STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229595
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2595 · P5190

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/97505491?noj=FRM97505491-22DC" width="1" height="1"></div>

Zombie Typocalypse.swf

This is the info page for
Flash #84358

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="BudBird" size="25" color="#000000" letterSpacing="0.000000" kerning="1"><b>Pretty periwinkle parasols please pandas</b></font></p>

Feed the undead with body
parts he requires. A fed zombie
will turn to ashes and vanish.

Click to continue

Get body parts from the freezers.
Remember which parts you used,
for they will not be replaced.

Select a body part and then
click on zombie to feed him
with that part.

Highscores

Back

<p align="right"><font face="BudBird" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>123</b></font></p>

<p align="right"><font face="BudBird" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>123</b></font></p>

<p align="right"><font face="BudBird" size="25" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>123</b></font></p>

<p align="left"><font face="Arial CE" size="14" color="#ff0000" letterSpacing="-1.000000" kerning="1"><b>rc, version &nbsp;2.0 &nbsp;&nbsp;22.00 &nbsp;&nbsp;24.07.2008</b></font></p>

health

$

100$

No Ammo!

Use  '[' or  ']' to change ammo

No Ammo!
Use  '1',  '2' or '3' to change weapon

No Ammo!
Pick up ammo or you're

50$

Your starting
weapon, quite slow.

Faster and deadlier
sumbachine gun

Rocket launcher kills one zombie
and moves back ones close to him.

Kills all zombies
in the area

Summons electric fence
which kills zombies

Double  missile
(kills  two  zombies)

Single missile
(kills  one  zombie)

Fast dum-dum bullets
(takes  less  to  kill)

Slow dum-dum bullets
(takes  less  to  kill)

Fast bullets

Slow bullets

Slows all
zombies down

Partially protects from
zombie attacks

Lowers difficulty
of zombie  dialogues

Combo!

<p align="center"><font face="BudBird" size="65" color="#ffcc00" letterSpacing="-1.000000" kerning="1">5</font></p>

OK

OK

<p align="right"><font face="ZombieCyfry" size="26" color="#ffffff" letterSpacing="-4.000000" kerning="1"><b>500000</b></font></p>

Buy items and upgrades

Cash:

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

2000$

Buy submachine gun

3000$

Buy rocket launcher

Buy  grenade

2000$

Buy  grenade

2000$

Armor

Level

1

2

3

4

Slow Time

Fence

Dumbifier

Upgrade

Upgrade

4000$

4000$

Level

max

1000$

1000$

3000$

3000$

1500$

1500$

4500$

4500$

5000$

5000$

10000$

10000$

300$

5 rockets

300$

5 rockets

600$

600$

100$

50 rounds

100$

50 rounds

200$

200$

400$

400$

50$

50$

150$

150$

250$

250$

$

<p align="left"><font face="ZombieCyfry" size="15" color="#ffffff" letterSpacing="-2.000000" kerning="1"><b>5000</b></font></p>

Grenades

<p align="center"><font face="BudBird" size="38" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1 &nbsp;round 1</font></p>

Next stage: Escape from the Labs

Press   any   key

Next stage: Factory Furnace

Next stage: The Outpost

Next stage: The Launch Bay

Next stage: Just one step from freedom

Test Chambers 1,2,3

Test Chambers 1,2,3

Instructions

factory

game

Loading game

ZOMBIE

Typocalypse

ZOMBIE

Typocalypse

Easy

Medium

Hard

PDA

PDA

Back

Back

Instructions

Disaster has struck our secret military research base. The Mutagen X
has leaked out creating a scene of apocalyptic proportions. The local
populace has suddenly turned into Zombies! The virus is spreading fast
and without warning. There is no escape!

The only chance is to leave the planet and wait off world until all the
Zombies die of starvation and lack of fresh brains. Fortunately, we
have a launch pad nearby with a shuttle ready to take off. We’ll take the
other survivors and follow the road that is our only means of escape. As
we go, we’ll need to fight off the Zombies which will be everywhere!

You are an important part of the team! Use the keyboard to enter the text
the Zombies mumble above their head. This will give its coordinates to
the marines with the big guns! Kill Zombies in a row to earn extra money
for combos. Use the same technique to pick up ammo, bonuses and more
money. Use your money strategically to ramp up your weapons and ammo for
later levels. You’ll need it!

We couldn’t possibly  imagine
what would happen when the
terrible Mutagen X leaked
out of the container in our lab.

Now the local population is
infected and they are  turning
into zombies. It can’t be stopped.
We have to get out now!

The only means of escape is
the space shuttle! We’ll have
to wait in orbit until the
zombies die out of hunger.

But there are huge numbers of
zombies between us and the
spaceport. We’ll have to use the
Big Guns to get out of here!

You will have to mark the zombie
target by typing what it mumbles
in the dialogue bubble, and
marines will do the rest.

Skip intro

Skip intro

<p align="center"><font face="BudBird" size="43" color="#ffcc00" letterSpacing="1.000000" kerning="1">buachaaachaa</font></p>

1

2

3

4

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>3000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>3000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>3000</b></font></p>

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>00</b></font></p>

<p align="left"><font face="ZombieCyfry" size="20" color="#ffffff" letterSpacing="-3.000000" kerning="1"><b>00</b></font></p>

L

6

5

Round clear!

Wanna Kill Zombies Faster?
Upgrade your gun!

Game Over

try again

menu

...and so we managed to safely
enter orbit, leaving the zombie
infested world far behind.

But, as that usually happens,
this story was far from being
over...

The End

ActionScript [AS3]

Section 1
//FadeChannel (classes.components.FadeChannel) package classes.components { import flash.media.*; import flash.events.*; import flash.utils.*; public class FadeChannel { var thisChannel:SoundChannel; var stepVolume:Number; var fadeTimer:Timer; var isFadeIN:Boolean; var sTransform:SoundTransform; public function FadeChannel(){ fadeTimer = new Timer(1, 1); super(); } public function fadeIn(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ isFadeIN = true; fadeTimer.stop(); thisChannel = _arg1; sTransform = thisChannel.soundTransform; sTransform.volume = 0; thisChannel.soundTransform = sTransform; fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); stepVolume = (1 / _arg3); fadeTimer.start(); } public function fadeOut(_arg1:SoundChannel, _arg2:Number, _arg3:Number){ isFadeIN = false; thisChannel = _arg1; fadeTimer.stop(); fadeTimer = new Timer((_arg2 / _arg3), _arg3); fadeTimer.addEventListener(TimerEvent.TIMER, fadeSound); stepVolume = ((-1 * thisChannel.soundTransform.volume) / _arg3); fadeTimer.start(); } function fadeSound(_arg1:TimerEvent){ if ((sTransform.volume + stepVolume) >= 0){ sTransform.volume = (sTransform.volume + stepVolume); thisChannel.soundTransform = sTransform; } else { thisChannel.stop(); fadeTimer.stop(); if (!isFadeIN){ thisChannel = null; }; }; } } }//package classes.components
Section 2
//FG_Preloader (classes.components.FG_Preloader) package classes.components { import flash.events.*; import flash.text.*; import flash.display.*; import classes.dispatchers.*; import classes.graphical.information.bars.*; public class FG_Preloader extends MovieClip { private var _percents:TextField; private var _elements:Array; private var _weight:TextField; private var _progresBar:ProgresBar; public function FG_Preloader(){ this._elements = new Array(); this._percents = TextField(this.getChildByName("percent")); if (this._percents != null){ this._elements[0] = true; }; this._weight = TextField(this.getChildByName("weight_txt")); if (this._weight != null){ this._elements[1] = true; }; this._progresBar = ProgresBar(this.getChildByName("_progresBarTimeline")); if (this._progresBar != null){ this._elements[2] = true; }; } private function progressListener(_arg1:ProgressEvent):void{ var _local2:Number; var _local3:int; _local2 = (_arg1.bytesLoaded / _arg1.bytesTotal); _local3 = (_local2 * 100); if (this._elements[0]){ this._percents.text = String((_local3 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((_arg1.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(_local3); }; } private function completeListener(_arg1:Event):void{ this.loaderInfo.removeEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.removeEventListener(Event.COMPLETE, completeListener); this.finishLoading(); } private function finishLoading():void{ if (this._elements[0]){ this._percents.text = String((100 + "%")); }; if (this._elements[1]){ this._weight.text = String((int((this.loaderInfo.bytesTotal / 0x0400)) + " kB")); }; if (this._elements[2]){ this._progresBar.setProgres(100); }; GameDispatcher.preloaderDispatcher.loadingComplete(); } public function startLoad():void{ if (this.loaderInfo.bytesLoaded >= this.loaderInfo.bytesTotal){ this.finishLoading(); } else { this.loaderInfo.addEventListener(ProgressEvent.PROGRESS, progressListener); this.loaderInfo.addEventListener(Event.COMPLETE, completeListener); }; } } }//package classes.components
Section 3
//LinkButton (classes.components.LinkButton) package classes.components { import flash.events.*; import flash.display.*; import flash.net.*; public class LinkButton extends MovieClip { public function LinkButton(){ this.buttonMode = true; this.addEventListener(MouseEvent.CLICK, onClick); } private function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:URLRequest; if (this.name == "fabrykaGier"){ _local2 = "http://www.game-factory.eu"; }; if (this.name == "freakyTiki"){ _local2 = "http://freakytikiproductions.com/"; }; if (this.name == "addicting"){ _local2 = "http://www.addictinggames.com"; }; if (_local2 != null){ _local3 = new URLRequest(_local2); navigateToURL(_local3); }; } } }//package classes.components
Section 4
//Preloader (classes.components.Preloader) package classes.components { import flash.events.*; import game.*; import flash.text.*; import flash.display.*; public class Preloader extends MovieClip { var pp:MovieClip; var format:TextFormat; public var maskaa:MovieClip; var preLoadingTarget:Object; public var piana:MovieClip; var bb:MovieClip; var a:TimerEvent; public var buble:MovieClip; var textF:TextField; var isFinished:Boolean; public static var LOADED:String = "loaded"; public function Preloader(){ preLoadingTarget = ThisGameManager.getInstance(); bb = MovieClip(this.getChildByName("maskaa")); pp = MovieClip(this.getChildByName("piana")); isFinished = false; startPreloading(); } function loadingUpdate(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Number; _local2 = preLoadingTarget.loaderInfo.bytesTotal; _local3 = preLoadingTarget.loaderInfo.bytesLoaded; _local4 = Math.round(((_local3 * 100) / _local2)); if (_local4 <= 100){ bb.gotoAndStop(_local4); pp.gotoAndStop(_local4); }; if (_local2 <= _local3){ this.removeEventListener(Event.ENTER_FRAME, loadingUpdate); ThisGameManager.getInstance().gotoAndPlay("afterPreloader"); }; } public function hasFinished():Boolean{ return (true); } public function startPreloading():void{ this.addEventListener(Event.ENTER_FRAME, loadingUpdate); } public function setPreLoadingTarget(_arg1:Object):void{ preLoadingTarget = _arg1; } } }//package classes.components
Section 5
//ButtonsEvents (classes.dispatchers.ButtonsEvents) package classes.dispatchers { import flash.events.*; public class ButtonsEvents extends EventDispatcher { public static const BUTTONS_UNLOCKED:String = "ButtonsUnlocked"; public function ButtonsEvents(_arg1:IEventDispatcher=null){ super(_arg1); } public function unlockButtons():void{ this.onButtonsUnlocked(); } private function onButtonsUnlocked():void{ dispatchEvent(new Event(ButtonsEvents.BUTTONS_UNLOCKED)); } } }//package classes.dispatchers
Section 6
//GameDispatcher (classes.dispatchers.GameDispatcher) package classes.dispatchers { public class GameDispatcher { public static var highscoreDispatcher:HighscoreLoaded = new HighscoreLoaded(); public static var buttonsDispatcher:ButtonsEvents = new ButtonsEvents(); public static var mouseDispatcher:MouseEventDispatcher = new MouseEventDispatcher(); public static var preloaderDispatcher:LoadingComplete = new LoadingComplete(); } }//package classes.dispatchers
Section 7
//HighscoreEvent (classes.dispatchers.HighscoreEvent) package classes.dispatchers { import flash.events.*; public class HighscoreEvent extends Event { private var highscoreArray:Array; public function HighscoreEvent(_arg1:String, _arg2:Array){ super(_arg1); highscoreArray = _arg2; } public function get HighscoreArray():Array{ return (highscoreArray); } } }//package classes.dispatchers
Section 8
//HighscoreLoaded (classes.dispatchers.HighscoreLoaded) package classes.dispatchers { import flash.events.*; public class HighscoreLoaded extends EventDispatcher { public static const HIGHSCORE_LOADED:String = "HighscoreLoaded"; public function HighscoreLoaded(_arg1:IEventDispatcher=null){ super(_arg1); } public function highscoreLoaded(_arg1:Array):void{ this.onHighscoreLoaded(_arg1); } private function onHighscoreLoaded(_arg1:Array):void{ dispatchEvent(new HighscoreEvent(HighscoreLoaded.HIGHSCORE_LOADED, _arg1)); } } }//package classes.dispatchers
Section 9
//LoadingComplete (classes.dispatchers.LoadingComplete) package classes.dispatchers { import flash.events.*; public class LoadingComplete extends EventDispatcher { public static const LOADING_COMPLETE:String = "LoadingComplete"; public function LoadingComplete(_arg1:IEventDispatcher=null){ super(_arg1); } public function loadingComplete():void{ this.onLoadingComplete(); } private function onLoadingComplete():void{ dispatchEvent(new Event(LoadingComplete.LOADING_COMPLETE)); } } }//package classes.dispatchers
Section 10
//MouseEventDispatcher (classes.dispatchers.MouseEventDispatcher) package classes.dispatchers { import flash.events.*; public class MouseEventDispatcher extends EventDispatcher { public static const BUTTON_PRESSED:String = "ButtonReleased"; public function MouseEventDispatcher(_arg1:IEventDispatcher=null){ super(_arg1); } private function onButtonPressed(_arg1:Object):void{ dispatchEvent(new MyMouseEvent(MouseEventDispatcher.BUTTON_PRESSED, _arg1)); } public function buttonPressed(_arg1:Object):void{ this.onButtonPressed(_arg1); } } }//package classes.dispatchers
Section 11
//MyMouseEvent (classes.dispatchers.MyMouseEvent) package classes.dispatchers { import flash.events.*; public class MyMouseEvent extends Event { public var callerObject:Object; public function MyMouseEvent(_arg1:String, _arg2:Object){ super(_arg1); this.callerObject = _arg2; } } }//package classes.dispatchers
Section 12
//GenericButton (classes.graphical.controls.buttons.GenericButton) package classes.graphical.controls.buttons { import flash.media.*; import flash.events.*; import game.*; import flash.display.*; import classes.dispatchers.*; import main.*; public class GenericButton extends MovieClip { private var locked:Boolean; private var clicked:Boolean; public var hit_areaaaaa:MovieClip; var hit:MovieClip; var mouseChannel:SoundChannel; var sManager:SoundManager; private var over:Boolean; public function GenericButton(){ mouseChannel = new SoundChannel(); super(); sManager = ThisGameManager.getInstance().soundManager; this.buttonMode = true; clicked = false; over = false; locked = false; mouseChildren = false; addEventListener(MouseEvent.CLICK, onClick); addEventListener(MouseEvent.ROLL_OVER, onRollingOver); addEventListener(MouseEvent.ROLL_OUT, onRollingOut); addEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); addEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); addEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.addEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.addEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); goToLabel("off"); } protected function onRollingOut(_arg1:MouseEvent):void{ over = false; if (((GameManager.getInstance().AreButtonsEnabled) && (!(locked)))){ if (currentLabel != "out"){ goToLabel("out"); locked = true; }; }; } protected function goToLabel(_arg1:String):void{ var doesLabelExist:Boolean; var i:Number; var e:Error; var destinationLabel = _arg1; doesLabelExist = false; try { i = 0; while (i < currentLabels.length) { if (currentLabels[i].name == destinationLabel){ doesLabelExist = true; }; i = (i + 1); }; if (doesLabelExist){ gotoAndPlay(destinationLabel); } else { e = new Error((((("there is no label with the name >" + destinationLabel) + "< in the button with instance name >") + this.name) + "<")); throw (e); }; } catch(e:Error) { }; } protected function onRollingOver(_arg1:MouseEvent):void{ over = true; if (GameManager.getInstance().AreButtonsEnabled){ if (((clicked) && (_arg1.buttonDown))){ goToLabel("click"); } else { if (((!(clicked)) && (!(locked)))){ clicked = false; goToLabel("on"); locked = true; mouseChannel.stop(); if (!ThisGameManager.getInstance().mute){ mouseChannel = sManager.mOver.play(); }; }; }; }; } protected function onMouseIsDown(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ clicked = true; GameDispatcher.mouseDispatcher.buttonPressed(this); goToLabel("click"); }; } protected function unlockButton():void{ locked = false; refreshButton(new Event("")); } protected function unclickButton(_arg1:MyMouseEvent){ if (_arg1.callerObject != this){ this.clicked = false; }; } protected function onMouseIsUp(_arg1:MouseEvent):void{ if (((GameManager.getInstance().AreButtonsEnabled) && (clicked))){ clicked = false; goToLabel("off"); }; GameDispatcher.mouseDispatcher.buttonPressed(this); } protected function cleanUp(_arg1:Event){ removeEventListener(MouseEvent.CLICK, onClick); removeEventListener(MouseEvent.ROLL_OVER, onRollingOver); removeEventListener(MouseEvent.ROLL_OUT, onRollingOut); removeEventListener(MouseEvent.MOUSE_DOWN, onMouseIsDown); removeEventListener(MouseEvent.MOUSE_UP, onMouseIsUp); removeEventListener(Event.REMOVED_FROM_STAGE, cleanUp); GameDispatcher.buttonsDispatcher.removeEventListener(ButtonsEvents.BUTTONS_UNLOCKED, refreshButton); GameDispatcher.mouseDispatcher.removeEventListener(MouseEventDispatcher.BUTTON_PRESSED, unclickButton); } protected function onClick(_arg1:MouseEvent):void{ if (GameManager.getInstance().AreButtonsEnabled){ }; } protected function refreshButton(_arg1:Event):void{ if (((((over) && (!((this.currentLabel == "on"))))) && (!(clicked)))){ goToLabel("on"); locked = true; }; if (((((!(over)) && (!((this.currentLabel == "off"))))) && (!(clicked)))){ goToLabel("out"); locked = true; }; } } }//package classes.graphical.controls.buttons
Section 13
//GoToButton (classes.graphical.controls.buttons.GoToButton) package classes.graphical.controls.buttons { import flash.events.*; import game.*; import flash.display.*; import main.*; public class GoToButton extends GenericButton { public var hit_area:MovieClip; override protected function onClick(_arg1:MouseEvent):void{ var destLabel:String; var Split:Array; var i:Number; var e = _arg1; if (GameManager.getInstance().AreButtonsEnabled){ mouseChannel.stop(); if (!ThisGameManager.getInstance().mute){ mouseChannel = sManager.mClick.play(); }; destLabel = this.name; Split = destLabel.split("_"); try { GameManager.getInstance().gotoAndPlay(Split[1]); GameManager.getInstance().lockButtons(); } catch(e:Error) { i = 0; while (i < Split.length) { i = (i + 1); }; }; }; } } }//package classes.graphical.controls.buttons
Section 14
//ProgresBar (classes.graphical.information.bars.ProgresBar) package classes.graphical.information.bars { import flash.display.*; public class ProgresBar extends MovieClip { private var _progres:Number; public function setProgres(_arg1:Number):void{ this._progres = _arg1; this.gotoAndStop(this._progres); } public function getProgres():Number{ return (this._progres); } } }//package classes.graphical.information.bars
Section 15
//HighscoreElement (classes.helper.HighscoreElement) package classes.helper { public class HighscoreElement { private var _points:Number; private var _items:Number; private var _totalPoints:Number; private var _lp:Number; private var _playerName:String; private var _time:Number; private var _gameLevel:Number; public function HighscoreElement(_arg1:Number, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number){ this.setLp(_arg1); this.setPlayerName(_arg2); this.setPoints(_arg3); this.setGameLevel(_arg5); this.setItems(_arg6); this.setTime(_arg4); this.setTotalPoints(_arg7); } public function getTime():String{ return (Utilities.convertTimeToString(_time)); } public function setTotalPoints(_arg1:Number):void{ _totalPoints = _arg1; } public function getItems():Number{ return (_items); } public function setLp(_arg1:Number):void{ _lp = _arg1; } public function setPlayerName(_arg1:String):void{ _playerName = _arg1; } public function getPlayerName():String{ return (_playerName); } public function getHighscore():Array{ var _local1:Array; _local1 = new Array(); _local1["lp"] = this.getLp(); _local1["player"] = this.getPlayerName(); _local1["time"] = this.getTime(); _local1["points"] = this.getPoints(); _local1["gameLevel"] = this.getGameLevel(); _local1["items"] = this.getItems(); _local1["totalPoints"] = this.getTotalPoints(); return (_local1); } public function getPoints():Number{ return (_points); } public function setTime(_arg1:Number):void{ _time = _arg1; } public function getTotalPoints():Number{ return (_totalPoints); } public function setPoints(_arg1:Number):void{ _points = _arg1; } public function setGameLevel(_arg1:Number):void{ _gameLevel = _arg1; } public function getLp():Number{ return (_lp); } public function getGameLevel():Number{ return (_gameLevel); } public function setItems(_arg1:Number):void{ _items = _arg1; } } }//package classes.helper
Section 16
//Utilities (classes.helper.Utilities) package classes.helper { public class Utilities { public static function convertTimeToString(_arg1:Number):String{ return (((((String(((Math.floor((_arg1 / 60000)) > 9)) ? Math.floor((_arg1 / 60000)) : ("0" + Math.floor((_arg1 / 60000)))) + ":") + (((Math.floor((_arg1 / 1000)) % 60) <= 9)) ? ("0" + (Math.floor((_arg1 / 1000)) % 60)) : (Math.floor((_arg1 / 1000)) % 60)) + ":") + (((Math.floor((_arg1 / 10)) % 100) <= 9)) ? ("0" + (Math.floor((_arg1 / 10)) % 100)) : (Math.floor((_arg1 / 10)) % 100))); } } }//package classes.helper
Section 17
//Point3D (classes.mathematical.Point3D) package classes.mathematical { public class Point3D { private var y:Number; private var z:Number; private var x:Number; public function Point3D(_arg1:Number, _arg2:Number, _arg3:Number){ this.x = _arg1; this.y = _arg2; this.z = _arg3; } public function get Y():Number{ return (this.y); } public function get Z():Number{ return (this.z); } public function set Y(_arg1:Number):void{ this.y = _arg1; } public function set X(_arg1:Number):void{ this.x = _arg1; } public function get X():Number{ return (this.x); } public function set Z(_arg1:Number):void{ this.z = _arg1; } public static function getDistance(_arg1:Point3D, _arg2:Point3D):Number{ return (Math.sqrt(((Math.pow((_arg1.X - _arg2.X), 2) + Math.pow((_arg1.Y - _arg2.Y), 2)) + Math.pow((_arg1.Z - _arg2.Z), 2)))); } } }//package classes.mathematical
Section 18
//None (fl.transitions.easing.None) package fl.transitions.easing { public class None { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } public static function easeNone(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); } } }//package fl.transitions.easing
Section 19
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 20
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 21
//Gun (game.Guns.Gun) package game.Guns { import flash.events.*; import game.*; import flash.geom.*; import flash.display.*; import flash.utils.*; public class Gun extends MovieClip { var ID:int; var animEnd:Point; var yMax:int;// = 225 public var isHiding:Boolean;// = false protected var fast:String; var shotingTarget:Point; var barelEnd:MovieClip; public var bullets:int; var startPosition:Point; protected var sManager:SoundManager; var xMax:int;// = 400 var animStart:Point; var shots:int;// = 5 var player:Player; static var fireNow:EventDispatcher = new EventDispatcher(); public static var SHOT:String = "shot"; public static var FIRE_START:String = "fire_start"; public static var SHOT_CPLT:String = "shot_complit"; public static var FIRE_CPLT:String = "fire_complit"; public function Gun(){ yMax = 225; xMax = 400; shots = 5; isHiding = false; super(); player = ThisGameManager.getInstance().player; this.stop(); sManager = ThisGameManager.getInstance().soundManager; startPosition = parent.localToGlobal(new Point(this.x, this.y)); bullets = 100; barelEnd = MovieClip(this.getChildByName("ending")); } protected function luskiSound(_arg1:Event):void{ sManager.giveLuskiSound(); } public function showGun():void{ animEnd = new Point((startPosition.x + ((400 - xMax) / 2)), (startPosition.y + ((250 - yMax) / 2))); this.addEventListener(Event.ENTER_FRAME, animateMove); } public function burstByFrames(_arg1:Point):void{ shotingTarget = _arg1; this.addEventListener(SHOT_CPLT, fireStrtByFrames); this.gotoAndPlay(fast); fire(shotingTarget); } public function fire(_arg1:Point):void{ if (this.ID == 1){ var _local2 = player.bullets[player.currentGunID]; var _local3 = player.currentBulletsIDs[player.currentGunID]; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; }; dispatchEvent(new Event(SHOT)); } private function animateMove(_arg1:Event):void{ var _local2:Number; _local2 = 5; if (Math.abs((this.x - animEnd.x)) > 5){ this.x = (this.x + ((animEnd.x - this.x) / _local2)); } else { this.x = Math.round(animEnd.x); }; if (Math.abs((this.y - animEnd.y)) > 5){ this.y = (this.y + ((animEnd.y - this.y) / _local2)); } else { this.y = Math.round(animEnd.y); }; if ((((this.x == Math.round(animEnd.x))) && ((this.y == Math.round(animEnd.y))))){ this.removeEventListener(Event.ENTER_FRAME, animateMove); if (fireNow.hasEventListener(FIRE_START)){ fireNow.addEventListener(FIRE_START, giveBurst); fireNow.dispatchEvent(new Event(FIRE_START)); } else { fireNow.addEventListener(FIRE_START, giveBurst); }; }; } public function setStartPosition(_arg1:Point):void{ this.startPosition = _arg1; } public function fireInAir(_arg1:int):void{ fireTo(400, 300, _arg1); } public function moveGunTo(_arg1:int, _arg2:int):void{ var _local3:Point; _local3 = new Point(this.x, this.y); _local3 = this.parent.localToGlobal(_local3); this.x = (startPosition.x + ((_arg1 - xMax) / 2)); this.y = (startPosition.y + ((_arg2 - yMax) / 2)); } public function fireTo(_arg1:int, _arg2:int, _arg3:int):void{ var _local4:Number; this.shots = _arg3; shotingTarget = new Point(_arg1, _arg2); _local4 = 2; animStart = new Point(this.x, this.y); animEnd = new Point((startPosition.x + ((_arg1 - xMax) / _local4)), (startPosition.y + ((_arg2 - yMax) / _local4))); this.addEventListener(Event.ENTER_FRAME, animateMove); } public function getBarrelEnd():Point{ return (this.localToGlobal(new Point(barelEnd.x, barelEnd.y))); } private function giveBurst(_arg1:Event):void{ _arg1.target.removeEventListener(FIRE_START, giveBurst); if (!isHiding){ burstByFrames(shotingTarget); }; dispatchEvent(new Event(FIRE_START)); } public function hideGun():void{ isHiding = true; animEnd = new Point((startPosition.x + ((400 - xMax) / 2)), (startPosition.y + ((500 - yMax) / 2))); this.addEventListener(Event.ENTER_FRAME, animateMove); } private function moveGun(_arg1:MouseEvent):void{ var _local2:Point; _local2 = new Point(this.x, this.y); _local2 = this.parent.localToGlobal(_local2); if (Math.abs((MovieClip(_arg1.currentTarget).mouseY - _local2.y)) > yMax){ this.height = yMax; } else { this.height = Math.abs((MovieClip(_arg1.currentTarget).mouseY - _local2.y)); }; if (Math.abs((MovieClip(_arg1.currentTarget).mouseX - _local2.x)) > xMax){ this.width = xMax; } else { this.width = Math.abs((MovieClip(_arg1.currentTarget).mouseX - _local2.x)); }; _arg1.updateAfterEvent(); } private function fireStrtByFrames(_arg1:Event):void{ if (shots > 1){ this.gotoAndPlay(fast); fire(shotingTarget); shots--; } else { shots--; this.removeEventListener(SHOT_CPLT, fireStrtByFrames); this.gotoAndStop(1); dispatchEvent(new Event(FIRE_CPLT)); }; } private function stopFireByTimer(_arg1:TimerEvent):void{ _arg1.target.removeEventListener(TimerEvent.TIMER, fireStartByTimer); _arg1.target.removeEventListener(TimerEvent.TIMER_COMPLETE, stopFireByTimer); dispatchEvent(new Event(FIRE_CPLT)); } private function fireStartByTimer(_arg1:TimerEvent):void{ fire(shotingTarget); } public function burstByTimer(_arg1:Point):void{ var _local2:Timer; shotingTarget = _arg1; _local2 = new Timer(100, ((int(shots) / 2) + 1)); _local2.addEventListener(TimerEvent.TIMER, fireStartByTimer); _local2.addEventListener(TimerEvent.TIMER_COMPLETE, stopFireByTimer); _local2.start(); } public function setID(_arg1:int):void{ ID = _arg1; } } }//package game.Guns
Section 22
//HandGun (game.Guns.HandGun) package game.Guns { import flash.events.*; import game.*; import flash.display.*; public class HandGun extends Gun { public var ending:MovieClip; public function HandGun(){ addFrameScript(0, frame1, 11, frame12, 18, frame19); super(); if (this.name.charAt((this.name.length - 1)) == "1"){ ThisGameManager.getInstance().guns[0] = this; this.addEventListener(FIRE_CPLT, luskiSound); ID = 1; this.addEventListener(SHOT, mySound); } else { ThisGameManager.getInstance().guns[1] = this; ID = 2; }; } function frame1(){ dispatchEvent(new Event("shot_complit")); } function frame19(){ this.gotoAndStop(1); } function frame12(){ this.gotoAndStop(1); } override public function fireTo(_arg1:int, _arg2:int, _arg3:int):void{ if ((((this.player.currentBulletsIDs[0] == 1)) || ((this.player.currentBulletsIDs[0] == 3)))){ this.fast = "fast"; } else { this.fast = "standard"; }; super.fireTo(_arg1, _arg2, _arg3); if ((((this.player.currentBulletsIDs[0] == 2)) || ((this.player.currentBulletsIDs[0] == 3)))){ this.shots = 5; } else { this.shots = 10; }; } private function mySound(_arg1:Event):void{ this.sManager.giveHandGunSound(); } } }//package game.Guns
Section 23
//MachineGun (game.Guns.MachineGun) package game.Guns { import flash.events.*; import game.*; import flash.display.*; public class MachineGun extends Gun { public var ending:MovieClip; public function MachineGun(){ addFrameScript(0, frame1, 5, frame6, 6, frame7, 9, frame10); super(); if (this.name.charAt((this.name.length - 1)) == "1"){ ThisGameManager.getInstance().guns[2] = this; this.addEventListener(FIRE_CPLT, luskiSound); ID = 1; } else { ThisGameManager.getInstance().guns[3] = this; ID = 2; }; } function frame10(){ this.gotoAndStop(1); } function frame7(){ dispatchEvent(new Event("shot_complit")); } function frame1(){ dispatchEvent(new Event("shot_complit")); } override public function fireTo(_arg1:int, _arg2:int, _arg3:int):void{ if ((((this.player.currentBulletsIDs[1] == 1)) || ((this.player.currentBulletsIDs[1] == 3)))){ this.fast = "fast"; } else { this.fast = "standard"; }; super.fireTo(_arg1, _arg2, _arg3); if ((((this.player.currentBulletsIDs[1] == 2)) || ((this.player.currentBulletsIDs[1] == 3)))){ this.shots = 5; } else { this.shots = 10; }; if (this.ID == 1){ this.addEventListener(FIRE_START, mySound); }; } function frame6(){ this.gotoAndStop(1); } private function mySound(_arg1:Event):void{ Gun(_arg1.target).removeEventListener(FIRE_START, mySound); this.sManager.giveMachineGunSound(); } } }//package game.Guns
Section 24
//RocketGun (game.Guns.RocketGun) package game.Guns { import flash.events.*; import game.*; import flash.display.*; public class RocketGun extends Gun { public var ending:MovieClip; public function RocketGun(){ addFrameScript(0, frame1, 6, frame7); super(); if (this.name.charAt((this.name.length - 1)) == "1"){ ThisGameManager.getInstance().guns[4] = this; this.addEventListener(SHOT, mySound); ID = 1; } else { ThisGameManager.getInstance().guns[5] = this; ID = 2; }; } function frame7(){ dispatchEvent(new Event("shot_complit")); } function frame1(){ this.stop(); } override public function fireTo(_arg1:int, _arg2:int, _arg3:int):void{ this.fast = "standard"; super.fireTo(_arg1, _arg2, _arg3); this.shots = 1; } private function mySound(_arg1:Event):void{ this.sManager.giveBazookaSound(); } } }//package game.Guns
Section 25
//AmmoMagazine (game.panel.AmmoMagazine) package game.panel { import flash.events.*; import game.*; import flash.text.*; import flash.display.*; public class AmmoMagazine extends MovieClip { var amount:Array; var amo:Array; var ammo:TextField; public var ammoo2:TextField; public var ammoo3:TextField; public var ammoo1:TextField; public function AmmoMagazine(){ amount = new Array(); amo = new Array(); super(); addFrameScript(0, frame1); this.x = 800; ammo = TextField(this.getChildByName("ammoo1")); ammo.embedFonts = true; ammo.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; amo.push(ammo); ammo = TextField(this.getChildByName("ammoo2")); ammo.embedFonts = true; ammo.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; amo.push(ammo); ammo = TextField(this.getChildByName("ammoo3")); ammo.embedFonts = true; ammo.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; amo.push(ammo); } public function addAmmo(_arg1:int, _arg2:int):void{ amount[_arg1] = (amount[_arg1] + _arg2); amo[_arg1].text = amount[_arg1].toString(); } public function setAmmo(_arg1:int, _arg2:int):void{ amo[_arg1].text = _arg2.toString(); amount[_arg1] = _arg2; } public function blink():void{ this.play(); } function frame1(){ this.stop(); } public function fireUpdate0(_arg1:Event):void{ if (amount[0] > 0){ var _local2 = amount; var _local3:int; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; amo[0].text = amount[0].toString(); }; } public function fireUpdate1(_arg1:Event):void{ if (amount[1] > 0){ var _local2 = amount; var _local3 = 1; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; amo[1].text = amount[1].toString(); }; } public function fireUpdate2(_arg1:Event):void{ if (amount[2] > 0){ var _local2 = amount; var _local3 = 2; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; amo[2].text = amount[2].toString(); }; } } }//package game.panel
Section 26
//BlendaIntro (game.panel.BlendaIntro) package game.panel { import game.*; import flash.display.*; public class BlendaIntro extends MovieClip { public function BlendaIntro(){ addFrameScript(11, frame12); this.x = 16; this.y = -108; } function frame12(){ stop(); MovieClip(this.parent).stop(); goGO(); } public function goGO():void{ ThisGameManager.getInstance().play(); } } }//package game.panel
Section 27
//Blood (game.panel.Blood) package game.panel { import flash.display.*; public class Blood extends MovieClip { public function Blood(){ addFrameScript(25, frame26); } function frame26(){ this.stop(); this.parent.removeChild(this); } } }//package game.panel
Section 28
//ComboPanel (game.panel.ComboPanel) package game.panel { import game.*; import flash.text.*; import flash.display.*; public class ComboPanel extends MovieClip { var num:TextField; public var nums:TextField; public function ComboPanel(){ num = TextField(this.getChildByName("nums")); num.embedFonts = true; num.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; } public function setNum(_arg1:int):void{ this.num.text = _arg1.toString(); } } }//package game.panel
Section 29
//Dock (game.panel.Dock) package game.panel { import flash.events.*; import game.*; import flash.text.*; import flash.display.*; public class Dock extends MovieClip { public var machinee:TextField; var bazookaIcon:MovieClip; public var armorr:TextField; var rak:MovieClip; public var grenadess:TextField; var fence:TextField; public var dumbb:TextField; var armor:TextField; public var fencee:TextField; var machine:TextField; var hand:TextField; var handIcon:MovieClip; public var bazookaI:MovieClip; var machineIcon:MovieClip; public var rakieta:MovieClip; public var bazookaa:TextField; public var handI:MovieClip; public var flypaperr:TextField; var kbin:MovieClip; var bazooka:TextField; public var handd:TextField; var player:Player; var grenades:TextField; public var karabin:MovieClip; var dumb:TextField; public var machineI:MovieClip; var flypaper:TextField; public function Dock(){ ThisGameManager.getInstance().dock = this; this.cacheAsBitmap = true; player = ThisGameManager.getInstance().player; hand = TextField(this.getChildByName("handd")); machine = TextField(this.getChildByName("machinee")); bazooka = TextField(this.getChildByName("bazookaa")); grenades = TextField(this.getChildByName("grenadess")); flypaper = TextField(this.getChildByName("flypaperr")); fence = TextField(this.getChildByName("fencee")); dumb = TextField(this.getChildByName("dumbb")); armor = TextField(this.getChildByName("armorr")); hand.embedFonts = true; hand.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; hand.defaultTextFormat.letterSpacing = -3; machine.embedFonts = true; machine.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; machine.defaultTextFormat.letterSpacing = -3; bazooka.embedFonts = true; bazooka.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; bazooka.defaultTextFormat.letterSpacing = -3; grenades.embedFonts = true; grenades.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; flypaper.embedFonts = true; flypaper.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; fence.embedFonts = true; fence.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; dumb.embedFonts = true; dumb.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; armor.embedFonts = true; armor.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; handIcon = MovieClip(this.getChildByName("handI")); bazookaIcon = MovieClip(this.getChildByName("bazookaI")); machineIcon = MovieClip(this.getChildByName("machineI")); handIcon.stop(); bazookaIcon.stop(); machineIcon.stop(); kbin = MovieClip(this.getChildByName("karabin")); rak = MovieClip(this.getChildByName("rakieta")); setAll(); } public function updateFlypaper():void{ flypaper.text = int(player.bullets[4][0]).toString(); } public function updateHand(_arg1:Event):void{ hand.text = to4Digits(int(player.bullets[0][player.currentBulletsIDs[0]])); handIcon.gotoAndStop((player.currentBulletsIDs[0] + 1)); } public function updateMachine(_arg1:Event):void{ machine.text = to4Digits(int(player.bullets[1][player.currentBulletsIDs[1]])); machineIcon.gotoAndStop((player.currentBulletsIDs[1] + 1)); } private function to4Digits(_arg1:int):String{ var _local2:String; if (_arg1 < 10){ _local2 = ("000" + _arg1.toString()); } else { if (_arg1 < 100){ _local2 = ("00" + _arg1.toString()); } else { if (_arg1 < 1000){ _local2 = ("0" + _arg1.toString()); } else { _local2 = _arg1.toString(); }; }; }; return (_local2); } public function updateGrenades():void{ grenades.text = int(player.bullets[3][player.currentBulletsIDs[3]]).toString(); } public function updateBazooka(_arg1:Event):void{ bazooka.text = to4Digits(int(player.bullets[2][player.currentBulletsIDs[2]])); bazookaIcon.gotoAndStop((player.currentBulletsIDs[2] + 1)); } public function updateFence():void{ fence.text = int(player.bullets[5][0]).toString(); } public function setAll():void{ if (player.machineGunEnable){ kbin.alpha = 1; } else { kbin.alpha = 0.5; }; if (player.rocketLauncherEnable){ rak.alpha = 1; } else { rak.alpha = 0.5; }; hand.text = to4Digits(int(player.bullets[0][player.currentBulletsIDs[0]])); machine.text = to4Digits(int(player.bullets[1][player.currentBulletsIDs[1]])); bazooka.text = to4Digits(int(player.bullets[2][player.currentBulletsIDs[2]])); grenades.text = int(player.bullets[3][player.currentBulletsIDs[3]]).toString(); flypaper.text = int(player.bullets[4][0]).toString(); fence.text = int(player.bullets[5][0]).toString(); dumb.text = player.dumbifierLevel.toString(); armor.text = player.armorLevel.toString(); handIcon.gotoAndStop((player.currentBulletsIDs[0] + 1)); machineIcon.gotoAndStop((player.currentBulletsIDs[1] + 1)); bazookaIcon.gotoAndStop((player.currentBulletsIDs[2] + 1)); } } }//package game.panel
Section 30
//Energy (game.panel.Energy) package game.panel { import flash.display.*; public class Energy extends MovieClip { public function Energy(){ this.stop(); } } }//package game.panel
Section 31
//Hint (game.panel.Hint) package game.panel { import flash.display.*; public class Hint extends MovieClip { public var h1:MovieClip; public var h2:MovieClip; public var h3:MovieClip; public function Hint(){ addFrameScript(71, frame72, 108, frame109); this.stop(); } function frame72(){ this.stop(); } function frame109(){ stop(); } } }//package game.panel
Section 32
//Mute (game.panel.Mute) package game.panel { import flash.events.*; import game.*; import flash.display.*; public class Mute extends MovieClip { public function Mute(){ this.buttonMode = true; this.stop(); this.addEventListener(MouseEvent.CLICK, changeState); } private function changeState(_arg1:MouseEvent):void{ ThisGameManager.getInstance().mute = !(ThisGameManager.getInstance().mute); if (ThisGameManager.getInstance().mute){ this.gotoAndStop(2); if (ThisGameManager.getInstance().gameMusicIsPlaying){ ThisGameManager.getInstance().gameMusicStop(); } else { ThisGameManager.getInstance().menuMusicStop(); }; } else { this.gotoAndStop(1); if (ThisGameManager.getInstance().gameMusicIsPlaying){ ThisGameManager.getInstance().gameMusicStart(); } else { ThisGameManager.getInstance().menuMusicStart(); }; }; } } }//package game.panel
Section 33
//NoAmmo (game.panel.NoAmmo) package game.panel { import game.*; import flash.display.*; public class NoAmmo extends MovieClip { public var info:MovieClip; public function NoAmmo(){ var _local1:MovieClip; var _local2:Player; var _local3:int; var _local4:int; var _local5:int; super(); addFrameScript(82, frame83); _local1 = MovieClip(this.getChildByName("info")); _local2 = ThisGameManager.getInstance().player; _local3 = 0; while (_local3 < _local2.bullets[_local2.currentGunID].length) { if (_local2.bullets[_local2.currentGunID][_local3] != 0){ _local1.gotoAndStop(1); return; }; _local3++; }; _local4 = 0; while (_local4 < 3) { _local5 = 0; while (_local5 < _local2.bullets[_local4].length) { if (_local2.bullets[_local4][_local5] != 0){ _local1.gotoAndStop(2); return; }; _local5++; }; _local4++; }; ThisGameManager.getInstance().level.addAmmo(null); _local1.gotoAndStop(3); } function frame83(){ this.parent.removeChild(this); this.stop(); } } }//package game.panel
Section 34
//Plus50 (game.panel.Plus50) package game.panel { import flash.display.*; public class Plus50 extends MovieClip { public function Plus50(){ this.y = -200; } } }//package game.panel
Section 35
//Round (game.panel.Round) package game.panel { import game.*; import flash.text.*; import flash.display.*; public class Round extends MovieClip { public var roundd:TextField; var textF:TextField; public function Round(){ addFrameScript(57, frame58); this.textF = TextField(this.getChildByName("roundd")); this.textF.embedFonts = true; this.textF.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; textF.text = ((("Level " + (int(((ThisGameManager.getInstance().currentLevel - 1) / 2)) + 1)) + " round ") + (((ThisGameManager.getInstance().currentLevel - 1) % 2) + 1)); } function frame58(){ this.stop(); } } }//package game.panel
Section 36
//TryAgain (game.panel.TryAgain) package game.panel { import flash.events.*; import game.*; import flash.display.*; public class TryAgain extends MovieClip { public var tryy:MovieClip; public var menuu:MovieClip; public function TryAgain(){ var _local1:MovieClip; var _local2:MovieClip; super(); if (ThisGameManager.getInstance().player.lives == 0){ this.visible = false; ThisGameManager.getInstance().gotoAndPlay("blenda2Loop"); return; }; _local1 = MovieClip(this.getChildByName("tryy")); _local2 = MovieClip(this.getChildByName("menuu")); _local1.addEventListener(MouseEvent.CLICK, goto); _local1.addEventListener(MouseEvent.ROLL_OVER, MouseOver); _local1.addEventListener(MouseEvent.ROLL_OUT, MouseOut); _local2.addEventListener(MouseEvent.CLICK, goto); _local2.addEventListener(MouseEvent.ROLL_OVER, MouseOver); _local2.addEventListener(MouseEvent.ROLL_OUT, MouseOut); _local1.stop(); _local2.stop(); } private function goto(_arg1:MouseEvent):void{ if ((((MovieClip(_arg1.currentTarget).name == "menuu")) || ((ThisGameManager.getInstance().player.lives == 0)))){ ThisGameManager.getInstance().gotoAndPlay("blenda2Loop"); } else { ThisGameManager.getInstance().player.lives--; ThisGameManager.getInstance().gameOver = false; ThisGameManager.getInstance().currentLevel = ((int(((ThisGameManager.getInstance().player.saveLevel - 1) / 2)) * 2) + 1); ThisGameManager.getInstance().level.setLevel(ThisGameManager.getInstance().currentLevel); ThisGameManager.getInstance().player.reset(); ThisGameManager.getInstance().dock.setAll(); ThisGameManager.getInstance().gotoAndPlay("2nextRound"); }; } private function MouseOut(_arg1:MouseEvent):void{ MovieClip(_arg1.currentTarget).gotoAndStop(1); } private function MouseOver(_arg1:MouseEvent):void{ MovieClip(_arg1.currentTarget).gotoAndStop(2); } } }//package game.panel
Section 37
//UpgradesPanel (game.panel.UpgradesPanel) package game.panel { import flash.events.*; import game.*; import flash.text.*; import flash.display.*; public class UpgradesPanel extends MovieClip { public var flypaperLevel:MovieClip; public var FenceLevelPurchase:MovieClip; public var machineStandard:MovieClip; public var flypaperLevelPurchase:MovieClip; public var okButton:OK; public var mstandard:TextField; public var DumbLevelPurchase:MovieClip; public var mfastPower:TextField; public var granadesStandard:MovieClip; public var mfast:TextField; public var handGun:MovieClip; public var handFastPower:MovieClip; public var machinGun:MovieClip; public var rocketLauncher:MovieClip; public var hfastPower:TextField; public var mpower:TextField; public var rdouble:TextField; public var hfast:TextField; public var gra:MovieClip; var player:Player; var iconsPopUps:Array; var cashText:TextField; public var machinePower:MovieClip; public var DumbLevel:MovieClip; var buyers:Array; public var hstandard:TextField; public var rstandard:TextField; public var handStandar:MovieClip; var cash:int;// = 50000 public var machineFast:MovieClip; var enableable:Array; public var handFast:MovieClip; public var machineFastPower:MovieClip; public var armorLevel:MovieClip; public var giety:TextField; public var cashh:TextField; public var hpower:TextField; public var armorLevelPurchase:MovieClip; public var rocketStandard:MovieClip; public var rocketDouble:MovieClip; public var handPower:MovieClip; var upgrades:Array; public var a0:MovieClip; public var a1:MovieClip; public var a3:MovieClip; public var FenceLevel:MovieClip; public var a5:MovieClip; public var a6:MovieClip; public var a8:MovieClip; public var a2:MovieClip; public var a4:MovieClip; public var a7:MovieClip; public var a9:MovieClip; public function UpgradesPanel(){ enableable = new Array(); upgrades = new Array(); buyers = new Array(); cash = 50000; super(); player = ThisGameManager.getInstance().player; cashText = TextField(this.getChildByName("cashh")); cashText.embedFonts = true; cashText.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; this.getChildByName("okButton").addEventListener(MouseEvent.CLICK, hide); setMe(); ThisGameManager.getInstance().buttonsOn(); player.fence[0] = 2; player.flypaper[0] = 2; setIcons(); } private function onIconIn(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:int; _local2 = MovieClip(_arg1.currentTarget); switch (_local2.name){ case "handGun": _local3 = 0; break; case "machinGun": _local3 = 1; break; case "rocketLauncher": _local3 = 2; break; case "gra": _local3 = 3; break; case "FenceLevel": _local3 = 4; break; case "flypaperLevel": _local3 = 5; break; case "armorLevel": _local3 = 6; break; case "DumbLevel": _local3 = 7; break; case "a1": _local3 = 8; break; case "a2": _local3 = 9; break; case "a3": _local3 = 10; break; case "a4": _local3 = 11; break; case "a5": _local3 = 8; break; case "a6": _local3 = 9; break; case "a7": _local3 = 10; break; case "a8": _local3 = 11; break; case "a9": _local3 = 12; break; case "a0": _local3 = 13; break; }; MovieClip(_local2.parent).addChild(_local2); MovieClip(iconsPopUps[_local3]).x = _local2.x; MovieClip(iconsPopUps[_local3]).y = _local2.y; this.addChild(MovieClip(iconsPopUps[_local3])); MovieClip(iconsPopUps[_local3]).gotoAndPlay(2); } private function tmpSetIn(_arg1:MovieClip):void{ _arg1.addEventListener(MouseEvent.MOUSE_OVER, onOver); _arg1.addEventListener(MouseEvent.MOUSE_OUT, onOut); } private function setUpgrades():void{ var _local1:MovieClip; _local1 = MovieClip(this.getChildByName("armorLevel")); _local1.gotoAndStop(player.armorLevel); _local1 = MovieClip(this.getChildByName("armorLevelPurchase")); _local1.gotoAndStop(((player.armorLevel * 2) - 1)); if ((((cash >= (player.armorLevel * 2000))) && ((player.armorLevel < 3)))){ _local1.addEventListener(MouseEvent.CLICK, upgadesMe); _local1.alpha = 1; _local1.buttonMode = true; utmpSetIn(_local1); } else { utmpSetOut(_local1); _local1.alpha = 0.5; _local1.buttonMode = false; _local1.removeEventListener(MouseEvent.CLICK, upgadesMe); }; _local1 = MovieClip(this.getChildByName("flypaperLevel")); _local1.gotoAndStop(player.flypaperCanonLevel); _local1 = MovieClip(this.getChildByName("flypaperLevelPurchase")); _local1.gotoAndStop(((player.flypaperCanonLevel * 2) - 1)); if ((((cash >= (player.flypaperCanonLevel * 1000))) && ((player.flypaperCanonLevel < 4)))){ _local1.addEventListener(MouseEvent.CLICK, upgadesMe); _local1.alpha = 1; _local1.buttonMode = true; utmpSetIn(_local1); } else { utmpSetOut(_local1); _local1.alpha = 0.5; _local1.buttonMode = false; _local1.removeEventListener(MouseEvent.CLICK, upgadesMe); }; _local1 = MovieClip(this.getChildByName("FenceLevel")); _local1.gotoAndStop(player.electricFenceLevel); _local1 = MovieClip(this.getChildByName("FenceLevelPurchase")); _local1.gotoAndStop(((player.electricFenceLevel * 2) - 1)); if ((((cash >= (player.electricFenceLevel * 1500))) && ((player.electricFenceLevel < 4)))){ _local1.addEventListener(MouseEvent.CLICK, upgadesMe); _local1.alpha = 1; _local1.buttonMode = true; utmpSetIn(_local1); } else { utmpSetOut(_local1); _local1.alpha = 0.5; _local1.buttonMode = false; _local1.removeEventListener(MouseEvent.CLICK, upgadesMe); }; _local1 = MovieClip(this.getChildByName("DumbLevel")); _local1.gotoAndStop(player.dumbifierLevel); _local1 = MovieClip(this.getChildByName("DumbLevelPurchase")); _local1.gotoAndStop(((player.dumbifierLevel * 2) - 1)); if ((((cash >= (player.dumbifierLevel * 5000))) && ((player.dumbifierLevel < 3)))){ _local1.addEventListener(MouseEvent.CLICK, upgadesMe); _local1.alpha = 1; _local1.buttonMode = true; utmpSetIn(_local1); } else { utmpSetOut(_local1); _local1.alpha = 0.5; _local1.buttonMode = false; _local1.removeEventListener(MouseEvent.CLICK, upgadesMe); }; } private function enableMe(_arg1:MouseEvent):void{ var _local2:MovieClip; MovieClip(_arg1.currentTarget).removeEventListener(MouseEvent.CLICK, enableMe); MovieClip(_arg1.currentTarget).gotoAndStop(2); _local2 = MovieClip(_arg1.currentTarget); switch (_local2.name){ case "flyoerCannon": player.flyperCannon = true; break; case "electricFence": player.electricFence = true; player.cash = (player.cash - 1500); break; case "granades": player.granadesEnable = true; player.cash = (player.cash - 2000); break; case "rocketLauncher": player.rocketLauncherEnable = true; player.cash = (player.cash - 3000); break; case "machinGun": player.machineGunEnable = true; player.cash = (player.cash - 2000); break; }; setMe(); } private function setEnables():void{ var _local1:MovieClip; _local1 = MovieClip(this.getChildByName("machinGun")); _local1.stop(); if (player.machineGunEnable){ _local1.gotoAndStop(2); } else { if (cash >= 2000){ _local1.addEventListener(MouseEvent.CLICK, enableMe); _local1.alpha = 1; _local1.buttonMode = true; } else { _local1.removeEventListener(MouseEvent.CLICK, enableMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; }; _local1 = MovieClip(this.getChildByName("rocketLauncher")); _local1.stop(); if (player.rocketLauncherEnable){ _local1.gotoAndStop(2); } else { if (cash >= 3000){ _local1.addEventListener(MouseEvent.CLICK, enableMe); _local1.alpha = 1; _local1.buttonMode = true; } else { _local1.removeEventListener(MouseEvent.CLICK, enableMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; }; } private function utmpSetOut(_arg1:MovieClip):void{ _arg1.removeEventListener(MouseEvent.MOUSE_OVER, onUpgradeOver); _arg1.removeEventListener(MouseEvent.MOUSE_OUT, onUpgradeOut); } private function buyMe(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = MovieClip(_arg1.currentTarget); _local2.gotoAndStop(1); switch (_local2.name){ case "granadesStandard": var _local3 = player.granades; var _local4:int; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; player.cash = (player.cash - 2000); break; case "rocketStandard": player.rocketLauncherBullets[0] = (player.rocketLauncherBullets[0] + 5); player.cash = (player.cash - 300); break; case "rocketDouble": player.rocketLauncherBullets[1] = (player.rocketLauncherBullets[1] + 5); player.cash = (player.cash - 600); break; case "handStandar": player.handGunBullets[0] = (player.handGunBullets[0] + 50); player.cash = (player.cash - 50); break; case "handFast": player.handGunBullets[1] = (player.handGunBullets[1] + 50); player.cash = (player.cash - 100); break; case "handPower": player.handGunBullets[2] = (player.handGunBullets[2] + 50); player.cash = (player.cash - 150); break; case "handFastPower": player.handGunBullets[3] = (player.handGunBullets[3] + 50); player.cash = (player.cash - 250); break; case "machineStandard": player.machineGunBullets[0] = (player.machineGunBullets[0] + 50); player.cash = (player.cash - 100); break; case "machineFast": player.machineGunBullets[1] = (player.machineGunBullets[1] + 50); player.cash = (player.cash - 200); break; case "machinePower": player.machineGunBullets[2] = (player.machineGunBullets[2] + 50); player.cash = (player.cash - 300); break; case "machineFastPower": player.machineGunBullets[3] = (player.machineGunBullets[3] + 50); player.cash = (player.cash - 400); break; }; setMe(); } private function onUpgradeOut(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = MovieClip(_arg1.currentTarget); switch (_local2.name){ case "armorLevelPurchase": _local2.gotoAndStop(((player.armorLevel * 2) - 1)); break; case "flypaperLevelPurchase": _local2.gotoAndStop(((player.flypaperCanonLevel * 2) - 1)); break; case "FenceLevelPurchase": _local2.gotoAndStop(((player.electricFenceLevel * 2) - 1)); break; case "DumbLevelPurchase": _local2.gotoAndStop(((player.dumbifierLevel * 2) - 1)); break; }; } private function setBuyeres():void{ var _local1:MovieClip; _local1 = MovieClip(this.getChildByName("handStandar")); _local1.stop(); if (player.handGunEnable){ if (cash >= 50){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("handFast")); _local1.stop(); if (player.handGunEnable){ if (cash >= 100){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("handPower")); _local1.stop(); if (player.handGunEnable){ if (cash >= 150){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("handFastPower")); _local1.stop(); if (player.handGunEnable){ if (cash >= 250){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("machineStandard")); _local1.stop(); if (player.machineGunEnable){ if (cash >= 100){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("machineFast")); _local1.stop(); if (player.machineGunEnable){ if (cash >= 200){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("machinePower")); _local1.stop(); if (player.machineGunEnable){ if (cash >= 300){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("machineFastPower")); _local1.stop(); if (player.machineGunEnable){ if (cash >= 400){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("rocketStandard")); _local1.stop(); if (player.rocketLauncherEnable){ if (cash >= 300){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("rocketDouble")); _local1.stop(); if (player.rocketLauncherEnable){ if (cash >= 600){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; _local1 = MovieClip(this.getChildByName("granadesStandard")); _local1.stop(); if (player.granadesEnable){ if (cash >= 2000){ tmpSetIn(_local1); _local1.addEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 1; _local1.buttonMode = true; } else { tmpSetOut(_local1); _local1.removeEventListener(MouseEvent.CLICK, buyMe); _local1.alpha = 0.5; _local1.buttonMode = false; }; } else { _local1.alpha = 0.5; }; } private function setBullets():void{ var _local1:TextField; _local1 = TextField(this.getChildByName("hstandard")); embedIt(_local1); _local1.text = to4Digits(player.handGunBullets[0]); _local1 = TextField(this.getChildByName("hfast")); embedIt(_local1); _local1.text = to4Digits(player.handGunBullets[1]); _local1 = TextField(this.getChildByName("hpower")); embedIt(_local1); _local1.text = to4Digits(player.handGunBullets[2]); _local1 = TextField(this.getChildByName("hfastPower")); embedIt(_local1); _local1.text = to4Digits(player.handGunBullets[3]); _local1 = TextField(this.getChildByName("mstandard")); embedIt(_local1); _local1.text = to4Digits(player.machineGunBullets[0]); _local1 = TextField(this.getChildByName("mfast")); embedIt(_local1); _local1.text = to4Digits(player.machineGunBullets[1]); _local1 = TextField(this.getChildByName("mpower")); embedIt(_local1); _local1.text = to4Digits(player.machineGunBullets[2]); _local1 = TextField(this.getChildByName("mfastPower")); embedIt(_local1); _local1.text = to4Digits(player.machineGunBullets[3]); _local1 = TextField(this.getChildByName("rstandard")); embedIt(_local1); _local1.text = to4Digits(player.rocketLauncherBullets[0]); _local1 = TextField(this.getChildByName("rdouble")); embedIt(_local1); _local1.text = to4Digits(player.rocketLauncherBullets[1]); _local1 = TextField(this.getChildByName("giety")); embedIt(_local1); _local1.text = to4Digits(player.granades[0]); } private function onOut(_arg1:MouseEvent):void{ MovieClip(_arg1.currentTarget).prevFrame(); } private function onIconOut(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:int; _local2 = MovieClip(_arg1.currentTarget); switch (_local2.name){ case "handGun": _local3 = 0; break; case "machinGun": _local3 = 1; break; case "rocketLauncher": _local3 = 2; break; case "gra": _local3 = 3; break; case "FenceLevel": _local3 = 4; break; case "flypaperLevel": _local3 = 5; break; case "armorLevel": _local3 = 6; break; case "DumbLevel": _local3 = 7; break; case "a1": _local3 = 8; break; case "a2": _local3 = 9; break; case "a3": _local3 = 10; break; case "a4": _local3 = 11; break; case "a5": _local3 = 8; break; case "a6": _local3 = 9; break; case "a7": _local3 = 10; break; case "a8": _local3 = 11; break; case "a9": _local3 = 12; break; case "a0": _local3 = 13; break; }; if (MovieClip(iconsPopUps[_local3]).currentLabel == "stoped"){ MovieClip(iconsPopUps[_local3]).play(); } else { if (MovieClip(iconsPopUps[_local3]).parent){ MovieClip(MovieClip(iconsPopUps[_local3]).parent).removeChild(MovieClip(iconsPopUps[_local3])); }; }; } private function hide(_arg1:MouseEvent):void{ MovieClip(_arg1.currentTarget).removeEventListener(MouseEvent.CLICK, hide); ThisGameManager.getInstance().dock.setAll(); MovieClip(this.parent).play(); } private function onOver(_arg1:MouseEvent):void{ MovieClip(_arg1.currentTarget).nextFrame(); } private function to4Digits(_arg1:int):String{ var _local2:String; if (_arg1 < 10){ _local2 = ("000" + _arg1.toString()); } else { if (_arg1 < 100){ _local2 = ("00" + _arg1.toString()); } else { if (_arg1 < 1000){ _local2 = ("0" + _arg1.toString()); } else { _local2 = _arg1.toString(); }; }; }; return (_local2); } private function tmpSetOut(_arg1:MovieClip):void{ _arg1.removeEventListener(MouseEvent.MOUSE_OVER, onOver); _arg1.removeEventListener(MouseEvent.MOUSE_OUT, onOut); } public function setMe():void{ cash = player.cash; cashText.text = (cash.toString() + "$"); setEnables(); setBuyeres(); setUpgrades(); setBullets(); } private function upgadesMe(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = MovieClip(_arg1.currentTarget); _local2.nextFrame(); switch (_local2.name){ case "armorLevelPurchase": player.cash = (player.cash - (2000 * player.armorLevel)); player.armorLevel++; break; case "flypaperLevelPurchase": player.cash = (player.cash - (1000 * player.flypaperCanonLevel)); player.flypaperCanonLevel++; break; case "FenceLevelPurchase": player.cash = (player.cash - (1500 * player.electricFenceLevel)); player.electricFenceLevel++; break; case "DumbLevelPurchase": player.cash = (player.cash - (5000 * player.dumbifierLevel)); player.dumbifierLevel++; break; }; setMe(); } private function onUpgradeOver(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = MovieClip(_arg1.currentTarget); switch (_local2.name){ case "armorLevelPurchase": _local2.gotoAndStop((player.armorLevel * 2)); break; case "flypaperLevelPurchase": _local2.gotoAndStop((player.flypaperCanonLevel * 2)); break; case "FenceLevelPurchase": _local2.gotoAndStop((player.electricFenceLevel * 2)); break; case "DumbLevelPurchase": _local2.gotoAndStop((player.dumbifierLevel * 2)); break; }; } private function utmpSetIn(_arg1:MovieClip):void{ _arg1.addEventListener(MouseEvent.MOUSE_OVER, onUpgradeOver); _arg1.addEventListener(MouseEvent.MOUSE_OUT, onUpgradeOut); } private function setIcons():void{ var _local1:MovieClip; iconsPopUps = new Array(); iconsPopUps.push(new pop1()); iconsPopUps.push(new pop2()); iconsPopUps.push(new pop3()); iconsPopUps.push(new pop4()); iconsPopUps.push(new pop5()); iconsPopUps.push(new pop6()); iconsPopUps.push(new pop7()); iconsPopUps.push(new pop8()); iconsPopUps.push(new pop9()); iconsPopUps.push(new pop10()); iconsPopUps.push(new pop11()); iconsPopUps.push(new pop12()); iconsPopUps.push(new pop13()); iconsPopUps.push(new pop14()); _local1 = MovieClip(this.getChildByName("handGun")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("machinGun")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("rocketLauncher")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("gra")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("FenceLevel")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("flypaperLevel")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("armorLevel")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("DumbLevel")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a1")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a2")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a3")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a4")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a5")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a6")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a7")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a8")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a9")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; _local1 = MovieClip(this.getChildByName("a0")); _local1.addEventListener(MouseEvent.MOUSE_OVER, onIconIn); _local1.addEventListener(MouseEvent.MOUSE_OUT, onIconOut); _local1.mouseChildren = false; } private function embedIt(_arg1:TextField):void{ _arg1.embedFonts = true; _arg1.defaultTextFormat.font = ThisGameManager.getInstance().Ocra.fontName; _arg1.defaultTextFormat.letterSpacing = -3; } } }//package game.panel
Section 38
//ZombieCloud (game.panel.ZombieCloud) package game.panel { import game.*; import flash.text.*; import flash.display.*; public class ZombieCloud extends MovieClip { public var bodyy:MovieClip; var highLited:TextFormat; var body:MovieClip; public var mytextt:TextField; var hiText:TextField; var myText:TextField; public function ZombieCloud(){ myText = TextField(this.getChildByName("mytextt")); body = MovieClip(this.getChildByName("bodyy")); myText.embedFonts = true; myText.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; highLited = myText.defaultTextFormat; highLited.color = 0xFFCC00; } public function setHighLight(_arg1:String):void{ myText.setTextFormat(highLited, 0, _arg1.length); } public function setText(_arg1:String):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; myText.text = _arg1.toLowerCase(); _local2 = 0; _local3 = myText.getLineMetrics(0).width; _local4 = 0; while (_local4 < myText.numLines) { _local2 = (_local2 + myText.getLineMetrics(_local4).height); if (_local3 < myText.getLineMetrics(_local4).width){ _local3 = myText.getLineMetrics(_local4).width; }; _local4++; }; _local5 = myText.getCharBoundaries(0).x; _local6 = 0; while (_local6 < (myText.text.length - 1)) { if (myText.getCharBoundaries(_local6).x < _local5){ _local5 = myText.getCharBoundaries(_local6).x; }; _local6++; }; body.width = (_local3 + 9); body.height = (_local2 + 12); body.x = ((myText.x + _local5) - 3); body.y = ((myText.y + myText.getCharBoundaries(0).y) - 3); } public function clearHighLight():void{ myText.setTextFormat(myText.defaultTextFormat); } } }//package game.panel
Section 39
//Ammo (game.powerUps.Ammo) package game.powerUps { import classes.mathematical.*; import game.*; public class Ammo extends PowerUp { public static var counter:Array = [0]; public function Ammo(){ var _local1 = counter; var _local2:int; var _local3 = (_local1[_local2] + 1); _local1[_local2] = _local3; } override public function giveMeWhatYouHave():void{ var _local1:int; var _local2:int; sManager.givePowerUpSound(0); if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[0]){ _local1 = 0; _local2 = 50; }; if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[2]){ _local1 = 1; _local2 = 50; }; if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[4]){ _local1 = 2; _local2 = 5; }; ThisGameManager.getInstance().player.bullets[_local1][0] = (ThisGameManager.getInstance().player.bullets[_local1][0] + _local2); ThisGameManager.getInstance().dock.setAll(); if (getCounter() < 3){ ThisGameManager.getInstance().level.addAmmoTimer.start(); }; } override protected function setPosition():Boolean{ var _local1:int; _local1 = Math.floor((Math.random() * 2)); while (_local1 < places.length) { if ((((places[_local1][1] < 150000)) && (!(places[_local1][2])))){ this.posinton = new Point3D((places[_local1][0] - this.vPoint.x), (380 - this.vPoint.y), places[_local1][1]); places[_local1][2] = true; return (true); }; _local1 = (_local1 + 2); }; var _local2 = counter; var _local3:int; var _local4 = (_local2[_local3] - 1); _local2[_local3] = _local4; return (false); } public static function getCounter():int{ return (int(counter[0])); } } }//package game.powerUps
Section 40
//Bomb (game.powerUps.Bomb) package game.powerUps { import classes.mathematical.*; import game.*; import flash.utils.*; public class Bomb extends PowerUp { private var intervalId:uint; var timeOnStage:int;// = 10000 public function Bomb(){ timeOnStage = 10000; addFrameScript(0, frame1, 34, frame35); super(); } override protected function givePerspective():void{ var _local1:Number; _local1 = (this.fl / (this.fl + this.posinton.Z)); this.scaleX = (this.scaleY = _local1); this.x = (vPoint.x + (posinton.X * _local1)); this.y = (vPoint.y + (posinton.Y * _local1)); if (this.x > 400){ this.scaleX = (-1 * this.scaleX); }; } function frame1(){ this.stop(); } function frame35(){ this.deleteMe(); this.stop(); } override public function giveMeWhatYouHave():void{ var _local1:Array; var _local2:int; clearTimeout(intervalId); sManager.givePowerUpSound(1); _local1 = ThisGameManager.getInstance().level.levelZombies; _local2 = 0; while (_local2 < _local1.length) { if (((!(GameZombie(_local1[_local2]).isBlowingUp)) && ((Math.abs((GameZombie(_local1[_local2]).posinton.Z - this.posinton.Z)) < 110000)))){ GameZombie(_local1[_local2]).blowMeUp(); }; _local2++; }; this.play(); } override protected function setPosition():Boolean{ var _local1:int; _local1 = Math.floor((Math.random() * 2)); while (_local1 < places.length) { if ((((((places[_local1][1] < 250000)) && ((places[_local1][1] > 50000)))) && (!(places[_local1][2])))){ this.posinton = new Point3D((places[_local1][0] - this.vPoint.x), (380 - this.vPoint.y), places[_local1][1]); places[_local1][2] = true; intervalId = setTimeout(killMySlef, timeOnStage); return (true); }; _local1 = (_local1 + 2); }; return (false); } } }//package game.powerUps
Section 41
//FirstAid (game.powerUps.FirstAid) package game.powerUps { import classes.mathematical.*; import game.*; import flash.utils.*; public class FirstAid extends PowerUp { private var intervalId:uint; var timeOnStage:int;// = 10000 public function FirstAid(){ timeOnStage = 10000; addFrameScript(0, frame1, 59, frame60); super(); } function frame1(){ this.stop(); } override public function giveMeWhatYouHave():void{ var _local1:int; clearTimeout(intervalId); sManager.givePowerUpSound(4); this.removeChild(cloud); _local1 = ThisGameManager.getInstance().level.lives; _local1 = (_local1 + 2); if (_local1 > 4){ _local1 = 4; }; ThisGameManager.getInstance().level.energy.gotoAndStop((ThisGameManager.getInstance().level.energy.currentFrame - 2)); ThisGameManager.getInstance().level.lives = _local1; this.play(); } override protected function setPosition():Boolean{ var _local1:int; _local1 = Math.floor((Math.random() * 2)); while (_local1 < places.length) { if ((((((places[_local1][1] < 155000)) && ((places[_local1][1] > 55000)))) && (!(places[_local1][2])))){ this.posinton = new Point3D((places[_local1][0] - this.vPoint.x), (380 - this.vPoint.y), places[_local1][1]); places[_local1][2] = true; intervalId = setTimeout(killMySlef, timeOnStage); return (true); }; _local1 = (_local1 + 2); }; return (false); } function frame60(){ this.deleteMe(); this.stop(); } } }//package game.powerUps
Section 42
//Money (game.powerUps.Money) package game.powerUps { import classes.mathematical.*; import game.*; import flash.utils.*; public class Money extends PowerUp { var cashAmount:int;// = 100 private var intervalId:uint; var timeOnStage:int;// = 10000 public function Money(){ timeOnStage = 10000; cashAmount = 100; addFrameScript(0, frame1, 59, frame60); super(); } function frame1(){ this.stop(); } override public function giveMeWhatYouHave():void{ clearTimeout(intervalId); this.removeChild(cloud); sManager.givePowerUpSound(3); ThisGameManager.getInstance().player.cash = (ThisGameManager.getInstance().player.cash + cashAmount); this.play(); } override protected function setPosition():Boolean{ var _local1:int; _local1 = Math.floor((Math.random() * 2)); while (_local1 < places.length) { if ((((((places[_local1][1] < 350000)) && ((places[_local1][1] > 250000)))) && (!(places[_local1][2])))){ this.posinton = new Point3D((places[_local1][0] - this.vPoint.x), (380 - this.vPoint.y), places[_local1][1]); places[_local1][2] = true; intervalId = setTimeout(killMySlef, timeOnStage); return (true); }; _local1 = (_local1 + 2); }; return (false); } function frame60(){ this.stop(); this.deleteMe(); } } }//package game.powerUps
Section 43
//PowerUp (game.powerUps.PowerUp) package game.powerUps { import classes.mathematical.*; import flash.events.*; import game.*; import flash.geom.*; import flash.display.*; import game.panel.*; public class PowerUp extends MovieClip { public var cloud:ZombieCloud; public var posinton:Point3D; var questions:QuestionsList; var vPoint:Point; var sManager:SoundManager; var fl:Number; public var myText:String; public static const DELETE:String = "Delete"; protected static var places:Array = new Array(); public function PowerUp(){ this.cacheAsBitmap = true; sManager = ThisGameManager.getInstance().soundManager; if (places.length == 0){ setPlaces(); }; } private function setPlaces():void{ var _local1:Number; var _local2:Number; var _local3:int; _local1 = -50; _local2 = 880; _local3 = 450000; while (_local3 > 45000) { places.push([_local1, _local3, false]); places.push([_local2, _local3, false]); _local3 = (_local3 - 45000); }; } protected function givePerspective():void{ var _local1:Number; _local1 = (fl / (fl + posinton.Z)); this.scaleX = (this.scaleY = _local1); this.x = (vPoint.x + (posinton.X * _local1)); this.y = (vPoint.y + (posinton.Y * _local1)); } public function killMySlef():void{ deleteMe(); } public function giveMeWhatYouHave():void{ } public function setMe(_arg1:int):Boolean{ vPoint = ThisGameManager.getInstance().background.getVanishingPoint(); if (!setPosition()){ return (false); }; questions = ThisGameManager.getInstance().level.getQuestions(); cloud = new ZombieCloud(); myText = questions.giveText(_arg1).toLowerCase(); cloud.setText(myText); cloud.clearHighLight(); cloud.y = (cloud.y - 130); this.addChild(cloud); fl = ThisGameManager.getInstance().background.getFocalLenght(); givePerspective(); cloud.scaleX = (1 / this.scaleX); cloud.scaleY = (1 / this.scaleY); return (true); } public function deleteMe():void{ if (this.parent){ this.parent.removeChild(this); }; dispatchEvent(new Event(DELETE)); } protected function setPosition():Boolean{ var _local1:int; _local1 = 0; while (_local1 < places.length) { if (places[_local1][2]){ this.posinton = new Point3D((places[_local1][0] - vPoint.x), (380 - vPoint.y), places[_local1][1]); return (true); }; _local1++; }; return (false); } public static function getPlaces():Array{ return (places); } } }//package game.powerUps
Section 44
//SlowDown (game.powerUps.SlowDown) package game.powerUps { import classes.mathematical.*; import game.*; import flash.utils.*; public class SlowDown extends PowerUp { var newSpeed:int;// = 4 var itrvalID:uint; private var intervalId:uint; var timeOnStage:int;// = 10000 var timeOfSlowDown:int;// = 15000 public function SlowDown(){ timeOnStage = 10000; timeOfSlowDown = 15000; newSpeed = 4; super(); } override public function giveMeWhatYouHave():void{ var _local1:Array; var _local2:int; clearTimeout(intervalId); sManager.givePowerUpSound(5); _local1 = ThisGameManager.getInstance().level.levelZombies; _local2 = 0; while (_local2 < _local1.length) { GameZombie(_local1[_local2]).speed = newSpeed; _local2++; }; ThisGameManager.getInstance().level.zombieSpeed = newSpeed; } override protected function setPosition():Boolean{ var _local1:int; _local1 = Math.floor((Math.random() * 2)); while (_local1 < places.length) { if ((((places[_local1][1] > 125000)) && (!(places[_local1][2])))){ this.posinton = new Point3D((places[_local1][0] - this.vPoint.x), (380 - this.vPoint.y), places[_local1][1]); places[_local1][2] = true; intervalId = setTimeout(killMySlef, timeOnStage); return (true); }; _local1 = (_local1 + 2); }; return (false); } } }//package game.powerUps
Section 45
//ElectricFence (game.upgrades.ElectricFence) package game.upgrades { import classes.mathematical.*; import flash.media.*; import flash.events.*; import game.*; import flash.geom.*; import flash.display.*; public class ElectricFence extends MovieClip { var zombies:Array; var chanell:SoundChannel; private var killNum:Array; public var posinton:Point3D; var vPoint:Point; var sManager:SoundManager; var fl:Number; private var intervalId:uint; var timeOnStage:int;// = 5000 var player:Player; var zombiesToKill:int; public function ElectricFence(){ var _local1:int; var _local2:int; timeOnStage = 5000; chanell = new SoundChannel(); super(); addFrameScript(32, frame33); killNum = [1, 3, 5, 7]; sManager = ThisGameManager.getInstance().soundManager; if (!ThisGameManager.getInstance().mute){ sManager.electricStart.play(); }; if (!ThisGameManager.getInstance().mute){ chanell = sManager.electricLoop.play(1, int.MAX_VALUE); }; zombies = ThisGameManager.getInstance().level.levelZombies; player = ThisGameManager.getInstance().player; vPoint = ThisGameManager.getInstance().background.getVanishingPoint(); fl = ThisGameManager.getInstance().background.getFocalLenght(); posinton = new Point3D((-50 - vPoint.x), (380 - vPoint.y), (200000 - (30000 * player.electricFenceLevel))); zombiesToKill = killNum[(player.electricFenceLevel - 1)]; givePerspective(); this.addEventListener(Event.ENTER_FRAME, killZombies); ThisGameManager.getInstance().level.elcticFence = this; _local1 = ThisGameManager.getInstance().level.numChildren; _local2 = 0; while (_local2 < ThisGameManager.getInstance().level.numChildren) { if (GameZombie(ThisGameManager.getInstance().level.getChildAt(_local2)).posinton.Z < this.posinton.Z){ _local1 = _local2; break; }; _local2++; }; ThisGameManager.getInstance().level.addChildAt(this, _local1); } private function givePerspective():void{ var _local1:Number; _local1 = (fl / (fl + posinton.Z)); this.scaleX = (this.scaleY = _local1); this.x = (vPoint.x + (posinton.X * _local1)); this.y = (vPoint.y + (posinton.Y * _local1)); } public function kill():void{ chanell.stop(); this.removeEventListener(Event.ENTER_FRAME, killZombies); this.parent.removeChild(this); ThisGameManager.getInstance().level.elcticFence = null; } private function killMySlef():void{ chanell.stop(); if (!ThisGameManager.getInstance().mute){ sManager.electricStart.play(); }; this.removeEventListener(Event.ENTER_FRAME, killZombies); this.parent.removeChild(this); ThisGameManager.getInstance().level.elcticFence = null; } function frame33(){ stop(); } private function killZombies(_arg1:Event):void{ var _local2:int; _local2 = 0; while (_local2 < zombies.length) { if (((!(GameZombie(zombies[_local2]).isBlowingUp)) && ((Math.abs((GameZombie(zombies[_local2]).posinton.Z - this.posinton.Z)) < 1000)))){ if (!ThisGameManager.getInstance().mute){ sManager.electricShock.play(); }; GameZombie(zombies[_local2]).blowMeUp(); zombiesToKill--; if (zombiesToKill == 0){ this.killMySlef(); }; }; _local2++; }; } } }//package game.upgrades
Section 46
//Grenade (game.upgrades.Grenade) package game.upgrades { import flash.events.*; import game.*; import flash.display.*; import game.Guns.*; public class Grenade extends MovieClip { var sManager:SoundManager; public function Grenade(){ addFrameScript(35, frame36); this.stop(); this.visible = false; ThisGameManager.getInstance().gun1.hideGun(); ThisGameManager.getInstance().gun2.hideGun(); ThisGameManager.getInstance().gun2.addEventListener(Gun.FIRE_START, throwNow); } private function throwNow(_arg1:Event):void{ ThisGameManager.getInstance().gun2.removeEventListener(Gun.FIRE_START, throwNow); this.play(); this.visible = true; sManager = ThisGameManager.getInstance().soundManager; sManager.granatRzut.play(); } private function booom():void{ var _local1:Array; var _local2:int; ThisGameManager.getInstance().gun1.showGun(); ThisGameManager.getInstance().gun2.showGun(); ThisGameManager.getInstance().gun2.addEventListener(Gun.FIRE_START, afterThrow); ThisGameManager.getInstance().gun1.addEventListener(Gun.FIRE_START, afterThrow); this.parent.removeChild(this); this.stop(); sManager.granatWybuch.play(); _local1 = ThisGameManager.getInstance().level.levelZombies; _local2 = 0; while (_local2 < _local1.length) { if (!GameZombie(_local1[_local2]).isBlowingUp){ GameZombie(_local1[_local2]).blowMeUp(); }; _local2++; }; } private function afterThrow(_arg1:Event):void{ Gun(_arg1.target).removeEventListener(Gun.FIRE_START, afterThrow); Gun(_arg1.target).isHiding = false; ThisGameManager.getInstance().level.unLockGuns(null); } function frame36(){ booom(); } } }//package game.upgrades
Section 47
//AmmoCase (game.AmmoCase) package game { import classes.mathematical.*; import flash.events.*; import flash.geom.*; import flash.display.*; import game.panel.*; import game.Guns.*; public class AmmoCase extends MovieClip { var stopFireFlag:int; public var cloud:ZombieCloud; public var posinton:Point3D; var questions:QuestionsList; var vPoint:Point; var fl:Number; var myID:int; public var myText:String; public static const DELETE:String = "Delete"; public function AmmoCase(_arg1:int){ var _local2:Number; var _local3:Number; super(); questions = ThisGameManager.getInstance().level.getQuestions(); cloud = new ZombieCloud(); myText = questions.giveText(_arg1).toLowerCase(); cloud.setText(myText); cloud.clearHighLight(); cloud.y = (cloud.y - 130); this.addChild(cloud); vPoint = ThisGameManager.getInstance().background.getVanishingPoint(); fl = ThisGameManager.getInstance().background.getFocalLenght(); if (Math.random() > 0.5){ _local2 = -50; } else { _local2 = 880; }; _local3 = (45000 + (int((Math.random() * 4)) * 20000)); posinton = new Point3D((_local2 - vPoint.x), (380 - vPoint.y), _local3); givePerspective(); cloud.scaleX = (cloud.scaleY = (1 / this.scaleX)); } public function shotMe(_arg1:MouseEvent):void{ ThisGameManager.getInstance().gun1.addEventListener(Gun.FIRE_CPLT, stopFire); ThisGameManager.getInstance().gun2.addEventListener(Gun.FIRE_CPLT, stopFire); stopFireFlag = 0; } private function stopFire(_arg1:Event):void{ _arg1.target.removeEventListener(Gun.FIRE_CPLT, stopFire); stopFireFlag++; if (stopFireFlag == 2){ this.parent.removeChild(this); dispatchEvent(new Event(DELETE)); }; } private function givePerspective():void{ var _local1:Number; _local1 = (fl / (fl + posinton.Z)); this.scaleX = (this.scaleY = _local1); this.x = (vPoint.x + (posinton.X * _local1)); this.y = (vPoint.y + (posinton.Y * _local1)); } public function deleteMe():void{ if (this.parent){ this.parent.removeChild(this); }; dispatchEvent(new Event(AmmoCase.DELETE)); } } }//package game
Section 48
//Bullet (game.Bullet) package game { import flash.events.*; import flash.geom.*; import fl.transitions.*; import flash.display.*; import fl.transitions.easing.*; public class Bullet extends MovieClip { var yTween:Tween; var xTween:Tween; public static var BULLET_DESTROY:String = "bullet_destroy"; public function Bullet(_arg1:Point, _arg2:Point){ var _local3:Number; super(); _local3 = ((0.12 * Point.distance(_arg1, _arg2)) / 50); xTween = new Tween(this, "x", None.easeIn, _arg1.x, _arg2.x, _local3, true); yTween = new Tween(this, "y", None.easeIn, _arg1.y, _arg2.y, _local3, true); xTween.addEventListener(TweenEvent.MOTION_FINISH, killMe); } private function killMe(_arg1:TweenEvent):void{ this.parent.removeChild(this); dispatchEvent(new Event(BULLET_DESTROY)); } } }//package game
Section 49
//GameBackground (game.GameBackground) package game { import classes.mathematical.*; import flash.geom.*; import flash.display.*; public class GameBackground extends MovieClip { var floorHole:Array; var focalLenght:Number; var vanishingPoint:Point; var currntBackground:int; public function GameBackground(){ var _local1:Array; floorHole = new Array(); super(); currntBackground = 1; vanishingPoint = new Point(400, 50); focalLenght = 100000; this.gotoAndStop(currntBackground); ThisGameManager.getInstance().background = this; _local1 = new Array(); _local1.push(new Point3D(-145, 330, 234000)); _local1.push(new Point3D(-193, 330, 43409)); _local1.push(new Point3D(209, 330, 119240)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(70, 330, 352077)); _local1.push(new Point3D(-255, 330, 86275)); _local1.push(new Point3D(205, 330, 149883)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(210, 330, 340418)); _local1.push(new Point3D(-250, 330, 165833)); _local1.push(new Point3D(185, 330, 42575)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(132, 330, 236048)); _local1.push(new Point3D(-228, 330, 133187)); _local1.push(new Point3D(230, 330, 43161)); floorHole.push(_local1); _local1 = new Array(); _local1.push(new Point3D(-275, 330, 49461)); _local1.push(new Point3D(-220, 330, 284119)); _local1.push(new Point3D(250, 330, 135000)); floorHole.push(_local1); } public function getFocalLenght():Number{ return (focalLenght); } public function setBackground(_arg1:int):void{ this.gotoAndStop(_arg1); currntBackground = _arg1; } public function getFloorHole():Array{ return (floorHole); } public function getCurrntBackground():int{ return (currntBackground); } public function getVanishingPoint():Point{ return (vanishingPoint); } } }//package game
Section 50
//GameMap (game.GameMap) package game { import flash.media.*; import flash.events.*; import flash.display.*; public class GameMap extends MovieClip { var chanell:SoundChannel; public function GameMap(){ var _local1:Sound; chanell = new SoundChannel(); super(); addFrameScript(64, frame65, 82, frame83, 243, frame244, 263, frame264, 404, frame405, 425, frame426, 524, frame525, 557, frame558, 684, frame685, 722, frame723); _local1 = new krokinaukowcy01(); if (!ThisGameManager.getInstance().mute){ chanell = _local1.play(); }; this.gotoAndPlay(("Level" + (((ThisGameManager.getInstance().currentLevel - 1) / 2) + 1).toString())); } function frame65(){ makeClickable(); } function frame264(){ this.stop(); } function frame558(){ this.stop(); } function frame426(){ this.stop(); } function frame723(){ this.stop(); } function frame685(){ makeClickable(); } function frame83(){ this.stop(); } public function makeClickable():void{ ThisGameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_DOWN, goGo); chanell.stop(); } function frame405(){ makeClickable(); } function frame525(){ makeClickable(); } function frame244(){ makeClickable(); } private function goGo(_arg1:KeyboardEvent):void{ ThisGameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, goGo); MovieClip(this.parent).play(); } } }//package game
Section 51
//GameZombie (game.GameZombie) package game { import classes.mathematical.*; import flash.media.*; import flash.events.*; import flash.geom.*; import flash.display.*; import flash.utils.*; import game.panel.*; import game.Guns.*; public class GameZombie extends MovieClip { private var krokChannel:SoundChannel; var afterZly:Boolean;// = false var AB:int; public var cloud:ZombieCloud; var startX:Number; var startY:Number; var startZ:Number; var walkTime:Number; public var posinton:Point3D; public var speed:Number;// = 15 var soundID:int; var lastTime:int; public var isOK:int;// = 0 var hint:MovieClip; public var isKillingMe:Boolean; var killAnim:String; var stopZ:Number; var speedMultiplayer:Number; var vPoint:Point; var fl:Number; var stopFireFlag:int; public var myText:String; private var zobieChannel:SoundChannel; var zobieTimer:Timer; var isFemale:Boolean; var afterHitAction:String; var armor:int; var questions:QuestionsList; var kill:MovieClip; private var krokTimer:Timer; public var isBlowingUp:Boolean; var sManager:SoundManager; var myID:int; var killingTimer:Timer; public static const DELETE:String = "Delete"; public function GameZombie(){ zobieChannel = new SoundChannel(); speed = 15; isOK = 0; afterZly = false; super(); speedMultiplayer = ((Math.random() * 1.9) + 0.6); isBlowingUp = false; isKillingMe = false; questions = ThisGameManager.getInstance().level.getQuestions(); this.speed = ThisGameManager.getInstance().level.zombieSpeed; zobieTimer = new Timer(1, 1); zobieTimer.addEventListener(TimerEvent.TIMER, giveZombieSound); zobieTimer.start(); AB = 0; soundID = (Math.floor(((Math.random() * ThisGameManager.getInstance().soundManager.krok.length) / 2)) * 2); startX = 0; startY = 380; startZ = 450000; walkTime = 50000; stopZ = -25000; speed = ((startZ - stopZ) / walkTime); sManager = ThisGameManager.getInstance().soundManager; krokTimer = new Timer(800); krokTimer.addEventListener(TimerEvent.TIMER, giveKrokSound); killingTimer = new Timer(4000, 1); killingTimer.addEventListener(TimerEvent.TIMER, afterKilling); } public function veryAngry():void{ if (--armor > 0){ this.gotoAndPlay("Nervous"); } else { this.enabled = false; isKillingMe = true; if (this.cloud.parent){ this.removeChild(cloud); }; }; } private function afterHit():void{ if (afterHitAction == "Loop"){ this.gotoAndPlay("Loop"); this.startMovig(); } else { this.gotoAndPlay("je"); }; } public function shotMe(_arg1:MouseEvent):void{ this.cloud.parent.removeChild(cloud); this.stopMoving(); if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[4]){ this.gotoAndPlay("wybuch"); this.gotoAndPlay((this.currentFrame - 10)); } else { this.gotoAndPlay("rozpad"); }; ThisGameManager.getInstance().gun1.addEventListener(Gun.FIRE_CPLT, stopFire); ThisGameManager.getInstance().gun2.addEventListener(Gun.FIRE_CPLT, stopFire); stopFireFlag = 0; } public function afterKilling():void{ this.deleteMe(); ThisGameManager.getInstance().level.killMe(); } private function givePerspective():void{ var _local1:Number; _local1 = (fl / (fl + posinton.Z)); this.scaleX = (this.scaleY = _local1); this.x = (vPoint.x + (posinton.X * _local1)); this.y = (vPoint.y + (posinton.Y * _local1)); } private function fireMe(_arg1:TimerEvent):void{ ThisGameManager.getInstance().gun1.fire(new Point(this.x, (this.y - (this.height / 2)))); ThisGameManager.getInstance().gun2.fire(new Point(this.x, (this.y - (this.height / 2)))); } public function deleteMe():void{ if (zobieTimer.running){ zobieTimer.stop(); }; stopMoving(); this.stop(); if (this.parent){ this.parent.removeChild(this); }; dispatchEvent(new Event(GameZombie.DELETE)); } private function afterEating(_arg1:TimerEvent):void{ this.gotoAndPlay("rozpad"); sManager.giveBonesSound(); } private function giveZombieSound(_arg1:TimerEvent):void{ var _local2:Array; var _local3:int; var _local4:int; if (ThisGameManager.getInstance().mute){ return; }; zobieTimer.delay = (2000 + (Math.random() * 5500)); zobieTimer.reset(); zobieTimer.start(); zobieChannel.stop(); _local2 = ThisGameManager.getInstance().level.levelZombies; if (ThisGameManager.getInstance().level.levelZombies.length == 0){ return; }; _local3 = 5; _local4 = 0; while (_local4 < ThisGameManager.getInstance().level.levelZombies.length) { if (_local2[_local4] == this){ _local3 = _local4; break; }; _local4++; }; if (_local4 < 2){ if (isFemale){ zobieChannel = sManager.zombieF[Math.floor((Math.random() * sManager.zombieF.length))].play(1, 1); } else { zobieChannel = sManager.zombie[Math.floor((Math.random() * sManager.zombie.length))].play(1, 1); }; }; } public function getStopZ():Number{ return (stopZ); } public function stopMoving():void{ this.removeEventListener(Event.ENTER_FRAME, moveMe); this.stop(); if (krokTimer.running){ krokTimer.stop(); }; if (afterZly){ return; }; } public function setKillAnim(_arg1:String):void{ this.killAnim = _arg1; } public function blowMeUp():void{ isBlowingUp = true; if (this.cloud.parent){ this.cloud.parent.removeChild(cloud); }; this.gotoAndPlay("wybuch"); if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[4]){ this.gotoAndPlay((this.currentFrame - 12)); }; } public function getStartZ():Number{ return (startZ); } public function setZombie(_arg1:int, _arg2:Boolean=false, _arg3:Number=0, _arg4:Number=450000, _arg5:Number=380):Boolean{ var _local6:Object; cloud = new ZombieCloud(); myText = questions.giveText(_arg1).toLowerCase(); cloud.setText(myText); cloud.clearHighLight(); myID = ThisGameManager.getInstance().level.zombieID++; ThisGameManager.getInstance().level.levelZombiesQuestions.push(new Question(myID, myText)); this.addChild(cloud); vPoint = ThisGameManager.getInstance().background.getVanishingPoint(); fl = ThisGameManager.getInstance().background.getFocalLenght(); posinton = new Point3D(_arg3, (_arg5 - vPoint.y), _arg4); givePerspective(); startMovig(_arg2); cloud.y = (-280 - ((160 * (posinton.Z - stopZ)) / (startZ - stopZ))); return (true); } private function giveKrokSound(_arg1:TimerEvent):void{ var _local2:Array; var _local3:int; if (ThisGameManager.getInstance().mute){ return; }; _local2 = ThisGameManager.getInstance().level.levelZombies; if (ThisGameManager.getInstance().level.levelZombies.length == 0){ return; }; _local3 = 0; while (_local3 < ThisGameManager.getInstance().level.levelZombies.length) { if (_local2[_local3] == this){ break; }; _local3++; }; if (_local3 < 2){ krokChannel = sManager.krok[(soundID + (AB % 2))].play(); }; AB++; } private function moveMe(_arg1:Event):void{ var _local2:Number; speed = (speed - 0.001); _local2 = (((getTimer() - lastTime) * speed) * speedMultiplayer); lastTime = getTimer(); this.posinton.Z = (this.posinton.Z - _local2); givePerspective(); if ((((posinton.Z < 0)) && (((posinton.X + vPoint.x) < 200)))){ posinton.X = (posinton.X + 0.7); }; if ((((posinton.Z < 0)) && (((posinton.X + vPoint.x) > 600)))){ posinton.X = (posinton.X - 0.7); }; if (posinton.Z < -25000){ this.killMe(); }; cloud.scaleX = (cloud.scaleY = (1 / this.scaleX)); cloud.y = (-280 - ((160 * (posinton.Z - stopZ)) / (startZ - stopZ))); } public function eat():void{ afterHitAction = "Loop"; if (isOK != 0){ }; } private function stopFire(_arg1:Event):void{ _arg1.target.removeEventListener(Gun.FIRE_CPLT, stopFire); stopFireFlag++; } public function giveBlood():void{ ThisGameManager.getInstance().addChild(new Blood()); sManager.giveKillingSound(); } public function give50():void{ if (!isBlowingUp){ this.addChild(new Plus50()); }; } public function setIsFemale(_arg1:Boolean):void{ this.isFemale = _arg1; } private function hit():void{ this.stopMoving(); afterHit(); } private function killMe():void{ if (isBlowingUp){ return; }; armor = ThisGameManager.getInstance().player.armorLevel; this.stopMoving(); afterZly = true; this.gotoAndPlay("zly"); } public function jumpWybuch():void{ if ((((((ThisGameManager.getInstance().player.currentGunID == 1)) || ((ThisGameManager.getInstance().player.currentBulletsIDs[ThisGameManager.getInstance().player.currentGunID] == 1)))) || ((ThisGameManager.getInstance().player.currentBulletsIDs[ThisGameManager.getInstance().player.currentGunID] == 3)))){ this.gotoAndPlay("wybuch"); }; } public function startMovig(_arg1:Boolean=true):void{ var _local2:int; this.addEventListener(Event.ENTER_FRAME, moveMe); lastTime = getTimer(); if (_arg1){ this.play(); } else { this.gotoAndPlay("Loop"); }; krokTimer.start(); _local2 = 0; while (_local2 < this.numChildren) { if (((!((this.getChildAt(_local2) == null))) && (!((this.getChildAt(_local2) == hint))))){ MovieClip(this.getChildAt(_local2)).play(); }; _local2++; }; } } }//package game
Section 52
//Level (game.Level) package game { import flash.events.*; import game.powerUps.*; import flash.text.*; import flash.display.*; import flash.utils.*; import game.panel.*; import game.upgrades.*; import game.Guns.*; public class Level extends Sprite { var inputText:TextField; public var addBombTimer:Timer; var speedUpInterval:uint; var front:MovieClip; public var addCashTimer:Timer; var dock:Dock; public var hintFreezer:Boolean;// = false var levelZombieSpred:Number; public var levelZombiesQuestions:Array; var levelTime:int;// = 110000 var nextTarget:GameZombie; public var zombieFromHolePropability:Number; var levelOver:Boolean; var levelAddZombieTimeSpred:Number; public var energy:Energy; public var zombieDoubleFoodPropability:Number; public var hintBody:Boolean;// = false var synchroniser:int;// = 0 public var elcticFence:ElectricFence; var player:Player; public var levelZombies:Array; public var zombieCounter:int; var highLitedRed:TextFormat; public var lives; var toZombieShot:Boolean; var isOver:Boolean; var levelAddZombieTimeOffset:Number; public var addFirstAidTimer:Timer; var levelStartTime:int; var background:GameBackground; var comboPanel:ComboPanel; public var isHiding:Boolean;// = false var questions:QuestionsList; var curretTarget:GameZombie; var ammoContainer:MovieClip; var addZombieTimer:Timer; public var zombieIsFemalePropability:Number; var ixMinmumOffset:int; public var addAmmoTimer:Timer; var currentLevel:int; var levelPowerUps:Array; public var hintZombie:Boolean;// = false var combo:int; public var addSlowDownTimer:Timer; private var itrvalID; var sManager:SoundManager; public var zombieID:int; var nextZ:Number;// = 0 public var zombieSpeed:int; var lastTarget:GameZombie; var zetMinmumOffset:int; var zombieTypes:Array; var levelZombieOffset:Number; public function Level(){ levelZombies = new Array(); levelPowerUps = new Array(); levelZombiesQuestions = new Array(); zombieTypes = new Array(); isHiding = false; hintZombie = false; hintBody = false; hintFreezer = false; nextZ = 0; levelTime = 110000; synchroniser = 0; super(); comboPanel = new ComboPanel(); questions = new QuestionsList(); player = ThisGameManager.getInstance().player; front = MovieClip(ThisGameManager.getInstance().getChildByName("frontGround")); front.addChild(comboPanel); ammoContainer = MovieClip(ThisGameManager.getInstance().getChildByName("ammo")); inputText = TextField(ThisGameManager.getInstance().getChildByName("inputTextt")); inputText.text = ""; inputText.embedFonts = true; inputText.defaultTextFormat.font = ThisGameManager.getInstance().Bold.fontName; highLitedRed = inputText.defaultTextFormat; highLitedRed.color = 0xFF0000; ThisGameManager.getInstance().gameOver = false; nextZ = Math.random(); zombieID = 0; ThisGameManager.getInstance().currentLevel = 1; energy = new Energy(); dock = Dock(ThisGameManager.getInstance().getChildByName("dockk")); ThisGameManager.getInstance().guns[1].addEventListener(Gun.SHOT, dock.updateHand); ThisGameManager.getInstance().guns[2].addEventListener(Gun.SHOT, dock.updateMachine); ThisGameManager.getInstance().guns[3].addEventListener(Gun.SHOT, dock.updateMachine); ThisGameManager.getInstance().guns[4].addEventListener(Gun.SHOT, dock.updateBazooka); ThisGameManager.getInstance().guns[5].addEventListener(Gun.SHOT, dock.updateBazooka); swapGuns(0); background = ThisGameManager.getInstance().background; zombieTypes.push("Zombie_standard"); zombieTypes.push("Zombie_chick"); zombieTypes.push("Zombie_fat"); zombieTypes.push("Zombie_groovie"); zombieTypes.push("Zombie_nerd"); zombieTypes.push("Zombie_beheaded"); sManager = ThisGameManager.getInstance().soundManager; levelZombieSpred = 600; levelZombieOffset = 100; levelAddZombieTimeSpred = 2000; levelAddZombieTimeOffset = 2000; ixMinmumOffset = 300; zetMinmumOffset = 250000; MovieClip(ThisGameManager.getInstance().getChildByName("gameContainer")).addChild(this); addZombieTimer = new Timer(1, 1); addZombieTimer.addEventListener(TimerEvent.TIMER, addZombie); addAmmoTimer = new Timer(5000, 1); addAmmoTimer.addEventListener(TimerEvent.TIMER, addAmmo); addBombTimer = new Timer((15000 + (Math.random() * 10000)), 1); addBombTimer.addEventListener(TimerEvent.TIMER, addSomePowerUp); addFirstAidTimer = new Timer((15000 + (Math.random() * 20000)), 1); addFirstAidTimer.addEventListener(TimerEvent.TIMER, addSomePowerUp); addSlowDownTimer = new Timer((25000 + (Math.random() * 10000)), 1); addSlowDownTimer.addEventListener(TimerEvent.TIMER, addSomePowerUp); addCashTimer = new Timer((15000 + (Math.random() * 25000)), 1); addCashTimer.addEventListener(TimerEvent.TIMER, addSomePowerUp); } private function zombieSpeedDown():void{ var _local1:int; sManager.givePowerUpSound(5); _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).speed = (15 - (2.5 * player.flypaperCanonLevel)); _local1++; }; ThisGameManager.getInstance().level.zombieSpeed = (15 - (2.5 * player.flypaperCanonLevel)); speedUpInterval = setTimeout(zombieSpeedUp, (5000 + (10000 * (player.flypaperCanonLevel / 2)))); } private function powerUpsOnBottom():void{ var _local1:int; _local1 = 0; while (_local1 < levelPowerUps.length) { ammoContainer.addChildAt(levelPowerUps[_local1], 0); _local1++; }; } private function clearALL():void{ var _local1:int; var _local2:int; _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).cloud.clearHighLight(); _local1++; }; _local2 = 0; while (_local2 < levelPowerUps.length) { PowerUp(levelPowerUps[_local2]).cloud.clearHighLight(); _local2++; }; } private function addZombie(_arg1:TimerEvent):void{ var _local2:Boolean; var _local3:*; var _local4:Class; var _local5:int; var _local6:GameZombie; var _local7:*; var _local8:*; var _local9:int; var _local10:int; var _local11:Array; var _local12:int; var _local13:Number; var _local14:int; var _local15:int; if ((zombieCounter - levelZombies.length) <= 0){ return; }; addZombieTimer.delay = ((Math.random() * levelAddZombieTimeSpred) + levelAddZombieTimeOffset); addZombieTimer.reset(); addZombieTimer.start(); _local2 = true; _local3 = 0; do { _local7 = (((Math.random() * levelZombieSpred) + levelZombieOffset) - background.getVanishingPoint().x); _local2 = true; _local8 = 0; while (_local8 < levelZombies.length) { if ((((Math.abs((GameZombie(levelZombies[_local8]).posinton.X - _local7)) < ixMinmumOffset)) && ((Math.abs((GameZombie(levelZombies[_local8]).posinton.Z - GameZombie(levelZombies[_local8]).startZ)) < zetMinmumOffset)))){ _local2 = false; }; _local8++; }; ++_local3; if (_local3 > 30){ return; }; } while (!(_local2)); _local5 = Math.floor((Math.random() * zombieTypes.length)); _local4 = (getDefinitionByName(zombieTypes[_local5]) as Class); _local6 = new (_local4); _local6.setIsFemale((((_local5 == 0)) || ((_local5 == 1)))); if (nextZ > zombieFromHolePropability){ nextZ = Math.random(); if (!_local6.setZombie((currentLevel - player.dumbifierLevel), false, _local7)){ _local6.deleteMe(); return; }; this.addChildAt(_local6, 0); } else { if (nextZ < 0){ _local9 = 1; } else { _local9 = Math.floor((Math.random() * 3)); }; nextZ = Math.random(); _local10 = this.numChildren; _local11 = background.getFloorHole()[(background.getCurrntBackground() - 1)]; _local2 = true; _local12 = _local9; while (_local12 < (_local9 + 3)) { _local2 = true; _local15 = 0; while (_local15 < levelZombies.length) { if ((((Math.abs((GameZombie(levelZombies[_local15]).posinton.X - _local11[(_local12 % 3)].X)) < ixMinmumOffset)) && ((Math.abs((GameZombie(levelZombies[_local15]).posinton.Z - _local11[(_local12 % 3)].Z)) < zetMinmumOffset)))){ _local2 = false; }; _local15++; }; if (_local2){ _local9 = (_local12 % 3); break; }; _local12++; }; if (!_local2){ _local6.deleteMe(); return; }; _local13 = background.getFloorHole()[(background.getCurrntBackground() - 1)][_local9].Z; _local7 = background.getFloorHole()[(background.getCurrntBackground() - 1)][_local9].X; if (!_local6.setZombie((currentLevel - player.dumbifierLevel), true, _local7, _local13)){ _local6.deleteMe(); return; }; _local14 = 0; while (_local14 < this.numChildren) { if (this.getChildAt(_local14) == elcticFence){ if (ElectricFence(this.getChildAt(_local14)).posinton.Z < _local13){ _local10 = _local14; break; }; } else { if (GameZombie(this.getChildAt(_local14)).posinton.Z < _local13){ _local10 = _local14; break; }; }; _local14++; }; this.addChildAt(_local6, _local10); }; _local6.addEventListener(GameZombie.DELETE, deleteZombie); levelZombies.push(_local6); } public function zombieSpeedUp():void{ var _local1:int; sManager.givePowerUpSound(6); _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).speed = 15; _local1++; }; ThisGameManager.getInstance().level.zombieSpeed = 15; } public function setLevel(_arg1:int):void{ var _local2:int; var _local3:int; var _local4:int; comboPanel.visible = false; questions = new QuestionsList(); levelOver = false; combo = 1; elcticFence = null; zombieSpeed = 15; swapGuns(0); addZombieTimer.delay = 1000; isOver = false; currentLevel = _arg1; levelAddZombieTimeOffset = (levelAddZombieTimeOffset - 100); zombieFromHolePropability = ((7 - _arg1) * 0.15); zombieIsFemalePropability = ((_arg1 - 1) * 0.06); zombieDoubleFoodPropability = ((_arg1 - 2) * 0.052); _local2 = 100; _local3 = 200; _local4 = 10; energy.gotoAndStop(1); this.parent.addChild(energy); ThisGameManager.getInstance().guns[0].bullets = _local2; ThisGameManager.getInstance().guns[1].bullets = _local2; ThisGameManager.getInstance().guns[2].bullets = _local3; ThisGameManager.getInstance().guns[3].bullets = _local3; ThisGameManager.getInstance().guns[4].bullets = _local4; ThisGameManager.getInstance().guns[5].bullets = _local4; lives = 4; background.setBackground((int(((_arg1 - 1) / 2)) + 1)); levelZombies = new Array(); levelZombiesQuestions = new Array(); levelPowerUps = new Array(); zombieCounter = (15 + int((1.4 * _arg1))); ThisGameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, nextLeter); } private function getPowerUp(_arg1:PowerUp):void{ _arg1.giveMeWhatYouHave(); clearALL(); _arg1.cloud.setHighLight(_arg1.myText); setTimeout(_arg1.deleteMe, 500); clearText(); } public function stopAll():void{ var _local1:int; addZombieTimer.stop(); _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).stopMoving(); _local1++; }; } private function nextLevel():void{ var _local1:int; finishLevel(); _local1 = ((levelTime + (10000 * currentLevel)) - ((getTimer() - levelStartTime) / 500)); ThisGameManager.getInstance().gun1.removeEventListener(Gun.FIRE_CPLT, synchroGuns); ThisGameManager.getInstance().gun2.removeEventListener(Gun.FIRE_CPLT, synchroGuns); ThisGameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, nextLeter); ThisGameManager.getInstance().currentLevel++; if (ThisGameManager.getInstance().currentLevel > 10){ ThisGameManager.getInstance().gameOver = true; ThisGameManager.getInstance().currentLevel = 1; }; ThisGameManager.getInstance().play(); } public function waitToSpeedUp(_arg1:int):void{ itrvalID = setTimeout(zombieSpeedUp, _arg1); } public function start():void{ var _local1:Array; var _local2:int; var _local3:int; _local1 = ThisGameManager.getInstance().guns; _local2 = 0; _local3 = 0; while (_local3 < _local1.length) { Gun(_local1[_local3]).visible = false; _local3++; }; ThisGameManager.getInstance().gun1 = Gun(_local1[(_local2 * 2)]); ThisGameManager.getInstance().gun2 = Gun(_local1[((_local2 * 2) + 1)]); ThisGameManager.getInstance().gun1.visible = true; ThisGameManager.getInstance().gun2.visible = true; player.currentGunID = _local2; player.currentBulletsIDs[0] = 0; dock.setAll(); levelStartTime = getTimer(); addZombieTimer.start(); addAmmoTimer.start(); addBombTimer.start(); addFirstAidTimer.start(); addSlowDownTimer.start(); addCashTimer.start(); unLockGuns(null); clearText(); this.addEventListener(Event.ENTER_FRAME, sortZombieByZ); } private function deletePowerUp(_arg1:Event):void{ var _local2:Number; var _local3:int; _local2 = levelPowerUps.length; while (_local2 >= 0) { if (levelPowerUps[_local2] == _arg1.target){ levelPowerUps.splice(_local2, 1); break; }; _local3 = 0; while (_local3 < PowerUp.getPlaces().length) { if (PowerUp(_arg1.target).posinton.Z == PowerUp.getPlaces()[_local3][1]){ PowerUp.getPlaces()[_local3][2] = false; break; }; _local3++; }; _local2--; }; } private function shotSomeWhere():void{ lockGuns(); ThisGameManager.getInstance().gun1.fireInAir(inputText.text.length); ThisGameManager.getInstance().gun2.fireInAir(inputText.text.length); clearALL(); } private function synchroGuns(_arg1:Event):void{ synchroniser++; if (synchroniser == 2){ unLockGuns(null); }; } public function getQuestions():QuestionsList{ return (questions); } private function addPowerUp(_arg1:PowerUp):void{ ammoContainer.addChild(_arg1); levelPowerUps.push(_arg1); levelPowerUps.sort(compareAmmo); powerUpsOnBottom(); _arg1.addEventListener(PowerUp.DELETE, deletePowerUp); } private function finishLevel():void{ var _local1:int; var _local2:int; this.removeEventListener(Event.ENTER_FRAME, sortZombieByZ); levelOver = true; isOver = true; addZombieTimer.stop(); if (addAmmoTimer.running){ addAmmoTimer.stop(); }; if (addBombTimer.running){ addBombTimer.stop(); }; if (addFirstAidTimer.running){ addFirstAidTimer.stop(); }; if (addSlowDownTimer.running){ addSlowDownTimer.stop(); }; if (addCashTimer.running){ addCashTimer.stop(); }; if (elcticFence != null){ elcticFence.kill(); }; clearTimeout(itrvalID); clearTimeout(speedUpInterval); ThisGameManager.getInstance().level.zombieSpeed = 15; _local1 = (levelZombies.length - 1); while (_local1 >= 0) { GameZombie(levelZombies[_local1]).deleteMe(); _local1--; }; _local2 = (levelPowerUps.length - 1); while (_local2 >= 0) { PowerUp(levelPowerUps[_local2]).killMySlef(); _local2--; }; ThisGameManager.getInstance().stage.removeEventListener(KeyboardEvent.KEY_DOWN, nextLeter); inputText.text = ""; ThisGameManager.getInstance().gun1.removeEventListener(Gun.FIRE_CPLT, synchroGuns); ThisGameManager.getInstance().gun2.removeEventListener(Gun.FIRE_CPLT, synchroGuns); } public function unLockGuns(_arg1:Event):void{ synchroniser = 0; curretTarget = null; if (nextTarget != null){ if (player.bullets[player.currentGunID][player.currentBulletsIDs[player.currentGunID]] > 0){ killZombie(nextTarget); } else { sManager.giveCyngielSound(); inputText.text = ""; clearALL(); front.addChild(new NoAmmo()); }; }; ThisGameManager.getInstance().stage.addEventListener(KeyboardEvent.KEY_DOWN, nextLeter); } private function bulletsChange(_arg1:int):void{ var _local2:*; var _local3:int; var _local4:int; _local2 = player.currentBulletsIDs[player.currentGunID]; _local3 = 4; if (player.currentGunID == 2){ _local3 = 2; }; _local4 = _arg1; while (((!((_local4 == (2 * _local3)))) && (!((_local4 == (-2 * _local3)))))) { if (player.bullets[player.currentGunID][((_local2 + Math.abs(_local4)) % _local3)] > 0){ player.currentBulletsIDs[player.currentGunID] = ((_local2 + Math.abs(_local4)) % _local3); dock.setAll(); return; }; _local4 = (_local4 + _arg1); }; } private function nextLeter(_arg1:KeyboardEvent):void{ var _local2:String; var _local3:Boolean; var _local4:int; var _local5:int; if ((((_arg1.charCode > 48)) && ((_arg1.charCode < 55)))){ swapGuns((_arg1.charCode - 49)); return; }; _local2 = String.fromCharCode(_arg1.charCode); if ((((_local2 == "]")) || ((_local2 == "}")))){ bulletsChange(1); return; }; if ((((_local2 == "[")) || ((_local2 == "{")))){ bulletsChange(-1); return; }; if (((((((((((((!((((((_arg1.charCode > 64)) && ((_arg1.charCode < 91)))) || ((((_arg1.charCode > 96)) && ((_arg1.charCode < 124))))))) && (!((_local2 == "'"))))) && (!((_local2 == " "))))) && (!((_local2 == "!"))))) && (!((_local2 == "?"))))) && (!((_local2 == ":"))))) && (!((_local2 == ","))))){ return; }; toZombieShot = false; inputText.text = inputText.text.concat(String.fromCharCode(_arg1.charCode)).toLowerCase(); if (player.bullets[player.currentGunID][player.currentBulletsIDs[player.currentGunID]] > 0){ _local4 = 0; while (_local4 < levelZombies.length) { _local3 = true; _local5 = 0; while (_local5 < inputText.text.length) { if ((((GameZombie(levelZombies[_local4]).myText.length < inputText.text.length)) || (!((GameZombie(levelZombies[_local4]).myText.charAt(_local5) == inputText.text.charAt(_local5)))))){ _local3 = false; break; }; _local5++; }; if (_local3){ GameZombie(levelZombies[_local4]).cloud.setHighLight(inputText.text); lastTarget = GameZombie(levelZombies[_local4]); if (GameZombie(levelZombies[_local4]).myText.length == inputText.text.length){ tryToKillZombie(GameZombie(levelZombies[_local4])); }; return; }; _local4++; }; }; _local4 = 0; while (_local4 < levelPowerUps.length) { _local3 = true; _local5 = 0; while (_local5 < inputText.text.length) { if ((((PowerUp(levelPowerUps[_local4]).myText.length < inputText.text.length)) || (!((PowerUp(levelPowerUps[_local4]).myText.charAt(_local5) == inputText.text.charAt(_local5)))))){ _local3 = false; break; }; _local5++; }; if (_local3){ PowerUp(levelPowerUps[_local4]).cloud.setHighLight(inputText.text); if (PowerUp(levelPowerUps[_local4]).myText.length == inputText.text.length){ getPowerUp(PowerUp(levelPowerUps[_local4])); }; return; }; _local4++; }; if (((!(_local3)) && ((player.bullets[player.currentGunID][player.currentBulletsIDs[player.currentGunID]] <= 0)))){ sManager.giveCyngielSound(); inputText.text = ""; front.addChild(new NoAmmo()); return; }; if (!_local3){ dontKillZombie(lastTarget); inputText.setTextFormat(highLitedRed, (inputText.text.length - 1), inputText.text.length); if (!ThisGameManager.getInstance().mute){ sManager.wrongLeter.play(); }; }; } public function moveZombieBack(_arg1:Event):void{ var _local2:int; if (toZombieShot){ _local2 = 0; while (_local2 < levelZombies.length) { GameZombie(levelZombies[_local2]).posinton.Z = (GameZombie(levelZombies[_local2]).posinton.Z + 50000); if (GameZombie(levelZombies[_local2]).posinton.Z > 450000){ GameZombie(levelZombies[_local2]).posinton.Z = 450000; }; _local2++; }; }; } private function sortZombieByZ(_arg1:Event):void{ var _local2:Boolean; var _local3:int; levelZombies.sort(compareZombie, Array.DESCENDING); _local2 = false; if (elcticFence == null){ _local2 = true; }; _local3 = 0; while (_local3 < levelZombies.length) { if (((!(_local2)) && ((GameZombie(levelZombies[_local3]).posinton.Z < elcticFence.posinton.Z)))){ this.addChild(elcticFence); _local2 = true; }; this.addChild(levelZombies[_local3]); _local3++; }; } private function lockGuns():void{ ThisGameManager.getInstance().gun1.addEventListener(Gun.FIRE_CPLT, synchroGuns); ThisGameManager.getInstance().gun2.addEventListener(Gun.FIRE_CPLT, synchroGuns); } private function killNearest(_arg1:GameZombie):void{ var _local2:int; var _local3:GameZombie; var _local4:int; if (levelZombies[0] != _arg1){ _local3 = levelZombies[0]; _local2 = Math.abs((_arg1.posinton.Z - levelZombies[0].posinton.Z)); } else { if (levelZombies.length > 1){ _local3 = levelZombies[1]; _local2 = Math.abs((_arg1.posinton.Z - levelZombies[1].posinton.Z)); } else { return; }; }; _local4 = 1; while (_local4 < levelZombies.length) { if (((!((levelZombies[_local4] == _arg1))) && ((Math.abs((_arg1.posinton.Z - levelZombies[_local4].posinton.Z)) < _local2)))){ _local2 = Math.abs((_arg1.posinton.Z - levelZombies[_local4].posinton.Z)); _local3 = levelZombies[_local4]; }; _local4++; }; _local3.blowMeUp(); } private function clearText():void{ inputText.text = ""; } public function addAmmo(_arg1:TimerEvent):void{ var _local2:Ammo; addAmmoTimer.delay = ((Math.random() * 10000) + 15000); addAmmoTimer.reset(); _local2 = new Ammo(); if (!_local2.setMe((currentLevel - 1))){ addAmmoTimer.start(); return; }; if (Ammo.getCounter() < 3){ addAmmoTimer.start(); }; addPowerUp(_local2); } private function killZombie(_arg1:GameZombie):void{ var _local2:*; if (_arg1.isKillingMe){ lockGuns(); clearALL(); combo = 1; comboPanel.visible = false; setTimeout(unLockGuns, 500, null); setTimeout(clearText, 500); curretTarget = null; nextTarget = null; return; }; curretTarget = _arg1; nextTarget = null; _local2 = 1; if ((((combo > 3)) && ((combo < 7)))){ _local2 = 2; }; if (combo > 6){ _local2 = 3; }; player.cash = (player.cash + (50 * _local2)); inputText.text = ""; if (combo == 3){ comboPanel.visible = true; }; comboPanel.setNum(combo); combo++; toZombieShot = true; lockGuns(); ThisGameManager.getInstance().gun1.fireTo(_arg1.x, (_arg1.y - (_arg1.height / 2)), inputText.text.length); ThisGameManager.getInstance().gun2.fireTo(_arg1.x, (_arg1.y - (_arg1.height / 2)), inputText.text.length); if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[4]){ if (player.currentBulletsIDs[2] == 1){ killNearest(_arg1); }; moveZombieBack(null); }; clearALL(); _arg1.cloud.setHighLight(_arg1.myText); _arg1.shotMe(null); } private function getAmmo(_arg1:AmmoCase):void{ var _local2:int; var _local3:int; lockGuns(); if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[0]){ _local2 = 0; _local3 = 100; }; if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[2]){ _local2 = 1; _local3 = 200; }; if (ThisGameManager.getInstance().gun1 == ThisGameManager.getInstance().guns[4]){ _local2 = 2; _local3 = 20; }; ThisGameManager.getInstance().gun1.bullets = (ThisGameManager.getInstance().gun1.bullets + _local3); ThisGameManager.getInstance().gun2.bullets = (ThisGameManager.getInstance().gun2.bullets + _local3); ThisGameManager.getInstance().gun1.fireTo(_arg1.x, (_arg1.y - (_arg1.height / 2)), 1); ThisGameManager.getInstance().gun2.fireTo(_arg1.x, (_arg1.y - (_arg1.height / 2)), 1); if (levelPowerUps.length < 3){ addAmmoTimer.start(); }; } private function tryToKillZombie(_arg1:GameZombie):void{ if (curretTarget == null){ killZombie(_arg1); } else { if ((((nextTarget == null)) && (!((_arg1 == curretTarget))))){ nextTarget = _arg1; }; }; } private function compareAmmo(_arg1:PowerUp, _arg2:PowerUp):int{ if (_arg1.posinton.Z > _arg2.posinton.Z){ return (1); }; if (_arg1.posinton.Z < _arg2.posinton.Z){ return (-1); }; return (0); } private function swapGuns(_arg1:int):void{ var _local2:Array; var _local3:int; if (_arg1 == 5){ if (player.flypaper[0] > 0){ var _local4 = player.flypaper; var _local5:int; var _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; dock.updateFlypaper(); zombieSpeedDown(); }; return; }; if (_arg1 == 3){ if (player.granades[0] > 0){ _local4 = player.granades; _local5 = 0; _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; dock.updateGrenades(); front.addChild(new Grenade()); lockGuns(); }; return; }; if (_arg1 == 4){ if ((((elcticFence == null)) && ((player.fence[0] > 0)))){ _local4 = player.fence; _local5 = 0; _local6 = (_local4[_local5] - 1); _local4[_local5] = _local6; dock.updateFence(); new ElectricFence(); }; return; }; if (curretTarget != null){ return; }; if (player.currentGunID == _arg1){ bulletsChange(1); return; }; if ((((_arg1 == 1)) && (!(player.machineGunEnable)))){ return; }; if ((((_arg1 == 2)) && (!(player.rocketLauncherEnable)))){ return; }; _local2 = ThisGameManager.getInstance().guns; _local3 = 0; while (_local3 < _local2.length) { Gun(_local2[_local3]).visible = false; _local3++; }; ThisGameManager.getInstance().gun1 = Gun(_local2[(_arg1 * 2)]); ThisGameManager.getInstance().gun2 = Gun(_local2[((_arg1 * 2) + 1)]); ThisGameManager.getInstance().gun1.visible = true; ThisGameManager.getInstance().gun2.visible = true; player.currentGunID = _arg1; } private function compareZombie(_arg1:GameZombie, _arg2:GameZombie):int{ if (_arg1.posinton.Z > _arg2.posinton.Z){ return (1); }; if (_arg1.posinton.Z < _arg2.posinton.Z){ return (-1); }; return (0); } public function killMe():void{ combo = 1; comboPanel.visible = false; lives--; energy.nextFrame(); if (lives == 0){ finishLevel(); player.saveLevel = ThisGameManager.getInstance().currentLevel; ThisGameManager.getInstance().currentLevel = 1; ThisGameManager.getInstance().gotoAndPlay("2Menu"); return; }; } private function addSomePowerUp(_arg1:TimerEvent):void{ var _local2:PowerUp; Timer(_arg1.target).delay = int((10000 + (30000 * Math.random()))); Timer(_arg1.target).reset(); Timer(_arg1.target).start(); if (_arg1.target == addBombTimer){ _local2 = new Bomb(); }; if (_arg1.target == addFirstAidTimer){ _local2 = new FirstAid(); }; if (_arg1.target == addSlowDownTimer){ _local2 = new SlowDown(); }; if (_arg1.target == addCashTimer){ _local2 = new Money(); }; if (!_local2.setMe((currentLevel - 1))){ return; }; addPowerUp(_local2); } private function dontKillZombie(_arg1:GameZombie):void{ combo = 1; comboPanel.visible = false; lockGuns(); clearALL(); setTimeout(clearText, 500); } private function deleteZombie(_arg1:Event):void{ var _local2:Number; _local2 = 0; while (_local2 < levelZombies.length) { if (levelZombies[_local2] == _arg1.target){ GameZombie(levelZombies[_local2]).removeEventListener(GameZombie.DELETE, deleteZombie); levelZombies.splice(_local2, 1); zombieCounter--; if ((((((zombieCounter <= 0)) && ((levelZombies.length == 0)))) && (!(isOver)))){ nextLevel(); }; }; _local2++; }; } public function startAll():void{ var _local1:int; addZombieTimer.start(); _local1 = 0; while (_local1 < levelZombies.length) { GameZombie(levelZombies[_local1]).startMovig(); _local1++; }; } } }//package game
Section 53
//Player (game.Player) package game { public class Player { public var currentBulletsIDs:Array; public var flypaper:Array; public var bullets:Array; public var granadesEnable:Boolean; public var electricFenceLevel:int; public var dumbifierLevel:int; public var electricFence:Boolean; public var lives:int; public var machineGunEnable:Boolean; public var saveLevel:int; public var handGunBullets:Array; public var currentGunID:int; public var flyperCannon:Boolean; public var granades:Array; public var granadesLevel:int; public var fence:Array; public var cash:int;// = 50000 public var handGunEnable:Boolean; public var flypaperCanonLevel:int; public var rocketLauncherEnable:Boolean; public var rocketLauncherBullets:Array; public var armorLevel:int; public var machineGunBullets:Array; public function Player(){ cash = 50000; super(); lives = 2; reset(); } public function reset():void{ cash = 0; handGunEnable = true; machineGunEnable = false; granadesEnable = true; rocketLauncherEnable = false; flyperCannon = true; electricFence = true; currentGunID = 1; currentBulletsIDs = [0, 0, 0, 0]; handGunBullets = [450, 100, 0, 0]; machineGunBullets = [0, 0, 0, 0]; rocketLauncherBullets = [0, 0]; granades = [0]; flypaper = [1]; fence = [1]; bullets = [handGunBullets, machineGunBullets, rocketLauncherBullets, granades, flypaper, fence]; granadesLevel = 1; electricFenceLevel = 1; flypaperCanonLevel = 1; armorLevel = 1; dumbifierLevel = 1; } } }//package game
Section 54
//Question (game.Question) package game { public class Question { var zombieID:int; var quest:String; public function Question(_arg1:int, _arg2:String){ this.zombieID = _arg1; this.quest = _arg2; } } }//package game
Section 55
//QuestionsList (game.QuestionsList) package game { public class QuestionsList { var questions:Array; public function QuestionsList(){ var _local1:Array; questions = new Array(); super(); switch (ThisGameManager.getInstance().gameDificulty){ case 0: _local1 = ["blood", "boing", "Brains", "bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clown", "cod", "coffin", "crumbs", "crush", "decay", "dirt", "drool", "Dumb", "Dung", "egg", "eyeball", "Farts", "flesh", "Fruit", "gun", "hair", "hammer", "hole", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop"]; questions.push(_local1); _local1 = ["blood", "boing", "Brains", "bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clown", "cod", "coffin", "crumbs", "crush", "decay", "dirt", "drool", "Dumb", "Dung", "egg", "eyeball", "Farts", "flesh", "Fruit", "gun", "hair", "hammer", "hole", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop", "puddle", "Puppy", "rank", "ransom", "relish", "rust", "sag", "saliva", "sassy", "scab", "wig", "wart", "turd", "toxic", "tooth", "tomb", "toad", "Stupid", "stump", "stink", "stab", "Squid", "spurt", "spleen", "splat", "Spit", "spike", "sore", "snare", "smell", "scrod"]; questions.push(_local1); _local1 = ["bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clogged", "clown", "cod", "coffin", "crayon", "crumbs", "crush", "decay", "dirt", "doorknob", "drool", "Dumb", "Dung", "dynamite", "egg", "eyeball", "Farts", "flesh", "Fruit", "growth", "gun", "hagfish", "hair", "hammer", "hole", "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "Naughty", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop", "Prunes", "puddle", "Puppy", "purple", "rancid", "rank", "ransom", "relish", "rust", "sag", "saliva", "sassy", "scab", "Wrinkle", "wig", "wart", "turd", "toxic", "tooth", "tomb", "toad", "Stupid"]; questions.push(_local1); _local1 = ["baggage", "blood", "boing", "Brains", "bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clogged", "clown", "cod", "coffin", "crayon", "crumbs", "crush", "decay", "dirt", "doorknob", "drool", "Dumb", "Dung", "dynamite", "egg", "eyeball", "Farts", "flesh", "Fruit", "growth", "gun", "hagfish", "hair", "hammer", "hole", "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "Naughty", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop", "Prunes", "puddle", "Puppy", "purple", "rancid", "rank", "ransom", "relish", "rust", "sag", "saliva", "sassy", "scab", "Wrinkle", "wig", "wart", "turd", "toxic", "tooth", "tomb", "toad", "Stupid", "stump", "stink", "stab", "squish", "Squid", "spurt", "spleen", "splat", "Spit", "spike", "sore", "snare", "Puppy", "Stupid", "smell", "scrod", "cartilage", "catacombs", "concubine", "halitosis", "gangrene", "gunfighter", "herbivoret", "howitzer", "kablammo", "malaria", "ossuary", "oxymoron", "scurvy"]; questions.push(_local1); _local1 = ["baggage", "clogged", "crayon", "crumbs", "crush", "decay", "doorknob", "dynamite", "eyeball", "Farts", "flesh", "growth", "hagfish", "hammer", undefined, "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "Monkey", "Naughty", "nostril", "petrol", "pirate", "poison", "Prunes", "puddle", "Puppy", "purple", "rancid", "ransom", "relish", "rust", "saliva", "Wrinkle", "wart", "turd", "toxic", "tooth", "Stupid", "stump", "stink", "stab", "squish", "spleen", "splat", "Spit", "Stupid", "smell", "scrod", "cartilage", "catacombs", "concubine", "halitosis", "gangrene", "gunfighter", "herbivoret", "howitzer", "kablammo", "malaria", "ossuary", "oxymoron", "scurvy", "sepulcher", "ruminant", "jaundice", "bear patrol", "bone marrow", "clam bone", "finish it", "gag reflex", "horny toad", "mitten clips", "monkey bars", "mixed doubles", "night snake", "naughty bits", "petting zoo", "pubic wig", "razor wire", "scar tissue", "steam roller", "white noise", "wine cooler", "wood chipper"]; questions.push(_local1); _local1 = ["baggage", "blood", "boing", "Brains", "bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clogged", "clown", "cod", "coffin", "crayon", "crumbs", "crush", "decay", "dirt", "doorknob", "drool", "Dumb", "Dung", "dynamite", "egg", "eyeball", "Farts", "flesh", "Fruit", "growth", "gun", "hagfish", "hair", "hammer", "hole", "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "Naughty", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop", "Prunes", "puddle", "Puppy", "purple", "rancid", "rank", "ransom", "relish", "rust", "sag", "saliva", "sassy", "scab", "Wrinkle", "wig", "wart", "turd", "toxic", "tooth", "tomb", "toad", "Stupid", "stump", "stink", "stab", "squish", "Squid", "spurt", "spleen", "splat", "Spit", "spike", "sore", "snare", "Puppy", "Stupid", "smell", "scrod", "cartilage", "catacombs", "concubine", "halitosis", "gangrene", "gunfighter", "herbivoret", "howitzer", "kablammo", "malaria", "ossuary", "oxymoron", "scurvy", "sepulcher", "ruminant", "jaundice", "bear patrol", "bone marrow", "clam bone", "finish it", "gag reflex", "horny toad", "mitten clips", "monkey bars", "mixed doubles", "night snake", "naughty bits", "petting zoo", "pubic wig", "razor wire", "scar tissue", "steam roller", "white noise", "wine cooler", "wood chipper"]; questions.push(_local1); _local1 = ["baggage", "clogged", "crayon", "crumbs", "crush", "decay", "doorknob", "dynamite", "eyeball", "Farts", "flesh", "growth", "hagfish", "hammer", undefined, "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "Monkey", "Naughty", "nostril", "petrol", "pirate", "poison", "Prunes", "puddle", "Puppy", "purple", "rancid", "ransom", "relish", "rust", "saliva", "Wrinkle", "wart", "turd", "toxic", "tooth", "Stupid", "stab", "squish", "spleen", "splat", "Spit", "Stupid", "smell", "scrod", "cartilage", "catacombs", "concubine", "halitosis", "gangrene", "gunfighter", "herbivoret", "howitzer", "kablammo", "malaria", "ossuary", "oxymoron", "scurvy", "sepulcher", "ruminant", "jaundice", "bear patrol", "bone marrow", "clam bone", "finish it", "gag reflex", "horny toad", "mitten clips", "monkey bars", "mixed doubles", "night snake", "naughty bits", "petting zoo", "pubic wig", "razor wire", "scar tissue", "steam roller", "white noise", "wine cooler", "wood chipper", "knobby", "knuckles", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "poison", "Poop", "Prunes", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "razor wire", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "sassy zebra zone", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass", "fair warning", "finish it", "fish cheeks", "gag reflex", "hair folicle", "mitten clips", "monkey bars", "naughty bits", "night snake", "razor wire", "safety harness"]; questions.push(_local1); _local1 = ["knobby", "knuckles", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "poison", "Poop", "Prunes", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "razor wire", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "sassy zebra zone", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass", "fair warning", "finish it", "fish cheeks", "gag reflex", "hair folicle", "mitten clips", "monkey bars", "naughty bits", "night snake", "razor wire", "safety harness"]; questions.push(_local1); _local1 = ["minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass"]; questions.push(_local1); _local1 = ["moisten before use", "monkey bars", "moustache comb", "moustache wax", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?", "moisten before use", "Yesterday I swept", "walk the plank", "Tulips smell nice", "tin foil hat", "Sweet potato pie", "stone washed denim", "start your engines", "standing room only", "shut your hole", "shake before opening", "send more brains", "sell the Buick", "runs with scissors", "pull the strings", "one per customer", "nuke the fridge", "moisten before use", "Marry me, Janet!", "limited time offer", "jump the shark", "I just pooped", "grow your own", "Free stress test", "fleshy fried finger", "fire when ready", "fancy french mustard", "Do the dishes", "cut that mullet", "country fried bacon", "Come on down!", "Coed ninja dance", "chum the waters", "chicken and waffles", "chew your food", "Cats are funny", "Do the dishes", "cut that mullet"]; questions.push(_local1); break; case 1: _local1 = ["blood", "boing", "Brains", "bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clown", "cod", "coffin", "crumbs", "crush", "decay", "dirt", "drool", "Dumb", "Dung", "egg", "eyeball", "Farts", "flesh", "Fruit", "gun", "hair", "hammer", "hole", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop", "puddle", "Puppy", "rank", "ransom", "relish", "rust", "sag", "saliva", "sassy", "scab", "wig", "wart", "turd", "toxic", "tooth", "tomb", "toad", "Stupid", "stump", "stink", "stab", "Squid", "spurt", "spleen", "splat", "Spit", "spike", "sore", "snare", "smell", "scrod"]; questions.push(_local1); _local1 = ["baggage", "blood", "boing", "Brains", "bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clogged", "clown", "cod", "coffin", "crayon", "crumbs", "crush", "decay", "dirt", "doorknob", "drool", "Dumb", "Dung", "dynamite", "egg", "eyeball", "Farts", "flesh", "Fruit", "growth", "gun", "hagfish", "hair", "hammer", "hole", "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "Naughty", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop", "Prunes", "puddle", "Puppy", "purple", "rancid", "rank", "ransom", "relish", "rust", "sag", "saliva", "sassy", "scab", "Wrinkle", "wig", "wart", "turd", "toxic", "tooth", "tomb", "toad", "Stupid", "stump", "stink", "stab", "squish", "Squid", "spurt", "spleen", "splat", "Spit", "spike", "sore", "snare", "Puppy", "Stupid", "smell", "scrod", "cartilage", "catacombs", "concubine", "halitosis", "gangrene", "gunfighter", "herbivoret", "howitzer", "kablammo", "malaria", "ossuary", "oxymoron", "scurvy"]; questions.push(_local1); _local1 = ["baggage", "blood", "boing", "Brains", "bruise", "bullet", "bumps", "Butt", "cavity", "cheese", "chum", "chunky", "clogged", "clown", "cod", "coffin", "crayon", "crumbs", "crush", "decay", "dirt", "doorknob", "drool", "Dumb", "Dung", "dynamite", "egg", "eyeball", "Farts", "flesh", "Fruit", "growth", "gun", "hagfish", "hair", "hammer", "hole", "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "leak", "limp", "lung", "meat", "milk", "Monkey", "nail", "Naughty", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "Plop", "poison", "Poop", "Prunes", "puddle", "Puppy", "purple", "rancid", "rank", "ransom", "relish", "rust", "sag", "saliva", "sassy", "scab", "Wrinkle", "wig", "wart", "turd", "toxic", "tooth", "tomb", "toad", "Stupid", "stump", "stink", "stab", "squish", "Squid", "spurt", "spleen", "splat", "Spit", "spike", "sore", "snare", "Puppy", "Stupid", "smell", "scrod", "cartilage", "catacombs", "concubine", "halitosis", "gangrene", "gunfighter", "herbivoret", "howitzer", "kablammo", "malaria", "ossuary", "oxymoron", "scurvy", "sepulcher", "ruminant", "jaundice", "bear patrol", "bone marrow", "clam bone", "finish it", "gag reflex", "horny toad", "mitten clips", "monkey bars", "mixed doubles", "night snake", "naughty bits", "petting zoo", "pubic wig", "razor wire", "scar tissue", "steam roller", "white noise", "wine cooler", "wood chipper"]; questions.push(_local1); _local1 = ["baggage", "blood", "boing", "Brains", "bruise", "bullet", "bumps", "cavity", "cheese", "chunky", "clogged", "coffin", "crayon", "crumbs", "decay", "doorknob", "drool", "dynamite", "eyeball", "Fruit", "growth", "hagfish", "hammer", "Instant", "juice", "kaboom", "kapow", "kidnap", "kidney", "knife", "knobby", "knuckles", "Monkey", "Naughty", "nostril", "organ", "petrol", "pirate", "poison", "Prunes", "puddle", "Puppy", "purple", "rancid", "rank", "ransom", "relish", "rust", "saliva", "sassy", "Wrinkle", "turd", "toxic", "tooth", "tomb", "toad", "Stupid", "stump", "stink", "stab", "squish", "Squid", "spurt", "spleen", "splat", "spike", "snare", "Puppy", "Stupid", "scrod", "cartilage", "catacombs", "concubine", "halitosis", "gangrene", "gunfighter", "herbivoret", "howitzer", "kablammo", "malaria", "ossuary", "oxymoron", "scurvy", "sepulcher", "ruminant", "jaundice", "bear patrol", "bone marrow", "clam bone", "finish it", "gag reflex", "horny toad", "mitten clips", "monkey bars", "mixed doubles", "night snake", "naughty bits", "petting zoo", "phantom limb", "pygmy forest", "pubic wig", "razor wire", "scar tissue", "steam roller", "white noise", "wine cooler", "wood chipper", "oily discharge", "picnic basket", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "short circuit", "shrimp paste"]; questions.push(_local1); _local1 = ["knobby", "knuckles", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "poison", "Poop", "Prunes", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "razor wire", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "sassy zebra zone", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass", "fair warning", "finish it", "fish cheeks", "gag reflex", "hair folicle", "mitten clips", "monkey bars", "naughty bits", "night snake", "razor wire", "safety harness"]; questions.push(_local1); _local1 = ["minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass", "fair warning", "finish it", "fish cheeks", "gag reflex", "hair folicle", "mitten clips", "monkey bars", "naughty bits", "night snake", "razor wire", "safety harness", "baker's dozen", "blessed mule", "blowhole cutlet", "carbon footprint", "cloven hooves", "colostomy bag", "construction paper", "festival seating", "hair mayonnaise", "hairy palms", "horny toad", "moustache comb", "oily discharge", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?"]; questions.push(_local1); _local1 = ["moisten before use", "monkey bars", "moustache comb", "moustache wax", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?", "moisten before use", "Yesterday I swept", "walk the plank", "Tulips smell nice", "tin foil hat", "Sweet potato pie", "stone washed denim", "start your engines", "standing room only", "shut your hole", "shake before opening", "send more brains", "sell the Buick", "runs with scissors", "pull the strings", "one per customer", "nuke the fridge", "moisten before use", "Marry me, Janet!", "limited time offer", "jump the shark", "I just pooped", "grow your own", "Free stress test", "fleshy fried finger", "fire when ready", "fancy french mustard", "Do the dishes", "cut that mullet", "country fried bacon", "Come on down!", "Coed ninja dance", "chum the waters", "chicken and waffles", "chew your food", "Cats are funny", "Do the dishes", "cut that mullet"]; questions.push(_local1); _local1 = ["a little too quiet", "amateur taxidermy frightens the gals", "ammunition magazine", "an enlarged sagittal crest", "animal husbandry", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?", "moisten before use", "Yesterday I swept", "walk the plank", "Tulips smell nice", "tin foil hat", "Sweet potato pie", "stone washed denim", "start your engines", "standing room only", "shut your hole", "shake before opening", "send more brains", "sell the Buick", "runs with scissors", "pull the strings", "one per customer", "nuke the fridge", "moisten before use", "Marry me, Janet!", "limited time offer", "jump the shark", "I just pooped", "grow your own", "Free stress test", "fleshy fried finger", "fire when ready", "fancy french mustard", "Do the dishes", "cut that mullet", "country fried bacon", "Come on down!", "Coed ninja dance", "chum the waters", "chicken and waffles", "chew your food", "Cats are funny", "Do the dishes", "cut that mullet", "fancy french mustard", "gruesome twosome", "grow your own", "I fart wet now", "I has a flavor", "I like to pee", "I really love purple", "no load mutual fun", "Zombies like cake too", "you and what army?", "top fuel funny car", "terminal dosage", "titanium spork", "shut your pie hole", "self immolation", "self incrimination", "rotary engine", "scratch and sniff", "runaway locomotive", "reptilian habits", "remove my stitches", "quadratic equation", "psychotropic drugs", "pick your poison", "play a bony xylophone", "peaceful weasel", "paradigm shift", "parasitic water beetle", "organ harvest festival", "oh the huge manatee", "mission accomplished", "Makes its own gravy", "limp and dangle", "incisors of a rodent", "hydraulic lift", "heat seeking missile", "enemy combatant", "compound fracture", "animal husbandry", "a little too quiet", "ammunition magazine"]; questions.push(_local1); _local1 = ["Cats are funny", "You like toast?", "fire when ready", "that is not my dog", "that is all she wrote", "tiger by the tail", "tin foil hat", "Tulips smell nice", "walk the plank", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "Yesterday I swept", "yogic trance", "You like toast?", "you want cake?", "Zombies like cake too", "a little too quiet", "amateur taxidermy frightens the gals", "ammunition magazine", "an enlarged sagittal crest", "animal husbandry", "Are you a good witch, or a bad witch?", "Aspartame gives me diarrhea", "Balls just keep hitting my face!", "bastard son of a thousand maniacs", "behold my bloody discharge", "behold my recessive traits", "blot on the landscape", "Broccoli makes me gassy, Dorothy", "charred flesh drips fat", "compound fracture", "consult the oracle at Delphi", "crafted of Damascus steel", "cram it with walnuts", "disadvantaged youth", "dislocated shoulder", "Does this give me a muffin top?", "do not let your meat loaf", "employ chemical defoliants", "enemy combatant", "Enunciate, you codswallop!", "Every other day I exfoliate my feet", "everybody out of the pool", "extraordinary rendition", "Flossing prevents gingivitis", "gaping flesh wound", "gastrointestinal distress", "get with the program", "give me back my bullets", "have you ever seen a hippo poop?", "heat seeking missile", "heavy lift rotary wing aircraft", "how is my driving", "hydraulic lift", "I am not a number", "I bet ninjas make great sushi", "I can has cheeseburger?", "I can not feel my legs!", "I dream of brain flavored ice cream", "I have a cunning plan", "I humbly request the hall pass", "I push and I push but I just can not poop", "incisors of a rodent", "Isosceles triangles have points", "kidnapped by gypsies", "limp and dangle", "Look, Stan: I just do not eat sushi", "Makes its own gravy", "malodorous ooze of man", "medieval accretions", "mission accomplished", "My cat could beat your cat up", "my osteoperosis hurts", "my tail is prehensile", "my teabag has a posse", "No, that frog does not look poisonous", "noisily devours infants", "none of your business", "Now, where did I leave my teeth?", "oh the huge manatee", "organ harvest festival", "Paparazzi Pepperoni Pizza Party!!", "paradigm shift", "parasitic water beetle", "peaceful weasel", "pencils down people", "perform morning ablutions", "pick your poison", "play a bony xylophone", "prepare the magma chamber", "psychotropic drugs", "put your money where your mouth is", "pyrrhic victory garden", "quadratic equation", "ready my escape pod", "remove my stitches", "reptilian habits", "rhetorical incongruence", "rich Corinthian leather", "room for one more, honey", "rotary engine", "runaway locomotive", "scheming bivalves", "scratch and sniff", "secure and undisclosed location", "self incrimination", "self immolation", "self propelled artillery", "shut your pie hole", "skuas are kleptoparasitic", "slip strike fault zone", "smile when you say that", "sonic chronic harmonic tonic", "squad automatic weapon", "subduction zone", "synchronize your strokes, swimmers!", "syncopated rhythm is my bag", "syphilitic meanderings", "telltale gunpowder marks", "terminal dosage", "the revolution will not be televised", "titanium spork", "top fuel funny car", "translate from semaphores", "tribe of the squirrel", "unicorn liberation front", "unmanned drone flights", "verbal diarrhea", "voluntary trepanation", "weasels and peaches", "what is new in Baltimore?", "wholesale undergarments", "witness unicorn sunshine", "write if you get work", "you and what army?"]; questions.push(_local1); _local1 = ["a little too quiet", "amateur taxidermy frightens the gals", "ammunition magazine", "an enlarged sagittal crest", "animal husbandry", "Are you a good witch, or a bad witch?", "Aspartame gives me diarrhea", "Balls just keep hitting my face!", "bastard son of a thousand maniacs", "behold my bloody discharge", "behold my recessive traits", "blot on the landscape", "Broccoli makes me gassy, Dorothy", "can we have kippers for breakfast?", "Canadian dwarves stand tall, eh?", "charred flesh drips fat", "compound fracture", "consult the oracle at Delphi", "crafted of Damascus steel", "cram it with walnuts", "depleted uranium ammunition", "Dilettantes prefer worcestershire sauce", "disadvantaged youth", "disembodied voices scream murder", "dislocated shoulder", "Does this give me a muffin top?", "do not let your meat loaf", "employ chemical defoliants", "enemy combatant", "Enunciate, you codswallop!", "eventually the chaparral must burn", "Every other day I exfoliate my feet", "everybody out of the pool", "extraordinary rendition", "Flossing prevents gingivitis", "gaping flesh wound", "gastrointestinal distress", "get with the program", "give me back my bullets", "have you ever seen a hippo poop?", "heat seeking missile", "heavy lift rotary wing aircraft", "how is my driving", "hydraulic lift", "I am not a number", "I bet ninjas make great sushi", "I can has cheeseburger?", "I can not feel my legs!", "I dream of brain flavored ice cream", "I have a cunning plan", "I humbly request the hall pass", "I push and I push but I just can not poop", "incisors of a rodent", "Isosceles triangles have points", "kidnapped by gypsies", "let me stand next to your fire", "limp and dangle", "Look, Stan: I just do not eat sushi", "Makes its own gravy", "malodorous ooze of man", "medieval accretions", "mission accomplished", "My cat could beat your cat up", "my osteoperosis hurts", "my tail is prehensile", "my teabag has a posse", "No, that frog does not look poisonous", "noisily devours infants", "none of your business", "Now, where did I leave my teeth?", "observe the slug is pseudopod", "oh the huge manatee", "organ harvest festival", "Paparazzi Pepperoni Pizza Party!!", "paradigm shift", "parasitic water beetle", "Parisian hotrod chase ends bloodily", "peaceful weasel", "pencils down people", "perform morning ablutions", "pick your poison", "play a bony xylophone", "prepare the magma chamber", "Pretty periwinkle parasols please pandas", "psychotropic drugs", "put your money where your mouth is", "pyrrhic victory garden", "quadratic equation", "ready my escape pod", "remove my stitches", "reptilian habits", "rhetorical incongruence", "rich Corinthian leather", "room for one more, honey", "rotary engine", "runaway locomotive", "sanitized for your protection", "scheming bivalves", "scratch and sniff", "secure and undisclosed location", "self incrimination", "self immolation", "self propelled artillery", "shut your pie hole", "skuas are kleptoparasitic", "slip strike fault zone", "Smarmy Pirates swash your buckles", "smile when you say that", "sonic chronic harmonic tonic", "squad automatic weapon", "subduction zone", "synchronize your strokes, swimmers!", "syncopated rhythm is my bag", "syphilitic meanderings", "telltale gunpowder marks", "terminal dosage", "the Cossacks are singing in the fields", "the revolution will not be televised", "The sixth sikh is sixth sheep is sick", "these are not the droids you are looking for", "titanium spork", "top fuel funny car", "translate from semaphores", "tribe of the squirrel", "unicorn liberation front", "unmanned drone flights", "verbal diarrhea", "voluntary trepanation", "weasels and peaches", "what is new in Baltimore?", "Where do Rainbows hide at night?", "wholesale undergarments", "witness unicorn sunshine", "write if you get work", "you and what army?"]; questions.push(_local1); break; case 2: _local1 = ["knobby", "knuckles", "nostril", "odor", "ooze", "organ", "petrol", "pirate", "poison", "Poop", "Prunes", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "razor wire", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "sassy zebra zone", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass", "fair warning", "finish it", "fish cheeks", "gag reflex", "hair folicle", "mitten clips", "monkey bars", "naughty bits", "night snake", "razor wire", "safety harness"]; questions.push(_local1); _local1 = ["minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass", "fair warning", "finish it", "fish cheeks", "gag reflex", "hair folicle", "mitten clips", "monkey bars", "naughty bits", "night snake", "razor wire", "safety harness", "baker's dozen", "blessed mule", "blowhole cutlet", "carbon footprint", "cloven hooves", "colostomy bag", "construction paper", "festival seating", "hair mayonnaise", "hairy palms", "horny toad", "moustache comb", "oily discharge", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?"]; questions.push(_local1); _local1 = ["minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "petting zoo", "phantom limb", "picnic basket", "pubic wig", "putrification", "pygmy forest", "ruminant", "safety harness", "sandwich spread", "kangaroo court", "sarcastic fringehead", "scar tissue", "scurvy", "sepulcher", "short circuit", "shrimp paste", "skin graft", "snaggle tooth", "soggy insole", "speedy piglets", "steam roller", "stranger danger", "stunted growth", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "yogic trance", "anal leakage", "arms akimbo", "banana seat", "bear patrol", "bear witness", "bladder control", "pygmy forest", "pubic wig", "blessed mule", "bone marrow", "clam bone", "citrus zester", "coffee shark", "critical mass", "fair warning", "finish it", "fish cheeks", "gag reflex", "hair folicle", "mitten clips", "monkey bars", "naughty bits", "night snake", "razor wire", "safety harness", "baker's dozen", "blessed mule", "blowhole cutlet", "carbon footprint", "cloven hooves", "colostomy bag", "construction paper", "festival seating", "hair mayonnaise", "hairy palms", "horny toad", "moustache comb", "oily discharge", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?"]; questions.push(_local1); _local1 = ["a little too quiet", "amateur taxidermy frightens the gals", "ammunition magazine", "an enlarged sagittal crest", "animal husbandry", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?", "moisten before use", "Yesterday I swept", "walk the plank", "Tulips smell nice", "tin foil hat", "Sweet potato pie", "stone washed denim", "start your engines", "standing room only", "shut your hole", "shake before opening", "send more brains", "sell the Buick", "runs with scissors", "pull the strings", "one per customer", "nuke the fridge", "moisten before use", "Marry me, Janet!", "limited time offer", "jump the shark", "I just pooped", "grow your own", "Free stress test", "fleshy fried finger", "fire when ready", "fancy french mustard", "Do the dishes", "cut that mullet", "country fried bacon", "Come on down!", "Coed ninja dance", "chum the waters", "chicken and waffles", "chew your food"]; questions.push(_local1); _local1 = ["Cats are funny", "Do the dishes", "cut that mullet", "fancy french mustard", "gruesome twosome", "grow your own", "I fart wet now", "I has a flavor", "I like to pee", "I really love purple", "no load mutual fun", "Zombies like cake too", "you and what army?", "top fuel funny car", "terminal dosage", "titanium spork", "shut your pie hole", "self immolation", "self incrimination", "rotary engine", "scratch and sniff", "runaway locomotive", "reptilian habits", "remove my stitches", "quadratic equation", "psychotropic drugs", "pick your poison", "play a bony xylophone", "peaceful weasel", "paradigm shift", "parasitic water beetle", "organ harvest festival", "oh the huge manatee", "mission accomplished", "Makes its own gravy", "limp and dangle", "incisors of a rodent", "hydraulic lift", "heat seeking missile", "enemy combatant", "compound fracture", "animal husbandry", "a little too quiet", "ammunition magazine"]; questions.push(_local1); _local1 = ["moisten before use", "monkey bars", "moustache comb", "moustache wax", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?", "moisten before use", "Yesterday I swept", "walk the plank", "Tulips smell nice", "tin foil hat", "Sweet potato pie", "stone washed denim", "start your engines", "standing room only", "shut your hole", "shake before opening", "send more brains", "sell the Buick", "runs with scissors", "pull the strings", "one per customer", "nuke the fridge", "moisten before use", "Marry me, Janet!", "limited time offer", "jump the shark", "I just pooped", "grow your own", "Free stress test", "fleshy fried finger", "fire when ready", "fancy french mustard", "Do the dishes", "cut that mullet", "country fried bacon", "Come on down!", "Coed ninja dance", "chum the waters", "chicken and waffles", "chew your food", "Cats are funny", "Do the dishes", "cut that mullet"]; questions.push(_local1); _local1 = ["cram it with walnuts", "disadvantaged youth", "dislocated shoulder", "Does this give me a muffin top?", "do not let your meat loaf", "employ chemical defoliants", "enemy combatant", "Enunciate, you codswallop!", "Every other day I exfoliate my feet", "everybody out of the pool", "extraordinary rendition", "Flossing prevents gingivitis", "gaping flesh wound", "gastrointestinal distress", "get with the program", "give me back my bullets", "have you ever seen a hippo poop?", "heat seeking missile", "heavy lift rotary wing aircraft", "how is my driving", "hydraulic lift", "I am not a number", "I bet ninjas make great sushi", "I can has cheeseburger?", "I can not feel my legs!", "I dream of brain flavored ice cream", "I have a cunning plan", "I humbly request the hall pass", "I push and I push but I just can not poop", "incisors of a rodent", "Isosceles triangles have points", "kidnapped by gypsies", "limp and dangle", "Look, Stan: I just do not eat sushi", "Makes its own gravy", "malodorous ooze of man", "medieval accretions", "mission accomplished", "My cat could beat your cat up", "my osteoperosis hurts", "my tail is prehensile", "my teabag has a posse", "No, that frog does not look poisonous", "noisily devours infants", "none of your business", "Now, where did I leave my teeth?", "oh the huge manatee", "organ harvest festival", "Paparazzi Pepperoni Pizza Party!!", "paradigm shift", "parasitic water beetle", "peaceful weasel", "pencils down people", "perform morning ablutions", "pick your poison", "play a bony xylophone", "prepare the magma chamber", "psychotropic drugs", "put your money where your mouth is", "pyrrhic victory garden", "quadratic equation", "ready my escape pod", "remove my stitches", "reptilian habits", "rhetorical incongruence", "rich Corinthian leather", "room for one more, honey", "rotary engine", "runaway locomotive", "scheming bivalves", "scratch and sniff", "secure and undisclosed location", "self incrimination", "moisten before use", "monkey bars", "moustache comb", "moustache wax", "minnow bucket", "mitten clips", "mixed doubles", "moisten before use", "monkey bars", "naughty bits", "night snake", "oily discharge", "ossuary", "oxymoron", "perambulator", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?", "moisten before use", "Yesterday I swept", "walk the plank", "Tulips smell nice", "tin foil hat", "Sweet potato pie", "stone washed denim", "start your engines", "standing room only", "shut your hole", "shake before opening", "send more brains", "sell the Buick", "runs with scissors", "pull the strings", "one per customer", "nuke the fridge", "moisten before use", "Marry me, Janet!", "limited time offer", "jump the shark", "I just pooped", "grow your own", "Free stress test", "fleshy fried finger", "fire when ready", "fancy french mustard", "Do the dishes", "cut that mullet", "country fried bacon", "Come on down!", "Coed ninja dance", "chum the waters", "chicken and waffles", "chew your food", "Cats are funny", "Do the dishes", "cut that mullet"]; questions.push(_local1); _local1 = ["a little too quiet", "amateur taxidermy frightens the gals", "ammunition magazine", "an enlarged sagittal crest", "animal husbandry", "Cats are funny", "tin foil hat", "You like toast?", "tin foil hat", "fire when ready", "Free stress test", "grow your own", "just take it", "mind the gap", "sassy zebra zone", "smells like tuna", "you want cake?", "moisten before use", "Yesterday I swept", "walk the plank", "Tulips smell nice", "tin foil hat", "Sweet potato pie", "stone washed denim", "start your engines", "standing room only", "shut your hole", "shake before opening", "send more brains", "sell the Buick", "runs with scissors", "pull the strings", "one per customer", "nuke the fridge", "moisten before use", "Marry me, Janet!", "limited time offer", "jump the shark", "I just pooped", "grow your own", "Free stress test", "fleshy fried finger", "fire when ready", "fancy french mustard", "Do the dishes", "cut that mullet", "country fried bacon", "Come on down!", "Coed ninja dance", "chum the waters", "chicken and waffles", "chew your food", "Cats are funny", "Do the dishes", "cut that mullet", "fancy french mustard", "gruesome twosome", "grow your own", "I fart wet now", "I has a flavor", "I like to pee", "I really love purple", "no load mutual fun", "Zombies like cake too", "you and what army?", "top fuel funny car", "terminal dosage", "titanium spork", "shut your pie hole", "self immolation", "self incrimination", "rotary engine", "scratch and sniff", "runaway locomotive", "reptilian habits", "remove my stitches", "quadratic equation", "psychotropic drugs", "pick your poison", "play a bony xylophone", "peaceful weasel", "paradigm shift", "parasitic water beetle", "organ harvest festival", "oh the huge manatee", "mission accomplished", "Makes its own gravy", "limp and dangle", "incisors of a rodent", "hydraulic lift", "heat seeking missile", "enemy combatant", "compound fracture", "animal husbandry", "a little too quiet", "ammunition magazine"]; questions.push(_local1); _local1 = ["Cats are funny", "You like toast?", "fire when ready", "that is not my dog", "that is all she wrote", "tiger by the tail", "tin foil hat", "Tulips smell nice", "walk the plank", "water boarding", "webbed toes", "weiner dog", "white noise", "wine cooler", "wood chipper", "Yesterday I swept", "yogic trance", "You like toast?", "you want cake?", "Zombies like cake too", "a little too quiet", "amateur taxidermy frightens the gals", "ammunition magazine", "an enlarged sagittal crest", "animal husbandry", "Are you a good witch, or a bad witch?", "Aspartame gives me diarrhea", "Balls just keep hitting my face!", "bastard son of a thousand maniacs", "behold my bloody discharge", "behold my recessive traits", "blot on the landscape", "Broccoli makes me gassy, Dorothy", "charred flesh drips fat", "compound fracture", "consult the oracle at Delphi", "crafted of Damascus steel", "cram it with walnuts", "disadvantaged youth", "dislocated shoulder", "Does this give me a muffin top?", "do not let your meat loaf", "employ chemical defoliants", "enemy combatant", "Enunciate, you codswallop!", "Every other day I exfoliate my feet", "everybody out of the pool", "extraordinary rendition", "Flossing prevents gingivitis", "gaping flesh wound", "gastrointestinal distress", "get with the program", "give me back my bullets", "have you ever seen a hippo poop?", "heat seeking missile", "heavy lift rotary wing aircraft", "how is my driving", "hydraulic lift", "I am not a number", "I bet ninjas make great sushi", "I can has cheeseburger?", "I can not feel my legs!", "I dream of brain flavored ice cream", "I have a cunning plan", "I humbly request the hall pass", "I push and I push but I just can not poop", "incisors of a rodent", "Isosceles triangles have points", "kidnapped by gypsies", "limp and dangle", "Look, Stan: I just do not eat sushi", "Makes its own gravy", "malodorous ooze of man", "medieval accretions", "mission accomplished", "My cat could beat your cat up", "my osteoperosis hurts", "my tail is prehensile", "my teabag has a posse", "No, that frog does not look poisonous", "noisily devours infants", "none of your business", "Now, where did I leave my teeth?", "oh the huge manatee", "organ harvest festival", "Paparazzi Pepperoni Pizza Party!!", "paradigm shift", "parasitic water beetle", "peaceful weasel", "pencils down people", "perform morning ablutions", "pick your poison", "play a bony xylophone", "prepare the magma chamber", "psychotropic drugs", "put your money where your mouth is", "pyrrhic victory garden", "quadratic equation", "ready my escape pod", "remove my stitches", "reptilian habits", "rhetorical incongruence", "rich Corinthian leather", "room for one more, honey", "rotary engine", "runaway locomotive", "scheming bivalves", "scratch and sniff", "secure and undisclosed location", "self incrimination", "self immolation", "self propelled artillery", "shut your pie hole", "skuas are kleptoparasitic", "slip strike fault zone", "smile when you say that", "sonic chronic harmonic tonic", "squad automatic weapon", "subduction zone", "synchronize your strokes, swimmers!", "syncopated rhythm is my bag", "syphilitic meanderings", "telltale gunpowder marks", "terminal dosage", "the revolution will not be televised", "titanium spork", "top fuel funny car", "translate from semaphores", "tribe of the squirrel", "unicorn liberation front", "unmanned drone flights", "verbal diarrhea", "voluntary trepanation", "weasels and peaches", "what is new in Baltimore?", "wholesale undergarments", "witness unicorn sunshine", "write if you get work", "you and what army?"]; questions.push(_local1); _local1 = ["a little too quiet", "amateur taxidermy frightens the gals", "ammunition magazine", "an enlarged sagittal crest", "animal husbandry", "Are you a good witch, or a bad witch?", "Aspartame gives me diarrhea", "Balls just keep hitting my face!", "bastard son of a thousand maniacs", "behold my bloody discharge", "behold my recessive traits", "blot on the landscape", "Broccoli makes me gassy, Dorothy", "can we have kippers for breakfast?", "Canadian dwarves stand tall, eh?", "charred flesh drips fat", "compound fracture", "consult the oracle at Delphi", "crafted of Damascus steel", "cram it with walnuts", "depleted uranium ammunition", "Dilettantes prefer worcestershire sauce", "disadvantaged youth", "disembodied voices scream murder", "dislocated shoulder", "Does this give me a muffin top?", "do not let your meat loaf", "employ chemical defoliants", "enemy combatant", "Enunciate, you codswallop!", "eventually the chaparral must burn", "Every other day I exfoliate my feet", "everybody out of the pool", "extraordinary rendition", "Flossing prevents gingivitis", "gaping flesh wound", "gastrointestinal distress", "get with the program", "give me back my bullets", "have you ever seen a hippo poop?", "heat seeking missile", "heavy lift rotary wing aircraft", "how is my driving", "hydraulic lift", "I am not a number", "I bet ninjas make great sushi", "I can has cheeseburger?", "I can not feel my legs!", "I dream of brain flavored ice cream", "I have a cunning plan", "I humbly request the hall pass", "I push and I push but I just can not poop", "incisors of a rodent", "Isosceles triangles have points", "kidnapped by gypsies", "let me stand next to your fire", "limp and dangle", "Look, Stan: I just do not eat sushi", "Makes its own gravy", "malodorous ooze of man", "medieval accretions", "mission accomplished", "My cat could beat your cat up", "my osteoperosis hurts", "my tail is prehensile", "my teabag has a posse", "No, that frog does not look poisonous", "noisily devours infants", "none of your business", "Now, where did I leave my teeth?", "observe the slug is pseudopod", "oh the huge manatee", "organ harvest festival", "Paparazzi Pepperoni Pizza Party!!", "paradigm shift", "parasitic water beetle", "Parisian hotrod chase ends bloodily", "peaceful weasel", "pencils down people", "perform morning ablutions", "pick your poison", "play a bony xylophone", "prepare the magma chamber", "Pretty periwinkle parasols please pandas", "psychotropic drugs", "put your money where your mouth is", "pyrrhic victory garden", "quadratic equation", "ready my escape pod", "remove my stitches", "reptilian habits", "rhetorical incongruence", "rich Corinthian leather", "room for one more, honey", "rotary engine", "runaway locomotive", "sanitized for your protection", "scheming bivalves", "scratch and sniff", "secure and undisclosed location", "self incrimination", "self immolation", "self propelled artillery", "shut your pie hole", "skuas are kleptoparasitic", "slip strike fault zone", "Smarmy Pirates swash your buckles", "smile when you say that", "sonic chronic harmonic tonic", "squad automatic weapon", "subduction zone", "synchronize your strokes, swimmers!", "syncopated rhythm is my bag", "syphilitic meanderings", "telltale gunpowder marks", "terminal dosage", "the Cossacks are singing in the fields", "the revolution will not be televised", "The sixth sikh is sixth sheep is sick", "these are not the droids you are looking for", "titanium spork", "top fuel funny car", "translate from semaphores", "tribe of the squirrel", "unicorn liberation front", "unmanned drone flights", "verbal diarrhea", "voluntary trepanation", "weasels and peaches", "what is new in Baltimore?", "Where do Rainbows hide at night?", "wholesale undergarments", "witness unicorn sunshine", "write if you get work", "you and what army?"]; questions.push(_local1); break; }; } public function giveText(_arg1:int):String{ var _local2:String; var _local3:int; var _local4:int; var _local5:int; if (_arg1 < 0){ _arg1 = 0; }; if (questions[_arg1].length > 0){ _local3 = Math.floor((Math.random() * questions[_arg1].length)); _local2 = questions[_arg1][_local3]; questions[_arg1].splice(_local3, 1); } else { _local2 = ""; _local5 = 0; while (_local5 < (_arg1 + (1 * 5))) { _local4 = (Math.floor((Math.random() * 24)) + 65); _local2 = _local2.concat(String.fromCharCode(_local4)); _local5++; }; }; return (_local2); } } }//package game
Section 56
//SoundManager (game.SoundManager) package game { import flash.media.*; import flash.utils.*; public class SoundManager { var powerUp:Array; var krokTimer:Array; var krok:Array; public var electricShock:Sound; var uderzenie:Array; private var zobieChannelBorn:SoundChannel; private var powerSound:SoundChannel; private var zobieChannel:SoundChannel; public var mClick:Sound; var zobieTimer:Timer; public var granatRzut:Sound; private var rzutChannel:SoundChannel; var zombie:Array; private var kosicSound:SoundChannel; var pila:Array; var kosci:Array; private var karabinChannel:SoundChannel; private var szufladaSound:SoundChannel; var cyngiel:Sound; var bazooka:Array; public var granatWybuch:Sound; public var gunsUnlock:Sound; var zombieF:Array; public var mOver:Sound; var karabin:Array; private var uderzenieSound:SoundChannel; var pistolet:Array; var rzut:Array; var gryzie:Array; var szuflada:Array; var luski:Array; public var electricLoop:Sound; public var electricStart:Sound; public var wrongLeter:Sound; private var mieskoChannel:SoundChannel; private var luskiChannel:SoundChannel; public var mStart:Sound; public function SoundManager(){ var _local1:Class; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; zombie = new Array(); zombieF = new Array(); krok = new Array(); krokTimer = new Array(); pila = new Array(); szuflada = new Array(); gryzie = new Array(); powerUp = new Array(); kosci = new Array(); uderzenie = new Array(); rzut = new Array(); bazooka = new Array(); pistolet = new Array(); karabin = new Array(); luski = new Array(); zobieChannel = new SoundChannel(); mieskoChannel = new SoundChannel(); zobieChannelBorn = new SoundChannel(); szufladaSound = new SoundChannel(); powerSound = new SoundChannel(); kosicSound = new SoundChannel(); uderzenieSound = new SoundChannel(); rzutChannel = new SoundChannel(); karabinChannel = new SoundChannel(); luskiChannel = new SoundChannel(); super(); wrongLeter = new wrong(); gunsUnlock = new gunsOn(); cyngiel = new cyng(); electricStart = new eFenceStart(); electricLoop = new eLoop(); electricShock = new eShock(); granatRzut = new gRzut(); granatWybuch = new gWybuch(); mOver = new over(); mClick = new click(); mStart = new start(); karabin.push(new kSlabyWolny()); karabin.push(new kSlabySzybki()); karabin.push(new kMocnyWolny()); karabin.push(new kMocnySzybki()); pistolet.push(new pSlaby()); pistolet.push(new pMocny()); bazooka.push(new bazookaSingle()); bazooka.push(new bazookaDouble()); _local2 = 1; while (_local2 < 24) { _local1 = (getDefinitionByName(("zombie" + _local2)) as Class); if (_local1 == null){ return; }; zombie.push(new (_local1)); _local2++; }; _local3 = 1; while (_local3 < 4) { _local1 = (getDefinitionByName((("krok" + _local3) + "A")) as Class); if (_local1 == null){ return; }; krok.push(new (_local1)); _local1 = (getDefinitionByName((("krok" + _local3) + "B")) as Class); if (_local1 == null){ return; }; krok.push(new (_local1)); _local3++; }; _local4 = 1; while (_local4 < 8) { _local1 = (getDefinitionByName(("power" + _local4)) as Class); if (_local1 == null){ return; }; powerUp.push(new (_local1)); _local4++; }; _local5 = 1; while (_local5 < 3) { _local1 = (getDefinitionByName(("kosci" + _local5)) as Class); if (_local1 == null){ return; }; kosci.push(new (_local1)); _local5++; }; _local6 = 1; while (_local6 < 6) { _local1 = (getDefinitionByName(("uderzenie" + _local6)) as Class); if (_local1 == null){ return; }; uderzenie.push(new (_local1)); _local6++; }; _local7 = 1; while (_local7 < 6) { _local1 = (getDefinitionByName(("zombieF" + _local7)) as Class); if (_local1 == null){ return; }; zombieF.push(new (_local1)); _local7++; }; _local8 = 1; while (_local8 < 5) { _local1 = (getDefinitionByName(("uski0" + _local8)) as Class); if (_local1 == null){ return; }; luski.push(new (_local1)); _local8++; }; } public function saagiveOZombieSound():void{ zobieChannelBorn.stop(); if (ThisGameManager.getInstance().mute){ return; }; zobieChannelBorn = zombie[Math.floor((Math.random() * zombie.length))].play(); zobieTimer.delay = (2000 + Math.floor((Math.random() * 2000))); } public function givePowerUpSound(_arg1:int):void{ powerSound.stop(); if (ThisGameManager.getInstance().mute){ return; }; powerSound = powerUp[_arg1].play(); } public function stopZombieSound():void{ zobieChannel.stop(); if (ThisGameManager.getInstance().mute){ return; }; if (zobieTimer.running){ zobieTimer.stop(); }; } public function giveBazookaSound():void{ karabinChannel.stop(); if (ThisGameManager.getInstance().mute){ return; }; karabinChannel = bazooka[ThisGameManager.getInstance().player.currentBulletsIDs[3]].play(1); } public function giveBonesSound():void{ kosicSound.stop(); if (ThisGameManager.getInstance().mute){ return; }; kosicSound = kosci[Math.floor((Math.random() * kosci.length))].play(); } public function giveBodyPullSound():void{ mieskoChannel.stop(); if (ThisGameManager.getInstance().mute){ return; }; mieskoChannel = pila[Math.floor((Math.random() * pila.length))].play(); } public function giveHandGunSound():void{ karabinChannel.stop(); if (ThisGameManager.getInstance().mute){ return; }; karabinChannel = pistolet[(ThisGameManager.getInstance().player.currentBulletsIDs[0] % 2)].play(); } public function giveKillingSound():void{ uderzenieSound.stop(); if (ThisGameManager.getInstance().mute){ return; }; uderzenieSound = uderzenie[Math.floor((Math.random() * uderzenie.length))].play(); } public function giveLuskiSound():void{ karabinChannel.stop(); luskiChannel.stop(); if (ThisGameManager.getInstance().mute){ return; }; luskiChannel = luski[Math.floor((Math.random() * luski.length))].play(); } public function giveMachineGunSound():void{ karabinChannel.stop(); if (ThisGameManager.getInstance().mute){ return; }; karabinChannel = karabin[ThisGameManager.getInstance().player.currentBulletsIDs[1]].play(1, int.MAX_VALUE); } public function giveCyngielSound():void{ luskiChannel.stop(); if (ThisGameManager.getInstance().mute){ return; }; luskiChannel = cyngiel.play(); } } }//package game
Section 57
//StartButton (game.StartButton) package game { import flash.events.*; import classes.graphical.controls.buttons.*; public class StartButton extends GoToButton { override protected function onClick(_arg1:MouseEvent):void{ if (ThisGameManager.getInstance().AreButtonsEnabled){ ThisGameManager.getInstance().gameDificulty = int(this.name.charAt((this.name.length - 1))); super.onClick(_arg1); }; } } }//package game
Section 58
//ThisGameManager (game.ThisGameManager) package game { import flash.media.*; import flash.text.*; import flash.display.*; import main.*; import classes.components.*; import game.panel.*; import game.Guns.*; import flash.ui.*; public class ThisGameManager extends GameManager { var fadeMenu:FadeChannel; public var mute:Boolean;// = false public var dock:Dock; public var hand_1:HandGun; public var hand_2:HandGun; var fadeGame:FadeChannel; public var dockk:Dock; public var fabrykaGier:logo_fabryka_cale; var menuChannel:SoundChannel; public var Bold:BudBird; public var prd:bojlerpreloader; public var Gamee:Sound; public var gameContainer:MovieClip; var gameChannel:SoundChannel; public var gunn1:MachineGun; public var gunn2:MachineGun; public var ammo:MovieClip; public var muttee:Mute; public var Menuu:Sound; public var player:Player; public var gun1:Gun; public var gun2:Gun; public var frontGround:MovieClip; public var femaleCounter:int;// = 0 public var goto_2Instructions:Button_Instructions; public var Ocra:Font; public var background:GameBackground; public var maleCounter:int;// = 0 public var goto_Instructions2:Button_Backs; public var ag_intro_02_02:MovieClip; public var guns:Array; public var inputTextt:TextField; public var bazooka_1:RocketGun; public var bazooka_2:RocketGun; public var tutorial:Boolean;// = true public var gameDificulty:int;// = 0 public var freakyTiki:Logo_FrealyTiki; public var level:Level; public var gameMusicIsPlaying:Boolean;// = false public var currentLevel:int;// = 1 public var soundManager:SoundManager; public var goto_Intro2:Button_SkipIntro; public var goto_2Intro_0:Button_Starteasy; public var goto_2Intro_1:Button_Startmedium; public var goto_2Intro_2:Button_Starthard; public var gameOver:Boolean; public function ThisGameManager(){ mute = false; gameMusicIsPlaying = false; player = new Player(); Bold = new BudBird(); Ocra = new Font2(); tutorial = true; maleCounter = 0; femaleCounter = 0; gameChannel = new SoundChannel(); fadeMenu = new FadeChannel(); fadeGame = new FadeChannel(); currentLevel = 1; gameDificulty = 0; guns = [null, null, null, null, null, null]; addFrameScript(0, frame1, 18, frame19, 33, frame34, 103, frame104, 124, frame125, 165, frame166, 188, frame189, 221, frame222, 230, frame231, 239, frame240, 262, frame263, 275, frame276, 295, frame296, 296, frame297, 317, frame318, 330, frame331, 336, frame337, 361, frame362, 407, frame408, 408, frame409, 420, frame421, 433, frame434, 460, frame461, 462, frame463, 470, frame471); this.tabEnabled = false; this.tabChildren = false; this.contextMenu = new ContextMenu(); this.contextMenu.hideBuiltInItems(); super(); } public function gameMusicStop():void{ if (gameChannel != null){ gameChannel.stop(); }; } function frame276(){ this.menuMusicStop(); this.gameMusicStart(); } function frame166(){ stop(); buttonsOn(); } function frame297(){ if (mute){ SoundMixer.stopAll(); }; } function frame1(){ this.stop(); } function frame296(){ this.stop(); buttonsOn(); } function frame189(){ if (mute){ SoundMixer.stopAll(); }; } function frame19(){ this.stop(); } function frame34(){ this.afterCrapAction(); } function frame409(){ this.stop(); } function frame408(){ if (gameOver){ gotoAndPlay((currentFrame + 2)); }; } public function gameMusicStart():void{ gameMusicIsPlaying = true; if (!mute){ gameChannel = Gamee.play(1, int.MAX_VALUE); } else { gameChannel = null; }; } public function showUpgradePanel():void{ this.addChild(new UpgradesPanel()); } function frame421(){ if (!gameOver){ level.setLevel(currentLevel); if ((currentLevel % 2) == 1){ gotoAndPlay("2nextLevel"); } else { gotoAndPlay("2nextRound"); }; } else { gotoAndStop("2winOver"); }; } function frame318(){ newLevel(); } function frame434(){ this.stop(); } public function menuMusicStop():void{ if (menuChannel != null){ menuChannel.stop(); menuChannel = null; }; } function frame463(){ this.gameMusicStop(); currentLevel = 0; player = new Player(); } function frame331(){ level.setLevel(currentLevel); } function frame104(){ this.menuMusicStart(); } function frame461(){ gotoAndPlay("blenda2Loop"); } function frame337(){ this.stop(); buttonsOn(); } function frame471(){ this.menuMusicStart(); gotoAndPlay("Loop"); } function frame231(){ if (mute){ SoundMixer.stopAll(); }; } function frame222(){ this.stop(); buttonsOn(); } function frame240(){ this.gotoAndPlay("Loop"); } function frame362(){ this.stop(); level.start(); } function frame125(){ if (mute){ SoundMixer.stopAll(); }; } private function afterCrapAction():void{ Menuu = new menuMusic(); Gamee = new gameMusic(); soundManager = new SoundManager(); } private function newLevel():void{ level = new Level(); } function frame263(){ if (mute){ SoundMixer.stopAll(); }; } public function menuMusicStart():void{ gameMusicIsPlaying = false; if ((((menuChannel == null)) && (!(mute)))){ menuChannel = Menuu.play(1, int.MAX_VALUE); }; } public static function getInstance():ThisGameManager{ if (instance == null){ }; return ((instance as ThisGameManager)); } } }//package game
Section 59
//GameManager (main.GameManager) package main { import flash.events.*; import flash.display.*; import classes.dispatchers.*; import classes.components.*; import classes.helper.*; public class GameManager extends MovieClip { private var gameParameters:Array; private var delayedWaypoint:String; private var _fg:FG_Preloader; private var _preloaderStart:Boolean; private var _highscoreFields:Array; private static var areButtonsEnabled:Boolean; public static var instance:GameManager; public function GameManager(){ if (instance == null){ instance = this; areButtonsEnabled = false; gameParameters = new Array(); delayedWaypoint = null; this.addEventListener(Event.ENTER_FRAME, GMonEnterFrame); GameDispatcher.preloaderDispatcher.addEventListener(LoadingComplete.LOADING_COMPLETE, startMenu); parent.addEventListener(MouseEvent.MOUSE_DOWN, mousePress); parent.addEventListener(MouseEvent.MOUSE_UP, mousePress); //unresolved jump }; } public function getParameter(_arg1:String):String{ return (gameParameters[_arg1]); } public function showHighscores():void{ } public function parseFields(_arg1:String):void{ if (this._highscoreFields.length == 0){ this._highscoreFields = _arg1.split("_"); }; } public function buttonsOn():void{ GameDispatcher.buttonsDispatcher.unlockButtons(); areButtonsEnabled = true; } public function setParameter(_arg1:String, _arg2:String):void{ gameParameters[_arg1] = _arg2; } public function getHigscore():Array{ var _local1:Array; var _local2:HighscoreElement; _local1 = new Array(); _local2 = new HighscoreElement(1, "Anty", 100, 12300, 5, 10, 43021); _local1.push(_local2); return (_local1); } private function initPreloader():void{ this._fg = FG_Preloader(GameManager.getInstance().getChildByName("preloader_elements")); if (this._fg != null){ this._fg.startLoad(); }; } public function readHighscores():void{ this.showHighscores(); } private function GMonEnterFrame(_arg1:Event):void{ this._highscoreFields = new Array(); if ((((this.currentLabel == "Preloader_Start")) && (!(this._preloaderStart)))){ this.initPreloader(); this._preloaderStart = true; }; } private function mousePress(_arg1:MouseEvent){ GameDispatcher.mouseDispatcher.buttonPressed(_arg1.target); } public function getFields():Array{ return (this._highscoreFields); } public function delayedGoToAndStop():void{ if (this.delayedWaypoint != null){ gotoAndStop(this.delayedWaypoint); this.delayedWaypoint = null; }; } public function setDelayedWaypoint(_arg1:String):void{ this.delayedWaypoint = _arg1; } public function get AreButtonsEnabled():Boolean{ return (areButtonsEnabled); } public function lockButtons():void{ areButtonsEnabled = false; } private function startMenu(_arg1:Event):void{ this.gotoAndPlay("Preloader_Outro"); } public function delayedGoToAndPlay():void{ if (this.delayedWaypoint != null){ gotoAndPlay(this.delayedWaypoint); this.delayedWaypoint = null; }; } public static function getInstance():GameManager{ if (instance == null){ }; return (instance); } } }//package main
Section 60
//VersionControl (utils.VersionControl) package utils { import flash.text.*; import flash.display.*; public class VersionControl extends MovieClip { public var buildversion_txt:TextField; public function setVersion(_arg1:String):void{ TextField(this.getChildByName("buildversion_txt")).text = _arg1; } } }//package utils
Section 61
//__NoFirstFrameCrap_40 (zombie_fla.__NoFirstFrameCrap_40) package zombie_fla { import flash.display.*; public dynamic class __NoFirstFrameCrap_40 extends MovieClip { public function __NoFirstFrameCrap_40(){ addFrameScript(0, frame1); } function frame1(){ this.stop(); } } }//package zombie_fla
Section 62
//agIntro_George01_1 (zombie_fla.agIntro_George01_1) package zombie_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class agIntro_George01_1 extends MovieClip { public function agIntro_George01_1(){ addFrameScript(0, frame1, 133, frame134); } function frame1(){ this.addEventListener(MouseEvent.CLICK, junp); } public function junp(_arg1:MouseEvent){ var _local2:String; var _local3:URLRequest; _local2 = "http://www.addictinggames.com"; _local3 = new URLRequest(_local2); navigateToURL(_local3); } function frame134(){ MovieClip(this.parent).play(); this.stop(); } } }//package zombie_fla
Section 63
//Blenda2_208 (zombie_fla.Blenda2_208) package zombie_fla { import flash.display.*; public dynamic class Blenda2_208 extends MovieClip { public function Blenda2_208(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package zombie_fla
Section 64
//BlendaIn_76 (zombie_fla.BlendaIn_76) package zombie_fla { import flash.display.*; public dynamic class BlendaIn_76 extends MovieClip { public function BlendaIn_76(){ addFrameScript(11, frame12); } function frame12(){ stop(); } } }//package zombie_fla
Section 65
//BlendaInOut_263 (zombie_fla.BlendaInOut_263) package zombie_fla { import flash.display.*; public dynamic class BlendaInOut_263 extends MovieClip { public function BlendaInOut_263(){ addFrameScript(12, frame13); } function frame13(){ stop(); } } }//package zombie_fla
Section 66
//Cinematic_252 (zombie_fla.Cinematic_252) package zombie_fla { import flash.media.*; import game.*; import flash.display.*; public dynamic class Cinematic_252 extends MovieClip { public var addicting:AGlogomc; public function Cinematic_252(){ addFrameScript(479, frame480, 872, frame873); } function frame873(){ this.stop(); MovieClip(this.parent).play(); } function frame480(){ if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } } }//package zombie_fla
Section 67
//Intro_64 (zombie_fla.Intro_64) package zombie_fla { import flash.display.*; public dynamic class Intro_64 extends MovieClip { public function Intro_64(){ addFrameScript(1018, frame1019); } function frame1019(){ this.stop(); MovieClip(this.parent).play(); } } }//package zombie_fla
Section 68
//Outro_Satelita_258 (zombie_fla.Outro_Satelita_258) package zombie_fla { import flash.display.*; public dynamic class Outro_Satelita_258 extends MovieClip { public function Outro_Satelita_258(){ addFrameScript(133, frame134); } function frame134(){ stop(); } } }//package zombie_fla
Section 69
//PanelKupuj_211 (zombie_fla.PanelKupuj_211) package zombie_fla { import flash.media.*; import game.*; import flash.display.*; public dynamic class PanelKupuj_211 extends MovieClip { public function PanelKupuj_211(){ addFrameScript(0, frame1, 148, frame149, 163, frame164, 174, frame175); } function frame164(){ this.stop(); if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } function frame1(){ if (ThisGameManager.getInstance().currentLevel > 2){ this.gotoAndPlay("panel"); }; } function frame175(){ this.stop(); MovieClip(this.parent).play(); } function frame149(){ if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } } }//package zombie_fla
Section 70
//Preloader_Babelki_Animacja_27 (zombie_fla.Preloader_Babelki_Animacja_27) package zombie_fla { import flash.display.*; public dynamic class Preloader_Babelki_Animacja_27 extends MovieClip { public function Preloader_Babelki_Animacja_27(){ addFrameScript(0, frame1); } function frame1(){ } } }//package zombie_fla
Section 71
//AGlogomc (AGlogomc) package { import classes.components.*; public dynamic class AGlogomc extends LinkButton { } }//package
Section 72
//bazookaDouble (bazookaDouble) package { import flash.media.*; public dynamic class bazookaDouble extends Sound { } }//package
Section 73
//bazookaSingle (bazookaSingle) package { import flash.media.*; public dynamic class bazookaSingle extends Sound { } }//package
Section 74
//bojlerpreloader (bojlerpreloader) package { import classes.components.*; public dynamic class bojlerpreloader extends Preloader { } }//package
Section 75
//BudBird (BudBird) package { import flash.text.*; public dynamic class BudBird extends Font { } }//package
Section 76
//Button_Back (Button_Back) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Back extends GoToButton { public function Button_Back(){ addFrameScript(0, frame1, 1, frame2, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); unlockButton(); } function frame2(){ } function frame11(){ stop(); unlockButton(); } } }//package
Section 77
//Button_Backs (Button_Backs) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Backs extends GoToButton { public function Button_Backs(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame4(){ stop(); } function frame2(){ stop(); unlockButton(); } } }//package
Section 78
//Button_Highscores (Button_Highscores) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Highscores extends GoToButton { public function Button_Highscores(){ addFrameScript(0, frame1, 1, frame2, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ this.visible = false; stop(); unlockButton(); } function frame17(){ stop(); } function frame2(){ } function frame11(){ stop(); unlockButton(); } } }//package
Section 79
//Button_Instructions (Button_Instructions) package { import classes.graphical.controls.buttons.*; public dynamic class Button_Instructions extends GoToButton { public function Button_Instructions(){ addFrameScript(0, frame1, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); } function frame11(){ stop(); unlockButton(); } } }//package
Section 80
//Button_SkipIntro (Button_SkipIntro) package { import classes.graphical.controls.buttons.*; public dynamic class Button_SkipIntro extends GoToButton { public function Button_SkipIntro(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame3(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame4(){ stop(); } function frame2(){ stop(); unlockButton(); } } }//package
Section 81
//Button_Starteasy (Button_Starteasy) package { import game.*; public dynamic class Button_Starteasy extends StartButton { public function Button_Starteasy(){ addFrameScript(0, frame1, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); } function frame11(){ stop(); unlockButton(); } } }//package
Section 82
//Button_Starthard (Button_Starthard) package { import game.*; public dynamic class Button_Starthard extends StartButton { public function Button_Starthard(){ addFrameScript(0, frame1, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); } function frame11(){ stop(); unlockButton(); } } }//package
Section 83
//Button_Startmedium (Button_Startmedium) package { import game.*; public dynamic class Button_Startmedium extends StartButton { public function Button_Startmedium(){ addFrameScript(0, frame1, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); } function frame11(){ stop(); unlockButton(); } } }//package
Section 84
//click (click) package { import flash.media.*; public dynamic class click extends Sound { } }//package
Section 85
//cyng (cyng) package { import flash.media.*; public dynamic class cyng extends Sound { } }//package
Section 86
//eFenceStart (eFenceStart) package { import flash.media.*; public dynamic class eFenceStart extends Sound { } }//package
Section 87
//eLoop (eLoop) package { import flash.media.*; public dynamic class eLoop extends Sound { } }//package
Section 88
//eShock (eShock) package { import flash.media.*; public dynamic class eShock extends Sound { } }//package
Section 89
//Font2 (Font2) package { import flash.text.*; public dynamic class Font2 extends Font { } }//package
Section 90
//gameMusic (gameMusic) package { import flash.media.*; public dynamic class gameMusic extends Sound { } }//package
Section 91
//gRzut (gRzut) package { import flash.media.*; public dynamic class gRzut extends Sound { } }//package
Section 92
//gunsOn (gunsOn) package { import flash.media.*; public dynamic class gunsOn extends Sound { } }//package
Section 93
//gWybuch (gWybuch) package { import flash.media.*; public dynamic class gWybuch extends Sound { } }//package
Section 94
//kMocnySzybki (kMocnySzybki) package { import flash.media.*; public dynamic class kMocnySzybki extends Sound { } }//package
Section 95
//kMocnyWolny (kMocnyWolny) package { import flash.media.*; public dynamic class kMocnyWolny extends Sound { } }//package
Section 96
//kosci1 (kosci1) package { import flash.media.*; public dynamic class kosci1 extends Sound { } }//package
Section 97
//kosci2 (kosci2) package { import flash.media.*; public dynamic class kosci2 extends Sound { } }//package
Section 98
//krok1A (krok1A) package { import flash.media.*; public dynamic class krok1A extends Sound { } }//package
Section 99
//krok1B (krok1B) package { import flash.media.*; public dynamic class krok1B extends Sound { } }//package
Section 100
//krok2A (krok2A) package { import flash.media.*; public dynamic class krok2A extends Sound { } }//package
Section 101
//krok2B (krok2B) package { import flash.media.*; public dynamic class krok2B extends Sound { } }//package
Section 102
//krok3A (krok3A) package { import flash.media.*; public dynamic class krok3A extends Sound { } }//package
Section 103
//krok3B (krok3B) package { import flash.media.*; public dynamic class krok3B extends Sound { } }//package
Section 104
//krokinaukowcy01 (krokinaukowcy01) package { import flash.media.*; public dynamic class krokinaukowcy01 extends Sound { } }//package
Section 105
//kSlabySzybki (kSlabySzybki) package { import flash.media.*; public dynamic class kSlabySzybki extends Sound { } }//package
Section 106
//kSlabyWolny (kSlabyWolny) package { import flash.media.*; public dynamic class kSlabyWolny extends Sound { } }//package
Section 107
//logo_fabryka_cale (logo_fabryka_cale) package { import classes.components.*; public dynamic class logo_fabryka_cale extends LinkButton { } }//package
Section 108
//Logo_FrealyTiki (Logo_FrealyTiki) package { import classes.components.*; public dynamic class Logo_FrealyTiki extends LinkButton { } }//package
Section 109
//menuMusic (menuMusic) package { import flash.media.*; public dynamic class menuMusic extends Sound { } }//package
Section 110
//OK (OK) package { import classes.graphical.controls.buttons.*; public dynamic class OK extends GenericButton { public function OK(){ addFrameScript(0, frame1, 1, frame2, 10, frame11, 15, frame16, 16, frame17); } function frame16(){ gotoAndPlay("off"); } function frame1(){ stop(); unlockButton(); } function frame17(){ stop(); unlockButton(); } function frame2(){ } function frame11(){ stop(); unlockButton(); } } }//package
Section 111
//over (over) package { import flash.media.*; public dynamic class over extends Sound { } }//package
Section 112
//pMocny (pMocny) package { import flash.media.*; public dynamic class pMocny extends Sound { } }//package
Section 113
//pop1 (pop1) package { import flash.display.*; public dynamic class pop1 extends MovieClip { public function pop1(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 114
//pop10 (pop10) package { import flash.display.*; public dynamic class pop10 extends MovieClip { public function pop10(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 115
//pop11 (pop11) package { import flash.display.*; public dynamic class pop11 extends MovieClip { public function pop11(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 116
//pop12 (pop12) package { import flash.display.*; public dynamic class pop12 extends MovieClip { public function pop12(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 117
//pop13 (pop13) package { import flash.display.*; public dynamic class pop13 extends MovieClip { public function pop13(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 118
//pop14 (pop14) package { import flash.display.*; public dynamic class pop14 extends MovieClip { public function pop14(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 119
//pop2 (pop2) package { import flash.display.*; public dynamic class pop2 extends MovieClip { public function pop2(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 120
//pop3 (pop3) package { import flash.display.*; public dynamic class pop3 extends MovieClip { public function pop3(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 121
//pop4 (pop4) package { import flash.display.*; public dynamic class pop4 extends MovieClip { public function pop4(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 122
//pop5 (pop5) package { import flash.display.*; public dynamic class pop5 extends MovieClip { public function pop5(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 123
//pop6 (pop6) package { import flash.display.*; public dynamic class pop6 extends MovieClip { public function pop6(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 124
//pop7 (pop7) package { import flash.display.*; public dynamic class pop7 extends MovieClip { public function pop7(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 125
//pop8 (pop8) package { import flash.display.*; public dynamic class pop8 extends MovieClip { public function pop8(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 126
//pop9 (pop9) package { import flash.display.*; public dynamic class pop9 extends MovieClip { public function pop9(){ addFrameScript(0, frame1, 6, frame7, 11, frame12); } function frame12(){ this.stop(); MovieClip(this.parent).removeChild(this); } function frame7(){ stop(); } function frame1(){ this.stop(); } } }//package
Section 127
//power1 (power1) package { import flash.media.*; public dynamic class power1 extends Sound { } }//package
Section 128
//power2 (power2) package { import flash.media.*; public dynamic class power2 extends Sound { } }//package
Section 129
//power3 (power3) package { import flash.media.*; public dynamic class power3 extends Sound { } }//package
Section 130
//power4 (power4) package { import flash.media.*; public dynamic class power4 extends Sound { } }//package
Section 131
//power5 (power5) package { import flash.media.*; public dynamic class power5 extends Sound { } }//package
Section 132
//power6 (power6) package { import flash.media.*; public dynamic class power6 extends Sound { } }//package
Section 133
//power7 (power7) package { import flash.media.*; public dynamic class power7 extends Sound { } }//package
Section 134
//pSlaby (pSlaby) package { import flash.media.*; public dynamic class pSlaby extends Sound { } }//package
Section 135
//Smash (Smash) package { import flash.media.*; public dynamic class Smash extends Sound { } }//package
Section 136
//start (start) package { import flash.media.*; public dynamic class start extends Sound { } }//package
Section 137
//uderzenie1 (uderzenie1) package { import flash.media.*; public dynamic class uderzenie1 extends Sound { } }//package
Section 138
//uderzenie2 (uderzenie2) package { import flash.media.*; public dynamic class uderzenie2 extends Sound { } }//package
Section 139
//uderzenie3 (uderzenie3) package { import flash.media.*; public dynamic class uderzenie3 extends Sound { } }//package
Section 140
//uderzenie4 (uderzenie4) package { import flash.media.*; public dynamic class uderzenie4 extends Sound { } }//package
Section 141
//uderzenie5 (uderzenie5) package { import flash.media.*; public dynamic class uderzenie5 extends Sound { } }//package
Section 142
//uski01 (uski01) package { import flash.media.*; public dynamic class uski01 extends Sound { } }//package
Section 143
//uski02 (uski02) package { import flash.media.*; public dynamic class uski02 extends Sound { } }//package
Section 144
//uski03 (uski03) package { import flash.media.*; public dynamic class uski03 extends Sound { } }//package
Section 145
//uski04 (uski04) package { import flash.media.*; public dynamic class uski04 extends Sound { } }//package
Section 146
//wrong (wrong) package { import flash.media.*; public dynamic class wrong extends Sound { } }//package
Section 147
//Zombie_beheaded (Zombie_beheaded) package { import flash.media.*; import game.*; public dynamic class Zombie_beheaded extends GameZombie { public function Zombie_beheaded(){ addFrameScript(142, frame143, 203, frame204, 0xFF, frame256, 306, frame307, 344, frame345, 465, frame466, 492, frame493, 534, frame535); } function frame535(){ this.stop(); afterKilling(); } function frame307(){ give50(); if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } function frame204(){ this.gotoAndPlay("je"); } function frame345(){ this.stop(); this.deleteMe(); } function frame466(){ veryAngry(); } function frame493(){ giveBlood(); } function frame256(){ jumpWybuch(); } function frame143(){ gotoAndPlay("Loop"); } } }//package
Section 148
//Zombie_chick (Zombie_chick) package { import flash.media.*; import game.*; public dynamic class Zombie_chick extends GameZombie { public function Zombie_chick(){ addFrameScript(119, frame120, 178, frame179, 231, frame232, 290, frame291, 326, frame327, 451, frame452, 483, frame484, 513, frame514); } function frame179(){ this.gotoAndPlay("je"); } function frame291(){ give50(); if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } function frame514(){ this.stop(); afterKilling(); } function frame327(){ this.stop(); this.deleteMe(); } function frame452(){ veryAngry(); } function frame232(){ jumpWybuch(); } function frame120(){ gotoAndPlay("Loop"); } function frame484(){ giveBlood(); } } }//package
Section 149
//Zombie_fat (Zombie_fat) package { import flash.media.*; import game.*; public dynamic class Zombie_fat extends GameZombie { public function Zombie_fat(){ addFrameScript(142, frame143, 203, frame204, 251, frame252, 299, frame300, 337, frame338, 458, frame459, 489, frame490, 527, frame528); } function frame528(){ this.stop(); afterKilling(); } function frame300(){ if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } function frame204(){ this.gotoAndPlay("je"); } function frame338(){ this.stop(); this.deleteMe(); } function frame459(){ veryAngry(); } function frame490(){ giveBlood(); } function frame252(){ jumpWybuch(); } function frame143(){ gotoAndPlay("Loop"); } } }//package
Section 150
//Zombie_groovie (Zombie_groovie) package { import flash.media.*; import game.*; public dynamic class Zombie_groovie extends GameZombie { public function Zombie_groovie(){ addFrameScript(116, frame117, 165, frame166, 212, frame213, 252, frame253, 378, frame379, 397, frame398, 440, frame441); } function frame398(){ giveBlood(); } function frame166(){ jumpWybuch(); } function frame441(){ this.stop(); afterKilling(); } function frame213(){ give50(); if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } function frame117(){ gotoAndPlay("Loop"); } function frame253(){ this.stop(); this.deleteMe(); } function frame379(){ veryAngry(); } } }//package
Section 151
//Zombie_nerd (Zombie_nerd) package { import flash.media.*; import game.*; public dynamic class Zombie_nerd extends GameZombie { public function Zombie_nerd(){ addFrameScript(119, frame120, 179, frame180, 235, frame236, 290, frame291, 328, frame329, 447, frame448, 467, frame468, 509, frame510); } function frame291(){ give50(); if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } function frame180(){ this.gotoAndPlay("je"); } function frame510(){ this.stop(); afterKilling(); } function frame448(){ veryAngry(); } function frame329(){ this.stop(); this.deleteMe(); } function frame468(){ giveBlood(); } function frame236(){ jumpWybuch(); } function frame120(){ gotoAndPlay("Loop"); } } }//package
Section 152
//Zombie_standard (Zombie_standard) package { import flash.media.*; import game.*; public dynamic class Zombie_standard extends GameZombie { public function Zombie_standard(){ addFrameScript(119, frame120, 178, frame179, 228, frame229, 274, frame275, 310, frame311, 435, frame436, 467, frame468, 497, frame498); } function frame275(){ give50(); if (ThisGameManager.getInstance().mute){ SoundMixer.stopAll(); }; } function frame179(){ this.gotoAndPlay("je"); } function frame311(){ this.stop(); this.deleteMe(); } function frame436(){ veryAngry(); } function frame468(){ giveBlood(); } function frame229(){ jumpWybuch(); } function frame120(){ gotoAndPlay("Loop"); } function frame498(){ this.stop(); afterKilling(); } } }//package
Section 153
//zombie1 (zombie1) package { import flash.media.*; public dynamic class zombie1 extends Sound { } }//package
Section 154
//zombie10 (zombie10) package { import flash.media.*; public dynamic class zombie10 extends Sound { } }//package
Section 155
//zombie11 (zombie11) package { import flash.media.*; public dynamic class zombie11 extends Sound { } }//package
Section 156
//zombie12 (zombie12) package { import flash.media.*; public dynamic class zombie12 extends Sound { } }//package
Section 157
//zombie13 (zombie13) package { import flash.media.*; public dynamic class zombie13 extends Sound { } }//package
Section 158
//zombie14 (zombie14) package { import flash.media.*; public dynamic class zombie14 extends Sound { } }//package
Section 159
//zombie15 (zombie15) package { import flash.media.*; public dynamic class zombie15 extends Sound { } }//package
Section 160
//zombie16 (zombie16) package { import flash.media.*; public dynamic class zombie16 extends Sound { } }//package
Section 161
//zombie17 (zombie17) package { import flash.media.*; public dynamic class zombie17 extends Sound { } }//package
Section 162
//zombie18 (zombie18) package { import flash.media.*; public dynamic class zombie18 extends Sound { } }//package
Section 163
//zombie19 (zombie19) package { import flash.media.*; public dynamic class zombie19 extends Sound { } }//package
Section 164
//zombie2 (zombie2) package { import flash.media.*; public dynamic class zombie2 extends Sound { } }//package
Section 165
//zombie20 (zombie20) package { import flash.media.*; public dynamic class zombie20 extends Sound { } }//package
Section 166
//zombie21 (zombie21) package { import flash.media.*; public dynamic class zombie21 extends Sound { } }//package
Section 167
//zombie22 (zombie22) package { import flash.media.*; public dynamic class zombie22 extends Sound { } }//package
Section 168
//zombie23 (zombie23) package { import flash.media.*; public dynamic class zombie23 extends Sound { } }//package
Section 169
//zombie3 (zombie3) package { import flash.media.*; public dynamic class zombie3 extends Sound { } }//package
Section 170
//zombie4 (zombie4) package { import flash.media.*; public dynamic class zombie4 extends Sound { } }//package
Section 171
//zombie5 (zombie5) package { import flash.media.*; public dynamic class zombie5 extends Sound { } }//package
Section 172
//zombie6 (zombie6) package { import flash.media.*; public dynamic class zombie6 extends Sound { } }//package
Section 173
//zombie7 (zombie7) package { import flash.media.*; public dynamic class zombie7 extends Sound { } }//package
Section 174
//zombie8 (zombie8) package { import flash.media.*; public dynamic class zombie8 extends Sound { } }//package
Section 175
//zombie9 (zombie9) package { import flash.media.*; public dynamic class zombie9 extends Sound { } }//package
Section 176
//zombieF1 (zombieF1) package { import flash.media.*; public dynamic class zombieF1 extends Sound { } }//package
Section 177
//zombieF2 (zombieF2) package { import flash.media.*; public dynamic class zombieF2 extends Sound { } }//package
Section 178
//zombieF3 (zombieF3) package { import flash.media.*; public dynamic class zombieF3 extends Sound { } }//package
Section 179
//zombieF4 (zombieF4) package { import flash.media.*; public dynamic class zombieF4 extends Sound { } }//package
Section 180
//zombieF5 (zombieF5) package { import flash.media.*; public dynamic class zombieF5 extends Sound { } }//package

Library Items

Symbol 1 Font {Font2}Used by:565 570 571 572 573 574 575 576 577 578 579 669 1335 1336 1344 1345 1347 1348 1349 1350
Symbol 2 Font {BudBird}Used by:397 403 404 406 408 416 419 431 476 478 479 480 555 556 690 716 740 742 744 747 750 941 1140 1239 1241 1243 1329 1365 1366 1368 1391 1393 1405
Symbol 3 Sound {wrong}
Symbol 4 Sound {pMocny}
Symbol 5 Sound {pSlaby}
Symbol 6 Sound {power7}
Symbol 7 Sound {power6}
Symbol 8 Sound {power5}
Symbol 9 Sound {krokinaukowcy01}
Symbol 10 Sound {kSlabySzybki}
Symbol 11 Sound {kSlabyWolny}
Symbol 12 Sound {kMocnyWolny}
Symbol 13 Sound {kMocnySzybki}
Symbol 14 Sound {gWybuch}
Symbol 15 Sound {gRzut}
Symbol 16 Sound {eShock}
Symbol 17 Sound {eLoop}
Symbol 18 Sound {eFenceStart}
Symbol 19 Sound {cyng}
Symbol 20 Sound {power4}
Symbol 21 Sound {power3}
Symbol 22 Sound {power2}
Symbol 23 Sound {gunsOn}
Symbol 24 Sound {bazookaSingle}
Symbol 25 Sound {bazookaDouble}
Symbol 26 Sound {power1}
Symbol 27 Sound {Smash}
Symbol 28 GraphicUsed by:37 107 173 246 341
Symbol 29 GraphicUsed by:37
Symbol 30 GraphicUsed by:37
Symbol 31 GraphicUsed by:37
Symbol 32 GraphicUsed by:37
Symbol 33 GraphicUsed by:37 48
Symbol 34 GraphicUsed by:37 48
Symbol 35 GraphicUsed by:37 48
Symbol 36 GraphicUsed by:37 48 90
Symbol 37 MovieClipUses:28 29 30 31 32 33 34 35 36Used by:90
Symbol 38 GraphicUsed by:48 90
Symbol 39 GraphicUsed by:48 90
Symbol 40 GraphicUsed by:41
Symbol 41 MovieClipUses:40Used by:48 90
Symbol 42 GraphicUsed by:48 90
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:48 90
Symbol 45 GraphicUsed by:48 90
Symbol 46 GraphicUsed by:47
Symbol 47 MovieClipUses:46Used by:48 90
Symbol 48 MovieClipUses:36 33 34 35 38 39 41 42 44 45 47Used by:90
Symbol 49 GraphicUsed by:90 215 329
Symbol 50 GraphicUsed by:90
Symbol 51 GraphicUsed by:90
Symbol 52 GraphicUsed by:90
Symbol 53 GraphicUsed by:90
Symbol 54 GraphicUsed by:90
Symbol 55 GraphicUsed by:90
Symbol 56 GraphicUsed by:90
Symbol 57 GraphicUsed by:90
Symbol 58 GraphicUsed by:90
Symbol 59 GraphicUsed by:90
Symbol 60 GraphicUsed by:90
Symbol 61 GraphicUsed by:90
Symbol 62 GraphicUsed by:90
Symbol 63 GraphicUsed by:90
Symbol 64 GraphicUsed by:90
Symbol 65 GraphicUsed by:90
Symbol 66 GraphicUsed by:90
Symbol 67 GraphicUsed by:90
Symbol 68 GraphicUsed by:90
Symbol 69 GraphicUsed by:90
Symbol 70 GraphicUsed by:90
Symbol 71 GraphicUsed by:90
Symbol 72 SoundUsed by:90 162 215
Symbol 73 GraphicUsed by:90
Symbol 74 GraphicUsed by:75 150 417
Symbol 75 MovieClipUses:74Used by:76 77 90 215
Symbol 76 MovieClipUses:75Used by:90 162 215
Symbol 77 MovieClipUses:75Used by:90 162 215
Symbol 78 GraphicUsed by:90
Symbol 79 GraphicUsed by:90
Symbol 80 GraphicUsed by:90
Symbol 81 GraphicUsed by:90
Symbol 82 GraphicUsed by:90
Symbol 83 GraphicUsed by:90
Symbol 84 GraphicUsed by:90
Symbol 85 GraphicUsed by:90
Symbol 86 GraphicUsed by:90
Symbol 87 GraphicUsed by:90
Symbol 88 GraphicUsed by:90
Symbol 89 GraphicUsed by:90
Symbol 90 MovieClip {Zombie_beheaded}Uses:37 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 76 77 78 79 80 81 82 83 84 85 86 87 36 88 38 39 41 42 44 45 47 89 75
Symbol 91 GraphicUsed by:107
Symbol 92 GraphicUsed by:107
Symbol 93 GraphicUsed by:107
Symbol 94 GraphicUsed by:107
Symbol 95 GraphicUsed by:107
Symbol 96 GraphicUsed by:97
Symbol 97 MovieClipUses:96Used by:107 112
Symbol 98 GraphicUsed by:107
Symbol 99 GraphicUsed by:100
Symbol 100 MovieClipUses:99Used by:107 112 162
Symbol 101 GraphicUsed by:102
Symbol 102 MovieClipUses:101Used by:107 112 162
Symbol 103 GraphicUsed by:107
Symbol 104 GraphicUsed by:107 112 143 144 162
Symbol 105 GraphicUsed by:107 112 143 144 162
Symbol 106 GraphicUsed by:107
Symbol 107 MovieClipUses:28 91 92 93 94 95 97 98 100 102 103 104 105 106Used by:162
Symbol 108 GraphicUsed by:112
Symbol 109 GraphicUsed by:112
Symbol 110 GraphicUsed by:112
Symbol 111 GraphicUsed by:112 162
Symbol 112 MovieClipUses:104 105 108 97 109 100 110 102 111Used by:162
Symbol 113 GraphicUsed by:162 281
Symbol 114 GraphicUsed by:162
Symbol 115 GraphicUsed by:162 281
Symbol 116 GraphicUsed by:162
Symbol 117 GraphicUsed by:162 281
Symbol 118 GraphicUsed by:162
Symbol 119 GraphicUsed by:162 281
Symbol 120 GraphicUsed by:162
Symbol 121 GraphicUsed by:162 281
Symbol 122 GraphicUsed by:162
Symbol 123 GraphicUsed by:162 281
Symbol 124 GraphicUsed by:162
Symbol 125 GraphicUsed by:162 281
Symbol 126 GraphicUsed by:162
Symbol 127 GraphicUsed by:162 281
Symbol 128 GraphicUsed by:162
Symbol 129 GraphicUsed by:162 281
Symbol 130 GraphicUsed by:162
Symbol 131 GraphicUsed by:162
Symbol 132 GraphicUsed by:162
Symbol 133 GraphicUsed by:162
Symbol 134 GraphicUsed by:162
Symbol 135 GraphicUsed by:162
Symbol 136 GraphicUsed by:162
Symbol 137 GraphicUsed by:162 281
Symbol 138 GraphicUsed by:162
Symbol 139 GraphicUsed by:162 281
Symbol 140 GraphicUsed by:162
Symbol 141 GraphicUsed by:162 281
Symbol 142 GraphicUsed by:162
Symbol 143 MovieClipUses:104 105Used by:162
Symbol 144 MovieClipUses:104 105Used by:162
Symbol 145 GraphicUsed by:162
Symbol 146 GraphicUsed by:162
Symbol 147 GraphicUsed by:162
Symbol 148 GraphicUsed by:162
Symbol 149 GraphicUsed by:162
Symbol 150 MovieClipUses:74Used by:162 265 266 281 329 393
Symbol 151 GraphicUsed by:162 281 329 393
Symbol 152 GraphicUsed by:162 281 329 393
Symbol 153 GraphicUsed by:162 281 329 393
Symbol 154 GraphicUsed by:162 281 329 393
Symbol 155 GraphicUsed by:162 281 329 393
Symbol 156 GraphicUsed by:162 281 329 393
Symbol 157 GraphicUsed by:162 281 329 393
Symbol 158 GraphicUsed by:162 281 329 393
Symbol 159 GraphicUsed by:162 281 329 393
Symbol 160 GraphicUsed by:162 281 329 393
Symbol 161 GraphicUsed by:162 281 329 393
Symbol 162 MovieClip {Zombie_standard}Uses:107 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 72 132 133 134 76 77 135 136 137 138 139 140 141 142 143 144 145 100 102 111 146 104 105 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161
Symbol 163 GraphicUsed by:173
Symbol 164 GraphicUsed by:173
Symbol 165 GraphicUsed by:173
Symbol 166 GraphicUsed by:173
Symbol 167 GraphicUsed by:168
Symbol 168 MovieClipUses:167Used by:173 182 215
Symbol 169 GraphicUsed by:173 182
Symbol 170 GraphicUsed by:173 182
Symbol 171 GraphicUsed by:173 182
Symbol 172 GraphicUsed by:173 182 215
Symbol 173 MovieClipUses:28 163 164 165 166 168 169 170 171 172Used by:215
Symbol 174 GraphicUsed by:182 215
Symbol 175 GraphicUsed by:182 215
Symbol 176 GraphicUsed by:182 215
Symbol 177 GraphicUsed by:178
Symbol 178 MovieClipUses:177Used by:182 215
Symbol 179 GraphicUsed by:180
Symbol 180 MovieClipUses:179Used by:182 215
Symbol 181 GraphicUsed by:182 215
Symbol 182 MovieClipUses:172 169 170 171 174 175 176 178 180 181 168Used by:215
Symbol 183 GraphicUsed by:215
Symbol 184 GraphicUsed by:215
Symbol 185 GraphicUsed by:215
Symbol 186 GraphicUsed by:215
Symbol 187 GraphicUsed by:215
Symbol 188 GraphicUsed by:215
Symbol 189 GraphicUsed by:215
Symbol 190 GraphicUsed by:215
Symbol 191 GraphicUsed by:215
Symbol 192 GraphicUsed by:215
Symbol 193 GraphicUsed by:215
Symbol 194 GraphicUsed by:215
Symbol 195 GraphicUsed by:215
Symbol 196 GraphicUsed by:215
Symbol 197 GraphicUsed by:215
Symbol 198 GraphicUsed by:215
Symbol 199 GraphicUsed by:215
Symbol 200 GraphicUsed by:215
Symbol 201 GraphicUsed by:215
Symbol 202 GraphicUsed by:215
Symbol 203 GraphicUsed by:215
Symbol 204 GraphicUsed by:215
Symbol 205 GraphicUsed by:215
Symbol 206 GraphicUsed by:215
Symbol 207 GraphicUsed by:215
Symbol 208 GraphicUsed by:215
Symbol 209 GraphicUsed by:215
Symbol 210 GraphicUsed by:215
Symbol 211 GraphicUsed by:215
Symbol 212 GraphicUsed by:215
Symbol 213 GraphicUsed by:215
Symbol 214 GraphicUsed by:215
Symbol 215 MovieClip {Zombie_fat}Uses:173 182 49 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 72 199 76 77 200 201 202 203 204 205 206 207 208 209 172 210 174 175 176 178 180 181 168 211 212 213 214 75
Symbol 216 GraphicUsed by:246
Symbol 217 GraphicUsed by:246
Symbol 218 GraphicUsed by:246
Symbol 219 GraphicUsed by:246
Symbol 220 GraphicUsed by:246
Symbol 221 GraphicUsed by:222
Symbol 222 MovieClipUses:221Used by:246 250 281
Symbol 223 GraphicUsed by:246 250 281
Symbol 224 GraphicUsed by:225
Symbol 225 MovieClipUses:224Used by:246 250 281
Symbol 226 GraphicUsed by:246
Symbol 227 GraphicUsed by:228
Symbol 228 MovieClipUses:227Used by:246 250 281
Symbol 229 GraphicUsed by:246 250 281
Symbol 230 GraphicUsed by:231
Symbol 231 MovieClipUses:230Used by:246 250 281
Symbol 232 GraphicUsed by:233
Symbol 233 MovieClipUses:232Used by:246 250 281
Symbol 234 GraphicUsed by:246 250 281
Symbol 235 GraphicUsed by:246
Symbol 236 GraphicUsed by:237
Symbol 237 MovieClipUses:236Used by:246 250 281
Symbol 238 GraphicUsed by:239
Symbol 239 MovieClipUses:238Used by:246 250 281
Symbol 240 GraphicUsed by:241
Symbol 241 MovieClipUses:240Used by:246 250 281
Symbol 242 GraphicUsed by:246 250 281
Symbol 243 GraphicUsed by:246 250 272 273 281
Symbol 244 GraphicUsed by:246 250 272 273 281
Symbol 245 GraphicUsed by:246
Symbol 246 MovieClipUses:28 216 217 218 219 220 222 223 225 226 228 229 231 233 234 235 237 239 241 242 243 244 245Used by:281
Symbol 247 GraphicUsed by:250
Symbol 248 GraphicUsed by:250
Symbol 249 GraphicUsed by:250 281
Symbol 250 MovieClipUses:243 244 247 222 223 225 248 228 229 231 233 234 249 237 239 241 242Used by:281
Symbol 251 GraphicUsed by:281
Symbol 252 GraphicUsed by:281
Symbol 253 GraphicUsed by:281
Symbol 254 GraphicUsed by:281
Symbol 255 GraphicUsed by:281
Symbol 256 GraphicUsed by:281
Symbol 257 GraphicUsed by:281
Symbol 258 GraphicUsed by:281
Symbol 259 GraphicUsed by:281
Symbol 260 GraphicUsed by:281
Symbol 261 SoundUsed by:281 329 393
Symbol 262 GraphicUsed by:281
Symbol 263 GraphicUsed by:281
Symbol 264 GraphicUsed by:281
Symbol 265 MovieClipUses:150Used by:281 329 393
Symbol 266 MovieClipUses:150Used by:281 329 393
Symbol 267 GraphicUsed by:281
Symbol 268 GraphicUsed by:281
Symbol 269 GraphicUsed by:281
Symbol 270 GraphicUsed by:281
Symbol 271 GraphicUsed by:281
Symbol 272 MovieClipUses:243 244Used by:281
Symbol 273 MovieClipUses:243 244Used by:281
Symbol 274 GraphicUsed by:281
Symbol 275 GraphicUsed by:281
Symbol 276 GraphicUsed by:281
Symbol 277 GraphicUsed by:281
Symbol 278 GraphicUsed by:281
Symbol 279 GraphicUsed by:281
Symbol 280 GraphicUsed by:281
Symbol 281 MovieClip {Zombie_chick}Uses:246 250 113 251 115 252 117 253 119 254 121 255 123 256 125 257 127 258 129 259 260 261 262 263 264 265 266 267 268 137 269 139 270 141 271 272 273 274 222 223 225 275 228 229 231 233 234 249 237 239 241 242 276 243 244 277 278 279 280 150 151 152 153 154 155 156 157 158 159 160 161
Symbol 282 GraphicUsed by:293
Symbol 283 GraphicUsed by:293
Symbol 284 GraphicUsed by:293 298 329
Symbol 285 GraphicUsed by:293
Symbol 286 GraphicUsed by:293
Symbol 287 GraphicUsed by:288
Symbol 288 MovieClipUses:287Used by:293 298 329
Symbol 289 GraphicUsed by:293 298 329
Symbol 290 GraphicUsed by:293 298 329
Symbol 291 GraphicUsed by:293 298 329
Symbol 292 GraphicUsed by:293 298 329
Symbol 293 MovieClipUses:282 283 284 285 286 288 289 290 291 292Used by:329
Symbol 294 GraphicUsed by:295
Symbol 295 MovieClipUses:294Used by:298 329
Symbol 296 GraphicUsed by:298
Symbol 297 GraphicUsed by:298
Symbol 298 MovieClipUses:289 290 291 284 295 296 297 288 292Used by:329
Symbol 299 GraphicUsed by:329
Symbol 300 GraphicUsed by:329
Symbol 301 GraphicUsed by:329
Symbol 302 GraphicUsed by:329
Symbol 303 GraphicUsed by:329
Symbol 304 GraphicUsed by:329
Symbol 305 GraphicUsed by:329
Symbol 306 GraphicUsed by:329
Symbol 307 GraphicUsed by:329
Symbol 308 GraphicUsed by:329
Symbol 309 GraphicUsed by:329
Symbol 310 GraphicUsed by:329
Symbol 311 GraphicUsed by:329
Symbol 312 GraphicUsed by:329
Symbol 313 GraphicUsed by:329
Symbol 314 GraphicUsed by:329
Symbol 315 GraphicUsed by:329
Symbol 316 GraphicUsed by:329
Symbol 317 GraphicUsed by:329
Symbol 318 GraphicUsed by:329
Symbol 319 GraphicUsed by:329
Symbol 320 GraphicUsed by:329
Symbol 321 GraphicUsed by:329
Symbol 322 GraphicUsed by:329
Symbol 323 GraphicUsed by:329
Symbol 324 GraphicUsed by:329
Symbol 325 GraphicUsed by:329
Symbol 326 GraphicUsed by:329
Symbol 327 GraphicUsed by:329
Symbol 328 GraphicUsed by:329
Symbol 329 MovieClip {Zombie_groovie}Uses:293 298 49 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 261 315 316 265 266 317 318 319 320 321 322 323 324 325 289 290 291 284 295 326 327 292 328 288 150 151 152 153 154 155 156 157 158 159 160 161
Symbol 330 GraphicUsed by:341
Symbol 331 GraphicUsed by:341
Symbol 332 GraphicUsed by:341
Symbol 333 GraphicUsed by:341
Symbol 334 GraphicUsed by:341 355 393
Symbol 335 GraphicUsed by:341
Symbol 336 GraphicUsed by:341
Symbol 337 GraphicUsed by:341 355
Symbol 338 GraphicUsed by:341 355
Symbol 339 GraphicUsed by:341 355
Symbol 340 GraphicUsed by:341
Symbol 341 MovieClipUses:28 330 331 332 333 334 335 336 337 338 339 340Used by:393
Symbol 342 GraphicUsed by:355 393
Symbol 343 GraphicUsed by:344
Symbol 344 MovieClipUses:343Used by:355 393
Symbol 345 GraphicUsed by:355 393
Symbol 346 GraphicUsed by:355 393
Symbol 347 GraphicUsed by:355 393
Symbol 348 GraphicUsed by:355 393
Symbol 349 GraphicUsed by:355 393
Symbol 350 GraphicUsed by:351
Symbol 351 MovieClipUses:350Used by:355 393
Symbol 352 GraphicUsed by:355 393
Symbol 353 GraphicUsed by:354
Symbol 354 MovieClipUses:353Used by:355 393
Symbol 355 MovieClipUses:342 344 345 337 338 339 334 346 347 348 349 351 352 354Used by:393
Symbol 356 GraphicUsed by:393
Symbol 357 GraphicUsed by:393
Symbol 358 GraphicUsed by:393
Symbol 359 GraphicUsed by:393
Symbol 360 GraphicUsed by:393
Symbol 361 GraphicUsed by:393
Symbol 362 GraphicUsed by:393
Symbol 363 GraphicUsed by:393
Symbol 364 GraphicUsed by:393
Symbol 365 GraphicUsed by:393
Symbol 366 GraphicUsed by:393
Symbol 367 GraphicUsed by:393
Symbol 368 GraphicUsed by:393
Symbol 369 GraphicUsed by:393
Symbol 370 GraphicUsed by:393
Symbol 371 GraphicUsed by:393
Symbol 372 GraphicUsed by:393
Symbol 373 GraphicUsed by:393
Symbol 374 GraphicUsed by:393
Symbol 375 GraphicUsed by:393
Symbol 376 GraphicUsed by:393
Symbol 377 GraphicUsed by:393
Symbol 378 GraphicUsed by:393
Symbol 379 GraphicUsed by:393
Symbol 380 GraphicUsed by:393
Symbol 381 GraphicUsed by:393
Symbol 382 GraphicUsed by:393
Symbol 383 GraphicUsed by:393
Symbol 384 GraphicUsed by:393
Symbol 385 GraphicUsed by:393
Symbol 386 GraphicUsed by:393
Symbol 387 GraphicUsed by:393
Symbol 388 GraphicUsed by:393
Symbol 389 GraphicUsed by:393
Symbol 390 GraphicUsed by:393
Symbol 391 GraphicUsed by:393
Symbol 392 GraphicUsed by:393
Symbol 393 MovieClip {Zombie_nerd}Uses:341 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 261 375 376 377 378 265 266 379 380 381 382 383 384 342 344 345 385 334 346 347 348 349 351 352 354 386 387 388 389 390 391 392 150 151 152 153 154 155 156 157 158 159 160 161
Symbol 394 GraphicUsed by:395
Symbol 395 MovieClipUses:394Used by:398
Symbol 396 FontUsed by:397 430 431 432 440 466 483 690 1360 1362
Symbol 397 EditableTextUses:2 396Used by:398
Symbol 398 MovieClip {game.panel.ZombieCloud}Uses:395 397
Symbol 399 GraphicUsed by:409 954 1215
Symbol 400 GraphicUsed by:401 942
Symbol 401 MovieClipUses:400Used by:409 418 420 563
Symbol 402 GraphicUsed by:409
Symbol 403 TextUses:2Used by:409
Symbol 404 TextUses:2Used by:409
Symbol 405 GraphicUsed by:409
Symbol 406 TextUses:2Used by:409
Symbol 407 GraphicUsed by:409
Symbol 408 TextUses:2Used by:409
Symbol 409 MovieClip {game.panel.Hint}Uses:399 401 402 403 404 405 406 407 408
Symbol 410 GraphicUsed by:411
Symbol 411 MovieClipUses:410Used by:412
Symbol 412 MovieClip {game.panel.Blood}Uses:411
Symbol 413 ShapeTweeningUsed by:415
Symbol 414 GraphicUsed by:415 1288 1408
Symbol 415 MovieClip {game.panel.BlendaIntro}Uses:413 414
Symbol 416 TextUses:2Used by:418
Symbol 417 MovieClipUses:74Used by:418 420
Symbol 418 MovieClip {Button_Highscores}Uses:416 401 417
Symbol 419 TextUses:2Used by:420
Symbol 420 MovieClip {Button_Back}Uses:419 401 417
Symbol 421 GraphicUsed by:425
Symbol 422 GraphicUsed by:425
Symbol 423 GraphicUsed by:425
Symbol 424 GraphicUsed by:425
Symbol 425 MovieClip {game.panel.Energy}Uses:421 422 423 424
Symbol 426 GraphicUsed by:427
Symbol 427 MovieClip {game.Bullet}Uses:426
Symbol 428 GraphicUsed by:429
Symbol 429 MovieClip {game.powerUps.Ammo}Uses:428
Symbol 430 EditableTextUses:396Used by:435
Symbol 431 EditableTextUses:2 396Used by:435
Symbol 432 EditableTextUses:396Used by:435
Symbol 433 GraphicUsed by:434
Symbol 434 MovieClipUses:433Used by:435
Symbol 435 MovieClip {game.panel.AmmoMagazine}Uses:430 431 432 434
Symbol 436 FontUsed by:437
Symbol 437 EditableTextUses:436Used by:438
Symbol 438 MovieClip {utils.VersionControl}Uses:437
Symbol 439 GraphicUsed by:442
Symbol 440 TextUses:396Used by:441
Symbol 441 MovieClipUses:440Used by:442
Symbol 442 MovieClip {game.powerUps.FirstAid}Uses:439 441
Symbol 443 GraphicUsed by:452
Symbol 444 GraphicUsed by:452
Symbol 445 GraphicUsed by:452
Symbol 446 GraphicUsed by:452
Symbol 447 GraphicUsed by:452
Symbol 448 GraphicUsed by:452
Symbol 449 GraphicUsed by:452
Symbol 450 GraphicUsed by:451 1327
Symbol 451 MovieClipUses:450Used by:452
Symbol 452 MovieClip {game.powerUps.Bomb}Uses:443 444 445 446 447 448 449 451
Symbol 453 GraphicUsed by:454
Symbol 454 MovieClip {game.powerUps.SlowDown}Uses:453
Symbol 455 GraphicUsed by:461
Symbol 456 GraphicUsed by:460
Symbol 457 GraphicUsed by:460
Symbol 458 GraphicUsed by:460
Symbol 459 GraphicUsed by:460
Symbol 460 MovieClipUses:456 457 458 459Used by:461
Symbol 461 MovieClipUses:455 460Used by:462
Symbol 462 MovieClip {game.upgrades.ElectricFence}Uses:461
Symbol 463 GraphicUsed by:468
Symbol 464 FontUsed by:465
Symbol 465 TextUses:464Used by:468
Symbol 466 TextUses:396Used by:467
Symbol 467 MovieClipUses:466Used by:468
Symbol 468 MovieClip {game.powerUps.Money}Uses:463 465 467
Symbol 469 GraphicUsed by:470
Symbol 470 MovieClipUses:469Used by:475
Symbol 471 GraphicUsed by:475
Symbol 472 GraphicUsed by:475
Symbol 473 GraphicUsed by:475
Symbol 474 GraphicUsed by:475
Symbol 475 MovieClip {game.upgrades.Grenade}Uses:470 471 472 473 474
Symbol 476 TextUses:2Used by:481
Symbol 477 FontUsed by:478
Symbol 478 TextUses:2 477Used by:481
Symbol 479 TextUses:2Used by:481
Symbol 480 TextUses:2Used by:481
Symbol 481 MovieClipUses:476 478 479 480Used by:482
Symbol 482 MovieClip {game.panel.NoAmmo}Uses:481
Symbol 483 TextUses:396Used by:484
Symbol 484 MovieClipUses:483Used by:485
Symbol 485 MovieClip {game.panel.Plus50}Uses:484
Symbol 486 ShapeTweeningUsed by:492
Symbol 487 GraphicUsed by:492 496 505 554
Symbol 488 FontUsed by:489 494 499 503 508 513 519 523 527 532 537 542 547 551 566 567 583 584 589 590 592 593 594 595 598 599 600 601 602 603 606 609 612 614 615 616 617 618 619 621 622 623 624 626 627 628 629 631 632 633 634 636 637 638 639 641 642 644 645 646 647 649 650 653 654 656 657 660 661 663 664 666 670 790 791 1246 1247 1351
Symbol 489 TextUses:488Used by:492
Symbol 490 ShapeTweeningUsed by:492
Symbol 491 GraphicUsed by:492 496 501 505 510 544 549
Symbol 492 MovieClip {pop1}Uses:486 487 489 490 491
Symbol 493 ShapeTweeningUsed by:496
Symbol 494 TextUses:488Used by:496
Symbol 495 ShapeTweeningUsed by:496
Symbol 496 MovieClip {pop2}Uses:493 487 494 495 491
Symbol 497 ShapeTweeningUsed by:501
Symbol 498 GraphicUsed by:501
Symbol 499 TextUses:488Used by:501
Symbol 500 ShapeTweeningUsed by:501
Symbol 501 MovieClip {pop3}Uses:497 498 499 500 491
Symbol 502 ShapeTweeningUsed by:505
Symbol 503 TextUses:488Used by:505
Symbol 504 ShapeTweeningUsed by:505
Symbol 505 MovieClip {pop4}Uses:502 487 503 504 491
Symbol 506 ShapeTweeningUsed by:510
Symbol 507 GraphicUsed by:510
Symbol 508 TextUses:488Used by:510
Symbol 509 ShapeTweeningUsed by:510
Symbol 510 MovieClip {pop5}Uses:506 507 508 509 491
Symbol 511 ShapeTweeningUsed by:516
Symbol 512 GraphicUsed by:516 525 529
Symbol 513 TextUses:488Used by:516
Symbol 514 ShapeTweeningUsed by:516
Symbol 515 GraphicUsed by:516 521 525 529
Symbol 516 MovieClip {pop14}Uses:511 512 513 514 515
Symbol 517 ShapeTweeningUsed by:521
Symbol 518 GraphicUsed by:521
Symbol 519 TextUses:488Used by:521
Symbol 520 ShapeTweeningUsed by:521
Symbol 521 MovieClip {pop13}Uses:517 518 519 520 515
Symbol 522 ShapeTweeningUsed by:525
Symbol 523 TextUses:488Used by:525
Symbol 524 ShapeTweeningUsed by:525
Symbol 525 MovieClip {pop12}Uses:522 512 523 524 515
Symbol 526 ShapeTweeningUsed by:529
Symbol 527 TextUses:488Used by:529
Symbol 528 ShapeTweeningUsed by:529
Symbol 529 MovieClip {pop11}Uses:526 512 527 528 515
Symbol 530 ShapeTweeningUsed by:535
Symbol 531 GraphicUsed by:535 539
Symbol 532 TextUses:488Used by:535
Symbol 533 ShapeTweeningUsed by:535
Symbol 534 GraphicUsed by:535 539
Symbol 535 MovieClip {pop10}Uses:530 531 532 533 534
Symbol 536 ShapeTweeningUsed by:539
Symbol 537 TextUses:488Used by:539
Symbol 538 ShapeTweeningUsed by:539
Symbol 539 MovieClip {pop9}Uses:536 531 537 538 534
Symbol 540 ShapeTweeningUsed by:544
Symbol 541 GraphicUsed by:544
Symbol 542 TextUses:488Used by:544
Symbol 543 ShapeTweeningUsed by:544
Symbol 544 MovieClip {pop6}Uses:540 541 542 543 491
Symbol 545 ShapeTweeningUsed by:549
Symbol 546 GraphicUsed by:549
Symbol 547 TextUses:488Used by:549
Symbol 548 ShapeTweeningUsed by:549
Symbol 549 MovieClip {pop7}Uses:545 546 547 548 491
Symbol 550 ShapeTweeningUsed by:554
Symbol 551 TextUses:488Used by:554
Symbol 552 ShapeTweeningUsed by:554
Symbol 553 GraphicUsed by:554
Symbol 554 MovieClip {pop8}Uses:550 487 551 552 553
Symbol 555 TextUses:2Used by:557
Symbol 556 EditableTextUses:2Used by:557
Symbol 557 MovieClip {game.panel.ComboPanel}Uses:555 556
Symbol 558 GraphicUsed by:559
Symbol 559 MovieClip {AGlogomc}Uses:558Used by:1409
Symbol 560 FontUsed by:561 562 1251 1252 1254 1255 1256 1257 1264 1268 1272 1276 1280 1284 1285 1331 1332 1333 1334 1352 1354
Symbol 561 TextUses:560Used by:563
Symbol 562 TextUses:560Used by:563
Symbol 563 MovieClip {OK}Uses:561 401 562Used by:689
Symbol 564 GraphicUsed by:689
Symbol 565 EditableTextUses:1Used by:689
Symbol 566 TextUses:488Used by:689
Symbol 567 TextUses:488Used by:689
Symbol 568 GraphicUsed by:569
Symbol 569 MovieClipUses:568Used by:689 1356
Symbol 570 EditableTextUses:1Used by:689
Symbol 571 EditableTextUses:1Used by:689
Symbol 572 EditableTextUses:1Used by:689
Symbol 573 EditableTextUses:1Used by:689
Symbol 574 EditableTextUses:1Used by:689
Symbol 575 EditableTextUses:1Used by:689
Symbol 576 EditableTextUses:1Used by:689
Symbol 577 EditableTextUses:1Used by:689
Symbol 578 EditableTextUses:1Used by:689
Symbol 579 EditableTextUses:1Used by:689
Symbol 580 GraphicUsed by:585 596 620 625 630 635 640 643 648 651 652 655 658 659 662 665 1253 1367 1369
Symbol 581 GraphicUsed by:582
Symbol 582 MovieClipUses:581Used by:585 1356
Symbol 583 TextUses:488Used by:585
Symbol 584 TextUses:488Used by:585
Symbol 585 MovieClipUses:580 582 583 584Used by:689
Symbol 586 GraphicUsed by:591
Symbol 587 GraphicUsed by:588
Symbol 588 MovieClipUses:587Used by:591 1356
Symbol 589 TextUses:488Used by:591
Symbol 590 TextUses:488Used by:591
Symbol 591 MovieClipUses:586 588 589 590Used by:689
Symbol 592 TextUses:488Used by:596
Symbol 593 TextUses:488Used by:596 620 625
Symbol 594 TextUses:488Used by:596
Symbol 595 TextUses:488Used by:596 620 625
Symbol 596 MovieClipUses:580 592 593 594 595Used by:689
Symbol 597 GraphicUsed by:604
Symbol 598 TextUses:488Used by:604
Symbol 599 TextUses:488Used by:604 607 610 613
Symbol 600 TextUses:488Used by:604 607 610 613
Symbol 601 TextUses:488Used by:604 607 610 613
Symbol 602 TextUses:488Used by:604 607 610 613
Symbol 603 TextUses:488Used by:604 607 610 613
Symbol 604 MovieClipUses:597 598 599 600 601 602 603Used by:689
Symbol 605 GraphicUsed by:607
Symbol 606 TextUses:488Used by:607
Symbol 607 MovieClipUses:605 606 599 600 601 602 603Used by:689
Symbol 608 GraphicUsed by:610
Symbol 609 TextUses:488Used by:610
Symbol 610 MovieClipUses:608 609 599 600 601 602 603Used by:689
Symbol 611 GraphicUsed by:613
Symbol 612 TextUses:488Used by:613
Symbol 613 MovieClipUses:611 612 599 600 601 602 603Used by:689
Symbol 614 TextUses:488Used by:620 625 630 635
Symbol 615 TextUses:488Used by:620 625 630 635
Symbol 616 TextUses:488Used by:620
Symbol 617 TextUses:488Used by:620
Symbol 618 TextUses:488Used by:620 625 630 635
Symbol 619 TextUses:488Used by:620 625 630 635
Symbol 620 MovieClipUses:580 614 593 615 595 616 617 618 619Used by:689
Symbol 621 TextUses:488Used by:625
Symbol 622 TextUses:488Used by:625
Symbol 623 TextUses:488Used by:625 630
Symbol 624 TextUses:488Used by:625 630
Symbol 625 MovieClipUses:580 614 621 615 622 593 595 623 624 618 619Used by:689
Symbol 626 TextUses:488Used by:630
Symbol 627 TextUses:488Used by:630
Symbol 628 TextUses:488Used by:630
Symbol 629 TextUses:488Used by:630
Symbol 630 MovieClipUses:580 614 626 615 627 623 624 628 629 618 619Used by:689
Symbol 631 TextUses:488Used by:635
Symbol 632 TextUses:488Used by:635
Symbol 633 TextUses:488Used by:635
Symbol 634 TextUses:488Used by:635
Symbol 635 MovieClipUses:580 614 631 615 632 633 634 618 619Used by:689
Symbol 636 TextUses:488Used by:640 652
Symbol 637 TextUses:488Used by:640 643
Symbol 638 TextUses:488Used by:640 652
Symbol 639 TextUses:488Used by:640 643
Symbol 640 MovieClipUses:580 636 637 638 639Used by:689
Symbol 641 TextUses:488Used by:643
Symbol 642 TextUses:488Used by:643
Symbol 643 MovieClipUses:580 641 637 642 639Used by:689
Symbol 644 TextUses:488Used by:648 659
Symbol 645 TextUses:488Used by:648 651 652 655 658 659 662 665
Symbol 646 TextUses:488Used by:648 659
Symbol 647 TextUses:488Used by:648 651 652 655 658 659 662 665
Symbol 648 MovieClipUses:580 644 645 646 647Used by:689
Symbol 649 TextUses:488Used by:651
Symbol 650 TextUses:488Used by:651
Symbol 651 MovieClipUses:580 649 645 650 647Used by:689
Symbol 652 MovieClipUses:580 636 645 638 647Used by:689
Symbol 653 TextUses:488Used by:655
Symbol 654 TextUses:488Used by:655
Symbol 655 MovieClipUses:580 653 645 654 647Used by:689
Symbol 656 TextUses:488Used by:658
Symbol 657 TextUses:488Used by:658
Symbol 658 MovieClipUses:580 656 645 657 647Used by:689
Symbol 659 MovieClipUses:580 644 645 646 647Used by:689
Symbol 660 TextUses:488Used by:662
Symbol 661 TextUses:488Used by:662
Symbol 662 MovieClipUses:580 660 645 661 647Used by:689
Symbol 663 TextUses:488Used by:665
Symbol 664 TextUses:488Used by:665
Symbol 665 MovieClipUses:580 663 645 664 647Used by:689
Symbol 666 TextUses:488Used by:689
Symbol 667 GraphicUsed by:668
Symbol 668 MovieClipUses:667Used by:689
Symbol 669 EditableTextUses:1Used by:689
Symbol 670 TextUses:488Used by:689
Symbol 671 BitmapUsed by:672 1337
Symbol 672 GraphicUses:671Used by:673
Symbol 673 MovieClipUses:672Used by:689
Symbol 674 BitmapUsed by:675 1338
Symbol 675 GraphicUses:674Used by:676
Symbol 676 MovieClipUses:675Used by:689
Symbol 677 BitmapUsed by:678 1339
Symbol 678 GraphicUses:677Used by:679
Symbol 679 MovieClipUses:678Used by:689
Symbol 680 BitmapUsed by:681 1340
Symbol 681 GraphicUses:680Used by:682
Symbol 682 MovieClipUses:681Used by:689
Symbol 683 BitmapUsed by:684 1341
Symbol 684 GraphicUses:683Used by:685
Symbol 685 MovieClipUses:684Used by:689
Symbol 686 BitmapUsed by:687 1342
Symbol 687 GraphicUses:686Used by:688
Symbol 688 MovieClipUses:687Used by:689
Symbol 689 MovieClip {game.panel.UpgradesPanel}Uses:563 564 565 566 567 569 570 571 572 573 574 575 576 577 578 579 585 591 596 604 607 610 613 620 625 630 635 640 643 648 651 652 655 658 659 662 665 666 668 669 670 673 676 679 682 685 688Used by:1364
Symbol 690 EditableTextUses:2 396Used by:691
Symbol 691 MovieClip {game.panel.Round}Uses:690Used by:Timeline
Symbol 692 GraphicUsed by:753
Symbol 693 GraphicUsed by:701
Symbol 694 GraphicUsed by:697
Symbol 695 GraphicUsed by:696
Symbol 696 MovieClipUses:695Used by:697
Symbol 697 MovieClipUses:694 696Used by:700
Symbol 698 GraphicUsed by:699
Symbol 699 MovieClipUses:698Used by:700
Symbol 700 MovieClipUses:697 699Used by:701 753
Symbol 701 MovieClipUses:693 700Used by:753
Symbol 702 GraphicUsed by:753
Symbol 703 GraphicUsed by:704
Symbol 704 MovieClipUses:703Used by:753
Symbol 705 GraphicUsed by:753
Symbol 706 GraphicUsed by:753
Symbol 707 GraphicUsed by:708
Symbol 708 MovieClipUses:707Used by:753
Symbol 709 GraphicUsed by:753
Symbol 710 GraphicUsed by:711
Symbol 711 MovieClipUses:710Used by:753
Symbol 712 GraphicUsed by:753
Symbol 713 GraphicUsed by:714
Symbol 714 MovieClipUses:713Used by:753
Symbol 715 GraphicUsed by:753
Symbol 716 TextUses:2Used by:753
Symbol 717 GraphicUsed by:753
Symbol 718 GraphicUsed by:719
Symbol 719 MovieClipUses:718Used by:753
Symbol 720 GraphicUsed by:753
Symbol 721 GraphicUsed by:724
Symbol 722 GraphicUsed by:724
Symbol 723 GraphicUsed by:724
Symbol 724 MovieClipUses:721 722 723Used by:753
Symbol 725 GraphicUsed by:729
Symbol 726 GraphicUsed by:729 733
Symbol 727 GraphicUsed by:729
Symbol 728 GraphicUsed by:729
Symbol 729 MovieClipUses:725 726 727 728Used by:753
Symbol 730 GraphicUsed by:733
Symbol 731 GraphicUsed by:733
Symbol 732 GraphicUsed by:733
Symbol 733 MovieClipUses:730 726 731 732Used by:753
Symbol 734 GraphicUsed by:735
Symbol 735 MovieClipUses:734Used by:753
Symbol 736 GraphicUsed by:737
Symbol 737 MovieClipUses:736Used by:753
Symbol 738 GraphicUsed by:739
Symbol 739 MovieClipUses:738Used by:753
Symbol 740 TextUses:2Used by:741
Symbol 741 MovieClipUses:740Used by:753
Symbol 742 TextUses:2Used by:753
Symbol 743 GraphicUsed by:753
Symbol 744 TextUses:2Used by:753
Symbol 745 GraphicUsed by:753
Symbol 746 GraphicUsed by:753
Symbol 747 TextUses:2Used by:753
Symbol 748 GraphicUsed by:753
Symbol 749 GraphicUsed by:753
Symbol 750 TextUses:2Used by:753
Symbol 751 GraphicUsed by:753
Symbol 752 GraphicUsed by:753
Symbol 753 MovieClip {game.GameMap}Uses:692 701 702 704 705 700 706 708 709 711 712 714 715 716 717 719 720 724 729 733 735 737 739 741 742 743 744 745 746 747 748 749 750 751 752Used by:Timeline
Symbol 754 GraphicUsed by:940
Symbol 755 GraphicUsed by:940
Symbol 756 GraphicUsed by:757
Symbol 757 MovieClipUses:756Used by:940
Symbol 758 GraphicUsed by:759
Symbol 759 MovieClipUses:758Used by:940
Symbol 760 GraphicUsed by:761
Symbol 761 MovieClipUses:760Used by:940
Symbol 762 GraphicUsed by:763
Symbol 763 MovieClipUses:762Used by:940
Symbol 764 GraphicUsed by:765
Symbol 765 MovieClipUses:764Used by:940
Symbol 766 GraphicUsed by:767
Symbol 767 MovieClipUses:766Used by:940
Symbol 768 GraphicUsed by:769
Symbol 769 MovieClipUses:768Used by:940
Symbol 770 GraphicUsed by:940
Symbol 771 GraphicUsed by:772 1199
Symbol 772 MovieClipUses:771Used by:940
Symbol 773 GraphicUsed by:940
Symbol 774 GraphicUsed by:777 780
Symbol 775 GraphicUsed by:776
Symbol 776 MovieClipUses:775Used by:777 780
Symbol 777 MovieClipUses:774 776Used by:940
Symbol 778 GraphicUsed by:779
Symbol 779 MovieClipUses:778Used by:940
Symbol 780 MovieClipUses:774 776Used by:940
Symbol 781 GraphicUsed by:782
Symbol 782 MovieClipUses:781Used by:940
Symbol 783 GraphicUsed by:784
Symbol 784 MovieClipUses:783Used by:940
Symbol 785 GraphicUsed by:786
Symbol 786 MovieClipUses:785Used by:940
Symbol 787 GraphicUsed by:940
Symbol 788 GraphicUsed by:789
Symbol 789 MovieClipUses:788Used by:940
Symbol 790 TextUses:488Used by:940
Symbol 791 TextUses:488Used by:940
Symbol 792 GraphicUsed by:793
Symbol 793 MovieClipUses:792Used by:940
Symbol 794 MovieClipUsed by:940
Symbol 795 GraphicUsed by:940
Symbol 796 GraphicUsed by:797
Symbol 797 MovieClipUses:796Used by:940
Symbol 798 GraphicUsed by:799
Symbol 799 MovieClipUses:798Used by:940
Symbol 800 GraphicUsed by:940
Symbol 801 GraphicUsed by:802
Symbol 802 MovieClipUses:801Used by:805
Symbol 803 GraphicUsed by:804
Symbol 804 MovieClipUses:803Used by:805
Symbol 805 MovieClipUses:802 804Used by:940
Symbol 806 GraphicUsed by:807
Symbol 807 MovieClipUses:806Used by:940
Symbol 808 GraphicUsed by:809
Symbol 809 MovieClipUses:808Used by:940
Symbol 810 GraphicUsed by:811
Symbol 811 MovieClipUses:810Used by:940
Symbol 812 GraphicUsed by:816
Symbol 813 GraphicUsed by:816
Symbol 814 GraphicUsed by:815
Symbol 815 MovieClipUses:814Used by:816
Symbol 816 MovieClipUses:812 813 815Used by:940
Symbol 817 GraphicUsed by:818
Symbol 818 MovieClipUses:817Used by:821
Symbol 819 GraphicUsed by:820
Symbol 820 MovieClipUses:819Used by:821
Symbol 821 MovieClipUses:818 820Used by:940
Symbol 822 GraphicUsed by:940
Symbol 823 GraphicUsed by:824
Symbol 824 MovieClipUses:823Used by:940
Symbol 825 GraphicUsed by:940
Symbol 826 GraphicUsed by:827
Symbol 827 MovieClipUses:826Used by:940
Symbol 828 GraphicUsed by:940
Symbol 829 BitmapUsed by:830
Symbol 830 GraphicUses:829Used by:831
Symbol 831 MovieClipUses:830Used by:940
Symbol 832 GraphicUsed by:940
Symbol 833 GraphicUsed by:834
Symbol 834 MovieClipUses:833Used by:940
Symbol 835 GraphicUsed by:836
Symbol 836 MovieClipUses:835Used by:839
Symbol 837 GraphicUsed by:838
Symbol 838 MovieClipUses:837Used by:839
Symbol 839 MovieClipUses:836 838Used by:940
Symbol 840 GraphicUsed by:940
Symbol 841 GraphicUsed by:842
Symbol 842 MovieClipUses:841Used by:940
Symbol 843 GraphicUsed by:844
Symbol 844 MovieClipUses:843Used by:940
Symbol 845 GraphicUsed by:846
Symbol 846 MovieClipUses:845Used by:892 940
Symbol 847 GraphicUsed by:852
Symbol 848 GraphicUsed by:851
Symbol 849 GraphicUsed by:850
Symbol 850 MovieClipUses:849Used by:851
Symbol 851 MovieClipUses:848 850Used by:852
Symbol 852 MovieClipUses:847 851Used by:940
Symbol 853 GraphicUsed by:854
Symbol 854 MovieClipUses:853Used by:940
Symbol 855 GraphicUsed by:863
Symbol 856 GraphicUsed by:857
Symbol 857 MovieClipUses:856Used by:862
Symbol 858 GraphicUsed by:859
Symbol 859 MovieClipUses:858Used by:862
Symbol 860 GraphicUsed by:861
Symbol 861 MovieClipUses:860Used by:862
Symbol 862 MovieClipUses:857 859 861Used by:863
Symbol 863 MovieClipUses:855 862Used by:940
Symbol 864 GraphicUsed by:865
Symbol 865 MovieClipUses:864Used by:940
Symbol 866 GraphicUsed by:867
Symbol 867 MovieClipUses:866Used by:940
Symbol 868 GraphicUsed by:869
Symbol 869 MovieClipUses:868Used by:940
Symbol 870 GraphicUsed by:871
Symbol 871 MovieClipUses:870Used by:940
Symbol 872 GraphicUsed by:873
Symbol 873 MovieClipUses:872Used by:940
Symbol 874 GraphicUsed by:875
Symbol 875 MovieClipUses:874Used by:940
Symbol 876 GraphicUsed by:879
Symbol 877 GraphicUsed by:878
Symbol 878 MovieClipUses:877Used by:879
Symbol 879 MovieClipUses:876 878Used by:940
Symbol 880 GraphicUsed by:881
Symbol 881 MovieClipUses:880Used by:940
Symbol 882 GraphicUsed by:883
Symbol 883 MovieClipUses:882Used by:940
Symbol 884 GraphicUsed by:885
Symbol 885 MovieClipUses:884Used by:940
Symbol 886 GraphicUsed by:887
Symbol 887 MovieClipUses:886Used by:892
Symbol 888 GraphicUsed by:891
Symbol 889 GraphicUsed by:890
Symbol 890 MovieClipUses:889Used by:891
Symbol 891 MovieClipUses:888 890Used by:892
Symbol 892 MovieClipUses:887 846 891Used by:940
Symbol 893 GraphicUsed by:894
Symbol 894 MovieClipUses:893Used by:940
Symbol 895 GraphicUsed by:940
Symbol 896 GraphicUsed by:940
Symbol 897 GraphicUsed by:898
Symbol 898 MovieClipUses:897Used by:940
Symbol 899 GraphicUsed by:900
Symbol 900 MovieClipUses:899Used by:940
Symbol 901 GraphicUsed by:940
Symbol 902 GraphicUsed by:903
Symbol 903 MovieClipUses:902Used by:940
Symbol 904 GraphicUsed by:905
Symbol 905 MovieClipUses:904Used by:940
Symbol 906 GraphicUsed by:913
Symbol 907 GraphicUsed by:908
Symbol 908 MovieClipUses:907Used by:913
Symbol 909 GraphicUsed by:910
Symbol 910 MovieClipUses:909Used by:913
Symbol 911 GraphicUsed by:912
Symbol 912 MovieClipUses:911Used by:913
Symbol 913 MovieClipUses:906 908 910 912Used by:940
Symbol 914 GraphicUsed by:915
Symbol 915 MovieClipUses:914Used by:940
Symbol 916 GraphicUsed by:917
Symbol 917 MovieClipUses:916Used by:940
Symbol 918 GraphicUsed by:919
Symbol 919 MovieClipUses:918Used by:940
Symbol 920 GraphicUsed by:940
Symbol 921 GraphicUsed by:922
Symbol 922 MovieClipUses:921Used by:940
Symbol 923 GraphicUsed by:924
Symbol 924 MovieClipUses:923Used by:926
Symbol 925 GraphicUsed by:926
Symbol 926 MovieClipUses:924 925Used by:940
Symbol 927 GraphicUsed by:938
Symbol 928 GraphicUsed by:929
Symbol 929 MovieClipUses:928Used by:938 939
Symbol 930 GraphicUsed by:931
Symbol 931 MovieClipUses:930Used by:938 939
Symbol 932 GraphicUsed by:933
Symbol 933 MovieClipUses:932Used by:938 939
Symbol 934 GraphicUsed by:935
Symbol 935 MovieClipUses:934Used by:938 939
Symbol 936 GraphicUsed by:937
Symbol 937 MovieClipUses:936Used by:938 939
Symbol 938 MovieClipUses:927 929 931 933 935 937Used by:940
Symbol 939 MovieClipUses:929 931 933 935 937Used by:940
Symbol 940 MovieClip {game.GameBackground}Uses:754 755 757 759 761 763 765 767 769 770 772 773 777 779 780 782 784 786 787 789 790 791 793 794 795 797 799 800 805 807 809 811 816 821 822 824 825 827 828 831 832 834 839 840 842 844 846 852 854 863 865 867 869 871 873 875 879 881 883 885 892 894 895 896 898 900 901 903 905 913 915 917 919 920 922 926 938 939Used by:Timeline
Symbol 941 TextUses:2Used by:945
Symbol 942 MovieClipUses:400Used by:945
Symbol 943 GraphicUsed by:944
Symbol 944 MovieClipUses:943Used by:945 1240 1242 1244
Symbol 945 MovieClip {Button_Instructions}Uses:941 942 944Used by:Timeline
Symbol 946 GraphicUsed by:947
Symbol 947 MovieClipUses:946Used by:948
Symbol 948 MovieClipUses:947Used by:954
Symbol 949 FontUsed by:950
Symbol 950 TextUses:949Used by:953
Symbol 951 FontUsed by:952
Symbol 952 TextUses:951Used by:953
Symbol 953 MovieClipUses:950 952Used by:954
Symbol 954 MovieClip {logo_fabryka_cale}Uses:399 948 953Used by:Timeline
Symbol 955 GraphicUsed by:956
Symbol 956 MovieClip {Logo_FrealyTiki}Uses:955Used by:Timeline
Symbol 957 BitmapUsed by:968
Symbol 958 BitmapUsed by:968
Symbol 959 BitmapUsed by:968
Symbol 960 BitmapUsed by:968
Symbol 961 BitmapUsed by:968
Symbol 962 BitmapUsed by:968
Symbol 963 BitmapUsed by:968 983
Symbol 964 BitmapUsed by:968
Symbol 965 BitmapUsed by:968
Symbol 966 BitmapUsed by:968 983
Symbol 967 BitmapUsed by:968
Symbol 968 GraphicUses:957 958 959 960 961 962 963 964 965 966 967Used by:969
Symbol 969 MovieClipUses:968Used by:1109
Symbol 970 BitmapUsed by:983
Symbol 971 BitmapUsed by:983
Symbol 972 BitmapUsed by:983
Symbol 973 BitmapUsed by:983
Symbol 974 BitmapUsed by:983
Symbol 975 BitmapUsed by:983
Symbol 976 BitmapUsed by:983
Symbol 977 BitmapUsed by:983
Symbol 978 BitmapUsed by:983
Symbol 979 BitmapUsed by:983
Symbol 980 BitmapUsed by:983
Symbol 981 BitmapUsed by:983
Symbol 982 BitmapUsed by:983
Symbol 983 GraphicUses:970 971 972 973 974 975 966 976 977 978 979 980 981 963 982Used by:984
Symbol 984 MovieClipUses:983Used by:1109
Symbol 985 BitmapUsed by:999
Symbol 986 BitmapUsed by:999
Symbol 987 BitmapUsed by:999
Symbol 988 BitmapUsed by:999
Symbol 989 BitmapUsed by:999
Symbol 990 BitmapUsed by:999
Symbol 991 BitmapUsed by:999
Symbol 992 BitmapUsed by:999
Symbol 993 BitmapUsed by:999
Symbol 994 BitmapUsed by:999
Symbol 995 BitmapUsed by:999
Symbol 996 BitmapUsed by:999
Symbol 997 BitmapUsed by:999
Symbol 998 BitmapUsed by:999
Symbol 999 GraphicUses:985 986 987 988 989 990 991 992 993 994 995 996 997 998Used by:1000
Symbol 1000 MovieClipUses:999Used by:1109
Symbol 1001 BitmapUsed by:1015
Symbol 1002 BitmapUsed by:1015
Symbol 1003 BitmapUsed by:1015
Symbol 1004 BitmapUsed by:1015
Symbol 1005 BitmapUsed by:1015
Symbol 1006 BitmapUsed by:1015
Symbol 1007 BitmapUsed by:1015
Symbol 1008 BitmapUsed by:1015
Symbol 1009 BitmapUsed by:1015
Symbol 1010 BitmapUsed by:1015
Symbol 1011 BitmapUsed by:1015
Symbol 1012 BitmapUsed by:1015
Symbol 1013 BitmapUsed by:1015
Symbol 1014 BitmapUsed by:1015
Symbol 1015 GraphicUses:1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014Used by:1016
Symbol 1016 MovieClipUses:1015Used by:1109
Symbol 1017 BitmapUsed by:1036
Symbol 1018 BitmapUsed by:1036
Symbol 1019 BitmapUsed by:1036
Symbol 1020 BitmapUsed by:1036
Symbol 1021 BitmapUsed by:1036
Symbol 1022 BitmapUsed by:1036
Symbol 1023 BitmapUsed by:1036
Symbol 1024 BitmapUsed by:1036
Symbol 1025 BitmapUsed by:1036
Symbol 1026 BitmapUsed by:1036
Symbol 1027 BitmapUsed by:1036
Symbol 1028 BitmapUsed by:1036
Symbol 1029 BitmapUsed by:1036
Symbol 1030 BitmapUsed by:1036
Symbol 1031 BitmapUsed by:1036
Symbol 1032 BitmapUsed by:1036
Symbol 1033 BitmapUsed by:1036
Symbol 1034 BitmapUsed by:1036
Symbol 1035 BitmapUsed by:1036
Symbol 1036 GraphicUses:1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035Used by:1037
Symbol 1037 MovieClipUses:1036Used by:1109
Symbol 1038 BitmapUsed by:1053
Symbol 1039 BitmapUsed by:1053
Symbol 1040 BitmapUsed by:1053
Symbol 1041 BitmapUsed by:1053
Symbol 1042 BitmapUsed by:1053
Symbol 1043 BitmapUsed by:1053
Symbol 1044 BitmapUsed by:1053
Symbol 1045 BitmapUsed by:1053
Symbol 1046 BitmapUsed by:1053
Symbol 1047 BitmapUsed by:1053
Symbol 1048 BitmapUsed by:1053
Symbol 1049 BitmapUsed by:1053
Symbol 1050 BitmapUsed by:1053
Symbol 1051 BitmapUsed by:1053
Symbol 1052 BitmapUsed by:1053
Symbol 1053 GraphicUses:1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052Used by:1054
Symbol 1054 MovieClipUses:1053Used by:1109
Symbol 1055 GraphicUsed by:1056
Symbol 1056 MovieClipUses:1055Used by:1107 1109
Symbol 1057 GraphicUsed by:1059
Symbol 1058 GraphicUsed by:1059
Symbol 1059 MovieClipUses:1057 1058Used by:1107 1109
Symbol 1060 SoundUsed by:1109
Symbol 1061 SoundUsed by:1109
Symbol 1062 GraphicUsed by:1064
Symbol 1063 GraphicUsed by:1064 1075
Symbol 1064 MovieClipUses:1062 1063Used by:1107 1109
Symbol 1065 GraphicUsed by:1066
Symbol 1066 MovieClipUses:1065Used by:1109
Symbol 1067 SoundUsed by:1109
Symbol 1068 GraphicUsed by:1070
Symbol 1069 GraphicUsed by:1070
Symbol 1070 MovieClipUses:1068 1069Used by:1107 1109
Symbol 1071 GraphicUsed by:1073
Symbol 1072 GraphicUsed by:1073
Symbol 1073 MovieClipUses:1071 1072Used by:1107 1109
Symbol 1074 GraphicUsed by:1075
Symbol 1075 MovieClipUses:1074 1063Used by:1107 1109
Symbol 1076 GraphicUsed by:1078
Symbol 1077 GraphicUsed by:1078
Symbol 1078 MovieClipUses:1076 1077Used by:1107 1109
Symbol 1079 SoundUsed by:1109
Symbol 1080 GraphicUsed by:1082
Symbol 1081 GraphicUsed by:1082
Symbol 1082 MovieClipUses:1080 1081Used by:1107 1109
Symbol 1083 SoundUsed by:1109
Symbol 1084 GraphicUsed by:1085
Symbol 1085 MovieClipUses:1084Used by:1109
Symbol 1086 GraphicUsed by:1087
Symbol 1087 MovieClipUses:1086Used by:1101
Symbol 1088 GraphicUsed by:1090
Symbol 1089 GraphicUsed by:1090
Symbol 1090 MovieClipUses:1088 1089Used by:1101
Symbol 1091 GraphicUsed by:1093
Symbol 1092 GraphicUsed by:1093
Symbol 1093 MovieClipUses:1091 1092Used by:1101
Symbol 1094 GraphicUsed by:1096
Symbol 1095 GraphicUsed by:1096
Symbol 1096 MovieClipUses:1094 1095Used by:1101
Symbol 1097 GraphicUsed by:1099
Symbol 1098 GraphicUsed by:1099
Symbol 1099 MovieClipUses:1097 1098Used by:1101
Symbol 1100 GraphicUsed by:1101
Symbol 1101 MovieClipUses:1087 1090 1093 1096 1099 1100Used by:1107 1109
Symbol 1102 SoundUsed by:1109
Symbol 1103 SoundUsed by:1109
Symbol 1104 SoundUsed by:1109
Symbol 1105 GraphicUsed by:1106 1288 1408  Timeline
Symbol 1106 MovieClipUses:1105Used by:1109
Symbol 1107 MovieClipUses:1082 1078 1075 1073 1070 1064 1059 1056 1101Used by:1109
Symbol 1108 SoundUsed by:1109
Symbol 1109 MovieClip {zombie_fla.agIntro_George01_1}Uses:969 984 1000 1016 1037 1054 1056 1059 1060 1061 1064 1066 1067 1070 1073 1075 1078 1079 1082 1083 1085 1101 1102 1103 1104 1106 1107 1108Used by:Timeline
Symbol 1110 GraphicUsed by:Timeline
Symbol 1111 ShapeTweeningUsed by:Timeline
Symbol 1112 GraphicUsed by:1138
Symbol 1113 GraphicUsed by:1116 1195
Symbol 1114 GraphicUsed by:1116 1195
Symbol 1115 GraphicUsed by:1116 1195
Symbol 1116 MovieClip {zombie_fla.Preloader_Babelki_Animacja_27}Uses:1113 1114 1115Used by:1138
Symbol 1117 ShapeTweeningUsed by:1119
Symbol 1118 GraphicUsed by:1119
Symbol 1119 MovieClipUses:1117 1118Used by:1138
Symbol 1120 GraphicUsed by:1138
Symbol 1121 GraphicUsed by:1124
Symbol 1122 GraphicUsed by:1124
Symbol 1123 GraphicUsed by:1124
Symbol 1124 MovieClipUses:1121 1122 1123Used by:1138 1197
Symbol 1125 ShapeTweeningUsed by:1128
Symbol 1126 ShapeTweeningUsed by:1128
Symbol 1127 GraphicUsed by:1128
Symbol 1128 MovieClipUses:1125 1126 1127Used by:1137 1197
Symbol 1129 ShapeTweeningUsed by:1132
Symbol 1130 ShapeTweeningUsed by:1132
Symbol 1131 GraphicUsed by:1132
Symbol 1132 MovieClipUses:1129 1130 1131Used by:1137 1197
Symbol 1133 ShapeTweeningUsed by:1136
Symbol 1134 ShapeTweeningUsed by:1136
Symbol 1135 GraphicUsed by:1136
Symbol 1136 MovieClipUses:1133 1134 1135Used by:1137 1197
Symbol 1137 MovieClipUses:1128 1132 1136Used by:1138
Symbol 1138 MovieClip {bojlerpreloader}Uses:1112 1116 1119 1120 1124 1137Used by:Timeline
Symbol 1139 GraphicUsed by:Timeline
Symbol 1140 TextUses:2Used by:1141
Symbol 1141 MovieClipUses:1140Used by:Timeline
Symbol 1142 Sound {menuMusic}Used by:1192
Symbol 1143 Sound {gameMusic}Used by:1192
Symbol 1144 Sound {zombie1}Used by:1192
Symbol 1145 Sound {zombieF1}Used by:1192
Symbol 1146 Sound {krok1A}Used by:1192
Symbol 1147 Sound {click}Used by:1192
Symbol 1148 Sound {kosci1}Used by:1192
Symbol 1149 Sound {uderzenie1}Used by:1192
Symbol 1150 Sound {uski01}Used by:1192
Symbol 1151 Sound {zombie2}Used by:1192
Symbol 1152 Sound {zombieF2}Used by:1192
Symbol 1153 Sound {krok1B}Used by:1192
Symbol 1154 Sound {start}Used by:1192
Symbol 1155 Sound {kosci2}Used by:1192
Symbol 1156 Sound {uderzenie2}Used by:1192
Symbol 1157 Sound {uski02}Used by:1192
Symbol 1158 Sound {zombie3}Used by:1192
Symbol 1159 Sound {zombieF3}Used by:1192
Symbol 1160 Sound {krok2A}Used by:1192
Symbol 1161 Sound {over}Used by:1192
Symbol 1162 Sound {uderzenie3}Used by:1192
Symbol 1163 Sound {uski03}Used by:1192
Symbol 1164 Sound {zombie4}Used by:1192
Symbol 1165 Sound {zombieF4}Used by:1192
Symbol 1166 Sound {krok2B}Used by:1192
Symbol 1167 Sound {uderzenie4}Used by:1192
Symbol 1168 Sound {uski04}Used by:1192
Symbol 1169 Sound {zombie5}Used by:1192
Symbol 1170 Sound {zombieF5}Used by:1192
Symbol 1171 Sound {krok3A}Used by:1192
Symbol 1172 Sound {uderzenie5}Used by:1192
Symbol 1173 Sound {zombie6}Used by:1192
Symbol 1174 Sound {krok3B}Used by:1192
Symbol 1175 Sound {zombie7}Used by:1192
Symbol 1176 Sound {zombie8}Used by:1192
Symbol 1177 Sound {zombie9}Used by:1192
Symbol 1178 Sound {zombie10}Used by:1192
Symbol 1179 Sound {zombie11}Used by:1192
Symbol 1180 Sound {zombie12}Used by:1192
Symbol 1181 Sound {zombie13}Used by:1192
Symbol 1182 Sound {zombie14}Used by:1192
Symbol 1183 Sound {zombie15}Used by:1192
Symbol 1184 Sound {zombie16}Used by:1192
Symbol 1185 Sound {zombie17}Used by:1192
Symbol 1186 Sound {zombie18}Used by:1192
Symbol 1187 Sound {zombie19}Used by:1192
Symbol 1188 Sound {zombie20}Used by:1192
Symbol 1189 Sound {zombie21}Used by:1192
Symbol 1190 Sound {zombie22}Used by:1192
Symbol 1191 Sound {zombie23}Used by:1192
Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40}Uses:1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191Used by:Timeline
Symbol 1193 ShapeTweeningUsed by:Timeline
Symbol 1194 GraphicUsed by:1197
Symbol 1195 MovieClipUses:1113 1114 1115Used by:1197
Symbol 1196 GraphicUsed by:1197
Symbol 1197 MovieClipUses:1194 1195 1196 1124 1128 1132 1136Used by:Timeline
Symbol 1198 GraphicUsed by:Timeline
Symbol 1199 MovieClipUses:771Used by:Timeline
Symbol 1200 GraphicUsed by:1201
Symbol 1201 MovieClipUses:1200Used by:Timeline
Symbol 1202 GraphicUsed by:1203
Symbol 1203 MovieClipUses:1202Used by:Timeline
Symbol 1204 GraphicUsed by:1205
Symbol 1205 MovieClipUses:1204Used by:Timeline
Symbol 1206 GraphicUsed by:1207
Symbol 1207 MovieClipUses:1206Used by:Timeline
Symbol 1208 GraphicUsed by:Timeline
Symbol 1209 GraphicUsed by:1210
Symbol 1210 MovieClipUses:1209Used by:Timeline
Symbol 1211 GraphicUsed by:Timeline
Symbol 1212 ShapeTweeningUsed by:Timeline
Symbol 1213 GraphicUsed by:1215
Symbol 1214 GraphicUsed by:1215
Symbol 1215 MovieClip {game.panel.Mute}Uses:399 1213 1214Used by:Timeline
Symbol 1216 GraphicUsed by:Timeline
Symbol 1217 GraphicUsed by:1218
Symbol 1218 MovieClipUses:1217Used by:Timeline
Symbol 1219 GraphicUsed by:1220
Symbol 1220 MovieClipUses:1219Used by:Timeline
Symbol 1221 GraphicUsed by:1222
Symbol 1222 MovieClipUses:1221Used by:Timeline
Symbol 1223 GraphicUsed by:1224
Symbol 1224 MovieClipUses:1223Used by:Timeline
Symbol 1225 GraphicUsed by:1230
Symbol 1226 GraphicUsed by:1230
Symbol 1227 GraphicUsed by:1230
Symbol 1228 GraphicUsed by:1230
Symbol 1229 GraphicUsed by:1230
Symbol 1230 MovieClipUses:1225 1226 1227 1228 1229Used by:Timeline
Symbol 1231 FontUsed by:1232 1233 1234 1235
Symbol 1232 TextUses:1231Used by:1236
Symbol 1233 TextUses:1231Used by:1236
Symbol 1234 TextUses:1231Used by:1236
Symbol 1235 TextUses:1231Used by:1236
Symbol 1236 MovieClipUses:1232 1233 1234 1235Used by:Timeline
Symbol 1237 SoundUsed by:Timeline
Symbol 1238 GraphicUsed by:1240 1242 1244
Symbol 1239 TextUses:2Used by:1240
Symbol 1240 MovieClip {Button_Starteasy}Uses:1238 1239 944Used by:Timeline
Symbol 1241 TextUses:2Used by:1242
Symbol 1242 MovieClip {Button_Startmedium}Uses:1238 1241 944Used by:Timeline
Symbol 1243 TextUses:2Used by:1244
Symbol 1244 MovieClip {Button_Starthard}Uses:1238 1243 944Used by:Timeline
Symbol 1245 GraphicUsed by:1248
Symbol 1246 TextUses:488Used by:1248
Symbol 1247 TextUses:488Used by:1248
Symbol 1248 MovieClipUses:1245 1246 1247Used by:1364  Timeline
Symbol 1249 SoundUsed by:1364  Timeline
Symbol 1250 ShapeTweeningUsed by:Timeline
Symbol 1251 TextUses:560Used by:1253
Symbol 1252 TextUses:560Used by:1253
Symbol 1253 MovieClip {Button_Backs}Uses:580 1251 1252Used by:Timeline
Symbol 1254 TextUses:560Used by:Timeline
Symbol 1255 TextUses:560Used by:Timeline
Symbol 1256 TextUses:560Used by:Timeline
Symbol 1257 TextUses:560Used by:Timeline
Symbol 1258 GraphicUsed by:Timeline
Symbol 1259 ShapeTweeningUsed by:Timeline
Symbol 1260 GraphicUsed by:Timeline
Symbol 1261 SoundUsed by:1364  Timeline
Symbol 1262 GraphicUsed by:1263
Symbol 1263 MovieClipUses:1262Used by:1282
Symbol 1264 TextUses:560Used by:1265
Symbol 1265 MovieClipUses:1264Used by:1282
Symbol 1266 GraphicUsed by:1267
Symbol 1267 MovieClipUses:1266Used by:1282
Symbol 1268 TextUses:560Used by:1269
Symbol 1269 MovieClipUses:1268Used by:1282
Symbol 1270 GraphicUsed by:1271
Symbol 1271 MovieClipUses:1270Used by:1282
Symbol 1272 TextUses:560Used by:1273
Symbol 1273 MovieClipUses:1272Used by:1282
Symbol 1274 GraphicUsed by:1275
Symbol 1275 MovieClipUses:1274Used by:1282
Symbol 1276 TextUses:560Used by:1277
Symbol 1277 MovieClipUses:1276Used by:1282
Symbol 1278 GraphicUsed by:1279
Symbol 1279 MovieClipUses:1278Used by:1282
Symbol 1280 TextUses:560Used by:1281
Symbol 1281 MovieClipUses:1280Used by:1282
Symbol 1282 MovieClip {zombie_fla.Intro_64}Uses:1263 1265 1267 1269 1271 1273 1275 1277 1279 1281Used by:Timeline
Symbol 1283 GraphicUsed by:1286
Symbol 1284 TextUses:560Used by:1286
Symbol 1285 TextUses:560Used by:1286
Symbol 1286 MovieClip {Button_SkipIntro}Uses:1283 1284 1285Used by:Timeline
Symbol 1287 ShapeTweeningUsed by:1288
Symbol 1288 MovieClip {zombie_fla.BlendaIn_76}Uses:1287 414 1105Used by:Timeline
Symbol 1289 MovieClipUsed by:Timeline
Symbol 1290 MovieClipUsed by:Timeline
Symbol 1291 GraphicUsed by:1292
Symbol 1292 MovieClipUses:1291Used by:1304 1310
Symbol 1293 GraphicUsed by:1294
Symbol 1294 MovieClipUses:1293Used by:1304 1310
Symbol 1295 GraphicUsed by:1296
Symbol 1296 MovieClipUses:1295Used by:1304 1310
Symbol 1297 GraphicUsed by:1298
Symbol 1298 MovieClipUses:1297Used by:1304 1310
Symbol 1299 GraphicUsed by:1300
Symbol 1300 MovieClipUses:1299Used by:1304 1310
Symbol 1301 GraphicUsed by:1304 1310
Symbol 1302 GraphicUsed by:1303
Symbol 1303 MovieClipUses:1302Used by:1304 1310
Symbol 1304 MovieClipUses:1292 1294 1296 1298 1300 1301 1303Used by:1315
Symbol 1305 MovieClipUsed by:1315 1320 1328
Symbol 1306 GraphicUsed by:1307
Symbol 1307 MovieClipUses:1306Used by:1308
Symbol 1308 MovieClipUses:1307Used by:1315
Symbol 1309 GraphicUsed by:1315
Symbol 1310 MovieClipUses:1292 1294 1296 1298 1300 1301 1303Used by:1315
Symbol 1311 GraphicUsed by:1315
Symbol 1312 GraphicUsed by:1315
Symbol 1313 GraphicUsed by:1315
Symbol 1314 GraphicUsed by:1315
Symbol 1315 MovieClip {game.Guns.MachineGun}Uses:1304 1305 1308 1309 1310 1311 1312 1313 1314Used by:Timeline
Symbol 1316 GraphicUsed by:1317
Symbol 1317 MovieClipUses:1316Used by:1320
Symbol 1318 GraphicUsed by:1320
Symbol 1319 GraphicUsed by:1320
Symbol 1320 MovieClip {game.Guns.HandGun}Uses:1317 1305 1318 1319Used by:Timeline
Symbol 1321 GraphicUsed by:1322
Symbol 1322 MovieClipUses:1321Used by:1328
Symbol 1323 GraphicUsed by:1328
Symbol 1324 GraphicUsed by:1325
Symbol 1325 MovieClipUses:1324Used by:1328
Symbol 1326 GraphicUsed by:1328
Symbol 1327 MovieClipUses:450Used by:1328
Symbol 1328 MovieClip {game.Guns.RocketGun}Uses:1322 1305 1323 1325 1326 1327Used by:Timeline
Symbol 1329 EditableTextUses:2Used by:Timeline
Symbol 1330 GraphicUsed by:1356
Symbol 1331 TextUses:560Used by:1356
Symbol 1332 TextUses:560Used by:1356
Symbol 1333 TextUses:560Used by:1356
Symbol 1334 TextUses:560Used by:1356
Symbol 1335 EditableTextUses:1Used by:1356
Symbol 1336 EditableTextUses:1Used by:1356
Symbol 1337 GraphicUses:671Used by:1343
Symbol 1338 GraphicUses:674Used by:1343
Symbol 1339 GraphicUses:677Used by:1343
Symbol 1340 GraphicUses:680Used by:1343
Symbol 1341 GraphicUses:683Used by:1343
Symbol 1342 GraphicUses:686Used by:1343
Symbol 1343 MovieClipUses:1337 1338 1339 1340 1341 1342Used by:1356
Symbol 1344 EditableTextUses:1Used by:1356
Symbol 1345 EditableTextUses:1Used by:1356
Symbol 1346 GraphicUsed by:1356
Symbol 1347 EditableTextUses:1Used by:1356
Symbol 1348 EditableTextUses:1Used by:1356
Symbol 1349 EditableTextUses:1Used by:1356
Symbol 1350 EditableTextUses:1Used by:1356
Symbol 1351 TextUses:488Used by:1356
Symbol 1352 TextUses:560Used by:1356
Symbol 1353 GraphicUsed by:1356
Symbol 1354 TextUses:560Used by:1356
Symbol 1355 GraphicUsed by:1356
Symbol 1356 MovieClip {game.panel.Dock}Uses:1330 569 588 582 1331 1332 1333 1334 1335 1336 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355Used by:Timeline
Symbol 1357 ShapeTweeningUsed by:1359
Symbol 1358 GraphicUsed by:1359
Symbol 1359 MovieClip {zombie_fla.Blenda2_208}Uses:1357 1358Used by:Timeline
Symbol 1360 TextUses:396Used by:1361
Symbol 1361 MovieClipUses:1360Used by:Timeline
Symbol 1362 TextUses:396Used by:1363
Symbol 1363 MovieClipUses:1362Used by:1364
Symbol 1364 MovieClip {zombie_fla.PanelKupuj_211}Uses:1363 1248 1249 689 1261Used by:Timeline
Symbol 1365 TextUses:2Used by:Timeline
Symbol 1366 TextUses:2Used by:1367
Symbol 1367 MovieClipUses:580 1366Used by:1370
Symbol 1368 TextUses:2Used by:1369
Symbol 1369 MovieClipUses:580 1368Used by:1370
Symbol 1370 MovieClip {game.panel.TryAgain}Uses:1367 1369Used by:Timeline
Symbol 1371 GraphicUsed by:Timeline
Symbol 1372 GraphicUsed by:Timeline
Symbol 1373 GraphicUsed by:1374
Symbol 1374 MovieClipUses:1373Used by:Timeline
Symbol 1375 GraphicUsed by:1376
Symbol 1376 MovieClipUses:1375Used by:Timeline
Symbol 1377 GraphicUsed by:1378
Symbol 1378 MovieClipUses:1377Used by:Timeline
Symbol 1379 GraphicUsed by:1383
Symbol 1380 GraphicUsed by:1381
Symbol 1381 MovieClipUses:1380Used by:1383
Symbol 1382 GraphicUsed by:1383
Symbol 1383 MovieClipUses:1379 1381 1382Used by:Timeline
Symbol 1384 GraphicUsed by:Timeline
Symbol 1385 GraphicUsed by:Timeline
Symbol 1386 GraphicUsed by:Timeline
Symbol 1387 GraphicUsed by:1388
Symbol 1388 MovieClipUses:1387Used by:1409
Symbol 1389 GraphicUsed by:1390
Symbol 1390 MovieClipUses:1389Used by:1409
Symbol 1391 TextUses:2Used by:1392
Symbol 1392 MovieClipUses:1391Used by:1409
Symbol 1393 TextUses:2Used by:1394
Symbol 1394 MovieClipUses:1393Used by:1409
Symbol 1395 GraphicUsed by:1403
Symbol 1396 GraphicUsed by:1403
Symbol 1397 GraphicUsed by:1402
Symbol 1398 GraphicUsed by:1399
Symbol 1399 MovieClipUses:1398Used by:1402
Symbol 1400 GraphicUsed by:1401
Symbol 1401 MovieClipUses:1400Used by:1402
Symbol 1402 MovieClipUses:1397 1399 1401Used by:1403
Symbol 1403 MovieClip {zombie_fla.Outro_Satelita_258}Uses:1395 1396 1402Used by:1409
Symbol 1404 SoundUsed by:1409
Symbol 1405 TextUses:2Used by:1406
Symbol 1406 MovieClipUses:1405Used by:1409
Symbol 1407 ShapeTweeningUsed by:1408
Symbol 1408 MovieClip {zombie_fla.BlendaInOut_263}Uses:1407 414 1105Used by:1409
Symbol 1409 MovieClip {zombie_fla.Cinematic_252}Uses:1388 559 1390 1392 1394 1403 1404 1406 1408Used by:Timeline

Instance Names

"ag_intro_02_02"Frame 1Symbol 1109 MovieClip {zombie_fla.agIntro_George01_1}
"prd"Frame 2Symbol 1138 MovieClip {bojlerpreloader}
"freakyTiki"Frame 2Symbol 956 MovieClip {Logo_FrealyTiki}
"fabrykaGier"Frame 2Symbol 954 MovieClip {logo_fabryka_cale}
"muttee"Frame 70Symbol 1215 MovieClip {game.panel.Mute}
"goto_2Intro_0"Frame 141Symbol 1240 MovieClip {Button_Starteasy}
"goto_2Intro_1"Frame 142Symbol 1242 MovieClip {Button_Startmedium}
"goto_2Intro_2"Frame 143Symbol 1244 MovieClip {Button_Starthard}
"goto_2Instructions"Frame 145Symbol 945 MovieClip {Button_Instructions}
"goto_Instructions2"Frame 202Symbol 1253 MovieClip {Button_Backs}
"goto_Instructions2"Frame 209Symbol 1253 MovieClip {Button_Backs}
"goto_Instructions2"Frame 223Symbol 1253 MovieClip {Button_Backs}
"goto_Instructions2"Frame 230Symbol 1253 MovieClip {Button_Backs}
"goto_Intro2"Frame 276Symbol 1286 MovieClip {Button_SkipIntro}
"ammo"Frame 318Symbol 1289 MovieClip
"gameContainer"Frame 318Symbol 1289 MovieClip
"frontGround"Frame 318Symbol 1290 MovieClip
"gunn2"Frame 318Symbol 1315 MovieClip {game.Guns.MachineGun}
"gunn1"Frame 318Symbol 1315 MovieClip {game.Guns.MachineGun}
"hand_1"Frame 318Symbol 1320 MovieClip {game.Guns.HandGun}
"hand_2"Frame 318Symbol 1320 MovieClip {game.Guns.HandGun}
"bazooka_1"Frame 318Symbol 1328 MovieClip {game.Guns.RocketGun}
"bazooka_2"Frame 318Symbol 1328 MovieClip {game.Guns.RocketGun}
"inputTextt"Frame 318Symbol 1329 EditableText
"dockk"Frame 318Symbol 1356 MovieClip {game.panel.Dock}
"freakyTiki"Frame 456Symbol 956 MovieClip {Logo_FrealyTiki}
"fabrykaGier"Frame 456Symbol 954 MovieClip {logo_fabryka_cale}
"bodyy"Symbol 398 MovieClip {game.panel.ZombieCloud} Frame 1Symbol 395 MovieClip
"mytextt"Symbol 398 MovieClip {game.panel.ZombieCloud} Frame 1Symbol 397 EditableText
"h1"Symbol 409 MovieClip {game.panel.Hint} Frame 1Symbol 401 MovieClip
"h2"Symbol 409 MovieClip {game.panel.Hint} Frame 73Symbol 401 MovieClip
"h3"Symbol 409 MovieClip {game.panel.Hint} Frame 109Symbol 401 MovieClip
"hit_area"Symbol 418 MovieClip {Button_Highscores} Frame 1Symbol 401 MovieClip
"hit_area"Symbol 420 MovieClip {Button_Back} Frame 1Symbol 401 MovieClip
"ammoo3"Symbol 435 MovieClip {game.panel.AmmoMagazine} Frame 1Symbol 430 EditableText
"ammoo2"Symbol 435 MovieClip {game.panel.AmmoMagazine} Frame 1Symbol 431 EditableText
"ammoo1"Symbol 435 MovieClip {game.panel.AmmoMagazine} Frame 1Symbol 432 EditableText
"buildversion_txt"Symbol 438 MovieClip {utils.VersionControl} Frame 1Symbol 437 EditableText
"info"Symbol 482 MovieClip {game.panel.NoAmmo} Frame 1Symbol 481 MovieClip
"nums"Symbol 557 MovieClip {game.panel.ComboPanel} Frame 1Symbol 556 EditableText
"hit_areaaaaa"Symbol 563 MovieClip {OK} Frame 1Symbol 401 MovieClip
"okButton"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 563 MovieClip {OK}
"cashh"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 565 EditableText
"handGun"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 569 MovieClip
"hstandard"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 570 EditableText
"hfast"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 571 EditableText
"hpower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 572 EditableText
"hfastPower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 573 EditableText
"mstandard"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 574 EditableText
"mfast"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 575 EditableText
"mpower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 576 EditableText
"mfastPower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 577 EditableText
"rstandard"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 578 EditableText
"rdouble"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 579 EditableText
"machinGun"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 585 MovieClip
"rocketLauncher"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 591 MovieClip
"granadesStandard"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 596 MovieClip
"armorLevel"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 604 MovieClip
"flypaperLevel"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 607 MovieClip
"FenceLevel"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 610 MovieClip
"DumbLevel"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 613 MovieClip
"armorLevelPurchase"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 620 MovieClip
"flypaperLevelPurchase"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 625 MovieClip
"FenceLevelPurchase"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 630 MovieClip
"DumbLevelPurchase"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 635 MovieClip
"rocketStandard"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 640 MovieClip
"rocketDouble"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 643 MovieClip
"machineStandard"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 648 MovieClip
"machineFast"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 651 MovieClip
"machinePower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 652 MovieClip
"machineFastPower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 655 MovieClip
"handStandar"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 658 MovieClip
"handFast"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 659 MovieClip
"handPower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 662 MovieClip
"handFastPower"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 665 MovieClip
"gra"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 668 MovieClip
"giety"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 669 EditableText
"a1"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 673 MovieClip
"a2"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 676 MovieClip
"a3"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 679 MovieClip
"a4"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 682 MovieClip
"a9"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 685 MovieClip
"a0"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 688 MovieClip
"a5"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 673 MovieClip
"a6"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 676 MovieClip
"a7"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 679 MovieClip
"a8"Symbol 689 MovieClip {game.panel.UpgradesPanel} Frame 1Symbol 682 MovieClip
"roundd"Symbol 691 MovieClip {game.panel.Round} Frame 1Symbol 690 EditableText
"hit_area"Symbol 945 MovieClip {Button_Instructions} Frame 1Symbol 942 MovieClip
"buble"Symbol 1138 MovieClip {bojlerpreloader} Frame 1Symbol 1116 MovieClip {zombie_fla.Preloader_Babelki_Animacja_27}
"maskaa"Symbol 1138 MovieClip {bojlerpreloader} Frame 1Symbol 1119 MovieClip
"piana"Symbol 1138 MovieClip {bojlerpreloader} Frame 1Symbol 1137 MovieClip
"ending"Symbol 1315 MovieClip {game.Guns.MachineGun} Frame 1Symbol 1305 MovieClip
"ending"Symbol 1320 MovieClip {game.Guns.HandGun} Frame 1Symbol 1305 MovieClip
"ending"Symbol 1328 MovieClip {game.Guns.RocketGun} Frame 1Symbol 1305 MovieClip
"rakieta"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 588 MovieClip
"karabin"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 582 MovieClip
"handd"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1335 EditableText
"bazookaa"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1336 EditableText
"handI"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1343 MovieClip
"machineI"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1343 MovieClip
"bazookaI"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1343 MovieClip
"armorr"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1344 EditableText
"flypaperr"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1345 EditableText
"machinee"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1347 EditableText
"dumbb"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1348 EditableText
"grenadess"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1349 EditableText
"fencee"Symbol 1356 MovieClip {game.panel.Dock} Frame 1Symbol 1350 EditableText
"tryy"Symbol 1370 MovieClip {game.panel.TryAgain} Frame 1Symbol 1367 MovieClip
"menuu"Symbol 1370 MovieClip {game.panel.TryAgain} Frame 1Symbol 1369 MovieClip
"addicting"Symbol 1409 MovieClip {zombie_fla.Cinematic_252} Frame 1Symbol 559 MovieClip {AGlogomc}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"2Preloader"Frame 2
"Preloader"Frame 19
"afterPreloader"Frame 34
"2Title"Frame 47
"Loop"Frame 87
"Title"Frame 153
"2Instructions"Frame 167
"Instructions"Frame 210
"Instructions2"Frame 223
"2Intro"Frame 241
"Intro"Frame 276
"Intro2"Frame 297
"2nextLevel"Frame 319
"MapStop"Frame 337
"MapGo"Frame 338
"2nextRound"Frame 350
"Game"Frame 362
"LevelClear"Frame 363
"2Menu"Frame 422
"save"Frame 434
"afterSave"Frame 435
"2winOver"Frame 462
"blenda2Loop"Frame 463
"Loop"Symbol 90 MovieClip {Zombie_beheaded} Frame 84
"je"Symbol 90 MovieClip {Zombie_beheaded} Frame 144
"rozpad"Symbol 90 MovieClip {Zombie_beheaded} Frame 205
"kule"Symbol 90 MovieClip {Zombie_beheaded} Frame 205
"wybuch"Symbol 90 MovieClip {Zombie_beheaded} Frame 307
"zly"Symbol 90 MovieClip {Zombie_beheaded} Frame 346
"Easy"Symbol 90 MovieClip {Zombie_beheaded} Frame 346
"Nervous"Symbol 90 MovieClip {Zombie_beheaded} Frame 389
"Attack"Symbol 90 MovieClip {Zombie_beheaded} Frame 466
"Hide"Symbol 90 MovieClip {Zombie_beheaded} Frame 524
"Loop"Symbol 162 MovieClip {Zombie_standard} Frame 60
"je"Symbol 162 MovieClip {Zombie_standard} Frame 121
"rozpad"Symbol 162 MovieClip {Zombie_standard} Frame 180
"kule"Symbol 162 MovieClip {Zombie_standard} Frame 180
"wybuch"Symbol 162 MovieClip {Zombie_standard} Frame 275
"zly"Symbol 162 MovieClip {Zombie_standard} Frame 312
"Easy"Symbol 162 MovieClip {Zombie_standard} Frame 312
"Nervous"Symbol 162 MovieClip {Zombie_standard} Frame 355
"Attack"Symbol 162 MovieClip {Zombie_standard} Frame 436
"Hide"Symbol 162 MovieClip {Zombie_standard} Frame 487
"Loop"Symbol 215 MovieClip {Zombie_fat} Frame 84
"je"Symbol 215 MovieClip {Zombie_fat} Frame 144
"rozpad"Symbol 215 MovieClip {Zombie_fat} Frame 205
"kule"Symbol 215 MovieClip {Zombie_fat} Frame 205
"wybuch"Symbol 215 MovieClip {Zombie_fat} Frame 300
"zly"Symbol 215 MovieClip {Zombie_fat} Frame 339
"Easy"Symbol 215 MovieClip {Zombie_fat} Frame 339
"Nervous"Symbol 215 MovieClip {Zombie_fat} Frame 382
"Attack"Symbol 215 MovieClip {Zombie_fat} Frame 459
"Hide"Symbol 215 MovieClip {Zombie_fat} Frame 517
"Loop"Symbol 281 MovieClip {Zombie_chick} Frame 60
"je"Symbol 281 MovieClip {Zombie_chick} Frame 121
"rozpad"Symbol 281 MovieClip {Zombie_chick} Frame 180
"wybuch"Symbol 281 MovieClip {Zombie_chick} Frame 291
"zly"Symbol 281 MovieClip {Zombie_chick} Frame 328
"Easy"Symbol 281 MovieClip {Zombie_chick} Frame 328
"Nervous"Symbol 281 MovieClip {Zombie_chick} Frame 371
"Attack"Symbol 281 MovieClip {Zombie_chick} Frame 452
"Hide"Symbol 281 MovieClip {Zombie_chick} Frame 503
"Loop"Symbol 329 MovieClip {Zombie_groovie} Frame 59
"rozpad"Symbol 329 MovieClip {Zombie_groovie} Frame 118
"kule"Symbol 329 MovieClip {Zombie_groovie} Frame 118
"wybuch"Symbol 329 MovieClip {Zombie_groovie} Frame 213
"zly"Symbol 329 MovieClip {Zombie_groovie} Frame 254
"Nervous"Symbol 329 MovieClip {Zombie_groovie} Frame 298
"Loop"Symbol 393 MovieClip {Zombie_nerd} Frame 61
"je"Symbol 393 MovieClip {Zombie_nerd} Frame 121
"rozpad"Symbol 393 MovieClip {Zombie_nerd} Frame 181
"wybuch"Symbol 393 MovieClip {Zombie_nerd} Frame 291
"zly"Symbol 393 MovieClip {Zombie_nerd} Frame 330
"Easy"Symbol 393 MovieClip {Zombie_nerd} Frame 330
"Nervous"Symbol 393 MovieClip {Zombie_nerd} Frame 373
"Attack"Symbol 393 MovieClip {Zombie_nerd} Frame 433
"Hide"Symbol 393 MovieClip {Zombie_nerd} Frame 499
"zombie"Symbol 409 MovieClip {game.panel.Hint} Frame 1
"freezer"Symbol 409 MovieClip {game.panel.Hint} Frame 73
"body"Symbol 409 MovieClip {game.panel.Hint} Frame 74
"off"Symbol 418 MovieClip {Button_Highscores} Frame 1
"on"Symbol 418 MovieClip {Button_Highscores} Frame 2
"out"Symbol 418 MovieClip {Button_Highscores} Frame 12
"click"Symbol 418 MovieClip {Button_Highscores} Frame 17
"off"Symbol 420 MovieClip {Button_Back} Frame 1
"on"Symbol 420 MovieClip {Button_Back} Frame 2
"out"Symbol 420 MovieClip {Button_Back} Frame 12
"click"Symbol 420 MovieClip {Button_Back} Frame 17
"stoped"Symbol 492 MovieClip {pop1} Frame 7
"stoped"Symbol 496 MovieClip {pop2} Frame 7
"stoped"Symbol 501 MovieClip {pop3} Frame 7
"stoped"Symbol 505 MovieClip {pop4} Frame 7
"stoped"Symbol 510 MovieClip {pop5} Frame 7
"stoped"Symbol 516 MovieClip {pop14} Frame 7
"stoped"Symbol 521 MovieClip {pop13} Frame 7
"stoped"Symbol 525 MovieClip {pop12} Frame 7
"stoped"Symbol 529 MovieClip {pop11} Frame 7
"stoped"Symbol 535 MovieClip {pop10} Frame 7
"stoped"Symbol 539 MovieClip {pop9} Frame 7
"stoped"Symbol 544 MovieClip {pop6} Frame 7
"stoped"Symbol 549 MovieClip {pop7} Frame 7
"stoped"Symbol 554 MovieClip {pop8} Frame 7
"off"Symbol 563 MovieClip {OK} Frame 1
"on"Symbol 563 MovieClip {OK} Frame 2
"out"Symbol 563 MovieClip {OK} Frame 12
"click"Symbol 563 MovieClip {OK} Frame 17
"Level1"Symbol 753 MovieClip {game.GameMap} Frame 1
"Level2"Symbol 753 MovieClip {game.GameMap} Frame 84
"Level3"Symbol 753 MovieClip {game.GameMap} Frame 265
"Level4"Symbol 753 MovieClip {game.GameMap} Frame 427
"Level5"Symbol 753 MovieClip {game.GameMap} Frame 559
"off"Symbol 945 MovieClip {Button_Instructions} Frame 1
"on"Symbol 945 MovieClip {Button_Instructions} Frame 2
"out"Symbol 945 MovieClip {Button_Instructions} Frame 12
"click"Symbol 945 MovieClip {Button_Instructions} Frame 17
"zombie"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"boydy"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"zombie zabija "Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"menu music"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"game music"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"zombie sounds"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"kobieta"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"krok"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"szuflada"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"gryzie"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"buttom"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"kosci"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"uderzenie"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"rzut"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"pila"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"luski"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"karabin"Symbol 1192 MovieClip {zombie_fla.__NoFirstFrameCrap_40} Frame 2
"off"Symbol 1240 MovieClip {Button_Starteasy} Frame 1
"on"Symbol 1240 MovieClip {Button_Starteasy} Frame 2
"out"Symbol 1240 MovieClip {Button_Starteasy} Frame 12
"click"Symbol 1240 MovieClip {Button_Starteasy} Frame 17
"off"Symbol 1242 MovieClip {Button_Startmedium} Frame 1
"on"Symbol 1242 MovieClip {Button_Startmedium} Frame 2
"out"Symbol 1242 MovieClip {Button_Startmedium} Frame 12
"click"Symbol 1242 MovieClip {Button_Startmedium} Frame 17
"off"Symbol 1244 MovieClip {Button_Starthard} Frame 1
"on"Symbol 1244 MovieClip {Button_Starthard} Frame 2
"out"Symbol 1244 MovieClip {Button_Starthard} Frame 12
"click"Symbol 1244 MovieClip {Button_Starthard} Frame 17
"off"Symbol 1253 MovieClip {Button_Backs} Frame 1
"on"Symbol 1253 MovieClip {Button_Backs} Frame 2
"out"Symbol 1253 MovieClip {Button_Backs} Frame 3
"click"Symbol 1253 MovieClip {Button_Backs} Frame 4
"off"Symbol 1286 MovieClip {Button_SkipIntro} Frame 1
"on"Symbol 1286 MovieClip {Button_SkipIntro} Frame 2
"out"Symbol 1286 MovieClip {Button_SkipIntro} Frame 3
"click"Symbol 1286 MovieClip {Button_SkipIntro} Frame 4
"standard"Symbol 1315 MovieClip {game.Guns.MachineGun} Frame 2
"fast"Symbol 1315 MovieClip {game.Guns.MachineGun} Frame 7
"standard"Symbol 1320 MovieClip {game.Guns.HandGun} Frame 2
"fast"Symbol 1320 MovieClip {game.Guns.HandGun} Frame 13
"standard"Symbol 1328 MovieClip {game.Guns.RocketGun} Frame 2
"panel"Symbol 1364 MovieClip {zombie_fla.PanelKupuj_211} Frame 149




http://swfchan.com/17/84358/info.shtml
Created: 31/3 -2019 11:57:33 Last modified: 31/3 -2019 11:57:33 Server time: 22/12 -2024 22:53:40