STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #87681 |
K9 TF SLOT MACHINE LOADING |
K9 TF SLOT MACHINE LOADING . |
K9 TF SLOT MACHINE LOADING .. |
K9 TF SLOT MACHINE LOADING ... |
YOU NEED THE FLASH 5 PLAYER TO RUN THIS GAME |
You play this game the same way you'd play a normal slot machine. Press `Change' to transform the boy in the middle of the screen. When the `Stay' buttons light up you can keep the form of the matching area of his body during the next transformation. If you press the wrong `Stay' button, use the `Cancel' button underneath to reset all the `Stay' buttons. You win when all areas of his body are at the same degree of transformation. You will win more the closer he is to being an animal. You can potentially increase your winnings by pressing the `Gamble' button, but if you lose your winnings are reset to zero.. |
INSTRUCTIONS |
Play |
Play |
STAY |
STAY |
STAY |
CANCEL |
CANCEL |
CHANGE |
CHANGE |
Score |
Winnings |
Winnings |
Play Again? |
Play Again? |
GAME OVER |
K9 TF-Slots v1.0 Created by: Elwood Raccoon users.transfur.com/werecoon |
ActionScript [AS1/AS2]
Frame 1ifFrameLoaded (16) { if (0 < (random(2) + 1)) { gotoAndStop (11); } else { gotoAndStop (10); } }Frame 9gotoAndPlay (1);Frame 10stop();Frame 11stop();Frame 12score = 500; winnings = 0; headhold = false; bodyhold = false; legshold = false;Frame 13if (score < 1) { gotoAndStop (18); } stay = false; headhold = false; bodyhold = false; legshold = false; holdcheck = random(5); if (holdcheck < 1) { stay = true; }Frame 14stop(); if (stay == true) { tellTarget ("_root.headhold") { gotoAndStop (2); }; tellTarget ("_root.bodyhold") { gotoAndStop (2); }; tellTarget ("_root.legshold") { gotoAndStop (2); }; }Frame 17gotoAndPlay (13);Frame 18stop();Symbol 15 Buttonon (release) { gotoAndStop (12); }Symbol 17 Buttonon (release) { if (stay == true) { tellTarget ("_root.headhold") { gotoAndStop (3); }; headhold = true; tellTarget ("_root.cancel") { gotoAndStop (2); }; } }Symbol 18 Buttonon (release) { if (stay == true) { tellTarget ("_root.bodyhold") { gotoAndStop (3); }; bodyhold = true; tellTarget ("_root.cancel") { gotoAndStop (2); }; } }Symbol 19 Buttonon (release) { if (stay == true) { tellTarget ("_root.legshold") { gotoAndStop (3); }; legshold = true; tellTarget ("_root.cancel") { gotoAndStop (2); }; } }Symbol 20 Buttonon (release) { if (stay == true) { tellTarget ("_root.headhold") { gotoAndStop (2); }; tellTarget ("_root.bodyhold") { gotoAndStop (2); }; tellTarget ("_root.legshold") { gotoAndStop (2); }; } tellTarget ("_root.cancel") { gotoAndStop (1); }; }Symbol 21 Buttonon (release) { score = score + winnings; score = score - 10; winnings = 0; tellTarget ("_root.winner") { gotoAndStop (1); }; if (headhold == false) { headtype = random(3) + 1; tellTarget ("_root.head") { gotoAndStop(_root.headtype); }; } if (bodyhold == false) { bodytype = random(3) + 1; tellTarget ("_root.body") { gotoAndStop(_root.bodytype); }; } if (legshold == false) { legstype = random(3) + 1; tellTarget ("_root.legs") { gotoAndStop(_root.legstype); }; } tellTarget ("_root.change") { gotoAndStop (5); }; tellTarget ("_root.headhold") { gotoAndStop (1); }; tellTarget ("_root.bodyhold") { gotoAndStop (1); }; tellTarget ("_root.legshold") { gotoAndStop (1); }; tellTarget ("_root.cancel") { gotoAndStop (1); }; tellTarget ("_root.gamble") { gotoAndStop (1); }; if (headtype == bodytype) { if (bodytype == legstype) { tellTarget ("_root.winner") { gotoAndPlay (5); }; if (bodytype == 1) { winnings = 10; tellTarget ("_root.gamble") { gotoAndStop (2); }; } else if (bodytype == 2) { winnings = 30; tellTarget ("_root.gamble") { gotoAndStop (2); }; } else if ((bodytype = 3)) { winnings = 50; tellTarget ("_root.gamble") { gotoAndStop (2); }; } } else { winnings = 0; } } gotoAndPlay (13); } on (press) { tellTarget ("_root.change") { gotoAndStop (1); }; }Symbol 22 Buttonon (release) { if (0 < winnings) { luck = random(10) + 1; if (luck < 5) { winnings = 0; tellTarget ("_root.gamble") { gotoAndStop (1); }; tellTarget ("_root.winner") { gotoAndStop (1); }; nextFrame(); } if (luck < 9) { winnings = winnings * 2; } if (luck == 10) { winnings = winnings * 3; } } }Symbol 32 MovieClip Frame 1stop();Symbol 39 MovieClip Frame 1stop();Symbol 46 MovieClip Frame 1stop();Symbol 53 MovieClip Frame 1stop();Symbol 58 MovieClip Frame 1stop();Symbol 70 MovieClip Frame 1stop();Symbol 77 MovieClip Frame 1if (_root.winnings == 0) { stop(); } else { play(); }Symbol 81 Buttonon (release) { gotoAndStop (12); }
Library Items
Symbol 1 Font | Used by:2 3 4 5 6 8 9 78 79 82 83 | |
Symbol 2 Text | Uses:1 | Used by:Timeline |
Symbol 3 Text | Uses:1 | Used by:Timeline |
Symbol 4 Text | Uses:1 | Used by:Timeline |
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Symbol 11 Font | Used by:12 13 48 50 52 55 57 71 75 76 | |
Symbol 12 Text | Uses:11 | Used by:15 |
Symbol 13 Text | Uses:11 | Used by:15 |
Symbol 14 Graphic | Used by:15 | |
Symbol 15 Button | Uses:12 13 14 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 18 19 20 21 22 Timeline | |
Symbol 17 Button | Uses:16 | Used by:Timeline |
Symbol 18 Button | Uses:16 | Used by:Timeline |
Symbol 19 Button | Uses:16 | Used by:Timeline |
Symbol 20 Button | Uses:16 | Used by:Timeline |
Symbol 21 Button | Uses:16 | Used by:Timeline |
Symbol 22 Button | Uses:16 | Used by:Timeline |
Symbol 23 Graphic | Used by:Timeline | |
Symbol 24 Graphic | Used by:25 | |
Symbol 25 MovieClip | Uses:24 | Used by:32 |
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Symbol 28 MovieClip | Uses:27 | Used by:32 |
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Symbol 31 MovieClip | Uses:30 | Used by:32 |
Symbol 32 MovieClip | Uses:25 26 28 29 31 | Used by:Timeline |
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Symbol 39 MovieClip | Uses:34 36 38 | Used by:Timeline |
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Symbol 41 MovieClip | Uses:40 | Used by:46 |
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Symbol 43 MovieClip | Uses:42 | Used by:46 |
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Symbol 45 MovieClip | Uses:44 | Used by:46 |
Symbol 46 MovieClip | Uses:41 43 45 | Used by:Timeline |
Symbol 47 Graphic | Used by:53 | |
Symbol 48 Text | Uses:11 | Used by:53 |
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Symbol 50 Text | Uses:11 | Used by:53 |
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Symbol 52 Text | Uses:11 | Used by:53 |
Symbol 53 MovieClip | Uses:47 48 49 50 51 52 | Used by:Timeline |
Symbol 54 Graphic | Used by:58 | |
Symbol 55 Text | Uses:11 | Used by:58 |
Symbol 56 Graphic | Used by:58 | |
Symbol 57 Text | Uses:11 | Used by:58 |
Symbol 58 MovieClip | Uses:54 55 56 57 | Used by:Timeline |
Symbol 59 Graphic | Used by:64 | |
Symbol 60 Font | Used by:61 63 | |
Symbol 61 Text | Uses:60 | Used by:64 |
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Symbol 63 Text | Uses:60 | Used by:64 |
Symbol 64 MovieClip | Uses:59 61 62 63 | Used by:Timeline |
Symbol 65 Graphic | Used by:70 | |
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Symbol 70 MovieClip | Uses:65 66 67 68 69 | Used by:Timeline |
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Symbol 72 Font | Used by:73 74 | |
Symbol 73 EditableText | Uses:72 | Used by:Timeline |
Symbol 74 EditableText | Uses:72 | Used by:Timeline |
Symbol 75 Text | Uses:11 | Used by:77 |
Symbol 76 Text | Uses:11 | Used by:77 |
Symbol 77 MovieClip | Uses:75 76 | Used by:Timeline |
Symbol 78 Text | Uses:1 | Used by:81 |
Symbol 79 Text | Uses:1 | Used by:81 |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 Button | Uses:78 79 80 | Used by:Timeline |
Symbol 82 Text | Uses:1 | Used by:Timeline |
Symbol 83 Text | Uses:1 | Used by:Timeline |
Instance Names
"body" | Frame 12 | Symbol 32 MovieClip |
"legs" | Frame 12 | Symbol 39 MovieClip |
"head" | Frame 12 | Symbol 46 MovieClip |
"headhold" | Frame 12 | Symbol 53 MovieClip |
"bodyhold" | Frame 12 | Symbol 53 MovieClip |
"legshold" | Frame 12 | Symbol 53 MovieClip |
"cancel" | Frame 12 | Symbol 58 MovieClip |
"change" | Frame 12 | Symbol 64 MovieClip |
"gamble" | Frame 12 | Symbol 70 MovieClip |
"winner" | Frame 12 | Symbol 77 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Dynamic Text Variables
score | Symbol 73 EditableText | "" |
winnings | Symbol 74 EditableText | "" |
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