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turtle.swf

This is the info page for
Flash #78757

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS3]
Section 1
//ABowmanLink (ABowmanLink) package { import flash.display.*; import flash.events.*; import flash.text.*; import flash.net.*; class ABowmanLink extends Sprite { private var myFont:Class; var aBowman:Sprite; var mask_minWidth:Number;// = 18 var aBowmanMask:Sprite; var aBowmanCon:Sprite; var mask_width:Number; var mask_maxWidth:Number;// = 70 var mask_height:Number;// = 25 function ABowmanLink(_arg1:String, _arg2:Number){ mask_maxWidth = 70; mask_minWidth = 18; mask_height = 25; mask_width = mask_minWidth; super(); init(_arg1, _arg2); } function init(_arg1:String, _arg2:Number){ var pupcat:Font; var request:URLRequest; var field:TextField; var fmt:TextFormat; var expand:Function; var shrink:Function; var url = _arg1; var color = _arg2; expand = function (){ mask_width = (mask_width + ((mask_maxWidth - mask_width) * 0.2)); if ((mask_maxWidth - mask_width) < 0.1){ aBowman.removeEventListener(Event.ENTER_FRAME, expand); trace("expand removed"); }; renderMask(); }; shrink = function (){ mask_width = (mask_width - ((mask_width - mask_minWidth) * 0.2)); if ((mask_width - mask_minWidth) < 0.1){ aBowman.removeEventListener(Event.ENTER_FRAME, shrink); trace("shrink removed"); }; renderMask(); }; pupcat = new Pupcat(); request = new URLRequest(url); field = new TextField(); fmt = new TextFormat(); fmt.color = 0xFFFFFF; fmt.font = pupcat.fontName; fmt.size = 18; field.embedFonts = true; field.defaultTextFormat = fmt; field.text = "aBowman"; aBowmanCon = new Sprite(); aBowman = new Sprite(); addChild(aBowman); aBowman.addChild(field); aBowmanMask = new Sprite(); addChild(aBowmanMask); aBowman.addEventListener(MouseEvent.ROLL_OVER, function (){ aBowman.removeEventListener(Event.ENTER_FRAME, shrink); aBowman.addEventListener(Event.ENTER_FRAME, expand); }); aBowman.addEventListener(MouseEvent.ROLL_OUT, function (){ aBowman.removeEventListener(Event.ENTER_FRAME, expand); aBowman.addEventListener(Event.ENTER_FRAME, shrink); }); aBowman.buttonMode = true; aBowman.mouseChildren = false; aBowman.addEventListener(MouseEvent.MOUSE_UP, function (){ navigateToURL(request, "_top"); }); renderMask(); aBowman.mask = aBowmanMask; } function renderMask(){ aBowmanMask.graphics.clear(); aBowmanMask.graphics.beginFill(0); aBowmanMask.graphics.drawRect(0, 0, mask_width, mask_height); aBowmanMask.graphics.endFill(); } } }//package
Section 2
//Application (Application) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; public class Application extends MovieClip { var link:ABowmanLink; var waterB:Sprite; var water:Shape; var groundColor:Number;// = 0xEEEEEE var stageH:Number; var numflakes:Number;// = 27 var mouseOver:Boolean; var stageW:Number; var msActive:Boolean;// = false var inactiveFlakes:Array; var slider1:Slider; var msInactiveCnt:Number;// = 0 var ground:Sprite; var numTurtles:Number;// = 2 var msInactiveMax:Number;// = 300 var turtles:Array; var waterColor:Number;// = 13688037 var activeFlakes:Array; var rampWidth:Number;// = 40 var percentWater:Number;// = 0.75 var waterWidth:Number; public function Application(){ numflakes = 27; rampWidth = 40; waterColor = 13688037; groundColor = 0xEEEEEE; numTurtles = 2; percentWater = 0.75; msActive = false; msInactiveCnt = 0; msInactiveMax = 300; super(); addEventListener(Event.ENTER_FRAME, getStageDimensions); } function makeFoodInactive(_arg1:Food){ var _local2:*; var _local3:*; inactiveFlakes.push(_arg1); _arg1.visible = false; _local2 = activeFlakes.length; _local3 = 0; while (_local3 < _local2) { if (activeFlakes[_local3] == _arg1){ activeFlakes.splice(_local3, 1); break; }; _local3++; }; } public function init(_arg1:Event=null){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:String; var _local7:String; var _local8:Object; var _local9:Array; var _local10:Array; var _local11:Array; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; stageW = stage.stageWidth; stageH = stage.stageHeight; addEventListener(MouseEvent.MOUSE_MOVE, mouseMoveListener); _local2 = 13421619; _local3 = 8553040; _local4 = 8553040; _local5 = 6710847; _local8 = root.loaderInfo.parameters; if (_local8.up_numTurtles != undefined){ numTurtles = _local8.up_numTurtles; }; if (_local8.up_width != undefined){ stageW = _local8.up_width; }; if (_local8.up_height != undefined){ stageH = _local8.up_height; }; if (_local8.up_waterColor != undefined){ waterColor = parseInt(("0x" + _local8.up_waterColor)); }; if (_local8.up_groundColor != undefined){ groundColor = parseInt(("0x" + _local8.up_groundColor)); }; if (_local8.up_foodColor != undefined){ _local2 = parseInt(("0x" + _local8.up_foodColor)); }; if (_local8.up_percentWater != undefined){ percentWater = _local8.up_percentWater; }; if (percentWater >= 1){ percentWater = 1.5; }; waterWidth = (stageW * percentWater); for (_local6 in _local8) { _local7 = String(_local8[_local6]); trace(((_local6 + ":") + _local7)); }; inactiveFlakes = new Array(); activeFlakes = new Array(); _local9 = new Array(); _local10 = new Array(); _local11 = new Array(); _local12 = 0; while (_local12 < numTurtles) { if (_local8[(("up_turtle" + (_local12 + 1)) + "HeadColor")] != undefined){ _local9[_local12] = parseInt(("0x" + _local8[(("up_turtle" + (_local12 + 1)) + "HeadColor")])); } else { _local9[_local12] = _local3; }; if (_local8[(("up_turtle" + (_local12 + 1)) + "ShellColor")] != undefined){ _local11[_local12] = parseInt(("0x" + _local8[(("up_turtle" + (_local12 + 1)) + "ShellColor")])); } else { _local11[_local12] = _local4; }; if (_local8[(("up_turtle" + (_local12 + 1)) + "LegColor")] != undefined){ _local10[_local12] = parseInt(("0x" + _local8[(("up_turtle" + (_local12 + 1)) + "LegColor")])); } else { _local10[_local12] = _local5; }; _local12++; }; ground = new Sprite(); ground.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener); ground.addEventListener(MouseEvent.MOUSE_UP, checkPickedUp); addChild(ground); waterB = new Sprite(); waterB.addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener); waterB.addEventListener(MouseEvent.MOUSE_UP, checkPickedUp); addChild(waterB); addEventListener(Event.ENTER_FRAME, update); turtles = new Array(); _local12 = 0; while (_local12 < numTurtles) { turtles[_local12] = new Turtle({headColor:_local9[_local12], legColor:_local10[_local12], shellColor:_local11[_local12], name:("" + _local12), app:this, food:activeFlakes, x:(30 + ((stageW - 60) * Math.random())), y:(30 + ((stageH - 60) * Math.random())), rotation:(360 * Math.random())}); addChild(turtles[_local12]); _local12++; }; _local12 = 0; while (_local12 < numflakes) { inactiveFlakes[_local12] = new Food({color:_local2, width:3}); addChild(inactiveFlakes[_local12]); _local12++; }; water = new Shape(); addChild(water); update(null); link = new ABowmanLink("http://abowman.com/google-modules/turtle/", Draw.calcGradient(waterColor, 85)); addChild(link); drawBackground(); update(); } public function getStageDimensions(_arg1:Event){ if (stage.stageWidth > 0){ removeEventListener(Event.ENTER_FRAME, getStageDimensions); init(); }; } function checkPickedUp(_arg1:Event){ var _local2:Turtle; var _local3:Number; _local3 = 0; while (_local3 < numTurtles) { _local2 = turtles[_local3]; if (_local2.state == Turtle.PICKED_UP){ _local2.shellOnRelease(_arg1); return; }; _local3++; }; } public function drawBackground(_arg1:Object=null){ var _local2:Matrix; var _local3:Array; var _local4:Array; var _local5:Array; stageW = stage.stageWidth; stageH = stage.stageHeight; if (_arg1 != null){ if (_arg1.groundColor != null){ groundColor = _arg1.groundColor; }; if (_arg1.waterColor != null){ waterColor = _arg1.waterColor; }; }; rampWidth = 60; ground.graphics.clear(); waterWidth = (stageW * percentWater); ground.graphics.beginFill(groundColor); ground.graphics.drawRect(waterWidth, 0, stageW, stageH); ground.graphics.endFill(); waterB.graphics.clear(); waterB.graphics.beginFill(waterColor); waterB.graphics.drawRect(0, 0, (waterWidth - rampWidth), stageH); waterB.graphics.endFill(); _local2 = new Matrix(); _local2.createGradientBox(rampWidth, stageH, 0, (waterWidth - rampWidth)); _local3 = [waterColor, groundColor]; _local4 = [1, 1]; _local5 = [0, 0xFF]; waterB.graphics.beginGradientFill(GradientType.LINEAR, _local3, _local4, _local5, _local2); waterB.graphics.drawRect((waterWidth - rampWidth), 0, rampWidth, stageH); waterB.graphics.endFill(); water.graphics.clear(); water.graphics.lineStyle(1, waterColor, 0.1); water.graphics.beginFill(waterColor, 0.1); water.graphics.drawRect(0, 0, waterWidth, stageH); water.graphics.endFill(); } private function mouseDownListener(_arg1:MouseEvent):void{ var _local2:Food; if (activeFlakes.length < numflakes){ _local2 = Food(inactiveFlakes.pop()); _local2.drop(mouseX, mouseY); activeFlakes.push(_local2); if (mouseX > waterWidth){ setChildIndex(_local2, (getChildIndex(ground) + 1)); } else { setChildIndex(_local2, getChildIndex(water)); }; }; } public function update(_arg1:Event=null){ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Turtle; var _local6:Number; var _local7:Object; var _local8:*; _local2 = (waterWidth - 20); _local3 = (_local2 - rampWidth); _local4 = 8; _local6 = 0; while (_local6 < numTurtles) { _local5 = Turtle(turtles[_local6]); if ((((_local5.xPos > _local3)) && ((_local5.xPos < _local2)))){ _local5.setDropShadow((_local4 * ((_local2 - _local5.xPos) / rampWidth))); } else { if ((((_local5.xPos > _local2)) && (!((_local5.shadowDist == 0))))){ _local5.setDropShadow(0); } else { if ((((_local5.xPos < _local3)) && (!((_local5.shadowDist == _local4))))){ _local5.setDropShadow(_local4); }; }; }; if (_local5.xPos > _local2){ _local5.changeMove(Turtle.WALK); } else { _local5.changeMove(Turtle.SWIM); }; _local5.update(); _local6++; }; _local8 = activeFlakes.length; _local6 = 0; while (_local6 < _local8) { _local7 = activeFlakes[_local6].pos; if ((((((((_local7.x > 0)) && ((_local7.x < waterWidth)))) && ((_local7.y > 0)))) && ((_local7.y < stageH)))){ activeFlakes[_local6].update(_arg1); }; _local6++; }; if (msInactiveCnt < msInactiveMax){ msInactiveCnt++; } else { msActive = false; }; } function mouseMoveListener(_arg1:MouseEvent):void{ msInactiveCnt = 0; msActive = true; } function resizeHandler(_arg1:Event):void{ drawBackground(); } } }//package
Section 3
//Draw (Draw) package { import flash.display.*; class Draw { static function drawWedge(_arg1:Graphics, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number){ var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:*; if (arguments.length < 5){ return; }; _arg1.moveTo(_arg2, _arg3); if (!_arg7){ _arg7 = _arg6; }; if (Math.abs(_arg5) > 360){ _arg5 = 360; }; _local13 = Math.ceil((Math.abs(_arg5) / 45)); _local9 = (_arg5 / _local13); _local10 = (-((_local9 / 180)) * Math.PI); _local11 = (-((_arg4 / 180)) * Math.PI); if (_local13 > 0){ _local14 = (_arg2 + (Math.cos(((_arg4 / 180) * Math.PI)) * _arg6)); _local15 = (_arg3 + (Math.sin(((-(_arg4) / 180) * Math.PI)) * _arg7)); _arg1.lineTo(_local14, _local15); _local20 = 0; while (_local20 < _local13) { _local11 = (_local11 + _local10); _local12 = (_local11 - (_local10 / 2)); _local16 = (_arg2 + (Math.cos(_local11) * _arg6)); _local17 = (_arg3 + (Math.sin(_local11) * _arg7)); _local18 = (_arg2 + (Math.cos(_local12) * (_arg6 / Math.cos((_local10 / 2))))); _local19 = (_arg3 + (Math.sin(_local12) * (_arg7 / Math.cos((_local10 / 2))))); _arg1.curveTo(_local18, _local19, _local16, _local17); _local20++; }; _arg1.lineTo(_arg2, _arg3); }; } static function RGBToHex(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; _local4 = (((_arg1 << 16) ^ (_arg2 << 8)) ^ _arg3); return (_local4); } static function calcGradient(_arg1:Number, _arg2:Number):Number{ var _local3:Object; var _local4:Object; _local3 = hexToRGB(_arg1); _local4 = RGBToHLS(_local3.r, _local3.g, _local3.b); RGBToHLS(_local3.r, _local3.g, _local3.b).l = (_local4.l * (_arg2 / 100)); if (_local4.l > 240){ _local4.l = 240; }; if (_local4.l < 0){ _local4.l = 0; }; _local3 = HLSToRGB(_local4.h, _local4.l, _local4.s); return (RGBToHex(_local3.r, _local3.g, _local3.b)); } static function drawOval(_arg1:Graphics, _arg2, _arg3, _arg4, _arg5){ _arg1.moveTo((_arg2 + _arg4), _arg3); _arg1.curveTo((_arg4 + _arg2), ((0.4142 * _arg5) + _arg3), ((0.7071 * _arg4) + _arg2), ((0.7071 * _arg5) + _arg3)); _arg1.curveTo(((0.4142 * _arg4) + _arg2), (_arg5 + _arg3), _arg2, (_arg5 + _arg3)); _arg1.curveTo(((-0.4142 * _arg4) + _arg2), (_arg5 + _arg3), ((-0.7071 * _arg4) + _arg2), ((0.7071 * _arg5) + _arg3)); _arg1.curveTo((-(_arg4) + _arg2), ((0.4142 * _arg5) + _arg3), (-(_arg4) + _arg2), _arg3); _arg1.curveTo((-(_arg4) + _arg2), ((-0.4142 * _arg5) + _arg3), ((-0.7071 * _arg4) + _arg2), ((-0.7071 * _arg5) + _arg3)); _arg1.curveTo(((-0.4142 * _arg4) + _arg2), (-(_arg5) + _arg3), _arg2, (-(_arg5) + _arg3)); _arg1.curveTo(((0.4142 * _arg4) + _arg2), (-(_arg5) + _arg3), ((0.7071 * _arg4) + _arg2), ((-0.7071 * _arg5) + _arg3)); _arg1.curveTo((_arg4 + _arg2), ((-0.4142 * _arg5) + _arg3), (_arg4 + _arg2), _arg3); } static function hexToRGB(_arg1:Number):Object{ var _local2:Object; var _local3:Number; _local2 = new Object(); _local2.r = (_arg1 >> 16); _local3 = (_arg1 ^ (_local2.r << 16)); _local2.g = (_local3 >> 8); _local2.b = (_local3 ^ (_local2.g << 8)); return (_local2); } static function drawRect(_arg1:Graphics, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ _arg1.moveTo(_arg2, _arg3); _arg1.lineTo((_arg2 + _arg4), _arg3); _arg1.lineTo((_arg2 + _arg4), (_arg3 + _arg5)); _arg1.lineTo(_arg2, (_arg3 + _arg5)); _arg1.lineTo(_arg2, _arg3); } static function HLSToRGB(_arg1:Number, _arg2:Number, _arg3:Number):Object{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; if (_arg3 == 0){ _local6 = Math.round(((_arg2 / 240) * 0xFF)); _local5 = _local6; _local4 = _local5; } else { _arg1 = (_arg1 / 240); _arg2 = (_arg2 / 240); _arg3 = (_arg3 / 240); _local9 = ((_arg2)<0.5) ? (_arg2 * (_arg3 + 1)) : ((_arg2 + _arg3) - (_arg2 * _arg3)); _local10 = ((_arg2 * 2) - _local9); _local11 = 0; while (_local11 < 3) { switch (_local11){ case 0: _local8 = (_arg1 + (1 / 3)); break; case 1: _local8 = _arg1; break; case 2: _local8 = (_arg1 - (1 / 3)); break; }; if (_local8 < 0){ _local8++; } else { if (_local8 > 1){ _local8--; }; }; if ((_local8 * 6) < 1){ _local7 = (_local10 + (((_local9 - _local10) * 6) * _local8)); } else { if ((_local8 * 2) < 1){ _local7 = _local9; } else { if ((_local8 * 3) < 2){ _local7 = (_local10 + (((_local9 - _local10) * ((2 / 3) - _local8)) * 6)); } else { _local7 = _local10; }; }; }; switch (_local11){ case 0: _local4 = Math.round((_local7 * 0xFF)); break; case 1: _local5 = Math.round((_local7 * 0xFF)); break; case 2: _local6 = Math.round((_local7 * 0xFF)); break; }; _local11++; }; }; return ({r:_local4, g:_local5, b:_local6}); } static function drawArc(_arg1:Graphics, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):Object{ var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:*; if (arguments.length < 5){ return (null); }; if (!_arg7){ _arg7 = _arg4; }; if (Math.abs(_arg5) > 360){ _arg5 = 360; }; _local13 = Math.ceil((Math.abs(_arg5) / 45)); _local9 = (_arg5 / _local13); _local10 = (-((_local9 / 180)) * Math.PI); _local11 = (-((_arg6 / 180)) * Math.PI); _local14 = (_arg2 - (Math.cos(_local11) * _arg4)); _local15 = (_arg3 - (Math.sin(_local11) * _arg7)); if (_local13 > 0){ _local20 = 0; while (_local20 < _local13) { _local11 = (_local11 + _local10); _local12 = (_local11 - (_local10 / 2)); _local16 = (_local14 + (Math.cos(_local11) * _arg4)); _local17 = (_local15 + (Math.sin(_local11) * _arg7)); _local18 = (_local14 + (Math.cos(_local12) * (_arg4 / Math.cos((_local10 / 2))))); _local19 = (_local15 + (Math.sin(_local12) * (_arg7 / Math.cos((_local10 / 2))))); _arg1.curveTo(_local18, _local19, _local16, _local17); _local20++; }; }; return ({x:_local16, y:_local17}); } static function RGBToHLS(_arg1, _arg2, _arg3):Object{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local7 = (Math.max(Math.max(_arg1, _arg2), _arg3) / 0xFF); _local8 = (Math.min(Math.min(_arg1, _arg2), _arg3) / 0xFF); _local9 = (_local7 - _local8); _local5 = ((_local7 + _local8) / 2); _local6 = ((_local7)==_local8) ? 0 : ((_local5)<=0.5) ? ((_local9 / _local5) / 2) : (_local9 / (2 - (_local5 * 2))); if ((_arg1 / 0xFF) == _local7){ _local4 = (((_arg2 - _arg3) / _local9) / 0xFF); } else { if ((_arg2 / 0xFF) == _local7){ _local4 = (2 + (((_arg3 - _arg1) / _local9) / 0xFF)); } else { if ((_arg3 / 0xFF) == _local7){ _local4 = (4 + (((_arg1 - _arg2) / _local9) / 0xFF)); }; }; }; _local4 = (_local4 * 40); if (_local4 < 0){ _local4 = (_local4 + 240); }; _local4 = Math.round(_local4); return ({h:(isNaN(_local4)) ? 0 : _local4, l:Math.round((_local5 * 240)), s:Math.round((_local6 * 240))}); } } }//package
Section 4
//Easer (Easer) package { public class Easer { public var time:Number;// = 0 public var beginY:Number; private var chX:Number; private var chY:Number; public var beginX:Number; private var duration:Number;// = 0 private var tX:Number; private var tY:Number; public var ease:Function; public var x:Number; public var y:Number; public static const IN_OUT_QUAD = 1; public static const OUT_CUBIC = 2; public static const OUT_QUINTIC = 3; public static const IN_OUT_CUBIC = 2; public function Easer(){ duration = 0; time = 0; super(); } public function update():void{ if (time < duration){ x = ease(time++, beginX, chX, duration); y = ease(time, beginY, chY, duration); }; } public function init(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):void{ x = (this.beginX = _arg1); chX = (_arg2 - _arg1); y = (this.beginY = _arg3); chY = (_arg4 - _arg3); this.duration = _arg5; time = 0; ease = noEase; } function isMoving():Boolean{ return ((time < duration)); } private function inOutQuad(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((_arg2 + (_arg3 * _arg1))); } function inOutCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _arg1 = (_arg1 / _arg4); _local5 = (_arg1 * _arg1); _local6 = (_local5 * _arg1); return ((_arg2 + (_arg3 * ((-2 * _local6) + (3 * _local5))))); } function setTarget(_arg1:Number, _arg2:Number):void{ tX = _arg1; tY = _arg2; } function outCubic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _arg1 = (_arg1 / _arg4); _local5 = (_arg1 * _arg1); _local6 = (_local5 * _arg1); return ((_arg2 + (_arg3 * ((_local6 + (-3 * _local5)) + (3 * _arg1))))); } function noEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((_arg2 + (_arg3 * _arg1))); } public function setEase(_arg1:int):void{ switch (_arg1){ case IN_OUT_QUAD: ease = inOutQuad; break; case IN_OUT_CUBIC: ease = inOutCubic; break; case OUT_CUBIC: ease = outCubic; break; case OUT_QUINTIC: ease = outQuintic; break; }; } function outQuintic(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:Number; var _local6:Number; _arg1 = (_arg1 / _arg4); _local5 = (_arg1 * _arg1); _local6 = (_local5 * _arg1); return ((_arg2 + (_arg3 * (((((_local6 * _local5) + ((-5 * _local5) * _local5)) + (10 * _local6)) + (-10 * _local5)) + (5 * _arg1))))); } } }//package
Section 5
//Food (Food) package { import flash.display.*; import flash.events.*; public class Food extends Sprite { var pos:Object; var color:Number; var w:Number; var vel:Object; public function Food(_arg1:Object){ color = _arg1.color; w = _arg1.width; addEventListener(MouseEvent.MOUSE_DOWN, mouseDownListener); addEventListener(MouseEvent.MOUSE_UP, mouseUpListener); pos = {x:0, y:0}; vel = {x:0, y:0}; draw(); rotation = (360 * Math.random()); visible = false; } private function mouseUpListener(_arg1:Event){ } private function draw(){ graphics.lineStyle(3, color); graphics.moveTo((-(w) / 2), 0); graphics.lineTo((w / 2), 0); graphics.endFill(); } private function mouseDownListener(_arg1:MouseEvent):void{ } function drawOval(_arg1:Sprite, _arg2, _arg3, _arg4, _arg5){ _arg1.graphics.drawEllipse((_arg2 - _arg4), (_arg3 - _arg5), (_arg4 * 2), (_arg5 * 2)); } public function update(_arg1:Event){ pos.x = (pos.x + vel.x); pos.y = (pos.y + vel.y); x = pos.x; y = pos.y; } public function drop(_arg1:Number, _arg2:Number){ vel.x = ((Math.random() - 0.5) / 5); vel.y = ((Math.random() - 0.5) / 5); x = (pos.x = _arg1); y = (pos.y = _arg2); visible = true; trace("drop"); } } }//package
Section 6
//Leg (Leg) package { import flash.display.*; public class Leg extends Sprite { var strokeA:Number; var strokeH:Number;// = 0 var thrustDir:Number;// = 0 var strokeW:Number;// = 0 var front:Boolean; var len:Number; var jX:Number; var strokeDir:Number;// = 0 var jY:Number; var easer:Easer; var ftY:Number; var side:Number; var restAngle:Number; var ftX:Number; var color:Number; var thrust:Number;// = 0 var foot:Sprite; public var stVel:Number;// = 0 var seg1:Sprite; var seg2:Sprite; var strokeRd:Number;// = 0 var startAngle:Number;// = 0 var strokeRt:Number;// = 0 var baseX:Number; var baseY:Number; public var stAng:Number;// = 0 var fb:Number;// = 1 var base:Object; var length:Number; var stFric:Number;// = 0.95 public function Leg(_arg1:Object){ startAngle = 0; strokeH = 0; strokeW = 0; strokeRt = 0; strokeRd = 0; strokeDir = 0; thrustDir = 0; thrust = 0; fb = 1; stAng = 0; stVel = 0; stFric = 0.95; super(); color = _arg1.color; side = _arg1.side; length = _arg1.length; front = _arg1.front; len = (length * 1.1); color = _arg1.color; restAngle = _arg1.restAngle; easer = new Easer(); base = _arg1.base; startAngle = _arg1.startAngle; strokeA = _arg1.strokeA; strokeRd = _arg1.strokeRd; strokeRt = _arg1.strokeRt; foot = new Sprite(); addChild(foot); seg1 = new Sprite(); seg2 = new Sprite(); addChild(seg1); addChild(seg2); seg1.graphics.lineStyle(3, color); seg1.graphics.lineTo((len / 2), 0); seg2.graphics.lineStyle(3, color); seg2.graphics.lineTo((len / 2), 0); } public function shiftFoot(_arg1:Number, _arg2:Number){ easer.x = (easer.x + _arg1); easer.y = (easer.y + _arg2); ftX = easer.x; ftY = easer.y; easer.beginX = (easer.beginX + _arg1); easer.beginY = (easer.beginY + _arg2); } function setJoints(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = (length * 0.5); _local2 = angleTo(base.x, base.y, ftX, ftY); _local3 = distTo(base.x, base.y, ftX, ftY); _local4 = Math.asin(Math.min(1, ((_local3 / 2) / length))); } function stroke(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _arg1 = (_arg1 + startAngle); baseX = (base.x + (Math.cos(((-(side) * strokeA) + _arg2)) * strokeRd)); baseY = (base.y + (Math.sin(((-(side) * strokeA) + _arg2)) * strokeRd)); _local5 = Math.sin((fb * _arg1)); _local6 = Math.sin(((fb * _arg1) + (Math.PI / 2))); ftX = ((baseX + (((side * Math.cos((((side * strokeRt) + (Math.PI / 2)) + _arg2))) * _local6) * strokeW)) + ((Math.cos(((side * strokeRt) + _arg2)) * _local5) * strokeH)); ftY = ((baseY + (((side * Math.sin((((side * strokeRt) + (Math.PI / 2)) + _arg2))) * _local6) * strokeW)) + ((Math.sin(((side * strokeRt) + _arg2)) * _local5) * strokeH)); foot.scaleY = Math.sin((fb * _arg1)); setJoints(); } function resetLeg(_arg1:Number, _arg2:Number){ var _local3:Number; var _local4:Number; _local3 = (base.x + (Math.cos((_arg1 - (side * restAngle))) * length)); _local4 = (base.y + (Math.sin((_arg1 - (side * restAngle))) * length)); easer.init(ftX, _local3, ftY, _local4, _arg2); } function setStroke(_arg1:Number, _arg2:Number){ this.strokeH = _arg1; this.strokeW = _arg2; } public function swimMoveLegs(_arg1:Number, _arg2:Number, _arg3:Number=0.2){ if (_arg1 == 0){ if (stAng < 0){ stAng = (stAng + (Math.PI * 100)); }; if (stVel > 0){ stVel = (((Math.PI * 2) - ((stAng % Math.PI) * 2)) * 0.1); } else { stVel = (((-(stAng) % Math.PI) * 2) * 0.1); }; }; stVel = (stVel + _arg1); stVel = (stVel * stFric); stVel = Math.min(_arg3, stVel); stVel = Math.max(-(_arg3), stVel); stAng = (stAng + stVel); stroke(((stAng % Math.PI) * 2), _arg2); } function setLeg(_arg1:Number, _arg2:Number, _arg3:Number){ ftX = (base.x + (Math.cos((_arg3 - (side * restAngle))) * length)); ftY = (base.y + (Math.sin((_arg3 - (side * restAngle))) * length)); easer.init(ftX, ftX, ftY, ftY, 0); } public function drawFrontFoot(){ foot.graphics.lineStyle(2, color); foot.graphics.lineTo(0, 0); foot.graphics.lineTo((side * 4), 1); foot.graphics.lineTo((side * 4), -1); foot.graphics.lineTo(0, -1); foot.graphics.lineTo(0, 1); if (side == -1){ foot.rotation = 180; }; } public function drawRearFoot(){ foot.graphics.lineStyle(2, color); foot.graphics.beginFill(color); foot.graphics.lineTo(0, 1); foot.graphics.lineTo((side * 6), 2); foot.graphics.curveTo((side * 8), 0, (side * 6), -2); foot.graphics.lineTo(0, -1); foot.graphics.lineTo(0, 0); foot.graphics.endFill(); if (side == -1){ foot.rotation = 180; }; } public function resetFoot(){ easer.init(ftX, ftX, ftY, ftY, 0); } private function angleTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:*; var _local6:*; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.atan2(_local6, _local5)); } function isStepping():Boolean{ return (easer.isMoving()); } private function distTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:*; var _local6:*; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } function render(){ var _local1:Number; var _local2:Number; var _local3:Number; graphics.clear(); graphics.lineStyle(3, 9934488); _local1 = angleTo(base.x, base.y, ftX, ftY); _local2 = distTo(base.x, base.y, ftX, ftY); x = base.x; y = base.y; rotation = ((_local1 * 180) / Math.PI); _local3 = ((Math.acos(((_local2 * 0.5) / (len * 0.5))) * 180) / Math.PI); if (isNaN(_local3)){ _local3 = 0; }; if (side == -1){ seg1.rotation = (360 - _local3); seg2.rotation = (180 + _local3); } else { seg1.rotation = _local3; seg2.rotation = (180 - _local3); }; seg2.x = _local2; foot.x = _local2; if (side == -1){ foot.rotation = (180 - (45 - (45 * ((_local2 / len) * 1.2)))); } else { foot.rotation = (45 - (45 * ((_local2 / len) * 1.2))); }; if (!front){ foot.rotation = (foot.rotation + (side * 30)); }; } function step(){ easer.update(); ftX = easer.x; ftY = easer.y; } function setTarget(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:Number; var _local5:Number; _local4 = (base.x + (Math.cos((_arg1 - (side * restAngle))) * length)); _local5 = (base.y + (Math.sin((_arg1 - (side * restAngle))) * length)); _local4 = (_local4 + (Math.cos(_arg1) * _arg2)); _local5 = (_local5 + (Math.sin(_arg1) * _arg2)); easer.init(ftX, _local4, ftY, _local5, _arg3); } } }//package
Section 7
//Pupcat (Pupcat) package { import flash.text.*; public dynamic class Pupcat extends Font { } }//package
Section 8
//Slider (Slider) package { import flash.display.*; import flash.events.*; import flash.geom.*; public class Slider extends Sprite { var onSlide:Function; var trackLength:Number; var maxVal:Number; var handle:Sprite; var trackWidth:Number;// = 200 var range:Number; var trackHeight:Number;// = 10 var trackFill:Number;// = 0xDCDCDC var onChange:Function; var value:Number; var minVal:Number; var handleHeight:Number;// = 10 var handleWidth:Number;// = 10 var handleFill:Number;// = 0x999999 public function Slider(_arg1:Object){ trackFill = 0xDCDCDC; trackHeight = 10; trackWidth = 200; handleFill = 0x999999; handleWidth = 10; handleHeight = 10; super(); maxVal = _arg1.max; minVal = _arg1.min; range = (maxVal - minVal); onSlide = _arg1.onSlide; onChange = _arg1.onChange; value = Math.min(Math.max(minVal, _arg1.start), maxVal); if (_arg1.trackWidth){ this.trackWidth = _arg1.trackWidth; //unresolved jump }; if (_arg1.trackHeight){ this.trackHeight = _arg1.trackHeight; //unresolved jump }; if (_arg1.handleWidth){ this.handleWidth = _arg1.handleWidth; //unresolved jump }; if (_arg1.handleHeight){ this.handleHeight = _arg1.handleHeight; //unresolved jump }; if (_arg1.trackFill){ this.trackFill = _arg1.trackFill; //unresolved jump }; if (_arg1.handleFill){ this.handleFill = _arg1.handleFill; //unresolved jump }; trackLength = (trackWidth - handleWidth); createHandle(); render(); } function handleMove(_arg1:Event){ updateValue(); } public function valueChanged():void{ onChange(value); } function setValue(_arg1:Number):void{ if (_arg1 != value){ if ((((_arg1 >= minVal)) && ((_arg1 <= maxVal)))){ value = _arg1; } else { if (_arg1 < minVal){ value = minVal; } else { if (_arg1 > maxVal){ value = maxVal; }; }; }; handle.x = (((value - minVal) / range) * trackLength); valueChanged(); }; } function mouseUp(_arg1:MouseEvent):void{ handleOnRelease(_arg1); } function handleOnPress(_arg1:Event){ handle.startDrag(false, new Rectangle(0, ((trackHeight - handleHeight) / 2), (trackWidth - handleWidth), 0)); handle.addEventListener(MouseEvent.MOUSE_MOVE, handleMove); stage.addEventListener(MouseEvent.MOUSE_MOVE, handleMove); stage.addEventListener(MouseEvent.MOUSE_UP, mouseUp); } function createHandle():void{ handle = new Sprite(); handle.y = ((trackHeight - handleHeight) / 2); handle.x = (((value - minVal) / range) * trackLength); handle.addEventListener(MouseEvent.MOUSE_DOWN, handleOnPress); handle.addEventListener(MouseEvent.MOUSE_UP, handleOnRelease); this.addChild(handle); } public function updateValue(){ var _local1:Number; _local1 = ((handle.x * (range / trackLength)) + minVal); value = _local1; onSlide(value); } function sliderOnPress():void{ var _local1:Number; var _local2:Number; _local1 = mouseX; _local2 = (handleWidth / 2); if ((((_local1 >= _local2)) && ((_local1 <= (trackWidth - _local2))))){ handle.x = (_local1 - _local2); value = (((range * (_local1 - _local2)) / trackWidth) + minVal); } else { if (_local1 < _local2){ handle.x = 0; value = minVal; } else { if (_local1 > (trackWidth - _local2)){ handle.x = (trackWidth - handleWidth); value = maxVal; }; }; }; } function render():void{ graphics.lineStyle(1, 0); graphics.beginFill(trackFill); graphics.drawRect(0, 0, trackWidth, trackHeight); graphics.endFill(); handle.graphics.lineStyle(1, 0); handle.graphics.beginFill(handleFill); handle.graphics.drawRect(0, 0, handleWidth, handleHeight); handle.graphics.endFill(); } function getValue():Number{ return (value); } function handleOnRelease(_arg1:Event){ handle.stopDrag(); updateValue(); handle.removeEventListener(MouseEvent.MOUSE_MOVE, handleMove); stage.removeEventListener(MouseEvent.MOUSE_MOVE, handleMove); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseUp); } } }//package
Section 9
//Turtle (Turtle) package { import flash.display.*; import flash.events.*; import flash.geom.*; import flash.filters.*; public class Turtle extends Sprite { var size:Number;// = 1 var framesPerStep:Number;// = 20 var legColor:Number;// = 6710847 var initStride:Number; var app:Application; var legs:Array; public var shell:Sprite; var tail:Shape; var thrust:Number;// = 0.05 private var neckLenMax:Number;// = 16 public var food:Array; var prevMouseX:Number; var prevMouseY:Number; var h:Number;// = 30 var w:Number;// = 5 var currLeg:Leg; private var headX:Number; private var headY:Number; private var neckLenTar:Number;// = 12 var maxSightAng:Number;// = 2.35619449019234 public var state:Number; var shH:Number;// = 20 private var foodDistMin:Number;// = 0 var legNum:Number;// = 0 var mouseVelY:Number; var shW:Number;// = 18 var prevAng:Number; var mouseVelX:Number; var dest:Object; var xPos:Number; var hips:Array; var angle:Number;// = 0 var timeToSwim:Number; var stride:Number;// = 8 var swimAcc:Number;// = 0.05 public var shadowDist:Number; var timeDoneEat:Number; var swimRotVel:Number;// = 0 var angToTarg:Number;// = 0 var friction:Number;// = 0.97 var neckAng:Number;// = 0 var swimVelX:Number;// = 0 var swimVelY:Number;// = 0 var midX:Number; var midY:Number; var shellColor:Number;// = 8553040 var yPos:Number; var rearX:Number; var rearY:Number; private var neckLen:Number;// = 12 var tailBaseX:Number; var tailBaseY:Number; private var neckLenMin:Number;// = 8 var angDiffM:Number;// = 0 var closeDistInner:Number;// = 30 var numSteps:Number;// = 0 var angDiffT:Number; var mouseDiffX:Number; var mouseDiffY:Number; var endRest:Number;// = 0 var closeDistOuter:Number;// = 60 var headColor:Number;// = 8553040 var angSpeedToM:Number;// = 0.014 var maxRest:Number;// = 500 var shellShape:Shape; var tailAng:Number;// = 0 var minRest:Number;// = 0 var wait:Number;// = 20 var stVel:Number;// = 0 var flegs:Array; var swimFric:Number;// = 0.95 public var target:Number; var rlegs:Array; var tailTipY:Number; private var foodDistMax:Number;// = 35 var tailLen:Number;// = 20 var tailTipX:Number; var bangle:Number;// = 0 var distToM:Number; var swimRotFric:Number;// = 0.95 var distToTarg:Number; var headWidth:Number;// = 10 private var neckLenOrg:Number;// = 12 var move:Function; var swimRotAcc:Number;// = 0.002 private var neckX:Number; private var neckY:Number; public var head:Shape; var maxSightDist:Number;// = 800 var counter:Number;// = 0 public static const SWIM_WALK = 4; public static const MOUSE = 2; public static const SWIM = 2; public static const WALK = 1; public static const NOTHING = 1; public static const FOOD = 3; public static const PICKED_UP = 3; public static const RANDOM = 4; public static const WALK_SWIM = 3; public function Turtle(_arg1:Object){ var _local2:Number; angle = 0; bangle = 0; w = 5; h = 30; shW = 18; shH = 20; stride = 8; counter = 0; wait = 20; legNum = 0; size = 1; angSpeedToM = 0.014; neckLenTar = 12; neckLen = 12; neckLenOrg = 12; neckLenMax = 16; neckLenMin = 8; thrust = 0.05; friction = 0.97; framesPerStep = 20; stVel = 0; angToTarg = 0; swimRotVel = 0; swimRotAcc = 0.002; swimRotFric = 0.95; swimVelX = 0; swimVelY = 0; swimAcc = 0.05; swimFric = 0.95; neckAng = 0; tailLen = 20; tailAng = 0; numSteps = 0; closeDistInner = 30; closeDistOuter = 60; foodDistMax = 35; foodDistMin = 0; headWidth = 10; angDiffM = 0; headColor = 8553040; legColor = 6710847; shellColor = 8553040; shellShape = new Shape(); maxSightDist = 800; maxSightAng = (Math.PI * 0.75); minRest = 0; maxRest = 500; endRest = 0; super(); counter = int((Math.random() * 100)); app = _arg1.app; food = _arg1.food; name = _arg1.name; shellColor = _arg1.shellColor; legColor = _arg1.legColor; headColor = _arg1.headColor; xPos = _arg1.x; setDropShadow(8); if (xPos > app.waterWidth){ state = WALK; move = walk; } else { state = SWIM; move = swim; }; legs = new Array(); rlegs = new Array(); flegs = new Array(); hips = new Array(); hips.push({x:0, y:0}); hips.push({x:0, y:0}); hips.push({x:0, y:0}); hips.push({x:0, y:0}); legs.push(new Leg({color:legColor, base:hips[0], length:(10 * size), side:-1, front:true, restAngle:((45 * Math.PI) / 180), strokeA:(Math.PI * 0.5), strokeRd:9, startAngle:(Math.PI * 0.5), strokeRt:0.3})); legs.push(new Leg({color:legColor, base:hips[2], length:(10 * size), side:1, restAngle:((135 * Math.PI) / 180), strokeA:(Math.PI * 0.6), strokeRd:7, startAngle:-0.6, strokeRt:-0.1})); legs.push(new Leg({color:legColor, base:hips[3], length:(10 * size), side:1, front:true, restAngle:((45 * Math.PI) / 180), strokeA:(Math.PI * 0.5), strokeRd:9, startAngle:(Math.PI * 0.5), strokeRt:0.3})); legs.push(new Leg({color:legColor, base:hips[1], length:(10 * size), side:-1, restAngle:((135 * Math.PI) / 180), strokeA:(Math.PI * 0.6), strokeRd:7, startAngle:-0.6, strokeRt:-0.1})); rlegs[0] = legs[3]; rlegs[1] = legs[1]; flegs[0] = legs[0]; flegs[1] = legs[2]; flegs[0].setStroke(8, 3); rlegs[0].setStroke(10, 2); flegs[1].setStroke(8, 3); rlegs[1].setStroke(10, 2); flegs[0].drawFrontFoot(); rlegs[0].drawRearFoot(); flegs[1].drawFrontFoot(); rlegs[1].drawRearFoot(); xPos = 150; yPos = 150; xPos = int(_arg1.x); yPos = int(_arg1.y); angle = (bangle = ((_arg1.rotation * Math.PI) / 180)); setHips(); _local2 = 0; while (_local2 < 4) { legs[_local2].setLeg(x, y, bangle); addChild(legs[_local2]); _local2++; }; tail = new Shape(); tail.graphics.lineStyle(1); tail.graphics.beginFill(shellColor); tail.graphics.moveTo(0, -3); tail.graphics.lineTo(tailLen, 0); tail.graphics.lineTo(0, 3); tail.graphics.lineTo(0, -3); tail.graphics.endFill(); addChild(tail); shell = new Sprite(); shellShape = new Shape(); shell.addChild(shellShape); drawShell(shellShape, shW, shH, 0, shellColor); shell.x = xPos; shell.y = yPos; shell.rotation = ((bangle * 180) / Math.PI); shell.addEventListener(MouseEvent.MOUSE_DOWN, shellOnPress); shell.addEventListener(MouseEvent.MOUSE_UP, shellOnRelease); rearX = (xPos + ((Math.cos((bangle + Math.PI)) * h) / 2)); rearY = (yPos + ((Math.sin((bangle + Math.PI)) * h) / 2)); dest = {x:0, y:0}; tailBaseX = (xPos + ((hips[2].x - hips[3].x) / 2)); tailBaseY = (yPos + ((hips[2].y - hips[3].y) / 2)); tailTipX = (tailBaseX + (Math.cos((bangle + Math.PI)) * tailLen)); tailTipY = (tailBaseY + (Math.sin((bangle + Math.PI)) * tailLen)); head = new Shape(); drawHead(head, 12, headWidth, 0, headColor); addChild(head); addChild(shell); render(); draw(); } private function resetLegs(_arg1:Number){ var _local2:Number; _local2 = 0; while (_local2 < 4) { legs[_local2].resetLeg(angle, _arg1); _local2++; }; } private function getRotDir(_arg1:Number, _arg2:Number, _arg3:Number):Number{ var _local4:Number; var _local5:Number; _local5 = fixAngle((_arg1 - _arg2)); if ((((_local5 > ((_arg3 * Math.PI) / 180))) && ((_local5 < Math.PI)))){ _local4 = -1; } else { if ((((_local5 < (((360 - _arg3) * Math.PI) / 180))) && ((_local5 > Math.PI)))){ _local4 = 1; } else { _local4 = 0; }; }; return (_local4); } private function setHips(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; _local3 = (h / 2); _local4 = (bangle + (Math.PI / 4)); _local1 = (Math.cos(_local4) * _local3); _local2 = (Math.sin(_local4) * _local3); hips[0].x = (_local1 + xPos); hips[0].y = (_local2 + yPos); hips[1].x = (xPos - _local2); hips[1].y = (_local1 + yPos); hips[2].x = (xPos - _local1); hips[2].y = (yPos - _local2); hips[3].x = (xPos + _local2); hips[3].y = (yPos - _local1); } public function setNeckLen(_arg1:Number){ if (distToTarg > closeDistOuter){ neckLenTar = neckLenMax; } else { if (distToTarg < closeDistInner){ neckLenTar = neckLenMin; } else { neckLenTar = neckLenOrg; }; }; neckLen = (neckLen + ((neckLenTar - neckLen) * _arg1)); } private function findMouse():Boolean{ var _local1:Number; angToTarg = angleTo(xPos, yPos, mouseX, mouseY); _local1 = getAngleDiff(bangle, angToTarg); if (Math.abs(_local1) < maxSightAng){ distToTarg = distTo(xPos, yPos, mouseX, mouseY); if (distToTarg < maxSightDist){ return (true); }; }; return (false); } public function swim(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; swimRotVel = (swimRotVel + (getRotDir(bangle, angToTarg, 10) * swimRotAcc)); swimRotVel = (swimRotVel * swimRotFric); angle = (bangle = (bangle + swimRotVel)); bangle = fixAngle(bangle); if (target == FOOD){ closeDistOuter = 30; } else { closeDistOuter = 60; }; if (distToTarg > closeDistOuter){ _local1 = 0.02; _local6 = 0.05; } else { if (distToTarg < closeDistInner){ _local1 = -0.02; _local6 = -0.05; }; }; _local7 = (Math.cos(bangle) * _local6); _local8 = (Math.sin(bangle) * _local6); swimVelX = (swimVelX + _local7); swimVelY = (swimVelY + _local8); if (Math.abs(swimVelX) > 0.05){ swimVelX = (swimVelX * swimFric); }; if (Math.abs(swimVelY) > 0.05){ swimVelY = (swimVelY * swimFric); }; xPos = (xPos + swimVelX); yPos = (yPos + swimVelY); if (_local6 == 0){ if (swimRotVel > 0.01){ _local2 = 0.01; if (swimRotVel > 0.02){ _local4 = 0.01; }; } else { if (swimRotVel < -0.01){ _local3 = 0.01; if (swimRotVel < -0.02){ _local5 = 0.01; }; }; }; }; _local9 = 0.2; _local10 = 0.2; _local11 = 0.2; _local12 = 0.2; if (_local1 > 0){ if (getAngleDiff(flegs[0].stAng, flegs[1].stAng) > (Math.PI / 2)){ _local9 = 0.22; } else { _local10 = 0.22; }; if (getAngleDiff(rlegs[0].stAng, rlegs[1].stAng) > (Math.PI / 2)){ _local11 = 0.22; } else { _local12 = 0.22; }; if (getAngleDiff(flegs[0].stAng, rlegs[0].stAng) > 0){ _local9 = (_local9 - 0.02); _local10 = (_local10 - 0.02); } else { _local11 = (_local11 - 0.02); _local12 = (_local12 - 0.02); }; }; checkCollision(); setHips(); shell.rotation = ((bangle * 180) / Math.PI); shell.x = xPos; shell.y = yPos; flegs[0].swimMoveLegs((_local1 + _local3), bangle, _local9); rlegs[0].swimMoveLegs((_local1 + _local5), bangle, _local11); flegs[1].swimMoveLegs((_local1 + _local2), bangle, _local10); rlegs[1].swimMoveLegs((_local1 + _local4), bangle, _local12); } private function drawFrontPattern(_arg1:Shape, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ var _local6:Number; var _local7:Number; _local6 = _arg3; _local7 = (_arg2 * _arg4); _arg1.graphics.lineStyle(1, _arg5); _arg1.graphics.moveTo(0, (_local7 * 0.5)); _arg1.graphics.lineTo((_local6 * 0.28), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.5), (_local7 * 0.5)); _arg1.graphics.lineTo((_local6 * 0.7), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.9), (_local7 * 0.6)); _arg1.graphics.moveTo((_local6 * 0.28), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.28), 0); _arg1.graphics.moveTo((_local6 * 0.5), (_local7 * 0.5)); _arg1.graphics.lineTo((_local6 * 0.5), (_local7 * 0.9)); _arg1.graphics.moveTo((_local6 * 0.7), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.7), 0); _arg1.graphics.moveTo(0, (_local7 * 0.5)); _arg1.graphics.lineTo(0, _local7); _arg1.graphics.lineTo((_local6 * 0.5), (_local7 * 0.9)); _arg1.graphics.lineTo((_local6 * 0.9), (_local7 * 0.6)); _arg1.graphics.lineTo(_local6, 0); } private function angleTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:*; var _local6:*; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.atan2(_local6, _local5)); } private function distTo(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ var _local5:*; var _local6:*; _local5 = (_arg3 - _arg1); _local6 = (_arg4 - _arg2); return (Math.sqrt(((_local5 * _local5) + (_local6 * _local6)))); } private function getAngleDiff(_arg1:Number, _arg2:Number):Number{ var _local3:Number; var _local4:Number; _local3 = _arg1; _local4 = (_arg2 - _arg1); _local4 = (_local4 % (Math.PI * 2)); if (_local4 < 0){ _local4 = (_local4 + (Math.PI * 2)); }; if (Math.abs(_local4) > Math.PI){ if (_local4 > 0){ _local4 = (_local4 - (Math.PI * 2)); } else { _local4 = (_local4 + (Math.PI * 2)); }; }; return (_local4); } public function update(){ var _local1:Food; var _local2:Number; _local1 = findFood(); if (counter < timeDoneEat){ target = NOTHING; move(); setNeckLen(0.1); } else { if (_local1 != null){ target = FOOD; dest.x = _local1.pos.x; dest.y = _local1.pos.y; distToTarg = distTo(xPos, yPos, dest.x, dest.y); angToTarg = angleTo(xPos, yPos, dest.x, dest.y); move(); if ((((((distToTarg < foodDistMax)) && ((distToTarg > foodDistMin)))) && ((Math.abs(angDiffT) < 0.2)))){ neckLenTar = distToTarg; neckLen = (neckLen + ((neckLenTar - neckLen) * 0.2)); _local2 = distTo(headX, headY, dest.x, dest.y); if (_local2 < headWidth){ app.makeFoodInactive(_local1); timeDoneEat = (20 + counter); }; } else { setNeckLen(0.1); }; } else { if (((app.msActive) && (findMouse()))){ target = MOUSE; dest.x = mouseX; dest.y = mouseY; move(); setNeckLen(0.1); } else { if (counter < endRest){ target = NOTHING; distToTarg = closeDistInner; angToTarg = bangle; dest.x = xPos; dest.y = yPos; move(); setNeckLen(0.1); } else { if (target != RANDOM){ target = RANDOM; dest.x = (Math.random() * stage.stageWidth); dest.y = (Math.random() * stage.stageHeight); }; distToTarg = distTo(xPos, yPos, dest.x, dest.y); angToTarg = angleTo(xPos, yPos, dest.x, dest.y); if (distToTarg < closeDistOuter){ target = NOTHING; endRest = ((counter + minRest) + (Math.random() * (maxRest - minRest))); }; move(); setNeckLen(0.1); }; }; }; }; setHead(); setTail(); head.rotation = (((neckAng + bangle) * 180) / Math.PI); render(); counter++; prevMouseX = mouseX; prevMouseY = mouseY; } private function walkToSwim(){ setCenter(); setHips(); shell.x = xPos; shell.y = yPos; flegs[0].step(); rlegs[0].step(); flegs[1].step(); rlegs[1].step(); if (counter > timeToSwim){ move = swim; state = SWIM; swimVelX = Math.cos(bangle); swimVelY = Math.sin(bangle); }; } public function shellOnRelease(_arg1:Event){ state = SWIM; move = swim; } public function setDropShadow(_arg1:Number){ var _local2:DropShadowFilter; var _local3:Array; shadowDist = _arg1; _local2 = new DropShadowFilter(); _local2.alpha = 0.15; _local2.distance = _arg1; _local2.blurX = 5; _local2.blurY = 5; _local3 = [_local2]; this.filters = _local3; } function checkCollision(){ var _local1:Number; var _local2:Number; var _local3:Turtle; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Array; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local4 = 20; _local11 = 0; _local12 = 0; _local13 = 15; _local14 = 0; _local15 = 0; _local16 = ((45 * Math.PI) / 180); _local17 = app.turtles; _local18 = _local17.length; _local19 = 0; while (_local19 < _local18) { _local14 = 0; _local15 = 0; _local11 = 0; _local12 = 0; _local3 = _local17[_local19]; if (_local3 != this){ _local2 = 40; _local9 = distTo(_local3.xPos, _local3.yPos, xPos, yPos); if (_local9 < (_local2 + _local13)){ _local1 = angleTo(_local3.xPos, _local3.yPos, xPos, yPos); _local11 = getAngleDiff(bangle, (_local1 + Math.PI)); if (Math.abs(_local11) < _local16){ _local11 = (_local16 - Math.abs(_local11)); _local14 = (Math.sin(((Math.PI / 2) * (_local11 / _local16))) * _local13); }; _local12 = getAngleDiff(_local3.bangle, _local1); if (Math.abs(_local12) < _local16){ _local12 = (_local16 - Math.abs(_local12)); _local15 = (Math.sin(((Math.PI / 2) * (_local12 / _local16))) * _local13); }; _local10 = (_local2 + (Math.sin(((Math.PI / 2) * (_local11 / _local16))) * Math.max(_local14, _local15))); if (_local9 < _local10){ _local5 = (_local3.xPos + (Math.cos(_local1) * _local10)); _local6 = (_local3.yPos + (Math.sin(_local1) * _local10)); _local7 = (_local5 - xPos); _local8 = (_local6 - yPos); xPos = _local5; yPos = _local6; if ((((state == WALK)) || ((state == WALK_SWIM)))){ flegs[0].shiftFoot(_local7, _local8); rlegs[0].shiftFoot(_local7, _local8); flegs[1].shiftFoot(_local7, _local8); rlegs[1].shiftFoot(_local7, _local8); }; }; }; }; _local19++; }; _local7 = 0; _local8 = 0; _local5 = xPos; _local6 = yPos; _local20 = app.stageH; _local21 = app.stageW; if (xPos < _local4){ _local5 = _local4; _local7 = (_local5 - xPos); } else { if (xPos > (_local21 - _local4)){ _local5 = (_local21 - _local4); _local7 = (_local5 - xPos); }; }; if (_local20 < (2 * _local4)){ _local6 = (_local20 / 2); _local8 = (_local6 - yPos); } else { if (yPos < _local4){ _local6 = _local4; _local8 = (_local6 - yPos); } else { if (yPos > (_local20 - _local4)){ _local6 = (_local20 - _local4); _local8 = (_local6 - yPos); }; }; }; if (((!((_local7 == 0))) || (!((_local8 == 0))))){ xPos = _local5; yPos = _local6; if ((((state == WALK)) || ((state == WALK_SWIM)))){ flegs[0].shiftFoot(_local7, _local8); rlegs[0].shiftFoot(_local7, _local8); flegs[1].shiftFoot(_local7, _local8); rlegs[1].shiftFoot(_local7, _local8); }; }; } public function pickedUp(){ var _local1:Number; var _local2:Number; _local1 = 0; _local2 = angleTo(xPos, yPos, mouseX, mouseY); angle = (bangle = (_local2 + angDiffM)); xPos = (mouseX + (Math.cos((_local2 + Math.PI)) * distToM)); yPos = (mouseY + (Math.sin((_local2 + Math.PI)) * distToM)); swimRotVel = getAngleDiff(prevAng, bangle); swimVelX = (mouseVelX = ((mouseX - prevMouseX) / 3)); swimVelY = (mouseVelY = ((mouseY - prevMouseY) / 3)); setHips(); shell.x = xPos; shell.y = yPos; shell.rotation = ((bangle * 180) / Math.PI); _local1 = 0.02; flegs[0].swimMoveLegs(_local1, bangle); rlegs[0].swimMoveLegs(_local1, bangle); flegs[1].swimMoveLegs(_local1, bangle); rlegs[1].swimMoveLegs(_local1, bangle); prevAng = bangle; } private function drawShell(_arg1:Shape, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ var _local6:Matrix; var _local7:Array; var _local8:Array; var _local9:Array; _local6 = new Matrix(); _local6.createGradientBox((_arg3 * 4), (_arg2 * 4), 0, (-(_arg3) * 2), (-(_arg2) * 2)); _local7 = [_arg5, 0]; _local8 = [_arg3, _arg2]; _local9 = [0, 0xFF]; _arg1.graphics.clear(); _arg1.graphics.beginGradientFill(GradientType.RADIAL, _local7, _local8, _local9, _local6); _arg1.graphics.lineStyle(1, _arg4); _arg1.graphics.moveTo(0, _arg2); _arg1.graphics.curveTo((_arg3 * 0.9), (_arg2 * 0.9), _arg3, (_arg2 * 0.3)); _arg1.graphics.curveTo((_arg3 * 0.95), 0, _arg3, (-(_arg2) * 0.3)); _arg1.graphics.curveTo((_arg3 * 0.9), (-(_arg2) * 0.9), 0, -(_arg2)); _arg1.graphics.curveTo(-(_arg3), (-(_arg2) * 1.1), (-(_arg3) * 1.2), 0); _arg1.graphics.curveTo(-(_arg3), (_arg2 * 1.1), 0, _arg2); _arg1.graphics.endFill(); _arg1.graphics.lineStyle(3, _arg4); _arg4 = 0x333333; drawFrontPattern(_arg1, 1, (_arg3 * 0.9), (_arg2 * 0.9), _arg4); drawFrontPattern(_arg1, -1, (_arg3 * 0.9), (_arg2 * 0.9), _arg4); drawRearPattern(_arg1, 1, (_arg3 * 1.05), (_arg2 * 0.9), _arg4); drawRearPattern(_arg1, -1, (_arg3 * 1.05), (_arg2 * 0.9), _arg4); } private function shellOnPress(_arg1:Event){ state = PICKED_UP; move = pickedUp; angDiffM = getAngleDiff(angleTo(xPos, yPos, mouseX, mouseY), bangle); distToM = distTo(xPos, yPos, mouseX, mouseY); prevAng = bangle; } private function setCenter(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = 0; _local2 = 0; _local3 = 0; while (_local3 < legs.length) { _local1 = (_local1 + legs[_local3].ftX); _local2 = (_local2 + legs[_local3].ftY); _local3++; }; xPos = (_local1 / legs.length); yPos = (_local2 / legs.length); } function draw(_arg1:Object=null){ if (_arg1 != null){ if (_arg1.shellColor != null){ shellColor = _arg1.shellColor; }; if (_arg1.headColor != null){ headColor = _arg1.headColor; }; }; drawHead(head, 12, headWidth, 0, headColor); drawShell(shellShape, shW, shH, 0, shellColor); drawTail(shellColor); } private function drawRearPattern(_arg1:Shape, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ var _local6:Number; var _local7:Number; _local6 = -(_arg3); _local7 = (_arg2 * _arg4); _arg1.graphics.lineStyle(1, _arg5); _arg1.graphics.moveTo(0, (_local7 * 0.5)); _arg1.graphics.lineTo((_local6 * 0.28), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.5), (_local7 * 0.5)); _arg1.graphics.lineTo((_local6 * 0.7), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.85), (_local7 * 0.6)); _arg1.graphics.moveTo((_local6 * 0.28), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.28), 0); _arg1.graphics.moveTo((_local6 * 0.5), (_local7 * 0.5)); _arg1.graphics.lineTo((_local6 * 0.5), (_local7 * 0.95)); _arg1.graphics.moveTo((_local6 * 0.7), (_local7 * 0.32)); _arg1.graphics.lineTo((_local6 * 0.7), 0); _arg1.graphics.moveTo(0, _local7); _arg1.graphics.lineTo((_local6 * 0.5), (_local7 * 0.95)); _arg1.graphics.lineTo((_local6 * 0.85), (_local7 * 0.6)); _arg1.graphics.lineTo(_local6, (_local7 * 0.16)); _arg1.graphics.lineTo(_local6, 0); } private function setHead(){ neckX = (xPos + ((hips[0].x - hips[1].x) / 2)); neckY = (yPos + ((hips[0].y - hips[1].y) / 2)); angDiffT = getAngleDiff(bangle, angToTarg); angDiffT = Math.max(angDiffT, -0.4); angDiffT = Math.min(angDiffT, 0.4); neckAng = (neckAng - ((neckAng - angDiffT) * 0.1)); headX = (neckX + (Math.cos((neckAng + bangle)) * neckLen)); headY = (neckY + (Math.sin((neckAng + bangle)) * neckLen)); head.x = headX; head.y = headY; } private function drawHead(_arg1:Shape, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number){ var _local6:Matrix; var _local7:Array; var _local8:Array; var _local9:Array; _local6 = new Matrix(); _local6.createGradientBox((_arg2 * 2), (_arg3 * 2), 0, -(_arg2), -(_arg3)); _local7 = [_arg5, 0]; _local8 = [_arg2, _arg3]; _local9 = [0, 0xFF]; _arg1.graphics.clear(); _arg1.graphics.beginGradientFill(GradientType.RADIAL, _local7, _local8, _local9, _local6); _arg1.graphics.lineStyle(1, _arg4); _arg1.graphics.moveTo(-(_arg2), (-(_arg3) / 4)); _arg1.graphics.lineTo((-(_arg2) / 2), (-(_arg3) / 4)); _arg1.graphics.curveTo((_arg2 * 0.2), (-(_arg3) * 0.7), (_arg2 / 2), 0); _arg1.graphics.curveTo((_arg2 * 0.2), (_arg3 * 0.7), (-(_arg2) / 2), (_arg3 / 4)); _arg1.graphics.lineTo(-(_arg2), (_arg3 / 4)); _arg1.graphics.lineTo(-(_arg2), (-(_arg3) / 4)); _arg1.graphics.endFill(); } private function render(){ var _local1:Number; _local1 = 0; while (_local1 < 4) { legs[_local1].render(); _local1++; }; } public function changeMove(_arg1:Number){ if ((((_arg1 == WALK)) && ((this.state == SWIM)))){ move = swimToWalk; this.state = WALK_SWIM; numSteps = 0; } else { if ((((((_arg1 == SWIM)) && ((this.state == WALK)))) && ((numSteps > 3)))){ move = walkToSwim; timeToSwim = (counter + 20); flegs[0].setTarget(bangle, stride, framesPerStep); rlegs[0].setTarget(bangle, stride, framesPerStep); flegs[1].setTarget(bangle, stride, framesPerStep); rlegs[1].setTarget(bangle, stride, framesPerStep); this.state = SWIM_WALK; }; }; } function findFood():Food{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Array; var _local6:Number; var _local7:Object; var _local8:Number; var _local9:Number; var _local10:*; _local2 = 400; _local5 = this.food; _local8 = _local5.length; _local9 = bangle; _local10 = 0; while (_local10 < _local8) { _local7 = _local5[_local10].pos; _local4 = angleTo(xPos, yPos, _local7.x, _local7.y); _local6 = getAngleDiff(_local9, _local4); if (Math.abs(_local6) < maxSightAng){ _local1 = (Math.abs((yPos - _local7.y)) + Math.abs((xPos - _local7.x))); if ((((_local1 < maxSightDist)) && ((_local1 < _local2)))){ _local2 = _local1; _local3 = _local10; }; }; _local10++; }; return (_local5[_local3]); } function drawTail(_arg1:Number){ tail.graphics.clear(); tail.graphics.lineStyle(1); tail.graphics.beginFill(_arg1); tail.graphics.moveTo(0, -3); tail.graphics.lineTo(tailLen, 0); tail.graphics.lineTo(0, 3); tail.graphics.lineTo(0, -3); tail.graphics.endFill(); } private function swimToWalk(){ var _local1:Number; var _local2:Number; flegs[0].swimMoveLegs(0, bangle); rlegs[0].swimMoveLegs(0, bangle); flegs[1].swimMoveLegs(0, bangle); rlegs[1].swimMoveLegs(0, bangle); _local1 = 0; _local2 = 0; while (_local2 < 4) { if (legs[_local2].stVel > _local1){ _local1 = legs[_local2].stVel; }; _local2++; }; if (_local1 < 0.01){ swimRotVel = 0; move = walk; state = WALK; _local2 = 0; while (_local2 < 4) { legs[_local2].resetFoot(); _local2++; }; }; } public function walk(){ midX = ((legs[0].ftX + legs[2].ftX) / 2); midY = ((legs[0].ftY + legs[2].ftY) / 2); if (target == FOOD){ angle = (angle + (getRotDir(bangle, angToTarg, 10) * angSpeedToM)); } else { angle = (angle + (getRotDir(bangle, angToTarg, 20) * angSpeedToM)); }; bangle = angleTo(xPos, yPos, midX, midY); checkCollision(); setCenter(); setHips(); shell.x = xPos; shell.y = yPos; shell.rotation = ((bangle * 180) / Math.PI); framesPerStep = 15; if (target == FOOD){ closeDistOuter = 30; } else { closeDistOuter = 50; }; if (distToTarg > closeDistOuter){ stride = 10; } else { if (distToTarg < closeDistInner){ stride = -5; } else { stride = 0; }; }; if ((counter % wait) == 0){ currLeg = legs[legNum]; if (legNum < (legs.length - 1)){ legNum++; } else { legNum = 0; }; if ((((legNum == 1)) || ((legNum == 3)))){ wait = 7; } else { wait = 20; }; currLeg.setTarget(angle, stride, framesPerStep); numSteps++; }; flegs[0].step(); rlegs[0].step(); flegs[1].step(); rlegs[1].step(); } private function fixAngle(_arg1:Number):Number{ _arg1 = (_arg1 % (2 * Math.PI)); return (((_arg1)<0) ? (_arg1 + (2 * Math.PI)) : _arg1); } private function setTail(){ var _local1:Number; tailBaseX = (xPos + ((hips[2].x - hips[3].x) / 2)); tailBaseY = (yPos + ((hips[2].y - hips[3].y) / 2)); tailAng = angleTo(tailBaseX, tailBaseY, tailTipX, tailTipY); _local1 = getAngleDiff((bangle + Math.PI), tailAng); if (_local1 > 0.3){ tailAng = ((bangle + Math.PI) + 0.3); } else { if (_local1 < -0.3){ tailAng = ((bangle + Math.PI) - 0.3); }; }; tailTipX = (tailBaseX + (Math.cos(tailAng) * tailLen)); tailTipY = (tailBaseY + (Math.sin(tailAng) * tailLen)); tail.x = tailBaseX; tail.y = tailBaseY; tail.rotation = ((tailAng * 180) / Math.PI); } } }//package

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http://swfchan.com/16/78757/info.shtml
Created: 3/4 -2019 12:01:18 Last modified: 3/4 -2019 12:01:18 Server time: 22/12 -2024 05:33:58