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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/11754127?noj=FRM11754127-21DC" width="1" height="1"></div>

flOw widescreen.swf

This is the info page for
Flash #77796

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
System.security.allowDomain("*"); this.createEmptyMovieClip("rectangle_mc", Camera3D.getNextDepth()); rectangle_mc._x = 0; rectangle_mc._y = 0; var xmouse = _xmouse; var ymouse = _ymouse; var lastxmouse = _xmouse; var lastymouse = _ymouse; var mouseStayTimer = 0; var frames = 0; var lastFPSTime = 0; _root.createTextField("txtFPS", 1000, 5, 5, 300, 100); txtFPS.multiline = true; txtFPS.wordWrap = true; var txtFmt = new TextFormat(); txtFmt.color = 16777215 /* 0xFFFFFF */; txtFPS.text = "Frame Time: \nFPS: "; txtFPS.setTextFormat(txtFmt); txtFPS._visible = false; var dt = 0; var prevTime; var curTime; var dMouseWheel = 0; var displayPlayerTarget = false; var displayTextField = false; var cheatMode = false; var lastPressed = 0; _root.createEmptyMovieClip("background_mc", Camera3D.getNextDepth()); var bgColor = new XColor(16777215); var curLevel = 0; var nextLevel = 0; var switchLevel = 0; var switchingLevels = false; var gameLevels = new Array(); var totalLevel = 0; var playerNum = 0; var formerSelf; var numPlayerBosses = 0; var camera = new Camera3D(); var particleA; var sndLoader = new SndLoader(); sndLoader.initialize(); var tStartZ = 0; var tAccel = 0; var tAccelDefault = -75; var tSpeed = 0; var toTop = false; var curCampaign = -1; var switchingCampaigns = false; var cTransTime = 2; var curCTransDelay = 1; var curCTransTime = 0; var loaded = false; var levelLoader = new LevelLoader(); levelLoader.loadXML("levels.xml"); var currentObj = _root.createEmptyMovieClip("fish_player" + playerNum, Camera3D.getNextDepth()); currentObj._visible = false; var player = new Snakefish(0, 0, 3, 16, 0, 15, 200, ((8 + random(3)) / 180) * Math.PI, false, currentObj, -1, "c1_"); camera.focalLength = 600; camera.posX = (Stage.width / 2) - player.posX; camera.posY = (Stage.height / 2) - player.posY; camera.posZ = 0; particleA = new Particle(10); curTime = (prevTime = getTimer()); lastFPSTime = curTime; lastPressed = curTime; background_mc._x = 0; background_mc._y = 0; bgColor.baseColor = gameLevels[curLevel].bgColor.curColor; bgColor.setBias(1); _root.onMouseDown = function () { player.pressed = true; }; _root.onMouseUp = function () { player.pressed = false; };
Frame 3
function switchLevel(newLevel) { if (((((newLevel < 0) || (newLevel > (gameLevels.length - 1))) || (newLevel == curLevel)) || (nextLevel != curLevel)) || (toTop)) { return(undefined); } nextLevel = newLevel; camera.targetZ = gameLevels[nextLevel].zDepth; bgColor.targetColor = gameLevels[nextLevel].bgColor.curColor; } function transitionToLevel() { switchingLevels = true; if (nextLevel < curLevel) { camera.posZ = camera.posZ + (((camera.targetZ - camera.posZ) * dt) * 6); } else { camera.posZ = camera.posZ + (((camera.targetZ - camera.posZ) * dt) * 2.5); } bgColor.setBias(Math.abs(camera.targetZ - camera.posZ) / GameLevel.zLevelGap); if (Math.abs(camera.targetZ - camera.posZ) < 3) { camera.posZ = camera.targetZ; curLevel = nextLevel; bgColor.baseColor = (bgColor.targetColor = gameLevels[curLevel].bgColor.curColor); player.setBias(1); bgColor.setBias(1); player.assetPrefix = gameLevels[curLevel].assetPrefix; switchingLevels = false; } player.posZ = camera.posZ; } function switchCampaign(num, ease) { if (num != curCampaign) { var _local1 = new XColor(16777215); _local1.copy(bgColor); levelLoader.spawnCampaign(num); if (ease) { gameLevels[1].setAlpha(0); switchingCampaigns = true; curCTransTime = 0; curCTransDelay = 0.5; bgColor.baseColor = _local1.curColor; bgColor.targetColor = gameLevels[curLevel].bgColor.curColor; bgColor.setBias(1); } else { bgColor.baseColor = (bgColor.targetColor = gameLevels[curLevel].bgColor.curColor); bgColor.setBias(1); } player.color.copy(gameLevels[curLevel].fgColor); player.color.setBias(1); player.assetPrefix = gameLevels[curLevel].assetPrefix; curCampaign = num; } } function transitionToCampaign() { if (curCTransDelay > 0) { curCTransDelay = curCTransDelay - dt; return(undefined); } curCTransTime = curCTransTime + dt; var _local1 = (cTransTime - curCTransTime) / cTransTime; var _local2 = (cTransTime - Math.max(curCTransTime - 0.5, 0)) / cTransTime; bgColor.setBias(Math.min(_local1, 1)); gameLevels[1].setAlpha(Math.max(1 - _local2, 0)); if (curCTransTime >= cTransTime) { bgColor.baseColor = bgColor.targetColor; bgColor.setBias(1); if (curCTransTime >= (cTransTime * 1.5)) { gameLevels[1].setAlpha(1); switchingCampaigns = false; } } if (curCTransTime >= (cTransTime / 4)) { PlayerXForm.hatchPlayer(); } } function floatToTop() { if ((!toTop()) && (!switchingLevels)) { toTop = true; tStartZ = camera.posZ; tSpeed = 0; tAccel = tAccelDefault; camera.targetZ = 0; camera.targetX = (Stage.width / 2) - player.posX; camera.targetY = (Stage.height / 2) - player.posY; camera.toTarget = true; camera.targetZ = 0; var _local1 = 0; while (_local1 < totalLevel) { gameLevels[_local1].closeToCam = true; _local1++; } player.toTarget = true; player.targetX = 0; player.targetY = 0; } } function transitionToTop() { if (!switchingLevels) { if ((tStartZ - camera.posZ) > (tStartZ / 2)) { var _local3 = ((camera.posZ + 150) / (tStartZ / 2)) * tSpeed; _local3 = Math.max(_local3, 50); camera.posZ = camera.posZ - (_local3 * dt); } else { tAccel = tAccel + (30 * dt); if (tAccel >= 0) { tSpeed = tSpeed + (tAccel * dt); } camera.posZ = camera.posZ - (tSpeed * dt); } var _local2 = camera.posZ / GameLevel.zLevelGap; var _local5 = Math.ceil(_local2); var _local4 = Math.floor(_local2); bgColor.baseColor = gameLevels[_local5].bgColor.curColor; bgColor.targetColor = gameLevels[_local4].bgColor.curColor; bgColor.setBias(_local2 - _local4); if (camera.posZ < 3) { toTop = false; camera.posZ = 0; camera.toTarget = false; player.toTarget = false; curLevel = (nextLevel = 0); var _local1 = 0; while (_local1 < totalLevel) { gameLevels[_local1].closeToCam = false; _local1++; } if (curCampaign == 2) { switchCampaign(1, true); } else { switchCampaign(2, true); } formerSelf.speed = formerSelf.defaultSpeed; } camera.targetX = (Stage.width / 2) - player.posX; camera.targetY = (Stage.height / 2) - player.posY; player.posZ = camera.posZ; } } function redrawBackground() { background_mc.clear(); Camera3D.drawRectangle(background_mc, Stage.width, Stage.height, bgColor.curColor, 100); } clear(); redrawBackground(); prevTime = curTime; curTime = getTimer(); dt = (curTime - prevTime) / 1000; frames++; if (displayTextField) { txtFPS._visible = true; if ((curTime - lastFPSTime) > 100) { var FPS = ((frames / (curTime - lastFPSTime)) * 1000); var FrameTime = (1000 / FPS); FPS = FPS * 10; FPS = Math.round(FPS); FPS = FPS / 10; FrameTime = FrameTime * 10; FrameTime = Math.round(FrameTime); FrameTime = FrameTime / 10; frames = 0; lastFPSTime = curTime; txtFPS.text = ((((((((("Frame Time:\t" + FrameTime) + " ms") + "\nFPS:\t\t\t") + FPS) + "\nx:") + int(player.posX)) + " y:") + int(player.posY)) + " z:") + int(player.posZ); txtFPS.setTextFormat(txtFmt); } } else { txtFPS._visible = false; } if ((lastxmouse == _xmouse) && (lastymouse == _ymouse)) { mouseStayTimer = mouseStayTimer + dt; if (mouseStayTimer > 3) { xmouse = Stage.width * 0.5; ymouse = Stage.height * 0.5; } } else { lastxmouse = _xmouse; lastymouse = _ymouse; xmouse = _xmouse; ymouse = _ymouse; mouseStayTimer = 0; } if ((curLevel != -1) && (!toTop)) { if (_xmouse < (Stage.width * 0.5)) { camera.posX = camera.posX + ((player.currentSpeed * dt) * (1 - (xmouse / (Stage.width * 0.5)))); } else if (xmouse > (Stage.width * 0.5)) { camera.posX = camera.posX - ((player.currentSpeed * dt) * ((xmouse / (Stage.width * 0.5)) - 1)); } if (_ymouse < (Stage.height * 0.5)) { camera.posY = camera.posY + ((player.currentSpeed * dt) * (1 - (ymouse / (Stage.height * 0.5)))); } else if (ymouse > (Stage.height * 0.5)) { camera.posY = camera.posY - ((player.currentSpeed * dt) * ((ymouse / (Stage.height * 0.5)) - 1)); } } if (Key.isDown(192)) { cheatMode = true; } if (cheatMode) { if (Key.isDown(39)) { camera.zOffset = camera.zOffset - 20; } else if (Key.isDown(37)) { camera.zOffset = camera.zOffset + 20; } if (Key.isDown(40)) { switchLevel(curLevel - 1); } else if (Key.isDown(38)) { switchLevel(curLevel + 1); } if (Key.isDown(84) && ((curTime - lastPressed) > 250)) { displayTextField = !displayTextField; lastPressed = curTime; } if (Key.isDown(80) && ((curTime - lastPressed) > 250)) { displayPlayerTarget = !displayPlayerTarget; GameLevel.debugLines = !GameLevel.debugLines; lastPressed = curTime; } if (Key.isDown(83)) { camera.shake(0); } if (Key.isDown(82)) { player.regeneration(); } if (Key.isDown(71)) { player.grow(); } if (Key.isDown(69)) { gameLevels[curLevel].spawnFoodAtLocation(0, player.posX, player.posY, 15, 10); } if (Key.isDown(68)) { gameLevels[curLevel].spawnFoodAtLocation(99, player.posX, player.posY, 15, 10); } if (Key.isDown(70)) { gameLevels[curLevel].spawnFoodAtLocation(1, player.posX, player.posY, 15, 10); } if (Key.isDown(67)) { if (player.dieing == false) { player.die(); } } if (Key.isDown(66)) { var b = gameLevels[curLevel].spawnBulletAtLocation(50, player.posX, player.posY, 25, 60, 5, 8, 3); b.movementMode = 2; } if (Key.isDown(65)) { switchCampaign(2, true); } if (Key.isDown(72)) { switchLevel(0); } if (Key.isDown(90)) { switchLevel(19); } if (Key.isDown(73)) { gameLevels[curLevel].fish[0].die(); } if (Key.isDown(74)) { gameLevels[curLevel].spawnFoodAtLocation(102, 0, 0, 25, 10); } if (Key.isDown(75)) { var mc = _root.createEmptyMovieClip("b" + dt, Camera3D.getNextDepth()); var c = Creature.clone(player, mc, 111); gameLevels[curLevel].fish[gameLevels[curLevel].fish.length] = c; gameLevels[curLevel].fishLength++; } } if ((!loaded) && (LevelLoader.isLoaded)) { loaded = true; switchCampaign(1, false); } if (curLevel != nextLevel) { transitionToLevel(); } if (toTop) { transitionToTop(); } if (switchingCampaigns) { transitionToCampaign(); } sndLoader.update(); PlayerXForm.update(dt); camera.updateShake(dt); camera.updateMovement(dt); player.mc._visible = true; player.updateScreenPos(camera); player.update(dt, camera, this, gameLevels[curLevel].fish, gameLevels[curLevel].food); if ((displayPlayerTarget && (player.hasTarget)) && (curLevel == nextLevel)) { background_mc.lineStyle(1, 16777215, 128); background_mc.moveTo(player.screenX + camera.screenX, player.screenY + camera.screenY); background_mc.lineTo((player.targetX * (player.mc._xscale / 100)) + camera.screenX, (player.targetY * (player.mc._yscale / 100)) + camera.screenY); } var i = 0; while (i < gameLevels.length) { if (i == curLevel) { gameLevels[i].update(dt, camera, player); } else { gameLevels[i].update(dt, camera, null); } i++; } particleA.update(dt, camera); dMouseWheel = 0; gotoAndPlay (2);
Symbol 12 MovieClip [c1_segbody1] Frame 1
stop();
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stop();
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stop();
Symbol 24 MovieClip [c1_jellyhead1] Frame 1
stop();
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gotoAndPlay (20);
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gotoAndStop (1);
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stop();
Symbol 166 MovieClip [c1_seghead1] Frame 1
stop();
Symbol 166 MovieClip [c1_seghead1] Frame 22
gotoAndPlay (20);
Symbol 166 MovieClip [c1_seghead1] Frame 29
gotoAndStop (1);
Symbol 192 MovieClip [__Packages.GameObject] Frame 0
class GameObject { var posX, posY, posZ, screenX, screenY, maxBlur, useEffect, blurFilter, colorTrans, colorTrans2, glowFilter, color, alpha, level, soundVolume, mc; function GameObject () { posX = (posY = (posZ = 0)); screenX = (screenY = 0); maxBlur = 16; useEffect = true; blurFilter = new flash.filters.BlurFilter(0, 0, 1); colorTrans = new flash.geom.ColorTransform(); colorTrans2 = new flash.geom.ColorTransform(); glowFilter = new flash.filters.GlowFilter(16777215, 1, 16, 16, 1.5, 1, false, false); color = new XColor(16777215); alpha = 1; } function updateScreenPos(camera) { applyCamera(camera); } function applyCamera(camera) { level = Math.round(posZ / GameLevel.zLevelGap); var _local5 = (posZ - camera.posZ) + camera.zOffset; var _local4 = camera.focalLength / (camera.focalLength + _local5); var _local7 = 100 * _local4; if (Math.abs(_local5) < GameLevel.zLevelGap) { soundVolume = ((GameLevel.zLevelGap - Math.abs(_local5)) / GameLevel.zLevelGap) * 100; var _local6 = dist(posX, posY, _root.player.posX, _root.player.posY); if (_local6 < soundRange) { soundVolume = soundVolume * ((soundRange - _local6) / soundRange); } else { soundVolume = 0; } } else { soundVolume = 0; } _local5 = (posZ - camera.posZ) + camera.zOffset; _local4 = camera.focalLength / (camera.focalLength + _local5); mc._xscale = (mc._yscale = 100 * _local4); mc._x = camera.posX; mc._y = camera.posY; screenX = posX * _local4; screenY = posY * _local4; camera.zScaleRatio = _local4; camera.screenX = camera.posX; camera.screenY = camera.posY; if (!Camera3D.inWindow(screenX, screenY, camera)) { mc._visible = false; } else { mc._visible = true; } if (useEffect && (mc._visible)) { var _local8 = (posZ - camera.posZ) + camera.zOffset; glowFilter.color = color.curColor; shadeImage(_local8); blurImage(_local7); } } function blurImage(scale) { var _local2; if (mc.seg0._xscale <= 100) { if (scale >= 100) { _local2 = 0; mc.filters = [glowFilter]; } else { _local2 = (100 - scale) / 100; blurFilter.blurX = _local2 * maxBlur; blurFilter.blurY = _local2 * maxBlur; mc.filters = [blurFilter, glowFilter]; } } else { mc.filters = []; } } function shadeImage(dz) { var _local2 = 0.3 + ((0.7 * (GameLevel.zLevelGap - dz)) / GameLevel.zLevelGap); colorTrans.alphaMultiplier = Math.min(_local2, alpha); colorTrans2.alphaMultiplier = Math.min(_local2 * 0.3, alpha); colorTrans.redOffset = (colorTrans2.redOffset = -(255 - color.getRed())); colorTrans.greenOffset = (colorTrans2.greenOffset = -(255 - color.getGreen())); colorTrans.blueOffset = (colorTrans2.blueOffset = -(255 - color.getBlue())); } function dist(x1, y1, x2, y2) { var _local1 = Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))); return(_local1); } var soundRange = 500; }
Symbol 193 MovieClip [__Packages.XColor] Frame 0
class XColor { var defaultColor, baseColor, targetColor, curColor, bias; function XColor (base) { defaultColor = base; baseColor = base; targetColor = base; curColor = base; bias = 1; } function copy(color) { defaultColor = color.defaultColor; baseColor = color.baseColor; targetColor = color.targetColor; curColor = color.curColor; } function setBias(bias) { var _local3 = (RED(baseColor) * bias) + (RED(targetColor) * (1 - bias)); var _local5 = (GREEN(baseColor) * bias) + (GREEN(targetColor) * (1 - bias)); var _local4 = (BLUE(baseColor) * bias) + (BLUE(targetColor) * (1 - bias)); curColor = RGB(_local3, _local5, _local4); this.bias = bias; } function getRed() { return(RED(curColor)); } function getGreen() { return(GREEN(curColor)); } function getBlue() { return(BLUE(curColor)); } static function RED(rgb) { return((rgb & 16711680) >> 16); } static function GREEN(rgb) { return((rgb & 65280) >> 8); } static function BLUE(rgb) { return(rgb & 255); } static function RGB(r, g, b) { return(((r << 16) | (g << 8)) | b); } }
Symbol 194 MovieClip [__Packages.GameLevel] Frame 0
class GameLevel { var fish, fishLength, food, foodLength, effect, effectLength, billboard, billboardLength, level, levelSize, zDepth, isVisible, fgColor, bgColor, campaign, assetPrefix, bgMusic, bgMusicStarted, downMarker, upMarker, closeToCam, playerBoss, bgVolume, foodDown, foodUp; function GameLevel (level, levelSize) { init(level, levelSize); } function init(level, levelSize) { fish = new Array(); fishLength = 0; food = new Array(); foodLength = 0; effect = new Array(); effectLength = 0; billboard = new Array(); billboardLength = 0; this.level = level; this.levelSize = levelSize; zDepth = level * zLevelGap; isVisible = false; fgColor = new XColor(16777215); bgColor = new XColor(0); campaign = 1; if (campaign == 1) { assetPrefix = "c1_"; } else if (campaign == 2) { assetPrefix = "c2_"; } else if (campaign == 3) { assetPrefix = "c3_"; } else if (campaign == 4) { assetPrefix = "c4_"; } bgMusic = _root.sndLoader.getSound(((assetPrefix + "Flow-lvl ") + level) + " drone"); bgMusicStarted = false; downMarker = _root.createEmptyMovieClip(("level_" + level) + "_downMarker", Camera3D.getNextDepth()); downMarker.attachMovie("downMarker", "downMarker", 1); downMarker._xscale = (downMarker._yscale = 100); downMarker._visible = false; upMarker = _root.createEmptyMovieClip(("level_" + level) + "_upMarker", Camera3D.getNextDepth()); upMarker.attachMovie("upMarker", "upMarker", 1); upMarker._xscale = (upMarker._yscale = 100); upMarker._visible = false; closeToCam = false; } function eraseData() { var _local3 = 0; while (_local3 < fish.length) { if (fish[_local3] != playerBoss) { _root[fish[_local3].clipName].removeMovieClip(); delete fish[_local3]; fish[_local3] = null; } _local3++; } _local3 = 0; while (_local3 < food.length) { _root[food[_local3].clipName].removeMovieClip(); delete food[_local3]; food[_local3] = null; _local3++; } _local3 = 0; while (_local3 < effect.length) { _root[effect[_local3].clipName].removeMovieClip(); delete effect[_local3]; effect[_local3] = null; _local3++; } _local3 = 0; while (_local3 < billboard.length) { _root[billboard[_local3].clipName].removeMovieClip(); delete billboard[_local3]; billboard[_local3] = null; _local3++; } fish = new Array(); fishLength = 0; food = new Array(); foodLength = 0; effect = new Array(); effectLength = 0; billboard = new Array(); billboardLength = 0; bgMusic.stop(); } function update(dt, camera, player) { var _local7; var _local6 = zDepth - camera.posZ; if (Math.abs(_local6) < zLevelGap) { if ((!bgMusicStarted) && (SndLoader.isLoaded(bgMusic))) { bgMusicStarted = true; bgMusic.start(0, 99); } bgVolume = ((zLevelGap - Math.abs(_local6)) / zLevelGap) * 100; bgMusic.setVolume(bgVolume); } else if (Math.abs(_local6) < (2 * zLevelGap)) { if (((!bgMusicStarted) && (bgMusic.getBytesTotal() > 0)) && (SndLoader.isLoaded(bgMusic))) { bgMusicStarted = true; bgMusic.start(0, 99); bgMusic.setVolume(0); } } else { bgMusic.setVolume(0); bgMusic.stop(); bgMusicStarted = false; } var _local9 = 0.3; if (closeToCam) { _local9 = 0.9; } if ((_local6 < ((-zLevelGap) * _local9)) || (_local6 > (zLevelGap * 1.3))) { setVisible(false); } else { setVisible(true); } _local7 = isVisible; if (_local7) { var _local4 = 0; while (_local4 < fish.length) { fish[_local4].updateScreenPos(camera); fish[_local4].update(dt, camera, player, fish, food); if (((_local6 == 0) && (fish[_local4].hasTarget)) && (debugLines)) { _root.background_mc.lineStyle(1, 16777215, 128); _root.background_mc.moveTo(fish[_local4].screenX + camera.screenX, fish[_local4].screenY + camera.screenY); _root.background_mc.lineTo((fish[_local4].targetX * (fish[_local4].mc._xscale / 100)) + camera.screenX, (fish[_local4].targetY * (fish[_local4].mc._yscale / 100)) + camera.screenY); } if (fish[_local4].alive == false) { delete fish[_local4]; fish[_local4] = null; } _local4++; } _local4 = 0; while (_local4 < food.length) { food[_local4].updateScreenPos(camera); food[_local4].update(dt, camera); if ((food[_local4].alive == false) && (food[_local4].respawnTime <= 0)) { delete food[_local4]; food[_local4] = null; } _local4++; } _local4 = 0; while (_local4 < effectLength) { if (effect[_local4].alive) { effect[_local4].updateScreenPos(camera); if (_local7) { effect[_local4].update(dt, camera); } } _local4++; } _local4 = 0; while (_local4 < billboard.length) { billboard[_local4].updateScreenPos(camera); billboard[_local4].update(camera); _local4++; } if (foodDown != null) { updateLevelMarker(foodDown, downMarker, player, camera); } if (foodUp != null) { updateLevelMarker(foodUp, upMarker, player, camera); } } else { if (_local6 > (-1.1 * zLevelGap)) { var _local4 = 0; while (_local4 < food.length) { if (food[_local4].foodType > 99) { food[_local4].update(dt, camera); } _local4++; } } downMarker._visible = false; upMarker._visible = false; } } function setVisible(vis) { if (isVisible == vis) { return(undefined); } isVisible = vis; var _local2 = 0; while (_local2 < fish.length) { fish[_local2].mc._visible = vis; _local2++; } _local2 = 0; while (_local2 < food.length) { food[_local2].mc._visible = vis; _local2++; } _local2 = 0; while (_local2 < effectLength) { effect[_local2].mc._visible = vis; _local2++; } _local2 = 0; while (_local2 < billboardLength) { billboard[_local2].mc._visible = vis; _local2++; } } function setAlpha(a) { var _local2 = 0; while (_local2 < fish.length) { fish[_local2].alpha = a; _local2++; } _local2 = 0; while (_local2 < food.length) { food[_local2].alpha = a; _local2++; } _local2 = 0; while (_local2 < effectLength) { effect[_local2].alpha = a; _local2++; } } function updateLevelMarker(food, marker, player, camera) { if (player != null) { if (!Camera3D.inWindow(food.screenX, food.screenY, camera)) { var _local8 = (food.screenX + camera.screenX) - (Stage.width * 0.5); var _local7 = (food.screenY + camera.screenY) - (Stage.height * 0.5); var _local1 = Math.atan2(_local7, _local8); var _local5 = Math.atan2(Stage.height, Stage.width); var _local3; if ((Math.abs(_local1) > _local5) && (Math.abs(_local1) < (Math.PI - _local5))) { _local3 = Math.abs((Stage.height / 2) / Math.sin(_local1)); } else { _local3 = Math.abs((Stage.width / 2) / Math.cos(_local1)); } marker._x = (Stage.width / 2) + (_local3 * Math.cos(_local1)); marker._y = (Stage.height / 2) + (_local3 * Math.sin(_local1)); marker._visible = true; } else { marker._visible = false; } } else { marker._visible = false; } } function unspawnGoldEgg() { var _local2 = 0; while (_local2 < fish.length) { fish[_local2].hasGoldEgg = false; _local2++; } } function spawnGoldEgg(fishNum) { if ((fishNum > -1) && (fishNum < fishLength)) { fish[fishNum].hasGoldEgg = true; } } function clonePlayerBoss() { var _local3 = _root.createEmptyMovieClip((("clonedBoss_" + level) + "_") + 0, Camera3D.getNextDepth()); clonedPlayerBoss = Creature.clone(playerBoss, _local3, 0); clonedPlayerBoss.mc._visible = false; } function respawnPlayerBoss() { if (clonedPlayerBoss != null) { eraseData(); spawnFood(1, 101, 35, 0); spawnFood(10, 5, 15, 10); var _local3 = _root.createEmptyMovieClip((("bossClone_" + level) + "_") + fishLength, Camera3D.getNextDepth()); fish[fishLength] = Creature.clone(clonedPlayerBoss, _local3, fishLength); fish[fishLength].spawnDownFood = true; _local3._visible = false; fishLength++; } } function remPlayerBoss() { var _local2 = 0; while (_local2 < fish.length) { if (fish[_local2] == playerBoss) { fish[_local2] = null; } _local2++; } playerBoss = null; } function addPlayerAsFish(player) { player.ID = fishLength; fish[fishLength] = player; fishLength++; _root.playerNum++; _root.numPlayerBosses++; playerBoss = player; } function spawnFish(numFish, numSegs, maxSegs, randEvolve, segLength, speedMin, speedVar, turnSpeedMin, turnSpeedVar, panic) { var _local4 = 0; while (_local4 < numFish) { var _local3; _local3 = _root.createEmptyMovieClip((("fish_" + level) + "_") + fishLength, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; _local3._visible = false; fish[fishLength] = new Snakefish(random(levelSize * 2) - levelSize, random(levelSize * 2) - levelSize, numSegs, maxSegs, randEvolve, segLength, speedMin + random(speedVar), ((turnSpeedMin + random(turnSpeedVar)) / 180) * Math.PI, panic, _local3, fishLength, assetPrefix); fish[fishLength].posZ = zDepth; fish[fishLength].color.copy(fgColor); fish[fishLength].clipName = new String((("fish_" + level) + "_") + fishLength); fishLength++; _local4++; } } function spawnJellyfish(numFish, numSegs, maxSegs, randEvolve, segLength, speedMin, speedVar, turnSpeedMin, turnSpeedVar, panic) { var _local4 = 0; while (_local4 < numFish) { var _local3; _local3 = _root.createEmptyMovieClip((("jellyfish_" + level) + "_") + fishLength, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; _local3._visible = false; fish[fishLength] = new Jellyfish(random(levelSize * 2) - levelSize, random(levelSize * 2) - levelSize, numSegs, maxSegs, randEvolve, segLength, speedMin + random(speedVar), ((turnSpeedMin + random(turnSpeedVar)) / 180) * Math.PI, panic, _local3, fishLength, assetPrefix); fish[fishLength].posZ = zDepth; fish[fishLength].color.copy(fgColor); fish[fishLength].clipName = new String((("jellyfish_" + level) + "_") + fishLength); fishLength++; _local4++; } } function spawnFlockfish(numFish, numSegs, maxSegs, randEvolve, segLength, speedMin, speedVar, turnSpeedMin, turnSpeedVar, panic) { var _local4 = 0; while (_local4 < numFish) { var _local3; _local3 = _root.createEmptyMovieClip((("flockfish_" + level) + "_") + fishLength, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; _local3._visible = false; fish[fishLength] = new Flockfish(random(levelSize * 2) - levelSize, random(levelSize * 2) - levelSize, numSegs, maxSegs, randEvolve, segLength, speedMin + random(speedVar), ((turnSpeedMin + random(turnSpeedVar)) / 180) * Math.PI, panic, _local3, fishLength, assetPrefix); fish[fishLength].posZ = zDepth; fish[fishLength].color.copy(fgColor); fish[fishLength].clipName = new String((("flockfish_" + level) + "_") + fishLength); fishLength++; _local4++; } } function spawnTelefish(numFish, numSegs, maxSegs, randEvolve, segLength, speedMin, speedVar, turnSpeedMin, turnSpeedVar, panic) { var _local4 = 0; while (_local4 < numFish) { var _local3; _local3 = _root.createEmptyMovieClip((("telefish_" + level) + "_") + fishLength, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; _local3._visible = false; fish[fishLength] = new Jellyfish(random(levelSize * 2) - levelSize, random(levelSize * 2) - levelSize, numSegs, maxSegs, randEvolve, segLength, speedMin + random(speedVar), ((turnSpeedMin + random(turnSpeedVar)) / 180) * Math.PI, panic, _local3, fishLength, assetPrefix); fish[fishLength].posZ = zDepth; fish[fishLength].color.copy(fgColor); fish[fishLength].clipName = new String((("telefish_" + level) + "_") + fishLength); fishLength++; _local4++; } } function spawnBoss(numFish, numSegs, segLength, speedMin, speedVar, turnSpeedMin, turnSpeedVar) { var _local4 = 0; while (_local4 < numFish) { var _local3; _local3 = _root.createEmptyMovieClip((("boss_" + level) + "_") + fishLength, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; _local3._visible = false; fish[fishLength] = new Boss(random(levelSize * 2) - levelSize, random(levelSize * 2) - levelSize, numSegs, segLength, speedMin + random(speedVar), ((turnSpeedMin + random(turnSpeedVar)) / 180) * Math.PI, _local3, fishLength, assetPrefix); fish[fishLength].posZ = zDepth; fish[fishLength].color.copy(fgColor); fish[fishLength].clipName = new String((("boss_" + level) + "_") + fishLength); fishLength++; _local4++; } } function spawnManta(numFish, numSegs, segLength, speedMin, speedVar, turnSpeedMin, turnSpeedVar) { var _local4 = 0; while (_local4 < numFish) { var _local3; _local3 = _root.createEmptyMovieClip((("manta_" + level) + "_") + fishLength, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; _local3._visible = false; fish[fishLength] = new Manta(random(levelSize * 2) - levelSize, random(levelSize * 2) - levelSize, numSegs, segLength, speedMin + random(speedVar), ((turnSpeedMin + random(turnSpeedVar)) / 180) * Math.PI, _local3, fishLength, assetPrefix); fish[fishLength].posZ = zDepth; fish[fishLength].color.copy(fgColor); fish[fishLength].clipName = new String((("manta_" + level) + "_") + fishLength); fishLength++; _local4++; } } function spawnFood(numFood, foodType, hitPointsMin, hitPointsVar) { var i = 0; while (i < numFood) { var currentObj; _root.createEmptyMovieClip((("food_" + level) + "_") + foodLength, Camera3D.getNextDepth()); currentObj = eval ((("food_" + level) + "_") + foodLength); currentObj._x = 0; currentObj._y = 0; currentObj._visible = false; food[foodLength] = new Food(foodType, random(levelSize * 2) - levelSize, random(levelSize * 2) - levelSize, zDepth, hitPointsMin + random(hitPointsVar), currentObj, assetPrefix); food[foodLength].color.copy(fgColor); food[foodLength].clipName = new String((("food_" + level) + "_") + foodLength); foodLength++; if (foodType == 100) { foodDown = food[foodLength - 1]; } else if (foodType == 101) { foodUp = food[foodLength - 1]; } i++; } } function spawnBillboard(billName, posX, posY) { var currentObj; _root.createEmptyMovieClip((("Billboard_" + level) + "_") + 0, Camera3D.getNextDepth()); currentObj = eval ((("Billboard_" + level) + "_") + 0); currentObj._x = posX; currentObj._y = posY; currentObj._visible = false; billboard[billboardLength] = new Billboard(billName, zDepth, currentObj); billboard[billboardLength].color = fgColor; billboard[billboardLength].clipName = new String((("Billboard_" + level) + "_") + 0); billboardLength++; } function spawnFoodAtLocation(foodType, xPos, yPos, hitPointsMin, hitPointsVar) { var _local3; _local3 = _root.createEmptyMovieClip((("food_" + level) + "_") + food.length, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; food[foodLength] = new Food(foodType, xPos, yPos, zDepth, hitPointsMin + random(hitPointsVar), _local3, assetPrefix); food[foodLength].color.copy(fgColor); food[foodLength].clipName = new String((("food_" + level) + "_") + food.length); foodLength++; } function spawnBulletAtLocation(lifeTime, xPos, yPos, segLength, speedMin, speedVar, turnSpeedMin, turnSpeedVar) { var _local3; _local3 = _root.createEmptyMovieClip((("bullet_" + level) + "_") + fishLength, Camera3D.getNextDepth()); _local3._x = 0; _local3._y = 0; fish[fishLength] = new Bullet(lifeTime, xPos, yPos, segLength, speedMin + random(speedVar), ((turnSpeedMin + random(turnSpeedVar)) / 180) * Math.PI, _local3, fishLength, assetPrefix); fish[fishLength].posZ = zDepth; fish[fishLength].color.copy(fgColor); fish[fishLength].clipName = new String((("bullet_" + level) + "_") + fishLength); fishLength++; return(fish[fishLength - 1]); } function killAllBulletFish() { var _local2 = 0; while (_local2 < fish.length) { if (fish[_local2].clipName == ((("bullet_" + level) + "_") + _local2)) { fish[_local2].die(); } _local2++; } } function spawnEffect(eType, eSize, eTime, eDelay, posX, posY, camera) { if (Camera3D.inWindow(posX, posY, camera) && (level == _root.nextLevel)) { var _local11; var _local4 = false; var _local3 = 0; while (_local3 < effectLength) { if (!effect[_local3].alive) { effect[_local3].reset(eType, eSize, eTime, eDelay, posX, posY, zDepth); _local4 = true; break; } _local3++; } if ((!_local4) && (effectLength < 64)) { _local11 = _root.createEmptyMovieClip((("effect_" + level) + "_") + effectLength, Camera3D.getNextDepth()); effect[effectLength] = new Effect(eType, eSize, eTime, eDelay, posX, posY, zDepth, _local11); effect[effectLength].color.copy(fgColor); effect[effectLength].clipName = new String((("effect_" + level) + "_") + effectLength); effectLength++; } } } static var zLevelGap = 300; static var debugLines = false; var clonedPlayerBoss = null; }
Symbol 195 MovieClip [__Packages.Food] Frame 0
class Food extends GameObject { var posX, posY, posZ, mc, foodType, gfxPrefix, alive, nutrition, timer, respawnTime, trans, headingX, headingY, colorTrans; function Food (foodType, posX, posY, posZ, fSize, mc, prefix) { super(); this.posX = posX; this.posY = posY; this.posZ = posZ; this.fSize = fSize; this.mc = mc; speed = fSize; this.foodType = foodType; gfxPrefix = prefix; currentAim = random((Math.PI*2)); alive = true; var _local4; nutrition = foodType; _local4 = mc.attachMovie((gfxPrefix + "food") + foodType, "dot", 0); timer = 0; respawnTime = 0; if (foodType == 0) { nutrition = 1; respawnTime = 0; } else if (foodType == 99) { nutrition = 1; respawnTime = 0; } else if (foodType == 100) { nutrition = 0; respawnTime = 3; } else if (foodType == 101) { nutrition = 0; respawnTime = 3; } else if (foodType == 102) { nutrition = 102; respawnTime = 0; } _local4._xscale = fSize; _local4._yscale = fSize; _local4._x = posX; _local4._y = posY; trans = new flash.geom.Transform(_local4); } function update(dt, camera) { if (!alive) { var _local2 = mc.dot; _local2._xscale = 0; _local2._yscale = 0; if (respawnTime > 0) { timer = timer + dt; if (timer > respawnTime) { alive = true; timer = 0; _local2._x = posX; _local2._y = posY; _local2._xscale = fSize; _local2._yscale = fSize; } } } else { var _local3 = (mc.dot._rotation * Math.PI) / 180; headingX = Math.cos(_local3); headingY = Math.sin(_local3); turnRandom(); posX = posX + ((speed * Math.cos(currentAim)) * dt); posY = posY + ((speed * Math.sin(currentAim)) * dt); var _local2 = mc.dot; _local2._rotation = (currentAim * 180) / Math.PI; _local2._x = posX; _local2._y = posY; } trans.colorTransform = colorTrans; } function turnRandom() { var _local2 = random(3); if (_local2 > 1.5) { currentAim = currentAim + turnSpeed; } else { currentAim = currentAim - turnSpeed; } } var fSize = 0; var speed = 0.1; var turnSpeed = 0.05; var currentAim = 0; }
Symbol 196 MovieClip [__Packages.Creature] Frame 0
class Creature extends GameObject { var posX, posY, defaultNumSegs, defaultSegLength, segLength, defaultSpeed, speed, currentSpeed, turnSpeed, panic, mc, ID, assetPrefix, segName, maxEvolveStates, maxSegs, mouthSize, aliveTime, behavior, lifeTime, alive, dieing, targets, hasChosenTarget, tempMin, tempMinDefault, tempFood, tempFish, tempWeak, hasTarget, headingX, headingY, level, transArray, segTag, segSounds, segTimes, weakPoints, weakPointsHit, numSegs, curNumSegs, glowID, targetX, targetY, tempTargetX, tempTargetY, weakLength, boss, panicTimer, dieExplosionRate, dieTimer, dieSeg, turnIntoFoodOnDeath, wounded, panicIntensity, panicIntensityDefault, panicRange, panicTimerDefault, defaultColorTransTime, colorTransTime, curTransTime, coward, toTarget, hasGoldEgg, spawnDownFood, color, colorTrans, colorTrans2, sounds, soundVolume, screenY, screenX; function Creature (posX, posY, numSegs, maxSegs, randEvolve, segLength, speed, turnSpeed, panic, mc, ID, prefix) { super(); this.posX = posX; this.posY = posY; defaultNumSegs = numSegs; defaultSegLength = segLength; this.segLength = segLength; defaultSpeed = speed; this.speed = speed; currentSpeed = speed; this.turnSpeed = turnSpeed; this.panic = panic; this.mc = mc; this.ID = ID; assetPrefix = prefix; segName = "segbody1"; maxEvolveStates = 4; this.maxSegs = maxSegs; initializeVars(); initialize(); var _local3 = 0; while (_local3 < randEvolve) { evolveRandomSeg(); _local3++; } } static function clone(c, mc, ID) { var _local2; if (c.creatureType == "Snakefish") { _local2 = new Snakefish(0, 0, 0, 16, 0, 15, 200, ((8 + random(3)) / 180) * Math.PI, false, mc, ID, "c1_"); } else if (c.creatureType == "Jellyfish") { _local2 = new Jellyfish(0, 0, 0, 16, 0, 15, 200, ((8 + random(3)) / 180) * Math.PI, false, mc, ID, "c1_"); } _local2.posX = c.posX; _local2.posY = c.posY; _local2.posZ = c.posZ; _local2.defaultNumSegs = c.defaultNumSegs; _local2.defaultSegLength = c.defaultSegLength; _local2.panic = c.panic; _local2.panicRange = c.panicRange; _local2.assetPrefix = c.assetPrefix; _local2.maxEvolveStates = c.maxEvolveStates; _local2.maxSegs = c.maxSegs; var _local4 = 1; while (_local4 < c.numSegs) { _local2.grow(); _local4++; } var _local1 = 0; while (_local1 < c.numSegs) { while (c.mc["seg" + _local1].evolveState > _local2.mc["seg" + _local1].evolveState) { _local2.evolveSegment(_local1); } _local1++; } _local2.segLength = c.segLength; _local2.defaultSpeed = c.defaultSpeed; _local2.speed = c.speed; _local2.currentSpeed = c.currentSpeed; _local2.turnSpeed = c.turnSpeed; return(_local2); } function update(dt, camera, player, fish, food) { mouthSize = mc.seg0._yscale; aliveTime = aliveTime + dt; if (boostTimer > 0) { behavior.startBoost(this, boostTimer / boostMax, dt); } else { behavior.stopBoost(this); } if ((((aliveTime >= lifeTime) && (lifeTime >= 0)) && (alive)) && (!dieing)) { die(); } while (targets.length > 0) { targets.pop(); } if (!hasChosenTarget) { tempMin = tempMinDefault; tempFood = -1; tempFish = -2; tempWeak = -1; hasTarget = false; } var _local4 = (mc.seg0._rotation * Math.PI) / 180; headingX = Math.cos(_local4); headingY = Math.sin(_local4); if (dieing && (level == _root.nextLevel)) { dieUpdate(dt); } else { chooseTarget(dt, player, fish, food); collision(food); eatingUpdate(dt, camera); movementUpdate(dt, camera); } updateColor(dt); hasChosenTarget = false; } function initializeVars() { targets = new Array(); transArray = new Array(); segTag = new Array(64); segSounds = new Array(64); segTimes = new Array(64); weakPoints = new Array(64); weakPointsHit = new Array(64); speed = defaultSpeed; currentSpeed = speed * 0.2; segLength = defaultSegLength; numSegs = 0; curNumSegs = 0; glowID = 0; targetX = posX; targetY = posY; tempTargetX = targetX; tempTargetY = targetY; weakLength = 0; hasTarget = false; boss = false; panicTimer = 0; alive = true; dieing = false; dieExplosionRate = 0; dieTimer = 0; dieSeg = 0; turnIntoFoodOnDeath = true; aliveTime = 0; lifeTime = -1; tempMinDefault = 15 * segLength; behavior = new Behavior(); wounded = false; panicIntensity = 0; panicIntensityDefault = 4; panicRange = Math.min((segLength * 3) + 200, 500); panicTimerDefault = 3; panicTimer = 0; defaultColorTransTime = 0.66; colorTransTime = defaultColorTransTime; curTransTime = 0; hasChosenTarget = false; coward = false; toTarget = false; hasGoldEgg = false; spawnDownFood = false; } function initialize() { } function chooseTarget(dt, player, fish, food) { } function updateColor(dt) { if (color.curColor != color.targetColor) { curTransTime = curTransTime + dt; color.setBias((colorTransTime - curTransTime) / colorTransTime); if (color.bias <= 0) { color.baseColor = color.targetColor; color.setBias(1); curTransTime = 0; } } var _local2 = 0; while (_local2 < transArray.length) { transArray[_local2].colorTransform = colorTrans; _local2++; } _local2 = 0; while (_local2 < weakLength) { if (weakPointsHit[_local2] == 0) { transArray[weakPoints[_local2]].colorTransform = colorTrans2; } _local2++; } } function createFishMouth() { var _local2 = mc.attachMovie(assetPrefix + "seghead1", "seg0", 99); createMouth(_local2); } function createJellyMouth() { var _local2 = mc.attachMovie(assetPrefix + "jellyhead1", "seg0", 99); createMouth(_local2); } function createMouth(seg) { segSounds[0] = 0; segTag[0] = 0; seg._xscale = segLength; seg._yscale = segLength; seg.evolveState = 1; curNumSegs++; numSegs++; var _local3 = new flash.geom.Transform(seg); transArray.push(_local3); } function collision(food) { var _local4 = false; if ((eating == -1) && (tempMin < mouthSize)) { mc.seg0.gotoAndPlay(2); if (tempFish != -2) { targets[tempFish].wound(tempWeak); eating = 1; nutrition = 1; if (targets[tempFish].ID == -1) { _root.camera.shake(0); } } else { eating = food[tempFood].foodType; nutrition = food[tempFood].nutrition; food[tempFood].alive = false; if (eating == 100) { _root.switchLevel(_root.curLevel + 1); eating = 0; _local4 = true; var _local5 = _root.sndLoader.getSound(assetPrefix + "red"); _local5.setVolume(100); _local5.start(0, 1); } else if (eating == 101) { _root.switchLevel(_root.curLevel - 1); eating = 0; _local4 = true; var _local5 = _root.sndLoader.getSound(assetPrefix + "blue"); _local5.setVolume(100); _local5.start(0, 1); } else if (eating == 102) { nutrition = 102; eating = 1; var _local6 = 1; while (_local6 < numSegs) { nutrition = nutrition + (mc["seg" + _local6].evolveState - segTag[_local6]); _local6++; } var _local3 = 0; while (_local3 < weakLength) { if (weakPointsHit[_local3] < weakPointsHitC) { nutrition++; } _local3++; } nutrition++; } } if (!_local4) { var _local6 = int(random(5)); sounds[_local6].setVolume(soundVolume); sounds[_local6].start(0, 1); } } } function movementUpdate(dt, camera) { var _local8; if ((ID == -1) && (!toTarget)) { _local8 = Math.atan2((_root.ymouse - camera.screenY) - screenY, (_root.xmouse - camera.screenX) - screenX); } else { _local8 = Math.atan2(targetY - posY, targetX - posX); } var _local7 = (_local8 - orient) % (Math.PI*2); if (_local7 <= -3.14159265358979) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local7 > Math.PI) { orient = orient - ((turnSpeed * dt) * 30); } else if (_local7 > 0) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local7 < 0) { orient = orient - ((turnSpeed * dt) * 30); } if (ID == -1) { if (pressed && (!toTarget)) { currentSpeed = Math.min(speed, currentSpeed + (dt * 400)); } currentSpeed = currentSpeed + (((speed * 0.2) - currentSpeed) * 0.05); } else if (wounded || (coward)) { currentSpeed = panicIntensity * speed; } else if (((!wounded) && (!coward)) && (panicIntensity > 1)) { currentSpeed = panicIntensity * speed; panicIntensity = panicIntensity * (1 - (dt * 2)); if (panicIntensity <= 1) { panicIntensity = 0; } } else { currentSpeed = speed; } posX = posX + ((currentSpeed * Math.cos(orient)) * dt); posY = posY + ((currentSpeed * Math.sin(orient)) * dt); if ((ID == -1) && (_root.switchingLevels)) { drag(mc.seg0, posX, posY); var _local3 = 0; while (_local3 < numSegs) { var _local4 = mc["seg" + _local3]; var _local5 = mc["seg" + (_local3 + 1)]; drag(_local5, _local4._x, _local4._y); _local3++; } } else { drag(mc.seg0, posX, posY); var _local3 = 0; while (_local3 < numSegs) { var _local4 = mc["seg" + _local3]; var _local5 = mc["seg" + (_local3 + 1)]; drag(_local5, _local4._x, _local4._y); _local3++; } } } function drag(seg, x, y) { var _local4 = x - seg._x; var _local3 = y - seg._y; var _local2 = Math.atan2(_local3, _local4); seg._rotation = (_local2 * 180) / Math.PI; if (seg.evolveState < 0) { seg._x = x - ((Math.cos(_local2) * seg._xscale) * 2); seg._y = y - ((Math.sin(_local2) * seg._xscale) * 2); } else { seg._x = x - (Math.cos(_local2) * seg._xscale); seg._y = y - (Math.sin(_local2) * seg._xscale); } } function dist(x1, y1, x2, y2) { var _local1 = Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))); return(_local1); } function rebirth() { lifeCycle++; numSegs = 3; weakLength = 0; var _local2 = 3; while (_local2 <= 64) { var _local3 = mc["seg" + _local2]; _local3.removeMovieClip(); _local2++; } } function grow() { if (curNumSegs <= maxSegs) { var _local2; _local2 = mc.attachMovie(assetPrefix + segName, "seg" + curNumSegs, 99 - curNumSegs); segTimes[curNumSegs] = 0.25; segSounds[curNumSegs] = int(random(5)); segTag[curNumSegs] = 0; _local2._rotation = mc["seg" + (curNumSegs - 1)]._rotation; _local2._x = mc["seg" + (curNumSegs - 1)]._x; _local2._y = mc["seg" + (curNumSegs - 1)]._y; _local2._xscale = segLength; _local2._yscale = segLength; _local2.evolveState = 1; speed = speed + (segLength * 0.2); if (curNumSegs == numSegs) { numSegs++; } curNumSegs++; var _local3 = new flash.geom.Transform(_local2); transArray.push(_local3); if (curNumSegs == 64) { rebirth(); } if (curNumSegs == 2) { evolveSegment(1); } } else if (evolveMinSeg() == 0) { evolveMinSeg(); } } function evolveMinSeg() { var _local4 = 0; var _local3 = mc.seg0.evolveState; var _local2 = 1; while (_local2 < curNumSegs) { if (mc["seg" + _local2].evolveState < _local3) { _local3 = mc["seg" + _local2].evolveState; _local4 = _local2; } _local2++; } evolveSegment(_local4); return(_local4); } function evolveRandomSeg() { var _local3 = mc.seg1.evolveState; var _local2 = 1; while (_local2 < curNumSegs) { if (mc["seg" + _local2].evolveState < _local3) { _local3 = mc["seg" + _local2].evolveState; } _local2++; } var _local4 = Math.max(random(curNumSegs), 1); while (mc["seg" + _local4].evolveState > _local3) { _local4 = random(curNumSegs); } evolveSegment(_local4); } function heal(i) { weakPointsHit[i] = weakPointsHitC; var _local5 = mc["seg" + weakPoints[i]]; speed = speed + (((mc["seg" + weakPoints[i]].evolveState - 1) * segLength) * 0.4); var _local3 = _root.sndLoader.getSound(assetPrefix + "heal"); _local3.setVolume(soundVolume); _local3.start(0, 1); _root.gameLevels[level].spawnEffect(0, 10, 1, 0.25, mc["seg" + (glowID - 1)]._x, mc["seg" + (glowID - 1)]._y); } function wound(weakPointID) { if (level != _root.curLevel) { return(undefined); } if (panic) { wounded = true; tempTargetX = targetX; tempTargetY = targetY; panicIntensity = panicIntensityDefault; panicTimer = panicTimerDefault; } weakPointsHit[weakPointID] = 0; speed = speed - (((mc["seg" + weakPoints[weakPointID]].evolveState - 1) * segLength) * 0.4); var _local6 = mc["seg" + weakPoints[weakPointID]]; _local6._alpha = 0; var _local4 = true; var _local3 = 0; while (_local3 < weakLength) { if (weakPointsHit[_local3] != 0) { _local4 = false; break; } _local3++; } if (_local4) { die(); } } function die() { if (ID == -1) { _root.switchLevel(_root.curLevel - 1); var _local3 = _root.sndLoader.getSound(assetPrefix + "death"); _local3.setVolume(100); _local3.start(0, 1); if (numSegs > 3) { dieExplosionRate = 1; dieTimer = dieExplosionRate; dieing = true; dieSeg = numSegs - 1; } } else { dieing = true; dieExplosionRate = 2 / numSegs; dieTimer = dieExplosionRate; } } function dieUpdate(dt) { if (_root.switchingLevels) { return(undefined); } var _local6 = false; dieTimer = dieTimer + dt; while ((dieTimer > dieExplosionRate) && (dieSeg < numSegs)) { dieTimer = dieTimer - dieExplosionRate; var _local4 = 0; var _local3 = 0; var _local5 = dieSeg; while (_local5 < numSegs) { dieSeg++; _local4 = mc["seg" + _local5]._x; _local3 = mc["seg" + _local5]._y; if (_local5 != 0) { if (turnIntoFoodOnDeath && (segTag[_local5] > 0)) { _root.gameLevels[level].spawnFoodAtLocation(segTag[_local5], _local4, _local3, 15, 10); } _root.gameLevels[level].spawnEffect(0, segLength / 20, segLength / 20, 0, _local4, _local3); } else { if (turnIntoFoodOnDeath) { _root.gameLevels[level].spawnFoodAtLocation(0, _local4, _local3, 15, 10); if (numSegs > 10) { _root.gameLevels[level].spawnFoodAtLocation(99, _local4, _local3, 15, 10); } if (hasGoldEgg) { _root.gameLevels[level].spawnFoodAtLocation(102, _local4, _local3, 25, 10); } if (spawnDownFood) { _root.gameLevels[level].spawnFoodAtLocation(100, _local4, _local3, 35, 0); } } _root.gameLevels[level].spawnEffect(0, segLength / 5, segLength / 20, 0, _local4, _local3); } speed = speed - (segLength * 0.2); mc["seg" + _local5].removeMovieClip(); _local6 = true; if (dieSeg >= numSegs) { if (ID == -1) { _root.gameLevels[level].killAllBulletFish(); numSegs--; curNumSegs = numSegs; dieing = false; heal(0); _root.gameLevels[level].spawnFoodAtLocation(1, _local4, _local3, 15, 10); _root.gameLevels[level].spawnEffect(0, segLength / 4, segLength / 10, 0, _local4, _local3); } else { alive = false; mc.removeMovieClip(); } } if (_local6) { break; } _local5++; } } } function eatingUpdate(dt, camera) { var _local3 = 0; var _local6 = 0; while (_local6 < numSegs) { if (segTag[_local6] >= 1) { _local3 = _local6; } _local6++; } if (eating > -1) { if (nutrition <= 0) { glowID = 0; eating = -1; eatingTimer = 0; tempScaleX = mc.seg0._xscale; tempScaleY = mc.seg0._yscale; mc.seg0.gotoAndPlay(23); } else { mc["seg" + glowID]._xscale = tempScaleX * (1 + (eatingTimer / eatingTimerC)); mc["seg" + glowID]._yscale = tempScaleY * (1 + (eatingTimer / eatingTimerC)); if (boostTimer > 0) { eatingTimer = eatingTimer - (dt * 2.5); } else { eatingTimer = eatingTimer - dt; } if (eatingTimer <= 0) { mc["seg" + glowID]._xscale = tempScaleX; mc["seg" + glowID]._yscale = tempScaleY; glowID = Math.min(glowID + 1, numSegs); tempScaleX = mc["seg" + glowID]._xscale; tempScaleY = mc["seg" + glowID]._yscale; if ((eating > 0) && (eating < 10)) { if (nutrition > 0) { if (!panic) { _local6 = 0; while (_local6 < weakLength) { if ((weakPoints[_local6] == glowID) && (weakPointsHit[_local6] < weakPointsHitC)) { heal(_local6); nutrition--; break; } _local6++; } } while ((segTag[glowID] < mc["seg" + glowID].evolveState) && (nutrition > 0)) { segTag[glowID]++; mc["seg" + glowID].gotoAndStop(segTag[glowID] + 1); nutrition--; } if (((glowID == (numSegs - 1)) && (segTag[glowID] == mc["seg" + glowID].evolveState)) && (nutrition > 0)) { _local6 = 1; while (_local6 < numSegs) { segTag[_local6] = 0; mc["seg" + _local6].gotoAndStop(1); _local6++; } nutrition--; grow(); _root.gameLevels[level].spawnEffect(0, segLength, segLength / 20, segTimes[glowID], mc["seg" + glowID]._x, mc["seg" + glowID]._y); if (nutrition > 0) { var _local5 = mc["seg" + (numSegs - 1)]._x; var _local4 = mc["seg" + (numSegs - 1)]._y; _root.gameLevels[level].spawnEffect(0, segLength / 20, (segLength / 20) + 1, 0, _local5, _local4); if ((nutrition == 102) && (ID == -1)) { PlayerXForm.turnPlayerIntoEgg(_local5, _local4, 25); _root.floatToTop(); } else { _root.gameLevels[level].spawnFoodAtLocation(nutrition, _local5, _local4, 15, 10); } nutrition = 0; } } } } else if (eating == 99) { boostTimer = boostMax; nutrition--; } else if (eating == 0) { if ((glowID == _local3) || (_local3 <= 1)) { if (_local3 < 1) { _local3 = 1; } if (mc["seg" + glowID].evolveState < maxEvolveStates) { nutrition--; evolveSegment(_local3); } else { _local6 = 1; while (_local6 < numSegs) { if (mc["seg" + _local6].evolveState < maxEvolveStates) { evolveSegment(_local6); break; } _local6++; } nutrition--; } } } eatingTimer = segTimes[glowID]; _root.gameLevels[level].spawnEffect(0, segLength / 20, segLength / 20, 0, mc["seg" + (glowID - 1)]._x, mc["seg" + (glowID - 1)]._y); _local6 = int(random(5)); sounds[_local6].setVolume(soundVolume); sounds[_local6].start(0, 1); } } } } function evolveSegment(segNum) { if (segNum == 0) { mc["seg" + segNum].evolveState++; return(undefined); } var _local4 = mc["seg" + segNum].evolveState; _local4++; if (_local4 <= maxEvolveStates) { if (_local4 == 2) { weakPoints[weakLength] = segNum; weakPointsHit[weakLength] = weakPointsHitC; weakLength++; } var _local10 = mc["seg" + segNum]._x; var _local9 = mc["seg" + segNum]._y; var _local7 = mc["seg" + segNum].vx; var _local6 = mc["seg" + segNum].vy; var _local5 = ("c" + _local4) + "_"; mc["seg" + segNum].removeMovieClip(); var _local3 = mc.attachMovie(_local5 + segName, "seg" + segNum, 99 - segNum); _local3.evolveState = _local4; speed = speed + (segLength * 0.4); _local3._xscale = segLength; _local3._yscale = segLength; segTimes[curNumSegs] = 0.25 * _local4; _local3._x = _local10; _local3._y = _local9; _local3.vx = _local7; _local3.vy = _local6; _local3.gotoAndStop(segTag[segNum] + 1); segSounds[curNumSegs] = 0; var _local8 = new flash.geom.Transform(_local3); transArray[segNum] = _local8; } } var pressed = false; var orient = 0; var lifeCycle = 0; var tempScaleX = 1; var tempScaleY = 1; var eatingTimerC = 0.333333333333333; var eatingTimer = Creature.prototype.eatingTimerC; var eating = -1; var nutrition = 0; var weakPointsHitC = 3; var boostMax = 12; var boostTimer = 0; }
Symbol 197 MovieClip [__Packages.Snakefish] Frame 0
class Snakefish extends Creature { var type, creatureType, panicIntensityDefault, createFishMouth, defaultNumSegs, grow, tempScaleX, mc, tempScaleY, sounds, assetPrefix, panicRange, segLength, numSegs, toTarget, wounded, behavior, panicIntensity, ID, panic, boss, hasTarget, speed, mouthSize, dist, posX, posY, targetX, targetY; function Snakefish (posX, posY, numSegs, maxSegs, randEvolve, segLength, speed, turnSpeed, panic, mc, ID, prefix) { super(posX, posY, numSegs, maxSegs, randEvolve, segLength, speed, turnSpeed, panic, mc, ID, prefix); type = 1; } function initialize() { creatureType = "Snakefish"; panicIntensityDefault = 1.2; createFishMouth(); var _local3 = 1; while (_local3 < defaultNumSegs) { grow(); _local3++; } tempScaleX = mc.seg0._xscale; tempScaleY = mc.seg0._yscale; sounds = new Array(); _local3 = 0; while (_local3 < 5) { sounds[_local3] = new Sound(_root); sounds[_local3].loadSound(((assetPrefix + "Food-samples-") + (_local3 + 1)) + "a.mp3", false); sounds[_local3].setVolume(0); _local3++; } panicRange = Math.min(((segLength * 3) + 150) + (numSegs * segLength), 500); } function chooseTarget(dt, player, fish, food) { if (!toTarget) { if (wounded) { wounded = behavior.panicMovement(dt, this, player, panicRange, panicIntensity); } else { if (((ID == -1) || (!panic)) || (boss)) { behavior.eatAnything(this, player, fish, food, false); } else { behavior.eatFoodOnly(this, food, false); } if (!hasTarget) { if (dist(posX, posY, targetX, targetY) < (mouthSize + speed)) { behavior.goToRandomLocation(this); } } } } } }
Symbol 198 MovieClip [__Packages.Jellyfish] Frame 0
class Jellyfish extends Creature { var type, creatureType, createJellyMouth, segName, defaultNumSegs, grow, tempScaleX, mc, tempScaleY, sounds, assetPrefix, ringAngle, orient, radius, wounded, behavior, panicRange, panicIntensity, hasTarget, dist, posX, posY, targetX, targetY, ID, screenY, screenX, turnSpeed, numSegs, pressed, currentSpeed, speed, radiusTarget, segLength, coward, drag; function Jellyfish (posX, posY, numSegs, maxSegs, randEvolve, segLength, speed, turnSpeed, panic, mc, ID, prefix) { super(posX, posY, numSegs, maxSegs, randEvolve, segLength, speed, turnSpeed, panic, mc, ID, prefix); type = 2; } function initialize() { creatureType = "Jellyfish"; createJellyMouth(); segName = "jellybody1"; var _local3 = 1; while (_local3 < defaultNumSegs) { grow(); _local3++; } tempScaleX = mc.seg1._xscale; tempScaleY = mc.seg1._yscale; sounds = new Array(); _local3 = 0; while (_local3 < 5) { sounds[_local3] = new Sound(_root); sounds[_local3].loadSound(((assetPrefix + "Food-samples-") + (_local3 + 1)) + "b.mp3", false); sounds[_local3].setVolume(0); _local3++; } ringAngle = orient; radius = 0; } function chooseTarget(dt, player, fish, food) { if (wounded) { wounded = behavior.panicMovement(dt, this, player, panicRange, panicIntensity); } else { behavior.eatAnything(this, player, fish, food, false); if (!hasTarget) { if (dist(posX, posY, targetX, targetY) < mc.seg0._yscale) { behavior.goToRandomLocation(this); } } } } function movementUpdate(dt, camera) { var _local8; if (ID == -1) { _local8 = Math.atan2((_ymouse - camera.screenY) - screenY, (_xmouse - camera.screenX) - screenX); } else { _local8 = Math.atan2(targetY - posY, targetX - posX); } var _local7 = (_local8 - orient) % (Math.PI*2); if (_local7 <= -3.14159265358979) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local7 > Math.PI) { orient = orient - ((turnSpeed * dt) * 30); } else if (_local7 > 0) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local7 < 0) { orient = orient - ((turnSpeed * dt) * 30); } ringAngle = ringAngle + ((dt / numSegs) * 5); if (ID == -1) { if (pressed) { currentSpeed = Math.min(speed, currentSpeed + (dt * 500)); radiusTarget = segLength + numSegs; ringAngle = ringAngle + (dt * 5); } else { radiusTarget = (segLength + numSegs) * 2.5; } currentSpeed = currentSpeed + (((speed * 0.2) - currentSpeed) * 0.05); } else { radiusTarget = (segLength + numSegs) * (2.5 + Math.sin((_root.curTime / 1000) * Math.PI)); if (wounded || (coward)) { currentSpeed = panicIntensity * speed; } else if (((!wounded) && (!coward)) && (panicIntensity > 1)) { currentSpeed = panicIntensity * speed; panicIntensity = panicIntensity * (1 - (dt * 2)); if (panicIntensity <= 1) { panicIntensity = 0; } } else { currentSpeed = speed; } } posX = posX + ((currentSpeed * Math.cos(orient)) * dt); posY = posY + ((currentSpeed * Math.sin(orient)) * dt); drag(mc.seg0, posX, posY); radius = radius + (((radiusTarget - radius) * dt) * 5); var _local3 = 1; while (_local3 < numSegs) { var _local5 = mc["seg" + _local3]; var _local4 = ringAngle + (((_local3 / (numSegs - 1)) * 2) * Math.PI); drag(_local5, posX + (radius * Math.cos(_local4)), posY + (radius * Math.sin(_local4))); _local3++; } } }
Symbol 199 MovieClip [__Packages.Behavior] Frame 0
class Behavior { var panicColor, targetPlayerColor, targetFoodColor, targetFishColor, defaultColor; function Behavior () { panicColor = new XColor(49151); targetPlayerColor = new XColor(16746564); targetFoodColor = new XColor(16777215); targetFishColor = new XColor(16746564); defaultColor = new XColor(16777215); } function startBoost(subj, timeLeft, dt) { subj.boostTimer = Math.max(0, subj.boostTimer - dt); if (timeLeft > 0.1) { subj.mc.seg0._xscale = subj.segLength * 2; subj.mc.seg0._yscale = subj.segLength * 2; } else { subj.mc.seg0._xscale = subj.segLength * (1 + (timeLeft * 10)); subj.mc.seg0._yscale = subj.segLength * (1 + (timeLeft * 10)); } return(true); } function stopBoost(subj) { subj.mc.seg0._xscale = subj.segLength; subj.mc.seg0._yscale = subj.segLength; return(true); } function goToRandomLocation(subj) { subj.targetX = random(_root.gameLevels[subj.level].levelSize * 2) - _root.gameLevels[subj.level].levelSize; subj.targetY = random(_root.gameLevels[subj.level].levelSize * 2) - _root.gameLevels[subj.level].levelSize; switchColor(subj, defaultColor); return(true); } function panicMovement(dt, subj, player, panicRange, panicIntensity) { if (player != null) { subj.targets[0] = player; } var _local4 = (subj.mc.seg0._rotation * Math.PI) / 180; if (dist(subj.posX, subj.posY, player.posX, player.posY) <= panicRange) { subj.targetX = subj.targetX + (subj.currentSpeed * Math.cos(_local4)); subj.targetY = subj.targetY + (subj.currentSpeed * Math.sin(_local4)); } subj.colorTransTime = 0.1; switchColor(subj, panicColor); subj.panicTimer = subj.panicTimer - dt; if ((dist(subj.posX, subj.posY, player.posX, player.posY) >= panicRange) || ((subj.wounded && (!subj.coward)) && (subj.panicTimer < 0))) { endPanic(subj); return(false); } return(true); } function endPanic(subj) { subj.targetX = subj.tempTargetX; subj.targetY = subj.tempTargetY; subj.panicTimer = 0; subj.colorTransTime = subj.defaultColorTransTime; switchColor(subj, defaultColor); } function endCoward(subj) { if (subj.coward && (!subj.wounded)) { endPanic(subj); } subj.coward = false; } function hordeMovement(subj, player, fish, food, inFront, attackDist, hordeDist, cowardDist, hordeNum) { var _local4 = new Array(); var _local2 = 0; while (_local2 < fish.length) { if ((fish[_local2].ID != subj.ID) && (fish[_local2].type == subj.type)) { if ((!fish[_local2].wounded) && (dist(subj.posX, subj.posY, fish[_local2].posX, fish[_local2].posY) <= hordeDist)) { _local4.push(fish[_local2]); } } _local2++; } if (!subj.wounded) { if (_local4.length >= hordeNum) { endCoward(subj); if ((player != null) && (dist(player.posX, player.posY, subj.posX, subj.posY) <= attackDist)) { subj.tempMin = attackDist; eatPlayerOnly(subj, player, inFront); _local2 = 0; while (_local2 < _local4.length) { endCoward(_local4[_local2]); if (!_local4[_local2].wounded) { _local4[_local2].tempMin = 99999 /* 0x01869F */; _local4[_local2].hasTarget = false; eatPlayerOnly(_local4[_local2], player, inFront); _local4[_local2].hasChosenTarget = true; } _local2++; } } else { eatFoodOnly(subj, food, inFront); } } else if ((player != null) && (dist(player.posX, player.posY, subj.posX, subj.posY) <= cowardDist)) { if (!subj.coward) { subj.coward = true; subj.tempTargetX = subj.targetX; subj.tempTargetY = subj.targetY; subj.panicIntensity = subj.panicIntensityDefault; subj.panicTimer = 0; } } else { endCoward(subj); eatFoodOnly(subj, food, inFront); } if ((!subj.hasTarget) && (!subj.coward)) { switchColor(subj, defaultColor); if (dist(subj.posX, subj.posY, subj.targetX, subj.targetY) < subj.mouthSize) { goToRandomLocation(subj); } } } return(subj.hasTarget); } function eatAnything(subj, player, fish, food, inFront) { findClosestFood(subj, food); var _local2 = 0; while (_local2 < fish.length) { subj.targets[_local2] = fish[_local2]; _local2++; } if ((player != null) && (subj.ID != -1)) { subj.targets[fish.length] = player; } findClosestWeakpoint(subj, inFront); if ((subj.tempFood != -1) || (subj.tempFish != -2)) { subj.hasTarget = true; } if (subj.tempFood != -1) { switchColor(subj, targetFoodColor); } if (subj.tempFish != -2) { switchColor(subj, targetFishColor); } if (subj.targets[subj.tempFish].ID == -1) { switchColor(subj, targetPlayerColor); } if ((subj.tempFood == -1) && (subj.tempFish == -2)) { switchColor(subj, defaultColor); } return(subj.hasTarget); } function eatFoodOnly(subj, food, inFront) { findClosestFood(subj, food); if (subj.tempFood != -1) { subj.hasTarget = true; switchColor(subj, targetFoodColor); } return(subj.hasTarget); } function eatPlayerOnly(subj, player, inFront) { if (player != null) { subj.targets[0] = player; } findClosestWeakpoint(subj, inFront); if (subj.tempFish != -2) { subj.hasTarget = true; switchColor(subj, targetPlayerColor); } return(subj.hasTarget); } function eatPlayerAndFood(subj, player, food, inFront) { findClosestFood(subj, food); if (player != null) { subj.targets[0] = player; } findClosestWeakpoint(subj, inFront); if (subj.tempFood != -1) { subj.hasTarget = true; switchColor(subj, targetFoodColor); } if (subj.tempFish != -2) { subj.hasTarget = true; switchColor(subj, targetPlayerColor); } return(subj.hasTarget); } function findClosestFood(subj, food) { var _local3 = 0; while (_local3 < food.length) { var _local6 = dist(food[_local3].posX, food[_local3].posY, subj.posX, subj.posY); if ((subj == _root.player) || (food[_local3].foodType < 100)) { if ((_local6 < subj.tempMin) && (food[_local3].alive)) { subj.tempMin = _local6; subj.tempFood = _local3; subj.targetX = food[_local3].posX; subj.targetY = food[_local3].posY; } } _local3++; } } function findClosestWeakpoint(subj, inFront) { var _local3 = 0; while (_local3 < subj.targets.length) { if (subj.targets[_local3].ID != subj.ID) { var _local4 = 0; while (_local4 < subj.targets[_local3].weakLength) { if (subj.targets[_local3].weakPointsHit[_local4] == subj.targets[_local3].weakPointsHitC) { var _local6; var _local5; if (subj.targets[_local3].boss == false) { _local6 = subj.targets[_local3].mc["seg" + subj.targets[_local3].weakPoints[_local4]]._x; _local5 = subj.targets[_local3].mc["seg" + subj.targets[_local3].weakPoints[_local4]]._y; } else { _local6 = getBossWeakpointX(subj.targets[_local3], subj.targets[_local3].mc.seg0["weakPoint" + _local4]); _local5 = getBossWeakpointY(subj.targets[_local3], subj.targets[_local3].mc.seg0["weakPoint" + _local4]); } if (inFront && (DotProd2D(subj.headingX, subj.headingY, _local6 - subj.posX, _local5 - subj.posY) <= 0)) { } else { var _local7 = dist(_local6, _local5, subj.posX, subj.posY); if ((_local7 < subj.tempMin) && (subj.targets[_local3].weakPointsHit[_local4] == subj.targets[_local3].weakPointsHitC)) { subj.tempMin = _local7; subj.tempFish = _local3; subj.tempWeak = _local4; subj.targetX = _local6; subj.targetY = _local5; } } } _local4++; } } _local3++; } } function getBossWeakpointX(boss, wp) { var _local2 = (boss.mc.seg0._rotation * Math.PI) / 180; var _local1 = (Math.cos(_local2) * wp._x) - (Math.sin(_local2) * wp._y); _local1 = _local1 * (boss.mc.seg0._xscale * 0.01); return(boss.mc.seg0._x + _local1); } function getBossWeakpointY(boss, wp) { var _local2 = (boss.mc.seg0._rotation * Math.PI) / 180; var _local1 = (Math.cos(_local2) * wp._y) + (Math.sin(_local2) * wp._x); _local1 = _local1 * (boss.mc.seg0._yscale * 0.01); return(boss.mc.seg0._y + _local1); } function dist(x1, y1, x2, y2) { var _local1 = Math.sqrt(((x1 - x2) * (x1 - x2)) + ((y1 - y2) * (y1 - y2))); return(_local1); } function DotProd2D(x1, y1, x2, y2) { return((x1 * x2) + (y1 * y2)); } function switchColor(subj, dest) { if (subj.ID != -1) { if (subj.color.targetColor != dest.baseColor) { subj.color.baseColor = subj.color.curColor; subj.color.targetColor = dest.baseColor; subj.curTransTime = 0; } } } }
Symbol 200 MovieClip [__Packages.PlayerXForm] Frame 0
class PlayerXForm { static var egg; function PlayerXForm () { } static function update(dt) { if (curHatchTime > 0) { curHatchTime = curHatchTime - dt; var _local2 = (hatchTime - curHatchTime) / hatchTime; egg.alpha = Math.max(1 - _local2, 0); _root.player.alpha = Math.min(_local2, 1); egg.updateScreenPos(_root.camera); egg.updateColor(dt); if (curHatchTime <= 0) { _root.player.alpha = 1; egg.mc.removeMovieClip(); egg = null; curHatchTime = 0; } } } static function turnPlayerIntoEgg(x, y, size) { _root.formerSelf = _root.player; _root.formerSelf.speed = _root.formerSelf.speed * 0.5; _root.gameLevels[_root.curLevel].addPlayerAsFish(_root.player); _root.playerNum++; var _local3 = _root.createEmptyMovieClip("fish_player" + _root.playerNum, Camera3D.getNextDepth()); _root.player = new Snakefish(0, 0, 0, 16, 0, 15, 200, ((8 + random(3)) / 180) * Math.PI, false, _local3, -1, "c1_"); var _local2 = _root.player.mc.attachMovie("c1_food102", "seg0", 99); _local2._xscale = size; _local2._yscale = size; _local2._x = x; _local2._y = y; _root.player.posX = x; _root.player.posY = y; _root.player.posZ = _root.formerSelf.posZ; _root.player.segLength = size; _root.player.numSegs = 1; } static function hatchPlayer() { if ((curHatchTime == 0) && (_root.player.numSegs == 1)) { curHatchTime = hatchTime; egg = _root.player; var _local3 = _root.player.posZ; _root.playerNum++; var _local2 = _root.createEmptyMovieClip("fish_player" + _root.playerNum, Camera3D.getNextDepth()); if (nextPlayerType == "Snakefish") { _root.player = new Snakefish(0, 0, 3, 16, 0, 15, 200, ((8 + random(3)) / 180) * Math.PI, false, _local2, -1, "c1_"); } else if (nextPlayerType == "Jellyfish") { _root.player = new Jellyfish(0, 0, 3, 16, 0, 15, 200, ((8 + random(3)) / 180) * Math.PI, false, _local2, -1, "c1_"); } egg.alpha = 1; _root.player.alpha = 0; _root.player.posX = egg.posX; _root.player.posY = egg.posY; _root.player.posZ = _local3; } } static var curHatchTime = 0; static var hatchTime = 1; static var isHatching = false; static var nextPlayerType = ""; }
Symbol 201 MovieClip [__Packages.SndLoader] Frame 0
class SndLoader { var curSndIndex, sounds, filenames; function SndLoader () { initialize(); } function initialize() { curSndIndex = 0; sounds = new Array(); filenames = ["c1_Flow-lvl 0 drone.mp3", "c1_red.mp3", "c1_Flow-lvl 1 drone.mp3", "c1_blue.mp3", "c1_heal.mp3", "c1_death.mp3", "c1_Flow-lvl 2 drone.mp3", "c1_Flow-lvl 3 drone.mp3", "c1_Flow-lvl 4 drone.mp3", "c1_Flow-lvl 5 drone.mp3", "c1_Flow-lvl 6 drone.mp3", "c1_Flow-lvl 7 drone.mp3", "c1_Flow-lvl 8 drone.mp3", "c1_Flow-lvl 9 drone.mp3", "c1_Flow-lvl 10 drone.mp3", "c1_Flow-lvl 11 drone.mp3", "c1_Flow-lvl 12 drone.mp3", "c1_Flow-lvl 13 drone.mp3", "c1_Flow-lvl 14 drone.mp3", "c1_Flow-lvl 15 drone.mp3", "c1_Flow-lvl 16 drone.mp3", "c1_Flow-lvl 17 drone.mp3", "c1_Flow-lvl 18 drone.mp3", "c1_Flow-lvl 19 drone.mp3"]; sounds = new Array(filenames.length); var _local3 = 0; while (_local3 < sounds.length) { sounds[_local3] = new Sound(_root); _local3++; } loadNext(); } function update() { if (sounds[curSndIndex - 1].getBytesTotal() == sounds[curSndIndex - 1].getBytesLoaded()) { loadNext(); } } function loadNext() { if (curSndIndex < filenames.length) { trace("loading: " + filenames[curSndIndex]); sounds[curSndIndex].loadSound(filenames[curSndIndex], false); sounds[curSndIndex].stop(); sounds[curSndIndex].setVolume(0); curSndIndex++; } } function getSound(filename) { filename = ("" + filename) + ".mp3"; var _local3 = -1; var _local2 = 0; while (_local2 < filenames.length) { if (filename == filenames[_local2]) { _local3 = _local2; break; } _local2++; } if (_local3 == -1) { return(null); } return(sounds[_local3]); } static function isLoaded(snd) { return(snd.getBytesTotal() == snd.getBytesLoaded()); } }
Symbol 202 MovieClip [__Packages.Flockfish] Frame 0
class Flockfish extends Creature { var type, creatureType, panicIntensityDefault, attackDist, hordeDist, cowardDist, hordeNum, panicRange, segLength, numSegs, flockDist, createJellyMouth, defaultNumSegs, tempScaleX, mc, tempScaleY, sounds, assetPrefix, hasChosenTarget, wounded, behavior, panicIntensity, panic, coward, ID, screenY, screenX, posY, targetY, posX, targetX, orient, turnSpeed, pressed, currentSpeed, speed, drag, maxSegs, curNumSegs, segTimes, segSounds, segTag, transArray, rebirth, evolveSegment; function Flockfish (posX, posY, numSegs, maxSegs, randEvolve, segLength, speed, turnSpeed, panic, mc, ID, prefix) { super(posX, posY, numSegs, maxSegs, randEvolve, segLength, speed, turnSpeed, panic, mc, ID, prefix); type = 3; } function initialize() { creatureType = "Flockfish"; panicIntensityDefault = 2.5; attackDist = 250; hordeDist = 200; cowardDist = 250; hordeNum = 1; panicRange = Math.min(((segLength * 4) + 150) + (numSegs * segLength), 500); flockDist = segLength * 4; createJellyMouth(); var _local3 = 1; while (_local3 < defaultNumSegs) { grow(); _local3++; } tempScaleX = mc.seg1._xscale; tempScaleY = mc.seg1._yscale; sounds = new Array(); _local3 = 0; while (_local3 < 5) { sounds[_local3] = new Sound(_root); sounds[_local3].loadSound(((assetPrefix + "Food-samples-") + (_local3 + 1)) + "b.mp3", false); sounds[_local3].setVolume(0); _local3++; } } function chooseTarget(dt, player, fish, food) { if (!hasChosenTarget) { if (wounded) { wounded = behavior.panicMovement(dt, this, player, panicRange, panicIntensity); } else if (!panic) { behavior.eatAnything(this, player, fish, food, false); } else { if (coward) { behavior.panicMovement(dt, this, player, panicRange, panicIntensity); } behavior.hordeMovement(this, player, fish, food, false, attackDist, hordeDist, cowardDist, hordeNum); } } } function movementUpdate(dt, camera) { var _local4; if (ID == -1) { _local4 = Math.atan2((_ymouse - camera.screenY) - screenY, (_xmouse - camera.screenX) - screenX); } else { _local4 = Math.atan2(targetY - posY, targetX - posX); } var _local3 = (_local4 - orient) % (Math.PI*2); if (_local3 <= -3.14159265358979) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local3 > Math.PI) { orient = orient - ((turnSpeed * dt) * 30); } else if (_local3 > 0) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local3 < 0) { orient = orient - ((turnSpeed * dt) * 30); } if (ID == -1) { if (pressed) { currentSpeed = Math.min(speed, currentSpeed + (dt * 500)); } currentSpeed = currentSpeed + (((speed * 0.2) - currentSpeed) * 0.05); } else if (wounded || (coward)) { currentSpeed = panicIntensity * speed; } else if (((!wounded) && (!coward)) && (panicIntensity > 1)) { currentSpeed = panicIntensity * speed; panicIntensity = panicIntensity * (1 - (dt * 2)); if (panicIntensity <= 1) { panicIntensity = 0; } } else { currentSpeed = speed; } posX = posX + ((currentSpeed * Math.cos(orient)) * dt); posY = posY + ((currentSpeed * Math.sin(orient)) * dt); drag(mc.seg0, posX, posY); flockUpdate(dt); } function flockUpdate(dt) { var _local3 = 1; while (_local3 < numSegs) { var _local4 = mc["seg" + _local3]; _local4.vx = _local4.vx * decay; _local4.vy = _local4.vy * decay; _local4._x = _local4._x + (_local4.vx * dt); _local4._y = _local4._y + (_local4.vy * dt); _local3++; } _local3 = 0; while (_local3 < (numSegs - 1)) { if ((_local3 == 0) || (mc["seg" + _local3].evolveState > 1)) { var _local7 = mc["seg" + _local3]; var _local2 = 1; while (_local2 < numSegs) { if (mc["seg" + _local2].evolveState > 1) { var _local6 = mc["seg" + _local2]; spring(_local7, _local6, dt); } _local2++; } } _local3++; } _local3 = 0; while (_local3 < (numSegs - 1)) { if ((_local3 == 0) || (mc["seg" + _local3].evolveState > 1)) { var _local7 = mc["seg" + _local3]; var _local2 = _local3 + 1; while (_local2 < numSegs) { if (mc["seg" + _local2].evolveState == 1) { var _local6 = mc["seg" + _local2]; spring(_local7, _local6, dt); } else { _local3 = _local2 - 1; break; } _local2++; } } _local3++; } _local3 = 1; while (_local3 < (numSegs - 1)) { if (mc["seg" + _local3].evolveState == 1) { var _local7 = mc["seg" + _local3]; var _local2 = _local3 + 1; while (_local2 < numSegs) { if (mc["seg" + _local2].evolveState == 1) { var _local6 = mc["seg" + _local2]; spring(_local7, _local6, dt); } else { _local3 = _local2 - 1; break; } _local2++; } } _local3++; } } function spring(partA, partB, dt) { var _local3 = partB._x - partA._x; var _local2 = partB._y - partA._y; var _local9 = Math.sqrt((_local3 * _local3) + (_local2 * _local2)); if (_local9 > flockDist) { var _local7 = ((2 * _local3) * springAmount) * dt; var _local6 = ((2 * _local2) * springAmount) * dt; partA.vx = partA.vx + _local7; partA.vy = partA.vy + _local6; partB.vx = partB.vx - _local7; partB.vy = partB.vy - _local6; } else if (_local9 < flockDist) { if (_local3 >= 0) { _local3 = flockDist - _local3; } else { _local3 = (-flockDist) - _local3; } if (_local2 >= 0) { _local2 = flockDist - _local2; } else { _local2 = (-flockDist) - _local2; } var _local7 = (_local3 * springAmount) * dt; var _local6 = (_local2 * springAmount) * dt; partA.vx = partA.vx - _local7; partA.vy = partA.vy - _local6; partB.vx = partB.vx + _local7; partB.vy = partB.vy + _local6; } } function grow() { if (curNumSegs <= maxSegs) { var _local4; _local4 = mc.attachMovie(assetPrefix + "segbody1", "seg" + curNumSegs, 99 - curNumSegs); segTimes[curNumSegs] = 0.25; segSounds[curNumSegs] = int(random(5)); segTag[curNumSegs] = 0; _local4._rotation = mc["seg" + (curNumSegs - 1)]._rotation; _local4._x = mc["seg" + (curNumSegs - 1)]._x; _local4._y = mc["seg" + (curNumSegs - 1)]._y; _local4.vx = 0; _local4.vy = 0; _local4._xscale = segLength; _local4._yscale = segLength; _local4.evolveState = 1; speed = speed + (segLength * 0.5); if (curNumSegs == numSegs) { numSegs++; } curNumSegs++; var _local6 = new flash.geom.Transform(_local4); transArray.push(_local6); if (curNumSegs == 64) { rebirth(); } if ((curNumSegs % 4) == 2) { evolveSegment(curNumSegs - 1); } } else { var _local5 = 0; var _local3 = mc.seg0.evolveState; var _local2 = 1; while (_local2 < curNumSegs) { if (mc["seg" + _local2].evolveState < _local3) { _local3 = mc["seg" + _local2].evolveState; _local5 = _local2; } _local2++; } evolveSegment(_local5); if (_local5 == 0) { evolveSegment(1); } } } var springAmount = 3; var decay = 0.9; }
Symbol 203 MovieClip [__Packages.Boss] Frame 0
class Boss extends Creature { var type, numSegs, defaultNumSegs, chargeDifficulty, boss, spawnID, spawnTimer, spawnTime, panicIntensityDefault, charging, updateChargeTarg, mc, segLength, posX, posY, weakLength, weakPoints, weakPointsHitC, weakPointsHit, transArray, sounds, assetPrefix, mouthSize, wounded, behavior, panicRange, panicIntensity, tempTempMinDefault, tempMinDefault, tempMin, targetX, targetY, tempTargetX, tempTargetY, dist, hasTarget, ID, screenY, screenX, orient, turnSpeed, currentSpeed, speed, drag, eating, tempFish, targets, tempWeak, nutrition, tempFood, panicTimer, die, dieExplosionRate, dieTimer, dieSeg, turnIntoFoodOnDeath, level, alive, clipName, eatingTimer, soundVolume; function Boss (posX, posY, numSegs, segLength, speed, turnSpeed, mc, ID, prefix) { super(posX, posY, numSegs, 1, 0, segLength, speed, turnSpeed, true, mc, ID, prefix); type = 6; } function initialize() { numSegs = defaultNumSegs; chargeDifficulty = 3; boss = true; spawnID = -1; spawnTimer = 0; spawnTime = 0.1; panicIntensityDefault = 10; charging = false; updateChargeTarg = false; var _local5; _local5 = mc.attachMovie("boss1", "seg0", 99); _local5._xscale = segLength; _local5._yscale = segLength; _local5._x = posX; _local5._y = posY; _local5.evolveState = 1; var _local4; weakLength = 3; var _local3 = 0; while (_local3 < weakLength) { weakPoints[_local3] = _local3; weakPointsHit[_local3] = weakPointsHitC; _local4 = new flash.geom.Transform(mc.seg0["weakPoint" + _local3]); transArray.push(_local4); _local3++; } _local4 = new flash.geom.Transform(mc.seg0.mouth); transArray.push(_local4); _local4 = new flash.geom.Transform(mc.seg0.body); transArray.push(_local4); sounds = new Array(); _local3 = 0; while (_local3 < 4) { sounds[_local3] = new Sound(_root); sounds[_local3].loadSound(((assetPrefix + "boss ") + (_local3 + 1)) + ".mp3", false); sounds[_local3].setVolume(0); _local3++; } } function chooseTarget(dt, player, fish, food) { mouthSize = (mc.seg0._xscale * mc.seg0.mouth._xscale) * 0.0125; if (wounded) { wounded = behavior.panicMovement(dt, this, player, panicRange, panicIntensity); if (!wounded) { charging = true; updateChargeTarg = true; panicIntensity = panicIntensity * 1.5; tempTempMinDefault = tempMinDefault; tempMinDefault = 99999 /* 0x01869F */; } } else if (charging && (updateChargeTarg)) { behavior.eatPlayerOnly(this, player, false); if (tempMin <= (mouthSize * chargeDifficulty)) { updateChargeTarg = false; var _local2 = (mc.seg0._rotation * Math.PI) / 180; targetX = targetX + ((3 * segLength) * Math.cos(_local2)); targetY = targetY + ((3 * segLength) * Math.sin(_local2)); tempTargetX = targetX; tempTargetY = targetY; tempMinDefault = tempTempMinDefault; } } else if (charging && (!updateChargeTarg)) { behavior.eatPlayerOnly(this, player, false); targetX = tempTargetX; targetY = tempTargetY; if (dist(posX, posY, targetX, targetY) <= (mouthSize * 5)) { charging = false; } } else { behavior.eatPlayerOnly(this, player, true); if (!hasTarget) { if (dist(posX, posY, targetX, targetY) < mouthSize) { behavior.goToRandomLocation(this); } } } } function movementUpdate(dt, camera) { hasTarget = true; var _local7; if (ID == -1) { _local7 = Math.atan2((_ymouse - camera.screenY) - screenY, (_xmouse - camera.screenX) - screenX); } else { _local7 = Math.atan2(targetY - posY, targetX - posX); } var _local6 = (_local7 - orient) % (Math.PI*2); if (_local6 <= -3.14159265358979) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local6 > Math.PI) { orient = orient - ((turnSpeed * dt) * 30); } else if (_local6 > 0) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local6 < 0) { orient = orient - ((turnSpeed * dt) * 30); } if (charging || (wounded)) { currentSpeed = panicIntensity * speed; } else if ((!charging) && (panicIntensity > 1)) { currentSpeed = panicIntensity * speed; panicIntensity = panicIntensity * (1 - dt); } else if (hasTarget) { currentSpeed = speed * 3; } else { currentSpeed = speed; } posX = posX + ((currentSpeed * Math.cos(orient)) * dt); posY = posY + ((currentSpeed * Math.sin(orient)) * dt); drag(mc.seg0, posX, posY); var _local2 = 0; while (_local2 < numSegs) { var _local3 = mc["seg" + _local2]; var _local4 = mc["seg" + (_local2 + 1)]; drag(_local4, _local3._x, _local3._y); _local2++; } spawnBullets(dt); } function collision(food) { if ((eating == -1) && (tempMin < mouthSize)) { mc.seg0.mouth.gotoAndPlay(2); if (tempFish != -2) { targets[tempFish].wound(tempWeak); eating = 1; nutrition = 0.5 * (mc["seg" + tempWeak]._xscale + mc["seg" + tempWeak]._yscale); if (targets[tempFish].ID == -1) { _root.camera.shake(8); } } else { nutrition = food[tempFood].energy; food[tempFood].energy = 0; eating = food[tempFood].foodType; } } } function wound(weakPointID) { weakPointsHit[weakPointID] = 0; var _local4 = mc.seg0["weakPoint" + weakPoints[weakPointID]]; _local4._alpha = 0; wounded = true; panicIntensity = panicIntensityDefault; panicTimer = 100; spawnID = 1; var _local3 = true; var _local2 = 0; while (_local2 < weakLength) { if (weakPointsHit[_local2] != 0) { _local3 = false; break; } _local2++; } if (_local3) { die(); } } function dieUpdate(dt) { var _local7 = false; dieExplosionRate = 0.1; dieTimer = dieTimer + dt; while ((dieTimer > dieExplosionRate) && (dieSeg < numSegs)) { dieTimer = dieTimer - dieExplosionRate; var _local4 = 0; var _local3 = 0; var _local5 = dieSeg; while (_local5 < numSegs) { dieSeg++; var _local6 = mc.seg0.body["seg" + _local5]; _local4 = behavior.getBossWeakpointX(this, _local6); _local3 = behavior.getBossWeakpointY(this, _local6); if (_local5 != 0) { if (turnIntoFoodOnDeath) { _root.gameLevels[level].spawnFoodAtLocation(2, _local4, _local3, 15, 10); } _root.gameLevels[level].spawnEffect(0, segLength / 20, segLength / 20, 0, _local4, _local3); } else { if (turnIntoFoodOnDeath) { _root.gameLevels[level].spawnFoodAtLocation(0, mc.seg0._x, mc.seg0._y, 15, 10); } _root.gameLevels[level].spawnEffect(0, segLength / 5, segLength / 20, 0, mc.seg0._x, mc.seg0._y); } _local7 = true; _local6.removeMovieClip(); if (dieSeg >= numSegs) { _local5 = 0; while (_local5 < weakLength) { _local6 = mc.seg0["weakPoint" + _local5]; _local4 = behavior.getBossWeakpointX(this, _local6); _local3 = behavior.getBossWeakpointY(this, _local6); _root.gameLevels[level].spawnFoodAtLocation(0, _local4, _local3, 15, 10); _root.gameLevels[level].spawnFoodAtLocation(99, _local4, _local3, 15, 10); _root.gameLevels[level].spawnEffect(0, segLength / 20, segLength / 20, 0, _local4, _local3); _local5++; } mc.seg0.removeMovieClip(); alive = false; _root[clipName].removeMovieClip(); } if (_local7) { break; } _local5++; } } } function spawnBullets(dt) { if (spawnID > 0) { spawnTimer = spawnTimer + dt; if (spawnTimer > spawnTime) { spawnTimer = 0; var _local6 = 0; var _local5 = 0; var _local3 = mc.seg0.body["seg" + spawnID]; _local6 = behavior.getBossWeakpointX(this, _local3); _local5 = behavior.getBossWeakpointY(this, _local3); var _local4 = _root.gameLevels[level].spawnBulletAtLocation((random(4) + 5) - (spawnID * 0.5), _local6, _local5, _local3._xscale, 100, 5, 4, 0); _local4.targetX = -targetX; _local4.targetY = -targetY; _local4.orient = random((Math.PI*2)); _local4.movementMode = 2; _root.gameLevels[level].spawnEffect(0, _local3._xscale / 20, _local3._xscale / 20, 0, _local6, _local5); sounds[3].setVolume(100); sounds[3].start(0, 1); spawnID++; if (spawnID >= numSegs) { spawnID = -1; } } } } function eatingUpdate(dt, camera) { if (eating > -1) { eatingTimer = eatingTimer - (dt * 50); if (eatingTimer <= 0) { mc.seg0.mouth.gotoAndPlay(23); eating = -1; eatingTimer = 1; if (nutrition > 0) { var _local2 = 0; while (_local2 < weakLength) { if (weakPointsHit[_local2] < weakPointsHitC) { nutrition--; break; } _local2++; } } var _local2 = int(random(3)); sounds[_local2].setVolume(soundVolume); sounds[_local2].start(0, 1); } } } function heal(i) { weakPointsHit[i] = weakPointsHitC; var _local3 = mc["seg" + weakPoints[i]]; var _local4 = _root.sndLoader.getSound(assetPrefix + "heal"); _local4.setVolume(soundVolume); _local4.start(0, 1); var _local6 = 0; var _local5 = 0; _local3 = mc.seg0.body["seg" + i]; _local3.play(); _local6 = behavior.getBossWeakpointX(this, _local3); _local5 = behavior.getBossWeakpointY(this, _local3); _root.gameLevels[level].spawnEffect(0, 10, 1, 0.25, _local6, _local5); } }
Symbol 204 MovieClip [__Packages.Bullet] Frame 0
class Bullet extends Creature { var lifeTime, turnIntoFoodOnDeath, movementMode, type, creatureType, numSegs, defaultNumSegs, defaultColorTransTime, colorTransTime, mc, assetPrefix, segSounds, segTimes, segTag, segLength, transArray, tempScaleX, tempScaleY, sounds, soundLoops, behavior, eating, die; function Bullet (lifeTime, posX, posY, segLength, speed, turnSpeed, mc, ID, prefix) { super(posX, posY, 1, 1, 0, segLength, speed, turnSpeed, false, mc, ID, prefix); this.lifeTime = lifeTime; turnIntoFoodOnDeath = false; movementMode = 1; type = 5; } function initialize() { creatureType = "Bullet"; numSegs = defaultNumSegs; defaultColorTransTime = 0.1; colorTransTime = defaultColorTransTime; var _local4; _local4 = mc.attachMovie(assetPrefix + "bullet1", "seg0", 99); segSounds[0] = int(random(6)); segTimes[0] = 0.25; segTag[0] = 0; _local4._xscale = segLength; _local4._yscale = segLength; _local4.evolveState = 1; var _local5 = new flash.geom.Transform(_local4); transArray.push(_local5); tempScaleX = mc.seg0._xscale; tempScaleY = mc.seg0._yscale; sounds = new Array(); soundLoops = new Array(); var _local3 = 0; while (_local3 < 5) { sounds[_local3] = _root.sndLoader.getSound(((assetPrefix + "Food-samples-") + (_local3 + 1)) + "a"); soundLoops[_local3] = _root.sndLoader.getSound(((assetPrefix + "Food-loop-") + (_local3 + 1)) + "a"); _local3++; } } function chooseTarget(dt, player, fish, food) { if (movementMode == 1) { } else if (movementMode == 2) { behavior.eatPlayerOnly(this, player, false); } } function grow() { } function eatingUpdate(dt, camera) { if (eating > -1) { die(); } } }
Symbol 205 MovieClip [__Packages.Manta] Frame 0
class Manta extends Creature { var type, numSegs, defaultNumSegs, chargeDifficulty, boss, panicIntensityDefault, charging, updateChargeTarg, mc, segLength, posX, posY, weakLength, weakPoints, weakPointsHitC, weakPointsHit, transArray, sounds, assetPrefix, mouthSize, wounded, behavior, panicRange, panicIntensity, tempTempMinDefault, tempMinDefault, tempMin, targetX, targetY, tempTargetX, tempTargetY, dist, hasTarget, ID, screenY, screenX, orient, turnSpeed, currentSpeed, speed, drag, eating, tempFish, targets, tempWeak, nutrition, tempFood, panicTimer, die, level, eatingTimer, soundVolume, dieExplosionRate, dieTimer, dieSeg, turnIntoFoodOnDeath, initializeVars, alive, clipName; function Manta (posX, posY, numSegs, segLength, speed, turnSpeed, mc, ID, prefix) { super(posX, posY, numSegs, 1, 0, segLength, speed, turnSpeed, true, mc, ID, prefix); type = 4; } function initialize() { numSegs = defaultNumSegs; chargeDifficulty = 3; boss = true; panicIntensityDefault = 7; charging = false; updateChargeTarg = false; var _local5; _local5 = mc.attachMovie("manta1", "seg0", 99); trace("OK"); _local5._xscale = segLength; _local5._yscale = segLength; _local5._x = posX; _local5._y = posY; _local5.evolveState = 1; var _local4; weakLength = 2; var _local3 = 0; while (_local3 < weakLength) { weakPoints[_local3] = _local3; weakPointsHit[_local3] = weakPointsHitC; _local4 = new flash.geom.Transform(mc.seg0["weakPoint" + _local3]); transArray.push(_local4); _local3++; } _local4 = new flash.geom.Transform(mc.seg0.mouth); transArray.push(_local4); _local4 = new flash.geom.Transform(mc.seg0.body); transArray.push(_local4); sounds = new Array(); _local3 = 0; while (_local3 < 3) { sounds[_local3] = new Sound(_root); sounds[_local3].loadSound(((assetPrefix + "manta ") + (_local3 + 1)) + ".mp3", false); sounds[_local3].setVolume(0); _local3++; } } function chooseTarget(dt, player, fish, food) { mouthSize = (mc.seg0._xscale * mc.seg0.mouth._xscale) * 0.0125; if (wounded) { wounded = behavior.panicMovement(dt, this, player, panicRange, panicIntensity); if (!wounded) { charging = true; updateChargeTarg = true; panicIntensity = panicIntensity * 1.5; tempTempMinDefault = tempMinDefault; tempMinDefault = 99999 /* 0x01869F */; } } else if (charging && (updateChargeTarg)) { behavior.eatPlayerOnly(this, player, false); if (tempMin <= (mouthSize * chargeDifficulty)) { updateChargeTarg = false; var _local2 = (mc.seg0._rotation * Math.PI) / 180; targetX = targetX + ((3 * segLength) * Math.cos(_local2)); targetY = targetY + ((3 * segLength) * Math.sin(_local2)); tempTargetX = targetX; tempTargetY = targetY; tempMinDefault = tempTempMinDefault; } } else if (charging && (!updateChargeTarg)) { behavior.eatPlayerOnly(this, player, false); targetX = tempTargetX; targetY = tempTargetY; if (dist(posX, posY, targetX, targetY) <= (mouthSize * 7.5)) { charging = false; } } else { behavior.eatPlayerAndFood(this, player, food, true); if (!hasTarget) { if (dist(posX, posY, targetX, targetY) < mouthSize) { behavior.goToRandomLocation(this); } } } } function movementUpdate(dt, camera) { hasTarget = true; var _local7; if (ID == -1) { _local7 = Math.atan2((_ymouse - camera.screenY) - screenY, (_xmouse - camera.screenX) - screenX); } else { _local7 = Math.atan2(targetY - posY, targetX - posX); } var _local6 = (_local7 - orient) % (Math.PI*2); if (_local6 <= -3.14159265358979) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local6 > Math.PI) { orient = orient - ((turnSpeed * dt) * 30); } else if (_local6 > 0) { orient = orient + ((turnSpeed * dt) * 30); } else if (_local6 < 0) { orient = orient - ((turnSpeed * dt) * 30); } if (charging || (wounded)) { currentSpeed = panicIntensity * speed; } else if ((!charging) && (panicIntensity > 1)) { currentSpeed = panicIntensity * speed; panicIntensity = panicIntensity * (1 - dt); } else if (hasTarget) { currentSpeed = speed * 3; } else { currentSpeed = speed; } posX = posX + ((currentSpeed * Math.cos(orient)) * dt); posY = posY + ((currentSpeed * Math.sin(orient)) * dt); drag(mc.seg0, posX, posY); var _local2 = 0; while (_local2 < numSegs) { var _local3 = mc["seg" + _local2]; var _local4 = mc["seg" + (_local2 + 1)]; drag(_local4, _local3._x, _local3._y); _local2++; } } function collision(food) { if ((eating == -1) && (tempMin < mouthSize)) { mc.seg0.mouth.gotoAndPlay(2); if (tempFish != -2) { targets[tempFish].wound(tempWeak); eating = 1; nutrition = 1; if (targets[tempFish].ID == -1) { _root.camera.shake(8); } } else { nutrition = food[tempFood].nutrition; food[tempFood].energy = 0; food[tempFood].alive = false; eating = food[tempFood].foodType; } } } function wound(weakPointID) { weakPointsHit[weakPointID] = 0; var _local4 = mc.seg0["weakPoint" + weakPoints[weakPointID]]; _local4._alpha = 0; wounded = true; panicIntensity = panicIntensityDefault; panicTimer = 100; var _local3 = true; var _local2 = 0; while (_local2 < weakLength) { if (weakPointsHit[_local2] != 0) { _local3 = false; break; } _local2++; } if (_local3) { die(); } } function spawnBullets() { var _local7 = 0; var _local6 = 0; var _local5 = 0; while (_local5 < numSegs) { var _local3 = mc.seg0.body["seg" + (_local5 + 1)]; _local7 = behavior.getBossWeakpointX(this, _local3); _local6 = behavior.getBossWeakpointY(this, _local3); var _local4 = _root.gameLevels[level].spawnBulletAtLocation(random(4) + 2, _local7, _local6, _local3._xscale / 2, 75, 5, 8, 0); _local4.targetX = -targetX; _local4.targetY = -targetY; _local4.orient = random((Math.PI*2)); _local4.movementMode = 2; _root.gameLevels[level].spawnEffect(0, _local3._xscale / 40, _local3._xscale / 40, 0, _local7, _local6); _local5++; } } function eatingUpdate(dt, camera) { if (eating > -1) { eatingTimer = eatingTimer - (dt * 50); if (eatingTimer <= 0) { mc.seg0.mouth.gotoAndPlay(23); eating = -1; eatingTimer = 1; if (nutrition > 0) { var _local2 = 0; while (_local2 < weakLength) { if (weakPointsHit[_local2] < weakPointsHitC) { heal(_local2); nutrition--; break; } _local2++; } } var _local2 = int(random(3)); sounds[_local2].setVolume(soundVolume); sounds[_local2].start(0, 1); } } } function heal(i) { weakPointsHit[i] = weakPointsHitC; var _local4 = mc["seg" + weakPoints[i]]; var _local3 = _root.sndLoader.getSound(assetPrefix + "heal"); _local3.setVolume(soundVolume); _local3.start(0, 1); var _local6 = 0; var _local5 = 0; _local4 = mc.seg0.body["seg" + i]; _local6 = behavior.getBossWeakpointX(this, _local4); _local5 = behavior.getBossWeakpointY(this, _local4); _root.gameLevels[level].spawnEffect(0, 10, 1, 0.25, _local6, _local5); } function dieUpdate(dt) { var _local7 = false; dieExplosionRate = 0.1; dieTimer = dieTimer + dt; while ((dieTimer > dieExplosionRate) && (dieSeg < numSegs)) { dieTimer = dieTimer - dieExplosionRate; var _local6 = 0; var _local5 = 0; var _local3 = dieSeg; while (_local3 < numSegs) { dieSeg++; var _local4 = mc.seg0.body["seg" + _local3]; _local6 = behavior.getBossWeakpointX(this, _local4); _local5 = behavior.getBossWeakpointY(this, _local4); if (_local3 != 0) { if (turnIntoFoodOnDeath) { _root.gameLevels[level].spawnFoodAtLocation(1, _local6, _local5, 15, 10); } _root.gameLevels[level].spawnEffect(0, segLength / 20, segLength / 20, 0, _local6, _local5); } else { if (turnIntoFoodOnDeath) { _root.gameLevels[level].spawnFoodAtLocation(0, mc.seg0._x, mc.seg0._y, 15, 10); } _root.gameLevels[level].spawnEffect(0, segLength / 5, segLength / 20, 0, mc.seg0._x, mc.seg0._y); } _local7 = true; _local4.removeMovieClip(); if (dieSeg >= numSegs) { if (ID == -1) { _root.gameLevels[level].killAllBulletFish(); initializeVars(); initialize(); } else { mc.seg0.removeMovieClip(); alive = false; _root[clipName].removeMovieClip(); } } if (_local7) { break; } _local3++; } } } }
Symbol 206 MovieClip [__Packages.Billboard] Frame 0
class Billboard extends GameObject { var posX, posY, posZ, mc, trans, colorTrans; function Billboard (billName, zDepth, mc) { super(); posX = (posY = 0); posZ = zDepth; this.mc = mc; var _local3; _local3 = mc.attachMovie(billName, "seg", 0); _local3._xscale = 100; _local3._yscale = 100; _local3._x = posX; _local3._y = posY; trans = new flash.geom.Transform(_local3); } function update(camera) { posX = 0; posY = 0; var _local2 = mc.seg; _local2._x = 0; _local2._y = 0; trans.colorTransform = colorTrans; } }
Symbol 207 MovieClip [__Packages.Effect] Frame 0
class Effect extends GameObject { var mc, posX, posY, posZ, eType, eSize, eTime, eDelay, alive, timer; function Effect (eType, eSize, eTime, eDelay, posX, posY, posZ, mc) { super(); this.mc = mc; reset(eType, eSize, eTime, eDelay, posX, posY, posZ); } function reset(eType, eSize, eTime, eDelay, posX, posY, posZ) { this.posX = posX; this.posY = posY; this.posZ = posZ; this.eType = eType; this.eSize = eSize; this.eTime = eTime; this.eDelay = eDelay; alive = true; timer = 0; if (eType == 0) { var _local2 = mc.attachMovie("ping", "eff", 0); _local2._x = posX; _local2._y = posY; _local2._xscale = eSize * 10; _local2._yscale = eSize * 10; } else if (eType == 1) { var _local2 = mc.attachMovie("pong", "eff", 0); _local2._x = posX; _local2._y = posY; _local2._xscale = eSize * 10; _local2._yscale = eSize * 10; } } function update(dt, camera) { timer = timer + dt; if (timer > eDelay) { if ((timer < eTime) && (alive)) { mc.eff.gotoAndStop(int((timer / eTime) * 100)); } else { timer = 0; alive = false; mc.eff.removeMovieClip(); } } } }
Symbol 208 MovieClip [__Packages.Camera3D] Frame 0
class Camera3D extends GameObject { var targetX, targetY, targetZ, focalLength, zOffset, zScaleRatio, shaking, shakeTimePassed, shakeDelay, toTarget, posX, posY, shakeMax; function Camera3D () { super(); targetX = (targetY = (targetZ = 0)); focalLength = 400; zOffset = 0; zScaleRatio = 1; shaking = false; shakeTimePassed = 0; shakeDelay = 0.1; toTarget = false; } function updateMovement(dt) { var _local3 = _root.player.currentSpeed; if (toTarget) { if ((Math.abs(targetX - posX) < ((_local3 * dt) * 0.5)) && (Math.abs(targetY - posY) < ((_local3 * dt) * 0.5))) { posX = targetX; posY = targetY; } else { var _local4 = Math.atan2(targetY - posY, targetX - posX); posX = posX + ((_local3 * Math.cos(_local4)) * dt); posY = posY + ((_local3 * Math.sin(_local4)) * dt); } } } function shake(shakeMagnitude) { shaking = true; if (shakeMagnitude <= 0) { shakeMax = 4; } else { shakeMax = shakeMagnitude; } shakeMax = 20; } function updateShake(dt) { if (!shaking) { zOffset = zOffset + ((-zOffset) * dt); } else { shakeTimePassed = shakeTimePassed + dt; zOffset = zOffset - ((shakeMax * dt) / shakeDelay); if (shakeTimePassed > shakeDelay) { shakeTimePassed = 0; shaking = false; } } } static function inWindow(xx, yy, camera) { if ((Math.abs((xx + camera.screenX) - (Stage.width * 0.5)) > (Stage.width * 1)) || (Math.abs((yy + camera.screenY) - (Stage.height * 0.5)) > (Stage.height * 1))) { return(false); } return(true); } static function getNextDepth() { return(nextDepth++); } static function drawRectangle(target_mc, boxWidth, boxHeight, fillColor, fillAlpha) { with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(0, 0); lineTo(boxWidth, 0); lineTo(boxWidth, boxHeight); lineTo(0, boxHeight); lineTo(0, 0); endFill(); } } static var nextDepth = 0; }
Symbol 209 MovieClip [__Packages.Particle] Frame 0
class Particle { var pNum, particles, pLife; function Particle (pNum) { this.pNum = pNum; particles = new Array(pNum); pLife = new Array(pNum); var i = 0; while (i < pNum) { _root.createEmptyMovieClip("paricle_" + i, Camera3D.getNextDepth()); particles[i] = new GameObject(); var temp = (50 + random(range - 50)); particles[i].posZ = -temp; particles[i].posX = (particles[i].mc["particle" + i]._x = random(Stage.width)); particles[i].posY = (particles[i].mc["particle" + i]._y = random(Stage.height)); particles[i].mc = eval ("paricle_" + i); pLife[i] = (pLifeMax / pNum) * i; var seg; seg = particles[i].mc.attachMovie("particle", "particle" + i, Camera3D.getNextDepth()); seg._x = particles[i].posX; seg._y = particles[i].posY; seg._xscale = 15; seg._yscale = 15; particles[i].trans = new flash.geom.Transform(seg); i++; } } function update(dt, camera) { var _local3 = 0; while (_local3 < pNum) { particles[_local3].mc["particle" + _local3].gotoAndStop(int((pLife[_local3] * totalFrame) / pLifeMax)); particles[_local3].updateScreenPos(camera); pLife[_local3] = pLife[_local3] + dt; if (_root.displayPlayerTarget) { _root.background_mc.lineStyle(1, 16777215, 128); _root.background_mc.moveTo(Stage.width / 2, Stage.height / 2); _root.background_mc.lineTo(particles[_local3].screenX + camera.screenX, particles[_local3].screenY + camera.screenY); } if (pLife[_local3] > pLifeMax) { pLife[_local3] = 0; var _local4 = 50 + random(range - 50); var _local6 = Stage.width / (Stage.height + Stage.width); particles[_local3].posZ = camera.posZ - _local4; particles[_local3].posX = (particles[_local3].mc["particle" + _local3]._x = ((((-camera.posX) + _xmouse) * (1 - (_local4 / camera.focalLength))) + random(4 * (range - _local4))) - (2 * (range - _local4))); particles[_local3].posY = (particles[_local3].mc["particle" + _local3]._y = ((((-camera.posY) + _ymouse) * (1 - (_local4 / camera.focalLength))) + random(4 * (range - _local4))) - (2 * (range - _local4))); } _local3++; } } var pLifeMax = 5; var totalFrame = 50; var range = 300; }
Symbol 210 MovieClip [__Packages.LevelLoader] Frame 0
class LevelLoader { var xmlData; function LevelLoader () { } function loadXML(filename) { xmlData = new XML(); xmlData.ignoreWhite = true; xmlData.onLoad = function (success) { if (success) { LevelLoader.isLoaded = true; } }; xmlData.load(filename); } function spawnCampaign(num) { var _local13 = xmlData.firstChild; var _local10 = _local13.childNodes; var _local9 = -1; var _local8 = 0; while (_local8 < _local10.length) { if (num == parseInt(_local10[_local8].attributes.num)) { _local9 = _local8; } _local8++; } var _local12 = _local10[_local9].attributes.player; PlayerXForm.nextPlayerType = _local12; if (_local9 == -1) { _local9 = _local10.length - 1; } if (_root.numPlayerBosses > 0) { movePlayerBossToNewLevel(); } var _local6 = _local10[_local9].childNodes; _root.totalLevel = Math.max(_local6.length, _root.totalLevel); _local8 = 0; while (_local8 < _local6.length) { if ((_local8 > 0) || ((_local8 == 0) && (_local9 == 0))) { eraseLevel(_local8); var _local5 = new GameLevel(_local8, _local6[_local8].attributes.levelSize); } else { var _local5 = _root.gameLevels[_local8]; } _local5.bgColor.curColor = _local6[_local8].attributes.bgColor; if ((_local8 > 0) || ((_local8 == 0) && (_local9 == 0))) { var _local4 = _local6[_local8].childNodes; var _local3 = 0; while (_local3 < _local4.length) { if (_local4[_local3].nodeName == "SpawnBillboard") { spawnBillboard(_local4[_local3], _local5); } else if (_local4[_local3].nodeName == "SpawnFood") { spawnFood(_local4[_local3], _local5); } else if (_local4[_local3].nodeName == "SpawnFish") { spawnFish(_local4[_local3], _local5); } else if (_local4[_local3].nodeName == "SpawnJellyfish") { spawnJellyfish(_local4[_local3], _local5); } else if (_local4[_local3].nodeName == "SpawnManta") { spawnManta(_local4[_local3], _local5); } else if (_local4[_local3].nodeName == "SpawnBoss") { spawnBoss(_local4[_local3], _local5); } else if (_local4[_local3].nodeName == "SpawnFlockfish") { spawnFlockfish(_local4[_local3], _local5); } else if (_local4[_local3].nodeName == "SpawnGoldEgg") { spawnGoldEgg(_local4[_local3], _local5); } _local3++; } if ((_local8 < (_local6.length - 1)) || (_root.numPlayerBosses > 0)) { _local5.spawnFood(1, 100, 35, 0); } if (_local8 > 0) { _local5.spawnFood(1, 101, 35, 0); } } _root.gameLevels[_local8] = _local5; _local8++; } var _local7 = 0; while (_local7 < (_root.numPlayerBosses - 1)) { _root.gameLevels[_local6.length + _local7].respawnPlayerBoss(); _local7++; } _local8 = 0; while (_local8 < _root.gameLevels.length) { _root.gameLevels[_local8].unspawnGoldEgg(); _local8++; } _root.gameLevels[_root.gameLevels.length - 1].spawnGoldEgg(0); } function eraseLevel(num) { _root.gameLevels[num].eraseData(); _root.gameLevels[num] = null; } function spawnGoldEgg(node, newLevel) { newLevel.spawnGoldEgg(parseInt(node.attributes.fishNum)); } function spawnBillboard(node, newLevel) { newLevel.spawnBillboard(node.attributes.name, parseInt(node.attributes.posX), parseInt(node.attributes.posY)); } function spawnFood(node, newLevel) { newLevel.spawnFood(parseInt(node.attributes.num), parseInt(node.attributes.foodType), parseInt(node.attributes.hpMin), parseInt(node.attributes.hpVar)); } function spawnFish(node, newLevel) { var _local2 = false; if (node.attributes.panic == "true") { _local2 = true; } newLevel.spawnFish(parseInt(node.attributes.num), parseInt(node.attributes.numSegs), parseInt(node.attributes.maxSegs), parseInt(node.attributes.randEvolve), parseInt(node.attributes.segLength), parseInt(node.attributes.speedMin), parseInt(node.attributes.speedVar), parseInt(node.attributes.turnMin), parseInt(node.attributes.turnVar), _local2); } function spawnJellyfish(node, newLevel) { var _local2 = false; if (node.attributes.panic == "true") { _local2 = true; } newLevel.spawnJellyfish(parseInt(node.attributes.num), parseInt(node.attributes.numSegs), parseInt(node.attributes.maxSegs), parseInt(node.attributes.randEvolve), parseInt(node.attributes.segLength), parseInt(node.attributes.speedMin), parseInt(node.attributes.speedVar), parseInt(node.attributes.turnMin), parseInt(node.attributes.turnVar), _local2); } function spawnManta(node, newLevel) { newLevel.spawnManta(parseInt(node.attributes.num), parseInt(node.attributes.numSegs), parseInt(node.attributes.segLength), parseInt(node.attributes.speedMin), parseInt(node.attributes.speedVar), parseInt(node.attributes.turnMin), parseInt(node.attributes.turnVar)); } function spawnBoss(node, newLevel) { newLevel.spawnBoss(parseInt(node.attributes.num), parseInt(node.attributes.numSegs), parseInt(node.attributes.segLength), parseInt(node.attributes.speedMin), parseInt(node.attributes.speedVar), parseInt(node.attributes.turnMin), parseInt(node.attributes.turnVar)); } function spawnFlockfish(node, newLevel) { var _local2 = false; if (node.attributes.panic == "true") { _local2 = true; } newLevel.spawnFlockfish(parseInt(node.attributes.num), parseInt(node.attributes.numSegs), parseInt(node.attributes.maxSegs), parseInt(node.attributes.randEvolve), parseInt(node.attributes.segLength), parseInt(node.attributes.speedMin), parseInt(node.attributes.speedVar), parseInt(node.attributes.turnMin), parseInt(node.attributes.turnVar), _local2); } function movePlayerBossToNewLevel() { var _local3 = _root.gameLevels[_root.totalLevel - 1]; var _local2 = new GameLevel(_root.gameLevels.length, _local3.levelSize); _local2.bgColor.copy(_local3.bgColor); _local2.spawnFood(1, 101, 35, 0); _local2.spawnFood(10, 5, 15, 10); var _local4 = _local3.playerBoss; _local4.ID = 0; _local4.posZ = _local2.zDepth; _local2.fish[0] = _local3.playerBoss; _local2.fishLength = 1; _local2.playerBoss = _local3.playerBoss; _local2.clonePlayerBoss(); _local3.remPlayerBoss(); _local2.bgMusic = _root.sndLoader.getSound(((_local2.assetPrefix + "Flow-lvl ") + 19) + " drone"); _local2.bgMusicStarted = false; _root.gameLevels[_root.gameLevels.length] = _local2; _root.totalLevel++; } static var isLoaded = false; }

Library Items

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Symbol 2 ShapeTweeningUsed by:7
Symbol 3 ShapeTweeningUsed by:7
Symbol 4 ShapeTweeningUsed by:7
Symbol 5 ShapeTweeningUsed by:7
Symbol 6 GraphicUsed by:7 129 138
Symbol 7 MovieClip [c1_bullet1]Uses:1 2 3 4 5 6
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Symbol 9 ShapeTweeningUsed by:17
Symbol 10 GraphicUsed by:12 43
Symbol 11 GraphicUsed by:12 32 34 36 39 41 42 43 156
Symbol 12 MovieClip [c1_segbody1]Uses:10 11Used by:17 177
Symbol 13 GraphicUsed by:17
Symbol 14 ShapeTweeningUsed by:17
Symbol 15 ShapeTweeningUsed by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClipUses:8 9 12 13 14 15 16Used by:25
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClipUses:18Used by:25 178
Symbol 20 GraphicUsed by:24
Symbol 21 GraphicUsed by:23 24
Symbol 22 GraphicUsed by:23 24
Symbol 23 MovieClipUses:21 22Used by:24
Symbol 24 MovieClip [c1_jellyhead1]Uses:20 23 21 22Used by:25 178
Symbol 25 MovieClip [boss1]Uses:17 19 24
Symbol 26 GraphicUsed by:32
Symbol 27 GraphicUsed by:28
Symbol 28 MovieClipUses:27Used by:32 34 36 39 41 42
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:32
Symbol 31 GraphicUsed by:32 34 36 39 41 42
Symbol 32 MovieClip [c4_segbody1]Uses:26 28 30 11 31
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClip [c4_jellybody1]Uses:33 28 11 31
Symbol 35 GraphicUsed by:36
Symbol 36 MovieClip [c3_jellybody1]Uses:35 28 11 31
Symbol 37 GraphicUsed by:39
Symbol 38 GraphicUsed by:39
Symbol 39 MovieClip [c3_segbody1]Uses:37 28 11 31 38
Symbol 40 GraphicUsed by:41 42
Symbol 41 MovieClip [c2_jellybody1]Uses:40 28 11 31
Symbol 42 MovieClip [c2_segbody1]Uses:40 28 11 31
Symbol 43 MovieClip [c1_jellybody1]Uses:10 11
Symbol 44 ShapeTweeningUsed by:46
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [ping]Uses:44 45
Symbol 47 ShapeTweeningUsed by:64
Symbol 48 GraphicUsed by:64
Symbol 49 ShapeTweeningUsed by:64
Symbol 50 ShapeTweeningUsed by:64
Symbol 51 ShapeTweeningUsed by:64
Symbol 52 ShapeTweeningUsed by:64
Symbol 53 ShapeTweeningUsed by:64
Symbol 54 ShapeTweeningUsed by:64
Symbol 55 ShapeTweeningUsed by:64
Symbol 56 ShapeTweeningUsed by:64
Symbol 57 ShapeTweeningUsed by:64
Symbol 58 ShapeTweeningUsed by:64
Symbol 59 ShapeTweeningUsed by:64
Symbol 60 ShapeTweeningUsed by:64
Symbol 61 ShapeTweeningUsed by:64
Symbol 62 GraphicUsed by:64
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip [c1_food5]Uses:47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63
Symbol 65 ShapeTweeningUsed by:78
Symbol 66 GraphicUsed by:78
Symbol 67 ShapeTweeningUsed by:78
Symbol 68 ShapeTweeningUsed by:78
Symbol 69 ShapeTweeningUsed by:78
Symbol 70 ShapeTweeningUsed by:78
Symbol 71 ShapeTweeningUsed by:78
Symbol 72 ShapeTweeningUsed by:78
Symbol 73 ShapeTweeningUsed by:78
Symbol 74 ShapeTweeningUsed by:78
Symbol 75 ShapeTweeningUsed by:78
Symbol 76 GraphicUsed by:78
Symbol 77 GraphicUsed by:78
Symbol 78 MovieClip [c1_food3]Uses:65 66 67 68 69 70 71 72 73 74 75 76 77
Symbol 79 ShapeTweeningUsed by:86
Symbol 80 ShapeTweeningUsed by:86
Symbol 81 ShapeTweeningUsed by:86
Symbol 82 ShapeTweeningUsed by:86
Symbol 83 ShapeTweeningUsed by:86
Symbol 84 ShapeTweeningUsed by:86
Symbol 85 GraphicUsed by:86
Symbol 86 MovieClip [c1_food99]Uses:79 80 81 82 83 84 85
Symbol 87 ShapeTweeningUsed by:91
Symbol 88 GraphicUsed by:91
Symbol 89 ShapeTweeningUsed by:91
Symbol 90 GraphicUsed by:91
Symbol 91 MovieClip [c1_food0]Uses:87 88 89 90
Symbol 92 ShapeTweeningUsed by:105
Symbol 93 GraphicUsed by:105
Symbol 94 ShapeTweeningUsed by:105
Symbol 95 ShapeTweeningUsed by:105
Symbol 96 ShapeTweeningUsed by:105
Symbol 97 ShapeTweeningUsed by:105
Symbol 98 ShapeTweeningUsed by:105
Symbol 99 ShapeTweeningUsed by:105
Symbol 100 ShapeTweeningUsed by:105
Symbol 101 ShapeTweeningUsed by:105
Symbol 102 ShapeTweeningUsed by:105
Symbol 103 GraphicUsed by:105
Symbol 104 GraphicUsed by:105
Symbol 105 MovieClip [c1_food4]Uses:92 93 94 95 96 97 98 99 100 101 102 103 104
Symbol 106 ShapeTweeningUsed by:119
Symbol 107 GraphicUsed by:119
Symbol 108 ShapeTweeningUsed by:119
Symbol 109 ShapeTweeningUsed by:119
Symbol 110 ShapeTweeningUsed by:119
Symbol 111 ShapeTweeningUsed by:119
Symbol 112 ShapeTweeningUsed by:119
Symbol 113 ShapeTweeningUsed by:119
Symbol 114 ShapeTweeningUsed by:119
Symbol 115 ShapeTweeningUsed by:119
Symbol 116 ShapeTweeningUsed by:119
Symbol 117 GraphicUsed by:119
Symbol 118 GraphicUsed by:119
Symbol 119 MovieClip [c1_food2]Uses:106 107 108 109 110 111 112 113 114 115 116 117 118
Symbol 120 ShapeTweeningUsed by:129
Symbol 121 GraphicUsed by:129
Symbol 122 ShapeTweeningUsed by:129
Symbol 123 GraphicUsed by:129
Symbol 124 ShapeTweeningUsed by:129
Symbol 125 ShapeTweeningUsed by:129
Symbol 126 ShapeTweeningUsed by:129
Symbol 127 ShapeTweeningUsed by:129
Symbol 128 GraphicUsed by:129 138
Symbol 129 MovieClip [c1_food101]Uses:120 121 122 123 124 125 126 127 128 6
Symbol 130 ShapeTweeningUsed by:138
Symbol 131 GraphicUsed by:138
Symbol 132 ShapeTweeningUsed by:138
Symbol 133 GraphicUsed by:138
Symbol 134 ShapeTweeningUsed by:138
Symbol 135 ShapeTweeningUsed by:138
Symbol 136 ShapeTweeningUsed by:138
Symbol 137 ShapeTweeningUsed by:138
Symbol 138 MovieClip [c1_food100]Uses:130 131 132 133 134 135 136 137 128 6
Symbol 139 ShapeTweeningUsed by:148
Symbol 140 ShapeTweeningUsed by:148
Symbol 141 ShapeTweeningUsed by:148
Symbol 142 ShapeTweeningUsed by:148
Symbol 143 ShapeTweeningUsed by:148
Symbol 144 ShapeTweeningUsed by:148
Symbol 145 ShapeTweeningUsed by:148
Symbol 146 ShapeTweeningUsed by:148
Symbol 147 GraphicUsed by:148
Symbol 148 MovieClip [c1_food102]Uses:139 140 141 142 143 144 145 146 147
Symbol 149 ShapeTweeningUsed by:156
Symbol 150 ShapeTweeningUsed by:156
Symbol 151 ShapeTweeningUsed by:156
Symbol 152 ShapeTweeningUsed by:156
Symbol 153 ShapeTweeningUsed by:156
Symbol 154 ShapeTweeningUsed by:156
Symbol 155 GraphicUsed by:156
Symbol 156 MovieClip [c1_food1]Uses:149 150 11 151 152 153 154 155
Symbol 157 GraphicUsed by:166
Symbol 158 ShapeTweeningUsed by:166
Symbol 159 ShapeTweeningUsed by:166
Symbol 160 ShapeTweeningUsed by:166
Symbol 161 ShapeTweeningUsed by:166
Symbol 162 ShapeTweeningUsed by:166
Symbol 163 ShapeTweeningUsed by:166
Symbol 164 ShapeTweeningUsed by:166
Symbol 165 GraphicUsed by:166
Symbol 166 MovieClip [c1_seghead1]Uses:157 158 159 160 161 162 163 164 165
Symbol 167 GraphicUsed by:169 170
Symbol 168 GraphicUsed by:169 170
Symbol 169 MovieClip [flowing_title]Uses:167 168
Symbol 170 MovieClip [flowing_Life]Uses:167 168
Symbol 171 ShapeTweeningUsed by:177
Symbol 172 ShapeTweeningUsed by:177
Symbol 173 GraphicUsed by:177
Symbol 174 ShapeTweeningUsed by:177
Symbol 175 ShapeTweeningUsed by:177
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip [mantabody1]Uses:171 172 12 173 174 175 176Used by:178
Symbol 178 MovieClip [manta1]Uses:177 24 19
Symbol 179 ShapeTweeningUsed by:181
Symbol 180 GraphicUsed by:181
Symbol 181 MovieClip [upMarker]Uses:179 180
Symbol 182 ShapeTweeningUsed by:184
Symbol 183 GraphicUsed by:184
Symbol 184 MovieClip [downMarker]Uses:182 183
Symbol 185 GraphicUsed by:189
Symbol 186 GraphicUsed by:189
Symbol 187 GraphicUsed by:189
Symbol 188 GraphicUsed by:189
Symbol 189 MovieClip [credits]Uses:185 186 187 188
Symbol 190 GraphicUsed by:191
Symbol 191 MovieClip [particle]Uses:190
Symbol 192 MovieClip [__Packages.GameObject]
Symbol 193 MovieClip [__Packages.XColor]
Symbol 194 MovieClip [__Packages.GameLevel]
Symbol 195 MovieClip [__Packages.Food]
Symbol 196 MovieClip [__Packages.Creature]
Symbol 197 MovieClip [__Packages.Snakefish]
Symbol 198 MovieClip [__Packages.Jellyfish]
Symbol 199 MovieClip [__Packages.Behavior]
Symbol 200 MovieClip [__Packages.PlayerXForm]
Symbol 201 MovieClip [__Packages.SndLoader]
Symbol 202 MovieClip [__Packages.Flockfish]
Symbol 203 MovieClip [__Packages.Boss]
Symbol 204 MovieClip [__Packages.Bullet]
Symbol 205 MovieClip [__Packages.Manta]
Symbol 206 MovieClip [__Packages.Billboard]
Symbol 207 MovieClip [__Packages.Effect]
Symbol 208 MovieClip [__Packages.Camera3D]
Symbol 209 MovieClip [__Packages.Particle]
Symbol 210 MovieClip [__Packages.LevelLoader]

Instance Names

"seg2"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg3"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg4"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg5"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg6"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg7"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg8"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg1"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg9"Symbol 17 MovieClip Frame 1Symbol 12 MovieClip [c1_segbody1]
"body"Symbol 25 MovieClip [boss1] Frame 1Symbol 17 MovieClip
"weakPoint0"Symbol 25 MovieClip [boss1] Frame 1Symbol 19 MovieClip
"weakPoint1"Symbol 25 MovieClip [boss1] Frame 1Symbol 19 MovieClip
"weakPoint2"Symbol 25 MovieClip [boss1] Frame 1Symbol 19 MovieClip
"mouth"Symbol 25 MovieClip [boss1] Frame 1Symbol 24 MovieClip [c1_jellyhead1]
"wing1"Symbol 32 MovieClip [c4_segbody1] Frame 1Symbol 30 MovieClip
"wing2"Symbol 32 MovieClip [c4_segbody1] Frame 1Symbol 30 MovieClip
"seg3"Symbol 177 MovieClip [mantabody1] Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg1"Symbol 177 MovieClip [mantabody1] Frame 1Symbol 12 MovieClip [c1_segbody1]
"seg2"Symbol 177 MovieClip [mantabody1] Frame 1Symbol 12 MovieClip [c1_segbody1]
"body"Symbol 178 MovieClip [manta1] Frame 1Symbol 177 MovieClip [mantabody1]
"mouth"Symbol 178 MovieClip [manta1] Frame 1Symbol 24 MovieClip [c1_jellyhead1]
"weakPoint0"Symbol 178 MovieClip [manta1] Frame 1Symbol 19 MovieClip
"weakPoint1"Symbol 178 MovieClip [manta1] Frame 1Symbol 19 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 1242 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"><rdf:Description rdf:about="" xmlns ..."
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 1Symbol 7 as "c1_bullet1"
ExportAssets (56)Timeline Frame 1Symbol 12 as "c1_segbody1"
ExportAssets (56)Timeline Frame 1Symbol 24 as "c1_jellyhead1"
ExportAssets (56)Timeline Frame 1Symbol 25 as "boss1"
ExportAssets (56)Timeline Frame 1Symbol 32 as "c4_segbody1"
ExportAssets (56)Timeline Frame 1Symbol 34 as "c4_jellybody1"
ExportAssets (56)Timeline Frame 1Symbol 36 as "c3_jellybody1"
ExportAssets (56)Timeline Frame 1Symbol 39 as "c3_segbody1"
ExportAssets (56)Timeline Frame 1Symbol 41 as "c2_jellybody1"
ExportAssets (56)Timeline Frame 1Symbol 42 as "c2_segbody1"
ExportAssets (56)Timeline Frame 1Symbol 43 as "c1_jellybody1"
ExportAssets (56)Timeline Frame 1Symbol 46 as "ping"
ExportAssets (56)Timeline Frame 1Symbol 64 as "c1_food5"
ExportAssets (56)Timeline Frame 1Symbol 78 as "c1_food3"
ExportAssets (56)Timeline Frame 1Symbol 86 as "c1_food99"
ExportAssets (56)Timeline Frame 1Symbol 91 as "c1_food0"
ExportAssets (56)Timeline Frame 1Symbol 105 as "c1_food4"
ExportAssets (56)Timeline Frame 1Symbol 119 as "c1_food2"
ExportAssets (56)Timeline Frame 1Symbol 129 as "c1_food101"
ExportAssets (56)Timeline Frame 1Symbol 138 as "c1_food100"
ExportAssets (56)Timeline Frame 1Symbol 148 as "c1_food102"
ExportAssets (56)Timeline Frame 1Symbol 156 as "c1_food1"
ExportAssets (56)Timeline Frame 1Symbol 166 as "c1_seghead1"
ExportAssets (56)Timeline Frame 1Symbol 169 as "flowing_title"
ExportAssets (56)Timeline Frame 1Symbol 170 as "flowing_Life"
ExportAssets (56)Timeline Frame 1Symbol 177 as "mantabody1"
ExportAssets (56)Timeline Frame 1Symbol 178 as "manta1"
ExportAssets (56)Timeline Frame 1Symbol 181 as "upMarker"
ExportAssets (56)Timeline Frame 1Symbol 184 as "downMarker"
ExportAssets (56)Timeline Frame 1Symbol 189 as "credits"
ExportAssets (56)Timeline Frame 1Symbol 191 as "particle"
ExportAssets (56)Timeline Frame 1Symbol 192 as "__Packages.GameObject"
ExportAssets (56)Timeline Frame 1Symbol 193 as "__Packages.XColor"
ExportAssets (56)Timeline Frame 1Symbol 194 as "__Packages.GameLevel"
ExportAssets (56)Timeline Frame 1Symbol 195 as "__Packages.Food"
ExportAssets (56)Timeline Frame 1Symbol 196 as "__Packages.Creature"
ExportAssets (56)Timeline Frame 1Symbol 197 as "__Packages.Snakefish"
ExportAssets (56)Timeline Frame 1Symbol 198 as "__Packages.Jellyfish"
ExportAssets (56)Timeline Frame 1Symbol 199 as "__Packages.Behavior"
ExportAssets (56)Timeline Frame 1Symbol 200 as "__Packages.PlayerXForm"
ExportAssets (56)Timeline Frame 1Symbol 201 as "__Packages.SndLoader"
ExportAssets (56)Timeline Frame 1Symbol 202 as "__Packages.Flockfish"
ExportAssets (56)Timeline Frame 1Symbol 203 as "__Packages.Boss"
ExportAssets (56)Timeline Frame 1Symbol 204 as "__Packages.Bullet"
ExportAssets (56)Timeline Frame 1Symbol 205 as "__Packages.Manta"
ExportAssets (56)Timeline Frame 1Symbol 206 as "__Packages.Billboard"
ExportAssets (56)Timeline Frame 1Symbol 207 as "__Packages.Effect"
ExportAssets (56)Timeline Frame 1Symbol 208 as "__Packages.Camera3D"
ExportAssets (56)Timeline Frame 1Symbol 209 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 1Symbol 210 as "__Packages.LevelLoader"




http://swfchan.com/16/77796/info.shtml
Created: 3/4 -2019 21:31:04 Last modified: 3/4 -2019 21:31:04 Server time: 21/12 -2024 12:20:20