlocked anything new

The toolbar:
- The vertical bar which is located on the right of your
screen allows you to quickly navigate through the Arcade
- The "M" button allows you to go back to the menu anytime
- Same for: "G" for games, "B" for bonuses, "H" for help,
"S" for settings, and "C" for credits
- The triangle and the square are play/stop buttons for the
music. You can switch songs using the 1/2/3/4 buttons

Let's go:
- The help file is already over! Now set the quality as you
prefer it in the "settings" menu and go play the games!

You need

more stars

to unlock

Click here

to play

God's Hand

Mouse Maze

Br. Heater

P. Destr.

Card Fight

Crap. Game

Mus. Quizz

F Keyboard

Click But.

RPS

GAMES

Click on an unlocked game to play it

You have collected

stars out of 100

to see

Seizure

Behind TS

BFD Killer

Scraps

Comin soon

M. Stealer

Platformer

The end

BONUSES

Click on a bonus to see it

stars

Brain Heater

This game focuses on your thinking skills
rather than on your reflexes.
Instructions will be given to you as you
progress through the game.
In order to accumulate stars, you must
beat the 10 level sets that are given to
you. A level set is a group of 2, 3, or 4
levels. When you beat one, your progress
is automatically saved, and you win a
star.
As you beat level sets, new tiles will be
added to the game, and it will get more
and more complex. Good luck!

Stars gathered in Brain Heater:

First level set: Basic movement

Use the arrow keys
to move around

This is your character

This is the level exit, reach
it to go to the next level!

Game over!

You've won a star!

That was extremely easy, right?
.
But don't rejoice too fast! You only have a few
more levels to go before the "real" trouble starts!

Second level set: Easy challenge

These kill your character.
Move on one and you have to
restart the whole level set

Still easy work so far...
.
Now, the introduction of jumpers will probably
make you completely change mind about Brain
Heater... your brain is about to implode!

Third level set: And now for
something completely different...

These make you jump

You jump 2 tiles in the
direction in which you
are currently moving

You can jump over tiles

Several jumpers can be linked

Even my grandmother could have went that far...
.
But she couldn't have went any further... neither
can you if you aren't mentally skilled!

Fourth level set: Let's get it started!

Now that you have
understood the basics of the
game, it will get harder.

If you want to replay the first
levels, restart the game, and press
the "reset" button in the options.

I must admit you just proved you're a bit skilled
.
But I'm not impressed yet! Keep on working! I
want steam to come out of your ears!

Fifth level set: Switching exits

This is a bad exit, it
gives you a game over
if you step on it

These switches
transform all bad
exits in good exits

Are you feeling like a champion right now?
.
You shoudn't! You have only beaten half of Brain
Heater, and there has been no real trouble yet...

Sixth level set: The blue death

This kills you, exactly
like red crosses do.
Don't go on them!

These switch transform
blue crosses either in
red or green crosses

That was quite a challenge wasn't it?
.
Sice you had enough skill, sense of logic, and
patience to reach that star, you should normally
be able to beat all of Brain Heater!

Seventh level set: Explosives

This is dynamite, just
step on it to explode it

The dynamite explodes all
8 nearby tiles. It won't
harm your character

Bang! Dynamite is fun!
.
Kids, remember, don't do this at home!

Eighth level set: Almost there!

Now that you know all tiles,
you just have 3 more level
sets to do and you'll be done!

Don't you dare give up now!
.
Only few people can go that far, be proud to be
one of them, and beat that damned brain heater!

Nineth level set: Appendix

Nothing new to add, you
already know everything!
Go on!

Holy monkey crotch!
.
Even my best tricks can't beat you! Four final
levels, four last chances of me making you give
up... will you be clever enough?

Final level set: Conclusion

Life goes on...
So does the game
Beat this to finish Brain Heater

But not just a common star...
.
Yes, this is the tenth and last star that you can
win by playing Brain Heater!
Now it's over... go play other games or watch
the bonuses! Have fun!

You finished this game

Want to play Brain Heater again?
.
Sadly, the only way to do it is by completely
resetting your save file through the "settings"
menu. But this will also reset your progression in
all other games: you'd loose all your earned stars!

Pointless Destruction

Warning: This game is REALLY pointless. Yes, there is no plot,
there are no options, no other actions than repeteadly clicking...
Yet, I'm some sort of madman who believes that pointless can
mean fun
Rules: Click on the word "Attack" when it shows up in one of the
bars on the top left of your screen. The longer a bar takes to fill
up, the more powerful its attack will be. Beat all 10 opponents to
win all 10 stars.

Stars gathered in Pointless Destruction:

Attack!

Good job!

You have won all 10 stars available in Pointless Destruction

Go play other games to collect more stars! Good luck!

Game over!

Crappiest game ever

As stupid as it may sound, this is really the crappiest game ever...
Rules: Follow the black disk by putting your mouse on it. Every time you catch it,
you'll win 1 point but it will also get smaller... On the bottom of the screen, you'll
see how much stars you have won, what your next goal is, and how many time you
have caught the disk.

Current score:

Stars collected (out of 10):

Next goal:

Cheater!!!!

Since mouse mazes have been an unavoidable
concept from the oldes games using mice to
today, I was somehow forced to add one in my
arcade in order to make it seem unexhaustive.
.
The game is very simple: Move your mouse
without hitting any walls, should they be static or
moving walls. Each level you beat gives you a
star, and there are 10 levels in total. But be
careful, if you loose, you restart all 10 levels!

Mouse Maze

Stars gathered in Mouse Maze:

That's it!

Congratulations for your skill and perseverance!
All 10 stars contained in this game have been
gathered, now move on to another one!
Good luck!

Press the button

Finally! A game where no skill is
required! 10 free stars for you!
Yet, you'll have to be patient...
Just click on the button. Every
100 clicks give you a star,
therefore you need 1000 clicks to
win all 10 stars...

Current score:

Stars collected:

Next goal:

Follow the keyboard

Do you have reflexes? This game is going to test
whether you have any... and test your nerves too!
Symbols with an arrow will randomly appear. Press
the corresponding arrow on your keyboard as fast
as possible in order to score
Every 10 correct reflexes will be awarded with a
star. Therefore, 100 correct reflexes in a row
are required to win... are you skilled enough?

Stars collected:

Stars gathered in NRM Card Fight:

NRM Card Fight

What's the NRM?!

The NRM Online is a free online robot
fighting game invented by BadFurDay
There is no link between the NRM Online and
the NRM Card Fight except the names
The basics of the game are that you will fight
a card duel versus a computer opponent, using
various abilities and attacks

How to play?

Both players start the match with 30 HP
(health points). If a player's health drops
belw 0, he looses the fight
Every turn, 3 cards are randomly drawn. Click
on your 3 cards to see them, and then click on
the card you want to play. Make sure you
choose the best one every turn!

The cards

Here is what a card looks like:
Card back                        Card front

Card name

Effects

Image

Card effects

Here are the most common card effects:
- Atk + x = boosts your atk by +x points
The more atk you have, the stronger your attacks are!
- Def + x = boosts your def by +x points
Def allows you to be more resistant to attacks
- Heal x = heals x HP. You can't go over the 30HP limit
- x damage = deals (x + your atk - opponent def ) damage
- Drain x = steals X HP to your opponent
There are a few card effects, but they are very rare. I
let you discover them by yourself!

Players

Both players have individual statis:
- HP (health points)
- Atk (increases damage dealt)
- Def (reduces incoming damage)
- Status (normal, paralysed, stunned...)
The only way to alter these statistics is by
using the various ingame cards

Luck

Some cards are more rare than others:
- If a card's name is in red, then it's a rare card
- Rare cards have way more powerful effects
- The more powerful a card is, the more rare it
is, and the less chances you have to draw it
As you might have already guessed, this game
relies a lot on chance, even though your choice of
cards can alter heavily on the game

Stars

Here is how to win stars in the NRM Card Fight:
- Beat the n00b AI to win 1 star
- Beat the easy AI to win 2 stars
- Beat the normal AI to win 3 stars
- Beat the hard AI to win 4 stars
Now, it's time to play!
Good luck, and have fun!

Choose the AI's difficulty

Noob (1 star)

Normal (3 stars)

Easy (2 stars)

Insane (4 stars)

Player 1 (human)

Player 2 (AI)

HP:

Atk:

Def:

Status:

HP:

Status:

Nom de la carte

Effet 1

Effet 3

Effet 2

Sharp

Atk +1

Def +1

AutoHit

Atk +2

Flash

Def +2

Charge

Heal

Soins 5

Heal2

Heal 10

Grenade

4 damage

Jumpkick

7 damage

Rockets

10 damage

Leech

Drain 3

Friend

Heal 15

Love

Heal 20

Transfer

Drain 1

You've beaten the AI!
If it's the first time you beat
it at this difficulty level, then
you won (a) star(s)!

You lost!
Better luck next time...
Don't give up!

Draw game!
Since there is no true winner,
you weren't accorded a star...
try again and beat the AI this
time! Good luck!

Pointless Drunk Platformer

It's pointless, the character looks like a drunk
stickman, and it's a platformer... the title does not lie!
Take a ride in the land of platforms, a land where
graphisms are crappy and where scripts are rigged...
Move your character around with the arrow keys. Yes
it's ugly and buggy... but on purpose!

Freedom at last!
:P

Seizure

WARNING:
If you are epileptic, have sensitive eyes, or anything
similar, please don't watch this!

Note:
Yes, this is crap which was done in 2 minutes. But
what else would you expect for so few stars?

Stars gathered in God's Hand:

God's Hand

Chapter 1: Introduction to the game

The God's Hand you're playing here is really a remake of God's Hand
MoF (Mouse on Fire), which means that it is the third God's Hand game
ever realeased (all are done by BadFurDay, of course!)
During the game, you will be an olympian God who has to repel hordes
of angry people trying to destroy Mount Olympus.
Of course, being a god, you have awesome special powers. For example,
Zeus can throw lightning at invaders, while Aphrodite will rather use a
flowery spikey whip.

Chapter 2: How to play and what can you win?

The game plays very stupidly. Click on ennemies as much and as fast as
you can until they die. Whenever they reach the right end of the
screen, you loose lives, depending on the ennemies destructive power.
If you are good enough to finish the game in any difficulty mode, you
will win stars. 1 star for noob mode, 2 stars for easy mode, 3 stars
for hard mode, and 4 stars for hard mode.
As in all other games, this sums up to a total of 10 stars. You can see
anytime how many stars you have acquired on the top right corner.

Chapter 3: Of Gods and cursors

When the game starts, you will have to choose a God. Each God has
unique statistics, which are Damage (the amount of damage they deal
per click), Lives (the number of lives they start with), Area of Effect
(allows you to hit more ennemies with a single click), and Rejuvenation
(heals lives between levels), and a different cursor.
Except Hermes, who has a very accurate cursor, all gods have a cursor
which is hard to control (it's the counterweight to the other bonuses
they have). But all cursors are easy to use once you understand that
the glowing red spot on one side of your cursor is your real aim!

Chapter 4: Ennemies, bosses, and conclusion

Your ennemies will also have special statistics:
Health: The number of damage you must deal to them before they die
Damage: The number of lives you loose if they reach the right side
Speed: The speed at which the ennemy travels across the screen
Every 5 level is a Boss Level, which means that you will be confronted
to a very big, strong, and slow monster. Bosses make you loose a lot of
lives if you let them through, so you'd better be careful!
Now, you are ready to play the game itself. Good luck, and have fun!

GAME OVER!

Try again... better luck next time!

Please select your game difficulty level

Noob (+3 damage, +40 lives) [1 star]

Easy (+1 damage, +20 lives) [2 stars]

Normal (non-modified stats) [3 stars]

Hard (-2 damage, -25 lives) [4 stars]

Please select your God

Zeus (Average: 10 damage, 100 lives, no special bonus)

Ares (Offensive: 14 damage, 50 lives, no special bonus)

Aphrodite (Defensive: 6 damage, 150 lives, rejuvenation of 3 lives)

Hermes (Accurate: 8 damage, 120 lives, very accurate cursor)

Hephaistos (Powerful: 12 damage, 70 lives, small area of effect)

Level 1: Citizen - Health: 1 - Damage: 1 - Speed: Very slow

Side view:

View from above:

Hint:
This is the first
level. Simply click
once on your
ennemies!

Note:
Once you'll have killed all
ennemies, you'll have to
wait a few seconds for
the level to end!

Lives:

Level 2: Peasant - Health: 15 - Damage: 1 - Speed: Slow

Hint:
Peasants may take
several clicks to
kill depending on
which God you are

Level 3: Fanatic - Health: 30 - Damage: 2 - Speed: Average

Side view:

View from above:

Hint:
Fanatics make 2
damage: You lose
2 lives if you let
one through!

Level 4: Warrior - Health: 50 - Damage: 3 - Speed: Average

Hint:
If you think this
level is hard, then
you won't go
far...

Level 5: Giant - Health: 500 - Damage: 10 - Speed: Tortoise

Hint:
This is the first
boss! He's quite
easy, but he's not
alone!

BONUS!! Choose a bonus before you start the next level:

Repair: +30 lives

AoE: Increased area of effect

Power: +3 damage

Heal: +5 rejuvenation

Level 6: Automated Chariot - Health: 50 - Damage: 4 - Speed: Fast

Hint:
You killed most of
the troops, now
they are sending
you their chariots!

Level 7: Ram - Health: 30 - Damage: 10 - Speed: Express

Hint:
Rams are fast and
painful, make
them your primary
target!

Level 8: Tank - Health: 300 - Damage: 6 - Speed: Slow

Hint:
FUN FACT: God's
Hand is "almost"
historically
accurate!

Level 9: Mobile Suit - Health: 150 - Damage: 5 - Speed: Fast

Hint:
REMINDER: This
is antiquity.
Really. Okay,
"almost" antiquity.

Level 10: Mazinger - Health: 2500 - Damage: 25 - Speed: Elder slug

Hint:
The final level!
Beat it and you're
done! Good luck!

GOOD JOB! You finished the game

You may have won stars depending on your difficulty level.
You can win stars only once for each difficulty level, so
try another one if you haven't beaten them all yet!

Rock Paper Scissors

You know the rules... I hope...
Paper > Rock
Scissors > Paper
Rock > Scissors
Beat your opponent 10 times to win the
10 stars. Sounds hard? Don't worry,
you have been allowed (only) 5 lives!

Lives left:

Computer's turn!

Coming Soon

Just a quick list of projects I'm working on:
- Brain Heater 2: I plan on making it way
bigger, with more tiles, and a level editor
- Brain Heater RPG: I also thought about
mixing Brain Heater and a zelda-like RPG
- Full NRM Card Fight: A big game out of it
would be better than the current version
- Some tests: Testing is the best way to
find out if something works. So I'll do a
megaman-battle-network-like combat engine,
a very original platformer [can't really
describe it], and some wierd RPG engine

Behind the Scenes

This game took me:
- 4 weeks of intensive coding/drawing
- 5624 frames and 412 library items
- 310 MB of free space for the .fla file
Things that have changed during the making:
- Rock Paper Scissors and Musical Quizz were not
originally planned, they were added last
- God's Hand was meant to have only one difficuly
mode, I couldn't resist making 4 instead
- I doubled the length of Pointless Destruction

You beat the game!

Nope, you don't get a super customized "The
end" screen, or a hyper mega cool bonus. Just
that boring text. Oh how you hate me right
now... Mwaahahaha!! [evil laughter]
Oh yeah, btw, CONGRATULATIONS!

Musical Quizz

Rules:
- Answer to all of the 10 questions
- Each correct answer gives you a star
- Don't forget to turn up the sound!

Click here to play:

1 - Who made this song?

Daft Punk

The Globe-Trotters

Techno Burrito

We are the World

2 - What's the name of this song?

Can't Touch Piss

Can't Touch This

Can't Trash This

Can't Push This

3 - What's this song?

Circus March

Entry of the Gladiators

Super Mario Megadash

Benny Hill Theme

4 - Who sings this song?

Gorillaz

Papy Tchooz

Depeche Mode

Blue Man Group

5 - From which game is this song?

Warcraft 2

Warcraft 1

Warcraft 3

Warcraft 4

6 - Who made this song?

Rock'N'Rawl

The Technocrats

ParagonX9

Jesus2005

7 - Who made this song?

The Royal Rumblers

The Rockstoppers

Metallica

Apollo 440

8 - Who made this song?

The darkness

Y.M.C.A.

Gaylords

Electric Six

9 - What's the name of this song?

Minute Mutter Telly

Penis Buttock Zombie

Peanut Butter Jelly

Pee My Upper Belly

10 - Where does this come from?

Starcraft

Diablo 2

Correct answers:

Wrong answers:

Total stars collected in this game:

ActionScript [AS1/AS2]

Frame 1
chargement = Math.floor((getBytesLoaded() / getBytesTotal()) * 100); pourcentagechargement.text = ("Only " + chargement) + "% loaded... wait!"; var my_cm = new ContextMenu(); my_cm.hideBuiltInItems(); this.menu = my_cm; this_url = _root._url; allowed_urls = new Array("gamecodecity.com", "ic1.deviantart.com", "uploads.ungrounded.net", "uploads.newgrounds.com", "nobleme.com"); this_url = this_url.substr(7, this_url.length); this_url = this_url.substr(0, this_url.indexOf("/")); var found_good_url = 0; if (_root._url.substr(0, 7) == "file://") { found_good_url = 1; } var i = 0; while (i < allowed_urls.length) { if (this_url == allowed_urls[i]) { found_good_url = 1; break; } i++; } if (found_good_url == 0) { gotoAndStop ("stolen"); } play();
Frame 2
if (chargement == 100) { gotoAndStop ("init"); } else { gotoAndPlay (1); }
Frame 3
stop();
Frame 4
var savefile = SharedObject.getLocal("BFDma"); if (savefile.data.qualite == undefined) { _global.qualite = "High"; } else { _global.qualite = savefile.data.qualite; } _quality = _global.qualite; _global.nowplaying = "song1"; _root.music.gotoAndPlay("song1"); var nostarsa = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.nostars = nostarsa; if (savefile.data.stars == undefined) { _global.stars = _global.nostars; } else { _global.stars = savefile.data.stars; } _global.totalstars = 0; var i = 0; while (i <= 101) { if (_global.stars[i] == 1) { _global.totalstars++; } i++; }
Frame 10
_global.totalstars = 0; var i = 0; while (i <= 100) { if (_global.stars[i] == 1) { _global.totalstars++; } i++; } if (_global.totalstars < 10) { youhave.text = "0" + _global.totalstars; } else { youhave.text = _global.totalstars; }
Frame 11
_global.totalstars = 0; var i = 0; while (i <= 100) { if (_global.stars[i] == 1) { _global.totalstars++; } i++; } if (_global.totalstars < 10) { youhave.text = "0" + _global.totalstars; } else { youhave.text = _global.totalstars; }
Frame 12
_global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Instance of Symbol 255 MovieClip in Frame 14
on (release) { g = 20; i = 21; while (i <= 30) { if (_global.stars[i] == 1) { g = i; } i++; } g = g - 20; _root.gotoAndStop("BH_" + g); }
Frame 15
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 15
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 16
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 17
_global.stars[21] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 19
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 1, 1, 0, 0, 0, 0, 1, 1, 3, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 19
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 20
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 21
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 1, 0, 0, 0, 0, 0, 0, 1, 3, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 1); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 22
_global.stars[22] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 24
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 0, 0, 1, 3, 2, 0, 1, 1, 1, 1, 1, 2, 1, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 0, 0, 0, 0, 1, 0, 2, 0, 0, 2, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 24
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 25
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 2, 0, 2, 0, 2, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 2, 0, 1, 2, 0, 2, 1, 2, 0, 2, 0, 0, 2, 0, 2, 1, 0, 3, 0, 0, 2); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 26
_global.stars[23] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 28
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 1, 2, 0, 2, 2, 0, 2, 0, 1, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 2, 0, 2, 0, 1, 0, 0, 2, 0, 0, 1, 1, 1, 1, 1, 2, 1, 1, 0, 0, 0, 2, 1, 0, 0, 0, 2, 1, 0, 1, 2, 0, 0, 1, 1, 1, 1, 1, 1, 0, 1, 0, 1, 1, 1, 0, 0, 0, 0, 2, 0, 2, 0, 0, 1, 0, 1, 1, 0, 0, 2, 0, 1, 2, 1, 0, 0, 1, 0, 0, 0, 1, 2, 0, 2, 1, 0, 1, 3); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 28
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 29
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 2, 2, 1, 2, 1, 1, 2, 1, 1, 0, 1, 2, 0, 0, 1, 0, 1, 0, 2, 1, 2, 2, 1, 0, 0, 2, 0, 2, 0, 2, 0, 0, 1, 1, 1, 0, 2, 0, 2, 0, 2, 2, 0, 0, 3, 1, 0, 1, 0, 2, 0, 1, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 1, 1, 1, 1, 1, 0, 2, 1, 0, 0, 0, 1, 2, 2, 0, 2, 0, 0, 1, 2, 0, 1, 0, 0, 1, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 30
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 2, 1, 0, 2, 2, 0, 0, 0, 0, 2, 1, 1, 1, 0, 1, 1, 1, 0, 2, 1, 0, 2, 0, 2, 2, 0, 0, 2, 0, 0, 1, 1, 2, 0, 0, 2, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 2, 0, 0, 0, 1, 0, 1, 0, 2, 0, 1, 0, 0, 2, 2, 1, 0, 1, 2, 0, 0, 2, 1, 0, 1, 0, 2, 0, 2, 2, 2, 0, 1, 1, 2, 0, 1, 1, 0, 0, 0, 2, 0, 0, 0, 1, 0, 3, 2, 1); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 31
_global.stars[24] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 33
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 4, 0, 0, 2, 4, 0, 2, 0, 4, 4, 4, 4, 2, 4, 0, 2, 4, 0, 2, 0, 2, 0, 4, 2, 0, 4, 2, 2, 0, 2, 0, 4, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 2, 2, 0, 4, 2, 2, 2, 0, 2, 4, 0, 4, 4, 0, 4, 4, 4, 0, 2, 0, 4, 0, 0, 4, 0, 2, 4, 0, 2, 0, 0, 4, 2, 0, 2, 2, 4, 4, 4, 0, 0, 2, 0, 0, 4, 0, 5, 0, 0, 4, 2, 0, 4, 2, 0, 4); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 33
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 34
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 2, 0, 2, 0, 2, 1, 0, 2, 0, 2, 0, 2, 5, 2, 0, 1, 2, 1, 1, 0, 2, 2, 0, 2, 0, 0, 1, 0, 2, 1, 0, 1, 0, 0, 2, 1, 2, 2, 0, 0, 1, 0, 1, 0, 0, 2, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 2, 2, 0, 2, 0, 0, 0, 0, 1, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 4, 1, 0, 2, 1, 0, 2, 0, 2, 1, 0, 0, 1, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 35
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 1, 2, 2, 1, 2, 2, 4, 0, 0, 1, 0, 5, 2, 0, 0, 0, 2, 2, 2, 0, 0, 2, 2, 0, 2, 2, 2, 0, 1, 0, 0, 0, 0, 0, 0, 1, 2, 0, 2, 0, 1, 2, 2, 0, 2, 0, 2, 2, 1, 0, 0, 0, 0, 1, 1, 0, 2, 0, 0, 1, 0, 2, 0, 1, 0, 1, 2, 0, 1, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 1, 2, 0, 2, 0, 2, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 36
_global.stars[25] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 38
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 8, 8, 8, 8, 8, 6, 8, 8, 0, 1, 1, 1, 1, 1, 1, 1, 1, 8, 0, 6, 4, 6, 6, 0, 1, 0, 1, 6, 0, 0, 6, 0, 0, 0, 1, 0, 1, 6, 0, 0, 1, 6, 1, 0, 1, 1, 1, 8, 0, 1, 0, 0, 0, 1, 1, 8, 8, 8, 0, 0, 0, 1, 0, 6, 1, 6, 0, 0, 0, 0, 1, 0, 6, 0, 1, 6, 0, 8, 8, 5, 0, 1, 6, 0, 1, 8, 0, 0, 7); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 38
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 39
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 2, 1, 6, 0, 0, 6, 8, 8, 2, 2, 0, 0, 1, 1, 0, 0, 0, 1, 0, 1, 0, 1, 0, 2, 8, 2, 1, 0, 2, 0, 1, 0, 8, 0, 0, 0, 1, 0, 1, 0, 0, 1, 2, 0, 0, 2, 0, 2, 5, 1, 0, 0, 0, 2, 1, 7, 1, 0, 2, 0, 1, 1, 2, 0, 0, 1, 0, 8, 1, 0, 0, 0, 8, 0, 0, 0, 1, 0, 0, 2, 0, 1, 0, 1, 0, 8, 0, 4, 0, 2, 0, 2, 1, 0, 6, 1, 0, 6); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 40
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 6, 8, 8, 8, 6, 6, 6, 8, 2, 0, 2, 2, 2, 2, 2, 2, 7, 2, 0, 8, 6, 0, 6, 0, 6, 6, 8, 0, 2, 0, 6, 6, 0, 6, 0, 6, 0, 8, 2, 8, 6, 0, 6, 0, 6, 6, 0, 0, 2, 4, 0, 8, 5, 6, 6, 0, 8, 0, 2, 0, 6, 0, 6, 0, 6, 8, 0, 0, 2, 0, 6, 0, 6, 0, 6, 0, 0, 0, 2, 8, 0, 8, 0, 8, 0, 8, 0, 8, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 41
_global.stars[26] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 43
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 0, 0, 9, 7, 8, 0, 8, 8, 0, 8, 0, 2, 0, 0, 8, 0, 0, 9, 0, 8, 8, 8, 8, 8, 8, 0, 8, 8, 8, 8, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 6, 0, 8, 8, 8, 0, 0, 0, 0, 0, 0, 9, 8, 0, 8, 0, 0, 0, 0, 0, 0, 5, 8, 0, 8, 0, 0, 0, 0, 0, 8, 8, 8, 0, 8, 0, 0, 0, 0, 0, 4, 0, 0, 0, 8, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 43
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 44
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 0, 9, 9, 9, 5, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 0, 9, 9, 9, 9, 9, 4); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 45
_global.stars[27] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 47
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 1, 0, 2, 1, 0, 0, 2, 0, 2, 1, 1, 2, 0, 0, 1, 1, 0, 1, 1, 0, 1, 0, 0, 1, 2, 1, 2, 0, 0, 2, 0, 2, 1, 0, 0, 0, 0, 1, 2, 1, 0, 1, 0, 1, 1, 1, 1, 0, 1, 0, 1, 0, 2, 1, 0, 2, 0, 0, 0, 2, 0, 1, 0, 0, 2, 0, 1, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 2, 1, 3, 1, 1, 2, 0, 0, 2, 0, 0, 1, 0, 0, 2, 0, 1, 1, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 47
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 48
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 4, 2, 1, 2, 0, 0, 0, 0, 0, 2, 1, 0, 2, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 2, 1, 2, 1, 0, 0, 0, 0, 0, 0, 2, 1, 5, 1, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 49
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 4, 2, 1, 2, 0, 2, 1, 2, 5, 0, 0, 1, 1, 2, 2, 1, 1, 1, 1, 0, 2, 1, 0, 2, 0, 2, 2, 0, 0, 1, 1, 0, 1, 1, 2, 1, 1, 1, 2, 0, 2, 1, 1, 0, 2, 1, 0, 1, 1, 2, 0, 0, 1, 2, 0, 2, 1, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 1, 5, 4, 1, 2, 0, 0, 0, 0, 0, 1, 2, 1, 5, 0, 1, 1, 1, 1, 1, 3, 1, 2, 0, 2, 1, 0, 2, 2, 0, 2, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 50
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 4, 0, 4, 0, 2, 0, 0, 2, 0, 1, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 4, 2, 2, 0, 2, 0, 0, 1, 0, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 0, 2, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0, 2, 0, 1, 0, 0, 0, 0, 0, 1, 2, 0, 0, 1, 2, 0, 2, 2, 2, 5, 1, 2, 0, 1, 0, 0, 4, 0, 2, 1, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 51
_global.stars[28] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 53
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 6, 8, 6, 4, 0, 0, 0, 0, 0, 0, 8, 8, 8, 0, 1, 9, 1, 0, 0, 0, 6, 0, 8, 0, 1, 1, 1, 0, 0, 0, 8, 0, 8, 0, 1, 9, 1, 0, 0, 0, 8, 7, 8, 0, 1, 1, 1, 0, 0, 0, 8, 0, 8, 0, 1, 9, 1, 0, 0, 0, 8, 0, 8, 0, 1, 1, 1, 0, 0, 0, 8, 0, 8, 0, 1, 9, 1, 0, 0, 0, 8, 0, 8, 0, 1, 1, 1, 0, 0, 0, 0, 0, 8, 0, 1, 5, 1, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 53
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 54
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 9, 9, 6, 5, 8, 6, 0, 0, 0, 0, 9, 2, 1, 2, 8, 0, 0, 0, 0, 9, 2, 1, 1, 8, 0, 6, 8, 8, 0, 1, 1, 1, 0, 8, 0, 8, 0, 8, 2, 1, 2, 0, 0, 1, 0, 8, 0, 8, 6, 1, 0, 2, 1, 0, 1, 2, 0, 2, 0, 0, 2, 1, 0, 1, 0, 6, 0, 0, 2, 0, 2, 0, 2, 0, 4, 0, 0, 8, 0, 0, 0, 1, 1, 0, 0, 6, 8, 0, 2, 4, 1, 5, 0, 1, 6, 0, 0, 6, 7); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 55
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 2, 4, 2, 0, 0, 0, 6, 6, 6, 6, 8, 8, 8, 8, 8, 2, 0, 2, 2, 2, 2, 2, 2, 7, 2, 0, 6, 6, 6, 8, 0, 0, 0, 8, 0, 2, 8, 6, 0, 6, 0, 6, 0, 6, 0, 2, 6, 6, 6, 8, 6, 0, 6, 6, 0, 2, 6, 6, 6, 0, 6, 0, 0, 6, 0, 2, 6, 6, 6, 0, 8, 0, 6, 6, 0, 2, 6, 6, 6, 6, 8, 0, 0, 6, 0, 2, 0, 8, 0, 0, 0, 6, 6, 5, 6, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 56
_global.stars[29] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; }
Frame 58
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 2, 2, 2, 0, 2, 2, 2, 0, 2, 1, 0, 2, 0, 2, 1, 0, 1, 1, 0, 1, 0, 1, 0, 2, 0, 2, 0, 1, 0, 2, 0, 2, 2, 2, 2, 2, 2, 0, 2, 0, 1, 0, 0, 2, 1, 0, 1, 1, 1, 0, 0, 1, 0, 2, 0, 3, 0, 1, 0, 2, 2, 0, 2, 0, 2, 2, 2, 0, 1, 0, 0, 2, 1, 2, 0, 0, 1, 1, 0, 0, 1, 0, 2, 2, 2, 1, 0, 2, 0, 0, 1, 0, 1, 0, 1, 2, 0, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Instance of Symbol 247 MovieClip "character" in Frame 58
on (keyPress "<Down>") { if (_global.chary < 9) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary < 8) { _global.chary = _global.chary + 2; _root.character._y = _root.character._y + 100; } else if (_global.chary == 8) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } else if (_global.chary == 9) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Up>") { if (_global.chary > 0) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.chary > 1) { _global.chary = _global.chary - 2; _root.character._y = _root.character._y - 100; } else if (_global.chary == 1) { _global.chary = _global.chary - 1; _root.character._y = _root.character._y - 50; } else if (_global.chary == 0) { _global.chary = _global.chary + 1; _root.character._y = _root.character._y + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Right>") { if (_global.charx < 9) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx < 8) { _global.charx = _global.charx + 2; _root.character._x = _root.character._x + 100; } else if (_global.charx == 8) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } else if (_global.charx == 9) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } } on (keyPress "<Left>") { if (_global.charx > 0) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 2) { if (_global.charx > 1) { _global.charx = _global.charx - 2; _root.character._x = _root.character._x - 100; } else if (_global.charx == 1) { _global.charx = _global.charx - 1; _root.character._x = _root.character._x - 50; } else if (_global.charx == 0) { _global.charx = _global.charx + 1; _root.character._x = _root.character._x + 50; } } _global.charxy = (10 * _global.chary) + _global.charx; _global.charact = _global.lvl[_global.charxy]; if (_global.charact == 1) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 3) { _root.nextFrame(); } if (_global.charact == 4) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 6) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 8) { _root.gotoAndStop("BH_gameover"); } if (_global.charact == 5) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 4) { _global.lvl[_global.i] = 3; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 7) { _global.i = 0; while (_global.i < 100) { if (_global.lvl[_global.i] == 6) { _global.lvl[_global.i] = 2; } if (_global.lvl[_global.i] == 8) { _global.lvl[_global.i] = 1; } eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; } _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); } if (_global.charact == 9) { _global.lvl[_global.charxy] = 0; eval ("_root.tile" + _global.charxy).gotoAndStop(1); _global.lvl[_global.charxy + 1] = 0; eval ("_root.tile" + (_global.charxy + 1)).gotoAndStop(1); _global.lvl[_global.charxy - 1] = 0; eval ("_root.tile" + (_global.charxy - 1)).gotoAndStop(1); _global.lvl[_global.charxy + 10] = 0; eval ("_root.tile" + (_global.charxy + 10)).gotoAndStop(1); _global.lvl[_global.charxy - 10] = 0; eval ("_root.tile" + (_global.charxy - 10)).gotoAndStop(1); _global.lvl[_global.charxy + 11] = 0; eval ("_root.tile" + (_global.charxy + 11)).gotoAndStop(1); _global.lvl[_global.charxy - 11] = 0; eval ("_root.tile" + (_global.charxy - 11)).gotoAndStop(1); _global.lvl[_global.charxy + 9] = 0; eval ("_root.tile" + (_global.charxy + 9)).gotoAndStop(1); _global.lvl[_global.charxy - 9] = 0; eval ("_root.tile" + (_global.charxy - 9)).gotoAndStop(1); } } }
Frame 59
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 2, 4, 0, 2, 4, 0, 2, 0, 0, 4, 4, 4, 2, 4, 0, 2, 0, 4, 2, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 4, 2, 0, 4, 4, 0, 4, 4, 0, 2, 4, 4, 4, 0, 2, 0, 2, 2, 4, 4, 0, 0, 4, 0, 2, 0, 2, 0, 0, 0, 4, 0, 2, 4, 0, 4, 0, 4, 4, 0, 4, 0, 2, 0, 2, 2, 2, 4, 0, 2, 4, 4, 4, 0, 4, 0, 0, 2, 0, 0, 2, 4, 0, 4, 0, 4, 5, 4, 0); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 60
_global.charx = 0; _global.chary = 0; _root.character._x = 350; _root.character._y = 50; var level = Array(0, 0, 0, 0, 9, 7, 0, 1, 0, 0, 1, 0, 1, 0, 2, 1, 0, 1, 8, 8, 1, 0, 1, 1, 1, 1, 1, 1, 6, 6, 1, 0, 9, 8, 6, 8, 0, 0, 0, 0, 1, 9, 8, 8, 8, 0, 8, 8, 8, 8, 8, 8, 8, 8, 8, 9, 9, 9, 9, 4, 8, 6, 8, 8, 8, 9, 9, 9, 9, 9, 0, 8, 0, 9, 9, 9, 9, 9, 9, 9, 0, 0, 8, 0, 2, 5, 0, 9, 9, 9, 0, 0, 0, 0, 9, 0, 0, 9, 9, 9); _global.lvl = level; _global.i = 0; while (_global.i < 100) { eval ("_root.tile" + _global.i).gotoAndStop(_global.lvl[_global.i] + 1); _global.i++; }
Frame 61
_global.stars[30] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 62
_global.BH_stars = 0; var i = 21; while (i <= 30) { if (_global.stars[i] == 1) { _global.BH_stars++; } i++; } _root.stars.text = BH_stars;
Frame 63
_global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 64
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1);
Frame 65
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[31] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 66
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[32] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 67
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[33] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 68
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[34] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 69
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[35] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 70
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[36] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 71
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[37] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 72
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[38] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 73
_global.health = 100; _global.ennemy = 100; _root.healthbar.gotoAndStop(1); _root.ennemyhealth.gotoAndStop(1); _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _global.stars[39] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 74
_global.stars[40] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 75
_global.PD_stars = 0; var i = 31; while (i <= 40) { if (_global.stars[i] == 1) { _global.PD_stars++; } i++; } _root.stars.text = PD_stars;
Frame 77
_root.score.text = 0; _global.CG_stars = 0; var i = 51; while (i <= 60) { if (_global.stars[i] == 1) { _global.CG_stars++; } i++; } _root.stars.text = CG_stars; if (CG_stars < 10) { _root.goal.text = (CG_stars + 1) * 5; } else { _root.goal.text = "End"; } _root.disk._x = random(900) + 100; _root.disk._y = random(350) + 100;
Instance of Symbol 535 MovieClip "disk" in Frame 77
on (rollOver) { _root.disk._x = random(900) + 100; _root.disk._y = random(350) + 100; _root.disk._xscale = 0.9 * _root.disk._xscale; _root.disk._yscale = 0.9 * _root.disk._yscale; _root.score.text++; if (_root.score.text == 5) { _global.stars[51] = 1; } if (_root.score.text == 10) { _global.stars[52] = 1; } if (_root.score.text == 15) { _global.stars[53] = 1; } if (_root.score.text == 20) { _global.stars[54] = 1; } if (_root.score.text == 25) { _global.stars[55] = 1; } if (_root.score.text == 30) { _global.stars[56] = 1; } if (_root.score.text == 35) { _global.stars[57] = 1; } if (_root.score.text == 40) { _global.stars[58] = 1; } if (_root.score.text == 45) { _global.stars[59] = 1; } if (_root.score.text == 50) { _global.stars[60] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.CG_stars = 0; var i = 51; while (i <= 60) { if (_global.stars[i] == 1) { _global.CG_stars++; } i++; } _root.stars.text = CG_stars; if (CG_stars < 10) { _root.goal.text = (CG_stars + 1) * 5; } else { _root.goal.text = "End"; } }
Instance of Symbol 536 MovieClip in Frame 77
on (keyPress "<Tab>") { _root.gotoAndStop("CG_cheater"); }
Frame 79
_global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars; Mouse.show();
Instance of Symbol 550 MovieClip in Frame 80
onClipEvent (load) { startDrag ("", true); Mouse.hide(); }
Frame 81
_global.stars[11] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 82
_global.stars[12] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 83
_global.stars[13] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 84
_global.stars[14] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 85
_global.stars[15] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 86
_global.stars[16] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 87
_global.stars[17] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 88
_global.stars[18] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 89
_global.stars[19] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars;
Frame 90
_global.stars[20] = 1; var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.MM_stars = 0; var i = 11; while (i <= 20) { if (_global.stars[i] == 1) { _global.MM_stars++; } i++; } _root.stars.text = MM_stars; Mouse.show();
Frame 92
_root.score.text = 0; _global.CB_stars = 0; var i = 81; while (i <= 90) { if (_global.stars[i] == 1) { _global.CB_stars++; } i++; } _root.stars.text = CB_stars; if (CB_stars < 10) { _root.goal.text = (CB_stars + 1) * 100; } else { _root.goal.text = "End"; }
Frame 94
_root.score.text = 0; _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.reload.gotoAndStop(1);
Instance of Symbol 591 MovieClip "key" in Frame 94
on (keyPress "<Up>") { if (_global.FK_rand == 0) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _global.FK_rand = 1; _root.key.gotoAndStop(2); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } } on (keyPress "<Right>") { if (_global.FK_rand == 1) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _global.FK_rand = 2; _root.key.gotoAndStop(3); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } } on (keyPress "<Down>") { if (_global.FK_rand == 2) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _global.FK_rand = 3; _root.key.gotoAndStop(4); } if (_global.FK_rand == 3) { _root.key.gotoAndStop(4); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } } on (keyPress "<Left>") { if (_global.FK_rand == 3) { _root.reload.gotoAndPlay(1); _global.FK_rand = random(4); if (_global.FK_rand == 0) { _root.key.gotoAndStop(1); } if (_global.FK_rand == 1) { _root.key.gotoAndStop(2); } if (_global.FK_rand == 2) { _root.key.gotoAndStop(3); } if (_global.FK_rand == 3) { _global.FK_rand = 0; _root.key.gotoAndStop(1); } _root.score.text++; if (_root.score.text == 10) { _global.stars[61] = 1; } if (_root.score.text == 20) { _global.stars[62] = 1; } if (_root.score.text == 30) { _global.stars[63] = 1; } if (_root.score.text == 40) { _global.stars[64] = 1; } if (_root.score.text == 50) { _global.stars[65] = 1; } if (_root.score.text == 60) { _global.stars[66] = 1; } if (_root.score.text == 70) { _global.stars[67] = 1; } if (_root.score.text == 80) { _global.stars[68] = 1; } if (_root.score.text == 90) { _global.stars[69] = 1; } if (_root.score.text == 100) { _global.stars[70] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.FK_stars = 0; var i = 61; while (i <= 70) { if (_global.stars[i] == 1) { _global.FK_stars++; } i++; } _root.stars.text = FK_stars; if (FK_stars < 10) { _root.goal.text = (FK_stars + 1) * 10; } else { _root.goal.text = "End"; } } else { _root.prevFrame(); } }
Frame 95
_global.CF_stars = 0; var i = 41; while (i <= 50) { if (_global.stars[i] == 1) { _global.CF_stars++; } i++; } _root.stars.text = CF_stars; play();
Frame 153
_global.CF_stars = 0; var i = 41; while (i <= 50) { if (_global.stars[i] == 1) { _global.CF_stars++; } i++; } _root.stars.text = CF_stars; stop();
Frame 162
canplay = 0; vie1 = 30; vie2 = 30; atk1 = 0; atk2 = 0; def1 = 0; def2 = 0; eta1 = "normal"; eta2 = "normal"; blabla1 = ""; blabla2 = ""; blabla3 = ""; play();
Frame 163
tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2;
Frame 175
canplay = 1; stop();
Frame 176
canplay = 0; tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2;
Frame 187
tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2; blabla1 = ""; blabla2 = ""; blabla3 = ""; if (_global.CF_d == 1) { var ria = random(16); if (ria == 0) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 3) { blabla1 = "The AI uses Offense"; blabla2 = "Atk +1"; atk2 = atk2 + 1; } if (ria == 4) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 5) { blabla1 = "The AI uses Defense"; blabla2 = "Def +1"; def2 = def2 + 1; } if (ria == 6) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 7) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; def2 = def2 + 2; atk2 = atk2 + 2; } if (ria == 8) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses Punch"; blabla2 = "1 damage"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses Kick"; blabla2 = "3 damage"; var boom = ((3 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Dagger"; blabla2 = "5 damage"; var boom = ((5 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Transfer"; blabla2 = "Drain 1"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } } if (_global.CF_d == 2) { var ria = random(19); if (ria == 0) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 3) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 4) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 5) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 6) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 7) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; def2 = def2 + 2; atk2 = atk2 + 2; } if (ria == 8) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Missile"; blabla2 = "10 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 16) { blabla1 = "The AI uses Leech"; blabla2 = "Drain 3"; var boom = ((3 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 17) { blabla1 = "The AI uses Transfer"; blabla2 = "Drain 1"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 18) { blabla1 = "The AI uses Friend"; blabla2 = "Heal 15"; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } } if (_global.CF_d == 3) { var ria = random(22); if (ria == 0) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Sharp"; blabla2 = "Atk +1"; blabla3 = "Def +1"; atk2++; def2++; } if (ria == 3) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 4) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 5) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 6) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 7) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; def2 = def2 + 2; atk2 = atk2 + 2; } if (ria == 8) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Heal"; blabla2 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Grenade"; blabla2 = "4 damage"; var boom = ((4 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Missile"; blabla2 = "10 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 16) { blabla1 = "The AI uses Leech"; blabla2 = "Drain 3"; var boom = ((3 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 17) { blabla1 = "The AI uses Transfer"; blabla2 = "Drain 1"; var boom = ((1 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } if (ria == 18) { blabla1 = "The AI uses Friend"; blabla2 = "Heal 15"; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } if (ria == 19) { blabla1 = "The AI uses Love"; blabla2 = "Heal 20"; vie2 = vie2 + 20; if (vie2 > 30) { vie2 = 30; } } if (ria == 20) { blabla1 = "The AI uses Rage"; blabla2 = "Atk +2"; blabla3 = "5 damage"; atk2 = atk2 + 2; var boom = ((5 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 21) { blabla1 = "The AI uses Inspire"; blabla2 = "Heal 15"; blabla3 = "5 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } if (ria == 21) { blabla1 = "The AI uses Shield"; blabla2 = "Def +2"; blabla3 = "Heal 5"; vie2 = vie2 + 5; if (vie2 > 30) { vie2 = 30; } def2 = def2 + 2; } } if (_global.CF_d == 4) { var ria = random(16); if (ria == 0) { blabla1 = "The AI uses Charge"; blabla2 = "Atk +2"; blabla3 = "Def +2"; atk2++; atk2++; def2++; def2++; } if (ria == 1) { blabla1 = "The AI uses Edge"; blabla2 = "Atk +3"; blabla3 = "Def +1"; atk2++; atk2++; atk2++; def2++; } if (ria == 2) { blabla1 = "The AI uses Mirror"; blabla2 = "Atk +1"; blabla3 = "Def +3"; atk2++; def2++; def2++; def2++; } if (ria == 3) { blabla1 = "The AI uses AutoHit"; blabla2 = "Atk +2"; atk2 = atk2 + 2; } if (ria == 4) { blabla1 = "The AI uses Rush"; blabla2 = "Atk +3"; atk2 = atk2 + 3; } if (ria == 5) { blabla1 = "The AI uses Flash"; blabla2 = "Def +2"; def2 = def2 + 2; } if (ria == 6) { blabla1 = "The AI uses Blind"; blabla2 = "Def +3"; def2 = def2 + 3; } if (ria == 7) { blabla1 = "The AI uses Miracle"; blabla2 = "Atk +3"; blabla3 = "Def +3"; def2 = def2 + 3; atk2 = atk2 + 3; } if (ria == 8) { blabla1 = "The AI uses Heal2"; blabla2 = "Heal 10"; vie2 = vie2 + 10; if (vie2 > 30) { vie2 = 30; } } if (ria == 9) { blabla1 = "The AI uses Friend"; blabla2 = "Heal 15"; vie2 = vie2 + 15; if (vie2 > 30) { vie2 = 30; } } if (ria == 10) { blabla1 = "The AI uses Love"; blabla2 = "Heal 20"; vie2 = vie2 + 20; if (vie2 > 30) { vie2 = 30; } } if (ria == 11) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 12) { blabla1 = "The AI uses JumpKick"; blabla2 = "7 damage"; var boom = ((7 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 13) { blabla1 = "The AI uses Missile"; blabla2 = "10 damage"; var boom = ((10 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 14) { blabla1 = "The AI uses Nuke"; blabla2 = "13 damage"; var boom = ((13 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; } if (ria == 15) { blabla1 = "The AI uses Megadrain"; blabla2 = "Drain 5"; var boom = ((5 + atk2) - def1); if (boom < 1) { boom = 1; } vie1 = vie1 - boom; vie2 = vie2 + boom; if (vie2 > 30) { vie2 = 30; } } } tvie1 = vie1; tvie2 = vie2; tatk1 = atk1; tatk2 = atk2; tdef1 = def1; tdef2 = def2; teta1 = eta1; teta2 = eta2; stop();
Frame 188
if (CF_d == 1) { _global.stars[41] = 1; } if (CF_d == 2) { _global.stars[42] = 1; _global.stars[43] = 1; } if (CF_d == 3) { _global.stars[44] = 1; _global.stars[45] = 1; _global.stars[46] = 1; } if (CF_d == 4) { _global.stars[47] = 1; _global.stars[48] = 1; _global.stars[49] = 1; _global.stars[50] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.CF_stars = 0; var i = 41; while (i <= 50) { if (_global.stars[i] == 1) { _global.CF_stars++; } i++; } _root.stars.text = CF_stars;
Instance of Symbol 781 MovieClip in Frame 192
onClipEvent (load) { gravity = 10; walkSpeed = 6; maxJump = 4; scale = _xscale; } onClipEvent (enterFrame) { if (Key.isDown(37)) { _xscale = (-scale); _x = (_x - walkSpeed); this.gotoAndStop(2); } if (Key.isDown(39)) { _xscale = scale; _x = (_x + walkSpeed); this.gotoAndStop(2); } if (air == true) { _y = (_y + gravity); state = 3; } if (_root.platforms.hitTest(_x, _y, true)) { air = false; } else { air = true; } if (Key.isDown(38) && (jump == true)) { _y = (_y - jumpSpeed); gotoAndStop (3); } if (air == false) { jump = true; jumpcount = 0; jumpSpeed = 22; } if (Key.isDown(38)) { jumpcount = jumpcount + 1; this.gotoAndStop(3); } if ((jumpcount > maxjump) && (jumpSpeed > -2)) { jumpSpeed = jumpSpeed - 2; } } onClipEvent (keyUp) { this.gotoAndStop(1); walkSpeed = 6; } onClipEvent (enterFrame) { if (this._x >= 850) { this._x = 845; } if (this._x <= 315) { this._x = 320; } }
Frame 273
Mouse.show(); stop();
Frame 276
_global.GH_difficulty = "None"; _global.GH_god = "None"; _global.GH_cursor = "default"; _global.GH_lives = 1; _global.GH_damage = 1; _global.GH_rejuv = 0; _global.GH_aoe = 0; _global.GH_stars = 0; var i = 1; while (i <= 10) { if (_global.stars[i] == 1) { _global.GH_stars++; } i++; } _root.stars.text = GH_stars; _root.cursors.gotoAndStop("default"); stop();
Instance of Symbol 1013 MovieClip "cursors" in Frame 276
onClipEvent (load) { startDrag ("", true); Mouse.hide(); if (_global.GH_cursor == "zeus") { this.gotoAndStop("zeus"); } if (_global.GH_cursor == "ares") { this.gotoAndStop("ares"); } if (_global.GH_cursor == "hephaistos") { this.gotoAndStop("hephaistos"); } if (_global.GH_cursor == "hermes") { this.gotoAndStop("hermes"); } if (_global.GH_cursor == "aphrodite") { this.gotoAndStop("aphrodite"); } }
Frame 284
if (_global.GH_difficulty == "noob") { _global.GH_lives = _global.GH_lives + 40; _global.GH_damage = _global.GH_damage + 3; } if (_global.GH_difficulty == "easy") { _global.GH_lives = _global.GH_lives + 20; _global.GH_damage = _global.GH_damage + 1; } if (_global.GH_difficulty == "hard") { _global.GH_lives = _global.GH_lives - 25; _global.GH_damage = _global.GH_damage - 2; } _root.nextFrame();
Frame 705
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 1113
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 1604
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 2099
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 2714
stop();
Frame 2715
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 3124
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 3484
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 3949
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 4474
_global.GH_lives = _global.GH_lives + _global.GH_rejuv; stop();
Frame 5605
if (_global.GH_difficulty == "noob") { _global.stars[1] = 1; } if (_global.GH_difficulty == "easy") { _global.stars[2] = 1; _global.stars[3] = 1; } if (_global.GH_difficulty == "normal") { _global.stars[4] = 1; _global.stars[5] = 1; _global.stars[6] = 1; } if (_global.GH_difficulty == "hard") { _global.stars[7] = 1; _global.stars[8] = 1; _global.stars[9] = 1; _global.stars[10] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.GH_stars = 0; var i = 1; while (i <= 10) { if (_global.stars[i] == 1) { _global.GH_stars++; } i++; } _root.stars.text = GH_stars; stop();
Frame 5607
_global.RP_wins = 0; _root.score.text = 0; _global.RP_stars = 0; var i = 91; while (i <= 100) { if (_global.stars[i] == 1) { _global.RP_stars++; } i++; } _root.stars.text = RP_stars; _global.RP_lives = 5; _root.lives.text = 5; _root.bla1.text = ""; _root.bla2.text = "Click on one of the three items"; _root.bla3.text = "";
Frame 5608
var randomcpuplay = random(3); if (randomcpuplay == 0) { _global.RP_computer = "rock"; if (_global.RP_chosen == "rock") { _global.RP_winlose = "Draw game!"; } if (_global.RP_chosen == "paper") { _global.RP_winlose = "You beat the computer!"; _global.RP_wins++; var realwins = (RP_wins + 90); if (realwins > 100) { realwins = 100; } _global.stars[realwins] = 1; } if (_global.RP_chosen == "scissors") { _global.RP_winlose = "The computer wins! You lose a life!"; _global.RP_lives = _global.RP_lives - 1; } } if (randomcpuplay == 1) { _global.RP_computer = "paper"; if (_global.RP_chosen == "paper") { _global.RP_winlose = "Draw game!"; } if (_global.RP_chosen == "scissors") { _global.RP_winlose = "You beat the computer!"; _global.RP_wins++; var realwins = (RP_wins + 90); if (realwins > 100) { realwins = 100; } _global.stars[realwins] = 1; } if (_global.RP_chosen == "rock") { _global.RP_winlose = "The computer wins! You lose a life!"; _global.RP_lives = _global.RP_lives - 1; } } if (randomcpuplay == 2) { _global.RP_computer = "scissors"; if (_global.RP_chosen == "scissors") { _global.RP_winlose = "Draw game!"; } if (_global.RP_chosen == "rock") { _global.RP_winlose = "You beat the computer!"; _global.RP_wins++; var realwins = (RP_wins + 90); if (realwins > 100) { realwins = 100; } _global.stars[realwins] = 1; } if (_global.RP_chosen == "paper") { _global.RP_winlose = "The computer wins! You lose a life!"; _global.RP_lives = _global.RP_lives - 1; } } _root.score.text = _global.RP_wins; _global.RP_stars = 0; var i = 91; while (i <= 100) { if (_global.stars[i] == 1) { _global.RP_stars++; } i++; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _root.stars.text = _global.RP_stars; _root.lives.text = _global.RP_lives; _root.bla1.text = ("The computer omputer plays " + _global.RP_computer) + "."; _root.bla2.text = _global.RP_winlose; _root.bla3.text = "Click on 'Go!' to proceed";
Frame 5609
_root.score.text = _global.RP_wins; _global.RP_stars = 0; var i = 91; while (i <= 100) { if (_global.stars[i] == 1) { _global.RP_stars++; } i++; } _root.stars.text = _global.RP_stars; _root.lives.text = _global.RP_lives; _root.bla1.text = ""; _root.bla2.text = "Click on one of the three items"; _root.bla3.text = "";
Frame 5615
_global.MQ_true = 0; _global.MQ_false = 0;
Frame 5626
_root.correct.text = _global.MQ_true; _root.wrong.text = _global.MQ_false; if (_global.MQ_true >= 1) { _global.stars[71] = 1; } if (_global.MQ_true >= 2) { _global.stars[72] = 1; } if (_global.MQ_true >= 3) { _global.stars[73] = 1; } if (_global.MQ_true >= 4) { _global.stars[74] = 1; } if (_global.MQ_true >= 5) { _global.stars[75] = 1; } if (_global.MQ_true >= 6) { _global.stars[76] = 1; } if (_global.MQ_true >= 7) { _global.stars[77] = 1; } if (_global.MQ_true >= 8) { _global.stars[78] = 1; } if (_global.MQ_true >= 9) { _global.stars[79] = 1; } if (_global.MQ_true >= 10) { _global.stars[80] = 1; } _global.MQ_stars = 0; var i = 71; while (i <= 80) { if (_global.stars[i] == 1) { _global.MQ_stars++; } i++; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _root.stars.text = _global.MQ_stars;
Symbol 4 MovieClip Frame 104
gotoAndPlay (1);
Symbol 17 Button
on (press) { _root.gotoAndStop("menu"); }
Symbol 19 Button
on (press) { getURL ("http://www.nobleme.com", _blank); }
Symbol 21 Button
on (press) { getURL ("http://noblemeanimations.deviantart.com", _blank); }
Symbol 23 Button
on (press) { getURL ("http://noblemeanimations.deviantart.com", _blank); }
Symbol 24 MovieClip Frame 4240
gotoAndPlay ("zix1");
Symbol 24 MovieClip Frame 7211
gotoAndPlay ("zix2");
Symbol 24 MovieClip Frame 10436
gotoAndPlay ("zix3");
Symbol 24 MovieClip Frame 12741
gotoAndPlay ("zix4");
Symbol 31 Button
on (release) { _root.gotoAndStop("menu"); Mouse.show(); }
Symbol 35 Button
on (release) { _root.gotoAndStop("games"); Mouse.show(); }
Symbol 39 Button
on (release) { _root.gotoAndStop("bonuses"); Mouse.show(); }
Symbol 43 Button
on (release) { _root.gotoAndStop("settings"); Mouse.show(); }
Symbol 47 Button
on (release) { _root.gotoAndStop("help"); Mouse.show(); }
Symbol 51 Button
on (release) { _root.gotoAndStop("credits"); Mouse.show(); }
Symbol 55 Button
on (release) { stopAllSounds(); _root.musix.stop(); }
Symbol 59 Button
on (release) { _root.musix.play(); }
Symbol 63 Button
on (release) { _root.musix.gotoAndPlay("zix1"); }
Symbol 67 Button
on (release) { _root.musix.gotoAndPlay("zix2"); }
Symbol 71 Button
on (release) { _root.musix.gotoAndPlay("zix3"); }
Symbol 75 Button
on (release) { _root.musix.gotoAndPlay("zix4"); }
Symbol 79 Button
on (release) { _root.gotoAndStop("help"); }
Symbol 83 Button
on (release) { _root.gotoAndStop("settings"); }
Symbol 87 Button
on (release) { _root.gotoAndStop("credits"); }
Symbol 91 Button
on (release) { _root.gotoAndStop("games"); }
Symbol 95 Button
on (release) { _root.gotoAndStop("bonuses"); }
Symbol 104 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 109 Button
on (release) { _global.qualite = "Low"; _quality = "Low"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "Low"; savefile.flush(); }
Symbol 110 Button
on (release) { _global.qualite = "Medium"; _quality = "Medium"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "Medium"; savefile.flush(); }
Symbol 111 Button
on (release) { _global.qualite = "High"; _quality = "High"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "High"; savefile.flush(); }
Symbol 112 Button
on (release) { _global.qualite = "Best"; _quality = "Best"; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "Best"; savefile.flush(); }
Symbol 121 Button
on (release) { _global.qualite = "High"; _quality = "High"; var nostarsa = Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); _global.nostars = nostarsa; _global.stars = _global.nostars; _global.totalstars = 0; var savefile = SharedObject.getLocal("BFDma"); savefile.data.qualite = "High"; savefile.data.stars = _global.nostars; savefile.flush(); }
Symbol 131 Button
on (release) { _root.gotoAndStop("menu"); }
Symbol 132 Button
on (release) { _root.nextFrame(); }
Symbol 136 Button
on (release) { _root.prevFrame(); }
Symbol 150 Button
on (release) { _root.gotoAndStop("GH"); }
Symbol 151 MovieClip Frame 1
var required = 0; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 154 Button
on (release) { _root.gotoAndStop("MM"); }
Symbol 155 MovieClip Frame 1
var required = 0; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 158 Button
on (release) { _root.gotoAndStop("BH"); }
Symbol 159 MovieClip Frame 1
var required = 0; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 162 Button
on (release) { _root.gotoAndStop("PD"); }
Symbol 163 MovieClip Frame 1
var required = 1; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 166 Button
on (release) { _root.gotoAndStop("CF"); }
Symbol 167 MovieClip Frame 1
var required = 5; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 170 Button
on (release) { _root.gotoAndStop("CG"); }
Symbol 171 MovieClip Frame 1
var required = 10; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 174 Button
on (release) { _root.gotoAndStop("MQ"); }
Symbol 175 MovieClip Frame 1
var required = 30; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 178 Button
on (release) { _root.gotoAndStop("FK"); }
Symbol 179 MovieClip Frame 1
var required = 20; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 182 Button
on (release) { _root.gotoAndStop("CB"); }
Symbol 183 MovieClip Frame 1
var required = 40; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 186 Button
on (release) { _root.gotoAndStop("RP"); }
Symbol 187 MovieClip Frame 1
var required = 50; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 197 Button
on (release) { _root.gotoAndStop("SZ"); }
Symbol 198 MovieClip Frame 1
var required = 5; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 201 Button
on (release) { _root.gotoAndStop("BS"); }
Symbol 202 MovieClip Frame 1
var required = 10; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 205 Button
on (release) { _root.gotoAndStop("BK"); }
Symbol 206 MovieClip Frame 1
var required = 20; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 209 Button
on (release) { _root.gotoAndStop("SM"); }
Symbol 210 MovieClip Frame 1
var required = 35; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 213 Button
on (release) { _root.gotoAndStop("CS"); }
Symbol 214 MovieClip Frame 1
var required = 50; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 217 Button
on (release) { _root.gotoAndStop("MS"); }
Symbol 218 MovieClip Frame 1
var required = 70; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 221 Button
on (release) { _root.gotoAndStop("PP"); }
Symbol 222 MovieClip Frame 1
var required = 90; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 225 Button
on (release) { _root.gotoAndStop("TE"); }
Symbol 226 MovieClip Frame 1
var required = 100; if (_global.totalstars >= required) { gotoAndStop (2); } else { stop(); needmorestars.text = required - _global.totalstars; }
Symbol 238 Button
on (release) { g = 20; i = 21; while (i <= 30) { if (_global.stars[i] == 1) { g = i; } i++; } g = g - 20; _root.gotoAndStop("BH_" + g); }
Symbol 243 Button
on (release) { gotoAndStop ("BH_jump"); }
Symbol 275 MovieClip Frame 1
stop();
Symbol 278 Button
on (release) { _root.nextFrame(); }
Symbol 336 MovieClip Frame 65
_global.health = _global.health - 5; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 338 MovieClip Frame 240
gotoAndPlay (1);
Symbol 341 MovieClip Frame 1
stop();
Symbol 345 Button
on (press) { _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _root.atk1.play(); }
Symbol 346 MovieClip Frame 31
stop();
Symbol 348 Button
on (press) { _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _root.atk2.play(); }
Symbol 349 MovieClip Frame 61
stop();
Symbol 351 Button
on (press) { _root.attack1.gotoAndPlay(1); _root.attack2.gotoAndPlay(1); _root.attack3.gotoAndPlay(1); _root.atk3.play(); }
Symbol 352 MovieClip Frame 91
stop();
Symbol 361 MovieClip Frame 1
stop();
Symbol 361 MovieClip Frame 10
_global.ennemy = _global.ennemy - 8; _root.ennemyhealth.gotoAndStop(100 - _global.ennemy); if (_global.ennemy <= 0) { _root.nextFrame(); } gotoAndStop (1);
Symbol 373 MovieClip Frame 1
stop();
Symbol 373 MovieClip Frame 14
_global.ennemy = _global.ennemy - 16; _root.ennemyhealth.gotoAndStop(100 - _global.ennemy); if (_global.ennemy <= 0) { _root.nextFrame(); } gotoAndStop (1);
Symbol 387 MovieClip Frame 1
stop();
Symbol 387 MovieClip Frame 15
_global.ennemy = _global.ennemy - 24; _root.ennemyhealth.gotoAndStop(100 - _global.ennemy); if (_global.ennemy <= 0) { _root.nextFrame(); } gotoAndStop (1);
Symbol 402 MovieClip Frame 59
_global.health = _global.health - 8; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 416 MovieClip Frame 45
_global.health = _global.health - 6; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 440 MovieClip Frame 81
_global.health = _global.health - 9; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 451 MovieClip Frame 34
_global.health = _global.health - 4; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 469 MovieClip Frame 58
_global.health = _global.health - 7; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 478 MovieClip Frame 10
_global.health = _global.health - 1; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 494 MovieClip Frame 65
_global.health = _global.health - 7; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 510 MovieClip Frame 99
_global.health = _global.health - 11; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 518 MovieClip Frame 72
_global.health = _global.health - 8; _root.healthbar.gotoAndStop(100 - _global.health); if (_global.health <= 0) { _root.gotoAndStop("PD_gameover"); } gotoAndPlay (1);
Symbol 523 Button
on (release) { _root.gotoAndStop("PD"); }
Instance of Symbol 544 MovieClip in Symbol 545 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndStop("MM"); } }
Instance of Symbol 547 MovieClip in Symbol 548 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.nextFrame(); } }
Symbol 553 MovieClip Frame 52
gotoAndPlay (1);
Instance of Symbol 553 MovieClip in Symbol 554 MovieClip Frame 1
onClipEvent (enterFrame) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { _root.gotoAndStop("MM"); } }
Symbol 578 Button
on (release) { _root.score.text++; if (_root.score.text == 100) { _global.stars[81] = 1; } if (_root.score.text == 200) { _global.stars[82] = 1; } if (_root.score.text == 300) { _global.stars[83] = 1; } if (_root.score.text == 400) { _global.stars[84] = 1; } if (_root.score.text == 500) { _global.stars[85] = 1; } if (_root.score.text == 600) { _global.stars[86] = 1; } if (_root.score.text == 700) { _global.stars[87] = 1; } if (_root.score.text == 800) { _global.stars[88] = 1; } if (_root.score.text == 900) { _global.stars[89] = 1; } if (_root.score.text == 1000) { _global.stars[90] = 1; } var savefile = SharedObject.getLocal("BFDma"); savefile.data.stars = _global.stars; savefile.flush(); _global.CB_stars = 0; var i = 81; while (i <= 90) { if (_global.stars[i] == 1) { _global.CB_stars++; } i++; } _root.stars.text = CB_stars; if (CB_stars < 10) { _root.goal.text = (CB_stars + 1) * 100; } else { _root.goal.text = "End"; } }
Symbol 594 MovieClip Frame 10
_root.prevFrame();
Symbol 634 Button
on (release) { _root.gotoAndStop("CF_help"); }
Symbol 638 Button
on (release) { _root.gotoAndStop("CF_play"); }
Symbol 642 Button
on (release) { _root.nextFrame(); }
Symbol 662 Button
on (release) { _root.gotoAndStop("CF_menu"); }
Symbol 671 Button
on (release) { _global.CF_d = 1; _root.nextFrame(); }
Symbol 672 Button
on (release) { _global.CF_d = 3; _root.nextFrame(); }
Symbol 673 Button
on (release) { _global.CF_d = 2; _root.nextFrame(); }
Symbol 674 Button
on (release) { _global.CF_d = 4; _root.nextFrame(); }
Symbol 695 Button
on (press) { this.play(); }
Symbol 705 Button
on (press) { if (_level0.canplay == 1) { _level0.atk1 = _level0.atk1 + 1; _level0.def1 = _level0.def1 + 1; _root.play(); } }
Symbol 709 Button
on (press) { if (_level0.canplay == 1) { _level0.atk1 = _level0.atk1 + 2; _root.play(); } }
Symbol 714 Button
on (press) { if (_level0.canplay == 1) { _level0.def1 = _level0.def1 + 2; _root.play(); } }
Symbol 717 Button
on (press) { if (_level0.canplay == 1) { _level0.atk1 = _level0.atk1 + 2; _level0.def1 = _level0.def1 + 2; _root.play(); } }
Symbol 721 Button
on (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 5; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }
Symbol 725 Button
on (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 10; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }
Symbol 729 Button
on (press) { if (_level0.canplay == 1) { var boom = ((4 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _root.play(); } }
Symbol 733 Button
on (press) { if (_level0.canplay == 1) { var boom = ((7 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _root.play(); } }
Symbol 738 Button
on (press) { if (_level0.canplay == 1) { var boom = ((10 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _root.play(); } }
Symbol 742 Button
on (press) { if (_level0.canplay == 1) { var boom = ((3 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _level0.vie1 = _level0.vie1 + boom; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }
Symbol 746 Button
on (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 15; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }
Symbol 750 Button
on (press) { if (_level0.canplay == 1) { _level0.vie1 = _level0.vie1 + 20; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }
Symbol 754 Button
on (press) { if (_level0.canplay == 1) { var boom = ((1 + _level0.atk1) - _level0.def2); if (boom <= 0) { boom = 1; } _level0.vie2 = _level0.vie2 - boom; _level0.vie1 = _level0.vie1 + boom; if (_level0.vie1 > 30) { _level0.vie1 = 30; } _root.play(); } }
Symbol 756 MovieClip Frame 1
stop();
Symbol 756 MovieClip Frame 10
stop(); var randomcard = random(25); if (randomcard == 0) { gotoAndStop ("sharp"); } if (randomcard == 1) { gotoAndStop ("sharp"); } if (randomcard == 2) { gotoAndStop ("sharp"); } if (randomcard == 3) { gotoAndStop ("sharp"); } if (randomcard == 4) { gotoAndStop ("autohit"); } if (randomcard == 5) { gotoAndStop ("autohit"); } if (randomcard == 6) { gotoAndStop ("flash"); } if (randomcard == 7) { gotoAndStop ("flash"); } if (randomcard == 8) { gotoAndStop ("charge"); } if (randomcard == 9) { gotoAndStop ("charge"); } if (randomcard == 10) { gotoAndStop ("heal"); } if (randomcard == 11) { gotoAndStop ("heal"); } if (randomcard == 12) { gotoAndStop ("heal2"); } if (randomcard == 13) { gotoAndStop ("grenade"); } if (randomcard == 14) { gotoAndStop ("grenade"); } if (randomcard == 15) { gotoAndStop ("grenade"); } if (randomcard == 16) { gotoAndStop ("jumpkick"); } if (randomcard == 17) { gotoAndStop ("jumpkick"); } if (randomcard == 18) { gotoAndStop ("rockets"); } if (randomcard == 19) { gotoAndStop ("leech"); } if (randomcard == 20) { gotoAndStop ("friend"); } if (randomcard == 21) { gotoAndStop ("love"); } if (randomcard == 22) { gotoAndStop ("grenade"); } if (randomcard == 23) { gotoAndStop ("transfer"); } if (randomcard == 24) { gotoAndStop ("transfer"); }
Symbol 760 Button
on (press) { if (vie1 > 0) { if (vie2 > 0) { _root.gotoAndPlay("CF_tour"); } } if (vie1 > 0) { if (vie2 <= 0) { _root.gotoAndStop("CF_victoire"); } } if (vie1 <= 0) { if (vie2 > 0) { _root.gotoAndStop("CF_defaite"); } } if (vie1 <= 0) { if (vie2 <= 0) { _root.gotoAndStop("CF_nul"); } } }
Symbol 765 Button
on (release) { _root.gotoAndStop("CF_menu"); }
Symbol 777 MovieClip Frame 4
gotoAndPlay (1);
Symbol 781 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 2
stop();
Symbol 781 MovieClip Frame 3
stop();
Symbol 781 MovieClip Frame 5
gotoAndPlay (4);
Symbol 784 Button
on (rollOver) { Mouse.hide(); _root.play(); }
Symbol 799 MovieClip Frame 33
gotoAndPlay (1);
Symbol 808 Button
on (release) { _root.gotoAndStop("GH_help"); }
Symbol 812 Button
on (release) { _root.gotoAndStop("GH_play"); }
Symbol 1013 MovieClip Frame 1
stop();
Symbol 1017 Button
on (press) { _root.nextFrame(); }
Symbol 1018 Button
on (press) { _root.gotoAndStop("GH"); }
Symbol 1021 Button
on (press) { _root.prevFrame(); }
Symbol 1030 Button
on (release) { _root.gotoAndStop("GH"); }
Symbol 1035 Button
on (press) { _root.nextFrame(); _global.GH_difficulty = "noob"; }
Symbol 1036 Button
on (press) { _root.nextFrame(); _global.GH_difficulty = "hard"; }
Symbol 1037 Button
on (press) { _root.nextFrame(); _global.GH_difficulty = "normal"; }
Symbol 1038 Button
on (press) { _root.nextFrame(); _global.GH_difficulty = "easy"; }
Symbol 1044 Button
on (press) { _global.GH_god = "zeus"; _global.GH_cursor = "zeus"; _root.cursors.gotoAndStop("zeus"); _global.GH_lives = 100; _global.GH_damage = 10; _global.GH_rejuv = 0; _global.GH_aoe = 0; _root.nextFrame(); }
Symbol 1045 Button
on (press) { _global.GH_god = "hephaistos"; _global.GH_cursor = "hephaistos"; _root.cursors.gotoAndStop("hephaistos"); _global.GH_lives = 70; _global.GH_damage = 12; _global.GH_rejuv = 0; _global.GH_aoe = 5; _root.nextFrame(); }
Symbol 1046 Button
on (press) { _global.GH_god = "hermes"; _global.GH_cursor = "hermes"; _root.cursors.gotoAndStop("hermes"); _global.GH_lives = 120; _global.GH_damage = 8; _global.GH_rejuv = 0; _global.GH_aoe = 0; _root.nextFrame(); }
Symbol 1047 Button
on (press) { _global.GH_god = "aphrodite"; _global.GH_cursor = "aphrodite"; _root.cursors.gotoAndStop("aphrodite"); _global.GH_lives = 150; _global.GH_damage = 6; _global.GH_rejuv = 3; _global.GH_aoe = 0; _root.nextFrame(); }
Symbol 1048 Button
on (press) { _global.GH_god = "ares"; _global.GH_cursor = "ares"; _root.cursors.gotoAndStop("ares"); _global.GH_lives = 50; _global.GH_damage = 14; _global.GH_rejuv = 0; _global.GH_aoe = 0; _root.nextFrame(); }
Symbol 1059 Button
on (release) { _root.play(); }
Symbol 1080 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1080 MovieClip Frame 31
stop();
Symbol 1081 MovieClip Frame 1
stop();
Symbol 1081 MovieClip Frame 3
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 4
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 5
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 6
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 7
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 8
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 9
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 10
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 11
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 12
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 13
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 14
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 15
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 16
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 17
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 18
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 19
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 20
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 21
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 22
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1081 MovieClip Frame 23
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1087 MovieClip Frame 251
_global.GH_lives = _global.GH_lives - 1;
Symbol 1087 MovieClip Frame 256
stop();
Instance of Symbol 1087 MovieClip in Symbol 1088 MovieClip Frame 1
onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1092 MovieClip Frame 1
vies.text = _global.GH_lives; if (_global.GH_lives <= 0) { _root.gotoAndStop("GH_gameover"); } play();
Symbol 1092 MovieClip Frame 2
gotoAndPlay (1);
Symbol 1112 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1112 MovieClip Frame 31
stop();
Symbol 1114 MovieClip Frame 1
stop();
Symbol 1114 MovieClip Frame 16
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 17
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 18
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 19
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 20
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 21
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 22
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 23
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 24
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 25
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 26
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 27
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 28
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 29
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 30
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 31
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 32
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 33
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 34
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 35
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1114 MovieClip Frame 36
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1120 MovieClip Frame 225
_global.GH_lives = _global.GH_lives - 1;
Symbol 1120 MovieClip Frame 230
stop();
Instance of Symbol 1120 MovieClip in Symbol 1121 MovieClip Frame 1
onClipEvent (load) { var randomy = random(310); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1144 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1144 MovieClip Frame 31
stop();
Symbol 1146 MovieClip Frame 1
stop();
Symbol 1146 MovieClip Frame 31
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 32
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 33
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 34
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 35
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 36
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 37
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 38
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 39
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 40
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 41
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 42
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 43
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 44
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 45
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 46
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 47
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 48
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 49
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 50
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1146 MovieClip Frame 51
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1152 MovieClip Frame 172
_global.GH_lives = _global.GH_lives - 2;
Symbol 1152 MovieClip Frame 177
stop();
Instance of Symbol 1152 MovieClip in Symbol 1153 MovieClip Frame 1
onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1172 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1172 MovieClip Frame 31
stop();
Symbol 1174 MovieClip Frame 1
stop();
Symbol 1174 MovieClip Frame 51
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 52
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 53
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 54
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 55
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 56
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 57
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 58
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 59
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 60
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 61
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 62
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 63
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 64
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 65
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 66
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 67
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 68
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 69
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 70
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1174 MovieClip Frame 71
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1180 MovieClip Frame 164
_global.GH_lives = _global.GH_lives - 3;
Symbol 1180 MovieClip Frame 169
stop();
Instance of Symbol 1180 MovieClip in Symbol 1181 MovieClip Frame 1
onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1210 MovieClip Frame 17
gotoAndPlay (1);
Symbol 1210 MovieClip Frame 40
stop();
Symbol 1212 MovieClip Frame 1
stop();
Symbol 1212 MovieClip Frame 501
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 502
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 503
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 504
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 505
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 506
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 507
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 508
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 509
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 510
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 511
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 512
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 513
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 514
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 515
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 516
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 517
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 518
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 519
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 520
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1212 MovieClip Frame 521
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1218 MovieClip Frame 602
_global.GH_lives = _global.GH_lives - 10;
Symbol 1218 MovieClip Frame 607
stop();
Instance of Symbol 1218 MovieClip in Symbol 1219 MovieClip Frame 1
onClipEvent (load) { var randomy = random(250); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1221 Button
on (press) { _global.GH_lives = _global.GH_lives + 30; _root.nextFrame(); }
Symbol 1226 Button
on (press) { _global.GH_aoe = _global.GH_aoe + 5; _root.nextFrame(); }
Symbol 1227 Button
on (press) { _global.GH_damage = _global.GH_damage + 3; if (_global.GH_damage > 20) { _global.GH_damage = 20; } _root.nextFrame(); }
Symbol 1228 Button
on (press) { _global.GH_rejuv = _global.GH_rejuv + 5; _root.nextFrame(); }
Symbol 1236 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1236 MovieClip Frame 22
stop();
Symbol 1242 MovieClip Frame 132
_global.GH_lives = _global.GH_lives - 4;
Symbol 1242 MovieClip Frame 137
stop();
Instance of Symbol 1242 MovieClip in Symbol 1243 MovieClip Frame 1
onClipEvent (load) { var randomy = random(335); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1254 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1254 MovieClip Frame 22
stop();
Symbol 1260 MovieClip Frame 101
_global.GH_lives = _global.GH_lives - 10;
Symbol 1260 MovieClip Frame 106
stop();
Instance of Symbol 1260 MovieClip in Symbol 1261 MovieClip Frame 1
onClipEvent (load) { var randomy = random(355); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1272 MovieClip Frame 4
gotoAndPlay (1);
Symbol 1272 MovieClip Frame 25
stop();
Symbol 1274 MovieClip Frame 1
stop();
Symbol 1274 MovieClip Frame 302
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 303
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 304
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 305
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 306
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 307
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 308
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 309
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 310
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 311
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 312
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 313
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 314
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 315
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 316
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 317
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 318
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 319
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 320
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 321
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1274 MovieClip Frame 322
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1280 MovieClip Frame 222
_global.GH_lives = _global.GH_lives - 6;
Symbol 1280 MovieClip Frame 227
stop();
Instance of Symbol 1280 MovieClip in Symbol 1281 MovieClip Frame 1
onClipEvent (load) { var randomy = random(315); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1299 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1299 MovieClip Frame 29
stop();
Symbol 1301 MovieClip Frame 1
stop();
Symbol 1301 MovieClip Frame 152
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 153
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 154
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 155
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 156
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 157
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 158
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 159
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 160
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 161
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 162
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 163
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 164
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 165
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 166
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 167
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 168
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 169
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 170
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 171
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1301 MovieClip Frame 172
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1307 MovieClip Frame 153
_global.GH_lives = _global.GH_lives - 5;
Symbol 1307 MovieClip Frame 158
stop();
Instance of Symbol 1307 MovieClip in Symbol 1308 MovieClip Frame 1
onClipEvent (load) { var randomy = random(315); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1328 MovieClip Frame 8
gotoAndPlay (1);
Symbol 1328 MovieClip Frame 35
stop();
Symbol 1330 MovieClip Frame 1
stop();
Symbol 1330 MovieClip Frame 2452
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2453
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2454
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2455
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2456
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2457
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2458
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2459
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2460
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2461
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2462
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2463
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2464
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2465
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2466
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2467
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2468
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2469
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2470
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2471
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1330 MovieClip Frame 2472
_parent.unit.gotoAndPlay("mort"); _parent.stop();
Symbol 1336 MovieClip Frame 1002
_global.GH_lives = _global.GH_lives - 25;
Symbol 1336 MovieClip Frame 1007
stop();
Instance of Symbol 1336 MovieClip in Symbol 1337 MovieClip Frame 1
onClipEvent (load) { var randomy = random(250); this._y = this._y + randomy; } onClipEvent (mouseDown) { if (this.hitTest(_root._xmouse, _root._ymouse, true)) { var cfr = this.healthbar._currentframe; var gtfr = (cfr + _global.GH_damage); this.healthbar.gotoAndStop(gtfr); } }
Symbol 1340 Button
on (release) { _root.gotoAndStop("GH"); }
Symbol 1351 Button
on (release) { _global.RP_chosen = "paper"; _root.nextFrame(); }
Symbol 1355 Button
on (release) { _global.RP_chosen = "rock"; _root.nextFrame(); }
Symbol 1359 Button
on (release) { _global.RP_chosen = "scissors"; _root.nextFrame(); }
Symbol 1370 Button
on (release) { if (_global.RP_lives > 0) { _root.nextFrame(); } else { _root.gotoAndStop("RP"); } }
Symbol 1374 Button
on (release) { _global.RP_chosen = "paper"; _root.prevFrame(); }
Symbol 1375 Button
on (release) { _global.RP_chosen = "rock"; _root.prevFrame(); }
Symbol 1376 Button
on (release) { _global.RP_chosen = "scissors"; _root.prevFrame(); }
Symbol 1415 MovieClip Frame 1111
_root.gotoAndStop("menu");
Symbol 1420 Button
on (release) { nextFrame(); }
Symbol 1432 MovieClip Frame 1
stop();
Symbol 1438 Button
on (release) { _global.MQ_false++; _root.nextFrame(); }
Symbol 1439 Button
on (release) { stopAllSounds(); _root.zikky.gotoAndPlay(1); }
Symbol 1440 MovieClip Frame 1
stop();
Symbol 1440 MovieClip Frame 109
stop();
Symbol 1442 Button
on (release) { _global.MQ_true++; _root.nextFrame(); }
Symbol 1447 MovieClip Frame 1
stop();
Symbol 1447 MovieClip Frame 143
stop();
Symbol 1453 MovieClip Frame 1
stop();
Symbol 1453 MovieClip Frame 194
stop();
Symbol 1459 MovieClip Frame 1
stop();
Symbol 1459 MovieClip Frame 132
stop();
Symbol 1465 MovieClip Frame 1
stop();
Symbol 1465 MovieClip Frame 184
stop();
Symbol 1471 MovieClip Frame 1
stop();
Symbol 1471 MovieClip Frame 97
stop();
Symbol 1477 MovieClip Frame 1
stop();
Symbol 1477 MovieClip Frame 119
stop();
Symbol 1483 MovieClip Frame 1
stop();
Symbol 1483 MovieClip Frame 195
stop();
Symbol 1489 MovieClip Frame 1
stop();
Symbol 1489 MovieClip Frame 87
stop();
Symbol 1495 MovieClip Frame 1
stop();
Symbol 1495 MovieClip Frame 261
stop();

Library Items

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Symbol 2 GraphicUsed by:4
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Symbol 8 GraphicUsed by:Timeline
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Symbol 13 GraphicUsed by:Timeline
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Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
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Symbol 25 GraphicUsed by:Timeline
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Symbol 29 GraphicUsed by:31
Symbol 30 GraphicUsed by:31
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Symbol 34 GraphicUsed by:35
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Symbol 65 GraphicUsed by:67
Symbol 66 GraphicUsed by:67
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Symbol 69 GraphicUsed by:71
Symbol 70 GraphicUsed by:71
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Symbol 72 GraphicUsed by:75
Symbol 73 GraphicUsed by:75
Symbol 74 GraphicUsed by:75
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Symbol 77 GraphicUsed by:79
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Symbol 119 GraphicUsed by:121
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Symbol 179 MovieClipUses:139 140 141 142 176 178Used by:Timeline
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Symbol 183 MovieClipUses:139 140 141 142 180 182Used by:Timeline
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"grenade"Symbol 756 MovieClip Frame 18
"jumpkick"Symbol 756 MovieClip Frame 19
"rockets"Symbol 756 MovieClip Frame 20
"leech"Symbol 756 MovieClip Frame 21
"friend"Symbol 756 MovieClip Frame 22
"love"Symbol 756 MovieClip Frame 23
"transfer"Symbol 756 MovieClip Frame 24
"default"Symbol 1013 MovieClip Frame 1
"zeus"Symbol 1013 MovieClip Frame 2
"ares"Symbol 1013 MovieClip Frame 3
"hephaistos"Symbol 1013 MovieClip Frame 4
"hermes"Symbol 1013 MovieClip Frame 5
"aphrodite"Symbol 1013 MovieClip Frame 6
"mort"Symbol 1080 MovieClip Frame 9
"mort"Symbol 1112 MovieClip Frame 9
"mort"Symbol 1144 MovieClip Frame 9
"mort"Symbol 1172 MovieClip Frame 9
"mort"Symbol 1210 MovieClip Frame 18
"mort"Symbol 1236 MovieClip Frame 5
"mort"Symbol 1254 MovieClip Frame 5
"mort"Symbol 1272 MovieClip Frame 5
"mort"Symbol 1299 MovieClip Frame 9
"mort"Symbol 1328 MovieClip Frame 9

Dynamic Text Variables

tvie1Symbol 684 EditableText""
tatk1Symbol 685 EditableText""
tdef1Symbol 686 EditableText""
teta1Symbol 687 EditableText""
tvie2Symbol 688 EditableText""
tatk2Symbol 689 EditableText""
tdef2Symbol 690 EditableText""
teta2Symbol 691 EditableText""
blabla1Symbol 692 EditableText""
blabla2Symbol 693 EditableText""
blabla3Symbol 694 EditableText""
_global.livesSymbol 1091 EditableText""




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Created: 5/4 -2019 07:00:13 Last modified: 5/4 -2019 07:00:13 Server time: 16/05 -2024 10:30:12