STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #87529 |
Impatient mode |
Created by Kevin St.Onge (2006) |
© TI 1978 |
ENTER |
ERASE |
MODULE SELECT |
SPELL |
SAY IT |
LETTER |
SECRET CODE |
MYSTERY WORD |
CLUE |
REPEAT |
REPLAY |
\ |
ON |
? |
GO |
Z |
Y |
X |
W |
V |
U |
SPELL__A |
O |
T |
S |
R |
Q |
P |
N |
M |
L |
K |
OFF |
J |
I |
H |
G |
F |
E |
D |
C |
B |
A |
ActionScript [AS1/AS2]
Frame 1display.text = ""; i_check.gotoAndStop(1); power = false; button_function = function () { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { if (this._name) { key = this._name; } else if ((Key.getCode() > 64) && (Key.getCode() < 91)) { key = String.fromCharCode(Key.getCode()); } else if (Key.getCode() == 222) { key = "'"; } if (((key.length == 1) && (power == true)) && (activity_name != "WORD")) { if ((activity_status == false) && ((activity_name == "SPELL") || (activity_name == "SAYIT"))) { snd = new Sound(); snd.attachSound(key); snd.start(); snd.onSoundComplete = function () { delete snd; }; } if ((display.text.length < 8) || ((display.text.length == 8) && (display.text.substr(7, 1) == "_"))) { snd = new Sound(); snd.attachSound(key); snd.start(); snd.onSoundComplete = function () { delete snd; }; } if (((activity_name && (display.text.length == 8)) && (display.text.substr(7, 1) == "_")) && (activity_name != "WORD")) { display.text = display.text.substr(0, display.text.length - 1) + key; } if ((activity_name && (display.text.length < 8)) && (activity_name != "WORD")) { display.text = (display.text.substr(0, display.text.length - 1) + key) + "_"; } } if (((activity_name == "WORD") && (activity_status == true)) && (key.length == 1)) { word_temp = ""; i = 0; while (i < word.length) { if ((display.text.charAt(i) != word.charAt(i)) && (key != word.charAt(i))) { word_temp = word_temp + "_"; } else if (display.text.charAt(i) == word.charAt(i)) { word_temp = word_temp + display.text.charAt(i); } else { word_temp = word_temp + key; } i++; } if (display.text == word_temp) { guesses++; } if ((word_temp == word) && (guesses < 7)) { w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word_temp; delete w_sound; snd = new Sound(); snd.attachSound("youwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else if ((word_temp != word) && (guesses >= 7)) { w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word; delete w_sound; snd = new Sound(); snd.attachSound("iwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else if (display.text == word_temp) { w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { delete w_sound; }; } else { i = 0; while (i < clue_array.length) { if (clue_array[i] == key) { clue_array.splice(i, 1); } i++; } w_sound = new Sound(); w_sound.attachSound(key); w_sound.start(); w_sound.onSoundComplete = function () { delete w_sound; display.text = word_temp; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; } } delete key; } }; Button.prototype.onPress = button_function; myListener = new Object(); myListener.onKeyDown = button_function; Key.addListener(myListener); words_a = new Array("NINE", "ANSWER", "PINT", "DOES", "SIX", "EARTH", "SKI", "WASH", "FIVE", "SURE", "LEARN", "EXTRA", "FOR", "WORD", "TO", "WAS", "THREE", "WARM", "OCEAN", "TOUCH", "ZERO", "SAYS", "CALF", "TALK", "HEALTH", "ECHO", "OVEN", "PULL", "RANGE", "VIEW", "GUESS", "HALF", "ABOVE", "ANGEL", "SWAP", "IRON", "ONCE", "TEN", "ONE", "TWO", "FOUR"); words_b = new Array("RURAL", "UNION", "SEVEN", "FLOOD", "SQUAT", "ANOTHER", "DANGER", "PRIEST", "SUGAR", "HASTE", "READY", "OTHER", "CHILD", "CARRY", "LINGER", "BEIGE", "FRONT", "SCHOOL", "TODAY", "SQUAD", "WATER", "HEAVEN", "GUIDE", "EARLY", "FLOOR", "EIGHT", "YIELD", "CHALK", "WATCH", "BULLET", "MIRROR", "BEAUTY", "BLOOD"); words_c = new Array("SHIELD", "ALREADY", "RANGER", "PERIOD", "NIECE", "LAUGH", "MEASURE", "ENOUGH", "TERROR", "HEAVY", "WOLVES", "STATUE", "GUARD", "PROMISE", "REMOVE", "HEALTHY", "COUSIN", "SOURCE", "SHOVEL", "TROUBLE", "BUILT", "BELIEVE", "BUSHEL", "PLAGUE", "POLICE", "WOMAN", "QUIET", "WELCOME", "COUPLE", "INSTEAD", "SOMEONE", "FINGER", "SHOULD", "RELIEF", "WORTH", "OUTDOOR", "COMFORT", "WONDER", "SEARCH", "COMING", "MOTHER"); words_d = new Array("COULDN'T", "TOMORROW", "WORKMAN", "MINUTE", "MACHINE", "EARNEST", "JEALOUS", "REINDEER", "SURGEON", "FREIGHT", "DUNGEON", "DISCOVER", "CORSAGE", "ANYTHING", "FEATHER", "BUREAU", "CIRCUIT", "STOMACH", "PLEASURE", "PLUNGER", "BROTHER", "YACHT", "SERIOUS", "LETTUCE", "JOURNEY", "ANCIENT", "LANGUAGE", "RHYTHM", "TREASURE", "SCISSORS", "PIERCE", "SCHEDULE", "BUTCHER", "CARAVAN", "COURAGE", "GREATER", "STRANGER", "LAUGHTER", "POULTRY", "SHOULDER", "QUOTIENT", "LEISURE", "ABSCESS"); numbers = new Array("ZERO", "ONE", "TWO", "THREE", "FOUR", "FIVE", "SIX", "SEVEN", "EIGHT", "NINE", "TEN"); decode = new Array("D", "O", "B", "F", "M", "B", "C", "E", "H", "V", "B", "K", "X", "S", "N", "M", "R", "S", "Z", "B", "U", "V", "W", "X", "Y", "Z", "'"); encode = new Array("F", "E", "D", "C", "B", "A", "Z", "Y", "X", "W", "V", "U", "T", "S", "R", "Q", "P", "O", "N", "M", "L", "K", "J", "I", "H", "G", "'"); sequence = new Array(1, 2, 3, 4, 1, 2, 3, 4, 1, 2); Array.prototype.shuffle = function () { i = 0; while (i < this.length) { var _local3 = this[i]; var _local2 = random(this.length); this[i] = this[_local2]; this[_local2] = _local3; i++; } }; NextSound = function () { if (s_count < sound_array.length) { sound = new Sound(); sound.attachSound(sound_array[s_count]); sound.start(); sound.onSoundComplete = function () { delete sound; }; if ((correction == true) && (sound_array[s_count].length == 1)) { display.text = (display.text.substr(0, display.text.length - 1) + sound_array[s_count]) + "_"; } if (((((sound_array[s_count] == "next1") || (sound_array[s_count] == "next2")) || (sound_array[s_count] == "next3")) || (sound_array[s_count] == "next4")) || (sound_array[s_count] == "wrong")) { display.text = "_"; } if ((activity_name == "SAYIT") || (activity_name == "SPELL")) { if (((((sound_array[s_count] == "activity1") || (sound_array[s_count] == "activity2")) || (sound_array[s_count] == "activity3")) || (sound_array[s_count] == "activity4")) || (sound_array[s_count] == "activity5")) { display.text = (("+" + score) + " -") + wrong; delete activity_name; } } if (sound_array[s_count] == "sayit") { display.text = sound_array[s_count + 1]; } if (((activity_name == "SAYIT") && (sound_array[s_count] == "silence")) && (s_count == (sound_array.length - 1))) { wordlist.shuffle(); sayit_done = true; display.text = "_"; spell_position = 0; score = 0; attempts = 0; sound_array = new Array("SPELL"); sound_array.push(wordlist[0]); c_sound = wordlist[0] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[0], c_sound); } s_count = 0; NextSound(); } sound.onSoundComplete = function () { if (s_count == (sound_array.length - 1)) { delete sound; } s_count++; NextSound(); }; } };Symbol 223 Buttonon (press) { if (i_check._currentframe == 2) { i_check.gotoAndStop(1); } else { i_check.gotoAndStop(2); } }Symbol 240 Buttonon (press, keyPress "<Backspace>") { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { if (((activity_status == true) && (activity_name != "WORD")) && (sayit_done != false)) { display.text = "_"; } } }Symbol 242 Buttonon (press, keyPress "<Enter>") { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { if ((activity_status == true) && ((activity_name == "SPELL") || (activity_name == "SAYIT"))) { if ((display.text == wordlist[spell_position]) || (display.text == (wordlist[spell_position] + "_"))) { spell_position++; if (attempts == 0) { score++; } if (attempts == 1) { attempts = 0; } if (spell_position < 10) { sound_array = new Array("correct" + sequence[spell_position - 1]); sound_array.push("next" + sequence[spell_position - 1]); sound_array.push(wordlist[spell_position]); c_sound = wordlist[spell_position] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[spell_position], c_sound); } s_count = 0; NextSound(); } if (spell_position == 10) { wrong = 10 - score; sound_array = new Array(); sound_array = new Array("correct" + sequence[spell_position - 1]); if (score == 10) { i = 0; while (i < 3) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } sound_array.push("perfect"); } if (score < 10) { i = 0; while (i < 2) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } sound_array.push("score", numbers[score], "correct", numbers[wrong], "wrong2"); } s_count = 0; NextSound(); activity_status = false; } } else if (attempts == 0) { attempts = 1; display.text = "_"; sound_array = new Array("wrong", wordlist[spell_position]); s_count = 0; NextSound(); } else { attempts = 0; correction = true; display.text = "_"; sound_array = new Array("incorrect", wordlist[spell_position], "is"); i = 0; while (i < wordlist[spell_position].length) { letter = wordlist[spell_position].substring(i, i + 1); sound_array.push(letter); i++; } sound_array.push("silence", wordlist[spell_position], "silence"); if (spell_position < 9) { sound_array.push("next" + sequence[spell_position]); spell_position++; sound_array.push(wordlist[spell_position]); c_sound = wordlist[spell_position] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[spell_position], c_sound); } s_count = 0; NextSound(); } if (spell_position == 10) { wrong = 10 - score; if (score == 10) { i = 0; while (i < 3) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } } if (score < 10) { i = 0; while (i < 2) { sound_number = random(4) + 1; sound_array.push("activity" + sound_number); i++; } } sound_array.push("score", numbers[score], "correct", numbers[wrong], "wrong2"); s_count = 0; NextSound(); activity_status = false; } } } if ((activity_name == "LETTER") || (activity_name == "CODE")) { sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; temp = ""; i = 0; while (i < display.text.length) { if ((display.text.charCodeAt(i) > 64) && (display.text.charCodeAt(i) < 91)) { i_char = display.text.charCodeAt(i) - 65; temp = temp + encode[i_char]; } i++; } display.text = temp + "_"; } } }Symbol 247 Buttonon (press) { stopAllSounds(); delete sound; display.text = "SPELL A"; activity_name = "SPELL"; activity_status = false; sayit_done = true; if (power == false) { power = true; snd = new Sound(); snd.attachSound("activity1"); snd.start(); snd.onSoundComplete = function () { delete snd; }; } else if (power == true) { delete s_count; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; } }Symbol 249 Buttonon (press) { stopAllSounds(); delete sound; if (power == true) { delete s_count; display.text = "SAY IT A"; activity_name = "SAYIT"; activity_status = false; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; } }Symbol 251 Buttonon (press) { if ((power == true) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { delete s_count; activity_name = "LETTER"; activity_status = true; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; letter_number = random(26) + 65; display.text = String.fromCharCode(letter_number) + "_"; } }Symbol 253 Buttonon (press) { if ((power == true) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { delete s_count; activity_name = "CODE"; activity_status = true; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; display.text = "_"; } }Symbol 255 Buttonon (press) { if ((power == true) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { delete s_count; guesses = 0; clue = 0; activity_name = "WORD"; activity_status = true; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; array_letter = random(2); switch (array_letter) { case 0 : wordlist = words_c.slice(0, words_c.length); break; case 1 : wordlist = words_d.slice(0, words_d.length); } word = wordlist[random(wordlist.length)]; display.text = ""; i = 0; while (i < word.length) { display.text = display.text + "_"; i++; } clue_array = new Array(); i = 0; while (i < word.length) { clue_array.push(word.charAt(i)); i++; } clue_array.sort(); i = 0; while (i < clue_array.length) { if (clue_array[i] == clue_array[i - 1]) { clue_array.splice(i, 1); } i++; } clue_array.shuffle(); } }Symbol 257 Buttonon (press) { if (((activity_name == "WORD") && (activity_status == true)) && ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2))) { letter = clue_array[clue]; clue++; guesses = guesses + 2; sound_number = random(5) + 1; word_temp = ""; i = 0; while (i < word.length) { if ((display.text.charAt(i) != word.charAt(i)) && (letter != word.charAt(i))) { word_temp = word_temp + "_"; } else if (display.text.charAt(i) == word.charAt(i)) { word_temp = word_temp + display.text.charAt(i); } else { word_temp = word_temp + letter; } i++; } if ((word_temp == word) && (guesses < 7)) { w_sound = new Sound(); w_sound.attachSound(letter); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word_temp; delete w_sound; snd = new Sound(); snd.attachSound("youwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else if ((word_temp != word) && (guesses >= 7)) { w_sound = new Sound(); w_sound.attachSound(letter); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word; delete w_sound; snd = new Sound(); snd.attachSound("iwin"); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; activity_status = false; delete guesses; } else { w_sound = new Sound(); w_sound.attachSound(letter); w_sound.start(); w_sound.onSoundComplete = function () { display.text = word_temp; delete w_sound; sound_number = random(5) + 1; snd = new Sound(); snd.attachSound("activity" + sound_number); snd.start(); snd.onSoundComplete = function () { delete snd; }; }; } } }Symbol 259 Buttonon (press) { if (((activity_status == true) && (activity_name == "SPELL")) && (((!sound) && (!snd)) || (i_check._currentframe == 2))) { snd = new Sound(); snd.attachSound(wordlist[spell_position]); snd.start(); snd.onSoundComplete = function () { delete snd; }; } }Symbol 261 Buttonon (press) { if (((activity_status == true) && (activity_name == "SPELL")) && (((!sound) && (!snd)) || (i_check._currentframe == 2))) { delete s_count; display.text = "_"; spell_position = 0; score = 0; attempts = 0; sound_array = new Array("SPELL"); sound_array.push(wordlist[0]); c_sound = wordlist[0] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[0], c_sound); } s_count = 0; NextSound(); } if ((((activity_status == true) && (activity_name == "SAYIT")) && (!sound)) && (!snd)) { wordlist.shuffle(); sound_array = new Array(); i = 0; while (i < 10) { sound_array.push("sayit", wordlist[i], "silence", "silence"); i++; } s_count = 0; NextSound(); } }Symbol 264 Buttonon (press) { if ((power == true) && (((!sound) && (!snd)) || (i_check._currentframe == 2))) { if (activity_name == "SPELL") { activity_status = true; level = display.text.substr(7, 1); display.text = "_"; switch (level) { case "A" : wordlist = words_a.slice(0, words_a.length); break; case "B" : wordlist = words_b.slice(0, words_b.length); break; case "C" : wordlist = words_c.slice(0, words_c.length); break; case "D" : wordlist = words_d.slice(0, words_d.length); } wordlist.shuffle(); wordlist = wordlist.slice(0, 10); spell_position = 0; score = 0; attempts = 0; sound_array = new Array("SPELL"); sound_array.push(wordlist[0]); c_sound = wordlist[0] + "-X"; clarifier = new Sound(); clarifier.attachSound(c_sound); if (clarifier.duration) { sound_array.push("as_in", wordlist[0], c_sound); } s_count = 0; NextSound(); } if (activity_name == "SAYIT") { level = display.text.substr(7, 1); activity_status = true; sayit_done = false; switch (level) { case "A" : wordlist = words_a.slice(0, words_a.length); break; case "B" : wordlist = words_b.slice(0, words_b.length); break; case "C" : wordlist = words_c.slice(0, words_c.length); break; case "D" : wordlist = words_d.slice(0, words_d.length); } wordlist.shuffle(); wordlist = wordlist.slice(0, 10); sound_array = new Array(); i = 0; while (i < 10) { sound_array.push("sayit", wordlist[i], "silence", "silence"); i++; } s_count = 0; NextSound(); } } }Symbol 307 Buttonon (press, keyPress "<Escape>") { if ((((!sound) && (!snd)) && (!w_sound)) || (i_check._currentframe == 2)) { power = false; display.text = ""; delete activity_name; activity_status = false; stopAllSounds(); } }Symbol 321 Buttonon (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL D"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT D"; } } }Symbol 323 Buttonon (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL C"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT C"; } } }Symbol 325 Buttonon (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL B"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT B"; } } }Symbol 327 Buttonon (press) { if (((!sound) && (!snd)) && (!w_sound)) { if ((activity_name == "SPELL") && (activity_status != true)) { display.text = "SPELL A"; } if ((activity_name == "SAYIT") && (activity_status != true)) { display.text = "SAY IT A"; } } }
Library Items
Symbol 1 Sound [ZERO] | ||
Symbol 2 Sound [Z] | ||
Symbol 3 Sound [youwin] | ||
Symbol 4 Sound [YIELD] | ||
Symbol 5 Sound [YACHT] | ||
Symbol 6 Sound [Y] | ||
Symbol 7 Sound [X] | ||
Symbol 8 Sound [wrong2] | ||
Symbol 9 Sound [wrong] | ||
Symbol 10 Sound [WORTH] | ||
Symbol 11 Sound [WORKMAN] | ||
Symbol 12 Sound [WORD] | ||
Symbol 13 Sound [WONDER] | ||
Symbol 14 Sound [WOMAN] | ||
Symbol 15 Sound [WOLVES] | ||
Symbol 16 Sound [WELCOME] | ||
Symbol 17 Sound [WATER] | ||
Symbol 18 Sound [WATCH] | ||
Symbol 19 Sound [WASH] | ||
Symbol 20 Sound [WAS] | ||
Symbol 21 Sound [WARM] | ||
Symbol 22 Sound [W] | ||
Symbol 23 Sound [VIEW] | ||
Symbol 24 Sound [V] | ||
Symbol 25 Sound [UNION] | ||
Symbol 26 Sound [U] | ||
Symbol 27 Sound [TWO-X] | ||
Symbol 28 Sound [TWO] | ||
Symbol 29 Sound [TROUBLE] | ||
Symbol 30 Sound [TREASURE] | ||
Symbol 31 Sound [TO-X] | ||
Symbol 32 Sound [TOUCH] | ||
Symbol 33 Sound [TOMORROW] | ||
Symbol 34 Sound [TODAY] | ||
Symbol 35 Sound [TO] | ||
Symbol 36 Sound [THREE] | ||
Symbol 37 Sound [TERROR] | ||
Symbol 38 Sound [TEN] | ||
Symbol 39 Sound [TALK] | ||
Symbol 40 Sound [T] | ||
Symbol 41 Sound [SWAP] | ||
Symbol 42 Sound [SURGEON] | ||
Symbol 43 Sound [SURE] | ||
Symbol 44 Sound [SUGAR] | ||
Symbol 45 Sound [STRANGER] | ||
Symbol 46 Sound [STOMACH] | ||
Symbol 47 Sound [STATUE] | ||
Symbol 48 Sound [SQUAT] | ||
Symbol 49 Sound [SQUAD] | ||
Symbol 50 Sound [SPELL] | ||
Symbol 51 Sound [SOURCE] | ||
Symbol 52 Sound [SOMEONE] | ||
Symbol 53 Sound [SKI] | ||
Symbol 54 Sound [SIX] | ||
Symbol 55 Sound [silence] | ||
Symbol 56 Sound [SHOVEL] | ||
Symbol 57 Sound [SHOULDER] | ||
Symbol 58 Sound [SHOULD] | ||
Symbol 59 Sound [SHIELD] | ||
Symbol 60 Sound [SEVEN] | ||
Symbol 61 Sound [SERIOUS] | ||
Symbol 62 Sound [SEARCH] | ||
Symbol 63 Sound [score] | ||
Symbol 64 Sound [SCISSORS] | ||
Symbol 65 Sound [SCHOOL] | ||
Symbol 66 Sound [SCHEDULE] | ||
Symbol 67 Sound [SAYS] | ||
Symbol 68 Sound [sayit] | ||
Symbol 69 Sound [S] | ||
Symbol 70 Sound [RURAL] | ||
Symbol 71 Sound [RHYTHM] | ||
Symbol 72 Sound [REMOVE] | ||
Symbol 73 Sound [RELIEF] | ||
Symbol 74 Sound [REINDEER] | ||
Symbol 75 Sound [READY] | ||
Symbol 76 Sound [RANGER] | ||
Symbol 77 Sound [RANGE] | ||
Symbol 78 Sound [R] | ||
Symbol 79 Sound [QUOTIENT] | ||
Symbol 80 Sound [QUIET] | ||
Symbol 81 Sound [Q] | ||
Symbol 82 Sound [PULL] | ||
Symbol 83 Sound [PROMISE] | ||
Symbol 84 Sound [PRIEST] | ||
Symbol 85 Sound [POULTRY] | ||
Symbol 86 Sound [POLICE] | ||
Symbol 87 Sound [PLUNGER] | ||
Symbol 88 Sound [PLEASURE] | ||
Symbol 89 Sound [PLAGUE] | ||
Symbol 90 Sound [PINT] | ||
Symbol 91 Sound [PIERCE] | ||
Symbol 92 Sound [PERIOD] | ||
Symbol 93 Sound [perfect] | ||
Symbol 94 Sound [P] | ||
Symbol 95 Sound [OVEN] | ||
Symbol 96 Sound [OUTDOOR] | ||
Symbol 97 Sound [OTHER] | ||
Symbol 98 Sound [ONE-X] | ||
Symbol 99 Sound [ONE] | ||
Symbol 100 Sound [ONCE] | ||
Symbol 101 Sound [OCEAN] | ||
Symbol 102 Sound [O] | ||
Symbol 103 Sound [NINE] | ||
Symbol 104 Sound [NIECE] | ||
Symbol 105 Sound [next4] | ||
Symbol 106 Sound [next3] | ||
Symbol 107 Sound [next2] | ||
Symbol 108 Sound [next1] | ||
Symbol 109 Sound [N] | ||
Symbol 110 Sound [MOTHER] | ||
Symbol 111 Sound [MIRROR] | ||
Symbol 112 Sound [MINUTE] | ||
Symbol 113 Sound [MEASURE] | ||
Symbol 114 Sound [MACHINE] | ||
Symbol 115 Sound [M] | ||
Symbol 116 Sound [LINGER] | ||
Symbol 117 Sound [LETTUCE] | ||
Symbol 118 Sound [LEISURE] | ||
Symbol 119 Sound [LEARN] | ||
Symbol 120 Sound [LAUGHTER] | ||
Symbol 121 Sound [LAUGH] | ||
Symbol 122 Sound [LANGUAGE] | ||
Symbol 123 Sound [L] | ||
Symbol 124 Sound [K] | ||
Symbol 125 Sound [JOURNEY] | ||
Symbol 126 Sound [JEALOUS] | ||
Symbol 127 Sound [J] | ||
Symbol 128 Sound [iwin] | ||
Symbol 129 Sound [is] | ||
Symbol 130 Sound [IRON] | ||
Symbol 131 Sound [INSTEAD] | ||
Symbol 132 Sound [incorrect] | ||
Symbol 133 Sound [I] | ||
Symbol 134 Sound [HEAVY] | ||
Symbol 135 Sound [HEAVEN] | ||
Symbol 136 Sound [HEALTHY] | ||
Symbol 137 Sound [HEALTH] | ||
Symbol 138 Sound [HASTE] | ||
Symbol 139 Sound [HALF] | ||
Symbol 140 Sound [H] | ||
Symbol 141 Sound [GUIDE] | ||
Symbol 142 Sound [GUESS] | ||
Symbol 143 Sound [GUARD] | ||
Symbol 144 Sound [GREATER] | ||
Symbol 145 Sound [G] | ||
Symbol 146 Sound [FRONT] | ||
Symbol 147 Sound [FREIGHT] | ||
Symbol 148 Sound [FOUR-X] | ||
Symbol 149 Sound [FOUR] | ||
Symbol 150 Sound [FOR-X] | ||
Symbol 151 Sound [FOR] | ||
Symbol 152 Sound [FLOOR] | ||
Symbol 153 Sound [FLOOD] | ||
Symbol 154 Sound [FIVE] | ||
Symbol 155 Sound [FINGER] | ||
Symbol 156 Sound [FEATHER] | ||
Symbol 157 Sound [F] | ||
Symbol 158 Sound [EXTRA] | ||
Symbol 159 Sound [ENOUGH] | ||
Symbol 160 Sound [EIGHT-X] | ||
Symbol 161 Sound [EIGHT] | ||
Symbol 162 Sound [ECHO] | ||
Symbol 163 Sound [EARTH] | ||
Symbol 164 Sound [EARNEST] | ||
Symbol 165 Sound [EARLY] | ||
Symbol 166 Sound [E] | ||
Symbol 167 Sound [DUNGEON] | ||
Symbol 168 Sound [DOES] | ||
Symbol 169 Sound [DISCOVER] | ||
Symbol 170 Sound [DANGER] | ||
Symbol 171 Sound [D] | ||
Symbol 172 Sound [COUSIN] | ||
Symbol 173 Sound [COURAGE] | ||
Symbol 174 Sound [COUPLE] | ||
Symbol 175 Sound [COULDN'T] | ||
Symbol 176 Sound [CORSAGE] | ||
Symbol 177 Sound [correct4] | ||
Symbol 178 Sound [correct3] | ||
Symbol 179 Sound [correct2] | ||
Symbol 180 Sound [correct1] | ||
Symbol 181 Sound [correct] | ||
Symbol 182 Sound [COMING] | ||
Symbol 183 Sound [COMFORT] | ||
Symbol 184 Sound [CIRCUIT] | ||
Symbol 185 Sound [CHILD] | ||
Symbol 186 Sound [CHALK] | ||
Symbol 187 Sound [CARRY] | ||
Symbol 188 Sound [CARAVAN] | ||
Symbol 189 Sound [CALF] | ||
Symbol 190 Sound [C] | ||
Symbol 191 Sound [BUTCHER] | ||
Symbol 192 Sound [BUSHEL] | ||
Symbol 193 Sound [BUREAU] | ||
Symbol 194 Sound [BULLET] | ||
Symbol 195 Sound [BUILT] | ||
Symbol 196 Sound [BROTHER] | ||
Symbol 197 Sound [BLOOD] | ||
Symbol 198 Sound [BELIEVE] | ||
Symbol 199 Sound [BEIGE] | ||
Symbol 200 Sound [BEAUTY] | ||
Symbol 201 Sound [B] | ||
Symbol 202 Sound [as_in] | ||
Symbol 203 Sound [ANYTHING] | ||
Symbol 204 Sound [ANSWER] | ||
Symbol 205 Sound [ANOTHER] | ||
Symbol 206 Sound [ANGEL] | ||
Symbol 207 Sound [ANCIENT] | ||
Symbol 208 Sound [ALREADY] | ||
Symbol 209 Sound [activity5] | ||
Symbol 210 Sound [activity4] | ||
Symbol 211 Sound [activity3] | ||
Symbol 212 Sound [activity2] | ||
Symbol 213 Sound [activity1] | ||
Symbol 214 Sound [ABSCESS] | ||
Symbol 215 Sound [ABOVE] | ||
Symbol 216 Sound [A] | ||
Symbol 217 Sound ['] | ||
Symbol 218 Graphic | Used by:219 | |
Symbol 219 MovieClip | Uses:218 | Used by:Timeline |
Symbol 220 Graphic | Used by:223 | |
Symbol 221 Font | Used by:222 239 246 254 263 268 270 272 274 276 279 284 287 289 291 293 295 297 299 301 303 306 308 310 312 314 316 318 320 322 324 326 | |
Symbol 222 Text | Uses:221 | Used by:223 |
Symbol 223 Button | Uses:220 222 | Used by:Timeline |
Symbol 224 Font | Used by:225 226 227 228 229 230 231 232 233 234 235 236 237 | |
Symbol 225 Text | Uses:224 | Used by:Timeline |
Symbol 226 Text | Uses:224 | Used by:Timeline |
Symbol 227 Text | Uses:224 | Used by:Timeline |
Symbol 228 Text | Uses:224 | Used by:Timeline |
Symbol 229 Text | Uses:224 | Used by:Timeline |
Symbol 230 Text | Uses:224 | Used by:Timeline |
Symbol 231 Text | Uses:224 | Used by:Timeline |
Symbol 232 Text | Uses:224 | Used by:Timeline |
Symbol 233 Text | Uses:224 | Used by:Timeline |
Symbol 234 Text | Uses:224 | Used by:Timeline |
Symbol 235 Text | Uses:224 | Used by:Timeline |
Symbol 236 Text | Uses:224 | Used by:Timeline |
Symbol 237 Text | Uses:224 | Used by:Timeline |
Symbol 238 Graphic | Used by:240 | |
Symbol 239 Text | Uses:221 | Used by:240 |
Symbol 240 Button | Uses:238 239 | Used by:Timeline |
Symbol 241 Graphic | Used by:242 | |
Symbol 242 Button | Uses:241 | Used by:Timeline |
Symbol 243 Graphic | Used by:244 | |
Symbol 244 Button | Uses:243 | Used by:Timeline |
Symbol 245 Graphic | Used by:247 255 | |
Symbol 246 Text | Uses:221 | Used by:247 |
Symbol 247 Button | Uses:245 246 | Used by:Timeline |
Symbol 248 Graphic | Used by:249 | |
Symbol 249 Button | Uses:248 | Used by:Timeline |
Symbol 250 Graphic | Used by:251 | |
Symbol 251 Button | Uses:250 | Used by:Timeline |
Symbol 252 Graphic | Used by:253 | |
Symbol 253 Button | Uses:252 | Used by:Timeline |
Symbol 254 Text | Uses:221 | Used by:255 |
Symbol 255 Button | Uses:245 254 | Used by:Timeline |
Symbol 256 Graphic | Used by:257 | |
Symbol 257 Button | Uses:256 | Used by:Timeline |
Symbol 258 Graphic | Used by:259 | |
Symbol 259 Button | Uses:258 | Used by:Timeline |
Symbol 260 Graphic | Used by:261 | |
Symbol 261 Button | Uses:260 | Used by:Timeline |
Symbol 262 Graphic | Used by:264 | |
Symbol 263 Text | Uses:221 | Used by:264 |
Symbol 264 Button | Uses:262 263 | Used by:Timeline |
Symbol 265 Graphic | Used by:266 | |
Symbol 266 Button | Uses:265 | Used by:Timeline |
Symbol 267 Graphic | Used by:269 271 273 275 277 | |
Symbol 268 Text | Uses:221 | Used by:269 |
Symbol 269 Button | Uses:267 268 | Used by:Timeline |
Symbol 270 Text | Uses:221 | Used by:271 |
Symbol 271 Button | Uses:267 270 | Used by:Timeline |
Symbol 272 Text | Uses:221 | Used by:273 |
Symbol 273 Button | Uses:267 272 | Used by:Timeline |
Symbol 274 Text | Uses:221 | Used by:275 |
Symbol 275 Button | Uses:267 274 | Used by:Timeline |
Symbol 276 Text | Uses:221 | Used by:277 |
Symbol 277 Button | Uses:267 276 | Used by:Timeline |
Symbol 278 Graphic | Used by:280 | |
Symbol 279 Text | Uses:221 | Used by:280 |
Symbol 280 Button | Uses:278 279 | Used by:Timeline |
Symbol 281 Font | Used by:282 | |
Symbol 282 EditableText | Uses:281 | Used by:Timeline |
Symbol 283 Graphic | Used by:285 311 319 327 | |
Symbol 284 Text | Uses:221 | Used by:285 |
Symbol 285 Button | Uses:283 284 | Used by:Timeline |
Symbol 286 Graphic | Used by:288 290 292 294 296 298 300 302 304 309 313 315 317 321 323 325 | |
Symbol 287 Text | Uses:221 | Used by:288 |
Symbol 288 Button | Uses:286 287 | Used by:Timeline |
Symbol 289 Text | Uses:221 | Used by:290 |
Symbol 290 Button | Uses:286 289 | Used by:Timeline |
Symbol 291 Text | Uses:221 | Used by:292 |
Symbol 292 Button | Uses:286 291 | Used by:Timeline |
Symbol 293 Text | Uses:221 | Used by:294 |
Symbol 294 Button | Uses:286 293 | Used by:Timeline |
Symbol 295 Text | Uses:221 | Used by:296 |
Symbol 296 Button | Uses:286 295 | Used by:Timeline |
Symbol 297 Text | Uses:221 | Used by:298 |
Symbol 298 Button | Uses:286 297 | Used by:Timeline |
Symbol 299 Text | Uses:221 | Used by:300 |
Symbol 300 Button | Uses:286 299 | Used by:Timeline |
Symbol 301 Text | Uses:221 | Used by:302 |
Symbol 302 Button | Uses:286 301 | Used by:Timeline |
Symbol 303 Text | Uses:221 | Used by:304 |
Symbol 304 Button | Uses:286 303 | Used by:Timeline |
Symbol 305 Graphic | Used by:307 | |
Symbol 306 Text | Uses:221 | Used by:307 |
Symbol 307 Button | Uses:305 306 | Used by:Timeline |
Symbol 308 Text | Uses:221 | Used by:309 |
Symbol 309 Button | Uses:286 308 | Used by:Timeline |
Symbol 310 Text | Uses:221 | Used by:311 |
Symbol 311 Button | Uses:283 310 | Used by:Timeline |
Symbol 312 Text | Uses:221 | Used by:313 |
Symbol 313 Button | Uses:286 312 | Used by:Timeline |
Symbol 314 Text | Uses:221 | Used by:315 |
Symbol 315 Button | Uses:286 314 | Used by:Timeline |
Symbol 316 Text | Uses:221 | Used by:317 |
Symbol 317 Button | Uses:286 316 | Used by:Timeline |
Symbol 318 Text | Uses:221 | Used by:319 |
Symbol 319 Button | Uses:283 318 | Used by:Timeline |
Symbol 320 Text | Uses:221 | Used by:321 |
Symbol 321 Button | Uses:286 320 | Used by:Timeline |
Symbol 322 Text | Uses:221 | Used by:323 |
Symbol 323 Button | Uses:286 322 | Used by:Timeline |
Symbol 324 Text | Uses:221 | Used by:325 |
Symbol 325 Button | Uses:286 324 | Used by:Timeline |
Symbol 326 Text | Uses:221 | Used by:327 |
Symbol 327 Button | Uses:283 326 | Used by:Timeline |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:Timeline |
Instance Names
"i_check" | Frame 1 | Symbol 219 MovieClip |
"impatient" | Frame 1 | Symbol 223 Button |
"ENTER" | Frame 1 | Symbol 242 Button |
"MODULE" | Frame 1 | Symbol 244 Button |
"SPELL" | Frame 1 | Symbol 247 Button |
"SAYIT" | Frame 1 | Symbol 249 Button |
"LETTER" | Frame 1 | Symbol 251 Button |
"CODE" | Frame 1 | Symbol 253 Button |
"WORD" | Frame 1 | Symbol 255 Button |
"CLUE" | Frame 1 | Symbol 257 Button |
"REPEAT" | Frame 1 | Symbol 259 Button |
"REPLAY" | Frame 1 | Symbol 261 Button |
"'" | Frame 1 | Symbol 266 Button |
"Z" | Frame 1 | Symbol 269 Button |
"Y" | Frame 1 | Symbol 271 Button |
"X" | Frame 1 | Symbol 273 Button |
"W" | Frame 1 | Symbol 275 Button |
"V" | Frame 1 | Symbol 277 Button |
"U" | Frame 1 | Symbol 280 Button |
"display" | Frame 1 | Symbol 282 EditableText |
"O" | Frame 1 | Symbol 285 Button |
"T" | Frame 1 | Symbol 288 Button |
"S" | Frame 1 | Symbol 290 Button |
"R" | Frame 1 | Symbol 292 Button |
"Q" | Frame 1 | Symbol 294 Button |
"P" | Frame 1 | Symbol 296 Button |
"N" | Frame 1 | Symbol 298 Button |
"M" | Frame 1 | Symbol 300 Button |
"L" | Frame 1 | Symbol 302 Button |
"K" | Frame 1 | Symbol 304 Button |
"OFF" | Frame 1 | Symbol 307 Button |
"J" | Frame 1 | Symbol 309 Button |
"I" | Frame 1 | Symbol 311 Button |
"H" | Frame 1 | Symbol 313 Button |
"G" | Frame 1 | Symbol 315 Button |
"F" | Frame 1 | Symbol 317 Button |
"E" | Frame 1 | Symbol 319 Button |
"D" | Frame 1 | Symbol 321 Button |
"C" | Frame 1 | Symbol 323 Button |
"B" | Frame 1 | Symbol 325 Button |
"A" | Frame 1 | Symbol 327 Button |
Special Tags
SWFMetaData (77) | Timeline Frame 1 | 2343 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..." |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "ZERO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "Z" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "youwin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "YIELD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "YACHT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 6 as "Y" |
ExportAssets (56) | Timeline Frame 1 | Symbol 7 as "X" |
ExportAssets (56) | Timeline Frame 1 | Symbol 8 as "wrong2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 9 as "wrong" |
ExportAssets (56) | Timeline Frame 1 | Symbol 10 as "WORTH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 11 as "WORKMAN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 12 as "WORD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 13 as "WONDER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 14 as "WOMAN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 15 as "WOLVES" |
ExportAssets (56) | Timeline Frame 1 | Symbol 16 as "WELCOME" |
ExportAssets (56) | Timeline Frame 1 | Symbol 17 as "WATER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 18 as "WATCH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 19 as "WASH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 20 as "WAS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 21 as "WARM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 22 as "W" |
ExportAssets (56) | Timeline Frame 1 | Symbol 23 as "VIEW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 24 as "V" |
ExportAssets (56) | Timeline Frame 1 | Symbol 25 as "UNION" |
ExportAssets (56) | Timeline Frame 1 | Symbol 26 as "U" |
ExportAssets (56) | Timeline Frame 1 | Symbol 27 as "TWO-X" |
ExportAssets (56) | Timeline Frame 1 | Symbol 28 as "TWO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 29 as "TROUBLE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 30 as "TREASURE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 31 as "TO-X" |
ExportAssets (56) | Timeline Frame 1 | Symbol 32 as "TOUCH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 33 as "TOMORROW" |
ExportAssets (56) | Timeline Frame 1 | Symbol 34 as "TODAY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 35 as "TO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 36 as "THREE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 37 as "TERROR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 38 as "TEN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 39 as "TALK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 40 as "T" |
ExportAssets (56) | Timeline Frame 1 | Symbol 41 as "SWAP" |
ExportAssets (56) | Timeline Frame 1 | Symbol 42 as "SURGEON" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "SURE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 44 as "SUGAR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "STRANGER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 46 as "STOMACH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 47 as "STATUE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "SQUAT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 49 as "SQUAD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 50 as "SPELL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "SOURCE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "SOMEONE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 53 as "SKI" |
ExportAssets (56) | Timeline Frame 1 | Symbol 54 as "SIX" |
ExportAssets (56) | Timeline Frame 1 | Symbol 55 as "silence" |
ExportAssets (56) | Timeline Frame 1 | Symbol 56 as "SHOVEL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 57 as "SHOULDER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 58 as "SHOULD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 59 as "SHIELD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 60 as "SEVEN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 61 as "SERIOUS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 62 as "SEARCH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 63 as "score" |
ExportAssets (56) | Timeline Frame 1 | Symbol 64 as "SCISSORS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 65 as "SCHOOL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 66 as "SCHEDULE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 67 as "SAYS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 68 as "sayit" |
ExportAssets (56) | Timeline Frame 1 | Symbol 69 as "S" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "RURAL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 71 as "RHYTHM" |
ExportAssets (56) | Timeline Frame 1 | Symbol 72 as "REMOVE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 73 as "RELIEF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 74 as "REINDEER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 75 as "READY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 76 as "RANGER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 77 as "RANGE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 78 as "R" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "QUOTIENT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 80 as "QUIET" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "Q" |
ExportAssets (56) | Timeline Frame 1 | Symbol 82 as "PULL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "PROMISE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 84 as "PRIEST" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "POULTRY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 86 as "POLICE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "PLUNGER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 88 as "PLEASURE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "PLAGUE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 90 as "PINT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 91 as "PIERCE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 92 as "PERIOD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 93 as "perfect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "P" |
ExportAssets (56) | Timeline Frame 1 | Symbol 95 as "OVEN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 96 as "OUTDOOR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 97 as "OTHER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 98 as "ONE-X" |
ExportAssets (56) | Timeline Frame 1 | Symbol 99 as "ONE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 100 as "ONCE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "OCEAN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 102 as "O" |
ExportAssets (56) | Timeline Frame 1 | Symbol 103 as "NINE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 104 as "NIECE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 105 as "next4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 106 as "next3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 107 as "next2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 108 as "next1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 109 as "N" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "MOTHER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 111 as "MIRROR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 112 as "MINUTE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "MEASURE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 114 as "MACHINE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 115 as "M" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "LINGER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "LETTUCE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 118 as "LEISURE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 119 as "LEARN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 120 as "LAUGHTER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 121 as "LAUGH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "LANGUAGE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 123 as "L" |
ExportAssets (56) | Timeline Frame 1 | Symbol 124 as "K" |
ExportAssets (56) | Timeline Frame 1 | Symbol 125 as "JOURNEY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 126 as "JEALOUS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "J" |
ExportAssets (56) | Timeline Frame 1 | Symbol 128 as "iwin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "is" |
ExportAssets (56) | Timeline Frame 1 | Symbol 130 as "IRON" |
ExportAssets (56) | Timeline Frame 1 | Symbol 131 as "INSTEAD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "incorrect" |
ExportAssets (56) | Timeline Frame 1 | Symbol 133 as "I" |
ExportAssets (56) | Timeline Frame 1 | Symbol 134 as "HEAVY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 135 as "HEAVEN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 136 as "HEALTHY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 137 as "HEALTH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 138 as "HASTE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "HALF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 140 as "H" |
ExportAssets (56) | Timeline Frame 1 | Symbol 141 as "GUIDE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 142 as "GUESS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 143 as "GUARD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "GREATER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 145 as "G" |
ExportAssets (56) | Timeline Frame 1 | Symbol 146 as "FRONT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 147 as "FREIGHT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 148 as "FOUR-X" |
ExportAssets (56) | Timeline Frame 1 | Symbol 149 as "FOUR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "FOR-X" |
ExportAssets (56) | Timeline Frame 1 | Symbol 151 as "FOR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 152 as "FLOOR" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "FLOOD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 154 as "FIVE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 155 as "FINGER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "FEATHER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 157 as "F" |
ExportAssets (56) | Timeline Frame 1 | Symbol 158 as "EXTRA" |
ExportAssets (56) | Timeline Frame 1 | Symbol 159 as "ENOUGH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 160 as "EIGHT-X" |
ExportAssets (56) | Timeline Frame 1 | Symbol 161 as "EIGHT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "ECHO" |
ExportAssets (56) | Timeline Frame 1 | Symbol 163 as "EARTH" |
ExportAssets (56) | Timeline Frame 1 | Symbol 164 as "EARNEST" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "EARLY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 166 as "E" |
ExportAssets (56) | Timeline Frame 1 | Symbol 167 as "DUNGEON" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "DOES" |
ExportAssets (56) | Timeline Frame 1 | Symbol 169 as "DISCOVER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 170 as "DANGER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 171 as "D" |
ExportAssets (56) | Timeline Frame 1 | Symbol 172 as "COUSIN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 173 as "COURAGE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 174 as "COUPLE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 175 as "COULDN'T" |
ExportAssets (56) | Timeline Frame 1 | Symbol 176 as "CORSAGE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 177 as "correct4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 178 as "correct3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 179 as "correct2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "correct1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 181 as "correct" |
ExportAssets (56) | Timeline Frame 1 | Symbol 182 as "COMING" |
ExportAssets (56) | Timeline Frame 1 | Symbol 183 as "COMFORT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 184 as "CIRCUIT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 185 as "CHILD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 186 as "CHALK" |
ExportAssets (56) | Timeline Frame 1 | Symbol 187 as "CARRY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 188 as "CARAVAN" |
ExportAssets (56) | Timeline Frame 1 | Symbol 189 as "CALF" |
ExportAssets (56) | Timeline Frame 1 | Symbol 190 as "C" |
ExportAssets (56) | Timeline Frame 1 | Symbol 191 as "BUTCHER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 192 as "BUSHEL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 193 as "BUREAU" |
ExportAssets (56) | Timeline Frame 1 | Symbol 194 as "BULLET" |
ExportAssets (56) | Timeline Frame 1 | Symbol 195 as "BUILT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 196 as "BROTHER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 197 as "BLOOD" |
ExportAssets (56) | Timeline Frame 1 | Symbol 198 as "BELIEVE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 199 as "BEIGE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 200 as "BEAUTY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 201 as "B" |
ExportAssets (56) | Timeline Frame 1 | Symbol 202 as "as_in" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "ANYTHING" |
ExportAssets (56) | Timeline Frame 1 | Symbol 204 as "ANSWER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 205 as "ANOTHER" |
ExportAssets (56) | Timeline Frame 1 | Symbol 206 as "ANGEL" |
ExportAssets (56) | Timeline Frame 1 | Symbol 207 as "ANCIENT" |
ExportAssets (56) | Timeline Frame 1 | Symbol 208 as "ALREADY" |
ExportAssets (56) | Timeline Frame 1 | Symbol 209 as "activity5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 210 as "activity4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 211 as "activity3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 212 as "activity2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 213 as "activity1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 214 as "ABSCESS" |
ExportAssets (56) | Timeline Frame 1 | Symbol 215 as "ABOVE" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "A" |
ExportAssets (56) | Timeline Frame 1 | Symbol 217 as "'" |
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