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swfchan turned sixteen years old yesterday! (5may2024)

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Against The deaD.swf

This is the info page for
Flash #76574

(Click the ID number above for more basic data on this flash file.)


Text
Start  Your destiny

Read Book of The Dead

Watch Documentory

Controls Buttons

Credits

Quit to Reality

AGAINS      he

D E A D

T

FullScreen

Play more games on

NOBSTUDIO

www.kongregate.com

PRESENTS


Pistol

shot Gun

Grenade

SilverBullet

Well Done Wilson!!
Once again You have saved us,  no doubt
you are a hero!!

Well Done Wilson!!
I dont believe it! You have cleared all the
deads!! Oh my god, we survived. We are
the lucky 7.
This area is cleanse from evil but how
about the rest of the world?
This is just the beginning, of the War
AGAINST THE DEAD

Done

Improve

Days

BulletS

1

Dual Mag

5

Powder

3

Explosive

MetalBall

Grenade

2

ShotGun

ShellS

Silver
BulletS

I can improve your weapons,
make them more deadly.
But I need time to upgrade
the weapons. Everytime you
complete a mission will earn
some time for me, and you.
Lets see, for now we are safe
for ,           days.

This is to improve the
damage of your Pistol by 2,
It will take 1 Days to
complete the upgrade.
Your Pistol damage now
is          .

Give your Pistol extra space
to load 6 more rounds.
It will take 5 Days to
complete the upgrade.
The maximum number of
bullets your Pistol can
be loaded now is         .

With extra gunpowder in the
bullet, the "dead army" will
be stunned longer by 5!
It will take 4 Days to
complete the upgrade.
The stun effect of your Pistol
now is         .

I can make you a Shotgun.
You'll need it .
It will take 2 Days to
complete the Shotgun.

This is to improve the
damage of your Shotgun by
15.
It will take 5 Days to
complete the upgrade.
Your Shotgun damage now
is         .

With extra gunpowder in the
shell, the "dead army" will
be stunned longer by 5!
It will take 2 Days to
complete the upgrade.
The stun effect of your
Shotgun now is         .

Give your Shotgun extra
space to load 1 more round
It will take 5 Days to
complete the upgrade.
The maximum number of
bullets your Shotgun can
be loaded now is         .

I can make you some
Grenades.
You'll need it .
It will take 2 Days to
make these Grenades.

These metalballs in the
Grenade will grant "dead
army" the feel of pain again,
it will stun the enemy by 15!
It will take 5 Days to
complete the upgrade.
The stun effect of your
Grenade now is         .

This is to improve the
damage of your Grenade by
25!
It will take 5 Days to
complete the upgrade.
Your Grenade damage now
is          .

I can make you some Silver
BulletS.
You'll need these bullets to
kill vampires.
It will take 2 Days to make
these Silver BulletS.

Mission1
Zombies are everywhere!
Hurry, we must go into the factory.
We will be safe in there, at least for a few
days.
Use your pistol and PUSH the zombies
back to where they have raised.

2012,08,July

Survivor:250

press "Z"
to fire pistol

ARROW KEYS
to face in the
correct direction

Mission2
More Zombies have come!
Hurry, we must leave the factory, and
make our way to the Beach.
I have a ship in port,  we'll travel to Japan,
maybe its safe there.
Use your pistol AND shot gun to blast
them back to where they have raised!

2012,09,July

Survivor: 230

press "X"
to fire shotgun

Mission3
Pirates are patrolling
the beach! They died hundreds years ago, and
now they raised as Skeleton Pirates! This is bad
news, protect us, bring us safely to the ship!
Use your PISTOL AND SHOTGUN to blast
the bloody pirates back to where they have
raised!
Kill them all.

2012,11,July

Survivor: 214

Mission4
A dark night.
We are near japan. A boat!
A strange boat seems to be following us...
NO! this cant be true, a Worm Infested
Ninja?  Help!
Use your weapons to BREAK the ninja's
defence, then, use SHOTGUN to blast
him apart, and throw a GRENADE to
burn the worms.
Kill them all.

2012,14,July

Survivor: 203

press "C"
to throw grenade

Mission5
Worms.
I can see them everywhere on the ship.
We have no choice but to get off here, some where in
China. It ain't safe here either, but where else can we
go? The Poison Zombies are behind us. Tougher,
stronger. Hurry, to the cars.
Use ALL WEAPONS you have to blast them back
to where they have raised!
Kill them.

2012, 18,July

Survivor: 188

Mission6
We are lost,
in the mountains. Endless hills.
Our car has run out of gas, we are now all alone in
the wild. No, we are not alone.
Jumping Corpses!! Run!!
Use your weapons to BREAK the Jumping
Corpse's defence, and then, we need 2 x
GRENADE to set him on fire, follow by one shot
of SHOTGUN to break it into ashes.
Kill them.

2012,23,July

Survivor: 161

Mission7
We are tired,
we have walked many days.
We made it to a city, we met some survivors.
Together, we get to another port, and leave for
Europe. The sea of Europe is not safe either,
many ships follow us. Skeleton Captains.
Use ALL WEAPONS to blast the Skeleton
captains back to where they have raised!
Kill them.

2012,29,July

Survivor: 99

Mission8
Europe is safe,
I see people near the church. Hurry,
to the church! Wait, they are not humans, they are
Vampires!!!
Use your weapons to BREAK the Vampire's defence,
fire one shot of PISTOL to make a small hole on the
chest, one shot of SHOTGUN to open up the hole,
follow by one shot of SILVER BULLET to break it
into ashes.

2012,5,Oct

Survivor: 65

press "V"
to shoot
silverbullet

Mission9
We are trapped,
inside a church.
How long can we hide in here? Could the holy
church keeps the dead in hell?

2012,13,Oct

Survivor: 62

Last Mission
We have been in this church for
more than two weeks,
but more and more deads are coming here. Many
went out hoping to find a safer place.. but none
made it far.

Are we the remaining survivors?

2012,22,Oct

Survivor: 35

AGAINST THE DEAD
We cannot wait here forever, we shall
go out and FIGHT for our destiny,
WILL this be the end of human race?
Kill them all !
For the living !

2012, 1,Sep

Survivor: 07

To Kill Zombies
use pistol/shotgun/grenade to push them back

YOU ARE KILLED
BY ZOMBIES

YOU ARE KILLED
BY POISON ZOMBIES

YOU ARE KILLED
BY SKELETON PIRATES

YOU ARE KILLED
BY SKELETON CAPTAINS

YOU ARE KILLED
BY WORM INFESTED NINJAS

YOU ARE KILLED
BY JUMPING CORPSE

YOU ARE KILLED
BY VAMPIRES

Menu

Restart

To Kill PoistonZombies
use pistol/shotgun/grenade to push them back

To Kill Skeleton Pirates
use pistol/shotgun/grenade to push them back

To Kill Skeleton Captains
use pistol/shotgun/grenade to push them back

To Kill Worm-infested ninjas
Shoot till Icon blinking on his head,
fire 1 x shotgun, 1 x grenade

To Kill Jumping Corpse
Shoot till Icon blinking on his head,
Throw 2 x grenade,  1 x shotgun

To Kill Vampire
Shoot till Icon blinking on his head,
Fire 1 x pistol,  1 x shotgun, 1 x silverbullet

Zombies

Jumping
Corpse

Worm
Ninja

Skeleton
Captains

Skeleton
Pirates

Vampires

Poison
Zombies

Menu

Defence: Low
Movement: Slow
Range: Short
Use
pistol/shotgun/grenade
and push the zombies back
to where they have raised.

Zombies

Poison
Zombies

Defence: Medium
Movement: Medium
Range: Short
Use
pistol/shotgun/grenade
and push the poison
zombies back to where
they have raised.

Skeleton
Pirates

Defence: Low
Movement: Medium
Range: Long
Use
pistol/shotgun/grenade
and push the Skeleton
Pirates back to where they
have raised.

Skeleton
Captains

Defence: Medium
Movement: Medium
Range: Long
Use
pistol/shotgun/grenade
and push the zombies back
to where they have raised.

Skeleton
Captain

Worm
Ninja

Defence: Medium
Movement: Fast
Range: Long
Use
pistol/shotgun/grenade
to break the defence of
worm-infested ninja,
follow by  one shot of
shotgun and one grenade.

Jumping
Corpse

Defence: High
Movement: Slow
Range: Short
Use
pistol/shotgun/grenade
to break the defence of
jumping corpse, follow by
two grenades and one
shot of shotgun.

Jumping
Corpse

Vampire

Defence: High
Movement: Medium
Range: Long
Use
pistol/shotgun/grenade
to break the defence of
vampire, follow by one
shot of pistol, one shot of
shotgun, and one
silver bullet.

CONTROL
TURN LEFT: LEFT ARROW
TURN RIGHT: RIGHT ARROW
PISTOL:    Z
SHOTGUN:    X
GRENADE:    C
SILVER BULLET:    V

SHU WAN, CHENG
from
SINGAPORE
contact me at
chengshuwan@nobstudio.com

<p align="center"><font face="Book Antiqua" size="16" color="#990033" letterSpacing="0.000000" kerning="0"><a href="http://www.nobstudio.com" target = "_blank"><b>www.nobstudio.com</b></a></font></p>

Congratulations
You have completed
"Against The Dead"!
Hope you enjoy this game!
feel free to contact me or give
me any feed back at
chengshuwan@nobstudio.com

YEAR 2012, 07, July
I am Detective Wilson, head of the police department located
in a small island alone the coast of china. I am the chief of
police, simply because i am the only police on this island.
This day, a strange day. The ground shakes, and something
climbs up. They, I assumed are those who were buried here,
raise from dead.  well, I thought I drank too much last night,
so I went to Dr Roboto......

Next

YEAR 2012, 07, July
I am Detective Wilson, head of the police department located
in a small island alone the coast of China. I am the chief of
police, simply because I am the only police on this island.
This day, strange things happen. The ground shakes, and
something climbs up. They, I assumed, are those who were
buried here, and has risen from the dead.  Well, I thought I
drank too much last night, so I went to Dr Roboto......

YEAR 2012, 07, July
I am Detective Wilson, head of the police department located
in a small island along the coast of China. I am the chief of
police, simply because I am the only police on this island.
This day, strange things happen. The ground shakes, and
something climbs up. They, I assumed, are those who were
buried here, and has risen from the dead.  Well, I thought I
drank too much last night, so I went to Dr Roboto......

YEAR 2012, 07, July
I am Dr Roboto, I owned a factory located in a small island
along the coast of china.
My body was disabled, but with my talent, and my money, I
build a robotic body for myself. Heck, if I can build a body, I
can build anything!
This day,  a weird day, some residents run to our factory and
claim there are demons chasing them. Ridiculous!! I am a man
of science, they are just...
What the hell is that....!!!!

ActionScript [AS1/AS2]

Frame 1
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return(true); }, sendHighScore:function (options, callbackObj, callbackMethod) { var _local2 = options; var _local1 = MochiAd._loadCommunicator({id:_local2.id}); if (!_local1) { return(false); } var fncall = ["sendHighScore", _local2]; _local1.doSend(["sendHighScore", _local2], callbackObj, callbackMethod); return(true); }, load:function (options) { var _local1 = options; var DEFAULTS = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; _local1 = MochiAd._parseOptions(_local1, DEFAULTS); _local1.swfv = _local1.clip.getSWFVersion() || 6; _local1.mav = MochiAd.getVersion(); var clip = _local1.clip; if (!MochiAd._isNetworkAvailable()) { return(null); } if (clip._mochiad_loaded) { return(null); } var depth = _local1.depth; delete _local1.depth; var mc = clip.createEmptyMovieClip("_mochiad", depth); var wh = MochiAd._getRes(_local1); _local1.res = (wh[0] + "x") + wh[1]; _local1.server = _local1.server + _local1.id; delete _local1.id; clip._mochiad_loaded = true; var _local2 = mc.createEmptyMovieClip("_mochiad_ctr", 1); for (var k in _local1) { _local2[k] = _local1[k]; } var server = _local2.server; delete _local2.server; var hostname = MochiAd._allowDomains(server); mc.onEnterFrame = function () { var _local1 = this; if (_local1._mochiad_ctr._url != _local1._url) { _local1.onEnterFrame = function () { var _local1 = this; if (!_local1._mochiad_ctr) { delete _local1.onEnterFrame; MochiAd.unload(_local1._parent); } }; } }; var _local3 = new LocalConnection(); var name = ["", Math.floor(new Date().getTime()), random(999999)].join("_"); _local3.mc = mc; _local3.name = name; _local3.hostname = hostname; _local3.allowDomain = function (d) { return(true); }; _local3.allowInsecureDomain = _local3.allowDomain; _local3.connect(name); mc.lc = _local3; _local2.lc = name; _local2.st = getTimer(); _local2.loadMovie(server + ".swf", "POST"); return(mc); }, unload:function (clip) { var _local1 = clip; if (typeof(_local1) == "undefined") { _local1 = _root; } if (_local1.clip && (_local1.clip._mochiad)) { _local1 = _local1.clip; } if (!_local1._mochiad) { return(false); } _local1._mochiad.removeMovieClip(); delete _local1._mochiad_loaded; delete _local1._mochiad; return(true); }, _isNetworkAvailable:function () { if (System.security) { var _local1 = System.security; if (_local1.sandboxType == "localWithFile") { return(false); } } return(true); }, _getRes:function (options) { var _local3 = options.clip.getBounds(); var _local2 = 0; var _local1 = 0; if (typeof(options.res) != "undefined") { var xy = options.res.split("x"); _local2 = parseFloat(xy[0]); _local1 = parseFloat(xy[1]); } else { _local2 = _local3.xMax - _local3.xMin; _local1 = _local3.yMax - _local3.yMin; } if ((_local2 == 0) || (_local1 == 0)) { _local2 = Stage.width; _local1 = Stage.height; } return([_local2, _local1]); }, _parseOptions:function (options, defaults) { var _local3 = {}; for (var k in defaults) { _local3[k] = defaults[k]; } if (options) { for (var k in options) { _local3[k] = options[k]; } } if (_root.mochiad_options) { var pairs = _root.mochiad_options.split("&"); var _local1 = 0; while (_local1 < pairs.length) { var _local2 = pairs[_local1].split("="); _local3[unescape(_local2[0])] = unescape(_local2[1]); _local1++; } } return(_local3); }, _:null}; MochiAd.showPreGameAd({id:"6721f7741874a8f1", res:"770x630"}); myListener = new Object(); myListener.onKeyUp = function () { if (_root.status == "game") { if (Key.getCode() == 37) { if (_root.direction != "left1") { if (_root.direction == "right1") { _root.direction = "right2"; } else if (_root.direction == "right2") { _root.direction = "top"; } else if (_root.direction == "top") { _root.direction = "left2"; } else if (_root.direction == "left2") { _root.direction = "left1"; } } _root.players.gotoAndStop(_root.weapon + _root.direction); } else if (Key.getCode() == 39) { if (_root.direction != "right1") { if (_root.direction == "left1") { _root.direction = "left2"; } else if (_root.direction == "left2") { _root.direction = "top"; } else if (_root.direction == "top") { _root.direction = "right2"; } else if (_root.direction == "right2") { _root.direction = "right1"; } } _root.players.gotoAndStop(_root.weapon + _root.direction); } else if (_root[_root.direction + "target"] != "none") { if (((Key.getCode() == 90) and (_root.pistolloaded > 0)) and (_root[_root.target].pistol == "yes")) { _root.weapon = "pistol"; trace("i press z"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "pistol"); } else if (((Key.getCode() == 88) and (_root.shotgunloaded > 0)) and (_root[_root.target].shotgun == "yes")) { _root.weapon = "shotgun"; trace("i press x"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "shotgun"); } else if (((Key.getCode() == 67) and (_root.grenadeloaded > 0)) and (_root[_root.target].grenade == "yes")) { _root.weapon = "grenade"; trace("i press c"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "grenade"); } else if (((Key.getCode() == 86) and (_root.silverbulletloaded > 0)) and (_root[_root.target].silverbullet == "yes")) { _root.weapon = "silverbullet"; trace("i press v"); trace("curren direction is " + _root.direction); trace("curren target is " + _root.target); _root.shoot(_root.target, _root.direction, "silverbullet"); } } _root.target = eval (("_root." + _root.direction) + "target"); trace("curren target is " + _root.target); trace(_root.weapon + _root.direction); } }; Key.addListener(myListener); _root.gotoandstop("intro");
Frame 2
if (_root.play_intro) { _root.stop(); } else { _root.intro_mc._visible = false; } _root.opensite = true; i = 1; while (i < 9) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = random(2); if (_root["menubg" + i].y == 0) { _root["menubg" + i].y = -1; } _root["menubg" + i].rot = random(2); if (_root["menubg" + i].rot == 0) { _root["menubg" + i].rot = -1; } _root["menubg" + i].speed = random(4); _root["menubg" + i].speed = _root["menubg" + i].speed + 3; i++; }
Instance of Symbol 61 MovieClip "menubg2" in Frame 2
/* no clip actions */
Instance of Symbol 190 MovieClip in Frame 2
on (release) { trace("do nothing"); }
Frame 4
i = 1; while (i < 9) { _root["menubg" + i]._x = _root["menubg" + i]._x + (_root["menubg" + i].x * _root["menubg" + i].speed); _root["menubg" + i]._y = _root["menubg" + i]._y + (_root["menubg" + i].y * _root["menubg" + i].speed); _root["menubg" + i]._rotation = _root["menubg" + i]._rotation + (_root["menubg" + i].rot * _root["menubg" + i].speed); a = 1; while (a < 5) { if (_root["menubg" + i].hitTest(_root["block" + a]) == true) { _root["menubg" + i].rot = random(2); if (_root["menubg" + i].rot == 0) { _root["menubg" + i].rot = -1; } if (a == 1) { _root["menubg" + i].x = 1; _root["menubg" + a].y = random(2); if (_root["menubg" + i].y == 0) { _root["menubg" + i].y = -1; } } if (a == 2) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = 1; } if (a == 3) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = 1; } if (a == 3) { _root["menubg" + i].x = random(2); if (_root["menubg" + i].x == 0) { _root["menubg" + i].x = -1; } _root["menubg" + i].y = -1; } if (a == 4) { _root["menubg" + i].x = -1; _root["menubg" + a].y = random(2); if (_root["menubg" + i].y == 0) { _root["menubg" + i].y = -1; } } } a++; } i++; } trace("play"); gotoAndPlay ("menuloop");
Frame 5
_root.screen.gotoAndStop("briefing"); _root.gotoAndPlay("dead"); function move(enemy, direction, movementspeed) { var _local1 = _root; var _local2 = enemy; var _local3 = direction; if (_local3 == "left1") { _local1[_local2]._x = _local1[_local2]._x + movementspeed; _local1.left1tracker._x = _local1[_local2]._x; } else if (_local3 == "left2") { _local1[_local2]._x = _local1[_local2]._x + (movementspeed / 2); _local1[_local2]._y = _local1[_local2]._y + (movementspeed / 2); _local1.left2tracker._x = _local1[_local2]._x; _local1.left2tracker._y = _local1[_local2]._y; } else if (_local3 == "top") { _local1[_local2]._y = _local1[_local2]._y + movementspeed; _local1.toptracker._y = _local1[_local2]._y; } else if (_local3 == "right2") { _local1[_local2]._x = _local1[_local2]._x - (movementspeed / 2); _local1[_local2]._y = _local1[_local2]._y + (movementspeed / 2); _local1.right2tracker._x = _local1[_local2]._x; _local1.right2tracker._y = _local1[_local2]._y; } else if (_local3 == "right1") { _local1[_local2]._x = _local1[_local2]._x - movementspeed; _local1.right1tracker._x = _local1[_local2]._x; } if ((_local1[_local3 + "tracker"].hitTest(_local1[_local3 + "hitmedium"]) == true) and (_local1[_local2].range == "medium")) { _local1.screen.gotoAndStop(_local1[_local2].type); _local1.status = "dead"; } else if ((_local1[_local3 + "tracker"].hitTest(_local1[_local3 + "hitshort"]) == true) and (_local1[_local2].range == "short")) { trace((("player is killed by " + _local3) + _local2) + _local1[_local2].type); _local1.screen.gotoAndStop(_local1[_local2].type); _local1.status = "dead"; } } function shoot(enemy, direction, weapon) { var _local1 = _root; var _local2 = enemy; var _local3 = weapon; _local1.players.gotoandplay([_local3 + direction]); _local1[_local2].move = _local1[_local3 + "stun"]; _local1[_local2].gotoAndStop("hit"); _local1[_local2].defence = _local1[_local2].defence - _local1[_local3 + "dmg"]; _local1[_local3 + "loaded"]--; trace("bullets left ==" + _local1[_local3 + "loaded"]); trace(_local1[_local3 + "posload"] / 2); if ((_local1[_local3 + "posload"] / 2) > _local1[_local3 + "loaded"]) { _local1[_local3 + "loader"].gotoandstop(_local3 + _local1[_local3 + "loaded"]); trace(_local3 + " loader detected"); } else { _local1[_local3 + "loader2"].gotoandstop(_local3 + (_local1[_local3 + "loaded"] - (_local1[_local3 + "posload"] / 2))); } if (_local1[_local3 + "loaded"] == 0) { _local1[_local3 + "loader"].play(); if (_local1[_local3 + "posload"] == _local1[_local3 + "maxload"]) { _local1[_local3 + "loader2"].play(); } } if ((((_local1[_local2].defence <= 0) and (_local1[_local2].type != "vampire")) and (_local1[_local2].type != "corpse")) and (_local1[_local2].type != "ninja")) { _local1[_local2].defence = _local1[_local2].totaldefence; if (direction == "left1") { _local1[_local2]._x = _local1[_local2]._x - _local1[_local3 + "dmg"]; _local1.left1tracker._x = _local1[_local2]._x; if (_local1.left1tracker._x <= _local1.left1deadpt._x) { _local1.dead(_local2, direction); } } else if (direction == "left2") { _local1[_local2]._x = _local1[_local2]._x - (_local1[_local3 + "dmg"] / 2); _local1[_local2]._y = _local1[_local2]._y - (_local1[_local3 + "dmg"] / 2); _local1.left2tracker._x = _local1[_local2]._x; _local1.left2tracker._y = _local1[_local2]._y; if (_local1.left2tracker._x <= _local1.left2deadpt._x) { _local1.dead(_local2, direction); } } else if (direction == "top") { _local1[_local2]._y = _local1[_local2]._y - _local1[_local3 + "dmg"]; _local1.toptracker._y = _local1[_local2]._y; if (_local1.toptracker._y <= _local1.topdeadpt._y) { _local1.dead(_local2, direction); } } else if (direction == "right2") { _local1[_local2]._x = _local1[_local2]._x + (_local1[_local3 + "dmg"] / 2); _local1[_local2]._y = _local1[_local2]._y - (_local1[_local3 + "dmg"] / 2); _local1.right2tracker._x = _local1[_local2]._x; _local1.right2tracker._y = _local1[_local2]._y; if (_local1.right2tracker._x >= _local1.right2deadpt._x) { _local1.dead(_local2, direction); } } else if (direction == "right1") { _local1[_local2]._x = _local1[_local2]._x + _local1[_local3 + "dmg"]; _local1.right1tracker._x = _local1[_local2]._x; if (_local1.right1tracker._x >= _local1.right1deadpt._x) { _local1.dead(_local2, direction); } } } else if ((_local1[_local2].defence <= 0) and (_local1[_local2].type == "vampire")) { if (_local1[_local2].dead == 0) { _local1[_local2].pistol1._alpha = 100; _local1[_local2].shotgun2._alpha = 100; _local1[_local2].silverbullet3._alpha = 100; _local1[_local2].redarrow._alpha = 100; _local1[_local2].dead = 3; } else if ((_local1[_local2].dead == 3) and (_local3 == "pistol")) { _local1[_local2].pistol1._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].shotgun2._x; _local1[_local2].dead = 2; } else if ((_local1[_local2].dead == 2) and (_local3 == "shotgun")) { _local1[_local2].shotgun2._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].silverbullet3._x; _local1[_local2].dead = 1; } else if ((_local1[_local2].dead == 1) and (_local3 == "silverbullet")) { _local1[_local2].silverbullet3._alpha = 0; _local1[_local2].redarrow._alpha = 0; _local1[_local2].dead = -1; _local1.dead(_local2, direction); } } else if ((_local1[_local2].defence <= 0) and (_local1[_local2].type == "corpse")) { if (_local1[_local2].dead == 0) { _local1[_local2].grenade1._alpha = 100; _local1[_local2].grenade2._alpha = 100; _local1[_local2].shotgun3._alpha = 100; _local1[_local2].redarrow._alpha = 100; _local1[_local2].dead = 3; } else if ((_local1[_local2].dead == 3) and (_local3 == "grenade")) { _local1[_local2].grenade1._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].grenade2._x; _local1[_local2].dead = 2; } else if ((_local1[_local2].dead == 2) and (_local3 == "grenade")) { _local1[_local2].grenade2._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].shotgun3._x; _local1[_local2].dead = 1; } else if ((_local1[_local2].dead == 1) and (_local3 == "shotgun")) { _local1[_local2].shotgun3._alpha = 0; _local1[_local2].redarrow._alpha = 0; _local1[_local2].dead = -1; _local1.dead(_local2, direction); } } else if ((_local1[_local2].defence <= 0) and (_local1[_local2].type == "ninja")) { if (_local1[_local2].dead == 0) { _local1[_local2].shotgun1._alpha = 100; _local1[_local2].grenade2._alpha = 100; _local1[_local2].redarrow._alpha = 100; _local1[_local2].dead = 2; } else if ((_local1[_local2].dead == 2) and (_local3 == "shotgun")) { _local1[_local2].shotgun1._alpha = 0; _local1[_local2].redarrow._x = _local1[_local2].grenade2._x; _local1[_local2].dead = 1; } else if ((_local1[_local2].dead == 1) and (_local3 == "grenade")) { _local1[_local2].grenade2._alpha = 0; _local1[_local2].redarrow._alpha = 0; _local1[_local2].dead = -1; _local1.dead(_local2, direction); } } } function dead(enemy, direction) { var _local1 = _root; var _local2 = enemy; var _local3 = direction; if (((_local1[_local2].type != "vampire") and (_local1[_local2].type != "corpse")) and (_local1[_local2].type != "ninja")) { _local1[_local2]._x = _local1[_local3 + "deadpt"]._x; _local1[_local2]._y = _local1[_local3 + "deadpt"]._y; } _local1[_local1[_local2].direction + "targetdead"] = _local1[_local2]._name; _local1[_local1[_local2].direction + "target"] = "none"; _local1._root[_local3 + "tracker"]._x = _local1[_local3 + "deadpt"]._x; _local1._root[_local3 + "tracker"]._y = _local1[_local3 + "deadpt"]._y; _local1[_local2].move = 100; _local1[_local2].gotoAndPlay("dead"); } function randomcreate(direction) { var _local1 = _root; var _local2 = direction; which = random(_local1.enemyshowing) + 1; _local1.enemytocreate = _local1["enemy" + which]; trace(_local1.enemytocreate); if (_local1["maxenemy" + which] != 0) { _local1.numofenemy++; _local1["maxenemy" + which]--; duplicateMovieClip (_local1[_local1.enemytocreate], _local1.enemytocreate + _local1.numofenemy, _local1.numofenemy + 5); _local1[_local1.enemytocreate + _local1.numofenemy].direction = _local2; _local1[_local2 + "target"] = _local1.enemytocreate + _local1.numofenemy; _local1[_local2 + "bg"].gotoandstop(_local1.enemytocreate); if (_local2 == "left1") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.left1startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.left1startpt._y); } else if (_local2 == "left2") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.left2startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.left2startpt._y); } else if (_local2 == "top") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.topstartpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.topstartpt._y); } else if (_local2 == "right2") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.right2startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.right2startpt._y); } else if (_local2 == "right1") { setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _x , _local1.right1startpt._x); setProperty(_local1[_local1.enemytocreate + _local1.numofenemy], _y , _local1.right1startpt._y); } trace("random create " + _local1[_local1.enemytocreate + _local1.numofenemy]._name); } else { _local1.randomcreate(_local2); } } function fupgrade(buttonno, requireddays, upgradetype) { var _local1 = _root; var _local2 = requireddays; var _local3 = upgradetype; trace("upgrading"); if (_local1.upgradedays >= _local2) { if (_local3 == "shotgun") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgunmaxload = 1; _local1.shotgunposload = 2; _local1.shotgunloaded = 1; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "shotgunshell") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgundmg = _local1.shotgundmg + 15; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "shotgunpowder") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgunstun = _local1.shotgunstun - 15; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "shotgundualmag") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.shotgunmaxload = 2; _local1.shotgunloaded = _local1.shotgunmaxload; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "pistoldualmag") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.pistolmaxload = 12; _local1.pistolloaded = _local1.pistolmaxload; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "pistolbullets") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.pistoldmg = _local1.pistoldmg + 2; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "pistolpowder") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.pistolstun = _local1.pistolstun - 5; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "grenade") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.grenademaxload = 1; _local1.grenadeloaded = 1; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "grenadeexplosive") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.grenadedmg = _local1.grenadedmg + 15; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "grenademetalball") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.grenadestun = _local1.grenadestun - 25; _local1.upgradedays = _local1.upgradedays - _local2; } else if (_local3 == "silverbullet") { _local1.screen["upgraded" + buttonno] = "yes"; _local1.silverbulletmaxload = 1; _local1.silverbulletloaded = 1; _local1.upgradedays = _local1.upgradedays - _local2; } } } _root.level = 0; _root.status = "game"; _root.tries = 1; _root.enemyshowing = 0; _root.totalnumofenemy = 0; _root.numofenemy = 0; _root.enemykilled = 0; _root.upgradedays = 0; _root.maxenemy1 = 0; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.weapon = "pistol"; _root.direction = "right1"; _root.right1target = "none"; _root.right2target = "none"; _root.left1target = "none"; _root.left2target = "none"; _root.toptarget = "none"; _root.right1targetdead = "none"; _root.right2targetdead = "none"; _root.left1targetdead = "none"; _root.left2targetdead = "none"; _root.toptargetdead = "none"; _root.target = "none"; _root.enemytocreate = "none"; _root.enemy1 = "zombie"; _root.enemy2 = "pirate"; _root.enemy3 = "ninja"; _root.enemy4 = "advzombie"; _root.enemy5 = "corpse"; _root.enemy6 = "advpirate"; _root.enemy7 = "vampire"; a = 1; while (a < 8) { _root[_root["enemy" + a]].stop(); a++; } _root.left1tracker._x = _root.left1startpt._x; _root.left1tracker._y = _root.left1startpt._y; _root.left2tracker._x = _root.left2startpt._x; _root.left2tracker._y = _root.left2startpt._y; _root.toptracker._x = _root.topstartpt._x; _root.toptracker._y = _root.topstartpt._y; _root.right2tracker._x = _root.right2startpt._x; _root.right2tracker._y = _root.right2startpt._y; _root.right1tracker._x = _root.right1startpt._x; _root.right1tracker._y = _root.right1startpt._y; _root.pistoldmg = 13; _root.pistolmaxload = 6; _root.pistolposload = 12; _root.pistolloaded = 6; _root.pistolstun = -20; _root.shotgundmg = 50; _root.shotgunmaxload = 0; _root.shotgunposload = 0; _root.shotgunloaded = 0; _root.shotgunstun = -25; _root.grenadedmg = 70; _root.grenademaxload = 0; _root.grenadeloaded = 0; _root.grenadestun = 0; _root.silverbulletdmg = 1; _root.silverbulletmaxload = 0; _root.silverbulletloaded = 0; _root.silverbulletstun = 0;
Instance of Symbol 266 MovieClip "zombie" in Frame 5
onClipEvent (load) { this.type = "zombie"; this.movementspeed = 0.6; this.totaldefence = 1; this.defence = 1; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }
Instance of Symbol 301 MovieClip "corpse" in Frame 5
onClipEvent (load) { this.type = "corpse"; this.movementspeed = 0.5; this.totaldefence = 100; this.defence = 100; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; this.dead = 0; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }
Instance of Symbol 324 MovieClip "pirate" in Frame 5
onClipEvent (load) { this.type = "pirate"; this.movementspeed = 0.8; this.totaldefence = 20; this.defence = 20; this.move = "none"; this.range = "medium"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }
Instance of Symbol 348 MovieClip "advpirate" in Frame 5
onClipEvent (load) { this.type = "advpirate"; this.movementspeed = 0.8; this.totaldefence = 35; this.defence = 35; this.move = "none"; this.range = "medium"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }
Instance of Symbol 368 MovieClip "advzombie" in Frame 5
onClipEvent (load) { this.type = "advzombie"; this.movementspeed = 0.6; this.totaldefence = 30; this.defence = 30; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }
Instance of Symbol 424 MovieClip "vampire" in Frame 5
onClipEvent (load) { this.type = "vampire"; this.movementspeed = 1.5; this.totaldefence = 100; this.defence = 100; this.move = "none"; this.range = "short"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; this.dead = 0; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }
Instance of Symbol 445 MovieClip "ninja" in Frame 5
onClipEvent (load) { this.type = "ninja"; this.movementspeed = 1.1; this.totaldefence = 50; this.defence = 50; this.move = "none"; this.range = "medium"; this.pistol = "no"; this.shotgun = "no"; this.grenade = "no"; this.silverbullet = "no"; this.dead = 0; } onClipEvent (enterFrame) { if (this.move == 1) { _root.move(this._name, this.direction, this.movementspeed); } else if (this.move == 0) { this.gotoandplay("walk"); this.move++; } else { this.move++; } }
Frame 7
_root.target = eval (("_root." + _root.direction) + "target"); gotoAndPlay(_root.status);
Frame 18
trace("one loaded"); _root.level = 1; _root.enemyshowing = 1; _root.maxenemy1 = 5; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 5; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("grass"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 19
gotoAndPlay ("game");
Frame 20
trace("two loaded"); _root.level = 2; _root.enemyshowing = 1; _root.maxenemy1 = 10; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 10; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("mountain"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 21
gotoAndPlay ("game");
Frame 22
trace("three loaded"); _root.level = 3; _root.enemyshowing = 2; _root.maxenemy1 = 7; _root.maxenemy2 = 3; _root.maxenemy3 = 0; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 10; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("water"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 23
gotoAndPlay ("game");
Frame 24
trace("four loaded"); _root.level = 4; _root.enemyshowing = 3; _root.maxenemy1 = 7; _root.maxenemy2 = 5; _root.maxenemy3 = 3; _root.maxenemy4 = 0; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 15; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("grass"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 25
gotoAndPlay ("game");
Frame 26
trace("five loaded"); _root.level = 5; _root.enemyshowing = 4; _root.maxenemy1 = 5; _root.maxenemy2 = 5; _root.maxenemy3 = 5; _root.maxenemy4 = 3; _root.maxenemy5 = 0; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 18; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("swamp"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 27
gotoAndPlay ("game");
Frame 28
trace("six loaded"); _root.level = 6; _root.enemyshowing = 5; _root.maxenemy1 = 0; _root.maxenemy2 = 5; _root.maxenemy3 = 5; _root.maxenemy4 = 7; _root.maxenemy5 = 3; _root.maxenemy6 = 0; _root.maxenemy7 = 0; _root.totalnumofenemy = 20; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("mountain"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 29
gotoAndPlay ("game");
Frame 30
trace("seven loaded"); _root.level = 7; _root.enemyshowing = 6; _root.maxenemy1 = 0; _root.maxenemy2 = 0; _root.maxenemy3 = 5; _root.maxenemy4 = 7; _root.maxenemy5 = 5; _root.maxenemy6 = 3; _root.maxenemy7 = 0; _root.totalnumofenemy = 20; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("water"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 31
gotoAndPlay ("game");
Frame 32
trace("eight loaded"); _root.level = 8; _root.enemyshowing = 7; _root.maxenemy1 = 3; _root.maxenemy2 = 0; _root.maxenemy3 = 0; _root.maxenemy4 = 7; _root.maxenemy5 = 7; _root.maxenemy6 = 5; _root.maxenemy7 = 3; _root.totalnumofenemy = 25; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("swamp"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 33
gotoAndPlay ("game");
Frame 34
trace("nine loaded"); _root.level = 9; _root.enemyshowing = 7; _root.maxenemy1 = 5; _root.maxenemy2 = 5; _root.maxenemy3 = 0; _root.maxenemy4 = 5; _root.maxenemy5 = 0; _root.maxenemy6 = 5; _root.maxenemy7 = 5; _root.totalnumofenemy = 25; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("mountain"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 35
gotoAndPlay ("game");
Frame 36
trace("ten loaded"); _root.level = 10; _root.enemyshowing = 7; _root.maxenemy1 = 5; _root.maxenemy2 = 5; _root.maxenemy3 = 5; _root.maxenemy4 = 5; _root.maxenemy5 = 5; _root.maxenemy6 = 5; _root.maxenemy7 = 5; _root.totalnumofenemy = 35; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("final"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 37
gotoAndPlay ("game");
Frame 38
trace("ten loaded"); _root.level = 11; _root.enemyshowing = 7; _root.maxenemy1 = 20; _root.maxenemy2 = 20; _root.maxenemy3 = 20; _root.maxenemy4 = 20; _root.maxenemy5 = 20; _root.maxenemy6 = 20; _root.maxenemy7 = 20; _root.totalnumofenemy = 140; _root.randomcreate("left1"); _root.randomcreate("left2"); _root.randomcreate("top"); _root.randomcreate("right2"); _root.randomcreate("right1"); i = 1; while (i < 90) { _root["mainbg" + i].gotoandstop("final"); i++; } duplicateMovieClip (_root.me, "players", 505); setProperty(_root.players, _x , 388); setProperty(_root.players, _y , 405);
Frame 39
gotoAndPlay ("game");
Frame 40
_root.pistolloaded = _root.pistolmaxload; _root.shotgunloaded = _root.shotgunmaxload; _root.grenadeloaded = _root.grenademaxload; _root.silverbulletloaded = _root.silverbulletmaxload; _root.status = "game"; _root.enemykilled = 0; _root.numofenemy = 0; _root.totalnumofenemy = 0; _root.direction = "right1"; _root.left1tracker._x = _root.left1startpt._x; _root.left1tracker._y = _root.left1startpt._y; _root.left2tracker._x = _root.left2startpt._x; _root.left2tracker._y = _root.left2startpt._y; _root.toptracker._x = _root.topstartpt._x; _root.toptracker._y = _root.topstartpt._y; _root.right2tracker._x = _root.right2startpt._x; _root.right2tracker._y = _root.right2startpt._y; _root.right1tracker._x = _root.right1startpt._x; _root.right1tracker._y = _root.right1startpt._y; _root.status = "game"; _root.upgradedays = _root.upgradedays + (_root.level + 1); _root[_root.right1target].removeMovieClip(); _root[_root.right2target].removeMovieClip(); _root[_root.left1target].removeMovieClip(); _root[_root.left2target].removeMovieClip(); _root[_root.toptarget].removeMovieClip(); _root[_root.right1targetdead].removeMovieClip(); _root[_root.right2targetdead].removeMovieClip(); _root[_root.left1targetdead].removeMovieClip(); _root[_root.left2targetdead].removeMovieClip(); _root[_root.toptargetdead].removeMovieClip(); _root.players.removeMovieClip();
Frame 41
stop();
Frame 42
_root.pistolloaded = _root.pistolmaxload; _root.shotgunloaded = _root.shotgunmaxload; _root.grenadeloaded = _root.grenademaxload; _root.silverbulletloaded = _root.silverbulletmaxload; _root.status = "game"; _root.enemykilled = 0; _root.numofenemy = 0; _root.totalnumofenemy = 0; _root.direction = "right1"; _root.left1tracker._x = _root.left1startpt._x; _root.left1tracker._y = _root.left1startpt._y; _root.left2tracker._x = _root.left2startpt._x; _root.left2tracker._y = _root.left2startpt._y; _root.toptracker._x = _root.topstartpt._x; _root.toptracker._y = _root.topstartpt._y; _root.right2tracker._x = _root.right2startpt._x; _root.right2tracker._y = _root.right2startpt._y; _root.right1tracker._x = _root.right1startpt._x; _root.right1tracker._y = _root.right1startpt._y; _root[_root.right1target].removeMovieClip(); _root[_root.right2target].removeMovieClip(); _root[_root.left1target].removeMovieClip(); _root[_root.left2target].removeMovieClip(); _root[_root.toptarget].removeMovieClip(); _root[_root.right1targetdead].removeMovieClip(); _root[_root.right2targetdead].removeMovieClip(); _root[_root.left1targetdead].removeMovieClip(); _root[_root.left2targetdead].removeMovieClip(); _root[_root.toptargetdead].removeMovieClip(); _root.players.removeMovieClip();
Frame 43
stop();
Frame 62
_root.kongregateStats.submit("GameComplete", 1); trace(_root.tries); _root.kongregateStats.submit("No_of_Retries", _root.tries);
Frame 72
stop();
Frame 80
stop();
Symbol 45 MovieClip Frame 10
Symbol 140 MovieClip Frame 1
stop();
Symbol 140 MovieClip Frame 9
this.GotoAndStop("pistolright1");
Symbol 140 MovieClip Frame 14
this.gotoAndStop("pistolleft1");
Symbol 140 MovieClip Frame 19
this.gotoAndStop("pistolright2");
Symbol 140 MovieClip Frame 24
this.gotoAndStop("pistolleft2");
Symbol 140 MovieClip Frame 29
this.gotoAndStop("pistoltop");
Symbol 140 MovieClip Frame 34
this.gotoAndStop("shotgunright1");
Symbol 140 MovieClip Frame 39
this.gotoAndStop("shotgunleft1");
Symbol 140 MovieClip Frame 44
this.gotoAndStop("shotgunright2");
Symbol 140 MovieClip Frame 49
this.gotoAndStop("shotgunleft2");
Symbol 140 MovieClip Frame 54
this.gotoAndStop("shotguntop");
Symbol 140 MovieClip Frame 62
this.gotoAndStop("grenaderight1");
Symbol 140 MovieClip Frame 70
this.gotoAndStop("grenadeleft1");
Symbol 140 MovieClip Frame 78
this.gotoAndStop("grenaderight2");
Symbol 140 MovieClip Frame 86
this.gotoAndStop("grenadeleft2");
Symbol 140 MovieClip Frame 94
this.gotoAndStop("grenadeleft2");
Symbol 140 MovieClip Frame 99
this.gotoAndStop("silverbulletright1");
Symbol 140 MovieClip Frame 104
this.gotoAndStop("silverbulletleft1");
Symbol 140 MovieClip Frame 109
this.gotoAndStop("silverbulletright2");
Symbol 140 MovieClip Frame 114
this.gotoAndStop("silverbulletleft2");
Symbol 140 MovieClip Frame 119
this.gotoAndStop("silverbullettop");
Symbol 147 Button
on (release) { _root.GotoandPlay("gamesetup"); }
Symbol 151 Button
on (release) { _root.GotoandStop("bookzombie"); }
Symbol 155 Button
on (release) { _root.GotoandPlay("Intro2"); }
Symbol 159 Button
on (release) { _root.GotoandStop("control"); }
Symbol 163 Button
on (release) { _root.GotoandStop("credits"); }
Symbol 167 Button
on (release) { fscommand ("quit", true); }
Symbol 177 Button
on (release) { if (_root.fullscreen == "no") { fscommand ("fullscreen", true); _root.fullscreen = "yes"; } else { fscommand ("fullscreen", false); _root.fullscreen = "no"; } }
Symbol 183 Button
on (release, releaseOutside) { getURL ("http://www.kongregate.com/?gamereferral=against-the-dead", "_blank"); }
Symbol 188 Button
on (release, releaseOutside) { getURL ("http://www.nobstudio.com", "_blank"); }
Symbol 193 Button
on (release) { getURL ("http://kongregate.com/", "_blank"); }
Symbol 220 Button
on (release) { getURL ("http://www.nobstudio.com/", "_blank"); }
Symbol 223 MovieClip Frame 192
_root.play_intro = false; _root.play();
Symbol 232 MovieClip Frame 1
stop();
Symbol 232 MovieClip Frame 2
stop();
Symbol 232 MovieClip Frame 3
stop();
Symbol 232 MovieClip Frame 4
stop();
Symbol 232 MovieClip Frame 5
stop();
Symbol 236 MovieClip Frame 1
stop();
Symbol 236 MovieClip Frame 2
stop();
Symbol 236 MovieClip Frame 3
stop();
Symbol 251 MovieClip Frame 1
stop();
Symbol 251 MovieClip Frame 2
stop();
Symbol 251 MovieClip Frame 3
stop();
Symbol 251 MovieClip Frame 4
stop();
Symbol 251 MovieClip Frame 5
stop();
Symbol 251 MovieClip Frame 6
stop();
Symbol 251 MovieClip Frame 7
stop();
Symbol 266 MovieClip Frame 26
this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;
Symbol 266 MovieClip Frame 36
this.gotoandplay("walk");
Symbol 266 MovieClip Frame 57
_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();
Symbol 271 MovieClip Frame 1
stop();
Symbol 271 MovieClip Frame 35
_root.grenadeloaded = _root.grenademaxload; this.gotoandStop("loaded");
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 35
_root.shotgunloaded = _root.shotgunmaxload; this.gotoandStop("loaded");
Symbol 301 MovieClip Frame 29
this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;
Symbol 301 MovieClip Frame 39
this.gotoandplay("walk");
Symbol 301 MovieClip Frame 63
_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();
Symbol 324 MovieClip Frame 27
this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;
Symbol 324 MovieClip Frame 37
this.gotoandplay("walk");
Symbol 324 MovieClip Frame 65
_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();
Symbol 348 MovieClip Frame 24
this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;
Symbol 348 MovieClip Frame 36
this.gotoandplay("walk");
Symbol 348 MovieClip Frame 58
_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();
Symbol 368 MovieClip Frame 32
this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;
Symbol 368 MovieClip Frame 48
this.gotoandplay("walk");
Symbol 368 MovieClip Frame 86
_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();
Symbol 374 MovieClip Frame 1
stop();
Symbol 374 MovieClip Frame 20
_root.pistolloaded = _root.pistolmaxload; this.gotoandStop("loaded");
Symbol 388 MovieClip Frame 1
stop();
Symbol 388 MovieClip Frame 35
_root.silverbulletloaded = _root.silverbulletmaxload; this.gotoandStop("loaded");
Symbol 424 MovieClip Frame 27
this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "yes"; this.move = 1;
Symbol 424 MovieClip Frame 34
this.gotoandplay("walk");
Symbol 424 MovieClip Frame 68
_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();
Symbol 445 MovieClip Frame 34
this.pistol = "yes"; this.shotgun = "yes"; this.grenade = "yes"; this.silverbullet = "no"; this.move = 1;
Symbol 445 MovieClip Frame 47
this.gotoandplay("walk");
Symbol 445 MovieClip Frame 76
_root.enemykilled++; if (_root.numofenemy < _root.totalnumofenemy) { _root.randomcreate(this.direction); trace("created"); } if (_root.enemykilled == _root.totalnumofenemy) { _root.screen.gotoandStop("win"); _root.status = "win"; } trace("removed"); this.removeMovieClip();
Symbol 455 Button
on (release) { if (_root.level != 11) { _root.screen.GotoandPlay("develop"); } else { _root.GotoandStop("completed"); } }
Symbol 468 MovieClip Frame 1
stop();
Symbol 468 MovieClip Frame 2
stop();
Symbol 469 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(1, 1, "pistolbullets"); }
Symbol 470 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(5, 1, "pistolbullets"); }
Symbol 471 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistoldualmag"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(15, 5, "pistoldualmag"); }
Symbol 472 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistolpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(25, 3, "pistolpowder"); }
Symbol 473 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(30, 1, "pistolbullets"); }
Symbol 474 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(35, 1, "pistolbullets"); }
Symbol 475 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(10, 1, "pistolbullets"); }
Symbol 476 Button
on (rollOver) { _root.screen.robotword.gotoandstop("pistolbullets"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(20, 1, "pistolbullets"); }
Symbol 485 Button
on (rollOver) { _root.screen.robotword.gotoandstop("grenade"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(12, 2, "grenade"); }
Symbol 486 Button
on (rollOver) { _root.screen.robotword.gotoandstop("grenademetalball"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(27, 5, "grenademetalball"); }
Symbol 487 Button
on (rollOver) { _root.screen.robotword.gotoandstop("grenadeexplosive"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(32, 5, "grenadeexplosive"); }
Symbol 488 Button
on (rollOver) { _root.screen.robotword.gotoandstop("grenademetalball"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(22, 5, "grenademetalball"); }
Symbol 489 Button
on (rollOver) { _root.screen.robotword.gotoandstop("grenadeexplosive"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(17, 5, "grenadeexplosive"); }
Symbol 494 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgun"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(2, 2, "shotgun"); }
Symbol 495 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(31, 2, "shotgunpowder"); }
Symbol 496 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(36, 2, "shotgunpowder"); }
Symbol 497 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(6, 2, "shotgunpowder"); }
Symbol 498 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgunpowder"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(11, 2, "shotgunpowder"); }
Symbol 499 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgunshell"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(21, 5, "shotgunshell"); }
Symbol 500 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgundualmag"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(26, 5, "shotgundualmag"); }
Symbol 501 Button
on (rollOver) { _root.screen.robotword.gotoandstop("shotgunshell"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(16, 5, "shotgunshell"); }
Symbol 504 Button
on (rollOver) { _root.screen.robotword.gotoandstop("silverbullet"); } on (rollOut) { _root.screen.robotword.gotoandstop("areyoudone"); } on (release) { _root.fupgrade(37, 2, "silverbullet"); }
Symbol 527 MovieClip Frame 1
stop(); stop();
Symbol 528 Button
on (release) { _root.screen.GotoandStop("briefing"); }
Symbol 569 Button
on (release) { _root.level = _root.level + 1; _root.GotoandPlay("level" + _root.level); _root.screen.GotoandStop("clear"); }
Symbol 579 MovieClip Frame 6
_root.screen.screenlose.gotoandplay("zombie");
Symbol 579 MovieClip Frame 12
_root.screen.screenlose.gotoandplay("advzombie");
Symbol 579 MovieClip Frame 18
_root.screen.screenlose.gotoandplay("pirate");
Symbol 579 MovieClip Frame 24
_root.screen.screenlose.gotoandplay("advpirate");
Symbol 579 MovieClip Frame 30
_root.screen.screenlose.gotoandplay("ninja");
Symbol 579 MovieClip Frame 36
_root.screen.screenlose.gotoandplay("corpse");
Symbol 579 MovieClip Frame 42
_root.screen.screenlose.gotoandplay("vampire");
Symbol 580 Button
on (release) { _root.screen.GotoandStop("clear"); _root.gotoAndPlay("menu"); }
Symbol 581 Button
on (release) { _root.GotoandPlay("level" + _root.level); trace("level" + _root.level); _root.screen.GotoandStop("clear"); }
Symbol 591 MovieClip Frame 1
stop();
Symbol 591 MovieClip Frame 2
_root.screen.win.gotoandstop("win" + _root.level); _root.screen.screenwin.gotoandstop("win" + _root.level); stop();
Symbol 591 MovieClip Frame 3
_root.screen.robotword.days.text = _root.upgradedays; _root.screen.robotword.pistoldamage.text = _root.pistoldmg; _root.screen.robotword.shotgundamage.text = _root.shotgundmg; _root.screen.robotword.grenadedamage.text = _root.grenadedmg; _root.screen.robotword.silverbulletdamage.text = _root.silverbulletdmg; _root.screen.robotword.pistolstun.text = _root.pistolstun; _root.screen.robotword.shotgunstun.text = _root.shotgunstun; _root.screen.robotword.grenadestun.text = _root.grenadestun; _root.screen.robotword.pistolmaxload.text = _root.pistolmaxload; _root.screen.robotword.shotgunmaxload.text = _root.shotgunmaxload; i = 1; while (i < 50) { _root.screen["upgrade" + i]._visible = true; if (((_root.level * 5) - 1) < i) { _root.screen["upgrade" + i]._visible = false; } if ((_root.level == 1) and (_root.screen.upgraded2 != "yes")) { _root.screen["upgrade" + i]._visible = false; _root.screen.done._visible = false; _root.screen.done2._visible = false; _root.screen.upgrade2._visible = true; } else if ((_root.level == 3) and (_root.screen.upgraded12 != "yes")) { _root.screen["upgrade" + i]._visible = false; _root.screen.done._visible = false; _root.screen.done2._visible = false; _root.screen.upgrade12._visible = true; } else if ((_root.level == 7) and (_root.screen.upgraded37 != "yes")) { _root.screen["upgrade" + i]._visible = false; _root.screen.done._visible = false; _root.screen.done2._visible = false; _root.screen.upgrade37._visible = true; } else { _root.screen.done._visible = true; _root.screen.done2._visible = true; } if (_root.screen["upgraded" + i] == "yes") { _root.screen["upgrade" + i]._visible = false; _root.screen[("upgrade" + i) + "bg"].gotoandstop("upgraded"); } i++; } trace("level " + _root.level); play();
Symbol 591 MovieClip Frame 4
gotoAndPlay ("develop");
Symbol 591 MovieClip Frame 5
_root.screen.screenbriefing.gotoandstop("mission" + (_root.level + 1)); stop();
Symbol 591 MovieClip Frame 6
_root.screen.screenzombie.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("zombie"); _root.tries = _root.tries + 1; trace(_root.tries + " try");
Symbol 591 MovieClip Frame 7
_root.screen.screenadvzombie.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("advzombie"); _root.tries = _root.tries + 1;
Symbol 591 MovieClip Frame 8
_root.screen.screenpirate.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("pirate"); _root.tries = _root.tries + 1;
Symbol 591 MovieClip Frame 9
_root.screen.screenadvpirate.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("advpirate"); _root.tries = _root.tries + 1;
Symbol 591 MovieClip Frame 10
_root.screen.screeninja.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("ninja"); _root.tries = _root.tries + 1;
Symbol 591 MovieClip Frame 11
_root.screen.screencorpse.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("corpse"); _root.tries = _root.tries + 1;
Symbol 591 MovieClip Frame 12
_root.screen.screenvampire.gotoandplay("walk"); _root.screen.screenlose.gotoandplay("vampire"); _root.tries = _root.tries + 1;
Symbol 592 Button
on (release) { _root.GotoandStop("bookcorpse"); }
Symbol 595 Button
on (release) { _root.GotoandStop("bookninja"); }
Symbol 596 Button
on (release) { _root.GotoandStop("bookadvzombie"); }
Symbol 597 Button
on (release) { _root.GotoandStop("bookpirate"); }
Symbol 598 Button
on (release) { _root.GotoandStop("bookadvpirate"); }
Symbol 599 Button
on (release) { _root.GotoandStop("bookvampire"); }
Symbol 607 Button
on (release) { _root.GotoandPlay("menu"); }
Symbol 611 Button
on (release) { _root.GotoandStop("bookzombie"); }
Symbol 639 Button
on (release) { _root.GotoandPlay("menu"); }
Symbol 646 Button
on (release, releaseOutside) { getURL ("http://www.kongregate.com/?gamereferral=against-the-dead", "_blank"); }
Symbol 647 Button
on (release) { _root.gotoandplay("menu"); }
Symbol 653 Button
on (release) { _root.Play(); }

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Symbol 363 GraphicUsed by:368
Symbol 364 GraphicUsed by:368
Symbol 365 GraphicUsed by:368
Symbol 366 GraphicUsed by:368
Symbol 367 GraphicUsed by:368
Symbol 368 MovieClipUses:349 71 351 256 75 330 48 352 45 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 263 264 265Used by:591  Timeline
Symbol 369 GraphicUsed by:372
Symbol 370 GraphicUsed by:371
Symbol 371 MovieClipUses:370Used by:372
Symbol 372 MovieClipUses:369 322 371Used by:424
Symbol 373 GraphicUsed by:374
Symbol 374 MovieClipUses:373 8Used by:424 591  Timeline
Symbol 375 GraphicUsed by:388
Symbol 376 GraphicUsed by:388
Symbol 377 GraphicUsed by:388
Symbol 378 GraphicUsed by:388
Symbol 379 GraphicUsed by:388
Symbol 380 GraphicUsed by:388
Symbol 381 GraphicUsed by:388
Symbol 382 GraphicUsed by:388
Symbol 383 GraphicUsed by:388
Symbol 384 GraphicUsed by:388
Symbol 385 GraphicUsed by:388
Symbol 386 GraphicUsed by:388
Symbol 387 GraphicUsed by:388
Symbol 388 MovieClipUses:375 8 376 377 378 379 380 381 382 383 384 385 386 387Used by:424 591  Timeline
Symbol 389 GraphicUsed by:424
Symbol 390 GraphicUsed by:391
Symbol 391 MovieClipUses:390 12 15Used by:424
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClipUses:392Used by:424
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:424
Symbol 396 GraphicUsed by:424
Symbol 397 GraphicUsed by:424
Symbol 398 GraphicUsed by:424
Symbol 399 GraphicUsed by:424
Symbol 400 GraphicUsed by:424
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Symbol 409 GraphicUsed by:424
Symbol 410 GraphicUsed by:424
Symbol 411 GraphicUsed by:424
Symbol 412 GraphicUsed by:424
Symbol 413 GraphicUsed by:424
Symbol 414 GraphicUsed by:424
Symbol 415 GraphicUsed by:424
Symbol 416 GraphicUsed by:424
Symbol 417 GraphicUsed by:424
Symbol 418 GraphicUsed by:424
Symbol 419 GraphicUsed by:424
Symbol 420 GraphicUsed by:424
Symbol 421 GraphicUsed by:424
Symbol 422 GraphicUsed by:424
Symbol 423 GraphicUsed by:424
Symbol 424 MovieClipUses:372 374 388 273 275 389 322 332 75 391 27 87 335 48 32 15 12 393 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 263 414 264 265 415 416 417 418 419 420 421 422 423Used by:591  Timeline
Symbol 425 GraphicUsed by:445
Symbol 426 GraphicUsed by:445
Symbol 427 GraphicUsed by:445
Symbol 428 GraphicUsed by:445
Symbol 429 GraphicUsed by:445
Symbol 430 GraphicUsed by:445
Symbol 431 GraphicUsed by:445
Symbol 432 GraphicUsed by:433
Symbol 433 MovieClipUses:432Used by:434 436 445
Symbol 434 MovieClipUses:433Used by:445
Symbol 435 GraphicUsed by:436
Symbol 436 MovieClipUses:433 435 15 296Used by:445
Symbol 437 GraphicUsed by:438
Symbol 438 MovieClipUses:437Used by:445
Symbol 439 GraphicUsed by:445
Symbol 440 GraphicUsed by:445
Symbol 441 GraphicUsed by:445
Symbol 442 GraphicUsed by:445
Symbol 443 GraphicUsed by:445
Symbol 444 GraphicUsed by:445
Symbol 445 MovieClipUses:425 271 273 275 426 427 428 429 430 431 75 332 433 434 436 239 438 18 439 440 441 442 443 444 263 264 265Used by:591  Timeline
Symbol 446 TextUses:141Used by:591  Timeline
Symbol 447 TextUses:141Used by:591  Timeline
Symbol 448 TextUses:141Used by:591  Timeline
Symbol 449 TextUses:141Used by:591  Timeline
Symbol 450 GraphicUsed by:451 455 528 569 580 581 607 639 649 653
Symbol 451 MovieClipUses:450Used by:455 466 528 569 580 581 591 607 639 649 653  Timeline
Symbol 452 TextUses:141Used by:454
Symbol 453 TextUses:141Used by:454
Symbol 454 MovieClipUses:98 452 69 6 71 73 15 76 78 12 85 256 24 21 239 75 48 277 25 332 453Used by:591
Symbol 455 ButtonUses:451 8 89 450 7 88 145 146Used by:591
Symbol 456 TextUses:141Used by:529 591
Symbol 457 GraphicUsed by:466
Symbol 458 GraphicUsed by:465
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:459Used by:465
Symbol 461 GraphicUsed by:464
Symbol 462 GraphicUsed by:463
Symbol 463 MovieClipUses:462Used by:464
Symbol 464 MovieClipUses:461 463Used by:465
Symbol 465 MovieClipUses:458 12 15 8 460 464 27 83Used by:466
Symbol 466 MovieClipUses:457 451 8 89 234 465Used by:591  Timeline
Symbol 467 SoundUsed by:591
Symbol 468 MovieClipUses:8Used by:591
Symbol 469 ButtonUses:8 7 145 146Used by:591
Symbol 470 ButtonUses:8 7 145 146Used by:591
Symbol 471 ButtonUses:8 7 145 146Used by:591
Symbol 472 ButtonUses:8 7 145 146Used by:591
Symbol 473 ButtonUses:8 7 145 146Used by:591
Symbol 474 ButtonUses:8 7 145 146Used by:591
Symbol 475 ButtonUses:8 7 145 146Used by:591
Symbol 476 ButtonUses:8 7 145 146Used by:591
Symbol 477 TextUses:141Used by:591
Symbol 478 TextUses:141Used by:591
Symbol 479 TextUses:141Used by:591
Symbol 480 TextUses:141Used by:591
Symbol 481 TextUses:141Used by:591
Symbol 482 TextUses:141Used by:591
Symbol 483 TextUses:141Used by:591
Symbol 484 TextUses:141Used by:591
Symbol 485 ButtonUses:8 7 145 146Used by:591
Symbol 486 ButtonUses:8 7 145 146Used by:591
Symbol 487 ButtonUses:8 7 145 146Used by:591
Symbol 488 ButtonUses:8 7 145 146Used by:591
Symbol 489 ButtonUses:8 7 145 146Used by:591
Symbol 490 TextUses:141Used by:591
Symbol 491 TextUses:141Used by:591
Symbol 492 TextUses:141Used by:591
Symbol 493 TextUses:141Used by:591
Symbol 494 ButtonUses:8 7 145 146Used by:591
Symbol 495 ButtonUses:8 7 145 146Used by:591
Symbol 496 ButtonUses:8 7 145 146Used by:591
Symbol 497 ButtonUses:8 7 145 146Used by:591
Symbol 498 ButtonUses:8 7 145 146Used by:591
Symbol 499 ButtonUses:8 7 145 146Used by:591
Symbol 500 ButtonUses:8 7 145 146Used by:591
Symbol 501 ButtonUses:8 7 145 146Used by:591
Symbol 502 TextUses:141Used by:591
Symbol 503 TextUses:141Used by:591
Symbol 504 ButtonUses:8 7 145 146Used by:591
Symbol 505 TextUses:141Used by:591
Symbol 506 TextUses:141Used by:527
Symbol 507 EditableTextUses:141Used by:527
Symbol 508 TextUses:141Used by:527
Symbol 509 EditableTextUses:141Used by:527
Symbol 510 TextUses:141Used by:527
Symbol 511 EditableTextUses:141Used by:527
Symbol 512 TextUses:141Used by:527
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Symbol 515 TextUses:141Used by:527
Symbol 516 EditableTextUses:141Used by:527
Symbol 517 TextUses:141Used by:527
Symbol 518 EditableTextUses:141Used by:527
Symbol 519 TextUses:141Used by:527
Symbol 520 EditableTextUses:141Used by:527
Symbol 521 TextUses:141Used by:527
Symbol 522 TextUses:141Used by:527
Symbol 523 EditableTextUses:141Used by:527
Symbol 524 TextUses:141Used by:527
Symbol 525 EditableTextUses:141Used by:527
Symbol 526 TextUses:141Used by:527
Symbol 527 MovieClipUses:506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526Used by:591
Symbol 528 ButtonUses:451 8 89 450 7 88 145 146Used by:591
Symbol 529 MovieClipUses:456Used by:591
Symbol 530 TextUses:141Used by:568
Symbol 531 TextUses:141Used by:568
Symbol 532 TextUses:141Used by:568
Symbol 533 TextUses:141Used by:568
Symbol 534 TextUses:141Used by:568
Symbol 535 TextUses:141Used by:568
Symbol 536 TextUses:141Used by:568
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Symbol 538 TextUses:141Used by:568
Symbol 539 TextUses:141Used by:568
Symbol 540 TextUses:141Used by:568
Symbol 541 TextUses:141Used by:568
Symbol 542 TextUses:141Used by:568
Symbol 543 TextUses:141Used by:568
Symbol 544 TextUses:141Used by:568
Symbol 545 TextUses:141Used by:568
Symbol 546 TextUses:141Used by:568
Symbol 547 TextUses:141Used by:568
Symbol 548 TextUses:141Used by:568
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Symbol 550 TextUses:141Used by:568
Symbol 551 TextUses:141Used by:568
Symbol 552 TextUses:141Used by:568
Symbol 553 TextUses:141Used by:568
Symbol 554 TextUses:141Used by:568
Symbol 555 TextUses:141Used by:568
Symbol 556 TextUses:141Used by:568
Symbol 557 TextUses:141Used by:568
Symbol 558 TextUses:141Used by:568
Symbol 559 TextUses:141Used by:568
Symbol 560 TextUses:141Used by:568
Symbol 561 TextUses:141Used by:568
Symbol 562 TextUses:141Used by:568
Symbol 563 TextUses:141Used by:568
Symbol 564 TextUses:141Used by:568
Symbol 565 TextUses:141Used by:568
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Symbol 567 TextUses:141Used by:568
Symbol 568 MovieClipUses:530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567Used by:591
Symbol 569 ButtonUses:451 8 89 450 7 88 145 146Used by:591
Symbol 570 TextUses:141Used by:591
Symbol 571 GraphicUsed by:579
Symbol 572 TextUses:141Used by:579
Symbol 573 TextUses:141Used by:579
Symbol 574 TextUses:141Used by:579
Symbol 575 TextUses:141Used by:579
Symbol 576 TextUses:141Used by:579
Symbol 577 TextUses:141Used by:579
Symbol 578 TextUses:141Used by:579
Symbol 579 MovieClipUses:571 572 573 574 575 576 577 578Used by:591
Symbol 580 ButtonUses:451 8 89 450 7 88 145 146Used by:591
Symbol 581 ButtonUses:451 8 89 450 7 88 145 146Used by:591
Symbol 582 TextUses:141Used by:591
Symbol 583 TextUses:141Used by:591
Symbol 584 SoundUsed by:591
Symbol 585 TextUses:141Used by:591
Symbol 586 TextUses:141Used by:591
Symbol 587 TextUses:141Used by:591
Symbol 588 TextUses:141Used by:591
Symbol 589 TextUses:141Used by:591
Symbol 590 TextUses:141Used by:591
Symbol 591 MovieClipUses:8 91 374 89 273 271 388 446 447 448 449 451 454 455 456 466 226 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 527 528 529 568 569 266 570 579 580 581 582 583 183 584 368 585 324 586 348 587 445 588 301 589 424 590Used by:Timeline
Symbol 592 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 593 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 594 TextUses:141Used by:Timeline
Symbol 595 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 596 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 597 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 598 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 599 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 600 TextUses:141Used by:606 613 617 621 626
Symbol 601 TextUses:141Used by:606 613 617 621 630 635
Symbol 602 TextUses:141Used by:606 613 617
Symbol 603 TextUses:141Used by:606 613 621 626 630 635
Symbol 604 TextUses:141Used by:606 613 617 621 626 630
Symbol 605 TextUses:141Used by:606 617 621 626 630 635
Symbol 606 MovieClipUses:600 601 602 603 604 605Used by:Timeline
Symbol 607 ButtonUses:451 8 89 450 7 88 145 146Used by:Timeline
Symbol 608 TextUses:141Used by:Timeline
Symbol 609 TextUses:141Used by:Timeline
Symbol 610 GraphicUsed by:Timeline
Symbol 611 ButtonUses:8 89 7 88 145 146Used by:Timeline
Symbol 612 TextUses:141Used by:613 617 621 626 630 635
Symbol 613 MovieClipUses:600 601 602 603 604 612Used by:Timeline
Symbol 614 TextUses:141Used by:615
Symbol 615 MovieClipUses:614Used by:Timeline
Symbol 616 TextUses:141Used by:Timeline
Symbol 617 MovieClipUses:600 601 602 605 604 612Used by:Timeline
Symbol 618 TextUses:141Used by:619
Symbol 619 MovieClipUses:618Used by:Timeline
Symbol 620 TextUses:141Used by:Timeline
Symbol 621 MovieClipUses:600 601 603 605 604 612Used by:Timeline
Symbol 622 TextUses:141Used by:623
Symbol 623 MovieClipUses:622Used by:Timeline
Symbol 624 TextUses:141Used by:Timeline
Symbol 625 TextUses:141Used by:626 630 635
Symbol 626 MovieClipUses:600 625 603 605 604 612Used by:Timeline
Symbol 627 TextUses:141Used by:628
Symbol 628 MovieClipUses:627Used by:Timeline
Symbol 629 TextUses:141Used by:Timeline
Symbol 630 MovieClipUses:601 625 603 605 604 612Used by:Timeline
Symbol 631 TextUses:141Used by:632
Symbol 632 MovieClipUses:631Used by:Timeline
Symbol 633 TextUses:141Used by:Timeline
Symbol 634 TextUses:141Used by:635
Symbol 635 MovieClipUses:601 625 603 605 634 612Used by:Timeline
Symbol 636 TextUses:141Used by:637
Symbol 637 MovieClipUses:636Used by:Timeline
Symbol 638 TextUses:141Used by:Timeline
Symbol 639 ButtonUses:451 8 89 450 7 88 145 146Used by:Timeline
Symbol 640 TextUses:141Used by:Timeline
Symbol 641 GraphicUsed by:Timeline
Symbol 642 TextUses:141Used by:Timeline
Symbol 643 EditableTextUses:141Used by:Timeline
Symbol 644 TextUses:141Used by:Timeline
Symbol 645 GraphicUsed by:Timeline
Symbol 646 ButtonUses:179 180 181 182Used by:Timeline
Symbol 647 ButtonUses:168 105 169 170 171 92 172 90 7 86 88 5Used by:Timeline
Symbol 648 TextUses:141Used by:Timeline
Symbol 649 ButtonUses:451 8 89 450 7 88 145 146Used by:Timeline
Symbol 650 TextUses:141Used by:Timeline
Symbol 651 TextUses:141Used by:Timeline
Symbol 652 TextUses:141Used by:Timeline
Symbol 653 ButtonUses:451 8 89 450 7 88 145 146Used by:Timeline
Symbol 654 GraphicUsed by:655
Symbol 655 MovieClipUses:654Used by:Timeline
Symbol 656 TextUses:141Used by:Timeline

Instance Names

"empty_mc"Frame 1Symbol 4 MovieClip
"block1"Frame 2Symbol 8 MovieClip
"block4"Frame 2Symbol 8 MovieClip
"block2"Frame 2Symbol 8 MovieClip
"block3"Frame 2Symbol 8 MovieClip
"menubg8"Frame 2Symbol 18 MovieClip
"menubg4"Frame 2Symbol 25 MovieClip
"menubg3"Frame 2Symbol 45 MovieClip
"menubg2"Frame 2Symbol 61 MovieClip
"menubg7"Frame 2Symbol 65 MovieClip
"menubg6"Frame 2Symbol 66 MovieClip
"intro_mc"Frame 2Symbol 223 MovieClip
"mainbg75"Frame 5Symbol 232 MovieClip
"mainbg76"Frame 5Symbol 232 MovieClip
"mainbg72"Frame 5Symbol 232 MovieClip
"mainbg73"Frame 5Symbol 232 MovieClip
"mainbg74"Frame 5Symbol 232 MovieClip
"mainbg62"Frame 5Symbol 232 MovieClip
"mainbg65"Frame 5Symbol 232 MovieClip
"mainbg67"Frame 5Symbol 232 MovieClip
"mainbg68"Frame 5Symbol 232 MovieClip
"mainbg71"Frame 5Symbol 232 MovieClip
"mainbg69"Frame 5Symbol 232 MovieClip
"mainbg66"Frame 5Symbol 232 MovieClip
"mainbg61"Frame 5Symbol 232 MovieClip
"mainbg64"Frame 5Symbol 232 MovieClip
"mainbg63"Frame 5Symbol 232 MovieClip
"mainbg70"Frame 5Symbol 232 MovieClip
"mainbg38"Frame 5Symbol 232 MovieClip
"mainbg50"Frame 5Symbol 232 MovieClip
"mainbg43"Frame 5Symbol 232 MovieClip
"mainbg48"Frame 5Symbol 232 MovieClip
"mainbg51"Frame 5Symbol 232 MovieClip
"mainbg35"Frame 5Symbol 232 MovieClip
"mainbg36"Frame 5Symbol 232 MovieClip
"mainbg45"Frame 5Symbol 232 MovieClip
"mainbg44"Frame 5Symbol 232 MovieClip
"mainbg55"Frame 5Symbol 232 MovieClip
"mainbg54"Frame 5Symbol 232 MovieClip
"mainbg46"Frame 5Symbol 232 MovieClip
"mainbg52"Frame 5Symbol 232 MovieClip
"mainbg56"Frame 5Symbol 232 MovieClip
"mainbg40"Frame 5Symbol 232 MovieClip
"mainbg42"Frame 5Symbol 232 MovieClip
"mainbg37"Frame 5Symbol 232 MovieClip
"mainbg59"Frame 5Symbol 232 MovieClip
"mainbg60"Frame 5Symbol 232 MovieClip
"mainbg58"Frame 5Symbol 232 MovieClip
"mainbg49"Frame 5Symbol 232 MovieClip
"mainbg53"Frame 5Symbol 232 MovieClip
"mainbg57"Frame 5Symbol 232 MovieClip
"mainbg39"Frame 5Symbol 232 MovieClip
"mainbg41"Frame 5Symbol 232 MovieClip
"mainbg47"Frame 5Symbol 232 MovieClip
"mainbg24"Frame 5Symbol 232 MovieClip
"mainbg34"Frame 5Symbol 232 MovieClip
"mainbg2"Frame 5Symbol 232 MovieClip
"mainbg1"Frame 5Symbol 232 MovieClip
"mainbg4"Frame 5Symbol 232 MovieClip
"mainbg3"Frame 5Symbol 232 MovieClip
"mainbg5"Frame 5Symbol 232 MovieClip
"mainbg7"Frame 5Symbol 232 MovieClip
"mainbg9"Frame 5Symbol 232 MovieClip
"mainbg6"Frame 5Symbol 232 MovieClip
"mainbg8"Frame 5Symbol 232 MovieClip
"mainbg10"Frame 5Symbol 232 MovieClip
"mainbg32"Frame 5Symbol 232 MovieClip
"mainbg33"Frame 5Symbol 232 MovieClip
"mainbg30"Frame 5Symbol 232 MovieClip
"mainbg31"Frame 5Symbol 232 MovieClip
"mainbg25"Frame 5Symbol 232 MovieClip
"mainbg29"Frame 5Symbol 232 MovieClip
"mainbg27"Frame 5Symbol 232 MovieClip
"mainbg28"Frame 5Symbol 232 MovieClip
"mainbg20"Frame 5Symbol 232 MovieClip
"mainbg21"Frame 5Symbol 232 MovieClip
"mainbg22"Frame 5Symbol 232 MovieClip
"mainbg23"Frame 5Symbol 232 MovieClip
"mainbg16"Frame 5Symbol 232 MovieClip
"mainbg26"Frame 5Symbol 232 MovieClip
"mainbg17"Frame 5Symbol 232 MovieClip
"mainbg11"Frame 5Symbol 232 MovieClip
"mainbg19"Frame 5Symbol 232 MovieClip
"mainbg18"Frame 5Symbol 232 MovieClip
"mainbg12"Frame 5Symbol 232 MovieClip
"mainbg13"Frame 5Symbol 232 MovieClip
"mainbg14"Frame 5Symbol 232 MovieClip
"mainbg15"Frame 5Symbol 232 MovieClip
"left2bg"Frame 5Symbol 251 MovieClip
"mainbg77"Frame 5Symbol 232 MovieClip
"topbg"Frame 5Symbol 251 MovieClip
"mainbg82"Frame 5Symbol 232 MovieClip
"mainbg79"Frame 5Symbol 232 MovieClip
"left1bg"Frame 5Symbol 251 MovieClip
"mainbg78"Frame 5Symbol 232 MovieClip
"right2bg"Frame 5Symbol 251 MovieClip
"mainbg83"Frame 5Symbol 232 MovieClip
"right1bg"Frame 5Symbol 251 MovieClip
"mainbg85"Frame 5Symbol 232 MovieClip
"mainbg87"Frame 5Symbol 232 MovieClip
"mainbg81"Frame 5Symbol 232 MovieClip
"mainbg80"Frame 5Symbol 232 MovieClip
"mainbg84"Frame 5Symbol 232 MovieClip
"zombie"Frame 5Symbol 266 MovieClip
"corpse"Frame 5Symbol 301 MovieClip
"pirate"Frame 5Symbol 324 MovieClip
"advpirate"Frame 5Symbol 348 MovieClip
"advzombie"Frame 5Symbol 368 MovieClip
"vampire"Frame 5Symbol 424 MovieClip
"ninja"Frame 5Symbol 445 MovieClip
"topstartpt"Frame 5Symbol 236 MovieClip
"left2tracker"Frame 5Symbol 236 MovieClip
"left1startpt"Frame 5Symbol 236 MovieClip
"left1tracker"Frame 5Symbol 236 MovieClip
"right2startpt"Frame 5Symbol 236 MovieClip
"right1startpt"Frame 5Symbol 236 MovieClip
"left2startpt"Frame 5Symbol 236 MovieClip
"toptracker"Frame 5Symbol 236 MovieClip
"right2tracker"Frame 5Symbol 236 MovieClip
"right1tracker"Frame 5Symbol 236 MovieClip
"left1deadpt"Frame 5Symbol 236 MovieClip
"right1deadpt"Frame 5Symbol 236 MovieClip
"right2deadpt"Frame 5Symbol 236 MovieClip
"topdeadpt"Frame 5Symbol 236 MovieClip
"left2deadpt"Frame 5Symbol 236 MovieClip
"left1hitshort"Frame 5Symbol 236 MovieClip
"left1hitmedium"Frame 5Symbol 236 MovieClip
"left2hitshort"Frame 5Symbol 236 MovieClip
"tophitmedium"Frame 5Symbol 236 MovieClip
"tophitshort"Frame 5Symbol 236 MovieClip
"right2hitshort"Frame 5Symbol 236 MovieClip
"right2hitmedium"Frame 5Symbol 236 MovieClip
"right1hitshort"Frame 5Symbol 236 MovieClip
"right1hitmedium"Frame 5Symbol 236 MovieClip
"left2hitmedium"Frame 5Symbol 236 MovieClip
"screen"Frame 5Symbol 591 MovieClip
"pistolloader"Frame 6Symbol 374 MovieClip
"shotgunloader2"Frame 6Symbol 273 MovieClip
"grenadeloader"Frame 6Symbol 271 MovieClip
"silverbulletloader"Frame 6Symbol 388 MovieClip
"pistolloader2"Frame 6Symbol 374 MovieClip
"shotgunloader"Frame 6Symbol 273 MovieClip
"me"Frame 18Symbol 140 MovieClip
"screenzombie"Frame 50Symbol 266 MovieClip
"screenadvzombie"Frame 51Symbol 368 MovieClip
"screenpirate"Frame 52Symbol 324 MovieClip
"screenadvpirate"Frame 53Symbol 348 MovieClip
"screeninja"Frame 54Symbol 445 MovieClip
"screencorpse"Frame 55Symbol 301 MovieClip
"screenvampire"Frame 56Symbol 424 MovieClip
"topstartpt"Symbol 251 MovieClip Frame 4Symbol 236 MovieClip
"toptracker"Symbol 251 MovieClip Frame 4Symbol 236 MovieClip
"left1tracker"Symbol 251 MovieClip Frame 5Symbol 236 MovieClip
"grenade2"Symbol 301 MovieClip Frame 2Symbol 271 MovieClip
"shotgun3"Symbol 301 MovieClip Frame 2Symbol 273 MovieClip
"grenade1"Symbol 301 MovieClip Frame 2Symbol 271 MovieClip
"redarrow"Symbol 301 MovieClip Frame 2Symbol 275 MovieClip
"shotgun"Symbol 301 MovieClip Frame 63Symbol 273 MovieClip
"grenade"Symbol 301 MovieClip Frame 63Symbol 271 MovieClip
"pistol1"Symbol 424 MovieClip Frame 2Symbol 374 MovieClip
"silverbullet3"Symbol 424 MovieClip Frame 2Symbol 388 MovieClip
"shotgun2"Symbol 424 MovieClip Frame 2Symbol 273 MovieClip
"redarrow"Symbol 424 MovieClip Frame 2Symbol 275 MovieClip
"pistol"Symbol 424 MovieClip Frame 68Symbol 374 MovieClip
"silverbullet"Symbol 424 MovieClip Frame 68Symbol 388 MovieClip
"shotgun"Symbol 424 MovieClip Frame 68Symbol 273 MovieClip
"grenade2"Symbol 445 MovieClip Frame 2Symbol 271 MovieClip
"shotgun1"Symbol 445 MovieClip Frame 2Symbol 273 MovieClip
"redarrow"Symbol 445 MovieClip Frame 2Symbol 275 MovieClip
"grenade"Symbol 445 MovieClip Frame 76Symbol 271 MovieClip
"shotgun"Symbol 445 MovieClip Frame 76Symbol 273 MovieClip
"days"Symbol 527 MovieClip Frame 1Symbol 507 EditableText
"pistoldamage"Symbol 527 MovieClip Frame 2Symbol 509 EditableText
"pistolmaxload"Symbol 527 MovieClip Frame 3Symbol 511 EditableText
"pistolstun"Symbol 527 MovieClip Frame 4Symbol 513 EditableText
"shotgundamage"Symbol 527 MovieClip Frame 6Symbol 516 EditableText
"shotgunstun"Symbol 527 MovieClip Frame 7Symbol 518 EditableText
"shotgunmaxload"Symbol 527 MovieClip Frame 8Symbol 520 EditableText
"grenadestun"Symbol 527 MovieClip Frame 10Symbol 523 EditableText
"grenadedamage"Symbol 527 MovieClip Frame 11Symbol 525 EditableText
"pistolloader"Symbol 591 MovieClip Frame 2Symbol 374 MovieClip
"shotgunloader2"Symbol 591 MovieClip Frame 2Symbol 273 MovieClip
"grenadeloader"Symbol 591 MovieClip Frame 2Symbol 271 MovieClip
"silverbulletloader"Symbol 591 MovieClip Frame 2Symbol 388 MovieClip
"pistolloader2"Symbol 591 MovieClip Frame 2Symbol 374 MovieClip
"shotgunloader"Symbol 591 MovieClip Frame 2Symbol 273 MovieClip
"screenwin"Symbol 591 MovieClip Frame 2Symbol 454 MovieClip
"upgrade1bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade5bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade30bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade20bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade15bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade35bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade40bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade25bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade10bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade1"Symbol 591 MovieClip Frame 3Symbol 469 Button
"upgrade5"Symbol 591 MovieClip Frame 3Symbol 470 Button
"upgrade15"Symbol 591 MovieClip Frame 3Symbol 471 Button
"upgrade25"Symbol 591 MovieClip Frame 3Symbol 472 Button
"upgrade30"Symbol 591 MovieClip Frame 3Symbol 473 Button
"upgrade35"Symbol 591 MovieClip Frame 3Symbol 474 Button
"upgrade10"Symbol 591 MovieClip Frame 3Symbol 475 Button
"upgrade20"Symbol 591 MovieClip Frame 3Symbol 476 Button
"upgrade12bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade17bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade27bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade22bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade42bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade32bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade12"Symbol 591 MovieClip Frame 3Symbol 485 Button
"upgrade27"Symbol 591 MovieClip Frame 3Symbol 486 Button
"upgrade32"Symbol 591 MovieClip Frame 3Symbol 487 Button
"upgrade22"Symbol 591 MovieClip Frame 3Symbol 488 Button
"upgrade17"Symbol 591 MovieClip Frame 3Symbol 489 Button
"upgrade2bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade16bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade6bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade26bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade31bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade11bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade41bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade36bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade21bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade2"Symbol 591 MovieClip Frame 3Symbol 494 Button
"upgrade31"Symbol 591 MovieClip Frame 3Symbol 495 Button
"upgrade36"Symbol 591 MovieClip Frame 3Symbol 496 Button
"upgrade6"Symbol 591 MovieClip Frame 3Symbol 497 Button
"upgrade11"Symbol 591 MovieClip Frame 3Symbol 498 Button
"upgrade21"Symbol 591 MovieClip Frame 3Symbol 499 Button
"upgrade26"Symbol 591 MovieClip Frame 3Symbol 500 Button
"upgrade16"Symbol 591 MovieClip Frame 3Symbol 501 Button
"upgrade37bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade43bg"Symbol 591 MovieClip Frame 3Symbol 468 MovieClip
"upgrade37"Symbol 591 MovieClip Frame 3Symbol 504 Button
"robotword"Symbol 591 MovieClip Frame 3Symbol 527 MovieClip
"done"Symbol 591 MovieClip Frame 3Symbol 528 Button
"done2"Symbol 591 MovieClip Frame 3Symbol 529 MovieClip
"silverbulletloader"Symbol 591 MovieClip Frame 5Symbol 388 MovieClip
"pistolloader2"Symbol 591 MovieClip Frame 5Symbol 374 MovieClip
"shotgunloader"Symbol 591 MovieClip Frame 5Symbol 273 MovieClip
"screenbriefing"Symbol 591 MovieClip Frame 5Symbol 568 MovieClip
"screenzombie"Symbol 591 MovieClip Frame 6Symbol 266 MovieClip
"screenlose"Symbol 591 MovieClip Frame 6Symbol 579 MovieClip
"screenadvzombie"Symbol 591 MovieClip Frame 7Symbol 368 MovieClip
"screenpirate"Symbol 591 MovieClip Frame 8Symbol 324 MovieClip
"screenadvpirate"Symbol 591 MovieClip Frame 9Symbol 348 MovieClip
"screeninja"Symbol 591 MovieClip Frame 10Symbol 445 MovieClip
"screencorpse"Symbol 591 MovieClip Frame 11Symbol 301 MovieClip
"screenvampire"Symbol 591 MovieClip Frame 12Symbol 424 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$EV$ZlnRVf.3W3uGccc0fy0/y0."
Tag 0x309 (777)Timeline Frame 13 bytes "rfx"

Labels

"menu"Frame 2
"menuloop"Frame 3
"gamesetup"Frame 5
"game"Frame 6
"level1"Frame 18
"level2"Frame 20
"level3"Frame 22
"level4"Frame 24
"level5"Frame 26
"level6"Frame 28
"level7"Frame 30
"level8"Frame 32
"level9"Frame 34
"level10"Frame 36
"level11"Frame 38
"win"Frame 40
"dead"Frame 42
"bookzombie"Frame 50
"bookadvzombie"Frame 51
"bookpirate"Frame 52
"bookadvpirate"Frame 53
"bookninja"Frame 54
"bookcorpse"Frame 55
"bookvampire"Frame 56
"control"Frame 60
"credits"Frame 61
"completed"Frame 62
"intro"Frame 64
"intro2"Frame 65
"loop"Symbol 45 MovieClip Frame 1
"pistolright1"Symbol 140 MovieClip Frame 5
"pistolleft1"Symbol 140 MovieClip Frame 10
"pistolright2"Symbol 140 MovieClip Frame 15
"pistolleft2"Symbol 140 MovieClip Frame 20
"pistoltop"Symbol 140 MovieClip Frame 25
"shotgunright1"Symbol 140 MovieClip Frame 30
"shotgunleft1"Symbol 140 MovieClip Frame 35
"shotgunright2"Symbol 140 MovieClip Frame 40
"shotgunleft2"Symbol 140 MovieClip Frame 45
"shotguntop"Symbol 140 MovieClip Frame 50
"grenaderight1"Symbol 140 MovieClip Frame 55
"grenadeleft1"Symbol 140 MovieClip Frame 63
"grenaderight2"Symbol 140 MovieClip Frame 71
"grenadeleft2"Symbol 140 MovieClip Frame 79
"grenadetop"Symbol 140 MovieClip Frame 87
"silverbulletright1"Symbol 140 MovieClip Frame 95
"silverbulletleft1"Symbol 140 MovieClip Frame 100
"silverbulletright2"Symbol 140 MovieClip Frame 105
"silverbulletleft2"Symbol 140 MovieClip Frame 110
"silverbullettop"Symbol 140 MovieClip Frame 115
"mountain"Symbol 232 MovieClip Frame 1
"water"Symbol 232 MovieClip Frame 2
"grass"Symbol 232 MovieClip Frame 3
"swamp"Symbol 232 MovieClip Frame 4
"final"Symbol 232 MovieClip Frame 5
"near"Symbol 236 MovieClip Frame 1
"far"Symbol 236 MovieClip Frame 2
"none"Symbol 236 MovieClip Frame 3
"vampire"Symbol 251 MovieClip Frame 1
"zombie"Symbol 251 MovieClip Frame 2
"advzombie"Symbol 251 MovieClip Frame 3
"ninja"Symbol 251 MovieClip Frame 4
"pirate"Symbol 251 MovieClip Frame 5
"advpirate"Symbol 251 MovieClip Frame 6
"corpse"Symbol 251 MovieClip Frame 7
"loop"Symbol 263 MovieClip Frame 1
"raise"Symbol 266 MovieClip Frame 2
"walk"Symbol 266 MovieClip Frame 27
"hit"Symbol 266 MovieClip Frame 37
"dead"Symbol 266 MovieClip Frame 38
"loaded"Symbol 271 MovieClip Frame 1
"loaded"Symbol 273 MovieClip Frame 1
"shotgun0"Symbol 273 MovieClip Frame 2
"raise"Symbol 301 MovieClip Frame 2
"walk"Symbol 301 MovieClip Frame 30
"hit"Symbol 301 MovieClip Frame 41
"dead"Symbol 301 MovieClip Frame 42
"loop"Symbol 319 MovieClip Frame 1
"raise"Symbol 324 MovieClip Frame 2
"walk"Symbol 324 MovieClip Frame 28
"hit"Symbol 324 MovieClip Frame 38
"dead"Symbol 324 MovieClip Frame 39
"raise"Symbol 348 MovieClip Frame 2
"walk"Symbol 348 MovieClip Frame 25
"hit"Symbol 348 MovieClip Frame 37
"dead"Symbol 348 MovieClip Frame 38
"raise"Symbol 368 MovieClip Frame 2
"walk"Symbol 368 MovieClip Frame 33
"hit"Symbol 368 MovieClip Frame 49
"dead"Symbol 368 MovieClip Frame 50
"pistol16"Symbol 374 MovieClip Frame 1
"pistol0"Symbol 374 MovieClip Frame 2
"pistol1"Symbol 374 MovieClip Frame 5
"pistol2"Symbol 374 MovieClip Frame 8
"pistol3"Symbol 374 MovieClip Frame 11
"pistol4"Symbol 374 MovieClip Frame 14
"pistol5"Symbol 374 MovieClip Frame 17
"loaded"Symbol 388 MovieClip Frame 1
"raise"Symbol 424 MovieClip Frame 2
"walk"Symbol 424 MovieClip Frame 28
"hit"Symbol 424 MovieClip Frame 35
"dead"Symbol 424 MovieClip Frame 36
"raise"Symbol 445 MovieClip Frame 2
"walk"Symbol 445 MovieClip Frame 35
"hit"Symbol 445 MovieClip Frame 48
"dead"Symbol 445 MovieClip Frame 49
"win1"Symbol 454 MovieClip Frame 1
"win2"Symbol 454 MovieClip Frame 2
"win3"Symbol 454 MovieClip Frame 3
"win4"Symbol 454 MovieClip Frame 4
"win5"Symbol 454 MovieClip Frame 5
"win6"Symbol 454 MovieClip Frame 6
"win7"Symbol 454 MovieClip Frame 7
"win8"Symbol 454 MovieClip Frame 8
"win9"Symbol 454 MovieClip Frame 9
"win10"Symbol 454 MovieClip Frame 10
"win11"Symbol 454 MovieClip Frame 11
"upgraded"Symbol 468 MovieClip Frame 2
"areyoudone"Symbol 527 MovieClip Frame 1
"pistolbullets"Symbol 527 MovieClip Frame 2
"pistoldualmag"Symbol 527 MovieClip Frame 3
"pistolpowder"Symbol 527 MovieClip Frame 4
"shotgun"Symbol 527 MovieClip Frame 5
"shotgunshell"Symbol 527 MovieClip Frame 6
"shotgunpowder"Symbol 527 MovieClip Frame 7
"shotgundualmag"Symbol 527 MovieClip Frame 8
"grenade"Symbol 527 MovieClip Frame 9
"grenademetalball"Symbol 527 MovieClip Frame 10
"grenadeexplosive"Symbol 527 MovieClip Frame 11
"silverbullet"Symbol 527 MovieClip Frame 12
"mission1"Symbol 568 MovieClip Frame 1
"mission2"Symbol 568 MovieClip Frame 2
"mission3"Symbol 568 MovieClip Frame 3
"mission4"Symbol 568 MovieClip Frame 4
"mission5"Symbol 568 MovieClip Frame 5
"mission6"Symbol 568 MovieClip Frame 6
"mission7"Symbol 568 MovieClip Frame 7
"mission8"Symbol 568 MovieClip Frame 8
"mission9"Symbol 568 MovieClip Frame 9
"mission10"Symbol 568 MovieClip Frame 10
"mission11"Symbol 568 MovieClip Frame 11
"zombie"Symbol 579 MovieClip Frame 1
"advzombie"Symbol 579 MovieClip Frame 7
"pirate"Symbol 579 MovieClip Frame 13
"advpirate"Symbol 579 MovieClip Frame 19
"ninja"Symbol 579 MovieClip Frame 25
"corpse"Symbol 579 MovieClip Frame 31
"vampire"Symbol 579 MovieClip Frame 37
"clear"Symbol 591 MovieClip Frame 1
"win"Symbol 591 MovieClip Frame 2
"develop"Symbol 591 MovieClip Frame 3
"briefing"Symbol 591 MovieClip Frame 5
"zombie"Symbol 591 MovieClip Frame 6
"advzombie"Symbol 591 MovieClip Frame 7
"pirate"Symbol 591 MovieClip Frame 8
"advpirate"Symbol 591 MovieClip Frame 9
"ninja"Symbol 591 MovieClip Frame 10
"corpse"Symbol 591 MovieClip Frame 11
"vampire"Symbol 591 MovieClip Frame 12




http://swfchan.com/16/76574/info.shtml
Created: 4/4 -2019 20:42:33 Last modified: 4/4 -2019 20:42:33 Server time: 06/05 -2024 18:54:43