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/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #76569 |
Version 3.0 |
TANK SOURCE |
Credits: Graphics - Gary Lang Programming - Gary Lang Music - Valve(Half-Life 2) |
www.GaryLang.ca |
www.GaryLang.ca |
Replay intro |
visit me at |
Learn to Play |
Please donate to paypal when you visit my site, It takes time to produce games like these, please donate to help fund future games |
Play Modes |
Difficulty |
PLAY |
Movement: Aiming - Mouse Shooting - Mouse1 Forward - W Backwards - S Rotate Left - A Rotate Right - D |
Power-ups: |
Adds 25 points to your health |
More protection, less damage |
Rapid fire, you will need this one! |
Spawns a immobile shield to protect you. |
How to Play: The objective is to last as long as you can! There are Powerups to help you along. Each kill is worth 1 point, everytime you get hit you will loose 5 points! Each wave you survive adds time to the countdown. |
Modes of Play: There are two modes of play. Standard ~ the enemies are on Car Based movements, This is almost the exact same gameplay as the previous versions. Advanced ~ In this mode the enemies take on a momentum baised acceleration style, as if they are powered by rockets instead of wheels. |
Return to menu |
Time Left: |
Score: |
Wave: |
Shields: |
Armor: |
THIS GAME WAS STOLEN FROM HTTP://WWW.GARYLANG.CA If you were playing this game, and were unaware of it being stolen send e-mail me at Gary_Lang@cablelan.net Subject: STOLEN TANK GAME please include the URL of where you found this game. If you want to play this game goto my website. |
View Top Scores |
Final Score |
Final Wave |
Thanks for playing. Please note that updated versions will be on the way soon. Things to look for: better AI, better graphics, and much more. If you wish to see more of these games come out donate to me at paypal, or click on the ads, every bit helps out. |
This game is created by Gary Lang (aka Dark Lighting) Please visit my website at |
This version of Tank Source was developed for New Grounds* |
The music was taken from the Half-Life 2 soundtrack; it is the 2nd track in the album. Thanks to the people at Valve for this! |
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Submit |
ActionScript [AS1/AS2]
Frame 1showintro = true; fscommand ("showmenu", "false");Frame 2Frame 5firsttime = new Date(); ammoReFresh1 = new Date(); EammoReFresh1 = new Date(); powerupdelay = new Date(); rapidfireset = new Date(); timeleft1 = new Date(); activatetime1 = new Date(); activatetime2 = new Date(); treadtimer = new Date(); gun = new Sound(); power = new Sound(); warning = new Sound(); deny = new Sound(); gun.attachSound("boom"); power.attachSound("powerup"); warning.attachSound("warning"); deny.attachSound("Access_D");Frame 6score = 0; rtod = 57.2957795130823; dtor = (Math.PI/180); i = 0; changeControl = i; badGuys = 0; maxBadGuys = 6; badguynames1 = new Array(); badguynames1[0] = null; badguynames2 = new Array(); badguynames2[0] = null; _root.playerLocation = "hello"; shooting = false; currentbullet = 0; bulletnames = new Array(); Terminate = null; currentRoundSpeed = 20; AmmoRepeatSpeed = 640; killBadGuy = null; MaxEleftovers = 12; Eleftovers = 12; WaveNumber = 1; shields = 100; pickup = 10000; armorlevel = 0; hitdamage = 25; treadnumber = 400000 /* 0x061A80 */; ingametimeleft = 60; badGuysOnScreen = 0; killALL = 0; hitdamage = 25; warn = false;Frame 7function genenemy(Ename) { if (maxBadGuys < Eleftovers) { enemy2 = "enemy" + (badGuys++); badguynames1[killBadGuy] = ("" + enemy2) + ""; badguynames2[killBadGuy] = ("_root." + enemy2) + ""; _level0.attachMovie("Opp1", badguynames1[killBadGuy], badGuys + 100000); } } shootingLs = new Object(); shootingLs.onMouseDown = function () { shooting = true; }; shootingLs.onMouseUp = function () { shooting = false; }; Mouse.addListener(shootingLs); ammoReFresh2 = new Date(); EammoReFresh2 = new Date();Frame 11Ammo1._x = -50; Ammo1._y = 400; EAmmo1._x = -50; EAmmo1._y = 450; Ammo1.sty = 0; Ammo1.stx = 0; Ammo1.currentSpeed = 0; EAmmo1.sty = 0; EAmmo1.stx = 0; EAmmo1.currentSpeed = 0;Frame 12ammoReFresh2 = new Date(); if (shooting == true) { if ((ammoReFresh2.getTime() - ammoReFresh1.getTime()) > AmmoRepeatSpeed) { ammoReFresh1 = new Date(); currentbullet++; if (currentbullet >= 50) { currentbullet = 0; } _level0.attachMovie("Shell", "shell" + currentbullet, (badGuys + currentbullet) + 50); bulletnames[currentbullet] = "shell" + currentbullet; gun.start(); } } if (Eleftovers <= 0) { MaxEleftovers = MaxEleftovers + 4; maxBadGuys = maxBadGuys + 2; Eleftovers = MaxEleftovers; WaveNumber++; badGuys = 0; badGuysOnScreen = 0; ingametimeleft = ingametimeleft + 60; } if (badGuysOnScreen < maxBadGuys) { badGuysOnScreen++; genenemy(); } if (shields <= 0) { COD = "YOU DIED"; player.destroy = true; _root.gotoAndPlay("EOG"); } powerupdelay2 = new Date(); if (10000 < (powerupdelay2.getTime() - powerupdelay.getTime())) { powerupdelay = new Date(); pickup++; switch (random(6)) { case 0 : _level0.attachMovie("Health", pickup, pickup); break; case 1 : break; case 2 : _level0.attachMovie("Rapidfire", pickup, pickup); break; case 3 : _level0.attachMovie("Upgradearmor", pickup, pickup); break; case 4 : _level0.attachMovie("powerbomb", pickup, pickup); break; } setProperty(pickup, _x , Math.random() * 550); setProperty(pickup, _y , Math.random() * 400); } rapidfireset2 = new Date(); if (5000 < (rapidfireset2.getTime() - rapidfireset.getTime())) { rapidfireset = new Date(); if (AmmoRepeatSpeed < 320) { AmmoRepeatSpeed = AmmoRepeatSpeed * 1.5; } else { AmmoRepeatSpeed = 320; } } treadtimer2 = new Date(); if (100 < (treadtimer2.getTime() - treadtimer.getTime())) { treadtimer = new Date(); treadnumber++; _level0.attachMovie("treads", treadnumber, treadnumber); } if ((shields <= 25) and (warn == false)) { warning.start(); warn = true; } if ((shields > 25) and (warn == true)) { warn = false; } timeleft2 = new Date(); timeleft = ingametimeleft - ((timeleft2.getTime() - timeleft1.getTime()) / 1000); if (timeleft <= 0) { COD = "RAN OUT OF TIME"; gotoAndPlay ("EOG"); }Frame 13gotoAndPlay ("loop");Frame 21killALL = 1; stopAllSounds();Frame 22stop();Frame 23gotoAndStop (21);Frame 30submit = false; killALL = 1; stopAllSounds();Frame 32stopAllSounds();Frame 33stop();Frame 35stop();Frame 36submit = true; _root.add_pass = "px132jw5b"; _root.playername = playername; _root.playerscore = score; _root.playerwave = WaveNumber; _root.gametype = playMode; _root.Difficulty = Difficulty; getURL ("http://www.garylang.ca/tank/addscore.php", "_Blank", "POST");Frame 37gotoAndStop (33);Symbol 7 MovieClip [Opp2] Frame 1item = this; switch (random(4)) { case 0 : this._x = -50; this._y = -50; break; case 1 : this._x = -50; this._y = 550; break; case 2 : this._x = 750; this._y = -50; break; default : this._x = 750; this._y = 550; } forcedecision = true; currentSpeed = 0; currentSpeedAccel = 0; speedBase = 2; this._rotation = 0; rTd = 57.2957795130823; dTr = (Math.PI/180); timeSample1 = new Date(); decisionTime = Math.random() * 10000; offset = 30; test = true; if (_root.Difficulty == "hard") { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; } if (_root.Difficulty == "medium") { enemyHP = Math.ceil(_root.WaveNumber / 4); test = false; } if (_root.Difficulty == "easy") { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; } if (test == true) { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; }Symbol 7 MovieClip [Opp2] Frame 2timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (random(5)) { case 0 : enemyMode = "attack"; break; case 1 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "attack") { currentSpeed = Math.round(speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100)); if (Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)) == this._rotation) { currentSpeed++; } suggestedrotation = Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = (speedBase - 1) + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "stratigic") { arraynum = x; if (((this._x < (enemytargetx - 10)) and (this._x > (enemytargetx + 10))) and ((this._y < (enemytargety - 10)) and (this._y > (enemytargety + 10)))) { forcedecision = true; } x++; if (x == 20) { x = 0; } if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed = (speedBase - 1) + (Math.sqrt(Math.abs(Math.pow(enemytargetx - this._x, 2) + Math.pow(enemytargety - this._y, 2))) / 100); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - enemytargety, this._x - enemytargetx)) / Math.PI)); } if (currentSpeed > currentSpeedAccel) { currentSpeedAccel = currentSpeedAccel + 1; } else { currentSpeedAccel = currentSpeedAccel - 1; } if (currentSpeedAccel > 15) { currentSpeedAccel = 15; } if (currentSpeedAccel < 0) { currentSpeedAccel = 0; } if (currentSpeedAccel == 0) { suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeedAccel); this._x = this._x + (stx * currentSpeedAccel); i = 0; while (i < 50) { if (this.hitTest("_root." + _root.bulletnames[i])) { if (enemyHP == 1) { _root.genenemy(); _root.score++; _root.Eleftovers--; gotoAndPlay (4); removeMovieClip("_root." + _root.bulletnames[i]); } else { _root.score++; removeMovieClip("_root." + _root.bulletnames[i]); enemyHP--; boom.play(); } } i++; } if (this.hitTest(_root.player)) { _root.shields = _root.shields - _root.hitdamage; _root.genenemy(); _root.score = _root.score - 5; _root.Eleftovers--; if (_root.armorlevel > 0) { _root.armorlevel--; _root.hitdamage = _root.hitdamage + 5; } gotoAndPlay (4); } if (this.hitTest(_root.energyshield2)) { _root.genenemy(); _root.score = _root.score + 2; _root.Eleftovers--; this.gotoAndPlay(4); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 7 MovieClip [Opp2] Frame 3gotoAndPlay (2);Symbol 9 MovieClip [treads] Frame 1TTL = new Date(); this._x = _root.player._x; this._y = _root.player._y; this._rotation = _root.player._rotation;Symbol 9 MovieClip [treads] Frame 2TTL2 = new Date(); if (1000 < (TTL2.getTime() - TTL.getTime())) { gotoAndPlay (4); } if (this.hitTest(_root.BG.water2) or this.hitTest(_root.BG.water1)) { removeMovieClip(this); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 9 MovieClip [treads] Frame 3gotoAndPlay (2);Symbol 9 MovieClip [treads] Frame 25removeMovieClip(this);Symbol 11 MovieClip [Shell] Frame 1rTd = 57.2957795130823; dTr = (Math.PI/180); this._rotation = _root.player.turret._rotation; this._rotation = this._rotation + _root.player._rotation; rstr = (this._rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); currentSpeed = _root.currentRoundSpeed; this._y = _root.player._y; this._x = _root.player._x; thisRoundNumber = _root.currentbullet; checkBadGuy = 0;Symbol 11 MovieClip [Shell] Frame 2if ((((0 > this._x) or (700 < this._x)) or (0 > this._y)) or (500 < this._y)) { removeMovieClip(this); } this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed);Symbol 11 MovieClip [Shell] Frame 3gotoAndPlay (2);Symbol 21 MovieClip [explosion] Frame 1stop();Symbol 21 MovieClip [explosion] Frame 10gotoAndStop (1);Symbol 33 MovieClip [Opp1] Frame 1item = this; switch (random(4)) { case 0 : this._x = -50; this._y = -50; break; case 1 : this._x = -50; this._y = 550; break; case 2 : this._x = 750; this._y = -50; break; default : this._x = 750; this._y = 550; } forcedecision = true; currentSpeed = 0; currentSpeedAccel = 0; if (_root.playMode == "advanced") { speedBase = 10; speedFactor = 250; } else { speedBase = 3; speedFactor = 100; } this._rotation = 0; rTd = 57.2957795130823; dTr = (Math.PI/180); timeSample1 = new Date(); decisionTime = Math.random() * 10000; offset = 30; currentX = 0; currentY = 0; test = true; if (_root.Difficulty == "hard") { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; } if (_root.Difficulty == "medium") { enemyHP = Math.ceil(_root.WaveNumber / 4); test = false; } if (_root.Difficulty == "easy") { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; } if (test == true) { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; }Symbol 33 MovieClip [Opp1] Frame 2if (_root.playMode == "advanced") { timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (0) { case 0 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / speedFactor); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } currentSpeedAccel = currentSpeed; if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); limit = 10; if (currentX > limit) { currentX = limit; } if (currentX < (-limit)) { currentX = -limit; } if (currentY < (-limit)) { currentY = -limit; } if (currentY > limit) { currentY = limit; } currentX = currentX + ((stx * currentSpeedAccel) / 5); currentY = currentY + ((sty * currentSpeedAccel) / 5); this._y = this._y + currentY; this._x = this._x + currentX; } else { timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (random(3)) { case 0 : enemyMode = "attack"; break; case 1 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "attack") { currentSpeed = Math.round(speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100)); if (Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)) == this._rotation) { currentSpeed++; } suggestedrotation = Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = (speedBase - 1) + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "stratigic") { arraynum = x; if (((this._x < (enemytargetx - 10)) and (this._x > (enemytargetx + 10))) and ((this._y < (enemytargety - 10)) and (this._y > (enemytargety + 10)))) { forcedecision = true; } x++; if (x == 20) { x = 0; } if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed = (speedBase - 1) + (Math.sqrt(Math.abs(Math.pow(enemytargetx - this._x, 2) + Math.pow(enemytargety - this._y, 2))) / 100); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - enemytargety, this._x - enemytargetx)) / Math.PI)); } if (currentSpeed > currentSpeedAccel) { currentSpeedAccel = currentSpeedAccel + 1; } else { currentSpeedAccel = currentSpeedAccel - 1; } if (currentSpeedAccel > 15) { currentSpeedAccel = 15; } if (currentSpeedAccel < 0) { currentSpeedAccel = 0; } if (currentSpeedAccel == 0) { suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeedAccel); this._x = this._x + (stx * currentSpeedAccel); } i = 0; while (i < 50) { if (this.hitTest("_root." + _root.bulletnames[i])) { if (enemyHP == 1) { _root.genenemy(); _root.score++; _root.Eleftovers--; gotoAndPlay (4); removeMovieClip("_root." + _root.bulletnames[i]); } else { _root.score++; removeMovieClip("_root." + _root.bulletnames[i]); enemyHP--; boom.play(); } } i++; } if (this.hitTest(_root.player)) { _root.shields = _root.shields - _root.hitdamage; _root.genenemy(); _root.score = _root.score - 5; _root.Eleftovers--; if (_root.armorlevel > 0) { _root.armorlevel--; _root.hitdamage = _root.hitdamage + 5; } gotoAndPlay (4); } if (this.hitTest(_root.energyshield2)) { _root.genenemy(); _root.score = _root.score + 2; _root.Eleftovers--; this.gotoAndPlay(4); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 33 MovieClip [Opp1] Frame 3gotoAndPlay (2);Symbol 33 MovieClip [Opp1] Frame 13removeMovieClip(this);Symbol 42 MovieClip [energyshield] Frame 1timer = new Date(); this._x = _root.player._x; this._y = _root.player._y;Symbol 42 MovieClip [energyshield] Frame 10timer2 = new Date(); if (10000 < (timer2.getTime() - timer.getTime())) { gotoAndPlay (12); } if (_root.killALL == 1) { gotoAndPlay (12); }Symbol 42 MovieClip [energyshield] Frame 11gotoAndPlay (10);Symbol 42 MovieClip [energyshield] Frame 33removeMovieClip(this);Symbol 45 MovieClip [powerbomb] Frame 1if (this.hitTest(_root.player)) { _level0.attachMovie("energyshield", "energyshield2", 99999); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 45 MovieClip [powerbomb] Frame 2gotoAndPlay (1);Symbol 45 MovieClip [powerbomb] Frame 15removeMovieClip(this);Symbol 49 MovieClip [Upgradearmor] Frame 1if (this.hitTest(_root.player)) { if (_root.hitdamage > 5) { _root.hitdamage = _root.hitdamage - 5; _root.armorlevel++; _root.power.start(); } else { _root.deny.start(); } gotoAndPlay (4); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 49 MovieClip [Upgradearmor] Frame 2gotoAndPlay (1);Symbol 49 MovieClip [Upgradearmor] Frame 15removeMovieClip(this);Symbol 51 MovieClip [Homingmissile] Frame 1if (this.hitTest(_root.player)) { removeMovieClip(this); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 51 MovieClip [Homingmissile] Frame 2gotoAndPlay (1);Symbol 55 MovieClip [Rapidfire] Frame 1if (this.hitTest(_root.player)) { _root.AmmoRepeatSpeed = _root.AmmoRepeatSpeed / 1.5; _root.rapidfireset = new Date(); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 55 MovieClip [Rapidfire] Frame 2gotoAndPlay (1);Symbol 55 MovieClip [Rapidfire] Frame 20removeMovieClip(this);Symbol 58 MovieClip [Health] Frame 1if (this.hitTest(_root.player)) { _root.shields = _root.shields + 25; gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 58 MovieClip [Health] Frame 2gotoAndPlay (1);Symbol 58 MovieClip [Health] Frame 15removeMovieClip(this);Symbol 70 MovieClip [player] Frame 1rTd = 57.2957795130823; dTr = (Math.PI/180); currentSpeed = 0; rotation = 0; stratagytarget._visible = true;Symbol 70 MovieClip [player] Frame 2maxSpeed = 6; rotationalstep = 10; if (0 > this._x) { this._x = 700; } if (700 < this._x) { this._x = 0; } if (0 > this._y) { this._y = 500; } if (500 < this._y) { this._y = 0; } if ((Key.isDown(87) or Key.isDown(38)) and (currentSpeed < maxSpeed)) { currentSpeed = currentSpeed + 0.5; } else if (currentSpeed > 0) { currentSpeed = currentSpeed - 0.125; } if ((Key.isDown(83) or Key.isDown(40)) and (currentSpeed > (-maxSpeed))) { currentSpeed = currentSpeed - 0.5; } else if (currentSpeed < 0) { currentSpeed = currentSpeed + 0.125; } if (Key.isDown(65) or Key.isDown(37)) { rotation = rotation - rotationalstep; } if (Key.isDown(68) or Key.isDown(39)) { rotation = rotation + rotationalstep; } if ((currentSpeed < 0.49) and (currentSpeed > -0.49)) { currentSpeed = 0; } turret._rotation = Math.round((90 + ((180 * Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)) / Math.PI)) - this._rotation); this._rotation = rotation; rstr = (rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed); if (_root.killALL == 1) { removeMovieClip(this); }Symbol 70 MovieClip [player] Frame 3if (destroy != true) { gotoAndPlay (2); }Symbol 70 MovieClip [player] Frame 13removeMovieClip(this);Symbol 80 MovieClip [BG1] Frame 2if (water1.hitTest(_root.player) or water2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 2; } if (hill1.hitTest(_root.player) or hill2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 1.5; }Symbol 80 MovieClip [BG1] Frame 3gotoAndPlay (1);Symbol 90 Buttonon (release) { _root.play(); }Symbol 91 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; PercentLoaded2 = Math.floor(PercentLoaded) + "%"; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.gotoAndStop(2); }Symbol 91 MovieClip Frame 2gotoAndPlay (1);Symbol 98 MovieClip Frame 1count = 30; var i = 0; while (i < 30) { name = createEmptyMovieClip("rain" + i, i); name.lineStyle(1, 255, 100); name.size = (Math.random() * 40) + 10; name.lineTo(name.size, 0); name._rotation = 140; name.speed = name.size; name._x = Math.random() * 550; name._alpha = name.size; name.onEnterFrame = function () { this.angle = this._rotation * (Math.PI/180); this._y = this._y + (this.speed * Math.sin(this.angle)); this._x = this._x + (this.speed * Math.cos(this.angle)); if (this._x > 560) { this._x = 0; } else if (this._x < -10) { this._x = 550; } if (this._y > 410) { this._y = -10; this._x = Math.random() * 550; } }; i++; }Symbol 130 Buttonon (release) { getURL ("http://www.garylang.ca"); }Symbol 136 Buttonon (release) { gotoAndPlay ("BOI"); }Symbol 142 Buttonon (release) { gotoAndPlay ("LTP"); }Symbol 149 Buttonon (release) { test = false; if ((Playmode == "standard") and (test == false)) { Playmode = "advanced"; test = true; } if ((Playmode == "advanced") and (test == false)) { Playmode = "standard"; test = true; } }Symbol 156 Buttonon (release) { test = false; if ((Difficulty == "hard") and (test == false)) { Difficulty = "easy"; test = true; } if ((Difficulty == "easy") and (test == false)) { Difficulty = "medium"; test = true; } if ((Difficulty == "medium") and (test == false)) { Difficulty = "hard"; test = true; } }Symbol 162 Buttonon (release) { play(); }Symbol 163 Buttonon (release) { gotoAndPlay ("BOI"); }Symbol 164 Buttonon (release) { gotoAndPlay ("LTP"); }Symbol 165 Buttonon (release) { test = false; if ((Playmode == "1") and (test == false)) { Playmode = "0"; test = true; } if ((Playmode == "0") and (test == false)) { Playmode = "1"; test = true; } }Symbol 183 Buttonon (release) { gotoAndPlay ("EOI"); }Symbol 185 MovieClip Frame 1if (_root.showintro == false) { gotoAndPlay ("EOI"); }Symbol 185 MovieClip Frame 243Difficulty = "hard"; Playmode = "standard";Symbol 185 MovieClip Frame 268stop();Symbol 185 MovieClip Frame 269_root.Difficulty = Difficulty; _root.playMode = Playmode; _root.play();Symbol 185 MovieClip Frame 295stop();Symbol 237 MovieClip Frame 1_root.stop();Symbol 237 MovieClip Frame 71_root.play();Symbol 245 Buttonon (release) { getURL ("http://www.garylang.ca/tank/tanksource3high.php", "_blank"); }Symbol 253 Buttonon (release) { getURL ("http://www.garylang.ca", _blank); }Symbol 261 Buttonon (release) { showintro = false; gotoAndStop (2); }Symbol 264 Buttonon (release) { if (submit != true) { gotoAndPlay ("submit"); } }Symbol 270 Buttonon (release) { play(); }
Library Items
Symbol 1 Sound [warning] | ||
Symbol 2 Sound [powerup] | ||
Symbol 3 Sound [boom] | ||
Symbol 4 Sound [Access_D] | ||
Symbol 5 MovieClip [Music] | ||
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [Opp2] | Uses:6 | Used by:Timeline |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [treads] | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:11 | |
Symbol 11 MovieClip [Shell] | Uses:10 | Used by:Timeline |
Symbol 12 Graphic | Used by:21 | |
Symbol 13 Graphic | Used by:21 | |
Symbol 14 Graphic | Used by:21 | |
Symbol 15 Graphic | Used by:21 | |
Symbol 16 Graphic | Used by:21 | |
Symbol 17 Graphic | Used by:21 70 | |
Symbol 18 Graphic | Used by:21 | |
Symbol 19 Graphic | Used by:21 70 | |
Symbol 20 Graphic | Used by:21 70 | |
Symbol 21 MovieClip [explosion] | Uses:12 13 14 15 16 17 18 19 20 | Used by:33 |
Symbol 22 Graphic | Used by:33 | |
Symbol 23 Graphic | Used by:33 | |
Symbol 24 Sound | Used by:33 237 | |
Symbol 25 Graphic | Used by:33 | |
Symbol 26 Graphic | Used by:33 | |
Symbol 27 Graphic | Used by:33 | |
Symbol 28 Graphic | Used by:33 | |
Symbol 29 Graphic | Used by:33 | |
Symbol 30 Graphic | Used by:33 | |
Symbol 31 Graphic | Used by:33 | |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 MovieClip [Opp1] | Uses:22 21 23 24 25 26 27 28 29 30 31 32 | Used by:Timeline |
Symbol 34 Graphic | Used by:42 | |
Symbol 35 Graphic | Used by:42 | |
Symbol 36 Graphic | Used by:42 | |
Symbol 37 Graphic | Used by:42 | |
Symbol 38 Graphic | Used by:42 | |
Symbol 39 Graphic | Used by:42 | |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [energyshield] | Uses:34 35 36 37 38 39 40 41 | Used by:Timeline |
Symbol 43 Graphic | Used by:45 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip [powerbomb] | Uses:43 44 | Used by:Timeline |
Symbol 46 Graphic | Used by:49 | |
Symbol 47 Graphic | Used by:49 | |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip [Upgradearmor] | Uses:46 47 48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip [Homingmissile] | Uses:50 | Used by:Timeline |
Symbol 52 Graphic | Used by:55 | |
Symbol 53 Graphic | Used by:55 | |
Symbol 54 Graphic | Used by:55 | |
Symbol 55 MovieClip [Rapidfire] | Uses:52 53 54 | Used by:Timeline |
Symbol 56 Graphic | Used by:58 | |
Symbol 57 Graphic | Used by:58 | |
Symbol 58 MovieClip [Health] | Uses:56 57 | Used by:Timeline |
Symbol 59 Graphic | Used by:60 | |
Symbol 60 MovieClip | Uses:59 | Used by:70 |
Symbol 61 Graphic | Used by:62 | |
Symbol 62 MovieClip | Uses:61 | Used by:70 |
Symbol 63 Graphic | Used by:70 | |
Symbol 64 Graphic | Used by:70 | |
Symbol 65 Graphic | Used by:70 | |
Symbol 66 Graphic | Used by:70 | |
Symbol 67 Graphic | Used by:70 | |
Symbol 68 Graphic | Used by:70 | |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip [player] | Uses:60 62 63 64 65 66 67 68 17 69 19 20 | Used by:Timeline |
Symbol 71 Graphic | Used by:80 | |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:80 |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:80 |
Symbol 76 Graphic | Used by:77 | |
Symbol 77 MovieClip | Uses:76 | Used by:80 |
Symbol 78 Graphic | Used by:79 | |
Symbol 79 MovieClip | Uses:78 | Used by:80 |
Symbol 80 MovieClip [BG1] | Uses:71 73 75 77 79 | Used by:Timeline |
Symbol 81 Graphic | Used by:82 | |
Symbol 82 MovieClip | Uses:81 | Used by:91 |
Symbol 83 Graphic | Used by:91 | |
Symbol 84 Font | Used by:85 124 127 132 139 145 152 159 187 188 189 190 191 192 193 194 195 196 197 198 241 246 247 248 249 250 251 252 254 255 257 262 265 266 268 | |
Symbol 85 EditableText | Uses:84 | Used by:91 |
Symbol 86 Graphic | Used by:90 | |
Symbol 87 Graphic | Used by:90 | |
Symbol 88 Graphic | Used by:90 | |
Symbol 89 Graphic | Used by:90 | |
Symbol 90 Button | Uses:86 87 88 89 | Used by:91 |
Symbol 91 MovieClip | Uses:82 83 85 90 | Used by:Timeline |
Symbol 92 Graphic | Used by:Timeline | |
Symbol 93 Graphic | Used by:185 | |
Symbol 94 Graphic | Used by:185 | |
Symbol 95 Graphic | Used by:185 | |
Symbol 96 Graphic | Used by:185 | |
Symbol 97 Graphic | Used by:185 | |
Symbol 98 MovieClip | Used by:185 | |
Symbol 99 Graphic | Used by:185 | |
Symbol 100 Graphic | Used by:185 | |
Symbol 101 Graphic | Used by:185 | |
Symbol 102 Graphic | Used by:185 | |
Symbol 103 Graphic | Used by:185 | |
Symbol 104 Graphic | Used by:185 | |
Symbol 105 Graphic | Used by:185 | |
Symbol 106 Sound | Used by:185 | |
Symbol 107 Graphic | Used by:185 | |
Symbol 108 Graphic | Used by:185 | |
Symbol 109 Graphic | Used by:185 | |
Symbol 110 Graphic | Used by:185 | |
Symbol 111 Graphic | Used by:185 | |
Symbol 112 Graphic | Used by:185 | |
Symbol 113 Graphic | Used by:185 | |
Symbol 114 Graphic | Used by:185 | |
Symbol 115 Graphic | Used by:185 | |
Symbol 116 Graphic | Used by:185 | |
Symbol 117 Graphic | Used by:185 | |
Symbol 118 Graphic | Used by:185 | |
Symbol 119 Font | Used by:120 121 122 137 143 150 157 166 167 168 169 170 171 172 173 175 177 179 | |
Symbol 120 Text | Uses:119 | Used by:185 |
Symbol 121 Text | Uses:119 | Used by:185 |
Symbol 122 Text | Uses:119 | Used by:185 |
Symbol 123 Graphic | Used by:130 253 | |
Symbol 124 Text | Uses:84 | Used by:130 253 |
Symbol 125 Graphic | Used by:130 253 | |
Symbol 126 Graphic | Used by:130 253 | |
Symbol 127 Text | Uses:84 | Used by:130 253 |
Symbol 128 Graphic | Used by:130 253 | |
Symbol 129 Graphic | Used by:130 253 | |
Symbol 130 Button | Uses:123 124 125 126 127 128 129 | Used by:185 |
Symbol 131 Graphic | Used by:136 163 | |
Symbol 132 Text | Uses:84 | Used by:136 163 |
Symbol 133 Graphic | Used by:136 163 | |
Symbol 134 Graphic | Used by:136 163 | |
Symbol 135 Graphic | Used by:136 163 | |
Symbol 136 Button | Uses:131 132 133 134 135 | Used by:185 |
Symbol 137 Text | Uses:119 | Used by:185 |
Symbol 138 Graphic | Used by:142 164 | |
Symbol 139 Text | Uses:84 | Used by:142 164 |
Symbol 140 Graphic | Used by:142 164 | |
Symbol 141 Graphic | Used by:142 164 | |
Symbol 142 Button | Uses:138 139 140 141 | Used by:185 |
Symbol 143 Text | Uses:119 | Used by:185 |
Symbol 144 Graphic | Used by:149 165 | |
Symbol 145 Text | Uses:84 | Used by:149 165 |
Symbol 146 Graphic | Used by:149 165 | |
Symbol 147 Graphic | Used by:149 165 | |
Symbol 148 Graphic | Used by:149 165 | |
Symbol 149 Button | Uses:144 145 146 147 148 | Used by:185 |
Symbol 150 EditableText | Uses:119 | Used by:185 |
Symbol 151 Graphic | Used by:156 | |
Symbol 152 Text | Uses:84 | Used by:156 |
Symbol 153 Graphic | Used by:156 | |
Symbol 154 Graphic | Used by:156 | |
Symbol 155 Graphic | Used by:156 | |
Symbol 156 Button | Uses:151 152 153 154 155 | Used by:185 |
Symbol 157 EditableText | Uses:119 | Used by:185 |
Symbol 158 Graphic | Used by:162 | |
Symbol 159 Text | Uses:84 | Used by:162 |
Symbol 160 Graphic | Used by:162 | |
Symbol 161 Graphic | Used by:162 | |
Symbol 162 Button | Uses:158 159 160 161 | Used by:185 |
Symbol 163 Button | Uses:131 132 133 134 135 | Used by:185 |
Symbol 164 Button | Uses:138 139 140 141 | Used by:185 |
Symbol 165 Button | Uses:144 145 146 147 148 | Used by:185 |
Symbol 166 EditableText | Uses:119 | Used by:185 |
Symbol 167 EditableText | Uses:119 | Used by:185 |
Symbol 168 Text | Uses:119 | Used by:185 |
Symbol 169 Text | Uses:119 | Used by:185 |
Symbol 170 Text | Uses:119 | Used by:185 |
Symbol 171 Text | Uses:119 | Used by:185 |
Symbol 172 Text | Uses:119 | Used by:185 |
Symbol 173 Text | Uses:119 | Used by:185 |
Symbol 174 Graphic | Used by:185 | |
Symbol 175 Text | Uses:119 | Used by:185 |
Symbol 176 Font | Used by:177 | |
Symbol 177 Text | Uses:119 176 | Used by:185 |
Symbol 178 Graphic | Used by:183 | |
Symbol 179 Text | Uses:119 | Used by:183 |
Symbol 180 Graphic | Used by:183 | |
Symbol 181 Graphic | Used by:183 | |
Symbol 182 Graphic | Used by:183 | |
Symbol 183 Button | Uses:178 179 180 181 182 | Used by:185 |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 120 121 122 130 136 137 142 143 149 150 156 157 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 183 184 | Used by:Timeline |
Symbol 186 Sound | Used by:Timeline | |
Symbol 187 Text | Uses:84 | Used by:Timeline |
Symbol 188 EditableText | Uses:84 | Used by:Timeline |
Symbol 189 EditableText | Uses:84 | Used by:Timeline |
Symbol 190 Text | Uses:84 | Used by:Timeline |
Symbol 191 Text | Uses:84 | Used by:Timeline |
Symbol 192 EditableText | Uses:84 | Used by:Timeline |
Symbol 193 Text | Uses:84 | Used by:Timeline |
Symbol 194 EditableText | Uses:84 | Used by:Timeline |
Symbol 195 EditableText | Uses:84 | Used by:Timeline |
Symbol 196 Text | Uses:84 | Used by:Timeline |
Symbol 197 EditableText | Uses:84 | Used by:Timeline |
Symbol 198 Text | Uses:84 | Used by:Timeline |
Symbol 199 Graphic | Used by:237 | |
Symbol 200 Graphic | Used by:237 | |
Symbol 201 Graphic | Used by:237 | |
Symbol 202 Graphic | Used by:237 | |
Symbol 203 Graphic | Used by:237 | |
Symbol 204 Graphic | Used by:237 | |
Symbol 205 Graphic | Used by:237 | |
Symbol 206 Graphic | Used by:237 | |
Symbol 207 Graphic | Used by:237 | |
Symbol 208 Graphic | Used by:237 | |
Symbol 209 Graphic | Used by:237 | |
Symbol 210 Graphic | Used by:237 | |
Symbol 211 Graphic | Used by:237 | |
Symbol 212 Graphic | Used by:237 | |
Symbol 213 Graphic | Used by:237 | |
Symbol 214 Graphic | Used by:237 | |
Symbol 215 Graphic | Used by:237 | |
Symbol 216 Graphic | Used by:237 | |
Symbol 217 Graphic | Used by:237 | |
Symbol 218 Graphic | Used by:237 | |
Symbol 219 Graphic | Used by:237 | |
Symbol 220 Graphic | Used by:237 | |
Symbol 221 Graphic | Used by:237 | |
Symbol 222 Graphic | Used by:237 | |
Symbol 223 Graphic | Used by:237 | |
Symbol 224 Graphic | Used by:237 | |
Symbol 225 Graphic | Used by:237 | |
Symbol 226 Graphic | Used by:237 | |
Symbol 227 Graphic | Used by:237 | |
Symbol 228 Graphic | Used by:237 | |
Symbol 229 Graphic | Used by:237 | |
Symbol 230 Graphic | Used by:237 | |
Symbol 231 Graphic | Used by:237 | |
Symbol 232 Graphic | Used by:237 | |
Symbol 233 Graphic | Used by:237 | |
Symbol 234 Graphic | Used by:237 | |
Symbol 235 Graphic | Used by:237 | |
Symbol 236 Graphic | Used by:237 | |
Symbol 237 MovieClip | Uses:199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 24 226 227 228 229 230 231 232 233 234 235 236 | Used by:Timeline |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:238 | Used by:Timeline |
Symbol 240 Graphic | Used by:245 264 | |
Symbol 241 Text | Uses:84 | Used by:245 |
Symbol 242 Graphic | Used by:245 264 | |
Symbol 243 Graphic | Used by:245 | |
Symbol 244 Graphic | Used by:245 264 | |
Symbol 245 Button | Uses:240 241 242 243 244 | Used by:Timeline |
Symbol 246 EditableText | Uses:84 | Used by:Timeline |
Symbol 247 EditableText | Uses:84 | Used by:Timeline |
Symbol 248 Text | Uses:84 | Used by:Timeline |
Symbol 249 Text | Uses:84 | Used by:Timeline |
Symbol 250 EditableText | Uses:84 | Used by:Timeline |
Symbol 251 Text | Uses:84 | Used by:Timeline |
Symbol 252 Text | Uses:84 | Used by:Timeline |
Symbol 253 Button | Uses:123 124 125 126 127 128 129 | Used by:Timeline |
Symbol 254 Text | Uses:84 | Used by:Timeline |
Symbol 255 Text | Uses:84 | Used by:Timeline |
Symbol 256 Graphic | Used by:261 | |
Symbol 257 Text | Uses:84 | Used by:261 |
Symbol 258 Graphic | Used by:261 | |
Symbol 259 Graphic | Used by:261 | |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 Button | Uses:256 257 258 259 260 | Used by:Timeline |
Symbol 262 Text | Uses:84 | Used by:264 |
Symbol 263 Graphic | Used by:264 | |
Symbol 264 Button | Uses:240 262 242 263 244 | Used by:Timeline |
Symbol 265 EditableText | Uses:84 | Used by:Timeline |
Symbol 266 Text | Uses:84 | Used by:Timeline |
Symbol 267 Graphic | Used by:270 | |
Symbol 268 Text | Uses:84 | Used by:270 |
Symbol 269 Graphic | Used by:270 | |
Symbol 270 Button | Uses:267 268 269 | Used by:Timeline |
Instance Names
"BG" | Frame 2 | Symbol 80 MovieClip [BG1] |
"player" | Frame 2 | Symbol 70 MovieClip [player] |
"health" | Frame 3 | Symbol 58 MovieClip [Health] |
"rapid" | Frame 3 | Symbol 55 MovieClip [Rapidfire] |
"homing" | Frame 3 | Symbol 51 MovieClip [Homingmissile] |
"armor" | Frame 3 | Symbol 49 MovieClip [Upgradearmor] |
"powerbomb" | Frame 3 | Symbol 45 MovieClip [powerbomb] |
"energyshield" | Frame 3 | Symbol 42 MovieClip [energyshield] |
"opp1" | Frame 3 | Symbol 33 MovieClip [Opp1] |
"Ammo1" | Frame 3 | Symbol 11 MovieClip [Shell] |
"treads" | Frame 3 | Symbol 9 MovieClip [treads] |
"opp2" | Frame 3 | Symbol 7 MovieClip [Opp2] |
"BG" | Frame 24 | Symbol 80 MovieClip [BG1] |
"BG" | Frame 32 | Symbol 80 MovieClip [BG1] |
"boom" | Symbol 33 MovieClip [Opp1] Frame 2 | Symbol 21 MovieClip [explosion] |
"turret" | Symbol 70 MovieClip [player] Frame 1 | Symbol 62 MovieClip |
"hill2" | Symbol 80 MovieClip [BG1] Frame 1 | Symbol 73 MovieClip |
"hill1" | Symbol 80 MovieClip [BG1] Frame 1 | Symbol 75 MovieClip |
"water2" | Symbol 80 MovieClip [BG1] Frame 1 | Symbol 77 MovieClip |
"water1" | Symbol 80 MovieClip [BG1] Frame 1 | Symbol 79 MovieClip |
"bar" | Symbol 91 MovieClip Frame 1 | Symbol 82 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "warning" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "powerup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Access_D" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "energyshield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "powerbomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "Upgradearmor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "Homingmissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "Rapidfire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "Health" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 58 as "Health" |
ExportAssets (56) | Timeline Frame 3 | Symbol 55 as "Rapidfire" |
ExportAssets (56) | Timeline Frame 3 | Symbol 51 as "Homingmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 49 as "Upgradearmor" |
ExportAssets (56) | Timeline Frame 3 | Symbol 45 as "powerbomb" |
ExportAssets (56) | Timeline Frame 3 | Symbol 42 as "energyshield" |
ExportAssets (56) | Timeline Frame 3 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 3 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 3 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 3 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 4 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 4 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 4 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 5 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 5 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 5 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 5 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 6 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 6 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 6 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 6 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 7 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 7 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 7 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 7 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 8 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 8 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 8 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 8 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 9 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 9 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 9 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 9 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 10 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 33 as "Opp1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 11 as "Shell" |
ExportAssets (56) | Timeline Frame 10 | Symbol 9 as "treads" |
ExportAssets (56) | Timeline Frame 10 | Symbol 7 as "Opp2" |
ExportAssets (56) | Timeline Frame 10 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 11 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 12 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 13 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 70 as "player" |
ExportAssets (56) | Timeline Frame 14 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 35 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 36 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 37 | Symbol 80 as "BG1" |
ExportAssets (56) | Timeline Frame 38 | Symbol 80 as "BG1" |
Labels
"loop" | Frame 12 |
"stolen" | Frame 21 |
"EOG" | Frame 30 |
"submit" | Frame 35 |
"loaded" | Symbol 91 MovieClip Frame 3 |
"BOI" | Symbol 185 MovieClip Frame 11 |
"EOI" | Symbol 185 MovieClip Frame 243 |
"LTP" | Symbol 185 MovieClip Frame 271 |
Dynamic Text Variables
PercentLoaded2 | Symbol 85 EditableText | "" |
Difficulty | Symbol 150 EditableText | "" |
Playmode | Symbol 157 EditableText | "" |
Difficulty | Symbol 166 EditableText | "" |
Playmode | Symbol 167 EditableText | "" |
timeleft | Symbol 188 EditableText | "" |
score | Symbol 189 EditableText | "" |
WaveNumber | Symbol 192 EditableText | "" |
shields | Symbol 194 EditableText | "" |
armorlevel | Symbol 195 EditableText | "" |
timeleft | Symbol 197 EditableText | "" |
score | Symbol 246 EditableText | "" |
WaveNumber | Symbol 247 EditableText | "" |
COD | Symbol 250 EditableText | "" |
playername | Symbol 265 EditableText | "" |
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