[Tools][Expand/Collapse All]Note that automatic extraction of ActionScript 3 is still pretty much unsupported by swfchan. AS1/AS2 works okay most of the time.Frame 30 (17 B)
gotoAndPlay (2);
Symbol 6 MovieClip Frame 1 (1.53 KiB) ●
function timerHandler() {
if (!loadingComplete) {
var _local4 = _root.getBytesLoaded() / _root.getBytesTotal();
bar._xscale = 100 * _local4;
if (_local4 == 1) {
loadingComplete = true;
if (AUTO_PLAY) {
startMovie();
} else {
gotoAndStop ("loaded");
}
return(undefined);
}
}
dt = getTimer() - time;
time = time + dt;
frameAccum = frameAccum + dt;
var _local3 = 0;
while ((frameAccum >= FRAME_TIME) && (_local3 < MAX_FRAME_SKIP)) {
advanceFrame(tankLogo, true, true);
advanceFrame(loadingText, false, true);
advanceFrame(barGfx, false, true);
if (loadingComplete) {
advanceFrame(this, false, false);
}
(frameAccum = frameAccum - FRAME_TIME);
_local3++;
}
updateAfterEvent();
}
function advanceFrame(clip, recurse, loop) {
if (!clip) {
return(undefined);
}
clip.stop();
if (clip._currentframe == clip._totalframes) {
if (loop) {
clip.gotoAndStop(1);
}
} else {
clip.nextFrame();
}
if (recurse) {
for (childName in clip) {
if (typeof(clip[childName]) == "movieclip") {
advanceFrame(clip[childName], recurse, loop);
}
}
}
}
function startMovie() {
clearInterval(intervalId);
_root.play();
}
_root.stop();
stop();
var FRAME_TIME = 33.3333333333333;
var AUTO_PLAY = false;
var MAX_FRAME_SKIP = 5;
var loadingComplete;
var intervalId;
var time;
var frameAccum;
loadingComplete = false;
intervalId = setInterval(this, "timerHandler", FRAME_TIME / 2);
frameAccum = 0;
time = getTimer();
timerHandler();
Symbol 6 MovieClip Frame 37 (14 B)
startMovie();