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ARENA - The new age!.swf

This is the info page for
Flash #76834

(Click the ID number above for more basic data on this flash file.)


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PLAY

The New Age

Instructions
and Story

PLAY

Credits

N

N

ARENA

COMBAT

FIREARMS

CHOOSE YOUR SPECIALTY...                                          PLEASE CHOOSE YOUR SPECIALTY...                                             CHOOSE YOUR SPECIALTY DAMNIT!!!...                                           smartass eh?...                                                       won't be so smart when i kick your ass will you?...                                  choose your penis...

t

t

p

p

u

u

q

q

ARENA

The New Age

HP :

$:

Clips:

Restart Game

Stats

Crime

Equipment

Assprin
Band-Aid
Medical Tape
First Aid Kit
Surgery Kit

0

0

0

0

0

96. Josh Sabanosh
97. Hobo Dan
98. Sanchos
99. Fightin' Bill
100. You

74. Mr. Anderson
75. Carl Winslow
76. Matt QuarterBack
77. Qr7
78. You
79. Wade Fulp
80. Aunt Istvan
81. Napoleon

52. Funtar The Mighty
53. Sly the Gangster
54. Kareem
55. You
56. Shalashaska
57. Melvin Goober
58. New Zorro
59. Christ Killah

27. Tom Fulp
28. Jon Crawford
29. Mr. Anderson
30. Vegeta
31. Strongbad
32. Karate Guy
33. You
34. SnakeMan

7. Mr. Anderson
8. Mongo
9. StrongBad
10. You
11. Kroma the Unholy
12. Bartof
13. Greg Manns
14. SkullGuy

FINAL ROUND

Mr. Anderson
You

VS.

WHOA!

Boner...
...MOON!

Prepare to shit
the enemy!

Holy fuckin' shit, did
guy just drink a glass
of horse cum?!?!

Hey, can I have my
Taxi Driver CD back yet?

Hey man, you
wanna sell shit?
Yes     No

Aright, so thats:
Speed x
Pot x
PcP x
Heroine x
Cocaine x
$

Just come see me
whenever you got
shit to sell.

Im always willin
to buy shit, man.
Anytime.

Got any crack?

Cmon man!
Hook me UP!!!

Im not playin
man...

Ow...

You didnt see
NUFFIN!

He uh...
... slipped...

Back off!

Hehehehe...

ONE SHOT can
take down an
enemy helicopter.

Its just for show.

Took 3 hours to
make this goddamn
background!

Hey, my name is Rich
and Ill be your programmer
for this evening.

People better
enjoy this fucking
game...

Pass my grandmother
please. I believe she
is going stale.

It burns.......

This is the worst
birthday ever...

Josh... izzat you?

FlbgzzgAT!!!

Theyre after ME!!!

Hey darlin!

Im Shannon! Im only
in this game because
I bugged Rich alot!

... Why was I
programmed to stand
near the crack house?

Hehe!
My feet are
drawn funny!

Hey, did you kill
that ditzy girl yet?

I have peanut
butter stuck in
my braces...

Isnt my
shirt cool?

Sanctuary!

Abbie... abbie-normal!

Jus lemme eat
my goddamn
stool puffs!

Who are you
callin fat?!?!

Kids these
fuckin days...

No fuckin
manners...

Is that a gun?

This job sucks
sooo badly...

Take out a SWAT
car in .4 seconds.

Armor piercing
bullets... etc...

Fucking
bullshit, mang!

Smoke some
bowls mang!

1ll k1<|< j0 455!

1m 50 |=v<k1n 1337!

Oh im sorry, i was
too busy being
better than you...

Hehehe...
... what?

Mommy bought
me a ferrari!!!

I have to go teach
CCD in an hour!

Dont worry about
sparky, hes fine.

Savings, or
checking account?

No problem...

Ill have a medium
number 7...

How much for a
whopper...?

No, I want it all in
my other account!

YOU FUCKING
WHORE!!!!!!!!!!!!

As always, the
current rankings
are on the wall.

Youre up next,
big guy...

Youre gonna have
to train pretty
hard for this one.

Fucking try it...

Super Stop & Glop

Groceries

Guns 'N Shit

WHAT?

SNATCH?

TODAY At the Town Hall:

Church Session  4:30
Temple Session  6:30
Band Session  6:35
Session Session:  8-ish

Bob Sagat  2:00
Bob Sagat  3:00
Not Bob Sagat 4:00
Bob Sagat 5-9:00

Iraq Discussions  1:00
Bio-Warfare Talk  3:00
Plague Chat  4:30
Happy Meeting  6:30

BLARGH!!!  5:30

Conference on
Squirrell Pushing
incident  7:45

M et n  f r th
Na io al Epil p ic S ci  ty
T g  e  rfe   r tyTFd d
Fle t b f ck ss lls do 4:15

Only if there is a fire will
i be able to peepee on t
he nice mans head beca
use i can never overcom
e my fear of balljuices!

"Terrorists Bad"   4:00
"I hate Towelheads" 5:00
"That was offensive" 6:00
"Nuh-uh!"  7:00
"Yeah-huh!!" 8:15

"Asbestos, your friend
and mine!"  3:30
Butt Disease
Seminar 5:00

MALL

MALL

Thank you for not
murdering
our customers.

Eat
Slop!
It
Good!

Less
Talk
more
Fight!

They watch.
You kill.
We pay.

ARENA

ARENA

Enter
At  Own
Risk!

New
Fighters
Wanted
DAILY!

2

4

Cheet Bank

Who needs money that much, anyway?

Buy crap
cause
yer stupid!

Pharmacy

Armor

Weapons

Equipped:

TrenchCoat

Reinforced
Camo

Bullet-Proof
Vest

Riot Gear

$199

$799

$2099

$5999

Made with real life cotton! Or
something like it. Has the ability to
conceal many weapons and also
can take a good amount of
beating. Good for the every day
creep / murderer.

Its camoflauge! If you were to
hide in the jungle noone could
see you! Its amazing! Sheep
testicles! Grandmother's
pudding! Reinforced outside.

Self explanitory. May not fully
deflect bullets but does add a
large amount of protection.
Never eat waffles. Blargh.
Often used in FBI, CIA.

Oh holy sweet mother of jesus. Its
real live riot gear! Identical to that
used in the S.W.A.T. teams accross
America. Use it to beat evil
towelheads or communists. Or
maybe you just want to beat some
hippy scum! Works great against
peace protesters.

Glock   $99

Uzi   $599

Shotgun   $999

AK-47   $2999

M4a1   $9999

FIREARMS

SHORT RANGE

Firearm:

Short Range:

Clip cost for current gun:   $

Buy 1 Clip         Buy 10 Clips

Knife   $49

Machete $99

Scythe
$499

Sword
$1599

Axe
$4999

SAFE

LOCK

HEROINE!!!
Hey, at least
you're not a
prostitute!
Then again...
Maybe you are!!!

You want money?
Then give us your money!
Everybody wins!

Help stop
terrorism!!!
Get a bank
account!

You fight, yes?

CONTRACT:

At all times you must realize that
you may NEVER attempt to leave
the arena before the match is over.
The match ends ONLY IN DEATH.

RANKING

BATTLEFIELD

Stop and Glop
Pharmaceutical
(or however you spell it)
Needs

You
Have:

0

0

0

0

0

AssPrin

Band-
AID

First - AID

'n shit

Surgery Kit

Assprin  $15

Band-AID  $40

Medical Tape  $99

First-AID Kit  $199

Surgery Kit  $399

The new and improved wonder
drug. Not only will it make you
feel much better, but it will relieve
stress, anxiety and gremlins.

Oh poop and the snatch! It's the
one and only BAND-AID wow
its good, with the sticking and
the healing and so on and so
forth.

Did you ever notive that bleeding
is kind of bad? Who needs
bleeding? This shit will stop it like
a macTruck will a 4 year old.

You should by this. You
should by this. You should
by this. You should by this.
You should by this. You
should by this. You should
by this. You should by this.

My wife told me this was a
good item. You should buy
it. But shes a fucking slut
and i did NOT LEAVE
THE TOILET SEAT UP!

HP:
Money:
Combat:
FireArms:
Stamina:
Level:
Exp:
Exp untill level up:

Weapon:
Gun:
Armor:
Drugs:

Items:

FIGHT!

DIE, FUCKERS!!!!

THERE HE IS!!!!

ARena

They watch. You kill. We pay.

ENEMY
HELPER

FIGHT
SHOOT
ITEM
RUN

EXP:

EXP:
Cash: $

EXP:
Cash: $
Drugs:

LEVEL UP!

Level:

Combat:

FireArms:

Stamina:

VICTORY

N

You got your ASS KICKED.

You also got your ass mugged.
Those bitches stole $

Go home and get some rest, pussy.

ARRESTED

Those pigs took all
your cash,  and  all
your shit.
Luckily, you hid your
weapons in an...
unsearchable area.

...pussy.

In the year 2005...
The world is in chaos.
Or something like that...
In the cold mines of newly
explored planets, the miners
grow tired, and their only
entertainment is a bloody
ARENA...
No wait,
that's Unreal Tournament...
Theres an arena where you
can make money.
Just kill shit.

Statistics
(outside)Murder
(inside)  Robbery
Equipment / Use meds

Enter
Left     Right
Exit

1

2

3

4

-While walking you will experience random attacks.
-You can engage in crimes, which raise your wanted level.
-A high wanted level means police will be on the lookout.
-Cops always arrive at the scene of a robbery.

POPE

*Remember to click on word bubbles to contintue!

Short Range Weapon
Long Range Weapon
Medical Item
Run

-Use items to stay alive in battle.
-You can gain experience and level up to become stronger.
-Long range damage gets carried to multiple opponents.
-Running gives a 50% chance of getting attacked.
-Go home and sleep to gain health back.

At last... I have proven my strength to them all...

At last... I have proven my strength to them all...

LORD BALTOS!!!!

Wha?

Give me back
my daughter!!!

NEVER!!!!

Ugh... I dont even know what the fuck im doing.

I love men

I have no idea how to end this...
but i need to finish the game...

He kills a bunch of people...

... and eats a burrito!

mmm! i eat it!

END

Design:
Art:                   Richard Michaels
Coding:
Sound help:     Greg Manns
Smitty:                      Smitty
Dialogue:                Rich
Dave Cullen
Laura Scheffer as:
the Hopping Woman
Special thanks to:
whoever plays this,
and to anyone who considers
me their friend.

ActionScript [AS1/AS2]

Frame 1
stop(); ifFrameLoaded (69) { play(); }
Frame 2
stopAllSounds(); stop();
Frame 3
stop();
Frame 4
stop();
Instance of Symbol 26 MovieClip in Frame 4
onClipEvent (load) { stop(); }
Frame 5
Destination = 5; HpText = (HP + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Instance of Symbol 312 MovieClip "Speech" in Frame 5
onClipEvent (load) { stop(); }
Frame 6
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 7
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 8
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 9
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 10
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 11
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 12
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 13
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 14
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 15
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 16
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 17
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 18
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 19
if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 20
HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 21
HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 22
ArmorText = ArmorName; HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 23
GunText = GunName; WeaponText = WeaponName; HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; ClipCostText = ClipCost; stop();
Frame 24
HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 25
HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 26
HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 27
HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();
Frame 28
HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; AsprinText = Asprin; BandAidText = BandAid; MedTapeText = MedTape; FirstAidKitText = FirstAidKit; SurgeryKitText = SurgeryKit; stop();
Frame 35
HpText = (Hp + "/") + HpMax; MoneyText = Money; CombatText = Combat * 10; FireArmsText = FireArms * 10; StaminaText = (Stamina + 1) * 10; LevelText = Level; ExpText = TotalExp; LevelUpText = LevelUp; stop();
Frame 40
WantedText = "Rank: " + WantedLevel; HpText = (HP + "/") + HpMax; WeaponText = WeaponName; GunText = GunName; ArmorText = ArmorName; SpeedText = "Speed x " + Speed; PotText = "Pot x " + Pot; PcpText = "Pcp x " + Pcp; HeroineText = "Heroine x " + Heroine; CocaineText = "Cocaine x " + Cocaine; AsprinText = "Asprin x " + Asprin; BandAidText = "BandAid x " + BandAid; MedTapeText = "MedTape x " + MedTape; FirstAidKitText = "FirstAidKit x " + FirstAidKit; SurgeryKitText = "SurgeryKit x " + SurgeryKit; stop();
Frame 42
stopAllSounds(); if (ArenaLevel == 0) { tellTarget ("Bad") { gotoAndPlay (1); }; } else if (ArenaLevel == 1) { tellTarget ("Bad") { gotoAndPlay (2); }; } else if (ArenaLevel == 2) { tellTarget ("Bad") { gotoAndPlay (3); }; } else if (ArenaLevel == 3) { tellTarget ("Bad") { gotoAndPlay (4); }; } else if (ArenaLevel == 4) { tellTarget ("Bad") { gotoAndPlay (5); }; } else if (ArenaLevel == 5) { tellTarget ("Bad") { gotoAndPlay (6); }; } stop();
Frame 44
stop();
Frame 46
stop();
Frame 50
tellTarget ("helper") { stop(); }; StuffHappening = false; BadGuy1Text = ""; BadGuy2Text = ""; GSpeed = 0; GPot = 0; GPcp = 0; GHeroine = 0; GCocaine = 0; if (reason == "fight") { XPot = 0; XCash = 0; BadGuySet = (random(4) + 1) + (2 * ArenaLevel); if (0 < Wanted) { RandomNumber = random(3); if (RandomNumber == 2) { BadGuySet = CrimeSet; } } } else if (reason == "CopsAtScene") { if (RobStage == "StopShop") { BadGuySet = 16; tellTarget ("Background") { gotoAndPlay (2); }; } else if (RobStage == "Mall") { BadGuySet = 18; tellTarget ("Background") { gotoAndPlay (3); }; } else { BadGuySet = 19; tellTarget ("Background") { gotoAndPlay (4); }; } } else if (reason == "murder") { XPot = 0; XCash = 0; RandomNumber = random(4) + 26; BadGuySet = RandomNumber; } else if (reason == "robbery") { if (RobStage == "StopShop") { BadGuySet = 20; tellTarget ("Background") { gotoAndPlay (2); }; } else if (RobStage == "Mall") { BadGuySet = 21; tellTarget ("Background") { gotoAndPlay (3); }; } else { BadGuySet = 22; tellTarget ("Background") { gotoAndPlay (4); }; } } else if (reason == "arena") { XPot = 0; XCash = 0; tellTarget ("Background") { gotoAndPlay (5); }; if (ArenaLevel == 0) { BadGuySet = 3; XCash = 46; } else if (ArenaLevel == 1) { BadGuySet = 9; XCash = 108; } else if (ArenaLevel == 2) { BadGuySet = 13; XCash = 193; } else if (ArenaLevel == 3) { BadGuySet = 23; XCash = 1000; } else if (ArenaLevel == 4) { BadGuySet = 24; XCash = 2500; } else if (ArenaLevel == 5) { BadGuySet = 25; XCash = 5000; } } else { XPot = 0; XCash = 0; BadGuySet = BadGuyChosen; } if (BadGuySet == 1) { BadGuyLeader = "_level0.BadGuy1"; GExp = 9; GCash = 8; BadGuy1Text = "Cat"; BadGuyNumber = 1; HitFrame1 = 14; BadGuy1Hp = 20; tellTarget ("BadGuy1") { gotoAndStop (2); }; } else if (BadGuySet == 2) { BadGuyLeader = "_level0.BadGuy1"; GExp = 27; GCash = 30; BadGuy1Text = "Dog"; BadGuyNumber = 1; HitFrame1 = 33; BadGuy1Hp = 40; tellTarget ("BadGuy1") { gotoAndStop (22); }; } else if (BadGuySet == 3) { BadGuyLeader = "_level0.BadGuy1"; GExp = 45; GCash = 54; GSpeed = 1; BadGuy1Text = "Hobo Dan"; if (reason == "fight") { BadGuy1Text = "Hobo"; } BadGuyNumber = 1; HitFrame1 = 54; BadGuy1Hp = 60; tellTarget ("BadGuy1") { gotoAndStop (42); }; } else if (BadGuySet == 4) { BadGuyLeader = "_level0.BadGuy3"; GExp = 45; GCash = 46; BadGuy1Text = "Cat"; BadGuy2Text = "Dog"; BadGuyNumber = 3; HitFrame1 = 33; BadGuy1Hp = 40; BadGuy2Hp = 20; BadGuy3Hp = 20; HitFrame2 = 14; HitFrame3 = 14; tellTarget ("BadGuy1") { gotoAndStop (22); }; tellTarget ("BadGuy2") { gotoAndStop (2); }; tellTarget ("BadGuy3") { gotoAndStop (2); }; } else if (BadGuySet == 5) { BadGuyLeader = "_level0.BadGuy1"; GExp = 63; GCash = 77; BadGuy1Text = "Teen"; BadGuyNumber = 1; HitFrame1 = 74; BadGuy1Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (62); }; } else if (BadGuySet == 6) { BadGuyLeader = "_level0.BadGuy1"; GExp = 117; GCash = 0; GPot = 4; BadGuy1Text = "Stoner"; BadGuyNumber = 1; HitFrame1 = 94; BadGuy1Hp = 140; tellTarget ("BadGuy1") { gotoAndStop (82); }; } else if (BadGuySet == 7) { BadGuyLeader = "_level0.BadGuy1"; GExp = 135; GCash = 73; GPcp = 2; GCocaine = 2; BadGuy1Text = "Crackhead"; BadGuyNumber = 1; HitFrame1 = 114; BadGuy1Hp = 160; tellTarget ("BadGuy1") { gotoAndStop (102); }; } else if (BadGuySet == 8) { BadGuyLeader = "_level0.BadGuy3"; GExp = 189; GCash = 231; BadGuy1Text = "Teen"; BadGuyNumber = 3; HitFrame1 = 74; HitFrame2 = 74; HitFrame3 = 74; BadGuy2Hp = 80; BadGuy3Hp = 80; BadGuy1Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (62); }; tellTarget ("BadGuy2") { gotoAndStop (62); }; tellTarget ("BadGuy3") { gotoAndStop (62); }; } else if (BadGuySet == 9) { BadGuyLeader = "_level0.BadGuy1"; GExp = 153; GCash = 192; BadGuy1Text = "Matt QB"; if (reason == "fight") { BadGuy1Text = "Jock "; } BadGuyNumber = 1; HitFrame1 = 134; BadGuy1Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (122); }; } else if (BadGuySet == 10) { BadGuyLeader = "_level0.BadGuy3"; GExp = 369; GCash = 73; GPot = 8; GPcp = 2; GCocaine = 2; BadGuy1Text = "Stoner"; BadGuy2Text = "CrackHead"; BadGuyNumber = 3; HitFrame1 = 114; HitFrame2 = 94; HitFrame3 = 94; BadGuy1Hp = 160; BadGuy2Hp = 140; BadGuy3Hp = 140; tellTarget ("BadGuy3") { gotoAndStop (82); }; tellTarget ("BadGuy2") { gotoAndStop (82); }; tellTarget ("BadGuy1") { gotoAndStop (102); }; } else if (BadGuySet == 11) { BadGuyLeader = "_level0.BadGuy1"; GExp = 225; GCash = 184; GHeroine = 2; GCocaine = 1; BadGuy1Text = "Biker"; BadGuyNumber = 1; HitFrame1 = 154; BadGuy1Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (142); }; } else if (BadGuySet == 12) { BadGuyLeader = "_level0.BadGuy4"; GExp = 432; GCash = 538; BadGuy1Text = "Teen"; BadGuy2Text = "Jock"; BadGuyNumber = 4; HitFrame1 = 134; HitFrame2 = 134; HitFrame3 = 74; HitFrame4 = 74; BadGuy1Hp = 134; BadGuy2Hp = 134; BadGuy3Hp = 80; BadGuy4Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (122); }; tellTarget ("BadGuy2") { gotoAndStop (122); }; tellTarget ("BadGuy3") { gotoAndStop (62); }; tellTarget ("BadGuy4") { gotoAndStop (62); }; } else if (BadGuySet == 13) { BadGuyLeader = "_level0.BadGuy1"; GExp = 243; GCash = 187; GPcp = 10; GHeroine = 2; BadGuy1Text = "Sly"; if (reason == "fight") { BadGuy1Text = "Gangster"; } BadGuyNumber = 1; HitFrame1 = 174; BadGuy1Hp = 280; tellTarget ("BadGuy1") { gotoAndStop (162); }; } else if (BadGuySet == 14) { BadGuyLeader = "_level0.BadGuy1"; GExp = 261; GCash = 200; GCocaine = 4; BadGuy1Text = "Maniac"; BadGuyNumber = 1; HitFrame1 = 194; BadGuy1Hp = 300; tellTarget ("BadGuy1") { gotoAndStop (182); }; } else if (BadGuySet == 15) { BadGuyLeader = "_level0.BadGuy1"; GExp = 60; GCash = 0; BadGuy1Text = "Cop"; BadGuyNumber = 1; HitFrame1 = 214; BadGuy1Hp = 100; tellTarget ("BadGuy1") { gotoAndStop (202); }; } else if (BadGuySet == 16) { BadGuyLeader = "_level0.BadGuy4"; GExp = 240; GCash = 0; BadGuy1Text = "Its the HEAT!"; BadGuyNumber = 4; HitFrame1 = 214; HitFrame2 = 214; HitFrame3 = 214; HitFrame4 = 214; BadGuy1Hp = 100; BadGuy2Hp = 100; BadGuy3Hp = 100; BadGuy4Hp = 100; tellTarget ("BadGuy1") { gotoAndStop (202); }; tellTarget ("BadGuy2") { gotoAndStop (202); }; tellTarget ("BadGuy3") { gotoAndStop (202); }; tellTarget ("BadGuy4") { gotoAndStop (202); }; } else if (BadGuySet == 17) { BadGuyLeader = "_level0.BadGuy2"; GExp = 420; GCash = 0; BadGuy1Text = "S.W.A.T."; BadGuyNumber = 2; HitFrame1 = 234; HitFrame2 = 234; BadGuy1Hp = 260; BadGuy2Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (222); }; tellTarget ("BadGuy2") { gotoAndStop (222); }; } else if (BadGuySet == 18) { BadGuyLeader = "_level0.BadGuy4"; GExp = 840; GCash = 0; BadGuy1Text = "S.W.A.T."; BadGuyNumber = 4; HitFrame1 = 234; HitFrame2 = 234; HitFrame3 = 234; HitFrame4 = 234; BadGuy1Hp = 260; BadGuy2Hp = 260; BadGuy3Hp = 260; BadGuy4Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (222); }; tellTarget ("BadGuy2") { gotoAndStop (222); }; tellTarget ("BadGuy3") { gotoAndStop (222); }; tellTarget ("BadGuy4") { gotoAndStop (222); }; } else if (BadGuySet == 19) { BadGuyLeader = "_level0.BadGuy7"; GExp = 1470; GCash = 0; BadGuy1Text = "fuckin SWAT TEAM!"; BadGuyNumber = 7; HitFrame1 = 234; HitFrame2 = 234; HitFrame3 = 234; HitFrame4 = 234; HitFrame5 = 234; HitFrame6 = 234; HitFrame7 = 234; BadGuy1Hp = 260; BadGuy2Hp = 260; BadGuy3Hp = 260; BadGuy4Hp = 260; BadGuy5Hp = 260; BadGuy6Hp = 260; BadGuy7Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (222); }; tellTarget ("BadGuy2") { gotoAndStop (222); }; tellTarget ("BadGuy3") { gotoAndStop (222); }; tellTarget ("BadGuy4") { gotoAndStop (222); }; tellTarget ("BadGuy5") { gotoAndStop (222); }; tellTarget ("BadGuy6") { gotoAndStop (222); }; tellTarget ("BadGuy7") { gotoAndStop (222); }; } else if (BadGuySet == 20) { BadGuyLeader = "_level0.BadGuy4"; GExp = 0; XCash = 200; BadGuy1Text = "Woman Girl"; BadGuy2Text = "Boy"; BadGuyNumber = 4; HitFrame1 = 334; HitFrame2 = 374; HitFrame3 = 314; HitFrame4 = 374; BadGuy1Hp = 15; BadGuy2Hp = 15; BadGuy3Hp = 15; BadGuy4Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (322); }; tellTarget ("BadGuy2") { gotoAndStop (362); }; tellTarget ("BadGuy3") { gotoAndStop (302); }; tellTarget ("BadGuy4") { gotoAndStop (362); }; } else if (BadGuySet == 21) { BadGuyLeader = "_level0.BadGuy7"; GExp = 0; XCash = 650; XPot = 4; BadGuy1Text = "Boy Woman"; BadGuy2Text = "Girl Man"; BadGuyNumber = 7; HitFrame1 = 314; HitFrame2 = 354; HitFrame3 = 374; HitFrame4 = 334; HitFrame5 = 314; HitFrame6 = 374; HitFrame7 = 334; BadGuy1Hp = 15; BadGuy2Hp = 15; BadGuy3Hp = 15; BadGuy4Hp = 15; BadGuy5Hp = 15; BadGuy6Hp = 15; BadGuy7Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (302); }; tellTarget ("BadGuy7") { gotoAndStop (322); }; tellTarget ("BadGuy6") { gotoAndStop (362); }; tellTarget ("BadGuy5") { gotoAndStop (302); }; tellTarget ("BadGuy4") { gotoAndStop (322); }; tellTarget ("BadGuy2") { gotoAndStop (342); }; tellTarget ("BadGuy3") { gotoAndStop (362); }; } else if (BadGuySet == 22) { BadGuyLeader = "_level0.BadGuy4"; GExp = 0; XCash = 7500; BadGuy1Text = "Man"; BadGuy1Text = "Woman"; BadGuyNumber = 4; HitFrame1 = 354; HitFrame2 = 354; HitFrame3 = 374; HitFrame4 = 354; BadGuy1Hp = 15; BadGuy1Hp = 15; BadGuy1Hp = 15; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (342); }; tellTarget ("BadGuy2") { gotoAndStop (342); }; tellTarget ("BadGuy3") { gotoAndStop (362); }; tellTarget ("BadGuy4") { gotoAndStop (342); }; } else if (BadGuySet == 23) { BadGuyLeader = "_level0.BadGuy1"; GExp = 400; GCash = 0; BadGuy1Text = "VEGETA"; BadGuyNumber = 1; HitFrame1 = 254; BadGuy1Hp = 500; tellTarget ("BadGuy1") { gotoAndStop (242); }; } else if (BadGuySet == 24) { BadGuyLeader = "_level0.BadGuy1"; GExp = 650; GCash = 0; BadGuy1Text = "MONGO"; BadGuyNumber = 1; HitFrame1 = 274; BadGuy1Hp = 1500; tellTarget ("BadGuy1") { gotoAndStop (262); }; } else if (BadGuySet == 25) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 0; BadGuy1Text = "NEO"; BadGuyNumber = 1; HitFrame1 = 294; BadGuy1Hp = 5000; tellTarget ("BadGuy1") { gotoAndStop (282); }; } else if (BadGuySet == 26) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 15; BadGuy1Text = "Boy"; BadGuyNumber = 1; HitFrame1 = 334; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (322); }; } else if (BadGuySet == 27) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 30; BadGuy1Text = "Girl"; BadGuyNumber = 1; HitFrame1 = 314; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (302); }; } else if (BadGuySet == 28) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 75; BadGuy1Text = "Man"; BadGuyNumber = 1; HitFrame1 = 354; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (342); }; } else if (BadGuySet == 29) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 50; BadGuy1Text = "Woman"; BadGuyNumber = 1; HitFrame1 = 374; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (362); }; } PainText = ""; DamageText = ""; HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; tellTarget ("BackGround") { gotoAndStop(FightSetting); }; tellTarget ("speech") { gotoAndPlay (4); }; stop();
Frame 51
if (BadGuySet == 25) { stopAllSounds(); gotoAndPlay (60); stop(); } else if (reason == "robbery") { reason = "CopsAtScene"; gotoAndPlay (46); stop(); } else { if (reason == "arena") { ArenaLevel = ArenaLevel + 1; } if (reason == "murder") { Wanted = Wanted + 5; } if (reason == "CopsAtScene") { if (RobStage == "StopShop") { Wanted = Wanted + 15; } if (RobStage == "Mall") { Wanted = Wanted + 30; } if (RobStage == "Bank") { Wanted = Wanted + 50; } } if ((1 < Wanted) && (Wanted < 20)) { WantedLevel = "Thug"; CrimeSet = 15; } if ((19 < Wanted) && (Wanted < 40)) { WantedLevel = "Gangster"; CrimeSet = 16; } if ((39 < Wanted) && (Wanted < 60)) { WantedLevel = "Criminal"; CrimeSet = 17; } if ((59 < Wanted) && (Wanted < 80)) { WantedLevel = "Terrorist"; CrimeSet = 18; } if (79 < Wanted) { WantedLevel = "CRIME LORD"; CrimeSet = 19; } stopAllSounds(); _level0.StuffHappening = false; tellTarget ("Victory Title") { play(); }; stop(); }
Frame 52
if ((14 < BadGuySet) && (BadGuySet < 20)) { gotoAndPlay (53); } stopAllSounds(); _level0.StuffHappening = false; Stolen = random(_level0.Money) + 1; StolenText = Stolen; _level0.Money = _level0.Money - Stolen; Hp = 1; stop();
Frame 53
stopAllSounds(); _level0.StuffHappening = false; _level0.Money = 0; Hp = 1; _level0.Speed = 0; _level0.Pot = 0; _level0.Pcp = 0; _level0.Heroine = 0; _level0.Cocaine = 0; _level0.clips = 0; stop();
Frame 55
stop();
Frame 56
stop();
Frame 57
stop();
Frame 60
stop();
Frame 61
stop();
Frame 62
stop();
Frame 63
stop();
Frame 64
stop();
Frame 65
stop();
Frame 66
stop();
Frame 67
stop();
Frame 68
stopAllSounds(); stop();
Frame 69
stop();
Instance of Symbol 26 MovieClip in Frame 69
onClipEvent (load) { stop(); }
Symbol 5 Button
on (release) { play(); }
Symbol 18 Button
on (release) { gotoAndPlay (55); }
Symbol 19 Button
on (release) { play(); Wanted = 0; WantedLevel = "Loser"; BadGuyChosen = 0; TotalExp = 0; Exp = 0; LevelUp = 50; HP = 45; HpMax = 100; Money = 25; ArmorName = "Tshirt"; Armor = 1; Level = 1; ArenaLevel = 0; Stamina = 0; _level0.StuffHeppening = false; SetLow = 0; SetHigh = 4; StuffHappening = false; facing = "right"; Speed = 0; Pot = 0; Pcp = 0; Heroine = 0; Cocaine = 0; Asprin = 0; BandAid = 0; MedTape = 0; FirstAidKit = 0; SurgeryKit = 0; Armor = 1; }
Symbol 20 Button
on (release) { tellTarget ("_level0.") { gotoAndPlay (69); }; }
Symbol 24 MovieClip Frame 45
stop();
Symbol 26 MovieClip Frame 45
stop();
Symbol 28 Button
on (release) { stopAllSounds(); HP = 100; HpMax = 100; GunName = "none"; Clips = 0; WeaponName = "Machete"; Combat = 2; FireArms = 1; play(); }
Symbol 30 Button
on (release) { stopAllSounds(); HP = 100; HpMax = 100; GunName = "Glock"; Clips = 5; ClipCost = 5; WeaponName = "Fists"; Combat = 1; FireArms = 1.5; play(); }
Symbol 97 MovieClip Frame 1
stop();
Symbol 97 MovieClip Frame 2
_level0.StuffHappening = true;
Symbol 97 MovieClip Frame 56
attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }
Symbol 97 MovieClip Frame 57
stop();
Symbol 97 MovieClip Frame 58
_level0.StuffHappening = false;
Symbol 97 MovieClip Frame 112
attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }
Symbol 111 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 6; play(); } }
Symbol 113 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); gotoAndPlay (35); } }
Symbol 115 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); gotoAndPlay (40); } }
Symbol 116 Button
on (release) { gotoAndPlay (2); }
Symbol 118 Button
on (release) { tellTarget ("sleep") { StuffHappening = true; gotoAndPlay (2); }; }
Symbol 154 MovieClip Frame 1
stop();
Symbol 154 MovieClip Frame 2
tellTarget ("_level0.light") { stop(); _level0.StuffHappening = true; };
Symbol 154 MovieClip Frame 36
_level0.Hp = _level0.HpMax; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.StuffHappening = false; tellTarget ("_level0.light") { play(); }; gotoAndStop (1);
Symbol 164 Button
on (release) { if (_level0.Asprin == 0) { stop(); } else { _level0.Asprin = _level0.Asprin - 1; _level0.Health = 25; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }
Symbol 165 Button
on (release) { if (_level0.BandAid == 0) { stop(); } else { _level0.BandAid = _level0.BandAid - 1; _level0.Health = 50; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }
Symbol 166 Button
on (release) { if (_level0.MedTape == 0) { stop(); } else { _level0.MedTape = _level0.MedTape - 1; _level0.Health = 150; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }
Symbol 167 Button
on (release) { if (_level0.FirstAidKit == 0) { stop(); } else { _level0.FirstAidKit = _level0.FirstAidKit - 1; _level0.Health = 500; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }
Symbol 168 Button
on (release) { if (_level0.SurgeryKit == 0) { stop(); } else { _level0.SurgeryKit = _level0.SurgeryKit - 1; _level0.Health = 10000000000; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }
Symbol 170 MovieClip Frame 10
tellTarget ("_level0.") { gotoAndPlay (50); };
Symbol 170 MovieClip Frame 20
stop();
Symbol 175 Button
on (release) { _level0.StuffHappening = false; gotoAndPlay (1); }
Symbol 203 Button
on (release) { gotoAndPlay (17); }
Symbol 204 Button
on (release) { RandomNumber = random(2); if (RandomNumber == 0) { gotoAndPlay (18); } else { gotoAndPlay (19); } }
Symbol 213 Button
on (release) { gotoAndPlay (1); _level0.StuffHappening = false; }
Symbol 216 Button
on (release) { gotoAndPlay (1); _level0.StuffHappening = false; }
Symbol 217 Button
on (release) { gotoAndPlay (1); _level0.StuffHappening = false; }
Symbol 312 MovieClip Frame 1
stop();
Symbol 312 MovieClip Frame 2
_level0.StuffHappening = true; AsprinText = _level0.Asprin; BandAidText = _level0.BandAid; MedTapeText = _level0.MedTape; FirstAidKitText = _level0.FirstAidKit; SurgeryKitText = _level0.SurgeryKit; stop();
Symbol 312 MovieClip Frame 3
stop();
Symbol 312 MovieClip Frame 4
tellTarget ("red") { gotoAndPlay (11); }; stop();
Symbol 312 MovieClip Frame 5
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 6
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 7
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 8
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 9
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 10
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 11
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 12
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 13
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 14
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 15
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 16
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 17
_level0.StuffHappening = true; SpeedText = _level0.Speed; PotText = _level0.Pot; PcpText = _level0.Pcp; CocaineText = _level0.Cocaine; HeroineText = _level0.Heroine; _level0.Payment = ((((_level0.Speed * 10) + (_level0.Pot * 20)) + (_level0.Pcp * 35)) + (_level0.Heroine * 70)) + (_level0.Cocaine * 125); CashText = _level0.Payment; _level0.Speed = 0; _level0.Pot = 0; _level0.Pcp = 0; _level0.Heroine = 0; _level0.Cocaine = 0; _level0.Money = _level0.Money + _level0.Payment; _level0.MoneyText = _level0.Money; stop();
Symbol 312 MovieClip Frame 18
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 19
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 20
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 21
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 22
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 23
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 24
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 25
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 26
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 27
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 28
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 29
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 30
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 31
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 32
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 33
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 34
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 35
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 36
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 37
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 38
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 39
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 40
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 41
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 42
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 43
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 44
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 45
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 46
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 47
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 48
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 49
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 50
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 51
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 52
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 53
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 54
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 55
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 56
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 57
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 58
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 59
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 60
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 61
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 62
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 63
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 64
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 65
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 66
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 67
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 68
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 69
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 70
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 71
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 72
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 73
_level0.StuffHappening = true; stop();
Symbol 312 MovieClip Frame 74
_level0.StuffHappening = true; stop();
Symbol 314 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 19; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 315 Button
on (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 5; gotoAndPlay (5); } else { stop(); } }
Symbol 316 Button
on (release) { if (StuffHappening == false) { Destination = 7; Facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 318 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "murder"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; } }
Symbol 319 Button
on (release) { if (StuffHappening == true) { stop(); } else { RandomNumber = random(3) + 20; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 326 MovieClip Frame 57
gotoAndPlay (1);
Symbol 327 MovieClip Frame 1
stop();
Symbol 327 MovieClip Frame 2
_level0.StuffHappening = true;
Symbol 327 MovieClip Frame 56
attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }
Symbol 327 MovieClip Frame 57
stop();
Symbol 327 MovieClip Frame 58
_level0.StuffHappening = false;
Symbol 327 MovieClip Frame 112
attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }
Symbol 330 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 6; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 331 Button
on (release) { if (StuffHappening == false) { Destination = 8; Facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 332 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 24; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 333 Button
on (release) { if (StuffHappening == true) { stop(); } else { tellTarget ("speech") { gotoAndPlay (23); }; } }
Symbol 338 MovieClip Frame 27
gotoAndPlay (1);
Symbol 348 MovieClip Frame 50
gotoAndPlay (1);
Symbol 353 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 7; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 354 Button
on (release) { if (StuffHappening == false) { stopAllSounds(); gotoAndPlay (20); } else { stop(); } }
Symbol 355 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 9; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }
Symbol 359 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 8; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 360 Button
on (release) { if (StuffHappening == false) { stopAllSounds(); gotoAndPlay (21); } else { stop(); } }
Symbol 361 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 10; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }
Symbol 362 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 27; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 373 MovieClip Frame 52
gotoAndPlay (1);
Symbol 375 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 9; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 376 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 11; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }
Symbol 391 MovieClip Frame 1
SignNumber = random(9) + 1; gotoAndStop(SignNumber); stop();
Symbol 391 MovieClip Frame 2
stop();
Symbol 391 MovieClip Frame 3
stop();
Symbol 391 MovieClip Frame 4
stop();
Symbol 391 MovieClip Frame 5
stop();
Symbol 391 MovieClip Frame 6
stop();
Symbol 391 MovieClip Frame 7
stop();
Symbol 391 MovieClip Frame 8
stop();
Symbol 391 MovieClip Frame 9
stop();
Symbol 391 MovieClip Frame 10
stop();
Symbol 392 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 10; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 393 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 12; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }
Symbol 405 MovieClip Frame 46
gotoAndPlay (1);
Symbol 408 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 11; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 409 Button
on (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 24; gotoAndPlay (24); } else { stop(); } }
Symbol 410 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 13; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }
Symbol 411 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(4) + 30; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 416 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 12; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }
Symbol 417 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 14; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }
Symbol 425 Button
on (release) { if (StuffHappening == false) { Destination = 13; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }
Symbol 426 Button
on (release) { if (StuffHappening == false) { Destination = 14; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 427 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 34; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 434 Button
on (release) { if (StuffHappening == false) { Destination = 14; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }
Symbol 435 Button
on (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 27; gotoAndPlay (27); } else { stop(); } }
Symbol 436 Button
on (release) { if (StuffHappening == false) { Destination = 15; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 448 Button
on (release) { if (StuffHappening == false) { Destination = 15; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }
Symbol 449 Button
on (release) { if (StuffHappening == false) { Destination = 17; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 450 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(5) + 11; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 464 MovieClip Frame 45
gotoAndPlay (1);
Symbol 465 Button
on (release) { if (StuffHappening == false) { Destination = 16; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }
Symbol 466 Button
on (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 25; gotoAndPlay (25); } else { stop(); } }
Symbol 467 Button
on (release) { if (StuffHappening == false) { Destination = 18; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 469 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 36; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 474 MovieClip Frame 40
gotoAndPlay (1);
Symbol 475 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(5) + 39; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 481 Button
on (release) { if (StuffHappening == false) { Destination = 17; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }
Symbol 482 Button
on (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 26; gotoAndPlay (26); } else { stop(); } }
Symbol 483 Button
on (release) { if (StuffHappening == false) { Destination = 19; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 485 Button
on (release) { if (StuffHappening == false) { Destination = 18; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }
Symbol 486 Button
on (release) { if (StuffHappening == false) { Destination = 6; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }
Symbol 487 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 44; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 488 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 46; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 515 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 28; gotoAndPlay (28); } }
Symbol 516 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 8; gotoAndPlay (8); } }
Symbol 518 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); destination = 8; RobStage = "StopShop"; gotoAndPlay (44); } }
Symbol 519 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 48; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 520 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 50; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 521 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 52; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 536 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 22; gotoAndPlay (22); } }
Symbol 537 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 23; gotoAndPlay (23); } }
Symbol 538 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 9; gotoAndPlay (9); } }
Symbol 539 Button
on (release) { if (StuffHappening == true) { stop(); } else { tellTarget ("speech") { gotoAndPlay (74); }; } }
Symbol 540 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 54; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 560 MovieClip Frame 1
stop();
Symbol 560 MovieClip Frame 2
gotoAndStop (1);
Symbol 560 MovieClip Frame 3
gotoAndStop (1);
Symbol 561 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 21; gotoAndPlay (21); } }
Symbol 562 Button
on (release) { if (Money < 199) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 199; MoneyText = Money; ArmorName = "TrenchCoat"; Armor = 1.1; ArmorText = ArmorName; stop(); } }
Symbol 563 Button
on (release) { if (Money < 799) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 799; MoneyText = Money; ArmorName = "Reinforced Camo"; Armor = 1.3; ArmorText = ArmorName; stop(); } }
Symbol 564 Button
on (release) { if (Money < 2099) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 2099; MoneyText = Money; ArmorName = "Bullet-Proof Vest"; Armor = 1.5; ArmorText = ArmorName; stop(); } }
Symbol 565 Button
on (release) { if (Money < 5999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 5999; MoneyText = Money; ArmorName = "Riot Gear"; Armor = 2; ArmorText = ArmorName; stop(); } }
Symbol 594 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 21; gotoAndPlay (21); } }
Symbol 596 Button
on (release) { if (Money < 99) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 99; MoneyText = Money; GunName = "Glock"; GunDamage = 45; GunText = GunName; Clips = 0; ClipCost = 5; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }
Symbol 597 Button
on (release) { if (Money < 599) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 599; MoneyText = Money; GunName = "Uzi"; GunDamage = 100; GunText = GunName; Clips = 0; ClipCost = 10; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }
Symbol 598 Button
on (release) { if (Money < 999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 999; MoneyText = Money; GunName = "Shotgun"; GunDamage = 250; GunText = GunName; Clips = 0; ClipCost = 25; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }
Symbol 599 Button
on (release) { if (Money < 2999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 2999; MoneyText = Money; GunName = "Ak-47"; GunDamage = 400; GunText = GunName; Clips = 0; ClipCost = 50; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }
Symbol 600 Button
on (release) { if (Money < 9999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 9999; MoneyText = Money; GunName = "M4a1"; GunDamage = 660; GunText = GunName; Clips = 0; ClipCost = 75; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }
Symbol 601 Button
on (release) { if (Money < 49) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 49; MoneyText = Money; WeaponName = "Knife"; WeaponDamage = 25; WeaponText = WeaponName; stop(); } }
Symbol 602 Button
on (release) { if (Money < 99) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 99; MoneyText = Money; WeaponName = "Machete"; WeaponDamage = 50; WeaponText = WeaponName; stop(); } }
Symbol 603 Button
on (release) { if (Money < 499) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 499; MoneyText = Money; WeaponName = "Scythe"; WeaponDamage = 70; WeaponText = WeaponName; stop(); } }
Symbol 604 Button
on (release) { if (Money < 4999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 4999; MoneyText = Money; WeaponName = "Axe"; WeaponDamage = 100; WeaponText = WeaponName; stop(); } }
Symbol 605 Button
on (release) { if (Money < 1599) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 1599; MoneyText = Money; WeaponName = "Sword"; WeaponDamage = 85; WeaponText = WeaponName; stop(); } }
Symbol 606 Button
on (release) { if (GunName == "none") { stop(); } else if (Money < ClipCost) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - ClipCost; MoneyText = Money; Clips = Clips + 1; ClipsText = Clips; stop(); } }
Symbol 607 Button
on (release) { if (GunName == "none") { stop(); } else if (Money < (ClipCost * 10)) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - (ClipCost * 10); MoneyText = Money; Clips = Clips + 10; ClipsText = Clips; stop(); } }
Symbol 616 MovieClip Frame 180
gotoAndPlay (1);
Symbol 629 MovieClip Frame 59
gotoAndPlay (1);
Symbol 634 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 12; gotoAndPlay (12); } }
Symbol 635 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); destination = 12; RobStage = "Mall"; gotoAndPlay (44); } }
Symbol 636 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 56; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 637 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 58; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 638 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(4) + 60; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 652 MovieClip Frame 60
gotoAndPlay (1);
Symbol 655 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 17; gotoAndPlay (17); } }
Symbol 656 Button
on (release) { if (StuffHappening == true) { stop(); } else if (((((Speed == 0) && (Pot == 0)) && (Heroine == 0)) && (Pcp == 0)) && (Cocaine == 0)) { RandomNumber = random(2); if (RandomNumber == 0) { tellTarget ("speech") { gotoAndPlay (18); }; } else { tellTarget ("speech") { gotoAndPlay (19); }; } } else { tellTarget ("speech") { gotoAndPlay (16); }; } }
Symbol 657 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = 64; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 674 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 18; gotoAndPlay (18); } }
Symbol 675 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 8; RobStage = "Bank"; gotoAndPlay (44); } }
Symbol 676 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 69; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 677 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 65; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 678 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 67; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 691 Button
on (release) { if (ArenaLevel == 0) { tellTarget ("Speech") { gotoAndPlay (5); }; } else if (ArenaLevel == 1) { tellTarget ("Speech") { gotoAndPlay (6); }; } else if (ArenaLevel == 2) { tellTarget ("Speech") { gotoAndPlay (7); }; } else if (ArenaLevel == 3) { tellTarget ("Speech") { gotoAndPlay (8); }; } else if (ArenaLevel == 4) { tellTarget ("Speech") { gotoAndPlay (9); }; } else if (ArenaLevel == 5) { tellTarget ("Speech") { gotoAndPlay (10); }; } }
Symbol 692 Button
on (release) { Destination = 15; gotoAndPlay (42); }
Symbol 693 Button
on (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); gotoAndPlay (15); Destination = 15; } }
Symbol 694 Button
on (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 71; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }
Symbol 726 Button
on (release) { if (StuffHappening == true) { stop(); } else { Destination = 20; gotoAndPlay (20); } }
Symbol 727 Button
on (release) { if (Money < 15) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 15; MoneyText = Money; Asprin = Asprin + 1; AsprinText = Asprin; stop(); } }
Symbol 728 Button
on (release) { if (Money < 40) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 40; MoneyText = Money; BandAid = BandAid + 1; BandAidText = BandAid; stop(); } }
Symbol 729 Button
on (release) { if (Money < 99) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 99; MoneyText = Money; MedTape = MedTape + 1; MedTapeText = MedTape; stop(); } }
Symbol 730 Button
on (release) { if (Money < 199) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 199; MoneyText = Money; FirstAidKit = FirstAidKit + 1; FirstAidKitText = FirstAidKit; stop(); } }
Symbol 731 Button
on (release) { if (Money < 399) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 399; MoneyText = Money; SurgeryKit = SurgeryKit + 1; SurgeryKitText = SurgeryKit; stop(); } }
Symbol 743 Button
on (release) { stopAllSounds(); gotoAndPlay(Destination); }
Symbol 763 Button
on (release) { if (Asprin == 0) { stop(); } else { Asprin = Asprin - 1; AsprinText = "Asprin x " + Asprin; Hp = Hp + 25; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }
Symbol 764 Button
on (release) { if (BandAid == 0) { stop(); } else { BandAid = BandAid - 1; BandAidText = "BandAid x " + BandAid; Hp = Hp + 50; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }
Symbol 765 Button
on (release) { if (MedTape == 0) { stop(); } else { MedTape = MedTape - 1; MedTapeText = "MedTape x " + MedTape; Hp = Hp + 150; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }
Symbol 766 Button
on (release) { if (FirstAidKit == 0) { stop(); } else { FirstAidKit = FirstAidKit - 1; FirstAidKitText = "FirstAidKit x " + FirstAidKit; Hp = Hp + 500; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }
Symbol 767 Button
on (release) { if (SurgeryKit == 0) { stop(); } else { SurgeryKit = SurgeryKit - 1; SurgeryKitText = "SurgeryKit x " + SurgeryKit; Hp = Hp + 10000000000; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }
Symbol 773 MovieClip Frame 1
RoundText = "ROUND " + (_level0.ArenaLevel + 1);
Symbol 773 MovieClip Frame 22
stop();
Symbol 781 MovieClip Frame 1
stop();
Symbol 781 MovieClip Frame 2
stop();
Symbol 781 MovieClip Frame 3
stop();
Symbol 781 MovieClip Frame 4
stop();
Symbol 781 MovieClip Frame 5
stop();
Symbol 781 MovieClip Frame 6
stop();
Symbol 782 Button
on (release) { reason = "arena"; gotoAndPlay (50); }
Symbol 787 MovieClip Frame 30
_level0.StuffHappening = false; _level0.reason = "robbery"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop();
Symbol 789 MovieClip Frame 30
_level0.StuffHappening = false; _level0.reason = "CopsAtScene"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop();
Symbol 797 MovieClip Frame 57
gotoAndPlay (1);
Symbol 798 MovieClip Frame 27
gotoAndPlay (1);
Symbol 804 MovieClip Frame 1
stop();
Symbol 804 MovieClip Frame 2
stop();
Symbol 804 MovieClip Frame 3
stop();
Symbol 804 MovieClip Frame 4
stop();
Symbol 804 MovieClip Frame 5
stop();
Symbol 905 MovieClip Frame 1
stop();
Symbol 905 MovieClip Frame 13
_level0.DamageText = ""; if (0 < _level0.Hp) { gotoAndStop (1); _level0.StuffHappening = false; } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay (52); }; }
Symbol 905 MovieClip Frame 20
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 26
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 33
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 40
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 47
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 54
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 75
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 91
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 112
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
Symbol 905 MovieClip Frame 129
if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
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if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);
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_level0.Hp = _level0.Health + _level0.Hp; if (_level0.HpMax < _level0.Hp) { _level0.Hp = _level0.HpMax; } _level0.HpText = (_level0.Hp + "/") + _level0.HpMax;
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if (_level0.BadGuyNumber == 1) { tellTarget (_level0.BadGuy1) { _level0.LeftOver = 0; play(); }; } else if (_level0.BadGuyNumber == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.BadGuyNumber == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy2") { play(); }; } gotoAndStop (1);
Symbol 1024 MovieClip Frame 1
stop();
Symbol 1024 MovieClip Frame 2
stop();
Symbol 1024 MovieClip Frame 3
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 13
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(3) + 3) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (2);
Symbol 1024 MovieClip Frame 14
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 20
_level0.attackNumber = 3; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 22
stop();
Symbol 1024 MovieClip Frame 23
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 32
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(6) + 19) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.OldPain + _level0.Pain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (22);
Symbol 1024 MovieClip Frame 33
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 40
_level0.attackNumber = 23; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 42
stop();
Symbol 1024 MovieClip Frame 43
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 50
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(9) + 35) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (42);
Symbol 1024 MovieClip Frame 51
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 60
_level0.attackNumber = 43; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 62
stop();
Symbol 1024 MovieClip Frame 63
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 70
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(10) + 53) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (62);
Symbol 1024 MovieClip Frame 71
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 80
_level0.attackNumber = 63; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 82
stop();
Symbol 1024 MovieClip Frame 83
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 90
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(17) + 103) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (82);
Symbol 1024 MovieClip Frame 91
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 100
_level0.attackNumber = 83; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 102
stop();
Symbol 1024 MovieClip Frame 103
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 110
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(29) + 110) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (102);
Symbol 1024 MovieClip Frame 111
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 120
_level0.attackNumber = 103; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 122
stop();
Symbol 1024 MovieClip Frame 123
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 130
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 118) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (122);
Symbol 1024 MovieClip Frame 131
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 140
_level0.attackNumber = 123; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 142
stop();
Symbol 1024 MovieClip Frame 143
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 150
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (142);
Symbol 1024 MovieClip Frame 151
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 160
_level0.attackNumber = 143; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 162
stop();
Symbol 1024 MovieClip Frame 163
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 170
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 213) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (162);
Symbol 1024 MovieClip Frame 171
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 180
_level0.attackNumber = 163; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 182
stop();
Symbol 1024 MovieClip Frame 183
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 190
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 252) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (182);
Symbol 1024 MovieClip Frame 191
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 200
_level0.attackNumber = 183; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 202
stop();
Symbol 1024 MovieClip Frame 203
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 210
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 62) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (202);
Symbol 1024 MovieClip Frame 211
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 220
_level0.attackNumber = 203; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 222
stop();
Symbol 1024 MovieClip Frame 223
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 230
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (222);
Symbol 1024 MovieClip Frame 231
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 240
_level0.attackNumber = 223; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 242
stop();
Symbol 1024 MovieClip Frame 243
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 250
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 400) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (242);
Symbol 1024 MovieClip Frame 251
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 260
_level0.attackNumber = 243; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 262
stop();
Symbol 1024 MovieClip Frame 263
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 270
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(100) + 600) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (262);
Symbol 1024 MovieClip Frame 271
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 280
_level0.attackNumber = 263; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 282
stop();
Symbol 1024 MovieClip Frame 283
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 290
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(400) + 1200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (282);
Symbol 1024 MovieClip Frame 291
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 300
_level0.attackNumber = 283; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 302
stop();
Symbol 1024 MovieClip Frame 303
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 310
_level0.StuffHappening = false; gotoAndStop (302);
Symbol 1024 MovieClip Frame 311
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 320
_level0.attackNumber = 303; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 322
stop();
Symbol 1024 MovieClip Frame 323
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 330
_level0.StuffHappening = false; gotoAndStop (322);
Symbol 1024 MovieClip Frame 331
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 340
_level0.attackNumber = 323; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 342
stop();
Symbol 1024 MovieClip Frame 343
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 350
_level0.StuffHappening = false; gotoAndStop (342);
Symbol 1024 MovieClip Frame 351
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 360
_level0.attackNumber = 343; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1024 MovieClip Frame 362
stop();
Symbol 1024 MovieClip Frame 363
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 370
_level0.StuffHappening = false; gotoAndStop (362);
Symbol 1024 MovieClip Frame 371
_level0.StuffHappening = true;
Symbol 1024 MovieClip Frame 380
_level0.attackNumber = 363; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 1
stop();
Symbol 1025 MovieClip Frame 2
stop();
Symbol 1025 MovieClip Frame 3
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 13
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(3) + 3) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (2);
Symbol 1025 MovieClip Frame 14
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 20
_level0.attackNumber = 3; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 22
stop();
Symbol 1025 MovieClip Frame 23
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 32
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(6) + 19) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.OldPain + _level0.Pain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (22);
Symbol 1025 MovieClip Frame 33
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 40
_level0.attackNumber = 23; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 42
stop();
Symbol 1025 MovieClip Frame 43
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 50
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(9) + 35) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (42);
Symbol 1025 MovieClip Frame 51
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 60
_level0.attackNumber = 43; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 62
stop();
Symbol 1025 MovieClip Frame 63
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 70
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(10) + 53) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (62);
Symbol 1025 MovieClip Frame 71
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 80
_level0.attackNumber = 63; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 82
stop();
Symbol 1025 MovieClip Frame 83
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 90
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(17) + 103) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (82);
Symbol 1025 MovieClip Frame 91
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 100
_level0.attackNumber = 83; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 102
stop();
Symbol 1025 MovieClip Frame 103
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 110
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(29) + 110) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (102);
Symbol 1025 MovieClip Frame 111
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 120
_level0.attackNumber = 103; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 122
stop();
Symbol 1025 MovieClip Frame 123
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 130
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 118) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (122);
Symbol 1025 MovieClip Frame 131
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 140
_level0.attackNumber = 123; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 142
stop();
Symbol 1025 MovieClip Frame 143
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 150
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (142);
Symbol 1025 MovieClip Frame 151
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 160
_level0.attackNumber = 143; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 162
stop();
Symbol 1025 MovieClip Frame 163
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 170
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 213) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (162);
Symbol 1025 MovieClip Frame 171
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 180
_level0.attackNumber = 163; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 182
stop();
Symbol 1025 MovieClip Frame 183
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 190
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 252) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (182);
Symbol 1025 MovieClip Frame 191
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 200
_level0.attackNumber = 183; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 202
stop();
Symbol 1025 MovieClip Frame 203
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 210
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 62) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (202);
Symbol 1025 MovieClip Frame 211
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 220
_level0.attackNumber = 203; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 222
stop();
Symbol 1025 MovieClip Frame 223
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 230
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (222);
Symbol 1025 MovieClip Frame 231
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 240
_level0.attackNumber = 223; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 242
stop();
Symbol 1025 MovieClip Frame 243
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 250
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 400) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (242);
Symbol 1025 MovieClip Frame 251
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 260
_level0.attackNumber = 243; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 262
stop();
Symbol 1025 MovieClip Frame 263
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 270
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(100) + 600) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (262);
Symbol 1025 MovieClip Frame 271
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 280
_level0.attackNumber = 263; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 282
stop();
Symbol 1025 MovieClip Frame 283
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 290
_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(400) + 1200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (282);
Symbol 1025 MovieClip Frame 291
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 300
_level0.attackNumber = 283; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 302
stop();
Symbol 1025 MovieClip Frame 303
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 310
_level0.StuffHappening = false; gotoAndStop (302);
Symbol 1025 MovieClip Frame 311
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 320
_level0.attackNumber = 303; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 322
stop();
Symbol 1025 MovieClip Frame 323
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 330
_level0.StuffHappening = false; gotoAndStop (322);
Symbol 1025 MovieClip Frame 331
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 340
_level0.attackNumber = 323; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 342
stop();
Symbol 1025 MovieClip Frame 343
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 350
_level0.StuffHappening = false; gotoAndStop (342);
Symbol 1025 MovieClip Frame 351
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 360
_level0.attackNumber = 343; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1025 MovieClip Frame 362
stop();
Symbol 1025 MovieClip Frame 363
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 370
_level0.StuffHappening = false; gotoAndStop (362);
Symbol 1025 MovieClip Frame 371
_level0.StuffHappening = true;
Symbol 1025 MovieClip Frame 380
_level0.attackNumber = 363; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();
Symbol 1027 MovieClip Frame 1
stop();
Symbol 1027 MovieClip Frame 2
if (_level0.Used == "weapon") { if ((_level0.BadGuyNumber == 1) && (_level0.BadGuy1Hp < 1)) { tellTarget ("_level0.") { gotoAndPlay (51); }; } else if ((_level0.BadGuyNumber == 2) && (_level0.BadGuy2Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 1; _level0.BadGuyLeader = "_level0.BadGuy1"; _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if ((_level0.BadGuyNumber == 3) && (_level0.BadGuy3Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 2; _level0.BadGuyLeader = "_level0.BadGuy2"; _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if ((_level0.BadGuyNumber == 4) && (_level0.BadGuy4Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 3; _level0.BadGuyLeader = "_level0.BadGuy3"; _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if ((_level0.BadGuyNumber == 5) && (_level0.BadGuy5Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 4; _level0.BadGuyLeader = "_level0.BadGuy4"; _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if ((_level0.BadGuyNumber == 6) && (_level0.BadGuy6Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 5; _level0.BadGuyLeader = "_level0.BadGuy5"; _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if ((_level0.BadGuyNumber == 7) && (_level0.BadGuy7Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 6; _level0.BadGuyLeader = "_level0.BadGuy6"; _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if ((_level0.BadGuyNumber == 1) && (0 < _level0.BadGuy1Hp)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 2) && (0 < _level0.BadGuy2Hp)) { _level0.LeftOver = 1; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 3) && (0 < _level0.BadGuy3Hp)) { _level0.LeftOver = 2; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 4) && (0 < _level0.BadGuy4Hp)) { _level0.LeftOver = 3; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 5) && (0 < _level0.BadGuy5Hp)) { _level0.LeftOver = 4; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 6) && (0 < _level0.BadGuy6Hp)) { _level0.LeftOver = 5; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 7) && (0 < _level0.BadGuy7Hp)) { _level0.LeftOver = 6; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } } else if ((_level0.BadGuyNumber == 1) && (_level0.BadGuy1Hp < 1)) { tellTarget ("_level0.") { gotoAndPlay (51); }; } else if ((_level0.BadGuyNumber == 2) && (_level0.BadGuy2Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy2Hp); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.BadGuyNumber = 1; _level0.BadGuyLeader = "_level0.BadGuy1"; _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if ((_level0.BadGuyNumber == 3) && (_level0.BadGuy3Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy3Hp); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.BadGuyNumber = 2; _level0.BadGuyLeader = "_level0.BadGuy2"; _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if ((_level0.BadGuyNumber == 4) && (_level0.BadGuy4Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy4Hp); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.BadGuyNumber = 3; _level0.BadGuyLeader = "_level0.BadGuy3"; _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if ((_level0.BadGuyNumber == 5) && (_level0.BadGuy5Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy5Hp); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.BadGuyNumber = 4; _level0.BadGuyLeader = "_level0.BadGuy4"; _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if ((_level0.BadGuyNumber == 6) && (_level0.BadGuy6Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy6Hp); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.BadGuyNumber = 5; _level0.BadGuyLeader = "_level0.BadGuy5"; _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if ((_level0.BadGuyNumber == 7) && (_level0.BadGuy7Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy7Hp); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.BadGuyNumber = 6; _level0.BadGuyLeader = "_level0.BadGuy6"; _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if ((_level0.BadGuyNumber == 1) && (0 < _level0.BadGuy1Hp)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 2) && (0 < _level0.BadGuy2Hp)) { _level0.LeftOver = 1; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 3) && (0 < _level0.BadGuy3Hp)) { _level0.LeftOver = 2; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 4) && (0 < _level0.BadGuy4Hp)) { _level0.LeftOver = 3; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 5) && (0 < _level0.BadGuy5Hp)) { _level0.LeftOver = 4; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 6) && (0 < _level0.BadGuy6Hp)) { _level0.LeftOver = 5; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 7) && (0 < _level0.BadGuy7Hp)) { _level0.LeftOver = 6; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } gotoAndStop (1);
Symbol 1029 Button
on (release) { if (StuffHappening == true) { stop(); } else { StuffHappening = true; AddedPain = 0; Pain = 0; PainText = ""; _level0.Used = "weapon"; if (WeaponName == "Fists") { tellTarget ("Player") { gotoAndPlay (14); }; } else if (WeaponName == "Knife") { tellTarget ("Player") { gotoAndPlay (21); }; } else if (WeaponName == "Machete") { tellTarget ("Player") { gotoAndPlay (27); }; } else if (WeaponName == "Scythe") { tellTarget ("Player") { gotoAndPlay (34); }; } else if (WeaponName == "Sword") { tellTarget ("Player") { gotoAndPlay (41); }; } else if (WeaponName == "Axe") { tellTarget ("Player") { gotoAndPlay (48); }; } stop(); } }
Symbol 1030 Button
on (release) { if (StuffHappening == true) { stop(); } else if (Clips == 0) { stop(); } else { StuffHappening = true; AddedPain = 0; Pain = 0; PainText = ""; _level0.Used = "gun"; if (Clips == 0) { } else if (GunName == "Glock") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (55); }; } else if (GunName == "Uzi") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (76); }; } else if (GunName == "Shotgun") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (92); }; } else if (GunName == "Ak-47") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (113); }; } else if (GunName == "M4a1") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (130); }; } } }
Symbol 1031 Button
on (release) { if (StuffHappening == true) { stop(); } else if (((((Asprin == 0) && (BandAid == 0)) && (MedTape == 0)) && (FirstAidKit == 0)) && (SurgeryKit == 0)) { stop(); } else { StuffHappening = true; tellTarget ("Speech") { gotoAndPlay (2); }; } }
Symbol 1032 Button
on (release) { if (StuffHappening == true) { stop(); } else if ((reason == "CopsAtScene") || (reason == "robbery")) { stop(); } else { Run = random(2); if (Run == 1) { stopAllSounds(); gotoAndPlay(Destination); } else { StuffHappening = true; tellTarget (BadGuyLeader) { play(); }; } } }
Symbol 1065 Button
on (release) { if (_level0.Exp < _level0.LevelUp) { if (reason == "robbery") { reason = "CopsAtScene"; tellTarget ("_level0.") { gotoAndPlay (46); }; } else { tellTarget ("_level0.") { gotoAndPlay(_level0.Destination); }; } } else { gotoAndPlay (44); } }
Symbol 1067 Button
on (release) { if (Exp < LevelUp) { tellTarget ("_level0.") { gotoAndPlay (5); }; } else { gotoAndPlay (30); } }
Symbol 1069 Button
on (release) { if (_level0.Exp < _level0.LevelUp) { tellTarget ("sound") { gotoAndPlay (2); }; tellTarget ("_level0.") { gotoAndPlay(_level0.Destination); }; } else { gotoAndPlay (44); } }
Symbol 1079 MovieClip Frame 1
stop();
Symbol 1079 MovieClip Frame 2
gotoAndStop (1);
Symbol 1079 MovieClip Frame 3
gotoAndStop (1);
Symbol 1080 MovieClip Frame 1
stop();
Symbol 1080 MovieClip Frame 30
ExpText = _level0.GExp; _level0.TotalExp = _level0.TotalExp + _level0.GExp;
Symbol 1080 MovieClip Frame 34
_level0.GCash = _level0.GCash + _level0.XCash; CashText = _level0.GCash;
Symbol 1080 MovieClip Frame 38
_level0.GPot = _level0.GPot + _level0.XPot; if (((((_level0.GSpeed == 0) && (_level0.GPot == 0)) && (_level0.GPcp == 0)) && (_level0.GHeroine == 0)) && (_level0.GCocaine == 0)) { GSpeedText = "none"; } else { if (_level0.GSpeed == 0) { GSpeedText = ""; } else { GSpeedText = "Speed x " + _level0.GSpeed; } if (_level0.GPot == 0) { GPotText = ""; } else { GPotText = "Pot x " + _level0.GPot; } if (_level0.GPcp == 0) { GPcpText = ""; } else { GPcpText = "Pcp x " + _level0.GPcp; } if (_level0.GHeroine == 0) { GHeroineText = ""; } else { GHeroineText = "Heroine x " + _level0.GHeroine; } if (_level0.GCocaine == 0) { GCocaineText = ""; } else { GCocaineText = "Cocaine x " + _level0.GCocaine; } } _level0.TotalExp = _level0.TotalExp + _level0.GExp; _level0.Exp = _level0.Exp + _level0.GExp; _level0.Money = _level0.Money + _level0.GCash; _level0.Speed = _level0.GSpeed + _level0.Speed; _level0.Pot = _level0.Pot + _level0.GPot; _level0.Pcp = _level0.Pcp + _level0.GPcp; _level0.Heroine = _level0.Heroine + _level0.GHeroine; _level0.Cocaine = _level0.Cocaine + _level0.GCocaine; stop();
Symbol 1080 MovieClip Frame 49
_level0.Level = _level0.Level + 1; GStamina = random(3) + 1; if (_level0.Specialty == "Weapons") { GCombat = random(5) + 1; GFireArms = random(2) + 1; } else { GCombat = random(2) + 1; GFireArms = random(4) + 1; } _level0.Combat = _level0.Combat + (GCombat / 10); _level0.FireArms = _level0.FireArms + (GFireArms / 10); _level0.Stamina = _level0.Stamina + GStamina; _level0.HpMax = int(100 * Math.pow(1.07, _level0.Stamina)); LevelText = _level0.Level; CombatText = "+" + GCombat; FireArmsText = "+" + GFireArms; StaminaText = "+" + GStamina; _level0.Exp = _level0.Exp - _level0.LevelUp; _level0.LevelUp = int(50 * Math.pow(1.2, _level0.Level)); stop();
Symbol 1083 MovieClip Frame 18
tellTarget ("_level0.Blood") { play(); }; stop();
Symbol 1090 Button
on (release) { gotoAndPlay (5); }
Symbol 1096 Button
on (release) { tellTarget ("_level0.") { play(); }; }
Symbol 1097 MovieClip Frame 548
stop();
Symbol 1102 MovieClip Frame 50
gotoAndPlay (1);
Symbol 1110 Button
on (release) { play(); }
Symbol 1120 Button
on (release) { gotoAndPlay (3); }
Symbol 1127 MovieClip Frame 75
tellTarget ("_level0.") { play(); };
Symbol 1156 MovieClip Frame 430
stopAllSounds(); tellTarget ("_level0.") { gotoAndPlay (3); };

Library Items

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Instance Names

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"sleep"Frame 5Symbol 154 MovieClip
"Speech"Frame 5Symbol 312 MovieClip
"Player"Frame 6Symbol 327 MovieClip
"Player"Frame 9Symbol 97 MovieClip
"Player"Frame 10Symbol 97 MovieClip
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"BadGuy6"Frame 50Symbol 1025 MovieClip
"BadGuy4"Frame 50Symbol 1025 MovieClip
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"helper"Frame 50Symbol 1027 MovieClip
"Blood"Frame 51Symbol 1080 MovieClip
"Victory Title"Frame 51Symbol 1083 MovieClip
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"BackGround"Frame 57Symbol 804 MovieClip
"red"Symbol 312 MovieClip Frame 3Symbol 170 MovieClip
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"poo"Symbol 804 MovieClip Frame 5Symbol 649 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 513 MovieClip
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"poo"Symbol 804 MovieClip Frame 5Symbol 530 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 797 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 620 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 798 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 405 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 505 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 663 MovieClip
"poo"Symbol 804 MovieClip Frame 5Symbol 667 MovieClip
"sound"Symbol 1080 MovieClip Frame 49Symbol 1079 MovieClip

Special Tags

Protect (24)Timeline Frame 131 bytes "..$1$PJ$a7IUsk5yDF0vM/pxOZq8V/."

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http://swfchan.com/16/76834/info.shtml
Created: 4/4 -2019 12:49:37 Last modified: 4/4 -2019 12:49:37 Server time: 22/12 -2024 23:45:31