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toon_1267072153564_SamMax.swf

This is the info page for
Flash #82088

(Click the ID number above for more basic data on this flash file.)


Text
<p align="right"><font face="Komika Axis" size="72" color="#ffffff" letterSpacing="0.000000" kerning="0"> Continue</font></p>

<p align="right"><font face="Komika Axis" size="72" color="#0000ff" letterSpacing="0.000000" kerning="0"> Continue</font></p>

<p align="right"><font face="Komika Axis" size="72" color="#ff0000" letterSpacing="0.000000" kerning="0"> Continue</font></p>

Warning

This game may contains scenes of a
heterosexual, homosexual or bisexual nature.

Viewer discretion is advised.

Tutorial

Tutorial

Gallery

Gallery

Load Game

Load Game

Game designer and programmer: Bahamut Dragons (bahamutdragons@yahoo.com)
Artist: Sunny Dawg (artfreak666@hotmail.com)

New Game

New Game

LocationTag

Loca
tion
Tag

LocationTag

New plant

Item: Spring of Youth

Char: Ogatoke

USE: Campfire

Item: Pygmy Mask

Tribal Village

USE: Bell

Item: God card

Char: Taketsu Oda

Item: Ninja card

USE: Pillow

Item: Skull

Monastery

Item: Daler Mehndi

USE Daler Mehndi

Char: Salesman

Item: Censor bar

Item: Shades

Item: Gator Aid

Carnival

Char: Tracey

Char: Haje and Lujia

Item: Dowsing Rod

USE: Tracey

Item: Hamster

Item: Eggs

Item: Fertaliser

Ranch

USE Sonic / Birdo

Temple (Back)

WHAT COULD HAVE BEEN

<p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">contact the author/programmer: </font></p><p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">www.furaffinity.net/user/<font color="#ff0000">bahamutdragons</font></font></p>

<p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">contact the artist:</font></p><p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">www.furaffinity.net/user/<font color="#ff0000">sunshinedog</font></font></p>

<p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">contact the author/programmer: </font></p><p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">www.furaffinity.net/user/<font color="#ff0000">bahamutdragons</font></font></p>

<p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">contact the artist:</font></p><p align="center"><font face="Komika Axis" size="20" color="#ffffff" letterSpacing="0.000000" kerning="0">www.furaffinity.net/user/<font color="#ff0000">sunshinedog</font></font></p>

Menu

Score: 00

This is a test

This is a test

This is a test

This is a test

This is a test

Are you sure you
want to quit?

Yes

Yes

Yes

No

No

No

Game Saved

<p align="right"><font face="Komika Axis" size="28" color="#000000" letterSpacing="0.000000" kerning="0">carnival</font></p>

<p align="right"><font face="Komika Axis" size="28" color="#000000" letterSpacing="0.000000" kerning="0">Monastery</font></p>

<p align="center"><font face="Komika Axis" size="28" color="#000000" letterSpacing="0.000000" kerning="0">art</font></p>

<p align="right"><font face="Komika Axis" size="28" color="#000000" letterSpacing="0.000000" kerning="0">gallery</font></p>

<p align="center"><font face="Komika Axis" size="28" color="#000000" letterSpacing="0.000000" kerning="0">tribal</font></p>

<p align="right"><font face="Komika Axis" size="28" color="#000000" letterSpacing="0.000000" kerning="0">village</font></p>

<p align="center"><font face="Komika Axis" size="28" color="#000000" letterSpacing="0.000000" kerning="0">ranch</font></p>

Leave

Leave

Return to Title

Return to Title

Congraturations.  A winner is you.

But remember, each new play
through gives you a different
game and more to unlock.
Have you unlocked it all?

You have failed to find the correct suspect.
Try again!

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 54 MovieClip in Frame 1
onClipEvent (load) { var nSpeed = 1; var nCurrLoad = 0; var nRealLoad = 0; this.btnContinue._visible = false; this.btnContinue.gotoAndStop("Idle"); this.btnContinue.onRollOver = function () { this.gotoAndStop("Over"); }; this.btnContinue.onRollOut = function () { this.gotoAndStop("Idle"); }; this.btnContinue.onPress = function () { this.gotoAndStop("Down"); }; this.btnContinue.onMouseUp = function () { this.gotoAndStop("Idle"); }; this.btnContinue.onRelease = function () { this._parent._parent.gotoAndStop("Loader"); }; this.mcRat1.gotoAndStop(1); this.mcRat2.gotoAndStop(1); this.mcRat3.gotoAndStop(1); } onClipEvent (enterFrame) { nRealLoad = (this._parent.getBytesLoaded() / this._parent.getBytesTotal()) * 100; if (nRealLoad > (nCurrLoad + nSpeed)) { nCurrLoad = nCurrLoad + nSpeed; } else { nCurrLoad = nRealLoad; } txtPourcentage.text = nCurrLoad + "%"; if ((nCurrLoad == 100) && (this._parent.getBytesTotal() > 100)) { this.mcLoading._visible = false; this.btnContinue._visible = true; } else if ((nCurrLoad == 75) && (this._parent.getBytesTotal() > 75)) { this.mcRat3.play(); } else if ((nCurrLoad == 50) && (this._parent.getBytesTotal() > 50)) { this.mcRat2.play(); } else if ((nCurrLoad == 25) && (this._parent.getBytesTotal() > 25)) { this.mcRat1.play(); } }
Frame 10
new Main(this);
Frame 20
Main.__get__Instance().gotoGame();
Symbol 12 MovieClip Frame 4
stop();
Symbol 22 MovieClip Frame 4
stop();
Symbol 33 MovieClip Frame 4
stop();
Symbol 369 MovieClip [__Packages.Main] Frame 0
class Main { static var oCTRL; var mcRef, sharedObject, oGallery, oScriptManager; function Main (_mcRef) { mcRef = _mcRef; oCTRL = this; sharedObject = SharedObject.getLocal("SamMaxWorld"); oGallery = new Gallery(); gotoTitle(); var _local2 = mcRef.createEmptyMovieClip("mcSound" + mcRef.getNextHighestDepth(), mcRef.getNextHighestDepth()); new Library.SoundManager(_local2); playSong("Office"); setCursor(Script.sACT); } function setCursor(_sCursor) { Mouse.hide(); mcRef.mcCursor.startDrag(true); mcRef.mcCursor.gotoAndStop(_sCursor); } function playSong(_sCurrentSong) { Library.SoundManager.__get__Instance().playSong(_sCurrentSong); } function gotoTitle() { mcRef.gotoAndStop("Title"); mcRef.btnNewGame.onRelease = Library.Delegate.create(this, gotoGame); mcRef.btnTutorial.onRelease = Library.Delegate.create(this, gotoTutorial); mcRef.btnLoad.onRelease = Library.Delegate.create(this, gotoLoad); mcRef.btnGallery.onRelease = Library.Delegate.create(this, gotoGallery); } function gotoGame() { mcRef.gotoAndStop("Game"); oScriptManager = new ScriptManager(mcRef); mcRef.onEnterFrame = Library.Delegate.create(oScriptManager, oScriptManager.doEnterFrame); oScriptManager.loadScript(Script.aBEGINNING); } function gotoTutorial() { mcRef.gotoAndStop("Game"); oScriptManager = new ScriptManager(mcRef); mcRef.onEnterFrame = Library.Delegate.create(oScriptManager, oScriptManager.doEnterFrame); oScriptManager.loadScript(Script.aTUTORIAL); } function gotoLoad() { mcRef.gotoAndStop("Game"); oScriptManager = new ScriptManager(mcRef, false); mcRef.onEnterFrame = Library.Delegate.create(oScriptManager, oScriptManager.doEnterFrame); oScriptManager.oLocationManager.sLocation = sharedObject.data.sLocation; oScriptManager.__set__Room(sharedObject.data.sCurrentRoom); oScriptManager.aEventMemory = sharedObject.data.aEventMemory; oScriptManager.loadGame(sharedObject.data.sLoadedEvent); } function gotoGallery() { mcRef.gotoAndStop("Gallery"); oGallery.setMc(mcRef); } function gotoEnd(_sTarget) { mcRef.gotoAndStop(_sTarget + "End"); mcRef.btnReturnTitle.onRelease = Library.Delegate.create(this, gotoTitle); } function save() { sharedObject.clear(); sharedObject.data.sLocation = oScriptManager.oLocationManager.sLocation; sharedObject.data.sCurrentSong = Library.SoundManager.__get__Instance().sCurrentSong; sharedObject.data.sCurrentRoom = oScriptManager.Room; sharedObject.data.sLoadedEvent = oScriptManager.sLoadedEvent; sharedObject.data.aEventMemory = oScriptManager.aEventMemory; sharedObject.data.aGallery = oGallery.aGallery; sharedObject.flush(); } function get scriptManager() { return(oScriptManager); } static function get Instance() { return(oCTRL); } }
Symbol 370 MovieClip [__Packages.ScriptManager] Frame 0
class ScriptManager { var mcRef, aEventMemory, oLocationManager, oDialogue, oBoxGame, oShowItem, oEffect, oSave, oHelp, oQuit, oMap, oHUD, oTelescope, mcPopupBlocker, bTimerActive, nTimer, sCallbackEvent, oEvent, nLastTimer, aScript; function ScriptManager (_mcRef, _bNewGamePlus) { mcRef = _mcRef; aEventMemory = new Array(); oLocationManager = new LocationManager(_mcRef.mcLocation); oDialogue = new Dialogue(_mcRef.mcDialogue); oBoxGame = new PopupBoxGame(_mcRef.mcBoxGame); oShowItem = new PopupShowItem(_mcRef.mcShowItem); oEffect = new PopupEffect(_mcRef.mcPopupEffect); oSave = new PopupSave(_mcRef.mcPopupSave); oHelp = new PopupHelp(_mcRef.mcPopupHelp); oQuit = new PopupQuit(_mcRef.mcPopupQuit); oMap = new PopupMap(_mcRef.mcMap); oHUD = new HUD(_mcRef.mcHud); oTelescope = new PopupTelescope(_mcRef.mcPopupTelescope); mcPopupBlocker = _mcRef.mcPopupBlocker; mcPopupBlocker._visible = false; _mcRef.mcImages._visible = false; initData(); } function initData() { bTimerActive = false; } function doEnterFrame() { oDialogue.update(); oHUD.update(); oLocationManager.update(); oMap.update(); oEffect.update(); oTelescope.update(); if (bTimerActive) { if (getTimer() >= nTimer) { bTimerActive = false; loadScript(Script.getScript(oLocationManager.sLocation, Script.sTIMER, sCallbackEvent)); } } if (!(oEvent.sType === "Timer")) { } else { nTimer = nTimer - (getTimer() - nLastTimer); nLastTimer = getTimer(); if (nTimer <= 0) { nextEvent(); } } } function loadGame(_sEvent) { oLocationManager.loadGame(); loadScript(Script.getScript(_sEvent)); } function loadScript(_aScript) { aScript = _aScript; var _local2; _local2 = 0; while (_local2 < _aScript.length) { _local2++; } nextEvent(); } function setAction(_sAction) { oLocationManager.setAction(_sAction); } function nextEvent() { oEvent = new Object(); var _local5 = aScript.shift(); var _local3; for (_local3 in _local5) { oEvent[_local3] = _local5[_local3]; } switch (oEvent.sType) { case "StartConversation" : if (oEvent.bDark == undefined) { oEvent.bDark = true; } oDialogue.setDialog(oEvent.sCategory, oEvent.aWaitEntrance.slice(), oEvent.bDark); nextEvent(); break; case "WaitConversation" : oDialogue.__get__waitEntrance()(oEvent.aWaitEntrance.slice()); nextEvent(); break; case "EndConversation" : oDialogue.closeDialogue(oEvent.aWaitEntrance.slice()); nextEvent(); break; case "UnlockLocation" : oMap.unlockLocation(oEvent.sLocation); nextEvent(); break; case "CharacterState" : oDialogue.setCharacter(oEvent.sChar, oEvent.sBase, oEvent.sIdle, oEvent.sTalking, oEvent.sBubbleType, oEvent.bForceWait); nextEvent(); break; case "ForceWait" : break; case "SetEffect" : oEffect.setState(oEvent.sTarget); break; case "ShowImage" : Main.__get__Instance().oGallery.addImage(oEvent.sTarget); mcRef.mcImages._visible = true; mcRef.mcImages.gotoAndStop(oEvent.sTarget); nextEvent(); break; case "HideImage" : mcRef.mcImages._visible = false; nextEvent(); break; case "ShowItem" : break; case "HideItem" : break; case "Dialogue" : oEvent.sText = oEvent.sText.split("(SCORE)").join(oHUD.nScore); oDialogue.addDialogue(oEvent.sText, oEvent.sChar, oEvent.sBubble); break; case "Choice" : break; case "AddItem" : oHUD.addItem(oEvent.sItem); oLocationManager.addItem(oEvent.sTarget); nextEvent(); break; case "AddVisibleToHidden" : oLocationManager.addVisibleToHidden(oEvent.sTarget); nextEvent(); break; case "AddHiddenToVisible" : oLocationManager.addHiddenToVisible(oEvent.sTarget); nextEvent(); break; case "RemoveItem" : oHUD.removeItem(oEvent.sItem); nextEvent(); break; case "AddExploreCondition" : oLocationManager.addExploreCondition(oEvent.sTarget); nextEvent(); break; case "SetHud" : oHUD.setState(Popup.sSTATE_IN); oLocationManager.setExplore(true); oDialogue.setDialog("None"); nextEvent(); break; case "UnsetHud" : oHUD.setState(Popup.sSTATE_OUT); oLocationManager.setExplore(false); nextEvent(); break; case "SetExplore" : break; case "ShowMap" : oMap.setState(Popup.sSTATE_IN); break; case "AddScore" : oHUD.addScore(oEvent.nScore, oEvent.sCode); nextEvent(); break; case "StartTelescope" : oTelescope.setState(Popup.sSTATE_IN); break; case "Character" : break; case "Location" : oLocationManager.setLocation(oLocationManager.sLocation, "Out", Library.Delegate.create(this, loadScript, Script.getScript(oEvent.sTarget))); oLocationManager.nextLocation(oEvent.sTarget); nextEvent(); break; case "MoveToTree" : loadScript(Script.getScript(oEvent.sTarget)); nextEvent(); break; case "Timer" : nLastTimer = getTimer(); nTimer = oEvent.nTimer; break; case "TimedResponse" : bTimerActive = true; nLastTimer = getTimer(); nTimer = nLastTimer + oEvent.nTimer; sCallbackEvent = oEvent.sTarget; break; case "FirstLocation" : oLocationManager.setLocation(oEvent.sTarget, Popup.sSTATE_IN, Library.Delegate.create(this, nextEvent)); break; case "SetLocation" : oLocationManager.setLocation(oEvent.sTarget, Popup.sSTATE_IDLE); nextEvent(); break; case "ChangeMusic" : Main.__get__Instance().playSong("loop1"); nextEvent(); break; case "PlaySFX" : Library.SoundManager.__get__Instance().playSFX(oEvent.sSFX, this); break; case "StopMusic" : Library.SoundManager.__get__Instance().playSong("Naught"); nextEvent(); break; case "PlayMusic" : Library.SoundManager.__get__Instance().playSong(oEvent.sSong); nextEvent(); break; case "SetCondition" : aEventMemory.push(oEvent.sEvent); nextEvent(); break; case "PopupBlocker" : mcPopupBlocker._visible = oEvent.bVisible; nextEvent(); break; case "Condition" : var _local2; var _local4 = false; if (oEvent.sEvent != "") { _local2 = 0; while (_local2 < aEventMemory.length) { if (oEvent.sEvent == aEventMemory[_local2]) { _local4 = true; break; } _local2++; } } else { _local4 = true; } if (oEvent.sEvent != undefined) { _local4 = false; _local2 = 0; while (_local2 < aEventMemory.length) { if (oEvent.sEvent == aEventMemory[_local2]) { _local4 = true; } _local2++; } } if (_local4) { loadScript(Script.getScript(oLocationManager.sLocation, Script.sCONDITION, oEvent.sTarget)); } else { nextEvent(); } break; case "EndTutorial" : Main.__get__Instance().gotoTitle(); } } function soundEnd(_sSFX) { nextEvent(); } function get Room() { return(oLocationManager.sLocation); } function set Room(_sRoom) { oLocationManager.setLocation(_sRoom); //return(Room); } static var nTOTAL_END_TAGS = 4; }
Symbol 371 MovieClip [__Packages.State] Frame 0
class State { var mcRef, sState; function State (_mcRef, _sState) { mcRef = _mcRef; setState(_sState); } function setState(_sState) { if (sState != _sState) { sState = _sState; mcRef.gotoAndStop(_sState); this["start" + _sState](); } } function update() { this["do" + sState](); } function get getState() { return(sState); } }
Symbol 372 MovieClip [__Packages.Popup] Frame 0
class Popup extends State { var mcRef, sState; function Popup (_mcRef) { super(_mcRef, sSTATE_HIDDEN); } function doIn() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState(sSTATE_IDLE); } } function doOut() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState(sSTATE_HIDDEN); } } function setState(_sState) { if (((sState == sSTATE_IDLE) && (_sState == sSTATE_IN)) || ((sState == sSTATE_HIDDEN) && (_sState == sSTATE_OUT))) { return(undefined); } super.setState(_sState); } function btnPress(_mcRef) { _mcRef.gotoAndStop("_down"); } function btnRollOver(_mcRef) { _mcRef.gotoAndStop("_over"); } function btnRollOut(_mcRef) { _mcRef.gotoAndStop("_up"); } static var sSTATE_IN = "In"; static var sSTATE_IDLE = "Idle"; static var sSTATE_OUT = "Out"; static var sSTATE_HIDDEN = "Hidden"; }
Symbol 373 MovieClip [__Packages.LocationManager] Frame 0
class LocationManager extends Popup { var nXInit, nYInit, sAction, aItems, aConditions, aVisibleToHidden, aHiddenToVisible, mcRef, sLocation, bExplore, fCallback, sState, setState; function LocationManager (_mcRef) { super(_mcRef); nXInit = _mcRef._x; nYInit = _mcRef._y; sAction = Script.sACT; aItems = new Array(); aConditions = new Array(); aVisibleToHidden = new Array(); aHiddenToVisible = new Array(); } function loadGame() { mcRef.gotoAndStop(sLocation); setLocation(sLocation, "In"); } function setAction(_sAction) { sAction = _sAction; } function setExplore(_bExplore) { bExplore = _bExplore; var _local3; var _local4 = mcRef.mcBackground.mcExplore; for (_local3 in _local4) { if (bExplore) { _local4[_local3].onRelease = Library.Delegate.create(this, explore, _local3); } else { _local4[_local3].onRelease = undefined; delete _local4[_local3].onRelease; } } _root.onRelease = Library.Delegate.create(this, explore, "test"); } function explore(_sClip) { Main.__get__Instance().__get__scriptManager().loadScript(Script.getScript(sLocation, Script.sENVIRONMENT, _sClip, sAction)); } function setLocation(_sLocation, _sState, _fCallback) { sLocation = _sLocation; fCallback = _fCallback; if ((_sState == Popup.sSTATE_IDLE) && (sState == Popup.sSTATE_IDLE)) { startIdle(); } else { setState(_sState); } } function nextLocation(_sLocation) { sLocation = _sLocation; } function addItem(_sItem) { aItems.push(_sItem); mcRef.mcBackground.mcExplore[_sItem]._visible = false; } function addExploreCondition(_sCondition) { aConditions.push(_sCondition); } function addVisibleToHidden(_sElement) { aVisibleToHidden.push(_sElement); mcRef.mcBackground.mcExplore[_sElement]._visible = false; } function addHiddenToVisible(_sElement) { aHiddenToVisible.push(_sElement); mcRef.mcBackground.mcExplore[_sElement]._visible = true; } function startIn() { mcRef._x = nXInit; mcRef._y = nYInit; mcRef.mcState.mcBackground.gotoAndStop(sLocation); setItemVisibility(mcRef.mcState.mcBackground.mcExplore); } function startIdle() { mcRef._x = nXInit; mcRef._y = nYInit; mcRef.mcBackground.gotoAndStop(sLocation); setItemVisibility(mcRef.mcBackground.mcExplore); if (fCallback != undefined) { fCallback(); fCallback = undefined; } } function doIdle() { if (bExplore && (_root._ymouse <= 550)) { var _local3 = _root._xmouse; if (_local3 <= nOutEdge) { if (_local3 <= nInEdge) { mcRef._x = mcRef._x + nScroll; } else { mcRef._x = mcRef._x + (nScroll * ((nOutEdge - _local3) / (nOutEdge - nInEdge))); } mcRef._x = Math.min(0, mcRef._x); } else if (_local3 >= (780 - nOutEdge)) { if (_local3 >= (780 - nInEdge)) { mcRef._x = mcRef._x - nScroll; } else { mcRef._x = mcRef._x - (nScroll * ((_local3 - (780 - nOutEdge)) / (nOutEdge - nInEdge))); } mcRef._x = Math.max(mcRef._x, 800 - mcRef._width); } } } function startOut() { mcRef.mcState.mcBackground.gotoAndStop(sLocation); setItemVisibility(mcRef.mcState.mcBackground.mcExplore); } function setItemVisibility(_mc) { var _local2; _mc = mcRef.mcBackground.mcExplore; for (_local2 in _mc) { if (_local2.substring(0, 4) == "item") { _mc[_local2]._visible = Library.Tools.inArray(_local2, aItems) == -1; } else if (_local2.substring(0, 9) == "condition") { _mc[_local2]._visible = Library.Tools.inArray(_local2, aConditions) > -1; } else if (_local2.substring(0, 7) == "visible") { _mc[_local2]._visible = Library.Tools.inArray(_local2, aVisibleToHidden) <= -1; } else if (_local2.substring(0, 6) == "hidden") { _mc[_local2]._visible = Library.Tools.inArray(_local2, aHiddenToVisible) > -1; } } } static var nInEdge = 15; static var nOutEdge = 50; static var nScroll = 25; }
Symbol 374 MovieClip [__Packages.Script] Frame 0
class Script { function Script () { } static function enterLocation() { var _local1 = new Array(); return(_local1); } static function getScript(_sRoom, _sType, _sElement, _sAction, _sItem) { var _local1; var _local2; switch (_sRoom) { case script.Tutorial.sNAME : _local1 = script.Tutorial; break; case script.Entrance.sNAME : _local1 = script.Entrance; break; case script.Office.sNAME : _local1 = script.Office; } switch (_sType) { case sENVIRONMENT : if (_sAction == sITEM) { _local2 = _local1.oENVIRONMENT[_sElement][_sAction][_sItem].slice(); } else { _local2 = _local1.oENVIRONMENT[_sElement][_sAction].slice(); } break; case sMAPDATA : _local2 = _local1.aMAPDATA.slice(); break; case sTIMER : _local2 = _local1.oTIMER[_sElement].slice(); break; case sCONDITION : _local2 = _local1.oCONDITION[_sElement].slice(); break; default : _local2 = _local1.slice(); } return(_local2); } static function getAllScript() { var _local1 = new Array(); _local1 = _local1.concat(script.Entrance.getAllScript()); return(_local1); } static var sMAPDATA = "MapData"; static var sENVIRONMENT = "Environment"; static var sCONDITION = "Condition"; static var sTIMER = "Timer"; static var sDIALOG = "Dialog"; static var sACT = "Act"; static var sSEX = "Sex"; static var sITEM = "Item"; static var sMENU = "Menu"; static var aHINTS = new Array({sSubtle:"Red will bring you luck.", sDirect:"Get the rubies."}); static var aBEGINNING = new Array({sType:"UnlockLocation", sLocation:"Office"}, {sType:"UnlockLocation", sLocation:"Entrance"}, {sType:"FirstLocation", sTarget:"Black"}, {sType:"ShowImage", sTarget:"IntroTitle"}, {sType:"SetEffect", sTarget:"SlowBlackOut"}, {sType:"Timer", nTimer:2000}, {sType:"SetEffect", sTarget:"SlowBlackIn"}, {sType:"HideImage"}, {sType:"SetEffect", sTarget:"Hidden"}, {sType:"Timer", nTimer:750}, {sType:"StartConversation", sCategory:"Narration", bDark:false}, {sType:"Dialogue", sText:"Sam! Sam! Look at me!", sBubble:"NarrationMax"}, {sType:"EndConversation"}, {sType:"ForceWait"}, {sType:"Timer", nTimer:700}, {sType:"ShowImage", sTarget:"IntroDive"}, {sType:"SetEffect", sTarget:"SlowBlackOut"}, {sType:"Timer", nTimer:500}, {sType:"Dialogue", sText:"I\u2019ve managed to bend the laws of physics and remain suspended in mid-air!", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"You should know better than that Max. We\u2019re freelance police, it\u2019s our job to uphold the law.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Awww, you\u2019re no fun. At least watch me cannonball!", sBubble:"IntroMax"}, {sType:"EndConversation"}, {sType:"ForceWait"}, {sType:"SetEffect", sTarget:"BlackIn"}, {sType:"Timer", nTimer:300}, {sType:"SetEffect", sTarget:"Splash"}, {sType:"ShowImage", sTarget:"IntroFloat"}, {sType:"Timer", nTimer:200}, {sType:"SetEffect", sTarget:"BlackOut"}, {sType:"StartConversation", sCategory:"Narration", bDark:false}, {sType:"Dialogue", sText:"That was quite a cannonball, little buddy. I\u2019m pretty sure old Mrs. Rosepetal downstairs felt it herself.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Not to mention the water that must be dripping on her.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Well I think what she needs is a good thick cock.", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"Your continuous miscomprehension of euphemisms continue to amaze me Max.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Why thank you Sam, I work out a lot.", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"...", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"Is it me or have things become really sketchy around here...", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"Well Max, that's because things arn't finished yet.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Well I hope things get done soon. This pink color isn't doing my white complexion any justice.", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"I'm afraid it'll never be quite finished. What you're seeing is the beginning of the adventure that could have been.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"But for many reasons, this is all that is and ever will be.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"You're going to make me cry Sam!", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"Don't worry Max. Sometimes projects die. But we should still share what has been done.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"I think... I think the game would like that.", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"Just don't expect much. The HUD isn't complete, most of the art. Even the story was still being written.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"What remains is about ten pourcent of what would have been the final result, if even that.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Are we going to have sex?", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"I\u2019m afraid the loading screen is all we have. But they will see us naked all the way.", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Big deal, it\u2019s not like I wear any clothes to begin with!", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"But this time, they get to see your penis!", sBubble:"IntroSam"}, {sType:"Dialogue", sText:"Oh boy! Can we start now?", sBubble:"IntroMax"}, {sType:"Dialogue", sText:"I don\u2019t see why not.", sBubble:"IntroSam"}, {sType:"EndConversation"}, {sType:"ForceWait"}, {sType:"SetEffect", sTarget:"SlowBlackIn"}, {sType:"HideImage"}, {sType:"SetLocation", sTarget:"Office"}, {sType:"StartConversation", sCategory:"SamMax"}, {sType:"CharacterState", sChar:"Sam", sBase:"Idle", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"Idle", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"SetEffect", sTarget:"SlowBlackOut"}, {sType:"Dialogue", sChar:"Max", sText:"I'm so excited, I don't know what to do!"}, {sType:"Dialogue", sChar:"Sam", sText:"Just click on the various elements. Each time you find something interactive, you get a point."}, {sType:"Dialogue", sChar:"Sam", sText:"Try getting the most points you can."}, {sType:"Dialogue", sChar:"Max", sText:"What do I win if I get everything?", sBubble:"IntroMax"}, {sType:"Dialogue", sChar:"Sam", sText:"Fame and fortune, I hope. But as far as this game goes, nothing really. After all, it's far from complete.", sBubble:"IntroSam"}, {sType:"Dialogue", sChar:"Max", sText:"No prize? This game sucks!", sBubble:"IntroMax"}, {sType:"Dialogue", sChar:"Sam", sText:"Well maybe the player will find it in his heart to be more tolerent than you little buddy.", sBubble:"IntroSam"}, {sType:"Dialogue", sChar:"Max", sText:"Bastard. Always undermining my emotions.", sBubble:"IntroMax"}, {sType:"EndConversation"}, {sType:"ForceWait"}, {sType:"SetHud"}); static var aTUTORIAL = new Array({sType:"FirstLocation", sTarget:"Entrance"}, {sType:"SetHud"}, {sType:"Explore"}); }
Symbol 375 MovieClip [__Packages.script.Tutorial] Frame 0
class script.Tutorial { function Tutorial () { } static function getAllScript() { return(new Array()); } static var sNAME = "Tutorial"; static var oENVIRONMENT = new Object({entrancedoor:new Object({View:new Array({sType:"StartDialogue", sCategory:"Narration"}, {sType:"Dialogue", sText:"It's a door"}, {sType:"CloseDialogue"}), Act:new Array(""), Sex:new Array(""), Item:new Object({Hamster:new Array({sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"SetCharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"SetCharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"It's a door"}, {sType:"Dialogue", sChar:"Max", sText:"It really is a door!"}, {sType:"CloseDialogue", aWaitEntrance:new Array("Sam", "Max")}, {sType:"SetCharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking"}, {sType:"SetCharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking"}, {sType:"ForceWait"})})})}); static var oDIALOG = new Object({entrancedoor:new Array()}); }
Symbol 376 MovieClip [__Packages.script.Entrance] Frame 0
class script.Entrance { function Entrance () { } static function getAllScript() { return(new Array()); } static var sNAME = "Entrance"; static var sMUSIC = "Entrance"; static var aMAPDATA = new Array({sType:"SetLocation", sTarget:"Entrance"}, {sType:"UnsetHud"}, {sType:"Timer", nTimer:2000}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"Charming audience. Who are these guys."}, {sType:"Dialogue", sChar:"Sam", sText:"They guard the entrance. In the full game, Daler Mehndi might have been used to scatter them."}, {sType:"Dialogue", sChar:"Max", sText:"And through this vast open space?"}, {sType:"Dialogue", sChar:"Sam", sText:"The final grand master of all evil, a man searching for his past glory and willing to do anything to get it."}, {sType:"Dialogue", sChar:"Max", sText:"Stop it Sam, you're scaring me!"}, {sType:"Dialogue", sChar:"Sam", sText:"I don't think Sonic the Hedgehog can actually scare anyone."}, {sType:"Dialogue", sChar:"Max", sText:"Oh! I thought you were talking about McCaulley Caulkin."}, {sType:"Dialogue", sChar:"Sam", sText:"But sadly, this is where our adventure ends. Hopefully the player got some entertainment in this."}, {sType:"Dialogue", sChar:"Sam", sText:"At least his score of (SCORE) is respectable, though maybe he could do better. Or maybe not, who knows."}, {sType:"Dialogue", sChar:"Max", sText:"Is there ever going to be another game Sam?"}, {sType:"Dialogue", sChar:"Sam", sText:"Perhaps, there's no saying."}, {sType:"Dialogue", sChar:"Sam", sText:"These things take time and few people are willing to commit the hours, days, weeks and months necessary you know."}, {sType:"Dialogue", sChar:"Max", sText:"Oh well, I suppose we can return to the pleasent darkness of our unexistance."}, {sType:"Dialogue", sChar:"Sam", sText:"I'm right behind you Max."}, {sType:"Dialogue", sChar:"Max", sText:"I know. I wouldn't be spreading my butt cheeks if you weren't."}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"Timer", nTimer:700}, {sType:"SetEffect", sTarget:"SlowBlackIn"}, {sType:"ShowImage", sTarget:"EndTitle"}, {sType:"SetEffect", sTarget:"SlowBlackOut"}); static var oENVIRONMENT = new Object({beginning:new Array(), entrancea:new Object({Act:new Array(), See:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"Narration"}, {sType:"Dialogue", sText:"This is Sam", sBubble:"NarrationSam"}, {sType:"Dialogue", sText:"This is Max", sBubble:"NarrationMax"}, {sType:"EndConversation"}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"Narration"}, {sType:"Dialogue", sText:"This is sex", sBubble:"NarrationMax"}, {sType:"EndConversation"}, {sType:"SetHud"}), Item:new Object()}), entranceb:new Object({Act:new Array(), See:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"Narration"}, {sType:"Dialogue", sText:"It's a door", sBubble:"NarrationSam"}, {sType:"EndConversation"}, {sType:"SetHud"}), Sex:new Array(), Item:new Object()})}); static var oDIALOG = new Object({entrancedoor:new Array()}); }
Symbol 377 MovieClip [__Packages.script.Office] Frame 0
class script.Office { function Office () { } static function getAllScript() { return(new Array()); } static var sNAME = "Office"; static var sMUSIC = "Office"; static var aMAPDATA = new Array({sType:"SetLocation", sTarget:"Office"}, {sType:"SetHud"}); static var oTIMER = new Object({intromaxanswer:new Array({sType:"UnsetHud"}, {sType:"SetCondition", sEvent:"IntroPhoneAnswered"}, {sType:"StartConversation", sCategory:"Phone", aWaitEntrance:new Array("Max", "Phone")}, {sType:"CharacterState", sChar:"Sam", sBase:"Hidden", sIdle:"Hidden", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxLeft"}, {sType:"CharacterState", sChar:"Phone", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"Sudden text"}, {sType:"CharacterState", sChar:"Max", sBase:"Out", sIdle:"Hidden", sTalking:"Talking", sBubbleType:"MaxLeft"}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"WaitConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"Hello?"})}); static var oCONDITION = new Object({intromaxanswer:new Array({sType:"UnsetHud"}), phoneact:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamNarrationRight", aWaitEntrance:new Array("Sam")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"GenericText"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"No time for phoning anyone now, there\u2019s a world in need to be saved!"}, {sType:"AddScore", nScore:1, sCode:"phoneact"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam")}, {sType:"ForceWait"}, {sType:"SetHud"}), phonesex:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"Can I have phone sex Sam? Can I?"}, {sType:"Dialogue", sChar:"Sam", sText:"We don\u2019t have time for that little buddy. Last time you had phone sex, I had to plunge deep into your rectum to get it back."}, {sType:"Dialogue", sChar:"Max", sText:"Happy memories. We still need to develop the pictures you took while you were down there. "}, {sType:"Dialogue", sChar:"Sam", sText:"As soon as the photo technician comes back from his sudden vacation."}, {sType:"Dialogue", sChar:"Max", sText:"I heard he got interned at the psychiatric ward."}, {sType:"Dialogue", sChar:"Sam", sText:"Yeah, you tend to do that to people Max."}, {sType:"Dialogue", sChar:"Max", sText:"Tee hee."}, {sType:"AddScore", nScore:1, sCode:"phonesex"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetHud"}), leaveroom:new Array({sType:"AddScore", nScore:1}, {sType:"ShowMap"}), leaveroomfirst:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"Well Max, off we go to the final location of the game."}, {sType:"Dialogue", sChar:"Max", sText:"You know, I\u2019m thinking maybe this game isn\u2019t complete."}, {sType:"Dialogue", sChar:"Sam", sText:"Had it followed the original vision, there would have been 7 locations to visit, "}, {sType:"Dialogue", sChar:"Sam", sText:"As it is however, it goes no further than the temple entrance."}, {sType:"Dialogue", sChar:"Max", sText:"Well let\u2019s get going! I\u2019m not getting any younger you know."}, {sType:"Dialogue", sChar:"Sam", sText:"You\u2019re not aging at all actually."}, {sType:"Dialogue", sChar:"Max", sText:"Don\u2019t push me! I\u2019ll age whenever I want."}, {sType:"AddScore", nScore:1, sCode:"leaveroomfirst"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetCondition", sEvent:"MapTakenSecond"}, {sType:"ShowMap"})}); static var oENVIRONMENT = new Object({phone:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"Condition", sEvent:"IntroPhoneAnswered", sTarget:"phoneact"}, {sType:"SetCondition", sEvent:"IntroPhoneAnswered"}, {sType:"StartConversation", sCategory:"Phone", aWaitEntrance:new Array("Max", "Phone")}, {sType:"CharacterState", sChar:"Sam", sBase:"Hidden", sIdle:"Hidden", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxLeft"}, {sType:"CharacterState", sChar:"Phone", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"Uh'lo gov'na! Welcome to our insanitarium. We produce the highest quality insanity in the city!"}, {sType:"Dialogue", sChar:"Phone", sText:"..."}, {sType:"Dialogue", sChar:"Max", sText:"Sam! It's for you! It's the commissioner!"}, {sType:"CharacterState", sChar:"Max", sBase:"Out", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft", bForceWait:true}, {sType:"ForceWait"}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft", bForceWait:true}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"Hello?"}, {sType:"Dialogue", sChar:"Phone", sText:"..."}, {sType:"Dialogue", sChar:"Sam", sText:"You don't say!"}, {sType:"Dialogue", sChar:"Phone", sText:"..."}, {sType:"Dialogue", sChar:"Sam", sText:"That\u2019s crazy!"}, {sType:"Dialogue", sChar:"Phone", sText:"..."}, {sType:"Dialogue", sChar:"Sam", sText:"Jumping lumberjacks in a bowl of molasses! We\u2019re on our way!"}, {sType:"AddScore", nScore:1, sCode:"phoneActAct"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Phone")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array({sType:"UnsetHud"}, {sType:"Condition", sEvent:"IntroPhoneAnswered", sTarget:"phonesex"}, {sType:"SetCondition", sEvent:"IntroPhoneAnswered"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"Oh! Do we get to have tons of dirty nasty sex while prank calling little old grand-mothers now?"}, {sType:"Dialogue", sChar:"Sam", sText:"I wish it were that simple Max but like I said, we don\u2019t have that image done."}, {sType:"Dialogue", sChar:"Max", sText:"Awww. Well can we talk about it?"}, {sType:"Dialogue", sChar:"Sam", sText:"You couldn\u2019t stop yourself even if the forces of the universe were against you."}, {sType:"Dialogue", sChar:"Max", sText:"You would have mounted me savagely and pounded my ass right here, while I dialled number after number."}, {sType:"Dialogue", sChar:"Max", sText:"I would have screamed hot, dirty stuff and you would have howled in the background."}, {sType:"Dialogue", sChar:"Max", sText:"It would have been Christmas \u201907 all over again."}, {sType:"Dialogue", sChar:"Sam", sText:"Yeah, things would have been quite different."}, {sType:"Dialogue", sChar:"Max", sText:"When we\u2019re done here, remind me to call them anyways."}, {sType:"Dialogue", sChar:"Max", sText:"I feel like I should apologise for not having the opportunity to scare them out of their wits."}, {sType:"Dialogue", sChar:"Sam", sText:"Your heart of turbulent flames really does hide a silver lining little buddy."}, {sType:"AddScore", nScore:2, sCode:"phoneSexSex"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetHud"})}), hand:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"Remember the living dead trials Max? "}, {sType:"Dialogue", sChar:"Max", sText:"Wasn\u2019t Michael Jackson guilty of raising the dead all along?"}, {sType:"Dialogue", sChar:"Sam", sText:"Allegedly. We never did go to court. We still have all the necessary paperwork filed in here though."}, {sType:"Dialogue", sChar:"Max", sText:"And our key witness, always ready if ever we should need him."}, {sType:"Dialogue", sChar:"Sam", sText:"Remind me to get him some brains next time we go do the groceries."}, {sType:"Dialogue", sChar:"Max", sText:"Sure. Don\u2019t expect to find anything fresh on the shelves though."}, {sType:"Dialogue", sChar:"Max", sText:"You know, I miss the good old days where we would go brain hunting together."}, {sType:"Dialogue", sChar:"Sam", sText:"Remember that we were hunting for your brain little buddy. We never did find it actually."}, {sType:"Dialogue", sChar:"Max", sText:"Oh well, it\u2019ll turn up. Like a rat impaled on a boomerang, it always returns to its master."}, {sType:"Dialogue", sChar:"Sam", sText:"You crack me up, little buddy."}, {sType:"AddScore", nScore:1, sCode:"hand"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam")}, {sType:"ForceWait"}, {sType:"SetHud"})}), ceilingfan:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamNarrationRight", aWaitEntrance:new Array("Sam")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"GenericText"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"Before jumping into the spa, Max loves to just hang around and spin over and over."}, {sType:"Dialogue", sChar:"Sam", sText:"The ceiling fan stopped working a few days ago though and we\u2019ll have to convince our landlord to replace it for a third time."}, {sType:"AddScore", nScore:1, sCode:"ceilingfan"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam")}, {sType:"ForceWait"}, {sType:"SetHud"})}), calendar:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamNarrationRight", aWaitEntrance:new Array("Sam")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"GenericText"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"One of those novelty calendars to brighten up the place."}, {sType:"Dialogue", sChar:"Sam", sText:"I was disappointed to see that the only novelty was putting the days and months in a random order."}, {sType:"Dialogue", sChar:"Sam", sText:"I personally don\u2019t see what\u2019s so funny to put months in random order."}, {sType:"Dialogue", sChar:"Sam", sText:"\"Dickcember\" before \"Fucktober\"? Big deal!"}, {sType:"AddScore", nScore:1, sCode:"calendar"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array()}), telescope:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"Look through the telescope Sam! Let's see if you can find my anus!"}, {sType:"Dialogue", sChar:"Sam", sText:"I don't think that gag works unless I'm talking about Uranus little buddy!"}, {sType:"Dialogue", sChar:"Max", sText:"As long as you watch it, I don't care how you say it."}, {sType:"Dialogue", sChar:"Sam", sText:"Actually, this would have been used to find constellations to resolve one of the final puzzles."}, {sType:"Dialogue", sChar:"Max", sText:"People don't care about \"what ifs\" Sam! They want something raunchy! Like my anus!"}, {sType:"Dialogue", sChar:"Sam", sText:"Maybe you could stretch it out and try to fit the telescope in it."}, {sType:"Dialogue", sChar:"Max", sText:"That's how we lost the previous one, remember?"}, {sType:"Dialogue", sChar:"Sam", sText:"Remind me to keep you as a shield if ever aliens come to probe us Max."}, {sType:"AddScore", nScore:1, sCode:"telescope"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array(), Item:new Object()}), computer:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamNarrationRight", aWaitEntrance:new Array("Sam")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"GenericText"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"The commissioner told us we could find a lot of use in having a computer. And he was right."}, {sType:"Dialogue", sChar:"Sam", sText:"You\u2019d think that browsing so much pornography would get tiring after a while..."}, {sType:"Dialogue", sChar:"Sam", sText:"All I have to say is having Max kneeling under the desk while I surf the Internets..."}, {sType:"Dialogue", sChar:"Sam", sText:"taking \"care\" of me..."}, {sType:"Dialogue", sChar:"Sam", sText:"It really takes the edge off."}, {sType:"AddScore", nScore:1, sCode:"computer"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array()}), spa:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamNarrationRight", aWaitEntrance:new Array("Sam")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"GenericText"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"The spa gives Max and I a perfect way to try watersports together."}, {sType:"Dialogue", sChar:"Sam", sText:"Next we\u2019re thinking of having a pool of mud installed to watch midgets wrestle in."}, {sType:"AddScore", nScore:1, sCode:"spa"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array()}), plant:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamNarrationRight", aWaitEntrance:new Array("Sam")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"GenericText"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"Max brought this back from our trip to South America when it was just a small thing."}, {sType:"Dialogue", sChar:"Sam", sText:"He thought it was a carnivorous plant and had high hopes to send it rampaging through the streets of the city."}, {sType:"Dialogue", sChar:"Sam", sText:"He was very disappointed to see all his diet of sex, booze and rock and roll nurturing go to waste."}, {sType:"AddScore", nScore:1, sCode:"plant"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array()}), trashcan:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"What are you looking for Max?"}, {sType:"Dialogue", sChar:"Max", sText:"I figured that since the game was trashed, maybe I could find pieces of it in here?"}, {sType:"Dialogue", sChar:"Sam", sText:"Any luck?"}, {sType:"Dialogue", sChar:"Max", sText:"I did come up with a copy of Duke Nukem Forever, which I\u2019m afraid to touch. It looks so... scary."}, {sType:"Dialogue", sChar:"Sam", sText:"Well this is trash you\u2019re looking into."}, {sType:"Dialogue", sChar:"Max", sText:"I guess that\u2019s why we\u2019re not in there."}, {sType:"Dialogue", sChar:"Max", sText:"The game must be on a golden pedestal somewhere in the Himalayas, guarded by man eating vultures."}, {sType:"Dialogue", sChar:"Sam", sText:"You continue dreaming, little buddy."}, {sType:"AddScore", nScore:1, sCode:"trashcan"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetHud"})}), mail:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"Bills, bills, bills. It\u2019s a good thing the bailiff decided that he would rather not bother us anymore."}, {sType:"Dialogue", sChar:"Max", sText:"I never understood what the problem was. It was just a tiny bit of acid."}, {sType:"Dialogue", sChar:"Sam", sText:"For some people, there\u2019s no such thing as too little acid."}, {sType:"Dialogue", sChar:"Max", sText:"There\u2019s no such thing as too much acid if you ask me!"}, {sType:"AddScore", nScore:1, sCode:"mail"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array()}), door:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"Condition", sEvent:"MapTakenSecond", sTarget:"leaveroom"}, {sType:"Condition", sEvent:"MapTaken", sTarget:"leaveroomfirst"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Max", sText:"What are you waiting for Sam? Let\u2019s go!"}, {sType:"Dialogue", sChar:"Sam", sText:"We can\u2019t just leave like this Max, we don\u2019t know where we\u2019re going."}, {sType:"Dialogue", sChar:"Max", sText:"Sure we do. We\u2019re off to the great bare back!"}, {sType:"Dialogue", sChar:"Sam", sText:"I think you mean \"Outback\" Max."}, {sType:"Dialogue", sChar:"Max", sText:"As long as I get to ride farm animals and farm owners to my heart content, I don\u2019t care what it\u2019s called!"}, {sType:"Dialogue", sChar:"Sam", sText:"We still need to find the directions to get to Australia though."}, {sType:"Dialogue", sChar:"Sam", sText:"One wrong turn and we might end up in Rome. They say all roads lead there after all."}, {sType:"Dialogue", sChar:"Max", sText:"Well let\u2019s hurry up! I\u2019ve got an itching for some thick juicy kangaroo meat!"}, {sType:"Dialogue", sChar:"Sam", sText:"You mean in a restaurant?"}, {sType:"Dialogue", sChar:"Max", sText:"Sure Sam, whatever helps you sleep at night."}, {sType:"AddScore", nScore:1, sCode:"door"}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array()}), visiblemap:new Object({Act:new Array({sType:"UnsetHud"}, {sType:"StartConversation", sCategory:"SamMax", aWaitEntrance:new Array("Sam", "Max")}, {sType:"CharacterState", sChar:"Sam", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"SamLeft"}, {sType:"CharacterState", sChar:"Max", sBase:"In", sIdle:"Idle", sTalking:"Talking", sBubbleType:"MaxRight"}, {sType:"ForceWait"}, {sType:"Dialogue", sChar:"Sam", sText:"Hey, I didn\u2019t know we still had this old thing."}, {sType:"Dialogue", sChar:"Max", sText:"The map? Yeah, I\u2019ve been using it as a tablecloth ever since Illinois James gave it to us."}, {sType:"Dialogue", sChar:"Sam", sText:"Way to avoid any copyright issues with other archaeologists there little buddy."}, {sType:"Dialogue", sChar:"Max", sText:"Let\u2019s just hope Steve Purcell doesn\u2019t stumble upon this. "}, {sType:"Dialogue", sChar:"Sam", sText:"Well as much as I\u2019m glad to see the Ikea furniture well protected, I think we could use this in our travel."}, {sType:"SetCondition", sEvent:"MapTaken"}, {sType:"AddVisibleToHidden", sTarget:"visiblemap"}, {sType:"AddScore", nScore:2, sCode:"visiblemap"}, {sType:"Dialogue", sChar:"Max", sText:"But what if there\u2019s a flock of seagulls just waiting to make a mess of the office? Your table would be ruined! RUINED!"}, {sType:"Dialogue", sChar:"Sam", sText:"We\u2019ll just have to make sure to expedite this case and bring back the map before something malicious happens."}, {sType:"Dialogue", sChar:"Max", sText:"Sometimes you scare me Sam with your big words."}, {sType:"Dialogue", sChar:"Sam", sText:"Don\u2019t worry little buddy, I know the only part of the dictionary you enjoy is the \"dic\"."}, {sType:"Dialogue", sChar:"Max", sText:"Oh Sam. You know me so well."}, {sType:"EndConversation", aWaitEntrance:new Array("Sam", "Max")}, {sType:"ForceWait"}, {sType:"SetHud"}), Sex:new Array()}), hiddenplant:new Object({Act:new Array(), Sex:new Array()})}); static var oDIALOG = new Object({entrancedoor:new Array()}); }
Symbol 378 MovieClip [__Packages.Library.Delegate] Frame 0
class Library.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local3 = arguments.callee.target; var _local4 = arguments.callee.func; var _local2 = arguments.callee.arg; _local2 = _local2.concat(arguments); return(_local4.apply(_local3, _local2)); }; _local2.target = obj; _local2.func = func; _local2.arg = arguments.slice(2); return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 379 MovieClip [__Packages.Library.Tools] Frame 0
class Library.Tools { function Tools () { } static function inArray(_oItem, _aItem) { var _local2 = -1; var _local1; var _local3 = _aItem.length; _local1 = 0; while (_local1 < _local3) { if (_aItem[_local1] == _oItem) { _local2 = _local1; break; } _local1++; } return(_local2); } }
Symbol 380 MovieClip [__Packages.Dialogue] Frame 0
class Dialogue extends State { var nWaiting, oCharacters, oTextBubble, oDarkBackground, setState, aWaitEntrance, mcRef, sCurrentChar, __get__waitEntrance; function Dialogue (_mcRef) { super(_mcRef, "None"); nWaiting = 0; oCharacters = new Object(); } function update() { oTextBubble.update(); oDarkBackground.update(); var _local3; var _local2; for (_local2 in oCharacters) { oCharacters[_local2].update(); } } function setDialog(_sState, _aWaitEntrance, _bDark) { setState(_sState); aWaitEntrance = _aWaitEntrance; nWaiting = 0; oTextBubble = new TextBubble(mcRef.mcState.mcDialog, Library.Delegate.create(this, startDialog), Library.Delegate.create(this, endDialog)); mcRef.mcDarkBackground._visible = _bDark; oDarkBackground = new Popup(mcRef.mcDarkBackground); oDarkBackground.setState(Popup.sSTATE_IN); } function startDialog() { oCharacters[sCurrentChar].setTalking(); } function endDialog() { oCharacters[sCurrentChar].setIdle(); } function setCharacter(_sChar, _sBase, _sIdle, _sTalking, _sBubbleType, _bForceWait) { var _local5; var _local4 = Library.Tools.inArray(_sChar, aWaitEntrance); if ((_local4 != -1) || (_bForceWait)) { if (_local4 != -1) { aWaitEntrance.splice(_local4, 1); } nWaiting++; _local5 = Library.Delegate.create(this, charStateChange, _sChar); } if (oCharacters[_sChar] == undefined) { var _local3 = new Character(mcRef.mcState[_sChar], _sChar, _sIdle, _sTalking, _sBubbleType, _local5); _local3.setState(_sBase); _local3.nextState(_sIdle); oCharacters[_sChar] = _local3; } else { if (_sIdle != undefined) { oCharacters[_sChar].Idle = _sIdle; } if (_sTalking != undefined) { oCharacters[_sChar].Talking = _sTalking; } oCharacters[_sChar].setState(_sBase); oCharacters[_sChar].nextState(_sIdle); oCharacters[_sChar].Bubble = _sBubbleType; oCharacters[_sChar].WaitComplete = _local5; } } function setCharacterState(_sChar, _sState) { oCharacters[_sChar].setState(_sState); nWaiting++; } function charStateChange(_sChar) { switch (oCharacters[_sChar].getState) { case Popup.sSTATE_IDLE : break; case Popup.sSTATE_HIDDEN : oCharacters[_sChar] = undefined; delete oCharacters[_sChar]; } nWaiting--; if (nWaiting == 0) { Main.__get__Instance().__get__scriptManager().nextEvent(); } } function addDialogue(_sText, _sChar, _sBubble) { sCurrentChar = _sChar; if (_sBubble == undefined) { oTextBubble.setDialog(_sText, oCharacters[_sChar].Bubble); } else { oTextBubble.setDialog(_sText, _sBubble); } } function closeDialogue(_aWaitEntrance) { var _local2; for (_local2 in oCharacters) { oCharacters[_local2].closeDialogue(Library.Delegate.create(this, charStateChange, _local2)); } oTextBubble.closeDialogue(_aWaitEntrance == undefined); aWaitEntrance = _aWaitEntrance; nWaiting = aWaitEntrance.length; oDarkBackground.setState(Popup.sSTATE_OUT); } function set waitEntrance(_aWaitEntrance) { aWaitEntrance = _aWaitEntrance; //return(__get__waitEntrance()); } }
Symbol 381 MovieClip [__Packages.Character] Frame 0
class Character extends Popup { var sChar, sTextBubble, sIdleState, sTalkingState, fWaitComplete, sNextState, mcRef, setState, __get__Idle, __get__Talking, __get__WaitComplete; function Character (_mcRef, _sChar, _sIdleState, _sTalkingState, _sTextBubble, _fWaitComplete) { super(_mcRef); sChar = _sChar; sTextBubble = _sTextBubble; sIdleState = _sIdleState; sTalkingState = _sTalkingState; fWaitComplete = _fWaitComplete; sNextState = undefined; } function startIn() { mcRef.mcState.mcState.gotoAndStop(sIdleState); } function startIdle() { mcRef.mcState.gotoAndStop(sIdleState); fWaitComplete(); sNextState = undefined; } function startOut() { mcRef.mcState.mcState.gotoAndStop(sIdleState); } function startHidden() { fWaitComplete(); sNextState = undefined; } function nextState(_sNextState) { sNextState = _sNextState; } function setTalking() { mcRef.mcState.gotoAndStop(sTalkingState); } function setIdle() { mcRef.mcState.gotoAndStop(sIdleState); } function closeDialogue(_fWaitComplete) { fWaitComplete = _fWaitComplete; setState("Out"); } function update() { super.update(); if (sNextState != undefined) { if (mcRef.mcState._currentframe == mcRef.mcState.totalframes) { setState(sNextState); sNextState = undefined; } } } function set Idle(_sIdleState) { sIdleState = _sIdleState; //return(__get__Idle()); } function set Talking(_sTalkingState) { sTalkingState = _sTalkingState; //return(__get__Talking()); } function set WaitComplete(_fWaitComplete) { fWaitComplete = _fWaitComplete; //return(__get__WaitComplete()); } function get Bubble() { return(sTextBubble); } function set Bubble(_sTextBubble) { sTextBubble = _sTextBubble; //return(Bubble); } }
Symbol 382 MovieClip [__Packages.TextBubble] Frame 0
class TextBubble extends Popup { var startDialog, endDialog, oKeyListener, oMouseListener, bActive, bWaitBubble, sTextToDisplay, mcRef, nSpeed, nCurrentTotalLineCharCount, nCurrentLineCharCount, sCurrentText, sBubbleType, sState, setState; function TextBubble (_mcRef, _startDialog, _endDialog) { super(_mcRef); startDialog = _startDialog; endDialog = _endDialog; oKeyListener = new Object(); oKeyListener.onKeyDown = Library.Delegate.create(this, doKeyDown); Key.addListener(oKeyListener); oMouseListener = new Object(); oMouseListener.onMouseDown = Library.Delegate.create(this, doMouseDown); Mouse.addListener(oMouseListener); bActive = false; bWaitBubble = false; } function doKeyDown() { if (bActive) { if (Key.isDown(32)) { if (sTextToDisplay.length > 0) { addText(true); endDialog(); mcRef.mcState.mcTriangle._visible = true; } else { Main.__get__Instance().oScriptManager.nextEvent(); bActive = false; mcRef.mcState.mcTriangle._visible = false; } } } } function doMouseDown() { if (bActive) { if (sTextToDisplay.length > 0) { addText(true); endDialog(); mcRef.mcState.mcTriangle._visible = true; } else { bActive = false; Main.__get__Instance().oScriptManager.nextEvent(); mcRef.mcState.mcTriangle._visible = false; } } } function addText(_bAll) { var _local4 = Math.max(1, nSpeed); if (_bAll) { _local4 = sTextToDisplay.length; } var _local3; var _local2; _local2 = 0; while (_local2 < _local4) { if (sTextToDisplay.slice(_local2, _local2 + 1) == " ") { _local3 = sTextToDisplay.indexOf(" ", _local2 + 1) - _local2; if (_local3 < 0) { _local3 = sTextToDisplay.length - _local2; } if ((nCurrentLineCharCount + _local3) >= nCurrentTotalLineCharCount) { nCurrentLineCharCount = 0; mcRef.mcState.txtText.text = mcRef.mcState.txtText.text + newline; _local2++; } } mcRef.mcState.txtText.text = mcRef.mcState.txtText.text + sTextToDisplay.slice(_local2, _local2 + 1); nCurrentLineCharCount++; _local2++; } sTextToDisplay = sTextToDisplay.slice(_local2); } function setDialog(_sTextToDisplay, _sBubbleType, _nSpeed) { if (_nSpeed != undefined) { nSpeed = _nSpeed; } else { nSpeed = 1; } nCurrentLineCharCount = 0; sTextToDisplay = _sTextToDisplay; sCurrentText = _sTextToDisplay; sBubbleType = _sBubbleType; setBubble(_sBubbleType); if (sState == Popup.sSTATE_HIDDEN) { setState(Popup.sSTATE_IN); } else { startDialog(); bActive = true; } } function closeDialogue(_bWaitBubble) { bWaitBubble = _bWaitBubble; setState(Popup.sSTATE_OUT); } function setBubble(_sBubbleType) { sBubbleType = _sBubbleType; switch (sState) { case Popup.sSTATE_IN : mcRef.mcState.mcState.gotoAndStop(sBubbleType); mcRef.mcState.mcState.txtText.text = ""; break; case Popup.sSTATE_IDLE : mcRef.mcState.gotoAndStop(sBubbleType); mcRef.mcState.txtText.text = ""; switch (sBubbleType) { case "NarrationSam" : case "NarrationMax" : nCurrentTotalLineCharCount = nTOTAL_LINE_COUNT_LONG; break; default : nCurrentTotalLineCharCount = nTOTAL_LINE_COUNT; } break; case Popup.sSTATE_OUT : mcRef.mcState.mcState.gotoAndStop(sBubbleType); mcRef.mcState.mcState.txtText.text = sCurrentText; break; case Popup.sSTATE_HIDDEN : } } function startIn() { setBubble(sBubbleType); mcRef.mcState.mcState.mcTriangle._visible = false; } function startIdle() { setBubble(sBubbleType); startDialog(); bActive = true; mcRef.mcState.mcTriangle._visible = false; } function startOut() { setBubble(sBubbleType); mcRef.mcState.mcState.mcTriangle._visible = false; } function startHidden() { if (bWaitBubble) { bWaitBubble = false; Main.__get__Instance().__get__scriptManager().nextEvent(); } } function doIdle() { if (sTextToDisplay.length > 0) { addText(false); if (sTextToDisplay.length == 0) { endDialog(); mcRef.mcState.mcTriangle._visible = true; } } } static var nTOTAL_LINE_COUNT = 24; static var nTOTAL_LINE_COUNT_LONG = 60; }
Symbol 383 MovieClip [__Packages.ItemManager] Frame 0
class ItemManager { var mcRef, aItem; function ItemManager (_mcRef) { mcRef = _mcRef; aItem = new Array(); } function setExplore(_bExplore) { if (_bExplore) { var _local2; for (_local2 in mcRef.mcBackground.mcExplore) { if ((mcRef.mcBackground.mcExplore[_local2] != undefined) && (_local2 != undefined)) { mcRef.mcBackground.mcExplore[_local2].onRelease = Library.Delegate.create(this, explore, _local2); } } } } function explore(_sLocation, _sAction) { Main.__get__Instance().__get__scriptManager().loadScript(Script.getScript(_sLocation, Script.sENVIRONMENT, _sAction)); } function addItem(_sItem) { aItem.push(_sItem); } function removeItem(_sItem) { aItem.splice(Library.Tools.inArray(_sItem)); } function selectItem(_sItem) { } }
Symbol 384 MovieClip [__Packages.PopupEffect] Frame 0
class PopupEffect extends Popup { var mcRef, setState; function PopupEffect (_mcRef) { super(_mcRef, Popup.sSTATE_HIDDEN); } function startBlack() { Main.__get__Instance().__get__scriptManager().nextEvent(); } function startHidden() { Main.__get__Instance().__get__scriptManager().nextEvent(); } function doBlackIn() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Black"); } } function doBlackOut() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Hidden"); } } function doSlowBlackIn() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Black"); } } function doSlowBlackOut() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Hidden"); } } function doSplash() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Black"); } } function doDring() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { setState("Hidden"); } } }
Symbol 385 MovieClip [__Packages.PopupSave] Frame 0
class PopupSave extends Popup { function PopupSave (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function doIdle() { setState("Hidden"); } }
Symbol 386 MovieClip [__Packages.PopupHelp] Frame 0
class PopupHelp extends Popup { var mcRef; function PopupHelp (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function doIdle() { mcRef.mcChoice.btnYes.onRelease = mx.utils.Delegate.create(this, doQuit); mcRef.mcChoice.btnNo.onRelease = mx.utils.Delegate.create(this, doClose); } function doQuit() { setState("Out"); Main.__get__Instance().gotoTitle(); } function doClose() { setState("Out"); } }
Symbol 387 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 388 MovieClip [__Packages.PopupQuit] Frame 0
class PopupQuit extends Popup { var mcRef; function PopupQuit (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function doIdle() { mcRef.mcChoice.btnYes.onRelease = mx.utils.Delegate.create(this, doQuit); mcRef.mcChoice.btnNo.onRelease = mx.utils.Delegate.create(this, doClose); } function doQuit() { setState("Out"); Main.__get__Instance().gotoTitle(); } function doClose() { setState("Out"); } }
Symbol 389 MovieClip [__Packages.PopupShowItem] Frame 0
class PopupShowItem extends Popup { var aChoices, mcRef, btnRollOut, btnPress, btnRollOver; function PopupShowItem (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); if (this["do" + _sState] != undefined) { this["do" + _sState](); } } function addChoice(_sText, _fCallback) { aChoices.push({sText:_sText, fCallback:_fCallback}); } function clearChoices() { aChoices = new Array(); } function doIn() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doOut() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcState.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } function doIdle() { var _local2; _local2 = 0; while (_local2 < aChoices.length) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop(aChoices[_local2].sText); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onPress = mx.utils.Delegate.create(this, btnPress, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRelease = aChoices[_local2].fCallback; mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onReleaseOutside = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRollOver = mx.utils.Delegate.create(this, btnRollOver, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState.onRollOut = mx.utils.Delegate.create(this, btnRollOut, mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)].mcState); _local2++; } _local2 = aChoices.length; while (_local2 < 4) { mcRef.mcChoice["mcChoice" + (_local2 + 1)].gotoAndStop("Hidden"); btnRollOut(mcRef.mcChoice["mcChoice" + (_local2 + 1)]); _local2++; } } }
Symbol 390 MovieClip [__Packages.PopupBoxGame] Frame 0
class PopupBoxGame extends Popup { function PopupBoxGame (_mcRef) { super(_mcRef); } static var sTD = "TDLine"; static var sLR = "LRLine"; static var sTR = "TRLine"; static var sRD = "RDLine"; static var sDL = "DLLine"; static var sLT = "LTLine"; static var sT = "TSplit"; static var sPlus = "Plus"; static var sANY = ""; static var aSTART_PATTERN = new Array(new Array(), new Array(), new Array()); static var aEND_PATTERN = new Array(new Array(sANY, sRD, sLR, sLR, sDL), new Array(sDL, sTR, sT, sDL, sTR), new Array(sTR, sLR, sPlus, sLT, sANY)); }
Symbol 391 MovieClip [__Packages.PopupTelescope] Frame 0
class PopupTelescope extends Popup { var mcRef, nX, nY; function PopupTelescope (_mcRef) { super(_mcRef); } function setState(_sState) { super.setState(_sState); } function startIn() { mcRef.mcState.mcChar.btnReturn.gotoAndStop("Idle"); nX = Math.floor(Math.random() * (800 - mcRef.mcState.mcChar.mcSky._width)); nY = Math.floor(Math.random() * (600 - mcRef.mcState.mcChar.mcSky._height)); mcRef.mcState.mcChar.mcSky._x = nX; mcRef.mcState.mcChar.mcSky._y = nY; } function startOut() { mcRef.mcState.mcChar.btnReturn.gotoAndStop("Idle"); mcRef.mcState.mcChar.mcSky._x = nX; mcRef.mcState.mcChar.mcSky._y = nY; } function startIdle() { mcRef.mcState.mcSky._x = nX; mcRef.mcState.mcSky._y = nY; var _local2; for (_local2 in mcRef.mcState.mcSky) { mcRef.mcState.mcSky[_local2].onRelease = Library.Delegate.create(this, clickConstellation, _local2); } mcRef.mcState.btnReturn.onRelease = Library.Delegate.create(this, quitTelescope); mcRef.mcState.btnReturn.gotoAndStop("Idle"); mcRef.mcState.btnReturn.onRollOver = function () { this.gotoAndStop("Over"); }; mcRef.mcState.btnReturn.onRollOut = function () { this.gotoAndStop("Idle"); }; mcRef.mcState.btnReturn.onPress = function () { this.gotoAndStop("Down"); }; mcRef.mcState.btnReturn.onMouseUp = function () { this.gotoAndStop("Idle"); }; } function doIdle() { var _local3 = _root._xmouse; if (_local3 <= nOutEdge) { if (_local3 <= nInEdge) { mcRef.mcState.mcSky._x = mcRef.mcState.mcSky._x + nScroll; } else { mcRef.mcState.mcSky._x = mcRef.mcState.mcSky._x + (nScroll * ((nOutEdge - _local3) / (nOutEdge - nInEdge))); } mcRef.mcState.mcSky._x = Math.min(0, mcRef.mcState.mcSky._x); } else if (_local3 >= (780 - nOutEdge)) { if (_local3 >= (780 - nInEdge)) { mcRef.mcState.mcSky._x = mcRef.mcState.mcSky._x - nScroll; } else { mcRef.mcState.mcSky._x = mcRef.mcState.mcSky._x - (nScroll * ((_local3 - (780 - nOutEdge)) / (nOutEdge - nInEdge))); } mcRef.mcState.mcSky._x = Math.max(mcRef.mcState.mcSky._x, 800 - mcRef.mcState.mcSky._width); } var _local4 = _root._ymouse; if (_local4 <= nOutEdge) { if (_local3 <= nInEdge) { mcRef.mcState.mcSky._y = mcRef.mcState.mcSky._y + nScroll; } else { mcRef.mcState.mcSky._y = mcRef.mcState.mcSky._y + (nScroll * ((nOutEdge - _local4) / (nOutEdge - nInEdge))); } mcRef.mcState.mcSky._y = Math.min(0, mcRef.mcState.mcSky._y); } else if (_local4 >= (580 - nOutEdge)) { if (_local4 >= (580 - nInEdge)) { mcRef.mcState.mcSky._y = mcRef.mcState.mcSky._y - nScroll; } else { mcRef.mcState.mcSky._y = mcRef.mcState.mcSky._y - (nScroll * ((_local4 - (580 - nOutEdge)) / (nOutEdge - nInEdge))); } mcRef.mcState.mcSky._y = Math.max(mcRef.mcState.mcSky._y, 600 - mcRef.mcState.mcSky._height); } } function doOut() { if (mcRef.mcState._currentframe == mcRef.mcState._totalframes) { var _local3 = new Array(); _local3.push({sType:"SetHud"}); Main.__get__Instance().__get__scriptManager().loadScript(_local3); } super.doOut(); } function clickConstellation(_sConstellation) { } function quitTelescope() { nX = mcRef.mcState.mcSky._x; nY = mcRef.mcState.mcSky._y; setState(Popup.sSTATE_OUT); } static var nInEdge = 15; static var nOutEdge = 50; static var nScroll = 15; }
Symbol 392 MovieClip [__Packages.PopupMap] Frame 0
class PopupMap extends Popup { var aUnlockedLocations, mcRef, aPopupButtons, setState; function PopupMap (_mcRef) { super(_mcRef); aUnlockedLocations = new Array(); } function startIn() { showMap(mcRef.mcState.mcState, false); } function startIdle() { showMap(mcRef.mcState, true); } function startOut() { showMap(mcRef.mcState.mcState, false); } function doOut() { super.doOut(); if (mcRef.mcState._currentFrame == mcRef.mcState._totalFrames) { Main.__get__Instance().__get__scriptManager().nextEvent(); } } function unlockLocation(_sLocation) { aUnlockedLocations.push(_sLocation); } function showMap(_mcMap, _bActive) { aPopupButtons = new Array(); var _local2; for (_local2 in _mcMap) { if (_local2.substring(0, 2) == "mc") { if (Library.Tools.inArray(_local2.substring(2), aUnlockedLocations) != -1) { var _local4 = Library.Delegate.create(this, locationClick, _local2.substring(2)); _mcMap[_local2]._visible = true; aPopupButtons.push(new MapButton(_mcMap[_local2], _bActive, _local4)); } else { _mcMap[_local2]._visible = false; } } } _mcMap.btnAnnuler.onRelease = Library.Delegate.create(this, cancel); } function cancel() { setState(Popup.sSTATE_OUT); Main.__get__Instance().__get__scriptManager().loadScript(new Array({sType:"SetHud"})); } function locationClick(_sLocation) { setState(Popup.sSTATE_OUT); Main.__get__Instance().__get__scriptManager().loadScript(Script.getScript(_sLocation, Script.sMAPDATA)); } }
Symbol 393 MovieClip [__Packages.MapButton] Frame 0
class MapButton extends State { var fRelease, setState, mcRef; function MapButton (_mcRef, _bActive, _fRelease) { super(_mcRef); fRelease = _fRelease; setState(sSTATE_IDLE); if (_bActive) { mcRef.onMouseOver = Library.Delegate.create(this, setState, sSTATE_OVER); mcRef.onMouseOut = Library.Delegate.create(this, setState, sSTATE_IDLE); mcRef.onPress = Library.Delegate.create(this, setState, sSTATE_DOWN); mcRef.onRelease = fRelease; } } static var sSTATE_IDLE = "Idle"; static var sSTATE_OVER = "Over"; static var sSTATE_DOWN = "Down"; }
Symbol 394 MovieClip [__Packages.HUD] Frame 0
class HUD extends Popup { var aItem, aScoreCodes, sAction, nScore, aButtons, aButtonsRight, oButtonMenu, mcRef; function HUD (_mcRef) { super(_mcRef); aItem = new Array(Script.sACT, Script.sSEX); aScoreCodes = new Array(); sAction = Script.sACT; nScore = 0; } function update() { super.update(); var _local3; var _local4; _local3 = 0; while (_local3 < aButtons.length) { aButtons[_local3].update(); _local4 = _local3 + 1; while (_local4 < aButtons.length) { aButtons[_local4].move(aButtons[_local3].widthDiff, aButtons[_local3].heightDiff); _local4++; } _local3++; } _local3 = 0; while (_local3 < aButtonsRight.length) { aButtonsRight[_local3].update(); _local4 = _local3 + 1; while (_local4 < aButtonsRight.length) { aButtonsRight[_local4].move(-aButtonsRight[_local3].widthDiff, aButtonsRight[_local3].heightDiff); _local4++; } _local3++; } } function setButtons(_mcRef, _bActive) { var _local7; var _local6; var _local5; var _local2; var _local4 = new Array(); aButtons = new Array(); aButtonsRight = new Array(); if (_bActive) { _local2 = 0; while (_local2 < aItem.length) { _local4.push(Library.Delegate.create(this, buttonClick, aItem[_local2])); _local2++; } _local5 = Library.Delegate.create(this, buttonClick, Script.sMENU); } aButtons = new Array(); _local2 = 0; while (_local2 < aItem.length) { aButtons.push(new HudButton(_mcRef["mcButton" + (_local2 + 1)], aItem[_local2], _local4[_local2])); _mcRef["mcButton" + (_local2 + 1)]._visible = true; _local2++; } _local2 = aItem.length; while (_local2 < nBUTTONS) { _mcRef["mcButton" + (_local2 + 1)]._visible = false; _local2++; } oButtonMenu = new HudButton(_mcRef.mcMenu, sMENU, _local5); aButtonsRight = new Array(oButtonMenu); buttonClick(sAction); } function buttonClick(_sAction) { if (_sAction != sMENU) { sAction = _sAction; Main.__get__Instance().setCursor(_sAction); Main.__get__Instance().__get__scriptManager().setAction(_sAction); var _local2; _local2 = 0; while (_local2 < aButtons.length) { aButtons[_local2].trySetButton(_sAction); _local2++; } } } function addScore(_nScore, _sCode) { if (Library.Tools.inArray(_sCode, aScoreCodes) == -1) { nScore = nScore + _nScore; aScoreCodes.push(_sCode); } } function addItem(_sItem) { aItem.push(_sItem); } function removeItem(_sItem) { aItem.splice(Library.Tools.inArray(_sItem, aItem), 1); } function startIn() { setButtons(mcRef.mcState.mcState, false); if (nScore < 10) { mcRef.mcState.mcState2.txtScore.text = "SCORE: 0" + nScore; } else { mcRef.mcState.mcState2.txtScore.text = "SCORE: " + nScore; } } function startIdle() { setButtons(mcRef.mcState, true); if (nScore < 10) { mcRef.mcState2.txtScore.text = "SCORE: 0" + nScore; } else { mcRef.mcState2.txtScore.text = "SCORE: " + nScore; } } function startOut() { setButtons(mcRef.mcState.mcState, false); if (nScore < 10) { mcRef.mcState.mcState2.txtScore.text = "SCORE: 0" + nScore; } else { mcRef.mcState.mcState2.txtScore.text = "SCORE: " + nScore; } } function startHidden() { aButtons = new Array(); aButtonsRight = new Array(); } static var nBUTTONS = 8; static var sMENU = "Menu"; }
Symbol 395 MovieClip [__Packages.HudButton] Frame 0
class HudButton { var mcRef, sButtonType, fRelease, nLastWidth, nLastHeight; function HudButton (_mcRef, _sButtonType, _fRelease) { mcRef = _mcRef; sButtonType = _sButtonType; fRelease = _fRelease; setState(sSTATE_IDLE); mcRef.onRelease = fRelease; var _local2 = Math.sqrt(Math.pow(mcRef._xmouse, 2) + Math.pow(mcRef._ymouse, 2)); mcRef.gotoAndStop(Math.ceil((1 - Math.min(Math.max(_local2 - nMIN_RADIUS, 0.01) / nMAX_RADIUS, 0.99)) * mcRef._totalFrames)); nLastWidth = mcRef._width; nLastHeight = mcRef._height; } function update() { nLastWidth = mcRef._width; nLastHeight = mcRef._height; var _local2 = Math.sqrt(Math.pow(mcRef._xmouse, 2) + Math.pow(mcRef._ymouse, 2)); mcRef.gotoAndStop(Math.ceil((1 - Math.min(Math.max(_local2 - nMIN_RADIUS, 0.01) / nMAX_RADIUS, 0.99)) * mcRef._totalFrames)); } function trySetButton(_sButtonType) { var _local2 = false; if (sButtonType == _sButtonType) { setState(sSTATE_SET); _local2 = true; } else { setState(sSTATE_IDLE); } return(_local2); } function setState(_sState) { mcRef.mcState.gotoAndStop(_sState); } function move(_xMove, _yMove) { mcRef._x = mcRef._x + _xMove; mcRef._y = mcRef._y + _yMove; } function get widthDiff() { return(mcRef._width - nLastWidth); } function get heightDiff() { return(0); } static var nMIN_RADIUS = 15; static var nMAX_RADIUS = 90; static var nMAX_SIZE = 85; static var sSTATE_IDLE = "Idle"; static var sSTATE_DOWN = "Down"; static var sSTATE_SET = "Set"; }
Symbol 396 MovieClip [__Packages.Library.SoundManager] Frame 0
class Library.SoundManager { static var oCTRL; var mcRef, aSFX, oSound, nFade, nVolume, sCurrentSong, oSFX; function SoundManager (_mcRef) { mcRef = _mcRef; aSFX = new Array(); oSound = new Sound(); oCTRL = this; nFade = 0; nVolume = 100; mcRef.onEnterFrame = Library.Delegate.create(this, enterFrame); } function enterFrame() { if (nFade != 0) { nVolume = nVolume + nFade; nVolume = Math.min(nVolume, 100); nVolume = Math.max(nVolume, 0); oSound.setVolume(nVolume); if (nVolume == 0) { nFade = 6; oSound.stop(); delete oSound; oSound = new Sound(); oSound.attachSound(sCurrentSong); oSound.start(0, 9999); } else if (nVolume == 100) { nFade = 0; } } } function playSong(_sCurrentSong) { if (sCurrentSong != undefined) { nFade = -6; } else { oSound.attachSound(_sCurrentSong); oSound.start(0, 9999); } sCurrentSong = _sCurrentSong; } function playSFX(_sSFX, _oScriptManager) { oSFX = new Sound(); oSFX.attachSound(_sSFX); oSFX.start(0, 1); if (_oScriptManager != null) { oSFX.onSoundComplete = Library.Delegate.create(_oScriptManager, _oScriptManager.soundEnd, _sSFX); } } static function get Instance() { return(oCTRL); } }
Symbol 397 MovieClip [__Packages.Gallery] Frame 0
class Gallery { var mcRef, nPages, aGallery; function Gallery (_mcRef) { mcRef = _mcRef; nPages = 1; aGallery = new Array("IntroShadow"); Main.__get__Instance().save(); if (Main.__get__Instance().sharedObject.data.aGallery != undefined) { aGallery = Main.__get__Instance().sharedObject.data.aGallery; } updatePage(); mcRef.btnLeave.onRelease = Library.Delegate.create(Main.__get__Instance(), Main.__get__Instance().gotoTitle); } function setMc(_mcRef) { mcRef = _mcRef; mcRef.mcImages.onRelease = Library.Delegate.create(this, closeImage); mcRef.mcImages._visible = false; if (Main.__get__Instance().sharedObject.data.aGallery != undefined) { aGallery = Main.__get__Instance().sharedObject.data.aGallery; } updatePage(); mcRef.btnLeave.onRelease = Library.Delegate.create(Main.__get__Instance(), Main.__get__Instance().gotoTitle); } function updatePage() { if (nPages == 1) { mcRef.btnBack._visible = false; mcRef.btnNext._visible = true; mcRef.btnNext.btnNext.onRelease = Library.Delegate.create(this, changePage, 2); } else { mcRef.btnBack._visible = true; mcRef.btnNext._visible = false; mcRef.btnBack.btnBack.onRelease = Library.Delegate.create(this, changePage, 1); } var _local2; _local2 = 0; while (_local2 < nPER_PAGE) { if (inArray(aGALLERY_COMPLETE[_local2 + ((nPages - 1) * nPER_PAGE)], aGallery)) { mcRef["mcGallery" + (_local2 + 1)].gotoAndStop(aGALLERY_COMPLETE[_local2 + ((nPages - 1) * nPER_PAGE)]); mcRef["mcGallery" + (_local2 + 1)].onRelease = Library.Delegate.create(this, clickImage, _local2 + ((nPages - 1) * nPER_PAGE)); } else { mcRef["mcGallery" + (_local2 + 1)].gotoAndStop("Hidden"); } _local2++; } } function addImage(_sImage) { if (!inArray(_sImage, aGallery)) { aGallery.push(_sImage); } } function changePage(_nPage) { nPages = _nPage; updatePage(); } function clickImage(_nImgPos) { mcRef.mcImages._visible = true; mcRef.mcImages.gotoAndStop(aGALLERY_COMPLETE[_nImgPos]); } function closeImage() { mcRef.mcImages._visible = false; } function inArray(_oTarget, _aArray) { var _local3 = false; var _local1; _local1 = 0; while (_local1 < _aArray.length) { if (_aArray[_local1] == _oTarget) { _local3 = true; break; } _local1++; } return(_local3); } var aGALLERY_COMPLETE = new Array("IntroShadow", "IntroFoxStomach", "BTShower"); var nPER_PAGE = 8; }
Symbol 94 MovieClip Frame 1
this._alpha = 0;
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this._alpha = 0;
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this._alpha = 0;
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this._alpha = 0;
Symbol 103 MovieClip Frame 1
this._alpha = 0;
Symbol 106 MovieClip Frame 1
this._alpha = 0;
Symbol 108 MovieClip Frame 1
this._alpha = 0;
Symbol 110 MovieClip Frame 1
this._alpha = 0;
Symbol 362 Button
on (release) { Main.__get__Instance().gotoGallery(); }

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Instance Names

"btnTutorial"Frame 20Symbol 76 Button
"btnGallery"Frame 20Symbol 79 Button
"btnLoad"Frame 20Symbol 82 Button
"btnNewGame"Frame 20Symbol 86 Button
"mcCursor"Frame 20Symbol 69 MovieClip [mcCursor]
"mcLocation"Frame 30Symbol 152 MovieClip
"mcImages"Frame 30Symbol 169 MovieClip
"mcHud"Frame 30Symbol 190 MovieClip
"mcDialogue"Frame 30Symbol 285 MovieClip
"mcPopupEffect"Frame 30Symbol 300 MovieClip
"mcPopupQuit"Frame 30Symbol 316 MovieClip
"mcPopupSave"Frame 30Symbol 320 MovieClip
"mcPopupBlocker"Frame 30Symbol 321 MovieClip
"mcMap"Frame 30Symbol 346 MovieClip
"mcBoxGame"Frame 30Symbol 359 MovieClip
"btnLeave"Frame 41Symbol 362 Button
"mcImages"Frame 41Symbol 169 MovieClip
"btnReturnTitle"Frame 51Symbol 365 Button
"mcRat3"Symbol 54 MovieClip Frame 1Symbol 12 MovieClip
"mcRat2"Symbol 54 MovieClip Frame 1Symbol 22 MovieClip
"mcRat1"Symbol 54 MovieClip Frame 1Symbol 33 MovieClip
"mcLoading"Symbol 54 MovieClip Frame 1Symbol 41 MovieClip
"btnContinue"Symbol 54 MovieClip Frame 1Symbol 46 MovieClip
"mail"Symbol 117 MovieClip Frame 1Symbol 94 MovieClip
"plant"Symbol 117 MovieClip Frame 1Symbol 96 MovieClip
"computer"Symbol 117 MovieClip Frame 1Symbol 98 MovieClip
"telescope"Symbol 117 MovieClip Frame 1Symbol 101 MovieClip
"phone"Symbol 117 MovieClip Frame 1Symbol 103 MovieClip
"calendar"Symbol 117 MovieClip Frame 1Symbol 106 MovieClip
"spa"Symbol 117 MovieClip Frame 1Symbol 108 MovieClip
"door"Symbol 117 MovieClip Frame 1Symbol 110 MovieClip
"visiblemap"Symbol 117 MovieClip Frame 1Symbol 113 MovieClip
"hand"Symbol 117 MovieClip Frame 1Symbol 98 MovieClip
"hiddenplant"Symbol 117 MovieClip Frame 1Symbol 116 MovieClip
"trashcan"Symbol 117 MovieClip Frame 1Symbol 108 MovieClip
"ceilingfan"Symbol 117 MovieClip Frame 1Symbol 108 MovieClip
"mcExplore"Symbol 149 MovieClip Frame 10Symbol 117 MovieClip
"mcBackground"Symbol 150 MovieClip Frame 1Symbol 149 MovieClip
"mcBackground"Symbol 151 MovieClip Frame 1Symbol 149 MovieClip
"mcBackground"Symbol 152 MovieClip Frame 1Symbol 149 MovieClip
"mcState"Symbol 152 MovieClip Frame 10Symbol 150 MovieClip
"mcState"Symbol 152 MovieClip Frame 20Symbol 151 MovieClip
"mcState"Symbol 174 MovieClip Frame 1Symbol 173 MovieClip
"mcState"Symbol 178 MovieClip Frame 1Symbol 177 MovieClip
"mcState"Symbol 183 MovieClip Frame 1Symbol 182 MovieClip
"mcButton1"Symbol 184 MovieClip Frame 1Symbol 174 MovieClip
"mcMenu"Symbol 184 MovieClip Frame 1Symbol 178 MovieClip
"mcButton2"Symbol 184 MovieClip Frame 1Symbol 183 MovieClip
"mcButton3"Symbol 184 MovieClip Frame 1Symbol 174 MovieClip
"mcButton4"Symbol 184 MovieClip Frame 1Symbol 174 MovieClip
"mcButton5"Symbol 184 MovieClip Frame 1Symbol 174 MovieClip
"mcButton6"Symbol 184 MovieClip Frame 1Symbol 174 MovieClip
"mcButton7"Symbol 184 MovieClip Frame 1Symbol 174 MovieClip
"mcButton8"Symbol 184 MovieClip Frame 1Symbol 174 MovieClip
"txtScore"Symbol 187 MovieClip Frame 1Symbol 186 EditableText
"mcState"Symbol 188 MovieClip Frame 1Symbol 184 MovieClip
"mcState2"Symbol 188 MovieClip Frame 1Symbol 187 MovieClip
"mcState"Symbol 189 MovieClip Frame 1Symbol 184 MovieClip
"mcState2"Symbol 189 MovieClip Frame 1Symbol 187 MovieClip
"mcState"Symbol 190 MovieClip Frame 1Symbol 188 MovieClip
"mcState"Symbol 190 MovieClip Frame 10Symbol 184 MovieClip
"mcState2"Symbol 190 MovieClip Frame 10Symbol 187 MovieClip
"mcState"Symbol 190 MovieClip Frame 20Symbol 189 MovieClip
"mcState"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip
"mcState"Symbol 194 MovieClip Frame 1Symbol 192 MovieClip
"mcState"Symbol 195 MovieClip Frame 1Symbol 193 MovieClip
"mcState"Symbol 195 MovieClip Frame 10Symbol 192 MovieClip
"mcState"Symbol 195 MovieClip Frame 20Symbol 194 MovieClip
"mcState"Symbol 212 MovieClip Frame 1Symbol 201 MovieClip
"mcState"Symbol 212 MovieClip Frame 10Symbol 211 MovieClip
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"mcState"Symbol 214 MovieClip Frame 1Symbol 212 MovieClip
"mcState"Symbol 215 MovieClip Frame 1Symbol 213 MovieClip
"mcState"Symbol 215 MovieClip Frame 10Symbol 212 MovieClip
"mcState"Symbol 215 MovieClip Frame 20Symbol 214 MovieClip
"mcState"Symbol 232 MovieClip Frame 1Symbol 221 MovieClip
"mcState"Symbol 232 MovieClip Frame 10Symbol 231 MovieClip
"mcState"Symbol 233 MovieClip Frame 1Symbol 232 MovieClip
"mcState"Symbol 234 MovieClip Frame 1Symbol 232 MovieClip
"mcState"Symbol 235 MovieClip Frame 1Symbol 233 MovieClip
"mcState"Symbol 235 MovieClip Frame 10Symbol 232 MovieClip
"mcState"Symbol 235 MovieClip Frame 20Symbol 234 MovieClip
"txtText"Symbol 254 MovieClip Frame 1Symbol 237 EditableText
"mcTriangle"Symbol 254 MovieClip Frame 1Symbol 239 MovieClip
"txtText"Symbol 254 MovieClip Frame 10Symbol 241 EditableText
"txtText"Symbol 254 MovieClip Frame 20Symbol 243 EditableText
"txtText"Symbol 254 MovieClip Frame 30Symbol 245 EditableText
"txtText"Symbol 254 MovieClip Frame 40Symbol 247 EditableText
"mcTriangle"Symbol 254 MovieClip Frame 40Symbol 239 MovieClip
"txtText"Symbol 254 MovieClip Frame 50Symbol 249 EditableText
"txtText"Symbol 254 MovieClip Frame 60Symbol 251 EditableText
"mcTriangle"Symbol 254 MovieClip Frame 60Symbol 239 MovieClip
"txtText"Symbol 254 MovieClip Frame 69Symbol 253 EditableText
"mcState"Symbol 255 MovieClip Frame 1Symbol 254 MovieClip
"mcState"Symbol 256 MovieClip Frame 1Symbol 254 MovieClip
"mcState"Symbol 257 MovieClip Frame 1Symbol 255 MovieClip
"mcState"Symbol 257 MovieClip Frame 10Symbol 254 MovieClip
"mcState"Symbol 257 MovieClip Frame 20Symbol 256 MovieClip
"Sam"Symbol 258 MovieClip Frame 1Symbol 215 MovieClip
"Max"Symbol 258 MovieClip Frame 1Symbol 235 MovieClip
"mcDialog"Symbol 258 MovieClip Frame 1Symbol 257 MovieClip
"mcState"Symbol 262 MovieClip Frame 1Symbol 260 MovieClip
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"mcState"Symbol 265 MovieClip Frame 1Symbol 263 MovieClip
"mcState"Symbol 265 MovieClip Frame 10Symbol 262 MovieClip
"mcState"Symbol 265 MovieClip Frame 20Symbol 264 MovieClip
"Sam"Symbol 266 MovieClip Frame 1Symbol 215 MovieClip
"Kitsune"Symbol 266 MovieClip Frame 1Symbol 265 MovieClip
"Max"Symbol 266 MovieClip Frame 1Symbol 235 MovieClip
"mcDialog"Symbol 266 MovieClip Frame 1Symbol 257 MovieClip
"mcDialog"Symbol 267 MovieClip Frame 1Symbol 257 MovieClip
"mcState"Symbol 271 MovieClip Frame 1Symbol 270 MovieClip
"mcState"Symbol 272 MovieClip Frame 1Symbol 270 MovieClip
"mcState"Symbol 272 MovieClip Frame 10Symbol 270 MovieClip
"mcState"Symbol 273 MovieClip Frame 1Symbol 270 MovieClip
"mcState"Symbol 274 MovieClip Frame 1Symbol 271 MovieClip
"mcState"Symbol 274 MovieClip Frame 10Symbol 272 MovieClip
"mcState"Symbol 274 MovieClip Frame 20Symbol 273 MovieClip
"Sam"Symbol 275 MovieClip Frame 1Symbol 215 MovieClip
"Phone"Symbol 275 MovieClip Frame 1Symbol 274 MovieClip
"Max"Symbol 275 MovieClip Frame 1Symbol 235 MovieClip
"mcDialog"Symbol 275 MovieClip Frame 1Symbol 257 MovieClip
"mcState"Symbol 280 MovieClip Frame 1Symbol 277 MovieClip
"mcState"Symbol 280 MovieClip Frame 10Symbol 279 MovieClip
"mcState"Symbol 281 MovieClip Frame 1Symbol 280 MovieClip
"mcState"Symbol 282 MovieClip Frame 1Symbol 280 MovieClip
"mcState"Symbol 283 MovieClip Frame 1Symbol 281 MovieClip
"mcState"Symbol 283 MovieClip Frame 10Symbol 280 MovieClip
"mcState"Symbol 283 MovieClip Frame 20Symbol 282 MovieClip
"Sam"Symbol 284 MovieClip Frame 1Symbol 283 MovieClip
"mcDialog"Symbol 284 MovieClip Frame 1Symbol 257 MovieClip
"mcDarkBackground"Symbol 285 MovieClip Frame 1Symbol 195 MovieClip
"mcState"Symbol 285 MovieClip Frame 1Symbol 258 MovieClip
"mcState"Symbol 285 MovieClip Frame 10Symbol 266 MovieClip
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"mcState"Symbol 285 MovieClip Frame 30Symbol 275 MovieClip
"mcState"Symbol 285 MovieClip Frame 40Symbol 275 MovieClip
"mcState"Symbol 285 MovieClip Frame 50Symbol 284 MovieClip
"mcState"Symbol 288 MovieClip Frame 1Symbol 287 MovieClip
"mcState"Symbol 290 MovieClip Frame 1Symbol 287 MovieClip
"mcState"Symbol 298 MovieClip Frame 1Symbol 287 MovieClip
"mcState"Symbol 299 MovieClip Frame 1Symbol 287 MovieClip
"mcState"Symbol 300 MovieClip Frame 1Symbol 288 MovieClip
"btnBlocker"Symbol 300 MovieClip Frame 1Symbol 289 Button
"mcState"Symbol 300 MovieClip Frame 10Symbol 290 MovieClip
"mcState"Symbol 300 MovieClip Frame 20Symbol 287 MovieClip
"mcState"Symbol 300 MovieClip Frame 30Symbol 294 MovieClip
"btnBlocker"Symbol 300 MovieClip Frame 30Symbol 289 Button
"mcState"Symbol 300 MovieClip Frame 40Symbol 297 MovieClip
"mcState"Symbol 300 MovieClip Frame 60Symbol 298 MovieClip
"btnBlocker"Symbol 300 MovieClip Frame 60Symbol 289 Button
"mcState"Symbol 300 MovieClip Frame 70Symbol 299 MovieClip
"btnYes"Symbol 313 MovieClip Frame 1Symbol 308 Button
"btnNo"Symbol 313 MovieClip Frame 1Symbol 312 Button
"mcChoice"Symbol 314 MovieClip Frame 1Symbol 313 MovieClip
"mcChoice"Symbol 315 MovieClip Frame 1Symbol 313 MovieClip
"mcState"Symbol 316 MovieClip Frame 1Symbol 314 MovieClip
"mcChoice"Symbol 316 MovieClip Frame 10Symbol 313 MovieClip
"mcState"Symbol 316 MovieClip Frame 20Symbol 315 MovieClip
"mcState"Symbol 320 MovieClip Frame 1Symbol 319 MovieClip
"mcEntrance"Symbol 342 MovieClip Frame 1Symbol 329 MovieClip
"btnAnnuler"Symbol 342 MovieClip Frame 1Symbol 334 Button
"mcState"Symbol 344 MovieClip Frame 1Symbol 342 MovieClip
"mcState"Symbol 345 MovieClip Frame 1Symbol 342 MovieClip
"mcState"Symbol 346 MovieClip Frame 1Symbol 342 MovieClip
"mcState"Symbol 346 MovieClip Frame 10Symbol 344 MovieClip
"mcState"Symbol 346 MovieClip Frame 20Symbol 345 MovieClip
"mcState"Symbol 355 MovieClip Frame 1Symbol 350 MovieClip
"mcState"Symbol 355 MovieClip Frame 10Symbol 350 MovieClip
"mcState"Symbol 355 MovieClip Frame 20Symbol 354 MovieClip
"mcState"Symbol 355 MovieClip Frame 30Symbol 354 MovieClip
"mcState"Symbol 355 MovieClip Frame 40Symbol 354 MovieClip
"mcState"Symbol 355 MovieClip Frame 50Symbol 354 MovieClip
"mc00"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc01"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc10"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc11"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc02"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc12"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc20"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc21"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc22"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc03"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc13"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc23"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc04"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc14"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mc24"Symbol 356 MovieClip Frame 1Symbol 355 MovieClip
"mcState"Symbol 357 MovieClip Frame 1Symbol 356 MovieClip
"mcState"Symbol 358 MovieClip Frame 1Symbol 342 MovieClip
"mcState"Symbol 359 MovieClip Frame 1Symbol 356 MovieClip
"mcState"Symbol 359 MovieClip Frame 10Symbol 357 MovieClip
"mcState"Symbol 359 MovieClip Frame 20Symbol 358 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
Protect (24)Timeline Frame 10 bytes ""
ExportAssets (56)Timeline Frame 2Symbol 369 as "__Packages.Main"
ExportAssets (56)Timeline Frame 2Symbol 370 as "__Packages.ScriptManager"
ExportAssets (56)Timeline Frame 2Symbol 371 as "__Packages.State"
ExportAssets (56)Timeline Frame 2Symbol 372 as "__Packages.Popup"
ExportAssets (56)Timeline Frame 2Symbol 373 as "__Packages.LocationManager"
ExportAssets (56)Timeline Frame 2Symbol 374 as "__Packages.Script"
ExportAssets (56)Timeline Frame 2Symbol 375 as "__Packages.script.Tutorial"
ExportAssets (56)Timeline Frame 2Symbol 376 as "__Packages.script.Entrance"
ExportAssets (56)Timeline Frame 2Symbol 377 as "__Packages.script.Office"
ExportAssets (56)Timeline Frame 2Symbol 378 as "__Packages.Library.Delegate"
ExportAssets (56)Timeline Frame 2Symbol 379 as "__Packages.Library.Tools"
ExportAssets (56)Timeline Frame 2Symbol 380 as "__Packages.Dialogue"
ExportAssets (56)Timeline Frame 2Symbol 381 as "__Packages.Character"
ExportAssets (56)Timeline Frame 2Symbol 382 as "__Packages.TextBubble"
ExportAssets (56)Timeline Frame 2Symbol 383 as "__Packages.ItemManager"
ExportAssets (56)Timeline Frame 2Symbol 384 as "__Packages.PopupEffect"
ExportAssets (56)Timeline Frame 2Symbol 385 as "__Packages.PopupSave"
ExportAssets (56)Timeline Frame 2Symbol 386 as "__Packages.PopupHelp"
ExportAssets (56)Timeline Frame 2Symbol 387 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 2Symbol 388 as "__Packages.PopupQuit"
ExportAssets (56)Timeline Frame 2Symbol 389 as "__Packages.PopupShowItem"
ExportAssets (56)Timeline Frame 2Symbol 390 as "__Packages.PopupBoxGame"
ExportAssets (56)Timeline Frame 2Symbol 391 as "__Packages.PopupTelescope"
ExportAssets (56)Timeline Frame 2Symbol 392 as "__Packages.PopupMap"
ExportAssets (56)Timeline Frame 2Symbol 393 as "__Packages.MapButton"
ExportAssets (56)Timeline Frame 2Symbol 394 as "__Packages.HUD"
ExportAssets (56)Timeline Frame 2Symbol 395 as "__Packages.HudButton"
ExportAssets (56)Timeline Frame 2Symbol 396 as "__Packages.Library.SoundManager"
ExportAssets (56)Timeline Frame 2Symbol 397 as "__Packages.Gallery"
ExportAssets (56)Timeline Frame 10Symbol 63 as "Office"
ExportAssets (56)Timeline Frame 10Symbol 69 as "mcCursor"

Labels

"Loading"Frame 1
"Loader"Frame 10
"Title"Frame 20
"Game"Frame 30
"Gallery"Frame 41
"GoodEnd"Frame 51
"BadEnd"Frame 61
"Idle"Symbol 46 MovieClip Frame 1
"Over"Symbol 46 MovieClip Frame 10
"Down"Symbol 46 MovieClip Frame 20
"Act"Symbol 69 MovieClip [mcCursor] Frame 1
"See"Symbol 69 MovieClip [mcCursor] Frame 10
"Sex"Symbol 69 MovieClip [mcCursor] Frame 20
"Item"Symbol 69 MovieClip [mcCursor] Frame 30
"Entrance"Symbol 149 MovieClip Frame 1
"Office"Symbol 149 MovieClip Frame 10
"TribalVillage"Symbol 149 MovieClip Frame 20
"Monastery"Symbol 149 MovieClip Frame 30
"Carnival"Symbol 149 MovieClip Frame 40
"Ranch"Symbol 149 MovieClip Frame 50
"Temple"Symbol 149 MovieClip Frame 60
"Black"Symbol 149 MovieClip Frame 70
"Idle"Symbol 152 MovieClip Frame 1
"In"Symbol 152 MovieClip Frame 10
"Out"Symbol 152 MovieClip Frame 20
"IntroTitle"Symbol 169 MovieClip Frame 1
"IntroDive"Symbol 169 MovieClip Frame 10
"IntroFloat"Symbol 169 MovieClip Frame 20
"EndTitle"Symbol 169 MovieClip Frame 30
"Idle"Symbol 173 MovieClip Frame 1
"Down"Symbol 173 MovieClip Frame 10
"Set"Symbol 173 MovieClip Frame 20
"Idle"Symbol 182 MovieClip Frame 1
"Down"Symbol 182 MovieClip Frame 10
"Set"Symbol 182 MovieClip Frame 20
"In"Symbol 190 MovieClip Frame 1
"Idle"Symbol 190 MovieClip Frame 10
"Out"Symbol 190 MovieClip Frame 20
"Hidden"Symbol 190 MovieClip Frame 30
"In"Symbol 195 MovieClip Frame 1
"Idle"Symbol 195 MovieClip Frame 10
"Out"Symbol 195 MovieClip Frame 20
"Hidden"Symbol 195 MovieClip Frame 30
"Idle"Symbol 212 MovieClip Frame 1
"Talking"Symbol 212 MovieClip Frame 10
"In"Symbol 215 MovieClip Frame 1
"Idle"Symbol 215 MovieClip Frame 10
"Out"Symbol 215 MovieClip Frame 20
"Hidden"Symbol 215 MovieClip Frame 30
"Idle"Symbol 232 MovieClip Frame 1
"Talking"Symbol 232 MovieClip Frame 10
"In"Symbol 235 MovieClip Frame 1
"Idle"Symbol 235 MovieClip Frame 10
"Out"Symbol 235 MovieClip Frame 20
"Hidden"Symbol 235 MovieClip Frame 30
"SamLeft"Symbol 254 MovieClip Frame 1
"MaxRight"Symbol 254 MovieClip Frame 10
"MaxLeft"Symbol 254 MovieClip Frame 20
"GenericText"Symbol 254 MovieClip Frame 30
"NarrationSam"Symbol 254 MovieClip Frame 40
"NarrationMax"Symbol 254 MovieClip Frame 50
"IntroSam"Symbol 254 MovieClip Frame 60
"IntroMax"Symbol 254 MovieClip Frame 69
"In"Symbol 257 MovieClip Frame 1
"Idle"Symbol 257 MovieClip Frame 10
"Out"Symbol 257 MovieClip Frame 20
"Hidden"Symbol 257 MovieClip Frame 30
"Idle"Symbol 262 MovieClip Frame 1
"Talking"Symbol 262 MovieClip Frame 10
"In"Symbol 265 MovieClip Frame 1
"Idle"Symbol 265 MovieClip Frame 10
"Out"Symbol 265 MovieClip Frame 20
"Hidden"Symbol 265 MovieClip Frame 30
"Idle"Symbol 272 MovieClip Frame 1
"Talking"Symbol 272 MovieClip Frame 10
"In"Symbol 274 MovieClip Frame 1
"Idle"Symbol 274 MovieClip Frame 10
"Out"Symbol 274 MovieClip Frame 20
"Hidden"Symbol 274 MovieClip Frame 30
"Idle"Symbol 280 MovieClip Frame 1
"Talking"Symbol 280 MovieClip Frame 10
"In"Symbol 283 MovieClip Frame 1
"Idle"Symbol 283 MovieClip Frame 10
"Out"Symbol 283 MovieClip Frame 20
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Created: 1/4 -2019 14:36:20 Last modified: 1/4 -2019 14:36:20 Server time: 21/12 -2024 18:23:35