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Sonic the Hedgehog - BotR Demo.swf

This is the info page for
Flash #86233

(Click the ID number above for more basic data on this flash file.)


Text
*Disclaimer: Almost all characters
depicted in this game are
used without permission and
are copyright to their companies.
The ideas and situations presented
in this production do not reflect
these parent companies' views.
Anyone under the age of 18 in the
U.S. and higher in other countries
should not view this production.
Adult themes are present. By clicking
"I Accept" you agree that you have
read the terms and agree you can
legally view this production.

I Accept

Telsa Presents...

Birth of the Resistance

There is no save data.

Sonic the Hedgehog

Sonic the Hedgehog

New Game

Continue

How to Play

Gallery

Clear Data

Credits

<p align="center"><font face="Comic Sans MS" size="28" color="#000000" letterSpacing="0.000000" kerning="0">- Demo Version -</font></p>

This demo was built entirely
by Telsa Frog. Credits will
be added in full version to
recognize music and guest
artists.

Main Menu

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A           S          J          T         K        B          R          D

Sonic

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

x

100

%

??? -
Sonic... Sonic, are you awake?

Skip

Quit

Sonic -
... Huh? Amy? ...

Amy -
Sonic, you're awake!

Sonic -
Amy? Oh yes, now I remember. Robotnik took over
Mobotropolis...

Amy -
Ya... but you saved me from Robotnik's robots! I was so
scared...

Sonic -
I couldn't just leave you there. What were you doing in
there anyway? Were you turning yourself in?

Amy -
No, I'm not stupid! Me and Bunnie were swimming when
the bots started attacking... I managed to escape, but
Bunnie...

Sonic -
You went to the tower thinking Bunnie was there? That
was reckless!

Amy -
You came too! I was just trying to help... That's why I
turned on the distress signal!

Sonic -
Wait, you turned on the distress signal? That's great
news! That means that others around Mobius will
know about Robotnik!

Amy -
Well, we can only hope... Still, I'm worried about
Bunnie. I never saw her...

Sonic -
Ya, I'm worried too. We'll just have to find the other
Mobians that escaped. I'm sure they're hiding out in
the Great Forest somewhere...

Amy -
Sonic... about last night... I know I was a little...
headstrong...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• Don't worry, it was amazing...
• It's okay, let's just start over...
• Let's just never talk about it again...

Amy -
Oh... I'm glad you liked it...

Amy -
You're right, let's just make a clean slate.

Amy -
Oh... I guess... ya, let's just forget about it...

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Amy -
Either way, we should go to search for the others.
They're bound to be gathering somewhere in
the Great Forest.

Sonic -
You're right. We need to find the others that escaped.
I'm sure Sally's getting everyone together!

Amy -
Sally? What happened to her?

Sonic -
I'm not sure. I left her near the gates to head towards
the tower, where I found you.

Amy -
Oh! I hope she's okay...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• You kidding? Sally will be more than okay...
• I'm sure she'll be with the other escapees...
• I'm more worried about getting you there safe...

Amy -
You... really think highly of Sally, don't you...

Amy -
Ya, I bet she's found them and rallied them up by
now.

Amy -
Oh, I see...

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Amy -
Well, we won't get anywhere standing around here.
Let's get going!

Sonic -
Wait, Amy... did you hear that?

Amy -
What? I didn't hear anything...

Sonic -
Amy, look out!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
There we go! Nothing's gonna be eating us today...

Amy -
Still, I feel bad for him. He's just hungry...

Sonic -
Ya, I know what you mean. It's sad to see some of our
wild ancestors around Mobius be so helpless.

Amy -
I agree. Anyway, we should get out of here before we
have to fight any more off.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• Hold on tight, Amy!
• Just leave it to me!
• Don't fall behind!

Amy -
You bet!

Amy -
Will do!

Amy -
No problem!

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Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

*Sonic - 1 unlocked in the Gallery!*

Save the game?

Yes

No

Game saved!

Wolf

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Enemy Wolf appears!

Amy -
Woah! That wolf looks hungry...

Sonic -
Well I'm not planning on being on the menu! Let's knock
him around a bit to get him to leave us alone!

Amy -
All right, just don't hurt him too bad. He's only
hungry...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Would you like to go through the tutorial?
• Yes
• No

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
Dash Attack - Quickly jab at the enemy (Weak)
If I just poke his eyes he'll be scared and run...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Amy -
Hammer Smash - Smash a wide area with the hammer (Strong)
I think the wolf's too agile for me to hit it with my hammer...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
*Oomph!*

Sonic -
Ugh, that's not working...

Sonic -
Amy... I can't... feel...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Amy -
Sonic, what should we do?

Sonic -
Don't worry and stay calm. Let's try and slow him down...
I'll grab his tail!

Click on the enemy's tail. When you mouse over part of
an enemy, it will be highlighted.

Sonic -
Yikes!
(Normally when you click the wrong section of an enemy,
you will lose a ring).

Sonic -
There! I've got him! Now try and hit him over the head,
Amy!

To switch your "Active" party member to Amy, just
click on her name on the right console.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic - (This is your active party member's information)
Dash Attack - Quickly jab at the enemy (Weak)
Hurry and grab his tail, Amy!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Amy -
Hammer Smash - Smash a wide area with the hammer (Strong)
Hold him steady, Sonic!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
Woah! Not there! Hit his head, Amy!
(Normally when you click the wrong section of an enemy,
you will lose a ring).

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Wolf -
*Yip* *Owwooooooo~*

Enemy Wolf fled!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

*Wolf unlocked in the Gallery!*

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Game Over

This game is a choose your own adventure style
game. You will play through and be prompted to
make a choice from time to time.
To skip ahead, simply click on the Skip button in
the upper left hand corner. This will take you to
the next key event, whether it be a battle or a
choice.

Next

You will gain and lose party members
throughout the game. Depending on your
actions, you will gain affection with the
characters through the choices you make.
Affection will decide what ending you get.
Almost all of the endings are adult in
nature (If you meet the right criteria).

Previous

There are two types of choices you will
encounter in the game. The first is an
affection choice, which will result in a
change of Affection points.
Be careful, as these choices will not just
effect the people you're speaking with. It
may even effect those not currently in your
party!

The second type of choice is a Branch
choice. This will result in a branching of
the storyline.
Take care in making these decisions, as
they may bar some characters from being
available at the ending!

During the game, battles will occur. To defeat
the enemy, listen to your teammates by
clicking on their name on the Party list.
Once their name is clicked on, you will see
the character's name, their thoughts on the
enemy, and their attack type.

To attack, you need to click on the part of the
enemy you wish to strike. Whatever character
you have currently selected will attack that
section.
Take note of what your party says to beat
some of the trickier enemies!

Throughout the game, you will unlock art
as you play. To view the art, go to the
Gallery and select the section you want to
view.
Be careful, as using the Skip feature may
have you miss out on unlocking new art, so
only use it on scenes you've already been
through. However, just playing the game
won't unlock everything...

There are secrets throughout the game. Make
sure to click everything suspicious and keep
track of what people say to you. You never
know where you'll find a hidden picture or
extra storylines!
That about wraps it up. Good luck and have
fun!

Back

Unlocked Secret Art 1!

Telsa Frog - www.furaffinity.net/user/telsa

Artist

Total

100

%

People

Endings

Images

Enemies

Backdrops

Emeralds

%

100

100

100

100

N/A

100

Telsa's Story

Gallery

Total

100

%

Sonic

Amy

Sally

Knuckles

Tails

Julie-Su

Rose

Bunnie

Rouge

Dagger

Telsa

Becky

Mia

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

1

Gallery

Name: Sonic Julius Hedgehog
Species: Hedgehog
Traits: Super speed

Back

Sonic was raised by his Uncle Chuck following
the disappearance of his parents in a war
with the Overlanders when he was young.

100

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolf

Wolves, among other creatures, run wild in
the Great Forest. They reflect the distant
past of Mobians, before they evolved into
sentient beings.

100

%

Secret 1

100

Forest

Knothole (Ext)

Knothole (Int)

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Knothole

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
What do we have here? This looks like an ancient
gathering site.

Amy -
I think so. It's got a lot of thick jungle around it
too, so it's hard to find.

Sonic -
Ya, but luckily my fast feet helped us out. It was lucky
we found it, though...

Amy -
Heh, ya! Still, I don't see anyone around...

??? -
Stop right there! Don't move an inch!

Sonic -
Woah! Who's there!? Show yourself!

??? -
State your name and reason for being here!

Sonic -
I don't take orders from red freaks...

Sonic -
Ouch... that guy packs a mean punch...

??? -
Sonic!

Sonic -
I know that voice... Sally?

Sally -
Sonic! Are you okay?

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• Now that you're here I am...
• Ya, I'm fine, thanks...
• You could have shown up sooner...

Sally -
Oh Sonic, stop joking around!

Sally -
I'm glad you're all right!

Sally -
You could have thought about what you were doing!

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Sally -
Sorry about that. Knuckles is just trying to protect
the refugees.

Sonic -
So you've all gathered around here? It looks pretty
deserted...

Sally -
That's the way it's supposed to look. We're trying to
keep a low profile for now.

Knuckles -
If you'll excuse me, I'll continue my perimeter scan. I'm
watching you, Blue.

Sonic -
Blue? Who does he think he is?

Sally -
Don't mind him. He's a great fighter and really cares
about the people.

Amy -
So maybe we should look around a bit, huh Sonic?

Sally -
If you want, I could show you around.

Amy -
I think I'd prefer to take it easy for a while. We've
been running around the forest for a while now...

Sally -
I can arrange a place for you, Amy. How about you Sonic?
Would you still like me to show you around?

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• Rest for now...
• Check out the sights...

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Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sally -
Good idea, Sonic. Amy, feel free to go rest a bit while
I show Sonic around.

Amy -
Oh... um, all right. I'll catch up with you later then...

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Amy left the party.

Sally -
It's good to see you again, Sonic. I was worried about
you.

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Sonic -
I was worried about you too, Sal. Glad to see you made
it out safe.

Sally -
Yes. I found a small group of refugees outside the city.
We made our way into the forest.

Sally -
We stumbled upon this hideout by accident. Knuckles
was kind enough to lead us in here.

Sonic -
So he's really a big softie, huh?

??? -
He's just rough on the outside. Don't let him get to
you.

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Sally -
Oh, Sonic, this is Tails. He's a child Knuckles looks
after.

Tails -
Hey, I'm not a child!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• You sure aren't, Champ!
• I bet you aren't!
• Whatever, kiddo.

Tails -
Heh, you better believe it!

Tails -
I'm telling you I'm not!

Tails -
I'm the number one mechanic in this whole place!

Sally -
Actually, that's true. Tails is better with machines than
anyone I know!

Tails -
Hey Aunt Julie!

Sally -
Sonic, this is Julie-Su, the caretaker of this place and
Tails' guardian.

Julie-Su -
A pleasure to meet you, Sonic.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• The pleasure is ALL mine...
• Nice to meet you Julie...
• Sure, whatever...

Julie-Su -
Heh, flattery will get you everywhere.

Sally -
Either way...

Julie-Su -
Hmm... I see.

Julie-Su -
Knuckles and I watch after Tails together.

Sonic -
Oh, so are you like husband and wife?

Julie-Su -
Oh, no no no! We're relatives, descended from a great
tribe of Echidnas.

Sonic -
Ah, okay. Where is Tails from then?

Julie-Su -
Well, we found him abandoned in the Great Forest a
long time ago.

Tails -
They've raised me ever since! I'm tough as Uncle
Knuckles and smart as Aunt Julie!

Julie-Su -
Heh, you're getting there.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• Looks like it to me!
• Good luck with that...
• You still have a ways to go...

Tails -
See? Sonic thinks so too!

Tails -
Thanks!

Tails -
Don't worry, I'll get there quick!

Sally -
Well are we all set for the meeting this evening?

Sonic -
Meeting? What meeting?

Julie-Su -
We're having a council meeting about what to do about
Robotnik tonight.

Sally -
Julie's helping set up, since she takes care of the place.

Julie-Su -
Either way, I still have to finish a few things. I'm sure
I'll see you there!

Tails -
I should go help her. Bye Aunt Sally!

Sonic -
Aunt Sally huh? Still, he seems like a good kid.

Sally -
Well, he's older than you'd think, but he's still got
some growing up to do.

Sonic -
I can tell. He's kinda immature.

Sally -
Heh, look who's talking...

Sonic -
Hey!

Sally -
Heehee! Either way, I should go get ready for the
meeting. Why don't you go rest up?

Sonic -
Ya, I am pretty bushed. I'll see you there!

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

*Knothole Exterior unlocked in the Gallery!*

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Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Amy -
Great, we'll go rest inside then!

Sally -
Oh, okay. Well, there's a big council meeting tonight to
decide what we should do. I'm sure I'll see you there!

Amy -
Sounds great! See you later, Sally!

Amy -
So let's go check out the interior!

Sonic -
Uh, sure thing Amy.

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Sonic -
Wow! It's so much bigger than it looks on the outside.

Amy -
I agree! No wonder it looked deserted from the
outside, with this ingenious underground tunnel layout.

Sonic -
Someone put a lot of thought into planning this
hideout...

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Knuckles -
You can thank my ancestors for that.

Amy -
Oh, hello Knuckles. Your ancestors built this place?

Knuckles -
Yes. A long time ago the Echidna race was one of the
most powerful cultures on Mobius.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• And now you're the big strong leader?
• And now they've dwindled away, right?
• And now they go around picking fights, huh?

Knuckles -
Some may say that.

Knuckles -
Sadly, yes, many are gone.

Knuckles -
Watch your mouth, Blue!

??? -
Knuckles, what are you doing?

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Knuckles -
Hmph. This is Julie-Su, a fellow Echidna.

Julie-Su -
It's a pleasure to meet you. Don't mind my thick-skulled
friend here, he's just a bit on the brash side.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• The pleasure is ALL mine...
• Nice to meet you Julie...
• I hope you're not much like him...

Amy -
Either way...

Julie-Su -
Hmph. I'm nothing like him, thanks.

Julie-Su -
Well, I need to take care of a few things around here
before the meeting tonight.

Sonic -
Oh, are you the caretaker?

Julie-Su -
Knuckles and I travel around to these sites and
maintain them. It's a tradition in our families.

Knuckles -
I had no idea there would be people occupying this site,
though.

Julie-Su -
We were a little shocked about the evacuation, but
when Princess Sally explained we just wanted to help.

Amy -
You guys are so kind for taking everyone in like that.

Julie-Su -
Think nothing of it. Robotnik's deeds are unforgivable.

Knuckles -
I have already promised Princess Sally that I will help
you if you should choose to fight.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Sonic -
• We appreciate the help...
• I don't think that's necessary...
• Aww, that's so sweet of you, Red...

Knuckles -
Hmm. Think nothing of it.

Knuckles -
Regardless, I intend to keep my promise.

Knuckles -
Stop being stupid, this is serious.

Julie-Su -
Well, it was nice to meet you. I need to get back to
work.

Knuckles -
I should continue my duties as well. I will see you this
evening.

Amy -
Well, we really should rest up before the meeting.

Sonic -
Agreed. That looks like your room there. I'm going to go
take a break in my room.

Amy -
All right. I'll see you later at the meeting.

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

Knuckles

Knuckles

Knuckles

Knuckles

Knuckles

4

100

*Knothole Interior unlocked in the Gallery!*

<p align="center"><font face="Comic Sans MS" size="28" color="#ffffff" letterSpacing="0.000000" kerning="0">Congratulations!</font></p><p align="center"><font face="Comic Sans MS" size="28" color="#ffffff" letterSpacing="0.000000" kerning="0">You have beaten The &quot;Birth</font></p><p align="center"><font face="Comic Sans MS" size="28" color="#ffffff" letterSpacing="0.000000" kerning="0">of the Resistance&quot; Demo!</font></p><p align="center"></p><p align="center"><font face="Comic Sans MS" size="28" color="#ffffff" letterSpacing="0.000000" kerning="0">There isn&apos;t much to unlock, but try to</font></p><p align="center"><font face="Comic Sans MS" size="28" color="#ffffff" letterSpacing="0.000000" kerning="0">get 100% total in the Gallery! Try</font></p><p align="center"><font face="Comic Sans MS" size="28" color="#ffffff" letterSpacing="0.000000" kerning="0">the full version when it comes out! </font></p>

ActionScript [AS1/AS2]

Frame 1
emeralds = SharedObject.getLocal("bools"); people = SharedObject.getLocal("bools"); enemies = SharedObject.getLocal("bools"); backdrops = SharedObject.getLocal("bools"); images = SharedObject.getLocal("bools"); endings = SharedObject.getLocal("bools"); percents = SharedObject.getLocal("bools"); affection = SharedObject.getLocal("bools"); save = SharedObject.getLocal("bools"); if (save.data.scene == null) { save.data.scene = 1; } if (percents.data.total == null) { emeralds.data.red = false; emeralds.data.blue = false; emeralds.data.yellow = false; emeralds.data.pink = false; emeralds.data.purple = false; emeralds.data.green = false; emeralds.data.white = false; emeralds.flush(); people.data.Son = false; people.data.Amy = false; people.data.Sal = false; people.data.Jul = false; people.data.Knu = false; people.data.Tai = false; people.data.Bun = false; people.data.Rou = false; people.data.Dag = false; people.data.Ros = false; people.data.Tel = false; people.data.Mia = false; people.data.Bec = false; people.data.Nex = false; people.flush(); enemies.data.Wolf = false; enemies.data.GBot = false; enemies.data.FBot = false; enemies.data.EBot = false; enemies.data.DBot = false; enemies.data.CBot = false; enemies.data.BBot = false; enemies.data.ABot = false; enemies.data.HBot = false; enemies.data.IBot = false; enemies.data.JBot = false; enemies.data.KBot = false; enemies.data.THORN = false; enemies.data.ZBotA = false; enemies.data.ZBotB = false; enemies.flush(); backdrops.data.Forest = false; backdrops.data.Knothole = false; backdrops.data.Hut = false; backdrops.data.Meeting = false; backdrops.data.TowerO = false; backdrops.data.TowerI = false; backdrops.data.TowerD = false; backdrops.data.City = false; backdrops.data.Castle = false; backdrops.data.Plant = false; backdrops.data.PrisonO = false; backdrops.data.PrisonI = false; backdrops.data.Hideout = false; backdrops.data.RoaliD = false; backdrops.data.RoaliH = false; backdrops.data.Ship = false; backdrops.flush(); images.data.Graph = false; images.data.TowerSave = false; images.data.Tailsnap = false; images.data.Escape = false; images.data.Transform = false; images.data.ZBot = false; images.flush(); endings.data.Amy = false; endings.data.Sal = false; endings.data.Jul = false; endings.data.Knu = false; endings.data.Tai = false; endings.data.Bun = false; endings.data.Rou = false; endings.data.Dag = false; endings.data.KnB = false; endings.data.Rob = false; endings.data.Mia = false; endings.flush(); percents.data.total = 0; percents.data.emeralds = 0; percents.data.people = 0; percents.data.enemies = 0; percents.data.backdrops = 0; percents.data.images = 0; percents.data.endings = 0; percents.flush(); } var myMenu_cm = new ContextMenu(); myMenu_cm.hideBuiltInItems(); _root.menu = myMenu_cm; Button.prototype.tabEnabled = false;
Frame 17
stop();
Frame 101
gotoAndPlay (104);
Frame 104
error.text = "";
Frame 118
stop();
Frame 119
gotoAndPlay (104);
Frame 124
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 126
play();
Frame 167
stop();
Frame 178
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 187
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 195
play();
Frame 210
gotoAndPlay (267);
Frame 211
gotoAndPlay (104);
Frame 213
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 239
stop();
Frame 243
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 247
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 248
play();
Frame 264
stop();
Frame 266
gotoAndPlay (104);
Frame 267
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 283
stop();
Frame 287
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 291
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 292
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 301
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 306
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 313
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 314
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 315
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 326
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 336
stop();
Frame 337
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 338
play();
Frame 354
gotoAndPlay (213);
Frame 366
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 382
stop();
Frame 383
gotoAndPlay (104);
Frame 391
if (images.data.Art1 == true) { art1._alpha = 0; } else { art1._alpha = 100; }
Frame 392
gotoAndPlay (104);
Frame 394
gotoAndPlay (104);
Frame 395
totalcomp.text = percents.data.total; totalemer.text = percents.data.emeralds; totalpeop.text = percents.data.people; totalendi.text = percents.data.endings; totalimag.text = percents.data.images; totalenem.text = percents.data.enemies; totalback.text = percents.data.backdrops;
Frame 399
if (emeralds.data.red == true) { red._alpha = 100; } else { red._alpha = 0; } if (emeralds.data.blue == true) { blue._alpha = 100; } else { blue._alpha = 0; } if (emeralds.data.green == true) { green._alpha = 100; } else { green._alpha = 0; } if (emeralds.data.yellow == true) { yellow._alpha = 100; } else { yellow._alpha = 0; } if (emeralds.data.purple == true) { purple._alpha = 100; } else { purple._alpha = 0; } if (emeralds.data.pink == true) { pink._alpha = 100; } else { pink._alpha = 0; } if (emeralds.data.white == true) { white._alpha = 100; } else { white._alpha = 0; } if (((((((emeralds.data.white == true) and (emeralds.data.red == true)) and (emeralds.data.blue == true)) and (emeralds.data.pink == true)) and (emeralds.data.purple == true)) and (emeralds.data.green == true)) and (emeralds.data.yellow == true)) { tstorytext.text = "Telsa's Story"; tstorybutt._alpha = 100; } else { tstorytext.text = ""; tstorybutt._alpha = 0; } totalcomp.text = percents.data.emeralds;
Frame 400
gotoAndPlay (104);
Frame 403
gotoAndPlay (104);
Frame 404
if (people.data.Son1 == true) { Son1text.text = "1"; Son1butt._alpha = 100; } else { Son1text.text = ""; Son1butt._alpha = 0; } if (people.data.Son2 == true) { Son2text.text = "2"; Son2butt._alpha = 100; } else { Son2text.text = ""; Son2butt._alpha = 0; } if ((people.data.Son1 == true) or (people.data.Son2 == true)) { Sontext.text = "Sonic"; } else { Sontext.text = ""; } if (people.data.Amy1 == true) { Amy1text.text = "1"; Amy1butt._alpha = 100; } else { Amy1text.text = ""; Amy1butt._alpha = 0; } if (people.data.Amy2 == true) { Amy2text.text = "2"; Amy2butt._alpha = 100; } else { Amy2text.text = ""; Amy2butt._alpha = 0; } if ((people.data.Amy1 == true) or (people.data.Amy2 == true)) { Amytext.text = "Amy"; } else { Amytext.text = ""; } if (people.data.Sal1 == true) { Sal1text.text = "1"; Sal1butt._alpha = 100; } else { Sal1text.text = ""; Sal1butt._alpha = 0; } if (people.data.Sal2 == true) { Sal2text.text = "2"; Sal2butt._alpha = 100; } else { Sal2text.text = ""; Sal2butt._alpha = 0; } if ((people.data.Sal1 == true) or (people.data.Sal2 == true)) { Saltext.text = "Sally"; } else { Saltext.text = ""; } if (people.data.Knu1 == true) { Knu1text.text = "1"; Knu1butt._alpha = 100; } else { Knu1text.text = ""; Knu1butt._alpha = 0; } if (people.data.Knu2 == true) { Knu2text.text = "2"; Knu2butt._alpha = 100; } else { Knu2text.text = ""; Knu2butt._alpha = 0; } if ((people.data.Knu1 == true) or (people.data.Knu2 == true)) { Knutext.text = "Knuckles"; } else { Knutext.text = ""; } if (people.data.Tai1 == true) { Tai1text.text = "1"; Tai1butt._alpha = 100; } else { Tai1text.text = ""; Tai1butt._alpha = 0; } if (people.data.Tai2 == true) { Tai2text.text = "2"; Tai2butt._alpha = 100; } else { Tai2text.text = ""; Tai2butt._alpha = 0; } if ((people.data.Tai1 == true) or (people.data.Tai2 == true)) { Taitext.text = "Tails"; } else { Taitext.text = ""; } if (people.data.Jul1 == true) { Jul1text.text = "1"; Jul1butt._alpha = 100; } else { Jul1text.text = ""; Jul1butt._alpha = 0; } if (people.data.Jul2 == true) { Jul2text.text = "2"; Jul2butt._alpha = 100; } else { Jul2text.text = ""; Jul2butt._alpha = 0; } if (people.data.Jul3 == true) { Jul3text.text = "3"; Jul3butt._alpha = 100; } else { Jul3text.text = ""; Jul3butt._alpha = 0; } if (((people.data.Jul1 == true) or (people.data.Jul2 == true)) or (people.data.Jul3 == true)) { Jultext.text = "Julie-Su"; } else { Jultext.text = ""; } if (people.data.Ros1 == true) { Ros1text.text = "1"; Ros1butt._alpha = 100; } else { Ros1text.text = ""; Ros1butt._alpha = 0; } if (people.data.Ros2 == true) { Ros2text.text = "2"; Ros2butt._alpha = 100; } else { Ros2text.text = ""; Ros2butt._alpha = 0; } if ((people.data.Ros1 == true) or (people.data.Ros2 == true)) { Rostext.text = "Rose"; } else { Rostext.text = ""; } if (people.data.Bun1 == true) { Bun1text.text = "1"; Bun1butt._alpha = 100; } else { Bun1text.text = ""; Bun1butt._alpha = 0; } if (people.data.Bun2 == true) { Bun2text.text = "2"; Bun2butt._alpha = 100; } else { Bun2text.text = ""; Bun2butt._alpha = 0; } if ((people.data.Bun1 == true) or (people.data.Bun2 == true)) { Buntext.text = "Bunnie"; } else { Buntext.text = ""; } if (people.data.Rou1 == true) { Rou1text.text = "1"; Rou1butt._alpha = 100; } else { Rou1text.text = ""; Rou1butt._alpha = 0; } if (people.data.Rou2 == true) { Rou2text.text = "2"; Rou2butt._alpha = 100; } else { Rou2text.text = ""; Rou2butt._alpha = 0; } if ((people.data.Rou1 == true) or (people.data.Rou2 == true)) { Routext.text = "Rouge"; } else { Routext.text = ""; } if (people.data.Dag1 == true) { Dag1text.text = "1"; Dag1butt._alpha = 100; } else { Dag1text.text = ""; Dag1butt._alpha = 0; } if (people.data.Dag2 == true) { Dag2text.text = "2"; Dag2butt._alpha = 100; } else { Dag2text.text = ""; Dag2butt._alpha = 0; } if ((people.data.Dag1 == true) or (people.data.Dag2 == true)) { Dagtext.text = "Dagger"; } else { Dagtext.text = ""; Dagbutt._alpha = 0; } if (people.data.Tel1 == true) { Tel1text.text = "1"; Tel1butt._alpha = 100; } else { Tel1text.text = ""; Tel1butt._alpha = 0; } if (people.data.Tel2 == true) { Tel2text.text = "2"; Tel2butt._alpha = 100; } else { Tel2text.text = ""; Tel2butt._alpha = 0; } if ((people.data.Tel1 == true) or (people.data.Tel2 == true)) { Teltext.text = "Telsa"; Telbutt._alpha = 100; } else { Teltext.text = ""; Telbutt._alpha = 0; } if (people.data.Bec1 == true) { Bec1text.text = "1"; Bec1butt._alpha = 100; } else { Bec1text.text = ""; Bec1butt._alpha = 0; } if (people.data.Bec2 == true) { Bec2text.text = "2"; Bec2butt._alpha = 100; } else { Bec2text.text = ""; Bec2butt._alpha = 0; } if ((people.data.Bec1 == true) or (people.data.Bec2 == true)) { Bectext.text = "Becky"; Becbutt._alpha = 100; } else { Bectext.text = ""; Becbutt._alpha = 0; } if (people.data.Mia1 == true) { Mia1text.text = "1"; Mia1butt._alpha = 100; } else { Mia1text.text = ""; Mia1butt._alpha = 0; } if (people.data.Mia2 == true) { Mia2text.text = "2"; Mia2butt._alpha = 100; } else { Mia2text.text = ""; Mia2butt._alpha = 0; } if ((people.data.Mia1 == true) or (people.data.Mia2 == true)) { Miatext.text = "Mia"; Miabutt._alpha = 100; } else { Miatext.text = ""; Miabutt._alpha = 0; } totalcomp.text = percents.data.people;
Frame 433
gotoAndPlay (104);
Frame 443
gotoAndPlay (104);
Frame 444
if (enemies.data.Wolf == true) { Wolftext.text = "Wolf"; Wolfbutt._alpha = 100; } else { Wolftext.text = ""; Wolfbutt._alpha = 0; } if (enemies.data.GBot == true) { GBottext.text = "G-Bot"; GBotbutt._alpha = 100; } else { GBottext.text = ""; GBotbutt._alpha = 0; } if (enemies.data.FBot == true) { FBottext.text = "F-Bot"; FBotbutt._alpha = 100; } else { FBottext.text = ""; FBotbutt._alpha = 0; } if (enemies.data.EBot == true) { EBottext.text = "E-Bot"; EBotbutt._alpha = 100; } else { EBottext.text = ""; EBotbutt._alpha = 0; } if (enemies.data.DBot == true) { DBottext.text = "D-Bot"; DBotbutt._alpha = 100; } else { DBottext.text = ""; DBotbutt._alpha = 0; } if (enemies.data.CBot == true) { CBottext.text = "C-Bot"; CBotbutt._alpha = 100; } else { CBottext.text = ""; CBotbutt._alpha = 0; } if (enemies.data.BBot == true) { BBottext.text = "B-Bot"; BBotbutt._alpha = 100; } else { BBottext.text = ""; BBotbutt._alpha = 0; } if (enemies.data.ABot == true) { ABottext.text = "A-Bot"; ABotbutt._alpha = 100; } else { ABottext.text = ""; ABotbutt._alpha = 0; } if (enemies.data.HBot == true) { HBottext.text = "H-Bot"; HBotbutt._alpha = 100; } else { HBottext.text = ""; HBotbutt._alpha = 0; } if (enemies.data.IBot == true) { IBottext.text = "I-Bot"; IBotbutt._alpha = 100; } else { IBottext.text = ""; IBotbutt._alpha = 0; } if (enemies.data.JBot == true) { JBottext.text = "J-Bot"; JBotbutt._alpha = 100; } else { JBottext.text = ""; JBotbutt._alpha = 0; } if (enemies.data.KBot == true) { KBottext.text = "K-Bot"; KBotbutt._alpha = 100; } else { KBottext.text = ""; KBotbutt._alpha = 0; } if (enemies.data.THORN == true) { THORNtext.text = "THORN"; THORNbutt._alpha = 100; } else { THORNtext.text = ""; THORNbutt._alpha = 0; } if (enemies.data.ZBotA == true) { ZBotAtext.text = "Z-Bot"; ZBotAbutt._alpha = 100; } else { ZBotAtext.text = ""; ZBotAbutt._alpha = 0; } if (enemies.data.ZBotB == true) { ZBotBtext.text = "ZZ-Bot"; ZBotBbutt._alpha = 100; } else { ZBotBtext.text = ""; ZBotBbutt._alpha = 0; } totalcomp.text = percents.data.enemies;
Frame 460
gotoAndPlay (104);
Frame 463
gotoAndPlay (104);
Frame 464
if (images.data.Art1 == true) { Art1text.text = "Secret 1"; Art1butt._alpha = 100; } else { Art1text.text = ""; Art1butt._alpha = 0; } totalcomp.text = percents.data.images;
Frame 483
gotoAndPlay (104);
Frame 484
if (backdrops.data.Forest == true) { Foresttext.text = "Forest"; Forestbutt._alpha = 100; } else { Foresttext.text = ""; Forestbutt._alpha = 0; } if (backdrops.data.KnotO == true) { KnotOtext.text = "Knothole(Ext)"; KnotObutt._alpha = 100; } else { KnotOtext.text = ""; KnotObutt._alpha = 0; } if (backdrops.data.KnotI == true) { KnotItext.text = "Knothole(Int)"; KnotIbutt._alpha = 100; } else { KnotItext.text = ""; KnotIbutt._alpha = 0; } if (backdrops.data.TowerO == true) { TowerOtext.text = "Tower(Ext)"; TowerObutt._alpha = 100; } else { TowerOtext.text = ""; TowerObutt._alpha = 0; } if (backdrops.data.TowerI == true) { TowerItext.text = "Tower(Int)"; TowerIbutt._alpha = 100; } else { TowerItext.text = ""; TowerIbutt._alpha = 0; } if (backdrops.data.TowerD == true) { TowerDtext.text = "Tower(Deck)"; TowerDbutt._alpha = 100; } else { TowerDtext.text = ""; TowerDbutt._alpha = 0; } if (backdrops.data.City == true) { Citytext.text = "City"; Citybutt._alpha = 100; } else { Citytext.text = ""; Citybutt._alpha = 0; } if (backdrops.data.Castle == true) { Castletext.text = "Castle"; Castlebutt._alpha = 100; } else { Castletext.text = ""; Castlebutt._alpha = 0; } if (backdrops.data.PrisonO == true) { PrisonOtext.text = "Prison(Ext)"; PrisonObutt._alpha = 100; } else { PrisonOtext.text = ""; PrisonObutt._alpha = 0; } if (backdrops.data.PrisonI == true) { PrisonItext.text = "Prison(Int)"; PrisonIbutt._alpha = 100; } else { PrisonItext.text = ""; PrisonIbutt._alpha = 0; } if (backdrops.data.Plant == true) { Planttext.text = "Lair"; Plantbutt._alpha = 100; } else { Planttext.text = ""; Plantbutt._alpha = 0; } if (backdrops.data.Hideout == true) { Hideouttext.text = "Hideout"; Hideoutbutt._alpha = 100; } else { Hideouttext.text = ""; Hideoutbutt._alpha = 0; } if (backdrops.data.Ship == true) { Shiptext.text = "Ship"; Shipbutt._alpha = 100; } else { Shiptext.text = ""; Shipbutt._alpha = 0; } if (backdrops.data.RoaliD == true) { RoaliDtext.text = "Docks"; RoaliDbutt._alpha = 100; } else { RoaliDtext.text = ""; RoaliDbutt._alpha = 0; } if (backdrops.data.RoaliH == true) { RoaliHtext.text = "Pub"; RoaliHbutt._alpha = 100; } else { RoaliHtext.text = ""; RoaliHbutt._alpha = 0; } totalcomp.text = percents.data.backdrops;
Frame 488
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 514
stop();
Frame 520
play();
Frame 530
stop();
Frame 536
play();
Frame 546
stop();
Frame 547
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 555
play();
Frame 565
stop();
Frame 571
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 572
gotoAndPlay (104);
Frame 573
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 575
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 576
play();
Frame 586
stop();
Frame 592
play();
Frame 602
stop();
Frame 604
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 609
play();
Frame 619
stop();
Frame 622
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 633
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 643
play();
Frame 653
stop();
Frame 660
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 661
play();
Frame 676
gotoAndStop (816);
Frame 677
gotoAndPlay (104);
Frame 678
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 681
play();
Frame 690
stop();
Frame 692
play();
Frame 733
stop();
Frame 736
play();
Frame 746
stop();
Frame 749
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 754
play();
Frame 764
stop(); party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 766
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 778
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 784
play();
Frame 794
stop();
Frame 797
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 798
party1.text = Party1; party2.text = Party2; party3.text = Party3; party4.text = Party4; party5.text = Party5; rings.text = ringcount; comptext.text = compperc;
Frame 799
play();
Frame 814
gotoAndStop (816);
Frame 815
gotoAndPlay (104);
Symbol 11 MovieClip Frame 1
_root.stop(); PercentLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()) * 100; if (PercentLoaded != 100) { bar._xscale = PercentLoaded; } else { gotoAndPlay ("loaded"); }
Symbol 11 MovieClip Frame 2
gotoAndPlay (1);
Symbol 11 MovieClip Frame 40
_root.play();
Symbol 18 Button
on (release) { play(); }
Symbol 33 Button
on (release) { currParty = 0; Party1 = "Amy"; Party2 = ""; Party3 = ""; Party4 = ""; Party5 = ""; ringcount = 4; compperc = percents.data.total; snap = false; tnap = false; srescue = false; trescue = false; decoy = false; affection.data.Amy = 0; affection.data.Sally = 0; affection.data.Julie = 0; affection.data.Knuckles = 0; affection.data.Tails = 0; affection.data.Bunnie = 0; affection.data.Rouge = 0; affection.data.Dagger = 0; gotoAndStop (124); }
Symbol 34 Button
on (release) { if (save.data.scene == 0) { error.text = "There is no save data."; } else { ringcount = 4; Party1 = save.data.P1; Party2 = save.data.P2; Party3 = save.data.P3; Party4 = save.data.P4; Party5 = save.data.P5; snap = save.data.s1; tnap = save.data.t1; srescue = save.data.s2; trescue = save.data.t2; decoy = save.data.de; affection.data.Amy = save.data.AmyA; affection.data.Sally = save.data.SalA; affection.data.Julie = save.data.JulA; affection.data.Knuckles = save.data.KnuA; affection.data.Tails = save.data.TaiA; affection.data.Bunnie = save.data.BunA; affection.data.Rouge = save.data.RouA; affection.data.Dagger = save.data.DagA; compperc = percents.data.total; if (save.data.scene == 1) { gotoAndPlay (488); } else if (save.data.scene == 2) { gotoAndPlay (104); } else if (save.data.scene == 3) { gotoAndPlay (104); } else if (save.data.scene == 4) { gotoAndPlay (488); } else if (save.data.scene == 5) { gotoAndPlay (488); } else if (save.data.scene == 6) { gotoAndPlay (488); } else if (save.data.scene == 7) { gotoAndPlay (488); } else { error.text = "There is no save data."; } } }
Symbol 35 Button
on (release) { gotoAndStop (384); }
Symbol 36 Button
on (release) { gotoAndStop (395); }
Symbol 37 Button
on (release) { gotoAndStop (123); }
Symbol 38 Button
on (release) { emeralds.data.red = false; emeralds.data.blue = false; emeralds.data.yellow = false; emeralds.data.pink = false; emeralds.data.purple = false; emeralds.data.green = false; emeralds.data.white = false; emeralds.flush(); people.data.Son1 = false; people.data.Amy1 = false; people.data.Sal1 = false; people.data.Jul1 = false; people.data.Knu1 = false; people.data.Tai1 = false; people.data.Bun1 = false; people.data.Rou1 = false; people.data.Dag1 = false; people.data.Ros1 = false; people.data.Tel1 = false; people.data.Mia1 = false; people.data.Bec1 = false; people.flush(); enemies.data.Wolf = false; enemies.data.GBot = false; enemies.data.FBot = false; enemies.data.EBot = false; enemies.data.DBot = false; enemies.data.CBot = false; enemies.data.BBot = false; enemies.data.ABot = false; enemies.data.HBot = false; enemies.data.IBot = false; enemies.data.JBot = false; enemies.data.KBot = false; enemies.data.THORN = false; enemies.data.ZBotA = false; enemies.data.ZBotB = false; enemies.flush(); backdrops.data.Forest = false; backdrops.data.KnotO = false; backdrops.data.KnotI = false; backdrops.data.TowerO = false; backdrops.data.TowerI = false; backdrops.data.TowerD = false; backdrops.data.City = false; backdrops.data.Castle = false; backdrops.data.Plant = false; backdrops.data.PrisonO = false; backdrops.data.PrisonI = false; backdrops.data.Hideout = false; backdrops.data.RoaliD = false; backdrops.data.RoaliH = false; backdrops.data.Ship = false; backdrops.flush(); images.data.Meeting = false; images.data.TowerSave = false; images.data.Tailsnap = false; images.data.Escape = false; images.data.THORN = false; images.data.ZBot = false; images.data.Art1 = false; images.flush(); endings.data.Amy = false; endings.data.Sal = false; endings.data.Jul = false; endings.data.Knu = false; endings.data.Tai = false; endings.data.Bun = false; endings.data.Rou = false; endings.data.Dag = false; endings.data.KnB = false; endings.data.Rob = false; endings.data.Mia = false; endings.flush(); percents.data.total = 0; percents.data.emeralds = 0; percents.data.people = 0; percents.data.enemies = 0; percents.data.backdrops = 0; percents.data.images = 0; percents.data.endings = 0; percents.flush(); save.data.scene = 0; save.flush(); error.text = "Data erased."; }
Symbol 54 Button
on (release) { gotoAndPlay (104); }
Symbol 84 Button
on (release) { nextFrame(); }
Symbol 86 Button
on (release) { gotoAndStop (178); }
Symbol 88 Button
on (release) { gotoAndPlay (104); }
Symbol 123 Button
on (release) { affection.data.Amy = affection.data.Amy + 2; nextFrame(); }
Symbol 124 Button
on (release) { affection.data.Amy = affection.data.Amy + 1; nextFrame(); nextFrame(); }
Symbol 125 Button
on (release) { affection.data.Amy = affection.data.Amy - 2; nextFrame(); nextFrame(); nextFrame(); }
Symbol 126 Button
on (release) { nextFrame(); nextFrame(); nextFrame(); }
Symbol 128 Button
on (release) { gotoAndStop (187); }
Symbol 129 Button
on (release) { nextFrame(); nextFrame(); }
Symbol 155 Button
on (release) { affection.data.Amy = affection.data.Amy - 1; nextFrame(); }
Symbol 156 Button
on (release) { nextFrame(); nextFrame(); }
Symbol 157 Button
on (release) { affection.data.Amy = affection.data.Amy + 1; nextFrame(); nextFrame(); nextFrame(); }
Symbol 159 Button
on (release) { gotoAndStop (287); }
Symbol 183 Button
on (release) { gotoAndStop (243); }
Symbol 196 Button
on (release) { affection.data.Amy = affection.data.Amy + 1; nextFrame(); }
Symbol 197 Button
on (release) { affection.data.Amy = affection.data.Amy - 1; nextFrame(); nextFrame(); nextFrame(); }
Symbol 199 Button
on (release) { if (people.data.Son1 == false) { people.data.Son1 = true; percents.data.people = percents.data.people + 100; percents.data.total = percents.data.total + 20; compperc = percents.data.total; people.data.flush(); percents.data.flush(); nextFrame(); nextFrame(); nextFrame(); } else { nextFrame(); nextFrame(); nextFrame(); nextFrame(); } }
Symbol 200 Button
on (release) { gotoAndStop (264); }
Symbol 202 Button
on (release) { if (people.data.Son1 == false) { people.data.Son1 = true; percents.data.people = percents.data.people + 100; percents.data.total = percents.data.total + 20; compperc = percents.data.total; people.data.flush(); percents.data.flush(); nextFrame(); nextFrame(); } else { nextFrame(); nextFrame(); nextFrame(); } }
Symbol 204 Button
on (release) { if (people.data.Son1 == false) { people.data.Son1 = true; percents.data.people = percents.data.people + 100; percents.data.total = percents.data.total + 20; compperc = percents.data.total; people.data.flush(); percents.data.flush(); nextFrame(); } else { nextFrame(); nextFrame(); } }
Symbol 225 Button
on (release) { save.data.P1 = Party1; save.data.P2 = Party2; save.data.P3 = Party3; save.data.P4 = Party4; save.data.P5 = Party5; save.data.s1 = snap; save.data.t1 = tnap; save.data.s2 = srescue; save.data.t2 = trescue; save.data.de = decoy; save.data.scene = 1; save.data.AmyA = affection.data.Amy; save.data.SalA = affection.data.Sally; save.data.JulA = affection.data.Julie; save.data.KnuA = affection.data.Knuckles; save.data.TaiA = affection.data.Tails; save.data.BunA = affection.data.Bunnie; save.data.RouA = affection.data.Rouge; save.data.DagA = affection.data.Dagger; save.flush(); nextFrame(); }
Symbol 226 Button
on (release) { ringcount = 4; gotoAndPlay (488); }
Symbol 228 Button
on (release) { ringcount = 4; gotoAndPlay (488); }
Symbol 237 Button
on (release) { gotoAndStop (287); }
Symbol 252 Button
on (release) { gotoAndStop (306); }
Symbol 253 Button
on (release) { gotoAndStop (291); }
Symbol 262 Button
on (release) { currParty = 1; if (currParty == 0) { gotoAndStop (291); } else if (currParty == 1) { gotoAndStop (292); } else { gotoAndStop (291); } }
Symbol 263 Button
on (release) { currParty = 0; if (currParty == 0) { gotoAndStop (291); } else if (currParty == 1) { gotoAndStop (292); } else { gotoAndStop (291); } }
Symbol 265 Button
on (release) { gotoAndStop (301); }
Symbol 267 Button
on (release) { gotoAndStop (301); }
Symbol 269 Button
on (release) { gotoAndStop (301); }
Symbol 271 Button
on (release) { gotoAndStop (301); }
Symbol 273 Button
on (release) { gotoAndStop (301); }
Symbol 275 Button
on (release) { if (currParty == 0) { gotoAndStop (326); } else { gotoAndStop (301); } }
Symbol 293 Button
on (release) { ringcount = ringcount - 1; if (ringcount < 0) { nextFrame(); } else if (currParty == 0) { gotoAndStop (291); } else if (currParty == 1) { gotoAndStop (292); } else if (currParty == 2) { gotoAndStop (293); } else if (currParty == 3) { gotoAndStop (294); } else if (currParty == 4) { gotoAndStop (295); } else if (currParty == 5) { gotoAndStop (296); } else { gotoAndStop (291); } }
Symbol 295 Button
on (release) { gotoAndPlay (366); }
Symbol 306 Button
on (release) { nextFrame(); nextFrame(); }
Symbol 307 Button
on (release) { nextFrame(); }
Symbol 308 Button
on (release) { nextFrame(); }
Symbol 309 Button
on (release) { nextFrame(); }
Symbol 310 Button
on (release) { nextFrame(); }
Symbol 312 Button
on (release) { prevFrame(); }
Symbol 323 Button
on (release) { currParty = 1; if (currParty == 0) { gotoAndStop (313); } else if (currParty == 1) { gotoAndStop (314); } else { gotoAndStop (313); } }
Symbol 324 Button
on (release) { currParty = 0; if (currParty == 0) { gotoAndStop (313); } else if (currParty == 1) { gotoAndStop (314); } else { gotoAndStop (313); } }
Symbol 325 Button
on (release) { gotoAndStop (315); }
Symbol 326 Button
on (release) { gotoAndStop (315); }
Symbol 327 Button
on (release) { gotoAndStop (315); }
Symbol 328 Button
on (release) { gotoAndStop (315); }
Symbol 329 Button
on (release) { if (currParty == 1) { gotoAndStop (326); } else { gotoAndStop (315); } }
Symbol 346 Button
on (release) { if (currParty == 0) { gotoAndStop (313); } else if (currParty == 1) { gotoAndStop (314); } else { gotoAndStop (313); } }
Symbol 355 Button
on (release) { play(); }
Symbol 356 Button
on (release) { gotoAndStop (243); }
Symbol 358 Button
on (release) { if (enemies.data.Wolf != true) { enemies.data.Wolf = true; percents.data.enemies = percents.data.enemies + 100; percents.data.total = percents.data.total + 20; compperc = percents.data.total; enemies.flush(); percents.flush(); nextFrame(); } else { nextFrame(); nextFrame(); } }
Symbol 390 Button
on (release) { gotoAndPlay (104); }
Symbol 391 Button
on (release) { nextFrame(); }
Symbol 404 Button
on (release) { if (images.data.Art1 != true) { images.data.Art1 = true; percents.data.images = percents.data.images + 100; percents.data.total = percents.data.total + 20; compperc = percents.data.total; enemies.flush(); percents.flush(); gotoAndStop (393); } }
Symbol 405 Button
on (release) { gotoAndStop (391); }
Symbol 429 Button
on (release) { gotoAndStop (399); }
Symbol 430 Button
on (release) { gotoAndStop (404); }
Symbol 431 Button
on (release) { gotoAndStop (444); }
Symbol 432 Button
on (release) { gotoAndStop (464); }
Symbol 433 Button
on (release) { gotoAndStop (484); }
Symbol 434 Button
on (release) { gotoAndStop (395); }
Symbol 458 Button
on (release) { if (people.data.Son1 == true) { gotoAndStop (405); } }
Symbol 460 Button
on (release) { if (people.data.Son2 == true) { gotoAndStop (406); } }
Symbol 462 Button
on (release) { if (people.data.Bun1 == true) { gotoAndStop (421); } }
Symbol 464 Button
on (release) { if (people.data.Bun2 == true) { gotoAndStop (422); } }
Symbol 466 Button
on (release) { if (people.data.Amy1 == true) { gotoAndStop (407); } }
Symbol 468 Button
on (release) { if (people.data.Amy2 == true) { gotoAndStop (408); } }
Symbol 470 Button
on (release) { if (people.data.Sal1 == true) { gotoAndStop (409); } }
Symbol 472 Button
on (release) { if (people.data.Sal2 == true) { gotoAndStop (410); } }
Symbol 474 Button
on (release) { if (people.data.Knu1 == true) { gotoAndStop (411); } }
Symbol 476 Button
on (release) { if (people.data.Knu2 == true) { gotoAndStop (412); } }
Symbol 478 Button
on (release) { if (people.data.Tai1 == true) { gotoAndStop (413); } }
Symbol 480 Button
on (release) { if (people.data.Tai2 == true) { gotoAndStop (414); } }
Symbol 482 Button
on (release) { if (people.data.Jul1 == true) { gotoAndStop (415); } }
Symbol 484 Button
on (release) { if (people.data.Jul2 == true) { gotoAndStop (416); } }
Symbol 486 Button
on (release) { if (people.data.Ros1 == true) { gotoAndStop (419); } }
Symbol 488 Button
on (release) { if (people.data.Ros2 == true) { gotoAndStop (420); } }
Symbol 490 Button
on (release) { if (people.data.Rou1 == true) { gotoAndStop (423); } }
Symbol 492 Button
on (release) { if (people.data.Rou2 == true) { gotoAndStop (424); } }
Symbol 494 Button
on (release) { if (people.data.Dag1 == true) { gotoAndStop (425); } }
Symbol 496 Button
on (release) { if (people.data.Dag2 == true) { gotoAndStop (426); } }
Symbol 498 Button
on (release) { if (people.data.Tel1 == true) { gotoAndStop (427); } }
Symbol 500 Button
on (release) { if (people.data.Tel2 == true) { gotoAndStop (428); } }
Symbol 502 Button
on (release) { if (people.data.Bec1 == true) { gotoAndStop (429); } }
Symbol 504 Button
on (release) { if (people.data.Bec2 == true) { gotoAndStop (430); } }
Symbol 506 Button
on (release) { if (people.data.Jul3 == true) { gotoAndStop (418); } }
Symbol 508 Button
on (release) { if (people.data.Mia1 == true) { gotoAndStop (431); } }
Symbol 510 Button
on (release) { if (people.data.Mia2 == true) { gotoAndStop (432); } }
Symbol 515 Button
on (release) { gotoAndStop (404); }
Symbol 521 Button
on (release) { if (enemies.data.Wolf == true) { gotoAndStop (445); } }
Symbol 523 Button
on (release) { if (enemies.data.GBot == true) { gotoAndStop (446); } }
Symbol 525 Button
on (release) { if (enemies.data.FBot == true) { gotoAndStop (447); } }
Symbol 527 Button
on (release) { if (enemies.data.EBot == true) { gotoAndStop (448); } }
Symbol 529 Button
on (release) { if (enemies.data.ABot == true) { gotoAndStop (452); } }
Symbol 531 Button
on (release) { if (enemies.data.KBot == true) { gotoAndStop (456); } }
Symbol 533 Button
on (release) { if (enemies.data.JBot == true) { gotoAndStop (455); } }
Symbol 535 Button
on (release) { if (enemies.data.IBot == true) { gotoAndStop (454); } }
Symbol 537 Button
on (release) { if (enemies.data.HBot == true) { gotoAndStop (453); } }
Symbol 539 Button
on (release) { if (enemies.data.DBot == true) { gotoAndStop (449); } }
Symbol 541 Button
on (release) { if (enemies.data.CBot == true) { gotoAndStop (450); } }
Symbol 543 Button
on (release) { if (enemies.data.BBot == true) { gotoAndStop (451); } }
Symbol 545 Button
on (release) { if (enemies.data.ZBotB == true) { gotoAndStop (459); } }
Symbol 547 Button
on (release) { if (enemies.data.ZBotA == true) { gotoAndStop (458); } }
Symbol 549 Button
on (release) { if (enemies.data.THORN == true) { gotoAndStop (457); } }
Symbol 552 Button
on (release) { gotoAndStop (444); }
Symbol 555 Button
on (release) { if (images.data.Art1 == true) { gotoAndStop (465); } }
Symbol 557 Button
on (release) { gotoAndStop (464); }
Symbol 559 Button
on (release) { if (images.data.Forest == true) { gotoAndStop (485); } }
Symbol 561 Button
on (release) { if (images.data.KnotO == true) { gotoAndStop (486); } }
Symbol 563 Button
on (release) { if (images.data.KnotI == true) { gotoAndStop (487); } }
Symbol 565 Button
on (release) { gotoAndStop (484); }
Symbol 586 Button
on (release) { gotoAndStop (547); }
Symbol 614 Button
on (release) { affection.data.Amy = affection.data.Amy - 1; affection.data.Sally = affection.data.Sally + 3; nextFrame(); }
Symbol 615 Button
on (release) { affection.data.Sally = affection.data.Sally + 1; nextFrame(); nextFrame(); }
Symbol 616 Button
on (release) { affection.data.Amy = affection.data.Amy + 1; affection.data.Sally = affection.data.Sally - 3; nextFrame(); nextFrame(); nextFrame(); }
Symbol 620 Button
on (release) { gotoAndStop (571); }
Symbol 651 Button
on (release) { affection.data.Amy = affection.data.Amy + 2; affection.data.Sally = affection.data.Sally - 2; gotoAndStop (678); }
Symbol 652 Button
on (release) { affection.data.Amy = affection.data.Amy - 2; affection.data.Sally = affection.data.Sally + 2; gotoAndStop (573); }
Symbol 669 Button
on (release) { Party1 = ""; gotoAndStop (604); }
Symbol 672 Button
on (release) { Party1 = ""; nextFrame(); }
Symbol 717 Button
on (release) { affection.data.Sally = affection.data.Sally + 1; affection.data.Julie = affection.data.Julie + 1; affection.data.Tails = affection.data.Tails + 2; nextFrame(); }
Symbol 718 Button
on (release) { affection.data.Tails = affection.data.Tails + 1; nextFrame(); nextFrame(); }
Symbol 719 Button
on (release) { affection.data.Sally = affection.data.Sally - 1; affection.data.Julie = affection.data.Julie - 1; affection.data.Tails = affection.data.Tails - 2; nextFrame(); nextFrame(); }
Symbol 721 Button
on (release) { gotoAndStop (622); }
Symbol 738 Button
on (release) { affection.data.Sally = affection.data.Sally - 2; affection.data.Julie = affection.data.Julie + 2; nextFrame(); }
Symbol 739 Button
on (release) { affection.data.Sally = affection.data.Sally + 1; affection.data.Julie = affection.data.Julie + 1; nextFrame(); nextFrame(); }
Symbol 740 Button
on (release) { affection.data.Sally = affection.data.Sally + 2; affection.data.Julie = affection.data.Julie - 2; nextFrame(); nextFrame(); nextFrame(); }
Symbol 744 Button
on (release) { gotoAndStop (633); }
Symbol 765 Button
on (release) { gotoAndStop (677); }
Symbol 781 Button
on (release) { if (backdrops.data.KnotO != true) { backdrops.data.KnotO = true; percents.data.backdrops = percents.data.backdrops + 50; percents.data.total = percents.data.total + 20; compperc = percents.data.total; enemies.flush(); percents.flush(); nextFrame(); } else { nextFrame(); nextFrame(); } }
Symbol 807 Button
on (release) { gotoAndStop (749); }
Symbol 852 Button
on (release) { affection.data.Knuckles = affection.data.Knuckles + 2; affection.data.Julie = affection.data.Julie - 2; nextFrame(); }
Symbol 853 Button
on (release) { affection.data.Knuckles = affection.data.Knuckles + 1; affection.data.Julie = affection.data.Julie + 1; nextFrame(); nextFrame(); }
Symbol 854 Button
on (release) { affection.data.Knuckles = affection.data.Knuckles - 2; affection.data.Julie = affection.data.Julie + 2; nextFrame(); nextFrame(); nextFrame(); }
Symbol 856 Button
on (release) { gotoAndStop (766); }
Symbol 880 Button
on (release) { affection.data.Amy = affection.data.Amy - 2; affection.data.Julie = affection.data.Julie + 2; nextFrame(); }
Symbol 881 Button
on (release) { affection.data.Amy = affection.data.Amy + 1; affection.data.Julie = affection.data.Julie + 1; nextFrame(); nextFrame(); }
Symbol 882 Button
on (release) { affection.data.Amy = affection.data.Amy + 2; affection.data.Julie = affection.data.Julie - 2; nextFrame(); nextFrame(); nextFrame(); }
Symbol 884 Button
on (release) { gotoAndStop (778); }
Symbol 907 Button
on (release) { affection.data.Knuckles = affection.data.Knuckles + 1; affection.data.Julie = affection.data.Julie + 1; nextFrame(); }
Symbol 908 Button
on (release) { nextFrame(); nextFrame(); }
Symbol 909 Button
on (release) { affection.data.Knuckles = affection.data.Knuckles - 1; affection.data.Julie = affection.data.Julie - 1; nextFrame(); nextFrame(); nextFrame(); }
Symbol 911 Button
on (release) { Party1 = ""; gotoAndStop (814); }
Symbol 926 Button
on (release) { if (backdrops.data.KnotI != true) { backdrops.data.KnotI = true; percents.data.backdrops = percents.data.backdrops + 50; percents.data.total = percents.data.total + 20; compperc = percents.data.total; enemies.flush(); percents.flush(); nextFrame(); } else { nextFrame(); nextFrame(); } }

Library Items

Symbol 1 GraphicUsed by:Timeline
Symbol 2 GraphicUsed by:11
Symbol 3 GraphicUsed by:11
Symbol 4 GraphicUsed by:5
Symbol 5 MovieClipUses:4Used by:11
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:11
Symbol 8 ShapeTweeningUsed by:11
Symbol 9 ShapeTweeningUsed by:11
Symbol 10 GraphicUsed by:11
Symbol 11 MovieClipUses:2 3 5 7 8 9 10Used by:Timeline
Symbol 12 GraphicUsed by:Timeline
Symbol 13 GraphicUsed by:Timeline
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Symbol 15 TextUses:14Used by:Timeline
Symbol 16 BitmapUsed by:17 416
Symbol 17 GraphicUses:16Used by:18 33 34 35 36 37 38 438 458 460 462 464 466 468 470 472 474 476 478 480 482 484 486 488 490 492 494 496 498 500 502 504 506 508 510 521 523 525 527 529 531 533 535 537 539 541 543 545 547 549 555 559 561 563
Symbol 18 ButtonUses:17Used by:Timeline
Symbol 19 TextUses:14Used by:Timeline
Symbol 20 BitmapUsed by:21
Symbol 21 GraphicUses:20Used by:Timeline
Symbol 22 FontUsed by:23
Symbol 23 TextUses:22Used by:Timeline
Symbol 24 GraphicUsed by:Timeline
Symbol 25 FontUsed by:26
Symbol 26 TextUses:25Used by:Timeline
Symbol 27 GraphicUsed by:Timeline
Symbol 28 EditableTextUses:14Used by:Timeline
Symbol 29 GraphicUsed by:Timeline
Symbol 30 FontUsed by:31 32 39 40 41 42 43 44 47 55 65 87 89 385 387 388 392 393 395 397 399 402 403 406 407 410 411 439 440 512 516
Symbol 31 TextUses:30Used by:Timeline
Symbol 32 TextUses:30Used by:Timeline
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Symbol 34 ButtonUses:17Used by:Timeline
Symbol 35 ButtonUses:17Used by:Timeline
Symbol 36 ButtonUses:17Used by:Timeline
Symbol 37 ButtonUses:17Used by:Timeline
Symbol 38 ButtonUses:17Used by:Timeline
Symbol 39 TextUses:30Used by:Timeline
Symbol 40 TextUses:30Used by:Timeline
Symbol 41 TextUses:30Used by:Timeline
Symbol 42 TextUses:30Used by:Timeline
Symbol 43 TextUses:30Used by:Timeline
Symbol 44 TextUses:30Used by:Timeline
Symbol 45 EditableTextUses:14Used by:Timeline
Symbol 46 GraphicUsed by:Timeline
Symbol 47 TextUses:30Used by:Timeline
Symbol 48 BitmapUsed by:49
Symbol 49 GraphicUses:48Used by:54 84 86 88 126 128 129 159 183 199 200 202 204 228 237 293 295 312 346 355 356 358 390 391 405 434 515 552 557 565 586 620 669 672 721 744 765 781 807 856 884 911 926
Symbol 50 BitmapUsed by:51
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Symbol 52 BitmapUsed by:53
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Symbol 54 ButtonUses:49 51 53Used by:Timeline
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Symbol 56 FontUsed by:57 58 59 60 61 62 63 64 132 133 134 135 136 137 138 139 162 163 164 165 166 167 168 169 205 206 207 208 209 210 211 212 222 223 224 227 570 571 572 573 574 575 576 577 625 626 627 628 629 630 631 632 653 654 655 656 657 658 659 660 682 683 684 685 686 687 688 689 697 698 699 700 701 702 703 704 790 791 792 793 794 795 796 797 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 831 832 833 834 835 836 837 838
Symbol 57 EditableTextUses:56Used by:Timeline
Symbol 58 EditableTextUses:56Used by:Timeline
Symbol 59 EditableTextUses:56Used by:Timeline
Symbol 60 EditableTextUses:56Used by:Timeline
Symbol 61 EditableTextUses:56Used by:Timeline
Symbol 62 EditableTextUses:56Used by:Timeline
Symbol 63 EditableTextUses:56Used by:Timeline
Symbol 64 EditableTextUses:56Used by:Timeline
Symbol 65 TextUses:30Used by:Timeline
Symbol 66 GraphicUsed by:Timeline
Symbol 67 BitmapUsed by:68 441
Symbol 68 GraphicUses:67Used by:Timeline
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Instance Names

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"totalpeop"Frame 395Symbol 424 EditableText
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http://swfchan.com/18/86233/info.shtml
Created: 30/3 -2019 12:55:01 Last modified: 30/3 -2019 12:55:01 Server time: 22/12 -2024 07:03:49