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Tank Source V3.0.swf

This is the info page for
Flash #76569

(Click the ID number above for more basic data on this flash file.)


Text
Version 3.0

TANK SOURCE

Credits:
Graphics - Gary Lang
Programming - Gary Lang
Music - Valve(Half-Life 2)

www.GaryLang.ca

www.GaryLang.ca

Replay intro

visit me at

Learn to Play

Please donate to paypal
when you visit my site,
It takes time to produce
games like these, please
donate to help fund
future games

Play Modes

Difficulty

PLAY

Movement:
Aiming - Mouse
Shooting - Mouse1
Forward - W
Backwards - S
Rotate Left - A
Rotate Right - D

Power-ups:

Adds 25 points to your
health

More protection,
less damage

Rapid fire, you will
need this one!

Spawns a immobile
shield to protect you.

How to Play:
The objective is to last as
long as you can! There are
Powerups to help you along.
Each kill is worth 1 point,
everytime you get hit you will
loose 5 points! Each wave you
survive adds time to the
countdown.

Modes of Play:
There are two modes of play.
Standard ~ the enemies are on Car Based movements, This is almost the
exact same gameplay as the previous versions.
Advanced ~ In this mode the enemies take on a momentum baised
acceleration style, as if they are powered by rockets instead of wheels.

Return to menu

Time Left:

Score:

Wave:

Shields:

Armor:

THIS GAME WAS STOLEN FROM
HTTP://WWW.GARYLANG.CA
If you were playing this game, and were unaware of it
being stolen send e-mail me at
Gary_Lang@cablelan.net
Subject: STOLEN TANK GAME
please include the URL of where you found this game.
If you want to play this game goto my website.

View Top Scores

Final Score

Final Wave

Thanks for playing. Please note that updated versions
will be on the way soon. Things to look for:  better AI,
better graphics, and much more. If you wish to see more
of these games come out donate to me at paypal, or
click on the ads, every bit helps out.

This game is created by
Gary Lang (aka Dark Lighting)
Please visit my website at

This version of Tank Source was developed for
New Grounds*

The music was taken from the Half-Life 2 soundtrack;
it is the 2nd track in the album. Thanks to the people
at Valve for this!

Restart

Submit Score

Enter your name

Submit

ActionScript [AS1/AS2]

Frame 1
showintro = true; fscommand ("showmenu", "false");
Frame 2
Frame 5
firsttime = new Date(); ammoReFresh1 = new Date(); EammoReFresh1 = new Date(); powerupdelay = new Date(); rapidfireset = new Date(); timeleft1 = new Date(); activatetime1 = new Date(); activatetime2 = new Date(); treadtimer = new Date(); gun = new Sound(); power = new Sound(); warning = new Sound(); deny = new Sound(); gun.attachSound("boom"); power.attachSound("powerup"); warning.attachSound("warning"); deny.attachSound("Access_D");
Frame 6
score = 0; rtod = 57.2957795130823; dtor = (Math.PI/180); i = 0; changeControl = i; badGuys = 0; maxBadGuys = 6; badguynames1 = new Array(); badguynames1[0] = null; badguynames2 = new Array(); badguynames2[0] = null; _root.playerLocation = "hello"; shooting = false; currentbullet = 0; bulletnames = new Array(); Terminate = null; currentRoundSpeed = 20; AmmoRepeatSpeed = 640; killBadGuy = null; MaxEleftovers = 12; Eleftovers = 12; WaveNumber = 1; shields = 100; pickup = 10000; armorlevel = 0; hitdamage = 25; treadnumber = 400000 /* 0x061A80 */; ingametimeleft = 60; badGuysOnScreen = 0; killALL = 0; hitdamage = 25; warn = false;
Frame 7
function genenemy(Ename) { if (maxBadGuys < Eleftovers) { enemy2 = "enemy" + (badGuys++); badguynames1[killBadGuy] = ("" + enemy2) + ""; badguynames2[killBadGuy] = ("_root." + enemy2) + ""; _level0.attachMovie("Opp1", badguynames1[killBadGuy], badGuys + 100000); } } shootingLs = new Object(); shootingLs.onMouseDown = function () { shooting = true; }; shootingLs.onMouseUp = function () { shooting = false; }; Mouse.addListener(shootingLs); ammoReFresh2 = new Date(); EammoReFresh2 = new Date();
Frame 11
Ammo1._x = -50; Ammo1._y = 400; EAmmo1._x = -50; EAmmo1._y = 450; Ammo1.sty = 0; Ammo1.stx = 0; Ammo1.currentSpeed = 0; EAmmo1.sty = 0; EAmmo1.stx = 0; EAmmo1.currentSpeed = 0;
Frame 12
ammoReFresh2 = new Date(); if (shooting == true) { if ((ammoReFresh2.getTime() - ammoReFresh1.getTime()) > AmmoRepeatSpeed) { ammoReFresh1 = new Date(); currentbullet++; if (currentbullet >= 50) { currentbullet = 0; } _level0.attachMovie("Shell", "shell" + currentbullet, (badGuys + currentbullet) + 50); bulletnames[currentbullet] = "shell" + currentbullet; gun.start(); } } if (Eleftovers <= 0) { MaxEleftovers = MaxEleftovers + 4; maxBadGuys = maxBadGuys + 2; Eleftovers = MaxEleftovers; WaveNumber++; badGuys = 0; badGuysOnScreen = 0; ingametimeleft = ingametimeleft + 60; } if (badGuysOnScreen < maxBadGuys) { badGuysOnScreen++; genenemy(); } if (shields <= 0) { COD = "YOU DIED"; player.destroy = true; _root.gotoAndPlay("EOG"); } powerupdelay2 = new Date(); if (10000 < (powerupdelay2.getTime() - powerupdelay.getTime())) { powerupdelay = new Date(); pickup++; switch (random(6)) { case 0 : _level0.attachMovie("Health", pickup, pickup); break; case 1 : break; case 2 : _level0.attachMovie("Rapidfire", pickup, pickup); break; case 3 : _level0.attachMovie("Upgradearmor", pickup, pickup); break; case 4 : _level0.attachMovie("powerbomb", pickup, pickup); break; } setProperty(pickup, _x , Math.random() * 550); setProperty(pickup, _y , Math.random() * 400); } rapidfireset2 = new Date(); if (5000 < (rapidfireset2.getTime() - rapidfireset.getTime())) { rapidfireset = new Date(); if (AmmoRepeatSpeed < 320) { AmmoRepeatSpeed = AmmoRepeatSpeed * 1.5; } else { AmmoRepeatSpeed = 320; } } treadtimer2 = new Date(); if (100 < (treadtimer2.getTime() - treadtimer.getTime())) { treadtimer = new Date(); treadnumber++; _level0.attachMovie("treads", treadnumber, treadnumber); } if ((shields <= 25) and (warn == false)) { warning.start(); warn = true; } if ((shields > 25) and (warn == true)) { warn = false; } timeleft2 = new Date(); timeleft = ingametimeleft - ((timeleft2.getTime() - timeleft1.getTime()) / 1000); if (timeleft <= 0) { COD = "RAN OUT OF TIME"; gotoAndPlay ("EOG"); }
Frame 13
gotoAndPlay ("loop");
Frame 21
killALL = 1; stopAllSounds();
Frame 22
stop();
Frame 23
gotoAndStop (21);
Frame 30
submit = false; killALL = 1; stopAllSounds();
Frame 32
stopAllSounds();
Frame 33
stop();
Frame 35
stop();
Frame 36
submit = true; _root.add_pass = "px132jw5b"; _root.playername = playername; _root.playerscore = score; _root.playerwave = WaveNumber; _root.gametype = playMode; _root.Difficulty = Difficulty; getURL ("http://www.garylang.ca/tank/addscore.php", "_Blank", "POST");
Frame 37
gotoAndStop (33);
Symbol 7 MovieClip [Opp2] Frame 1
item = this; switch (random(4)) { case 0 : this._x = -50; this._y = -50; break; case 1 : this._x = -50; this._y = 550; break; case 2 : this._x = 750; this._y = -50; break; default : this._x = 750; this._y = 550; } forcedecision = true; currentSpeed = 0; currentSpeedAccel = 0; speedBase = 2; this._rotation = 0; rTd = 57.2957795130823; dTr = (Math.PI/180); timeSample1 = new Date(); decisionTime = Math.random() * 10000; offset = 30; test = true; if (_root.Difficulty == "hard") { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; } if (_root.Difficulty == "medium") { enemyHP = Math.ceil(_root.WaveNumber / 4); test = false; } if (_root.Difficulty == "easy") { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; } if (test == true) { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; }
Symbol 7 MovieClip [Opp2] Frame 2
timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (random(5)) { case 0 : enemyMode = "attack"; break; case 1 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "attack") { currentSpeed = Math.round(speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100)); if (Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)) == this._rotation) { currentSpeed++; } suggestedrotation = Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = (speedBase - 1) + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "stratigic") { arraynum = x; if (((this._x < (enemytargetx - 10)) and (this._x > (enemytargetx + 10))) and ((this._y < (enemytargety - 10)) and (this._y > (enemytargety + 10)))) { forcedecision = true; } x++; if (x == 20) { x = 0; } if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed = (speedBase - 1) + (Math.sqrt(Math.abs(Math.pow(enemytargetx - this._x, 2) + Math.pow(enemytargety - this._y, 2))) / 100); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - enemytargety, this._x - enemytargetx)) / Math.PI)); } if (currentSpeed > currentSpeedAccel) { currentSpeedAccel = currentSpeedAccel + 1; } else { currentSpeedAccel = currentSpeedAccel - 1; } if (currentSpeedAccel > 15) { currentSpeedAccel = 15; } if (currentSpeedAccel < 0) { currentSpeedAccel = 0; } if (currentSpeedAccel == 0) { suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeedAccel); this._x = this._x + (stx * currentSpeedAccel); i = 0; while (i < 50) { if (this.hitTest("_root." + _root.bulletnames[i])) { if (enemyHP == 1) { _root.genenemy(); _root.score++; _root.Eleftovers--; gotoAndPlay (4); removeMovieClip("_root." + _root.bulletnames[i]); } else { _root.score++; removeMovieClip("_root." + _root.bulletnames[i]); enemyHP--; boom.play(); } } i++; } if (this.hitTest(_root.player)) { _root.shields = _root.shields - _root.hitdamage; _root.genenemy(); _root.score = _root.score - 5; _root.Eleftovers--; if (_root.armorlevel > 0) { _root.armorlevel--; _root.hitdamage = _root.hitdamage + 5; } gotoAndPlay (4); } if (this.hitTest(_root.energyshield2)) { _root.genenemy(); _root.score = _root.score + 2; _root.Eleftovers--; this.gotoAndPlay(4); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 7 MovieClip [Opp2] Frame 3
gotoAndPlay (2);
Symbol 9 MovieClip [treads] Frame 1
TTL = new Date(); this._x = _root.player._x; this._y = _root.player._y; this._rotation = _root.player._rotation;
Symbol 9 MovieClip [treads] Frame 2
TTL2 = new Date(); if (1000 < (TTL2.getTime() - TTL.getTime())) { gotoAndPlay (4); } if (this.hitTest(_root.BG.water2) or this.hitTest(_root.BG.water1)) { removeMovieClip(this); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 9 MovieClip [treads] Frame 3
gotoAndPlay (2);
Symbol 9 MovieClip [treads] Frame 25
removeMovieClip(this);
Symbol 11 MovieClip [Shell] Frame 1
rTd = 57.2957795130823; dTr = (Math.PI/180); this._rotation = _root.player.turret._rotation; this._rotation = this._rotation + _root.player._rotation; rstr = (this._rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); currentSpeed = _root.currentRoundSpeed; this._y = _root.player._y; this._x = _root.player._x; thisRoundNumber = _root.currentbullet; checkBadGuy = 0;
Symbol 11 MovieClip [Shell] Frame 2
if ((((0 > this._x) or (700 < this._x)) or (0 > this._y)) or (500 < this._y)) { removeMovieClip(this); } this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed);
Symbol 11 MovieClip [Shell] Frame 3
gotoAndPlay (2);
Symbol 21 MovieClip [explosion] Frame 1
stop();
Symbol 21 MovieClip [explosion] Frame 10
gotoAndStop (1);
Symbol 33 MovieClip [Opp1] Frame 1
item = this; switch (random(4)) { case 0 : this._x = -50; this._y = -50; break; case 1 : this._x = -50; this._y = 550; break; case 2 : this._x = 750; this._y = -50; break; default : this._x = 750; this._y = 550; } forcedecision = true; currentSpeed = 0; currentSpeedAccel = 0; if (_root.playMode == "advanced") { speedBase = 10; speedFactor = 250; } else { speedBase = 3; speedFactor = 100; } this._rotation = 0; rTd = 57.2957795130823; dTr = (Math.PI/180); timeSample1 = new Date(); decisionTime = Math.random() * 10000; offset = 30; currentX = 0; currentY = 0; test = true; if (_root.Difficulty == "hard") { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; } if (_root.Difficulty == "medium") { enemyHP = Math.ceil(_root.WaveNumber / 4); test = false; } if (_root.Difficulty == "easy") { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; } if (test == true) { enemyHP = Math.ceil(_root.WaveNumber / 8); test = false; }
Symbol 33 MovieClip [Opp1] Frame 2
if (_root.playMode == "advanced") { timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (0) { case 0 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / speedFactor); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } currentSpeedAccel = currentSpeed; if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); limit = 10; if (currentX > limit) { currentX = limit; } if (currentX < (-limit)) { currentX = -limit; } if (currentY < (-limit)) { currentY = -limit; } if (currentY > limit) { currentY = limit; } currentX = currentX + ((stx * currentSpeedAccel) / 5); currentY = currentY + ((sty * currentSpeedAccel) / 5); this._y = this._y + currentY; this._x = this._x + currentX; } else { timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (random(3)) { case 0 : enemyMode = "attack"; break; case 1 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "attack") { currentSpeed = Math.round(speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100)); if (Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)) == this._rotation) { currentSpeed++; } suggestedrotation = Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = (speedBase - 1) + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "stratigic") { arraynum = x; if (((this._x < (enemytargetx - 10)) and (this._x > (enemytargetx + 10))) and ((this._y < (enemytargety - 10)) and (this._y > (enemytargety + 10)))) { forcedecision = true; } x++; if (x == 20) { x = 0; } if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed = (speedBase - 1) + (Math.sqrt(Math.abs(Math.pow(enemytargetx - this._x, 2) + Math.pow(enemytargety - this._y, 2))) / 100); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - enemytargety, this._x - enemytargetx)) / Math.PI)); } if (currentSpeed > currentSpeedAccel) { currentSpeedAccel = currentSpeedAccel + 1; } else { currentSpeedAccel = currentSpeedAccel - 1; } if (currentSpeedAccel > 15) { currentSpeedAccel = 15; } if (currentSpeedAccel < 0) { currentSpeedAccel = 0; } if (currentSpeedAccel == 0) { suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeedAccel); this._x = this._x + (stx * currentSpeedAccel); } i = 0; while (i < 50) { if (this.hitTest("_root." + _root.bulletnames[i])) { if (enemyHP == 1) { _root.genenemy(); _root.score++; _root.Eleftovers--; gotoAndPlay (4); removeMovieClip("_root." + _root.bulletnames[i]); } else { _root.score++; removeMovieClip("_root." + _root.bulletnames[i]); enemyHP--; boom.play(); } } i++; } if (this.hitTest(_root.player)) { _root.shields = _root.shields - _root.hitdamage; _root.genenemy(); _root.score = _root.score - 5; _root.Eleftovers--; if (_root.armorlevel > 0) { _root.armorlevel--; _root.hitdamage = _root.hitdamage + 5; } gotoAndPlay (4); } if (this.hitTest(_root.energyshield2)) { _root.genenemy(); _root.score = _root.score + 2; _root.Eleftovers--; this.gotoAndPlay(4); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 33 MovieClip [Opp1] Frame 3
gotoAndPlay (2);
Symbol 33 MovieClip [Opp1] Frame 13
removeMovieClip(this);
Symbol 42 MovieClip [energyshield] Frame 1
timer = new Date(); this._x = _root.player._x; this._y = _root.player._y;
Symbol 42 MovieClip [energyshield] Frame 10
timer2 = new Date(); if (10000 < (timer2.getTime() - timer.getTime())) { gotoAndPlay (12); } if (_root.killALL == 1) { gotoAndPlay (12); }
Symbol 42 MovieClip [energyshield] Frame 11
gotoAndPlay (10);
Symbol 42 MovieClip [energyshield] Frame 33
removeMovieClip(this);
Symbol 45 MovieClip [powerbomb] Frame 1
if (this.hitTest(_root.player)) { _level0.attachMovie("energyshield", "energyshield2", 99999); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 45 MovieClip [powerbomb] Frame 2
gotoAndPlay (1);
Symbol 45 MovieClip [powerbomb] Frame 15
removeMovieClip(this);
Symbol 49 MovieClip [Upgradearmor] Frame 1
if (this.hitTest(_root.player)) { if (_root.hitdamage > 5) { _root.hitdamage = _root.hitdamage - 5; _root.armorlevel++; _root.power.start(); } else { _root.deny.start(); } gotoAndPlay (4); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 49 MovieClip [Upgradearmor] Frame 2
gotoAndPlay (1);
Symbol 49 MovieClip [Upgradearmor] Frame 15
removeMovieClip(this);
Symbol 51 MovieClip [Homingmissile] Frame 1
if (this.hitTest(_root.player)) { removeMovieClip(this); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 51 MovieClip [Homingmissile] Frame 2
gotoAndPlay (1);
Symbol 55 MovieClip [Rapidfire] Frame 1
if (this.hitTest(_root.player)) { _root.AmmoRepeatSpeed = _root.AmmoRepeatSpeed / 1.5; _root.rapidfireset = new Date(); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 55 MovieClip [Rapidfire] Frame 2
gotoAndPlay (1);
Symbol 55 MovieClip [Rapidfire] Frame 20
removeMovieClip(this);
Symbol 58 MovieClip [Health] Frame 1
if (this.hitTest(_root.player)) { _root.shields = _root.shields + 25; gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 58 MovieClip [Health] Frame 2
gotoAndPlay (1);
Symbol 58 MovieClip [Health] Frame 15
removeMovieClip(this);
Symbol 70 MovieClip [player] Frame 1
rTd = 57.2957795130823; dTr = (Math.PI/180); currentSpeed = 0; rotation = 0; stratagytarget._visible = true;
Symbol 70 MovieClip [player] Frame 2
maxSpeed = 6; rotationalstep = 10; if (0 > this._x) { this._x = 700; } if (700 < this._x) { this._x = 0; } if (0 > this._y) { this._y = 500; } if (500 < this._y) { this._y = 0; } if ((Key.isDown(87) or Key.isDown(38)) and (currentSpeed < maxSpeed)) { currentSpeed = currentSpeed + 0.5; } else if (currentSpeed > 0) { currentSpeed = currentSpeed - 0.125; } if ((Key.isDown(83) or Key.isDown(40)) and (currentSpeed > (-maxSpeed))) { currentSpeed = currentSpeed - 0.5; } else if (currentSpeed < 0) { currentSpeed = currentSpeed + 0.125; } if (Key.isDown(65) or Key.isDown(37)) { rotation = rotation - rotationalstep; } if (Key.isDown(68) or Key.isDown(39)) { rotation = rotation + rotationalstep; } if ((currentSpeed < 0.49) and (currentSpeed > -0.49)) { currentSpeed = 0; } turret._rotation = Math.round((90 + ((180 * Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)) / Math.PI)) - this._rotation); this._rotation = rotation; rstr = (rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed); if (_root.killALL == 1) { removeMovieClip(this); }
Symbol 70 MovieClip [player] Frame 3
if (destroy != true) { gotoAndPlay (2); }
Symbol 70 MovieClip [player] Frame 13
removeMovieClip(this);
Symbol 80 MovieClip [BG1] Frame 2
if (water1.hitTest(_root.player) or water2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 2; } if (hill1.hitTest(_root.player) or hill2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 1.5; }
Symbol 80 MovieClip [BG1] Frame 3
gotoAndPlay (1);
Symbol 90 Button
on (release) { _root.play(); }
Symbol 91 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; PercentLoaded2 = Math.floor(PercentLoaded) + "%"; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.gotoAndStop(2); }
Symbol 91 MovieClip Frame 2
gotoAndPlay (1);
Symbol 98 MovieClip Frame 1
count = 30; var i = 0; while (i < 30) { name = createEmptyMovieClip("rain" + i, i); name.lineStyle(1, 255, 100); name.size = (Math.random() * 40) + 10; name.lineTo(name.size, 0); name._rotation = 140; name.speed = name.size; name._x = Math.random() * 550; name._alpha = name.size; name.onEnterFrame = function () { this.angle = this._rotation * (Math.PI/180); this._y = this._y + (this.speed * Math.sin(this.angle)); this._x = this._x + (this.speed * Math.cos(this.angle)); if (this._x > 560) { this._x = 0; } else if (this._x < -10) { this._x = 550; } if (this._y > 410) { this._y = -10; this._x = Math.random() * 550; } }; i++; }
Symbol 130 Button
on (release) { getURL ("http://www.garylang.ca"); }
Symbol 136 Button
on (release) { gotoAndPlay ("BOI"); }
Symbol 142 Button
on (release) { gotoAndPlay ("LTP"); }
Symbol 149 Button
on (release) { test = false; if ((Playmode == "standard") and (test == false)) { Playmode = "advanced"; test = true; } if ((Playmode == "advanced") and (test == false)) { Playmode = "standard"; test = true; } }
Symbol 156 Button
on (release) { test = false; if ((Difficulty == "hard") and (test == false)) { Difficulty = "easy"; test = true; } if ((Difficulty == "easy") and (test == false)) { Difficulty = "medium"; test = true; } if ((Difficulty == "medium") and (test == false)) { Difficulty = "hard"; test = true; } }
Symbol 162 Button
on (release) { play(); }
Symbol 163 Button
on (release) { gotoAndPlay ("BOI"); }
Symbol 164 Button
on (release) { gotoAndPlay ("LTP"); }
Symbol 165 Button
on (release) { test = false; if ((Playmode == "1") and (test == false)) { Playmode = "0"; test = true; } if ((Playmode == "0") and (test == false)) { Playmode = "1"; test = true; } }
Symbol 183 Button
on (release) { gotoAndPlay ("EOI"); }
Symbol 185 MovieClip Frame 1
if (_root.showintro == false) { gotoAndPlay ("EOI"); }
Symbol 185 MovieClip Frame 243
Difficulty = "hard"; Playmode = "standard";
Symbol 185 MovieClip Frame 268
stop();
Symbol 185 MovieClip Frame 269
_root.Difficulty = Difficulty; _root.playMode = Playmode; _root.play();
Symbol 185 MovieClip Frame 295
stop();
Symbol 237 MovieClip Frame 1
_root.stop();
Symbol 237 MovieClip Frame 71
_root.play();
Symbol 245 Button
on (release) { getURL ("http://www.garylang.ca/tank/tanksource3high.php", "_blank"); }
Symbol 253 Button
on (release) { getURL ("http://www.garylang.ca", _blank); }
Symbol 261 Button
on (release) { showintro = false; gotoAndStop (2); }
Symbol 264 Button
on (release) { if (submit != true) { gotoAndPlay ("submit"); } }
Symbol 270 Button
on (release) { play(); }

Library Items

Symbol 1 Sound [warning]
Symbol 2 Sound [powerup]
Symbol 3 Sound [boom]
Symbol 4 Sound [Access_D]
Symbol 5 MovieClip [Music]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [Opp2]Uses:6Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [treads]Uses:8Used by:Timeline
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClip [Shell]Uses:10Used by:Timeline
Symbol 12 GraphicUsed by:21
Symbol 13 GraphicUsed by:21
Symbol 14 GraphicUsed by:21
Symbol 15 GraphicUsed by:21
Symbol 16 GraphicUsed by:21
Symbol 17 GraphicUsed by:21 70
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:21 70
Symbol 20 GraphicUsed by:21 70
Symbol 21 MovieClip [explosion]Uses:12 13 14 15 16 17 18 19 20Used by:33
Symbol 22 GraphicUsed by:33
Symbol 23 GraphicUsed by:33
Symbol 24 SoundUsed by:33 237
Symbol 25 GraphicUsed by:33
Symbol 26 GraphicUsed by:33
Symbol 27 GraphicUsed by:33
Symbol 28 GraphicUsed by:33
Symbol 29 GraphicUsed by:33
Symbol 30 GraphicUsed by:33
Symbol 31 GraphicUsed by:33
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [Opp1]Uses:22 21 23 24 25 26 27 28 29 30 31 32Used by:Timeline
Symbol 34 GraphicUsed by:42
Symbol 35 GraphicUsed by:42
Symbol 36 GraphicUsed by:42
Symbol 37 GraphicUsed by:42
Symbol 38 GraphicUsed by:42
Symbol 39 GraphicUsed by:42
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [energyshield]Uses:34 35 36 37 38 39 40 41Used by:Timeline
Symbol 43 GraphicUsed by:45
Symbol 44 GraphicUsed by:45
Symbol 45 MovieClip [powerbomb]Uses:43 44Used by:Timeline
Symbol 46 GraphicUsed by:49
Symbol 47 GraphicUsed by:49
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [Upgradearmor]Uses:46 47 48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [Homingmissile]Uses:50Used by:Timeline
Symbol 52 GraphicUsed by:55
Symbol 53 GraphicUsed by:55
Symbol 54 GraphicUsed by:55
Symbol 55 MovieClip [Rapidfire]Uses:52 53 54Used by:Timeline
Symbol 56 GraphicUsed by:58
Symbol 57 GraphicUsed by:58
Symbol 58 MovieClip [Health]Uses:56 57Used by:Timeline
Symbol 59 GraphicUsed by:60
Symbol 60 MovieClipUses:59Used by:70
Symbol 61 GraphicUsed by:62
Symbol 62 MovieClipUses:61Used by:70
Symbol 63 GraphicUsed by:70
Symbol 64 GraphicUsed by:70
Symbol 65 GraphicUsed by:70
Symbol 66 GraphicUsed by:70
Symbol 67 GraphicUsed by:70
Symbol 68 GraphicUsed by:70
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClip [player]Uses:60 62 63 64 65 66 67 68 17 69 19 20Used by:Timeline
Symbol 71 GraphicUsed by:80
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:80
Symbol 74 GraphicUsed by:75
Symbol 75 MovieClipUses:74Used by:80
Symbol 76 GraphicUsed by:77
Symbol 77 MovieClipUses:76Used by:80
Symbol 78 GraphicUsed by:79
Symbol 79 MovieClipUses:78Used by:80
Symbol 80 MovieClip [BG1]Uses:71 73 75 77 79Used by:Timeline
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClipUses:81Used by:91
Symbol 83 GraphicUsed by:91
Symbol 84 FontUsed by:85 124 127 132 139 145 152 159 187 188 189 190 191 192 193 194 195 196 197 198 241 246 247 248 249 250 251 252 254 255 257 262 265 266 268
Symbol 85 EditableTextUses:84Used by:91
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 ButtonUses:86 87 88 89Used by:91
Symbol 91 MovieClipUses:82 83 85 90Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 GraphicUsed by:185
Symbol 94 GraphicUsed by:185
Symbol 95 GraphicUsed by:185
Symbol 96 GraphicUsed by:185
Symbol 97 GraphicUsed by:185
Symbol 98 MovieClipUsed by:185
Symbol 99 GraphicUsed by:185
Symbol 100 GraphicUsed by:185
Symbol 101 GraphicUsed by:185
Symbol 102 GraphicUsed by:185
Symbol 103 GraphicUsed by:185
Symbol 104 GraphicUsed by:185
Symbol 105 GraphicUsed by:185
Symbol 106 SoundUsed by:185
Symbol 107 GraphicUsed by:185
Symbol 108 GraphicUsed by:185
Symbol 109 GraphicUsed by:185
Symbol 110 GraphicUsed by:185
Symbol 111 GraphicUsed by:185
Symbol 112 GraphicUsed by:185
Symbol 113 GraphicUsed by:185
Symbol 114 GraphicUsed by:185
Symbol 115 GraphicUsed by:185
Symbol 116 GraphicUsed by:185
Symbol 117 GraphicUsed by:185
Symbol 118 GraphicUsed by:185
Symbol 119 FontUsed by:120 121 122 137 143 150 157 166 167 168 169 170 171 172 173 175 177 179
Symbol 120 TextUses:119Used by:185
Symbol 121 TextUses:119Used by:185
Symbol 122 TextUses:119Used by:185
Symbol 123 GraphicUsed by:130 253
Symbol 124 TextUses:84Used by:130 253
Symbol 125 GraphicUsed by:130 253
Symbol 126 GraphicUsed by:130 253
Symbol 127 TextUses:84Used by:130 253
Symbol 128 GraphicUsed by:130 253
Symbol 129 GraphicUsed by:130 253
Symbol 130 ButtonUses:123 124 125 126 127 128 129Used by:185
Symbol 131 GraphicUsed by:136 163
Symbol 132 TextUses:84Used by:136 163
Symbol 133 GraphicUsed by:136 163
Symbol 134 GraphicUsed by:136 163
Symbol 135 GraphicUsed by:136 163
Symbol 136 ButtonUses:131 132 133 134 135Used by:185
Symbol 137 TextUses:119Used by:185
Symbol 138 GraphicUsed by:142 164
Symbol 139 TextUses:84Used by:142 164
Symbol 140 GraphicUsed by:142 164
Symbol 141 GraphicUsed by:142 164
Symbol 142 ButtonUses:138 139 140 141Used by:185
Symbol 143 TextUses:119Used by:185
Symbol 144 GraphicUsed by:149 165
Symbol 145 TextUses:84Used by:149 165
Symbol 146 GraphicUsed by:149 165
Symbol 147 GraphicUsed by:149 165
Symbol 148 GraphicUsed by:149 165
Symbol 149 ButtonUses:144 145 146 147 148Used by:185
Symbol 150 EditableTextUses:119Used by:185
Symbol 151 GraphicUsed by:156
Symbol 152 TextUses:84Used by:156
Symbol 153 GraphicUsed by:156
Symbol 154 GraphicUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 ButtonUses:151 152 153 154 155Used by:185
Symbol 157 EditableTextUses:119Used by:185
Symbol 158 GraphicUsed by:162
Symbol 159 TextUses:84Used by:162
Symbol 160 GraphicUsed by:162
Symbol 161 GraphicUsed by:162
Symbol 162 ButtonUses:158 159 160 161Used by:185
Symbol 163 ButtonUses:131 132 133 134 135Used by:185
Symbol 164 ButtonUses:138 139 140 141Used by:185
Symbol 165 ButtonUses:144 145 146 147 148Used by:185
Symbol 166 EditableTextUses:119Used by:185
Symbol 167 EditableTextUses:119Used by:185
Symbol 168 TextUses:119Used by:185
Symbol 169 TextUses:119Used by:185
Symbol 170 TextUses:119Used by:185
Symbol 171 TextUses:119Used by:185
Symbol 172 TextUses:119Used by:185
Symbol 173 TextUses:119Used by:185
Symbol 174 GraphicUsed by:185
Symbol 175 TextUses:119Used by:185
Symbol 176 FontUsed by:177
Symbol 177 TextUses:119 176Used by:185
Symbol 178 GraphicUsed by:183
Symbol 179 TextUses:119Used by:183
Symbol 180 GraphicUsed by:183
Symbol 181 GraphicUsed by:183
Symbol 182 GraphicUsed by:183
Symbol 183 ButtonUses:178 179 180 181 182Used by:185
Symbol 184 GraphicUsed by:185
Symbol 185 MovieClipUses:93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 120 121 122 130 136 137 142 143 149 150 156 157 162 163 164 165 166 167 168 169 170 171 172 173 174 175 177 183 184Used by:Timeline
Symbol 186 SoundUsed by:Timeline
Symbol 187 TextUses:84Used by:Timeline
Symbol 188 EditableTextUses:84Used by:Timeline
Symbol 189 EditableTextUses:84Used by:Timeline
Symbol 190 TextUses:84Used by:Timeline
Symbol 191 TextUses:84Used by:Timeline
Symbol 192 EditableTextUses:84Used by:Timeline
Symbol 193 TextUses:84Used by:Timeline
Symbol 194 EditableTextUses:84Used by:Timeline
Symbol 195 EditableTextUses:84Used by:Timeline
Symbol 196 TextUses:84Used by:Timeline
Symbol 197 EditableTextUses:84Used by:Timeline
Symbol 198 TextUses:84Used by:Timeline
Symbol 199 GraphicUsed by:237
Symbol 200 GraphicUsed by:237
Symbol 201 GraphicUsed by:237
Symbol 202 GraphicUsed by:237
Symbol 203 GraphicUsed by:237
Symbol 204 GraphicUsed by:237
Symbol 205 GraphicUsed by:237
Symbol 206 GraphicUsed by:237
Symbol 207 GraphicUsed by:237
Symbol 208 GraphicUsed by:237
Symbol 209 GraphicUsed by:237
Symbol 210 GraphicUsed by:237
Symbol 211 GraphicUsed by:237
Symbol 212 GraphicUsed by:237
Symbol 213 GraphicUsed by:237
Symbol 214 GraphicUsed by:237
Symbol 215 GraphicUsed by:237
Symbol 216 GraphicUsed by:237
Symbol 217 GraphicUsed by:237
Symbol 218 GraphicUsed by:237
Symbol 219 GraphicUsed by:237
Symbol 220 GraphicUsed by:237
Symbol 221 GraphicUsed by:237
Symbol 222 GraphicUsed by:237
Symbol 223 GraphicUsed by:237
Symbol 224 GraphicUsed by:237
Symbol 225 GraphicUsed by:237
Symbol 226 GraphicUsed by:237
Symbol 227 GraphicUsed by:237
Symbol 228 GraphicUsed by:237
Symbol 229 GraphicUsed by:237
Symbol 230 GraphicUsed by:237
Symbol 231 GraphicUsed by:237
Symbol 232 GraphicUsed by:237
Symbol 233 GraphicUsed by:237
Symbol 234 GraphicUsed by:237
Symbol 235 GraphicUsed by:237
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 24 226 227 228 229 230 231 232 233 234 235 236Used by:Timeline
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:Timeline
Symbol 240 GraphicUsed by:245 264
Symbol 241 TextUses:84Used by:245
Symbol 242 GraphicUsed by:245 264
Symbol 243 GraphicUsed by:245
Symbol 244 GraphicUsed by:245 264
Symbol 245 ButtonUses:240 241 242 243 244Used by:Timeline
Symbol 246 EditableTextUses:84Used by:Timeline
Symbol 247 EditableTextUses:84Used by:Timeline
Symbol 248 TextUses:84Used by:Timeline
Symbol 249 TextUses:84Used by:Timeline
Symbol 250 EditableTextUses:84Used by:Timeline
Symbol 251 TextUses:84Used by:Timeline
Symbol 252 TextUses:84Used by:Timeline
Symbol 253 ButtonUses:123 124 125 126 127 128 129Used by:Timeline
Symbol 254 TextUses:84Used by:Timeline
Symbol 255 TextUses:84Used by:Timeline
Symbol 256 GraphicUsed by:261
Symbol 257 TextUses:84Used by:261
Symbol 258 GraphicUsed by:261
Symbol 259 GraphicUsed by:261
Symbol 260 GraphicUsed by:261
Symbol 261 ButtonUses:256 257 258 259 260Used by:Timeline
Symbol 262 TextUses:84Used by:264
Symbol 263 GraphicUsed by:264
Symbol 264 ButtonUses:240 262 242 263 244Used by:Timeline
Symbol 265 EditableTextUses:84Used by:Timeline
Symbol 266 TextUses:84Used by:Timeline
Symbol 267 GraphicUsed by:270
Symbol 268 TextUses:84Used by:270
Symbol 269 GraphicUsed by:270
Symbol 270 ButtonUses:267 268 269Used by:Timeline

Instance Names

"BG"Frame 2Symbol 80 MovieClip [BG1]
"player"Frame 2Symbol 70 MovieClip [player]
"health"Frame 3Symbol 58 MovieClip [Health]
"rapid"Frame 3Symbol 55 MovieClip [Rapidfire]
"homing"Frame 3Symbol 51 MovieClip [Homingmissile]
"armor"Frame 3Symbol 49 MovieClip [Upgradearmor]
"powerbomb"Frame 3Symbol 45 MovieClip [powerbomb]
"energyshield"Frame 3Symbol 42 MovieClip [energyshield]
"opp1"Frame 3Symbol 33 MovieClip [Opp1]
"Ammo1"Frame 3Symbol 11 MovieClip [Shell]
"treads"Frame 3Symbol 9 MovieClip [treads]
"opp2"Frame 3Symbol 7 MovieClip [Opp2]
"BG"Frame 24Symbol 80 MovieClip [BG1]
"BG"Frame 32Symbol 80 MovieClip [BG1]
"boom"Symbol 33 MovieClip [Opp1] Frame 2Symbol 21 MovieClip [explosion]
"turret"Symbol 70 MovieClip [player] Frame 1Symbol 62 MovieClip
"hill2"Symbol 80 MovieClip [BG1] Frame 1Symbol 73 MovieClip
"hill1"Symbol 80 MovieClip [BG1] Frame 1Symbol 75 MovieClip
"water2"Symbol 80 MovieClip [BG1] Frame 1Symbol 77 MovieClip
"water1"Symbol 80 MovieClip [BG1] Frame 1Symbol 79 MovieClip
"bar"Symbol 91 MovieClip Frame 1Symbol 82 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "warning"
ExportAssets (56)Timeline Frame 1Symbol 2 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 3 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Access_D"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 1Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 1Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 1Symbol 21 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 21 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 21 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "energyshield"
ExportAssets (56)Timeline Frame 1Symbol 45 as "powerbomb"
ExportAssets (56)Timeline Frame 1Symbol 49 as "Upgradearmor"
ExportAssets (56)Timeline Frame 1Symbol 51 as "Homingmissile"
ExportAssets (56)Timeline Frame 1Symbol 55 as "Rapidfire"
ExportAssets (56)Timeline Frame 1Symbol 58 as "Health"
ExportAssets (56)Timeline Frame 1Symbol 70 as "player"
ExportAssets (56)Timeline Frame 1Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 2Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 2Symbol 70 as "player"
ExportAssets (56)Timeline Frame 3Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 3Symbol 58 as "Health"
ExportAssets (56)Timeline Frame 3Symbol 55 as "Rapidfire"
ExportAssets (56)Timeline Frame 3Symbol 51 as "Homingmissile"
ExportAssets (56)Timeline Frame 3Symbol 49 as "Upgradearmor"
ExportAssets (56)Timeline Frame 3Symbol 45 as "powerbomb"
ExportAssets (56)Timeline Frame 3Symbol 42 as "energyshield"
ExportAssets (56)Timeline Frame 3Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 3Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 3Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 3Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 3Symbol 70 as "player"
ExportAssets (56)Timeline Frame 4Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 4Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 4Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 4Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 4Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 4Symbol 70 as "player"
ExportAssets (56)Timeline Frame 5Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 5Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 5Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 5Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 5Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 5Symbol 70 as "player"
ExportAssets (56)Timeline Frame 6Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 6Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 6Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 6Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 6Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 6Symbol 70 as "player"
ExportAssets (56)Timeline Frame 7Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 7Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 7Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 7Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 7Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 7Symbol 70 as "player"
ExportAssets (56)Timeline Frame 8Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 8Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 8Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 8Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 8Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 8Symbol 70 as "player"
ExportAssets (56)Timeline Frame 9Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 9Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 9Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 9Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 9Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 9Symbol 70 as "player"
ExportAssets (56)Timeline Frame 10Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 10Symbol 33 as "Opp1"
ExportAssets (56)Timeline Frame 10Symbol 11 as "Shell"
ExportAssets (56)Timeline Frame 10Symbol 9 as "treads"
ExportAssets (56)Timeline Frame 10Symbol 7 as "Opp2"
ExportAssets (56)Timeline Frame 10Symbol 70 as "player"
ExportAssets (56)Timeline Frame 11Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 11Symbol 70 as "player"
ExportAssets (56)Timeline Frame 12Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 12Symbol 70 as "player"
ExportAssets (56)Timeline Frame 13Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 13Symbol 70 as "player"
ExportAssets (56)Timeline Frame 14Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 15Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 16Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 17Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 18Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 19Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 20Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 24Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 25Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 26Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 27Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 28Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 29Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 32Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 33Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 34Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 35Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 36Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 37Symbol 80 as "BG1"
ExportAssets (56)Timeline Frame 38Symbol 80 as "BG1"

Labels

"loop"Frame 12
"stolen"Frame 21
"EOG"Frame 30
"submit"Frame 35
"loaded"Symbol 91 MovieClip Frame 3
"BOI"Symbol 185 MovieClip Frame 11
"EOI"Symbol 185 MovieClip Frame 243
"LTP"Symbol 185 MovieClip Frame 271

Dynamic Text Variables

PercentLoaded2Symbol 85 EditableText""
DifficultySymbol 150 EditableText""
PlaymodeSymbol 157 EditableText""
DifficultySymbol 166 EditableText""
PlaymodeSymbol 167 EditableText""
timeleftSymbol 188 EditableText""
scoreSymbol 189 EditableText""
WaveNumberSymbol 192 EditableText""
shieldsSymbol 194 EditableText""
armorlevelSymbol 195 EditableText""
timeleftSymbol 197 EditableText""
scoreSymbol 246 EditableText""
WaveNumberSymbol 247 EditableText""
CODSymbol 250 EditableText""
playernameSymbol 265 EditableText""




http://swfchan.com/16/76569/info.shtml
Created: 4/4 -2019 20:45:15 Last modified: 4/4 -2019 20:45:15 Server time: 16/05 -2024 10:33:28