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Thorenzitha RPG episode 6.swf

This is the info page for
Flash #76299

(Click the ID number above for more basic data on this flash file.)


Text
Scanning for weak points...

Scanning for weak points...

Scanning for weak points...

Scanning for weak points...

Scanning for weak points...

vsn mode:normal

vsn mode:conference

Warning! bio suit damaged

fps

T   h   o   r   e   n   z   i   t   h   a
By Programicks

With the robots main evolutionary processor
destroyed, the threat of an unstoppable force
is abated. The robots however, remain in the
cyborgs dome due to their claim on control of
it during the emergency with the Thorenzithan
virus.
You have reached the end of this episode,
more to come.

Restart (R)

Help (H)

x

Render displacement 3D

[ Health bar ]
Your health is displayed top right and changes from green to amber to red with
each hit from the creatures.
If your health drops below red, your bio systems will shut down, and it's game
over.
[ Interaction ]
Various actions appear top right when you walk near to objects you can interact
with. Release arrow key for 'go this way' action otherwise press enter for others.
Objects you collect and are holding appear in the bottom right corner.
[ Plasmagun ]
At certain points in the game, you switch to 1st person view and can aim and
fire using the mouse.
Power can be collected from nearby alien power systems by clicking on the
power icons (lightning symbols).
In the bottom left are the icons for Life forms scanned and Plasma shots left (left
to right).

mc_wind_sound_fade_down

mc_wind_sound_fade_up

Show_view:

1

2

3

4

5

6

Move baddie:

up

down

left

right

Testing

Use?

Use elevator power bypass switch?

Use elevator?

Use charging field?

Use charging field?

Use former?

Use charging area?

Place empty chemical container?

Collect mine proximity deactivator?

Use main bridge controls?

Collect shield bot?

Collect health bot?

Collect health bot?

Collect shield bot from array?

Scanning for weak points...

Scanning for weak points...

Scanning for weak points...

Scanning for weak points...

Scanning for weak points...

20

20

8

20

Scanning for weak points...

Target green area - device not armored against energy discharges.

Reconfiguring point repair device to use against robots...

Activating device...

robots have been disabled...

A game created by

FORM

vsn mode:night

The robots are on the verge of turning on their evolution processor. Once it's activated, they will become unstoppable in seconds.

I've downloaded the map of this robot dome. Most routes are blocked, there's only 3 areas I can get to. The charging station is not far.

Careful of that station, there could be an ambush. I'll unlock the door to the data vault where the processor is being kept, Good luck, out.

Looks like the robots haven't stayed in their own dome like agreed. Must be something to do with the Thorenzithans on board.

Looks like the robots haven't stayed in their own dome like agreed. Must be something to do with the Thorenzithans on board.

SKIP

NEXT

Hmmm, the robot's put up some kind of protective blisters over it's eyes. Weapons will have less effect against them. Prev. damage unknown.

OK

Activate health bot

Game Paused

Press enter to resume

Arrow keys/wasd = move
Enter/space = actions
Mouse = aim and fire
P = pause game

To turn the camera around, walk towards the camera and
press enter when 'turn camera' appears above.

Coding
Artwork
Concept

by Programicks

Game Music

Red cathedral by lorenzo claerhout (darthduba)
Armed with Courage by NemesisTheory
Battle Song 1--_-- by Jadan Paluck (ZENON)

From the Newgrounds Audio Portal

OK

<p align="left"><font face="Eurostile" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Right back</font></p><p align="left"><font face="Eurostile" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">weapon hold</font></p>

<p align="right"><font face="Eurostile" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Bot charging pads</font></p>

<p align="right"><font face="Eurostile" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Right </font></p><p align="right"><font face="Eurostile" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">hand</font></p>

<p align="right"><font face="Eurostile" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Left back</font></p><p align="right"><font face="Eurostile" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">weapon hold</font></p>

<p align="left"><font face="Eurostile" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1">ATTRIBUTES</font></p>

Thorenzitha plasma gun
Level 1
Damage 6

Robot plasma pistol
Level 1
Damage 10

OK

Shield bot
Level 1
Protection 10

Health bot
Restores 40 HP

<p align="left"><font face="Eurostile" size="11" color="#ffffff" letterSpacing="0.300000" kerning="1">Level</font></p>

<p align="left"></p>

Enemy weapon collected

Level up!

Prev

Prev

0

+

0

0

0

+

OK

+

Prev

0

Battle Won

0

Health bot collected

OK

HP

150

/

150

HP

60

/

60

Sentry Robot

HP

60

/

60

Sentry Robot

SHIELD

100

%

SHIELD

100

%

Eyes repairing...

Cannot target hero

Turns left:

head or weapon

!

3

Eyes repairing...

Cannot target hero

Turns left:

head or weapon

!

3

i

i

Load next area?

OK

Try again?

OK

AIMING

0

DAMAGE

0

PROTECTION

0

XP

/

0

Attack

Technology

Use scanner

Use health bot

2

Use shield bot

Enemy

1

Enemy

2

Weapon

Beam focuser

Plasma chamber

Weapon

Beam focuser

Plasma chamber

Weapon

Beam focuser

Plasma chamber

<p align="left"><font face="Eurostile" size="13" color="#e98f16" letterSpacing="0.000000" kerning="1">Weapon</font></p>

<p align="left"><font face="Eurostile" size="13" color="#e98f16" letterSpacing="0.000000" kerning="1">Gun charge</font></p>

<p align="left"><font face="Eurostile" size="13" color="#e98f16" letterSpacing="0.000000" kerning="1">Normal</font></p>

<p align="left"><font face="Eurostile" size="13" color="#e98f16" letterSpacing="0.000000" kerning="1">High</font></p>

<p align="left"></p>

Fire on each weak point to find which is damaged the most

Shots are only normal power but are unlimited

<p align="left"><font face="Eurostile" size="11" color="#e98f16" letterSpacing="0.000000" kerning="1">-22HP</font></p>

Settings

Music

Menu

Show framerate

Slow update

Help

Slow update

Fast update

Off

Dual-core PC recommended.

Arrow keys/wasd = move
Enter/space = actions
Mouse = battle actions

Icons appear here when CY10 walks next to an object to collect, door that can be opened or to go a certain way.

OK

40

0

Use?

Use?

Use?

Use?

Use?

Collect repair bot?

Go this way?

Go this way?

Go this way?

Go this way?

Go this way?

Collect security key?

Collect antiviral?

Collect nutrient?

Walk this way?

Enemy targeted

Mine proximity
deactivator

Former
Used to form objects for
a company to sell.
Needs charging.
(Can use to form useful
object)

Sub-atomic point
repair bot
Changes matter at
several points at
once from a distance
(Can use as a
weapon)

Quantum resonance
processor
Controls scanning
fields, user interface
and security door
shape-shifting via the
robots eye.

Needs

fps

Warning! system failure

Arrow keys =  move
Enter = actions
Ctrl = fire
P = pause game

CY10

Inventory [I]

Help [H]

Collect power?

0000000

ActionScript [AS1/AS2]

Frame 1
if ((System.capabilities.playerType == "ActiveX") || (System.capabilities.playerType == "PlugIn")) { movie_loaded = 0; System.security.allowDomain(domainToAllow); Stage.scaleMode = "noScale"; bytes_loaded = Math.round(this.getBytesLoaded()); bytes_total = Math.round(this.getBytesTotal()); getPercent = bytes_loaded / bytes_total; this.loadBar._width = getPercent * 100; this.loadText = ("Loading " + Math.round(getPercent * 100)) + "%"; if (bytes_loaded == bytes_total) { this.gotoAndPlay(3); movie_loaded = 1; } } this.onEnterFrame = function () { if (movie_loaded == 0) { enemy_health._visible = false; ship_alarm_active = false; ship_start_view._visible = false; } };
Frame 2
this.gotoAndPlay(1);
Frame 3
stop(); function callback1() { ship_engine_sound_playing = false; ship_takeoff_animation = false; } function turn_next_view_visible() { hand._visible = true; } function clear_sub_battle_menus() { mouse_info_active = false; target_green_flash_active = false; ease_target_parts = false; enemy_button_1._visible = false; enemy_button_2._visible = false; enemy_1_target_1._visible = false; enemy_1_target_2._visible = false; enemy_1_target_3._visible = false; enemy_2_target_1._visible = false; enemy_2_target_2._visible = false; enemy_2_target_3._visible = false; tech_button_2._visible = false; tech_button_3._visible = false; tech_button_4._visible = false; single_enemy_target_1._visible = false; single_enemy_target_2._visible = false; single_enemy_target_3._visible = false; target_part_top_left._visible = false; target_part_top_right._visible = false; target_part_bottom_left._visible = false; target_part_bottom_right._visible = false; } function hideAttackButtons() { mouse_info_active = false; target_green_flash_active = false; ease_target_parts = false; target_part_top_left._visible = false; target_part_top_right._visible = false; target_part_bottom_left._visible = false; target_part_bottom_right._visible = false; gun_charge_box._visible = false; attack_button._visible = false; tech_button._visible = false; enemy_button_1._visible = false; enemy_button_2._visible = false; enemy_1_target_1._visible = false; enemy_1_target_2._visible = false; enemy_1_target_3._visible = false; enemy_2_target_1._visible = false; enemy_2_target_2._visible = false; enemy_2_target_3._visible = false; tech_button_2._visible = false; tech_button_3._visible = false; tech_button_4._visible = false; single_enemy_target_1._visible = false; single_enemy_target_2._visible = false; single_enemy_target_3._visible = false; } function updateFPS() { fps_text_mc.fps_text.text = frame_count; frameRateDiff = targetFrameRate / frame_count; frame_count = 0; frameCount = 0; } function timestep_1() { function nudgeCharacterSmallRoom() { cha_y_offset = 100; if ((cha_x_offset >= -400) && (cha_x_offset < 0)) { cha_x_offset = 380; } else if ((cha_x_offset >= 0) && (cha_x_offset < 220)) { cha_x_offset = (view_1._width - cha_x_offset) - 325; } else if (cha_x_offset >= 220) { cha_x_offset = (view_1._width - cha_x_offset) - 245; } character_stand_n._xscale = 160; character_stand_n._yscale = 160; character_shadow._xscale = 160; character_shadow._yscale = 160; character_collision_point._xscale = 160; character_collision_point._yscale = 160; } function moveCharacterTop() { cha_y_offset = 148; cha_x_offset = 252; character_stand_n._xscale = 86; character_stand_n._yscale = 86; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = true; character_stand_w._visible = false; } function moveCharacterCentre() { cha_y_offset = 139; cha_x_offset = 213; } function moveCharacterBottom() { cha_y_offset = 114; cha_x_offset = 193; character_stand_n._xscale = 154; character_stand_n._yscale = 154; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = true; character_stand_w._visible = false; } function moveCharacterBottomRight() { cha_y_offset = 129; cha_x_offset = 421; character_stand_n._xscale = 124; character_stand_n._yscale = 124; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = true; character_stand_w._visible = false; } function moveCharacterMidLeftSmallRoom() { cha_y_offset = 133; cha_x_offset = 18; character_stand_n._xscale = 140; character_stand_n._yscale = 140; character_shadow._xscale = 140; character_shadow._yscale = 140; character_collision_point._xscale = 140; character_collision_point._yscale = 140; } function moveCharacter() { cha_y_offset = 140; cha_x_offset = 287; character_stand_n._xscale = 100; character_stand_n._yscale = 100; } function checkKeys() { if (cha_collision_point_n_hit == true) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; cha_y_offset = cha_y_offset - characterYOffset; cha_x_offset = cha_x_offset - characterXOffsetWalkAdjust; } if (cha_collision_point_s_hit == true) { left_key_move_active = false; right_key_move_active = false; up_key_move_active = false; if (moveHitTrigger == 0) { if (view_1._visible == true) { if (_root.view_1_turn_cam_180_trigger._visible == true) { cha_y_offset = cha_y_offset + 0.01; } else if (_root.view_1_turn_cam_180_trigger._visible == false) { cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } else if (view_2._visible == true) { if (_root.view_2_turn_cam_180_trigger._visible == true) { cha_y_offset = cha_y_offset + 0.01; } else if (_root.view_2_turn_cam_180_trigger._visible == false) { cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } else if (view_3._visible == true) { if (_root.view_3_turn_cam_180_trigger._visible == true) { cha_y_offset = cha_y_offset + 0.01; } else if (_root.view_3_turn_cam_180_trigger._visible == false) { cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } else if (view_4._visible == true) { if (_root.view_4_turn_cam_180_trigger._visible == true) { cha_y_offset = cha_y_offset + 0.01; } else if (_root.view_4_turn_cam_180_trigger._visible == false) { cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } else if (view_5._visible == true) { if (_root.view_5_turn_cam_180_trigger._visible == true) { cha_y_offset = cha_y_offset + 0.01; } else if (_root.view_5_turn_cam_180_trigger._visible == false) { cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } else if (view_6._visible == true) { if (_root.view_6_turn_cam_180_trigger._visible == true) { cha_y_offset = cha_y_offset + 0.01; } else if (_root.view_6_turn_cam_180_trigger._visible == false) { cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } } if (moveHitTrigger == 1) { cha_y_offset = cha_y_offset - characterYOffset; cha_x_offset = cha_x_offset - characterXOffsetWalkAdjust; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; } } if (cha_collision_point_w_hit == true) { right_key_move_active = false; up_key_move_active = false; down_key_move_active = false; cha_x_offset = cha_x_offset + characterXOffset; } if (cha_collision_point_e_hit == true) { left_key_move_active = false; up_key_move_active = false; down_key_move_active = false; cha_x_offset = cha_x_offset - characterXOffset; } } _root._quality = "Best"; frame_count = frame_count + 1; if (frameRateDiff > 2) { frameRateDiff = 2; } if (targeted_icon._visible == true) { white_targeted_icon._visible = true; } else if (targeted_icon._visible == false) { white_targeted_icon._visible = false; } difference = 175 - cha_y_offset; character_stand_n._xscale = (20 + (difference * 2)) * 1.5; character_stand_n._yscale = (20 + (difference * 2)) * 1.5; if (animation_running == true) { characterXOffset = ((character_stand_n._xscale / 37) * frameRateDiff) * 1.2; } else if (animation_running == false) { characterXOffset = (3 * frameRateDiff) * 1.2; } panel_colour_1.setTransform(panel_colour); panel_colour_2.setTransform(panel_colour); panel_colour_3.setTransform(panel_colour); panel_colour_4.setTransform(panel_colour); baddie_colour_1.setTransform(baddie_colour); baddie_colour_2.setTransform(baddie_colour); baddie_colour_3.setTransform(baddie_colour); baddie_colour_4.setTransform(baddie_colour); baddie_b_colour_1.setTransform(baddie_b_colour); baddie_b_colour_2.setTransform(baddie_b_colour); baddie_b_colour_3.setTransform(baddie_b_colour); baddie_b_colour_4.setTransform(baddie_b_colour); if (end_message_fade_up == true) { if (attack_button._visible == true) { hideAttackButtons(); } if (f18309233_flag == 0) { view_5._x = 0; view_5._y = 0; f18309233_flag = 1; } top_right_disks._visible = false; health_green._visible = false; health_amber._visible = false; health_red._visible = false; health_cyborg._visible = false; HP_cy10._visible = false; cyborg_shield_bar._visible = false; cyborg_shield_info_box._visible = false; view_6_turn_cam_180_trigger._alpha = 0; keys_active = false; end_message._alpha = end_message._alpha + 10; if (end_message._alpha > 100) { end_message._alpha = 100; } end_message._y = end_message._y - 0.2; if (end_message._y <= 80) { end_message._y = 80; end_ok_button._visible = true; end_message_fade_up = false; } } end_ok_button.onRelease = function () { end_message_fade_down = true; end_ok_button._visible = false; }; if (end_message_fade_down == true) { if (attack_button._visible == true) { hideAttackButtons(); } top_right_disks._visible = false; keys_active = false; end_message._alpha = end_message._alpha - 5; if (end_message._alpha < 0) { credits_fade = true; end_message._alpha = 0; } } if (credits_fade == true) { if (attack_button._visible == true) { hideAttackButtons(); } top_right_disks._visible = false; if (credits_fade_flag == 0) { credits_a._alpha = 0; credits_b._alpha = 0; credits_a._visible = true; credits_b._visible = true; credits_fade_flag = 1; } else if (credits_fade_flag == 1) { credits_a._alpha = credits_a._alpha + 1; if (credits_a._alpha >= 150) { credits_fade_flag = 2; } } else if (credits_fade_flag == 2) { credits_a._alpha = credits_a._alpha - 1; if (credits_a._alpha < 0) { credits_fade_flag = 3; } } else if (credits_fade_flag == 3) { credits_b._alpha = credits_b._alpha + 1; if (credits_b._alpha >= 150) { credits_fade_flag = 4; } } else if (credits_fade_flag == 4) { credits_b._alpha = credits_b._alpha - 1; if (credits_b._alpha < 0) { credits_fade_flag = 5; } } else if (credits_fade_flag == 5) { large_restart_label._visible = true; credits_fade_flag = 6; } } if (start_message_fade_up == true) { start_message._alpha = start_message._alpha + 2; if (start_message._alpha >= 220) { start_message._alpha = 220; blackboard_fade_down = true; start_message_fade_up = false; } } if (start_message_fade_down == true) { start_message._alpha = start_message._alpha - 5; if (start_message._alpha <= 0) { start_message._alpha = 0; showMessage = false; fade_in_near_cam_message = true; start_message_fade_down = false; } } if (blackboard_fade_up == true) { if (blackboard_fade_up_flag == 0) { blackboard._alpha = -250; blackboard_fade_up_flag = 1; } blackboard._alpha = blackboard._alpha + 2; if (blackboard._alpha >= 100) { blackboard._alpha = 100; thor_game_fin = true; blackboard_fade_up = false; } } if (blackboard_fade_down == true) { blackboard._alpha = blackboard._alpha - 2; if (blackboard._alpha <= 0) { blackboard._alpha = 0; start_message_fade_down = true; blackboard_fade_down = false; } } if (collect_object_view_used._visible == true) { object_view._visible = true; } else { object_view._visible = false; } if (view_2._visible == true) { view_2_object._visible = false; } else { view_2_object._visible = false; } if (view_3._visible == false) { view_3_ahead_cha._visible = false; } else if (view_3._visible == true) { view_3_ahead_cha._visible = true; } if (view_4._visible == false) { dynamic_blood_active = false; } else if (view_4._visible == true) { dynamic_blood_active = true; } if (view_5._visible == false) { view_5_ahead_cha._visible = false; } else if (view_5._visible == true) { view_5_ahead_cha._visible = true; } if (view_6._visible == false) { dynamic_blood_active_b = false; } else if (view_6._visible == true) { dynamic_blood_active_b = true; } if (view_6._visible == false) { view_6_ahead_cha._visible = false; view_6_behind_cha._visible = false; } else if (view_6._visible == true) { } if (character_stand_n._xscale < 40) { moveCharacterCentre(); } if (view_1._visible == true) { if (spoken_to_cy21 == true) { } } else if (view_1._visible == false) { cy_standing_animation_active = false; } if (character_damaged_fade == true) { if (view_3._visible == true) { cha_x_offset = view3EntryAPosX - (character_stand_n._width / 2); diff = 316 - view3EntryAPosY; cha_y_offset = 140 + (diff / 2); } else if (view_5._visible == true) { cha_x_offset = view5EntryAPosX - (character_stand_n._width / 2); diff = 316 - view5EntryAPosY; cha_y_offset = 140 + (diff / 2); } stopTheAnimation = 1; if ((trans.rb >= 180) and (trans.rb < 210)) { } else if ((trans.rb >= 0) and (trans.rb < 180)) { } if (trans.rb <= 0) { trans.rb = 0; character_damaged_fade = false; } } if (mc_wind_sound_fade_down._visible == true) { windSoundVolume = windSoundVolume - 4; if (windSoundVolume <= 35) { windSoundVolume = 35; mc_wind_sound_fade_down._visible = false; } } if (mc_wind_sound_fade_up._visible == true) { windSoundVolume = windSoundVolume + 4; if (windSoundVolume >= 100) { windSoundVolume = 100; mc_wind_sound_fade_up._visible = false; } } if (wind_sound_pan_centre_to_right == true) { windSoundPan = windSoundPan + 4; if (windSoundPan >= 100) { windSoundPan = 100; wind_sound_pan_centre_to_right = false; } } if (wind_sound_pan_right_to_centre == true) { windSoundPan = windSoundPan - 4; if (windSoundPan <= 0) { windSoundPan = 0; wind_sound_pan_right_to_centre = false; } } cyborgFootstepVolume = Math.pow(character_stand_n._xscale, 2) / 500; s_wind_sound.setVolume(windSoundVolume); s_wind_sound.setPan(windSoundPan); s_shot_sound.setVolume(shotSoundVolume); s_cyborg_footstep.setVolume(cyborgFootstepVolume); character_ray_n._x = _root._xmouse; character_ray_n._y = _root._ymouse; character_ray_e._x = _root._xmouse; character_ray_e._y = _root._ymouse; character_ray_s._x = _root._xmouse; character_ray_s._y = _root._ymouse; character_ray_w._x = _root._xmouse; character_ray_w._y = _root._ymouse; crosshair._x = _root._xmouse; crosshair._y = _root._ymouse; white_targeted_icon._x = _root._xmouse; white_targeted_icon._y = _root._ymouse; character_shadow._xscale = character_stand_n._xscale; character_shadow._yscale = character_stand_n._yscale; character_collision_point._xscale = character_stand_n._xscale; character_collision_point._yscale = character_stand_n._yscale; if (gun_fireing == false) { gun_fireing_flag = 0; plasma_ball._visible = false; plasma_ball.position = character_stand_n.position; if (forward_animation == false) { if (character_facing == "n") { plasmaball_is_following_baddie = false; plasma_ball_position = "n"; } } if (backward_animation == false) { if (character_facing == "s") { plasmaball_is_following_baddie = false; plasma_ball_position = "s"; } } if (left_animation == false) { if (character_facing == "w") { plasmaball_is_following_baddie = false; plasma_ball_position = "e"; } } if (right_animation == false) { if (character_facing == "e") { plasmaball_is_following_baddie = false; plasma_ball_position = "w"; } } if (forward_animation == true) { plasma_ball_position = "n"; } else if (backward_animation == true) { plasma_ball_position = "s"; } else if (left_animation == true) { plasma_ball_position = "e"; } else if (right_animation == true) { plasma_ball_position = "w"; } } else if (gun_fireing == true) { if (plasma_gun_charge >= plasma_gun_charge_time) { if (thor_baddie_killed == false) { if (gamePaused == false) { } else if (gamePaused == true) { plasma_ball._visible = false; } } else if (thor_baddie_killed == true) { if (gamePaused == false) { } else if (gamePaused == true) { plasma_ball._visible = false; } } if (baddie_targeted == true) { if (fireing_timer_2 <= fireing_timer_2_amount) { plasma_ball._visible = false; start_plasma_ball._visible = false; plasma_anisotropic_reflection._visible = false; } else if (fireing_timer_2 > fireing_timer_2_amount) { if (gun_fireing_flag == 0) { plasmashot_text_mc.plasmashot_text = plasmashot_text_mc.plasmashot_text - 1; gun_fireing_flag = 1; } plasma_anisotropic_reflection._visible = false; start_plasma_ball._visible = false; plasma_ball_position = "fireing"; plasmaball_is_following_baddie = true; } } else if (baddie_targeted == false) { if (gun_fireing_flag == 0) { plasmaball_targeter._x = _root._xmouse; plasmaball_targeter._y = _root._ymouse; dist_plasmaball_targeter_to_view_1_x = plasmaball_targeter._x - view_1._x; dist_plasmaball_targeter_to_view_1_y = plasmaball_targeter._y - view_1._y; plasmashot_text_mc.plasmashot_text = plasmashot_text_mc.plasmashot_text - 1; start_plasma_ball_timer_active = true; if (view_4._visible == true) { } else if (view_6._visible == true) { _root.s_shot_sound.start(0, 1); } else if (view_1._visible == true) { _root.s_shot_sound.start(0, 1); } hit_cam_shake = true; gun_fireing_flag = 1; } fireing_timer_2 = 0; if (reset_plasmaball_position == true) { plasma_ball_x_offset = start_plasma_ball._x - view_1._x; plasma_ball_y_offset = 266; plasma_ball._xscale = 100; plasma_ball._yscale = 100; reset_plasmaball_position = false; } plasma_ball._x = view_1._x + plasma_ball_x_offset; plasma_ball._y = view_1._y + plasma_ball_y_offset; plasma_ball_speed = 1.9; if (plasma_ball._x > plasmaball_targeter._x) { plasma_ball_x_offset = plasma_ball_x_offset - (((plasma_ball._x - plasmaball_targeter._x) / plasma_ball_speed) * frameRateDiff); } else if (plasma_ball._x < plasmaball_targeter._x) { plasma_ball_x_offset = plasma_ball_x_offset + (((plasmaball_targeter._x - plasma_ball._x) / plasma_ball_speed) * frameRateDiff); } if (plasma_ball._y > plasmaball_targeter._y) { plasma_ball_y_offset = plasma_ball_y_offset - (((plasma_ball._y - plasmaball_targeter._y) / plasma_ball_speed) * frameRateDiff); } else if (plasma_ball._y < plasmaball_targeter._y) { plasma_ball_y_offset = plasma_ball_y_offset + (((plasmaball_targeter._y - plasma_ball._y) / plasma_ball_speed) * frameRateDiff); } plasma_ball._xscale = plasma_ball._xscale - 10.8; plasma_ball._yscale = plasma_ball._yscale - 10.8; if (_root.plasmaball_targeter.hitTest(plasma_ball._x, plasma_ball._y, true)) { plasma_gun_charge = 0; if (plasmashot_text_mc.plasmashot_text <= 0) { out_of_bullets = true; } plasma_ball._x = 1000; plasma_ball._y = 1000; if (character_hit_ready_counter > 10) { if (view_4_ahead_cha.bullet_hole_hit_area.hitTest(_xmouse, _ymouse, true)) { if (render_displacement_active == false) { view_4_ahead_view_bitmap.copyPixels(melt_hole_bitmap, new flash.geom.Rectangle(0, 0, 64, 64), new flash.geom.Point((crosshair._x - view_4_ahead_cha._x) - 32, (crosshair._y - view_4_ahead_cha._y) - 32), melt_hole_alpha_bitmap, new flash.geom.Point(0, 0), true); } else if (render_displacement_active == true) { view_4_ahead_view_bitmap.copyPixels(melt_hole_bitmap, new flash.geom.Rectangle(0, 0, 64, 64), new flash.geom.Point((crosshair._x - view_4_ahead_cha._x) - (32 + (crosshair._y / 33)), (crosshair._y - view_4_ahead_cha._y) - (32 + (crosshair._y / 33))), melt_hole_alpha_bitmap, new flash.geom.Point(0, 0), true); } } } reset_plasmaball_position = true; plasmaball_hits_targeter = true; gun_fireing_flag = 0; } else { plasmaball_hits_targeter = false; } } } } if (gun_fireing == false) { start_plasma_ball._x = 355; start_plasma_ball._y = start_plasma_ball._y + (((dummy_1._y - start_plasma_ball._y) + 264) / interpolate_speed); plasma_ball._xscale = 100; plasma_ball._yscale = 100; } if (view_3_baddie_active == true) { if (baddie_shot == 4) { baddie_1_killed = true; if (shot_4_reset_flag == 0) { baddie_alpha_0_flag = 0; baddie_shot_flag_2 = 0; shot_4_reset_flag = 1; } baddie_move_timer = -30; baddie_walk_direction = "stop"; baddie_targeted = false; if (baddie_shot_flag_2 == 0) { baddie_fade = true; view_3_baddies_scanned = view_3_baddies_scanned - 1; baddie_shot_flag_2 = 1; } } else if (baddie_used >= 4) { all_baddies_killed = true; baddie_x_offset = -50000; } if (baddie_fade == true) { baddie_targeted = false; gun_fireing_flag = 1; baddie_n_walk_1._alpha = baddie_n_walk_1._alpha - 40; baddie_e_walk_1._alpha = baddie_e_walk_1._alpha - 40; baddie_s_walk_1._alpha = baddie_s_walk_1._alpha - 40; baddie_w_walk_1._alpha = baddie_w_walk_1._alpha - 40; if (baddie_n_walk_1._alpha <= 0) { baddie_n_walk_1._alpha = 0; if (all_baddies_killed == false) { if (baddie_alpha_0_flag == 0) { gun_fireing_flag = 0; baddie_visible = true; baddie_fade = false; baddie_shot = 0; baddie_shot_flag_2 = 0; shot_4_reset_flag = 0; baddie_x_offset = 33340; baddie_y_offset = 33320; baddie_1_killed = false; baddie_used = baddie_used + 1; baddie_alpha_0_flag = 1; } } else if (all_baddies_killed == true) { baddie_visible = false; baddie_fade = false; } } } if (baddie_fade == false) { if (baddie_used < 4) { baddie_n_walk_1._alpha = 100; baddie_e_walk_1._alpha = 100; baddie_s_walk_1._alpha = 100; baddie_w_walk_1._alpha = 100; } } } else if (view_5_baddie_active == true) { if (view_5_baddie_shot == 4) { view_5_baddie_1_killed = true; if (view_5_shot_4_reset_flag == 0) { view_5_baddie_alpha_0_flag = 0; view_5_baddie_shot_flag_2 = 0; view_5_shot_4_reset_flag = 1; } baddie_move_timer = -30; baddie_walk_direction = "stop"; baddie_targeted = false; if (view_5_baddie_shot_flag_2 == 0) { view_5_baddie_fade = true; view_5_baddies_scanned = view_5_baddies_scanned - 1; view_5_baddie_shot_flag_2 = 1; } } else if (view_5_baddie_used >= 4) { view_5_all_baddies_killed = true; baddie_x_offset = -50000; } if (view_5_baddie_fade == true) { baddie_targeted = false; gun_fireing_flag = 1; baddie_n_walk_1._alpha = baddie_n_walk_1._alpha - 40; baddie_e_walk_1._alpha = baddie_e_walk_1._alpha - 40; baddie_s_walk_1._alpha = baddie_s_walk_1._alpha - 40; baddie_w_walk_1._alpha = baddie_w_walk_1._alpha - 40; if (baddie_n_walk_1._alpha <= 0) { baddie_n_walk_1._alpha = 0; if (view_5_all_baddies_killed == false) { if (view_5_baddie_alpha_0_flag == 0) { gun_fireing_flag = 0; baddie_visible = true; view_5_baddie_fade = false; view_5_baddie_shot = 0; view_5_baddie_shot_flag_2 = 0; view_5_shot_4_reset_flag = 0; baddie_x_offset = 2340; baddie_y_offset = 320; view_5_baddie_1_killed = false; view_5_baddie_used = view_5_baddie_used + 1; view_5_baddie_alpha_0_flag = 1; } } else if (view_5_all_baddies_killed == true) { baddie_visible = false; targeted_text_mc._visible = false; targeted_icon._visible = false; } } } if (view_5_baddie_fade == false) { if (view_5_baddie_used < 4) { baddie_n_walk_1._alpha = 100; baddie_e_walk_1._alpha = 100; baddie_s_walk_1._alpha = 100; baddie_w_walk_1._alpha = 100; } } } if (object_fade == true) { active_object_view._alpha = active_object_view._alpha - 8; if (active_object_view._alpha <= 0) { active_object_view._alpha = 0; object_fade = false; } } if (object_fade_up == true) { active_object_view._alpha = active_object_view._alpha + 8; if (active_object_view._alpha >= 100) { active_object_view._alpha = 100; object_fade_up = false; } } dist_view_to_cha = plasma_ball._y - view_1._y; dist_view_to_baddie = baddie_n_walk_1._y - view_1._y; baddie_n_walk_1._xscale = Math.pow(dist_view_to_baddie, 2) / 2000; baddie_n_walk_1._yscale = Math.pow(dist_view_to_baddie, 2) / 2000; if (baddie_targeted == false) { if (plasmaball_is_following_baddie == false) { } else if (plasmaball_is_following_baddie == true) { plasma_ball._visible = false; } } else if (baddie_targeted == true) { if (baddie_n_walk_1._y > character_collision_point._y) { } else if (baddie_n_walk_1._y < character_collision_point._y) { } } if (plasma_ball._xscale < 0) { plasma_ball._xscale = 0; } if (plasma_ball._yscale < 0) { plasma_ball._yscale = 0; } cha_walk_1._xscale = character_stand_n._xscale; cha_walk_1._yscale = character_stand_n._yscale; cha_walk_2._xscale = character_stand_n._xscale; cha_walk_2._yscale = character_stand_n._yscale; cha_walk_3._xscale = character_stand_n._xscale; cha_walk_3._yscale = character_stand_n._yscale; cha_walk_4._xscale = character_stand_n._xscale; cha_walk_4._yscale = character_stand_n._yscale; cha_walk_5._xscale = character_stand_n._xscale; cha_walk_5._yscale = character_stand_n._yscale; cha_walk_6._xscale = character_stand_n._xscale; cha_walk_6._yscale = character_stand_n._yscale; cha_walk_7._xscale = character_stand_n._xscale; cha_walk_7._yscale = character_stand_n._yscale; cha_walk_8._xscale = character_stand_n._xscale; cha_walk_8._yscale = character_stand_n._yscale; cha_walk_9._xscale = character_stand_n._xscale; cha_walk_9._yscale = character_stand_n._yscale; cha_walk_10._xscale = character_stand_n._xscale; cha_walk_10._yscale = character_stand_n._yscale; cha_walk_11._xscale = character_stand_n._xscale; cha_walk_11._yscale = character_stand_n._yscale; cha_walk_12._xscale = character_stand_n._xscale; cha_walk_12._yscale = character_stand_n._yscale; cha_walk_13._xscale = character_stand_n._xscale; cha_walk_13._yscale = character_stand_n._yscale; cha_walk_14._xscale = character_stand_n._xscale; cha_walk_14._yscale = character_stand_n._yscale; cha_walk_15._xscale = character_stand_n._xscale; cha_walk_15._yscale = character_stand_n._yscale; cha_walk_16._xscale = character_stand_n._xscale; cha_walk_16._yscale = character_stand_n._yscale; cha_walk_17._xscale = character_stand_n._xscale; cha_walk_17._yscale = character_stand_n._yscale; cha_walk_18._xscale = character_stand_n._xscale; cha_walk_18._yscale = character_stand_n._yscale; facing_s_walk_1._xscale = character_stand_n._xscale; facing_s_walk_1._yscale = character_stand_n._yscale; facing_s_walk_2._xscale = character_stand_n._xscale; facing_s_walk_2._yscale = character_stand_n._yscale; facing_s_walk_3._xscale = character_stand_n._xscale; facing_s_walk_3._yscale = character_stand_n._yscale; facing_s_walk_4._xscale = character_stand_n._xscale; facing_s_walk_4._yscale = character_stand_n._yscale; facing_s_walk_5._xscale = character_stand_n._xscale; facing_s_walk_5._yscale = character_stand_n._yscale; facing_s_walk_6._xscale = character_stand_n._xscale; facing_s_walk_6._yscale = character_stand_n._yscale; facing_s_walk_7._xscale = character_stand_n._xscale; facing_s_walk_7._yscale = character_stand_n._yscale; facing_s_walk_8._xscale = character_stand_n._xscale; facing_s_walk_8._yscale = character_stand_n._yscale; facing_s_walk_9._xscale = character_stand_n._xscale; facing_s_walk_9._yscale = character_stand_n._yscale; facing_s_walk_10._xscale = character_stand_n._xscale; facing_s_walk_10._yscale = character_stand_n._yscale; facing_s_walk_11._xscale = character_stand_n._xscale; facing_s_walk_11._yscale = character_stand_n._yscale; facing_s_walk_12._xscale = character_stand_n._xscale; facing_s_walk_12._yscale = character_stand_n._yscale; facing_s_walk_13._xscale = character_stand_n._xscale; facing_s_walk_13._yscale = character_stand_n._yscale; facing_s_walk_14._xscale = character_stand_n._xscale; facing_s_walk_14._yscale = character_stand_n._yscale; facing_s_walk_15._xscale = character_stand_n._xscale; facing_s_walk_15._yscale = character_stand_n._yscale; facing_s_walk_16._xscale = character_stand_n._xscale; facing_s_walk_16._yscale = character_stand_n._yscale; facing_s_walk_17._xscale = character_stand_n._xscale; facing_s_walk_17._yscale = character_stand_n._yscale; facing_s_walk_18._xscale = character_stand_n._xscale; facing_s_walk_18._yscale = character_stand_n._yscale; facing_e_walk_1._xscale = character_stand_n._xscale; facing_e_walk_1._yscale = character_stand_n._yscale; facing_e_walk_2._xscale = character_stand_n._xscale; facing_e_walk_2._yscale = character_stand_n._yscale; facing_e_walk_3._xscale = character_stand_n._xscale; facing_e_walk_3._yscale = character_stand_n._yscale; facing_e_walk_4._xscale = character_stand_n._xscale; facing_e_walk_4._yscale = character_stand_n._yscale; facing_e_walk_5._xscale = character_stand_n._xscale; facing_e_walk_5._yscale = character_stand_n._yscale; facing_e_walk_6._xscale = character_stand_n._xscale; facing_e_walk_6._yscale = character_stand_n._yscale; facing_e_walk_7._xscale = character_stand_n._xscale; facing_e_walk_7._yscale = character_stand_n._yscale; facing_e_walk_8._xscale = character_stand_n._xscale; facing_e_walk_8._yscale = character_stand_n._yscale; facing_e_walk_9._xscale = character_stand_n._xscale; facing_e_walk_9._yscale = character_stand_n._yscale; facing_e_walk_10._xscale = character_stand_n._xscale; facing_e_walk_10._yscale = character_stand_n._yscale; facing_e_walk_11._xscale = character_stand_n._xscale; facing_e_walk_11._yscale = character_stand_n._yscale; facing_e_walk_12._xscale = character_stand_n._xscale; facing_e_walk_12._yscale = character_stand_n._yscale; facing_e_walk_13._xscale = character_stand_n._xscale; facing_e_walk_13._yscale = character_stand_n._yscale; facing_e_walk_14._xscale = character_stand_n._xscale; facing_e_walk_14._yscale = character_stand_n._yscale; facing_e_walk_15._xscale = character_stand_n._xscale; facing_e_walk_15._yscale = character_stand_n._yscale; facing_e_walk_16._xscale = character_stand_n._xscale; facing_e_walk_16._yscale = character_stand_n._yscale; facing_e_walk_17._xscale = character_stand_n._xscale; facing_e_walk_17._yscale = character_stand_n._yscale; facing_e_walk_18._xscale = character_stand_n._xscale; facing_e_walk_18._yscale = character_stand_n._yscale; facing_w_walk_1._xscale = character_stand_n._xscale; facing_w_walk_1._yscale = character_stand_n._yscale; facing_w_walk_2._xscale = character_stand_n._xscale; facing_w_walk_2._yscale = character_stand_n._yscale; facing_w_walk_3._xscale = character_stand_n._xscale; facing_w_walk_3._yscale = character_stand_n._yscale; facing_w_walk_4._xscale = character_stand_n._xscale; facing_w_walk_4._yscale = character_stand_n._yscale; facing_w_walk_5._xscale = character_stand_n._xscale; facing_w_walk_5._yscale = character_stand_n._yscale; facing_w_walk_6._xscale = character_stand_n._xscale; facing_w_walk_6._yscale = character_stand_n._yscale; facing_w_walk_7._xscale = character_stand_n._xscale; facing_w_walk_7._yscale = character_stand_n._yscale; facing_w_walk_8._xscale = character_stand_n._xscale; facing_w_walk_8._yscale = character_stand_n._yscale; facing_w_walk_9._xscale = character_stand_n._xscale; facing_w_walk_9._yscale = character_stand_n._yscale; facing_w_walk_10._xscale = character_stand_n._xscale; facing_w_walk_10._yscale = character_stand_n._yscale; facing_w_walk_11._xscale = character_stand_n._xscale; facing_w_walk_11._yscale = character_stand_n._yscale; facing_w_walk_12._xscale = character_stand_n._xscale; facing_w_walk_12._yscale = character_stand_n._yscale; facing_w_walk_13._xscale = character_stand_n._xscale; facing_w_walk_13._yscale = character_stand_n._yscale; facing_w_walk_14._xscale = character_stand_n._xscale; facing_w_walk_14._yscale = character_stand_n._yscale; facing_w_walk_15._xscale = character_stand_n._xscale; facing_w_walk_15._yscale = character_stand_n._yscale; facing_w_walk_16._xscale = character_stand_n._xscale; facing_w_walk_16._yscale = character_stand_n._yscale; facing_w_walk_17._xscale = character_stand_n._xscale; facing_w_walk_17._yscale = character_stand_n._yscale; facing_w_walk_18._xscale = character_stand_n._xscale; facing_w_walk_18._yscale = character_stand_n._yscale; character_stand_e._xscale = character_stand_n._xscale; character_stand_e._yscale = character_stand_n._yscale; character_stand_s._xscale = character_stand_n._xscale; character_stand_s._yscale = character_stand_n._yscale; character_stand_w._xscale = character_stand_n._xscale; character_stand_w._yscale = character_stand_n._yscale; if (view_1._visible == true) { if (show_view_1_once_flag == 0) { plasma_ball_explosion._alpha = 0; plasma_ball_explosion._x = 200000 /* 0x030D40 */; plasma_ball_explosion._y = 200000 /* 0x030D40 */; show_view_1_once_flag = 1; } i_am_near_view_2_trigger_a = false; rain_particles_active = view_1_rain_particles_active; wind = -30; smoke_bit_particles_active = view_1_smoke_bit_particles_active; steam_particles_active = view_1_steam_particles_active; water_particles_active = view_1_water_particles_active; collide_object_active = view_1_collision_object_active; air_bar_active = view_1_air_bar_active; if (view_1_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (_root.view_1_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_1_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_1_turn_cam_180_trigger = true; } else { view_1_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_1_turn_cam_180_trigger = false; } if (_root.view_1_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_1_trigger_a._visible = true; set_label = view_1_tr_a_label; set_label_flag_v1ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_1_trigger_a = true; } else { if (set_label_flag_v1ta == 0) { setLabel = false; set_label_flag_v1ta = 1; } view_1_trigger_a._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; i_am_near_view_1_trigger_a = false; } if (_root.view_1_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_1_trigger_b._visible = true; set_label = view_1_tr_b_label; set_label_flag_v1tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_1_trigger_b = true; } else { if (set_label_flag_v1tb == 0) { setLabel = false; set_label_flag_v1tb = 1; } view_1_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_1_trigger_b = false; } if (_root.view_1_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_1_trigger_c._visible = true; set_label = view_1_tr_c_label; set_label_flag_v1tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_1_trigger_c = true; } else { if (set_label_flag_v1tc == 0) { setLabel = false; set_label_flag_v1tc = 1; } view_1_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_1_trigger_c = false; } if (_root.view_1_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_1_trigger_d._visible = true; set_label = view_1_tr_d_label; set_label_flag_v1td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_1_trigger_d = true; } else { if (set_label_flag_v1td == 0) { setLabel = false; set_label_flag_v1td = 1; } view_1_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_1_trigger_d = false; } if (_root.view_1_depth_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_1_ahead_cha._visible = true; } else { view_1_ahead_cha._visible = false; } if (_root.view_1_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit = true; checkKeys(); } else { cha_collision_point_n_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_1_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit = true; checkKeys(); } else { cha_collision_point_e_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_1_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_1_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit = true; checkKeys(); } else { cha_collision_point_s_hit = false; } if (_root.view_1_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit = true; checkKeys(); } else { cha_collision_point_w_hit = false; } } else { view_1_ahead_cha._visible = false; } if (view_2._visible == true) { rain_particles_active = view_2_rain_particles_active; wind = 30; view_1_turn_cam_180_trigger._visible = false; smoke_bit_particles_active = view_2_smoke_bit_particles_active; steam_particles_active = view_2_steam_particles_active; water_particles_active = view_2_water_particles_active; collide_object_active = view_2_collision_object_active; air_bar_active = view_2_air_bar_active; particle_overlay_active = true; if (view_2_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (_root.view_2_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_2_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_2_turn_cam_180_trigger = true; } else { view_2_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_2_turn_cam_180_trigger = false; } i_am_near_3_show_2_trigger = false; if (_root.view_2_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit = true; checkKeys(); } else { cha_collision_point_n_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_2_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit = true; checkKeys(); } else { cha_collision_point_e_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_2_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_2_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit = true; checkKeys(); } else { cha_collision_point_s_hit = false; } if (_root.view_2_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit = true; checkKeys(); } else { cha_collision_point_w_hit = false; } if (_root.view_2_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (f312081214_flag == 0) { view_2_trigger_a._visible = true; set_label = view_2_tr_a_label; set_label_flag_v2ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_2_trigger_a = true; f312081214_flag = 1; } } else { if (set_label_flag_v2ta == 0) { setLabel = false; set_label_flag_v2ta = 1; } view_2_trigger_a._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; if (map_active == false) { f312081214_flag = 0; } i_am_near_view_2_trigger_a = false; } if (_root.view_2_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_2_trigger_b._visible = true; set_label = view_2_tr_b_label; set_label_flag_v2tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_2_trigger_b = true; } else { if (set_label_flag_v2tb == 0) { setLabel = false; set_label_flag_v2tb = 1; } view_2_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_2_trigger_b = false; } if (_root.view_2_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_2_trigger_c._visible = true; set_label = view_2_tr_c_label; set_label_flag_v2tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_2_trigger_c = true; } else { if (set_label_flag_v2tc == 0) { setLabel = false; set_label_flag_v2tc = 1; } view_2_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_2_trigger_c = false; } if (_root.view_2_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_2_trigger_d._visible = true; set_label = view_2_tr_d_label; set_label_flag_v2td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_2_trigger_d = true; } else { if (set_label_flag_v2td == 0) { setLabel = false; set_label_flag_v2td = 1; } view_2_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_2_trigger_d = false; } } if (collect_object_view_used._visible == true) { if (_root.get_object_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (objectCollected == 0) { iAmNearObject = 1; } } else { iAmNearObject = 0; } if (hideUseFlag == 1) { use_hand._visible = false; use_text_mc._visible = false; iAmNearKeyHole = "no"; hideUseFlag = 0; } } if (door_view_used._visible == true) { if (_root.open_door_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { open_door_trigger._visible = true; if (doorUnlocked == "no") { use_hand._visible = true; use_text_mc._visible = true; iAmNearKeyHole = "yes"; i_am_near_use_door_trigger = true; } else if (doorUnlocked == "yes") { use_hand._visible = true; use_text_mc._visible = true; iAmNearKeyHole = "yes"; i_am_near_use_door_trigger = true; } } else { open_door_trigger._visible = false; use_hand._visible = false; use_text_mc._visible = false; iAmNearKeyHole = "no"; i_am_near_use_door_trigger = false; } } if (view_3._visible == true) { rain_particles_active = view_3_rain_particles_active; wind = 30; smoke_bit_particles_active = view_3_smoke_bit_particles_active; steam_particles_active = view_3_steam_particles_active; water_particles_active = view_3_water_particles_active; collide_object_active = view_3_collision_object_active; air_bar_active = view_3_air_bar_active; if (view_3_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (_root.view_3_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_3_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_3_turn_cam_180_trigger = true; } else { view_3_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_3_turn_cam_180_trigger = false; } if (_root.view_3_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (f211208901_flag == 0) { view_3_trigger_a._visible = true; set_label = view_3_tr_a_label; set_label_flag_v3ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_3_trigger_a = true; f211208901_flag = 1; } } else { if (set_label_flag_v3ta == 0) { setLabel = false; set_label_flag_v3ta = 1; } view_3_trigger_a._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; if (map_active == false) { f211208901_flag = 0; } i_am_near_view_3_trigger_a = false; } if (_root.view_3_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_3_trigger_b._visible = true; set_label = view_3_tr_b_label; set_label_flag_v3tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_3_trigger_b = true; } else { if (set_label_flag_v3tb == 0) { setLabel = false; set_label_flag_v3tb = 1; } view_3_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_3_trigger_b = false; } if (_root.view_3_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_3_trigger_c._visible = true; set_label = view_3_tr_c_label; set_label_flag_v3tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_3_trigger_c = true; } else { if (set_label_flag_v3tc == 0) { setLabel = false; set_label_flag_v3tc = 1; } view_3_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_3_trigger_c = false; } if (_root.view_3_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_3_trigger_d._visible = true; set_label = view_3_tr_d_label; set_label_flag_v3td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_3_trigger_d = true; } else { if (set_label_flag_v3td == 0) { setLabel = false; set_label_flag_v3td = 1; } view_3_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_3_trigger_d = false; } if (_root.view_3_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit = true; checkKeys(); } else { cha_collision_point_n_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_3_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit = true; checkKeys(); } else { cha_collision_point_e_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_3_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_3_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit = true; checkKeys(); } else { cha_collision_point_s_hit = false; } if (_root.view_3_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit = true; checkKeys(); } else { cha_collision_point_w_hit = false; } } if (view_4._visible == true) { if (show_view_4_once_flag == 0) { plasma_ball_explosion._alpha = 0; show_view_4_once_flag = 1; } view_3_turn_cam_180_trigger._visible = false; if (f261208734_flag == 0) { f261208734_flag = 1; } if (render_displacement_active == true) { } visited_view_4 = true; if (view_4_message_flag == 0) { } else if (view_4_message_flag == 2) { } else if (view_4_message_flag == 4) { } if ((showMessage == false) && (messageNo == 9.2)) { if (thor_baddie_killed == false) { thor_baddie_ui_active = true; } } if (thor_baddie_killed == true) { thor_baddie_ui_active = false; } rain_particles_active = view_4_rain_particles_active; wind = 30; smoke_bit_particles_active = view_4_smoke_bit_particles_active; steam_particles_active = view_4_steam_particles_active; water_particles_active = view_4_water_particles_active; collide_object_active = view_4_collision_object_active; air_bar_active = view_4_air_bar_active; if (view_4_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (_root.view_4_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_4_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_4_turn_cam_180_trigger = true; } else { view_4_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_4_turn_cam_180_trigger = false; } if (_root.view_4_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (f2212081103_flag == 0) { view_4_trigger_a._visible = true; set_label = view_4_tr_a_label; set_label_flag_v4ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_4_trigger_a = true; f2212081103_flag = 1; } } else { if (set_label_flag_v4ta == 0) { setLabel = false; set_label_flag_v4ta = 1; } view_4_trigger_a._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; if (map_active == false) { f2212081103_flag = 0; } i_am_near_view_4_trigger_a = false; aaa = 0; } if (_root.view_4_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_4_trigger_b._visible = true; set_label = view_4_tr_b_label; set_label_flag_v4tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_4_trigger_b = true; } else { if (set_label_flag_v4tb == 0) { setLabel = false; set_label_flag_v4tb = 1; } view_4_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_4_trigger_b = false; } if (_root.view_4_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_4_trigger_c._visible = true; set_label = view_4_tr_c_label; set_label_flag_v4tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_4_trigger_c = true; } else { if (set_label_flag_v4tc == 0) { setLabel = false; set_label_flag_v4tc = 1; } view_4_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_4_trigger_c = false; } if (_root.view_4_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_4_trigger_d._visible = true; set_label = view_4_tr_d_label; set_label_flag_v4td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_4_trigger_d = true; } else { if (set_label_flag_v4td == 0) { setLabel = false; set_label_flag_v4td = 1; } view_4_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_4_trigger_d = false; } if (_root.view_4_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit = true; checkKeys(); } else { cha_collision_point_n_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_4_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit = true; checkKeys(); } else { cha_collision_point_e_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_4_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_4_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit = true; checkKeys(); } else { cha_collision_point_s_hit = false; } if (_root.view_4_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit = true; checkKeys(); } else { cha_collision_point_w_hit = false; } } else if (view_4._visible == false) { } if (view_5._visible == true) { if (view_5_once_flag == 0) { view_5_once_flag = 1; } if (show_view_5_flag == 0) { if (boss_dead == true) { end_message_fade_up = true; } baddie_2_move_timer = 0; show_view_5_flag = 1; } if ((show_robot_damage == true) && (tbua_timer_b >= 700)) { baddie_2_active = false; } rain_particles_active = view_5_rain_particles_active; wind = 30; smoke_bit_particles_active = view_5_smoke_bit_particles_active; steam_particles_active = view_5_steam_particles_active; water_particles_active = view_5_water_particles_active; collide_object_active = view_5_collision_object_active; air_bar_active = view_5_air_bar_active; if (view_5_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (_root.view_5_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_5_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_5_turn_cam_180_trigger = true; } else { view_5_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_5_turn_cam_180_trigger = false; } if (_root.view_5_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (f2212081108_flag == 0) { view_5_trigger_a._visible = true; set_label = view_5_tr_a_label; set_label_flag_v5ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_5_trigger_a = true; f2212081108_flag = 1; } } else { if (set_label_flag_v5ta == 0) { setLabel = false; set_label_flag_v5ta = 1; } view_5_trigger_a._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; if (map_active == false) { f2212081108_flag = 0; } i_am_near_view_5_trigger_a = false; } if (_root.view_5_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_5_trigger_b._visible = true; set_label = view_5_tr_b_label; set_label_flag_v5tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_5_trigger_b = true; } else { if (set_label_flag_v5tb == 0) { setLabel = false; set_label_flag_v5tb = 1; } view_5_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_5_trigger_b = false; } if (_root.view_5_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_5_trigger_c._visible = true; set_label = view_5_tr_c_label; set_label_flag_v5tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_5_trigger_c = true; } else { if (set_label_flag_v5tc == 0) { setLabel = false; set_label_flag_v5tc = 1; } view_5_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_5_trigger_c = false; } if (_root.view_5_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_5_trigger_d._visible = true; set_label = view_5_tr_d_label; set_label_flag_v5td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_5_trigger_d = true; } else { if (set_label_flag_v5td == 0) { setLabel = false; set_label_flag_v5td = 1; } view_5_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_5_trigger_d = false; } i_am_near_3_show_5_trigger = false; if (_root.view_5_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit = true; checkKeys(); } else { cha_collision_point_n_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_5_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit = true; checkKeys(); } else { cha_collision_point_e_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_5_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_5_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit = true; checkKeys(); } else { cha_collision_point_s_hit = false; } if (_root.view_5_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit = true; checkKeys(); } else { cha_collision_point_w_hit = false; } } else { v5_bs_flag = 0; show_view_5_flag = 0; } if (view_6._visible == true) { if (show_view_6_once_flag == 0) { plasma_ball_explosion._alpha = 0; baddie_bitmap_mc._x = 10000; baddie_bitmap_mc_f._x = 10000; rpg_battle_system_active = true; show_view_6_once_flag = 1; } view_5_turn_cam_180_trigger._visible = false; if (thor_baddie_b_killed == true) { thor_baddie_b_ui_active = false; } rain_particles_active = view_6_rain_particles_active; wind = 30; smoke_bit_particles_active = view_6_smoke_bit_particles_active; steam_particles_active = view_6_steam_particles_active; water_particles_active = view_6_water_particles_active; collide_object_active = view_6_collision_object_active; air_bar_active = view_6_air_bar_active; if (view_6_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (character_view == "3rd_person") { if (_root.view_6_depth_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_6_ahead_cha._visible = true; view_6_behind_cha._visible = false; } else { view_6_ahead_cha._visible = false; view_6_behind_cha._visible = true; } } else { view_6_ahead_cha._visible = false; if (boss._alpha == 100) { view_6_behind_cha._visible = false; } else { view_6_behind_cha._x = view_6._x; view_6_behind_cha._y = view_6._y; view_6_behind_cha._visible = true; } } if (_root.view_6_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_6_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_6_turn_cam_180_trigger = true; } else { view_6_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_6_turn_cam_180_trigger = false; } if (_root.view_6_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_6_trigger_a._visible = true; if (baddie_2_active == false) { } set_label = view_6_tr_a_label; set_label_flag_v6ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_6_trigger_a = true; } else { if (set_label_flag_v6ta == 0) { setLabel = false; set_label_flag_v6ta = 1; } view_6_trigger_a_message_flag = 0; view_6_trigger_a._visible = false; load_next_area._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; i_am_near_view_6_trigger_a = false; show_message_6_flag = 0; } if (character_view == "3rd_person") { if (_root.view_6_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_6_trigger_b._visible = true; set_label = view_6_tr_b_label; set_label_flag_v6tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_6_trigger_b = true; } else { if (set_label_flag_v6tb == 0) { setLabel = false; set_label_flag_v6tb = 1; } view_6_trigger_b_message_flag = 0; view_6_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_6_trigger_b = false; } } if (_root.view_6_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_6_trigger_c._visible = true; set_label = view_6_tr_c_label; set_label_flag_v6tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_6_trigger_c = true; } else { if (set_label_flag_v6tc == 0) { setLabel = false; set_label_flag_v6tc = 1; } view_6_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_6_trigger_c = false; } if (_root.view_6_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_6_trigger_d._visible = true; set_label = view_6_tr_d_label; set_label_flag_v6td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_6_trigger_d = true; } else { if (set_label_flag_v6td == 0) { setLabel = false; set_label_flag_v6td = 1; } view_6_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_6_trigger_d = false; } if (_root.view_6_end_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (view_6_end_trigger_flag == 0) { end_message_fade_up = true; view_6_end_trigger_flag = 1; } } if (_root.view_6_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit = true; checkKeys(); } else { cha_collision_point_n_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_6_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit = true; checkKeys(); } else { cha_collision_point_e_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_6_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_6_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit = true; checkKeys(); } else { cha_collision_point_s_hit = false; } if (_root.view_6_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit = true; checkKeys(); } else { cha_collision_point_w_hit = false; } } else if (view_6._visible == false) { thor_killed_b_message_flag = 0; } if (view_2._visible == false) { particle_overlay_active = false; } if (baddie_visible == true) { if (character_ray_w._visible == true) { if (_root.character_ray_w.hitTest(baddie_n_walk_1._x, baddie_n_walk_1._y, true)) { baddie_targeted_crosshair = true; } else { baddie_targeted_crosshair = false; } } if (character_ray_n._visible == true) { if (_root.character_ray_n.hitTest(baddie_n_walk_1._x, baddie_n_walk_1._y, true)) { baddie_targeted_crosshair = true; } else { baddie_targeted_crosshair = false; } } if (character_ray_e._visible == true) { if (_root.character_ray_e.hitTest(baddie_n_walk_1._x, baddie_n_walk_1._y, true)) { baddie_targeted_crosshair = true; } else { baddie_targeted_crosshair = false; } } if (character_ray_s._visible == true) { if (_root.character_ray_s.hitTest(baddie_n_walk_1._x, baddie_n_walk_1._y, true)) { baddie_targeted_crosshair = true; } else { baddie_targeted_crosshair = false; } } } else if (baddie_n_walk_1._visible == false) { targeted_icon._visible = false; targeted_text_mc._visible = false; baddie_targeted = false; } plasma_collision_point._x = plasma_ball._x; plasma_collision_point._y = plasma_ball._y + (plasma_collision_point._height * 9); plasma_collision_point._xscale = character_collision_point._xscale; plasma_collision_point._yscale = character_collision_point._yscale; plasma_anisotropic_reflection._x = plasma_ball._x; plasma_anisotropic_reflection._y = plasma_ball._y; plasma_anisotropic_reflection._xscale = character_collision_point._xscale; plasma_anisotropic_reflection._yscale = character_collision_point._yscale; if (baddie_targeted == false) { if (plasma_ball._visible == true) { if (mist._visible == true) { plasma_anisotropic_reflection._visible = true; } else { plasma_anisotropic_reflection._visible = false; } } else if (plasma_ball._visible == false) { plasma_anisotropic_reflection._visible = false; } } particle_1._x = 2000; particle_2._x = 2000; particle_3._x = 2000; particle_4._x = 2000; if (rain_particles_active == true) { rainParticles = 20; do { duplicateMovieClip (particle_1, "particle_r" + r, -16220 + r); r++; } while (r < rainParticles); } if (smoke_bit_particles_active == true) { smokeBitParticles = 60; do { duplicateMovieClip (particle_2, "particle_s" + s, smoke_particle_layer_1.getDepth() + s); s++; } while (s < smokeBitParticles); } if (steam_particles_active == true) { steamParticles = 4; do { duplicateMovieClip (particle_3, "particle_st" + st, -16170 + st); st++; } while (st < steamParticles); } if (water_particles_active == true) { waterParticles = 5; do { duplicateMovieClip (particle_4, "particle_w" + w, -16149 + w); w++; } while (w < waterParticles); } if (fps_particles_active == true) { fpsParticles = 2400; do { duplicateMovieClip (particle_2, "particle_f" + f, -99916220 + f); f++; } while (f < fpsParticles); } rainParticleCount = new Array(); r = 0; while (r < rainParticles) { if (playing_game == 1) { if (rain_particles_active == true) { rain_particle_timer = rain_particle_timer + 1; if (rain_place_UI_infront_flag == 0) { large_restart_label.swapDepths(220); rain_place_UI_infront_flag = 1; } _root["particle_r" + r]._rotation = (-wind) / 10; if ((rain_particle_timer >= 0) and (rain_particle_timer < 5)) { particle_max_x = 700; particle_min_x = 0; _root["particle_r" + r]._x = Math.round(Math.random() * ((particle_max_x - particle_min_x) + 1)) + particle_min_x; particle_max_y = 0; particle_min_y = -600; _root["particle_r" + r]._y = Math.round(Math.random() * ((particle_max_y - particle_min_y) + 1)) + particle_min_y; } else if ((rain_particle_timer >= 5) and (rain_particle_timer < 250)) { _root["particle_r" + r]._y = _root["particle_r" + r]._y + 120; _root["particle_r" + r]._x = _root["particle_r" + r]._x + (wind / 10); } else if (rain_particle_timer >= 250) { _root["particle_r" + r]._y = 0; rain_particle_timer = 0; } } else if (rain_particles_active == false) { _root["particle_r" + r]._x = 2000; _root["particle_r" + r]._y = 2000; } } else if (playing_game == 0) { _root["particle_r" + r]._x = 2000; _root["particle_r" + r]._y = 2000; } r++; } smokeBitParticleCount = new Array(); s = 0; while (s < smokeBitParticles) { if (playing_game == 1) { if (smoke_bit_particles_active == true) { smoke_bit_particle_timer = smoke_bit_particle_timer + 1; if ((smoke_bit_particle_timer >= 0) and (smoke_bit_particle_timer < 5)) { particle_max_y = 360; particle_min_y = 0; _root["particle_s" + s]._rotation = Math.round(Math.random() * ((particle_max_x - particle_min_x) + 1)) + particle_min_x; particle_max_x = 700; particle_min_x = 0; _root["particle_s" + s]._x = Math.round(Math.random() * ((particle_max_x - particle_min_x) + 1)) + particle_min_x; particle_max_y = 0; particle_min_y = -600; _root["particle_s" + s]._y = Math.round(Math.random() * ((particle_max_y - particle_min_y) + 1)) + particle_min_y; } else if ((smoke_bit_particle_timer >= 5) and (smoke_bit_particle_timer < 233)) { _root["particle_s" + s]._y = _root["particle_s" + s]._y + 10; _root["particle_s" + s]._x = _root["particle_s" + s]._x + (wind / 10); } else if (smoke_bit_particle_timer >= 233) { _root["particle_d" + s]._y = 0; smoke_bit_particle_timer = 0; } } else if (smoke_bit_particles_active == false) { _root["particle_s" + s]._x = 2000; _root["particle_s" + s]._y = 2000; } } else if (playing_game == 0) { _root["particle_s" + s]._x = 2000; _root["particle_s" + s]._y = 2000; } s++; } steamParticleCount = new Array(); st = 0; while (st < steamParticles) { if (playing_game == 1) { if (steam_particles_active == true) { _root["particle_st" + st]._visible = true; check_steam_dif_timer = check_steam_dif_timer + 1; if (check_steam_dif_timer >= 4) { view_1_old_position_y = view_1._y; check_steam_dif_timer = 0; } if (view_1._y > view_1_old_position_y) { amount_view_1_moved = view_1._y - view_1_old_position_y; _root["particle_st" + st]._y = _root["particle_st" + st]._y + (amount_view_1_moved / 1.2); } if (view_1._y < view_1_old_position_y) { amount_view_1_moved = view_1_old_position_y - view_1._y; _root["particle_st" + st]._y = _root["particle_st" + st]._y - (amount_view_1_moved / 1.2); } _root["particle_st" + st]._x = _root["particle_st" + st]._x + (((dummy_1._x - _root["particle_st" + st]._x) + steam_offset_x) / interpolate_speed); _root["particle_st" + st]._y = _root["particle_st" + st]._y - 0.5; dist_steam_above_start = -(steam_offset_y - steam_start_y); dist_steam_below_end = steam_offset_y - (steam_start_y - 120); if ((_root["particle_st" + st]._y >= (view_1._y + 30)) and (_root["particle_st" + st]._y < (view_1._y + 200))) { st_max = 330; st_min = 270; _root["particle_st" + st]._y = (view_1._y + Math.round(Math.random() * ((st_max - st_min) + 1))) + st_min; st_max_r = 10; st_min_r = -10; _root["particle_st" + st]._rotation = Math.round(Math.random() * ((st_max_r - st_min_r) + 1)) + st_min_r; st_max_sc = 75; st_min_sc = 70; _root["particle_st" + st]._xscale = (_root["particle_st" + st]._yscale = Math.round(Math.random() * ((st_max_sc - st_min_sc) + 1)) + st_min_sc); } if ((_root["particle_st" + st]._y >= (view_1._y + 200)) and (_root["particle_st" + st]._y < (view_1._y + 280))) { _root["particle_st" + st]._alpha = _root["particle_st" + st]._alpha - 2; _root["particle_st" + st]._xscale = (_root["particle_st" + st]._yscale = _root["particle_st" + st]._yscale + 0.4); } if ((_root["particle_st" + st]._y >= (view_1._y + 280)) and (_root["particle_st" + st]._y < (view_1._y + 290))) { _root["particle_st" + st]._alpha = _root["particle_st" + st]._alpha + 10; _root["particle_st" + st]._xscale = (_root["particle_st" + st]._yscale = _root["particle_st" + st]._yscale + 0.4); } if ((_root["particle_st" + st]._y >= (view_1._y + 290)) and (_root["particle_st" + st]._y < (view_1._y + 480))) { _root["particle_st" + st]._alpha = 0; } } else if (steam_particles_active == false) { _root["particle_st" + st]._visible = false; _root["particle_st" + st]._x = 400; _root["particle_st" + st]._y = 400; } } else if (playing_game == 0) { _root["particle_st" + st]._x = 400; _root["particle_st" + st]._y = 400; } st++; } waterParticleCount = new Array(); w = 0; while (w < waterParticles) { if (playing_game == 1) { if (water_particles_active == true) { _root["particle_w" + w]._visible = true; check_water_dif_timer = check_water_dif_timer + 1; if (check_water_dif_timer >= 4) { view_1_old_position_y = view_1._y; check_water_dif_timer = 0; } if (view_1._y > view_1_old_position_y) { amount_view_1_moved = view_1._y - view_1_old_position_y; _root["particle_w" + w]._y = _root["particle_w" + w]._y + (amount_view_1_moved / 1.2); } if (view_1._y < view_1_old_position_y) { amount_view_1_moved = view_1_old_position_y - view_1._y; _root["particle_w" + w]._y = _root["particle_w" + w]._y - (amount_view_1_moved / 1.2); } _root["particle_w" + w]._x = _root["particle_w" + w]._x + (((dummy_1._x - _root["particle_w" + w]._x) + water_offset_x) / interpolate_speed); _root["particle_w" + w]._y = _root["particle_w" + w]._y + 0.5; if ((_root["particle_w" + w]._y >= (view_1._y + 400)) and (_root["particle_w" + w]._y < (view_1._y + 500))) { set_water_random_y = true; } if (set_water_random_y == true) { set_water_random_y_timer = set_water_random_y_timer + 1; if (set_water_random_y_timer < 10) { w_max = 150; w_min = 50; _root["particle_w" + w]._y = (view_1._y + Math.round(Math.random() * ((w_max - w_min) + 1))) + w_min; w_max_r = 10; w_min_r = -10; _root["particle_w" + w]._rotation = Math.round(Math.random() * ((w_max_r - w_min_r) + 1)) + w_min_r; w_max_sc = 75; w_min_sc = 70; _root["particle_w" + w]._xscale = (_root["particle_w" + w]._yscale = Math.round(Math.random() * ((w_max_sc - w_min_sc) + 1)) + w_min_sc); } if (set_water_random_y_timer >= 10) { set_water_random_y = false; } } if (set_water_random_y == false) { set_water_random_y_timer = 0; } if ((_root["particle_w" + w]._y >= (view_1._y + 160)) and (_root["particle_w" + w]._y < (view_1._y + 400))) { _root["particle_w" + w]._alpha = _root["particle_w" + w]._alpha - 2; _root["particle_w" + w]._xscale = (_root["particle_w" + w]._yscale = _root["particle_w" + w]._yscale + 0.4); } if ((_root["particle_w" + w]._y >= (view_1._y + 150)) and (_root["particle_w" + w]._y < (view_1._y + 160))) { _root["particle_w" + w]._alpha = _root["particle_w" + w]._alpha + 10; _root["particle_w" + w]._xscale = (_root["particle_w" + w]._yscale = _root["particle_w" + w]._yscale + 0.4); } if ((_root["particle_w" + w]._y >= (view_1._y + 1)) and (_root["particle_w" + w]._y < (view_1._y + 150))) { _root["particle_w" + w]._alpha = 0; } } else if (water_particles_active == false) { _root["particle_w" + w]._visible = false; _root["particle_w" + w]._x = -50; _root["particle_w" + w]._y = -50; } } else if (playing_game == 0) { _root["particle_w" + w]._x = -50; _root["particle_w" + w]._y = -50; } w++; } if (iAmNearKeyHole == "yes") { } if (doorUnlocked == "yes") { runDoorAnimation = true; if (doorPlayFlag == true) { doorPlayFlag = false; } } if (runDoorAnimation == true) { doorTimer = doorTimer + 1; if ((doorTimer >= 1) and (doorTimer < 5)) { if (door_sound_flag == 0) { _root.s_door_sound.start(0, 999); door_sound_flag = 1; } door_y_offset = door_y_offset - 0.0888888888888889; door_x_offset = door_x_offset - 1.55555555555556; door._xscale = door._xscale - 0.0666666666666667; door._yscale = door._yscale - 0.0666666666666667; } if (doorTimer >= 5) { runDoorAnimation = false; doorOpen = true; if (door_sound_flag == 1) { _root.s_door_sound.stop(["door_sound"]); door_sound_flag = 2; } } } if (door_view_used._visible == true) { if (doorOpen == false) { door._visible = true; } } else { door._visible = false; } if (showMessage == true) { if (show_message_flag == 0) { light_message_active = false; light_message_active_flag = 0; light_message_active = true; show_message_flag = 1; } stopTheAnimation = 1; if (messageNo == 1) { message_text_mc.message_text.text = "The security remote key is needed."; message_text_mc._visible = true; } else if (messageNo == 2) { message_text_mc.message_text.text = "More of them. They've made nests from their own dead."; message_text_mc._visible = true; } else if (messageNo == 3) { message_text_mc.message_text.text = "Use your mouse to aim and fire."; message_text_mc._visible = true; } else if (messageNo == 4) { message_text_mc.message_text.text = "Cy 21 has triggered the security system and the door has locked."; message_text_mc._visible = true; } else if (messageNo == 5) { message_text_mc.message_text.text = "GAME PAUSED"; message_text_mc._visible = true; } else if (messageNo == 6) { message_text_mc.message_text.text = "You need one or more of the survival items top left"; message_text_mc._visible = true; } else if (messageNo == 7) { message_text_mc.message_text.text = "SKIP"; message_text_mc._visible = true; } else if (messageNo == 8) { message_text_mc.message_text.text = "Use the arrow keys to move, enter for actions when icons appear top right."; message_text_mc._visible = true; } else if (messageNo == 8.1) { message_text_mc.message_text.text = "When 'go this way' is shown, releasing the arrow key will turn the camera."; message_text_mc._visible = true; } else if (messageNo == 9) { message_text_mc.message_text.text = "The Thorenzithan ducks when cy10 fires at him. Keep his head down..."; message_text_mc._visible = true; } else if (messageNo == 9.1) { message_text_mc.message_text.text = "...while cy10 targets a week spot that doesn't safely earth the plasmas charge."; message_text_mc._visible = true; } else if (messageNo == 9.2) { message_text_mc.message_text.text = "Get ready with your mouse."; message_text_mc._visible = true; } else if (messageNo == 10) { message_text_mc.message_text.text = "There is a malfunction with the elevator power system."; message_text_mc._visible = true; } else if (messageNo == 11) { message_text_mc.message_text.text = "Need to find the emergency bypass switch."; message_text_mc._visible = true; } else if (messageNo == 11.1) { message_text_mc.message_text.text = "You have bypassed the power."; message_text_mc._visible = true; } else if (messageNo == 11.2) { message_text_mc.message_text.text = "The pipe cuts into the air duct letting much needed oxygen into the room."; message_text_mc._visible = true; } else if (messageNo == 12) { message_text_mc.message_text.text = "Cannot take off. The emergency overheat gravity engine valve has jammed."; message_text_mc._visible = true; } else if (messageNo == 13) { message_text_mc.message_text.text = "Need to reset the lever in the engine room."; message_text_mc._visible = true; } else if (messageNo == 14) { message_text_mc.message_text.text = "This area can be used to power an object."; message_text_mc._visible = true; } else if (messageNo == 14.09) { message_text_mc.message_text.text = "Something is needed to climb up. There is a hole melted in the floor."; message_text_mc._visible = true; } else if (messageNo == 14.091) { message_text_mc.message_text.text = "Air needs to be let into this room or the air above will escape."; message_text_mc._visible = true; } else if (messageNo == 14.1) { message_text_mc.message_text.text = "An empty container is needed for the filtered chemical in the water."; message_text_mc._visible = true; } else if (messageNo == 14.2) { message_text_mc.message_text.text = "It is flooded with contaminated water behind the emergency door."; message_text_mc._visible = true; } else if (messageNo == 30) { message_text_mc.message_text.text = "Object will be placed in the inventory."; message_text_mc._visible = true; } else if (messageNo == 31) { message_text_mc.message_text.text = "The ports air pocket has failed & oxygen is being vented into space."; message_text_mc._visible = true; } else if (messageNo == 32) { message_text_mc.message_text.text = "Cannot get past the mine without a way of deactivating it."; message_text_mc._visible = true; } else if (messageNo == 33) { message_text_mc.message_text.text = "There's an air supply escaping the docking bay. You need to divert it somehow."; message_text_mc._visible = true; } else if (messageNo == 34) { message_text_mc.message_text.text = "The creatures have melted the floor into some kind of protective tube."; message_text_mc._visible = true; } else if (messageNo == 35) { message_text_mc.message_text.text = "You need to find something to use against the robots."; message_text_mc._visible = true; } else if (messageNo == 36) { message_text_mc.message_text.text = "This charging area is inactive."; message_text_mc._visible = true; } else if (messageNo == 37) { message_text_mc.message_text.text = "You don't need repair right now."; message_text_mc._visible = true; } else if (messageNo == 38) { message_text_mc.message_text.text = "The robots are sucking air out of the security area to stop the cyborgs."; message_text_mc._visible = true; } else if (messageNo == 39) { message_text_mc.message_text.text = "Something is needed to activate the shape-shifting security door."; message_text_mc._visible = true; } } if (showMessage == false) { show_message_flag = 0; message_text_mc._visible = false; } if (iAmNearObject == 1) { if (objectCollected == 0) { hand._visible = true; collect_text_mc._visible = true; } else if (objectCollected == 1) { hand._visible = false; collect_text_mc._visible = false; } } else if (iAmNearObject == 0) { hand._visible = false; collect_text_mc._visible = false; } if (nudgeCharacter == true) { if (cha_x_offset < -80) { old_cha_x_offset_var_b = cha_x_offset; cha_x_offset = (700 - old_cha_x_offset_var_b) - 350; nudgeCharacter = false; } else if (cha_x_offset > 475) { old_cha_x_offset_var_b = cha_x_offset; cha_x_offset = (700 - old_cha_x_offset_var_b) - 250; nudgeCharacter = false; } else { old_cha_x_offset_var_b = cha_x_offset; cha_x_offset = (700 - old_cha_x_offset_var_b) - 300; nudgeCharacter = false; } } baddie_n_walk_1._visible = false; baddie_move_timer = baddie_move_timer + 1; if (baddie_move_timer == 110) { baddie_move_timer = Math.round(Math.random() * baddie_move_timer); } else if (baddie_move_timer == 210) { baddie_move_timer = Math.round(Math.random() * baddie_move_timer); } else if (baddie_move_timer == 310) { baddie_move_timer = Math.round(Math.random() * baddie_move_timer); } if ((baddie_move_timer >= 0) and (baddie_move_timer < 100)) { } else if ((baddie_move_timer >= 100) and (baddie_move_timer < 200)) { } else if ((baddie_move_timer >= 200) and (baddie_move_timer < 300)) { } else if ((baddie_move_timer >= 300) and (baddie_move_timer < 400)) { } else if (baddie_move_timer >= 400) { baddie_move_timer = 0; } if (view_3._visible == true) { view_5_baddie_active = false; view_5_baddie_to_start_flag = 0; if (baddie_1_killed == false) { view_3_baddie_active = true; baddie_visible = true; if (baddie_to_start_flag == 0) { baddie_x_offset = 2340; baddie_y_offset = 320; baddie_to_start_flag = 1; } } else if (baddie_1_killed == true) { } } else if (view_5._visible == true) { view_3_baddie_active = false; baddie_to_start_flag = 0; if (baddie_2_killed == false) { if (object_d_collected == true) { view_5_baddie_active = true; } else if (object_d_collected == false) { view_5_baddie_active = false; } if (view_5_baddie_to_start_flag == 0) { baddie_x_offset = 2330; baddie_y_offset = 320; view_5_baddie_to_start_flag = 1; } } else if (baddie_2_killed == true) { } } else { baddie_to_start_flag = 0; view_5_baddie_to_start_flag = 0; baddie_visible = false; } if (baddie_visible == false) { baddie_n_walk_1._visible = false; baddie_e_walk_1._visible = false; baddie_s_walk_1._visible = false; baddie_w_walk_1._visible = false; } if (cam_targeter_active == true) { if (cam_targeter_x == true) { cam_targeter._x = ((character_stand_n._x + (character_stand_n._width / 2)) + (cha_x_offset * 0.8)) - 200; } if (cam_targeter_y == true) { cam_targeter._y = ((character_stand_n._y + (character_stand_n._height / 2)) - (cha_y_offset * 5.4)) + 700; } } if (cam_targeter._x < -165) { cam_targeter._x = -165; } if (cam_targeter._x > 610) { cam_targeter._x = 610; } if (cam_targeter_dummy._y > 225) { cam_targeter_dummy._y = 225; } if (cam_movement == "mouse") { if ((_root._xmouse >= 0) and (_root._xmouse < 500)) { dummy_1._x = dummy_1._x + ((((-(_root._xmouse + x_mouse_offset)) / 3) - dummy_1._x) / 3); dummy_1._y = dummy_1._y + ((((-(_root._ymouse + y_mouse_offset)) / 5) - dummy_1._y) / 3); cam_targeter_dummy._x = _root._xmouse; cam_targeter_dummy._y = _root._ymouse; } } else if (cam_movement == "follow_character") { if (normal_interpolate == 1) { cam_targeter_dummy._x = cam_targeter_dummy._x + ((cam_targeter._x - cam_targeter_dummy._x) / 12); cam_targeter_dummy._y = cam_targeter_dummy._y + ((cam_targeter._y - cam_targeter_dummy._y) / 12); } dummy_1._x = -45 - (cam_targeter_dummy._x / 4); dummy_1._y = -10 - (cam_targeter_dummy._y / 4); } if (setFaceing == true) { if (set_facing == "north") { last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = false; character_ray_n._visible = true; character_ray_s._visible = false; character_ray_e._visible = false; character_ray_w._visible = false; } else if (set_facing == "east") { last_key_pressed = "d"; plasma_ball_position = "e"; character_facing = "e"; character_stand_n._visible = false; character_stand_e._visible = true; character_stand_s._visible = false; character_stand_w._visible = false; character_ray_n._visible = false; character_ray_s._visible = false; character_ray_e._visible = true; character_ray_w._visible = false; } else if (set_facing == "south") { last_key_pressed = "s"; plasma_ball_position = "s"; character_facing = "s"; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = true; character_stand_w._visible = false; character_ray_n._visible = false; character_ray_s._visible = true; character_ray_e._visible = false; character_ray_w._visible = false; } else if (set_facing == "west") { last_key_pressed = "a"; plasma_ball_position = "w"; character_facing = "w"; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = true; character_ray_n._visible = false; character_ray_s._visible = false; character_ray_e._visible = false; character_ray_w._visible = true; } setFaceing = false; } if (shiftCam == true) { normal_interpolate = 0; if ((cha_x_offset >= 120) and (cha_x_offset < 320)) { cam_targeter_dummy._x = Math.round(Math.random() * ((max - min) + 1)) + min; } normal_interpolate = 1; shiftCam = false; } if (view_1._visible == true) { view_1_orange_arrows._visible = true; } else if (view_1._visible == false) { view_1_orange_arrows._visible = false; } if (view_2._visible == true) { view_2_orange_arrows._visible = true; } else if (view_2._visible == false) { view_2_orange_arrows._visible = false; } if (view_3._visible == true) { view_3_orange_arrows._visible = true; } else if (view_3._visible == false) { view_3_orange_arrows._visible = false; } if (view_4._visible == true) { view_4_orange_arrows._visible = true; } else if (view_4._visible == false) { view_4_orange_arrows._visible = false; } if (view_5._visible == true) { view_5_orange_arrows._visible = true; } else if (view_5._visible == false) { view_5_orange_arrows._visible = false; } if (view_6._visible == true) { view_6_orange_arrows._visible = true; } else if (view_6._visible == false) { view_6_orange_arrows._visible = false; } if (view_7._visible == true) { view_7_orange_arrows._visible = true; } else if (view_7._visible == false) { view_7_orange_arrows._visible = false; } if (view_8._visible == true) { view_8_orange_arrows._visible = true; } else if (view_8._visible == false) { view_8_orange_arrows._visible = false; } view_1_orange_arrows._x = view_1_orange_arrows._x + ((dummy_1._x - view_1_orange_arrows._x) / interpolate_speed); view_1_orange_arrows._y = view_1_orange_arrows._y + ((dummy_1._y - view_1_orange_arrows._y) / interpolate_speed); view_2_orange_arrows._x = view_2_orange_arrows._x + ((dummy_1._x - view_2_orange_arrows._x) / interpolate_speed); view_2_orange_arrows._y = view_2_orange_arrows._y + ((dummy_1._y - view_2_orange_arrows._y) / interpolate_speed); view_3_orange_arrows._x = view_3_orange_arrows._x + ((dummy_1._x - view_3_orange_arrows._x) / interpolate_speed); view_3_orange_arrows._y = view_3_orange_arrows._y + ((dummy_1._y - view_3_orange_arrows._y) / interpolate_speed); view_4_orange_arrows._x = view_4_orange_arrows._x + ((dummy_1._x - view_4_orange_arrows._x) / interpolate_speed); view_4_orange_arrows._y = view_4_orange_arrows._y + ((dummy_1._y - view_4_orange_arrows._y) / interpolate_speed); view_5_orange_arrows._x = view_5_orange_arrows._x + ((dummy_1._x - view_5_orange_arrows._x) / interpolate_speed); view_5_orange_arrows._y = view_5_orange_arrows._y + ((dummy_1._y - view_5_orange_arrows._y) / interpolate_speed); view_6_orange_arrows._x = view_6_orange_arrows._x + ((dummy_1._x - view_6_orange_arrows._x) / interpolate_speed); view_6_orange_arrows._y = view_6_orange_arrows._y + ((dummy_1._y - view_6_orange_arrows._y) / interpolate_speed); view_7_orange_arrows._x = view_7_orange_arrows._x + ((dummy_1._x - view_7_orange_arrows._x) / interpolate_speed); view_7_orange_arrows._y = view_7_orange_arrows._y + ((dummy_1._y - view_7_orange_arrows._y) / interpolate_speed); view_8_orange_arrows._x = view_8_orange_arrows._x + ((dummy_1._x - view_8_orange_arrows._x) / interpolate_speed); view_8_orange_arrows._y = view_8_orange_arrows._y + ((dummy_1._y - view_8_orange_arrows._y) / interpolate_speed); view_1_ahead_cha._x = view_1_ahead_cha._x + ((dummy_1._x - view_1_ahead_cha._x) / interpolate_speed); view_1_ahead_cha._y = view_1_ahead_cha._y + (((dummy_1._y - view_1_ahead_cha._y) + 1) / interpolate_speed); view_2_ahead_cha._x = view_2_ahead_cha._x + ((dummy_1._x - view_2_ahead_cha._x) / interpolate_speed); view_2_ahead_cha._y = view_2_ahead_cha._y + ((dummy_1._y - view_2_ahead_cha._y) / interpolate_speed); view_3_ahead_cha._x = view_3_ahead_cha._x + ((dummy_1._x - view_3_ahead_cha._x) / interpolate_speed); view_3_ahead_cha._y = view_3_ahead_cha._y + ((dummy_1._y - view_3_ahead_cha._y) / interpolate_speed); if (view_2._visible == true) { if ((character_view == "3rd_person") || (character_view == "1st_person_conference")) { view_2._x = view_2._x + ((dummy_1._x - view_2._x) / interpolate_speed); view_2._y = view_2._y + ((dummy_1._y - view_2._y) / interpolate_speed); } } if (view_4._visible == true) { if (character_view == "3rd_person") { view_4._x = view_4._x + ((dummy_1._x - view_4._x) / interpolate_speed); view_4._y = view_4._y + ((dummy_1._y - view_4._y) / interpolate_speed); } } view_4_ahead_cha._x = view_4_ahead_cha._x + ((dummy_1._x - view_4_ahead_cha._x) / interpolate_speed); view_4_ahead_cha._y = view_4_ahead_cha._y + ((dummy_1._y - view_4_ahead_cha._y) / interpolate_speed); if (view_5._visible == true) { view_5_ahead_cha._x = view_5_ahead_cha._x + ((dummy_1._x - view_5_ahead_cha._x) / interpolate_speed); view_5_ahead_cha._y = view_5_ahead_cha._y + ((dummy_1._y - view_5_ahead_cha._y) / interpolate_speed); } if (view_7._visible == true) { view_7_ahead_cha._x = view_7_ahead_cha._x + ((dummy_1._x - view_7_ahead_cha._x) / interpolate_speed); view_7_ahead_cha._y = view_7_ahead_cha._y + ((dummy_1._y - view_7_ahead_cha._y) / interpolate_speed); } if (view_8._visible == true) { view_8_ahead_cha._x = view_8_ahead_cha._x + ((dummy_1._x - view_8_ahead_cha._x) / interpolate_speed); view_8_ahead_cha._y = view_8_ahead_cha._y + ((dummy_1._y - view_8_ahead_cha._y) / interpolate_speed); } if (view_5._visible == true) { view_5._x = view_5._x + ((dummy_1._x - view_5._x) / interpolate_speed); view_5._y = view_5._y + ((dummy_1._y - view_5._y) / interpolate_speed); } if (view_6._visible == true) { if (character_view == "3rd_person") { view_6._x = view_6._x + ((dummy_1._x - view_6._x) / interpolate_speed); view_6._y = view_6._y + ((dummy_1._y - view_6._y) / interpolate_speed); view_6_ahead_cha._x = view_6_ahead_cha._x + ((dummy_1._x - view_6_ahead_cha._x) / interpolate_speed); view_6_ahead_cha._y = view_6_ahead_cha._y + ((dummy_1._y - view_6_ahead_cha._y) / interpolate_speed); view_6_behind_cha._x = view_6_behind_cha._x + ((dummy_1._x - view_6_behind_cha._x) / interpolate_speed); view_6_behind_cha._y = view_6_behind_cha._y + ((dummy_1._y - view_6_behind_cha._y) / interpolate_speed); view_6_depth_trigger._x = view_6_depth_trigger._x + ((dummy_1._x - view_6_depth_trigger._x) / interpolate_speed); view_6_depth_trigger._y = view_6_depth_trigger._y + ((dummy_1._y - view_6_depth_trigger._y) / interpolate_speed); } } if (view_7._visible == true) { view_7._x = view_7._x + ((dummy_1._x - view_7._x) / interpolate_speed); view_7._y = view_7._y + ((dummy_1._y - view_7._y) / interpolate_speed); } if (view_8._visible == true) { view_8._x = view_8._x + ((dummy_1._x - view_8._x) / interpolate_speed); view_8._y = view_8._y + ((dummy_1._y - view_8._y) / interpolate_speed); } object_view._x = object_view._x + ((dummy_1._x - object_view._x) / interpolate_speed); object_view._y = object_view._y + ((dummy_1._y - object_view._y) / interpolate_speed); view_2_object._x = view_2_object._x + ((dummy_1._x - view_2_object._x) / interpolate_speed); view_2_object._y = view_2_object._y + ((dummy_1._y - view_2_object._y) / interpolate_speed); baddie_1_collision._x = baddie_1_collision._x + ((dummy_1._x - baddie_1_collision._x) / interpolate_speed); baddie_1_collision._y = baddie_1_collision._y + ((dummy_1._y - baddie_1_collision._y) / interpolate_speed); not_show_object_view._x = not_show_object_view._x + ((dummy_1._x - not_show_object_view._x) / interpolate_speed); not_show_object_view._y = not_show_object_view._y + ((dummy_1._y - not_show_object_view._y) / interpolate_speed); show_object_view._x = show_object_view._x + ((dummy_1._x - show_object_view._x) / interpolate_speed); show_object_view._y = show_object_view._y + ((dummy_1._y - show_object_view._y) / interpolate_speed); character_stand_n._x = character_stand_n._x + (((dummy_1._x - character_stand_n._x) + cha_x_offset) / interpolate_speed); character_stand_n._y = character_stand_n._y + (((dummy_1._y - character_stand_n._y) + cha_y_offset) / interpolate_speed); if (view_1._visible == true) { view_1_entrypoint_a._x = view_1_entrypoint_a._x + (((dummy_1._x - view_1_entrypoint_a._x) + view1EntryAPosX) / interpolate_speed); view_1_entrypoint_a._y = view_1_entrypoint_a._y + (((dummy_1._y - view_1_entrypoint_a._y) + view1EntryAPosY) / interpolate_speed); view_1_entrypoint_b._x = view_1_entrypoint_b._x + (((dummy_1._x - view_1_entrypoint_b._x) + view1EntryBPosX) / interpolate_speed); view_1_entrypoint_b._y = view_1_entrypoint_b._y + (((dummy_1._y - view_1_entrypoint_b._y) + view1EntryBPosY) / interpolate_speed); view_1_entrypoint_c._x = view_1_entrypoint_c._x + (((dummy_1._x - view_1_entrypoint_c._x) + view1EntryCPosX) / interpolate_speed); view_1_entrypoint_c._y = view_1_entrypoint_c._y + (((dummy_1._y - view_1_entrypoint_c._y) + view1EntryCPosY) / interpolate_speed); view_1_entrypoint_d._x = view_1_entrypoint_d._x + (((dummy_1._x - view_1_entrypoint_d._x) + view1EntryDPosX) / interpolate_speed); view_1_entrypoint_d._y = view_1_entrypoint_d._y + (((dummy_1._y - view_1_entrypoint_d._y) + view1EntryDPosY) / interpolate_speed); } if (view_2._visible == true) { view_2_entrypoint_a._x = view_2_entrypoint_a._x + (((dummy_1._x - view_2_entrypoint_a._x) + view2EntryAPosX) / interpolate_speed); view_2_entrypoint_a._y = view_2_entrypoint_a._y + (((dummy_1._y - view_2_entrypoint_a._y) + view2EntryAPosY) / interpolate_speed); view_2_entrypoint_b._x = view_2_entrypoint_b._x + (((dummy_1._x - view_2_entrypoint_b._x) + view2EntryBPosX) / interpolate_speed); view_2_entrypoint_b._y = view_2_entrypoint_b._y + (((dummy_1._y - view_2_entrypoint_b._y) + view2EntryBPosY) / interpolate_speed); view_2_entrypoint_c._x = view_2_entrypoint_c._x + (((dummy_1._x - view_2_entrypoint_c._x) + view2EntryCPosX) / interpolate_speed); view_2_entrypoint_c._y = view_2_entrypoint_c._y + (((dummy_1._y - view_2_entrypoint_c._y) + view2EntryCPosY) / interpolate_speed); view_2_entrypoint_d._x = view_2_entrypoint_d._x + (((dummy_1._x - view_2_entrypoint_d._x) + view2EntryDPosX) / interpolate_speed); view_2_entrypoint_d._y = view_2_entrypoint_d._y + (((dummy_1._y - view_2_entrypoint_d._y) + view2EntryDPosY) / interpolate_speed); } if (view_3._visible == true) { view_3_entrypoint_a._x = view_3_entrypoint_a._x + (((dummy_1._x - view_3_entrypoint_a._x) + view3EntryAPosX) / interpolate_speed); view_3_entrypoint_a._y = view_3_entrypoint_a._y + (((dummy_1._y - view_3_entrypoint_a._y) + view3EntryAPosY) / interpolate_speed); view_3_entrypoint_b._x = view_3_entrypoint_b._x + (((dummy_1._x - view_3_entrypoint_b._x) + view3EntryBPosX) / interpolate_speed); view_3_entrypoint_b._y = view_3_entrypoint_b._y + (((dummy_1._y - view_3_entrypoint_b._y) + view3EntryBPosY) / interpolate_speed); view_3_entrypoint_c._x = view_3_entrypoint_c._x + (((dummy_1._x - view_3_entrypoint_c._x) + view3EntryCPosX) / interpolate_speed); view_3_entrypoint_c._y = view_3_entrypoint_c._y + (((dummy_1._y - view_3_entrypoint_c._y) + view3EntryCPosY) / interpolate_speed); view_3_entrypoint_d._x = view_3_entrypoint_d._x + (((dummy_1._x - view_3_entrypoint_d._x) + view3EntryDPosX) / interpolate_speed); view_3_entrypoint_d._y = view_3_entrypoint_d._y + (((dummy_1._y - view_3_entrypoint_d._y) + view3EntryDPosY) / interpolate_speed); } view_4_entrypoint_a._x = view_4_entrypoint_a._x + (((dummy_1._x - view_4_entrypoint_a._x) + view4EntryAPosX) / interpolate_speed); view_4_entrypoint_a._y = view_4_entrypoint_a._y + (((dummy_1._y - view_4_entrypoint_a._y) + view4EntryAPosY) / interpolate_speed); view_4_entrypoint_b._x = view_4_entrypoint_b._x + (((dummy_1._x - view_4_entrypoint_b._x) + view4EntryBPosX) / interpolate_speed); view_4_entrypoint_b._y = view_4_entrypoint_b._y + (((dummy_1._y - view_4_entrypoint_b._y) + view4EntryBPosY) / interpolate_speed); view_4_entrypoint_c._x = view_4_entrypoint_c._x + (((dummy_1._x - view_4_entrypoint_c._x) + view4EntryCPosX) / interpolate_speed); view_4_entrypoint_c._y = view_4_entrypoint_c._y + (((dummy_1._y - view_4_entrypoint_c._y) + view4EntryCPosY) / interpolate_speed); view_4_entrypoint_d._x = view_4_entrypoint_d._x + (((dummy_1._x - view_4_entrypoint_d._x) + view4EntryDPosX) / interpolate_speed); view_4_entrypoint_d._y = view_4_entrypoint_d._y + (((dummy_1._y - view_4_entrypoint_d._y) + view4EntryDPosY) / interpolate_speed); view_5_entrypoint_a._x = view_5_entrypoint_a._x + (((dummy_1._x - view_5_entrypoint_a._x) + view5EntryAPosX) / interpolate_speed); view_5_entrypoint_a._y = view_5_entrypoint_a._y + (((dummy_1._y - view_5_entrypoint_a._y) + view5EntryAPosY) / interpolate_speed); view_5_entrypoint_b._x = view_5_entrypoint_b._x + (((dummy_1._x - view_5_entrypoint_b._x) + view5EntryBPosX) / interpolate_speed); view_5_entrypoint_b._y = view_5_entrypoint_b._y + (((dummy_1._y - view_5_entrypoint_b._y) + view5EntryBPosY) / interpolate_speed); view_5_entrypoint_c._x = view_5_entrypoint_c._x + (((dummy_1._x - view_5_entrypoint_c._x) + view5EntryCPosX) / interpolate_speed); view_5_entrypoint_c._y = view_5_entrypoint_c._y + (((dummy_1._y - view_5_entrypoint_c._y) + view5EntryCPosY) / interpolate_speed); view_5_entrypoint_d._x = view_5_entrypoint_d._x + (((dummy_1._x - view_5_entrypoint_d._x) + view5EntryDPosX) / interpolate_speed); view_5_entrypoint_d._y = view_5_entrypoint_d._y + (((dummy_1._y - view_5_entrypoint_d._y) + view5EntryDPosY) / interpolate_speed); view_6_entrypoint_a._x = view_6_entrypoint_a._x + (((dummy_1._x - view_6_entrypoint_a._x) + view6EntryAPosX) / interpolate_speed); view_6_entrypoint_a._y = view_6_entrypoint_a._y + (((dummy_1._y - view_6_entrypoint_a._y) + view6EntryAPosY) / interpolate_speed); view_6_entrypoint_b._x = view_6_entrypoint_b._x + (((dummy_1._x - view_6_entrypoint_b._x) + view6EntryBPosX) / interpolate_speed); view_6_entrypoint_b._y = view_6_entrypoint_b._y + (((dummy_1._y - view_6_entrypoint_b._y) + view6EntryBPosY) / interpolate_speed); view_6_entrypoint_c._x = view_6_entrypoint_c._x + (((dummy_1._x - view_6_entrypoint_c._x) + view6EntryCPosX) / interpolate_speed); view_6_entrypoint_c._y = view_6_entrypoint_c._y + (((dummy_1._y - view_6_entrypoint_c._y) + view6EntryCPosY) / interpolate_speed); view_6_entrypoint_d._x = view_6_entrypoint_d._x + (((dummy_1._x - view_6_entrypoint_d._x) + view6EntryDPosX) / interpolate_speed); view_6_entrypoint_d._y = view_6_entrypoint_d._y + (((dummy_1._y - view_6_entrypoint_d._y) + view6EntryDPosY) / interpolate_speed); view_7_entrypoint_a._x = view_7_entrypoint_a._x + (((dummy_1._x - view_7_entrypoint_a._x) + view7EntryAPosX) / interpolate_speed); view_7_entrypoint_a._y = view_7_entrypoint_a._y + (((dummy_1._y - view_7_entrypoint_a._y) + view7EntryAPosY) / interpolate_speed); view_7_entrypoint_b._x = view_7_entrypoint_b._x + (((dummy_1._x - view_7_entrypoint_b._x) + view7EntryBPosX) / interpolate_speed); view_7_entrypoint_b._y = view_7_entrypoint_b._y + (((dummy_1._y - view_7_entrypoint_b._y) + view7EntryBPosY) / interpolate_speed); view_7_entrypoint_c._x = view_7_entrypoint_c._x + (((dummy_1._x - view_7_entrypoint_c._x) + view7EntryCPosX) / interpolate_speed); view_7_entrypoint_c._y = view_7_entrypoint_c._y + (((dummy_1._y - view_7_entrypoint_c._y) + view7EntryCPosY) / interpolate_speed); view_7_entrypoint_d._x = view_7_entrypoint_d._x + (((dummy_1._x - view_7_entrypoint_d._x) + view7EntryDPosX) / interpolate_speed); view_7_entrypoint_d._y = view_7_entrypoint_d._y + (((dummy_1._y - view_7_entrypoint_d._y) + view7EntryDPosY) / interpolate_speed); view_8_entrypoint_a._x = view_8_entrypoint_a._x + (((dummy_1._x - view_8_entrypoint_a._x) + view8EntryAPosX) / interpolate_speed); view_8_entrypoint_a._y = view_8_entrypoint_a._y + (((dummy_1._y - view_8_entrypoint_a._y) + view8EntryAPosY) / interpolate_speed); view_8_entrypoint_b._x = view_8_entrypoint_b._x + (((dummy_1._x - view_8_entrypoint_b._x) + view8EntryBPosX) / interpolate_speed); view_8_entrypoint_b._y = view_8_entrypoint_b._y + (((dummy_1._y - view_8_entrypoint_b._y) + view8EntryBPosY) / interpolate_speed); view_8_entrypoint_c._x = view_8_entrypoint_c._x + (((dummy_1._x - view_8_entrypoint_c._x) + view8EntryCPosX) / interpolate_speed); view_8_entrypoint_c._y = view_8_entrypoint_c._y + (((dummy_1._y - view_8_entrypoint_c._y) + view8EntryCPosY) / interpolate_speed); view_8_entrypoint_d._x = view_8_entrypoint_d._x + (((dummy_1._x - view_8_entrypoint_d._x) + view8EntryDPosX) / interpolate_speed); view_8_entrypoint_d._y = view_8_entrypoint_d._y + (((dummy_1._y - view_8_entrypoint_d._y) + view8EntryDPosY) / interpolate_speed); cha_walk_1._x = cha_walk_1._x + (((dummy_1._x - cha_walk_1._x) + cha_x_offset) / interpolate_speed); cha_walk_1._y = cha_walk_1._y + (((dummy_1._y - cha_walk_1._y) + cha_y_offset) / interpolate_speed); cha_walk_2._x = character_stand_n._x; cha_walk_2._y = character_stand_n._y; cha_walk_3._x = character_stand_n._x; cha_walk_3._y = character_stand_n._y; cha_walk_4._x = character_stand_n._x; cha_walk_4._y = character_stand_n._y; cha_walk_5._x = character_stand_n._x; cha_walk_5._y = character_stand_n._y; cha_walk_6._x = character_stand_n._x; cha_walk_6._y = character_stand_n._y; cha_walk_7._x = character_stand_n._x; cha_walk_7._y = character_stand_n._y; cha_walk_8._x = character_stand_n._x; cha_walk_8._y = character_stand_n._y; cha_walk_9._x = character_stand_n._x; cha_walk_9._y = character_stand_n._y; cha_walk_10._x = character_stand_n._x; cha_walk_10._y = character_stand_n._y; cha_walk_11._x = character_stand_n._x; cha_walk_11._y = character_stand_n._y; cha_walk_12._x = character_stand_n._x; cha_walk_12._y = character_stand_n._y; cha_walk_13._x = character_stand_n._x; cha_walk_13._y = character_stand_n._y; cha_walk_14._x = character_stand_n._x; cha_walk_14._y = character_stand_n._y; cha_walk_15._x = character_stand_n._x; cha_walk_15._y = character_stand_n._y; cha_walk_16._x = character_stand_n._x; cha_walk_16._y = character_stand_n._y; cha_walk_17._x = character_stand_n._x; cha_walk_17._y = character_stand_n._y; cha_walk_18._x = character_stand_n._x; cha_walk_18._y = character_stand_n._y; facing_s_walk_1._x = character_stand_n._x; facing_s_walk_1._y = character_stand_n._y; facing_s_walk_2._x = character_stand_n._x; facing_s_walk_2._y = character_stand_n._y; facing_s_walk_3._x = character_stand_n._x; facing_s_walk_3._y = character_stand_n._y; facing_s_walk_4._x = character_stand_n._x; facing_s_walk_4._y = character_stand_n._y; facing_s_walk_5._x = character_stand_n._x; facing_s_walk_5._y = character_stand_n._y; facing_s_walk_6._x = character_stand_n._x; facing_s_walk_6._y = character_stand_n._y; facing_s_walk_7._x = character_stand_n._x; facing_s_walk_7._y = character_stand_n._y; facing_s_walk_8._x = character_stand_n._x; facing_s_walk_8._y = character_stand_n._y; facing_s_walk_9._x = character_stand_n._x; facing_s_walk_9._y = character_stand_n._y; facing_s_walk_10._x = character_stand_n._x; facing_s_walk_10._y = character_stand_n._y; facing_s_walk_11._x = character_stand_n._x; facing_s_walk_11._y = character_stand_n._y; facing_s_walk_12._x = character_stand_n._x; facing_s_walk_12._y = character_stand_n._y; facing_s_walk_13._x = character_stand_n._x; facing_s_walk_13._y = character_stand_n._y; facing_s_walk_14._x = character_stand_n._x; facing_s_walk_14._y = character_stand_n._y; facing_s_walk_15._x = character_stand_n._x; facing_s_walk_15._y = character_stand_n._y; facing_s_walk_16._x = character_stand_n._x; facing_s_walk_16._y = character_stand_n._y; facing_s_walk_17._x = character_stand_n._x; facing_s_walk_17._y = character_stand_n._y; facing_s_walk_18._x = character_stand_n._x; facing_s_walk_18._y = character_stand_n._y; facing_e_walk_1._x = character_stand_n._x; facing_e_walk_1._y = character_stand_n._y; facing_e_walk_2._x = character_stand_n._x; facing_e_walk_2._y = character_stand_n._y; facing_e_walk_3._x = character_stand_n._x; facing_e_walk_3._y = character_stand_n._y; facing_e_walk_4._x = character_stand_n._x; facing_e_walk_4._y = character_stand_n._y; facing_e_walk_5._x = character_stand_n._x; facing_e_walk_5._y = character_stand_n._y; facing_e_walk_6._x = character_stand_n._x; facing_e_walk_6._y = character_stand_n._y; facing_e_walk_7._x = character_stand_n._x; facing_e_walk_7._y = character_stand_n._y; facing_e_walk_8._x = character_stand_n._x; facing_e_walk_8._y = character_stand_n._y; facing_e_walk_9._x = character_stand_n._x; facing_e_walk_9._y = character_stand_n._y; facing_e_walk_10._x = character_stand_n._x; facing_e_walk_10._y = character_stand_n._y; facing_e_walk_11._x = character_stand_n._x; facing_e_walk_11._y = character_stand_n._y; facing_e_walk_12._x = character_stand_n._x; facing_e_walk_12._y = character_stand_n._y; facing_e_walk_13._x = character_stand_n._x; facing_e_walk_13._y = character_stand_n._y; facing_e_walk_14._x = character_stand_n._x; facing_e_walk_14._y = character_stand_n._y; facing_e_walk_15._x = character_stand_n._x; facing_e_walk_15._y = character_stand_n._y; facing_e_walk_16._x = character_stand_n._x; facing_e_walk_16._y = character_stand_n._y; facing_e_walk_17._x = character_stand_n._x; facing_e_walk_17._y = character_stand_n._y; facing_e_walk_18._x = character_stand_n._x; facing_e_walk_18._y = character_stand_n._y; facing_w_walk_1._x = character_stand_n._x; facing_w_walk_1._y = character_stand_n._y; facing_w_walk_2._x = character_stand_n._x; facing_w_walk_2._y = character_stand_n._y; facing_w_walk_3._x = character_stand_n._x; facing_w_walk_3._y = character_stand_n._y; facing_w_walk_4._x = character_stand_n._x; facing_w_walk_4._y = character_stand_n._y; facing_w_walk_5._x = character_stand_n._x; facing_w_walk_5._y = character_stand_n._y; facing_w_walk_6._x = character_stand_n._x; facing_w_walk_6._y = character_stand_n._y; facing_w_walk_7._x = character_stand_n._x; facing_w_walk_7._y = character_stand_n._y; facing_w_walk_8._x = character_stand_n._x; facing_w_walk_8._y = character_stand_n._y; facing_w_walk_9._x = character_stand_n._x; facing_w_walk_9._y = character_stand_n._y; facing_w_walk_10._x = character_stand_n._x; facing_w_walk_10._y = character_stand_n._y; facing_w_walk_11._x = character_stand_n._x; facing_w_walk_11._y = character_stand_n._y; facing_w_walk_12._x = character_stand_n._x; facing_w_walk_12._y = character_stand_n._y; facing_w_walk_13._x = character_stand_n._x; facing_w_walk_13._y = character_stand_n._y; facing_w_walk_14._x = character_stand_n._x; facing_w_walk_14._y = character_stand_n._y; facing_w_walk_15._x = character_stand_n._x; facing_w_walk_15._y = character_stand_n._y; facing_w_walk_16._x = character_stand_n._x; facing_w_walk_16._y = character_stand_n._y; facing_w_walk_17._x = character_stand_n._x; facing_w_walk_17._y = character_stand_n._y; facing_w_walk_18._x = character_stand_n._x; facing_w_walk_18._y = character_stand_n._y; character_stand_e._x = character_stand_n._x; character_stand_e._y = character_stand_n._y; character_stand_s._x = character_stand_n._x; character_stand_s._y = character_stand_n._y; character_stand_w._x = character_stand_n._x; character_stand_w._y = character_stand_n._y; character_collision_point._x = character_collision_point._x + ((((dummy_1._x - character_collision_point._x) + cha_x_offset) + (character_stand_n._width / 2.15)) / interpolate_speed); character_collision_point._y = character_collision_point._y + ((((dummy_1._y - character_collision_point._y) + cha_y_offset) + (character_stand_n._height / 1.3)) / interpolate_speed); if (cha_collision_bounding_active == true) { cha_collision_point_n._x = character_collision_point._x; cha_collision_point_n._y = character_collision_point._y - (character_stand_n._yscale / 14); cha_collision_point_e._x = character_collision_point._x + (character_stand_n._yscale / 14); cha_collision_point_e._y = character_collision_point._y; cha_collision_point_s._x = character_collision_point._x; cha_collision_point_s._y = character_collision_point._y + (character_stand_n._yscale / 14); cha_collision_point_w._x = character_collision_point._x - (character_stand_n._yscale / 14); cha_collision_point_w._y = character_collision_point._y; } else if (cha_collision_bounding_active == false) { cha_collision_point_n._x = character_collision_point._x; cha_collision_point_n._y = character_collision_point._y - 5000; cha_collision_point_e._x = character_collision_point._x + 5000; cha_collision_point_e._y = character_collision_point._y; cha_collision_point_s._x = character_collision_point._x; cha_collision_point_s._y = character_collision_point._y + 5000; cha_collision_point_w._x = character_collision_point._x - 5000; cha_collision_point_w._y = character_collision_point._y; } character_shadow._x = character_shadow._x + ((((dummy_1._x - character_shadow._x) + cha_x_offset) + (character_stand_n._width / 3)) / interpolate_speed); character_shadow._y = character_shadow._y + ((((dummy_1._y - character_shadow._y) + cha_y_offset) + (character_stand_n._height / 1.2)) / interpolate_speed); door._x = door._x + (((dummy_1._x - door._x) + door_x_offset) / interpolate_speed); door._y = door._y + (((dummy_1._y - door._y) + door_y_offset) / interpolate_speed); door_mask._x = door_mask._x + (((dummy_1._x - door_mask._x) + door_mask_x_offset) / interpolate_speed); door_mask._y = door_mask._y + (((dummy_1._y - door_mask._y) + door_mask_y_offset) / interpolate_speed); character_frame_1._x = character_frame_1._x + (((dummy_1._x - character_frame_1._x) + cha_x_offset) / interpolate_speed); character_frame_1._y = character_frame_1._y + (((dummy_1._y - character_frame_1._y) + cha_y_offset) / interpolate_speed); character_frame_2._x = character_frame_2._x + (((dummy_1._x - character_frame_2._x) + cha_x_offset) / interpolate_speed); character_frame_2._y = character_frame_2._y + (((dummy_1._y - character_frame_2._y) + cha_y_offset) / interpolate_speed); character_frame_3._x = character_frame_3._x + (((dummy_1._x - character_frame_3._x) + cha_x_offset) / interpolate_speed); character_frame_3._y = character_frame_3._y + (((dummy_1._y - character_frame_3._y) + cha_y_offset) / interpolate_speed); character_frame_4._x = character_frame_4._x + (((dummy_1._x - character_frame_4._x) + cha_x_offset) / interpolate_speed); character_frame_4._y = character_frame_4._y + (((dummy_1._y - character_frame_4._y) + cha_y_offset) / interpolate_speed); character_frame_5._x = character_frame_5._x + (((dummy_1._x - character_frame_5._x) + cha_x_offset) / interpolate_speed); character_frame_5._y = character_frame_5._y + (((dummy_1._y - character_frame_5._y) + cha_y_offset) / interpolate_speed); character_frame_6._x = character_frame_6._x + (((dummy_1._x - character_frame_6._x) + cha_x_offset) / interpolate_speed); character_frame_6._y = character_frame_6._y + (((dummy_1._y - character_frame_6._y) + cha_y_offset) / interpolate_speed); character_frame_7._x = character_frame_7._x + (((dummy_1._x - character_frame_7._x) + cha_x_offset) / interpolate_speed); character_frame_7._y = character_frame_7._y + (((dummy_1._y - character_frame_7._y) + cha_y_offset) / interpolate_speed); character_frame_8._x = character_frame_8._x + (((dummy_1._x - character_frame_8._x) + cha_x_offset) / interpolate_speed); character_frame_8._y = character_frame_8._y + (((dummy_1._y - character_frame_8._y) + cha_y_offset) / interpolate_speed); object_2._x = object_2._x + (((dummy_1._x - object_2._x) + object_2_x_offset) / interpolate_speed); object_2._y = object_2._y + (((dummy_1._y - object_2._y) + object_2_y_offset) / interpolate_speed); view_1_collision._x = view_1_collision._x + ((dummy_1._x - view_1_collision._x) / interpolate_speed); view_1_collision._y = view_1_collision._y + ((dummy_1._y - view_1_collision._y) / interpolate_speed); view_2_collision._x = view_2_collision._x + ((dummy_1._x - view_2_collision._x) / interpolate_speed); view_2_collision._y = view_2_collision._y + ((dummy_1._y - view_2_collision._y) / interpolate_speed); view_3_collision._x = view_3_collision._x + ((dummy_1._x - view_3_collision._x) / interpolate_speed); view_3_collision._y = view_3_collision._y + ((dummy_1._y - view_3_collision._y) / interpolate_speed); view_4_collision._x = view_4_collision._x + ((dummy_1._x - view_4_collision._x) / interpolate_speed); view_4_collision._y = view_4_collision._y + ((dummy_1._y - view_4_collision._y) / interpolate_speed); view_5_collision._x = view_5_collision._x + ((dummy_1._x - view_5_collision._x) / interpolate_speed); view_5_collision._y = view_5_collision._y + ((dummy_1._y - view_5_collision._y) / interpolate_speed); view_6_collision._x = view_6_collision._x + ((dummy_1._x - view_6_collision._x) / interpolate_speed); view_6_collision._y = view_6_collision._y + ((dummy_1._y - view_6_collision._y) / interpolate_speed); view_7_collision._x = view_7_collision._x + ((dummy_1._x - view_7_collision._x) / interpolate_speed); view_7_collision._y = view_7_collision._y + ((dummy_1._y - view_7_collision._y) / interpolate_speed); view_8_collision._x = view_8_collision._x + ((dummy_1._x - view_8_collision._x) / interpolate_speed); view_8_collision._y = view_8_collision._y + ((dummy_1._y - view_8_collision._y) / interpolate_speed); view_4_show_view_3_trigger._x = view_4_show_view_3_trigger._x + ((dummy_1._x - view_4_show_view_3_trigger._x) / interpolate_speed); view_4_show_view_3_trigger._y = view_4_show_view_3_trigger._y + ((dummy_1._y - view_4_show_view_3_trigger._y) / interpolate_speed); view_2_show_view_1_trigger._x = view_2_show_view_1_trigger._x + ((dummy_1._x - view_2_show_view_1_trigger._x) / interpolate_speed); view_2_show_view_1_trigger._y = view_2_show_view_1_trigger._y + ((dummy_1._y - view_2_show_view_1_trigger._y) / interpolate_speed); view_1_show_view_2_trigger._x = view_1_show_view_2_trigger._x + ((dummy_1._x - view_1_show_view_2_trigger._x) / interpolate_speed); view_1_show_view_2_trigger._y = view_1_show_view_2_trigger._y + ((dummy_1._y - view_1_show_view_2_trigger._y) / interpolate_speed); view_5_show_view_6_trigger._x = view_5_show_view_6_trigger._x + ((dummy_1._x - view_5_show_view_6_trigger._x) / interpolate_speed); view_5_show_view_6_trigger._y = view_5_show_view_6_trigger._y + ((dummy_1._y - view_5_show_view_6_trigger._y) / interpolate_speed); _5_show_3_trigger._x = _5_show_3_trigger._x + ((dummy_1._x - _5_show_3_trigger._x) / interpolate_speed); _5_show_3_trigger._y = _5_show_3_trigger._y + ((dummy_1._y - _5_show_3_trigger._y) / interpolate_speed); _3_show_view_2._x = _3_show_view_2._x + ((dummy_1._x - _3_show_view_2._x) / interpolate_speed); _3_show_view_2._y = _3_show_view_2._y + ((dummy_1._y - _3_show_view_2._y) / interpolate_speed); _6_show_5._x = _6_show_5._x + ((dummy_1._x - _6_show_5._x) / interpolate_speed); _6_show_5._y = _6_show_5._y + ((dummy_1._y - _6_show_5._y) / interpolate_speed); show_view_6_trigger._x = show_view_6_trigger._x + ((dummy_1._x - show_view_6_trigger._x) / interpolate_speed); show_view_6_trigger._y = show_view_6_trigger._y + ((dummy_1._y - show_view_6_trigger._y) / interpolate_speed); show_view_3_trigger._x = show_view_3_trigger._x + ((dummy_1._x - show_view_3_trigger._x) / interpolate_speed); show_view_3_trigger._y = show_view_3_trigger._y + ((dummy_1._y - show_view_3_trigger._y) / interpolate_speed); show_view_2_trigger._x = show_view_2_trigger._x + ((dummy_1._x - show_view_2_trigger._x) / interpolate_speed); show_view_2_trigger._y = show_view_2_trigger._y + ((dummy_1._y - show_view_2_trigger._y) / interpolate_speed); get_object_trigger._x = get_object_trigger._x + ((dummy_1._x - get_object_trigger._x) / interpolate_speed); get_object_trigger._y = get_object_trigger._y + ((dummy_1._y - get_object_trigger._y) / interpolate_speed); if (doorTriggerInPosition == true) { open_door_trigger._x = open_door_trigger._x + ((dummy_1._x - open_door_trigger._x) / interpolate_speed); open_door_trigger._y = open_door_trigger._y + ((dummy_1._y - open_door_trigger._y) / interpolate_speed); } else if (doorTriggerInPosition == false) { open_door_trigger._x = -3000; open_door_trigger._y = -3000; } test_variable = test_marker._x; keyListenerTests.onKeyDown = function () { if (Key.isDown(79)) { if (Key.isDown(98)) { o_and_numpad_two_key_down = true; } if (Key.isDown(100)) { o_and_numpad_four_key_down = true; } if (Key.isDown(102)) { o_and_numpad_six_key_down = true; } if (Key.isDown(104)) { o_and_numpad_eight_key_down = true; } } if (Key.isDown(84)) { if (Key.isDown(103)) { numpad_seven_key_down = true; } if (Key.isDown(104)) { numpad_eight_key_down = true; } if (Key.isDown(105)) { numpad_nine_key_down = true; } if (Key.isDown(76)) { logo_animation = false; } } }; keyListenerTestsUp.onKeyUp = function () { if (Key.isDown(98) == false) { o_and_numpad_two_key_down = false; } if (Key.isDown(100) == false) { o_and_numpad_four_key_down = false; } if (Key.isDown(102) == false) { o_and_numpad_six_key_down = false; } if (Key.isDown(104) == false) { o_and_numpad_eight_key_down = false; } if (Key.isDown(103) == false) { numpad_seven_key_down = false; } if (Key.isDown(104) == false) { numpad_eight_key_down = false; } if (Key.isDown(105) == false) { numpad_nine_key_down = false; } }; test.text._visible = false; char_to_edge_of_view_dist = character_stand_n._y - view_1._y; dummy_to_edge_of_view_dist = character_dummy._y - view_1._y; if (keys_active == true) { keyListenerDown.onKeyDown = function () { if (Key.getCode() == 100) { } else if (Key.getCode() == 80) { } else if (Key.getCode() == 17) { } else if (Key.getCode() == 13) { enter_key_down = true; } else if (Key.getCode() == 32) { enter_key_down = true; } else if (Key.getCode() == 37) { if (view_1._visible == true) { if (view_1_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_2._visible == true) { if (view_2_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_3._visible == true) { if (view_3_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_4._visible == true) { if (view_4_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_5._visible == true) { if (view_5_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_6._visible == true) { if (view_6_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_7._visible == true) { if (view_7_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_8._visible == true) { if (view_8_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } } else if (Key.getCode() == 39) { if (view_1._visible == true) { if (view_1_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_2._visible == true) { if (view_2_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_3._visible == true) { if (view_3_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_4._visible == true) { if (view_4_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_5._visible == true) { if (view_5_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_6._visible == true) { if (view_6_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_7._visible == true) { if (view_7_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_8._visible == true) { if (view_8_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } } else if (Key.getCode() == 38) { up_arrow_key_down = true; } else if (Key.getCode() == 40) { down_arrow_key_down = true; } else if (Key.getCode() == 87) { up_arrow_key_down = true; } else if (Key.getCode() == 83) { down_arrow_key_down = true; } else if (Key.getCode() == 65) { if (view_1._visible == true) { if (view_1_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_2._visible == true) { if (view_2_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_3._visible == true) { if (view_3_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_4._visible == true) { if (view_4_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_5._visible == true) { if (view_5_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_6._visible == true) { if (view_6_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_7._visible == true) { if (view_7_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } else if (view_8._visible == true) { if (view_8_turn_cam_180_trigger._visible == false) { left_arrow_key_down = true; } } } else if (Key.getCode() == 68) { if (view_1._visible == true) { if (view_1_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_2._visible == true) { if (view_2_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_3._visible == true) { if (view_3_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_4._visible == true) { if (view_4_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_5._visible == true) { if (view_5_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_6._visible == true) { if (view_6_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_7._visible == true) { if (view_7_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } else if (view_8._visible == true) { if (view_8_turn_cam_180_trigger._visible == false) { right_arrow_key_down = true; } } } }; } if (stopTheAnimation == 1) { character_animation_timer = 5; animation_running = false; forward_animation = false; backward_animation = false; left_animation = false; right_animation = false; cha_walk_1._visible = false; cha_walk_2._visible = false; cha_walk_3._visible = false; cha_walk_4._visible = false; cha_walk_5._visible = false; cha_walk_6._visible = false; cha_walk_7._visible = false; cha_walk_8._visible = false; cha_walk_9._visible = false; cha_walk_10._visible = false; cha_walk_11._visible = false; cha_walk_12._visible = false; cha_walk_13._visible = false; cha_walk_14._visible = false; cha_walk_15._visible = false; cha_walk_16._visible = false; cha_walk_17._visible = false; cha_walk_18._visible = false; facing_s_walk_1._visible = false; facing_s_walk_2._visible = false; facing_s_walk_3._visible = false; facing_s_walk_4._visible = false; facing_s_walk_5._visible = false; facing_s_walk_6._visible = false; facing_s_walk_7._visible = false; facing_s_walk_8._visible = false; facing_s_walk_9._visible = false; facing_s_walk_10._visible = false; facing_s_walk_11._visible = false; facing_s_walk_12._visible = false; facing_s_walk_13._visible = false; facing_s_walk_14._visible = false; facing_s_walk_15._visible = false; facing_s_walk_16._visible = false; facing_s_walk_17._visible = false; facing_s_walk_18._visible = false; facing_e_walk_1._visible = false; facing_e_walk_2._visible = false; facing_e_walk_3._visible = false; facing_e_walk_4._visible = false; facing_e_walk_5._visible = false; facing_e_walk_6._visible = false; facing_e_walk_7._visible = false; facing_e_walk_8._visible = false; facing_e_walk_9._visible = false; facing_e_walk_10._visible = false; facing_e_walk_11._visible = false; facing_e_walk_12._visible = false; facing_e_walk_13._visible = false; facing_e_walk_14._visible = false; facing_e_walk_15._visible = false; facing_e_walk_16._visible = false; facing_e_walk_17._visible = false; facing_e_walk_18._visible = false; facing_w_walk_1._visible = false; facing_w_walk_2._visible = false; facing_w_walk_3._visible = false; facing_w_walk_4._visible = false; facing_w_walk_5._visible = false; facing_w_walk_6._visible = false; facing_w_walk_7._visible = false; facing_w_walk_8._visible = false; facing_w_walk_9._visible = false; facing_w_walk_10._visible = false; facing_w_walk_11._visible = false; facing_w_walk_12._visible = false; facing_w_walk_13._visible = false; facing_w_walk_14._visible = false; facing_w_walk_15._visible = false; facing_w_walk_16._visible = false; facing_w_walk_17._visible = false; facing_w_walk_18._visible = false; if (last_key_pressed == "w") { character_stand_e._visible = false; character_stand_w._visible = false; if (w_key_animation == "north") { character_stand_n._visible = true; character_stand_s._visible = false; } else if (w_key_animation == "south") { character_stand_s._visible = true; character_stand_n._visible = false; w_key_animation = "north"; } } else if (last_key_pressed == "s") { character_stand_n._visible = false; character_stand_e._visible = false; if (moveHitTrigger == 0) { character_stand_n._visible = false; character_stand_s._visible = true; } else if (moveHitTrigger == 1) { character_stand_s._visible = false; character_stand_n._visible = true; } character_stand_w._visible = false; } else if (last_key_pressed == "d") { if (keys_animation == "east") { character_stand_n._visible = false; character_stand_e._visible = true; character_stand_s._visible = false; character_stand_w._visible = false; } else if (keys_animation == "west") { character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = true; keys_animation = "east"; } } else if (last_key_pressed == "a") { character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = true; } stopTheAnimation = 0; } col.setTransform(trans); if (workaround == 1) { character_stand_s._visible = false; character_stand_n._visible = true; workaround = 0; } if (start_plasma_ball_timer_active == true) { start_plasma_ball_timer = start_plasma_ball_timer + 1; if (start_plasma_ball_timer == 1) { if (baddie_targeted == false) { } } else if (start_plasma_ball_timer == 2) { start_plasma_ball._visible = false; start_plasma_ball_timer = 0; start_plasma_ball_timer_active = false; } } else if (start_plasma_ball_timer_active == false) { start_plasma_ball._visible = false; start_plasma_ball_timer = 0; } } function timestep_2() { if (timestep_2_once_flag == 0) { logo_animation = true; timestep_2_once_flag = 1; } if (air_bar_active == true) { air_bar._visible = true; air_bar_progress._visible = true; if (air_bar._alpha < 100) { air_bar._alpha = air_bar._alpha + 2; air_bar_progress._alpha = air_bar_progress._alpha + 2; } if (gamePaused == false) { if (intro_movie_active == false) { if (show_inventory_active == false) { if (showMessage == false) { if (end_view._visible == false) { air_bar_progress_timer = air_bar_progress_timer + (1 * frameRateDiff); if (air_bar_progress_timer >= 300) { air_bar_progress._y = air_bar_progress._y + 1; if (air_bar_progress._y >= 20) { air_alarm_active = true; } air_bar_progress_timer = 0; } } } } } } if (air_bar_progress._y >= 27) { character_view = "1st_person"; if (view_1._visible == true) { view_1._visible = false; view_2._visible = true; } if (view_2._visible == true) { view_2._visible = false; view_1._visible = true; } if (view_3._visible == true) { view_3._visible = false; view_4._visible = true; } if (view_4._visible == true) { view_4._visible = false; view_3._visible = true; } if (view_5._visible == true) { view_5._visible = false; view_6._visible = true; } if (view_6._visible == true) { view_6._visible = false; view_5._visible = true; } if (view_7._visible == true) { view_7._visible = false; view_8._visible = true; } if (view_8._visible == true) { view_8._visible = false; view_7._visible = true; } cha_Ist_person_damaged = true; _root.s_damaged_alarm.stop(); _root.s_damaged_alarm.start(0, 1); drop_health = true; showMessage = true; messageNo = 32; } } else if (air_bar_active == false) { if (air_bar._alpha >= 0) { air_bar._alpha = air_bar._alpha - 2; air_bar_progress._alpha = air_bar_progress._alpha - 2; } if (air_bar._alpha <= 0) { air_bar._visible = false; air_bar_progress._visible = false; } } if (collide_object_active == true) { coFriction = 0.08; coBounce = 1; collide_object._visible = true; left_collision_wall._x = left_collision_wall._x + ((dummy_1._x - left_collision_wall._x) / interpolate_speed); left_collision_wall._y = left_collision_wall._y + ((dummy_1._y - left_collision_wall._y) / interpolate_speed); right_collision_wall._x = right_collision_wall._x + ((dummy_1._x - right_collision_wall._x) / interpolate_speed); right_collision_wall._y = right_collision_wall._y + ((dummy_1._y - right_collision_wall._y) / interpolate_speed); top_collision_wall._x = top_collision_wall._x + ((dummy_1._x - top_collision_wall._x) / interpolate_speed); top_collision_wall._y = top_collision_wall._y + ((dummy_1._y - top_collision_wall._y) / interpolate_speed); bottom_collision_wall._x = bottom_collision_wall._x + ((dummy_1._x - bottom_collision_wall._x) / interpolate_speed); bottom_collision_wall._y = bottom_collision_wall._y + ((dummy_1._y - bottom_collision_wall._y) / interpolate_speed); collide_object._x = collide_object._x + (((dummy_1._x - collide_object._x) + co_x_offset) / interpolate_speed); collide_object._y = collide_object._y + (((dummy_1._y - collide_object._y) + co_y_offset) / interpolate_speed); collide_object_top_left._x = collide_object_top_left._x + (((dummy_1._x - collide_object_top_left._x) + co_x_offset) / interpolate_speed); collide_object_top_left._y = collide_object_top_left._y + (((dummy_1._y - collide_object_top_left._y) + co_y_offset) / interpolate_speed); collide_object_top_right._x = collide_object_top_right._x + (((dummy_1._x - collide_object_top_right._x) + co_x_offset) / interpolate_speed); collide_object_top_right._y = collide_object_top_right._y + (((dummy_1._y - collide_object_top_right._y) + co_y_offset) / interpolate_speed); collide_object_bottom_left._x = collide_object_bottom_left._x + (((dummy_1._x - collide_object_bottom_left._x) + co_x_offset) / interpolate_speed); collide_object_bottom_left._y = collide_object_bottom_left._y + (((dummy_1._y - collide_object_bottom_left._y) + co_y_offset) / interpolate_speed); collide_object_bottom_right._x = collide_object_bottom_right._x + (((dummy_1._x - collide_object_bottom_right._x) + co_x_offset) / interpolate_speed); collide_object_bottom_right._y = collide_object_bottom_right._y + (((dummy_1._y - collide_object_bottom_right._y) + co_y_offset) / interpolate_speed); if ((collide_object._rotation >= 0) and (collide_object._rotation < 90)) { coDifference = collide_object._rotation / 1.636; collide_object._xscale = ((100 - coDifference) / 2) * cDiffX; } if ((collide_object._rotation >= 90) and (collide_object._rotation < 180)) { coDifference = (collide_object._rotation - 90) / 1.636; collide_object._xscale = ((45.5 + coDifference) / 2) * cDiffX; } if ((collide_object._rotation >= -180) and (collide_object._rotation < -90)) { coDifference = (collide_object._rotation + 180) / 1.636; collide_object._xscale = ((100 - coDifference) / 2) * cDiffX; } if ((collide_object._rotation >= -90) and (collide_object._rotation < 0)) { coDifference = (collide_object._rotation + 90) / 1.636; collide_object._xscale = ((45.5 + coDifference) / 2) * cDiffX; } if ((collide_object._rotation >= 0) and (collide_object._rotation < 90)) { coDifference = collide_object._rotation / 1.636; collide_object._yscale = ((100 + coDifference) / 2) * cDiffY; } if ((collide_object._rotation >= 90) and (collide_object._rotation < 180)) { coDifference = (collide_object._rotation - 270) / 1.636; collide_object._yscale = ((45.5 - coDifference) / 2) * cDiffY; } if ((collide_object._rotation >= -180) and (collide_object._rotation < -90)) { coDifference = (collide_object._rotation + 180) / 1.636; collide_object._yscale = ((100 + coDifference) / 2) * cDiffY; } if ((collide_object._rotation >= -90) and (collide_object._rotation < 0)) { coDifference = (collide_object._rotation - 90) / 1.636; collide_object._yscale = ((45.5 - coDifference) / 2) * cDiffY; } coDifferenceD = 175 - co_y_offset; cDiffX = ((20 + (coDifferenceD * 2)) * 1.5) / 180; cDiffY = ((20 + (coDifferenceD * 2)) * 1.5) / 180; co_x_offset = co_x_offset + covx; co_y_offset = co_y_offset + covy; collide_object._rotation = collide_object._rotation + cor; collide_object_top_left._rotation = (collide_object_top_right._rotation = (collide_object_bottom_left._rotation = (collide_object_bottom_right._rotation = collide_object._rotation))); if ((cor >= 0.2) and (cor < 2.2)) { cor = cor - coFriction; } if ((cor >= 0.2) and (cor < 2.2)) { cor = cor - coFriction; } if ((cor >= -2.2) and (cor < -0.2)) { cor = cor + coFriction; } if ((cor >= -2.2) and (cor < -0.2)) { cor = cor + coFriction; } if ((cor >= -0.2) and (cor < 0.2)) { cor = 0; } if ((cor >= -0.2) and (cor < 0.2)) { cor = 0; } if ((covx >= 0.2) and (covx < 2.2)) { covx = covx - coFriction; } if ((covy >= 0.2) and (covy < 2.2)) { covy = covy - coFriction; } if ((covx >= -2.2) and (covx < -0.2)) { covx = covx + coFriction; } if ((covy >= -2.2) and (covy < -0.2)) { covy = covy + coFriction; } if ((covx >= -0.2) and (covx < 0.2)) { covx = 0; } if ((covy >= -0.2) and (covy < 0.2)) { covy = 0; } coSide = 0.6; if (_root.left_collision_wall.hitTest(collide_object_top_right._x, collide_object_top_right._y, true)) { covx = coBounce; } if (_root.right_collision_wall.hitTest(collide_object_top_right._x, collide_object_top_right._y, true)) { covx = -coBounce; } if (_root.top_collision_wall.hitTest(collide_object_top_right._x, collide_object_top_right._y, true)) { covy = coBounce; } if (_root.bottom_collision_wall.hitTest(collide_object_top_right._x, collide_object_top_right._y, true)) { covy = -coBounce; } if (_root.collide_object_top_right.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { covx = coSide; covy = 2; cor = -2; } if (_root.collide_object_top_right.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { covx = -coSide; covy = -2; cor = -2; } if (_root.collide_object_top_right.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { covx = -2; covy = coSide; cor = -2; } if (_root.collide_object_top_right.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { covx = 2; covy = -2; cor = -0.8; } if (_root.collide_object_top_left.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { covx = -coSide; covy = 2; cor = 2; } if (_root.collide_object_top_left.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { covx = coSide; covy = -2; cor = 2; } if (_root.collide_object_top_left.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { covx = -2; covy = -coSide; cor = 2; } if (_root.collide_object_top_left.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { covx = 2; covy = coSide; cor = 2; } if (_root.collide_object_bottom_left.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { covx = -coSide; covy = 2; cor = -2; } if (_root.collide_object_bottom_left.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { covx = -coSide; covy = -2; cor = -2; } if (_root.collide_object_bottom_left.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { covx = -2; covy = -coSide; cor = -2; } if (_root.collide_object_bottom_left.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { covx = 2; covy = -coSide; cor = -2; } if (_root.collide_object_bottom_right.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { covx = -coSide; covy = 2; cor = 2; } if (_root.collide_object_bottom_right.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { covx = coSide; covy = -2; cor = 2; } if (_root.collide_object_bottom_right.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { covx = -2; covy = -coSide; cor = 2; } if (_root.collide_object_bottom_right.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { covx = 2; covy = coSide; cor = 2; } } else if (collide_object_active == false) { collide_object._visible = false; } if (switch_a_view_used._visible == true) { switch_a_active = true; } else if (switch_a_view_used._visible == false) { switch_a_active = false; } if (switch_a_object_view_used._visible == true) { switch_a_object_active = true; } else if (switch_a_object_view_used._visible == false) { switch_a_object_active = false; } if (switch_b_view_used._visible == true) { switch_b_active = true; } else if (switch_b_view_used._visible == false) { switch_b_active = false; } if (collect_object_b_view_used._visible == true) { if (times_visited_view_4 >= 2) { collect_object_b_active = true; } } else if (collect_object_b_view_used._visible == false) { collect_object_b_active = false; } if (switch_b_object_view_used._visible == true) { switch_b_object_active = true; } else if (switch_b_object_view_used._visible == false) { switch_b_object_active = false; } if (switch_c_view_used._visible == true) { switch_c_active = true; } else if (switch_c_view_used._visible == false) { switch_c_active = false; } if (switch_c_object_view_used._visible == true) { switch_c_object_active = true; } else if (switch_c_object_view_used._visible == false) { switch_c_object_active = false; } if (collect_object_b_active == true) { if (character_view == "3rd_person") { collect_object_b_trigger._x = collect_object_b_trigger._x + ((dummy_1._x - collect_object_b_trigger._x) / interpolate_speed); collect_object_b_trigger._y = collect_object_b_trigger._y + ((dummy_1._y - collect_object_b_trigger._y) / interpolate_speed); object_b_view._x = object_b_view._x + ((dummy_1._x - object_b_view._x) / interpolate_speed); object_b_view._y = object_b_view._y + ((dummy_1._y - object_b_view._y) / interpolate_speed); } if (object_b_collected == false) { if (rpg_battle_system_active == false) { if (show_object_b_once_flag == 0) { object_b_view._visible = true; object_b_view._alpha = 100; show_object_b_once_flag = 1; } } } if (_root.collect_object_b_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (object_b_collected == false) { hitting_collect_object_b_trigger = true; use_hand_collect_obj_b._visible = true; use_text_collect_obj_b._visible = true; } } else { hitting_collect_object_b_trigger = false; use_hand_collect_obj_b._visible = false; use_text_collect_obj_b._visible = false; } } else if (collect_object_b_active == false) { object_b_view._visible = false; object_b_view._alpha = 0; show_object_b_once_flag = 0; hitting_collect_object_b_trigger = false; use_hand_collect_obj_b._visible = false; use_text_collect_obj_b._visible = false; } if (switch_a_active == true) { switch_a_trigger._x = switch_a_trigger._x + ((dummy_1._x - switch_a_trigger._x) / interpolate_speed); switch_a_trigger._y = switch_a_trigger._y + ((dummy_1._y - switch_a_trigger._y) / interpolate_speed); if (_root.switch_a_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (switch_a_pressed == false) { hitting_switch_a_trigger = true; use_hand_switch_a._visible = true; use_text_switch_a._visible = true; } } else { hitting_switch_a_trigger = false; use_hand_switch_a._visible = false; use_text_switch_a._visible = false; } } else if (switch_a_active == false) { hitting_switch_a_trigger = false; use_hand_switch_a._visible = false; use_text_switch_a._visible = false; } if (switch_c_active == true) { switch_c_trigger._x = switch_c_trigger._x + ((dummy_1._x - switch_c_trigger._x) / interpolate_speed); switch_c_trigger._y = switch_c_trigger._y + ((dummy_1._y - switch_c_trigger._y) / interpolate_speed); if (_root.switch_c_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (switch_c_pressed == false) { hitting_switch_c_trigger = true; use_hand_switch_c._visible = true; use_text_switch_c._visible = true; } } else { hitting_switch_c_trigger = false; hitting_switch_c_trigger_once_flag = 0; use_hand_switch_c._visible = false; use_text_switch_c._visible = false; } } else if (switch_c_active == false) { hitting_switch_c_trigger = false; use_hand_switch_c._visible = false; use_text_switch_c._visible = false; } if (switch_a_object_active == true) { switch_a_object_trigger._x = switch_a_object_trigger._x + ((dummy_1._x - switch_a_object_trigger._x) / interpolate_speed); switch_a_object_trigger._y = switch_a_object_trigger._y + ((dummy_1._y - switch_a_object_trigger._y) / interpolate_speed); if (_root.switch_a_object_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { hitting_switch_a_object_trigger = true; use_hand_switch_a_object._visible = true; use_text_switch_a_object._visible = true; } else { hitting_switch_a_object_trigger = false; use_hand_switch_a_object._visible = false; use_text_switch_a_object._visible = false; show_switch_a_pressed_message_flag = 0; } } else if (switch_a_object_active == false) { hitting_switch_a_object_trigger = false; } if (switch_b_object_active == true) { switch_b_object_trigger._x = switch_b_object_trigger._x + ((dummy_1._x - switch_b_object_trigger._x) / interpolate_speed); switch_b_object_trigger._y = switch_b_object_trigger._y + ((dummy_1._y - switch_b_object_trigger._y) / interpolate_speed); if (_root.switch_b_object_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { hitting_switch_b_object_trigger = true; use_hand_switch_b_object._visible = true; use_text_switch_b_object._visible = true; } else { hitting_switch_b_object_trigger = false; use_hand_switch_b_object._visible = false; use_text_switch_b_object._visible = false; show_switch_b_pressed_message_flag = 0; } } else if (switch_b_object_active == false) { hitting_switch_b_object_trigger = false; } if (switch_c_object_active == true) { switch_c_object_trigger._x = switch_c_object_trigger._x + ((dummy_1._x - switch_c_object_trigger._x) / interpolate_speed); switch_c_object_trigger._y = switch_c_object_trigger._y + ((dummy_1._y - switch_c_object_trigger._y) / interpolate_speed); if (_root.switch_c_object_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (object_c_collected == true) { } else if (object_c_collected == false) { mine_explosion_active = true; } } else { show_switch_c_pressed_message_flag = 0; } } else if (switch_c_object_active == false) { hitting_switch_c_object_trigger = false; } if (object_collected_animation_active == true) { if (active_ani_object == object_e_collected_mc) { object_b_collected_mc._visible = false; } if (active_ani_object == object_b_collected_mc) { object_e_collected_mc._visible = false; } ocaTimer = ocaTimer + 1; if ((ocaTimer >= 0) && (ocaTimer < 100)) { active_ani_object._visible = true; active_ani_object._alpha = 100; inventory_folder_mc._visible = true; inventory_folder_mc._alpha = 100; } else if ((ocaTimer >= 100) && (active_ani_object._alpha > 0)) { active_ani_object._visible = true; active_ani_object._alpha = active_ani_object._alpha - (5 * frameRateDiff); } else if ((ocaTimer >= 100) && (active_ani_object._alpha <= 0)) { active_ani_object._visible = true; active_ani_object._alpha = 0; inventory_folder_mc_animation = true; object_collected_animation_active = false; } } else if (object_collected_animation_active == false) { ocaTimer = 0; } if (inventory_folder_mc_animation == true) { ifiTimer = ifiTimer + 1; if ((ifiTimer >= 0) && (ifiTimer < 50)) { inventory_folder_mc._visible = true; inventory_folder_mc._alpha = 100; } else if ((ifiTimer >= 50) && (inventory_folder_mc._alpha > 0)) { inventory_folder_mc._visible = true; inventory_folder_mc._alpha = inventory_folder_mc._alpha - (5 * frameRateDiff); if (start_folder_flash_ani_flag == 0) { start_folder_flash_ani_active = true; start_folder_flash_ani_flag = 1; } } else if ((ifiTimer >= 50) && (inventory_folder_mc._alpha <= 0)) { inventory_folder_mc._visible = true; inventory_folder_mc._alpha = 0; inventory_folder_mc_animation = false; } } else if (inventory_folder_mc_animation == false) { ifiTimer = 0; start_folder_flash_ani_flag = 0; } if (start_folder_flash_ani_active == true) { sfaTimer = sfaTimer + 1; if ((sfaTimer >= 0) && (sfaTimer < 10)) { inventory_flash_bottom._visible = true; inventory_flash_bottom._alpha = 80; inventory_flash_top._visible = true; inventory_flash_top._alpha = 80; } else if ((sfaTimer >= 10) && (inventory_flash_bottom._alpha > 0)) { inventory_flash_bottom._visible = true; inventory_flash_bottom._alpha = inventory_flash_bottom._alpha - (5 * frameRateDiff); inventory_flash_bottom._xscale = (inventory_flash_bottom._yscale = inventory_flash_bottom._yscale + (5 * frameRateDiff)); inventory_flash_top._visible = true; inventory_flash_top._alpha = inventory_flash_top._alpha - (5 * frameRateDiff); inventory_flash_top._xscale = (inventory_flash_top._yscale = inventory_flash_top._yscale + (5 * frameRateDiff)); } else if ((sfaTimer >= 10) && (inventory_flash_bottom._alpha <= 0)) { inventory_flash_bottom._visible = true; inventory_flash_bottom._alpha = 0; inventory_flash_top._visible = true; inventory_flash_top._alpha = 0; start_folder_flash_ani_active = false; } } else if (start_folder_flash_ani_active == false) { sfaTimer = 0; inventory_flash_bottom._xscale = (inventory_flash_bottom._yscale = 100); inventory_flash_top._xscale = (inventory_flash_top._yscale = 100); } if (ship_takeoff_animation == true) { if (ship_engine_sound_playing == false) { _root.s_ship_engine_sound.start(0, 1); ship_engine_sound_playing = true; } } if (particle_overlay_active == true) { if (particle_overlay_active_flag == 0) { particle_overlay_active_flag = 1; } particle_overlay._visible = true; if ((character_view == "3rd_person") || (character_view == "1st_person_conference")) { particle_overlay._x = particle_overlay._x + ((dummy_1._x - particle_overlay._x) / interpolate_speed); particle_overlay._y = particle_overlay._y + ((dummy_1._y - particle_overlay._y) / interpolate_speed); } } else if (particle_overlay_active == false) { particle_overlay._visible = false; } if (mine_explosion_active == true) { mine_timer = mine_timer + 1; mine_explosion._x = mine_explosion._x + ((dummy_1._x - mine_explosion._x) / interpolate_speed); mine_explosion._y = mine_explosion._y + ((dummy_1._y - mine_explosion._y) / interpolate_speed); if ((mine_timer >= 2) && (mine_explosion._alpha > 0)) { mine_explosion._visible = true; if (mine_sound_flag == 0) { _root.s_mine_sound.start(0, 1); mine_sound_flag = 1; } mine_explosion._alpha = mine_explosion._alpha - 15; } if ((mine_timer >= 2) && (mine_explosion._alpha <= 0)) { mine_explosion._visible = false; view_2._visible = false; view_1._visible = true; character_view = "1st_person"; cha_Ist_person_damaged = true; _root.s_damaged_alarm.stop(); _root.s_damaged_alarm.start(0, 1); drop_health = true; showMessage = true; messageNo = 32; mine_explosion_active = false; } } else if (mine_explosion_active == false) { mine_explosion._alpha = 100; mine_explosion._visible = false; mine_sound_flag = 0; mine_timer = 0; } if (plasmashot_text_mc.plasmashot_text < 0) { plasmashot_text_mc.plasmashot_text = 0; } if (scanner_text_mc.scanner_text.text < 0) { scanner_text_mc.scanner_text.text = 0; } if (show_help_info_active == true) { sha_timer = sha_timer + 1; help_info_box._visible = true; help_info_box._alpha = 100; if ((sha_timer >= 0) && (sha_timer < 10)) { help_info_text._visible = true; help_info_text._alpha = 0; } else if ((sha_timer >= 10) && (help_info_text._alpha < 100)) { help_info_text._visible = true; help_info_text._alpha = help_info_text._alpha + 10; } else if ((sha_timer >= 10) && (help_info_text._alpha >= 100)) { help_info_text._visible = true; help_info_text._alpha = 100; } } else if (show_help_info_active == false) { sha_timer = 0; help_info_box._visible = false; help_info_box._alpha = 0; help_info_text._visible = false; help_info_text._alpha = 0; } if (collect_powerups_active == true) { if (offer_power_flag == 0) { power_icon._visible = true; offer_power_flag = 1; } if (collect_power_view_used._visible == true) { if (_root.get_power_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (powerCollected == 0) { iAmNearPower = 1; } } else { powerCollected = 0; iAmNearPower = 0; } } } else if (collect_powerups_active == false) { power_icon._visible = false; offer_power_flag = 0; } dist_view_height_to_cha = Math.pow((view_1._y + view_1._height) - character_stand_n._y, 6) / 750000000000000; characterYOffset = (dist_view_height_to_cha * frameRateDiff) * 1.2; characterXOffsetWalkAdjust = ((dist_view_height_to_cha * 3) * frameRateDiff) * 1.2; if (baddie_2_shot == true) { baddie_2_hit = baddie_2_hit + 1; baddie_2_shot = false; } if (baddie_2_b_shot == true) { baddie_2_b_hit = baddie_2_b_hit + 1; baddie_2_b_shot = false; } if (baddie_2_hit > 2) { if (character_hit_ready_counter > 10) { baddie_explode_active = true; } baddie_2_fade = true; baddie_2_movement_active = false; baddie_2_used_again = baddie_2_used_again + 1; scanner_text_mc.scanner_text.text = scanner_text_mc.scanner_text.text - 1; baddie_2_hit = 0; } if (baddie_2_b_hit > 2) { if (character_hit_ready_counter > 10) { baddie_f_explode_active = true; } baddie_2_b_fade = true; baddie_2_b_movement_active = false; baddie_2_b_used_again = baddie_2_b_used_again + 1; scanner_text_mc.scanner_text.text = scanner_text_mc.scanner_text.text - 1; baddie_2_b_hit = 0; } if (baddie_2_fade == true) { baddie_2._alpha = baddie_2._alpha - 16; baddie_2f2._alpha = baddie_2f2._alpha - 16; baddie_2f3._alpha = baddie_2f3._alpha - 16; if (baddie_2._alpha < 0) { baddie_2_is_killed = true; baddie_2_fade = false; } } if (baddie_2_b_fade == true) { baddie_2_b._alpha = baddie_2_b._alpha - 16; baddie_2_bf2._alpha = baddie_2_bf2._alpha - 16; baddie_2_bf3._alpha = baddie_2_bf3._alpha - 16; if (baddie_2_b._alpha < 0) { baddie_2_b_is_killed = true; baddie_2_b_fade = false; } } if (baddie_2_is_killed == true) { if (baddie_2_used_again < 5) { baddie_2_movement_active = true; baddie_2_move_timer = 0; show_baddie_2 = true; baddie_2_is_killed = false; } else if (baddie_2_used_again >= 5) { bIIxo = baddie_2_x_offset; bIIxo = 1; bIIyo = baddie_2_y_offset; bIIyo = 1; } } if (baddie_2_b_is_killed == true) { if (baddie_2_b_used_again < 5) { baddie_2_b_move_timer = 0; show_baddie_2_b = true; baddie_2_b_movement_active = true; baddie_2_b_is_killed = false; } else if (baddie_2_b_used_again >= 5) { bIIbxo = baddie_2_b_x_offset; bIIbxo = 1; bIIbyo = baddie_2_b_y_offset; bIIbyo = 1; } } if ((baddie_2_used_again >= 5) and (baddie_2_b_used_again >= 5)) { if (all_baddies_killed_flag == 0) { cha_x_offset = 182; cha_y_offset = 136; all_baddies_killed_flag = 1; } collect_powerups_active = true; if (show_keyboard_ins_flag == 0) { messageNo = 8; showMessage = true; show_keyboard_ins_flag = 1; } baddie_2_active = false; } if (all_baddies_killed == false) { if (view_3._visible == true) { if (v3_bs_flag == 0) { baddie_2_move_timer = 0; v3_bs_flag = 1; } } } else if (all_baddies_killed == true) { if (view_3._visible == true) { baddie_2_active = false; } } if (view_5_all_baddies_killed2 == false) { if (view_5._visible == true) { if (v5_bs_flag == 0) { if (object_d_collected == true) { baddie_2_b_move_timer = 0; } else if (object_d_collected == false) { baddie_2_b_move_timer = 0; baddie_2_active = false; } v5_bs_flag = 1; } } } else if (view_5_all_baddies_killed2 == true) { if (view_5._visible == true) { character_view = "3rd_person"; } } if (character_view == "1st_person") { show_hide_mouse._x = 0; show_hide_mouse._y = 0; if (view_ist_person_once_flag == 0) { if ((view_4._visible == true) || (view_6._visible == true)) { character_hit_ready_counter_active = true; } view_ist_person_once_flag = 1; } if (character_hit_ready_counter_active == true) { character_hit_ready_counter = character_hit_ready_counter + 1; } keys_active = false; play_text._visible = false; controls_text._visible = false; about_text._visible = false; still_UI_conference._visible = false; if (playing_game == 1) { cyborg_gun._visible = true; still_UI._visible = true; if (_root.Ist_person_hit.hitTest(baddie_2._x, baddie_2._y, true)) { if ((character_hit_ready_counter > 100) && (baddie_2_used_again < 5)) { if (showMessage == false) { if (baddie_2_hits_cha_flag == false) { hit_cam_shake = true; _root.s_damaged_alarm.stop(); _root.s_damaged_alarm.start(0, 1); baddie_2_move_timer = 0; cha_Ist_person_damaged = true; cycle_cd = 0; drop_health = true; baddie_2_hits_cha_flag = true; } } } } else { baddie_2_hits_cha_flag = false; } if (_root.Ist_person_hit.hitTest(baddie_2_b._x, baddie_2_b._y, true)) { if ((character_hit_ready_counter > 100) && (baddie_2_b_used_again < 5)) { if (showMessage == false) { if (baddie_2_b_hits_cha_flag == false) { _root.s_damaged_alarm.stop(); _root.s_damaged_alarm.start(0, 1); baddie_2_b_move_timer = 0; cha_Ist_person_damaged = true; cycle_cd = 0; drop_health = true; baddie_2_b_hits_cha_flag = true; } } } } else { baddie_2_b_hits_cha_flag = false; } } if (cha_Ist_person_damaged == true) { cIstPDTimer = cIstPDTimer + 1; if (cycle_cd < 6) { if ((cIstPDTimer >= 0) and (cIstPDTimer < 7)) { damaged_HUD._visible = true; } else if ((cIstPDTimer >= 7) and (cIstPDTimer < 8)) { damaged_HUD._visible = false; } else if (cIstPDTimer >= 8) { cIstPDTimer = 0; cycle_cd = cycle_cd + 1; } } else if (cycle_cd >= 6) { cycle_cd = 0; cha_Ist_person_damaged = false; } } else if (cha_Ist_person_damaged == false) { damaged_HUD._visible = false; } crosshair._visible = true; targeting_UI_active = true; cam_movement = "mouse"; cha_x_offset = 24; cha_y_offset = 139; first_person_holding_flag = 1; character_stand_n._alpha = 0; character_stand_e._alpha = 0; character_stand_s._alpha = 0; character_stand_w._alpha = 0; character_stand_n._xscale = 0.0001; character_stand_n._yscale = 0.0001; character_stand_e._xscale = 0.0001; character_stand_e._yscale = 0.0001; character_stand_s._xscale = 0.0001; character_stand_s._yscale = 0.0001; character_stand_w._xscale = 0.0001; character_stand_w._yscale = 0.0001; character_shadow._visible = false; stopTheAnimation = 1; } else if (character_view == "3rd_person") { view_ist_person_once_flag = 0; cy21_talking._visible = false; baddie_explode_active = false; baddie_f_explode_active = false; damaged_HUD._visible = false; show_hide_mouse._x = 50000; show_hide_mouse._y = 50000; character_hit_ready_counter = 0; character_hit_ready_counter_active = false; if (pre_battle_movie_1_active == false) { if (keys_3rd_person_flag == 0) { keys_active = true; keys_3rd_person_flag = 1; } } else { keys_active = false; } play_text._visible = false; controls_text._visible = false; about_text._visible = false; next_button._visible = false; skip_button._visible = false; com_view._visible = false; still_UI_conference._visible = false; Mouse.show(); gun_fireing = false; cyborg_gun._visible = false; targeting_UI_active = false; still_UI._visible = false; if (first_person_holding_flag == 1) { character_stand_n._alpha = 100; character_stand_e._alpha = 100; character_stand_s._alpha = 100; character_stand_w._alpha = 100; first_person_holding_flag = 0; } crosshair._visible = false; if (playing_game == 1) { } cam_movement = "follow_character"; character_shadow._visible = true; } else if (character_view == "1st_person_start") { show_hide_mouse._x = 50000; show_hide_mouse._y = 50000; character_hit_ready_counter = 0; character_hit_ready_counter_active = false; crosshair._visible = true; targeting_UI_active = true; still_UI._visible = true; cam_movement = "mouse"; play_text._visible = true; controls_text._visible = true; about_text._visible = true; character_stand_n._xscale = 0.0001; character_stand_n._yscale = 0.0001; character_stand_e._xscale = 0.0001; character_stand_e._yscale = 0.0001; character_stand_s._xscale = 0.0001; character_stand_s._yscale = 0.0001; character_stand_w._xscale = 0.0001; character_stand_w._yscale = 0.0001; character_shadow._visible = false; still_UI_conference._visible = false; stopTheAnimation = 1; } else if (character_view == "off") { show_hide_mouse._x = 50000; show_hide_mouse._y = 50000; character_hit_ready_counter = 0; character_hit_ready_counter_active = false; play_text._visible = false; controls_text._visible = false; about_text._visible = false; crosshair._visible = false; still_UI_conference._visible = false; character_stand_n._xscale = 0.0001; character_stand_n._yscale = 0.0001; character_stand_e._xscale = 0.0001; character_stand_e._yscale = 0.0001; character_stand_s._xscale = 0.0001; character_stand_s._yscale = 0.0001; character_stand_w._xscale = 0.0001; character_stand_w._yscale = 0.0001; character_shadow._visible = false; stopTheAnimation = 1; } else if (character_view == "object_1st_person") { show_hide_mouse._x = 0; show_hide_mouse._y = 0; keys_active = false; crosshair._visible = true; targeting_UI_active = true; cam_movement = "mouse"; } else if (character_view == "1st_person_conference") { keys_active = false; show_hide_mouse._x = 0; show_hide_mouse._y = 0; character_hit_ready_counter = 0; character_hit_ready_counter_active = false; view_2_trigger_a._visible = false; com_view._x = com_view._x + ((com_view_targeter._x - com_view._x) / 20); com_view._y = com_view._y + ((com_view_targeter._y - com_view._y) / 20); if (com_view_targeter._x > 10) { com_view_targeter._x = 10; } else if (com_view_targeter._x < 0) { com_view_targeter._x = 0; } if (com_view_targeter._y > 10) { com_view_targeter._y = 10; } else if (com_view_targeter._y < 0) { com_view_targeter._y = 0; } com_view_targeter_timer = com_view_targeter_timer + 1; if (com_view_targeter_timer == 10) { cvt_max_x = 4; cvt_min_x = 1; com_view_targeter_move_type = Math.round(Math.random() * ((cvt_max_x - cvt_min_x) + 1)) + cvt_min_x; com_view_targeter_timer = 0; } if (com_view_move_active == true) { if (com_view_targeter_move_type == 1) { com_view_targeter._x = com_view_targeter._x + (1 * frameRateDiff); } else if (com_view_targeter_move_type == 2) { com_view_targeter._x = com_view_targeter._x - (1 * frameRateDiff); } else if (com_view_targeter_move_type == 3) { com_view_targeter._y = com_view_targeter._y + (1 * frameRateDiff); } else if (com_view_targeter_move_type == 4) { com_view_targeter._y = com_view_targeter._y - (1 * frameRateDiff); } } else if (com_view_move_active == false) { com_view_targeter._x = 0; com_view_targeter._y = 0; } next_button._visible = true; skip_button._visible = true; play_text._visible = false; controls_text._visible = false; about_text._visible = false; com_view._visible = true; crosshair._visible = true; targeting_UI_active = true; still_UI._visible = true; still_UI_conference._visible = true; cam_movement = "mouse"; first_person_holding_flag = 1; character_stand_n._alpha = 0; character_stand_e._alpha = 0; character_stand_s._alpha = 0; character_stand_w._alpha = 0; character_stand_n._xscale = 0.0001; character_stand_n._yscale = 0.0001; character_stand_e._xscale = 0.0001; character_stand_e._yscale = 0.0001; character_stand_s._xscale = 0.0001; character_stand_s._yscale = 0.0001; character_stand_w._xscale = 0.0001; character_stand_w._yscale = 0.0001; character_shadow._visible = false; stopTheAnimation = 1; } if (mouse_button == "down") { if (hand_power._visible == true) { if (view_3_power_collected == false) { _root.s_collect_power_sound.start(0, 1); gain_gradual_power = true; view_3_power_collected = true; } } if (showMessage == false) { if (out_of_bullets == false) { if (fireing_timer_2 > fireing_timer_2_amount) { if (hand_power._visible == true) { hand_power_was_shown = true; } if (hand_power_was_shown == false) { if (can_fire_gun == true) { gun_fireing = true; } } } } else if (out_of_bullets == true) { gun_fireing = false; } } } if (mouse_button == "up") { hand_power_was_shown = false; if (plasmaball_hits_targeter == true) { gun_fireing = false; plasma_ball._visible = false; if (((mouse_over_menu_button == true) || (mouse_over_inv_button == true)) || (mouse_over_health_button == true)) { can_fire_gun = false; } else if (((mouse_over_menu_button == false) || (mouse_over_inv_button == false)) || (mouse_over_health_button == false)) { can_fire_gun = true; } } else if (plasmaball_hits_targeter == false) { if (can_fire_gun == true) { gun_fireing = true; } } } if (baddie_damaged_fade_2 == true) { if ((baddie_colour.rb > 0) and (baddie_colour.rb < 250)) { baddie_colour.rb = baddie_colour.rb - 20; } if (baddie_colour.rb <= 0) { baddie_colour.rb = 0; baddie_damaged_fade_2 = false; } } else if (baddie_damaged_fade_2 == false) { baddie_colour.rb = 0; } if (baddie_b_damaged_fade == true) { if ((baddie_b_colour.rb > 0) and (baddie_b_colour.rb < 250)) { baddie_b_colour.rb = baddie_b_colour.rb - 20; } if (baddie_b_colour.rb <= 0) { baddie_b_colour.rb = 0; baddie_b_damaged_fade = false; } } else if (baddie_b_damaged_fade == false) { baddie_b_colour.rb = 0; } if ((cha_y_offset > 124) && (cha_y_offset < 180)) { cam_targeter_y = true; } else { cam_targeter_y = false; } if (view_1._visible == true) { v2_set_colour_flag = 0; v3_set_colour_flag = 0; v4_set_colour_flag = 0; v5_set_colour_flag = 0; v6_set_colour_flag = 0; v7_set_colour_flag = 0; v8_set_colour_flag = 0; if (v1_set_colour_flag == 0) { character_colour = "0_dark_orange_yellow"; transform_character_colour = true; v1_set_colour_flag = 1; } } else if (view_2._visible == true) { v1_set_colour_flag = 0; v3_set_colour_flag = 0; v4_set_colour_flag = 0; v5_set_colour_flag = 0; v6_set_colour_flag = 0; v7_set_colour_flag = 0; v8_set_colour_flag = 0; if (v2_set_colour_flag == 0) { character_colour = "0_dark_orange_yellow"; transform_character_colour = true; v2_set_colour_flag = 1; } } else if (view_3._visible == true) { v1_set_colour_flag = 0; v2_set_colour_flag = 0; v4_set_colour_flag = 0; v5_set_colour_flag = 0; v6_set_colour_flag = 0; v7_set_colour_flag = 0; v8_set_colour_flag = 0; if (v3_set_colour_flag == 0) { character_colour = "0_dark_orange_yellow"; transform_character_colour = true; v3_set_colour_flag = 1; } } else if (view_4._visible == true) { v1_set_colour_flag = 0; v2_set_colour_flag = 0; v3_set_colour_flag = 0; v5_set_colour_flag = 0; v6_set_colour_flag = 0; if (v4_set_colour_flag == 0) { character_colour = "0_dark_orange_yellow"; transform_character_colour = true; v4_set_colour_flag = 1; } } else if (view_5._visible == true) { v1_set_colour_flag = 0; v2_set_colour_flag = 0; v3_set_colour_flag = 0; v4_set_colour_flag = 0; v6_set_colour_flag = 0; if (v5_set_colour_flag == 0) { character_colour = "0_dark_white"; transform_character_colour = true; v5_set_colour_flag = 1; } } else if (view_6._visible == true) { v1_set_colour_flag = 0; v2_set_colour_flag = 0; v3_set_colour_flag = 0; v4_set_colour_flag = 0; v5_set_colour_flag = 0; v7_set_colour_flag = 0; v8_set_colour_flag = 0; if (v6_set_colour_flag == 0) { character_colour = "0_dark_white"; transform_character_colour = true; v6_set_colour_flag = 1; } } else if (view_7._visible == true) { v1_set_colour_flag = 0; v2_set_colour_flag = 0; v3_set_colour_flag = 0; v4_set_colour_flag = 0; v5_set_colour_flag = 0; if (v7_set_colour_flag == 0) { character_colour = "0_dark_orange_yellow"; transform_character_colour = true; v7_set_colour_flag = 1; } } else if (view_8._visible == true) { v1_set_colour_flag = 0; v2_set_colour_flag = 0; v3_set_colour_flag = 0; v4_set_colour_flag = 0; v5_set_colour_flag = 0; if (v8_set_colour_flag == 0) { character_colour = "0_dark_orange_yellow"; transform_character_colour = true; v8_set_colour_flag = 1; } } if (transform_character_colour == true) { if (character_colour == "red") { trans.rb = 100; } else if (character_colour == "orange_yellow") { trans.rb = 35; trans.gb = 30; } else if (character_colour == "0_dark_orange_yellow") { trans.rb = 13; trans.gb = 10; trans.bb = -10; } else if (character_colour == "white") { trans.rb = 0; trans.gb = 0; trans.bb = 0; } else if (character_colour == "0_dark_white") { trans.rb = -10; trans.gb = -10; trans.bb = -10; } col1.setTransform(trans); col2.setTransform(trans); col3.setTransform(trans); col4.setTransform(trans); col5.setTransform(trans); col6.setTransform(trans); col7.setTransform(trans); col8.setTransform(trans); col9.setTransform(trans); col10.setTransform(trans); col11.setTransform(trans); col12.setTransform(trans); col13.setTransform(trans); col14.setTransform(trans); col15.setTransform(trans); col16.setTransform(trans); col17.setTransform(trans); col18.setTransform(trans); col19.setTransform(trans); col20.setTransform(trans); col21.setTransform(trans); col22.setTransform(trans); col23.setTransform(trans); col24.setTransform(trans); col25.setTransform(trans); col26.setTransform(trans); col27.setTransform(trans); col28.setTransform(trans); col29.setTransform(trans); col30.setTransform(trans); col31.setTransform(trans); col32.setTransform(trans); col33.setTransform(trans); col34.setTransform(trans); col35.setTransform(trans); col36.setTransform(trans); col37.setTransform(trans); col38.setTransform(trans); col39.setTransform(trans); col40.setTransform(trans); col41.setTransform(trans); col42.setTransform(trans); col43.setTransform(trans); col44.setTransform(trans); col45.setTransform(trans); col46.setTransform(trans); col47.setTransform(trans); col48.setTransform(trans); col49.setTransform(trans); col50.setTransform(trans); col51.setTransform(trans); col52.setTransform(trans); col53.setTransform(trans); col54.setTransform(trans); col55.setTransform(trans); col56.setTransform(trans); col57.setTransform(trans); col58.setTransform(trans); col59.setTransform(trans); col60.setTransform(trans); col61.setTransform(trans); col62.setTransform(trans); col63.setTransform(trans); col64.setTransform(trans); col65.setTransform(trans); col66.setTransform(trans); col67.setTransform(trans); col68.setTransform(trans); col69.setTransform(trans); col70.setTransform(trans); col71.setTransform(trans); col72.setTransform(trans); col73.setTransform(trans); col74.setTransform(trans); col75.setTransform(trans); col76.setTransform(trans); col77.setTransform(trans); transform_character_colour = false; } if (light_message_active == true) { if (light_message_active_flag == 0) { message_colour.rb = 0; message_colour.gb = -127; message_colour.bb = -255; light_message_active_flag = 1; } if (message_colour.gb < 0) { message_colour.gb = message_colour.gb + (4 * frameRateDiff); message_colour.bb = message_colour.bb + (8 * frameRateDiff); } if (message_colour.gb >= 0) { message_colour.rb = 0; message_colour.gb = 0; message_colour.bb = 0; light_message_active = false; } message_colour_1.setTransform(message_colour); } else if (light_message_active == false) { light_message_active_flag = 0; } if (ship_alarm_active == true) { alarm_ticks = alarm_ticks + (0.1 * frameRateDiff); panel_colour.rb = 50 * Math.sin(alarm_ticks); if (panel_colour.rb > 40) { panel_colour.rb = 40; } if (panel_colour.rb < 0) { panel_colour.rb = 0; } } if (intro_movie_active == true) { character_view = "1st_person_conference"; next_button.onRelease = function () { show_speech = show_speech + 1; }; skip_button.onRelease = function () { show_speech = 6; }; if (show_speech == 1) { speech_1._visible = true; com_view_move_active = true; } else if (show_speech == 2) { speech_1._visible = false; speech_2._visible = true; com_view_move_active = true; } else if (show_speech == 3) { speech_2._visible = false; speech_3._visible = true; com_view_move_active = true; } else if (show_speech == 4) { show_speech = 6; speech_3._visible = false; } else if (show_speech == 5) { speech_4._visible = false; speech_5._visible = true; } else if (show_speech == 6) { spoken_to_cy21 = true; speech_1._visible = false; speech_2._visible = false; speech_3._visible = false; speech_4._visible = false; speech_5._visible = false; view_2._visible = false; view_1._visible = true; air_bar_active = true; intro_movie_active = false; pre_battle_movie_1_active = true; } } else if (intro_movie_active == false) { if (character_view == "1st_person_conference") { view_2._visible = false; black_bars_2._visible = false; character_view = "3rd_person"; } } if (show_speech == 6) { if (show_start_message_flag == 0) { show_start_message_flag = 1; } else if (show_start_message_flag == 2) { show_start_message_flag = 3; } else if (show_start_message_flag == 4) { show_start_message_flag = 5; } } if (nutrientCollected == 0) { } else if (nutrientCollected == 1) { nutrient_icon._visible = false; } if (antiviralCollected == 0) { } else if (antiviralCollected == 1) { antiviral_icon._visible = false; } if (iAmNearPower == 1) { if (powerCollected == 0) { if (targeted_text_mc._visible == false) { hand_power._visible = true; collect_text_power._visible = true; } else if (targeted_text_mc._visible == true) { hand_power._visible = false; collect_text_power._visible = false; } } else if (powerCollected == 1) { hand_power._visible = false; collect_text_power._visible = false; } } else if (iAmNearPower == 0) { hand_power._visible = false; collect_text_power._visible = false; } if (iAmNearNutrient == 1) { if (nutrientCollected == 0) { if (targeted_text_mc._visible == false) { hand_nutrient._visible = true; collect_text_nutrient._visible = true; } else if (targeted_text_mc._visible == true) { hand_nutrient._visible = false; collect_text_nutrient._visible = false; } } else if (nutrientCollected == 1) { hand_nutrient._visible = false; collect_text_nutrient._visible = false; } } else if (iAmNearNutrient == 0) { hand_nutrient._visible = false; collect_text_nutrient._visible = false; } if (iAmNearAntiviral == 1) { if (antiviralCollected == 0) { if (targeted_text_mc._visible == false) { hand_antiviral._visible = true; collect_text_antiviral._visible = true; } else if (targeted_text_mc._visible == true) { hand_antiviral._visible = false; collect_text_antiviral._visible = false; } } else if (antiviralCollected == 1) { hand_antiviral._visible = false; collect_text_antiviral._visible = false; } } else if (iAmNearAntiviral == 0) { hand_antiviral._visible = false; collect_text_antiviral._visible = false; } if (collect_power_view_used._visible == true) { } if (collect_nutrient_view_used._visible == true) { if (_root.get_nutrient_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (nutrientCollected == 0) { iAmNearNutrient = 1; } } else { iAmNearNutrient = 0; } } if (collect_antiviral_view_used._visible == true) { if (_root.get_antiviral_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (antiviralCollected == 0) { iAmNearAntiviral = 1; } } else { iAmNearAntiviral = 0; } } if (gamePaused == true) { pause_flag = 1; if (show_menu_active == false) { } else if (show_menu_active == true) { paused_info._visible = false; } gun_fireing = false; baddie_2_movement_active = false; baddie_2_b_movement_active = false; keys_active = false; stopTheAnimation = 1; } else if (gamePaused == false) { if (pause_flag == 1) { keys_active = true; paused_info._visible = false; baddie_2_movement_active = true; baddie_2_b_movement_active = true; pause_flag = 0; } } if (dead == true) { rpg_enemy_gunfire_active = false; rpg_enemy_shot._visible = false; showMessage = false; damaged_HUD._visible = false; if (play_dead_sound_flag == 0) { music_fade_down = true; cyborg_dead_knocked_forward = true; rpg_cyborg_shield._visible = false; active_mc_2 = cyborg_shield_info_box; fade_out_mc_active = true; cyborg_shield_bar._visible = false; play_dead_sound_flag = 1; } hideAttackButtons(); large_restart_label.swapDepths(50321); crosshair.swapDepths(50320); scanner_text_mc.swapDepths(50319); plasmashot_text_mc.swapDepths(50318); health_green.swapDepths(50317); health_amber.swapDepths(50316); health_red.swapDepths(50315); health_cyborg.swapDepths(50314); UI_disks.swapDepths(50313); targeting_UI.swapDepths(50312); top_right_disks.swapDepths(50311); still_UI.swapDepths(50310); game_over_enter_icon.swapDepths(50309); game_over_mc.swapDepths(50308); restart_button.swapDepths(50307); the_madness_has_you_text.swapDepths(50306); biohazard_icon.swapDepths(50301); blackboard.swapDepths(50300); stopTheAnimation = 1; new_virus_detected_timer = new_virus_detected_timer + 1; if ((new_virus_detected_timer >= 0) and (new_virus_detected_timer < 10)) { } else if ((new_virus_detected_timer >= 10) and (new_virus_detected_timer < 12)) { the_madness_has_you_text._visible = false; } else if (new_virus_detected_timer > 12) { new_virus_detected_timer = 0; } game_over_timer = game_over_timer + 1; if ((game_over_timer >= 0) and (game_over_timer < 5)) { game_over_mc.game_over.text = "G"; } else if ((game_over_timer >= 5) and (game_over_timer < 10)) { game_over_mc.game_over.text = "Ga"; } else if ((game_over_timer >= 10) and (game_over_timer < 15)) { game_over_mc.game_over.text = "Gam"; } else if ((game_over_timer >= 15) and (game_over_timer < 20)) { game_over_mc.game_over.text = "Game"; } else if ((game_over_timer >= 20) and (game_over_timer < 25)) { game_over_mc.game_over.text = "Game "; } else if ((game_over_timer >= 25) and (game_over_timer < 30)) { game_over_mc.game_over.text = "Game o"; } else if ((game_over_timer >= 30) and (game_over_timer < 35)) { game_over_mc.game_over.text = "Game ov"; } else if ((game_over_timer >= 35) and (game_over_timer < 40)) { game_over_mc.game_over.text = "Game ove"; } else if ((game_over_timer >= 40) and (game_over_timer < 45)) { game_over_mc.game_over.text = "Game over"; } else if ((game_over_timer >= 45) and (game_over_timer < 50)) { game_over_mc.game_over.text = "Game over"; power_loss_active = true; } else if ((game_over_timer >= 50) && (s_dead_sound.position > 19790)) { } biohazard_icon._alpha = biohazard_icon._alpha + 1; if (windSoundVolume < 200) { windSoundVolume = windSoundVolume + 1; } biohazard_icon._visible = true; if (biohazard_icon._alpha >= 100) { biohazard_icon._alpha = 100; } } if (power_loss_active == true) { if (f_16209540_flag == 0) { rpg_cyborg._alpha = 100; f_16209540_flag = 1; } rpg_cyborg._alpha = rpg_cyborg._alpha - (5 * frameRateDiff); if (rpg_cyborg._alpha <= 0) { rpg_cyborg._visible = false; large_restart_label._visible = true; power_loss_active = false; } } else if (power_loss_active == false) { f_16209540_flag = 0; } if (drop_health == true) { if (health_green._visible == true) { health_green._visible = false; health_amber._visible = true; } else if (health_amber._visible == true) { health_amber._visible = false; health_red._visible = true; } else if (health_red._visible == true) { } drop_health = false; } health_ticks = health_ticks + (0.3 * frameRateDiff); if (health_ticks > 1000) { health_ticks = 0; } health_green._alpha = 100 * Math.sin(health_ticks); health_amber._alpha = 100 * Math.sin(health_ticks); health_red._alpha = 100 * Math.sin(health_ticks); if (health_green._alpha < 70) { health_green._alpha = 70; } if (health_green._alpha > 100) { health_green._alpha = 100; } if (health_amber._alpha < 70) { health_amber._alpha = 70; } if (health_amber._alpha > 100) { health_amber._alpha = 100; } if (health_red._alpha < 70) { health_red._alpha = 70; } if (health_red._alpha > 100) { health_red._alpha = 100; } fireing_timer_2 = fireing_timer_2 + 1; if (showMessage == true) { if (key.isDown(39)) { flash_message = true; } else if (key.isDown(37)) { flash_message = true; } else if (key.isDown(38)) { flash_message = true; } else if (key.isDown(40)) { flash_message = true; } else if (key.isDown(17)) { flash_message = true; } } if (flash_message == true) { flash_message_ticks = flash_message_ticks + 1; if (flash_message_ticks < 9) { if (message_text_mc._x == 181) { message_text_mc._x = 2000; message_text_mc._y = 2000; } else if (message_text_mc._x == 2000) { message_text_mc._x = 181; message_text_mc._y = 335.45; } } } else if (flash_message == false) { flash_message_ticks = 0; message_text_mc._x = 181; message_text_mc._y = 335.45; } if (iAmNearKeyHole == "no") { key_message_once_flag = 0; } if (thor_game_fin == true) { stopTheAnimation = 1; gun_fireing = false; cha_x_offset = 0; cha_y_offset = 0; fade_wind_sound_off = true; } if (fade_wind_sound_off == true) { windSoundVolume = windSoundVolume - 4; if (windSoundVolume <= 0) { windSoundVolume = 0; fade_wind_sound_off = false; } } cyborg_gun._y = cyborg_gun._y + ((dummy_1._y - cyborg_gun._y) / interpolate_speed); get_power_trigger._x = get_power_trigger._x + ((dummy_1._x - get_power_trigger._x) / interpolate_speed); get_power_trigger._y = get_power_trigger._y + ((dummy_1._y - get_power_trigger._y) / interpolate_speed); get_nutrient_trigger._x = get_nutrient_trigger._x + ((dummy_1._x - get_nutrient_trigger._x) / interpolate_speed); get_nutrient_trigger._y = get_nutrient_trigger._y + ((dummy_1._y - get_nutrient_trigger._y) / interpolate_speed); get_antiviral_trigger._x = get_antiviral_trigger._x + ((dummy_1._x - get_antiviral_trigger._x) / interpolate_speed); get_antiviral_trigger._y = get_antiviral_trigger._y + ((dummy_1._y - get_antiviral_trigger._y) / interpolate_speed); view_1_trigger_a._x = view_1_trigger_a._x + ((dummy_1._x - view_1_trigger_a._x) / interpolate_speed); view_1_trigger_a._y = view_1_trigger_a._y + ((dummy_1._y - view_1_trigger_a._y) / interpolate_speed); view_1_trigger_b._x = view_1_trigger_b._x + ((dummy_1._x - view_1_trigger_b._x) / interpolate_speed); view_1_trigger_b._y = view_1_trigger_b._y + ((dummy_1._y - view_1_trigger_b._y) / interpolate_speed); view_1_trigger_c._x = view_1_trigger_c._x + ((dummy_1._x - view_1_trigger_c._x) / interpolate_speed); view_1_trigger_c._y = view_1_trigger_c._y + ((dummy_1._y - view_1_trigger_c._y) / interpolate_speed); view_1_trigger_d._x = view_1_trigger_d._x + ((dummy_1._x - view_1_trigger_d._x) / interpolate_speed); view_1_trigger_d._y = view_1_trigger_d._y + ((dummy_1._y - view_1_trigger_d._y) / interpolate_speed); view_2_trigger_a._x = view_2_trigger_a._x + (((dummy_1._x - view_2_trigger_a._x) + v2ta_offset) / interpolate_speed); view_2_trigger_a._y = view_2_trigger_a._y + ((dummy_1._y - view_2_trigger_a._y) / interpolate_speed); view_2_trigger_b._x = view_2_trigger_b._x + ((dummy_1._x - view_2_trigger_b._x) / interpolate_speed); view_2_trigger_b._y = view_2_trigger_b._y + ((dummy_1._y - view_2_trigger_b._y) / interpolate_speed); view_2_trigger_c._x = view_2_trigger_c._x + ((dummy_1._x - view_2_trigger_c._x) / interpolate_speed); view_2_trigger_c._y = view_2_trigger_c._y + ((dummy_1._y - view_2_trigger_c._y) / interpolate_speed); view_2_trigger_d._x = view_2_trigger_d._x + ((dummy_1._x - view_2_trigger_d._x) / interpolate_speed); view_2_trigger_d._y = view_2_trigger_d._y + ((dummy_1._y - view_2_trigger_d._y) / interpolate_speed); view_3_trigger_a._x = view_3_trigger_a._x + (((dummy_1._x - view_3_trigger_a._x) + v3ta_offset) / interpolate_speed); view_3_trigger_a._y = view_3_trigger_a._y + ((dummy_1._y - view_3_trigger_a._y) / interpolate_speed); view_3_trigger_b._x = view_3_trigger_b._x + ((dummy_1._x - view_3_trigger_b._x) / interpolate_speed); view_3_trigger_b._y = view_3_trigger_b._y + ((dummy_1._y - view_3_trigger_b._y) / interpolate_speed); view_3_trigger_c._x = view_3_trigger_c._x + ((dummy_1._x - view_3_trigger_c._x) / interpolate_speed); view_3_trigger_c._y = view_3_trigger_c._y + ((dummy_1._y - view_3_trigger_c._y) / interpolate_speed); view_3_trigger_d._x = view_3_trigger_d._x + ((dummy_1._x - view_3_trigger_d._x) / interpolate_speed); view_3_trigger_d._y = view_3_trigger_d._y + ((dummy_1._y - view_3_trigger_d._y) / interpolate_speed); view_4_trigger_a._x = view_4_trigger_a._x + ((dummy_1._x - view_4_trigger_a._x) / interpolate_speed); view_4_trigger_a._y = view_4_trigger_a._y + ((dummy_1._y - view_4_trigger_a._y) / interpolate_speed); view_4_trigger_b._x = view_4_trigger_b._x + ((dummy_1._x - view_4_trigger_b._x) / interpolate_speed); view_4_trigger_b._y = view_4_trigger_b._y + ((dummy_1._y - view_4_trigger_b._y) / interpolate_speed); view_4_trigger_c._x = view_4_trigger_c._x + ((dummy_1._x - view_4_trigger_c._x) / interpolate_speed); view_4_trigger_c._y = view_4_trigger_c._y + ((dummy_1._y - view_4_trigger_c._y) / interpolate_speed); view_4_trigger_d._x = view_4_trigger_d._x + ((dummy_1._x - view_4_trigger_d._x) / interpolate_speed); view_4_trigger_d._y = view_4_trigger_d._y + ((dummy_1._y - view_4_trigger_d._y) / interpolate_speed); view_5_trigger_a._x = view_5_trigger_a._x + (((dummy_1._x - view_5_trigger_a._x) + v5ta_offset) / interpolate_speed); view_5_trigger_a._y = view_5_trigger_a._y + ((dummy_1._y - view_5_trigger_a._y) / interpolate_speed); view_5_trigger_b._x = view_5_trigger_b._x + ((dummy_1._x - view_5_trigger_b._x) / interpolate_speed); view_5_trigger_b._y = view_5_trigger_b._y + ((dummy_1._y - view_5_trigger_b._y) / interpolate_speed); view_5_trigger_c._x = view_5_trigger_c._x + ((dummy_1._x - view_5_trigger_c._x) / interpolate_speed); view_5_trigger_c._y = view_5_trigger_c._y + ((dummy_1._y - view_5_trigger_c._y) / interpolate_speed); view_5_trigger_d._x = view_5_trigger_d._x + ((dummy_1._x - view_5_trigger_d._x) / interpolate_speed); view_5_trigger_d._y = view_5_trigger_d._y + ((dummy_1._y - view_5_trigger_d._y) / interpolate_speed); view_6_trigger_a._x = view_6_trigger_a._x + ((dummy_1._x - view_6_trigger_a._x) / interpolate_speed); view_6_trigger_a._y = view_6_trigger_a._y + ((dummy_1._y - view_6_trigger_a._y) / interpolate_speed); view_6_trigger_b._x = view_6_trigger_b._x + ((dummy_1._x - view_6_trigger_b._x) / interpolate_speed); view_6_trigger_b._y = view_6_trigger_b._y + ((dummy_1._y - view_6_trigger_b._y) / interpolate_speed); view_6_trigger_c._x = view_6_trigger_c._x + ((dummy_1._x - view_6_trigger_c._x) / interpolate_speed); view_6_trigger_c._y = view_6_trigger_c._y + ((dummy_1._y - view_6_trigger_c._y) / interpolate_speed); view_6_trigger_d._x = view_6_trigger_d._x + ((dummy_1._x - view_6_trigger_d._x) / interpolate_speed); view_6_trigger_d._y = view_6_trigger_d._y + ((dummy_1._y - view_6_trigger_d._y) / interpolate_speed); view_11_turn_cam_180_trigger._x = view_11_turn_cam_180_trigger._x + ((dummy_1._x - view_11_turn_cam_180_trigger._x) / interpolate_speed); view_11_turn_cam_180_trigger._y = view_11_turn_cam_180_trigger._y + ((dummy_1._y - view_11_turn_cam_180_trigger._y) / interpolate_speed); view_12_turn_cam_180_trigger._x = view_12_turn_cam_180_trigger._x + ((dummy_1._x - view_12_turn_cam_180_trigger._x) / interpolate_speed); view_12_turn_cam_180_trigger._y = view_12_turn_cam_180_trigger._y + ((dummy_1._y - view_12_turn_cam_180_trigger._y) / interpolate_speed); view_13_turn_cam_180_trigger._x = view_13_turn_cam_180_trigger._x + ((dummy_1._x - view_13_turn_cam_180_trigger._x) / interpolate_speed); view_13_turn_cam_180_trigger._y = view_13_turn_cam_180_trigger._y + ((dummy_1._y - view_13_turn_cam_180_trigger._y) / interpolate_speed); view_14_turn_cam_180_trigger._x = view_14_turn_cam_180_trigger._x + ((dummy_1._x - view_14_turn_cam_180_trigger._x) / interpolate_speed); view_14_turn_cam_180_trigger._y = view_14_turn_cam_180_trigger._y + ((dummy_1._y - view_14_turn_cam_180_trigger._y) / interpolate_speed); view_15_turn_cam_180_trigger._x = view_15_turn_cam_180_trigger._x + ((dummy_1._x - view_15_turn_cam_180_trigger._x) / interpolate_speed); view_15_turn_cam_180_trigger._y = view_15_turn_cam_180_trigger._y + ((dummy_1._y - view_15_turn_cam_180_trigger._y) / interpolate_speed); view_16_turn_cam_180_trigger._x = view_16_turn_cam_180_trigger._x + ((dummy_1._x - view_16_turn_cam_180_trigger._x) / interpolate_speed); view_16_turn_cam_180_trigger._y = view_16_turn_cam_180_trigger._y + ((dummy_1._y - view_16_turn_cam_180_trigger._y) / interpolate_speed); view_17_turn_cam_180_trigger._x = view_17_turn_cam_180_trigger._x + ((dummy_1._x - view_17_turn_cam_180_trigger._x) / interpolate_speed); view_17_turn_cam_180_trigger._y = view_17_turn_cam_180_trigger._y + ((dummy_1._y - view_17_turn_cam_180_trigger._y) / interpolate_speed); view_18_turn_cam_180_trigger._x = view_18_turn_cam_180_trigger._x + ((dummy_1._x - view_18_turn_cam_180_trigger._x) / interpolate_speed); view_18_turn_cam_180_trigger._y = view_18_turn_cam_180_trigger._y + ((dummy_1._y - view_18_turn_cam_180_trigger._y) / interpolate_speed); use_door_trigger._x = use_door_trigger._x + ((dummy_1._x - use_door_trigger._x) / interpolate_speed); use_door_trigger._y = use_door_trigger._y + ((dummy_1._y - use_door_trigger._y) / interpolate_speed); ship_start_view._x = ship_start_view._x + ((dummy_1._x - ship_start_view._x) / interpolate_speed); ship_start_view._y = ship_start_view._y + ((dummy_1._y - ship_start_view._y) / interpolate_speed); about_text._x = about_text._x + ((dummy_1._x - about_text._x) / interpolate_speed); about_text._y = about_text._y + ((dummy_1._y - about_text._y) / interpolate_speed); controls_text._x = controls_text._x + ((dummy_1._x - controls_text._x) / interpolate_speed); controls_text._y = controls_text._y + ((dummy_1._y - controls_text._y) / interpolate_speed); controls_icon._x = controls_icon._x + ((dummy_1._x - controls_icon._x) / interpolate_speed); controls_icon._y = controls_icon._y + ((dummy_1._y - controls_icon._y) / interpolate_speed); game_info_text._x = game_info_text._x + ((dummy_1._x - game_info_text._x) / interpolate_speed); game_info_text._y = game_info_text._y + ((dummy_1._y - game_info_text._y) / interpolate_speed); play_text._x = play_text._x + ((dummy_1._x - play_text._x) / interpolate_speed); play_text._y = play_text._y + ((dummy_1._y - play_text._y) / interpolate_speed); view_1._x = view_1._x + ((dummy_1._x - view_1._x) / interpolate_speed); view_1._y = view_1._y + ((dummy_1._y - view_1._y) / interpolate_speed); if (view_3._visible == true) { view_3._x = view_3._x + ((dummy_1._x - view_3._x) / interpolate_speed); view_3._y = view_3._y + ((dummy_1._y - view_3._y) / interpolate_speed); } if (test_positioner._visible == true) { test_positioner._x = test_positioner._x + (((dummy_1._x - test_positioner._x) + test_positioner_x_offset) / interpolate_speed); test_positioner._y = test_positioner._y + (((dummy_1._y - test_positioner._y) + test_positioner_y_offset) / interpolate_speed); } view_1_depth_trigger._x = view_1_depth_trigger._x + ((dummy_1._x - view_1_depth_trigger._x) / interpolate_speed); view_1_depth_trigger._y = view_1_depth_trigger._y + ((dummy_1._y - view_1_depth_trigger._y) / interpolate_speed); view_2_depth_trigger._x = view_2_depth_trigger._x + ((dummy_1._x - view_2_depth_trigger._x) / interpolate_speed); view_2_depth_trigger._y = view_2_depth_trigger._y + ((dummy_1._y - view_2_depth_trigger._y) / interpolate_speed); view_1_turn_cam_180_trigger._x = view_1_turn_cam_180_trigger._x + ((dummy_1._x - view_1_turn_cam_180_trigger._x) / interpolate_speed); view_1_turn_cam_180_trigger._y = view_1_turn_cam_180_trigger._y + ((dummy_1._y - view_1_turn_cam_180_trigger._y) / interpolate_speed); view_2_turn_cam_180_trigger._x = view_2_turn_cam_180_trigger._x + ((dummy_1._x - view_2_turn_cam_180_trigger._x) / interpolate_speed); view_2_turn_cam_180_trigger._y = view_2_turn_cam_180_trigger._y + ((dummy_1._y - view_2_turn_cam_180_trigger._y) / interpolate_speed); view_3_turn_cam_180_trigger._x = view_3_turn_cam_180_trigger._x + ((dummy_1._x - view_3_turn_cam_180_trigger._x) / interpolate_speed); view_3_turn_cam_180_trigger._y = view_3_turn_cam_180_trigger._y + ((dummy_1._y - view_3_turn_cam_180_trigger._y) / interpolate_speed); view_4_turn_cam_180_trigger._x = view_4_turn_cam_180_trigger._x + ((dummy_1._x - view_4_turn_cam_180_trigger._x) / interpolate_speed); view_4_turn_cam_180_trigger._y = view_4_turn_cam_180_trigger._y + ((dummy_1._y - view_4_turn_cam_180_trigger._y) / interpolate_speed); view_5_turn_cam_180_trigger._x = view_5_turn_cam_180_trigger._x + ((dummy_1._x - view_5_turn_cam_180_trigger._x) / interpolate_speed); view_5_turn_cam_180_trigger._y = view_5_turn_cam_180_trigger._y + ((dummy_1._y - view_5_turn_cam_180_trigger._y) / interpolate_speed); view_6_turn_cam_180_trigger._x = view_6_turn_cam_180_trigger._x + ((dummy_1._x - view_6_turn_cam_180_trigger._x) / interpolate_speed); view_6_turn_cam_180_trigger._y = view_6_turn_cam_180_trigger._y + ((dummy_1._y - view_6_turn_cam_180_trigger._y) / interpolate_speed); view_7_turn_cam_180_trigger._x = view_7_turn_cam_180_trigger._x + ((dummy_1._x - view_7_turn_cam_180_trigger._x) / interpolate_speed); view_7_turn_cam_180_trigger._y = view_7_turn_cam_180_trigger._y + ((dummy_1._y - view_7_turn_cam_180_trigger._y) / interpolate_speed); view_8_turn_cam_180_trigger._x = view_8_turn_cam_180_trigger._x + ((dummy_1._x - view_8_turn_cam_180_trigger._x) / interpolate_speed); view_8_turn_cam_180_trigger._y = view_8_turn_cam_180_trigger._y + ((dummy_1._y - view_8_turn_cam_180_trigger._y) / interpolate_speed); if (door_sound_lenght_timer == true) { door_sound_lenght_time = door_sound_lenght_time + 1; if (door_sound_lenght_time > 4) { doorVolume = doorVolume - 10; } if (door_sound_lenght_time > 8) { _root.s_door_sound.stop(); door_sound_lenght_time = 0; doorVolume = 100; door_sound_lenght_timer = false; } s_door_sound.setVolume(doorVolume); } keyListenerDown2.onKeyDown = function () { if (Key.getCode() == 13) { enter_key_down = true; } }; if (setLabel == true) { if (set_label == "turn_cam") { if (targeted_text_mc._visible == false) { if (trigger_used == "top") { camera_icon_t._visible = true; turn_cam_text_t._visible = true; } else if (trigger_used == "bottom") { camera_icon_b._visible = true; turn_cam_text_b._visible = true; } else if (trigger_used == "left") { camera_icon_l._visible = true; turn_cam_text_l._visible = true; } else if (trigger_used == "right") { camera_icon_r._visible = true; turn_cam_text_r._visible = true; } } else if (targeted_text_mc._visible == true) { if (trigger_used == "top") { camera_icon_t._visible = false; turn_cam_text_t._visible = false; } else if (trigger_used == "bottom") { camera_icon_b._visible = false; turn_cam_text_b._visible = false; } else if (trigger_used == "left") { camera_icon_l._visible = false; turn_cam_text_l._visible = false; } else if (trigger_used == "right") { camera_icon_r._visible = false; turn_cam_text_r._visible = false; } } } else if (set_label == "use") { if (targeted_text_mc._visible == false) { if (trigger_used == "top") { use_hand_t._visible = true; use_text_t._visible = true; } else if (trigger_used == "bottom") { use_hand_b._visible = true; use_text_b._visible = true; } else if (trigger_used == "left") { use_hand_l._visible = true; use_text_l._visible = true; } else if (trigger_used == "right") { use_hand_r._visible = true; use_text_r._visible = true; } } else if (targeted_text_mc._visible == true) { if (trigger_used == "top") { use_hand_t._visible = false; use_text_t._visible = false; } else if (trigger_used == "bottom") { use_hand_b._visible = false; use_text_b._visible = false; } else if (trigger_used == "left") { use_hand_l._visible = false; use_text_l._visible = false; } else if (trigger_used == "right") { use_hand_r._visible = false; use_text_r._visible = false; } } } } if (music_fade_down == true) { musicVolume = musicVolume - 1; if (musicVolume < 0) { musicVolume = 0; music_fade_down = false; } s_music.setVolume(musicVolume); } if (music_fade_up == true) { musicVolume = musicVolume + 1; if (musicVolume > 56) { musicVolume = 56; music_fade_up = false; } s_music.setVolume(musicVolume); } if (targeting_UI_active == true) { targeting_UI._x = targeting_UI._x + ((crosshair._x - targeting_UI._x) / 4); targeting_UI._y = targeting_UI._y + ((crosshair._y - targeting_UI._y) / 4); } else if (targeting_UI_active == false) { targeting_UI._x = 10000; targeting_UI._y = 10000; } if ((up_arrow_key_down == true) && (right_arrow_key_down == true)) { up_and_right_arrows_down = true; } else if ((up_arrow_key_down == true) && (right_arrow_key_down == false)) { up_and_right_arrows_down = false; } if (up_and_right_arrows_down == true) { } if ((up_arrow_key_down == true) && (left_arrow_key_down == true)) { up_and_left_arrows_down = true; } else if ((up_arrow_key_down == true) && (left_arrow_key_down == false)) { up_and_left_arrows_down = false; } if (up_and_left_arrows_down == true) { } if ((down_arrow_key_down == true) && (left_arrow_key_down == true)) { down_and_left_arrows_down = true; } else if ((down_arrow_key_down == true) && (left_arrow_key_down == false)) { down_and_left_arrows_down = false; } if (down_and_left_arrows_down == true) { } if ((down_arrow_key_down == true) && (right_arrow_key_down == true)) { down_and_right_arrows_down = true; } else if ((down_arrow_key_down == true) && (right_arrow_key_down == false)) { down_and_right_arrows_down = false; } if (down_and_right_arrows_down == true) { } if ((right_arrow_key_down == true) && (left_arrow_key_down == true)) { right_and_left_arrows_down = true; } else if ((right_arrow_key_down == true) && (left_arrow_key_down == false)) { right_and_left_arrows_down = false; } if (right_and_left_arrows_down == true) { } if ((down_arrow_key_down == true) && (up_arrow_key_down == true)) { down_and_up_arrows_down = true; } else if ((down_arrow_key_down == true) && (up_arrow_key_down == false)) { down_and_up_arrows_down = false; } if (down_and_up_arrows_down == true) { } if (up_arrow_key_down == false) { flash_message = false; up_arrow_key_down_flag = 0; if (wKeyUpFlag == 0) { move_cam = true; if (((left_arrow_key_down == false) && (right_arrow_key_down == false)) && (down_arrow_key_down == false)) { stopTheAnimation = 1; } wKeyUpFlag = 1; } } if (down_arrow_key_down == false) { down_arrow_key_down_flag = 0; cha_walk_active = true; if (sKeyUpFlag == 0) { move_cam = true; if (((right_arrow_key_down == false) && (left_arrow_key_down == false)) && (up_arrow_key_down == false)) { stopTheAnimation = 1; } if (moveHitTrigger == 1) { last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; moveHitTrigger = 0; } sKeyUpFlag = 1; } } if (left_arrow_key_down == false) { left_key_active = true; left_arrow_key_down_flag = 0; if (aKeyUpFlag == 0) { move_cam = true; stopTheAnimation = 1; aKeyUpFlag = 1; } } if (right_arrow_key_down == false) { right_key_active = true; right_arrow_key_down_flag = 0; if (dKeyUpFlag == 0) { move_cam = true; if (((down_arrow_key_down == false) && (left_arrow_key_down == false)) && (up_arrow_key_down == false)) { stopTheAnimation = 1; } dKeyUpFlag = 1; } } if (ctrl_key_down == false) { ctrl_key_is_down = false; baddie_shot_flag = 0; view_5_baddie_shot_flag = 0; } if (enter_key_down == false) { view_8_trigger_a_once_flag = 0; switch_d_trigger_once_flag = 0; enter_key_down_once_flag = 0; enterKeyPressed = 0; quick_close_sound_flag = 0; if (view_6._visible == true) { b2_key_up_flag = 1; } if (object_b_state == 1) { if (showMessage == false) { if (hitting_switch_b_trigger == true) { show_object_1st_person_view_flag = 1; } } } if (object_d_placed == true) { d_trigger_door_unlocked = true; } } if (move_cam == true) { if (i_am_near_view_1_turn_cam_180_trigger == true) { if (render_displacement_active == true) { } times_visited_view_2 = times_visited_view_2 + 1; view_1_turn_cam_180_trigger._visible = false; near_cam_message._visible = false; view_1._visible = false; view_1_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; shiftCam = true; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; if (times_visited_view_2 == 2) { rpg_battle_system_active = true; } i_am_near_view_1_turn_cam_180_trigger = false; } if (view_2._visible == true) { if (i_am_near_view_2_turn_cam_180_trigger == true) { if (render_displacement_active == true) { } view_2_turn_cam_180_trigger._visible = false; shiftCam = true; view_2._visible = false; view_2_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; view_2_turn_cam_180_trigger._visible = false; i_am_near_view_2_turn_cam_180_trigger = false; } } if (view_3._visible == true) { if (i_am_near_view_3_turn_cam_180_trigger == true) { if (render_displacement_active == true) { } times_visited_view_4 = times_visited_view_4 + 1; view_3_turn_cam_180_trigger._visible = false; shiftCam = true; view_3._visible = false; view_3_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; if (times_visited_view_4 == 1) { rpg_battle_system_active = true; } else if (times_visited_view_4 >= 2) { if ((object_b_collected == true) && (object_e_collected == true)) { if (f252091157_flag == 0) { rpg_battle_system_active = true; f252091157_flag = 1; } } } i_am_near_view_3_turn_cam_180_trigger = false; } } if (view_4._visible == true) { if (i_am_near_view_4_turn_cam_180_trigger == true) { if (render_displacement_active == true) { } view_4_turn_cam_180_trigger._visible = false; shiftCam = true; view_4._visible = false; view_4_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_4_turn_cam_180_trigger = false; } } if (view_5._visible == true) { if (i_am_near_view_5_turn_cam_180_trigger == true) { if (render_displacement_active == true) { } view_5_turn_cam_180_trigger._visible = false; shiftCam = true; view_5._visible = false; view_5_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_5_turn_cam_180_trigger = false; } } if (view_6._visible == true) { if (i_am_near_view_6_turn_cam_180_trigger == true) { if (render_displacement_active == true) { } view_6_turn_cam_180_trigger._visible = false; shiftCam = true; view_6._visible = false; view_6_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_6_turn_cam_180_trigger = false; } } move_cam = false; } if (keys_active == true) { if (Key.getCode() == 100) { } else if (Key.getCode() == 99) { } else if (Key.getCode() == 17) { } } if (enter_key_down == true) { if (enter_key_down_once_flag == 0) { all_baddies_killed_flag = 0; light_message_active = false; light_message_active_flag = 0; light_message_active = true; if (character_view == "1st_person") { if ((view_4._visible == true) || (view_6._visible == true)) { character_hit_ready_counter_active = true; } } enter_key_down_once_flag = 1; } if (messageNo == 32) { character_view = "3rd_person"; view_1._visible = false; view_2._visible = true; cha_x_offset = 198; cha_y_offset = 156; } if (enterKeyPressed == 0) { showMessage = false; if (view_4_message_flag == 1) { view_4_message_flag = 2; } if (view_4_message_flag == 3) { view_4_message_flag = 4; } if (show_switch_a_pressed_message_flag == 1) { show_switch_a_pressed_message_flag = 2; } if (show_switch_b_pressed_message_flag == 1) { show_switch_b_pressed_message_flag = 2; } if (show_switch_c_pressed_message_flag == 1) { show_switch_c_pressed_message_flag = 2; } if (show_start_message_flag == 1) { show_start_message_flag = 2; } if (show_start_message_flag == 3) { show_start_message_flag = 4; } if (gamePaused == true) { gamePaused = false; } if (i_am_near_view_1_trigger_a == true) { if (view_1_trigger_a_once_flag == 0) { view_1_trigger_a_once_flag = 1; } view_1_trigger_a._visible = false; view_1_trigger_a_wind_fade._visible = true; shiftCam = true; view_1_trigger_a._x = 10000; view_1_trigger_a._y = 10000; view_1._visible = false; view_1_trigger_a_destination._visible = true; cha_x_offset = view_1_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_1_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_1_tr_a_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_1_trigger_a = false; } if (i_am_near_view_1_trigger_b == true) { view_1_trigger_b._visible = false; view_1_trigger_b_wind_fade._visible = true; shiftCam = true; view_1_trigger_b._x = 10000; view_1_trigger_b._y = 10000; view_1._visible = false; view_1_trigger_b_destination._visible = true; cha_x_offset = view_1_tr_b_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_1_tr_b_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_1_tr_b_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_1_trigger_b = false; } if (i_am_near_view_1_trigger_c == true) { view_1_trigger_c._visible = false; view_1_trigger_c_wind_fade._visible = true; shiftCam = true; view_1_trigger_c._x = 10000; view_1_trigger_c._y = 10000; view_1._visible = false; view_1_trigger_c_destination._visible = true; cha_x_offset = view_1_tr_c_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_1_tr_c_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_1_tr_c_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_1_trigger_c = false; } if (i_am_near_view_1_trigger_d == true) { view_1_trigger_d._visible = false; view_1_trigger_d_wind_fade._visible = true; shiftCam = true; view_1_trigger_d._x = 10000; view_1_trigger_d._y = 10000; view_1._visible = false; view_1_trigger_d_destination._visible = true; cha_x_offset = view_1_tr_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_1_tr_d_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_1_tr_d_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_1_trigger_d = false; } if (view_2._visible == true) { if (i_am_near_view_2_trigger_a == true) { view_2_trigger_a._visible = false; view_2_trigger_a_wind_fade._visible = true; view_2_trigger_a._x = 10000; view_2_trigger_a._y = 10000; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; map_active = true; i_am_near_view_2_trigger_a = false; } if (i_am_near_view_2_trigger_b == true) { if (show_message_3_once_flag == 0) { messageNo = 3; showMessage = true; show_message_3_once_flag = 1; } view_2_trigger_b._visible = false; view_2_trigger_b_wind_fade._visible = true; shiftCam = true; view_2_trigger_b._x = 10000; view_2_trigger_b._y = 10000; view_2._visible = false; view_2_trigger_b_destination._visible = true; cha_x_offset = view_2_tr_b_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_2_tr_b_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_2_tr_b_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_2_trigger_b = false; } if (i_am_near_view_2_trigger_c == true) { view_2_trigger_c._visible = false; view_2_trigger_c_wind_fade._visible = true; shiftCam = true; view_2_trigger_c._x = 10000; view_2_trigger_c._y = 10000; view_2._visible = false; view_2_trigger_c_destination._visible = true; cha_x_offset = view_2_tr_c_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_2_tr_c_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_2_tr_c_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_2_trigger_c = false; } if (i_am_near_view_2_trigger_d == true) { view_2_trigger_d._visible = false; view_2_trigger_d_wind_fade._visible = true; shiftCam = true; view_2_trigger_d._x = 10000; view_2_trigger_d._y = 10000; view_2._visible = false; view_2_trigger_d_destination._visible = true; cha_x_offset = view_2_tr_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_2_tr_d_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_2_tr_d_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_2_trigger_d = false; } } if (i_am_near_view_3_trigger_a == true) { view_3_trigger_a._visible = false; view_3_trigger_a_wind_fade._visible = true; use_hand_t._visible = false; use_text_t._visible = false; view_3_trigger_a._x = 10000; view_3_trigger_a._y = 10000; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; map_active = true; i_am_near_view_3_trigger_a = false; } if (i_am_near_view_3_trigger_b == true) { view_3_trigger_b._visible = false; view_3_trigger_b_wind_fade._visible = true; shiftCam = true; view_3_trigger_b._x = 10000; view_3_trigger_b._y = 10000; view_3._visible = false; view_3_trigger_b_destination._visible = true; cha_x_offset = view_3_tr_b_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_3_tr_b_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_3_tr_b_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_3_trigger_b = false; } if (i_am_near_view_3_trigger_c == true) { view_3_trigger_c._visible = false; view_3_trigger_c_wind_fade._visible = true; shiftCam = true; view_3_trigger_c._x = 10000; view_3_trigger_c._y = 10000; view_3._visible = false; view_3_trigger_c_destination._visible = true; cha_x_offset = view_3_tr_c_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_3_tr_c_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_3_tr_c_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_3_trigger_c = false; } if (i_am_near_view_3_trigger_d == true) { view_3_trigger_d._visible = false; view_3_trigger_d_wind_fade._visible = true; shiftCam = true; view_3_trigger_d._x = 10000; view_3_trigger_d._y = 10000; view_3._visible = false; view_3_trigger_d_destination._visible = true; cha_x_offset = view_3_tr_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_3_tr_d_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_3_tr_d_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_3_trigger_d = false; } if (i_am_near_view_4_trigger_a == true) { view_4_trigger_a._visible = false; if (show_message_2_once_flag == 0) { show_message_2_once_flag = 1; } view_4_trigger_a_wind_fade._visible = true; view_4_trigger_a._x = 10000; view_4_trigger_a._y = 10000; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; map_active = true; i_am_near_view_4_trigger_a = false; } if (i_am_near_view_4_trigger_b == true) { view_4_trigger_b._visible = false; view_4_trigger_b_wind_fade._visible = true; shiftCam = true; view_4_trigger_b._x = 10000; view_4_trigger_b._y = 10000; view_4._visible = false; view_4_trigger_b_destination._visible = true; cha_x_offset = view_4_tr_b_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_4_tr_b_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_4_tr_b_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_4_trigger_b = false; } if (i_am_near_view_4_trigger_c == true) { view_4_trigger_c._visible = false; view_4_trigger_c_wind_fade._visible = true; shiftCam = true; view_4_trigger_c._x = 10000; view_4_trigger_c._y = 10000; view_4._visible = false; view_4_trigger_c_destination._visible = true; cha_x_offset = view_4_tr_c_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_4_tr_c_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_4_tr_c_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_4_trigger_c = false; } if (i_am_near_view_4_trigger_d == true) { view_4_trigger_d._visible = false; view_4_trigger_d_wind_fade._visible = true; shiftCam = true; view_4_trigger_d._x = 10000; view_4_trigger_d._y = 10000; view_4._visible = false; view_4_trigger_d_destination._visible = true; cha_x_offset = view_4_tr_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_4_tr_d_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_4_tr_d_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_4_trigger_d = false; } if (i_am_near_view_5_trigger_a == true) { view_5_trigger_a._visible = false; view_5_trigger_a_wind_fade._visible = true; use_hand_t._visible = false; use_text_t._visible = false; view_5_trigger_a._x = 10000; view_5_trigger_a._y = 10000; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; map_active = true; i_am_near_view_5_trigger_a = false; } if (i_am_near_view_5_trigger_b == true) { view_5_trigger_b._visible = false; view_5_trigger_b_wind_fade._visible = true; shiftCam = true; if (visited_view_4 == true) { if (object_b_placed == true) { first_baddie_area_visit = 2; } } view_5_trigger_b._x = 10000; view_5_trigger_b._y = 10000; view_5._visible = false; view_5_trigger_b_destination._visible = true; cha_x_offset = view_5_tr_b_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_5_tr_b_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_5_tr_b_facing; setFaceing = true; setLabel = false; use_text_b._visible = false; use_hand_b._visible = false; i_am_near_view_5_trigger_b = false; } if (i_am_near_view_5_trigger_c == true) { view_5_trigger_c._visible = false; view_5_trigger_c_wind_fade._visible = true; shiftCam = true; view_5_trigger_c._x = 10000; view_5_trigger_c._y = 10000; view_5._visible = false; view_5_trigger_c_destination._visible = true; cha_x_offset = view_5_tr_c_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_5_tr_c_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_5_tr_c_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_5_trigger_c = false; } if (i_am_near_view_5_trigger_d == true) { view_5_trigger_d._visible = false; view_5_trigger_d_wind_fade._visible = true; shiftCam = true; view_5_trigger_d._x = 10000; view_5_trigger_d._y = 10000; view_5._visible = false; view_5_trigger_d_destination._visible = true; cha_x_offset = view_5_tr_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_5_tr_d_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_5_tr_d_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_5_trigger_d = false; } if (i_am_near_view_6_trigger_a == true) { view_6_trigger_a._visible = false; if (load_next_part_flag == 0) { load_next_part_flag = 1; } shiftCam(); view_6_trigger_a._x = 10000; view_6_trigger_a._y = 10000; view_6._visible = false; view_6_ahead_cha._visible = false; view_6_behind_cha._visible = false; cha_x_offset = view_6_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_6_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_6_tr_a_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_6_trigger_a = false; } if (iAmNearKeyHole == "yes") { if (objectCollected == 0) { if (key_message_once_flag == 0) { messageNo = 1; showMessage = true; key_message_once_flag = 1; } } if (objectCollected == 1) { doorUnlocked = "yes"; object_icon._visible = false; } } if (iAmNearObject == 1) { if (objectCollected == 0) { object_fade = true; object_icon._visible = true; objectCollected = 1; } } if (i_am_near_show_view_3_trigger == true) { if (doorOpen == true) { view_2._visible = false; view_3._visible = true; view_3_ahead_cha._visible = true; wind_sound_fade_down = true; moveCharacterTopRight(); last_key_pressed = "a"; plasma_ball_position = "e"; character_facing = "w"; use_text_mc._visible = false; use_hand._visible = false; } } enterKeyPressed = 1; } } if (keys_active == true) { if (left_arrow_key_down == true) { if (showMessage == false) { if (left_key_active == true) { if (left_key_move_active == true) { last_key_pressed = "a"; character_facing = "w"; if (left_arrow_key_down_flag == 0) { baddie_move_timer = Math.round(Math.random() * baddie_move_timer); baddie_speed = Math.round(Math.random() * 5); left_arrow_key_down_flag = 1; } keys_animation = "east"; aKeyUpFlag = 0; forward_animation = false; backward_animation = false; left_animation = true; right_animation = false; character_ray_n._visible = false; character_ray_s._visible = false; character_ray_e._visible = false; character_ray_w._visible = true; cha_x_offset = cha_x_offset - characterXOffset; } } } } else if (right_arrow_key_down == true) { if (right_and_left_arrows_down == false) { if (showMessage == false) { if (right_key_active == true) { if (right_key_move_active == true) { last_key_pressed = "d"; dKeyUpFlag = 0; if (right_arrow_key_down_flag == 0) { baddie_move_timer = Math.round(Math.random() * baddie_move_timer); baddie_speed = Math.round(Math.random() * 4); right_arrow_key_down_flag = 1; } if (keys_animation == "east") { character_facing = "e"; forward_animation = false; backward_animation = false; left_animation = false; right_animation = true; character_ray_n._visible = false; character_ray_s._visible = false; character_ray_e._visible = true; character_ray_w._visible = false; cha_x_offset = cha_x_offset + characterXOffset; } else if (keys_animation == "west") { character_facing = "w"; hideNWalk(); hideSWalk(); hideEWalk(); forward_animation = false; backward_animation = false; left_animation = true; right_animation = false; character_ray_n._visible = false; character_ray_s._visible = false; character_ray_e._visible = false; character_ray_w._visible = true; cha_x_offset = cha_x_offset - characterXOffset; } } } } } } else if (up_arrow_key_down == true) { if ((up_and_right_arrows_down == false) || (up_and_left_arrows_down == false)) { if (showMessage == false) { if (up_key_move_active == true) { last_key_pressed = "w"; if (up_arrow_key_down_flag == 0) { baddie_move_timer = 0; baddie_speed = Math.round(Math.random() * 4); up_arrow_key_down_flag = 1; } keys_animation = "east"; wKeyUpFlag = 0; if (w_key_animation == "north") { character_facing = "n"; forward_animation = true; backward_animation = false; left_animation = false; right_animation = false; character_ray_n._visible = true; character_ray_s._visible = false; character_ray_e._visible = false; character_ray_w._visible = false; cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } } } } else if (down_arrow_key_down == true) { if (((down_and_right_arrows_down == false) || (down_and_left_arrows_down == false)) || (down_and_up_arrows_down == false)) { if (cha_walk_active == true) { if (showMessage == false) { if (down_key_move_active == true) { last_key_pressed = "s"; keys_animation = "east"; if (down_arrow_key_down_flag == 0) { baddie_move_timer = 300; baddie_speed = Math.round(Math.random() * 6); down_arrow_key_down_flag = 1; } sKeyUpFlag = 0; if (moveHitTrigger == 0) { character_facing = "s"; forward_animation = false; backward_animation = true; left_animation = false; right_animation = false; character_ray_n._visible = false; character_ray_s._visible = true; character_ray_e._visible = false; character_ray_w._visible = false; cha_y_offset = cha_y_offset - characterYOffset; cha_x_offset = cha_x_offset - characterXOffsetWalkAdjust; } else if (moveHitTrigger == 1) { character_facing = "n"; backward_animation = false; forward_animation = true; left_animation = false; right_animation = false; character_ray_n._visible = true; character_ray_s._visible = false; character_ray_e._visible = false; character_ray_w._visible = false; cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } } } } } } } if (enter_key_down == true) { if (hitting_switch_a_trigger == true) { if (switch_a_pressed == false) { _root.s_switch_sound.start(0, 1); showMessage = true; messageNo = 11.1; } switch_a_pressed = true; use_hand_switch_a._visible = false; use_text_switch_a._visible = false; } if (hitting_inactive_trigger == true) { if (hit_inactive_trig_mes_flag == 0) { showMessage = true; messageNo = 36; hit_inactive_trig_mes_flag = 1; } } if (hitting_switch_b_trigger == true) { if (object_b_collected == true) { if (object_b_state == 0) { if (switch_b_pressed == false) { _root.s_switch_sound.start(0, 1); } switch_b_pressed = true; use_hand_switch_b._visible = false; use_text_switch_b._visible = false; use_head._visible = false; use_text_switch_b_b._visible = false; object_b_placed = true; object_b._x = 10000; check_free_slots = true; if (hitting_switch_b_trigger_flag == 0) { hitting_switch_b_trigger_flag = 1; } active_object_view = object_b_view_placed; object_fade_up = true; object_b_state = 1; } else if (object_b_state == 1) { if (entered_obj_b_1st_person_view == false) { if (show_object_1st_person_view_flag == 1) { _root.s_collect_object_sound.start(0, 1); object_1st_person_view_active = true; numpad_seven_key_down = true; character_view = "object_1st_person"; use_head._visible = false; use_text_switch_b_b._visible = false; show_object_1st_person_view_flag = 2; } } } } else if (object_b_collected == false) { if (hit_switch_b_trig_mes_flag == 0) { showMessage = true; messageNo = 14; hit_switch_b_trig_mes_flag = 1; } use_hand_switch_b._visible = false; use_text_switch_b._visible = false; } } if (hitting_collect_object_b_trigger == true) { if (object_b_collected == false) { active_ani_object = object_b_collected_mc; active_object_view = object_b_view; object_fade = true; ocaTimer = 0; _root.s_collect_object_sound.start(0, 1); if (f241091203_flag == 0) { collect_object_text._text = "Shield bot collected"; active_collected_object_icon = shield_bot_collected_icon; collect_object_screen_active = true; tech_button_4._amount = 1; f241091203_flag = 1; } object_b_collected = true; slot_check_active = true; check_free_slots = true; use_hand_collect_obj_b._visible = false; use_text_collect_obj_b._visible = false; } } else if (hitting_collect_object_b_trigger == false) { f241091203_flag = 0; } if (hitting_switch_c_trigger == true) { if (switch_c_pressed == false) { _root.s_collect_object_sound.start(0, 1); } active_ani_object = object_c_collected_mc; object_c_collected = true; check_free_slots = true; switch_c_pressed = true; use_hand_switch_c._visible = false; use_text_switch_c._visible = false; } if (hitting_switch_a_object_trigger == true) { if (switch_a_pressed == true) { if (hitting_switch_a_object_trigger_flag == 0) { messageNo = 9; showMessage = true; hitting_switch_a_object_trigger_flag = 1; } use_hand_switch_a_object._visible = false; use_text_switch_a_object._visible = false; switch_a_object_view_used._visible = false; switch_a_object_goes_to_view._visible = true; cha_x_offset = switch_a_object_tr_entry_view_x - (character_stand_n._width / 2); diff = 316 - switch_a_object_tr_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = switch_a_object_tr_facing; setFaceing = true; } else if (switch_a_pressed == false) { if (show_switch_a_pressed_message_flag == 0) { messageNo = 10; showMessage = true; show_switch_a_pressed_message_flag = 1; } else if (show_switch_a_pressed_message_flag == 2) { messageNo = 11; showMessage = true; show_switch_a_pressed_message_flag = 3; } } } if (hitting_switch_b_object_trigger == true) { if (switch_b_pressed == true) { end_message_fade_up = true; use_hand_switch_b_object._visible = false; use_text_switch_b_object._visible = false; switch_b_object_view_used._visible = false; switch_b_object_goes_to_view._visible = true; cha_x_offset = switch_b_object_tr_entry_view_x - (character_stand_n._width / 2); diff = 316 - switch_b_object_tr_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = switch_b_object_tr_facing; setFaceing = true; } else if (switch_b_pressed == false) { if (show_switch_b_pressed_message_flag == 0) { ship_takeoff_animation = true; messageNo = 12; showMessage = true; show_switch_b_pressed_message_flag = 1; } else if (show_switch_b_pressed_message_flag == 2) { messageNo = 13; showMessage = true; show_switch_b_pressed_message_flag = 3; } } } if (hitting_switch_c_object_trigger == true) { if (switch_c_pressed == true) { use_hand_switch_c_object._visible = false; use_text_switch_c_object._visible = false; switch_c_object_view_used._visible = false; switch_c_object_goes_to_view._visible = true; cha_x_offset = switch_c_object_tr_entry_view_x - (character_stand_n._width / 2); diff = 316 - switch_c_object_tr_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = switch_c_object_tr_facing; setFaceing = true; } else if (switch_c_pressed == false) { if (show_switch_c_pressed_message_flag == 0) { messageNo = 14; showMessage = true; show_switch_c_pressed_message_flag = 1; } else if (show_switch_c_pressed_message_flag == 2) { messageNo = 15; showMessage = true; show_switch_c_pressed_message_flag = 3; } } } if (gamePaused == true) { gamePaused = false; } start_message_fade_up = false; start_message._alpha = 0; if (near_cam_message_flag == 0) { fade_in_near_cam_message = true; near_cam_message_flag = 1; } if (collect_power_view_used._visible == true) { if (iAmNearPower == 1) { if (powerCollected == 0) { plasmashot_text_mc.plasmashot_text = plasmashot_text_mc.plasmashot_text + 30; power_icon._visible = false; collect_powerups_active = false; powerCollected = 1; } } } if (collect_nutrient_view_used._visible == true) { if (iAmNearNutrient == 1) { if (nutrientCollected == 0) { nutrient_icon._visible = false; nutrientCollected = 1; } } } if (collect_antiviral_view_used._visible == true) { if (iAmNearAntiviral == 1) { if (antiviralCollected == 0) { antiviral_icon._visible = false; antiviralCollected = 1; } } } if (dead == true) { } if ((((use_text_t._visible == true) || (use_text_b._visible == true)) || (use_text_l._visible == true)) || (use_text_r._visible == true)) { if (quick_close_sound_flag == 0) { _root.s_door_sound.stop(); _root.s_door_sound.start(0, 1); door_sound_lenght_timer = true; quick_close_sound_flag = 1; } } if (i_am_near_use_door_trigger == true) { if (doorOpen == true) { if (doorOpen_once_flag == 0) { messageNo = 9; showMessage = true; doorOpen_once_flag = 1; } use_hand._visible = false; use_text_mc._visible = false; open_door_trigger._visible = false; use_door_trigger_wind_fade._visible = true; shiftCam = true; door_view_used._visible = false; use_door_trigger_destination._visible = true; cha_x_offset = use_door_tr_entry_view_x - (character_stand_n._width / 2); diff = 316 - use_door_tr_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = use_door_tr_facing; setFaceing = true; use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_use_door_trigger = false; } } } } function character_animation_timestep() { if (forward_animation == true) { hideEWalk = true; hideSWalk = true; hideWWalk = true; animation_running = true; character_animation_timer = character_animation_timer + 1; backward_animation = false; left_animation = false; right_animation = false; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = false; if (character_animation_timer == 1) { cha_walk_18._visible = false; cha_walk_1._visible = true; } else if (character_animation_timer == 2) { cha_walk_1._visible = false; cha_walk_2._visible = true; } else if (character_animation_timer == 3) { cha_walk_2._visible = false; cha_walk_3._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 4) { cha_walk_3._visible = false; cha_walk_4._visible = true; } else if (character_animation_timer == 5) { cha_walk_4._visible = false; cha_walk_5._visible = true; } else if (character_animation_timer == 6) { cha_walk_5._visible = false; cha_walk_6._visible = true; } else if (character_animation_timer == 7) { cha_walk_6._visible = false; cha_walk_7._visible = true; } else if (character_animation_timer == 8) { cha_walk_7._visible = false; cha_walk_8._visible = true; } else if (character_animation_timer == 9) { cha_walk_8._visible = false; cha_walk_9._visible = true; } else if (character_animation_timer == 10) { cha_walk_9._visible = false; cha_walk_10._visible = true; } else if (character_animation_timer == 11) { cha_walk_10._visible = false; cha_walk_11._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 12) { cha_walk_11._visible = false; cha_walk_12._visible = true; } else if (character_animation_timer == 13) { cha_walk_12._visible = false; cha_walk_13._visible = true; } else if (character_animation_timer == 14) { cha_walk_13._visible = false; cha_walk_14._visible = true; } else if (character_animation_timer == 15) { cha_walk_14._visible = false; cha_walk_15._visible = true; } else if (character_animation_timer == 16) { cha_walk_15._visible = false; cha_walk_16._visible = true; } else if (character_animation_timer == 17) { cha_walk_16._visible = false; cha_walk_17._visible = true; } else if (character_animation_timer == 18) { cha_walk_17._visible = false; cha_walk_18._visible = true; character_animation_timer = 0; } } else if (backward_animation == true) { hideNWalk = true; hideEWalk = true; hideWWalk = true; animation_running = true; character_animation_timer = character_animation_timer + 1; forward_animation = false; left_animation = false; right_animation = false; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = false; if (character_animation_timer == 1) { facing_s_walk_18._visible = false; facing_s_walk_1._visible = true; } else if (character_animation_timer == 2) { facing_s_walk_1._visible = false; facing_s_walk_2._visible = true; } else if (character_animation_timer == 3) { facing_s_walk_2._visible = false; facing_s_walk_3._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 4) { facing_s_walk_3._visible = false; facing_s_walk_4._visible = true; } else if (character_animation_timer == 5) { facing_s_walk_4._visible = false; facing_s_walk_5._visible = true; } else if (character_animation_timer == 6) { facing_s_walk_5._visible = false; facing_s_walk_6._visible = true; } else if (character_animation_timer == 7) { facing_s_walk_6._visible = false; facing_s_walk_7._visible = true; } else if (character_animation_timer == 8) { facing_s_walk_7._visible = false; facing_s_walk_8._visible = true; } else if (character_animation_timer == 9) { facing_s_walk_8._visible = false; facing_s_walk_9._visible = true; } else if (character_animation_timer == 10) { facing_s_walk_9._visible = false; facing_s_walk_10._visible = true; } else if (character_animation_timer == 11) { facing_s_walk_10._visible = false; facing_s_walk_11._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 12) { facing_s_walk_11._visible = false; facing_s_walk_12._visible = true; } else if (character_animation_timer == 13) { facing_s_walk_12._visible = false; facing_s_walk_13._visible = true; } else if (character_animation_timer == 14) { facing_s_walk_13._visible = false; facing_s_walk_14._visible = true; } else if (character_animation_timer == 15) { facing_s_walk_14._visible = false; facing_s_walk_15._visible = true; } else if (character_animation_timer == 16) { facing_s_walk_15._visible = false; facing_s_walk_16._visible = true; } else if (character_animation_timer == 17) { facing_s_walk_16._visible = false; facing_s_walk_17._visible = true; } else if (character_animation_timer == 18) { facing_s_walk_17._visible = false; facing_s_walk_18._visible = true; character_animation_timer = 0; } } else if (left_animation == true) { hideNWalk = true; hideEWalk = true; hideSWalk = true; animation_running = true; character_animation_timer = character_animation_timer + 1; forward_animation = false; backward_animation = false; right_animation = false; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = false; if (character_animation_timer == 1) { facing_w_walk_18._visible = false; facing_w_walk_1._visible = true; } else if (character_animation_timer == 2) { facing_w_walk_1._visible = false; facing_w_walk_2._visible = true; } else if (character_animation_timer == 3) { facing_w_walk_2._visible = false; facing_w_walk_3._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 4) { facing_w_walk_3._visible = false; facing_w_walk_4._visible = true; } else if (character_animation_timer == 5) { facing_w_walk_4._visible = false; facing_w_walk_5._visible = true; } else if (character_animation_timer == 6) { facing_w_walk_5._visible = false; facing_w_walk_6._visible = true; } else if (character_animation_timer == 7) { facing_w_walk_6._visible = false; facing_w_walk_7._visible = true; } else if (character_animation_timer == 8) { facing_w_walk_7._visible = false; facing_w_walk_8._visible = true; } else if (character_animation_timer == 9) { facing_w_walk_8._visible = false; facing_w_walk_9._visible = true; } else if (character_animation_timer == 10) { facing_w_walk_9._visible = false; facing_w_walk_10._visible = true; } else if (character_animation_timer == 11) { facing_w_walk_10._visible = false; facing_w_walk_11._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 12) { facing_w_walk_11._visible = false; facing_w_walk_12._visible = true; } else if (character_animation_timer == 13) { facing_w_walk_12._visible = false; facing_w_walk_13._visible = true; } else if (character_animation_timer == 14) { facing_w_walk_13._visible = false; facing_w_walk_14._visible = true; } else if (character_animation_timer == 15) { facing_w_walk_14._visible = false; facing_w_walk_15._visible = true; } else if (character_animation_timer == 16) { facing_w_walk_15._visible = false; facing_w_walk_16._visible = true; } else if (character_animation_timer == 17) { facing_w_walk_16._visible = false; facing_w_walk_17._visible = true; } else if (character_animation_timer == 18) { facing_w_walk_17._visible = false; facing_w_walk_18._visible = true; character_animation_timer = 0; } } else if (right_animation == true) { hideNWalk = true; hideSWalk = true; hideWWalk = true; animation_running = true; character_animation_timer = character_animation_timer + 1; forward_animation = false; backward_animation = false; left_animation = false; character_stand_n._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = false; if (character_animation_timer == 1) { facing_e_walk_18._visible = false; facing_e_walk_1._visible = true; } else if (character_animation_timer == 2) { facing_e_walk_1._visible = false; facing_e_walk_2._visible = true; } else if (character_animation_timer == 3) { facing_e_walk_2._visible = false; facing_e_walk_3._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 4) { facing_e_walk_3._visible = false; facing_e_walk_4._visible = true; } else if (character_animation_timer == 5) { facing_e_walk_4._visible = false; facing_e_walk_5._visible = true; } else if (character_animation_timer == 6) { facing_e_walk_5._visible = false; facing_e_walk_6._visible = true; } else if (character_animation_timer == 7) { facing_e_walk_6._visible = false; facing_e_walk_7._visible = true; } else if (character_animation_timer == 8) { facing_e_walk_7._visible = false; facing_e_walk_8._visible = true; } else if (character_animation_timer == 9) { facing_e_walk_8._visible = false; facing_e_walk_9._visible = true; } else if (character_animation_timer == 10) { facing_e_walk_9._visible = false; facing_e_walk_10._visible = true; } else if (character_animation_timer == 11) { facing_e_walk_10._visible = false; facing_e_walk_11._visible = true; _root.s_cyborg_footstep.start(0, 1); } else if (character_animation_timer == 12) { facing_e_walk_11._visible = false; facing_e_walk_12._visible = true; } else if (character_animation_timer == 13) { facing_e_walk_12._visible = false; facing_e_walk_13._visible = true; } else if (character_animation_timer == 14) { facing_e_walk_13._visible = false; facing_e_walk_14._visible = true; } else if (character_animation_timer == 15) { facing_e_walk_14._visible = false; facing_e_walk_15._visible = true; } else if (character_animation_timer == 16) { facing_e_walk_15._visible = false; facing_e_walk_16._visible = true; } else if (character_animation_timer == 17) { facing_e_walk_16._visible = false; facing_e_walk_17._visible = true; } else if (character_animation_timer == 18) { facing_e_walk_17._visible = false; facing_e_walk_18._visible = true; character_animation_timer = 0; } } if (hideNWalk == true) { cha_walk_1._visible = false; cha_walk_2._visible = false; cha_walk_3._visible = false; cha_walk_4._visible = false; cha_walk_5._visible = false; cha_walk_6._visible = false; cha_walk_7._visible = false; cha_walk_8._visible = false; cha_walk_9._visible = false; cha_walk_10._visible = false; cha_walk_11._visible = false; cha_walk_12._visible = false; cha_walk_13._visible = false; cha_walk_14._visible = false; cha_walk_15._visible = false; cha_walk_16._visible = false; cha_walk_17._visible = false; cha_walk_18._visible = false; hideNWalk = false; } if (hideEWalk == true) { facing_e_walk_1._visible = false; facing_e_walk_2._visible = false; facing_e_walk_3._visible = false; facing_e_walk_4._visible = false; facing_e_walk_5._visible = false; facing_e_walk_6._visible = false; facing_e_walk_7._visible = false; facing_e_walk_8._visible = false; facing_e_walk_9._visible = false; facing_e_walk_10._visible = false; facing_e_walk_11._visible = false; facing_e_walk_12._visible = false; facing_e_walk_13._visible = false; facing_e_walk_14._visible = false; facing_e_walk_15._visible = false; facing_e_walk_16._visible = false; facing_e_walk_17._visible = false; facing_e_walk_18._visible = false; hideEWalk = false; } if (hideSWalk == true) { facing_s_walk_1._visible = false; facing_s_walk_2._visible = false; facing_s_walk_3._visible = false; facing_s_walk_4._visible = false; facing_s_walk_5._visible = false; facing_s_walk_6._visible = false; facing_s_walk_7._visible = false; facing_s_walk_8._visible = false; facing_s_walk_9._visible = false; facing_s_walk_10._visible = false; facing_s_walk_11._visible = false; facing_s_walk_12._visible = false; facing_s_walk_13._visible = false; facing_s_walk_14._visible = false; facing_s_walk_15._visible = false; facing_s_walk_16._visible = false; facing_s_walk_17._visible = false; facing_s_walk_18._visible = false; hideSWalk = false; } if (hideWWalk == true) { facing_w_walk_1._visible = false; facing_w_walk_2._visible = false; facing_w_walk_3._visible = false; facing_w_walk_4._visible = false; facing_w_walk_5._visible = false; facing_w_walk_6._visible = false; facing_w_walk_7._visible = false; facing_w_walk_8._visible = false; facing_w_walk_9._visible = false; facing_w_walk_10._visible = false; facing_w_walk_11._visible = false; facing_w_walk_12._visible = false; facing_w_walk_13._visible = false; facing_w_walk_14._visible = false; facing_w_walk_15._visible = false; facing_w_walk_16._visible = false; facing_w_walk_17._visible = false; facing_w_walk_18._visible = false; hideWWalk = false; } } function timestep_3() { function checkKeysB() { if (cha_collision_point_n_hit_b == true) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; cha_y_offset = cha_y_offset - characterYOffset; cha_x_offset = cha_x_offset - characterXOffsetWalkAdjust; } if (cha_collision_point_e_hit_b == true) { left_key_move_active = false; up_key_move_active = false; down_key_move_active = false; cha_x_offset = cha_x_offset - characterXOffset; } if (cha_collision_point_s_hit_b == true) { left_key_move_active = false; right_key_move_active = false; up_key_move_active = false; if (moveHitTrigger == 0) { cha_y_offset = cha_y_offset + characterYOffset; cha_x_offset = cha_x_offset + characterXOffsetWalkAdjust; } if (moveHitTrigger == 1) { cha_y_offset = cha_y_offset - characterYOffset; cha_x_offset = cha_x_offset - characterXOffsetWalkAdjust; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; } } if (cha_collision_point_w_hit_b == true) { right_key_move_active = false; up_key_move_active = false; down_key_move_active = false; cha_x_offset = cha_x_offset + characterXOffset; } } if (timestep_3_b_once_Flag == 0) { timestep_3_b_once_Flag = 1; } if (HP_enemy_2_disk.HP_text <= 0) { HP_enemy_2_disk.HP_text = 0; } if (enemy_gunfire_if_not_dead_active == true) { if (allow_enemy_gunfire_if_not_dead == true) { if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text > 0)) { rpg_enemy_gunfire_active = true; } else if ((HP_enemy_1_disk.HP_text <= 0) && (HP_enemy_2_disk.HP_text > 0)) { rpg_enemy_gunfire_active = true; } else if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text <= 0)) { rpg_enemy_gunfire_active = true; } else if ((HP_enemy_1_disk.HP_text <= 0) && (HP_enemy_2_disk.HP_text <= 0)) { hideAttackButtons(); rpg_enemy_gunfire_active = false; } } enemy_gunfire_if_not_dead_active = false; } if (rpg_gunfire_active == true) { rpg_gunfire_active_timer = rpg_gunfire_active_timer + (1 * frameRateDiff); if ((rpg_gunfire_active_timer >= 0) && (rpg_gunfire_active_timer < 20)) { cyborg_point_weapon = true; hideAttackButtons(); } else if (rpg_gunfire_active_timer >= 20) { if (rpg_gunfire_active_once_flag == 0) { set_rpg_cyborg_shot._x = test_marker_2._x; set_rpg_cyborg_shot._y = test_marker_2._y; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { _root.s_shot_sound.start(0, 1); } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { robotGunfireVolume = 30; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } if (gun_charge_box.gun_charge_high._amount <= 0) { gun_charge_factor = 1; } if (gun_charge_factor > 1) { gun_charge_box.gun_charge_high._amount = gun_charge_box.gun_charge_high._amount - 1; } rpg_gunfire_active_once_flag = 1; } set_rpg_cyborg_shot._visible = true; if (set_rpg_cyborg_shot == rpg_plasma_ball) { set_rpg_cyborg_shot._x = set_rpg_cyborg_shot._x + (((rpg_target._x - set_rpg_cyborg_shot._x) / 2.5) * frameRateDiff); set_rpg_cyborg_shot._y = set_rpg_cyborg_shot._y + (((rpg_target._y - set_rpg_cyborg_shot._y) / 2.5) * frameRateDiff); set_rpg_cyborg_shot._xscale = set_rpg_cyborg_shot._xscale - (5 * frameRateDiff); set_rpg_cyborg_shot._yscale = set_rpg_cyborg_shot._yscale - (5 * frameRateDiff); } else if (set_rpg_cyborg_shot == rpg_cyborg_shot_2) { set_rpg_cyborg_shot._x = set_rpg_cyborg_shot._x + (((rpg_target._x - set_rpg_cyborg_shot._x) / 2.2) * frameRateDiff); set_rpg_cyborg_shot._y = set_rpg_cyborg_shot._y + (((rpg_target._y - set_rpg_cyborg_shot._y) / 2.2) * frameRateDiff); set_rpg_cyborg_shot._xscale = set_rpg_cyborg_shot._xscale + (((25 - set_rpg_cyborg_shot._xscale) / 2.2) * frameRateDiff); set_rpg_cyborg_shot._yscale = set_rpg_cyborg_shot._yscale + (((25 - set_rpg_cyborg_shot._yscale) / 2.2) * frameRateDiff); } var _local5 = rpg_target._x - set_rpg_cyborg_shot._x; var _local3 = rpg_target._y - set_rpg_cyborg_shot._y; var _local4 = (Math.atan2(_local3, _local5) * 180) / Math.PI; set_rpg_cyborg_shot._rotation = _local4; if (rpg_target_hit >= 3) { rpg_debit_text_active = true; enemy_gunfire_if_not_dead_active = true; rpg_gunfire_active = false; } if (_root.rpg_target.hitTest(set_rpg_cyborg_shot._x, set_rpg_cyborg_shot._y, true)) { if (rpg_target_hit < 2) { if (set_rpg_cyborg_shot == rpg_plasma_ball) { set_rpg_cyborg_shot._x = rpg_cyborg_shot_starting_x; set_rpg_cyborg_shot._y = rpg_cyborg_shot_starting_y; } else if (set_rpg_cyborg_shot == rpg_cyborg_shot_2) { set_rpg_cyborg_shot._x = rpg_cyborg_shot_starting_x; set_rpg_cyborg_shot._y = rpg_cyborg_shot_starting_y; } set_rpg_cyborg_shot._xscale = 100; set_rpg_cyborg_shot._yscale = 100; if (cyborg_fire_sound_flag == 0) { if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { _root.s_shot_sound.start(0, 1); } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { robotGunfireVolume = 30; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } cyborg_fire_sound_flag = 1; } } if (rpg_target_hit_flag == 0) { rpg_target_hit = rpg_target_hit + 1; plasma_ball_explosion = blue_plasma_explosion; plasma_explosion_active = true; if (enemy_attacked == 1) { if (view_2._visible == true) { if (enemy_part_attacked == 1) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 22; rpg_enemy_small_damage._inner._x = 452.95; rpg_enemy_small_damage._inner._y = 189; } else if (enemy_part_attacked == 2) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 28; rpg_enemy_small_damage._inner._x = 452; rpg_enemy_small_damage._inner._y = 153; } enemy_1_bitmap.draw(rpg_enemy_small_damage); } else if (view_4._visible == true) { if (enemy_part_attacked == 1) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 22; rpg_enemy_small_damage._inner._x = 431.95; rpg_enemy_small_damage._inner._y = 235.95; } else if (enemy_part_attacked == 2) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 28; rpg_enemy_small_damage._inner._x = 433.95; rpg_enemy_small_damage._inner._y = 204; } e2_e1_bitmap.draw(rpg_enemy_small_damage); } } if (enemy_attacked == 2) { if (view_2._visible == true) { if (enemy_part_attacked == 1) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 34; rpg_enemy_small_damage._inner._x = 516.95; rpg_enemy_small_damage._inner._y = 191; } else if (enemy_part_attacked == 2) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 26; rpg_enemy_small_damage._inner._x = 516; rpg_enemy_small_damage._inner._y = 150; } enemy_2_bitmap.draw(rpg_enemy_small_damage); } else if (view_4._visible == true) { if (enemy_part_attacked == 1) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 34; rpg_enemy_small_damage._inner._x = 520.95; rpg_enemy_small_damage._inner._y = 239.95; } else if (enemy_part_attacked == 2) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 26; rpg_enemy_small_damage._inner._x = 525.95; rpg_enemy_small_damage._inner._y = 213; } e2_e2_bitmap.draw(rpg_enemy_small_damage); } else if (view_6._visible == true) { if (enemy_part_attacked == 1) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 26; rpg_enemy_small_damage._inner._x = 350.95; rpg_enemy_small_damage._inner._y = 217; } else if (enemy_part_attacked == 2) { rpg_enemy_small_damage._inner._rotation = rpg_enemy_small_damage._inner._rotation + 34; rpg_enemy_small_damage._inner._x = 351.95; rpg_enemy_small_damage._inner._y = 165; } boss_bitmap.draw(rpg_enemy_small_damage); } } rpg_target_hit_flag = 1; } } else { cyborg_fire_sound_flag = 0; rpg_target_hit_flag = 0; } } } else if (rpg_gunfire_active == false) { rpg_gunfire_active_timer = 0; rpg_gunfire_active_once_flag = 0; rpg_target_hit = 0; if (set_rpg_cyborg_shot == rpg_plasma_ball) { set_rpg_cyborg_shot._x = rpg_cyborg_shot_starting_x; set_rpg_cyborg_shot._y = rpg_cyborg_shot_starting_y; } else if (set_rpg_cyborg_shot == rpg_cyborg_shot_2) { set_rpg_cyborg_shot._x = rpg_cyborg_shot_starting_x; set_rpg_cyborg_shot._y = rpg_cyborg_shot_starting_y; } set_rpg_cyborg_shot._xscale = 100; set_rpg_cyborg_shot._yscale = 100; set_rpg_cyborg_shot._visible = false; } if (rpg_enemy_gunfire_active == true) { rpg_enemy_main_gunfire_timer = rpg_enemy_main_gunfire_timer + (1 * frameRateDiff); if (view_4._visible == true) { if ((e2_shot._x >= 310) && (e2_shot._x < 330)) { e2_shot._xscale = 82; } else if ((e2_shot._x >= 400) && (e2_shot._x < 420)) { e2_shot._xscale = 110; } } f211081114_flag = 0; if ((rpg_cyborg_target_hit >= 0) && (rpg_cyborg_target_hit < 3)) { if (rpg_choose_cyborg_attack_part_flag == 0) { rpg_enemy_target_cy_max = 100; rpg_enemy_target_cy_min = 1; rpg_enemy_target_cy_timer = Math.round(Math.random() * ((rpg_enemy_target_cy_max - rpg_enemy_target_cy_min) + 1)) + rpg_enemy_target_cy_min; if ((rpg_enemy_target_cy_timer >= 1) && (rpg_enemy_target_cy_timer < 50)) { if (view_2._visible == true) { if (HP_enemy_1_part_2 > 0) { if (enemy_1_eye_blisters._visible == false) { cyborg_part_attacked = 3; } else if (enemy_1_eye_blisters._visible == true) { cyborg_part_attacked = 2; } } else if (HP_enemy_1_part_2 <= 0) { cyborg_part_attacked = 2; } } else if (view_4._visible == true) { cyborg_part_attacked = 3; } else if (view_6._visible == true) { if (HP_enemy_1_part_2 > 0) { if (enemy_1_eye_blisters._visible == false) { cyborg_part_attacked = 3; } else if (enemy_1_eye_blisters._visible == true) { cyborg_part_attacked = 2; } } else if (HP_enemy_1_part_2 <= 0) { cyborg_part_attacked = 2; } } } else if ((rpg_enemy_target_cy_timer >= 50) && (rpg_enemy_target_cy_timer < 75)) { if (HP_enemy_1_part_2 > 0) { if (enemy_1_eye_blisters._visible == false) { cyborg_part_attacked = 2; } else if (enemy_1_eye_blisters._visible == true) { cyborg_part_attacked = 2; } } else if (HP_enemy_1_part_2 <= 0) { cyborg_part_attacked = 2; } } else if ((rpg_enemy_target_cy_timer >= 75) && (rpg_enemy_target_cy_timer < 101)) { cyborg_part_attacked = 2; } rpg_choose_cyborg_attack_part_flag = 1; } } else if ((rpg_cyborg_target_hit >= 3) && (rpg_cyborg_target_hit < 7)) { if (rpg_choose_cyborg_attack_part_flag_2 == 0) { rpg_enemy_target_cy_max_2 = 100; rpg_enemy_target_cy_min_2 = 1; rpg_enemy_target_cy_timer_2 = Math.round(Math.random() * ((rpg_enemy_target_cy_max_2 - rpg_enemy_target_cy_min_2) + 1)) + rpg_enemy_target_cy_min_2; if ((rpg_enemy_target_cy_timer_2 >= 1) && (rpg_enemy_target_cy_timer_2 < 50)) { if (view_2._visible == true) { if (HP_enemy_2_part_2 > 0) { if (enemy_2_eye_blisters._visible == false) { cyborg_part_attacked = 3; } else if (enemy_2_eye_blisters._visible == true) { cyborg_part_attacked = 2; } } else if (HP_enemy_2_part_2 <= 0) { cyborg_part_attacked = 2; } } else if (view_4._visible == true) { cyborg_part_attacked = 3; } else if (view_6._visible == true) { if (HP_enemy_2_part_2 > 0) { if (enemy_2_eye_blisters._visible == false) { cyborg_part_attacked = 3; } else if (enemy_2_eye_blisters._visible == true) { cyborg_part_attacked = 2; } } else if (HP_enemy_2_part_2 <= 0) { cyborg_part_attacked = 2; } } } else if ((rpg_enemy_target_cy_timer_2 >= 50) && (rpg_enemy_target_cy_timer_2 < 75)) { if (HP_enemy_2_part_2 > 0) { if (enemy_2_eye_blisters._visible == false) { cyborg_part_attacked = 2; } else if (enemy_2_eye_blisters._visible == true) { cyborg_part_attacked = 2; } } else if (HP_enemy_2_part_2 <= 0) { cyborg_part_attacked = 2; } } else if ((rpg_enemy_target_cy_timer_2 >= 75) && (rpg_enemy_target_cy_timer_2 < 101)) { cyborg_part_attacked = 2; } rpg_choose_cyborg_attack_part_flag_2 = 1; } } if (cyborg_part_attacked == 1) { rpg_cyborg_target._x = 195.4; rpg_cyborg_target._y = 245.3; } else if (cyborg_part_attacked == 2) { rpg_cyborg_target._x = 57.4; rpg_cyborg_target._y = 244.3; } else if (cyborg_part_attacked == 3) { rpg_cyborg_target._x = 69.4; rpg_cyborg_target._y = 144.3; } if ((rpg_enemy_main_gunfire_timer >= 0) && (rpg_enemy_main_gunfire_timer < 20)) { if (enemy_1_eye_blisters._visible == true) { if (give_eye_health_flag == 0) { if (HP_enemy_1_part_2 < 100) { enemy_1_info_box.line_enemy_1_repair_turns = enemy_1_info_box.line_enemy_1_repair_turns - 1; HP_enemy_1_part_2 = HP_enemy_1_part_2 + 34; } else if (HP_enemy_1_part_2 >= 100) { if (HP_enemy_1_part_3 > 0) { if (enemy_1_info_box._visible == true) { active_mc_2 = enemy_1_info_box; fade_out_mc_active = true; if (view_2._visible == true) { show_v2_e1_prev_ready = false; v2_e1_w1_c1_t3 = v2_e1_w1_c1_t3_non_repairing; v2_e1_w1_c2_t3 = v2_e1_w1_c2_t3_non_repairing; v2_e1_w2_c1_t3 = v2_e1_w2_c1_t3_non_repairing; v2_e1_w2_c2_t3 = v2_e1_w2_c2_t3_non_repairing; if ((e1_weapon_was_set_at == "weapon_1") && (e1_gun_charge_factor_was_set_at == 1)) { v2_e1_w1_c1_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_1") && (e1_gun_charge_factor_was_set_at == 3)) { v2_e1_w1_c2_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_2") && (e1_gun_charge_factor_was_set_at == 1)) { v2_e1_w2_c1_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_2") && (e1_gun_charge_factor_was_set_at == 3)) { v2_e1_w2_c2_t3_got = true; } } else if (view_4._visible == true) { show_v4_e1_prev_ready = false; v4_e1_w1_c1_t3 = v4_e1_w1_c1_t3_non_repairing; v4_e1_w1_c2_t3 = v4_e1_w1_c2_t3_non_repairing; v4_e1_w2_c1_t3 = v4_e1_w2_c1_t3_non_repairing; v4_e1_w2_c2_t3 = v4_e1_w2_c2_t3_non_repairing; if ((e1_weapon_was_set_at == "weapon_1") && (e1_gun_charge_factor_was_set_at == 1)) { v4_e1_w1_c1_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_1") && (e1_gun_charge_factor_was_set_at == 3)) { v4_e1_w1_c2_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_2") && (e1_gun_charge_factor_was_set_at == 1)) { v4_e1_w2_c1_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_2") && (e1_gun_charge_factor_was_set_at == 3)) { v4_e1_w2_c2_t3_got = true; } } else if (view_6._visible == true) { show_v6_e1_prev_ready = false; v6_e1_w1_c1_t3 = v6_e1_w1_c1_t3_non_repairing; v6_e1_w1_c2_t3 = v6_e1_w1_c2_t3_non_repairing; v6_e1_w2_c1_t3 = v6_e1_w2_c1_t3_non_repairing; v6_e1_w2_c2_t3 = v6_e1_w2_c2_t3_non_repairing; if ((e1_weapon_was_set_at == "weapon_1") && (e1_gun_charge_factor_was_set_at == 1)) { v6_e1_w1_c1_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_1") && (e1_gun_charge_factor_was_set_at == 3)) { v6_e1_w1_c2_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_2") && (e1_gun_charge_factor_was_set_at == 1)) { v6_e1_w2_c1_t3_got = true; } else if ((e1_weapon_was_set_at == "weapon_2") && (e1_gun_charge_factor_was_set_at == 3)) { v6_e1_w2_c2_t3_got = true; } } } } else if (HP_enemy_1_part_3 <= 0) { } enemy_1_eye_blisters._visible = false; } give_eye_health_flag = 1; } } if (enemy_2_eye_blisters._visible == true) { if (give_eye_health_flag_2 == 0) { if (HP_enemy_2_part_2 < 100) { enemy_2_info_box.line_enemy_2_repair_turns = enemy_2_info_box.line_enemy_2_repair_turns - 1; HP_enemy_2_part_2 = HP_enemy_2_part_2 + 34; } else if (HP_enemy_2_part_2 >= 100) { if (HP_enemy_2_part_3 > 0) { if (enemy_2_info_box._visible == true) { active_mc_2 = enemy_2_info_box; fade_out_mc_active = true; if (view_2._visible == true) { show_v2_e2_prev_ready = false; v2_e2_w1_c1_t3 = v2_e2_w1_c1_t3_non_repairing; v2_e2_w1_c2_t3 = v2_e2_w1_c2_t3_non_repairing; v2_e2_w2_c1_t3 = v2_e2_w2_c1_t3_non_repairing; v2_e2_w2_c2_t3 = v2_e2_w2_c2_t3_non_repairing; if ((e2_weapon_was_set_at == "weapon_1") && (e2_gun_charge_factor_was_set_at == 1)) { v2_e2_w1_c1_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_1") && (e2_gun_charge_factor_was_set_at == 3)) { v2_e2_w1_c2_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_2") && (e2_gun_charge_factor_was_set_at == 1)) { v2_e2_w2_c1_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_2") && (e2_gun_charge_factor_was_set_at == 3)) { v2_e2_w2_c2_t3_got = true; } } else if (view_4._visible == true) { show_v4_e2_prev_ready = false; v4_e2_w1_c1_t3 = v4_e2_w1_c1_t3_non_repairing; v4_e2_w1_c2_t3 = v4_e2_w1_c2_t3_non_repairing; v4_e2_w2_c1_t3 = v4_e2_w2_c1_t3_non_repairing; v4_e2_w2_c2_t3 = v4_e2_w2_c2_t3_non_repairing; if ((e2_weapon_was_set_at == "weapon_1") && (e2_gun_charge_factor_was_set_at == 1)) { v4_e2_w1_c1_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_1") && (e2_gun_charge_factor_was_set_at == 3)) { v4_e2_w1_c2_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_2") && (e2_gun_charge_factor_was_set_at == 1)) { v4_e2_w2_c1_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_2") && (e2_gun_charge_factor_was_set_at == 3)) { v4_e2_w2_c2_t3_got = true; } } else if (view_6._visible == true) { show_v6_e2_prev_ready = false; v6_e2_w1_c1_t3 = v6_e2_w1_c1_t3_non_repairing; v6_e2_w1_c2_t3 = v6_e2_w1_c2_t3_non_repairing; v6_e2_w2_c1_t3 = v6_e2_w2_c1_t3_non_repairing; v6_e2_w2_c2_t3 = v6_e2_w2_c2_t3_non_repairing; if ((e2_weapon_was_set_at == "weapon_1") && (e2_gun_charge_factor_was_set_at == 1)) { v6_e2_w1_c1_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_1") && (e2_gun_charge_factor_was_set_at == 3)) { v6_e2_w1_c2_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_2") && (e2_gun_charge_factor_was_set_at == 1)) { v6_e2_w2_c1_t3_got = true; } else if ((e2_weapon_was_set_at == "weapon_2") && (e2_gun_charge_factor_was_set_at == 3)) { v6_e2_w2_c2_t3_got = true; } } } } else if (HP_enemy_2_part_3 <= 0) { } enemy_2_eye_blisters._visible = false; } give_eye_health_flag_2 = 1; } } } else if (rpg_enemy_main_gunfire_timer >= 20) { give_eye_health_flag = 0; give_eye_health_flag_2 = 0; if (rpg_enemy_gunfire_flag == 0) { if (view_2._visible == true) { rpg_enemy_shot._visible = true; hideAttackButtons(); robotGunfireVolume = 30; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } else if (view_4._visible == true) { cutter_fire_active_flag = 0; cutter_fire_active = true; } else if (view_6._visible == true) { rpg_enemy_shot._visible = true; hideAttackButtons(); robotGunfireVolume = 30; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } rpg_enemy_gunfire_flag = 1; } rpg_enemy_shot_angle = Math.atan2(rpg_cyborg_target._y - rpg_enemy_shot._y, rpg_cyborg_target._x - rpg_enemy_shot._x); rpg_enemy_shot._rotation = rpg_enemy_shot_angle; var _local7 = rpg_cyborg_target._x - rpg_enemy_shot._x; var _local6 = rpg_cyborg_target._y - rpg_enemy_shot._y; var _local2 = (Math.atan2(_local6, _local7) * 180) / Math.PI; rpg_enemy_shot._rotation = _local2; if (view_4._visible == true) { e2_shot._rotation = _local2; } if ((rpg_cyborg_target_hit >= 2) && (rpg_cyborg_target_hit < 7)) { if (rpg_enemy_2_killed == false) { enemy_fireing = 2; } else if (rpg_enemy_2_killed == true) { enemy_fireing = 1; } } else if (rpg_cyborg_target_hit >= 7) { rpg_enemy_gunfire_active = false; } if (_root.rpg_cyborg_target.hitTest(rpg_enemy_shot._x, rpg_enemy_shot._y, true)) { if (rpg_cyborg_target_hit_flag == 0) { rpg_cyborg_target_hit = rpg_cyborg_target_hit + 1; if (rpg_cyborg_target_hit < 7) { if ((view_2._visible == true) || (view_6._visible == true)) { plasma_ball_explosion = blue_plasma_explosion; } else if (view_4._visible == true) { plasma_ball_explosion = orange_plasma_explosion; } plasma_explosion_active = true; if (cyborg_part_attacked == 3) { cyborg_head_knocked_back = true; cyborg_body_knocked_back = true; cyborg_weapon_knocked_forward = true; cyborg_head_rotation = "back"; cyborg_body_rotation = "back"; } else if (cyborg_part_attacked == 2) { cyborg_body_knocked_back = true; cyborg_weapon_knocked_forward = true; cyborg_head_knocked_forward = true; cyborg_head_rotation_f = "forward"; } } rpg_cyborg_target_hit_flag = 1; } if (rpg_cyborg_target_hit < 6) { if (enemy_fireing == 1) { if (HP_enemy_1_disk.HP_text > 0) { if (HP_enemy_1_part_3 > 0) { rpg_enemy_shot_speed = 18; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } if (enemy_fire_sound_flag == 0) { if (view_2._visible == true) { robotGunfireVolume = 40; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } else if (view_4._visible == true) { cutter_fire_active_flag = 0; cutter_fire_active = true; } else if (view_6._visible == true) { robotGunfireVolume = 40; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } enemy_fire_sound_flag = 1; } } else if (HP_enemy_1_part_3 <= 0) { enemy_fireing = 2; } } else if (HP_enemy_1_disk.HP_text <= 0) { enemy_fireing = 2; } } if (enemy_fireing == 2) { if (HP_enemy_2_disk.HP_text > 0) { if (rpg_cyborg_target_hit >= 4) { if (enemy_fire_sound_flag_2 == 0) { if (view_2._visible == true) { robotGunfireVolume = 40; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } else if (view_4._visible == true) { cutter_fire_active_flag = 0; cutter_fire_active = true; } else if (view_6._visible == true) { robotGunfireVolume = 40; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } enemy_fire_sound_flag_2 = 1; } } if (HP_enemy_2_part_3 > 0) { rpg_enemy_shot_speed = 24; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } if (HP_enemy_2_part_3 <= 0) { rpg_enemy_shot_speed = 18; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } } else if (HP_enemy_2_disk.HP_text <= 0) { enemy_fireing = 1; } } rpg_enemy_shot._xscale = 40; rpg_enemy_shot._yscale = 40; if (rpg_cyborg_target_hit == 3) { if (rpg_enemy_shot_pause_flag == 0) { rpg_debit_text_active = true; rpg_enemy_shot_pause = true; rpg_enemy_shot_pause_flag = 1; } } if (rpg_cyborg_target_hit == 6) { } } else if (rpg_cyborg_target_hit >= 6) { if (f2811081255_flag == 0) { rpg_debit_text_active = true; f2811081255_flag = 1; } rpg_enemy_shot_pause_2 = true; } } else { enemy_fire_sound_flag = 0; enemy_fire_sound_flag_2 = 0; rpg_cyborg_target_hit_flag = 0; } if (rpg_enemy_shot_pause == false) { if (rpg_cyborg_target_hit < 6) { if (view_2._visible == true) { rpg_enemy_shot._visible = true; hideAttackButtons(); } else if (view_4._visible == true) { if (f1812081232_flag == 0) { cutter_fire_active_flag = 0; cutter_fire_active = true; f1812081232_flag = 1; } } if (view_6._visible == true) { rpg_enemy_shot._visible = true; hideAttackButtons(); } } else if (rpg_cyborg_target_hit >= 6) { rpg_enemy_shot._visible = false; } rpg_enemy_shot_speed = rpg_enemy_shot_speed + 2; rpg_enemy_shot._x = rpg_enemy_shot._x + (Math.cos(rpg_enemy_shot_angle) * (rpg_enemy_shot_speed * frameRateDiff)); rpg_enemy_shot._y = rpg_enemy_shot._y + (Math.sin(rpg_enemy_shot_angle) * (rpg_enemy_shot_speed * frameRateDiff)); rpg_enemy_shot._xscale = rpg_enemy_shot._xscale + (18 * frameRateDiff); rpg_enemy_shot._yscale = rpg_enemy_shot._yscale + (18 * frameRateDiff); } else if (rpg_enemy_shot_pause == true) { rpg_enemy_shot._visible = false; f1812081232_flag = 0; rpg_enemy_shot_pause_timer = rpg_enemy_shot_pause_timer + (1 * frameRateDiff); if (rpg_enemy_shot_pause_timer >= 20) { rpg_enemy_shot_pause = false; if (rpg_enemy_gunfire_flag_2 == 0) { if (view_2._visible == true) { robotGunfireVolume = 40; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } else if (view_4._visible == true) { cutter_fire_active_flag = 0; cutter_fire_active = true; } else if (view_6._visible == true) { robotGunfireVolume = 40; s_robot_gunfire_sound.setVolume(robotGunfireVolume); _root.s_robot_gunfire_sound.start(0, 1); } rpg_enemy_gunfire_flag_2 = 1; } } } } } else if (rpg_enemy_gunfire_active == false) { if (f211081114_flag == 0) { if (no_enemies_alive == 2) { rpg_cyborg_target_hit = 0; } else if (no_enemies_alive == 1) { rpg_cyborg_target_hit = 3; } f211081114_flag = 1; } f2811081255_flag = 0; f291008240_flag = 0; rpg_enemy_shot._xscale = 40; rpg_enemy_shot._yscale = 40; rpg_choose_cyborg_attack_part_flag = 0; rpg_choose_cyborg_attack_part_flag_2 = 0; rpg_enemy_main_gunfire_timer = 0; rpg_cyborg_target_hit_flag = 0; rpg_enemy_shot_pause_timer = 0; rpg_enemy_gunfire_flag = 0; rpg_enemy_gunfire_flag_2 = 0; rpg_enemy_shot_pause_flag = 0; rpg_enemy_shot_speed = 18; if (HP_enemy_1_disk.HP_text > 0) { if (HP_enemy_1_part_3 > 0) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } else if (HP_enemy_1_part_3 <= 0) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } } else if (HP_enemy_1_disk.HP_text <= 0) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } rpg_enemy_shot._visible = false; } if (rpg_debit_HP_active == true) { } else if (rpg_debit_HP_active == false) { } if (rpg_debit_text_active == true) { if (rpg_debit_text_flag == 0) { if (view_6._visible == true) { HP_enemy_shield = HP_enemy_shield - 10; } if (enemy_attacked == 0) { shield_debit_text_active = false; cyborg_shield_debit_text_active = true; if (view_2._visible == true) { if (rpg_cyborg_shield_running == false) { if (cyborg_part_attacked == 1) { } else if (cyborg_part_attacked == 2) { rpg_debit_text._text = 4; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 10; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } } else if (rpg_cyborg_shield_running == true) { if (cyborg_part_attacked == 1) { } else if (cyborg_part_attacked == 2) { rpg_debit_text._text = 1; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 12; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 3; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 8; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } } } else if (view_4._visible == true) { if ((rpg_cyborg_target_hit >= 0) && (rpg_cyborg_target_hit < 4)) { if (rpg_cyborg_shield_running == false) { if (enemy_1_eye_blisters._visible == false) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 8; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 17; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } } else if (enemy_1_eye_blisters._visible == true) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 4; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 10; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } } } else if (rpg_cyborg_shield_running == true) { if (enemy_1_eye_blisters._visible == false) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 4; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 18; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 8; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 12; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } } else if (enemy_1_eye_blisters._visible == true) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 3; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 7; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 4; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 5; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } } } } else if ((rpg_cyborg_target_hit >= 4) && (rpg_cyborg_target_hit < 7)) { if (HP_enemy_2_part_2 > 0) { if (rpg_cyborg_shield_running == false) { if (enemy_2_eye_blisters._visible == false) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 8; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 17; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } } else if (enemy_2_eye_blisters._visible == true) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 4; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 10; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } } } else if (rpg_cyborg_shield_running == true) { if (enemy_2_eye_blisters._visible == false) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 4; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 18; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 8; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 12; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } } else if (enemy_2_eye_blisters._visible == true) { if (cyborg_part_attacked == 2) { rpg_debit_text._text = 3; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 7; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 4; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 5; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } } } } } } else if (view_6._visible == true) { if (rpg_cyborg_shield_running == false) { if (cyborg_part_attacked == 1) { } else if (cyborg_part_attacked == 2) { rpg_debit_text._text = 20; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 30; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; } } else if (rpg_cyborg_shield_running == true) { if (cyborg_part_attacked == 1) { } else if (cyborg_part_attacked == 2) { rpg_debit_text._text = 12; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 24; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } else if (cyborg_part_attacked == 3) { rpg_debit_text._text = 17; HP_cy10.HP_text = HP_cy10.HP_text - rpg_debit_text._text; rpg_cyborg_shield_text._text = 18; cyborg_shield_bar.HP_text = cyborg_shield_bar.HP_text - rpg_cyborg_shield_text._text; } } } if ((HP_cy10.hero_inner_bar_mc._width >= 0) && (HP_cy10.hero_inner_bar_mc._width < 33)) { HP_colour.rb = 179; HP_colour.gb = 0; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = true; health_amber._visible = false; health_green._visible = false; } else if ((HP_cy10.hero_inner_bar_mc._width >= 33) && (HP_cy10.hero_inner_bar_mc._width < 66)) { HP_colour.rb = 195; HP_colour.gb = 100; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = false; health_amber._visible = true; health_green._visible = false; } else if ((HP_cy10.hero_inner_bar_mc._width >= 66) && (HP_cy10.hero_inner_bar_mc._width < 101)) { HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = false; health_amber._visible = false; health_green._visible = true; } rpg_debit_text._x = 60.5; rpg_debit_text._y = 244.3; } if (enemy_attacked == 1) { cyborg_shield_debit_text_active = false; if (view_2._visible == true) { if (enemy_part_attacked == 1) { rpg_debit_text._text = (8 + weapon_2_damage) * gun_charge_factor; } else if (enemy_part_attacked == 2) { if (enemy_1_eye_blisters._visible == false) { rpg_debit_text._text = (15 + weapon_2_damage) * gun_charge_factor; HP_enemy_1_part_2 = HP_enemy_1_part_2 - 50; } else if (enemy_1_eye_blisters._visible == true) { rpg_debit_text._text = (3 + weapon_2_damage) * gun_charge_factor; } } else if (enemy_part_attacked == 3) { rpg_debit_text._text = (4 + weapon_2_damage) * gun_charge_factor; HP_enemy_1_part_3 = HP_enemy_1_part_3 - 34; } } else if (view_4._visible == true) { if (enemy_part_attacked == 1) { rpg_debit_text._text = (5 + weapon_2_damage) * gun_charge_factor; } else if (enemy_part_attacked == 2) { if (enemy_1_eye_blisters._visible == false) { rpg_debit_text._text = (12 + weapon_2_damage) * gun_charge_factor; HP_enemy_1_part_2 = HP_enemy_1_part_2 - 50; } else if (enemy_1_eye_blisters._visible == true) { rpg_debit_text._text = (2 + weapon_2_damage) * gun_charge_factor; } } } HP_enemy_1_disk.HP_text = HP_enemy_1_disk.HP_text - rpg_debit_text._text; if (f2210081240_flag == 0) { if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text > 0)) { if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 <= 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 <= 0)) { rpg_active_flag = 0; rpg_enemy_gunfire_active = false; } } else if ((HP_enemy_1_disk.HP_text <= 0) && (HP_enemy_2_disk.HP_text > 0)) { if (HP_enemy_2_part_3 > 0) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_2_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } else if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text <= 0)) { if (HP_enemy_1_part_3 > 0) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_1_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } f2210081240_flag = 1; } if ((HP_enemy_1_disk.enemy_1_inner_bar_mc._width >= 0) && (HP_enemy_1_disk.enemy_1_inner_bar_mc._width < 33)) { HP_colour.rb = 179; HP_colour.gb = 0; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_1_colour.setTransform(HP_colour); } else if ((HP_enemy_1_disk.enemy_1_inner_bar_mc._width >= 33) && (HP_enemy_1_disk.enemy_1_inner_bar_mc._width < 66)) { HP_colour.rb = 195; HP_colour.gb = 100; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_1_colour.setTransform(HP_colour); } else if ((HP_enemy_1_disk.enemy_1_inner_bar_mc._width >= 66) && (HP_enemy_1_disk.enemy_1_inner_bar_mc._width < 101)) { HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_1_colour.setTransform(HP_colour); } if (view_2._visible == true) { rpg_debit_text._x = 350.4; rpg_debit_text._y = 165.3; } else if (view_4._visible == true) { rpg_debit_text._x = 326.45; rpg_debit_text._y = 179.35; } enemy_attacked = 0; } if (enemy_attacked == 2) { shield_debit_text_active = true; cyborg_shield_debit_text_active = false; if (view_2._visible == true) { if (enemy_part_attacked == 1) { rpg_debit_text._text = (8 + weapon_2_damage) * gun_charge_factor; } else if (enemy_part_attacked == 2) { if (enemy_2_eye_blisters._visible == false) { rpg_debit_text._text = (15 + weapon_2_damage) * gun_charge_factor; HP_enemy_2_part_2 = HP_enemy_2_part_2 - 50; } else if (enemy_2_eye_blisters._visible == true) { rpg_debit_text._text = (3 + weapon_2_damage) * gun_charge_factor; } } } else if (view_4._visible == true) { if (enemy_part_attacked == 1) { rpg_debit_text._text = (5 + weapon_2_damage) * gun_charge_factor; } else if (enemy_part_attacked == 2) { if (enemy_2_eye_blisters._visible == false) { rpg_debit_text._text = (12 + weapon_2_damage) * gun_charge_factor; HP_enemy_2_part_2 = HP_enemy_2_part_2 - 50; } else if (enemy_2_eye_blisters._visible == true) { rpg_debit_text._text = (2 + weapon_2_damage) * gun_charge_factor; } } } else if (view_6._visible == true) { if (shield_bar.HP_text > 0) { if (enemy_part_attacked == 1) { rpg_debit_text._text = (1 + weapon_2_damage) * gun_charge_factor; rpg_shield_text._text = (16 + weapon_2_damage) * gun_charge_factor; } else if (enemy_part_attacked == 2) { if (enemy_2_eye_blisters._visible == false) { rpg_debit_text._text = (4 + weapon_2_damage) * gun_charge_factor; rpg_shield_text._text = (5 + weapon_2_damage) * gun_charge_factor; } else if (enemy_2_eye_blisters._visible == true) { rpg_debit_text._text = (4 + weapon_2_damage) * gun_charge_factor; rpg_shield_text._text = (5 + weapon_2_damage) * gun_charge_factor; } } } else if (shield_bar.HP_text <= 0) { if (enemy_part_attacked == 1) { rpg_debit_text._text = (3 + weapon_2_damage) * gun_charge_factor; } else if (enemy_part_attacked == 2) { if (enemy_2_eye_blisters._visible == false) { rpg_debit_text._text = (10 + weapon_2_damage) * gun_charge_factor; } else if (enemy_2_eye_blisters._visible == true) { rpg_debit_text._text = (3 + weapon_2_damage) * gun_charge_factor; } } } } HP_enemy_2_disk.HP_text = HP_enemy_2_disk.HP_text - rpg_debit_text._text; if (HP_enemy_2_disk.HP_text <= 0) { HP_enemy_2_disk.HP_text = 0; } if (view_6._visible == true) { if (shield_bar.HP_text > 0) { shield_bar.HP_text = shield_bar.HP_text - rpg_shield_text._text; } } if (f221008240_flag == 0) { if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text > 0)) { if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 <= 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 <= 0)) { rpg_active_flag = 0; rpg_enemy_gunfire_active = false; } } else if ((HP_enemy_1_disk.HP_text <= 0) && (HP_enemy_2_disk.HP_text > 0)) { if (HP_enemy_2_part_3 > 0) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_2_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } else if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text <= 0)) { if (HP_enemy_1_part_3 > 0) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_1_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } f221008240_flag = 1; } if ((HP_enemy_2_disk.enemy_2_inner_bar_mc._width >= 0) && (HP_enemy_2_disk.enemy_2_inner_bar_mc._width < 33)) { HP_colour.rb = 179; HP_colour.gb = 0; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_2_colour.setTransform(HP_colour); } else if ((HP_enemy_2_disk.enemy_2_inner_bar_mc._width >= 33) && (HP_enemy_2_disk.enemy_2_inner_bar_mc._width < 66)) { HP_colour.rb = 195; HP_colour.gb = 100; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_2_colour.setTransform(HP_colour); } else if ((HP_enemy_2_disk.enemy_2_inner_bar_mc._width >= 66) && (HP_enemy_2_disk.enemy_2_inner_bar_mc._width < 101)) { HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_2_colour.setTransform(HP_colour); } if (view_2._visible == true) { rpg_debit_text._x = 415.4; rpg_debit_text._y = 168.3; } else if (view_4._visible == true) { rpg_debit_text._x = 417.45; rpg_debit_text._y = 184.35; } else if (view_6._visible == true) { rpg_debit_text._x = 292.45; rpg_debit_text._y = 201.35; } enemy_attacked = 0; } rpg_debit_text_flag = 1; } if (HP_cy10.HP_text <= 0) { HP_cy10.HP_text = 0; } else if (HP_enemy_1_disk.HP_text <= 0) { rpg_enemy_1_killed = true; no_enemies_alive = 1; HP_enemy_1_disk.HP_text = 0; } else if (HP_enemy_2_disk.HP_text <= 0) { rpg_enemy_2_killed = true; no_enemies_alive = 1; HP_enemy_2_disk.HP_text = 0; } if (HP_enemy_1_part_2 <= 0) { if (HP_enemy_1_part_2_flag == 0) { enemy_1_eye_blisters._visible = true; if (HP_enemy_1_part_3 > 0) { if (view_2._visible == true) { enemy_1_info_box.line_1 = "Eyes repairing"; enemy_1_info_box.line_3 = "Cannot target"; enemy_1_info_box.line_4 = "heroes head"; } else if (view_4._visible == true) { enemy_1_info_box.line_1 = "Chamber repairing"; enemy_1_info_box.line_3 = "Cannot fire at"; enemy_1_info_box.line_4 = "full power"; } enemy_1_info_box.line_enemy_1_repair_turns = 4; } else if (HP_enemy_1_part_3 <= 0) { } if (enemy_1_info_box._visible == false) { active_mc = enemy_1_info_box; fade_in_and_ease_mc_active = true; if (view_2._visible == true) { v2_e1_w1_c1_t3_got = false; v2_e1_w1_c2_t3_got = false; v2_e1_w2_c1_t3_got = false; v2_e1_w2_c2_t3_got = false; v2_e1_w1_c1_t3_non_repairing = v2_e1_w1_c1_t3; v2_e1_w1_c2_t3_non_repairing = v2_e1_w1_c2_t3; v2_e1_w2_c1_t3_non_repairing = v2_e1_w2_c1_t3; v2_e1_w2_c2_t3_non_repairing = v2_e1_w2_c2_t3; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { e1_weapon_was_set_at = "weapon_1"; } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { e1_weapon_was_set_at = "weapon_2"; } if (gun_charge_factor == 1) { e1_gun_charge_factor_was_set_at = 1; } else if (gun_charge_factor == 3) { e1_gun_charge_factor_was_set_at = 3; } } else if (view_4._visible == true) { v4_e1_w1_c1_t3_got = false; v4_e1_w1_c2_t3_got = false; v4_e1_w2_c1_t3_got = false; v4_e1_w2_c2_t3_got = false; v4_e1_w1_c1_t3_non_repairing = v4_e1_w1_c1_t3; v4_e1_w1_c2_t3_non_repairing = v4_e1_w1_c2_t3; v4_e1_w2_c1_t3_non_repairing = v4_e1_w2_c1_t3; v4_e1_w2_c2_t3_non_repairing = v4_e1_w2_c2_t3; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { e1_weapon_was_set_at = "weapon_1"; } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { e1_weapon_was_set_at = "weapon_2"; } if (gun_charge_factor == 1) { e1_gun_charge_factor_was_set_at = 1; } else if (gun_charge_factor == 3) { e1_gun_charge_factor_was_set_at = 3; } } else if (view_6._visible == true) { v6_e1_w1_c1_t3_got = false; v6_e1_w1_c2_t3_got = false; v6_e1_w2_c1_t3_got = false; v6_e1_w2_c2_t3_got = false; v6_e1_w1_c1_t3_non_repairing = v6_e1_w1_c1_t3; v6_e1_w1_c2_t3_non_repairing = v6_e1_w1_c2_t3; v6_e1_w2_c1_t3_non_repairing = v6_e1_w2_c1_t3; v6_e1_w2_c2_t3_non_repairing = v6_e1_w2_c2_t3; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { e1_weapon_was_set_at = "weapon_1"; } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { e1_weapon_was_set_at = "weapon_2"; } if (gun_charge_factor == 1) { e1_gun_charge_factor_was_set_at = 1; } else if (gun_charge_factor == 3) { e1_gun_charge_factor_was_set_at = 3; } } } HP_enemy_1_part_2_flag = 1; } } else if (HP_enemy_1_part_2 > 0) { if (HP_enemy_1_part_2_flag_2 == 0) { if (HP_enemy_1_part_3 > 0) { } else if (HP_enemy_1_part_3 <= 0) { if (enemy_1_eye_blisters._visible == false) { if (enemy_1_info_box._visible == false) { active_mc = enemy_1_info_box; fade_in_and_ease_mc_active = true; } } else if (enemy_1_eye_blisters._visible == true) { } } HP_enemy_1_part_2_flag_2 = 1; } } if (HP_enemy_2_part_2 <= 0) { if (HP_enemy_2_part_2_flag == 0) { enemy_2_eye_blisters._visible = true; if (HP_enemy_2_part_3 > 0) { if (view_2._visible == true) { enemy_2_info_box.line_1 = "Eyes repairing"; enemy_2_info_box.line_3 = "Cannot target"; enemy_2_info_box.line_4 = "heroes head"; } else if (view_4._visible == true) { enemy_2_info_box.line_1 = "Chamber repairing"; enemy_2_info_box.line_3 = "Cannot fire at"; enemy_2_info_box.line_4 = "full power"; } enemy_2_info_box.line_enemy_2_repair_turns = 4; } else if (HP_enemy_2_part_3 <= 0) { } if (enemy_2_info_box._visible == false) { active_mc = enemy_2_info_box; fade_in_and_ease_mc_active = true; if (view_2._visible == true) { v2_e2_w1_c1_t3_got = false; v2_e2_w1_c2_t3_got = false; v2_e2_w2_c1_t3_got = false; v2_e2_w2_c2_t3_got = false; v2_e2_w1_c1_t3_non_repairing = v2_e2_w1_c1_t3; v2_e2_w1_c2_t3_non_repairing = v2_e2_w1_c2_t3; v2_e2_w2_c1_t3_non_repairing = v2_e2_w2_c1_t3; v2_e2_w2_c2_t3_non_repairing = v2_e2_w2_c2_t3; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { e2_weapon_was_set_at = "weapon_1"; } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { e2_weapon_was_set_at = "weapon_2"; } if (gun_charge_factor == 1) { e2_gun_charge_factor_was_set_at = 1; } else if (gun_charge_factor == 3) { e2_gun_charge_factor_was_set_at = 3; } } else if (view_4._visible == true) { v4_e2_w1_c1_t3_got = false; v4_e2_w1_c2_t3_got = false; v4_e2_w2_c1_t3_got = false; v4_e2_w2_c2_t3_got = false; v4_e2_w1_c1_t3_non_repairing = v4_e2_w1_c1_t3; v4_e2_w1_c2_t3_non_repairing = v4_e2_w1_c2_t3; v4_e2_w2_c1_t3_non_repairing = v4_e2_w2_c1_t3; v4_e2_w2_c2_t3_non_repairing = v4_e2_w2_c2_t3; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { e2_weapon_was_set_at = "weapon_1"; } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { e2_weapon_was_set_at = "weapon_2"; } if (gun_charge_factor == 1) { e2_gun_charge_factor_was_set_at = 1; } else if (gun_charge_factor == 3) { e2_gun_charge_factor_was_set_at = 3; } } else if (view_6._visible == true) { v6_e2_w1_c1_t3_got = false; v6_e2_w1_c2_t3_got = false; v6_e2_w2_c1_t3_got = false; v6_e2_w2_c2_t3_got = false; v6_e2_w1_c1_t3_non_repairing = v6_e2_w1_c1_t3; v6_e2_w1_c2_t3_non_repairing = v6_e2_w1_c2_t3; v6_e2_w2_c1_t3_non_repairing = v6_e2_w2_c1_t3; v6_e2_w2_c2_t3_non_repairing = v6_e2_w2_c2_t3; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { e2_weapon_was_set_at = "weapon_1"; } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { e2_weapon_was_set_at = "weapon_2"; } if (gun_charge_factor == 1) { e2_gun_charge_factor_was_set_at = 1; } else if (gun_charge_factor == 3) { e2_gun_charge_factor_was_set_at = 3; } } } HP_enemy_2_part_2_flag = 1; } } else if (HP_enemy_2_part_2 > 0) { if (HP_enemy_2_part_2_flag_2 == 0) { if (HP_enemy_2_part_3 > 0) { } else if (HP_enemy_2_part_3 <= 0) { if (enemy_2_eye_blisters._visible == false) { if (enemy_2_info_box._visible == false) { active_mc = enemy_2_info_box; fade_in_and_ease_mc_active = true; } } else if (enemy_2_eye_blisters._visible == true) { enemy_2_info_box.line_1 = "Eyes repairing"; enemy_2_info_box.line_2 = "Weapon repairing"; enemy_2_info_box.line_3 = "Cannot fire"; enemy_2_info_box.line_4 = ""; } } HP_enemy_2_part_2_flag_2 = 1; } } HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; HP_enemy_1_disk.enemy_1_inner_bar_mc._width = (HP_enemy_1_disk.HP_text / HP_enemy_1_disk.HP_text_total) * 100; HP_enemy_2_disk.enemy_2_inner_bar_mc._width = (HP_enemy_2_disk.HP_text / HP_enemy_2_disk.HP_text_total) * 100; shield_bar.shield_inner_bar_mc._width = shield_bar.HP_text; cyborg_shield_bar.cyborg_shield_inner_bar_mc._width = cyborg_shield_bar.HP_text; rpg_debit_text._visible = true; if (get_debit_text_active == true) { get_debit_text_active_b = true; get_debit_text_active = false; } rpg_debit_text_timer = rpg_debit_text_timer + (1 * frameRateDiff); if ((rpg_debit_text_timer >= 0) && (rpg_debit_text_timer < 19)) { rpg_debit_text._y = rpg_debit_text._y - (1 * frameRateDiff); } else if ((rpg_debit_text_timer >= 19) && (rpg_debit_text_timer < 22)) { rpg_debit_text._y = rpg_debit_text._y - (1 * frameRateDiff); } if ((rpg_debit_text_timer >= 22) && (rpg_debit_text_timer < 25)) { rpg_debit_text._y = rpg_debit_text._y - (1 * frameRateDiff); } else if (rpg_debit_text_timer >= 25) { debit_dots_flash_active = true; rpg_debit_text._visible = false; rpg_debit_text_active = false; } if (shield_debit_text_active == true) { if (view_6._visible == true) { if (shield_bar.HP_text > 0) { rpg_shield_text._y = rpg_debit_text._y; rpg_shield_text._alpha = rpg_debit_text._alpha; rpg_shield_text._visible = rpg_debit_text._visible; } else if (shield_bar.HP_text <= 0) { rpg_shield_text._visible = false; } } } if (cyborg_shield_debit_text_active == true) { if (rpg_cyborg_shield_running == true) { rpg_cyborg_shield_text._x = rpg_debit_text._x; rpg_cyborg_shield_text._y = rpg_debit_text._y; rpg_cyborg_shield_text._alpha = rpg_debit_text._alpha; rpg_cyborg_shield_text._visible = rpg_debit_text._visible; } else if (rpg_cyborg_shield_running == false) { rpg_cyborg_shield_text._visible = false; } } else if (cyborg_shield_debit_text_active == false) { rpg_cyborg_shield_text._visible = false; } allow_enemy_gunfire_if_not_dead = true; } else if (rpg_debit_text_active == false) { allow_enemy_gunfire_if_not_dead = false; rpg_debit_text_flag = 0; HP_enemy_1_part_2_flag = 0; HP_enemy_2_part_2_flag = 0; HP_enemy_1_part_2_flag_2 = 0; HP_enemy_2_part_2_flag_2 = 0; f2210081240_flag = 0; f221008240_flag = 0; rpg_debit_text_timer = 0; rpg_debit_text._alpha = 100; rpg_debit_text._visible = false; rpg_shield_text._alpha = 100; rpg_shield_text._visible = false; } if (shield_bar.HP_text <= 0) { shield_bar.HP_text = 0; } if (HP_cy10.HP_text <= 0) { HP_cy10.HP_text = 0; } else if (HP_enemy_1_disk.HP_text <= 0) { rpg_enemy_1_killed = true; no_enemies_alive = 1; HP_enemy_1_disk.HP_text = 0; } else if (HP_enemy_2_disk.HP_text <= 0) { rpg_enemy_2_killed = true; no_enemies_alive = 1; HP_enemy_2_disk.HP_text = 0; } if (pre_battle_movie_1_active == true) { movie_black_bars._visible = true; pre_battle_movie_1_timer = pre_battle_movie_1_timer + (1 * frameRateDiff); if ((pre_battle_movie_1_timer >= 30) && (pre_battle_movie_1_timer < 70)) { backward_animation = true; cha_y_offset = cha_y_offset - characterYOffset; cha_x_offset = cha_x_offset - characterXOffsetWalkAdjust; } else if ((pre_battle_movie_1_timer >= 70) && (pre_battle_movie_1_timer < 80)) { backward_animation = false; stopTheAnimation = 1; character_stand_s._visible = true; } else if ((pre_battle_movie_1_timer >= 80) && (pre_battle_movie_1_timer < 90)) { pre_battle_movie_1_timer = 80; rpg_battle_system_active = true; view_1._visible = false; view_2._visible = true; pre_battle_movie_1_active = false; } } else if (pre_battle_movie_1_active == false) { movie_black_bars._visible = false; } if (first_enemy_animation_active == true) { if (first_enemy_animation_flag == 0) { rpg_cyborg._visible = true; set_rpg_cyborg_weapon._visible = true; first_enemy_animation_flag = 1; } character_view = undefined; character_stand_n._alpha = 0; character_stand_e._alpha = 0; character_stand_s._alpha = 0; character_stand_w._alpha = 0; keys_active = false; stopTheAnimation = 1; first_enemy_animation_timer = first_enemy_animation_timer + 1; if (first_enemy_animation_timer >= 100) { rpg_battle_system_active = true; first_enemy_animation_active = false; } } if (flash_orange_battle_intro == true) { flash_orange_battle_timer = flash_orange_battle_timer + (1 * frameRateDiff); if ((flash_orange_battle_timer >= 0) && (flash_orange_battle_timer < 8)) { large_orange_battle_flash._visible = true; large_orange_battle_flash._alpha = 100; } else if ((flash_orange_battle_timer >= 8) && (large_orange_battle_flash._alpha > 0)) { large_orange_battle_flash._alpha = large_orange_battle_flash._alpha - (5 * frameRateDiff); } else if ((flash_orange_battle_timer >= 10) && (large_orange_battle_flash._alpha <= 0)) { large_orange_battle_flash._alpha = 0; flash_orange_battle_intro = false; } } else if (flash_orange_battle_intro == false) { flash_orange_battle_timer = 0; large_orange_battle_flash._visible = false; } if (ambient_gun_sound_active == true) { if ((((((view_1._visible == true) || (view_2._visible == true)) || (view_3._visible == true)) || (view_4._visible == true)) || (view_5._visible == true)) || (view_6._visible == true)) { ags_max = 90; ags_min = 1; ambient_gun_sound_timer = Math.round(Math.random() * ((ags_max - ags_min) + 1)) + ags_min; ags_max_b = 180; ags_min_b = 1; ambient_gun_sound_timer_b = Math.round(Math.random() * ((ags_max_b - ags_min_b) + 1)) + ags_min_b; if (ambient_gun_sound_timer == 10) { } if (ambient_gun_sound_timer == 20) { lightningGunfireVolume = 4; s_lightning_gunfire_sound.setVolume(lightningGunfireVolume); _root.s_lightning_gunfire_sound.start(0, 1); } if (ambient_gun_sound_timer_b == 20) { _root.s_explosion_sound.start(0, 1); } } } if (logo_animation == true) { logo_background._visible = true; logo_cursor_timer = logo_cursor_timer + 1; if ((logo_cursor_timer >= 0) && (logo_cursor_timer < 20)) { logo.cursor_cover._alpha = 0; } else if ((logo_cursor_timer >= 20) && (logo_cursor_timer < 40)) { logo.cursor_cover._alpha = 100; } else if (logo_cursor_timer >= 40) { logo_cursor_timer = 0; } if (la_flag == 0) { logo.render_line._alpha = 0; created_by._alpha = 100; logo._alpha = 0; logo._visible = true; la_flag = 1; } if (fade_logo == "in") { logo._alpha = logo._alpha + (3 * frameRateDiff); fade_in_ticks = fade_in_ticks + (2 * frameRateDiff); created_by._alpha = 100; if (logo.logo_cover._y < 70) { logo.render_line._alpha = logo.render_line._alpha + (4 * frameRateDiff); logo.render_line._y = logo.render_line._y + (3 * frameRateDiff); logo.logo_cover._y = logo.logo_cover._y + (3 * frameRateDiff); } else if (logo.logo_cover._y >= 70) { logo.render_line._alpha = logo.render_line._alpha - (20 * frameRateDiff); } if (logo._alpha >= 100) { logo._alpha = 100; } if (fade_in_ticks >= 190) { fade_logo = "out"; } } if (fade_logo == "out") { logo._alpha = logo._alpha - (4 * frameRateDiff); created_by._alpha = created_by._alpha - (18 * frameRateDiff); if (logo._alpha <= 0) { logo_animation = false; } } } if (logo_animation == false) { if (logo_ani_flag == 0) { character_view = "1st_person_start"; logo_ani_flag = 1; } logo_background._visible = false; logo._visible = false; created_by._visible = false; } if (still_UI._visible == true) { } else if (still_UI._visible == false) { } if (show_menu_active == true) { sma_timer = sma_timer + (1 * frameRateDiff); menu_box._visible = true; close_menu._visible = true; menu_box._alpha = 100; if (disp_options_box._visible == true) { if (disp_options_box.hitTest(_xmouse, _ymouse, true)) { } else { menu_tooltip._visible = false; } } disp_options_box.off.onRollOver = function () { disp_options_box.off._alpha = 100; menu_tooltip._text.text = "Single-core PC only."; }; disp_options_box.off.onRollOut = function () { disp_options_box.off._alpha = 0; }; disp_options_box.low.onRollOver = function () { disp_options_box.low._alpha = 100; menu_tooltip._text.text = "Dual-core PC recommended."; }; disp_options_box.low.onRollOut = function () { disp_options_box.low._alpha = 0; }; disp_options_box.high.onRollOver = function () { disp_options_box.high._alpha = 100; menu_tooltip._text.text = "Quad-core PC required."; }; disp_options_box.high.onRollOut = function () { disp_options_box.high._alpha = 0; }; disp_options_box.off.onRelease = function () { menu_main_text.selected_disp_label._text.text = "Off"; render_displacement_active = false; remove_disp_filters(); disp_options_box._visible = false; }; disp_options_box.low.onRelease = function () { menu_main_text.selected_disp_label._text.text = "Slow update"; render_displacement_active = true; disp_throttle = 3; disp_options_box._visible = false; }; disp_options_box.high.onRelease = function () { menu_main_text.selected_disp_label._text.text = "Fast update"; render_displacement_active = true; disp_throttle = 1; disp_options_box._visible = false; }; if ((sma_timer >= 0) && (sma_timer < 10)) { menu_text._visible = true; menu_text._alpha = 0; menu_main_text._visible = true; menu_main_text._alpha = 0; help_menu_text._visible = true; help_menu_text._alpha = 0; disp_checkbox._visible = true; music_checkbox._visible = true; disp_checkbox._alpha = 0; music_checkbox._alpha = 0; framerate_checkbox._visible = true; framerate_checkbox._alpha = 0; } else if ((sma_timer >= 10) && (menu_text._alpha < 100)) { menu_text._visible = true; disp_checkbox._visible = true; music_checkbox._visible = true; framerate_checkbox._visible = true; menu_text._alpha = menu_text._alpha + (10 * frameRateDiff); disp_checkbox._alpha = disp_checkbox._alpha + (10 * frameRateDiff); music_checkbox._alpha = music_checkbox._alpha + (10 * frameRateDiff); framerate_checkbox._alpha = framerate_checkbox._alpha + (10 * frameRateDiff); menu_main_text._alpha = menu_main_text._alpha + (10 * frameRateDiff); help_menu_text._alpha = help_menu_text._alpha + (10 * frameRateDiff); if (dist_checkbox_tick_active == true) { dist_checkbox_tick._visible = true; dist_checkbox_tick._alpha = dist_checkbox_tick._alpha + (10 * frameRateDiff); } if (music_checkbox_tick_active == true) { music_checkbox_tick._visible = true; music_checkbox_tick._alpha = music_checkbox_tick._alpha + (10 * frameRateDiff); } if (framerate_checkbox_tick_active == true) { framerate_checkbox_tick._visible = true; framerate_checkbox_tick._alpha = framerate_checkbox_tick._alpha + (10 * frameRateDiff); } } else if ((sma_timer >= 10) && (menu_text._alpha >= 100)) { menu_text._visible = true; disp_checkbox._visible = true; music_checkbox._visible = true; framerate_checkbox._visible = true; menu_text._alpha = 100; disp_checkbox._alpha = 100; music_checkbox._alpha = 100; framerate_checkbox._alpha = 100; menu_main_text._alpha = 100; help_menu_text._alpha = 100; if (dist_checkbox_tick_active == true) { dist_checkbox_tick._visible = true; dist_checkbox_tick._alpha = 100; } if (music_checkbox_tick_active == true) { music_checkbox_tick._visible = true; music_checkbox_tick._alpha = 100; } if (framerate_checkbox_tick_active == true) { framerate_checkbox_tick._visible = true; framerate_checkbox_tick._alpha = 100; } } } else if (show_menu_active == false) { disp_options_box._visible = false; sma_timer = 0; menu_box._visible = false; menu_box._alpha = 0; close_menu._visible = false; menu_text._visible = false; menu_text._alpha = 0; menu_main_text._visible = false; menu_main_text._alpha = 0; help_menu_text._visible = false; help_menu_text._alpha = 0; disp_checkbox._visible = false; music_checkbox._visible = false; framerate_checkbox._visible = false; framerate_checkbox._alpha = 0; disp_checkbox._alpha = 0; music_checkbox._alpha = 0; dist_checkbox_tick._visible = false; dist_checkbox_tick._alpha = 0; music_checkbox_tick._visible = false; music_checkbox_tick._alpha = 0; framerate_checkbox_tick._visible = false; framerate_checkbox_tick._alpha = 0; } if (o_and_numpad_two_key_down == true) { test_positioner_y_offset = test_positioner_y_offset + 1; } if (o_and_numpad_four_key_down == true) { test_positioner_x_offset = test_positioner_x_offset - 1; test_marker._x = test_marker._x - 1; } if (o_and_numpad_six_key_down == true) { test_positioner_x_offset = test_positioner_x_offset + 1; test_marker._x = test_marker._x + 1; } if (o_and_numpad_eight_key_down == true) { test_positioner_y_offset = test_positioner_y_offset - 1; } if (numpad_seven_key_down == true) { HP_cy10.HP_text = 10; } if (numpad_eight_key_down == true) { HP_enemy_1_disk.HP_text = 1; HP_enemy_2_disk.HP_text = 1; } if (numpad_nine_key_down == true) { fps_text_mc._visible = true; } if (l_key_down == true) { logo_animation = false; } if (inactive_trigger_active == true) { inactive_trigger._x = inactive_trigger._x + ((dummy_1._x - inactive_trigger._x) / interpolate_speed); inactive_trigger._y = inactive_trigger._y + ((dummy_1._y - inactive_trigger._y) / interpolate_speed); if (_root.inactive_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { hitting_inactive_trigger = true; if (hit_inactive_trig_mes_flag == 0) { use_hand_inactive._visible = true; use_text_inactive._visible = true; } else if (hit_inactive_trig_mes_flag == 1) { use_hand_inactive._visible = false; use_text_inactive._visible = false; } } else { hitting_inactive_trigger = false; use_hand_inactive._visible = false; use_text_inactive._visible = false; hit_inactive_trig_mes_flag = 0; } } if (switch_b_active == true) { switch_b_trigger._x = switch_b_trigger._x + ((dummy_1._x - switch_b_trigger._x) / interpolate_speed); switch_b_trigger._y = switch_b_trigger._y + ((dummy_1._y - switch_b_trigger._y) / interpolate_speed); object_b_view_placed._x = object_b_view_placed._x + ((dummy_1._x - object_b_view_placed._x) / interpolate_speed); object_b_view_placed._y = object_b_view_placed._y + ((dummy_1._y - object_b_view_placed._y) / interpolate_speed); if (object_b_collected == true) { if (object_b_placed == true) { if (show_object_b_placed_once_flag == 0) { object_b_view_placed._visible = true; object_b_state = 1; show_object_b_placed_once_flag = 1; } } } if (_root.switch_b_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (object_d_state == 0) { if (object_b_state == 0) { hitting_switch_b_trigger = true; if (hit_switch_b_trig_mes_flag == 0) { use_hand_switch_b._visible = true; use_text_switch_b._visible = true; } else if (hit_switch_b_trig_mes_flag == 1) { use_hand_switch_b._visible = false; use_text_switch_b._visible = false; } } else if (object_b_state == 1) { hitting_switch_b_trigger = true; if (hit_switch_b_trig_mes_flag == 0) { if (object_1st_person_view_active == false) { use_head._visible = true; use_text_switch_b_b._visible = true; } else if (object_1st_person_view_active == true) { use_head._visible = false; use_text_switch_b_b._visible = false; } } else if (hit_switch_b_trig_mes_flag == 1) { use_head._visible = false; use_text_switch_b_b._visible = false; } use_hand_switch_b._visible = false; use_text_switch_b._visible = false; } } } else { hitting_switch_b_trigger = false; use_hand_switch_b._visible = false; use_text_switch_b._visible = false; use_text_switch_b_b._visible = false; use_head._visible = false; hit_switch_b_trig_mes_flag = 0; } } else if (switch_b_active == false) { show_object_b_placed_once_flag = 0; object_b_view_placed._visible = false; hitting_switch_b_trigger = false; use_hand_switch_b._visible = false; use_text_switch_b._visible = false; } if (view_4._visible == true) { if ((baddie_2_active == false) && (thor_baddie_killed == true)) { if (draw_dead_thorn_flag == 0) { draw_dead_thorn_flag = 1; } } if (character_view == "3rd_person") { view_4_depth_trigger._x = view_4_depth_trigger._x + ((dummy_1._x - view_4_depth_trigger._x) / interpolate_speed); view_4_depth_trigger._y = view_4_depth_trigger._y + ((dummy_1._y - view_4_depth_trigger._y) / interpolate_speed); if (_root.view_4_depth_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (view_4_depth_trigger_flag == 0) { view_4_depth_trigger_flag_b = 0; view_4_ahead_cha.swapDepths(behind_character.getDepth()); thor_baddie_bitmap_mc.swapDepths(thor_behind_character.getDepth()); view_4_depth_trigger_flag = 1; } } else if (view_4_depth_trigger_flag_b == 0) { view_4_depth_trigger_flag = 0; view_4_ahead_cha.swapDepths(behind_character.getDepth()); thor_baddie_bitmap_mc.swapDepths(thor_behind_character.getDepth()); view_4_depth_trigger_flag_b = 1; } } else if (character_view == "1st_person") { } } else if (view_4._visible == false) { view_4_ahead_cha._visible = false; } if (thor_baddie_shot == true) { thor_baddie_hit = thor_baddie_hit + 1; thor_baddie_shot = false; } if (thor_baddie_hit > 12) { if (thor_baddie_hit_once_flag == 0) { thor_baddie_killed = true; thor_baddie_hit_once_flag = 1; } } if (cy_standing_animation_active == true) { cySaaTimer = cySaaTimer + (1 * frameRateDiff); if ((cySaaTimer >= 0) && (cySaaTimer < 100)) { cy21_standing_0._visible = true; cy21_standing_1._visible = false; cy21_standing_2._visible = false; cy21_standing_3._visible = false; cySaa_max = 590; cySaa_min = 110; cySaaTimer = Math.round(Math.random() * ((cySaa_max - cySaa_min) + 1)) + cySaa_min; } else if ((cySaaTimer >= 600) && (cySaaTimer < 605)) { cy21_standing_0._visible = false; cy21_standing_1._visible = true; cy21_standing_2._visible = false; cy21_standing_3._visible = false; } else if ((cySaaTimer >= 605) && (cySaaTimer < 610)) { cy21_standing_0._visible = false; cy21_standing_1._visible = false; cy21_standing_2._visible = true; cy21_standing_3._visible = false; } else if ((cySaaTimer >= 610) && (cySaaTimer < 615)) { cy21_standing_0._visible = false; cy21_standing_1._visible = false; cy21_standing_2._visible = false; cy21_standing_3._visible = true; } else if ((cySaaTimer >= 615) && (cySaaTimer < 620)) { cy21_standing_0._visible = false; cy21_standing_1._visible = false; cy21_standing_2._visible = true; cy21_standing_3._visible = false; } else if ((cySaaTimer >= 620) && (cySaaTimer < 625)) { cy21_standing_0._visible = false; cy21_standing_1._visible = true; cy21_standing_2._visible = false; cy21_standing_3._visible = false; } else if (cySaaTimer >= 625) { cy21_standing_1._visible = false; cy21_standing_0._visible = true; cySaaTimer = 0; } } else if (cy_standing_animation_active == false) { cy21_standing_0._visible = false; cy21_standing_1._visible = false; cy21_standing_2._visible = false; cy21_standing_3._visible = false; cyborg_standing_mc._visible = false; cySaaTimer = 0; } if (air_alarm_active == true) { air_alarm_bar._visible = true; if (air_alarm_message_flag == 0) { if (character_view == "3rd_person") { messageNo = 33; showMessage = true; air_alarm_message_flag = 1; } } air_ticks = air_ticks + 0.6; if (air_ticks > 100) { air_ticks = 0; air_alarm_active = false; } air_alarm_bar._alpha = 100 * Math.sin(air_ticks); } else if (air_alarm_active == false) { air_ticks = 0; air_alarm_bar._alpha = 0; air_alarm_bar._visible = false; } if (check_free_slots == true) { check_free_slots_timer = check_free_slots_timer + 1; if ((check_free_slots_timer >= 0) && (check_free_slots_timer < 4)) { if ((object_b_collected == true) && (object_b_placed == false)) { object_b._x = slotAPosX; object_b._y = slotAPosY; if (object_b.hitTest(object_d) || (object_b.hitTest(object_e))) { } else { check_free_slots_timer = 16; } } } else if ((check_free_slots_timer >= 4) && (check_free_slots_timer < 8)) { if ((object_b_collected == true) && (object_b_placed == false)) { object_b._x = slotBPosX; object_b._y = slotBPosY; if (object_b.hitTest(object_d) || (object_b.hitTest(object_e))) { } else { check_free_slots_timer = 16; } } } else if ((check_free_slots_timer >= 8) && (check_free_slots_timer < 12)) { if ((object_b_collected == true) && (object_b_placed == false)) { object_b._x = slotCPosX; object_b._y = slotCPosY; if (object_b.hitTest(object_d) || (object_b.hitTest(object_e))) { } else { check_free_slots_timer = 16; } } } else if ((check_free_slots_timer >= 12) && (check_free_slots_timer < 16)) { if ((object_b_collected == true) && (object_b_placed == false)) { object_b._x = slotDPosX; object_b._y = slotDPosY; if (object_b.hitTest(object_d) || (object_b.hitTest(object_e))) { } else { check_free_slots_timer = 16; } } } else if ((check_free_slots_timer >= 16) && (check_free_slots_timer < 20)) { if ((object_d_collected == true) && (object_d_placed == false)) { object_d._x = slotAPosX; object_d._y = slotAPosY; if (object_d.hitTest(object_b) || (object_d.hitTest(object_e))) { } else { check_free_slots_timer = 32; } } } else if ((check_free_slots_timer >= 20) && (check_free_slots_timer < 24)) { if ((object_d_collected == true) && (object_d_placed == false)) { object_d._x = slotBPosX; object_d._y = slotBPosY; if (object_d.hitTest(object_b) || object_d.hitTest(object_e)) { } else { check_free_slots_timer = 32; } } } else if ((check_free_slots_timer >= 24) && (check_free_slots_timer < 28)) { if ((object_d_collected == true) && (object_d_placed == false)) { object_d._x = slotCPosX; object_d._y = slotCPosY; if (object_d.hitTest(object_b) || object_d.hitTest(object_e)) { } else { check_free_slots_timer = 32; } } } else if ((check_free_slots_timer >= 28) && (check_free_slots_timer < 32)) { if ((object_d_collected == true) && (object_d_placed == false)) { object_d._x = slotDPosX; object_d._y = slotDPosY; if (object_d.hitTest(object_b) || object_d.hitTest(object_e)) { } else { check_free_slots_timer = 32; } } } else if ((check_free_slots_timer >= 32) && (check_free_slots_timer < 36)) { if ((object_e_collected == true) && (object_e_placed == false)) { object_e._x = slotAPosX; object_e._y = slotAPosY; if (object_e.hitTest(object_b) || object_e.hitTest(object_d)) { } else { check_free_slots = false; } } } else if ((check_free_slots_timer >= 36) && (check_free_slots_timer < 40)) { if ((object_e_collected == true) && (object_e_placed == false)) { object_e._x = slotBPosX; object_e._y = slotBPosY; if (object_e.hitTest(object_b) || object_e.hitTest(object_d)) { } else { check_free_slots = false; } } } else if ((check_free_slots_timer >= 40) && (check_free_slots_timer < 44)) { if ((object_e_collected == true) && (object_e_placed == false)) { object_e._x = slotCPosX; object_e._y = slotCPosY; if (object_e.hitTest(object_b) || object_e.hitTest(object_d)) { } else { check_free_slots = false; } } } else if ((check_free_slots_timer >= 44) && (check_free_slots_timer < 48)) { if ((object_e_collected == true) && (object_e_placed == false)) { object_e._x = slotDPosX; object_e._y = slotDPosY; if (object_e.hitTest(object_b) || object_e.hitTest(object_d)) { } else { check_free_slots = false; } } } else if (check_free_slots_timer > 48) { check_free_slots = false; } } else if (check_free_slots == false) { check_free_slots_timer = 0; } if (timestep_3_once_flag == 0) { side_black_bars.swapDepths(60000); menu_tooltip.swapDepths(326); timestep_3_once_flag = 1; } if (dead == false) { if (_root.baddie_2.hitTest(plasmaball_targeter._x, plasmaball_targeter._y, true)) { if (_root.baddie_2.hitTest(plasma_ball._x, plasma_ball._y, true)) { if (baddie_2_hit_flag == 0) { if (baddie_2_fade == false) { } baddie_2_hit_flag = 1; } } else { baddie_2_hit_flag = 0; } } if (_root.baddie_2_b.hitTest(plasmaball_targeter._x, plasmaball_targeter._y, true)) { if (_root.baddie_2_b.hitTest(plasma_ball._x, plasma_ball._y, true)) { if (baddie_2_b_hit_flag == 0) { if (baddie_2_b_fade == false) { } baddie_2_b_hit_flag = 1; } } else { baddie_2_b_hit_flag = 0; } } } if (dynamic_blood_active == true) { if (baddie_explode_active_timer_eight == true) { fb_max = fresh_blood_rotation; fb_min = -fresh_blood_rotation; lying_blood.fresh_blood._rotation = Math.round(Math.random() * ((fb_max - fb_min) + 1)) + fb_min; myBitmap.draw(lying_blood); myBitmap2.copyPixels(myBitmap, new flash.geom.Rectangle(0, 0, 256, 86), new flash.geom.Point(baddie_m_ex_7._x, baddie_m_ex_7._y), alpha_bitmap, new flash.geom.Point(0, 0), true); myBitmap.copyPixels(myBitmapErase, new flash.geom.Rectangle(0, 0, 256, 86), new flash.geom.Point(0, 0)); baddie_explode_active_timer_eight = false; } if (baddie_f_explode_active_timer_eight == true) { fb_max = fresh_blood_rotation; fb_min = -fresh_blood_rotation; lying_blood.fresh_blood._rotation = Math.round(Math.random() * ((fb_max - fb_min) + 1)) + fb_min; myBitmap.draw(lying_blood); myBitmap2.copyPixels(myBitmap, new flash.geom.Rectangle(0, 0, 256, 86), new flash.geom.Point(baddie_f_ex_7._x, baddie_f_ex_7._y), alpha_bitmap, new flash.geom.Point(0, 0), true); myBitmap.copyPixels(myBitmapErase, new flash.geom.Rectangle(0, 0, 256, 86), new flash.geom.Point(0, 0)); baddie_f_explode_active_timer_eight = false; } holder_mc._x = baddie_m_ex_7._x; holder_mc._y = baddie_m_ex_7._y; holder_mc2._x = holder_mc2._x + (((dummy_1._x - holder_mc2._x) - 50) / interpolate_speed); holder_mc2._y = holder_mc2._y + (((dummy_1._y - holder_mc2._y) + 2) / interpolate_speed); holder_mc2._visible = true; if ((lying_blood.fresh_blood._rotation >= 0) and (lying_blood.fresh_blood._rotation < 90)) { DifferenceFB = lying_blood.fresh_blood._rotation / 1.636; lying_blood.fresh_blood._xscale = (((100 - DifferenceFB) / 2) * fbDiffX) / 1.5; } if ((lying_blood.fresh_blood._rotation >= 90) and (lying_blood.fresh_blood._rotation < 180)) { DifferenceFB = (lying_blood.fresh_blood._rotation - 90) / 1.636; lying_blood.fresh_blood._xscale = (((45.5 + DifferenceFB) / 2) * fbDiffX) / 1.5; } if ((lying_blood.fresh_blood._rotation >= -180) and (lying_blood.fresh_blood._rotation < -90)) { DifferenceFB = (lying_blood.fresh_blood._rotation + 180) / 1.636; lying_blood.fresh_blood._xscale = (((100 - DifferenceFB) / 2) * fbDiffX) / 1.5; } if ((lying_blood.fresh_blood._rotation >= -90) and (lying_blood.fresh_blood._rotation < 0)) { DifferenceFB = (lying_blood.fresh_blood._rotation + 90) / 1.636; lying_blood.fresh_blood._xscale = (((45.5 + DifferenceFB) / 2) * fbDiffX) / 1.5; } if ((lying_blood.fresh_blood._rotation >= 0) and (lying_blood.fresh_blood._rotation < 90)) { DifferenceFB = lying_blood.fresh_blood._rotation / 1.636; lying_blood.fresh_blood._yscale = (((100 + DifferenceFB) / 2) * fbDiffY) / 1.5; } if ((lying_blood.fresh_blood._rotation >= 90) and (lying_blood.fresh_blood._rotation < 180)) { DifferenceFB = (lying_blood.fresh_blood._rotation - 270) / 1.636; lying_blood.fresh_blood._yscale = (((45.5 - DifferenceFB) / 2) * fbDiffY) / 1.5; } if ((lying_blood.fresh_blood._rotation >= -180) and (lying_blood.fresh_blood._rotation < -90)) { DifferenceFB = (lying_blood.fresh_blood._rotation + 180) / 1.636; lying_blood.fresh_blood._yscale = (((100 + DifferenceFB) / 2) * fbDiffY) / 1.5; } if ((lying_blood.fresh_blood._rotation >= -90) and (lying_blood.fresh_blood._rotation < 0)) { DifferenceFB = (lying_blood.fresh_blood._rotation - 90) / 1.636; lying_blood.fresh_blood._yscale = (((45.5 - DifferenceFB) / 2) * fbDiffY) / 1.5; } DifferenceFB_b = 175 - holder_mc._y; fbDiffX = ((20 + (DifferenceFB_b * 2)) * 1.5) / 300; fbDiffY = ((20 + (DifferenceFB_b * 2)) * 1.5) / 300; } else if (dynamic_blood_active == false) { holder_mc2._visible = false; } if (move_cam == true) { if (view_7._visible == true) { if (i_am_near_view_7_turn_cam_180_trigger == true) { view_7_turn_cam_180_trigger._visible = false; shiftCam = true; view_7._visible = false; view_7_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_7_turn_cam_180_trigger = false; } } if (view_8._visible == true) { if (i_am_near_view_8_turn_cam_180_trigger == true) { view_8_turn_cam_180_trigger._visible = false; shiftCam = true; view_8._visible = false; view_8_turn_cam_180_trigger_destination._visible = true; last_key_pressed = "w"; plasma_ball_position = "n"; character_facing = "n"; character_stand_n._visible = true; character_stand_s._visible = false; character_stand_e._visible = false; character_stand_w._visible = false; cha_y_offset = cha_y_offset + 9; nudgeCharacter = true; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_8_turn_cam_180_trigger = false; } } } view_7_trigger_a._x = view_7_trigger_a._x + ((dummy_1._x - view_7_trigger_a._x) / interpolate_speed); view_7_trigger_a._y = view_7_trigger_a._y + ((dummy_1._y - view_7_trigger_a._y) / interpolate_speed); view_7_trigger_b._x = view_7_trigger_b._x + ((dummy_1._x - view_7_trigger_b._x) / interpolate_speed); view_7_trigger_b._y = view_7_trigger_b._y + ((dummy_1._y - view_7_trigger_b._y) / interpolate_speed); view_7_trigger_c._x = view_7_trigger_c._x + ((dummy_1._x - view_7_trigger_c._x) / interpolate_speed); view_7_trigger_c._y = view_7_trigger_c._y + ((dummy_1._y - view_7_trigger_c._y) / interpolate_speed); view_7_trigger_d._x = view_7_trigger_d._x + ((dummy_1._x - view_7_trigger_d._x) / interpolate_speed); view_7_trigger_d._y = view_7_trigger_d._y + ((dummy_1._y - view_7_trigger_d._y) / interpolate_speed); view_8_trigger_a._x = view_8_trigger_a._x + ((dummy_1._x - view_8_trigger_a._x) / interpolate_speed); view_8_trigger_a._y = view_8_trigger_a._y + ((dummy_1._y - view_8_trigger_a._y) / interpolate_speed); view_8_trigger_b._x = view_8_trigger_b._x + ((dummy_1._x - view_8_trigger_b._x) / interpolate_speed); view_8_trigger_b._y = view_8_trigger_b._y + ((dummy_1._y - view_8_trigger_b._y) / interpolate_speed); view_8_trigger_c._x = view_8_trigger_c._x + ((dummy_1._x - view_8_trigger_c._x) / interpolate_speed); view_8_trigger_c._y = view_8_trigger_c._y + ((dummy_1._y - view_8_trigger_c._y) / interpolate_speed); view_8_trigger_d._x = view_8_trigger_d._x + ((dummy_1._x - view_8_trigger_d._x) / interpolate_speed); view_8_trigger_d._y = view_8_trigger_d._y + ((dummy_1._y - view_8_trigger_d._y) / interpolate_speed); if (view_7._visible == true) { if (show_view_7_once_flag == 0) { plasma_ball_explosion._alpha = 0; show_view_7_once_flag = 1; } rain_particles_active = view_7_rain_particles_active; wind = 30; smoke_bit_particles_active = view_7_smoke_bit_particles_active; steam_particles_active = view_7_steam_particles_active; water_particles_active = view_7_water_particles_active; collide_object_active = view_7_collision_object_active; if (view_7_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (_root.view_7_depth_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_7_ahead_cha._visible = true; } else { view_7_ahead_cha._visible = false; } if (_root.view_7_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_7_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_7_turn_cam_180_trigger = true; } else { view_7_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_7_turn_cam_180_trigger = false; } if (_root.view_7_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_7_trigger_a._visible = true; if (baddie_2_active == false) { } set_label = view_7_tr_a_label; set_label_flag_v7ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_7_trigger_a = true; } else { if (set_label_flag_v7ta == 0) { setLabel = false; set_label_flag_v7ta = 1; } view_7_trigger_a._visible = false; load_next_area._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; i_am_near_view_7_trigger_a = false; show_message_7_flag = 0; } if (_root.view_7_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_7_trigger_b._visible = true; set_label = view_7_tr_b_label; set_label_flag_v7tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_7_trigger_b = true; } else { if (set_label_flag_v7tb == 0) { setLabel = false; set_label_flag_v7tb = 1; } view_7_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_7_trigger_b = false; } if (_root.view_7_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_7_trigger_c._visible = true; set_label = view_7_tr_c_label; set_label_flag_v7tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_7_trigger_c = true; } else { if (set_label_flag_v7tc == 0) { setLabel = false; set_label_flag_v7tc = 1; } view_7_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_7_trigger_c = false; } if (_root.view_7_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_7_trigger_d._visible = true; set_label = view_7_tr_d_label; set_label_flag_v7td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_7_trigger_d = true; } else { if (set_label_flag_v7td == 0) { setLabel = false; set_label_flag_v7td = 1; } view_7_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_7_trigger_d = false; } if (_root.view_7_end_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (view_7_end_trigger_flag == 0) { end_message_fade_up = true; view_7_end_trigger_flag = 1; } } if (_root.view_7_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit = true; checkKeys(); } else { cha_collision_point_n_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_7_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit = true; checkKeys(); } else { cha_collision_point_e_hit = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_7_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_7_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit = true; checkKeys(); } else { cha_collision_point_s_hit = false; } if (_root.view_7_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit = true; checkKeys(); } else { cha_collision_point_w_hit = false; } } if (view_8._visible == true) { if (show_view_8_once_flag == 0) { plasma_ball_explosion._alpha = 0; show_view_8_once_flag = 1; } rain_particles_active = view_8_rain_particles_active; wind = 30; smoke_bit_particles_active = view_8_smoke_bit_particles_active; steam_particles_active = view_8_steam_particles_active; water_particles_active = view_8_water_particles_active; collide_object_active = view_8_collision_object_active; if (view_8_rain_particles_active == true) { mist._visible = true; } else { mist._visible = false; } if (_root.view_8_depth_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_8_ahead_cha._visible = true; } else { view_8_ahead_cha._visible = false; } if (_root.view_8_turn_cam_180_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_8_turn_cam_180_trigger._visible = true; left_key_active = false; right_key_active = false; if (targeted_text_mc._visible == false) { camera_icon_180._visible = true; turn_cam_text_180._visible = true; } else if (targeted_text_mc._visible == true) { camera_icon_180._visible = false; turn_cam_text_180._visible = false; } i_am_near_view_8_turn_cam_180_trigger = true; } else { view_8_turn_cam_180_trigger._visible = false; camera_icon_180._visible = false; turn_cam_text_180._visible = false; i_am_near_view_8_turn_cam_180_trigger = false; } if (_root.view_8_trigger_a.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_8_trigger_a._visible = true; if (baddie_2_active == false) { } set_label = view_8_tr_a_label; set_label_flag_v8ta = 0; trigger_used = "top"; setLabel = true; i_am_near_view_8_trigger_a = true; } else { if (set_label_flag_v8ta == 0) { setLabel = false; set_label_flag_v8ta = 1; } view_8_trigger_a._visible = false; load_next_area._visible = false; camera_icon_t._visible = false; turn_cam_text_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; i_am_near_view_8_trigger_a = false; show_message_8_flag = 0; } if (_root.view_8_trigger_b.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_8_trigger_b._visible = true; set_label = view_8_tr_b_label; set_label_flag_v8tb = 0; trigger_used = "bottom"; setLabel = true; i_am_near_view_8_trigger_b = true; } else { if (set_label_flag_v8tb == 0) { setLabel = false; set_label_flag_v8tb = 1; } view_8_trigger_b._visible = false; camera_icon_b._visible = false; turn_cam_text_b._visible = false; use_hand_b._visible = false; use_text_b._visible = false; i_am_near_view_8_trigger_b = false; } if (_root.view_8_trigger_c.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_8_trigger_c._visible = true; set_label = view_8_tr_c_label; set_label_flag_v8tc = 0; trigger_used = "left"; setLabel = true; i_am_near_view_8_trigger_c = true; } else { if (set_label_flag_v8tc == 0) { setLabel = false; set_label_flag_v8tc = 1; } view_8_trigger_c._visible = false; camera_icon_l._visible = false; turn_cam_text_l._visible = false; use_hand_l._visible = false; use_text_l._visible = false; i_am_near_view_8_trigger_c = false; } if (_root.view_8_trigger_d.hitTest(character_collision_point._x, character_collision_point._y, true)) { view_8_trigger_d._visible = true; set_label = view_8_tr_d_label; set_label_flag_v8td = 0; trigger_used = "right"; setLabel = true; i_am_near_view_8_trigger_d = true; } else { if (set_label_flag_v8td == 0) { setLabel = false; set_label_flag_v8td = 1; } view_8_trigger_d._visible = false; camera_icon_r._visible = false; turn_cam_text_r._visible = false; use_hand_r._visible = false; use_text_r._visible = false; i_am_near_view_8_trigger_d = false; } if (_root.view_8_end_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (view_8_end_trigger_flag == 0) { end_message_fade_up = true; view_8_end_trigger_flag = 1; } } if (_root.view_8_collision.hitTest(cha_collision_point_n._x, cha_collision_point_n._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_n_hit_b = true; checkKeysB(); } else { cha_collision_point_n_hit_b = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_8_collision.hitTest(cha_collision_point_e._x, cha_collision_point_e._y, true)) { left_key_move_active = false; right_key_move_active = false; down_key_move_active = false; up_key_move_active = false; cha_collision_point_e_hit_b = true; checkKeysB(); } else { cha_collision_point_e_hit_b = false; left_key_move_active = true; right_key_move_active = true; down_key_move_active = true; up_key_move_active = true; } if (_root.view_8_collision.hitTest(cha_collision_point_s._x, cha_collision_point_s._y, true)) { if (view_8_turn_cam_180_trigger._visible == true) { stopTheAnimation = 1; cha_walk_active = false; } cha_collision_point_s_hit_b = true; checkKeysB(); } else { cha_collision_point_s_hit_b = false; } if (_root.view_8_collision.hitTest(cha_collision_point_w._x, cha_collision_point_w._y, true)) { cha_collision_point_w_hit_b = true; checkKeysB(); } else { cha_collision_point_w_hit_b = false; } } keyListenerDown3.onKeyDown = function () { if (Key.getCode() == 13) { if (menu_box._visible == false) { if ((character_view == "1st_person") || (character_view == "3rd_person")) { enter_key_down = true; } else if (character_view == "1st_person_conference") { enter_key_down = false; } } else if (menu_box._visible == true) { enter_key_down = false; } } if (Key.getCode() == 32) { if (menu_box._visible == false) { if ((character_view == "1st_person") || (character_view == "3rd_person")) { enter_key_down = true; } else if (character_view == "1st_person_conference") { enter_key_down = false; } } else if (menu_box._visible == true) { enter_key_down = false; } } }; if (enter_key_down == true) { if ((messageNo == 35) && (b2_key_up_flag == 1)) { baddie_2_active = false; thor_baddie_b_ui_active = false; character_view = "3rd_person"; view_6._visible = false; view_5._visible = false; view_4._visible = true; cha_x_offset = view_5_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_5_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_5_tr_a_facing; setFaceing = true; messageNo = 900; b2_key_up_flag = 0; } if (i_am_near_view_6_trigger_b == true) { view_6_trigger_b_wind_fade._visible = true; if (object_e_collected == true) { end_message_fade_up = true; } else if (object_e_collected == false) { if (view_6_trigger_b_message_flag == 0) { messageNo = 39; showMessage = true; view_6_trigger_b_message_flag = 1; } } use_text_2_mc._visible = false; use_hand_2._visible = false; i_am_near_view_6_trigger_b = false; } if (i_am_near_health_trigger == true) { if (health_trigger_flag == 0) { health_fade_up = true; got_health = true; use_text_health._visible = false; use_hand_health._visible = false; _root.s_collect_object_sound.start(0, 1); health_trigger_flag = 1; } } if (i_am_near_view_7_trigger_a == true) { if (view_7_trigger_a_once_flag == 0) { view_7_trigger_a_once_flag = 1; } view_7_trigger_a._visible = false; view_7_trigger_a_wind_fade._visible = true; shiftCam = true; view_7_trigger_a._x = 10000; view_7_trigger_a._y = 10000; view_7._visible = false; view_7_trigger_a_destination._visible = true; cha_x_offset = view_7_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_7_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_7_tr_a_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_7_trigger_a = false; } if (i_am_near_view_7_trigger_b == true) { if (view_7_trigger_b_once_flag == 0) { view_7_trigger_b_once_flag = 1; } view_7_trigger_b._visible = false; view_7_trigger_b_wind_fade._visible = true; shiftCam = true; view_7_trigger_b._x = 10000; view_7_trigger_b._y = 10000; view_7._visible = false; view_7_trigger_b_destination._visible = true; cha_x_offset = view_7_tr_b_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_7_tr_b_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_7_tr_b_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_7_trigger_b = false; } if (i_am_near_view_7_trigger_c == true) { if (view_7_trigger_c_once_flag == 0) { view_7_trigger_c_once_flag = 1; } view_7_trigger_c._visible = false; view_7_trigger_c_wind_fade._visible = true; shiftCam = true; view_7_trigger_c._x = 10000; view_7_trigger_c._y = 10000; view_7._visible = false; view_7_trigger_c_destination._visible = true; cha_x_offset = view_7_tr_c_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_7_tr_c_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_7_tr_c_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_7_trigger_c = false; } if (i_am_near_view_7_trigger_d == true) { if (view_7_trigger_d_once_flag == 0) { view_7_trigger_d_once_flag = 1; } view_7_trigger_d._visible = false; view_7_trigger_d_wind_fade._visible = true; shiftCam = true; view_7_trigger_d._x = 10000; view_7_trigger_d._y = 10000; view_7._visible = false; view_7_trigger_d_destination._visible = true; cha_x_offset = view_7_tr_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_7_tr_d_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_7_tr_d_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_7_trigger_d = false; } if (i_am_near_view_8_trigger_a == true) { if (view_8_trigger_a_once_flag == 0) { view_8_trigger_a._visible = false; view_8_trigger_a_wind_fade._visible = true; shiftCam = true; switch_d_trigger._x = 10000; switch_d_trigger._y = 10000; view_8._visible = false; view_8_trigger_a_destination._visible = true; cha_x_offset = view_8_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_8_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_8_tr_a_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; use_text_t._visible = false; setLabel = false; i_am_near_view_8_trigger_a = false; view_8_trigger_a_once_flag = 1; } } if (i_am_near_view_8_trigger_b == true) { if (view_8_trigger_b_once_flag == 0) { view_8_trigger_b_once_flag = 1; } view_8_trigger_b._visible = false; view_8_trigger_b_wind_fade._visible = true; shiftCam = true; view_8_trigger_b._x = 10000; view_8_trigger_b._y = 10000; view_8._visible = false; view_8_trigger_b_destination._visible = true; cha_x_offset = view_8_tr_b_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_8_tr_b_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_8_tr_b_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_8_trigger_b = false; } if (i_am_near_view_8_trigger_c == true) { if (view_8_trigger_c_once_flag == 0) { view_8_trigger_c_once_flag = 1; } view_8_trigger_c._visible = false; view_8_trigger_c_wind_fade._visible = true; shiftCam = true; view_8_trigger_c._x = 10000; view_8_trigger_c._y = 10000; view_8._visible = false; view_8_trigger_c_destination._visible = true; cha_x_offset = view_8_tr_c_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_8_tr_c_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_8_tr_c_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_8_trigger_c = false; } if (i_am_near_view_8_trigger_d == true) { if (view_8_trigger_d_once_flag == 0) { view_8_trigger_d_once_flag = 1; } view_8_trigger_d._visible = false; view_8_trigger_d_wind_fade._visible = true; shiftCam = true; view_8_trigger_d._x = 10000; view_8_trigger_d._y = 10000; view_8._visible = false; view_8_trigger_d_destination._visible = true; cha_x_offset = view_8_tr_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_8_tr_d_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_8_tr_d_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; i_am_near_view_8_trigger_d = false; } if (hitting_switch_d_trigger == true) { if (switch_d_trigger_once_flag == 0) { if (d_trigger_door_unlocked == true) { if (object_b_placed == true) { switch_d_view_used._visible = false; trigger_d_go_to_view._visible = true; cha_x_offset = object_d_entry_view_x - (character_stand_n._width / 2); diff = 316 - object_d_entry_view_y; cha_y_offset = 140 + (diff / 2); } else if (object_b_placed == false) { if (d_b_not_placed_flag == 0) { messageNo = 14.091; showMessage = true; d_b_not_placed_flag = 1; } } } switch_d_trigger._x = 10000; switch_d_trigger._y = 10000; if (object_d_collected == true) { if (switch_d_pressed == false) { _root.s_switch_sound.start(0, 1); } switch_d_pressed = true; use_hand_switch_d._visible = false; use_text_switch_d._visible = false; object_d_placed = true; object_d._x = 10000; check_free_slots = true; active_object_view = object_d_view_placed; object_fade_up = true; } else if (object_d_collected == false) { if (hit_switch_d_trig_mes_flag == 0) { hit_switch_d_trig_mes_flag = 1; } use_hand_switch_d._visible = false; use_text_switch_d._visible = false; } switch_d_trigger_once_flag = 1; } } if (hitting_switch_e_trigger == true) { if (object_e_collected == true) { if (switch_e_pressed == false) { _root.s_switch_sound.start(0, 1); } switch_e_pressed = true; use_hand_switch_e._visible = false; use_text_switch_e._visible = false; object_e_placed = true; object_e._x = 10000; check_free_slots = true; active_object_view = object_e_view_placed; object_fade_up = true; } else if (object_e_collected == false) { if (hit_switch_e_trig_mes_flag == 0) { showMessage = true; messageNo = 14.1; hit_switch_e_trig_mes_flag = 1; } use_hand_switch_e._visible = false; use_text_switch_e._visible = false; } } if (hitting_collect_object_d_trigger == true) { if (object_d_collected == false) { active_ani_object = object_d_collected_mc; active_object_view = object_d_view; object_fade = true; _root.s_collect_object_sound.start(0, 1); if (f_10209542_flag == 0) { collect_object_text._text = "Health bot collected"; active_collected_object_icon = health_bot_collected_icon; collect_object_screen_active = true; tech_button_3._amount = tech_button_3._amount - 1; tech_button_3._amount = tech_button_3._amount + 2; f_10209542_flag = 1; } object_d_collected = true; slot_check_active = true; check_free_slots = true; use_hand_collect_obj_d._visible = false; use_text_collect_obj_d._visible = false; } } if (hitting_collect_object_e_trigger == true) { if (object_e_collected == false) { active_ani_object = object_e_collected_mc; ocaTimer = 0; active_object_view = object_e_view; object_fade = true; object_e_state = true; _root.s_collect_object_sound.start(0, 1); if (f252091251_flag == 0) { collect_object_text._text = "Health bot collected"; active_collected_object_icon = health_bot_collected_icon; collect_object_screen_active = true; tech_button_3._amount = tech_button_3._amount - 1; tech_button_3._amount = tech_button_3._amount + 2; f252091251_flag = 1; } object_e_collected = true; slot_check_active = true; check_free_slots = true; use_hand_collect_obj_e._visible = false; use_text_collect_obj_e._visible = false; } } if (hitting_collect_object_f_trigger == true) { if (object_f_collected == false) { _root.s_collect_object_sound.start(0, 1); object_f_collected = true; shield_fade_up = true; got_shield = true; use_hand_collect_obj_f._visible = false; use_text_collect_obj_f._visible = false; } } if (hitting_switch_e_object_trigger == true) { if (switch_e_pressed == true) { end_message_fade_up = true; use_hand_switch_e_object._visible = false; use_text_switch_e_object._visible = false; switch_e_object_view_used._visible = false; switch_e_object_goes_to_view._visible = true; cha_x_offset = switch_e_object_tr_entry_view_x - (character_stand_n._width / 2); diff = 316 - switch_e_object_tr_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = switch_e_object_tr_facing; setFaceing = true; } else if (switch_e_pressed == false) { if (show_switch_e_pressed_message_flag == 0) { ship_takeoff_animation = true; messageNo = 12; showMessage = true; show_switch_e_pressed_message_flag = 1; } else if (show_switch_e_pressed_message_flag == 2) { messageNo = 13; showMessage = true; show_switch_e_pressed_message_flag = 3; } } } if (hitting_switch_d_object_trigger == true) { if (switch_d_pressed == true) { use_hand_switch_d_object._visible = false; use_text_switch_d_object._visible = false; switch_d_object_view_used._visible = false; switch_d_object_goes_to_view._visible = true; cha_x_offset = switch_d_object_tr_entry_view_x - (character_stand_n._width / 2); diff = 316 - switch_d_object_tr_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = switch_d_object_tr_facing; setFaceing = true; } else if (switch_d_pressed == false) { if (show_switch_d_pressed_message_flag == 0) { ship_takeoff_animation = true; messageNo = 12; showMessage = true; show_switch_d_pressed_message_flag = 1; } else if (show_switch_d_pressed_message_flag == 2) { messageNo = 13; showMessage = true; show_switch_d_pressed_message_flag = 3; } } } } if (show_inventory_active == true) { f9109243_flag = 0; if (show_inventory_once_flag == 0) { gun_charge_box.highlight_box_weapon_2.useHandCursor = true; XP_bar._x = 15.35; XP_bar._y = 63.35; AIM_bar._x = 20.5; AIM_bar._y = 127.5; if (tech_button_4._amount == 0) { protection_bar.protection_text = "0"; } else if (tech_button_4._amount == 1) { protection_bar.protection_text = "10"; } top_right_disks._visible = false; HP_cy10_disk._visible = true; rpg_level_label._visible = true; inventory.right_back_hold_box._alpha = 0; inventory.left_back_hold_box._alpha = 0; inventory.right_hand_box._alpha = 0; show_inventory_once_flag = 1; } sia_timer = sia_timer + 1; inventory_box._visible = true; inventory_box._alpha = 100; if ((sia_timer >= 0) && (sia_timer < 10)) { inventory._visible = true; inventory._alpha = 0; XP_bar._visible = true; XP_bar._alpha = 0; AIM_bar._visible = true; AIM_bar._alpha = 0; check_health_amounts(); } else if ((sia_timer >= 10) && (inventory._alpha < 100)) { inventory._visible = true; inventory._alpha = inventory._alpha + (10 * frameRateDiff); XP_bar._visible = true; XP_bar._alpha = XP_bar._alpha + (10 * frameRateDiff); AIM_bar._visible = true; AIM_bar._alpha = AIM_bar._alpha + (10 * frameRateDiff); } else if ((sia_timer >= 10) && (inventory._alpha >= 100)) { inventory._visible = true; inventory._alpha = 100; XP_bar._visible = true; XP_bar._alpha = 100; AIM_bar._visible = true; AIM_bar._alpha = 100; } if (tech_button_3._amount == 1) { inventory.rpg_health_bot_icon_1._alpha = inventory._alpha; } else if (tech_button_3._amount == 2) { inventory.rpg_health_bot_icon_1._alpha = inventory._alpha; inventory.rpg_health_bot_icon_2._alpha = inventory._alpha; } else if (tech_button_3._amount == 3) { inventory.rpg_health_bot_icon_1._alpha = inventory._alpha; inventory.rpg_health_bot_icon_2._alpha = inventory._alpha; inventory.rpg_health_bot_icon_3._alpha = inventory._alpha; } else if (tech_button_3._amount == 4) { inventory.rpg_health_bot_icon_1._alpha = inventory._alpha; inventory.rpg_health_bot_icon_2._alpha = inventory._alpha; inventory.rpg_health_bot_icon_3._alpha = inventory._alpha; inventory.rpg_health_bot_icon_4._alpha = inventory._alpha; } if (tech_button_4._amount == 1) { inventory.inventory_shield_bot_icon._alpha = inventory._alpha; } inventory.inventory_plasmagun_icon.onRelease = function () { if (right_hand_hit_box.hitTest(_root._xmouse, _root._ymouse, true)) { rpg_slot_check_active_object = inventory.inventory_plasmagun_icon; rpg_inventory_slot_check_active = true; } if (backpack_hit_box.hitTest(_root._xmouse, _root._ymouse, true)) { if (inventory.inventory_weapon_2_icon._x == inventory.right_hand_box._x) { inventory.inventory_weapon_2_icon._x = inventory.inventory_plasmagun_icon._x; inventory.inventory_weapon_2_icon._y = inventory.inventory_plasmagun_icon._y; } inventory.inventory_plasmagun_icon._x = inventory.right_hand_box._x; inventory.inventory_plasmagun_icon._y = inventory.right_hand_box._y; } }; inventory.inventory_weapon_2_icon.onRelease = function () { if (right_hand_hit_box.hitTest(_root._xmouse, _root._ymouse, true)) { rpg_slot_check_active_object = inventory.inventory_weapon_2_icon; rpg_inventory_slot_check_active = true; } if (backpack_hit_box.hitTest(_root._xmouse, _root._ymouse, true)) { if (inventory.inventory_plasmagun_icon._x == inventory.right_hand_box._x) { inventory.inventory_plasmagun_icon._x = inventory.inventory_weapon_2_icon._x; inventory.inventory_plasmagun_icon._y = inventory.inventory_weapon_2_icon._y; } inventory.inventory_weapon_2_icon._x = inventory.right_hand_box._x; inventory.inventory_weapon_2_icon._y = inventory.right_hand_box._y; } }; damage_bar._visible = inventory._visible; protection_bar._visible = inventory._visible; damage_bar._alpha = inventory._alpha; protection_bar._alpha = inventory._alpha; } else if (show_inventory_active == false) { if (f9109243_flag == 0) { if (rpg_battle_system_active == false) { HP_cy10_disk._visible = false; rpg_level_label._visible = false; top_right_disks._visible = true; } inventory._visible = false; inventory._alpha = 0; XP_bar._visible = false; XP_bar._alpha = 0; AIM_bar._visible = false; AIM_bar._alpha = 0; damage_bar._visible = inventory._visible; protection_bar._visible = inventory._visible; damage_bar._alpha = inventory._alpha; protection_bar._alpha = inventory._alpha; if (right_hand_hit_box.hitTest(inventory.inventory_weapon_2_icon)) { set_rpg_cyborg_shot = rpg_cyborg_shot_2; set_rpg_cyborg_weapon = rpg_cyborg.rpg_cyborg_weapon_2; weapon_2_damage = 6; gun_charge_box.white_selection_bracket_weapon._x = gun_charge_box.highlight_box_weapon_2._x; gun_charge_box.white_selection_bracket_weapon._y = gun_charge_box.highlight_box_weapon_2._y; } else if (right_hand_hit_box.hitTest(inventory.inventory_plasmagun_icon)) { set_rpg_cyborg_shot = rpg_plasma_ball; set_rpg_cyborg_weapon = rpg_cyborg.rpg_cyborg_weapon; weapon_2_damage = 0; gun_charge_box.white_selection_bracket_weapon._x = gun_charge_box.highlight_box_weapon_1._x; gun_charge_box.white_selection_bracket_weapon._y = gun_charge_box.highlight_box_weapon_1._y; } else { inventory.inventory_plasmagun_icon._x = inventory.right_hand_box._x; inventory.inventory_plasmagun_icon._y = inventory.right_hand_box._y; set_rpg_cyborg_weapon = rpg_cyborg.rpg_cyborg_weapon; set_rpg_cyborg_shot = rpg_plasma_ball; weapon_2_damage = 0; gun_charge_box.white_selection_bracket_weapon._x = gun_charge_box.highlight_box_weapon_1._x; gun_charge_box.white_selection_bracket_weapon._y = gun_charge_box.highlight_box_weapon_1._y; } f9109243_flag = 1; } show_inventory_once_flag = 0; sia_timer = 0; inventory_box._visible = false; inventory_box._alpha = 0; object_c._visible = false; object_c._alpha = 0; object_b._visible = false; object_b._alpha = 0; object_d._visible = false; object_d._alpha = 0; object_e._visible = false; object_e._alpha = 0; } if (switch_d_view_used._visible == true) { switch_d_active = true; } else if (switch_d_view_used._visible == false) { switch_d_active = false; } if (collect_object_d_view_used._visible == true) { collect_object_d_active = true; } else if (collect_object_d_view_used._visible == false) { collect_object_d_active = false; } if (switch_d_object_view_used._visible == true) { switch_d_object_active = true; } else if (switch_d_object_view_used._visible == false) { switch_d_object_active = false; } if (switch_e_view_used._visible == true) { switch_e_active = true; } else if (switch_e_view_used._visible == false) { switch_e_active = false; } if (collect_object_e_view_used._visible == true) { collect_object_e_active = true; } else if (collect_object_e_view_used._visible == false) { collect_object_e_active = false; } if (collect_object_f_view_used._visible == true) { collect_object_f_active = true; } else if (collect_object_f_view_used._visible == false) { collect_object_f_active = false; } if (switch_e_object_view_used._visible == true) { switch_e_object_active = true; } else if (switch_e_object_view_used._visible == false) { switch_e_object_active = false; } if (collect_object_d_active == true) { collect_object_d_trigger._x = collect_object_d_trigger._x + ((dummy_1._x - collect_object_d_trigger._x) / interpolate_speed); collect_object_d_trigger._y = collect_object_d_trigger._y + ((dummy_1._y - collect_object_d_trigger._y) / interpolate_speed); if ((character_view == "3rd_person") || (character_view == "1st_person_conference")) { object_d_view._x = object_d_view._x + ((dummy_1._x - object_d_view._x) / interpolate_speed); object_d_view._y = object_d_view._y + (((dummy_1._y - object_d_view._y) + odv) / interpolate_speed); } if (object_d_collected == false) { if (show_object_d_once_flag == 0) { if (object_d_state == 1) { object_d_view._visible = true; object_d_view._alpha = 100; } show_object_d_once_flag = 1; } } if (_root.collect_object_d_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (object_d_collected == false) { if (object_d_state == 1) { hitting_collect_object_d_trigger = true; use_hand_collect_obj_d._visible = true; use_text_collect_obj_d._visible = true; } } } else { hitting_collect_object_d_trigger = false; use_hand_collect_obj_d._visible = false; use_text_collect_obj_d._visible = false; } } else if (collect_object_d_active == false) { object_d_view._visible = false; object_d_view._alpha = 0; show_object_d_once_flag = 0; hitting_collect_object_d_trigger = false; use_hand_collect_obj_d._visible = false; use_text_collect_obj_d._visible = false; } if (collect_object_e_active == true) { collect_object_e_trigger._x = collect_object_e_trigger._x + ((dummy_1._x - collect_object_e_trigger._x) / interpolate_speed); collect_object_e_trigger._y = collect_object_e_trigger._y + ((dummy_1._y - collect_object_e_trigger._y) / interpolate_speed); object_e_view._x = object_e_view._x + ((dummy_1._x - object_e_view._x) / interpolate_speed); object_e_view._y = object_e_view._y + ((dummy_1._y - object_e_view._y) / interpolate_speed); if (object_e_collected == false) { if (rpg_battle_system_active == false) { if (show_object_e_once_flag == 0) { object_e_view._visible = true; object_e_view._alpha = 100; show_object_e_once_flag = 1; } } } if (_root.collect_object_e_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (character_view == "3rd_person") { if (object_e_collected == false) { hitting_collect_object_e_trigger = true; use_hand_collect_obj_e._visible = true; use_text_collect_obj_e._visible = true; } } } else { hitting_collect_object_e_trigger = false; use_hand_collect_obj_e._visible = false; use_text_collect_obj_e._visible = false; } } else if (collect_object_e_active == false) { object_e_view._visible = false; object_e_view._alpha = 0; show_object_e_once_flag = 0; hitting_collect_object_e_trigger = false; use_hand_collect_obj_e._visible = false; use_text_collect_obj_e._visible = false; } if (collect_object_f_active == true) { collect_object_f_trigger._x = collect_object_f_trigger._x + ((dummy_1._x - collect_object_f_trigger._x) / interpolate_speed); collect_object_f_trigger._y = collect_object_f_trigger._y + ((dummy_1._y - collect_object_f_trigger._y) / interpolate_speed); if (_root.collect_object_f_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (character_view == "3rd_person") { if (object_f_collected == false) { hitting_collect_object_f_trigger = true; use_hand_collect_obj_f._visible = true; use_text_collect_obj_f._visible = true; } } } else { hitting_collect_object_f_trigger = false; use_hand_collect_obj_f._visible = false; use_text_collect_obj_f._visible = false; } } else if (collect_object_f_active == false) { hitting_collect_object_f_trigger = false; use_hand_collect_obj_f._visible = false; use_text_collect_obj_f._visible = false; } if (switch_d_active == true) { switch_d_trigger._x = switch_d_trigger._x + ((dummy_1._x - switch_d_trigger._x) / interpolate_speed); switch_d_trigger._y = switch_d_trigger._y + ((dummy_1._y - switch_d_trigger._y) / interpolate_speed); object_d_view_placed._x = object_d_view_placed._x + ((dummy_1._x - object_d_view_placed._x) / interpolate_speed); object_d_view_placed._y = object_d_view_placed._y + ((dummy_1._y - object_d_view_placed._y) / interpolate_speed); if (object_d_collected == true) { if (object_d_placed == true) { if (show_object_d_placed_once_flag == 0) { object_d_view_placed._visible = true; show_object_d_placed_once_flag = 1; } } } if (_root.switch_d_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { hitting_switch_d_trigger = true; if (hit_switch_d_trig_mes_flag == 0) { use_hand_switch_d._visible = true; use_text_switch_d._visible = true; } else if (hit_switch_d_trig_mes_flag == 1) { use_hand_switch_d._visible = false; use_text_switch_d._visible = false; } } else { d_b_not_placed_flag = 0; hitting_switch_d_trigger = false; use_hand_switch_d._visible = false; use_text_switch_d._visible = false; hit_switch_d_trig_mes_flag = 0; } } else if (switch_d_active == false) { show_object_d_placed_once_flag = 0; object_d_view_placed._visible = false; hitting_switch_d_trigger = false; use_hand_switch_d._visible = false; use_text_switch_d._visible = false; } if (switch_e_active == true) { switch_e_trigger._x = switch_e_trigger._x + ((dummy_1._x - switch_e_trigger._x) / interpolate_speed); switch_e_trigger._y = switch_e_trigger._y + ((dummy_1._y - switch_e_trigger._y) / interpolate_speed); object_e_view_placed._x = object_e_view_placed._x + ((dummy_1._x - object_e_view_placed._x) / interpolate_speed); object_e_view_placed._y = object_e_view_placed._y + ((dummy_1._y - object_e_view_placed._y) / interpolate_speed); if (object_e_collected == true) { if (object_e_placed == true) { if (show_object_e_placed_once_flag == 0) { object_e_view_placed._visible = true; show_object_e_placed_once_flag = 1; } } } if (_root.switch_e_trigger.hitTest(character_collision_point._x, character_collision_point._y, true)) { if (switch_e_pressed == false) { hitting_switch_e_trigger = true; if (hit_switch_e_trig_mes_flag == 0) { use_hand_switch_e._visible = true; use_text_switch_e._visible = true; } else if (hit_switch_e_trig_mes_flag == 1) { use_hand_switch_e._visible = false; use_text_switch_e._visible = false; } } } else { hitting_switch_e_trigger = false; use_hand_switch_e._visible = false; use_text_switch_e._visible = false; hit_switch_e_trig_mes_flag = 0; } } else if (switch_e_active == false) { show_object_e_placed_once_flag = 0; object_e_view_placed._visible = false; hitting_switch_e_trigger = false; use_hand_switch_e._visible = false; use_text_switch_e._visible = false; } } function nanoflash_timestep() { if (green_nanoflash_active == true) { green_nanoflash._visible = true; green_nanoflash_mask._visible = true; if ((green_nanoflash_mask._xscale >= 100) && (green_nanoflash_mask._xscale < 130)) { green_nanoflash._alpha = green_nanoflash._alpha - (2 * frameRateDiff); green_nanoflash_mask._xscale = green_nanoflash_mask._xscale + (4 * frameRateDiff); green_nanoflash_mask._yscale = green_nanoflash_mask._yscale + (4 * frameRateDiff); } else if (green_nanoflash_mask._xscale >= 130) { green_nanoflash._alpha = green_nanoflash._alpha - (8 * frameRateDiff); green_nanoflash_mask._xscale = green_nanoflash_mask._xscale + (20 * frameRateDiff); green_nanoflash_mask._yscale = green_nanoflash_mask._yscale + (20 * frameRateDiff); } if (green_nanoflash._alpha <= 0) { green_nanoflash_active = false; } } else if (green_nanoflash_active == false) { green_nanoflash._visible = false; green_nanoflash_mask._visible = false; green_nanoflash._alpha = 100; green_nanoflash_mask._xscale = 100; green_nanoflash_mask._yscale = 100; } } function boss_shield_timestep() { if (boss_shield_active == true) { if (boss_shield_active_flag == 0) { boss_shield_ease = "up"; boss_shield._visible = true; boss_shield_mask._visible = true; boss_shield._alpha = 40; boss_shield_active_flag = 1; } if (boss_shield_ease == "up") { boss_shield_mask._xscale = boss_shield_mask._xscale + (((400 - boss_shield_mask._xscale) / 4) * frameRateDiff); boss_shield_mask._yscale = boss_shield_mask._yscale + (((450 - boss_shield_mask._yscale) / 4) * frameRateDiff); boss_shield_mask._y = boss_shield_mask._y + (((168 - boss_shield_mask._y) / 4) * frameRateDiff); boss_shield._alpha = boss_shield._alpha + (((100 - boss_shield._alpha) / 4) * frameRateDiff); } else if (boss_shield_ease == "down") { boss_shield_mask._xscale = boss_shield_mask._xscale + (((1 - boss_shield_mask._xscale) / 4) * frameRateDiff); boss_shield_mask._yscale = boss_shield_mask._yscale + (((1 - boss_shield_mask._yscale) / 4) * frameRateDiff); boss_shield_mask._y = boss_shield_mask._y + (((90 - boss_shield_mask._y) / 4) * frameRateDiff); boss_shield._alpha = boss_shield._alpha + (((-5 - boss_shield._alpha) / 4) * frameRateDiff); } if (boss_shield_mask._xscale >= 395) { boss_shield_ease = "down"; } if (boss_shield._alpha <= 0) { boss_shield_active = false; } } else if (boss_shield_active == false) { boss_shield_active_flag = 0; boss_shield._visible = false; boss_shield_mask._visible = false; boss_shield._alpha = 1; boss_shield_mask._xscale = 100; boss_shield_mask._yscale = 100; boss_shield_mask._y = 340; } } function rpg_battle_system_timestep() { if (rpg_battle_system_active == true) { f201108521_flag = 0; first_person_holding_flag = 1; keys_3rd_person_flag = 0; rpg_cyborg_shot_starting_x = test_marker_2._x; rpg_cyborg_shot_starting_y = test_marker_2._y; if (rpg_cyborg.rpg_cyborg_weapon._visible == true) { TMangle = set_rpg_cyborg_weapon._rotation + -15; } else if (rpg_cyborg.rpg_cyborg_weapon_2._visible == true) { TMangle = set_rpg_cyborg_weapon._rotation + -17; } TMdistance = distTargetTotest_marker_2 + 31; test_marker_2._x = rpg_cyborg_arm_pivot_mc._x + (Math.cos(TMangle * (Math.PI/180)) * TMdistance); test_marker_2._y = rpg_cyborg_arm_pivot_mc._y + (Math.sin(TMangle * (Math.PI/180)) * TMdistance); if (HP_cy10.HP_text <= 0) { if (f53091200_flag == 0) { dead = true; f53091200_flag = 1; } } if (f84091201_flag == 0) { health_cyborg._visible = true; health_green._visible = true; f84091201_flag = 1; } if (f1012081134_flag == 0) { rpg_cyborg_target_hit = 0; clear_prev_attacks_got(); HP_cy10._visible = true; rpg_help_button._visible = false; inventory_button._visible = false; if (view_2._visible == true) { HP_enemy_1_disk.enemy_name = "Sentry Robot"; HP_enemy_2_disk.enemy_name = "Sentry Robot"; enemy_1_eye_blisters = e1_e1_blister; enemy_2_eye_blisters = e1_e2_blister; _root.s_music.stop(["music"]); _root.s_battle_music.start(0, 999); first_enemy_1._alpha = 100; first_enemy_2._alpha = 100; rpg_enemy_shot = rpg_e1_shot; e2_e1_icon._visible = false; e2_e2_icon._visible = false; robot_icon_1._visible = true; robot_icon_2._visible = true; robot_icon_1._alpha = 100; robot_icon_2._alpha = 100; view_2._x = -104.95; view_2._y = -43.05; particle_overlay._x = -104.95; particle_overlay._y = -43.05; } else if (view_4._visible == true) { rpg_last_view = "view_4"; HP_enemy_1_disk.enemy_name = "Cutter Robot"; HP_enemy_2_disk.enemy_name = "Cutter Robot"; enemy_1_eye_blisters = e2_e1_blister; enemy_2_eye_blisters = e2_e2_blister; _root.s_music.stop(["music"]); _root.s_battle_music.start(0, 999); e2_e1._alpha = 100; e2_e2._alpha = 100; rpg_enemy_shot = rpg_e1_shot; robot_icon_1._visible = false; robot_icon_2._visible = false; e2_e1_icon._visible = true; e2_e2_icon._visible = true; e2_e1_icon._alpha = 100; e2_e2_icon._alpha = 100; view_4._x = -108.05; view_4._y = -22; object_b_view._x = view_4._x; object_b_view._y = view_4._y; } else if (view_6._visible == true) { rpg_last_view = "view_6"; HP_enemy_1_disk.enemy_name = "Security Robot"; HP_enemy_2_disk.enemy_name = "Security Robot"; enemy_2_eye_blisters = boss_blister; rpg_enemy_shot = rpg_boss_shot; _root.s_music.stop(["music"]); _root.s_boss_battle_music.start(0, 999); robot_icon_1._visible = false; robot_icon_2._visible = false; e2_e1_icon._visible = false; e2_e2_icon._visible = false; boss_icon._visible = true; boss_icon._alpha = 100; view_6._x = -58; view_6._y = -22; view_6_ahead_cha._x = -58; view_6_ahead_cha._y = -22; } f1012081134_flag = 1; } if (ease_enemy_1_HP_active == true) { ease_enemy_1_HP_timer = ease_enemy_1_HP_timer + (1 * frameRateDiff); HP_enemy_1_disk._x = HP_enemy_1_disk._x + ((HP_enemy_2_disk._x - HP_enemy_1_disk._x) / 10); HP_enemy_1_disk._y = HP_enemy_1_disk._y + ((HP_enemy_2_disk._y - HP_enemy_1_disk._y) / 10); robot_icon_1._x = robot_icon_1._x + ((robot_icon_2._x - robot_icon_1._x) / 10); robot_icon_1._y = robot_icon_1._y + ((robot_icon_2._y - robot_icon_1._y) / 10); e2_e1_icon._x = e2_e1_icon._x + ((e2_e2_icon._x - e2_e1_icon._x) / 10); e2_e1_icon._y = e2_e1_icon._y + ((e2_e2_icon._y - e2_e1_icon._y) / 10); enemy_1_info_box._x = enemy_1_info_box._x + ((enemy_2_info_box._x - enemy_1_info_box._x) / 10); enemy_1_info_box._y = enemy_1_info_box._y + ((enemy_2_info_box._y - enemy_1_info_box._y) / 10); if (ease_enemy_1_HP_timer >= 100) { ease_enemy_1_HP_active = false; } } else if (ease_enemy_1_HP_active == false) { ease_enemy_1_HP_timer = 0; } if (view_2._visible == true) { if ((first_enemy_1._alpha <= 0) && (first_enemy_2._alpha <= 0)) { if (f201108258_flag == 0) { rpg_battle_system_active = false; battle_won_screen_active = true; keys_active = false; view_2._visible = false; view_1._visible = true; f201108258_flag = 1; } } } else if (view_4._visible == true) { if ((e2_e1._alpha <= 0) && (e2_e2._alpha <= 0)) { if (f201108258_flag == 0) { rpg_battle_system_active = false; battle_won_screen_active = true; keys_active = false; view_4._visible = false; view_3._visible = true; set_facing = "south"; setFaceing = true; zone_3_locked = false; f201108258_flag = 1; } } } else if (view_6._visible == true) { if (boss._alpha <= 0) { if (f3112081158_flag == 0) { rpg_battle_system_active = false; keys_active = false; view_6._visible = false; view_5._visible = true; set_facing = "south"; setFaceing = true; f3112081158_flag = 1; } } } if (rpg_battle_system_flag == 0) { HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_1_colour.setTransform(HP_colour); HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_2_colour.setTransform(HP_colour); no_enemies_alive = 2; flash_orange_battle_intro = true; rpg_enemy_1_killed = false; rpg_enemy_2_killed = false; if (view_2._visible == true) { HP_enemy_1_disk.HP_text = 65; HP_enemy_2_disk.HP_text = 55; HP_enemy_1_disk.HP_text_total = 65; HP_enemy_2_disk.HP_text_total = 55; } else if (view_4._visible == true) { HP_enemy_1_disk.HP_text = 75; HP_enemy_2_disk.HP_text = 85; HP_enemy_1_disk.HP_text_total = 75; HP_enemy_2_disk.HP_text_total = 85; } else if (view_6._visible == true) { HP_enemy_2_disk.HP_text = 120; HP_enemy_2_disk.HP_text_total = 120; } HP_enemy_1_disk.enemy_1_inner_bar_mc._width = (HP_enemy_1_disk.HP_text / HP_enemy_1_disk.HP_text_total) * 100; HP_enemy_2_disk.enemy_2_inner_bar_mc._width = (HP_enemy_2_disk.HP_text / HP_enemy_2_disk.HP_text_total) * 100; HP_enemy_1_disk._alpha = 100; HP_enemy_2_disk._alpha = 100; first_enemy_1._alpha = 100; first_enemy_2._alpha = 100; e2_e1._alpha = 100; e2_e2._alpha = 100; enemy_1_eye_blisters._alpha = 100; enemy_2_eye_blisters._alpha = 100; if (enemy_bitmaps_made == true) { enemy_1_bitmap.dispose(); enemy_2_bitmap.dispose(); e2_e1_bitmap.dispose(); e2_e2_bitmap.dispose(); boss_bitmap.dispose(); enemy_bitmaps_made = false; } enemy_1_bitmap = new flash.display.BitmapData(700, 400, true, 16777215); first_enemy_1.attachBitmap(enemy_1_bitmap, 1, "never", true); enemy_2_bitmap = new flash.display.BitmapData(700, 400, true, 16777215); first_enemy_2.attachBitmap(enemy_2_bitmap, 1, "never", true); e2_e1_bitmap = new flash.display.BitmapData(700, 400, true, 16777215); e2_e1.attachBitmap(e2_e1_bitmap, 1, "never", true); e2_e2_bitmap = new flash.display.BitmapData(700, 400, true, 16777215); e2_e2.attachBitmap(e2_e2_bitmap, 1, "never", true); boss_bitmap = new flash.display.BitmapData(700, 400, true, 16777215); boss.attachBitmap(boss_bitmap, 1, "never", true); enemy_bitmaps_made = true; rpg_battle_system_flag = 1; } if ((view_2._visible == true) || (view_4._visible == true)) { if (HP_enemy_1_disk.HP_text <= 0) { if (f181108241_flag == 0) { rpg_enemy_explosion_position = 1; rpg_enemy_explosion_active = true; f181108241_flag = 1; } } } if (HP_enemy_2_disk.HP_text <= 0) { if (f181108245_flag == 0) { rpg_enemy_explosion_position = 2; rpg_enemy_explosion_active = true; if (view_6._visible == true) { boss_dead = true; } f181108245_flag = 1; } } rpg_plasmaball_target._x = rpg_target._x; rpg_plasmaball_target._y = rpg_target._y; if (view_2._visible == true) { first_enemy_1._visible = true; first_enemy_2._visible = true; } else if (view_4._visible == true) { e2_e1._visible = true; e2_e2._visible = true; } else if (view_6._visible == true) { boss._visible = true; } character_view = undefined; character_stand_n._alpha = 0; character_stand_e._alpha = 0; character_stand_s._alpha = 0; character_stand_w._alpha = 0; keys_active = false; stopTheAnimation = 1; if (rpg_active_flag == 0) { gun_charge_box.white_selection_bracket._x = gun_charge_box.highlight_box._x; gun_charge_box.white_selection_bracket._y = gun_charge_box.highlight_box._y; gun_charge_factor = 1; rpg_cyborg._visible = true; set_rpg_cyborg_weapon._visible = true; cyborg_breathing = true; if (dead == false) { gun_charge_box._visible = true; attack_button._visible = true; tech_button._visible = true; } if (rpg_weapon_2_collected == true) { gun_charge_box.weapon_select_icon_2._visible = true; } if (gun_charge_box.gun_charge_high._amount > 0) { gun_charge_box.gun_charge_high._visible = true; gun_charge_box.highlight_box_high.useHandCursor = true; } else if (gun_charge_box.gun_charge_high._amount <= 0) { gun_charge_box.white_selection_bracket._x = gun_charge_box.highlight_box._x; gun_charge_box.white_selection_bracket._y = gun_charge_box.highlight_box._y; gun_charge_box.gun_charge_high._alpha = 50; gun_charge_box.highlight_box_high.useHandCursor = false; } HP_cy10_disk._visible = true; rpg_active_flag = 1; } top_right_disks._visible = false; if (view_2._visible == true) { HP_enemy_1_disk._visible = true; HP_enemy_2_disk._visible = true; } else if (view_4._visible == true) { HP_enemy_1_disk._visible = true; HP_enemy_2_disk._visible = true; } else if (view_6._visible == true) { HP_enemy_2_disk._visible = true; if (f21091130_flag == 0) { shield_bar._visible = true; active_mc = shield_info_box; fade_in_and_ease_mc_active = true; f21091130_flag = 1; } if (shield_bar.HP_text <= 0) { if (f3109735_flag == 0) { active_mc_2 = shield_info_box; fade_out_mc_active = true; active_increase_fade_mc = shield_bar; increase_fade_active = true; f3109735_flag = 1; } } } if (cyborg_shield_bar.HP_text <= 0) { if (f192091217_flag == 0) { tech_button_4._amount = 0; rpg_cyborg_shield_running = false; active_mc_2 = cyborg_shield_info_box; fade_out_mc_active = true; active_mc_4 = rpg_cyborg_shield; fade_out_mc_4_active = true; active_increase_fade_mc = cyborg_shield_bar; increase_fade_active = true; f192091217_flag = 1; } } } else if (rpg_battle_system_active == false) { if (f19109307_flag == 0) { times_visited_view_2 = 0; f19109307_flag = 1; } f192091239_flag = 0; if (f201108521_flag == 0) { main_music_flag = main_music_flag + 1; HP_enemy_1_part_2 = 99; HP_enemy_2_part_2 = 99; HP_enemy_1_part_3 = 99; HP_enemy_2_part_3 = 99; rpg_cyborg_shield._visible = false; cyborg_shield_bar._visible = false; _root.s_battle_music.stop(["battle_music"]); _root.s_boss_battle_music.stop(["boss_battle_music"]); if (main_music_flag >= 2) { _root.s_music.stop(["music"]); _root.s_music.start(0, 999); } if (cyborg_shield_info_box._visible == true) { active_mc_4 = cyborg_shield_info_box; fade_out_mc_4_active = true; } enemy_1_info_box._visible = false; enemy_2_info_box._visible = false; e1_e1_blister._visible = false; e1_e2_blister._visible = false; e2_e1_blister._visible = false; e2_e2_blister._visible = false; boss_blister._visible = false; f201108258_flag = 0; f1012081134_flag = 0; f3112081158_flag = 0; HP_enemy_1_disk._x = 288.95; HP_enemy_1_disk._y = 3.45; robot_icon_1._x = 288.95; robot_icon_1._y = 3; e2_e1_icon._x = 288.95; e2_e1_icon._y = 3; enemy_1_info_box._x = 293.9; enemy_1_info_box._y = 60; f181108241_flag = 0; f181108245_flag = 0; cyborg_breathing = false; first_enemy_1._visible = false; first_enemy_2._visible = false; e2_e1._visible = false; e2_e2._visible = false; boss._visible = false; robot_icon_1._visible = false; robot_icon_2._visible = false; e2_e1_icon._visible = false; e2_e2_icon._visible = false; boss_icon._visible = false; character_view = "3rd_person"; rpg_gunfire_active = false; rpg_cyborg._visible = false; set_rpg_cyborg_weapon._visible = false; keys_active = true; rpg_active_flag = 0; rpg_battle_system_flag = 0; top_right_disks._visible = true; HP_cy10_disk._visible = false; HP_enemy_1_disk._visible = false; HP_enemy_2_disk._visible = false; gun_charge_box._visible = false; attack_button._visible = false; tech_button._visible = false; f201108521_flag = 1; } } } function timestep_4() { rpg_cyborg.cacheAsBitmap = true; inventory.cacheAsBitmap = true; if (rpg_battle_system_active == true) { if (set_rpg_cyborg_shot._visible == true) { hideAttackButtons(); } if (rpg_enemy_shot._visible == true) { hideAttackButtons(); } if ((HP_enemy_1_disk.HP_text <= 0) && (HP_enemy_2_disk.HP_text <= 0)) { hideAttackButtons(); } } if (mouse_info_active == true) { if (mouse_info_active_flag == 0) { active_mouse_info_box._visible = true; active_mouse_info_box._alpha = 0; mouse_info_active_flag = 1; } if (active_mouse_info_box._alpha < 100) { active_mouse_info_box._visible = true; active_mouse_info_box._alpha = active_mouse_info_box._alpha + (10 * frameRateDiff); } else if (active_mouse_info_box._alpha >= 100) { active_mouse_info_box._visible = true; active_mouse_info_box._alpha = 100; } } else if (mouse_info_active == false) { mouse_info_active_flag = 0; active_mouse_info_box._visible = false; } if (cyborg_dead_knocked_forward == true) { rpg_cyborg._rotation = rpg_cyborg._rotation + (((35 - rpg_cyborg._rotation) / 16) * frameRateDiff); rpg_cyborg.rpg_cyborg_head._rotation = rpg_cyborg.rpg_cyborg_head._rotation + (((6 - rpg_cyborg.rpg_cyborg_head._rotation) / 5) * frameRateDiff); set_rpg_cyborg_weapon._rotation = set_rpg_cyborg_weapon._rotation + (((40 - set_rpg_cyborg_weapon._rotation) / 10) * frameRateDiff); rpg_cyborg._x = rpg_cyborg._x + (((130 - rpg_cyborg._x) / 10) * frameRateDiff); rpg_cyborg._y = rpg_cyborg._y + (((396 - rpg_cyborg._y) / 10) * frameRateDiff); if (rpg_cyborg._y >= 405) { cyborg_dead_knocked_forward = false; } } if (rpg_inventory_slot_check_active == true) { rpg_inventory_slot_timer = rpg_inventory_slot_timer + 1; if (rpg_inventory_slot_timer == 1) { if (((((oa._x == s1._x) && (oa._y == s1._y)) || ((ob._x == s1._x) && (ob._y == s1._y))) || ((oc._x == s1._x) && (oc._y == s1._y))) || ((od._x == s1._x) && (od._y == s1._y))) { } else { rpg_slot_check_active_object._x = s1._x; rpg_slot_check_active_object._y = s1._y; rpg_inventory_slot_timer = 50; } } if (rpg_inventory_slot_timer == 2) { if (((((oa._x == s2._x) && (oa._y == s2._y)) || ((ob._x == s2._x) && (ob._y == s2._y))) || ((oc._x == s2._x) && (oc._y == s2._y))) || ((od._x == s2._x) && (od._y == s2._y))) { } else { rpg_slot_check_active_object._x = s2._x; rpg_slot_check_active_object._y = s2._y; rpg_inventory_slot_timer = 50; } } if (rpg_inventory_slot_timer == 3) { if (((((oa._x == s3._x) && (oa._y == s3._y)) || ((ob._x == s3._x) && (ob._y == s3._y))) || ((oc._x == s3._x) && (oc._y == s3._y))) || ((od._x == s3._x) && (od._y == s3._y))) { } else { rpg_slot_check_active_object._x = s3._x; rpg_slot_check_active_object._y = s3._y; rpg_inventory_slot_timer = 50; } } if (rpg_inventory_slot_timer == 4) { if (((((oa._x == s4._x) && (oa._y == s4._y)) || ((ob._x == s4._x) && (ob._y == s4._y))) || ((oc._x == s4._x) && (oc._y == s4._y))) || ((od._x == s4._x) && (od._y == s4._y))) { } else { rpg_slot_check_active_object._x = s4._x; rpg_slot_check_active_object._y = s4._y; rpg_inventory_slot_timer = 50; } } if (rpg_inventory_slot_timer > 4) { rpg_inventory_slot_check_active = false; } } else if (rpg_inventory_slot_check_active == false) { rpg_inventory_slot_timer = 0; } if (cyborg_point_weapon == true) { hideAttackButtons(); if ((set_rpg_cyborg_weapon._rotation > (cyborg_arm_angle - 1)) && (set_rpg_cyborg_weapon._rotation < (cyborg_arm_angle + 1))) { cyborg_point_weapon = false; } set_rpg_cyborg_weapon._rotation = set_rpg_cyborg_weapon._rotation + (((cyborg_arm_angle - set_rpg_cyborg_weapon._rotation) / 4) * frameRateDiff); } if (move_with_mouse_active == true) { active_move_with_mouse_mc._x = _root._xmouse + 109; active_move_with_mouse_mc._y = _root._ymouse - -6; } if (gun_charge_box._visible == true) { if ((_root._xmouse < 140) && (_root._ymouse > 240)) { gun_charge_box.highlight_box._visible = true; gun_charge_box.highlight_box_high._visible = true; gun_charge_box.highlight_box_weapon_1._visible = true; gun_charge_box.highlight_box_weapon_2._visible = true; if (gun_charge_once_flag == 0) { gun_charge_box.highlight_box._alpha = 0; gun_charge_box.highlight_box_high._alpha = 0; gun_charge_box.highlight_box_weapon_1._alpha = 0; gun_charge_box.highlight_box_weapon_2._alpha = 0; gun_charge_once_flag = 1; } } else { gun_charge_once_flag = 0; gun_charge_box.highlight_box._visible = false; gun_charge_box.highlight_box_high._visible = false; gun_charge_box.highlight_box_weapon_1._visible = false; gun_charge_box.highlight_box_weapon_2._visible = false; } } if (view_2._visible == true) { random_sbe_timer = random_sbe_timer + (1 * frameRateDiff); if (random_sbe_timer >= 10) { sbe_max = 100; sbe_min = 1; random_sbe_ticks = Math.round(Math.random() * ((sbe_max - sbe_min) + 1)) + sbe_min; random_sbe_timer = 0; } if ((random_sbe_ticks >= 1) && (random_sbe_ticks < 10)) { background_explosion_light_active = true; } } else if (view_2._visible == false) { background_explosion_light_active = false; background_explosion_light._visible = false; } if (increase_fade_active == true) { increase_fade_alpha_power_2 = increase_fade_alpha_power_2 + (0.03 * frameRateDiff); increase_fade_alpha_2 = Math.pow(increase_fade_alpha_power_2, 4); active_increase_fade_mc._alpha = active_increase_fade_mc._alpha - increase_fade_alpha_2; if (active_increase_fade_mc._alpha <= 0) { active_increase_fade_mc._visible = false; increase_fade_active = false; } } if (cutter_fire_active == true) { if (cutter_fire_active_flag == 0) { e2_shot._visible = true; e2_shot._alpha = 100; _root.s_cutter_sound.start(0, 1); cutter_fire_active_flag = 1; } e2_shot._alpha = e2_shot._alpha - (14 * frameRateDiff); if (e2_shot._alpha <= 0) { cutter_fire_active = false; } } else if (cutter_fire_active == false) { e2_shot._visible = false; cutter_fire_active_flag = 0; } if (map_button_fade_in == true) { active_map_button._alpha = active_map_button._alpha + (25 * frameRateDiff); if (active_map_button._alpha >= 100) { map_button_fade_in = false; } } if (map_active == true) { f512081258_flag = 0; keys_active = false; if (zone_3_locked == false) { map.zone_3_button._visible = true; zone_3_text_colour.setTransform(off_white_colour); } if ((view_1._visible == true) || (view_2._visible == true)) { map.map_cyborg._x = 326.85; map.map_cyborg._y = 288.85; } else if ((view_3._visible == true) || (view_4._visible == true)) { map.map_cyborg._x = 389.85; map.map_cyborg._y = 164.9; } else if ((view_5._visible == true) || (view_6._visible == true)) { map.map_cyborg._x = 389.85; map.map_cyborg._y = 107.9; } map_timer = map_timer + (1 * frameRateDiff); if (map_timer >= 0) { map_box._visible = true; map_box._alpha = 100; } if ((map_timer >= 0) && (map_timer < 10)) { map._visible = true; map._alpha = 0; } else if ((map_timer >= 10) && (map._alpha < 100)) { map._visible = true; map._alpha = map._alpha + (10 * frameRateDiff); } else if ((map_timer >= 10) && (map._alpha >= 100)) { map._visible = true; map._alpha = 100; } } else if (map_active == false) { if (f512081258_flag == 0) { keys_active = true; f512081258_flag = 1; } map_timer = 0; map._visible = false; map._alpha = 0; map_box._visible = false; map_box._alpha = 0; } if ((view_2._visible == true) && (rpg_battle_system_active == true)) { enemy_arm_movement_throttle = enemy_arm_movement_throttle + 1; if (enemy_arm_movement_throttle == 5) { e1am_max = 90; e1am_min = 1; enemy_1_arm_movement_timer = Math.round(Math.random() * ((e1am_max - e1am_min) + 1)) + e1am_min; if (enemy_1_arm_movement_timer == 10) { e1_arm_1_move = true; } if (enemy_1_arm_movement_timer == 20) { e1_arm_2_move = true; } if (enemy_1_arm_movement_timer == 30) { e1_arm_3_move = true; } e2am_max = 90; e2am_min = 1; enemy_2_arm_movement_timer = Math.round(Math.random() * ((e2am_max - e2am_min) + 1)) + e2am_min; if (enemy_2_arm_movement_timer == 10) { e2_arm_1_move = true; } if (enemy_2_arm_movement_timer == 20) { e2_arm_2_move = true; } if (enemy_2_arm_movement_timer == 30) { e2_arm_3_move = true; } enemy_arm_movement_throttle = 0; } if (e1_arm_1_move == true) { if (first_enemy_1.e1_arm_1._rotation > 5) { e1_arm_1_rotation = "forward"; } if (e1_arm_1_rotation == "back") { first_enemy_1.e1_arm_1._rotation = first_enemy_1.e1_arm_1._rotation + (((6 - first_enemy_1.e1_arm_1._rotation) / 15) * frameRateDiff); } else if (e1_arm_1_rotation == "forward") { first_enemy_1.e1_arm_1._rotation = first_enemy_1.e1_arm_1._rotation + (((-1 - first_enemy_1.e1_arm_1._rotation) / 15) * frameRateDiff); if (first_enemy_1.e1_arm_1._rotation <= 0) { e1_arm_1_move = false; } } } else if (e1_arm_1_move == false) { e1_arm_1_rotation = "back"; } if (e1_arm_2_move == true) { if (first_enemy_1.e1_arm_2._rotation > 5) { e1_arm_2_rotation = "forward"; } if (e1_arm_2_rotation == "back") { first_enemy_1.e1_arm_2._rotation = first_enemy_1.e1_arm_2._rotation + (((6 - first_enemy_1.e1_arm_2._rotation) / 15) * frameRateDiff); } else if (e1_arm_2_rotation == "forward") { first_enemy_1.e1_arm_2._rotation = first_enemy_1.e1_arm_2._rotation + (((-1 - first_enemy_1.e1_arm_2._rotation) / 15) * frameRateDiff); if (first_enemy_1.e1_arm_2._rotation <= 0) { e1_arm_2_move = false; } } } else if (e1_arm_2_move == false) { e1_arm_2_rotation = "back"; } if (e1_arm_3_move == true) { if (first_enemy_1.e1_arm_3._rotation > 5) { e1_arm_3_rotation = "forward"; } if (e1_arm_3_rotation == "back") { first_enemy_1.e1_arm_3._rotation = first_enemy_1.e1_arm_3._rotation + (((6 - first_enemy_1.e1_arm_3._rotation) / 15) * frameRateDiff); } else if (e1_arm_3_rotation == "forward") { first_enemy_1.e1_arm_3._rotation = first_enemy_1.e1_arm_3._rotation + (((-1 - first_enemy_1.e1_arm_3._rotation) / 15) * frameRateDiff); if (first_enemy_1.e1_arm_3._rotation <= 0) { e1_arm_3_move = false; } } } else if (e1_arm_3_move == false) { e1_arm_3_rotation = "back"; } if (e2_arm_1_move == true) { if (first_enemy_2.e2_arm_1._rotation > 5) { e2_arm_1_rotation = "forward"; } if (e2_arm_1_rotation == "back") { first_enemy_2.e2_arm_1._rotation = first_enemy_2.e2_arm_1._rotation + (((6 - first_enemy_2.e2_arm_1._rotation) / 15) * frameRateDiff); } else if (e2_arm_1_rotation == "forward") { first_enemy_2.e2_arm_1._rotation = first_enemy_2.e2_arm_1._rotation + (((-1 - first_enemy_2.e2_arm_1._rotation) / 15) * frameRateDiff); if (first_enemy_2.e2_arm_1._rotation <= 0) { e2_arm_1_move = false; } } } else if (e2_arm_1_move == false) { e2_arm_1_rotation = "back"; } if (e2_arm_2_move == true) { if (first_enemy_2.e2_arm_2._rotation > 5) { e2_arm_2_rotation = "forward"; } if (e2_arm_2_rotation == "back") { first_enemy_2.e2_arm_2._rotation = first_enemy_2.e2_arm_2._rotation + (((6 - first_enemy_2.e2_arm_2._rotation) / 15) * frameRateDiff); } else if (e2_arm_2_rotation == "forward") { first_enemy_2.e2_arm_2._rotation = first_enemy_2.e2_arm_2._rotation + (((-1 - first_enemy_2.e2_arm_2._rotation) / 15) * frameRateDiff); if (first_enemy_2.e2_arm_2._rotation <= 0) { e2_arm_2_move = false; } } } else if (e2_arm_2_move == false) { e2_arm_2_rotation = "back"; } if (e2_arm_3_move == true) { if (first_enemy_2.e2_arm_3._rotation > 5) { e2_arm_3_rotation = "forward"; } if (e2_arm_3_rotation == "back") { first_enemy_2.e2_arm_3._rotation = first_enemy_2.e2_arm_3._rotation + (((6 - first_enemy_2.e2_arm_3._rotation) / 15) * frameRateDiff); } else if (e2_arm_3_rotation == "forward") { first_enemy_2.e2_arm_3._rotation = first_enemy_2.e2_arm_3._rotation + (((-1 - first_enemy_2.e2_arm_3._rotation) / 15) * frameRateDiff); if (first_enemy_2.e2_arm_3._rotation <= 0) { e2_arm_3_move = false; } } } else if (e2_arm_3_move == false) { e2_arm_3_rotation = "back"; } } if ((view_4._visible == true) && (rpg_battle_system_active == true)) { enemy_arm_movement_throttle = enemy_arm_movement_throttle + 1; if (enemy_arm_movement_throttle == 5) { e2_e1am_max = 90; e2_e1am_min = 1; e2_enemy_1_arm_movement_timer = Math.round(Math.random() * ((e2_e1am_max - e2_e1am_min) + 1)) + e2_e1am_min; if (e2_enemy_1_arm_movement_timer == 10) { e2_e1_arm_1_move = true; } if (e2_enemy_1_arm_movement_timer == 20) { e2_e1_arm_2_move = true; } if (e2_enemy_1_arm_movement_timer == 30) { e2_e1_arm_3_move = true; } e2_e2am_max = 90; e2_e2am_min = 1; e2_enemy_2_arm_movement_timer = Math.round(Math.random() * ((e2_e2am_max - e2_e2am_min) + 1)) + e2_e2am_min; if (e2_enemy_2_arm_movement_timer == 10) { e2_e2_arm_1_move = true; } if (e2_enemy_2_arm_movement_timer == 20) { e2_e2_arm_2_move = true; } if (e2_enemy_2_arm_movement_timer == 30) { e2_e2_arm_3_move = true; } enemy_arm_movement_throttle = 0; } if (e2_e1_arm_1_move == true) { if (e2_e1.e2_e1_leg_1._rotation > 10) { e2_e1_arm_1_rotation = "forward"; } if (e2_e1_arm_1_rotation == "back") { e2_e1.e2_e1_leg_1._rotation = e2_e1.e2_e1_leg_1._rotation + (((11 - e2_e1.e2_e1_leg_1._rotation) / 4) * frameRateDiff); } else if (e2_e1_arm_1_rotation == "forward") { e2_e1_arm_1_timer = e2_e1_arm_1_timer + (1 * frameRateDiff); if (e2_e1_arm_1_timer >= 100) { e2_e1.e2_e1_leg_1._rotation = e2_e1.e2_e1_leg_1._rotation + (((-1 - e2_e1.e2_e1_leg_1._rotation) / 4) * frameRateDiff); if (e2_e1.e2_e1_leg_1._rotation <= 0) { e2_e1_arm_1_move = false; } } } } else if (e2_e1_arm_1_move == false) { e2_e1_arm_1_timer = 0; e2_e1_arm_1_rotation = "back"; } if (e2_e1_arm_2_move == true) { if (e2_e1.e2_e1_leg_2._rotation > 10) { e2_e1_arm_2_rotation = "forward"; } if (e2_e1_arm_2_rotation == "back") { e2_e1.e2_e1_leg_2._rotation = e2_e1.e2_e1_leg_2._rotation + (((11 - e2_e1.e2_e1_leg_2._rotation) / 4) * frameRateDiff); } else if (e2_e1_arm_2_rotation == "forward") { e2_e1_arm_2_timer = e2_e1_arm_2_timer + (1 * frameRateDiff); if (e2_e1_arm_2_timer >= 100) { e2_e1.e2_e1_leg_2._rotation = e2_e1.e2_e1_leg_2._rotation + (((-1 - e2_e1.e2_e1_leg_2._rotation) / 4) * frameRateDiff); if (e2_e1.e2_e1_leg_2._rotation <= 0) { e2_e1_arm_2_move = false; } } } } else if (e2_e1_arm_2_move == false) { e2_e1_arm_2_timer = 0; e2_e1_arm_2_rotation = "back"; } if (e2_e1_arm_3_move == true) { if (e2_e1.e2_e1_leg_3._rotation > 10) { e2_e1_arm_3_rotation = "forward"; } if (e2_e1_arm_3_rotation == "back") { e2_e1.e2_e1_leg_3._rotation = e2_e1.e2_e1_leg_3._rotation + (((11 - e2_e1.e2_e1_leg_3._rotation) / 4) * frameRateDiff); } else if (e2_e1_arm_3_rotation == "forward") { e2_e1_arm_3_timer = e2_e1_arm_3_timer + (1 * frameRateDiff); if (e2_e1_arm_3_timer >= 100) { e2_e1.e2_e1_leg_3._rotation = e2_e1.e2_e1_leg_3._rotation + (((-1 - e2_e1.e2_e1_leg_3._rotation) / 4) * frameRateDiff); if (e2_e1.e2_e1_leg_3._rotation <= 0) { e2_e1_arm_3_move = false; } } } } else if (e2_e1_arm_3_move == false) { e2_e1_arm_3_timer = 0; e2_e1_arm_3_rotation = "back"; } if (e2_e2_arm_1_move == true) { if (e2_e2.e2_e2_leg_1._rotation > 10) { e2_e2_arm_1_rotation = "forward"; } if (e2_e2_arm_1_rotation == "back") { e2_e2.e2_e2_leg_1._rotation = e2_e2.e2_e2_leg_1._rotation + (((11 - e2_e2.e2_e2_leg_1._rotation) / 4) * frameRateDiff); } else if (e2_e2_arm_1_rotation == "forward") { e2_e2_arm_1_timer = e2_e2_arm_1_timer + (1 * frameRateDiff); if (e2_e2_arm_1_timer >= 100) { e2_e2.e2_e2_leg_1._rotation = e2_e2.e2_e2_leg_1._rotation + (((-1 - e2_e2.e2_e2_leg_1._rotation) / 4) * frameRateDiff); if (e2_e2.e2_e2_leg_1._rotation <= 0) { e2_e2_arm_1_move = false; } } } } else if (e2_e2_arm_1_move == false) { e2_e2_arm_1_timer = 0; e2_e2_arm_1_rotation = "back"; } if (e2_e2_arm_2_move == true) { if (e2_e2.e2_e2_leg_2._rotation > 10) { e2_e2_arm_2_rotation = "forward"; } if (e2_e2_arm_2_rotation == "back") { e2_e2.e2_e2_leg_2._rotation = e2_e2.e2_e2_leg_2._rotation + (((11 - e2_e2.e2_e2_leg_2._rotation) / 4) * frameRateDiff); } else if (e2_e2_arm_2_rotation == "forward") { e2_e2_arm_2_timer = e2_e2_arm_2_timer + (1 * frameRateDiff); if (e2_e2_arm_2_timer >= 100) { e2_e2.e2_e2_leg_2._rotation = e2_e2.e2_e2_leg_2._rotation + (((-1 - e2_e2.e2_e2_leg_2._rotation) / 4) * frameRateDiff); if (e2_e2.e2_e2_leg_2._rotation <= 0) { e2_e2_arm_2_move = false; } } } } else if (e2_e2_arm_2_move == false) { e2_e2_arm_2_timer = 0; e2_e2_arm_2_rotation = "back"; } if (e2_e2_arm_3_move == true) { if (e2_e2.e2_e2_leg_3._rotation > 10) { e2_e2_arm_3_rotation = "forward"; } if (e2_e2_arm_3_rotation == "back") { e2_e2.e2_e2_leg_3._rotation = e2_e2.e2_e2_leg_3._rotation + (((11 - e2_e2.e2_e2_leg_3._rotation) / 4) * frameRateDiff); } else if (e2_e2_arm_3_rotation == "forward") { e2_e2_arm_3_timer = e2_e2_arm_3_timer + (1 * frameRateDiff); if (e2_e2_arm_3_timer >= 100) { e2_e2.e2_e2_leg_3._rotation = e2_e2.e2_e2_leg_3._rotation + (((-1 - e2_e2.e2_e2_leg_3._rotation) / 4) * frameRateDiff); if (e2_e2.e2_e2_leg_3._rotation <= 0) { e2_e2_arm_3_move = false; } } } } else if (e2_e2_arm_3_move == false) { e2_e2_arm_3_timer = 0; e2_e2_arm_3_rotation = "back"; } } if ((view_6._visible == true) && (rpg_battle_system_active == true)) { enemy_arm_movement_throttle = enemy_arm_movement_throttle + 1; if (enemy_arm_movement_throttle == 5) { e3am_max = 90; e3am_min = 1; enemy_3_arm_movement_timer = Math.round(Math.random() * ((e3am_max - e3am_min) + 1)) + e3am_min; if (enemy_3_arm_movement_timer == 10) { } if (enemy_3_arm_movement_timer == 20) { e3_arm_2_move = true; } if (enemy_3_arm_movement_timer == 30) { e3_arm_3_move = true; } enemy_arm_movement_throttle = 0; } if (e3_arm_2_move == true) { if (boss.boss_limb_2._rotation > 3) { e3_arm_2_rotation = "forward"; } if (e3_arm_2_rotation == "back") { boss.boss_limb_2._rotation = boss.boss_limb_2._rotation + (((4 - boss.boss_limb_2._rotation) / 15) * frameRateDiff); } else if (e3_arm_2_rotation == "forward") { boss.boss_limb_2._rotation = boss.boss_limb_2._rotation + (((-1 - boss.boss_limb_2._rotation) / 15) * frameRateDiff); if (boss.boss_limb_2._rotation <= 0) { e3_arm_2_move = false; } } boss.boss_limb_2._yscale = 100 - boss.boss_limb_2._rotation; } else if (e3_arm_2_move == false) { e3_arm_2_rotation = "back"; } if (e3_arm_3_move == true) { if (boss.boss_limb_3._rotation > 3) { e3_arm_3_rotation = "forward"; } if (e3_arm_3_rotation == "back") { boss.boss_limb_3._rotation = boss.boss_limb_3._rotation + (((4 - boss.boss_limb_3._rotation) / 15) * frameRateDiff); } else if (e3_arm_3_rotation == "forward") { boss.boss_limb_3._rotation = boss.boss_limb_3._rotation + (((-1 - boss.boss_limb_3._rotation) / 15) * frameRateDiff); if (boss.boss_limb_3._rotation <= 0) { e3_arm_3_move = false; } } boss.boss_limb_3._yscale = 100 - boss.boss_limb_3._rotation; } else if (e3_arm_3_move == false) { e3_arm_3_rotation = "back"; } } if (cyborg_head_knocked_back == true) { if (rpg_cyborg.rpg_cyborg_head._rotation < -6) { cyborg_head_rotation = "forward"; } if (cyborg_head_rotation == "back") { rpg_cyborg.rpg_cyborg_head._rotation = rpg_cyborg.rpg_cyborg_head._rotation + (((-7 - rpg_cyborg.rpg_cyborg_head._rotation) / 4) * frameRateDiff); } else if (cyborg_head_rotation == "forward") { rpg_cyborg.rpg_cyborg_head._rotation = rpg_cyborg.rpg_cyborg_head._rotation + (((1 - rpg_cyborg.rpg_cyborg_head._rotation) / 4) * frameRateDiff); if (rpg_cyborg.rpg_cyborg_head._rotation >= 0) { cyborg_head_knocked_back = false; } } } else if (cyborg_head_knocked_back == false) { cyborg_head_rotation = "back"; } if (cyborg_head_knocked_forward == true) { if (rpg_cyborg.rpg_cyborg_head._rotation > 3) { cyborg_head_rotation_f = "back"; } if (cyborg_head_rotation_f == "forward") { rpg_cyborg.rpg_cyborg_head._rotation = rpg_cyborg.rpg_cyborg_head._rotation + (((4 - rpg_cyborg.rpg_cyborg_head._rotation) / 4) * frameRateDiff); } else if (cyborg_head_rotation_f == "back") { rpg_cyborg.rpg_cyborg_head._rotation = rpg_cyborg.rpg_cyborg_head._rotation + (((-1 - rpg_cyborg.rpg_cyborg_head._rotation) / 4) * frameRateDiff); if (rpg_cyborg.rpg_cyborg_head._rotation <= 0) { cyborg_head_knocked_forward = false; } } } else if (cyborg_head_knocked_forward == false) { cyborg_head_rotation_f = "forward"; } if (cyborg_weapon_knocked_forward == true) { if (set_rpg_cyborg_weapon._rotation > 2) { cyborg_weapon_rotation_f = "back"; } if (cyborg_weapon_rotation_f == "forward") { set_rpg_cyborg_weapon._rotation = set_rpg_cyborg_weapon._rotation + (((3 - set_rpg_cyborg_weapon._rotation) / 4) * frameRateDiff); } else if (cyborg_weapon_rotation_f == "back") { set_rpg_cyborg_weapon._rotation = set_rpg_cyborg_weapon._rotation + (((-1 - set_rpg_cyborg_weapon._rotation) / 4) * frameRateDiff); if (set_rpg_cyborg_weapon._rotation <= 0) { cyborg_weapon_knocked_forward = false; } } } else if (cyborg_weapon_knocked_forward == false) { cyborg_weapon_rotation_f = "forward"; } if (dead == false) { if (cyborg_body_knocked_back == true) { if (rpg_cyborg._rotation < -1) { cyborg_body_rotation = "forward"; } if (cyborg_body_rotation == "back") { rpg_cyborg._rotation = rpg_cyborg._rotation + (((-2 - rpg_cyborg._rotation) / 4) * frameRateDiff); } else if (cyborg_body_rotation == "forward") { rpg_cyborg._rotation = rpg_cyborg._rotation + (((1 - rpg_cyborg._rotation) / 4) * frameRateDiff); if (rpg_cyborg._rotation >= 0) { cyborg_body_knocked_back = false; } } } else if (cyborg_body_knocked_back == false) { cyborg_body_rotation = "back"; } } if (cyborg_breathing == true) { } else if (cyborg_breathing == false) { } if (rpg_enemy_explosion_active == true) { if (f1811081141_flag == 0) { if (rpg_enemy_explosion_position == 1) { if (view_2._visible == true) { rpg_enemy_explosion._x = 345.9; rpg_enemy_explosion._y = 156.6; enemy_1_bitmap.draw(rpg_enemies_1_enemy_1_damage); } else if (view_4._visible == true) { rpg_enemy_explosion._x = 322.95; rpg_enemy_explosion._y = 167.35; e2_e1_bitmap.draw(rpg_enemies_2_enemy_1_damage); } dead_fade_enemy_1_active = true; } else if (rpg_enemy_explosion_position == 2) { if (view_2._visible == true) { rpg_enemy_explosion._x = 411.9; rpg_enemy_explosion._y = 156.6; enemy_2_bitmap.draw(rpg_enemies_1_enemy_2_damage); } else if (view_4._visible == true) { rpg_enemy_explosion._x = 409.95; rpg_enemy_explosion._y = 171; e2_e2_bitmap.draw(rpg_enemies_2_enemy_2_damage); } else if (view_6._visible == true) { rpg_enemy_explosion._x = 287.95; rpg_enemy_explosion._y = 203; boss_bitmap.draw(rpg_boss_damage); } dead_fade_enemy_2_active = true; } rpg_enemy_explosion._alpha = 100; rpg_enemy_explosion._visible = true; _root.s_small_explosion_sound.start(0, 1); f1811081141_flag = 1; } rpg_enemy_explosion_timer = rpg_enemy_explosion_timer + (0.9 * frameRateDiff); rpg_enemy_explosion.inner_explosion._x = rpg_enemy_explosion.inner_explosion._x + (0.6 * frameRateDiff); rpg_enemy_explosion.inner_explosion._y = rpg_enemy_explosion.inner_explosion._y + (0.1 * frameRateDiff); rpg_enemy_explosion.inner_explosion_2._x = rpg_enemy_explosion.inner_explosion_2._x + (0.2 * frameRateDiff); rpg_enemy_explosion.inner_explosion_2._y = rpg_enemy_explosion.inner_explosion_2._y + (0.8 * frameRateDiff); rpg_enemy_explosion.inner_explosion._xscale = rpg_enemy_explosion.inner_explosion._xscale + (1.9 * frameRateDiff); rpg_enemy_explosion.inner_explosion._yscale = rpg_enemy_explosion.inner_explosion._yscale + (1.1 * frameRateDiff); rpg_enemy_explosion.inner_explosion_2._xscale = rpg_enemy_explosion.inner_explosion_2._xscale + (1.1 * frameRateDiff); rpg_enemy_explosion.inner_explosion_2._yscale = rpg_enemy_explosion.inner_explosion_2._yscale + (1.6 * frameRateDiff); rpg_enemy_explosion.inner_explosion._rotation = rpg_enemy_explosion.inner_explosion._rotation - (0.5 * frameRateDiff); rpg_enemy_explosion.inner_explosion_2._rotation = rpg_enemy_explosion.inner_explosion_2._rotation - (0.6 * frameRateDiff); rpg_enemy_explosion._alpha = rpg_enemy_explosion._alpha - (rpg_enemy_explosion_timer * frameRateDiff); if (rpg_enemy_explosion._alpha <= 0) { rpg_enemy_explosion_active = false; } } else if (rpg_enemy_explosion_active == false) { rpg_enemy_explosion._alpha = 0; rpg_enemy_explosion._visible = false; rpg_enemy_explosion.inner_explosion._x = 0; rpg_enemy_explosion.inner_explosion._y = 0; rpg_enemy_explosion.inner_explosion_2._x = 0; rpg_enemy_explosion.inner_explosion_2._y = 0; rpg_enemy_explosion.inner_explosion._xscale = 100; rpg_enemy_explosion.inner_explosion._yscale = 100; rpg_enemy_explosion.inner_explosion_2._xscale = 100; rpg_enemy_explosion.inner_explosion_2._yscale = 100; rpg_enemy_explosion.inner_explosion._rotation = 0; rpg_enemy_explosion.inner_explosion_2._rotation = 0; rpg_enemy_explosion_timer = 0; f1811081141_flag = 0; } if (dead_fade_enemy_1_active == true) { dead_fade_enemy_1_timer = dead_fade_enemy_1_timer + (1 * frameRateDiff); if (dead_fade_enemy_1_timer >= 70) { dead_fade_alpha_power_1 = dead_fade_alpha_power_1 + (0.1 * frameRateDiff); dead_fade_alpha_1 = Math.pow(dead_fade_alpha_power_1, 3.4); if (view_2._visible == true) { first_enemy_1._alpha = first_enemy_1._alpha - dead_fade_alpha_1; v2_e1_w1_c1_t3 = 15; v2_e1_w1_c2_t3 = 45; v2_e1_w1_c1_t3_got = true; v2_e1_w1_c2_t3_got = true; if (enemy_1_info_box._visible == true) { } } else if (view_4._visible == true) { e2_e1._alpha = e2_e1._alpha - dead_fade_alpha_1; e2_e1_icon._alpha = e2_e1_icon._alpha - dead_fade_alpha_1; v4_e1_w1_c1_t3 = 12; v4_e1_w2_c1_t3 = 18; v4_e1_w1_c2_t3 = 36; v4_e1_w2_c2_t3 = 54; v4_e1_w1_c1_t3_got = true; v4_e1_w2_c1_t3_got = true; v4_e1_w1_c2_t3_got = true; v4_e1_w2_c2_t3_got = true; if (enemy_1_info_box._visible == true) { } } else if (view_6._visible == true) { boss._alpha = boss._alpha - dead_fade_alpha_1; boss_icon._alpha = boss_icon._alpha - dead_fade_alpha_1; if (enemy_1_info_box._visible == true) { } } HP_enemy_1_disk._alpha = HP_enemy_1_disk._alpha - dead_fade_alpha_1; robot_icon_1._alpha = robot_icon_1._alpha - dead_fade_alpha_1; enemy_1_eye_blisters._alpha = enemy_1_eye_blisters._alpha - dead_fade_alpha_1; enemy_1_info_box._alpha = enemy_1_info_box._alpha - dead_fade_alpha_1; } if (view_2._visible == true) { if (first_enemy_1._alpha <= 0) { dead_fade_enemy_1_active = false; } } else if (view_4._visible == true) { if (e2_e1._alpha <= 0) { dead_fade_enemy_1_active = false; } } else if (view_6._visible == true) { if (boss._alpha <= 0) { dead_fade_enemy_1_active = false; } } } else if (dead_fade_enemy_1_active == false) { dead_fade_alpha_power_1 = 0; dead_fade_enemy_1_timer = 0; } if (dead_fade_enemy_2_active == true) { dead_fade_enemy_2_timer = dead_fade_enemy_2_timer + (1 * frameRateDiff); if (dead_fade_enemy_2_timer >= 70) { dead_fade_alpha_power_2 = dead_fade_alpha_power_2 + (0.1 * frameRateDiff); dead_fade_alpha_2 = Math.pow(dead_fade_alpha_power_2, 3.4); if (view_2._visible == true) { first_enemy_2._alpha = first_enemy_2._alpha - dead_fade_alpha_2; v2_e2_w1_c1_t3 = 15; v2_e2_w1_c2_t3 = 45; v2_e2_w1_c1_t3_got = true; v2_e2_w1_c2_t3_got = true; if (enemy_2_info_box._visible == true) { } } else if (view_4._visible == true) { e2_e2._alpha = e2_e2._alpha - dead_fade_alpha_2; e2_e2_icon._alpha = e2_e2_icon._alpha - dead_fade_alpha_2; v4_e2_w1_c1_t3 = 12; v4_e2_w2_c1_t3 = 18; v4_e2_w1_c2_t3 = 36; v4_e2_w2_c2_t3 = 54; v4_e2_w1_c1_t3_got = true; v4_e2_w2_c1_t3_got = true; v4_e2_w1_c2_t3_got = true; v4_e2_w2_c2_t3_got = true; if (enemy_2_info_box._visible == true) { } } else if (view_6._visible == true) { boss._alpha = boss._alpha - dead_fade_alpha_2; boss_icon._alpha = boss_icon._alpha - dead_fade_alpha_2; if (enemy_2_info_box._visible == true) { } } HP_enemy_2_disk._alpha = HP_enemy_2_disk._alpha - dead_fade_alpha_2; robot_icon_2._alpha = robot_icon_2._alpha - dead_fade_alpha_2; enemy_2_eye_blisters._alpha = enemy_2_eye_blisters._alpha - dead_fade_alpha_2; enemy_2_info_box._alpha = enemy_2_info_box._alpha - dead_fade_alpha_2; } if (view_2._visible == true) { if ((first_enemy_2._alpha <= 0) && (first_enemy_1._alpha > 0)) { if (f612081201_flag == 0) { ease_enemy_1_HP_active = true; f612081201_flag = 1; } } if (first_enemy_2._alpha <= 0) { dead_fade_enemy_2_active = false; } } else if (view_4._visible == true) { if ((e2_e2._alpha <= 0) && (e2_e1._alpha > 0)) { if (f2212081136_flag == 0) { ease_enemy_1_HP_active = true; f2212081136_flag = 1; } } if (e2_e2._alpha <= 0) { dead_fade_enemy_2_active = false; } } } else if (dead_fade_enemy_2_active == false) { dead_fade_alpha_power_2 = 0; dead_fade_enemy_2_timer = 0; } if (rpg_battle_system_active == true) { } else if (rpg_battle_system_active == false) { if (intro_movie_active == false) { if (pre_battle_movie_1_active == false) { rpg_help_button._visible = true; inventory_button._visible = true; } } } if (show_ingame_speech_message == true) { rpg_enemy_shot_pause_2_timer = 1; } if (battle_won_screen_active == true) { keys_active = false; f2612081231_flag = 0; if (get_weapon_flag == 0) { battle_won_text.enemy_weapon_collected_mc._visible = true; rpg_weapon_2_collected = true; inventory.inventory_weapon_2_icon._visible = true; inventory.inventory_weapon_2_icon._x = inventory.left_back_hold_box._x; inventory.inventory_weapon_2_icon._y = inventory.left_back_hold_box._y; get_weapon_flag = 1; } battle_won_text.enemy_weapon_collected_mc._alpha = battle_won_text._alpha; if (battle_won_screen_once_flag == 0) { HP_cy10._visible = false; XP_bar._x = 157.35; XP_bar._y = 190.35; if (rpg_level == 1) { XP_bar.XP_text_total = 120; battle_won_text.previous_XP_text = XP_bar.XP_text; battle_won_text.XP_increase_text = 60; XP_bar.XP_text = XP_bar.XP_text + battle_won_text.XP_increase_text; if (XP_bar.XP_text >= XP_bar.XP_text_total) { battle_won_text.level_up_label_mc._visible = true; rpg_level = 2; rpg_level_label._amount = 2; HP_cy10._x = 207.95; HP_cy10._y = 172; AIM_bar._x = 161.45; AIM_bar._y = 242.1; HP_cy10.HP_text = 180; HP_cy10.HP_text_total = 180; battle_won_text.level_up_label_mc.previous_HP_text = 150; battle_won_text.level_up_label_mc.HP_increase_text = 30; AIM_bar.AIM_text = 20; battle_won_text.level_up_label_mc.previous_AIM_text = 15; battle_won_text.level_up_label_mc.AIM_increase_text = 5; HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = false; health_amber._visible = false; health_green._visible = true; } if (battle_won_text.level_up_label_mc._visible == false) { HP_cy10._visible = true; } } else if (rpg_level == 2) { battle_won_text.level_up_label_mc._visible = false; XP_bar.XP_text_total = 120; battle_won_text.previous_XP_text = XP_bar.XP_text; battle_won_text.XP_increase_text = 60; XP_bar.XP_text = XP_bar.XP_text + battle_won_text.XP_increase_text; if (XP_bar.XP_text >= XP_bar.XP_text_total) { battle_won_text.level_up_label_mc._visible = true; rpg_level = 3; rpg_level_label._amount = 3; HP_cy10._x = 207.95; HP_cy10._y = 172; AIM_bar._x = 161.45; AIM_bar._y = 242.1; HP_cy10.HP_text = 260; HP_cy10.HP_text_total = 260; battle_won_text.level_up_label_mc.previous_HP_text = 180; battle_won_text.level_up_label_mc.HP_increase_text = 80; AIM_bar.AIM_text = 25; battle_won_text.level_up_label_mc.previous_AIM_text = 20; battle_won_text.level_up_label_mc.AIM_increase_text = 5; HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = false; health_amber._visible = false; health_green._visible = true; } if (battle_won_text.level_up_label_mc._visible == false) { HP_cy10._visible = true; } } else if (rpg_level == 3) { battle_won_text.level_up_label_mc._visible = false; XP_bar.XP_text_total = 120; battle_won_text.previous_XP_text = XP_bar.XP_text; battle_won_text.XP_increase_text = 60; XP_bar.XP_text = XP_bar.XP_text + battle_won_text.XP_increase_text; if (battle_won_text.level_up_label_mc._visible == false) { HP_cy10._visible = true; } } battle_won_screen_once_flag = 1; } XP_bar.XP_inner_bar_mc._width = (XP_bar.XP_text / XP_bar.XP_text_total) * 100; AIM_bar.AIM_inner_bar_mc._width = AIM_bar.AIM_text; battle_won_screen_timer = battle_won_screen_timer + (1 * frameRateDiff); if (battle_won_screen_timer >= 20) { battle_won_box._visible = true; battle_won_box._alpha = 100; } if ((battle_won_screen_timer >= 20) && (battle_won_screen_timer < 30)) { battle_won_text._visible = true; battle_won_text._alpha = 0; XP_bar._visible = true; XP_bar._alpha = 0; if (battle_won_text.level_up_label_mc._visible == true) { HP_cy10._visible = true; HP_cy10._alpha = 0; AIM_bar._visible = true; AIM_bar._alpha = 0; XP_bar._visible = true; XP_bar._alpha = 0; } } else if ((battle_won_screen_timer >= 30) && (battle_won_text._alpha < 100)) { battle_won_text._visible = true; battle_won_text._alpha = battle_won_text._alpha + (10 * frameRateDiff); XP_bar._visible = true; XP_bar._alpha = XP_bar._alpha + (10 * frameRateDiff); if (battle_won_text.level_up_label_mc._visible == true) { HP_cy10._visible = true; HP_cy10._alpha = HP_cy10._alpha + (10 * frameRateDiff); AIM_bar._visible = true; AIM_bar._alpha = AIM_bar._alpha + (10 * frameRateDiff); } } else if ((battle_won_screen_timer >= 30) && (battle_won_text._alpha >= 100)) { battle_won_text._visible = true; battle_won_text._alpha = 100; XP_bar._visible = true; XP_bar._alpha = 100; if (battle_won_text.level_up_label_mc._visible == true) { HP_cy10._visible = true; HP_cy10._alpha = 100; AIM_bar._visible = true; AIM_bar._alpha = 100; } } } else if (battle_won_screen_active == false) { if (f2612081231_flag == 0) { AIM_bar._visible = false; HP_cy10._x = 66; HP_cy10._y = 3.4; XP_bar._visible = false; XP_bar._alpha = 0; f2612081231_flag = 1; } battle_won_screen_once_flag = 0; battle_won_screen_timer = 0; battle_won_text._alpha = 0; battle_won_box._alpha = 0; battle_won_text._visible = false; battle_won_box._visible = false; } if (collect_object_screen_active == true) { keys_active = false; collect_object_screen_timer = collect_object_screen_timer + (1 * frameRateDiff); if (collect_object_screen_timer >= 0) { collect_object_box._visible = true; collect_object_box._alpha = 100; } if ((collect_object_screen_timer >= 0) && (collect_object_screen_timer < 10)) { collect_object_text._visible = true; collect_object_text._alpha = 0; } else if ((collect_object_screen_timer >= 10) && (collect_object_text._alpha < 100)) { collect_object_text._visible = true; collect_object_text._alpha = collect_object_text._alpha + (10 * frameRateDiff); } else if ((collect_object_screen_timer >= 10) && (collect_object_text._alpha >= 100)) { collect_object_text._visible = true; collect_object_text._alpha = 100; } active_collected_object_icon._visible = collect_object_text._visible; active_collected_object_icon._alpha = collect_object_text._alpha; } else if (collect_object_screen_active == false) { collect_object_screen_timer = 0; collect_object_text._alpha = 0; collect_object_box._alpha = 0; collect_object_text._visible = false; collect_object_box._visible = false; active_collected_object_icon._visible = collect_object_text._visible; active_collected_object_icon._alpha = collect_object_text._alpha; } if (HP_enemy_1_part_2 < 0) { HP_enemy_1_part_2 = 0; } else if (HP_enemy_1_part_2 > 100) { HP_enemy_1_part_2 = 100; } if (HP_enemy_2_part_2 < 0) { HP_enemy_2_part_2 = 0; } else if (HP_enemy_2_part_2 > 100) { HP_enemy_2_part_2 = 100; } if (target_green_flash_active == true) { if (target_green_flash_active_state == 0) { old_green_flash._visible = false; target_green_flash_active_state = 1; } else if (target_green_flash_active_state == 1) { active_green_flash_mc._visible = true; active_green_flash_mc._alpha = 100 * Math.sin(health_ticks * 1.1); if (active_green_flash_mc._alpha <= 50) { active_green_flash_mc._alpha = 50; } old_green_flash = active_green_flash_mc; } } else if (target_green_flash_active == false) { active_green_flash_mc._visible = false; target_green_flash_active_state = 0; } if (ease_target_parts == true) { target_part_top_left._x = target_part_top_left._x + (((target_tl_x - target_part_top_left._x) / 4) * frameRateDiff); target_part_top_left._y = target_part_top_left._y + (((target_tl_y - target_part_top_left._y) / 4) * frameRateDiff); target_part_top_right._x = target_part_top_right._x + (((target_tr_x - target_part_top_right._x) / 4) * frameRateDiff); target_part_top_right._y = target_part_top_right._y + (((target_tr_y - target_part_top_right._y) / 4) * frameRateDiff); target_part_bottom_left._x = target_part_bottom_left._x + (((target_bl_x - target_part_bottom_left._x) / 4) * frameRateDiff); target_part_bottom_left._y = target_part_bottom_left._y + (((target_bl_y - target_part_bottom_left._y) / 4) * frameRateDiff); target_part_bottom_right._x = target_part_bottom_right._x + (((target_br_x - target_part_bottom_right._x) / 4) * frameRateDiff); target_part_bottom_right._y = target_part_bottom_right._y + (((target_br_y - target_part_bottom_right._y) / 4) * frameRateDiff); } else if (ease_target_parts == false) { ease_target_parts_timer = 0; } if (rpg_enemy_shot_pause_2 == true) { rpg_enemy_shot_pause_2_timer = rpg_enemy_shot_pause_2_timer + (1 * frameRateDiff); if ((rpg_enemy_shot_pause_2_timer >= 0) && (rpg_enemy_shot_pause_2_timer < 5)) { if ((enemy_1_eye_blisters._visible == true) || (enemy_2_eye_blisters._visible == true)) { if (f1611081153_flag == 0) { if (view_2._visible == true) { ingame_speech_box_1._visible = true; ingame_speech_1._visible = true; show_ingame_speech_message = true; } f1611081153_flag = 1; } } } else if (rpg_enemy_shot_pause_2_timer >= 20) { if (view_2._visible == true) { if ((first_enemy_1._alpha < 100) && (first_enemy_2._alpha < 100)) { } else { rpg_active_flag = 0; } } else if (view_4._visible == true) { if ((e2_e1._alpha < 100) && (e2_e2._alpha < 100)) { } else { rpg_active_flag = 0; } } else if (view_6._visible == true) { rpg_active_flag = 0; } rpg_enemy_shot_pause_2 = false; } } else if (rpg_enemy_shot_pause_2 == false) { rpg_enemy_shot_pause_2_timer = 0; } if (rpg_health_active == true) { hideAttackButtons(); if (tech_button_3._amount > 0) { if (rpg_health_active_flag == 0) { rpg_credit_text._text = 40; HP_cy10.HP_text = HP_cy10.HP_text + 40; if (HP_cy10.HP_text >= HP_cy10.HP_text_total) { HP_cy10.HP_text = HP_cy10.HP_text_total; } green_nanoflash_active = true; _root.s_cyborg_repair_sound.start(0, 1); rpg_health_active_flag = 1; } if (f111081123_flag == 0) { if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text > 0)) { if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 <= 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 <= 0)) { rpg_enemy_gunfire_active = false; } } else if ((HP_enemy_1_disk.HP_text <= 0) && (HP_enemy_2_disk.HP_text > 0)) { if (HP_enemy_2_part_3 > 0) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_2_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } else if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text <= 0)) { if (HP_enemy_1_part_3 > 0) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_1_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } f111081123_flag = 1; } set_cyborg_hp_colour(); if (HP_cy10.HP_text >= HP_cy10.HP_text_total) { HP_cy10.HP_text = HP_cy10.HP_text_total; } HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; rpg_credit_text_timer = rpg_credit_text_timer + (1 * frameRateDiff); if ((rpg_credit_text_timer >= 0) && (rpg_credit_text_timer < 3)) { rpg_credit_text._visible = true; rpg_credit_text._y = 244; rpg_credit_text._y = rpg_credit_text._y - (1 * frameRateDiff); } else if ((rpg_credit_text_timer >= 3) && (rpg_credit_text_timer < 22)) { rpg_credit_text._y = rpg_credit_text._y - (1 * frameRateDiff); } if ((rpg_credit_text_timer >= 22) && (rpg_credit_text_timer < 25)) { rpg_credit_text._y = rpg_credit_text._y - (1 * frameRateDiff); } else if (rpg_credit_text_timer >= 25) { credit_dots_flash_active = true; tech_button_3._amount = tech_button_3._amount - 1; rpg_credit_text._visible = false; if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 <= 0)) { rpg_enemy_gunfire_active = false; } else { rpg_enemy_gunfire_active = true; } rpg_health_active = false; } } else if (tech_button_3._amount <= 0) { rpg_health_active = false; } } else if (rpg_health_active == false) { rpg_credit_text_timer = 0; f111081123_flag = 0; rpg_health_active_flag = 0; rpg_credit_text._visible = false; rpg_credit_text._x = 60.1; } if (plasma_explosion_active == true) { if (f231008250_flag == 0) { if (rpg_gunfire_active == true) { plasma_ball_explosion._x = rpg_plasmaball_target._x; plasma_ball_explosion._y = rpg_plasmaball_target._y; } else if (rpg_enemy_gunfire_active == true) { plasma_ball_explosion._x = rpg_cyborg_target._x; plasma_ball_explosion._y = rpg_cyborg_target._y; } f231008250_flag = 1; } plasma_ball_explosion._visible = true; plasma_explosion_timer = plasma_explosion_timer + (1 * frameRateDiff); if ((plasma_explosion_timer >= 1) && (plasma_explosion_timer < 2)) { plasma_ball_explosion._alpha = 100; plasma_ball_explosion._xscale = 100; plasma_ball_explosion._yscale = 100; p_ex_max = 360; p_ex_min = 0; plasma_ball_explosion._rotation = Math.round(Math.random() * ((p_ex_max - p_ex_min) + 1)) + p_ex_min; } else if ((plasma_explosion_timer >= 2) and (plasma_explosion_timer < 6)) { plasma_ball_explosion._xscale = plasma_ball_explosion._xscale + (12 * frameRateDiff); plasma_ball_explosion._yscale = plasma_ball_explosion._yscale + (12 * frameRateDiff); plasma_ball_explosion._alpha = plasma_ball_explosion._alpha - (15 * frameRateDiff); } else if (plasma_explosion_timer >= 6) { plasma_explosion_active = false; } } else if (plasma_explosion_active == false) { f231008250_flag = 0; plasma_ball_explosion._visible = false; click_baddie_flag = 0; click_baddie_b_flag = 0; plasma_explosion_timer = 0; } if (fade_in_and_ease_mc_active_3 == true) { if (fade_in_and_ease_mc_flag_3 == 0) { active_mc_x_dest_3 = active_mc_3._x; active_mc_y_dest_3 = active_mc_3._y; active_mc_3._y = 72; active_mc_3._alpha = 0; active_mc_3._visible = true; fade_in_and_ease_mc_flag_3 = 1; } else if (fade_in_and_ease_mc_flag_3 == 1) { if (active_mc_3._y < (active_mc_y_dest_3 - 1)) { active_mc_3._alpha = active_mc_3._alpha + (8 * frameRateDiff); active_mc_3._x = active_mc_3._x + ((active_mc_x_dest_3 - active_mc_3._x) / 10); active_mc_3._y = active_mc_3._y + ((active_mc_y_dest_3 - active_mc_3._y) / 10); } else if (active_mc_3._y >= (active_mc_y_dest_3 - 1)) { active_mc_3._alpha = 100; fade_in_and_ease_mc_active_3 = false; } } } else if (fade_in_and_ease_mc_active_3 == false) { fade_in_and_ease_mc_flag_3 = 0; } if (fade_in_and_ease_mc_active == true) { if (fade_in_and_ease_mc_flag == 0) { active_mc_x_dest = active_mc._x; active_mc_y_dest = active_mc._y + 3; active_mc._y = active_mc._y - 12; active_mc._alpha = 0; active_mc._visible = true; fade_in_and_ease_mc_flag = 1; } else if (fade_in_and_ease_mc_flag == 1) { if (active_mc._y < (active_mc_y_dest - 1)) { active_mc._alpha = active_mc._alpha + (8 * frameRateDiff); active_mc._x = active_mc._x + ((active_mc_x_dest - active_mc._x) / 10); active_mc._y = active_mc._y + ((active_mc_y_dest - active_mc._y) / 10); } else if (active_mc._y >= (active_mc_y_dest - 1)) { active_mc._alpha = 100; fade_in_and_ease_mc_active = false; } } } else if (fade_in_and_ease_mc_active == false) { fade_in_and_ease_mc_flag = 0; } if (fade_out_mc_active == true) { active_mc_2._alpha = active_mc_2._alpha - (8 * frameRateDiff); if (active_mc_2._alpha <= 0) { active_mc_2._visible = false; fade_out_mc_active = false; } } if (fade_out_mc_4_active == true) { active_mc_4._alpha = active_mc_4._alpha - (8 * frameRateDiff); if (active_mc_4._alpha <= 0) { active_mc_4._visible = false; fade_out_mc_4_active = false; } } } function timestep_5() { if (ship_start_view._visible == true) { large_restart_label._visible = false; large_restart_label._visible = false; health_cyborg._visible = false; health_green._visible = false; health_amber._visible = false; health_red._visible = false; top_right_disks._visible = false; inventory_button._visible = false; rpg_help_button._visible = false; use_text_2_mc._visible = false; use_text_t._visible = false; use_text_b._visible = false; use_text_l._visible = false; use_text_r._visible = false; use_text_mc._visible = false; } else if (game_info_text._visible == true) { large_restart_label._visible = false; large_restart_label._visible = false; health_cyborg._visible = false; health_green._visible = false; health_amber._visible = false; health_red._visible = false; top_right_disks._visible = false; inventory_button._visible = false; rpg_help_button._visible = false; use_text_2_mc._visible = false; use_text_t._visible = false; use_text_b._visible = false; use_text_l._visible = false; use_text_r._visible = false; use_text_mc._visible = false; } else if (controls_icon._visible == true) { large_restart_label._visible = false; large_restart_label._visible = false; health_cyborg._visible = false; health_green._visible = false; health_amber._visible = false; health_red._visible = false; top_right_disks._visible = false; inventory_button._visible = false; rpg_help_button._visible = false; use_text_2_mc._visible = false; use_text_t._visible = false; use_text_b._visible = false; use_text_l._visible = false; use_text_r._visible = false; use_text_mc._visible = false; } if (show_old_prev_check == true) { } if (view_6._visible == true) { if (shield_bar.HP_text <= 0) { shield_bar._visible = false; } } rpg_cyborg.onRelease = function () { clear_sub_battle_menus(); }; rpg_cyborg.useHandCursor = false; if (view_2._visible == true) { view_2.onRelease = function () { clear_sub_battle_menus(); }; view_2.useHandCursor = false; } if (view_4._visible == true) { view_4.onRelease = function () { clear_sub_battle_menus(); }; view_4.useHandCursor = false; } if (view_6._visible == true) { view_6.onRelease = function () { clear_sub_battle_menus(); }; view_6.useHandCursor = false; } if (shield_bar._visible == true) { if (shield_bar.HP_text <= 0) { shield_bar.HP_text = 0; } } if (cyborg_shield_bar._visible == true) { if (cyborg_shield_bar.HP_text <= 0) { cyborg_shield_bar.HP_text = 0; } } if (debit_dots_flash_active == true) { if (f30309309_flag == 0) { debit_dots._x = rpg_debit_text._x; debit_dots._y = rpg_debit_text._y; shield_dots._x = rpg_shield_text._x; shield_dots._y = rpg_shield_text._y; cyborg_shield_dots._x = rpg_cyborg_shield_text._x; cyborg_shield_dots._y = rpg_cyborg_shield_text._y; f30309309_flag = 1; } debit_dots_timer = debit_dots_timer + (1 * frameRateDiff); if ((debit_dots_timer >= 0) && (debit_dots_timer < 2)) { debit_dots._visible = true; if ((cyborg_shield_bar._visible == true) && (rpg_debit_text._x < 200)) { cyborg_shield_dots._visible = true; } if ((shield_bar._visible == true) && (rpg_debit_text._x > 200)) { shield_dots._visible = true; } } else if ((debit_dots_timer >= 2) && (debit_dots_timer < 4)) { debit_dots._visible = false; if ((cyborg_shield_bar._visible == true) && (rpg_debit_text._x < 200)) { cyborg_shield_dots._visible = false; } if ((shield_bar._visible == true) && (rpg_debit_text._x > 200)) { shield_dots._visible = false; } } else if ((debit_dots_timer >= 4) && (debit_dots_timer < 6)) { debit_dots._visible = true; if ((cyborg_shield_bar._visible == true) && (rpg_debit_text._x < 200)) { cyborg_shield_dots._visible = true; } if ((shield_bar._visible == true) && (rpg_debit_text._x > 200)) { shield_dots._visible = true; } } else if ((debit_dots_timer >= 6) && (debit_dots_timer < 8)) { debit_dots._visible = false; if ((cyborg_shield_bar._visible == true) && (rpg_debit_text._x < 200)) { cyborg_shield_dots._visible = false; } if ((shield_bar._visible == true) && (rpg_debit_text._x > 200)) { shield_dots._visible = false; } debit_dots_flash_active = false; } } else if (debit_dots_flash_active == false) { f30309309_flag = 0; debit_dots_timer = 0; } if (credit_dots_flash_active == true) { credit_dots._x = rpg_credit_text._x; credit_dots._y = rpg_credit_text._y; credit_dots_timer = credit_dots_timer + (1 * frameRateDiff); if ((credit_dots_timer >= 0) && (credit_dots_timer < 2)) { credit_dots._visible = true; } else if ((credit_dots_timer >= 2) && (credit_dots_timer < 4)) { credit_dots._visible = false; } else if ((credit_dots_timer >= 4) && (credit_dots_timer < 6)) { credit_dots._visible = true; } else if ((credit_dots_timer >= 6) && (credit_dots_timer < 8)) { credit_dots._visible = false; credit_dots_flash_active = false; } } else if (credit_dots_flash_active == false) { credit_dots_timer = 0; } if (get_debit_text_active_b == true) { if (active_get_debit_text == "set_v2_e1_w1_c1_t2") { v2_e1_w1_c1_t2 = rpg_debit_text._text; v2_e1_w1_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e1_w1_c1_t3") { v2_e1_w1_c1_t3 = rpg_debit_text._text; v2_e1_w1_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e1_w1_c2_t2") { v2_e1_w1_c2_t2 = rpg_debit_text._text; v2_e1_w1_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e1_w1_c2_t3") { v2_e1_w1_c2_t3 = rpg_debit_text._text; v2_e1_w1_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e1_w2_c1_t2") { v2_e1_w2_c1_t2 = rpg_debit_text._text; v2_e1_w2_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e1_w2_c1_t3") { v2_e1_w2_c1_t3 = rpg_debit_text._text; v2_e1_w2_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e1_w2_c2_t2") { v2_e1_w2_c2_t2 = rpg_debit_text._text; v2_e1_w2_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e1_w2_c2_t3") { v2_e1_w2_c2_t3 = rpg_debit_text._text; v2_e1_w2_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } if (active_get_debit_text == "set_v2_e2_w1_c1_t2") { v2_e2_w1_c1_t2 = rpg_debit_text._text; v2_e2_w1_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e2_w1_c1_t3") { v2_e2_w1_c1_t3 = rpg_debit_text._text; v2_e2_w1_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e2_w1_c2_t2") { v2_e2_w1_c2_t2 = rpg_debit_text._text; v2_e2_w1_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e2_w1_c2_t3") { v2_e2_w1_c2_t3 = rpg_debit_text._text; v2_e2_w1_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e2_w2_c1_t2") { v2_e2_w2_c1_t2 = rpg_debit_text._text; v2_e2_w2_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e2_w2_c1_t3") { v2_e2_w2_c1_t3 = rpg_debit_text._text; v2_e2_w2_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e2_w2_c2_t2") { v2_e2_w2_c2_t2 = rpg_debit_text._text; v2_e2_w2_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v2_e2_w2_c2_t3") { v2_e2_w2_c2_t3 = rpg_debit_text._text; v2_e2_w2_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } if (active_get_debit_text == "set_v4_e1_w1_c1_t2") { v4_e1_w1_c1_t2 = rpg_debit_text._text; v4_e1_w1_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e1_w1_c1_t3") { v4_e1_w1_c1_t3 = rpg_debit_text._text; v4_e1_w1_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e1_w1_c2_t2") { v4_e1_w1_c2_t2 = rpg_debit_text._text; v4_e1_w1_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e1_w1_c2_t3") { v4_e1_w1_c2_t3 = rpg_debit_text._text; v4_e1_w1_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e1_w2_c1_t2") { v4_e1_w2_c1_t2 = rpg_debit_text._text; v4_e1_w2_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e1_w2_c1_t3") { v4_e1_w2_c1_t3 = rpg_debit_text._text; v4_e1_w2_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e1_w2_c2_t2") { v4_e1_w2_c2_t2 = rpg_debit_text._text; v4_e1_w2_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e1_w2_c2_t3") { v4_e1_w2_c2_t3 = rpg_debit_text._text; v4_e1_w2_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } if (active_get_debit_text == "set_v4_e2_w1_c1_t2") { v4_e2_w1_c1_t2 = rpg_debit_text._text; v4_e2_w1_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e2_w1_c1_t3") { v4_e2_w1_c1_t3 = rpg_debit_text._text; v4_e2_w1_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e2_w1_c2_t2") { v4_e2_w1_c2_t2 = rpg_debit_text._text; v4_e2_w1_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e2_w1_c2_t3") { v4_e2_w1_c2_t3 = rpg_debit_text._text; v4_e2_w1_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e2_w2_c1_t2") { v4_e2_w2_c1_t2 = rpg_debit_text._text; v4_e2_w2_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e2_w2_c1_t3") { v4_e2_w2_c1_t3 = rpg_debit_text._text; v4_e2_w2_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e2_w2_c2_t2") { v4_e2_w2_c2_t2 = rpg_debit_text._text; v4_e2_w2_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v4_e2_w2_c2_t3") { v4_e2_w2_c2_t3 = rpg_debit_text._text; v4_e2_w2_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } if (active_get_debit_text == "set_v6_e1_w1_c1_t2") { v6_e1_w1_c1_t2 = rpg_debit_text._text; v6_e1_w1_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e1_w1_c1_t3") { v6_e1_w1_c1_t3 = rpg_debit_text._text; v6_e1_w1_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e1_w1_c2_t2") { v6_e1_w1_c2_t2 = rpg_debit_text._text; v6_e1_w1_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e1_w1_c2_t3") { v6_e1_w1_c2_t3 = rpg_debit_text._text; v6_e1_w1_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e1_w2_c1_t2") { v6_e1_w2_c1_t2 = rpg_debit_text._text; v6_e1_w2_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e1_w2_c1_t3") { v6_e1_w2_c1_t3 = rpg_debit_text._text; v6_e1_w2_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e1_w2_c2_t2") { v6_e1_w2_c2_t2 = rpg_debit_text._text; v6_e1_w2_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e1_w2_c2_t3") { v6_e1_w2_c2_t3 = rpg_debit_text._text; v6_e1_w2_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } if (active_get_debit_text == "set_v6_e2_w1_c1_t2") { v6_e2_w1_c1_t2 = rpg_debit_text._text; v6_e2_w1_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e2_w1_c1_t3") { v6_e2_w1_c1_t3 = rpg_debit_text._text; v6_e2_w1_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e2_w1_c2_t2") { v6_e2_w1_c2_t2 = rpg_debit_text._text; v6_e2_w1_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e2_w1_c2_t3") { v6_e2_w1_c2_t3 = rpg_debit_text._text; v6_e2_w1_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e2_w2_c1_t2") { v6_e2_w2_c1_t2 = rpg_debit_text._text; v6_e2_w2_c2_t2 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e2_w2_c1_t3") { v6_e2_w2_c1_t3 = rpg_debit_text._text; v6_e2_w2_c2_t3 = rpg_debit_text._text * 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e2_w2_c2_t2") { v6_e2_w2_c2_t2 = rpg_debit_text._text; v6_e2_w2_c1_t2 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } else if (active_get_debit_text == "set_v6_e2_w2_c2_t3") { v6_e2_w2_c2_t3 = rpg_debit_text._text; v6_e2_w2_c1_t3 = rpg_debit_text._text / 3; get_debit_text_active_b = false; } } } function rpg_cyborg_shield_timestep() { if (rpg_cyborg_shield_active == true) { if (f212091146_flag == 0) { if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text > 0)) { if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 > 0)) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 > 0) && (HP_enemy_2_part_3 <= 0)) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if ((HP_enemy_1_part_3 <= 0) && (HP_enemy_2_part_3 <= 0)) { rpg_active_flag = 0; rpg_enemy_gunfire_active = false; } } else if ((HP_enemy_1_disk.HP_text <= 0) && (HP_enemy_2_disk.HP_text > 0)) { if (HP_enemy_2_part_3 > 0) { enemy_fireing = 2; if (view_2._visible == true) { rpg_enemy_shot._x = 409.15; rpg_enemy_shot._y = 176.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 398.3; rpg_enemy_shot._y = 223.25; e2_shot._x = 412.9; e2_shot._y = 196; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_2_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } else if ((HP_enemy_1_disk.HP_text > 0) && (HP_enemy_2_disk.HP_text <= 0)) { if (HP_enemy_1_part_3 > 0) { enemy_fireing = 1; if (view_2._visible == true) { rpg_enemy_shot._x = 350.15; rpg_enemy_shot._y = 173.5; } else if (view_4._visible == true) { rpg_enemy_shot._x = 308.3; rpg_enemy_shot._y = 222.25; e2_shot._x = 322.95; e2_shot._y = 190; } else if (view_6._visible == true) { rpg_enemy_shot._x = 303.3; rpg_enemy_shot._y = 234.25; } rpg_cyborg_target_hit = 3; } else if (HP_enemy_1_part_3 <= 0) { rpg_cyborg_target_hit = 6; } } f212091146_flag = 1; } if (f212091216_flag == 0) { rpg_cyborg_shield._visible = true; rpg_cyborg_shield._alpha = 0; f212091216_flag = 1; } rpg_cyborg_shield._alpha = rpg_cyborg_shield._alpha + (2 * frameRateDiff); if (rpg_cyborg_shield._alpha >= 24) { rpg_enemy_gunfire_active = true; rpg_cyborg_shield_active = false; } } else if (rpg_cyborg_shield_active == false) { f212091216_flag = 0; } } function explosion_light_timestep() { if (background_explosion_light_active == true) { if (background_explosion_flag == 0) { background_explosion_light._y = background_explosion_light._y - 20; bel_max = 500; bel_min = 1; background_explosion_light._x = Math.round(Math.random() * ((bel_max - bel_min) + 1)) + bel_min; background_explosion_ease = "up"; background_explosion_light._visible = true; background_explosion_light._alpha = 1; background_explosion_flag = 1; } if (background_explosion_ease == "up") { background_explosion_light._alpha = background_explosion_light._alpha + (((100 - background_explosion_light._alpha) / 10) * frameRateDiff); } else if (background_explosion_ease == "down") { background_explosion_light._alpha = background_explosion_light._alpha + (((-5 - background_explosion_light._alpha) / 12) * frameRateDiff); } if (background_explosion_light._alpha >= 80) { background_explosion_ease = "down"; } if (background_explosion_light._alpha <= 0) { background_explosion_light_active = false; } } else if (background_explosion_light_active == false) { background_explosion_light._x = 88.45; background_explosion_light._y = 176.35; background_explosion_flag = 0; background_explosion_light._visible = false; background_explosion_light._alpha = 1; } } function check_health_amounts() { if (tech_button_4._amount == 0) { inventory.inventory_shield_bot_icon._visible = false; inventory.inventory_shield_bot_icon._alpha = 0; } else if (tech_button_4._amount == 1) { inventory.inventory_shield_bot_icon._visible = true; inventory.inventory_shield_bot_icon._alpha = 0; } if (tech_button_3._amount == 1) { inventory.rpg_health_bot_icon_1._visible = true; inventory.rpg_health_bot_icon_1._alpha = 0; inventory.rpg_health_bot_icon_2._visible = false; inventory.rpg_health_bot_icon_2._alpha = 0; inventory.rpg_health_bot_icon_3._visible = false; inventory.rpg_health_bot_icon_3._alpha = 0; inventory.rpg_health_bot_icon_4._visible = false; inventory.rpg_health_bot_icon_4._alpha = 0; } else if (tech_button_3._amount == 2) { inventory.rpg_health_bot_icon_1._visible = true; inventory.rpg_health_bot_icon_1._alpha = 0; inventory.rpg_health_bot_icon_2._visible = true; inventory.rpg_health_bot_icon_2._alpha = 0; inventory.rpg_health_bot_icon_3._visible = false; inventory.rpg_health_bot_icon_3._alpha = 0; inventory.rpg_health_bot_icon_4._visible = false; inventory.rpg_health_bot_icon_4._alpha = 0; } else if (tech_button_3._amount == 3) { inventory.rpg_health_bot_icon_1._visible = true; inventory.rpg_health_bot_icon_1._alpha = 0; inventory.rpg_health_bot_icon_2._visible = true; inventory.rpg_health_bot_icon_2._alpha = 0; inventory.rpg_health_bot_icon_3._visible = true; inventory.rpg_health_bot_icon_3._alpha = 0; inventory.rpg_health_bot_icon_4._visible = false; inventory.rpg_health_bot_icon_4._alpha = 0; } else if (tech_button_3._amount == 4) { inventory.rpg_health_bot_icon_1._visible = true; inventory.rpg_health_bot_icon_1._alpha = 0; inventory.rpg_health_bot_icon_2._visible = true; inventory.rpg_health_bot_icon_2._alpha = 0; inventory.rpg_health_bot_icon_3._visible = true; inventory.rpg_health_bot_icon_3._alpha = 0; inventory.rpg_health_bot_icon_4._visible = true; inventory.rpg_health_bot_icon_4._alpha = 0; } } function set_cyborg_hp_colour() { if (HP_cy10.HP_text < HP_cy10.HP_text_total) { if ((HP_cy10.hero_inner_bar_mc._width >= 0) && (HP_cy10.hero_inner_bar_mc._width < 33)) { HP_colour.rb = 179; HP_colour.gb = 0; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = true; health_amber._visible = false; health_green._visible = false; } else if ((HP_cy10.hero_inner_bar_mc._width >= 33) && (HP_cy10.hero_inner_bar_mc._width < 66)) { HP_colour.rb = 195; HP_colour.gb = 100; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = false; health_amber._visible = true; health_green._visible = false; } else if ((HP_cy10.hero_inner_bar_mc._width >= 66) && (HP_cy10.hero_inner_bar_mc._width < 101)) { HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_hero_colour.setTransform(HP_colour); health_red._visible = false; health_amber._visible = false; health_green._visible = true; } } } function ui_help_timestep() { if (show_ui_help_active == true) { suia_timer = suia_timer + (1 * frameRateDiff); UI_help_box._visible = true; UI_help_box._alpha = 100; if ((suia_timer >= 0) && (suia_timer < 10)) { UI_help._visible = true; UI_help._alpha = 0; } else if ((suia_timer >= 10) && (UI_help._alpha < 100)) { UI_help._visible = true; UI_help._alpha = UI_help._alpha + (10 * frameRateDiff); } else if ((suia_timer >= 10) && (UI_help._alpha >= 100)) { UI_help._visible = true; UI_help._alpha = 100; } } else if (show_ui_help_active == false) { suia_timer = 0; UI_help._visible = false; UI_help._alpha = 0; UI_help_box._visible = false; UI_help_box._alpha = 0; } } function prev_attack_timestep() { if (prev_attack_box_active == true) { if (prev_attack_active_flag == 0) { prev_attack_box._x = rpg_target._x; prev_attack_box._y = rpg_target._y - 4; prev_attack_box._text = active_prev_text; prev_attack_box._visible = true; prev_attack_box._alpha = 0; prev_attack_active_flag = 1; } prev_attack_box._alpha = prev_attack_box._alpha + (4 * frameRateDiff); if (prev_attack_box._alpha >= 100) { prev_attack_box._alpha = 100; } } else if (prev_attack_box_active == false) { prev_attack_box._text = ""; prev_attack_active_flag = 0; prev_attack_box._visible = false; } } function clear_prev_attacks_got() { e1_w1_c1_t2_got = false; e1_w1_c2_t2_got = false; e1_w2_c1_t2_got = false; e1_w2_c2_t2_got = false; e2_w1_c1_t2_got = false; e2_w1_c2_t2_got = false; e2_w2_c1_t2_got = false; e2_w2_c2_t2_got = false; e1_w1_c1_t3_got = false; e1_w1_c2_t3_got = false; e1_w2_c1_t3_got = false; e1_w2_c2_t3_got = false; e2_w1_c1_t3_got = false; e2_w1_c2_t3_got = false; e2_w2_c1_t3_got = false; e2_w2_c2_t3_got = false; } someListener = new Object(); someListener2 = new Object(); keyListenerUp = new Object(); keyListenerUpLoad = new Object(); keyListenerDown = new Object(); keyListenerDown2 = new Object(); keyListenerDown3 = new Object(); keyListenerTests = new Object(); keyListenerTestsUp = new Object(); System.security.allowDomain(domainToAllow); plasma_ball._alpha = 0; lying_blood._visible = false; baddie_sprite_sheet._visible = false; thor_baddie_sprite_sheet._visible = false; green_nanoflash.cacheAsBitmap = true; green_nanoflash_mask.cacheAsBitmap = true; green_nanoflash.setMask("green_nanoflash_mask"); boss_shield.cacheAsBitmap = true; boss_shield_mask.cacheAsBitmap = true; boss_shield.setMask("boss_shield_mask"); fresh_blood_rotation = 90; myBitmap = new flash.display.BitmapData(256, 86, true, 16777215); this.createEmptyMovieClip("holder_mc", bitmap_data_holder_layer_1.getDepth()); holder_mc.attachBitmap(myBitmap, 1); holder_mc._visible = false; myBitmap2 = new flash.display.BitmapData(700, 400, true, 16777215); holder_mc2.attachBitmap(myBitmap2, 1); holder_mc2._visible = false; myBitmap2_b = new flash.display.BitmapData(700, 400, true, 16777215); holder_mc2_b.attachBitmap(myBitmap2_b, 1); holder_mc2_b._visible = false; baddie_sprite_sheet_bitmap = new flash.display.BitmapData(1200, 120, true, 16777215); this.createEmptyMovieClip("baddie_sprite_sheet_bitmap_holder_mc", 1); baddie_sprite_sheet_bitmap_holder_mc.attachBitmap(baddie_sprite_sheet_bitmap, 1); baddie_sprite_sheet_bitmap_holder_mc._visible = false; baddie_bitmap = new flash.display.BitmapData(60, 60, true, 16777215); baddie_bitmap_mc.attachBitmap(baddie_bitmap, 1, "never", true); baddie_bitmap_mc._visible = true; baddie_bitmap_f = new flash.display.BitmapData(60, 60, true, 16777215); baddie_bitmap_mc_f.attachBitmap(baddie_bitmap_f, 1, "never", true); baddie_bitmap_mc_f._visible = true; baddie_sprite_sheet_bitmap.draw(baddie_sprite_sheet); thor_baddie_sprite_sheet_bitmap = new flash.display.BitmapData(1425, 100, true, 16777215); this.createEmptyMovieClip("thor_baddie_sprite_sheet_bitmap_holder_mc", 1); thor_baddie_sprite_sheet_bitmap_holder_mc.attachBitmap(thor_baddie_sprite_sheet_bitmap, 1); thor_baddie_sprite_sheet_bitmap_holder_mc._visible = false; thor_baddie_bitmap = new flash.display.BitmapData(700, 400, true, 16777215); thor_baddie_bitmap_mc.attachBitmap(thor_baddie_bitmap, 1, "never", true); thor_baddie_bitmap_mc._visible = true; thor_baddie_sprite_sheet_bitmap.draw(thor_baddie_sprite_sheet); energy_wave_bitmap = new flash.display.BitmapData(200, 200, true, 16777215); this.createEmptyMovieClip("energy_wave_bitmap_holder_mc", 1); energy_wave_bitmap_holder_mc.attachBitmap(energy_wave_bitmap, 1); energy_wave_bitmap_holder_mc._visible = false; energy_wave_bitmap_main = new flash.display.BitmapData(200, 200, true, 16777215); this.createEmptyMovieClip("energy_wave_bitmap_mc", 1); energy_wave_bitmap_mc.attachBitmap(energy_wave_bitmap_main, 1, "never", true); energy_wave_bitmap_mc._visible = true; energy_wave_bitmap.draw(starting_energy_wave); energy_wave_bitmap_2 = new flash.display.BitmapData(200, 200, true, 16777215); this.createEmptyMovieClip("energy_wave_bitmap_holder_mc_2", 1); energy_wave_bitmap_holder_mc_2.attachBitmap(energy_wave_bitmap_2, 1); energy_wave_bitmap_holder_mc_2._visible = false; energy_wave_bitmap_main_2 = new flash.display.BitmapData(700, 400, true, 16777215); this.createEmptyMovieClip("energy_wave_bitmap_mc_2", 1); energy_wave_bitmap_mc_2.attachBitmap(energy_wave_bitmap_main_2, 1, "never", true); energy_wave_bitmap_mc_2._visible = true; energy_wave_bitmap_2.draw(starting_energy_wave_2); energy_wave_bitmap_mc._x = 100; energy_wave_bitmap_mc._y = 100; melt_hole_bitmap = new flash.display.BitmapData(64, 64, true, 16777215); melt_hole_bitmap.draw(melt_hole); cyborg_standing_bitmap = new flash.display.BitmapData(700, 400, true, 16777215); cyborg_standing_mc.attachBitmap(cyborg_standing_bitmap, 1, "never", true); cyborg_standing_mc._visible = false; lying_blood.fresh_blood._xscale = 60; lying_blood.fresh_blood._yscale = 60; thorn_blood_bitmap = new flash.display.BitmapData(400, 400, true, 16777215); thorn_blood_bitmap.draw(lying_blood); myBitmapErase = new flash.display.BitmapData(700, 400, true, 16777215); this.createEmptyMovieClip("holder_mc3", bitmap_data_holder_layer_3.getDepth()); holder_mc3.attachBitmap(myBitmapErase, 1); holder_mc3._visible = false; myBitmapErase.draw(erasing_mc); var alpha_bitmap = flash.display.BitmapData.loadBitmap("fresh_blood_alpha"); var starting_energy_wave_alpha_bitmap = flash.display.BitmapData.loadBitmap("starting_energy_wave_a"); var starting_energy_wave_alpha_bitmap_2 = flash.display.BitmapData.loadBitmap("starting_energy_wave_a_2"); var melt_hole_alpha_bitmap = flash.display.BitmapData.loadBitmap("melt_hole_a"); plasmaball_targeter_PosX = 0; plasmaball_targeter_PosY = 0; plasmaball_targeter_PosX = plasmaball_targeter._x - view_1._x; plasmaball_targeter_PosY = plasmaball_targeter._y - view_1._y; view1EntryAPosX = 0; view1EntryAPosY = 0; view1EntryAPosX = view_1_entrypoint_a._x - view_1._x; view1EntryAPosY = view_1_entrypoint_a._y - view_1._y; view2EntryAPosX = 0; view2EntryAPosY = 0; view2EntryAPosX = view_2_entrypoint_a._x - view_1._x; view2EntryAPosY = view_2_entrypoint_a._y - view_1._y; view3EntryAPosX = 0; view3EntryAPosY = 0; view3EntryAPosX = view_3_entrypoint_a._x - view_1._x; view3EntryAPosY = view_3_entrypoint_a._y - view_1._y; view4EntryAPosX = 0; view4EntryAPosY = 0; view4EntryAPosX = view_4_entrypoint_a._x - view_1._x; view4EntryAPosY = view_4_entrypoint_a._y - view_1._y; view5EntryAPosX = 0; view5EntryAPosY = 0; view5EntryAPosX = view_5_entrypoint_a._x - view_1._x; view5EntryAPosY = view_5_entrypoint_a._y - view_1._y; view6EntryAPosX = 0; view6EntryAPosY = 0; view6EntryAPosX = view_6_entrypoint_a._x - view_1._x; view6EntryAPosY = view_6_entrypoint_a._y - view_1._y; view7EntryAPosX = 0; view7EntryAPosY = 0; view7EntryAPosX = view_7_entrypoint_a._x - view_1._x; view7EntryAPosY = view_7_entrypoint_a._y - view_1._y; view8EntryAPosX = 0; view8EntryAPosY = 0; view8EntryAPosX = view_8_entrypoint_a._x - view_1._x; view8EntryAPosY = view_8_entrypoint_a._y - view_1._y; view1EntryBPosX = 0; view1EntryBPosY = 0; view1EntryBPosX = view_1_entrypoint_b._x - view_1._x; view1EntryBPosY = view_1_entrypoint_b._y - view_1._y; view2EntryBPosX = 0; view2EntryBPosY = 0; view2EntryBPosX = view_2_entrypoint_b._x - view_1._x; view2EntryBPosY = view_2_entrypoint_b._y - view_1._y; view3EntryBPosX = 0; view3EntryBPosY = 0; view3EntryBPosX = view_3_entrypoint_b._x - view_1._x; view3EntryBPosY = view_3_entrypoint_b._y - view_1._y; view4EntryBPosX = 0; view4EntryBPosY = 0; view4EntryBPosX = view_4_entrypoint_b._x - view_1._x; view4EntryBPosY = view_4_entrypoint_b._y - view_1._y; view5EntryBPosX = 0; view5EntryBPosY = 0; view5EntryBPosX = view_5_entrypoint_b._x - view_1._x; view5EntryBPosY = view_5_entrypoint_b._y - view_1._y; view6EntryBPosX = 0; view6EntryBPosY = 0; view6EntryBPosX = view_6_entrypoint_b._x - view_1._x; view6EntryBPosY = view_6_entrypoint_b._y - view_1._y; view7EntryBPosX = 0; view7EntryBPosY = 0; view7EntryBPosX = view_7_entrypoint_b._x - view_1._x; view7EntryBPosY = view_7_entrypoint_b._y - view_1._y; view8EntryBPosX = 0; view8EntryBPosY = 0; view8EntryBPosX = view_8_entrypoint_b._x - view_1._x; view8EntryBPosY = view_8_entrypoint_b._y - view_1._y; view1EntryCPosX = 0; view1EntryCPosY = 0; view1EntryCPosX = view_1_entrypoint_c._x - view_1._x; view1EntryCPosY = view_1_entrypoint_c._y - view_1._y; view2EntryCPosX = 0; view2EntryCPosY = 0; view2EntryCPosX = view_2_entrypoint_c._x - view_1._x; view2EntryCPosY = view_2_entrypoint_c._y - view_1._y; view3EntryCPosX = 0; view3EntryCPosY = 0; view3EntryCPosX = view_3_entrypoint_c._x - view_1._x; view3EntryCPosY = view_3_entrypoint_c._y - view_1._y; view4EntryCPosX = 0; view4EntryCPosY = 0; view4EntryCPosX = view_4_entrypoint_c._x - view_1._x; view4EntryCPosY = view_4_entrypoint_c._y - view_1._y; view5EntryCPosX = 0; view5EntryCPosY = 0; view5EntryCPosX = view_5_entrypoint_c._x - view_1._x; view5EntryCPosY = view_5_entrypoint_c._y - view_1._y; view6EntryCPosX = 0; view6EntryCPosY = 0; view6EntryCPosX = view_6_entrypoint_c._x - view_1._x; view6EntryCPosY = view_6_entrypoint_c._y - view_1._y; view7EntryCPosX = 0; view7EntryCPosY = 0; view7EntryCPosX = view_7_entrypoint_c._x - view_1._x; view7EntryCPosY = view_7_entrypoint_c._y - view_1._y; view8EntryCPosX = 0; view8EntryCPosY = 0; view8EntryCPosX = view_8_entrypoint_c._x - view_1._x; view8EntryCPosY = view_8_entrypoint_c._y - view_1._y; view1EntryDPosX = 0; view1EntryDPosY = 0; view1EntryDPosX = view_1_entrypoint_d._x - view_1._x; view1EntryDPosY = view_1_entrypoint_d._y - view_1._y; view2EntryDPosX = 0; view2EntryDPosY = 0; view2EntryDPosX = view_2_entrypoint_d._x - view_1._x; view2EntryDPosY = view_2_entrypoint_d._y - view_1._y; view3EntryDPosX = 0; view3EntryDPosY = 0; view3EntryDPosX = view_3_entrypoint_d._x - view_1._x; view3EntryDPosY = view_3_entrypoint_d._y - view_1._y; view4EntryDPosX = 0; view4EntryDPosY = 0; view4EntryDPosX = view_4_entrypoint_d._x - view_1._x; view4EntryDPosY = view_4_entrypoint_d._y - view_1._y; view5EntryDPosX = 0; view5EntryDPosY = 0; view5EntryDPosX = view_5_entrypoint_d._x - view_1._x; view5EntryDPosY = view_5_entrypoint_d._y - view_1._y; view6EntryDPosX = 0; view6EntryDPosY = 0; view6EntryDPosX = view_6_entrypoint_d._x - view_1._x; view6EntryDPosY = view_6_entrypoint_d._y - view_1._y; view7EntryDPosX = 0; view7EntryDPosY = 0; view7EntryDPosX = view_7_entrypoint_d._x - view_1._x; view7EntryDPosY = view_7_entrypoint_d._y - view_1._y; view8EntryDPosX = 0; view8EntryDPosY = 0; view8EntryDPosX = view_8_entrypoint_d._x - view_1._x; view8EntryDPosY = view_8_entrypoint_d._y - view_1._y; isVisible = false; health_cyborg._visible = false; health_green._visible = false; use_text_2._visible = false; use_text_t._visible = false; use_text_b._visible = false; use_text_l._visible = false; use_text_r._visible = false; use_hand_collect_obj_f._visible = false; use_hand_collect_obj_e._visible = false; use_hand_collect_obj_d._visible = false; use_hand_collect_obj_b._visible = false; rpg_level_label._visible = false; use_text_collect_obj_f._visible = false; HP_cy10_disk._visible = false; damage_bar._visible = false; protection_bar._visible = false; AIM_bar._visible = false; rpg_help_button._visible = false; inventory_box._visible = false; use_text_collect_object_f._visible = false; prev_attack_box._visible = false; f_8409239_flag = 0; f84091201_flag = 0; top_right_disks._visible = false; show_old_prev_check = false; show_v2_e1_prev_ready = false; show_v2_e2_prev_ready = false; show_v4_e1_prev_ready = false; show_v4_e2_prev_ready = false; show_v6_e1_prev_ready = false; show_v6_e2_prev_ready = false; e1_gun_charge_factor_was_set_at = 1; e2_gun_charge_factor_was_set_at = 1; e1_weapon_was_set_at = "weapon_1"; e2_weapon_was_set_at = "weapon_1"; f30309309_flag = 0; shield_dots._visible = false; cyborg_shield_dots._visible = false; credit_dots._visible = false; debit_dots._visible = false; debit_dots_timer = 0; credit_dots_timer = 0; debit_dots_flash_active = false; gun_charge_info_box._visible = false; active_prev_text = "test"; get_debit_text_active_b = false; rpg_last_view == "view_2"; v2_e1_w1_c1_t3_non_repairing = 0; v2_e1_w1_c2_t3_non_repairing = 0; v2_e1_w2_c1_t3_non_repairing = 0; v2_e1_w2_c2_t3_non_repairing = 0; v2_e2_w1_c1_t3_non_repairing = 0; v2_e2_w1_c2_t3_non_repairing = 0; v2_e2_w2_c1_t3_non_repairing = 0; v2_e2_w2_c2_t3_non_repairing = 0; v4_e1_w1_c1_t3_non_repairing = 0; v4_e1_w1_c2_t3_non_repairing = 0; v4_e1_w2_c1_t3_non_repairing = 0; v4_e1_w2_c2_t3_non_repairing = 0; v4_e2_w1_c1_t3_non_repairing = 0; v4_e2_w1_c2_t3_non_repairing = 0; v4_e2_w2_c1_t3_non_repairing = 0; v4_e2_w2_c2_t3_non_repairing = 0; v6_e1_w1_c1_t3_non_repairing = 0; v6_e1_w1_c2_t3_non_repairing = 0; v6_e1_w2_c1_t3_non_repairing = 0; v6_e1_w2_c2_t3_non_repairing = 0; v6_e2_w1_c1_t3_non_repairing = 0; v6_e2_w1_c2_t3_non_repairing = 0; v6_e2_w2_c1_t3_non_repairing = 0; v6_e2_w2_c2_t3_non_repairing = 0; prev_attack_active_flag = 0; active_get_debit_text = ""; get_debit_text_active = false; prev_attack_box_active = false; v2_e1_w1_c1_t2_got = false; v2_e1_w1_c2_t2_got = false; v2_e1_w2_c1_t2_got = false; v2_e1_w2_c2_t2_got = false; v2_e2_w1_c1_t2_got = false; v2_e2_w1_c2_t2_got = false; v2_e2_w2_c1_t2_got = false; v2_e2_w2_c2_t2_got = false; v2_e1_w1_c1_t3_got = false; v2_e1_w1_c2_t3_got = false; v2_e1_w2_c1_t3_got = false; v2_e1_w2_c2_t3_got = false; v2_e2_w1_c1_t3_got = false; v2_e2_w1_c2_t3_got = false; v2_e2_w2_c1_t3_got = false; v2_e2_w2_c2_t3_got = false; v4_e1_w1_c1_t2_got = false; v4_e1_w1_c2_t2_got = false; v4_e1_w2_c1_t2_got = false; v4_e1_w2_c2_t2_got = false; v4_e2_w1_c1_t2_got = false; v4_e2_w1_c2_t2_got = false; v4_e2_w2_c1_t2_got = false; v4_e2_w2_c2_t2_got = false; v4_e1_w1_c1_t3_got = false; v4_e1_w1_c2_t3_got = false; v4_e1_w2_c1_t3_got = false; v4_e1_w2_c2_t3_got = false; v4_e2_w1_c1_t3_got = false; v4_e2_w1_c2_t3_got = false; v4_e2_w2_c1_t3_got = false; v4_e2_w2_c2_t3_got = false; v6_e1_w1_c1_t2_got = false; v6_e1_w1_c2_t2_got = false; v6_e1_w2_c1_t2_got = false; v6_e1_w2_c2_t2_got = false; v6_e2_w1_c1_t2_got = false; v6_e2_w1_c2_t2_got = false; v6_e2_w2_c1_t2_got = false; v6_e2_w2_c2_t2_got = false; v6_e1_w1_c1_t3_got = false; v6_e1_w1_c2_t3_got = false; v6_e1_w2_c1_t3_got = false; v6_e1_w2_c2_t3_got = false; v6_e2_w1_c1_t3_got = false; v6_e2_w1_c2_t3_got = false; v6_e2_w2_c1_t3_got = false; v6_e2_w2_c2_t3_got = false; v2_e1_w1_c1_t2 = undefined; v2_e1_w1_c2_t2 = undefined; v2_e1_w2_c1_t2 = undefined; v2_e1_w2_c2_t2 = undefined; v2_e2_w1_c1_t2 = undefined; v2_e2_w1_c2_t2 = undefined; v2_e2_w2_c1_t2 = undefined; v2_e2_w2_c2_t2 = undefined; v2_e1_w1_c1_t3 = undefined; v2_e1_w1_c2_t3 = undefined; v2_e1_w2_c1_t3 = undefined; v2_e1_w2_c2_t3 = undefined; v2_e2_w1_c1_t3 = undefined; v2_e2_w1_c2_t3 = undefined; v2_e2_w2_c1_t3 = undefined; v2_e2_w2_c2_t3 = undefined; v4_e1_w1_c1_t2 = undefined; v4_e1_w1_c2_t2 = undefined; v4_e1_w2_c1_t2 = undefined; v4_e1_w2_c2_t2 = undefined; v4_e2_w1_c1_t2 = undefined; v4_e2_w1_c2_t2 = undefined; v4_e2_w2_c1_t2 = undefined; v4_e2_w2_c2_t2 = undefined; v4_e1_w1_c1_t3 = undefined; v4_e1_w1_c2_t3 = undefined; v4_e1_w2_c1_t3 = undefined; v4_e1_w2_c2_t3 = undefined; v4_e2_w1_c1_t3 = undefined; v4_e2_w1_c2_t3 = undefined; v4_e2_w2_c1_t3 = undefined; v4_e2_w2_c2_t3 = undefined; v6_e1_w1_c1_t2 = undefined; v6_e1_w1_c2_t2 = undefined; v6_e1_w2_c1_t2 = undefined; v6_e1_w2_c2_t2 = undefined; v6_e2_w1_c1_t2 = undefined; v6_e2_w1_c2_t2 = undefined; v6_e2_w2_c1_t2 = undefined; v6_e2_w2_c2_t2 = undefined; v6_e1_w1_c1_t3 = undefined; v6_e1_w1_c2_t3 = undefined; v6_e1_w2_c1_t3 = undefined; v6_e1_w2_c2_t3 = undefined; v6_e2_w1_c1_t3 = undefined; v6_e2_w1_c2_t3 = undefined; v6_e2_w2_c1_t3 = undefined; v6_e2_w2_c2_t3 = undefined; blue_plasma_explosion._visible = false; t2_clicked = false; t3_clicked = false; plasma_ball_explosion = blue_plasma_explosion; blue_plasma_explosion._visible = false; orange_plasma_explosion._visible = false; f18309233_flag = 0; boss_dead = false; main_music_flag = 0; dummy_1._visible = false; view_6_behind_cha._visible = false; show_ui_help_active = false; UI_help._visible = false; UI_help_box._visible = false; suia_timer = 0; help_button_hightlight._visible = false; inventory_button_hightlight._visible = false; f53091200_flag = 0; damage_bar.damage_inner_bar_mc._width = 16; inventory.shield_bot_info_box._visible = false; inventory.health_bot_info_box._visible = false; inventory.robot_pistol_info_box._visible = false; inventory.thorenzitha_info_box._visible = false; tech_info_box._visible = false; mouse_info_active_flag = 0; mouse_info_active = false; active_collected_object_icon = undefined; health_bot_collected_icon._visible = false; shield_bot_collected_icon._visible = false; collect_object_screen_timer = 0; collect_object_text._visible = false; collect_object_box._visible = false; battle_won_text.enemy_weapon_collected_mc._visible = false; f252091251_flag = 0; f252091157_flag = 0; fade_out_mc_4_active = false; f212091216_flag = 0; rpg_cyborg_shield._visible = false; f212091146_flag = 0; rpg_cyborg_shield_active = false; rpg_cyborg_shield_running = false; active_mc_x_dest_3 = 0; active_mc_y_dest_3 = 0; active_mc_3 = undefined; fade_in_and_ease_mc_flag_3 = 0; rpg_cyborg_shield_text._visible = false; cyborg_shield_debit_text_active = false; cyborg_shield_bar.HP_text = 100; fade_in_and_ease_mc_flag_3 = 0; fade_in_and_ease_mc_active_3 = false; f192091239_flag = 0; cyborg_shield_info_box._visible = false; cyborg_shield_bar._visible = false; f192091217_flag = 0; object_e_view._visible = false; gun_charge_box.highlight_box_weapon_2.useHandCursor = false; gun_charge_box.highlight_box_high.useHandCursor = false; gun_charge_box.weapon_select_icon_2._visible = false; rpg_weapon_2_collected = false; f_16209540_flag = 0; weapon_select_once_flag = 0; gun_charge_box.highlight_box_high._visible = false; gun_charge_box.highlight_box_weapon_1._visible = false; gun_charge_box.highlight_box_weapon_2._visible = false; cyborg_dead_knocked_forward = false; inventory.rpg_object_icon_1._visible = false; inventory.rpg_object_icon_2._visible = false; f_10209542_flag = 0; rpg_inventory_slot_timer = 0; rpg_slot_check_active_object = undefined; rpg_inventory_slot_check_active = false; s1 = inventory.left_back_hold_box; s2 = inventory.right_back_hold_box; s3 = inventory.left_front_hold_box; s4 = inventory.right_front_hold_box; oa = inventory.inventory_plasmagun_icon; ob = inventory.inventory_weapon_2_icon; oc = inventory.rpg_object_icon_1; od = inventory.rpg_object_icon_2; test_marker_2._visible = false; distTargetTotest_marker_2 = Math.sqrt(Math.pow(rpg_cyborg_arm_pivot_mc._x - test_marker_2._x, 2) + Math.pow(rpg_cyborg_arm_pivot_mc._y - test_marker_2._y, 2)); TMdistance = 0; TMangle = 0; rpg_cyborg_arm_pivot_mc._visible = false; rpg_gunfire_active_timer = 0; cyborg_arm_angle = 0; cyborg_point_weapon = false; backpack_hit_box._visible = false; rpg_level_label._amount = 1; rpg_cyborg_shot_speed = 18; rpg_cyborg_shot_angle = 0; rpg_cyborg_shot_starting_x = 229.15; rpg_cyborg_shot_starting_y = 176.5; weapon_2_damage = 0; rpg_cyborg_shot_2._visible = false; set_rpg_cyborg_shot = rpg_plasma_ball; set_rpg_cyborg_weapon = rpg_cyborg.rpg_cyborg_weapon; rpg_cyborg.rpg_cyborg_weapon._visible = false; rpg_cyborg.rpg_cyborg_weapon_2._visible = false; left_back_hit_box._visible = false; right_back_hit_box._visible = false; right_hand_hit_box._visible = false; rpg_inventory_holding = undefined; inventory.inventory_weapon_2_icon._x = inventory.left_back_hold_box._x; inventory.inventory_plasmagun_icon._x = inventory.right_hand_box._x; active_move_with_mouse_mc = undefined; move_with_mouse_active = false; get_weapon_flag = 0; inventory.inventory_weapon_2_icon._visible = false; f241091203_flag = 0; times_visited_view_4 = 0; f19109307_flag = 0; times_visited_view_2 = 0; gun_charge_factor = 1; gun_charge_once_flag = 0; gun_charge_box.highlight_box._visible = false; gun_charge_box.highlight_box._alpha = 0; gun_charge_box.highlight_box_high._visible = false; gun_charge_box.highlight_box_high._alpha = 0; gun_charge_box.gun_charge_high._amount = 4; gun_charge_box._visible = false; inventory.rpg_health_bot_icon_1._visible = false; inventory.rpg_health_bot_icon_2._visible = false; inventory.rpg_health_bot_icon_3._visible = false; inventory.rpg_health_bot_icon_4._visible = false; inventory.inventory_shield_bot_icon._visible = false; inventory._visible = false; AIM_bar.AIM_text = 15; damage_bar.damage_text = 16; f9109243_flag = 0; show_inventory_once_flag = 0; XP_bar._visible = false; shield_info_box._visible = false; allow_enemy_gunfire_if_not_dead = false; enemy_gunfire_if_not_dead_active = false; HP_enemy_1_disk.HP_text = 60; HP_enemy_2_disk.HP_text = 60; random_sbe_ticks = 0; random_sbe_timer = 0; background_explosion_flag = 0; background_explosion_light_active = false; background_explosion_light._visible = false; rpg_boss_shot._visible = false; rpg_e1_shot._visible = false; boss_blister._visible = false; f3109735_flag = 0; active_increase_fade_mc = undefined; increase_fade_alpha_2 = 0; increase_fade_alpha_power_2 = 0; increase_fade_active = false; rpg_boss_damage._visible = false; shield_debit_text_active = false; shield_bar.HP_text = 100; rpg_shield_text._visible = false; f21091130_flag = 0; boss_shield_active_flag = 0; boss_shield_ease = "up"; boss_shield_active = false; f3112081158_flag = 0; boss._visible = false; boss_green_flash_target_2._visible = false; boss_green_flash_target_3._visible = false; HP_enemy_shield = 100; boss_icon._visible = false; rpg_shield_working = true; top_UI_black_bar._visible = false; f261208734_flag = 0; f2612081231_flag = 0; AIM_bar._visible = false; battle_won_text.level_up_label_mc._visible = false; XP_bar.XP_text = 0; battle_won_screen_once_flag = 0; rpg_level = 1; test_timer = 0; map.zone_3_button._visible = false; zone_3_locked = true; f2212081136_flag = 0; f2212081108_flag = 0; f2212081103_flag = 0; f211208901_flag = 0; e2_e1_icon._visible = false; e2_e2_icon._visible = false; e1_green_flash_target_2._visible = false; e1_green_flash_target_3._visible = false; e2_green_flash_target_2._visible = false; e2_green_flash_target_3._visible = false; f1812081232_flag = 0; cutter_fire_active_flag = 0; cutter_fire_active = false; e2_shot._visible = false; e2_e1_arm_1_timer = 0; e2_e1_arm_2_timer = 0; e2_e1_arm_3_timer = 0; e2_e1_arm_4_timer = 0; e2_e2_arm_1_timer = 0; e2_e2_arm_2_timer = 0; e2_e2_arm_3_timer = 0; e1_e1_blister._visible = false; e1_e2_blister._visible = false; e2_e1_blister._visible = false; e2_e2_blister._visible = false; rpg_enemies_2_enemy_1_damage._visible = false; rpg_enemies_2_enemy_2_damage._visible = false; use_hand_health._visible = false; use_text_health._visible = false; f1012081134_flag = 0; e2_e1._visible = false; e2_e2._visible = false; enemy_bitmaps_made = false; ease_enemy_1_HP_timer = 0; f612081201_flag = 0; f512081258_flag = 0; map_button_fade_in = false; active_map_button = undefined; map.zone_1_button._alpha = 0; map.zone_2_button._alpha = 0; map.zone_3_button._alpha = 0; f312081214_flag = 0; map_active = false; map._visible = false; map_box._visible = false; rpg_enemy_small_damage._visible = false; f2811081255_flag = 0; cyborg_breathing_timer = 0; cyborg_breathing_move = "forward"; cyborg_breathing = false; cyborg_weapon_knocked_forward = 0; rpg_enemy_gunfire_flag_2 = 0; enemy_fire_sound_flag_2 = 0; enemy_fire_sound_flag = 0; cyborg_fire_sound_flag = 0; rpg_gunfire_active_once_flag = 0; green_nanoflash_active = false; green_nanoflash._visible = false; green_nanoflash_mask._visible = false; enemy_arm_movement_throttle = 0; enemy_1_arm_movement_timer = 0; e1_arm_1_move = false; e1_arm_1_rotation = "forward"; e1_arm_2_move = false; e1_arm_2_rotation = "forward"; e1_arm_3_move = false; e1_arm_3_rotation = "forward"; enemy_2_arm_movement_timer = 0; e2_arm_1_move = false; e2_arm_1_rotation = "forward"; e2_arm_2_move = false; e2_arm_2_rotation = "forward"; e2_arm_3_move = false; e2_arm_3_rotation = "forward"; e3_arm_2_rotation = "forward"; e3_arm_3_rotation = "forward"; e3_arm_2_move = false; e3_arm_3_move = false; e2_enemy_1_arm_movement_timer = 0; e2_e1_arm_1_move = false; e2_e1_arm_1_rotation = "forward"; e2_e1_arm_2_move = false; e2_e1_arm_2_rotation = "forward"; e2_e1_arm_3_move = false; e2_e1_arm_3_rotation = "forward"; e2_enemy_2_arm_movement_timer = 0; e2_e2_arm_1_move = false; e2_e2_arm_1_rotation = "forward"; e2_e2_arm_2_move = false; e2_e2_arm_2_rotation = "forward"; e2_e2_arm_3_move = false; e2_e2_arm_3_rotation = "forward"; cyborg_head_knocked_forward = false; cyborg_body_knocked_back = false; cyborg_body_rotation = "back"; cyborg_head_rotation = "back"; cyborg_head_rotation_f = "forward"; cyborg_weapon_rotation_f = "forward"; cyborg_head_knocked_back = false; keys_3rd_person_flag = 0; f201108521_flag = 0; f201108258_flag = 0; ease_enemy_1_HP_active = false; dead_fade_alpha_power_1 = 0; dead_fade_alpha_power_2 = 0; dead_fade_alpha_1 = 0; dead_fade_alpha_2 = 0; dead_fade_enemy_1_timer = 0; dead_fade_enemy_2_timer = 0; dead_fade_enemy_1_active = false; dead_fade_enemy_2_active = false; first_enemy_1._visible = false; first_enemy_2._visible = false; first_enemy_1_frame_1_origin._visible = false; first_enemy_2_frame_1_origin._visible = false; rpg_enemies_1_enemy_1_damage._visible = false; rpg_enemies_1_enemy_2_damage._visible = false; f181108245_flag = 0; f181108241_flag = 0; rpg_enemy_explosion_position = 1; f1811081141_flag = 0; rpg_enemy_explosion_timer = 0; rpg_enemy_explosion._visible = false; f1611081153_flag = 0; show_ingame_speech_message = false; f141108801_flag = 0; f141108224_flag = 0; ingame_speech_box_1._visible = false; ingame_speech_1._visible = false; battle_won_screen_active = false; battle_won_screen_timer = 0; enemy_1_info_box.line_enemy_1_repair_turns = 4; enemy_2_info_box.line_enemy_2_repair_turns = 4; bottom_HP_info_box._visible = false; old_green_flash = undefined; target_green_flash_active_state = 0; green_flash_1_target_3._visible = false; green_flash_1_target_2._visible = false; green_flash_2_target_3._visible = false; green_flash_2_target_2._visible = false; target_green_flash_active = false; active_green_flash_mc = undefined; ease_target_parts_timer = 0; target_part_top_left._visible = false; target_part_top_right._visible = false; target_part_bottom_left._visible = false; target_part_bottom_right._visible = false; ease_target_parts = false; target_tl_x = 0; target_tl_y = 0; target_tr_x = 0; target_tr_y = 0; target_bl_x = 0; target_bl_y = 0; target_br_x = 0; target_br_y = 0; give_eye_health_flag_2 = 0; active_mc_2 = undefined; fade_out_mc_active = false; give_eye_health_flag = 0; f211081114_flag = 0; f111081123_flag = 0; rpg_choose_cyborg_attack_part_flag_2 = 0; HP_enemy_1_part_2_flag_2 = 0; HP_enemy_2_part_2_flag_2 = 0; f291008240_flag = 0; enemy_1_info_box.line_1 = ""; enemy_1_info_box.line_3 = ""; enemy_1_info_box.line_4 = ""; enemy_2_info_box.line_1 = ""; enemy_2_info_box.line_3 = ""; enemy_2_info_box.line_4 = ""; HP_enemy_1_part_2_flag = 0; HP_enemy_2_part_2_flag = 0; HP_enemy_1_part_3_flag = 0; HP_enemy_2_part_3_flag = 0; active_mc_x_dest = 0; active_mc_y_dest = 0; fade_in_and_ease_mc_flag = 0; active_mc = undefined; fade_in_and_ease_mc_active = false; enemy_1_info_box._visible = false; enemy_2_info_box._visible = false; HP_enemy_1_part_2 = 100; HP_enemy_2_part_2 = 100; HP_enemy_1_part_3 = 100; HP_enemy_2_part_3 = 100; battle_won_box._visible = false; battle_won_text._visible = false; level_up_box._visible = false; f231008250_flag = 0; f221008240_flag = 0; f2210081240_flag = 0; rpg_choose_cyborg_attack_part_flag = 0; cyborg_part_attacked = 0; single_enemy_target_1._visible = false; single_enemy_target_2._visible = false; single_enemy_target_3._visible = false; no_enemies_alive = 2; rpg_enemy_1_killed = false; rpg_enemy_2_killed = false; robot_icon_1._visible = false; robot_icon_2._visible = false; rpg_credit_text._visible = false; rpg_credit_text_timer = 0; rpg_health_active_flag = 0; rpg_health_active = false; enemy_part_attacked = 0; rpg_debit_HP_flag = 0; rpg_debit_HP_active = false; rpg_enemy_shot_pause_2_timer = 0; rpg_enemy_shot_pause_2 = false; rpg_debit_text_timer = 0; rpg_debit_text_flag = 0; rpg_debit_text_active = false; rpg_debit_text._visible = false; rpg_enemy_main_gunfire_timer = 0; rpg_enemy_shot_pause_timer = 0; rpg_enemy_shot_pause_flag = 0; rpg_enemy_shot_pause = false; rpg_enemy_gunfire_flag = 0; enemy_fireing = 1; rpg_enemy_shot_angle = 0; rpg_enemy_shot_speed = 18; rpg_enemy_gunfire_active = false; rpg_cyborg_target_hit = 0; rpg_cyborg_target_hit_flag = 0; rpg_target._visible = false; rpg_cyborg_target._visible = false; enemy_attacked = 0; rpg_plasmaball_target._visible = false; rpg_target_hit = 0; rpg_target_hit_flag = 0; rpg_plasma_ball._visible = false; rpg_gunfire_active = false; tech_orange_battle_flash._visible = false; first_enemy_animation_flag = 0; rpg_cyborg._visible = false; rpg_battle_system_flag = 0; flash_orange_battle_intro = false; flash_orange_battle_timer = 0; large_orange_battle_flash._visible = false; first_enemy_animation_timer = 0; first_enemy_animation_active = false; movie_black_bars._visible = false; pre_battle_movie_1_timer = 0; pre_battle_movie_1_active = false; rpg_active_flag = 0; HP_cy10._visible = false; rpg_battle_system_active = false; HP_enemy_1_disk._visible = false; HP_enemy_2_disk._visible = false; tech_button_2._visible = false; tech_button_3._visible = false; tech_button_4._visible = false; tech_button._visible = false; attack_button._visible = false; enemy_button_1._visible = false; enemy_button_2._visible = false; enemy_1_target_1._visible = false; enemy_1_target_2._visible = false; enemy_1_target_3._visible = false; enemy_2_target_1._visible = false; enemy_2_target_2._visible = false; enemy_2_target_3._visible = false; timestep_3_b_once_Flag = 0; thor_baddie_lying._visible = false; draw_dead_thorn_flag = 0; robot_explosion_once_flag = 0; energy_wave_sound_flag = 0; lightningGunfireVolume = 60; ambient_gun_sound_active = true; robotGunfireVolume = 30; robot_weapon_left_sound_flag = 0; robot_weapon_right_sound_flag = 0; v2ta_offset = 0; v3ta_offset = 0; v5ta_offset = 0; mouse_over_health_button = false; logo_cursor_timer = 0; view_6_trigger_b_message_flag = 0; view_6_trigger_a_message_flag = 0; speech_box._visible = false; view_5_once_flag = 0; menu_tooltip._visible = false; entered_obj_b_1st_person_view = false; show_thor_explode_blood_flag = 0; health_fade_down = false; health_used = false; use_health_button._visible = false; health_icon._visible = false; health_icon._alpha = 0; got_health = false; health_fade_up = false; need_health = false; health_trigger_flag = 0; collect_health_trigger._visible = false; cy21_standing_y_offset = 1; restart_game_active = false; robot_particle_timer_b = 0; heading_b = 0; tttt_b = 0; ro_wind_b = 0; robot_gun_fireing_b = true; hit_by_robot_weapon_b = 0; robot_gun_ready_l = 0; robot_gun_ready_r = 0; mouse_hit_rob_tar_l = false; mouse_hit_rob_tar_r = false; robot_weapon_target_left._visible = false; robot_weapon_target_right._visible = false; robot_gun_fireing = true; hit_by_robot_weapon = 0; tttt = 0; robot_particle_acceleration = 0; dist_view_height_to_r_shot = 0; choose_ro_r = 0; robot_shot_rot = 0; heading = 0; robot_particle_position_x_choice = 0; robot_particle_position_x = 0; robot_particle_position_y_choice = 0; robot_particle_position_y = 0; ro_particle_position_x = 0; ro_particle_position_y = 0; ro_wind = 0; robot_particle_timer = 0; got_shield = false; shield_fade_up = false; shield_bar._visible = false; use_hand_inactive._visible = false; use_text_inactive._visible = false; inactive_trigger._visible = false; hit_inactive_trig_mes_flag = 0; hitting_inactive_trigger = false; inactive_trigger_active = false; can_fire_gun = true; mouse_over_inv_button = false; mouse_over_menu_button = false; show_robot_damage = false; energy_wave_timer_2 = 0; energy_wave_pos_y_2 = 80; energy_wave_pos_y_3 = 80; robot_explosion_active = false; gun_fire = false; b2_key_up_flag = 0; nekd_flag = 0; thor_killed_b_message_flag = 0; weak_points_found_text_b_b._visible = false; p_key_down_flag = 0; menu_box.useHandCursor = false; inventory.inventory_cover_object.useHandCursor = false; disp_options_box.off._alpha = 0; disp_options_box.low._alpha = 0; disp_options_box.high._alpha = 0; disp_options_box._visible = false; disp_throttle = 3; tbk_timer = 0; cy_head_targeted = false; view_2_origin._visible = false; main_disp_timer = 0; view_4_ahead_cha.bullet_hole_hit_area._visible = false; melt_hole._visible = false; view_4_ahead_cha_origin._visible = false; near_thor_head._visible = false; ga_offset_x = 0; ga_offset_y = 0; t_timer = 0; view_4_ahead_cha.thorn_outline._visible = false; weak_points_found_text._visible = false; weak_points_found_text_b._visible = false; scan_weak_points_text._visible = false; scan_weak_points_text_b._visible = false; green_area._visible = false; green_area_target._visible = false; tbua_timer = 0; tbua_timer_b = 0; thor_baddie_ui_active = false; thor_baddie_b_ui_active = false; lightning_ready = false; music_checkbox_tick_active = true; framerate_checkbox_tick_active = false; fps_text_mc._visible = false; UI_help._visible = false; obj_b_1st_guide_1._visible = false; obj_b_1st_guide_2._visible = false; obj_b_1st_guide_3._visible = false; obj_b_1st_guide_4._visible = false; disp_positioner._visible = false; sb_disp_timer = 0; view_4_disp_timer = 0; view_4_disp_timer_b = 0; view_3_disp_timer = 0; ssv_disp_timer = 0; obj_b_1st_ui_obj_4._visible = false; form_button._visible = false; object_1st_person_view_timer = 0; displacedPano._visible = true; obj_b_1st_ui_obj_1._visible = false; obj_b_1st_ui_obj_2._visible = false; obj_b_1st_ui_obj_3._visible = false; obj_b_1st_ui_obj_4._visible = false; distplacement_map_mc._visible = false; show_menu_active = false; sma_timer = 0; menu_box._visible = false; close_menu._visible = false; menu_main_text._visible = false; menu_main_text._alpha = 0; help_menu_text._visible = false; help_menu_text._alpha = 0; menu_text._visible = false; menu_text._alpha = 0; disp_checkbox._visible = false; music_checkbox._visible = false; framerate_checkbox._visible = false; disp_checkbox_tick._visible = false; music_checkbox_tick._visible = false; framerate_checkbox_tick._visible = false; dist_checkbox_tick_active = true; render_displacement_active = false; show_switch_a_pressed_message_flag = 0; use_hand_switch_a_object._visible = false; use_text_switch_a_object._visible = false; use_hand_switch_a._visible = false; use_text_switch_a._visible = false; switch_a_trigger._visible = false; switch_a_object_trigger._visible = false; hitting_switch_a_object_trigger = false; switch_a_object_active = false; switch_a_pressed = false; hitting_switch_a_trigger = false; switch_a_active = false; switch_a_object_active = false; object_b._visible = false; object_b_collected = false; object_b_collected_mc._visible = false; show_switch_b_pressed_message_flag = 0; use_hand_switch_b_object._visible = false; use_text_switch_b_object._visible = false; use_hand_switch_b._visible = false; use_text_switch_b._visible = false; use_text_switch_b_b._visible = false; use_hand_collect_obj_b._visible = false; use_text_collect_obj_b._visible = false; switch_b_trigger._visible = false; collect_object_b_trigger._visible = false; switch_b_object_trigger._visible = false; hitting_switch_b_object_trigger = false; switch_b_object_active = false; switch_b_pressed = false; hitting_switch_b_trigger = false; switch_b_active = false; switch_b_object_active = false; object_c._visible = false; object_c_collected = false; show_switch_c_pressed_message_flag = 0; use_hand_switch_c_object._visible = false; use_text_switch_c_object._visible = false; use_hand_switch_c._visible = false; use_text_switch_c._visible = false; switch_c_trigger._visible = false; switch_c_object_trigger._visible = false; hitting_switch_c_object_trigger = false; switch_c_object_active = false; switch_c_pressed = false; hitting_switch_c_trigger = false; switch_c_active = false; switch_c_object_active = false; object_d._visible = false; object_d_collected = false; object_d_collected_mc._visible = false; show_switch_d_pressed_message_flag = 0; use_hand_switch_d_object._visible = false; use_text_switch_d_object._visible = false; use_hand_switch_d._visible = false; use_text_switch_d._visible = false; use_hand_collect_obj_d._visible = false; use_text_collect_obj_d._visible = false; switch_d_trigger._visible = false; collect_object_d_trigger._visible = false; switch_d_object_trigger._visible = false; hitting_switch_d_object_trigger = false; switch_d_object_active = false; switch_d_pressed = false; hitting_switch_d_trigger = false; switch_d_active = false; switch_d_object_active = false; d_trigger_door_unlocked = false; object_d_state = 1; object_e._visible = false; object_e_collected = false; object_e_collected_mc._visible = false; show_switch_e_pressed_message_flag = 0; use_hand_switch_e_object._visible = false; use_text_switch_e_object._visible = false; use_hand_switch_e._visible = false; use_text_switch_e._visible = false; use_hand_collect_obj_e._visible = false; use_text_collect_obj_e._visible = false; switch_e_trigger._visible = false; collect_object_e_trigger._visible = false; switch_e_object_trigger._visible = false; hitting_switch_e_object_trigger = false; switch_e_object_active = false; switch_e_pressed = false; hitting_switch_e_trigger = false; switch_e_active = false; switch_e_object_active = false; object_e_state = 0; plasma_ball._visible = false; start_plasma_ball._visible = false; object_f_collected = false; collect_object_f_trigger._visible = false; energy_wave_timer = 0; energy_wave_pos_y = 30; energy_wave_function_active = false; show_object_1st_person_view_flag = 0; object_1st_person_view_active = false; ob_b_1st_UI_button_1._visible = false; object_b_1st_person_UI._visible = false; object_b_1st_person_UI_2._visible = false; object_b_1st_person_UI_2._alpha = 0; object_b_1st_person_UI_3._alpha = 0; object_b_1st_person_UI_4._alpha = 0; object_b_1st_person_UI_3._visible = false; object_b_1st_person_UI_4._visible = false; use_head._visible = false; object_b_1st_person_view._visible = false; times_hit_by_lightning = 0; show_lightning_gunfire_flag = 0; lightning_gunfire_off_flag = 0; show_lightning_gunfire_timer = 0; show_lightning_gunfire = false; lightning_x_direction = 0; lightning_timer = 0; lng_x = 0; lng_y = 0; generate_lightning = false; lightning_x_offset = 220; lightning_y_offset = 145; view_4_depth_trigger_flag = 0; view_4_depth_trigger_flag_b = 0; thor_ani_complete_flag = 0; thor_baddie_hit_once_flag = 0; thor_baddie_sprite_sheet_slot = 0; thor_baddie_killed_timer = 0; thor_head_group_mc.block_head_hittest_guide_mc._visible = false; thor_baddie_killed = false; thor_baddie_b_killed = false; thor_baddie_hit = 0; thor_baddie_shot = false; click_thor_baddie_flag = 0; thor_head_group_mc.thor_baddie_head_view._visible = false; thor_baddie_head_view_move_active = false; thor_baddie_head_view_targeter_timer = 0; needs_label_mc._visible = false; nutrient_icon._visible = false; antiviral_icon._visible = false; odv = -1; visited_view_4 = false; first_baddie_area_visit = 0; first_baddie_area_visit_flag = 0; air_alarm_message_flag = 0; left_key_active = true; right_key_active = true; cha_walk_active = true; cySaa_rand = 0; cy_standing_animation_active = false; cySaaTimer = 0; air_ticks = 0; air_alarm_active = false; air_alarm_bar._visible = false; view_4_message_flag = 0; d_b_not_placed_flag = 0; spoken_to_cy21 = false; cy21_standing_0._visible = false; cy21_standing_1._visible = false; cy21_standing_2._visible = false; cy21_standing_3._visible = false; cy21_talking._visible = false; test_positioner._visible = false; baddie_2_start_delay_flag = 0; check_free_slots_mc._visible = false; check_free_slots_timer = 0; check_free_slots = false; hitting_switch_b_trigger_flag = 0; inventory_shuffle_state = 0; view_8_trigger_a_once_flag = 0; switch_d_trigger_once_flag = 0; timestep_3_once_flag = 0; click_baddie_flag = 0; click_baddie_b_flag = 0; plasma_ball_speed = 0; test_marker._x = 120; bsa_max = 0; bsa_min = 0; baddie_2_starting_angle = 0; baddie_rotation_curve_start = 0; baddie_rotation_curve = "med"; bsDiff = 0; erasing_mc._visible = false; baddie_f_explode_active_timer_eight_flag = 0; baddie_explode_active_timer_eight_flag = 0; baddie_explode_active_timer_eight = false; baddie_f_explode_active_timer_eight = false; DifferenceFB = 0; DifferenceFB_b = 0; fbDiffX = 0; fbDiffY = 0; dynamic_blood_active = false; dynamic_blood_active_b = false; baddie_ai_type = "go_movement"; aab = false; slot_check_active = true; free_object_e_from_inventory = false; aaa = 0; object_b_state = 0; key_down_timer = 0; object_b_placed = false; object_d_placed = false; object_e_placed = false; air_bar_progress_timer = 0; air_bar_active = false; air_bar._visible = false; air_bar_progress._visible = false; air_bar._alpha = 0; air_bar_progress._alpha = 0; left_collision_wall._visible = false; right_collision_wall._visible = false; top_collision_wall._visible = false; bottom_collision_wall._visible = false; cDiffX = 0; cDiffY = 0; collide_object_top_left._visible = false; collide_object_top_right._visible = false; collide_object_bottom_left._visible = false; collide_object_bottom_right._visible = false; cor = 0; co_x_offset = 300; co_y_offset = 300; covx = 0; covy = 0; water_particles_active = false; check_water_dif_timer = 0; set_water_random_y = false; set_water_random_y_timer = 0; st_min_r = 0; st_max_r = 0; set_steam_random_y_timer = 0; set_steam_random_y = false; steam_particle_timer = 0; check_steam_dif_timer = 0; view_1_old_position_y = 0; amount_view_1_moved = 0; dist_steam_below_end = 0; dist_steam_above_start = 0; rand_s_no = 0; steam_start_x = 0; steam_start_y = 0; rain_particles_active = false; show_object_b_placed_once_flag = 0; show_object_e_placed_once_flag = 0; object_fade_up = false; cam_targeter_x = true; cam_targeter_y = true; mine_sound_flag = 0; move_cam = false; all_baddies_killed_flag = 0; show_message_flag = 0; light_message_active_flag = 0; light_message_active = false; show_start_message_flag = 0; show_speech_flag = 0; test_variable = 100; test_variable_z = 110; particle_layer._visible = true; particle_overlay._visible = false; particle_overlay_active = false; particle_overlay_active_flag = 0; ship_engine_sound_playing = false; ship_takeoff_animation = false; object_b_view._visible = false; object_b_view_placed._visible = false; object_d_view._visible = false; object_d_view_placed._visible = false; show_object_b_once_flag = 0; show_object_d_once_flag = 0; show_object_e_once_flag = 0; active_object_view = undefined; third_person_once_flag = 0; hit_switch_b_trig_mes_flag = 0; object_b_collected_flag = 0; object_c_collected_flag = 0; object_d_collected_flag = 0; object_e_collected_flag = 0; object_in_slot = false; active_slot_object = undefined; slot_check_cycle = 0; slotAPosX = 20; slotAPosY = 95; slotBPosX = 242; slotBPosY = 92; slotCPosX = 20; slotCPosY = 204; slotDPosX = 252; slotDPosY = 197; slotA = false; slotB = false; sfaTimer = 0; hitting_switch_a_object_trigger_flag = 0; view_2_trigger_a_once_flag = 0; inventory_flash_bottom._visible = false; inventory_flash_top._visible = false; start_folder_flash_ani_active = false; start_folder_flash_ani_flag = 0; ifiTimer = 0; inventory_folder_mc_animation = false; inventory_folder_mc._visible = false; ocaTimer = 0; hitting_switch_c_trigger_once_flag = 0; object_c_collected_mc._visible = false; mine_explosion._visible = false; mine_timer = 0; object_slot_a_free = true; object_slot_b_free = true; object_slot_c_free = true; object_slot_d_free = true; old_cha_x_offset_var_b = 0; targetFrameRate = 30; frameRateDiff = 0; view_ist_person_once_flag = 0; temp_bl = 0; large_restart_label._visible = false; load_next_area._visible = false; plasma_gun_charge = 100; power_loss_active = false; pla_timer = 0; game_over_enter_icon._visible = false; hide_help_info_active = false; sha_timer = 0; sia_timer = 0; show_help_info_active = false; show_inventory_active = false; help_button._visible = false; menu_button._visible = false; inventory_button._visible = false; help_info_box._visible = false; help_info_box._alpha = 0; help_info_text._alpha = 0; help_info_text._visible = false; logo._alpha = 0; show_hide_mouse._visible = false; show_view_1_once_flag = 0; enter_key_down_once_flag = 0; character_hit_ready_counter_active = false; character_hit_ready_counter = 0; show_view_4_once_flag = 0; show_view_6_once_flag = 0; return_baddie_to_start = false; return_baddie_b_to_start = false; show_baddie_2 = false; show_baddie_2_b = false; view_1_trigger_a_once_flag = 0; doorOpen_once_flag = 0; setFaceing = false; shiftCam = false; baddie_2_stop_timer = 0; baddie_2_stopped_choice = 0; baddie_2_b_stop_timer = 0; baddie_2_b_stopped_choice = 0; bsc_max = 0; bsc_min = 0; bsc_b_max = 0; bsc_b_min = 0; o_key_down = false; move_test_obj_o_key_down = false; o_and_numpad_two_key_down = false; o_and_numpad_four_key_down = false; o_and_numpad_six_key_down = false; o_and_numpad_eight_key_down = false; show_hide_mouse._visible = true; numpad_two_key_down = false; numpad_four_key_down = false; numpad_six_key_down = false; numpad_eight_key_down = false; t_key_down = false; numpad_seven_key_down = false; numpad_nine_key_down = false; l_key_down = false; k = 0; frame_count = 0; hideNWalk = false; hideSWalk = false; up_and_right_arrows_down = false; up_and_left_arrows_down = false; down_and_left_arrows_down = false; down_and_right_arrows_down = false; right_and_left_arrows_down = false; down_and_up_arrows_down = false; up_arrow_key_down = false; down_arrow_key_down = false; left_arrow_key_down = false; right_arrow_key_down = false; credits_a._visible = false; credits_b._visible = false; end_ok_button._visible = false; game_over_timer = 0; new_virus_detected_timer = 0; baddie_2_fade = false; baddie_2_b_fade = false; v1_set_colour_flag = 0; v2_set_colour_flag = 0; v3_set_colour_flag = 0; v4_set_colour_flag = 0; v5_set_colour_flag = 0; v6_set_colour_flag = 0; character_colour = "none"; baddie_2_movement_stop_active = false; baddie_2_b_movement_stop_active = false; transform_character_colour = false; reset_plasmaball_position = true; mc_wind_sound_fade_down._visible = false; mc_wind_sound_fade_up._visible = false; still_UI._visible = false; view_1._visible = false; view_2._visible = false; view_3._visible = false; view_4._visible = false; view_5._visible = false; view_6._visible = false; view_6_origin._visible = false; view_6_damaged_robots._visible = false; view_7._visible = false; view_8._visible = false; end_view._visible = false; com_view_targeter_move_type = 0; grab_view_1_old_psn_timer = 0; com_view_move_active = false; com_view_targeter_timer = 0; left_arrow_down = false; right_arrow_down = false; up_arrow_down = false; down_arrow_down = false; com_view_targeter._visible = false; Ist_person_hit._visible = false; view_1_turn_cam_180_trigger._visible = isVisible; view_2_turn_cam_180_trigger._visible = isVisible; view_3_turn_cam_180_trigger._visible = isVisible; view_4_turn_cam_180_trigger._visible = isVisible; view_5_turn_cam_180_trigger._visible = isVisible; view_6_turn_cam_180_trigger._visible = isVisible; view_7_turn_cam_180_trigger._visible = isVisible; view_8_turn_cam_180_trigger._visible = isVisible; baddie_view_visit_flag = 0; baddie_view_visit = 0; hit_cam_shake_timer = 0; use_hand_t._visible = isVisible; use_hand_b._visible = isVisible; use_hand_l._visible = isVisible; use_hand_r._visible = isVisible; turn_cam_text_t._visible = isVisible; turn_cam_text_b._visible = isVisible; turn_cam_text_l._visible = isVisible; turn_cam_text_r._visible = isVisible; camera_icon_t._visible = isVisible; camera_icon_b._visible = isVisible; camera_icon_l._visible = isVisible; camera_icon_r._visible = isVisible; view_1_trigger_a._visible = isVisible; view_1_trigger_b._visible = isVisible; view_1_trigger_c._visible = isVisible; view_1_trigger_d._visible = isVisible; view_1_entrypoint_a._visible = isVisible; view_1_entrypoint_b._visible = isVisible; view_1_entrypoint_c._visible = isVisible; view_1_entrypoint_d._visible = isVisible; view_2_trigger_a._visible = isVisible; view_2_trigger_b._visible = isVisible; view_2_trigger_c._visible = isVisible; view_2_trigger_d._visible = isVisible; view_2_entrypoint_a._visible = isVisible; view_2_entrypoint_b._visible = isVisible; view_2_entrypoint_c._visible = isVisible; view_2_entrypoint_d._visible = isVisible; view_3_trigger_a._visible = isVisible; view_3_trigger_b._visible = isVisible; view_3_trigger_c._visible = isVisible; view_3_trigger_d._visible = isVisible; view_3_entrypoint_a._visible = isVisible; view_3_entrypoint_b._visible = isVisible; view_3_entrypoint_c._visible = isVisible; view_3_entrypoint_d._visible = isVisible; view_4_trigger_a._visible = isVisible; view_4_trigger_b._visible = isVisible; view_4_trigger_c._visible = isVisible; view_4_trigger_d._visible = isVisible; view_4_entrypoint_a._visible = isVisible; view_4_entrypoint_b._visible = isVisible; view_4_entrypoint_c._visible = isVisible; view_4_entrypoint_d._visible = isVisible; view_5_trigger_a._visible = isVisible; view_5_trigger_b._visible = isVisible; view_5_trigger_c._visible = isVisible; view_5_trigger_d._visible = isVisible; view_5_entrypoint_a._visible = isVisible; view_5_entrypoint_b._visible = isVisible; view_5_entrypoint_c._visible = isVisible; view_5_entrypoint_d._visible = isVisible; view_6_trigger_a._visible = isVisible; view_6_trigger_b._visible = isVisible; view_6_trigger_c._visible = isVisible; view_6_trigger_d._visible = isVisible; view_6_end_trigger._visible = isVisible; view_6_entrypoint_a._visible = isVisible; view_6_entrypoint_b._visible = isVisible; view_6_entrypoint_c._visible = isVisible; view_6_entrypoint_d._visible = isVisible; view_7_trigger_a._visible = isVisible; view_7_trigger_b._visible = isVisible; view_7_trigger_c._visible = isVisible; view_7_trigger_d._visible = isVisible; view_7_end_trigger._visible = isVisible; view_7_entrypoint_a._visible = isVisible; view_7_entrypoint_b._visible = isVisible; view_7_entrypoint_c._visible = isVisible; view_7_entrypoint_d._visible = isVisible; view_8_trigger_a._visible = isVisible; view_8_trigger_b._visible = isVisible; view_8_trigger_c._visible = isVisible; view_8_trigger_d._visible = isVisible; view_8_end_trigger._visible = isVisible; view_8_entrypoint_a._visible = isVisible; view_8_entrypoint_b._visible = isVisible; view_8_entrypoint_c._visible = isVisible; view_8_entrypoint_d._visible = isVisible; cha_collision_point_n._visible = false; cha_collision_point_e._visible = false; cha_collision_point_s._visible = false; cha_collision_point_w._visible = false; baddie_2_movement_active = true; baddie_2_b_movement_active = true; baddie_2_active = false; out_of_bullets = false; plasmaball_targeter._visible = false; health_green._visible = true; health_amber._visible = false; health_red._visible = false; use_door_trigger._visible = false; object_view._visible = false; view_2_object._visible = false; object_fade = false; show_view._visible = false; left_key_move_active = true; right_key_move_active = true; up_key_move_active = true; activate_mouse_up = false; down_key_move_active = true; wind_sound_fade_down = false; wind_sound_pan_centre_to_right = false; wind_sound_pan_right_to_centre = false; wind_sound_fade_up = false; door_mask._visible = true; cyborg_gun._visible = false; int_m_flag = 0; view_1_depth_trigger._visible = false; view_2_depth_trigger._visible = false; view_4_depth_trigger._visible = false; view_6_depth_trigger._visible = false; view_7_depth_trigger._visible = false; view_8_depth_trigger._visible = false; start_plasma_ball._visible = false; rot_c = false; rot_ac = false; power_icon_mc._visible = false; mouse_button = "up"; cIstPDTimer = 0; fade_in_ticks = -40; gain_gradual_power_flag = 0; baddie_announcement_flag = 0; view_3_power_collected = false; near_cam_message_flag = 0; health_ticks = 0; dead = false; hand_power_was_shown = false; door_sound_lenght_time = 0; end_message._alpha = -300; blackboard._alpha = -300; start_message._alpha = -30; cycle_cd = 0; la_flag = 0; b2_active_flag = 0; plasmaball_targeter_old_psn_x = 0; plasmaball_targeter_new_psn_x = 0; view_1_old_psn_x = 0; view_1_new_psn_x = 0; plasma_ball_x_offset = 20; plasma_ball_y_offset = 20; power_icon._visible = false; show_view_1._visible = false; show_view_2._visible = false; show_view_3._visible = false; show_view_4._visible = false; show_view_5._visible = false; show_view_6._visible = false; collect_powerups_active = false; paused_info._visible = false; offer_power_flag = false; particle_1._visible = false; particle_2._visible = false; mist._visible = false; ship_alarm_active = true; plasma_ball_explosion._visible = false; baddie_1_collision._visible = false; plasma_collision_point._visible = false; move_baddie_up_button._visible = false; move_baddie_down_button._visible = false; move_baddie_left_button._visible = false; move_baddie_right_button._visible = false; move_baddie_lable._visible = false; character_ray_n._visible = false; character_ray_e._visible = false; character_ray_s._visible = false; character_ray_w._visible = false; about_text._alpha = 1; controls_text._alpha = 1; play_text._alpha = 1; fade_logo = "in"; camera_icon_180._visible = false; turn_cam_text_180._visible = false; damaged_HUD._visible = false; targeted_icon._visible = false; targeted_text_mc._visible = false; near_cam_message._alpha = -200; show_keyboard_ins_flag = 0; logo_animation = false; intro_movie_active = false; doorTriggerInPosition = true; use_hand_2._visible = false; targeting_UI_active = false; the_madness_has_you_text._visible = false; biohazard_icon._visible = false; biohazard_icon._alpha = 0; play_dead_sound_flag = 0; copy_baddie_2_flag = 0; baddie_2_x_offset = 0; baddie_2_y_offset = 0; test_positioner_x_offset = 100; test_positioner_y_offset = 100; baddie_2_b_x_offset = 0; baddie_2_b_y_offset = 0; alarm_ticks = 0; logo_ani_flag = 0; use_text_2_mc._visible = false; next_button._visible = false; skip_button._visible = false; baddie_m_ex_1._visible = false; baddie_m_ex_2._visible = false; baddie_m_ex_3._visible = false; baddie_m_ex_7._visible = false; baddie_f_ex_1._visible = false; baddie_f_ex_2._visible = false; baddie_f_ex_3._visible = false; baddie_f_ex_7._visible = false; speech_1._visible = false; speech_2._visible = false; speech_3._visible = false; speech_4._visible = false; speech_5._visible = false; _6_show_5._visible = false; hand_power._visible = false; x_mouse_offset = 12; y_mouse_offset = 0; www = 0; hand_nutrient._visible = false; hand_antiviral._visible = false; baddie_damaged_fade_2 = false; baddie_2_hits_cha_flag = false; baddie_2_b_hits_cha_flag = false; collect_text_power._visible = false; collect_text_nutrient._visible = false; collect_text_antiviral._visible = false; show_speech = 1; baddie_e_walk_1._visible = false; i_am_near_5_show_3_trigger = false; i_am_near_3_show_5_trigger = false; i_am_near_3_show_2_trigger = false; drop_health = false; pause_flag = 0; still_UI_conference._visible = false; fade_in_near_cam_message = false; view_3_show_view_4_trigger._visible = false; view_5_show_view_6_trigger._visible = false; _3_show_view_5._visible = false; _5_show_3_trigger._visible = false; _3_show_view_2._visible = false; restart_button._visible = false; baddie_2_is_killed = false; restart_button_shadow._visible = false; show_view_6_trigger._visible = false; hit_cam_shake = false; end_message_fade_up = false; start_message_fade_up = false; start_message_fade_down = false; credits_fade = false; credits_fade_flag = 0; fade_wind_sound_off = false; view_5._visible = false; cam_targeter_dummy._visible = false; cam_targeter._visible = false; thor_main_image._visible = true; play_text._visible = false; controls_text._visible = false; about_text._visible = false; game_info_text._visible = false; controls_info_text._visible = false; controls_icon._visible = false; com_view._visible = false; open_door_trigger._visible = false; door._visible = true; view_3._visible = false; view_3_ahead_cha._visible = false; view_1_ahead_cha._visible = false; view_2_ahead_cha._visible = false; dist_plasmaball_targeter_to_view_1_x = 0; dist_plasmaball_targeter_to_view_1_y = 0; view_4._visible = false; character_damaged_fade = false; baddie_sound_active = false; view_4_ahead_cha._visible = false; view_5_ahead_cha._visible = false; view_6_ahead_cha._visible = false; view_7_ahead_cha._visible = false; view_8_ahead_cha._visible = false; character_stand_e._visible = false; character_stand_s._visible = false; character_stand_w._visible = false; test_marker._visible = false; white_targeted_icon._visible = false; message_text_mc._visible = false; message_text_mc.message_text.multiline = true; view_4_collision._visible = false; view_3_collision._visible = false; view_2_collision._visible = false; view_1_collision._visible = false; view_5_collision._visible = false; view_6_collision._visible = false; view_7_collision._visible = false; view_8_collision._visible = false; plasma_explosion_active = false; setLabel = false; baddie_2_used_again = 0; fff = 0; baddie_frame_timer = 0; baddie_2_tilt_timer = 0; baddie_2_b_tilt_timer = 0; baddie_2_b_frame_timer = 0; baddie_2_b_used_again = 0; baddie_2_angle = 0; baddie_2_b_angle = 0; blackboard_fade_up = false; baddie_2_angle_choice = 0; get_object_trigger._visible = false; get_power_trigger._visible = false; get_nutrient_trigger._visible = false; get_antiviral_trigger._visible = false; show_view_2_trigger._visible = false; show_view_3_trigger._visible = false; show_view_4_trigger._visible = false; view_1_show_view_2_trigger._visible = false; view_2_show_view_1_trigger._visible = false; view_4_show_view_3_trigger._visible = false; not_show_object_view._visible = false; show_object_view._visible = false; hand._visible = false; use_hand._visible = false; use_text_mc._visible = false; collect_text_mc._visible = false; walk_text._visible = false; targeted_text_mc._visible = false; trigger_used = "nul"; view_1_diff = 0; v5_bs_flag = 0; v3_bs_flag = 0; dist_view_1_to_gun = 0; targeted_icon._visible = false; thor_game_fin = false; walk_to_here._visible = false; object_selector._visible = false; object_icon._visible = false; cam_targeter_active = true; gain_gradual_power = false; character_frame_2._visible = false; character_frame_3._visible = false; character_frame_4._visible = false; character_frame_5._visible = false; character_frame_6._visible = false; character_frame_7._visible = false; character_frame_8._visible = false; facing_e_walk_1._visible = false; facing_e_walk_2._visible = false; facing_e_walk_3._visible = false; facing_e_walk_4._visible = false; facing_e_walk_5._visible = false; facing_e_walk_6._visible = false; facing_e_walk_7._visible = false; facing_e_walk_8._visible = false; facing_e_walk_9._visible = false; facing_e_walk_10._visible = false; facing_e_walk_11._visible = false; facing_e_walk_12._visible = false; facing_e_walk_13._visible = false; facing_e_walk_14._visible = false; facing_e_walk_15._visible = false; facing_e_walk_16._visible = false; facing_e_walk_17._visible = false; facing_e_walk_18._visible = false; thor_baddie_view._visible = false; thor_baddie_head_view._visible = false; duck_thor_baddie_head_active = false; blue_plasma_explosion._visible = false; objectCollected = 0; powerCollected = 0; nutrientCollected = 0; antiviralCollected = 0; baddie_2_x_start_pos = 10000; baddie_2_y_start_pos = 259; baddie_2_b_x_start_pos = 10000; baddie_2_b_y_start_pos = 259; baddie_2_x_start_pos_2 = 10000; baddie_2_y_start_pos_2 = 265; baddie_2_b_x_start_pos_2 = 10000; baddie_2_b_y_start_pos_2 = 265; health_green._visible = false; character_view = "off"; plasma_gun_charge_time = 6; baddie_view_1 = view_4; baddie_view_2 = view_6; testing_button._visible = false; inactive_trigger_view_used = undefined; switch_a_view_used = view_2; switch_a_object_view_used = view_3; switch_b_view_used = view_3; collect_object_b_view_used = view_4; switch_b_object_view_used = view_1; switch_c_view_used = view_4; switch_c_object_view_used = view_2; switch_d_view_used = view_5; collect_object_d_view_used = view_2; trigger_d_go_to_view = view_8; object_d_entry_view_x = view8EntryAPosX; object_d_entry_view_y = view8EntryAPosY; switch_d_object_view_used = view_1; switch_e_view_used = view_8; collect_object_e_view_used = view_4; switch_e_object_view_used = view_1; collect_object_f_view_used = view_1; door_view_used = view_4; collect_object_view_used = view_2; collect_power_view_used = view_1; collect_nutrient_view_used = view_4; collect_antiviral_view_used = view_3; view_1_trigger_a_destination = view_3; view_1_tr_a_label = "turn_cam"; view_1_tr_a_entry_view_x = view3EntryAPosX; view_1_tr_a_entry_view_y = view3EntryAPosY; view_1_trigger_a_wind_fade = mc_wind_sound_fade_none; view_1_tr_a_facing = "south"; view_1_trigger_b_destination = view_1; view_1_tr_b_label = "turn_cam"; view_1_tr_b_entry_view_x = view1EntryBPosX; view_1_tr_b_entry_view_y = view1EntryBPosY; view_1_trigger_b_wind_fade = mc_wind_sound_fade_none; view_1_tr_b_facing = "south"; view_1_trigger_c_destination = view_6; view_1_tr_c_label = "turn_cam"; view_1_tr_c_entry_view_x = view6EntryCPosX; view_1_tr_c_entry_view_y = view6EntryCPosY; view_1_trigger_c_wind_fade = mc_wind_sound_fade_none; view_1_tr_c_facing = "south"; view_1_trigger_d_destination = view_6; view_1_tr_d_label = "turn_cam"; view_1_tr_d_entry_view_x = view6EntryCPosX; view_1_tr_d_entry_view_y = view6EntryCPosY; view_1_trigger_d_wind_fade = mc_wind_sound_fade_none; view_1_tr_d_facing = "south"; view_1_turn_cam_180_trigger_destination = view_2; view_2_trigger_a_destination = view_3; view_2_tr_a_label = "turn_cam"; view_2_tr_a_entry_view_x = view3EntryAPosX; view_2_tr_a_entry_view_y = view3EntryAPosY; view_2_trigger_a_wind_fade = mc_wind_sound_fade_down; view_2_tr_a_facing = "south"; view_2_trigger_b_destination = view_3; view_2_tr_b_label = "turn_cam"; view_2_tr_b_entry_view_x = view3EntryBPosX; view_2_tr_b_entry_view_y = view3EntryBPosY; view_2_trigger_b_wind_fade = mc_wind_sound_fade_none; view_2_tr_b_facing = "south"; view_2_trigger_c_destination = view_6; view_2_tr_c_label = "turn_cam"; view_2_tr_c_entry_view_x = view6EntryCPosX; view_2_tr_c_entry_view_y = view6EntryCPosY; view_2_trigger_c_wind_fade = mc_wind_sound_fade_none; view_2_tr_c_facing = "south"; view_2_trigger_d_destination = view_6; view_2_tr_d_label = "turn_cam"; view_2_tr_d_entry_view_x = view6EntryCPosX; view_2_tr_d_entry_view_y = view6EntryCPosY; view_2_trigger_d_wind_fade = mc_wind_sound_fade_none; view_2_tr_d_facing = "south"; view_2_turn_cam_180_trigger_destination = view_1; view_3_trigger_a_destination = view_2; view_3_tr_a_label = "turn_cam"; view_3_tr_a_entry_view_x = view2EntryAPosX; view_3_tr_a_entry_view_y = view2EntryAPosY; view_3_trigger_a_wind_fade = mc_wind_sound_fade_up; view_3_tr_a_facing = "south"; view_3_trigger_b_destination = view_5; view_3_tr_b_label = "use"; view_3_tr_b_entry_view_x = view5EntryBPosX; view_3_tr_b_entry_view_y = view5EntryBPosY; view_3_trigger_b_wind_fade = mc_wind_sound_fade_none; view_3_tr_b_facing = "west"; view_3_trigger_c_destination = view_6; view_3_tr_c_label = "turn_cam"; view_3_tr_c_entry_view_x = view6EntryCPosX; view_3_tr_c_entry_view_y = view6EntryCPosY; view_3_trigger_c_wind_fade = mc_wind_sound_fade_none; view_3_tr_c_facing = "south"; view_3_trigger_d_destination = view_6; view_3_tr_d_label = "turn_cam"; view_3_tr_d_entry_view_x = view6EntryCPosX; view_3_tr_d_entry_view_y = view6EntryCPosY; view_3_trigger_d_wind_fade = mc_wind_sound_fade_none; view_3_tr_d_facing = "south"; view_3_turn_cam_180_trigger_destination = view_4; view_4_trigger_a_destination = view_5; view_4_tr_a_label = "turn_cam"; view_4_tr_a_entry_view_x = view5EntryAPosX; view_4_tr_a_entry_view_y = view5EntryAPosY; view_4_trigger_a_wind_fade = mc_wind_sound_fade_none; view_4_tr_a_facing = "south"; view_4_trigger_b_destination = view_1; view_4_tr_b_label = "turn_cam"; view_4_tr_b_entry_view_x = view1EntryBPosX; view_4_tr_b_entry_view_y = view1EntryBPosY; view_4_trigger_b_wind_fade = mc_wind_sound_fade_none; view_4_tr_b_facing = "south"; view_4_trigger_c_destination = view_6; view_4_tr_c_label = "turn_cam"; view_4_tr_c_entry_view_x = view6EntryCPosX; view_4_tr_c_entry_view_y = view6EntryCPosY; view_4_trigger_c_wind_fade = mc_wind_sound_fade_none; view_4_tr_c_facing = "south"; view_4_trigger_d_destination = view_6; view_4_tr_d_label = "turn_cam"; view_4_tr_d_entry_view_x = view6EntryCPosX; view_4_tr_d_entry_view_y = view6EntryCPosY; view_4_trigger_d_wind_fade = mc_wind_sound_fade_none; view_4_tr_d_facing = "south"; view_4_turn_cam_180_trigger_destination = view_3; view_5_trigger_a_destination = view_4; view_5_tr_a_label = "use"; view_5_tr_a_entry_view_x = view4EntryAPosX; view_5_tr_a_entry_view_y = view4EntryAPosY; view_5_trigger_a_wind_fade = mc_wind_sound_fade_none; view_5_tr_a_facing = "south"; view_5_trigger_b_destination = view_3; view_5_tr_b_label = "use"; view_5_tr_b_entry_view_x = view3EntryBPosX; view_5_tr_b_entry_view_y = view3EntryBPosY; view_5_trigger_b_wind_fade = mc_wind_sound_fade_none; view_5_tr_b_facing = "east"; view_5_trigger_c_destination = view_6; view_5_tr_c_label = "turn_cam"; view_5_tr_c_entry_view_x = view6EntryCPosX; view_5_tr_c_entry_view_y = view6EntryCPosY; view_5_trigger_c_wind_fade = mc_wind_sound_fade_none; view_5_tr_c_facing = "south"; view_5_trigger_d_destination = view_6; view_5_tr_d_label = "turn_cam"; view_5_tr_d_entry_view_x = view6EntryCPosX; view_5_tr_d_entry_view_y = view6EntryCPosY; view_5_trigger_d_wind_fade = mc_wind_sound_fade_none; view_5_tr_d_facing = "south"; view_5_turn_cam_180_trigger_destination = view_6; view_6_trigger_a_destination = view_4; view_6_tr_a_label = "use"; view_6_tr_a_entry_view_x = view4EntryAPosX; view_6_tr_a_entry_view_y = view4EntryAPosY; view_6_trigger_a_wind_fade = mc_wind_sound_fade_none; view_6_tr_a_facing = "south"; view_6_trigger_b_destination = view_7; view_6_tr_b_label = "turn_cam"; view_6_tr_b_entry_view_x = view7EntryBPosX; view_6_tr_b_entry_view_y = view7EntryBPosY; view_6_trigger_b_wind_fade = mc_wind_sound_fade_none; view_6_tr_b_facing = "south"; view_6_trigger_c_destination = view_6; view_6_tr_c_label = "turn_cam"; view_6_tr_c_entry_view_x = view6EntryCPosX; view_6_tr_c_entry_view_y = view6EntryCPosY; view_6_trigger_c_wind_fade = mc_wind_sound_fade_none; view_6_tr_c_facing = "south"; view_6_trigger_d_destination = view_6; view_6_tr_d_label = "turn_cam"; view_6_tr_d_entry_view_x = view6EntryCPosX; view_6_tr_d_entry_view_y = view6EntryCPosY; view_6_trigger_d_wind_fade = mc_wind_sound_fade_none; view_6_tr_d_facing = "south"; view_6_turn_cam_180_trigger_destination = view_5; view_7_trigger_a_destination = view_4; view_7_tr_a_label = "use"; view_7_tr_a_entry_view_x = view4EntryAPosX; view_7_tr_a_entry_view_y = view4EntryAPosY; view_7_trigger_a_wind_fade = mc_wind_sound_fade_none; view_7_tr_a_facing = "south"; view_7_trigger_b_destination = view_1; view_7_tr_b_label = "turn_cam"; view_7_tr_b_entry_view_x = view1EntryBPosX; view_7_tr_b_entry_view_y = view1EntryBPosY; view_7_trigger_b_wind_fade = mc_wind_sound_fade_none; view_7_tr_b_facing = "south"; view_7_trigger_c_destination = view_6; view_7_tr_c_label = "turn_cam"; view_7_tr_c_entry_view_x = view6EntryCPosX; view_7_tr_c_entry_view_y = view6EntryCPosY; view_7_trigger_c_wind_fade = mc_wind_sound_fade_none; view_7_tr_c_facing = "south"; view_7_trigger_d_destination = view_6; view_7_tr_d_label = "turn_cam"; view_7_tr_d_entry_view_x = view6EntryCPosX; view_7_tr_d_entry_view_y = view6EntryCPosY; view_7_trigger_d_wind_fade = mc_wind_sound_fade_none; view_7_tr_d_facing = "south"; view_7_turn_cam_180_trigger_destination = view_5; view_8_trigger_a_destination = view_6; view_8_tr_a_label = "use"; view_8_tr_a_entry_view_x = view6EntryAPosX; view_8_tr_a_entry_view_y = view6EntryAPosY; view_8_trigger_a_wind_fade = mc_wind_sound_fade_none; view_8_tr_a_facing = "south"; view_8_trigger_b_destination = view_1; view_8_tr_b_label = "turn_cam"; view_8_tr_b_entry_view_x = view1EntryBPosX; view_8_tr_b_entry_view_y = view1EntryBPosY; view_8_trigger_b_wind_fade = mc_wind_sound_fade_none; view_8_tr_b_facing = "south"; view_8_trigger_c_destination = view_6; view_8_tr_c_label = "turn_cam"; view_8_tr_c_entry_view_x = view6EntryCPosX; view_8_tr_c_entry_view_y = view6EntryCPosY; view_8_trigger_c_wind_fade = mc_wind_sound_fade_none; view_8_tr_c_facing = "south"; view_8_trigger_d_destination = view_6; view_8_tr_d_label = "turn_cam"; view_8_tr_d_entry_view_x = view6EntryCPosX; view_8_tr_d_entry_view_y = view6EntryCPosY; view_8_trigger_d_wind_fade = mc_wind_sound_fade_none; view_8_tr_d_facing = "south"; view_8_turn_cam_180_trigger_destination = view_7; use_door_trigger_destination = view_1; use_door_tr_entry_view_x = view1EntryAPosX; use_door_tr_entry_view_y = view1EntryAPosY; use_door_trigger_wind_fade = mc_wind_sound_fade_none; use_door_tr_facing = "south"; switch_a_object_goes_to_view = view_5; switch_a_object_tr_entry_view_x = view5EntryAPosX; switch_a_object_tr_entry_view_y = view5EntryAPosY; switch_a_object_tr_facing = "south"; switch_b_object_goes_to_view = view_7; switch_b_object_tr_entry_view_x = view7EntryAPosX; switch_b_object_tr_entry_view_y = view7EntryAPosY; switch_b_object_tr_facing = "south"; switch_c_object_goes_to_view = view_7; switch_c_object_tr_entry_view_x = view7EntryAPosX; switch_c_object_tr_entry_view_y = view7EntryAPosY; switch_c_object_tr_facing = "south"; timestep_5_Interval = 17; timestep_4_Interval = 17; timestep_3_Interval = 17; timestep_2_Interval = 17; timestep_1_Interval = 17; cha_timestep_Interval = 34; robot_shot_particles_active = false; view_1_rain_particles_active = false; view_2_rain_particles_active = false; view_3_rain_particles_active = false; view_4_rain_particles_active = false; view_5_rain_particles_active = false; view_6_rain_particles_active = false; view_7_rain_particles_active = false; view_8_rain_particles_active = false; view_1_smoke_bit_particles_active = false; view_2_smoke_bit_particles_active = false; view_3_smoke_bit_particles_active = false; view_4_smoke_bit_particles_active = false; view_5_smoke_bit_particles_active = false; view_6_smoke_bit_particles_active = false; view_7_smoke_bit_particles_active = false; view_8_smoke_bit_particles_active = false; view_1_steam_particles_active = false; view_2_steam_particles_active = false; view_3_steam_particles_active = false; view_4_steam_particles_active = false; view_5_steam_particles_active = false; view_6_steam_particles_active = false; view_7_steam_particles_active = false; view_8_steam_particles_active = false; view_1_water_particles_active = false; view_2_water_particles_active = false; view_3_water_particles_active = false; view_4_water_particles_active = false; view_5_water_particles_active = false; view_6_water_particles_active = false; view_7_water_particles_active = false; view_8_water_particles_active = false; view_1_collision_object_active = false; view_2_collision_object_active = false; view_3_collision_object_active = false; view_4_collision_object_active = false; view_5_collision_object_active = false; view_6_collision_object_active = false; view_7_collision_object_active = false; view_8_collision_object_active = false; view_1_air_bar_active = false; view_2_air_bar_active = false; view_3_air_bar_active = false; view_4_air_bar_active = false; view_5_air_bar_active = false; view_6_air_bar_active = false; view_7_air_bar_active = false; view_8_air_bar_active = false; steam_offset_x = 163; water_offset_x = 163; fps_particles_active = false; characterScale = 2; baddie_speed = 1; characterXOffset = 4; characterYOffset = 0.6; cam_movement = "follow_character"; characterXOffsetWalkAdjust = 1.3; plasmashot_text_mc.plasmashot_text = 30; doorTimer = 0; particles_active = true; particles_active_2 = true; moveHitTrigger = 0; messageTimer = 0; pblw = 3.6; pblh = 2.2; pbrw = 1.35; pbrh = 2; difference = 0; keys_active = true; cam_targeter_xy = "both"; max = 250; min = -90; steam_start_x = steam_offset_x; steam_start_y = steam_offset_y; view_3_baddie_active = false; view_5_baddie_active = false; gun_can_fire = true; diff = 0; moveCharacterTopRight = false; cha_collision_bounding_active = true; view_6_end_trigger_flag = 0; quick_close_sound_flag = 0; timestep_2_once_flag = 0; baddie_x_offset2 = 0; baddie_y_offset2 = 0; i_am_near_view_2_trigger_a = false; i_am_near_view_2_trigger_b = false; i_am_near_view_2_trigger_c = false; i_am_near_view_2_trigger_d = false; i_am_near_view_3_trigger_a = false; i_am_near_view_3_trigger_b = false; i_am_near_view_3_trigger_c = false; i_am_near_view_3_trigger_d = false; i_am_near_view_4_trigger_a = false; i_am_near_view_4_trigger_b = false; i_am_near_view_4_trigger_c = false; i_am_near_view_4_trigger_d = false; i_am_near_view_5_trigger_a = false; i_am_near_view_5_trigger_b = false; i_am_near_view_5_trigger_c = false; i_am_near_view_5_trigger_d = false; i_am_near_view_6_trigger_a = false; i_am_near_view_6_trigger_b = false; i_am_near_view_6_trigger_c = false; i_am_near_view_6_trigger_d = false; i_am_near_view_7_trigger_a = false; i_am_near_view_7_trigger_b = false; i_am_near_view_7_trigger_c = false; i_am_near_view_7_trigger_d = false; i_am_near_view_8_trigger_a = false; i_am_near_view_8_trigger_b = false; i_am_near_view_8_trigger_c = false; i_am_near_view_8_trigger_d = false; door_sound_lenght_timer = false; i_am_near_view_1_turn_cam_180_trigger = false; i_am_near_view_2_turn_cam_180_trigger = false; i_am_near_view_3_turn_cam_180_trigger = false; i_am_near_view_4_turn_cam_180_trigger = false; i_am_near_view_5_turn_cam_180_trigger = false; i_am_near_view_6_turn_cam_180_trigger = false; i_am_near_view_7_turn_cam_180_trigger = false; i_am_near_view_8_turn_cam_180_trigger = false; plasmaball_is_following_baddie = false; gamePaused = false; pause_flag = 0; view_5_baddie_1_killed = false; music_fade_down = false; music_fade_up = false; baddie_targeted = false; animation_running = false; all_baddies_killed = false; view_5_all_baddies_killed = false; view_5_all_baddies_killed2 = false; plasma_explosion_timer_active = false; plasma_explosion_timer = 0; start_plasma_ball_timer_active = false; set_label_flag = 0; baddie_sound_timer = 0; load_next_part_flag = 0; set_label_flag_v1ta = 0; set_label_flag_v1tb = 0; set_label_flag_v1tc = 0; set_label_flag_v1td = 0; set_label_flag_v2ta = 0; set_label_flag_v2tb = 0; set_label_flag_v2tc = 0; set_label_flag_v2td = 0; set_label_flag_v3ta = 0; set_label_flag_v3tb = 0; set_label_flag_v3tc = 0; set_label_flag_v3td = 0; set_label_flag_v4ta = 0; set_label_flag_v4tb = 0; set_label_flag_v4tc = 0; set_label_flag_v4td = 0; set_label_flag_v5ta = 0; set_label_flag_v5tb = 0; set_label_flag_v5tc = 0; set_label_flag_v5td = 0; set_label_flag_v6ta = 0; set_label_flag_v6tb = 0; set_label_flag_v6tc = 0; set_label_flag_v6td = 0; set_label_flag_v7ta = 0; set_label_flag_v7tb = 0; set_label_flag_v7tc = 0; set_label_flag_v7td = 0; set_label_flag_v8ta = 0; set_label_flag_v8tb = 0; set_label_flag_v8tc = 0; set_label_flag_v8td = 0; baddie_explode_active = false; baddie_f_explode_active = false; baddie_explode_active_timer = 0; baddie_f_explode_active_timer = 0; musicVolume = 0; deadSoundVolume = 100; key_message_once_flag = 0; show_message_2_once_flag = 0; show_message_3_once_flag = 0; start_plasma_ball_timer = 0; shot_4_reset_flag = 0; view_5_shot_4_reset_flag = 0; cyborgFootstepVolume = 30; doorVolume = 100; _3_show_view_5_flag = 0; character_killed_flag = 0; ctrl_key_is_down = false; ball_is_hitting_wall = false; baddies_scanned_flag_v3 = true; baddies_scanned_flag_v5 = true; plasma_explosion_flag = 0; baddie_alpha_0_flag = 0; view_5_baddie_alpha_0_flag = 0; rain_particle_timer = 0; particle_timer_2 = 0; blackboard_fade_up_flag = 0; rain_place_UI_infront_flag = 0; generate_particles_flag = 0; generate_particles_flag_2 = 0; playing_game = 0; shotSoundVolume = 0; door_sound_flag = 0; ta = 0; baddie_visible = false; baddie_2f2._visible = false; baddie_2f3._visible = false; baddie_2bf2._visible = false; baddie_2bf3._visible = false; baddie_walk_direction = "forward"; baddie_fade = false; view_5_baddie_fade = false; set_facing = "nul"; windSoundVolume = 80; windSoundPan = 0; enterKeyPressed = 0; baddie_2_b_hit_flag = 0; baddie_2_hit_flag = 0; up_arrow_key_down_flag = 0; ballHitsWallFlag = 0; down_arrow_key_down_flag = 0; left_arrow_key_down_flag = 0; right_arrow_key_down_flag = 0; view_3_baddies_scanned = 3; view_5_baddies_scanned = 3; baddie_shot_flag = 0; baddie_2_move_timer = 0; baddie_2_b_move_timer = 0; first_person_flag = 0; view_5_baddie_shot_flag = 0; dist_view_to_cha = 0; baddie_used = 1; view_5_baddie_used = 1; baddie_shot = 0; baddie_2_hit = 0; baddie_2_b_hit = 0; view_5_baddie_shot = 0; baddie_to_start_flag = 0; view_5_baddie_to_start_flag = 0; fireing_timer = 0; character_facing = "undefiend"; gun_fireing = false; plasmaball_hits_targeter = false; show_testing_buttons = false; plasma_ball_position = "n"; character_collision_point._visible = false; keys_animation = "east"; w_key_animation = "north"; stopTheAnimation = 1; normal_interpolate = 1; workaround = 0; showMessage = false; loaded_flag = 0; fireing_timer_2 = 0; fireing_timer_2_amount = 5; flash_message_ticks = 0; baddie_shot_flag_2 = 0; view_5_baddie_shot_flag_2 = 0; doorOpen = false; doorUnlocked = "no"; iAmNearKeyHole = "no"; baddie_1_killed = false; baddie_2_killed = false; turn_collision_grid_invisible = true; interpolate_speed = 1; forward_animation = false; backward_animation = false; character_animation_timer = 0; character_animation_timer_2 = 0; cha_x_offset = 264; cha_y_offset = 156; old_cha_x_offset = 270; old_cha_y_offset = 135; first_person_flag = 0; baddie_x_offset = 33340; baddie_y_offset = 33320; baddie_move_timer = 350; door_y_offset = 0; door_x_offset = 0; door_mask_x_offset = 0; door_mask_y_offset = 0; dummy_y_offset = 100; dummy_x_offset = 287; character_size_x = 120; character_size_y = 120; character_size = -100; char_to_edge_of_view_dist = 0; dummy_to_edge_of_view_dist = 0; object_2_x_offset = 228; object_2_y_offset = 188; show_message_6_flag = 0; character_can_move = "can_move"; last_key_pressed = "p"; col_area_1_x_offset = 55; col_area_1_y_offset = 205; char_col_point_x_offset = 287; char_col_point_y_offset = 140; collision_box_width = 40; collision_box_height = 40; s_collect_object_sound = new Sound(["view_2_trigger_d"]); s_collect_object_sound.setVolume(0); s_collect_object_sound.setVolume(24); s_collect_object_sound.attachSound("collect_object_sound"); s_ship_engine_sound = new Sound(["view_2_trigger_c"]); s_ship_engine_sound.setVolume(0); s_ship_engine_sound.setVolume(100); s_ship_engine_sound.attachSound("ship_engine"); s_ship_engine_sound.onSoundComplete = callback1; s_mine_sound = new Sound(["view_2_trigger_b"]); s_mine_sound.setVolume(0); s_mine_sound.setVolume(120); s_mine_sound.attachSound("mine"); s_switch_sound = new Sound(["view_2_trigger_a"]); s_switch_sound.setVolume(0); s_switch_sound.setVolume(60); s_switch_sound.attachSound("switch"); s_thor_start_sound = new Sound(["view_6_collision"]); s_thor_start_sound.setVolume(0); s_thor_start_sound.setVolume(1); s_thor_start_sound.attachSound("thor_start"); s_wind_sound = new Sound(["view_5"]); s_wind_sound.setVolume(0); s_wind_sound.setVolume(windSoundVolume); s_wind_sound.setPan(windSoundPan); s_wind_sound.attachSound("wind_sound"); s_door_sound = new Sound(["view_3_collision"]); s_door_sound.setVolume(0); s_door_sound.setVolume(doorVolume); s_door_sound.attachSound("door_sound"); s_shot_sound = new Sound(["view_2_collision"]); s_shot_sound.setVolume(0); s_shot_sound.setVolume(shotSoundVolume); s_shot_sound.attachSound("shot_sound"); s_baddie_killed_sound = new Sound(["view_1_trigger_a"]); s_baddie_killed_sound.setVolume(0); s_baddie_killed_sound.setVolume(40); s_baddie_killed_sound.attachSound("baddie_killed_sound"); s_collect_power_sound = new Sound(["view_1_trigger_b"]); s_collect_power_sound.setVolume(0); s_collect_power_sound.setVolume(75); s_collect_power_sound.attachSound("collect_power"); s_music = new Sound(["view_2"]); s_music.setVolume(0); s_music.setVolume(musicVolume); s_music.attachSound("music"); s_battle_music = new Sound(["first_enemy_1"]); s_battle_music.setVolume(0); s_battle_music.setVolume(28); s_battle_music.attachSound("battle_music"); s_boss_battle_music = new Sound(["boss"]); s_boss_battle_music.setVolume(0); s_boss_battle_music.setVolume(40); s_boss_battle_music.attachSound("boss_battle_music"); s_bleep_sound = new Sound(["view_5_trigger_a"]); s_bleep_sound.setVolume(0); s_bleep_sound.setVolume(20); s_bleep_sound.attachSound("bleep_sound"); s_damaged_alarm = new Sound(["view_3"]); s_damaged_alarm.setVolume(0); s_damaged_alarm.setVolume(80); s_damaged_alarm.attachSound("damaged_alarm"); s_ship_alarm = new Sound(["view_1_collision"]); s_ship_alarm.setVolume(0); s_ship_alarm.setVolume(8); s_ship_alarm.attachSound("ship_alarm"); s_ship_rumble = new Sound(["black_bars"]); s_ship_rumble.setVolume(0); s_ship_rumble.setVolume(100); s_ship_rumble.attachSound("Spaceship_rumble"); s_cyborg_footstep = new Sound(["view_4"]); s_cyborg_footstep.setVolume(0); s_cyborg_footstep.setVolume(cyborgFootstepVolume); s_cyborg_footstep.attachSound("cyborg_footstep"); s_baddie_call = new Sound(["view_5_collision"]); s_baddie_call.setVolume(0); s_baddie_call.setVolume(80); s_baddie_call.attachSound("baddie_call"); s_dead_sound = new Sound(["view_4_collision"]); s_dead_sound.setVolume(0); s_dead_sound.setVolume(deadSoundVolume); s_dead_sound.attachSound("dead_sound"); s_lightning_gunfire_sound = new Sound(["view_8_collision"]); s_lightning_gunfire_sound.setVolume(0); s_lightning_gunfire_sound.setVolume(lightningGunfireVolume); s_lightning_gunfire_sound.attachSound("lightning_gunfire"); s_robot_gunfire_sound = new Sound(["speech_1"]); s_robot_gunfire_sound.setVolume(0); s_robot_gunfire_sound.setVolume(robotGunfireVolume); s_robot_gunfire_sound.attachSound("robot_lazer"); s_explosion_sound = new Sound(["speech_2"]); s_explosion_sound.setVolume(0); s_explosion_sound.setVolume(7); s_explosion_sound.attachSound("explosion"); _root.s_explosion_sound.stop(["explosion"]); s_power_up_sound = new Sound(["speech_3"]); s_power_up_sound.setVolume(0); s_power_up_sound.setVolume(30); s_power_up_sound.attachSound("power_up"); _root.s_power_up_sound.stop(["power_up"]); s_small_explosion_sound = new Sound(["speech_4"]); s_small_explosion_sound.setVolume(0); s_small_explosion_sound.setVolume(100); s_small_explosion_sound.attachSound("small_explosion"); _root.s_small_explosion_sound.stop(["small_explosion"]); s_cyborg_repair_sound = new Sound(["speech_5"]); s_cyborg_repair_sound.setVolume(0); s_cyborg_repair_sound.setVolume(50); s_cyborg_repair_sound.attachSound("cyborg_repair"); _root.s_cyborg_repair_sound.stop(["cyborg_repair"]); s_cutter_sound = new Sound(["e2_shot"]); s_cutter_sound.setVolume(0); s_cutter_sound.setVolume(210); s_cutter_sound.attachSound("cutter_sound"); _root.s_cutter_sound.stop(["cutter_sound"]); _root.s_ship_alarm.start(0, 999); battle_won_text.battle_won_box_ok_button.onRelease = function () { battle_won_text.enemy_weapon_collected_mc._visible = false; battle_won_screen_active = false; if (XP_bar.XP_text >= XP_bar.XP_text_total) { XP_bar.XP_text = 0; XP_bar.XP_text_total = 120; XP_bar.XP_inner_bar_mc._width = (XP_bar.XP_text / XP_bar.XP_text_total) * 100; } keys_active = true; }; collect_object_text.collect_object_box_ok_button.onRelease = function () { collect_object_screen_active = false; keys_active = true; }; ingame_speech_1.ingame_speech_ok_button.onRelease = function () { ingame_speech_box_1._visible = false; ingame_speech_1._visible = false; show_ingame_speech_message = false; }; use_health_button.onRelease = function () { _root.s_collect_object_sound.start(0, 1); if (health_amber._visible == true) { health_amber._visible = false; health_green._visible = true; health_fade_down = true; health_used = true; } if (health_red._visible == true) { health_red._visible = false; health_amber._visible = true; health_fade_down = true; health_used = true; } }; ob_b_1st_UI_button_1.onRelease = function () { energy_wave_function_active = true; }; about_text.onRelease = function () { _root.s_bleep_sound.start(0, 2); game_info_text._visible = true; controls_info_text._visible = false; controls_icon._visible = false; ship_start_view._visible = false; }; gun_charge_box.highlight_box.onRelease = function () { gun_charge_box.white_selection_bracket._x = gun_charge_box.highlight_box._x; gun_charge_box.white_selection_bracket._y = gun_charge_box.highlight_box._y; gun_charge_factor = 1; }; gun_charge_box.highlight_box_high.onRelease = function () { if (gun_charge_box.gun_charge_high._amount > 0) { gun_charge_box.white_selection_bracket._x = gun_charge_box.highlight_box_high._x; gun_charge_box.white_selection_bracket._y = gun_charge_box.highlight_box_high._y; t2_clicked = true; t3_clicked = true; gun_charge_factor = 3; } }; gun_charge_box.highlight_box_weapon_1.onRelease = function () { gun_charge_box.white_selection_bracket_weapon._x = gun_charge_box.highlight_box_weapon_1._x; gun_charge_box.white_selection_bracket_weapon._y = gun_charge_box.highlight_box_weapon_1._y; if (inventory.inventory_weapon_2_icon._x == inventory.right_hand_box._x) { inventory.inventory_weapon_2_icon._x = inventory.inventory_plasmagun_icon._x; inventory.inventory_weapon_2_icon._y = inventory.inventory_plasmagun_icon._y; inventory.inventory_plasmagun_icon._x = inventory.right_hand_box._x; inventory.inventory_plasmagun_icon._y = inventory.right_hand_box._y; } rpg_cyborg.rpg_cyborg_weapon_2._visible = false; rpg_cyborg.rpg_cyborg_weapon._visible = true; f9109243_flag = 0; }; gun_charge_box.highlight_box_weapon_2.onRelease = function () { if (rpg_weapon_2_collected == true) { gun_charge_box.white_selection_bracket_weapon._x = gun_charge_box.highlight_box_weapon_2._x; gun_charge_box.white_selection_bracket_weapon._y = gun_charge_box.highlight_box_weapon_2._y; if (inventory.inventory_plasmagun_icon._x == inventory.right_hand_box._x) { inventory.inventory_plasmagun_icon._x = inventory.inventory_weapon_2_icon._x; inventory.inventory_plasmagun_icon._y = inventory.inventory_weapon_2_icon._y; inventory.inventory_weapon_2_icon._x = inventory.right_hand_box._x; inventory.inventory_weapon_2_icon._y = inventory.right_hand_box._y; } rpg_cyborg.rpg_cyborg_weapon._visible = false; rpg_cyborg.rpg_cyborg_weapon_2._visible = true; t2_clicked = true; t3_clicked = true; f9109243_flag = 0; } }; gun_charge_box.weapon_select_icon_2.useHandCursor = false; gun_charge_box.highlight_box.onRollOver = function () { gun_charge_box.highlight_box._alpha = 100; gun_charge_info_box._text = "Shots are only normal power but are unlimited"; active_mouse_info_box = gun_charge_info_box; mouse_info_active = true; }; gun_charge_box.highlight_box.onRollOut = function () { mouse_info_active = false; gun_charge_box.highlight_box._alpha = 0; }; gun_charge_box.highlight_box_high.onRollOver = function () { if (gun_charge_box.gun_charge_high._amount > 0) { gun_charge_box.highlight_box_high._alpha = 100; gun_charge_info_box._text = "Shots are 3x as powerful but are limited"; active_mouse_info_box = gun_charge_info_box; mouse_info_active = true; } }; gun_charge_box.highlight_box_high.onRollOut = function () { mouse_info_active = false; gun_charge_box.highlight_box_high._alpha = 0; }; gun_charge_box.highlight_box_weapon_1.onRollOver = function () { gun_charge_box.highlight_box_weapon_1._alpha = 100; }; gun_charge_box.highlight_box_weapon_1.onRollOut = function () { gun_charge_box.highlight_box_weapon_1._alpha = 0; }; gun_charge_box.highlight_box_weapon_2.onRollOver = function () { if (rpg_weapon_2_collected == true) { gun_charge_box.highlight_box_weapon_2._alpha = 100; } }; gun_charge_box.highlight_box_weapon_2.onRollOut = function () { gun_charge_box.highlight_box_weapon_2._alpha = 0; }; about_text.onRollOver = function () { _root.s_bleep_sound.start(0, 1); }; map.zone_1_button.onRollOver = function () { active_map_button = map.zone_1_button; map_button_fade_in = true; }; map.zone_2_button.onRollOver = function () { active_map_button = map.zone_2_button; map_button_fade_in = true; }; map.zone_3_button.onRollOver = function () { active_map_button = map.zone_3_button; map_button_fade_in = true; }; map.zone_1_button.onRollOut = function () { map.zone_1_button._alpha = 0; map_button_fade_in = false; }; map.zone_2_button.onRollOut = function () { map.zone_2_button._alpha = 0; map_button_fade_in = false; }; map.zone_3_button.onRollOut = function () { map.zone_3_button._alpha = 0; map_button_fade_in = false; }; map.zone_1_button.onRelease = function () { map_button_fade_in = false; map_active = false; view_2_trigger_a._visible = false; view_2_trigger_a_wind_fade._visible = true; view_3_trigger_a._visible = false; view_3_trigger_a_wind_fade._visible = true; view_2_trigger_a._x = 10000; view_2_trigger_a._y = 10000; if (view_2._visible == true) { view_2._visible = false; } else if (view_3._visible == true) { view_3._visible = false; } else if (view_4._visible == true) { view_4._visible = false; } else if (view_5._visible == true) { view_5._visible = false; } view_3_trigger_a_destination._visible = true; shiftCam = true; cha_x_offset = view_3_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_3_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_3_tr_a_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; }; map.zone_2_button.onRelease = function () { map_button_fade_in = false; map_active = false; view_2_trigger_a._visible = false; view_2_trigger_a_wind_fade._visible = true; view_2_trigger_a._x = 10000; view_2_trigger_a._y = 10000; if (view_2._visible == true) { view_2._visible = false; } else if (view_3._visible == true) { view_3._visible = false; } else if (view_4._visible == true) { view_4._visible = false; } else if (view_5._visible == true) { view_5._visible = false; } view_2_trigger_a_destination._visible = true; shiftCam = true; cha_x_offset = view_2_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_2_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_2_tr_a_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; }; map.zone_3_button.onRelease = function () { map_button_fade_in = false; map_active = false; view_2_trigger_a._visible = false; view_2_trigger_a_wind_fade._visible = true; view_2_trigger_a._x = 10000; view_2_trigger_a._y = 10000; if (view_2._visible == true) { view_2._visible = false; } else if (view_3._visible == true) { view_3._visible = false; } else if (view_4._visible == true) { view_4._visible = false; } else if (view_5._visible == true) { view_5._visible = false; } view_4_trigger_a_destination._visible = true; shiftCam = true; cha_x_offset = view_4_tr_a_entry_view_x - (character_stand_n._width / 2); diff = 316 - view_4_tr_a_entry_view_y; cha_y_offset = 140 + (diff / 2); set_facing = view_2_tr_a_facing; setFaceing = true; turn_cam_text_t._visible = false; camera_icon_t._visible = false; use_hand_t._visible = false; }; controls_text.onRelease = function () { _root.s_bleep_sound.start(0, 2); game_info_text._visible = false; controls_info_text._visible = true; controls_icon._visible = true; ship_start_view._visible = false; game_info_text._visible = false; }; controls_text.onRollOver = function () { _root.s_bleep_sound.start(0, 1); }; play_text.onRollOver = function () { _root.s_bleep_sound.start(0, 1); }; play_text.onRelease = function () { _root.s_bleep_sound.start(0, 2); game_info_text._visible = false; controls_icon._visible = false; view_2._visible = true; help_button._visible = true; menu_button._visible = true; shotSoundVolume = 50; plasma_ball._alpha = 100; _root.s_ship_alarm.stop(["ship_alarm"]); _root.s_ship_rumble.stop(["Spaceship_rumble"]); ship_alarm_active = false; ship_start_view._visible = false; character_view = "3rd_person"; intro_movie_active = true; restart_button._visible = true; playing_game = 1; scanlines_1._visible = false; scanlines_2._visible = false; _root.s_thor_start_sound.stop(["thor_start"]); _root.s_wind_sound.start(0, 999); _root.s_music.start(0, 999); music_fade_up = true; game_info_text._visible = false; controls_info_text._visible = false; controls_icon._visible = false; about_text._visible = false; controls_text._visible = false; play_text._visible = false; thor_main_image._visible = false; walk_to_here._visible = true; }; object_selector.onRelease = function () { show_object_view._visible = false; not_show_object_view._visible = true; object_selector._visible = false; object_icon._visible = true; object_collected = true; }; var debit_colour = new Object(); debit_colour.rb = 0; debit_colour.gb = 0; debit_colour.bb = 0; debit_colour.ab = 0; var debit_enemy_colour = new Color(rpg_debit_text); var credit_colour = new Object(); credit_colour.rb = 0; credit_colour.gb = 0; credit_colour.bb = 0; credit_colour.ab = 0; var credit_enemy_colour = new Color(rpg_credit_text); var shield_debit_colour = new Object(); shield_debit_colour.rb = 0; shield_debit_colour.gb = 0; shield_debit_colour.bb = 0; shield_debit_colour.ab = 0; var shield_debit_enemy_colour = new Color(rpg_shield_text); var cyborg_shield_debit_colour = new Object(); cyborg_shield_debit_colour.rb = 0; cyborg_shield_debit_colour.gb = 0; cyborg_shield_debit_colour.bb = 0; cyborg_shield_debit_colour.ab = 0; var cyborg_shield_debit_enemy_colour = new Color(rpg_cyborg_shield_text); var off_white_colour = new Object(); off_white_colour.rb = 63; off_white_colour.gb = 63; off_white_colour.bb = 63; off_white_colour.ab = 0; var zone_3_text_colour = new Color(map.zone_3_text); var HP_colour = new Object(); HP_colour.rb = 0; HP_colour.gb = 0; HP_colour.bb = 0; HP_colour.ab = 0; var HP_hero_colour = new Color(HP_cy10.hero_inner_bar_mc); var HP_enemy_1_colour = new Color(HP_enemy_1_disk.enemy_1_inner_bar_mc); var HP_enemy_2_colour = new Color(HP_enemy_2_disk.enemy_2_inner_bar_mc); HP_colour.rb = 0; HP_colour.gb = 123; HP_colour.bb = 0; HP_colour.ab = 0; HP_enemy_1_colour.setTransform(HP_colour); HP_hero_colour.setTransform(HP_colour); HP_enemy_2_colour.setTransform(HP_colour); var menu_colour = new Object(); menu_colour.rb = 0; menu_colour.gb = 0; menu_colour.bb = 0; menu_colour.ab = 0; var menu_colour_1 = new Color(menu_button); var inventory_colour = new Color(inventory_button); var message_colour = new Object(); message_colour.rb = 0; message_colour.gb = 0; message_colour.bb = 0; message_colour.ab = 0; var message_colour_1 = new Color(message_text_mc); var panel_colour = new Object(); panel_colour.rb = 0; panel_colour.gb = 0; panel_colour.bb = 0; panel_colour.ab = 0; var panel_colour_1 = new Color(controls_icon); var panel_colour_2 = new Color(game_info_text); var panel_colour_3 = new Color(ship_start_view); var baddie_colour = new Object(); baddie_colour.rb = 0; baddie_colour.gb = 0; baddie_colour.bb = 0; baddie_colour.ab = 0; var baddie_colour_1 = new Color(baddie_bitmap_mc); var baddie_colour_2 = new Color(baddie_m_ex_1); var baddie_colour_3 = new Color(baddie_m_ex_2); var baddie_colour_4 = new Color(baddie_m_ex_3); var baddie_b_colour = new Object(); baddie_b_colour.rb = 0; baddie_b_colour.gb = 0; baddie_b_colour.bb = 0; baddie_b_colour.ab = 0; var baddie_b_colour_1 = new Color(baddie_bitmap_mc_f); var baddie_b_colour_2 = new Color(baddie_f_ex_1); var baddie_b_colour_3 = new Color(baddie_f_ex_2); var baddie_b_colour_4 = new Color(baddie_f_ex_3); var trans = new Object(); trans.rb = 0; trans.gb = 0; trans.bb = 0; trans.ab = 0; var col1 = new Color(character_stand_n); var col2 = new Color(character_stand_e); var col3 = new Color(character_stand_s); var col4 = new Color(character_stand_w); var col5 = new Color(cha_walk_1); var col6 = new Color(cha_walk_2); var col7 = new Color(cha_walk_3); var col8 = new Color(cha_walk_4); var col9 = new Color(cha_walk_5); var col10 = new Color(cha_walk_6); var col11 = new Color(cha_walk_7); var col12 = new Color(cha_walk_8); var col13 = new Color(cha_walk_9); var col14 = new Color(cha_walk_10); var col15 = new Color(cha_walk_11); var col16 = new Color(cha_walk_12); var col17 = new Color(cha_walk_13); var col18 = new Color(cha_walk_14); var col19 = new Color(cha_walk_15); var col20 = new Color(cha_walk_16); var col21 = new Color(cha_walk_17); var col22 = new Color(cha_walk_18); var col23 = new Color(facing_e_walk_1); var col24 = new Color(facing_e_walk_2); var col25 = new Color(facing_e_walk_3); var col26 = new Color(facing_e_walk_4); var col27 = new Color(facing_e_walk_5); var col28 = new Color(facing_e_walk_6); var col29 = new Color(facing_e_walk_7); var col30 = new Color(facing_e_walk_8); var col31 = new Color(facing_e_walk_9); var col32 = new Color(facing_e_walk_10); var col33 = new Color(facing_e_walk_11); var col34 = new Color(facing_e_walk_12); var col35 = new Color(facing_e_walk_13); var col36 = new Color(facing_e_walk_14); var col37 = new Color(facing_e_walk_15); var col38 = new Color(facing_e_walk_16); var col39 = new Color(facing_e_walk_17); var col40 = new Color(facing_e_walk_18); var col41 = new Color(facing_s_walk_1); var col42 = new Color(facing_s_walk_2); var col43 = new Color(facing_s_walk_3); var col44 = new Color(facing_s_walk_4); var col45 = new Color(facing_s_walk_5); var col46 = new Color(facing_s_walk_6); var col47 = new Color(facing_s_walk_7); var col48 = new Color(facing_s_walk_8); var col49 = new Color(facing_s_walk_9); var col50 = new Color(facing_s_walk_10); var col51 = new Color(facing_s_walk_11); var col52 = new Color(facing_s_walk_12); var col53 = new Color(facing_s_walk_13); var col54 = new Color(facing_s_walk_14); var col55 = new Color(facing_s_walk_15); var col56 = new Color(facing_s_walk_16); var col57 = new Color(facing_s_walk_17); var col58 = new Color(facing_s_walk_18); var col59 = new Color(facing_w_walk_1); var col60 = new Color(facing_w_walk_2); var col61 = new Color(facing_w_walk_3); var col62 = new Color(facing_w_walk_4); var col63 = new Color(facing_w_walk_5); var col64 = new Color(facing_w_walk_6); var col65 = new Color(facing_w_walk_7); var col66 = new Color(facing_w_walk_8); var col67 = new Color(facing_w_walk_9); var col68 = new Color(facing_w_walk_10); var col69 = new Color(facing_w_walk_11); var col70 = new Color(facing_w_walk_12); var col71 = new Color(facing_w_walk_13); var col72 = new Color(facing_w_walk_14); var col73 = new Color(facing_w_walk_15); var col74 = new Color(facing_w_walk_16); var col75 = new Color(facing_w_walk_17); var col76 = new Color(facing_w_walk_18); var col77 = new Color(cyborg_gun); var lightning = this.createEmptyMovieClip("lightning", this.getNextHighestDepth()); lightning._visible = false; lightning.swapDepths(lightning_depth_holder.getDepth()); lightning.cacheAsBitmap = true; lightning.lineStyle(4, 16777215, 100); lightning.moveTo(100, 100); view_4_lit._visible = false; view_4_ahead_cha_lit._visible = false; var gColor = 2578348; var gAlpha = 1; var gBlurX = 40; var gBlurY = 40; var gStrength = 4; var gQuality = 2; var gInner = false; var gKnockout = false; var gFilter = (new flash.filters.GlowFilter(gColor, gAlpha, gBlurX, gBlurY, gStrength, gQuality, gInner, gKnockout)); var bDistance = 1; var bAngle = 0; var bHighlightColour = 6467555; var bHighlightAlpha = 0.75; var bShadowColor = 6467555; var bShadowAlpha = 0.75; var bBlurX = 4; var bBlurY = 4; var bStrength = 2; var bQuality = 3; var bType = undefined; var bKnockout = undefined; var bevel = (new flash.filters.BevelFilter(bDistance, bAngle, bHighlightColour, bHighlightAlpha, bShadowColor, bShadowAlpha, bBlurX, bBlurY, bStrength, bQuality, bType, bKnockout)); lightning.filters = [gFilter, bevel]; tech_button.onRelease = function () { mouse_info_active = false; target_green_flash_active = false; tech_button_2._visible = true; if (tech_button_3._amount > 0) { tech_button_3._visible = true; } if (tech_button_4._amount == 1) { if (cyborg_shield_bar.HP_text > 0) { if (cyborg_shield_bar._visible == false) { if (tech_button_3._amount > 0) { tech_button_4._y = 255; } else if (tech_button_3._amount <= 0) { tech_button_4._y = 275; } tech_button_4._visible = true; } } } enemy_button_1._visible = false; enemy_button_2._visible = false; enemy_1_target_1._visible = false; enemy_1_target_2._visible = false; enemy_1_target_3._visible = false; enemy_2_target_1._visible = false; enemy_2_target_2._visible = false; enemy_2_target_3._visible = false; single_enemy_target_1._visible = false; single_enemy_target_2._visible = false; single_enemy_target_3._visible = false; target_part_top_left._visible = false; target_part_top_right._visible = false; target_part_bottom_left._visible = false; target_part_bottom_right._visible = false; }; attack_button.onRelease = function () { if (no_enemies_alive == 2) { enemy_button_1._visible = true; enemy_button_2._visible = true; } else if (no_enemies_alive == 1) { if (view_2._visible == true) { single_enemy_target_3._text = "Eye sensors"; single_enemy_target_2._text = "Energy pump"; } else if (view_4._visible == true) { single_enemy_target_3._text = "Plasma chamber"; single_enemy_target_2._text = "Beam focuser"; } else if (view_6._visible == true) { single_enemy_target_3._text = "Eye sensors"; single_enemy_target_2._text = "Processor"; } single_enemy_target_1._visible = true; single_enemy_target_2._visible = true; single_enemy_target_3._visible = true; } tech_button_2._visible = false; tech_button_3._visible = false; tech_button_4._visible = false; }; attack_button.onRollOver = function () { if ((rpg_enemy_1_killed == false) && (rpg_enemy_2_killed == true)) { target_green_flash_active = false; if (view_2._visible == true) { target_tl_x = 319.95; target_tl_y = 115; target_tr_x = 376.95; target_tr_y = 115; target_bl_x = 319.95; target_bl_y = 223; target_br_x = 376.95; target_br_y = 223; } else if (view_4._visible == true) { target_tl_x = 296.95; target_tl_y = 137; target_tr_x = 349.95; target_tr_y = 138; target_bl_x = 297.95; target_bl_y = 199.05; target_br_x = 351.95; target_br_y = 199.05; } ease_target_parts = true; target_part_top_left._visible = true; target_part_top_right._visible = true; target_part_bottom_left._visible = true; target_part_bottom_right._visible = true; } if ((rpg_enemy_1_killed == true) && (rpg_enemy_2_killed == false)) { target_green_flash_active = false; if (view_2._visible == true) { target_tl_x = 384.95; target_tl_y = 113; target_tr_x = 447.95; target_tr_y = 113; target_bl_x = 384.95; target_bl_y = 233; target_br_x = 447.95; target_br_y = 233; } else if (view_4._visible == true) { target_tl_x = 385.95; target_tl_y = 139.95; target_tr_x = 440.95; target_tr_y = 140.95; target_bl_x = 386.95; target_bl_y = 204; target_br_x = 442.95; target_br_y = 204; } else if (view_6._visible == true) { target_tl_x = 235; target_tl_y = 128; target_tr_x = 351.95; target_tr_y = 128.95; target_bl_x = 234.95; target_bl_y = 273.05; target_br_x = 347.95; target_br_y = 273.05; } ease_target_parts = true; target_part_top_left._visible = true; target_part_top_right._visible = true; target_part_bottom_left._visible = true; target_part_bottom_right._visible = true; } }; single_enemy_target_1.onRollOver = function () { if ((rpg_enemy_1_killed == false) && (rpg_enemy_2_killed == true)) { if (view_2._visible == true) { rpg_target._x = 345.4; rpg_target._y = 165.5; } else if (view_4._visible == true) { rpg_target._x = 345.4; rpg_target._y = 165.5; } } if ((rpg_enemy_1_killed == true) && (rpg_enemy_2_killed == false)) { if (view_2._visible == true) { rpg_target._x = 402.4; rpg_target._y = 193.5; } else if (view_4._visible == true) { rpg_target._x = 402.4; rpg_target._y = 193.5; } } }; single_enemy_target_2.onRollOver = function () { active_mouse_info_box = bottom_HP_info_box; active_mouse_info_box._x = attack_button._x; active_mouse_info_box._y = attack_button._y; if (view_2._visible == true) { } else if (view_4._visible == true) { } mouse_info_active = true; if ((rpg_enemy_1_killed == false) && (rpg_enemy_2_killed == true)) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e1_w1_c1_t2_got == true) { active_prev_text = ("-" + v2_e1_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c1_t2_got == true) { active_prev_text = ("-" + v4_e1_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c1_t2_got == true) { active_prev_text = ("-" + v6_e1_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; } if (view_2._visible == true) { if (v2_e1_w1_c2_t2_got == true) { active_prev_text = ("-" + v2_e1_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c2_t2_got == true) { active_prev_text = ("-" + v4_e1_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c2_t2_got == true) { active_prev_text = ("-" + v6_e1_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c2_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; } if (view_2._visible == true) { if (v2_e1_w2_c1_t2_got == true) { active_prev_text = ("-" + v2_e1_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c1_t2_got == true) { active_prev_text = ("-" + v4_e1_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c1_t2_got == true) { active_prev_text = ("-" + v6_e1_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; } if (view_2._visible == true) { if (v2_e1_w2_c2_t2_got == true) { active_prev_text = ("-" + v2_e1_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c2_t2_got == true) { active_prev_text = ("-" + v4_e1_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c2_t2_got == true) { active_prev_text = ("-" + v6_e1_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c2_t2_got == false) { prev_attack_box_active = false; } } } if (view_2._visible == true) { cyborg_arm_angle = 0; rpg_target._x = 342.4; rpg_target._y = 163.5; target_tl_x = 326.95; target_tl_y = 135; target_tr_x = 368.95; target_tr_y = 135; target_bl_x = 326.95; target_bl_y = 166; target_br_x = 368.95; target_br_y = 166; active_green_flash_mc = green_flash_1_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 7; rpg_target._x = 322.4; rpg_target._y = 190.45; target_tl_x = 311.95; target_tl_y = 178.95; target_tr_x = 333.95; target_tr_y = 179.95; target_bl_x = 312.95; target_bl_y = 201; target_br_x = 334.95; target_br_y = 201; active_green_flash_mc = e1_green_flash_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; } if ((rpg_enemy_1_killed == true) && (rpg_enemy_2_killed == false)) { prev_attack_box._text = ""; if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e2_w1_c1_t2_got == true) { active_prev_text = ("-" + v2_e2_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c1_t2_got == true) { active_prev_text = ("-" + v4_e2_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c1_t2_got == true) { active_prev_text = ("-" + v6_e2_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; } if (view_2._visible == true) { if (v2_e2_w1_c2_t2_got == true) { active_prev_text = ("-" + v2_e2_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c2_t2_got == true) { active_prev_text = ("-" + v4_e2_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c2_t2_got == true) { active_prev_text = ("-" + v6_e2_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c2_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; } if (view_2._visible == true) { if (v2_e2_w2_c1_t2_got == true) { active_prev_text = ("-" + v2_e2_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c1_t2_got == true) { active_prev_text = ("-" + v4_e2_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c1_t2_got == true) { active_prev_text = ("-" + v6_e2_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; } if (view_2._visible == true) { if (v2_e2_w2_c2_t2_got == true) { active_prev_text = ("-" + v2_e2_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c2_t2_got == true) { active_prev_text = ("-" + v4_e2_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c2_t2_got == true) { active_prev_text = ("-" + v6_e2_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c2_t2_got == false) { prev_attack_box_active = false; } } } if (view_2._visible == true) { cyborg_arm_angle = 4; rpg_target._x = 407.4; rpg_target._y = 170.5; target_tl_x = 388.95; target_tl_y = 135; target_tr_x = 437.95; target_tr_y = 135; target_bl_x = 388.95; target_bl_y = 173; target_br_x = 437.95; target_br_y = 173; active_green_flash_mc = green_flash_2_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 8; rpg_target._x = 411.4; rpg_target._y = 196.45; target_tl_x = 399.95; target_tl_y = 184.95; target_tr_x = 423.95; target_tr_y = 185.95; target_bl_x = 400.95; target_bl_y = 207; target_br_x = 424.95; target_br_y = 207; active_green_flash_mc = e2_green_flash_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_6._visible == true) { cyborg_arm_angle = 8; rpg_target._x = 292.4; rpg_target._y = 195.45; target_tl_x = 262; target_tl_y = 166; target_tr_x = 318.95; target_tr_y = 166.95; target_bl_x = 263.95; target_bl_y = 225.05; target_br_x = 319.95; target_br_y = 225.05; active_green_flash_mc = boss_green_flash_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; } }; single_enemy_target_2.onRollOut = function () { prev_attack_box_active = false; mouse_info_active = false; }; inventory.inventory_plasmagun_icon.onRollOver = function () { mouse_info_active = false; active_mouse_info_box = inventory.thorenzitha_info_box; inventory.thorenzitha_info_box._x = inventory.inventory_plasmagun_icon._x; inventory.thorenzitha_info_box._y = inventory.inventory_plasmagun_icon._y; inventory.robot_pistol_info_box._visible = false; inventory.health_bot_info_box._visible = false; inventory.shield_bot_info_box._visible = false; mouse_info_active = true; }; inventory.inventory_plasmagun_icon.onRollOut = function () { mouse_info_active = false; }; inventory.rpg_health_bot_icon_1.onRollOver = function () { active_mouse_info_box = inventory.health_bot_info_box; inventory.health_bot_info_box._x = inventory.rpg_health_bot_icon_1._x; inventory.health_bot_info_box._y = inventory.rpg_health_bot_icon_1._y; inventory.robot_pistol_info_box._visible = false; inventory.thorenzitha_info_box._visible = false; inventory.shield_bot_info_box._visible = false; mouse_info_active = true; }; inventory.rpg_health_bot_icon_1.onRollOut = function () { mouse_info_active = false; }; inventory.rpg_health_bot_icon_1.onRelease = function () { tech_button_3._amount = tech_button_3._amount - 1; inventory.rpg_health_bot_icon_1._visible = false; HP_cy10.HP_text = HP_cy10.HP_text + 40; if (HP_cy10.HP_text >= HP_cy10.HP_text_total) { HP_cy10.HP_text = HP_cy10.HP_text_total; } _root.s_cyborg_repair_sound.start(0, 1); HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; set_cyborg_hp_colour(); }; inventory.rpg_health_bot_icon_2.onRollOver = function () { active_mouse_info_box = inventory.health_bot_info_box; inventory.health_bot_info_box._x = inventory.rpg_health_bot_icon_2._x; inventory.health_bot_info_box._y = inventory.rpg_health_bot_icon_2._y; inventory.robot_pistol_info_box._visible = false; inventory.thorenzitha_info_box._visible = false; inventory.shield_bot_info_box._visible = false; mouse_info_active = true; }; inventory.rpg_health_bot_icon_2.onRollOut = function () { mouse_info_active = false; }; inventory.rpg_health_bot_icon_2.onRelease = function () { tech_button_3._amount = tech_button_3._amount - 1; inventory.rpg_health_bot_icon_2._visible = false; HP_cy10.HP_text = HP_cy10.HP_text + 40; if (HP_cy10.HP_text >= HP_cy10.HP_text_total) { HP_cy10.HP_text = HP_cy10.HP_text_total; } _root.s_cyborg_repair_sound.start(0, 1); HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; set_cyborg_hp_colour(); }; inventory.rpg_health_bot_icon_3.onRollOver = function () { active_mouse_info_box = inventory.health_bot_info_box; inventory.health_bot_info_box._x = inventory.rpg_health_bot_icon_3._x; inventory.health_bot_info_box._y = inventory.rpg_health_bot_icon_3._y; inventory.robot_pistol_info_box._visible = false; inventory.thorenzitha_info_box._visible = false; inventory.shield_bot_info_box._visible = false; mouse_info_active = true; }; inventory.rpg_health_bot_icon_3.onRollOut = function () { mouse_info_active = false; }; inventory.rpg_health_bot_icon_3.onRelease = function () { tech_button_3._amount = tech_button_3._amount - 1; inventory.rpg_health_bot_icon_3._visible = false; HP_cy10.HP_text = HP_cy10.HP_text + 40; if (HP_cy10.HP_text >= HP_cy10.HP_text_total) { HP_cy10.HP_text = HP_cy10.HP_text_total; } _root.s_cyborg_repair_sound.start(0, 1); HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; set_cyborg_hp_colour(); }; inventory.rpg_health_bot_icon_4.onRollOver = function () { active_mouse_info_box = inventory.health_bot_info_box; inventory.health_bot_info_box._x = inventory.rpg_health_bot_icon_4._x; inventory.health_bot_info_box._y = inventory.rpg_health_bot_icon_4._y; inventory.robot_pistol_info_box._visible = false; inventory.thorenzitha_info_box._visible = false; inventory.shield_bot_info_box._visible = false; mouse_info_active = true; }; inventory.rpg_health_bot_icon_4.onRollOut = function () { mouse_info_active = false; }; inventory.rpg_health_bot_icon_4.onRelease = function () { tech_button_3._amount = tech_button_3._amount - 1; inventory.rpg_health_bot_icon_4._visible = false; HP_cy10.HP_text = HP_cy10.HP_text + 40; if (HP_cy10.HP_text >= HP_cy10.HP_text_total) { HP_cy10.HP_text = HP_cy10.HP_text_total; } _root.s_cyborg_repair_sound.start(0, 1); HP_cy10.hero_inner_bar_mc._width = (HP_cy10.HP_text / HP_cy10.HP_text_total) * 100; set_cyborg_hp_colour(); }; inventory.inventory_shield_bot_icon.onRollOver = function () { active_mouse_info_box = inventory.shield_bot_info_box; inventory.shield_bot_info_box._x = inventory.inventory_shield_bot_icon._x; inventory.shield_bot_info_box._y = inventory.inventory_shield_bot_icon._y; inventory.robot_pistol_info_box._visible = false; inventory.thorenzitha_info_box._visible = false; inventory.health_bot_info_box._visible = false; mouse_info_active = true; }; inventory.inventory_shield_bot_icon.onRollOut = function () { mouse_info_active = false; }; inventory.inventory_shield_bot_icon.onRelease = function () { }; inventory.inventory_weapon_2_icon.onRollOver = function () { mouse_info_active = false; active_mouse_info_box = inventory.robot_pistol_info_box; inventory.robot_pistol_info_box._x = inventory.inventory_weapon_2_icon._x; inventory.robot_pistol_info_box._y = inventory.inventory_weapon_2_icon._y; inventory.thorenzitha_info_box._visible = false; inventory.health_bot_info_box._visible = false; inventory.shield_bot_info_box._visible = false; mouse_info_active = true; }; inventory.inventory_weapon_2_icon.onRollOut = function () { mouse_info_active = false; }; tech_button_3.onRollOver = function () { active_mouse_info_box = tech_info_box; if ((tech_button_3._visible == true) && (tech_button_4._visible == false)) { active_mouse_info_box._x = tech_button_3._x; active_mouse_info_box._y = tech_button_3._y; } else if ((tech_button_3._visible == true) && (tech_button_4._visible == true)) { active_mouse_info_box._x = tech_button_4._x; active_mouse_info_box._y = tech_button_4._y; } active_mouse_info_box.line_1 = "Restores 40 HP"; mouse_info_active = true; }; tech_button_3.onRollOut = function () { mouse_info_active = false; }; tech_button_4.onRollOver = function () { active_mouse_info_box = tech_info_box; active_mouse_info_box.line_1 = ("Turn on shield " + cyborg_shield_bar.HP_text) + "%"; if ((tech_button_3._visible == true) && (tech_button_4._visible == false)) { active_mouse_info_box._x = tech_button_3._x; active_mouse_info_box._y = tech_button_3._y; } else if ((tech_button_3._visible == true) && (tech_button_4._visible == true)) { active_mouse_info_box._x = tech_button_4._x; active_mouse_info_box._y = tech_button_4._y; } else if ((tech_button_3._visible == false) && (tech_button_4._visible == true)) { active_mouse_info_box._x = tech_button_3._x; active_mouse_info_box._y = tech_button_3._y; } mouse_info_active = true; }; tech_button_4.onRollOut = function () { mouse_info_active = false; }; single_enemy_target_3.onRollOver = function () { active_mouse_info_box = bottom_HP_info_box; active_mouse_info_box._x = attack_button._x; active_mouse_info_box._y = attack_button._y; mouse_info_active = true; if (view_2._visible == true) { } else if (view_4._visible == true) { } if ((rpg_enemy_1_killed == false) && (rpg_enemy_2_killed == true)) { prev_attack_box._text = ""; if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e1_w1_c1_t3_got == true) { active_prev_text = ("-" + v2_e1_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c1_t3_got == true) { active_prev_text = ("-" + v4_e1_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c1_t3_got == true) { active_prev_text = ("-" + v6_e1_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; } if (view_2._visible == true) { if (v2_e1_w1_c2_t3_got == true) { active_prev_text = ("-" + v2_e1_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c2_t3_got == true) { active_prev_text = ("-" + v4_e1_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c2_t3_got == true) { active_prev_text = ("-" + v6_e1_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c2_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; } if (view_2._visible == true) { if (v2_e1_w2_c1_t3_got == true) { active_prev_text = ("-" + v2_e1_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c1_t3_got == true) { active_prev_text = ("-" + v4_e1_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c1_t3_got == true) { active_prev_text = ("-" + v6_e1_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; } if (view_2._visible == true) { if (v2_e1_w2_c2_t3_got == true) { active_prev_text = ("-" + v2_e1_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c2_t3_got == true) { active_prev_text = ("-" + v4_e1_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c2_t3_got == true) { active_prev_text = ("-" + v6_e1_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c2_t3_got == false) { prev_attack_box_active = false; } } } if (enemy_1_eye_blisters._visible == false) { } else if (enemy_1_eye_blisters._visible == true) { } if (view_2._visible == true) { cyborg_arm_angle = -6; rpg_target._x = 347.4; rpg_target._y = 129.5; target_tl_x = 329.95; target_tl_y = 114; target_tr_x = 365.95; target_tr_y = 116; target_bl_x = 329.95; target_bl_y = 141; target_br_x = 365.95; target_br_y = 141; active_green_flash_mc = green_flash_1_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 2; rpg_target._x = 347.4; rpg_target._y = 129.5; target_tl_x = 313.95; target_tl_y = 150; target_tr_x = 336.95; target_tr_y = 151; target_bl_x = 314.95; target_bl_y = 175.05; target_br_x = 337.95; target_br_y = 175; active_green_flash_mc = e1_green_flash_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; } if ((rpg_enemy_1_killed == true) && (rpg_enemy_2_killed == false)) { prev_attack_box._text = ""; if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e2_w1_c1_t3_got == true) { active_prev_text = ("-" + v2_e2_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c1_t3_got == true) { active_prev_text = ("-" + v4_e2_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c1_t3_got == true) { active_prev_text = ("-" + v6_e2_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; } if (view_2._visible == true) { if (v2_e2_w1_c2_t3_got == true) { active_prev_text = ("-" + v2_e2_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c2_t3_got == true) { active_prev_text = ("-" + v4_e2_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c2_t3_got == true) { active_prev_text = ("-" + v6_e2_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c2_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; } if (view_2._visible == true) { if (v2_e2_w2_c1_t3_got == true) { active_prev_text = ("-" + v2_e2_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c1_t3_got == true) { active_prev_text = ("-" + v4_e2_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c1_t3_got == true) { active_prev_text = ("-" + v6_e2_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; } if (view_2._visible == true) { if (v2_e2_w2_c2_t3_got == true) { active_prev_text = ("-" + v2_e2_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c2_t3_got == true) { active_prev_text = ("-" + v4_e2_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c2_t3_got == true) { active_prev_text = ("-" + v6_e2_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c2_t3_got == false) { prev_attack_box_active = false; } } } if (enemy_2_eye_blisters._visible == false) { } else if (enemy_2_eye_blisters._visible == true) { } if (view_2._visible == true) { cyborg_arm_angle = -4; rpg_target._x = 413.4; rpg_target._y = 128.5; target_tl_x = 393.95; target_tl_y = 114; target_tr_x = 431.95; target_tr_y = 116; target_bl_x = 393.95; target_bl_y = 142; target_br_x = 431.95; target_br_y = 142; active_green_flash_mc = green_flash_2_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 5; rpg_target._x = 416.4; rpg_target._y = 171.45; target_tl_x = 402.95; target_tl_y = 154; target_tr_x = 427.95; target_tr_y = 155; target_bl_x = 403.95; target_bl_y = 182.05; target_br_x = 428.95; target_br_y = 182.05; active_green_flash_mc = e2_green_flash_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_6._visible == true) { cyborg_arm_angle = -7; rpg_target._x = 292.4; rpg_target._y = 141.45; target_tl_x = 268.95; target_tl_y = 127.95; target_tr_x = 314.95; target_tr_y = 128.95; target_bl_x = 269.95; target_bl_y = 156; target_br_x = 315.95; target_br_y = 156; active_green_flash_mc = boss_green_flash_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; } }; single_enemy_target_3.onRollOut = function () { prev_attack_box_active = false; mouse_info_active = false; }; single_enemy_target_1.onRelease = function () { if ((rpg_enemy_1_killed == false) && (rpg_enemy_2_killed == true)) { enemy_attacked = 1; enemy_part_attacked = 3; rpg_gunfire_active = true; hideAttackButtons(); } if ((rpg_enemy_1_killed == true) && (rpg_enemy_2_killed == false)) { enemy_attacked = 2; enemy_part_attacked = 3; rpg_gunfire_active = true; hideAttackButtons(); } }; single_enemy_target_2.onRelease = function () { t2_clicked = true; if ((rpg_enemy_1_killed == false) && (rpg_enemy_2_killed == true)) { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e1_w1_c1_t2_got = true; v2_e1_w1_c2_t2_got = true; active_get_debit_text = "set_v2_e1_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e1_w1_c2_t2_got = true; v2_e1_w1_c1_t2_got = true; active_get_debit_text = "set_v2_e1_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e1_w2_c1_t2_got = true; v2_e1_w2_c2_t2_got = true; active_get_debit_text = "set_v2_e1_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e1_w2_c2_t2_got = true; v2_e1_w2_c1_t2_got = true; active_get_debit_text = "set_v2_e1_w2_c2_t2"; } } else if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e1_w1_c1_t2_got = true; v4_e1_w1_c2_t2_got = true; active_get_debit_text = "set_v4_e1_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e1_w1_c2_t2_got = true; v4_e1_w1_c1_t2_got = true; active_get_debit_text = "set_v4_e1_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e1_w2_c1_t2_got = true; v4_e1_w2_c2_t2_got = true; active_get_debit_text = "set_v4_e1_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e1_w2_c2_t2_got = true; v4_e1_w2_c1_t2_got = true; active_get_debit_text = "set_v4_e1_w2_c2_t2"; } } else if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e1_w1_c1_t2_got = true; v6_e1_w1_c2_t2_got = true; active_get_debit_text = "set_v6_e1_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e1_w1_c2_t2_got = true; v6_e1_w1_c1_t2_got = true; active_get_debit_text = "set_v6_e1_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e1_w2_c1_t2_got = true; v6_e1_w2_c2_t2_got = true; active_get_debit_text = "set_v6_e1_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e1_w2_c2_t2_got = true; v6_e1_w2_c1_t2_got = true; active_get_debit_text = "set_v6_e1_w2_c2_t2"; } } get_debit_text_active = true; enemy_attacked = 1; enemy_part_attacked = 1; rpg_gunfire_active = true; hideAttackButtons(); } if ((rpg_enemy_1_killed == true) && (rpg_enemy_2_killed == false)) { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e2_w1_c1_t2_got = true; v2_e2_w1_c2_t2_got = true; active_get_debit_text = "set_v2_e2_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e2_w1_c2_t2_got = true; v2_e2_w1_c1_t2_got = true; active_get_debit_text = "set_v2_e2_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e2_w2_c1_t2_got = true; v2_e2_w2_c2_t2_got = true; active_get_debit_text = "set_v2_e2_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e2_w2_c2_t2_got = true; v2_e2_w2_c1_t2_got = true; active_get_debit_text = "set_v2_e2_w2_c2_t2"; } } else if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e2_w1_c1_t2_got = true; v4_e2_w1_c2_t2_got = true; active_get_debit_text = "set_v4_e2_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e2_w1_c2_t2_got = true; v4_e2_w1_c1_t2_got = true; active_get_debit_text = "set_v4_e2_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e2_w2_c1_t2_got = true; v4_e2_w2_c2_t2_got = true; active_get_debit_text = "set_v4_e2_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e2_w2_c2_t2_got = true; v4_e2_w2_c1_t2_got = true; active_get_debit_text = "set_v4_e2_w2_c2_t2"; } } else if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e2_w1_c1_t2_got = true; v6_e2_w1_c2_t2_got = true; active_get_debit_text = "set_v6_e2_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e2_w1_c2_t2_got = true; v6_e2_w1_c1_t2_got = true; active_get_debit_text = "set_v6_e2_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e2_w2_c1_t2_got = true; v6_e2_w2_c2_t2_got = true; active_get_debit_text = "set_v6_e2_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e2_w2_c2_t2_got = true; v6_e2_w2_c1_t2_got = true; active_get_debit_text = "set_v6_e2_w2_c2_t2"; } } get_debit_text_active = true; enemy_attacked = 2; enemy_part_attacked = 1; rpg_gunfire_active = true; hideAttackButtons(); } if (view_6._visible == true) { if (shield_bar.HP_text > 0) { boss_shield_active = true; } } }; single_enemy_target_3.onRelease = function () { t3_clicked = true; if ((rpg_enemy_1_killed == false) && (rpg_enemy_2_killed == true)) { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e1_w1_c1_t3_got = true; v2_e1_w1_c2_t3_got = true; active_get_debit_text = "set_v2_e1_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e1_w1_c2_t3_got = true; v2_e1_w1_c1_t3_got = true; active_get_debit_text = "set_v2_e1_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e1_w2_c1_t3_got = true; v2_e1_w2_c2_t3_got = true; active_get_debit_text = "set_v2_e1_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e1_w2_c2_t3_got = true; v2_e1_w2_c1_t3_got = true; active_get_debit_text = "set_v2_e1_w2_c2_t3"; } } else if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e1_w1_c1_t3_got = true; v4_e1_w1_c2_t3_got = true; active_get_debit_text = "set_v4_e1_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e1_w1_c2_t3_got = true; v4_e1_w1_c1_t3_got = true; active_get_debit_text = "set_v4_e1_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e1_w2_c1_t3_got = true; v4_e1_w2_c2_t3_got = true; active_get_debit_text = "set_v4_e1_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e1_w2_c2_t3_got = true; v4_e1_w2_c1_t3_got = true; active_get_debit_text = "set_v4_e1_w2_c2_t3"; } } else if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e1_w1_c1_t3_got = true; v6_e1_w1_c2_t3_got = true; active_get_debit_text = "set_v6_e1_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e1_w1_c2_t3_got = true; v6_e1_w1_c1_t3_got = true; active_get_debit_text = "set_v6_e1_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e1_w2_c1_t3_got = true; v6_e1_w2_c2_t3_got = true; active_get_debit_text = "set_v6_e1_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e1_w2_c2_t3_got = true; v6_e1_w2_c1_t3_got = true; active_get_debit_text = "set_v6_e1_w2_c2_t3"; } } get_debit_text_active = true; enemy_attacked = 1; enemy_part_attacked = 2; rpg_gunfire_active = true; hideAttackButtons(); } if ((rpg_enemy_1_killed == true) && (rpg_enemy_2_killed == false)) { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e2_w1_c1_t3_got = true; v2_e2_w1_c2_t3_got = true; active_get_debit_text = "set_v2_e2_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e2_w1_c2_t3_got = true; v2_e2_w1_c1_t3_got = true; active_get_debit_text = "set_v2_e2_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e2_w2_c1_t3_got = true; v2_e2_w2_c2_t3_got = true; active_get_debit_text = "set_v2_e2_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e2_w2_c2_t3_got = true; v2_e2_w2_c1_t3_got = true; active_get_debit_text = "set_v2_e2_w2_c2_t3"; } } else if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e2_w1_c1_t3_got = true; v4_e2_w1_c2_t3_got = true; active_get_debit_text = "set_v4_e2_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e2_w1_c2_t3_got = true; v4_e2_w1_c1_t3_got = true; active_get_debit_text = "set_v4_e2_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e2_w2_c1_t3_got = true; v4_e2_w2_c2_t3_got = true; active_get_debit_text = "set_v4_e2_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e2_w2_c2_t3_got = true; v4_e2_w2_c1_t3_got = true; active_get_debit_text = "set_v4_e2_w2_c2_t3"; } } else if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e2_w1_c1_t3_got = true; v6_e2_w1_c2_t3_got = true; active_get_debit_text = "set_v6_e2_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e2_w1_c2_t3_got = true; v6_e2_w1_c1_t3_got = true; active_get_debit_text = "set_v6_e2_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e2_w2_c1_t3_got = true; v6_e2_w2_c2_t3_got = true; active_get_debit_text = "set_v6_e2_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e2_w2_c2_t3_got = true; v6_e2_w2_c1_t3_got = true; active_get_debit_text = "set_v6_e2_w2_c2_t3"; } } get_debit_text_active = true; enemy_attacked = 2; enemy_part_attacked = 2; rpg_gunfire_active = true; hideAttackButtons(); } if (view_6._visible == true) { if (shield_bar.HP_text > 0) { boss_shield_active = true; } } }; enemy_1_target_1.onRelease = function () { enemy_attacked = 1; enemy_part_attacked = 3; rpg_gunfire_active = true; hideAttackButtons(); }; enemy_1_target_2.onRelease = function () { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e1_w1_c1_t2_got = true; v2_e1_w1_c2_t2_got = true; active_get_debit_text = "set_v2_e1_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e1_w1_c2_t2_got = true; v2_e1_w1_c1_t2_got = true; active_get_debit_text = "set_v2_e1_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e1_w2_c1_t2_got = true; v2_e1_w2_c2_t2_got = true; active_get_debit_text = "set_v2_e1_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e1_w2_c2_t2_got = true; v2_e1_w2_c1_t2_got = true; active_get_debit_text = "set_v2_e1_w2_c2_t2"; } } else if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e1_w1_c1_t2_got = true; v4_e1_w1_c2_t2_got = true; active_get_debit_text = "set_v4_e1_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e1_w1_c2_t2_got = true; v4_e1_w1_c1_t2_got = true; active_get_debit_text = "set_v4_e1_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e1_w2_c1_t2_got = true; v4_e1_w2_c2_t2_got = true; active_get_debit_text = "set_v4_e1_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e1_w2_c2_t2_got = true; v4_e1_w2_c1_t2_got = true; active_get_debit_text = "set_v4_e1_w2_c2_t2"; } } else if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e1_w1_c1_t2_got = true; v6_e1_w1_c2_t2_got = true; active_get_debit_text = "set_v6_e1_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e1_w1_c2_t2_got = true; v6_e1_w1_c1_t2_got = true; active_get_debit_text = "set_v6_e1_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e1_w2_c1_t2_got = true; v6_e1_w2_c2_t2_got = true; active_get_debit_text = "set_v6_e1_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e1_w2_c2_t2_got = true; v6_e1_w2_c1_t2_got = true; active_get_debit_text = "set_v6_e1_w2_c2_t2"; } } get_debit_text_active = true; t2_clicked = true; enemy_attacked = 1; enemy_part_attacked = 1; rpg_gunfire_active = true; hideAttackButtons(); }; enemy_1_target_3.onRelease = function () { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e1_w1_c1_t3_got = true; v2_e1_w1_c2_t3_got = true; active_get_debit_text = "set_v2_e1_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e1_w1_c2_t3_got = true; v2_e1_w1_c1_t3_got = true; active_get_debit_text = "set_v2_e1_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e1_w2_c1_t3_got = true; v2_e1_w2_c2_t3_got = true; active_get_debit_text = "set_v2_e1_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e1_w2_c2_t3_got = true; v2_e1_w2_c1_t3_got = true; active_get_debit_text = "set_v2_e1_w2_c2_t3"; } } else if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e1_w1_c1_t3_got = true; v4_e1_w1_c2_t3_got = true; active_get_debit_text = "set_v4_e1_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e1_w1_c2_t3_got = true; v4_e1_w1_c1_t3_got = true; active_get_debit_text = "set_v4_e1_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e1_w2_c1_t3_got = true; v4_e1_w2_c2_t3_got = true; active_get_debit_text = "set_v4_e1_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e1_w2_c2_t3_got = true; v4_e1_w2_c1_t3_got = true; active_get_debit_text = "set_v4_e1_w2_c2_t3"; } } else if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e1_w1_c1_t3_got = true; v6_e1_w1_c2_t3_got = true; active_get_debit_text = "set_v6_e1_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e1_w1_c2_t3_got = true; v6_e1_w1_c1_t3_got = true; active_get_debit_text = "set_v6_e1_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e1_w2_c1_t3_got = true; v6_e1_w2_c2_t3_got = true; active_get_debit_text = "set_v6_e1_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e1_w2_c2_t3_got = true; v6_e1_w2_c1_t3_got = true; active_get_debit_text = "set_v6_e1_w2_c2_t3"; } } get_debit_text_active = true; t3_clicked = true; enemy_attacked = 1; enemy_part_attacked = 2; rpg_gunfire_active = true; hideAttackButtons(); }; enemy_2_target_1.onRelease = function () { enemy_attacked = 2; enemy_part_attacked = 3; rpg_gunfire_active = true; hideAttackButtons(); }; enemy_2_target_2.onRelease = function () { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e2_w1_c1_t2_got = true; v2_e2_w1_c2_t2_got = true; active_get_debit_text = "set_v2_e2_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e2_w1_c2_t2_got = true; v2_e2_w1_c1_t2_got = true; active_get_debit_text = "set_v2_e2_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e2_w2_c1_t2_got = true; v2_e2_w2_c2_t2_got = true; active_get_debit_text = "set_v2_e2_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e2_w2_c2_t2_got = true; v2_e2_w2_c1_t2_got = true; active_get_debit_text = "set_v2_e2_w2_c2_t2"; } } if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e2_w1_c1_t2_got = true; v4_e2_w1_c2_t2_got = true; active_get_debit_text = "set_v4_e2_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e2_w1_c2_t2_got = true; v4_e2_w1_c1_t2_got = true; active_get_debit_text = "set_v4_e2_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e2_w2_c1_t2_got = true; v4_e2_w2_c2_t2_got = true; active_get_debit_text = "set_v4_e2_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e2_w2_c2_t2_got = true; v4_e2_w2_c1_t2_got = true; active_get_debit_text = "set_v4_e2_w2_c2_t2"; } } if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e2_w1_c1_t2_got = true; v6_e2_w1_c2_t2_got = true; active_get_debit_text = "set_v6_e2_w1_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e2_w1_c2_t2_got = true; v6_e2_w1_c1_t2_got = true; active_get_debit_text = "set_v6_e2_w1_c2_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e2_w2_c1_t2_got = true; v6_e2_w2_c2_t2_got = true; active_get_debit_text = "set_v6_e2_w2_c1_t2"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e2_w2_c2_t2_got = true; v6_e2_w2_c1_t2_got = true; active_get_debit_text = "set_v6_e2_w2_c2_t2"; } } get_debit_text_active = true; t2_clicked = true; enemy_attacked = 2; enemy_part_attacked = 1; rpg_gunfire_active = true; hideAttackButtons(); }; enemy_2_target_3.onRelease = function () { if (view_2._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v2_e2_w1_c1_t3_got = true; v2_e2_w1_c2_t3_got = true; active_get_debit_text = "set_v2_e2_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v2_e2_w1_c2_t3_got = true; v2_e2_w1_c1_t3_got = true; active_get_debit_text = "set_v2_e2_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v2_e2_w2_c1_t3_got = true; v2_e2_w2_c2_t3_got = true; active_get_debit_text = "set_v2_e2_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v2_e2_w2_c2_t3_got = true; v2_e2_w2_c1_t3_got = true; active_get_debit_text = "set_v2_e2_w2_c2_t3"; } } if (view_4._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v4_e2_w1_c1_t3_got = true; v4_e2_w1_c2_t3_got = true; active_get_debit_text = "set_v4_e2_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v4_e2_w1_c2_t3_got = true; v4_e2_w1_c1_t3_got = true; active_get_debit_text = "set_v4_e2_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v4_e2_w2_c1_t3_got = true; v4_e2_w2_c2_t3_got = true; active_get_debit_text = "set_v4_e2_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v4_e2_w2_c2_t3_got = true; v4_e2_w2_c1_t3_got = true; active_get_debit_text = "set_v4_e2_w2_c2_t3"; } } if (view_6._visible == true) { if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { v6_e2_w1_c1_t3_got = true; v6_e2_w1_c2_t3_got = true; active_get_debit_text = "set_v6_e2_w1_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { v6_e2_w1_c2_t3_got = true; v6_e2_w1_c1_t3_got = true; active_get_debit_text = "set_v6_e2_w1_c2_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { v6_e2_w2_c1_t3_got = true; v6_e2_w2_c2_t3_got = true; active_get_debit_text = "set_v6_e2_w2_c1_t3"; } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { v6_e2_w2_c2_t3_got = true; v6_e2_w2_c1_t3_got = true; active_get_debit_text = "set_v6_e2_w2_c2_t3"; } } get_debit_text_active = true; t3_clicked = true; enemy_attacked = 2; enemy_part_attacked = 2; rpg_gunfire_active = true; hideAttackButtons(); }; tech_button_2.onRelease = function () { hideAttackButtons(); }; tech_button_3.onRelease = function () { rpg_health_active = true; hideAttackButtons(); }; tech_button_4.onRelease = function () { rpg_cyborg_shield_running = true; rpg_cyborg_shield_active = true; cyborg_shield_bar._visible = true; active_mc_3 = cyborg_shield_info_box; fade_in_and_ease_mc_active_3 = true; hideAttackButtons(); }; enemy_button_1.onRollOver = function () { mouse_info_active = false; target_green_flash_active = false; target_part_top_left._visible = true; target_part_top_right._visible = true; target_part_bottom_left._visible = true; target_part_bottom_right._visible = true; if (view_2._visible == true) { enemy_1_target_3._text = "Eye sensors"; enemy_1_target_2._text = "Energy pump"; target_tl_x = 319.95; target_tl_y = 115; target_tr_x = 376.95; target_tr_y = 115; target_bl_x = 319.95; target_bl_y = 223; target_br_x = 376.95; target_br_y = 223; } else if (view_4._visible == true) { enemy_1_target_3._text = "Plasma chamber"; enemy_1_target_2._text = "Beam focuser"; target_tl_x = 296.95; target_tl_y = 137; target_tr_x = 349.95; target_tr_y = 138; target_bl_x = 297.95; target_bl_y = 199.05; target_br_x = 351.95; target_br_y = 199.05; } ease_target_parts = true; enemy_1_target_1._visible = true; enemy_1_target_2._visible = true; enemy_1_target_3._visible = true; enemy_2_target_1._visible = false; enemy_2_target_2._visible = false; enemy_2_target_3._visible = false; }; enemy_1_target_1.onRollOver = function () { rpg_target._x = 359.4; rpg_target._y = 173.45; }; enemy_1_target_2.onRollOver = function () { prev_attack_box._text = ""; if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e1_w1_c1_t2_got == true) { active_prev_text = ("-" + v2_e1_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c1_t2_got == true) { active_prev_text = ("-" + v4_e1_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c1_t2_got == true) { active_prev_text = ("-" + v6_e1_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; if (view_2._visible == true) { if (v2_e1_w1_c2_t2_got == true) { active_prev_text = ("-" + v2_e1_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c2_t2_got == true) { active_prev_text = ("-" + v4_e1_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c2_t2_got == true) { active_prev_text = ("-" + v6_e1_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c2_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; if (view_2._visible == true) { if (v2_e1_w2_c1_t2_got == true) { active_prev_text = ("-" + v2_e1_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c1_t2_got == true) { active_prev_text = ("-" + v4_e1_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c1_t2_got == true) { active_prev_text = ("-" + v6_e1_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; if (view_2._visible == true) { if (v2_e1_w2_c2_t2_got == true) { active_prev_text = ("-" + v2_e1_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c2_t2_got == true) { active_prev_text = ("-" + v4_e1_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c2_t2_got == true) { active_prev_text = ("-" + v6_e1_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c2_t2_got == false) { prev_attack_box_active = false; } } } active_mouse_info_box = bottom_HP_info_box; active_mouse_info_box._x = enemy_button_1._x; active_mouse_info_box._y = enemy_button_1._y; mouse_info_active = true; if (view_2._visible == true) { } if (view_2._visible == true) { cyborg_arm_angle = 0; rpg_target._x = 342.4; rpg_target._y = 163.5; target_tl_x = 326.95; target_tl_y = 145; target_tr_x = 368.95; target_tr_y = 145; target_bl_x = 326.95; target_bl_y = 176; target_br_x = 368.95; target_br_y = 176; active_green_flash_mc = green_flash_1_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 7; rpg_target._x = 322.4; rpg_target._y = 190.45; target_tl_x = 311.95; target_tl_y = 178.95; target_tr_x = 333.95; target_tr_y = 179.95; target_bl_x = 312.95; target_bl_y = 201; target_br_x = 334.95; target_br_y = 201; active_green_flash_mc = e1_green_flash_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; }; enemy_1_target_2.onRollOut = function () { prev_attack_box_active = false; mouse_info_active = false; }; enemy_1_target_3.onRollOver = function () { prev_attack_box._text = ""; if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e1_w1_c1_t3_got == true) { active_prev_text = ("-" + v2_e1_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c1_t3_got == true) { active_prev_text = ("-" + v4_e1_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c1_t3_got == true) { active_prev_text = ("-" + v6_e1_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; if (view_2._visible == true) { if (v2_e1_w1_c2_t3_got == true) { active_prev_text = ("-" + v2_e1_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w1_c2_t3_got == true) { active_prev_text = ("-" + v4_e1_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w1_c2_t3_got == true) { active_prev_text = ("-" + v6_e1_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w1_c2_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; if (view_2._visible == true) { if (v2_e1_w2_c1_t3_got == true) { active_prev_text = ("-" + v2_e1_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c1_t3_got == true) { active_prev_text = ("-" + v4_e1_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c1_t3_got == true) { active_prev_text = ("-" + v6_e1_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; if (view_2._visible == true) { if (v2_e1_w2_c2_t3_got == true) { active_prev_text = ("-" + v2_e1_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e1_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e1_w2_c2_t3_got == true) { active_prev_text = ("-" + v4_e1_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e1_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e1_w2_c2_t3_got == true) { active_prev_text = ("-" + v6_e1_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e1_w2_c2_t3_got == false) { prev_attack_box_active = false; } } } active_mouse_info_box = bottom_HP_info_box; active_mouse_info_box._x = enemy_button_1._x; active_mouse_info_box._y = enemy_button_1._y; mouse_info_active = true; if (view_2._visible == true) { } if (view_2._visible == true) { cyborg_arm_angle = -6; rpg_target._x = 347.4; rpg_target._y = 129.5; target_tl_x = 329.95; target_tl_y = 114; target_tr_x = 365.95; target_tr_y = 116; target_bl_x = 329.95; target_bl_y = 141; target_br_x = 365.95; target_br_y = 141; active_green_flash_mc = green_flash_1_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 2; rpg_target._x = 325.4; rpg_target._y = 165.45; target_tl_x = 313.95; target_tl_y = 150; target_tr_x = 336.95; target_tr_y = 151; target_bl_x = 314.95; target_bl_y = 175.05; target_br_x = 337.95; target_br_y = 175.05; active_green_flash_mc = e1_green_flash_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; }; enemy_1_target_3.onRollOut = function () { prev_attack_box_active = false; mouse_info_active = false; }; enemy_2_target_1.onRollOver = function () { rpg_target._x = 422.4; rpg_target._y = 178.45; }; enemy_2_target_2.onRollOver = function () { prev_attack_box._text = ""; if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e2_w1_c1_t2_got == true) { active_prev_text = ("-" + v2_e2_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c1_t2_got == true) { active_prev_text = ("-" + v4_e2_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c1_t2_got == true) { active_prev_text = ("-" + v6_e2_w1_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; if (view_2._visible == true) { if (v2_e2_w1_c2_t2_got == true) { active_prev_text = ("-" + v2_e2_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c2_t2_got == true) { active_prev_text = ("-" + v4_e2_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c2_t2_got == true) { active_prev_text = ("-" + v6_e2_w1_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c2_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; if (view_2._visible == true) { if (v2_e2_w2_c1_t2_got == true) { active_prev_text = ("-" + v2_e2_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c1_t2_got == true) { active_prev_text = ("-" + v4_e2_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c1_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c1_t2_got == true) { active_prev_text = ("-" + v6_e2_w2_c1_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c1_t2_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; if (view_2._visible == true) { if (v2_e2_w2_c2_t2_got == true) { active_prev_text = ("-" + v2_e2_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c2_t2_got == true) { active_prev_text = ("-" + v4_e2_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c2_t2_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c2_t2_got == true) { active_prev_text = ("-" + v6_e2_w2_c2_t2) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c2_t2_got == false) { prev_attack_box_active = false; } } } active_mouse_info_box = bottom_HP_info_box; active_mouse_info_box._x = enemy_button_2._x; active_mouse_info_box._y = enemy_button_2._y; mouse_info_active = true; if (view_2._visible == true) { } if (view_2._visible == true) { cyborg_arm_angle = 4; rpg_target._x = 407.4; rpg_target._y = 170.5; target_tl_x = 388.95; target_tl_y = 145; target_tr_x = 437.95; target_tr_y = 145; target_bl_x = 388.95; target_bl_y = 183; target_br_x = 437.95; target_br_y = 183; active_green_flash_mc = green_flash_2_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 8; rpg_target._x = 411.4; rpg_target._y = 196.45; target_tl_x = 399.95; target_tl_y = 184.95; target_tr_x = 423.95; target_tr_y = 185.95; target_bl_x = 400.95; target_bl_y = 207; target_br_x = 424.95; target_br_y = 207; active_green_flash_mc = e2_green_flash_target_2; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; }; enemy_2_target_2.onRollOut = function () { prev_attack_box_active = false; mouse_info_active = false; }; enemy_2_target_3.onRollOver = function () { prev_attack_box._text = ""; if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 1)) { if ((t2_clicked == true) && (t3_clicked == true)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, charge normal"; } if (view_2._visible == true) { if (v2_e2_w1_c1_t3_got == true) { active_prev_text = ("-" + v2_e2_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c1_t3_got == true) { active_prev_text = ("-" + v4_e2_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c1_t3_got == true) { active_prev_text = ("-" + v6_e2_w1_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 1, x3 charge high"; if (view_2._visible == true) { if (v2_e2_w1_c2_t3_got == true) { active_prev_text = ("-" + v2_e2_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w1_c2_t3_got == true) { active_prev_text = ("-" + v4_e2_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w1_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w1_c2_t3_got == true) { active_prev_text = ("-" + v6_e2_w1_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w1_c2_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 1)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, charge normal"; if (view_2._visible == true) { if (v2_e2_w2_c1_t3_got == true) { active_prev_text = ("-" + v2_e2_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c1_t3_got == true) { active_prev_text = ("-" + v4_e2_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c1_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c1_t3_got == true) { active_prev_text = ("-" + v6_e2_w2_c1_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c1_t3_got == false) { prev_attack_box_active = false; } } } else if ((rpg_cyborg.rpg_cyborg_weapon_2._visible == true) && (gun_charge_factor == 3)) { bottom_HP_info_box._text = "Previous damage reminders now shown for weapon 2, x3 charge high"; if (view_2._visible == true) { if (v2_e2_w2_c2_t3_got == true) { active_prev_text = ("-" + v2_e2_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v2_e2_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_4._visible == true) { if (v4_e2_w2_c2_t3_got == true) { active_prev_text = ("-" + v4_e2_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v4_e2_w2_c2_t3_got == false) { prev_attack_box_active = false; } } else if (view_6._visible == true) { if (v6_e2_w2_c2_t3_got == true) { active_prev_text = ("-" + v6_e2_w2_c2_t3) + "HP"; prev_attack_active_flag = 0; prev_attack_box_active = true; } else if (v6_e2_w2_c2_t3_got == false) { prev_attack_box_active = false; } } } active_mouse_info_box = bottom_HP_info_box; active_mouse_info_box._x = enemy_button_2._x; active_mouse_info_box._y = enemy_button_2._y; mouse_info_active = true; if (view_2._visible == true) { } if (enemy_2_eye_blisters._visible == false) { } else if (enemy_2_eye_blisters._visible == true) { } if (view_2._visible == true) { cyborg_arm_angle = -4; rpg_target._x = 413.4; rpg_target._y = 128.5; target_tl_x = 393.95; target_tl_y = 114; target_tr_x = 431.95; target_tr_y = 116; target_bl_x = 393.95; target_bl_y = 142; target_br_x = 431.95; target_br_y = 142; active_green_flash_mc = green_flash_2_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } else if (view_4._visible == true) { cyborg_arm_angle = 5; rpg_target._x = 416.4; rpg_target._y = 171.45; target_tl_x = 402.95; target_tl_y = 154; target_tr_x = 427.95; target_tr_y = 155; target_bl_x = 403.95; target_bl_y = 182.05; target_br_x = 428.95; target_br_y = 182.05; active_green_flash_mc = e2_green_flash_target_3; target_green_flash_active_state = 0; target_green_flash_active = true; } ease_target_parts = true; }; enemy_2_target_3.onRollOut = function () { prev_attack_box_active = false; mouse_info_active = false; }; enemy_button_1.onRollOut = function () { }; enemy_button_2.onRollOver = function () { mouse_info_active = false; target_green_flash_active = false; if (view_2._visible == true) { enemy_2_target_3._text = "Eye sensors"; enemy_2_target_2._text = "Energy pump"; target_tl_x = 384.95; target_tl_y = 113; target_tr_x = 447.95; target_tr_y = 113; target_bl_x = 384.95; target_bl_y = 233; target_br_x = 447.95; target_br_y = 233; } else if (view_4._visible == true) { enemy_2_target_3._text = "Plasma chamber"; enemy_2_target_2._text = "Beam focuser"; target_tl_x = 385.95; target_tl_y = 139.95; target_tr_x = 440.95; target_tr_y = 140.95; target_bl_x = 386.95; target_bl_y = 204; target_br_x = 442.95; target_br_y = 204; } ease_target_parts = true; target_part_top_left._visible = true; target_part_top_right._visible = true; target_part_bottom_left._visible = true; target_part_bottom_right._visible = true; enemy_2_target_1._visible = true; enemy_2_target_2._visible = true; enemy_2_target_3._visible = true; enemy_1_target_1._visible = false; enemy_1_target_2._visible = false; enemy_1_target_3._visible = false; }; enemy_button_2.onRollOut = function () { }; restart_button.onRelease = function () { }; inventory_button.onRelease = function () { show_help_info_active = false; show_menu_active = false; if (show_inventory_active == false) { if (rpg_battle_system_active == false) { if (pre_battle_movie_1_active == false) { if (first_enemy_animation_active == false) { show_inventory_active = true; gamePaused = true; } } } } else if (show_inventory_active == true) { show_inventory_active = false; gamePaused = false; } }; help_button.onRelease = function () { show_inventory_active = false; show_menu_active = false; if (show_help_info_active == false) { show_help_info_active = true; } else if (show_help_info_active == true) { show_help_info_active = false; } }; menu_button.onRelease = function () { show_inventory_active = false; show_help_info_active = false; UI_help._visible = false; if (show_menu_active == false) { show_menu_active = true; gamePaused = true; } else if (show_menu_active == true) { show_menu_active = false; gamePaused = false; } }; remove_disp_filters = function () { view_1.filters = undefined; view_2.filters = undefined; view_3.filters = undefined; view_4.filters = undefined; view_5.filters = undefined; view_6.filters = undefined; view_7.filters = undefined; view_8.filters = undefined; view_4_lit.filters = undefined; view_1_collision.filters = undefined; view_1_ahead_cha.filters = undefined; view_2_ahead_cha.filters = undefined; view_3_ahead_cha.filters = undefined; view_4_ahead_cha.filters = undefined; view_5_ahead_cha.filters = undefined; view_2_collision.filters = undefined; view_3_collision.filters = undefined; view_4_collision.filters = undefined; view_5_collision.filters = undefined; view_6_collision.filters = undefined; thorn_outline.filters = undefined; thor_baddie_bitmap_mc.filters = undefined; thor_baddie_view.filters = undefined; object_b_view.filters = undefined; object_b_1st_person_view.filters = undefined; object_b_view_placed.filters = undefined; object_e_view.filters = undefined; object_d_view.filters = undefined; }; music_checkbox.onRelease = function () { if (music_checkbox_tick_active == false) { music_checkbox_tick_active = true; music_checkbox_tick._visible = true; _root.s_music.start(0, 999); musicVolume = 28; s_music.setVolume(musicVolume); } else if (music_checkbox_tick_active == true) { music_checkbox_tick_active = false; music_checkbox_tick._visible = false; _root.s_music.stop(["music"]); musicVolume = 0; s_music.setVolume(musicVolume); } }; framerate_checkbox.onRelease = function () { if (framerate_checkbox_tick_active == false) { framerate_checkbox_tick_active = true; framerate_checkbox_tick._visible = true; fps_text_mc._visible = true; } else if (framerate_checkbox_tick_active == true) { framerate_checkbox_tick_active = false; framerate_checkbox_tick._visible = false; fps_text_mc._visible = false; } }; menu_button.onRollOver = function () { menu_colour.rb = 20; menu_colour.gb = 20; menu_colour.bb = 20; menu_colour.ab = 0; }; menu_button.onRollOut = function () { menu_colour.rb = 0; menu_colour.gb = 0; menu_colour.bb = 0; menu_colour.ab = 0; }; inventory_button.onRollOver = function () { menu_colour.rb = 20; menu_colour.gb = 20; menu_colour.bb = 20; menu_colour.ab = 0; inventory_button_hightlight._visible = true; }; inventory_button.onRollOut = function () { menu_colour.rb = 0; menu_colour.gb = 0; menu_colour.bb = 0; menu_colour.ab = 0; inventory_button_hightlight._visible = false; }; rpg_help_button.onRollOver = function () { help_button_hightlight._visible = true; }; rpg_help_button.onRollOut = function () { help_button_hightlight._visible = false; }; rpg_help_button.onRelease = function () { if (show_ui_help_active == false) { show_ui_help_active = true; } else if (show_ui_help_active == true) { show_ui_help_active = false; } }; UI_help.ui_help_ok_button.onRelease = function () { show_ui_help_active = false; }; inventory.close_inventory.onRelease = function () { show_inventory_active = false; gamePaused = false; }; close_menu.onRelease = function () { show_menu_active = false; gamePaused = false; }; menu_box.onRelease = function () { disp_options_box._visible = false; }; help_info_box.close_help.onRelease = function () { show_help_info_active = false; }; load_next_area.load_ok_button.onRelease = function () { }; large_restart_label.large_restart_ok_button.onRelease = function () { clearInterval(frameInterval); clearInterval(intervalID); clearInterval(intervalID_ii); clearInterval(intervalID_iii); clearInterval(intervalID_iv); clearInterval(intervalID_v); clearInterval(nanoflash_intervalID); clearInterval(boss_shield_intervalID); clearInterval(intervalID_rpg_battle_system_timestep); clearInterval(intervalID_rpg_cyborg_shield_timestep); clearInterval(intervalID_prev_attack_timestep); clearInterval(intervalID_ui_help_timestep); large_restart_label._visible = false; clearInterval(intervalID_timestep_5); clearInterval(intervalID_explosion_light_timestep); _root.onEnterFrame = null; this.onEnterFrame = null; targeting_UI._visible = false; crosshair._visible = false; _root.s_battle_music.stop(["battle_music"]); _root.s_boss_battle_music.stop(["boss_battle_music"]); _root.s_music.stop(["music"]); health_green._visible = false; health_amber._visible = false; health_red._visible = false; health_cyborg._visible = false; movie_black_bars._visible = false; black_bars_2._visible = false; black_bars._visible = false; large_restart_label._visible = false; health_green._visible = false; health_amber._visible = false; health_red._visible = false; health_cyborg._visible = false; gotoAndStop (1); large_restart_label._visible = false; health_green._visible = false; health_amber._visible = false; health_red._visible = false; health_cyborg._visible = false; }; keyListenerUpLoad.onKeyUp = function () { }; frameCount = 0; fps = 0; frameInterval = setInterval(updateFPS, 1000); _root.onEnterFrame = function () { frameCount++; }; var blurFilterD = (new flash.filters.BlurFilter(10, 10, 10)); show_hide_mouse.onRollOver = function () { Mouse.hide(); }; show_hide_mouse.onRollOut = function () { Mouse.show(); }; someListener2.onMouseUp = function () { mouse_button = "up"; menu_colour.rb = 0; menu_colour.gb = 0; menu_colour.bb = 0; menu_colour.ab = 0; }; someListener.onMouseDown = function () { mouse_button = "down"; if (showMessage == true) { flash_message = true; } ctrl_key_is_down = true; }; keyListenerUp.onKeyUp = function () { if (Key.getCode() == 38) { up_arrow_key_down = false; } if (Key.getCode() == 40) { down_arrow_key_down = false; } if (Key.getCode() == 37) { left_arrow_key_down = false; } if (Key.getCode() == 39) { right_arrow_key_down = false; } if (Key.getCode() == 87) { up_arrow_key_down = false; } if (Key.getCode() == 83) { down_arrow_key_down = false; cha_walk_active = true; } if (Key.getCode() == 65) { left_arrow_key_down = false; } if (Key.getCode() == 68) { right_arrow_key_down = false; } if (Key.getCode() == 17) { ctrl_key_down = false; } if (Key.getCode() == 13) { enter_key_down = false; } if (Key.getCode() == 32) { enter_key_down = false; } if (Key.getCode() == 73) { show_help_info_active = false; if (show_inventory_active == false) { if (rpg_battle_system_active == false) { if (pre_battle_movie_1_active == false) { if (first_enemy_animation_active == false) { show_inventory_active = true; gamePaused = true; } } } } else if (show_inventory_active == true) { show_inventory_active = false; gamePaused = false; } } if (Key.getCode() == 77) { } if (Key.getCode() == 72) { show_inventory_active = false; if (show_help_info_active == false) { show_help_info_active = true; } else if (show_help_info_active == true) { show_help_info_active = false; } } if (Key.getCode() == 80) { p_key_down_flag = 0; } }; var intervalID; intervalID = setInterval(timestep_1, timestep_1_Interval); var intervalID_ii; intervalID_ii = setInterval(timestep_2, timestep_2_Interval); var intervalID_iii; intervalID_iii = setInterval(character_animation_timestep, cha_timestep_Interval); var intervalID_iv; intervalID_iv = setInterval(timestep_3, timestep_3_Interval); var nanoflash_intervalID; nanoflash_intervalID = setInterval(nanoflash_timestep, 50); var boss_shield_intervalID; boss_shield_intervalID = setInterval(boss_shield_timestep, 50); var intervalID_rpg_battle_system_timestep; intervalID_rpg_battle_system_timestep = setInterval(rpg_battle_system_timestep, 17); var intervalID_v; intervalID_v = setInterval(timestep_4, timestep_4_Interval); var intervalID_timestep_5; intervalID_timestep_5 = setInterval(timestep_5, timestep_5_Interval); var intervalID_rpg_cyborg_shield_timestep; intervalID_rpg_cyborg_shield_timestep = setInterval(rpg_cyborg_shield_timestep, 17); var intervalID_explosion_light_timestep; intervalID_explosion_light_timestep = setInterval(explosion_light_timestep, 60); var intervalID_ui_help_timestep; intervalID_ui_help_timestep = setInterval(ui_help_timestep, 17); var intervalID_prev_attack_timestep; intervalID_prev_attack_timestep = setInterval(prev_attack_timestep, 17); Mouse.addListener(someListener); Mouse.addListener(someListener2); Key.addListener(keyListenerUp); Key.addListener(keyListenerUpLoad); Key.addListener(keyListenerDown); Key.addListener(keyListenerDown2); Key.addListener(keyListenerDown3); Key.addListener(keyListenerTests); Key.addListener(keyListenerTestsUp);
Instance of Symbol 1815 MovieClip "about_text" in Frame 3
on (rollOver) { this._alpha = 100; _root.s_bleep_sound.start(0, 1); } on (rollOut) { this._alpha = 1; _root.s_bleep_sound.stop(["bleep_sound"]); }
Instance of Symbol 1817 MovieClip "controls_text" in Frame 3
on (rollOver) { this._alpha = 100; _root.s_bleep_sound.start(0, 1); } on (rollOut) { this._alpha = 1; _root.s_bleep_sound.stop(["bleep_sound"]); }
Instance of Symbol 1819 MovieClip "play_text" in Frame 3
on (rollOver) { this._alpha = 100; _root.s_bleep_sound.start(0, 1); } on (rollOut) { this._alpha = 1; _root.s_bleep_sound.stop(["bleep_sound"]); }

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Symbol 1916 MovieClipUses:86Used by:Timeline
Symbol 1917 GraphicUsed by:1918
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Symbol 1919 GraphicUsed by:1920
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Symbol 1927 MovieClipUses:142Used by:Timeline
Symbol 1928 EditableTextUses:79Used by:1929
Symbol 1929 MovieClipUses:1928Used by:Timeline
Symbol 1930 FontUsed by:1931
Symbol 1931 EditableTextUses:1930Used by:Timeline
Symbol 1932 Sound [cutter_sound]Used by:Timeline
Symbol 1933 Sound [cyborg_repair]Used by:Timeline
Symbol 1934 Sound [small_explosion]Used by:Timeline
Symbol 1935 Sound [power_up]Used by:Timeline
Symbol 1936 Sound [explosion]Used by:Timeline
Symbol 1937 Sound [robot_lazer]Used by:Timeline
Symbol 1938 Sound [lightning_gunfire]Used by:Timeline
Symbol 1939 Sound [collect_object_sound]Used by:Timeline
Symbol 1940 Sound [ship_engine]Used by:Timeline
Symbol 1941 Sound [mine]Used by:Timeline
Symbol 1942 Sound [switch]Used by:Timeline
Symbol 1943 Sound [collect_power]Used by:Timeline
Symbol 1944 Sound [baddie_killed_sound]Used by:Timeline
Symbol 1945 Sound [Spaceship_rumble]Used by:Timeline
Symbol 1946 Sound [ship_alarm]Used by:Timeline
Symbol 1947 Sound [thor_start]Used by:Timeline
Symbol 1948 Sound [music]Used by:Timeline
Symbol 1949 Sound [battle_music]Used by:Timeline
Symbol 1950 Sound [boss_battle_music]Used by:Timeline
Symbol 1951 Sound [wind_sound]Used by:Timeline
Symbol 1952 Sound [shot_sound]Used by:Timeline
Symbol 1953 Sound [door_sound]Used by:Timeline
Symbol 1954 Sound [damaged_alarm]Used by:Timeline
Symbol 1955 Sound [cyborg_footstep]Used by:Timeline
Symbol 1956 Sound [baddie_call]Used by:Timeline
Symbol 1957 Sound [bleep_sound]Used by:Timeline
Symbol 1958 Sound [dead_sound]Used by:Timeline

Instance Names

"view_1_depth_trigger"Frame 1Symbol 3 MovieClip
"view_2_depth_trigger"Frame 1Symbol 5 MovieClip
"view_4_depth_trigger"Frame 1Symbol 7 MovieClip
"view_5_collision"Frame 1Symbol 9 MovieClip
"view_6_collision"Frame 1Symbol 11 MovieClip
"view_6_depth_trigger"Frame 1Symbol 13 MovieClip
"view_7_collision"Frame 1Symbol 15 MovieClip
"view_7_depth_trigger"Frame 1Symbol 17 MovieClip
"view_6_trigger_a"Frame 1Symbol 19 MovieClip
"view_7_turn_cam_180_trigger"Frame 1Symbol 21 MovieClip
"view_8_collision"Frame 1Symbol 23 MovieClip
"view_8_depth_trigger"Frame 1Symbol 24 MovieClip
"view_8_trigger_a"Frame 1Symbol 26 MovieClip
"view_8_turn_cam_180_trigger"Frame 1Symbol 28 MovieClip
"baddie_s_walk_1"Frame 1Symbol 31 MovieClip
"baddie_w_walk_1"Frame 1Symbol 34 MovieClip
"blue_plasma_explosion"Frame 1Symbol 37 MovieClip
"orange_plasma_explosion"Frame 1Symbol 38 MovieClip
"Ist_person_hit"Frame 1Symbol 46 MovieClip
"still_UI"Frame 1Symbol 50 MovieClip
"still_UI_conference"Frame 1Symbol 53 MovieClip
"damaged_HUD"Frame 1Symbol 55 MovieClip
"plasmaball_targeter"Frame 1Symbol 57 MovieClip
"crosshair"Frame 1Symbol 59 MovieClip
"framerate"Frame 1Symbol 61 EditableText
"cha_collision_point_n"Frame 1Symbol 63 MovieClip
"cha_collision_point_e"Frame 1Symbol 64 MovieClip
"cha_collision_point_s"Frame 1Symbol 65 MovieClip
"cha_collision_point_w"Frame 1Symbol 66 MovieClip
"character_ray_w"Frame 1Symbol 68 MovieClip
"character_ray_s"Frame 1Symbol 69 MovieClip
"character_ray_e"Frame 1Symbol 70 MovieClip
"character_ray_n"Frame 1Symbol 71 MovieClip
"plasma_collision_point"Frame 1Symbol 73 MovieClip
"blackboard"Frame 1Symbol 75 MovieClip
"start_message"Frame 1Symbol 78 MovieClip
"end_message"Frame 1Symbol 81 MovieClip
"side_black_bars"Frame 1Symbol 83 MovieClip
"inventory_box"Frame 1Symbol 85 MovieClip
"air_alarm_bar"Frame 1Symbol 87 MovieClip
"restart_button_shadow"Frame 1Symbol 88 MovieClip
"restart_button"Frame 1Symbol 91 MovieClip
"help_button"Frame 1Symbol 93 MovieClip
"help_info_box"Frame 1Symbol 98 MovieClip
"menu_box"Frame 1Symbol 100 MovieClip
"menu_text"Frame 1Symbol 103 MovieClip
"disp_checkbox"Frame 1Symbol 105 MovieClip
"music_checkbox"Frame 1Symbol 107 MovieClip
"dist_checkbox_tick"Frame 1Symbol 109 MovieClip
"music_checkbox_tick"Frame 1Symbol 110 MovieClip
"help_info_text"Frame 1Symbol 112 MovieClip
"mc_wind_sound_fade_down"Frame 1Symbol 113 EditableText
"mc_wind_sound_fade_up"Frame 1Symbol 114 EditableText
"show_view"Frame 1Symbol 116 MovieClip
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"rpg_object_icon_2"Symbol 1390 MovieClip Frame 1Symbol 1389 MovieClip
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"level_up_label_mc"Symbol 1424 MovieClip Frame 1Symbol 1416 MovieClip
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"large_restart_ok_button"Symbol 1532 MovieClip Frame 1Symbol 1531 MovieClip
"message_text"Symbol 1536 MovieClip Frame 1Symbol 1533 EditableText
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"highlight_box_high"Symbol 1654 MovieClip Frame 1Symbol 1645 MovieClip
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"use_text"Symbol 1720 MovieClip Frame 1Symbol 1719 EditableText
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"use_text"Symbol 1734 MovieClip Frame 1Symbol 1733 EditableText
"use_text"Symbol 1736 MovieClip Frame 1Symbol 1735 EditableText
"use_text"Symbol 1738 MovieClip Frame 1Symbol 1737 EditableText
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"collect_text"Symbol 1744 MovieClip Frame 1Symbol 1743 EditableText
"collect_text"Symbol 1746 MovieClip Frame 1Symbol 1745 EditableText
"targeted_text"Symbol 1749 MovieClip Frame 1Symbol 1748 EditableText
"game_over"Symbol 1805 MovieClip Frame 1Symbol 1804 EditableText
"fps_text"Symbol 1808 MovieClip Frame 1Symbol 1807 EditableText
"_inner"Symbol 1915 MovieClip Frame 1Symbol 1914 MovieClip
"collect_text"Symbol 1929 MovieClip Frame 1Symbol 1928 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "panoDiffmapBlurCylindric.BMP"
ExportAssets (56)Timeline Frame 3Symbol 1932 as "cutter_sound"
ExportAssets (56)Timeline Frame 3Symbol 1933 as "cyborg_repair"
ExportAssets (56)Timeline Frame 3Symbol 1934 as "small_explosion"
ExportAssets (56)Timeline Frame 3Symbol 1935 as "power_up"
ExportAssets (56)Timeline Frame 3Symbol 1936 as "explosion"
ExportAssets (56)Timeline Frame 3Symbol 1937 as "robot_lazer"
ExportAssets (56)Timeline Frame 3Symbol 1938 as "lightning_gunfire"
ExportAssets (56)Timeline Frame 3Symbol 1939 as "collect_object_sound"
ExportAssets (56)Timeline Frame 3Symbol 1940 as "ship_engine"
ExportAssets (56)Timeline Frame 3Symbol 1941 as "mine"
ExportAssets (56)Timeline Frame 3Symbol 1942 as "switch"
ExportAssets (56)Timeline Frame 3Symbol 1943 as "collect_power"
ExportAssets (56)Timeline Frame 3Symbol 1944 as "baddie_killed_sound"
ExportAssets (56)Timeline Frame 3Symbol 1945 as "Spaceship_rumble"
ExportAssets (56)Timeline Frame 3Symbol 1946 as "ship_alarm"
ExportAssets (56)Timeline Frame 3Symbol 1947 as "thor_start"
ExportAssets (56)Timeline Frame 3Symbol 1948 as "music"
ExportAssets (56)Timeline Frame 3Symbol 1949 as "battle_music"
ExportAssets (56)Timeline Frame 3Symbol 1950 as "boss_battle_music"
ExportAssets (56)Timeline Frame 3Symbol 1951 as "wind_sound"
ExportAssets (56)Timeline Frame 3Symbol 1952 as "shot_sound"
ExportAssets (56)Timeline Frame 3Symbol 1953 as "door_sound"
ExportAssets (56)Timeline Frame 3Symbol 1954 as "damaged_alarm"
ExportAssets (56)Timeline Frame 3Symbol 1955 as "cyborg_footstep"
ExportAssets (56)Timeline Frame 3Symbol 1956 as "baddie_call"
ExportAssets (56)Timeline Frame 3Symbol 1957 as "bleep_sound"
ExportAssets (56)Timeline Frame 3Symbol 1958 as "dead_sound"

Labels

"view_1_collision"Frame 1
"view_1"Frame 1

Dynamic Text Variables

fps_textSymbol 61 EditableText"fps"
loadTextSymbol 199 EditableText""
_textSymbol 995 EditableText"20"
_textSymbol 997 EditableText"20"
_textSymbol 999 EditableText"8"
_textSymbol 1008 EditableText"20"
line_1Symbol 1371 EditableText"Thorenzitha plasma gun Level 1 Damage 6"
line_1Symbol 1374 EditableText"Robot plasma pistol Level 1 Damage 10"
line_1Symbol 1382 EditableText"Shield bot Level 1 Protection 10"
line_1Symbol 1385 EditableText"Health bot Restores 40 HP"
_amountSymbol 1396 EditableText"<p align="left"></p>"
HP_increase_textSymbol 1410 EditableText"0"
previous_HP_textSymbol 1412 EditableText"0 "
previous_AIM_textSymbol 1413 EditableText"0"
AIM_increase_textSymbol 1414 EditableText"0"
previous_XP_textSymbol 1421 EditableText"0"
XP_increase_textSymbol 1423 EditableText"0"
_textSymbol 1427 EditableText"Health bot collected"
HP_textSymbol 1445 EditableText"150"
HP_text_totalSymbol 1447 EditableText"150"
HP_textSymbol 1453 EditableText"60"
HP_text_totalSymbol 1455 EditableText"60"
enemy_nameSymbol 1456 EditableText"Sentry Robot"
HP_textSymbol 1460 EditableText"60"
HP_text_totalSymbol 1462 EditableText"60"
enemy_nameSymbol 1463 EditableText"Sentry Robot"
HP_textSymbol 1469 EditableText"100"
HP_textSymbol 1474 EditableText"100"
line_1Symbol 1490 EditableText"Eyes repairing..."
line_3Symbol 1491 EditableText"Cannot target hero"
line_2Symbol 1492 EditableText"Turns left:"
line_4Symbol 1493 EditableText"head or weapon"
line_enemy_1_repair_turnsSymbol 1496 EditableText"3"
line_1Symbol 1498 EditableText"Eyes repairing..."
line_3Symbol 1499 EditableText"Cannot target hero"
line_2Symbol 1500 EditableText"Turns left:"
line_4Symbol 1501 EditableText"head or weapon"
line_enemy_2_repair_turnsSymbol 1503 EditableText"3"
AIM_textSymbol 1541 EditableText"0"
damage_textSymbol 1547 EditableText"0"
protection_textSymbol 1553 EditableText"0"
XP_textSymbol 1559 EditableText""
XP_text_totalSymbol 1561 EditableText"0"
_amountSymbol 1601 EditableText"2"
_textSymbol 1614 EditableText"Beam focuser"
_textSymbol 1616 EditableText"Plasma chamber"
_textSymbol 1620 EditableText"Beam focuser"
_textSymbol 1622 EditableText"Plasma chamber"
_textSymbol 1626 EditableText"Beam focuser"
_textSymbol 1628 EditableText"Plasma chamber"
_amountSymbol 1651 EditableText"<p align="left"></p>"
_textSymbol 1656 EditableText"Fire on each weak point to find which is damaged the most"
_textSymbol 1659 EditableText"Shots are only normal power but are unlimited"
line_1Symbol 1662 EditableText""
_textSymbol 1665 EditableText"<p align="left"><font face="Eurostile" size="11" color="#e98f16" letterSpacing="0.000000" kerning="1">-22HP</font></p>"
plasmashot_textSymbol 1704 EditableText"40"
enemy_nameSymbol 1899 EditableText"CY10"
countSymbol 1931 EditableText"0000000"




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Created: 5/4 -2019 03:50:44 Last modified: 5/4 -2019 03:50:44 Server time: 22/12 -2024 18:51:09