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Hit_the_Bitch.swf

This is the info page for
Flash #85792

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>This flash is based on material from the Danish domain &quot;hitthebitch.dk&quot;. It was a anti-violence <sbr />campain (after a while they made it so that only Danish IP numbers can access the site). <sbr />Converted to a standalone flash by Anonymous early July 2010. Original total size of all media <sbr />was around 45 MiB. Quality has been reduced a lot so that the flash can be uploaded to various <sbr />places. The original didn&apos;t have subtitles, I have tried translating as well as I can but I&apos;m not <sbr />Danish so it&apos;s probably not completely correct. Should be pretty accurate though.</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- Game music: Don&apos;t know, wasn&apos;t in the credits. Only clue is &quot;Marz&quot; from the ActionScript.</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- End music (not in the original game): Machinae Supremacy - Shop Music (Jets&apos;n&apos;Guns)</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>- The bitch: Kimmie Falstrøm &nbsp;&nbsp;- Guy speaking at the beginning: Salomon King</b></font></p><p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>The frame rate of the flash is kinda fail (only 10 FPS), so the slapping script can&apos;t measure <sbr />speed that precise. If you care, make the flash wider to have more slapping room, it will <sbr />increase your score potential greatly. ;) Finally I&apos;ll mention that I have included some <sbr />screenshots of the original game, just for the record. They are above the visuals.</b></font></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p>

<p align="center"><font face="Arial" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>LOADING</b></font></p>

< PLAY >

LOADED

I've had a great evening, what about you?

Of course I've been dancing with someone.

Listen, you don't decide who I dance with!

Hit her by moving your hand right to left.
Try to smack her harder each time!
Click her face to begin.

Whats wrong with you you!

You have no control over your bitch!

A few slaps will put that right!

<p align="center"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0%</b></font></p>

<p align="center"><font face="Arial" size="24" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>100%</b></font></p>

You suck so much that it's difficult to believe.

If I want to go out with Maria I will do it.

It's my life.

Like hell you decide who I go out with.

That's my decision.

Only when you're drunk you can get it up.

What part of "Fuck off" don't you understand?

Why would I have slept with your best friend?

He's just as ugly as you.

The only thing smaller than your dick...

...is your IQ.

Perhaps you were beaten up as a child...

...but you shouldn't take it out on me.

You call me an ugly cunt...

...but what does that make you?

Someone that only can get ugly cunts?

The only time you feel like a man...

...is when you fuck me while I scream "no".

You are weak, get it into your head.

What the hell is the matter with you?!

Is that really the hardest you can hit?

You have always appeared as a loser...

...and now you have proven that you are one.

You say to me that if I really love you...

...I will do as you tell me?

No...

If YOU really love ME you won't make me...

...do things that I don't want to do.

You weak little baby.

You think you are the only one able of hitting?

You really think so?

Are you stupid or something?

A "no" is a "no".

You ridiculous little man, fuck you!

Do you feel strong now? Do you?

Go to hell you crybaby!

Is that all you've got?

Sure you can hit me...

...but just looking at you brings me more pain.

...I will do...what?

No.

You think you are the only one capable to hit?

Do you really think that?

Why would I fuck your best friend?

Don't think I'm strong enough?

Do it.

You really know how to hit a woman.

<p align="center"><font face="Arial" size="34" color="#bd235d" letterSpacing="0.000000" kerning="1"><b>999999</b></font></p>

Your Score:

You win!    Press spacebar to play again.

ActionScript [AS1/AS2]

Frame 1
if (cnt == undefined) { cnt = 0; } ll = Math.floor((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (cnt > 3) { loadingtxt.text = "LOADING"; percent.text = ll + "%"; } else { loadingtxt.text = ""; percent.text = ""; } if (ll == 100) { if (cnt < 3) { gotoAndPlay (4); } else { gotoAndStop (3); } } function changeScene(type) { ignoreHitting = false; frame = 0; if (!doIgnore) { if (type == 0) { frames = new Array(110, 166, 228, 294, 346, 394, 454); } else if (type == 1) { frames = new Array(587, 641, 717, 779, 822, 874, 926); } else if (type == 2) { frames = new Array(1079, 1191, 1271, 1329, 1389, 1471, 1559); } else if (type == 3) { frames = new Array(1671, 1783, 1905, 2014, 2096, 2158, 2250, 2382); } pp = 1 / frames.length; while (frame == 0) { indexNumber = Math.floor(Math.random() / pp); if ((indexNumber != avoidIndexNumber) && (indexNumber != previousAvoidIndexNumber)) { frame = frames[indexNumber]; } } previousAvoidIndexNumber = avoidIndexNumber; avoidIndexNumber = indexNumber; } doIgnore = !doIgnore; if (frame != 0) { gotoAndPlay(frame); playCountDown = 3; } } function falconPunch() { ignoreHitting = true; handReady = false; PUNCH = new Sound(sfx1); PUNCH.setVolume(100); PUNCH.attachSound("slap_01_a_128K.mp3"); PUNCH.start(0, 1); owsound = -1; while (owsound == -1) { owsound = Math.floor(Math.random() * 6) + 1; if (owsound == oldOwsound) { owsound = -1; } } OWW = new Sound(sfx2); OWW.setVolume(100); OWW.attachSound(("Av_0" + owsound) + "_128K.mp3"); OWW.start(0, 1); oldOwsound = owsound; } stopAllSounds(); doIgnore = false; avoidIndexNumber = -1; previousAvoidIndexNumber = -1; playCountDown = -1; handTime = false; lastXPosition = -9999; gangstaValue = 0; handReady = false; score = 0; previousPower = 0; multiplier = 2; ignoreHitting = false; oldOwsound = -9; onEnterFrame = function () { if (playCountDown >= 0) { playCountDown--; if (playCountDown == 0) { play(); } } if (handTime) { Mouse.hide(); xPosition = _xmouse; yPosition = _ymouse; if (yPosition < 135) { yPosition = 135; } else if (yPosition > 170) { yPosition = 170; } if ((xPosition > 275) && (ignoreHitting == false)) { handReady = true; } hand._x = xPosition; hand._y = yPosition; gooto = 0; power = lastXPosition - xPosition; if (((handReady && (lastXPosition != -9999)) && (power >= 100)) && (xPosition < 275)) { oldGangstaValue = gangstaValue; gain = (power / 300) * 25; if (gain > 25) { gain = 25; } if (power > previousPower) { gangstaValue = gangstaValue + Math.ceil(gain); if (previousPower == 0) { score = score + power; } else { score = score + (power * multiplier); multiplier = multiplier + 0.5; } previousPower = power; } else { gangstaValue = gangstaValue + Math.ceil(gain / 2); score = score + power; } if ((gangstaValue >= 100) && (gangstaValue <= 108)) { if (oldGangstaValue >= 98) { gangstaValue = oldGangstaValue + 1; } else { gangstaValue = 98; } } else if (gangstaValue >= 100) { gangstaValue = 100; } gangsta.text = gangstaValue + "%"; pussy.text = (100 - gangstaValue) + "%"; bar.gotoAndStop(gangstaValue + 1); if (gangstaValue < 25) { gooto = 547; } else if (gangstaValue < 50) { gooto = 1029; } else if (gangstaValue < 75) { gooto = 1612; } else if (gangstaValue < 100) { gooto = 2455; } else if (gangstaValue == 100) { gooto = 2526; } handReady = false; } else if (xPosition < 275) { handReady = false; } lastXPosition = xPosition; if (gooto != 0) { playCountDown = 1; gotoAndPlay(gooto); } } }; play();
Frame 2
cnt++; gotoAndPlay (1);
Frame 3
if (restartable != undefined) { gotoAndPlay (108); } else { stop(); }
Frame 4
if (restartable != undefined) { gotoAndPlay (108); }
Frame 109
BGMUSIC = new Sound(bgbg); BGMUSIC.setVolume(90); BGMUSIC.attachSound("Marz_n_v_128K.mp3"); BGMUSIC.start(0, 99); stop();
Frame 110
changeScene(0);
Frame 114
handTime = true; BGMUSIC.setVolume(12);
Frame 166
changeScene(0);
Frame 170
handTime = true; BGMUSIC.setVolume(12);
Frame 228
changeScene(0);
Frame 232
handTime = true; BGMUSIC.setVolume(12);
Frame 294
changeScene(0);
Frame 298
handTime = true; BGMUSIC.setVolume(12);
Frame 346
changeScene(0);
Frame 350
handTime = true; BGMUSIC.setVolume(12);
Frame 394
changeScene(0);
Frame 398
handTime = true; BGMUSIC.setVolume(12);
Frame 454
changeScene(0);
Frame 458
handTime = true; BGMUSIC.setVolume(12);
Frame 546
changeScene(0);
Frame 547
falconPunch();
Frame 586
if (gangstaValue >= 25) { changeScene(1); } else { changeScene(0); }
Frame 587
changeScene(1);
Frame 641
changeScene(1);
Frame 717
changeScene(1);
Frame 779
changeScene(1);
Frame 822
changeScene(1);
Frame 874
changeScene(1);
Frame 926
changeScene(1);
Frame 1028
changeScene(1);
Frame 1029
falconPunch();
Frame 1078
if (gangstaValue >= 50) { changeScene(2); } else { changeScene(1); }
Frame 1079
changeScene(2);
Frame 1191
changeScene(2);
Frame 1271
changeScene(2);
Frame 1329
changeScene(2);
Frame 1389
changeScene(2);
Frame 1471
changeScene(2);
Frame 1559
changeScene(2);
Frame 1611
changeScene(2);
Frame 1612
falconPunch();
Frame 1670
if (gangstaValue >= 75) { changeScene(3); } else { changeScene(2); }
Frame 1671
changeScene(3);
Frame 1783
changeScene(3);
Frame 1905
changeScene(3);
Frame 2014
changeScene(3);
Frame 2096
changeScene(3);
Frame 2158
changeScene(3);
Frame 2250
changeScene(3);
Frame 2382
changeScene(3);
Frame 2454
changeScene(3);
Frame 2455
falconPunch();
Frame 2525
changeScene(3);
Frame 2526
falconPunch();
Frame 2528
BGMUSIC.setVolume(10);
Frame 2530
BGMUSIC.setVolume(8);
Frame 2532
BGMUSIC.setVolume(6);
Frame 2534
BGMUSIC.setVolume(4); restartable = true;
Frame 2536
BGMUSIC.setVolume(2);
Frame 2538
BGMUSIC.stop();
Frame 2562
handTime = false;
Frame 2570
Mouse.show();
Frame 2604
finalScore.text = Math.round(score);
Frame 2648
CRY = new Sound(bgbg); CRY.setVolume(1); CRY.attachSound("afslutning_HTB_1000.mp3"); CRY.start(0, 99);
Frame 2650
CRY.setVolume(5);
Frame 2653
CRY.setVolume(10);
Frame 2656
CRY.setVolume(20);
Frame 2661
CRY.setVolume(30);
Frame 2666
CRY.setVolume(40);
Frame 2671
CRY.setVolume(50);
Frame 2676
CRY.setVolume(60);
Frame 2686
CRY.setVolume(70);
Frame 2696
CRY.setVolume(72);
Frame 2706
CRY.setVolume(74);
Frame 2716
CRY.setVolume(76);
Frame 2726
CRY.setVolume(8);
Frame 2736
CRY.setVolume(80);
Frame 2746
CRY.setVolume(82);
Frame 2756
CRY.setVolume(84);
Frame 2766
CRY.setVolume(86);
Frame 2776
CRY.setVolume(88);
Frame 2786
CRY.setVolume(90);
Frame 2796
CRY.setVolume(92);
Frame 2806
CRY.setVolume(94);
Frame 2816
CRY.setVolume(96);
Frame 2826
CRY.setVolume(98);
Frame 2836
CRY.setVolume(100);
Frame 2959
gotoAndPlay (2837);
Symbol 11 Button
on (release) { gotoAndPlay (4); }
Symbol 34 Button
on (press) { gotoAndPlay(new Array(114, 170, 232, 298, 350, 398, 458)[Math.floor(Math.random() * 7)]); }
Symbol 43 MovieClip Frame 80
gotoAndPlay (1);
Symbol 48 MovieClip Frame 59
stop();
Symbol 52 MovieClip Frame 1
stop();
Symbol 203 Button
on (keyPress "<Space>") { gotoAndPlay (1); }
Symbol 211 MovieClip Frame 7
stop();

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Instance Names

"percent"Frame 1Symbol 5 EditableText
"loadingtxt"Frame 1Symbol 6 EditableText
"sfx2"Frame 1Symbol 8 MovieClip
"sfx1"Frame 1Symbol 8 MovieClip
"bgbg"Frame 1Symbol 9 MovieClip
"bar"Frame 110Symbol 52 MovieClip
"gangsta"Frame 110Symbol 53 EditableText
"pussy"Frame 110Symbol 54 EditableText
"hand"Frame 110Symbol 58 MovieClip
"finalScore"Frame 2604Symbol 212 EditableText

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 4Symbol 15 as "slap_01_a_128K.mp3"
ExportAssets (56)Timeline Frame 5Symbol 16 as "Av_01_128K.mp3"
ExportAssets (56)Timeline Frame 6Symbol 18 as "Av_02_128K.mp3"
ExportAssets (56)Timeline Frame 7Symbol 19 as "Av_03_128K.mp3"
ExportAssets (56)Timeline Frame 8Symbol 20 as "Av_04_128K.mp3"
ExportAssets (56)Timeline Frame 9Symbol 21 as "Av_05_128K.mp3"
ExportAssets (56)Timeline Frame 10Symbol 22 as "Av_06_128K.mp3"
ExportAssets (56)Timeline Frame 11Symbol 23 as "afslutning_HTB_1000.mp3"
ExportAssets (56)Timeline Frame 109Symbol 49 as "Marz_n_v_128K.mp3"




http://swfchan.com/18/85792/info.shtml
Created: 29/11 -2018 07:37:06 Last modified: 29/11 -2018 07:37:06 Server time: 05/11 -2024 12:33:11