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This is the info page for Flash #76813 |
Welcome to my Streetfighter tutorial. I got this idea from Dylan Jones who'd made a SF tutorial himself. It was a good tutorial but I saw a lot of things that could have been better. That's why I made this tutorial. So special thanks to Dylan Jones! In this tutorial you will learn: 1. How to make a movieclip(MC) with sprites 2. How to make the MC walk left and right 3. How to make the MC bend down 4. How to make the MC jump in various directions 5. How to make the MC punch/kick while standing I'll try to make a new version later, with much better scripting, until then, I hope you'll enjoy this tutorial! Ricardo Vermaat |
WELCOME |
LET'S BEGIN |
Chapter 1 - How to make a MC with sprites Chapter 2 - How to make the MC walk left and right Chapter 3 - How to make the MC bend down Chapter 4 - How to make the MC jump in various directions Chapter 5 - How to make the MC punch/kick while standing |
Menu |
step 1.1 - preparation First get yourself a sprite sheet (I got mine (Ryu) from http://www.panelmonkey.org). You could also create your own sprites. For this tutorial you will need sprites for: intro standing walking forward & backward bending down jumping straight up jumping forward & backward 3 animations for punching 3 animations for kicking (14 animations in total). |
Chapter 1 - How to make a MC with sprites |
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step 1.2 - take the sprites you need Open your sprites in an image editor (I used Photoshop) and select all the sprites for one animation. (let's begin with the intro) |
step 1.3 - paste the sprites into Flash Copy your selection, go to flash and paste them on the stage and you will probably end up with this: |
step 1.4 - trace the bitmap Select the image you've pasted onto the stage. When the selection border is blue, press ctrl+b, when it is grey with white dots, go to: modify/bitmap/trace bitmap and use the following settings: |
step 1.5 - remove the background Now you can select the background and press delete to remove it. |
before: |
after: |
step 1.6 - make groups Select all sprites individually and press: ctrl+g to create groups |
step 1.7 - create the "intro movieclip" Select all the sprites and press F8 to create a new movieclip and call it something like:"intro". Doubleclick the movieclip to get inside it and count the number of sprites (in this case there's 9). Create 9 keyframes in the timeline and put 1 sprite in each frame (use align (ctrl+k) to align them all in the same way). Doubleclick somewhere on the screen to get back to the main timeline. When you preview now (ctrl+enter). You will have this: Now you can create all 14 animations in this way |
step 1.8 - create the "character movieclip" Now that you have all the animations let's create a character movieclip. Press ctrl+F8 to create a new movieclip. Inside this movieclip you're going to place each of the 24 animation on it's own frame (see next step). You can do this by draging the animations from the library (ctrl+l) onto the stage (again, use align (ctrl+k) to align them the same way as before). Give every frame inside the character MC the following action: stop(); When you're done, get back to the main timeline and remove everything you see on the stage. Drag an instance of the character MC on the stage and give it the instance name "character". |
step 1.9 - where to put which animations in the character MC intro, frame 1 standing, frame 2 walking forward, frame 3 walking backward, frame 4 bending down, frame 5 jumping straight up, frame 6 jumping forward, frame 7 jumping backward, frame 8 standing soft punch, frame 9 standing medium punch, frame 10 standing hard punch, frame 11 standing soft kick, frame 12 standing medium kick, frame 13 standing hard kick, frame 14 |
step 2.1 - intro and stance Since we want the intro to play only once we have to prevent it from looping. We can do that by going into the intro animation and putting the following action into the last frame: _root.character.gotoAndStop(2); Since we gave our character movieclip on the stage the instance name "character" we can call that movieclip in our actions. This action says to go to the 2nd frame of the character MC (that's the frame with the standing animation) and stop there. So it plays the intro once and then it will loop the standing animation. |
Chapter 2 - How to make the MC walk left and right |
step 2.2 - Creating some variables Now we are going to make some variables for walking left and right. Open up the actions panel for the character MC and put in this action: |
onClipEvent (load) { speed = 7; inair=false} |
What it does: When the movieclip has loaded, it will make a new variable called speed. We set the speed to 7. I'll explain the inair variable later. |
step 2.3 - When we aren't moving, show the standing animation When we aren't pressing any key we want the MC to show the standing animation. If we don't write this action, the animations will loop. |
onClipEvent (enterFrame){ if (!Key.isDown(Key.LEFT) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.DOWN) and inair == false and this._currentframe>1) { this.gotoAndStop(2); down = false;}} |
What it does: When the keys LEFT, RIGHT, DOWN aren't down (! stands for not) and we are not in air (we'll get to the inair variable later) and when the currentframe of the character is bigger then 1 (so basically all frames except for the intro, because we don't want to see the standing animation before the intro animation has ended). If all these things are true, then this (the character MC) goes to and stops on frame 2 (standing) and down is false (we'll get to that variable later too). |
step 2.4.1 - Let's move This is the script for moving right and left. This should be placed inside the onClipEvent handler (so right before the last } of the previous page). First to the right: |
if (Key.isDown(Key.RIGHT) and !Key.isDown(Key.UP) and inair == false and this._currentframe>1) { this.gotoAndStop(3); this._x += speed;} |
What it does: Same as before only this time a key is down. It sais: when the RIGHT key is down, but the UP key is not and inair = false (comes later) and this current frame is bigger then 1, this goes to and stops on 3 (walking forward) and this _x (horizontal position on the screen) + (to the right) = 7. So it will move to the right by 7 pixels (speed=7 remember?) |
step 2.4.2 - Let's move Same for left, just paste this code right below the previous one (remember to keep only 1 } at the end): |
else if (Key.isDown(Key.LEFT) and !Key.isDown(Key.UP) and inair == false and this._currentframe>1) { this.gotoAndStop(4); this._x -= speed;} |
What it does: Same as before only this time the LEFT key is down. It sais: when the LEFT key is down, but the UP key is not and inair = false (comes later) and this current frame is bigger then 1, this goes to and stops on 4 (walking backward) and this _x (horizontal position on the screen) - (to the left) = 7. So it will move to the left by 7 pixels . |
What we have so far: LEFT and RIGHT to walk |
step 3.1 - bending down The bending down animation should not be a loop. So go to the bending down MC timeline and put a stop(); action in the last frame. After this, adding the bending down button should not be to hard, since it's about the same as moving right and left. First the action, put it right where we left of (right above the last }): |
Chapter 3 - How to make the MC bend down |
else if (Key.isDown(Key.DOWN) and inair == false and this._currentframe>1) { this.gotoAndStop(5);} |
What it does I don't think I'd have to explain this one again. It's just the same except for one thing: we set the variable "down" to true (i'll explain why later). To be able to do this we should have a variable called down. Go to the first clipEvent (with the speed variable declaration) and add this line before the }: |
What we have so far: LEFT and RIGHT to walk DOWN to bend down |
step 4.1 - some new variables To make jumping possible, we need to set some more variables. The first ClipEvent (load) should look like this now: |
Chapter 4 - How to make the MC jump |
onClipEvent (load) { speed = 7; up = false; inair = false; upright = false; upleft = false; starty = 325; maxy = 75; movey = 25;} |
What it does These things will be set later (when we start jumping): Up=false means that we're not moving upward inair=false means that we're not of the ground upright=false means we're not jumping forward upleft=false means we're not jumping backward starty will be our starting y position, maxy our maximum y position when jumping, movey our speed when moving up. |
step 4.2 - to make sure we don't fall to far We wouldn't want to fall to far down when we've jumped, so put this script at the bottom of the script (below the last }) |
onClipEvent (enterFrame) { if (this._y>=starty) { this._y = starty;}} |
What it does This piece of script makes sure that we will always get back at the same y position after jumping up. It sais: when this' (character MC's) y position is bigger then/equal to the starty (375) (when moving down the y value grows), then the y position will be starty again |
step 4.3 - what way do we jump? Before we can jump we need a function to see what way we're jumping (up, forward(upright) or backward (upleft)). Place this script under the previous one. |
onClipEvent (enterFrame) { if (up == true) { _root.updir = "up"; } else if (upright == true) { _root.updir = "upright"; } else if (upleft == true) { _root.updir = "upleft";}} |
What it does When we start jumping we'll set one of the directions (up, upright or upleft) to true. In this ClipEvent, we create a variable named updir, to check wich of the directions is used last. |
step 4.4 - the last thing before we can start jumping Before we actually start jumping, we need to check if we are in the air or not. Here we'll use the inair variable. Place this script under the previous one. |
onClipEvent (enterFrame) { if (this._y<starty) { inair = true; } else if (this._y>=starty) { inair = false;}} |
What it does If this' y position is smaller then the starting y position (375) that means that we are in the air, if this' y position is equal to or larger then the starting y position that means we are not in the air. |
step 4.5.1 - lets start the jump script Now we can start on the script for jumping. First is the straight up jump. Again place this script at the bottom. |
onClipEvent (enterFrame) { if (up == true and this._y>=maxy) { this._y -= movey;} if (this._y == maxy) { up = false;} if (upleft == false and up == false and upright == false and (_root.updir == "up") and this._y<starty) { this._y += movey;}} |
What it does If "up" is set to true and this' y is equal to or bigger then maxy (75), this y position - (moving up) is set to 25 (movey). Then if this' y position equals maxy, "up" is automatically set to false. Finally if up, upleft and upright are false and _root.updir (which we called at the 2 pages back) = up and this y position is smaller then starty(375) then this y position + (moving down) is movey. |
step 4.5.2 - jump forward Next is the jump forward (upright). Again place this script at the bottom. |
onClipEvent (enterFrame) { if (upright == true and this._y>=maxy) { this._y -= movey; this._x += speed;} if (this._y == maxy) { upright = false;} if (upleft == false and upright == false and up == false and (_root.updir == "upright") and this._y<starty) { this._y += movey; this._x += speed;}} |
What it does Pretty much same as before, only this time there's an x+ movement, meaning that there's movement to the right. |
step 4.5.3 - and jump backward Last is the jump backward (upleft). Again place this script at the bottom. |
onClipEvent (enterFrame) { if (upleft == true and this._y>=maxy) { this._y -= movey; this._x -= speed;} if (this._y == maxy) { upleft = false;} if (upleft == false and up == false and upright == false and (_root.updir == "upleft") and this._y<starty) { this._y += movey; this._x -= speed;}} |
What it does Again the same as before, only this time there's an x- movement, meaning that there's movement to the left. |
step 4.6.1 - Now let's actually jump Now we're going to give the UP key the jump action. Place it right below this action: |
else if (Key.isDown(Key.DOWN) and inair == false and this._currentframe>1) { this.gotoAndStop(5);} |
What it does When Up is down and LEFT, RIGHT and DOWN aren't and when we aren't already jumping (inair = false), then up is set to true and the character MC will play frame 6. |
the action to place: |
else if (Key.isDown(Key.UP) and inair == false and !Key.isDown(Key.LEFT) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.DOWN) and this._currentframe>1) { up = true; this.gotoAndStop(6);} |
step 4.6.2 - Jumping forward to jump forward place this action after the previous one: |
else if (Key.isDown(Key.UP) and Key.isDown(Key.RIGHT) and inair == false and this._currentframe>1) { upright = true; this.gotoAndStop(7);} |
What it does When Up and RIGHT are down and when we aren't already jumping (inair = false), then upright is set to true and the character MC will play frame 7. |
step 4.6.3 - Jumping backward to jump backward place this action after the previous one: |
else if (Key.isDown(Key.UP) and Key.isDown(Key.LEFT) and inair == false and this._currentframe>1) { upleft = true; this.gotoAndStop(8);} |
What it does When Up and LEFT are down and when we aren't already jumping (inair = false), then upright is set to true and the character MC will play frame 8. |
What we have so far: LEFT and RIGHT to walk DOWN to bend down UP to jump UP+RIGHT to jump forward UP+LEFT to jump backward |
5.1 Let's decide on the keys We should think about what buttons we want to use first. I've decided on: q (Key.81) = hard punch a (Key.65) = medium punch z (Key.90) = soft punch w (Key.87) = hard kick s (Key.83) = medium kick x (Key.88) = soft kick |
Chapter 5 - How to punch/kick while standing |
5.2 We need to change some stuff At the variables we have to add these lines (before the }): |
_root.punch = false; _root.kick = false; |
We also need to change some stuff inside the MC's. In the last frame of all the punching animations we have to add: |
_root.punch = false; |
And in the last frame of all the kicking animations we have to add: |
_root.kick = false; |
What it does It makes sure the complete punch/kick animation is shown, even if we don't hold the key down for that long. |
5.3 another change Find this: |
if (!Key.isDown(Key.LEFT) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.DOWN) and inair == false and this._currentframe>1) { this.gotoAndStop(2); down = false;} |
and replace it by this: |
if (!Key.isDown(Key.LEFT) and !Key.isDown(Key.RIGHT) and !Key.isDown(Key.DOWN) and inair == false and this._currentframe>1 and _root.punch == false and _root.kick == false) { this.gotoAndStop(2); down = false;} |
5.4 punching on keydown We've done this so many times already... Just place this code after the one for jumping backward |
else if (Key.isDown(90) and inair == false and this._currentframe>1) { _root.punch = true; this.gotoAndStop(9); } else if (Key.isDown(65) and inair == false and this._currentframe>1) { _root.punch = true; this.gotoAndStop(10); } else if (Key.isDown(81) and inair == false and this._currentframe>1) { _root.punch = true; this.gotoAndStop(11);} |
5.5 kicking on keydown And yet again we have an "else if" for a keydown action. Just place this code after the one for punching |
else if (Key.isDown(88) and inair == false and this._currentframe>1) { _root.kick = true; this.gotoAndStop(12); } else if (Key.isDown(83) and inair == false and this._currentframe>1) { _root.kick = true; this.gotoAndStop(13); } else if (Key.isDown(87) and inair == false and this._currentframe>1) { _root.kick = true; this.gotoAndStop(14);} |
What we have so far: LEFT and RIGHT to walk DOWN to bend down UP to jump UP+RIGHT to jump forward UP+LEFT to jump backward Q,A,Z to punch W,S,X to kick |
I hope you enjoyed this tutorial and that you've learned something from it. Note: The scripts in this tutorial are very basic and far from optimal, don't expect to build a compete streetfighter game with it. Use it to practice making games. For the ones who really want to make real SF games, I'll try to make a more advanced version of this tutorial later |
The end... for now |
ActionScript [AS1/AS2]
Frame 2stop();Frame 3stop();Frame 4stop();Frame 5stop();Frame 6stop();Frame 7stop();Frame 8stop();Frame 9stop();Frame 10stop();Frame 11stop();Frame 12stop();Frame 13stop();Frame 14stop();Frame 15stop();Frame 16stop();Frame 17stop();Frame 18stop();Instance of Symbol 247 MovieClip "character_walk" in Frame 18onClipEvent (load) { speed = 7; inair = false; } onClipEvent (enterFrame) { if (((((!Key.isDown(37)) and (!Key.isDown(39))) and (!Key.isDown(40))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(2); down = false; } if (((Key.isDown(39) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(3); this._x = this._x + speed; } else if (((Key.isDown(37) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(4); this._x = this._x - speed; } }Frame 19stop();Frame 20stop();Instance of Symbol 319 MovieClip "character_bending" in Frame 20onClipEvent (load) { speed = 7; inair = false; } onClipEvent (enterFrame) { if (((((!Key.isDown(37)) and (!Key.isDown(39))) and (!Key.isDown(40))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(2); } if (((Key.isDown(39) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(3); this._x = this._x + speed; } else if (((Key.isDown(37) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(4); this._x = this._x - speed; } else if ((Key.isDown(40) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(5); down = true; } }Frame 21stop();Frame 22stop();Frame 23stop();Frame 24stop();Frame 25stop();Frame 26stop();Frame 27stop();Frame 28stop();Frame 29stop();Frame 30stop();Frame 31stop();Instance of Symbol 319 MovieClip "character_bending" in Frame 31onClipEvent (load) { speed = 7; up = false; down = false; inair = false; upright = false; upleft = false; } onClipEvent (enterFrame) { if (((((!Key.isDown(37)) and (!Key.isDown(39))) and (!Key.isDown(40))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(2); down = false; } if (((Key.isDown(39) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(3); this._x = this._x + speed; } else if (((Key.isDown(37) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(4); this._x = this._x - speed; } else if ((Key.isDown(40) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(5); down = true; } else if (((((Key.isDown(38) and (inair == false)) and (!Key.isDown(37))) and (!Key.isDown(39))) and (!Key.isDown(40))) and (this._currentframe > 1)) { up = true; this.gotoAndStop(6); } else if (((Key.isDown(38) and Key.isDown(39)) and (inair == false)) and (this._currentframe > 1)) { upright = true; this.gotoAndStop(7); } else if (((Key.isDown(38) and Key.isDown(37)) and (inair == false)) and (this._currentframe > 1)) { upleft = true; this.gotoAndStop(8); } } onClipEvent (enterFrame) { if (this._y >= 325) { this._y = 325; } } onClipEvent (enterFrame) { if (up == true) { _root.updir = "up"; } else if (upright == true) { _root.updir = "upright"; } else if (upleft == true) { _root.updir = "upleft"; } } onClipEvent (enterFrame) { if ((up == true) and (this._y >= 75)) { this._y = this._y - 25; } if (this._y == 75) { up = false; } if (((((upleft == false) and (up == false)) and (upright == false)) and (_root.updir == "up")) and (this._y < 325)) { this._y = this._y + 25; } } onClipEvent (enterFrame) { if ((upright == true) and (this._y >= 75)) { this._y = this._y - 25; this._x = this._x + speed; } if (this._y == 75) { upright = false; } if (((((upleft == false) and (upright == false)) and (up == false)) and (_root.updir == "upright")) and (this._y < 325)) { this._y = this._y + 25; this._x = this._x + speed; } } onClipEvent (enterFrame) { if ((upleft == true) and (this._y >= 75)) { this._y = this._y - 25; this._x = this._x - speed; } if (this._y == 75) { upleft = false; } if (((((upleft == false) and (up == false)) and (upright == false)) and (_root.updir == "upleft")) and (this._y < 325)) { this._y = this._y + 25; this._x = this._x - speed; } } onClipEvent (enterFrame) { if (this._y < 325) { inair = true; } else if (this._y >= 325) { inair = false; } } onClipEvent (enterFrame) { _root.yyy = this._y; _root.xxx = this._x; _root.grav = this.gravity; _root.velo = this.velocity; if (up == true) { _root.jumper = "true"; } else if (up == false) { _root.jumper = "false"; } if (down == true) { _root.downer = "true"; } else if (down == false) { _root.downer = "false"; } if (inair == true) { _root.air = "true"; } else if (inair == false) { _root.air = "false"; } if (upright == true) { _root.ur = "true"; } else if (upright == false) { _root.ur = "false"; } if (upleft == true) { _root.ul = "true"; } else if (upleft == false) { _root.ul = "false"; } }Frame 32stop();Frame 33stop();Frame 34stop();Frame 35stop();Frame 36stop();Frame 37stop();Instance of Symbol 319 MovieClip "character_bending" in Frame 37onClipEvent (load) { speed = 7; up = false; down = false; inair = false; upright = false; upleft = false; _root.punch = false; _root.kick = false; } onClipEvent (enterFrame) { if (((((((!Key.isDown(37)) and (!Key.isDown(39))) and (!Key.isDown(40))) and (inair == false)) and (this._currentframe > 1)) and (_root.punch == false)) and (_root.kick == false)) { this.gotoAndStop(2); down = false; } if (((Key.isDown(39) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(3); this._x = this._x + speed; } else if (((Key.isDown(37) and (!Key.isDown(38))) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(4); this._x = this._x - speed; } else if ((Key.isDown(40) and (inair == false)) and (this._currentframe > 1)) { this.gotoAndStop(5); down = true; } else if (((((Key.isDown(38) and (inair == false)) and (!Key.isDown(37))) and (!Key.isDown(39))) and (!Key.isDown(40))) and (this._currentframe > 1)) { up = true; this.gotoAndStop(6); } else if (((Key.isDown(38) and Key.isDown(39)) and (inair == false)) and (this._currentframe > 1)) { upright = true; this.gotoAndStop(7); } else if (((Key.isDown(38) and Key.isDown(37)) and (inair == false)) and (this._currentframe > 1)) { upleft = true; this.gotoAndStop(8); } else if (((Key.isDown(90) and (inair == false)) and (down == false)) and (this._currentframe > 1)) { _root.punch = true; this.gotoAndStop(9); } else if (((Key.isDown(65) and (inair == false)) and (down == false)) and (this._currentframe > 1)) { _root.punch = true; this.gotoAndStop(10); } else if (((Key.isDown(81) and (inair == false)) and (down == false)) and (this._currentframe > 1)) { _root.punch = true; this.gotoAndStop(11); } else if (((Key.isDown(88) and (inair == false)) and (down == false)) and (this._currentframe > 1)) { _root.kick = true; this.gotoAndStop(12); } else if (((Key.isDown(83) and (inair == false)) and (down == false)) and (this._currentframe > 1)) { _root.kick = true; this.gotoAndStop(13); } else if (((Key.isDown(87) and (inair == false)) and (down == false)) and (this._currentframe > 1)) { _root.kick = true; this.gotoAndStop(14); } } onClipEvent (enterFrame) { if (this._y >= 325) { this._y = 325; } } onClipEvent (enterFrame) { if (up == true) { _root.updir = "up"; } else if (upright == true) { _root.updir = "upright"; } else if (upleft == true) { _root.updir = "upleft"; } } onClipEvent (enterFrame) { if ((up == true) and (this._y >= 75)) { this._y = this._y - 25; } if (this._y == 75) { up = false; } if (((((upleft == false) and (up == false)) and (upright == false)) and (_root.updir == "up")) and (this._y < 325)) { this._y = this._y + 25; } } onClipEvent (enterFrame) { if ((upright == true) and (this._y >= 75)) { this._y = this._y - 25; this._x = this._x + speed; } if (this._y == 75) { upright = false; } if (((((upleft == false) and (upright == false)) and (up == false)) and (_root.updir == "upright")) and (this._y < 325)) { this._y = this._y + 25; this._x = this._x + speed; } } onClipEvent (enterFrame) { if ((upleft == true) and (this._y >= 75)) { this._y = this._y - 25; this._x = this._x - speed; } if (this._y == 75) { upleft = false; } if (((((upleft == false) and (up == false)) and (upright == false)) and (_root.updir == "upleft")) and (this._y < 325)) { this._y = this._y + 25; this._x = this._x - speed; } } onClipEvent (enterFrame) { if (this._y < 325) { inair = true; } else if (this._y >= 325) { inair = false; } } onClipEvent (enterFrame) { _root.yyy = this._y; _root.xxx = this._x; _root.grav = this.gravity; _root.velo = this.velocity; if (up == true) { _root.jumper = "true"; } else if (up == false) { _root.jumper = "false"; } if (down == true) { _root.downer = "true"; } else if (down == false) { _root.downer = "false"; } if (inair == true) { _root.air = "true"; } else if (inair == false) { _root.air = "false"; } if (upright == true) { _root.ur = "true"; } else if (upright == false) { _root.ur = "false"; } if (upleft == true) { _root.ul = "true"; } else if (upleft == false) { _root.ul = "false"; } }Frame 38stop();Symbol 14 Buttonon (release) { _root.play(); }Symbol 15 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { gotoAndStop ("loaded"); }Symbol 15 MovieClip Frame 2gotoAndPlay (1);Symbol 31 Buttonon (release) { nextFrame(); }Symbol 33 Buttonon (release) { _root.music.play(); }Symbol 36 Buttonon (release) { _root.music.stop(); }Symbol 47 Buttonon (release) { gotoAndStop (4); }Symbol 48 Buttonon (release) { gotoAndStop (13); }Symbol 49 Buttonon (release) { gotoAndStop (19); }Symbol 50 Buttonon (release) { gotoAndStop (21); }Symbol 51 Buttonon (release) { gotoAndStop (32); }Symbol 62 Buttonon (release) { prevFrame(); }Symbol 63 Buttonon (release) { gotoAndStop (3); }Symbol 142 MovieClip Frame 20_root.character.gotoAndStop(2);Symbol 171 MovieClip Frame 20_root.character_standing_intro.gotoAndStop(2);Symbol 178 MovieClip Frame 1stop();Symbol 178 MovieClip Frame 2stop();Symbol 232 MovieClip Frame 20_root.character_walk.gotoAndStop(2);Symbol 247 MovieClip Frame 1stop();Symbol 247 MovieClip Frame 2stop();Symbol 247 MovieClip Frame 3stop();Symbol 247 MovieClip Frame 4stop();Symbol 269 MovieClip Frame 20_root.character_bending.gotoAndStop(2);Symbol 272 MovieClip Frame 2stop();Symbol 295 MovieClip Frame 8_root.punch = false;Symbol 298 MovieClip Frame 6_root.punch = false;Symbol 303 MovieClip Frame 8_root.punch = false;Symbol 309 MovieClip Frame 10_root.kick = false;Symbol 312 MovieClip Frame 6_root.kick = false;Symbol 318 MovieClip Frame 10_root.kick = false;Symbol 319 MovieClip Frame 1stop();Symbol 319 MovieClip Frame 2stop();Symbol 319 MovieClip Frame 3stop();Symbol 319 MovieClip Frame 4stop();Symbol 319 MovieClip Frame 5stop();Symbol 319 MovieClip Frame 6stop();Symbol 319 MovieClip Frame 7stop();Symbol 319 MovieClip Frame 8stop();Symbol 319 MovieClip Frame 9stop();Symbol 319 MovieClip Frame 10stop();Symbol 319 MovieClip Frame 11stop();Symbol 319 MovieClip Frame 12stop();Symbol 319 MovieClip Frame 13stop();Symbol 319 MovieClip Frame 14stop();
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:Timeline |
Symbol 3 Graphic | Used by:4 | |
Symbol 4 MovieClip | Uses:3 | Used by:Timeline |
Symbol 5 Graphic | Used by:6 | |
Symbol 6 MovieClip | Uses:5 | Used by:15 |
Symbol 7 Graphic | Used by:15 | |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:15 |
Symbol 10 Graphic | Used by:14 | |
Symbol 11 Graphic | Used by:14 | |
Symbol 12 Graphic | Used by:14 | |
Symbol 13 Graphic | Used by:14 | |
Symbol 14 Button | Uses:10 11 12 13 | Used by:15 |
Symbol 15 MovieClip | Uses:6 7 9 14 | Used by:Timeline |
Symbol 16 Font | Used by:17 18 19 20 21 22 23 24 37 38 39 40 41 42 43 44 52 53 54 55 56 57 58 59 60 67 68 69 70 71 72 73 74 75 78 79 80 81 82 83 84 85 86 89 90 91 92 93 94 95 96 97 100 101 102 103 104 105 106 107 108 110 111 113 114 115 116 117 118 119 120 121 123 124 125 126 127 128 129 130 131 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 248 249 250 251 252 253 254 255 256 258 259 320 321 322 323 324 325 326 327 328 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 450 460 461 462 463 464 465 466 475 476 477 478 487 488 497 498 516 | |
Symbol 17 EditableText | Uses:16 | Used by:Timeline |
Symbol 18 EditableText | Uses:16 | Used by:Timeline |
Symbol 19 EditableText | Uses:16 | Used by:Timeline |
Symbol 20 EditableText | Uses:16 | Used by:Timeline |
Symbol 21 EditableText | Uses:16 | Used by:Timeline |
Symbol 22 EditableText | Uses:16 | Used by:Timeline |
Symbol 23 EditableText | Uses:16 | Used by:Timeline |
Symbol 24 EditableText | Uses:16 | Used by:Timeline |
Symbol 25 Font | Used by:26 27 45 46 60 61 75 86 97 108 121 131 151 160 169 170 187 189 198 200 209 211 220 222 223 224 225 226 227 228 229 230 231 256 257 259 260 261 262 263 264 265 266 267 268 328 329 331 340 342 351 353 362 364 373 375 384 386 395 397 406 408 419 421 430 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 466 467 468 469 470 471 472 473 474 475 479 480 481 482 483 484 485 486 487 489 490 491 492 493 494 495 496 497 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 517 | |
Symbol 26 Text | Uses:25 | Used by:Timeline |
Symbol 27 Text | Uses:25 | Used by:Timeline |
Symbol 28 Font | Used by:29 64 65 66 | |
Symbol 29 Text | Uses:28 | Used by:Timeline |
Symbol 30 Graphic | Used by:31 47 48 49 50 51 62 63 | |
Symbol 31 Button | Uses:30 | Used by:Timeline |
Symbol 32 Graphic | Used by:33 | |
Symbol 33 Button | Uses:32 | Used by:Timeline |
Symbol 34 MovieClip | Uses:SS1 | Used by:Timeline |
Symbol 35 Graphic | Used by:36 | |
Symbol 36 Button | Uses:35 | Used by:Timeline |
Symbol 37 EditableText | Uses:16 | Used by:Timeline |
Symbol 38 EditableText | Uses:16 | Used by:Timeline |
Symbol 39 EditableText | Uses:16 | Used by:Timeline |
Symbol 40 EditableText | Uses:16 | Used by:Timeline |
Symbol 41 EditableText | Uses:16 | Used by:Timeline |
Symbol 42 EditableText | Uses:16 | Used by:Timeline |
Symbol 43 EditableText | Uses:16 | Used by:Timeline |
Symbol 44 EditableText | Uses:16 | Used by:Timeline |
Symbol 45 Text | Uses:25 | Used by:Timeline |
Symbol 46 Text | Uses:25 | Used by:Timeline |
Symbol 47 Button | Uses:30 | Used by:Timeline |
Symbol 48 Button | Uses:30 | Used by:Timeline |
Symbol 49 Button | Uses:30 | Used by:Timeline |
Symbol 50 Button | Uses:30 | Used by:Timeline |
Symbol 51 Button | Uses:30 | Used by:Timeline |
Symbol 52 EditableText | Uses:16 | Used by:Timeline |
Symbol 53 EditableText | Uses:16 | Used by:Timeline |
Symbol 54 EditableText | Uses:16 | Used by:Timeline |
Symbol 55 EditableText | Uses:16 | Used by:Timeline |
Symbol 56 EditableText | Uses:16 | Used by:Timeline |
Symbol 57 EditableText | Uses:16 | Used by:Timeline |
Symbol 58 EditableText | Uses:16 | Used by:Timeline |
Symbol 59 EditableText | Uses:16 | Used by:Timeline |
Symbol 60 Text | Uses:25 16 | Used by:Timeline |
Symbol 61 Text | Uses:25 | Used by:Timeline |
Symbol 62 Button | Uses:30 | Used by:Timeline |
Symbol 63 Button | Uses:30 | Used by:Timeline |
Symbol 64 Text | Uses:28 | Used by:Timeline |
Symbol 65 Text | Uses:28 | Used by:Timeline |
Symbol 66 Text | Uses:28 | Used by:Timeline |
Symbol 67 EditableText | Uses:16 | Used by:Timeline |
Symbol 68 EditableText | Uses:16 | Used by:Timeline |
Symbol 69 EditableText | Uses:16 | Used by:Timeline |
Symbol 70 EditableText | Uses:16 | Used by:Timeline |
Symbol 71 EditableText | Uses:16 | Used by:Timeline |
Symbol 72 EditableText | Uses:16 | Used by:Timeline |
Symbol 73 EditableText | Uses:16 | Used by:Timeline |
Symbol 74 EditableText | Uses:16 | Used by:Timeline |
Symbol 75 Text | Uses:25 16 | Used by:Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:Timeline |
Symbol 78 EditableText | Uses:16 | Used by:Timeline |
Symbol 79 EditableText | Uses:16 | Used by:Timeline |
Symbol 80 EditableText | Uses:16 | Used by:Timeline |
Symbol 81 EditableText | Uses:16 | Used by:Timeline |
Symbol 82 EditableText | Uses:16 | Used by:Timeline |
Symbol 83 EditableText | Uses:16 | Used by:Timeline |
Symbol 84 EditableText | Uses:16 | Used by:Timeline |
Symbol 85 EditableText | Uses:16 | Used by:Timeline |
Symbol 86 Text | Uses:25 16 | Used by:Timeline |
Symbol 87 Bitmap | Used by:88 109 | |
Symbol 88 Graphic | Uses:87 | Used by:Timeline |
Symbol 89 EditableText | Uses:16 | Used by:Timeline |
Symbol 90 EditableText | Uses:16 | Used by:Timeline |
Symbol 91 EditableText | Uses:16 | Used by:Timeline |
Symbol 92 EditableText | Uses:16 | Used by:Timeline |
Symbol 93 EditableText | Uses:16 | Used by:Timeline |
Symbol 94 EditableText | Uses:16 | Used by:Timeline |
Symbol 95 EditableText | Uses:16 | Used by:Timeline |
Symbol 96 EditableText | Uses:16 | Used by:Timeline |
Symbol 97 Text | Uses:25 16 | Used by:Timeline |
Symbol 98 Bitmap | Used by:99 | |
Symbol 99 Graphic | Uses:98 | Used by:Timeline |
Symbol 100 EditableText | Uses:16 | Used by:Timeline |
Symbol 101 EditableText | Uses:16 | Used by:Timeline |
Symbol 102 EditableText | Uses:16 | Used by:Timeline |
Symbol 103 EditableText | Uses:16 | Used by:Timeline |
Symbol 104 EditableText | Uses:16 | Used by:Timeline |
Symbol 105 EditableText | Uses:16 | Used by:Timeline |
Symbol 106 EditableText | Uses:16 | Used by:Timeline |
Symbol 107 EditableText | Uses:16 | Used by:Timeline |
Symbol 108 Text | Uses:25 16 | Used by:Timeline |
Symbol 109 Graphic | Uses:87 | Used by:Timeline |
Symbol 110 Text | Uses:16 | Used by:Timeline |
Symbol 111 Text | Uses:16 | Used by:Timeline |
Symbol 112 Graphic | Used by:Timeline | |
Symbol 113 EditableText | Uses:16 | Used by:Timeline |
Symbol 114 EditableText | Uses:16 | Used by:Timeline |
Symbol 115 EditableText | Uses:16 | Used by:Timeline |
Symbol 116 EditableText | Uses:16 | Used by:Timeline |
Symbol 117 EditableText | Uses:16 | Used by:Timeline |
Symbol 118 EditableText | Uses:16 | Used by:Timeline |
Symbol 119 EditableText | Uses:16 | Used by:Timeline |
Symbol 120 EditableText | Uses:16 | Used by:Timeline |
Symbol 121 Text | Uses:25 16 | Used by:Timeline |
Symbol 122 Graphic | Used by:Timeline | |
Symbol 123 EditableText | Uses:16 | Used by:Timeline |
Symbol 124 EditableText | Uses:16 | Used by:Timeline |
Symbol 125 EditableText | Uses:16 | Used by:Timeline |
Symbol 126 EditableText | Uses:16 | Used by:Timeline |
Symbol 127 EditableText | Uses:16 | Used by:Timeline |
Symbol 128 EditableText | Uses:16 | Used by:Timeline |
Symbol 129 EditableText | Uses:16 | Used by:Timeline |
Symbol 130 EditableText | Uses:16 | Used by:Timeline |
Symbol 131 Text | Uses:25 16 | Used by:Timeline |
Symbol 132 Graphic | Used by:142 171 232 269 | |
Symbol 133 Graphic | Used by:142 171 232 269 | |
Symbol 134 Graphic | Used by:142 171 232 269 | |
Symbol 135 Graphic | Used by:142 171 232 269 | |
Symbol 136 Graphic | Used by:142 171 232 269 | |
Symbol 137 Graphic | Used by:142 171 232 269 | |
Symbol 138 Graphic | Used by:142 171 232 269 | |
Symbol 139 Graphic | Used by:142 171 232 269 | |
Symbol 140 Graphic | Used by:142 171 232 269 | |
Symbol 141 Graphic | Used by:142 171 232 269 | |
Symbol 142 MovieClip | Uses:132 133 134 135 136 137 138 139 140 141 | Used by:Timeline |
Symbol 143 EditableText | Uses:16 | Used by:Timeline |
Symbol 144 EditableText | Uses:16 | Used by:Timeline |
Symbol 145 EditableText | Uses:16 | Used by:Timeline |
Symbol 146 EditableText | Uses:16 | Used by:Timeline |
Symbol 147 EditableText | Uses:16 | Used by:Timeline |
Symbol 148 EditableText | Uses:16 | Used by:Timeline |
Symbol 149 EditableText | Uses:16 | Used by:Timeline |
Symbol 150 EditableText | Uses:16 | Used by:Timeline |
Symbol 151 Text | Uses:25 16 | Used by:Timeline |
Symbol 152 EditableText | Uses:16 | Used by:Timeline |
Symbol 153 EditableText | Uses:16 | Used by:Timeline |
Symbol 154 EditableText | Uses:16 | Used by:Timeline |
Symbol 155 EditableText | Uses:16 | Used by:Timeline |
Symbol 156 EditableText | Uses:16 | Used by:Timeline |
Symbol 157 EditableText | Uses:16 | Used by:Timeline |
Symbol 158 EditableText | Uses:16 | Used by:Timeline |
Symbol 159 EditableText | Uses:16 | Used by:Timeline |
Symbol 160 Text | Uses:25 16 | Used by:Timeline |
Symbol 161 EditableText | Uses:16 | Used by:Timeline |
Symbol 162 EditableText | Uses:16 | Used by:Timeline |
Symbol 163 EditableText | Uses:16 | Used by:Timeline |
Symbol 164 EditableText | Uses:16 | Used by:Timeline |
Symbol 165 EditableText | Uses:16 | Used by:Timeline |
Symbol 166 EditableText | Uses:16 | Used by:Timeline |
Symbol 167 EditableText | Uses:16 | Used by:Timeline |
Symbol 168 EditableText | Uses:16 | Used by:Timeline |
Symbol 169 Text | Uses:25 16 | Used by:Timeline |
Symbol 170 Text | Uses:25 | Used by:Timeline |
Symbol 171 MovieClip | Uses:132 133 134 135 136 137 138 139 140 141 | Used by:178 |
Symbol 172 Graphic | Used by:177 | |
Symbol 173 Graphic | Used by:177 | |
Symbol 174 Graphic | Used by:177 | |
Symbol 175 Graphic | Used by:177 | |
Symbol 176 Graphic | Used by:177 | |
Symbol 177 MovieClip | Uses:172 173 174 175 176 | Used by:178 247 319 |
Symbol 178 MovieClip | Uses:171 177 | Used by:Timeline |
Symbol 179 EditableText | Uses:16 | Used by:Timeline |
Symbol 180 EditableText | Uses:16 | Used by:Timeline |
Symbol 181 EditableText | Uses:16 | Used by:Timeline |
Symbol 182 EditableText | Uses:16 | Used by:Timeline |
Symbol 183 EditableText | Uses:16 | Used by:Timeline |
Symbol 184 EditableText | Uses:16 | Used by:Timeline |
Symbol 185 EditableText | Uses:16 | Used by:Timeline |
Symbol 186 EditableText | Uses:16 | Used by:Timeline |
Symbol 187 Text | Uses:25 16 | Used by:Timeline |
Symbol 188 EditableText | Uses:16 | Used by:Timeline |
Symbol 189 Text | Uses:25 16 | Used by:Timeline |
Symbol 190 EditableText | Uses:16 | Used by:Timeline |
Symbol 191 EditableText | Uses:16 | Used by:Timeline |
Symbol 192 EditableText | Uses:16 | Used by:Timeline |
Symbol 193 EditableText | Uses:16 | Used by:Timeline |
Symbol 194 EditableText | Uses:16 | Used by:Timeline |
Symbol 195 EditableText | Uses:16 | Used by:Timeline |
Symbol 196 EditableText | Uses:16 | Used by:Timeline |
Symbol 197 EditableText | Uses:16 | Used by:Timeline |
Symbol 198 Text | Uses:25 16 | Used by:Timeline |
Symbol 199 EditableText | Uses:16 | Used by:Timeline |
Symbol 200 Text | Uses:25 16 | Used by:Timeline |
Symbol 201 EditableText | Uses:16 | Used by:Timeline |
Symbol 202 EditableText | Uses:16 | Used by:Timeline |
Symbol 203 EditableText | Uses:16 | Used by:Timeline |
Symbol 204 EditableText | Uses:16 | Used by:Timeline |
Symbol 205 EditableText | Uses:16 | Used by:Timeline |
Symbol 206 EditableText | Uses:16 | Used by:Timeline |
Symbol 207 EditableText | Uses:16 | Used by:Timeline |
Symbol 208 EditableText | Uses:16 | Used by:Timeline |
Symbol 209 Text | Uses:25 16 | Used by:Timeline |
Symbol 210 EditableText | Uses:16 | Used by:Timeline |
Symbol 211 Text | Uses:25 16 | Used by:Timeline |
Symbol 212 EditableText | Uses:16 | Used by:Timeline |
Symbol 213 EditableText | Uses:16 | Used by:Timeline |
Symbol 214 EditableText | Uses:16 | Used by:Timeline |
Symbol 215 EditableText | Uses:16 | Used by:Timeline |
Symbol 216 EditableText | Uses:16 | Used by:Timeline |
Symbol 217 EditableText | Uses:16 | Used by:Timeline |
Symbol 218 EditableText | Uses:16 | Used by:Timeline |
Symbol 219 EditableText | Uses:16 | Used by:Timeline |
Symbol 220 Text | Uses:25 16 | Used by:Timeline |
Symbol 221 EditableText | Uses:16 | Used by:Timeline |
Symbol 222 Text | Uses:25 16 | Used by:Timeline |
Symbol 223 EditableText | Uses:25 | Used by:Timeline |
Symbol 224 EditableText | Uses:25 | Used by:Timeline |
Symbol 225 EditableText | Uses:25 | Used by:Timeline |
Symbol 226 EditableText | Uses:25 | Used by:Timeline |
Symbol 227 EditableText | Uses:25 | Used by:Timeline |
Symbol 228 EditableText | Uses:25 | Used by:Timeline |
Symbol 229 EditableText | Uses:25 | Used by:Timeline |
Symbol 230 EditableText | Uses:25 | Used by:Timeline |
Symbol 231 Text | Uses:25 | Used by:Timeline |
Symbol 232 MovieClip | Uses:132 133 134 135 136 137 138 139 140 141 | Used by:247 |
Symbol 233 Graphic | Used by:239 | |
Symbol 234 Graphic | Used by:239 | |
Symbol 235 Graphic | Used by:239 | |
Symbol 236 Graphic | Used by:239 | |
Symbol 237 Graphic | Used by:239 | |
Symbol 238 Graphic | Used by:239 | |
Symbol 239 MovieClip | Uses:233 234 235 236 237 238 | Used by:247 319 |
Symbol 240 Graphic | Used by:246 | |
Symbol 241 Graphic | Used by:246 | |
Symbol 242 Graphic | Used by:246 | |
Symbol 243 Graphic | Used by:246 | |
Symbol 244 Graphic | Used by:246 | |
Symbol 245 Graphic | Used by:246 | |
Symbol 246 MovieClip | Uses:240 241 242 243 244 245 | Used by:247 319 |
Symbol 247 MovieClip | Uses:232 177 239 246 | Used by:Timeline |
Symbol 248 EditableText | Uses:16 | Used by:Timeline |
Symbol 249 EditableText | Uses:16 | Used by:Timeline |
Symbol 250 EditableText | Uses:16 | Used by:Timeline |
Symbol 251 EditableText | Uses:16 | Used by:Timeline |
Symbol 252 EditableText | Uses:16 | Used by:Timeline |
Symbol 253 EditableText | Uses:16 | Used by:Timeline |
Symbol 254 EditableText | Uses:16 | Used by:Timeline |
Symbol 255 EditableText | Uses:16 | Used by:Timeline |
Symbol 256 Text | Uses:25 16 | Used by:Timeline |
Symbol 257 Text | Uses:25 | Used by:Timeline |
Symbol 258 EditableText | Uses:16 | Used by:Timeline |
Symbol 259 Text | Uses:25 16 | Used by:Timeline |
Symbol 260 EditableText | Uses:25 | Used by:Timeline |
Symbol 261 EditableText | Uses:25 | Used by:Timeline |
Symbol 262 EditableText | Uses:25 | Used by:Timeline |
Symbol 263 EditableText | Uses:25 | Used by:Timeline |
Symbol 264 EditableText | Uses:25 | Used by:Timeline |
Symbol 265 EditableText | Uses:25 | Used by:Timeline |
Symbol 266 EditableText | Uses:25 | Used by:Timeline |
Symbol 267 EditableText | Uses:25 | Used by:Timeline |
Symbol 268 Text | Uses:25 | Used by:Timeline |
Symbol 269 MovieClip | Uses:132 133 134 135 136 137 138 139 140 141 | Used by:319 |
Symbol 270 Graphic | Used by:272 | |
Symbol 271 Graphic | Used by:272 | |
Symbol 272 MovieClip | Uses:270 271 | Used by:319 |
Symbol 273 Graphic | Used by:280 | |
Symbol 274 Graphic | Used by:280 | |
Symbol 275 Graphic | Used by:280 | |
Symbol 276 Graphic | Used by:280 | |
Symbol 277 Graphic | Used by:280 | |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Graphic | Used by:280 | |
Symbol 280 MovieClip | Uses:273 274 275 276 277 278 279 | Used by:319 |
Symbol 281 Graphic | Used by:289 290 | |
Symbol 282 Graphic | Used by:289 290 | |
Symbol 283 Graphic | Used by:289 290 | |
Symbol 284 Graphic | Used by:289 290 | |
Symbol 285 Graphic | Used by:289 290 | |
Symbol 286 Graphic | Used by:289 290 | |
Symbol 287 Graphic | Used by:289 290 | |
Symbol 288 Graphic | Used by:289 290 | |
Symbol 289 MovieClip | Uses:281 282 283 284 285 286 287 288 | Used by:319 |
Symbol 290 MovieClip | Uses:287 286 285 284 283 282 281 288 | Used by:319 |
Symbol 291 Graphic | Used by:295 | |
Symbol 292 Graphic | Used by:295 | |
Symbol 293 Graphic | Used by:295 | |
Symbol 294 Graphic | Used by:295 | |
Symbol 295 MovieClip | Uses:291 292 293 294 | Used by:319 |
Symbol 296 Graphic | Used by:298 | |
Symbol 297 Graphic | Used by:298 | |
Symbol 298 MovieClip | Uses:296 297 | Used by:319 |
Symbol 299 Graphic | Used by:303 | |
Symbol 300 Graphic | Used by:303 | |
Symbol 301 Graphic | Used by:303 | |
Symbol 302 Graphic | Used by:303 | |
Symbol 303 MovieClip | Uses:299 300 301 302 | Used by:319 |
Symbol 304 Graphic | Used by:309 | |
Symbol 305 Graphic | Used by:309 | |
Symbol 306 Graphic | Used by:309 | |
Symbol 307 Graphic | Used by:309 | |
Symbol 308 Graphic | Used by:309 | |
Symbol 309 MovieClip | Uses:304 305 306 307 308 | Used by:319 |
Symbol 310 Graphic | Used by:312 | |
Symbol 311 Graphic | Used by:312 | |
Symbol 312 MovieClip | Uses:310 311 | Used by:319 |
Symbol 313 Graphic | Used by:318 | |
Symbol 314 Graphic | Used by:318 | |
Symbol 315 Graphic | Used by:318 | |
Symbol 316 Graphic | Used by:318 | |
Symbol 317 Graphic | Used by:318 | |
Symbol 318 MovieClip | Uses:313 314 315 316 317 | Used by:319 |
Symbol 319 MovieClip | Uses:269 177 239 246 272 280 289 290 295 298 303 309 312 318 | Used by:Timeline |
Symbol 320 EditableText | Uses:16 | Used by:Timeline |
Symbol 321 EditableText | Uses:16 | Used by:Timeline |
Symbol 322 EditableText | Uses:16 | Used by:Timeline |
Symbol 323 EditableText | Uses:16 | Used by:Timeline |
Symbol 324 EditableText | Uses:16 | Used by:Timeline |
Symbol 325 EditableText | Uses:16 | Used by:Timeline |
Symbol 326 EditableText | Uses:16 | Used by:Timeline |
Symbol 327 EditableText | Uses:16 | Used by:Timeline |
Symbol 328 Text | Uses:25 16 | Used by:Timeline |
Symbol 329 Text | Uses:25 | Used by:Timeline |
Symbol 330 EditableText | Uses:16 | Used by:Timeline |
Symbol 331 Text | Uses:25 16 | Used by:Timeline |
Symbol 332 EditableText | Uses:16 | Used by:Timeline |
Symbol 333 EditableText | Uses:16 | Used by:Timeline |
Symbol 334 EditableText | Uses:16 | Used by:Timeline |
Symbol 335 EditableText | Uses:16 | Used by:Timeline |
Symbol 336 EditableText | Uses:16 | Used by:Timeline |
Symbol 337 EditableText | Uses:16 | Used by:Timeline |
Symbol 338 EditableText | Uses:16 | Used by:Timeline |
Symbol 339 EditableText | Uses:16 | Used by:Timeline |
Symbol 340 Text | Uses:25 16 | Used by:Timeline |
Symbol 341 EditableText | Uses:16 | Used by:Timeline |
Symbol 342 Text | Uses:25 16 | Used by:Timeline |
Symbol 343 EditableText | Uses:16 | Used by:Timeline |
Symbol 344 EditableText | Uses:16 | Used by:Timeline |
Symbol 345 EditableText | Uses:16 | Used by:Timeline |
Symbol 346 EditableText | Uses:16 | Used by:Timeline |
Symbol 347 EditableText | Uses:16 | Used by:Timeline |
Symbol 348 EditableText | Uses:16 | Used by:Timeline |
Symbol 349 EditableText | Uses:16 | Used by:Timeline |
Symbol 350 EditableText | Uses:16 | Used by:Timeline |
Symbol 351 Text | Uses:25 16 | Used by:Timeline |
Symbol 352 EditableText | Uses:16 | Used by:Timeline |
Symbol 353 Text | Uses:25 16 | Used by:Timeline |
Symbol 354 EditableText | Uses:16 | Used by:Timeline |
Symbol 355 EditableText | Uses:16 | Used by:Timeline |
Symbol 356 EditableText | Uses:16 | Used by:Timeline |
Symbol 357 EditableText | Uses:16 | Used by:Timeline |
Symbol 358 EditableText | Uses:16 | Used by:Timeline |
Symbol 359 EditableText | Uses:16 | Used by:Timeline |
Symbol 360 EditableText | Uses:16 | Used by:Timeline |
Symbol 361 EditableText | Uses:16 | Used by:Timeline |
Symbol 362 Text | Uses:25 16 | Used by:Timeline |
Symbol 363 EditableText | Uses:16 | Used by:Timeline |
Symbol 364 Text | Uses:25 16 | Used by:Timeline |
Symbol 365 EditableText | Uses:16 | Used by:Timeline |
Symbol 366 EditableText | Uses:16 | Used by:Timeline |
Symbol 367 EditableText | Uses:16 | Used by:Timeline |
Symbol 368 EditableText | Uses:16 | Used by:Timeline |
Symbol 369 EditableText | Uses:16 | Used by:Timeline |
Symbol 370 EditableText | Uses:16 | Used by:Timeline |
Symbol 371 EditableText | Uses:16 | Used by:Timeline |
Symbol 372 EditableText | Uses:16 | Used by:Timeline |
Symbol 373 Text | Uses:25 16 | Used by:Timeline |
Symbol 374 EditableText | Uses:16 | Used by:Timeline |
Symbol 375 Text | Uses:25 16 | Used by:Timeline |
Symbol 376 EditableText | Uses:16 | Used by:Timeline |
Symbol 377 EditableText | Uses:16 | Used by:Timeline |
Symbol 378 EditableText | Uses:16 | Used by:Timeline |
Symbol 379 EditableText | Uses:16 | Used by:Timeline |
Symbol 380 EditableText | Uses:16 | Used by:Timeline |
Symbol 381 EditableText | Uses:16 | Used by:Timeline |
Symbol 382 EditableText | Uses:16 | Used by:Timeline |
Symbol 383 EditableText | Uses:16 | Used by:Timeline |
Symbol 384 Text | Uses:25 16 | Used by:Timeline |
Symbol 385 EditableText | Uses:16 | Used by:Timeline |
Symbol 386 Text | Uses:25 16 | Used by:Timeline |
Symbol 387 EditableText | Uses:16 | Used by:Timeline |
Symbol 388 EditableText | Uses:16 | Used by:Timeline |
Symbol 389 EditableText | Uses:16 | Used by:Timeline |
Symbol 390 EditableText | Uses:16 | Used by:Timeline |
Symbol 391 EditableText | Uses:16 | Used by:Timeline |
Symbol 392 EditableText | Uses:16 | Used by:Timeline |
Symbol 393 EditableText | Uses:16 | Used by:Timeline |
Symbol 394 EditableText | Uses:16 | Used by:Timeline |
Symbol 395 Text | Uses:25 16 | Used by:Timeline |
Symbol 396 EditableText | Uses:16 | Used by:Timeline |
Symbol 397 Text | Uses:25 16 | Used by:Timeline |
Symbol 398 EditableText | Uses:16 | Used by:Timeline |
Symbol 399 EditableText | Uses:16 | Used by:Timeline |
Symbol 400 EditableText | Uses:16 | Used by:Timeline |
Symbol 401 EditableText | Uses:16 | Used by:Timeline |
Symbol 402 EditableText | Uses:16 | Used by:Timeline |
Symbol 403 EditableText | Uses:16 | Used by:Timeline |
Symbol 404 EditableText | Uses:16 | Used by:Timeline |
Symbol 405 EditableText | Uses:16 | Used by:Timeline |
Symbol 406 Text | Uses:25 16 | Used by:Timeline |
Symbol 407 EditableText | Uses:16 | Used by:Timeline |
Symbol 408 Text | Uses:25 16 | Used by:Timeline |
Symbol 409 Text | Uses:16 | Used by:Timeline |
Symbol 410 EditableText | Uses:16 | Used by:Timeline |
Symbol 411 EditableText | Uses:16 | Used by:Timeline |
Symbol 412 EditableText | Uses:16 | Used by:Timeline |
Symbol 413 EditableText | Uses:16 | Used by:Timeline |
Symbol 414 EditableText | Uses:16 | Used by:Timeline |
Symbol 415 EditableText | Uses:16 | Used by:Timeline |
Symbol 416 EditableText | Uses:16 | Used by:Timeline |
Symbol 417 EditableText | Uses:16 | Used by:Timeline |
Symbol 418 EditableText | Uses:16 | Used by:Timeline |
Symbol 419 Text | Uses:25 16 | Used by:Timeline |
Symbol 420 EditableText | Uses:16 | Used by:Timeline |
Symbol 421 Text | Uses:25 16 | Used by:Timeline |
Symbol 422 EditableText | Uses:16 | Used by:Timeline |
Symbol 423 EditableText | Uses:16 | Used by:Timeline |
Symbol 424 EditableText | Uses:16 | Used by:Timeline |
Symbol 425 EditableText | Uses:16 | Used by:Timeline |
Symbol 426 EditableText | Uses:16 | Used by:Timeline |
Symbol 427 EditableText | Uses:16 | Used by:Timeline |
Symbol 428 EditableText | Uses:16 | Used by:Timeline |
Symbol 429 EditableText | Uses:16 | Used by:Timeline |
Symbol 430 Text | Uses:25 16 | Used by:Timeline |
Symbol 431 EditableText | Uses:16 | Used by:Timeline |
Symbol 432 Text | Uses:25 16 | Used by:Timeline |
Symbol 433 EditableText | Uses:25 | Used by:Timeline |
Symbol 434 EditableText | Uses:25 | Used by:Timeline |
Symbol 435 EditableText | Uses:25 | Used by:Timeline |
Symbol 436 EditableText | Uses:25 | Used by:Timeline |
Symbol 437 EditableText | Uses:25 | Used by:Timeline |
Symbol 438 EditableText | Uses:25 | Used by:Timeline |
Symbol 439 EditableText | Uses:25 | Used by:Timeline |
Symbol 440 EditableText | Uses:25 | Used by:Timeline |
Symbol 441 Text | Uses:25 | Used by:Timeline |
Symbol 442 EditableText | Uses:25 | Used by:Timeline |
Symbol 443 EditableText | Uses:25 | Used by:Timeline |
Symbol 444 EditableText | Uses:25 | Used by:Timeline |
Symbol 445 EditableText | Uses:25 | Used by:Timeline |
Symbol 446 EditableText | Uses:25 | Used by:Timeline |
Symbol 447 EditableText | Uses:25 | Used by:Timeline |
Symbol 448 EditableText | Uses:25 | Used by:Timeline |
Symbol 449 EditableText | Uses:25 | Used by:Timeline |
Symbol 450 Text | Uses:25 16 | Used by:Timeline |
Symbol 451 Text | Uses:25 | Used by:Timeline |
Symbol 452 EditableText | Uses:25 | Used by:Timeline |
Symbol 453 EditableText | Uses:25 | Used by:Timeline |
Symbol 454 EditableText | Uses:25 | Used by:Timeline |
Symbol 455 EditableText | Uses:25 | Used by:Timeline |
Symbol 456 EditableText | Uses:25 | Used by:Timeline |
Symbol 457 EditableText | Uses:25 | Used by:Timeline |
Symbol 458 EditableText | Uses:25 | Used by:Timeline |
Symbol 459 EditableText | Uses:25 | Used by:Timeline |
Symbol 460 Text | Uses:25 16 | Used by:Timeline |
Symbol 461 EditableText | Uses:16 | Used by:Timeline |
Symbol 462 Text | Uses:16 | Used by:Timeline |
Symbol 463 EditableText | Uses:16 | Used by:Timeline |
Symbol 464 Text | Uses:16 | Used by:Timeline |
Symbol 465 EditableText | Uses:16 | Used by:Timeline |
Symbol 466 Text | Uses:25 16 | Used by:Timeline |
Symbol 467 EditableText | Uses:25 | Used by:Timeline |
Symbol 468 EditableText | Uses:25 | Used by:Timeline |
Symbol 469 EditableText | Uses:25 | Used by:Timeline |
Symbol 470 EditableText | Uses:25 | Used by:Timeline |
Symbol 471 EditableText | Uses:25 | Used by:Timeline |
Symbol 472 EditableText | Uses:25 | Used by:Timeline |
Symbol 473 EditableText | Uses:25 | Used by:Timeline |
Symbol 474 EditableText | Uses:25 | Used by:Timeline |
Symbol 475 Text | Uses:25 16 | Used by:Timeline |
Symbol 476 EditableText | Uses:16 | Used by:Timeline |
Symbol 477 Text | Uses:16 | Used by:Timeline |
Symbol 478 EditableText | Uses:16 | Used by:Timeline |
Symbol 479 EditableText | Uses:25 | Used by:Timeline |
Symbol 480 EditableText | Uses:25 | Used by:Timeline |
Symbol 481 EditableText | Uses:25 | Used by:Timeline |
Symbol 482 EditableText | Uses:25 | Used by:Timeline |
Symbol 483 EditableText | Uses:25 | Used by:Timeline |
Symbol 484 EditableText | Uses:25 | Used by:Timeline |
Symbol 485 EditableText | Uses:25 | Used by:Timeline |
Symbol 486 EditableText | Uses:25 | Used by:Timeline |
Symbol 487 Text | Uses:25 16 | Used by:Timeline |
Symbol 488 EditableText | Uses:16 | Used by:Timeline |
Symbol 489 EditableText | Uses:25 | Used by:Timeline |
Symbol 490 EditableText | Uses:25 | Used by:Timeline |
Symbol 491 EditableText | Uses:25 | Used by:Timeline |
Symbol 492 EditableText | Uses:25 | Used by:Timeline |
Symbol 493 EditableText | Uses:25 | Used by:Timeline |
Symbol 494 EditableText | Uses:25 | Used by:Timeline |
Symbol 495 EditableText | Uses:25 | Used by:Timeline |
Symbol 496 EditableText | Uses:25 | Used by:Timeline |
Symbol 497 Text | Uses:25 16 | Used by:Timeline |
Symbol 498 EditableText | Uses:16 | Used by:Timeline |
Symbol 499 EditableText | Uses:25 | Used by:Timeline |
Symbol 500 EditableText | Uses:25 | Used by:Timeline |
Symbol 501 EditableText | Uses:25 | Used by:Timeline |
Symbol 502 EditableText | Uses:25 | Used by:Timeline |
Symbol 503 EditableText | Uses:25 | Used by:Timeline |
Symbol 504 EditableText | Uses:25 | Used by:Timeline |
Symbol 505 EditableText | Uses:25 | Used by:Timeline |
Symbol 506 EditableText | Uses:25 | Used by:Timeline |
Symbol 507 Text | Uses:25 | Used by:Timeline |
Symbol 508 EditableText | Uses:25 | Used by:Timeline |
Symbol 509 EditableText | Uses:25 | Used by:Timeline |
Symbol 510 EditableText | Uses:25 | Used by:Timeline |
Symbol 511 EditableText | Uses:25 | Used by:Timeline |
Symbol 512 EditableText | Uses:25 | Used by:Timeline |
Symbol 513 EditableText | Uses:25 | Used by:Timeline |
Symbol 514 EditableText | Uses:25 | Used by:Timeline |
Symbol 515 EditableText | Uses:25 | Used by:Timeline |
Symbol 516 Text | Uses:16 | Used by:Timeline |
Symbol 517 Text | Uses:25 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 34 MovieClip |
Instance Names
"music" | Frame 2 | Symbol 34 MovieClip |
"character_standing_intro" | Frame 13 | Symbol 178 MovieClip |
"character_walk" | Frame 18 | Symbol 247 MovieClip |
"character_bending" | Frame 20 | Symbol 319 MovieClip |
"character_bending" | Frame 31 | Symbol 319 MovieClip |
"character_bending" | Frame 37 | Symbol 319 MovieClip |
"bar" | Symbol 15 MovieClip Frame 1 | Symbol 6 MovieClip |
"welcoming" | Symbol 178 MovieClip Frame 1 | Symbol 171 MovieClip |
"standing_right" | Symbol 178 MovieClip Frame 2 | Symbol 177 MovieClip |
"welcoming" | Symbol 247 MovieClip Frame 1 | Symbol 232 MovieClip |
"standing_right" | Symbol 247 MovieClip Frame 2 | Symbol 177 MovieClip |
"walking_f_r" | Symbol 247 MovieClip Frame 3 | Symbol 239 MovieClip |
"walking_b_r" | Symbol 247 MovieClip Frame 4 | Symbol 246 MovieClip |
"welcoming" | Symbol 319 MovieClip Frame 1 | Symbol 269 MovieClip |
"standing_right" | Symbol 319 MovieClip Frame 2 | Symbol 177 MovieClip |
"walking_f_r" | Symbol 319 MovieClip Frame 3 | Symbol 239 MovieClip |
"walking_b_r" | Symbol 319 MovieClip Frame 4 | Symbol 246 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"loaded" | Symbol 15 MovieClip Frame 3 |
Dynamic Text Variables
yyy | Symbol 17 EditableText | "" |
xxx | Symbol 18 EditableText | "" |
jumper | Symbol 19 EditableText | "" |
downer | Symbol 20 EditableText | "" |
air | Symbol 21 EditableText | "" |
ur | Symbol 22 EditableText | "" |
updir | Symbol 23 EditableText | "" |
ul | Symbol 24 EditableText | "" |
yyy | Symbol 37 EditableText | "" |
xxx | Symbol 38 EditableText | "" |
jumper | Symbol 39 EditableText | "" |
downer | Symbol 40 EditableText | "" |
air | Symbol 41 EditableText | "" |
ur | Symbol 42 EditableText | "" |
updir | Symbol 43 EditableText | "" |
ul | Symbol 44 EditableText | "" |
yyy | Symbol 52 EditableText | "" |
xxx | Symbol 53 EditableText | "" |
jumper | Symbol 54 EditableText | "" |
downer | Symbol 55 EditableText | "" |
air | Symbol 56 EditableText | "" |
ur | Symbol 57 EditableText | "" |
updir | Symbol 58 EditableText | "" |
ul | Symbol 59 EditableText | "" |
yyy | Symbol 67 EditableText | "" |
xxx | Symbol 68 EditableText | "" |
jumper | Symbol 69 EditableText | "" |
downer | Symbol 70 EditableText | "" |
air | Symbol 71 EditableText | "" |
ur | Symbol 72 EditableText | "" |
updir | Symbol 73 EditableText | "" |
ul | Symbol 74 EditableText | "" |
yyy | Symbol 78 EditableText | "" |
xxx | Symbol 79 EditableText | "" |
jumper | Symbol 80 EditableText | "" |
downer | Symbol 81 EditableText | "" |
air | Symbol 82 EditableText | "" |
ur | Symbol 83 EditableText | "" |
updir | Symbol 84 EditableText | "" |
ul | Symbol 85 EditableText | "" |
yyy | Symbol 89 EditableText | "" |
xxx | Symbol 90 EditableText | "" |
jumper | Symbol 91 EditableText | "" |
downer | Symbol 92 EditableText | "" |
air | Symbol 93 EditableText | "" |
ur | Symbol 94 EditableText | "" |
updir | Symbol 95 EditableText | "" |
ul | Symbol 96 EditableText | "" |
yyy | Symbol 100 EditableText | "" |
xxx | Symbol 101 EditableText | "" |
jumper | Symbol 102 EditableText | "" |
downer | Symbol 103 EditableText | "" |
air | Symbol 104 EditableText | "" |
ur | Symbol 105 EditableText | "" |
updir | Symbol 106 EditableText | "" |
ul | Symbol 107 EditableText | "" |
yyy | Symbol 113 EditableText | "" |
xxx | Symbol 114 EditableText | "" |
jumper | Symbol 115 EditableText | "" |
downer | Symbol 116 EditableText | "" |
air | Symbol 117 EditableText | "" |
ur | Symbol 118 EditableText | "" |
updir | Symbol 119 EditableText | "" |
ul | Symbol 120 EditableText | "" |
yyy | Symbol 123 EditableText | "" |
xxx | Symbol 124 EditableText | "" |
jumper | Symbol 125 EditableText | "" |
downer | Symbol 126 EditableText | "" |
air | Symbol 127 EditableText | "" |
ur | Symbol 128 EditableText | "" |
updir | Symbol 129 EditableText | "" |
ul | Symbol 130 EditableText | "" |
yyy | Symbol 143 EditableText | "" |
xxx | Symbol 144 EditableText | "" |
jumper | Symbol 145 EditableText | "" |
downer | Symbol 146 EditableText | "" |
air | Symbol 147 EditableText | "" |
ur | Symbol 148 EditableText | "" |
updir | Symbol 149 EditableText | "" |
ul | Symbol 150 EditableText | "" |
yyy | Symbol 152 EditableText | "" |
xxx | Symbol 153 EditableText | "" |
jumper | Symbol 154 EditableText | "" |
downer | Symbol 155 EditableText | "" |
air | Symbol 156 EditableText | "" |
ur | Symbol 157 EditableText | "" |
updir | Symbol 158 EditableText | "" |
ul | Symbol 159 EditableText | "" |
yyy | Symbol 161 EditableText | "" |
xxx | Symbol 162 EditableText | "" |
jumper | Symbol 163 EditableText | "" |
downer | Symbol 164 EditableText | "" |
air | Symbol 165 EditableText | "" |
ur | Symbol 166 EditableText | "" |
updir | Symbol 167 EditableText | "" |
ul | Symbol 168 EditableText | "" |
yyy | Symbol 179 EditableText | "" |
xxx | Symbol 180 EditableText | "" |
jumper | Symbol 181 EditableText | "" |
downer | Symbol 182 EditableText | "" |
air | Symbol 183 EditableText | "" |
ur | Symbol 184 EditableText | "" |
updir | Symbol 185 EditableText | "" |
ul | Symbol 186 EditableText | "" |
yyy | Symbol 190 EditableText | "" |
xxx | Symbol 191 EditableText | "" |
jumper | Symbol 192 EditableText | "" |
downer | Symbol 193 EditableText | "" |
air | Symbol 194 EditableText | "" |
ur | Symbol 195 EditableText | "" |
updir | Symbol 196 EditableText | "" |
ul | Symbol 197 EditableText | "" |
yyy | Symbol 201 EditableText | "" |
xxx | Symbol 202 EditableText | "" |
jumper | Symbol 203 EditableText | "" |
downer | Symbol 204 EditableText | "" |
air | Symbol 205 EditableText | "" |
ur | Symbol 206 EditableText | "" |
updir | Symbol 207 EditableText | "" |
ul | Symbol 208 EditableText | "" |
yyy | Symbol 212 EditableText | "" |
xxx | Symbol 213 EditableText | "" |
jumper | Symbol 214 EditableText | "" |
downer | Symbol 215 EditableText | "" |
air | Symbol 216 EditableText | "" |
ur | Symbol 217 EditableText | "" |
updir | Symbol 218 EditableText | "" |
ul | Symbol 219 EditableText | "" |
yyy | Symbol 223 EditableText | "" |
xxx | Symbol 224 EditableText | "" |
jumper | Symbol 225 EditableText | "" |
downer | Symbol 226 EditableText | "" |
air | Symbol 227 EditableText | "" |
ur | Symbol 228 EditableText | "" |
updir | Symbol 229 EditableText | "" |
ul | Symbol 230 EditableText | "" |
yyy | Symbol 248 EditableText | "" |
xxx | Symbol 249 EditableText | "" |
jumper | Symbol 250 EditableText | "" |
downer | Symbol 251 EditableText | "" |
air | Symbol 252 EditableText | "" |
ur | Symbol 253 EditableText | "" |
updir | Symbol 254 EditableText | "" |
ul | Symbol 255 EditableText | "" |
yyy | Symbol 260 EditableText | "" |
xxx | Symbol 261 EditableText | "" |
jumper | Symbol 262 EditableText | "" |
downer | Symbol 263 EditableText | "" |
air | Symbol 264 EditableText | "" |
ur | Symbol 265 EditableText | "" |
updir | Symbol 266 EditableText | "" |
ul | Symbol 267 EditableText | "" |
yyy | Symbol 320 EditableText | "" |
xxx | Symbol 321 EditableText | "" |
jumper | Symbol 322 EditableText | "" |
downer | Symbol 323 EditableText | "" |
air | Symbol 324 EditableText | "" |
ur | Symbol 325 EditableText | "" |
updir | Symbol 326 EditableText | "" |
ul | Symbol 327 EditableText | "" |
yyy | Symbol 332 EditableText | "" |
xxx | Symbol 333 EditableText | "" |
jumper | Symbol 334 EditableText | "" |
downer | Symbol 335 EditableText | "" |
air | Symbol 336 EditableText | "" |
ur | Symbol 337 EditableText | "" |
updir | Symbol 338 EditableText | "" |
ul | Symbol 339 EditableText | "" |
yyy | Symbol 343 EditableText | "" |
xxx | Symbol 344 EditableText | "" |
jumper | Symbol 345 EditableText | "" |
downer | Symbol 346 EditableText | "" |
air | Symbol 347 EditableText | "" |
ur | Symbol 348 EditableText | "" |
updir | Symbol 349 EditableText | "" |
ul | Symbol 350 EditableText | "" |
yyy | Symbol 354 EditableText | "" |
xxx | Symbol 355 EditableText | "" |
jumper | Symbol 356 EditableText | "" |
downer | Symbol 357 EditableText | "" |
air | Symbol 358 EditableText | "" |
ur | Symbol 359 EditableText | "" |
updir | Symbol 360 EditableText | "" |
ul | Symbol 361 EditableText | "" |
yyy | Symbol 365 EditableText | "" |
xxx | Symbol 366 EditableText | "" |
jumper | Symbol 367 EditableText | "" |
downer | Symbol 368 EditableText | "" |
air | Symbol 369 EditableText | "" |
ur | Symbol 370 EditableText | "" |
updir | Symbol 371 EditableText | "" |
ul | Symbol 372 EditableText | "" |
yyy | Symbol 376 EditableText | "" |
xxx | Symbol 377 EditableText | "" |
jumper | Symbol 378 EditableText | "" |
downer | Symbol 379 EditableText | "" |
air | Symbol 380 EditableText | "" |
ur | Symbol 381 EditableText | "" |
updir | Symbol 382 EditableText | "" |
ul | Symbol 383 EditableText | "" |
yyy | Symbol 387 EditableText | "" |
xxx | Symbol 388 EditableText | "" |
jumper | Symbol 389 EditableText | "" |
downer | Symbol 390 EditableText | "" |
air | Symbol 391 EditableText | "" |
ur | Symbol 392 EditableText | "" |
updir | Symbol 393 EditableText | "" |
ul | Symbol 394 EditableText | "" |
yyy | Symbol 398 EditableText | "" |
xxx | Symbol 399 EditableText | "" |
jumper | Symbol 400 EditableText | "" |
downer | Symbol 401 EditableText | "" |
air | Symbol 402 EditableText | "" |
ur | Symbol 403 EditableText | "" |
updir | Symbol 404 EditableText | "" |
ul | Symbol 405 EditableText | "" |
yyy | Symbol 411 EditableText | "" |
xxx | Symbol 412 EditableText | "" |
jumper | Symbol 413 EditableText | "" |
downer | Symbol 414 EditableText | "" |
air | Symbol 415 EditableText | "" |
ur | Symbol 416 EditableText | "" |
updir | Symbol 417 EditableText | "" |
ul | Symbol 418 EditableText | "" |
yyy | Symbol 422 EditableText | "" |
xxx | Symbol 423 EditableText | "" |
jumper | Symbol 424 EditableText | "" |
downer | Symbol 425 EditableText | "" |
air | Symbol 426 EditableText | "" |
ur | Symbol 427 EditableText | "" |
updir | Symbol 428 EditableText | "" |
ul | Symbol 429 EditableText | "" |
yyy | Symbol 433 EditableText | "" |
xxx | Symbol 434 EditableText | "" |
jumper | Symbol 435 EditableText | "" |
downer | Symbol 436 EditableText | "" |
air | Symbol 437 EditableText | "" |
ur | Symbol 438 EditableText | "" |
updir | Symbol 439 EditableText | "" |
ul | Symbol 440 EditableText | "" |
yyy | Symbol 442 EditableText | "" |
xxx | Symbol 443 EditableText | "" |
jumper | Symbol 444 EditableText | "" |
downer | Symbol 445 EditableText | "" |
air | Symbol 446 EditableText | "" |
ur | Symbol 447 EditableText | "" |
updir | Symbol 448 EditableText | "" |
ul | Symbol 449 EditableText | "" |
yyy | Symbol 452 EditableText | "" |
xxx | Symbol 453 EditableText | "" |
jumper | Symbol 454 EditableText | "" |
downer | Symbol 455 EditableText | "" |
air | Symbol 456 EditableText | "" |
ur | Symbol 457 EditableText | "" |
updir | Symbol 458 EditableText | "" |
ul | Symbol 459 EditableText | "" |
yyy | Symbol 467 EditableText | "" |
xxx | Symbol 468 EditableText | "" |
jumper | Symbol 469 EditableText | "" |
downer | Symbol 470 EditableText | "" |
air | Symbol 471 EditableText | "" |
ur | Symbol 472 EditableText | "" |
updir | Symbol 473 EditableText | "" |
ul | Symbol 474 EditableText | "" |
yyy | Symbol 479 EditableText | "" |
xxx | Symbol 480 EditableText | "" |
jumper | Symbol 481 EditableText | "" |
downer | Symbol 482 EditableText | "" |
air | Symbol 483 EditableText | "" |
ur | Symbol 484 EditableText | "" |
updir | Symbol 485 EditableText | "" |
ul | Symbol 486 EditableText | "" |
yyy | Symbol 489 EditableText | "" |
xxx | Symbol 490 EditableText | "" |
jumper | Symbol 491 EditableText | "" |
downer | Symbol 492 EditableText | "" |
air | Symbol 493 EditableText | "" |
ur | Symbol 494 EditableText | "" |
updir | Symbol 495 EditableText | "" |
ul | Symbol 496 EditableText | "" |
yyy | Symbol 499 EditableText | "" |
xxx | Symbol 500 EditableText | "" |
jumper | Symbol 501 EditableText | "" |
downer | Symbol 502 EditableText | "" |
air | Symbol 503 EditableText | "" |
ur | Symbol 504 EditableText | "" |
updir | Symbol 505 EditableText | "" |
ul | Symbol 506 EditableText | "" |
yyy | Symbol 508 EditableText | "" |
xxx | Symbol 509 EditableText | "" |
jumper | Symbol 510 EditableText | "" |
downer | Symbol 511 EditableText | "" |
air | Symbol 512 EditableText | "" |
ur | Symbol 513 EditableText | "" |
updir | Symbol 514 EditableText | "" |
ul | Symbol 515 EditableText | "" |
|