STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #77329 |
Version 2.0 |
TANK SOURCE |
Created by: Gary Lang (aka Dark Lightning) |
Instructions: Aiming - Mouse Shooting - Mouse1 Forward - W Backwards - S Rotate Left - A Rotate Right - D |
Credits: Graphics - Gary Lang Programming - Gary Lang Music - Valve(Half-Life 2) |
www.GaryLang.ca |
www.GaryLang.ca |
Please donate to paypal when you visit my site, It takes time to produce a game like this, please donate to help fund future games |
Power-ups: |
Adds 25 points to your health |
More protection, less damage |
Rapid fire, you will need this one! |
Spawns a immobile sheild to protect you. |
How to Play: The objective is to last as long as you can! There are Powerups to help you along. Each kill is worth 1 point, everytime you get hit you will loose 5 points! Each wave you survive adds time to the countdown, (this feature isn't in the NewGrounds version, Please visit my website for this added feature) |
Replay intro |
visit me at |
PLAY |
Difficulty |
Time Left: |
Score: |
Wave: |
Shields: |
Armor: |
THIS GAME WAS STOLEN FROM HTTP://WWW.GARYLANG.CA If you were playing this game, and were unaware of it being stolen send e-mail me at Gary_Lang@cablelan.net Subject: STOLEN TANK GAME please include the URL of where you found this game. If you want to play this game goto my website. |
Final Score |
Final Wave |
Thanks for playing. Please note that updated versions will be on the way soon. Things to look for: better AI, better graphics, and much more. If you wish to see more of these games come out donate to me at paypal, or click on the ads, every bit helps out. |
This game is created by Gary Lang (aka Dark Lighting) Please visit my website at |
This version of Tank Source was developed for New Grounds* |
*This game has a reduced timer, compared to that of the game found on my website. |
The music was taken from the Half-Life 2 soundtrack; it is the 2nd track in the album. Thanks to the people at Valve for this! |
Restart |
ActionScript [AS1/AS2]
Frame 1showintro = true;Frame 2Frame 5firsttime = new Date(); ammoReFresh1 = new Date(); EammoReFresh1 = new Date(); powerupdelay = new Date(); rapidfireset = new Date(); timeleft1 = new Date(); activatetime1 = new Date(); activatetime2 = new Date(); treadtimer = new Date(); gun = new Sound(); power = new Sound(); warning = new Sound(); deny = new Sound(); gun.attachSound("boom"); power.attachSound("powerup"); warning.attachSound("warning"); deny.attachSound("Access_D");Frame 6score = 0; rtod = 57.2957795130823; dtor = (Math.PI/180); i = 0; changeControl = i; badGuys = 0; maxBadGuys = 6; badguynames1 = new Array(); badguynames1[0] = null; badguynames2 = new Array(); badguynames2[0] = null; _root.playerLocation = "hello"; shooting = false; currentbullet = 0; bulletnames = new Array(); Terminate = null; currentRoundSpeed = 10; AmmoRepeatSpeed = 320; killBadGuy = null; MaxEleftovers = 12; Eleftovers = 12; WaveNumber = 1; shields = 100; pickup = 10000; armorlevel = 0; hitdamage = 25; treadnumber = 400000 /* 0x061A80 */; ingametimeleft = 60; badGuysOnScreen = 0; killALL = 0; hitdamage = 25; warn = false;Frame 7function genenemy(Ename) { if (maxBadGuys < Eleftovers) { enemy2 = "enemy" + (badGuys++); badguynames1[killBadGuy] = ("" + enemy2) + ""; badguynames2[killBadGuy] = ("_root." + enemy2) + ""; _level0.attachMovie("Opp1", badguynames1[killBadGuy], badGuys + 100000); } } shootingLs = new Object(); shootingLs.onMouseDown = function () { shooting = true; }; shootingLs.onMouseUp = function () { shooting = false; }; Mouse.addListener(shootingLs); ammoReFresh2 = new Date(); EammoReFresh2 = new Date();Frame 11Ammo1._x = -50; Ammo1._y = 400; EAmmo1._x = -50; EAmmo1._y = 450; Ammo1.sty = 0; Ammo1.stx = 0; Ammo1.currentSpeed = 0; EAmmo1.sty = 0; EAmmo1.stx = 0; EAmmo1.currentSpeed = 0;Frame 12ammoReFresh2 = new Date(); if (shooting == true) { if ((ammoReFresh2.getTime() - ammoReFresh1.getTime()) > AmmoRepeatSpeed) { ammoReFresh1 = new Date(); currentbullet++; if (currentbullet >= 50) { currentbullet = 0; } _level0.attachMovie("Shell", "shell" + currentbullet, (badGuys + currentbullet) + 50); bulletnames[currentbullet] = "shell" + currentbullet; gun.start(); } } if (Eleftovers <= 0) { MaxEleftovers = MaxEleftovers + 6; maxBadGuys = maxBadGuys + 3; Eleftovers = MaxEleftovers; WaveNumber++; badGuys = 0; badGuysOnScreen = 0; ingametimeleft = ingametimeleft + 60; } if (badGuysOnScreen < maxBadGuys) { badGuysOnScreen++; genenemy(); } if (shields <= 0) { COD = "YOU DIED"; player.destroy = true; _root.gotoAndPlay("EOG"); } powerupdelay2 = new Date(); if (10000 < (powerupdelay2.getTime() - powerupdelay.getTime())) { powerupdelay = new Date(); pickup++; switch (random(6)) { case 0 : _level0.attachMovie("Health", pickup, pickup); break; case 1 : break; case 2 : _level0.attachMovie("Rapidfire", pickup, pickup); break; case 3 : _level0.attachMovie("Upgradearmor", pickup, pickup); break; case 4 : _level0.attachMovie("powerbomb", pickup, pickup); break; } setProperty(pickup, _x , Math.random() * 550); setProperty(pickup, _y , Math.random() * 400); } rapidfireset2 = new Date(); if (5000 < (rapidfireset2.getTime() - rapidfireset.getTime())) { rapidfireset = new Date(); if (AmmoRepeatSpeed < 320) { AmmoRepeatSpeed = AmmoRepeatSpeed * 1.5; } else { AmmoRepeatSpeed = 320; } } treadtimer2 = new Date(); if (100 < (treadtimer2.getTime() - treadtimer.getTime())) { treadtimer = new Date(); treadnumber++; _level0.attachMovie("treads", treadnumber, treadnumber); } if ((shields <= 25) and (warn == false)) { warning.start(); warn = true; } if ((shields > 25) and (warn == true)) { warn = false; } timeleft2 = new Date(); timeleft = ingametimeleft - ((timeleft2.getTime() - timeleft1.getTime()) / 1000); if (timeleft <= 0) { COD = "RAN OUT OF TIME"; gotoAndPlay ("EOG"); }Frame 13gotoAndPlay ("loop");Frame 21killALL = 1; stopAllSounds();Frame 22stop();Frame 23gotoAndStop (21);Frame 30killALL = 1; stopAllSounds();Frame 32stopAllSounds();Frame 33stop();Symbol 7 MovieClip [treads] Frame 1TTL = new Date(); this._x = _root.player._x; this._y = _root.player._y; this._rotation = _root.player._rotation;Symbol 7 MovieClip [treads] Frame 2TTL2 = new Date(); if (1000 < (TTL2.getTime() - TTL.getTime())) { gotoAndPlay (4); } if (this.hitTest(_root.BG.water2) or this.hitTest(_root.BG.water1)) { removeMovieClip(this); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 7 MovieClip [treads] Frame 3gotoAndPlay (2);Symbol 7 MovieClip [treads] Frame 25removeMovieClip(this);Symbol 9 MovieClip [Shell] Frame 1rTd = 57.2957795130823; dTr = (Math.PI/180); this._rotation = _root.player.turret._rotation; this._rotation = this._rotation + _root.player._rotation; rstr = (this._rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); currentSpeed = _root.currentRoundSpeed; this._y = _root.player._y; this._x = _root.player._x; thisRoundNumber = _root.currentbullet; checkBadGuy = 0;Symbol 9 MovieClip [Shell] Frame 2if ((((0 > this._x) or (550 < this._x)) or (0 > this._y)) or (400 < this._y)) { removeMovieClip(this); } this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed);Symbol 9 MovieClip [Shell] Frame 3gotoAndPlay (2);Symbol 19 MovieClip [explosion] Frame 1stop();Symbol 19 MovieClip [explosion] Frame 10gotoAndStop (1);Symbol 29 MovieClip [Opp1] Frame 1item = this; switch (random(4)) { case 0 : this._x = -50; this._y = -50; break; case 1 : this._x = -50; this._y = 450; break; case 2 : this._x = 600; this._y = -50; break; default : this._x = 600; this._y = 450; } forcedecision = true; currentSpeed = 0; currentSpeedAccel = 0; speedBase = 3; this._rotation = 0; rTd = 57.2957795130823; dTr = (Math.PI/180); timeSample1 = new Date(); decisionTime = Math.random() * 10000; offset = 30; test = true; if (_root.Difficulty == "hard") { enemyHP = _root.WaveNumber; test = false; } if (_root.Difficulty == "medium") { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; } if (_root.Difficulty == "easy") { enemyHP = Math.ceil(_root.WaveNumber / 4); test = false; } if (test == true) { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; }Symbol 29 MovieClip [Opp1] Frame 2timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (random(5)) { case 0 : enemyMode = "attack"; break; case 1 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "attack") { currentSpeed = Math.round(speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100)); if (Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)) == this._rotation) { currentSpeed++; } suggestedrotation = Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = (speedBase - 1) + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "stratigic") { arraynum = x; if (((this._x < (enemytargetx - 10)) and (this._x > (enemytargetx + 10))) and ((this._y < (enemytargety - 10)) and (this._y > (enemytargety + 10)))) { forcedecision = true; } x++; if (x == 20) { x = 0; } if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed = (speedBase - 1) + (Math.sqrt(Math.abs(Math.pow(enemytargetx - this._x, 2) + Math.pow(enemytargety - this._y, 2))) / 100); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - enemytargety, this._x - enemytargetx)) / Math.PI)); } if (currentSpeed > currentSpeedAccel) { currentSpeedAccel = currentSpeedAccel + 1; } else { currentSpeedAccel = currentSpeedAccel - 1; } if (currentSpeedAccel > 15) { currentSpeedAccel = 15; } if (currentSpeedAccel < 0) { currentSpeedAccel = 0; } if (currentSpeedAccel == 0) { suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeedAccel); this._x = this._x + (stx * currentSpeedAccel); i = 0; while (i < 50) { if (this.hitTest("_root." + _root.bulletnames[i])) { if (enemyHP == 1) { _root.genenemy(); _root.score++; _root.Eleftovers--; gotoAndPlay (4); removeMovieClip("_root." + _root.bulletnames[i]); } else { _root.score++; removeMovieClip("_root." + _root.bulletnames[i]); enemyHP--; boom.play(); } } i++; } if (this.hitTest(_root.player)) { _root.shields = _root.shields - _root.hitdamage; _root.genenemy(); _root.score = _root.score - 5; _root.Eleftovers--; if (_root.armorlevel > 0) { _root.armorlevel--; _root.hitdamage = _root.hitdamage + 5; } gotoAndPlay (4); } if (this.hitTest(_root.energyshield2)) { _root.genenemy(); _root.score = _root.score + 2; _root.Eleftovers--; this.gotoAndPlay(4); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 29 MovieClip [Opp1] Frame 3gotoAndPlay (2);Symbol 29 MovieClip [Opp1] Frame 13removeMovieClip(this);Symbol 37 MovieClip [energyshield] Frame 1timer = new Date(); this._x = _root.player._x; this._y = _root.player._y;Symbol 37 MovieClip [energyshield] Frame 10timer2 = new Date(); if (10000 < (timer2.getTime() - timer.getTime())) { gotoAndPlay (12); } if (_root.killALL == 1) { gotoAndPlay (12); }Symbol 37 MovieClip [energyshield] Frame 11gotoAndPlay (10);Symbol 37 MovieClip [energyshield] Frame 33removeMovieClip(this);Symbol 39 MovieClip [powerbomb] Frame 1if (this.hitTest(_root.player)) { _level0.attachMovie("energyshield", "energyshield2", 99999); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 39 MovieClip [powerbomb] Frame 2gotoAndPlay (1);Symbol 39 MovieClip [powerbomb] Frame 15removeMovieClip(this);Symbol 42 MovieClip [Upgradearmor] Frame 1if (this.hitTest(_root.player)) { if (_root.hitdamage > 5) { _root.hitdamage = _root.hitdamage - 5; _root.armorlevel++; _root.power.start(); } else { _root.deny.start(); } gotoAndPlay (4); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 42 MovieClip [Upgradearmor] Frame 2gotoAndPlay (1);Symbol 42 MovieClip [Upgradearmor] Frame 15removeMovieClip(this);Symbol 44 MovieClip [Homingmissile] Frame 1if (this.hitTest(_root.player)) { removeMovieClip(this); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 44 MovieClip [Homingmissile] Frame 2gotoAndPlay (1);Symbol 47 MovieClip [Rapidfire] Frame 1if (this.hitTest(_root.player)) { _root.AmmoRepeatSpeed = _root.AmmoRepeatSpeed / 1.5; _root.rapidfireset = new Date(); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 47 MovieClip [Rapidfire] Frame 2gotoAndPlay (1);Symbol 47 MovieClip [Rapidfire] Frame 20removeMovieClip(this);Symbol 49 MovieClip [Health] Frame 1if (this.hitTest(_root.player)) { _root.shields = _root.shields + 25; gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }Symbol 49 MovieClip [Health] Frame 2gotoAndPlay (1);Symbol 49 MovieClip [Health] Frame 15removeMovieClip(this);Symbol 61 MovieClip [player] Frame 1rTd = 57.2957795130823; dTr = (Math.PI/180); currentSpeed = 0; rotation = 0; stratagytarget._visible = true;Symbol 61 MovieClip [player] Frame 2maxSpeed = 4; rotationalstep = 10; if (0 > this._x) { this._x = 550; } if (550 < this._x) { this._x = 0; } if (0 > this._y) { this._y = 400; } if (400 < this._y) { this._y = 0; } if ((Key.isDown(87) or Key.isDown(38)) and (currentSpeed < maxSpeed)) { currentSpeed = currentSpeed + 0.5; } else if (currentSpeed > 0) { currentSpeed = currentSpeed - 0.125; } if ((Key.isDown(83) or Key.isDown(40)) and (currentSpeed > (-maxSpeed))) { currentSpeed = currentSpeed - 0.5; } else if (currentSpeed < 0) { currentSpeed = currentSpeed + 0.125; } if (Key.isDown(65) or Key.isDown(37)) { rotation = rotation - rotationalstep; } if (Key.isDown(68) or Key.isDown(39)) { rotation = rotation + rotationalstep; } if ((currentSpeed < 0.49) and (currentSpeed > -0.49)) { currentSpeed = 0; } turret._rotation = Math.round((90 + ((180 * Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)) / Math.PI)) - this._rotation); this._rotation = rotation; rstr = (rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed); if (_root.killALL == 1) { removeMovieClip(this); }Symbol 61 MovieClip [player] Frame 3if (destroy != true) { gotoAndPlay (2); }Symbol 61 MovieClip [player] Frame 13removeMovieClip(this);Symbol 71 MovieClip [BG1] Frame 2if (water1.hitTest(_root.player) or water2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 2; } if (hill1.hitTest(_root.player) or hill2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 1.5; }Symbol 71 MovieClip [BG1] Frame 3gotoAndPlay (1);Symbol 81 Buttonon (release) { _root.play(); }Symbol 82 MovieClip Frame 1_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; PercentLoaded2 = Math.floor(PercentLoaded) + "%"; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.gotoAndStop(2); }Symbol 82 MovieClip Frame 2gotoAndPlay (1);Symbol 89 MovieClip Frame 1count = 30; var i = 0; while (i < 30) { name = createEmptyMovieClip("rain" + i, i); name.lineStyle(1, 255, 100); name.size = (Math.random() * 40) + 10; name.lineTo(name.size, 0); name._rotation = 140; name.speed = name.size; name._x = Math.random() * 550; name._alpha = name.size; name.onEnterFrame = function () { this.angle = this._rotation * (Math.PI/180); this._y = this._y + (this.speed * Math.sin(this.angle)); this._x = this._x + (this.speed * Math.cos(this.angle)); if (this._x > 560) { this._x = 0; } else if (this._x < -10) { this._x = 550; } if (this._y > 410) { this._y = -10; this._x = Math.random() * 550; } }; i++; }Symbol 123 Buttonon (release) { getURL ("http://www.garylang.ca"); }Symbol 136 Buttonon (release) { gotoAndPlay ("BOI"); }Symbol 143 Buttonon (release) { play(); }Symbol 150 Buttonon (release) { test = false; if ((Difficulty == "hard") and (test == false)) { Difficulty = "easy"; test = true; } if ((Difficulty == "easy") and (test == false)) { Difficulty = "medium"; test = true; } if ((Difficulty == "medium") and (test == false)) { Difficulty = "hard"; test = true; } }Symbol 151 MovieClip Frame 1if (_root.showintro == false) { gotoAndPlay ("EOI"); }Symbol 151 MovieClip Frame 267Difficulty = "hard";Symbol 151 MovieClip Frame 268stop();Symbol 151 MovieClip Frame 269_root.Difficulty = Difficulty; _root.play();Symbol 179 MovieClip Frame 1_root.stop();Symbol 179 MovieClip Frame 53_root.play();Symbol 189 Buttonon (release) { getURL ("http://www.garylang.ca", _blank); }Symbol 198 Buttonon (release) { showintro = false; gotoAndStop (2); }
Library Items
Symbol 1 Sound [warning] | ||
Symbol 2 Sound [powerup] | ||
Symbol 3 Sound [boom] | ||
Symbol 4 Sound [Access_D] | ||
Symbol 5 MovieClip [Music] | ||
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip [treads] | Uses:6 | Used by:Timeline |
Symbol 8 Graphic | Used by:9 | |
Symbol 9 MovieClip [Shell] | Uses:8 | Used by:Timeline |
Symbol 10 Graphic | Used by:19 | |
Symbol 11 Graphic | Used by:19 | |
Symbol 12 Graphic | Used by:19 | |
Symbol 13 Graphic | Used by:19 | |
Symbol 14 Graphic | Used by:19 | |
Symbol 15 Graphic | Used by:19 61 | |
Symbol 16 Graphic | Used by:19 | |
Symbol 17 Graphic | Used by:19 29 61 | |
Symbol 18 Graphic | Used by:19 29 61 | |
Symbol 19 MovieClip [explosion] | Uses:10 11 12 13 14 15 16 17 18 | Used by:29 |
Symbol 20 Graphic | Used by:29 | |
Symbol 21 Graphic | Used by:29 | |
Symbol 22 Sound | Used by:29 179 | |
Symbol 23 Graphic | Used by:29 | |
Symbol 24 Graphic | Used by:29 | |
Symbol 25 Graphic | Used by:29 | |
Symbol 26 Graphic | Used by:29 | |
Symbol 27 Graphic | Used by:29 | |
Symbol 28 Graphic | Used by:29 | |
Symbol 29 MovieClip [Opp1] | Uses:20 19 21 22 23 24 25 26 27 28 17 18 | Used by:Timeline |
Symbol 30 Graphic | Used by:37 | |
Symbol 31 Graphic | Used by:37 | |
Symbol 32 Graphic | Used by:37 | |
Symbol 33 Graphic | Used by:37 | |
Symbol 34 Graphic | Used by:37 | |
Symbol 35 Graphic | Used by:37 | |
Symbol 36 Graphic | Used by:37 | |
Symbol 37 MovieClip [energyshield] | Uses:30 31 32 33 34 35 36 | Used by:Timeline |
Symbol 38 Graphic | Used by:39 | |
Symbol 39 MovieClip [powerbomb] | Uses:38 | Used by:Timeline |
Symbol 40 Graphic | Used by:42 | |
Symbol 41 Graphic | Used by:42 | |
Symbol 42 MovieClip [Upgradearmor] | Uses:40 41 | Used by:Timeline |
Symbol 43 Graphic | Used by:44 | |
Symbol 44 MovieClip [Homingmissile] | Uses:43 | Used by:Timeline |
Symbol 45 Graphic | Used by:47 | |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip [Rapidfire] | Uses:45 46 | Used by:Timeline |
Symbol 48 Graphic | Used by:49 | |
Symbol 49 MovieClip [Health] | Uses:48 | Used by:Timeline |
Symbol 50 Graphic | Used by:51 | |
Symbol 51 MovieClip | Uses:50 | Used by:61 |
Symbol 52 Graphic | Used by:53 | |
Symbol 53 MovieClip | Uses:52 | Used by:61 |
Symbol 54 Graphic | Used by:61 | |
Symbol 55 Graphic | Used by:61 | |
Symbol 56 Graphic | Used by:61 | |
Symbol 57 Graphic | Used by:61 | |
Symbol 58 Graphic | Used by:61 | |
Symbol 59 Graphic | Used by:61 | |
Symbol 60 Graphic | Used by:61 | |
Symbol 61 MovieClip [player] | Uses:51 53 54 55 56 57 58 59 15 60 17 18 | Used by:Timeline |
Symbol 62 Graphic | Used by:71 | |
Symbol 63 Graphic | Used by:64 | |
Symbol 64 MovieClip | Uses:63 | Used by:71 |
Symbol 65 Graphic | Used by:66 | |
Symbol 66 MovieClip | Uses:65 | Used by:71 |
Symbol 67 Graphic | Used by:68 | |
Symbol 68 MovieClip | Uses:67 | Used by:71 |
Symbol 69 Graphic | Used by:70 | |
Symbol 70 MovieClip | Uses:69 | Used by:71 |
Symbol 71 MovieClip [BG1] | Uses:62 64 66 68 70 | Used by:Timeline |
Symbol 72 Graphic | Used by:73 | |
Symbol 73 MovieClip | Uses:72 | Used by:82 |
Symbol 74 Graphic | Used by:82 | |
Symbol 75 Font | Used by:76 117 120 132 140 154 155 156 157 158 159 160 161 162 163 164 165 182 183 184 185 186 187 188 190 191 192 194 | |
Symbol 76 EditableText | Uses:75 | Used by:82 |
Symbol 77 Graphic | Used by:81 | |
Symbol 78 Graphic | Used by:81 | |
Symbol 79 Graphic | Used by:81 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 Button | Uses:77 78 79 80 | Used by:82 |
Symbol 82 MovieClip | Uses:73 74 76 81 | Used by:Timeline |
Symbol 83 Graphic | Used by:Timeline | |
Symbol 84 Graphic | Used by:151 | |
Symbol 85 Graphic | Used by:151 | |
Symbol 86 Graphic | Used by:151 | |
Symbol 87 Graphic | Used by:151 | |
Symbol 88 Graphic | Used by:151 | |
Symbol 89 MovieClip | Used by:151 | |
Symbol 90 Graphic | Used by:151 | |
Symbol 91 Graphic | Used by:151 | |
Symbol 92 Graphic | Used by:151 | |
Symbol 93 Graphic | Used by:151 | |
Symbol 94 Graphic | Used by:151 | |
Symbol 95 Graphic | Used by:151 | |
Symbol 96 Graphic | Used by:151 | |
Symbol 97 Sound | Used by:151 | |
Symbol 98 Graphic | Used by:151 | |
Symbol 99 Graphic | Used by:151 | |
Symbol 100 Graphic | Used by:151 | |
Symbol 101 Graphic | Used by:151 | |
Symbol 102 Graphic | Used by:151 | |
Symbol 103 Graphic | Used by:151 | |
Symbol 104 Graphic | Used by:151 | |
Symbol 105 Graphic | Used by:151 | |
Symbol 106 Graphic | Used by:151 | |
Symbol 107 Graphic | Used by:151 | |
Symbol 108 Graphic | Used by:151 | |
Symbol 109 Graphic | Used by:151 | |
Symbol 110 Font | Used by:111 112 113 114 115 124 125 126 127 128 129 130 137 144 146 | |
Symbol 111 Text | Uses:110 | Used by:151 |
Symbol 112 Text | Uses:110 | Used by:151 |
Symbol 113 Text | Uses:110 | Used by:151 |
Symbol 114 Text | Uses:110 | Used by:151 |
Symbol 115 Text | Uses:110 | Used by:151 |
Symbol 116 Graphic | Used by:123 189 | |
Symbol 117 Text | Uses:75 | Used by:123 189 |
Symbol 118 Graphic | Used by:123 189 | |
Symbol 119 Graphic | Used by:123 189 | |
Symbol 120 Text | Uses:75 | Used by:123 189 |
Symbol 121 Graphic | Used by:123 189 | |
Symbol 122 Graphic | Used by:123 189 | |
Symbol 123 Button | Uses:116 117 118 119 120 121 122 | Used by:151 |
Symbol 124 Text | Uses:110 | Used by:151 |
Symbol 125 Text | Uses:110 | Used by:151 |
Symbol 126 Text | Uses:110 | Used by:151 |
Symbol 127 Text | Uses:110 | Used by:151 |
Symbol 128 Text | Uses:110 | Used by:151 |
Symbol 129 Text | Uses:110 | Used by:151 |
Symbol 130 Text | Uses:110 | Used by:151 |
Symbol 131 Graphic | Used by:136 | |
Symbol 132 Text | Uses:75 | Used by:136 |
Symbol 133 Graphic | Used by:136 | |
Symbol 134 Graphic | Used by:136 | |
Symbol 135 Graphic | Used by:136 | |
Symbol 136 Button | Uses:131 132 133 134 135 | Used by:151 |
Symbol 137 Text | Uses:110 | Used by:151 |
Symbol 138 Graphic | Used by:151 | |
Symbol 139 Graphic | Used by:143 | |
Symbol 140 Text | Uses:75 | Used by:143 |
Symbol 141 Graphic | Used by:143 | |
Symbol 142 Graphic | Used by:143 | |
Symbol 143 Button | Uses:139 140 141 142 | Used by:151 |
Symbol 144 EditableText | Uses:110 | Used by:151 |
Symbol 145 Graphic | Used by:150 | |
Symbol 146 Text | Uses:110 | Used by:150 |
Symbol 147 Graphic | Used by:150 | |
Symbol 148 Graphic | Used by:150 | |
Symbol 149 Graphic | Used by:150 | |
Symbol 150 Button | Uses:145 146 147 148 149 | Used by:151 |
Symbol 151 MovieClip | Uses:84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 111 112 113 114 115 123 124 125 126 127 128 129 130 136 137 138 143 144 150 | Used by:Timeline |
Symbol 152 Sound | Used by:Timeline | |
Symbol 153 Graphic | Used by:Timeline | |
Symbol 154 Text | Uses:75 | Used by:Timeline |
Symbol 155 EditableText | Uses:75 | Used by:Timeline |
Symbol 156 EditableText | Uses:75 | Used by:Timeline |
Symbol 157 Text | Uses:75 | Used by:Timeline |
Symbol 158 Text | Uses:75 | Used by:Timeline |
Symbol 159 EditableText | Uses:75 | Used by:Timeline |
Symbol 160 Text | Uses:75 | Used by:Timeline |
Symbol 161 EditableText | Uses:75 | Used by:Timeline |
Symbol 162 EditableText | Uses:75 | Used by:Timeline |
Symbol 163 Text | Uses:75 | Used by:Timeline |
Symbol 164 EditableText | Uses:75 | Used by:Timeline |
Symbol 165 Text | Uses:75 | Used by:Timeline |
Symbol 166 Graphic | Used by:179 | |
Symbol 167 Graphic | Used by:179 | |
Symbol 168 Graphic | Used by:179 | |
Symbol 169 Graphic | Used by:179 | |
Symbol 170 Graphic | Used by:179 | |
Symbol 171 Graphic | Used by:179 | |
Symbol 172 Graphic | Used by:179 | |
Symbol 173 Graphic | Used by:179 | |
Symbol 174 Graphic | Used by:179 | |
Symbol 175 Graphic | Used by:179 | |
Symbol 176 Graphic | Used by:179 | |
Symbol 177 Graphic | Used by:179 | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:166 167 22 168 169 170 171 172 173 174 175 176 177 178 | Used by:Timeline |
Symbol 180 Graphic | Used by:181 | |
Symbol 181 MovieClip | Uses:180 | Used by:Timeline |
Symbol 182 EditableText | Uses:75 | Used by:Timeline |
Symbol 183 EditableText | Uses:75 | Used by:Timeline |
Symbol 184 Text | Uses:75 | Used by:Timeline |
Symbol 185 Text | Uses:75 | Used by:Timeline |
Symbol 186 EditableText | Uses:75 | Used by:Timeline |
Symbol 187 Text | Uses:75 | Used by:Timeline |
Symbol 188 Text | Uses:75 | Used by:Timeline |
Symbol 189 Button | Uses:116 117 118 119 120 121 122 | Used by:Timeline |
Symbol 190 Text | Uses:75 | Used by:Timeline |
Symbol 191 Text | Uses:75 | Used by:Timeline |
Symbol 192 Text | Uses:75 | Used by:Timeline |
Symbol 193 Graphic | Used by:198 | |
Symbol 194 Text | Uses:75 | Used by:198 |
Symbol 195 Graphic | Used by:198 | |
Symbol 196 Graphic | Used by:198 | |
Symbol 197 Graphic | Used by:198 | |
Symbol 198 Button | Uses:193 194 195 196 197 | Used by:Timeline |
Instance Names
"BG" | Frame 2 | Symbol 71 MovieClip [BG1] |
"player" | Frame 2 | Symbol 61 MovieClip [player] |
"health" | Frame 3 | Symbol 49 MovieClip [Health] |
"rapid" | Frame 3 | Symbol 47 MovieClip [Rapidfire] |
"homing" | Frame 3 | Symbol 44 MovieClip [Homingmissile] |
"armor" | Frame 3 | Symbol 42 MovieClip [Upgradearmor] |
"powerbomb" | Frame 3 | Symbol 39 MovieClip [powerbomb] |
"energyshield" | Frame 3 | Symbol 37 MovieClip [energyshield] |
"opp1" | Frame 3 | Symbol 29 MovieClip [Opp1] |
"Ammo1" | Frame 3 | Symbol 9 MovieClip [Shell] |
"treads" | Frame 3 | Symbol 7 MovieClip [treads] |
"BG" | Frame 24 | Symbol 71 MovieClip [BG1] |
"BG" | Frame 32 | Symbol 71 MovieClip [BG1] |
"boom" | Symbol 29 MovieClip [Opp1] Frame 2 | Symbol 19 MovieClip [explosion] |
"turret" | Symbol 61 MovieClip [player] Frame 1 | Symbol 53 MovieClip |
"hill2" | Symbol 71 MovieClip [BG1] Frame 1 | Symbol 64 MovieClip |
"hill1" | Symbol 71 MovieClip [BG1] Frame 1 | Symbol 66 MovieClip |
"water2" | Symbol 71 MovieClip [BG1] Frame 1 | Symbol 68 MovieClip |
"water1" | Symbol 71 MovieClip [BG1] Frame 1 | Symbol 70 MovieClip |
"bar" | Symbol 82 MovieClip Frame 1 | Symbol 73 MovieClip |
Special Tags
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "warning" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "powerup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "boom" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "Access_D" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "energyshield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "powerbomb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "Upgradearmor" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "Homingmissile" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "Rapidfire" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "Health" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 2 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 3 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 49 as "Health" |
ExportAssets (56) | Timeline Frame 3 | Symbol 47 as "Rapidfire" |
ExportAssets (56) | Timeline Frame 3 | Symbol 44 as "Homingmissile" |
ExportAssets (56) | Timeline Frame 3 | Symbol 42 as "Upgradearmor" |
ExportAssets (56) | Timeline Frame 3 | Symbol 39 as "powerbomb" |
ExportAssets (56) | Timeline Frame 3 | Symbol 37 as "energyshield" |
ExportAssets (56) | Timeline Frame 3 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 3 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 3 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 3 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 4 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 4 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 4 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 5 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 5 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 5 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 5 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 6 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 6 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 6 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 6 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 7 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 7 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 7 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 7 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 8 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 8 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 8 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 8 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 9 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 9 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 9 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 9 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 10 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 29 as "Opp1" |
ExportAssets (56) | Timeline Frame 10 | Symbol 9 as "Shell" |
ExportAssets (56) | Timeline Frame 10 | Symbol 7 as "treads" |
ExportAssets (56) | Timeline Frame 10 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 11 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 11 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 12 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 12 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 13 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 13 | Symbol 61 as "player" |
ExportAssets (56) | Timeline Frame 14 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 15 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 16 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 17 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 18 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 19 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 20 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 24 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 25 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 26 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 27 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 28 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 29 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 32 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 33 | Symbol 71 as "BG1" |
ExportAssets (56) | Timeline Frame 34 | Symbol 71 as "BG1" |
Labels
"loop" | Frame 12 |
"stolen" | Frame 21 |
"EOG" | Frame 30 |
"loaded" | Symbol 82 MovieClip Frame 3 |
"BOI" | Symbol 151 MovieClip Frame 11 |
"EOI" | Symbol 151 MovieClip Frame 243 |
Dynamic Text Variables
PercentLoaded2 | Symbol 76 EditableText | "" |
Difficulty | Symbol 144 EditableText | "" |
timeleft | Symbol 155 EditableText | "" |
score | Symbol 156 EditableText | "" |
WaveNumber | Symbol 159 EditableText | "" |
shields | Symbol 161 EditableText | "" |
armorlevel | Symbol 162 EditableText | "" |
timeleft | Symbol 164 EditableText | "" |
score | Symbol 182 EditableText | "" |
WaveNumber | Symbol 183 EditableText | "" |
COD | Symbol 186 EditableText | "" |
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