Frame 1 (302 B)
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
_root.loadBar._width = getPercent * 100;
_root.loadText = Math.round(getPercent * 100) + "%";
if (bytes_loaded == bytes_total) {
_root.gotoAndStop(3);
}
Frame 2 (17 B)
gotoAndPlay (1);
Frame 3 (17 B)
gotoAndStop (5);
Frame 6 (38 B)
V1 = (V2 = (V3 = (V4 = (V5 = "0"))));
Frame 46 (139 B)
V0 = random(2);
if (V0 == 1) {
gotoAndPlay (47);
} else if (V1 != 1) {
gotoAndPlay (6);
V1 = "0";
} else {
gotoAndPlay (88);
}
Frame 87 (79 B)
if (V2 != 1) {
gotoAndPlay (6);
V2 = "0";
} else {
gotoAndPlay (88);
}
Frame 389 (143 B)
V3 = random(2);
if (V3 == 1) {
gotoAndPlay (390);
} else if (V4 != 1) {
gotoAndPlay (353);
V4 = "0";
} else {
gotoAndPlay (427);
}
Frame 426 (82 B)
if (V4 != 1) {
gotoAndPlay (353);
V2 = "0";
} else {
gotoAndPlay (427);
}
Frame 670 (82 B)
if (V5 != 1) {
gotoAndPlay (614);
V5 = "0";
} else {
gotoAndPlay (671);
}
Frame 1088 (20 B)
gotoAndPlay (1024);
Frame 1129 (20 B)
gotoAndPlay (1089);
Frame 1130 (20 B)
gotoAndPlay (1130);
Frame 1131 (20 B)
gotoAndPlay (1130);
Symbol 15 Button (60 B)
on (release, keyPress "<Space>") {
gotoAndPlay (6);
}
Symbol 17 Button (37 B)
on (release) {
gotoAndPlay (1130);
}
Symbol 20 Button (53 B)
on (release, keyPress "<Space>") {
V1 = "1";
}
Symbol 21 Button (62 B)
on (release, keyPress "<Left>") {
gotoAndPlay (1089);
}
Symbol 22 Button (37 B)
on (release) {
gotoAndPlay (1130);
}
Symbol 24 Button (53 B)
on (release, keyPress "<Space>") {
V1 = "1";
}
Symbol 25 Button (62 B)
on (release, keyPress "<Left>") {
gotoAndPlay (1089);
}
Symbol 29 Button (53 B)
on (release, keyPress "<Space>") {
V4 = "1";
}
Symbol 31 Button (53 B)
on (release, keyPress "<Space>") {
V4 = "1";
}
Symbol 35 Button (53 B)
on (release, keyPress "<Space>") {
V5 = "1";
}
Symbol 39 Button (60 B)
on (release, keyPress "<Space>") {
gotoAndPlay (6);
}
Symbol 42 Button (60 B)
on (release, keyPress "<Right>") {
gotoAndPlay (6);
}
Symbol 43 Button (34 B)
on (release) {
gotoAndPlay (6);
}