STORY   LOOP   FURRY   PORN   GAMES
• C •   SERVICES [?] [R] RND   POPULAR
Archived flashes:
229455
/disc/ · /res/     /show/ · /fap/ · /gg/ · /swf/P0001 · P2574 · P5148

<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/86273344?noj=FRM86273344-5DC" width="1" height="1"></div>

IdleQuest.swf

This is the info page for
Flash #87471

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Frame 1
function beginBattle() { monSubLoc = Math.floor((Math.random() * 2) + 1); NonExLevel = Math.round(Math.pow(currentLocation, 1 + (currentLocation * 0.01))); GenerateMonster(Math.round(Math.pow(currentLocation, 1 + (currentLocation * 0.1))), NonExLevel); healthBar._alpha = 100; manaBar._alpha = 100; enemyHealthBar._alpha = 100; enemyManaBar._alpha = 100; enemyHealth = (((MonsterLevel * 3) + (Modifier1 * 4)) + (Modifier2 * 8)) + (Modifier3 * 2); enemyMana = (((MonsterLevel * 2) + (Modifier1 * 3)) + (Modifier2 * 7)) + (Modifier3 * 2); enemyHealthMax = (((MonsterLevel * 3) + (Modifier1 * 4)) + (Modifier2 * 8)) + (Modifier3 * 2); enemyManaMax = (((MonsterLevel * 2) + (Modifier1 * 3)) + (Modifier2 * 7)) + (Modifier3 * 2); if (enemyHealth < 1) { enemyHealth = 1; enemyHealthMax = 1; } if (enemyMana < 0) { enemyMana = 0; enemyManaMax = 0; } enemyPoison = false; enemySlow = false; manaTimer = 0; enemySpeed = 10 * (SpellsArray[16][1] + 1); Health = HealthMax; Mana = ManaMax; EnemyProgressNow = 0; fighting = true; regenTimer = 0; Save(currentSaveFile, "Combat"); Save(currentSaveFile, "CombatBegin"); } function travelTo(travelLocation) { i = 0; if ((((characterClass == "Knight") || (characterClass == "Paladin")) || (characterClass == "Cowboy")) || (characterClass == "Cowgirl")) { i = ((Extra + ExtraModifier) + ExtraModifier2) / 5; } if (travelLocation == 0) { Progress("Traveling to " + LocationArray[travelLocation][0], ((currentLocation * 10) + 50) / ((SpellsArray[12][1] + 1) + i)); } else { Progress("Traveling to " + LocationArray[travelLocation][0], ((travelLocation * 10) + 50) / (SpellsArray[12][1] + 1)); } travelingTo = travelLocation; Traveling = true; } function Capitalize(word) { firstLetter = word.slice(0, 1); rest = word.slice(1); firstLetter = firstLetter.toUpperCase(); word = firstLetter + rest; return(word); } function Pluralize(word) { lastLetter = word.slice(word.length - 1); last2Letters = word.slice(word.length - 2); if (word == "Jabberwock") { word = word + "y"; } else if (word == "Orc Shaman") { word = "Orc Shamen"; } else if (word == "Snowman") { word = "Snowmen"; } else if ((word == "Trophy") || (word == "Ruby")) { word = word.slice(0, word.length - 1); word = word + "ies"; } else if (last2Letters == "us") { word = word.slice(0, word.length - 2); word = word + "i"; } else if (((((lastLetter == "x") || (lastLetter == "z")) || (lastLetter == "s")) || (last2Letters == "ch")) || (last2Letters == "sh")) { word = word + "es"; } else if ((lastLetter == "f") && (word != "Hippogriff")) { word = word.slice(0, word.length - 1); word = word + "ves"; } else { word = word + "s"; } return(word); } function Article(word) { firstLetter = word.slice(0, 1); firstLetter = firstLetter.toLowerCase(); if (((((firstLetter == "a") || (firstLetter == "e")) || (firstLetter == "i")) || (firstLetter == "o")) || (firstLetter == "u")) { word = "an " + word; } else { word = "a " + word; } return(word); } function GenerateMonster(Level2, Level) { Level = Math.round(Level * 1.5) + 1; Level = Level + Math.round((Math.random() * 3) - 3); i5 = "x"; Modifier4 = 0; while (i5 != "xxx") { Modifier1 = Math.round(Math.random() * Level); if (Modifier1 > 48) { Modifier1 = 48; } Monster = Level - Modifier1; if ((questType == "kill") && (Math.random() < 0.5)) { Monster = questTarget; Modifier1 = Level - Monster; monSubLoc = qmonSubLoc; } if ((questType == "boss") && (boss == true)) { Monster = questTarget; Level = Math.round(Level * 2); Modifier1 = Level - Monster; monSubLoc = qmonSubLoc; } if (Modifier1 > 47) { i = Modifier1 - 47; Modifier1 = 47; Monster = Monster + i; } if (Modifier1 < 0) { Modifier1 = 0; } if (Monster > 34) { i = Math.floor(Math.random() * 42); Modifier2 = i; if (Modifier2 == (Modifier - 6)) { Modifier2++; } Monster = Monster - i; if (Monster > 34) { i = Math.floor(Math.random() * 42); Modifier3 = i; if ((Modifier3 == (Modifier1 - 6)) || (Modifier3 == Modifier2)) { Modifier3++; } if ((Modifier3 == (Modifier1 - 6)) || (Modifier3 == Modifier2)) { Modifier3++; } Monster = Monster - i; } else { Modifier3 = 0; } } else { Modifier2 = 0; Modifier3 = 0; } if (Monster < 0) { Monster = 0; } i5 = "xxx"; if (Monster > 34) { i5 = "x"; Modifier4 = Modifier4 + 1; Level = Math.floor(Level / 2); } } MonsterLevel = Level2; } function RomanNumeral(number) { if (number < 10000) { new_num = number; thousands = Math.floor(new_num / 1000); new_num = new_num - (thousands * 1000); hundreds = Math.floor(new_num / 100); new_num = new_num - (hundreds * 100); tens = Math.floor(new_num / 10); new_num = new_num - (tens * 10); ones = Math.floor(new_num / 1); var _local1 = new Array(thousands, hundreds, tens, ones); numeral = ((thousands_numerals[_local1[0]] + hundreds_numerals[_local1[1]]) + tens_numerals[_local1[2]]) + ones_numerals[_local1[3]]; return(numeral); } return(number); } function obtainSpell(spellIncriment) { i2 = 0; if ((Math.random() < 0.333) && (Level > 1)) { i = 0; while (i < 14) { i2 = Math.max(SpellsArray[i][1], i2); i++; } var _local1 = new Array(); i3 = 0; i = 0; while (i < 14) { if (SpellsArray[i][1] == i2) { _local1[i3] = i; i3++; } i++; } SpellChoice = _local1[Math.floor(Math.random() * i3)]; SpellsArray[SpellChoice][1] = SpellsArray[SpellChoice][1] + spellIncriment; } else if ((Math.random() < 0.5) && (Level > 1)) { i3 = 0; var _local1 = new Array(); i = 0; while (i < 14) { if (SpellsArray[i][1] > 0) { _local1[i3] = i; i3++; } i++; } SpellChoice = _local1[Math.floor(Math.random() * i3)]; SpellsArray[SpellChoice][1] = SpellsArray[SpellChoice][1] + spellIncriment; } else { SpellChoice = Math.floor(Math.random() * 14); SpellsArray[SpellChoice][1] = SpellsArray[SpellChoice][1] + spellIncriment; } if (SpellChoice == 0) { StrMod = StrMod + spellIncriment; } if (SpellChoice == 1) { ConMod = ConMod + spellIncriment; HealthMax = 8 + ((Con + ConMod) * 3); } if (SpellChoice == 2) { DexMod = DexMod + spellIncriment; } if (SpellChoice == 3) { ChaMod = ChaMod + spellIncriment; } if (SpellChoice == 4) { IntMod = IntMod + spellIncriment; } if (SpellChoice == 5) { WisMod = WisMod + spellIncriment; ManaMax = Math.floor(4 + ((Wis + WisMod) * 1.5)); // unexpected jump } i2 = 1; i = 0; while (i < 19) { if (SpellsArray[i][1] > 0) { if (i2 <= 8) { SpellText.Spells[i2].text = (SpellsArray[i][0] + " ") + RomanNumeral(SpellsArray[i][1]); SpellText.Spells[i2].setTextFormat(spellFormat); } else { i3 = i2 - 8; SpellText.Spells[i3].text = (((SpellsArray[i][0] + " ") + RomanNumeral(SpellsArray[i][1])) + ", ") + SpellText.Spells[i3].text; SpellText.Spells[i3].setTextFormat(spellFormat); } i2++; } i++; } } function obtainSkill(spellIncriment) { sqillChoice = 18; if (characterClass == "Cowgirl") { sqillChoice = 15; } else if (characterClass == "Cowboy") { sqillChoice = 15; } else if (characterClass == "Priest") { sqillChoice = 7; } else if (characterClass == "Necromancer") { sqillChoice = 18; } else if (characterClass == "Wizard") { sqillChoice = 17; } else if (characterClass == "Bard") { sqillChoice = 16; } else if (characterClass == "Rogue") { sqillChoice = 15; } else if (characterClass == "Ranger") { sqillChoice = 15; } else if (characterClass == "Archeologist") { sqillChoice = 15; } else if (characterClass == "Knight") { sqillChoice = 14; } else if (characterClass == "Paladin") { sqillChoice = 14; } SpellsArray[sqillChoice][1] = SpellsArray[sqillChoice][1] + 0.5; i2 = 1; i = 0; while (i < 19) { if (SpellsArray[i][1] > 0) { if (i2 <= 8) { SpellText.Spells[i2].text = (SpellsArray[i][0] + " ") + RomanNumeral(SpellsArray[i][1]); SpellText.Spells[i2].setTextFormat(spellFormat); } else { i3 = i2 - 8; SpellText.Spells[i3].text = (((SpellsArray[i][0] + " ") + RomanNumeral(SpellsArray[i][1])) + ", ") + SpellText.Spells[i3].text; SpellText.Spells[i3].setTextFormat(spellFormat); } i2++; } i++; } } function displayItems() { i2 = 1; i = 0; while (i < 5) { if (inventoryArray[i][0] > 0) { itemNameNumber = inventoryArray[i][1] - 1; InventoryText.Inventory[i2].text = ((itemsArray[itemNameNumber] + " (") + inventoryArray[i][0]) + ")"; InventoryText.Inventory[i2].setTextFormat(spellFormat); i2++; } i++; } i = i2; while (i <= 5) { InventoryText.Inventory[i].text = ""; i++; } } function Progress(Name, Amount) { progressText = Name; ProgressNow = 0; ProgressEnd = Amount; } function Save(SaveFile, SaveType) { saveString = ("s" + SaveFile) + "_"; if (SaveType == "Start") { _root.savefile.data[saveString + "StrUp"] = StrUp; _root.savefile.data[saveString + "ConUp"] = ConUp; _root.savefile.data[saveString + "DexUp"] = DexUp; _root.savefile.data[saveString + "ChaUp"] = ChaUp; _root.savefile.data[saveString + "IntUp"] = IntUp; _root.savefile.data[saveString + "WisUp"] = WisUp; _root.savefile.data[saveString + "characterName"] = characterName; _root.savefile.data[saveString + "characterRace"] = characterRace; _root.savefile.data[saveString + "characterClass"] = characterClass; _root.savefile.data[saveString + "characterGender"] = characterGender; } if (SaveType == "Level") { _root.savefile.data[saveString + "Str"] = Str; _root.savefile.data[saveString + "Con"] = Con; _root.savefile.data[saveString + "Dex"] = Dex; _root.savefile.data[saveString + "Cha"] = Cha; _root.savefile.data[saveString + "Int"] = Int; _root.savefile.data[saveString + "Wis"] = Wis; _root.savefile.data[saveString + "StrEx"] = StrEx; _root.savefile.data[saveString + "ConEx"] = ConEx; _root.savefile.data[saveString + "DexEx"] = DexEx; _root.savefile.data[saveString + "ChaEx"] = ChaEx; _root.savefile.data[saveString + "IntEx"] = IntEx; _root.savefile.data[saveString + "WisEx"] = WisEx; _root.savefile.data[saveString + "StrMod"] = StrMod; _root.savefile.data[saveString + "ConMod"] = ConMod; _root.savefile.data[saveString + "DexMod"] = DexMod; _root.savefile.data[saveString + "ChaMod"] = ChaMod; _root.savefile.data[saveString + "IntMod"] = IntMod; _root.savefile.data[saveString + "WisMod"] = WisMod; _root.savefile.data[saveString + "HealthMax"] = HealthMax; _root.savefile.data[saveString + "ManaMax"] = ManaMax; _root.savefile.data[saveString + "ExpLevel"] = ExpLevel; _root.savefile.data[saveString + "Level"] = Level; _root.savefile.data[saveString + "SkillLevel"] = SkillLevel; i = 0; while (i < 19) { _root.savefile.data[(saveString + "Spell") + i] = SpellsArray[i][1]; i++; } } if (SaveType == "CombatBegin") { _root.savefile.data[saveString + "monSubLoc"] = monSubLoc; _root.savefile.data[saveString + "enemyHealthMax"] = enemyHealthMax; _root.savefile.data[saveString + "enemyManaMax"] = enemyManaMax; _root.savefile.data[saveString + "Monster"] = Monster; _root.savefile.data[saveString + "Modifier1"] = Modifier1; _root.savefile.data[saveString + "Modifier2"] = Modifier2; _root.savefile.data[saveString + "Modifier3"] = Modifier3; _root.savefile.data[saveString + "Modifier4"] = Modifier4; _root.savefile.data[saveString + "MonsterLevel"] = MonsterLevel; } if (SaveType == "Combat") { _root.savefile.data[saveString + "boss"] = boss; _root.savefile.data[saveString + "bossend"] = bossend; _root.savefile.data[saveString + "fighting"] = fighting; _root.savefile.data[saveString + "regenTimer"] = regenTimer; _root.savefile.data[saveString + "poisonTimer"] = poisonTimer; _root.savefile.data[saveString + "manaTimer"] = manaTimer; _root.savefile.data[saveString + "enemySpeed"] = enemySpeed; _root.savefile.data[saveString + "enemyHealth"] = enemyHealth; _root.savefile.data[saveString + "enemyMana"] = enemyMana; _root.savefile.data[saveString + "enemyPoison"] = enemyPoison; _root.savefile.data[saveString + "EnemyProgressNow"] = EnemyProgressNow; _root.savefile.data[saveString + "Health"] = Health; _root.savefile.data[saveString + "Mana"] = Mana; } if (SaveType == "Travel") { _root.savefile.data[saveString + "currentLocation"] = currentLocation; _root.savefile.data[saveString + "subLocation"] = subLocation; } if (SaveType == "Kill") { _root.savefile.data[saveString + "Exp"] = Exp; _root.savefile.data[saveString + "deathCount"] = deathCount; _root.savefile.data[saveString + "SkillLevel"] = SkillLevel; _root.savefile.data[saveString + "questCompletion"] = questCompletion; _root.savefile.data[saveString + "Gold"] = Gold; i = 0; while (i < 5) { _root.savefile.data[((saveString + "inventory") + i) + "quantity"] = inventoryArray[i][0]; _root.savefile.data[((saveString + "inventory") + i) + "quality"] = inventoryArray[i][1]; i++; } } if (SaveType == "Quest") { _root.savefile.data[saveString + "Exp"] = Exp; _root.savefile.data[saveString + "questType"] = questType; _root.savefile.data[saveString + "questEnd"] = questEnd; _root.savefile.data[saveString + "questCompletion"] = questCompletion; _root.savefile.data[saveString + "questTarget"] = questTarget; _root.savefile.data[saveString + "questLevel"] = questLevel; _root.savefile.data[saveString + "QuestLocation"] = QuestLocation; _root.savefile.data[saveString + "qmonSubLoc"] = qmonSubLoc; _root.savefile.data[saveString + "Gold"] = Gold; } if (SaveType == "Shopping") { _root.savefile.data[saveString + "Weapon"] = Weapon; _root.savefile.data[saveString + "WeaponModifier"] = WeaponModifier; _root.savefile.data[saveString + "WeaponModifierNumber"] = WeaponModifierNumber; _root.savefile.data[saveString + "Armor"] = Armor; _root.savefile.data[saveString + "ArmorModifier"] = ArmorModifier; _root.savefile.data[saveString + "ArmorModifierNumber"] = ArmorModifierNumber; _root.savefile.data[saveString + "Extra"] = Extra; _root.savefile.data[saveString + "ExtraModifier"] = ExtraModifier; _root.savefile.data[saveString + "ExtraModifier2"] = ExtraModifier2; _root.savefile.data[saveString + "Gold"] = Gold; } if (SaveType == "BuyingTypes") { _root.savefile.data[saveString + "purchaseableWeapon"] = purchaseableWeapon; _root.savefile.data[saveString + "purchaseableWeaponModifier"] = purchaseableWeaponModifier; _root.savefile.data[saveString + "purchaseableWeaponModifierNumber"] = purchaseableWeaponModifierNumber; _root.savefile.data[saveString + "purchaseableArmor"] = purchaseableArmor; _root.savefile.data[saveString + "purchaseableArmorModifier"] = purchaseableArmorModifier; _root.savefile.data[saveString + "purchaseableArmorModifierNumber"] = purchaseableArmorModifierNumber; _root.savefile.data[saveString + "purchaseableExtra"] = purchaseableExtra; _root.savefile.data[saveString + "purchaseableExtraModifier"] = purchaseableExtraModifier; _root.savefile.data[saveString + "purchaseableExtraModifier2"] = purchaseableExtraModifier2; _root.savefile.data[saveString + "weaponCost"] = weaponCost; _root.savefile.data[saveString + "armorCost"] = armorCost; } if (SaveType == "Sell") { i = 0; while (i < 5) { _root.savefile.data[((saveString + "inventory") + i) + "quantity"] = inventoryArray[i][0]; _root.savefile.data[((saveString + "inventory") + i) + "quality"] = inventoryArray[i][1]; i++; } _root.savefile.data[saveString + "Gold"] = Gold; } } function Kill() { deathCount = deathCount + 1; if (deathCount == 100) { deathCount = 0; SkillLevel++; } healthBar._alpha = 0; manaBar._alpha = 0; enemyHealthBar._alpha = 0; enemyManaBar._alpha = 0; fighting = false; if (questType == "boss") { if (boss == true) { travelTo(0); subLocation = "none"; boss = false; bossend = true; } else { questCompletion = questCompletion + 1; } } if ((questType == "collect") && (Math.random() < 0.5)) { questCompletion = questCompletion + 1; itemLoot = questTarget; } else { itemLoot = ""; } if ((questType == "kill") && (Monster == questTarget)) { questCompletion = questCompletion + 1; } if ((questType == "find") || (questType == "deliver")) { searching = true; } if (Math.random() < (0.4 * (1 + (SpellsArray[10][1] / 10)))) { itemLoot2 = Math.floor((Math.random() * 5) - 1); inventoryArray[itemLoot2 + 1][0]++; inventoryArray[itemLoot2 + 1][1] = ((currentLocation + itemLoot2) + 1) + (SpellsArray[15][1] * 3); displayItems(); } else { itemLoot2 = 4; } expGain = Math.round((((Math.random() * MonsterLevel) + MonsterLevel) * 10) * (1 + (SpellsArray[11][1] * 0.1))); if (expGain < 1) { expGain = 1; } RewardTimer = 30; Exp = Exp + expGain; rewardType = "Monster Loot:"; Save(currentSaveFile, "Kill"); } function createButton(xLoc, yLoc, Text, Name) { _root.createEmptyMovieClip(Name, _root.getNextHighestDepth()); _root[Name]._x = xLoc; _root[Name]._y = yLoc; _root[Name].createEmptyMovieClip("button", _root[Name].getNextHighestDepth()); with (_root[Name].button) { _x = 0; _y = 0; lineStyle(2); beginFill(11184810, 100); lineTo(100, 0); lineTo(100, 20); lineTo(0, 20); lineTo(0, 0); endFill(); } _root[Name].createEmptyMovieClip("buttonCover", _root[Name].getNextHighestDepth()); _root[Name].buttonCover._x = 0; _root[Name].buttonCover._y = 0; _root[Name].buttonCover.lineStyle(2); _root[Name].buttonCover.beginFill(10066329, 100); _root[Name].buttonCover.lineTo(100, 0); _root[Name].buttonCover.lineTo(100, 20); _root[Name].buttonCover.lineTo(0, 20); _root[Name].buttonCover.lineTo(0, 0); _root[Name].buttonCover.endFill(); _root[Name].onRollOver = function () { this.buttonCover._alpha = 100; }; _root[Name].onRollOut = function () { this.buttonCover._alpha = 0; }; _root[Name].onDragOver = function () { this.buttonCover._alpha = 100; }; _root[Name].onDragOut = function () { this.buttonCover._alpha = 0; }; _root[Name].buttonCover._alpha = 0; _root[Name].createTextField("buttonText", _root[Name].getNextHighestDepth(), 0, 0, 100, 20); with (_root[Name].buttonText) { selectable = false; text = Text; setTextFormat(progressFormat); } } var kongregate = _global.kongregate; kongregate.services.connect(); Loading = true; ProgressNow = 0; ProgressEnd = 1; NextProgress = false; i = 0; i2 = 0; i3 = 3; i = 0; while (i < 100) { i2 = i2 + i3; i3 = i3 * 0.75; i++; } var ClassArray = [["Necromancer", 0.1, 0.1, 0.3, 0.1, 0.7, 0.7], ["Wizard", 0, 0.1, 0.3, 0.2, 0.8, 0.6], ["Bard", 0.2, 0.2, 0.6, 1.6, 0.3, 0.3], ["Knight", 1.2, 1, 1.2, 0.3, 0.1, 0.2], ["Ranger", 0.8, 0.6, 2.4, 0.3, 0.2, 0.2], ["Archeologist", 0.6, 1.2, 0.8, 0.3, 1.2, 0.3], ["Paladin", 0.6, 1.2, 0.8, 1, 0.1, 0.3], ["Rogue", 0.6, 0.1, 4.8, 0.6, 0.2, 0.3], ["Priest", 0.2, 0.2, 0.3, 0.4, 0.6, 1.2], ["Cowboy", 1, 0.6, 1.6, 0.3, 0.4, 0.3]]; var RaceArray = [["Dwarf", 0.4, 0.5, 0.2, 0.2, 0.4, 0.3], ["Human", 0.4, 0.3, 0.3, 0.4, 0.3, 0.3], ["Elf", 0.3, 0.2, 0.4, 0.3, 0.4, 0.4], ["Gnome", 0.2, 0.4, 0.3, 0.4, 0.3, 0.4], ["Half-Orc", 0.5, 0.5, 0.4, 0.2, 0.2, 0.2], ["Hobbit", 0.2, 0.2, 0.5, 0.3, 0.4, 0.4], ["High Elf", 0.3, 0.2, 0.3, 0.5, 0.3, 0.4], ["Half-Elf", 0.3, 0.3, 0.4, 0.3, 0.3, 0.4]]; var meleeWeaponArray = ["none", "stick", "dagger", "club", "shortsword", "axe", "spear", "scimitar", "flail", "scythe", "morning star", "longsword", "broadsword", "lance", "bastard sword", "beam sword", "chainsword", "frozen sword", "crystal sword", "laser cutter", "daikatana", "dual scimitars", "blackheart blade", "souleater"]; var meleeWeaponModifier = ["very old ", "wooden ", "unbalanced ", "dull ", "old ", "", "sharp ", "masterwork ", "flaming ", "frosty ", "silver ", "venomed ", "dancing ", "gold ", "vorpal ", "platinum ", "epic "]; var armorArray = ["none", "lace", "canvas", "leather", "studded leather", "hide", "chain shirt", "ringmail", "scale mail", "chainmail", "banded mail", "splint mail", "half plate", "full plate", "diamond mail", "plasma"]; var armorModifierArray = ["cursed ", "dented ", "rusty ", "torn ", "smelly ", "", "spiked ", "tough ", "shiny ", "mystic ", "silver ", "golden ", "mithril ", "dragon ", "holy ", "impressive ", "epic "]; var spellbookArray = ["none", "scroll", "parchment", "text", "manuscript", "novel", "manual", "book", "spellbook", "spellbook", "spellbook", "magicbook", "grimore", "tome", "opus", "necronomicon"]; var spellbookModifier = ["torn ", "stained ", "old ", "ragged ", "thin ", "wrinkled ", "dusty ", "dull ", "", "mottled ", "cloth ", "canvas ", "leather ", "dog eared ", "vellum ", "hard cover ", "glittering ", "shining ", "glowing ", "ancient ", "thick ", "fascinating ", "jewel-encrusted ", "entrancing ", "enchanted ", "runic ", "demonic ", "divine ", "impressive ", "necromatic ", "epic "]; var spellbookModifier2 = ["", "tan ", "light brown ", "white ", "dark brown ", "yellow ", "red ", "orange ", "blue ", "light green ", "violet ", "turquoise ", "dark blue ", "plaid ", "black ", "copper ", "invisible ", "bronze ", "silver ", "gold ", "platinum "]; var totemArray = ["none", "wooden totem", "wooden doll", "bag of bones", "rotten head", "skull", "zombie head", "skull wand", "death skull", "animated head", "shrunken head", "divining bones", "black grimore", "talking head", "lich head", "phylactery"]; var totemModifier = ["fake ", "stained ", "old ", "ragged ", "rotten ", "wrinkled ", "dusty ", "dirty ", "", "mottled ", "", "neophyte's ", "initiate's ", "skeletal ", "encrusted ", "powerful ", "glittering ", "shining ", "glowing ", "ancient ", "necromantic ", "soul-containing ", "jewel-encrusted ", "entrancing ", "enchanted ", "runed ", "demonic ", "divine ", "impressive ", "deathly ", "epic "]; var totemModifier2 = ["", "", "", "pale ", "dark ", "yellow ", "red ", "orange ", "blue ", "light green ", "violet ", "turquoise ", "dark blue ", "black ", "burned ", "copper ", "flaming ", "bronze ", "silver ", "gold ", "living "]; var mountArray = ["none", "donkey", "mule", "pony", "zebra", "grey horse", "brown horse", "black horse", "hippogriff", "giant owl", "giant eagle", "pegasus", "unicorn", "griffon", "sphinx", "pegicorn", "jabberwock", "copper dragon", "silver dragon", "gold dragon", "platinum dragon"]; var mountModifier = ["pathetic ", "small ", "unsteady ", "smelly ", "", "trained ", "armored ", "gifted ", "undead ", "heroic ", "amazing ", "magical ", "elite ", "robotic ", "ultimate", "epic ", "sarcastic", "nignog", "half-breed", "skeletal", "slutty", "promiscuous", "flying", "legendary", "faithful", "untamed", "battle-ready", "weapons-grade"]; var mountModifier2 = ["pathetic ", "small ", "unsteady ", "smelly ", "", "trained ", "armored ", "gifted ", "undead ", "heroic ", "amazing ", "magical ", "elite ", "robotic ", "ultimate", "epic ", "sarcastic", "nignog", "half-breed", "skeletal", "slutty", "promiscuous", "flying", "legendary", "faithful", "untamed", "battle-ready", "weapons-grade", "", "trained ", "armored ", "gifted ", "undead ", "heroic ", "amazing ", "magical ", "elite ", "robotic ", "ultimate", "epic "]; var rangedWeaponArray = ["none", "sling", "hand crossbow", "self bow", "flatbow", "shortbow", "light crossbow", "longbow", "heavy crossbow", "composite shortbow", "compound bow", "composite longbow", "repeating crossbow", "heavy repeating crossbow", "pistol", "uzi", "blaster", "rapid-fire blaster", "machine gun", "bazooka", "blowgun", "needler", "gauss rifle", "bolter", "rapid-fire laser", "minigun", "EM pulse cannon", "sniper rifle"]; var rangedWeaponModifier = ["very old ", "dull ", "old ", "wooden ", "", "bone ", "reflex ", "deflex ", "decurve ", "recurve ", "balanced ", "glowing ", "shining ", "holy ", "masterwork ", "cable-backed ", "enchanted ", "epic "]; var ammoArray = ["none", "bread knife", "scalpel", "skinning knife", "hunting knife", "dagger", "dagger", "dagger", "throwing daggers", "throwing daggers", "hunting axe", "javelin", "tomahawk", "butterfly knife", "rondel", "rondel", "scimitar", "long-knife", "finn knife", "hammer-axe", "multitool", "multitool", "EM grenade", "ka-bar", "tazer", "ka-bar", "pepper spray", "frag grenade"]; var ammoModifier = ["paper ", "wooden ", "", "oak ", "raw ", "bone ", "glass ", "mica ", "copper ", "bronze ", "metal ", "silver ", "golden ", "diamond ", "ether "]; var ammoModifier2 = ["", "heavy ", "light ", "sharp ", "envenomed ", "static ", "acid coated ", "dark ", "masterwork ", "enchanted", "flaming ", "invisible ", "ice ", "explosive ", "epic "]; var instrumentArray = ["none", "triangle", "fife", "harmonica", "lute", "shawm", "pan flute", "recorder", "cowbell", "bongos", "mandolin", "piccalo", "violin", "trumpet", "tuba", "accordian", "piano", "harp", "guitar", "vibraphone", "stradivarius"]; var instrumentModifier = ["old ", "dull ", "wooden ", "common ", "", "clean ", "bronze ", "magnificent ", "masterwork ", "silver ", "enchanted ", "gold ", "electric ", "paper ", "wooden ", "", "oak ", "raw ", "bone ", "glass ", "mica ", "copper ", "bronze ", "metal ", "silver ", "golden ", "diamond ", "ether ", "enchanted", "rock n roll", "mana", "magnetic"]; var instrumentModifier2 = ["", "clean", "bronze", "magnificent", "masterwork", "silver", "enchanted", "gold", "electric", "epic", "epic clean", "epic bronze", "epic magnificent", "epic masterwork", "epic silver", "epic enchanted", "epic gold", "epic eletric", "best in the world", "best in the world bronze", "best in the world silver", "best in the world gold", "best in the world electric"]; var itemsArray = ["Trash", "Rock", "Shell", "Acorn", "Vine", "Skull", "Bow", "Amethyst", "Wallet", "Medal", "Potion", "Topaz", "Purse", "Ring", "Platinum Coin", "Onyx", "Dubloon", "Treasure Map", "Crown", "Ruby", "Pearl", "Crystal", "Gold Nugget", "Saffire", "Idol", "Emerald", "Trophy", "Diamond", "Crystal Skull", "Trident", "Dark Ruby", "Artifact", "Jade Monkey", "Star Dust", "Radioactive Decay", "Alien Egg", "Infernal Orb", "Tardis", "Centrillion Dollar Bill", "Chocolate Bar", "+9999 Sword", "Penis", "Spaceship", "Pokeball", "Mango", "UnDeFiNeDlUlZ", "Liquid Happiness", "Machine Gun", "Trapezoid", "Rainbow", "Cheesecake", "Potion of Immortality", "Greg", "Circle", "Blue Spaceship", "Googolplex Dollar Bill", "Petrified Remains of Bahamut", "Triangle", "Pizza", "Impossible Figure", "Streaming Evil", "Balor's Armpit", "Magical Lizard", "Rhombus", "Solid Gold Deathstar", "Orb of Irony", "+Infinity Sword", "Octagon", "Steroids", "Last Item in the Game"]; var Monster1Array = ["Rat", "Kobold", "Goblin", "Dire Rat", "Hobgoblin", "Orc", "Gnoll", "Harpy", "Bugbear", "Centaur", "Kobold Mage", "Ogre", "Orc Berzerker", "Minotaur", "Harpy Archer", "Goblin King", "Orc Shaman", "Hobgoblin King", "Ogre Mage", "Ogre Sorcerer", "Ogre Wizard", "Ogre Warlock", "Chimera"]; var Monster2Array = ["Rat", "Bat", "Spider", "Newt", "Dire Rat", "Vampire Bat", "Mole", "Centipede", "Monitor Lizard", "Green Slime", "Dire Bat", "Dire Bat", "Piercer", "Piercer", "Mind Flayer", "Mind Flayer", "Stone Golem", "Stone Golem", "Behemoth", "Behemoth", "Silver Golem", "Gold Golem", "Iron Golem", "Purple Worm", "Purple Worm", "Purple Worm", "Demon", "Demon", "Demon", "Cave Dragon", "Black Dragon", "Black Dragon", "Black Dragon", "Dungeon Lord", "Dungeon Master"]; var Monster3Array = ["Ant", "Forest Spider", "Wasp", "Snake", "Fox", "Wolf", "Bear", "Drow", "Gorilla", "Violet Fungus", "Tiger", "Tiger", "Hippogriff", "Hippogriff", "Panther", "Mountain Lion", "Owlbear", "Owlbear", "Troll", "Troll", "Unicorn", "Unicorn", "Unicorn", "Treant", "Ent", "Treant", "Jabberwock", "Jabberwock", "Jabberwock", "Green Dragon", "Green Dragon", "Rune Dragon", "Guardian Dragon", "Titan", "Titan"]; var Monster4Array = ["Fish", "Turtle", "Crab", "Mermaid", "Man-o-war", "Octopus", "Water Elemental", "Squid", "Naga", "Angler", "Sea Cat", "Sea Cat", "Shark", "Shark", "Three-Headed Hydra", "Water Demon", "Four-Headed Hydra", "Water Demon", "Elasmosaurus", "Elasmosaurus", "Couatl", "Couatl", "Couatl", "Kraken", "Kraken", "Kraken", "Water Dragon", "Sea Dragon", "Sea Dragon", "Dragon Turtle", "Dragon Turtle", "Nessie", "Dragon Turtle", "Leviathan", "Leviathan"]; var Monster5Array = ["Zombie Rat", "Zombie Kobold", "Skeleton", "Skeleton Archer", "Ghoul", "Death Skull", "Ghast", "Drougr", "Wraith", "Shadow", "Gargoyle", "Gargoyle", "Wight", "Wight", "Ghost", "Ghost", "Necromancer", "Undead Necromancer", "Phantom", "Phantom", "Revenant", "Revenant", "Revenant", "Vampire", "Vampire", "Vampire", "Flesh Golem", "Abomination", "Abomination", "Lich", "Lich", "Lich", "Lich", "Skeletal Dragon", "Zombie Dragon"]; var Monster6Array = ["Rock", "Scarab", "Camel", "Rattlesnake", "Scorpion", "Asp", "Cowboy", "Sand Elemental", "Cobra", "Gila Monster", "Mummy", "Mummy", "Scarab Swarm", "Locust Swarm", "Sphinx", "Sphinx", "Cactus Golem", "Cactus Monster", "Mummy Lord", "Mummy Lord", "Medusa", "Medusa", "Medusa", "Sandworm", "Sandworm", "Sandworm", "Sandworm", "Dune Worm", "Roc", "Roc", "Roc", "Sand Dragon", "Blue Dragon", "Blue Dragon", "Blue Dragon", "Egyptian God"]; var Monster7Array = ["Wimp", "Homunculus", "Lemure", "Lemure", "Imp", "Imp", "Water Demon", "Water Demon", "Fire Demon", "Fire Demon", "Horned Devil", "Horned Devil", "Erinys", "Erinys", "Barbed Devil", "Barbed Devil", "Vrock", "Vrock", "Marilith", "Marilith", "Hezrou", "Chain Devil", "Chain Devil", "Bone Devil", "Bone Devil", "Succubus", "Succubus", "Ice Devil", "Ice Devil", "Nalfeshnee", "Nalfeshnee", "Pit Fiend", "Pit Fiend", "Balor", "Balrog"]; var Monster8Array = ["Flame", "Flame", "Fire Wisp", "Red Ooze", "Explosive Red Ooze", "Magmin", "Charmander", "Ember Moth", "Hell Hound", "Burning Skeleton", "Fire Elemental", "Fire Elemental", "Fire Demon", "Fire Demon", "Wyvern", "Wyvern", "Magma Golem", "Magma Golem", "Pyromancer", "Fire Giant", "Fire Giant", "Salamander", "Salamander", "Salamander", "Ash Worm", "Volcano Worm", "Volcano Worm", "Phoenix", "Phoenix", "Phoenix", "Red Dragon", "Red Dragon", "Red Dragon", "Hellfire Wyrm", "Efreet", "Efreet"]; var Monster9Array = ["Alien Egg", "Alien Egg", "Alien Egg Nest", "Alien Egg Nest", "Alien Spawn", "Alien Spawn", "Alien Spawn", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien", "Alien Ship", "Alien Ship", "Alien Ship", "Alien Queen"]; var Monster10Array = ["Icicle", "Icicle", "Ice Wisp", "Snowy Ooze", "Cold Ooze", "Snowman", "Glalie", "Winter Wolf", "Cold Skeleton", "Ice Mephit", "Ice Elemental", "Ice Elemental", "Ice Golem", "Ice Golem", "Ice Demon", "Ice Demon", "Immoth", "Immoth", "Cyromancer", "Frost Salamander", "Frost Salamander", "Frost Salamander", "Frost Giant", "Frost Giant", "Frost Giant", "Snow Worm", "Frost Worm", "Frost Worm", "Cyrohydra", "Cyrohydra", "Cyrohydra", "Ice Dragon", "White Dragon", "White Dragon", "Silver Dragon", "Frostbite", "Frostbite"]; var MonstersArray = [0, Monster1Array, Monster2Array, Monster3Array, Monster4Array, Monster5Array, Monster6Array, Monster7Array, Monster8Array, Monster9Array, Monster10Array]; var MonsterModifierArray = ["Pathetic ", "Sick ", "Young ", "Sleepy ", "Preadolescent ", "", "Blue ", "Rabid ", "Bloody ", "Gory ", "Diseased ", "Naughty ", "Wealthy ", "Giant ", "Greater ", "Cruel ", "Spiked ", "Teenage ", "Two-Headed ", "Gruesome ", "Battle-", "Monstrous ", "Ravenous ", "Dark ", "Golden ", "Flaming ", "Mutant ", "Superior ", "Brutal ", "Three-Headed ", "Incredible ", "Dangerous ", "Fearsome ", "Mystic ", "Devilish ", "Really Old ", "Hellish ", "Massive ", "Dreadful ", "Diabolical ", "Demonic ", "Chaotic ", "Deceptively Evil ", "Titanic ", "Gargantuan ", "Robitic ", "Cyborg ", "Ninja ", "Supreme "]; var MonsterModifierArray2 = ["", "Blue ", "Rabid ", "Bloody ", "Gory ", "Diseased ", "Naughty ", "Wealthy ", "Giant ", "Greater ", "Cruel ", "Spiked ", "Teenage ", "Two-Headed ", "Gruesome ", "Insidious ", "Monstrous ", "Ravenous ", "Dark ", "Golden ", "Flaming ", "Mutant ", "Superior ", "Brutal ", "Three-Headed ", "Impressive ", "Dangerous ", "Fearsome ", "Enchanted ", "Devilish ", "Elder ", "Hellish ", "Massive ", "Dreadful ", "Diabolical ", "Demonic ", "Chaotic ", "Elite ", "Titanic ", "Enormous ", "Robitic ", "Cyborg ", "Ninja ", "Epic "]; var MonsterModifierArray3 = ["", "Pair of ", "Group of ", "Gang of ", "Pack of ", "Team of ", "Force of ", "Army of ", "Legion of ", "Large Army of ", "Huge Army of "]; LocationArray = [["Town", 0, 0], ["Plains", 1, 1], ["Tavern Cellar", 2, 2], ["Crystal Forest", 3, 3], ["Crystal Lake", 4, 4], ["The Graveyard", 5, 5], ["Sandy Desert", 6, 6], ["Orcish Cave", 1, 2], ["Dread Hills", 1, 1], ["Crystal River", 3, 4], ["Oasis", 3, 6], ["Dark Cave", 2, 2], ["Catacombs", 2, 5], ["Orcish Ship", 1, 4], ["Enchanted Forest", 3, 3], ["Cold Mountain", 10, 10], ["Dead Forest", 3, 5], ["Sandy Beach", 4, 6], ["Ice Cave", 10, 2], ["Ocean", 4, 4], ["Battlefield", 1, 5], ["Desert Cave", 2, 6], ["Undead Citadel", 5, 5], ["Forest Camp", 1, 3], ["Deep Sea Cave", 2, 4], ["Forgotten Desert", 6, 6], ["Ancient Pyramid", 5, 6], ["North Pole", 4, 10], ["Desert Camp", 1, 6], ["Ancient Forest Ruins", 2, 3], ["The Abyss", 4, 5], ["Demonic Fortress", 7, 8], ["Active Volcano", 2, 8], ["Chaos Valley", 1, 3], ["The Castle", 6, 7], ["Frozen Throne", 10, 5], ["Planet X", 9, 9], ["Somewhere", 1, 2], ["Planet Y", 9, 9], ["Nowhere", 5, 6], ["Planet Z", 9, 9], ["The Edge", 7, 9], ["Planet XY", 9, 9], ["Corrupted Hedge", 3, 5], ["Planet XZ", 9, 9], ["The Rainbow", 1, 2], ["Planet YZ", 9, 9], ["Avernus", 8, 7], ["Dis", 5, 8], ["Minauros", 5, 7], ["Phlegethos", 8, 7], ["Stygia", 10, 7], ["Malbolge", 2, 7], ["Maladomini", 7, 5], ["Cania", 5, 10], ["Nessus", 7, 7], ["Planet XYZ", 9, 9], ["The Silver Gazebo", 10, 3], ["The End", 9, 7], ["The End", 9, 7], ["The End", 9, 7]]; var SpellsArray = [["Enlarge Muscles", 0], ["Resistance", 0], ["Quicken", 0], ["Hypnosis", 0], ["Concentration", 0], ["Forseeing", 0], ["Fireball", 0], ["Heal", 0], ["Poison", 0], ["Ice Arrow", 0], ["Sixth Sense", 0], ["Learning", 0], ["Teleportation", 0], ["Regeneration", 0], ["Power Attack", 0], ["Scoundrel's Luck", 0], ["Charm Foe", 0], ["Haste", 0], ["Bone Armor", 0]]; var QuestPersonArray = ["barkeep", "maid", "shady person", "bearded man", "little boy", "drunk person"]; var QuestObjectArray = ["puppy", "crystal", "tire", "artifact", "trinket", "coin", "mug", "toothpick", "jar", "arm", "pancake", "trombone", "shingle", "couch", "leaf", "candy", "gear", "wrench", "scrap", "racket", "napkin", "crowbar", "lunch", "basket", "doll", "nut", "pencil", "fang", "rock", "spoon", "towel", "candle", "soap", "liver", "heart", "kidney", "cricket", "eggplant", "soup", "gristle"]; var QuestObjectDescribe = ["sacred ", "mystic ", "ancient ", "glowing ", "valuable ", "golden ", "incredible "]; _root.createEmptyMovieClip("progressBar", _root.getNextHighestDepth()); progressBar._x = 125; progressBar._y = 300; progressBar.createEmptyMovieClip("Bar", progressBar.getNextHighestDepth()); progressBar.Bar.lineStyle(1, 0, 0); progressBar.Bar.beginFill(10066329); progressBar.Bar.lineTo(0, 20); progressBar.Bar.lineTo(300, 20); progressBar.Bar.lineTo(300, 0); progressBar.Bar.lineTo(0, 0); progressBar.Bar.endFill(); progressBar.createEmptyMovieClip("Box", progressBar.getNextHighestDepth()); progressBar.Box.lineStyle(2); progressBar.Box.lineTo(300, 0); progressBar.Box.lineTo(300, 20); progressBar.Box.lineTo(0, 20); progressBar.Box.lineTo(0, 0); progressBar.Box.endFill(); _root.createTextField("ProgressTextBox", _root.getNextHighestDepth(), -225, 298, 1000, 30); ProgressTextBox.selectable = false; _root.createEmptyMovieClip("questBar", _root.getNextHighestDepth()); questBar._x = 175; questBar._y = 330; questBar.createEmptyMovieClip("Bar", questBar.getNextHighestDepth()); questBar.Bar.lineStyle(1, 0, 0); questBar.Bar.beginFill(16744192); questBar.Bar.lineTo(0, 20); questBar.Bar.lineTo(200, 20); questBar.Bar.lineTo(200, 0); questBar.Bar.lineTo(0, 0); questBar.Bar.endFill(); questBar.createEmptyMovieClip("Box", questBar.getNextHighestDepth()); questBar.Box.lineStyle(2); questBar.Box.lineTo(200, 0); questBar.Box.lineTo(200, 20); questBar.Box.lineTo(0, 20); questBar.Box.lineTo(0, 0); questBar.Box.endFill(); _root.createTextField("QuestTextBox", _root.getNextHighestDepth(), -225, 328, 1000, 30); QuestTextBox.selectable = false; _root.createEmptyMovieClip("expBar", _root.getNextHighestDepth()); expBar._x = 150; expBar._y = 375; expBar.createEmptyMovieClip("Bar", expBar.getNextHighestDepth()); expBar.Bar.lineStyle(1, 0, 0); expBar.Bar.beginFill(65535); expBar.Bar.lineTo(0, 20); expBar.Bar.lineTo(250, 20); expBar.Bar.lineTo(250, 0); expBar.Bar.lineTo(0, 0); expBar.Bar.endFill(); expBar.createEmptyMovieClip("Box", expBar.getNextHighestDepth()); expBar.Box.lineStyle(2); expBar.Box.lineTo(250, 0); expBar.Box.lineTo(250, 20); expBar.Box.lineTo(0, 20); expBar.Box.lineTo(0, 0); expBar.Box.endFill(); _root.createTextField("ExpTextBox", _root.getNextHighestDepth(), -225, 373, 1000, 30); ExpTextBox.selectable = false; _root.createEmptyMovieClip("healthBar", _root.getNextHighestDepth()); healthBar._x = 75; healthBar._y = 250; healthBar.createEmptyMovieClip("Bar", healthBar.getNextHighestDepth()); healthBar.Bar.lineStyle(1, 0, 0); healthBar.Bar.beginFill(65280); healthBar.Bar.lineTo(0, 20); healthBar.Bar.lineTo(100, 20); healthBar.Bar.lineTo(100, 0); healthBar.Bar.lineTo(0, 0); healthBar.Bar.endFill(); healthBar.createEmptyMovieClip("Box", healthBar.getNextHighestDepth()); healthBar.Box.lineStyle(2, 30464); healthBar.Box.lineTo(100, 0); healthBar.Box.lineTo(100, 20); healthBar.Box.lineTo(0, 20); healthBar.Box.lineTo(0, 0); healthBar.Box.endFill(); healthBar._alpha = 0; _root.createTextField("HealthTextBox", _root.getNextHighestDepth(), 75, 248, 100, 30); HealthTextBox.selectable = false; _root.createEmptyMovieClip("manaBar", _root.getNextHighestDepth()); manaBar._x = 75; manaBar._y = 275; manaBar.createEmptyMovieClip("Bar", manaBar.getNextHighestDepth()); manaBar.Bar.lineStyle(1, 119, 0); manaBar.Bar.beginFill(1118719); manaBar.Bar.lineTo(0, 20); manaBar.Bar.lineTo(100, 20); manaBar.Bar.lineTo(100, 0); manaBar.Bar.lineTo(0, 0); manaBar.Bar.endFill(); manaBar.createEmptyMovieClip("Box", manaBar.getNextHighestDepth()); manaBar.Box.lineStyle(2, 119); manaBar.Box.lineTo(100, 0); manaBar.Box.lineTo(100, 20); manaBar.Box.lineTo(0, 20); manaBar.Box.lineTo(0, 0); manaBar.Box.endFill(); manaBar._alpha = 0; _root.createTextField("ManaTextBox", _root.getNextHighestDepth(), 75, 273, 100, 30); ManaTextBox.selectable = false; _root.createEmptyMovieClip("enemyHealthBar", _root.getNextHighestDepth()); enemyHealthBar._x = 375; enemyHealthBar._y = 250; enemyHealthBar.createEmptyMovieClip("Bar", enemyHealthBar.getNextHighestDepth()); enemyHealthBar.Bar.lineStyle(1, 0, 0); enemyHealthBar.Bar.beginFill(65280); enemyHealthBar.Bar.lineTo(0, 20); enemyHealthBar.Bar.lineTo(100, 20); enemyHealthBar.Bar.lineTo(100, 0); enemyHealthBar.Bar.lineTo(0, 0); enemyHealthBar.Bar.endFill(); enemyHealthBar.createEmptyMovieClip("Box", enemyHealthBar.getNextHighestDepth()); enemyHealthBar.Box.lineStyle(2, 30464); enemyHealthBar.Box.lineTo(100, 0); enemyHealthBar.Box.lineTo(100, 20); enemyHealthBar.Box.lineTo(0, 20); enemyHealthBar.Box.lineTo(0, 0); enemyHealthBar.Box.endFill(); enemyHealthBar._alpha = 0; _root.createTextField("EnemyHealthTextBox", _root.getNextHighestDepth(), 375, 248, 100, 30); EnemyHealthTextBox.selectable = false; _root.createEmptyMovieClip("enemyManaBar", _root.getNextHighestDepth()); enemyManaBar._x = 375; enemyManaBar._y = 275; enemyManaBar.createEmptyMovieClip("Bar", enemyManaBar.getNextHighestDepth()); enemyManaBar.Bar.lineStyle(1, 119, 0); enemyManaBar.Bar.beginFill(1118719); enemyManaBar.Bar.lineTo(0, 20); enemyManaBar.Bar.lineTo(100, 20); enemyManaBar.Bar.lineTo(100, 0); enemyManaBar.Bar.lineTo(0, 0); enemyManaBar.Bar.endFill(); enemyManaBar.createEmptyMovieClip("Box", enemyManaBar.getNextHighestDepth()); enemyManaBar.Box.lineStyle(2, 119); enemyManaBar.Box.lineTo(100, 0); enemyManaBar.Box.lineTo(100, 20); enemyManaBar.Box.lineTo(0, 20); enemyManaBar.Box.lineTo(0, 0); enemyManaBar.Box.endFill(); enemyManaBar._alpha = 0; _root.createTextField("EnemyManaTextBox", _root.getNextHighestDepth(), 375, 273, 100, 30); EnemyManaTextBox.selectable = false; _root.createEmptyMovieClip("enemyBar", _root.getNextHighestDepth()); enemyBar._x = 180; enemyBar._y = 275; enemyBar.createEmptyMovieClip("Bar", enemyBar.getNextHighestDepth()); enemyBar.Bar.lineStyle(1, 0, 0); enemyBar.Bar.beginFill(11241608); enemyBar.Bar.lineTo(0, 20); enemyBar.Bar.lineTo(190, 20); enemyBar.Bar.lineTo(190, 0); enemyBar.Bar.lineTo(0, 0); enemyBar.Bar.endFill(); enemyBar.createEmptyMovieClip("Box", enemyBar.getNextHighestDepth()); enemyBar.Box.lineStyle(2); enemyBar.Box.lineTo(190, 0); enemyBar.Box.lineTo(190, 20); enemyBar.Box.lineTo(0, 20); enemyBar.Box.lineTo(0, 0); enemyBar.Box.endFill(); enemyBar._alpha = 0; _root.createTextField("EnemyTextBox", _root.getNextHighestDepth(), -225, 328, 1000, 30); EnemyTextBox.selectable = false; var spellFormat = new TextFormat(); spellFormat.align = "right"; spellFormat.color = 4194304 /* 0x400000 */; spellFormat.size = 12; var rewardFormat = new TextFormat(); rewardFormat.align = "center"; rewardFormat.color = 11579392 /* 0xB0B000 */; rewardFormat.size = 16; var progressFormat = new TextFormat(); progressFormat.size = 16; progressFormat.align = "center"; var biggerFormat = new TextFormat(); biggerFormat.size = 20; biggerFormat.align = "center"; _root.createTextField("TitleText", _root.getNextHighestDepth(), 0, 0, 1000, 20); TitleText.selectable = false; _root.createTextField("StrText", _root.getNextHighestDepth(), 0, 28, 1000, 20); StrText.selectable = false; _root.createTextField("ConText", _root.getNextHighestDepth(), 0, 42, 1000, 20); ConText.selectable = false; _root.createTextField("DexText", _root.getNextHighestDepth(), 0, 56, 1000, 20); DexText.selectable = false; _root.createTextField("ChaText", _root.getNextHighestDepth(), 0, 70, 1000, 20); ChaText.selectable = false; _root.createTextField("IntText", _root.getNextHighestDepth(), 0, 84, 1000, 20); IntText.selectable = false; _root.createTextField("WisText", _root.getNextHighestDepth(), 0, 98, 1000, 20); WisText.selectable = false; _root.createTextField("HealthText", _root.getNextHighestDepth(), 0, 112, 1000, 20); HealthText.selectable = false; _root.createTextField("ManaText", _root.getNextHighestDepth(), 0, 126, 1000, 20); ManaText.selectable = false; _root.createTextField("GoldText", _root.getNextHighestDepth(), 0, 154, 1000, 20); GoldText.selectable = false; _root.createTextField("WeaponText", _root.getNextHighestDepth(), 0, 182, 1000, 20); WeaponText.selectable = false; _root.createTextField("ArmorText", _root.getNextHighestDepth(), 0, 196, 1000, 20); ArmorText.selectable = false; _root.createTextField("ExtraText", _root.getNextHighestDepth(), 0, 210, 1000, 20); ExtraText.selectable = false; _root.createTextField("VersionText", _root.getNextHighestDepth(), 0, 224, 1000, 20); HCText.selectable = false; _root.createTextField("LocationText", _root.getNextHighestDepth(), 0, 378, 1000, 20); LocationText.selectable = false; _root.createTextField("QuestText", _root.getNextHighestDepth(), 0, 350, 1000, 20); QuestText.selectable = false; _root.createTextField("EnemyText", _root.getNextHighestDepth(), -225, 220, 1000, 40); EnemyText.selectable = false; _root.createEmptyMovieClip("SpellText", _root.getNextHighestDepth()); SpellText._x = 550; SpellText.Spells = new Array(); SpellText.Spells = [SpellText.createTextField("SpellTitle", SpellText.getNextHighestDepth(), -1000, 0, 1000, 20), SpellText.createTextField("SpellText1", SpellText.getNextHighestDepth(), -1000, 14, 1000, 20), SpellText.createTextField("SpellText2", SpellText.getNextHighestDepth(), -1000, 28, 1000, 20), SpellText.createTextField("SpellText3", SpellText.getNextHighestDepth(), -1000, 42, 1000, 20), SpellText.createTextField("SpellText4", SpellText.getNextHighestDepth(), -1000, 56, 1000, 20), SpellText.createTextField("SpellText5", SpellText.getNextHighestDepth(), -1000, 70, 1000, 20), SpellText.createTextField("SpellText6", SpellText.getNextHighestDepth(), -1000, 84, 1000, 20), SpellText.createTextField("SpellText7", SpellText.getNextHighestDepth(), -1000, 98, 1000, 20), SpellText.createTextField("SpellText8", SpellText.getNextHighestDepth(), -1000, 112, 1000, 20)]; i = 0; while (i <= 8) { SpellText.Spells[i].selectable = false; i++; } SpellText.Spells[0].text = "Skills: "; SpellText.Spells[0].setTextFormat(spellFormat); _root.createEmptyMovieClip("InventoryText", _root.getNextHighestDepth()); InventoryText._x = 550; InventoryText.Inventory = new Array(); InventoryText.Inventory = [InventoryText.createTextField("ItemTitle", InventoryText.getNextHighestDepth(), -1000, 140, 1000, 20), InventoryText.createTextField("ItemText1", InventoryText.getNextHighestDepth(), -1000, 154, 1000, 20), InventoryText.createTextField("ItemText2", InventoryText.getNextHighestDepth(), -1000, 168, 1000, 20), InventoryText.createTextField("ItemText3", InventoryText.getNextHighestDepth(), -1000, 182, 1000, 20), InventoryText.createTextField("ItemText4", InventoryText.getNextHighestDepth(), -1000, 196, 1000, 20), InventoryText.createTextField("ItemText5", InventoryText.getNextHighestDepth(), -1000, 210, 1000, 20)]; i = 0; while (i < 5) { InventoryText.Inventory[i].selectable = false; i++; } InventoryText.Inventory[0].text = "Inventory: "; InventoryText.Inventory[0].setTextFormat(spellFormat); _root.createTextField("DodgeText1", _root.getNextHighestDepth(), 50, 300, 75, 40); DodgeText1.selectable = false; _root.createTextField("DodgeText2", _root.getNextHighestDepth(), 425, 300, 75, 40); DodgeText2.selectable = false; _root.createEmptyMovieClip("RewardText", _root.getNextHighestDepth()); RewardText._x = 275; RewardText._y = 120; RewardText.createTextField("textBox1", RewardText.getNextHighestDepth(), -500, 0, 1000, 40); RewardText.textBox1.selectable = false; RewardText.createTextField("textBox2", RewardText.getNextHighestDepth(), -500, 20, 1000, 40); RewardText.textBox2.selectable = false; RewardText.createTextField("textBox3", RewardText.getNextHighestDepth(), -500, 40, 1000, 40); RewardText.textBox3.selectable = false; RewardText.createTextField("textBox4", RewardText.getNextHighestDepth(), -500, 60, 1000, 40); RewardText.textBox4.selectable = false; RewardText._visible = false; RewardTimer = 0; var ones_numerals = ["", "I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX"]; var tens_numerals = ["", "X", "XX", "XXX", "XL", "L", "LX", "LXX", "LXXX", "XC"]; var hundreds_numerals = ["", "C", "CC", "CCC", "CD", "D", "DC", "DCC", "DCCC", "CM"]; var thousands_numerals = ["", "M", "MM", "MMM", "MMMM", "MMMMM", "MMMMMM", "MMMMMMM", "MMMMMMMM", "MMMMMMMMM"]; var savefile = SharedObject.getLocal("Idepic"); Traveling = false; searching = false; DodgeTimer1 = 0; DodgeTimer2 = 0; enemySlow = false; enemyPoison = false; attack = "none"; var menu = ["New Character", "Load Character", "IdleQuest v. 2.0d", "(c) 4chan Industries 2010", ""]; currentMenu = "Main"; drawMenu = true; action = 100; _root.createEmptyMovieClip("menuButtons", _root.getNextHighestDepth()); menuButtons._x = 175; menuButtons._y = 200; ccbd = false; buttons = [[menuButtons.createTextField("menuButton1Text", menuButtons.getNextHighestDepth(), 0, 0, 200, 100), menuButtons.createEmptyMovieClip("menuButtonCover1", menuButtons.getNextHighestDepth()), menuButtons.createEmptyMovieClip("menuButton1", menuButtons.getNextHighestDepth())], [menuButtons.createTextField("menuButton2Text", menuButtons.getNextHighestDepth(), 0, 40, 200, 100), menuButtons.createEmptyMovieClip("menuButtonCover2", menuButtons.getNextHighestDepth()), menuButtons.createEmptyMovieClip("menuButton2", menuButtons.getNextHighestDepth())], [menuButtons.createTextField("menuButton3Text", menuButtons.getNextHighestDepth(), 0, 80, 200, 100), menuButtons.createEmptyMovieClip("menuButtonCover3", menuButtons.getNextHighestDepth()), menuButtons.createEmptyMovieClip("menuButton3", menuButtons.getNextHighestDepth())], [menuButtons.createTextField("menuButton4Text", menuButtons.getNextHighestDepth(), 0, 120, 200, 100), menuButtons.createEmptyMovieClip("menuButtonCover4", menuButtons.getNextHighestDepth()), menuButtons.createEmptyMovieClip("menuButton4", menuButtons.getNextHighestDepth())]]; i = 0; while (i <= 3) { buttons[i][2]._x = 0; buttons[i][2]._y = 40 * i; buttons[i][2].lineStyle(2); buttons[i][2].beginFill(11184810, 100); buttons[i][2].lineTo(200, 0); buttons[i][2].lineTo(200, 40); buttons[i][2].lineTo(0, 40); buttons[i][2].lineTo(0, 0); buttons[i][2].endFill(); buttons[i][1]._x = 0; buttons[i][1]._y = 40 * i; buttons[i][1].lineStyle(2); buttons[i][1].beginFill(10066329, 100); buttons[i][1].lineTo(200, 0); buttons[i][1].lineTo(200, 40); buttons[i][1].lineTo(0, 40); buttons[i][1].lineTo(0, 0); buttons[i][1].endFill(); buttons[i][0].selectable = false; i++; } Screen = "Menu"; buttons[2][1]._x = -1000; buttons[2][2]._x = -1000; buttons[3][1]._x = -1000; buttons[3][2]._x = -1000; onEnterFrame = function () { if (Screen == "Playing") { manaTimer++; if (manaTimer >= 20) { manaTimer = 0; Mana = Mana + (1 + Math.round(ManaMax / 50)); if (Mana > ManaMax) { Mana = ManaMax; } } regenTimer = regenTimer + 1; if ((regenTimer > 33) && (fighting == true)) { Health = Health + SpellsArray[13][1]; regenTimer = 0; if (Health > HealthMax) { Health = HealthMax; } } poisonTimer = poisonTimer + 1; if (poisonTimer > 15) { poisonTimer = 0; if ((enemyPoison == true) && (fighting == true)) { enemyHealth = enemyHealth - SpellsArray[8][1]; } } DodgeTimer2 = DodgeTimer2 - 1; if (DodgeTimer2 < 1) { DodgeText2.text = ""; } DodgeTimer1 = DodgeTimer1 - 1; if (DodgeTimer1 < 1) { DodgeText1.text = ""; } RewardTimer = RewardTimer - 1; RewardText.textBox1.text = rewardType; if (itemLoot2 != 4) { RewardText.textBox2.text = itemsArray[(currentLocation + itemLoot2) + (SpellsArray[15][1] * 4)]; } else { RewardText.textBox2.text = ""; } if (itemLoot2 == 5) { RewardText.textBox2.text = goldLoot + " Gold"; } RewardText.textBox3.text = Capitalize(itemLoot); RewardText.textBox4.text = ("You got " + expGain) + " exp."; RewardText.textBox1.setTextFormat(rewardFormat); RewardText.textBox2.setTextFormat(rewardFormat); RewardText.textBox3.setTextFormat(rewardFormat); RewardText.textBox4.setTextFormat(rewardFormat); if (RewardTimer < 0) { RewardText._visible = false; } else { RewardText._visible = true; } TitleText.text = ((((((characterName + " The Level ") + Level) + " ") + MonsterModifierArray[Level]) + characterRace) + " ") + characterClass; StrText.text = "Str: " + (Str + StrMod); ConText.text = "Con: " + (Con + ConMod); DexText.text = "Dex: " + (Dex + DexMod); ChaText.text = "Cha: " + (Cha + ChaMod); IntText.text = "Int: " + (Int + IntMod); WisText.text = "Wis: " + (Wis + WisMod); if (StrMod > 0) { StrText.text = StrText.text + ((" (+" + StrMod) + ")"); } if (ConMod > 0) { ConText.text = ConText.text + ((" (+" + ConMod) + ")"); } if (DexMod > 0) { DexText.text = DexText.text + ((" (+" + DexMod) + ")"); } if (ChaMod > 0) { ChaText.text = ChaText.text + ((" (+" + ChaMod) + ")"); } if (IntMod > 0) { IntText.text = IntText.text + ((" (+" + IntMod) + ")"); } if (WisMod > 0) { WisText.text = WisText.text + ((" (+" + WisMod) + ")"); } HealthText.text = "Health: " + HealthMax; ManaText.text = "Mana: " + ManaMax; GoldText.text = "Gold: " + Gold; (HCText);// not popped "text".Hardcore = ""; if (((characterClass == "Cowboy") || (characterClass == "Cowgirl")) || (characterClass == "Rogue")) { if (WeaponModifierNumber > 0) { WeaponText.text = (("Weapon: +" + WeaponModifierNumber) + " ") + Capitalize(rangedWeaponModifier[WeaponModifier] + rangedWeaponArray[Weapon]); } else { WeaponText.text = "Weapon: " + Capitalize(rangedWeaponModifier[WeaponModifier] + rangedWeaponArray[Weapon]); } } else if (WeaponModifierNumber > 0) { WeaponText.text = (("Weapon: +" + WeaponModifierNumber) + " ") + Capitalize(meleeWeaponModifier[WeaponModifier] + meleeWeaponArray[Weapon]); } else { WeaponText.text = "Weapon: " + Capitalize(meleeWeaponModifier[WeaponModifier] + meleeWeaponArray[Weapon]); } if (Weapon == 0) { WeaponText.text = "Weapon: None"; } if (ArmorModifierNumber > 0) { ArmorText.text = (("Armor: +" + ArmorModifierNumber) + " ") + Capitalize(armorModifierArray[ArmorModifier] + armorArray[Armor]); } else { ArmorText.text = "Armor: " + Capitalize(armorModifierArray[ArmorModifier] + armorArray[Armor]); } if (Armor == 0) { ArmorText.text = "Armor: None"; } if (((characterClass == "Wizard") || (characterClass == "Priest")) || (characterClass == "")) { if (Extra == 0) { ExtraText.text = "Spellbook: None"; } else { ExtraText.text = "Spellbook: " + Capitalize((spellbookModifier2[ExtraModifier2] + spellbookModifier[ExtraModifier]) + spellbookArray[Extra]); } } if ((((characterClass == "Cowboy") || (characterClass == "Cowgirl")) || (characterClass == "Knight")) || (characterClass == "Paladin")) { if (Extra == 0) { ExtraText.text = "Mount: None"; } else { ExtraText.text = "Mount: " + Capitalize((mountModifier2[ExtraModifier2] + mountModifier[ExtraModifier]) + mountArray[Extra]); } } if (characterClass == "Bard") { if (Extra == 0) { ExtraText.text = "Instrument: None"; // unexpected jump } ExtraText.text = "Instrument: " + Capitalize((instrumentModifier2[ExtraModifier2] + instrumentModifier[ExtraModifier]) + instrumentArray[Extra]); } if (characterClass == "Necromancer") { if (Extra == 0) { ExtraText.text = "Trophy: None"; } else { ExtraText.text = "Totem: " + Capitalize((totemModifier2[ExtraModifier2] + totemModifier[ExtraModifier]) + totemArray[Extra]); } } if (((characterClass == "Ranger") || (characterClass == "Rogue")) || (characterClass == "Archeologist")) { if (Extra == 0) { ExtraText.text = "Sidearm: None"; } else if (ammoModifier2 > 0) { ExtraText.text = (("Sidearm: +" + ExtraModifier2) + " ") + Capitalize((ammoModifier2[ExtraModifier] + ammoModifier[Extra]) + ammoArray[Weapon]); } else { ExtraText.text = "Sidearm: " + Capitalize((ammoModifier2[ExtraModifier] + ammoModifier[Extra]) + ammoArray[Weapon]); } } LocationText.text = "Location: " + LocationArray[currentLocation][0]; if (currentLocation == 0.5) { LocationText.text = "Location: Old Man's Cottage"; } if (questType == "boss") { QuestText.text = ("Quest: Kill the Boss " + MonstersArray[LocationArray[QuestLocation][qmonSubLoc]][questTarget]) + "."; } else if (questType == "find") { QuestText.text = ("Quest: Find the " + questTarget) + "."; } else if (questType == "deliver") { QuestText.text = ("Quest: Deliver the " + questTarget) + "."; } else if (questType == "kill") { QuestText.text = ((("Quest: Kill " + questEnd) + " ") + Pluralize(MonstersArray[LocationArray[QuestLocation][qmonSubLoc]][questTarget])) + "."; } else if (questType == "collect") { QuestText.text = ((("Quest: Collect " + questEnd) + " ") + Pluralize(questTarget)) + "."; } else { QuestText.text = "Quest: None"; } if (fighting == true) { if (Modifier4 > 0) { endOfMonsterText = Pluralize(MonstersArray[LocationArray[currentLocation][monSubLoc]][Monster]); } else { endOfMonsterText = MonstersArray[LocationArray[currentLocation][monSubLoc]][Monster]; } EnemyText.text = "You're fighting " + Article((((MonsterModifierArray3[Modifier4] + MonsterModifierArray[Modifier1]) + MonsterModifierArray2[Modifier2]) + MonsterModifierArray2[Modifier3]) + endOfMonsterText); if (boss == true) { EnemyText.text = EnemyText.text + " Boss"; } EnemyText.setTextFormat(progressFormat); } else { EnemyText.text = ""; } if (Traveling == true) { LocationText.text = "Traveling"; } progressBar.Bar._width = (ProgressNow / ProgressEnd) * 300; ProgressTextBox.text = progressText; if (searching == true) { if (questType == "find") { ProgressTextBox.text = "Searching"; } else { ProgressTextBox.text = "Delivering"; } progressBar.Bar._width = 300; } ProgressTextBox.setTextFormat(progressFormat); if ((questType == "deliver") || (questType == "find")) { i = Math.round((questCompletion / questEnd) * 100); QuestTextBox.text = i + "%"; } else { QuestTextBox.text = (questCompletion + "/") + questEnd; } questBar.Bar._width = (questCompletion / questEnd) * 200; QuestTextBox.setTextFormat(progressFormat); if (questType == "none") { QuestTextBox.text = ""; questBar._alpha = 0; } else { questBar._alpha = 100; } expBar.Bar._width = (Exp / ExpLevel) * 250; i = Math.round((Exp / ExpLevel) * 100); ExpTextBox.text = ((((Exp + "/") + ExpLevel) + " Exp (") + i) + "%)"; ExpTextBox.setTextFormat(progressFormat); if (fighting == true) { healthBar.Bar._width = (Health / HealthMax) * 100; HealthTextBox.text = (Health + "/") + HealthMax; HealthTextBox.setTextFormat(progressFormat); manaBar.Bar._width = (Mana / ManaMax) * 100; ManaTextBox.text = (Mana + "/") + ManaMax; ManaTextBox.setTextFormat(progressFormat); enemyHealthBar.Bar._width = (enemyHealth / enemyHealthMax) * 100; EnemyHealthTextBox.text = (enemyHealth + "/") + enemyHealthMax; EnemyHealthTextBox.setTextFormat(progressFormat); enemyManaBar.Bar._width = (enemyMana / enemyManaMax) * 100; EnemyManaTextBox.text = (enemyMana + "/") + enemyManaMax; EnemyManaTextBox.setTextFormat(progressFormat); enemyBar.Bar._width = (EnemyProgressNow / (enemySpeed + 1)) * 190; enemyBar._alpha = 100; } else { HealthTextBox.text = ""; ManaTextBox.text = ""; EnemyHealthTextBox.text = ""; EnemyManaTextBox.text = ""; enemyBar._alpha = 0; } if (Exp >= ExpLevel) { Exp = Exp - ExpLevel; Level = Level + 1; (obtainSkill(1));// not popped SkillLevel = SkillLevel + 1; ExpLevel = ExpLevel * 3; obtainSpell(1); obtainSkill(1); StrEx = StrEx * StrUp; ConEx = ConEx * ConUp; DexEx = DexEx * DexUp; ChaEx = ChaEx * ChaUp; IntEx = IntEx * IntUp; WisEx = WisEx * WisUp; lastInt = Int; Str = Math.round(StrEx); Con = Math.round(ConEx); Dex = Math.round(DexEx); Cha = Math.round(ChaEx); Int = Math.round(IntEx); Wis = Math.round(WisEx); totalSpells = Int - lastInt; i99 = 0; spellIncriment = Math.ceil(totalSpells / 20); if (spellIncriment != 0) { while (i99 < totalSpells) { obtainSpell(spellIncriment); i99 = i99 + spellIncriment; } } if ((((characterClass == "Knight") || (characterClass == "Cowboy")) || (characterClass == "Cowgirl")) || (characterClass == "Paladin")) { HealthMax = (((8 + ((Con + ConMod) * 3)) + Extra) + ExtraModifier) + ExtraModifier2; } else { HealthMax = 8 + ((Con + ConMod) * 3); } ManaMax = Math.floor(4 + ((Wis + WisMod) * 1.5)); Save(currentSaveFile, "Level"); } ProgressNow = ProgressNow + 1; if (ProgressNow > ProgressEnd) { NextProgress = true; if (Selling == true) { if (subLocation == "sell1") { Gold = Gold + Math.round(Math.pow(inventoryArray[0][0] * inventoryArray[0][1], 1 + ((inventoryArray[0][0] * inventoryArray[0][1]) * 1E-5))); inventoryArray[0][0] = 0; } if (subLocation == "sell2") { Gold = Gold + Math.round(Math.pow(inventoryArray[1][0] * inventoryArray[1][1], 1 + ((inventoryArray[1][0] * inventoryArray[1][1]) * 0.0001))); inventoryArray[1][0] = 0; } if (subLocation == "sell3") { Gold = Gold + Math.round(Math.pow(inventoryArray[2][0] * inventoryArray[2][1], 1 + ((inventoryArray[2][0] * inventoryArray[2][1]) * 0.0001))); inventoryArray[2][0] = 0; } if (subLocation == "sell4") { Gold = Gold + Math.round(Math.pow(inventoryArray[3][0] * inventoryArray[3][1], 1 + ((inventoryArray[3][0] * inventoryArray[3][1]) * 0.0001))); inventoryArray[3][0] = 0; } if (subLocation == "shop0") { Gold = Gold + Math.round(Math.pow(inventoryArray[4][0] * inventoryArray[4][1], 1 + ((inventoryArray[4][0] * inventoryArray[4][1]) * 0.0001))); inventoryArray[4][0] = 0; } Save(currentSaveFile, "Sell"); displayItems(); } Selling = false; Save(currentSaveFile, "Travel"); currentLocation = travelingTo; if (subLocation == "shop2") { Gold = Gold - weaponCost; Weapon = purchaseableWeapon; WeaponModifier = purchaseableWeaponModifier; WeaponModifierNumber = purchaseableWeaponModifierNumber; Save(currentSaveFile, "Shopping"); } if (subLocation == "shop2.7") { Gold = Gold - armorCost; Armor = purchaseableArmor; ArmorModifier = purchaseableArmorModifier; ArmorModifierNumber = purchaseableArmorModifierNumber; Save(currentSaveFile, "Shopping"); } if (subLocation == "shop3") { Gold = Gold - extraCost; if (((characterClass == "Wizard") || (characterClass == "")) || (characterClass == "Priest")) { i99 = 0; while (i99 < (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2))) { obtainSpell(1); i99++; } } if (characterClass == "Bard") { ChaMod = ChaMod + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2)); obtainSpell(1); } if (characterClass == "Necromancer") { WisMod = WisMod + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2)); obtainSpell(1); } if ((((characterClass == "Cowboy") || (characterClass == "Cowgirl")) || (characterClass == "Knight")) || (characterClass == "Paladin")) { i99 = 0; if (i99 < (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2))) { ConMod = ConMod + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2)); StrMod = StrMod + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2)); } } if (((characterClass == "Ranger") || (characterClass == "Rogue")) || (characterClass == "Archeologist")) { StrMod = StrMod + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2)); StrMod = StrMod + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2)); StrMod = StrMod + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) - ((Extra + ExtraModifier) + ExtraModifier2)); } Extra = purchaseableExtra; ExtraModifier = purchaseableExtraModifier; ExtraModifier2 = purchaseableExtraModifier2; Save(currentSaveFile, "Shopping"); Save(currentSaveFile, "Level"); } if (fighting == true) { Save(currentSaveFile, "Combat"); if (attack == "attack") { attack = "none"; dodgeLevel = Math.pow(0.97, (MonsterLevel / (Dex + DexMod)) * 10); if (dodgeLevel < 0.05) { dodgeLevel = 0.05; trace("-y"); } if (dodgeLevel > 0.95) { dodgeLevel = 0.95; trace("+y"); } if (Math.random() > dodgeLevel) { DodgeText2.text = "Dodge"; DodgeText2.setTextFormat(progressFormat); DodgeTimer2 = 10; } else { enemyHealth = enemyHealth - Math.round(((((((Str + StrMod) * 2) * ((SpellsArray[14][1] * 0.1) + 1)) + Weapon) + WeaponModifier) + WeaponModifierNumber) / 2); } } if (attack == "fireball") { attack = "none"; Mana = Mana - (5 + SpellsArray[6][1]); enemyHealth = enemyHealth - ((SpellsArray[6][1] * 10) + (SpellsArray[4][1] * 2)); } if (attack == "poison") { attack = "none"; Mana = Mana - (5 + SpellsArray[8][1]); enemyHealth = enemyHealth - ((SpellsArray[8][1] * 2) + SpellsArray[4][1]); enemyPoison = true; poisonTimer = 0; } if (attack == "ice") { attack = "none"; i2 = (28 + ((19 * Math.pow(0.9, SpellsArray[9][1])) * -1)) * (SpellsArray[16][1] + 1); trace((("Spell Level is " + SpellsArray[9][1]) + " and final result is ") + i2); enemySpeed = i2; enemySlow = true; Mana = Mana - (5 + SpellsArray[9][1]); enemyHealth = enemyHealth - ((SpellsArray[9][1] * 2) + SpellsArray[4][1]); } if (attack == "heal") { attack = "none"; Mana = Mana - (5 + SpellsArray[7][1]); Health = Health + ((SpellsArray[7][1] * 2) + Math.round(SpellsArray[4][1] * 0.4)); if (Health > HealthMax) { Health = HealthMax; } } } } if (searching == true) { questCompletion = questCompletion + 1; if (questCompletion >= questEnd) { questCompletion = questEnd; travelTo(0); subLocation = "none"; searching = false; } else if (Math.random() < 0.06) { searching = false; ProgressNow = 0; beginBattle(); } } if (NextProgress == true) { kongregate.stats.submit("Level", Level); NextProgress = false; Traveling = false; if (fighting == true) { if (enemyHealth <= 0) { Kill(); } if ((questCompletion >= questEnd) && (boss == false)) { if (questType == "boss") { if ((boss == false) && (bossend == false)) { boss = true; beginBattle(); } } else { travelTo(0); subLocation = "none"; } } else { if (((((Math.random() < 0.8) && (((SpellsArray[7][1] * 2) + Math.round(SpellsArray[4][1] * 0.4)) >= (HealthMax / 8))) && (Mana > (4 + SpellsArray[7][1]))) && (Health <= (HealthMax / 2))) && (SpellsArray[7][1] > 0)) { Progress("Heal", 12); attack = "heal"; } else if (((((Math.random() < 0.7) && (((SpellsArray[9][1] * 10) + (SpellsArray[4][1] * 2)) > Math.round(((((((Str + StrMod) * 2) + Weapon) + WeaponModifier) + WeaponModifierNumber) / 2) * Math.pow(0.98, (MonsterLevel / (Dex + DexMod)) * 10)))) && (Mana > (4 + SpellsArray[9][1]))) && (enemySlow == false)) && (SpellsArray[9][1] > 0)) { Progress("Ice Arrow", 12 / ((SpellsArray[17][1] / 10) + 1)); attack = "ice"; } else if (((((Math.random() < 0.8) && (((SpellsArray[8][1] * 10) + (SpellsArray[4][1] * 2)) > Math.round(((((((Str + StrMod) * 2) + Weapon) + WeaponModifier) + WeaponModifierNumber) / 2) * Math.pow(0.98, (MonsterLevel / (Dex + DexMod)) * 10)))) && (Mana > (4 + SpellsArray[8][1]))) && (enemyPoison == false)) && (SpellsArray[8][1] > 0)) { Progress("Poison", 12 / ((SpellsArray[17][1] / 10) + 1)); attack = "poison"; } else if ((((Math.random() < 0.9) && (((SpellsArray[6][1] * 10) + (SpellsArray[4][1] * 2)) > Math.round(((((((Str + StrMod) * 2) + Weapon) + WeaponModifier) + WeaponModifierNumber) / 2) * Math.pow(0.98, (MonsterLevel / (Dex + DexMod)) * 10)))) && (Mana > (4 + SpellsArray[6][1]))) && (SpellsArray[6][1] > 0)) { Progress("Fireball", 12 / ((SpellsArray[17][1] / 10) + 1)); attack = "fireball"; } else { Progress("Attacking", 10); attack = "attack"; } Save(currentSaveFile, "Combat"); } } if (((((((currentLocation > 0.5) && (fighting == false)) && (searching == false)) && (Traveling == false)) && (boss == false)) && (bossend == false)) && (questCompletion < questEnd)) { if (((questType == "boss") || (questType == "collect")) || (questType == "kill")) { beginBattle(); } if ((questType == "deliver") || (questType == "find")) { searching = true; } } if ((currentLocation == 0) && (subLocation == "shop3")) { travelTo(QuestLocation); Save(currentSaveFile, "Travel"); subLocation = "none1"; } if ((currentLocation == 0) && ((subLocation == "shop2.6") || (subLocation == "shop2.7"))) { if (extraCost <= Gold) { if (((characterClass == "Wizard") || (characterClass == "Priest")) || (characterClass == "")) { Progress("Purchasing " + Article((spellbookModifier2[purchaseableExtraModifier2] + spellbookModifier[purchaseableExtraModifier]) + spellbookArray[purchaseableExtra]), 20); } if ((((characterClass == "Cowboy") || (characterClass == "Cowgirl")) || (characterClass == "Paladin")) || (characterClass == "Knight")) { Progress("Purchasing " + Article((mountModifier2[purchaseableExtraModifier2] + mountModifier[purchaseableExtraModifier]) + mountArray[purchaseableExtra]), 20); } if (characterClass == "Bard") { Progress("Purchasing " + Article((instrumentModifier2[purchaseableExtraModifier2] + instrumentModifier[purchaseableExtraModifier]) + instrumentArray[purchaseableExtra]), 20); } if (characterClass == "Necromancer") { Progress("Purchasing " + Article((totemModifier2[purchaseableExtraModifier2] + totemModifier[purchaseableExtraModifier]) + totemArray[purchaseableExtra]), 20); } if (((characterClass == "Ranger") || (characterClass == "Archeologist")) || (characterClass == "Rogue")) { if (ExtraModifier2 > 0) { Progress((((("Purchasing a +" + purchaseableExtraModifier2) + " ") + ammoModifier2[purchaseableExtraModifier]) + ammoModifier[purchaseableExtra]) + ammoArray[Weapon], 20); } else { Progress("Purchasing " + Article((ammoModifier2[purchaseableExtraModifier] + ammoModifier[purchaseableExtra]) + ammoArray[Weapon]), 20); } } Save(currentSaveFile, "Travel"); subLocation = "shop3"; } else { travelTo(QuestLocation); Save(currentSaveFile, "Travel"); subLocation = "none1"; } } if ((currentLocation == 0) && ((subLocation == "shop2") || (subLocation == "shop2.5"))) { if (armorCost <= Gold) { if (purchaseableArmorModifierNumber > 0) { Progress(((("Purchasing a +" + purchaseableArmorModifierNumber) + " ") + armorModifierArray[purchaseableArmorModifier]) + armorArray[purchaseableArmor], 20); } else { Progress("Purchasing " + Article(armorModifierArray[purchaseableArmorModifier] + armorArray[purchaseableArmor]), 20); } Save(currentSaveFile, "Travel"); subLocation = "shop2.7"; } else { travelTo(QuestLocation); Save(currentSaveFile, "Travel"); subLocation = "shop2.6"; } } if ((currentLocation == 0) && (subLocation == "shop")) { if (weaponCost <= Gold) { if (((characterClass == "Rogue") || (characterClass == "Cowboy")) || (characterClass == "Cowgirl")) { if (purchaseableWeaponModifierNumber > 0) { Progress(((("Purchasing a +" + purchaseableWeaponModifierNumber) + " ") + rangedWeaponModifier[purchaseableWeaponModifier]) + rangedWeaponArray[purchaseableWeapon], 20); } else { Progress("Purchasing " + Article(rangedWeaponModifier[purchaseableWeaponModifier] + rangedWeaponArray[purchaseableWeapon]), 20); } } else if (purchaseableWeaponModifierNumber > 0) { Progress(((("Purchasing a +" + purchaseableWeaponModifierNumber) + " ") + meleeWeaponModifier[purchaseableWeaponModifier]) + meleeWeaponArray[purchaseableWeapon], 20); } else { Progress("Purchasing " + Article(meleeWeaponModifier[purchaseableWeaponModifier] + meleeWeaponArray[purchaseableWeapon]), 20); } Save(currentSaveFile, "Travel"); subLocation = "shop2"; } else { NextProgress = true; Save(currentSaveFile, "Travel"); subLocation = "shop2.5"; } } if ((currentLocation == 0) && (subLocation == "shop0")) { i = ((Weapon + WeaponModifier) + WeaponModifierNumber) + Math.floor((Math.random() * Level) + 1); purchaseableWeapon = Math.floor(Math.random() * i); if (purchaseableWeapon == 0) { purchaseableWeapon = 1; } purchaseableWeaponModifier = i - purchaseableWeapon; purchaseableWeaponModifierNumber = 0; if (purchaseableWeapon > 15) { i = purchaseableWeapon - 15; i = i + Math.floor((Math.random() * 10) + 1); purchaseableWeaponModifierNumber = i; purchaseableWeapon = purchaseableWeapon - i; } if (purchaseableWeaponModifier > 16) { i = purchaseableWeaponModifier - 16; i = i + Math.floor((Math.random() * 10) + 1); purchaseableWeaponModifierNumber = purchaseableWeaponModifierNumber + i; purchaseableWeaponModifier = purchaseableWeaponModifier - i; } i = ((Armor + ArmorModifier) + ArmorModifierNumber) + Math.floor((Math.random() * Level) + 1); purchaseableArmor = Math.floor(Math.random() * i); if (purchaseableArmor == 0) { purchaseableArmor = 1; } purchaseableArmorModifier = i - purchaseableArmor; purchaseableArmorModifierNumber = 0; if (purchaseableArmor > 15) { i = purchaseableArmor - 15; i = i + Math.floor((Math.random() * 10) + 1); purchaseableArmorModifierNumber = i; purchaseableArmor = purchaseableArmor - i; } if (purchaseableArmorModifier > 16) { i = purchaseableArmorModifier - 16; i = i + Math.floor((Math.random() * 10) + 1); purchaseableArmorModifierNumber = purchaseableArmorModifierNumber + i; purchaseableArmorModifier = purchaseableArmorModifier - i; } purchaseableExtraModifier2 = 0; if (((characterClass == "Wizard") || (characterClass == "Necromancer")) || (characterClass == "Priest")) { i = ((Extra + ExtraModifier) + ExtraModifier2) + Math.floor((Math.random() * Level) + 1); purchaseableExtra = Math.floor(Math.random() * i); if (purchaseableExtra == 0) { purchaseableExtra = 1; } purchaseableExtraModifier = i - purchaseableExtra; if (purchaseableExtra > 15) { i = purchaseableExtra - 15; i = i + Math.floor((Math.random() * 10) + 1); purchaseableExtraModifier = purchaseableExtraModifier + i; purchaseableExtra = purchaseableExtra - i; } if (purchaseableExtraModifier > 30) { i = purchaseableExtraModifier - 30; i = i + Math.floor((Math.random() * 20) + 1); purchaseableExtraModifier2 = purchaseableExtraModifier2 + 1; purchaseableExtraModifier = purchaseableExtraModifier - i; } extraCost = Math.round(((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) * Math.round(Math.pow(4, 1 + (((purchaseableWeapon + purchaseableExtraModifier) + purchaseableExtraModifier2) * 0.1)) / (1 + ((Cha + ChaMod) * 0.2)))); } if ((((characterClass == "Knight") || (characterClass == "Cowboy")) || (characterClass == "Cowgirl")) || (characterClass == "Paladin")) { i = ((Extra + ExtraModifier) + ExtraModifier2) + Math.floor((Math.random() * Level) + 1); purchaseableExtra = Math.floor(Math.random() * i); if (purchaseableExtra == 0) { purchaseableExtra = 1; } purchaseableExtraModifier = i - purchaseableExtra; if (purchaseableExtraModifier > 15) { i = purchaseableExtraModifier - 15; i = i + Math.floor((Math.random() * 10) + 1); purchaseableExtra = purchaseableExtra + i; purchaseableExtraModifier = purchaseableExtraModifier - i; } if (purchaseableExtra > 20) { i = purchaseableExtra - 20; i = i + Math.floor((Math.random() * 15) + 1); purchaseableExtraModifier2 = purchaseableExtraModifier2 + i; purchaseableExtra = purchaseableExtra - i; } extraCost = 4 * Math.round(((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) * Math.round(Math.pow(4, 1 + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) * 0.1)) / (1 + ((Cha + ChaMod) * 0.2)))); } if (characterClass == "Bard") { i = ((Extra + ExtraModifier) + ExtraModifier2) + Math.floor((Math.random() * Level) + 1); purchaseableExtra = Math.floor(Math.random() * i); if (purchaseableExtra == 0) { purchaseableExtra = 1; } purchaseableExtraModifier = i - purchaseableExtra; if (purchaseableExtraModifier > 12) { i = purchaseableExtraModifier - 12; i = i + Math.floor((Math.random() * 10) + 1); purchaseableExtra = purchaseableExtra + i; purchaseableExtraModifier = purchaseableExtraModifier - i; } if (purchaseableExtra > 20) { i = purchaseableExtra - 20; i = i + Math.floor((Math.random() * 15) + 1); purchaseableExtraModifier2 = purchaseableExtraModifier2 + i; purchaseableExtra = purchaseableExtra - i; } if (purchaseableExtraModifier2 > 22) { i = purchaseableExtra - 22; purchaseableExtraModifier2 = purchaseableExtraModifier2 - i; i = Math.ceil(i / 2); purchaseableExtra = purchaseableExtra + i; purchaseableExtraModifier = purchaseableExtraModifier + i; } extraCost = 2 * Math.round(((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) * Math.round(Math.pow(4, 1 + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) * 0.1)) / (1 + ((Cha + ChaMod) * 0.2)))); } if (((characterClass == "Archeologist") || (characterClass == "Ranger")) || (characterClass == "Rogue")) { i = ((Extra + ExtraModifier) + ExtraModifier2) + Math.floor((Math.random() * Level) + 1); purchaseableExtra = Math.floor(Math.random() * i); if (purchaseableExtra == 0) { purchaseableExtra = 1; } purchaseableExtraModifier = i - purchaseableExtra; if (purchaseableExtraModifier > 13) { i = purchaseableExtraModifier - 13; i = i + Math.floor((Math.random() * 10) + 1); purchaseableExtra = purchaseableExtra + i; purchaseableExtraModifier = purchaseableExtraModifier - i; } if (purchaseableExtra > 14) { i = purchaseableExtra - 14; i = i + Math.floor((Math.random() * 10) + 1); purchaseableExtraModifier2 = purchaseableExtraModifier2 + i; purchaseableExtra = purchaseableExtra - i; } extraCost = 2 * Math.round(((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier) * Math.round(Math.pow(4, 1 + (((purchaseableExtra + purchaseableExtraModifier) + purchaseableExtraModifier2) * 0.1)) / (1 + ((Cha + ChaMod) * 0.2)))); } weaponCost = Math.round(((purchaseableWeapon + purchaseableWeaponModifier) + purchaseableWeaponModifierNumber) * Math.round(Math.pow(4, 1 + (((purchaseableWeapon + purchaseableWeaponModifier) + purchaseableWeaponModifierNumber) * 0.1)) / (1 + ((Cha + ChaMod) * 0.2)))); armorCost = Math.round(((purchaseableArmor + purchaseableArmorModifier) + purchaseableArmorModifierNumber) * Math.round(Math.pow(4, 1 + (((purchaseableArmor + purchaseableArmorModifier) + purchaseableArmorModifierNumber) * 0.1)) / (1 + ((Cha + ChaMod) * 0.2)))); Save(currentSaveFile, "Travel"); if (weaponCost <= Gold) { Progress("Walking to the shop.", 40); subLocation = "shop"; } else if (armorCost <= Gold) { Progress("Walking to the shop.", 40); subLocation = "shop2.5"; } else if (extraCost <= Gold) { Progress("Walking to the shop.", 40); subLocation = "shop2.6"; } else { travelTo(QuestLocation); subLocation = "none1"; } Save(currentSaveFile, "BuyingTypes"); } if ((currentLocation == 0) && (subLocation == "sell4")) { if (inventoryArray[4][0] > 0) { if (inventoryArray[4][0] > 1) { Progress("Selling " + Pluralize(itemsArray[inventoryArray[4][1] - 1]), 10); } else { Progress("Selling " + itemsArray[inventoryArray[4][1] - 1], 10); } subLocation = "shop0"; Selling = true; } else { subLocation = "shop0"; NextProgress = true; } } if ((currentLocation == 0) && (subLocation == "sell3")) { if (inventoryArray[3][0] > 0) { if (inventoryArray[3][0] > 1) { Progress("Selling " + Pluralize(itemsArray[inventoryArray[3][1] - 1]), 10); } else { Progress("Selling " + itemsArray[inventoryArray[3][1] - 1], 10); } subLocation = "sell4"; Selling = true; } else { subLocation = "sell4"; NextProgress = true; } } if ((currentLocation == 0) && (subLocation == "sell2")) { if (inventoryArray[2][0] > 0) { if (inventoryArray[2][0] > 1) { Progress("Selling " + Pluralize(itemsArray[inventoryArray[2][1] - 1]), 10); } else { Progress("Selling " + itemsArray[inventoryArray[2][1] - 1], 10); } subLocation = "sell3"; Selling = true; } else { subLocation = "sell3"; NextProgress = true; } } if ((currentLocation == 0) && (subLocation == "sell1")) { if (inventoryArray[1][0] > 0) { if (inventoryArray[1][0] > 1) { Progress("Selling " + Pluralize(itemsArray[inventoryArray[1][1] - 1]), 10); } else { Progress("Selling " + itemsArray[inventoryArray[1][1] - 1], 10); } subLocation = "sell2"; Selling = true; } else { subLocation = "sell2"; NextProgress = true; } } if ((currentLocation == 0) && (subLocation == "sell0")) { if (inventoryArray[0][0] > 0) { if (inventoryArray[0][0] > 1) { Progress("Selling " + Pluralize(itemsArray[inventoryArray[0][1] - 1]), 10); } else { Progress("Selling " + itemsArray[inventoryArray[0][1] - 1], 10); } subLocation = "sell1"; Selling = true; } else { subLocation = "sell1"; NextProgress = true; } } if ((currentLocation == 0) && (subLocation == "tavern2")) { i = Math.floor((Math.random() * 5) + 1); if ((i == 4) && (Level >= 15)) { i = Math.floor((Math.random() * 4) + 1); } if (i == 1) { questType = "boss"; questTarget = Math.round(((Math.random() * SkillLevel) * 1.6) + 1) + 1; if (questTarget > 34) { questTarget = Math.floor((Math.random() * 30) + 5); } questEnd = Level + 5; } if (i == 2) { questType = "find"; questTarget = QuestObjectDescribe[Math.floor(Math.random() * 7)] + QuestObjectArray[Math.floor(Math.random() * 40)]; questEnd = ((Level * 15) + 50) * 2; } if (i == 3) { questType = "deliver"; questTarget = QuestObjectArray[Math.floor(Math.random() * 40)]; questEnd = ((Level * 15) + 50) * 2; } if (i == 5) { questType = "kill"; questTarget = Math.round(((Math.random() * SkillLevel) * 1.5) + 1); if (questTarget > 49) { questTarget = Math.floor((Math.random() * 30) + 5); } questEnd = (Level + 5) * 2; } if (i == 4) { questType = "collect"; questTarget = QuestObjectArray[Math.floor(Math.random() * 40)]; questEnd = Level + 5; } bossend = false; qmonSubLoc = Math.floor((Math.random() * 2) + 1); QuestLocation = SkillLevel + Math.floor(Math.random() * 2); questLevel = Level; questCompletion = 0; Save(currentSaveFile, "Travel"); Save(currentSaveFile, "Quest"); i2 = 0; i = 0; while (i < 5) { if (inventoryArray[i][0] > 0) { i2 = 1; } i++; } if (i2 == 1) { Progress("Walking to the Market", 40); subLocation = "sell0"; } else { subLocation = "shop0"; NextProgress = true; } } if ((currentLocation == 0) && (subLocation == "tavern")) { if (questCompletion == questEnd) { questType = "none"; questCompletion = 0; questMonsterLevel = Math.round(Math.pow(questLevel, 1 + (questLevel * 0.1))); goldLoot = Math.round(Math.pow(((Math.random() * questLevel) + questLevel) + (((Math.random() * QuestLocation) + QuestLocation) * 5), 1 + (questLevel * 0.01))); expGain = Math.round(((Math.random() * questMonsterLevel) * questMonsterLevel) + ((((Math.random() * QuestLocation) + QuestLocation) * 5) * (1 + (SpellsArray[11][1] * 0.1)))); rewardType = "Quest Reward:"; itemLoot = ""; itemLoot2 = 5; RewardTimer = 30; Gold = Gold + goldLoot; Exp = Exp + expGain; } Progress(("Obtaining quest from " + QuestPersonArray[Math.floor(Math.random() * 6)]) + ".", 30); Save(currentSaveFile, "Travel"); subLocation = "tavern2"; } if ((currentLocation == 0) && (subLocation == "none")) { Progress("Walking to the tavern.", 40); Save(currentSaveFile, "Travel"); subLocation = "tavern"; } if ((currentLocation == 0) && (subLocation == "dead")) { Progress("Reviving...", "150"); subLocation = "none"; Save(currentSaveFile, "Travel"); } if (progressText == "You begin your journey.") { travelTo(0); } if (progressText == "...to defeat the great evil in the castle to the north.") { Progress("You begin your journey.", 100); } if (progressText == "He tells you of your quest.") { Progress("...to defeat the great evil in the castle to the north.", 76); } if (progressText == "He says that you are the destined one.") { Progress("He tells you of your quest.", 60); } if (progressText == "An old man stands in front of you.") { Progress("He says that you are the destined one.", 74); } } EnemyProgressNow = EnemyProgressNow + 1; if ((EnemyProgressNow > enemySpeed) && (fighting == true)) { EnemyDamage = Math.round(((MonsterLevel * Math.random()) + MonsterLevel) / (((Armor + ArmorModifier) + ArmorModifierNumber) + (SpellsArray[18][1] * 3))); if (EnemyDamage < 1) { EnemyDamage = 1; } EnemyProgressNow = 0; dodgeLevel = Math.pow(0.95, ((Dex + DexMod) / MonsterLevel) * 1); if (dodgeLevel < 0.05) { dodgeLevel = 0.05; trace("-e"); } if (dodgeLevel > 0.95) { dodgeLevel = 0.95; trace("+e"); } if (Math.random() > dodgeLevel) { DodgeText1.text = "Dodge"; DodgeText1.setTextFormat(progressFormat); DodgeTimer1 = 10; } else { Health = Health - EnemyDamage; if ((Health <= 0) && (fighting == true)) { questType = "none"; questCompletion = 0; fighting = false; SkillLevel = SkillLevel - 1; if (SkillLevel == 0) { SkillLevel = 1; } travelTo(0); subLocation = "dead"; healthBar._alpha = 0; manaBar._alpha = 0; enemyHealthBar._alpha = 0; enemyManaBar._alpha = 0; boss = false; Save(currentSaveFile, "Quest"); Save(currentSaveFile, "Level"); } } } } else { progressBar._visible = false; expBar._visible = false; SpellText._visible = false; InventoryText._visible = false; questBar._visible = false; } if (Screen == "CreatingCharacter") { if (ccbd == false) { ccbd = true; _root.createEmptyMovieClip("characterCreationTexts", _root.getNextHighestDepth()); characterCreationTexts.createTextField("text1", 0, 40, 30, 100, 40); characterCreationTexts.text1.text = "Class"; characterCreationTexts.text1.setTextFormat(progressFormat); characterCreationTexts.text1.selectable = false; characterCreationTexts.createTextField("text2", 1, 200, 30, 100, 40); characterCreationTexts.text2.text = "Race"; characterCreationTexts.text2.setTextFormat(progressFormat); characterCreationTexts.text2.selectable = false; characterCreationTexts.createTextField("text3", 2, 360, 30, 100, 40); characterCreationTexts.text3.text = "Gender"; characterCreationTexts.text3.setTextFormat(progressFormat); characterCreationTexts.text3.selectable = false; characterCreationTexts.createTextField("text4", 4, 360, 120, 100, 40); characterCreationTexts.text4.text = "Name"; characterCreationTexts.text4.setTextFormat(progressFormat); characterCreationTexts.text4.selectable = false; characterCreationTexts.createTextField("inputText", 5, 310, 150, 200, 26); characterCreationTexts.inputText.border = true; characterCreationTexts.inputText.type = "input"; characterCreationTexts.inputText.maxChars = 20; characterCreationTexts.inputText.variable = "currentNameTyped"; characterCreationTexts.currentNameTyped = "Johnson"; characterCreationTexts.inputText.setTextFormat(biggerFormat); currentClassSelection = 0; currentRaceSelection = 0; currentGenderSelection = "Male"; i = 0; while (i < 10) { createButton(40, (i * 25) + 60, ClassArray[i][0], "classButton" + i); _root["classButton" + i].thisSelection = i; _root["classButton" + i].onPress = function () { currentClassSelection = this.thisSelection; }; if (i < 8) { createButton(200, (i * 25) + 60, RaceArray[i][0], "raceButton" + i); _root["raceButton" + i].thisSelection = i; _root["raceButton" + i].onPress = function () { currentRaceSelection = this.thisSelection; }; } if (i < 3) { _root.createEmptyMovieClip("arrow" + i, _root.getNextHighestDepth()); with (_root["arrow" + i]) { lineStyle(0, 0, 0); beginFill(255, 100); lineTo(35, 10); lineTo(0, 20); lineTo(10, 10); lineTo(0, 0); endFill(); beginFill(26367, 100); lineTo(25, 10); lineTo(0, 20); lineTo(10, 10); lineTo(0, 0); endFill(); lineStyle(1, 153); lineTo(35, 10); lineTo(0, 20); lineTo(10, 10); lineTo(0, 0); } } i++; } arrow0._x = 5; arrow1._x = 165; arrow2._x = 325; createButton(360, 60, "Male", "genderButton0"); _root.genderButton0.onPress = function () { currentGenderSelection = "Male"; ClassArray[9][0] = "Cowboy"; _root.classButton9.buttonText.text = "Cowboy"; _root.classButton9.buttonText.setTextFormat(progressFormat); Monster7Array[25] = "Succubus"; Monster7Array[26] = "Succubus"; }; createButton(360, 85, "Female", "genderButton1"); _root.genderButton1.onPress = function () { currentGenderSelection = "Female"; ClassArray[9][0] = "Cowgirl"; _root.classButton9.buttonText.text = "Cowgirl"; _root.classButton9.buttonText.setTextFormat(progressFormat); Monster7Array[25] = "Incubus"; Monster7Array[26] = "Incubus"; }; createButton(225, 300, "Confirm", "confirmButton"); createButton(225, 350, "Back", "BackButton"); confirmButton.onPress = function () { Screen = "Playing"; ccbd = false; progressBar._visible = true; expBar._visible = true; SpellText._visible = true; InventoryText._visible = true; questBar._visible = true; currentSaveFile = characterCreating; characterClass = ClassArray[currentClassSelection][0]; characterRace = RaceArray[currentRaceSelection][0]; characterGender = currentGenderSelection; characterName = characterCreationTexts.currentNameTyped; StrUp = 1 + ((ClassArray[currentClassSelection][1] + RaceArray[currentRaceSelection][1]) / 2); ConUp = 1 + ((ClassArray[currentClassSelection][2] + RaceArray[currentRaceSelection][2]) / 2); DexUp = 1 + ((ClassArray[currentClassSelection][3] + RaceArray[currentRaceSelection][3]) / 2); ChaUp = 1 + ((ClassArray[currentClassSelection][4] + RaceArray[currentRaceSelection][4]) / 2); IntUp = 1 + ((ClassArray[currentClassSelection][5] + RaceArray[currentRaceSelection][5]) / 2); WisUp = 1 + ((ClassArray[currentClassSelection][6] + RaceArray[currentRaceSelection][6]) / 2); Str = 1; Con = 1; Dex = 1; Cha = 1; Int = 1; Wis = 1; StrEx = 1; ConEx = 1; DexEx = 1; ChaEx = 1; IntEx = 1; WisEx = 1; StrMod = 0; ConMod = 0; DexMod = 0; ChaMod = 0; IntMod = 0; WisMod = 0; HealthMax = 1; ManaMax = 1; Exp = 50; ExpLevel = 50; Level = 0; SkillLevel = 0; questType = "none"; questCompletion = 0; questEnd = 1; Weapon = 0; WeaponModifier = 0; WeaponModifierNumber = 0; Armor = 0; ArmorModifier = 0; ArmorModifierNumber = 0; Extra = 0; ExtraModifier = 0; ExtraModifier2 = 0; deathCount = 0; Gold = 30; currentLocation = 0.5; travelingTo = 0.5; subLocation = "none"; fighting = false; boss = false; bossend = false; _root.inventoryArray = new Array(new Array(0, 0), new Array(0, 0), new Array(0, 0), new Array(0, 0), new Array(0, 0)); obtainSpell(1); Save(currentSaveFile, "Start"); Save(currentSaveFile, "Level"); Save(currentSaveFile, "Combat"); Save(currentSaveFile, "Travel"); Save(currentSaveFile, "Kill"); Save(currentSaveFile, "Quest"); Save(currentSaveFile, "Shopping"); Progress("An old man stands in front of you.", 80); removeMovieClip(_root.characterCreationTexts); removeMovieClip(_root.arrow0); removeMovieClip(_root.arrow1); removeMovieClip(_root.arrow2); removeMovieClip(_root.genderButton0); removeMovieClip(_root.genderButton1); i = 0; while (i < 10) { removeMovieClip(_root["classButton" + i]); removeMovieClip(_root["raceButton" + i]); i++; } removeMovieClip(_root.BackButton); removeMovieClip(_root.confirmButton); }; BackButton.onPress = function () { ccbd = false; _root.Screen = "Menu"; _root.currentMenu = "chooseFile"; _root.drawMenu = true; removeMovieClip(_root.characterCreationTexts); removeMovieClip(_root.arrow0); removeMovieClip(_root.arrow1); removeMovieClip(_root.arrow2); removeMovieClip(_root.genderButton0); removeMovieClip(_root.genderButton1); i = 0; while (i < 10) { removeMovieClip(_root["classButton" + i]); removeMovieClip(_root["raceButton" + i]); i++; } removeMovieClip(_root.confirmButton); removeMovieClip(_root.BackButton); }; } arrow0._y = (currentClassSelection * 25) + 60; arrow1._y = (currentRaceSelection * 25) + 60; if (currentGenderSelection == "Male") { arrow2._y = 60; } else { arrow2._y = 85; } } if ((Screen == "Menu") && (Loading == false)) { if (drawMenu == true) { menuButtons._visible = true; if ((action == 0) && (currentMenu == "Main")) { currentMenu = "chooseFile"; menu = ["File 1", "File 2", "File 3", "Back"]; action = 100; buttons[2][1]._x = 0; buttons[2][2]._x = 0; buttons[3][1]._x = 0; buttons[3][2]._x = 0; } if ((action == 1) && (currentMenu == "Main")) { currentMenu = "Load"; menu = ["File 1", "File 2", "File 3", "Back"]; action = 100; buttons[2][1]._x = 0; buttons[2][2]._x = 0; buttons[3][1]._x = 0; buttons[3][2]._x = 0; } if ((action == 3) && ((currentMenu == "chooseFile") || (currentMenu == "Load"))) { currentMenu = "Main"; menu = ["New Character", "Load Character", "IdleQuest v. 2.0d", "(c) 4chan Industries 2010", ""]; action = 100; buttons[2][1]._x = -1000; buttons[2][2]._x = -1000; buttons[3][1]._x = -1000; buttons[3][2]._x = -1000; } if ((action < 3) && (currentMenu == "chooseFile")) { currentMenu = "none"; characterCreating = action + 1; Screen = "CreatingCharacter"; action = 100; } if ((action < 3) && (currentMenu == "Load")) { action++; saveString = ("s" + action) + "_"; if (_root.savefile.data[saveString + "characterName"] != undefined) { currentMenu = "none"; Screen = "Playing"; progressBar._visible = true; expBar._visible = true; SpellText._visible = true; InventoryText._visible = true; questBar._visible = true; currentSaveFile = action; action = 100; characterClass = _root.savefile.data[saveString + "characterClass"]; characterRace = _root.savefile.data[saveString + "characterRace"]; characterName = _root.savefile.data[saveString + "characterName"]; characterGender = _root.savefile.data[saveString + "characterGender"]; if (characterGender == "Female") { ClassArray[9][0] = "Cowgirl"; Monster7Array[25] = "Incubus"; Monster7Array[26] = "Incubus"; } StrUp = _root.savefile.data[saveString + "StrUp"]; ConUp = _root.savefile.data[saveString + "ConUp"]; DexUp = _root.savefile.data[saveString + "DexUp"]; ChaUp = _root.savefile.data[saveString + "ChaUp"]; IntUp = _root.savefile.data[saveString + "IntUp"]; WisUp = _root.savefile.data[saveString + "WisUp"]; Str = _root.savefile.data[saveString + "Str"]; Con = _root.savefile.data[saveString + "Con"]; Dex = _root.savefile.data[saveString + "Dex"]; Cha = _root.savefile.data[saveString + "Cha"]; Int = _root.savefile.data[saveString + "Int"]; Wis = _root.savefile.data[saveString + "Wis"]; StrEx = _root.savefile.data[saveString + "StrEx"]; ConEx = _root.savefile.data[saveString + "ConEx"]; DexEx = _root.savefile.data[saveString + "DexEx"]; ChaEx = _root.savefile.data[saveString + "ChaEx"]; IntEx = _root.savefile.data[saveString + "IntEx"]; WisEx = _root.savefile.data[saveString + "WisEx"]; StrMod = _root.savefile.data[saveString + "StrMod"]; ConMod = _root.savefile.data[saveString + "ConMod"]; DexMod = _root.savefile.data[saveString + "DexMod"]; ChaMod = _root.savefile.data[saveString + "ChaMod"]; IntMod = _root.savefile.data[saveString + "IntMod"]; WisMod = _root.savefile.data[saveString + "WisMod"]; HealthMax = _root.savefile.data[saveString + "HealthMax"]; ManaMax = _root.savefile.data[saveString + "ManaMax"]; Exp = _root.savefile.data[saveString + "Exp"]; ExpLevel = _root.savefile.data[saveString + "ExpLevel"]; Level = _root.savefile.data[saveString + "Level"]; SkillLevel = _root.savefile.data[saveString + "SkillLevel"]; questType = _root.savefile.data[saveString + "questType"]; questCompletion = _root.savefile.data[saveString + "questCompletion"]; questEnd = _root.savefile.data[saveString + "questEnd"]; questTarget = _root.savefile.data[saveString + "questTarget"]; questLevel = _root.savefile.data[saveString + "questLevel"]; QuestLocation = _root.savefile.data[saveString + "QuestLocation"]; qmonSubLoc = _root.savefile.data[saveString + "qmonSubLoc"]; Weapon = _root.savefile.data[saveString + "Weapon"]; WeaponModifier = _root.savefile.data[saveString + "WeaponModifier"]; WeaponModifierNumber = _root.savefile.data[saveString + "WeaponModifierNumber"]; Armor = _root.savefile.data[saveString + "Armor"]; ArmorModifier = _root.savefile.data[saveString + "ArmorModifier"]; ArmorModifierNumber = _root.savefile.data[saveString + "ArmorModifierNumber"]; Extra = _root.savefile.data[saveString + "Extra"]; ExtraModifier = _root.savefile.data[saveString + "ExtraModifier"]; ExtraModifier2 = _root.savefile.data[saveString + "ExtraModifier2"]; purchaseableWeapon = _root.savefile.data[saveString + "purchaseableWeapon"]; purchaseableWeaponModifier = _root.savefile.data[saveString + "purchaseableWeaponModifier"]; purchaseableWeaponModifierNumber = _root.savefile.data[saveString + "purchaseableWeaponModifierNumber"]; purchaseableArmor = _root.savefile.data[saveString + "purchaseableArmor"]; purchaseableArmorModifier = _root.savefile.data[saveString + "purchaseableArmorModifier"]; purchaseableArmorModifierNumber = _root.savefile.data[saveString + "purchaseableArmorModifierNumber"]; purchaseableExtra = _root.savefile.data[saveString + "purchaseableExtra"]; purchaseableExtraModifier = _root.savefile.data[saveString + "purchaseableExtraModifier"]; purchaseableExtraModifier2 = _root.savefile.data[saveString + "purchaseableExtraModifier2"]; weaponCost = _root.savefile.data[saveString + "weaponCost"]; armorCost = _root.savefile.data[saveString + "armorCost"]; deathCount = _root.savefile.data[saveString + "deathCount"]; Gold = _root.savefile.data[saveString + "Gold"]; currentLocation = _root.savefile.data[saveString + "currentLocation"]; travelingTo = _root.savefile.data[saveString + "currentLocation"]; subLocation = _root.savefile.data[saveString + "subLocation"]; fighting = _root.savefile.data[saveString + "fighting"]; boss = _root.savefile.data[saveString + "boss"]; bossend = _root.savefile.data[saveString + "bossend"]; monSubLoc = _root.savefile.data[saveString + "monSubLoc"]; enemyHealthMax = _root.savefile.data[saveString + "enemyHealthMax"]; enemyManaMax = _root.savefile.data[saveString + "enemyManaMax"]; Monster = _root.savefile.data[saveString + "Monster"]; Modifier1 = _root.savefile.data[saveString + "Modifier1"]; Modifier2 = _root.savefile.data[saveString + "Modifier2"]; Modifier3 = _root.savefile.data[saveString + "Modifier3"]; Modifier4 = _root.savefile.data[saveString + "Modifier4"]; MonsterLevel = _root.savefile.data[saveString + "MonsterLevel"]; Health = _root.savefile.data[saveString + "Health"]; Mana = _root.savefile.data[saveString + "Mana"]; enemySpeed = _root.savefile.data[saveString + "enemySpeed"]; enemyHealth = _root.savefile.data[saveString + "enemyHealth"]; enemyMana = _root.savefile.data[saveString + "enemyMana"]; enemyPoison = _root.savefile.data[saveString + "enemyPoison"]; EnemyProgressNow = _root.savefile.data[saveString + "EnemyProgressNow"]; if (fighting == true) { healthBar._alpha = 100; manaBar._alpha = 100; enemyHealthBar._alpha = 100; enemyManaBar._alpha = 100; } i = 0; while (i < 19) { SpellsArray[i][1] = _root.savefile.data[(saveString + "Spell") + i]; i++; } _root.inventoryArray = new Array(new Array(0, 0), new Array(0, 0), new Array(0, 0), new Array(0, 0), new Array(0, 0)); i = 0; while (i < 5) { inventoryArray[i][0] = _root.savefile.data[((saveString + "inventory") + i) + "quantity"]; inventoryArray[i][1] = _root.savefile.data[((saveString + "inventory") + i) + "quality"]; i++; } i2 = 1; i = 0; while (i < 19) { if (SpellsArray[i][1] > 0) { if (i2 <= 8) { SpellText.Spells[i2].text = (SpellsArray[i][0] + " ") + RomanNumeral(SpellsArray[i][1]); SpellText.Spells[i2].setTextFormat(spellFormat); } else { i3 = i2 - 8; SpellText.Spells[i3].text = (((SpellsArray[i][0] + " ") + RomanNumeral(SpellsArray[i][1])) + ", ") + SpellText.Spells[i3].text; SpellText.Spells[i3].setTextFormat(spellFormat); } i2++; } i++; } displayItems(); } } drawMenu = false; i = 0; while (i <= 3) { if (menu[i] != "none") { buttons[i][2]._visible = true; buttons[i][1]._visible = true; buttons[i][1]._alpha = 0; buttons[i][1].onRollOver = function () { this._alpha = 100; }; buttons[i][1].onRollOut = function () { this._alpha = 0; }; buttons[i][1].onDragOver = function () { this._alpha = 100; }; buttons[i][1].onDragOut = function () { this._alpha = 0; }; buttons[i][0].text = menu[i]; buttons[i][0].setTextFormat(progressFormat); buttons[i][1].Send = i; buttons[i][1].onRelease = function () { drawMenu = true; action = this.Send; }; } else { buttons[i][2]._visible = false; delete buttons[i][1].onRollOver; delete buttons[i][1].onRollOut; delete buttons[i][1].onDragOver; delete buttons[i][1].onDragOut; buttons[i][1]._visible = false; buttons[i][0].text = ""; } i++; } } } else { menuButtons._visible = false; } if (Loading == true) { _root.PercentLoaded = Math.round((_root.getBytesLoaded() / _root.getBytesTotal()) * 100); if (_root.PercentLoaded < 100) { _root.progressBar.Bar._width = _root.PercentLoaded * 3; progressBar._visible = true; } else { Loading = false; progressBar._visible = false; } } };




http://swfchan.com/18/87471/info.shtml
Created: 29/3 -2019 23:30:21 Last modified: 29/3 -2019 23:30:21 Server time: 05/11 -2024 06:42:19