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Lander (game).swf

This is the info page for
Flash #77176

(Click the ID number above for more basic data on this flash file.)


Text
0%

Lander is loading

Other Stuff

Other Stuff

Other Stuff

Play!

Play!

Play!

Flight School

Flight School

Flight School

Briefing

Briefing

Briefing

0

Okay ace, here's the deal. Your mission is to
gently remote land our fragile lunar lander on
the spinning landing pads. Got that? Make
sure you don't run into anything too hard or
the billion dollar ship will crash and you'll
definitely get fired. That's bad.
Oh, and if the ship runs out of fuel you'll definitely crash it
... and get fired. That's also bad.
So far the best pilot's score was
I sure hope you can do better, buddy. Now get moving!

Q

Our lander was designed and tested by
using monkeys so even you should be able
to fly it without too much trouble. Just use
the arrow keys to maneuver.
Some of the landing pads may have either
fuel canisters (    ) or ship repair kits (    ) on
them. These can totally save your butt and
you'll have to use them wisely to do well.
Finally, if things are moving too slow, you can change the
video quality by hitting the      key.

www.seawana.com

www.seawana.com

www.seawana.com

This game and all the graphics and sounds
therein (except the title music loop) are
original work by me, Skip Ernst. If you want
to use some bits of this game for your own
nefarious purposes, please ask first.
If you want to see more of my games and other general
nonsense, check out my website,                                  .
This game is copyright 2003 Skip Ernst

Keypress
button

Press space to continue

Game Over

Welcome to
unemployment.

Fuel:

Health:

Points:

You landed safely!

You crashed!

<P ALIGN="RIGHT"><FONT FACE="Arial" SIZE="10" COLOR="#FFFFFF"><B>H:</B></FONT></P>

<P ALIGN="RIGHT"><FONT FACE="Arial" SIZE="10" COLOR="#FFFFFF"><B>F:</B></FONT></P>

100%

999999

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="10" COLOR="#FFFFFF"><B>Score</B></FONT></P>

999

<P ALIGN="LEFT"><FONT FACE="Arial" SIZE="10" COLOR="#FFFFFF"><B>Level</B></FONT></P>

100

150

175

300

75

200

50

ActionScript [AS1/AS2]

Frame 2
_quality = "HIGH"; if (_framesloaded < _totalframes) { percent = Math.round((getBytesLoaded() / getBytesTotal()) * 100) + "%"; gotoAndPlay (1); }
Frame 3
quality = 3; lives = 3; score = 0; bonus_points = (bonus_health = (bonus_fuel = 0)); level = (level_frame_max = 0); health = (health_max = 100); fuel = (fuel_max = 100); gravity = 0.02; thrust_power_y = 0.05; thrust_power_x = 0.03; thrust_fuel_y = 0.1; thrust_fuel_x = 0.06; delta_x = (delta_y = (delta_r = 0)); timer = 0; ship_status = 0; ar_pads = new Array(); ship_old_x = (ship_old_y = 0); snd_thrust = new Sound(); snd_engine = new Sound(); snd_ship = new Sound(); snd_engine = (snd_thruster = (snd_hit = 0));
Instance of Symbol 7 MovieClip "cursor" in Frame 3
onClipEvent (enterFrame) { Mouse.hide(); this._x = _root._xmouse; this._y = _root._ymouse; }
Frame 5
gotoAndPlay (4);
Frame 6
function new_game() { _root.score = 0; _root.lives = 1; _root.level = 1; _root.level_frame_max = _root.levels._totalframes; _root.health = _root.health_max; _root.fuel = _root.fuel_max; _root.delta_x = (_root.delta_y = (_root.delta_r = 0)); _root.levels.ship.gotoAndStop("ship_healthy"); hide_thrusters(); setup_level(); } function setup_level() { stopAllSounds(); hide_thrusters(); frame = _root.level; while (_root.level_frame_max < frame) { frame = frame - _root.level_frame_max; } _root.levels.ship._rotation = 0; _root.levels.ship._x = _root.ship_old_x; _root.levels.ship._y = _root.ship_old_y; _root.delta_x = (_root.delta_y = (_root.delta_r = 0)); _root.levels.gotoAndStop(frame); _root.levels.ship.gotoAndStop("ship_healthy"); _root.ship_status = 0; _root.delta_y = -0.5; _root.level_timer = _root.timer; } function display_stats() { if (_root.fuel < 0) { _root.fuel = 0; } _root.score = Math.round(Math.abs(_root.score)); _root.level = Math.round(Math.abs(_root.level)); _root.fuel_bar.bar._width = Math.round((_root.fuel / _root.fuel_max) * 100); _root.fuel_bar.percent_disp = (" " + _root.fuel_bar.bar._width) + "%"; if (_root.health < 0) { _root.health = 0; } _root.health_bar.bar._width = Math.round((_root.health / _root.health_max) * 100); _root.health_bar.percent_disp = (" " + _root.health_bar.bar._width) + "%"; _root.ships_remain.gotoAndStop(_root.lives); } function get_damage() { if ((_root.delta_y * 10) != 0) { temp1 = _root.delta_y * 20; } if ((_root.delta_x * 10) != 0) { temp2 = _root.delta_x * 20; } if ((0 < temp1) and (0 < temp2)) { damage = temp1 * temp2; } else { damage = temp1 + temp2; } if (1 < damage) { _root.health = _root.health - damage; _root.delta_x = (_root.delta_y = 0); } display_stats(); if (0 >= _root.health) { crashed(); } else if (_root.snd_hit == 0) { _root.sound_hit.play(); } } function check_hit_ground() { temp1 = _root.levels.ground.hitTest(_root.levels.ship._x + _root.levels.ship.cp1._x, _root.levels.ship._y + _root.levels.ship.cp1._y, true); temp2 = _root.levels.ground.hitTest(_root.levels.ship._x + _root.levels.ship.cp2._x, _root.levels.ship._y + _root.levels.ship.cp2._y, true); temp3 = _root.levels.ground.hitTest(_root.levels.ship._x + _root.levels.ship.cp3._x, _root.levels.ship._y + _root.levels.ship.cp3._y, true); temp4 = _root.levels.ground.hitTest(_root.levels.ship._x + _root.levels.ship.cp4._x, _root.levels.ship._y + _root.levels.ship.cp4._y, true); temp5 = _root.levels.ground.hitTest(_root.levels.ship._x + _root.levels.ship.cp5._x, _root.levels.ship._y + _root.levels.ship.cp5._y, true); if ((((temp1 or temp2) or temp3) or temp4) or temp5) { get_damage(); } } function get_pad_hit() { if (_root.levels.pad1.hit_pad.hitTest(_root.levels.ship.cp4) and _root.levels.pad1.hit_pad.hitTest(_root.levels.ship.cp5)) { return(1); } if (_root.levels.pad2.hit_pad.hitTest(_root.levels.ship.cp4) and _root.levels.pad2.hit_pad.hitTest(_root.levels.ship.cp5)) { return(2); } if (_root.levels.pad3.hit_pad.hitTest(_root.levels.ship.cp4) and _root.levels.pad3.hit_pad.hitTest(_root.levels.ship.cp5)) { return(3); } return(0); } function update_ship() { _root.delta_y = _root.delta_y + _root.gravity; _root.levels.ship._x = _root.levels.ship._x + _root.delta_x; _root.levels.ship._y = _root.levels.ship._y + _root.delta_y; if (_root.levels.ship._x < 0) { _root.levels.ship._x = _root.levels.border._width; } if (_root.levels.border._width < _root.levels.ship._x) { _root.levels.ship._x = 0; } if (_root.delta_r < 0) { _root.delta_r = _root.delta_r + 0.2; } else { _root.delta_r = _root.delta_r - 0.2; } _root.levels.ship._rotation = _root.levels.ship._rotation + _root.delta_r; if (_root.levels.ship._rotation < 0) { _root.levels.ship._rotation = _root.levels.ship._rotation + 0.3; } else { _root.levels.ship._rotation = _root.levels.ship._rotation - 0.3; } if (_root.levels.ship._y < 0) { _root.off_screen._x = _root.levels.ship._x; _root.off_screen.off_screen = Math.abs(Math.round(_root.levels.ship._y)); } else { _root.off_screen._x = 8000; } } function check_move_ship() { if (0 < _root.fuel) { if (Key.isDown(Key.RIGHT)) { if (_root.snd_thruster == 0) { _root.sound_thruster.play(); } _root.delta_x = _root.delta_x + _root.thrust_power_x; _root.levels.ship.thrust_right.gotoAndStop("ship_thrust_right_on"); if (_root.delta_r < 0.6) { _root.delta_r = _root.delta_r + 0.3; } _root.fuel = _root.fuel - thrust_fuel_x; } else { _root.levels.ship.thrust_right.gotoAndStop("ship_thrust_right_off"); } if (Key.isDown(Key.LEFT)) { if (_root.snd_thruster == 0) { _root.sound_thruster.play(); } _root.delta_x = _root.delta_x - _root.thrust_power_x; _root.levels.ship.thrust_left.gotoAndStop("ship_thrust_left_on"); if (-0.6 < _root.delta_r) { _root.delta_r = _root.delta_r - 0.3; } _root.fuel = _root.fuel - _root.thrust_fuel_x; } else { _root.levels.ship.thrust_left.gotoAndStop("ship_thrust_left_off"); } if (Key.isDown(Key.UP)) { if (_root.snd_engine == 0) { _root.sound_engine.play(); } _root.delta_y = _root.delta_y - _root.thrust_power_y; _root.levels.ship.thrust_up.gotoAndStop("ship_thrust_up_on"); _root.fuel = _root.fuel - _root.thrust_fuel_y; } else { _root.levels.ship.thrust_up.gotoAndStop("ship_thrust_up_off"); } } else { hide_thrusters(); } } function check_key_presses() { key_hit = Key.getCode(); if (key_hit == 187) { _root.level++; setup_level(); } if (key_hit == 189) { _root.level--; setup_level(); } if (key_hit == 27) { ship_status = 2; } } function landed() { _root.sound_land.play(); _root.ship_status = 1; hide_thrusters(); _root.delta_x = (_root.delta_y = 0); _root.dialog_land._x = 200; _root.dialog_land._y = 200; pad = get_pad_hit(); _root.bonus_points = _root.ar_pads[(pad * 3) - 3]; _root.bonus_health = _root.ar_pads[(pad * 3) - 2] * _root.health_max; _root.bonus_fuel = _root.ar_pads[(pad * 3) - 1] * _root.fuel_max; } function crashed() { _root.sound_crash.play(); hide_thrusters(); _root.delta_x = (_root.delta_y = 0); _root.levels.ship.gotoAndStop("ship_crashed"); if (1 < _root.lives) { _root.ship_status = 2; _root.dialog_crash._x = 200; _root.dialog_crash._y = 200; } else { _root.ship_status = 3; _root.dialog_game_over._x = 200; _root.dialog_game_over._y = 200; } } function hide_dialogs() { _root.dialog_crash._x = 8000; _root.dialog_land._x = 8000; _root.dialog_game_over._x = 8000; } function hide_thrusters() { _root.levels.ship.thrust_right.gotoAndStop("ship_thrust_right_off"); _root.levels.ship.thrust_left.gotoAndStop("ship_thrust_left_off"); _root.levels.ship.thrust_up.gotoAndStop("ship_thrust_up_off"); }
Frame 7
new_game(); display_stats();
Frame 9
timer++; if (ship_status == 0) { check_move_ship(); check_key_presses(); check_hit_ground(); pad_hit = get_pad_hit(); if (pad_hit) { get_damage(); if (0 < health) { landed(); } } update_ship(); display_stats(); gotoAndPlay (8); } if (ship_status == 1) { if (0 < bonus_points) { temp = Math.round(bonus_points / 100) + 1; bonus_points = bonus_points - temp; score = score + temp; } if (0 < bonus_health) { bonus_health--; if (health < health_max) { health++; health = Math.min(health, health_max); } else { score++; } } if (0 < bonus_fuel) { bonus_fuel--; if (fuel < fuel_max) { fuel++; fuel = Math.min(fuel, fuel_max); } else { score++; } } display_stats(); if (high_score < score) { high_score = score; } if (Key.isDown(Key.SPACE)) { score = score + bonus_points; temp1 = bonus_fuel - (fuel_max - fuel); temp2 = bonus_health - (health_max - health); if (0 < temp1) { score = score + temp1; } if (0 < temp2) { score = score + temp2; } fuel = fuel + bonus_fuel; fuel = Math.min(fuel, fuel_max); health = health + bonus_health; health = Math.min(health, health_max); hide_dialogs(); ship_status = 0; level++; display_stats(); setup_level(); } gotoAndPlay (8); } if (ship_status == 2) { if (Key.isDown(Key.SPACE)) { hide_dialogs(); ship_status = 0; lives--; display_stats(); if (0 < lives) { health = health_max; fuel = fuel_max; setup_level(); } } gotoAndPlay (8); } if (ship_status == 3) { if (Key.isDown(Key.SPACE)) { hide_dialogs(); gotoAndPlay (3); } else { gotoAndPlay (8); } }
Symbol 14 MovieClip Frame 90
stop();
Symbol 19 Button
on (release) { gotoAndPlay (5); }
Symbol 23 Button
on (release) { _root.gotoAndPlay("new_game"); }
Symbol 27 Button
on (release) { gotoAndPlay (3); }
Symbol 31 Button
on (release) { gotoAndPlay (1); }
Symbol 67 MovieClip Frame 2
gotoAndPlay (1);
Symbol 67 MovieClip Frame 4
gotoAndPlay (3);
Symbol 67 MovieClip Frame 6
gotoAndPlay (5);
Symbol 70 Button
on (release, keyPress "q") { _root.quality++; if (3 < _root.quality) { _root.quality = 1; } ar_quality = new Array("LOW", "MEDIUM", "HIGH"); _root._quality = ar_quality[_root.quality - 1]; }
Symbol 76 MovieClip Frame 1
_root.snd_hit = 0; stop();
Symbol 76 MovieClip Frame 2
_root.snd_hit = 1;
Symbol 78 MovieClip Frame 1
_root.snd_engine = 0; stop();
Symbol 78 MovieClip Frame 2
_root.snd_engine = 1;
Symbol 80 MovieClip Frame 1
stop();
Symbol 82 MovieClip Frame 1
_root.snd_thruster = 0; stop();
Symbol 82 MovieClip Frame 2
_root.snd_thruster = 1;
Symbol 84 MovieClip Frame 1
stop();
Symbol 114 MovieClip Frame 1
stop();
Symbol 167 MovieClip Frame 2
if ((_root.level_timer + 600) < _root.timer) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 167 MovieClip Frame 41
stop();
Symbol 185 MovieClip Frame 2
if ((_root.level_timer + 500) < _root.timer) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 185 MovieClip Frame 41
stop();
Symbol 190 MovieClip Frame 1
flying = (rock_x = (rock_y = (stat = 0))); ar_stats = new Array(1, -6, -2, -10, 3, -8, -2, -9, 4, -8, -2.5, -9, 5, 10);
Symbol 190 MovieClip Frame 3
if (flying == 1) { rock._x = rock._x + rock_x; rock._y = rock._y + rock_y; rock._rotation = rock._rotation + rock_rot; rock_y = rock_y + (_root.gravity * 20); if ((200 < rock._y) or (rock._x < -100)) { flying = 0; } } else { rock._x = (rock._y = 0); rock_x = ar_stats[stat * 2]; rock_y = ar_stats[(stat * 2) + 1]; rock_rot = (Math.random() * 10) - 5; stat++; if ((ar_stats.length / 2) < stat) { stat = 0; } flying = 1; } gotoAndPlay (2);
Symbol 197 MovieClip Frame 2
if ((_root.level_timer + 150) < _root.timer) { gotoAndPlay (3); } else { gotoAndPlay (1); }
Symbol 197 MovieClip Frame 152
stop();
Symbol 200 MovieClip Frame 1
temp = Math.random();
Symbol 200 MovieClip Frame 26
if (0.5 < temp) { gotoAndPlay (101); }
Symbol 200 MovieClip Frame 100
gotoAndPlay (1);
Symbol 226 MovieClip Frame 1
_root.ar_pads = new Array(100, 0, 0, 0, 0, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 200); _root.ship_old_y = (ship._y = 60);
Symbol 226 MovieClip Frame 2
_root.ar_pads = new Array(100, 0, 0, 0, 0, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 200); _root.ship_old_y = (ship._y = 50);
Symbol 226 MovieClip Frame 3
_root.ar_pads = new Array(150, 0, 0, 175, 0, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 225); _root.ship_old_y = (ship._y = 30);
Symbol 226 MovieClip Frame 4
_root.ar_pads = new Array(75, 0.5, 0, 100, 0, 0.5, 300, 0, 0); _root.ship_old_x = (ship._x = 200); _root.ship_old_y = (ship._y = 25);
Symbol 226 MovieClip Frame 5
_root.ar_pads = new Array(100, 0, 0, 150, 0, 0.5, 0, 0, 0); _root.ship_old_x = (ship._x = 175); _root.ship_old_y = (ship._y = 25);
Symbol 226 MovieClip Frame 6
_root.ar_pads = new Array(100, 0, 0, 200, 0, 1, 0, 0, 0); _root.ship_old_x = (ship._x = 325); _root.ship_old_y = (ship._y = 25);
Symbol 226 MovieClip Frame 7
_root.ar_pads = new Array(50, 0.5, 0, 50, 0, 0.5, 300, 0, 0); _root.ship_old_x = (ship._x = 40); _root.ship_old_y = (ship._y = 25);
Symbol 226 MovieClip Frame 8
_root.ar_pads = new Array(100, 0, 0, 150, 0, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 90); _root.ship_old_y = (ship._y = 65);
Symbol 226 MovieClip Frame 9
_root.ar_pads = new Array(50, 0, 0.5, 150, 0.5, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 200); _root.ship_old_y = (ship._y = 25);
Symbol 226 MovieClip Frame 10
_root.ar_pads = new Array(100, 0, 0, 300, 0.5, 1, 0, 0, 0); _root.ship_old_x = (ship._x = 100); _root.ship_old_y = (ship._y = 60);
Symbol 226 MovieClip Frame 11
_root.ar_pads = new Array(100, 0, 0, 200, 0.5, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 200); _root.ship_old_y = (ship._y = -300);
Symbol 226 MovieClip Frame 12
_root.ar_pads = new Array(200, 0, 0, 150, 0, 0.5, 100, 0.5, 0.5); _root.ship_old_x = (ship._x = 295); _root.ship_old_y = (ship._y = 20);
Symbol 226 MovieClip Frame 13
_root.ar_pads = new Array(100, 0, 0, 150, 0, 0, 200, 0, 0.5); _root.ship_old_x = (ship._x = 150); _root.ship_old_y = (ship._y = 35);
Symbol 226 MovieClip Frame 14
_root.ar_pads = new Array(100, 0, 0, 150, 0.5, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 250); _root.ship_old_y = (ship._y = 30);
Symbol 226 MovieClip Frame 15
_root.ar_pads = new Array(100, 0, 0, 200, 0, 1, 0, 0, 0); _root.ship_old_x = (ship._x = 370); _root.ship_old_y = (ship._y = 30);
Symbol 226 MovieClip Frame 16
_root.ar_pads = new Array(75, 0, 0, 200, 0.5, 0.5, 0, 0, 0); _root.ship_old_x = (ship._x = 350); _root.ship_old_y = (ship._y = 40);
Symbol 226 MovieClip Frame 17
_root.ar_pads = new Array(100, 0, 0, 150, 0, 0.5, 0, 0, 0); _root.ship_old_x = (ship._x = 40); _root.ship_old_y = (ship._y = 30);
Symbol 226 MovieClip Frame 18
_root.ar_pads = new Array(75, 0, 0.5, 200, 0.5, 0.5, 0, 0, 0); _root.ship_old_x = (ship._x = 195); _root.ship_old_y = (ship._y = 25);
Symbol 226 MovieClip Frame 19
_root.ar_pads = new Array(100, 0, 0, 300, 1, 0, 0, 0, 0); _root.ship_old_x = (ship._x = 50); _root.ship_old_y = (ship._y = 75);
Symbol 226 MovieClip Frame 20
_root.ar_pads = new Array(50, 0, 0, 150, 0, 0.5, 300, 0.5, 1); _root.ship_old_x = (ship._x = 360); _root.ship_old_y = (ship._y = 40);

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Symbol 116 MovieClipUses:115Used by:124
Symbol 117 MovieClipUses:13Used by:124
Symbol 118 MovieClipUses:13Used by:124
Symbol 119 MovieClipUses:13Used by:124
Symbol 120 GraphicUsed by:121
Symbol 121 MovieClipUses:120Used by:124
Symbol 122 GraphicUsed by:123
Symbol 123 MovieClipUses:122 113Used by:124
Symbol 124 MovieClipUses:113 116 117 118 119 121 123Used by:226
Symbol 125 TextUses:1Used by:226
Symbol 126 GraphicUsed by:127
Symbol 127 MovieClipUses:126Used by:226
Symbol 128 MovieClipUses:71Used by:226
Symbol 129 GraphicUsed by:130
Symbol 130 MovieClipUses:129Used by:226
Symbol 131 GraphicUsed by:132
Symbol 132 MovieClipUses:131Used by:226
Symbol 133 TextUses:1Used by:226
Symbol 134 TextUses:1Used by:226
Symbol 135 MovieClipUses:36 37 39Used by:226
Symbol 136 GraphicUsed by:137
Symbol 137 MovieClipUses:136Used by:226
Symbol 138 GraphicUsed by:226
Symbol 139 GraphicUsed by:226
Symbol 140 TextUses:1Used by:226
Symbol 141 TextUses:1Used by:226
Symbol 142 GraphicUsed by:161
Symbol 143 ShapeTweeningUsed by:160
Symbol 144 SoundUsed by:160 220
Symbol 145 ShapeTweeningUsed by:160
Symbol 146 ShapeTweeningUsed by:160
Symbol 147 ShapeTweeningUsed by:160
Symbol 148 ShapeTweeningUsed by:160
Symbol 149 ShapeTweeningUsed by:160
Symbol 150 ShapeTweeningUsed by:160
Symbol 151 ShapeTweeningUsed by:160
Symbol 152 ShapeTweeningUsed by:160
Symbol 153 ShapeTweeningUsed by:160
Symbol 154 ShapeTweeningUsed by:160
Symbol 155 ShapeTweeningUsed by:160
Symbol 156 ShapeTweeningUsed by:160
Symbol 157 ShapeTweeningUsed by:160
Symbol 158 ShapeTweeningUsed by:160
Symbol 159 GraphicUsed by:160 220
Symbol 160 MovieClipUses:143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159Used by:161
Symbol 161 MovieClipUses:142 160Used by:226
Symbol 162 GraphicUsed by:163
Symbol 163 MovieClipUses:162Used by:226
Symbol 164 TextUses:1Used by:226
Symbol 165 GraphicUsed by:168
Symbol 166 GraphicUsed by:167 185
Symbol 167 MovieClipUses:166Used by:168
Symbol 168 MovieClipUses:165 167Used by:226
Symbol 169 TextUses:1Used by:226
Symbol 170 GraphicUsed by:171
Symbol 171 MovieClipUses:170Used by:226
Symbol 172 GraphicUsed by:173
Symbol 173 MovieClipUses:172Used by:226
Symbol 174 GraphicUsed by:177
Symbol 175 GraphicUsed by:176 193 200
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:174 176Used by:226
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:178Used by:226
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:226
Symbol 182 GraphicUsed by:183
Symbol 183 MovieClipUses:182Used by:226
Symbol 184 GraphicUsed by:186
Symbol 185 MovieClipUses:166Used by:186
Symbol 186 MovieClipUses:184 185Used by:226
Symbol 187 GraphicUsed by:191
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClipUses:188Used by:190
Symbol 190 MovieClipUses:189Used by:191
Symbol 191 MovieClipUses:187 190Used by:226
Symbol 192 GraphicUsed by:198
Symbol 193 MovieClipUses:175Used by:198
Symbol 194 GraphicUsed by:197
Symbol 195 GraphicUsed by:197
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:194 195 196 18 79 83Used by:198
Symbol 198 MovieClipUses:192 193 197Used by:226
Symbol 199 GraphicUsed by:201
Symbol 200 MovieClipUses:175Used by:201
Symbol 201 MovieClipUses:199 200Used by:226
Symbol 202 GraphicUsed by:203
Symbol 203 MovieClipUses:202Used by:226
Symbol 204 GraphicUsed by:221
Symbol 205 ShapeTweeningUsed by:220
Symbol 206 ShapeTweeningUsed by:220
Symbol 207 ShapeTweeningUsed by:220
Symbol 208 ShapeTweeningUsed by:220
Symbol 209 ShapeTweeningUsed by:220
Symbol 210 ShapeTweeningUsed by:220
Symbol 211 ShapeTweeningUsed by:220
Symbol 212 ShapeTweeningUsed by:220
Symbol 213 ShapeTweeningUsed by:220
Symbol 214 ShapeTweeningUsed by:220
Symbol 215 ShapeTweeningUsed by:220
Symbol 216 ShapeTweeningUsed by:220
Symbol 217 ShapeTweeningUsed by:220
Symbol 218 ShapeTweeningUsed by:220
Symbol 219 ShapeTweeningUsed by:220
Symbol 220 MovieClipUses:205 144 206 207 208 209 210 211 212 213 214 215 216 217 218 219 159Used by:221
Symbol 221 MovieClipUses:204 220Used by:226
Symbol 222 GraphicUsed by:223
Symbol 223 MovieClipUses:222Used by:226
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:226
Symbol 226 MovieClipUses:124 125 40 127 128 38 71 72 130 132 133 134 135 137 138 47 139 140 141 161 163 48 164 168 169 171 173 177 179 181 183 186 191 198 201 203 221 45 223 225Used by:Timeline

Instance Names

"cursor"Frame 3Symbol 7 MovieClip
"sound_hit"Frame 6Symbol 76 MovieClip
"sound_thruster"Frame 6Symbol 78 MovieClip
"sound_land"Frame 6Symbol 80 MovieClip
"sound_engine"Frame 6Symbol 82 MovieClip
"sound_crash"Frame 6Symbol 84 MovieClip
"off_screen"Frame 6Symbol 86 MovieClip
"dialog_game_over"Frame 6Symbol 90 MovieClip
"dialog_land"Frame 6Symbol 98 MovieClip
"dialog_crash"Frame 6Symbol 100 MovieClip
"health_bar"Frame 6Symbol 107 MovieClip
"fuel_bar"Frame 6Symbol 108 MovieClip
"ships_remain"Frame 6Symbol 114 MovieClip
"levels"Frame 6Symbol 226 MovieClip
"hit_pad"Symbol 40 MovieClip Frame 1Symbol 39 MovieClip
"hit_pad"Symbol 52 MovieClip Frame 1Symbol 39 MovieClip
"bar"Symbol 107 MovieClip Frame 1Symbol 106 MovieClip
"bar"Symbol 108 MovieClip Frame 1Symbol 106 MovieClip
"hull"Symbol 124 MovieClip Frame 1Symbol 113 MovieClip
"cp1"Symbol 124 MovieClip Frame 1Symbol 116 MovieClip
"cp2"Symbol 124 MovieClip Frame 1Symbol 116 MovieClip
"cp5"Symbol 124 MovieClip Frame 1Symbol 116 MovieClip
"cp4"Symbol 124 MovieClip Frame 1Symbol 116 MovieClip
"cp3"Symbol 124 MovieClip Frame 1Symbol 116 MovieClip
"thrust_right"Symbol 124 MovieClip Frame 1Symbol 117 MovieClip
"thrust_left"Symbol 124 MovieClip Frame 1Symbol 118 MovieClip
"thrust_up"Symbol 124 MovieClip Frame 1Symbol 119 MovieClip
"hit_pad"Symbol 135 MovieClip Frame 1Symbol 39 MovieClip
"rock"Symbol 190 MovieClip Frame 1Symbol 189 MovieClip
"ship"Symbol 226 MovieClip Frame 1Symbol 124 MovieClip
"pad1"Symbol 226 MovieClip Frame 1Symbol 40 MovieClip
"ground"Symbol 226 MovieClip Frame 1Symbol 127 MovieClip
"border"Symbol 226 MovieClip Frame 1Symbol 130 MovieClip
"ground"Symbol 226 MovieClip Frame 2Symbol 132 MovieClip
"pad2"Symbol 226 MovieClip Frame 3Symbol 135 MovieClip
"ground"Symbol 226 MovieClip Frame 3Symbol 137 MovieClip
"pad3"Symbol 226 MovieClip Frame 4Symbol 40 MovieClip
"pad2"Symbol 226 MovieClip Frame 4Symbol 40 MovieClip
"ground"Symbol 226 MovieClip Frame 4Symbol 161 MovieClip
"ground"Symbol 226 MovieClip Frame 5Symbol 163 MovieClip
"ground"Symbol 226 MovieClip Frame 6Symbol 168 MovieClip
"pad3"Symbol 226 MovieClip Frame 7Symbol 135 MovieClip
"pad2"Symbol 226 MovieClip Frame 7Symbol 135 MovieClip
"pad1"Symbol 226 MovieClip Frame 7Symbol 135 MovieClip
"ground"Symbol 226 MovieClip Frame 7Symbol 171 MovieClip
"ground"Symbol 226 MovieClip Frame 8Symbol 173 MovieClip
"ground"Symbol 226 MovieClip Frame 9Symbol 177 MovieClip
"pad2"Symbol 226 MovieClip Frame 10Symbol 40 MovieClip
"ground"Symbol 226 MovieClip Frame 10Symbol 179 MovieClip
"pad2"Symbol 226 MovieClip Frame 11Symbol 135 MovieClip
"ground"Symbol 226 MovieClip Frame 11Symbol 181 MovieClip
"pad3"Symbol 226 MovieClip Frame 12Symbol 40 MovieClip
"pad2"Symbol 226 MovieClip Frame 12Symbol 40 MovieClip
"ground"Symbol 226 MovieClip Frame 12Symbol 183 MovieClip
"pad3"Symbol 226 MovieClip Frame 13Symbol 135 MovieClip
"pad2"Symbol 226 MovieClip Frame 13Symbol 135 MovieClip
"ground"Symbol 226 MovieClip Frame 13Symbol 186 MovieClip
"ground"Symbol 226 MovieClip Frame 14Symbol 191 MovieClip
"ground"Symbol 226 MovieClip Frame 15Symbol 198 MovieClip
"pad2"Symbol 226 MovieClip Frame 16Symbol 40 MovieClip
"ground"Symbol 226 MovieClip Frame 16Symbol 201 MovieClip
"ground"Symbol 226 MovieClip Frame 17Symbol 203 MovieClip
"ground"Symbol 226 MovieClip Frame 18Symbol 221 MovieClip
"pad2"Symbol 226 MovieClip Frame 19Symbol 135 MovieClip
"ground"Symbol 226 MovieClip Frame 19Symbol 223 MovieClip
"pad3"Symbol 226 MovieClip Frame 20Symbol 40 MovieClip
"ground"Symbol 226 MovieClip Frame 20Symbol 225 MovieClip

Labels

"loader_loop"Frame 1
"title_start"Frame 3
"title_loop"Frame 4
"new_game"Frame 6
"setup"Frame 7
"loop"Frame 8
"briefing"Symbol 67 MovieClip Frame 1
"flight_school"Symbol 67 MovieClip Frame 3
"other_stuff"Symbol 67 MovieClip Frame 5
"ship_thrust_right_on"Symbol 117 MovieClip Frame 1
"ship_thrust_right_off"Symbol 117 MovieClip Frame 2
"ship_thrust_left_on"Symbol 118 MovieClip Frame 1
"ship_thrust_left_off"Symbol 118 MovieClip Frame 2
"ship_thrust_up_on"Symbol 119 MovieClip Frame 1
"ship_thrust_up_off"Symbol 119 MovieClip Frame 2
"ship_healthy"Symbol 124 MovieClip Frame 1
"ship_crashed"Symbol 124 MovieClip Frame 2
"loop"Symbol 190 MovieClip Frame 2
"second"Symbol 200 MovieClip Frame 101

Dynamic Text Variables

percentSymbol 2 EditableText"0%"
_root.high_scoreSymbol 42 EditableText"0"
off_screenSymbol 85 EditableText""
_root.bonus_fuelSymbol 91 EditableText""
_root.bonus_healthSymbol 93 EditableText""
_root.bonus_pointsSymbol 95 EditableText""
percent_dispSymbol 103 EditableText"100%"
scoreSymbol 109 EditableText"999999"
levelSymbol 111 EditableText"999"




http://swfchan.com/16/77176/info.shtml
Created: 4/4 -2019 04:30:49 Last modified: 4/4 -2019 04:30:49 Server time: 22/12 -2024 11:31:08