STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #76834 |
Loading... |
PLAY |
The New Age |
Instructions and Story |
PLAY |
Credits |
N |
N |
ARENA |
COMBAT |
FIREARMS |
CHOOSE YOUR SPECIALTY... PLEASE CHOOSE YOUR SPECIALTY... CHOOSE YOUR SPECIALTY DAMNIT!!!... smartass eh?... won't be so smart when i kick your ass will you?... choose your penis... |
t |
t |
p |
p |
u |
u |
q |
q |
ARENA |
The New Age |
HP : |
$: |
Clips: |
Restart Game |
Stats |
Crime |
Equipment |
Assprin Band-Aid Medical Tape First Aid Kit Surgery Kit |
0 |
0 |
0 |
0 |
0 |
96. Josh Sabanosh 97. Hobo Dan 98. Sanchos 99. Fightin' Bill 100. You |
74. Mr. Anderson 75. Carl Winslow 76. Matt QuarterBack 77. Qr7 78. You 79. Wade Fulp 80. Aunt Istvan 81. Napoleon |
52. Funtar The Mighty 53. Sly the Gangster 54. Kareem 55. You 56. Shalashaska 57. Melvin Goober 58. New Zorro 59. Christ Killah |
27. Tom Fulp 28. Jon Crawford 29. Mr. Anderson 30. Vegeta 31. Strongbad 32. Karate Guy 33. You 34. SnakeMan |
7. Mr. Anderson 8. Mongo 9. StrongBad 10. You 11. Kroma the Unholy 12. Bartof 13. Greg Manns 14. SkullGuy |
FINAL ROUND |
Mr. Anderson You |
VS. |
WHOA! |
Boner... ...MOON! |
Prepare to shit the enemy! |
Holy fuckin' shit, did guy just drink a glass of horse cum?!?! |
Hey, can I have my Taxi Driver CD back yet? |
Hey man, you wanna sell shit? Yes No |
Aright, so thats: Speed x Pot x PcP x Heroine x Cocaine x $ |
Just come see me whenever you got shit to sell. |
Im always willin to buy shit, man. Anytime. |
Got any crack? |
Cmon man! Hook me UP!!! |
Im not playin man... |
Ow... |
You didnt see NUFFIN! |
He uh... ... slipped... |
Back off! |
Hehehehe... |
ONE SHOT can take down an enemy helicopter. |
Its just for show. |
Took 3 hours to make this goddamn background! |
Hey, my name is Rich and Ill be your programmer for this evening. |
People better enjoy this fucking game... |
Pass my grandmother please. I believe she is going stale. |
It burns....... |
This is the worst birthday ever... |
Josh... izzat you? |
FlbgzzgAT!!! |
Theyre after ME!!! |
Hey darlin! |
Im Shannon! Im only in this game because I bugged Rich alot! |
... Why was I programmed to stand near the crack house? |
Hehe! My feet are drawn funny! |
Hey, did you kill that ditzy girl yet? |
I have peanut butter stuck in my braces... |
Isnt my shirt cool? |
Sanctuary! |
Abbie... abbie-normal! |
Jus lemme eat my goddamn stool puffs! |
Who are you callin fat?!?! |
Kids these fuckin days... |
No fuckin manners... |
Is that a gun? |
This job sucks sooo badly... |
Take out a SWAT car in .4 seconds. |
Armor piercing bullets... etc... |
Fucking bullshit, mang! |
Smoke some bowls mang! |
1ll k1<|< j0 455! |
1m 50 |=v<k1n 1337! |
Oh im sorry, i was too busy being better than you... |
Hehehe... ... what? |
Mommy bought me a ferrari!!! |
I have to go teach CCD in an hour! |
Dont worry about sparky, hes fine. |
Savings, or checking account? |
No problem... |
Ill have a medium number 7... |
How much for a whopper...? |
No, I want it all in my other account! |
YOU FUCKING WHORE!!!!!!!!!!!! |
As always, the current rankings are on the wall. |
Youre up next, big guy... |
Youre gonna have to train pretty hard for this one. |
Fucking try it... |
Super Stop & Glop |
Groceries |
Guns 'N Shit |
WHAT? |
SNATCH? |
TODAY At the Town Hall: |
Church Session 4:30 Temple Session 6:30 Band Session 6:35 Session Session: 8-ish |
Bob Sagat 2:00 Bob Sagat 3:00 Not Bob Sagat 4:00 Bob Sagat 5-9:00 |
Iraq Discussions 1:00 Bio-Warfare Talk 3:00 Plague Chat 4:30 Happy Meeting 6:30 |
BLARGH!!! 5:30 |
Conference on Squirrell Pushing incident 7:45 |
M et n f r th Na io al Epil p ic S ci ty T g e rfe r tyTFd d Fle t b f ck ss lls do 4:15 |
Only if there is a fire will i be able to peepee on t he nice mans head beca use i can never overcom e my fear of balljuices! |
"Terrorists Bad" 4:00 "I hate Towelheads" 5:00 "That was offensive" 6:00 "Nuh-uh!" 7:00 "Yeah-huh!!" 8:15 |
"Asbestos, your friend and mine!" 3:30 Butt Disease Seminar 5:00 |
MALL |
MALL |
Thank you for not murdering our customers. |
Eat Slop! It Good! |
Less Talk more Fight! |
They watch. You kill. We pay. |
ARENA |
ARENA |
Enter At Own Risk! |
New Fighters Wanted DAILY! |
2 |
4 |
Cheet Bank |
Who needs money that much, anyway? |
Buy crap cause yer stupid! |
Pharmacy |
Armor |
Weapons |
Equipped: |
TrenchCoat |
Reinforced Camo |
Bullet-Proof Vest |
Riot Gear |
$199 |
$799 |
$2099 |
$5999 |
Made with real life cotton! Or something like it. Has the ability to conceal many weapons and also can take a good amount of beating. Good for the every day creep / murderer. |
Its camoflauge! If you were to hide in the jungle noone could see you! Its amazing! Sheep testicles! Grandmother's pudding! Reinforced outside. |
Self explanitory. May not fully deflect bullets but does add a large amount of protection. Never eat waffles. Blargh. Often used in FBI, CIA. |
Oh holy sweet mother of jesus. Its real live riot gear! Identical to that used in the S.W.A.T. teams accross America. Use it to beat evil towelheads or communists. Or maybe you just want to beat some hippy scum! Works great against peace protesters. |
Glock $99 |
Uzi $599 |
Shotgun $999 |
AK-47 $2999 |
M4a1 $9999 |
FIREARMS |
SHORT RANGE |
Firearm: |
Short Range: |
Clip cost for current gun: $ |
Buy 1 Clip Buy 10 Clips |
Knife $49 |
Machete $99 |
Scythe $499 |
Sword $1599 |
Axe $4999 |
SAFE |
LOCK |
HEROINE!!! Hey, at least you're not a prostitute! Then again... Maybe you are!!! |
You want money? Then give us your money! Everybody wins! |
Help stop terrorism!!! Get a bank account! |
You fight, yes? |
CONTRACT: |
At all times you must realize that you may NEVER attempt to leave the arena before the match is over. The match ends ONLY IN DEATH. |
RANKING |
BATTLEFIELD |
Stop and Glop Pharmaceutical (or however you spell it) Needs |
You Have: |
0 |
0 |
0 |
0 |
0 |
AssPrin |
Band- AID |
First - AID |
'n shit |
Surgery Kit |
Assprin $15 |
Band-AID $40 |
Medical Tape $99 |
First-AID Kit $199 |
Surgery Kit $399 |
The new and improved wonder drug. Not only will it make you feel much better, but it will relieve stress, anxiety and gremlins. |
Oh poop and the snatch! It's the one and only BAND-AID wow its good, with the sticking and the healing and so on and so forth. |
Did you ever notive that bleeding is kind of bad? Who needs bleeding? This shit will stop it like a macTruck will a 4 year old. |
You should by this. You should by this. You should by this. You should by this. You should by this. You should by this. You should by this. You should by this. |
My wife told me this was a good item. You should buy it. But shes a fucking slut and i did NOT LEAVE THE TOILET SEAT UP! |
HP: Money: Combat: FireArms: Stamina: Level: Exp: Exp untill level up: |
Weapon: Gun: Armor: Drugs: |
Items: |
FIGHT! |
DIE, FUCKERS!!!! |
THERE HE IS!!!! |
ARena |
They watch. You kill. We pay. |
ENEMY HELPER |
FIGHT SHOOT ITEM RUN |
EXP: |
EXP: Cash: $ |
EXP: Cash: $ Drugs: |
LEVEL UP! |
Level: |
Combat: |
FireArms: |
Stamina: |
VICTORY |
N |
You got your ASS KICKED. |
You also got your ass mugged. Those bitches stole $ |
Go home and get some rest, pussy. |
ARRESTED |
Those pigs took all your cash, and all your shit. Luckily, you hid your weapons in an... unsearchable area. |
...pussy. |
In the year 2005... The world is in chaos. Or something like that... In the cold mines of newly explored planets, the miners grow tired, and their only entertainment is a bloody ARENA... No wait, that's Unreal Tournament... Theres an arena where you can make money. Just kill shit. |
Statistics (outside)Murder (inside) Robbery Equipment / Use meds |
Enter Left Right Exit |
1 |
2 |
3 |
4 |
-While walking you will experience random attacks. -You can engage in crimes, which raise your wanted level. -A high wanted level means police will be on the lookout. -Cops always arrive at the scene of a robbery. |
POPE |
*Remember to click on word bubbles to contintue! |
Short Range Weapon Long Range Weapon Medical Item Run |
-Use items to stay alive in battle. -You can gain experience and level up to become stronger. -Long range damage gets carried to multiple opponents. -Running gives a 50% chance of getting attacked. -Go home and sleep to gain health back. |
At last... I have proven my strength to them all... |
At last... I have proven my strength to them all... |
LORD BALTOS!!!! |
Wha? |
Give me back my daughter!!! |
NEVER!!!! |
Ugh... I dont even know what the fuck im doing. |
I love men |
I have no idea how to end this... but i need to finish the game... |
He kills a bunch of people... |
... and eats a burrito! |
mmm! i eat it! |
END |
Design: Art: Richard Michaels Coding: Sound help: Greg Manns Smitty: Smitty Dialogue: Rich Dave Cullen Laura Scheffer as: the Hopping Woman Special thanks to: whoever plays this, and to anyone who considers me their friend. |
ActionScript [AS1/AS2]
Frame 1stop(); ifFrameLoaded (69) { play(); }Frame 2stopAllSounds(); stop();Frame 3stop();Frame 4stop();Instance of Symbol 26 MovieClip in Frame 4onClipEvent (load) { stop(); }Frame 5Destination = 5; HpText = (HP + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Instance of Symbol 312 MovieClip "Speech" in Frame 5onClipEvent (load) { stop(); }Frame 6if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 7if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 8if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 9if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 10if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 11if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 12if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 13if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 14if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 15if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 16if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 17if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 18if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 19if (facing == "right") { tellTarget ("Player") { gotoAndStop (1); }; } else { tellTarget ("Player") { gotoAndStop (57); }; } HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 20HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 21HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 22ArmorText = ArmorName; HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 23GunText = GunName; WeaponText = WeaponName; HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; ClipCostText = ClipCost; stop();Frame 24HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 25HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 26HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 27HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; stop();Frame 28HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; AsprinText = Asprin; BandAidText = BandAid; MedTapeText = MedTape; FirstAidKitText = FirstAidKit; SurgeryKitText = SurgeryKit; stop();Frame 35HpText = (Hp + "/") + HpMax; MoneyText = Money; CombatText = Combat * 10; FireArmsText = FireArms * 10; StaminaText = (Stamina + 1) * 10; LevelText = Level; ExpText = TotalExp; LevelUpText = LevelUp; stop();Frame 40WantedText = "Rank: " + WantedLevel; HpText = (HP + "/") + HpMax; WeaponText = WeaponName; GunText = GunName; ArmorText = ArmorName; SpeedText = "Speed x " + Speed; PotText = "Pot x " + Pot; PcpText = "Pcp x " + Pcp; HeroineText = "Heroine x " + Heroine; CocaineText = "Cocaine x " + Cocaine; AsprinText = "Asprin x " + Asprin; BandAidText = "BandAid x " + BandAid; MedTapeText = "MedTape x " + MedTape; FirstAidKitText = "FirstAidKit x " + FirstAidKit; SurgeryKitText = "SurgeryKit x " + SurgeryKit; stop();Frame 42stopAllSounds(); if (ArenaLevel == 0) { tellTarget ("Bad") { gotoAndPlay (1); }; } else if (ArenaLevel == 1) { tellTarget ("Bad") { gotoAndPlay (2); }; } else if (ArenaLevel == 2) { tellTarget ("Bad") { gotoAndPlay (3); }; } else if (ArenaLevel == 3) { tellTarget ("Bad") { gotoAndPlay (4); }; } else if (ArenaLevel == 4) { tellTarget ("Bad") { gotoAndPlay (5); }; } else if (ArenaLevel == 5) { tellTarget ("Bad") { gotoAndPlay (6); }; } stop();Frame 44stop();Frame 46stop();Frame 50tellTarget ("helper") { stop(); }; StuffHappening = false; BadGuy1Text = ""; BadGuy2Text = ""; GSpeed = 0; GPot = 0; GPcp = 0; GHeroine = 0; GCocaine = 0; if (reason == "fight") { XPot = 0; XCash = 0; BadGuySet = (random(4) + 1) + (2 * ArenaLevel); if (0 < Wanted) { RandomNumber = random(3); if (RandomNumber == 2) { BadGuySet = CrimeSet; } } } else if (reason == "CopsAtScene") { if (RobStage == "StopShop") { BadGuySet = 16; tellTarget ("Background") { gotoAndPlay (2); }; } else if (RobStage == "Mall") { BadGuySet = 18; tellTarget ("Background") { gotoAndPlay (3); }; } else { BadGuySet = 19; tellTarget ("Background") { gotoAndPlay (4); }; } } else if (reason == "murder") { XPot = 0; XCash = 0; RandomNumber = random(4) + 26; BadGuySet = RandomNumber; } else if (reason == "robbery") { if (RobStage == "StopShop") { BadGuySet = 20; tellTarget ("Background") { gotoAndPlay (2); }; } else if (RobStage == "Mall") { BadGuySet = 21; tellTarget ("Background") { gotoAndPlay (3); }; } else { BadGuySet = 22; tellTarget ("Background") { gotoAndPlay (4); }; } } else if (reason == "arena") { XPot = 0; XCash = 0; tellTarget ("Background") { gotoAndPlay (5); }; if (ArenaLevel == 0) { BadGuySet = 3; XCash = 46; } else if (ArenaLevel == 1) { BadGuySet = 9; XCash = 108; } else if (ArenaLevel == 2) { BadGuySet = 13; XCash = 193; } else if (ArenaLevel == 3) { BadGuySet = 23; XCash = 1000; } else if (ArenaLevel == 4) { BadGuySet = 24; XCash = 2500; } else if (ArenaLevel == 5) { BadGuySet = 25; XCash = 5000; } } else { XPot = 0; XCash = 0; BadGuySet = BadGuyChosen; } if (BadGuySet == 1) { BadGuyLeader = "_level0.BadGuy1"; GExp = 9; GCash = 8; BadGuy1Text = "Cat"; BadGuyNumber = 1; HitFrame1 = 14; BadGuy1Hp = 20; tellTarget ("BadGuy1") { gotoAndStop (2); }; } else if (BadGuySet == 2) { BadGuyLeader = "_level0.BadGuy1"; GExp = 27; GCash = 30; BadGuy1Text = "Dog"; BadGuyNumber = 1; HitFrame1 = 33; BadGuy1Hp = 40; tellTarget ("BadGuy1") { gotoAndStop (22); }; } else if (BadGuySet == 3) { BadGuyLeader = "_level0.BadGuy1"; GExp = 45; GCash = 54; GSpeed = 1; BadGuy1Text = "Hobo Dan"; if (reason == "fight") { BadGuy1Text = "Hobo"; } BadGuyNumber = 1; HitFrame1 = 54; BadGuy1Hp = 60; tellTarget ("BadGuy1") { gotoAndStop (42); }; } else if (BadGuySet == 4) { BadGuyLeader = "_level0.BadGuy3"; GExp = 45; GCash = 46; BadGuy1Text = "Cat"; BadGuy2Text = "Dog"; BadGuyNumber = 3; HitFrame1 = 33; BadGuy1Hp = 40; BadGuy2Hp = 20; BadGuy3Hp = 20; HitFrame2 = 14; HitFrame3 = 14; tellTarget ("BadGuy1") { gotoAndStop (22); }; tellTarget ("BadGuy2") { gotoAndStop (2); }; tellTarget ("BadGuy3") { gotoAndStop (2); }; } else if (BadGuySet == 5) { BadGuyLeader = "_level0.BadGuy1"; GExp = 63; GCash = 77; BadGuy1Text = "Teen"; BadGuyNumber = 1; HitFrame1 = 74; BadGuy1Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (62); }; } else if (BadGuySet == 6) { BadGuyLeader = "_level0.BadGuy1"; GExp = 117; GCash = 0; GPot = 4; BadGuy1Text = "Stoner"; BadGuyNumber = 1; HitFrame1 = 94; BadGuy1Hp = 140; tellTarget ("BadGuy1") { gotoAndStop (82); }; } else if (BadGuySet == 7) { BadGuyLeader = "_level0.BadGuy1"; GExp = 135; GCash = 73; GPcp = 2; GCocaine = 2; BadGuy1Text = "Crackhead"; BadGuyNumber = 1; HitFrame1 = 114; BadGuy1Hp = 160; tellTarget ("BadGuy1") { gotoAndStop (102); }; } else if (BadGuySet == 8) { BadGuyLeader = "_level0.BadGuy3"; GExp = 189; GCash = 231; BadGuy1Text = "Teen"; BadGuyNumber = 3; HitFrame1 = 74; HitFrame2 = 74; HitFrame3 = 74; BadGuy2Hp = 80; BadGuy3Hp = 80; BadGuy1Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (62); }; tellTarget ("BadGuy2") { gotoAndStop (62); }; tellTarget ("BadGuy3") { gotoAndStop (62); }; } else if (BadGuySet == 9) { BadGuyLeader = "_level0.BadGuy1"; GExp = 153; GCash = 192; BadGuy1Text = "Matt QB"; if (reason == "fight") { BadGuy1Text = "Jock "; } BadGuyNumber = 1; HitFrame1 = 134; BadGuy1Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (122); }; } else if (BadGuySet == 10) { BadGuyLeader = "_level0.BadGuy3"; GExp = 369; GCash = 73; GPot = 8; GPcp = 2; GCocaine = 2; BadGuy1Text = "Stoner"; BadGuy2Text = "CrackHead"; BadGuyNumber = 3; HitFrame1 = 114; HitFrame2 = 94; HitFrame3 = 94; BadGuy1Hp = 160; BadGuy2Hp = 140; BadGuy3Hp = 140; tellTarget ("BadGuy3") { gotoAndStop (82); }; tellTarget ("BadGuy2") { gotoAndStop (82); }; tellTarget ("BadGuy1") { gotoAndStop (102); }; } else if (BadGuySet == 11) { BadGuyLeader = "_level0.BadGuy1"; GExp = 225; GCash = 184; GHeroine = 2; GCocaine = 1; BadGuy1Text = "Biker"; BadGuyNumber = 1; HitFrame1 = 154; BadGuy1Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (142); }; } else if (BadGuySet == 12) { BadGuyLeader = "_level0.BadGuy4"; GExp = 432; GCash = 538; BadGuy1Text = "Teen"; BadGuy2Text = "Jock"; BadGuyNumber = 4; HitFrame1 = 134; HitFrame2 = 134; HitFrame3 = 74; HitFrame4 = 74; BadGuy1Hp = 134; BadGuy2Hp = 134; BadGuy3Hp = 80; BadGuy4Hp = 80; tellTarget ("BadGuy1") { gotoAndStop (122); }; tellTarget ("BadGuy2") { gotoAndStop (122); }; tellTarget ("BadGuy3") { gotoAndStop (62); }; tellTarget ("BadGuy4") { gotoAndStop (62); }; } else if (BadGuySet == 13) { BadGuyLeader = "_level0.BadGuy1"; GExp = 243; GCash = 187; GPcp = 10; GHeroine = 2; BadGuy1Text = "Sly"; if (reason == "fight") { BadGuy1Text = "Gangster"; } BadGuyNumber = 1; HitFrame1 = 174; BadGuy1Hp = 280; tellTarget ("BadGuy1") { gotoAndStop (162); }; } else if (BadGuySet == 14) { BadGuyLeader = "_level0.BadGuy1"; GExp = 261; GCash = 200; GCocaine = 4; BadGuy1Text = "Maniac"; BadGuyNumber = 1; HitFrame1 = 194; BadGuy1Hp = 300; tellTarget ("BadGuy1") { gotoAndStop (182); }; } else if (BadGuySet == 15) { BadGuyLeader = "_level0.BadGuy1"; GExp = 60; GCash = 0; BadGuy1Text = "Cop"; BadGuyNumber = 1; HitFrame1 = 214; BadGuy1Hp = 100; tellTarget ("BadGuy1") { gotoAndStop (202); }; } else if (BadGuySet == 16) { BadGuyLeader = "_level0.BadGuy4"; GExp = 240; GCash = 0; BadGuy1Text = "Its the HEAT!"; BadGuyNumber = 4; HitFrame1 = 214; HitFrame2 = 214; HitFrame3 = 214; HitFrame4 = 214; BadGuy1Hp = 100; BadGuy2Hp = 100; BadGuy3Hp = 100; BadGuy4Hp = 100; tellTarget ("BadGuy1") { gotoAndStop (202); }; tellTarget ("BadGuy2") { gotoAndStop (202); }; tellTarget ("BadGuy3") { gotoAndStop (202); }; tellTarget ("BadGuy4") { gotoAndStop (202); }; } else if (BadGuySet == 17) { BadGuyLeader = "_level0.BadGuy2"; GExp = 420; GCash = 0; BadGuy1Text = "S.W.A.T."; BadGuyNumber = 2; HitFrame1 = 234; HitFrame2 = 234; BadGuy1Hp = 260; BadGuy2Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (222); }; tellTarget ("BadGuy2") { gotoAndStop (222); }; } else if (BadGuySet == 18) { BadGuyLeader = "_level0.BadGuy4"; GExp = 840; GCash = 0; BadGuy1Text = "S.W.A.T."; BadGuyNumber = 4; HitFrame1 = 234; HitFrame2 = 234; HitFrame3 = 234; HitFrame4 = 234; BadGuy1Hp = 260; BadGuy2Hp = 260; BadGuy3Hp = 260; BadGuy4Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (222); }; tellTarget ("BadGuy2") { gotoAndStop (222); }; tellTarget ("BadGuy3") { gotoAndStop (222); }; tellTarget ("BadGuy4") { gotoAndStop (222); }; } else if (BadGuySet == 19) { BadGuyLeader = "_level0.BadGuy7"; GExp = 1470; GCash = 0; BadGuy1Text = "fuckin SWAT TEAM!"; BadGuyNumber = 7; HitFrame1 = 234; HitFrame2 = 234; HitFrame3 = 234; HitFrame4 = 234; HitFrame5 = 234; HitFrame6 = 234; HitFrame7 = 234; BadGuy1Hp = 260; BadGuy2Hp = 260; BadGuy3Hp = 260; BadGuy4Hp = 260; BadGuy5Hp = 260; BadGuy6Hp = 260; BadGuy7Hp = 260; tellTarget ("BadGuy1") { gotoAndStop (222); }; tellTarget ("BadGuy2") { gotoAndStop (222); }; tellTarget ("BadGuy3") { gotoAndStop (222); }; tellTarget ("BadGuy4") { gotoAndStop (222); }; tellTarget ("BadGuy5") { gotoAndStop (222); }; tellTarget ("BadGuy6") { gotoAndStop (222); }; tellTarget ("BadGuy7") { gotoAndStop (222); }; } else if (BadGuySet == 20) { BadGuyLeader = "_level0.BadGuy4"; GExp = 0; XCash = 200; BadGuy1Text = "Woman Girl"; BadGuy2Text = "Boy"; BadGuyNumber = 4; HitFrame1 = 334; HitFrame2 = 374; HitFrame3 = 314; HitFrame4 = 374; BadGuy1Hp = 15; BadGuy2Hp = 15; BadGuy3Hp = 15; BadGuy4Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (322); }; tellTarget ("BadGuy2") { gotoAndStop (362); }; tellTarget ("BadGuy3") { gotoAndStop (302); }; tellTarget ("BadGuy4") { gotoAndStop (362); }; } else if (BadGuySet == 21) { BadGuyLeader = "_level0.BadGuy7"; GExp = 0; XCash = 650; XPot = 4; BadGuy1Text = "Boy Woman"; BadGuy2Text = "Girl Man"; BadGuyNumber = 7; HitFrame1 = 314; HitFrame2 = 354; HitFrame3 = 374; HitFrame4 = 334; HitFrame5 = 314; HitFrame6 = 374; HitFrame7 = 334; BadGuy1Hp = 15; BadGuy2Hp = 15; BadGuy3Hp = 15; BadGuy4Hp = 15; BadGuy5Hp = 15; BadGuy6Hp = 15; BadGuy7Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (302); }; tellTarget ("BadGuy7") { gotoAndStop (322); }; tellTarget ("BadGuy6") { gotoAndStop (362); }; tellTarget ("BadGuy5") { gotoAndStop (302); }; tellTarget ("BadGuy4") { gotoAndStop (322); }; tellTarget ("BadGuy2") { gotoAndStop (342); }; tellTarget ("BadGuy3") { gotoAndStop (362); }; } else if (BadGuySet == 22) { BadGuyLeader = "_level0.BadGuy4"; GExp = 0; XCash = 7500; BadGuy1Text = "Man"; BadGuy1Text = "Woman"; BadGuyNumber = 4; HitFrame1 = 354; HitFrame2 = 354; HitFrame3 = 374; HitFrame4 = 354; BadGuy1Hp = 15; BadGuy1Hp = 15; BadGuy1Hp = 15; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (342); }; tellTarget ("BadGuy2") { gotoAndStop (342); }; tellTarget ("BadGuy3") { gotoAndStop (362); }; tellTarget ("BadGuy4") { gotoAndStop (342); }; } else if (BadGuySet == 23) { BadGuyLeader = "_level0.BadGuy1"; GExp = 400; GCash = 0; BadGuy1Text = "VEGETA"; BadGuyNumber = 1; HitFrame1 = 254; BadGuy1Hp = 500; tellTarget ("BadGuy1") { gotoAndStop (242); }; } else if (BadGuySet == 24) { BadGuyLeader = "_level0.BadGuy1"; GExp = 650; GCash = 0; BadGuy1Text = "MONGO"; BadGuyNumber = 1; HitFrame1 = 274; BadGuy1Hp = 1500; tellTarget ("BadGuy1") { gotoAndStop (262); }; } else if (BadGuySet == 25) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 0; BadGuy1Text = "NEO"; BadGuyNumber = 1; HitFrame1 = 294; BadGuy1Hp = 5000; tellTarget ("BadGuy1") { gotoAndStop (282); }; } else if (BadGuySet == 26) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 15; BadGuy1Text = "Boy"; BadGuyNumber = 1; HitFrame1 = 334; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (322); }; } else if (BadGuySet == 27) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 30; BadGuy1Text = "Girl"; BadGuyNumber = 1; HitFrame1 = 314; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (302); }; } else if (BadGuySet == 28) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 75; BadGuy1Text = "Man"; BadGuyNumber = 1; HitFrame1 = 354; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (342); }; } else if (BadGuySet == 29) { BadGuyLeader = "_level0.BadGuy1"; GExp = 0; GCash = 50; BadGuy1Text = "Woman"; BadGuyNumber = 1; HitFrame1 = 374; BadGuy1Hp = 15; tellTarget ("BadGuy1") { gotoAndStop (362); }; } PainText = ""; DamageText = ""; HpText = (Hp + "/") + HpMax; MoneyText = Money; ClipsText = Clips; tellTarget ("BackGround") { gotoAndStop(FightSetting); }; tellTarget ("speech") { gotoAndPlay (4); }; stop();Frame 51if (BadGuySet == 25) { stopAllSounds(); gotoAndPlay (60); stop(); } else if (reason == "robbery") { reason = "CopsAtScene"; gotoAndPlay (46); stop(); } else { if (reason == "arena") { ArenaLevel = ArenaLevel + 1; } if (reason == "murder") { Wanted = Wanted + 5; } if (reason == "CopsAtScene") { if (RobStage == "StopShop") { Wanted = Wanted + 15; } if (RobStage == "Mall") { Wanted = Wanted + 30; } if (RobStage == "Bank") { Wanted = Wanted + 50; } } if ((1 < Wanted) && (Wanted < 20)) { WantedLevel = "Thug"; CrimeSet = 15; } if ((19 < Wanted) && (Wanted < 40)) { WantedLevel = "Gangster"; CrimeSet = 16; } if ((39 < Wanted) && (Wanted < 60)) { WantedLevel = "Criminal"; CrimeSet = 17; } if ((59 < Wanted) && (Wanted < 80)) { WantedLevel = "Terrorist"; CrimeSet = 18; } if (79 < Wanted) { WantedLevel = "CRIME LORD"; CrimeSet = 19; } stopAllSounds(); _level0.StuffHappening = false; tellTarget ("Victory Title") { play(); }; stop(); }Frame 52if ((14 < BadGuySet) && (BadGuySet < 20)) { gotoAndPlay (53); } stopAllSounds(); _level0.StuffHappening = false; Stolen = random(_level0.Money) + 1; StolenText = Stolen; _level0.Money = _level0.Money - Stolen; Hp = 1; stop();Frame 53stopAllSounds(); _level0.StuffHappening = false; _level0.Money = 0; Hp = 1; _level0.Speed = 0; _level0.Pot = 0; _level0.Pcp = 0; _level0.Heroine = 0; _level0.Cocaine = 0; _level0.clips = 0; stop();Frame 55stop();Frame 56stop();Frame 57stop();Frame 60stop();Frame 61stop();Frame 62stop();Frame 63stop();Frame 64stop();Frame 65stop();Frame 66stop();Frame 67stop();Frame 68stopAllSounds(); stop();Frame 69stop();Instance of Symbol 26 MovieClip in Frame 69onClipEvent (load) { stop(); }Symbol 5 Buttonon (release) { play(); }Symbol 18 Buttonon (release) { gotoAndPlay (55); }Symbol 19 Buttonon (release) { play(); Wanted = 0; WantedLevel = "Loser"; BadGuyChosen = 0; TotalExp = 0; Exp = 0; LevelUp = 50; HP = 45; HpMax = 100; Money = 25; ArmorName = "Tshirt"; Armor = 1; Level = 1; ArenaLevel = 0; Stamina = 0; _level0.StuffHeppening = false; SetLow = 0; SetHigh = 4; StuffHappening = false; facing = "right"; Speed = 0; Pot = 0; Pcp = 0; Heroine = 0; Cocaine = 0; Asprin = 0; BandAid = 0; MedTape = 0; FirstAidKit = 0; SurgeryKit = 0; Armor = 1; }Symbol 20 Buttonon (release) { tellTarget ("_level0.") { gotoAndPlay (69); }; }Symbol 24 MovieClip Frame 45stop();Symbol 26 MovieClip Frame 45stop();Symbol 28 Buttonon (release) { stopAllSounds(); HP = 100; HpMax = 100; GunName = "none"; Clips = 0; WeaponName = "Machete"; Combat = 2; FireArms = 1; play(); }Symbol 30 Buttonon (release) { stopAllSounds(); HP = 100; HpMax = 100; GunName = "Glock"; Clips = 5; ClipCost = 5; WeaponName = "Fists"; Combat = 1; FireArms = 1.5; play(); }Symbol 97 MovieClip Frame 1stop();Symbol 97 MovieClip Frame 2_level0.StuffHappening = true;Symbol 97 MovieClip Frame 56attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }Symbol 97 MovieClip Frame 57stop();Symbol 97 MovieClip Frame 58_level0.StuffHappening = false;Symbol 97 MovieClip Frame 112attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }Symbol 111 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 6; play(); } }Symbol 113 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); gotoAndPlay (35); } }Symbol 115 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); gotoAndPlay (40); } }Symbol 116 Buttonon (release) { gotoAndPlay (2); }Symbol 118 Buttonon (release) { tellTarget ("sleep") { StuffHappening = true; gotoAndPlay (2); }; }Symbol 154 MovieClip Frame 1stop();Symbol 154 MovieClip Frame 2tellTarget ("_level0.light") { stop(); _level0.StuffHappening = true; };Symbol 154 MovieClip Frame 36_level0.Hp = _level0.HpMax; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.StuffHappening = false; tellTarget ("_level0.light") { play(); }; gotoAndStop (1);Symbol 164 Buttonon (release) { if (_level0.Asprin == 0) { stop(); } else { _level0.Asprin = _level0.Asprin - 1; _level0.Health = 25; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }Symbol 165 Buttonon (release) { if (_level0.BandAid == 0) { stop(); } else { _level0.BandAid = _level0.BandAid - 1; _level0.Health = 50; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }Symbol 166 Buttonon (release) { if (_level0.MedTape == 0) { stop(); } else { _level0.MedTape = _level0.MedTape - 1; _level0.Health = 150; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }Symbol 167 Buttonon (release) { if (_level0.FirstAidKit == 0) { stop(); } else { _level0.FirstAidKit = _level0.FirstAidKit - 1; _level0.Health = 500; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }Symbol 168 Buttonon (release) { if (_level0.SurgeryKit == 0) { stop(); } else { _level0.SurgeryKit = _level0.SurgeryKit - 1; _level0.Health = 10000000000; tellTarget ("_level0.Player") { gotoAndPlay (150); }; } gotoAndStop (1); }Symbol 170 MovieClip Frame 10tellTarget ("_level0.") { gotoAndPlay (50); };Symbol 170 MovieClip Frame 20stop();Symbol 175 Buttonon (release) { _level0.StuffHappening = false; gotoAndPlay (1); }Symbol 203 Buttonon (release) { gotoAndPlay (17); }Symbol 204 Buttonon (release) { RandomNumber = random(2); if (RandomNumber == 0) { gotoAndPlay (18); } else { gotoAndPlay (19); } }Symbol 213 Buttonon (release) { gotoAndPlay (1); _level0.StuffHappening = false; }Symbol 216 Buttonon (release) { gotoAndPlay (1); _level0.StuffHappening = false; }Symbol 217 Buttonon (release) { gotoAndPlay (1); _level0.StuffHappening = false; }Symbol 312 MovieClip Frame 1stop();Symbol 312 MovieClip Frame 2_level0.StuffHappening = true; AsprinText = _level0.Asprin; BandAidText = _level0.BandAid; MedTapeText = _level0.MedTape; FirstAidKitText = _level0.FirstAidKit; SurgeryKitText = _level0.SurgeryKit; stop();Symbol 312 MovieClip Frame 3stop();Symbol 312 MovieClip Frame 4tellTarget ("red") { gotoAndPlay (11); }; stop();Symbol 312 MovieClip Frame 5_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 6_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 7_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 8_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 9_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 10_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 11_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 12_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 13_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 14_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 15_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 16_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 17_level0.StuffHappening = true; SpeedText = _level0.Speed; PotText = _level0.Pot; PcpText = _level0.Pcp; CocaineText = _level0.Cocaine; HeroineText = _level0.Heroine; _level0.Payment = ((((_level0.Speed * 10) + (_level0.Pot * 20)) + (_level0.Pcp * 35)) + (_level0.Heroine * 70)) + (_level0.Cocaine * 125); CashText = _level0.Payment; _level0.Speed = 0; _level0.Pot = 0; _level0.Pcp = 0; _level0.Heroine = 0; _level0.Cocaine = 0; _level0.Money = _level0.Money + _level0.Payment; _level0.MoneyText = _level0.Money; stop();Symbol 312 MovieClip Frame 18_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 19_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 20_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 21_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 22_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 23_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 24_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 25_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 26_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 27_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 28_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 29_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 30_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 31_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 32_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 33_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 34_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 35_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 36_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 37_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 38_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 39_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 40_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 41_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 42_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 43_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 44_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 45_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 46_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 47_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 48_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 49_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 50_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 51_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 52_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 53_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 54_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 55_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 56_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 57_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 58_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 59_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 60_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 61_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 62_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 63_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 64_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 65_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 66_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 67_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 68_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 69_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 70_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 71_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 72_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 73_level0.StuffHappening = true; stop();Symbol 312 MovieClip Frame 74_level0.StuffHappening = true; stop();Symbol 314 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 19; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 315 Buttonon (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 5; gotoAndPlay (5); } else { stop(); } }Symbol 316 Buttonon (release) { if (StuffHappening == false) { Destination = 7; Facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 318 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "murder"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; } }Symbol 319 Buttonon (release) { if (StuffHappening == true) { stop(); } else { RandomNumber = random(3) + 20; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 326 MovieClip Frame 57gotoAndPlay (1);Symbol 327 MovieClip Frame 1stop();Symbol 327 MovieClip Frame 2_level0.StuffHappening = true;Symbol 327 MovieClip Frame 56attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }Symbol 327 MovieClip Frame 57stop();Symbol 327 MovieClip Frame 58_level0.StuffHappening = false;Symbol 327 MovieClip Frame 112attack = random(3); if (attack == 0) { stopAllSounds(); _level0.StuffHappening = false; _level0.reason = "fight"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop(); } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay(Destination); }; stop(); }Symbol 330 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 6; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 331 Buttonon (release) { if (StuffHappening == false) { Destination = 8; Facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 332 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 24; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 333 Buttonon (release) { if (StuffHappening == true) { stop(); } else { tellTarget ("speech") { gotoAndPlay (23); }; } }Symbol 338 MovieClip Frame 27gotoAndPlay (1);Symbol 348 MovieClip Frame 50gotoAndPlay (1);Symbol 353 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 7; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 354 Buttonon (release) { if (StuffHappening == false) { stopAllSounds(); gotoAndPlay (20); } else { stop(); } }Symbol 355 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 9; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }Symbol 359 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 8; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 360 Buttonon (release) { if (StuffHappening == false) { stopAllSounds(); gotoAndPlay (21); } else { stop(); } }Symbol 361 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 10; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }Symbol 362 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 27; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 373 MovieClip Frame 52gotoAndPlay (1);Symbol 375 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 9; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 376 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 11; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }Symbol 391 MovieClip Frame 1SignNumber = random(9) + 1; gotoAndStop(SignNumber); stop();Symbol 391 MovieClip Frame 2stop();Symbol 391 MovieClip Frame 3stop();Symbol 391 MovieClip Frame 4stop();Symbol 391 MovieClip Frame 5stop();Symbol 391 MovieClip Frame 6stop();Symbol 391 MovieClip Frame 7stop();Symbol 391 MovieClip Frame 8stop();Symbol 391 MovieClip Frame 9stop();Symbol 391 MovieClip Frame 10stop();Symbol 392 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 10; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 393 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 12; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }Symbol 405 MovieClip Frame 46gotoAndPlay (1);Symbol 408 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 11; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 409 Buttonon (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 24; gotoAndPlay (24); } else { stop(); } }Symbol 410 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 13; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }Symbol 411 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(4) + 30; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 416 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 12; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } }Symbol 417 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 14; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } }Symbol 425 Buttonon (release) { if (StuffHappening == false) { Destination = 13; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }Symbol 426 Buttonon (release) { if (StuffHappening == false) { Destination = 14; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 427 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 34; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 434 Buttonon (release) { if (StuffHappening == false) { Destination = 14; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }Symbol 435 Buttonon (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 27; gotoAndPlay (27); } else { stop(); } }Symbol 436 Buttonon (release) { if (StuffHappening == false) { Destination = 15; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 448 Buttonon (release) { if (StuffHappening == false) { Destination = 15; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }Symbol 449 Buttonon (release) { if (StuffHappening == false) { Destination = 17; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 450 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(5) + 11; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 464 MovieClip Frame 45gotoAndPlay (1);Symbol 465 Buttonon (release) { if (StuffHappening == false) { Destination = 16; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }Symbol 466 Buttonon (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 25; gotoAndPlay (25); } else { stop(); } }Symbol 467 Buttonon (release) { if (StuffHappening == false) { Destination = 18; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 469 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 36; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 474 MovieClip Frame 40gotoAndPlay (1);Symbol 475 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(5) + 39; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 481 Buttonon (release) { if (StuffHappening == false) { Destination = 17; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }Symbol 482 Buttonon (release) { if (StuffHappening == false) { stopAllSounds(); Destination = 26; gotoAndPlay (26); } else { stop(); } }Symbol 483 Buttonon (release) { if (StuffHappening == false) { Destination = 19; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 485 Buttonon (release) { if (StuffHappening == false) { Destination = 18; facing = "left"; tellTarget ("Player") { gotoAndPlay (58); }; } else { stop(); } }Symbol 486 Buttonon (release) { if (StuffHappening == false) { Destination = 6; facing = "right"; tellTarget ("Player") { gotoAndPlay (2); }; } else { stop(); } }Symbol 487 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 44; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 488 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 46; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 515 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 28; gotoAndPlay (28); } }Symbol 516 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 8; gotoAndPlay (8); } }Symbol 518 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); destination = 8; RobStage = "StopShop"; gotoAndPlay (44); } }Symbol 519 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 48; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 520 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 50; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 521 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 52; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 536 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 22; gotoAndPlay (22); } }Symbol 537 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 23; gotoAndPlay (23); } }Symbol 538 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 9; gotoAndPlay (9); } }Symbol 539 Buttonon (release) { if (StuffHappening == true) { stop(); } else { tellTarget ("speech") { gotoAndPlay (74); }; } }Symbol 540 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 54; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 560 MovieClip Frame 1stop();Symbol 560 MovieClip Frame 2gotoAndStop (1);Symbol 560 MovieClip Frame 3gotoAndStop (1);Symbol 561 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 21; gotoAndPlay (21); } }Symbol 562 Buttonon (release) { if (Money < 199) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 199; MoneyText = Money; ArmorName = "TrenchCoat"; Armor = 1.1; ArmorText = ArmorName; stop(); } }Symbol 563 Buttonon (release) { if (Money < 799) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 799; MoneyText = Money; ArmorName = "Reinforced Camo"; Armor = 1.3; ArmorText = ArmorName; stop(); } }Symbol 564 Buttonon (release) { if (Money < 2099) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 2099; MoneyText = Money; ArmorName = "Bullet-Proof Vest"; Armor = 1.5; ArmorText = ArmorName; stop(); } }Symbol 565 Buttonon (release) { if (Money < 5999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 5999; MoneyText = Money; ArmorName = "Riot Gear"; Armor = 2; ArmorText = ArmorName; stop(); } }Symbol 594 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 21; gotoAndPlay (21); } }Symbol 596 Buttonon (release) { if (Money < 99) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 99; MoneyText = Money; GunName = "Glock"; GunDamage = 45; GunText = GunName; Clips = 0; ClipCost = 5; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }Symbol 597 Buttonon (release) { if (Money < 599) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 599; MoneyText = Money; GunName = "Uzi"; GunDamage = 100; GunText = GunName; Clips = 0; ClipCost = 10; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }Symbol 598 Buttonon (release) { if (Money < 999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 999; MoneyText = Money; GunName = "Shotgun"; GunDamage = 250; GunText = GunName; Clips = 0; ClipCost = 25; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }Symbol 599 Buttonon (release) { if (Money < 2999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 2999; MoneyText = Money; GunName = "Ak-47"; GunDamage = 400; GunText = GunName; Clips = 0; ClipCost = 50; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }Symbol 600 Buttonon (release) { if (Money < 9999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 9999; MoneyText = Money; GunName = "M4a1"; GunDamage = 660; GunText = GunName; Clips = 0; ClipCost = 75; ClipsText = Clips; ClipCostText = ClipCost; stop(); } }Symbol 601 Buttonon (release) { if (Money < 49) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 49; MoneyText = Money; WeaponName = "Knife"; WeaponDamage = 25; WeaponText = WeaponName; stop(); } }Symbol 602 Buttonon (release) { if (Money < 99) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 99; MoneyText = Money; WeaponName = "Machete"; WeaponDamage = 50; WeaponText = WeaponName; stop(); } }Symbol 603 Buttonon (release) { if (Money < 499) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 499; MoneyText = Money; WeaponName = "Scythe"; WeaponDamage = 70; WeaponText = WeaponName; stop(); } }Symbol 604 Buttonon (release) { if (Money < 4999) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 4999; MoneyText = Money; WeaponName = "Axe"; WeaponDamage = 100; WeaponText = WeaponName; stop(); } }Symbol 605 Buttonon (release) { if (Money < 1599) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 1599; MoneyText = Money; WeaponName = "Sword"; WeaponDamage = 85; WeaponText = WeaponName; stop(); } }Symbol 606 Buttonon (release) { if (GunName == "none") { stop(); } else if (Money < ClipCost) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - ClipCost; MoneyText = Money; Clips = Clips + 1; ClipsText = Clips; stop(); } }Symbol 607 Buttonon (release) { if (GunName == "none") { stop(); } else if (Money < (ClipCost * 10)) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - (ClipCost * 10); MoneyText = Money; Clips = Clips + 10; ClipsText = Clips; stop(); } }Symbol 616 MovieClip Frame 180gotoAndPlay (1);Symbol 629 MovieClip Frame 59gotoAndPlay (1);Symbol 634 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 12; gotoAndPlay (12); } }Symbol 635 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); destination = 12; RobStage = "Mall"; gotoAndPlay (44); } }Symbol 636 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 56; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 637 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 58; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 638 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(4) + 60; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 652 MovieClip Frame 60gotoAndPlay (1);Symbol 655 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 17; gotoAndPlay (17); } }Symbol 656 Buttonon (release) { if (StuffHappening == true) { stop(); } else if (((((Speed == 0) && (Pot == 0)) && (Heroine == 0)) && (Pcp == 0)) && (Cocaine == 0)) { RandomNumber = random(2); if (RandomNumber == 0) { tellTarget ("speech") { gotoAndPlay (18); }; } else { tellTarget ("speech") { gotoAndPlay (19); }; } } else { tellTarget ("speech") { gotoAndPlay (16); }; } }Symbol 657 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = 64; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 674 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 18; gotoAndPlay (18); } }Symbol 675 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); Destination = 8; RobStage = "Bank"; gotoAndPlay (44); } }Symbol 676 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 69; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 677 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 65; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 678 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(2) + 67; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 691 Buttonon (release) { if (ArenaLevel == 0) { tellTarget ("Speech") { gotoAndPlay (5); }; } else if (ArenaLevel == 1) { tellTarget ("Speech") { gotoAndPlay (6); }; } else if (ArenaLevel == 2) { tellTarget ("Speech") { gotoAndPlay (7); }; } else if (ArenaLevel == 3) { tellTarget ("Speech") { gotoAndPlay (8); }; } else if (ArenaLevel == 4) { tellTarget ("Speech") { gotoAndPlay (9); }; } else if (ArenaLevel == 5) { tellTarget ("Speech") { gotoAndPlay (10); }; } }Symbol 692 Buttonon (release) { Destination = 15; gotoAndPlay (42); }Symbol 693 Buttonon (release) { if (StuffHappening == true) { stop(); } else { stopAllSounds(); gotoAndPlay (15); Destination = 15; } }Symbol 694 Buttonon (release) { if (StuffHappening == true) { stop(); } else { _level0.RandomNumber = random(3) + 71; tellTarget ("speech") { gotoAndPlay(_level0.RandomNumber); }; } }Symbol 726 Buttonon (release) { if (StuffHappening == true) { stop(); } else { Destination = 20; gotoAndPlay (20); } }Symbol 727 Buttonon (release) { if (Money < 15) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 15; MoneyText = Money; Asprin = Asprin + 1; AsprinText = Asprin; stop(); } }Symbol 728 Buttonon (release) { if (Money < 40) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 40; MoneyText = Money; BandAid = BandAid + 1; BandAidText = BandAid; stop(); } }Symbol 729 Buttonon (release) { if (Money < 99) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 99; MoneyText = Money; MedTape = MedTape + 1; MedTapeText = MedTape; stop(); } }Symbol 730 Buttonon (release) { if (Money < 199) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 199; MoneyText = Money; FirstAidKit = FirstAidKit + 1; FirstAidKitText = FirstAidKit; stop(); } }Symbol 731 Buttonon (release) { if (Money < 399) { stop(); } else { tellTarget ("sound") { gotoAndPlay (3); }; Money = Money - 399; MoneyText = Money; SurgeryKit = SurgeryKit + 1; SurgeryKitText = SurgeryKit; stop(); } }Symbol 743 Buttonon (release) { stopAllSounds(); gotoAndPlay(Destination); }Symbol 763 Buttonon (release) { if (Asprin == 0) { stop(); } else { Asprin = Asprin - 1; AsprinText = "Asprin x " + Asprin; Hp = Hp + 25; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }Symbol 764 Buttonon (release) { if (BandAid == 0) { stop(); } else { BandAid = BandAid - 1; BandAidText = "BandAid x " + BandAid; Hp = Hp + 50; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }Symbol 765 Buttonon (release) { if (MedTape == 0) { stop(); } else { MedTape = MedTape - 1; MedTapeText = "MedTape x " + MedTape; Hp = Hp + 150; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }Symbol 766 Buttonon (release) { if (FirstAidKit == 0) { stop(); } else { FirstAidKit = FirstAidKit - 1; FirstAidKitText = "FirstAidKit x " + FirstAidKit; Hp = Hp + 500; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }Symbol 767 Buttonon (release) { if (SurgeryKit == 0) { stop(); } else { SurgeryKit = SurgeryKit - 1; SurgeryKitText = "SurgeryKit x " + SurgeryKit; Hp = Hp + 10000000000; if (HpMax < Hp) { Hp = HpMax; } HpText = (HP + "/") + HpMax; } }Symbol 773 MovieClip Frame 1RoundText = "ROUND " + (_level0.ArenaLevel + 1);Symbol 773 MovieClip Frame 22stop();Symbol 781 MovieClip Frame 1stop();Symbol 781 MovieClip Frame 2stop();Symbol 781 MovieClip Frame 3stop();Symbol 781 MovieClip Frame 4stop();Symbol 781 MovieClip Frame 5stop();Symbol 781 MovieClip Frame 6stop();Symbol 782 Buttonon (release) { reason = "arena"; gotoAndPlay (50); }Symbol 787 MovieClip Frame 30_level0.StuffHappening = false; _level0.reason = "robbery"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop();Symbol 789 MovieClip Frame 30_level0.StuffHappening = false; _level0.reason = "CopsAtScene"; tellTarget ("_level0.Speech") { gotoAndPlay (3); }; stop();Symbol 797 MovieClip Frame 57gotoAndPlay (1);Symbol 798 MovieClip Frame 27gotoAndPlay (1);Symbol 804 MovieClip Frame 1stop();Symbol 804 MovieClip Frame 2stop();Symbol 804 MovieClip Frame 3stop();Symbol 804 MovieClip Frame 4stop();Symbol 804 MovieClip Frame 5stop();Symbol 905 MovieClip Frame 1stop();Symbol 905 MovieClip Frame 13_level0.DamageText = ""; if (0 < _level0.Hp) { gotoAndStop (1); _level0.StuffHappening = false; } else { _level0.StuffHappening = false; tellTarget ("_level0.") { gotoAndPlay (52); }; }Symbol 905 MovieClip Frame 20if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(4) + 5) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 26if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(5) + 15) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 33if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(10) + 50) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 40if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(16) + 95) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 47if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(26) + 170) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 54if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(36) + 285) * _level0.Combat); _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; _level0.DamageText = _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 75if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(8) + 25) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 91if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(22) + 80) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 112if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(31) + 120) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 129if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { OrgHp = _level0.BadGuy3Hp; _level0.Damage = int((random(52) + 130) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 145if (_level0.BadGuyNumber == 1) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if (_level0.BadGuyNumber == 2) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if (_level0.BadGuyNumber == 3) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if (_level0.BadGuyNumber == 4) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if (_level0.BadGuyNumber == 5) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if (_level0.BadGuyNumber == 6) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if (_level0.BadGuyNumber == 7) { _level0.Damage = int((random(63) + 190) * _level0.Combat); _level0.DamageText = _level0.Damage; _level0.BadGuy7Hp = _level0.BadGuy7Hp - _level0.Damage; tellTarget ("_level0.BadGuy7") { gotoAndPlay(_level0.HitFrame7); }; } gotoAndStop (1);Symbol 905 MovieClip Frame 167_level0.Hp = _level0.Health + _level0.Hp; if (_level0.HpMax < _level0.Hp) { _level0.Hp = _level0.HpMax; } _level0.HpText = (_level0.Hp + "/") + _level0.HpMax;Symbol 905 MovieClip Frame 177if (_level0.BadGuyNumber == 1) { tellTarget (_level0.BadGuy1) { _level0.LeftOver = 0; play(); }; } else if (_level0.BadGuyNumber == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.BadGuyNumber == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.BadGuyNumber == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy2") { play(); }; } gotoAndStop (1);Symbol 1024 MovieClip Frame 1stop();Symbol 1024 MovieClip Frame 2stop();Symbol 1024 MovieClip Frame 3_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 13_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(3) + 3) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (2);Symbol 1024 MovieClip Frame 14_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 20_level0.attackNumber = 3; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 22stop();Symbol 1024 MovieClip Frame 23_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 32_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(6) + 19) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.OldPain + _level0.Pain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (22);Symbol 1024 MovieClip Frame 33_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 40_level0.attackNumber = 23; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 42stop();Symbol 1024 MovieClip Frame 43_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 50_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(9) + 35) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (42);Symbol 1024 MovieClip Frame 51_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 60_level0.attackNumber = 43; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 62stop();Symbol 1024 MovieClip Frame 63_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 70_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(10) + 53) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (62);Symbol 1024 MovieClip Frame 71_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 80_level0.attackNumber = 63; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 82stop();Symbol 1024 MovieClip Frame 83_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 90_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(17) + 103) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (82);Symbol 1024 MovieClip Frame 91_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 100_level0.attackNumber = 83; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 102stop();Symbol 1024 MovieClip Frame 103_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 110_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(29) + 110) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (102);Symbol 1024 MovieClip Frame 111_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 120_level0.attackNumber = 103; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 122stop();Symbol 1024 MovieClip Frame 123_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 130_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 118) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (122);Symbol 1024 MovieClip Frame 131_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 140_level0.attackNumber = 123; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 142stop();Symbol 1024 MovieClip Frame 143_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 150_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (142);Symbol 1024 MovieClip Frame 151_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 160_level0.attackNumber = 143; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 162stop();Symbol 1024 MovieClip Frame 163_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 170_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 213) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (162);Symbol 1024 MovieClip Frame 171_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 180_level0.attackNumber = 163; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 182stop();Symbol 1024 MovieClip Frame 183_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 190_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 252) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (182);Symbol 1024 MovieClip Frame 191_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 200_level0.attackNumber = 183; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 202stop();Symbol 1024 MovieClip Frame 203_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 210_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 62) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (202);Symbol 1024 MovieClip Frame 211_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 220_level0.attackNumber = 203; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 222stop();Symbol 1024 MovieClip Frame 223_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 230_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (222);Symbol 1024 MovieClip Frame 231_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 240_level0.attackNumber = 223; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 242stop();Symbol 1024 MovieClip Frame 243_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 250_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 400) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (242);Symbol 1024 MovieClip Frame 251_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 260_level0.attackNumber = 243; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 262stop();Symbol 1024 MovieClip Frame 263_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 270_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(100) + 600) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (262);Symbol 1024 MovieClip Frame 271_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 280_level0.attackNumber = 263; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 282stop();Symbol 1024 MovieClip Frame 283_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 290_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(400) + 1200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (282);Symbol 1024 MovieClip Frame 291_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 300_level0.attackNumber = 283; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 302stop();Symbol 1024 MovieClip Frame 303_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 310_level0.StuffHappening = false; gotoAndStop (302);Symbol 1024 MovieClip Frame 311_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 320_level0.attackNumber = 303; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 322stop();Symbol 1024 MovieClip Frame 323_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 330_level0.StuffHappening = false; gotoAndStop (322);Symbol 1024 MovieClip Frame 331_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 340_level0.attackNumber = 323; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 342stop();Symbol 1024 MovieClip Frame 343_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 350_level0.StuffHappening = false; gotoAndStop (342);Symbol 1024 MovieClip Frame 351_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 360_level0.attackNumber = 343; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1024 MovieClip Frame 362stop();Symbol 1024 MovieClip Frame 363_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 370_level0.StuffHappening = false; gotoAndStop (362);Symbol 1024 MovieClip Frame 371_level0.StuffHappening = true;Symbol 1024 MovieClip Frame 380_level0.attackNumber = 363; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 1stop();Symbol 1025 MovieClip Frame 2stop();Symbol 1025 MovieClip Frame 3_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 13_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(3) + 3) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (2);Symbol 1025 MovieClip Frame 14_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 20_level0.attackNumber = 3; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 22stop();Symbol 1025 MovieClip Frame 23_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 32_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(6) + 19) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.OldPain + _level0.Pain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (22);Symbol 1025 MovieClip Frame 33_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 40_level0.attackNumber = 23; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 42stop();Symbol 1025 MovieClip Frame 43_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 50_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(9) + 35) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (42);Symbol 1025 MovieClip Frame 51_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 60_level0.attackNumber = 43; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 62stop();Symbol 1025 MovieClip Frame 63_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 70_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(10) + 53) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (62);Symbol 1025 MovieClip Frame 71_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 80_level0.attackNumber = 63; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 82stop();Symbol 1025 MovieClip Frame 83_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 90_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(17) + 103) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (82);Symbol 1025 MovieClip Frame 91_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 100_level0.attackNumber = 83; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 102stop();Symbol 1025 MovieClip Frame 103_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 110_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(29) + 110) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (102);Symbol 1025 MovieClip Frame 111_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 120_level0.attackNumber = 103; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 122stop();Symbol 1025 MovieClip Frame 123_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 130_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 118) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (122);Symbol 1025 MovieClip Frame 131_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 140_level0.attackNumber = 123; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 142stop();Symbol 1025 MovieClip Frame 143_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 150_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (142);Symbol 1025 MovieClip Frame 151_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 160_level0.attackNumber = 143; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 162stop();Symbol 1025 MovieClip Frame 163_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 170_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 213) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (162);Symbol 1025 MovieClip Frame 171_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 180_level0.attackNumber = 163; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 182stop();Symbol 1025 MovieClip Frame 183_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 190_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 252) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (182);Symbol 1025 MovieClip Frame 191_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 200_level0.attackNumber = 183; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 202stop();Symbol 1025 MovieClip Frame 203_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 210_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(20) + 62) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (202);Symbol 1025 MovieClip Frame 211_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 220_level0.attackNumber = 203; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 222stop();Symbol 1025 MovieClip Frame 223_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 230_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(34) + 200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (222);Symbol 1025 MovieClip Frame 231_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 240_level0.attackNumber = 223; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 242stop();Symbol 1025 MovieClip Frame 243_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 250_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(40) + 400) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (242);Symbol 1025 MovieClip Frame 251_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 260_level0.attackNumber = 243; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 262stop();Symbol 1025 MovieClip Frame 263_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 270_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(100) + 600) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (262);Symbol 1025 MovieClip Frame 271_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 280_level0.attackNumber = 263; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 282stop();Symbol 1025 MovieClip Frame 283_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 290_level0.OldPain = _level0.AddedPain; _level0.Pain = int((random(400) + 1200) / _level0.Armor); _level0.Hp = _level0.Hp - _level0.Pain; _level0.HpText = (_level0.Hp + "/") + _level0.HpMax; _level0.AddedPain = _level0.Pain + _level0.OldPain; _level0.PainText = _level0.AddedPain; tellTarget ("_level0.Player") { gotoAndPlay (2); }; if (_level0.LeftOver == 1) { _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if (_level0.LeftOver == 2) { _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if (_level0.LeftOver == 3) { _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if (_level0.LeftOver == 4) { _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if (_level0.LeftOver == 5) { _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if (_level0.LeftOver == 6) { _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if (_level0.LeftOver == 7) { _level0.LeftOver = 6; tellTarget ("_level0.BadGuy7") { play(); }; } gotoAndStop (282);Symbol 1025 MovieClip Frame 291_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 300_level0.attackNumber = 283; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 302stop();Symbol 1025 MovieClip Frame 303_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 310_level0.StuffHappening = false; gotoAndStop (302);Symbol 1025 MovieClip Frame 311_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 320_level0.attackNumber = 303; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 322stop();Symbol 1025 MovieClip Frame 323_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 330_level0.StuffHappening = false; gotoAndStop (322);Symbol 1025 MovieClip Frame 331_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 340_level0.attackNumber = 323; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 342stop();Symbol 1025 MovieClip Frame 343_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 350_level0.StuffHappening = false; gotoAndStop (342);Symbol 1025 MovieClip Frame 351_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 360_level0.attackNumber = 343; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1025 MovieClip Frame 362stop();Symbol 1025 MovieClip Frame 363_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 370_level0.StuffHappening = false; gotoAndStop (362);Symbol 1025 MovieClip Frame 371_level0.StuffHappening = true;Symbol 1025 MovieClip Frame 380_level0.attackNumber = 363; tellTarget ("_level0.helper") { gotoAndPlay (2); }; stop();Symbol 1027 MovieClip Frame 1stop();Symbol 1027 MovieClip Frame 2if (_level0.Used == "weapon") { if ((_level0.BadGuyNumber == 1) && (_level0.BadGuy1Hp < 1)) { tellTarget ("_level0.") { gotoAndPlay (51); }; } else if ((_level0.BadGuyNumber == 2) && (_level0.BadGuy2Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 1; _level0.BadGuyLeader = "_level0.BadGuy1"; _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { play(); }; } else if ((_level0.BadGuyNumber == 3) && (_level0.BadGuy3Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 2; _level0.BadGuyLeader = "_level0.BadGuy2"; _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { play(); }; } else if ((_level0.BadGuyNumber == 4) && (_level0.BadGuy4Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 3; _level0.BadGuyLeader = "_level0.BadGuy3"; _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { play(); }; } else if ((_level0.BadGuyNumber == 5) && (_level0.BadGuy5Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 4; _level0.BadGuyLeader = "_level0.BadGuy4"; _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { play(); }; } else if ((_level0.BadGuyNumber == 6) && (_level0.BadGuy6Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 5; _level0.BadGuyLeader = "_level0.BadGuy5"; _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { play(); }; } else if ((_level0.BadGuyNumber == 7) && (_level0.BadGuy7Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.BadGuyNumber = 6; _level0.BadGuyLeader = "_level0.BadGuy6"; _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { play(); }; } else if ((_level0.BadGuyNumber == 1) && (0 < _level0.BadGuy1Hp)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 2) && (0 < _level0.BadGuy2Hp)) { _level0.LeftOver = 1; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 3) && (0 < _level0.BadGuy3Hp)) { _level0.LeftOver = 2; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 4) && (0 < _level0.BadGuy4Hp)) { _level0.LeftOver = 3; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 5) && (0 < _level0.BadGuy5Hp)) { _level0.LeftOver = 4; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 6) && (0 < _level0.BadGuy6Hp)) { _level0.LeftOver = 5; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 7) && (0 < _level0.BadGuy7Hp)) { _level0.LeftOver = 6; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } } else if ((_level0.BadGuyNumber == 1) && (_level0.BadGuy1Hp < 1)) { tellTarget ("_level0.") { gotoAndPlay (51); }; } else if ((_level0.BadGuyNumber == 2) && (_level0.BadGuy2Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy2Hp); _level0.BadGuy1Hp = _level0.BadGuy1Hp - _level0.Damage; _level0.BadGuyNumber = 1; _level0.BadGuyLeader = "_level0.BadGuy1"; _level0.LeftOver = 0; tellTarget ("_level0.BadGuy1") { gotoAndPlay(_level0.HitFrame1); }; } else if ((_level0.BadGuyNumber == 3) && (_level0.BadGuy3Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy3Hp); _level0.BadGuy2Hp = _level0.BadGuy2Hp - _level0.Damage; _level0.BadGuyNumber = 2; _level0.BadGuyLeader = "_level0.BadGuy2"; _level0.LeftOver = 1; tellTarget ("_level0.BadGuy2") { gotoAndPlay(_level0.HitFrame2); }; } else if ((_level0.BadGuyNumber == 4) && (_level0.BadGuy4Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy4Hp); _level0.BadGuy3Hp = _level0.BadGuy3Hp - _level0.Damage; _level0.BadGuyNumber = 3; _level0.BadGuyLeader = "_level0.BadGuy3"; _level0.LeftOver = 2; tellTarget ("_level0.BadGuy3") { gotoAndPlay(_level0.HitFrame3); }; } else if ((_level0.BadGuyNumber == 5) && (_level0.BadGuy5Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy5Hp); _level0.BadGuy4Hp = _level0.BadGuy4Hp - _level0.Damage; _level0.BadGuyNumber = 4; _level0.BadGuyLeader = "_level0.BadGuy4"; _level0.LeftOver = 3; tellTarget ("_level0.BadGuy4") { gotoAndPlay(_level0.HitFrame4); }; } else if ((_level0.BadGuyNumber == 6) && (_level0.BadGuy6Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy6Hp); _level0.BadGuy5Hp = _level0.BadGuy5Hp - _level0.Damage; _level0.BadGuyNumber = 5; _level0.BadGuyLeader = "_level0.BadGuy5"; _level0.LeftOver = 4; tellTarget ("_level0.BadGuy5") { gotoAndPlay(_level0.HitFrame5); }; } else if ((_level0.BadGuyNumber == 7) && (_level0.BadGuy7Hp < 1)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay (1); }; _level0.Damage = Math.abs(_level0.BadGuy7Hp); _level0.BadGuy6Hp = _level0.BadGuy6Hp - _level0.Damage; _level0.BadGuyNumber = 6; _level0.BadGuyLeader = "_level0.BadGuy6"; _level0.LeftOver = 5; tellTarget ("_level0.BadGuy6") { gotoAndPlay(_level0.HitFrame6); }; } else if ((_level0.BadGuyNumber == 1) && (0 < _level0.BadGuy1Hp)) { tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 2) && (0 < _level0.BadGuy2Hp)) { _level0.LeftOver = 1; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 3) && (0 < _level0.BadGuy3Hp)) { _level0.LeftOver = 2; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 4) && (0 < _level0.BadGuy4Hp)) { _level0.LeftOver = 3; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 5) && (0 < _level0.BadGuy5Hp)) { _level0.LeftOver = 4; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 6) && (0 < _level0.BadGuy6Hp)) { _level0.LeftOver = 5; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } else if ((_level0.BadGuyNumber == 7) && (0 < _level0.BadGuy7Hp)) { _level0.LeftOver = 6; tellTarget (_level0.BadGuyLeader) { gotoAndPlay(_level0.attackNumber); }; } gotoAndStop (1);Symbol 1029 Buttonon (release) { if (StuffHappening == true) { stop(); } else { StuffHappening = true; AddedPain = 0; Pain = 0; PainText = ""; _level0.Used = "weapon"; if (WeaponName == "Fists") { tellTarget ("Player") { gotoAndPlay (14); }; } else if (WeaponName == "Knife") { tellTarget ("Player") { gotoAndPlay (21); }; } else if (WeaponName == "Machete") { tellTarget ("Player") { gotoAndPlay (27); }; } else if (WeaponName == "Scythe") { tellTarget ("Player") { gotoAndPlay (34); }; } else if (WeaponName == "Sword") { tellTarget ("Player") { gotoAndPlay (41); }; } else if (WeaponName == "Axe") { tellTarget ("Player") { gotoAndPlay (48); }; } stop(); } }Symbol 1030 Buttonon (release) { if (StuffHappening == true) { stop(); } else if (Clips == 0) { stop(); } else { StuffHappening = true; AddedPain = 0; Pain = 0; PainText = ""; _level0.Used = "gun"; if (Clips == 0) { } else if (GunName == "Glock") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (55); }; } else if (GunName == "Uzi") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (76); }; } else if (GunName == "Shotgun") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (92); }; } else if (GunName == "Ak-47") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (113); }; } else if (GunName == "M4a1") { Clips = Clips - 1; ClipsText = Clips; tellTarget ("Player") { gotoAndPlay (130); }; } } }Symbol 1031 Buttonon (release) { if (StuffHappening == true) { stop(); } else if (((((Asprin == 0) && (BandAid == 0)) && (MedTape == 0)) && (FirstAidKit == 0)) && (SurgeryKit == 0)) { stop(); } else { StuffHappening = true; tellTarget ("Speech") { gotoAndPlay (2); }; } }Symbol 1032 Buttonon (release) { if (StuffHappening == true) { stop(); } else if ((reason == "CopsAtScene") || (reason == "robbery")) { stop(); } else { Run = random(2); if (Run == 1) { stopAllSounds(); gotoAndPlay(Destination); } else { StuffHappening = true; tellTarget (BadGuyLeader) { play(); }; } } }Symbol 1065 Buttonon (release) { if (_level0.Exp < _level0.LevelUp) { if (reason == "robbery") { reason = "CopsAtScene"; tellTarget ("_level0.") { gotoAndPlay (46); }; } else { tellTarget ("_level0.") { gotoAndPlay(_level0.Destination); }; } } else { gotoAndPlay (44); } }Symbol 1067 Buttonon (release) { if (Exp < LevelUp) { tellTarget ("_level0.") { gotoAndPlay (5); }; } else { gotoAndPlay (30); } }Symbol 1069 Buttonon (release) { if (_level0.Exp < _level0.LevelUp) { tellTarget ("sound") { gotoAndPlay (2); }; tellTarget ("_level0.") { gotoAndPlay(_level0.Destination); }; } else { gotoAndPlay (44); } }Symbol 1079 MovieClip Frame 1stop();Symbol 1079 MovieClip Frame 2gotoAndStop (1);Symbol 1079 MovieClip Frame 3gotoAndStop (1);Symbol 1080 MovieClip Frame 1stop();Symbol 1080 MovieClip Frame 30ExpText = _level0.GExp; _level0.TotalExp = _level0.TotalExp + _level0.GExp;Symbol 1080 MovieClip Frame 34_level0.GCash = _level0.GCash + _level0.XCash; CashText = _level0.GCash;Symbol 1080 MovieClip Frame 38_level0.GPot = _level0.GPot + _level0.XPot; if (((((_level0.GSpeed == 0) && (_level0.GPot == 0)) && (_level0.GPcp == 0)) && (_level0.GHeroine == 0)) && (_level0.GCocaine == 0)) { GSpeedText = "none"; } else { if (_level0.GSpeed == 0) { GSpeedText = ""; } else { GSpeedText = "Speed x " + _level0.GSpeed; } if (_level0.GPot == 0) { GPotText = ""; } else { GPotText = "Pot x " + _level0.GPot; } if (_level0.GPcp == 0) { GPcpText = ""; } else { GPcpText = "Pcp x " + _level0.GPcp; } if (_level0.GHeroine == 0) { GHeroineText = ""; } else { GHeroineText = "Heroine x " + _level0.GHeroine; } if (_level0.GCocaine == 0) { GCocaineText = ""; } else { GCocaineText = "Cocaine x " + _level0.GCocaine; } } _level0.TotalExp = _level0.TotalExp + _level0.GExp; _level0.Exp = _level0.Exp + _level0.GExp; _level0.Money = _level0.Money + _level0.GCash; _level0.Speed = _level0.GSpeed + _level0.Speed; _level0.Pot = _level0.Pot + _level0.GPot; _level0.Pcp = _level0.Pcp + _level0.GPcp; _level0.Heroine = _level0.Heroine + _level0.GHeroine; _level0.Cocaine = _level0.Cocaine + _level0.GCocaine; stop();Symbol 1080 MovieClip Frame 49_level0.Level = _level0.Level + 1; GStamina = random(3) + 1; if (_level0.Specialty == "Weapons") { GCombat = random(5) + 1; GFireArms = random(2) + 1; } else { GCombat = random(2) + 1; GFireArms = random(4) + 1; } _level0.Combat = _level0.Combat + (GCombat / 10); _level0.FireArms = _level0.FireArms + (GFireArms / 10); _level0.Stamina = _level0.Stamina + GStamina; _level0.HpMax = int(100 * Math.pow(1.07, _level0.Stamina)); LevelText = _level0.Level; CombatText = "+" + GCombat; FireArmsText = "+" + GFireArms; StaminaText = "+" + GStamina; _level0.Exp = _level0.Exp - _level0.LevelUp; _level0.LevelUp = int(50 * Math.pow(1.2, _level0.Level)); stop();Symbol 1083 MovieClip Frame 18tellTarget ("_level0.Blood") { play(); }; stop();Symbol 1090 Buttonon (release) { gotoAndPlay (5); }Symbol 1096 Buttonon (release) { tellTarget ("_level0.") { play(); }; }Symbol 1097 MovieClip Frame 548stop();Symbol 1102 MovieClip Frame 50gotoAndPlay (1);Symbol 1110 Buttonon (release) { play(); }Symbol 1120 Buttonon (release) { gotoAndPlay (3); }Symbol 1127 MovieClip Frame 75tellTarget ("_level0.") { play(); };Symbol 1156 MovieClip Frame 430stopAllSounds(); tellTarget ("_level0.") { gotoAndPlay (3); };
Library Items
Symbol 1 Graphic | Used by:Timeline | |
Symbol 2 Font | Used by:3 4 7 8 9 10 31 32 120 121 122 123 124 125 126 127 128 129 130 131 157 158 159 160 161 162 543 544 579 580 581 582 1034 1035 1036 1037 1038 1039 1040 1041 1086 1087 1088 1089 1092 1093 1094 1095 1099 1100 1101 1112 1113 1114 1116 | |
Symbol 3 Text | Uses:2 | Used by:Timeline |
Symbol 4 Text | Uses:2 | Used by:5 |
Symbol 5 Button | Uses:4 | Used by:Timeline |
Symbol 6 Graphic | Used by:Timeline | |
Symbol 7 Text | Uses:2 | Used by:Timeline |
Symbol 8 Text | Uses:2 | Used by:Timeline |
Symbol 9 Text | Uses:2 | Used by:Timeline |
Symbol 10 Text | Uses:2 | Used by:Timeline |
Symbol 11 Graphic | Used by:905 Timeline | |
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Bitmap | Used by:14 | |
Symbol 14 Graphic | Uses:13 | Used by:Timeline |
Symbol 15 Font | Used by:16 17 1084 | |
Symbol 16 Text | Uses:15 | Used by:18 19 20 743 1065 1067 1069 1090 1096 1110 1120 Timeline |
Symbol 17 Text | Uses:15 | Used by:18 19 20 743 1065 1067 1069 1090 1096 1110 1120 |
Symbol 18 Button | Uses:16 17 | Used by:Timeline |
Symbol 19 Button | Uses:16 17 | Used by:Timeline |
Symbol 20 Button | Uses:16 17 | Used by:Timeline |
Symbol 21 Font | Used by:22 801 | |
Symbol 22 Text | Uses:21 | Used by:24 26 |
Symbol 23 Sound | Used by:24 26 773 1024 1025 1080 1083 | |
Symbol 24 MovieClip | Uses:22 23 | Used by:Timeline |
Symbol 25 Graphic | Used by:Timeline | |
Symbol 26 MovieClip | Uses:22 23 | Used by:Timeline |
Symbol 27 Graphic | Used by:28 Timeline | |
Symbol 28 Button | Uses:27 | Used by:Timeline |
Symbol 29 Graphic | Used by:30 Timeline | |
Symbol 30 Button | Uses:29 | Used by:Timeline |
Symbol 31 Text | Uses:2 | Used by:Timeline |
Symbol 32 Text | Uses:2 | Used by:Timeline |
Symbol 33 Graphic | Used by:36 | |
Symbol 34 Font | Used by:35 | |
Symbol 35 Text | Uses:34 | Used by:36 |
Symbol 36 MovieClip | Uses:33 35 | Used by:Timeline |
Symbol 37 Sound | Used by:Timeline | |
Symbol 38 Graphic | Used by:Timeline | |
Symbol 39 Graphic | Used by:97 327 | |
Symbol 40 Graphic | Used by:97 327 | |
Symbol 41 Graphic | Used by:97 327 | |
Symbol 42 Graphic | Used by:97 327 | |
Symbol 43 Graphic | Used by:97 327 | |
Symbol 44 Graphic | Used by:97 327 | |
Symbol 45 Graphic | Used by:97 327 | |
Symbol 46 Graphic | Used by:97 327 | |
Symbol 47 Graphic | Used by:97 327 | |
Symbol 48 Graphic | Used by:97 327 | |
Symbol 49 Graphic | Used by:97 327 | |
Symbol 50 Graphic | Used by:97 327 | |
Symbol 51 Graphic | Used by:97 327 | |
Symbol 52 Graphic | Used by:97 327 | |
Symbol 53 Graphic | Used by:97 327 | |
Symbol 54 Graphic | Used by:97 327 | |
Symbol 55 Graphic | Used by:97 327 | |
Symbol 56 Graphic | Used by:97 327 | |
Symbol 57 Graphic | Used by:97 327 | |
Symbol 58 Graphic | Used by:97 327 | |
Symbol 59 Graphic | Used by:97 327 | |
Symbol 60 Graphic | Used by:97 327 | |
Symbol 61 Graphic | Used by:97 327 | |
Symbol 62 Graphic | Used by:97 327 | |
Symbol 63 Graphic | Used by:97 327 | |
Symbol 64 Graphic | Used by:97 327 | |
Symbol 65 Graphic | Used by:97 327 | |
Symbol 66 Graphic | Used by:97 327 | |
Symbol 67 Graphic | Used by:97 327 | |
Symbol 68 Graphic | Used by:97 327 | |
Symbol 69 Graphic | Used by:97 327 | |
Symbol 70 Graphic | Used by:97 327 | |
Symbol 71 Graphic | Used by:97 327 | |
Symbol 72 Graphic | Used by:97 327 | |
Symbol 73 Graphic | Used by:97 327 | |
Symbol 74 Graphic | Used by:97 327 | |
Symbol 75 Graphic | Used by:97 327 | |
Symbol 76 Graphic | Used by:97 327 | |
Symbol 77 Graphic | Used by:97 327 | |
Symbol 78 Graphic | Used by:97 327 | |
Symbol 79 Graphic | Used by:97 327 | |
Symbol 80 Graphic | Used by:97 327 | |
Symbol 81 Graphic | Used by:97 327 | |
Symbol 82 Graphic | Used by:97 327 | |
Symbol 83 Graphic | Used by:97 327 | |
Symbol 84 Graphic | Used by:97 327 | |
Symbol 85 Graphic | Used by:97 327 | |
Symbol 86 Graphic | Used by:97 327 | |
Symbol 87 Graphic | Used by:97 327 | |
Symbol 88 Graphic | Used by:97 327 | |
Symbol 89 Graphic | Used by:97 327 | |
Symbol 90 Graphic | Used by:97 327 | |
Symbol 91 Graphic | Used by:97 327 | |
Symbol 92 Graphic | Used by:97 327 | |
Symbol 93 Graphic | Used by:97 327 | |
Symbol 94 Graphic | Used by:97 327 | |
Symbol 95 Graphic | Used by:97 327 | |
Symbol 96 Graphic | Used by:97 327 | |
Symbol 97 MovieClip | Uses:39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | Used by:Timeline |
Symbol 98 Graphic | Used by:Timeline | |
Symbol 99 Font | Used by:100 101 103 104 106 107 109 110 | |
Symbol 100 Text | Uses:99 | Used by:102 314 330 353 359 375 392 408 416 425 434 448 465 481 485 536 594 726 |
Symbol 101 Text | Uses:99 | Used by:102 314 330 353 359 375 392 408 416 425 434 448 465 481 485 536 594 726 |
Symbol 102 Button | Uses:100 101 | Used by:Timeline |
Symbol 103 Text | Uses:99 | Used by:105 315 354 360 409 435 466 482 |
Symbol 104 Text | Uses:99 | Used by:105 315 354 360 409 435 466 482 |
Symbol 105 Button | Uses:103 104 | Used by:Timeline |
Symbol 106 Text | Uses:99 | Used by:108 316 331 355 361 376 393 410 417 426 436 449 467 483 486 515 537 561 |
Symbol 107 Text | Uses:99 | Used by:108 316 331 355 361 376 393 410 417 426 436 449 467 483 486 515 537 561 |
Symbol 108 Button | Uses:106 107 | Used by:Timeline |
Symbol 109 Text | Uses:99 | Used by:111 317 516 538 634 655 674 693 |
Symbol 110 Text | Uses:99 | Used by:111 317 516 538 634 655 674 693 |
Symbol 111 Button | Uses:109 110 | Used by:Timeline |
Symbol 112 Graphic | Used by:113 114 115 116 318 518 526 539 635 675 1029 1030 1031 1032 | |
Symbol 113 Button | Uses:112 | Used by:Timeline |
Symbol 114 Button | Uses:112 | Used by:Timeline |
Symbol 115 Button | Uses:112 | Used by:Timeline |
Symbol 116 Button | Uses:112 | Used by:Timeline |
Symbol 117 Graphic | Used by:118 | |
Symbol 118 Button | Uses:117 | Used by:Timeline |
Symbol 119 Graphic | Used by:Timeline | |
Symbol 120 Text | Uses:2 | Used by:Timeline |
Symbol 121 Text | Uses:2 | Used by:Timeline |
Symbol 122 Text | Uses:2 | Used by:Timeline |
Symbol 123 Text | Uses:2 | Used by:Timeline |
Symbol 124 EditableText | Uses:2 | Used by:Timeline |
Symbol 125 EditableText | Uses:2 | Used by:Timeline |
Symbol 126 Text | Uses:2 | Used by:Timeline |
Symbol 127 Text | Uses:2 | Used by:Timeline |
Symbol 128 EditableText | Uses:2 | Used by:Timeline |
Symbol 129 Text | Uses:2 | Used by:Timeline |
Symbol 130 Text | Uses:2 | Used by:Timeline |
Symbol 131 Text | Uses:2 | Used by:Timeline |
Symbol 132 Graphic | Used by:150 | |
Symbol 133 Graphic | Used by:150 | |
Symbol 134 Graphic | Used by:150 | |
Symbol 135 Graphic | Used by:150 | |
Symbol 136 Graphic | Used by:150 154 Timeline | |
Symbol 137 Graphic | Used by:150 | |
Symbol 138 Graphic | Used by:150 | |
Symbol 139 Graphic | Used by:150 | |
Symbol 140 Graphic | Used by:150 | |
Symbol 141 Graphic | Used by:150 | |
Symbol 142 Graphic | Used by:150 | |
Symbol 143 Graphic | Used by:150 | |
Symbol 144 Graphic | Used by:150 | |
Symbol 145 Graphic | Used by:150 | |
Symbol 146 Graphic | Used by:150 | |
Symbol 147 Graphic | Used by:150 | |
Symbol 148 Graphic | Used by:150 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 MovieClip | Uses:132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 SS1 | Used by:Timeline |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 | Used by:Timeline |
Symbol 153 Sound | Used by:154 | |
Symbol 154 MovieClip | Uses:136 153 | Used by:Timeline |
Symbol 155 Graphic | Used by:Timeline | |
Symbol 156 Graphic | Used by:312 | |
Symbol 157 Text | Uses:2 | Used by:312 |
Symbol 158 EditableText | Uses:2 | Used by:312 |
Symbol 159 EditableText | Uses:2 | Used by:312 |
Symbol 160 EditableText | Uses:2 | Used by:312 |
Symbol 161 EditableText | Uses:2 | Used by:312 |
Symbol 162 EditableText | Uses:2 | Used by:312 |
Symbol 163 Graphic | Used by:164 165 166 167 168 175 203 204 213 216 319 332 333 362 411 427 450 468 469 475 487 488 519 520 521 540 562 563 564 565 596 597 598 599 600 601 602 603 604 605 606 607 636 637 638 656 657 676 677 678 691 692 694 727 728 729 730 731 763 764 765 766 767 782 | |
Symbol 164 Button | Uses:163 | Used by:312 |
Symbol 165 Button | Uses:163 | Used by:312 |
Symbol 166 Button | Uses:163 | Used by:312 |
Symbol 167 Button | Uses:163 | Used by:312 |
Symbol 168 Button | Uses:163 | Used by:312 |
Symbol 169 Graphic | Used by:170 | |
Symbol 170 MovieClip | Uses:169 | Used by:312 |
Symbol 171 Sound | Used by:312 Timeline | |
Symbol 172 Graphic | Used by:312 | |
Symbol 173 Font | Used by:174 177 179 181 183 185 188 413 688 689 1026 | |
Symbol 174 Text | Uses:173 | Used by:312 |
Symbol 175 Button | Uses:163 | Used by:312 |
Symbol 176 Graphic | Used by:312 | |
Symbol 177 Text | Uses:173 | Used by:312 |
Symbol 178 Graphic | Used by:312 | |
Symbol 179 Text | Uses:173 | Used by:312 |
Symbol 180 Graphic | Used by:312 | |
Symbol 181 Text | Uses:173 | Used by:312 |
Symbol 182 Graphic | Used by:312 | |
Symbol 183 Text | Uses:173 | Used by:312 |
Symbol 184 Graphic | Used by:312 | |
Symbol 185 Text | Uses:173 | Used by:312 |
Symbol 186 Font | Used by:187 395 396 433 452 453 517 660 661 686 687 690 699 700 701 702 703 704 1103 1104 1105 1106 1107 1108 1109 1117 1118 1119 | |
Symbol 187 Text | Uses:186 | Used by:312 |
Symbol 188 Text | Uses:173 | Used by:312 |
Symbol 189 Graphic | Used by:312 | |
Symbol 190 Font | Used by:191 193 195 202 378 379 477 478 | |
Symbol 191 Text | Uses:190 | Used by:312 |
Symbol 192 Graphic | Used by:312 | |
Symbol 193 Text | Uses:190 | Used by:312 |
Symbol 194 Graphic | Used by:312 | |
Symbol 195 Text | Uses:190 | Used by:312 |
Symbol 196 Graphic | Used by:312 | |
Symbol 197 Font | Used by:198 200 202 206 207 208 209 210 211 212 215 218 220 222 223 225 227 229 230 232 233 235 237 239 241 243 245 247 249 250 251 253 254 256 258 260 262 264 266 268 269 271 272 273 275 277 279 281 282 284 286 288 289 291 293 295 297 299 301 302 303 304 305 306 308 309 311 | |
Symbol 198 Text | Uses:197 | Used by:312 |
Symbol 199 Graphic | Used by:312 | |
Symbol 200 Text | Uses:197 | Used by:312 |
Symbol 201 Graphic | Used by:312 | |
Symbol 202 Text | Uses:197 190 | Used by:312 |
Symbol 203 Button | Uses:163 | Used by:312 |
Symbol 204 Button | Uses:163 | Used by:312 |
Symbol 205 Graphic | Used by:312 | |
Symbol 206 Text | Uses:197 | Used by:312 |
Symbol 207 EditableText | Uses:197 | Used by:312 |
Symbol 208 EditableText | Uses:197 | Used by:312 |
Symbol 209 EditableText | Uses:197 | Used by:312 |
Symbol 210 EditableText | Uses:197 | Used by:312 |
Symbol 211 EditableText | Uses:197 | Used by:312 |
Symbol 212 EditableText | Uses:197 | Used by:312 |
Symbol 213 Button | Uses:163 | Used by:312 |
Symbol 214 Graphic | Used by:312 | |
Symbol 215 Text | Uses:197 | Used by:312 |
Symbol 216 Button | Uses:163 | Used by:217 |
Symbol 217 Button | Uses:216 | Used by:312 |
Symbol 218 Text | Uses:197 | Used by:312 |
Symbol 219 Graphic | Used by:312 | |
Symbol 220 Text | Uses:197 | Used by:312 |
Symbol 221 Graphic | Used by:312 | |
Symbol 222 Text | Uses:197 | Used by:312 |
Symbol 223 Text | Uses:197 | Used by:312 |
Symbol 224 Graphic | Used by:312 | |
Symbol 225 Text | Uses:197 | Used by:312 |
Symbol 226 Graphic | Used by:312 | |
Symbol 227 Text | Uses:197 | Used by:312 |
Symbol 228 Graphic | Used by:312 | |
Symbol 229 Text | Uses:197 | Used by:312 |
Symbol 230 Text | Uses:197 | Used by:312 |
Symbol 231 Graphic | Used by:312 | |
Symbol 232 Text | Uses:197 | Used by:312 |
Symbol 233 Text | Uses:197 | Used by:312 |
Symbol 234 Graphic | Used by:312 | |
Symbol 235 Text | Uses:197 | Used by:312 |
Symbol 236 Graphic | Used by:312 | |
Symbol 237 Text | Uses:197 | Used by:312 |
Symbol 238 Graphic | Used by:312 | |
Symbol 239 Text | Uses:197 | Used by:312 |
Symbol 240 Graphic | Used by:312 | |
Symbol 241 Text | Uses:197 | Used by:312 |
Symbol 242 Graphic | Used by:312 | |
Symbol 243 Text | Uses:197 | Used by:312 |
Symbol 244 Graphic | Used by:312 | |
Symbol 245 Text | Uses:197 | Used by:312 |
Symbol 246 Graphic | Used by:312 | |
Symbol 247 Text | Uses:197 | Used by:312 |
Symbol 248 Graphic | Used by:312 | |
Symbol 249 Text | Uses:197 | Used by:312 |
Symbol 250 Text | Uses:197 | Used by:312 |
Symbol 251 Text | Uses:197 | Used by:312 |
Symbol 252 Graphic | Used by:312 | |
Symbol 253 Text | Uses:197 | Used by:312 |
Symbol 254 Text | Uses:197 | Used by:312 |
Symbol 255 Graphic | Used by:312 | |
Symbol 256 Text | Uses:197 | Used by:312 |
Symbol 257 Graphic | Used by:312 | |
Symbol 258 Text | Uses:197 | Used by:312 |
Symbol 259 Graphic | Used by:312 | |
Symbol 260 Text | Uses:197 | Used by:312 |
Symbol 261 Graphic | Used by:312 | |
Symbol 262 Text | Uses:197 | Used by:312 |
Symbol 263 Graphic | Used by:312 | |
Symbol 264 Text | Uses:197 | Used by:312 |
Symbol 265 Graphic | Used by:312 | |
Symbol 266 Text | Uses:197 | Used by:312 |
Symbol 267 Graphic | Used by:312 | |
Symbol 268 Text | Uses:197 | Used by:312 |
Symbol 269 Text | Uses:197 | Used by:312 |
Symbol 270 Graphic | Used by:312 | |
Symbol 271 Text | Uses:197 | Used by:312 |
Symbol 272 Text | Uses:197 | Used by:312 |
Symbol 273 Text | Uses:197 | Used by:312 |
Symbol 274 Graphic | Used by:312 | |
Symbol 275 Text | Uses:197 | Used by:312 |
Symbol 276 Graphic | Used by:312 | |
Symbol 277 Text | Uses:197 | Used by:312 |
Symbol 278 Graphic | Used by:312 | |
Symbol 279 Text | Uses:197 | Used by:312 |
Symbol 280 Graphic | Used by:312 | |
Symbol 281 Text | Uses:197 | Used by:312 |
Symbol 282 Text | Uses:197 | Used by:312 |
Symbol 283 Graphic | Used by:312 | |
Symbol 284 Text | Uses:197 | Used by:312 |
Symbol 285 Graphic | Used by:312 | |
Symbol 286 Text | Uses:197 | Used by:312 |
Symbol 287 Graphic | Used by:312 | |
Symbol 288 Text | Uses:197 | Used by:312 |
Symbol 289 Text | Uses:197 | Used by:312 |
Symbol 290 Graphic | Used by:312 | |
Symbol 291 Text | Uses:197 | Used by:312 |
Symbol 292 Graphic | Used by:312 | |
Symbol 293 Text | Uses:197 | Used by:312 |
Symbol 294 Graphic | Used by:312 | |
Symbol 295 Text | Uses:197 | Used by:312 |
Symbol 296 Graphic | Used by:312 | |
Symbol 297 Text | Uses:197 | Used by:312 |
Symbol 298 Graphic | Used by:312 | |
Symbol 299 Text | Uses:197 | Used by:312 |
Symbol 300 Graphic | Used by:312 | |
Symbol 301 Text | Uses:197 | Used by:312 |
Symbol 302 Text | Uses:197 | Used by:312 |
Symbol 303 Text | Uses:197 | Used by:312 |
Symbol 304 Text | Uses:197 | Used by:312 |
Symbol 305 Text | Uses:197 | Used by:312 |
Symbol 306 Text | Uses:197 | Used by:312 |
Symbol 307 Graphic | Used by:312 | |
Symbol 308 Text | Uses:197 | Used by:312 |
Symbol 309 Text | Uses:197 | Used by:312 |
Symbol 310 Graphic | Used by:312 | |
Symbol 311 Text | Uses:197 | Used by:312 |
Symbol 312 MovieClip | Uses:156 157 158 159 160 161 162 164 165 166 167 168 170 171 172 174 175 176 177 178 179 180 181 182 183 184 185 187 188 189 191 192 193 194 195 196 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 | Used by:Timeline |
Symbol 313 Graphic | Used by:Timeline | |
Symbol 314 Button | Uses:100 101 | Used by:Timeline |
Symbol 315 Button | Uses:103 104 | Used by:Timeline |
Symbol 316 Button | Uses:106 107 | Used by:Timeline |
Symbol 317 Button | Uses:109 110 | Used by:Timeline |
Symbol 318 Button | Uses:112 | Used by:Timeline |
Symbol 319 Button | Uses:163 | Used by:Timeline |
Symbol 320 Graphic | Used by:326 797 | |
Symbol 321 Graphic | Used by:326 797 | |
Symbol 322 Graphic | Used by:326 797 | |
Symbol 323 Graphic | Used by:326 797 | |
Symbol 324 Graphic | Used by:326 797 | |
Symbol 325 Graphic | Used by:326 797 | |
Symbol 326 MovieClip | Uses:320 321 322 323 324 325 | Used by:Timeline |
Symbol 327 MovieClip | Uses:39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 | Used by:Timeline |
Symbol 328 Sound | Used by:560 1079 Timeline | |
Symbol 329 Graphic | Used by:Timeline | |
Symbol 330 Button | Uses:100 101 | Used by:Timeline |
Symbol 331 Button | Uses:106 107 | Used by:Timeline |
Symbol 332 Button | Uses:163 | Used by:Timeline |
Symbol 333 Button | Uses:163 | Used by:Timeline |
Symbol 334 Graphic | Used by:338 798 | |
Symbol 335 Graphic | Used by:338 798 | |
Symbol 336 Graphic | Used by:338 798 | |
Symbol 337 Graphic | Used by:338 798 | |
Symbol 338 MovieClip | Uses:334 335 336 337 | Used by:Timeline |
Symbol 339 Graphic | Used by:348 1102 | |
Symbol 340 Graphic | Used by:348 1102 | |
Symbol 341 Graphic | Used by:348 1102 | |
Symbol 342 Graphic | Used by:348 1102 | |
Symbol 343 Graphic | Used by:348 1102 | |
Symbol 344 Graphic | Used by:348 1102 | |
Symbol 345 Graphic | Used by:348 1102 | |
Symbol 346 Graphic | Used by:348 1102 | |
Symbol 347 Graphic | Used by:348 1102 | |
Symbol 348 MovieClip | Uses:339 340 341 342 343 344 345 346 347 | Used by:Timeline |
Symbol 349 Graphic | Used by:Timeline | |
Symbol 350 Font | Used by:351 352 698 706 708 710 711 714 715 716 717 718 719 | |
Symbol 351 Text | Uses:350 | Used by:Timeline |
Symbol 352 Text | Uses:350 | Used by:Timeline |
Symbol 353 Button | Uses:100 101 | Used by:Timeline |
Symbol 354 Button | Uses:103 104 | Used by:Timeline |
Symbol 355 Button | Uses:106 107 | Used by:Timeline |
Symbol 356 Graphic | Used by:Timeline | |
Symbol 357 Font | Used by:358 524 525 | |
Symbol 358 Text | Uses:357 | Used by:Timeline |
Symbol 359 Button | Uses:100 101 | Used by:Timeline |
Symbol 360 Button | Uses:103 104 | Used by:Timeline |
Symbol 361 Button | Uses:106 107 | Used by:Timeline |
Symbol 362 Button | Uses:163 | Used by:Timeline |
Symbol 363 Graphic | Used by:373 | |
Symbol 364 Graphic | Used by:373 | |
Symbol 365 Graphic | Used by:373 | |
Symbol 366 Graphic | Used by:373 | |
Symbol 367 Graphic | Used by:373 | |
Symbol 368 Graphic | Used by:373 | |
Symbol 369 Graphic | Used by:373 | |
Symbol 370 Graphic | Used by:373 | |
Symbol 371 Graphic | Used by:373 | |
Symbol 372 Graphic | Used by:373 | |
Symbol 373 MovieClip | Uses:363 364 365 366 367 368 369 370 371 372 | Used by:804 Timeline |
Symbol 374 Graphic | Used by:Timeline | |
Symbol 375 Button | Uses:100 101 | Used by:Timeline |
Symbol 376 Button | Uses:106 107 | Used by:Timeline |
Symbol 377 Graphic | Used by:Timeline | |
Symbol 378 Text | Uses:190 | Used by:Timeline |
Symbol 379 Text | Uses:190 | Used by:Timeline |
Symbol 380 Font | Used by:381 382 383 384 385 386 387 388 389 390 432 | |
Symbol 381 Text | Uses:380 | Used by:Timeline |
Symbol 382 Text | Uses:380 | Used by:391 |
Symbol 383 Text | Uses:380 | Used by:391 |
Symbol 384 Text | Uses:380 | Used by:391 |
Symbol 385 Text | Uses:380 | Used by:391 |
Symbol 386 Text | Uses:380 | Used by:391 |
Symbol 387 Text | Uses:380 | Used by:391 |
Symbol 388 Text | Uses:380 | Used by:391 |
Symbol 389 Text | Uses:380 | Used by:391 |
Symbol 390 Text | Uses:380 | Used by:391 |
Symbol 391 MovieClip | Uses:382 383 384 385 386 387 388 389 390 | Used by:Timeline |
Symbol 392 Button | Uses:100 101 | Used by:Timeline |
Symbol 393 Button | Uses:106 107 | Used by:Timeline |
Symbol 394 Graphic | Used by:Timeline | |
Symbol 395 Text | Uses:186 | Used by:Timeline |
Symbol 396 Text | Uses:186 | Used by:Timeline |
Symbol 397 Graphic | Used by:405 | |
Symbol 398 Graphic | Used by:405 | |
Symbol 399 Graphic | Used by:405 | |
Symbol 400 Graphic | Used by:405 | |
Symbol 401 Graphic | Used by:405 | |
Symbol 402 Graphic | Used by:405 | |
Symbol 403 Graphic | Used by:405 | |
Symbol 404 Graphic | Used by:405 | |
Symbol 405 MovieClip | Uses:397 398 399 400 401 402 403 404 | Used by:804 Timeline |
Symbol 406 Bitmap | Used by:407 | |
Symbol 407 Graphic | Uses:406 | Used by:Timeline |
Symbol 408 Button | Uses:100 101 | Used by:Timeline |
Symbol 409 Button | Uses:103 104 | Used by:Timeline |
Symbol 410 Button | Uses:106 107 | Used by:Timeline |
Symbol 411 Button | Uses:163 | Used by:Timeline |
Symbol 412 Graphic | Used by:Timeline | |
Symbol 413 Text | Uses:173 | Used by:Timeline |
Symbol 414 Font | Used by:415 | |
Symbol 415 Text | Uses:414 | Used by:Timeline |
Symbol 416 Button | Uses:100 101 | Used by:Timeline |
Symbol 417 Button | Uses:106 107 | Used by:Timeline |
Symbol 418 Graphic | Used by:Timeline | |
Symbol 419 Graphic | Used by:420 | |
Symbol 420 MovieClip | Uses:419 | Used by:804 Timeline |
Symbol 421 Font | Used by:422 | |
Symbol 422 Text | Uses:421 | Used by:Timeline |
Symbol 423 Font | Used by:424 | |
Symbol 424 Text | Uses:423 | Used by:Timeline |
Symbol 425 Button | Uses:100 101 | Used by:Timeline |
Symbol 426 Button | Uses:106 107 | Used by:Timeline |
Symbol 427 Button | Uses:163 | Used by:Timeline |
Symbol 428 Graphic | Used by:Timeline | |
Symbol 429 Font | Used by:430 431 | |
Symbol 430 Text | Uses:429 | Used by:Timeline |
Symbol 431 Text | Uses:429 | Used by:Timeline |
Symbol 432 Text | Uses:380 | Used by:Timeline |
Symbol 433 Text | Uses:186 | Used by:Timeline |
Symbol 434 Button | Uses:100 101 | Used by:Timeline |
Symbol 435 Button | Uses:103 104 | Used by:Timeline |
Symbol 436 Button | Uses:106 107 | Used by:Timeline |
Symbol 437 Graphic | Used by:Timeline | |
Symbol 438 Graphic | Used by:441 652 | |
Symbol 439 Graphic | Used by:441 652 | |
Symbol 440 Graphic | Used by:441 652 | |
Symbol 441 MovieClip | Uses:438 439 440 | Used by:Timeline |
Symbol 442 Graphic | Used by:447 799 | |
Symbol 443 Graphic | Used by:447 799 | |
Symbol 444 Graphic | Used by:447 799 | |
Symbol 445 Graphic | Used by:447 799 | |
Symbol 446 Graphic | Used by:447 799 | |
Symbol 447 MovieClip | Uses:442 443 444 445 446 | Used by:Timeline |
Symbol 448 Button | Uses:100 101 | Used by:Timeline |
Symbol 449 Button | Uses:106 107 | Used by:Timeline |
Symbol 450 Button | Uses:163 | Used by:Timeline |
Symbol 451 Graphic | Used by:Timeline | |
Symbol 452 Text | Uses:186 | Used by:Timeline |
Symbol 453 Text | Uses:186 | Used by:Timeline |
Symbol 454 Graphic | Used by:464 | |
Symbol 455 Graphic | Used by:464 | |
Symbol 456 Graphic | Used by:464 | |
Symbol 457 Graphic | Used by:464 | |
Symbol 458 Graphic | Used by:464 | |
Symbol 459 Graphic | Used by:464 | |
Symbol 460 Graphic | Used by:464 | |
Symbol 461 Graphic | Used by:464 | |
Symbol 462 Graphic | Used by:464 | |
Symbol 463 Graphic | Used by:464 | |
Symbol 464 MovieClip | Uses:454 455 456 457 458 459 460 461 462 463 | Used by:804 Timeline |
Symbol 465 Button | Uses:100 101 | Used by:Timeline |
Symbol 466 Button | Uses:103 104 | Used by:Timeline |
Symbol 467 Button | Uses:106 107 | Used by:Timeline |
Symbol 468 Button | Uses:163 | Used by:Timeline |
Symbol 469 Button | Uses:163 | Used by:Timeline |
Symbol 470 Graphic | Used by:474 | |
Symbol 471 Graphic | Used by:474 | |
Symbol 472 Graphic | Used by:474 | |
Symbol 473 Graphic | Used by:474 | |
Symbol 474 MovieClip | Uses:470 471 472 473 | Used by:Timeline |
Symbol 475 Button | Uses:163 | Used by:Timeline |
Symbol 476 Graphic | Used by:Timeline | |
Symbol 477 Text | Uses:190 | Used by:Timeline |
Symbol 478 Text | Uses:190 | Used by:Timeline |
Symbol 479 Font | Used by:480 | |
Symbol 480 Text | Uses:479 | Used by:Timeline |
Symbol 481 Button | Uses:100 101 | Used by:Timeline |
Symbol 482 Button | Uses:103 104 | Used by:Timeline |
Symbol 483 Button | Uses:106 107 | Used by:Timeline |
Symbol 484 Graphic | Used by:Timeline | |
Symbol 485 Button | Uses:100 101 | Used by:Timeline |
Symbol 486 Button | Uses:106 107 | Used by:Timeline |
Symbol 487 Button | Uses:163 | Used by:Timeline |
Symbol 488 Button | Uses:163 | Used by:Timeline |
Symbol 489 Graphic | Used by:492 | |
Symbol 490 Graphic | Used by:492 | |
Symbol 491 Graphic | Used by:492 | |
Symbol 492 MovieClip | Uses:489 490 491 | Used by:804 Timeline |
Symbol 493 Graphic | Used by:498 | |
Symbol 494 Graphic | Used by:498 | |
Symbol 495 Graphic | Used by:498 | |
Symbol 496 Graphic | Used by:498 | |
Symbol 497 Graphic | Used by:498 | |
Symbol 498 MovieClip | Uses:493 494 495 496 497 | Used by:804 Timeline |
Symbol 499 Graphic | Used by:500 | |
Symbol 500 MovieClip | Uses:499 | Used by:Timeline |
Symbol 501 Graphic | Used by:Timeline | |
Symbol 502 Graphic | Used by:505 | |
Symbol 503 Graphic | Used by:505 | |
Symbol 504 Graphic | Used by:505 | |
Symbol 505 MovieClip | Uses:502 503 504 | Used by:804 Timeline |
Symbol 506 Graphic | Used by:509 | |
Symbol 507 Graphic | Used by:509 | |
Symbol 508 Graphic | Used by:509 | |
Symbol 509 MovieClip | Uses:506 507 508 | Used by:Timeline |
Symbol 510 Graphic | Used by:513 | |
Symbol 511 Graphic | Used by:513 | |
Symbol 512 Graphic | Used by:513 | |
Symbol 513 MovieClip | Uses:510 511 512 | Used by:804 Timeline |
Symbol 514 Graphic | Used by:Timeline | |
Symbol 515 Button | Uses:106 107 | Used by:Timeline |
Symbol 516 Button | Uses:109 110 | Used by:Timeline |
Symbol 517 Text | Uses:186 | Used by:Timeline |
Symbol 518 Button | Uses:112 | Used by:Timeline |
Symbol 519 Button | Uses:163 | Used by:Timeline |
Symbol 520 Button | Uses:163 | Used by:Timeline |
Symbol 521 Button | Uses:163 | Used by:Timeline |
Symbol 522 Sound | Used by:Timeline | |
Symbol 523 Graphic | Used by:Timeline | |
Symbol 524 Text | Uses:357 | Used by:Timeline |
Symbol 525 Text | Uses:357 | Used by:Timeline |
Symbol 526 Button | Uses:112 | Used by:Timeline |
Symbol 527 Graphic | Used by:530 | |
Symbol 528 Graphic | Used by:530 | |
Symbol 529 Graphic | Used by:530 | |
Symbol 530 MovieClip | Uses:527 528 529 | Used by:804 Timeline |
Symbol 531 Graphic | Used by:Timeline | |
Symbol 532 Graphic | Used by:Timeline | |
Symbol 533 Graphic | Used by:Timeline | |
Symbol 534 Graphic | Used by:535 | |
Symbol 535 MovieClip | Uses:534 | Used by:Timeline |
Symbol 536 Button | Uses:100 101 | Used by:Timeline |
Symbol 537 Button | Uses:106 107 | Used by:Timeline |
Symbol 538 Button | Uses:109 110 | Used by:Timeline |
Symbol 539 Button | Uses:112 | Used by:Timeline |
Symbol 540 Button | Uses:163 | Used by:Timeline |
Symbol 541 Sound | Used by:Timeline | |
Symbol 542 Graphic | Used by:Timeline | |
Symbol 543 Text | Uses:2 | Used by:Timeline |
Symbol 544 EditableText | Uses:2 | Used by:Timeline |
Symbol 545 Font | Used by:546 547 548 549 550 551 552 553 554 555 556 557 567 572 573 574 575 576 577 583 584 585 589 590 591 592 593 641 642 645 | |
Symbol 546 Text | Uses:545 | Used by:Timeline |
Symbol 547 Text | Uses:545 | Used by:Timeline |
Symbol 548 Text | Uses:545 | Used by:Timeline |
Symbol 549 Text | Uses:545 | Used by:Timeline |
Symbol 550 Text | Uses:545 | Used by:Timeline |
Symbol 551 Text | Uses:545 | Used by:Timeline |
Symbol 552 Text | Uses:545 | Used by:Timeline |
Symbol 553 Text | Uses:545 | Used by:Timeline |
Symbol 554 Text | Uses:545 | Used by:Timeline |
Symbol 555 Text | Uses:545 | Used by:Timeline |
Symbol 556 Text | Uses:545 | Used by:Timeline |
Symbol 557 Text | Uses:545 | Used by:Timeline |
Symbol 558 Graphic | Used by:560 1079 | |
Symbol 559 Sound | Used by:560 1079 | |
Symbol 560 MovieClip | Uses:558 328 559 | Used by:Timeline |
Symbol 561 Button | Uses:106 107 | Used by:Timeline |
Symbol 562 Button | Uses:163 | Used by:Timeline |
Symbol 563 Button | Uses:163 | Used by:Timeline |
Symbol 564 Button | Uses:163 | Used by:Timeline |
Symbol 565 Button | Uses:163 | Used by:Timeline |
Symbol 566 Graphic | Used by:Timeline | |
Symbol 567 Text | Uses:545 | Used by:Timeline |
Symbol 568 Graphic | Used by:Timeline | |
Symbol 569 Graphic | Used by:Timeline | |
Symbol 570 Graphic | Used by:Timeline | |
Symbol 571 Graphic | Used by:1024 1025 Timeline | |
Symbol 572 Text | Uses:545 | Used by:Timeline |
Symbol 573 Text | Uses:545 | Used by:Timeline |
Symbol 574 Text | Uses:545 | Used by:Timeline |
Symbol 575 Text | Uses:545 | Used by:Timeline |
Symbol 576 Text | Uses:545 | Used by:Timeline |
Symbol 577 Text | Uses:545 | Used by:Timeline |
Symbol 578 Graphic | Used by:Timeline | |
Symbol 579 Text | Uses:2 | Used by:Timeline |
Symbol 580 Text | Uses:2 | Used by:Timeline |
Symbol 581 EditableText | Uses:2 | Used by:Timeline |
Symbol 582 EditableText | Uses:2 | Used by:Timeline |
Symbol 583 Text | Uses:545 | Used by:Timeline |
Symbol 584 EditableText | Uses:545 | Used by:Timeline |
Symbol 585 Text | Uses:545 | Used by:Timeline |
Symbol 586 Graphic | Used by:Timeline | |
Symbol 587 Graphic | Used by:Timeline | |
Symbol 588 Graphic | Used by:Timeline | |
Symbol 589 Text | Uses:545 | Used by:Timeline |
Symbol 590 Text | Uses:545 | Used by:Timeline |
Symbol 591 Text | Uses:545 | Used by:Timeline |
Symbol 592 Text | Uses:545 | Used by:Timeline |
Symbol 593 Text | Uses:545 | Used by:Timeline |
Symbol 594 Button | Uses:100 101 | Used by:Timeline |
Symbol 595 Graphic | Used by:Timeline | |
Symbol 596 Button | Uses:163 | Used by:Timeline |
Symbol 597 Button | Uses:163 | Used by:Timeline |
Symbol 598 Button | Uses:163 | Used by:Timeline |
Symbol 599 Button | Uses:163 | Used by:Timeline |
Symbol 600 Button | Uses:163 | Used by:Timeline |
Symbol 601 Button | Uses:163 | Used by:Timeline |
Symbol 602 Button | Uses:163 | Used by:Timeline |
Symbol 603 Button | Uses:163 | Used by:Timeline |
Symbol 604 Button | Uses:163 | Used by:Timeline |
Symbol 605 Button | Uses:163 | Used by:Timeline |
Symbol 606 Button | Uses:163 | Used by:Timeline |
Symbol 607 Button | Uses:163 | Used by:Timeline |
Symbol 608 Graphic | Used by:Timeline | |
Symbol 609 Graphic | Used by:616 | |
Symbol 610 Graphic | Used by:616 | |
Symbol 611 Graphic | Used by:616 | |
Symbol 612 Graphic | Used by:616 | |
Symbol 613 Graphic | Used by:616 | |
Symbol 614 Graphic | Used by:616 | |
Symbol 615 Graphic | Used by:616 | |
Symbol 616 MovieClip | Uses:609 610 611 612 613 614 615 | Used by:804 Timeline |
Symbol 617 Graphic | Used by:620 | |
Symbol 618 Graphic | Used by:620 | |
Symbol 619 Graphic | Used by:620 | |
Symbol 620 MovieClip | Uses:617 618 619 | Used by:804 Timeline |
Symbol 621 Graphic | Used by:629 | |
Symbol 622 Graphic | Used by:629 | |
Symbol 623 Graphic | Used by:629 | |
Symbol 624 Graphic | Used by:629 | |
Symbol 625 Graphic | Used by:629 | |
Symbol 626 Graphic | Used by:629 | |
Symbol 627 Graphic | Used by:629 | |
Symbol 628 Graphic | Used by:629 | |
Symbol 629 MovieClip | Uses:621 622 623 624 625 626 627 628 | Used by:804 Timeline |
Symbol 630 Graphic | Used by:633 | |
Symbol 631 Graphic | Used by:633 | |
Symbol 632 Graphic | Used by:633 | |
Symbol 633 MovieClip | Uses:630 631 632 | Used by:Timeline |
Symbol 634 Button | Uses:109 110 | Used by:Timeline |
Symbol 635 Button | Uses:112 | Used by:Timeline |
Symbol 636 Button | Uses:163 | Used by:Timeline |
Symbol 637 Button | Uses:163 | Used by:Timeline |
Symbol 638 Button | Uses:163 | Used by:Timeline |
Symbol 639 Sound | Used by:Timeline | |
Symbol 640 Graphic | Used by:Timeline | |
Symbol 641 Text | Uses:545 | Used by:Timeline |
Symbol 642 Text | Uses:545 | Used by:Timeline |
Symbol 643 Bitmap | Used by:644 | |
Symbol 644 Graphic | Uses:643 | Used by:Timeline |
Symbol 645 Text | Uses:545 | Used by:Timeline |
Symbol 646 Graphic | Used by:649 | |
Symbol 647 Graphic | Used by:649 | |
Symbol 648 Graphic | Used by:649 | |
Symbol 649 MovieClip | Uses:646 647 648 | Used by:804 Timeline |
Symbol 650 Graphic | Used by:652 | |
Symbol 651 Graphic | Used by:652 | |
Symbol 652 MovieClip | Uses:438 650 439 440 651 | Used by:Timeline |
Symbol 653 Graphic | Used by:Timeline | |
Symbol 654 Graphic | Used by:Timeline | |
Symbol 655 Button | Uses:109 110 | Used by:Timeline |
Symbol 656 Button | Uses:163 | Used by:Timeline |
Symbol 657 Button | Uses:163 | Used by:Timeline |
Symbol 658 Sound | Used by:Timeline | |
Symbol 659 Graphic | Used by:Timeline | |
Symbol 660 Text | Uses:186 | Used by:804 Timeline |
Symbol 661 Text | Uses:186 | Used by:804 Timeline |
Symbol 662 Graphic | Used by:663 | |
Symbol 663 MovieClip | Uses:662 | Used by:804 Timeline |
Symbol 664 Graphic | Used by:667 | |
Symbol 665 Graphic | Used by:667 | |
Symbol 666 Graphic | Used by:667 | |
Symbol 667 MovieClip | Uses:664 665 666 | Used by:804 Timeline |
Symbol 668 Graphic | Used by:Timeline | |
Symbol 669 Graphic | Used by:804 Timeline | |
Symbol 670 Graphic | Used by:673 | |
Symbol 671 Graphic | Used by:673 | |
Symbol 672 Graphic | Used by:673 | |
Symbol 673 MovieClip | Uses:670 671 672 | Used by:Timeline |
Symbol 674 Button | Uses:109 110 | Used by:Timeline |
Symbol 675 Button | Uses:112 | Used by:Timeline |
Symbol 676 Button | Uses:163 | Used by:Timeline |
Symbol 677 Button | Uses:163 | Used by:Timeline |
Symbol 678 Button | Uses:163 | Used by:Timeline |
Symbol 679 Sound | Used by:Timeline | |
Symbol 680 Graphic | Used by:Timeline | |
Symbol 681 Graphic | Used by:684 | |
Symbol 682 Graphic | Used by:684 | |
Symbol 683 Graphic | Used by:684 | |
Symbol 684 MovieClip | Uses:681 682 683 | Used by:804 Timeline |
Symbol 685 Graphic | Used by:Timeline | |
Symbol 686 Text | Uses:186 | Used by:Timeline |
Symbol 687 Text | Uses:186 | Used by:Timeline |
Symbol 688 Text | Uses:173 | Used by:Timeline |
Symbol 689 Text | Uses:173 | Used by:Timeline |
Symbol 690 Text | Uses:186 | Used by:Timeline |
Symbol 691 Button | Uses:163 | Used by:Timeline |
Symbol 692 Button | Uses:163 | Used by:Timeline |
Symbol 693 Button | Uses:109 110 | Used by:Timeline |
Symbol 694 Button | Uses:163 | Used by:Timeline |
Symbol 695 Graphic | Used by:Timeline | |
Symbol 696 Sound | Used by:Timeline | |
Symbol 697 Graphic | Used by:Timeline | |
Symbol 698 Text | Uses:350 | Used by:Timeline |
Symbol 699 Text | Uses:186 | Used by:Timeline |
Symbol 700 EditableText | Uses:186 | Used by:Timeline |
Symbol 701 EditableText | Uses:186 | Used by:Timeline |
Symbol 702 EditableText | Uses:186 | Used by:Timeline |
Symbol 703 EditableText | Uses:186 | Used by:Timeline |
Symbol 704 EditableText | Uses:186 | Used by:Timeline |
Symbol 705 Graphic | Used by:Timeline | |
Symbol 706 Text | Uses:350 | Used by:Timeline |
Symbol 707 Graphic | Used by:Timeline | |
Symbol 708 Text | Uses:350 | Used by:Timeline |
Symbol 709 Graphic | Used by:Timeline | |
Symbol 710 Text | Uses:350 | Used by:Timeline |
Symbol 711 Text | Uses:350 | Used by:Timeline |
Symbol 712 Graphic | Used by:Timeline | |
Symbol 713 Graphic | Used by:Timeline | |
Symbol 714 Text | Uses:350 | Used by:Timeline |
Symbol 715 Text | Uses:350 | Used by:Timeline |
Symbol 716 Text | Uses:350 | Used by:Timeline |
Symbol 717 Text | Uses:350 | Used by:Timeline |
Symbol 718 Text | Uses:350 | Used by:Timeline |
Symbol 719 Text | Uses:350 | Used by:Timeline |
Symbol 720 Font | Used by:721 722 723 724 725 | |
Symbol 721 Text | Uses:720 | Used by:Timeline |
Symbol 722 Text | Uses:720 | Used by:Timeline |
Symbol 723 Text | Uses:720 | Used by:Timeline |
Symbol 724 Text | Uses:720 | Used by:Timeline |
Symbol 725 Text | Uses:720 | Used by:Timeline |
Symbol 726 Button | Uses:100 101 | Used by:Timeline |
Symbol 727 Button | Uses:163 | Used by:Timeline |
Symbol 728 Button | Uses:163 | Used by:Timeline |
Symbol 729 Button | Uses:163 | Used by:Timeline |
Symbol 730 Button | Uses:163 | Used by:Timeline |
Symbol 731 Button | Uses:163 | Used by:Timeline |
Symbol 732 Graphic | Used by:Timeline | |
Symbol 733 Font | Used by:734 735 736 737 738 739 740 741 742 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 | |
Symbol 734 Text | Uses:733 | Used by:Timeline |
Symbol 735 EditableText | Uses:733 | Used by:Timeline |
Symbol 736 EditableText | Uses:733 | Used by:Timeline |
Symbol 737 EditableText | Uses:733 | Used by:Timeline |
Symbol 738 EditableText | Uses:733 | Used by:Timeline |
Symbol 739 EditableText | Uses:733 | Used by:Timeline |
Symbol 740 EditableText | Uses:733 | Used by:Timeline |
Symbol 741 EditableText | Uses:733 | Used by:Timeline |
Symbol 742 EditableText | Uses:733 | Used by:Timeline |
Symbol 743 Button | Uses:16 17 | Used by:Timeline |
Symbol 744 Graphic | Used by:Timeline | |
Symbol 745 Text | Uses:733 | Used by:Timeline |
Symbol 746 EditableText | Uses:733 | Used by:Timeline |
Symbol 747 EditableText | Uses:733 | Used by:Timeline |
Symbol 748 EditableText | Uses:733 | Used by:Timeline |
Symbol 749 EditableText | Uses:733 | Used by:Timeline |
Symbol 750 EditableText | Uses:733 | Used by:Timeline |
Symbol 751 EditableText | Uses:733 | Used by:Timeline |
Symbol 752 EditableText | Uses:733 | Used by:Timeline |
Symbol 753 EditableText | Uses:733 | Used by:Timeline |
Symbol 754 Text | Uses:733 | Used by:Timeline |
Symbol 755 EditableText | Uses:733 | Used by:Timeline |
Symbol 756 EditableText | Uses:733 | Used by:Timeline |
Symbol 757 EditableText | Uses:733 | Used by:Timeline |
Symbol 758 EditableText | Uses:733 | Used by:Timeline |
Symbol 759 EditableText | Uses:733 | Used by:Timeline |
Symbol 760 Font | Used by:761 762 | |
Symbol 761 EditableText | Uses:760 | Used by:Timeline |
Symbol 762 EditableText | Uses:760 | Used by:Timeline |
Symbol 763 Button | Uses:163 | Used by:Timeline |
Symbol 764 Button | Uses:163 | Used by:Timeline |
Symbol 765 Button | Uses:163 | Used by:Timeline |
Symbol 766 Button | Uses:163 | Used by:Timeline |
Symbol 767 Button | Uses:163 | Used by:Timeline |
Symbol 768 Graphic | Used by:Timeline | |
Symbol 769 Font | Used by:770 771 772 774 1082 | |
Symbol 770 EditableText | Uses:769 | Used by:773 |
Symbol 771 EditableText | Uses:769 | Used by:773 |
Symbol 772 EditableText | Uses:769 | Used by:773 |
Symbol 773 MovieClip | Uses:770 771 23 772 | Used by:Timeline |
Symbol 774 Text | Uses:769 | Used by:Timeline |
Symbol 775 Graphic | Used by:781 | |
Symbol 776 Graphic | Used by:781 | |
Symbol 777 Graphic | Used by:781 1024 1025 | |
Symbol 778 Graphic | Used by:781 | |
Symbol 779 Graphic | Used by:781 1024 1025 | |
Symbol 780 Graphic | Used by:781 | |
Symbol 781 MovieClip | Uses:775 776 777 778 779 780 | Used by:Timeline |
Symbol 782 Button | Uses:163 | Used by:Timeline |
Symbol 783 Graphic | Used by:Timeline | |
Symbol 784 Font | Used by:785 790 | |
Symbol 785 Text | Uses:784 | Used by:Timeline |
Symbol 786 Graphic | Used by:787 789 | |
Symbol 787 MovieClip | Uses:786 | Used by:Timeline |
Symbol 788 Graphic | Used by:Timeline | |
Symbol 789 MovieClip | Uses:786 | Used by:Timeline |
Symbol 790 Text | Uses:784 | Used by:Timeline |
Symbol 791 Graphic | Used by:804 | |
Symbol 792 Graphic | Used by:804 | |
Symbol 793 Graphic | Used by:804 | |
Symbol 794 Graphic | Used by:804 | |
Symbol 795 Graphic | Used by:804 | |
Symbol 796 Graphic | Used by:804 | |
Symbol 797 MovieClip | Uses:320 321 322 323 324 325 | Used by:804 |
Symbol 798 MovieClip | Uses:334 335 336 337 | Used by:804 Timeline |
Symbol 799 MovieClip | Uses:442 443 444 445 446 | Used by:804 |
Symbol 800 Graphic | Used by:804 Timeline | |
Symbol 801 Text | Uses:21 | Used by:804 Timeline |
Symbol 802 Font | Used by:803 | |
Symbol 803 Text | Uses:802 | Used by:804 Timeline |
Symbol 804 MovieClip | Uses:791 792 505 793 794 616 795 660 661 669 796 684 420 629 464 649 513 492 530 373 797 498 620 798 405 799 663 667 800 801 803 | Used by:Timeline |
Symbol 805 Graphic | Used by:905 | |
Symbol 806 Graphic | Used by:905 | |
Symbol 807 Graphic | Used by:905 | |
Symbol 808 Graphic | Used by:905 | |
Symbol 809 Graphic | Used by:905 | |
Symbol 810 Graphic | Used by:905 | |
Symbol 811 Graphic | Used by:905 | |
Symbol 812 Graphic | Used by:905 | |
Symbol 813 Graphic | Used by:905 | |
Symbol 814 Graphic | Used by:905 | |
Symbol 815 Graphic | Used by:905 | |
Symbol 816 Graphic | Used by:905 | |
Symbol 817 Graphic | Used by:905 | |
Symbol 818 Graphic | Used by:905 | |
Symbol 819 Sound | Used by:905 1024 1025 | |
Symbol 820 Graphic | Used by:905 | |
Symbol 821 Graphic | Used by:905 | |
Symbol 822 Sound | Used by:905 | |
Symbol 823 Graphic | Used by:905 | |
Symbol 824 Graphic | Used by:905 | |
Symbol 825 Graphic | Used by:905 | |
Symbol 826 Graphic | Used by:905 | |
Symbol 827 Graphic | Used by:905 | |
Symbol 828 Graphic | Used by:905 | |
Symbol 829 Graphic | Used by:905 | |
Symbol 830 Graphic | Used by:905 | |
Symbol 831 Graphic | Used by:905 | |
Symbol 832 Sound | Used by:905 1024 1025 | |
Symbol 833 Graphic | Used by:905 | |
Symbol 834 Graphic | Used by:905 | |
Symbol 835 Graphic | Used by:905 | |
Symbol 836 Graphic | Used by:905 | |
Symbol 837 Graphic | Used by:905 | |
Symbol 838 Graphic | Used by:905 | |
Symbol 839 Graphic | Used by:905 | |
Symbol 840 Graphic | Used by:905 | |
Symbol 841 Graphic | Used by:905 | |
Symbol 842 Graphic | Used by:905 | |
Symbol 843 Sound | Used by:905 | |
Symbol 844 Graphic | Used by:905 | |
Symbol 845 Graphic | Used by:905 | |
Symbol 846 Graphic | Used by:905 | |
Symbol 847 Graphic | Used by:905 | |
Symbol 848 Graphic | Used by:905 | |
Symbol 849 Graphic | Used by:905 | |
Symbol 850 Graphic | Used by:905 | |
Symbol 851 Graphic | Used by:905 | |
Symbol 852 Graphic | Used by:905 | |
Symbol 853 Graphic | Used by:905 | |
Symbol 854 Graphic | Used by:905 | |
Symbol 855 Graphic | Used by:905 | |
Symbol 856 Sound | Used by:905 | |
Symbol 857 Graphic | Used by:905 | |
Symbol 858 Graphic | Used by:905 | |
Symbol 859 Graphic | Used by:905 | |
Symbol 860 Graphic | Used by:905 | |
Symbol 861 Graphic | Used by:905 | |
Symbol 862 Graphic | Used by:905 | |
Symbol 863 Graphic | Used by:905 | |
Symbol 864 Graphic | Used by:905 | |
Symbol 865 Graphic | Used by:905 | |
Symbol 866 Graphic | Used by:905 | |
Symbol 867 Sound | Used by:905 1024 1025 | |
Symbol 868 Graphic | Used by:905 | |
Symbol 869 Graphic | Used by:905 | |
Symbol 870 Graphic | Used by:905 | |
Symbol 871 Graphic | Used by:905 | |
Symbol 872 Graphic | Used by:905 | |
Symbol 873 Graphic | Used by:905 | |
Symbol 874 Graphic | Used by:905 | |
Symbol 875 Graphic | Used by:905 | |
Symbol 876 Graphic | Used by:905 | |
Symbol 877 Sound | Used by:905 | |
Symbol 878 Graphic | Used by:905 | |
Symbol 879 Graphic | Used by:905 | |
Symbol 880 Graphic | Used by:905 | |
Symbol 881 Graphic | Used by:905 | |
Symbol 882 Graphic | Used by:905 | |
Symbol 883 Graphic | Used by:905 | |
Symbol 884 Graphic | Used by:905 | |
Symbol 885 Graphic | Used by:905 | |
Symbol 886 Graphic | Used by:905 | |
Symbol 887 Graphic | Used by:905 | |
Symbol 888 Graphic | Used by:905 | |
Symbol 889 Graphic | Used by:905 | |
Symbol 890 Graphic | Used by:905 | |
Symbol 891 Graphic | Used by:905 | |
Symbol 892 Graphic | Used by:905 | |
Symbol 893 Graphic | Used by:905 | |
Symbol 894 Graphic | Used by:905 | |
Symbol 895 Graphic | Used by:905 | |
Symbol 896 Graphic | Used by:905 | |
Symbol 897 Graphic | Used by:905 | |
Symbol 898 Graphic | Used by:905 | |
Symbol 899 Graphic | Used by:905 | |
Symbol 900 Graphic | Used by:905 | |
Symbol 901 Graphic | Used by:905 | |
Symbol 902 Graphic | Used by:905 | |
Symbol 903 Graphic | Used by:905 | |
Symbol 904 Graphic | Used by:905 | |
Symbol 905 MovieClip | Uses:805 11 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 | Used by:Timeline |
Symbol 906 Graphic | Used by:1024 1025 | |
Symbol 907 Graphic | Used by:1024 1025 | |
Symbol 908 Graphic | Used by:1024 1025 | |
Symbol 909 Sound | Used by:1024 1025 | |
Symbol 910 Graphic | Used by:1024 1025 | |
Symbol 911 Graphic | Used by:1024 1025 | |
Symbol 912 Graphic | Used by:1024 1025 | |
Symbol 913 Graphic | Used by:1024 1025 | |
Symbol 914 Graphic | Used by:1024 1025 | |
Symbol 915 Sound | Used by:1024 1025 | |
Symbol 916 Graphic | Used by:1024 1025 | |
Symbol 917 Graphic | Used by:1024 1025 | |
Symbol 918 Graphic | Used by:1024 1025 | |
Symbol 919 Graphic | Used by:1024 1025 | |
Symbol 920 Graphic | Used by:1024 1025 | |
Symbol 921 Graphic | Used by:1024 1025 | |
Symbol 922 Graphic | Used by:1024 1025 | |
Symbol 923 Graphic | Used by:1024 1025 | |
Symbol 924 Graphic | Used by:1024 1025 | |
Symbol 925 Graphic | Used by:1024 1025 | |
Symbol 926 Graphic | Used by:1024 1025 | |
Symbol 927 Graphic | Used by:1024 1025 | |
Symbol 928 Graphic | Used by:1024 1025 | |
Symbol 929 Graphic | Used by:1024 1025 | |
Symbol 930 Graphic | Used by:1024 1025 | |
Symbol 931 Graphic | Used by:1024 1025 | |
Symbol 932 Graphic | Used by:1024 1025 | |
Symbol 933 Graphic | Used by:1024 1025 | |
Symbol 934 Graphic | Used by:1024 1025 | |
Symbol 935 Graphic | Used by:1024 1025 | |
Symbol 936 Graphic | Used by:1024 1025 | |
Symbol 937 Graphic | Used by:1024 1025 | |
Symbol 938 Graphic | Used by:1024 1025 | |
Symbol 939 Graphic | Used by:1024 1025 | |
Symbol 940 Graphic | Used by:1024 1025 | |
Symbol 941 Graphic | Used by:1024 1025 | |
Symbol 942 Graphic | Used by:1024 1025 | |
Symbol 943 Graphic | Used by:1024 1025 | |
Symbol 944 Graphic | Used by:1024 1025 | |
Symbol 945 Graphic | Used by:1024 1025 | |
Symbol 946 Graphic | Used by:1024 1025 | |
Symbol 947 Graphic | Used by:1024 1025 | |
Symbol 948 Graphic | Used by:1024 1025 | |
Symbol 949 Graphic | Used by:1024 1025 | |
Symbol 950 Graphic | Used by:1024 1025 | |
Symbol 951 Graphic | Used by:1024 1025 | |
Symbol 952 Graphic | Used by:1024 1025 | |
Symbol 953 Graphic | Used by:1024 1025 | |
Symbol 954 Graphic | Used by:1024 1025 | |
Symbol 955 Graphic | Used by:1024 1025 | |
Symbol 956 Graphic | Used by:1024 1025 | |
Symbol 957 Graphic | Used by:1024 1025 | |
Symbol 958 Graphic | Used by:1024 1025 | |
Symbol 959 Graphic | Used by:1024 1025 | |
Symbol 960 Graphic | Used by:1024 1025 | |
Symbol 961 Graphic | Used by:1024 1025 | |
Symbol 962 Graphic | Used by:1024 1025 | |
Symbol 963 Graphic | Used by:1024 1025 | |
Symbol 964 Graphic | Used by:1024 1025 | |
Symbol 965 Graphic | Used by:1024 1025 | |
Symbol 966 Graphic | Used by:1024 1025 | |
Symbol 967 Graphic | Used by:1024 1025 | |
Symbol 968 Graphic | Used by:1024 1025 | |
Symbol 969 Graphic | Used by:1024 1025 | |
Symbol 970 Graphic | Used by:1024 1025 | |
Symbol 971 Graphic | Used by:1024 1025 | |
Symbol 972 Graphic | Used by:1024 1025 | |
Symbol 973 Graphic | Used by:1024 1025 | |
Symbol 974 Graphic | Used by:1024 1025 | |
Symbol 975 Graphic | Used by:1024 1025 | |
Symbol 976 Graphic | Used by:1024 1025 | |
Symbol 977 Graphic | Used by:1024 1025 | |
Symbol 978 Graphic | Used by:1024 1025 | |
Symbol 979 Graphic | Used by:1024 1025 | |
Symbol 980 Graphic | Used by:1024 1025 | |
Symbol 981 Graphic | Used by:1024 1025 | |
Symbol 982 Graphic | Used by:1024 1025 | |
Symbol 983 Graphic | Used by:1024 1025 | |
Symbol 984 Graphic | Used by:1024 1025 | |
Symbol 985 Graphic | Used by:1024 1025 | |
Symbol 986 Graphic | Used by:1024 1025 | |
Symbol 987 Graphic | Used by:1024 1025 | |
Symbol 988 Graphic | Used by:1024 1025 | |
Symbol 989 Graphic | Used by:1024 1025 | |
Symbol 990 Graphic | Used by:1024 1025 | |
Symbol 991 Graphic | Used by:1024 1025 | |
Symbol 992 Graphic | Used by:1024 1025 | |
Symbol 993 Graphic | Used by:1024 1025 | |
Symbol 994 Graphic | Used by:1024 1025 | |
Symbol 995 Graphic | Used by:1024 1025 | |
Symbol 996 Graphic | Used by:1024 1025 | |
Symbol 997 Graphic | Used by:1024 1025 | |
Symbol 998 Graphic | Used by:1024 1025 | |
Symbol 999 Graphic | Used by:1024 1025 | |
Symbol 1000 Graphic | Used by:1024 1025 | |
Symbol 1001 Graphic | Used by:1024 1025 | |
Symbol 1002 Graphic | Used by:1024 1025 | |
Symbol 1003 Graphic | Used by:1024 1025 | |
Symbol 1004 Graphic | Used by:1024 1025 | |
Symbol 1005 Graphic | Used by:1024 1025 | |
Symbol 1006 Graphic | Used by:1024 1025 | |
Symbol 1007 Graphic | Used by:1024 1025 | |
Symbol 1008 Graphic | Used by:1024 1025 | |
Symbol 1009 Graphic | Used by:1024 1025 | |
Symbol 1010 Graphic | Used by:1024 1025 | |
Symbol 1011 Graphic | Used by:1024 1025 | |
Symbol 1012 Graphic | Used by:1024 1025 | |
Symbol 1013 Graphic | Used by:1024 1025 | |
Symbol 1014 Graphic | Used by:1024 1025 | |
Symbol 1015 Graphic | Used by:1024 1025 | |
Symbol 1016 Graphic | Used by:1024 1025 | |
Symbol 1017 Graphic | Used by:1024 1025 | |
Symbol 1018 Graphic | Used by:1024 1025 | |
Symbol 1019 Graphic | Used by:1024 1025 | |
Symbol 1020 Graphic | Used by:1024 1025 | |
Symbol 1021 Graphic | Used by:1024 1025 | |
Symbol 1022 Graphic | Used by:1024 1025 | |
Symbol 1023 Graphic | Used by:1024 1025 | |
Symbol 1024 MovieClip | Uses:906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 819 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 832 958 777 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 571 974 975 867 976 977 978 979 23 980 981 982 983 984 985 779 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 | Used by:Timeline |
Symbol 1025 MovieClip | Uses:906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 819 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 832 958 777 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 571 974 975 867 976 977 978 979 23 980 981 982 983 984 985 779 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 | Used by:Timeline |
Symbol 1026 Text | Uses:173 | Used by:1027 |
Symbol 1027 MovieClip | Uses:1026 | Used by:Timeline |
Symbol 1028 Graphic | Used by:Timeline | |
Symbol 1029 Button | Uses:112 | Used by:Timeline |
Symbol 1030 Button | Uses:112 | Used by:Timeline |
Symbol 1031 Button | Uses:112 | Used by:Timeline |
Symbol 1032 Button | Uses:112 | Used by:Timeline |
Symbol 1033 Graphic | Used by:Timeline | |
Symbol 1034 Text | Uses:2 | Used by:Timeline |
Symbol 1035 EditableText | Uses:2 | Used by:Timeline |
Symbol 1036 EditableText | Uses:2 | Used by:Timeline |
Symbol 1037 EditableText | Uses:2 | Used by:Timeline |
Symbol 1038 EditableText | Uses:2 | Used by:Timeline |
Symbol 1039 EditableText | Uses:2 | Used by:Timeline |
Symbol 1040 EditableText | Uses:2 | Used by:Timeline |
Symbol 1041 EditableText | Uses:2 | Used by:Timeline |
Symbol 1042 Graphic | Used by:Timeline | |
Symbol 1043 Sound | Used by:1080 | |
Symbol 1044 Graphic | Used by:1080 | |
Symbol 1045 Graphic | Used by:1080 | |
Symbol 1046 Graphic | Used by:1080 | |
Symbol 1047 Graphic | Used by:1080 | |
Symbol 1048 Font | Used by:1049 1050 1053 1054 1055 1057 1058 1059 1060 1061 1062 1063 1064 1070 1071 1072 1073 1074 1075 1076 1077 1078 | |
Symbol 1049 Text | Uses:1048 | Used by:1080 |
Symbol 1050 EditableText | Uses:1048 | Used by:1080 |
Symbol 1051 Graphic | Used by:1080 | |
Symbol 1052 Graphic | Used by:1080 | |
Symbol 1053 Text | Uses:1048 | Used by:1080 |
Symbol 1054 EditableText | Uses:1048 | Used by:1080 |
Symbol 1055 EditableText | Uses:1048 | Used by:1080 |
Symbol 1056 Graphic | Used by:1080 | |
Symbol 1057 Text | Uses:1048 | Used by:1080 |
Symbol 1058 EditableText | Uses:1048 | Used by:1080 |
Symbol 1059 EditableText | Uses:1048 | Used by:1080 |
Symbol 1060 EditableText | Uses:1048 | Used by:1080 |
Symbol 1061 EditableText | Uses:1048 | Used by:1080 |
Symbol 1062 EditableText | Uses:1048 | Used by:1080 |
Symbol 1063 EditableText | Uses:1048 | Used by:1080 |
Symbol 1064 EditableText | Uses:1048 | Used by:1080 |
Symbol 1065 Button | Uses:16 17 | Used by:1080 |
Symbol 1066 Graphic | Used by:1080 | |
Symbol 1067 Button | Uses:16 17 | Used by:1080 |
Symbol 1068 Graphic | Used by:1080 | |
Symbol 1069 Button | Uses:16 17 | Used by:1080 |
Symbol 1070 Text | Uses:1048 | Used by:1080 |
Symbol 1071 Text | Uses:1048 | Used by:1080 |
Symbol 1072 EditableText | Uses:1048 | Used by:1080 |
Symbol 1073 EditableText | Uses:1048 | Used by:1080 |
Symbol 1074 EditableText | Uses:1048 | Used by:1080 |
Symbol 1075 EditableText | Uses:1048 | Used by:1080 |
Symbol 1076 Text | Uses:1048 | Used by:1080 |
Symbol 1077 Text | Uses:1048 | Used by:1080 |
Symbol 1078 Text | Uses:1048 | Used by:1080 |
Symbol 1079 MovieClip | Uses:558 328 559 | Used by:1080 |
Symbol 1080 MovieClip | Uses:1043 1044 1045 1046 23 1047 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 | Used by:Timeline |
Symbol 1081 Graphic | Used by:Timeline | |
Symbol 1082 Text | Uses:769 | Used by:1083 |
Symbol 1083 MovieClip | Uses:1082 23 | Used by:Timeline |
Symbol 1084 Text | Uses:15 | Used by:Timeline |
Symbol 1085 Graphic | Used by:Timeline | |
Symbol 1086 Text | Uses:2 | Used by:Timeline |
Symbol 1087 Text | Uses:2 | Used by:Timeline |
Symbol 1088 EditableText | Uses:2 | Used by:Timeline |
Symbol 1089 Text | Uses:2 | Used by:Timeline |
Symbol 1090 Button | Uses:16 17 | Used by:Timeline |
Symbol 1091 Graphic | Used by:Timeline | |
Symbol 1092 Text | Uses:2 | Used by:Timeline |
Symbol 1093 Text | Uses:2 | Used by:Timeline |
Symbol 1094 Text | Uses:2 | Used by:Timeline |
Symbol 1095 Text | Uses:2 | Used by:1097 |
Symbol 1096 Button | Uses:16 17 | Used by:1097 |
Symbol 1097 MovieClip | Uses:1095 1096 | Used by:Timeline |
Symbol 1098 Graphic | Used by:Timeline | |
Symbol 1099 EditableText | Uses:2 | Used by:Timeline |
Symbol 1100 EditableText | Uses:2 | Used by:Timeline |
Symbol 1101 EditableText | Uses:2 | Used by:Timeline |
Symbol 1102 MovieClip | Uses:339 340 341 342 343 344 345 346 347 | Used by:Timeline |
Symbol 1103 Text | Uses:186 | Used by:Timeline |
Symbol 1104 Text | Uses:186 | Used by:Timeline |
Symbol 1105 Text | Uses:186 | Used by:Timeline |
Symbol 1106 Text | Uses:186 | Used by:Timeline |
Symbol 1107 Text | Uses:186 | Used by:Timeline |
Symbol 1108 Text | Uses:186 | Used by:Timeline |
Symbol 1109 Text | Uses:186 | Used by:Timeline |
Symbol 1110 Button | Uses:16 17 | Used by:Timeline |
Symbol 1111 Graphic | Used by:Timeline | |
Symbol 1112 EditableText | Uses:2 | Used by:Timeline |
Symbol 1113 EditableText | Uses:2 | Used by:Timeline |
Symbol 1114 EditableText | Uses:2 | Used by:Timeline |
Symbol 1115 Graphic | Used by:Timeline | |
Symbol 1116 Text | Uses:2 | Used by:Timeline |
Symbol 1117 Text | Uses:186 | Used by:Timeline |
Symbol 1118 Text | Uses:186 | Used by:Timeline |
Symbol 1119 Text | Uses:186 | Used by:Timeline |
Symbol 1120 Button | Uses:16 17 | Used by:Timeline |
Symbol 1121 Graphic | Used by:Timeline | |
Symbol 1122 Graphic | Used by:Timeline | |
Symbol 1123 Font | Used by:1124 1125 1130 1133 1136 1139 1141 1146 1148 1151 1152 1153 1155 | |
Symbol 1124 Text | Uses:1123 | Used by:Timeline |
Symbol 1125 Text | Uses:1123 | Used by:Timeline |
Symbol 1126 Graphic | Used by:1127 | |
Symbol 1127 MovieClip | Uses:1126 | Used by:Timeline |
Symbol 1128 Graphic | Used by:Timeline | |
Symbol 1129 Graphic | Used by:Timeline | |
Symbol 1130 Text | Uses:1123 | Used by:Timeline |
Symbol 1131 Graphic | Used by:Timeline | |
Symbol 1132 Graphic | Used by:Timeline | |
Symbol 1133 Text | Uses:1123 | Used by:Timeline |
Symbol 1134 Graphic | Used by:Timeline | |
Symbol 1135 Graphic | Used by:Timeline | |
Symbol 1136 Text | Uses:1123 | Used by:Timeline |
Symbol 1137 Graphic | Used by:Timeline | |
Symbol 1138 Graphic | Used by:Timeline | |
Symbol 1139 Text | Uses:1123 | Used by:Timeline |
Symbol 1140 Graphic | Used by:Timeline | |
Symbol 1141 Text | Uses:1123 | Used by:Timeline |
Symbol 1142 Graphic | Used by:Timeline | |
Symbol 1143 Graphic | Used by:Timeline | |
Symbol 1144 Font | Used by:1145 | |
Symbol 1145 Text | Uses:1144 | Used by:Timeline |
Symbol 1146 Text | Uses:1123 | Used by:Timeline |
Symbol 1147 Graphic | Used by:Timeline | |
Symbol 1148 Text | Uses:1123 | Used by:Timeline |
Symbol 1149 Graphic | Used by:Timeline | |
Symbol 1150 Graphic | Used by:Timeline | |
Symbol 1151 Text | Uses:1123 | Used by:Timeline |
Symbol 1152 Text | Uses:1123 | Used by:Timeline |
Symbol 1153 Text | Uses:1123 | Used by:Timeline |
Symbol 1154 Graphic | Used by:Timeline | |
Symbol 1155 Text | Uses:1123 | Used by:1156 |
Symbol 1156 MovieClip | Uses:1155 | Used by:Timeline |
Streaming Sound 1 | Used by:Symbol 150 MovieClip |
Instance Names
"Player" | Frame 5 | Symbol 97 MovieClip |
"sleep" | Frame 5 | Symbol 154 MovieClip |
"Speech" | Frame 5 | Symbol 312 MovieClip |
"Player" | Frame 6 | Symbol 327 MovieClip |
"Player" | Frame 9 | Symbol 97 MovieClip |
"Player" | Frame 10 | Symbol 97 MovieClip |
"Sign" | Frame 11 | Symbol 391 MovieClip |
"Player" | Frame 12 | Symbol 97 MovieClip |
"Player" | Frame 18 | Symbol 97 MovieClip |
"Player" | Frame 19 | Symbol 97 MovieClip |
"Player" | Frame 20 | Symbol 97 MovieClip |
"sound" | Frame 22 | Symbol 560 MovieClip |
"sound" | Frame 23 | Symbol 560 MovieClip |
"Player" | Frame 24 | Symbol 97 MovieClip |
"sound" | Frame 28 | Symbol 560 MovieClip |
"Bad" | Frame 42 | Symbol 781 MovieClip |
"poop" | Frame 44 | Symbol 787 MovieClip |
"BackGround" | Frame 50 | Symbol 804 MovieClip |
"Player" | Frame 50 | Symbol 905 MovieClip |
"BadGuy7" | Frame 50 | Symbol 1024 MovieClip |
"BadGuy5" | Frame 50 | Symbol 1025 MovieClip |
"BadGuy3" | Frame 50 | Symbol 1024 MovieClip |
"BadGuy6" | Frame 50 | Symbol 1025 MovieClip |
"BadGuy4" | Frame 50 | Symbol 1025 MovieClip |
"BadGuy1" | Frame 50 | Symbol 1024 MovieClip |
"BadGuy2" | Frame 50 | Symbol 1025 MovieClip |
"helper" | Frame 50 | Symbol 1027 MovieClip |
"Blood" | Frame 51 | Symbol 1080 MovieClip |
"Victory Title" | Frame 51 | Symbol 1083 MovieClip |
"Player" | Frame 56 | Symbol 327 MovieClip |
"BackGround" | Frame 57 | Symbol 804 MovieClip |
"red" | Symbol 312 MovieClip Frame 3 | Symbol 170 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 684 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 629 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 649 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 513 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 492 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 530 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 797 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 620 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 798 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 405 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 505 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 663 MovieClip |
"poo" | Symbol 804 MovieClip Frame 5 | Symbol 667 MovieClip |
"sound" | Symbol 1080 MovieClip Frame 49 | Symbol 1079 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 31 bytes "..$1$PJ$a7IUsk5yDF0vM/pxOZq8V/." |
Dynamic Text Variables
HpText | Symbol 124 EditableText | "" |
MoneyText | Symbol 125 EditableText | "" |
ClipsText | Symbol 128 EditableText | "" |
AsprinText | Symbol 158 EditableText | "0" |
BandAidText | Symbol 159 EditableText | "0" |
MedTapeText | Symbol 160 EditableText | "0" |
FirstAidKitText | Symbol 161 EditableText | "0" |
SurgeryKitText | Symbol 162 EditableText | "0" |
SpeedText | Symbol 207 EditableText | "" |
PotText | Symbol 208 EditableText | "" |
PcpText | Symbol 209 EditableText | "" |
HeroineText | Symbol 210 EditableText | "" |
CocaineText | Symbol 211 EditableText | "" |
CashText | Symbol 212 EditableText | "" |
ArmorText | Symbol 544 EditableText | "" |
GunText | Symbol 581 EditableText | "" |
WeaponText | Symbol 582 EditableText | "" |
ClipCostText | Symbol 584 EditableText | "" |
AsprinText | Symbol 700 EditableText | "0" |
BandAidText | Symbol 701 EditableText | "0" |
FirstAidKitText | Symbol 702 EditableText | "0" |
MedTapeText | Symbol 703 EditableText | "0" |
SurgeryKitText | Symbol 704 EditableText | "0" |
HpText | Symbol 735 EditableText | "" |
MoneyText | Symbol 736 EditableText | "" |
CombatText | Symbol 737 EditableText | "" |
FireArmsText | Symbol 738 EditableText | "" |
StaminaText | Symbol 739 EditableText | "" |
LevelText | Symbol 740 EditableText | "" |
ExpText | Symbol 741 EditableText | "" |
LevelUpText | Symbol 742 EditableText | "" |
WeaponText | Symbol 746 EditableText | "" |
GunText | Symbol 747 EditableText | "" |
ArmorText | Symbol 748 EditableText | "" |
SpeedText | Symbol 749 EditableText | "" |
PotText | Symbol 750 EditableText | "" |
PcpText | Symbol 751 EditableText | "" |
HeroineText | Symbol 752 EditableText | "" |
CocaineText | Symbol 753 EditableText | "" |
AsprinText | Symbol 755 EditableText | "" |
BandAidText | Symbol 756 EditableText | "" |
MedTapeText | Symbol 757 EditableText | "" |
FirstAidKitText | Symbol 758 EditableText | "" |
SurgeryKitText | Symbol 759 EditableText | "" |
HpText | Symbol 761 EditableText | "" |
WantedText | Symbol 762 EditableText | "" |
RoundText | Symbol 770 EditableText | "" |
RoundText | Symbol 771 EditableText | "" |
RoundText | Symbol 772 EditableText | "" |
HpText | Symbol 1035 EditableText | "" |
MoneyText | Symbol 1036 EditableText | "" |
ClipsText | Symbol 1037 EditableText | "" |
BadGuy1Text | Symbol 1038 EditableText | "" |
BadGuy2Text | Symbol 1039 EditableText | "" |
PainText | Symbol 1040 EditableText | "" |
DamageText | Symbol 1041 EditableText | "" |
ExpText | Symbol 1050 EditableText | "" |
CashText | Symbol 1054 EditableText | "" |
ExpText | Symbol 1055 EditableText | "" |
GSpeedText | Symbol 1058 EditableText | "" |
GPotText | Symbol 1059 EditableText | "" |
GPcpText | Symbol 1060 EditableText | "" |
GHeroineText | Symbol 1061 EditableText | "" |
GCocaineText | Symbol 1062 EditableText | "" |
ExpText | Symbol 1063 EditableText | "" |
CashText | Symbol 1064 EditableText | "" |
LevelText | Symbol 1072 EditableText | "" |
CombatText | Symbol 1073 EditableText | "" |
FireArmsText | Symbol 1074 EditableText | "" |
StaminaText | Symbol 1075 EditableText | "" |
StolenText | Symbol 1088 EditableText | "" |
HpText | Symbol 1099 EditableText | "" |
MoneyText | Symbol 1100 EditableText | "" |
ClipsText | Symbol 1101 EditableText | "" |
HpText | Symbol 1112 EditableText | "" |
MoneyText | Symbol 1113 EditableText | "" |
ClipsText | Symbol 1114 EditableText | "" |
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