Frame 1
stop();
Instance of Symbol 616 MovieClip "progressbar" in Frame 1
onClipEvent (load) {
totalFileSize = _root.getBytesTotal();
startTime = getTimer();
startBytes = _root.getBytesLoaded();
this._xscale = 0;
}
onClipEvent (enterFrame) {
bytesLoaded = _root.getBytesLoaded();
amountLoaded = bytesLoaded / totalFileSize;
percentLoaded = int(100 * amountLoaded);
this._xscale = percentLoaded;
_root.loadingMessage = percentLoaded + "%";
timeSoFar = getTimer() - startTime;
speed = bytesLoaded / timeSoFar;
bytesLeft = totalFileSize - bytesLoaded;
timeLeft = (bytesLeft / 1000) * (speed / 1000);
speed = int(10 * speed) / 10;
_root.bytesMessage = ((int(bytesLoaded / 1000) + "kb/") + int(totalFileSize / 1000)) + "kb";
_root.speedMessage = speed + "k/sec";
_root.timeMessage = int(timeLeft) + " seconds remaining";
if (amountLoaded >= 1) {
_root.gotoAndStop("complete");
}
}
Frame 2
stop();
Frame 3
function shootweapon() {
if (currentweapon == "singlelazer") {
this.attachMovie("2laser5", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
}
if (currentweapon == "broad") {
this.attachMovie("2laser4", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
this.attachMovie("2laser5", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
this.attachMovie("2laser6", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
}
if (currentweapon == "power") {
this.attachMovie("2laser2", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
this.attachMovie("2laser8", "weapons" + weaponcount, this.getNextHighestDepth(), {_x:ship._x, _y:ship._y, _rotation:ship._rotation});
weapons.push("weapons" + weaponcount);
weaponcount++;
}
}
function insertenemy(enemytype, xpos, ypos) {
this.attachMovie(enemytype, "enemy" + enemycount, this.getNextHighestDepth(), {_x:xpos, _y:ypos});
enemies.push("enemy" + enemycount);
enemycount++;
}
function removeenemy(enemyid) {
enemysearch = 0;
while (enemysearch < enemies.length) {
if (enemies[enemysearch] == enemyid) {
enemies.splice(enemysearch, 1);
break;
}
enemysearch++;
}
eval (enemyid).removeMovieClip();
}
function removeweapon(weaponid) {
weaponsearch = 0;
while (weaponsearch < weapons.length) {
if (weapons[weaponsearch] == weaponid) {
weapons.splice(weaponsearch, 1);
break;
}
weaponsearch++;
}
eval (weaponid).removeMovieClip();
}
function addpoints(points) {
score = score + points;
}
function hitship() {
if (ship._currentframe == 1) {
ship.gotoAndPlay("shiphit");
}
if (ship._currentframe == 2) {
ship.gotoAndPlay("shiphit");
}
}
function respawnship() {
if (ship != undefined) {
removeMovieClip(ship);
}
this.attachMovie("ship", "ship", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height - 50});
}
function loselife() {
if (lives > 0) {
lives--;
respawnship();
currentweapon = "singlelazer";
} else {
if (ship != undefined) {
removeMovieClip(ship);
}
losegame();
}
}
function resetlevel() {
enemyloop = 0;
while (enemyloop < enemies.length) {
eval (enemies[enemyloop]).removeMovieClip();
enemyloop++;
}
weaponloop = 0;
while (weaponloop < weapons.length) {
eval (weapons[weaponloop]).removeMovieClip();
weaponloop++;
}
enemies = [];
weapons = [];
enemycount = 0;
weaponcount = 0;
currentenemies = new Array().concat(eval (("level" + currentlevel) + "enemies"));
levelposition = 0;
if (ship != undefined) {
ship.removeMovieClip();
}
if (currentlevel > 0) {
this.attachMovie("showlevel", "showlevel", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
}
function newgame() {
currentlevel = 1;
resetlevel();
respawnship();
}
function showmainscreen() {
currentlevel = 0;
resetlevel();
this.attachMovie("D1 Intro", "D1 Intro", this.getNextHighestDepth(), {_x:450, _y:Stage.height / 3});
}
function losegame() {
currentlevel = 0;
resetlevel();
this.attachMovie("Lost", "Lost", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
function winlevel() {
currentlevel++;
resetlevel();
if (totallevels >= currentlevel) {
respawnship();
} else {
this.attachMovie("Dimension Complete", "Dimension Complete", this.getNextHighestDepth(), {_x:Stage.width / 2, _y:Stage.height / 3});
}
}
function addtiem(points) {
tiem = tiem + points;
}
stop();
NonobaAPI.AwardAchievement("mst5", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
stop();
var level0enemies = [];
var level1enemies = [[0, "bulletwall1", -70], [0, "bulletwall2", 695], [0, "bulletwall3", 0], [0, "bulletwall4", 0], [0, "Wave 1", 0], [100, "container", 0], [300, "container", 0], [500, "container", 0], [700, "container", 0], [900, "container", 0], [1100, "container", 0], [1300, "container", 0], [1500, "container", 0], [1500, "d5invincibility", 127.5], [1700, "container", 0], [1900, "container", 0], [2100, "container", 0], [2300, "container", 0], [2500, "container", 0], [2500, "d5invincibility2", 127.5], [2600, "container", 0], [2700, "container", 0], [2800, "container", 0], [2900, "container", 0], [3000, "container", 0], [3100, "container", 0], [3200, "container", 0], [3300, "container", 0], [3400, "container", 0], [3500, "container", 0], [3600, "container", 0], [3700, "container", 0], [3800, "container", 0], [3900, "container", 0], [4000, "container", 0], [4100, "container", 0], [4200, "container", 0], [4300, "container", 0], [4400, "container", 0], [4500, "container", 0], [4600, "container", 0], [4700, "container", 0], [4800, "container", 0], [4900, "container", 0], [5000, "container", 0], [5100, "container", 0], [5200, "container", 0], [5300, "container", 0], [5400, "container", 0], [5500, "container", 0], [5600, "container", 0], [5700, "container", 0], [5800, "container", 0], [5900, "container", 0], [6000, "container", 0], [6100, "container", 0], [6200, "container", 0], [6300, "container", 0], [6400, "container", 0], [6500, "container", 0], [6600, "container", 0], [6700, "container", 0], [6800, "container", 0], [6900, "container", 0], [7000, "container", 0], [7100, "container", 0], [7200, "container", 0], [7300, "container", 0], [7400, "container", 0], [7500, "container", 0], [7600, "container", 0], [7700, "container", 0], [7800, "container", 0], [7900, "container", 0], [8000, "container", 0], [8100, "container", 0], [8200, "container", 0], [8300, "container", 0], [8400, "container", 0], [8500, "container", 0], [8600, "container", 0], [8700, "container", 0], [8800, "container", 0], [8900, "container", 0], [9000, "container", 0], [9100, "container", 0], [9200, "container", 0], [9300, "container", 0], [9400, "container", 0], [9500, "container", 0], [9600, "container", 0], [9700, "container", 0], [9800, "container", 0], [9900, "container", 0], [10000, "container", 0]];
var totallevels = 1;
var currentweapon = "singlelazer";
var currentlevel = 1;
var cooldowntime = 5;
var guncooldown = 0;
var enemies = [];
var weapons = [];
var enemycount = 0;
var weaponcount = 0;
var currentenemies = [];
var levelposition = 0;
var gamepaused = false;
var lives = 0;
var tiem = 5;
var score = 0;
showmainscreen();
onEnterFrame = function () {
if (Key.isDown(80)) {
gamepaused = !gamepaused;
}
if (!gamepaused) {
levelposition++;
while ((currentenemies[0][0] <= levelposition) && (currentenemies.length > 0)) {
insertenemy(currentenemies[0][1], currentenemies[0][2], 0);
currentenemies.shift();
}
guncooldown = Math.max(0, guncooldown - 1);
enemysearch = 0;
while (enemysearch < enemies.length) {
eval (enemies[enemysearch]).enemyaction();
enemysearch++;
}
weaponsearch = 0;
while (weaponsearch < weapons.length) {
eval (weapons[weaponsearch]).weaponaction();
weaponsearch++;
}
if (Key.isDown(32) or Key.isDown(88)) {
if (guncooldown == 0) {
guncooldown = cooldowntime;
shootweapon();
}
}
if (Key.isDown(37)) {
ship._x = ship._x - 7;
}
if (Key.isDown(39)) {
ship._x = ship._x + 7;
}
if (Key.isDown(38)) {
ship._y = ship._y - 7;
}
if (Key.isDown(40)) {
ship._y = ship._y + 7;
}
if (ship._x <= 15) {
ship._x = 15;
}
if (ship._x >= 233) {
ship._x = 233;
}
if (ship._y <= 24) {
ship._y = 24;
}
if (ship._y >= 233) {
ship._y = 233;
}
starfield.movestars();
}
};
Frame 4
stopAllSounds();
gotoAndStop ("dimension");
Frame 5
stop();
Frame 6
stop();
Symbol 17 MovieClip Frame 5
gotoAndPlay (1);
Symbol 18 MovieClip Frame 5
gotoAndPlay (1);
Symbol 20 MovieClip Frame 1
_parent._parent.removeenemy(_parent._name);
Symbol 21 MovieClip [d5invincibility] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode");
} else {
_parent.addpoints(5);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
_y = (_y + 1);
}
stop();
health = 1;
Symbol 21 MovieClip [d5invincibility] Frame 2
function enemyaction() {
_y = (_y + 0);
}
NonobaAPI.AwardAchievement("invin", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 21 MovieClip [d5invincibility] Frame 18
stopAllSounds();
Symbol 21 MovieClip [d5invincibility] Frame 19
_parent.insertenemy("bulletshield", _parent.ship._x, _parent.ship._y);
mySoundr = new Sound();
mySoundr.attachSound("Invincibility");
mySoundr.start(0, 999);
Symbol 21 MovieClip [d5invincibility] Frame 20
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 21
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 22
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 23
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 24
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 25
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 26
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 27
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 28
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 29
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 30
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 31
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 32
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 33
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 34
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 35
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 36
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 37
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 38
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 39
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 40
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 41
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 42
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 43
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 44
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 45
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 46
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 47
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 48
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 49
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 50
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 51
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 52
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 53
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 54
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 55
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 56
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 57
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 58
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 59
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 60
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 61
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 62
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 63
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 64
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 65
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 66
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 67
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 68
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 69
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 70
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 71
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 72
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 73
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 74
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 75
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 76
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 77
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 78
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 79
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 80
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 81
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 82
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 83
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 84
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 85
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 86
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 87
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 88
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 89
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 90
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 91
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 92
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 93
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 94
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 95
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 96
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 97
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 98
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 99
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 100
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 101
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 102
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 103
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 104
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 105
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 106
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 107
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 108
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 109
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 110
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 111
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 112
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 113
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 114
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 115
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 116
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 117
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 118
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 119
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 120
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 121
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 122
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 123
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 124
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 125
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 126
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 127
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 128
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 129
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 130
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 131
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 132
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 133
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 134
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 135
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 136
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 137
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 138
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 139
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 140
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 141
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 142
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 143
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 144
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 145
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 146
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 147
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 148
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 149
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 150
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 151
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 152
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 153
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 154
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 155
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 156
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 157
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 158
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 159
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 160
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 161
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 162
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 163
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 164
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 165
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 166
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 167
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 168
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 169
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 170
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 171
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 172
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 173
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 174
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 175
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 176
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 177
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 178
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 179
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 180
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 181
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 182
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 183
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 184
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 185
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 186
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 187
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 188
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 189
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 190
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 191
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 192
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 193
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 194
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 195
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 196
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 197
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 198
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 199
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 200
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 201
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 202
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 203
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 204
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 205
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 206
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 207
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 208
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 209
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 210
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 211
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 212
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 213
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 214
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 215
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 216
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 217
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 218
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 219
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 220
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 221
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 222
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 223
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 224
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 225
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 226
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 227
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 228
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 229
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 230
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 231
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 232
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 233
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 234
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 235
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 236
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 237
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 238
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 239
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 240
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 241
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 242
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 243
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 244
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 245
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 246
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 247
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 248
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 249
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 250
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 251
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 252
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 253
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 254
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 255
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 256
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 257
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 258
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 259
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 260
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 261
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 262
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 263
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 264
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 265
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 266
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 267
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 268
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 269
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 270
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 271
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 272
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 273
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 274
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 275
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 276
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 277
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 278
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 279
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 280
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 281
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 282
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 283
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 284
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 285
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 286
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 287
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 288
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 289
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 290
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 291
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 292
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 293
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 294
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 295
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 296
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 297
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 298
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 299
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 300
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 301
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 302
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 303
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 304
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 305
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 306
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 307
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 308
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 309
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 310
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 311
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 312
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 313
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 314
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 315
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 316
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 317
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 318
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 319
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 320
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 321
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 322
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 323
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 324
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 325
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 326
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 327
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 328
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 329
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 330
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 331
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 332
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 333
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 334
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 335
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 336
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 337
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 338
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 339
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 340
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 341
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 342
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 343
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 344
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 345
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 346
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 347
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 348
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 349
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 350
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 351
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 352
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 353
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 354
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 355
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 356
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 357
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 358
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 359
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 360
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 361
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 362
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 363
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 364
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 365
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 366
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 367
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 368
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 369
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 370
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 371
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 372
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 373
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 374
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 375
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 376
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 377
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 378
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 379
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 380
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 381
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 382
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 383
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 384
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 385
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 386
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 387
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 388
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 389
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 390
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 391
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 392
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 393
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 394
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 395
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 396
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 397
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 398
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 399
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 400
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 401
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 402
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 403
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 404
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 405
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 406
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 407
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 408
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 409
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 410
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 411
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 412
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 413
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 414
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 415
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 416
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 417
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 418
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 419
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 420
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 421
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 422
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 423
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 424
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 425
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 426
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 427
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 428
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 429
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 430
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 431
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 432
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 433
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 434
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 435
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 436
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 437
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 438
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 439
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 440
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 441
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 442
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 443
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 444
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 445
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 446
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 447
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 448
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 449
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 450
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 451
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 452
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 453
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 454
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 455
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 456
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 457
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 458
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 459
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 460
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 461
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 462
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 463
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 464
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 465
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 466
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 467
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 468
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 469
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 470
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 471
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 472
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 473
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 474
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 475
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 476
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 477
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 478
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 479
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 480
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 481
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 482
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 483
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 484
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 485
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 486
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 487
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 488
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 489
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 490
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 491
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 492
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 493
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 494
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 495
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 496
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 497
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 498
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 499
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 500
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 501
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 502
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 503
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 504
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 505
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 506
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 507
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 508
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 509
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 510
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 511
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 512
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 513
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 514
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 515
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 516
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 517
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 518
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 519
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
stopAllSounds();
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 520
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
mySoundj = new Sound();
mySoundj.attachSound("Music");
mySoundj.start(0, 999);
_parent.currentweapon = "broad";
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 21 MovieClip [d5invincibility] Frame 521
stop();
_parent.currentweapon = "broad";
Symbol 31 MovieClip Frame 11
gotoAndPlay (1);
Symbol 32 MovieClip [Wave 1] Frame 1
_x = 0;
_y = 0;
Symbol 32 MovieClip [Wave 1] Frame 91
stop();
Symbol 37 Button
on (release) {
_parent.gotoAndPlay("restart");
this.removeMovieClip();
}
Symbol 40 MovieClip [Lost] Frame 1
stopAllSounds();
NonobaAPI.SubmitScore("scorest", _root.score, function (response) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The score was submitted successfully");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
_x = 313;
_y = 225;
Symbol 40 MovieClip [Lost] Frame 2
_x = 313;
_y = 225;
Symbol 40 MovieClip [Lost] Frame 7
gotoAndPlay (5);
Symbol 45 MovieClip Frame 9
gotoAndPlay (1);
Symbol 46 MovieClip [laserright] Frame 1
function weaponaction() {
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
weaponstrength = 1;
Symbol 46 MovieClip [laserright] Frame 15
this.onEnterFrame = function () {
this.removeMovieClip();
};
stop();
Symbol 47 MovieClip [laserleft] Frame 1
function weaponaction() {
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
weaponstrength = 1;
Symbol 47 MovieClip [laserleft] Frame 15
this.onEnterFrame = function () {
this.removeMovieClip();
};
stop();
Symbol 48 MovieClip [lasercenter2] Frame 1
function weaponaction() {
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
weaponstrength = 1;
Symbol 48 MovieClip [lasercenter2] Frame 15
this.onEnterFrame = function () {
this.removeMovieClip();
};
stop();
Symbol 51 MovieClip [laserpower] Frame 1
function weaponaction() {
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
weaponstrength = 3;
Symbol 51 MovieClip [laserpower] Frame 15
this.onEnterFrame = function () {
this.removeMovieClip();
};
stop();
Symbol 56 MovieClip [2laser5] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_y = (_y - 40);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 56 MovieClip [2laser5] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 64 MovieClip [coin] Frame 1
function enemyaction() {
if (q.hitTest(_parent.ship.hitarea)) {
gotoAndPlay (2);
}
}
stop();
Symbol 64 MovieClip [coin] Frame 2
NonobaAPI.AwardAchievement("mc4", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 64 MovieClip [coin] Frame 101
stop();
_parent.removeenemy(_name);
Symbol 64 MovieClip [coin] Frame 102
stop();
_parent.removeenemy(_name);
Symbol 73 MovieClip [d5power] Frame 1
function enemyaction() {
_y = (_y + 1);
if (q.hitTest(_parent.ship.hitarea)) {
_parent.currentweapon = "power";
gotoAndStop (2);
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
}
stop();
Symbol 73 MovieClip [d5power] Frame 2
stop();
NonobaAPI.AwardAchievement("pw4", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
_parent.removeenemy(_name);
Symbol 73 MovieClip [d5power] Frame 3
stop();
_parent.removeenemy(_name);
Symbol 81 MovieClip [d5broad] Frame 1
function enemyaction() {
_y = (_y + 1);
if (q.hitTest(_parent.ship.hitarea)) {
_parent.currentweapon = "broad";
gotoAndStop (2);
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
}
stop();
Symbol 81 MovieClip [d5broad] Frame 2
stop();
NonobaAPI.AwardAchievement("br4", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
_parent.removeenemy(_name);
Symbol 81 MovieClip [d5broad] Frame 3
stop();
_parent.removeenemy(_name);
Symbol 90 MovieClip [d5life] Frame 1
function enemyaction() {
_y = (_y + 1);
if (q.hitTest(_parent.ship.hitarea)) {
_parent.lives++;
gotoAndStop (2);
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
}
stop();
Symbol 90 MovieClip [d5life] Frame 2
stop();
_parent.removeenemy(_name);
Symbol 90 MovieClip [d5life] Frame 3
stop();
_parent.removeenemy(_name);
Symbol 99 MovieClip [Boss Complete] Frame 1
stopAllSounds();
_x = 313;
_y = 225;
Symbol 99 MovieClip [Boss Complete] Frame 2
mySoundy = new Sound();
mySoundy.attachSound("dimcomp");
mySoundy.start(0, 0);
Symbol 99 MovieClip [Boss Complete] Frame 15
stop();
Symbol 99 MovieClip [Boss Complete] Frame 16
stop();
Symbol 111 MovieClip [Dimension Complete] Frame 1
stopAllSounds();
NonobaAPI.SubmitScore("score4", _root.score, function (response) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The score was submitted successfully");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
_x = 313;
_y = 225;
Symbol 111 MovieClip [Dimension Complete] Frame 2
mySoundy = new Sound();
mySoundy.attachSound("dimcomp");
mySoundy.start(0, 0);
NonobaAPI.AwardAchievement("comp4", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 111 MovieClip [Dimension Complete] Frame 15
stop();
Symbol 111 MovieClip [Dimension Complete] Frame 16
stop();
Symbol 120 MovieClip [wee2] Frame 1
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop (40);
}
};
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 120 MovieClip [wee2] Frame 20
function enemyaction() {
if (r1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r12.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r13.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r14.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r15.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r16.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r17.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r18.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r19.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r20.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r21.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r22.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r23.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r24.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r25.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r26.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r27.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r28.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r29.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r30.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r31.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r32.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 120 MovieClip [wee2] Frame 40
stop();
this.onEnterFrame = function () {
this.removeMovieClip();
};
Symbol 121 MovieClip [wee1] Frame 1
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop (40);
}
};
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 121 MovieClip [wee1] Frame 20
function enemyaction() {
if (r1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r12.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r13.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r14.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r15.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r16.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r17.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r18.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r19.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r20.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r21.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r22.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r23.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r24.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r25.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r26.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r27.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r28.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r29.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r30.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r31.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r32.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 121 MovieClip [wee1] Frame 40
stop();
this.onEnterFrame = function () {
this.removeMovieClip();
};
Symbol 125 MovieClip Frame 40
gotoAndPlay (1);
Symbol 126 MovieClip [boss3bullet2] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 10;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 130 MovieClip Frame 40
gotoAndPlay (1);
Symbol 131 MovieClip [boss3bullet1] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 10;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 2
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 3
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 4
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 5
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 6
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 7
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 8
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 9
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 10
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 11
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 12
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 13
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 14
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 15
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 16
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 17
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 18
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 19
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 20
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 21
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 22
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 23
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 24
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 25
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 26
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 27
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 28
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 29
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
}
movespeed = 0;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 45
function enemyaction() {
if (r1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r12.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r13.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r14.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r15.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r16.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r17.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r18.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r19.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r20.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r21.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r22.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r23.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r24.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r25.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r26.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r27.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r28.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r29.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r30.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r31.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (r32.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 143 MovieClip [bossfinalmoonlaser] Frame 65
stop();
this.onEnterFrame = function () {
this.removeMovieClip();
};
Symbol 147 MovieClip [bossfinalbullet2] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 12;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 147 MovieClip [bossfinalbullet2] Frame 2
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 12;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 147 MovieClip [bossfinalbullet2] Frame 31
gotoAndPlay (2);
Symbol 220 MovieClip Frame 20
gotoAndPlay (1);
Symbol 224 MovieClip Frame 20
gotoAndPlay (1);
Symbol 225 MovieClip Frame 20
gotoAndPlay (1);
Symbol 226 MovieClip Frame 30
gotoAndPlay (1);
Symbol 230 MovieClip Frame 20
gotoAndPlay (1);
Symbol 234 MovieClip Frame 20
gotoAndPlay (1);
Symbol 238 MovieClip Frame 20
gotoAndPlay (1);
Symbol 247 MovieClip Frame 1
gotoAndPlay (2);
Symbol 247 MovieClip Frame 30
stop();
stop();
Symbol 248 MovieClip Frame 10
stop();
Symbol 256 MovieClip Frame 35
stop();
Symbol 281 MovieClip Frame 295
stop();
Symbol 282 MovieClip [bossfinal2] Frame 1
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (meteor1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (meteor2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
startx = _x;
Symbol 282 MovieClip [bossfinal2] Frame 2
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.bossfinal.final555)) {
this.gotoAndPlay("explode2");
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 282 MovieClip [bossfinal2] Frame 90
randomattack = int(random(11));
if (randomattack == 0) {
gotoAndPlay ("a1");
}
if (randomattack == 1) {
gotoAndPlay ("a2");
}
if (randomattack == 2) {
gotoAndPlay ("a3");
}
if (randomattack == 3) {
gotoAndPlay ("a4");
}
if (randomattack == 4) {
gotoAndPlay ("a5");
}
if (randomattack == 5) {
gotoAndPlay ("a6");
}
if (randomattack == 6) {
gotoAndPlay ("a7");
}
if (randomattack == 7) {
gotoAndPlay ("a8");
}
if (randomattack == 8) {
gotoAndPlay ("a9");
}
if (randomattack == 9) {
gotoAndPlay ("a10");
}
if (randomattack == 10) {
gotoAndPlay ("a11");
}
Symbol 282 MovieClip [bossfinal2] Frame 91
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (meteor1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (meteor2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 282 MovieClip [bossfinal2] Frame 226
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 227
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (laserfinal1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (laserfinal5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
startx = _x;
Symbol 282 MovieClip [bossfinal2] Frame 286
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 287
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (blackhole.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s1.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2.hitTest(_parent.ship.hitarea)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4.hitTest(_parent.ship.hitarea)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
if (s1.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.min(Stage.width - (_parent.ship._width / 2), _parent.ship._x + 3);
}
if (s2.hitTest(_parent.ship.zahit)) {
_parent.ship._x = Math.max(_parent.ship._width / 2, _parent.ship._x - 3);
}
if (s3.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.max(0, _parent.ship._y - 3);
}
if (s4.hitTest(_parent.ship.zahit)) {
_parent.ship._y = Math.min(Stage.height - _parent.ship._height, _parent.ship._y + 3);
}
}
Symbol 282 MovieClip [bossfinal2] Frame 437
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 438
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (ball.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 282 MovieClip [bossfinal2] Frame 580
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 581
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (plus.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (minus.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (times.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (divide.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (pi.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 282 MovieClip [bossfinal2] Frame 683
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 684
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (c1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c12.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c13.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c14.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c15.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c16.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c17.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (c18.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (lfn.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 282 MovieClip [bossfinal2] Frame 803
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 804
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (q1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q5.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q6.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q7.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q8.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q9.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q10.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (q11.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 282 MovieClip [bossfinal2] Frame 884
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 885
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5555555 /* 0x54C563 */;
_parent.insertenemy("bossfinalbullet2", _x + 45.8, _y + 68.5);
}
}
guncooldown = 1;
Symbol 282 MovieClip [bossfinal2] Frame 889
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 969
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5555555 /* 0x54C563 */;
_parent.insertenemy("bossfinalmoonlaser", _x + 50, _y + 115);
}
}
guncooldown = 1;
Symbol 282 MovieClip [bossfinal2] Frame 1061
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 1105
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (shooplazah.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
}
Symbol 282 MovieClip [bossfinal2] Frame 1153
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 1154
function enemyaction() {
if (final2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (final2.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (zio555.hitTest(_parent.final555.hitarea)) {
gotoAndPlay ("explode2");
}
if (za.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (za2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 282 MovieClip [bossfinal2] Frame 1338
gotoAndPlay ("a0");
Symbol 282 MovieClip [bossfinal2] Frame 1339
stop();
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
Symbol 282 MovieClip [bossfinal2] Frame 1340
stop();
Symbol 291 MovieClip Frame 1
_parent._parent.winlevel();
Symbol 292 MovieClip [boss4] Frame 1
_y = 30;
Symbol 292 MovieClip [boss4] Frame 56
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(10000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(500);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 20;
_parent.insertenemy("boss4bullet1", _x - 0.2, _y + 26.6);
}
if (_parent.ship._x > _x) {
_x = (_x + 5);
} else {
_x = (_x - 5);
}
if (boss4r0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
stop();
health = 125;
guncooldown = 20;
stop();
Symbol 292 MovieClip [boss4] Frame 58
stop();
Symbol 292 MovieClip [boss4] Frame 66
stop();
Symbol 298 MovieClip Frame 20
gotoAndPlay (1);
Symbol 299 MovieClip [bossptbullet] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 15;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 302 MovieClip Frame 61
gotoAndPlay (1);
Symbol 303 MovieClip Frame 61
gotoAndPlay (1);
Symbol 305 MovieClip Frame 30
stop();
Symbol 306 MovieClip [bosspt1] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet", _x, _y);
}
_x = (_x + 7);
_y = (_y - 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (shine.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 306 MovieClip [bosspt1] Frame 3
stop();
Symbol 306 MovieClip [bosspt1] Frame 4
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 306 MovieClip [bosspt1] Frame 11
stop();
Symbol 306 MovieClip [bosspt1] Frame 12
stop();
Symbol 309 MovieClip Frame 61
gotoAndPlay (1);
Symbol 311 MovieClip [losegame] Frame 1
stop();
stopAllSounds();
NonobaAPI.SubmitScore("score3final5", _root.score, function (response) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The score was submitted successfully");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 315 MovieClip [D1 Boss Win] Frame 1
stop();
my_sound5 = new Sound();
my_sound5.attachSound("victory1");
my_sound5.start(0, 0);
my_sound5.onSoundComplete = function () {
gotoAndPlay (2);
};
Symbol 315 MovieClip [D1 Boss Win] Frame 2
my_sound5a = new Sound();
my_sound5a.attachSound("victory2");
my_sound5a.start(0, 99999);
_x = 313;
_y = 325;
Symbol 315 MovieClip [D1 Boss Win] Frame 32
stop();
Symbol 318 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndPlay ("a");
}
if (randomattack == 1) {
gotoAndPlay ("b");
}
Symbol 318 MovieClip Frame 22
gotoAndPlay (2);
Symbol 318 MovieClip Frame 43
gotoAndPlay (23);
Symbol 318 MovieClip Frame 44
stop();
Symbol 318 MovieClip Frame 45
stop();
Symbol 319 MovieClip [star3] Frame 1
stop();
newspeedandsize = (Math.random() * 5) + 1;
speed = newspeedandsize;
_width = newspeedandsize;
_height = newspeedandsize;
_y = (Math.random() * Stage.height);
_x = (Math.random() * Stage.width);
Symbol 322 MovieClip Frame 45
gotoAndPlay (1);
Symbol 323 MovieClip [m1] Frame 1
function enemyaction() {
_x = ((_x + xmov) + 1);
_y = ((_y + ymov) + 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 15;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 324 MovieClip [D1 Intro] Frame 1
onEnterFrame = function () {
_parent.newgame();
this.removeMovieClip();
};
Symbol 327 MovieClip [bulletwall4] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
_y = 65;
Symbol 329 MovieClip [bulletwall2] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
startx = _x;
Symbol 330 MovieClip [bulletwall3] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
_y = -70;
Symbol 331 MovieClip [bulletwall1] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
}
}
health = 100000000000;
_y = 65;
Symbol 343 MovieClip Frame 45
gotoAndPlay (1);
Symbol 345 MovieClip Frame 45
gotoAndPlay (1);
Symbol 348 MovieClip Frame 45
gotoAndPlay (1);
Symbol 380 MovieClip Frame 195
stop();
Symbol 381 MovieClip Frame 1
time7 = 115;
time7--;
this.onEnterFrame = function () {
if (time7 == 0) {
gotoAndStop (3);
}
};
a = 9;
b = 18;
c = 27;
duplicateMovieClip (mission, "mission", c);
mission._x = random(a);
mission._y = random(b);
mission._alpha = random(85);
mission._rotation = random(a);
Symbol 381 MovieClip Frame 2
gotoAndPlay (1);
Symbol 381 MovieClip Frame 3
stop();
a = 0;
b = 0;
c = 0;
duplicateMovieClip (mission, "mission", c);
mission._x = random(a);
mission._y = random(b);
mission._alpha = 0;
mission._rotation = 0;
Symbol 388 MovieClip Frame 113
gotoAndPlay (109);
Symbol 389 MovieClip Frame 82
stop();
Symbol 392 MovieClip [bossmission] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
_parent.addtiem(-5);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
_x = _x;
_y = _y;
}
}
function enemyaction() {
guncooldown--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
time0--;
if (time0 == 0) {
time0 = 105;
gotoAndPlay (4);
}
if (life == 0) {
gotoAndPlay (32);
}
if (guncooldown == 0) {
guncooldown = 35;
_parent.insertenemy("m1", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 35;
_parent.insertenemy("m2", _x, _y);
}
if (guncooldown3 == 0) {
guncooldown3 = 35;
_parent.insertenemy("m3", _x, _y);
}
if (guncooldown4 == 0) {
guncooldown4 = 35;
_parent.insertenemy("m4", _x, _y);
}
if (_parent.ship._x > _x) {
_x = (_x + 5);
} else {
_x = (_x - 5);
}
if (_parent.ship._y > _y) {
_y = (_y + 5);
} else {
_y = (_y - 5);
}
if (_x <= 0) {
_x = 624;
}
if (_x >= 625) {
_x = 1;
}
if (_y <= 15) {
_y = 645;
}
if (_y >= 650) {
_y = 20;
}
if (bossmission.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
};
stop();
health = 1000;
guncooldown = 5;
guncooldown2 = 15;
guncooldown3 = 25;
guncooldown4 = 35;
time0 = 55;
life = 5;
_y = 200;
stop();
Symbol 392 MovieClip [bossmission] Frame 3
function enemyaction() {
guncooldown--;
guncooldown2--;
guncooldown3--;
guncooldown4--;
time0--;
if (time0 == 0) {
time0 = 105;
gotoAndPlay (4);
}
if (life == 0) {
gotoAndPlay (32);
}
if (guncooldown == 0) {
guncooldown = 35;
_parent.insertenemy("m1", _x, _y);
}
if (guncooldown2 == 0) {
guncooldown2 = 35;
_parent.insertenemy("m2", _x, _y);
}
if (guncooldown3 == 0) {
guncooldown3 = 35;
_parent.insertenemy("m3", _x, _y);
}
if (guncooldown4 == 0) {
guncooldown4 = 35;
_parent.insertenemy("m4", _x, _y);
}
if (_parent.ship._x > _x) {
_x = (_x + 5);
} else {
_x = (_x - 5);
}
if (_parent.ship._y > _y) {
_y = (_y + 5);
} else {
_y = (_y - 5);
}
if (_x <= 0) {
_x = 624;
}
if (_x >= 625) {
_x = 1;
}
if (_y <= 15) {
_y = 645;
}
if (_y >= 650) {
_y = 20;
}
if (bossmission.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
};
stop();
Symbol 392 MovieClip [bossmission] Frame 4
guncooldown = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
Symbol 392 MovieClip [bossmission] Frame 16
life--;
Symbol 392 MovieClip [bossmission] Frame 17
this.onEnterFrame = function () {
if (life == 0) {
gotoAndPlay (32);
}
};
Symbol 392 MovieClip [bossmission] Frame 22
_x = ((Math.random() * 575) + 50);
_y = ((Math.random() * 525) + 125);
guncooldown55 = 55555;
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
};
Symbol 392 MovieClip [bossmission] Frame 31
gotoAndStop (3);
guncooldown = 5;
guncooldown2 = 15;
guncooldown3 = 25;
guncooldown4 = 35;
Symbol 392 MovieClip [bossmission] Frame 32
function enemyaction() {
guncooldown55--;
if (guncooldown55 == 0) {
guncooldown55 = 15;
_parent.insertenemy("bossfinalninebomb", _x, _y);
}
}
guncooldown55 = 15;
_x = 313;
_y = 325;
Symbol 392 MovieClip [bossmission] Frame 172
gotoAndPlay (22);
time0 = 55;
life = 5;
Symbol 392 MovieClip [bossmission] Frame 173
NonobaAPI.AwardAchievement("m5ss5on555", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
function enemyaction() {
if (_parent.ship._x > _x) {
_x = (_x + 0);
} else {
_x = (_x - 0);
}
if (_parent.ship._y > _y) {
_y = (_y + 0);
} else {
_y = (_y - 0);
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = _rotation;
} else {
_rotation = _rotation;
}
};
time0 = 5555555555;
life = 5555555555;
guncooldown = 55555;
guncooldown2 = 55555;
guncooldown3 = 55555;
guncooldown55 = 55555;
Symbol 392 MovieClip [bossmission] Frame 500
stop();
stop();
Symbol 392 MovieClip [bossmission] Frame 501
stop();
Symbol 392 MovieClip [bossmission] Frame 502
stop();
Symbol 405 MovieClip [ship] Frame 1
stop();
life = 1;
if (warmedup == undefined) {
gotoAndPlay ("warmup");
}
Symbol 405 MovieClip [ship] Frame 3
life--;
Symbol 405 MovieClip [ship] Frame 4
this.onEnterFrame = function () {
if (life == 6) {
t1._visible = false;
t2._visible = true;
t3._visible = true;
t4._visible = true;
t5._visible = true;
t6._visible = true;
}
if (life == 5) {
t1._visible = false;
t2._visible = false;
t3._visible = true;
t4._visible = true;
t5._visible = true;
t6._visible = true;
}
if (life == 4) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = true;
t5._visible = true;
t6._visible = true;
}
if (life == 3) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = false;
t5._visible = true;
t6._visible = true;
}
if (life == 2) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = false;
t5._visible = false;
t6._visible = true;
}
if (life == 1) {
t1._visible = false;
t2._visible = false;
t3._visible = false;
t4._visible = false;
t5._visible = false;
t6._visible = false;
}
if (life == 0) {
gotoAndPlay (35);
}
};
Symbol 405 MovieClip [ship] Frame 33
gotoAndStop (2);
if (warmedup == undefined) {
gotoAndPlay ("warmup");
}
Symbol 405 MovieClip [ship] Frame 34
gotoAndPlay (9);
Symbol 405 MovieClip [ship] Frame 35
time = 1;
this.onEnterFrame = function () {
if (time == 0) {
gotoAndPlay (36);
}
};
Symbol 405 MovieClip [ship] Frame 46
_parent.loselife();
Symbol 405 MovieClip [ship] Frame 63
warmedup = 1;
Symbol 406 MovieClip [m2] Frame 1
function enemyaction() {
_x = ((_x + xmov) - 1);
_y = ((_y + ymov) - 1);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 407 MovieClip [m4] Frame 1
function enemyaction() {
_x = ((_x + xmov) + 3);
_y = ((_y + ymov) + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 408 MovieClip [bosspt2] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet2", _x, _y);
}
_x = (_x + 7);
_y = (_y + 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (boss4spr0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 408 MovieClip [bosspt2] Frame 3
stop();
Symbol 408 MovieClip [bosspt2] Frame 4
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 408 MovieClip [bosspt2] Frame 11
stop();
Symbol 408 MovieClip [bosspt2] Frame 12
stop();
Symbol 409 MovieClip [bosspt3] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet", _x, _y);
}
_x = (_x - 7);
_y = (_y + 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (boss4spr0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 409 MovieClip [bosspt3] Frame 3
stop();
Symbol 409 MovieClip [bosspt3] Frame 4
guncooldown = 55555;
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 409 MovieClip [bosspt3] Frame 11
stop();
Symbol 409 MovieClip [bosspt3] Frame 12
stop();
Symbol 410 MovieClip [bosspt4] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(30000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(1000);
gotoAndPlay ("hit");
}
}
function enemyaction() {
guncooldown--;
if (guncooldown == 0) {
guncooldown = 15;
_parent.insertenemy("bossptbullet2", _x, _y);
}
_x = (_x - 7);
_y = (_y - 10);
if (_x > Stage.width) {
_x = 5;
}
if (_x < 4) {
_x = (Stage.width - 5);
}
if (_y > Stage.height) {
_y = 5;
}
if (_y < 4) {
_y = (Stage.height - 5);
}
if (boss4spr0.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
if (_parent.tiem == 0) {
gotoAndPlay ("explode2");
}
};
stop();
health = 5555555 /* 0x54C563 */;
guncooldown = 15;
stop();
Symbol 410 MovieClip [bosspt4] Frame 3
stop();
Symbol 410 MovieClip [bosspt4] Frame 4
guncooldown = 55555;
time5 = 1;
time5--;
this.onEnterFrame = function () {
if (time5 == 0) {
gotoAndPlay (5);
}
};
Symbol 410 MovieClip [bosspt4] Frame 11
stop();
Symbol 410 MovieClip [bosspt4] Frame 12
stop();
Symbol 411 MovieClip Frame 25
gotoAndPlay (1);
Symbol 412 MovieClip [bossptbullet2] Frame 1
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 15;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 413 MovieClip [m3] Frame 1
function enemyaction() {
_x = ((_x + xmov) - 3);
_y = ((_y + ymov) - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 416 MovieClip [bossfinalninebomb] Frame 1
function enemyaction() {
_x = _parent.ship._x;
_y = _parent.ship._y;
}
Symbol 416 MovieClip [bossfinalninebomb] Frame 2
function enemyaction() {
_x = _parent.ship._x;
_y = _parent.ship._y;
}
Symbol 416 MovieClip [bossfinalninebomb] Frame 3
function enemyaction() {
_x = _x;
_y = _y;
}
Symbol 416 MovieClip [bossfinalninebomb] Frame 46
function enemyaction() {
_x = _x;
_y = _y;
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 416 MovieClip [bossfinalninebomb] Frame 54
function enemyaction() {
_x = (_x + 10);
_y = (_y + 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
Symbol 427 MovieClip [d2a] Frame 1
randomattack = int(random(4));
if (randomattack == 0) {
gotoAndPlay ("a");
}
if (randomattack == 1) {
gotoAndPlay ("b");
}
if (randomattack == 2) {
gotoAndPlay ("c");
}
if (randomattack == 3) {
gotoAndPlay ("d");
}
Symbol 427 MovieClip [d2a] Frame 2
gotoAndPlay (3);
_x = 0;
_y = ((Math.random() * 600) + 25);
Symbol 427 MovieClip [d2a] Frame 31
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(300);
gotoAndPlay ("explode1");
} else {
_parent.addpoints(30);
}
}
health = 3;
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x - 20, _y);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 61
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5;
_parent.insertenemy("d2bullet", _x + 73, _y - 15);
}
}
guncooldown = 5;
Symbol 427 MovieClip [d2a] Frame 101
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x + 73, _y - 15);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 170
gotoAndPlay ("r1");
Symbol 427 MovieClip [d2a] Frame 171
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 205
stop();
Symbol 427 MovieClip [d2a] Frame 206
gotoAndPlay (207);
_x = ((Math.random() * 575) + 25);
_y = 650;
Symbol 427 MovieClip [d2a] Frame 235
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(300);
gotoAndPlay ("explode2");
} else {
_parent.addpoints(30);
}
}
health = 3;
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x - 20, _y);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 265
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5;
_parent.insertenemy("d2bullet", _x - 15, _y - 73);
}
}
guncooldown = 5;
Symbol 427 MovieClip [d2a] Frame 305
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x - 15, _y - 73);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 374
gotoAndPlay ("r2");
Symbol 427 MovieClip [d2a] Frame 375
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 409
stop();
Symbol 427 MovieClip [d2a] Frame 410
gotoAndPlay (411);
_x = 625;
_y = ((Math.random() * 600) + 25);
Symbol 427 MovieClip [d2a] Frame 439
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(300);
gotoAndPlay ("explode3");
} else {
_parent.addpoints(30);
}
}
health = 3;
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x - 20, _y);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 469
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5;
_parent.insertenemy("d2bullet", _x - 71, _y + 15);
}
}
guncooldown = 5;
Symbol 427 MovieClip [d2a] Frame 509
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x - 20, _y);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 578
gotoAndPlay ("r3");
Symbol 427 MovieClip [d2a] Frame 579
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 613
stop();
Symbol 427 MovieClip [d2a] Frame 614
gotoAndPlay (614);
_x = ((Math.random() * 575) + 25);
_y = 0;
Symbol 427 MovieClip [d2a] Frame 643
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(300);
gotoAndPlay ("explode4");
} else {
_parent.addpoints(30);
}
}
health = 3;
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x - 20, _y);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 673
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5;
_parent.insertenemy("d2bullet", _x + 15, _y + 72);
}
}
guncooldown = 5;
Symbol 427 MovieClip [d2a] Frame 713
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("d2bullet", _x - 20, _y);
}
}
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 782
gotoAndPlay ("r4");
Symbol 427 MovieClip [d2a] Frame 783
guncooldown = 555555 /* 0x087A23 */;
Symbol 427 MovieClip [d2a] Frame 817
stop();
Symbol 433 MovieClip Frame 57
gotoAndPlay (1);
Symbol 438 MovieClip Frame 40
stop();
Symbol 442 MovieClip [d3a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(350);
gotoAndPlay ("explode");
} else {
_parent.addpoints(35);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y < 0) {
_parent.removeenemy(_name);
}
_y = (_y - 2);
if (_parent.ship._x > _x) {
_x = (_x + 2);
} else {
_x = (_x - 2);
}
}
stop();
health = 3;
startx = _x;
_y = 624;
Symbol 442 MovieClip [d3a] Frame 3
stop();
Symbol 442 MovieClip [d3a] Frame 4
guncooldown = 55555;
function enemyaction() {
_y = (_y - 0);
}
Symbol 442 MovieClip [d3a] Frame 38
stop();
Symbol 445 MovieClip [d4a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(350);
gotoAndPlay ("explode");
} else {
_parent.addpoints(35);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y < 0) {
_parent.removeenemy(_name);
}
_y = (_y + 5);
if (_parent.ship._x > _x) {
_x = (_x + 2);
} else {
_x = (_x - 2);
}
}
stop();
health = 4;
startx = _x;
Symbol 445 MovieClip [d4a] Frame 3
stop();
Symbol 445 MovieClip [d4a] Frame 4
stop();
_parent.insertenemy("d1a", _x + 10, _y);
_parent.insertenemy("d1a", _x - 10, _y);
_parent.insertenemy("d1a", _x, _y + 10);
_parent.insertenemy("d1a", _x, _y - 10);
_parent.removeenemy(_name);
Symbol 449 MovieClip Frame 60
gotoAndPlay (1);
Symbol 456 MovieClip Frame 17
stop();
Symbol 457 MovieClip [d5a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(100);
gotoAndPlay ("explode");
} else {
_parent.addpoints(10);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (dlol.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
_y = (_y + 1);
}
stop();
health = 1;
startx = _x;
Symbol 457 MovieClip [d5a] Frame 3
stop();
Symbol 457 MovieClip [d5a] Frame 4
function enemyaction() {
if (dlol.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
Symbol 457 MovieClip [d5a] Frame 21
stop();
Symbol 463 MovieClip [d6a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(550);
gotoAndPlay ("explode");
} else {
_parent.addpoints(55);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_parent.ship._x > _x) {
_x = (_x + 2);
} else {
_x = (_x - 2);
}
if (_parent.ship._y > _y) {
_y = (_y + 2);
} else {
_y = (_y - 2);
}
}
stop();
onEnterFrame = function () {
xrotation = _x - _parent.ship._x;
yrotation = -(_y - _parent.ship._y);
totalrotation = Math.atan(yrotation / xrotation);
if (_parent.ship._x > _x) {
_rotation = (90 - ((totalrotation / 3.141593) * 180));
} else {
_rotation = (-(90 + ((totalrotation / 3.141593) * 180)));
}
};
health = 5;
startx = _x;
Symbol 463 MovieClip [d6a] Frame 3
stop();
Symbol 463 MovieClip [d6a] Frame 4
function enemyaction() {
_y = (_y + 0);
}
Symbol 463 MovieClip [d6a] Frame 37
function enemyaction() {
_y = (_y + 0);
}
Symbol 463 MovieClip [d6a] Frame 38
stop();
Symbol 468 MovieClip Frame 33
gotoAndPlay (1);
Symbol 475 MovieClip [d7a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(700);
gotoAndPlay ("explode");
} else {
_parent.addpoints(70);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
_y = (_y + 3);
if (_parent.ship._x > _x) {
_x = (_x + 3);
} else {
_x = (_x - 3);
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 32;
_parent.insertenemy("d7bullet1", _x, _y);
_parent.insertenemy("d7bullet2", _x, _y);
_parent.insertenemy("d7bullet3", _x, _y);
_parent.insertenemy("d7bullet4", _x, _y);
_parent.insertenemy("d7bullet5", _x, _y);
}
}
stop();
health = 7;
startx = _x;
guncooldown = 17;
Symbol 475 MovieClip [d7a] Frame 3
stop();
Symbol 475 MovieClip [d7a] Frame 4
function enemyaction() {
_y = (_y + 0);
}
Symbol 475 MovieClip [d7a] Frame 37
function enemyaction() {
_y = (_y + 0);
}
Symbol 475 MovieClip [d7a] Frame 38
stop();
Symbol 480 MovieClip Frame 29
gotoAndPlay (1);
Symbol 484 MovieClip Frame 10
gotoAndPlay (1);
Symbol 485 MovieClip [d8bullet] Frame 1
function enemyaction() {
_y = (_y + 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 490 MovieClip [d8a] Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndPlay ("a");
}
if (randomattack == 1) {
gotoAndPlay ("b");
}
Symbol 490 MovieClip [d8a] Frame 2
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1110);
gotoAndPlay ("explode1");
} else {
_parent.addpoints(111);
gotoAndPlay ("hit1");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
if (_x > Stage.width) {
_parent.removeenemy(_name);
}
if (_x < 0) {
_parent.removeenemy(_name);
}
_x = (_x + 3);
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5;
_parent.insertenemy("d8bullet", _x, _y);
}
}
stop();
health = 14;
startx = _x;
guncooldown = 5;
_x = 0;
_y = ((Math.random() * 625) + 25);
Symbol 490 MovieClip [d8a] Frame 4
stop();
Symbol 490 MovieClip [d8a] Frame 5
guncooldown = 55555;
NonobaAPI.AwardAchievement("fury4", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 490 MovieClip [d8a] Frame 39
stop();
Symbol 490 MovieClip [d8a] Frame 40
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1110);
gotoAndPlay ("explode2");
} else {
_parent.addpoints(111);
gotoAndPlay ("hit2");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
if (_x > Stage.width) {
_parent.removeenemy(_name);
}
if (_x < 0) {
_parent.removeenemy(_name);
}
_x = (_x - 3);
guncooldown--;
if (guncooldown == 0) {
guncooldown = 5;
_parent.insertenemy("d8bullet", _x, _y);
}
}
stop();
health = 14;
startx = _x;
guncooldown = 5;
_x = 625;
_y = ((Math.random() * 625) + 25);
Symbol 490 MovieClip [d8a] Frame 42
stop();
Symbol 490 MovieClip [d8a] Frame 43
guncooldown = 55555;
NonobaAPI.AwardAchievement("fury4", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 490 MovieClip [d8a] Frame 77
stop();
Symbol 495 MovieClip Frame 81
gotoAndPlay (1);
Symbol 499 MovieClip [d9a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(100);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
_y = (_y + 3);
if (_parent.ship._x > _x) {
_x = (_x + 2);
} else {
_x = (_x - 2);
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 25;
_parent.insertenemy("d9bullet", _x, _y);
}
}
stop();
health = 7;
startx = _x;
guncooldown = 25;
Symbol 499 MovieClip [d9a] Frame 3
stop();
Symbol 499 MovieClip [d9a] Frame 4
function enemyaction() {
_y = (_y + 0);
}
Symbol 499 MovieClip [d9a] Frame 37
function enemyaction() {
_y = (_y + 0);
}
Symbol 499 MovieClip [d9a] Frame 38
stop();
Symbol 508 MovieClip Frame 25
gotoAndPlay (1);
Symbol 510 MovieClip [d10a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(300);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1a.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
_y = (_y + 21);
if (_parent.ship._x > _x) {
_x = (_x + 3);
} else {
_x = (_x - 3);
}
}
stop();
health = 55555;
startx = _x;
Symbol 510 MovieClip [d10a] Frame 3
stop();
Symbol 510 MovieClip [d10a] Frame 4
function enemyaction() {
_y = (_y + 0);
}
Symbol 510 MovieClip [d10a] Frame 37
function enemyaction() {
_y = (_y + 0);
}
Symbol 510 MovieClip [d10a] Frame 38
stop();
Symbol 527 MovieClip Frame 10
gotoAndPlay (1);
Symbol 528 MovieClip Frame 150
stop();
Symbol 529 MovieClip Frame 150
stop();
Symbol 530 MovieClip [D4 Boss] Frame 1
_y = 200;
Symbol 530 MovieClip [D4 Boss] Frame 56
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(25000);
_parent.addtiem(-5);
gotoAndPlay ("e2");
}
if (health <= 127) {
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_parent.ship._x > _x) {
_x = (_x + 3);
} else {
_x = (_x - 3);
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 10;
_parent.insertenemy("ffbullet", _x, _y);
}
}
stop();
health = 128;
startx = _x;
guncooldown = 10;
Symbol 530 MovieClip [D4 Boss] Frame 58
stop();
Symbol 530 MovieClip [D4 Boss] Frame 59
gotoAndPlay (60);
guncooldown = 55555;
Symbol 530 MovieClip [D4 Boss] Frame 60
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_parent.ship._x > _x) {
_x = (_x + 0);
} else {
_x = (_x - 0);
}
}
guncooldown = 55555;
Symbol 530 MovieClip [D4 Boss] Frame 155
function enemyaction() {
if (wee2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (wee3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_parent.ship._x > _x) {
_x = (_x + 0);
} else {
_x = (_x - 0);
}
}
_x = 313;
_y = 325;
Symbol 530 MovieClip [D4 Boss] Frame 326
stop();
Symbol 535 MovieClip Frame 17
gotoAndPlay (1);
Symbol 536 MovieClip [d2bullet] Frame 1
gotoAndPlay (2);
Symbol 536 MovieClip [d2bullet] Frame 2
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((__y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
stop();
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 540 MovieClip [Wave 2] Frame 1
_x = 313;
_y = 325;
Symbol 540 MovieClip [Wave 2] Frame 91
stop();
Symbol 544 MovieClip [Wave 3] Frame 1
_x = 313;
_y = 325;
Symbol 544 MovieClip [Wave 3] Frame 91
stop();
Symbol 548 MovieClip [Wave 4] Frame 1
_x = 313;
_y = 325;
Symbol 548 MovieClip [Wave 4] Frame 91
stop();
Symbol 552 MovieClip [Wave 5] Frame 1
_x = 313;
_y = 325;
Symbol 552 MovieClip [Wave 5] Frame 91
stop();
Symbol 555 MovieClip Frame 11
gotoAndPlay (1);
Symbol 556 MovieClip [d7bullet1] Frame 1
function enemyaction() {
_x = (_x - 5);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 557 MovieClip [d7bullet2] Frame 1
function enemyaction() {
_x = (_x - 4);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 558 MovieClip [d7bullet3] Frame 1
function enemyaction() {
_y = (_y + 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 559 MovieClip [d7bullet4] Frame 1
function enemyaction() {
_x = (_x + 4);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 560 MovieClip [d7bullet5] Frame 1
function enemyaction() {
_x = (_x + 5);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 565 MovieClip Frame 13
gotoAndPlay (1);
Symbol 566 MovieClip [d9bullet] Frame 1
randomattack = int(random(19));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
if (randomattack == 2) {
gotoAndStop ("c");
}
if (randomattack == 3) {
gotoAndStop ("d");
}
if (randomattack == 4) {
gotoAndStop ("e");
}
if (randomattack == 5) {
gotoAndStop ("f");
}
if (randomattack == 6) {
gotoAndStop ("g");
}
if (randomattack == 7) {
gotoAndStop ("h");
}
if (randomattack == 8) {
gotoAndStop ("i");
}
if (randomattack == 9) {
gotoAndStop ("j");
}
if (randomattack == 10) {
gotoAndStop ("k");
}
if (randomattack == 11) {
gotoAndStop ("l");
}
if (randomattack == 12) {
gotoAndStop ("m");
}
if (randomattack == 13) {
gotoAndStop ("n");
}
if (randomattack == 14) {
gotoAndStop ("o");
}
if (randomattack == 15) {
gotoAndStop ("p");
}
if (randomattack == 16) {
gotoAndStop ("q");
}
if (randomattack == 17) {
gotoAndStop ("r");
}
if (randomattack == 18) {
gotoAndStop ("s");
}
if (randomattack == 19) {
gotoAndStop ("t");
}
Symbol 566 MovieClip [d9bullet] Frame 2
function enemyaction() {
_x = (_x + 0);
_y = (_y + 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 3
function enemyaction() {
_x = (_x + 2);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 4
function enemyaction() {
_x = (_x + 3);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 5
function enemyaction() {
_x = (_x + 4);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 6
function enemyaction() {
_x = (_x + 5);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 7
function enemyaction() {
_x = (_x + 7);
_y = (_y + 0);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 8
function enemyaction() {
_x = (_x + 5);
_y = (_y - 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 9
function enemyaction() {
_x = (_x + 4);
_y = (_y - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 10
function enemyaction() {
_x = (_x + 3);
_y = (_y - 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 11
function enemyaction() {
_x = (_x + 2);
_y = (_y - 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 12
function enemyaction() {
_x = (_x + 0);
_y = (_y - 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 13
function enemyaction() {
_x = (_x - 2);
_y = (_y - 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 14
function enemyaction() {
_x = (_x - 3);
_y = (_y - 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 15
function enemyaction() {
_x = (_x - 4);
_y = (_y - 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 16
function enemyaction() {
_x = (_x - 5);
_y = (_y - 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 17
function enemyaction() {
_x = (_x - 7);
_y = (_y + 0);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 18
function enemyaction() {
_x = (_x - 5);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 19
function enemyaction() {
_x = (_x - 4);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 20
function enemyaction() {
_x = (_x - 3);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 21
function enemyaction() {
_x = (_x - 2);
_y = (_y + 5);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 566 MovieClip [d9bullet] Frame 22
stop();
Symbol 576 MovieClip [Wave Boss] Frame 1
stopAllSounds();
_x = 313;
_y = 325;
Symbol 576 MovieClip [Wave Boss] Frame 2
mySounda = new Sound();
mySounda.attachSound("D4 Boss Music");
mySounda.start(0, 999);
Symbol 576 MovieClip [Wave Boss] Frame 91
stop();
Symbol 581 MovieClip [D4 Weegee] Frame 1
_y = 200;
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndPlay ("wb");
}
};
Symbol 581 MovieClip [D4 Weegee] Frame 56
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(700);
gotoAndPlay ("explode");
} else {
_parent.addpoints(70);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1b.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
guncooldown--;
if (guncooldown == 0) {
guncooldown = 55555;
_parent.insertenemy("wee1", _x - 4, _y - 54);
_parent.insertenemy("wee2", _x - 24, _y - 54);
}
}
health = 55555;
startx = _x;
guncooldown = 10;
_x = ((Math.random() * 555) + 25);
_y = ((Math.random() * 555) + 25);
Symbol 581 MovieClip [D4 Weegee] Frame 130
gotoAndPlay (56);
Symbol 581 MovieClip [D4 Weegee] Frame 131
function enemyaction() {
if (wee2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
stop();
guncooldown = 55555;
_x = 313;
_y = 325;
Symbol 581 MovieClip [D4 Weegee] Frame 132
stop();
Symbol 585 MovieClip Frame 1
randomattack = int(random(2));
if (randomattack == 0) {
gotoAndStop ("a2");
}
if (randomattack == 1) {
gotoAndStop ("b2");
}
Symbol 585 MovieClip Frame 36
gotoAndPlay (2);
Symbol 585 MovieClip Frame 71
gotoAndPlay (37);
Symbol 585 MovieClip Frame 72
stop();
Symbol 586 MovieClip [ffbullet] Frame 1
randomattack = int(random(19));
if (randomattack == 0) {
gotoAndStop ("a");
}
if (randomattack == 1) {
gotoAndStop ("b");
}
if (randomattack == 2) {
gotoAndStop ("c");
}
if (randomattack == 3) {
gotoAndStop ("d");
}
if (randomattack == 4) {
gotoAndStop ("e");
}
if (randomattack == 5) {
gotoAndStop ("f");
}
if (randomattack == 6) {
gotoAndStop ("g");
}
if (randomattack == 7) {
gotoAndStop ("h");
}
if (randomattack == 8) {
gotoAndStop ("i");
}
if (randomattack == 9) {
gotoAndStop ("j");
}
if (randomattack == 10) {
gotoAndStop ("k");
}
if (randomattack == 11) {
gotoAndStop ("l");
}
if (randomattack == 12) {
gotoAndStop ("m");
}
if (randomattack == 13) {
gotoAndStop ("n");
}
if (randomattack == 14) {
gotoAndStop ("o");
}
if (randomattack == 15) {
gotoAndStop ("p");
}
if (randomattack == 16) {
gotoAndStop ("q");
}
if (randomattack == 17) {
gotoAndStop ("r");
}
if (randomattack == 18) {
gotoAndStop ("s");
}
if (randomattack == 19) {
gotoAndStop ("t");
}
Symbol 586 MovieClip [ffbullet] Frame 2
function enemyaction() {
_x = (_x + 0);
_y = (_y + 10);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 3
function enemyaction() {
_x = (_x + 7);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 4
function enemyaction() {
_x = (_x + 3);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 5
function enemyaction() {
_x = (_x + 4);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 6
function enemyaction() {
_x = (_x + 5);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 7
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 5;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 8
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 6;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 9
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 7;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 10
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 8;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 11
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 9;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 12
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 10;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 13
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 11;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 14
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 12;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 15
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 13;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 16
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 14;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 17
function enemyaction() {
_x = (_x + xmov);
_y = (_y + ymov);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
movespeed = 15;
xdist = _parent.ship._x - _x;
ydist = _parent.ship._y - _y;
totaldist = Math.abs(xdist) + Math.abs(ydist);
_rotation = ((Math.atan2(ydist, xdist) / 3.141593) * 180);
xmov = movespeed * (xdist / totaldist);
ymov = movespeed * (ydist / totaldist);
Symbol 586 MovieClip [ffbullet] Frame 18
function enemyaction() {
_x = (_x - 5);
_y = (_y + 2);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 19
function enemyaction() {
_x = (_x - 4);
_y = (_y + 3);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 20
function enemyaction() {
_x = (_x - 3);
_y = (_y + 4);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 21
function enemyaction() {
_x = (_x - 4);
_y = (_y + 7);
if (this.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
_parent.removeenemy(_name);
}
}
Symbol 586 MovieClip [ffbullet] Frame 22
stop();
Symbol 593 MovieClip [spikes] Frame 1
function enemyaction() {
if (s1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s2.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s3.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (s4.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
}
this.onEnterFrame = function () {
if (_parent.tiem == 0) {
gotoAndStop ("blank");
}
};
_x = 0;
Symbol 593 MovieClip [spikes] Frame 4000
stop();
Symbol 593 MovieClip [spikes] Frame 4001
stop();
Symbol 593 MovieClip [spikes] Frame 4002
stop();
Symbol 594 MovieClip [d3acoin] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(350);
gotoAndPlay ("explode");
} else {
_parent.addpoints(35);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_y < 0) {
_parent.removeenemy(_name);
}
_y = (_y - 2);
if (_parent.ship._x > _x) {
_x = (_x + 2);
} else {
_x = (_x - 2);
}
}
stop();
health = 3;
startx = _x;
_y = 624;
Symbol 594 MovieClip [d3acoin] Frame 3
stop();
Symbol 594 MovieClip [d3acoin] Frame 4
guncooldown = 55555;
function enemyaction() {
_y = (_y - 0);
}
_parent.insertenemy("coin", _x, _y);
Symbol 594 MovieClip [d3acoin] Frame 38
stop();
Symbol 595 MovieClip [container] Frame 1
_parent.insertenemy("d1a", (_x + (Math.random() * 200)) + 40, _y);
Symbol 595 MovieClip [container] Frame 18
gotoAndPlay (1);
Symbol 596 MovieClip [2laser1] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x - 20);
_y = (_y - 20);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 596 MovieClip [2laser1] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 597 MovieClip [2laser2] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x - 15);
_y = (_y - 25);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 597 MovieClip [2laser2] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 598 MovieClip [2laser3] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x - 10);
_y = (_y - 30);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 598 MovieClip [2laser3] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 599 MovieClip [2laser4] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x - 5);
_y = (_y - 35);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 599 MovieClip [2laser4] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 600 MovieClip [2laser6] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x + 5);
_y = (_y - 35);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 600 MovieClip [2laser6] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 601 MovieClip [2laser7] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x + 10);
_y = (_y - 30);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 601 MovieClip [2laser7] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 602 MovieClip [2laser8] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x + 15);
_y = (_y - 25);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 602 MovieClip [2laser8] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 603 MovieClip [2laser9] Frame 1
function enemyaction() {
_y = (_y - 40);
if (_y < 0) {
_parent.removeenemy(_name);
}
}
function weaponaction() {
_x = (_x + 20);
_y = (_y - 20);
if ((_y + _height) < 0) {
_parent.removeweapon(_name);
}
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall2"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall3"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".bulletwall4"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
_parent.removeweapon(_name);
}
} else if (eval ("_parent." + _parent.enemies[curenemy]).multiplehittests(_name, weaponstrength)) {
_parent.removeweapon(_name);
}
curenemy++;
}
}
stop();
weaponstrength = 1;
Instance of Symbol 54 MovieClip "newBullet" in Symbol 603 MovieClip [2laser9] Frame 1
onClipEvent (load) {
if ((((_y > Stage.height) || (_y < 0)) || (_x > Stage.width)) || (_x < 0)) {
this.removeMovieClip();
}
}
Symbol 607 MovieClip [d5invincibility2] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(2500);
gotoAndPlay ("explode");
} else {
_parent.addpoints(5);
gotoAndPlay ("hit");
}
}
function enemyaction() {
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
_y = (_y + 1);
}
stop();
health = 1;
Symbol 607 MovieClip [d5invincibility2] Frame 2
function enemyaction() {
_y = (_y + 0);
}
NonobaAPI.AwardAchievement("invin", function (response, count) {
switch (response) {
case NonobaAPI.SUCCESS :
trace("The achievement was successfully awarded.");
trace(("It has been awarded " + count) + " times.");
break;
case NonobaAPI.NOT_LOGGED_IN :
trace("The user is not logged in.");
break;
case NonobaAPI.ERROR :
trace("An error occurred.");
}
});
Symbol 607 MovieClip [d5invincibility2] Frame 18
stopAllSounds();
Symbol 607 MovieClip [d5invincibility2] Frame 19
_parent.insertenemy("bulletshield", _parent.ship._x, _parent.ship._y);
mySoundr = new Sound();
mySoundr.attachSound("Invincibility2");
mySoundr.start(0, 999);
Symbol 607 MovieClip [d5invincibility2] Frame 20
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 21
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 22
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 23
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 24
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 25
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 26
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 27
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 28
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 29
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 30
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 31
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 32
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 33
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 34
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 35
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 36
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 37
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 38
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 39
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 40
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 41
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 42
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 43
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 44
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 45
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 46
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 47
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 48
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 49
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 50
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 51
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 52
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 53
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 54
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 55
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 56
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 57
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 58
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 59
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 60
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 61
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 62
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 63
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 64
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 65
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 66
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 67
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 68
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 69
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 70
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 71
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 72
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 73
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 74
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 75
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 76
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 77
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 78
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 79
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 80
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 81
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 82
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 83
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 84
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 85
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 86
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 87
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 88
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 89
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 90
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 91
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 92
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 93
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 94
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 95
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 96
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 97
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 98
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 99
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 100
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 101
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 102
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 103
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 104
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 105
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 106
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 107
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 108
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 109
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 110
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 111
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 112
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 113
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 114
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 115
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 116
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 117
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 118
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 119
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 120
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 121
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 122
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 123
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 124
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 125
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 126
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 127
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 128
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 129
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 130
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 131
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 132
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 133
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 134
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 135
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 136
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 137
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 138
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 139
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 140
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 141
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 142
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 143
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 144
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 145
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 146
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 147
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 148
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 149
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 150
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 151
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 152
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 153
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 154
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 155
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 156
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 157
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 158
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 159
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 160
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 161
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 162
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 163
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 164
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 165
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 166
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 167
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 168
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 169
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 170
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 171
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 172
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 173
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 174
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 175
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 176
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 177
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 178
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 179
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 180
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 181
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 182
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 183
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 184
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 185
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 186
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 187
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 188
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 189
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 190
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 191
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 192
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 193
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 194
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 195
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 196
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 197
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 198
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 199
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 200
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 201
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 202
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 203
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 204
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 205
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 206
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 207
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 208
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 209
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 210
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 211
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 212
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 213
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 214
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 215
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 216
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 217
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 218
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 219
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 220
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 221
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 222
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 223
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 224
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 225
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 226
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 227
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 228
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 229
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 230
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 231
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 232
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 233
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 234
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 235
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 236
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 237
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 238
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 239
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 240
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 241
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 242
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 243
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 244
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 245
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 246
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 247
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 248
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 249
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 250
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 251
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 252
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 253
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 254
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 255
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 256
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 257
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 258
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 259
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 260
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 261
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 262
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 263
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 264
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 265
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 266
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 267
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 268
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 269
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 270
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 271
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 272
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 273
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 274
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 275
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 276
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 277
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 278
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 279
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 280
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 281
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 282
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 283
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 284
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 285
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 286
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 287
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 288
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 289
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 290
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 291
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 292
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 293
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 294
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 295
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 296
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 297
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 298
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 299
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 300
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 301
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 302
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 303
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 304
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 305
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 306
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 307
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 308
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 309
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 310
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 311
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 312
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 313
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 314
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 315
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 316
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 317
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 318
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 319
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 320
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 321
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 322
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 323
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 324
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 325
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 326
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 327
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 328
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 329
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 330
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 331
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 332
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 333
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 334
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 335
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 336
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 337
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 338
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 339
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 340
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 341
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 342
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 343
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 344
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 345
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 346
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 347
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 348
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 349
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 350
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 351
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 352
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 353
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 354
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 355
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 356
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 357
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 358
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 359
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 360
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 361
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 362
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 363
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 364
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 365
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 366
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 367
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 368
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 369
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 370
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 371
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 372
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 373
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 374
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 375
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 376
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 377
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 378
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 379
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 380
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 381
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 382
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 383
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 384
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 385
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 386
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 387
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 388
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 389
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 390
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 391
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 392
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 393
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 394
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 395
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 396
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 397
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 398
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 399
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 400
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 401
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 402
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 403
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 404
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 405
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 406
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 407
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 408
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 409
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 410
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 411
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 412
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 413
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 414
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 415
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 416
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 417
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 418
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 419
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 420
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 421
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 422
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 423
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 424
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 425
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 426
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 427
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 428
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 429
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 430
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 431
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 432
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 433
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 434
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 435
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 436
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 437
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 438
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 439
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 440
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 441
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 442
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 443
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 444
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 445
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 446
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 447
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 448
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 449
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 450
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 451
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 452
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 453
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 454
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 455
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 456
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 457
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 458
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 459
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 460
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 461
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 462
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 463
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 464
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 465
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 466
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 467
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 468
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 469
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 470
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 471
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 472
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 473
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 474
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 475
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 476
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 477
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 478
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 479
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 480
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 481
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 482
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 483
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 484
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 485
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 486
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 487
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 488
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 489
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 490
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 491
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 492
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 493
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 494
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 495
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 496
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 497
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 498
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 499
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 500
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 501
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 502
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 503
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 504
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 505
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 506
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 507
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 508
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 509
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 510
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 511
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 512
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 513
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 514
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 515
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 516
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 517
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 518
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 519
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
stopAllSounds();
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 520
function enemyaction() {
curenemy = 0;
while (curenemy < _parent.enemies.length) {
if (!eval ("_parent." + _parent.enemies[curenemy]).multiplehitareas) {
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
if (this.hitTest(eval (("_parent." + _parent.enemies[curenemy]) + ".d1m"))) {
eval ("_parent." + _parent.enemies[curenemy]).takedamage(weaponstrength);
}
}
curenemy++;
}
}
mySoundw = new Sound();
mySoundw.attachSound("Music");
mySoundw.start(0, 999);
_parent.currentweapon = "power";
_x = _parent.ship._x;
_y = _parent.ship._y;
weaponstrength = 55555;
Symbol 607 MovieClip [d5invincibility2] Frame 521
stop();
_parent.currentweapon = "power";
Symbol 608 MovieClip [starfield] Frame 1
function movestars() {
starcount = 1;
while (starcount <= stars) {
eval ("star3" + starcount)._y = eval ("star3" + starcount)._y + eval ("star3" + starcount).speed;
if (eval ("star3" + starcount)._y > Stage.height) {
newspeedandsize = (Math.random() * 5) + 5;
eval ("star3" + starcount).speed = newspeedandsize;
eval ("star3" + starcount)._width = newspeedandsize;
eval ("star3" + starcount)._height = newspeedandsize;
eval ("star3" + starcount)._y = -newspeedandsize;
eval ("star3" + starcount)._x = Math.random() * Stage.width;
}
starcount++;
}
}
stars = 55;
starcount = 1;
while (starcount <= stars) {
this.attachMovie("star3", "star3" + starcount, this.getNextHighestDepth());
starcount++;
}
Symbol 612 MovieClip [d1a] Frame 1
function takedamage(strength) {
health = health - strength;
if (health <= 0) {
_parent.addpoints(1000);
gotoAndPlay ("explode");
} else {
_parent.addpoints(0);
gotoAndPlay ("hit");
}
}
function enemyaction() {
_y = (_y + 15);
if (d1.hitTest(_parent.ship.hitarea)) {
_parent.hitship();
}
if (_x > 241) {
_parent.removeenemy(_name);
}
if (_y > Stage.height) {
_parent.removeenemy(_name);
}
if (_parent.ship._x > _x) {
_x = (_x + 0.5);
} else {
_x = (_x - 0.5);
}
}
stop();
health = 1;
Symbol 612 MovieClip [d1a] Frame 3
stop();
Symbol 612 MovieClip [d1a] Frame 4
function enemyaction() {
_y = (_y + 0);
}
Symbol 612 MovieClip [d1a] Frame 37
function enemyaction() {
_y = (_y + 0);
}
Symbol 612 MovieClip [d1a] Frame 38
stop();
Symbol 631 MovieClip Frame 30
stop();
Symbol 634 Button
on (release) {
gotoAndStop ("dimension");
}
Symbol 638 MovieClip Frame 20
gotoAndPlay (1);