STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/30487763?noj=FRM30487763-22DC" width="1" height="1"></div>

Voidwing Nexus.swf

This is the info page for
Flash #76807

(Click the ID number above for more basic data on this flash file.)


Text
000%

x00000

0000000

Mini Cannon

x00000

Level: 000

Game ...

0000000

Score:

Space Pilot

ActionScript [AS1/AS2]

Frame 1
function init() { layer = 0; level = 1; buls = 0; ebuls = 0; enem = 0; bls = new Array(); ebls = new Array(); ens = new Array(); pnts = new Array(); shlds = new Array(); wepUps = new Array(); speed = 10; delay = 0; edelay = 0; ensP = 0; ensD = 0; type = 1; maxTypes = 4; health = 12; maxHealth = 12; shield = 10; maxShield = 10; points = 0; weps = ["Mini Cannon", "Cyclone", "Tri Phase", "Ultra Cannon"]; atchd = false; sound = true; cross._visible = false; } function remove() { i = 0; while (i < bls.length) { removeMovieClip(_root[bls[i]]); i++; } i = 0; while (i < ens.length) { removeMovieClip(_root[ens[i]]); i++; } i = 0; while (i < ebls.length) { removeMovieClip(_root[ebls[i]]); i++; } i = 0; while (i < pnts.length) { removeMovieClip(_root[pnts[i]]); i++; } i = 0; while (i < shlds.length) { removeMovieClip(_root[shlds[i]]); i++; } i = 0; while (i < wepUps.length) { removeMovieClip(_root[wepUps[i]]); i++; } } function fire(type, maxDelay) { delay++; if (Key.isDown(32)) { if (delay >= maxDelay) { if (type == 1) { attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x; _root["bullet" + buls]._y = ship._y - (ship._height / 8); layer++; buls++; } if (type == 2) { attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x - 5; _root["bullet" + buls]._y = ship._y - (ship._height / 8); layer++; buls++; attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x + 5; _root["bullet" + buls]._y = ship._y - (ship._height / 8); layer++; buls++; } if (type == 3) { attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x - 8; _root["bullet" + buls]._y = ship._y - (ship._height / 8); layer++; buls++; attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x; _root["bullet" + buls]._y = ship._y - (ship._height / 2); layer++; buls++; attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x + 8; _root["bullet" + buls]._y = ship._y - (ship._height / 8); layer++; buls++; } if (type == 4) { attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x - 8; _root["bullet" + buls]._y = ship._y - (ship._height / 8); layer++; buls++; attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x; _root["bullet" + buls]._y = ship._y - (ship._height / 2); layer++; buls++; attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x; _root["bullet" + buls]._y = (ship._y - (ship._height / 2)) + 20; layer++; buls++; attachMovie("bullet", ["bullet" + buls], layer); bls.push(["bullet" + buls]); _root["bullet" + buls]._x = ship._x + 8; _root["bullet" + buls]._y = ship._y - (ship._height / 8); layer++; buls++; } if (sound) { snd = new Sound(); snd.attachSound("laser.wav"); snd.start(-5); } delay = 0; } } if (buls > 100) { buls = 1; } } function moveBul(Bspeed, type) { i = 0; while (i < bls.length) { _root[bls[i]].gotoAndStop(type); if (_root[bls[i]]._y <= _root[bls[i]]._height) { removeMovieClip(_root[bls[i]]); bls.splice(i, 1); } _root[bls[i]]._y = _root[bls[i]]._y - Bspeed; i++; } } function newEnemy() { r = random(100); d = random(100); d2 = random(50); if ((r == d) & (ens.length < 5)) { attachMovie("homing", ["en" + enem], layer); _root["en" + enem]._x = random(400); _root["en" + enem]._y = -10; _root["en" + enem].health = 2; _root["en" + enem].style = 32; _root["en" + enem].type = "diff"; ens.push(["en" + enem]); enem++; layer++; } if (r == d2) { attachMovie("slide", ["en" + enem], layer); _root["en" + enem]._x = 21; _root["en" + enem]._y = -10; _root["en" + enem].health = 15; _root["en" + enem].style = 20; _root["en" + enem].type = "slide"; ens.push(["en" + enem]); enem++; layer++; attachMovie("slide", ["en" + enem], layer); _root["en" + enem]._x = 381; _root["en" + enem]._y = -10; _root["en" + enem].health = 15; _root["en" + enem].style = 20; _root["en" + enem].type = "slide"; ens.push(["en" + enem]); enem++; layer++; } if (ens.length < 3) { cols = level; col = random(cols) + 1; n = ((random(4) + 1) * 3) - 2; attachMovie("enemy", ["en" + enem], layer); if (n == 1) { _root["en" + enem]._x = 200; _root["en" + enem]._y = -50; } else if (n == 4) { _root["en" + enem]._x = 350; _root["en" + enem]._y = -50; } else if (n == 7) { _root["en" + enem]._x = 50; _root["en" + enem]._y = -50; } else if (n == 10) { _root["en" + enem]._x = -50; _root["en" + enem]._y = -100; } _root["en" + enem].health = ((col * 3) + 2) + level; _root["en" + enem].style = n; _root["en" + enem].type = "normal"; _root["en" + enem].gotoAndStop(col); ens.push(["en" + enem]); enem++; layer++; n++; col = random(cols) + 1; attachMovie("enemy", ["en" + enem], layer); _root["en" + enem]._x = 200; _root["en" + enem]._y = -200; _root["en" + enem].health = ((col * 4) + 2) + level; _root["en" + enem].style = n; _root["en" + enem].type = "normal"; _root["en" + enem].gotoAndStop(col); ens.push(["en" + enem]); enem++; layer++; n++; col = random(cols) + 1; attachMovie("enemy", ["en" + enem], layer); if (n == 3) { _root["en" + enem]._x = 200; _root["en" + enem]._y = -50; } else if (n == 6) { _root["en" + enem]._x = 50; _root["en" + enem]._y = -50; } else if (n == 9) { _root["en" + enem]._x = 50; _root["en" + enem]._y = -100; } else if (n == 12) { _root["en" + enem]._x = 450; _root["en" + enem]._y = -100; } _root["en" + enem].health = ((col * 3) + 2) + level; _root["en" + enem].style = n; _root["en" + enem].type = "normal"; _root["en" + enem].gotoAndStop(col); ens.push(["en" + enem]); enem++; layer++; n++; } if (enem >= 50) { enem = 0; } } function moveEn(speed) { e = 0; while (e < ens.length) { if (_root[ens[e]]._y > 525) { removeMovieClip(_root[ens[e]]); ens.splice(e, 1); ensP++; } if ((((_root[ens[e]].style == 1) or (_root[ens[e]].style == 4)) or (_root[ens[e]].style == 12)) and (_root[ens[e]]._x > _root[ens[e]]._width)) { _root[ens[e]]._x = _root[ens[e]]._x - speed; } if (((((_root[ens[e]].style == 3) or (_root[ens[e]].style == 6)) or (_root[ens[e]].style == 9)) or (_root[ens[e]].style == 10)) and (_root[ens[e]]._x < (400 - _root[ens[e]]._width))) { _root[ens[e]]._x = _root[ens[e]]._x + speed; } if (_root[ens[e]].style == 5) { _root[ens[e]]._y = _root[ens[e]]._y + 2; } if (_root[ens[e]].style != 32) { _root[ens[e]]._y = _root[ens[e]]._y + speed; } else if (_root[ens[e]].type == "diff") { myRadians = Math.atan2(ship._y - _root[ens[e]]._y, ship._x - _root[ens[e]]._x); _root[ens[e]]._rotation = Math.round((myRadians * 180) / Math.PI) + 90; _root[ens[e]]._x = _root[ens[e]]._x + (Math.cos(((Math.PI*2) * (_root[ens[e]]._rotation - 90)) / 360) * (speed * 2)); _root[ens[e]]._y = _root[ens[e]]._y + (Math.sin(((Math.PI*2) * (_root[ens[e]]._rotation - 90)) / 360) * (speed * 2)); } e++; } } function addPoint(enemy) { if ((_root[enemy]._x != undefined) and (_root[enemy].type == "normal")) { attachMovie("point", ["p" + layer], layer); _root["p" + layer]._x = _root[enemy]._x; _root["p" + layer]._y = _root[enemy]._y; _root["p" + layer].dir = -1.5; pnts.push(["p" + layer]); layer++; attachMovie("point", ["p" + layer], layer); _root["p" + layer]._x = _root[enemy]._x; _root["p" + layer]._y = _root[enemy]._y; _root["p" + layer].dir = -0.5; pnts.push(["p" + layer]); layer++; attachMovie("point", ["p" + layer], layer); _root["p" + layer]._x = _root[enemy]._x; _root["p" + layer]._y = _root[enemy]._y; _root["p" + layer].dir = 0.5; pnts.push(["p" + layer]); layer++; attachMovie("point", ["p" + layer], layer); _root["p" + layer]._x = _root[enemy]._x; _root["p" + layer]._y = _root[enemy]._y; _root["p" + layer].dir = 1.5; pnts.push(["p" + layer]); layer++; } } function enemyVbullet() { l2 = 0; ext = false; while ((l2 < ens.length) and (!ext)) { l1 = 0; while (l1 < bls.length) { wid = _root[ens[l2]]._width / 2; hig = _root[ens[l2]]._height / 2; lef = _root[ens[l2]]._x - wid; top = _root[ens[l2]]._y - hig; rig = _root[ens[l2]]._x + wid; bot = _root[ens[l2]]._y + hig; if ((((_root[bls[l1]]._x >= lef) and (_root[bls[l1]]._y >= top)) and (_root[bls[l1]]._x <= rig)) and (_root[bls[l1]]._y <= bot)) { _root[ens[l2]].health--; if (sound) { snd = new Sound(); snd.attachSound("ehit.wav"); snd.start(); } if (_root[ens[l2]].health <= 0) { if (_root[ens[l2]]._x != undefined) { attachMovie("explosion", ["ex" + layer], layer); _root["ex" + layer]._x = _root[ens[l2]]._x; _root["ex" + layer]._y = _root[ens[l2]]._y; points = points + 10; layer++; if (sound) { snd = new Sound(); snd.attachSound("boom.wav"); snd.start(); } } addPoint(ens[l2]); removeMovieClip(_root[ens[l2]]); ensD++; ens.splice(l2, 1); ext = true; } points = points + 2; _root[bls[l1]].hit = true; _root[bls[l1]].play(); bls.splice(l1, 1); } l1++; } l2++; } } function enemyFire(emaxDelay) { edelay++; if (edelay >= emaxDelay) { if (ens.length >= 1) { e = random(ens.length); if (_root[ens[e]].type == "normal") { attachMovie("ebullet", ["eb" + ebuls], layer); _root["eb" + ebuls]._x = _root[ens[e]]._x - 32; _root["eb" + ebuls]._y = _root[ens[e]]._y + 10; ebls.push(["eb" + ebuls]); layer++; ebuls++; attachMovie("ebullet", ["eb" + ebuls], layer); _root["eb" + ebuls]._x = _root[ens[e]]._x - 23; _root["eb" + ebuls]._y = _root[ens[e]]._y + 20; ebls.push(["eb" + ebuls]); layer++; ebuls++; attachMovie("ebullet", ["eb" + ebuls], layer); _root["eb" + ebuls]._x = _root[ens[e]]._x + 24; _root["eb" + ebuls]._y = _root[ens[e]]._y + 20; ebls.push(["eb" + ebuls]); layer++; ebuls++; attachMovie("ebullet", ["eb" + ebuls], layer); _root["eb" + ebuls]._x = _root[ens[e]]._x + 34; _root["eb" + ebuls]._y = _root[ens[e]]._y + 10; ebls.push(["eb" + ebuls]); layer++; ebuls++; if (sound) { snd = new Sound(); snd.attachSound("enshoot.wav"); snd.start(); } } } edelay = 0; } if (ebuls >= 100) { ebuls = 0; } } function enemyBulMove(speed) { e = 0; while (e < ebls.length) { if (_root[ebls[e]]._y >= 500) { removeMovieClip(_root[ebls[e]]); ebls.splice(e, 1); } if (_root[ebls[e]]._x >= 400) { removeMovieClip(_root[ebls[e]]); ebls.splice(e, 1); } _root[ebls[e]]._y = _root[ebls[e]]._y + speed; e++; } } function shipVebul() { e = 0; while (e < ebls.length) { wid = ship._width / 2; hig = ship._height / 2; lef = ship._x - wid; top = ship._y - hig; rig = ship._x + wid; bot = ship._y + hig; if ((((_root[ebls[e]]._x >= lef) and (_root[ebls[e]]._y >= top)) and (_root[ebls[e]]._x <= rig)) and (_root[ebls[e]]._y <= bot)) { if (shield >= 1) { shield--; } else if (health >= 1) { health--; } else { gameover = true; } if (sound) { snd = new Sound(); snd.attachSound("shiphit.wav"); snd.start(); } removeMovieClip(_root[ebls[e]]); ebls.splice(e, 1); } e++; } } function movePoints(speed) { i = 0; while (i < pnts.length) { if (_root[pnts[i]]._y >= 495) { removeMovieClip(_root[pnts[i]]); pnts.splice(i, 1); } else if (_root[pnts[i]]._x >= 400) { removeMovieClip(_root[pnts[i]]); pnts.splice(i, 1); } _root[pnts[i]]._y = _root[pnts[i]]._y + speed; _root[pnts[i]]._x = _root[pnts[i]]._x + _root[pnts[i]].dir; i++; } } function collectPoints() { wid = ship._width / 2; hig = ship._height / 2; lef = ship._x - wid; top = ship._y - hig; rig = ship._x + wid; bot = ship._y + hig; i = 0; while (i < pnts.length) { x = _root[pnts[i]]._x; y = _root[pnts[i]]._y; if ((((x >= lef) and (y >= top)) and (x <= rig)) and (y <= bot)) { points = points + 5; _root[pnts[i]].play(); _root[pnts[i]].ply = true; pnts.splice(i, 1); } i++; } } function misc() { healthBar._width = Math.round((health / maxHealth) * 100); shieldBar._width = Math.round((shield / maxShield) * 100); SS._alpha = Math.round((shield / maxShield) * 100); wepType = weps[type - 1]; ensPast = "x" + ensP; ensDestroyed = "x" + ensD; levelTxt = "Level: " + level; } function objectives(levels) { reset = false; if (level >= levels) { gameComplete = true; } if ((level == 1) and (ensD > 30)) { reset = true; } else if ((level == 2) and (ensD > 50)) { reset = true; } else if ((level == 3) and (ensD > 70)) { reset = true; } else if ((level == 4) and (ensD > 90)) { reset = true; } if (reset) { level++; ensD = 0; ensP = 0; lvlDis.play(); } } function enemyVship() { i = 0; while (i < ens.length) { if (_root[ens[i]].hitTest(ship._x, ship._y, ship)) { if (shield >= 1) { shield--; } else if (health >= 1) { health--; } else { gameover = true; } attachMovie("explosion", ["ex" + layer], layer); _root["ex" + layer]._x = _root[ens[i]]._x; _root["ex" + layer]._y = _root[ens[i]]._y; points = points + 10; layer++; if (sound) { snd = new Sound(); snd.attachSound("boom.wav"); snd.start(); } removeMovieClip(_root[ens[i]]); ens.splice(i, 1); } i++; } } function newWep(num, match, speed) { r = random(num); if (r == match) { attachMovie("wup", ["wup" + layer], layer); wepUps.push(["wup" + layer]); _root["wup" + layer]._x = random(400); _root["wup" + layer]._y = random(100) - 130; layer++; } i = 0; while (i < wepUps.length) { _root[wepUps[i]]._y = _root[wepUps[i]]._y + speed; if (_root[wepUps[i]]._y >= 500) { removeMovieClip(_root[wepUps[i]]); wepUps.splice(i, 1); } i++; } wid = ship._width / 2; hig = ship._height / 2; lef = ship._x - wid; top = ship._y - hig; rig = ship._x + wid; bot = ship._y + hig; if (type < maxTypes) { i = 0; while (i < wepUps.length) { x = _root[wepUps[i]]._x; y = _root[wepUps[i]]._y; if ((((x >= lef) and (y >= top)) and (x <= rig)) and (y <= bot)) { type++; removeMovieClip(_root[wepUps[i]]); wepUps.splice(i, 1); } i++; } } } function newShield(num, match, speed, widhig) { r = random(num); if (r == match) { attachMovie("shieldMC", ["shield" + layer], layer); shlds.push(["shield" + layer]); _root["shield" + layer]._width = widhig; _root["shield" + layer]._height = widhig; _root["shield" + layer]._x = random(400); _root["shield" + layer]._y = random(100) - 130; layer++; } s = 0; while (s < shlds.length) { _root[shlds[s]]._y = _root[shlds[s]]._y + speed; _root[shlds[s]]._rotation = _root[shlds[s]]._rotation + speed; if (_root[shlds[s]]._y > 500) { removeMovieClip(_root[shlds[s]]); shlds.splice(s, 1); } s++; } wid = ship._width / 2; hig = ship._height / 2; lef = ship._x - wid; top = ship._y - hig; rig = ship._x + wid; bot = ship._y + hig; if (shield < maxShield) { i = 0; while (i < shlds.length) { x = _root[shlds[i]]._x; y = _root[shlds[i]]._y; if ((((x >= lef) and (y >= top)) and (x <= rig)) and (y <= bot)) { shield++; removeMovieClip(_root[shlds[i]]); shlds.splice(i, 1); } i++; } } } stop(); fscommand ("showmenu", false); ratio = 8; gameover = false; go = false; init(); stopAllSounds();
Frame 2
stop(); go = false; stopAllSounds();
Frame 3
stop();
Frame 4
stop(); init(); go = true; onEnterFrame = function () { if (((!gameover) and go) and (!gameComplete)) { fire(type, 6); moveBul(20, type); newEnemy(); moveEn(2 + level); enemyVbullet(); enemyFire(15); enemyBulMove(8 + level); shipVebul(); movePoints(3 + level); collectPoints(); objectives(5); misc(); enemyVship(); newShield(600 - ((level * level) * 10), 300, 8, 12); newWep(600, 300, 10); } else if (!atchd) { attachMovie("explosion", ["ex" + layer], layer); _root["ex" + layer]._x = ship._x; _root["ex" + layer]._y = ship._y; layer++; ship._alpha = 0; atchd = true; } if (gameover or gameComplete) { gotoAndStop (5); } };
Instance of Symbol 57 MovieClip in Frame 4
onClipEvent (enterFrame) { if (!_root.gameover) { if (_y >= 1000) { _y = 2; } else { _y = (_y + 2); } } }
Instance of Symbol 57 MovieClip in Frame 4
onClipEvent (enterFrame) { if (!_root.gameover) { if (_y >= 1000) { _y = 2; } else { _y = (_y + 2); } } }
Instance of Symbol 66 MovieClip "ship" in Frame 4
onClipEvent (enterFrame) { if (Key.isDown(37)) { if ((_x - (_width / 1.5)) > 0) { _x = (_x - _root.speed); } } if (Key.isDown(39)) { if ((_x + (_width / 1.5)) < 400) { _x = (_x + _root.speed); } } if (Key.isDown(38)) { if ((_y - (_height / 1.5)) > 0) { _y = (_y - _root.speed); } } if (Key.isDown(40)) { if ((_y + (_height / 1.5)) < 500) { _y = (_y + _root.speed); } } }
Instance of Symbol 89 MovieClip "SS" in Frame 4
onClipEvent (enterFrame) { _rotation = (_rotation + 5); }
Instance of Symbol 107 MovieClip in Frame 4
on (release) { getURL ("http://spaces.mxgames.co.uk", _blank, "GET"); }
Frame 5
remove(); go = false; scoretxt.text = points; if (gameover) { gameText = "Game Over"; } else if (gameComplete) { gameText = "Game Complete"; } if (points < 1000) { rankTxt = "Space Pilot"; } else if ((points >= 1000) and (points < 2000)) { rankTxt = "Space Commander"; } else if ((points >= 2000) and (points < 3000)) { rankTxt = "Ace Gunner"; } else if ((point >= 3000) and (points < 4000)) { rankTxt = "Bullet Dodger"; } else if ((points >= 4000) and (points < 5000)) { rankTxt = "Destructomatic"; } else { rankTxt = "Apocalypse"; }
Symbol 10 MovieClip [explosion] Frame 75
this.removeMovieClip();
Symbol 17 MovieClip [bullet] Frame 1
stop(); if (hit) { gotoAndPlay ("boom"); }
Symbol 17 MovieClip [bullet] Frame 2
stop(); if (hit) { gotoAndPlay ("boom"); }
Symbol 17 MovieClip [bullet] Frame 3
stop(); if (hit) { gotoAndPlay ("boom"); }
Symbol 17 MovieClip [bullet] Frame 4
stop(); if (hit) { gotoAndPlay ("boom"); }
Symbol 17 MovieClip [bullet] Frame 28
this.removeMovieClip();
Symbol 21 MovieClip [point] Frame 1
stop(); if (ply) { play(); }
Symbol 21 MovieClip [point] Frame 35
this.removeMovieClip();
Symbol 44 MovieClip [enemy] Frame 1
stop();
Symbol 53 Button
on (release) { _root.play(); }
Symbol 54 MovieClip Frame 1
_root.stop(); Percent = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (Percent >= 100) { gotoAndStop ("play"); } else { Load_Bar._xscale = Percent; Load_Text = Percent + "%"; }
Symbol 54 MovieClip Frame 2
gotoAndPlay(_currentframe - 1);
Symbol 60 Button
on (press) { gotoAndPlay (4); }
Symbol 62 Button
on (press) { gotoAndStop (3); }
Instance of Symbol 44 MovieClip [enemy] in Symbol 64 MovieClip Frame 1
onClipEvent (load) { fire1.stop(); fire2.stop(); }
Instance of Symbol 44 MovieClip [enemy] in Symbol 64 MovieClip Frame 1
onClipEvent (load) { fire1.stop(); fire2.stop(); }
Instance of Symbol 44 MovieClip [enemy] in Symbol 64 MovieClip Frame 1
onClipEvent (load) { fire1.stop(); fire2.stop(); }
Symbol 64 MovieClip Frame 20
stop();
Instance of Symbol 66 MovieClip "ship" in Symbol 67 MovieClip Frame 1
onClipEvent (load) { fire.stop(); }
Symbol 67 MovieClip Frame 20
stop();
Symbol 71 MovieClip Frame 35
stop();
Symbol 75 Button
on (press) { gotoAndStop (2); }
Symbol 80 MovieClip Frame 1
stop();
Symbol 101 Button
on (press, keyPress "s") { if (sound) { stopAllSounds(); sound = false; cross._visible = true; } else { sound = true; cross._visible = false; } }
Symbol 115 Button
on (release) { gotoAndStop (1); }

Library Items

Symbol 1 Sound [shiphit.wav]
Symbol 2 Sound [laser.wav]
Symbol 3 Sound [enshoot.wav]
Symbol 4 Sound [ehit.wav]
Symbol 5 Sound [boom.wav]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:10
Symbol 8 GraphicUsed by:10
Symbol 9 GraphicUsed by:10
Symbol 10 MovieClip [explosion]Uses:7 8 9
Symbol 11 GraphicUsed by:17
Symbol 12 GraphicUsed by:17
Symbol 13 GraphicUsed by:17
Symbol 14 GraphicUsed by:17
Symbol 15 GraphicUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [bullet]Uses:11 12 13 14 15 16
Symbol 18 GraphicUsed by:21
Symbol 19 GraphicUsed by:21
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [point]Uses:18 19 20
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [ebullet]Uses:22Used by:Timeline
Symbol 24 GraphicUsed by:26
Symbol 25 GraphicUsed by:26
Symbol 26 MovieClip [homing]Uses:24 25Used by:Timeline
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [slide]Uses:27 28Used by:Timeline
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [shieldMC]Uses:30Used by:Timeline
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [wup]Uses:32Used by:Timeline
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClipUses:34Used by:44 66
Symbol 36 GraphicUsed by:39
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClipUses:36 37 38Used by:44
Symbol 40 GraphicUsed by:44
Symbol 41 GraphicUsed by:44
Symbol 42 GraphicUsed by:44
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [enemy]Uses:35 39 40 41 42 43Used by:64  Timeline
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClipUses:45Used by:54
Symbol 47 FontUsed by:48
Symbol 48 EditableTextUses:47Used by:54
Symbol 49 GraphicUsed by:54
Symbol 50 GraphicUsed by:54
Symbol 51 GraphicUsed by:53
Symbol 52 GraphicUsed by:53
Symbol 53 ButtonUses:51 52Used by:54
Symbol 54 MovieClipUses:46 48 49 50 53Used by:Timeline
Symbol 55 BitmapUsed by:56
Symbol 56 GraphicUses:55Used by:57
Symbol 57 MovieClipUses:56Used by:Timeline
Symbol 58 GraphicUsed by:60 62 75 115
Symbol 59 GraphicUsed by:60 62 75 115
Symbol 60 ButtonUses:58 59Used by:Timeline
Symbol 61 GraphicUsed by:Timeline
Symbol 62 ButtonUses:58 59Used by:Timeline
Symbol 63 GraphicUsed by:Timeline
Symbol 64 MovieClipUses:44Used by:Timeline
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:35 65Used by:67  Timeline
Symbol 67 MovieClipUses:66Used by:Timeline
Symbol 68 BitmapUsed by:69 70
Symbol 69 GraphicUses:68Used by:71
Symbol 70 GraphicUses:68Used by:71  Timeline
Symbol 71 MovieClipUses:69 70Used by:Timeline
Symbol 72 GraphicUsed by:Timeline
Symbol 73 GraphicUsed by:Timeline
Symbol 74 GraphicUsed by:Timeline
Symbol 75 ButtonUses:58 59Used by:Timeline
Symbol 76 GraphicUsed by:Timeline
Symbol 77 GraphicUsed by:80
Symbol 78 GraphicUsed by:80
Symbol 79 GraphicUsed by:80
Symbol 80 MovieClipUses:77 78 79Used by:Timeline
Symbol 81 GraphicUsed by:Timeline
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClipUses:82Used by:Timeline
Symbol 84 GraphicUsed by:Timeline
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClipUses:85Used by:Timeline
Symbol 87 GraphicUsed by:Timeline
Symbol 88 GraphicUsed by:89
Symbol 89 MovieClipUses:88Used by:Timeline
Symbol 90 FontUsed by:91 93 95 97
Symbol 91 EditableTextUses:90Used by:Timeline
Symbol 92 GraphicUsed by:Timeline
Symbol 93 EditableTextUses:90Used by:Timeline
Symbol 94 GraphicUsed by:Timeline
Symbol 95 EditableTextUses:90Used by:Timeline
Symbol 96 GraphicUsed by:Timeline
Symbol 97 EditableTextUses:90Used by:Timeline
Symbol 98 GraphicUsed by:Timeline
Symbol 99 GraphicUsed by:101
Symbol 100 GraphicUsed by:101
Symbol 101 ButtonUses:99 100Used by:Timeline
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClipUses:102Used by:Timeline
Symbol 104 FontUsed by:105
Symbol 105 EditableTextUses:104Used by:Timeline
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:106Used by:Timeline
Symbol 108 SoundUsed by:Timeline
Symbol 109 FontUsed by:110
Symbol 110 EditableTextUses:109Used by:Timeline
Symbol 111 GraphicUsed by:Timeline
Symbol 112 FontUsed by:113 114
Symbol 113 EditableTextUses:112Used by:Timeline
Symbol 114 EditableTextUses:112Used by:Timeline
Symbol 115 ButtonUses:58 59Used by:Timeline
Symbol 116 GraphicUsed by:Timeline
Symbol 117 FontUsed by:118
Symbol 118 EditableTextUses:117Used by:Timeline

Instance Names

"lvlDis"Frame 4Symbol 80 MovieClip
"ship"Frame 4Symbol 66 MovieClip
"healthBar"Frame 4Symbol 83 MovieClip
"shieldBar"Frame 4Symbol 86 MovieClip
"SS"Frame 4Symbol 89 MovieClip
"cross"Frame 4Symbol 103 MovieClip
"scoretxt"Frame 5Symbol 113 EditableText
"scoretxt"Frame 5Symbol 114 EditableText
"fire2"Symbol 44 MovieClip [enemy] Frame 1Symbol 35 MovieClip
"fire1"Symbol 44 MovieClip [enemy] Frame 1Symbol 39 MovieClip
"Load_Bar"Symbol 54 MovieClip Frame 1Symbol 46 MovieClip
"fire"Symbol 66 MovieClip Frame 1Symbol 35 MovieClip
"ship"Symbol 67 MovieClip Frame 1Symbol 66 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "shiphit.wav"
ExportAssets (56)Timeline Frame 1Symbol 2 as "laser.wav"
ExportAssets (56)Timeline Frame 1Symbol 3 as "enshoot.wav"
ExportAssets (56)Timeline Frame 1Symbol 4 as "ehit.wav"
ExportAssets (56)Timeline Frame 1Symbol 5 as "boom.wav"
ExportAssets (56)Timeline Frame 1Symbol 10 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 17 as "bullet"
ExportAssets (56)Timeline Frame 1Symbol 21 as "point"
ExportAssets (56)Timeline Frame 1Symbol 23 as "ebullet"
ExportAssets (56)Timeline Frame 1Symbol 26 as "homing"
ExportAssets (56)Timeline Frame 1Symbol 29 as "slide"
ExportAssets (56)Timeline Frame 1Symbol 31 as "shieldMC"
ExportAssets (56)Timeline Frame 1Symbol 33 as "wup"
ExportAssets (56)Timeline Frame 1Symbol 44 as "enemy"

Labels

"boom"Symbol 17 MovieClip [bullet] Frame 5
"play"Symbol 54 MovieClip Frame 3

Dynamic Text Variables

Load_TextSymbol 48 EditableText"000%"
ensPastSymbol 91 EditableText"x00000"
pointsSymbol 93 EditableText"0000000"
wepTypeSymbol 95 EditableText"Mini Cannon"
ensDestroyedSymbol 97 EditableText"x00000"
levelTxtSymbol 105 EditableText"Level: 000"
gameTextSymbol 110 EditableText"Game ..."
rankTxtSymbol 118 EditableText"Space Pilot"




http://swfchan.com/16/76807/info.shtml
Created: 4/4 -2019 13:24:55 Last modified: 4/4 -2019 13:24:55 Server time: 22/12 -2024 23:48:55