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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/94820032?noj=FRM94820032-22DC" width="1" height="1"></div>

snakeladder.swf

This is the info page for
Flash #87725

(Click the ID number above for more basic data on this flash file.)


Text
loading

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CLICK TO BEGIN

Sound

FULL SCREEN

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TURN

<p align="center"><font face="Dam" size="24" color="#ffffff" letterSpacing="1.000000" kerning="0">HELP</font></p>

<p align="center"><font face="Dam" size="24" color="#ffffff" letterSpacing="1.000000" kerning="0">MENU</font></p>

JAGGI

COMPUTER

Low Blow
Increases the probability of numbers
1, 2 or 3 appearing on the dice for the
next 5 turns.

Disable Hints

High Flier
Increases the probability of numbers
4, 5 or 6 appearing on the dice for the
next 5 turns.

Lose-a-turn
Forfeit one turn to the opponent.

Extra Turn
You’ve just won an extra turn!

Venom
Increases the probability of landing
on a snake head for the next 5 turns.

Ladder Luck
Increases the probability of landing
on foot of a ladder for the next 5 turns.

TRADITIONAL

OUR TAKE ON IT

<p align="justify"></p>

Win an extra turn on rolling a six?

Kick the opponent back home if you land on his square?

Roll the exact number required to win?

If yes, then:

Stay where you are

Move and turn back

Move and turn back

No

Yes

SIXES        X   (+2)

SNAKES     X   (-3)

LADDERS   X   (+5)

MOVES

400

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400

WIN BONUS

400

TOTAL SCORE

400

SNAKES     X   (+5)

LADDERS   X   (-3)

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+ 5

ActionScript [AS1/AS2]

Frame 1
_focusrect = false; Stage.showMenu = false; stop();
Instance of Symbol 25 MovieClip in Frame 1
onClipEvent (load) { total = _root.getBytesTotal(); } onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int((loaded / total) * 100); text1 = percent + "%"; if (percent >= 100) { _root.gotoAndPlay("frame_splash"); } }
Frame 2
function toggleFullScreen() { if (Stage.displayState == "normal") { trace("Full Screen"); Stage.displayState = "fullScreen"; } else { Stage.displayState = "normal"; trace("Normal"); } } Stage.scaleMode = "Scale"; Stage.align = "B"; var resizeListener = new Object(); resizeListener.onResize = function () { }; Stage.addListener(resizeListener); stop(); start_btn.onRelease = function () { _root.gotoAndStop("frame_game"); };
Frame 3
function InitGame(passedGameMode, passedGameType) { thedate = new Date(); _root.GameStartedTime = ""; _root.GameStartedTime = thedate.getFullYear() + "-"; if (thedate.getMonth() < 9) { _root.GameStartedTime = _root.GameStartedTime + (("0" + (thedate.getMonth() + 1)) + "-"); } else { _root.GameStartedTime = _root.GameStartedTime + ((thedate.getMonth() + 1) + "-"); } if (thedate.getDate() < 10) { _root.GameStartedTime = _root.GameStartedTime + (("0" + thedate.getDate()) + "T"); } else { _root.GameStartedTime = _root.GameStartedTime + (thedate.getDate() + "T"); } if (thedate.getHours() < 10) { _root.GameStartedTime = _root.GameStartedTime + (("0" + thedate.getHours()) + ":"); } else { _root.GameStartedTime = _root.GameStartedTime + (thedate.getHours() + ":"); } if (thedate.getMinutes() < 10) { _root.GameStartedTime = _root.GameStartedTime + (("0" + thedate.getMinutes()) + ":"); } else { _root.GameStartedTime = _root.GameStartedTime + (thedate.getMinutes() + ":"); } if (thedate.getSeconds() < 10) { _root.GameStartedTime = _root.GameStartedTime + (("0" + thedate.getSeconds()) + "Z"); } else { _root.GameStartedTime = _root.GameStartedTime + (thedate.getSeconds() + "Z"); } _root.GameMode = passedGameMode; _root.GameType = passedGameType; _root.GamePause = false; _root.GameStarted = false; if (_root.GameMode == "singleplayer") { _root.user1 = _root.uname; _root.user2 = "COMPUTER"; _root.user1mc.indexNumber = 1; _root.user2mc.indexNumber = 2; _root.turn = _root.user1mc.indexNumber; _root.opponentUserIndex = 2; } _root.user1state = "INIT_POSITION"; _root.user2state = "INIT_POSITION"; _root.user1mc.gotoAndStop("IDLE"); _root.user2mc.gotoAndStop("IDLE"); if (_root.GameMode == "singleplayer") { tempColorArray = []; i = 0; while (i < _root.CoinColorArray.length) { if (i != _root.user1mc.SelectedColorIndex) { tempColorArray.push(i); } i++; } _root.user2mc.SelectedColorIndex = tempColorArray[random(tempColorArray.length)]; } _root.DiceArray = new Array(1, 2, 3, 4, 5, 6); _root.theme_pack_mc.magicspin_mc.gotoAndStop(1); _root.user1MagicSpinState = "DEACTIVATED"; _root.user2MagicSpinState = "DEACTIVATED"; _root.user1MagicSpinCounter = 5; _root.user2MagicSpinCounter = 5; _root.lowBlowCounter = 5; _root.highFlierCounter = 5; _root.ladderLuckCounter = 5; _root.venomCounter = 5; _root.loseATurnCountInit = 80; _root.loseATurnCount = _root.loseATurnCountInit; _root.extraTurnCountInit = 80; _root.extraTurnCount = _root.extraTurnCountInit; _root.hints_mc._visible = false; _root.user1SquareNumber = 0; _root.user2SquareNumber = 0; _root.user1DestinationSquareNumber = 0; _root.user2DestinationSquareNumber = 0; _root.user1NumberOfMoves = 0; _root.user2NumberOfMoves = 0; _root.user1NumberOfDiceRolls = 0; _root.user2NumberOfDiceRolls = 0; _root.user1NumberOfSixesRolled = 0; _root.user2NumberOfSixesRolled = 0; _root.user1NumberOfSnakeBites = 0; _root.user2NumberOfSnakeBites = 0; _root.user1NumberOfLaddersClimbed = 0; _root.user2NumberOfLaddersClimbed = 0; _root.user1Score = 0; _root.user2Score = 0; _root.setScore(_root.user1NumberOfMoves); _root.user1GotSix = false; _root.user2GotSix = false; _root.user1GotExtraTurn = false; _root.user2GotExtraTurn = false; _root.user1MovingBackward = false; _root.user2MovingBackward = false; _root.userSqueezedIndex = 0; if (_root.GameType == "classic") { _root.user1SquareNumber = 0; _root.user2SquareNumber = 0; _root.user1DestinationSquareNumber = 0; _root.user2DestinationSquareNumber = 0; _root.user1InitX = 167; _root.user2InitX = 140; _root.user1InitY = 481; _root.user2InitY = 481; _root.user1ActualInitX = 181; _root.user1ActualInitY = 481; _root.user2ActualInitX = 181; _root.user2ActualInitY = 481; } else if (_root.GameType == "twist") { _root.user1SquareNumber = 101; _root.user2SquareNumber = 101; _root.user1DestinationSquareNumber = 101; _root.user2DestinationSquareNumber = 101; _root.user1InitX = 167; _root.user2InitX = 140; _root.user1InitY = 122; _root.user2InitY = 122; _root.user1ActualInitX = 181; _root.user1ActualInitY = 122; _root.user2ActualInitX = 181; _root.user2ActualInitY = 122; } _root.user1mc.gotoAndStop("IDLE"); _root.user2mc.gotoAndStop("IDLE"); _root.user1mc._x = _root.user1InitX; _root.user1mc._y = _root.user1InitY; _root.user2mc._x = _root.user2InitX; _root.user2mc._y = _root.user2InitY; _root.snakeMouthPosition = 0; _root.snakeTailPosition = 0; _root.ladderFootPosition = 0; _root.ladderTopPosition = 0; _root.user1DestinationX = 0; _root.user1DestinationY = 0; _root.user2DestinationX = 0; _root.user2DestinationY = 0; _root.theme_pack_mc.dice.gotoAndStop(1); aiDiceCounterInit = 40; aiDiceCounter = aiDiceCounterInit; _root.theme_pack_mc.user1turn_mc.gotoAndStop(1); _root.theme_pack_mc.user2turn_mc.gotoAndStop(2); _root.theme_pack_mc.user1turn_mc._visible = false; _root.theme_pack_mc.user2turn_mc._visible = false; _root.winnerCoinIndex = 0; _root.loserCoinIndex = 0; } function changeTheme() { } function get_dice_value(thepowerups) { switch (thepowerups) { case "LOW_BLOW" : _root.dice_array = new Array(1, 2, 3, 1, 2, 3, 1, 2, 3, 4, 5, 6); break; case "HIGH_FLIER" : _root.dice_array = new Array(1, 2, 3, 4, 5, 6, 4, 5, 6, 4, 5, 6); break; case "LADDER_LUCK" : _root.dice_array = new Array(); if (_root.GameType == "classic") { i = 1; while (i < 7) { j = 0; while (j < LadderArray.length) { if ((_root.user1SquareNumber + i) == _root.LadderArray[j][0]) { _root.dice_array.push(_root.LadderArray[j][0] - _root.user1SquareNumber); } j++; } i++; } } else if (_root.GameType == "twist") { i = 1; while (i < 7) { j = 0; while (j < LadderArray.length) { if ((_root.user1SquareNumber - i) == _root.LadderArray[j][0]) { _root.dice_array.push(_root.user1SquareNumber - _root.LadderArray[j][0]); } j++; } i++; } } while (_root.dice_array.length < 2) { _root.dice_array.push(random(6) + 1); } break; case "VENOM" : _root.dice_array = new Array(); if (_root.GameType == "classic") { i = 1; while (i < 7) { j = 0; while (j < SnakeArray.length) { if ((_root.user1SquareNumber + i) == _root.SnakeArray[j][0]) { _root.dice_array.push(_root.SnakeArray[j][0] - _root.user1SquareNumber); } j++; } i++; } } else if (_root.GameType == "twist") { i = 1; while (i < 7) { j = 0; while (j < SnakeArray.length) { if ((_root.user1SquareNumber - i) == _root.LadderArray[j][0]) { _root.dice_array.push(_root.user1SquareNumber - _root.SnakeArray[j][0]); } j++; } i++; } } while (_root.dice_array.length < 2) { _root.dice_array.push(random(6) + 1); } break; case "DEACTIVATED" : case "ACTIVATED_CLICKABLE" : case "ACTIVATED_NOT_CLICKABLE" : if (_root.user1GotExtraTurn == true) { _root.dice_array = new Array(1, 2, 3, 4, 5); } else { _root.dice_array = new Array(1, 2, 3, 4, 5, 6); } } return(_root.dice_array[random(_root.dice_array.length)]); } function RollDice() { _root.roll_dice_snd.start(); _root.theme_pack_mc.dice.gotoAndPlay(2); } function MagicSpinRollDice() { } function CalculateMovement() { } function CheckRules() { } function CheckBoard() { } function setTurn() { if (_root.turn == 1) { if (_root.user1MagicSpinState == "DEACTIVATED") { if (_root.RuleSixRequired == true) { if (_root.user1GotSix == true) { if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.user1MagicSpinCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.user1MagicSpinCounter--; } } } else if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.user1MagicSpinCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.user1MagicSpinCounter--; } if (_root.user1MagicSpinCounter == 0) { _root.user1MagicSpinCounter = 5; _root.user1MagicSpinState = "ACTIVATED_NOT_CLICKABLE"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("ACTIVATED_NOT_CLICKABLE"); } } else { switch (_root.user1MagicSpinState) { case "LOW_BLOW" : if (_root.RuleSixRequired == true) { if (_root.user1GotSix == true) { if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.lowBlowCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.lowBlowCounter--; } } } else if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.lowBlowCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.lowBlowCounter--; } if (_root.lowBlowCounter == 0) { _root.lowBlowCounter = 5; _root.user1MagicSpinState = "DEACTIVATED"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("DEACTIVATED"); } break; case "HIGH_FLIER" : if (_root.RuleSixRequired == true) { if (_root.user1GotSix == true) { if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.highFlierCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.highFlierCounter--; } } } else if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.highFlierCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.highFlierCounter--; } if (_root.highFlierCounter == 0) { _root.highFlierCounter = 5; _root.user1MagicSpinState = "DEACTIVATED"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("DEACTIVATED"); } break; case "LADDER_LUCK" : if (_root.RuleSixRequired == true) { if (_root.user1GotSix == true) { if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.ladderLuckCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.ladderLuckCounter--; } } } else if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.ladderLuckCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.ladderLuckCounter--; } if (_root.ladderLuckCounter == 0) { _root.ladderLuckCounter = 5; _root.user1MagicSpinState = "DEACTIVATED"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("DEACTIVATED"); } break; case "VENOM" : if (_root.RuleSixRequired == true) { if (_root.user1GotSix == true) { if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.venomCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.venomCounter--; } } } else if ((_root.GameType == "classic") && (_root.user1SquareNumber > 0)) { _root.venomCounter--; } else if ((_root.GameType == "twist") && (_root.user1SquareNumber < 101)) { _root.venomCounter--; } if (_root.venomCounter != 0) { break; } _root.venomCounter = 5; _root.user1MagicSpinState = "DEACTIVATED"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("DEACTIVATED"); } } if (_root.user1GotExtraTurn == true) { if (_root.user1MagicSpinState == "ACTIVATED_NOT_CLICKABLE") { _root.user1MagicSpinState = "ACTIVATED_CLICKABLE"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("ACTIVATED_CLICKABLE"); _root.theme_pack_mc.magicspin_mc.onRelease = _root.onMagicSpinClick; } _root.user1GotExtraTurn = false; _root.turn = 1; _root.theme_pack_mc.user1turn_mc.gotoAndStop(1); _root.theme_pack_mc.user2turn_mc.gotoAndStop(2); _root.opponentUserIndex = 2; _root.theme_pack_mc.btn_roll._visible = true; } else { if (_root.user1MagicSpinState == "ACTIVATED_CLICKABLE") { _root.user1MagicSpinState = "ACTIVATED_NOT_CLICKABLE"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("ACTIVATED_NOT_CLICKABLE"); delete _root.theme_pack_mc.magicspin_mc.onRelease; } _root.turn = 2; _root.theme_pack_mc.user1turn_mc.gotoAndStop(2); _root.theme_pack_mc.user2turn_mc.gotoAndStop(1); _root.opponentUserIndex = 1; _root.user2state = "AI_DICE_ROLL_COUNTDOWN"; } } else if (_root.turn == 2) { if (_root.user2GotExtraTurn == true) { _root.user2GotExtraTurn = false; _root.turn = 2; _root.theme_pack_mc.user1turn_mc.gotoAndStop(2); _root.theme_pack_mc.user2turn_mc.gotoAndStop(1); _root.opponentUserIndex = 1; _root.user2state = "AI_DICE_ROLL_COUNTDOWN"; } else { if (_root.user1MagicSpinState == "ACTIVATED_NOT_CLICKABLE") { _root.user1MagicSpinState = "ACTIVATED_CLICKABLE"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("ACTIVATED_CLICKABLE"); _root.theme_pack_mc.magicspin_mc.onRelease = onMagicSpinClick; } _root.turn = 1; _root.theme_pack_mc.user1turn_mc.gotoAndStop(1); _root.theme_pack_mc.user2turn_mc.gotoAndStop(2); _root.opponentUserIndex = 2; _root.theme_pack_mc.btn_roll._visible = true; } } } function onMagicSpinClick() { _root.user1MagicSpinState = "SPINNING"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("SPINNING"); _root.theme_pack_mc.btn_roll._visible = false; _root.magic_spin_spinning_snd.start(); delete _root.theme_pack_mc.magicspin_mc.onRelease; } function onRollDiceClick() { if (_root.user1MagicSpinState == "ACTIVATED_CLICKABLE") { _root.user1MagicSpinState = "ACTIVATED_NOT_CLICKABLE"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("ACTIVATED_NOT_CLICKABLE"); delete _root.theme_pack_mc.magicspin_mc.onRelease; } _root.user1NumberOfDiceRolls++; _root.RollDice(); _root.theme_pack_mc.btn_roll._visible = false; } function RestartGame() { } function setScore(theval) { if (theval >= 0) { thenewval = theval.toString(); while (thenewval.length != 3) { thenewval = "0" + thenewval; } i = thenewval.length; while (i > 0) { _root.theme_pack_mc.score_digits["digit_" + (4 - i)].gotoAndStop(parseInt(thenewval.substr(i - 1, 1) + " ") + 1); i--; } } else { i = thenewval.length; while (i > 0) { _root.theme_pack_mc.score_digits["digit_" + (4 - i)].gotoAndStop(1); _root.user1Score = 0; i--; } } } function CalculateScore() { } function DisplayScore() { } function displayWhenUserWins() { _root.winnerCoinIndex = _root.turn; _root.loserCoinIndex = _root.opponentUserIndex; _root.turn = 0; _root.user1state = "IDLE"; _root.user2state = "IDLE"; _root.user1mc.gotoAndStop("IDLE"); _root.user2mc.gotoAndStop("IDLE"); _root.GameStarted = false; _root.GamePaused = true; _root.user1mc._visible = false; _root.user2mc._visible = false; _root.theme_pack_mc.btn_instructions._visible = false; _root.theme_pack_mc.btn_menu._visible = false; _root.theme_pack_mc.mc_sound_controller._visible = false; _root.theme_pack_mc.btn_roll._visible = false; _root.theme_pack_mc.btn_roll.magicspin_mc._visible = false; _root.theme_pack_mc.btn_themeforward._visible = false; _root.theme_pack_mc.btn_themebackward._visible = false; _root.theme_pack_mc.theme_preview_mc._visible = false; _root.theme_pack_mc.btn_settheme._visible = false; _root.theme_pack_mc.user1_name_txt._visible = false; _root.theme_pack_mc.user2_name_txt._visible = false; _root.theme_pack_mc.user1turn_mc._visible = false; _root.theme_pack_mc.user2turn_mc._visible = false; _root.mainmenu_mc._visible = true; _root.mainmenu_mc.gotoAndStop("final"); } function setTheColor(themc, thecolor) { var _local2 = new Color(themc); switch (thecolor) { case 1 : var _local1 = {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; break; case 2 : _local1 = {ra:-100, rb:18, ga:100, gb:-5, ba:45, bb:115, aa:100, ab:18}; break; case 3 : _local1 = {ra:-100, rb:27, ga:100, gb:0, ba:100, bb:194, aa:100, ab:0}; break; case 4 : _local1 = {ra:100, rb:97, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}; break; case 5 : _local1 = {ra:5, rb:255, ga:100, gb:-19, ba:100, bb:-255, aa:100, ab:255}; } _local2.setTransform(_local1); } var GameStartedTime = ""; var GameMode = "singleplayer"; var GameType = "classic"; var GamePause = true; var GameStarted = false; var uname = "YOU"; var user1; var user2; _root.user1mc.indexNumber = 1; _root.user2mc.indexNumber = 2; var turn = _root.user1mc.indexNumber; var opponentUserIndex = 2; var user1state = "INIT_POSITION"; var user2state = "INIT_POSITION"; _root.user1mc.gotoAndStop("IDLE"); _root.user2mc.gotoAndStop("IDLE"); var CoinColorArray = [{ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}, {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}, {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}, {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}, {ra:100, rb:0, ga:100, gb:0, ba:100, bb:0, aa:100, ab:0}]; var user1Color; var user1SelectedColorIndex = 1; var user2Color; _root.user1mc.SelectedColorIndex = 1; _root.DiceArray = new Array(1, 2, 3, 4, 5, 6); var user1MagicSpinState = "DEACTIVATED"; var user2MagicSpinState = "DEACTIVATED"; var user1MagicSpinCounter = 5; var user2MagicSpinCounter = 5; var lowBlowCounter = 5; var highFlierCounter = 5; var ladderLuckCounter = 5; var venomCounter = 5; var loseATurnCountInit = 40; var loseATurnCount = _root.loseATurnCountInit; var extraTurnCountInit = 40; var extraTurnCount = _root.extraTurnCountInit; var HintsVisible = true; var user1SquareNumber = 0; var user2SquareNumber = 0; _root.user1DestinationSquareNumber = 0; _root.user2DestinationSquareNumber = 0; var user1NumberOfMoves = 0; var user2NumberOfMoves = 0; var user1NumberOfDiceRolls = 0; var user2NumberOfDiceRolls = 0; var user1NumberOfSixesRolled = 0; var user2NumberOfSixesRolled = 0; var user1NumberOfSnakeBites = 0; var user2NumberOfSnakeBites = 0; var user1NumberOfLaddersClimbed = 0; var user2NumberOfLaddersClimbed = 0; var user1Score = 0; var user2Score = 0; var user1direction = "idle"; var user2direction = "idle"; var VolumeMusic = 100; var VolumeSFX = 100; var RuleSixRequired = false; var RuleExtraTurn = true; var RuleOpponentCollision = false; var RuleExactNumberHome = false; var RuleMoveAndTurnBack = false; var user1GotSix = false; var user2GotSix = false; var user1GotExtraTurn = false; var user2GotExtraTurn = false; var user1MovingBackward = false; var user2MovingBackward = false; var userSqueezedIndex = 0; var square1X = 221; var square1Y = 481; var square100X = 221; var square100Y = 122; var tileXdiff = 40; var tileYdiff = 40; var SnakeArray = new Array([46, 5, 381, 481], [48, 9, 541, 481], [52, 11, 581, 441], [68, 3, 301, 481], [69, 33, 501, 361], [89, 51, 581, 281], [93, 37, 341, 361], [98, 13, 501, 441]); var LadderArray = new Array([8, 26, 420, 401], [43, 77, 340, 201], [50, 91, 580, 121], [62, 96, 380, 121], [66, 87, 460, 161]); var snakeMouthPosition = 0; var snakeTailPosition = 0; var ladderFootPosition = 0; var ladderTopPosition = 0; var user1DestinationX = 0; var user1DestinationY = 0; var user2DestinationX = 0; var user2DestinationY = 0; var GameStarted = false; var GamePaused = false; _root.mainmenu_mc.gotoAndStop("main_init"); stop(); _root.theme_pack_mc.btn_roll.onRelease = _root.onRollDiceClick; onEnterFrame = function () { _global.showRedrawRegions(false); if ((_root.GameStarted == true) && (_root.GamePaused == false)) { if (_root.GameMode == "singleplayer") { if (_root.theme_pack_mc.dice._currentframe == 34) { if (_root.turn == 1) { _root.theme_pack_mc.dice.gotoAndStop(34 + _root.get_dice_value(_root.user1MagicSpinState)); } else if (_root.turn == 2) { _root.theme_pack_mc.dice.gotoAndStop(34 + _root.get_dice_value("DEACTIVATED")); } if (_root.GameType == "classic") { _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root[("user" + _root.turn) + "DestinationSquareNumber"] + (int(_root.theme_pack_mc.dice._currentframe) - 34); } else if (_root.GameType == "twist") { _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root[("user" + _root.turn) + "DestinationSquareNumber"] - (int(_root.theme_pack_mc.dice._currentframe) - 34); } if (_root.RuleExtraTurn == true) { if ((int(_root.theme_pack_mc.dice._currentframe) - 34) == 6) { _root.user1NumberOfSixesRolled++; _root[("user" + _root.turn) + "GotExtraTurn"] = true; } } else if ((int(_root.theme_pack_mc.dice._currentframe) - 34) == 6) { _root.user1NumberOfSixesRolled++; } } switch (_root.user1MagicSpinState) { case "DEACTIVATED" : break; case "ACTIVATED_NOT_CLICKABLE" : break; case "ACTIVATED_CLICKABLE" : break; case "SPINNING" : if (_root.theme_pack_mc.magicspin_mc.spin._currentframe == _root.theme_pack_mc.magicspin_mc.spin._totalframes) { if (_root.theme_pack_mc.dice._currentframe == _root.theme_pack_mc.dice._totalframes) { thevar = random(5) + 1; } else { thevar = random(6) + 1; } switch (thevar) { case 1 : _root.user1MagicSpinState = "LOW_BLOW"; _root.magic_spin_thumb_down_snd.start(); if (_root.HintsVisible == true) { _root.hints_mc._visible = true; _root.hints_mc.gotoAndStop(_root.user1MagicSpinState); } if (_root.hints_mc._visible == false) { _root.theme_pack_mc.btn_roll._visible = true; } break; case 2 : _root.user1MagicSpinState = "HIGH_FLIER"; _root.magic_spin_thumb_up_snd.start(); if (_root.HintsVisible == true) { _root.hints_mc._visible = true; _root.hints_mc.gotoAndStop(_root.user1MagicSpinState); } if (_root.hints_mc._visible == false) { _root.theme_pack_mc.btn_roll._visible = true; } break; case 3 : _root.user1MagicSpinState = "LADDER_LUCK"; _root.magic_spin_ladder_luck_snd.start(); if (_root.HintsVisible == true) { _root.hints_mc._visible = true; _root.hints_mc.gotoAndStop(_root.user1MagicSpinState); } if (_root.hints_mc._visible == false) { _root.theme_pack_mc.btn_roll._visible = true; } break; case 4 : _root.user1MagicSpinState = "VENOM"; _root.magic_spin_venom_snd.start(); if (_root.HintsVisible == true) { _root.hints_mc._visible = true; _root.hints_mc.gotoAndStop(_root.user1MagicSpinState); } if (_root.hints_mc._visible == false) { _root.theme_pack_mc.btn_roll._visible = true; } break; case 5 : _root.user1MagicSpinState = "LOSE_A_TURN"; if (_root.HintsVisible == true) { _root.hints_mc._visible = true; _root.hints_mc.gotoAndStop(_root.user1MagicSpinState); } _root.magic_spin_stop_snd.start(); break; case 6 : _root.user1MagicSpinState = "EXTRA_TURN"; if (_root.HintsVisible == true) { _root.hints_mc._visible = true; _root.hints_mc.gotoAndStop(_root.user1MagicSpinState); } _root.magic_spin_extra_turn_snd.start(); } _root.theme_pack_mc.magicspin_mc.gotoAndStop(_root.user1MagicSpinState); } break; case "LOW_BLOW" : break; case "HIGH_FLIER" : break; case "LADDER_LUCK" : break; case "VENOM" : break; case "LOSE_A_TURN" : _root.loseATurnCount--; if (_root.loseATurnCount < 0) { if (_root.hints_mc._visible == false) { _root.loseATurnCount = _root.loseATurnCountInit; _root.user1GotExtraTurn = false; _root.setTurn(); _root.user1MagicSpinState = "DEACTIVATED"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("DEACTIVATED"); } } break; case "EXTRA_TURN" : _root.extraTurnCount--; if (_root.extraTurnCount >= 0) { break; } if (_root.hints_mc._visible != false) { break; } _root.extraTurnCount = _root.extraTurnCountInit; _root.user1GotExtraTurn = true; _root.user1MagicSpinState = "DEACTIVATED"; _root.theme_pack_mc.magicspin_mc.gotoAndStop("DEACTIVATED"); _root.theme_pack_mc.btn_roll._visible = true; } switch (_root[("user" + _root.turn) + "state"]) { case "AI_DICE_ROLL_COUNTDOWN" : if (_root.aiDiceCounter == 0) { _root.aiDiceCounter = _root.aiDiceCounterInit; _root.RollDice(); if (_root.GameType == "classic") { if (_root[("user" + _root.turn) + "SquareNumber"] == 0) { _root[("user" + _root.turn) + "state"] = "INIT_POSITION"; } else { _root[("user" + _root.turn) + "state"] = "IDLE"; } } else if (_root.GameType == "twist") { if (_root[("user" + _root.turn) + "SquareNumber"] == 101) { _root[("user" + _root.turn) + "state"] = "INIT_POSITION"; } else { _root[("user" + _root.turn) + "state"] = "IDLE"; } } } else { _root.aiDiceCounter--; } break; case "INIT_POSITION" : _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); if (!(_root[("user" + _root.turn) + "SquareNumber"] === _root[("user" + _root.turn) + "DestinationSquareNumber"])) { if (_root.RuleSixRequired == true) { if (_root[("user" + _root.turn) + "GotSix"] == true) { _root[("user" + _root.turn) + "mc"]._x = _root[("user" + _root.turn) + "ActualInitX"]; _root[("user" + _root.turn) + "mc"]._y = _root[("user" + _root.turn) + "ActualInitY"]; _root[("user" + _root.turn) + "state"] = "IDLE"; } else if ((_root.GameType == "classic") && (_root[("user" + _root.turn) + "DestinationSquareNumber"] == 6)) { _root[("user" + _root.turn) + "GotSix"] = true; _root[("user" + _root.turn) + "SquareNumber"] = 0; _root[("user" + _root.turn) + "DestinationSquareNumber"] = 0; _root.user1GotExtraTurn = false; _root.user2GotExtraTurn = false; _root.setTurn(); } else if ((_root.GameType == "twist") && (_root[("user" + _root.turn) + "DestinationSquareNumber"] == 95)) { _root[("user" + _root.turn) + "GotSix"] = true; _root[("user" + _root.turn) + "SquareNumber"] = 101; _root[("user" + _root.turn) + "DestinationSquareNumber"] = 101; _root.user1GotExtraTurn = false; _root.user2GotExtraTurn = false; _root.setTurn(); } else { if (_root.GameType == "classic") { _root[("user" + _root.turn) + "SquareNumber"] = 0; _root[("user" + _root.turn) + "DestinationSquareNumber"] = 0; } else if (_root.GameType == "twist") { _root[("user" + _root.turn) + "SquareNumber"] = 101; _root[("user" + _root.turn) + "DestinationSquareNumber"] = 101; } _root.setTurn(); } } else if (!(_root[("user" + _root.turn) + "SquareNumber"] === _root[("user" + _root.turn) + "DestinationSquareNumber"])) { _root[("user" + _root.turn) + "mc"]._x = _root[("user" + _root.turn) + "ActualInitX"]; _root[("user" + _root.turn) + "mc"]._y = _root[("user" + _root.turn) + "ActualInitY"]; _root[("user" + _root.turn) + "state"] = "IDLE"; } } case "IDLE" : _root[("user" + _root.turn) + "mc"].mc_playerCoin._xscale = 100; _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); if (!(_root[("user" + _root.turn) + "SquareNumber"] === _root[("user" + _root.turn) + "DestinationSquareNumber"])) { _root[("user" + _root.turn) + "Score"]++; if (_root.turn == 1) { _root[("user" + _root.turn) + "NumberOfMoves"]++; _root.setScore(_root.user1Score); } _root[("user" + _root.turn) + "state"] = "CHECK_NEXT_MOVE"; } break; case "CHECK_NEXT_MOVE" : if ((_root.RuleExactNumberHome == false) && (((_root.GameType == "classic") && (_root[("user" + _root.turn) + "SquareNumber"] == 100)) || ((_root.GameType == "twist") && (_root[("user" + _root.turn) + "SquareNumber"] == 1)))) { displayWhenUserWins(); } else if (_root[("user" + _root.turn) + "MovingBackward"] == true) { if (_root[("user" + _root.turn) + "SquareNumber"] == _root[("user" + _root.turn) + "DestinationSquareNumber"]) { _root[("user" + _root.turn) + "MovingBackward"] = false; _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "CHECK_TURN_FINISH_RULES"; } else { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_RIGHT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_RIGHT"); } } else if (((_root.RuleExactNumberHome == true) && (_root.RuleMoveAndTurnBack == false)) && (((_root.GameType == "classic") && (_root[("user" + _root.turn) + "DestinationSquareNumber"] > 100)) || ((_root.GameType == "twist") && (_root[("user" + _root.turn) + "DestinationSquareNumber"] < 1)))) { if ((_root.GameType == "classic") && (_root[("user" + _root.turn) + "DestinationSquareNumber"] > 100)) { _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root[("user" + _root.turn) + "SquareNumber"]; _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "IDLE"; _root.setTurn(); } else if ((_root.GameType == "twist") && (_root[("user" + _root.turn) + "DestinationSquareNumber"] < 1)) { _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root[("user" + _root.turn) + "SquareNumber"]; _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "IDLE"; _root.setTurn(); } } else if ((_root.GameType == "classic") && (_root[("user" + _root.turn) + "SquareNumber"] == 100)) { if (_root.RuleExactNumberHome == true) { if (_root.RuleMoveAndTurnBack == true) { if (_root[("user" + _root.turn) + "SquareNumber"] == _root[("user" + _root.turn) + "DestinationSquareNumber"]) { displayWhenUserWins(); } else { _root[("user" + _root.turn) + "MovingBackward"] = true; _root[("user" + _root.turn) + "DestinationSquareNumber"] = 100 - (_root[("user" + _root.turn) + "DestinationSquareNumber"] - 100); _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_RIGHT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_RIGHT"); } } else { displayWhenUserWins(); } } else { displayWhenUserWins(); } } else if ((_root.GameType == "twist") && (_root[("user" + _root.turn) + "SquareNumber"] == 1)) { if (_root.RuleExactNumberHome == true) { if (_root.RuleMoveAndTurnBack == true) { if (_root[("user" + _root.turn) + "SquareNumber"] == _root[("user" + _root.turn) + "DestinationSquareNumber"]) { displayWhenUserWins(); } else { _root[("user" + _root.turn) + "MovingBackward"] = true; _root[("user" + _root.turn) + "DestinationSquareNumber"] = Math.abs(_root[("user" + _root.turn) + "DestinationSquareNumber"] - 2); _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_RIGHT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_RIGHT"); } } else { displayWhenUserWins(); } } else { displayWhenUserWins(); } } else if (!(_root[("user" + _root.turn) + "SquareNumber"] === _root[("user" + _root.turn) + "DestinationSquareNumber"])) { if (_root.GameType == "classic") { if (_root[("user" + _root.turn) + "SquareNumber"] == 0) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_RIGHT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_RIGHT"); } else { i = 0; while (i < 9) { if ((_root[("user" + _root.turn) + "SquareNumber"] > Number(i + "0")) && (_root[("user" + _root.turn) + "SquareNumber"] < Number((i + 1) + "0"))) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_RIGHT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_RIGHT"); break; } i = i + 2; } i = 1; while (i < 10) { if ((_root[("user" + _root.turn) + "SquareNumber"] > Number(i + "0")) && (_root[("user" + _root.turn) + "SquareNumber"] < Number((i + 1) + "0"))) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_LEFT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_LEFT"); break; } i = i + 2; } if ((_root[("user" + _root.turn) + "SquareNumber"] % 10) == 0) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_UP"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_UP"); } } } else if (_root.GameType == "twist") { if (_root[("user" + _root.turn) + "SquareNumber"] == 101) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_RIGHT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_RIGHT"); } else { i = 10; while (i > 0) { if ((_root[("user" + _root.turn) + "SquareNumber"] < Number(i + "1")) && (_root[("user" + _root.turn) + "SquareNumber"] > Number((i - 1) + "1"))) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_RIGHT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_RIGHT"); break; } i = i - 2; } i = 9; while (i > -1) { if ((_root[("user" + _root.turn) + "SquareNumber"] < Number(i + "1")) && (_root[("user" + _root.turn) + "SquareNumber"] > Number((i - 1) + "1"))) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_LEFT"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_LEFT"); break; } i = i - 2; } if (((_root[("user" + _root.turn) + "SquareNumber"] - 1) % 10) == 0) { _root.move_coin_snd.start(); _root[("user" + _root.turn) + "state"] = "JUMP_DOWN"; _root[("user" + _root.turn) + "mc"].gotoAndStop("JUMP_DOWN"); } } } } else { _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "CHECK_TURN_FINISH_RULES"; } break; case "JUMP_RIGHT" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { _root[("user" + _root.turn) + "mc"].gotoAndStop(1); _root[("user" + _root.turn) + "mc"]._x = _root[("user" + _root.turn) + "mc"]._x + _root.tileXdiff; if (_root.GameType == "classic") { if (_root[("user" + _root.turn) + "MovingBackward"] == true) { _root[("user" + _root.turn) + "SquareNumber"]--; } else { _root[("user" + _root.turn) + "SquareNumber"]++; } } else if (_root.GameType == "twist") { if (_root[("user" + _root.turn) + "MovingBackward"] == true) { _root[("user" + _root.turn) + "SquareNumber"]++; } else { _root[("user" + _root.turn) + "SquareNumber"]--; } } _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "CHECK_NEXT_MOVE"; } break; case "JUMP_LEFT" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { _root[("user" + _root.turn) + "mc"].gotoAndStop(1); _root[("user" + _root.turn) + "mc"].mc_playerCoin._xscale = -100; _root[("user" + _root.turn) + "mc"]._x = _root[("user" + _root.turn) + "mc"]._x - _root.tileXdiff; if (_root.GameType == "classic") { _root[("user" + _root.turn) + "SquareNumber"]++; } else if (_root.GameType == "twist") { _root[("user" + _root.turn) + "SquareNumber"]--; } _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "CHECK_NEXT_MOVE"; } break; case "JUMP_UP" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { _root[("user" + _root.turn) + "mc"].gotoAndStop(1); _root[("user" + _root.turn) + "mc"]._y = _root[("user" + _root.turn) + "mc"]._y - _root.tileYdiff; _root[("user" + _root.turn) + "SquareNumber"]++; _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "CHECK_NEXT_MOVE"; } break; case "JUMP_DOWN" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { _root[("user" + _root.turn) + "mc"].gotoAndStop(1); _root[("user" + _root.turn) + "mc"]._y = _root[("user" + _root.turn) + "mc"]._y + _root.tileYdiff; _root[("user" + _root.turn) + "SquareNumber"]--; _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "CHECK_NEXT_MOVE"; } break; case "CHECK_TURN_FINISH_RULES" : if (_root.GameType == "classic") { if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { i = 0; while (i < SnakeArray.length) { if (_root[("user" + _root.turn) + "SquareNumber"] == SnakeArray[i][0]) { _root[("user" + _root.turn) + "NumberOfSnakeBites"]++; _root.snakeMouthPosition = SnakeArray[i][0]; _root.snakeTailPosition = SnakeArray[i][1]; _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root.snakeTailPosition; _root[("user" + _root.turn) + "DestinationX"] = SnakeArray[i][2]; _root[("user" + _root.turn) + "DestinationY"] = SnakeArray[i][3]; _root[("user" + _root.turn) + "state"] = "SCARED_FACE"; _root[("user" + _root.turn) + "mc"].gotoAndStop("SCARED_FACE"); break; } i++; } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { i = 0; while (i < LadderArray.length) { if (_root[("user" + _root.turn) + "SquareNumber"] == LadderArray[i][0]) { _root[("user" + _root.turn) + "NumberOfLaddersClimbed"]++; _root.ladderFootPosition = LadderArray[i][0]; _root.ladderTopPosition = LadderArray[i][1]; _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root.ladderTopPosition; _root[("user" + _root.turn) + "DestinationX"] = LadderArray[i][2]; _root[("user" + _root.turn) + "DestinationY"] = LadderArray[i][3]; _root[("user" + _root.turn) + "state"] = "HAPPY_FACE"; _root[("user" + _root.turn) + "mc"].gotoAndStop("HAPPY_FACE"); break; } i++; } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { if (_root[("user" + _root.turn) + "SquareNumber"] == 100) { displayWhenUserWins(); } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { if (_root.RuleOpponentCollision == true) { if (_root[("user" + _root.turn) + "DestinationSquareNumber"] == _root[("user" + _root.opponentUserIndex) + "DestinationSquareNumber"]) { _root.userSqueezedIndex = _root.opponentUserIndex; _root[("user" + _root.opponentUserIndex) + "mc"].gotoAndStop("COLLISION"); _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.opponentUserIndex) + "state"] = "COLLISION"; _root[("user" + _root.turn) + "state"] = "COLLISION"; _root.move_coin_snd.start(); } } else if (_root.RuleOpponentCollision == false) { if (_root[("user" + _root.turn) + "DestinationSquareNumber"] == _root[("user" + _root.opponentUserIndex) + "DestinationSquareNumber"]) { _root[("user" + _root.opponentUserIndex) + "mc"].mc_playerCoin._x = _root[("user" + _root.opponentUserIndex) + "mc"].mc_playerCoin._x - 5; } } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "IDLE"; _root.setTurn(); } } else if (_root.GameType == "twist") { if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { i = 0; while (i < SnakeArray.length) { if (_root[("user" + _root.turn) + "SquareNumber"] == SnakeArray[i][0]) { _root[("user" + _root.turn) + "NumberOfSnakeBites"]++; _root.snakeMouthPosition = SnakeArray[i][0]; _root.snakeTailPosition = SnakeArray[i][1]; _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root.snakeTailPosition; _root[("user" + _root.turn) + "DestinationX"] = SnakeArray[i][2]; _root[("user" + _root.turn) + "DestinationY"] = SnakeArray[i][3]; _root[("user" + _root.turn) + "state"] = "HAPPY_FACE"; _root[("user" + _root.turn) + "mc"].gotoAndStop("HAPPY_FACE"); break; } i++; } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { i = 0; while (i < LadderArray.length) { if (_root[("user" + _root.turn) + "SquareNumber"] == LadderArray[i][0]) { _root[("user" + _root.turn) + "NumberOfLaddersClimbed"]++; _root.ladderFootPosition = LadderArray[i][0]; _root.ladderTopPosition = LadderArray[i][1]; _root[("user" + _root.turn) + "DestinationSquareNumber"] = _root.ladderTopPosition; _root[("user" + _root.turn) + "DestinationX"] = LadderArray[i][2]; _root[("user" + _root.turn) + "DestinationY"] = LadderArray[i][3]; _root[("user" + _root.turn) + "state"] = "SAD_FACE"; _root[("user" + _root.turn) + "mc"].gotoAndStop("SAD_FACE"); break; } i++; } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { if (_root[("user" + _root.turn) + "SquareNumber"] == 0) { displayWhenUserWins(); } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { if (_root.RuleOpponentCollision == true) { if (_root[("user" + _root.turn) + "DestinationSquareNumber"] == _root[("user" + _root.opponentUserIndex) + "DestinationSquareNumber"]) { _root.userSqueezedIndex = _root.opponentUserIndex; _root[("user" + _root.opponentUserIndex) + "mc"].gotoAndStop("COLLISION"); _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.opponentUserIndex) + "state"] = "COLLISION"; _root[("user" + _root.turn) + "state"] = "COLLISION"; _root.move_coin_snd.start(); } } else if (_root.RuleOpponentCollision == false) { if (_root[("user" + _root.turn) + "DestinationSquareNumber"] == _root[("user" + _root.opponentUserIndex) + "DestinationSquareNumber"]) { _root[("user" + _root.opponentUserIndex) + "mc"].mc_playerCoin._x = _root[("user" + _root.opponentUserIndex) + "mc"].mc_playerCoin._x - 5; } } } if (_root[("user" + _root.turn) + "state"] == "CHECK_TURN_FINISH_RULES") { _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "state"] = "IDLE"; _root.setTurn(); } } break; case "SAD_FACE" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { _root[("user" + _root.turn) + "mc"].gotoAndStop((("LADDER_" + _root.ladderFootPosition) + "_") + _root.ladderTopPosition); _root[("user" + _root.turn) + "state"] = "LADDER_CLIMB_ANIM_PLAYING"; _root.climb_ladder_snd.start(); } break; case "HAPPY_FACE" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { if (_root.GameType == "classic") { _root[("user" + _root.turn) + "mc"].gotoAndStop((("LADDER_" + _root.ladderFootPosition) + "_") + _root.ladderTopPosition); _root[("user" + _root.turn) + "state"] = "LADDER_CLIMB_ANIM_PLAYING"; _root.climb_ladder_snd.start(); } else if (_root.GameType == "twist") { _root[("user" + _root.turn) + "mc"].gotoAndStop((("SNAKE_" + _root.snakeMouthPosition) + "_") + _root.snakeTailPosition); _root[("user" + _root.turn) + "state"] = "SNAKE_BYTE_ANIM_PLAYING"; _root.snake_byte_snd.start(); } } break; case "COLLISION" : if (_root[("user" + _root.userSqueezedIndex) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.userSqueezedIndex) + "mc"].mc_playerCoin._totalframes) { _root.magic_spin_thumb_down_snd.start(); _root[("user" + _root.userSqueezedIndex) + "mc"].gotoAndStop("GO_TO_START"); if (_root.GameType == "classic") { _root[("user" + _root.userSqueezedIndex) + "mc"]._x = _root.square1X; _root[("user" + _root.userSqueezedIndex) + "mc"]._y = _root.square1Y; _root[("user" + _root.userSqueezedIndex) + "SquareNumber"] = 1; _root[("user" + _root.userSqueezedIndex) + "DestinationSquareNumber"] = 1; } else if (_root.GameType == "twist") { _root[("user" + _root.userSqueezedIndex) + "mc"]._x = _root.square100X; _root[("user" + _root.userSqueezedIndex) + "mc"]._y = _root.square100Y; _root[("user" + _root.userSqueezedIndex) + "SquareNumber"] = 100; _root[("user" + _root.userSqueezedIndex) + "DestinationSquareNumber"] = 100; } _root[("user" + _root.turn) + "state"] = "GO_TO_START"; _root[("user" + _root.userSqueezedIndex) + "state"] = "GO_TO_START"; } break; case "GO_TO_START" : if (_root[("user" + _root.userSqueezedIndex) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.userSqueezedIndex) + "mc"].mc_playerCoin._totalframes) { _root[("user" + _root.turn) + "state"] = "IDLE"; _root[("user" + _root.userSqueezedIndex) + "state"] = "IDLE"; _root[("user" + _root.userSqueezedIndex) + "mc"].gotoAndStop("IDLE"); _root.setTurn(); } break; case "SCARED_FACE" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { if (_root.GameType == "classic") { _root[("user" + _root.turn) + "mc"].gotoAndStop((("SNAKE_" + _root.snakeMouthPosition) + "_") + _root.snakeTailPosition); _root[("user" + _root.turn) + "state"] = "SNAKE_BYTE_ANIM_PLAYING"; _root.snake_byte_snd.start(); } } break; case "SNAKE_BYTE_ANIM_PLAYING" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe == _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "mc"]._x = _root[("user" + _root.turn) + "DestinationX"]; _root[("user" + _root.turn) + "mc"]._y = _root[("user" + _root.turn) + "DestinationY"]; if (_root.GameType == "classic") { if (_root.turn == 1) { _root.score_bubble.score_bubble_fly.bonus_score.text = "- 3"; _root.score_bubble.gotoAndPlay(2); _root.score_bubble._x = _root[("user" + _root.turn) + "mc"]._x; _root.score_bubble._y = _root[("user" + _root.turn) + "mc"]._y; _root[("user" + _root.turn) + "Score"] = _root[("user" + _root.turn) + "Score"] - 3; _root.setScore(_root.user1Score); } } else if (_root.GameType == "twist") { if (_root.turn == 1) { _root.score_bubble.score_bubble_fly.bonus_score.text = "+ 5"; _root.score_bubble.gotoAndPlay(2); _root.score_bubble._x = _root[("user" + _root.turn) + "mc"]._x; _root.score_bubble._y = _root[("user" + _root.turn) + "mc"]._y; _root[("user" + _root.turn) + "Score"] = _root[("user" + _root.turn) + "Score"] + 5; _root.setScore(_root.user1Score); } } _root[("user" + _root.turn) + "SquareNumber"] = _root.snakeTailPosition; _root[("user" + _root.turn) + "state"] = "CHECK_TURN_FINISH_RULES"; } break; case "LADDER_CLIMB_ANIM_PLAYING" : if (_root[("user" + _root.turn) + "mc"].mc_playerCoin._currentframe != _root[("user" + _root.turn) + "mc"].mc_playerCoin._totalframes) { break; } _root[("user" + _root.turn) + "mc"].gotoAndStop("IDLE"); _root[("user" + _root.turn) + "mc"]._x = _root[("user" + _root.turn) + "DestinationX"]; _root[("user" + _root.turn) + "mc"]._y = _root[("user" + _root.turn) + "DestinationY"]; if (_root.GameType == "classic") { if (_root.turn == 1) { _root.score_bubble.score_bubble_fly.bonus_score.text = "+ 5"; _root.score_bubble.gotoAndPlay(2); _root.score_bubble._x = _root[("user" + _root.turn) + "mc"]._x; _root.score_bubble._y = _root[("user" + _root.turn) + "mc"]._y; _root[("user" + _root.turn) + "Score"] = _root[("user" + _root.turn) + "Score"] + 5; _root.setScore(_root.user1Score); } } else if (_root.GameType == "twist") { if (_root.turn == 1) { _root.score_bubble.score_bubble_fly.bonus_score.text = "- 3"; _root.score_bubble.gotoAndPlay(2); _root.score_bubble._x = _root[("user" + _root.turn) + "mc"]._x; _root.score_bubble._y = _root[("user" + _root.turn) + "mc"]._y; _root[("user" + _root.turn) + "Score"] = _root[("user" + _root.turn) + "Score"] - 3; _root.setScore(_root.user1Score); } } _root[("user" + _root.turn) + "SquareNumber"] = _root.ladderTopPosition; _root[("user" + _root.turn) + "state"] = "CHECK_TURN_FINISH_RULES"; } } else if (_root.GameMode == "multiplayer") { } } else if ((_root.GameStarted == false) || (_root.GamePaused == true)) { _root.user1mc._visible = false; _root.user2mc._visible = false; _root.theme_pack_mc.btn_instructions._visible = false; _root.theme_pack_mc.btn_menu._visible = false; _root.theme_pack_mc.mc_sound_controller._visible = false; _root.theme_pack_mc.btn_roll._visible = false; _root.theme_pack_mc.magicspin_mc._visible = false; _root.theme_pack_mc.btn_themeforward._visible = false; _root.theme_pack_mc.btn_themebackward._visible = false; _root.theme_pack_mc.theme_preview_mc._visible = false; _root.theme_pack_mc.btn_settheme._visible = false; _root.theme_pack_mc.user1_name_txt._visible = false; _root.theme_pack_mc.user2_name_txt._visible = false; _root.theme_pack_mc.user1turn_mc._visible = false; _root.theme_pack_mc.user2turn_mc._visible = false; } }; var menu_click_snd = new Sound(_root.sfx_target_mc); menu_click_snd.attachSound("menu_click"); var snake_byte_snd = new Sound(_root.sfx_target_mc); snake_byte_snd.attachSound("snake_byte"); var climb_ladder_snd = new Sound(_root.sfx_target_mc); climb_ladder_snd.attachSound("climb_ladder"); var move_coin_snd = new Sound(_root.sfx_target_mc); move_coin_snd.attachSound("move_coin"); var player_collision_snd = new Sound(_root.sfx_target_mc); player_collision_snd.attachSound("player_collision"); var roll_dice_snd = new Sound(_root.sfx_target_mc); roll_dice_snd.attachSound("roll_dice"); var magic_spin_extra_turn_snd = new Sound(_root.sfx_target_mc); magic_spin_extra_turn_snd.attachSound("magic_spin_extra_turn"); var magic_spin_ladder_luck_snd = new Sound(_root.sfx_target_mc); magic_spin_ladder_luck_snd.attachSound("magic_spin_ladder_luck"); var magic_spin_spinning_snd = new Sound(_root.sfx_target_mc); magic_spin_spinning_snd.attachSound("magic_spin_spinning"); var magic_spin_stop_snd = new Sound(_root.sfx_target_mc); magic_spin_stop_snd.attachSound("magic_spin_stop"); var magic_spin_thumb_down_snd = new Sound(_root.sfx_target_mc); magic_spin_thumb_down_snd.attachSound("magic_spin_thumb_down"); var magic_spin_thumb_up_snd = new Sound(_root.sfx_target_mc); magic_spin_thumb_up_snd.attachSound("magic_spin_thumb_up"); var magic_spin_venom_snd = new Sound(_root.sfx_target_mc); magic_spin_venom_snd.attachSound("magic_spin_venom"); var game_loose_theme_snd = new Sound(_root.sfx_target_mc); game_loose_theme_snd.attachSound("game_loose_theme"); var game_win_theme_snd = new Sound(_root.sfx_target_mc); game_win_theme_snd.attachSound("game_win_theme"); var bgm_loop_jungle_snd = new Sound(_root.bgm_target_mc); bgm_loop_jungle_snd.attachSound("bgm_loop_jungle"); var bgm_loop_desktop_snd = new Sound(_root.bgm_target_mc); bgm_loop_desktop_snd.attachSound("bgm_loop_desktop"); var global_sound = new Sound(); global_sound.setVolume(100); _root.bgm_loop_jungle_snd.start(); _root.bgm_loop_jungle_snd.onSoundComplete = function () { _root.bgm_loop_jungle_snd.start(); }; _root.bgm_loop_desktop_snd.onSoundComplete = function () { _root.bgm_loop_desktop_snd.start(); };
Symbol 13 MovieClip [loader_mc] Frame 40
stop();
Symbol 20 Button
on (release) { getURL ("http://www.santabanta.com", "_blank"); }
Symbol 25 MovieClip Frame 1
stop();
Symbol 57 MovieClip [indication_arrow_mc] Frame 1
this._x = 578.65; this._y = 217.55; onEnterFrame = function () { if (_root.GamePaused == true) { this._visible = false; } else { this._visible = true; } if (_root.theme_pack_mc.dice._currentframe > 1) { this.removeMovieClip(); } };
Symbol 58 MovieClip Frame 1
stop();
Symbol 97 Button
on (release) { gotoAndPlay (2); } on (release) { _root.soundstatus = "off"; }
Symbol 100 Button
on (release) { gotoAndPlay (1); } on (release) { _root.soundstatus = "on"; }
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Instance of Symbol 105 MovieClip in Symbol 106 MovieClip Frame 1
onClipEvent (load) { _root.soundstatus = "on"; _root.bgsound = new Sound(_level0); _root.gamesound = new Sound(_level1); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == "on") { step = 5; } if (_root.soundstatus == "off") { step = -5; } maxvolume = maxvolume + step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.gamesound.setVolume(maxvolume); _root.bgsound.setVolume(maxvolume); }
Symbol 110 Button
on (press) { toggleFullScreen(); }
Symbol 260 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 1
stop();
Symbol 273 MovieClip Frame 35
stop();
Symbol 273 MovieClip Frame 36
stop();
Symbol 273 MovieClip Frame 37
stop();
Symbol 273 MovieClip Frame 38
stop();
Symbol 273 MovieClip Frame 39
stop();
Symbol 273 MovieClip Frame 40
stop();
Symbol 300 MovieClip Frame 1
stop(); _root.setTheColor(theCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(theCoin.eyelid, _root.user1mc.SelectedColorIndex);
Symbol 300 MovieClip Frame 2
stop();
Symbol 303 MovieClip Frame 1
stop(); _root.setTheColor(theCoin.coinface, _root.user2mc.SelectedColorIndex); _root.setTheColor(theCoin.eyelid, _root.user2mc.SelectedColorIndex);
Symbol 303 MovieClip Frame 2
stop();
Symbol 306 MovieClip Frame 1
stop(); btn_themeforward.onRelease = function () { if (((((((_root.user1state == "IDLE") || (_root.user1state == "INIT_POSITION")) && ((_root.user2state == "IDLE") || (_root.user2state == "INIT_POSITION"))) && (_root.turn == 1)) && (!(_root.theme_pack_mc.magicspin_mc === "SPINNING"))) && (_root.hints_mc._visible == false)) && ((_root.theme_pack_mc.dice._currentframe > 34) || (_root.theme_pack_mc.dice._currentframe == 1))) { _root.menu_click_snd.start(); _root.theme_pack_mc.gotoAndStop(1); _root.theme_pack_mc.btn_roll.onRelease = _root.onRollDiceClick; _root.theme_pack_mc.magicspin_mc.gotoAndStop(_root.user1MagicSpinState); if (_root.user1MagicSpinState == "ACTIVATED_CLICKABLE") { _root.theme_pack_mc.magicspin_mc.onRelease = _root.onMagicSpinClick; } if (_root.turn == 1) { _root.theme_pack_mc.user1turn_mc.gotoAndStop(1); _root.theme_pack_mc.user2turn_mc.gotoAndStop(2); } else if (_root.turn == 2) { _root.theme_pack_mc.user1turn_mc.gotoAndStop(2); _root.theme_pack_mc.user2turn_mc.gotoAndStop(1); } _root.setScore(_root.user1NumberOfMoves); _root.bgm_loop_desktop_snd.stop(); _root.bgm_loop_jungle_snd.start(); _root.bgm_loop_jungle_snd.setVolume(_root.VolumeMusic); } }; btn_themebackward.onRelease = function () { if (((((((_root.user1state == "IDLE") || (_root.user1state == "INIT_POSITION")) && ((_root.user2state == "IDLE") || (_root.user2state == "INIT_POSITION"))) && (_root.turn == 1)) && (!(_root.theme_pack_mc.magicspin_mc === "SPINNING"))) && (_root.hints_mc._visible == false)) && ((_root.theme_pack_mc.dice._currentframe > 34) || (_root.theme_pack_mc.dice._currentframe == 1))) { _root.menu_click_snd.start(); _root.theme_pack_mc.gotoAndStop(1); _root.theme_pack_mc.btn_roll.onRelease = _root.onRollDiceClick; _root.theme_pack_mc.magicspin_mc.gotoAndStop(_root.user1MagicSpinState); if (_root.user1MagicSpinState == "ACTIVATED_CLICKABLE") { _root.theme_pack_mc.magicspin_mc.onRelease = _root.onMagicSpinClick; } if (_root.turn == 1) { _root.theme_pack_mc.user1turn_mc.gotoAndStop(1); _root.theme_pack_mc.user2turn_mc.gotoAndStop(2); } else if (_root.turn == 2) { _root.theme_pack_mc.user1turn_mc.gotoAndStop(2); _root.theme_pack_mc.user2turn_mc.gotoAndStop(1); } _root.setScore(_root.user1NumberOfMoves); _root.bgm_loop_desktop_snd.stop(); _root.bgm_loop_jungle_snd.start(); _root.bgm_loop_jungle_snd.setVolume(_root.VolumeMusic); } }; btn_settheme.onRelease = function () { if (((((((_root.user1state == "IDLE") || (_root.user1state == "INIT_POSITION")) && ((_root.user2state == "IDLE") || (_root.user2state == "INIT_POSITION"))) && (_root.turn == 1)) && (!(_root.theme_pack_mc.magicspin_mc === "SPINNING"))) && (_root.hints_mc._visible == false)) && ((_root.theme_pack_mc.dice._currentframe > 34) || (_root.theme_pack_mc.dice._currentframe == 1))) { _root.menu_click_snd.start(); _root.theme_pack_mc.gotoAndStop(1); _root.theme_pack_mc.btn_roll.onRelease = _root.onRollDiceClick; _root.theme_pack_mc.magicspin_mc.gotoAndStop(_root.user1MagicSpinState); if (_root.user1MagicSpinState == "ACTIVATED_CLICKABLE") { _root.theme_pack_mc.magicspin_mc.onRelease = _root.onMagicSpinClick; } if (_root.turn == 1) { _root.theme_pack_mc.user1turn_mc.gotoAndStop(1); _root.theme_pack_mc.user2turn_mc.gotoAndStop(2); } else if (_root.turn == 2) { _root.theme_pack_mc.user1turn_mc.gotoAndStop(2); _root.theme_pack_mc.user2turn_mc.gotoAndStop(1); } _root.setScore(_root.user1NumberOfMoves); _root.bgm_loop_desktop_snd.stop(); _root.bgm_loop_jungle_snd.start(); _root.bgm_loop_jungle_snd.setVolume(_root.VolumeMusic); } }; btn_instructions.onRelease = function () { if (((((((_root.user1state == "IDLE") || (_root.user1state == "INIT_POSITION")) && ((_root.user2state == "IDLE") || (_root.user2state == "INIT_POSITION"))) && (_root.turn == 1)) && (!(_root.theme_pack_mc.magicspin_mc === "SPINNING"))) && (_root.hints_mc._visible == false)) && ((_root.theme_pack_mc.dice._currentframe > 34) || (_root.theme_pack_mc.dice._currentframe == 1))) { _root.menu_click_snd.start(); _root.rollButtonIsVisible = _root.theme_pack_mc.btn_roll._visible; _root.GamePaused = true; _root.mainmenu_mc._visible = true; _root.theme_pack_mc.user1turn_mc._visible = false; _root.theme_pack_mc.user2turn_mc._visible = false; _root.mainmenu_mc.gotoAndStop("help"); } }; btn_menu.onRelease = function () { if (((((((_root.user1state == "IDLE") || (_root.user1state == "INIT_POSITION")) && ((_root.user2state == "IDLE") || (_root.user2state == "INIT_POSITION"))) && (_root.turn == 1)) && (!(_root.theme_pack_mc.magicspin_mc === "SPINNING"))) && (_root.hints_mc._visible == false)) && ((_root.theme_pack_mc.dice._currentframe > 34) || (_root.theme_pack_mc.dice._currentframe == 1))) { _root.menu_click_snd.start(); _root.rollButtonIsVisible = _root.theme_pack_mc.btn_roll._visible; _root.GamePaused = true; _root.mainmenu_mc._visible = true; _root.theme_pack_mc.user1turn_mc._visible = false; _root.theme_pack_mc.user2turn_mc._visible = false; _root.mainmenu_mc.gotoAndStop("main_ingame"); } }; if (_root.global_sound.getVolume() == 100) { mc_sound_controller.gotoAndStop(1); } else if (_root.global_sound.getVolume() == 0) { mc_sound_controller.gotoAndStop(2); }
Symbol 318 MovieClip Frame 1
a = _currentframe + random(20); eyelid.gotoAndPlay(a); coinface.gotoAndPlay(a); gotoAndPlay(a);
Symbol 318 MovieClip Frame 34
a = _currentframe + random(20); eyelid.gotoAndPlay(a); coinface.gotoAndPlay(a); gotoAndPlay(a);
Symbol 479 MovieClip Frame 1
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 2
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 3
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 4
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 5
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 6
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 7
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 8
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 9
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 10
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 11
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 12
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 13
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 14
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 15
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 16
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 17
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 18
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 19
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 20
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 21
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 22
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 479 MovieClip Frame 23
_root.setTheColor(this.mc_playerCoin.coinface, this.SelectedColorIndex); _root.setTheColor(this.mc_playerCoin.eyelid, this.SelectedColorIndex);
Symbol 488 MovieClip Frame 50
stop();
Symbol 495 MovieClip Frame 1
stop(); if (_root.HintsVisible == true) { this.gotoAndStop(2); } else { this.gotoAndStop(1); }
Symbol 495 MovieClip Frame 2
stop();
Symbol 498 Button
on (release) { _root.menu_click_snd.start(); if (_root.user1MagicSpinState == "LOSE_A_TURN") { _root.theme_pack_mc.btn_roll._visible = false; _root.hints_mc._visible = false; } else { _root.theme_pack_mc.btn_roll._visible = true; _root.hints_mc._visible = false; } }
Symbol 500 MovieClip Frame 50
stop();
Symbol 510 MovieClip Frame 26
stop();
Symbol 518 MovieClip Frame 39
stop();
Symbol 526 MovieClip Frame 50
stop();
Symbol 530 MovieClip Frame 24
stop();
Symbol 532 MovieClip Frame 1
stop();
Instance of Symbol 495 MovieClip "mc_hints" in Symbol 532 MovieClip Frame 1
on (press) { if (this._currentframe == 1) { this.gotoAndStop(2); _root.HintsVisible = true; } else { this.gotoAndStop(1); _root.HintsVisible = false; } }
Symbol 532 MovieClip Frame 2
stop();
Symbol 532 MovieClip Frame 3
stop();
Symbol 532 MovieClip Frame 4
stop();
Symbol 532 MovieClip Frame 5
stop();
Symbol 532 MovieClip Frame 6
stop();
Symbol 544 Button
on (release) { _root.menu_click_snd.start(); gotoAndStop ("login"); }
Symbol 554 Button
on (release) { _root.menu_click_snd.start(); gotoAndStop ("quit"); }
Symbol 557 Button
on (release) { _root.GamePaused = false; _root.menu_click_snd.start(); _root.user1mc._visible = true; _root.user2mc._visible = true; _root.theme_pack_mc.btn_instructions._visible = true; _root.theme_pack_mc.btn_menu._visible = true; _root.theme_pack_mc.mc_sound_controller._visible = true; _root.theme_pack_mc.btn_roll._visible = _root.rollButtonIsVisible; _root.theme_pack_mc.magicspin_mc._visible = true; _root.theme_pack_mc.btn_themeforward._visible = true; _root.theme_pack_mc.btn_themebackward._visible = true; _root.theme_pack_mc.theme_preview_mc._visible = true; _root.theme_pack_mc.btn_settheme._visible = true; _root.theme_pack_mc.user1_name_txt._visible = true; _root.theme_pack_mc.user2_name_txt._visible = true; _root.mainmenu_mc._visible = false; _root.theme_pack_mc.user1turn_mc._visible = true; _root.theme_pack_mc.user2turn_mc._visible = true; }
Instance of Symbol 535 MovieClip in Symbol 560 MovieClip Frame 1
on (release) { _root.GamePaused = false; _root.menu_click_snd.start(); _root.user1mc._visible = true; _root.user2mc._visible = true; _root.theme_pack_mc.btn_instructions._visible = true; _root.theme_pack_mc.btn_menu._visible = true; _root.theme_pack_mc.mc_sound_controller._visible = true; _root.theme_pack_mc.btn_roll._visible = _root.rollButtonIsVisible; _root.theme_pack_mc.magicspin_mc._visible = true; _root.theme_pack_mc.btn_themeforward._visible = true; _root.theme_pack_mc.btn_themebackward._visible = true; _root.theme_pack_mc.theme_preview_mc._visible = true; _root.theme_pack_mc.btn_settheme._visible = true; _root.theme_pack_mc.user1_name_txt._visible = true; _root.theme_pack_mc.user2_name_txt._visible = true; _root.mainmenu_mc._visible = false; _root.theme_pack_mc.user1turn_mc._visible = true; _root.theme_pack_mc.user2turn_mc._visible = true; }
Symbol 570 Button
on (release) { _root.menu_click_snd.start(); _root.InitGame("singleplayer", _root.GameType); _root.GameStarted = false; _root.GamePaused = false; _root.user1mc._visible = false; _root.user2mc._visible = false; _root.theme_pack_mc.btn_instructions._visible = false; _root.theme_pack_mc.btn_menu._visible = false; _root.theme_pack_mc.mc_sound_controller._visible = false; _root.theme_pack_mc.btn_roll._visible = false; _root.theme_pack_mc.btn_roll.magicspin_mc._visible = false; _root.theme_pack_mc.btn_themeforward._visible = false; _root.theme_pack_mc.btn_themebackward._visible = false; _root.theme_pack_mc.theme_preview_mc._visible = false; _root.theme_pack_mc.btn_settheme._visible = false; _root.theme_pack_mc.user1_name_txt._visible = false; _root.theme_pack_mc.user2_name_txt._visible = false; _root.indication_arrow_mc.removeMovieClip(); _root.mainmenu_mc.gotoAndStop("main_init"); }
Symbol 573 Button
on (release) { _root.menu_click_snd.start(); if (_root.GameStarted == false) { _root.mainmenu_mc.gotoAndStop("main_init"); } else { _root.mainmenu_mc.gotoAndStop("main_ingame"); } }
Symbol 576 Button
on (release) { _root.menu_click_snd.start(); gotoAndStop ("main_init"); }
Symbol 579 Button
on (release) { _root.user1 = _root.uname; _root.menu_click_snd.start(); gotoAndStop ("rules"); }
Symbol 580 Button
on (release) { _root.menu_click_snd.start(); if (_root.user1mc.SelectedColorIndex > 1) { _root.user1mc.SelectedColorIndex--; } else { _root.user1mc.SelectedColorIndex = 5; } _root.setTheColor(this.theCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(this.theCoin.eyelid, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.user1mc.mc_playerCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.user1mc.mc_playerCoin.eyelid, _root.user1mc.SelectedColorIndex); tempColorArray = []; i = 1; while (i < 6) { if (i != _root.user1mc.SelectedColorIndex) { tempColorArray.push(i); } i++; } _root.user2mc.SelectedColorIndex = tempColorArray[random(tempColorArray.length)]; _root.setTheColor(_root.user2mc.mc_playerCoin.coinface, _root.user2mc.SelectedColorIndex); _root.setTheColor(_root.user2mc.mc_playerCoin.eyelid, _root.user2mc.SelectedColorIndex); }
Symbol 581 Button
on (release) { _root.menu_click_snd.start(); if (_root.user1mc.SelectedColorIndex < 5) { _root.user1mc.SelectedColorIndex++; } else { _root.user1mc.SelectedColorIndex = 1; } _root.setTheColor(this.theCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(this.theCoin.eyelid, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.user1mc.mc_playerCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.user1mc.mc_playerCoin.eyelid, _root.user1mc.SelectedColorIndex); tempColorArray = []; i = 1; while (i < 6) { if (i != _root.user1mc.SelectedColorIndex) { tempColorArray.push(i); } i++; } _root.user2mc.SelectedColorIndex = tempColorArray[random(tempColorArray.length)]; _root.setTheColor(_root.user2mc.mc_playerCoin.coinface, _root.user2mc.SelectedColorIndex); _root.setTheColor(_root.user2mc.mc_playerCoin.eyelid, _root.user2mc.SelectedColorIndex); }
Symbol 583 Button
on (release) { _root.menu_click_snd.start(); _root.setTheColor(_root.theme_pack_mc.user1turn_mc.theCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.theme_pack_mc.user1turn_mc.theCoin.eyelid, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.theme_pack_mc.user2turn_mc.theCoin.coinface, _root.user2mc.SelectedColorIndex); _root.setTheColor(_root.theme_pack_mc.user2turn_mc.theCoin.eyelid, _root.user2mc.SelectedColorIndex); _root.GameStarted = true; _root.user1mc._visible = true; _root.user2mc._visible = true; _root.theme_pack_mc.btn_instructions._visible = true; _root.theme_pack_mc.btn_menu._visible = true; _root.theme_pack_mc.mc_sound_controller._visible = true; _root.theme_pack_mc.btn_roll._visible = true; _root.theme_pack_mc.magicspin_mc._visible = true; _root.theme_pack_mc.btn_themeforward._visible = true; _root.theme_pack_mc.btn_themebackward._visible = true; _root.theme_pack_mc.theme_preview_mc._visible = true; _root.theme_pack_mc.btn_settheme._visible = true; _root.theme_pack_mc.user1_name_txt._visible = true; _root.theme_pack_mc.user2_name_txt._visible = true; _root.mainmenu_mc._visible = false; _root.theme_pack_mc.user1turn_mc._visible = true; _root.theme_pack_mc.user2turn_mc._visible = true; _root.attachMovie("indication_arrow_mc", "indication_arrow_mc", _root.getNextHighestDepth()); }
Symbol 594 MovieClip Frame 1
stop();
Symbol 594 MovieClip Frame 2
stop();
Symbol 597 MovieClip Frame 1
stop();
Symbol 597 MovieClip Frame 2
stop();
Symbol 598 MovieClip Frame 1
mc_stay.onRelease = function () { _root.centuryWin = 0; mc_move.gotoAndPlay(2); this.gotoAndPlay(2); }; mc_move.onRelease = function () { _root.centuryWin = 1; mc_stay.gotoAndPlay(1); this.gotoAndPlay(1); };
Instance of Symbol 594 MovieClip "stay_yes" in Symbol 598 MovieClip Frame 1
on (release) { _parent._parent.setRule("RuleMoveAndTurnBack"); }
Instance of Symbol 597 MovieClip "stay_no" in Symbol 598 MovieClip Frame 1
on (release) { _parent._parent.setRule("RuleMoveAndTurnBack"); }
Symbol 600 MovieClip Frame 1
stop();
Symbol 600 MovieClip Frame 2
stop();
Symbol 602 MovieClip Frame 1
stop();
Symbol 602 MovieClip Frame 2
stop();
Symbol 609 MovieClip Frame 15
stop();
Symbol 609 MovieClip Frame 30
stop();
Symbol 628 Button
on (release) { _root.menu_click_snd.start(); _root.InitGame("singleplayer", _root.GameType); _root.GameStarted = false; _root.GamePaused = false; _root.user1mc._visible = false; _root.user2mc._visible = false; _root.theme_pack_mc.btn_instructions._visible = false; _root.theme_pack_mc.btn_menu._visible = false; _root.theme_pack_mc.mc_sound_controller._visible = false; _root.theme_pack_mc.btn_roll._visible = false; _root.theme_pack_mc.btn_roll.magicspin_mc._visible = false; _root.theme_pack_mc.btn_themeforward._visible = false; _root.theme_pack_mc.btn_themebackward._visible = false; _root.theme_pack_mc.theme_preview_mc._visible = false; _root.theme_pack_mc.btn_settheme._visible = false; _root.theme_pack_mc.user1_name_txt._visible = false; _root.theme_pack_mc.user2_name_txt._visible = false; if (_root.theme_pack_mc._currentframe == 2) { _root.bgm_loop_desktop_snd.start(); _root.bgm_loop_desktop_snd.setVolume(_root.VolumeMusic); } else if (_root.theme_pack_mc._currentframe == 1) { _root.bgm_loop_jungle_snd.start(); _root.bgm_loop_jungle_snd.setVolume(_root.VolumeMusic); } _root.mainmenu_mc.gotoAndStop("main_init"); }
Symbol 663 MovieClip Frame 1
stop();
Symbol 663 MovieClip Frame 2
function setMode(theval) { if (theval == "classic") { btn_classic.gotoAndStop(2); btn_twist.gotoAndStop(1); _root.GameType = "classic"; _root.InitGame("singleplayer", "classic"); } else { btn_classic.gotoAndStop(1); btn_twist.gotoAndStop(2); _root.GameType = "twist"; _root.InitGame("singleplayer", "twist"); } } stop(); tab_main._visible = true; tab_options._visible = false; tab_help._visible = false; tab_highscore._visible = false; tab_credits._visible = false; btn_classic_over.gotoAndStop(2); btn_twist_over.gotoAndStop(2); setMode(_root.GameType);
Instance of Symbol 535 MovieClip in Symbol 663 MovieClip Frame 2
on (release) { _root.menu_click_snd.start(); if (_root.GameStarted == false) { _parent.gotoAndStop("main_init"); } else if (_root.GameStarted == true) { _parent.gotoAndStop("main_ingame"); } }
Instance of Symbol 535 MovieClip in Symbol 663 MovieClip Frame 2
on (release) { _root.menu_click_snd.start(); _parent.gotoAndStop("help"); }
Instance of Symbol 540 MovieClip "btn_twist" in Symbol 663 MovieClip Frame 2
on (release) { _root.menu_click_snd.start(); _parent.setMode("twist"); }
Instance of Symbol 548 MovieClip "btn_classic" in Symbol 663 MovieClip Frame 2
on (release) { _root.menu_click_snd.start(); _parent.setMode("classic"); }
Symbol 663 MovieClip Frame 3
stop(); tab_main._visible = true; tab_options._visible = false; tab_help._visible = false; tab_highscore._visible = false; tab_credits._visible = false;
Symbol 663 MovieClip Frame 5
stop(); tab_main._visible = false; tab_options._visible = false; tab_help._visible = true; tab_highscore._visible = false; tab_credits._visible = false; if (_root.GameStarted == true) { closebtn._visible = true; } else { closebtn._visible = false; } upbtn.stop(); downbtn.stop(); thetext.htmlText = thetext.htmlText + "<li>Choose a game mode and your avatar to start the game.</li>"; thetext.htmlText = thetext.htmlText + "<li>When it\u2019s your turn, click on the dice to roll it.</li>"; thetext.htmlText = thetext.htmlText + "<li>According to the number on the dice, your avatar will automatically move on the board come to rest on a square.</li>"; thetext.htmlText = thetext.htmlText + "<li>If you land at the mouth of a snake, you will be dropped to the square on which the snake\u2019s tail ends.</li>"; thetext.htmlText = thetext.htmlText + "<li>If you happen to land at the base of a ladder, you will automatically climb to the square on which the ladder ends.</li>";
Instance of Symbol 535 MovieClip in Symbol 663 MovieClip Frame 5
on (release) { _root.menu_click_snd.start(); if (_root.GameStarted == false) { _parent.gotoAndStop("main_init"); } else if (_root.GameStarted == true) { _parent.gotoAndStop("main_ingame"); } }
Instance of Symbol 535 MovieClip in Symbol 663 MovieClip Frame 5
on (release) { _root.menu_click_snd.start(); _parent.gotoAndStop("help"); }
Instance of Symbol 566 MovieClip "downbtn" in Symbol 663 MovieClip Frame 5
onClipEvent (load) { function __f_load(eventObj) { gotoAndStop (1); } this.addEventListener("load", __f_load); } on (press) { _parent.thetext.scroll = _parent.thetext.scroll - 1; ison = true; } on (release, releaseOutside) { ison = false; } onClipEvent (enterFrame) { if (ison == true) { _parent.thetext.scroll = _parent.thetext.scroll - 1; } }
Instance of Symbol 566 MovieClip "upbtn" in Symbol 663 MovieClip Frame 5
on (press) { _parent.thetext.scroll = _parent.thetext.scroll + 1; ison = true; } on (release, releaseOutside) { ison = false; } onClipEvent (enterFrame) { if (ison == true) { _parent.thetext.scroll = _parent.thetext.scroll + 1; } }
Symbol 663 MovieClip Frame 6
Symbol 663 MovieClip Frame 8
stop(); tab_main._visible = false; tab_options._visible = false; tab_help._visible = false; tab_highscore._visible = false; tab_credits._visible = false;
Symbol 663 MovieClip Frame 9
stop(); tab_main._visible = false; tab_options._visible = false; tab_help._visible = false; tab_highscore._visible = false; tab_credits._visible = false; _root.setTheColor(this.theCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(this.theCoin.eyelid, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.user1mc.mc_playerCoin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(_root.user1mc.mc_playerCoin.eyelid, _root.user1mc.SelectedColorIndex); tempColorArray = []; i = 1; while (i < 6) { if (i != _root.user1mc.SelectedColorIndex) { tempColorArray.push(i); } i++; } _root.user2mc.SelectedColorIndex = tempColorArray[random(tempColorArray.length)]; _root.setTheColor(_root.user2mc.mc_playerCoin.coinface, _root.user2mc.SelectedColorIndex); _root.setTheColor(_root.user2mc.mc_playerCoin.eyelid, _root.user2mc.SelectedColorIndex);
Symbol 663 MovieClip Frame 10
function setRule(theval) { switch (theval) { case "RuleSixRequired" : if (sixrequired_yes._currentframe == 1) { sixrequired_yes.gotoAndStop(2); sixrequired_no.gotoAndStop(1); _root.RuleSixRequired = false; } else { sixrequired_yes.gotoAndStop(1); sixrequired_no.gotoAndStop(2); _root.RuleSixRequired = true; } break; case "RuleExtraTurn" : if (extraturnsix_yes._currentframe == 1) { extraturnsix_yes.gotoAndStop(2); extraturnsix_no.gotoAndStop(1); _root.RuleExtraTurn = false; } else { extraturnsix_yes.gotoAndStop(1); extraturnsix_no.gotoAndStop(2); _root.RuleExtraTurn = true; } break; case "RuleOpponentCollision" : if (sendhome_yes._currentframe == 1) { sendhome_yes.gotoAndStop(2); sendhome_no.gotoAndStop(1); _root.RuleOpponentCollision = false; } else { sendhome_yes.gotoAndStop(1); sendhome_no.gotoAndStop(2); _root.RuleOpponentCollision = true; } break; case "RuleExactNumberHome" : if (exactnumber_yes._currentframe == 1) { exactnumber_yes.gotoAndStop(2); exactnumber_no.gotoAndStop(1); finaldecision_mc.stay_yes.gotoAndStop(2); finaldecision_mc.stay_no.gotoAndStop(1); finaldecision_mc._visible = false; _root.RuleMoveAndTurnBack = false; _root.RuleExactNumberHome = false; } else { exactnumber_yes.gotoAndStop(1); exactnumber_no.gotoAndStop(2); finaldecision_mc._visible = true; finaldecision_mc.stay_yes.gotoAndStop(2); finaldecision_mc.stay_no.gotoAndStop(1); _root.RuleMoveAndTurnBack = true; _root.RuleExactNumberHome = true; } break; case "RuleMoveAndTurnBack" : if (finaldecision_mc.stay_yes._currentframe == 1) { finaldecision_mc.stay_yes.gotoAndStop(2); finaldecision_mc.stay_no.gotoAndStop(1); _root.RuleMoveAndTurnBack = true; } else { finaldecision_mc.stay_yes.gotoAndStop(1); finaldecision_mc.stay_no.gotoAndStop(2); _root.RuleMoveAndTurnBack = false; } } } stop(); tab_main._visible = false; tab_options._visible = false; tab_help._visible = false; tab_highscore._visible = false; tab_credits._visible = false; if (_root.RuleSixRequired == false) { sixrequired_yes.gotoAndStop(2); sixrequired_no.gotoAndStop(1); } else { sixrequired_yes.gotoAndStop(1); sixrequired_no.gotoAndStop(2); } if (_root.RuleExtraTurn == false) { extraturnsix_yes.gotoAndStop(2); extraturnsix_no.gotoAndStop(1); } else { extraturnsix_yes.gotoAndStop(1); extraturnsix_no.gotoAndStop(2); } if (_root.RuleOpponentCollision == false) { sendhome_yes.gotoAndStop(2); sendhome_no.gotoAndStop(1); } else { sendhome_yes.gotoAndStop(1); sendhome_no.gotoAndStop(2); } if (_root.RuleExactNumberHome == false) { exactnumber_yes.gotoAndStop(2); exactnumber_no.gotoAndStop(1); finaldecision_mc.stay_yes.gotoAndStop(2); finaldecision_mc.stay_no.gotoAndStop(1); finaldecision_mc._visible = false; } else { exactnumber_yes.gotoAndStop(1); exactnumber_no.gotoAndStop(2); finaldecision_mc._visible = true; if (_root.RuleMoveAndTurnBack == false) { finaldecision_mc.stay_yes.gotoAndStop(1); finaldecision_mc.stay_no.gotoAndStop(2); } else { finaldecision_mc.stay_yes.gotoAndStop(2); finaldecision_mc.stay_no.gotoAndStop(1); } }
Instance of Symbol 600 MovieClip "sixrequired_no" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleSixRequired"); }
Instance of Symbol 602 MovieClip "sixrequired_yes" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleSixRequired"); }
Instance of Symbol 600 MovieClip "extraturnsix_no" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleExtraTurn"); }
Instance of Symbol 602 MovieClip "extraturnsix_yes" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleExtraTurn"); }
Instance of Symbol 600 MovieClip "sendhome_no" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleOpponentCollision"); }
Instance of Symbol 602 MovieClip "sendhome_yes" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleOpponentCollision"); }
Instance of Symbol 600 MovieClip "exactnumber_no" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleExactNumberHome"); }
Instance of Symbol 602 MovieClip "exactnumber_yes" in Symbol 663 MovieClip Frame 10
on (release) { _parent.setRule("RuleExactNumberHome"); }
Symbol 663 MovieClip Frame 11
stop(); _root.bgm_loop_jungle_snd.stop(); if (_root.winnerCoinIndex == 1) { this.podium_mc.winner_coin._visible = true; this.podium_mc.loser_coin._visible = false; this.podium_mc.win_lose.gotoAndStop("win"); status1.text = "YOU WIN"; status2.text = "YOU WIN"; status3.text = "YOU WIN"; switch (random(4)) { case 0 : break; case 1 : break; case 2 : break; case 3 : break; } _root.game_win_theme_snd.start(); if (_root.GameType == "classic") { this.score_breakdown_mc.gotoAndStop("win_classic"); if (_root.user1NumberOfMoves < 150) { this.score_breakdown_mc.total_score.text = ((((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * 5)) + (_root.user1NumberOfSnakeBites * -3)) + (_root.user1NumberOfSixesRolled * 2)) + (150 - _root.user1NumberOfMoves)) + ((100 - _root[("user" + _root.loserCoinIndex) + "DestinationSquareNumber"]) * 2); } else { this.score_breakdown_mc.total_score.text = (((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * 5)) + (_root.user1NumberOfSnakeBites * -3)) + (_root.user1NumberOfSixesRolled * 2)) + ((100 - _root[("user" + _root.loserCoinIndex) + "DestinationSquareNumber"]) * 2); } this.score_breakdown_mc.dice_rolls.text = _root.user1NumberOfDiceRolls; this.score_breakdown_mc.ladders_climbed.text = _root.user1NumberOfLaddersClimbed * 5; this.score_breakdown_mc.snake_bites.text = _root.user1NumberOfSnakeBites * -3; this.score_breakdown_mc.sixes_rolled.text = _root.user1NumberOfSixesRolled * 2; this.score_breakdown_mc.win_bonus.text = (150 - _root.user1NumberOfMoves) + ((100 - _root[("user" + _root.loserCoinIndex) + "DestinationSquareNumber"]) * 2); } else if (_root.GameType == "twist") { this.score_breakdown_mc.gotoAndStop("win_twist"); if (_root.user1NumberOfMoves < 150) { this.score_breakdown_mc.total_score.text = ((((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * -3)) + (_root.user1NumberOfSnakeBites * 5)) + (_root.user1NumberOfSixesRolled * 2)) + (150 - _root.user1NumberOfMoves)) + (_root[("user" + _root.loserCoinIndex) + "DestinationSquareNumber"] * 2); } else { this.score_breakdown_mc.total_score.text = (((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * -3)) + (_root.user1NumberOfSnakeBites * 5)) + (_root.user1NumberOfSixesRolled * 2)) + (_root[("user" + _root.loserCoinIndex) + "DestinationSquareNumber"] * 2); } this.score_breakdown_mc.dice_rolls.text = _root.user1NumberOfDiceRolls; this.score_breakdown_mc.ladders_climbed.text = _root.user1NumberOfLaddersClimbed * -3; this.score_breakdown_mc.snake_bites.text = _root.user1NumberOfSnakeBites * 5; this.score_breakdown_mc.sixes_rolled.text = _root.user1NumberOfSixesRolled * 2; this.score_breakdown_mc.win_bonus.text = (150 - _root.user1NumberOfMoves) + (_root[("user" + _root.loserCoinIndex) + "DestinationSquareNumber"] * 2); } _root.setTheColor(podium_mc.winner_coin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(podium_mc.winner_coin.eyelid, _root.user1mc.SelectedColorIndex); _root.setTheColor(podium_mc.loser_coin.coinface, _root.user2mc.SelectedColorIndex); _root.setTheColor(podium_mc.loser_coin.eyelid, _root.user2mc.SelectedColorIndex); } else if (_root.winnerCoinIndex == 2) { this.podium_mc.winner_coin._visible = false; this.podium_mc.loser_coin._visible = true; this.podium_mc.win_lose.gotoAndStop("lost"); status1.text = "YOU LOSE"; status2.text = "YOU LOSE"; status3.text = "YOU LOSE"; switch (random(4)) { case 0 : break; case 1 : break; case 2 : break; case 3 : break; } _root.game_loose_theme_snd.start(); if (_root.GameType == "classic") { this.score_breakdown_mc.gotoAndStop("lose_classic"); if (_root.user1NumberOfMoves > 150) { this.score_breakdown_mc.total_score.text = ((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * 5)) + (_root.user1NumberOfSnakeBites * -3)) + (_root.user1NumberOfSixesRolled * 2); } else { this.score_breakdown_mc.total_score.text = ((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * 5)) + (_root.user1NumberOfSnakeBites * -3)) + (_root.user1NumberOfSixesRolled * 2); } this.score_breakdown_mc.dice_rolls.text = _root.user1NumberOfDiceRolls; this.score_breakdown_mc.ladders_climbed.text = _root.user1NumberOfLaddersClimbed * 5; this.score_breakdown_mc.snake_bites.text = _root.user1NumberOfSnakeBites * -3; this.score_breakdown_mc.sixes_rolled.text = _root.user1NumberOfSixesRolled * 2; } else if (_root.GameType == "twist") { this.score_breakdown_mc.gotoAndStop("lose_twist"); if (_root.user1NumberOfMoves < 150) { this.score_breakdown_mc.total_score.text = ((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * -3)) + (_root.user1NumberOfSnakeBites * 5)) + (_root.user1NumberOfSixesRolled * 2); } else { this.score_breakdown_mc.total_score.text = ((_root.user1NumberOfDiceRolls + (_root.user1NumberOfLaddersClimbed * -3)) + (_root.user1NumberOfSnakeBites * 5)) + (_root.user1NumberOfSixesRolled * 2); } this.score_breakdown_mc.dice_rolls.text = _root.user1NumberOfDiceRolls; this.score_breakdown_mc.ladders_climbed.text = _root.user1NumberOfLaddersClimbed * -3; this.score_breakdown_mc.snake_bites.text = _root.user1NumberOfSnakeBites * 5; this.score_breakdown_mc.sixes_rolled.text = _root.user1NumberOfSixesRolled * 2; } _root.setTheColor(podium_mc.winner_coin.coinface, _root.user2mc.SelectedColorIndex); _root.setTheColor(podium_mc.winner_coin.eyelid, _root.user2mc.SelectedColorIndex); _root.setTheColor(podium_mc.loser_coin.coinface, _root.user1mc.SelectedColorIndex); _root.setTheColor(podium_mc.loser_coin.eyelid, _root.user1mc.SelectedColorIndex); }
Symbol 666 MovieClip Frame 1
stop();
Symbol 666 MovieClip Frame 25
this._x = -400; this._y = -400; this.gotoAndStop(1);

Library Items

Symbol 1 Sound [bgm_loop_jungle]
Symbol 2 Sound [climb_ladder]
Symbol 3 Sound [game_loose_theme]
Symbol 4 Sound [game_win_theme]
Symbol 5 Sound [menu_click]
Symbol 6 Sound [move_coin]
Symbol 7 Sound [player_collision]
Symbol 8 Sound [roll_dice]
Symbol 9 Sound [snake_byte]
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Symbol 646 EditableTextUses:590Used by:662
Symbol 647 EditableTextUses:590Used by:662
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Symbol 650 EditableTextUses:590Used by:662
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Symbol 664 EditableTextUses:490Used by:665
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Symbol 666 MovieClipUses:665Used by:Timeline

Instance Names

"start_btn"Frame 2Symbol 62 Button
"toggleButton"Frame 2Symbol 110 Button
"theme_pack_mc"Frame 3Symbol 306 MovieClip
"user2mc"Frame 3Symbol 479 MovieClip
"user1mc"Frame 3Symbol 479 MovieClip
"hints_mc"Frame 3Symbol 532 MovieClip
"mainmenu_mc"Frame 3Symbol 663 MovieClip
"score_bubble"Frame 3Symbol 666 MovieClip
"digit_1"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip
"digit_2"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip
"digit_3"Symbol 261 MovieClip Frame 1Symbol 260 MovieClip
"coinface"Symbol 294 MovieClip Frame 1Symbol 291 MovieClip
"coinface"Symbol 298 MovieClip Frame 1Symbol 296 MovieClip
"theCoin"Symbol 300 MovieClip Frame 1Symbol 294 MovieClip
"theCoin"Symbol 303 MovieClip Frame 1Symbol 294 MovieClip
"score_digits"Symbol 306 MovieClip Frame 1Symbol 261 MovieClip
"dice"Symbol 306 MovieClip Frame 1Symbol 273 MovieClip
"btn_instructions"Symbol 306 MovieClip Frame 1Symbol 279 Button
"btn_menu"Symbol 306 MovieClip Frame 1Symbol 284 Button
"btn_roll"Symbol 306 MovieClip Frame 1Symbol 287 Button
"user1turn_mc"Symbol 306 MovieClip Frame 1Symbol 300 MovieClip
"user2turn_mc"Symbol 306 MovieClip Frame 1Symbol 303 MovieClip
"coinface"Symbol 318 MovieClip Frame 1Symbol 291 MovieClip
"eyelid"Symbol 318 MovieClip Frame 1Symbol 311 MovieClip
"coinface"Symbol 321 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 334 MovieClip Frame 1Symbol 321 MovieClip
"eyelid"Symbol 334 MovieClip Frame 1Symbol 328 MovieClip
"coinface"Symbol 335 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 337 MovieClip Frame 1Symbol 335 MovieClip
"eyelid"Symbol 337 MovieClip Frame 1Symbol 336 MovieClip
"coinface"Symbol 338 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 349 MovieClip Frame 1Symbol 338 MovieClip
"eyelid"Symbol 349 MovieClip Frame 1Symbol 343 MovieClip
"coinface"Symbol 350 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 359 MovieClip Frame 1Symbol 350 MovieClip
"eyelid"Symbol 359 MovieClip Frame 1Symbol 353 MovieClip
"coinface"Symbol 360 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 373 MovieClip Frame 1Symbol 360 MovieClip
"coinface"Symbol 374 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 381 MovieClip Frame 1Symbol 374 MovieClip
"coinface"Symbol 382 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 386 MovieClip Frame 1Symbol 382 MovieClip
"coinface"Symbol 387 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 402 MovieClip Frame 1Symbol 387 MovieClip
"eyelid"Symbol 402 MovieClip Frame 1Symbol 391 MovieClip
"coinface"Symbol 404 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 419 MovieClip Frame 19Symbol 320 MovieClip
"coinface"Symbol 422 MovieClip Frame 10Symbol 320 MovieClip
"coinface"Symbol 428 MovieClip Frame 11Symbol 320 MovieClip
"coinface"Symbol 429 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 442 MovieClip Frame 1Symbol 429 MovieClip
"eyelid"Symbol 442 MovieClip Frame 1Symbol 436 MovieClip
"coinface"Symbol 443 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 451 MovieClip Frame 1Symbol 443 MovieClip
"eyelid"Symbol 451 MovieClip Frame 1Symbol 447 MovieClip
"coinface"Symbol 452 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 464 MovieClip Frame 1Symbol 452 MovieClip
"eyelid"Symbol 464 MovieClip Frame 1Symbol 457 MovieClip
"coinface"Symbol 465 MovieClip Frame 4Symbol 320 MovieClip
"coinface"Symbol 470 MovieClip Frame 1Symbol 465 MovieClip
"coinface"Symbol 475 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 476 MovieClip Frame 1Symbol 320 MovieClip
"coinface"Symbol 478 MovieClip Frame 1Symbol 476 MovieClip
"eyelid"Symbol 478 MovieClip Frame 1Symbol 477 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 1Symbol 318 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 2Symbol 334 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 3Symbol 337 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 4Symbol 349 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 5Symbol 359 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 6Symbol 373 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 7Symbol 381 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 8Symbol 386 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 9Symbol 402 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 10Symbol 407 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 11Symbol 410 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 12Symbol 413 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 13Symbol 416 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 14Symbol 419 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 15Symbol 422 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 16Symbol 425 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 17Symbol 428 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 18Symbol 442 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 19Symbol 451 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 20Symbol 464 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 21Symbol 470 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 22Symbol 475 MovieClip
"mc_playerCoin"Symbol 479 MovieClip Frame 23Symbol 478 MovieClip
"mc_hints"Symbol 532 MovieClip Frame 1Symbol 495 MovieClip
"btn_ok"Symbol 532 MovieClip Frame 1Symbol 498 Button
"stay_yes"Symbol 598 MovieClip Frame 1Symbol 594 MovieClip
"stay_no"Symbol 598 MovieClip Frame 1Symbol 597 MovieClip
"win_lose"Symbol 625 MovieClip Frame 1Symbol 609 MovieClip
"loser_coin"Symbol 625 MovieClip Frame 1Symbol 621 MovieClip
"winner_coin"Symbol 625 MovieClip Frame 1Symbol 624 MovieClip
"dice_rolls"Symbol 662 MovieClip Frame 1Symbol 633 EditableText
"ladders_climbed"Symbol 662 MovieClip Frame 1Symbol 634 EditableText
"snake_bites"Symbol 662 MovieClip Frame 1Symbol 635 EditableText
"sixes_rolled"Symbol 662 MovieClip Frame 1Symbol 636 EditableText
"win_bonus"Symbol 662 MovieClip Frame 1Symbol 638 EditableText
"total_score"Symbol 662 MovieClip Frame 1Symbol 641 EditableText
"dice_rolls"Symbol 662 MovieClip Frame 2Symbol 644 EditableText
"ladders_climbed"Symbol 662 MovieClip Frame 2Symbol 645 EditableText
"snake_bites"Symbol 662 MovieClip Frame 2Symbol 646 EditableText
"sixes_rolled"Symbol 662 MovieClip Frame 2Symbol 647 EditableText
"win_bonus"Symbol 662 MovieClip Frame 2Symbol 648 EditableText
"total_score"Symbol 662 MovieClip Frame 2Symbol 650 EditableText
"dice_rolls"Symbol 662 MovieClip Frame 3Symbol 651 EditableText
"ladders_climbed"Symbol 662 MovieClip Frame 3Symbol 652 EditableText
"snake_bites"Symbol 662 MovieClip Frame 3Symbol 653 EditableText
"sixes_rolled"Symbol 662 MovieClip Frame 3Symbol 654 EditableText
"total_score"Symbol 662 MovieClip Frame 3Symbol 656 EditableText
"dice_rolls"Symbol 662 MovieClip Frame 4Symbol 657 EditableText
"ladders_climbed"Symbol 662 MovieClip Frame 4Symbol 658 EditableText
"snake_bites"Symbol 662 MovieClip Frame 4Symbol 659 EditableText
"sixes_rolled"Symbol 662 MovieClip Frame 4Symbol 660 EditableText
"total_score"Symbol 662 MovieClip Frame 4Symbol 661 EditableText
"tab_main"Symbol 663 MovieClip Frame 2Symbol 535 MovieClip
"tab_help"Symbol 663 MovieClip Frame 2Symbol 535 MovieClip
"btn_twist"Symbol 663 MovieClip Frame 2Symbol 540 MovieClip
"btn_classic"Symbol 663 MovieClip Frame 2Symbol 548 MovieClip
"closebtn"Symbol 663 MovieClip Frame 3Symbol 560 MovieClip
"tab_main"Symbol 663 MovieClip Frame 5Symbol 535 MovieClip
"tab_help"Symbol 663 MovieClip Frame 5Symbol 535 MovieClip
"thetext"Symbol 663 MovieClip Frame 5Symbol 563 EditableText
"downbtn"Symbol 663 MovieClip Frame 5Symbol 566 MovieClip
"upbtn"Symbol 663 MovieClip Frame 5Symbol 566 MovieClip
"btn_yes"Symbol 663 MovieClip Frame 8Symbol 570 Button
"btn_no"Symbol 663 MovieClip Frame 8Symbol 573 Button
"mc_coinColorLeft"Symbol 663 MovieClip Frame 9Symbol 580 Button
"mc_coinColorRight"Symbol 663 MovieClip Frame 9Symbol 581 Button
"theCoin"Symbol 663 MovieClip Frame 9Symbol 318 MovieClip
"finaldecision_mc"Symbol 663 MovieClip Frame 10Symbol 598 MovieClip
"sixrequired_no"Symbol 663 MovieClip Frame 10Symbol 600 MovieClip
"sixrequired_yes"Symbol 663 MovieClip Frame 10Symbol 602 MovieClip
"extraturnsix_no"Symbol 663 MovieClip Frame 10Symbol 600 MovieClip
"extraturnsix_yes"Symbol 663 MovieClip Frame 10Symbol 602 MovieClip
"sendhome_no"Symbol 663 MovieClip Frame 10Symbol 600 MovieClip
"sendhome_yes"Symbol 663 MovieClip Frame 10Symbol 602 MovieClip
"exactnumber_no"Symbol 663 MovieClip Frame 10Symbol 600 MovieClip
"exactnumber_yes"Symbol 663 MovieClip Frame 10Symbol 602 MovieClip
"podium_mc"Symbol 663 MovieClip Frame 11Symbol 625 MovieClip
"score_breakdown_mc"Symbol 663 MovieClip Frame 11Symbol 662 MovieClip
"bonus_score"Symbol 665 MovieClip Frame 1Symbol 664 EditableText
"score_bubble_fly"Symbol 666 MovieClip Frame 1Symbol 665 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "bgm_loop_jungle"
ExportAssets (56)Timeline Frame 1Symbol 2 as "climb_ladder"
ExportAssets (56)Timeline Frame 1Symbol 3 as "game_loose_theme"
ExportAssets (56)Timeline Frame 1Symbol 4 as "game_win_theme"
ExportAssets (56)Timeline Frame 1Symbol 5 as "menu_click"
ExportAssets (56)Timeline Frame 1Symbol 6 as "move_coin"
ExportAssets (56)Timeline Frame 1Symbol 7 as "player_collision"
ExportAssets (56)Timeline Frame 1Symbol 8 as "roll_dice"
ExportAssets (56)Timeline Frame 1Symbol 9 as "snake_byte"
ExportAssets (56)Timeline Frame 1Symbol 13 as "loader_mc"
ExportAssets (56)Timeline Frame 2Symbol 57 as "indication_arrow_mc"

Labels

"frame_preloader"Frame 1
"frame_splash"Frame 2
"frame_game"Frame 3
"1"Symbol 273 MovieClip Frame 35
"2"Symbol 273 MovieClip Frame 36
"3"Symbol 273 MovieClip Frame 37
"4"Symbol 273 MovieClip Frame 38
"5"Symbol 273 MovieClip Frame 39
"6"Symbol 273 MovieClip Frame 40
"IDLE"Symbol 479 MovieClip Frame 1
"JUMP_RIGHT"Symbol 479 MovieClip Frame 2
"JUMP_LEFT"Symbol 479 MovieClip Frame 3
"JUMP_UP"Symbol 479 MovieClip Frame 4
"LADDER_8_26"Symbol 479 MovieClip Frame 5
"LADDER_43_77"Symbol 479 MovieClip Frame 6
"LADDER_62_96"Symbol 479 MovieClip Frame 7
"LADDER_66_87"Symbol 479 MovieClip Frame 8
"LADDER_50_91"Symbol 479 MovieClip Frame 9
"SNAKE_69_33"Symbol 479 MovieClip Frame 10
"SNAKE_46_5"Symbol 479 MovieClip Frame 11
"SNAKE_68_3"Symbol 479 MovieClip Frame 12
"SNAKE_93_37"Symbol 479 MovieClip Frame 13
"SNAKE_98_13"Symbol 479 MovieClip Frame 14
"SNAKE_89_51"Symbol 479 MovieClip Frame 15
"SNAKE_52_11"Symbol 479 MovieClip Frame 16
"SNAKE_48_9"Symbol 479 MovieClip Frame 17
"COLLISION"Symbol 479 MovieClip Frame 18
"GO_TO_START"Symbol 479 MovieClip Frame 19
"SAD_FACE"Symbol 479 MovieClip Frame 20
"SCARED_FACE"Symbol 479 MovieClip Frame 21
"HAPPY_FACE"Symbol 479 MovieClip Frame 22
"JUMP_DOWN"Symbol 479 MovieClip Frame 23
"LOW_BLOW"Symbol 532 MovieClip Frame 1
"HIGH_FLIER"Symbol 532 MovieClip Frame 2
"LOSE_A_TURN"Symbol 532 MovieClip Frame 3
"EXTRA_TURN"Symbol 532 MovieClip Frame 4
"VENOM"Symbol 532 MovieClip Frame 5
"LADDER_LUCK"Symbol 532 MovieClip Frame 6
"win"Symbol 609 MovieClip Frame 1
"lost"Symbol 609 MovieClip Frame 16
"win_classic"Symbol 662 MovieClip Frame 1
"win_twist"Symbol 662 MovieClip Frame 2
"lose_classic"Symbol 662 MovieClip Frame 3
"lose_twist"Symbol 662 MovieClip Frame 4
"main_init"Symbol 663 MovieClip Frame 2
"main_ingame"Symbol 663 MovieClip Frame 3
"options"Symbol 663 MovieClip Frame 4
"help"Symbol 663 MovieClip Frame 5
"highscore"Symbol 663 MovieClip Frame 6
"credits"Symbol 663 MovieClip Frame 7
"quit"Symbol 663 MovieClip Frame 8
"login"Symbol 663 MovieClip Frame 9
"rules"Symbol 663 MovieClip Frame 10
"final"Symbol 663 MovieClip Frame 11

Dynamic Text Variables

text1Symbol 24 EditableText"100%"
_root.user1Symbol 304 EditableText"JAGGI"
_root.user2Symbol 305 EditableText"COMPUTER"
_root.user1stateSymbol 481 EditableText""
_root.user2stateSymbol 482 EditableText""
_root.total_scoreSymbol 641 EditableText"400"
_root.total_scoreSymbol 650 EditableText"400"
_root.total_scoreSymbol 656 EditableText"400"
_root.total_scoreSymbol 661 EditableText"400"




http://swfchan.com/18/87725/info.shtml
Created: 29/3 -2019 21:00:34 Last modified: 29/3 -2019 21:00:34 Server time: 22/12 -2024 07:08:51