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STS Ep.1 Act One.swf

This is the info page for
Flash #77390

(Click the ID number above for more basic data on this flash file.)


Text
Loading the
Loader

Shoot Clippits while you wait...

Location:  Generic Fantasy World, deep within the heart of the
fortress of the hidden, dark lord of evil (and darkness)

Ahhhh...
Foolish humans, I the master of
darkness and evil have enslaved
the mind of your commrade and
bade him bring me the seven holy
crystals which you have collected...

CONTINUE

HIT IT!

OK!

... and I shall use them to summon
a horrible disaster from my lair,
deep within the relm, that shall
destroy the world!  Unless of
course, they engage me in a 40+
minute repetative battle.

Because of course, I have a
ridiculous amount of hit points and
additionally, several forms.

With some red hair and some
modifications, you'd also make a
pretty fine looking woman.

Seriously -- especially with those
lovely green eyes.  Maybe it's just
the hair.  Anyway, I have the
crystals.

I had no idea my monsters had
grown so bold as to take the gems
from my servant and make snide
comments about my hair.

I'm not "your monster".  By the
way, mind control is just the tool
of an unskilled writer.  It's
impossible to hypnotise a resistant
subject anyways.

Are you quite through?  May I
destroy you now?

Actually, I'm going to shoot you
while I'm talking so you can't do
anything to avoid it.

Scorpio Troubleshooting
Services...
Episode One..
Act One...

Grace (the Tigeress)
(She's in the next Act)

That's right.  I want two orders of "Foul Mouth Ugly Instant
Henchmen"... I'll be there to pick it up at 2:00 am...

Make the order for a "Mr. Smith"....

No, Ass, you can't have the order for a "Mr. Smith", Ass.

What??  Why the hell not??

Because, Ass, the last time I let people put orders in as "Mr. Smith", I
got about fifty three orders for "Mr. Smith" all mixed up.

The only "Smith" who wasn't pissed off was the one who got the "Foul
Mouth Ugly Joe Brand Instant Well-Endowed Bimbos".

You've got instant well-endowed... er, never mind... Look, then make
the order for "Skiv".

Right.  Two orders of "Foul Mouth Ugly Instant Henchmen" for Skiv,
Akrin Reila's right-hand man.

Hey!!  I didn't tell you...

Who else would you be ordering two orders of "Foul Mouth Ugly Instant
Henchmen" for, ass?  'Sides, ass.  Skiv ain't a common name.

Never mind!!  I'll just come by at 2:00 am to pick up the package,
okay??

Damn... that was tedious...

Scorpio Counter:

Hello Skiv.  How are things tonight?

Hellllo Boss Lady!  Everything is going according to
plan.

I kidknapped the "Dark Lord of Evil (and Darkness)",
and stole the Holy Crystals from the Generic Fantasy
Relm.

Excellent!  And you've made my order for a few
batches of Foul Mouth Ugly Henchmen?

Yes ma'm.  Picking it up soon.  By the way -- how
come your "Comm Window" is larger than mine?

Well, would you rather have my window smaller?  Less
detailed?  You want to see less of me?

No!  That's not what I meant!  I...

Me and my big mouth.

I'm sure getting tired of waiting for Skiv to show up...

I'd rather be at www.clownsquad.com right now.

Yeah, this sucks!

Paitence is a virtue.  Think of it as achieving
enlightenment.

Having to wait in a bar with exotic dancers isn't my idea of
a good time.

Men will be boys -- they don't need
encouragement.

Those dancers don't have ANYTHING
on my all-natural titties!

Eat your heart out, Miss. Spears!

GOD I'm bored.

Well, this isn't the most intellectually
stimulating place in the world.

I want some action!  ... and no
wisecracks..

Or your razor-sharp intellect.

I like Newgrounds, but I wonder if
www.Nakedfella.com has been updated
yet...

I just love wacky Australian humour!

Nakedfella is of course a wacky
Australian website,
-- not porno for those who like men.

Catering to the hormone-driven masses is very effective.

Catering to the hormone-driven masses is very effective.

... ignoring quality and achieving
success by leaving little to the
imagination.

Silence speaks volumes.

...

So the roar from an empty page
must be deafing, right?

Well, no one likes a chatter-box
anyway.

You can trigger an Easter egg by
certain conversation paths.

I'm supposed to be somewhat stoic...
it also makes
me much easier to animate.

Don't expect to see me in a
bikini again, though.

Pratically everyone knows my
little basket of Easter eggs
already...

Hey, who wants some FMUJ
"Pikachews"?

Yum!  I love "Pikachews"... especially
the tails.  So chewy and tangy!

"Pikachews" would be most welcome.  Did
you know if you bite into a "Pikachew" in the
dark, you get a spark?

MEANWHILE...

Scorpio Troubleshooting Services HQ...

Ok you punk-haired nutjobs,
listen up!  Alison, Moxy, Sane
Jake, Fetch -- the Boss has a
job for you!

Anne Marie, secretary
and-2nd-in-command-
so-don't-mess-with-
me kind of girl.

SKIV

Skiv has stolen a bunch of
mystic crap from the Generic
Fantasy Realm.

HELoDaE

He has also kidknapped the
Hidden Evil Lord of Darkness
(and Evil), who looks too
feminine for his own good...

Akrin Reila

Arkin Reila

...thereby robbing the Realm of any
ability to create even the weakest
of storylines, as mastermined by the
infamous Akrin Reila (who we all
know has an intense crush on Alison)

Hey -- don't get the wrong idea.
It's not my fault.  I'm not at all
comfortable with my own sexuality.
I wish she'd just leave me the hell
alone.

I mean it!  I'm got enough pressure
from Grace to figure out my
orientation as is -- and I love her
dearly as a friend!!  I am just not
interested in anyone sexually!

I KNOW what you're thinking!  You
want a great big three-way between
myself, Grace and Akrin...  or add
Moxy and make it an orgy!  Tsk...
typical...

You need a big dose of Estrogen!
Ever hear of sex as an expression of
love instead of lust?  God... Moxy's
perfectly straight anyways... she's
actually pretty homophobic...

... and I'm perfectly aware of the
psychological appearances of
defending myself.  But I'm tired of
all the sexual pressure I've been
under and I just want some space!!

Don't bother asking for nudes or
porn because you're not going to get
either!  I don't have the bust for a
nasty video anyways...

FMUJ

Foul Mouth Ugly Joe has informed
us that Skiv will be dropping by to
pick up some FMUJ Instant Thugs.
Go down to his bar/strip
joint/convenience store and find
out where Skiv has the goods!

Instructions for Bar Scene:
Each character has a certain number
of conversation "threads" which
you can begin by clicking on a
character's face (A '!' will appear).
Continue the conversation by
clicking on the same, or another,
character.  Moving the pointer off
the current character's face will
close the current word balloon.

Woops, almost 2:00 AM... I'd better
check on Fetch....

Hey Fetch!  You there?

Yes.

You keeping a close eye on things?

Yes, indeed.

Let me rephrase that:  Are you
keeping a close eye on things OTHER
than the "dancers"?

(Damn!  Shouldn't have said "indeed")
... Right.  I'll look out for Skiv.

Damn... she knows
me too well.

Excuse me, what is the cause
of such a forlorn expression?

I'm a FMUJ Brand Instant Bimbo.
You try being on the business end
of the shaft.  To make matters
worse, I'm also defective.

Defective?  You look pretty
good to me.  What's the
problem?

I've got a will of my own.  I
object to being property... I have
an IQ larger than by
measurements... defects for a
bimbo.

What do you mean?  Isn't
this just a job?

I'm a construct.  Essentially a
flesh and blood doll.  Disposable.
I'm not supposed to have any more
depth than needed...

Yes?  Well, we'll see about
that.  I'm a troubleshooter,
we're known for our
negotiation skills and mindless
brutality for when we're being
funny.  Don't worry, I'll take
care of your problem.

Thank-you.  I'm actually pretty
surprised you're helping me,
considering you were staring at my
bottom for the last hour.

Well.... y'know -- I have a
really intelligent penis.

Heh heh... Thanks... I haven't
ever laughed before.  Thanks,
shadow-man.

I'm Thomas Fetch.  Ask for
me by name!

SANE JAKE

The Sane Jake Bonus Game:
Sane Jake Vs. Skiv Shootout
The object of the game is simple:  Stop
Skiv.  You have an "aim" meter -- the higher
it is, the more likely you are to hit.  Skiv has
three hit areas.
Originally to be a stand-alone game, the
project was aborted due to other pressing
matters and a new drawing style.  Plus I
didn't have the heart to kill off Skiv.  Still,
not a bad game featuring Sane Jake.  You
can't die -- the score is just for show.

www.clownsquad.com

MISS!!

Your
Score:

STS

Scorpio Troubleshooting Services

CONTINUE...

Scorpio Mercenary Group

Best Ending!  Nice shot!

PLAY AGAIN?

GAME OVER

YEAH!

No, that's
enough!

Credits
Left:

Welcome to Bonus Game One:
Lunatic Moxy Wet-T Contest!

You earned

throws out of a possible 5

You have:

throws remaining!

Click balloon to throw

Well, not really... all you're doing is just tossing water bombs at her...  Poor girl, I hope
you feel ashamed of yourself.

GAME OVER

What Will
Happen Next?

Is Skiv SCREWED?

Who cares?  He's the bad guy!

That's not very nice...

Will Good Triumph In Only
the First FIVE MINUTES??
Then what will they do?  Get
drunk and act stupid?  Won't
make for much of a show...

NEXT ACT:
FIGHT SCENE!
VIOLENCE!
SCORPIO
TROUBLESHOOTING
STYLE!

Nice Job!  You found some eggs!  There are a
total of five eggs... and each has a clue if you
pay attention.  Meantime, choose your reward!

Moxy Wet-T Shirt
Contest!  I am a pig!

Sane Jake Vs. Skiv Game!
I'm not a pig... or I'm a
psychopath!

I'm done... let's
just see the
credits.

Scorpio Troubleshooting Services:
Episode One, Act One...
Concept, characters, script, artwork and all the
damned work:  Scott Kinoshita
Music:
A short clip of "Orion" by Metallica (From CD)
King of Fighters '98 (Billy's Theme)
Art of FIghting (King's Theme)
Fatal Fury (Character Select Screen)
TMNT -- Original Arcade Game (Warped Sewers)
Battletoads, Arcade Version -- Level Three
Breaker's Revenge  (Vs. Screen)
Cool Websites Other than Newgrounds (None are mine, I
just like them) featured in this flash:
www.clownsquad.com
www.nakedfella.com -- it's not porn!  Moxy likes it!
My email:  jreyal@hotmail.com
constructive criticsm welcome!  Flamers ignored.
No, i will not send you porn.
(PS) -- Did you find the Easter Eggs?

EMAIL!

EMAIL!

PLAY AGAIN!

PLAY AGAIN!

ActionScript [AS1/AS2]

Frame 2
ifFrameLoaded (5) { gotoAndPlay (4); }
Frame 3
gotoAndPlay (1);
Frame 4
tellTarget ("/A") { play(); }; tellTarget ("/B") { play(); }; tellTarget ("/C") { play(); }; tellTarget ("/D") { play(); }
Frame 8
ifFrameLoaded (758) { gotoAndPlay (10); }
Frame 9
gotoAndPlay (4); score = "0";
Frame 21
stop();
Frame 25
play();
Frame 29
stop();
Frame 33
play();
Frame 104
stopAllSounds();
Frame 114
stop();
Frame 116
play(); tellTarget ("/Skiv") { gotoAndStop (1); }
Frame 125
stop();
Frame 126
tellTarget ("/Skiv") { play(); }; tellTarget ("/FMUJ") { gotoAndStop (1); }
Frame 127
tellTarget ("/FMUJ") { play(); }; tellTarget ("/Skiv") { gotoAndStop (1); }
Frame 129
tellTarget ("/Skiv") { gotoAndPlay ("surprise"); }; tellTarget ("/FMUJ") { gotoAndStop (1); }
Frame 130
tellTarget ("/FMUJ") { play(); }; tellTarget ("/Skiv") { gotoAndStop (1); }
Frame 131
tellTarget ("/Skiv") { play(); }; tellTarget ("/FMUJ") { gotoAndStop (1); }
Frame 132
tellTarget ("/FMUJ") { play(); }; tellTarget ("/Skiv") { gotoAndStop (1); }
Frame 133
tellTarget ("/Skiv") { play(); }; tellTarget ("/FMUJ") { gotoAndStop (1); }
Frame 139
stopAllSounds();
Frame 140
tellTarget ("/Skiv") { gotoAndStop (1); }
Frame 144
tellTarget ("/Akrin") { gotoAndPlay ("talk"); }; stop();
Frame 145
tellTarget ("/Akrin") { gotoAndStop ("Normal"); }; tellTarget ("/Skiv") { gotoAndPlay ("Talk"); }
Frame 147
tellTarget ("/Akrin") { gotoAndPlay ("Smile"); }; tellTarget ("/Skiv") { gotoAndStop (1); }; play();
Frame 153
tellTarget ("/Akrin") { gotoAndStop ("Talk"); }; tellTarget ("/Skiv") { gotoAndStop (1); }; stop();
Frame 154
tellTarget ("/Akrin") { gotoAndPlay ("Normal"); }; tellTarget ("/Skiv") { gotoAndPlay ("Talk"); }
Frame 155
tellTarget ("/Akrin") { gotoAndStop ("Talk"); }; tellTarget ("/Skiv") { gotoAndStop (1); }; stop();
Frame 156
tellTarget ("/Skiv") { gotoAndPlay ("surprise"); }; tellTarget ("/Akrin") { gotoAndPlay ("Smile"); }; play();
Frame 174
stopAllSounds();
Frame 194
gotoAndPlay (596);
Frame 195
NextLine = "0"; threads = "4"; BounceCount = "0"; BounceText = "very"; BounceHeight = "0"; A_Line = "0"; M_Line = "0"; J_Line = "0";
Frame 196
stop(); threads = threads - "1"; if (threads == "0") { gotoAndPlay (554); }
Frame 197
tellTarget ("/Alison") { gotoAndPlay ("lookup"); }
Frame 203
stop();
Frame 207
tellTarget ("/Alison") { play(); }
Frame 211
if (NextLine eq "Moxy") { gotoAndPlay (226); } else if (NextLine eq "SJ") { gotoAndPlay (240); } else if (NextLine eq "Alison") { gotoAndPlay (212); }
Frame 212
tellTarget ("/Alison") { gotoAndPlay ("lookup_clownsquad"); }
Frame 217
stop(); tellTarget ("/Alison") { play(); }
Frame 221
tellTarget ("/Alison") { play(); }
Frame 225
gotoAndStop (196);
Frame 229
tellTarget ("/Alison") { gotoAndPlay ("lookup2"); }; tellTarget ("/Moxy") { gotoAndPlay ("sassy"); }
Frame 231
stop();
Frame 235
tellTarget ("/Alison") { play(); }
Frame 239
gotoAndStop (196);
Frame 243
tellTarget ("/SJ") { gotoAndPlay ("attention"); }; tellTarget ("/Alison") { gotoAndPlay ("lookup_smile2"); }; tellTarget ("/Moxy") { gotoAndPlay ("smile"); }
Frame 244
stop();
Frame 249
tellTarget ("/Alison") { play(); }; tellTarget ("/Moxy") { play(); }; tellTarget ("/SJ") { play(); }
Frame 253
gotoAndStop (196);
Frame 254
tellTarget ("/Alison") { gotoAndStop ("lookup_brief"); }
Frame 259
stop(); tellTarget ("/Alison") { nextFrame(); }
Frame 264
tellTarget ("/Alison") { play(); }
Frame 268
if (Nextline eq "Alison") { gotoAndPlay (269); } else if (Nextline eq "Moxy") { gotoAndPlay (284); } else if (NextLine eq "SJ") { gotoAndPlay (417); }
Frame 274
stop(); tellTarget ("/Alison") { gotoAndPlay ("lookup_smile1"); }; tellTarget ("/Moxy") { gotoAndPlay ("smile"); }
Frame 279
tellTarget ("/Alison") { play(); }
Frame 283
gotoAndStop (196);
Frame 284
play(); tellTarget ("/Moxy") { gotoAndPlay ("Boob_grab"); }
Frame 289
stop(); BounceCount = BounceCount + "1";
Frame 294
tellTarget ("/Moxy") { play(); }
Frame 298
if (NextLine eq "Moxy") { gotoAndPlay (299); } else if (NextLine eq "Alison") { gotoAndPlay (361); } else if (NextLine eq "SJ") { gotoAndPlay (417); }
Frame 304
stop(); tellTarget ("/Moxy") { gotoAndPlay ("birdie"); }
Frame 313
gotoAndStop (196);
Frame 319
stop(); tellTarget ("/Moxy") { gotoAndPlay ("yawn"); }
Frame 328
if (NextLine eq "SJ") { gotoAndPlay (240); } else if (NextLine eq "Alison") { gotoAndPlay (329); }
Frame 329
tellTarget ("/Alison") { gotoAndStop ("lookup_brief"); }
Frame 335
stop(); tellTarget ("/Alison") { nextFrame(); }
Frame 340
tellTarget ("/Alison") { play(); }
Frame 345
gotoAndStop (196);
Frame 351
stop(); tellTarget ("/Moxy") { gotoAndStop ("smile"); }
Frame 352
tellTarget ("/Moxy") { play(); }
Frame 356
tellTarget ("/Moxy") { play(); }
Frame 360
gotoAndStop (196);
Frame 366
stop(); tellTarget ("/Alison") { gotoAndPlay ("lookup_smile2"); }
Frame 367
tellTarget ("/Alison") { play(); }; tellTarget ("/Moxy") { gotoAndPlay ("birdie"); }
Frame 375
gotoAndStop (196);
Frame 381
stop(); tellTarget ("/Moxy") { gotoAndStop ("smile"); }
Frame 386
tellTarget ("/Moxy") { play(); }
Frame 390
if (NextLine eq "Alison") { gotoAndPlay (212); } else if (NextLine eq "SJ") { gotoAndPlay (401); }
Frame 391
stop(); tellTarget ("/Alison") { gotoAndPlay ("lookup_smile2"); }; tellTarget ("/Moxy") { gotoAndStop ("smile"); }
Frame 396
tellTarget ("/Alison") { play(); }; tellTarget ("/Moxy") { play(); }
Frame 400
gotoAndStop (196);
Frame 406
stop(); tellTarget ("/SJ") { gotoAndStop ("attention"); }; tellTarget ("/Alison") { gotoAndPlay ("lookup_smile1"); }; tellTarget ("/Moxy") { gotoAndStop ("smile"); }
Frame 412
tellTarget ("/SJ") { play(); }; tellTarget ("/Alison") { play(); }; tellTarget ("/Moxy") { play(); }
Frame 416
gotoAndStop (196);
Frame 423
stop(); call("BoobCountDisplay"); txtBounce = ("Catering to the hormone-driven masses is " add BounceText) add " effective."; setProperty("/bounce_box", _yscale , getProperty("/bounce_box", _yscale) + BounceHeight); tellTarget ("/SJ") { gotoAndStop ("attention"); }
Frame 428
tellTarget ("/SJ") { play(); }
Frame 432
if (NextLine eq "Alison") { gotoAndPlay (269); } else if (NextLine eq "Moxy") { gotoAndPlay (284); }
Frame 433
stop();
Frame 438
tellTarget ("/SJ") { play(); }
Frame 442
gotoAndStop (196);
Frame 448
stop(); tellTarget ("/SJ") { gotoAndStop ("attention"); }
Frame 454
tellTarget ("/SJ") { play(); }
Frame 458
if (NextLine eq "Alison") { gotoAndPlay (470); } else if (NextLine eq "Moxy") { gotoAndPlay (486); }
Frame 459
stop();
Frame 465
tellTarget ("/SJ") { play(); }
Frame 469
gotoAndStop (196);
Frame 470
tellTarget ("/Alison") { gotoAndPlay ("lookup_smile2"); }
Frame 475
stop(); tellTarget ("/SJ") { gotoAndStop ("attention"); }
Frame 481
tellTarget ("/Alison") { play(); }; tellTarget ("/SJ") { play(); }
Frame 485
gotoAndStop (196);
Frame 491
stop(); tellTarget ("/Moxy") { gotoAndStop ("smile"); }; tellTarget ("/Alison") { gotoAndPlay ("lookup_smile2"); }; tellTarget ("/SJ") { gotoAndStop ("neck_twitch"); }
Frame 495
tellTarget ("/Moxy") { play(); }; tellTarget ("/Alison") { play(); }; tellTarget ("/SJ") { play(); }
Frame 499
gotoAndStop (196);
Frame 505
stop(); tellTarget ("/SJ") { gotoAndStop ("attention"); }
Frame 510
tellTarget ("/SJ") { play(); }
Frame 514
if (NextLine eq "Alison") { gotoAndPlay (524); } else if (NextLine eq "Moxy") { gotoAndPlay (539); }
Frame 515
stop(); tellTarget ("/SJ") { gotoAndStop ("attention"); }
Frame 519
tellTarget ("/SJ") { play(); }
Frame 523
gotoAndStop (196);
Frame 524
tellTarget ("/Alison") { gotoAndPlay ("lookup_smile1"); }
Frame 529
stop();
Frame 534
tellTarget ("/Alison") { play(); }
Frame 538
gotoAndStop (196);
Frame 539
tellTarget ("/Moxy") { gotoAndPlay ("boob_grab"); }
Frame 544
stop(); tellTarget ("/SJ") { gotoAndStop ("attention"); }
Frame 549
tellTarget ("/SJ") { play(); }; tellTarget ("/Moxy") { play(); }
Frame 553
gotoAndStop (196);
Frame 554
tellTarget ("/Alison") { gotoAndPlay ("standup_smile"); }
Frame 559
stop();
Frame 569
if (NextLine eq "Moxy") { gotoAndPlay (570); } else { gotoAndPlay (581); }
Frame 575
tellTarget ("/Moxy") { gotoAndStop ("smile"); }
Frame 580
stop();
Frame 586
tellTarget ("/SJ") { gotoAndStop ("attention"); }
Frame 591
stop();
Frame 594
if ("10" < BounceCount) { BounceText = "far too"; BounceHeight = "0"; if (SJ_Egg <> "1") { SJ_EGG = "1"; call("TriggerEgg"); } } else { temp = BounceCount; BounceText = ""; while ("0" < temp) { BounceText = BounceText add "very "; BounceHeight = BounceHeight + "1"; temp = temp - "1"; } }
Frame 595
tellTarget ("Clippit") { gotoAndPlay ("normal"); }
Frame 635
stop();
Frame 639
stop();
Frame 645
stop();
Frame 651
stop();
Frame 652
if (Briefing <> "1") { Briefing = "1"; tellTarget ("/clippit") { play(); }; } play();
Frame 668
stop();
Frame 670
stop();
Frame 672
stop();
Frame 674
stop();
Frame 680
stop();
Frame 696
stop();
Frame 704
play();
Frame 709
stop();
Frame 715
stop();
Frame 757
stopAllSounds(); gotoAndPlay (195);
Frame 758
stop();
Frame 825
stop();
Frame 830
tellTarget ("/clippit") { play(); }
Frame 838
stop();
Frame 848
stop();
Frame 858
stop();
Frame 865
stop();
Frame 873
stop();
Frame 880
stop();
Frame 888
stop();
Frame 895
stop();
Frame 906
stop();
Frame 917
stop();
Frame 925
stop();
Frame 929
gotoAndPlay (930);
Frame 987
stop();
Frame 988
credits = score; stopAllSounds();
Frame 995
stop();
Frame 997
startDrag ("/crosshair", true); Jake_Aim = "0"; Jake_Hit = "50"; Jake_Skill = "5"; Jake_HitBase = "35"; HP = "5"; Enemy_Busy = "0"; Jake_HP = "100";
Frame 999
gotoAndPlay (998); if (Jake_Aim == "1") { if (Jake_Hit < "100") { Jake_Hit = Jake_Hit + Jake_Skill; } } else { Jake_Hit = Jake_HitBase; } if (Enemy_Busy == "0") { Chance = random("2"); if (Chance == "0") { tellTarget ("/Skiv_crates") { play(); }; } else { tellTarget ("/Skiv_Barrel") { play(); }; } }
Frame 1000
stopAllSounds();
Frame 1029
stop(); stop();
Frame 1031
stopAllSounds();
Frame 1068
stop(); stop();
Frame 1069
stopAllSounds();
Frame 1097
stop(); stop();
Frame 1098
if (credits == "0") { gotoAndPlay (1136); }
Frame 1099
stopAllSounds(); throws = score; play();
Frame 1108
stop();
Frame 1119
tellTarget ("/Moxy") { gotoAndPlay ("hit"); }; throws = throws - "1";
Frame 1133
if (throws < "1") { gotoAndStop (1135); }
Frame 1134
gotoAndStop (1108);
Frame 1135
stop();
Frame 1136
stopAllSounds();
Frame 1276
stopAllSounds(); if (score < "1") { gotoAndStop (1287); }
Frame 1286
stop();
Frame 1287
stop();
Symbol 16 Button
on (release) { gotoAndPlay (23); }
Symbol 31 MovieClip Frame 1
Respawn = "0"; respawnX = "800"; respawnY = "200"; speed = "5"; destinationX = "250"; destinationY = "200"; stop();
Symbol 31 MovieClip Frame 2
if (destinationX < _x) { _x = (_x - speed); } else { _x = (_x + speed); } if (_y < destinationY) { _y = (_y + speed); } else { _y = (_y - speed); } insult = random("100"); if ("95" < insult) { gotoAndPlay (5); }
Symbol 31 MovieClip Frame 3
gotoAndPlay (2);
Symbol 31 MovieClip Frame 22
gotoAndPlay (2);
Symbol 31 MovieClip Frame 23
Set("/:score", /:score + "1");
Symbol 31 MovieClip Frame 33
_x = respawnX; if (repawn == "1") { _y = respawnY; gotoAndPlay (2); }
Symbol 31 MovieClip Frame 34
stop();
Symbol 55 Button
on (release) { nextFrame(); }
Symbol 83 MovieClip Frame 1
sc = "5";
Symbol 83 MovieClip Frame 5
gotoAndPlay (1);
Symbol 83 MovieClip Frame 10
sc = sc - "1"; if (sc == "0") { gotoAndPlay (1); } else { gotoAndPlay (6); }
Symbol 83 MovieClip Frame 17
stop();
Symbol 109 Button
on (release) { play(); }
Symbol 119 MovieClip Frame 10
gotoAndPlay (3);
Symbol 121 MovieClip Frame 2
tellTarget ("Face") { gotoAndStop (1); }
Symbol 121 MovieClip Frame 3
call("test_fidget");
Symbol 121 MovieClip Frame 4
gotoAndPlay (2);
Symbol 121 MovieClip Frame 5
tellTarget ("Face") { gotoAndPlay ("talk"); }
Symbol 121 MovieClip Frame 6
call("test_fidget");
Symbol 121 MovieClip Frame 7
gotoAndPlay (11);
Symbol 121 MovieClip Frame 8
tellTarget ("Face") { gotoAndStop (2); }
Symbol 121 MovieClip Frame 9
call("test_fidget");
Symbol 121 MovieClip Frame 10
gotoAndPlay (8);
Symbol 121 MovieClip Frame 12
call("test_fidget");
Symbol 121 MovieClip Frame 13
gotoAndPlay (11);
Symbol 121 MovieClip Frame 24
gotoAndPlay (11);
Symbol 121 MovieClip Frame 25
if ("1" == random("25")) { gotoAndPlay (14); }
Symbol 126 MovieClip Frame 1
OriginalYPos = _y;
Symbol 126 MovieClip Frame 2
time = random("10") + "2"; speed = random("3") + "1"; _y = OriginalYPos;
Symbol 126 MovieClip Frame 4
if (time == "0") { gotoAndPlay (5); } else { time = time - "1"; _y = (_y - speed); gotoAndPlay (3); }
Symbol 126 MovieClip Frame 12
gotoAndPlay (2);
Symbol 127 Button
on (release) { tellTarget ("/Bubbles") { nextFrame(); }; tellTarget ("/Skiv") { gotoAndPlay ("happy"); }; if (click <> "1") { click = "1"; tellTarget ("/Clippit") { play(); }; } }
Symbol 129 MovieClip Frame 1
stop();
Symbol 134 MovieClip Frame 1
if ("0" < /:score) { gotoAndStop (3); }
Symbol 134 MovieClip Frame 2
gotoAndPlay (1);
Symbol 164 MovieClip Frame 2
call("CheckForFidget");
Symbol 164 MovieClip Frame 3
gotoAndPlay (1);
Symbol 164 MovieClip Frame 7
gotoAndPlay (1);
Symbol 164 MovieClip Frame 11
gotoAndPlay (1);
Symbol 164 MovieClip Frame 12
if ("1" == random("25")) { if ("1" == random("2")) { gotoAndPlay (4); } else { gotoAndPlay (8); } }
Symbol 168 Button
on (release) { gotoAndPlay (36); if (jiggle <> "1") { jiggle = "1"; tellTarget ("/") { call("TriggerEgg"); }; } }
Symbol 195 Button
on (release) { gotoAndPlay (36); }
Symbol 196 MovieClip Frame 2
call("Do_Fidget");
Symbol 196 MovieClip Frame 3
gotoAndPlay (1);
Symbol 196 MovieClip Frame 6
gotoAndPlay (1);
Symbol 196 MovieClip Frame 19
gotoAndPlay (1);
Symbol 196 MovieClip Frame 35
gotoAndPlay (1);
Symbol 196 MovieClip Frame 44
gotoAndPlay (20);
Symbol 196 MovieClip Frame 57
gotoAndPlay (1);
Symbol 196 MovieClip Frame 63
stop();
Symbol 196 MovieClip Frame 69
gotoAndPlay (1);
Symbol 196 MovieClip Frame 75
stop();
Symbol 196 MovieClip Frame 76
gotoAndPlay (1);
Symbol 196 MovieClip Frame 80
if (random("20") == "1") { gotoAndPlay (4); } else if (random("30") == "1") { gotoAndPlay (45); }
Symbol 211 MovieClip Frame 2
call("do_fidget");
Symbol 211 MovieClip Frame 3
gotoAndPlay (1);
Symbol 211 MovieClip Frame 10
gotoAndPlay (1);
Symbol 211 MovieClip Frame 17
gotoAndPlay (1);
Symbol 211 MovieClip Frame 24
stop();
Symbol 211 MovieClip Frame 27
gotoAndPlay (1);
Symbol 211 MovieClip Frame 36
stop();
Symbol 211 MovieClip Frame 45
gotoAndPlay (1);
Symbol 211 MovieClip Frame 54
stop();
Symbol 211 MovieClip Frame 59
stop();
Symbol 211 MovieClip Frame 64
gotoAndPlay (1);
Symbol 211 MovieClip Frame 67
stop();
Symbol 211 MovieClip Frame 69
gotoAndPlay (1);
Symbol 211 MovieClip Frame 73
stop();
Symbol 211 MovieClip Frame 77
gotoAndPlay (1);
Symbol 211 MovieClip Frame 78
if (random("10") == "1") { gotoAndPlay (4); } else if (random("20") == "1") { gotoAndPlay (11); }
Symbol 219 MovieClip Frame 2
call("Do_Fidgets");
Symbol 219 MovieClip Frame 3
gotoAndPlay (1);
Symbol 219 MovieClip Frame 13
gotoAndPlay (1);
Symbol 219 MovieClip Frame 20
gotoAndPlay (1);
Symbol 219 MovieClip Frame 21
stop();
Symbol 219 MovieClip Frame 22
gotoAndPlay (1);
Symbol 219 MovieClip Frame 23
if (random("12") == "1") { gotoAndPlay (4); } else if (random("20") == "1") { gotoAndPlay (14); }
Symbol 223 Button
on (release) { A_Line = A_Line + "1"; if (A_Line == "1") { gotoAndPlay (197); } else if (A_Line == "2") { gotoAndPlay (254); } else if (A_Line == "3") { gotoAndPlay (554); } }
Symbol 224 Button
on (release) { M_Line = M_Line + "1"; if (M_Line == "1") { gotoAndPlay (314); } else if (M_Line == "2") { gotoAndPlay (284); } else if (M_Line == "3") { gotoAndPlay (376); } }
Symbol 225 Button
on (release) { J_Line = J_Line + "1"; if (J_Line == "1") { gotoAndPlay (417); } else if (J_Line == "2") { gotoAndPlay (443); } else if (J_Line == "3") { gotoAndPlay (500); } }
Symbol 227 Button
on (release) { NextLine = "Alison"; play(); }
Symbol 228 Button
on (release) { NextLine = "Moxy"; play(); }
Symbol 230 Button
on (release) { NextLine = "SJ"; play(); }
Symbol 231 Button
on (rollOut, press) { play(); }
Symbol 232 Button
on (rollOver, rollOut, press) { play(); }
Symbol 237 Button
on (press) { tellTarget ("/Alison") { play(); }; gotoAndStop (274); }
Symbol 240 Button
on (press) { NextLine = "Alison"; play(); }
Symbol 241 Button
on (press) { NextLine = "Moxy"; play(); }
Symbol 244 Button
on (press) { gotoAndStop (351); }
Symbol 249 Button
on (release) { gotoAndStop (391); }
Symbol 251 Button
on (rollOver, rollOut, release) { play(); }
Symbol 252 Button
on (rollOut, release) { play(); }
Symbol 257 Button
on (release) { gotoAndPlay (433); }
Symbol 260 Button
on (release) { gotoAndPlay (459); }
Symbol 266 Button
on (release) { gotoAndPlay (515); }
Symbol 274 Button
on (release) { gotoAndPlay (758); }
Symbol 310 Button
on (release) { gotoAndPlay (704); }
Symbol 311 Button
on (rollOver) { tellTarget ("/A_Cam") { _y = "450"; } } on (rollOut, dragOut) { tellTarget ("/A_Cam") { _y = "600"; } } on (release) { nextFrame(); }
Symbol 347 Button
on (release) { gotoAndPlay (829); }
Symbol 348 Button
on (release) { gotoAndPlay (930); }
Symbol 404 Button
on (release) { stopAllSounds(); gotoAndPlay (1136); }
Symbol 415 MovieClip Frame 1
stop();
Symbol 415 MovieClip Frame 4
gotoAndStop (1);
Symbol 419 MovieClip Frame 1
stop();
Symbol 426 Button
on (press) { call("Hit_Check"); } on (rollOver) { Set("/:Jake_Aim", "1"); } on (rollOut) { Set("/:Jake_Aim", "0"); }
Symbol 428 Button
on (rollOver) { Set("/:Jake_Hit", THHead); Set("/:Jake_Aim", "1"); } on (rollOut) { Set("/:Jake_Aim", "0"); } on (press) { call("Headshot_Check"); }
Symbol 429 Button
on (rollOver) { Set("/:Jake_Hit", THWeapon); Set("/:Jake_Aim", "1"); } on (rollOut) { Set("/:Jake_Aim", "0"); } on (press) { call("Disarm_Check"); }
Symbol 431 Button
on (rollOver) { Set("/:Jake_Aim", "1"); Set("/:Jake_Hit", THWeapon); } on (rollOut) { Set("/:Jake_Aim", "0"); } on (press) { call("Disarm_Check"); }
Symbol 433 Button
on (rollOver) { Set("/:Jake_Aim", "1"); Set("/:Jake_Hit", THHead); } on (rollOut) { Set("/:Jake_Aim", "0"); } on (press) { call("Headshot_Check"); }
Symbol 439 Button
on (press) { Chance = random("100"); if (Chance < /:Jake_Hit) { gotoAndPlay (15); } else { tellTarget ("/crosshair") { gotoAndPlay ("miss"); }; } } on (rollOver) { Set("/:Jake_Aim", "1"); } on (rollOut) { Set("/:Jake_Aim", "0"); }
Symbol 445 MovieClip Frame 1
ShotsToFire = "3"; Set("/:Enemy_Busy", "1"); Guts = "50"; THHead = "20"; THWeapon = "20";
Symbol 445 MovieClip Frame 8
Set("/:Jake_HP", /:Jake_HP - "1"); tellTarget ("/JakePic") { gotoAndPlay ("Jake_hit"); }
Symbol 445 MovieClip Frame 9
ShotsToFire = ShotsToFire - "1"; if ("0" < ShotsToFire) { gotoAndPlay (4); }
Symbol 445 MovieClip Frame 14
Set("/:Enemy_Busy", "0"); if (/:HP < "3") { Set("/:txtDialog", "I'm not feeling so good about this..."); } else { Set("/:txtDialog", "You'll regret coming here!"); } Set("/:Jake_Aim", "0"); stop();
Symbol 445 MovieClip Frame 15
Set("/:Jake_Aim", "0"); tellTarget ("/crosshair") { gotoAndPlay ("hit"); }; tellTarget ("/Skiv_Head") { gotoAndStop (2); }; Set("/:txtDialog", "Ow! That hurt!");
Symbol 445 MovieClip Frame 19
Set("/:Enemy_Busy", "0"); if (/:HP < "3") { Set("/:txtDialog", "Take it easy! Are you trying to kill me or something?"); } else { tellTarget ("/Skiv_Head") { gotoAndStop (1); }; Set("/:txtDialog", "You jerk!"); } stop();
Symbol 445 MovieClip Frame 21
Chance = random("100"); if (Chance < /:Jake_Hit) { gotoAndPlay (15); Set("/:HP", /:HP - "1"); if (/:HP < "1") { tellTarget ("/") { gotoAndPlay ("dead"); }; } } else { tellTarget ("/crosshair") { gotoAndPlay ("miss"); }; Chance = random("100"); if (Guts < Chance) { gotoAndPlay (10); } }
Symbol 445 MovieClip Frame 22
Chance = random("100"); if (Chance < /:Jake_Hit) { tellTarget ("/") { gotoAndPlay ("headshot"); }; } else { tellTarget ("/crosshair") { gotoAndPlay ("miss"); }; Chance = random("100"); if (Guts < Chance) { gotoAndPlay (10); } }
Symbol 445 MovieClip Frame 23
Chance = random("100"); if (Chance < /:Jake_Hit) { tellTarget ("/") { gotoAndPlay ("Disarm"); }; } else { tellTarget ("/crosshair") { gotoAndPlay ("miss"); }; Chance = random("100"); if (Guts < Chance) { gotoAndPlay (10); } }
Symbol 446 MovieClip Frame 1
stop();
Symbol 446 MovieClip Frame 2
Set("/:Enemy_Busy", "1");
Symbol 451 MovieClip Frame 1
stop();
Symbol 451 MovieClip Frame 4
stop();
Symbol 452 MovieClip Frame 1
stop();
Symbol 452 MovieClip Frame 2
stop();
Symbol 455 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 1
stop();
Symbol 470 MovieClip Frame 2
tellTarget ("/JakePic") { play(); }
Symbol 470 MovieClip Frame 5
gotoAndStop (1);
Symbol 470 MovieClip Frame 6
tellTarget ("/JakePic") { play(); }
Symbol 470 MovieClip Frame 9
gotoAndStop (1);
Symbol 476 MovieClip Frame 4
stop();
Symbol 502 Button
on (release) { gotoAndStop (1098); }
Symbol 528 Button
on (release) { credits = credits - "1"; gotoAndPlay (996); }
Symbol 529 Button
on (release) { stopAllSounds(); gotoAndPlay (1277); }
Symbol 531 MovieClip Frame 1
stop();
Symbol 532 MovieClip Frame 1
stop();
Symbol 541 MovieClip Frame 18
gotoAndPlay (1);
Symbol 541 MovieClip Frame 43
gotoAndPlay (28);
Symbol 542 MovieClip Frame 1
wet = "0"; stop();
Symbol 542 MovieClip Frame 3
tellTarget ("head") { gotoAndPlay ("hit"); }; tellTarget ("shirt") { play(); }; tellTarget ("body") { play(); }
Symbol 542 MovieClip Frame 4
if (wet < "10") { wet = wet + "3"; } setProperty("shirt", _alpha , getProperty(shirt, _alpha) - wet);
Symbol 542 MovieClip Frame 22
gotoAndStop (2);
Symbol 553 Button
on (release) { play(); }
Symbol 564 Button
on (release) { stopAllSounds(); gotoAndPlay (1277); }
Symbol 576 Button
on (release) { gotoAndPlay (988); }
Symbol 577 Button
on (release) { gotoAndPlay (1099); }
Symbol 586 Button
on (release) { getURL ("mailto:jreyal@hotmail.com", "_blank"); }
Symbol 590 Button
on (release) { stopAllSounds(); gotoAndPlay (10); }

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Instance Names

"A"Frame 4Symbol 31 MovieClip
"B"Frame 4Symbol 31 MovieClip
"C"Frame 4Symbol 31 MovieClip
"D"Frame 4Symbol 31 MovieClip
"Skiv"Frame 105Symbol 83 MovieClip
"FMUJ"Frame 105Symbol 95 MovieClip
"Akrin"Frame 140Symbol 121 MovieClip
"Bubbles"Frame 140Symbol 129 MovieClip
"Skiv"Frame 140Symbol 83 MovieClip
"Clippit"Frame 140Symbol 31 MovieClip
"Moxy"Frame 195Symbol 196 MovieClip
"Alison"Frame 195Symbol 211 MovieClip
"SJ"Frame 195Symbol 219 MovieClip
"clippit"Frame 195Symbol 31 MovieClip
"bounce_box"Frame 422Symbol 255 MovieClip
"clippit"Frame 596Symbol 31 MovieClip
"Face"Frame 646Symbol 119 MovieClip
"A_Cam"Frame 651Symbol 312 MovieClip
"LEye"Frame 652Symbol 202 MovieClip
"REye"Frame 652Symbol 202 MovieClip
"LEye"Frame 680Symbol 202 MovieClip
"REye"Frame 680Symbol 202 MovieClip
"LEye"Frame 696Symbol 202 MovieClip
"REye"Frame 696Symbol 202 MovieClip
"LEye"Frame 698Symbol 202 MovieClip
"REye"Frame 698Symbol 202 MovieClip
"LEye"Frame 703Symbol 202 MovieClip
"REye"Frame 703Symbol 202 MovieClip
"clippit"Frame 829Symbol 31 MovieClip
"Skiv_crates"Frame 997Symbol 446 MovieClip
"Skiv_Barrel"Frame 997Symbol 452 MovieClip
"Skiv_Head"Frame 997Symbol 455 MovieClip
"crosshair"Frame 997Symbol 470 MovieClip
"e_com"Frame 997Symbol 476 MovieClip
"com_panel"Frame 997Symbol 476 MovieClip
"JakePic"Frame 997Symbol 415 MovieClip
"Moxy"Frame 1099Symbol 542 MovieClip
"LEye"Frame 1277Symbol 202 MovieClip
"REye"Frame 1277Symbol 202 MovieClip
"LEye"Frame 1286Symbol 202 MovieClip
"REye"Frame 1286Symbol 202 MovieClip
"Face"Symbol 121 MovieClip Frame 1Symbol 119 MovieClip
"LEye"Symbol 211 MovieClip Frame 19Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 19Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 29Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 29Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 40Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 40Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 50Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 50Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 57Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 57Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 61Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 61Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 66Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 66Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 72Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 72Symbol 202 MovieClip
"LEye"Symbol 211 MovieClip Frame 74Symbol 202 MovieClip
"REye"Symbol 211 MovieClip Frame 74Symbol 202 MovieClip
"LEye"Symbol 312 MovieClip Frame 1Symbol 202 MovieClip
"REye"Symbol 312 MovieClip Frame 1Symbol 202 MovieClip
"body"Symbol 542 MovieClip Frame 1Symbol 531 MovieClip
"shirt"Symbol 542 MovieClip Frame 1Symbol 532 MovieClip
"head"Symbol 542 MovieClip Frame 1Symbol 541 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"neutral"Frame 196
"Alison_S1"Frame 197
"Alison_F1"Frame 212
"Moxy_AF1"Frame 226
"SJ_AF1"Frame 240
"Alison_S2"Frame 254
"Alison_AF2"Frame 269
"Alison_AF2A"Frame 274
"Moxy_AS2"Frame 284
"Moxy_F2"Frame 299
"Moxy_S1"Frame 314
"Alison_MF1"Frame 329
"Moxy_MF2M"Frame 351
"Alison_MF2"Frame 361
"Moxy_S3"Frame 376
"Moxy_MF3"Frame 391
"SJ_MF3"Frame 401
"SJ_S1"Frame 417
"SJ_F1"Frame 433
"SJ_S2"Frame 443
"SJ_SF2"Frame 459
"Alison_SF2"Frame 470
"Moxy_SF2"Frame 486
"SJ_S3"Frame 500
"SJ_SF3"Frame 515
"Alison_SF3"Frame 524
"Moxy_SF3"Frame 539
"Alison_S3"Frame 554
"Moxy_AF3"Frame 570
"SJ_AF3"Frame 581
"BoobCountDisplay"Frame 594
"TriggerEgg"Frame 595
"done_cameo"Frame 704
"begin"Frame 996
"loop_SJ"Frame 998
"dead"Frame 1000
"headshot"Frame 1031
"disarm"Frame 1069
"capture"Frame 1090
"over"Frame 1098
"loop"Frame 1108
"end_game"Frame 1135
"GameChoice"Frame 1277
"credits"Frame 1287
"normal"Symbol 31 MovieClip Frame 2
"taunt"Symbol 31 MovieClip Frame 5
"die"Symbol 31 MovieClip Frame 23
"surprise"Symbol 83 MovieClip Frame 6
"happy"Symbol 83 MovieClip Frame 11
"talk"Symbol 119 MovieClip Frame 3
"Normal"Symbol 121 MovieClip Frame 2
"talk"Symbol 121 MovieClip Frame 5
"smile"Symbol 121 MovieClip Frame 8
"loop"Symbol 121 MovieClip Frame 11
"fidget"Symbol 121 MovieClip Frame 14
"test_fidget"Symbol 121 MovieClip Frame 25
"loop"Symbol 126 MovieClip Frame 3
"pop"Symbol 126 MovieClip Frame 5
"normal"Symbol 164 MovieClip Frame 1
"LTwitch"Symbol 164 MovieClip Frame 4
"RTwitch"Symbol 164 MovieClip Frame 8
"CheckForFidget"Symbol 164 MovieClip Frame 12
"blink"Symbol 196 MovieClip Frame 4
"Sassy"Symbol 196 MovieClip Frame 7
"birdie"Symbol 196 MovieClip Frame 20
"bounce"Symbol 196 MovieClip Frame 36
"yawn"Symbol 196 MovieClip Frame 45
"Boob_grab"Symbol 196 MovieClip Frame 58
"smile"Symbol 196 MovieClip Frame 70
"Do_Fidget"Symbol 196 MovieClip Frame 80
"normal"Symbol 211 MovieClip Frame 1
"drum_fingers"Symbol 211 MovieClip Frame 4
"lookup_brief"Symbol 211 MovieClip Frame 11
"lookup_smile1"Symbol 211 MovieClip Frame 18
"lookup_clownsquad"Symbol 211 MovieClip Frame 28
"standup_smile"Symbol 211 MovieClip Frame 46
"lookup_smile2"Symbol 211 MovieClip Frame 55
"lookup"Symbol 211 MovieClip Frame 65
"lookup2"Symbol 211 MovieClip Frame 70
"do_fidget"Symbol 211 MovieClip Frame 78
"finger_twitch"Symbol 219 MovieClip Frame 4
"neck_twitch"Symbol 219 MovieClip Frame 14
"attention"Symbol 219 MovieClip Frame 21
"Do_Fidgets"Symbol 219 MovieClip Frame 23
"Smile"Symbol 312 MovieClip Frame 2
"fire"Symbol 415 MovieClip Frame 2
"Jake_hit"Symbol 415 MovieClip Frame 5
"fire"Symbol 445 MovieClip Frame 4
"cover"Symbol 445 MovieClip Frame 10
"hit"Symbol 445 MovieClip Frame 15
"hit_check"Symbol 445 MovieClip Frame 21
"headshot_check"Symbol 445 MovieClip Frame 22
"Disarm_check"Symbol 445 MovieClip Frame 23
"miss"Symbol 470 MovieClip Frame 2
"hit"Symbol 470 MovieClip Frame 6
"window_on"Symbol 476 MovieClip Frame 1
"window_off"Symbol 476 MovieClip Frame 5
"on"Symbol 476 MovieClip Frame 7
"hit"Symbol 541 MovieClip Frame 19
"wet"Symbol 541 MovieClip Frame 28
"hit"Symbol 542 MovieClip Frame 2

Dynamic Text Variables

/:ScoreSymbol 133 EditableText""
txtBounceSymbol 256 EditableText"Catering to the hormone-driven masses is very effective."
txtBounceSymbol 258 EditableText"Catering to the hormone-driven masses is very effective."
/:Jake_HitSymbol 457 EditableText""
/:Jake_HitSymbol 459 EditableText""
/:Jake_HitSymbol 462 EditableText""
/:Jake_HitSymbol 464 EditableText""
/:Jake_HitSymbol 469 EditableText""
/:Jake_HPSymbol 480 EditableText""
txtDialogSymbol 482 EditableText""
creditsSymbol 527 EditableText""
ScoreSymbol 547 EditableText""
throwsSymbol 551 EditableText""
ScoreSymbol 554 EditableText""
throwsSymbol 555 EditableText""




http://swfchan.com/16/77390/info.shtml
Created: 4/4 -2019 02:05:21 Last modified: 4/4 -2019 02:05:21 Server time: 22/12 -2024 10:29:15