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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

warp-shot-4238.swf

This is the info page for
Flash #86857

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
movieClip 5 { frame 1 { type = 1; _root.naming(this); } } movieClip 6 { } // unknown tag 88 length 231 movieClip 17 { } movieClip 19 { } movieClip 20 { } movieClip 22 { } movieClip 23 { } movieClip 24 { } movieClip 25 { } movieClip 29 { } button 31 { on (release) { getURL('http://www.armorgames.com/', '_blank'); } } movieClip 36 { } movieClip 40 { } movieClip 41 { frame 1 { this.onEnterFrame = function () { ++this._rotation; }; } } movieClip 44 { } movieClip 46 { } movieClip 48 { } movieClip 50 { } movieClip 51 { frame 1 { } frame 15 { _root.dropBall(this._parent); } frame 39 { stop(); } } movieClip 52 { frame 1 { _root.addStart(this); } } movieClip 53 { frame 1 { _root.addPortal(this); } } movieClip 54 { } movieClip 55 { frame 1 { _root.addOrb(this); } } movieClip 57 levelMenu { } movieClip 59 { } movieClip 60 { } movieClip 61 whiteFlash { frame 15 { stop(); this.removeMovieClip(); } } movieClip 63 { } movieClip 64 orbExplode { frame 40 { this.removeMovieClip(); } } movieClip 66 { } movieClip 67 strokeIn { frame 50 { this.removeMovieClip(); } } movieClip 69 { } movieClip 70 { frame 39 { stop(); } } movieClip 73 { } // unknown tag 88 length 63 button 79 { on (release) { this.removeMovieClip(); } } movieClip 83 gotEgg { frame 1 { levelCompleteInfo.text = 'Level ' + (_root.level + 1) + ' Complete!'; strokes.text = _root.levelStrokes; par.text = _root.parScores[_root.level]; } } button 85 { on (release) { this.removeMovieClip(); } } movieClip 87 youWin { frame 1 { levelCompleteInfo.text = 'Level ' + (_root.level + 1) + ' Complete!'; strokes.text = _root.levelStrokes; par.text = _root.parScores[_root.level]; } } button 89 { on (release) { _root.newData(); this.removeMovieClip(); } } button 91 { on (release) { this.removeMovieClip(); } } movieClip 93 wantErase { frame 1 { levelCompleteInfo.text = 'Level ' + (_root.level + 1) + ' Complete!'; strokes.text = _root.levelStrokes; par.text = _root.parScores[_root.level]; } } movieClip 96 { } movieClip 97 debrisPart { } movieClip 99 { } movieClip 108 { frame 1 { stop(); } } movieClip 120 { } button 126 { on (release) { goArmor(); } } movieClip 127 scoreCard { frame 1 { function init() { totPar = 0; totScore = 0; i = 0; while (i < 30) { curLevel = this['l' + i]; curLevel.levelNum.text = i + 1; curLevel.parScore.text = _root.parScores[i]; if (_root.playerScores[i] == 0) { curLevel.playerScore.text = ' '; curLevel.pButton._visible = false; } else { totScore += _root.playerScores[i]; totPar += _root.parScores[i]; assignButton(curLevel, i); if (_root.playerScores[i] > _root.parScores[i]) { tempColour = 'CC0000'; } else { if (_root.playerScores[i] < _root.parScores[i]) { tempColour = '00CC00'; } else { if (_root.playerScores[i] == _root.parScores[i]) { tempColour = 'FFFFFF'; } } } curLevel.playerScore.htmlText = '<font color=\'#' + tempColour + '\'>' + _root.playerScores[i] + '</font>'; } ++i; } i = 0; while (i < 30) { if (_root.playerScores[i] == 0) { this['l' + i].pButton._visible = true; assignButton(this['l' + i], i); break; } ++i; } tempColour = 'FFFFFF'; dispScore = Number(totScore - totPar); if (dispScore == 0) { tempString = '+' + dispScore; tempColour = 'FFFFFF'; } else { if (dispScore > 0) { tempString = '+' + dispScore; tempColour = 'CC0000'; } else { if (dispScore < 0) { tempString = String(dispScore); tempColour = '00CC00'; } } } againstPar.htmlText = '<font color=\'#' + tempColour + '\'>' + tempString + '</font>'; dispScore = totScore; if (dispScore == totPar) { tempString = String(dispScore); tempColour = 'FFFFFF'; } else { if (dispScore > totPar) { tempString = String(dispScore); tempColour = 'CC0000'; } else { if (dispScore < totPar) { tempString = String(dispScore); tempColour = 'FFFFFF'; } } } if (_root.playerScores[29] > 0) { levelStar.gotoAndStop(2); if (Number(totScore - totPar) < 0) { parStar.gotoAndStop(2); } } if (_root.egg) { eggStar.gotoAndStop(2); } ticky.htmlText = '<font color=\'#' + tempColour + '\'>' + tempString + '/' + totPar + '</font>'; } function assignButton(cL, num) { cL.num = num; cL.pButton.onRelease = function () { trace('HYI'); _root.gamePaused = false; _root.loadLevel(this._parent.num); _root.unloadScoreCard(); trace(this._parent.num); }; } var totScore = 0; var totPar = 0; var overallScore = 0; init(); } } button 130 { on (release) { _root.unloadScoreCard(); } } button 135 { on (release) { _root.goMenu(); } } button 137 { on (release) { getURL('http://armorgames.com/guide/warp-shot-walkthrough', '_blank'); } } movieClip 138 scoreCard-flyUp { } button 145 { on (release) { ++_root.level; _root.loadLevel(_root.level); } } button 147 { on (release) { _root.spawnScoreCard(); } } button 151 { on (release) { _root.goArmor(); } } movieClip 152 { frame 1 { levelCompleteInfo.text = 'Level ' + (_root.level + 1) + ' Complete!'; strokes.text = _root.levelStrokes; par.text = _root.parScores[_root.level]; } } movieClip 154 levelComplete { frame 24 { stop(); } } frame 1 { function goArmor() { getURL('http://armorgames.com/', '_blank'); } function dist(x1, y1, x2, y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } stop(); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); _root.menu = myMenu; k = 0; onEnterFrame = function () { var v2 = Math.floor(framesLoaded / 4) - 1; afw._x -= 0.3 * ((afw._x - _root['b' + v2]._x) / 2); afw._y -= 0.3 * ((afw._y - _root['b' + v2]._y) / 2); cat.removeMovieClip(); createEmptyMovieClip('cat', k++); cat.lineStyle(1, 16777215, 20); loaded = _root.getBytesLoaded(); total = _root.getBytesTotal(); framesLoaded = Math.ceil((loaded / total) * 100); if (framesLoaded >= 100 && playMe.act == false) { playMe.act = true; playMe.play(); } perDisp = framesLoaded + '%'; i = 0; while (i < 25) { if (framesLoaded >= i * 4) { _root['b' + i]._alpha -= 0.08 * ((_root['b' + i]._alpha - 100) / 2); _root['b' + i]._x -= 0.3 * ((_root['b' + i]._x - _root['b' + i].mainX) / 2); _root['b' + i]._y -= 0.3 * ((_root['b' + i]._y - _root['b' + i].mainY) / 2); if (i != 0) { cat.moveTo(_root['b' + i]._x, _root['b' + i]._y); cat.lineTo(_root['b' + (i - 1)]._x, _root['b' + (i - 1)]._y); } } base = 1.5; if (_root['b' + i].hitTest(_xmouse, _ymouse)) { if (_xmouse - _root['b' + i]._x > 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._x -= base / (t + 1); _root['b' + (i + t)]._x -= base / (t + 1); ++t; } } else { if (_xmouse - _root['b' + i]._x <= 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._x += base / (t + 1); _root['b' + (i + t)]._x += base / (t + 1); ++t; } } } if (_ymouse - _root['b' + i]._y > 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._y -= base / (t + 1); _root['b' + (i + t)]._y -= base / (t + 1); ++t; } } else { if (_ymouse - _root['b' + i]._y <= 0) { t = 0; while (t < 25) { _root['b' + (i - t)]._y += base / (t + 1); _root['b' + (i + t)]._y += base / (t + 1); ++t; } } } } ++i; } }; i = 0; while (i < 25) { _root['b' + i].mainX = _root['b' + i]._x; _root['b' + i].mainY = _root['b' + i]._y; _root['b' + i]._x = random(Stage.width); _root['b' + i]._y = random(Stage.height); _root['b' + i]._alpha = 0; _root['b' + i].act = true; ++i; } } movieClip 157 { } movieClip 158 { } movieClip 160 { } movieClip 162 { } // unknown tag 88 length 83 button 168 { on (release) { _root.killAd(); _root.play(); } } movieClip 169 { frame 1 { stop(); act = false; } frame 10 { stop(); } } frame 2 { function saveGame() { if (level < 0) { return undefined; } savefile.data.playerScores = playerScores; savefile.data.saved = true; savefile.flush(); trace('Game Saved!'); trace('savefile.data.playerScores: ' + savefile.data.playerScores); } function newData() { playerScores.splice(0, playerScores.length); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); playerScores.push(0); saveGame(); } stop(); var savefile = SharedObject.getLocal('portalGolf'); var playerScores = new Array(); if (savefile.data.saved != true || savefile.data.saved == undefined) { trace('Can\'t find new data.'); newData(); } else { playerScores = savefile.data.playerScores; trace('Game Loaded!'); trace('playerScores: ' + playerScores); } var levelNames = new Array(); var parScores = new Array(); parScores.push(1); parScores.push(2); parScores.push(1); parScores.push(1); parScores.push(4); levelNames.push('Baby Steps'); levelNames.push('Portal Steps'); levelNames.push('Infinity'); levelNames.push('Automatic'); levelNames.push('Collector'); parScores.push(1); parScores.push(4); parScores.push(3); parScores.push(1); parScores.push(3); levelNames.push('Shot Put'); levelNames.push('No Gravity'); levelNames.push('RGB'); levelNames.push('Easy Peasy'); levelNames.push('Vortex'); parScores.push(2); parScores.push(2); parScores.push(1); parScores.push(1); parScores.push(1); levelNames.push('Triple'); levelNames.push('Push'); levelNames.push('Ponies'); levelNames.push('Staircase'); levelNames.push('Flower'); parScores.push(3); parScores.push(1); parScores.push(6); parScores.push(4); parScores.push(2); levelNames.push('Stockpile'); levelNames.push('Neighbor'); levelNames.push('Slick'); levelNames.push('Sticky'); levelNames.push('Monkeys'); parScores.push(3); parScores.push(1); parScores.push(4); parScores.push(1); parScores.push(4); levelNames.push('Ease Up'); levelNames.push('Teeth'); levelNames.push('Floopy'); levelNames.push('Wallpaper'); levelNames.push('Stoplight'); parScores.push(7); parScores.push(1); parScores.push(5); parScores.push(4); parScores.push(4); levelNames.push('Lighthouse'); levelNames.push('Hoops'); levelNames.push('Rooms'); levelNames.push('Vertigo'); levelNames.push('Pain'); } movieClip 177 { } button 179 { on (press) { getURL('http://www.armorgames.com', '_blank'); } } // unknown tag 88 length 269 // unknown tag 88 length 131 movieClip 183 { } movieClip 184 { frame 1 { gotoAndPlay(2); } frame 177 { _root.play(); } } movieClip 186 { } movieClip 188 { frame 1 { stop(); } frame 15 { stop(); } } movieClip 189 { frame 1 { _root.addDoor(this); } } movieClip 191 level0 { } movieClip 192 { } movieClip 194 level1 { } movieClip 195 { } movieClip 198 { } movieClip 199 { frame 1 { _root.addGravityWell(this, 'attract'); } } movieClip 200 level10 { } movieClip 201 { } movieClip 203 { frame 1 { _root.addGravityWell(this, 'repel'); } } movieClip 204 level11 { } movieClip 205 { } movieClip 207 level12 { } movieClip 209 { } movieClip 210 { frame 1 { _root.addSpikes(this); } } movieClip 211 { } movieClip 213 level13 { } movieClip 215 { } movieClip 216 { frame 1 { _root.addSandTrap(this); } } movieClip 217 { } movieClip 219 level14 { } movieClip 220 { } movieClip 221 level15 { } movieClip 222 { frame 1 { _root.addSpikes(this); } } movieClip 223 { } movieClip 224 level16 { } movieClip 225 { } movieClip 227 level17 { } movieClip 228 { } movieClip 230 level18 { } movieClip 231 { } movieClip 233 level19 { } movieClip 234 { } movieClip 236 level2 { } movieClip 237 { } movieClip 239 level20 { } movieClip 240 { } movieClip 242 level21 { } movieClip 243 { } movieClip 245 level22 { } movieClip 246 { } movieClip 248 level23 { } movieClip 249 { } movieClip 251 level24 { } movieClip 252 { } movieClip 254 level25 { } movieClip 255 { frame 1 { _root.addSpikes(this); } } movieClip 256 { } movieClip 258 level26 { } movieClip 259 { } movieClip 261 level27 { } movieClip 262 { } movieClip 264 level28 { } movieClip 265 { } movieClip 267 level29 { } movieClip 268 { } movieClip 270 level3 { } movieClip 271 { } movieClip 273 level4 { } movieClip 274 { } movieClip 276 level5 { } movieClip 277 { } movieClip 279 level6 { } movieClip 280 { } movieClip 282 level7 { } movieClip 283 { } movieClip 285 level8 { } movieClip 286 { } movieClip 288 level9 { } movieClip 289 { frame 1 { stop(); } } frame 3 { stop(); } // unknown tag 88 length 98 movieClip 293 { } movieClip 295 { } movieClip 297 { } movieClip 298 { frame 1 { gotoAndPlay(2); } frame 101 { _root.play(); } } frame 4 { function addDebris() { af = drawArea.attachMovie('debrisPart', 'd' + k, k++); af._x = player._x - player._width / 2 + random(player._width); af._y = player._y - random(player._height); af.xVel = random(20) - 10; af.yVel = random(20) - 10; af.xMax = 30; af.yMax = 30; af.gra._rotation = random(360); af.life = 10; af.lifeCounter = 300; debris.push(af); } function handleDebris() { d = 0; while (d < debris.length) { curDebris = debris[d]; normalVertical(curDebris); handlePortals(curDebris); bounding(curDebris); drawLine(curDebris); curDebris.gra._rotation += curDebris.xVel; --curDebris.lifeCounter; if (curDebris.lifeCounter < 100) { curDebris._alpha = curDebris.lifeCounter; } else { if (Math.abs(curDebris.xVel) < 1 && Math.abs(curDebris.yVel) < 1) { --curDebris.life; curDebris._alpha = curDebris.life * 10; } else { curDebris.life = 10; curDebris._alpha = curDebris.life * 10; } } if (curDebris.life < 0 || curDebris.lifeCounter < 0) { curDebris.removeMovieClip(); debris.splice(d, 1); } ++d; } } function addSpikes(mov) { spikes.push(mov); } function handleSpikes(mov) { i = 0; while (i < spikes.length) { curSpike = spikes[i]; curSpike._alpha -= 0.2; if (curSpike._alpha < 50) { curSpike._alpha = 50; } if (curSpike.hitTest(mov)) { respawn(); curSpike._alpha = 100; } ++i; } } function addGravityWell(mov, tp) { gravityWells.push(mov); mov.type = tp; } function handleGravityWells(mov) { i = 0; while (i < gravityWells.length) { curWell = gravityWells[i]; tDist = dist(curWell._x, curWell._y, mov._x, mov._y); tRange = 300; tRatio = 1 - tDist / tRange; if (tDist < tRange) { if (mov == player) { curWell._alpha += 3; if (tRatio > 0.5) { curWell.voider._alpha -= 5; } if (curWell._alpha > 100) { curWell._alpha = 100; } if (curWell.voider._alpha < 50) { curWell.voider._alpha = 50; } } tVel = tRatio * 1.75; tAng = rotateTo(curWell._x, curWell._y, mov._x, mov._y); if (curWell.type == 'attract') { yV = tVel * Math.cos(tAng * 0.0174532925199433); xV = -(tVel * Math.sin(tAng * 0.0174532925199433)); } else { yV = -(tVel * Math.cos(tAng * 0.0174532925199433)); xV = tVel * Math.sin(tAng * 0.0174532925199433); } mov.xVel -= xV; mov.yVel -= yV; } else { --curWell._alpha; ++curWell.voider._alpha; if (curWell._alpha < 50) { curWell._alpha = 50; } if (curWell.voider._alpha > 100) { curWell.voider._alpha = 100; } } ++i; } } function spawnScoreCard() { gamePaused = true; attachMovie('scoreCard-flyUp', 'scoreCard', k++); } function unloadScoreCard() { scoreCard.removeMovieClip(); gamePaused = false; } function loadLevel(num) { if (cStatus == 5) { levelComplete.removeMovieClip(); } clearBitmap(); levelStrokes = 0; e = 0; while (e < portals.length) { portals[e].removeMovieClip(); ++e; } portals.splice(0, portals.length); e = 0; while (e < orbs.length) { orbs[e].removeMovieClip(); ++e; } activeOrbs.splice(0, orbs.length); orbs.splice(0, orbs.length); e = 0; while (e < sandTraps.length) { sandTraps[e].removeMovieClip(); ++e; } sandTraps.splice(0, sandTraps.length); e = 0; while (e < gravityWells.length) { gravityWells[e].removeMovieClip(); ++e; } gravityWells.splice(0, gravityWells.length); e = 0; while (e < debris.length) { debris[e].removeMovieClip(); ++e; } debris.splice(0, debris.length); e = 0; while (e < spikes.length) { spikes[e].removeMovieClip(); ++e; } spikes.splice(0, spikes.length); curLevel.removeMovieClip(); tripSpecial = false; if (level == 30) { num = -1; trace('WEFE'); tripSpecial = true; } level = num; trace('Load level ' + level); levelDisp = level + 1; parDisp = parScores[level]; if (level == -1) { curLevel = attachMovie('levelMenu', 'curLevel', k++); bPanel._visible = false; } else { curLevel = attachMovie('level' + level, 'curLevel', k++); bPanel._visible = true; } drawArea.swapDepths(k++); bPanel.swapDepths(k++); player.swapDepths(k++); ball.swapDepths(k++); ball._visible = false; updateUI(); if (tripSpecial) { attachMovie('youWin', 'youWin', k++); } canDraw = false; clearBitmap(); } function updateUI() { if (levelStrokes > _root.parScores[level]) { tempColour = 'CC0000'; } else { if (levelStrokes < _root.parScores[level]) { tempColour = '00CC00'; } else { if (levelStrokes == _root.parScores[level]) { tempColour = 'FFFFFF'; } } } bPanel.levelName.text = levelNames[level]; bPanel.strokeDisp.htmlText = '<font color=\'#' + tempColour + '\'>' + levelStrokes + '</font>'; parDisp = parScores[level]; } function dropBall(mov) { ball.swapDepths(k++); ball._visible = true; player._x = mov._x; player._y = mov._y; player.xVel = 0; player.yVel = 3; cStatus = 2; player.oldX = player._x; player.oldY = player._y; canDraw = true; } function addSandTrap(mov) { mov.type = 'sandTrap'; sandTraps.push(mov); mov._alpha = 50; } function restartLevel() { loadLevel(level); } function bitmapLine(startx, starty, endx, endy, colour) { myX = Array(); myY = Array(); x3 = (endx - startx) / 100; y3 = (endy - starty) / 100; a = 1; while (a < 101) { startx += x3; starty += y3; myX.push(startx); myY.push(starty); ++a; } a = 1; while (a < 101) { bmp1.setPixel32(Math.round(myX[a - 1]), Math.round(myY[a - 1]), colour); ++a; } } function clearBitmap() { bmp1.fillRect(new flash.geom.Rectangle(0, 0, 750, 500), 0); } function muteHandler() { mute = !mute; trace('WEFWEFWE'); if (mute) { s.setVolume(0); } else { s.setVolume(100); } } function gotoMenu() { for (i in _root) { if (typeof _root[i] == 'movieclip') { _root[i].removeMovieClip(); } } stopAllSounds(); gotoAndStop('menu'); } function gotoEnding() { for (i in _root) { if (typeof _root[i] == 'movieclip') { _root[i].removeMovieClip(); } } stopAllSounds(); gotoAndStop('ending'); } function addPortal(mov) { mov.letter = mov._name.substr(0, 1); if (mov._name.length == 2) { mov.partner = curLevel[mov.letter]; } else { mov.partner = curLevel[mov.letter + '_']; } if (mov._name == 'portPlay') { mov.onEnterFrame = function () { if (player.hitTest(this)) { loadLevel(0); } }; } if (mov._name == 'portErase') { mov.onEnterFrame = function () { if (player.hitTest(this) && cStatus == 2) { attachMovie('wantErase', 'wantErase', k++); cStatus = 0; respawn(); } }; } if (mov._name == 'portVisit') { mov.onEnterFrame = function () { if (player.hitTest(this) && cStatus == 2) { goArmor(); trace('GO ARMOR GAMES!'); cStatus = 0; respawn(); } }; } mov.colour = colourByLetter(mov.inners, mov.letter); portals.push(mov); } function colourByLetter(mc, str) { switch (str) { case 'a': setMCColour(mc, letterColours[0]); return letterColours[0]; break; case 'b': setMCColour(mc, letterColours[1]); return letterColours[1]; break; case 'c': setMCColour(mc, letterColours[2]); return letterColours[2]; break; case 'd': setMCColour(mc, letterColours[3]); return letterColours[3]; break; case 'e': setMCColour(mc, letterColours[4]); return letterColours[4]; } } function setColour() { setMCColour(bg.bg, curColour); } function handleSandTraps(mov) { i = 0; while (i < sandTraps.length) { curST = sandTraps[i]; if (mov.hitTest(curST)) { if (mov == player) { ++curST._alpha; } if (curST._alpha > 100) { curST._alpha = 100; } mov.yVel -= yGrav; } else { --curST._alpha; if (curST._alpha < 50) { curST._alpha = 50; } } ++i; } } function fadeBitmap() { var v1 = 0.99; var v2 = new flash.geom.ColorTransform(1, 1, 1, v1, 0, 0, 0, 0); bmp1.colorTransform(bmp1.rectangle, v2); } function drawLine(mov) { var v2 = mov._y - mov._height / 2; if (mov.oldX == undefined) { mov.oldX = mov._x; mov.oldY = v2; } if (mov.type == 'orb') { bitmapLine(mov._x, mov._y, mov.oldX, mov.oldY, 872415231); mov.oldX = mov._x; mov.oldY = mov._y; return undefined; } if (!mov.lastHitPortal) { bitmapLine(mov._x, v2, mov.oldX, mov.oldY, 4294967295.0); } else { bitmapLine(mov._x, v2, mov.oldX, mov.oldY, 2852126720.0 + mov.bannedPortal.colour); } mov.oldX = mov._x; mov.oldY = v2; } function addDoor(mov) { door = mov; door.ready = false; } function addStart(mov) { startDoor = mov; } function checkOrbCount() { if (orbs.length == activeOrbs.length && door.ready == false) { door.anim.play(); door.ready = true; } if (!egg && level == -1 && orbs.length == activeOrbs.length) { ++eggCounter; if (eggCounter > 10) { attachMovie('gotEgg', 'gotEgg', k++); egg = true; } } } function handleOrbs() { i = 0; while (i < orbs.length) { if (orbs[i].hitTest(player) && !orbs[i].active && levelStrokes > 0) { orbs[i].active = true; collectSound.start(0, 1); setMCColour(orbs[i], 16777215); shel = drawArea.attachMovie('orbExplode', 'exp' + k, k++); shel._x = orbs[i]._x; shel._y = orbs[i]._y; activeOrbs.push(orbs[i]); } ++i; } f = 0; while (f < activeOrbs.length) { var v1 = activeOrbs[f]; bounding(v1); drawLine(v1); if (f == 0) { prevOrb = player; modY = -(player._height / 2); } else { prevOrb = activeOrbs[f - 1]; modY = 0; } drawArea.lineStyle(3, 16777215, 30); drawArea.moveTo(prevOrb._x, prevOrb._y + modY); drawArea.lineTo(v1._x, v1._y); sp = 0.1; if (dist(v1._x, v1._y, prevOrb._x, prevOrb._y) < 140) { --v1._alpha; if (v1._alpha < 30) { v1._alpha = 30; } } else { v1._alpha += 10; if (v1._alpha > 100) { v1._alpha = 100; } if (v1._x < prevOrb._x) { v1.xVel += sp; } else { v1.xVel -= sp; } if (v1._y < prevOrb._y + modY) { v1.yVel += sp; } else { v1.yVel -= sp; } } elasticX(v1, prevOrb._x, 0.06, 0.7); elasticY(v1, prevOrb._y, 0.06, 0.7); ++f; } } function addOrb(mov) { mov.active = false; orbs.push(mov); mov.type = 'orb'; switch (random(5)) { case 0: mov.colour = 3394815; break; case 1: mov.colour = 3407871; break; case 2: mov.colour = 6737151; break; case 3: mov.colour = 10079487; break; case 4: mov.colour = 6737100; } setMCColour(mov, mov.colour); mov.yVel = 0; mov.xVel = 0; mov.xMax = 30; mov.yMax = 50; } function handlePortals(mov) { if (!mov.hitTest(mov.bannedPortal)) { mov.bannedPortal = null; } mov.lastHitPortal = false; i = 0; while (i < portals.length) { curPortal = portals[i]; newPortal = curPortal.partner; if (curPortal.hitTest(mov._x, mov._y) && mov.bannedPortal != curPortal) { mov.lastHitPortal = true; if (mov == player) { pipeSound.start(0, 1); shel = curLevel.attachMovie('whiteFlash', 'w' + k, k++); shel._x = curPortal._x; shel._y = curPortal._y; shel._rotation = curPortal._rotation; colourByLetter(shel.wisp.inside, curPortal.letter); shel = curLevel.attachMovie('whiteFlash', 'w' + k, k++); shel._x = newPortal._x; shel._y = newPortal._y; shel._rotation = newPortal._rotation; colourByLetter(shel.wisp.inside, newPortal.letter); } tX = mov._x - curPortal._x; tY = mov._y - curPortal._y; tH = dist(mov._x, mov._y, curPortal._x, curPortal._y); tAng = Math.atan2(tY, tX) * 57.29577951308232; fAng = curPortal._rotation - 90 - Math.atan2(mov.yVel, mov.xVel) * 57.29577951308232; xOffset = tH * Math.cos(fAng * 0.0174532925199433); yOffset = tH * Math.sin(fAng * 0.0174532925199433); mov._x = newPortal._x; mov._y = newPortal._y; mov.bannedPortal = newPortal; v = Math.sqrt(mov.xVel * mov.xVel + mov.yVel * mov.yVel); dyV = mov._y - mov.pX; tempAng = curPortal._rotation - Math.atan2(mov.yVel, mov.xVel) * 57.29577951308232; if (mov == tippy) { } ang = -newPortal._rotation - 90 + tempAng; xV = v * Math.sin(ang * 0.0174532925199433); yV = v * Math.cos(ang * 0.0174532925199433); mov.xVel = xV; mov.yVel = yV; mov.pX = mov._x; mov.pY = mov._y; } ++i; } } function drawForceLine() { drawArea.lineStyle(4, 16777215, 100); tpY = player._y - player._height / 2; drawArea.moveTo(player._x, player._y - player._height / 2); drawArea.lineStyle(1, 16777215, 50); i = 0; while (i < Math.min(curDist, 100)) { drawCircle(drawArea, player._x, player._y - player._height / 2, i); i += 50; } drawArea.lineStyle(1, 16777215, 25); i = 0; while (i < Math.min(curDist, 100)) { drawCircle(drawArea, player._x, player._y - player._height / 2, i); i += 25; } ang = 180 - rotateTo(player._x, player._y, _xmouse, _ymouse); vel = Math.min(100, dist(player._x, player._y, _xmouse, _ymouse)); xV = vel * Math.sin(ang * 0.0174532925199433); yV = vel * Math.cos(ang * 0.0174532925199433); tippy.xVel = -(xV / 4); tippy.yVel = -(yV / 4); tippy.bannedPortal = null; tOldX = player._x; tOldY = player._y - player._height / 2; tippy._x = player._x; tippy._y = player._y; h = 0; while (h < 20) { drawArea.lineStyle((1 - h / 20) * 20, 5658198, 100); normalVertical(tippy); handlePortals(tippy); handleSandTraps(tippy); bounding(tippy); handleGravityWells(tippy); drawArea.moveTo(tOldX, tOldY); if (!tippy.lastHitPortal) { drawArea.lineTo(tippy._x, tippy._y - player._height / 2); } tOldX = tippy._x; tOldY = tippy._y - player._height / 2; ++h; } } function skinning(skinMC, targMC) { targMC._visible = false; skinMC._x = targMC._x; skinMC._y = targMC._y; skinMC.filters = new Array(new flash.filters.BlurFilter(Math.abs(targMC.xVel / 2), Math.abs(targMC.yVel / 2), 5)); } function normalVertical(mc) { mc.yVel += yGrav; } function playerQualities() { if (Math.abs(player.xVel) < 1 && Math.abs(player.yVel) < 1) { ++inActionCounter; if (inActionCounter == 10) { nextShot(); } } else { inActionCounter = 0; } if (door.ready == true && dist(player._x, player._y - player._height / 2, door._x, door._y) < 50) { winLevel(); } } function respawn() { if (gamePaused) { return undefined; } if (cStatus < 3 && ball._visible) { startDoor.anim.gotoAndPlay(2); reboot.start(0, 1); shel = drawArea.attachMovie('orbExplode', 'o' + k, k++); shel._x = player._x; shel._y = player._y; cStatus = 0; ball._visible = false; o = 0; while (o < 5) { addDebris(); ++o; } } } function nextShot() { cStatus = 0; } function winLevel() { w = 0; while (w < 3) { player._x = door._x; player._y = door._y; drawLine(player); ++w; } ball._visible = false; cStatus = 5; if (levelStrokes < playerScores[level] || playerScores[level] == 0) { playerScores[level] = levelStrokes; } saveGame(); attachMovie('levelComplete', 'levelComplete', k++); } function naming(mov) { mov._x = Math.round(mov._x); mov._y = Math.round(mov._y); mov.posX = Math.floor(mov._x / _root.tileSize); mov.posY = Math.floor(mov._y / _root.tileSize); mov.touched = false; if (mov.type !== 1) { } else { mov._name = 'tile' + mov.posX + 'x' + mov.posY; } } function basicMovement(mc) { if (mc.xVel * 0 != 0) { mc.xVel = 0; } if (mc.yVel * 0 != 0) { mc.yVel = 0; } mc._x += mc.xVel; mc._y += mc.yVel; if (mc.xVel > mc.xMax) { mc.xVel = mc.xMax; } if (mc.xVel < -mc.xMax) { mc.xVel = -mc.xMax; } if (mc.yVel > mc.yMax) { mc.yVel = mc.yMax; } if (mc.yVel < -mc.yMax) { mc.yVel = -mc.yMax; } } function bounding(mc) { locOkay = false; if (mc.xVel * 0 != 0) { mc.xVel = 0; } if (mc.yVel * 0 != 0) { mc.yVel = 0; } blockPath = curLevel.blocks; if (mc.yVel < 0) { if (checkCoords(mc, mc._x, mc._y + mc.yVel, 0, blockPath) || locOkay) { mc._y += mc.yVel; } else { mc.xVel *= xF; mc.yVel *= bounce; mc.rotSpeed *= -1; mc._y = mc.tr._y + tileSize + mc._height; if (mc.yVel < thudTresh && mc.yVel > -thudTresh && (xGrav != 0 || yGrav != 0)) { mc.yVel = 0; } } } else { if (mc.yVel > 0) { if (checkCoords(mc, mc._x, mc._y + mc.yVel, 1, blockPath) || locOkay) { mc._y += mc.yVel; } else { if (mc._name == 'player' && mc.yVel > bounceTolerance) { bounceSound.start(0, 1); } else { if (mc.yVel > bounceTolerance) { bulletDropSound.start(0, 1); } } mc.xVel *= xF; mc.yVel *= bounce; jumping = false; mc._y = mc.br._y; if (mc.yVel < thudTresh && mc.yVel > -thudTresh && (xGrav != 0 || yGrav != 0)) { mc.yVel = 0; } if (Math.abs(mc.yVel) > 6) { mc.rotSpeed *= random(8) - 4; } else { mc.rotSpeed *= 0.5; } } } } if (mc.xVel < 0) { if (checkCoords(mc, mc._x + mc.xVel, mc._y, 3, blockPath) || locOkay) { mc._x += mc.xVel; if (mc.type == 'runner') { mc._xscale = -100; } } else { mc.yVel *= yF; if (mc.type == 'runner') { mc.xVel *= -1; mc._x += mc.xVel; } else { mc.xVel *= bounce; if (mc._name == 'player' && mc.xVel < bounceTolerance) { bounceSound.start(0, 1); } mc._x = mc.bl._x + mc._width / 2 + tileSize; } if (mc == player && mc.xVel < thudTresh && mc.xVel > -thudTresh && (xGrav != 0 || yGrav != 0)) { mc.xVel = 0; } } } else { if (mc.xVel > 0) { if (checkCoords(mc, mc._x + mc.xVel, mc._y, 2, blockPath) || locOkay) { mc._x += mc.xVel; if (mc.type == 'runner') { mc._xscale = 100; } } else { mc.yVel *= yF; if (mc.type == 'runner') { mc.xVel *= -1; mc._x += mc.xVel; } else { mc.xVel *= bounce; if (mc._name == 'player' && mc.xVel > bounceTolerance) { bounceSound.start(0, 1); } mc._x = mc.br._x - mc._width / 2; } if (mc == player && mc.xVel < thudTresh && mc.xVel > -thudTresh && (xGrav != 0 || yGrav != 0)) { mc.xVel = 0; } } } } if (mc.xVel > mc.xMax) { mc.xVel = mc.xMax; } if (mc.xVel < -mc.xMax) { mc.xVel = -mc.xMax; } if (mc.yVel > mc.yMax) { mc.yVel = mc.yMax; } if (mc.yVel < -mc.yMax) { mc.yVel = -mc.yMax; } } function checkCoords(mc, x, y, direction, holder) { mc.ctlx = x - mc._width / 2 + 1; mc.ctly = y - mc._height + 1; mc.ctrx = x + mc._width / 2 - 1; mc.ctry = y - mc._height + 1; mc.cbrx = x + mc._width / 2 - 1; mc.cbry = y + mc._height * 0 - 1; mc.cblx = x - mc._width / 2 + 1; mc.cbly = y + mc._height * 0 - 1; mc.clmx = x - mc._width / 2 + 1; mc.clmy = y - mc._height / 2 + 1; mc.ctmx = x + 1; mc.ctmy = y - mc._height + 1; mc.crmx = x + mc._width / 2 - 1; mc.crmy = y - mc._height / 2 + 1; mc.cbmx = x + 1; mc.cbmy = y + mc._height * 0 - 1; mc.cbmx = x + 1; mc.cmx = x + 1; mc.cmy = y - mc._height / 2 + 1; mc.tl = holder['tile' + Math.floor(mc.ctlx / tileSize) + 'x' + Math.floor(mc.ctly / tileSize)]; mc.tr = holder['tile' + Math.floor(mc.ctrx / tileSize) + 'x' + Math.floor(mc.ctry / tileSize)]; mc.br = holder['tile' + Math.floor(mc.cbrx / tileSize) + 'x' + Math.floor(mc.cbry / tileSize)]; mc.bl = holder['tile' + Math.floor(mc.cblx / tileSize) + 'x' + Math.floor(mc.cbly / tileSize)]; mc.tm = holder['tile' + Math.floor(mc.ctmx / tileSize) + 'x' + Math.floor(mc.ctmy / tileSize)]; mc.lm = holder['tile' + Math.floor(mc.clmx / tileSize) + 'x' + Math.floor(mc.clmy / tileSize)]; mc.bm = holder['tile' + Math.floor(mc.cbmx / tileSize) + 'x' + Math.floor(mc.cbmy / tileSize)]; mc.rm = holder['tile' + Math.floor(mc.crmx / tileSize) + 'x' + Math.floor(mc.crmy / tileSize)]; mc.mb = holder['tile' + Math.floor(mc.cbmx / tileSize) + 'x' + Math.floor(mc.cbly / tileSize)]; if (mc.tl.type == 1) { guyTL = true; foundWhat = mc.tl; pass(mc.tl); } else { guyTL = false; } if (mc.tr.type == 1) { guyTR = true; foundWhat = mc.tr; pass(mc.tr); } else { guyTR = false; } if (mc.br.type == 1) { guyBR = true; foundWhat = mc.br; pass(mc.br); } else { if (mc.br.type == 2 && mc.yVel > 0) { guyBR = true; foundWhat = mc.br; } else { guyBR = false; } } if (mc.bl.type == 1) { guyBL = true; foundWhat = mc.bl; pass(mc.bl); } else { if (mc.bl.type == 2 && mc.yVel > 0) { guyBL = true; foundWhat = mc.bl; } else { guyBL = false; } } if (mc.tm.type == 1) { guyTM = true; foundWhat = mc.tm; pass(mc.tm); } else { guyTM = false; } if (mc.bm.type == 1) { guyBM = true; foundWhat = mc.bm; pass(mc.bm); } else { guyBM = false; } if (mc.lm.type == 1) { guyLM = true; foundWhat = mc.lm; pass(mc.lm); } else { guyLM = false; } if (mc.rm.type == 1) { guyRM = true; foundWhat = mc.rm; pass(mc.rm); } else { guyRM = false; } if (player == mc && guyBM || guyBL || guyBR) { mc.yLove = 0; holdCounter = 0; } if (player == mc && (guyBM && guyBL || guyBM && guyBR)) { jumpLevel = true; } switch (direction) { return true; case 0: if (guyTL || guyTR) { return false; } case 1: if (guyBR || guyBL) { return false; } case 2: if (guyTR || guyBR) { return false; } case 3: if (!(guyTL || guyBL)) break; return false; } return true; } function goMenu() { _root.gamePaused = false; _root.loadLevel(-1); _root.unloadScoreCard(); } function cash(num) { if (num == Math.floor(num)) { return commaSnob(num) + '.00'; } else { if (Math.floor((num - Math.floor(num)) * 100) == 0) { return commaSnob(Math.floor(num)) + '.' + Math.floor((num - Math.floor(num)) * 100) + '0'; } else { return commaSnob(Math.floor(num)) + '.' + Math.floor((num - Math.floor(num)) * 100); } } } function dist(x1, y1, x2, y2) { return Math.sqrt((x2 - x1) * (x2 - x1) + (y2 - y1) * (y2 - y1)); } function commaSnob(num) { if (num < 1000) { return String(num); } var v3 = (String(num)).length; var v4 = new Array(); var v1 = 0; while (v1 < v3) { v4.push((String(num)).charAt(v3 - 1 - v1)); ++v1; } var v2 = new String(); v1 = 0; while (v1 < v3) { if (v1 % 3 == 0 && v1 != 0) { v2 = v4[v1] + ',' + v2; } else { v2 = v4[v1] + v2; } ++v1; } return v2; } function setMCColour(mc, c) { altColor = new Color(mc); altColor.setRGB(c); } function rotateTo(x1, y1, x2, y2) { return -Math.atan2(x2 - x1, y2 - y1) * 180 / Math.PI; } function drawCircle(mc, x, y, r) { mc.moveTo(x + r, y); mc.curveTo(r + x, 0.4142135623730951 * r + y, Math.SQRT1_2 * r + x, Math.SQRT1_2 * r + y); mc.curveTo(0.4142135623730951 * r + x, r + y, x, r + y); mc.curveTo(-0.4142135623730951 * r + x, r + y, -Math.SQRT1_2 * r + x, Math.SQRT1_2 * r + y); mc.curveTo(-r + x, 0.4142135623730951 * r + y, -r + x, y); mc.curveTo(-r + x, -0.4142135623730951 * r + y, -Math.SQRT1_2 * r + x, -Math.SQRT1_2 * r + y); mc.curveTo(-0.4142135623730951 * r + x, -r + y, x, -r + y); mc.curveTo(0.4142135623730951 * r + x, -r + y, Math.SQRT1_2 * r + x, -Math.SQRT1_2 * r + y); mc.curveTo(r + x, -0.4142135623730951 * r + y, r + x, y); } function elasticX(mc, targt, accel, friction) { if (mc.qxSpeed == undefined) { mc.qxSpeed = 0; } mc.qxSpeed += (targt - mc._x) * accel; mc.qxSpeed *= friction; mc._x += mc.qxSpeed; } function elasticY(mc, targt, accel, friction) { if (mc.qySpeed == undefined) { mc.qySpeed = 0; } mc.qySpeed += (targt - mc._y) * accel; mc.qySpeed *= friction; mc._y += mc.qySpeed; } stop(); var curLevel = level0; var k = 0; var yGrav = 0.6; var xGrav = 0; player.xVel = 0; var tileSize = 25; var bounce = -0.3; var thudTresh = 1; var xF = 0.75; var yF = 0.75; var easePoint = 0; var jumpCounter = 0; player.yVel = 0; player.xVel = 0; player.xMax = 30; player.yMax = 50; player._visible = true; player.yLove = 0; holdUp = false; playerJump = false; jumpLevel = false; var levelDisp; var parDisp; var pipeSound = new Sound(this); pipeSound.attachSound('pipe'); var collectSound = new Sound(this); collectSound.attachSound('ding12'); var reboot = new Sound(this); reboot.attachSound('miscCracker'); var portals = new Array(); var orbs = new Array(); var sandTraps = new Array(); var gravityWells = new Array(); var debris = new Array(); var spikes = new Array(); var levelStrokes = 0; var door = new MovieClip(); var startDoor = new MovieClip(); var level = -1; var letterColours = new Array(16711680, 65280, 255, 16763955, 13369548); var bmp1 = new flash.display.BitmapData(750, 500, true, 0); drawArea.attachBitmap(bmp1, k++); var gamePaused = false; onEnterFrame = function () { if (!gamePaused) { drawArea.clear(); if (cStatus == 0) { } if (cStatus == 1) { drawForceLine(); } if (cStatus == 2) { normalVertical(player); handlePortals(player); bounding(player); if (canDraw) { drawLine(player); } playerQualities(); checkOrbCount(); handleSandTraps(player); handleGravityWells(player); handleSpikes(player); } handleOrbs(); handleDebris(); updateUI(); skinning(ball, player); fadeBitmap(); } }; var egg = false; var canDraw = false; loadLevel(-1); var mute = false; var s = new Sound(this); var cStatus = 0; onMouseDown = function () { if (player.hitTest(_xmouse, _ymouse) && cStatus == 0) { cStatus = 1; } }; onMouseUp = function () { if (cStatus == 1) { cStatus = 2; drawArea.clear(); ang = 180 - rotateTo(player._x, player._y, _xmouse, _ymouse); vel = Math.min(100, dist(player._x, player._y, _xmouse, _ymouse)); xV = vel * Math.sin(ang * 0.0174532925199433); yV = vel * Math.cos(ang * 0.0174532925199433); player.xVel = -(xV / 4); player.yVel = -(yV / 4); ++levelStrokes; shel = drawArea.attachMovie('strokeIn', 'strokeIn' + k, k++); shel._x = player._x; shel._y = player._y; } }; var eggCounter = 0; var activeOrbs = new Array(); var upKey = false; var leftKey = false; var rightKey = false; var inActionCounter = 0; stop(); } movieClip 299 { } movieClip 300 { } movieClip 301 { } movieClip 302 { } button 314 { on (release) { _root.respawn(); } } button 318 { on (release, keyPress '<Escape>') { _root.restartLevel(); } } button 321 { on (release) { _root.muteHandler(); } } movieClip 322 { }




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Created: 30/3 -2019 06:59:42 Last modified: 30/3 -2019 06:59:42 Server time: 22/12 -2024 08:25:20