STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #76574 |
Start Your destiny |
Read Book of The Dead |
Watch Documentory |
Controls Buttons |
Credits |
Quit to Reality |
AGAINS he |
D E A D |
T |
FullScreen |
Play more games on |
NOBSTUDIO |
www.kongregate.com |
PRESENTS |
Pistol |
shot Gun |
Grenade |
SilverBullet |
Well Done Wilson!! Once again You have saved us, no doubt you are a hero!! |
Well Done Wilson!! I dont believe it! You have cleared all the deads!! Oh my god, we survived. We are the lucky 7. This area is cleanse from evil but how about the rest of the world? This is just the beginning, of the War AGAINST THE DEAD |
Done |
Improve |
Days |
BulletS |
1 |
Dual Mag |
5 |
Powder |
3 |
Explosive |
MetalBall |
Grenade |
2 |
ShotGun |
ShellS |
Silver BulletS |
I can improve your weapons, make them more deadly. But I need time to upgrade the weapons. Everytime you complete a mission will earn some time for me, and you. Lets see, for now we are safe for , days. |
This is to improve the damage of your Pistol by 2, It will take 1 Days to complete the upgrade. Your Pistol damage now is . |
Give your Pistol extra space to load 6 more rounds. It will take 5 Days to complete the upgrade. The maximum number of bullets your Pistol can be loaded now is . |
With extra gunpowder in the bullet, the "dead army" will be stunned longer by 5! It will take 4 Days to complete the upgrade. The stun effect of your Pistol now is . |
I can make you a Shotgun. You'll need it . It will take 2 Days to complete the Shotgun. |
This is to improve the damage of your Shotgun by 15. It will take 5 Days to complete the upgrade. Your Shotgun damage now is . |
With extra gunpowder in the shell, the "dead army" will be stunned longer by 5! It will take 2 Days to complete the upgrade. The stun effect of your Shotgun now is . |
Give your Shotgun extra space to load 1 more round It will take 5 Days to complete the upgrade. The maximum number of bullets your Shotgun can be loaded now is . |
I can make you some Grenades. You'll need it . It will take 2 Days to make these Grenades. |
These metalballs in the Grenade will grant "dead army" the feel of pain again, it will stun the enemy by 15! It will take 5 Days to complete the upgrade. The stun effect of your Grenade now is . |
This is to improve the damage of your Grenade by 25! It will take 5 Days to complete the upgrade. Your Grenade damage now is . |
I can make you some Silver BulletS. You'll need these bullets to kill vampires. It will take 2 Days to make these Silver BulletS. |
Mission1 Zombies are everywhere! Hurry, we must go into the factory. We will be safe in there, at least for a few days. Use your pistol and PUSH the zombies back to where they have raised. |
2012,08,July |
Survivor:250 |
press "Z" to fire pistol |
ARROW KEYS to face in the correct direction |
Mission2 More Zombies have come! Hurry, we must leave the factory, and make our way to the Beach. I have a ship in port, we'll travel to Japan, maybe its safe there. Use your pistol AND shot gun to blast them back to where they have raised! |
2012,09,July |
Survivor: 230 |
press "X" to fire shotgun |
Mission3 Pirates are patrolling the beach! They died hundreds years ago, and now they raised as Skeleton Pirates! This is bad news, protect us, bring us safely to the ship! Use your PISTOL AND SHOTGUN to blast the bloody pirates back to where they have raised! Kill them all. |
2012,11,July |
Survivor: 214 |
Mission4 A dark night. We are near japan. A boat! A strange boat seems to be following us... NO! this cant be true, a Worm Infested Ninja? Help! Use your weapons to BREAK the ninja's defence, then, use SHOTGUN to blast him apart, and throw a GRENADE to burn the worms. Kill them all. |
2012,14,July |
Survivor: 203 |
press "C" to throw grenade |
Mission5 Worms. I can see them everywhere on the ship. We have no choice but to get off here, some where in China. It ain't safe here either, but where else can we go? The Poison Zombies are behind us. Tougher, stronger. Hurry, to the cars. Use ALL WEAPONS you have to blast them back to where they have raised! Kill them. |
2012, 18,July |
Survivor: 188 |
Mission6 We are lost, in the mountains. Endless hills. Our car has run out of gas, we are now all alone in the wild. No, we are not alone. Jumping Corpses!! Run!! Use your weapons to BREAK the Jumping Corpse's defence, and then, we need 2 x GRENADE to set him on fire, follow by one shot of SHOTGUN to break it into ashes. Kill them. |
2012,23,July |
Survivor: 161 |
Mission7 We are tired, we have walked many days. We made it to a city, we met some survivors. Together, we get to another port, and leave for Europe. The sea of Europe is not safe either, many ships follow us. Skeleton Captains. Use ALL WEAPONS to blast the Skeleton captains back to where they have raised! Kill them. |
2012,29,July |
Survivor: 99 |
Mission8 Europe is safe, I see people near the church. Hurry, to the church! Wait, they are not humans, they are Vampires!!! Use your weapons to BREAK the Vampire's defence, fire one shot of PISTOL to make a small hole on the chest, one shot of SHOTGUN to open up the hole, follow by one shot of SILVER BULLET to break it into ashes. |
2012,5,Oct |
Survivor: 65 |
press "V" to shoot silverbullet |
Mission9 We are trapped, inside a church. How long can we hide in here? Could the holy church keeps the dead in hell? |
2012,13,Oct |
Survivor: 62 |
Last Mission We have been in this church for more than two weeks, but more and more deads are coming here. Many went out hoping to find a safer place.. but none made it far. Are we the remaining survivors? |
2012,22,Oct |
Survivor: 35 |
AGAINST THE DEAD We cannot wait here forever, we shall go out and FIGHT for our destiny, WILL this be the end of human race? Kill them all ! For the living ! |
2012, 1,Sep |
Survivor: 07 |
To Kill Zombies use pistol/shotgun/grenade to push them back |
YOU ARE KILLED BY ZOMBIES |
YOU ARE KILLED BY POISON ZOMBIES |
YOU ARE KILLED BY SKELETON PIRATES |
YOU ARE KILLED BY SKELETON CAPTAINS |
YOU ARE KILLED BY WORM INFESTED NINJAS |
YOU ARE KILLED BY JUMPING CORPSE |
YOU ARE KILLED BY VAMPIRES |
Menu |
Restart |
To Kill PoistonZombies use pistol/shotgun/grenade to push them back |
To Kill Skeleton Pirates use pistol/shotgun/grenade to push them back |
To Kill Skeleton Captains use pistol/shotgun/grenade to push them back |
To Kill Worm-infested ninjas Shoot till Icon blinking on his head, fire 1 x shotgun, 1 x grenade |
To Kill Jumping Corpse Shoot till Icon blinking on his head, Throw 2 x grenade, 1 x shotgun |
To Kill Vampire Shoot till Icon blinking on his head, Fire 1 x pistol, 1 x shotgun, 1 x silverbullet |
Zombies |
Jumping Corpse |
Worm Ninja |
Skeleton Captains |
Skeleton Pirates |
Vampires |
Poison Zombies |
Menu |
Defence: Low Movement: Slow Range: Short Use pistol/shotgun/grenade and push the zombies back to where they have raised. |
Zombies |
Poison Zombies |
Defence: Medium Movement: Medium Range: Short Use pistol/shotgun/grenade and push the poison zombies back to where they have raised. |
Skeleton Pirates |
Defence: Low Movement: Medium Range: Long Use pistol/shotgun/grenade and push the Skeleton Pirates back to where they have raised. |
Skeleton Captains |
Defence: Medium Movement: Medium Range: Long Use pistol/shotgun/grenade and push the zombies back to where they have raised. |
Skeleton Captain |
Worm Ninja |
Defence: Medium Movement: Fast Range: Long Use pistol/shotgun/grenade to break the defence of worm-infested ninja, follow by one shot of shotgun and one grenade. |
Jumping Corpse |
Defence: High Movement: Slow Range: Short Use pistol/shotgun/grenade to break the defence of jumping corpse, follow by two grenades and one shot of shotgun. |
Jumping Corpse |
Vampire |
Defence: High Movement: Medium Range: Long Use pistol/shotgun/grenade to break the defence of vampire, follow by one shot of pistol, one shot of shotgun, and one silver bullet. |
CONTROL TURN LEFT: LEFT ARROW TURN RIGHT: RIGHT ARROW PISTOL: Z SHOTGUN: X GRENADE: C SILVER BULLET: V |
SHU WAN, CHENG from SINGAPORE contact me at chengshuwan@nobstudio.com |
<p align="center"><font face="Book Antiqua" size="16" color="#990033" letterSpacing="0.000000" kerning="0"><a href="http://www.nobstudio.com" target = "_blank"><b>www.nobstudio.com</b></a></font></p> |
Congratulations You have completed "Against The Dead"! Hope you enjoy this game! feel free to contact me or give me any feed back at chengshuwan@nobstudio.com |
YEAR 2012, 07, July I am Detective Wilson, head of the police department located in a small island alone the coast of china. I am the chief of police, simply because i am the only police on this island. This day, a strange day. The ground shakes, and something climbs up. They, I assumed are those who were buried here, raise from dead. well, I thought I drank too much last night, so I went to Dr Roboto...... |
Next |
YEAR 2012, 07, July I am Detective Wilson, head of the police department located in a small island alone the coast of China. I am the chief of police, simply because I am the only police on this island. This day, strange things happen. The ground shakes, and something climbs up. They, I assumed, are those who were buried here, and has risen from the dead. Well, I thought I drank too much last night, so I went to Dr Roboto...... |
YEAR 2012, 07, July I am Detective Wilson, head of the police department located in a small island along the coast of China. I am the chief of police, simply because I am the only police on this island. This day, strange things happen. The ground shakes, and something climbs up. They, I assumed, are those who were buried here, and has risen from the dead. Well, I thought I drank too much last night, so I went to Dr Roboto...... |
YEAR 2012, 07, July I am Dr Roboto, I owned a factory located in a small island along the coast of china. My body was disabled, but with my talent, and my money, I build a robotic body for myself. Heck, if I can build a body, I can build anything! This day, a weird day, some residents run to our factory and claim there are demons chasing them. Ridiculous!! I am a man of science, they are just... What the hell is that....!!!! |
ActionScript [AS1/AS2]
Frame 1Stage.showMenu = false; _root.kongregateServices.connect(); _root.play_intro = true; var MochiAd = {getVersion:function () { return("2.1"); }, showPreGameAd:function (options) { var _local1 = this; var DEFAULTS = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); var clip = options.clip; var ad_msec = 11000; var ad_timeout = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_finished(); } else { options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var wh = MochiAd._getRes(options); var _local3 = wh[0]; var h = wh[1]; mc._x = _local3 * 0.5; mc._y = h * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk._x = _local3 * -0.5; chk._y = h * -0.5; var bar = chk.createEmptyMovieClip("_mochiad_bar", 4); bar._x = 10; bar._y = h - 20; var bar_color = options.color; delete options.color; var bar_background = options.background; delete options.background; var bar_outline = options.outline; delete options.outline; var backing = bar.createEmptyMovieClip("_outline", 1); backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo(_local3 - 20, 0); backing.lineTo(_local3 - 20, 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); var _local2 = bar.createEmptyMovieClip("_inside", 2); _local2.beginFill(bar_color); _local2.moveTo(0, 0); _local2.lineTo(_local3 - 20, 0); _local2.lineTo(_local3 - 20, 10); _local2.lineTo(0, 10); _local2.lineTo(0, 0); _local2.endFill(); _local2._xscale = 0; var outline = bar.createEmptyMovieClip("_outline", 3); outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo(_local3 - 20, 0); outline.lineTo(_local3 - 20, 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local1 = this; var _local2 = 100 * (1 - ((getTimer() - _local1.fadeout_start) / _local1.fadeout_time)); if (_local2 > 0) { _local1._parent._alpha = _local2; } else { var _local3 = _local1._parent._parent; MochiAd.unload(_local3); delete _local1.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local1 = this.mc._mochiad_wait; _local1.server_control = true; _local1.started = getTimer(); _local1.ad_msec = msec; }; chk.onEnterFrame = function () { var _local1 = this; var _clip = _local1._parent._parent; var ad_clip = _local1._parent._mochiad_ctr; var elapsed = (getTimer() - _local1.started); var _local3 = false; var clip_total = _clip.getBytesTotal(); var clip_loaded = _clip.getBytesLoaded(); var clip_pcnt = ((100 * clip_loaded) / clip_total); var ad_pcnt = ((100 * elapsed) / chk.ad_msec); var _inside = _local1._mochiad_bar._inside; var _local2 = Math.min(100, Math.min(clip_pcnt || 0, ad_pcnt)); _local2 = Math.max(_local1.last_pcnt, _local2); _local1.last_pcnt = _local2; _inside._xscale = _local2; if (!chk.showing) { var total = ad_clip.getBytesTotal(); if ((total > 0) || (typeof(total) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (elapsed > chk.ad_timeout) { _local3 = true; } } if (elapsed > chk.ad_msec) { _local3 = true; } if (((clip_total > 0) && (clip_loaded >= clip_total)) && (_local3)) { if (_local1.server_control) { delete _local1.onEnterFrame; } else { _local1.fadeout_start = getTimer(); _local1.onEnterFrame = chk.fadeFunction; } } }; } }, showInterLevelAd:function (options) { var _local1 = this; var DEFAULTS = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () { this.clip.stop(); }, ad_finished:function () { this.clip.play(); }}; options = MochiAd._parseOptions(options, DEFAULTS); var clip = options.clip; var ad_msec = 11000; var ad_timeout = options.ad_timeout; delete options.ad_timeout; var fadeout_time = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)) { options.ad_finished(); } else { options.ad_started(); var mc = clip._mochiad; mc.onUnload = function () { options.ad_finished(); }; var wh = MochiAd._getRes(options); var w = wh[0]; var h = wh[1]; mc._x = w * 0.5; mc._y = h * 0.5; var chk = mc.createEmptyMovieClip("_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function () { var _local1 = this; var _local2 = 100 * (1 - ((getTimer() - _local1.fadeout_start) / _local1.fadeout_time)); if (_local2 > 0) { _local1._parent._alpha = _local2; } else { var _local3 = _local1._parent._parent; MochiAd.unload(_local3); delete _local1.onEnterFrame; } }; mc.lc.adLoaded = function (width, height) { }; mc.lc.adjustProgress = function (msec) { var _local1 = this.mc._mochiad_wait; _local1.server_control = true; _local1.started = getTimer(); _local1.ad_msec = msec - 250; }; chk.onEnterFrame = function () { var _local1 = this; var ad_clip = _local1._parent._mochiad_ctr; var elapsed = (getTimer() - _local1.started); var _local2 = false; if (!chk.showing) { var _local3 = ad_clip.getBytesTotal(); if ((_local3 > 0) || (typeof(_local3) == "undefined")) { chk.showing = true; chk.started = getTimer(); } else if (elapsed > chk.ad_timeout) { _local2 = true; } } if (elapsed > chk.ad_msec) { _local2 = true; } if (_local2) { if (_local1.server_control) { delete _local1.onEnterFrame; } else { _local1.fadeout_start = getTimer(); _local1.onEnterFrame = _local1.fadeFunction; } } }; } }, showTimedAd:function (options) { MochiAd.showInterLevelAd(options); }, showPreloaderAd:function (options) { MochiAd.showPreGameAd(options); }, _allowDomains:function (server) { var _local1 = server.split("/")[2].split(":")[0]; if (System.security) { if (System.security.allowDomain) { System.security.allowDomain("*"); System.security.allowDomain(_local1); } if (System.security.allowInsecureDomain) { System.security.allowInsecureDomain("*"); System.security.allowInsecureDomain(_local1); } } return(_local1); }, _loadCommunicator:function (options) { var _local2 = options; var _local3 = arguments; var DEFAULTS = {clip:_root, com_server:"http://x.mochiads.com/com/1/", method:"loadCommunicator", depth:10337, id:"_UNKNOWN_"}; _local2 = MochiAd._parseOptions(_local2, DEFAULTS); _local2.swfv = _local2.clip.getSWFVersion() || 6; _local2.mav = MochiAd.getVersion(); var clip = _local2.clip; var clipname = ("_mochiad_com_" + _local2.id); if (!MochiAd._isNetworkAvailable()) { return(null); } if (clip[clipname]) { return(clip[clipname].lc); } var server = (_local2.com_server + _local2.id); MochiAd._allowDomains(server); delete _local2.id; delete _local2.com_server; var depth = _local2.depth; delete _local2.depth; var mc = clip.createEmptyMovieClip(clipname, depth); var lv = mc.createEmptyMovieClip("_mochiad_com", 1); for (var k in _local2) { lv[k] = _local2[k]; } var lc = new LocalConnection(); var name = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); lc.mc = mc; lc.name = name; lc.allowDomain = function (d) { return(true); }; lc.allowInsecureDomain = lc.allowDomain; lc.connect(name); mc.lc = lc; lv.lc = name; lc._id = 0; lc._queue = []; lc.rpcResult = function (cb_arg) { var cb = parseInt(cb_arg); var _local2 = this._callbacks[cb]; if (!_local2) { } else { delete this._callbacks[cb]; var _local3 = []; var _local1 = 2; while (_local1 < _local2.length) { _local3.push(_local2[_local1]); _local1++; } _local1 = 1; while (_local1 < arguments.length) { _local3.push(arguments[_local1]); _local1++; } var method = _local2[1]; var obj = _local2[0]; if (obj && (typeof(method) == "string")) { method = obj[method]; } if (method) { method.apply(obj, _local3); } } }; lc._didConnect = function (endpoint) { this._endpoint = endpoint; var _local3 = this._queue; delete this._queue; var ds = this.doSend; var _local1 = 0; while (_local1 < _local3.length) { var _local2 = _local3[_local1]; ds.apply(this, _local2); _local1++; } }; lc.doSend = function (args, cbobj, cbfn) { var _local2 = arguments; if (this._endpoint == null) { var _local3 = []; var _local1 = 0; while (_local1 < _local2.length) { _local3.push(_local2[_local1]); _local1++; } this._queue.push(_local3); } else { this._id = this._id + 1; var id = this._id; if ((cbfn === undefined) || (cbfn === null)) { cbfn = cbobj; } this._callbacks[id] = [cbobj, cbfn]; var slc = new LocalConnection(); var ss = slc.send(this._endpoint, "rpc", id, args); } }; lc._callbacks = {}; lc._callbacks[0] = [lc, "_didConnect"]; lv.st = getTimer(); lv.loadMovie(server + ".swf", "POST"); return(lc); }, fetchHighScores:function (options, callbackObj, callbackMethod) { var _local2 = options; var _local1 = MochiAd._loadCommunicator({id:_local2.id}); if (!_local1) { return(false); } var fncall = ["fetchHighScores", _local2]; _local1.doSend(["fetchHighScores", _local2], callbackObj, callbackMethod); return(true); }, sendHighScore:function (options, callbackObj, callbackMethod) { var _local2 = options; var _local1 = MochiAd._loadCommunicator({id:_local2.id}); if (!_local1) { return(false); } var fncall = ["sendHighScore", _local2]; _local1.doSend(["sendHighScore", _local2], callbackObj, callbackMethod); return(true); }, load:function (options) { var _local1 = options; var DEFAULTS = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; _local1 = MochiAd._parseOptions(_local1, DEFAULTS); _local1.swfv = _local1.clip.getSWFVersion() || 6; _local1.mav = MochiAd.getVersion(); var clip = _local1.clip; if (!MochiAd._isNetworkAvailable()) { return(null); } if (clip._mochiad_loaded) { return(null); } var depth = _local1.depth; delete _local1.depth; var mc = clip.createEmptyMovieClip("_mochiad", depth); var wh = MochiAd._getRes(_local1); _local1.res = (wh[0] + "x") + wh[1]; _local1.server = _local1.server + _local1.id; delete _local1.id; clip._mochiad_loaded = true; var _local2 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var k in _local1) { _local2[k] = _local1[k]; } var server = _local2.server; delete _local2.server; var hostname = MochiAd._allowDomains(server); mc.onEnterFrame = function () { var _local1 = this; if (_local1._mochiad_ctr._url != _local1._url) { _local1.onEnterFrame = function () { var _local1 = this; if (!_local1._mochiad_ctr) { delete _local1.onEnterFrame; MochiAd.unload(_local1._parent); } }; } }; var _local3 = new LocalConnection(); var name = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local3.mc = mc; _local3.name = name; _local3.hostname = hostname; _local3.allowDomain = function (d) { return(true); }; _local3.allowInsecureDomain = _local3.allowDomain; _local3.connect(name); mc.lc = _local3; _local2.lc = name; _local2.st = getTimer(); _local2.loadMovie(server + ".swf", "POST"); return(mc); }, unload:function (clip) { var _local1 = clip; if (typeof(_local1) == "undefined") { _local1 = _root; } if (_local1.clip && (_local1.clip._mochiad)) { _local1 = _local1.clip; } if (!_local1._mochiad) { return(false); } _local1._mochiad.removeMovieClip(); delete _local1._mochiad_loaded; delete _local1._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var xy = options.res.split("x"); _local2 = parseFloat(xy[0]); _local1 = parseFloat(xy[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local3 = {}; for (var k in defaults) { _local3[k] = defaults[k]; } if (options) { for (var k in options) { _local3[k] = options[k]; } } if (_root.mochiad_options) { var pairs = _root.mochiad_options.split("&"); var _local1 = 0; while (_local1 < pairs.length) { var _local2 = pairs[_local1].split("="); _local3[unescape(_local2[0])] = unescape(_local2[1]); _local1++; } } return(_local3); }, _:null}; MochiAd.showPreGameAd({id:"6721f7741874a8f1", res:"770x630"}); myListener = new Object(); myListener.onKeyUp = function () { if (_root.status == "game") { if (Key.getCode() == 37) { if (_root.direction != "left1") { if (_root.direction == "right1") { _root.direction = "right2"; } else if (_root.direction == "right2") { _root.direction = "top"; } else if (_root.direction == "top") { _root.direction = "left2"; } else if (_root.direction == "left2") { _root.direction = "left1"; } } _root.players.gotoAndStop(_root.weapon + _root.direction); } else if (Key.getCode() == 39) { if (_root.direction != "right1") { if (_root.direction == "left1") { _root.direction = "left2"; } else if (_root.direction == "left2") { _root.direction = "top"; } else if (_root.direction == "top") { _root.direction = "right2"; } else if (_root.direction == "right2") { _root.direction = "right1"; } } _root.players.gotoAndStop(_root.weapon + _root.direction); } else if (_root[_root.direction + "target"] != "none") { if (((Key.getCode() == 90) and (_root.pistolloaded > 0)) and (_root[_root.target].pistol == "yes")) { _root.weapon = "pistol"; trace("i press z"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "pistol"); } else if (((Key.getCode() == 88) and (_root.shotgunloaded > 0)) and (_root[_root.target].shotgun == "yes")) { _root.weapon = "shotgun"; trace("i press x"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "shotgun"); } else if (((Key.getCode() == 67) and (_root.grenadeloaded > 0)) and (_root[_root.target].grenade == "yes")) { _root.weapon = "grenade"; trace("i press c"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "grenade"); } else if (((Key.getCode() == 86) and (_root.silverbulletloaded > 0)) and (_root[_root.target].silverbullet == "yes")) { _root.weapon = "silverbullet"; trace("i press v"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "silverbullet"); } } _root.target = eval (("_root." + _root.direction) + "target"); trace("curren target is " + _root.target); trace(_root.weapon + _root.direction); } }; Key.addListener(myListener); _root.gotoandstop("intro");Frame 2if (_root.play_intro) { _root.stop(); } else { _root.intro_mc._visible = false; } _root.opensite = true; i = 1; while (i < 9) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = random(2); if (_root["menubg" + i].y == 0) { _root["menubg" + i].y = -1; } _root["menubg" + i].rot = random(2); if (_root["menubg" + i].rot == 0) { _root["menubg" + i].rot = -1; } _root["menubg" + i].speed = random(4); _root["menubg" + i].speed = _root["menubg" + i].speed + 3; i++; }Instance of Symbol 61 MovieClip "menubg2" in Frame 2/* no clip actions */Instance of Symbol 190 MovieClip in Frame 2on (release) { trace("do nothing"); }Frame 4i = 1; while (i < 9) { _root["menubg" + i]._x = _root["menubg" + i]._x + (_root["menubg" + i].x * _root["menubg" + i].speed); _root["menubg" + i]._y = _root["menubg" + i]._y + (_root["menubg" + i].y * _root["menubg" + i].speed); _root["menubg" + i]._rotation = _root["menubg" + i]._rotation + (_root["menubg" + i].rot * _root["menubg" + i].speed); a = 1; while (a < 5) { if (_root["menubg" + i].hitTest(_root["block" + a]) == true) { _root["menubg" + i].rot = random(2); if (_root["menubg" + i].rot == 0) { _root["menubg" + i].rot = -1; } if (a == 1) { _root["menubg" + i].x = 1; _root["menubg" + a].y = random(2); if (_root["menubg" + i].y == 0) { _root["menubg" + i].y = -1; } } if (a == 2) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = 1; } if (a == 3) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = 1; } if (a == 3) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = -1; } if (a == 4) { _root["menubg" + i].x = -1; _root["menubg" + a].y = random(2); if (_root["menubg" + i].y == 0) { _root["menubg" + i].y = -1; } } } a++; } i++; } trace("play"); gotoAndPlay ("menuloop");Frame 5_root.screen.gotoAndStop("briefing"); _root.gotoAndPlay("dead"); function move(enemy, direction, movementspeed) { var _local1 = _root; var _local2 = enemy; var _local3 = direction; if (_local3 == "left1") { _local1[_local2]._x = _local1[_local2]._x + movementspeed; _local1.left1tracker._x = _local1[_local2]._x; } else if (_local3 == "left2") { _local1[_local2]._x = _local1[_local2]._x + (movementspeed / 2); _local1[_local2]._y = _local1[_local2]._y + (movementspeed / 2); _local1.left2tracker._x = _local1[_local2]._x; _local1.left2tracker._y = _local1[_local2]._y; } else if (_local3 == "top") { _local1[_local2]._y = _local1[_local2]._y + movementspeed; _local1.toptracker._y = _local1[_local2]._y; } else if (_local3 == "right2") { _local1[_local2]._x = _local1[_local2]._x - (movementspeed / 2); _local1[_local2]._y = _local1[_local2]._y + (movementspeed / 2); _local1.right2tracker._x = _local1[_local2]._x; _local1.right2tracker._y = _local1[_local2]._y; } else if (_local3 == "right1") { _local1[_local2]._x = _local1[_local2]._x - movementspeed; _local1.right1tracker._x = _local1[_local2]._x; } if ((_local1[_local3 + "tracker"].hitTest(_local1[_local3 + "hitmedium"]) == true) and (_local1[_local2].range == "medium")) { _local1.screen.gotoAndStop(_local1[_local2].type); _local1.status = "dead"; } else if ((_local1[_local3 + "tracker"].hitTest(_local1[_local3 + "hitshort"]) == true) and (_local1[_local2].range == "short")) { trace((("player is killed by " + _local3) + _local2) + _local1[_local2].type); _local1.screen.gotoAndStop(_local1[_local2].type); _local1.status = "dead"; } } function shoot(enemy, direction, weapon) { var _local1 = _root; var _local2 = enemy; var _local3 = weapon; _local1.players.gotoandplay([_local3 + direction]); _local1[_local2].move = _local1[_local3 + "stun"]; _local1[_local2].gotoAndStop("hit"); _local1[_local2].defence = _local1[_local2].defence - _local1[_local3 + "dmg"]; _local1[_local3 + "loaded"]--; trace("bullets left ==" + _local1[_local3 + "loaded"]); trace(_local1[_local3 + "posload"] / 2); if ((_local1[_local3 + "posload"] / 2) > _local1[_local3 + "loaded"]) { _local1[_local3 + "loader"].gotoandstop(_local3 + _local1[_local3 + "loaded"]); trace(_local3 + " loader detected"); } else { _local1[_local3 + "loader2"].gotoandstop(_local3 + (_local1[_local3 + "loaded"] - (_local1[_local3 + "posload"] / 2))); } if (_local1[_local3 + "loaded"] == 0) { _local1[_local3 + "loader"].play(); if (_local1[_local3 + "posload"] == _local1[_local3 + "maxload"]) { _local1[_local3 + "loader2"].play(); } } if ((((_local1[_local2].defence <= 0) and (_local1[_local2].type != "vampire")) and (_local1[_local2].type != "corpse")) and (_local1[_local2].type != "ninja")) { _local1[_local2].defence = _local1[_local2].totaldefence; if (direction == "left1") { _local1[_local2]._x = _local1[_local2]._x - _local1[_local3 + "dmg"]; _local1.left1tracker._x = _local1[_local2]._x; if (_local1.left1tracker._x <= _local1.left1deadpt._x) { _local1.dead(_local2, direction); } } else if (direction == "left2") { _local1[_local2]._x = _local1[_local2]._x - (_local1[_local3 + "dmg"] / 2); _local1[_local2]._y = _local1[_local2]._y - (_local1[_local3 + "dmg"] / 2); _local1.left2tracker._x = _local1[_local2]._x; _local1.left2tracker._y = _local1[_local2]._y; if (_local1.left2tracker._x <= _local1.left2deadpt._x) { _local1.dead(_local2, direction); } } else if (direction == "top") { _local1[_local2]._y = _local1[_local2]._y - _local1[_local3 + "dmg"]; _local1.toptracker._y = _local1[_local2]._y; if (_local1.toptracker._y <= _local1.topdeadpt._y) { _local1.dead(_local2, direction); } } else if (direction == "right2") { _local1[_local2]._x = _local1[_local2]._x + (_local1[_local3 + "dmg"] / 2); _local1[_local2]._y = _local1[_local2]._y - (_local1[_local3 + "dmg"] / 2); _local1.right2tracker._x = _local1[_local2]._x; _local1.right2tracker._y = _local1[_local2]._y; if (_local1.right2tracker._x >= _local1.right2deadpt._x) { _local1.dead(_local2, direction); } } else if (direction == "right1") { _local1[_local2]._x = _local1[_local2]._x + _local1[_local3 + "dmg"]; _local1.right1tracker._x = _local1[_local2]._x; if (_local1.right1tracker._x >= _local1.right1deadpt._x) { _local1.dead(_local2, direction); } } } else if ((_local1[_local2].defence <= 0) and (_local1[_local2].type == "vampire")) { if (_local1[_local2].dead == 0) { _local1[_local2].pistol1._alpha = 100; _local1[_local2].shotgun2._alpha = 100; _local1[_local2].silverbullet3._alpha = 100; _local1[_local2].redarrow._alpha = 100; _local1[_local2].dead = 3; } else if ((_local1[_local2].dead == 3) and (_local3 == "pistol")) { _local1[_local2].pistol1._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].shotgun2._x; _local1[_local2].dead = 2; } else if ((_local1[_local2].dead == 2) and (_local3 == "shotgun")) { _local1[_local2].shotgun2._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].silverbullet3._x; _local1[_local2].dead = 1; } else if ((_local1[_local2].dead == 1) and (_local3 == "silverbullet")) { _local1[_local2].silverbullet3._alpha = 0; _local1[_local2].redarrow._alpha = 0; _local1[_local2].dead = -1; _local1.dead(_local2, direction); } } else if ((_local1[_local2].defence <= 0) and (_local1[_local2].type == "corpse")) { if (_local1[_local2].dead == 0) { _local1[_local2].grenade1._alpha = 100; _local1[_local2].grenade2._alpha = 100; _local1[_local2].shotgun3._alpha = 100; _local1[_local2].redarrow._alpha = 100; _local1[_local2].dead = 3; } else if ((_local1[_local2].dead == 3) and (_local3 == "grenade")) { _local1[_local2].grenade1._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].grenade2._x; _local1[_local2].dead = 2; } else if ((_local1[_local2].dead == 2) and (_local3 == "grenade")) { _local1[_local2].grenade2._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].shotgun3._x; _local1[_local2].dead = 1; } else if ((_local1[_local2].dead == 1) and (_local3 == "shotgun")) { _local1[_local2].shotgun3._alpha = 0; _local1[_local2].redarrow._alpha = 0; _local1[_local2].dead = -1; _local1.dead(_local2, direction); } } else if ((_local1[_local2].defence <= 0) and (_local1[_local2].type == "ninja")) { if (_local1[_local2].dead == 0) { _local1[_local2].shotgun1._alpha = 100; _local1[_local2].grenade2._alpha = 100; _local1[_local2].redarrow._alpha = 100; _local1[_local2].dead = 2; } else if ((_local1[_local2].dead == 2) and (_local3 == "shotgun")) { _local1[_local2].shotgun1._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].grenade2._x; _local1[_local2].dead = 1; } else if ((_local1[_local2].dead == 1) and (_local3 == "grenade")) { _local1[_local2].grenade2._alpha = 0; _local1[_local2].redarrow._alpha = 0; _local1[_local2].dead = -1; _local1.dead(_local2, direction); } } } function dead(enemy, direction) { var _local1 = _root; var _local2 = enemy; var _local3 = direction; if (((_local1[_local2].type != "vampire") and (_local1[_local2].type != "corpse")) and (_local1[_local2].type != "ninja")) { _local1[_local2]._x = _local1[_local3 + "deadpt"]._x; _local1[_local2]._y = _local1[_local3 + "deadpt"]._y; } _local1[_local1[_local2].direction + "targetdead"] = _local1[_local2]._name; _local1[_local1[_local2].direction + "target"] = "none"; _local1._root[_local3 + "tracker"]._x = _local1[_local3 + "deadpt"]._x; _local1._root[_local3 + "tracker"]._y = _local1[_local3 + "deadpt"]._y; _local1[_local2].move = 100; _local1[_local2].gotoAndPlay("dead"); } function randomcreate(direction) { var _local1 = _root; var _local2 = direction; which = random(_local1.enemyshowing) + 1; _local1.enemytocreate = _local1["enemy" + which]; trace(_local1.enemytocreate); if (_local1["maxenemy" + which] != 0) { _local1.numofenemy++; _local1["maxenemy" + which]--; duplicateMovieClip (_local1[_local1.enemytocreate], _local1.enemytocreate + _local1.numofenemy, _local1.numofenemy + 5); _local1[_local1.enemytocreate + _local1.numofenemy].direction = _local2; _local1[_local2 + "target"] = _local1.enemytocreate + _local1.numofenemy; _local1[_local2 + "bg"].gotoandstop(_local1.enemytocreate); if (_local2 == "left1") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.left1startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.left1startpt._y); } else if (_local2 == "left2") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.left2startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.left2startpt._y); } else if (_local2 == "top") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.topstartpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.topstartpt._y); } else if (_local2 == "right2") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.right2startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.right2startpt._y); } else if (_local2 == "right1") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.right1startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.right1startpt._y); } trace("random create " + _local1[_local1.enemytocreate + _local1.numofenemy]._name); } else { _local1.randomcreate(_local2); } } function fupgrade(buttonno, requireddays, upgradetype) { var _local1 = _root; var _local2 = requireddays; var _local3 = upgradetype; trace("upgrading"); if (_local1.upgradedays >= _local2) { if (_local3 == "shotgun") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgunmaxload = 1; _local1.shotgunposload = 2; _local1.shotgunloaded = 1; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "shotgunshell") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgundmg = _local1.shotgundmg + 15; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "shotgunpowder") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgunstun = _local1.shotgunstun - 15; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "shotgundualmag") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgunmaxload = 2; _local1.shotgunloaded = _local1.shotgunmaxload; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "pistoldualmag") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.pistolmaxload = 12; _local1.pistolloaded = _local1.pistolmaxload; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "pistolbullets") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.pistoldmg = _local1.pistoldmg + 2; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "pistolpowder") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.pistolstun = _local1.pistolstun - 5; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "grenade") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.grenademaxload = 1; _local1.grenadeloaded = 1; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "grenadeexplosive") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.grenadedmg = _local1.grenadedmg + 15; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "grenademetalball") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.grenadestun = _local1.grenadestun - 25; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "silverbullet") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.silverbulletmaxload = 1; _local1.silverbulletloaded = 1; _local1.upgradedays = _local1.upgradedays - _local2; } } } _root.level = 0; _root.status = "game"; _root.tries = 1; _root.enemyshowing = 0; _root.totalnumofenemy = 0; _root.numofenemy = 0; _root.enemykilled = 0; _root.upgradedays = 0; _root.maxenemy1 = 0; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.weapon = "pistol"; _root.direction = "right1"; _root.right1target = "none"; _root.right2target = "none"; _root.left1target = "none"; _root.left2target = "none"; _root.toptarget = "none"; _root.right1targetdead = "none"; _root.right2targetdead = "none"; _root.left1targetdead = "none"; _root.left2targetdead = "none"; _root.toptargetdead = "none"; _root.target = "none"; _root.enemytocreate = "none"; _root.enemy1 = "zombie"; _root.enemy2 = "pirate"; _root.enemy3 = "ninja"; _root.enemy4 = "advzombie"; _root.enemy5 = "corpse"; _root.enemy6 = "advpirate"; _root.enemy7 = "vampire"; a = 1; while (a < 8) { _root[_root["enemy" + a]].stop(); a++; } _root.left1tracker._x = _root.left1startpt._x; _root.left1tracker._y = _root.left1startpt._y; _root.left2tracker._x = _root.left2startpt._x; _root.left2tracker._y = _root.left2startpt._y; _root.toptracker._x = _root.topstartpt._x; _root.toptracker._y = _root.topstartpt._y; _root.right2tracker._x = _root.right2startpt._x; _root.right2tracker._y = _root.right2startpt._y; _root.right1tracker._x = _root.right1startpt._x; _root.right1tracker._y = _root.right1startpt._y; _root.pistoldmg = 13; _root.pistolmaxload = 6; _root.pistolposload = 12; _root.pistolloaded = 6; _root.pistolstun = -20; _root.shotgundmg = 50; _root.shotgunmaxload = 0; _root.shotgunposload = 0; _root.shotgunloaded = 0; _root.shotgunstun = -25; _root.grenadedmg = 70; _root.grenademaxload = 0; _root.grenadeloaded = 0; _root.grenadestun = 0; _root.silverbulletdmg = 1; _root.silverbulletmaxload = 0; _root.silverbulletloaded = 0; _root.silverbulletstun = 0;Instance of Symbol 266 MovieClip "zombie" in Frame 5onClipEvent (load) { this.type = "zombie"; this.movementspeed = 0.6; this.totaldefence = 1; this.defence = 1; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }Instance of Symbol 301 MovieClip "corpse" in Frame 5onClipEvent (load) { this.type = "corpse"; this.movementspeed = 0.5; this.totaldefence = 100; this.defence = 100; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; this.dead = 0; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }Instance of Symbol 324 MovieClip "pirate" in Frame 5onClipEvent (load) { this.type = "pirate"; this.movementspeed = 0.8; this.totaldefence = 20; this.defence = 20; this.move = "none"; this.range = "medium"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }Instance of Symbol 348 MovieClip "advpirate" in Frame 5onClipEvent (load) { this.type = "advpirate"; this.movementspeed = 0.8; this.totaldefence = 35; this.defence = 35; this.move = "none"; this.range = "medium"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }Instance of Symbol 368 MovieClip "advzombie" in Frame 5onClipEvent (load) { this.type = "advzombie"; this.movementspeed = 0.6; this.totaldefence = 30; this.defence = 30; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }Instance of Symbol 424 MovieClip "vampire" in Frame 5onClipEvent (load) { this.type = "vampire"; this.movementspeed = 1.5; this.totaldefence = 100; this.defence = 100; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; this.dead = 0; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }Instance of Symbol 445 MovieClip "ninja" in Frame 5onClipEvent (load) { this.type = "ninja"; this.movementspeed = 1.1; this.totaldefence = 50; this.defence = 50; this.move = "none"; this.range = "medium"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; this.dead = 0; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }Frame 7_root.target = eval (("_root." + _root.direction) + "target"); gotoAndPlay(_root.status);Frame 18trace("one loaded"); _root.level = 1; _root.enemyshowing = 1; _root.maxenemy1 = 5; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 5; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("grass"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 19gotoAndPlay ("game");Frame 20trace("two loaded"); _root.level = 2; _root.enemyshowing = 1; _root.maxenemy1 = 10; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 10; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("mountain"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 21gotoAndPlay ("game");Frame 22trace("three loaded"); _root.level = 3; _root.enemyshowing = 2; _root.maxenemy1 = 7; _root.maxenemy2 = 3; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 10; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("water"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 23gotoAndPlay ("game");Frame 24trace("four loaded"); _root.level = 4; _root.enemyshowing = 3; _root.maxenemy1 = 7; _root.maxenemy2 = 5; _root.maxenemy3 = 3; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 15; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("grass"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 25gotoAndPlay ("game");Frame 26trace("five loaded"); _root.level = 5; _root.enemyshowing = 4; _root.maxenemy1 = 5; _root.maxenemy2 = 5; _root.maxenemy3 = 5; _root.maxenemy4 = 3; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 18; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("swamp"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 27gotoAndPlay ("game");Frame 28trace("six loaded"); _root.level = 6; _root.enemyshowing = 5; _root.maxenemy1 = 0; _root.maxenemy2 = 5; _root.maxenemy3 = 5; _root.maxenemy4 = 7; _root.maxenemy5 = 3; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 20; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("mountain"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 29gotoAndPlay ("game");Frame 30trace("seven loaded"); _root.level = 7; _root.enemyshowing = 6; _root.maxenemy1 = 0; _root.maxenemy2 = 0; _root.maxenemy3 = 5; _root.maxenemy4 = 7; _root.maxenemy5 = 5; _root.maxenemy6 = 3; _root.maxenemy7 = 0; _root.totalnumofenemy = 20; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("water"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 31gotoAndPlay ("game");Frame 32trace("eight loaded"); _root.level = 8; _root.enemyshowing = 7; _root.maxenemy1 = 3; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 7; _root.maxenemy5 = 7; _root.maxenemy6 = 5; _root.maxenemy7 = 3; _root.totalnumofenemy = 25; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("swamp"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 33gotoAndPlay ("game");Frame 34trace("nine loaded"); _root.level = 9; _root.enemyshowing = 7; _root.maxenemy1 = 5; _root.maxenemy2 = 5; _root.maxenemy3 = 0; _root.maxenemy4 = 5; _root.maxenemy5 = 0; _root.maxenemy6 = 5; _root.maxenemy7 = 5; _root.totalnumofenemy = 25; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("mountain"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 35gotoAndPlay ("game");Frame 36trace("ten loaded"); _root.level = 10; _root.enemyshowing = 7; _root.maxenemy1 = 5; _root.maxenemy2 = 5; _root.maxenemy3 = 5; _root.maxenemy4 = 5; _root.maxenemy5 = 5; _root.maxenemy6 = 5; _root.maxenemy7 = 5; _root.totalnumofenemy = 35; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("final"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 37gotoAndPlay ("game");Frame 38trace("ten loaded"); _root.level = 11; _root.enemyshowing = 7; _root.maxenemy1 = 20; _root.maxenemy2 = 20; _root.maxenemy3 = 20; _root.maxenemy4 = 20; _root.maxenemy5 = 20; _root.maxenemy6 = 20; _root.maxenemy7 = 20; _root.totalnumofenemy = 140; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("final"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);Frame 39gotoAndPlay ("game");Frame 40_root.pistolloaded = _root.pistolmaxload; _root.shotgunloaded = _root.shotgunmaxload; _root.grenadeloaded = _root.grenademaxload; _root.silverbulletloaded = _root.silverbulletmaxload; _root.status = "game"; _root.enemykilled = 0; _root.numofenemy = 0; _root.totalnumofenemy = 0; _root.direction = "right1"; _root.left1tracker._x = _root.left1startpt._x; _root.left1tracker._y = _root.left1startpt._y; _root.left2tracker._x = _root.left2startpt._x; _root.left2tracker._y = _root.left2startpt._y; _root.toptracker._x = _root.topstartpt._x; _root.toptracker._y = _root.topstartpt._y; _root.right2tracker._x = _root.right2startpt._x; _root.right2tracker._y = _root.right2startpt._y; _root.right1tracker._x = _root.right1startpt._x; _root.right1tracker._y = _root.right1startpt._y; _root.status = "game"; _root.upgradedays = _root.upgradedays + (_root.level + 1); _root[_root.right1target].removeMovieClip(); _root[_root.right2target].removeMovieClip(); _root[_root.left1target].removeMovieClip(); _root[_root.left2target].removeMovieClip(); _root[_root.toptarget].removeMovieClip(); _root[_root.right1targetdead].removeMovieClip(); _root[_root.right2targetdead].removeMovieClip(); _root[_root.left1targetdead].removeMovieClip(); _root[_root.left2targetdead].removeMovieClip(); _root[_root.toptargetdead].removeMovieClip(); _root.players.removeMovieClip();Frame 41stop();Frame 42_root.pistolloaded = _root.pistolmaxload; _root.shotgunloaded = _root.shotgunmaxload; _root.grenadeloaded = _root.grenademaxload; _root.silverbulletloaded = _root.silverbulletmaxload; _root.status = "game"; _root.enemykilled = 0; _root.numofenemy = 0; _root.totalnumofenemy = 0; _root.direction = "right1"; _root.left1tracker._x = _root.left1startpt._x; _root.left1tracker._y = _root.left1startpt._y; _root.left2tracker._x = _root.left2startpt._x; _root.left2tracker._y = _root.left2startpt._y; _root.toptracker._x = _root.topstartpt._x; _root.toptracker._y = _root.topstartpt._y; _root.right2tracker._x = _root.right2startpt._x; _root.right2tracker._y = _root.right2startpt._y; _root.right1tracker._x = _root.right1startpt._x; _root.right1tracker._y = _root.right1startpt._y; _root[_root.right1target].removeMovieClip(); _root[_root.right2target].removeMovieClip(); _root[_root.left1target].removeMovieClip(); _root[_root.left2target].removeMovieClip(); _root[_root.toptarget].removeMovieClip(); _root[_root.right1targetdead].removeMovieClip(); _root[_root.right2targetdead].removeMovieClip(); _root[_root.left1targetdead].removeMovieClip(); _root[_root.left2targetdead].removeMovieClip(); _root[_root.toptargetdead].removeMovieClip(); _root.players.removeMovieClip();Frame 43stop();Frame 62_root.kongregateStats.submit("GameComplete", 1); trace(_root.tries); _root.kongregateStats.submit("No_of_Retries", _root.tries);Frame 72stop();Frame 80stop();Symbol 45 MovieClip Frame 10Symbol 140 MovieClip Frame 1stop();Symbol 140 MovieClip Frame 9this.GotoAndStop("pistolright1");Symbol 140 MovieClip Frame 14this.gotoAndStop("pistolleft1");Symbol 140 MovieClip Frame 19this.gotoAndStop("pistolright2");Symbol 140 MovieClip Frame 24this.gotoAndStop("pistolleft2");Symbol 140 MovieClip Frame 29this.gotoAndStop("pistoltop");Symbol 140 MovieClip Frame 34this.gotoAndStop("shotgunright1");Symbol 140 MovieClip Frame 39this.gotoAndStop("shotgunleft1");Symbol 140 MovieClip Frame 44this.gotoAndStop("shotgunright2");Symbol 140 MovieClip Frame 49this.gotoAndStop("shotgunleft2");Symbol 140 MovieClip Frame 54this.gotoAndStop("shotguntop");Symbol 140 MovieClip Frame 62this.gotoAndStop("grenaderight1");Symbol 140 MovieClip Frame 70this.gotoAndStop("grenadeleft1");Symbol 140 MovieClip Frame 78this.gotoAndStop("grenaderight2");Symbol 140 MovieClip Frame 86this.gotoAndStop("grenadeleft2");Symbol 140 MovieClip Frame 94this.gotoAndStop("grenadeleft2");Symbol 140 MovieClip Frame 99this.gotoAndStop("silverbulletright1");Symbol 140 MovieClip Frame 104this.gotoAndStop("silverbulletleft1");Symbol 140 MovieClip Frame 109this.gotoAndStop("silverbulletright2");Symbol 140 MovieClip Frame 114this.gotoAndStop("silverbulletleft2");Symbol 140 MovieClip Frame 119this.gotoAndStop("silverbullettop");Symbol 147 Buttonon (release) { _root.GotoandPlay("gamesetup"); }Symbol 151 Buttonon (release) { _root.GotoandStop("bookzombie"); }Symbol 155 Buttonon (release) { _root.GotoandPlay("Intro2"); }Symbol 159 Buttonon (release) { _root.GotoandStop("control"); }Symbol 163 Buttonon (release) { _root.GotoandStop("credits"); }Symbol 167 Buttonon (release) { fscommand ("quit", true); }Symbol 177 Buttonon (release) { if (_root.fullscreen == "no") { fscommand ("fullscreen", true); _root.fullscreen = "yes"; } else { fscommand ("fullscreen", false); _root.fullscreen = "no"; } }Symbol 183 Buttonon (release, releaseOutside) { getURL ("http://www.kongregate.com/?gamereferral=against-the-dead", "_blank"); }Symbol 188 Buttonon (release, releaseOutside) { getURL ("http://www.nobstudio.com", "_blank"); }Symbol 193 Buttonon (release) { getURL ("http://kongregate.com/", "_blank"); }Symbol 220 Buttonon (release) { getURL ("http://www.nobstudio.com/", "_blank"); }Symbol 223 MovieClip Frame 192_root.play_intro = false; _root.play();Symbol 232 MovieClip Frame 1stop();Symbol 232 MovieClip Frame 2stop();Symbol 232 MovieClip Frame 3stop();Symbol 232 MovieClip Frame 4stop();Symbol 232 MovieClip Frame 5stop();Symbol 236 MovieClip Frame 1stop();Symbol 236 MovieClip Frame 2stop();Symbol 236 MovieClip Frame 3stop();Symbol 251 MovieClip Frame 1stop();Symbol 251 MovieClip Frame 2stop();Symbol 251 MovieClip Frame 3stop();Symbol 251 MovieClip Frame 4stop();Symbol 251 MovieClip Frame 5stop();Symbol 251 MovieClip Frame 6stop();Symbol 251 MovieClip Frame 7stop();Symbol 266 MovieClip Frame 26this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;Symbol 266 MovieClip Frame 36this.gotoandplay("walk");Symbol 266 MovieClip Frame 57_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();Symbol 271 MovieClip Frame 1stop();Symbol 271 MovieClip Frame 35_root.grenadeloaded = _root.grenademaxload; this.gotoandStop("loaded");Symbol 273 MovieClip Frame 1stop();Symbol 273 MovieClip Frame 35_root.shotgunloaded = _root.shotgunmaxload; this.gotoandStop("loaded");Symbol 301 MovieClip Frame 29this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;Symbol 301 MovieClip Frame 39this.gotoandplay("walk");Symbol 301 MovieClip Frame 63_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();Symbol 324 MovieClip Frame 27this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;Symbol 324 MovieClip Frame 37this.gotoandplay("walk");Symbol 324 MovieClip Frame 65_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();Symbol 348 MovieClip Frame 24this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;Symbol 348 MovieClip Frame 36this.gotoandplay("walk");Symbol 348 MovieClip Frame 58_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();Symbol 368 MovieClip Frame 32this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;Symbol 368 MovieClip Frame 48this.gotoandplay("walk");Symbol 368 MovieClip Frame 86_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();Symbol 374 MovieClip Frame 1stop();Symbol 374 MovieClip Frame 20_root.pistolloaded = _root.pistolmaxload; this.gotoandStop("loaded");Symbol 388 MovieClip Frame 1stop();Symbol 388 MovieClip Frame 35_root.silverbulletloaded = _root.silverbulletmaxload; this.gotoandStop("loaded");Symbol 424 MovieClip Frame 27this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "yes"; this.move = 1;Symbol 424 MovieClip Frame 34this.gotoandplay("walk");Symbol 424 MovieClip Frame 68_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();Symbol 445 MovieClip Frame 34this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;Symbol 445 MovieClip Frame 47this.gotoandplay("walk");Symbol 445 MovieClip Frame 76_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();Symbol 455 Buttonon (release) { if (_root.level != 11) { _root.screen.GotoandPlay("develop"); } else { _root.GotoandStop("completed"); } }Symbol 468 MovieClip Frame 1stop();Symbol 468 MovieClip Frame 2stop();Symbol 469 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(1, 1, "pistolbullets"); }Symbol 470 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(5, 1, "pistolbullets"); }Symbol 471 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistoldualmag"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(15, 5, "pistoldualmag"); }Symbol 472 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistolpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(25, 3, "pistolpowder"); }Symbol 473 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(30, 1, "pistolbullets"); }Symbol 474 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(35, 1, "pistolbullets"); }Symbol 475 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(10, 1, "pistolbullets"); }Symbol 476 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(20, 1, "pistolbullets"); }Symbol 485 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("grenade"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(12, 2, "grenade"); }Symbol 486 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("grenademetalball"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(27, 5, "grenademetalball"); }Symbol 487 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("grenadeexplosive"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(32, 5, "grenadeexplosive"); }Symbol 488 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("grenademetalball"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(22, 5, "grenademetalball"); }Symbol 489 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("grenadeexplosive"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(17, 5, "grenadeexplosive"); }Symbol 494 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgun"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(2, 2, "shotgun"); }Symbol 495 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(31, 2, "shotgunpowder"); }Symbol 496 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(36, 2, "shotgunpowder"); }Symbol 497 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(6, 2, "shotgunpowder"); }Symbol 498 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(11, 2, "shotgunpowder"); }Symbol 499 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgunshell"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(21, 5, "shotgunshell"); }Symbol 500 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgundualmag"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(26, 5, "shotgundualmag"); }Symbol 501 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("shotgunshell"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(16, 5, "shotgunshell"); }Symbol 504 Buttonon (rollOver) { _root.screen.robotword.gotoandstop("silverbullet"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(37, 2, "silverbullet"); }Symbol 527 MovieClip Frame 1stop(); stop();Symbol 528 Buttonon (release) { _root.screen.GotoandStop("briefing"); }Symbol 569 Buttonon (release) { _root.level = _root.level + 1; _root.GotoandPlay("level" + _root.level); _root.screen.GotoandStop("clear"); }Symbol 579 MovieClip Frame 6_root.screen.screenlose.gotoandplay("zombie");Symbol 579 MovieClip Frame 12_root.screen.screenlose.gotoandplay("advzombie");Symbol 579 MovieClip Frame 18_root.screen.screenlose.gotoandplay("pirate");Symbol 579 MovieClip Frame 24_root.screen.screenlose.gotoandplay("advpirate");Symbol 579 MovieClip Frame 30_root.screen.screenlose.gotoandplay("ninja");Symbol 579 MovieClip Frame 36_root.screen.screenlose.gotoandplay("corpse");Symbol 579 MovieClip Frame 42_root.screen.screenlose.gotoandplay("vampire");Symbol 580 Buttonon (release) { _root.screen.GotoandStop("clear"); _root.gotoAndPlay("menu"); }Symbol 581 Buttonon (release) { _root.GotoandPlay("level" + _root.level); trace("level" + _root.level); _root.screen.GotoandStop("clear"); }Symbol 591 MovieClip Frame 1stop();Symbol 591 MovieClip Frame 2_root.screen.win.gotoandstop("win" + _root.level); _root.screen.screenwin.gotoandstop("win" + _root.level); stop();Symbol 591 MovieClip Frame 3_root.screen.robotword.days.text = _root.upgradedays; _root.screen.robotword.pistoldamage.text = _root.pistoldmg; _root.screen.robotword.shotgundamage.text = _root.shotgundmg; _root.screen.robotword.grenadedamage.text = _root.grenadedmg; _root.screen.robotword.silverbulletdamage.text = _root.silverbulletdmg; _root.screen.robotword.pistolstun.text = _root.pistolstun; _root.screen.robotword.shotgunstun.text = _root.shotgunstun; _root.screen.robotword.grenadestun.text = _root.grenadestun; _root.screen.robotword.pistolmaxload.text = _root.pistolmaxload; _root.screen.robotword.shotgunmaxload.text = _root.shotgunmaxload; i = 1; while (i < 50) { _root.screen["upgrade" + i]._visible = true; if (((_root.level * 5) - 1) < i) { _root.screen["upgrade" + i]._visible = false; } if ((_root.level == 1) and (_root.screen.upgraded2 != "yes")) { _root.screen["upgrade" + i]._visible = false; _root.screen.done._visible = false; _root.screen.done2._visible = false; _root.screen.upgrade2._visible = true; } else if ((_root.level == 3) and (_root.screen.upgraded12 != "yes")) { _root.screen["upgrade" + i]._visible = false; _root.screen.done._visible = false; _root.screen.done2._visible = false; _root.screen.upgrade12._visible = true; } else if ((_root.level == 7) and (_root.screen.upgraded37 != "yes")) { _root.screen["upgrade" + i]._visible = false; _root.screen.done._visible = false; _root.screen.done2._visible = false; _root.screen.upgrade37._visible = true; } else { _root.screen.done._visible = true; _root.screen.done2._visible = true; } if (_root.screen["upgraded" + i] == "yes") { _root.screen["upgrade" + i]._visible = false; _root.screen[("upgrade" + i) + "bg"].gotoandstop("upgraded"); } i++; } trace("level " + _root.level); play();Symbol 591 MovieClip Frame 4gotoAndPlay ("develop");Symbol 591 MovieClip Frame 5_root.screen.screenbriefing.gotoandstop("mission" + (_root.level + 1)); stop();Symbol 591 MovieClip Frame 6_root.screen.screenzombie.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("zombie"); _root.tries = _root.tries + 1; trace(_root.tries + " try");Symbol 591 MovieClip Frame 7_root.screen.screenadvzombie.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("advzombie"); _root.tries = _root.tries + 1;Symbol 591 MovieClip Frame 8_root.screen.screenpirate.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("pirate"); _root.tries = _root.tries + 1;Symbol 591 MovieClip Frame 9_root.screen.screenadvpirate.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("advpirate"); _root.tries = _root.tries + 1;Symbol 591 MovieClip Frame 10_root.screen.screeninja.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("ninja"); _root.tries = _root.tries + 1;Symbol 591 MovieClip Frame 11_root.screen.screencorpse.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("corpse"); _root.tries = _root.tries + 1;Symbol 591 MovieClip Frame 12_root.screen.screenvampire.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("vampire"); _root.tries = _root.tries + 1;Symbol 592 Buttonon (release) { _root.GotoandStop("bookcorpse"); }Symbol 595 Buttonon (release) { _root.GotoandStop("bookninja"); }Symbol 596 Buttonon (release) { _root.GotoandStop("bookadvzombie"); }Symbol 597 Buttonon (release) { _root.GotoandStop("bookpirate"); }Symbol 598 Buttonon (release) { _root.GotoandStop("bookadvpirate"); }Symbol 599 Buttonon (release) { _root.GotoandStop("bookvampire"); }Symbol 607 Buttonon (release) { _root.GotoandPlay("menu"); }Symbol 611 Buttonon (release) { _root.GotoandStop("bookzombie"); }Symbol 639 Buttonon (release) { _root.GotoandPlay("menu"); }Symbol 646 Buttonon (release, releaseOutside) { getURL ("http://www.kongregate.com/?gamereferral=against-the-dead", "_blank"); }Symbol 647 Buttonon (release) { _root.gotoandplay("menu"); }Symbol 653 Buttonon (release) { _root.Play(); }
Library Items
Symbol 1 Graphic | ||
Symbol 2 Graphic | ||
Symbol 3 Graphic | ||
Symbol 4 MovieClip | Used by:Timeline | |
Symbol 5 Graphic | Used by:6 173 647 | |
Symbol 6 MovieClip | Uses:5 | Used by:21 22 69 92 105 139 140 239 256 257 263 266 304 454 Timeline |
Symbol 7 Graphic | Used by:8 173 455 469 470 471 472 473 474 475 476 485 486 487 488 489 494 495 496 497 498 499 500 501 504 528 569 580 581 592 593 595 596 597 598 599 607 611 639 647 649 653 | |
Symbol 8 MovieClip | Uses:7 | Used by:92 105 124 139 251 271 273 374 388 455 465 466 468 469 470 471 472 473 474 475 476 485 486 487 488 489 494 495 496 497 498 499 500 501 504 528 569 580 581 591 592 593 595 596 597 598 599 607 611 639 649 653 Timeline |
Symbol 9 Graphic | Used by:18 | |
Symbol 10 Graphic | Used by:13 | |
Symbol 11 Graphic | Used by:12 | |
Symbol 12 MovieClip | Uses:11 | Used by:13 45 61 63 65 85 140 253 306 319 326 330 348 391 424 454 465 |
Symbol 13 MovieClip | Uses:10 12 | Used by:18 61 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 MovieClip | Uses:14 | Used by:18 25 36 45 54 61 63 65 73 85 140 239 244 246 250 251 253 255 283 293 296 301 304 306 326 330 337 348 351 391 424 436 454 465 Timeline |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 MovieClip | Uses:16 | Used by:18 22 239 326 348 |
Symbol 18 MovieClip | Uses:9 13 15 17 | Used by:445 Timeline |
Symbol 19 Graphic | Used by:25 | |
Symbol 20 Graphic | Used by:21 | |
Symbol 21 MovieClip | Uses:20 6 | Used by:22 324 348 454 |
Symbol 22 MovieClip | Uses:17 6 21 | Used by:25 66 |
Symbol 23 Graphic | Used by:24 | |
Symbol 24 MovieClip | Uses:23 | Used by:25 66 324 348 454 Timeline |
Symbol 25 MovieClip | Uses:19 22 24 15 | Used by:348 454 Timeline |
Symbol 26 Graphic | Used by:27 | |
Symbol 27 MovieClip | Uses:26 | Used by:45 61 65 76 85 102 263 269 291 319 337 424 465 |
Symbol 28 Graphic | Used by:45 | |
Symbol 29 Graphic | Used by:30 | |
Symbol 30 MovieClip | Uses:29 | Used by:36 45 61 65 263 283 308 319 |
Symbol 31 Graphic | Used by:32 | |
Symbol 32 MovieClip | Uses:31 | Used by:45 291 424 |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Graphic | Used by:35 | |
Symbol 35 MovieClip | Uses:34 | Used by:36 61 65 255 260 319 323 351 |
Symbol 36 MovieClip | Uses:30 33 15 35 | Used by:45 |
Symbol 37 Graphic | Used by:45 | |
Symbol 38 Graphic | Used by:45 | |
Symbol 39 Graphic | Used by:45 | |
Symbol 40 Graphic | Used by:45 | |
Symbol 41 Graphic | Used by:45 | |
Symbol 42 Graphic | Used by:45 | |
Symbol 43 Graphic | Used by:45 | |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip | Uses:27 28 30 32 15 12 36 37 38 39 40 41 42 43 44 | Used by:368 Timeline |
Symbol 46 Graphic | Used by:61 | |
Symbol 47 Graphic | Used by:48 | |
Symbol 48 MovieClip | Uses:47 | Used by:61 85 102 263 269 291 299 368 424 454 Timeline |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:53 |
Symbol 51 Graphic | Used by:52 | |
Symbol 52 MovieClip | Uses:51 | Used by:53 |
Symbol 53 MovieClip | Uses:50 52 | Used by:54 263 319 |
Symbol 54 MovieClip | Uses:15 53 | Used by:61 |
Symbol 55 Graphic | Used by:61 | |
Symbol 56 Graphic | Used by:61 | |
Symbol 57 Graphic | Used by:61 | |
Symbol 58 Graphic | Used by:61 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip | Uses:30 46 12 15 27 48 35 13 54 55 56 57 58 59 60 | Used by:266 Timeline |
Symbol 62 Graphic | Used by:63 | |
Symbol 63 MovieClip | Uses:62 15 12 | Used by:65 319 |
Symbol 64 Graphic | Used by:65 | |
Symbol 65 MovieClip | Uses:27 63 64 12 30 15 35 | Used by:348 Timeline |
Symbol 66 MovieClip | Uses:24 22 | Used by:324 Timeline |
Symbol 67 Graphic | Used by:140 Timeline | |
Symbol 68 Graphic | Used by:69 | |
Symbol 69 MovieClip | Uses:68 6 | Used by:140 454 Timeline |
Symbol 70 Graphic | Used by:71 | |
Symbol 71 MovieClip | Uses:70 | Used by:85 140 251 266 301 348 368 454 Timeline |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 15 | Used by:140 454 Timeline |
Symbol 74 Graphic | Used by:75 | |
Symbol 75 MovieClip | Uses:74 | Used by:140 266 324 368 424 445 454 Timeline |
Symbol 76 MovieClip | Uses:27 | Used by:140 256 301 454 Timeline |
Symbol 77 Graphic | Used by:78 | |
Symbol 78 MovieClip | Uses:77 | Used by:140 454 Timeline |
Symbol 79 Graphic | Used by:80 | |
Symbol 80 MovieClip | Uses:79 | Used by:140 |
Symbol 81 Graphic | Used by:85 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip | Uses:82 | Used by:85 102 235 465 |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip | Uses:81 83 71 27 48 15 12 84 | Used by:140 454 Timeline |
Symbol 86 Graphic | Used by:87 173 647 | |
Symbol 87 MovieClip | Uses:86 | Used by:92 105 139 140 301 424 |
Symbol 88 Graphic | Used by:89 173 455 528 569 580 581 592 593 595 596 597 598 599 607 611 639 647 649 653 | |
Symbol 89 MovieClip | Uses:88 | Used by:92 105 124 139 236 251 271 455 466 528 569 580 581 591 592 593 595 596 597 598 599 607 611 639 649 653 Timeline |
Symbol 90 Graphic | Used by:91 173 647 | |
Symbol 91 MovieClip | Uses:90 | Used by:92 105 124 139 271 591 Timeline |
Symbol 92 MovieClip | Uses:87 8 6 89 91 | Used by:140 173 647 |
Symbol 93 Graphic | Used by:94 | |
Symbol 94 MovieClip | Uses:93 | Used by:140 |
Symbol 95 Sound | Used by:140 | |
Symbol 96 Graphic | Used by:140 | |
Symbol 97 Sound | Used by:140 | |
Symbol 98 Graphic | Used by:140 454 | |
Symbol 99 Graphic | Used by:140 | |
Symbol 100 Graphic | Used by:140 | |
Symbol 101 Graphic | Used by:102 | |
Symbol 102 MovieClip | Uses:101 27 83 48 | Used by:140 |
Symbol 103 Graphic | Used by:140 | |
Symbol 104 Graphic | Used by:140 | |
Symbol 105 MovieClip | Uses:91 8 87 89 6 | Used by:140 173 647 |
Symbol 106 Sound | Used by:140 | |
Symbol 107 Graphic | Used by:140 | |
Symbol 108 Graphic | Used by:140 | |
Symbol 109 Graphic | Used by:140 | |
Symbol 110 Graphic | Used by:140 | |
Symbol 111 Graphic | Used by:140 | |
Symbol 112 Graphic | Used by:140 | |
Symbol 113 Graphic | Used by:140 | |
Symbol 114 Graphic | Used by:140 | |
Symbol 115 Graphic | Used by:140 | |
Symbol 116 Graphic | Used by:140 | |
Symbol 117 Graphic | Used by:140 | |
Symbol 118 Graphic | Used by:140 | |
Symbol 119 Graphic | Used by:140 | |
Symbol 120 Graphic | Used by:140 | |
Symbol 121 Graphic | Used by:136 140 | |
Symbol 122 Graphic | Used by:140 | |
Symbol 123 Graphic | Used by:140 | |
Symbol 124 MovieClip | Uses:8 89 91 | Used by:140 |
Symbol 125 Graphic | Used by:140 | |
Symbol 126 Sound | Used by:140 | |
Symbol 127 Graphic | Used by:140 | |
Symbol 128 Graphic | Used by:140 | |
Symbol 129 Graphic | Used by:140 | |
Symbol 130 Graphic | Used by:140 | |
Symbol 131 Graphic | Used by:140 | |
Symbol 132 Graphic | Used by:140 | |
Symbol 133 Graphic | Used by:140 | |
Symbol 134 Graphic | Used by:140 | |
Symbol 135 Graphic | Used by:140 | |
Symbol 136 MovieClip | Uses:121 | Used by:140 238 251 |
Symbol 137 Graphic | Used by:140 | |
Symbol 138 Graphic | Used by:140 | |
Symbol 139 MovieClip | Uses:87 6 91 8 89 | Used by:140 |
Symbol 140 MovieClip | Uses:67 69 6 71 73 75 15 76 78 80 12 85 92 94 95 96 97 98 99 87 100 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 | Used by:Timeline |
Symbol 141 Font | Used by:142 148 152 156 160 164 169 170 171 174 180 221 446 447 448 449 452 453 456 477 478 479 480 481 482 483 484 490 491 492 493 502 503 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 570 572 573 574 575 576 577 578 582 583 585 586 587 588 589 590 594 600 601 602 603 604 605 608 609 612 614 616 618 620 622 624 625 627 629 631 633 634 636 638 640 642 643 644 648 650 651 652 656 | |
Symbol 142 Text | Uses:141 | Used by:147 |
Symbol 143 Graphic | Used by:147 | |
Symbol 144 Graphic | Used by:147 | |
Symbol 145 Sound | Used by:147 151 155 159 163 167 177 455 469 470 471 472 473 474 475 476 485 486 487 488 489 494 495 496 497 498 499 500 501 504 528 569 580 581 592 593 595 596 597 598 599 607 611 639 649 653 | |
Symbol 146 Sound | Used by:147 151 155 159 163 167 177 455 469 470 471 472 473 474 475 476 485 486 487 488 489 494 495 496 497 498 499 500 501 504 528 569 580 581 592 593 595 596 597 598 599 607 611 639 649 653 | |
Symbol 147 Button | Uses:142 143 144 145 146 | Used by:Timeline |
Symbol 148 Text | Uses:141 | Used by:151 |
Symbol 149 Graphic | Used by:151 | |
Symbol 150 Graphic | Used by:151 | |
Symbol 151 Button | Uses:148 149 150 145 146 | Used by:Timeline |
Symbol 152 Text | Uses:141 | Used by:155 |
Symbol 153 Graphic | Used by:155 | |
Symbol 154 Graphic | Used by:155 | |
Symbol 155 Button | Uses:152 153 154 145 146 | Used by:Timeline |
Symbol 156 Text | Uses:141 | Used by:159 |
Symbol 157 Graphic | Used by:159 | |
Symbol 158 Graphic | Used by:159 | |
Symbol 159 Button | Uses:156 157 158 145 146 | Used by:Timeline |
Symbol 160 Text | Uses:141 | Used by:163 |
Symbol 161 Graphic | Used by:163 | |
Symbol 162 Graphic | Used by:163 | |
Symbol 163 Button | Uses:160 161 162 145 146 | Used by:Timeline |
Symbol 164 Text | Uses:141 | Used by:167 |
Symbol 165 Graphic | Used by:167 | |
Symbol 166 Graphic | Used by:167 | |
Symbol 167 Button | Uses:164 165 166 145 146 | Used by:Timeline |
Symbol 168 Graphic | Used by:173 647 | |
Symbol 169 Text | Uses:141 | Used by:173 647 |
Symbol 170 Text | Uses:141 | Used by:173 647 |
Symbol 171 Text | Uses:141 | Used by:173 647 |
Symbol 172 Graphic | Used by:173 647 | |
Symbol 173 Button | Uses:168 105 169 170 171 92 172 90 7 86 88 5 | Used by:Timeline |
Symbol 174 Text | Uses:141 | Used by:177 |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 Button | Uses:174 175 176 145 146 | Used by:Timeline |
Symbol 178 Bitmap | Used by:179 | |
Symbol 179 Graphic | Uses:178 | Used by:183 646 |
Symbol 180 Text | Uses:141 | Used by:183 646 |
Symbol 181 Graphic | Used by:183 646 | |
Symbol 182 Graphic | Used by:183 646 | |
Symbol 183 Button | Uses:179 180 181 182 | Used by:591 Timeline |
Symbol 184 Graphic | Used by:188 219 | |
Symbol 185 Font | Used by:186 | |
Symbol 186 Text | Uses:185 | Used by:188 219 |
Symbol 187 Graphic | Used by:188 219 | |
Symbol 188 Button | Uses:184 186 187 | Used by:Timeline |
Symbol 189 Graphic | Used by:190 191 223 | |
Symbol 190 MovieClip | Uses:189 | Used by:223 Timeline |
Symbol 191 MovieClip | Uses:189 | Used by:223 |
Symbol 192 Graphic | Used by:193 220 | |
Symbol 193 Button | Uses:192 | Used by:223 |
Symbol 194 Graphic | Used by:223 | |
Symbol 195 Graphic | Used by:196 | |
Symbol 196 MovieClip | Uses:195 | Used by:213 223 |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 MovieClip | Uses:197 | Used by:212 223 |
Symbol 199 Graphic | Used by:200 | |
Symbol 200 MovieClip | Uses:199 | Used by:207 212 213 223 |
Symbol 201 Graphic | Used by:202 | |
Symbol 202 MovieClip | Uses:201 | Used by:207 212 213 223 |
Symbol 203 Graphic | Used by:204 | |
Symbol 204 MovieClip | Uses:203 | Used by:207 212 213 223 |
Symbol 205 Graphic | Used by:206 | |
Symbol 206 MovieClip | Uses:205 | Used by:207 212 213 223 |
Symbol 207 MovieClip | Uses:200 202 204 206 | Used by:223 |
Symbol 208 Graphic | Used by:223 | |
Symbol 209 Graphic | Used by:210 223 | |
Symbol 210 MovieClip | Uses:209 | Used by:223 |
Symbol 211 Graphic | Used by:213 | |
Symbol 212 MovieClip | Uses:198 200 202 204 206 | Used by:213 |
Symbol 213 MovieClip | Uses:211 196 212 200 202 204 206 | Used by:223 |
Symbol 214 Graphic | Used by:215 | |
Symbol 215 MovieClip | Uses:214 | Used by:223 |
Symbol 216 Font | Used by:217 | |
Symbol 217 Text | Uses:216 | Used by:218 |
Symbol 218 MovieClip | Uses:217 | Used by:223 |
Symbol 219 Button | Uses:184 186 187 | Used by:223 |
Symbol 220 Button | Uses:192 | Used by:223 |
Symbol 221 Text | Uses:141 | Used by:222 |
Symbol 222 MovieClip | Uses:221 | Used by:223 |
Symbol 223 MovieClip | Uses:189 191 193 194 196 198 207 208 210 200 202 204 206 213 215 209 218 219 220 222 190 | Used by:Timeline |
Symbol 224 Sound | Used by:Timeline | |
Symbol 225 Sound | Used by:Timeline | |
Symbol 226 Sound | Used by:591 Timeline | |
Symbol 227 Graphic | Used by:232 | |
Symbol 228 Graphic | Used by:232 | |
Symbol 229 Graphic | Used by:232 | |
Symbol 230 Graphic | Used by:232 | |
Symbol 231 Graphic | Used by:232 | |
Symbol 232 MovieClip | Uses:227 228 229 230 231 | Used by:Timeline |
Symbol 233 Graphic | Used by:234 | |
Symbol 234 MovieClip | Uses:233 | Used by:251 466 |
Symbol 235 MovieClip | Uses:83 | Used by:251 Timeline |
Symbol 236 MovieClip | Uses:89 | Used by:251 Timeline |
Symbol 237 Graphic | Used by:238 | |
Symbol 238 MovieClip | Uses:136 237 | Used by:251 |
Symbol 239 MovieClip | Uses:15 6 17 | Used by:251 445 454 Timeline |
Symbol 240 Graphic | Used by:241 | |
Symbol 241 MovieClip | Uses:240 | Used by:242 319 324 337 |
Symbol 242 MovieClip | Uses:241 | Used by:251 |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 MovieClip | Uses:243 15 | Used by:251 301 |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:245 15 | Used by:251 301 |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:251 301 |
Symbol 249 Graphic | Used by:250 | |
Symbol 250 MovieClip | Uses:249 15 | Used by:251 301 |
Symbol 251 MovieClip | Uses:71 234 8 235 89 236 238 239 242 244 136 246 248 250 15 | Used by:Timeline |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 MovieClip | Uses:252 15 12 | Used by:266 |
Symbol 254 Graphic | Used by:255 | |
Symbol 255 MovieClip | Uses:254 15 35 | Used by:266 |
Symbol 256 MovieClip | Uses:76 6 | Used by:266 368 454 Timeline |
Symbol 257 MovieClip | Uses:6 | Used by:266 |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 MovieClip | Uses:258 | Used by:260 |
Symbol 260 MovieClip | Uses:35 259 | Used by:266 |
Symbol 261 Graphic | Used by:262 | |
Symbol 262 MovieClip | Uses:261 | Used by:263 266 |
Symbol 263 MovieClip | Uses:48 27 53 262 30 6 | Used by:266 301 324 348 368 424 445 |
Symbol 264 Sound | Used by:266 301 324 348 368 424 445 | |
Symbol 265 Sound | Used by:266 301 324 348 368 424 445 | |
Symbol 266 MovieClip | Uses:75 253 71 255 6 256 257 61 260 262 263 264 265 | Used by:591 Timeline |
Symbol 267 Graphic | Used by:269 | |
Symbol 268 Graphic | Used by:269 | |
Symbol 269 MovieClip | Uses:267 48 27 268 | Used by:301 |
Symbol 270 Graphic | Used by:271 | |
Symbol 271 MovieClip | Uses:270 8 89 91 | Used by:301 445 591 Timeline |
Symbol 272 Graphic | Used by:273 | |
Symbol 273 MovieClip | Uses:272 8 | Used by:301 424 445 591 Timeline |
Symbol 274 Graphic | Used by:275 | |
Symbol 275 MovieClip | Uses:274 | Used by:301 424 445 |
Symbol 276 Graphic | Used by:277 | |
Symbol 277 MovieClip | Uses:276 | Used by:301 304 454 |
Symbol 278 Graphic | Used by:291 | |
Symbol 279 Graphic | Used by:291 | |
Symbol 280 Graphic | Used by:283 | |
Symbol 281 Graphic | Used by:283 | |
Symbol 282 Graphic | Used by:283 | |
Symbol 283 MovieClip | Uses:280 30 281 15 282 | Used by:291 |
Symbol 284 Graphic | Used by:285 | |
Symbol 285 MovieClip | Uses:284 | Used by:291 |
Symbol 286 Graphic | Used by:291 | |
Symbol 287 Graphic | Used by:291 | |
Symbol 288 Graphic | Used by:291 | |
Symbol 289 Graphic | Used by:291 | |
Symbol 290 Graphic | Used by:291 | |
Symbol 291 MovieClip | Uses:278 48 27 279 283 285 32 286 287 288 289 290 | Used by:301 |
Symbol 292 Graphic | Used by:293 | |
Symbol 293 MovieClip | Uses:292 15 | Used by:301 |
Symbol 294 Graphic | Used by:301 | |
Symbol 295 Graphic | Used by:296 | |
Symbol 296 MovieClip | Uses:295 15 | Used by:301 436 |
Symbol 297 Graphic | Used by:301 | |
Symbol 298 Graphic | Used by:299 | |
Symbol 299 MovieClip | Uses:298 48 | Used by:301 |
Symbol 300 Graphic | Used by:301 | |
Symbol 301 MovieClip | Uses:269 244 271 273 275 277 76 291 246 248 250 15 87 71 293 294 296 297 299 300 263 264 265 | Used by:591 Timeline |
Symbol 302 Graphic | Used by:304 | |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:302 277 303 6 15 | Used by:324 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 15 12 | Used by:324 |
Symbol 307 Graphic | Used by:308 | |
Symbol 308 MovieClip | Uses:307 30 | Used by:319 |
Symbol 309 Graphic | Used by:319 | |
Symbol 310 Graphic | Used by:319 | |
Symbol 311 Graphic | Used by:319 | |
Symbol 312 Graphic | Used by:319 | |
Symbol 313 Graphic | Used by:319 | |
Symbol 314 Graphic | Used by:319 | |
Symbol 315 Graphic | Used by:319 | |
Symbol 316 Graphic | Used by:319 | |
Symbol 317 Graphic | Used by:319 | |
Symbol 318 Graphic | Used by:319 | |
Symbol 319 MovieClip | Uses:30 35 27 308 241 309 53 63 12 310 311 312 313 314 315 316 317 318 | Used by:324 |
Symbol 320 Graphic | Used by:323 | |
Symbol 321 Graphic | Used by:322 | |
Symbol 322 MovieClip | Uses:321 | Used by:323 372 424 |
Symbol 323 MovieClip | Uses:320 322 35 | Used by:324 |
Symbol 324 MovieClip | Uses:24 75 304 241 306 319 66 21 323 263 264 265 | Used by:591 Timeline |
Symbol 325 Graphic | Used by:326 348 | |
Symbol 326 MovieClip | Uses:325 15 12 17 | Used by:348 |
Symbol 327 Graphic | Used by:330 | |
Symbol 328 Font | Used by:329 | |
Symbol 329 EditableText | Uses:328 | Used by:330 |
Symbol 330 MovieClip | Uses:327 329 12 15 | Used by:348 368 |
Symbol 331 Graphic | Used by:332 | |
Symbol 332 MovieClip | Uses:331 | Used by:348 424 445 454 |
Symbol 333 Graphic | Used by:337 | |
Symbol 334 Graphic | Used by:335 | |
Symbol 335 MovieClip | Uses:334 | Used by:337 424 |
Symbol 336 Graphic | Used by:337 | |
Symbol 337 MovieClip | Uses:333 335 241 15 27 336 | Used by:348 |
Symbol 338 Graphic | Used by:348 | |
Symbol 339 Graphic | Used by:348 | |
Symbol 340 Graphic | Used by:348 | |
Symbol 341 Graphic | Used by:348 | |
Symbol 342 Graphic | Used by:348 | |
Symbol 343 Graphic | Used by:348 | |
Symbol 344 Graphic | Used by:348 | |
Symbol 345 Graphic | Used by:348 | |
Symbol 346 Graphic | Used by:348 | |
Symbol 347 Graphic | Used by:348 | |
Symbol 348 MovieClip | Uses:326 24 71 21 330 332 337 65 25 325 15 12 17 338 339 340 341 342 343 344 345 346 347 263 264 265 | Used by:591 Timeline |
Symbol 349 Graphic | Used by:368 | |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 MovieClip | Uses:350 15 35 | Used by:368 |
Symbol 352 Graphic | Used by:368 | |
Symbol 353 Graphic | Used by:368 | |
Symbol 354 Graphic | Used by:368 | |
Symbol 355 Graphic | Used by:368 | |
Symbol 356 Graphic | Used by:368 | |
Symbol 357 Graphic | Used by:368 | |
Symbol 358 Graphic | Used by:368 | |
Symbol 359 Graphic | Used by:368 | |
Symbol 360 Graphic | Used by:368 | |
Symbol 361 Graphic | Used by:368 | |
Symbol 362 Graphic | Used by:368 | |
Symbol 363 Graphic | Used by:368 | |
Symbol 364 Graphic | Used by:368 | |
Symbol 365 Graphic | Used by:368 | |
Symbol 366 Graphic | Used by:368 | |
Symbol 367 Graphic | Used by:368 | |
Symbol 368 MovieClip | Uses:349 71 351 256 75 330 48 352 45 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 263 264 265 | Used by:591 Timeline |
Symbol 369 Graphic | Used by:372 | |
Symbol 370 Graphic | Used by:371 | |
Symbol 371 MovieClip | Uses:370 | Used by:372 |
Symbol 372 MovieClip | Uses:369 322 371 | Used by:424 |
Symbol 373 Graphic | Used by:374 | |
Symbol 374 MovieClip | Uses:373 8 | Used by:424 591 Timeline |
Symbol 375 Graphic | Used by:388 | |
Symbol 376 Graphic | Used by:388 | |
Symbol 377 Graphic | Used by:388 | |
Symbol 378 Graphic | Used by:388 | |
Symbol 379 Graphic | Used by:388 | |
Symbol 380 Graphic | Used by:388 | |
Symbol 381 Graphic | Used by:388 | |
Symbol 382 Graphic | Used by:388 | |
Symbol 383 Graphic | Used by:388 | |
Symbol 384 Graphic | Used by:388 | |
Symbol 385 Graphic | Used by:388 | |
Symbol 386 Graphic | Used by:388 | |
Symbol 387 Graphic | Used by:388 | |
Symbol 388 MovieClip | Uses:375 8 376 377 378 379 380 381 382 383 384 385 386 387 | Used by:424 591 Timeline |
Symbol 389 Graphic | Used by:424 | |
Symbol 390 Graphic | Used by:391 | |
Symbol 391 MovieClip | Uses:390 12 15 | Used by:424 |
Symbol 392 Graphic | Used by:393 | |
Symbol 393 MovieClip | Uses:392 | Used by:424 |
Symbol 394 Graphic | Used by:395 | |
Symbol 395 MovieClip | Uses:394 | Used by:424 |
Symbol 396 Graphic | Used by:424 | |
Symbol 397 Graphic | Used by:424 | |
Symbol 398 Graphic | Used by:424 | |
Symbol 399 Graphic | Used by:424 | |
Symbol 400 Graphic | Used by:424 | |
Symbol 401 Graphic | Used by:424 | |
Symbol 402 Graphic | Used by:424 | |
Symbol 403 Graphic | Used by:424 | |
Symbol 404 Graphic | Used by:424 | |
Symbol 405 Graphic | Used by:424 | |
Symbol 406 Graphic | Used by:424 | |
Symbol 407 Graphic | Used by:424 | |
Symbol 408 Graphic | Used by:424 | |
Symbol 409 Graphic | Used by:424 | |
Symbol 410 Graphic | Used by:424 | |
Symbol 411 Graphic | Used by:424 | |
Symbol 412 Graphic | Used by:424 | |
Symbol 413 Graphic | Used by:424 | |
Symbol 414 Graphic | Used by:424 | |
Symbol 415 Graphic | Used by:424 | |
Symbol 416 Graphic | Used by:424 | |
Symbol 417 Graphic | Used by:424 | |
Symbol 418 Graphic | Used by:424 | |
Symbol 419 Graphic | Used by:424 | |
Symbol 420 Graphic | Used by:424 | |
Symbol 421 Graphic | Used by:424 | |
Symbol 422 Graphic | Used by:424 | |
Symbol 423 Graphic | Used by:424 | |
Symbol 424 MovieClip | Uses:372 374 388 273 275 389 322 332 75 391 27 87 335 48 32 15 12 393 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 263 414 264 265 415 416 417 418 419 420 421 422 423 | Used by:591 Timeline |
Symbol 425 Graphic | Used by:445 | |
Symbol 426 Graphic | Used by:445 | |
Symbol 427 Graphic | Used by:445 | |
Symbol 428 Graphic | Used by:445 | |
Symbol 429 Graphic | Used by:445 | |
Symbol 430 Graphic | Used by:445 | |
Symbol 431 Graphic | Used by:445 | |
Symbol 432 Graphic | Used by:433 | |
Symbol 433 MovieClip | Uses:432 | Used by:434 436 445 |
Symbol 434 MovieClip | Uses:433 | Used by:445 |
Symbol 435 Graphic | Used by:436 | |
Symbol 436 MovieClip | Uses:433 435 15 296 | Used by:445 |
Symbol 437 Graphic | Used by:438 | |
Symbol 438 MovieClip | Uses:437 | Used by:445 |
Symbol 439 Graphic | Used by:445 | |
Symbol 440 Graphic | Used by:445 | |
Symbol 441 Graphic | Used by:445 | |
Symbol 442 Graphic | Used by:445 | |
Symbol 443 Graphic | Used by:445 | |
Symbol 444 Graphic | Used by:445 | |
Symbol 445 MovieClip | Uses:425 271 273 275 426 427 428 429 430 431 75 332 433 434 436 239 438 18 439 440 441 442 443 444 263 264 265 | Used by:591 Timeline |
Symbol 446 Text | Uses:141 | Used by:591 Timeline |
Symbol 447 Text | Uses:141 | Used by:591 Timeline |
Symbol 448 Text | Uses:141 | Used by:591 Timeline |
Symbol 449 Text | Uses:141 | Used by:591 Timeline |
Symbol 450 Graphic | Used by:451 455 528 569 580 581 607 639 649 653 | |
Symbol 451 MovieClip | Uses:450 | Used by:455 466 528 569 580 581 591 607 639 649 653 Timeline |
Symbol 452 Text | Uses:141 | Used by:454 |
Symbol 453 Text | Uses:141 | Used by:454 |
Symbol 454 MovieClip | Uses:98 452 69 6 71 73 15 76 78 12 85 256 24 21 239 75 48 277 25 332 453 | Used by:591 |
Symbol 455 Button | Uses:451 8 89 450 7 88 145 146 | Used by:591 |
Symbol 456 Text | Uses:141 | Used by:529 591 |
Symbol 457 Graphic | Used by:466 | |
Symbol 458 Graphic | Used by:465 | |
Symbol 459 Graphic | Used by:460 | |
Symbol 460 MovieClip | Uses:459 | Used by:465 |
Symbol 461 Graphic | Used by:464 | |
Symbol 462 Graphic | Used by:463 | |
Symbol 463 MovieClip | Uses:462 | Used by:464 |
Symbol 464 MovieClip | Uses:461 463 | Used by:465 |
Symbol 465 MovieClip | Uses:458 12 15 8 460 464 27 83 | Used by:466 |
Symbol 466 MovieClip | Uses:457 451 8 89 234 465 | Used by:591 Timeline |
Symbol 467 Sound | Used by:591 | |
Symbol 468 MovieClip | Uses:8 | Used by:591 |
Symbol 469 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 470 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 471 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 472 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 473 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 474 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 475 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 476 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 477 Text | Uses:141 | Used by:591 |
Symbol 478 Text | Uses:141 | Used by:591 |
Symbol 479 Text | Uses:141 | Used by:591 |
Symbol 480 Text | Uses:141 | Used by:591 |
Symbol 481 Text | Uses:141 | Used by:591 |
Symbol 482 Text | Uses:141 | Used by:591 |
Symbol 483 Text | Uses:141 | Used by:591 |
Symbol 484 Text | Uses:141 | Used by:591 |
Symbol 485 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 486 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 487 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 488 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 489 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 490 Text | Uses:141 | Used by:591 |
Symbol 491 Text | Uses:141 | Used by:591 |
Symbol 492 Text | Uses:141 | Used by:591 |
Symbol 493 Text | Uses:141 | Used by:591 |
Symbol 494 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 495 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 496 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 497 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 498 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 499 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 500 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 501 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 502 Text | Uses:141 | Used by:591 |
Symbol 503 Text | Uses:141 | Used by:591 |
Symbol 504 Button | Uses:8 7 145 146 | Used by:591 |
Symbol 505 Text | Uses:141 | Used by:591 |
Symbol 506 Text | Uses:141 | Used by:527 |
Symbol 507 EditableText | Uses:141 | Used by:527 |
Symbol 508 Text | Uses:141 | Used by:527 |
Symbol 509 EditableText | Uses:141 | Used by:527 |
Symbol 510 Text | Uses:141 | Used by:527 |
Symbol 511 EditableText | Uses:141 | Used by:527 |
Symbol 512 Text | Uses:141 | Used by:527 |
Symbol 513 EditableText | Uses:141 | Used by:527 |
Symbol 514 Text | Uses:141 | Used by:527 |
Symbol 515 Text | Uses:141 | Used by:527 |
Symbol 516 EditableText | Uses:141 | Used by:527 |
Symbol 517 Text | Uses:141 | Used by:527 |
Symbol 518 EditableText | Uses:141 | Used by:527 |
Symbol 519 Text | Uses:141 | Used by:527 |
Symbol 520 EditableText | Uses:141 | Used by:527 |
Symbol 521 Text | Uses:141 | Used by:527 |
Symbol 522 Text | Uses:141 | Used by:527 |
Symbol 523 EditableText | Uses:141 | Used by:527 |
Symbol 524 Text | Uses:141 | Used by:527 |
Symbol 525 EditableText | Uses:141 | Used by:527 |
Symbol 526 Text | Uses:141 | Used by:527 |
Symbol 527 MovieClip | Uses:506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 | Used by:591 |
Symbol 528 Button | Uses:451 8 89 450 7 88 145 146 | Used by:591 |
Symbol 529 MovieClip | Uses:456 | Used by:591 |
Symbol 530 Text | Uses:141 | Used by:568 |
Symbol 531 Text | Uses:141 | Used by:568 |
Symbol 532 Text | Uses:141 | Used by:568 |
Symbol 533 Text | Uses:141 | Used by:568 |
Symbol 534 Text | Uses:141 | Used by:568 |
Symbol 535 Text | Uses:141 | Used by:568 |
Symbol 536 Text | Uses:141 | Used by:568 |
Symbol 537 Text | Uses:141 | Used by:568 |
Symbol 538 Text | Uses:141 | Used by:568 |
Symbol 539 Text | Uses:141 | Used by:568 |
Symbol 540 Text | Uses:141 | Used by:568 |
Symbol 541 Text | Uses:141 | Used by:568 |
Symbol 542 Text | Uses:141 | Used by:568 |
Symbol 543 Text | Uses:141 | Used by:568 |
Symbol 544 Text | Uses:141 | Used by:568 |
Symbol 545 Text | Uses:141 | Used by:568 |
Symbol 546 Text | Uses:141 | Used by:568 |
Symbol 547 Text | Uses:141 | Used by:568 |
Symbol 548 Text | Uses:141 | Used by:568 |
Symbol 549 Text | Uses:141 | Used by:568 |
Symbol 550 Text | Uses:141 | Used by:568 |
Symbol 551 Text | Uses:141 | Used by:568 |
Symbol 552 Text | Uses:141 | Used by:568 |
Symbol 553 Text | Uses:141 | Used by:568 |
Symbol 554 Text | Uses:141 | Used by:568 |
Symbol 555 Text | Uses:141 | Used by:568 |
Symbol 556 Text | Uses:141 | Used by:568 |
Symbol 557 Text | Uses:141 | Used by:568 |
Symbol 558 Text | Uses:141 | Used by:568 |
Symbol 559 Text | Uses:141 | Used by:568 |
Symbol 560 Text | Uses:141 | Used by:568 |
Symbol 561 Text | Uses:141 | Used by:568 |
Symbol 562 Text | Uses:141 | Used by:568 |
Symbol 563 Text | Uses:141 | Used by:568 |
Symbol 564 Text | Uses:141 | Used by:568 |
Symbol 565 Text | Uses:141 | Used by:568 |
Symbol 566 Text | Uses:141 | Used by:568 |
Symbol 567 Text | Uses:141 | Used by:568 |
Symbol 568 MovieClip | Uses:530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 | Used by:591 |
Symbol 569 Button | Uses:451 8 89 450 7 88 145 146 | Used by:591 |
Symbol 570 Text | Uses:141 | Used by:591 |
Symbol 571 Graphic | Used by:579 | |
Symbol 572 Text | Uses:141 | Used by:579 |
Symbol 573 Text | Uses:141 | Used by:579 |
Symbol 574 Text | Uses:141 | Used by:579 |
Symbol 575 Text | Uses:141 | Used by:579 |
Symbol 576 Text | Uses:141 | Used by:579 |
Symbol 577 Text | Uses:141 | Used by:579 |
Symbol 578 Text | Uses:141 | Used by:579 |
Symbol 579 MovieClip | Uses:571 572 573 574 575 576 577 578 | Used by:591 |
Symbol 580 Button | Uses:451 8 89 450 7 88 145 146 | Used by:591 |
Symbol 581 Button | Uses:451 8 89 450 7 88 145 146 | Used by:591 |
Symbol 582 Text | Uses:141 | Used by:591 |
Symbol 583 Text | Uses:141 | Used by:591 |
Symbol 584 Sound | Used by:591 | |
Symbol 585 Text | Uses:141 | Used by:591 |
Symbol 586 Text | Uses:141 | Used by:591 |
Symbol 587 Text | Uses:141 | Used by:591 |
Symbol 588 Text | Uses:141 | Used by:591 |
Symbol 589 Text | Uses:141 | Used by:591 |
Symbol 590 Text | Uses:141 | Used by:591 |
Symbol 591 MovieClip | Uses:8 91 374 89 273 271 388 446 447 448 449 451 454 455 456 466 226 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 527 528 529 568 569 266 570 579 580 581 582 583 183 584 368 585 324 586 348 587 445 588 301 589 424 590 | Used by:Timeline |
Symbol 592 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 593 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 594 Text | Uses:141 | Used by:Timeline |
Symbol 595 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 596 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 597 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 598 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 599 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 600 Text | Uses:141 | Used by:606 613 617 621 626 |
Symbol 601 Text | Uses:141 | Used by:606 613 617 621 630 635 |
Symbol 602 Text | Uses:141 | Used by:606 613 617 |
Symbol 603 Text | Uses:141 | Used by:606 613 621 626 630 635 |
Symbol 604 Text | Uses:141 | Used by:606 613 617 621 626 630 |
Symbol 605 Text | Uses:141 | Used by:606 617 621 626 630 635 |
Symbol 606 MovieClip | Uses:600 601 602 603 604 605 | Used by:Timeline |
Symbol 607 Button | Uses:451 8 89 450 7 88 145 146 | Used by:Timeline |
Symbol 608 Text | Uses:141 | Used by:Timeline |
Symbol 609 Text | Uses:141 | Used by:Timeline |
Symbol 610 Graphic | Used by:Timeline | |
Symbol 611 Button | Uses:8 89 7 88 145 146 | Used by:Timeline |
Symbol 612 Text | Uses:141 | Used by:613 617 621 626 630 635 |
Symbol 613 MovieClip | Uses:600 601 602 603 604 612 | Used by:Timeline |
Symbol 614 Text | Uses:141 | Used by:615 |
Symbol 615 MovieClip | Uses:614 | Used by:Timeline |
Symbol 616 Text | Uses:141 | Used by:Timeline |
Symbol 617 MovieClip | Uses:600 601 602 605 604 612 | Used by:Timeline |
Symbol 618 Text | Uses:141 | Used by:619 |
Symbol 619 MovieClip | Uses:618 | Used by:Timeline |
Symbol 620 Text | Uses:141 | Used by:Timeline |
Symbol 621 MovieClip | Uses:600 601 603 605 604 612 | Used by:Timeline |
Symbol 622 Text | Uses:141 | Used by:623 |
Symbol 623 MovieClip | Uses:622 | Used by:Timeline |
Symbol 624 Text | Uses:141 | Used by:Timeline |
Symbol 625 Text | Uses:141 | Used by:626 630 635 |
Symbol 626 MovieClip | Uses:600 625 603 605 604 612 | Used by:Timeline |
Symbol 627 Text | Uses:141 | Used by:628 |
Symbol 628 MovieClip | Uses:627 | Used by:Timeline |
Symbol 629 Text | Uses:141 | Used by:Timeline |
Symbol 630 MovieClip | Uses:601 625 603 605 604 612 | Used by:Timeline |
Symbol 631 Text | Uses:141 | Used by:632 |
Symbol 632 MovieClip | Uses:631 | Used by:Timeline |
Symbol 633 Text | Uses:141 | Used by:Timeline |
Symbol 634 Text | Uses:141 | Used by:635 |
Symbol 635 MovieClip | Uses:601 625 603 605 634 612 | Used by:Timeline |
Symbol 636 Text | Uses:141 | Used by:637 |
Symbol 637 MovieClip | Uses:636 | Used by:Timeline |
Symbol 638 Text | Uses:141 | Used by:Timeline |
Symbol 639 Button | Uses:451 8 89 450 7 88 145 146 | Used by:Timeline |
Symbol 640 Text | Uses:141 | Used by:Timeline |
Symbol 641 Graphic | Used by:Timeline | |
Symbol 642 Text | Uses:141 | Used by:Timeline |
Symbol 643 EditableText | Uses:141 | Used by:Timeline |
Symbol 644 Text | Uses:141 | Used by:Timeline |
Symbol 645 Graphic | Used by:Timeline | |
Symbol 646 Button | Uses:179 180 181 182 | Used by:Timeline |
Symbol 647 Button | Uses:168 105 169 170 171 92 172 90 7 86 88 5 | Used by:Timeline |
Symbol 648 Text | Uses:141 | Used by:Timeline |
Symbol 649 Button | Uses:451 8 89 450 7 88 145 146 | Used by:Timeline |
Symbol 650 Text | Uses:141 | Used by:Timeline |
Symbol 651 Text | Uses:141 | Used by:Timeline |
Symbol 652 Text | Uses:141 | Used by:Timeline |
Symbol 653 Button | Uses:451 8 89 450 7 88 145 146 | Used by:Timeline |
Symbol 654 Graphic | Used by:655 | |
Symbol 655 MovieClip | Uses:654 | Used by:Timeline |
Symbol 656 Text | Uses:141 | Used by:Timeline |
Instance Names
"empty_mc" | Frame 1 | Symbol 4 MovieClip |
"block1" | Frame 2 | Symbol 8 MovieClip |
"block4" | Frame 2 | Symbol 8 MovieClip |
"block2" | Frame 2 | Symbol 8 MovieClip |
"block3" | Frame 2 | Symbol 8 MovieClip |
"menubg8" | Frame 2 | Symbol 18 MovieClip |
"menubg4" | Frame 2 | Symbol 25 MovieClip |
"menubg3" | Frame 2 | Symbol 45 MovieClip |
"menubg2" | Frame 2 | Symbol 61 MovieClip |
"menubg7" | Frame 2 | Symbol 65 MovieClip |
"menubg6" | Frame 2 | Symbol 66 MovieClip |
"intro_mc" | Frame 2 | Symbol 223 MovieClip |
"mainbg75" | Frame 5 | Symbol 232 MovieClip |
"mainbg76" | Frame 5 | Symbol 232 MovieClip |
"mainbg72" | Frame 5 | Symbol 232 MovieClip |
"mainbg73" | Frame 5 | Symbol 232 MovieClip |
"mainbg74" | Frame 5 | Symbol 232 MovieClip |
"mainbg62" | Frame 5 | Symbol 232 MovieClip |
"mainbg65" | Frame 5 | Symbol 232 MovieClip |
"mainbg67" | Frame 5 | Symbol 232 MovieClip |
"mainbg68" | Frame 5 | Symbol 232 MovieClip |
"mainbg71" | Frame 5 | Symbol 232 MovieClip |
"mainbg69" | Frame 5 | Symbol 232 MovieClip |
"mainbg66" | Frame 5 | Symbol 232 MovieClip |
"mainbg61" | Frame 5 | Symbol 232 MovieClip |
"mainbg64" | Frame 5 | Symbol 232 MovieClip |
"mainbg63" | Frame 5 | Symbol 232 MovieClip |
"mainbg70" | Frame 5 | Symbol 232 MovieClip |
"mainbg38" | Frame 5 | Symbol 232 MovieClip |
"mainbg50" | Frame 5 | Symbol 232 MovieClip |
"mainbg43" | Frame 5 | Symbol 232 MovieClip |
"mainbg48" | Frame 5 | Symbol 232 MovieClip |
"mainbg51" | Frame 5 | Symbol 232 MovieClip |
"mainbg35" | Frame 5 | Symbol 232 MovieClip |
"mainbg36" | Frame 5 | Symbol 232 MovieClip |
"mainbg45" | Frame 5 | Symbol 232 MovieClip |
"mainbg44" | Frame 5 | Symbol 232 MovieClip |
"mainbg55" | Frame 5 | Symbol 232 MovieClip |
"mainbg54" | Frame 5 | Symbol 232 MovieClip |
"mainbg46" | Frame 5 | Symbol 232 MovieClip |
"mainbg52" | Frame 5 | Symbol 232 MovieClip |
"mainbg56" | Frame 5 | Symbol 232 MovieClip |
"mainbg40" | Frame 5 | Symbol 232 MovieClip |
"mainbg42" | Frame 5 | Symbol 232 MovieClip |
"mainbg37" | Frame 5 | Symbol 232 MovieClip |
"mainbg59" | Frame 5 | Symbol 232 MovieClip |
"mainbg60" | Frame 5 | Symbol 232 MovieClip |
"mainbg58" | Frame 5 | Symbol 232 MovieClip |
"mainbg49" | Frame 5 | Symbol 232 MovieClip |
"mainbg53" | Frame 5 | Symbol 232 MovieClip |
"mainbg57" | Frame 5 | Symbol 232 MovieClip |
"mainbg39" | Frame 5 | Symbol 232 MovieClip |
"mainbg41" | Frame 5 | Symbol 232 MovieClip |
"mainbg47" | Frame 5 | Symbol 232 MovieClip |
"mainbg24" | Frame 5 | Symbol 232 MovieClip |
"mainbg34" | Frame 5 | Symbol 232 MovieClip |
"mainbg2" | Frame 5 | Symbol 232 MovieClip |
"mainbg1" | Frame 5 | Symbol 232 MovieClip |
"mainbg4" | Frame 5 | Symbol 232 MovieClip |
"mainbg3" | Frame 5 | Symbol 232 MovieClip |
"mainbg5" | Frame 5 | Symbol 232 MovieClip |
"mainbg7" | Frame 5 | Symbol 232 MovieClip |
"mainbg9" | Frame 5 | Symbol 232 MovieClip |
"mainbg6" | Frame 5 | Symbol 232 MovieClip |
"mainbg8" | Frame 5 | Symbol 232 MovieClip |
"mainbg10" | Frame 5 | Symbol 232 MovieClip |
"mainbg32" | Frame 5 | Symbol 232 MovieClip |
"mainbg33" | Frame 5 | Symbol 232 MovieClip |
"mainbg30" | Frame 5 | Symbol 232 MovieClip |
"mainbg31" | Frame 5 | Symbol 232 MovieClip |
"mainbg25" | Frame 5 | Symbol 232 MovieClip |
"mainbg29" | Frame 5 | Symbol 232 MovieClip |
"mainbg27" | Frame 5 | Symbol 232 MovieClip |
"mainbg28" | Frame 5 | Symbol 232 MovieClip |
"mainbg20" | Frame 5 | Symbol 232 MovieClip |
"mainbg21" | Frame 5 | Symbol 232 MovieClip |
"mainbg22" | Frame 5 | Symbol 232 MovieClip |
"mainbg23" | Frame 5 | Symbol 232 MovieClip |
"mainbg16" | Frame 5 | Symbol 232 MovieClip |
"mainbg26" | Frame 5 | Symbol 232 MovieClip |
"mainbg17" | Frame 5 | Symbol 232 MovieClip |
"mainbg11" | Frame 5 | Symbol 232 MovieClip |
"mainbg19" | Frame 5 | Symbol 232 MovieClip |
"mainbg18" | Frame 5 | Symbol 232 MovieClip |
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"mainbg81" | Frame 5 | Symbol 232 MovieClip |
"mainbg80" | Frame 5 | Symbol 232 MovieClip |
"mainbg84" | Frame 5 | Symbol 232 MovieClip |
"zombie" | Frame 5 | Symbol 266 MovieClip |
"corpse" | Frame 5 | Symbol 301 MovieClip |
"pirate" | Frame 5 | Symbol 324 MovieClip |
"advpirate" | Frame 5 | Symbol 348 MovieClip |
"advzombie" | Frame 5 | Symbol 368 MovieClip |
"vampire" | Frame 5 | Symbol 424 MovieClip |
"ninja" | Frame 5 | Symbol 445 MovieClip |
"topstartpt" | Frame 5 | Symbol 236 MovieClip |
"left2tracker" | Frame 5 | Symbol 236 MovieClip |
"left1startpt" | Frame 5 | Symbol 236 MovieClip |
"left1tracker" | Frame 5 | Symbol 236 MovieClip |
"right2startpt" | Frame 5 | Symbol 236 MovieClip |
"right1startpt" | Frame 5 | Symbol 236 MovieClip |
"left2startpt" | Frame 5 | Symbol 236 MovieClip |
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"right2tracker" | Frame 5 | Symbol 236 MovieClip |
"right1tracker" | Frame 5 | Symbol 236 MovieClip |
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"right1deadpt" | Frame 5 | Symbol 236 MovieClip |
"right2deadpt" | Frame 5 | Symbol 236 MovieClip |
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"shotgunloader2" | Frame 6 | Symbol 273 MovieClip |
"grenadeloader" | Frame 6 | Symbol 271 MovieClip |
"silverbulletloader" | Frame 6 | Symbol 388 MovieClip |
"pistolloader2" | Frame 6 | Symbol 374 MovieClip |
"shotgunloader" | Frame 6 | Symbol 273 MovieClip |
"me" | Frame 18 | Symbol 140 MovieClip |
"screenzombie" | Frame 50 | Symbol 266 MovieClip |
"screenadvzombie" | Frame 51 | Symbol 368 MovieClip |
"screenpirate" | Frame 52 | Symbol 324 MovieClip |
"screenadvpirate" | Frame 53 | Symbol 348 MovieClip |
"screeninja" | Frame 54 | Symbol 445 MovieClip |
"screencorpse" | Frame 55 | Symbol 301 MovieClip |
"screenvampire" | Frame 56 | Symbol 424 MovieClip |
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"grenade1" | Symbol 301 MovieClip Frame 2 | Symbol 271 MovieClip |
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"silverbullet" | Symbol 424 MovieClip Frame 68 | Symbol 388 MovieClip |
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"grenade2" | Symbol 445 MovieClip Frame 2 | Symbol 271 MovieClip |
"shotgun1" | Symbol 445 MovieClip Frame 2 | Symbol 273 MovieClip |
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"grenade" | Symbol 445 MovieClip Frame 76 | Symbol 271 MovieClip |
"shotgun" | Symbol 445 MovieClip Frame 76 | Symbol 273 MovieClip |
"days" | Symbol 527 MovieClip Frame 1 | Symbol 507 EditableText |
"pistoldamage" | Symbol 527 MovieClip Frame 2 | Symbol 509 EditableText |
"pistolmaxload" | Symbol 527 MovieClip Frame 3 | Symbol 511 EditableText |
"pistolstun" | Symbol 527 MovieClip Frame 4 | Symbol 513 EditableText |
"shotgundamage" | Symbol 527 MovieClip Frame 6 | Symbol 516 EditableText |
"shotgunstun" | Symbol 527 MovieClip Frame 7 | Symbol 518 EditableText |
"shotgunmaxload" | Symbol 527 MovieClip Frame 8 | Symbol 520 EditableText |
"grenadestun" | Symbol 527 MovieClip Frame 10 | Symbol 523 EditableText |
"grenadedamage" | Symbol 527 MovieClip Frame 11 | Symbol 525 EditableText |
"pistolloader" | Symbol 591 MovieClip Frame 2 | Symbol 374 MovieClip |
"shotgunloader2" | Symbol 591 MovieClip Frame 2 | Symbol 273 MovieClip |
"grenadeloader" | Symbol 591 MovieClip Frame 2 | Symbol 271 MovieClip |
"silverbulletloader" | Symbol 591 MovieClip Frame 2 | Symbol 388 MovieClip |
"pistolloader2" | Symbol 591 MovieClip Frame 2 | Symbol 374 MovieClip |
"shotgunloader" | Symbol 591 MovieClip Frame 2 | Symbol 273 MovieClip |
"screenwin" | Symbol 591 MovieClip Frame 2 | Symbol 454 MovieClip |
"upgrade1bg" | Symbol 591 MovieClip Frame 3 | Symbol 468 MovieClip |
"upgrade5bg" | Symbol 591 MovieClip Frame 3 | Symbol 468 MovieClip |
"upgrade30bg" | Symbol 591 MovieClip Frame 3 | Symbol 468 MovieClip |
"upgrade20bg" | Symbol 591 MovieClip Frame 3 | Symbol 468 MovieClip |
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"upgrade25bg" | Symbol 591 MovieClip Frame 3 | Symbol 468 MovieClip |
"upgrade10bg" | Symbol 591 MovieClip Frame 3 | Symbol 468 MovieClip |
"upgrade1" | Symbol 591 MovieClip Frame 3 | Symbol 469 Button |
"upgrade5" | Symbol 591 MovieClip Frame 3 | Symbol 470 Button |
"upgrade15" | Symbol 591 MovieClip Frame 3 | Symbol 471 Button |
"upgrade25" | Symbol 591 MovieClip Frame 3 | Symbol 472 Button |
"upgrade30" | Symbol 591 MovieClip Frame 3 | Symbol 473 Button |
"upgrade35" | Symbol 591 MovieClip Frame 3 | Symbol 474 Button |
"upgrade10" | Symbol 591 MovieClip Frame 3 | Symbol 475 Button |
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"upgrade27" | Symbol 591 MovieClip Frame 3 | Symbol 486 Button |
"upgrade32" | Symbol 591 MovieClip Frame 3 | Symbol 487 Button |
"upgrade22" | Symbol 591 MovieClip Frame 3 | Symbol 488 Button |
"upgrade17" | Symbol 591 MovieClip Frame 3 | Symbol 489 Button |
"upgrade2bg" | Symbol 591 MovieClip Frame 3 | Symbol 468 MovieClip |
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"upgrade2" | Symbol 591 MovieClip Frame 3 | Symbol 494 Button |
"upgrade31" | Symbol 591 MovieClip Frame 3 | Symbol 495 Button |
"upgrade36" | Symbol 591 MovieClip Frame 3 | Symbol 496 Button |
"upgrade6" | Symbol 591 MovieClip Frame 3 | Symbol 497 Button |
"upgrade11" | Symbol 591 MovieClip Frame 3 | Symbol 498 Button |
"upgrade21" | Symbol 591 MovieClip Frame 3 | Symbol 499 Button |
"upgrade26" | Symbol 591 MovieClip Frame 3 | Symbol 500 Button |
"upgrade16" | Symbol 591 MovieClip Frame 3 | Symbol 501 Button |
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"upgrade37" | Symbol 591 MovieClip Frame 3 | Symbol 504 Button |
"robotword" | Symbol 591 MovieClip Frame 3 | Symbol 527 MovieClip |
"done" | Symbol 591 MovieClip Frame 3 | Symbol 528 Button |
"done2" | Symbol 591 MovieClip Frame 3 | Symbol 529 MovieClip |
"silverbulletloader" | Symbol 591 MovieClip Frame 5 | Symbol 388 MovieClip |
"pistolloader2" | Symbol 591 MovieClip Frame 5 | Symbol 374 MovieClip |
"shotgunloader" | Symbol 591 MovieClip Frame 5 | Symbol 273 MovieClip |
"screenbriefing" | Symbol 591 MovieClip Frame 5 | Symbol 568 MovieClip |
"screenzombie" | Symbol 591 MovieClip Frame 6 | Symbol 266 MovieClip |
"screenlose" | Symbol 591 MovieClip Frame 6 | Symbol 579 MovieClip |
"screenadvzombie" | Symbol 591 MovieClip Frame 7 | Symbol 368 MovieClip |
"screenpirate" | Symbol 591 MovieClip Frame 8 | Symbol 324 MovieClip |
"screenadvpirate" | Symbol 591 MovieClip Frame 9 | Symbol 348 MovieClip |
"screeninja" | Symbol 591 MovieClip Frame 10 | Symbol 445 MovieClip |
"screencorpse" | Symbol 591 MovieClip Frame 11 | Symbol 301 MovieClip |
"screenvampire" | Symbol 591 MovieClip Frame 12 | Symbol 424 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$EV$ZlnRVf.3W3uGccc0fy0/y0." |
Tag 0x309 (777) | Timeline Frame 1 | 3 bytes "rfx" |
Labels
"menu" | Frame 2 |
"menuloop" | Frame 3 |
"gamesetup" | Frame 5 |
"game" | Frame 6 |
"level1" | Frame 18 |
"level2" | Frame 20 |
"level3" | Frame 22 |
"level4" | Frame 24 |
"level5" | Frame 26 |
"level6" | Frame 28 |
"level7" | Frame 30 |
"level8" | Frame 32 |
"level9" | Frame 34 |
"level10" | Frame 36 |
"level11" | Frame 38 |
"win" | Frame 40 |
"dead" | Frame 42 |
"bookzombie" | Frame 50 |
"bookadvzombie" | Frame 51 |
"bookpirate" | Frame 52 |
"bookadvpirate" | Frame 53 |
"bookninja" | Frame 54 |
"bookcorpse" | Frame 55 |
"bookvampire" | Frame 56 |
"control" | Frame 60 |
"credits" | Frame 61 |
"completed" | Frame 62 |
"intro" | Frame 64 |
"intro2" | Frame 65 |
"loop" | Symbol 45 MovieClip Frame 1 |
"pistolright1" | Symbol 140 MovieClip Frame 5 |
"pistolleft1" | Symbol 140 MovieClip Frame 10 |
"pistolright2" | Symbol 140 MovieClip Frame 15 |
"pistolleft2" | Symbol 140 MovieClip Frame 20 |
"pistoltop" | Symbol 140 MovieClip Frame 25 |
"shotgunright1" | Symbol 140 MovieClip Frame 30 |
"shotgunleft1" | Symbol 140 MovieClip Frame 35 |
"shotgunright2" | Symbol 140 MovieClip Frame 40 |
"shotgunleft2" | Symbol 140 MovieClip Frame 45 |
"shotguntop" | Symbol 140 MovieClip Frame 50 |
"grenaderight1" | Symbol 140 MovieClip Frame 55 |
"grenadeleft1" | Symbol 140 MovieClip Frame 63 |
"grenaderight2" | Symbol 140 MovieClip Frame 71 |
"grenadeleft2" | Symbol 140 MovieClip Frame 79 |
"grenadetop" | Symbol 140 MovieClip Frame 87 |
"silverbulletright1" | Symbol 140 MovieClip Frame 95 |
"silverbulletleft1" | Symbol 140 MovieClip Frame 100 |
"silverbulletright2" | Symbol 140 MovieClip Frame 105 |
"silverbulletleft2" | Symbol 140 MovieClip Frame 110 |
"silverbullettop" | Symbol 140 MovieClip Frame 115 |
"mountain" | Symbol 232 MovieClip Frame 1 |
"water" | Symbol 232 MovieClip Frame 2 |
"grass" | Symbol 232 MovieClip Frame 3 |
"swamp" | Symbol 232 MovieClip Frame 4 |
"final" | Symbol 232 MovieClip Frame 5 |
"near" | Symbol 236 MovieClip Frame 1 |
"far" | Symbol 236 MovieClip Frame 2 |
"none" | Symbol 236 MovieClip Frame 3 |
"vampire" | Symbol 251 MovieClip Frame 1 |
"zombie" | Symbol 251 MovieClip Frame 2 |
"advzombie" | Symbol 251 MovieClip Frame 3 |
"ninja" | Symbol 251 MovieClip Frame 4 |
"pirate" | Symbol 251 MovieClip Frame 5 |
"advpirate" | Symbol 251 MovieClip Frame 6 |
"corpse" | Symbol 251 MovieClip Frame 7 |
"loop" | Symbol 263 MovieClip Frame 1 |
"raise" | Symbol 266 MovieClip Frame 2 |
"walk" | Symbol 266 MovieClip Frame 27 |
"hit" | Symbol 266 MovieClip Frame 37 |
"dead" | Symbol 266 MovieClip Frame 38 |
"loaded" | Symbol 271 MovieClip Frame 1 |
"loaded" | Symbol 273 MovieClip Frame 1 |
"shotgun0" | Symbol 273 MovieClip Frame 2 |
"raise" | Symbol 301 MovieClip Frame 2 |
"walk" | Symbol 301 MovieClip Frame 30 |
"hit" | Symbol 301 MovieClip Frame 41 |
"dead" | Symbol 301 MovieClip Frame 42 |
"loop" | Symbol 319 MovieClip Frame 1 |
"raise" | Symbol 324 MovieClip Frame 2 |
"walk" | Symbol 324 MovieClip Frame 28 |
"hit" | Symbol 324 MovieClip Frame 38 |
"dead" | Symbol 324 MovieClip Frame 39 |
"raise" | Symbol 348 MovieClip Frame 2 |
"walk" | Symbol 348 MovieClip Frame 25 |
"hit" | Symbol 348 MovieClip Frame 37 |
"dead" | Symbol 348 MovieClip Frame 38 |
"raise" | Symbol 368 MovieClip Frame 2 |
"walk" | Symbol 368 MovieClip Frame 33 |
"hit" | Symbol 368 MovieClip Frame 49 |
"dead" | Symbol 368 MovieClip Frame 50 |
"pistol16" | Symbol 374 MovieClip Frame 1 |
"pistol0" | Symbol 374 MovieClip Frame 2 |
"pistol1" | Symbol 374 MovieClip Frame 5 |
"pistol2" | Symbol 374 MovieClip Frame 8 |
"pistol3" | Symbol 374 MovieClip Frame 11 |
"pistol4" | Symbol 374 MovieClip Frame 14 |
"pistol5" | Symbol 374 MovieClip Frame 17 |
"loaded" | Symbol 388 MovieClip Frame 1 |
"raise" | Symbol 424 MovieClip Frame 2 |
"walk" | Symbol 424 MovieClip Frame 28 |
"hit" | Symbol 424 MovieClip Frame 35 |
"dead" | Symbol 424 MovieClip Frame 36 |
"raise" | Symbol 445 MovieClip Frame 2 |
"walk" | Symbol 445 MovieClip Frame 35 |
"hit" | Symbol 445 MovieClip Frame 48 |
"dead" | Symbol 445 MovieClip Frame 49 |
"win1" | Symbol 454 MovieClip Frame 1 |
"win2" | Symbol 454 MovieClip Frame 2 |
"win3" | Symbol 454 MovieClip Frame 3 |
"win4" | Symbol 454 MovieClip Frame 4 |
"win5" | Symbol 454 MovieClip Frame 5 |
"win6" | Symbol 454 MovieClip Frame 6 |
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"win10" | Symbol 454 MovieClip Frame 10 |
"win11" | Symbol 454 MovieClip Frame 11 |
"upgraded" | Symbol 468 MovieClip Frame 2 |
"areyoudone" | Symbol 527 MovieClip Frame 1 |
"pistolbullets" | Symbol 527 MovieClip Frame 2 |
"pistoldualmag" | Symbol 527 MovieClip Frame 3 |
"pistolpowder" | Symbol 527 MovieClip Frame 4 |
"shotgun" | Symbol 527 MovieClip Frame 5 |
"shotgunshell" | Symbol 527 MovieClip Frame 6 |
"shotgunpowder" | Symbol 527 MovieClip Frame 7 |
"shotgundualmag" | Symbol 527 MovieClip Frame 8 |
"grenade" | Symbol 527 MovieClip Frame 9 |
"grenademetalball" | Symbol 527 MovieClip Frame 10 |
"grenadeexplosive" | Symbol 527 MovieClip Frame 11 |
"silverbullet" | Symbol 527 MovieClip Frame 12 |
"mission1" | Symbol 568 MovieClip Frame 1 |
"mission2" | Symbol 568 MovieClip Frame 2 |
"mission3" | Symbol 568 MovieClip Frame 3 |
"mission4" | Symbol 568 MovieClip Frame 4 |
"mission5" | Symbol 568 MovieClip Frame 5 |
"mission6" | Symbol 568 MovieClip Frame 6 |
"mission7" | Symbol 568 MovieClip Frame 7 |
"mission8" | Symbol 568 MovieClip Frame 8 |
"mission9" | Symbol 568 MovieClip Frame 9 |
"mission10" | Symbol 568 MovieClip Frame 10 |
"mission11" | Symbol 568 MovieClip Frame 11 |
"zombie" | Symbol 579 MovieClip Frame 1 |
"advzombie" | Symbol 579 MovieClip Frame 7 |
"pirate" | Symbol 579 MovieClip Frame 13 |
"advpirate" | Symbol 579 MovieClip Frame 19 |
"ninja" | Symbol 579 MovieClip Frame 25 |
"corpse" | Symbol 579 MovieClip Frame 31 |
"vampire" | Symbol 579 MovieClip Frame 37 |
"clear" | Symbol 591 MovieClip Frame 1 |
"win" | Symbol 591 MovieClip Frame 2 |
"develop" | Symbol 591 MovieClip Frame 3 |
"briefing" | Symbol 591 MovieClip Frame 5 |
"zombie" | Symbol 591 MovieClip Frame 6 |
"advzombie" | Symbol 591 MovieClip Frame 7 |
"pirate" | Symbol 591 MovieClip Frame 8 |
"advpirate" | Symbol 591 MovieClip Frame 9 |
"ninja" | Symbol 591 MovieClip Frame 10 |
"corpse" | Symbol 591 MovieClip Frame 11 |
"vampire" | Symbol 591 MovieClip Frame 12 |
|