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Tank Source V2.0.swf

This is the info page for
Flash #77329

(Click the ID number above for more basic data on this flash file.)


Text
Version 2.0

TANK SOURCE

Created by:
Gary Lang
(aka Dark
Lightning)

Instructions:
Aiming - Mouse
Shooting - Mouse1
Forward - W
Backwards - S
Rotate Left - A
Rotate Right - D

Credits:
Graphics - Gary Lang
Programming - Gary Lang
Music - Valve(Half-Life 2)

www.GaryLang.ca

www.GaryLang.ca

Please donate to
paypal when you
visit my site, It
takes time to
produce a game
like this, please
donate to help
fund future
games

Power-ups:

Adds 25 points to your
health

More protection,
less damage

Rapid fire, you will
need this one!

Spawns a immobile
sheild to protect you.

How to Play:
The objective is to last
as long as you can!
There are Powerups to help
you along. Each kill is worth
1 point, everytime you get hit
you will loose 5 points! Each
wave you survive adds time
to the countdown, (this feature
isn't in the NewGrounds version,
Please visit my website for this
added feature)

Replay intro

visit me at

PLAY

Difficulty

Time Left:

Score:

Wave:

Shields:

Armor:

THIS GAME WAS STOLEN FROM
HTTP://WWW.GARYLANG.CA
If you were playing this game, and were
unaware of it being stolen send e-mail me at
Gary_Lang@cablelan.net
Subject: STOLEN TANK GAME
please include the URL of where you found
this game.
If you want to play this game goto my
website.

Final Score

Final Wave

Thanks for playing. Please note that updated versions
will be on the way soon. Things to look for:  better AI,
better graphics, and much more. If you wish to see more
of these games come out donate to me at paypal, or
click on the ads, every bit helps out.

This game is created by
Gary Lang (aka Dark Lighting)
Please visit my website at

This version of Tank Source was developed for
New Grounds*

*This game has a reduced timer,
compared to that of the game
found on my website.

The music was taken from the Half-Life 2 soundtrack;
it is the 2nd track in the album. Thanks to the people
at Valve for this!

Restart

ActionScript [AS1/AS2]

Frame 1
showintro = true;
Frame 2
Frame 5
firsttime = new Date(); ammoReFresh1 = new Date(); EammoReFresh1 = new Date(); powerupdelay = new Date(); rapidfireset = new Date(); timeleft1 = new Date(); activatetime1 = new Date(); activatetime2 = new Date(); treadtimer = new Date(); gun = new Sound(); power = new Sound(); warning = new Sound(); deny = new Sound(); gun.attachSound("boom"); power.attachSound("powerup"); warning.attachSound("warning"); deny.attachSound("Access_D");
Frame 6
score = 0; rtod = 57.2957795130823; dtor = (Math.PI/180); i = 0; changeControl = i; badGuys = 0; maxBadGuys = 6; badguynames1 = new Array(); badguynames1[0] = null; badguynames2 = new Array(); badguynames2[0] = null; _root.playerLocation = "hello"; shooting = false; currentbullet = 0; bulletnames = new Array(); Terminate = null; currentRoundSpeed = 10; AmmoRepeatSpeed = 320; killBadGuy = null; MaxEleftovers = 12; Eleftovers = 12; WaveNumber = 1; shields = 100; pickup = 10000; armorlevel = 0; hitdamage = 25; treadnumber = 400000 /* 0x061A80 */; ingametimeleft = 60; badGuysOnScreen = 0; killALL = 0; hitdamage = 25; warn = false;
Frame 7
function genenemy(Ename) { if (maxBadGuys < Eleftovers) { enemy2 = "enemy" + (badGuys++); badguynames1[killBadGuy] = ("" + enemy2) + ""; badguynames2[killBadGuy] = ("_root." + enemy2) + ""; _level0.attachMovie("Opp1", badguynames1[killBadGuy], badGuys + 100000); } } shootingLs = new Object(); shootingLs.onMouseDown = function () { shooting = true; }; shootingLs.onMouseUp = function () { shooting = false; }; Mouse.addListener(shootingLs); ammoReFresh2 = new Date(); EammoReFresh2 = new Date();
Frame 11
Ammo1._x = -50; Ammo1._y = 400; EAmmo1._x = -50; EAmmo1._y = 450; Ammo1.sty = 0; Ammo1.stx = 0; Ammo1.currentSpeed = 0; EAmmo1.sty = 0; EAmmo1.stx = 0; EAmmo1.currentSpeed = 0;
Frame 12
ammoReFresh2 = new Date(); if (shooting == true) { if ((ammoReFresh2.getTime() - ammoReFresh1.getTime()) > AmmoRepeatSpeed) { ammoReFresh1 = new Date(); currentbullet++; if (currentbullet >= 50) { currentbullet = 0; } _level0.attachMovie("Shell", "shell" + currentbullet, (badGuys + currentbullet) + 50); bulletnames[currentbullet] = "shell" + currentbullet; gun.start(); } } if (Eleftovers <= 0) { MaxEleftovers = MaxEleftovers + 6; maxBadGuys = maxBadGuys + 3; Eleftovers = MaxEleftovers; WaveNumber++; badGuys = 0; badGuysOnScreen = 0; ingametimeleft = ingametimeleft + 60; } if (badGuysOnScreen < maxBadGuys) { badGuysOnScreen++; genenemy(); } if (shields <= 0) { COD = "YOU DIED"; player.destroy = true; _root.gotoAndPlay("EOG"); } powerupdelay2 = new Date(); if (10000 < (powerupdelay2.getTime() - powerupdelay.getTime())) { powerupdelay = new Date(); pickup++; switch (random(6)) { case 0 : _level0.attachMovie("Health", pickup, pickup); break; case 1 : break; case 2 : _level0.attachMovie("Rapidfire", pickup, pickup); break; case 3 : _level0.attachMovie("Upgradearmor", pickup, pickup); break; case 4 : _level0.attachMovie("powerbomb", pickup, pickup); break; } setProperty(pickup, _x , Math.random() * 550); setProperty(pickup, _y , Math.random() * 400); } rapidfireset2 = new Date(); if (5000 < (rapidfireset2.getTime() - rapidfireset.getTime())) { rapidfireset = new Date(); if (AmmoRepeatSpeed < 320) { AmmoRepeatSpeed = AmmoRepeatSpeed * 1.5; } else { AmmoRepeatSpeed = 320; } } treadtimer2 = new Date(); if (100 < (treadtimer2.getTime() - treadtimer.getTime())) { treadtimer = new Date(); treadnumber++; _level0.attachMovie("treads", treadnumber, treadnumber); } if ((shields <= 25) and (warn == false)) { warning.start(); warn = true; } if ((shields > 25) and (warn == true)) { warn = false; } timeleft2 = new Date(); timeleft = ingametimeleft - ((timeleft2.getTime() - timeleft1.getTime()) / 1000); if (timeleft <= 0) { COD = "RAN OUT OF TIME"; gotoAndPlay ("EOG"); }
Frame 13
gotoAndPlay ("loop");
Frame 21
killALL = 1; stopAllSounds();
Frame 22
stop();
Frame 23
gotoAndStop (21);
Frame 30
killALL = 1; stopAllSounds();
Frame 32
stopAllSounds();
Frame 33
stop();
Symbol 7 MovieClip [treads] Frame 1
TTL = new Date(); this._x = _root.player._x; this._y = _root.player._y; this._rotation = _root.player._rotation;
Symbol 7 MovieClip [treads] Frame 2
TTL2 = new Date(); if (1000 < (TTL2.getTime() - TTL.getTime())) { gotoAndPlay (4); } if (this.hitTest(_root.BG.water2) or this.hitTest(_root.BG.water1)) { removeMovieClip(this); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 7 MovieClip [treads] Frame 3
gotoAndPlay (2);
Symbol 7 MovieClip [treads] Frame 25
removeMovieClip(this);
Symbol 9 MovieClip [Shell] Frame 1
rTd = 57.2957795130823; dTr = (Math.PI/180); this._rotation = _root.player.turret._rotation; this._rotation = this._rotation + _root.player._rotation; rstr = (this._rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); currentSpeed = _root.currentRoundSpeed; this._y = _root.player._y; this._x = _root.player._x; thisRoundNumber = _root.currentbullet; checkBadGuy = 0;
Symbol 9 MovieClip [Shell] Frame 2
if ((((0 > this._x) or (550 < this._x)) or (0 > this._y)) or (400 < this._y)) { removeMovieClip(this); } this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed);
Symbol 9 MovieClip [Shell] Frame 3
gotoAndPlay (2);
Symbol 19 MovieClip [explosion] Frame 1
stop();
Symbol 19 MovieClip [explosion] Frame 10
gotoAndStop (1);
Symbol 29 MovieClip [Opp1] Frame 1
item = this; switch (random(4)) { case 0 : this._x = -50; this._y = -50; break; case 1 : this._x = -50; this._y = 450; break; case 2 : this._x = 600; this._y = -50; break; default : this._x = 600; this._y = 450; } forcedecision = true; currentSpeed = 0; currentSpeedAccel = 0; speedBase = 3; this._rotation = 0; rTd = 57.2957795130823; dTr = (Math.PI/180); timeSample1 = new Date(); decisionTime = Math.random() * 10000; offset = 30; test = true; if (_root.Difficulty == "hard") { enemyHP = _root.WaveNumber; test = false; } if (_root.Difficulty == "medium") { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; } if (_root.Difficulty == "easy") { enemyHP = Math.ceil(_root.WaveNumber / 4); test = false; } if (test == true) { enemyHP = Math.ceil(_root.WaveNumber / 2); test = false; }
Symbol 29 MovieClip [Opp1] Frame 2
timeSample2 = new Date(); if (((timeSample2.getTime() - timeSample1.getTime()) > decisionTime) || (forcedecision == true)) { timeSample1 = new Date(); switch (random(5)) { case 0 : enemyMode = "attack"; break; case 1 : enemyMode = "flank"; offset2 = random(90) + 135; break; default : enemyMode = "stratigic"; offset2 = 180; enemytargetx = Math.round(Math.random() * 500) + 25; enemytargety = Math.round(Math.random() * 350) + 25; } decisionTime = Math.random() * 10000; } forcedecision = false; if (enemyMode == "attack") { currentSpeed = Math.round(speedBase + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100)); if (Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)) == this._rotation) { currentSpeed++; } suggestedrotation = Math.round(180 + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "flank") { if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed2 = (speedBase - 1) + (Math.sqrt(Math.pow(_root.player._x - this._x, 2) + Math.pow(_root.player._y - this._y, 2)) / 100); currentSpeed = Math.round(Math.pow((0.005 * (offset2 - 150)) - 0.15, 2) + currentSpeed2); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (enemyMode == "stratigic") { arraynum = x; if (((this._x < (enemytargetx - 10)) and (this._x > (enemytargetx + 10))) and ((this._y < (enemytargety - 10)) and (this._y > (enemytargety + 10)))) { forcedecision = true; } x++; if (x == 20) { x = 0; } if (offset2 > offset) { offset++; } if (offset2 < offset) { offset--; } currentSpeed = (speedBase - 1) + (Math.sqrt(Math.abs(Math.pow(enemytargetx - this._x, 2) + Math.pow(enemytargety - this._y, 2))) / 100); suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - enemytargety, this._x - enemytargetx)) / Math.PI)); } if (currentSpeed > currentSpeedAccel) { currentSpeedAccel = currentSpeedAccel + 1; } else { currentSpeedAccel = currentSpeedAccel - 1; } if (currentSpeedAccel > 15) { currentSpeedAccel = 15; } if (currentSpeedAccel < 0) { currentSpeedAccel = 0; } if (currentSpeedAccel == 0) { suggestedrotation = Math.round(offset + ((180 * Math.atan2(this._y - _root.player._y, this._x - _root.player._x)) / Math.PI)); } if (suggestedrotation > 180) { suggestedrotation = suggestedrotation - 360; } if (suggestedrotation < -180) { suggestedrotation = suggestedrotation + 360; } if (((suggestedrotation - this._rotation) > 180) || ((suggestedrotation - this._rotation) < -180)) { if (suggestedrotation > this._rotation) { this._rotation = this._rotation - 5; } else { this._rotation = this._rotation + 5; } } else if (suggestedrotation > this._rotation) { this._rotation = this._rotation + 5; } else { this._rotation = this._rotation - 5; } rstr = this._rotation * (Math.PI/180); stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeedAccel); this._x = this._x + (stx * currentSpeedAccel); i = 0; while (i < 50) { if (this.hitTest("_root." + _root.bulletnames[i])) { if (enemyHP == 1) { _root.genenemy(); _root.score++; _root.Eleftovers--; gotoAndPlay (4); removeMovieClip("_root." + _root.bulletnames[i]); } else { _root.score++; removeMovieClip("_root." + _root.bulletnames[i]); enemyHP--; boom.play(); } } i++; } if (this.hitTest(_root.player)) { _root.shields = _root.shields - _root.hitdamage; _root.genenemy(); _root.score = _root.score - 5; _root.Eleftovers--; if (_root.armorlevel > 0) { _root.armorlevel--; _root.hitdamage = _root.hitdamage + 5; } gotoAndPlay (4); } if (this.hitTest(_root.energyshield2)) { _root.genenemy(); _root.score = _root.score + 2; _root.Eleftovers--; this.gotoAndPlay(4); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 29 MovieClip [Opp1] Frame 3
gotoAndPlay (2);
Symbol 29 MovieClip [Opp1] Frame 13
removeMovieClip(this);
Symbol 37 MovieClip [energyshield] Frame 1
timer = new Date(); this._x = _root.player._x; this._y = _root.player._y;
Symbol 37 MovieClip [energyshield] Frame 10
timer2 = new Date(); if (10000 < (timer2.getTime() - timer.getTime())) { gotoAndPlay (12); } if (_root.killALL == 1) { gotoAndPlay (12); }
Symbol 37 MovieClip [energyshield] Frame 11
gotoAndPlay (10);
Symbol 37 MovieClip [energyshield] Frame 33
removeMovieClip(this);
Symbol 39 MovieClip [powerbomb] Frame 1
if (this.hitTest(_root.player)) { _level0.attachMovie("energyshield", "energyshield2", 99999); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 39 MovieClip [powerbomb] Frame 2
gotoAndPlay (1);
Symbol 39 MovieClip [powerbomb] Frame 15
removeMovieClip(this);
Symbol 42 MovieClip [Upgradearmor] Frame 1
if (this.hitTest(_root.player)) { if (_root.hitdamage > 5) { _root.hitdamage = _root.hitdamage - 5; _root.armorlevel++; _root.power.start(); } else { _root.deny.start(); } gotoAndPlay (4); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 42 MovieClip [Upgradearmor] Frame 2
gotoAndPlay (1);
Symbol 42 MovieClip [Upgradearmor] Frame 15
removeMovieClip(this);
Symbol 44 MovieClip [Homingmissile] Frame 1
if (this.hitTest(_root.player)) { removeMovieClip(this); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 44 MovieClip [Homingmissile] Frame 2
gotoAndPlay (1);
Symbol 47 MovieClip [Rapidfire] Frame 1
if (this.hitTest(_root.player)) { _root.AmmoRepeatSpeed = _root.AmmoRepeatSpeed / 1.5; _root.rapidfireset = new Date(); gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 47 MovieClip [Rapidfire] Frame 2
gotoAndPlay (1);
Symbol 47 MovieClip [Rapidfire] Frame 20
removeMovieClip(this);
Symbol 49 MovieClip [Health] Frame 1
if (this.hitTest(_root.player)) { _root.shields = _root.shields + 25; gotoAndPlay (4); _root.power.start(); } if (_root.killALL == 1) { gotoAndPlay (4); }
Symbol 49 MovieClip [Health] Frame 2
gotoAndPlay (1);
Symbol 49 MovieClip [Health] Frame 15
removeMovieClip(this);
Symbol 61 MovieClip [player] Frame 1
rTd = 57.2957795130823; dTr = (Math.PI/180); currentSpeed = 0; rotation = 0; stratagytarget._visible = true;
Symbol 61 MovieClip [player] Frame 2
maxSpeed = 4; rotationalstep = 10; if (0 > this._x) { this._x = 550; } if (550 < this._x) { this._x = 0; } if (0 > this._y) { this._y = 400; } if (400 < this._y) { this._y = 0; } if ((Key.isDown(87) or Key.isDown(38)) and (currentSpeed < maxSpeed)) { currentSpeed = currentSpeed + 0.5; } else if (currentSpeed > 0) { currentSpeed = currentSpeed - 0.125; } if ((Key.isDown(83) or Key.isDown(40)) and (currentSpeed > (-maxSpeed))) { currentSpeed = currentSpeed - 0.5; } else if (currentSpeed < 0) { currentSpeed = currentSpeed + 0.125; } if (Key.isDown(65) or Key.isDown(37)) { rotation = rotation - rotationalstep; } if (Key.isDown(68) or Key.isDown(39)) { rotation = rotation + rotationalstep; } if ((currentSpeed < 0.49) and (currentSpeed > -0.49)) { currentSpeed = 0; } turret._rotation = Math.round((90 + ((180 * Math.atan2(_root._ymouse - this._y, _root._xmouse - this._x)) / Math.PI)) - this._rotation); this._rotation = rotation; rstr = (rotation - 90) * dTr; stx = Math.cos(rstr); sty = Math.sin(rstr); this._y = this._y + (sty * currentSpeed); this._x = this._x + (stx * currentSpeed); if (_root.killALL == 1) { removeMovieClip(this); }
Symbol 61 MovieClip [player] Frame 3
if (destroy != true) { gotoAndPlay (2); }
Symbol 61 MovieClip [player] Frame 13
removeMovieClip(this);
Symbol 71 MovieClip [BG1] Frame 2
if (water1.hitTest(_root.player) or water2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 2; } if (hill1.hitTest(_root.player) or hill2.hitTest(_root.player)) { _root.player.currentSpeed = _root.player.currentSpeed / 1.5; }
Symbol 71 MovieClip [BG1] Frame 3
gotoAndPlay (1);
Symbol 81 Button
on (release) { _root.play(); }
Symbol 82 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; PercentLoaded2 = Math.floor(PercentLoaded) + "%"; if (PercentLoaded != 100) { setProperty(bar, _xscale , PercentLoaded); } else { _root.gotoAndStop(2); }
Symbol 82 MovieClip Frame 2
gotoAndPlay (1);
Symbol 89 MovieClip Frame 1
count = 30; var i = 0; while (i < 30) { name = createEmptyMovieClip("rain" + i, i); name.lineStyle(1, 255, 100); name.size = (Math.random() * 40) + 10; name.lineTo(name.size, 0); name._rotation = 140; name.speed = name.size; name._x = Math.random() * 550; name._alpha = name.size; name.onEnterFrame = function () { this.angle = this._rotation * (Math.PI/180); this._y = this._y + (this.speed * Math.sin(this.angle)); this._x = this._x + (this.speed * Math.cos(this.angle)); if (this._x > 560) { this._x = 0; } else if (this._x < -10) { this._x = 550; } if (this._y > 410) { this._y = -10; this._x = Math.random() * 550; } }; i++; }
Symbol 123 Button
on (release) { getURL ("http://www.garylang.ca"); }
Symbol 136 Button
on (release) { gotoAndPlay ("BOI"); }
Symbol 143 Button
on (release) { play(); }
Symbol 150 Button
on (release) { test = false; if ((Difficulty == "hard") and (test == false)) { Difficulty = "easy"; test = true; } if ((Difficulty == "easy") and (test == false)) { Difficulty = "medium"; test = true; } if ((Difficulty == "medium") and (test == false)) { Difficulty = "hard"; test = true; } }
Symbol 151 MovieClip Frame 1
if (_root.showintro == false) { gotoAndPlay ("EOI"); }
Symbol 151 MovieClip Frame 267
Difficulty = "hard";
Symbol 151 MovieClip Frame 268
stop();
Symbol 151 MovieClip Frame 269
_root.Difficulty = Difficulty; _root.play();
Symbol 179 MovieClip Frame 1
_root.stop();
Symbol 179 MovieClip Frame 53
_root.play();
Symbol 189 Button
on (release) { getURL ("http://www.garylang.ca", _blank); }
Symbol 198 Button
on (release) { showintro = false; gotoAndStop (2); }

Library Items

Symbol 1 Sound [warning]
Symbol 2 Sound [powerup]
Symbol 3 Sound [boom]
Symbol 4 Sound [Access_D]
Symbol 5 MovieClip [Music]
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClip [treads]Uses:6Used by:Timeline
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClip [Shell]Uses:8Used by:Timeline
Symbol 10 GraphicUsed by:19
Symbol 11 GraphicUsed by:19
Symbol 12 GraphicUsed by:19
Symbol 13 GraphicUsed by:19
Symbol 14 GraphicUsed by:19
Symbol 15 GraphicUsed by:19 61
Symbol 16 GraphicUsed by:19
Symbol 17 GraphicUsed by:19 29 61
Symbol 18 GraphicUsed by:19 29 61
Symbol 19 MovieClip [explosion]Uses:10 11 12 13 14 15 16 17 18Used by:29
Symbol 20 GraphicUsed by:29
Symbol 21 GraphicUsed by:29
Symbol 22 SoundUsed by:29 179
Symbol 23 GraphicUsed by:29
Symbol 24 GraphicUsed by:29
Symbol 25 GraphicUsed by:29
Symbol 26 GraphicUsed by:29
Symbol 27 GraphicUsed by:29
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [Opp1]Uses:20 19 21 22 23 24 25 26 27 28 17 18Used by:Timeline
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37
Symbol 34 GraphicUsed by:37
Symbol 35 GraphicUsed by:37
Symbol 36 GraphicUsed by:37
Symbol 37 MovieClip [energyshield]Uses:30 31 32 33 34 35 36Used by:Timeline
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [powerbomb]Uses:38Used by:Timeline
Symbol 40 GraphicUsed by:42
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [Upgradearmor]Uses:40 41Used by:Timeline
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [Homingmissile]Uses:43Used by:Timeline
Symbol 45 GraphicUsed by:47
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClip [Rapidfire]Uses:45 46Used by:Timeline
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [Health]Uses:48Used by:Timeline
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClipUses:50Used by:61
Symbol 52 GraphicUsed by:53
Symbol 53 MovieClipUses:52Used by:61
Symbol 54 GraphicUsed by:61
Symbol 55 GraphicUsed by:61
Symbol 56 GraphicUsed by:61
Symbol 57 GraphicUsed by:61
Symbol 58 GraphicUsed by:61
Symbol 59 GraphicUsed by:61
Symbol 60 GraphicUsed by:61
Symbol 61 MovieClip [player]Uses:51 53 54 55 56 57 58 59 15 60 17 18Used by:Timeline
Symbol 62 GraphicUsed by:71
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClipUses:63Used by:71
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClipUses:65Used by:71
Symbol 67 GraphicUsed by:68
Symbol 68 MovieClipUses:67Used by:71
Symbol 69 GraphicUsed by:70
Symbol 70 MovieClipUses:69Used by:71
Symbol 71 MovieClip [BG1]Uses:62 64 66 68 70Used by:Timeline
Symbol 72 GraphicUsed by:73
Symbol 73 MovieClipUses:72Used by:82
Symbol 74 GraphicUsed by:82
Symbol 75 FontUsed by:76 117 120 132 140 154 155 156 157 158 159 160 161 162 163 164 165 182 183 184 185 186 187 188 190 191 192 194
Symbol 76 EditableTextUses:75Used by:82
Symbol 77 GraphicUsed by:81
Symbol 78 GraphicUsed by:81
Symbol 79 GraphicUsed by:81
Symbol 80 GraphicUsed by:81
Symbol 81 ButtonUses:77 78 79 80Used by:82
Symbol 82 MovieClipUses:73 74 76 81Used by:Timeline
Symbol 83 GraphicUsed by:Timeline
Symbol 84 GraphicUsed by:151
Symbol 85 GraphicUsed by:151
Symbol 86 GraphicUsed by:151
Symbol 87 GraphicUsed by:151
Symbol 88 GraphicUsed by:151
Symbol 89 MovieClipUsed by:151
Symbol 90 GraphicUsed by:151
Symbol 91 GraphicUsed by:151
Symbol 92 GraphicUsed by:151
Symbol 93 GraphicUsed by:151
Symbol 94 GraphicUsed by:151
Symbol 95 GraphicUsed by:151
Symbol 96 GraphicUsed by:151
Symbol 97 SoundUsed by:151
Symbol 98 GraphicUsed by:151
Symbol 99 GraphicUsed by:151
Symbol 100 GraphicUsed by:151
Symbol 101 GraphicUsed by:151
Symbol 102 GraphicUsed by:151
Symbol 103 GraphicUsed by:151
Symbol 104 GraphicUsed by:151
Symbol 105 GraphicUsed by:151
Symbol 106 GraphicUsed by:151
Symbol 107 GraphicUsed by:151
Symbol 108 GraphicUsed by:151
Symbol 109 GraphicUsed by:151
Symbol 110 FontUsed by:111 112 113 114 115 124 125 126 127 128 129 130 137 144 146
Symbol 111 TextUses:110Used by:151
Symbol 112 TextUses:110Used by:151
Symbol 113 TextUses:110Used by:151
Symbol 114 TextUses:110Used by:151
Symbol 115 TextUses:110Used by:151
Symbol 116 GraphicUsed by:123 189
Symbol 117 TextUses:75Used by:123 189
Symbol 118 GraphicUsed by:123 189
Symbol 119 GraphicUsed by:123 189
Symbol 120 TextUses:75Used by:123 189
Symbol 121 GraphicUsed by:123 189
Symbol 122 GraphicUsed by:123 189
Symbol 123 ButtonUses:116 117 118 119 120 121 122Used by:151
Symbol 124 TextUses:110Used by:151
Symbol 125 TextUses:110Used by:151
Symbol 126 TextUses:110Used by:151
Symbol 127 TextUses:110Used by:151
Symbol 128 TextUses:110Used by:151
Symbol 129 TextUses:110Used by:151
Symbol 130 TextUses:110Used by:151
Symbol 131 GraphicUsed by:136
Symbol 132 TextUses:75Used by:136
Symbol 133 GraphicUsed by:136
Symbol 134 GraphicUsed by:136
Symbol 135 GraphicUsed by:136
Symbol 136 ButtonUses:131 132 133 134 135Used by:151
Symbol 137 TextUses:110Used by:151
Symbol 138 GraphicUsed by:151
Symbol 139 GraphicUsed by:143
Symbol 140 TextUses:75Used by:143
Symbol 141 GraphicUsed by:143
Symbol 142 GraphicUsed by:143
Symbol 143 ButtonUses:139 140 141 142Used by:151
Symbol 144 EditableTextUses:110Used by:151
Symbol 145 GraphicUsed by:150
Symbol 146 TextUses:110Used by:150
Symbol 147 GraphicUsed by:150
Symbol 148 GraphicUsed by:150
Symbol 149 GraphicUsed by:150
Symbol 150 ButtonUses:145 146 147 148 149Used by:151
Symbol 151 MovieClipUses:84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 111 112 113 114 115 123 124 125 126 127 128 129 130 136 137 138 143 144 150Used by:Timeline
Symbol 152 SoundUsed by:Timeline
Symbol 153 GraphicUsed by:Timeline
Symbol 154 TextUses:75Used by:Timeline
Symbol 155 EditableTextUses:75Used by:Timeline
Symbol 156 EditableTextUses:75Used by:Timeline
Symbol 157 TextUses:75Used by:Timeline
Symbol 158 TextUses:75Used by:Timeline
Symbol 159 EditableTextUses:75Used by:Timeline
Symbol 160 TextUses:75Used by:Timeline
Symbol 161 EditableTextUses:75Used by:Timeline
Symbol 162 EditableTextUses:75Used by:Timeline
Symbol 163 TextUses:75Used by:Timeline
Symbol 164 EditableTextUses:75Used by:Timeline
Symbol 165 TextUses:75Used by:Timeline
Symbol 166 GraphicUsed by:179
Symbol 167 GraphicUsed by:179
Symbol 168 GraphicUsed by:179
Symbol 169 GraphicUsed by:179
Symbol 170 GraphicUsed by:179
Symbol 171 GraphicUsed by:179
Symbol 172 GraphicUsed by:179
Symbol 173 GraphicUsed by:179
Symbol 174 GraphicUsed by:179
Symbol 175 GraphicUsed by:179
Symbol 176 GraphicUsed by:179
Symbol 177 GraphicUsed by:179
Symbol 178 GraphicUsed by:179
Symbol 179 MovieClipUses:166 167 22 168 169 170 171 172 173 174 175 176 177 178Used by:Timeline
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClipUses:180Used by:Timeline
Symbol 182 EditableTextUses:75Used by:Timeline
Symbol 183 EditableTextUses:75Used by:Timeline
Symbol 184 TextUses:75Used by:Timeline
Symbol 185 TextUses:75Used by:Timeline
Symbol 186 EditableTextUses:75Used by:Timeline
Symbol 187 TextUses:75Used by:Timeline
Symbol 188 TextUses:75Used by:Timeline
Symbol 189 ButtonUses:116 117 118 119 120 121 122Used by:Timeline
Symbol 190 TextUses:75Used by:Timeline
Symbol 191 TextUses:75Used by:Timeline
Symbol 192 TextUses:75Used by:Timeline
Symbol 193 GraphicUsed by:198
Symbol 194 TextUses:75Used by:198
Symbol 195 GraphicUsed by:198
Symbol 196 GraphicUsed by:198
Symbol 197 GraphicUsed by:198
Symbol 198 ButtonUses:193 194 195 196 197Used by:Timeline

Instance Names

"BG"Frame 2Symbol 71 MovieClip [BG1]
"player"Frame 2Symbol 61 MovieClip [player]
"health"Frame 3Symbol 49 MovieClip [Health]
"rapid"Frame 3Symbol 47 MovieClip [Rapidfire]
"homing"Frame 3Symbol 44 MovieClip [Homingmissile]
"armor"Frame 3Symbol 42 MovieClip [Upgradearmor]
"powerbomb"Frame 3Symbol 39 MovieClip [powerbomb]
"energyshield"Frame 3Symbol 37 MovieClip [energyshield]
"opp1"Frame 3Symbol 29 MovieClip [Opp1]
"Ammo1"Frame 3Symbol 9 MovieClip [Shell]
"treads"Frame 3Symbol 7 MovieClip [treads]
"BG"Frame 24Symbol 71 MovieClip [BG1]
"BG"Frame 32Symbol 71 MovieClip [BG1]
"boom"Symbol 29 MovieClip [Opp1] Frame 2Symbol 19 MovieClip [explosion]
"turret"Symbol 61 MovieClip [player] Frame 1Symbol 53 MovieClip
"hill2"Symbol 71 MovieClip [BG1] Frame 1Symbol 64 MovieClip
"hill1"Symbol 71 MovieClip [BG1] Frame 1Symbol 66 MovieClip
"water2"Symbol 71 MovieClip [BG1] Frame 1Symbol 68 MovieClip
"water1"Symbol 71 MovieClip [BG1] Frame 1Symbol 70 MovieClip
"bar"Symbol 82 MovieClip Frame 1Symbol 73 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "warning"
ExportAssets (56)Timeline Frame 1Symbol 2 as "powerup"
ExportAssets (56)Timeline Frame 1Symbol 3 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 4 as "Access_D"
ExportAssets (56)Timeline Frame 1Symbol 5 as "Music"
ExportAssets (56)Timeline Frame 1Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 1Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 1Symbol 19 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 19 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 19 as "explosion"
ExportAssets (56)Timeline Frame 1Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 1Symbol 37 as "energyshield"
ExportAssets (56)Timeline Frame 1Symbol 39 as "powerbomb"
ExportAssets (56)Timeline Frame 1Symbol 42 as "Upgradearmor"
ExportAssets (56)Timeline Frame 1Symbol 44 as "Homingmissile"
ExportAssets (56)Timeline Frame 1Symbol 47 as "Rapidfire"
ExportAssets (56)Timeline Frame 1Symbol 49 as "Health"
ExportAssets (56)Timeline Frame 1Symbol 61 as "player"
ExportAssets (56)Timeline Frame 1Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 2Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 2Symbol 61 as "player"
ExportAssets (56)Timeline Frame 3Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 3Symbol 49 as "Health"
ExportAssets (56)Timeline Frame 3Symbol 47 as "Rapidfire"
ExportAssets (56)Timeline Frame 3Symbol 44 as "Homingmissile"
ExportAssets (56)Timeline Frame 3Symbol 42 as "Upgradearmor"
ExportAssets (56)Timeline Frame 3Symbol 39 as "powerbomb"
ExportAssets (56)Timeline Frame 3Symbol 37 as "energyshield"
ExportAssets (56)Timeline Frame 3Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 3Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 3Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 3Symbol 61 as "player"
ExportAssets (56)Timeline Frame 4Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 4Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 4Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 4Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 4Symbol 61 as "player"
ExportAssets (56)Timeline Frame 5Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 5Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 5Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 5Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 5Symbol 61 as "player"
ExportAssets (56)Timeline Frame 6Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 6Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 6Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 6Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 6Symbol 61 as "player"
ExportAssets (56)Timeline Frame 7Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 7Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 7Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 7Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 7Symbol 61 as "player"
ExportAssets (56)Timeline Frame 8Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 8Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 8Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 8Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 8Symbol 61 as "player"
ExportAssets (56)Timeline Frame 9Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 9Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 9Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 9Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 9Symbol 61 as "player"
ExportAssets (56)Timeline Frame 10Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 10Symbol 29 as "Opp1"
ExportAssets (56)Timeline Frame 10Symbol 9 as "Shell"
ExportAssets (56)Timeline Frame 10Symbol 7 as "treads"
ExportAssets (56)Timeline Frame 10Symbol 61 as "player"
ExportAssets (56)Timeline Frame 11Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 11Symbol 61 as "player"
ExportAssets (56)Timeline Frame 12Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 12Symbol 61 as "player"
ExportAssets (56)Timeline Frame 13Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 13Symbol 61 as "player"
ExportAssets (56)Timeline Frame 14Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 15Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 16Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 17Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 18Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 19Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 20Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 24Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 25Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 26Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 27Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 28Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 29Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 32Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 33Symbol 71 as "BG1"
ExportAssets (56)Timeline Frame 34Symbol 71 as "BG1"

Labels

"loop"Frame 12
"stolen"Frame 21
"EOG"Frame 30
"loaded"Symbol 82 MovieClip Frame 3
"BOI"Symbol 151 MovieClip Frame 11
"EOI"Symbol 151 MovieClip Frame 243

Dynamic Text Variables

PercentLoaded2Symbol 76 EditableText""
DifficultySymbol 144 EditableText""
timeleftSymbol 155 EditableText""
scoreSymbol 156 EditableText""
WaveNumberSymbol 159 EditableText""
shieldsSymbol 161 EditableText""
armorlevelSymbol 162 EditableText""
timeleftSymbol 164 EditableText""
scoreSymbol 182 EditableText""
WaveNumberSymbol 183 EditableText""
CODSymbol 186 EditableText""




http://swfchan.com/16/77329/info.shtml
Created: 4/4 -2019 02:43:30 Last modified: 4/4 -2019 02:43:30 Server time: 15/05 -2024 10:50:02