Combined Code
frame 1 {
var savefile = SharedObject.getLocal('Idepic');
var characterName1 = _root.savefile.data.s1_characterName;
var characterRace1 = _root.savefile.data.s1_characterRace;
var characterClass1 = _root.savefile.data.s1_characterClass;
var characterLevel1 = _root.savefile.data.s1_Level;
var characterName2 = _root.savefile.data.s2_characterName;
var characterRace2 = _root.savefile.data.s2_characterRace;
var characterClass2 = _root.savefile.data.s2_characterClass;
var characterLevel2 = _root.savefile.data.s2_Level;
var characterName3 = _root.savefile.data.s3_characterName;
var characterRace3 = _root.savefile.data.s3_characterRace;
var characterClass3 = _root.savefile.data.s3_characterClass;
var characterLevel3 = _root.savefile.data.s3_Level;
var txt = '';
var s1 = '';
var s2 = '';
var s3 = '';
if (characterName1 != undefined) {
s1 = characterName1 + ' The Level ' + characterLevel1 + ' ' + characterRace1 + ' ' + characterClass1;
}
if (characterName2 != undefined) {
s2 = characterName2 + ' The Level ' + characterLevel2 + ' ' + characterRace2 + ' ' + characterClass2;
}
if (characterName3 != undefined) {
s3 = characterName3 + ' The Level ' + characterLevel3 + ' ' + characterRace3 + ' ' + characterClass3;
}
if (s1 == '' && s2 == '' && s3 == '') {
txt = 'You are standing in a cemetery.\n\nIt\'s currently empty, only the dead rest around you.';
} else {
txt = 'You are standing in a cemetery, listening to the priest.\n\n"We have gathered here to mourn the passing of\n\n';
if (s1 != '') {
txt = txt + s1 + '\n';
}
if (s2 != '') {
txt = txt + s2 + '\n';
}
if (s3 != '') {
txt = txt + s3 + '\n';
}
txt += '\nwho found out the hard way, that it doesn\'t pay to taunt a dragon.\nRest in peace."\n\n\nThe congregation mumbles "Pixels to pixels, bits to bits." and start to disperse, leaving you with a dreadful sense of loss in the pit of your stomach.';
}
aTxt = txt;
savefile.clear();
raven = new Sound(this);
raven.attachSound('raven');
raven.start(0, 99);
}
// unknown tag 88 length 63