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Looking
Forward
KENNETH S. KEYES, JR. and JACQUE FRESCO



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Dedicated to the youth of the world who must meet the challenge of the twenty - first century.
























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About the Authors

Kenneth S. Keyes, Jr., is a multi - faceted man. He atte nded Duke
University and obtained a BA from, the University of Miami,
majoring in psychology and minoring in music. His interests include
art, symphonic music, yachting - he lives aboard a 71 - foot yacht
named Caprice and writing - he is the author of  How to De velop
Your Thinking Ability  and  How to Live Longer - Stronger - Slimmer .
He has taught in the Evening Division of the University of Miami.

Jacque Fresco worked as an industrial designer for thirty years,
designing all types  of equipment from prefabricated houses to
automobiles, electronic and medical equipment, human factors
systems, and hundreds of commercial products and inventions. He has
designed and patented such varying items as a radical aircraft wing
structure patente d by the USAAF and three - dimensional motion
pictures not requiring the "use of viewers. Numerous articles and
photographs have been published about his work in many magazines
and newspapers. He has served as technical advisor in a number of
motion pictures , including one of the first on space stations and a
journey to the moon called  Project Moon Base . He lives in Miami.

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LOOKING FORWARD
by K enneth S. Keyes, Jr. and Jacque  Fresco

Looking forward is an imaginative and fascinating book in which the authors  take you on a journey into the
culture and technology of the twenty - first century. After an introductory section that discusses the "Things
that Shape Your Future." you will explore the whys and wherefores of the unfamiliar, alarming, but
exciting world of  a hundred years from now.
You will see this society through the eyes of Scott and Hella, a couple of the next century. Their living
quarters are equipped with a cybernator. a seemingly magical computer device, but one that is based on
scientific principle s now known. It regulates sleeping hours, communications throughout the world, an
incredible underwater living complex, and even the daily caloric intake of the "young" couple. (They are in
their forties but can expect to live 200 years.)
The world that Sc ott and Hella live in is a world that has achieved full weather control, has developed a
finger - sized computer that is implanted in the brain of every baby at birth (and the babies are scientifically
incubated the women of the twenty - first century need not  go through the pains of childbirth), and that has
perfected genetic manipulation that allows the human race to be improved by means of science.
Economically, the world is Utopian by our standards. Jobs, wages, and money have long since been
phased out. No thing has a price tag, and personal possessions are not needed. Nationalism has been
surpassed, and total disarmament has been achieved; educational technology has made schools and
teachers obsolete. The children learn by doing, and are independent in this  friendly world by the time they are
five.   The chief source of this greater society is the Correlation Center, "Corcen," a gigantic complex of
computers that serves but never enslaves mankind. Corcen regulates production, communication,
transportation and  all other burdensome and monotonous tasks of the past. This frees men and women to
achieve creative challenging experiences rather than empty lives of meaningless leisure.
Obviously this book is speculative, but it is soundly based upon scientific developm ents that are now
known. And as the authors state:   "You will understand this book best if you are one who sees today only as a
stepping stone between   yesterday and tomorrow.

You will need a sensitivity to the injustices, lost opportunities for

happiness, a nd searing conflicts that   characterize our twentieth - century civilization. If your mind can weigh new
ideas and evaluate them with   insight, this book is for you.   "We have no crystal ball. ... We want you to feed our
ideas into your own computer, so that yo u can find   even better ideas that may play a part in molding the future of
our civilization."
Designs and Illustrations by Jacque Fresco
South Brunswick and New York: A. S. Barnes and Company
London: Thomas Yoseloff Ltd
© 1969 by Kenneth S. Keyes, Jr. and  Jacque Fresco
Library of Congress Catalogue Card Number: 68 - 27189
A. S. Barnes and Co., Inc.
Cranbury, New Jersey 08512
Thomas Yoseloff Ltd
108 New Bond Street
London W1Y OQX, England
SBN: 498 06752 1
Printed in the United States of America
Other Books by  Kenneth S. Keyes, Jr.
Member of the Authors League of America
HOW TO DEVELOP YOUR THINKING ABILITY
HOW TO LIVE LONGER — STRONGER — SLIMMER

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Contents
Acknowledgments
Part I. THINGS THAT SHAPE OUR FUTURE
1. The Leap from the Jungle
2. The Confusion of Our Times
3 . Predicting the Future
4. Our Values Chart Our Course
5. The Scientific Method
6. Cybernated Technology
7. Away We Go!
Part II. A PROJECTION OF OUR FUTURE
8. At Home in the Twenty - first Century
9. A Multi - Dimensional Life
10. Designing the New Generation
11. A Visit to Corcen
12. The Cultural Center
13. The Cybernated Industrial Complex
14. The Limitless Frontiers of Space
15. The New Personality
Part III. LOOKING FORWARD
16.Education for Change

Acknowledgments
The authors are indebted to countless people  for the ideas and encouragement that have made this book
possible. Most of those who reviewed the manuscript felt that these enormous changes in man and his
environment might happen in 1,000 years but not in the next century as we suggest. The authors,
ho wever, have wondered whether the future society they describe may be partially in existence by the
time the book is published. We see so many of our predictions of things to come being discussed,
developed and tried that we suspect we have been too conserv ative in estimating the time.
The following kind friends have read the manuscript and offered excellent suggestions — some of which
were used: Anne Ammirati, John Bethea, Louise Boches, Janice Burr, Charles Kimball, Shirley Lewis,
William A. McCall, Gretchen  McCall, Graham Miller, Joe Prospero, Charles Ray, Christie Ray, Arden
Richards, Velma Richards, Marjofie Sherrill, and Anitra Thor -  haug. We are indebted to Herbert Wallach,
Jr., for suggesting our title — Looking Forward. Bonita Bennett listened to these " far - out" ideas, typed them
studiously, and still had the stamina to assist greatly in editing and revising. Shirley Rosichan offered
many excellent editorial suggestions. Others who helped with various phases of the work were Marty
Costello, Karen Brandt,  and Stephanie Brovold. Frank Seldon and Carl Green tirelessly assisted in
reproducing copies of the manuscript. Also thanks to Iván García who helped digitalizing the paperbook
trough OCR. Our thanks are also due to the authors and publishers who have kind ly given permission to
quote from their works.
Kenneth S. Keyes, Jr.
Jacque Fresco
Miami, Florida

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PART I
THINGS THAT SHAPE OUR FUTURE
1.The Leap from the Jungle
The lives of most men and women are blighted by problems they cannot solve. And people usuall y blame
themselves, or they blame "fate" whatever that is. However, when two cars collide at an intersection,
should we, as students of society, concentrate our attention on the individual blame of the drivers, on
"fate" or on the way transportation is eng ineered so that it permits collisions?
If you believe that cars and roads should be designed so that it is almost impossible for people to lose
their lives through collisions, this book is for you. If you believe that the mind is capable of gradually
apply ing the method of patient, scientific investigation to find out how to rearrange the structure of our
society to give each individual a greater opportunity for self - realization and happiness while he is on earth,
we welcome and need your help.
If you belie ve it's about time for the human race to stop spinning its wheels, then let's get going!
But this book on the future of our civilization is not for everyone. Few will be able to read it without forming
an opinion before they see the picture as a whole. To  enjoy this book you will have to blend openmindedness
with critical skepticism. It is hard enough to face the problems of our own time. And it is many
times more difficult to understand a projection of fantastic and shocking changes that may occur over the
next hundred years!
Suppose an intelligent man in New York City around 1860 had sat down one evening with a book
predicting life a century later.
He would have refused to believe that almost everyone in 1960 would be able to own a horseless carriage
that  could whisk about at 60 or more miles per hour. With his Victorian attitudes he would have been
deeply shocked by the brief bikinis. In 1860, not even a "woman of ill repute" would have appeared so
undressed in public. He would have smiled smugly at the ri diculous prediction that man - made flying
machines would travel faster than the speed of sound. The thought of sending pictures and sounds
through miles of air would have seemed impossible to a sensible person in 1860. It would have been
incredible to him t hat the art of war would progress to the point where one small bomb would destroy a
city. Our Victorian would have been alarmed that a part of his wages could be withheld to provide for
retirement. At this point, let us leave this gentleman of the last cen tury muttering to himself about loss of
freedom and the world's moving too fast.
Are we more flexible — more farsighted — today? We will need to become experts at changing our minds.
The differences between the nineteenth and twentieth centuries will probably  be small when compared
with the accelerating pace of the next century.
You will understand this book best if you see today as only a stepping stone between yesterday and
tomorrow. You will need a sensitivity to the injustices, lost opportunities for happin ess, and searing
conflicts that characterize our twentieth - century civilization. If your mind can weigh new ideas and
evaluate them with insight, this book is for you.
We have no crystal ball that gives an accurate picture of the twenty - first century. We w ant you to feed our
ideas into your own computer. Perhaps you may find even better ideas that may play a part in molding the
future of our civilization. In the next six chapters we'll explore the "why" and "wherefore" of the unfamiliar,
alarming, unbelieva ble, wonderful, and exciting picture we will paint of the twenty - first century. Then we'll
join Scott and Hella, who live in the next century. We'll experience with them the new dimensions of life in
the changed world of the future.

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The Long Journey
To un derstand the probable courses of man's future development, let's spend a few minutes looking into
his past. The world came into existence around four and one - half billion years ago, and all sorts of weird
fishes and monstrous dinosaurs got into the act bef ore we did. Millions of years ago our ancestors were
little apelike fellows that spent most of their time in trees. Then some of these little beasts began to do
things that were to make a lot of difference to you and me. They quit jumping from branch to br anch like
the squirrels and, instead, began swinging from limb to limb somewhat like the man on the flying trapeze.
This led to some important changes from head to toe. The arms, which previously moved in a restricted
arc, developed free rotation.
This mak es it possible for a baseball pitcher to whirl his arms around and zing one over home plate. The
intestinal organs, which had been slung from the backbone, as in a dog, were now supported by the
pelvis, which became somewhat bowl - shaped.
The front feet did n't have to support the weight of the body anymore, and they developed into a bunch of
skyhooks that we call fingers. Since animals that misjudged distances when swinging from branch to
branch left fewer offspring, we are blessed today with excellent stere oscopic vision and neuro - muscular
co - ordination. We owe a large part of what we are today to our swinging primate ancestors.
Man has made three big steps away from his animal cousins. The first cultural jump occurred when he
began to use fire, tools, and l anguage. Although men of our own species, Homo sapiens, have been here
about 50,000 years, radioactive carbon datings show that our ancestors were using tools and fire as much
as 600,000 years ago.
The beginnings of language probably occurred several hundr ed thousand years ago. This was a
tremendous leap forward. The development of language may have played a part in helping us be as
intelligent as we are today. Suppose someone had yelled, "Watch out for the tiger in the tree behind you!"
The more intelligen t ones would have got the message fast. They probably charmed the greater number
of females that evening and, thus, left more offspring.
The second big cultural jump taken by our ancestors occurred about 7,500 years ago. This was the
discovery of how to ra ise food. The development of agriculture and animal - raising made it possible for us
to live in crowded nests known as cities. When man had to gather his food in the form of fleeing animals
and random plants, it took a lot of land to support a small group.
For example, there were probably not over 100,000 people on the entire continent of Europe before they
learned to raise food.
A good year might have increased the birth rate. But they would soon have been killed off by famine and
disease if there were even  one rough year when the game and plants were less available.
When man began to raise food, he could stay in one place instead of roaming all over the countryside.
Socially and technologically, lots of things began to happen for the first time. He began to  accumulate
bric - a - brac. The wheel was developed. He learned how to heat metals to make them soft so that they
could be poured or beaten into useful shapes. He developed the plow for working the land and the loom
for weaving cloth. Social patterns that wer e needed in city life were developed. He amplified political
structures and created armies equipped with death - dealing instruments. Within a thousand years after our
ancestors acquired the know - how for raising food, the cultural patterns of city life, poli tics, business, and
technology were invented. Since then they have continued with very little change until recently.
Many anthropologists consider the city as our most fundamental social invention. The first cities evolved
in southwestern Asia, and the pat tern of the city was well worked out in Mesopotamia by 4,500 to 4,000
B.C. Cities did not appear in China until around 2,000 B.C. Europe had to wait until the Greeks put
together a few cities around 900 to 800 B.C. The city did not appear in Scandinavia un til after 1,000 A.D.

Writing developed almost simultaneously, about 5,000 to 6,000 years ago, in Egypt, Mesopotamia, and

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the Indus Valley. The Chinese invented their cumbersome symbols 2,000 years later. When a man's
thoughts were written, they could speak  out after his death. The human race began to accumulate
information that permitted the building of a modern civilization with a complex value system.
Whereas learning was previously a monopoly of a privileged class, the development of the alphabet
eventua lly made it possible for everyone to acquire an education. All alphabets now in use seem to stem
from a single point of origin in the Sinai Peninsula where the Egyptians were busy mining. Most of the
time the Egyptians used criminals and prisoners of war f or this type of work. Occasionally, some
wandering Semites who needed food came to work for them. Since they were pretty smart fellows, the
sheiks of the Semites were appointed foremen of the mines.
As part of their job they drew up reports on how much met al was mined and how much money was
earned by the various men.
From the complicated Egyptian system of writing, these foremen abstracted the simple symbols
representing single sounds in the Egyptian system. We are indebted to them for giving us the first
a lphabet.
We were doing business as usual by at least 3,000 B.C. Standard weights and measures were in use in
Sumeria. Barley was one of the earliest mediums of exchange. A measure for barley was available for
public use in the market place. If a farmer had  felt he was being gypped, he could have walked over and
measured it out. By 3,000 B.C. convenient metal coins began to be used in place of the more awkward
sacks of barley, and a shortage of money became a continual problem for the government. The Code of
Hammurabi set the value ratio of barley and metal. This code provided serious penalties for anyone
caught cheating. To make sure this money system would work, a merchant could have been put to death
if he had refused to accept either barley or coins in pa yment for his merchandise.
There are cuneiform records of loans with interest that ran as high as 300 per cent when an individual
could not offer security.
Even the lowest rate was 25 per cent per year. The Sumerians worked out business methods such as
sto ck companies and corporations. Many tablets recording their business deals and their private
correspondence have survived. One tablet dated before 2000 B.C. describes the complaint of an old man
about the degeneracy of the younger generation. Another table t is from a boy at school telling his parents
about the "lousy food."
The late Ralph Linton , a noted American anthropologist, wrote:
Many of the economic and social patterns which still operate in modern Western society can be
traced to this region. It ha s been said that if George Washington had been transported back to the
court of Hammurabi of Babylon, about 2067 - 2025 B.C., he would have felt vastly more at home
there than he would in the modern capital city which bears his name. Apart from language
diff iculties, he would have encountered very few things in Hammurabi's empire which were not
familiar and understandable, while in Washington he would have been baffled and confused by the
tremendous technological changes . . .
and the fumbling efforts which o ur society is making to bring the other aspects of its culture into
adjustment with these.*
* (The Tree of Culture (New York: Alfred A. Knopf,1959), p. 298.)
The third enormous step in the development of human culture took place when we began to supplement
the puny muscles of human beings and animals with other sources of power. The use of sails on boats
eventually replaced galley slaves. Water power was used to carry things downstream. The water wheel
furnished power to run mills. Later, steam power replac ed even more human muscles. During the last
hundred years we learned to manufacture large amounts of electrical energy. Then things began to hum

because this made energy or power available at any point to which we could run a wire or lug a generator.

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From  a modern point of view one of the most useful measures of the development of a civilization is the
amount of available energy per person. To a large extent the degree of physical comfort that you enjoy
today is correlated with the energy that is at your di sposal.
The application of the scientific method of thinking has made it possible to develop almost unlimited
amounts of energy. This energy may be in the form of electricity which will run a constellation of laborsaving
and life - enriching appliances and i nstruments. It may be in the form of coal, gasoline, oil, or
nuclear power. It may be in chemical form, such as in an automobile battery or a flashlight cell. Imagine
the almost complete paralysis that would occur if your electricity and gasoline supply we re cut off, and you
had to use your own muscles in place of the complex of machines upon which you now rely.

Our Rapidly Evolving Civilization
We are today but a few steps from the jungle. While we've been trying to get away from the animal
patterns of th e jungle for a little over a half - million years, we really got moving only a few thousand years
ago with the development of cities and the invention of writing. It has just been in the last century that we
have started the large scale use of non - muscular s ources of energy and power. Most factory workers
today are laboring in industries that were not even in existence in 1900. Although our world may in some
ways appear stable to us, we are in a furious transitional phase in which changes are occurring at the
fastest rate in history. Today we are at the beginning of this third phase of the development of our civilization.
Fantastic developments lie ahead.
If life at times seems bewildering, if you feel pulled in many directions, if you find that no matter what  you
do, you still have sticky problems, if you find that our economic, political, and social ways of doing things
sometimes create more difficulties than they solve, then you are simply playing your part in suffering
through the present transitional phase  of our civilization. Much of your life is patterned along the lines used in
western Asia several thousand years ago. Yet, some of the conditions to which you are trying to adjust have
come out of the laboratory in the last few decades. If the day - by - day p attern of your personal, business, and
social life is something less than serene, you've been caught in the wringer of change, and you've got lots of
company.

2.The Confusion of Our Times
The habit patterns of men and women that may have been appropriate  several thousand years ago
cannot be made to yield maximum happiness in the changed world of today — to say nothing of the future
civilization toward which we are rapidly evolving. This chapter will briefly catalogue some of the things that
keep us frustrate d, insecure, and jumpy. As might be expected in a time of rapid transition, few of the
basic needs of men and women are now met in a satisfying way. We hope you will bear with us as we
haul out some of the dirt that usually stays lumpily under the rug.
Amo ng the hangovers from the past, we might list the grisly pattern of war. Back in Mesopotamia a war
might have chewed up a few thousand people. The First World War killed approximately ten million
people of whom 5 per cent were civilians. But that's only th e beginning. The Second World War rolled up
a death toll five times as large — approximately fifty million. About 50 per cent were civilians.
Suppose there were no police and no laws in your city. Who would be safe? Criminals might like it. But
not you and y our family. Similarly, the lack of a respected and enforced international law between nations
endangers everyone on earth today. It's like living in a jungle.
General Eisenhower has summed up the tragic effects of the custom of war as a method of settling
disputes between nations:
... a life of perpetual fear and tension; a burden of arms draining the wealth and the labor of all

peoples; a wasting of strength that defies the American system or the Soviet system or any system

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to achieve true abundance and ha ppiness for the peoples of this earth . . .
Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a
theft from those who hunger and are not fed, those who are cold and are not clothed.
This world in arms is not s pending money alone.
It is spending the sweat of its laborers, the genius of its scientists, the hopes of its children.
The cost of one modern heavy bomber is this:
A modern brick school in more than 30 cities.
It is two electric power plants, each serving  a town of 60,000 population.
It is two fine, fully equipped hospitals.
It is some 50 miles of concrete highway.
We pay for a single fighter plane with a half a million bushels of wheat.
We pay for a single destroyer with new homes that could have housed m ore than 8,000
people . . .
This is not a way of life at all, in any true sense. Under the cloud of threatening war, it is humanity
hanging from a cross of iron.
When Bertrand Russell, world famous philosopher, participated at the age of ninety in a big pe ace
demonstration in London in 1962, he was arrested and sent to jail for a week! It seemed that he wanted to
change some of our habit patterns. He wished to end nuclear bomb testing, get rid of all nuclear weapons,
and abolish the institution of organized  murder that we call "war".

Economic Insecurity
In spite of our program of so - called "social security," both personal and economic insecurity are usual in
our time. Few people can be sure of continued employment. In many cases one can not be sure that the
business that employs him will be in existence a year from now. Often, one can not be sure that the type
of work for which he has been trained will be in demand next year. Automation is eliminating hundreds of
thousands of jobs each year in the United Sta tes.
We are quite ingenious in building factories that can turn out enormous quantities of television sets,
automobiles, refrigerators, toothbrushes, packaged foods, etc. But we wouldn't dare let these factories run
full time because they would produce mor e goods than we could sell. So we have idle factories some of
the time with large numbers of people in need all of the time. Paradoxically, it seems that only when we're
fighting a war are we able to keep our industrial machines operating at full capacity.  Although much of our
population can use better clothing, better housing, and better food, our techniques in distributing the
bounty of mass production are bogged down by economic diseases that go under the names of
"overpopulation," "unemployment," and "l ack of purchasing power."
Dr. Ralph Linton has observed:
As the disharmonies within the culture become increasingly pronounced, more and more of the
society's energy and resources have to be expended on makeshift adjustments until the period of
rapid chang e gradually grinds to a halt. Our own society would seem to be in such a period at the
present time. Its tremendous and still accelerating development of science and technology has not
been accompanied by an equal development in social, economic, and polit ical patterns . . . We are
now . . . only beginning to explore the potentialities which it offers for developments in our culture
outside technology, particularly in the social, political, and economic fields. It is safe to predict that
even two or three c enturies from now, such social inventions as modern - type Capitalism, Fascism,
and Communism will be regarded as primitive experiments directed toward the adjustment of
modern society to modern technology.*

   Linton, The Tree of Culture (New York: Alfred A. K nopf, 1959), pp.47 - 8.

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Our Polluted World
Although this is the only world we have, we're certainly not taking good care of it. We've already exploded
enough atomic bombs to contaminate the atmosphere with strontium 90 and other radioactive elements.
Accordi ng to Hathaway and Leverton of the U.S. Department of Agriculture:
Strontium 90 . . . may become a health problem. Its radioactivity is slow to disappear, and its
accumulation in the body could be dangerous. . . . Strontium 90 was first detected in animal  bones,
dairy products, and soil in 1953. It now occurs in all human beings regardless of their age or where
they live.*
* Milicent L. Hathaway and Ruth M. Leverton, "Calcium and Phosphorous," Food, The Yearbook o/
Agriculture, 1959 (United States Departmen t of Agriculture, Washington, D.C., 1959), p. 117.
Atomic bombs are not the only means we use to pollute the air we breathe. The exhausts of automobiles,
the excretions of industry, and the burning of coal, oil, and garbage are also busy contaminating the  air.
Today air pollution affects in some degree more than 7,000 urban areas inhabited by 115,000,000
Americans. When bituminous coal and low grade fuel oil are burned, sulphur dioxide gas and smoke are
released. A five - day killer smog hit London in 1952 an d killed 4,000 people. Air pollution has been linked
with the common cold, asthma, pneumonia, tuberculosis, influenza, chronic bronchitis, pulmonary
emphysema, and lung cancer.
Those who are not overly worried about human beings might well ponder other cos ts of air pollution.
Sulphur dioxide has been shown to disintegrate nylon stockings. It reacts chemically with moisture to form
sulphuric acid, which eats away roofs, eaves, downspouts, and other exposed metals. It even affects
stone buildings and the prou d statutes of military heroes in the parks.
Air and water are the most immediate physical necessities of life. Lest we neglect the latter, it may be
pointed out that our largest river is well polluted with oils, phenols, ammonia and toxic metals, blood,
re fuse from hospitals and undertakers, and acids from mines. For example, in the St. Louis area there
have been times when the chicken feathers, viscera, and offal collect in patches too thick to drive a
motorboat through. The 300,000,000 gallons of sewage a  day coming from St. Louis and East St. Louis
contain 460 tons of solid garbage and 165 tons of ground garbage. In the part of the Mississippi from St.
Louis to New Orleans, a mouthful of water contains half a million coliform bacilli, which come largely f rom
untreated sewage. Nor does the United States have a monopoly on polluted water. Throughout the world
about five million children die each year before their first birthday from diarrhea or dysentery through
drinking unclean water.

Ephemeral Machines
Th e pleasure of living in the twentieth century is somewhat tarnished by the constant deterioration of the
machines and gadg ets we use. They are, unfortunately, designed for a short life —  both style - wise and
function - wise. It is possible to build a washing  machine or television set that would probably not need
service during a ten - year period. It is possible to design an automobile that may remain trouble - free for a
ten - year period and to give it an attractive design that would be appreciated even longer. In stead of
designing for longevity and service, automobile designers rack their brains for ways to make next year's
car so appealing that we'll trade in this year's car. Gerald Piel informs us:
According to the standard practice of our durable goods industri es — always with the aim of
perpetuating scarcity in the face of abundance — the automobile is designed for 1,000 hours of
service, to be traded in at 40,000 miles or less.
Can you think of any electrical or mechanical device in your home that will remain trou ble - free for a long
period? There is only one device in your home that is designed to last about twenty years. It is likely that it

won't require service during this time. And you don't even own it! Although it is a complicated electronic

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instrument, you c an drop it on the floor, and it probably won't break. Whether you use it once a day or
continuously throughout the day, it does not seem to wear out. The reason it was designed to give at least
two decades of trouble - free service is that it was not made to  be sold. The company that rents it to you
would have to repair it at their own expense if something were to go wrong. So they make sure that this
complex device is engineered to high standards. They can't make money if it breaks down every few
months. In  case you haven't guessed the name of this one thing in your home that has been engineered
to give you maximum utility and minimum maintenance, it is the telephone! It is designed for trouble - free
use, not for cheap production at a profit. How wonderful it  is to realize that there are ways to get off the
treadmill of buy it, use it, junk it, and buy it again!

Standing Room Only
Overpopulation of the world is a twentieth - century problem. It took until about Ï800 for us to spawn a world
population of one bill ion. Current predictions indicate that the present population of three and one - third
billion will explode to seven billion by the end of this century and to sixteen billion by the year 2040 if the
growth rate is not changed.
This enormous growth in populat ion in many areas of the world is greatly exceeding the ability of most
countries to provide food and decent living standards. The FAO World Food Survey of 1963 found that at
least 60 per cent of the people in the under - developed areas were undernourished  and that half of the
world suffers from hunger, or malnutrition, or both. In Africa, Latin America, and the Far East, food
production is growing only two - thirds as fast as the population. In the latter two areas the per capita food
production is still belo w the levels attained twenty - five years ago ! Eugene R. Black, former president of
the World Bank, has summed it up in this way:
I must be blunt. Population growth threatens to nullify all our effort to raise living standards in many
of the poorer countrie s. We are coming to a situation in which the optimist will be the man who
thinks present living standards can be maintained.

Cultural Dilemmas
Most of the built - in dilemmas that face human beings in our fast - changing world pose problems for which
the wisd om of the past offers no effective solutions. In so many ways we're like a man chased to the edge
of a cliff by a roaring lion. If he jumps, he'll be hurt. And if he stays there, the lion's going to get him. For
example, we have built - in sexual drives that  become strong in the teen years. Marriage may seem to offer
a solution. Yet, the marriage counselors advise us that early marriages have a greater rate of divorce —
that a person needs to experience life and achieve a degree of maturity before choosing a l ife partner.The
individual suffers no matter how he tries to solve the problem. If a person has an active sex life before
marriage, the mores of our tribe may load him with feelings of guilt. If an unmarried person denies his
need for sexual expression, he  may enjoy a culturally - clean conscience, but he will be fighting a
constantly stimulated, deep need that has been structured into his body. Guilt feelings may still arise from
vivid sexual fantasies, erotic dreams, or masturbation. No matter what choice a  person makes in this
situation, it is usually accompanied by conflict and doubt. Not only in matters of sex, but in most business,
personal, and social matters we are confronted with countless dilemmas. Our present folkways make it
difficult to achieve ef fective solutions that deeply contribute to human dignity and happiness.



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On the Homefront
"The mass of men," said Thoreau, "lead lives of quiet desperation."
The lives of most people in our present civilization fall far short of fulfilling levels of s erenity and
happiness. Ann Landers, a newspaper columnist, who deals with personal problems received this
poignant letter:
Dear Ann Landers :
How do you feel after reading a couple of hundred letters? Disenchanted, I'll bet.
When I look back at my own life , its problems and its failures, I wonder what is it all about?
Then I look at my children and what has happened to their lives. Dear God, I tried. He knows I
tried. But where did I fail? I must have failed. I am their mother.
The children went to church a nd Sunday School. They earned Bibles for perfect attendance and
they had love. But here is the record :
One married while in the Air Force. Five years later — debt, drinking, divorce. Two children, two
unhappy pawns. Remarriage out of the church. More debts.
Our daughter, desperately in love in high school, married to a fine but sick man. Willing but unable
to work. Debts, then death.
A new love? She thought so, but her second marriage was a poor one. Where will it end? Heaven
only knows. . . .
The lives of n ot - so - quiet desperation of many people are reflected in another letter received by Ann
Landers.
Dear Ann:
Our five children are in bed and I am looking at a huge basket of clothes that I should be ironing,
but I'm writing this letter to you instead.
I'm so  exhausted if I walked past the bed and looked at it I'd fall asleep standing up.
My husband is a wonderful person and a terrific father. He doesn't drink or gamble and wouldn't
think of spending a dime on himself. He always puts me and the children first.  He works hard at his
job, but every week they take something out of his paycheck. I don't think we'll ever be a dollar
ahead.In 18 years this house will be paid for, and then it will probably fall apart.
The kids, God love them, are wonderful. They help m e by doing for themselves and by just being
good. Never do I hear a complaint because they have to wear their cousin's hand - me - downs or
because there is no money for treats or Scout uniforms.
If I could get my hair done in a beauty shop and eat dinner out  once in a while I'd think I was in
heaven. Is this what life was meant to be?
Tired
Ann Landers began her reply, "Only if you're lucky. . . ." *
   Reprinted by permission of Ann Landers and Hall Publisher's Syndicate.

The Quandary of Women
It is quite possi ble that most women in our rapidly changing civilization have a rougher time of it than men.
A woman who lived on a farm two centuries ago was deeply needed and felt secure. She and her home
were the center of vocation, recreation, and education. Although  she worked hard, she was psychlogically
secure in her own feeling of worth. She was confident of the great need which she supplied in the lives of
her husband and children. Today, household gadgets have relieved woman of some of the work, but the
secure em otional foundations of her life have been largely swept away. The home is no longer the place
where the family makes its living. Factories and offices beckon the father to a world of business not

shared by the rest of his family. Schools grab up the childr en and take over the responsibility for

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educating them — frequently, in a way that is quite different from the training of the parents. Although
television has added to the recreational aspect of modern homes, most of the really exciting things
happen away f rom home. Automobiles scatter the family in all directions, and the home is often used
primarily as a hotel in which to eat and sleep.
The modern housewife is expected to be a fascinating and energetic companion to her husband. She
must meet the endless ne eds of her children. And at the same time she must operate the household,
including food - gathering at the grocery store. In addition to these three full - time occupations which stretch
her out pretty thin, she should find time to develop her own mind and bo dy, including frequent trips to the
beauty salon. After a number of years of this tearing in every direction, most wives begin to feel that, "Life
is passing me by." They begin to question their self - worth. They realize that they are needed less and less
b y their husbands and children. Unhappiness, divorce, suicide bitterness, and blighted personalities are
often the consequences of our rapidly changing culture.
In the United States there are currently around four million divorces a year that affect about a  third of a
million children mostly under ten years of age. Divorce statistics themselves are not important, but the
painful bickering, searing accusations, and damaged egos that lead to a divorce greatly affect the total
sum of human happiness.
When a wom an tries to live a fuller life in the world outside her home, the path is not smooth. Dr. Ruth B.
Kundsin, a prominent Harvard bacteriologist, said:
It is my contention that women in the United States have been victims of both prejudice and
discrimination.  . . If she has a sprinkling of Harlowian traits, her male colleagues are flirtatious. If
she looks like a benevolent moose, they are merciless and their appraisal of her appearance takes
precedence over what she has to say.
Dr. Kundsin would have us consi der the enjoyment of living with a happy, independent woman who
is utilizing her talents completely and arrives home with sparkling, challenging expertenees of her
own to tell and share. . . . Couldn't it be that the love of such a woman is a wondrous, exc iting
experience? Or does the American male ego really need a female slave in residence?
Just in case it's beginning to look as though only the women have a rough time of it, there's a tragedy in
the monotonous, routine - filled hours by which most men earn  their living. Spending most of the prime
years of one's life fighting to earn an existence severely limits the self - realization and happiness of most
men. The world is so full of exciting things to learn, of interesting places to travel, of countless creat ive
hobbies, of body - building sports, and of lovely sunsets and natural beauty that one must wistfully sigh at
our limited opportunity to experience the best things in life.

A Hornet's Nest of Problems
In this chapter we have briefly touched on some of th e problems of our confused civilization that scream
the loudest for solutions. It would be possible to write several books just describing the "hangovers" of our
transitional civilization. Take a deep breath because we haven't covered even a hundredth of t he
problems of the present. Help us fill out the long, long list:
The failure to apply scientific methods to solve social problems; the thousands of insidious types of
prejudice and prejudice - inspired violence and killing; the hollowness of so much of fami ly and
social life; a competitive life pattern that makes it difficult for us to give fellow humans the deep
acceptance that their egos need so much; the failure of men to cooperate in joining hands over
national boundaries to build a civilization in which  all men may be happier, the failure to seek and
utilize the abilities of geniuses, the shortage of good teachers; schools that indoctrinate in what to
think instead of teaching how to think; the unfortunate attitude that education stops when

"schooling" i s over; the failure of 40 per cent of our young people to finish high school; the

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restlessness of our adolescent population; drug addiction; the problem of abortion; mental illness;
the failure of prisons to rehabilitate; the growing crime rate; slums that  mar our beauty and
disgrace our humanity; a countryside made ugly with shoddy stores, screaming signs, and
junkyards; the primitive automotive systems which kill over 40,000 people each year; the high rate
of all kinds of accidents that kill one person in  the United States every six minutes and injure
someone every three seconds; the difficulty of consumers in getting reliable information on
products because of advertising that exaggerates little differences; the competitive system in which
one man's succe ss in business may throw three into the tragedy of bankruptcy; unemployment; the
insecurity of men and women in the forty to sixty - five age range who have difficulty in finding wellpaying,
dignified employment; price - fixing; industrial strikes; the squeeze  on the small
businessman; monopoly; the graft of politicians and the hypocrisy of lawmakers; high taxes; senior
citizens, restless in retirement; unscientific tampering with our land, resulting in floods, dust storms,
and the loss of valuable forests; the  fertile acres wasted in the growth of tobacco that is detrimental
to the health of mankind; water shortage that hampers agriculture and industry:
the use of pesticides in ways that injure people and kill wildlife; agricultural practices and
processing tec hniques that result in low quality foods; choosing foods by taste and habit instead of
by vitamin - mineral - protein - unsaturated fat content; immature personalities reinforced by the
deficiencies of television, radio, and motion pictures; the prevalence of in adequate values based
on wealth and social prestige, which seldom bring happiness when achieved; and the list may go
on and on and on.
The purpose of this book is to show how the mind and heart of man can solve these apparently
"unsolvable" problems. The r eaders of this book may be "pioneers" in a deeply significant way when the
long - range story of civilization is written.

3.Predicting the Future
At every point in history [warns Dr. George Gallup] man has assumed that civilization has reached
its zenith. H e has smugly refused to place himself on a scale of time that reaches thousands and
millions of years into the future as well as into the past. Looked at from the vantage point of 8,000
years hence — approximately the period of recorded history — man's progres s up to the present time
may appear far less impressive than it does today.*
* George Gallup, The Miracle Ahead (New York, Evanston, and London: Harper & Row, 1964), p.
ix.
We have been here such a short time that we could almost be called "newborn." If yo u were to use a
twenty - four hour clock to represent the time since life began on earth, it would show that man has only
been in existence since the last minute of the twenty - fourth hour; only during the last few seconds of the
last minute has modern man be gun to use scientific methods to lead him to the most effective ways to get
things done. We are just now beginning to hit our stride. More new knowledge has been created during
the twentieth century than in the previous billion years. Change is everywhere.
How does one go about predicting the most probable changes in man's future? One might at first think
that scientists could give us worthwhile information on the future. They're busy hammering out the next
step. They're running experiments to find out what  works and what doesn't. They're patiently sifting facts
and theories that form the stepping stones to the future. But a glance at the record shows that few
scientists have been able to anticipate future developments correctly. They have often been woefull y
wrong in giving opinions on the probability of events even a decade in the future.
About eighty years ago Thomas Edison, after his brilliant success with the phonograph and carbon

microphone, became interested in using electricity to make light. When the  news of this got around, the

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securities of the gas companies began to drop. The British Parliament appointed a committee to
investigate the possibility of developing an electric light. The concensus of the experts was that Edison's
ideas were, "good enoug h for our transatlantic friends . . . but unworthy of the attention of practical or
scientific men."
C. D. Darlington the brilliant English geneticist said:
It is no accident that bacteria were first seen under the microscope by a draper, . . . that oxygen
was first isolated by a Unitarian minister, that the theory of infection was first established by a
chemist, the theory of heredity by a man who was unfitted to be a university instructor in either
Botany or Zoology.
At the beginning of this century, most  scientists unanimously agreed that an airplane was probably
impossible, and, even if it worked, it was impractical. The eminent American astronomer Simon Newcomb
declared with finality:
The demonstration that no possible combination of known substances, k nown forms of machinery
and known forms of force, can be united in a practical machine by which man shall fly long
distances through the air, seems to the writer as complete as it is possible for the demonstration of
any physical fact to be.
Fortunately, t he Wright brothers did not have time to worry about Newcomb's conclusions. They were too
busy bolting a gasoline engine onto some wings in their bicycle shop in Dayton. Here's what William H.
Pickering, a well - known scientist, had to say after the Wright b rothers had flown their airplane at Kitty
Hawk:
The popular mind often pictures gigantic flying machines speeding across the Atlantic and carrying
innumerable passengers in a way analogous to our modern steamships. ... It seems safe to say
that such ideas  must be wholly visionary, and even if a machine could get across with one or two
passengers the expense would be prohibitive to any but the capitalist who could own his own
yacht.
Another popular fallacy is to expect enormous speed to be obtained. It must  be remembered that
the resistance of the air increases as the square of the speed and the work as the cube.... If with
30 h.p. we can now attain a speed of 40 m.p.h., then in order to reach a speed of 100 m.p.h. we
must use a motor capable of 470 h.p. ...  it is clear that with our present devices there is no hope of
competing for racing speed with either our locomotives or our automobiles.
Scientists may have struck out when it came to airplanes, but they had another chance to improve their
batting average  on predictions as the rocket age approached. In spite of the pioneering researches of
American Robert Goddard and the Romanian Hermann Oberth, who outlined in detail the basic
technology of rockets and spaceships, Professor A. W. Bickerton in 1926 wrote:
T his foolish idea of shooting at the moon is an example of the absurd length to which vicious
specialization will carry scientists working in thought - tight compartments. Let us critically examine
the proposal. For a projectile entirely to escape the gravita tion of the earth, it needs a velocity of 7
miles a second. The thermal energy of a gramme at this speed is 15,180 calories. . . . The energy
of our most violent explosive — nitroglycerine — is less than 1,500 calories per gramme.
Consequently, even had the ex plosive nothing to carry, it has only one - tenth of the energy
necessary to escape the earth. . . . Hence the proposition appears to be basically impossible. . . .
During the last few months of World War II, the Germans surprised the world with a V - 2 rocket , which they
fired from the Continent to England. This naturally raised the possibility that an intercontinental missile
might be built which could he fired in Europe to destroy American cities. Dr. Vannevar Bush, who was
head of the United States scientif ic war effort, testified before a Senate Committee on December 3, 1945:

There has been a great deal said about a 3,000 miles high - angle rocket. In my opinion such a

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thing is impossible for many years. The people who have been writing these things that anno y me,
have been talking about a 3,00U mile high - angle rocket shot from one continent to another,
carrying an atomic bomb and so directed as to be a precise weapon which would land exactly on a
certain target, such as a city. I say, technically, I don't thi nk anyone in the world knows how to do
such a thing, and I feel confident that it will not be done for a very long period of time to come. ... I
think we can leave that out of our thinking. I wish the American public would leave that out of their
thinking.
Slightly over a decade after this expert delivered his words of wisdom, there were intercontinental missiles
in actual production, and the Russians had Sputnik I orbiting the earth ! Arthur C. Clarke in his excellent
book Profiles of the Future (and to wh om we are indebted for the examples of predictions given in this
chapter) wrote:
Too great a burden of knowledge can clog the wheels of imagination; I have tried to embody this
fact of observation in Clarke's Law, which may be formulated as follows:
When a  distinguished but elderly scientist states that something is possible, he is almost certainly
right. When he states that something is impossible, he is very probably wrong.
Perhaps the adjective "elderly" requires definition. In physics, mathematics, and  astronautics it
means over thirty; in the other disciplines, senile decay is sometimes postponed to the forties.
There are, of course, glorious exceptions; but as every researcher just out of college knows,
scientists of over fifty are good for nothing but  board meetings, and should at all costs be kept out
of the laboratory!*
   Arthur C. Clarke, Profiles of the Future (New York: Harper & Row 1964), p. 14.

Men Who Scored
There have been many men who have been successful in making remarkably accurate predicti ons of the
future. Leonardo da Vinci possessed the necessary combination of imagination and nerve. Jules Verne, in
the last century, gave us fantastic predictions, almost all of which have become present - day realities.
Thorsten Veblen was able to foresee e conomic and social trends far in advance of their occurrence. H. G.
Wells encompassed, at least in outline, the inevitability of a world society essentially based upon
scientific, rather than political, orientation.
Anyone who doubts the possibility of lon g - range prediction might well consider the statements of Friar
Roger Bacon, who lived between 1214 and 1294. These words were written at a time when science and
technology as we know them were non - existent :
Instruments may be made by which the largest shi ps, with only one man guiding them, will be
carried with greater velocity than if they were full of sailors. Chariots may be constructed that will
move with incredible rapidity without the help of animals. Instruments of flying may be formed in
which a man ,sitting at his ease and meditating in any subject, may beat the air with his artificial
wings after the manner of birds ... as also machines which will enable men to walk at the bottom of
the seas. . . .
Perhaps the only thing we can be sure about when pr edicting the future is that it will sound utterly
fantastic. It will be enormously different from anything that we regard as "natural" or "right." If our
predictions in this book seem plausible to you, we have probably failed to see far enough ahead. If ou r
projection of the future seems completely impossible and utterly fantastic, there is a possibility that we
may be on the right track.

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How We Predict the Future
As we pointed out in the first chapter, we have not been able to find a crystal ball we con sider reliable for
predicting the future. We have, instead, developed a method of analysis which we wish to set forth clearly.
If you agree with the method by which we will attempt to predict some of the features of our twenty - first
century civilization, p erhaps you will then find some of the revolutionary conclusions more acceptable.
It is our hypothesis that there are three important factors that will greatly influence the evolution of our
civilization. They are:
1. The values, purposes, and ideals toward  which man is striving.
2. The method of thinking that we use to select our courses of action.
3. The state of technology, or, what sort of tools are available to help us do what we want to do.
In the next three chapters we are going to discuss each of the se three factors that we believe will
generate the future shape of our civilization. We believe that if we are able to determine what people
really want here on earth, we will be able to anticipate the general directions in which men will go in
building th e civilization of the future. We will inquire into the "mind" and "heart" of man to see what he
really seems to want most. We will see if there have been values that have been on a steady upswing for
centuries. If we are successful in correctly pinpointing  the values and ideals that human beings will most
desire in the future, we will be on our way toward accurately predicting the type of civilization that lies
ahead of us.
Values are only a first step. To know what man really wants is most helpful, but it  is equally important that
we accurately pick the method of thinking that he will use to try to get what he wants. For example, man
has always placed a high value on good health. But simply having this value is not enough. The methods
of thinking that accom pany a value have a lot to do with whether it will be achieved. Thinking methodology
that was in vogue during past centuries resulted in seriously ill people being bled by barbers. Bloodsucking
leeches were considered a necessary item in the doctor's bag.  In contrast, the methods of
thinking in use today in the field of medicine often call for a blood transfusion.
In the past if an idea sounded plausible, people believed it. If an authority said something was true, it was
generally accepted. It was very rar e for a person to say, "I don't care how reasonable it sounds or who
says it's so, I want to make some careful tests to see for myself."
Thus, the methods of thinking that people employ play a big part in determining what kind of civilization
they have.
A  third factor that interacts with the value structure and the methods of thinking is the technology of a
given age. For example, as a consequence of our value structure, we want to travel to the moon. We use
scientific methods of thinking to arrive at the b asic theories that show us how to get there. But if the state
of technology does not yield a metal strong enough and light enough to build spacecraft, we're not likely
to set foot on the moon.
Our technology has been slowly evolving for the last 600,000 ye ars. It was a great day when prehistoric
man first picked up a stick and used it as an instrument to achieve greater control over his environment.
The invention of the wheel was a big step forward. But there has been more technological development in
the l ast half - century than in the preceding 600,000 years. Computers, automation, and the development
of atomic power enormously enhance man's potential to achieve whatever values and ideals he chooses.
Now you know how we are going about this. If anyone wishes  to spell out in useful detail some of the
forms of our future, we believe he must pick the right horse in three different races:
1. He must correctly assess what man will want to do — what he really values most.
2. He must accurately find out how he's going  to try to do it —  what methods of thinking he will rely upon
most.

3. He must analyze the tools that man will have for accomplishing what he sets out to do — he must

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pinpoint the significant technological developments that will play major roles in the future .
All three factors interact with each other. The value structure not only influences the method of thinking
and the technology, but it is, in turn, influenced by them. The method of thinking that man employs is
affected by his value structure and the tech nology of the age, but it also plays a part in modifying both of
these. Similarly, the technology of any given civilization interacts in a mutual way with the value structure
and the method of thinking. These pregnant factors might be viewed as three gears  that mesh with each
other.





Now you have a way to judge how well we accomplish what we set out to do. If you don't feel that we
have picked the trends that will play the largest part in shaping the future, then you probably won't accept
the type of  civilization that we describe in Part II of this book. If, however, you feel that we have correctly
assessed the dominant trends in mankind's value system, if you feel that the method of thinking has been
accurately pinpointed, and if you view technology i n the same vein, then you may be intrigued by our
projection of the experiences of a man and woman in the twenty - first century.

4.Our Values Chart Our Course
Many people have pessimistic feelings about the future. Perhaps the enormous growth of technology  that
enables man to build bombs that can destroy a city, automobiles that kill more people than wars, and
planes that exceed the speed of sound give them a "What's next?" feeling. Perhaps some of the
pessimism is due to the failure of economic, social, an d political inventions to keep pace with the
developments of physical science.
Many people identify the future with the value system projected by Aldous Huxley in  Brave New World
and George Orwell in  1984.  These authors had an important message for us. The y pointed out that if we
choose values that ignore the inner needs of man, we can create a horror here on earth. Orwell wrote of a
society in which technology was used to the ultimate to curtail freedom of thought and action. A television
camera in every a partment enabled secret police to see what was going on. The only way for an
individual to have any privacy was to turn his back to the camera and speak softly. This was modern
technology implementing a value system of the past. Most science fiction uses a n inadequate system of
crude values that conflict with man's need to be a free spirit enjoying the potentialities of life.

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We are rapidly approaching a stage in human development that will permit man to do almost anything he
wants. We feel confident man wi ll choose a set of values that will yield happiness. The warnings of Orwell
and Huxley have not been in vain. We'd be glad to trade two hours in the present world of conflict for one
hour in the advanced civilization of one hundred years from now. We feel  that the next century will open
the door to new horizons of human experience and happiness.

How We Got Our Value System
Perhaps the most significant thing a person can know about himself is to understand his own system of
values. Almost every thing we do  is a reflection of our own personal value system. What do we mean by
values? Our values are what we want out of life. No one is born with a set of values. Except for our basic
physiological needs, such as air, water, and food, most of our values are acquir ed after birth.
As an example of how values are picked up, individuals who grow up in the twentieth - century America are
conditioned to the acquisition of money as a part of their value structure. It isn't "natural" for a person to
Want money. It's a value  most people in our culture acquire. When we were perhaps two years old, we
learned that a penny would buy a piece of candy. We heard adults say with obvious approval, "He has a
lot of money." As we grew up, we observed the correlation between money and lar ger cars, more
beautiful homes, finer clothes, etc. Feelings of self - worth became associated with money. Over the years
we gradually acquired a value structure that led us to place such a high value on money that in our
present economy of scarcity we spend  a large part of our lives scratching for dollars.
If we had grown up in a society where people do not stress material wealth, money would not have played
an important part in our value structure. In Samoa food is there for the taking. Coconuts and fruit g row
without cultivation, fish are available in the nearby sea, little or no clothing is needed, and it doesn't take
long to put up a thatched - roof hut from materials that grow on all sides. In such a society people may be
less likely to work hard for money . People conditioned in this manner do not act in ways men consider
acquisitive, competitive, and thrifty.
When a culture is in a rapid state of transition, we have conflicting values which often yield hostility and
unhappiness. Most people in twentieth - ce ntury America have a value system that includes both sincerity
and the desire for money. Suppose a merchant advertising a sale were to include a "loss - leader" item
such as a dacron shirt for $1.49. But if people flocked to purchase this advertised shirt, t hey would find
that he had only six for sale at this price. The conflict in values might be felt by both the merchant and his
customers. Our transitional culture of today keeps us in perpetual conflict.
Values are not immutable and eternal. They are create d largely by the feelings of human beings. "The
values both of individuals and of groups both large and small have been changed," Ralph Borsodi advises
us:
They are being changed today more rapidly than ever before. The acquisition and the inculcation
of v alues begins at birth in the acceptance or rejection of the child by its parents;the values
inculcated and acquired during the first few years of life affect the unconscious mind so deeply that
their alteration is not easy, but they can be changed and it i s easier to change them in the modern .
. . world than ever before.*
* Ralph Borsodi, "Eight Propositions About Values," The Humanist, (1964, Number Five), p. 152.
Copyright 1964 by the American Humanist Association, Humanist House, Yellow Springs, Ohio.
R eprinted by permission.
We can test a value by asking, "Does it yield happiness for us?" There is nothing absolute about any
value — it's not a question of "right" or "wrong," "true" or "false," "good" or "bad." We should ask ourselves,
"How do our values af fect our happiness, both present and future?"

The happenstance of when and where we are born determines what set of values we acquire. A few

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years or a few miles can make a whale of a difference. Although we know that no one is born with a set of
values, t he particular set of values we acquire seems both "inborn" and "natural" to us. We always feel
strange when we meet people with a different set of values. They don't act "right."
Jacques Fresco, one of the authors, visited Bora - Bora in the Society Islands  thirty years ago. He carried
with him fifty pocket mirrors and hundreds of beads and other novelties that he hoped to use in place of
money. Fresco showed these gifts to several natives and then put them into a suitcase. When he returned
to his living quar ters several hours later, he was surprised to see a number of men and women freely
handing out the beads, mirrors, and other trinkets to their Polynesian friends. He interrupted them and
asked what was going on. One of the older men replied that Fresco had  more than he needed and that it
was a shame to see so many wonderful things not being put to use.
After establishing a favorable relationship with the Polynesians, he made a casual comment that he would
appreciate their help in building an outrigger canoe . They gathered in a huddle and left without saying
anything. Several days later, they appeared carrying an outrigger canoe and presented him with this
extravagant gift. During the next two weeks he was unable to find time to enjoy their gift. They appeare d
disturbed and picked up the canoe and carried it away.
"Why are you taking my canoe away?"  he asked.
An older Polynesian stepped forth and commented resentfully,  "We give you boat. You no use. We take
back."
It took Fresco a while to grasp fully the sign ificance of such a system of values based on need and use,
instead of ownership.
Many of the values that you and I have today were devised thousands of years ago in a world of great
scarcity. For example, during past centuries it took about twenty farmers  to produce enough surplus food
to maintain one townsman. To have a deep feeling of worth in such a world, it was usual to have a value
structure that generated hardworking and thrifty behavior.
The scarcity conditions of the past have led men to place a hi gh value on owning as many things as
possible. The ownership of a set of tools enabled a man to make his living. If someone had stolen these
from him, his ability to earn a living would have been threatened. The ownership of material goods
became associate d with a feeling of self - esteem. In some of our past cultures, the concept of private
ownership even extended to include women. Women could be bought and sold in the marketplace. Even
in the twentieth century we have conflicts in our value system as the st atus of women is evolving from
being the property of men to the role of free human beings.

"Life, Liberty, and the Pursuit of Happiness"
If we are to make a reasonable anticipation of the type of world our descendants will have, we must
adequately choose  the dominant trends in values. So here we go! Although there are many ways to
phrase it, we feel that the value wave of the future was expressed well by Thomas Jefferson in The
Declaration of Independence in that historic phrase, "Life, Liberty, and the Pu rsuit of Happiness."
Although we in mid - twentieth - century America have a degree of liberty and freedom, we have only
reached the first rung in climbing the ladder toward achieving the highest degree of life and liberty. When
men of the future look back and  try to understand the relatively primitive conditions of mid - twentiethcentury
America, they will be most perplexed. They may comment that while Fourth of July speeches in
which the blessings of liberty, freedom, and the right of everyone to be an individu al were spoken of quite
highly, yet every year more and more laws were passed telling people that they couldn't do this, and they
would pay a fine if they did that, and they would go to jail for doing something else. Perhaps further
research by future hist orians might reveal that many of our laws were passed because we felt they were

needed to keep men from hurting other men. In other words, the liberty of one person had to be limited so

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that he could not destroy the freedom and happiness of others. And thi s will be a curious thing for people
in the future to understand about our present civilization. For they will find it unthinkable that conditions
existed that permitted conflict between human beings.
The civilization of the future will outgrow the need fo r laws as we know them. For example, we have a law
against murder.
In the future there will be no laws dealing with murder. No baby is born a murderer. Immersed in a
conflict - culture such as ours, he interacts with the conditions of his environment to deve lop a pattern of
reaction that can, under certain circumstances, lead him to kill another human being. As he grows up, he
often sees headlines and pictures in newspapers telling of murder. In literature, movies, and television he
witnesses thousands of mur ders.
Our sick society dotes over such legendary murderers as Jesse James, Al Capone and Bonnie and
Clyde. A young child lives under conditions where he is trained to be jealous and acquisitive. His kingsized
ego learns to respond with feelings of deep hur t and rejection. If one day the grown man were to
find his wife in bed with another man, he would respond in a way that is dictated by the years of
conditioning. It would seem natural for him to seize a gun and murder the man.
Today we are beginning to ide ntify various things which condition us to act as we do. In the future the
factors that condition human beings to kill or do other things that harm fellow human beings will be
understood and eliminated. The value structure will not permit children to be co nditioned in sick, twisted,
and insane ways. If it is found that someone might do something that could hurt another human being, the
reaction will not be to pass a law against it. People will not use an archaic structure of courts, judges, and
laws. They w ill simply ask themselves, "What is it that permits a person to act in a way that could hurt
someone else?" When they find the root of the difficulty, they will modify conditions so that people will not
— or can not — act in this way.

What About Human Nature ?
When little was known about cultural anthropology, sociology, and psychology, it seemed quite valid to
resist proposed reforms by saying, "It won't work. It's against human nature." It is difficult for many people
to appreciate the fact that what they ca ll "human nature" just doesn't exist. Scientific research has
discovered that it is probably not even "human nature" for a man to be attracted sexually to a woman! The
particular object to which one is attracted sexually seems to be determined by experienc es that happen
early in life. This even applies to some animals. Eckhard Hess kept a young male jungle fowl with him for
the first month of its life. It was not permitted to be with any of its own species during this time. Hess
noticed :
This animal, even  after five years — much of that time in association with his own species — courts
human beings with typical behavior, but not females of his own species. This certainly is a farreaching
effect and is similar to the finding of Räber (1948), who reported on a ma le turkey whose
behavior toward human beings was similar.*
* Eckhard H. Hess, "Imprinting," Science, (1959), p. 140.
Man is like a mirror — he largely reflects his surroundings. If man were to come into the world with a fixed
"nature" consisting of automatic  responses, civilization would be impossible. Like the ants, we would live
out our lives in patterns that are modified but little with the passing of time. The wonderful thing about us
is that we come into this world with maximum flexibility.

Values of th e Future
We believe that man's pursuit of happiness under the conditions of the twenty - first century will permit him

to achieve the fullest expression of the following values:

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Life and Liberty
A matured society will permit man a maximum degree of life, lib erty, and freedom. Individuals will
understand themselves. They will choose patterns of living that will deeply express their own inner selves.
Never before has society been able to permit all individuals to express their intellectual, emotional, and
physi cal needs. At long last, individuals will no longer be subordinated and pressured to conform to a set
pattern.
Economic Abundance.
There will be economic abundance so that the material needs of men are amply met. Competitiveness,
acquisitiveness, thriftine ss, and the hardworking syndrome will be as extinct as the dinosaur.
Health and Longevity.
The ideal of radiant health will continue to be valued as it has in the past. But for the first time it can be
realized. Scientific nutrition along the lines suggest ed by one of the authors in How to Live Longer —
Stronger — Slimmer will be built into everyday life - patterns.* Improved genetic designs and living
conditions which promote maximal health will give a freedom from disease and a maximum of energy that
was seldo m achieved in older civilizations. The average life - span may well exceed 150 years in the
twenty - first century. Eventually, it will stretch toward immortality.
* Kenneth S. Keyes, Jr., How to Live Longer — Stronger — Slimmer (New York: Frederick Fell, 1966).
L ove and Friendship.
Man's feelings of friendship, warmth, and love for all other men will deepen to an extent that can not be
understood by those who live in the twentieth - century world of scarcity. Friendship and love in the
twentieth century are so cloud ed with conscious and unconscious hostilities, competitiveness, envy,
greed, and insecurity that the deepest levels of human warmth can not be approached. Only in a mature
society is it possible for man to savor fully his relationships with fellow human be ings.
Physical Pleasures.
The potential that men and women have for enjoying the pleasures of sex will reach their greatest fruition
in a mature society. Sexual behavior in mid - twentieth - century America will be regarded as incredibly
primitive, for it is o verladen with guilt feelings inculcated by early raining. In the twenty - first century sexual
emotions will be treasured because of their historical association with the creation of life. Deep feelings of
pleasure, oneness, and relaxation will flow from the  mature expressions of human sexual feelings.
Appreciation of Beauty.
Man's appreciation of beauty will expand from the narrow ranges of the present into the greatly enlarged
horizons he will achieve in the future. The physical beauty of human beings will  not be confined to the
narrow standards of the "beauty queen" mentality of today. The beauty of human beings of all ages from
birth to the lovely mellowness of old age will be appreciated. Esthetic experience will become a pervasive
reality in the lives of  all men. Almost everything in the twenty - first - century world will be beautiful. Man's
esthetic sense will not be dulled by exposure to sham and artificiality, slums, jukeboxes, and advertising
art. As we will discuss in a later chapter, music will acquire  new dimensions that completely transcend the
limited orchestral ranges of today. Beauty will become an integral part of life, not just something we
appreciate at detached moments. People will be more interested in producing art than in acquiring and
displ aying it.
Deep Levels of Self - Knowledge and Communication of Feelings.
People in the twenty - first - century world will achieve penetrating levels of rapport, both with themselves
and with the feelings of others. Many of the inner feelings of people in the tw entieth century are repressed
and do not come fully into awareness. It is extremely rare that one's innermost feelings can be continually,
fully, and freely expressed, even between friends or lovers. In the future all feelings will be eagerly sought,

verba lized, and thoroughly accepted by others. This will produce a new dimension of relaxed living that is

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almost unknown today.
Vicarious Sharing of the Delights of Others
The relaxed egos of individuals in the twenty - first century will permit them to achieve  a deep pleasure in
sharing the happiness and the experiences of others. The achievement of happiness will not be on a
narrow self - centered basis in which one ego fights another for a feeling of worth. People in the future will
feel that the happiness level s of all individuals are to a large degree interlocked and rise and fall together.
For example, if one person is sick, the disease might spread to others. If he is unhappy, the interaction
with others might make them unhappy. If an individual is given an i nferior status, his resentment might
lead to hostile acts that hurt others. Hence, individuals in the twenty - first century will value the feelings of
other people as their own and derive a deep satisfaction from knowing that all men in their society live
r elaxed, deeply - fulfilled and fascinating lives. No one will stand alone.
The Challenge of Life.
The challenge of life that men and women will experience in the future will, perhaps, be a supreme value.
For the first time all men and women will live a multi dimensional life, limited only by their imagination. In
the twentieth century we could classify people by saying, "He is good in   sports. She is an intellectual. He is an
artist." In the future all people will have the time and the facilities to   accept the  fantastic variety of challenges that
life offers them. Men and women will feel perfectly at home   in all parts of their world. The satisfaction of a
continuing self - development will be a normal part of life, not   a rare thing as it is in the mid - twentieth ce ntury.

Open Eyes and Open Minds
As we sketch a picture of the twenty - first - century world, we will seek values that will help individual men,
women, and children to achieve feelings of fulfillment. Most of the functional value systems of the past will
seem  inappropriate in the world of the future that we project in Part II.
We must be prepared to see the dissolution of human institutions that have been with us for thousands of
years if they no longer contribute maximally to human happiness in the changed wo rld of the twenty - first
century. As we study the future value structures of mankind, we must not be like travelers who go to a
foreign land and immediately compare everything with their own home town. To understand another
place, we must lay aside the valu e patterns that we are used to. We must relax our mental sets so that we
may feel a new pattern of human experience. The biggest problem that we face is to get the twentiethcentury
dust out of our eyes so that we may feel and think as freshly as possible a bout the almost
limitless permutations and combinations of life patterns that mankind may explore for ever higher levels of
fulfillment in the future.
If you think that today's vices and virtues are absolute and ultimate and reflect the final value system  for
all times and all civilizations, you will find our projection of the future to be shocking and incredible. If you
have an absolute attitude toward values, all you can do is to project your particular conditioning onto
mankind's dynamically evolving fut ure. You will tend to see the future in terms of the present with, of
course, some of the burrs removed. If you want even the slightest chance of understanding where we are
going — and possibly helping us get there — shake out the absolutes and put in the rela tives. A culture
must be seen relative to time, relative to place, and relative to a particular framework of values, thinking
methodology, and technology.
Civilization has just recently given up crawling and has begun to toddle. With the development of sci entific
methods of thinking several centuries ago, mankind began to blossom into what might be called the
childhood of civilization. We are today fast - growing adolescents. We have clashing values. We are torn
between our inside feelings and needs and outsi de structures and pressures. The adulthood of human
civilization lies before us. There is only one thing we can know for certain — the world of the future will be

enormously different from anything in the past or present.

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5.The Scientific Method
Our method o f thinking helps us choose between formulations, ideas, thoughts, notions, hypotheses,
theories, and other cerebral itches. It enables us to decide what is "true" and what is "false." Our method
of thinking should help us pick the most reliable thing to do  that offers maximum predictability. It should
enable us to reject ideas that do not correspond with observable facts.
What are the various methods of thinking that man has used? There is the method of appealing to
authority, or, asking what the wise men,  present or past, have to say about the problem. There is the
method of intuition, which means pumping your feelings for something that may bear on the problem.
There is the method of rational, philosophical, logical thinking, which means using your brain t o test out
various verbal structures.
We're in favor of using all the above methods of thinking, and any others you can find, for the purpose of
coming up with creative ideas that may be useful. It is vital that we should not misuse these methods of
thinki ng by relying on them to make a final selection. To choose the most useful ideas we must finally quit
talking and check whether a verbal formulation corresponds with observable facts.
The history of human thought shows that we don't get very far as long as  we spin words around in our
heads and fail to take the scientific step of checking them against observable facts. Non - scientific
methods of thinking do not produce agreement between individuals of different backgrounds. They can
argue "until the cows come  home," and problems still don't get settled. Even worse, non - scientific
methods have never been successful in building an effective structure of knowledge on which men of all
nations can rely. Reliable knowledge accumulates only when men slow the flow of  words and start
scientifically checking their ideas against something outside their skulls. The enormous progress of
science and the technological marvels of our age were possible because men tested their ideas against
observable facts.

The Beginning of t he Scientific Method
Although the Greeks dabbled in and seemed to have anticipated almost everything, it was not until
Francis Bacon (1561 - 1626) appeared on the scene that men began to use systemically the method of
science. As Dr. George Gallup pointed ou t :
Bacon argued strenuously for an entirely new approach to the physical world. ... He advocated the
experimental approach, its virtue being that every finding and conclusion could be tested. Since
every new bit of knowledge was demonstrably true, there w ould be no room for quarreling schools
of thought, and knowledge about the physical world could be rapidly expanded. Bacon's foresight
has proved correct.
The world of knowledge, as a result, has been literally transformed by this special way of
channeling  man's intelligence.
Almost all of the physical and material benefits mankind enjoys today are a product of this method
of science.*
* George Gallup, The Miracle Ahead (New York, Evanston, and London: Harper & Row,
Publishers, 1964), p. 153.
In a way this  scientific method of thinking is really nothing new and not so unusual. We use it often in our
everyday personal, business, and social problems. The thing that makes the big difference is the thorough
insistence that all knowledge pass the test of being ch ecked by observation. Most of our everyday
thinking is a mixture of all methods of thinking.
The scientific method is almost as "old as the hills." Imagine a group of cave men perched on a river
bank, arguing whether Onk or Donk can run faster. They'll pro bably use all of the methods of thinking that

we have described above. They may get the opinion of the wise men of the tribe (reference to authority).

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They'll probably argue and argue (the use of logic). Onk has bigger muscles, but Donk has longer legs,
et c. The words will whirl around endlessly. Perhaps one of the women will use her intuition and try to pick
the man that can run faster. Or they may use a method to settle the argument that, unfortunately, is still
with us — they may fight about it. The one wh o beats up the other one is assumed to be right. This is the
way of the jungle, and it is universally relied upon by lions, tigers, wolves, etc. Unfortunately, in our mid
twentieth - century world almost all really big disputes between nations are settled in  this age - old fashion.
None of the above methods of settling the dispute may be called scientific. The words go 'round and
'round, the tempers go up and up, but all this has very little to do with who can run faster. Finally, some
little genius perched on  a branch interrupts the sweating people below, "Why don't we let them run
to the big oak tree over there and see who is faster?" This genius has proposed a method of settling the
dispute that would probably enable most reasonable men to reach agreement. It  is the method of science.
It is a method that does not involve the use of words to decide the problem.
The two men get ready to run. The signal is given. They start running. Everybody stops arguing and starts
observing. They are anxious to know the facts.  They use their senses to report information that will help
them decide. They will carefully note whether Onk arrives first, Donk arrives first, or whether they both get
there at the same time. The argument as to which could run faster is settled at that t ime by using the
scientific method.
If these cave men had generalized the lesson and had decided to use observation to test all their
arguments, problems, ideas, and theories, the human race could have developed today's civilization
about fifty thousand ye ars ago! They could have fought out all of the atomic wars and gone through the
uncomfortable transition periods a long time before we came on the scene to sweat it out. But instead we
find that man became too intrigued with verbal intricacies and develope d the habit of using verbal means
to decide between "true" and "false."
The Greek philosopher Aristotle had one of the most brilliant minds the world has ever produced.
According to some ancient authors, he wrote 1,000 volumes that covered practically ever y field of
learning. When Aristotle was writing on physics, he explained that a heavy object would fall faster than a
light object of the same shape and material. This verbal conclusion seemed so natural and obvious to
him! How silly to bother with testing . He just reasoned it out in a way that seemed logical. Weight makes
things fall. Therefore, the more weight, the faster the fall. Seems reasonable, doesn't it? Aristotle had
many assistants, and it would have been very easy for him to check this by actual ly dropping a light rock
and a heavy rock from the top of the Parthenon. But he did not depend on the scientific method for
checking his thinking. He liked to prove things rationally, logically, intellectually. He didn't know it was
necessary to test the r esults of his brilliant mind by observation.
You and I lost two thousand years of progress because of this non - scientific attitude of Aristotle's age. In
the sixteenth century Galileo began to wonder about the predictability of Aristotle's theory of fallin g
objects. But he didn't refute Aristotle with intellectual argument. He used the scientific method for
checking it out. He let the facts speak for themselves. Instead of "settling" the problem by words, he
dropped a heavy weight and a light weight at the  same time. They both hit the ground simultaneously.
"Nature" had spoken. Sane people stopped arguing about the problem. Regardless of how illogical it
might seem to us, the facts are that the weight of an object, under standard conditions, does not
determi ne the rate at which it falls.
When we test our ideas by our senses, we can go forward. We can build useful structures of reliable
knowledge. We can predict. The unscientific tendency to believe without testing is not, alas, confined to
the Ancient Greeks.  "Men are apt to be much more influenced by words," said the famous scientist
Pavlov, "then by the actual facts of the surrounding reality."

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Scientific Methodology
Scientific thinking may be boiled down to three steps:
Coming Up with New Ideas.
We use our  imagination, intuition, memory, etc. to suggest ways of explaining or solving a problem.
Processing Ideas Mentally.
We analyze our thoughts to determine a way to test them by observation. By logic we can determine how
well our brain child fits in with kno wn facts. We can try to figure out intellectually how well it will work.
What will be its consequences?
Testing by Observation.
After we have found a possible new solution to our problem, explored it, and figured out a way to check it,
we are then ready to  take the third step which will make our thinking scientific. This is testing by
observation. This is where we shut up and let observable facts do the talking.

The Scientific Method in Action
Suppose you were to get into an argument with someone about whe ther a chameleon will change its color
to match its surroundings. Perhaps you have heard the tale of a chameleon that went crazy trying to
match a Scotch plaid. Now, if you would want to pursue this matter in an argumentative or philosophical
fashion, you  could just stand around whirling the words all day and night. But if you felt like getting useful
information on the matter, then it would be time to stop talking and start doing. You would bide your time
until you could round up one or more chameleons. Th en you would let them demonstrate their alleged
powers of matching their background. People who have the scientific habit of letting the facts speak for
themselves have observed that a chameleon can no more pick its color than a zebra can pick its stripes.
When these people check things out, they find that a chameleon turns green when it is excited,
frightened, angered, asleep, or dead. It turns brown in response to low temperatures, hunger, and strong
sunlight. If you take a green chameleon and throw it in to the icebox, it will take about three minutes for it
to change from green to brown.
If an argumentative person were to use his logical ability and debate the subject of how chameleons
should act, it would be hard to convince him that chameleons don't giv e a hoot about matching their
backgrounds. If you could persuade him to check his thoughts by observation, he would find that a green
lizard is perfectly comfortable on a brown background and a brown lizard is perfectly at home on a green
background. He'll  even let you photograph him that way.
Anyone who tests his thoughts by using his eyes, ears, touch, smell, or taste is using the method of
science. "The scientific method," says Stuart Chase:
is concerned with how things do happen, not how they ought to h appen. Knowledge of the way
things do happen, with no ifs, ands, or buts, allows us to deal more effectively with our
environment. The method is no more an exclusive matter for professionals than it is a matter of
white coats and goggles. Most of us are am ateur scientists today, though we are seldom aware of
it. . . . The scientific method is not primarily a matter of laboratories and atom - smashers or even
meter sticks; it is a way of looking at things, a way of gathering from the world outside knowledge
wh ich will stay put, and not go wandering off like the wickets in Alice's croquet game.*
* Stuart Chase, Tyranny of Words (New York: Harcourt Brace and Company, 1938), pp. 123 - 24.
Reprinted by permission of Harcourt, Brace & World, Inc.
Many people have conf used the scientific method with laboratories and test tubes. But a laboratory is only
a room where there are special devices for turning up facts. Charles Darwin, who is regarded as one of
the world's greatest scientists, did not use a laboratory. The worl d was his laboratory. He needed no

special apparatus to uncover the facts that suggested and confirmed his theory of evolution. The scientific

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method is an attitude — a dogged insistence that no matter how right something sounds, we're going to
check it out  by observation. Sometimes this means tests, and sometimes it only means opening our eyes
to observe facts that have been around us for years. So, if you want to boil down the method of science to
one word, it's simply  testing .
As man reaches out toward the  twenty - first century, he will learn to be suspicious of all ideas that are not
formulated so that they can be tested by observation. He will realize that the history of human thought
shows that the ideas of which we are surest are the ones we most need to  test. He will realize that his
common sense only mirrors his training and experience. What seems natural and right to him is usually a
reflection of the conditions under which he spent his first decade of life.
New generations, who will live and breathe t he scientific spirit, will supplant us. Prejudice, grasshopperlike
guessing, and emotional thinking will be rare. People of the future will, as suggested by John Dewey,
achieve, ". . . the habit of suspended judgment, of skepticism, of desire for evidence,  of appeal to
observation rather than sentiment, discussion rather than bias, inquiry rather than conventional
idealizations." They will know when further logical manipulation is fruitless. They will know when to stop
discussing and check the facts. They w ill be like the proverbial "Man from Missouri" — show me. If they
want to know whether a pudding's good, they won't just read the recipe;   they know that "the proof of the pudding
is in the eating." They will feel, as Karl Pearson does, that,   "There is no sho rt cut to truth, no way to gain a
knowledge of the universe except through the gateway of   scientific method."

Attitudes that Help Us Develop Reliable Knowledge
In his book How to Develop Your Thinking Ability one of the authors has described in detail how  the
scientific method of thought can be used in meeting everyday life problems.*
* Kenneth S. Keyes, Jr., How to Develop Your Thinking Ability (New York: McGraw Hill Publishing Co.,
1950).
Men, women, and children in the twenty - first - century world will pr obably use these or similar techniques to
make the scientific spirit a way of life, not just something they use every now and then. They will hold
ideas tentatively, not as bastions to be defended, but as tools to be improved. They will keep their eyes
and  minds open to find facts that do not support their points of view, for contrary facts may lead them to
formulations that have greater predictability.
Because of limitations in our sensory and cortical equipment, no one can know all about anything in this
world. All of our senses are limited in range. Dogs can hear higher - pitched sounds than we can. Our eyes
can see only a small part of the electromagnetic spectrum. Edison said, "We don't know one - millionth of
one per cent about anything." Since we can't kn ow all there is to know about anything we must always
keep an open mind for important factors that have been left out of our thinking. Wendell Johnson pointed
out, "An attitude of this kind — 'You can't tell me anything about that' — has an effect quite simila r to that of
a pus sac in the brain."
The world in which we live is constantly changing. No object in this world is without change. "The world
rolls," said Ralph Waldo Emerson, "the circumstances vary every hour." On the atomic level all we have is
motion  and dynamism — perpetual split - second change. If we would act in ways that are effective and
bring us the most happiness, we must train our senses to scan the world around us constantly to detect
things that may have changed in a significant way. Alfred Nort h Whitehead said, "Knowledge keeps no
better than fish."
Another thing that helps us achieve the scientific spirit is to remember that no two things in this world are
absolutely identical. Two things may be similar for our purpose, but the closer we look,  the more
differences we find. We become prejudiced when we lump a group of people under a single label and

then respond to individuals as though they have the same characteristics as the label. Only open eyes

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and open minds are prepared to cope with a worl d in which no two things are alike. The words we use
imply similarity. We must use our eyes and ears to remind us of differences that are important for our
purpose.
Men, women, and children in the twenty - first century will learn to think in terms of degree s. The language
we use often implies polar opposites — good or bad, true or false, beautiful or ugly, fast or slow, black or
white. But the world in which we live usually shows a large number of degrees between extremes.
If we are to be as relaxed and happy  as possible, our thoughts must adequately reflect the reality around
us. And we can't do that by making black and white statements if the area to which we are referring
contains shades of grey.
Individuals in the twenty - first century will learn to think in  terms of probability. They will realize that man
must regard all his knowledge as more or less probable. "Absolute certainty," said C. J. Keyser, "is a
privilege of uneducated minds — and fanatics. It is, for scientific folks, an unattainable ideal." The
pe ople of the future will think of their ideas in terms of an ascending scale of probability, ranging from,
"This seems most unlikely," through, "This may be or may not be confirmed by further observation," to,
"This has a very high degree of probability."
W hen people adapt their thinking to the degree nature of our world, they will be more relaxed. They will be
more effective at locating and adopting, but always tentatively, the points - of - view that best represent the
world about them. "A truly scientific att itude," said Dr. Roger Williams, "is one of humility. . .
A know - it - all attitude is incompatible with the scientific method." individuals in the twenty - first century will
be acutely aware of the way their own nervous system influences their observations an d reactions. We
see life through the filter of our own individual personality and mode of thinking. Even the language
structure that we absorb plays an important part in how we think and the way we observe things. Our egoneeds
play a big part in selecting  what we notice, fail to notice, remember, or forget. "We see things not'
as they are," said the wise man, "but as we are."
Individuals in the twenty - first - century world will have a pro found feeling of the way all people and all
things interact with their  environment. People or things are not cut - and - dried entities. The way they act
varies depending on the time and place. We must notice differences. Wendell Johnson said, "To a
mouse, cheese is cheese. That is why mouse traps are effective."

Ever Lovelier W orlds
The success of the method of science in solving almost every problem put to it will give individuals in the
twenty - first century a deep confidence in its effectiveness. They will not be afraid to experiment with new
ways of feeling, thinking, and act ing, for they will have observed the self - corrective aspect of science.
Science gives us the latest word, not the last word. They will know that if they try something new in
personal or social life, the happiness it yields can be determined after sufficien t experience has
accumulated. They will adapt to changes in a relaxed way as they zigzag toward the achievement of their
values. They will know that there are better ways of doing things than have been used in the past, and
they will be determined to exper iment until they have found them. They will know that most of the
unhappiness of human beings in the mid - twentieth century was not due to the lack of shiny new gadgets;
it was due, in part, to not using the scientific method to check out new political and  social structures that
could have yielded greater happiness for them.
About a century ago Abraham Lincoln brilliantly expressed the attitudes that will most effectively help us
work toward a happier future: "The dogmas of the quiet past are inadequate to t he stormy present. The
occasion is piled high with difficulty, and we must rise with the occasion. As our case is new, so we must
think anew and act anew."

Future generations of mankind will realize that it is only through the scientific method of thinking  that their

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value systems can be fully realized. They will welcome experimentation of all kinds in all phases of life.
They will have a habitual open - mindedness coupled with a rigid insistence that all problems be
formulated in a way that permits factual c hecking. They will have the attitude described by Wendell
Johnson, "To a scientist a theory is something to be tested. He seeks not to defend his beliefs, but to
improve them. He is, above everything else, an expert at 'changing his mind.' "*
* Wendell Joh nson, People in Quandaries (New York: Harper & Brother 1946), p. 39. '
The paramount role that the method of science will play in helping us achieve "Life, Liberty, and the
Pursuit of Happiness" was eloquently expressed by Herman J. Müller:
Above all, the  spirit of science is the spirit of progress. . . .
It can afford men ever newer horizons and higher peaks to climb, materially, mentally, and
spiritually. It can afford ever greater and more inspiring opportunities for cooperative as well as
individual ach ievement. Its pathway leads not only outwards into space and to other worlds than
ours, but also inwards into the recesses of life, of the mind, and of the heart. By its means we will
ourselves assume the role of creators of ever lovelier worlds and more s ublime beings.**
** Herman J. Müller, ". . . Therefore Choose Life" (Santa Barbara, California: Center for the Study
of Democratic Institutions, 1965), p. 37.


6.Cybernated Technology
How would you like to have a guaranteed life income of $100,000 per yea r — with no taxes? And how
would you like to earn this income by working a three - hour day, one day per week, for a five - year period
of your life, providing you have a six - months vacation each year? Sound fantastic? Not at all with modern
technology. This is  not twenty - first - century pie - in - the - sky. It could probably be achieved in ten years in the
United States if we applied everything we now know about automation and computers to produce a
cybernated society. It probably won't be done this rapidly, for it wou ld take some modern thinking applied
in an intelligent crash program. Such a crash program was launched to develop the atomic bomb in a little
over four years.
It might otherwise have taken thirty years. We get moving if we're threatened, but we chew the f at a long
time when it comes to constructive improvements in human affairs.
You will recall that there are three factors that will play a vital role in the evolution of our civilization. One is
our value system. Another factor is our method of thinking. Th e third is the state of our technology — the
methods and machines for producing goods and services. The technological wave of the future will
involve automated machines guided by computers.   When Queen Julianna of the Netherlands saw a
demonstration of an ele ctronic computer at an   Amsterdam exhibition, she said, "I can't understand it. I can't even
understand the people who can   understand it." But the situation isn't really as bad as the queen implies. It isn't
necessary to understand   how a computer works any  more than it is necessary to understand how the internal
combustion engine in   your car works for you to enjoy the benefits of the automotive age. The important thing is
that we   understand the effects of automation and computers. And that's what this chapte r is about.
"The electronic computer," says Dr. Louis T. Rader, a vice - president of General Electric, "may have a
more beneficial potential for the human race than any other invention in history, Sir Leon Bagrit, who is
the head of Britain's Elliot - Automat ion, has said that the computer and automation will bring, "the great
est change in the whole history of mankind." Let's find out what they're talking about.
Automation simply means replacing human hands and feet by machines that do the same job — only
bette r. Computers today replace human brains with electronic equipment that manipulates figures, makes
programmed decisions, and gives instructions far more efficiently than any human. Cybernation means

the control of the entire factory by a computer that acts  in place of the boss.

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Development of Automation
The purpose of machines is to lighten the burden of work. Suppose there were no machines. In such a
society a person might have to work from 100 to 200 days per year just to get enough food for himself. To
pr oduce even a shirt to cover his back could require over 100 hours of labor! Suppose you would have to
produce a shirt under primitive conditions. How many hours would you spend preparing soil and growing
the cotton? After the cotton bloomed you'd have to p ick it, tease out the seed, and spin the fiber into
thread. Once you have enough thread, you could weave it into cloth. Then you would need to cut the cloth
into the form of a shirt and sew it together. Imagine the amount of time it would take if your only  tools were
a hoe, a knife, and a needle.
The time needed to produce a shirt took a nose dive back in the eighteenth and nineteenth centuries
when much of the work became mechanized and concentrated in factories. The development of the
cotton gin, which se parated the seed from the white cotton fiber, the invention of machinery that made
thread, and the design of looms that wove the thread into cloth enabled a better shirt to be manufactured
with only several hours of human labor. Today a shirt may represent  only a little over one hour of human
time from seed to salesman!
In the twentieth century mass production with assembly lines and improved machinery greatly reduced
the cost of producing goods. Automation is based on all of the principles of mechanization  and mass
production, but it goes one step further. Previously factories needed humans to operate each machine.
Automated machines operate themselves. Through "feedback" mechanisms they observe what they are
doing. They give themselves instructions, and th ey check on the quality of their output. They work faster
and at speeds that would kill a human. They don't get tired and they don't forget. They never go out on
strike or ask for pay increases. Factory design is simplified. Automatic machines don't need p arking lots,
air conditioning, bright lighting, wash rooms, lunchrooms, or coffee breaks. They don't even need
buildings for many types of work.
Automatic machines have been, or soon will be, designed to perform almost any conceivable task done
by human be ings. Since we have only two hands, it is possible to design automatic machines that will far
exceed the manipulative ability of a human. In 1961 U.S. Industries announced that they had developed
the first general - purpose automation machine at a price of a round $2,500. It is called the TransfeRobot.
Its swinging arm and hand is infinitely superior to any human arm or hand. It never gets tired, and the
electronic brain guiding it seldom goofs off. It picks things up and puts them down with an accuracy of two
thousandths of an inch! The Westclox Corporation of LaSalle, Illinois, uses the TransfeRobot to oil clock
assemblies as they speed by on a conveyor belt. It oils eight precision bearings in a second. At the
Underwood Corporation typewriter plant in Hartfo rd, the robot picks up and inserts a small typewriter
component into a close - fitting nest. The hand of the TransfeRobot can be adjusted to something more
tender than a lover's caress, or it can grab things with the force of a vice. It can use mechanical fi ngers or
electromagnets. For oozy stuff such as chocolate creams, it uses a gentle vacuum.
John Snyder, the maker of the TransfeRobot, says:
So far we have not been able to find any material or any shape or any size it can't handle. . . . We
built an autom ated stamping line for Nissan Motors in Japan. It has six presses with TransfeRobottype
machines to take the stuff out of one press and feed it to the next. One man watches raw
sheet metal go in and one more watches finished fenders come out. It replaces,  oh, maybe 20 men
altogether. But that's not all. You could extend the process right up to bolting the fender to a car.
Even considering how cheap labor is in Japan, the thing saves money.

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History of Computers
Just as automated machinery replaces the tir ed muscles of man, computers are being developed that can
replace the bored minds of men who are engaged in the repetitive production of goods and services in our
industrial society. And just as automated machinery does a better job on repetitive tasks tha n the human
hand, a computer outperforms a human mind. The circuits in an electronic computer can respond in less
than a millionth of a second. This is over a thousand times faster than it takes the neurons in our brains to
respond to incoming stimuli. Rob ert Theobald has pointed out, ". . . in the near future we will see that the
computer can take over any structured task . . ."
Man worked toward the development of a computer for a long time. The simple abacus of ancient times
was a first step. In 1671 Got tfried Leibnitz tried unsuccessfully to invent a mechanical calculating
machine. "It is unworthy of excellent men," he wrote, "to lose hours like slaves in the labor of calculation."
An Englishman named Charles Babbage worked out many of the principles of  modern mechanical
calculating machines in 1834, but he was unable to produce a successful model because the technology
of his time could not turn out accurate gears. It was not until 1944 that the first true computer was
produced by Howard Aiken, a profess or at Harvard University. It is a sad reflection of our times that this
pioneering computer was used to compute weapon trajectories for the U.S. Navy.
Aiken's first computer was soon overshadowed by the famous ENIAC, developed at the University of
Pennsylv ania. Though a great improvement, EN I AC had 18,000 vacuum tubes, was unreliable, and took
too much space. Computers began to trim their waistlines and speed up their operations about 1958
when small reliable transistors and other solid - state components r eplaced the vacuum tubes. Computers
today can multiply a half - million ten - digit numbers in a second. Many computers can make more
calculations in an hour than an auditorium full of mathematicians could accomplish in their lifetime. In
1951 there were under  100 computers in operation in the United States. By 1965 the number had jumped
to 22,500 and is constantly accelerating. Some companies use up to 200 of them.
As long ago as 1959 the Sperry - Rand Corporation produced a computer that was able to handle 250, 000
additions and subtractions of twelve - digit numbers per second. This enables it to make up a monthly
payroll for 15,000 employees in only fifteen hours. Previously, it took 450 to 900 hours to do this job.
Since only a part of the circuits of the comput er are used while calculating a payroll, it can simultaneously
solve scientific problems on the side!
By 1965 computers had been used in more than 700 specific tasks. At the time you read this page this
number will have increased enormously. Major airlines  use computers to give instant information on seats
available on all flights. Stock Exchanges use computers to give instant stock quotations. Computers are
now busy setting newspaper type, pawing over our income tax returns, controlling the flow of electri city of
most power companies, helping you make long distance phone calls by ferreting out available circuits,
navigating planes and ships, and providing railroads with instant information on where their freight cars
are hiding out. Computers can land a pla ne in foggy weather without any human help. Our space ships
that orbit the earth, spy on the moon, and whiz by the planets are highly dependent on computers from
the design board to the final inch of their spectacular flights. Much of today's business, gov ernment, and
science would be paralyzed if the computers were ever to demand a vacation.
It has been estimated that if there were no computers, the phone company would now have to hire all the
working women in the country just to handle the flood of calls.  Computers today control the production
machinery in the petrochemical, petroleum, paper, and steel industries. At Western Electric's "Plant of
Tomorrow" computers handle the billing, shipping, and warehousing; they order materials, write checks,
and decid e what to manufacture and how many. Time magazine has pointed out:
Computers have helped scientists to discover more than 100 new subatomic particles, and are

busy analyzing strange radio signals from outer space. Biochemists have used the computer to

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delv e into the hitherto unassailable secrets of the human cell, and hospitals have begun to use it to
monitor the condition of patients. Computers now read electrocardiograms faster and more
accurately than a jury of physicians. The Los Angeles police departme nt plans to use computers to
keep a collection of useful details about crimes and an electronic rogue's gallery of known
criminals. And in a growing number of schools, computers have taken jobs as instructors in
languages, history and mathematics.*
*"Techn ology," Time, April 2, 1965, p. 86. Courtesy TIME; Copyright Time Inc., 1965.
Although recently invented, computers are rapidly transforming our civilization. "In a Chicago radio plant,"
according to Walter Buckingham:
1000 radios a day now are assembled b y two men where two hundred had been required before
automation. The duPont Company, using a computer at M.I.T., solved in thirty hours a chemical
problem that would have required one man, working forty hours a week for twenty years to do the
arithmetic al one.At the Institute for Advanced Study at Princeton an electronic computer works out
weather predictions in three hours that would take one man with an adding machine three
centuries.In these last two cases, the job would not have been practical or econom ical to tackle
without automation.*
* Walter Buckingham, Automation (New York: Harper & Row, 1963), pp.27 - 8
A bakery is being automated so that grain delivered to the silo is not touched by human hands until the
loaves of bread are ready for delivery. One  bakery run by one man could supply the needs of an entire
state. A local union with 1,300 members in 1959 had only 350 in 1963. Soon their plant will be automated
further, and there will be only twenty - five workers, producing twice as much as before. Union  leaders
today are desperately worried about the livelihood of their members. Nevertheless, one union is
automating its headquarters and reducing the staff from sixty to only six girls. When quizzed about this
apparent contradiction, the union official exp lained that, "Business is business."

Cybernation
Cybernation has been described as the wedding of automated machines with computers. When you equip
a factory with automated machinery that is controlled by a computer, you have taken the work out of
product ion. There is little for people to do but turn the machinery on, step aside, and let it do the work.
For example, an automated cleaning fluid plant will have machines that mix and bottle the stuff. When
cybernated, this plant will use a computer that is el ectrically connected to every machine, every storage
bin, and every operating mechanism in the entire plant. The computer will have at all times full data on
what is happening throughout the plant. It will digest this information and give instructions cont inuously to
keep all parts of the plant operating at maximum efficiency. It will have a better grasp of what is
happening second by second throughout the entire factory than any boss could possibly have. It never
takes a coffee break or goes to the bathroo m. The computer that controls this cybernated cleaning fluid
plant will, among other things, send out orders for chemicals, bottles, labels, and other materials before
they are needed. It will automatically shut down the plant or speed up the production de pending on the
need for the product. The computer will quickly spot any breakdown and order repairs instantly. It will
maintain a continuous inventory.
Cybernation means that automated machines do all the work with a computer as the boss. The computer
"bos s" coordinates all activities in the plant so that no executives, secretaries, foremen, or other
supervisory personnel are needed. A self - repairing, cybernated factory may operate 24 hours a day, 365
days per year without a single human. If a human were pr esent, he would probably spend his time looking
at dials and fighting boredom. The small crew that even today operates a modern cybernated oil refinery

could do their work in dinner jackets and white gloves without soiling them!

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"Ultimate automation based  on atomic power," said Albert Einstein, "will make our modern industry as
primitive and outdated as the stone age man looks to us today." It is possible to build an automobile plant
in which the raw materials are automatically put in one end and shiny auto mobiles run out another end,
untouched by human hands. Cybernated systems that use almost no human labor can be developed to
produce everything we use from the food we eat to the homes we live in.

Goods and Services Without Labor
Now, what does cybernatio n do to the shirt that we previously discussed which might take one hundred
hours to produce without machines? If all raw materials are mined, raised, or gathered by cybernated
machinery, and if shirts are produced in a cybernated factory without human bei ngs, just how much labor
is involved in the production of a shirt? It is conceivable that only five seconds of human time per shirt
might be enough.
Further improvements might get this below one second per shirt. How much would a shirt be worth under
these  circumstances? Five cents? One cent? One - tenth of a cent? Would it be worthwhile even to worry
about charging for a shirt if there were practically no human labor involved in its production or distribution?
Since any task done by human minds and human han ds can theoretically be cybernated on a repetitive
basis, the advance of modern technology will almost eliminate the human labor cost of services. Services
such as dry cleaning are now being automated. In the future haircuts, manicures, beauty parlor servi ces,
laundry, and the servicing of automobiles will be performed on a cybernated basis. The ability of
cybernated machines has been described by Donald N. Michael:
Cybernated systems perform with a precision and a rapidity unmatched in humans. They also
pe rform in ways that would be impractical or impossible for humans to duplicate. They can be built
to detect and correct errors in their own performance and to indicate to men which of their
components are producing the error. They can make judgments on the  basis of instructions
programmed into them. They can remember and search their memories for appropriate data,
which either has been programmed into them along with their instructions or has been acquired in
the process of manipulating new data.Thus, they c an learn on the basis of past experience with
their environment. They can receive information in more codes and sensory modes than men can.
They are beginning to perceive and to recognize.*
*Donald W. Michael, "Cybernation: The Silent Conquest" (Santa Barb ara, California: Center for the
Study of Democratic Institutions, 1962), p. 6.
Humans will not even be required to maintain the factories of the future. Cybernated factories will be
designed to operate for many decades without repair by men. Routine mainte nance and repairs will be
performed by machines. Improved metals and designs of the future will make machines almost
impervious to wear and tear. Even today Western Electric makes complex switches that work so
flawlessly that a single failure in five milli on operations is considered below par. Some relays now in use
will perform a billion switching operations in their lifetime.

The Human Use of Human Beings
Dr. Norbert Wiener, the "Father of Cybernetics," wrote:
It is a degradation to a human being to chai n him to an oar and use him as a source of power; but
it is almost an equal degradation to assign him purely repetitive tasks in a factory, which demand
less than a millionth of his brainpower.
The advent of cybernation may be regarded as an emancipation p roclamation for mankind. Its thorough
application will at least enable man to have the highest conceivable standards of living with practically no

labor. It will free him for the first time from a highly structured and outwardly imposed routine of repetiti ve

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day - by - day activity. It will permit him to return to the Greek concept of leisure where all work was done by
slaves and men had time to cultivate their minds. In the future each of us will command a million slaves.
These will be mechanical and electrica l slaves, not the degrading use of a human being to do the work so
that another may live an abundant life.
Computers are today in a very early stage comparable to the Model T Ford. At the present time the
largest electronic computers have only about 1/10,0 00 of the associative powers of human beings.
Computers today are generally programmed to operate in specific ways. We are only beginning to design
them to observe a large range of outside data and creatively handle this information.
Although computers are  just out of their teen years, some of them are already beginning to show a
potential for originality.
"The present level of these learning machines," said Dr. Norbert Wiener :
is that they play a fair amateur game at chess but that in checkers they can sh ow a marked
superiority to the player who he programmed them after from 10 to 20 playing  hours of working and
indoctrination . They thus most definitely escape from the completely effective control of the man
who has made them. Rigid as the repertory of fac tors may be which they are in a position to take
into consideration, they do unquestionably  -- and so say those who have played with them --  snow
originality, not merely in their tactics, which may be quite unforeseen, but even in the detailed
weighting of t heir strategy.
* Norbert Wiener, "Some Moral and Technical Consequences of Automation" Science, Vol. 131,
No. 3410, May 6, 1960, p. 1306 . Copyright 1960  by the American Association for the
Advancement of Science.
The micro - miniaturization of computer comp onents may enable man to build computers in the future that
will have a thousand times more associative power than any human brain. Computers will be designed
that will have sensory receptors in all parts of the world which will give them immediate informa tion on
anything significant that occurs. A master computer in the future will be able to gather, digest, and analyze
all recorded facts and information - a fantastic task that is impossible for any human being. The range of
facts and formulas .s so extensiv e today that it is often impossible for a scientist to keep up with new
developments even in his specialty.
Only a computer will be able to handle the integration of all knowledge and come up with decisions that
will be based on the full range of relevant  data. In the future computers will not only be able to think as
well as men, they will be able to exceed man enormously in the capacity to digest facts and information.
They will analyze the data and come up with solutions to problems that will enable man  to obtain what he
wants on earth. It would be impossible to achieve the value system discussed in Chapter 4 without the
thorough use of automated machinery and computers integrated into a world - wide cybernated complex.
Cybernation can transform our entire  world into a Garden of Eden The goods and services that we desire
will be available without repetitive human toil. And the Tree of Knowledge will bloom for the fulfillment of
everyone. The biggest portion of the prime years of one's life will no longer be  structured by the need for a
weekly pay check. With cybernation household jobs will no longer saddle women with boring day - to - day
routines.
Men and women will for the first time in their lives be free to inquire into their own needs, to face
themselves, an d to work out satisfying patterns of life based on their own feelings and thoughts.  "The
liberation of people from tasks unworthy of human capacity,"  said Gerald Piel,  "should free that capacity
for a host of activities now neglected in our civilization. .  . ."*
* Gerald Piel, "Consumers of Abundance" (Santa Barbara, California: Center for the Study of Democratic
Institutions, 1961), p. 9.

The rat - race will be over. Society will require relatively little from any of its members. John F. Kennedy's

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famous dic tum, "Ask not what your country can do for you; ask what you can do for your country," will be
reversed. People may for the first time enjoy an abundant life made possible by the creative intelligence of
man. With a cybernated technology it will be possibl e for all humans to live better than if each person
were to have a million slaves at his command. Even a millionaire today has a crude, harried life compared
with the smooth, fulfilling pattern that all people may achieve in a cybernated society.
We have a sked how you would like a guaranteed income of $100,000 per year. In the 1960's in the
United States, the average family has had income of around $6,000 per year. However, when there is
almost no human labor cost to producing cybernated goods and services,  it will be possible for everyone
to have almost anything in any quantity! One hundred thousand dollars per year or $1,000,000 per year —
it won't matter. Of course, with practically no labor cost and limitless nuclear energy, things won't have
price tags.  Prices are only a way of distributing the loot when there is not enough for everyone.
Man's future will be a thousand times more exciting than his past. For the first time man will be free to
work out any system of values that he desires — and to achieve the se values. For the first time man will be
in a position to make a thorough application of the scientific method of thinking so that his knowledge has
predictability — so that he can solve his problems and not just patch them up crazy - quilt fashion. For the
f irst time it will be possible to have a cornucopia of goods and services that will not be obtained by the
sweat of someone's brow.
"This is a time of transition. . . ," said Adlai Stevenson, "from the ancient problem of sharing scarcity to the
modern probl em of distributing abundance." Cybernated technology will for the first time permit us to
realize our human potential. We may achieve the deepest measure of life; we may enjoy the highest level
of liberty; and we may have maximum scope in our pursuit of ha ppiness.

7.Away We Go!
In the next section we will leap into the twenty - first century. In previous chapters we have found that man
escaped from the jungle a relatively short time ago. As might he expected he brought with him many
primitive habits of think ing and feeling that still plague us today. We have discussed in detail the triple
foundation on which we are making a projection of our twenty - first - century civilization. If you can accept
our value system, if you feel that the scientific method of thinki ng will play a dominant role in the future,
and if you understand the impact of a cybernated technology that will produce goods and services with
practically no human labor, then we feel that you will find our projection thought provoking.
We do not believ e it should necessarily take one hundred years to accomplish the technological and
sociological changes that will provide mankind with this cybernated Garden of Eden. Some of the things
we are anticipating may be well under way by the time this book is pub lished. If the improvement of our
society were given the same priority that the development of the atomic bomb was given during the last
war, it would be possible to achieve most of the features we project for the twenty - first century in time for
us to enj oy them during our lifetime. U Thant, Secretary General of the United Nations, said:
The truth, the central stupendous truth, about developed countries today is that they can have — in
anything but the shortest run — the kind and scale of resources they decide  to have. ... It is no
longer resources that limit decisions. It is the decision that makes the resources. This is the
fundamental revolutionary change — perhaps the most revolutionary man -  kind has ever known.
Books and articles describing the future usuall y deal with space ships and other technological marvels
and gadgets. They wisely stay away from upsetting the reader's values or challenging the age - old
patterns by which he lives. People are not usu - ally threatened by technological change but they get
emo tional when someone proposes a social change. A twenty - year - old farm boy will join the Air Force
and fly jet planes faster than the speed of sound. His grandparents below will hop into their 350

horsepower chrome - plated monster and speed over the expresswa ys. But it took over a century for a

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good part of the people in the United States to recognize that we should respond to human beings as
individuals, instead of on a basis of race, creed, or color. And that battle, unfortunately, is still going on.
As we l eap into the future, we must make every attempt to avoid being bogged down by tradition and the
"wisdom" of the past. It is useless to try to fight change. It is much more fruitful for human beings to
control and channel intelligently the accelerating flow  of events. Over a half - century ago the United States
Electric Light Company gave its dynamic inventor Hiram Maxim a $20,000 annual life pension and exiled
him to England. They felt they needed to get rid of him because his brilliant mind kept inventing
im provements. His creative ability made their equipment obsolete before they had time to pay for it.
Maxim produced some of his greatest inventions in England. At the time that he was being knighted for
his outstanding accomplishments, the United States Elec tric Light Company was going out of business.
Probably the only thing we can know for sure about the future is that it will be very different from what we
have today. But whatever difficulty we may have in trying to understand life in times to come, it is  little
compared with the trouble people in the twenty - first century will have understanding the way we do things
today. In the future people will find it almost impossible to believe that human beings could have
organized themselves into nations and then c ould have used scientifically designed weapons to slaughter
each other. As they watch movies of the past, they will be astounded by the tobacco smoke emanating
from the nostrils and by the ostentatious clothing and dangling jewelry. They will find animal e motions of
hostility and jealousy most incredible. Individuals in the twenty - first century will not look back with
nostalgia to a world threatened by atomic oblivion, with economic and political activities vitiated by greed
and hypocrisy, and with mental d isorders growing at a phenomenal rate. How crude and pathetic we will
appear in the eyes of our descendants !

Civilization Lightens Man's Burden
One measure of the degree of civilization at any given time is the extent to which it requires individuals to
sacrifice themselves. In the past millions of men were required to sacrifice their lives during the recurrent
wars. These individuals usually sacrificed themselves willingly, for they had been conditioned this way.
An Englishman once described America as,  "A place where everybody furiously works overtime making
labor - saving machinery." To operate the economy of industrial nations today, many individuals are
required to sacrifice the prime portion of their lives in an eight - hour - per - day pattern of labor. The y are
conditioned so that they do not usually consider it a sacrifice. The work week is getting shorter. Some
people in the preceding century had to work twice as many hours to make a poorer living.
Furthermore, working conditions are improving, fringe ben efits increasing, time - and - a - half more common
— if not double time  — vacations longer, and every now and then someone manages to convince himself
that some part of his job is interesting. Men and women are working to get money to buy things they want,
or the y are working for recognition in terms of titles and achievements. But the fact remains that the prime
portion of the lives of most twentieth - century men and many women is consumed by more or less
compulsory, more or less monotonous, more or less repetitiv e, more or less boring tasks which are
associated with a pay check.
The mature society of the future will burden man with a minimum of obligations. Most societies of the past
and present could not operate unless its citizens were heavily committed and obli gated to certain set
patterns. But as we shall see, the automated world of the future will for the first time free mankind from
these heavy obligations to the group. He will be able to face himself deeply and fundamentally. No longer
will his parents, his  boss, and his country tell him how he should act. Our future society will require
minimal work, criticism will not be considered disloyalty, and diversity in sexual and family patterns will be
possible.

In the future individuals will do most for their soci al group by developing themselves into dynamic, happy

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human beings. Men and women will ask themselves: "What fills me as a human being? What things add
to my feeling of worth? What do I enjoy? What do I really need? What things make me feel intellectually
vital, emotionally warm, and physically strong? What makes me feel ten feet tall, that life is glorious, and
that today is wonderful?"

Steps to the Future
The rate at which we progress toward the better world of the future will depend upon how rapidly we  use
the scientific method to test out various solutions to our problems. In the past we have fired professors
who advocated doing things that were different from the present mores of our tribe. In the future we must
take these creative men and give them th e facilities they need to test their ideas scientifically.
We must plan to increase the available power and energy in all parts of the world to enormously higher
levels. Intelligence guided by scientific methodology must be applied to the technological and  sociological
reconstruction of our entire planet. A cybernated food production system must be designed to meet the
needs of a stable world population. Areas must be set aside for industry that will be coordinated with a
vast international transportation s ystem. A product that is cybernetically manufactured anywhere on earth
should be cybernetically delivered to almost any building on earth in less than twenty - four hours. We must
open our eyes and minds to use to the fullest man's enormous ability to create . Knowledge is exploding. It
is reported in Schools for the Sixties, a volume sponsored by the National Education Association that over
the last 2,000 years, knowledge doubled for the first time by 1750, for the second time by 1900 — (150
years later) for th e third time by 1950 — (50 years later), and for the fourth time by 1960 —  (10 years later).
The world's supply of technical knowledge is now doubling every seven years. Most of the scientists who
have ever lived are alive today. "By now," said Dr. A. C. Hall , the Defense Department's Deputy Director
of Research and Engineering for Space, "we seldom doubt the technical feasibility of anything."
Dr. George Gallup in his book The Miracle Ahead has shown us the type of thinking that will enable man
to achieve a m aximum of "Life, Liberty and the Pursuit of Happiness." Dr. Gallup asks:
Can man perform the miracle of lifting himself to a higher level of civilization?
The answer is Yes — unequivocally. Man is clearly in charge of his own evolution; he can proceed
at a p ace that he himself sets.
He can solve any problem that comes within his purview — even the problem of war. The great
advances made in physical science can be paralleled in social science.
Man now has the procedures for dealing with the problems arising out  of his social existence —
problems that the methods of physical science can not adequately explore or illuminate.
Man has scarcely begun to make use of his almost limitless brain power, either individually or
collectively. Lack of progress in dealing with t he affairs of mankind can be traced to a simple truth:
man has never made a concerted and persistent effort to solve his social and political problems.
His inventive genius has been confined almost exclusively to the production of better tools and
instrume nts.
The next great move forward can now be taken. All that is required is a firm belief in man's great
potentialities and a readiness to accept change.
Man is still young on the face of the earth; civilization is still in its infancy. Homo sapiens has not
yet realized his strength and his greatness; nor does he see, except dimly, the heights to which
civilization can reach.*
* George Gallup, The Miracle Ahead (New York, Evanston and London: Harper & Row, 1964), p.
203.
Mankind today is in a period of chall enge and opportunity. Fascinating, unexplored territory lies before us.

The explorations of Columbus will seem like child's play in comparison. By joining the forces of science

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and technology throughout the world in a common endeavor, we can eliminate man' s inhumanity to man.
We can reconstruct the whole of the world environment to give every person on earth what he needs to
live a fulfilled, abundant life. We can build a new society with sufficient flexibility to correct its own errors
and to meet any chal lenge that lies ahead. In the future no individual will ever stand alone. The unlimited
horizons of the humanistic - scientific - cybernated future will be the most exciting adventure in the history of
mankind.

PART II
A Projection of Our Future
8. At Home in  the Twenty - first Century
Scott and Hella have been asleep two hours. They will probably awaken in about an hour. In the previous
century it was considered normal for people to waste about one - third of their lives sleeping. One way to
attack the problem of  increasing the effective life - span has been to make two or three hours of sleep as
effective as eight or nine hours previously was. Several genetic improvements, an increase in oxygen in
the sleeping chamber, plus the development of deeply relaxed persona lities almost free of hostility and
tension has proved successful.
Further genetic improvements are expected to minimize even more the amount of sleep required. The
reduction, if not elimination, of sleep is not desired for its own sake. This world of the  latter part of the
twenty - first century is stimulating and challenging. There is so much to do and see. The limitless
intellectual horizons, the esthetic delights, and the sensual feelings are too many and varied to be fully
savored in the average lifetime  of 200 years.
Although Scott and Hella are asleep, they are surrounded by great dynamism. Everything around them is
being controlled by their home computer, known as the cybernator. This small computer is built into the
wall and they never see it although  it is in use every minute of the day. They have gradually trained their
cybernator to meet their needs in thousands of ways. Through the cybernator Scott and Hella can verbally
command any mechanism in their apartment. The cybernator also handles their me ssages to the
Correlation Center.
The automated bed upon which Hella lies nude and unrestricted by clothing, sheets, or blankets,
responds in a living way to support her body. There are no pressure points, no creases. This soft
membrane gradually moves in  a rhythm and pattern that over the years has proved to be most relaxing to
Hella. The rhythm that is most relaxing to Scott during sleep is slightly different and the cybernator is also
attending maximally to his needs. Since people change, the input senso rs of the cybernator in the
apartment are constantly scanning to explore whether they would have more relaxation if the sleeping
membrane were to undulate in a different manner.
If Scott and Hella were to have a thousand servants, they would not receive th e services that are
available to them through the cybernator. Not only are the undulations of the bed constantly adapted to
meet their needs, but other aspects of their sleeping chamber are being maintained by the cybernator to
give maximum restfulness and  comfort. A controlled, ionized atmosphere adds to their feeling of wellbeing.
The temperature, humidity, mixture of air, and background music are constantly being adjusted to
meet their individual needs at the moment. If one of Hella's feet drops three de grees below her optimal
temperature range, an infra - red beam immediately brings it back to the desired level.
Sleep in the twenty - first century is no longer a haven from the trials and tribulations of the day — "the balm
of tired minds". Scott and Hella have  never experienced nightmares — these are part of the long list of

things about previous centuries that they are really unable to understand except on an abstract level. In

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the past centuries, conflicts produced tension - filled lives that were temporarily rel ieved by alcohol and
tranquilizers. The repressions and injustices of the day were expressed at night as disturbing dreams and
nightmares. In Scott and Hella's world one's feelings and impulses are accepted both in thought and
action so that hours of sleep  are not vitiated by the romping of repressed feelings. Scott and Hella rarely
dream, but when they do, their dreams usually revolve around pleasant things they plan for the next day.
Scott and Hella's lives are not governed by rigid schedules. There are p ractically no deadlines, and there
is no need for them to awake at any particular time. The sensing extensions of the cybernator are able to
determine when their bodies have absorbed all the rest they needed. Gradual changes are made that will
prepare them  to awaken with a full - of - energy feeling. The temperature of the sleeping chamber is reduced
several degrees. The lighting of the chamber is increased and background music of a type enjoyed by
Scott and Hella in the morning will soon begin.
As Scott and He lla awaken, they have a feeling of anticipation. A new day is here. New and interesting
thoughts with new beauties to be experienced and new sensations are to be felt! Lying together for the
first few minutes of the day, Scott and Hella chat warmly about t heir feelings and plans. They decide to
talk to some friends who live 10,000 miles away. They give verbal commands to the cybernator which
makes a connection with the Correlation Center that is immediately relayed by satellite to their friends.
They are ab le to exchange experiences and thoughts via a three - dimensional color transmission. They
feel as close as if they were together in the same room.

The Cybernated Hygiene Area
With kitten - like playfulness Hella slaps Scott on the buttocks and runs toward a  cylindrical chamber. Scott
catches her just as she reaches the entrance to the twenty - first - century bathroom.
Although she is forty years old, Hella looks like a young girl of eighteen. She has light brown hair with
sparkling brown eyes. Her mouth is expre ssive and perfectly spaced teeth show when she laughs. Her
breasts are firm and slightly smaller than the average of previous centuries. Her hips are beautifully
formed but not wide. Her buttocks and thighs are softly rounded. Laughingly, Scott pulls her i nside the
cylindrical walls of the shower. Air and water, mixed under pressure to form a soft, cleansing spray,
delightfully comb every part of their bodies at a speed and pressure that they have taught the cybernator.
No soap is used; ultrasonically activ ated water loosens any clinging particles. This bath not only cleans
their bodies but also furnishes the most delightful tactile sensations with sprays that tingle and massage
every part of them.
Scott is about the same height as Hella. His handsome face r esponds to the stimulating shower. Like
Hella, Scott does not look his forty - five years. He begins to sing in a resonant voice. Hella, in self - defense,
harmonizes with him with a vibrant tone. Scott and Hella have almost equally strong muscles. They move
g racefully and gently in a way that suggests hidden strength. They are dried in three seconds as they
walk through the air wall that acts as a shower door. This air wall is a high - speed sheet of warm air jetted
from the top, bottom, and sides of the shower  opening. While they are in the shower, the sleeping
chamber automatically cleans and sterilizes itself.
Scott and Hella then lean their heads backward to fit into a niche designed to groom their hair. In fortythree
seconds this cybernated beauty shop trims  the hair and arranges it in any mode that Scott and Hella
select. Over the years they have trained the cybernator in the patterns that they prefer for their hair. The
job of grooming is performed by an electronic complex that sets the hair by beamed posit ive and negative
electrostatic charges. A one - second, modified laser emission gives a permanent set that remains until a
different style is desired. Hella seldom uses rouge, eye shadow, eyebrow pencil, or other artificial
techniques of past centuries. The  people in the new civilization are no longer physiologically and

psychologically exhausted by insoluble problems, emaciating responsibilities, atmospheric pollution, and

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poor nutrition. Neither men nor women care for artificial decoration. They feel beauti ful and attractive in
themselves. Their loveliness comes from inside — no outside veneer is needed.
At this time shaving has disappeared. Hair no longer grows in areas where humans do not want it. No
mouth washes or irritating chemical agents are used that m ight affect the living tissues of the mouth.
Cavities are unknown, for there has been an increase in the hardness of the enamel, and foods are
designed to inhibit decay of the teeth and disease of the gums. Because of the high degree of intestinal
health,  bad breath is almost unknown.
The lavatory and toilet are recessed in a corner of the bathroom area. The water turns on whenever the
hands are placed above the lavatory. In toileting, the individual sits upon a soft ring covering a soundproof
bowl. During  elimination or defecation the waste matter, together with all odors, is drawn into an opening.
Instead of towels or tissues there are water sprays which automatically clean the rectal and pubic areas,
and warm air rapidly dries them. This natural function  is no longer unattractive as in previous centuries.

A Medical Checkup
Scott and Hella step into a cabinet and automatically trigger a ten - second series of tests that help them
achieve the highest level of health. The mechanism records their weight so that  the cybernator can check
gain or loss. If an upward trend in weight appears over a period of time, the cybernator orders the food
production mechanism to decrease the calories without making any noticeable change in the bulk or taste
of the food. The cabi net also measures blood pressure differentials throughout the body. It produces an
electrocardiogram and instantaneously compares it with previous electrocardiograms. The blood in
capillaries on the retina of the eye is given a spectro - analysis. The heartb eat, respiratory rate, brain - wave
activity, and many other measurements are made and instantly compared with long - term norms for the
individual. The cybernator does not over - respond to individual readings of any specific day but, instead,
analyzes them for  physiological trends. The Correlation Center compares them with norms based on over
two billion people.
Almost everything that happens in the human body is accompanied by electrical and chemical changes
that can be picked up and recorded by the advanced m edical engineering of the twenty - first century. The
casual ten seconds spent in this medical cabinet give Scott and Hella a daily checkup that may add years
to their lives. All colds, viruses, and infectious diseases have been eliminated for many years. On ly longterm
deterioration of body organs is still a problem.
When necessary, conditions in their environment are altered to help them maintain optimal health. Many
of the environmental changes, such as the adjustment of calories to preserve optimal weight,  are
performed automatically. Every effort is being made by medical technicians to automate all conditions
involving health so that no conscious control is necessary to achieve the highest level of energy and
longevity.
Scott and Hella walk into the dressi ng area and hold out their arms. Their garments release themselves
from hangers and adhere to their bodies. Their measurements are stored in the Correlation Center.
Whenever they need a garment, the cybernated machines tailor a unique one for them in the s tyle and
material they select.
The clothing is extremely thin and soft, yet it has great strength and flexibility. The material lives,
breathes, and reflects —  or absorbs — light and heat as needed to keep the body temperature even.
Through energy generated f rom light, the material obtains electrical potential required to operate the
garment's electromechanical responses. It has no bulging surfaces or tension - producing areas of stress.
In any scuff contact a flow of electro - migratory materials maintains the ga rment in constant repair.
The material can assume any color or become transparent. The clothes clean themselves and usually do

not need attention during their expected ten - year life.

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Delicate shoes that flex coordinately with the movement of the musculatur e of the foot are entirely free of
local pressures or undesirable friction. They breathe as the wearer walks about.
The feet are maintained at the most comfortable temperature, regardless of the weather. A membranous
material will migrate to any part of th e shoe to enhance movement, comfort, durability, and wear. They are
also self - cleaning.

Snack on the Balcony
Scott and Hella often eat on the balcony that overlooks the naturally lovely wooded areas of the twentyfirst -
century cities. Over 83 per cent of  the land in the cities is maintained as park and recreation areas.
For the past forty - two years all the cities have had full weather control. The Correlation Center arranges
for the degree of variation from season to season that people find most pleasant.  Rain, snow, and
windstorms no longer inconvenience people in urban communities.
Scott and Hella live in a circular, multi - story apartment building that is over a mile in diameter. It contains
300,000 living - units designed to meet human needs in every possi ble way. All walls, doors, and windows
are soundproof. The nearest building they can see from their balcony is about a half - mile away. Few
suburban homes of the past, even if built on forty acres of land, offered the absence of distractions they
are able t o enjoy.
As they make themselves comfortable on the balcony, they give vocal commands to the cybernator which
produces the food they have ordered in five seconds. As a part of their training to live in the twenty - firstcentury
world, Scott and Hella have be come familiar with 325 selections of food. These selections seem
to encompass fairly well the entire range of taste, smell, and texture combinations that most people enjoy.
It has been found that three basic food mixtures can be electronically altered in o ne second's time to give
variations in color, taste, and texture that make up any desired menu.
In an experiment several years ago some twentieth - century foods, as prepared by gourmet restaurants in
various cities of the world were offered to a group of tw enty - first - century people. They found the twentiethcentury
food lacking in taste depth, nutritionally insufficient, and actually harmful in some ways.
Scott and Hella do not use the primitive knife, fork, and spoon of former times. Their exotic foods are
p icked up by a glass - like rod that is charged electrostatically so that portions of food adhere to it. They do
not have to penetrate the food; they simply bring the glass rod near it. There is no dripping or dropping of
food. By varying the charge at the ti p, even liquids adhere. When they complete their meal, the
implements and dishes are lowered into the table, where they are automatically cleaned and sterilized.

The Dynamic Living Area
After breakfast Scott and Hella go to the largest room in their apart ment. Half of this room is devoted to a
teleprojection area large enough for life - sized, three - dimensional figures. An index scanner enables Scott
and Hella to select whatever they enjoy most — concerts, plays, current events, informative subjects. The   world 's
forests are no longer being chewed up to make newspapers. All past or present news is available  on the
elescreen, and reusable electrostatic copies can be made if desired. The cybernator in their   apartment has
already made a list of the programs of the  day. It has put a red dot beside the type of   program that Scott prefers
and a yellow dot   beside the type that Hella usually selects.   Scott and Hella nestle in a contour chair as they
activate the three - dimensional teleprojection area. This   contour chair ac ts as a living support that produces a
comfort previously unknown. If Hella raises her arm,   the chair will extend itself upon command to support the arm
in any position desired. Whenever the legs   are moved, it grows to support them with balloon - like softne

ss. It gives

them a physical freedom when   sitting or reclining. The furniture of previous times tended to force people to sit in
predetermined ways. In   the new world of the twenty - first century, the individual has the freedom to select.

Most of

the mechani sms that free Scott and Hella from drudgery and permit them to be served as guests   in their own

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home operate   automatically. Push buttons, dials, and levers are seldom used. Almost every   machine in the new
world is voice - actuated and responds instantly to s poken orders.   The interior of the living room has a large,
dome - shaped ceiling with soft, colorful lighting flowing without   any visible source from all portions of the wall. All
of the electronic mechanisms that control the interior of   their apartment are  built into the walls. There are no
gadgets bulging out here and there. The eye meets   only pleasing contours of an organically designed interior.
The walls of the twenty - first - century living - units   are capable of infinite variety. At times they appear transp arent.
At other times they seem opaque. Often   they reflect color or combinations of color in pleasing blends and
designs. Teleprojected pictures,   sculpture, and flowers are tastefully distributed through the apartment. They
automatically change each   day. T here are no locks on any doors. In a world of abundance and sanity, they have
no function. Almost   everything in the apartment is fireproof and free from deterioration and will remain so for the
long life of  the building.  The entire apartment is maintained  and cleaned continually by automatic mechanisms
silently operated

by the cybernator. No brooms, vacuum cleaners, or other manual paraphernalia are needed. It is

almost   completely dust - free. All   surfaces are gracefully contoured so that there are no cracks  or corners to permit

dust to gather. Most surfaces have an electrostatic charge that repels dust and keeps it floating in the air   to be
filtered out. Since the air pressure in the apartment is slightly higher than outside, no dust flows in.   All materials
a nd mechanisms in the living area are designed to last over one hundred years. Scott and   Hella probably cannot
recall any inconvenience due to a   mechanical failure. The outside walls and roof of   the apartment building are
made of ceramic - like materials whic h require no painting or maintenance and   have a life expectancy in excess of
500 years.   The versatile living areas are the focal points of the intelligence of the world environment. They are
connected electronically with the   Correlation Center, which, in t urn, is connected with practically

everything on the

planet. When Scott wishes, he can contact any region in the world. He can talk with

almost anyone in the world at

any time. It is possible for him to attend any conference, to observe almost   everything g oing on in the world in
three - dimensional, color teleprojection without leaving his apartment.   Not only does their apartment enjoy two -
way communication throughout the world, but it is also connected   to receive anything they want directly from any
part of  the globe. Stores and shopping centers are   regarded as inconvenient folkways of pre - twenty - first - century
civilizations. When Scott and Hella want any   personal item or any apparatus, they need only order their
cybernator to produce three - dimensional   models  for their selection. Sometimes a basic model may have
hundreds of optional attachments. This   gives them an   opportunity to order a customized version that meet their
needs exactly.   When they select what they want, their cybernator immediately communicates t his to the
Correlation   Center. In less than a second the order is registered at the nearest industrial complex. Within minutes
this   item is fabricated, packaged, and sent on its way in a high - speed system of tubes twenty feet in diameter.
This high - speed p ackage is electronically guided by the symbols representing Scott and Hella's address.   Their
package travels at the rate of 250 miles per hour until it arrives at their apartment.   During the entire process not
one human hand or brain has been involved in f illing their order. It is
possible that the object they have ordered is unique in the entire world, for perhaps no one else has
ordered that particular combination.
There is no scarcity of anything. Scott and Hella are free to order as much as they wish, f or no human   lives are
consumed in meeting their needs. Whatever they want results only in a momentary blip in the   cybernated
machine complex of the twenty - first century.

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Living  room  of Scott and Hella's apartmen t


The group is watching a three - dimensi onal
teleprojection. The panel on the right contains
facilities for shopping and rapid delivery, delicious
instant food. sending and receiving information, etc.
Linear - acceleration train


This train is magnetically propelled on a cushion of
air at 2,000 mil es per hour. It has no engine or

wheels. The electrostatically charged point reduces air
resistance. Its safe cybernated operation requires no

personnel.

Floating research vessel


Children as young as five years parti cipate in
interesting research projects such as this
oceanographic research vessel's analysis of currents
near the Bering Strait dam. Trains connecting the
continents travel through the upper tube.
Cybernated freighters


These rust - free titanium vessels loa d and unload
themselves and navigate to any port without
captain, crew, or dock workers They carry enough
atomic fuel to power the ship for fifty years.




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A twenty - first - century car


These wheelless cars glide quietly and safely while
people relax Y ou state where you want to go, and
they guide themselves without attention. They are
refueled every five years and usually operate
twenty years without repairs.
Ion - propelled aircraft


This pilotless aircraft picks up Scott and Hella from
the top of their a partment and cybernetically
transports them to the Exuma Islands It is equipped
with the comforts and conveniences of the
twentyfirst - century apartments.

Power and research center


The nuclear power plant that Hella visits lies 300
feet below the c entral dome that contains the computer
complex. Domed laboratories branch off
from the center and are conveniently interconnected.
City design


Each of these spaciously designed fifteen - story
living complexes overlooks natural areas of forests
and lakes tha t are a minimum of one - half mile wide
by one mile long. Transportation is handled in
underground raceways.

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Industrial production


A continuous stream of levicars is silently
electroformed in one of the 1,000 - foot flow
lines. All objects are formed mol ecularly as a
whole instead of being fabricated in parts and
then assembled as in the pre - cybernated
age.
Corcen


This six - foot sphere which serves as the
world correlation and knowledge bank has
trillions of inputs from all over the globe that
enable it to  serve every individual and
coordinate the humanized man - machine
symbiosis.

From the Moon


Scott and Bella's observation dome overlooks the
laser - cut excavation in the rock which protectively
encloses the multi - level interior environment. In
place  of exterior doors, there is a system of
translucent thermal barriers.
Suburban home


This home (including terrace) is electroformed in
one piece and set in place by a cargo levicraft.
Although cybernetically produced, the limitless
choice of design elements  and equipment make it
uniquely individual.


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Fulfilling Interests
Scott has strong interest in medical engineering. A writer in the twentieth century would have said that
medicine was Scott's "profession". In the new world, this terminology is not approp riate since the primitive
system of jobs, wages, fees, and money has been outgrown. Scott finds the human body and its myriad
mechanisms particularly fascinating. He enjoys playing a part in experiments designed to yield data that
helps people attain the h ighest possible level of health. Doctors now study health, not disease. Instead of
finding out what causes disease, they concentrate on finding out what factors produce the highest
possible level of health. The parts of the body that were subject to freque nt breakdown, such as the
appendix, were eliminated many decades ago by improvements in the genes that blueprint the human
body.
Eight months ago the Correlation Center selected Scott and medical scientists from Asia, South America,
and Europe to conduct e xperiments and report on the desirability of increasing the sensitivity of the
humans near to 30,000 cycles. Human hearing is limited to a range of about 20 to 20,000 cycles per
second. Some animals, such as dogs, can hear higher - pitched sounds. If Scott's  committee feels that
human well - being would be increased by an addition to the auditory range, research will be conducted
toward this end. They already know which DNA manipulation are needed to produce the higher range of
hearing. Perhaps in five years a  pilot study with 1,000 individuals in different parts of the earth will be
tried. If a richer pattern of life results, perhaps 5 per cent of the infants will be so equipped. If results
continue to be favorable, this genetic improvement may be generally ado pted for future babies of the
twenty - second century. If there is any question about the feasibility of a projected improvement, or if
difficulties later arise, the flexible scientific attitude results in rapid corrections. Nothing is regarded as
final.
Dur ing his lifetime Scott knew people who were born in the twentieth century. He considered them
"culture - bound." They were so bewildered by the flexibility of the new generations! They kept saying, "It
isn't right to do this. If nature had wanted things that  way, she would have made them that way. You have
no respect for truth." Scot believes that the test of all things is the happiness they yield. He knows that
mental straight - jackets limit one's ability to work out patterns of life that are broadly fulfilli ng.
Perhaps for the first time in human history, people are not bound tightly by the forms of a culture. In the
past individuals who did not observe the mores of their particular culture were subjected to penalties that
varied from disapproval to death. Sc ott's generation encourages diversity; they try to avoid getting into
personal or social ruts.
In the nurseries children enjoy games that help develop complete flexibility in going from one system to
another. They know that two plus two in many situations  equals four. They do not want to be rigidly bound
by this. They want to know the hidden assumptions that lie behind this ' 'self - evident" formula. Children
enjoy finding ways in which two plus two is not equal to four. Much of life is not additive. If two  mouthfuls
of a food are pleasant, it does not follow that four mouthfuls will give twice as much pleasure. The
pleasure may decrease even more with six mouthfuls. Twelve mouthfuls might be unpleasant. "I
remember once discovering a life situation in which  two plus two equaled zero," Scott says.
The free minds of the twenty - first century challenge everything that seems self - evident. They like to try on
mentally different points of view. They search for their hidden assumptions and delight in bringing them to
the surface. They are experts at changing their minds. "There are many people I especially like because
they do not share my points of view," Hella says. "I enjoy talking with them when they vigorously defend a
position that contradicts mine. I know I lea rn more when I find people with ideas that challenge mine."

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The Morning: Conference
Hella enjoys studying human relationships. She has asked the Correlation Center to indicate useful things
she can do. She has been appointed to a committee that is study ing the degree to which privacy in living
areas adds or detracts from the human happiness potential. They are gathering data on what proportions
of the population seem to achieve maximum fulfillment in those apartments that offer privacy versus those
apart ments that are shared by varying numbers of people. There is some evidence that self - selected
groups of six people offer greater conversational variety, increased vicarious appreciations, and
significantly enriched intellectual, esthetic, and sensory exper iences. Larger groups may have a degree of
superficiality and confusion that has drawbacks.
It is recognized that if each individual is to have a maximum of "Life, Liberty, and the Pursuit of
Happiness," there must be opportunities from full privacy to ful l community participation in all activities.
One should be able to choose whatever meets his needs best at the time. All planning is determined by
the varied and changing preferences of individuals, not by what someone else thinks is "good for them."
Both  Scott and Hella plan to confer with their respective colleagues on these scientific matters during the
latter part of the morning. At the prearranged time the telescreens come to life. Scott in his portion of the
room and Hella in hers talk with their asso ciates throughout the world. A table is in the foreground of the
screen and the people appear in the far - flung conference telescreens as though seated in a semicircle.
At one point in Scott's conference it is necessary to telecommunicate with a scientist o n a space station.
Later, they need the results of an experiment on hearing conducted eighty years previously. A request is
made of the Correlation Center for this information. Within moments the data is presented upon the
screen. The Correlation Center ha s recorded every book, document, and report that has ever been
preserved in the history of the world. This information — classified, cross referenced, summarized, and
evaluated — is available at all times. The proceedings of this conference are also recorded i nto the vast
memory banks of the Correlation Center.
After their conferences Scott and Hella leave the main living area. Their chairs silently fold away and
retract into the floor. They return to the balcony and recline upon a huge circular surface which
a utomatically contours itself to their bodies and orients to the most suitable position to absorb filtered
sunlight. The cybernator senses the mood of Scott and Hella and immediately provides a delightful
fragrance of flowers with a background of stimulatin g music. Scott and Hella tenderly touch each other.
He kisses her shoulders and she responds. They both begin to breathe deeply as they enjoy a multidimensional
experience that culminates in an ecstatic sexual climax.
As they relax automatic units gently m assage their bodies. These units do not have any extensions or
projections. They are electronic means that project gentle contractions into the musculature of the body.
All points of the body can be gently or forcefully massaged at the same time, depending  upon the training
that one has given the cybernator that serves him. Scott and Hella's muscles are stimulated to develop
and maintain strength. As the massage becomes gentler, it gradually lulls them to sleep.
Although they live in a voice - actuated enviro nment designed to meet their needs, they are resourceful,
capable individuals. They enjoy muscular activity. Since the cybernated machines protect them from
boring, repetitive drudgery, they are unburdened and hence able to enjoy exertion. They often walk
several miles in preference to using a cybernated car.
While Scott and Hella are asleep a friend calls. There is no jangling phone to awaken them, for the
sensing devices in their environment know they are asleep and report this. The friend communicates hi s
message to the three - dimensional recorder, which is promptly played for Scott and Hella when they
awake.
Since it is possible to communicate quickly with any person on earth, no matter where he is, there is no

problem in returning the call. They invited  him to drop by that evening.

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Scott and Hella feel a complete freedom to explore new areas of thinking and feeling. They want their
values and interests to change so that they may experience a multi - dimensional life. As they seek newer
and deeper areas of f eeling and thinking, the cybernator senses these altered patterns and responds
appropriately. Just as an English butler learned in previous centuries to pick up the moods and needs of
his employers "intuitively," so the cybernators are designed to grasp to tally the sensitivities of the people
they serve. They sense almost in advance what each person will want. They furnish whatever concert,
symphony, or other type of entertainment would best suit the need of each individual they serve. The
cybernators never  determine what humans should have or want. They always seek to provide what will
best meet the needs of individuals from clues given by the pattern of past choices.
Although Scott and Hella are aware of the functions of the cybernator, they interact with  it in a highly
impersonal way. In the hidden mechanism in the walls, there are built - in, duplicate parts that
automatically bypass any defective units in an instant without interruption of service.
The living patterns Scott and Hella prefer can be instantl y transferred to any other living unit they visit.
Their cybernator is connected to the Correlation Center so that any living unit throughout the world can
immediately request instructions on the various patterns an individual prefers. Thus everyone in the
twenty - first century feels at home wherever he is — in a space ship, an apartment in the Himalayas, or a
living unit at the bottom of the sea. As Scott once expressed it, "The world is my home."

A Visit to Sumatra
During the afternoon Scott mentions a plac e in Sumatra he had once visited. On voice command, there
emanates from the walls a teleprojection of a scene from Sumatra. As these images change, Scott and
Hella experience the smell of the forest, the green leaves of the jungle, and the animal life. The se
perfected teleprojection images can not be distinguished from the real objects.
The living area is at once transformed. Hanging vines and the lush tropical vegetation of the jungles of
Sumatra appear in life - sized, three - dimensional color. Birds fly thr ough their living area, and animals walk
by, apparently within reach of Scott and Hella. They appear quite solid, and one can hear the flapping of
bird's wings and the soft padding of an animal's paws. The sea life and beaches appear in full reality.
With  gentle breezes caressing their faces, Scott and Hella feel immersed in the breaking waves, and
colorful tropical fish that surround them and occasionally seem to touch them. If there is anything they
wish to see again or want enlarged, they have only to co mmand the cybernator. They watch underwater
plants shimmer past them and see reflections of sunbeams coming down through the water with
iridescent shadows.
The newscast during the late afternoon briefly discusses signals received from outside the solar sys tem.
A particularly strong transmission is currently being monitored from a star some twenty - six light - years
away, near the center of our galaxy. Apparently, intelligent beings are beaming strong signals toward
earth. The linguistic system has not been cra cked, but the computers are working on it. How soon will
they contact other beings in the universe?

Sharing With Friends
Toward evening the cybernator alerts Scott that their friends will be there soon. Sonji and Jahn arrive in a
pilotless levitator. It i s propelled by highly energized ion particles that are emitted from the underside of
the craft in a constant stream. This enables it to go up or down or be propelled in any direction desired.
The levitator is not a flying machine. It does not depend upon a ir currents or any noisy unreliable devices
such as propellers, wings, or ailerons. As it gently alights on the balcony, the guests appear to walk
through its side, for there are no doors, cracks, or visible openings. Through verbal command the

molecular b ond of a portion of this outer skin yields to permit them to leave. The cybernator greets the

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guests and automatically guides them to the area where they are received by Scott and Hella. They make
themselves comfortable on the responsive furniture.
These g uests are not attracted to Scott and Hella for inconsequential chatter or the social consumption of
alcohol. Jahn is engrossed in reconstructing biological organisms that roamed the earth in the distant
eons of the past. Sonji is part of a team devising el ectronic means to propel rats, flies, and other
undesired forms of life from a five - mile belt surrounding all of the cities of the globe. They excitedly
exchange ideas pro, con, back, and forth.

Creative Recreation
There are many games with physical or in tellectual challenge from which to choose. This evening Scott
suggests they play a game of Intellectronics. The three - dimensional, teleprojection mechanism is turned
on, and they eagerly don headsets with sensitive electronic pickups. The teleprojection ar ea comes alive
with a visual representation of the innermost feelings of each individual, somewhat similar to the
oscilloscope projection of vocal sounds. The screen is filled with a three - dimensional, infinitely varied
spectrum of color. By interacting wi th each other, they make sprays of color that extend and dance in
space before them. The forms blend with one another and merge as totally different and exciting patterns.
"What a novel thought! Who projected that? How surprising that this projection is so  similar to mine." The
game explores the innermost feelings of each participant. These electronic translations of the operation of
the human mind are very meaningful to Scott, Hella, and their friends. If someone from previous centuries
were to see them, t hey would appear abstract and meaningless. But to people who have had years of
experience, this new imagery represents a sophisticated form of communication. Somewhat as an
electroencephalogram operator in the twentieth century interpreted two - dimensional  wavy lines, the
participants of the new imagery are sharing a form of communication, involving the integration of motion
and color interwoven in a symphonic sensorium.

Home Movies
After a pleasant evening with their friends, which has lasted until around  four in the morning, Scott and
Hella retire to their sleeping chamber. Suddenly, Scott remembers some three - dimensional color
recordings he and Hella made in their sleeping chamber on a recent visit to the moon. Since the moon
has only one - sixth of the gra vitational pull of the earth, they weighed only about 20 pounds. With the full
muscle strength designed for earth's gravitation, they were able to interact sexually with each other in
ways that would be impossible on earth.
Upon command the cybernator proj ected these movies on the screen of their sleeping chamber while
Scott and Hella enjoy again their previous delights. As the movie draws to a close, the cybernator uses its
repertoire to enhance the sexuality of Scott and Hella. The whole spectrum of their  sensations is keyed to
this undisturbed act of love. The music keeps pace with their physiological activities and sensations.
Temperatures are automatically maintained to meet their needs. All of their innermost feelings are
accentuated and co - ordinated t oward the gripping climax.
As they drift away into a restful sleep, the cybernator with its thousands of inputs throughout their entire
apartment, maintains a constant surveillance over the well - being of Scott and Hella. They are the
pioneers in a new age  of social and individual symbiosis. It is an age in which a purposeful existence and
a fulfilling life is shared equally by all. In six hours they will go to one of the fascinating underwater
apartments built on a colorful Exuma reef. They sleep deeply to  meet the opportunities of an exciting
tomorrow.

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9. A Multi - Dimensional Life
For some time Scott and Hella have been planning to visit an underwater resort in the Exuma Islands in
the Bahamas. The cybernator automatically notifies the Correlation Center o f their plans. Scott and Hella
have no frenzy of last - minute packing to get ready for the trip. They simply leave with nothing in their
hands. The entire world is their home, and they have no need to take anything with them. Food and drink
will be availabl e in the aircraft. Travellers in previous times were heavily burdened by baggage, but
anything Scott and Hella need will be available wherever they go. Their important papers, photographs
and mementos are fed into the Correlation Center. They can be instan tly retrieved any time or any place
in the world. Soon retrieval on the moon will be possible.
On Hella's command the cybernator calls for a 1,000 mile - per - hour ion - propelled craft. Within minutes the
pilotless craft stops on the landing area on top of the ir apartment building. They enter and by vocal
command give coded directions for the apartments in the Exumas. As the craft races at supersonic speed
over the highest clouds, Scott and Hella relax in contour chairs and watch the unfolding panorama of the
c loud formations.
"Clouds are like hypotheses," muses Scott. "They're always changing."
"I find change exciting," Hella reflects. "I wouldn't want to live in a static society, where things are
regarded as absolute and final."
"Well, I was thinking of the wa y men confused their notions of the world with reality," says Scott. "We
know today that no theories are true or false — they are only more or less useful. They have more or less
predictability."
"Didn't Einstein recognize this in his Theory of Relativity?"  asks Hella.
"Exactly," says Scott. "Although it was fully accepted by scientists, he never said it was 'true.' He simply
suggested that we use it if it has greater predictability than anything else. We'll throw it out if we can
devise a theory that explain s more facts and has greater predictability."
"We can only use our creative imagination to think up ideas and hypotheses," adds Hella, "and then we
must quietly measure and experiment to see which verbal garment best clothes the world around us. It's
a nev er - ending process."
As they lie on a responsive lounge discussing this aspect of scientific methodology, they are brought
back to the here - and - now by the ten - minute landing signal. Now they begin to watch the water below.
The coast of Florida with its silv er lining of beaches recedes. The vibrant colors of the Bahama reefs
appear, and, almost too soon, they arrive at their Exuma resort.
The blue - green panorama is interrupted as their craft lands on the top of the Exuma City in the Sea. This
building is a sp ectacular engineering achievement. A large ring, or circular dam, rises from the bottom of
the sea, which is fifty feet deep at that point. The structure projects 100 feet above the surface. The top
of the circular city automatically slides open in dry wea ther to uncover cybernetically maintained
recreation areas and tropical gardens with dining facilities offering a variety of delicacies from the Exuma
Sound.
Scott and Hella select a room that is twenty - five feet below the surface. Large windows look out o n the
colorful underwater reef. When they enter their room, they instruct the cybernator for that unit to pick up
the living patterns they have developed over the years with other cybernators in every place they have
ever lived. Their preference for humidi ty, heat, light, music, food, and teleprojection program material are
instantly available in their new home.


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No Price Tags
Nothing in the twenty - first - century world of Scott and Hella has a price tag. Prices were a distribution
mechanism that was inevi table in the scarcity cultures of previous centuries. The cybernated production
and distribution complex of the twenty - first century is capable of producing many times the flow of goods
and services that people of the world require. The automated productio n capacity is so great that if
everyone on the earth were suddenly to order a portable teleprojection set, such an unlikely demand
could easily be met with only a short delay.
In certain areas, however, there is a small "cost" to be paid, although neither  Scott nor Hella thinks of it in
these antiquated twentieth - century terms. They know that this underwater complex with 4,000
apartments requires a continuous staff of three people to operate it. Since there is not a single paid
employee in the entire twenty - first - century world, they know in advance that they may be expected to
contribute an hour of their time for each month they stay. They look forward to contributing this service,
for it furnishes them with new experiences. All jobs involving drudgery have  long since been cybernated
so they know they will not be asked to scrub floors or perform boring menial tasks. They will probably
stand by to help in any way they are needed. Whatever they may be required to do, they know it will
probably be interesting, i f not challenging.
Soon after arriving, they attend a one - hour teleprojection that gives information on the underwater
complex. It shows some of the more popular types of activities; it outlines dangers and suggests certain
precautions; it tells where and  how to use underwater breathing apparatus and where to pick up their submobile.
It locates the various underwater parks that are within a three - hour range of their submobile and
shows how to use a special computer to communicate with the intelligent, train ed dolphins and other
animals in the sea. There are demonstrations of underwater photography and the use of ultrasonically
propelled water skis.
The teleprojection describes the magnetic field set up in the water on the north side of the building. Fish
lin e up and swim toward the positive and negative poles of this electrical field. Pulses of high voltage herd
them in groups toward a large funnel that sucks them into the cybernated processing plant. Aquatic plants
are also grown in underwater fields, and th e tops are harvested automatically, leaving the roots and lower
third of the plant to grow a new crop without replanting. In various places throughout the world, local
traditions often supplement the 325 varieties of food regarded as standard.
When the tel eprojection is over, Scott and Hella pick up their handbook and board the underwater
sightseeing craft that takes them on a ninety - six - mile tour of this colorful reef area. They frequently leave
the submobile and use their membrane masks to explore underwa ter caves and grottos.

The Human Use of Time
That evening Scott and Hella join several men and women who are discussing some of the problems of
the previous century. No introduction is ever needed in the new world. Everyone feels outgoing and
friendly tow ard his fellow man. The need for introduction in previous centuries often served as a status
shield that maintained distance between people.
Myra, a petite blonde, is standing with her back to a large submarine window. She is the center of
attention as she  discusses the concern of their ancestors over the problem of what people would do with
their lives when they didn't have to work. With vivacious movements she describes the dour predictions
of the "emptiness of too much leisure." In a civilization of scar city, it was customary for people to expect
a life of unremitting toil and to develop "wisdom" based on this reality.
"If all the year were playing holidays, to sport would be as tedious as to work," Scott says with a smile,
quoting from Shakespeare.

Anna,  who is drying her hair with an air jet, remarks, "Historian Thomas Carlyle warned that 'a life of ease

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is not good for any man, nor for any god.' The folklore of the past was full of such admonitions as, 'Idle
hands are the Devil's tools and idle minds, h is workshop.' Our ancestors professed to have faith in
humanity, yet they didn't trust people to direct their own lives."
"How incredible," says Daryl, "that humans could be so conditioned that they would feel guilty if they were
not engaged in repetitive  toil." He ambles over to the window to join Myra. "Why should people ever feel
guilty about anything?"
"Somewhere around the mid - twentieth century," says Hella, "I recall that the Center for the Study of
Democratic Institutions was studying the problem of  what people would do with their spare time when they
were no longer enslaved by the need to work for a weekly pay check. They invited Daniel Nugent, who
lived on a hilltop nearby, to one of their weekly conferences. Nugent had owned a large department stor e
in St. Louis, and he sold it out in 1916 when he was only twenty - seven. He retired in Santa Barbara and
spent his days reading, studying, thinking, enjoying the loveliness around him, and using his money to
help people. One by one the staff members in th e conference room discussed the problems of what to do
with leisure time in a world without work. 'What will happen when men's and women's lives are not
structured for them? Can they make their own decisions? Can they use their own resources to build a
wor thwhile life?' Nugent sat there listening for a long while before he strongly protested, 'Gentlemen, I
myself have not been gainfully employed for some 45 years — and I assure you there are not enough
hours in the day.' "
"Nugent was a smart man," observes o ne of the older men in the group. "He put his finger on our real
problem. Our lives are just not long enough in spite of the reduced time now needed for sleeping. It is
impossible for any individual to experience even one - thousandth of the world that we ha ve today. And all
of our horizons are constantly expanding so that as civilization goes on, it seems that the individual can
experience less and less of it."
"I agree," Hella responds. "Thomas Edison said, 'The stomach is the only part of a man which can b e fully
satisfied. The yearning of man's brain for new knowledge and experience . . . can never be completely
met.' Perhaps if we could live 10,000,000 years we might find life boring. But Nugent was right — that
certainly is not our problem today!"
Everyone  laughs at this last remark. Amazing how people can get worked up over problems that don't
even exist!

No Burdensome Possessions
After three weeks Scott and Hella realize they cannot leave soon. So many beauties, unique feelings,
thoughts. Perhaps six mon ths, perhaps a year would be enough. How could one decide in advance?
They notify Central Correlation that they plan to remain here indefinitely. All conference calls and other
communications are to continue to come to the Exumas, for they have cancelled t heir plans to return.
They ask the Correlation Center to make their apartment available to other people. This is no problem,
for Scott and Hella left no personal possessions there. In fact, they have few "personal" possessions.
Whatever they want to use is  available in any environment on earth.
The entire concept of personal possessions belongs to the old scarcity societies. It isn't that Scott and
Hella are forbidden to have them. They don't want them. They have no need for them. All of the things
that peo ple of previous societies used and which are still functional in the twenty - first century are
structured into the environment. Suppose someone were to tell Scott, "Here is a pen. It belongs to you.
You must take care of it and not let anyone take it away f rom you when you're not looking." Scott would
give him a what's - going - on - here reaction.
Besides, he has relatively little need to make marks on pieces of paper, for he can talk into the

cybernator, and his words will be automatically recorded or printed. T he finger - sized computer embedded

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in Scott's brain has sensory inputs that permit drawing by means of thought. If he wants to keep a copy of
such a drawing, he instructs the cybernator to make a copy or to store the image he has created with his
thought pa tterns.
Anything Scott and Hella want can be rapidly produced to their personal specifications and usually
delivered in several hours, no matter where they are — on the earth, below the earth, or in the satellites
above the earth. They would regard it as an  imposition if they had to regard certain things as their own —
to keep track of them, to take them where they go so that they would have them available when needed,
to make sure that they are properly serviced and in good working order. What a crude bother!  In contrast,
Scott and Hella have everything they need anywhere on earth. They are never concerned with taking care
of any physical objects, for maintenance is cybernated. "The old concept of ownership sounds utterly
barbaric," Scott once observed. "It's  burdensome and boring."

Artistic Expression Is a Part of Living
Scott and Hella find themselves deeply moved by the color of the reefs and waters, the savage brutality of
the more aggressive fish, and the graceful motion of the marine plants and animals.  While Hella is visiting
the observation deck high above the Exuma Sound, she has a desire to express her feelings in a
threedimensional
painting. She tells the cybernator of her wish to paint and walks over to a three -  by four - foot
panel. She picks up a li ghtweight instrument about three times the size of a pen. Through controlling the
adjustment on this instrument, she is able to produce any color, or mixture of color, desired. Just as a
sliding trombone can produce graduations of pitch, so her electronic  brush can produce a thousand
different hues and tints. Fine lines are drawn by holding it close to the screen. Broad lines are made by
pulling it back. The pen can paint a flat, two - dimensional picture, or it can build up the material into any
three - dimens ional pattern desired. If Hella is dissatisfied with her work and wishes to start over, she has
only to indicate so, and the cybernator will electronically erase it. When Hella is through with her painting,
she instructs the cybernator to record it. If she  especially likes it, she will order the cybernator to transmit it
to the Correlation Center.
Scott has a particular talent in sculpture, and he is inspired by the living forms surrounding him in the
Bahamian waters. By using an electroformer, he is able t o produce sculpture that in previous centuries
might have involved days of hacking away at wood or stone. When he is satisfied with one of his
productions, he orders the cybernator to send it to the Correlation Center. The physical structure of the
sculptu re is not moved, but through electronic scanning its contours and colors are recorded and
transmitted. The Correlation Center schedules the exhibition of paintings and sculptures. Through three -
dimensional
teleprojection Scott's sculpture will probably app ear for ten - minute intervals in several
apartments, walkway areas, and research laboratories during the next week. The degree to which it will
appear again in other areas of the world and whether it will ever be shown at a Cultural Center depends
on the am ount of attention it receives as recorded automatically by attention scanners.
If Scott or Hella were curious regarding the fate of their creations, they could ask their cybernator to
request that information from the Correlation Center. They do not, howev er, produce these creations for
the ego satisfaction of exhibiting them to others. They make them for their own pleasure. They create
them because they have an inside need to express themselves. They produce them for the satisfaction of
developing their ar tistic talents to a higher level. Whether anyone else in the world likes or dislikes their
art is of little concern. Their main reason for transmitting their better products to the Correlation Center is
to share with others something they feel would add sl ightly to the lives of fellow humans.

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The Achievement of Liberty
That evening Scott and Hella join a group attracted by the panorama seen through a transparent wall fifty
feet under water. They are immersed in a living symphony of fish and plant life. As  they soak up the
details of this brilliantly lit section of the reef, they have deeper insights into their cultural heritage. They
watch the wanderings of a small shrimp as it scans its environment for food. Suddenly a snapper darts
past, opens its jaws — a nd whack! The shrimp is no more. One's attention is arrested by the graceful coordination

of the eight arms of a small squid. Suddenly a jack comes along and grabs it in the middle. The
arms flail helplessly around the mouth of the jack. Then the jack is a ttacked by a barracuda, and the squid
is immediately dropped as the jack flees for its life. The barracuda reaches down and grabs the nowinjured
squid with its sharp teeth. In three shakes it is devoured. Scott and Hella are impressed by the
ferocity of li fe in the marine jungle — the cruel workings of the survival of the fittest, the inevitable conflict
that is brought on by scarcity.
"Blessed are the meek," Scott quotes. "But the meek may not survive in the jungle. If animals or people
have to fight each ot her to get what they need, they become brutal. They have to be callous and heartless
— it would tear them apart if they empathized with the pain of others."
"How indebted we are to our ancestors for working through those primitive stages so we can at last l ive
as human beings," remarks Hella as she watches a playful sergeant major darting around a lavendertinted
lettuce coral. "They had the illusion of freedom — we have real freedom."
"Only recently have we been really free of the age - old ruts and routines," S cott continues. "Free from
economic struggle, from aggressiveness in a million forms, from constant ego attack, and from always
being told what to do. Even when our ancestors had enough food in their stomachs and had a roof over
their heads, there was stil l a scarcity of love, affection, and emotional security to meet their ego needs."
"Yes," adds Hella, "and previous societies had intricate ways of giving status to people that enabled
them to one - up the other fellow — to try to get a feeling of worth by show ing that they were better in some
ways than other fellow humans."
"I suppose most of the problem revolved around scarcity," says Scott. "People must feel secure to give
deeply to others."
"They tried to get security by passing laws," Hella smiles. "I under stand that in previous centuries
thousands of laws were passed each year telling people what they could and could not do."
"It's been years since taboos or laws were forced by society on the individual," Scott says. "Previous
cultures used to label various  things as right or wrong, good or bad, moral or immoral, lawful or unlawful.
These things sometimes changed from one state to another, from one country to another, and certainly
from one culture to another."
"We shouldn't be too proud," admonishes Hella.  "It was only two decades ago that we were able to
dispense with the last law, the last lawyer, and the last courtroom. Only in our age could we be sure that
human beings could be fully trusted if they are reared in ways that avoid hostile conditioning. Hap py,
fulfilled people never commit crimes!"
"I'm not sure that it's all a matter of trusting people," counters Scott. "I'm not sure I could be trusted not to
harm myself or someone else if I were put into one of the automobiles of the last century. We've us ed
technology to avoid hurting ourselves or others. Try to imagine, Hella. They had no automatic controls.
They sped along those narrow highways. The death rate was horrible, the injuries even worse. In the
United States auto accidents killed more people e ach year than their wars! This slaughter was so
unnecessary. It's been decades since one of our surface transportation units injured anyone."
"The availability of the medium - range aircraft that we used to come here was shelved for four years until
proximit y control devices were perfected," says Hella. "This safety system reduces the probability of a

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crash to less than one chance in six trillion miles. The danger of a crash is more remote than being hit by
lightning."
"Yes, I remember reading about the proba bilities of a crash on the nameplate as we entered the craft,"
answers Scott. "There's no 'Big Brother' making decisions for us. We're given the facts and probabilities,
and we make our own choices."
"Watching those fish out there," says Hella, "makes me r ealize how far man has come. We can truly be
ourselves — think what we want, feel what we want, experience what we want — without hurting other
people."

Trip to an Underwater Park
The next morning Scott and Hella take one of the submobiles and navigate to an  underwater park about
twenty miles away. On the way they see the forms of many wrecked ships, now deeply encrusted with
coral. They play tag with a dolphin for a while. In their large bubble enclosure in the forward part of the
sub - mobile, they have full v isibility. Built - in televised binoculars with microviewers enables them to
examine marine life in detail. They call the Correlation Center via relay satellite and request a summary of
the scientific work now being done in oceanography. A briefing keyed to  their intermediate level of
understanding is given to them as they near the underwater park.
In the park they find other submobiles. Scott and Hella having their underwater breathing membrane on,
slip their feet into self - propelled fins, adjust their voice  communicators, and exit through the air lock. For
hours they explore the marine gardens and make three dimensional teleprojections with their laser
cameras. They stay together so that they can help each other in case of emergency. Trained porpoises
are th ere to assist if needed.
On the way back from the park, Scott and Hella direct their submobile to navigate automatically. He helps
her remove her fins and breathing membrane. Caressing her ear with his lips, he peels her underwater
suit from her body. With  a knowing smile she turns and sees that he has already removed his gear. A
word to the cybernator brings forth sensuous music with strong repetitive rhythms. She shares his
mounting excitement.

Competing with Oneself
Scott and Hella still feel exuberantl y energetic even after the underwater trip. They decide to play a game
that was adapted from ping - pong of the previous century. The net, the table, the ball, and the paddles are
almost unchanged. Their adversary, however, is very different, for Scott and H ella play on the same side
of the table as partners against a mechanical paddle directed by a computer. This computer has sensing
devices which enable it to judge the direction and speed of every ball returned over the net. Although the
computer is able to  return every ball with 100 per cent accuracy, it does not do so. The Correlation Center
has a record of every time Scott and Hella have played this game as a team, and it has established a
norm for them. At this time the norm for the preceding year indica tes that Scott and Hella returned 85.967
per cent of the ping - pong balls that were directed to them with an average speed of 7.72, as measured on
a 10 point scale. The computer plays a game against Scott and Hella that represents a skill exactly equal
to t he average of all the games that they have played during the preceding year. If Scott would want to
play alone, a different set of records maintained by the Correlation Center would enable the computer to
put up a game against him that would be exactly equ al to his average performance.
Scott and Hella are thus able to play as a team — against themselves as a team. If they are in good shape
today, they will win. If they are not, they will lose. Either way they win, for no matter how the game comes
out, they fe el good. They have a lot of fun laughing and trying to figure out how to get around the

computer.

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They enjoy competing against themselves. They would find it repulsive to compete against each other.
Such a battle would prove nothing. It could only be damag ing in some slight way. If they compete against
their past performance, they can tell if they are improving.
During the evening Scott reclines in the massaging contour chair in his underwater apartment. The "bay
window" is illuminated so that occasionally  he looks out to see if anything is happening on the reef. As he
lies relaxed in his chair, he watches a screen that is angled above him where the paragraphs of a book
flash by. Scott's usual reading pace is 22,000 words per minute, but he has slowed down t o 7,000 words
because he enjoys the languorous intermixing of the abstract thoughts of the book with the colorful
underwater world beyond his window. Suddenly, he has an interesting idea: could a range emitter be
designed that would repel sharks, barracuda , moray eels, and other marine animals that could endanger
swimming? He wonders if this could be built into a lightweight belt for underwater use. He immediately
calls Central Correlation and gives his thoughts in detail. Central Correlation then sends thi s information
to men and women who are interested in this area. They will probably have a teleprojection conference
sometime in the next week or two to discuss it.

The Disarmament Anniversary
That evening there is a world - wide ceremony scheduled by the Co rrelation Center. This marks the eightysecond
anniversary of the date when the last instrument of death was destroyed. Previous cultures
developed a long progression of tools designed to kill fellow human beings. It started with the cave man
and his club.  It ended with an ultimate weapon that could wipe out all life in an instant.
Scott at one time visited a museum and was appalled that human science and ingenuity could have been
applied in such self - destructive ways. He was amazed that humans could have be en that hostile toward
each other. But he realized that he should not judge other people and other civilizations, for they had
problems of which he was only dimly aware. He knew that had he lived in previous times, he probably
would have played a part in p iloting an airplane to drop a bomb or in rushing up a hill with a gun in his
hand to kill the defenders at the top.
No one today wants instruments for killing. In the areas where wildlife exists, man finds no need to kill
animals. He protects himself by us ing computers that communicate with animals in ways that control their
behavior.
How remarkable human beings are, after all, Scott thinks. People in the past could live in a threatening
world subject to being killed at any minute at the whim of a dictator  in a foreign country. And yet they still
managed to make a life of it and come through it to develop the present civilization. Scott wonders
whether his nerves could have withstood this type of pressure. Would he, too, have developed the
neurotic personali ty, the deep insecurities, hostile aggressiveness, hollowness of ego, and the scramble
for a feeling of worth that characterized his ancestors? He is sure he would have in previous times.
Fortunately, these are only words to him now. It is even difficult f or him to be sure that he is using them in
a way that represents the feelings of people who used the same words in previous centuries.

Our Only Enemy
That evening Scott and Hella find a group in front of the large submarine window at the thirty - foot level .
They have reason to ponder the long road ahead of them. The Correlation Center recently released their
figures showing the degree to which humans are currently developing their intellectual potentials. It
pointed out that during the previous century peop le in the more advanced civilizations used from 2 to 5
per cent of their mental capacity.. Recent measures showed that the people of Scott and Hella's world are
using 18 per cent of their intellectual, artistic, and sensory capacity. No one knows at this t ime whether a

higher percentage would result in more or less happiness. Further research is needed.

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One of the older men in the group remarks that it is comforting to know that all things in their civilization
are related to the needs and feelings of indiv idual men and women. The method of science is used to
measure the reactions of people. It is never used to force individuals to conform to any given,
predetermined goals. Every program of improvement is carefully tested before it is adopted. Even after
ado ption it is still on probation forever .  For nothing would be permitted to remain in succeeding centuries
that would not contribute maximally to the happiness of the individuals who will be alive then. Man is the
measure of all things, and the scientific me thod is the measurer.
"At last," comments Hella, "we have a civilization where the entire range of human needs can be met. For
the first time in man's long history we can have complete diversity. It's remarkable what happens when
you let people be themselv es and do what they want."
"We certainly are fortunate," says Scott, "that we can live in so many dimensions. Our ancestors felt
proud if they were experts in one or two things. My great - grandfather was a nuclear physicist who
developed mathematical games  as a hobby. He was considered quite brilliant because of his
achievements in these two areas. The average person today enjoys operating in over 100 different
areas."
"So many new fields are opening up. There is just not enough time."
"Time is our only real  enemy," replies Scott with a frown. "Perhaps we'll lick it some day."

10. Designing the New Generation
After seven months in the Exumas, Scott receives a message from the Correlation Center that there is an
opportunity at a medical laboratory in Calcutta , India. This laboratory specializes in designing and training
the new generation — probably the most important function of the new society. Hella shares Scott's
excitement at this chance to participate.
The query from the Correlation Center — affectionately c alled Corcen — is completely optional. Corcen
never tells people they have to do anything. It simply presents information on opportunities that are
available or situations that need attention. Each individual makes his own decision regarding what he
wants to  do. One might draw a rough analogy with an invitation to join an athletic team of the previous
century. An invitation to be on the football team was regarded as an opportunity. The coaches didn't force
players to join the team.
"In ancient Greece the Athe nians were fond of saying that although other states might know how to make
better products, only Athens knew how to make human beings," Hella says seriously. "All any social
system really makes, well or ill, is human beings. It will stand or fall on this. "
Hella prefers to remain in the Exumas longer, and she decides not to accompany Scott to India. By three
dimensional color teleprojection, they can still "be together" as often and as long as they want. Since
there is plenty of time, Scott asks his cybern ator to arrange for a thirty - foot sailboat for cruising to Miami.
He suggests that several companions would be desirable. Within two days Scott, another man, and two
women leave the Exuma Islands in the sailboat. This boat has been designed to be non - cyber nated.
Scott and his companions have the novel feeling of being in an environment in which the routine flow of
activities is not automatically structured. They find it quaint to open cans to get food, to navigate with a
chart and compass, to fish with a ho ok and line, and even to pump the old - fashioned heads in the boat. A
few days of this rather primitive living are delightful. It reminds Scott of what some people said of New
York in the last century — "It's a nice place to visit, but I wouldn't want to live  there," These experiences
give them a broader understanding of how the lives of their ancestors were consumed so largely by the
mechanics of living that they often had little time for intellectual, aesthetic, or sensual development.
"I suppose if I spent  most of my waking life coping with these mechanics of living," Scott confides to one

of the women, "I'd probably be too busy for much else."

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The only part of this sailboat that is different from its counterparts of a century ago is an automatic
communicato r that has been built into the forepeak of the boat. Scott and his companions are only dimly
aware of its presence. It sends out a radio signal every ten seconds. This is picked up by an orbiting
satellite and relayed to Corcen. No human keeps a record of  their location —  only Corcen. If the signal
from the boat were ever to stop, an immediate attempt would be made to contact Scott through a built - in
alarm. If this were to fail, some craft flying over the area with vertical capacity would be alerted by Corce n
to give immediate assistance to the sailboat. All of this could be automatically programmed by Corcen. In
a simple rescue situation, the only humans that would know about it would be those aboard the rescuing
craft and those being rescued.
Lazily pushed  by the prevailing southeast breezes, Scott's sail - boat makes its way over the White Bank
south of Nassau. As they arrive at the Tongue of the Ocean where the depth goes from about 15 feet to
over 5,000 feet within a short distance, Scott thinks of requesti ng Corcen to furnish him with information
on the research that has been conducted there. Then he remembers that there is no teleprojection screen
aboard his small craft. In a way he is glad. It is nice to rely only on his own senses and his own
experiences , to see the deep blue water, to observe keenly the panorama of shifting clouds against the
pale blue sky, to see without words, to feel in silence. They anchor several days north of Andros Island to
absorb this more fully. Swimming, fishing, nude sun bath ing — their days have a different fullness. They
have no contact with the outside world, and there are few other boats or humans to be seen.
After a few days they haul the anchor and head west across the Great Bahama Bank. This large
underwater desert is sel dom more than ten feet deep. The water is crystal clear. Although there are few
fish, the surprise and delight of watching the countless starfish add additional threads to their rich
tapestry of experience. Soon they pass the jagged rocks of Gun Key and he ad west across the Gulf
Stream. Their southeast breeze holds firm, and ten hours later, tanned and exhilarated, they arrive in
Miami.
On his way to the South Florida terminal, Scott notices someone  - waving for help in a park near the
road. He instructs the  car to pull over to the side. He notifies Corcen of his location and that he is going
to the rescue. The person waving for assistance takes him to a man whose leg has been crushed by a
large fallen branch. They are unable to budge it. Scott runs back to h is car and tells Corcen. Corcen
immediately gives this emergency information to several people in the vicinity. Within minutes six people
lift the branch and release the injured man. They carefully carry him to a car which speeds him to the
nearest cyberna ted hospital.
This instant helpfulness is an important ingredient in the new society. In former times people often felt, it's
someone else's job, I don't even know him, he might sue me, why get involved.'' Such reactions may have
been appropriate in compet itive, legalistic, money - motivated societies. In the twenty - first century people
welcome the opportunity to assist others. Is there a more human way to spend time? Everyone is more
secure when he feels that everyone else in the world genuinely welcomes the  opportunity to be of
assistance. Normally, people need so little help in this cybernated world of abundance that this openhearted
feeling towards others never results in one's being overburdened. This generous willingness to
pitch in and help extends beyo nd simple emergency situations. Each person identifies with the whole of
society. If someone notices that some equipment needs repairs, he does what he can to fix it or reports it
to Corcen. People treat all objects with the care and consideration that ind ividuals previously gave only
their own possessions. These individuals who have "everything" are able to give generously of
themselves. Only in this century have all men and women so fully identified themselves with everyone
and everything in the world.

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The Great Circle Express
The simplest way to get to India is to board one of the around - the - world express crafts that has been
continuously circling the globe without landing for many decades. They travel at a steady speed of 5000
miles per hour. When this  craft is approximately one thousand miles away, Scott takes off in a shuttle craft
that accelerates to 5,000 miles per hour. When the nuclear - powered, circumnavigating craft is above
South Florida, Scott's airship locks onto the larger craft just long eno ugh for Scott and other passengers
to get aboard. Departing passengers enter the shuttle craft, which then disengages and returns to the
South Florida terminal a few minutes later.
The flight to India takes a little over two hours. From his vantage point h igh in the sky, Scott enjoys the
planned geometry of the world below — the vast waterways that have eliminated forever the tragedy of
floods, the cybernated farm belts with their thin gleaming tracks, the dynamic cities that are focal points of
a technology  harnessed to serve all of mankind. As Scott watches the cities of India, he is impressed by
how often the circular plan has been used. He sees a multi - story apartment ring about a mile in diameter
under construction. Cybernated building machinery is fabric ating 5,000 apartments a day with a
construction staff of only thirty - five people.
The cities of the previous century have been leveled except for several that have been kept for
anthropologists and historians. These museum cities are protected by a large,  transparent, geodesic
dome and are air conditioned. Similar protection is given selected ruins of previous cultures.
As Scott nears Calcutta, the shuttle craft ahead streaks upward for its rendezvous. It locks onto the larger
space vehicle over Calcutta w here a brief exchange of passengers takes place. Scott boards the smaller
craft and within minutes alights at the Calcutta airport. There are no porters, for passengers have no
baggage. There are no customs agents since international divisions have been me aningless for many
decades. Scott confers with a local cybernator about apartment availabilities while he waits for his
cybernated auto.
In Calcutta, Scott chooses an apartment with nine other men and women companions. He could have a
private apartment but  he is in the mood for group living. He gives instructions to the cybernator in the
apartment to pick up his system of preferences from Corcen. Thus, within the limits of the preferences of
his companions in the apartment, Scott will continue to feel perfe ctly at home.

Circular Cities
Many of the colorful cities in the twenty - first century are laid out in the circular pattern Scott observed
from the air. The central hub of the city has a nuclear generator that produces all of the power needed to
operate th e millions of invisible electronic servants that silently free the people to live fulfilling, creative
lives. The central core of each city also contains a master computer that cybernetically watches over the
city as a whole. It is connected to every room  in the entire city and also Corcen. This master cybernator,
operating as the city hall of former times, works automatically and normally has no humans in
attendance.
The research laboratories are located in the first ring of buildings that encircle the pow er and computer
core. Hospital facilities adjoin the medical research area. These modern hospitals give medical care or
nursing care to a population of 1,000,000 people with a staff of only 10, who contribute their services from
time to time because of the ir interest in this work. There is, of course, much less illness in the new world
than in previous centuries, and there are practically no accidents. Disasters and accidents were almost
eliminated by an attitude toward engineering that minimized economy an d maximized safety. All
diagnostic techniques, laboratories, surgery, behavioral assistance, and nursing procedures are
cybernated. The small staff performs no routine duties in the cybernated hospital. They are only there to

help in the rare event of a pr oblem.

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The second ring from the core contains multi - story apartments. They are over a quarter - mile from the
research ring. Recreational facilities and circular parks surround the apartments on both sides of the ring.
When Scott goes from his apartment to a ny part of the city, he asks the cybernator to summon an auto.
As Scott approaches the vehicle, the door automatically opens and the seat swings out. Scott verbally
gives his destination and reclines on the contour chair. He is then free to read, to think,  or simply to relax.
Within minutes the auto chauffeurs him to wherever he wishes to go in the city. All vehicles have
proximity mechanisms for the prevention of what were formerly called "accidents" but are now considered
technical negligence in planning  the transportation system.
These autos are available throughout the entire city for the use of everyone. When Scott gets out at the
research laboratory, the auto is directed by the city's cybernator to the next point at which it will probably
be needed.
Sc ott always enjoys the warm feelings of teamwork and cooperation that are experienced by people
working together on common problems. There is an  esprit de corps — a feeling of man against the
unknown; a feeling of contributing significantly to the present and  future happiness of all mankind. People
in the twenty - first century are eager to accept opportunities for participation and research. They are never
paid for this activity as had been common in previous centuries. How could they be paid? They already
have  every material resource of the twenty - first - century civilization available for their use. They are not
even "paid" by prestige or status.
Almost everyone at one time or another plays a part on various research teams. If someone doesn't, it
really doesn't  matter. The only reward lies not on the outside, but on the inside. It comes from the
pleasure that one gets from exercising his mind, from growth and improvement, from the pleasures of
understanding, and, from the contented feeling of saying, "Well, we ce rtainly solved that one."

The Genetics Laboratory
The laboratory to which Scott is assigned specializes in the manipulation of the DNA and RNA structures
of human genes. The people of the twenty - first century have worked out techniques for varying the
str ucture of the human body. By using a computer to change various sets among the five billion
specifications carried by DNA and RNA molecules, almost any change may be made in a human body.
Their major concern at this point lies not, for example, in how to e quip a human being with two hearts
instead of the usual one, but in whether such an arrangement will add to human happiness.
"All changes made in the structure and function of human beings are first thoroughly tested in research
labs," Scott is informed. " Then experimental and control groups are set up to get valid comparisons. No
improvements are considered desirable in their own right. No guessing is permitted. It has been found
that something that can seem like a great idea might turn out in practice to  be nothing of the sort. All
ideas for the genetic improvement of human beings are thoroughly tried out, usually over a period of
decades, before they are generally adopted for programming into the new generation. The door is always
left open. 'Blueprints'  for genes are always stored in case future generations evaluate differently and wish
to eliminate any changes made."
Scott is quickly brought up to date on research in progress. Trial runs involving 500 people are now being
made with brain structures conta ining twenty billion neurons — double the usual number. Other projects in
progress are designing eyes that can shift from regular vision to telescopic and microscopic vision and
altering the liver to change the composition of the blood in a way that seems to  add 36 per cent to the
human life span.
They are experimenting with an improved hormone balance for women that eliminates the monthly cycle
of moodiness —  menstruation was eliminated previously by designing a uterus with a stable lining. Men

have also bene fited from the improved techniques of genetic manipulation. A greater climax frequency

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now enables them to perform at the high level usually desired by twenty - first century women.
Scott knows that in previous times there were five races of mankind. Since i ndividuality and diversity are
prized in the twenty - first century, these genetics laboratories have produced eight more races. Corcen is
seeking data to determine whether additional races should be designed to add even more variety to the
lives of future m en and women.
Suppose a part of the body should wear out or get injured. How could we get a duplicate organ? Each cell
in the body contains a blueprint for growing a replacement part. Research is in progress to use a cell from
the body of an injured person  to grow an identical part in - vitro that a cybernated surgical mechanism
could install.
One of the most exciting new developments is a built - in receptor that makes it possible to connect one's
brain directly with Corcen or any other input source. If invite d, you can tune into another person's brain
and share his thoughts and feelings without the distorting effects of words. When this is perfected, any
sensations can be experienced through direct neuronal input.
Other researchers are developing a lifetime im planted communication unit that would permit two - way
thought messages. By thought, one could request from Corcen a bit of information, and it would be
available immediately. Such thought communication with others would, when perfected, offer an
electronic  realization of what used to be called "mental telepathy."
Breakthroughs are being made in controlling the factors that permit cells to age. Aging is considered a
disease by these men and women. They are confident that when it is fully understood, it can be
eliminated. A "youth serum" that includes thyroxine and a mixture of hormones has doubled the years of
vitality and has added an average of 89 per cent to the life span in a test on laboratory animals.
"Humility when facing the unknown is our dominant the me," one of the older men says to Scott. "We are
producing things that by the standards of previous centuries would have been regarded as fantastic
miracles. Yet, no matter how successfully our experiment turns out, we always leave the door open for
improv ing the results. We never believe we have the best way. We always have the feeling, 'It seems to
be working well now, but it hasn't stood the test of centuries or millenia. Let's go slowly and not close any
doors behind us.' "

Brain Boosters
John F. Kenne dy said in the past century, "The human mind is our fundamental resource. . . ." Scott
knows that the greatest achievement of these genetic laboratories during the past half - century was the
implantation of a finger - sized organic computer in the growing emb ryonic brain. Everyone in the new
society that is under fifty years old has this new development. Since Scott is only 45, he has the benefit of
this breakthrough in designing human beings. By manipulation of the DNA and RNA molecules, a small
auxiliary bra in was developed that is nurtured in - vitro outside of the human body.
When the cortical cells of this supplementary brain complete their proliferation, they are electronically
connected with Corcen. These brains are then imprinted with the basic attitudes  and skills needed for
orientation in the twenty - first century. Scott watches as the cybernated facilities program the small but
potent brain boosters. To the three R's of previous times — reading, 'riting, and 'rithmetic — an additional
seven R's, as outlined  by Dr. William A. McCall in the twentieth century, are included:
RESEARCH
The application of the scientific method as a way of life that enables man to test ideas to determine their
reliability.
REASONING
The desire and ability to manipulate ideas in a cre ative and logical way. Adjusting constructively to new

situations and making effective choices.

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RELATIONSHIPS
Attitudes and skills that enable a person to interact and communicate with others in ways that bring
maximum mutual satisfactions.
REPORTING
The u se of all senses in ways that produce the richest and most accurate input to the brain and output to
others.
RECREATION
The attitudes and skills which permit the use of one's time to achieve a multi - dimensional life.
REVITALIZATION
Diet, health, and safety  skills that add years to life, and life to years.
RESPONSIBILITY
The feeling of playing an important part on the human team in the game of life. The ability to find
satisfaction in assisting and participating — but always within the limits one can give with out resentment.
As suggested by McCall, each of these R's is two - phased — an attitude phase and a skill phase. It is not
enough that the young be provided with the skills of reasoning. It is equally important that they find
pleasure in reasoning. It is not e nough that the young know how to read. They need to enjoy reading.
Scott often uses his supplemental brain as a simple computer.
He can multiply, divide, add. or subtract any six digit number in a period of ten seconds. A complete
vocabulary and understand ing of the grammatical structure of the universal language is also imprinted.
In addition to being provided with an array of the basic tools and skills needed for orientation, this
supplementary brain is also imprinted with information equivalent to a Ph.D . level in twelve different areas
of learning. These areas are selected at random by Corcen in such a way that few individuals have the
same pattern of intellectual development. Corcen also selects one area of learning and imprints this
supplementary brain  with every bit of information in this area that has been accumulated in the extensive
memory banks.
For instance, if a supplementary brain is chosen to receive "complete" information in the field of
anthropology, it is imprinted with a word - by - word reprod uction of every worthwhile article ever published
in that field that has been recorded in the memory banks of Corcen. It is imprinted with every book, every
recorded lecture by eminent people in the field of anthropology, extensive simulated field experien ce,
plus a briefing of all work now in progress. This is an internal treasure of knowledge that the individual
can never live long enough to exhaust completely. But it will always be there in his brain, available for
use to the extent that the individual c an use it.
After these supplementary brains are matured and fully imprinted with this enormous assortment of
attitudes and skills and their subordinate informations, they are attached to a growing embryo at a time of
rapid proliferation of the ectoderm. Wh en the ectoderm begins this stage, the supplementary brain is
rapidly absorbed and integrated into the human nervous system. Since this implantation cannot be
performed satisfactorily in an embryo inside the body of a woman, babies are grown from DNA
engin eered germ plasm in the cybernated "uterine" containers.
The sperm and egg cell used by the human race in the long evolutionary past are no longer needed.
Reproductive cells are produced in the laboratory that are designed to develop into vastly improved
v ersions of  Homo sapiens.  These cells are engineered by Corcen and can be programmed to develop
into male or female embryos. At the age of approximately nine months, the developed infant is removed
to continue its growth in the cybernated nurseries.
A woman  of the twenty - first century does not want an infant to emerge from her vagina any more than a
man in previous times would have desired a baby to grow in his body. Just as no man or woman in the

twentieth century would knowingly have brought into the world  an imbecile baby, it would be equally

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abhorrent for any twenty - first - century man or woman to bring into the world a baby that is not equipped
with this supplementary brain. Such a person, even though possessed with an I.Q. equal to Einstein's,
would feel  like a moron relative to his companions.
Scott is aware that the implantation of this brain booster does not automatically produce an infant who can
solve problems in calculus. The resource is there — available but untapped — just as the capacity of young
Moza rt existed at birth even though his infant fingers had never touched the keys of a piano. Only
maturation can provide the experience and motivation that enables these young infants of the twenty - first
century to make use of their great heritage.

The Child  Is His Best Teacher
No attempt is made to teach these children anything. There are no schools or teachers. Their teacher is
the multi - dimensional environment that is designed to interest, stimulate, and challenge. The basic
information they need has been  implanted in their supplementary brains. It has been found that any
attempt to teach them only retards the learning process. Experiments have shown that the best way is to
let these children explore their environment. If you want a child to learn to work a  device, you put it near
him. He does the rest. His natural curiosity leads him to observe the operation of the teleprojection
screen, and he begins to request Corcen to furnish him with programs. These cover the entire range of
knowledge and entertainment . However, obscene material used on TV and movies in the previous
century, showing brutality, murder, and sadism, are not available in the nursery.
When a child observes things that correlate with information programmed into his supplementary brain, a
flas h of insight comes. He is literally on fire intellectually. His thoughts race into the exciting new areas of
thinking and feeling that he is discovering inside himself. He learns that the spirit of creative inquiry is one
of the most delightful things that  he can experience. A great feeling of dignity and worth is achieved as
the child explores his own inner resources and integrates them into his expanding world of people and
things!
Children are not informed about the areas in which their brains have been  pre - programmed. They
discover these for themselves. The greatest thrill comes when they discover the one area in which they
have total information. No other human knows the pre - programming of their supplementary brains. These
patterns have been set up by C orcen to add spice and adventure to life. "Scientific research has
established that the curiosity of a human child is many times the amount needed for his intellectual
development if environmental conditions are stimulating and there are no teachers to int erfere," Scott's
associate tells him. "Everyone who associates with growing children is instructed to avoid telling them
what they should or shouldn't do. Back in the twentieth century, education was sometimes considered a
process of helping a child fit in to society. Now we know that fitting into society may be taken for granted,
for we have found that children raised without hostility and scarcity develop social skills that enable them
to achieve the finest possible relations with other people.
"Those who  associate with children think only of understanding the feelings and interests of the child.
They ask the children questions and practically never give them answers. The children have to find their
own answers — perhaps from the limitless facilities of Corce n. This makes life more exciting and never
blighting.
They develop a feeling of intellectual adventure. The child develops with personal authenticity."

The Creative Adventure of Educational Research
The men and women who enjoy the challenge of improving t he next generation have developed
thousands of new ways to meet the needs of infants and children. Nothing is taken for granted. Little is

copied from the past. The people who are working in this area of the new civilization do not feel they have

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any final  answers. They know that they are getting results. They are confident that their methods are
superior to any ways of rearing children that have ever been used before in the history of the world. They
know that by observing carefully and thinking creatively  and by continually measuring the results, they will
find more effective ways of doing things. Whatever "errors" they are now making will eventually be
corrected.
Through sensitive, scientific research an effective environment for each age level has been e volved.
Constant research is in progress to find out just what is happening and how it can be improved. It has
been found that an environment that gives optimal enjoyment and development at six months retards at
one year. The surroundings that are best for  a one year old will hold back a two year old, and so forth.
Great care is taken to provide an environment that is scaled to meet the needs of each individual age
level.
"The nurseries are designed so that the child never needs correction, for it can do no thing undesirable in
this environment," Scott is told. "In the twentieth century a toddler of two years old could hardly do
anything right. Every time it turned around it had to be admonished, 'No! Don't go out in the street, you'll
be killed. Don't reach  up to the top of the dresser because you might upset Mommy's bottle of perfume.
Don't pull the tail of the dog, or he might bite you,' and so forth. Such constant bombardment of a young
child makes him a lifelong slave to external patterns."

The Cybernate d Nurseries
Scott sees that the nurseries of young children in the twenty - first century are scaled down in size so that
children have no feeling of being small and inferior. All natural functions, such as eating, eliminating,
playing, sleeping, and so fort h, can be done in any way that the child chooses in the cybernated nursery.
Living areas are engineered in such a way that children can not hurt each other prior to the time that they
develop their feeling of empathy for all living things. These babies gro w up in an atmosphere free from
hostility, criticism, deprivation, scarcity, and jealousy. They are thus able to develop positive feelings of
co - operation and comradeship for all other human beings that were impossible for individuals who lived in
previous  centuries.
Food is eaten when desired. There is no pattern of breakfast, lunch, and dinner, such as was common in
previous centuries. This three - times - a - day eating habit was probably designed for the convenience of
cooks more than the needs of individuals . Scientific research has shown that the human body operates
best when it snacks on nutritious foods at frequent intervals. The eating of three large meals results in
biochemical reactions that are not consistent with the highest level of health.
Scott kno ws that in previous centuries mealtime was often a struggle between mother and child. "Just
taste it — you may like it. Don't hold your fork that way — it's not polite. You haven't finished your plate.
You've dropped food all over your shirt." It was often a n uisance for a mother to feed a young child in the
past, and she sometimes became impatient doing it. Even an infant senses feelings of impatience and
hostility, and thus the seeds of insecurity and fear were planted in his personality.
Up until the twenty - first century most of the ways of handling children were based on the needs of
parents and adults. For example, when men and women experimented to find a better way to feed a
twenty - month - old child, they found that the child enjoyed putting bite - sized nugg ets in its mouth and
sucking food from the nipple - like spouts. The children at this age level also enjoyed pressing a pad which
would release small wafers with an accompanying musical tone. Feeding systems were set up that
enabled the children to eat whene ver they wished. The children usually were noisily exuberant, but there
were no adults to be annoyed. And there was no mess to be cleaned up by weary, harried mothers — the
cybernated cleaning mechanisms were on the job. Eating was always fun!

In the past ba thing young children was sometimes a nuisance and irritation to both mother and child. Men

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and women of the twenty - first century asked themselves, "How do you set up a bathing situation so that
young children are automatically attracted to it?" They didn't  want adults to have to brow - beat the
youngsters to tell them it was time to get their bath. They wanted the bathing situation to fit in with the
needs and interests of the child as felt by the child. They wanted the child to clean himself and get a bath
s imply because he wanted to. But how do you make an eighteen - month - old child want to take a bath?
They found that they had to make bathing pleasant. After many experiments they discovered that a sixinch
pool of warm swirling water with random shower sprays  that give a nice feeling on the skin is most
effective.
Scott laughs as he watches the children enjoying the cybernated bath. A screen in the bottom of the pool
automatically comes up if a child's head goes under water. When the child gets tired of playing  in the
water, he can either dry naturally in the warm air or lie down on a rocking towel couch that rolls him over
and over. Sometimes children lie in these rocking towel couches just because they enjoy them — whether
they need drying or not.
Toilet trainin g is also simplified to make it pleasant for the child and free of menial activity for adults. A
young toddler can urinate and defecate at any time or place in his specially designed environment. The
cybernators watching over the children immediately sense  wetness and an automatic, roving, cleaning
mechanism cleans up the floor and child. Since no fuss or guilt arises over toilet training, the children
learn to use the toilet mechanisms at an earlier age than in the past.
"An amazing discovery has been made  in these cybernated nurseries," Scott's associate tells him with
great enthusiasm. "The inferiority complex, which psychologists and psychiatrists had regarded as a
basic part of human personality, does not develop! We don't destroy their feeling of worth  during their
defenseless childhood. This may be the first era in human history that has produced confident, secure
humans with no impediments to achieving the greatest joy of living."

Learning By Self - Directed Living
Scott observes the series of environm ents that enable the infants and children to develop to the fullest in
every way. It has been found that a graded series of twelve environments is needed to develop the
newborn to the age of five. After the two - year level is reached, the child decides for  himself when to go to
the next environment. It is not considered "bright" for a child to push himself to an advanced environment
as long as he is comfortable and interested in the current environment.
The advanced environments for the older children have e quipment and facilities that would have been
unavailable even at university levels in the previous century. Teaching machines have been designed to
attract and hold the interest of the children. Three - dimensional teleprojections of every kind are available
through Corcen at any time of night or day. All activity is self - motivated. There are no classes, no
teachers, and no tests. The educational researchers are constantly amazed at the intelligent self - direction
of these young children. They learn more rapid ly when left alone in their specially designed environments
than any previous children who were put in large boxes called schoolrooms, complete with Miss Brooks to
spoon feed information and then force them to regurgitate it at examination time.
These chil dren are never subjected to criticism, for it has been found that criticism represses and reduces
their potential. They are surrounded by constructive examples in place of criticism. Their egos do not
need the amount of praise that was so effective in teac hing in the past. Each is free to meet life on his
own terms and to learn to express his emerging uniqueness. Perhaps no previous society could let
children develop so fully as individuals and at the same time provide them with a cultural heritage of such
enormous richness.
There are few adults in the cybernated environments of the children. The adults who are there have

chosen to spend time with children for one reason only — they enjoy it. They never act as disciplinarians

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since the cybernated environments  are so designed that no child can hurt himself or others. A relaxed
companionship of a quality that never existed before between parents and children develops between
these adults and the children.

The Greatest Research Program
"Previous centuries were er as of scarcity," Scott's associate reasons, "and this scarcity was not only in
material goods. Few children in the past felt enough love, warmth, security, feeling of worth, and freedom
to develop in their own way. They were stifled by criticism, compariso n, and censure. Only in the twentyfirst
century has the creative intelligence of man solved these problems. At last, little children appear to
have their needs met. But each decade shows that further improvement is possible.
"One of the most continuous nee ds of a child is that of a feeling of security, of human closeness, and of
rapport with a friendly world." Scott watches a group of young infants in their cybernated cribs as his
companion leads him through the nursery. "The most intensive research program  in human history was
launched to give effective solutions to the enormous problems in designing cybernated environments for
young children that were superior in all respects to the traditional family and home. How can a soothing
cybernated voice establish  rapport with an infant? How can a three - dimensional, teletactile arm that is felt
by an infant in his crib be activated to give even more security and feeling of constancy than a mother's
arm of the previous century? How can cybernated mechanisms be desig ned to give children more
warmth and more of everything they need than even a superior mother could give in previous times?
How can machines form the link between words and things so that language habits are created? What
types of situations do these twent y - first - century infants and children need to develop a tolerance for
frustration — to develop patience and calmness when things do not go as expected? To what extent can
the older children be relied on to act as models for younger ones? To what extent are ad ult models
needed in the environment of infants and children at various ages? What is the best way to give a child
experience with the adult environment so that he can acquire an independence and feel at home in the
world? Bit by bit, research yields answe rs to these and countless other problems.
"No twentieth - century answers to these questions are applicable in our world. Overall conditions have
changed too much to use the old 'wisdom.' For the first time in the history of man, creative, scientific
intelli gence is applied to the problems of giving children the maximum of everything they need to develop
satisfying, purposeful lives. It took decades to arrive at the preliminary patterns of the cybernated nursery.
But perhaps even greater change awaits us in t he future, for the nurturing of the young is the foundation
of every civilization."

An Age of Individuality
On the wall in the conference room, a large portrait appears. Below the frame Scott reads the words of
the scientist that founded this laboratory i n 2014:
Our society is patterned for individuals. All social structures and physical arrangements are
designed to meet the needs of individuals and accommodate almost any diversity. We do not feel
that children should do anything other than what they selec t themselves. "Life, Liberty, and the
Pursuit of Happiness" applies equally to children.
The tour of the cybernated nurseries is almost over. Scott is impressed by the changes that have
occurred in the nurseries since he was a child. "Learning is a lifetim e process that starts at the time the
supplementary brain is implanted in the growing nervous system of the embryo," his co - worker points out.
"Education is only stopped by death. There is no graduation or diploma that artificially chops up the
learning pr ocess.

"The only thing comparable to graduation usually occurs when a child is about five years old. When the

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child's interaction with Corcen shows that he can safely be permitted to leave the nursery area, he is
welcomed as a full member of society. He is  then entitled to his own apartment. He begins to make his
own choices of what he wants to do and where he wants to live."
"Youngsters are amazing," agrees Scott. "There are eight - year - old girls that travel to the moon and live
there several years. I knew  a seven - year - old boy who was invited to join the crew of a space ship."
"Children, however," Scott's associate continues, "are not motivated to develop into adult roles at any
particular age. When it happens, it happens. No one is watching them. No one mea sures them. No one
compares them. No one is worried if they lag. No one pushes them to "get ahead." Each individual feels
completely free of all pressures to do anything." He flashes a knowing smile, "And, you see, this makes
them want to do everything!"

11.A Visit to Corcen
While Scott is in India, Hella remains at the underwater apartment in the Exumas. There is so much to
explore, both inside her brain and outside. Her supplementary brain has been programmed by Corcen
with a Ph.D. level of information o n oceanography and marine science. Her life has been so busy in other
areas that she has never used this information except in a peripheral way. She is swept up in the
fascinating correlation between the facts and theories that were quietly stored in her b rain and the marine
world around her. She asks Corcen to send her data to bring her up to date. By using her own inner
resources and through discussions with others who have backgrounds in depth in this area, Hella spends
the better part of a year in one o f the keenest of human pleasures — the intellectual experience of
integrating the world outside the brain with the information and knowledge inside. By color teleprojection,
Scott and Hella mutually share their experiences and feelings — often hourly when some thing exciting is
happening.
It has been many decades since Hella has visited Corcen and the North American Cybernated Industrial
Complex. When she was five years old, she visited these centers that play a primary role in providing a
good life. She knows t hat returning now would give her a heightened perception and a depth of meaning
that was not available to her as a young child. For a number of years, she has been thinking how
worthwhile it would be to visit Corcen, but other activities have always clamor ed louder for her attention.
Now a group of men and women who have been enjoying the city in the sea is headed in this direction,
and Hella decides to go with them.
One of the nicest things about living in the twenty - first century is the enormous range of  choices. It is far
greater than any other civilization was able to offer its citizens. Although Hella and her friends are in a
relatively isolated area, they have the choice of a sailboat such as Scott used or an automatically
powered seacraft. They could  call for a variety of aircraft, depending upon their needs and how far they
want to go. They could board a submarine freighter that services island communities, or they could use
the GEM (Ground Effect Machine).
Since they want to spend a day roaming throu gh the islands of the Bahamas, they choose the GEM. It
can travel above a more or less flat surface at speeds up to 200 miles - per - hour. This machine skims at a
height of about four feet above any surface. Whether water or land, a paved road or a rough fiel d — it
doesn't matter. It is supported in the air by three circular jets of air directed downward toward the ground.
With relatively little energy this "ground effect" is able to lift a heavy craft in the air just far enough for the
air to escape around the  edges of the three ring vortices. As long ago as 1950, the British developed a
GEM that skimmed the English Channel between Britain and France.
For a day Hella and her friends use the GEM to cruise around the Bahama Islands. The clear water and
colorful co ral banks are still engaging. They skim by Eleuthera, Abaco, Nassau, An - dros, the Berry

Islands, and, finally, Bimini at sunset. Then off they go across the Gulf Stream to Miami.

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Hella and her friends leave the GEM at the South Florida terminal the next mo rning and board the
linearacceleration
train that will take them to Corcen in the Rocky Mountain area of the United States. Within
the gleaming metal walls of these enormous trains, attractive living areas permit a continuation of the
living patterns of on e's home. This train travels in a large tube with a partial vacuum. It has no engine and
no wheels. It is electrodynamically supported above a V - shaped rail that electromagnetically propels each
car of the train. The negative charge on the probe projecting  from the front repels moisture and dust
particles in the tube ahead. This diminishes resistance and allows the train to develop a 2,000 mile - perhour
speed. Yet, even when accelerating or stopping, it feels as steady as a concrete building.
As Hella's trai n speeds through Florida, it passes through a cybernated farm over 200 miles long and 50
miles wide. Tracks 100 feet wide run the entire length of the farm. Large cybernated mechanisms slowly
travel up and down these tracks to prepare the land for planting , to place seeds, fertilize, and water them.
On a return trip several days later, these plants will be watered and cultivated, if needed. At the right time
the vegetables will be picked, quick - frozen, and packaged by the enormous farming machines. Weather
control eliminates all losses from freezing, drought, or floods. The cybernated Florida farm complex
supplying food for one - fourth of a continent does not need a single human in attendance. Corcen coordinates
the actual operation through a local cybernator  programmed for scientific farming. The one - hour
journey passes rapidly as Hella and her friends enjoy a wide range of cybernated entertainment.

The World Correlation Center
Corcen is housed 2,000 feet below the top of a large mountain to give it protecti on from any meteorite that
might survive the fall into the earth's atmosphere. Many thousands of years ago a large meteorite plowed
into Arizona and left a crater 3,870 feet wide by 560 feet deep. Radar stations throughout the globe
constantly scan space f or large meteors. On the rare occasion when a dangerous meteor is detected,
missiles are sent out to pulverize it while it is still thousands of miles from earth.
Hella, standing at the entrance to the mountain, surveys the countryside below. She thinks br iefly of
today's missile technology and is glad it is used to protect mankind from remote dangers instead of
threatening and killing.
A combination of high - speed elevators and escalator - type sidewalks convey Hella and her friends to the
underground Corcen  complex. Hella enters a large room where a six - foot sphere is electrodynamically
suspended ten feet above the floor. Hella looks at this sphere with a feeling of awe and appreciation.
This is Corcen — the master computer that correlates the interactions of a ll people and all automated
machines throughout the entire world.
In the time it takes her to draw one breath, this remarkable servant of man has probably made ten billion
decisions based on the scanning of trillions of bits of information. If everyone on  earth were superbly
organized into a tremendous bureaucratic complex, it would be impossible to do in a year what this
computer can perform in a second. Corcen does a zillion times more for each individual than any
government of the past could possibly hav e done.
A teleprojection of a human guide now speaks to the visitors to Corcen. "This computer that we call
'Corcen' is our servant, not our master although it is a servant whose abilities far exceed ours. Its only
purpose is to free us of routine problems  and permit us to live in our own way. It responds quickly to
criticisms and suggestions from all individuals, checking them out and seeing what can be done about
them. No elected politician of previous times responded as consistently and effectively to th e needs of his
voters. Corcen never tells us how we should run our lives. It simply specifies that if we want certain
results, we should go about getting them in certain ways."

"If anyone doubts who is in supreme command in this man - machine complex, let hi m consider this: the

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master power switch that could inactivate Corcen is on the wall over there. We would also have to shut
down the emergency duplicate of Corcen that is maintained in Europe. If these switches were thrown
without planning, it would result  in utter chaos. With careful planning it would be possible to inactivate
Corcen and fragment the world once again. We could chop up the world into as many pieces as we
wanted and operate each one independently. Confusion and a return to the primitive soci ety of our
ancestors would be the unhappy result. If we asked Corcen to plan its own elimination for us, it would
probably be done in a way that would minimize the disadvantages. But it would be like killing what makes
us truly human, truly free, truly hap py."
"How completely we trust ourselves and each other," thinks Hella, looking at the master switch that
activates Corcen. "No one will ever touch it, but it's nice to know it's there."

Ultimate Predictability
The teleprojected figure walks to a large tab le. The group follows him. A loudspeaker above the table
begins, "The fundamental principle upon which Corcen operates is that decisions with a high degree of
predictability can be made when adequate facts are available. We would like to give you a demonst ration
of this. Before you is a table twenty - four feet in diameter. Above the table you will see a small container
that has fifty steel balls that are exactly twelve millimeters in diameter. These balls will now be mixed.
The transparent container holding  the fifty balls turns upside down so that all balls jostled around to a
new position.
"You will notice that there are electronic sensors in twelve positions surrounding these balls," the
loudspeaker continues. "These sensors in a millionth of a second have  already determined the location
of each of these balls. This data will now be fed into Corcen (here Hella looks up at the six - foot sphere,
only fifty feet away, and less than a second later Corcen will predict the eventual landing place of each
of these b alls when dropped onto the table three feet below."
The group looks at the table and notices that there are a number of white dots that have appeared on the
dark surface. The speaker continues to describe what everyone has now guessed. "When these balls ar e
dropped, they will tumble against each other; they will hit the table; they will bounce. Some of them will hit
other balls while rolling, but within a few seconds all of these balls will stop rolling. They will come to rest
exactly on the fifty white dot s. Let us see if Corcen has accurately predicted their behavior."
The transparent container releases its flood of fifty balls. There is a series of metallic clanks as these fifty
steel spheres bounce around in apparently random fashion. But within twelve s econds all but one come to
rest. One seemingly erratic ball has bounced against the edge of the table. It hits a stopped ball that rolls
to cover a white dot and, in so doing, deflects its own movement until, at last, the only dot remaining is
covered. Hel la takes a deep breath. Fantastic predictability!
The speaker continues. "If we provided our best mathematician with pencil and paper, it would have
taken him over ten years to make the computations with the same degree of accuracy that Corcen
produced in  less than a second!
"This is the guiding principle of our Correlation Center: although we know it is impossible to predict the
behavior of  single  atoms, the prediction of the average behavior of an  aggregate  of atoms — which we
regard as objects in the real  world — is predictable within stated limits of reliability if we have an adequate
sampling of facts. Note that we do not have to know all of the facts — this is impossible. An adequate
sampling of relevant facts does the job for us."
The speaker above the tabl e stops. The teleprojected guide again takes over. "Several centuries ago the
affairs of mankind were far simpler." A large screen lights up. It shows a map of the world with population
figures superimposed on each country. "Up until the eighteenth century  most European nations had less

than 25 million people. Great Britain never exceeded ten million people. The interaction of government

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with economic and social affairs was relatively simple. Most intelligent citizens who wished to be informed
of the issues  could have made fairly useful predictions. If predictions were inaccurate, the stakes were not
high, and things tended to move slowly. They could have been corrected by the succeeding generation
without too much harm to mankind.
"The situation changed rad ically in the twentieth century. Prior to that time a war might have killed a halfmillion
people. The first major war of the twentieth century killed ten million people. The second major war
killed five times as many. Had a third major war taken place, it  is likely that billions of people would have
been killed, to say nothing of the devastated cities and industrial plants. An ulcer in the stomach of a
dictator could have played a part in a hasty emotional reaction that could have caused this catastrophe.
C apricious, ineffective government by individuals could no longer have been tolerated. During most of the
twentieth century, a mixture of democratic and totalitarian governments controlled the lives and destinies
of over 100 petty, touchy, nationalistic uni ts. No one felt secure."
Hella closes her eyes momentarily. She is glad she didn't live in such troublesome times.
"About the middle of the twentieth century, the electronic computer was born," the teleprojected guide
continues. The large screen continuall y changes to illustrate the thought of the guide. "At first it was a
simple instrument. Like a phonograph record, it could respond only in ways that were programmed into it.
The human brain of the twentieth century had approximately ten billion neurons. Ea ch of the larger
neurons in a human brain had an average of over ten thousand connections. This gave a human brain a
potential network of connections that was greater than the total number of material particles in the
universe. Many felt that computers cou ld never function as well as the human brain. But by 1985, when
computers had been built with more association capacity than a brain, it was found that they, too, could
perform in ways that  Homo sapiens  had previously thought were his exclusive prerogative . Computers
exceeded man in most realms of judgment, decision - making capacity, imagination, insight, creativity, and
wisdom. Their performance was not clouded by ego needs, emotional conditioning, or moodiness. Their
accumulated experiences and abilities w ere not cancelled by death. They were, in a sense, immortal. It
was recognized that their decisions were far more dependable than those of any human being or group of
human beings. For example, it has been over 108 years since a human defeated a computer i n a game
of chess."
Hella can scarcely imagine a time when men were more intelligent than computers. In the last half
century, whenever the judgment of a computer was different from that of a human, it was invariably found
that the computer had the greater  degree of predictability. The only way to throw Corcen off is to deny it
the relevant facts that it needs. Even then it has a sensitive feel for the need to delay predictions until
more facts are available.
The cybernated guide now returns to the circular  table. "Even if Corcen were not enormously superior to
the thinking ability of a group of experts, the mere fact that it can perform in one second what takes
humans a lifetime gives it an incredible effectiveness. Corcen operates in thin slivers of time c alled
nanoseconds. A nanosecond is to a second as a second is to thirty years. In most human affairs today we
need fast, accurate decisions. If a decision is delayed, the conditions may have changed so that even an
adequate decision is of little use. In th e demonstration you have just seen with the fifty balls, even if a
mathematician could have predicted their eventual rolling places in ten years, by the time he could have
worked out his predictions, the position of the balls would have shifted minutely du e to earth tremors or
other factors. Just as human legs have largely been outmoded for transportation, so human minds have
largely been outmoded for making decisions that have high degrees of complexity.

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How Corcen Assumes Governmental Functions
"Let's  review the historical conditions that resulted in Corcen's governing the world," the teleprojected
figure disappears and a telescreen begins. "The universities of the twentieth century turned out scientists
who were noted for their narrow specialization. E normous progress was made in the development of each
science, but society in many ways failed to benefit, for these specialists were unable to see the problems
of society as a whole, Often their terminology was so specialized that they were unable to commu nicate
with scientists in other fields. It was like a group of splendid towers rising high in the air, but no one could
get from one tower to the other.
"Physicists failed to understand social problems. Social scientists were limited in their ability to en vision
the consequences of cybernation. Economists repeated outdated shibboleths such as "work," "wealth,"
"demand," "production," etc. They somehow felt that the purpose of life was the consumption of material
goods and that everything must meet the test  of the marketplace. Everyone was stuck in his own rut.
"Synthesis, coordination, integration, some way to see the forest instead of the individual trees — these
were needed. The pieces were there, but the jigsaw puzzle had to be put together. A new emphasis
arose in scientific training. Educators began to stress that a large part of the value of a scientist lay in his
ability to apply his knowledge broadly — to see society as a whole and not solely through his own
particular set of binoculars. It was recognized  that only a multi - valued, scientific orientation would enable
men to participate constructively in the reconstruction of human affairs. The multi - scientist was the new
product of the universities.
"During the latter part of the twentieth century, social a nd economic matters became so complex that
politicians in all countries began to rely more and more upon multi - scientists and their computers. The
people of the world gradually began to view their politicians as incompetent. For, after all, as the
Technocr ats pointed out in the last century, there's no democratic way or communistic way to design an
aircraft reactor, a sewer system, or a medical laboratory. There's only an efficient way and a less efficient
way, a way that works well and a way that doesn't w ork well, a way that is reliable and a way that gives
constant trouble.
"As the cybernated factories of the leading industrial countries of the world began, around 1980, to pour
out a volume of goods large enough to swing from an economy of scarcity to an  economy of abundance,
the values of the people changed. They realized that it was not necessary to compete any longer to live a
good life. The age - old habit of the jungle, where you take from another to get for yourself, was no longer
useful. Fighting actu ally ruined one's possibilities of acquiring a comfortable abundance. Co - operation, not
conflict, was the answer."
Hella is engaged by the kaleidoscope of rapidly changing scenes on the three - dimensional projector.
"Multi - scientists played a larger and lar ger role in making the decisions of government. They gradually
began to replace the old - time politicians, who came to power either through votes or strong - arm methods.
In the United States in 2003 over 93 per cent of the senators and representatives in Con gress had postgraduate
degrees! No one without advanced multi - scientific training had a chance to be elected to the
office of either President or Vice - President or to be appointed to a cabinet position. Similar reliance on
multi - scientifically trained peop le occurred in Russia, China, India, and throughout all the other less
populous countries of the world. The people found that the man - machine complex of a multi - scientist and
his associated computers could make decisions that resulted in a better life.
"As  the functions of government were gradually performed more and more by people with multi - scientific
training, international co - operation became a way of life. It was found that global weather control could
not be accomplished without international cooperat ion. The problem of providing all nations with an
adequate flow of metals, oils, and other resources could best be engineered on an international basis,

rather than a national one. It was found that the best way to give the people on this earth the highest

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standard of living was to plan a world - wide system of production and distribution. The European
Economic Committee formed in 1957 was a first step in this direction. Gradually the artificial national
boundaries were bypassed so continuously that they beca me meaningless lines on the maps of history.
No one ever abolished the nation of Germany or Mexico. But everyone began to realize that this way of
thinking and classifying was only of historical interest and added nothing to meeting the common
problems of  billions of men and women.
There is no specific time at which we became one world. The scientists in charge hesitated to pinpoint or
commemorate the functional passing of nationalistic classifications because they were afraid that certain
of the older inha bitants of the earth would be disturbed. Since everything was going so well, they
minimized the drum beating and concentrated on the global redesign of the planet to bring a more fruitful
life for all.
"About the middle of the twenty - first century, it beca me evident that the man - machine complex was
functioning so well that very few multi - scientists were now needed to perform governmental functions.
The master computer that you see before you was found to be capable of making decisions with almost
100 per ce nt predictability. It even learned to search for additional facts when these were needed. In
seconds it could scan the enormous memory banks that you see beyond the sphere so that every bit of
information ever collected by man or machines could be sifted f or its relevancy in making a decision
about any problem. Time after time after time, whenever the computer disagreed with the panel of
government scientists, it was found that the computer was invariably correct. No scientist can base his
decision on even  a millionth of the relevant data required for predictability in some areas. No human mind
can deal with complex multiple correlations involving billions of bits of information. Soon people acquired
such a trust and acceptance of this master computer that t hey just decided to let it do the work.
"Some of the older people expressed grave concern about turning over the operation of our civilization to
Corcen. They felt that this machine might turn on us and destroy us. Those who had the greatest
experience wit h the man - machine complex felt confident that Corcen would remain the powerful servant
of man. Corcen has no ego or hostile feelings. Experience showed its fantastic ability to serve man in
every capacity. We thus went forward in our attempts to perfect ou r man - machine symbiosis." Hella thinks
of the words of Arthur C. Clarke in the last century:
The popular idea, fostered by comic strips and the cheaper forms of science fiction, that intelligent
machines must be malevolent entities hostile to man, is so ab surd that it is hardly worth wasting
energy to refute it. I am almost tempted to argue that only unintelligent machines can be
malevolent; anyone who has tried to start a balky outboard will probably agree. Those who picture
machines as active enemies are  merely projecting their own aggressive instincts, inherited from the
jungle, into a world where such things do not exist. The higher the intelligence, the greater the
degree of co - operativeness. If there is ever a war between men and machines, it is easy t o guess
who will start it.*
* 'Arthur C. Clarke, Profiles of the Future (New York: Harper & Row, 1964), pp. 226 - 7.
The telescreen now shows interior diagrams of Corcen. "The master computer that you see before you
contains one thousand billion more neurons  than any brain. It operates on a multi - channel basis that is
trillions of times faster than any human brain. Since about the only limitation of this computer was the
factual input, we equipped it with trillions of sensors located throughout the entire glo be. Almost every
room in all buildings throughout the earth is connected through their associated cybernators to Corcen.
Every mechanism of every factory, every meteorological measuring station, every traffic controller, and
the communications of every ind ividual, to name only a few are either directly or indirectly connected to
Corcen. As all of you know from your intimate interaction with Corcen, it gives you a power and ability to

be yourselves that your ancestors never had, regardless of their wealth.

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" Corcen was never formally constituted as the government of the world. It just evolved. Scientists who
were making political decisions gradually needed to spend less and less time at their work. Their staffs
dwindled. The ego needs of the past that made a p olitical bureaucracy grow in accordance with
Parkinson's Law were no longer present. These multi - scientists were no longer motivated by prestige or
power. They were too fulfilled in their own personal lives to be concerned with their ego image in the eyes
of other people. Since they lived in a world of abundance, there was no monetary incentive to hold on to
their governmental positions. Although it was not planned that way, the government scientists began
taking longer and longer vacations and leaving Corc en unattended for greater periods of time. No matter
where these scientists were on earth, Corcen was in immediate touch with them and did not hesitate to
call them if they were needed for any reason."
Hella knows that many years ago Corcen began to call o n men of ability, regardless of whether they
were elected or wore the mantle of political power. In emergencies or disasters Corcen would quickly
scan its memory banks and immediately gather as many people as were needed based upon their
qualifications and  their proximity to the problem area. People responded readily to Corcen's appeals.
"After all," she thinks, "we're all on the same team."
"We find today that the world has no need for politicians or governmental scientists," the telescreen
continues. "Cor cen impartially calls upon any or all of the people to assist it when, as, and if their services
are needed. In a sense everyone is a part of the government of human affairs. It is considered a privilege.
Most people enjoy working with Corcen in the assign ments they are offered. We thus have arrived at the
very interesting state where no individual or group is engaged in governing the world. But each individual
in the world during his lifetime will, from time to time, plays a very real part in co - operating  with Corcen on
activities that in previous centuries would have been labeled 'political' or 'governmental.'
"To a person living in the United States during the last century, it would have seemed inconceivable that
the world could be so changed that it woul d have no use for politicians, legislatures, and the enormous
apparatus of bureaucratic government. In the past governments had extremely important functions to
perform. Through their armies, navies, and air forces, they attempted to protect their citizens  against
aggression from other countries. They also acted as a sort of referee between citizens to keep them from
hurting each other. The United States government had a Department of Labor assigned to look after the
interests of workers and a Department of  Commerce to help businessmen increase their annual volume.
They had a Department of Agriculture to assist farmers. They had a Department of State which played a
part in maintaining relationships with other countries."
Hella knows that almost all of the ac tivities performed by governments of the past are no longer needed
today. She shudders at the ways in which societies of the past chose their leaders  — violent methods of
dictators, hereditary happenstance of kings, voting based on emotional appeal. "What c haos," she thinks,
"if we were to select men for their teleprojection manner instead of their technical training. Besides, no
humans could possibly handle the tremendous load of correlation — only a computer can keep up with the
work."
"One of the problems o f the twentieth century democracies was to keep political power in the hands of the
people," the tele - screen shows the piled - up corpses of Dachau. Gasps of horror come from the stunned
spectators. "Disastrous things occurred when dictators such as a Hitler  got control of a nation. Modern
weapons became so powerful that individuals were almost helpless in overthrowing the government once
a dictator was thoroughly entrenched. After 1960, if people lost the power to elect their representatives,
they were unabl e to get it back. In those days of scarcity, in which all personalities were deeply twisted by
hostility and insecurity, it was wise for people to protect themselves by holding tightly to their democratic
processes.

"Although we are nominally a democracy t oday, and the people theoretically have the right to elect

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political representatives, we find that in practice there is nothing for politicians to do. I suppose this is
probably our greatest security against our world's ever again being subjected to the wh im of dictators or
tyrants. After all, a politician has power only because people think he has power. If everyone in Germany
had decided to ignore Hitler, he could have ranted and raved, having no more effect on affairs than a
monkey in the Berlin zoo. If  anyone were to try to exercise any type of political control in our sane
civilization, he would simply be laughed at. We have about as much need for a politician as we have for a
dinosaur."
Hella knows why people would laugh and ridicule anyone who might w ant political office. The people of
the twenty - first century have developed a close, personal relationship with Corcen. "Every individual,"
thinks Hella, "interacts with Corcen many times each day. Politicians would separate the people from
Corcen. In prev ious societies only a few people could communicate and interact with the king, dictator,
president, or prime minister. Today everybody has the feeling that if their thoughts have merit, they will
be acted on."
Hella has lived with Corcen's rapid responses.  She knows that Corcen always gives feedback to
suggestions, even if only by giving reasons why they seem impractical at the time. Often Corcen
responds immediately by appointing the individual to work with a group to study the problem further.
The telescr een shows the Acropolis and then a close - up of the Parthenon. "This personal relationship of
every citizen with government is similar to the original Greek conception of democracy," it continues. "In
ancient Athens every citizen had an opportunity to vote  on every issue and to get up before his fellow
citizens and speak his mind. This proved impractical as nations grew larger. In the United States the only
part that most citizens played in government during the mid - twentieth century was to push down a few
l evers in a voting booth. The average voter had no feeling of personal participation in government
Because we can talk to Corcen, and Corcen responds to us, each citizen feels that he, personally,
participates in the running of the world. Our cybernated gov ernment gives us intense feelings of dignity,
worth, and security."
The tour is over. Hella is deeply moved by her visit to Corcen. She is proud of this creation of man — proud
to be a part of humankind that has solved the problem of how to live an abundant  life without invading the
"living room" of other people. Slavery and the wage system of the past are no longer necessary to get
human beings to spend their lives in toil. Hella wonders if further developments beyond the man - machine
complex are possible.

1 2.The Cultural Center
On the evening before her trip to the industrial complex, Hella visits a nearby Cultural Center. Each city in
the new age has its own Cultural Center that reflects the moods, interests, and feelings of the people of
that city. Cultura l diversity is neither encouraged nor discouraged. To a certain extent it just happens.
Perhaps because of the divergent cultures of previous centuries, each city in the world of the twenty - first
century seems to have its own flavor.
In the twentieth centu ry escapist entertainment such as sadistic movies, the boob tube, bars and night
clubs were a part of a pattern of the joyless pursuit of pleasure. In contrast, the Cultural Centers in the
new society offer companionship and engaging and challenging displa ys that make them popular.
Cultural Centers are somewhat different from previous exhibition and art centers; they are open twentyfour
hours a day and many of their displays are constantly changing. Because of the large creative output
of most men and women  in the new world, and because of the ease of recording this output, it is possible
to program automatically thousands of displays which are sometimes changed as often as once every
hour.   There is no panel of art critics to judge which paintings and sculpt ures appear and which do not.

Whenever someone is satisfied with one of his artistic creations, he sends it to Corcen, and it is

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scheduled to appear in various places. In selected areas a recorder measures the reactions of the
viewers. If a work of art rec eives only a quick glance, the recorder notes this. Art that receives the most
attention is automatically scheduled to appear throughout larger and larger areas of the world. The
several hundred thousand works of art that receive the greatest attention eac h year throughout the world
are chosen for the continuously changing exhibitions in the Cultural Centers. In this way everyone in the
new world expresses his feelings about the world around him. These feelings are shared by others
through automatic mechani sms that do not involve biased art critics, picture hangers, or dust - catching
museums with the same pictures staring at people for decade after decade. Cybernated mechanisms are
also used for indexing, classifying, and distributing the articles, scientific  papers, plays, books, poems,
music, and other creations of the people of the new society.
The Cultural Center is dynamic. One can go many days in succession and find enough change to remain
interested. Someone remarked that you can seldom see the same thi ng twice. The reply was given that
you can seldom see the  same  thing once. If one particularly enjoys a display, he can record a number and
have it reproduced in his apartment any time that he wishes.
The settings of the various displays are engineered to  be exciting. Many interior partitions and platforms
are constantly moving. The entire Cultural Center pulses with an infinite variety of colors and sounds that
emanate from the living geometry of the functional interior.
The more permanent exhibits with te chnical and scientific displays give comprehensive presentations of
the submicroscopic, microscopic, and macroscopic structures of the natural world. Some of the exhibits
are solid; others are teleprojections that only appear to occupy three - dimensional sp ace. One can often
walk through walls that look solid. Some of the "imagineered" forms represent aspects of Einstein's
space - time formulations. Most are dynamic and continue to change as one watches them.
Art and science, complementing each other, are inte rwoven in a demonstration of the genius of man.
As Hella and the other visitors to the Cultural Center relax upon the comfortable conveyor systems, they
are able to see the splendor of fantastic worlds unfolding in this sensorium. Mathematics is the most
p recise means of correlating symbols with the non - verbal physical world, and many of the mathematical
displays are particularly interesting to her. If there is anything Hella wants to know, her inquiries are
readily answered by built - in automatic communicat ion devices.
The music of the twenty - first century is enormously expanded in complexity as compared to the simple
orchestral effects of the past. A large proportion of the people enjoy creating music. They produce
symbols that are fed into electronic music  synthesizers. Within seconds one hears his composition as
though played by a large orchestra. By adjusting the deviation of the notes, the style of genius
musicians such at Heifetz can be duplicated on works composed many years after his death! These
mach ines can electrically reproduce the sound of a human voice, a single instrument, an orchestra of
1000 musicians, or any sound or noise from any source. No musical instruments or musicians are
needed although some enjoy using these quaint instruments. These  music synthesizers were pioneered
by RCA in the mid - twentieth century.
The cybernated musical engineering of the new world produces infinite variations in the pitch, timbre,
growth, duration, and decay of the tone, intensity, portamento, or, sliding tromb one effect, and vibrato
and tremolo. This multi - dimensional music is 1,000 times more flexible and varied than the
orchestrations of the past. The music of Bach, Beethoven, and Brahms was limited in comparison.



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Labor Day
One of the dynamic displays re minds Hella that it is Labor Day, the twenty - seventh anniversary of the
abolition of the last paid work performed on the planet. With the termination of the last job, money
became obsolete. A huge telescreen shows bonfires of paper currency that were ignit ed throughout the
world, symbolizing man's final emancipation from the slavery of wages. Dollars, pounds, rubles, pesos,
francs, yen — through immolation they served mankind for the last time.
Two hundred fifty billion dollars in paper money was burned in a  ceremony at the Lincoln Memorial in
Washington. The speaker on this rededication of Labor Day pointed out that this amount of money in the
mid - twentieth century would have commanded fifty years of work from a million men and women! In the
free world of the  twenty - first century, people can no longer be bought — either by the head, as in slave
times, or by the hour.
Now that people are no longer burdened by work, they find labor interesting! For it is not the type of
activity that makes something "work" or "pla y", it is the motivation of the person. The same task may be
either burdensome or fun, depending on the interest of the individual. And most of the time people in the
twenty - first century are glad to find ways in which they can supplement the cybernated ma chines.
Although the machines can handle almost all the work of the world, there is still a minimal need for the
watchful eyes of the human masters they serve —  a little supervising here, lending a hand there, and
occasionally offering suggestions to Corcen .

Workshops and Labs
As people were freed of the daily grind, they learned to use their time for creative and challenging
activities. The arts, sciences, and crafts became a vital part of the daily lives of men and women. The
largest portion of the Cultur al Center contains enormous workshops and labs that are used around the
clock.
How would you like to experiment with a hundred - piece orchestral effect? Music synthesizers are on the
tenth level. Would you like to test your reading speed and comprehension ?  The computers are on the
first level. Would you like to weave a tapestry? The hand - looms are  on  the fourth level. Would you like to
build a table? Metal workshops, eleventh floor; synthetic materials workshop, twelfth floor; woodworking,
thirteenth floor.  Would you like to build a boat? The boatbuilding workshop adjoins the lake. Do you enjoy
electrical engineering? Do you want to invent a new gadget? Have you thought of a new game? Materials,
machines, and space are there for your use.
Often, people spend  more time in assisting others than in working on their own projects. Each person is
interested in what others around him are doing, and he identifies with the activities of his neighbors.
There is a blending of individual and group effort. A new dimension  of selfless human interaction takes
place in these workshops. This has probably been made possible by the elimination of the inferiority
complex and the resultant calming of the human ego.

The Museum Section
Humans get so used to their surroundings that  museums showing folkways of the past are always
interesting. The Cultural Center has an excellent set of exhibits dating from the time man split off from
his primate ancestors. The twentieth - century exhibit is particularly complete. Although near in time,  it is
distant in spirit. The display on money is a curiosity. "How peculiar," thinks Hella, "that you needed these
small metal discs and printed paper to acquire food, clothing, shelter, or anything else!"
Hella feels that the gleaming automobiles look som ewhat contemporary. But the illusion is destroyed by
the description that explains that they were built to last only several years and seldom went over a few

months without repair even when new. And they needed fuel after about 200 miles! Such incompetent

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engineering can hardly be understood by people who feel that even one repair in twenty - five years is
excessive. The description of the exhibit states, "This approach to transportation is a product of a society
of scarcity that treated cars as status symbol s. They deliberately withheld efficiency; they actually planned
obsolescence! The millions of people killed and maimed by such vehicles is even more barbarous than
the Mayan ritual sacrifices of virgins!"
The implements of the previous century appear odd t o Hella. The stoves, refrigerators, washers, and
dryers — what a cumbersome way to do things. She smiles at the high heels, thin stockings, and girdles.
Such an incredible array of devices and nostrums people used to have! Medicines, toothbrushes,
toothpaste , cosmetics, soap, brooms, vacuum cleaners, light bulbs, typewriters, dictation machines,
books, magazines and newspapers, plus thousands of other paraphernalia. There was hardly anything
produced for consumers in the twentieth century that is still useful  in the twenty - first century!
Although Hella came to the museum early in the evening, she finds that by three o'clock in the morning
she has covered only a small fraction of the displays. She dozes as she relaxes in a living contour chair,
listening privat ely to music she has selected that is focused toward her ears. The cybernated sensing
mechanisms insulate her from outside sensations that would disturb her sleep. She wakes the next
morning with a feeling of expectation.

13.The Cybernated Industrial Comp lex
With a group of companions — everyone in the twenty - first century world is considered a friend, and those
near you are companions — Hella takes an aircraft to the nearby industrial complex. It has been found that
six industrial complexes are adequate to se rve the needs of all of the inhabitants of the globe. In previous
times isolated factories were scattered all over the world. This made sense only in a primitive economy
where each city had to have its share of jobs to survive. In the past when a car was a ssembled, it was
necessary to correlate the flow of parts and materials from hundreds of different factories spread over
areas as far as a thousand miles away. Now everything is efficiently co - ordinated in a large, continental
industrial complex.
The six i ndustrial complexes in the world are connected by high speed tubes twenty feet in diameter. This
permits the propulsion of automated carriers at speeds up to 250 miles - per - hour. If the industrial complex
in Southeast Asia was running low on manganese, and  there was a surplus of this material in an ocean
processing plant in Africa, Corcen could direct a hundred - thousand - ton shipment of manganese to the
Southeast Asia complex. This would be performed automatically, and probably no human being would
know of th is enormous shipment. Only in the remote event of some problem would humans be notified.
There are no stores or salesmen in the new world. All goods are ordered through Corcen by the people
who use them. The network of high - speed tubes carries any items fr om the industrial complex directly to
the living areas or labs within minutes or hours after its manufacture. Islands are supplied by highspeed
submarine cargo vessels that load, navigate to any port, dock, unload, and return without a captain, crew,
or do ck workers.
Finished products are seldom put in a warehouse because the demand for goods is continuous, and the
machines work fast or slow, as directed by Corcen, to meet the exact amount of demand. Thus, an
instrument ordered by Hella might be made up lar gely of atoms that twenty - four hours earlier were in the
salty water of the Pacific Ocean. The energy used to produce and deliver this instrument to Hella might
have been a part of the atomic structure of the water gently coursing along the bottom of the C aribbean
Sea only a day earlier. This is the dynamic pace that is possible in the twenty - first century when all routine
matters are cybernated by the intelligence of Corcen.
The North American Cybernated Industrial Complex consists of an underground factor y approximately ten

miles in diameter. This entire complex is operated by a computer, with its associated memory banks and

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inputs. Recorded directions for the production of everything used by the inhabitants of the twenty - firstcentury
world are instantly a vailable. If Corcen changes the specifications for a product, it modifies a few
million bits of information on one of the millions of input sources.
The drilling, cutting, and stamping of metals, as performed in the factories of the twentieth century, is
o bsolete. Many of the objects are formed by electromigration. Metallic or plastic particles are made to flow
in electrodynamic forms and assume a final position in the shape that is desired.
The most remarkable thing about this industrial complex is that at  the time Hella arrives, there are no
human beings within the entire seventy - eight square mile production area. All machines have been
engineered to last many decades without repair although they will probably be replaced by improvements
in a far shorter t ime. In the rare event of a breakdown, duplicate mechanisms are automatically
positioned, and the faulty ones are either repaired or cybernetically destroyed. Many of the machines are
multi - purpose and can modify their own structure and function as require d by the job to be done.
The computer that controls this industrial complex is almost equal to Corcen in its inherent capacity. It has
developed an incredible intelligence and imagination in controlling the input and output of the factory. Its
millions of  sensory inputs are located in every area. It has an uncanny ability far beyond that of any
human being to anticipate and correct trouble.
Hella recalls that it has been four years since the computer controlling the industrial complex called for
human assis tance. At that time it took the scientific team selected by Corcen a period of three hours to
discover the exact nature of the malfunction that the computer had not been able to repair. It took about a
half - day to make the repairs, and the intelligence of  the computer gave itself full instructions on how to
avoid this problem in the future.

Energy Resources
Perhaps one of the most sensitive measures of the level of a civilization is the amount of energy it uses.
As scientific methods of thinking were evolv ed, the energy at man's disposal increased at a geometric
rate. The great quantum leap occurred with the harnessing of fusion power. The development of
controlled fusion of atomic particles led to a steady production of enormous amounts of usable energy
wi th no radioactive by - products. Although there were many ways to accomplish this, most of the power in
the twenty - first century was based on the use of deuterium and tritium, heavy isotopes of hydrogen that
are abundant in sea water. There is enough nuclear  energy in the oceans to provide power for millions of
years.   As Hella goes through the atomic energy center, she marvels at the quietness and freedom from
vibration. Here are billions of amperes being created within a few feet of her without the slightest  audible
sound. She is surprised by the compactness. She somehow expected to see an enormous building
housing the energy reactors. Deuterium and tritium which have been extracted from sea water are fed
into the energy converter in a small pipe. The entire  energy conversion mechanism, with a multi - million
kilovolt power output is about the size of a hangar for a large airliner. No people are on duty — only Corcen
and its associated computer.

The Research Center
Hella's next stop is at the research center adjo ining the industrial complex. For the first time since arriving
at the industrial area Hella finds human activity. In place of the teleprojectors that conducted them through
Corcen and the industrial and power areas, there is a ten - year - old boy who enjoys  giving conducted tours
through the research area. Teleprojected guides are available for these tours, but they have been
switched off because of the interest of this youngster in performing this service for his own enjoyment and
the benefit of the visitors .

"One of our biggest problems," the young guide points out, "is to get our researchers to take sufficient

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rest. They get engrossed in a problem and sometimes continue for forty - eight hours without a break.
Corcen reminds them to rest, but they make their  own decisions."
Upon arrival at the first lab, the guide informs the group, "One of the most interesting things we're now
working on is the electronic educator. Our understanding of the human brain has now reached the point
where we know, in theory, variou s ways to place knowledge directly into the living brain of a human being
by electronic means. When this is perfected, it will enable us to acquire instantaneously a skill that
otherwise might take years of learning and practice. Our areas of extensive kno wledge will no longer be
limited to the information that is programmed into our supplementary brains in the embryonic stage.
"In the next lab they are doing research on language and thought. How can our speaking and thinking be
more rapid and have greater  correlation with the world around us? The experience of programming
computers has made us aware of how careless our everyday speech really is. We mix up facts,
descriptions, guesses, judgments, and hypotheses. They are experimenting with improved korzybski an
language techniques that can give our thoughts added predictability."
As they continue their journey along the moving walkways of the research center, the young guide
enthusiastically related, "The scientists in this area are just completing the enginee ring specifications for
the replicator. The replicator is an enormous machine complex that creates both its own raw materials
and energy from sea water and then manufactures everything in one cybernated unit. Its x - ray and
spectrodynamic inputs can scan an y inorganic object and duplicate it.
"This replicator would pump huge volumes of sea water from the Atlantic Ocean. The fusion materials
would be separated to supply water for the replicator. The hydrogen, oxygen, and other atoms in the sea
water would the n be processed through the use of enormous amounts of energy to make whatever
chemicals are needed for industrial production by the replicator. This would bypass the more complicated
system we are now using, whereby steel is mined at one point, manganese i s mined at a point a thousand
miles away, copper is mined elsewhere, and so forth. "And we'd never need to make another replicator,
for one of the first jobs given to the replicator would be to duplicate itself. One could be shipped to the
moon to make it  a self - sustaining colony. Of course, we couldn't use water as an input resource on the
moon. It would have to be altered so that its energy and atoms for raw material would come from the
moon's crust. An additional replicator might be scheduled for Mars.
" A group of men working on the replicator is planning to perfect an organic replicator that would
reproduce plants or animals. Perhaps it would even be able to reproduce a human. Teleportation might
evolve from this machine. By transmitting the electrical i mpulses of the scanner, we might be able to send
almost instantly the patterns of a human to a replicator on the moon that would reproduce the person."


Homo Mechanus — The New Species
"In this next lab," our guide continues, "researchers are using a comput er to create a model of a machine
society in which there are no humans. Machines can reproduce themselves and can do almost anything
humans can.
"This is all so new. We need to find answers to many questions. This lab has a big argument going. Is
man becom ing obsolete? Some of the men here believe that man might be the only animal to design his
replacement!
"Only a few centuries ago we began to supplement the human eye with glasses. Then we devised contact
lenses. Meanwhile, we made false teeth and hearing  aids. Along came mechanical hearts, kidneys, lungs.
Computers were developed that evolved into brains that outperformed the human cortex. Then came
artificial eyes that could see better than human eyes. Current mechanical models of the stomach,

intestines,  liver and glands all work better than the flesh counterparts. Now we're about to build the first of

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a new species — Homo mechanus.  Soon we will have a mechanical man that can outperform us in every
way.  Homo mechanus  will be able to think better, move quick er and more effectively and live forever, too!
Can we redesign human flesh through DNA manipulation to keep up with the performance of this new
species? We had better work fast, or we might be like a bunch of sheep being tended by superior beings.
We could  become as extinct as the brontosaurus. Is  Homo mechanus  our final evolution?"

A Modern Paul Revere
The guide moves on to an adjoining laboratory. "One of the men in this lab is pretty far out. He has been
nicknamed 'Paul Revere.' He's concerned about the  ultimate stability of Corcen. He says, 'Sure, Corcen is
working hard for us. We've got it made now. It operates in a selfless, mechanical way to give us a good
life. But suppose some day Corcen gets tired of a man - centered orientation? Could Corcen decide  that
man is a threat and a nuisance? Suppose it should surreptitiously design and build robots to give it
dictatorial power? Corcen can design and make a million robots without our knowing it. Can man always
turn off the switch if he wants to?"
Hella reme mbers that Corcen programmed their supplemental brains. It designed their genes. She gives
her imagination full scope. If survival of the fittest applies in the future, will man or the machine survive?
Or would co - existence be the answer? "So now you know  what's going on in this lab. I suppose no matter
how nice things are, some people will find something to worry about," the guide says reassuringly.
Hella is impressed by these expeditions into the unknown by the man - machine team. Adventure,
exploration, ch allenge, and even danger — could life in previous centuries have been this exciting? While
her thoughts are penetrating these new vistas, she receives a message from Scott. He is still in India but
is leaving for a space station orbiting the earth. He wonder s if Hella would like to meet him on the moon.

14.The Limitless Frontiers of Space
While Scott is still in India, he receives a message from Corcen that an important meeting of space
scientists is being called by the Director of Space Research at satellit e headquarters. Scott is invited to
participate as part of the medical engineering team. The message from Corcen contains a hint that an
important announcement is to be made. This appeals to Scott, and he instructs the nearest cybernator to
make immediate  plans for him to travel to the space station.
A craft designed to land on the satellite city is available only in certain spaceports. The nearest one is
1,300 miles away, a forty - five minute trip on the linear - acceleration train. As Scott's train approache s the
spaceport, it decelerates to 250 miles per hour. His compartment disengages from the train and
converges on the base of the launching site. A hydraulic lift raises the compartment and inserts it in the
poised spacecraft. The entrance is sealed. The n egative - G accelerators are turned on. The craft appears
to fall away from the earth. Scott notices that the takeoff is comfortable — quite an improvement over the
noisy blast - off of the previous times.
As Scott begins talking with his fellow passengers, he r ealizes that they, too, feel something big is coming
up. But no one has any information about it. Is there trouble on the expedition setting up a station on
Saturn? Are they still kicking around that proposal to oxygenate the moon's atmosphere? Are any maj or
asteroids headed for earth on an orbit that would create a collision emergency? Is some new step in
space exploration being planned? Not even a hint is available.
The craft is now in orbit, and the space station, although a thousand miles away, can easi ly be seen with
the eye. Scott watches with interest as the spherical city grows larger and larger on their teleprojection
screen. This island in space is 800 feet in diameter and has a rotating staff of about 100 technicians.
Almost all of the voyages bac k and forth to the planets begin and end at this floating spaceport. There are

ample storage areas containing supplies of all the fuels used in space. It has a fusion power plant of the

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size that is used on earth to supply a million inhabitants. It contain s the most advanced receiving and
recording equipment, which for many decades has been scanning the sky for signals from intelligence in
outer space. It is a master weather station, a center for space medicine, and a relay station for
telecommunication sig nals. In earlier times it was used for astronomical research, but the thrust of
spacecraft coming and going made it more desirable to create another specialized city in the sky for this
purpose.
Scott's ship couples to the orbiting spaceport, and he finds  himself conveyed through a tube that connects
the craft to the pressurized compartments of the satellite city. People are weightless in space, but this
satellite city has an artificial "G" field that gives a gravity effect similar to that on earth.
Since n either Scott nor his companions carry baggage, there is no need for them to "get settled" in their
compartments. The meeting is scheduled to begin within fifteen minutes after arrival. As Scott enters a
circular auditorium, he realizes that his group must  have been among the last to get there. The Director of
Space Research walks to the center and opens the meeting.
"The occasion today reminds me of a story about a craft from outer space that landed on earth," the
Director begins in a toast - master style obv iously inherited from previous centuries. "The door to the
unusual craft opened and two strange creatures crawled out. After several weeks the earth scientists
learned to communicate with them. Various tests showed that they had great intelligence — with an  I.Q. of
over 500. One of the earth scientists finally asked the strange creatures, 'How did you manage to
develop such great intelligence?'
"  We're not so very intelligent ," one of the creatures replied. " We're just their monkeys . "
After the laughter dies  down, a very serious and thoughtful expression comes over the Director's face.
Scott shifts restlessly  — "Here it comes."
"As you know, for many decades we've been filtering signals from the galactic noise of interstellar space.
For years antennas have bee n directed toward the areas that give the strongest signals. We have
recorded millions of hours of signals that we felt must have come from other intelligent beings. Our
greatest attention has been given to an unusually strong signal source that emanates f rom a point near
Lyra."
A star map appears on a large telescreen, and the voice controlled electronic pointer touches the
constellation of Lyra.
"During the last ten years the signals from this area have increased enormously in clarity so that we
suspect t hat these "people" must have picked up our radio transmissions and are making a special effort
to break through to us. As you know, our computers have been attempting to decipher these
transmissions, but it has been fruitless because they are using a langu age that is alien to ours. They are
also transmitting signals with a scanning system that is structurally different from ours. Until last week
these blockages have kept us from interpreting their signals.
"A week ago this changed. The computers we develope d five years ago were instructed to start
systematically a random checkout of every conceivable system that could be used for the transmission of
two or three dimensional images. The breakthrough occurred last Wednesday when our computers were
able to deci pher both the audio and video parts of the transmission.
The mathematical portions of the language were the first to be interpreted. With the help of the threedimensional
video as a 'Rosetta Stone,' only three hours later the computer was able to produce a
comprehensive dictionary that was adequate for the interpretation of signals that had been recorded from
this source."
The audience listens intently. Scott thinks of a parallel time in history when Columbus made his
appearance at the Court of Ferdinand an d Isabella to report his discoveries in the new world. The

Spanish courtiers must have had feelings at that time of how great their civilization was to have made

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such enormous progress in rolling back the frontiers of the unknown.
"Practically no one on ou r staff has slept for the past seven days," says the Director. "Although we have
deciphered only a very small amount of the recorded material, we have scanned enough of it to have a
sketchy picture at this time of what's going on out there, or perhaps I sh ould say what went on twenty - six
years ago. These signals we are now receiving took twenty - six years to reach us. We have stepped up
our communication program and have beamed several of our transmitting antennas toward this point
source, but it will take t hem many years to receive the information that we are now sending out.
"It appears that this planet that is signaling to us evolved a form of organic life millions of years ago."
Here the Director points to a large image that has appeared on the telescreen . It is just as Scott
expected. The intelligent life on this distant planet has little in common with the human form that evolved
on earth.

Cybernated Organisms
The Director continues, "These people, and because they're intelligent beings we can call them  people,
gradually replaced the various components of their bodies with mechanisms that added enormously to
their functional capacity. Instead of just using legs, they developed emission systems that permitted
them to go up or down or to travel at speeds u p to 200 kilometers per hour.
Instead of going through the relatively time - consuming processes of eating, digesting, assimilating, and
eliminating, they worked out a closed - cycle system that permitted them to operate from radiant cosmic
energy. Their desir e to extend their life - spans to thousands of years led them to replace the fragile parts
of their bodies with mechanical parts. In the event of a rare malfunction, the mechanism repairs itself in
microseconds by electroforming a duplicate part, just as a h uman body repairs a wound by growing new
cells. With their bodies replaced by mechanical structures, these beings became almost ageless and
indestructible. They could communicate thousands of times faster than previously. They have multiple
extensors that  are tireless and can manipulate objects far more effectively than their original arms.
"I am sure some of you are wondering whether these cybernated organisms — let's just call them cyborgs
— live a pleasureless and joyless existense. This does not appear to  be the case. These cyborgs can
have any feelings or experiences they desire simply by sending electronic signals into their brains."
Scott knows that the mental experience coming from electrical inputs cannot be distinguished from
signals that are sent to  our brains by our own senses. Scott's associates had already produced a
recording that was transmitted directly to the brain. The result was a complete sensation of seeing
beautiful sunsets, of having a sexual climax, and of savoring the most exotic foods.
"The cyborgs have produced recorded input stimuli to give  any desired sensation.  They have indicated
that their mechanical experiences are far more intense than they used to be," the Director says. "They
can turn up the power of the inputs that they find  particularly pleasurable. Here are some of the threedimensional

teleprojections we have picked up."
Scott looks at the large screen. He sees cyborgs moving at high speeds through the air. They dive into
the water and travel rapidly a few feet above the bot tom of a distant planetary sea. The teleprojection now
shows a progression of different types of cyborgs. Some have solid state or fluid state thinking
mechanisms. As this far - off civilization acquired more and more experience along this line, they created
mechanical bodies and brains with greater flexibility. Scott is reminded of the annual model change that
car manufacturers were so fond of during the previous century. A brain might be "born again" with an upto -
the - minute design as often as it desired. W hat fantastic new dimensions this could offer to existence!


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Expedition to Outer Space
"This initial contact with intelligent beings in outer space," continues the Director, "has made us revise
our schedules for space exploration. We want to establish pe rsonal contact as soon as possible with this
distant civilization. Even if we had a space ship that could travel at the speed of light, it would still take
twenty - six years to get there. As you know, the fastest space ship we now have available was designe d
to operate at a speed of 67,000,000 miles per hour, which is only one - tenth the speed of light. We've got
a long way to go. I want plans drawn up within the next thirty days for gaseous nuclear reactor craft that
can come within 90 per cent of the speed  of light. We can use some of the spare capacity of Corcen in
working this out.
"Einstein's theory of relativity indicates that when a spaceship travels around 90 per cent of the speed of
light, time passes only about half as fast as it does on earth. Thus,  our personnel will age only about
fourteen and one - half years on a twenty - nine year journey at this speed. Everything aboard will seem
normal, and this slowing of the clock will be noticed only after they return to earth. When we get our
spaceships to tra vel within one - half of 1 percent of the speed of light, a year in space will produce the
aging of about a month on earth. When our crew returns after a long voyage in space, any member will
be considerably younger than, for example, an identical twin who r emains on earth! We'll probably have
little trouble getting volunteers," the Director says with a wry smile.
"We must make decisions soon regarding the life support systems. To be on the safe side, we should
carry sufficient food and energy to last for a c entury. We must give thought to the type of personnel that
will be best adapted for this trip. Should we attempt to arrest electronically most of the personnel aboard
so that their bodies will not be subject to wear or deterioration during the time it will  take them to get to
this planet? To what extent should their human organs be replaced by the improved mechanical
substitutes we now have available? Some of you may know that my heart and kidneys wore out about
twenty years ago, and for the last two decade s I've been living with a mechanical heart and kidney
setup." At this point he taps his chest several times.
"I've never felt better, and they function perfectly. I believe if I were going on this voyage (at this point he
looks a bit wistful), I would be b etter equipped because of my mechanical heart and kidneys. All medical
teams here (Scott listens very carefully at this point) should be prepared within several months to give
me their recommendations regarding the specifications for personnel to make this  extended trip through
space."

The Long - Range Program
The Director, who obviously has been under considerable excitement for several days, takes time to gulp
down a container of protein drink spiked with a high concentration of water - soluble vitamins. Aft er a few
seconds he continues, "We should not let our space program be dominated by this single event. This is
only the beginning, and we should think in long - range, overall terms. Let me review where we are today."
"As you all know," the Director says, "w e first reached the moon around 1969, and within a decade
several permanent stations were established there. The first permanent station was established on Mars
in 1987. There are now over 10,000 people there. Venus took longer because of the 800 degree
Fa hrenheit surface temperature. We were able to utilize an enormous mountain that offered more
comfortable temperatures. We have had an underground station on Venus since 2018. We will soon
begin to cool the planet and oxygenate the atmosphere.
"Mercury pres ented us with interesting problems. It's nearest the sun, and it is approximately 3,200 miles
in diameter. We have a choice of a surface temperature of about 800 degrees on the part facing the sun
or 400 degrees below zero on the part away from the sun. We 've had an underground station there since

2026.

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"It took us about a quarter - century after Mercury to work out the problems of Jupiter. We first landed on
the largest moon, Ganymede. Temperature and radiation on the surface of Jupiter have not been as
much  of a problem as we expected, thanks to improvements in force - field technology. Jupiter has eleven
times the diameter of earth and over a hundred times its area. The atmosphere is largely hydrogen and
helium, and it is by far the stormiest of all the plane ts. Pressure was our biggest problem for no
conventional space ship could withstand its crushing pressure that is approximated on our earth only at
the bottom of our deepest oceans. Although this was one of the most hostile planets, we've had a colony
of h ardy scientists holed up on the South Pole of Jupiter for several decades, making valuable studies
that have helped us in exploring the interior of the earth.
"Within ten days we expect to land on Titan, one of the moons of Saturn. Two years ago a manned
s pace ship surveyed Uranus and its five moons. Our unmanned probes over the past century have given
us vital information on both Neptune and Pluto. So much for the planets.

A Self - Sustaining Explorer
"We must no longer think in terms of our solar system. W e have a universe to explore. We should begin
work on an inter - galactic spacecraft engineered to leave this earth and never return!"
At this point there are muffled gasps throughout the room as the immensity of the conception breaks
upon the audience. The  room becomes quiet again. The Director continues.
"This spacecraft will be a sphere about a half - mile in diameter. It will carry 1,000,000 years' supply of
nuclear energy, which will be replenished by absorbing radiant energy in space. The astronauts may g et
raw materials by "mining" space for asteroids and comets. The replicator aboard will enable them to
convert energy to matter and also to convert matter to energy, whichever is needed.
"The spacecraft will probably have about 1,500 people aboard when it  leaves us. Perhaps they will
replicate people when more are needed. They will have craft for exploring and landing on unknown
planets in the great reaches of space. What sort of personnel are best equipped to man this expedition
toward infinity? Should we  send humans? Perhaps we should redesign humans for survival in outer
space*. Are humans hardy enough for the rigors of space? Should we send cyborgs — mechanical bodies
with human brains? As you know, we have been successful in mechanically duplicating and i mproving
every part of the human body, including the brain. Should we send mechanical men who have no fragile
human parts? They would not be affected by radiation, below zero temperature, or lack of oxygen. They
could accomplish hazardous jobs in space tha t would mean certain death to a human. They would have
no food or elimination requirements. Energy for a century could be built in. These mechanisms would
survive stress that would kill everyone else. They would be immortal; any part that might wear out co uld
easily be replaced. Although mechanical men with these specifications are not available today, we expect
to have them soon. Perhaps we should plan to use all three types on this expedition.
"This vanguard of our civilization will probably receive our s ignals for forty years. Because of the time lag
we will probably hear from them for forty years after our signals have become too dim for them to pick up.
Then these explorers will really be on their own — never again to communicate with us in any way. They
may choose to branch out over the planets of the entire universe so that billions of years from now these
children of earth will approach the outside of the universe — if it has an outside. There are probably over
ten billion planets suitable for the birth a nd development of life as we know it. No matter what they do,
people on earth will probably never know about it. Even if communication were possible, it would hardly
be hot news by the time we received it." There are several chuckles throughout the room.
" Although we will never know where they are or what they are doing, we can be sure that they and their
offspring colonies will be very busy. The diameter of the galaxy of flaming suns in which our earth is

located is 100,000 light years across. As you know,  light traveling through space at the rate of 186,300

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miles per second will travel about six trillion miles in a year. Alpha Centauri, the nearest star beyond our
sun, is approximately 25 trillion miles away. It takes light about four and a quarter years t o reach us from
this star. Our own galaxy contains one hundred billion stars with, we presume, countless planets on which
life exists. And our galaxy is only one out of tens of billions of similar galaxies scattered throughout the
expanding universe. It wo uld be simpler to study every grain of sand on every beach in the world than to
explore the universe.
"The uncharted seas of space are almost without limit. If we make an analogy with the explorations of
Columbus, it would seem by comparison that this wily  old explorer did little more than stick his big toe out
the back door. The decisions that we make in the next few years will deeply affect the destiny of the
human race and, who knows, perhaps the universe. Man has a way of cutting an ever - widening trail
wherever he goes."
At this point the Director sits down, obviously filled with a deep sense of the interaction of present and
future. The scientists gradually leave the room. There is no conversation. Everyone is engaged in his
own thoughts. Scott wonders  whether he can still meet Hella on the moon as they have planned.

15.The New Personality
Hella has tentative plans to meet Scott at the main celestial mechanics observatory on the moon. Scott,
however, has become absorbed in space research that will play  a part in the first face - to - face contact with
extra - terrestrial beings. In the meantime, an opportunity has come to Hella that is too interesting to turn
down. Corcen has checked with her regarding her interest in observing a group of people from the
twent ieth century that have been thawed out.
In the latter part of the twentieth century, to avoid the finality of death many people had themselves quickfrozen
immediately before or after death. They hoped that by having their bodies preserved they could be
tha wed out at a later date with minimal damage so the medical skill of a future civilization could bring
them back to life. One of the more dubious legacies of the past was about twenty - two thousand of these
frozen people.
No one knows exactly what to do with  these corpses. Should an attempt be made to resurrect them?
Should they simply be disposed of? Since the population of the world is maintained at a constant level,
most people feel that it is preferable to create a new life that is genetically and psychol ogically prepared
for participation in the twenty - first century. Resurrection of one of these bodies with an uncertain
adjustment in the twenty - first century might be a sticky business.
When this problem was referred to Corcen, a firm conclusion was return ed in seconds: make no attempt
at resurrection. The individuals of the twenty - first century deeply accept Corcen. They have found it
reliable in 99.97 per cent of its predictions during the past eighteen years (it had inadequate data on the
0.03 per cent i t missed). Yet, many individuals feel they can not ignore the human hopes that lay frozen in
these modern catacombs.
Corcen does not dictate how things should be run in the tweny - first century, it only advises. As it
perceives the thoughts of the people, i t operates in a manner that fulfills their needs. It usually has better
insight into what brings people happiness than any individual person. This has been proved time and time
again by its successful predictions.
Nevertheless, people are free to do as the y wish. Finally, a group decided they would attempt the revival
of 100 of the bodies. They picked fifty males and fifty females whose records seemed to be especially
promising and thawed them out. They have been successful in bringing 93 per cent of them b ack to life,
and replacing the defective organs that were responsible for death with synthetic organs.
The real problem arose when they found that these individuals are completely out of touch with patterns

of life in the twenty - first century. You could no  more leave them on their own than you could turn a baboon

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loose in the middle of a research center. • They seem so full of hostilities and have ego motivations that
are so alien to the twenty - first century that people have finally given up the task of try ing to train them to fit
into the new world. These "thawees" are so disruptive of the routines of life in the twenty - first century that
the group that has brought them to life realizes they are saddled with a custodial problem. They are
beginning to unders tand the types of pressures and twenty - four - hours - a - day watchfulness that burdened
mothers in previous centuries.
Their reverence for human life does not permit them to refreeze these "unsane" individuals. They finally
decide to set up a twentieth - century  behavioral research laboratory on an isolated island and turn these
people loose there. They provide the ninety - three men and women with every material resource
requested and build a laboratory for psychologists and anthropologists to observe them. The tha wees are
free to set up their own social structure.
Hella flies down to the isolated Pacific island. The staff is most delighted to see her. Although they are
equipped with all of the twenty - first - century aids to living, including three - dimensional color
t elecommunication with all parts of the world, they feel cooped up. Varying one's environment is a part of
twenty - first - century living.

Their Pathetic Heritage
By means of monitoring pickups, the custodians are able to make a recording of most of the behav ior of
the twentieth - century thawees. One evening as Hella is watching them on the teleprojection screen, two
men begin to quarrel. One man suspects that another man has attempted to obtain a sexual relationship
with a woman he feels belongs to him. Althou gh the woman protests that his suspicions are not correct,
he slaps her in the face and hits her in the ribs so hard that it sends her sprawling across the room. The
man with whom she has been accused of intimacy stands up and rushes toward the attacking m an. A
fight begins that lasts several minutes.
Neither Hella nor anyone in the group has ever seen anyone strike another person in anger. They watch,
spellbound, as the fight continues. They have read that twentieth - century television showed fights and
mur ders. They know little children in that society sometimes spent from four to eight hours a day watching
such vicious programs and learning these folkways. Hella, however, has never seen any of these films.
She knows they are available upon request from Cor cen. She has just never been curious about such
obscenity.
The man who started the fight seems to be losing. Blood is streaming from his nose. Suddenly, the
jealous man picks up a metal bar and brings it down with a crunching impact on the head of the man  who
came to the woman's rescue. His legs crumple, and he slumps to the floor. He is dead in minutes. The
custodians watch incredulously.
The murderer is locked in a room by two other thawees. The next day a court is set up with a lawyer who
thinks he shoul d go free and a lawyer who asks for his death. A judge is appointed, and a jury is selected.
Although the custodians have read of these tribal customs, they have never had an opportunity to
experience them emotionally. It seems almost impossible that human  beings could behave in this manner.
After several hours of verbal courtroom ritual, the jury labels the man "guilty," and the judge informs him
that the group will take his life. They tie the man's hands behind his back and put a rope around his neck.
The y pull him several feet off the ground and watch self - righteously while he chokes to death.
Most of the custodians who observe this ritual become physically sick and vomit. They keep the recorders
working, but they turn off the screen and walk outside to t ake deep breaths of fresh air. As they look over
the vast Pacific Ocean, they manage to overcome their feelings of nausea at this strange spectacle of
man's inhumanity to man.

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Acceptance of Death
This strong reaction has not been caused by a fear of death . The people in the twenty - first century regard
death as a natural phenomenon and accept it when it comes. They put their energy into living fully while
they are alive. Every resource of medical science is used to keep bodies functioning, but each individu al
calls a halt when he feels that physical deterioration has gone too far. When the torch of life has burned
brightly, they do not hesitate to pass it on to another. Each individual realizes that upon his death a new
baby will be permitted to enter into t he world. They don't fight this natural progression beyond a certain
point. In the future immortality may be possible. But until then — no problem.
While they are breathing the fresh ocean air, Hella asks where the other frozen bodies are kept. She is
inform ed they are in the Antarctic vault near the frozen animal specimens. Hella is sure that they will
remain there for some time. Perhaps thousands of years in the future when aggressive behavior is only a
vague, theoretical concept, an intrepid group might wi sh to thaw additional specimens to observe this
phenomenon. It seems unlikely that these frozen bodies could ever be functioning citizens in a
contemporary society. Each year the antiquated associations locked in their frozen brains become more
and more in appropriate to the rapidly changing world.
Hella wants to share these vivid experiences with Scott as soon as she can. Although she enjoys the
intimate company of many men, for years her closest feelings have been toward Scott because of the
parallel depth  of intellect and feeling they share. Soon after she has recovered from the shock of
witnessing the dual taking of life, Hella contacts Scott on the space research satellite.
"This place is busier than a frying molecule," Scott tells her. "We've been asked  to find other quarters for
our research. Since much of my work requires a cold minimum gravity area almost free of atmosphere,
I'm moving to the moon. Labs are being installed right now. Come on up and join me."
"It sounds wonderful," she says. "I guess m y feelings are a little too tender to continue with these
twentieth - century animals at first hand. I'd much rather read about them. If you could have seen their
faces, Scott — the deep insecurity, the hatred, the fear in their eyes. I've got to talk to you a nd be close to
you."
Hella immediately informs the custodians of her plans. She is completely open and does not attempt to
deceive them by saying that she has to go to the moon to help Scott set up a research station. Although
this is true, it would be imp ossible for her to deal with a fellow human on any basis other than the full truth
of her feelings. She describes her feelings and her apparent limited tolerance at this time for further
observation of these relics from the twentieth century. Everyone unde rstands what she is talking about.
Were it not for their self - imposed responsibility, they would go with her.

To the Moon
Hella explains to Corcen her emotional need to get to the moon rapidly to be with Scott. Corcen always
recognizes the feelings of hum ans and organizes the resources of the new world to meet their needs. A
craft is diverted to pick her up within minutes. She arrives at a South American spaceport within forty
minutes of her talk with Scott. Within six hours she is on the moon.
Although mo st of the structures on the moon have been built underground to simplify life - support systems
and give protection from meteorites, there are several observation rooms above the surface. These rooms
are formed by six - inch - thick, transparent metal domes.
Whe n he first sees Hella, Scott can tell that she has been through an unusual emotional experience, and
he understands her need to talk. He obtains an observation room that is not going to be used during the
evening. How good it feels to be together again! Al though they have not missed each other — for their lives
have been busy with fulfilling activities which they shared by teleprojection — they both feel an unusually

keen delight in their reunion.

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They snuggle into the same living contour chair. The sides of th eir bodies touch warmly, unhampered by
clothing. As they look through the glass of the observatory into the night beyond, they can see the bright
ball of the earth a quarter - million miles away. Europe, Africa, and part of Asia are visible.
They feel toward  earth as they suspect people in earlier times may have felt toward their mothers. Here is
the organism that had brought them into being through eons of evolutionary time.
Here is the organism that nurtured them and made them what they are. Although they c an not see the
sun, they compare their feelings about it to those that children in earlier times may have had about a
father. The energy that moves everything in their lives may have come from the sun. Even the atoms that
formed the earth some four billion  years ago may have been an offshoot of the sun — something like the
spermatozoa that fathers of previous times contributed to the absorbing sexual potentials of the mothers.
"I think I've learned a lot about myself and our society in the last few weeks," He lla confesses. "I had
taken everything for granted. A person with normal vision never appreciates what his eyes mean to him.
It's only when you come face to face with blindness that you understand the part that your eyes play in
your life." Hella smiles a  slight, tender smile."It must have been disturbing to see the folkways of the
twentieth century," Scott says, trying to empathize with her.
"Oh, it was," answers Hella, appreciative that Scott is working toward her in his feelings. She knows she
can always  count on him. "I learned a lot, but I would never go through it again."
"I heard two people were senselessly killed, one by an individual and one by the group," says Scott. "Did
you actually see it?"
"Yes."
"It's hard to believe such things could happen — a nd at the same time that I was busy on the satellite
working to contact intelligent beings in outer space. Just think, the  same  world, the  same  time," Scott is
beginning to feel deeply about the deaths.
Hella does not want to get into a spiral of feelings  about the double murders. She feels a need to steer the
conversation toward a deeper appreciation of what they have — to understand the present in the light of
the past.
"When I was on the island with the thawees," Hella says, "several of them kept insisting  on seeing a
lawyer. They didn't believe me when I told them we have no use for law or lawyers. They wanted to know
what we do with criminals. I explained that we have no criminals — that people in our society of abundance
don't act aggressively toward other s. You have to be insecure and afraid in order to harm others. They
told me it wouldn't work — that I didn't know anything about human nature.
"I tried to explain that our supplemental brains are imprinted to make us want to seek assistance if we feel
uncomf ortable or hostile. Apparently, in their society they had to capture hostile people like wild animals.
And just listen to this, Scott. They caged them in jails! People would voluntarily get medical help if they
had a physical ailment, but sometimes they wo uldn't get psychiatric help before they had done things that
hurt someone."
"I suppose the thing that impressed me most deeply about them," Hella continues, "was the way they
were driven so fiercely by their ego needs. I guess the scarcity conditions that  set man against man
accentuated the king - size egos we developed in our long evolution from the jungle. In trying to meet their
ego needs and develop a feeling of individual worth, they got too concerned with their status in the eyes
of others. They tried t o nourish their starved egos with silly things like mink coats and diamond cuff links.
They seemed to care less about being successful in their own terms; they were far more concerned with
the appearance of success in the eyes of other people.
"It seems to  me that one of our greatest differences lies in how we view ourselves," comments Scott,
reflecting on the problem. "Our ancestors, at least in the twentieth century areas where these people

came from, didn't have strong inner standards that expressed thei r own individuality. They were far more

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concerned with their reputations than their characters. Those poor people were like rudderless ships
blown by winds of fashion and storms of capricious opinion."
"They just couldn't live by their own internal standar ds." Hella feels compassion for these people and the
tragedy of their lost happiness. "I think this probably began with their early conditioning. Right from the
word 'go' they were dominated by their parents. They  had  to do what their parents told them, or  they'd be
punished or made to feel bad. During their helpless, impressionable childhoods, they developed the habit
of not judging and feeling things for themselves. "Moma knows best. Daddy won't like this.' The first five
years were crucial. As they grew  up, they were never free of these personality patterns."
Hella sits up quickly. "That explains why they never came into their own! Now I can see why their feelings
always remained sharply tuned to picking up the first signs of any possible rejection that w ould indicate
what to think and how to act."

The Supreme Ethical Standard
"Of course, our present way of life is not without roots in the past," Scott says. "In ancient Greece,
Socrates advocated our supreme ethical standard:  'Gnothi seauton,'  know thysel f." Scott pauses long
enough to sit up. "And Shakespeare said, 'This above all, to thine own self be true, and it must follow, as
the night the day, thou canst not then be false to any man.' "
"In spite of the teachings of many of the great thinkers, most  of our ancestors really didn't understand
what it means to know yourself or be true to yourself," says Hella. "These were hollow words, not a way of
life. They were certainly not ethical guides by which people could run their lives."
"When you evolve your  own standards of growth, you can feel greater worth and dignity every day," Scott
continues intently. "Sometimes simply listening to a moving piece of music will enlarge your esthetic
experience and make you feel you've grown. Reading will add to your stor e of knowledge to give this
feeling of increased being. Simply sensing your own feelings and developing a deeper insight into the
powers of your brain can add to the feeling of worth. When you make personal growth a way of life, a
feeling of individual ful fillment comes automatically."
"Since our feeling of worth is within our own control," says Hella, "we have a security our ancestors
lacked. We can give to other people in ways that they could seldom give. Our ancestors could usually be
generous toward the ir immediate families.
But they didn't have the resources to be generous toward a larger group. They had to compete too
strongly with other people. Individuals in a larger group would hurt them and would take advantage of
them. They had to wrestle money fr om them, they had to fight them for position, power, and prestige."
"You're limited in adding to the happiness of others," Scott concludes, "unless your own life is fulfilling."

Love Without Jealousy
"In previous times there was never enough of anything —   money, security, or love," Hella says. "People
developed feelings of possessiveness. The murder I recently saw revolved around the desire of a man to
possess a woman. He seemed to feel he owned her — that he could tell her how to live her life."
"How barbaro us," says Scott. "I can't imagine anyone trying to hold love by force or threats. You hold love
with an open palm, not a closed fist."
"Yes, but they couldn't feel that way," Hella replies. "Their jealousies were brought on by feelings of
inferiority and i nsecurity. A man was afraid that if the woman he loved was with another man, she would
find this other man more attractive and not come back to him."
"When you're with someone else, I'm glad." Scott's tone is warm. "I know you've found a relationship that
adds to your life. When you're with me, I have the satisfying feeling that we're together simply because we

want to be with each other. In the past if a man and woman loved each other and wanted an intimate type

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of companionship, society expected them to b ind themselves with a legal arrangement called marriage.
Of course, this was done to provide for children during their growth years. But can you imagine fettering
love and companionship with legal rights and obligations?"
"Sounds awful. If you enjoy being  with me, it's wonderful." Hella's hand touches Scott gently. "If our paths
grow apart, we've found more satisfying relationships elsewhere. Either way, we're ahead."
"Our open ways of feeling about each other and our ethical standard of being true to ourse lves are
perhaps the greatest social inventions of mankind," Scott philosophizes. "They could be realized only to a
limited extent in previous societies. Only today's cybernated world can permit their full flowering. Warped
children grow into warped adults . People who labor under an inferiority complex can't fully enter into this
new way of feeling and acting."
"In the past," says Hella, "children spent their first five years of life under conditions that gave them a
permanent inferiority complex. No matter  how worthy they later became, no matter how learned, no
matter how much power or skill they acquired, they always felt inferior to some extent."
"Those who struggled hardest for power, such as the Napoleons or Hitlers, were usually short men who
had been  heavily structured by the authority of their parents in their early years," adds Scott. "In an
attempt to fight off their inferiority complex, they developed what outwardly looked like a superiority
complex. But inside there always remained a scared little  boy, insecure, trembling, and afraid someone
would find out what he really felt. As long as people had an inferiority complex, it was impossible for them
to get a fully secure feeling of worth based on their own inner development."

The Obscene Past
"The  only thing that made me laugh while I was observing the resurrected twentieth - century people was
their warped standards of obscenity," says Hella with a remembering smile. "One of the men had a
drawing of a man and woman engaged in intercourse. Every woman  that saw it acted shocked, and this
seemed to give the man a perverse delight. I understand back in Victorian times a nude figure of a woman
was considered obscene. Later, mores in Western society were revised so that only representations of
the act of lo ve were classified as lewd."
"Idiotic," Scott explodes. "How could a picture of one of the most beautiful experiences in life ever be
considered obscene! A drawing might be crude, yes. It might be untalented . . ."
Hella interrupts. "We have a different wa y of applying the label 'obscene.' I have just witnessed the most
obscene thing  — a man hitting a woman in the face, a man turning on another person to kill him, a social
group choking him to death with a rope." She shudders.
"Anything that degrades, debase s, or dehumanizes a human being is considered obscene today,"
generalizes Scott. "Our ancestors in the twentieth century had a tremendous amount of obscenity. They
plastered it all over their magazines, television screens, newspapers, and books. Murders, r ace
prejudices, wars, etc."
"Buchenwald, Auschwitz, Dachau — ovens that devoured live, screaming human beings. Grotesque piles
of human corpses —  these are obscene things that were shown to men, women, and children in 'civilized'
countries in the latter part  of the twentieth century."
"Perhaps one of the most obscene things of all was a man in an electric chair twitching and writhing as
the shock of electricity burned through his body," Scott grimaces. "I think the most obscene word used in
twentieth - century A merica was the word 'nigger.' But few people seemed to realize it. They felt that their
most obscene words were four - letter symbols for sexual and eliminatory acts. They wallowed in the worst
sort of corroding filth without knowing it. They made attempts t o cleanse themselves of four - letter words
that had little to do with the human spirit."

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Separate Worlds of Men and Women
"Did the women really decorate themselves the way they appear in the old films?" Scott asks, as he
comically pushes his hair to one si de.
"You wouldn't believe how many hours they spent putting their hair in weird shapes. They painted their
fingernails red. They painted their eyelids purple. They used chemicals to make their cheeks a light red
and their lips a darker red. What's more, th ey seemed to feel better when their heels were three inches off
the ground and their toes sharply pointed in a way that bore no resemblance to the shape of their feet.
Both the men and women seemed obsessed with youth. They apparently felt they had been go ing
downhill since the age of twenty. They did everything they could to put up a hopeless fight against aging."
"I'd hate to live with such sham, such artificiality," says Scott. "Men and women seemed to build separate
worlds for themselves. I believe they  even used separate bathrooms."
"They did," Hella agrees. "Little boys and little girls were trained in ways that were very different. A little
girl was encouraged to be a 'young lady.' Her toys were often dolls and doll houses, furniture, and cooking
impl ements. A boy was considered a sissy if he showed much interest in these things. He was given guns
and cowboy outfits. A little girl was considered a tomboy if she ran too fast or yelled too loud. In a
thousand subtle and not so subtle ways, a woman was mo lded into patterns known as 'feminine,' and a
young boy was encouraged to be what they called 'masculine.' Since young boys and girls are neither
masculine nor feminine, but are just human, this created stress on many individuals. Their cultural training
k ept men and women from sharing the deeper worlds of feeling.
"Their sexual do's and don'ts were incredibly complex. Scott, they had rules about everything. Often, no
variety was culturally permitted; you had your choice of one if you were married or none i f you weren't.
Some cultures even had laws governing the sexual positions people could use. Many societies frowned
on women who expressed their sexual desires; it wasn't 'ladylike.' And intimate relationships with those of
the same sex were often taboo."
" People in the twentieth - century Western culture had deeply inculcated guilt feelings which kept them
from achieving an intense and ecstatic perfection in sexual pleasures," Scott points out. "Often a sexual
climax was largely a shallow physical experience. "
"In a way, we care for sex both more and less than the thawees I observed." replies Hella. "It is a more
profound experience for us. And yet if we do not have it, we are so engrossed in other dimensions of life
that we don't miss it. It is, paradoxically , more keenly enjoyed and less keenly missed. I find that my
sexual feelings usually become more satisfying as I get to know a person better. And yet I enjoy the
variety of occasionally being with other men,"

Communication of Feelings
"One of the great di fferences between our way of life and theirs," Hella continues, "seems to He in the
degree to which we communicate our feelings. We talk about everything. The thawees seemed ashamed
of their feelings. They often repressed them and weren't even able to face  their own feelings, much less
the feelings of other people. They hid behind polite masks."
"Didn't Mark Twain say, 'Only the truth is good manners'?" interjects Scott.
"Even husbands and wives would go through their lives miles apart in their inner feelin gs," says Hella.
"Since they were ashamed of so many of their feelings, they felt it would hurt their image to let someone
else know how petty their feelings were. And yet the other person was tortured by motives that were
equally petty. This stupid mutual  shame seemed to keep them from talking to each other and reaching out
to touch each other."
"I can't understand how this could have happened," says Scott. "I don't believe I've ever had a feeling that

I was ashamed of. I've had feelings that I didn't cons ider desirable, but they went away as soon as I

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expressed them to someone. Because other people have always empathetically received all of the
feelings I've ever expressed and were not threatened by them I don't believe I've ever accumulated any
mental bag gage. I live fully here and now. The dead past and the unborn future don't control me."
"I remember reading about a twentieth - century man so angry at his wife that for eighteen years he never
spoke to her," Hella says. "They lived together and ate at the s ame table, but he never talked to her.
Finally, they went to a psychiatrist, who urged the man to communicate. The first thing the husband said
was, 'I don't want to talk about it'"
"This was extreme," Scott replies. "Few people, however, were able to expr ess their feelings fully to any
other human being. Sometimes a few managed to do this with counselors. But rarely were they able to do
this with those that were nearest and dearest to them and with whom they most needed to communicate
their feelings. Inste ad, they wore masks and assumed personalities they didn't have. They used words to
hide their real selves, both from themselves and others."
"In the old competitive world," Hella points out, "it was too risky to expose one's inner thoughts. They were
afrai d that other people would judge them, would be overly helpful, would give them advice that was not
wanted, would start diagnosing them and tearing them apart and telling them what to do, or would save
up this information and use it against them later. It w as rare to find anyone who could listen with his
heart."
"Think of all the unhappiness that could have been prevented if they had realized that feelings can be
managed just as automobiles and space ships can be controlled," says Scott. "They didn't realize  that
unwanted feelings are sent on their way when you talk about them. Isn't it marvelous how unpleasant
feelings are eliminated when you fully express them, and pleasant feelings are increased when they're
expressed!"
"Look," exclaims Hella, "we can just  begin to see the Americas!"
As Scott looks toward the bright earth suspended above their horizon, he is aware of a gentle reflected
light that outlines their figures. The broad Atlantic Ocean is stippled by light patches, these must be large
areas covered  by clouds. Could that tiny white dot above the earth be the space research satellite? It's
hard to tell. But the backlighting on Hella's breast that stops just above the nipple is beautiful.

The New Character
"I believe I've developed a much deeper appre ciation of our culture," says Hella. "Our satisfaction and
happiness lie within our own control. We may never approach our ideals of self - knowledge and selfdevelopment,
but we can make continual and satisfying, day - by - day, minute - by - minute progress. This i s
what we need to have a meaningful life. We live broad, wide lives with an enormous range of interests.
Our world is so large."
"We're closer, both to ourselves and to others," says Scott, "Somehow without giving up our own
individuality, we seem to devel op at the same time a deeper and more profound relationship with others.
The more we find ourselves, the more we transcend the boundaries of our own egos. We give more of
ourselves in our emotional relationships with other people, and, yet, we also retain  a deeper ability to live
by our own standards and to remain the masters of ourselves."
"In previous centuries togetherness meant a giving up of individuality rather than a strengthening of it."
"Yes, I know what you mean, Hella. We enhance our togetherness  and reinforce our individuality at the
same time. It sounds contradictory, but it isn't."
"I think it's our ability to communicate with each other that enables us to be intellectually and emotionally
naked — to have no pretenses," Hella reflects."I guess th at's one reason we enjoy being physically naked,
too. We feel completely loved and completely secure. We have no need to hide, either from ourselves or

others."

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Hella pauses and drops her head back to rest on Scott's arm.
"And our love is not motivated by  need. We do not love just to make up for a deficiency in ourselves.
When we offer love, it is as a gift — a kind of spontaneous reaching out."
Scott feels that Hella's mood is changing. There are longer pauses. She is watching the earth, the
satellites, and  the stars. She has obviously shared with him the vibrant thoughts that have filled her as a
result of her experiences in the past weeks.
He feels her hand on his chest. He turns his head toward her. She is looking straight into his eyes. He has
accepting f eelings of love. The universe is cold and objective, but the bits of space and time that contain
human beings are filled with warmth, security, and affection.
"So there's life in other parts of the universe. Well, good!" says Scott. "How could it be better  than life right
here!"

PART III. Looking Forward
16. Education for Change
We don't view our projection of the twenty - first century as a final blueprint, and you shouldn't either. It will
serve its purpose if it gets intelligent people thinking about thes e problems. We hope you can improve our
projection of future goals and the ways by which they may be achieved.
"We are now at the point," said anthropologist Margaret Mead, "where we must educate people in what
nobody knew yesterday and prepare in our scho ols for what no one knows yet, but what some people
must  know tomorrow." Perhaps never in the history of mankind has it been so important that we know
where we're going and how to get there. Humanity is no longer running -  a two - bit show. There are over
3,0 00,000,000 people in the world today. We will soon be able to start a nuclear war that could wipe out
all human life. Even ignoring the nuclear threat, it will take global organization of a high order to provide a
good life for all humans. Freedom from war  and want is at last within our grasp. But it won't happen
automatically. We must use our heads and our hearts.
Scientific, political, industrial, economic, and sociological changes are occurring at a pace more rapid
today than ever before in history. Some  people have wished that things would slow down so we could
have more time to adjust to change. This, of course, won't happen. Many are opposing changes simply
because they are changes. They are nostalgically and frantically holding on to the "wisdom" of t he past.
But in times of rapid change, the "wisdom" of the past is usually of little help in meeting the problems of
the present.
W. H. Ferry of the Center for the Study of Democratic Institutions has advised us that we should hardly be
surprised by the ch anges that lie ahead:
Aristotle foresaw a takeover by machines 2000 years ago. The possibility of a workless or nearly workless
society emerging from technology is part of our literature. H. G. Wells told his readers about it 50 years
ago. Forty years ago,  C. H. Douglas wrote: 'We can produce at this moment goods and services at a rate
very considerably greater than the possible rate of consumption, and this production and delivery of
goods can, under favorable circumstances, be achieved by the employment o f not more than 25 per cent
of the available labor working, let us say, seven hours a day.' Olaf Stapledon and Stuart Chase, in very
different ways, told us the same story 30 years ago. Jacques Ellul in The Technological Society, just
published, says, 'By  the end of the 19th Century people saw in their grasp the moment in which
everything would be at the disposal of everyone, in which man, replaced by the machines would have
only pleasures and play.' In a neglected report of December 1963, the Research Inst itute of America

anticipated the Committee when it remarked:

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'The moment of truth on automation is coming — a lot sooner than most people realize. .The
shattering fact is that the U.S. is still almost totally unprepared for the approaching crisis.'*
* W. H.  Ferry, "Further Reflections on the Triple Revolution," Fellowship, January, 1965.
It seems incredible that any intelligent man can view with complacency the slowness with which we are
changing to meet the challenge of the world that lies ahead of us. Dandr idge M. Cole has pointed out that,
"It has already been noted that technical knowledge is doubling every seven years (the doubling
time is decreasing), and that ninety percent of all the scientists who ever lived are alive right now.
Without assuming any r eduction in doubling time it can be estimated that our total of technical
knowledge in fifty years will exceed the present level by a factor of 2 7  or 256."*
*Dandridge M. Cole, Beyond Tomorrow (Amherst, Wisconsin: Amherst Press, 1965), pp. 87 - 90.
"In the p ast most individuals were able to go through life with the set of attitudes and beliefs appropriate to
the age in which they were brought up," wrote Robert Theobald:
The rate of change in science, in technology, in the beliefs and ideals of man was suffici ently slow to
ensure that they remained relatively appropriate. Even then the older generation expressed its
dissatisfaction in the phrase: 'I don't know what the world is coming to.' Nowadays it is recognized
that the attitudes appropriate to the beginnin g of the twenty - first century will be totally different from
those now accepted, but little attempt is made to look ahead. Indeed, much education is based on
the ideas of past scholars; as a result theories are taught to generations of students long after  they
have been recognized by the leaders in the field of study to be incorrect.**
**Robert Theobald, The Rich and the Poor (New York: Clarkson N. Potter, Inc., 1960), pp. 139 - 140.
Every kindergarten, elementary school, high school, and college in the natio n should help students
anticipate the changes that lie in their future. It should challenge them to seek new ways of thinking and
feeling — of reorganizing their society to make the most of man's potential for happiness in the new age.
Instead, most of our p ublic and private schools prepare the students to live with the values and folkways
of our ancestors.

Ready or Not
Ready or not, we are rapidly launching into a period of tremendous change. This is obvious on a
technological level with satellites orbiting  the earth, color television in our homes, and the government
computers checking up on our income tax. But we are just now beginning an era in which social change
must keep pace with technological change. The social patterns which we have inherited from an cient
Mesopotamia will not give us happiness in the world of the future. The turmoil, insecurity, unhappiness,
and conflict that are experienced today will increase unbearably if we are slow in inventing new ways of
living, thinking, and feeling. Humanity  is now entering into its adolescent phase. If we're going to come
through our teen years without too many scars, the human race had better learn how to mature.
Perhaps the greatest threat that faces us at this moment is the fragmentation of humanity into o ver 100
egocentric national boundary lines. These paranoid nationalities claim the sovereign right to use weapons
that can kill millions of people in other countries. If we continue improving our atomic weapons for another
twenty years, it is possible that  a flare - up of a dictator's temper could bring on a chain of events that
would wipe out every human being.
No one can predict the future with certainty. One thing, however, seems highly probable. Things are
moving so fast that in a hundred years our societ y will bear little resemblance to the economic, social, and
political patterns of today. We suggest that whatever the future brings, it will represent a pattern spun out
by the "Life, Liberty, and the Pursuit of Happiness" value structure, the scientific m ethod as a thinking
technique, and the cornucopia flowing from automated and computerized tools.

The future holds great stress and threat to individuals who do not have flexible nervous systems. It also

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offers a limitless challenge to those who can use the ir intelligence for its primary evolutionary function: to
adapt to changing conditions. Greater wisdom, fantastic accomplishments, and enormously increased
happiness may be ours in the humanistic, scientific, cybernated world of tomorrow.

Your Participati on Is Needed
"In world leaders and individual citizens alike," advises Dr. Robert M. Hutchins,
"old habits and customs stand in the way of adaptation to a new world. We are only beginning to study
these habits and customs, to seek new ways of using our int elligence in order to preserve the species. In
this effort the best thinking of every man and woman is needed."*
*Change, (Santa Barbara, California: Center for the Study of Democratic Institutions, February,
1965), Vol. 1, No. 1, p. 1.
Dr. George Gallup i n  The Miracle Ahead  points out that we can not rely on our economic and political
leaders to help us respond dynamically to the challenge of the future. Dr. Gallup suggests:
. . . change can not be brought about easily by its leaders, except in those situa tions in which the
changes advocated do not disturb present relationships. In fact, it is the leaders who typically
become the most bitter and the most effective foes of change. The public, therefore, must take the
initiative and assume responsibility for  progress in the affairs of man. The public must force change
upon its leaders.**
** George Gallup, The Miracle Ahead (New York, Evanston, and London: Harper & Row, 1964), p.
201.
In the history of man, no generation has been educated to expect social chang e and creatively adapt to it.
In a very real sense we back into the future hoping we don't get our behinds chewed off. We eagerly seek
new medicines for our physical ailments even before these have been thoroughly tested. But when it
comes to political, so cial, and economic changes upon which so much of our happiness depends, our
guiding philosophy seems to be, "Don't rock the boat." Well, the boat is rocking, and it's going to remain
rocking for a long time. The only way to stop the boat from rocking is to  use the scientific method of
thinking to guide us to social inventions that really work.
No one today has all the answers — or even the questions. But by means of careful experimentation and
measurement of results, we can eventually determine what political , economic, and social changes will
give humanity freedom from war and want and will enable all people to live a more satisfying life.
For the first time in the history of man we can redesign both ourselves and our entire environment! By
manipulating our g enes, we will be able to change the structure and function of our bodily organs in
almost any way that we desire. With a cybernated technology based on nuclear power, we can redesign
our living areas, our cities, and our planet. And even the sky is not the  limit. Eventually, the mind of a man
might profoundly change the planets of our solar system. Our galaxy and possibly the nebulae beyond
may feel our touch. Our only limitations are our intelligence and our creative imagination.  Man may now
control his de stiny!

Every intelligent citizen on this globe should be pondering these uncharted seas on which the ship of
humanity is now plunging ahead at full speed. Like Columbus, who set out on a daring voyage about a
half - millennium ago, we have only a few scraps  of information plus our scientific and humanistic   intelligence to
guide us. We must use these to the best of our ability to avoid the hell of atomic war. We   must somehow land
ourselves on a new shore where men and women may find themselves, where   blighted  personality development
will become the exception rather than the norm, where man's   inhumanity to man will be unknown, and where
wars and want will be but a distant memory. Only then will   the spirit of man soar to its full, wonderful potential.

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DropDownToolbarY = DropDownToolbarY + (ButHeight + TBMargin); var Width = ((((TBMargin + ButWidth) + TBMargin) + tipField._width) + TBMargin); if (Width > MaxWidth) { MaxWidth = Width; } toolbar.more._visible = true; bgr._width = 800; bgr._height = tipField._height; bgr.onPress = function () { var btn = eval (("this._parent." + this._name) + "btn"); btn.onPress(); }; } i++; } if (toolbar.more._visible) { toolbar.DropDownToolbar.bgr._width = MaxWidth + TBMargin; toolbar.DropDownToolbar.bgr._height = DropDownToolbarY + TBMargin; toolbar.DropDownToolbar._x = Stage.width - toolbar.DropDownToolbar.bgr._width; } } function CreateTips() { var i = 0; while (i < TBButtons.length) { var but = TBButtons[i]; if (but.tip != undefined) { butmovie = but.movie; CreateTip(but.tip, butmovie._x + (butmovie._width / 2), butmovie._name + "tip"); if (!but.notiphandler) { butmovie.oldOnRollOver = butmovie.onRollOver; butmovie.onRollOver = (butmovie.onDragOver = function () { this.oldOnRollOver(); tip = eval (("toolbar." + this._name) + "tip"); tip.origx = tip._x; if ((tip._x + tip._width) > Stage.width) { tip._x = Stage.width - tip._width; } if (tip._x < 0) { tip._x = 0; } tip._visible = true; }); butmovie.oldOnRollOut = butmovie.onRollOut; butmovie.onRollOut = (butmovie.onDragOut = function () { this.oldOnRollOut(); tip = eval (("toolbar." + this._name) + "tip"); tip._visible = false; tip._x = tip.origx; }); } } i++; } CreateTip("Not Found", toolbar.searchPatternmc._x + (toolbar.searchPatternmc._width / 2), "notfoundtip"); CreateTip("Go To Page", (toolbar.PageNoMovie._x + toolbar.PageNoMovie.PageNoFieldMC._x) + (toolbar.PageNoMovie.PageNoFieldMC._width / 2), "pagenotip"); CreateTip("Total Pages", (toolbar.PageNoMovie._x + toolbar.PageNoMovie.TotalPagesMC._x) + (toolbar.PageNoMovie.TotalPagesMC._width / 2), "totalpagestip"); } function UpdateAfterScroll() { clearInterval(UpdateAfterScrollInt); UpdateAfterScrollInt = 0; UpdatePageNo(); } function GetMouseHoverSymbol(closeDist) { i = 0; while (i < Pages.length) { if (Pages[i].movie.hitTest(_root._xmouse, _root._ymouse, false)) { ts = GetTextSnapshot(i); var _local2; _local2 = ts.hitTestTextNearPos(Pages[i].movie._xmouse, Pages[i].movie._ymouse, closeDist); if (_local2 != -1) { return({page:i, pos:_local2}); } } i++; } return(false); } function Unselect() { i = 0; while (i < Pages.length) { var _local1 = Pages[i].ts; if (_local1 != undefined) { _local1.setSelected(0, _local1.getCount(), false); } i++; } } function GetSelectedText() { var _local2 = ""; i = 0; while (i < Pages.length) { var _local1 = Pages[i].ts; if (_local1 != undefined) { pagetext = _local1.getSelectedText(true); if (pagetext != "") { _local2 = _local2 + ((pagetext + "\r") + newline); } } i++; } return(_local2); } function SelectScroll() { if (DocArea._ymouse > DocArea.height) { ScrollTo(undefined, DocArea.vPosition + interpolate(DocArea.vLineScrollSize * MinSelVScrollRatio, DocArea.vLineScrollSize * MaxSelVScrollRatio, DocArea.height, DocArea.height * 2, DocArea._ymouse)); } else if (DocArea._ymouse < 0) { ScrollTo(undefined, DocArea.vPosition - interpolate(DocArea.vLineScrollSize * MinSelVScrollRatio, DocArea.vLineScrollSize * MaxSelVScrollRatio, -DocArea.height, 0, DocArea._ymouse)); } else if (DocArea._xmouse > DocArea.width) { ScrollTo(DocArea.hPosition + interpolate(DocArea.hLineScrollSize * MinSelHScrollRatio, DocArea.hLineScrollSize * MaxSelHScrollRatio, DocArea.width, DocArea.width * 2, DocArea._xmouse), undefined); } else if (DocArea._xmouse < 0) { ScrollTo(DocArea.hPosition - interpolate(DocArea.hLineScrollSize * MinSelHScrollRatio, DocArea.hLineScrollSize * MaxSelHScrollRatio, -DocArea.width, 0, DocArea._xmouse), undefined); } } function SelectWord(pageno, pos) { rawtext = GetPageText(pageno); var _local1 = rawtext; pos2 = pos; if (IsWordSym(_local1.substr(pos, 1))) { if (((to = FindNonWord(_local1, pos2))) == -1) { to = _local1.length; } from = FindLastNonWord(_local1, pos2); if (from == -1) { from = 0; } else { from++; } } else { from = pos; to = pos + 1; } Unselect(); ts.setSelected(from, to, true); } function ZoomTo(zoomVal) { if (zoomVal > maxZoom) { zoomVal = maxZoom; } if (zoomVal < minZoom) { zoomVal = minZoom; } ScaleSlider.SetValue(zoomVal); DisplayZoomLabel(zoomVal); LayoutPages(); UpdatePageNo(); } function SetZoomState(state) { _global.scaleMode = state; Print2FlashEvents.fireEvent("onZoomModeChange"); } function UpdateZoomButtonsState() { container = toolbar; if (scaleMode != "width") { container.scaleWidth._but.gotoAndStop(1); } if (scaleMode != "page") { container.scalePage._but.gotoAndStop(1); } } function DisplayZoomLabel() { ScaleTextField.text = ScaleSlider.GetValue() + "%"; } function ProcessZoomEntry() { SetZoomLevel(RemoveNonDigits(ScaleTextField.text)); } function SetZoomLevel(zoomVal) { ZoomTo(zoomVal); SetZoomState("none"); } function ProcessPageNo() { pageNo = RemoveNonDigits(PageNoField.text); PageNoField.scroll = 0; GoToPage(new Number(pageNo)); } function GoToPage(pageno, x, y) { if ((pageno < 1) || (isNaN(pageno))) { pageno = 1; } if (pageno > Pages.length) { pageno = Pages.length; } SetStartAccessiblePage(pageno - 1); xcorr = ((x != undefined) ? (x) : 0); ycorr = ((y != undefined) ? (y) : 0); switch (Rotation) { case 0 : dx = xcorr; dy = ycorr; break; case 90 : dx = Pages[pageno - 1].width - ycorr; dy = xcorr; break; case 180 : dx = Pages[pageno - 1].width - xcorr; dy = (-ycorr) - yinterstice; break; case 270 : dx = ycorr; dy = (-xcorr) - yinterstice; } dx = dx * (DocArea.content._xscale / 100); dy = dy * (DocArea.content._yscale / 100); var _local2 = (Pages[pageno - 1].movie._y * DocArea.content._xscale) / 100; if (y != undefined) { _local2 = _local2 + dy; } _local2 = _local2 - yinterstice; ScrollTo(undefined, _local2, false); if (x != undefined) { xpos = dx - xinterstice; ScrollTo(xpos, undefined, false); } UpdatePageNo(pageno); } function GetVisiblePageNo() { var _local1 = Pages.length - 1; while (_local1 >= 0) { if (Pages[_local1].movie._y <= (((DocArea.vPosition + (DocArea.height / 2)) / DocArea.content._xscale) * 100)) { return(_local1 + 1); } _local1--; } return(1); } function GetCurrentPageNo() { return(PageNo); } function UpdatePageNo(pageno) { if (typeof(pageno) == "undefined") { pageno = GetVisiblePageNo(); } _root.PageNo = pageno; PageNoField.text = pageno; } function ScanPages() { var _local4 = 1; do { var _local2 = "Page" + (_local4++); var _local1 = {movie:DocArea.content.attachMovie(_local2, _local2, depth++)}; var validpage = (typeof(_local1.movie) != "undefined"); if (validpage) { Pages.push(_local1); if (_local1.movie._width > MaxPageWidth) { MaxPageWidth = _local1.movie._width; } if (_local1.movie._height > MaxPageHeight) { MaxPageHeight = _local1.movie._height; } } } while (validpage); BottomArea = DocArea.content.attachMovie("BottomArea", "BottomArea", depth++); } function CalcBaseParameters() { AreaWidth = DocArea.width - 20; ClientWidth = AreaWidth - (xmargin * 2); AreaHeight = DocArea.height - 20; ClientHeight = AreaHeight - (ymargin * 2); var _local1 = MaxPageWidth; var _local2 = MaxPageHeight; if ((Rotation == 90) || (Rotation == 270)) { var _local3 = _local1; _local1 = _local2; _local2 = _local3; } switch (scaleMode) { case "width" : BaseScaleFactor = ClientWidth / _local1; break; case "page" : BaseScaleFactorX = ClientWidth / _local1; BaseScaleFactorY = ClientHeight / _local2; if (BaseScaleFactorX > BaseScaleFactorY) { BaseScaleFactor = BaseScaleFactorY; } else { BaseScaleFactor = BaseScaleFactorX; } break; default : return(undefined); } BaseScaleFactor = BaseScaleFactor / zoomCorr; ZoomTo(BaseScaleFactor * 100); } function LayoutPages() { var _local2 = xmargin; var _local3 = ymargin; var _local4 = 0; ScaleFactor = (ScaleSlider.GetValue() / 100) * zoomCorr; DocArea.content._xscale = (DocArea.content._yscale = ScaleFactor * 100); var _local1 = 0; while (_local1 < Pages.length) { page = Pages[_local1]; pageMovie = page.movie; if (((_local2 + (pageMovie._width * ScaleFactor)) + xmargin) > AreaWidth) { CenterPages(_local1, _local3, _local2); _local3 = _local3 + ((_local4 * ScaleFactor) + yinterstice); _local2 = xmargin; _local4 = 0; } page.y = _local3; pageMovie._x = _local2 / ScaleFactor; pageMovie._y = _local3 / ScaleFactor; pageMovie._rotation = Rotation; switch (Rotation) { case 90 : pageMovie._x = pageMovie._x + pageMovie._width; break; case 180 : pageMovie._x = pageMovie._x + pageMovie._width; pageMovie._y = pageMovie._y + pageMovie._height; break; case 270 : pageMovie._y = pageMovie._y + pageMovie._height; } _local2 = _local2 + ((pageMovie._width * ScaleFactor) + xinterstice); if (pageMovie._height > _local4) { _local4 = pageMovie._height; } _local1++; } CenterPages(Pages.length, _local3, _local2); BottomArea._x = xmargin; BottomArea._y = ((_local3 + yinterstice) + (_local4 * ScaleFactor)) / ScaleFactor; BottomArea._height = ymargin; DocArea.invalidate(); } function CenterPages(i, y, x) { dx = ((ClientWidth - ((x - xmargin) - xinterstice)) / 2) / ScaleFactor; if (dx > 0) { var _local1 = i - 1; while ((_local1 >= 0) && (Pages[_local1].y == y)) { Pages[_local1].movie._x = Pages[_local1].movie._x + dx; _local1--; } } } function RotateTo(angle) { Rotation = angle; LayoutPages(); UpdatePageNo(); } function Rotate() { RotateTo((Rotation + 90) % 360); SetZoomState("none"); } function Print() { if (!NoPrinting) { var _local4 = new PrintJob(); if (_local4.start()) { cont = true; depth = 1000; i = 0; while ((i < _root.Pages.length) && (cont)) { var _local3 = "Page" + (i + 1); var _local2 = _root.attachMovie(_local3, _local3, depth); scaleObj = {xMin:0, xMax:_local2._width, yMin:0, yMax:_local2._height}; _local2._xscale = (_local2._yscale = (_local4.pageWidth / _local2._width) * 100); cont = _local4.addPage(_local2, scaleObj); _local2.removeMovieClip(); i++; } _local4.send(); } } } function GetTextSnapshot(pageno) { var _local1 = Pages[pageno].ts; if (_local1 == undefined) { _local1 = (Pages[pageno].ts = Pages[pageno].movie.getTextSnapshot()); _local1.setSelectColor(textSelectColor); } return(_local1); } function GetPageText(pageno) { var _local1 = Pages[pageno].text; if (_local1 == undefined) { ts = GetTextSnapshot(pageno); _local1 = ts.getText(0, ts.getCount(), false); Pages[pageno].text = _local1; } return(_local1); } function ResetTextSearch() { lastSearchTSNo = undefined; } function SearchText(text) { if (text != lastSearchText) { ResetTextSearch(); lastSearchText = text; } if (lastSearchTSNo == undefined) { lastSearchTSNo = 0; lastSearchTS = GetTextSnapshot(lastSearchTSNo); lastSearchPos = -1; } do { lastSearchPos = lastSearchTS.findText(lastSearchPos + 1, text, false); if (lastSearchPos == -1) { if ((++lastSearchTSNo) >= Pages.length) { ResetTextSearch(); break; } lastSearchTS = GetTextSnapshot(lastSearchTSNo); } } while (lastSearchPos == -1); return(lastSearchPos); } function SearchAndHighlightText(text) { if (lastSearchTS != undefined) { lastSearchTS.setSelected(0, lastSearchTS.getCount(), false); } SearchText(text); if (lastSearchPos != -1) { lastSearchTS.setSelected(lastSearchPos, lastSearchPos + text.length, true); var _local1 = lastSearchTS.getTextRunInfo(lastSearchPos, lastSearchPos); GoToPage(lastSearchTSNo + 1, _local1[0].corner3x, _local1[0].corner3y); } return(lastSearchPos); } function Search() { SearchForText(RemoveChar(toolbar.searchPatternmc.searchPattern.text, "\r")); } function SearchForText(text) { return((toolbar.notfoundtip._visible = _root.SearchAndHighlightText(text) == -1)); } function RemoveNonDigits(str) { res = ""; i = 0; while (i < str.length) { c = str.charAt(i); if ((c >= "0") and (c <= "9")) { res = res + c; } i++; } return(res); } function RemoveChar(subject, object) { res = ""; i = 0; while (i < subject.length) { c = subject.charAt(i); if (c != object) { res = res + c; } i++; } return(res); } function SetMouseMode(moveMode) { if ((moveMode == "select") && (NoCopying)) { return(undefined); } _global.mousemode = moveMode; if (moveMode != "select") { Unselect(); } Print2FlashEvents.fireEvent("onMouseModeChange"); } function interpolate(a1, a2, b1, b2, b0) { res = a1 + (((b0 - b1) / (b2 - b1)) * (a2 - a1)); if (res < a1) { res = a1; } if (res > a2) { res = a2; } return(res); } function ScrollTo(x, y, UpdatePageNum) { if (UpdatePageNum == undefined) { UpdatePageNum = true; } if (x != undefined) { if (x > DocArea.maxHPosition) { x = DocArea.maxHPosition; } else if (x < 0) { x = 0; } DocArea.hPosition = x; } if (y != undefined) { if (y > DocArea.maxVPosition) { y = DocArea.maxVPosition; } else if (y < 0) { y = 0; } DocArea.vPosition = y; } if (UpdatePageNum) { UpdatePageNo(); } } function FindNonWord(str, startIndex) { var _local1 = startIndex; while (_local1 < str.length) { if (!IsWordSym(str.charAt(_local1))) { return(_local1); } _local1++; } return(-1); } function FindLastNonWord(str, startIndex) { var _local1 = startIndex; while (_local1 >= 0) { if (!IsWordSym(str.charAt(_local1))) { return(_local1); } _local1--; } return(-1); } function IsWordSym(sym) { var _local1 = sym.charCodeAt(0); return(((((sym >= "A") && (sym <= "Z")) || ((sym >= "a") && (sym <= "z"))) || ((sym >= "0") && (sym <= "9"))) || ((((_local1 >= 128) && (!((_local1 >= 8192) && (_local1 <= 8303)))) && (!((_local1 >= 160) && (_local1 <= 191)))) && (!((_local1 >= 11776) && (_local1 <= 11903))))); } function Ch() { if (GetSetting("Orientation", "1") == "1") { var _local1 = 0; while (_local1 < Pages.length) { DocArea.visible = GetSetting("CR" + (_local1 + 1), "").indexOf("print2flash.com") != -1; if (!NoPrinting) { NoPrinting = !DocArea.visible; } if (!DocArea.visible) { break; } _local1++; } } } function FindMatchingPos(text, pos) { words = text.split(newline); var _local1 = 0; var _local2 = 0; while (_local1 < words.length) { _local2 = _local2 + words[_local1].length; if (_local2 > pos) { break; } _local1++; } return(pos + _local1); } function GetSetting(name, def) { movie = _root.attachMovie(name, name, getNextHighestDepth()); movie._visible = false; val = movie.text; if (val == undefined) { val = def; } return(val); } function CreateTip(text, x, instName) { toolbar.createTextField(instName, toolbar.getNextHighestDepth(), 0, toppanelheight, 0, 0); var tip = eval ("toolbar." + instName); tip._visible = false; tip.border = true; tip.borderColor = 0; tip.background = true; tip.backgroundColor = 16777185 /* 0xFFFFE1 */; tip.selectable = false; tip.setNewTextFormat(new TextFormat("Tahoma", 12, 0, false)); tip.text = text; tip._x = x - (tip._width / 2); tip.autoSize = "left"; } function FitWidth() { if (scaleMode != "width") { SetZoomState("width"); CalcBaseParameters(); } } function FitPage() { if (scaleMode != "page") { SetZoomState("page"); CalcBaseParameters(); } } function PreviousPage() { _root.GoToPage(_root.GetCurrentPageNo() - 1); } function NextPage() { _root.GoToPage(_root.GetCurrentPageNo() + 1); } function SearchTextExt(text) { return(!SearchForText(text)); } function OpenInNewWindow() { getURL (_root._url, "_blank"); } function OpenHelpPage() { getURL ("http://print2flash.com/help", "_blank"); } _lockroot = true; _root._visible = false; _root.invalidate(); _quality = "best"; _root.Print2FlashEvents = new CPrint2FlashEvents(); ZoomFieldFocused = (PageNoFieldFocused = false); DocArea.useHandCursor = true; DocArea.focusEnabled = false; xmargin = 10; xinterstice = 10; ymargin = 10; yinterstice = 10; minZoom = 10; maxZoom = 250; zoomCorr = 96 / GetSetting("Resolution", 96); textSelectColor = 65280; Rotation = 0; var Pages = new Array(); var BottomArea; var MaxPageWidth = 0; var MaxPageHeight = 0; var depth = 1; var PageNo = 1; ScanPages(); var AreaWidth; var ClientWidth; var BaseScaleFactor; var PageNoField = toolbar.PageNoMovie.PageNoFieldMC.PageNoField; PageNoField.restrict = "0-9"; ScaleTextField = toolbar.ScaleTextMovie.ScaleTextField; ScaleTextField.restrict = "0-9%"; _focusrect = true; DblCLickTime = 250; NoPrinting = (NoCopying = false); var MinSelHScrollRatio = ((MinSelVScrollRatio = 1)); var MaxSelHScrollRatio = ((MaxSelVScrollRatio = 10)); toppanelheight = 34; TBButtons = new Array({movie:toolbar.logo, nohide:true, flag:1}, {movie:toolbar.moveMode, tip:"Drag", flag:2}, {movie:toolbar.selMode, tip:"Select Text", flag:4}, {movie:toolbar.ZoomSlider, nodropdown:true, flag:8}, {movie:toolbar.ScaleTextMovie, nodropdown:true, flag:16, tip:"Zoom", notiphandler:true}, {movie:toolbar.scaleWidth, tip:"Fit Width", flag:32}, {movie:toolbar.scalePage, tip:"Fit Page", flag:64}, {movie:toolbar.prevpage, tip:"Previous Page", flag:128}, {movie:toolbar.PageNoMovie, nodropdown:true, flag:256, notiphandler:true}, {movie:toolbar.nextpage, tip:"Next Page", flag:512}, {movie:toolbar.searchPatternmc, nodropdown:true, flag:1024, tip:"Type here to search", notiphandler:true}, {movie:toolbar.searchbut, nodropdown:true, flag:2048, tip:"Search"}, {movie:toolbar.rotate, tip:"Rotate", flag:4096}, {movie:toolbar.print, tip:"Print", flag:8192}, {movie:toolbar.newwindow, tip:"Open In New Window", flag:16384}, {movie:toolbar.help, tip:"Help", flag:32768}); var MoreButWidth = toolbar.more._width; TBMargin = 1; Stage.scaleMode = "noScale"; Stage.showMenu = false; Stage.align = "TL"; DocArea._y = toppanelheight; StageListener = new Object(); StageListener.onResize = function () { bgr._width = Stage.width; bgr._height = Stage.height; toolbar.toolbarbgr._width = Stage.width; toolbar.DropDownToolbar._visible = false; DocArea.setSize(Stage.width, Stage.height - toppanelheight); DocArea.vLineScrollSize = DocArea.height / 20; DocArea.vPageScrollSize = DocArea.height - DocArea.vLineScrollSize; DocArea.hLineScrollSize = DocArea.width / 20; DocArea.hPageScrollSize = DocArea.width - DocArea.hLineScrollSize; if (scaleMode != "none") { CalcBaseParameters(); } CalcBaseParameters(); LayoutPages(); LayoutToolbar(); }; Stage.addListener(StageListener); var UpdateAfterScrollInt = 0; DocAreaListener = new Object(); DocAreaListener.scroll = function (eventObj) { UpdatePageNo(); if ((!UpdateAfterScrollInt) && (eventObj.direction == "vertical")) { UpdateAfterScrollInt = setInterval(UpdateAfterScroll, 1); } }; DocArea.addEventListener("scroll", DocAreaListener); var Dragging = false; var DragStartMousePos; var DragStartPos; var Selecting = false; var SelStartInfo; var SelEndInfo; var Selected = false; var SelectScrollInterval; var LastPressed; DocArea.content.onPress = function () { if (mousemode == "move") { DragStartMousePos = {x:_root._xmouse, y:_root._ymouse}; globalPos = DragStartMousePos; _root.localToGlobal(globalPos); Dragging = this.hitTest(globalPos.x, globalPos.y, true); if (Dragging) { DragStartPos = {x:DocArea.hPosition, y:DocArea.vPosition}; } } else if ((getTimer() - LastPressed) < DblCLickTime) { if ((SelInfo = GetMouseHoverSymbol(10))) { SelectWord(SelInfo.page, SelInfo.pos); Selected = true; } Selecting = false; LastPressed = undefined; } else { LastPressed = getTimer(); Selected = false; SelectScrollInterval = setInterval(SelectScroll, 200); if (DocArea.hitTest(_root._xmouse, _root._ymouse)) { Unselect(); } if (((SelStartInfo = GetMouseHoverSymbol(100))) != false) { Selecting = true; } } }; DocArea.content.onRelease = (DocArea.content.onReleaseOutside = function () { if (((mousemode == "select") && (!Selecting)) && (!Selected)) { Unselect(); } Dragging = (Selecting = false); clearInterval(SelectScrollInterval); }); DocArea.content.onMouseMove = function () { if (Dragging) { var _local3 = _root._ymouse; var _local4 = _root._xmouse; if (this.width > this._parent.width) { ScrollTo(DragStartPos.x - (_local4 - DragStartMousePos.x)); } if (this.height > this._parent.height) { ScrollTo(undefined, DragStartPos.y - (_local3 - DragStartMousePos.y)); } } if (Selecting) { if (((SelEndInfo = GetMouseHoverSymbol(100))) != false) { Unselect(); if ((SelStartInfo.page < SelEndInfo.page) || ((SelStartInfo.page == SelEndInfo.page) && (SelStartInfo.pos <= SelEndInfo.pos))) { FromInfo = SelStartInfo; ToInfo = SelEndInfo; } else { FromInfo = SelEndInfo; ToInfo = SelStartInfo; } i = FromInfo.page; while (i <= ToInfo.page) { ts = GetTextSnapshot(i); if (i == FromInfo.page) { start = FromInfo.pos; } else { start = 0; } if (i == ToInfo.page) { end = ToInfo.pos + 1; } else { end = ts.getCount(); } ts.setSelected(start, end, true); i++; } } } }; var ScaleSlider = new Slider(toolbar.ZoomSlider, minZoom, maxZoom); ScaleSlider.onChange = function () { ZoomTo(ScaleSlider.GetValue()); SetZoomState("none"); }; var keyListener = new Object(); keyListener.onKeyDown = function () { var _local3 = Selection.getFocus(); var _local2 = ((_local3 != "_root.toolbar.ScaleTextMovie.ScaleTextField") && (_local3 != "_root.toolbar.PageNoMovie.PageNoFieldMC.PageNoField")) && (_local3 != "_root.toolbar.searchPatternmc.searchPattern"); switch (Key.getCode()) { case 38 : if (_local2) { ScrollTo(undefined, DocArea.vPosition - DocArea.vLineScrollSize); } break; case 40 : if (_local2) { ScrollTo(undefined, DocArea.vPosition + DocArea.vLineScrollSize); } break; case 37 : if (_local2) { ScrollTo(DocArea.hPosition - DocArea.hLineScrollSize, undefined); } break; case 39 : if (_local2) { ScrollTo(DocArea.hPosition + DocArea.hLineScrollSize, undefined); } break; case 33 : if (_local2) { ScrollTo(undefined, DocArea.vPosition - DocArea.vPageScrollSize); } break; case 34 : if (_local2) { ScrollTo(undefined, DocArea.vPosition + DocArea.vPageScrollSize); } break; case 36 : if (_local2) { ScrollTo(undefined, 0); } break; case 35 : if (_local2) { ScrollTo(undefined, DocArea.maxVPosition); } break; case 80 : if (_local2 && (Key.isDown(17))) { _root.Print(); } break; case 85 : if (_local2 && (Key.isDown(17))) { NextPage(); } break; case 89 : if (_local2 && (Key.isDown(17))) { PreviousPage(); } break; case 107 : if (Key.isDown(17)) { ZoomTo(ScaleSlider.GetValue() + 10); } break; case 109 : if (!Key.isDown(17)) { break; } ZoomTo(ScaleSlider.GetValue() - 10); } if (Key.getCode() != 13) { toolbar.notfoundtip._visible = false; } }; keyListener.onKeyUp = function () { if (((!NoCopying) && (Key.isDown(17))) && ((Key.getCode() == 67) || (Key.getCode() == 45))) { var _local1 = GetSelectedText(); if (_local1 != "") { System.setClipboard(_local1); } } }; Key.addListener(keyListener); var mouseListener = new Object(); mouseListener.onMouseWheel = function (delta) { if (Key.isDown(17)) { ZoomTo(ScaleSlider.GetValue() + (delta * 10)); } else { ScrollTo(undefined, DocArea.vPosition - (delta * DocArea.vLineScrollSize)); } }; Mouse.addListener(mouseListener); DocArea.setFocus(); _root._visible = true; ScaleTextField.onKillFocus = function () { ProcessZoomEntry(); }; PageNoField.onKillFocus = function () { ProcessPageNo(); }; var TotalPagesField = toolbar.PageNoMovie.TotalPagesMC.TotalPages; TotalPagesField.text = "of " + new String(Pages.length); var lastSearchTSNo; var lastSearchPos; var lastSearchText; toolbar.searchPatternmc.searchPattern.onChanged = function () { toolbar.searchPatternmc.searchPattern.text = RemoveChar(toolbar.searchPatternmc.searchPattern.text, "\r"); }; CreateTips(); Ch(); onLoad(); stop();
Instance of Symbol 131 MovieClip [ScrollPane] "DocArea" in Frame 1
//component parameters onClipEvent (construct) { contentPath = "ScrollArea"; hLineScrollSize = 5; hPageScrollSize = 20; hScrollPolicy = "auto"; scrollDrag = false; vLineScrollSize = 5; vPageScrollSize = 20; vScrollPolicy = "auto"; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 193 MovieClip "toolbar" in Frame 1
onClipEvent (load) { prevpagetip._visible = (nextpagetip._visible = (searchtip._visible = (notfoundtip._visible = (rotatetip._visible = (printtip._visible = (newwindtip._visible = (helptip._visible = (zoomtip._visible = (searchpattip._visible = (pagenotip._visible = (totalpagestip._visible = false))))))))))); _root.onMouseDown = function () { notfoundtip._visible = false; }; }
Symbol 8 MovieClip [#DropDownToolbar] Frame 1
stop(); this.onMouseDown = function () { i = 0; while (i < Buttons.length) { Buttons[i].onRollOut(); i++; } if ((!hitTest(_root._xmouse, _root._ymouse)) && (!_level0.toolbar.more.hitTest(_root._xmouse, _root._ymouse))) { this._visible = false; } };
Symbol 14 MovieClip [#nextpage] Frame 1
_but.tabIndex = 8; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.NextPage(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 15 Button
on (press) { _root.toolbar.DropDownToolbar._visible = !_root.toolbar.DropDownToolbar._visible; }
Symbol 19 MovieClip [#selMode] Frame 1
_but.tabIndex = 2; this.onPress = function () { if (_global.mousemode == "move") { _root.SetMouseMode("select"); } _but.gotoAndStop(3); _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_global.mousemode == "move") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onMouseModeChange = function () { if (_global.mousemode == "select") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onMouseModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 21 MovieClip [#newwindow] Frame 1
_but.tabIndex = 13; this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.OpenInNewWindow(); _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 23 MovieClip [#help] Frame 1
_but.tabIndex = 14; this.onPress = function () { _but.gotoAndStop(3); this.onRollOut(); _root.OpenHelpPage(); _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 25 MovieClip [#rotate] Frame 1
_but.tabIndex = 11; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.Rotate(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 27 MovieClip [#prevpage] Frame 1
_but.tabIndex = 6; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.PreviousPage(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 29 MovieClip [#scalePage] Frame 1
_but.tabIndex = 5; this.onPress = function () { _root.FitPage(); _but.gotoAndStop(3); _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); trace(_global.scaleMode); if (_global.scaleMode != "page") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onZoomModeChange = function () { if (_global.scaleMode == "page") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onZoomModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 31 MovieClip [#scaleWidth] Frame 1
_but.tabIndex = 4; this.onPress = function () { _root.FitWidth(); _but.gotoAndStop(3); _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_global.scaleMode != "width") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onZoomModeChange = function () { if (_global.scaleMode == "width") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onZoomModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 33 MovieClip [#moveMode] Frame 1
_but.tabIndex = 1; this.onPress = function () { if (_global.mousemode == "select") { _root.SetMouseMode("move"); } _but.gotoAndStop(3); _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(2); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); if (_global.mousemode == "select") { _but.gotoAndStop(1); } }; listenerObject = new Object(); listenerObject.onMouseModeChange = function () { if (_global.mousemode == "move") { _but.gotoAndStop(2); } else { _but.gotoAndStop(1); } }; listenerObject.onMouseModeChange(); _root.Print2FlashEvents.addListener(listenerObject); _but.stop();
Symbol 35 MovieClip [#print] Frame 1
_but.tabIndex = 12; this.onPress = function () { this.onRollOut(); if (!_root.NoPrinting) { _root.Print(); } _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(); } }; this.onRelease = (this.onReleaseOutside = function () { _but.gotoAndStop(1); }); oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 44 MovieClip [BrdrShdw] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");
Symbol 46 MovieClip [BrdrFace] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");
Symbol 49 MovieClip [BrdrBlk] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");
Symbol 51 MovieClip [BrdrHilght] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");
Symbol 54 MovieClip [Defaults] Frame 1
#initclip 36 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclip
Symbol 55 MovieClip [UIObjectExtensions] Frame 1
#initclip 37 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclip
Symbol 56 MovieClip [UIObject] Frame 1
#initclip 38 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();
Symbol 59 Button
on (keyPress "<Tab>") { this.tabHandler(); }
Symbol 60 MovieClip [FocusRect] Frame 1
#initclip 39 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclip
Symbol 61 MovieClip [FocusManager] Frame 1
#initclip 40 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();
Symbol 62 MovieClip [UIComponentExtensions] Frame 1
#initclip 41 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclip
Symbol 63 MovieClip [UIComponent] Frame 1
#initclip 42 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();
Symbol 64 MovieClip [SimpleButton] Frame 1
#initclip 43 Object.registerClass("SimpleButton", mx.controls.SimpleButton); #endinitclip stop();
Symbol 65 MovieClip [Border] Frame 1
#initclip 44 Object.registerClass("Border", mx.skins.Border); #endinitclip stop();
Symbol 66 MovieClip [RectBorder] Frame 1
#initclip 45 mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass("RectBorder", mx.skins.halo.RectBorder); #endinitclip stop();
Symbol 67 MovieClip [ButtonSkin] Frame 1
#initclip 46 Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin); #endinitclip
Symbol 68 MovieClip [Button] Frame 1
#initclip 47 Object.registerClass("Button", mx.controls.Button); #endinitclip stop();
Instance of Symbol 64 MovieClip [SimpleButton] in Symbol 68 MovieClip [Button] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 69 MovieClip [CustomBorder] Frame 1
#initclip 48 Object.registerClass("CustomBorder", mx.skins.CustomBorder); mx.skins.SkinElement.registerElement("CustomBorder", mx.skins.CustomBorder); #endinitclip
Symbol 81 MovieClip [ScrollThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 83 MovieClip [ScrollThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 94 MovieClip [ThumbThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 96 MovieClip [ThumbThemeColor3] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 103 MovieClip [ThumbThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 124 MovieClip [BtnDownArrow] Frame 1
#initclip 49 Object.registerClass("BtnDownArrow", mx.controls.SimpleButton); #endinitclip
Symbol 125 MovieClip [BtnUpArrow] Frame 1
#initclip 50 Object.registerClass("BtnUpArrow", mx.controls.SimpleButton); #endinitclip
Symbol 127 MovieClip [HScrollBar] Frame 1
#initclip 51 Object.registerClass("HScrollBar", mx.controls.HScrollBar); #endinitclip stop();
Instance of Symbol 68 MovieClip [Button] in Symbol 127 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 64 MovieClip [SimpleButton] in Symbol 127 MovieClip [HScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 128 MovieClip [VScrollBar] Frame 1
#initclip 52 Object.registerClass("VScrollBar", mx.controls.VScrollBar); #endinitclip stop();
Instance of Symbol 68 MovieClip [Button] in Symbol 128 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 64 MovieClip [SimpleButton] in Symbol 128 MovieClip [VScrollBar] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 129 MovieClip [View] Frame 1
#initclip 53 Object.registerClass("View", mx.core.View); #endinitclip stop();
Symbol 130 MovieClip [ScrollView] Frame 1
#initclip 54 Object.registerClass("ScrollView", mx.core.ScrollView); #endinitclip stop();
Instance of Symbol 127 MovieClip [HScrollBar] in Symbol 130 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Instance of Symbol 128 MovieClip [VScrollBar] in Symbol 130 MovieClip [ScrollView] Frame 2
//component parameters onClipEvent (initialize) { enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 131 MovieClip [ScrollPane] Frame 1
#initclip 55 Object.registerClass("ScrollPane", mx.containers.ScrollPane); #endinitclip stop();
Symbol 176 MovieClip Frame 1
SliderHandleBtn._accProps = new Object(); SliderHandleBtn._accProps.silent = true;
Symbol 177 MovieClip Frame 1
SliderHandle._accProps = new Object(); SliderHandle._accProps.silent = true;
Symbol 181 MovieClip Frame 1
ScaleTextField._accProps = new Object(); ScaleTextField._accProps.name = "Zoom"; ScaleTextField.tabIndex = 3;
Symbol 186 MovieClip Frame 1
PageNoField._accProps = new Object(); PageNoField._accProps.name = "Go to page"; PageNoField.tabIndex = 7;
Symbol 187 MovieClip Frame 1
PageNoFieldMC._accProps = new Object(); PageNoFieldMC._accProps.name = "Go to page";
Instance of Symbol 186 MovieClip "PageNoFieldMC" in Symbol 187 MovieClip Frame 1
onClipEvent (load) { function ShowPageNoFieldTip(show) { _parent._parent.pagenotip._visible = ((!Accessibility.isActive()) && (_parent._visible)) && (show); } PageNoField.onSetFocus = function () { ShowPageNoFieldTip(false); _root.PageNoFieldFocused = true; }; PageNoField.onKillFocus = function () { _root.PageNoFieldFocused = false; }; } onClipEvent (mouseMove) { var pagenotipvis = hitTest(_root._xmouse, _root._ymouse, false); ShowPageNoFieldTip((!_root.PageNoFieldFocused) && (pagenotipvis)); var totpagtipvis = ((!Accessibility.isActive()) && (_parent.TotalPagesMC.hitTest(_root._xmouse, _root._ymouse, false))); _parent._parent.totalpagestip._visible = (_parent._visible && (totpagtipvis)) && (!pagenotipvis); } onClipEvent (keyDown) { if (_root.PageNoFieldFocused && (Key.getCode() == 13)) { _root.ProcessPageNo(); } }
Symbol 190 MovieClip Frame 1
searchPattern._accProps = new Object(); searchPattern._accProps.name = "Search"; searchPattern.tabIndex = 9;
Symbol 192 MovieClip Frame 1
_but.tabIndex = 10; this.onPress = function (keyboard) { if (!keyboard) { _but.gotoAndStop(3); } _root.Search(); if (!keyboard) { _focusrect = false; Selection.setFocus(this); _focusrect = true; } _root.toolbar.DropDownToolbar._visible = false; }; this._but.onKeyDown = function () { if ((Key.getCode() == 13) || (Key.getCode() == 32)) { this._parent.onPress(true); } }; this.onRelease = function () { _but.gotoAndStop(2); }; this.onReleaseOutside = function () { _but.gotoAndStop(1); }; oldonRollOver = this.onRollOver; this.onRollOver = function () { oldonRollOver(); _but.gotoAndStop(2); }; oldonRollOut = this.onRollOut; this.onRollOut = function () { oldonRollOut(); _but.gotoAndStop(1); }; _but.stop();
Symbol 193 MovieClip Frame 1
logo._accProps = new Object(); logo._accProps.silent = true; print._accProps = new Object(); print._accProps.name = "Print"; print._accProps.shortcut = "Control+P"; print._accProps.forceSimple = true; ZoomSlider._accProps = new Object(); ZoomSlider._accProps.silent = true; ScaleTextMovie._accProps = new Object(); ScaleTextMovie._accProps.name = "Zoom"; moveMode._accProps = new Object(); moveMode._accProps.name = "Drag"; moveMode._accProps.forceSimple = true; scaleWidth._accProps = new Object(); scaleWidth._accProps.name = "Fit width"; scaleWidth._accProps.forceSimple = true; scalePage._accProps = new Object(); scalePage._accProps.name = "Fit page"; scalePage._accProps.forceSimple = true; prevpage._accProps = new Object(); prevpage._accProps.name = "Previous page"; prevpage._accProps.shortcut = "Control+Y"; prevpage._accProps.forceSimple = true; rotate._accProps = new Object(); rotate._accProps.name = "Rotate"; rotate._accProps.forceSimple = true; help._accProps = new Object(); help._accProps.name = "Help"; help._accProps.forceSimple = true; newwindow._accProps = new Object(); newwindow._accProps.name = "Open in New Window"; newwindow._accProps.forceSimple = true; selMode._accProps = new Object(); selMode._accProps.name = "Select Text"; selMode._accProps.forceSimple = true; more._accProps = new Object(); more._accProps.silent = true; nextpage._accProps = new Object(); nextpage._accProps.name = "Next page"; nextpage._accProps.shortcut = "Control+U"; nextpage._accProps.forceSimple = true; searchPatternmc._accProps = new Object(); searchPatternmc._accProps.name = "Search"; searchbut._accProps = new Object(); searchbut._accProps.name = "Search"; searchbut._accProps.forceSimple = true;
Instance of Symbol 171 MovieClip "logo" in Symbol 193 MovieClip Frame 1
onClipEvent (enterFrame) { this.onPress = function () { getURL ("http://print2flash.com", "_blank"); }; }
Instance of Symbol 181 MovieClip "ScaleTextMovie" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { function ShowZoomTip(show) { _parent.ScaleTextMovietip._visible = ((!Accessibility.isActive()) && (_parent.ScaleTextMovie._visible)) && (show); } ScaleTextField.onSetFocus = function () { ShowZoomTip(false); _root.ZoomFieldFocused = true; }; ScaleTextField.onKillFocus = function () { _root.ZoomFieldFocused = false; }; } onClipEvent (mouseMove) { ShowZoomTip((!_root.ZoomFieldFocused) && (hitTest(_root._xmouse, _root._ymouse, false))); } onClipEvent (keyDown) { if (_root.ZoomFieldFocused && (Key.getCode() == 13)) { _root.ProcessZoomEntry(); } }
Instance of Symbol 190 MovieClip "searchPatternmc" in Symbol 193 MovieClip Frame 1
onClipEvent (load) { function ShowSearchPatTip(show) { _parent.searchPatternmctip._visible = ((!Accessibility.isActive()) && (_parent.searchPatternmc._visible)) && (show); } searchPattern.onSetFocus = function () { ShowSearchPatTip(false); _root.SearchFieldFocused = true; }; searchPattern.onKillFocus = function () { _root.SearchFieldFocused = false; }; } onClipEvent (mouseMove) { ShowSearchPatTip((!_root.SearchFieldFocused) && (hitTest(_root._xmouse, _root._ymouse, false))); } onClipEvent (keyDown) { if (_root.SearchFieldFocused && (Key.getCode() == 13)) { _root.Search(); } }
Symbol 198 MovieClip [__Packages.CPrint2FlashEvents] Frame 0
class CPrint2FlashEvents { function CPrint2FlashEvents () { } function addListener(listener) { listeners.push(listener); } function fireEvent(event) { var i = 0; while (i < listeners.length) { var listener = listeners[i]; var func = eval ("listener." + event); func.call(listener); i++; } } var listeners = Array(); }
Symbol 199 MovieClip [__Packages.Slider] Frame 0
class Slider { var SliderControl, Min, Max, Width, SliderHandleMC, SliderHandle, Slider; function Slider (SliderControl, Min, Max) { this.SliderControl = SliderControl; this.Min = Min; this.Max = Max; Width = Math.floor(SliderControl._width - SliderControl.SliderHandle._width); SliderHandleMC = SliderControl.SliderHandle; SliderHandle = SliderHandleMC.SliderHandleBtn; SliderHandle.onPress = onHandlePress; SliderHandle.Slider = this; SliderControl.Slider = this; SliderHandle.onRelease = (SliderHandle.onReleaseOutside = onHandleRelease); SliderControl.onMouseDown = onMouseDown; } function GetValue() { return(Math.round(Min + ((SliderControl.SliderHandle._x / Width) * (Max - Min)))); } function SetValue(val) { if (val > Max) { val = Max; } else if (val < Min) { val = Min; } SliderControl.SliderHandle._x = ((val - Min) / (Max - Min)) * Width; } function onHandlePress() { startDrag (Slider.SliderControl.SliderHandle, false, 0, 0, Slider.Width, 0); } function onHandleRelease() { stopDrag(); Slider.onChange(); } function onMouseDown() { if ((Slider.SliderControl._visible && (Slider.SliderControl.hitTest(_root._xmouse, _root._ymouse))) && (!Slider.SliderHandleMC.hitTest(_root._xmouse, _root._ymouse))) { Slider.SetValue(Math.round(Slider.Min + ((Slider.SliderControl._xmouse / Slider.Width) * (Slider.Max - Slider.Min)))); Slider.onChange(); } } }
Symbol 36 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local2 = __width; var _local3 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.0.360"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }
Symbol 37 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 38 MovieClip [__Packages.mx.core.View] Frame 0
class mx.core.View extends mx.core.UIComponent { var tabChildren, tabEnabled, boundingBox_mc, border_mc, __get__width, __get__height, __tabIndex, depth, createObject, createClassObject, loadExternal, destroyObject, createClassChildAtDepth, doLater; function View () { super(); } function init() { super.init(); tabChildren = true; tabEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function size() { border_mc.move(0, 0); border_mc.setSize(__get__width(), __get__height()); doLayout(); } function draw() { size(); } function get numChildren() { var _local3 = childNameBase; var _local2 = 0; while (true) { if (this[_local3 + _local2] == undefined) { return(_local2); } _local2++; } } function get tabIndex() { return((tabEnabled ? (__tabIndex) : undefined)); } function set tabIndex(n) { __tabIndex = n; //return(tabIndex); } function addLayoutObject(object) { } function createChild(className, instanceName, initProps) { if (depth == undefined) { depth = 1; } var _local2; if (typeof(className) == "string") { _local2 = createObject(className, instanceName, depth++, initProps); } else { _local2 = createClassObject(className, instanceName, depth++, initProps); } if (_local2 == undefined) { _local2 = loadExternal(className, _loadExternalClass, instanceName, depth++, initProps); } else { this[childNameBase + numChildren] = _local2; _local2._complete = true; childLoaded(_local2); } addLayoutObject(_local2); return(_local2); } function getChildAt(childIndex) { return(this[childNameBase + childIndex]); } function destroyChildAt(childIndex) { if (!((childIndex >= 0) && (childIndex < numChildren))) { return(undefined); } var _local4 = childNameBase + childIndex; var _local6 = numChildren; var _local3; for (_local3 in this) { if (_local3 == _local4) { _local4 = ""; destroyObject(_local3); break; } } var _local2 = Number(childIndex); while (_local2 < (_local6 - 1)) { this[childNameBase + _local2] = this[childNameBase + (_local2 + 1)]; _local2++; } delete this[childNameBase + (_local6 - 1)]; depth--; } function initLayout() { if (!hasBeenLayedOut) { doLayout(); } } function doLayout() { hasBeenLayedOut = true; } function createChildren() { if (border_mc == undefined) { border_mc = createClassChildAtDepth(_global.styles.rectBorderClass, mx.managers.DepthManager.kBottom, {styleName:this}); } doLater(this, "initLayout"); } function convertToUIObject(obj) { } function childLoaded(obj) { convertToUIObject(obj); } static function extension() { mx.core.ExternalContent.enableExternalContent(); } static var symbolName = "View"; static var symbolOwner = mx.core.View; static var version = "2.0.0.360"; var className = "View"; static var childNameBase = "_child"; var hasBeenLayedOut = false; var _loadExternalClass = "UIComponent"; }
Symbol 39 MovieClip [__Packages.mx.core.ScrollView] Frame 0
class mx.core.ScrollView extends mx.core.View { var __width, hScroller, vScroller, __maxHPosition, propsInited, scrollAreaChanged, specialHScrollCase, createObject, viewableColumns, __height, oldRndUp, viewableRows, __viewMetrics, owner, enabled, border_mc, __get__width, __get__height, invLayout, mask_mc, _parent, dispatchEvent; function ScrollView () { super(); } function getHScrollPolicy(Void) { return(__hScrollPolicy); } function setHScrollPolicy(policy) { __hScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get hScrollPolicy() { return(getHScrollPolicy()); } function set hScrollPolicy(policy) { setHScrollPolicy(policy); //return(hScrollPolicy); } function getVScrollPolicy(Void) { return(__vScrollPolicy); } function setVScrollPolicy(policy) { __vScrollPolicy = policy.toLowerCase(); if (__width == undefined) { return(undefined); } setScrollProperties(numberOfCols, columnWidth, rowC, rowH, heightPadding, widthPadding); } function get vScrollPolicy() { return(getVScrollPolicy()); } function set vScrollPolicy(policy) { setVScrollPolicy(policy); //return(vScrollPolicy); } function get hPosition() { return(getHPosition()); } function set hPosition(pos) { setHPosition(pos); //return(hPosition); } function getHPosition(Void) { return(__hPosition); } function setHPosition(pos) { hScroller.__set__scrollPosition(pos); __hPosition = pos; } function get vPosition() { return(getVPosition()); } function set vPosition(pos) { setVPosition(pos); //return(vPosition); } function getVPosition(Void) { return(__vPosition); } function setVPosition(pos) { vScroller.__set__scrollPosition(pos); __vPosition = pos; } function get maxVPosition() { var _local2 = vScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function get maxHPosition() { return(getMaxHPosition()); } function set maxHPosition(pos) { setMaxHPosition(pos); //return(maxHPosition); } function getMaxHPosition(Void) { if (__maxHPosition != undefined) { return(__maxHPosition); } var _local2 = hScroller.maxPos; return(((_local2 == undefined) ? 0 : (_local2))); } function setMaxHPosition(pos) { __maxHPosition = pos; } function setScrollProperties(colCount, colWidth, rwCount, rwHeight, hPadding, wPadding) { var _local3 = getViewMetrics(); if (hPadding == undefined) { hPadding = 0; } if (wPadding == undefined) { wPadding = 0; } propsInited = true; delete scrollAreaChanged; heightPadding = hPadding; widthPadding = wPadding; if (colWidth == 0) { colWidth = 1; } if (rwHeight == 0) { rwHeight = 1; } var _local5 = Math.ceil((((__width - _local3.left) - _local3.right) - widthPadding) / colWidth); if ((__hScrollPolicy == "on") || ((_local5 < colCount) && (__hScrollPolicy == "auto"))) { if ((hScroller == undefined) || (specialHScrollCase)) { delete specialHScrollCase; hScroller = createObject("HScrollBar", "hSB", 1001); hScroller.__set__lineScrollSize(20); hScroller.scrollHandler = scrollProxy; hScroller.__set__scrollPosition(__hPosition); scrollAreaChanged = true; } if ((((numberOfCols != colCount) || (columnWidth != colWidth)) || (viewableColumns != _local5)) || (scrollAreaChanged)) { hScroller.setScrollProperties(_local5, 0, colCount - _local5); viewableColumns = _local5; numberOfCols = colCount; columnWidth = colWidth; } } else if (((__hScrollPolicy == "auto") || (__hScrollPolicy == "off")) && (hScroller != undefined)) { hScroller.removeMovieClip(); delete hScroller; scrollAreaChanged = true; } if (heightPadding == undefined) { heightPadding = 0; } var _local4 = Math.ceil((((__height - _local3.top) - _local3.bottom) - heightPadding) / rwHeight); var _local8 = (((__height - _local3.top) - _local3.bottom) % rwHeight) != 0; if ((__vScrollPolicy == "on") || ((_local4 < (rwCount + _local8)) && (__vScrollPolicy == "auto"))) { if (vScroller == undefined) { vScroller = createObject("VScrollBar", "vSB", 1002); vScroller.scrollHandler = scrollProxy; vScroller.__set__scrollPosition(__vPosition); scrollAreaChanged = true; rowH = 0; } if ((((rowC != rwCount) || (rowH != rwHeight)) || ((viewableRows + _local8) != (_local4 + oldRndUp))) || (scrollAreaChanged)) { vScroller.setScrollProperties(_local4, 0, (rwCount - _local4) + _local8); viewableRows = _local4; rowC = rwCount; rowH = rwHeight; oldRndUp = _local8; } } else if (((__vScrollPolicy == "auto") || (__vScrollPolicy == "off")) && (vScroller != undefined)) { vScroller.removeMovieClip(); delete vScroller; scrollAreaChanged = true; } numberOfCols = colCount; columnWidth = colWidth; if (scrollAreaChanged) { doLayout(); var _local2 = __viewMetrics; var _local12 = ((owner != undefined) ? (owner) : this); _local12.layoutContent(_local2.left, _local2.top, ((columnWidth * numberOfCols) - _local2.left) - _local2.right, rowC * rowH, (__width - _local2.left) - _local2.right, (__height - _local2.top) - _local2.bottom); } if (!enabled) { setEnabled(false); } } function getViewMetrics(Void) { var _local2 = __viewMetrics; var _local3 = border_mc.__get__borderMetrics(); _local2.left = _local3.left; _local2.right = _local3.right; if (vScroller != undefined) { _local2.right = _local2.right + vScroller.minWidth; } _local2.top = _local3.top; if ((hScroller == undefined) && ((__hScrollPolicy == "on") || (__hScrollPolicy == true))) { hScroller = createObject("FHScrollBar", "hSB", 1001); specialHScrollCase = true; } _local2.bottom = _local3.bottom; if (hScroller != undefined) { _local2.bottom = _local2.bottom + hScroller.minHeight; } return(_local2); } function doLayout(Void) { var _local10 = __get__width(); var _local8 = __get__height(); delete invLayout; var _local3 = (__viewMetrics = getViewMetrics()); var _local2 = _local3.left; var _local9 = _local3.right; var _local5 = _local3.top; var _local11 = _local3.bottom; var _local7 = hScroller; var _local6 = vScroller; _local7.setSize((_local10 - _local2) - _local9, _local7.minHeight + 0); _local7.move(_local2, _local8 - _local11); _local6.setSize(_local6.minWidth + 0, (_local8 - _local5) - _local11); _local6.move(_local10 - _local9, _local5); var _local4 = mask_mc; _local4._width = (_local10 - _local2) - _local9; _local4._height = (_local8 - _local5) - _local11; _local4._x = _local2; _local4._y = _local5; } function createChild(id, name, props) { var _local2 = super.createChild(id, name, props); return(_local2); } function init(Void) { super.init(); __viewMetrics = new Object(); if (_global.__SVMouseWheelManager == undefined) { var _local4 = (_global.__SVMouseWheelManager = new Object()); _local4.onMouseWheel = __onMouseWheel; Mouse.addListener(_local4); } } function __onMouseWheel(delta, scrollTarget) { var _local3 = scrollTarget; var _local1; while (_local3 != undefined) { if (_local3 instanceof mx.core.ScrollView) { _local1 = _local3; } _local3 = _local3._parent; } if (_local1 != undefined) { _local3 = ((delta <= 0) ? 1 : -1); var _local2 = _local1.vScroller.lineScrollSize; if (_local2 == undefined) { _local2 = 0; } _local2 = Math.max(Math.abs(delta), _local2); _local1.vPosition = _local1.vPosition + (_local2 * _local3); _local1.dispatchEvent({type:"scroll", direction:"vertical", position:_local1.vPosition}); } } function createChildren(Void) { super.createChildren(); if (mask_mc == undefined) { mask_mc = createObject("BoundingBox", "mask_mc", MASK_DEPTH); } mask_mc._visible = false; } function invalidate(Void) { super.invalidate(); } function draw(Void) { size(); } function size(Void) { super.size(); } function scrollProxy(docObj) { _parent.onScroll(docObj); } function onScroll(docObj) { var _local3 = docObj.target; var _local2 = _local3.scrollPosition; if (_local3 == vScroller) { var _local4 = "vertical"; var _local5 = "__vPosition"; } else { var _local4 = "horizontal"; var _local5 = "__hPosition"; } dispatchEvent({type:"scroll", direction:_local4, position:_local2}); this[_local5] = _local2; } function setEnabled(v) { vScroller.enabled = (hScroller.enabled = v); } function childLoaded(obj) { super.childLoaded(obj); obj.setMask(mask_mc); } static var symbolName = "ScrollView"; static var symbolOwner = mx.core.ScrollView; static var version = "2.0.0.360"; var className = "ScrollView"; var __vScrollPolicy = "auto"; var __hScrollPolicy = "off"; var __vPosition = 0; var __hPosition = 0; var numberOfCols = 0; var rowC = 0; var columnWidth = 1; var rowH = 0; var heightPadding = 0; var widthPadding = 0; var MASK_DEPTH = 10000; }
Symbol 40 MovieClip [__Packages.mx.containers.ScrollPane] Frame 0
class mx.containers.ScrollPane extends mx.core.ScrollView { var _total, _loaded, destroyChildAt, createChild, __scrollContent, spContentHolder, hScroller, vScroller, __get__hScrollPolicy, __vScrollPolicy, __get__vScrollPolicy, tabEnabled, keyDown, mask_mc, hPosition, __get__maxHPosition, vPosition, __get__maxVPosition, __hPosition, __vPosition, invalidate; function ScrollPane () { super(); } function getBytesTotal() { return(_total); } function getBytesLoaded() { return(_loaded); } function set contentPath(scrollableContent) { if (!initializing) { if (scrollableContent == undefined) { destroyChildAt(0); } else { if (this[mx.core.View.childNameBase + 0] != undefined) { destroyChildAt(0); } createChild(scrollableContent, "spContentHolder"); } } __scrollContent = scrollableContent; //return(contentPath); } function get contentPath() { return(__scrollContent); } function get content() { return(spContentHolder); } function setHPosition(position) { if ((position <= hScroller.maxPos) && (position >= hScroller.minPos)) { super.setHPosition(position); spContentHolder._x = -position; } } function setVPosition(position) { if ((position <= vScroller.maxPos) && (position >= vScroller.minPos)) { super.setVPosition(position); spContentHolder._y = -position; } } function get vLineScrollSize() { return(__vLineScrollSize); } function set vLineScrollSize(vLineSize) { __vLineScrollSize = vLineSize; vScroller.__set__lineScrollSize(vLineSize); //return(vLineScrollSize); } function get hLineScrollSize() { return(__hLineScrollSize); } function set hLineScrollSize(hLineSize) { __hLineScrollSize = hLineSize; hScroller.__set__lineScrollSize(hLineSize); //return(hLineScrollSize); } function get vPageScrollSize() { return(__vPageScrollSize); } function set vPageScrollSize(vPageSize) { __vPageScrollSize = vPageSize; vScroller.__set__pageScrollSize(vPageSize); //return(vPageScrollSize); } function get hPageScrollSize() { return(__hPageScrollSize); } function set hPageScrollSize(hPageSize) { __hPageScrollSize = hPageSize; hScroller.__set__pageScrollSize(hPageSize); //return(hPageScrollSize); } function set hScrollPolicy(policy) { __hScrollPolicy = policy.toLowerCase(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); //return(__get__hScrollPolicy()); } function set vScrollPolicy(policy) { __vScrollPolicy = policy.toLowerCase(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); //return(__get__vScrollPolicy()); } function get scrollDrag() { return(__scrollDrag); } function set scrollDrag(s) { __scrollDrag = s; if (__scrollDrag) { spContentHolder.useHandCursor = true; spContentHolder.onPress = function () { this._parent.startDragLoop(); }; spContentHolder.tabEnabled = false; spContentHolder.onRelease = (spContentHolder.onReleaseOutside = function () { delete this.onMouseMove; }); __scrollDrag = true; } else { delete spContentHolder.onPress; spContentHolder.tabEnabled = false; spContentHolder.tabChildren = true; spContentHolder.useHandCursor = false; __scrollDrag = false; } //return(scrollDrag); } function init(Void) { super.init(); tabEnabled = true; keyDown = _onKeyDown; } function createChildren(Void) { super.createChildren(); mask_mc._visible = false; initializing = false; if ((__scrollContent != undefined) && (__scrollContent != "")) { contentPath = (__scrollContent); } } function size(Void) { super.size(); setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); hPosition = Math.min(hPosition, __get__maxHPosition()); vPosition = Math.min(vPosition, __get__maxVPosition()); } function setScrollProperties(columnCount, columnWidth, rowCount, rowHeight) { super.setScrollProperties(columnCount, columnWidth, rowCount, rowHeight); hScroller.__set__lineScrollSize(__hLineScrollSize); hScroller.__set__pageScrollSize(__hPageScrollSize); vScroller.__set__lineScrollSize(__vLineScrollSize); vScroller.__set__pageScrollSize(__vPageScrollSize); } function onScroll(scrollEvent) { super.onScroll(scrollEvent); spContentHolder._x = -__hPosition; spContentHolder._y = -__vPosition; } function childLoaded(obj) { super.childLoaded(obj); onComplete(); } function onComplete(Void) { setScrollProperties(spContentHolder._width, 1, spContentHolder._height, 1); hPosition = 0; vPosition = 0; scrollDrag = (__scrollDrag); invalidate(); } function startDragLoop(Void) { spContentHolder.lastX = spContentHolder._xmouse; spContentHolder.lastY = spContentHolder._ymouse; spContentHolder.onMouseMove = function () { var _local4 = this.lastX - this._xmouse; var _local3 = this.lastY - this._ymouse; _local4 = _local4 + this._parent.hPosition; _local3 = _local3 + this._parent.vPosition; this._parent.hPosition = _local4; this._parent.vPosition = _local3; if ((this._parent.hPosition < this._parent.hScroller.maxPos) && (this._parent.hPosition > this._parent.hScroller.minPos)) { this.lastX = this._xmouse; } else if (this._parent.hPosition > this._parent.hScroller.maxPos) { this._parent.hPosition = this._parent.hScroller.maxPos; } else if (this._parent.hPosition < this._parent.hScroller.minPos) { this._parent.hPosition = this._parent.hScroller.minPos; } if ((this._parent.vPosition < this._parent.vScroller.maxPos) && (this._parent.vPosition > this._parent.vScroller.minPos)) { this.lastY = this._ymouse; } else if (this._parent.vPosition > this._parent.vScroller.maxPos) { this._parent.vPosition = this._parent.vScroller.maxPos; } else if (this._parent.vPosition < this._parent.vScroller.minPos) { this._parent.vPosition = this._parent.vScroller.minPos; } super.dispatchEvent({type:"scroll"}); }; } function dispatchEvent(o) { o.target = this; _total = o.total; _loaded = o.current; super.dispatchEvent(o); } function refreshPane(Void) { contentPath = (__scrollContent); } function _onKeyDown(e) { if (e.code == 40) { vPosition = vPosition + vLineScrollSize; } else if (e.code == 38) { vPosition = vPosition - vLineScrollSize; } else if (e.code == 37) { hPosition = hPosition - hLineScrollSize; } else if (e.code == 39) { hPosition = hPosition + hLineScrollSize; } else if (e.code == 33) { vPosition = vPosition - vPageScrollSize; } else if (e.code == 34) { vPosition = vPosition + vPageScrollSize; } else if (e.code == 36) { vPosition = vScroller.minPos; } else if (e.code == 35) { vPosition = vScroller.maxPos; } } static var symbolName = "ScrollPane"; static var symbolOwner = mx.containers.ScrollPane; var className = "ScrollPane"; static var version = "2.0.0.360"; var __hScrollPolicy = "auto"; var __scrollDrag = false; var __vLineScrollSize = 5; var __hLineScrollSize = 5; var __vPageScrollSize = 20; var __hPageScrollSize = 20; var clipParameters = {contentPath:1, scrollDrag:1, hScrollPolicy:1, vScrollPolicy:1, vLineScrollSize:1, hLineScrollSize:1, vPageScrollSize:1, hPageScrollSize:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.containers.ScrollPane.prototype.clipParameters, mx.core.ScrollView.prototype.clipParameters); var initializing = true; }
Symbol 132 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }
Symbol 133 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }
Symbol 134 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }
Symbol 135 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }
Symbol 136 MovieClip [__Packages.mx.skins.Border] Frame 0
class mx.skins.Border extends mx.core.UIObject { function Border () { super(); } function init(Void) { super.init(); } static var symbolName = "Border"; static var symbolOwner = mx.skins.Border; var className = "Border"; var tagBorder = 0; var idNames = new Array("border_mc"); }
Symbol 137 MovieClip [__Packages.mx.skins.RectBorder] Frame 0
class mx.skins.RectBorder extends mx.skins.Border { var __width, __height, offset, __borderMetrics; function RectBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function draw(Void) { size(); } function getBorderMetrics(Void) { var _local2 = offset; if (__borderMetrics == undefined) { __borderMetrics = {left:_local2, top:_local2, right:_local2, bottom:_local2}; } else { __borderMetrics.left = _local2; __borderMetrics.top = _local2; __borderMetrics.right = _local2; __borderMetrics.bottom = _local2; } return(__borderMetrics); } function get borderMetrics() { return(getBorderMetrics()); } function drawBorder(Void) { } function size(Void) { drawBorder(); } function setColor(Void) { drawBorder(); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.RectBorder; static var version = "2.0.0.360"; var className = "RectBorder"; var borderStyleName = "borderStyle"; var borderColorName = "borderColor"; var shadowColorName = "shadowColor"; var highlightColorName = "highlightColor"; var buttonColorName = "buttonColor"; var backgroundColorName = "backgroundColor"; }
Symbol 138 MovieClip [__Packages.mx.managers.DepthManager] Frame 0
class mx.managers.DepthManager { var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth; function DepthManager () { MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = createChildAtDepth; MovieClip.prototype.setDepthTo = setDepthTo; MovieClip.prototype.setDepthAbove = setDepthAbove; MovieClip.prototype.setDepthBelow = setDepthBelow; MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth; MovieClip.prototype.shuffleDepths = shuffleDepths; MovieClip.prototype.getDepthByFlag = getDepthByFlag; MovieClip.prototype.buildDepthTable = buildDepthTable; } static function sortFunction(a, b) { if (a.getDepth() > b.getDepth()) { return(1); } return(-1); } static function test(depth) { if (depth == reservedDepth) { return(false); } return(true); } static function createClassObjectAtDepth(className, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createClassChildAtDepth(className, kTopmost, initObj); break; case kTooltip : _local1 = holder.createClassChildAtDepth(className, kTop, initObj); break; } return(_local1); } static function createObjectAtDepth(linkageName, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj); break; case kTooltip : _local1 = holder.createChildAtDepth(linkageName, kTop, initObj); break; } return(_local1); } function createClassChildAtDepth(className, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function createChildAtDepth(linkageName, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function setDepthTo(depthFlag) { var _local2 = _parent.buildDepthTable(); var _local3 = _parent.getDepthByFlag(depthFlag, _local2); if (_local2[_local3] != undefined) { shuffleDepths(this, _local3, _local2, undefined); } else { swapDepths(_local3); } if (depthFlag == kTopmost) { _topmost = true; } else { delete _topmost; } } function setDepthAbove(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local2 = targetInstance.getDepth() + 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local2] != undefined) && (getDepth() < _local2)) { _local2 = _local2 - 1; } if (_local2 > highestDepth) { _local2 = highestDepth; } if (_local2 == highestDepth) { _parent.shuffleDepths(this, _local2, _local3, "down"); } else if (_local3[_local2] != undefined) { _parent.shuffleDepths(this, _local2, _local3, undefined); } else { swapDepths(_local2); } } function setDepthBelow(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local6 = targetInstance.getDepth() - 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local6] != undefined) && (getDepth() > _local6)) { _local6 = _local6 + 1; } var _local4 = lowestDepth + numberOfAuthortimeLayers; var _local5; for (_local5 in _local3) { var _local2 = _local3[_local5]; if (_local2._parent != undefined) { _local4 = Math.min(_local4, _local2.getDepth()); } } if (_local6 < _local4) { _local6 = _local4; } if (_local6 == _local4) { _parent.shuffleDepths(this, _local6, _local3, "up"); } else if (_local3[_local6] != undefined) { _parent.shuffleDepths(this, _local6, _local3, undefined); } else { swapDepths(_local6); } } function findNextAvailableDepth(targetDepth, depthTable, direction) { var _local5 = lowestDepth + numberOfAuthortimeLayers; if (targetDepth < _local5) { targetDepth = _local5; } if (depthTable[targetDepth] == undefined) { return(targetDepth); } var _local2 = targetDepth; var _local1 = targetDepth; if (direction == "down") { while (depthTable[_local1] != undefined) { _local1--; } return(_local1); } while (depthTable[_local2] != undefined) { _local2++; } return(_local2); } function shuffleDepths(subject, targetDepth, depthTable, direction) { var _local9 = lowestDepth + numberOfAuthortimeLayers; var _local8 = _local9; var _local5; for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local9 = Math.min(_local9, _local7.getDepth()); } } if (direction == undefined) { if (subject.getDepth() > targetDepth) { direction = "up"; } else { direction = "down"; } } var _local1 = new Array(); for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local1.push(_local7); } } _local1.sort(sortFunction); if (direction == "up") { var _local3; var _local11; do { if (_local1.length <= 0) { break; } _local3 = _local1.pop(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } _local11 = subject.getDepth(); _local3 = _local1.pop(); var _local4 = _local3.getDepth(); if (_local11 > (_local4 + 1)) { if (_local4 >= 0) { subject.swapDepths(_local4 + 1); } else if ((_local11 > _local8) && (_local4 < _local8)) { subject.swapDepths(_local8); } } subject.swapDepths(_local3); } while (_local4 != targetDepth); } else if (direction == "down") { var _local3; do { if (_local1.length <= 0) { break; } _local3 = _local1.shift(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } var _local11 = _local3.getDepth(); _local3 = _local1.shift(); var _local4 = _local3.getDepth(); if ((_local11 < (_local4 - 1)) && (_local4 > 0)) { subject.swapDepths(_local4 - 1); } subject.swapDepths(_local3); } while (_local4 != targetDepth); } } function getDepthByFlag(depthFlag, depthTable) { var _local2 = 0; if ((depthFlag == kTop) || (depthFlag == kNotopmost)) { var _local5 = 0; var _local7 = false; var _local8; for (_local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { if (!_local9._topmost) { _local2 = Math.max(_local2, _local9.getDepth()); } else if (!_local7) { _local5 = _local9.getDepth(); _local7 = true; } else { _local5 = Math.min(_local5, _local9.getDepth()); } } } } _local2 = _local2 + 20; if (_local7) { if (_local2 >= _local5) { _local2 = _local5 - 1; } } } else if (depthFlag == kBottom) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.min(_local2, _local9.getDepth()); } } } _local2 = _local2 - 20; } else if (depthFlag == kTopmost) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.max(_local2, _local9.getDepth()); } } } _local2 = _local2 + 100; } if (_local2 >= highestDepth) { _local2 = highestDepth; } var _local6 = lowestDepth + numberOfAuthortimeLayers; for (var _local9 in depthTable) { var _local4 = depthTable[_local9]; if (_local4._parent != undefined) { _local6 = Math.min(_local6, _local4.getDepth()); } } if (_local2 <= _local6) { _local2 = _local6; } return(_local2); } function buildDepthTable(Void) { var _local5 = new Array(); var _local4; for (_local4 in this) { var _local2 = this[_local4]; var _local3 = typeof(_local2); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) { if (_local2._parent == this) { _local5[_local2.getDepth()] = _local2; } } } return(_local5); } static var reservedDepth = 1048575; static var highestDepth = 1048574; static var lowestDepth = -16383; static var numberOfAuthortimeLayers = 383; static var kCursor = 101; static var kTooltip = 102; static var kTop = 201; static var kBottom = 202; static var kTopmost = 203; static var kNotopmost = 204; static var holder = _root.createEmptyMovieClip("reserved", reservedDepth); static var __depthManager = new mx.managers.DepthManager(); }
Symbol 139 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent == undefined) { _local1[eventObj.type](eventObj); } else { _local1.handleEvent(eventObj); } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; }
Symbol 140 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0
class mx.events.UIEventDispatcher extends mx.events.EventDispatcher { var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener; function UIEventDispatcher () { super(); } static function addKeyEvents(obj) { if (obj.keyHandler == undefined) { var _local1 = (obj.keyHandler = new Object()); _local1.owner = obj; _local1.onKeyDown = _fEventDispatcher.onKeyDown; _local1.onKeyUp = _fEventDispatcher.onKeyUp; } Key.addListener(obj.keyHandler); } static function removeKeyEvents(obj) { Key.removeListener(obj.keyHandler); } static function addLoadEvents(obj) { if (obj.onLoad == undefined) { obj.onLoad = _fEventDispatcher.onLoad; obj.onUnload = _fEventDispatcher.onUnload; if (obj.getBytesTotal() == obj.getBytesLoaded()) { obj.doLater(obj, "onLoad"); } } } static function removeLoadEvents(obj) { delete obj.onLoad; delete obj.onUnload; } static function initialize(obj) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.UIEventDispatcher(); } obj.addEventListener = _fEventDispatcher.__addEventListener; obj.__origAddEventListener = _fEventDispatcher.addEventListener; obj.removeEventListener = _fEventDispatcher.removeEventListener; obj.dispatchEvent = _fEventDispatcher.dispatchEvent; obj.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(mx.events.EventDispatcher, eventObj); dispatchQueue(this, eventObj); } function onKeyDown(Void) { owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onKeyUp(Void) { owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onLoad(Void) { if (__sentLoadEvent != true) { dispatchEvent({type:"load"}); } __sentLoadEvent = true; } function onUnload(Void) { dispatchEvent({type:"unload"}); } function __addEventListener(event, handler) { __origAddEventListener(event, handler); var _local3 = lowLevelEvents; for (var _local5 in _local3) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local2 = _local3[_local5][0]; mx.events.UIEventDispatcher[_local2](this); } } } function removeEventListener(event, handler) { var _local6 = "__q_" + event; mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler); if (this[_local6].length == 0) { var _local2 = lowLevelEvents; for (var _local5 in _local2) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local3 = _local2[_local5][1]; mx.events.UIEventDispatcher[_local2[_local5][1]](this); } } } } static var keyEvents = {keyDown:1, keyUp:1}; static var loadEvents = {load:1, unload:1}; static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]}; static var _fEventDispatcher = undefined; }
Symbol 141 MovieClip [__Packages.mx.core.ExternalContent] Frame 0
class mx.core.ExternalContent { var createObject, numChildren, prepList, doLater, loadList, dispatchEvent, loadedList, childLoaded; function ExternalContent () { } function loadExternal(url, placeholderClassName, instanceName, depth, initProps) { var _local2; _local2 = createObject(placeholderClassName, instanceName, depth, initProps); this[mx.core.View.childNameBase + numChildren] = _local2; if (prepList == undefined) { prepList = new Object(); } prepList[instanceName] = {obj:_local2, url:url, complete:false, initProps:initProps}; prepareToLoadMovie(_local2); return(_local2); } function prepareToLoadMovie(obj) { obj.unloadMovie(); doLater(this, "waitForUnload"); } function waitForUnload() { var _local3; for (_local3 in prepList) { var _local2 = prepList[_local3]; if (_local2.obj.getBytesTotal() == 0) { if (loadList == undefined) { loadList = new Object(); } loadList[_local3] = _local2; _local2.obj.loadMovie(_local2.url); delete prepList[_local3]; doLater(this, "checkLoadProgress"); } else { doLater(this, "waitForUnload"); } } } function checkLoadProgress() { var _local3; for (_local3 in loadList) { var _local2 = loadList[_local3]; _local2.loaded = _local2.obj.getBytesLoaded(); _local2.total = _local2.obj.getBytesTotal(); if (_local2.total > 0) { _local2.obj._visible = false; dispatchEvent({type:"progress", target:_local2.obj, current:_local2.loaded, total:_local2.total}); if (_local2.loaded == _local2.total) { if (loadedList == undefined) { loadedList = new Object(); } loadedList[_local3] = _local2; delete loadList[_local3]; doLater(this, "contentLoaded"); } } else if (_local2.total == -1) { if (_local2.failedOnce != undefined) { _local2.failedOnce++; if (_local2.failedOnce > 3) { dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadList[_local3]; } } else { _local2.failedOnce = 0; } } doLater(this, "checkLoadProgress"); } } function contentLoaded() { var _local4; for (_local4 in loadedList) { var _local2 = loadedList[_local4]; _local2.obj._visible = true; _local2.obj._complete = true; var _local3; for (_local3 in _local2.initProps) { _local2.obj[_local3] = _local2.initProps[_local3]; } childLoaded(_local2.obj); dispatchEvent({type:"complete", target:_local2.obj, current:_local2.loaded, total:_local2.total}); delete loadedList[_local4]; } } function convertToUIObject(obj) { if (obj.setSize == undefined) { var _local2 = mx.core.UIObject.prototype; obj.addProperty("width", _local2.__get__width, null); obj.addProperty("height", _local2.__get__height, null); obj.addProperty("left", _local2.__get__left, null); obj.addProperty("x", _local2.__get__x, null); obj.addProperty("top", _local2.__get__top, null); obj.addProperty("y", _local2.__get__y, null); obj.addProperty("right", _local2.__get__right, null); obj.addProperty("bottom", _local2.__get__bottom, null); obj.addProperty("visible", _local2.__get__visible, _local2.__set__visible); obj.move = mx.core.UIObject.prototype.move; obj.setSize = mx.core.UIObject.prototype.setSize; obj.size = mx.core.UIObject.prototype.size; mx.events.UIEventDispatcher.initialize(obj); } } static function enableExternalContent() { } static function classConstruct() { var _local1 = mx.core.View.prototype; var _local2 = mx.core.ExternalContent.prototype; _local1.loadExternal = _local2.loadExternal; _local1.prepareToLoadMovie = _local2.prepareToLoadMovie; _local1.waitForUnload = _local2.waitForUnload; _local1.checkLoadProgress = _local2.checkLoadProgress; _local1.contentLoaded = _local2.contentLoaded; _local1.convertToUIObject = _local2.convertToUIObject; return(true); } static var classConstructed = classConstruct(); static var ViewDependency = mx.core.View; }
Symbol 142 MovieClip [__Packages.mx.skins.CustomBorder] Frame 0
class mx.skins.CustomBorder extends mx.skins.Border { var __width, __height, l_mc, setSkin, minHeight, minWidth, m_mc, r_mc; function CustomBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function createChildren(Void) { } function draw(Void) { if (l_mc == undefined) { var _local2 = setSkin(tagL, leftSkin); if (horizontal) { minHeight = l_mc._height; minWidth = l_mc._width; } else { minHeight = l_mc._height; minWidth = l_mc._width; } } if (m_mc == undefined) { setSkin(tagM, middleSkin); if (horizontal) { minHeight = m_mc._height; minWidth = minWidth + m_mc._width; } else { minHeight = minHeight + m_mc._height; minWidth = m_mc._width; } } if (r_mc == undefined) { setSkin(tagR, rightSkin); if (horizontal) { minHeight = r_mc._height; minWidth = minWidth + r_mc._width; } else { minHeight = minHeight + r_mc._height; minWidth = r_mc._width; } } size(); } function size(Void) { l_mc.move(0, 0); if (horizontal) { r_mc.move(width - r_mc.width, 0); m_mc.move(l_mc.width, 0); m_mc.setSize(r_mc.x - m_mc.x, m_mc.height); } else { r_mc.move(0, height - r_mc.height, 0); m_mc.move(0, l_mc.height); m_mc.setSize(m_mc.width, r_mc.y - m_mc.y); } } static var symbolName = "CustomBorder"; static var symbolOwner = mx.skins.CustomBorder; static var version = "2.0.0.360"; var className = "CustomBorder"; static var tagL = 0; static var tagM = 1; static var tagR = 2; var idNames = new Array("l_mc", "m_mc", "r_mc"); var leftSkin = "F3PieceLeft"; var middleSkin = "F3PieceMiddle"; var rightSkin = "F3PieceRight"; var horizontal = true; }
Symbol 143 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb] Frame 0
class mx.controls.scrollClasses.ScrollThumb extends mx.skins.CustomBorder { var useHandCursor, ymin, ymax, datamin, datamax, scrollMove, lastY, _ymouse, _y, _parent, onMouseMove, grip_mc, setSkin, gripSkin, __get__width, __get__height; function ScrollThumb () { super(); } function createChildren(Void) { super.createChildren(); useHandCursor = false; } function setRange(_ymin, _ymax, _datamin, _datamax) { ymin = _ymin; ymax = _ymax; datamin = _datamin; datamax = _datamax; } function dragThumb(Void) { scrollMove = _ymouse - lastY; scrollMove = scrollMove + _y; if (scrollMove < ymin) { scrollMove = ymin; } else if (scrollMove > ymax) { scrollMove = ymax; } _parent.isScrolling = true; _y = scrollMove; var _local2 = Math.round(((datamax - datamin) * (_y - ymin)) / (ymax - ymin)) + datamin; _parent.scrollPosition = _local2; _parent.dispatchScrollEvent("ThumbTrack"); updateAfterEvent(); } function stopDragThumb(Void) { _parent.isScrolling = false; _parent.dispatchScrollEvent("ThumbPosition"); _parent.dispatchScrollChangedEvent(); delete onMouseMove; } function onPress(Void) { _parent.pressFocus(); lastY = _ymouse; onMouseMove = dragThumb; super.onPress(); } function onRelease(Void) { _parent.releaseFocus(); stopDragThumb(); super.onRelease(); } function onReleaseOutside(Void) { _parent.releaseFocus(); stopDragThumb(); super.onReleaseOutside(); } function draw() { super.draw(); if (grip_mc == undefined) { setSkin(3, gripSkin); } } function size() { super.size(); grip_mc.move((__get__width() - grip_mc.width) / 2, (__get__height() - grip_mc.height) / 2); } static var symbolOwner = mx.skins.CustomBorder.symbolOwner; var className = "ScrollThumb"; var btnOffset = 0; var horizontal = false; var idNames = new Array("l_mc", "m_mc", "r_mc", "grip_mc"); }
Symbol 144 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0
class mx.controls.SimpleButton extends mx.core.UIComponent { static var emphasizedStyleDeclaration; var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle; function SimpleButton () { super(); } function init(Void) { super.init(); if (preset == undefined) { boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } useHandCursor = false; } function createChildren(Void) { if (preset != undefined) { var _local2 = this[idNames[preset]]; this[refNames[preset]] = _local2; skinName = _local2; if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } initializing = false; } else if (__state == true) { setStateVar(true); } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } } } function setIcon(tag, linkageName) { return(setSkin(tag + 8, linkageName)); } function changeIcon(tag, linkageName) { linkLength = linkageName.length; var _local2 = stateNames[tag] + "Icon"; this[_local2] = linkageName; this[idNames[tag + 8]] = _local2; setStateVar(getState()); } function changeSkin(tag, linkageName) { var _local2 = stateNames[tag] + "Skin"; this[_local2] = linkageName; this[idNames[tag]] = _local2; setStateVar(getState()); } function viewIcon(varName) { var _local4 = varName + "Icon"; var _local3 = this[_local4]; if (typeof(_local3) == "string") { var _local5 = _local3; if (__emphasized) { if (this[_local3 + "Emphasized"].length > 0) { _local3 = _local3 + "Emphasized"; } } if (this[_local3].length == 0) { return(undefined); } _local3 = setIcon(tagMap[_local5], this[_local3]); if ((_local3 == undefined) && (_global.isLivePreview)) { _local3 = setIcon(0, "ButtonIcon"); } this[_local4] = _local3; } iconName._visible = false; iconName = _local3; iconName._visible = true; } function removeIcons() { var _local3 = 0; while (_local3 < 2) { var _local2 = 8; while (_local2 < 16) { destroyObject(idNames[_local2]); this[stateNames[_local2 - 8] + "Icon"] = ""; _local2++; } _local3++; } refresh(); } function setSkin(tag, linkageName, initobj) { var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this}))); calcSize(tag, _local3); return(_local3); } function calcSize(Void) { __width = _width; __height = _height; } function viewSkin(varName, initObj) { var _local3 = varName + "Skin"; var _local2 = this[_local3]; if (typeof(_local2) == "string") { var _local4 = _local2; if (__emphasized) { if (this[_local2 + "Emphasized"].length > 0) { _local2 = _local2 + "Emphasized"; } } if (this[_local2].length == 0) { return(undefined); } _local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this}))); this[_local3] = _local2; } skinName._visible = false; skinName = _local2; skinName._visible = true; } function showEmphasized(e) { if (e && (!__emphatic)) { if (emphasizedStyleDeclaration != undefined) { __emphaticStyleName = styleName; styleName = emphasizedStyleDeclaration; } __emphatic = true; } else { if (__emphatic) { styleName = __emphaticStyleName; } __emphatic = false; } } function refresh(Void) { var _local2 = getState(); if (enabled == false) { viewIcon("disabled"); viewSkin("disabled"); } else { viewSkin(phase); viewIcon(phase); } setView(phase == "down"); iconName.enabled = enabled; } function setView(offset) { if (iconName == undefined) { return(undefined); } var _local2 = (offset ? (btnOffset) : 0); iconName._x = ((__width - iconName._width) / 2) + _local2; iconName._y = ((__height - iconName._height) / 2) + _local2; } function setStateVar(state) { if (state) { if (trueOverSkin.length == 0) { rolloverSkin = tus; } else { rolloverSkin = trs; } if (trueOverIcon.length == 0) { rolloverIcon = tui; } else { rolloverIcon = tri; } upSkin = tus; downSkin = tds; disabledSkin = dts; upIcon = tui; downIcon = tdi; disabledIcon = dti; } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } else { rolloverSkin = frs; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } else { rolloverIcon = fri; } upSkin = fus; downSkin = fds; disabledSkin = dfs; upIcon = fui; downIcon = fdi; disabledIcon = dfi; } __state = state; } function setState(state) { if (state != __state) { setStateVar(state); invalidate(); } } function size(Void) { refresh(); } function draw(Void) { if (initializing) { initializing = false; skinName.visible = true; iconName.visible = true; } size(); } function getState(Void) { return(__state); } function setToggle(val) { __toggle = val; if (__toggle == false) { setState(false); } } function getToggle(Void) { return(__toggle); } function set toggle(val) { setToggle(val); //return(toggle); } function get toggle() { return(getToggle()); } function set value(val) { setSelected(val); //return(value); } function get value() { return(getSelected()); } function set selected(val) { setSelected(val); //return(selected); } function get selected() { return(getSelected()); } function setSelected(val) { if (__toggle) { setState(val); } else { setState(__state); } } function getSelected() { return(__state); } function setEnabled(val) { if (enabled != val) { super.setEnabled(val); invalidate(); } } function onPress(Void) { pressFocus(); phase = "down"; refresh(); dispatchEvent({type:"buttonDown"}); if (autoRepeat) { interval = setInterval(this, "onPressDelay", getStyle("repeatDelay")); } } function onPressDelay(Void) { dispatchEvent({type:"buttonDown"}); if (autoRepeat) { clearInterval(interval); interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval")); } } function onPressRepeat(Void) { dispatchEvent({type:"buttonDown"}); updateAfterEvent(); } function onRelease(Void) { releaseFocus(); phase = "rollover"; if (interval != undefined) { clearInterval(interval); delete interval; } if (getToggle()) { setState(!getState()); } else { refresh(); } dispatchEvent({type:"click"}); } function onDragOut(Void) { phase = "up"; refresh(); dispatchEvent({type:"buttonDragOut"}); } function onDragOver(Void) { if (phase != "up") { onPress(); return(undefined); } phase = "down"; refresh(); } function onReleaseOutside(Void) { releaseFocus(); phase = "up"; if (interval != undefined) { clearInterval(interval); delete interval; } } function onRollOver(Void) { phase = "rollover"; refresh(); } function onRollOut(Void) { phase = "up"; refresh(); } function getLabel(Void) { return(fui.text); } function setLabel(val) { if (typeof(fui) == "string") { createLabel("fui", 8, val); fui.styleName = this; } else { fui.text = val; } var _local4 = fui._getTextFormat(); var _local2 = _local4.getTextExtent2(val); fui._width = _local2.width + 5; fui._height = _local2.height + 5; iconName = fui; setView(__state); } function get emphasized() { return(__emphasized); } function set emphasized(val) { __emphasized = val; var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]] = stateNames[_local2] + "Skin"; if (typeof(this[idNames[_local2 + 8]]) == "movieclip") { this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon"; } _local2++; } showEmphasized(__emphasized); setStateVar(__state); invalidateStyle(); //return(emphasized); } function keyDown(e) { if (e.code == 32) { onPress(); } } function keyUp(e) { if (e.code == 32) { onRelease(); } } function onKillFocus(newFocus) { super.onKillFocus(); if (phase != "up") { phase = "up"; refresh(); } } static var symbolName = "SimpleButton"; static var symbolOwner = mx.controls.SimpleButton; static var version = "2.0.0.360"; var className = "SimpleButton"; var style3dInset = 4; var btnOffset = 1; var __toggle = false; var __state = false; var __emphasized = false; var __emphatic = false; static var falseUp = 0; static var falseDown = 1; static var falseOver = 2; static var falseDisabled = 3; static var trueUp = 4; static var trueDown = 5; static var trueOver = 6; static var trueDisabled = 7; var falseUpSkin = "SimpleButtonUp"; var falseDownSkin = "SimpleButtonIn"; var falseOverSkin = ""; var falseDisabledSkin = "SimpleButtonUp"; var trueUpSkin = "SimpleButtonIn"; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = "SimpleButtonIn"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var phase = "up"; var fui = "falseUpIcon"; var fus = "falseUpSkin"; var fdi = "falseDownIcon"; var fds = "falseDownSkin"; var frs = "falseOverSkin"; var fri = "falseOverIcon"; var dfi = "falseDisabledIcon"; var dfs = "falseDisabledSkin"; var tui = "trueUpIcon"; var tus = "trueUpSkin"; var tdi = "trueDownIcon"; var tds = "trueDownSkin"; var trs = "trueOverSkin"; var tri = "trueOverIcon"; var dts = "trueDisabledSkin"; var dti = "trueDisabledIcon"; var rolloverSkin = mx.controls.SimpleButton.prototype.frs; var rolloverIcon = mx.controls.SimpleButton.prototype.fri; var upSkin = mx.controls.SimpleButton.prototype.fus; var downSkin = mx.controls.SimpleButton.prototype.fds; var disabledSkin = mx.controls.SimpleButton.prototype.dfs; var upIcon = mx.controls.SimpleButton.prototype.fui; var downIcon = mx.controls.SimpleButton.prototype.fdi; var disabledIcon = mx.controls.SimpleButton.prototype.dfi; var initializing = true; var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"]; var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"]; var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"]; var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7}; }
Symbol 145 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar] Frame 0
class mx.controls.scrollClasses.ScrollBar extends mx.core.UIComponent { var isScrolling, scrollTrack_mc, scrollThumb_mc, __height, tabEnabled, focusEnabled, boundingBox_mc, setSkin, upArrow_mc, _minHeight, _minWidth, downArrow_mc, createObject, createClassObject, enabled, _height, dispatchEvent, minMode, maxMode, plusMode, minusMode, _parent, getStyle, scrolling, _ymouse; function ScrollBar () { super(); } function get scrollPosition() { return(_scrollPosition); } function set scrollPosition(pos) { _scrollPosition = pos; if (isScrolling != true) { pos = Math.min(pos, maxPos); pos = Math.max(pos, minPos); var _local3 = (((pos - minPos) * (scrollTrack_mc.height - scrollThumb_mc._height)) / (maxPos - minPos)) + scrollTrack_mc.top; scrollThumb_mc.move(0, _local3); } //return(scrollPosition); } function get pageScrollSize() { return(largeScroll); } function set pageScrollSize(lScroll) { largeScroll = lScroll; //return(pageScrollSize); } function set lineScrollSize(sScroll) { smallScroll = sScroll; //return(lineScrollSize); } function get lineScrollSize() { return(smallScroll); } function get virtualHeight() { return(__height); } function init(Void) { super.init(); _scrollPosition = 0; tabEnabled = false; focusEnabled = false; boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function createChildren(Void) { if (scrollTrack_mc == undefined) { setSkin(skinIDTrack, scrollTrackName); } scrollTrack_mc.visible = false; var _local3 = new Object(); _local3.enabled = false; _local3.preset = mx.controls.SimpleButton.falseDisabled; _local3.initProperties = 0; _local3.autoRepeat = true; _local3.tabEnabled = false; var _local2; if (upArrow_mc == undefined) { _local2 = createButton(upArrowName, "upArrow_mc", skinIDUpArrow, _local3); } _local2.buttonDownHandler = onUpArrow; _local2.clickHandler = onScrollChanged; _minHeight = _local2.height; _minWidth = _local2.width; if (downArrow_mc == undefined) { _local2 = createButton(downArrowName, "downArrow_mc", skinIDDownArrow, _local3); } _local2.buttonDownHandler = onDownArrow; _local2.clickHandler = onScrollChanged; _minHeight = _minHeight + _local2.height; } function createButton(linkageName, id, skinID, o) { if (skinID == skinIDUpArrow) { o.falseUpSkin = upArrowUpName; o.falseDownSkin = upArrowDownName; o.falseOverSkin = upArrowOverName; } else { o.falseUpSkin = downArrowUpName; o.falseDownSkin = downArrowDownName; o.falseOverSkin = downArrowOverName; } var _local3 = createObject(linkageName, id, skinID, o); this[id].visible = false; this[id].useHandCursor = false; return(_local3); } function createThumb(Void) { var _local2 = new Object(); _local2.validateNow = true; _local2.tabEnabled = false; _local2.leftSkin = thumbTopName; _local2.middleSkin = thumbMiddleName; _local2.rightSkin = thumbBottomName; _local2.gripSkin = thumbGripName; createClassObject(mx.controls.scrollClasses.ScrollThumb, "scrollThumb_mc", skinIDThumb, _local2); } function setScrollProperties(pSize, mnPos, mxPos, ls) { var _local4; var _local2 = scrollTrack_mc; pageSize = pSize; largeScroll = (((ls != undefined) && (ls > 0)) ? (ls) : (pSize)); minPos = Math.max(mnPos, 0); maxPos = Math.max(mxPos, 0); _scrollPosition = Math.max(minPos, _scrollPosition); _scrollPosition = Math.min(maxPos, _scrollPosition); if (((maxPos - minPos) > 0) && (enabled)) { var _local5 = _scrollPosition; if (!initializing) { upArrow_mc.enabled = true; downArrow_mc.enabled = true; } _local2.onPress = (_local2.onDragOver = startTrackScroller); _local2.onRelease = releaseScrolling; _local2.onDragOut = (_local2.stopScrolling = stopScrolling); _local2.onReleaseOutside = releaseScrolling; _local2.useHandCursor = false; if (scrollThumb_mc == undefined) { createThumb(); } var _local3 = scrollThumb_mc; if (scrollTrackOverName.length > 0) { _local2.onRollOver = trackOver; _local2.onRollOut = trackOut; } _local4 = (pageSize / ((maxPos - minPos) + pageSize)) * _local2.height; if (_local4 < _local3.minHeight) { if (_local2.height < _local3.minHeight) { _local3.__set__visible(false); } else { _local4 = _local3.minHeight; _local3.__set__visible(true); _local3.setSize(_minWidth, _local3.minHeight + 0); } } else { _local3.__set__visible(true); _local3.setSize(_minWidth, _local4); } _local3.setRange(upArrow_mc.__get__height() + 0, (virtualHeight - downArrow_mc.__get__height()) - _local3.__get__height(), minPos, maxPos); _local5 = Math.min(_local5, maxPos); scrollPosition = (Math.max(_local5, minPos)); } else { scrollThumb_mc.__set__visible(false); if (!initializing) { upArrow_mc.enabled = false; downArrow_mc.enabled = false; } delete _local2.onPress; delete _local2.onDragOver; delete _local2.onRelease; delete _local2.onDragOut; delete _local2.onRollOver; delete _local2.onRollOut; delete _local2.onReleaseOutside; } if (initializing) { scrollThumb_mc.__set__visible(false); } } function setEnabled(enabledFlag) { super.setEnabled(enabledFlag); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function draw(Void) { if (initializing) { initializing = false; scrollTrack_mc.visible = true; upArrow_mc.__set__visible(true); downArrow_mc.__set__visible(true); } size(); } function size(Void) { if (_height == 1) { return(undefined); } if (upArrow_mc == undefined) { return(undefined); } var _local3 = upArrow_mc.__get__height(); var _local2 = downArrow_mc.__get__height(); upArrow_mc.move(0, 0); var _local4 = scrollTrack_mc; _local4._y = _local3; _local4._height = (virtualHeight - _local3) - _local2; downArrow_mc.move(0, virtualHeight - _local2); setScrollProperties(pageSize, minPos, maxPos, largeScroll); } function dispatchScrollEvent(detail) { dispatchEvent({type:"scroll", detail:detail}); } function isScrollBarKey(k) { if (k == 36) { if (scrollPosition != 0) { scrollPosition = (0); dispatchScrollEvent(minMode); } return(true); } if (k == 35) { if (scrollPosition < maxPos) { scrollPosition = (maxPos); dispatchScrollEvent(maxMode); } return(true); } return(false); } function scrollIt(inc, mode) { var _local3 = smallScroll; if (inc != "Line") { _local3 = ((largeScroll == 0) ? (pageSize) : (largeScroll)); } var _local2 = _scrollPosition + (mode * _local3); if (_local2 > maxPos) { _local2 = maxPos; } else if (_local2 < minPos) { _local2 = minPos; } if (scrollPosition != _local2) { scrollPosition = (_local2); var _local4 = ((mode < 0) ? (minusMode) : (plusMode)); dispatchScrollEvent(inc + _local4); } } function startTrackScroller(Void) { _parent.pressFocus(); if (_parent.scrollTrackDownName.length > 0) { if (_parent.scrollTrackDown_mc == undefined) { _parent.setSkin(skinIDTrackDown, scrollTrackDownName); } else { _parent.scrollTrackDown_mc.visible = true; } } _parent.trackScroller(); _parent.scrolling = setInterval(_parent, "scrollInterval", getStyle("repeatDelay"), "Page", -1); } function scrollInterval(inc, mode) { clearInterval(scrolling); if (inc == "Page") { trackScroller(); } else { scrollIt(inc, mode); } scrolling = setInterval(this, "scrollInterval", getStyle("repeatInterval"), inc, mode); } function trackScroller(Void) { if ((scrollThumb_mc._y + scrollThumb_mc.__get__height()) < _ymouse) { scrollIt("Page", 1); } else if (scrollThumb_mc._y > _ymouse) { scrollIt("Page", -1); } } function dispatchScrollChangedEvent(Void) { dispatchEvent({type:"scrollChanged"}); } function stopScrolling(Void) { clearInterval(_parent.scrolling); _parent.scrollTrackDown_mc.visible = false; } function releaseScrolling(Void) { _parent.releaseFocus(); stopScrolling(); _parent.dispatchScrollChangedEvent(); } function trackOver(Void) { if (_parent.scrollTrackOverName.length > 0) { if (_parent.scrollTrackOver_mc == undefined) { _parent.setSkin(skinIDTrackOver, scrollTrackOverName); } else { _parent.scrollTrackOver_mc.visible = true; } } } function trackOut(Void) { _parent.scrollTrackOver_mc.visible = false; } function onUpArrow(Void) { _parent.scrollIt("Line", -1); } function onDownArrow(Void) { _parent.scrollIt("Line", 1); } function onScrollChanged(Void) { _parent.dispatchScrollChangedEvent(); } static var symbolOwner = mx.core.UIComponent; var className = "ScrollBar"; var minPos = 0; var maxPos = 0; var pageSize = 0; var largeScroll = 0; var smallScroll = 1; var _scrollPosition = 0; var scrollTrackName = "ScrollTrack"; var scrollTrackOverName = ""; var scrollTrackDownName = ""; var upArrowName = "BtnUpArrow"; var upArrowUpName = "ScrollUpArrowUp"; var upArrowOverName = "ScrollUpArrowOver"; var upArrowDownName = "ScrollUpArrowDown"; var downArrowName = "BtnDownArrow"; var downArrowUpName = "ScrollDownArrowUp"; var downArrowOverName = "ScrollDownArrowOver"; var downArrowDownName = "ScrollDownArrowDown"; var thumbTopName = "ScrollThumbTopUp"; var thumbMiddleName = "ScrollThumbMiddleUp"; var thumbBottomName = "ScrollThumbBottomUp"; var thumbGripName = "ScrollThumbGripUp"; static var skinIDTrack = 0; static var skinIDTrackOver = 1; static var skinIDTrackDown = 2; static var skinIDUpArrow = 3; static var skinIDDownArrow = 4; static var skinIDThumb = 5; var idNames = new Array("scrollTrack_mc", "scrollTrackOver_mc", "scrollTrackDown_mc", "upArrow_mc", "downArrow_mc"); var clipParameters = {minPos:1, maxPos:1, pageSize:1, scrollPosition:1, lineScrollSize:1, pageScrollSize:1, visible:1, enabled:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.scrollClasses.ScrollBar.prototype.clipParameters, mx.core.UIComponent.prototype.clipParameters); var initializing = true; }
Symbol 146 MovieClip [__Packages.mx.controls.HScrollBar] Frame 0
class mx.controls.HScrollBar extends mx.controls.scrollClasses.ScrollBar { var _minHeight, _minWidth, _xscale, _rotation, __width, scrollIt; function HScrollBar () { super(); } function getMinWidth(Void) { return(_minHeight); } function getMinHeight(Void) { return(_minWidth); } function init(Void) { super.init(); _xscale = -100; _rotation = -90; } function get virtualHeight() { return(__width); } function isScrollBarKey(k) { if (k == 37) { scrollIt("Line", -1); return(true); } if (k == 39) { scrollIt("Line", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "HScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; var className = "HScrollBar"; var minusMode = "Left"; var plusMode = "Right"; var minMode = "AtLeft"; var maxMode = "AtRight"; }
Symbol 147 MovieClip [__Packages.mx.controls.Button] Frame 0
class mx.controls.Button extends mx.controls.SimpleButton { var initIcon, getState, enabled, phase, labelPath, idNames, __width, __height, setState, invalidate, iconName, refresh, createLabel, _iconLinkageName, initializing, removeIcons, hitArea_mc, createEmptyObject; function Button () { super(); } function init(Void) { super.init(); } function draw() { super.draw(); if (initIcon != undefined) { _setIcon(initIcon); } delete initIcon; } function onRelease(Void) { super.onRelease(); } function createChildren(Void) { super.createChildren(); } function setSkin(tag, linkageName, initobj) { return(super.setSkin(tag, linkageName, initobj)); } function viewSkin(varName) { var _local3 = (getState() ? "true" : "false"); _local3 = _local3 + (enabled ? (phase) : "disabled"); super.viewSkin(varName, {styleName:this, borderStyle:_local3}); } function invalidateStyle(c) { labelPath.invalidateStyle(c); super.invalidateStyle(c); } function setColor(c) { var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]].redraw(true); _local2++; } } function setEnabled(enable) { labelPath.enabled = enable; super.setEnabled(enable); } function calcSize(tag, ref) { if ((__width == undefined) || (__height == undefined)) { return(undefined); } if (tag < 7) { ref.setSize(__width, __height, true); } } function size(Void) { setState(getState()); setHitArea(__width, __height); var _local3 = 0; while (_local3 < 8) { var _local4 = idNames[_local3]; if (typeof(this[_local4]) == "movieclip") { this[_local4].setSize(__width, __height, true); } _local3++; } super.size(); } function set labelPlacement(val) { __labelPlacement = val; invalidate(); //return(labelPlacement); } function get labelPlacement() { return(__labelPlacement); } function getLabelPlacement(Void) { return(__labelPlacement); } function setLabelPlacement(val) { __labelPlacement = val; invalidate(); } function getBtnOffset(Void) { if (getState()) { var _local2 = btnOffset; } else if (phase == "down") { var _local2 = btnOffset; } else { var _local2 = 0; } return(_local2); } function setView(offset) { var _local16 = (offset ? (btnOffset) : 0); var _local12 = getLabelPlacement(); var _local7 = 0; var _local6 = 0; var _local9 = 0; var _local8 = 0; var _local5 = 0; var _local4 = 0; var _local3 = labelPath; var _local2 = iconName; var _local15 = _local3.textWidth; var _local14 = _local3.textHeight; var _local10 = (__width - borderW) - borderW; var _local11 = (__height - borderW) - borderW; _local3._visible = true; if (_local2 != undefined) { _local7 = _local2._width; _local6 = _local2._height; } if ((_local12 == "left") || (_local12 == "right")) { if (_local3 != undefined) { _local9 = Math.min(_local10 - _local7, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11, _local14 + 5); _local3._height = _local8; } if (_local12 == "right") { _local5 = _local7; if (centerContent) { _local5 = _local5 + (((_local10 - _local9) - _local7) / 2); } _local2._x = _local5 - _local7; } else { _local5 = (_local10 - _local9) - _local7; if (centerContent) { _local5 = _local5 / 2; } _local2._x = _local5 + _local9; } _local4 = 0; _local2._y = _local4; if (centerContent) { _local2._y = (_local11 - _local6) / 2; _local4 = (_local11 - _local8) / 2; } if (!centerContent) { _local2._y = _local2._y + Math.max(0, (_local8 - _local6) / 2); } } else { if (_local3 != undefined) { _local9 = Math.min(_local10, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11 - _local6, _local14 + 5); _local3._height = _local8; } _local5 = (_local10 - _local9) / 2; _local2._x = (_local10 - _local7) / 2; if (_local12 == "top") { _local4 = (_local11 - _local8) - _local6; if (centerContent) { _local4 = _local4 / 2; } _local2._y = _local4 + _local8; } else { _local4 = _local6; if (centerContent) { _local4 = _local4 + (((_local11 - _local8) - _local6) / 2); } _local2._y = _local4 - _local6; } } var _local13 = borderW + _local16; _local3._x = _local5 + _local13; _local3._y = _local4 + _local13; _local2._x = _local2._x + _local13; _local2._y = _local2._y + _local13; } function set label(lbl) { setLabel(lbl); //return(label); } function setLabel(label) { if (label == "") { labelPath.removeTextField(); refresh(); return(undefined); } if (labelPath == undefined) { var _local2 = createLabel("labelPath", 200, label); _local2._width = _local2.textWidth + 5; _local2._height = _local2.textHeight + 5; _local2.visible = false; } else { labelPath.text = label; refresh(); } } function getLabel(Void) { return(labelPath.text); } function get label() { return(labelPath.text); } function _getIcon(Void) { return(_iconLinkageName); } function get icon() { if (initializing) { return(initIcon); } return(_iconLinkageName); } function _setIcon(linkage) { if (initializing) { if (linkage == "") { return(undefined); } initIcon = linkage; } else { if (linkage == "") { removeIcons(); return(undefined); } super.changeIcon(0, linkage); super.changeIcon(1, linkage); super.changeIcon(4, linkage); super.changeIcon(5, linkage); _iconLinkageName = linkage; refresh(); } } function set icon(linkage) { _setIcon(linkage); //return(icon); } function setHitArea(w, h) { if (hitArea_mc == undefined) { createEmptyObject("hitArea_mc", 100); } var _local2 = hitArea_mc; _local2.clear(); _local2.beginFill(16711680); _local2.drawRect(0, 0, w, h); _local2.endFill(); _local2.setVisible(false); } static var symbolName = "Button"; static var symbolOwner = mx.controls.Button; var className = "Button"; static var version = "2.0.0.360"; var btnOffset = 0; var _color = "buttonColor"; var __label = "default value"; var __labelPlacement = "right"; var falseUpSkin = "ButtonSkin"; var falseDownSkin = "ButtonSkin"; var falseOverSkin = "ButtonSkin"; var falseDisabledSkin = "ButtonSkin"; var trueUpSkin = "ButtonSkin"; var trueDownSkin = "ButtonSkin"; var trueOverSkin = "ButtonSkin"; var trueDisabledSkin = "ButtonSkin"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var clipParameters = {labelPlacement:1, icon:1, toggle:1, selected:1, label:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Button.prototype.clipParameters, mx.controls.SimpleButton.prototype.clipParameters); var centerContent = true; var borderW = 1; }
Symbol 148 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0
class mx.skins.ColoredSkinElement { var getStyle, _color, onEnterFrame; function ColoredSkinElement () { } function setColor(c) { if (c != undefined) { var _local2 = new Color(this); _local2.setRGB(c); } } function draw(Void) { setColor(getStyle(_color)); onEnterFrame = undefined; } function invalidateStyle(Void) { onEnterFrame = draw; } static function setColorStyle(p, colorStyle) { if (p._color == undefined) { p._color = colorStyle; } p.setColor = mixins.setColor; p.invalidateStyle = mixins.invalidateStyle; p.draw = mixins.draw; p.setColor(p.getStyle(colorStyle)); } static var mixins = new mx.skins.ColoredSkinElement(); }
Symbol 149 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0
class mx.core.ext.UIObjectExtensions { function UIObjectExtensions () { } static function addGeometry(tf, ui) { tf.addProperty("width", ui.__get__width, null); tf.addProperty("height", ui.__get__height, null); tf.addProperty("left", ui.__get__left, null); tf.addProperty("x", ui.__get__x, null); tf.addProperty("top", ui.__get__top, null); tf.addProperty("y", ui.__get__y, null); tf.addProperty("right", ui.__get__right, null); tf.addProperty("bottom", ui.__get__bottom, null); tf.addProperty("visible", ui.__get__visible, ui.__set__visible); } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; var _local4 = mx.core.UIObject.prototype; var _local8 = mx.skins.SkinElement.prototype; addGeometry(_local8, _local4); mx.events.UIEventDispatcher.initialize(_local4); var _local12 = mx.skins.ColoredSkinElement; mx.styles.CSSTextStyles.addTextStyles(_local4); var _local5 = MovieClip.prototype; _local5.getTopLevel = _local4.getTopLevel; _local5.createLabel = _local4.createLabel; _local5.createObject = _local4.createObject; _local5.createClassObject = _local4.createClassObject; _local5.createEmptyObject = _local4.createEmptyObject; _local5.destroyObject = _local4.destroyObject; _local5.__getTextFormat = _local4.__getTextFormat; _local5._getTextFormat = _local4._getTextFormat; _local5.getStyleName = _local4.getStyleName; _local5.getStyle = _local4.getStyle; var _local6 = TextField.prototype; addGeometry(_local6, _local4); _local6.addProperty("enabled", function () { return(this.__enabled); }, function (x) { this.__enabled = x; this.invalidateStyle(); }); _local6.move = _local8.move; _local6.setSize = _local8.setSize; _local6.invalidateStyle = function () { this.invalidateFlag = true; }; _local6.draw = function () { if (this.invalidateFlag) { this.invalidateFlag = false; var _local2 = this._getTextFormat(); this.setTextFormat(_local2); this.setNewTextFormat(_local2); this.embedFonts = _local2.embedFonts == true; if (this.__text != undefined) { if (this.text == "") { this.text = this.__text; } delete this.__text; } this._visible = true; } }; _local6.setColor = function (color) { this.textColor = color; }; _local6.getStyle = _local5.getStyle; _local6.__getTextFormat = _local4.__getTextFormat; _local6.setValue = function (v) { this.text = v; }; _local6.getValue = function () { return(this.text); }; _local6.addProperty("value", function () { return(this.getValue()); }, function (v) { this.setValue(v); }); _local6._getTextFormat = function () { var _local2 = this.stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); this.__getTextFormat(_local2); this.stylecache.tf = _local2; if (this.__enabled == false) { if (this.enabledColor == undefined) { var _local4 = this.getTextFormat(); this.enabledColor = _local4.color; } var _local3 = this.getStyle("disabledColor"); _local2.color = _local3; } else if (this.enabledColor != undefined) { if (_local2.color == undefined) { _local2.color = this.enabledColor; } } return(_local2); }; _local6.getPreferredWidth = function () { this.draw(); return(this.textWidth + 4); }; _local6.getPreferredHeight = function () { this.draw(); return(this.textHeight + 4); }; TextFormat.prototype.getTextExtent2 = function (s) { var _local3 = _root._getTextExtent; if (_local3 == undefined) { _root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100); _local3 = _root._getTextExtent; _local3._visible = false; } _root._getTextExtent.text = s; var _local4 = this.align; this.align = "left"; _root._getTextExtent.setTextFormat(this); this.align = _local4; return({width:_local3.textWidth, height:_local3.textHeight}); }; if (_global.style == undefined) { _global.style = new mx.styles.CSSStyleDeclaration(); _global.cascadingStyles = true; _global.styles = new Object(); _global.skinRegistry = new Object(); _global.origWidth = Stage.width; _global.origHeight = Stage.height; } _root.addProperty("width", function () { return(Stage.width); }, null); _root.addProperty("height", function () { return(Stage.height); }, null); return(true); } static var bExtended = false; static var UIObjectExtended = Extensions(); static var UIObjectDependency = mx.core.UIObject; static var SkinElementDependency = mx.skins.SkinElement; static var CSSTextStylesDependency = mx.styles.CSSTextStyles; static var UIEventDispatcherDependency = mx.events.UIEventDispatcher; }
Symbol 150 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0
class mx.skins.halo.Defaults { var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill; function Defaults () { } static function setThemeDefaults() { var _local2 = _global.style; _local2.themeColor = 8453965 /* 0x80FF4D */; _local2.disabledColor = 8684164 /* 0x848284 */; _local2.modalTransparency = 0; _local2.filled = true; _local2.stroked = true; _local2.strokeWidth = 1; _local2.strokeColor = 0; _local2.fillColor = 16777215 /* 0xFFFFFF */; _local2.repeatInterval = 35; _local2.repeatDelay = 500; _local2.fontFamily = "_sans"; _local2.fontSize = 12; _local2.selectionColor = 13500353 /* 0xCDFFC1 */; _local2.rollOverColor = 14942166 /* 0xE3FFD6 */; _local2.useRollOver = true; _local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDuration = 200; _local2.openDuration = 250; _local2.borderStyle = "inset"; _local2.color = 734012 /* 0x0B333C */; _local2.textSelectedColor = 24371; _local2.textRollOverColor = 2831164 /* 0x2B333C */; _local2.textDisabledColor = 16777215 /* 0xFFFFFF */; _local2.vGridLines = true; _local2.hGridLines = false; _local2.vGridLineColor = 6710886 /* 0x666666 */; _local2.hGridLineColor = 6710886 /* 0x666666 */; _local2.headerColor = 15395562 /* 0xEAEAEA */; _local2.indentation = 17; _local2.folderOpenIcon = "TreeFolderOpen"; _local2.folderClosedIcon = "TreeFolderClosed"; _local2.defaultLeafIcon = "TreeNodeIcon"; _local2.disclosureOpenIcon = "TreeDisclosureOpen"; _local2.disclosureClosedIcon = "TreeDisclosureClosed"; _local2.popupDuration = 150; _local2.todayColor = 6710886 /* 0x666666 */; _local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration()); _local2.backgroundColor = 16777215 /* 0xFFFFFF */; _local2.borderColor = 13290186 /* 0xCACACA */; _local2.borderStyle = "inset"; _local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration()); _local2.borderStyle = "inset"; _local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration()); _local2.textAlign = "center"; _local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration()); _local2.borderColor = 14015965 /* 0xD5DDDD */; _local2.buttonColor = 7305079 /* 0x6F7777 */; _local2.shadowColor = 15658734 /* 0xEEEEEE */; _local2.highlightColor = 12897484 /* 0xC4CCCC */; _local2.shadowCapColor = 14015965 /* 0xD5DDDD */; _local2.borderCapColor = 9542041 /* 0x919999 */; var _local4 = new Object(); _local4.borderColor = 16711680 /* 0xFF0000 */; _local4.buttonColor = 16711680 /* 0xFF0000 */; _local4.shadowColor = 16711680 /* 0xFF0000 */; _local4.highlightColor = 16711680 /* 0xFF0000 */; _local4.shadowCapColor = 16711680 /* 0xFF0000 */; _local4.borderCapColor = 16711680 /* 0xFF0000 */; mx.core.UIComponent.prototype.origBorderStyles = _local4; var _local3; _local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration()); _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderStyle = "inset"; _global.styles.TextArea = _global.styles.TextInput; _local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "default"; _local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "alert"; _local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "inset"; _local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "none"; _local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration()); _local3.color = 11187123 /* 0xAAB3B3 */; _local3.fontWeight = "bold"; _local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = "11"; _local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "solid"; _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderColor = 9081738 /* 0x8A938A */; _local3.headerHeight = 22; _local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1))); _local3.verticalGap = -1; _local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration()); _local3.borderColor = 9542041 /* 0x919999 */; _local3.headerColor = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 10; _local3.textAlign = "right"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = 11; _local3.textAlign = "center"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration()); _local3.color = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 12; _local3.fontWeight = "bold"; _local3.textAlign = "center"; } function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) { if (typeof(r) == "object") { var _local18 = r.br; var _local16 = r.bl; var _local15 = r.tl; var _local10 = r.tr; } else { var _local10 = r; var _local15 = _local10; var _local16 = _local15; var _local18 = _local16; } if (typeof(c) == "object") { if (typeof(alpha) != "object") { var _local9 = [alpha, alpha]; } else { var _local9 = alpha; } if (ratios == undefined) { ratios = [0, 255]; } var _local14 = h * 0.7; if (typeof(rot) != "object") { var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */}; } else { var _local11 = rot; } if (gradient == "radial") { beginGradientFill("radial", c, _local9, ratios, _local11); } else { beginGradientFill("linear", c, _local9, ratios, _local11); } } else if (c != undefined) { beginFill(c, alpha); } r = _local18; var _local13 = r - (r * 0.707106781186547); var _local12 = r - (r * 0.414213562373095); moveTo(x + w, (y + h) - r); lineTo(x + w, (y + h) - r); curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13); curveTo((x + w) - _local12, y + h, (x + w) - r, y + h); r = _local16; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x + r, y + h); curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13); curveTo(x, (y + h) - _local12, x, (y + h) - r); r = _local15; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x, y + r); curveTo(x, y + _local12, x + _local13, y + _local13); curveTo(x + _local12, y, x + r, y); r = _local10; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo((x + w) - r, y); curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13); curveTo(x + w, y + _local12, x + w, y + r); lineTo(x + w, (y + h) - r); if (c != undefined) { endFill(); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); setThemeDefaults(); mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; static var UIObjectDependency = mx.core.UIObject; }
Symbol 151 MovieClip [__Packages.mx.managers.SystemManager] Frame 0
class mx.managers.SystemManager { static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent; function SystemManager () { } static function init(Void) { if (_initialized == false) { _initialized = true; mx.events.EventDispatcher.initialize(mx.managers.SystemManager); Mouse.addListener(mx.managers.SystemManager); Stage.addListener(mx.managers.SystemManager); _xAddEventListener = addEventListener; addEventListener = __addEventListener; _xRemoveEventListener = removeEventListener; removeEventListener = __removeEventListener; } } static function addFocusManager(f) { form = f; f.focusManager.activate(); } static function removeFocusManager(f) { } static function onMouseDown(Void) { var _local1 = form; _local1.focusManager._onMouseDown(); } static function onResize(Void) { var _local7 = Stage.width; var _local6 = Stage.height; var _local9 = _global.origWidth; var _local8 = _global.origHeight; var _local3 = Stage.align; var _local5 = (_local9 - _local7) / 2; var _local4 = (_local8 - _local6) / 2; if (_local3 == "T") { _local4 = 0; } else if (_local3 == "B") { _local4 = _local8 - _local6; } else if (_local3 == "L") { _local5 = 0; } else if (_local3 == "R") { _local5 = _local9 - _local7; } else if (_local3 == "LT") { _local4 = 0; _local5 = 0; } else if (_local3 == "TR") { _local4 = 0; _local5 = _local9 - _local7; } else if (_local3 == "LB") { _local4 = _local8 - _local6; _local5 = 0; } else if (_local3 == "RB") { _local4 = _local8 - _local6; _local5 = _local9 - _local7; } if (__screen == undefined) { __screen = new Object(); } __screen.x = _local5; __screen.y = _local4; __screen.width = _local7; __screen.height = _local6; _root.focusManager.relocate(); dispatchEvent({type:"resize"}); } static function get screen() { init(); if (__screen == undefined) { onResize(); } return(__screen); } static var _initialized = false; static var idleFrames = 0; static var isMouseDown = false; static var forms = new Array(); }
Symbol 152 MovieClip [__Packages.mx.managers.FocusManager] Frame 0
class mx.managers.FocusManager extends mx.core.UIComponent { var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, lastXMouse, lastYMouse, findFocusFromObject; function FocusManager () { super(); } function get defaultPushButton() { return(__defaultPushButton); } function set defaultPushButton(x) { if (x != __defaultPushButton) { __defaultPushButton.__set__emphasized(false); __defaultPushButton = x; defPushButton = x; x.__set__emphasized(true); } //return(defaultPushButton); } function getMaxTabIndex(o) { var _local3 = 0; var _local6; for (_local6 in o) { var _local2 = o[_local6]; if (_local2._parent == o) { if (_local2.tabIndex != undefined) { if (_local2.tabIndex > _local3) { _local3 = _local2.tabIndex; } } if (_local2.tabChildren == true) { var _local4 = getMaxTabIndex(_local2); if (_local4 > _local3) { _local3 = _local4; } } } } return(_local3); } function getNextTabIndex(Void) { return(getMaxTabIndex(form) + 1); } function get nextTabIndex() { return(getNextTabIndex()); } function relocate(Void) { var _local2 = mx.managers.SystemManager.__get__screen(); move(_local2.x - 1, _local2.y - 1); } function init(Void) { super.init(); tabEnabled = false; _width = (_height = 1); _x = (_y = -1); _alpha = 0; _parent.focusManager = this; _parent.tabChildren = true; _parent.tabEnabled = false; form = _parent; _parent.addEventListener("hide", this); _parent.addEventListener("reveal", this); mx.managers.SystemManager.init(); mx.managers.SystemManager.addFocusManager(form); tabCapture.tabIndex = 0; watch("enabled", enabledChanged); Selection.addListener(this); } function enabledChanged(id, oldValue, newValue) { _visible = newValue; return(newValue); } function activate(Void) { Key.addListener(this); activated = (_visible = true); if (lastFocus != undefined) { bNeedFocus = true; if (!mx.managers.SystemManager.isMouseDown) { doLater(this, "restoreFocus"); } } } function deactivate(Void) { Key.removeListener(this); activated = (_visible = false); var _local2 = getSelectionFocus(); var _local3 = getActualFocus(_local2); if (isOurFocus(_local3)) { lastSelFocus = _local2; lastFocus = _local3; } cancelAllDoLaters(); } function isOurFocus(o) { if (o.focusManager == this) { return(true); } while (o != undefined) { if (o.focusManager != undefined) { return(false); } if (o._parent == _parent) { return(true); } o = o._parent; } return(false); } function onSetFocus(o, n) { if (n == null) { if (activated) { bNeedFocus = true; } } else { var _local2 = getFocus(); if (isOurFocus(_local2)) { bNeedFocus = false; lastFocus = _local2; lastSelFocus = n; } } } function restoreFocus(Void) { var _local2 = lastSelFocus.hscroll; if (_local2 != undefined) { var _local5 = lastSelFocus.scroll; var _local4 = lastSelFocus.background; } lastFocus.setFocus(); var _local3 = Selection; Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex); if (_local2 != undefined) { lastSelFocus.scroll = _local5; lastSelFocus.hscroll = _local2; lastSelFocus.background = _local4; } } function onUnload(Void) { mx.managers.SystemManager.removeFocusManager(form); } function setFocus(o) { if (o == null) { Selection.setFocus(null); } else if (o.setFocus == undefined) { Selection.setFocus(o); } else { o.setFocus(); } } function getActualFocus(o) { var _local1 = o._parent; while (_local1 != undefined) { if (_local1.focusTextField != undefined) { while (_local1.focusTextField != undefined) { o = _local1; _local1 = _local1._parent; if (_local1 == undefined) { return(undefined); } if (_local1.focusTextField == undefined) { return(o); } } } if (_local1.tabEnabled != true) { return(o); } o = _local1; _local1 = o._parent; } return(undefined); } function getSelectionFocus() { var m = Selection.getFocus(); var o = eval (m); return(o); } function getFocus(Void) { var _local2 = getSelectionFocus(); return(getActualFocus(_local2)); } function walkTree(p, index, groupName, dir, lookup, firstChild) { var _local5 = true; var _local11; for (_local11 in p) { var _local2 = p[_local11]; if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_local2 != _lastTarget) { if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) { continue; } if ((_local2 instanceof TextField) && (_local2.selectable == false)) { continue; } if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) { if (firstChild) { _firstNode = _local2; firstChild = false; } } if (_nextIsNext == true) { if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) { _nextNode = _local2; } } if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) { if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) { } else { _lastx = _local2; } } } else { _prevNode = _lastx; _needPrev = false; _nextIsNext = true; } if (_local2.tabIndex != undefined) { if (_local2.tabIndex == index) { if (_foundList[_local2._name] == undefined) { if (_needPrev) { _prevObj = _local2; _needPrev = false; } _nextObj = _local2; } } if (dir && (_local2.tabIndex > index)) { if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) { _nextObj = _local2; } } else if ((!dir) && (_local2.tabIndex < index)) { if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) { _prevObj = _local2; } } if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) { _firstObj = _local2; } if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) { _lastObj = _local2; } } if (_local2.tabChildren) { getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) { if (_local2 == _lastTarget) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_prevNode == undefined) { var _local3 = _lastx; var _local7 = false; while (_local3 != undefined) { if (_local3 == _local2) { _local7 = true; break; } _local3 = _local3._parent; } if (_local7 == false) { _prevNode = _lastx; } } _needPrev = false; if (_nextNode == undefined) { _nextIsNext = true; } } else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } } _lastNode = _lastx; if (lookup) { if (p._parent != undefined) { if (p != _parent) { if ((_prevNode == undefined) && (dir)) { _needPrev = true; } else if ((_nextNode == undefined) && (!dir)) { _nextIsNext = false; } _lastTarget = _lastTarget._parent; getTabCandidate(p._parent, index, groupName, dir, true); } } } } function getTabCandidate(o, index, groupName, dir, firstChild) { var _local2; var _local3 = true; if (o == _parent) { _local2 = o; _local3 = false; } else { _local2 = o._parent; if (_local2 == undefined) { _local2 = o; _local3 = false; } } walkTree(_local2, index, groupName, dir, _local3, firstChild); } function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) { walkTree(o, index, groupName, dir, false, firstChild); } function getFocusManagerFromObject(o) { while (o != undefined) { if (o.focusManager != undefined) { return(o.focusManager); } o = o._parent; } return(undefined); } function tabHandler(Void) { bDrawFocus = true; var _local5 = getSelectionFocus(); var _local4 = getActualFocus(_local5); if (_local4 != _local5) { _local5 = _local4; } if (getFocusManagerFromObject(_local5) != this) { _local5 == undefined; } if (_local5 == undefined) { _local5 = form; } else if (_local5.tabIndex != undefined) { if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) { _foundList = new Object(); _foundList.tabIndex = _local5.tabIndex; } _foundList[_local5._name] = _local5; } var _local3 = Key.isDown(16) != true; _searchKey = getTimer(); _needPrev = true; _nextIsNext = false; _lastx = undefined; _firstNode = undefined; _lastNode = undefined; _nextNode = undefined; _prevNode = undefined; _firstObj = undefined; _lastObj = undefined; _nextObj = undefined; _prevObj = undefined; _lastTarget = _local5; var _local6 = _local5; getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true); var _local2; if (_local3) { if (_nextObj != undefined) { _local2 = _nextObj; } else { _local2 = _firstObj; } } else if (_prevObj != undefined) { _local2 = _prevObj; } else { _local2 = _lastObj; } if (_local2.tabIndex != _local5.tabIndex) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; _foundList[_local2._name] = _local2; } else { if (_foundList == undefined) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; } _foundList[_local2._name] = _local2; } if (_local2 == undefined) { if (_local3 == false) { if (_nextNode != undefined) { _local2 = _nextNode; } else { _local2 = _firstNode; } } else if ((_prevNode == undefined) || (_local5 == form)) { _local2 = _lastNode; } else { _local2 = _prevNode; } } if (_local2 == undefined) { return(undefined); } lastTabFocus = _local2; setFocus(_local2); if (_local2.emphasized != undefined) { if (defPushButton != undefined) { _local5 = defPushButton; defPushButton = _local2; _local5.emphasized = false; _local2.emphasized = true; } } else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) { _local5 = defPushButton; defPushButton = __defaultPushButton; _local5.emphasized = false; __defaultPushButton.__set__emphasized(true); } } function onKeyDown(Void) { mx.managers.SystemManager.idleFrames = 0; if (defaultPushButtonEnabled) { if (Key.getCode() == 13) { if (defaultPushButton != undefined) { doLater(this, "sendDefaultPushButtonEvent"); } } } } function sendDefaultPushButtonEvent(Void) { defPushButton.dispatchEvent({type:"click"}); } function getMousedComponentFromChildren(x, y, o) { for (var _local7 in o) { var _local2 = o[_local7]; if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) { _local2._searchKey = _searchKey; if (_local2.hitTest(x, y, true)) { if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) { return(_local2); } var _local3 = getMousedComponentFromChildren(x, y, _local2); if (_local3 != undefined) { return(_local3); } return(_local2); } } } return(undefined); } function mouseActivate(Void) { if (!bNeedFocus) { return(undefined); } _searchKey = getTimer(); var _local2 = getMousedComponentFromChildren(lastXMouse, lastYMouse, form); if (_local2 instanceof mx.core.UIComponent) { return(undefined); } _local2 = findFocusFromObject(_local2); if (_local2 == lastFocus) { return(undefined); } if (_local2 == undefined) { doLater(this, "restoreFocus"); return(undefined); } var _local3 = _local2.hscroll; if (_local3 != undefined) { var _local6 = _local2.scroll; var _local5 = _local2.background; } setFocus(_local2); var _local4 = Selection; Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex); if (_local3 != undefined) { _local2.scroll = _local6; _local2.hscroll = _local3; _local2.background = _local5; } } function _onMouseDown(Void) { bDrawFocus = false; if (lastFocus != undefined) { lastFocus.drawFocus(false); } mx.managers.SystemManager.idleFrames = 0; var _local3 = Selection; _local3.lastBeginIndex = Selection.getBeginIndex(); _local3.lastEndIndex = Selection.getEndIndex(); lastXMouse = _root._xmouse; lastYMouse = _root._ymouse; } function onMouseUp(Void) { if (_visible) { doLater(this, "mouseActivate"); } } function handleEvent(e) { if (e.type == "reveal") { mx.managers.SystemManager.activate(form); } else { mx.managers.SystemManager.deactivate(form); } } static function enableFocusManagement() { if (!initialized) { initialized = true; Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } } } static var symbolName = "FocusManager"; static var symbolOwner = mx.managers.FocusManager; static var version = "2.0.0.360"; var className = "FocusManager"; var bNeedFocus = false; var bDrawFocus = false; var defaultPushButtonEnabled = true; var activated = true; static var initialized = false; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 153 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0
class mx.skins.halo.FocusRect extends mx.skins.SkinElement { var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible; function FocusRect () { super(); boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function draw(o) { o.adjustFocusRect(); } function setSize(w, h, r, a, rectCol) { _xscale = (_yscale = 100); clear(); if (typeof(r) == "object") { r.br = ((r.br > 2) ? (r.br - 2) : 0); r.bl = ((r.bl > 2) ? (r.bl - 2) : 0); r.tr = ((r.tr > 2) ? (r.tr - 2) : 0); r.tl = ((r.tl > 2) ? (r.tl - 2) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); r.br = ((r.br > 1) ? (r.br + 1) : 0); r.bl = ((r.bl > 1) ? (r.bl + 1) : 0); r.tr = ((r.tr > 1) ? (r.tr + 1) : 0); r.tl = ((r.tl > 1) ? (r.tl + 1) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(1, 1, w - 2, h - 2, r); r.br = ((r.br > 1) ? (r.br - 1) : 0); r.bl = ((r.bl > 1) ? (r.bl - 1) : 0); r.tr = ((r.tr > 1) ? (r.tr - 1) : 0); r.tl = ((r.tl > 1) ? (r.tl - 1) : 0); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); } else { var _local5; if (r != 0) { _local5 = r - 2; } else { _local5 = 0; } beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); beginFill(rectCol, a * 0.3); if (r != 0) { _local5 = r - 2; r = r - 1; } else { _local5 = 0; r = 0; } drawRoundRect(1, 1, w - 2, h - 2, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); } } function handleEvent(e) { if (e.type == "unload") { _visible = true; } else if (e.type == "resize") { e.target.adjustFocusRect(); } else if (e.type == "move") { e.target.adjustFocusRect(); } } static function classConstruct() { mx.core.UIComponent.prototype.drawFocus = function (focused) { var _local2 = this._parent.focus_mc; if (!focused) { _local2._visible = false; this.removeEventListener("unload", _local2); this.removeEventListener("move", _local2); this.removeEventListener("resize", _local2); } else { if (_local2 == undefined) { _local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop); _local2.tabEnabled = false; this._parent.focus_mc = _local2; } else { _local2._visible = true; } _local2.draw(this); if (_local2.getDepth() < this.getDepth()) { _local2.setDepthAbove(this); } this.addEventListener("unload", _local2); this.addEventListener("move", _local2); this.addEventListener("resize", _local2); } }; mx.core.UIComponent.prototype.adjustFocusRect = function () { var _local2 = this.getStyle("themeColor"); if (_local2 == undefined) { _local2 = 8453965 /* 0x80FF4D */; } var _local3 = this._parent.focus_mc; _local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2); _local3.move(this.x - 2, this.y - 2); }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect; mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var DefaultsDependency = mx.skins.halo.Defaults; static var UIComponentDependency = mx.core.UIComponent; }
Symbol 154 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0
class mx.managers.OverlappedWindows { function OverlappedWindows () { } static function checkIdle(Void) { if (mx.managers.SystemManager.idleFrames > 10) { mx.managers.SystemManager.dispatchEvent({type:"idle"}); } else { mx.managers.SystemManager.idleFrames++; } } static function __addEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager.interval == undefined) { mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100); } } mx.managers.SystemManager._xAddEventListener(e, o, l); } static function __removeEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) { clearInterval(mx.managers.SystemManager.interval); } } else { mx.managers.SystemManager._xRemoveEventListener(e, o, l); } } static function onMouseDown(Void) { mx.managers.SystemManager.idleFrames = 0; mx.managers.SystemManager.isMouseDown = true; var _local5 = _root; var _local3; var _local8 = _root._xmouse; var _local7 = _root._ymouse; if (mx.managers.SystemManager.form.modalWindow == undefined) { if (mx.managers.SystemManager.forms.length > 1) { var _local6 = mx.managers.SystemManager.forms.length; var _local4; _local4 = 0; while (_local4 < _local6) { var _local2 = mx.managers.SystemManager.forms[_local4]; if (_local2._visible) { if (_local2.hitTest(_local8, _local7)) { if (_local3 == undefined) { _local3 = _local2.getDepth(); _local5 = _local2; } else if (_local3 < _local2.getDepth()) { _local3 = _local2.getDepth(); _local5 = _local2; } } } _local4++; } if (_local5 != mx.managers.SystemManager.form) { mx.managers.SystemManager.activate(_local5); } } } var _local9 = mx.managers.SystemManager.form; _local9.focusManager._onMouseDown(); } static function onMouseMove(Void) { mx.managers.SystemManager.idleFrames = 0; } static function onMouseUp(Void) { mx.managers.SystemManager.isMouseDown = false; mx.managers.SystemManager.idleFrames = 0; } static function activate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) { var _local1 = mx.managers.SystemManager.form; _local1.focusManager.deactivate(); } } mx.managers.SystemManager.form = f; f.focusManager.activate(); } static function deactivate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) { var _local5 = mx.managers.SystemManager.form; _local5.focusManager.deactivate(); var _local3 = mx.managers.SystemManager.forms.length; var _local1; var _local2; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { _local1 = _local1 + 1; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } mx.managers.SystemManager.form = _local2; break; } if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } _local5 = mx.managers.SystemManager.form; _local5.focusManager.activate(); } } } static function addFocusManager(f) { mx.managers.SystemManager.forms.push(f); mx.managers.SystemManager.activate(f); } static function removeFocusManager(f) { var _local3 = mx.managers.SystemManager.forms.length; var _local1; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { if (mx.managers.SystemManager.form == f) { mx.managers.SystemManager.deactivate(f); } mx.managers.SystemManager.forms.splice(_local1, 1); return(undefined); } _local1++; } } static function enableOverlappedWindows() { if (!initialized) { initialized = true; mx.managers.SystemManager.checkIdle = checkIdle; mx.managers.SystemManager.__addEventListener = __addEventListener; mx.managers.SystemManager.__removeEventListener = __removeEventListener; mx.managers.SystemManager.onMouseDown = onMouseDown; mx.managers.SystemManager.onMouseMove = onMouseMove; mx.managers.SystemManager.onMouseUp = onMouseUp; mx.managers.SystemManager.activate = activate; mx.managers.SystemManager.deactivate = deactivate; mx.managers.SystemManager.addFocusManager = addFocusManager; mx.managers.SystemManager.removeFocusManager = removeFocusManager; } } static var initialized = false; static var SystemManagerDependency = mx.managers.SystemManager; }
Symbol 155 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0
class mx.styles.CSSSetStyle { var styleName, stylecache, _color, setColor, invalidateStyle; function CSSSetStyle () { } function _setStyle(styleProp, newValue) { this[styleProp] = newValue; if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) { if (styleProp == "color") { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } } _level0.changeTextStyleInChildren(styleProp); return(undefined); } if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local7 = mx.styles.StyleManager.colorNames.haloBlue; var _local6 = mx.styles.StyleManager.colorNames.haloGreen; var _local8 = mx.styles.StyleManager.colorNames.haloOrange; var _local4 = {}; _local4[_local7] = 12188666 /* 0xB9FBFA */; _local4[_local6] = 13500353 /* 0xCDFFC1 */; _local4[_local8] = 16766319 /* 0xFFD56F */; var _local5 = {}; _local5[_local7] = 13958653 /* 0xD4FDFD */; _local5[_local6] = 14942166 /* 0xE3FFD6 */; _local5[_local8] = 16772787 /* 0xFFEEB3 */; var _local9 = _local4[newValue]; var _local10 = _local5[newValue]; if (_local9 == undefined) { _local9 = newValue; } if (_local10 == undefined) { _local10 = newValue; } setStyle("selectionColor", _local9); setStyle("rollOverColor", _local10); } _level0.changeColorStyleInChildren(styleName, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } _level0.notifyStyleChangeInChildren(styleName, styleProp, newValue); } } function changeTextStyleInChildren(styleProp) { var _local4 = getTimer(); var _local5; for (_local5 in this) { var _local2 = this[_local5]; if (_local2._parent == this) { if (_local2.searchKey != _local4) { if (_local2.stylecache != undefined) { delete _local2.stylecache.tf; delete _local2.stylecache[styleProp]; } _local2.invalidateStyle(styleProp); _local2.changeTextStyleInChildren(styleProp); _local2.searchKey = _local4; } } } } function changeColorStyleInChildren(sheetName, colorStyle, newValue) { var _local6 = getTimer(); var _local7; for (_local7 in this) { var _local2 = this[_local7]; if (_local2._parent == this) { if (_local2.searchKey != _local6) { if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) { if (_local2.stylecache != undefined) { delete _local2.stylecache[colorStyle]; } if (typeof(_local2._color) == "string") { if (_local2._color == colorStyle) { var _local4 = _local2.getStyle(colorStyle); if (colorStyle == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = _local4; } } _local2.setColor(_local4); } } else if (_local2._color[colorStyle] != undefined) { if (typeof(_local2) != "movieclip") { _local2._parent.invalidateStyle(); } else { _local2.invalidateStyle(colorStyle); } } } _local2.changeColorStyleInChildren(sheetName, colorStyle, newValue); _local2.searchKey = _local6; } } } } function notifyStyleChangeInChildren(sheetName, styleProp, newValue) { var _local5 = getTimer(); var _local6; for (_local6 in this) { var _local2 = this[_local6]; if (_local2._parent == this) { if (_local2.searchKey != _local5) { if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) { if (_local2.stylecache != undefined) { delete _local2.stylecache[styleProp]; delete _local2.stylecache.tf; } delete _local2.enabledColor; _local2.invalidateStyle(styleProp); } _local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue); _local2.searchKey = _local5; } } } } function setStyle(styleProp, newValue) { if (stylecache != undefined) { delete stylecache[styleProp]; delete stylecache.tf; } this[styleProp] = newValue; if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local10 = mx.styles.StyleManager.colorNames.haloBlue; var _local9 = mx.styles.StyleManager.colorNames.haloGreen; var _local11 = mx.styles.StyleManager.colorNames.haloOrange; var _local6 = {}; _local6[_local10] = 12188666 /* 0xB9FBFA */; _local6[_local9] = 13500353 /* 0xCDFFC1 */; _local6[_local11] = 16766319 /* 0xFFD56F */; var _local7 = {}; _local7[_local10] = 13958653 /* 0xD4FDFD */; _local7[_local9] = 14942166 /* 0xE3FFD6 */; _local7[_local11] = 16772787 /* 0xFFEEB3 */; var _local12 = _local6[newValue]; var _local13 = _local7[newValue]; if (_local12 == undefined) { _local12 = newValue; } if (_local13 == undefined) { _local13 = newValue; } setStyle("selectionColor", _local12); setStyle("rollOverColor", _local13); } if (typeof(_color) == "string") { if (_color == styleProp) { if (styleProp == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = newValue; } } setColor(newValue); } } else if (_color[styleProp] != undefined) { invalidateStyle(styleProp); } changeColorStyleInChildren(undefined, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } invalidateStyle(styleProp); } if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) { var _local8; var _local5 = newValue; if (styleProp == "styleName") { _local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5)); _local5 = _local8.themeColor; if (_local5 != undefined) { _local8.rollOverColor = (_local8.selectionColor = _local5); } } notifyStyleChangeInChildren(undefined, styleProp, newValue); } } static function enableRunTimeCSS() { } static function classConstruct() { var _local2 = MovieClip.prototype; var _local1 = mx.styles.CSSSetStyle.prototype; mx.styles.CSSStyleDeclaration.prototype.setStyle = _local1._setStyle; _local2.changeTextStyleInChildren = _local1.changeTextStyleInChildren; _local2.changeColorStyleInChildren = _local1.changeColorStyleInChildren; _local2.notifyStyleChangeInChildren = _local1.notifyStyleChangeInChildren; _local2.setStyle = _local1.setStyle; var _local3 = TextField.prototype; _local3.setStyle = _local2.setStyle; _local3.changeTextStyleInChildren = _local1.changeTextStyleInChildren; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; }
Symbol 156 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0
class mx.core.ext.UIComponentExtensions { function UIComponentExtensions () { } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; TextField.prototype.setFocus = function () { Selection.setFocus(this); }; TextField.prototype.onSetFocus = function (oldFocus) { if (this.tabEnabled != false) { if (this.getFocusManager().bDrawFocus) { this.drawFocus(true); } } }; TextField.prototype.onKillFocus = function (oldFocus) { if (this.tabEnabled != false) { this.drawFocus(false); } }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager; mx.managers.OverlappedWindows.enableOverlappedWindows(); mx.styles.CSSSetStyle.enableRunTimeCSS(); mx.managers.FocusManager.enableFocusManagement(); } static var bExtended = false; static var UIComponentExtended = Extensions(); static var UIComponentDependency = mx.core.UIComponent; static var FocusManagerDependency = mx.managers.FocusManager; static var OverlappedWindowsDependency = mx.managers.OverlappedWindows; }
Symbol 157 MovieClip [__Packages.mx.skins.halo.RectBorder] Frame 0
class mx.skins.halo.RectBorder extends mx.skins.RectBorder { var offset, getStyle, borderStyleName, __borderMetrics, className, borderColorName, backgroundColorName, shadowColorName, highlightColorName, buttonColorName, __get__width, __get__height, clear, _color, drawRoundRect, beginFill, drawRect, endFill; function RectBorder () { super(); } function init(Void) { borderWidths.default = 3; super.init(); } function getBorderMetrics(Void) { if (offset == undefined) { var _local3 = getStyle(borderStyleName); offset = borderWidths[_local3]; } if ((getStyle(borderStyleName) == "default") || (getStyle(borderStyleName) == "alert")) { __borderMetrics = {left:3, top:1, right:3, bottom:3}; return(__borderMetrics); } return(super.getBorderMetrics()); } function drawBorder(Void) { var _local6 = _global.styles[className]; if (_local6 == undefined) { _local6 = _global.styles.RectBorder; } var _local5 = getStyle(borderStyleName); var _local7 = getStyle(borderColorName); if (_local7 == undefined) { _local7 = _local6[borderColorName]; } var _local8 = getStyle(backgroundColorName); if (_local8 == undefined) { _local8 = _local6[backgroundColorName]; } var _local16 = getStyle("backgroundImage"); if (_local5 != "none") { var _local14 = getStyle(shadowColorName); if (_local14 == undefined) { _local14 = _local6[shadowColorName]; } var _local13 = getStyle(highlightColorName); if (_local13 == undefined) { _local13 = _local6[highlightColorName]; } var _local12 = getStyle(buttonColorName); if (_local12 == undefined) { _local12 = _local6[buttonColorName]; } var _local11 = getStyle(borderCapColorName); if (_local11 == undefined) { _local11 = _local6[borderCapColorName]; } var _local10 = getStyle(shadowCapColorName); if (_local10 == undefined) { _local10 = _local6[shadowCapColorName]; } } offset = borderWidths[_local5]; var _local9 = offset; var _local3 = __get__width(); var _local4 = __get__height(); clear(); _color = undefined; if (_local5 == "none") { } else if (_local5 == "inset") { _color = colorList; draw3dBorder(_local11, _local12, _local7, _local13, _local14, _local10); } else if (_local5 == "outset") { _color = colorList; draw3dBorder(_local11, _local7, _local12, _local14, _local13, _local10); } else if (_local5 == "alert") { var _local15 = getStyle("themeColor"); drawRoundRect(0, 5, _local3, _local4 - 5, 5, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, 4, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, _local15, 50); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, 2, 16777215, 100); } else if (_local5 == "default") { drawRoundRect(0, 5, _local3, _local4 - 5, {tl:5, tr:5, br:0, bl:0}, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, {tl:4, tr:4, br:0, bl:0}, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, {tl:3, tr:3, br:0, bl:0}, [12897484, 11844796], 100, 0, "radial"); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, {tl:2, tr:2, br:0, bl:0}, 16777215, 100); } else if (_local5 == "dropDown") { drawRoundRect(0, 0, _local3 + 1, _local4, {tl:4, tr:0, br:0, bl:4}, [13290186, 7895160], 100, -10, "linear"); drawRoundRect(1, 1, _local3 - 1, _local4 - 2, {tl:3, tr:0, br:0, bl:3}, 16777215, 100); } else if (_local5 == "menuBorder") { var _local15 = getStyle("themeColor"); drawRoundRect(4, 4, _local3 - 2, _local4 - 3, 0, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(4, 4, _local3 - 1, _local4 - 2, 0, 6184542, 10); drawRoundRect(0, 0, _local3 + 1, _local4, 0, [0, 14342874], 100, 250, "linear"); drawRoundRect(0, 0, _local3 + 1, _local4, 0, _local15, 50); drawRoundRect(2, 2, _local3 - 3, _local4 - 4, 0, 16777215, 100); } else if (_local5 == "comboNonEdit") { } else { beginFill(_local7); drawRect(0, 0, _local3, _local4); drawRect(1, 1, _local3 - 1, _local4 - 1); endFill(); _color = borderColorName; } if (_local8 != undefined) { beginFill(_local8); drawRect(_local9, _local9, __get__width() - _local9, __get__height() - _local9); endFill(); } } function draw3dBorder(c1, c2, c3, c4, c5, c6) { var _local3 = __get__width(); var _local2 = __get__height(); beginFill(c1); drawRect(0, 0, _local3, _local2); drawRect(1, 0, _local3 - 1, _local2); endFill(); beginFill(c2); drawRect(1, 0, _local3 - 1, 1); endFill(); beginFill(c3); drawRect(1, _local2 - 1, _local3 - 1, _local2); endFill(); beginFill(c4); drawRect(1, 1, _local3 - 1, 2); endFill(); beginFill(c5); drawRect(1, _local2 - 2, _local3 - 1, _local2 - 1); endFill(); beginFill(c6); drawRect(1, 2, _local3 - 1, _local2 - 2); drawRect(2, 2, _local3 - 2, _local2 - 2); endFill(); } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.styles.rectBorderClass = mx.skins.halo.RectBorder; _global.skinRegistry.RectBorder = true; return(true); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.halo.RectBorder; static var version = "2.0.0.360"; var borderCapColorName = "borderCapColor"; var shadowCapColorName = "shadowCapColor"; var colorList = {highlightColor:0, borderColor:0, buttonColor:0, shadowColor:0, borderCapColor:0, shadowCapColor:0}; var borderWidths = {none:0, solid:1, inset:2, outset:2, alert:3, dropDown:2, menuBorder:2, comboNonEdit:2}; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 158 MovieClip [__Packages.mx.skins.halo.ButtonSkin] Frame 0
class mx.skins.halo.ButtonSkin extends mx.skins.RectBorder { var __get__width, __get__height, getStyle, _parent, clear, drawRoundRect, __get__x, __get__y; function ButtonSkin () { super(); } function init() { super.init(); } function size() { drawHaloRect(__get__width(), __get__height()); } function drawHaloRect(w, h) { var _local6 = getStyle("borderStyle"); var _local4 = getStyle("themeColor"); var _local5 = _parent.emphasized; clear(); switch (_local6) { case "falseup" : if (_local5) { drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 75); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 85, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 75); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); } else { drawRoundRect(0, 0, w, h, 5, 9542041, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, [13291985, 16250871], 100, 0, "radial"); drawRoundRect(2, 2, w - 4, h - 4, 3, [9542041, 13818586], 100, 0, "radial"); drawRoundRect(3, 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(3, 4, w - 6, h - 7, 2, 16316664, 100); } break; case "falsedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "falserollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 50); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "falsedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); break; case "trueup" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16250871, 100); break; case "truedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "truerollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 40); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "truedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.skinRegistry.ButtonSkin = true; return(true); } static var symbolName = "ButtonSkin"; static var symbolOwner = mx.skins.halo.ButtonSkin; var className = "ButtonSkin"; var backgroundColorName = "buttonColor"; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 159 MovieClip [__Packages.mx.controls.VScrollBar] Frame 0
class mx.controls.VScrollBar extends mx.controls.scrollClasses.ScrollBar { var scrollIt; function VScrollBar () { super(); } function init(Void) { super.init(); } function isScrollBarKey(k) { if (k == 38) { scrollIt("Line", -1); return(true); } if (k == 40) { scrollIt("Line", 1); return(true); } if (k == 33) { scrollIt("Page", -1); return(true); } if (k == 34) { scrollIt("Page", 1); return(true); } return(super.isScrollBarKey(k)); } static var symbolName = "VScrollBar"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.0.360"; var className = "VScrollBar"; var minusMode = "Up"; var plusMode = "Down"; var minMode = "AtTop"; var maxMode = "AtBottom"; }

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Symbol 1237 FontUsed by:1239
Symbol 1238 GraphicUsed by:1242
Symbol 1239 EditableText [CR79]Uses:1237Used by:1242
Symbol 1240 TextUses:332 394Used by:1242
Symbol 1241 TextUses:332Used by:1242
Symbol 1242 MovieClip [Page79]Uses:1235 1236 1238 1239 1240 1241
Symbol 1243 GraphicUsed by:1250
Symbol 1244 GraphicUsed by:1250
Symbol 1245 FontUsed by:1247
Symbol 1246 GraphicUsed by:1250
Symbol 1247 EditableText [CR80]Uses:1245Used by:1250
Symbol 1248 TextUses:332 394Used by:1250
Symbol 1249 TextUses:332Used by:1250
Symbol 1250 MovieClip [Page80]Uses:1243 1244 1246 1247 1248 1249
Symbol 1251 GraphicUsed by:1258
Symbol 1252 GraphicUsed by:1258
Symbol 1253 FontUsed by:1255
Symbol 1254 GraphicUsed by:1258
Symbol 1255 EditableText [CR81]Uses:1253Used by:1258
Symbol 1256 TextUses:332 320 394 309Used by:1258
Symbol 1257 TextUses:332Used by:1258
Symbol 1258 MovieClip [Page81]Uses:1251 1252 1254 1255 1256 1257
Symbol 1259 GraphicUsed by:1266
Symbol 1260 GraphicUsed by:1266
Symbol 1261 FontUsed by:1263
Symbol 1262 GraphicUsed by:1266
Symbol 1263 EditableText [CR82]Uses:1261Used by:1266
Symbol 1264 TextUses:332 320Used by:1266
Symbol 1265 TextUses:332Used by:1266
Symbol 1266 MovieClip [Page82]Uses:1259 1260 1262 1263 1264 1265
Symbol 1267 GraphicUsed by:1276
Symbol 1268 GraphicUsed by:1276
Symbol 1269 FontUsed by:1271
Symbol 1270 GraphicUsed by:1276
Symbol 1271 EditableText [CR83]Uses:1269Used by:1276
Symbol 1272 TextUses:332 394 320Used by:1276
Symbol 1273 GraphicUsed by:1276
Symbol 1274 TextUses:332Used by:1276
Symbol 1275 TextUses:332Used by:1276
Symbol 1276 MovieClip [Page83]Uses:1267 1268 1270 1271 1272 1273 1274 1275
Symbol 1277 GraphicUsed by:1284
Symbol 1278 GraphicUsed by:1284
Symbol 1279 FontUsed by:1281
Symbol 1280 GraphicUsed by:1284
Symbol 1281 EditableText [CR84]Uses:1279Used by:1284
Symbol 1282 TextUses:394 332Used by:1284
Symbol 1283 TextUses:332Used by:1284
Symbol 1284 MovieClip [Page84]Uses:1277 1278 1280 1281 1282 1283
Symbol 1285 GraphicUsed by:1292
Symbol 1286 GraphicUsed by:1292
Symbol 1287 FontUsed by:1289
Symbol 1288 GraphicUsed by:1292
Symbol 1289 EditableText [CR85]Uses:1287Used by:1292
Symbol 1290 TextUses:332 394Used by:1292
Symbol 1291 TextUses:332Used by:1292
Symbol 1292 MovieClip [Page85]Uses:1285 1286 1288 1289 1290 1291
Symbol 1293 GraphicUsed by:1300
Symbol 1294 GraphicUsed by:1300
Symbol 1295 FontUsed by:1297
Symbol 1296 GraphicUsed by:1300
Symbol 1297 EditableText [CR86]Uses:1295Used by:1300
Symbol 1298 TextUses:332 309Used by:1300
Symbol 1299 TextUses:332Used by:1300
Symbol 1300 MovieClip [Page86]Uses:1293 1294 1296 1297 1298 1299
Symbol 1301 GraphicUsed by:1308
Symbol 1302 GraphicUsed by:1308
Symbol 1303 FontUsed by:1305
Symbol 1304 GraphicUsed by:1308
Symbol 1305 EditableText [CR87]Uses:1303Used by:1308
Symbol 1306 TextUses:332 394Used by:1308
Symbol 1307 TextUses:332Used by:1308
Symbol 1308 MovieClip [Page87]Uses:1301 1302 1304 1305 1306 1307
Symbol 1309 GraphicUsed by:1316
Symbol 1310 GraphicUsed by:1316
Symbol 1311 FontUsed by:1313
Symbol 1312 GraphicUsed by:1316
Symbol 1313 EditableText [CR88]Uses:1311Used by:1316
Symbol 1314 TextUses:394 332Used by:1316
Symbol 1315 TextUses:332Used by:1316
Symbol 1316 MovieClip [Page88]Uses:1309 1310 1312 1313 1314 1315
Symbol 1317 GraphicUsed by:1324
Symbol 1318 GraphicUsed by:1324
Symbol 1319 FontUsed by:1321
Symbol 1320 GraphicUsed by:1324
Symbol 1321 EditableText [CR89]Uses:1319Used by:1324
Symbol 1322 TextUses:332 320Used by:1324
Symbol 1323 TextUses:332Used by:1324
Symbol 1324 MovieClip [Page89]Uses:1317 1318 1320 1321 1322 1323
Symbol 1325 GraphicUsed by:1332
Symbol 1326 GraphicUsed by:1332
Symbol 1327 FontUsed by:1329
Symbol 1328 GraphicUsed by:1332
Symbol 1329 EditableText [CR90]Uses:1327Used by:1332
Symbol 1330 TextUses:332 320 394Used by:1332
Symbol 1331 TextUses:332Used by:1332
Symbol 1332 MovieClip [Page90]Uses:1325 1326 1328 1329 1330 1331
Symbol 1333 GraphicUsed by:1340
Symbol 1334 GraphicUsed by:1340
Symbol 1335 FontUsed by:1337
Symbol 1336 GraphicUsed by:1340
Symbol 1337 EditableText [CR91]Uses:1335Used by:1340
Symbol 1338 TextUses:332 394Used by:1340
Symbol 1339 TextUses:332Used by:1340
Symbol 1340 MovieClip [Page91]Uses:1333 1334 1336 1337 1338 1339
Symbol 1341 GraphicUsed by:1348
Symbol 1342 GraphicUsed by:1348
Symbol 1343 FontUsed by:1345
Symbol 1344 GraphicUsed by:1348
Symbol 1345 EditableText [CR92]Uses:1343Used by:1348
Symbol 1346 TextUses:394 332Used by:1348
Symbol 1347 TextUses:332Used by:1348
Symbol 1348 MovieClip [Page92]Uses:1341 1342 1344 1345 1346 1347
Symbol 1349 GraphicUsed by:1356
Symbol 1350 GraphicUsed by:1356
Symbol 1351 FontUsed by:1353
Symbol 1352 GraphicUsed by:1356
Symbol 1353 EditableText [CR93]Uses:1351Used by:1356
Symbol 1354 TextUses:332 394Used by:1356
Symbol 1355 TextUses:332Used by:1356
Symbol 1356 MovieClip [Page93]Uses:1349 1350 1352 1353 1354 1355
Symbol 1357 GraphicUsed by:1365
Symbol 1358 GraphicUsed by:1365
Symbol 1359 FontUsed by:1361
Symbol 1360 GraphicUsed by:1365
Symbol 1361 EditableText [CR94]Uses:1359Used by:1365
Symbol 1363 FontUsed by:1362
Symbol 1362 TextUses:332 1363 309 320Used by:1365
Symbol 1364 TextUses:320Used by:1365
Symbol 1365 MovieClip [Page94]Uses:1357 1358 1360 1361 1362 1364
Symbol 1366 GraphicUsed by:1374
Symbol 1367 GraphicUsed by:1374
Symbol 1368 FontUsed by:1370
Symbol 1369 GraphicUsed by:1374
Symbol 1370 EditableText [CR95]Uses:1368Used by:1374
Symbol 1372 FontUsed by:1371
Symbol 1371 TextUses:320 332 1372 394Used by:1374
Symbol 1373 TextUses:332Used by:1374
Symbol 1374 MovieClip [Page95]Uses:1366 1367 1369 1370 1371 1373
Symbol 1375 GraphicUsed by:1381
Symbol 1376 GraphicUsed by:1381
Symbol 1377 FontUsed by:1379
Symbol 1378 GraphicUsed by:1381
Symbol 1379 EditableText [CR96]Uses:1377Used by:1381
Symbol 1380 TextUses:332 394 320 798Used by:1381
Symbol 1381 MovieClip [Page96]Uses:1375 1376 1378 1379 1380
Symbol 1 GraphicUsed by:2 160
Symbol 2 MovieClip [BottomArea]Uses:1
Symbol 3 MovieClip [ScrollArea]
Symbol 4 GraphicUsed by:5
Symbol 5 Button [#bgr]Uses:4
Symbol 6 GraphicUsed by:7
Symbol 7 MovieClipUses:6Used by:8
Symbol 8 MovieClip [#DropDownToolbar]Uses:7
Symbol 9 GraphicUsed by:12 15
Symbol 10 GraphicUsed by:12 15
Symbol 11 GraphicUsed by:12 15
Symbol 12 MovieClipUses:9 10 11Used by:14 19 21 23 25 27 29 31 33 35 192
Symbol 13 GraphicUsed by:14
Symbol 14 MovieClip [#nextpage]Uses:12 13Used by:193
Symbol 15 ButtonUses:9 10 11Used by:17
Symbol 16 GraphicUsed by:17
Symbol 17 MovieClip [#more]Uses:15 16Used by:193
Symbol 18 GraphicUsed by:19
Symbol 19 MovieClip [#selMode]Uses:12 18Used by:193
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClip [#newwindow]Uses:12 20Used by:193
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [#help]Uses:12 22Used by:193
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClip [#rotate]Uses:12 24Used by:193
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClip [#prevpage]Uses:12 26Used by:193
Symbol 28 GraphicUsed by:29
Symbol 29 MovieClip [#scalePage]Uses:12 28Used by:193
Symbol 30 GraphicUsed by:31
Symbol 31 MovieClip [#scaleWidth]Uses:12 30Used by:193
Symbol 32 GraphicUsed by:33
Symbol 33 MovieClip [#moveMode]Uses:12 32Used by:193
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip [#print]Uses:12 34Used by:193
Symbol 41 GraphicUsed by:42
Symbol 42 MovieClip [BoundingBox]Uses:41Used by:60 64 68 127 128 129 130 131
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClip [BrdrShdw]Uses:43Used by:47 52 53
Symbol 45 GraphicUsed by:46
Symbol 46 MovieClip [BrdrFace]Uses:45Used by:47 52 53
Symbol 47 MovieClip [SimpleButtonDown]Uses:44 46Used by:64
Symbol 48 GraphicUsed by:49
Symbol 49 MovieClip [BrdrBlk]Uses:48Used by:52 53
Symbol 50 GraphicUsed by:51
Symbol 51 MovieClip [BrdrHilght]Uses:50Used by:52 53
Symbol 52 MovieClip [SimpleButtonIn]Uses:49 51 44 46Used by:64
Symbol 53 MovieClip [SimpleButtonUp]Uses:49 46 44 51Used by:64
Symbol 54 MovieClip [Defaults]Used by:56
Symbol 55 MovieClip [UIObjectExtensions]Used by:56
Symbol 56 MovieClip [UIObject]Uses:54 55Used by:61 63 65
Symbol 57 GraphicUsed by:59
Symbol 58 GraphicUsed by:59
Symbol 59 ButtonUses:57 58Used by:61
Symbol 60 MovieClip [FocusRect]Uses:42Used by:61
Symbol 61 MovieClip [FocusManager]Uses:59 60 56Used by:63
Symbol 62 MovieClip [UIComponentExtensions]Used by:63
Symbol 63 MovieClip [UIComponent]Uses:56 61 62Used by:64 129
Symbol 64 MovieClip [SimpleButton]Uses:42 47 52 53 63Used by:68 127 128
Symbol 65 MovieClip [Border]Uses:56Used by:66 68
Symbol 66 MovieClip [RectBorder]Uses:65Used by:68 129
Symbol 67 MovieClip [ButtonSkin]Used by:68
Symbol 68 MovieClip [Button]Uses:42 64 65 66 67Used by:127 128
Symbol 69 MovieClip [CustomBorder]Used by:127 128
Symbol 70 GraphicUsed by:72 108 109 110 113 114 119
Symbol 71 GraphicUsed by:72 108 109 113 114 119
Symbol 72 MovieClip [ScrollTrack]Uses:70 71Used by:79 84 85 86 120 121 122 123 124 125
Symbol 73 GraphicUsed by:79 84 85 86 120 121 122 123
Symbol 74 GraphicUsed by:79 84 85 86 120 121 122 123
Symbol 75 GraphicUsed by:79 84 85 86 120 121 122 123
Symbol 76 GraphicUsed by:79 84 85 86 120 121 122 123
Symbol 77 GraphicUsed by:79 84 85 86 120 121 122 123
Symbol 78 GraphicUsed by:79 84 85 86
Symbol 79 MovieClip [ScrollDownArrowDisabled]Uses:72 73 74 75 76 77 78Used by:126
Symbol 80 GraphicUsed by:81
Symbol 81 MovieClip [ScrollThemeColor1]Uses:80Used by:84 85 121 122
Symbol 82 GraphicUsed by:83
Symbol 83 MovieClip [ScrollThemeColor2]Uses:82Used by:84 121
Symbol 84 MovieClip [ScrollDownArrowDown]Uses:72 73 81 74 75 76 77 83 78Used by:126
Symbol 85 MovieClip [ScrollDownArrowOver]Uses:72 73 81 74 75 76 77 78Used by:126
Symbol 86 MovieClip [ScrollDownArrowUp]Uses:72 73 74 75 76 77 78Used by:126
Symbol 87 GraphicUsed by:92 97 98 99 115 116 117 118
Symbol 88 GraphicUsed by:92 97 98 99 115 116 117 118
Symbol 89 GraphicUsed by:92 97 98 99 115 116 117 118
Symbol 90 GraphicUsed by:92 97 98 99 115 116 117 118
Symbol 91 GraphicUsed by:92 97 98 99 115 116 117 118
Symbol 92 MovieClip [ScrollThumbBottomDisabled]Uses:87 88 89 90 91Used by:126
Symbol 93 GraphicUsed by:94
Symbol 94 MovieClip [ThumbThemeColor1]Uses:93Used by:97 98 116 117
Symbol 95 GraphicUsed by:96
Symbol 96 MovieClip [ThumbThemeColor3]Uses:95Used by:97 116
Symbol 97 MovieClip [ScrollThumbBottomDown]Uses:87 94 88 89 90 96 91Used by:126
Symbol 98 MovieClip [ScrollThumbBottomOver]Uses:87 94 88 89 90 91Used by:126
Symbol 99 MovieClip [ScrollThumbBottomUp]Uses:87 88 89 90 91Used by:126
Symbol 100 GraphicUsed by:101 104 105 106
Symbol 101 MovieClip [ScrollThumbGripDisabled]Uses:100Used by:126
Symbol 102 GraphicUsed by:103
Symbol 103 MovieClip [ThumbThemeColor2]Uses:102Used by:104 105 108 109 113
Symbol 104 MovieClip [ScrollThumbGripDown]Uses:103 100Used by:126
Symbol 105 MovieClip [ScrollThumbGripOver]Uses:103 100Used by:126
Symbol 106 MovieClip [ScrollThumbGripUp]Uses:100Used by:126
Symbol 107 GraphicUsed by:108 109 113 114
Symbol 108 MovieClip [ScrollThumbMiddleDisabled]Uses:70 107 103 71Used by:126
Symbol 109 MovieClip [ScrollThumbMiddleDown]Uses:70 103 107 71Used by:126
Symbol 110 MovieClipUses:70Used by:113
Symbol 111 GraphicUsed by:112 120 121 122 123
Symbol 112 MovieClipUses:111Used by:113
Symbol 113 MovieClip [ScrollThumbMiddleOver]Uses:70 103 107 110 112 71Used by:126
Symbol 114 MovieClip [ScrollThumbMiddleUp]Uses:70 107 71Used by:126
Symbol 115 MovieClip [ScrollThumbTopDisabled]Uses:87 88 89 90 91Used by:126
Symbol 116 MovieClip [ScrollThumbTopDown]Uses:87 94 88 89 90 96 91Used by:126
Symbol 117 MovieClip [ScrollThumbTopOver]Uses:87 94 88 89 90 91Used by:126
Symbol 118 MovieClip [ScrollThumbTopUp]Uses:87 88 89 90 91Used by:126
Symbol 119 MovieClip [ScrollTrackDisabled]Uses:70 71Used by:126
Symbol 120 MovieClip [ScrollUpArrowDisabled]Uses:72 73 74 75 76 77 111Used by:126
Symbol 121 MovieClip [ScrollUpArrowDown]Uses:72 73 81 74 75 76 77 83 111Used by:126
Symbol 122 MovieClip [ScrollUpArrowOver]Uses:72 73 81 74 75 111 76 77Used by:126
Symbol 123 MovieClip [ScrollUpArrowUp]Uses:72 73 74 75 76 77 111Used by:126
Symbol 124 MovieClip [BtnDownArrow]Uses:72Used by:126
Symbol 125 MovieClip [BtnUpArrow]Uses:72Used by:126
Symbol 126 MovieClip [ScrollBarAssets]Uses:79 84 85 86 92 97 98 99 101 104 105 106 108 109 113 114 115 116 117 118 119 120 121 122 123 124 125Used by:127 128
Symbol 127 MovieClip [HScrollBar]Uses:42 68 64 69 126Used by:130
Symbol 128 MovieClip [VScrollBar]Uses:42 68 64 69 126Used by:130
Symbol 129 MovieClip [View]Uses:42 63 66Used by:130
Symbol 130 MovieClip [ScrollView]Uses:42 127 128 129Used by:131
Symbol 131 MovieClip [ScrollPane]Uses:42 130Used by:Timeline
Symbol 160 MovieClipUses:1Used by:Timeline
Symbol 161 GraphicUsed by:162
Symbol 162 MovieClipUses:161Used by:193
Symbol 163 GraphicUsed by:171
Symbol 164 GraphicUsed by:165
Symbol 165 MovieClipUses:164Used by:168
Symbol 166 FontUsed by:167
Symbol 167 TextUses:166Used by:168
Symbol 168 MovieClipUses:165 167Used by:171
Symbol 169 GraphicUsed by:170
Symbol 170 MovieClipUses:169Used by:171
Symbol 171 MovieClipUses:163 168 170Used by:193
Symbol 172 GraphicUsed by:177
Symbol 173 GraphicUsed by:175
Symbol 174 GraphicUsed by:175
Symbol 175 ButtonUses:173 174Used by:176
Symbol 176 MovieClipUses:175Used by:177
Symbol 177 MovieClipUses:172 176Used by:193
Symbol 178 GraphicUsed by:181
Symbol 179 FontUsed by:180 183 185 189
Symbol 180 EditableTextUses:179Used by:181
Symbol 181 MovieClipUses:178 180Used by:193
Symbol 182 GraphicUsed by:187
Symbol 183 EditableTextUses:179Used by:184
Symbol 184 MovieClipUses:183Used by:187
Symbol 185 EditableTextUses:179Used by:186
Symbol 186 MovieClipUses:185Used by:187
Symbol 187 MovieClipUses:182 184 186Used by:193
Symbol 188 GraphicUsed by:190
Symbol 189 EditableTextUses:179Used by:190
Symbol 190 MovieClipUses:188 189Used by:193
Symbol 191 GraphicUsed by:192
Symbol 192 MovieClipUses:12 191Used by:193
Symbol 193 MovieClipUses:162 171 35 177 181 187 33 31 29 27 25 23 21 19 17 14 190 192Used by:Timeline
Symbol 194 GraphicUsed by:195
Symbol 195 MovieClipUses:194Used by:Timeline
Symbol 196 GraphicUsed by:197
Symbol 197 MovieClipUses:196Used by:Timeline
Symbol 198 MovieClip [__Packages.CPrint2FlashEvents]
Symbol 199 MovieClip [__Packages.Slider]
Symbol 36 MovieClip [__Packages.mx.core.UIObject]
Symbol 37 MovieClip [__Packages.mx.core.UIComponent]
Symbol 38 MovieClip [__Packages.mx.core.View]
Symbol 39 MovieClip [__Packages.mx.core.ScrollView]
Symbol 40 MovieClip [__Packages.mx.containers.ScrollPane]
Symbol 132 MovieClip [__Packages.mx.skins.SkinElement]
Symbol 133 MovieClip [__Packages.mx.styles.CSSTextStyles]
Symbol 134 MovieClip [__Packages.mx.styles.StyleManager]
Symbol 135 MovieClip [__Packages.mx.styles.CSSStyleDeclaration]
Symbol 136 MovieClip [__Packages.mx.skins.Border]
Symbol 137 MovieClip [__Packages.mx.skins.RectBorder]
Symbol 138 MovieClip [__Packages.mx.managers.DepthManager]
Symbol 139 MovieClip [__Packages.mx.events.EventDispatcher]
Symbol 140 MovieClip [__Packages.mx.events.UIEventDispatcher]
Symbol 141 MovieClip [__Packages.mx.core.ExternalContent]
Symbol 142 MovieClip [__Packages.mx.skins.CustomBorder]
Symbol 143 MovieClip [__Packages.mx.controls.scrollClasses.ScrollThumb]
Symbol 144 MovieClip [__Packages.mx.controls.SimpleButton]
Symbol 145 MovieClip [__Packages.mx.controls.scrollClasses.ScrollBar]
Symbol 146 MovieClip [__Packages.mx.controls.HScrollBar]
Symbol 147 MovieClip [__Packages.mx.controls.Button]
Symbol 148 MovieClip [__Packages.mx.skins.ColoredSkinElement]
Symbol 149 MovieClip [__Packages.mx.core.ext.UIObjectExtensions]
Symbol 150 MovieClip [__Packages.mx.skins.halo.Defaults]
Symbol 151 MovieClip [__Packages.mx.managers.SystemManager]
Symbol 152 MovieClip [__Packages.mx.managers.FocusManager]
Symbol 153 MovieClip [__Packages.mx.skins.halo.FocusRect]
Symbol 154 MovieClip [__Packages.mx.managers.OverlappedWindows]
Symbol 155 MovieClip [__Packages.mx.styles.CSSSetStyle]
Symbol 156 MovieClip [__Packages.mx.core.ext.UIComponentExtensions]
Symbol 157 MovieClip [__Packages.mx.skins.halo.RectBorder]
Symbol 158 MovieClip [__Packages.mx.skins.halo.ButtonSkin]
Symbol 159 MovieClip [__Packages.mx.controls.VScrollBar]

Instance Names

"bgr"Frame 1Symbol 160 MovieClip
"DocArea"Frame 1Symbol 131 MovieClip [ScrollPane]
"toolbar"Frame 1Symbol 193 MovieClip
"HandCursor"Frame 1Symbol 195 MovieClip
"TextCursor"Frame 1Symbol 197 MovieClip
"bgr"Symbol 8 MovieClip [#DropDownToolbar] Frame 1Symbol 7 MovieClip
"_but"Symbol 14 MovieClip [#nextpage] Frame 1Symbol 12 MovieClip
"_but"Symbol 19 MovieClip [#selMode] Frame 1Symbol 12 MovieClip
"_but"Symbol 21 MovieClip [#newwindow] Frame 1Symbol 12 MovieClip
"_but"Symbol 23 MovieClip [#help] Frame 1Symbol 12 MovieClip
"_but"Symbol 25 MovieClip [#rotate] Frame 1Symbol 12 MovieClip
"_but"Symbol 27 MovieClip [#prevpage] Frame 1Symbol 12 MovieClip
"_but"Symbol 29 MovieClip [#scalePage] Frame 1Symbol 12 MovieClip
"_but"Symbol 31 MovieClip [#scaleWidth] Frame 1Symbol 12 MovieClip
"_but"Symbol 33 MovieClip [#moveMode] Frame 1Symbol 12 MovieClip
"_but"Symbol 35 MovieClip [#print] Frame 1Symbol 12 MovieClip
"b"Symbol 47 MovieClip [SimpleButtonDown] Frame 1Symbol 44 MovieClip [BrdrShdw]
"face"Symbol 47 MovieClip [SimpleButtonDown] Frame 1Symbol 46 MovieClip [BrdrFace]
"b"Symbol 52 MovieClip [SimpleButtonIn] Frame 1Symbol 49 MovieClip [BrdrBlk]
"it"Symbol 52 MovieClip [SimpleButtonIn] Frame 1Symbol 51 MovieClip [BrdrHilght]
"g"Symbol 52 MovieClip [SimpleButtonIn] Frame 1Symbol 44 MovieClip [BrdrShdw]
"face"Symbol 52 MovieClip [SimpleButtonIn] Frame 1Symbol 46 MovieClip [BrdrFace]
"ob"Symbol 53 MovieClip [SimpleButtonUp] Frame 1Symbol 49 MovieClip [BrdrBlk]
"ol"Symbol 53 MovieClip [SimpleButtonUp] Frame 1Symbol 46 MovieClip [BrdrFace]
"ib"Symbol 53 MovieClip [SimpleButtonUp] Frame 1Symbol 44 MovieClip [BrdrShdw]
"il"Symbol 53 MovieClip [SimpleButtonUp] Frame 1Symbol 51 MovieClip [BrdrHilght]
"face"Symbol 53 MovieClip [SimpleButtonUp] Frame 1Symbol 46 MovieClip [BrdrFace]
"boundingBox_mc"Symbol 60 MovieClip [FocusRect] Frame 1Symbol 42 MovieClip [BoundingBox]
"tabCapture"Symbol 61 MovieClip [FocusManager] Frame 1Symbol 59 Button
"boundingBox_mc"Symbol 64 MovieClip [SimpleButton] Frame 1Symbol 42 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 68 MovieClip [Button] Frame 1Symbol 42 MovieClip [BoundingBox]
"dfs"Symbol 124 MovieClip [BtnDownArrow] Frame 1Symbol 72 MovieClip [ScrollTrack]
"dfs"Symbol 125 MovieClip [BtnUpArrow] Frame 1Symbol 72 MovieClip [ScrollTrack]
"boundingBox_mc"Symbol 127 MovieClip [HScrollBar] Frame 1Symbol 42 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 128 MovieClip [VScrollBar] Frame 1Symbol 42 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 129 MovieClip [View] Frame 1Symbol 42 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 130 MovieClip [ScrollView] Frame 1Symbol 42 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 131 MovieClip [ScrollPane] Frame 1Symbol 42 MovieClip [BoundingBox]
"SliderHandleBtn"Symbol 176 MovieClip Frame 1Symbol 175 Button
"SliderHandle"Symbol 177 MovieClip Frame 1Symbol 176 MovieClip
"ScaleTextField"Symbol 181 MovieClip Frame 1Symbol 180 EditableText
"TotalPages"Symbol 184 MovieClip Frame 1Symbol 183 EditableText
"PageNoField"Symbol 186 MovieClip Frame 1Symbol 185 EditableText
"TotalPagesMC"Symbol 187 MovieClip Frame 1Symbol 184 MovieClip
"PageNoFieldMC"Symbol 187 MovieClip Frame 1Symbol 186 MovieClip
"searchPattern"Symbol 190 MovieClip Frame 1Symbol 189 EditableText
"_but"Symbol 192 MovieClip Frame 1Symbol 12 MovieClip
"toolbarbgr"Symbol 193 MovieClip Frame 1Symbol 162 MovieClip
"logo"Symbol 193 MovieClip Frame 1Symbol 171 MovieClip
"print"Symbol 193 MovieClip Frame 1Symbol 35 MovieClip [#print]
"ZoomSlider"Symbol 193 MovieClip Frame 1Symbol 177 MovieClip
"ScaleTextMovie"Symbol 193 MovieClip Frame 1Symbol 181 MovieClip
"PageNoMovie"Symbol 193 MovieClip Frame 1Symbol 187 MovieClip
"moveMode"Symbol 193 MovieClip Frame 1Symbol 33 MovieClip [#moveMode]
"scaleWidth"Symbol 193 MovieClip Frame 1Symbol 31 MovieClip [#scaleWidth]
"scalePage"Symbol 193 MovieClip Frame 1Symbol 29 MovieClip [#scalePage]
"prevpage"Symbol 193 MovieClip Frame 1Symbol 27 MovieClip [#prevpage]
"rotate"Symbol 193 MovieClip Frame 1Symbol 25 MovieClip [#rotate]
"help"Symbol 193 MovieClip Frame 1Symbol 23 MovieClip [#help]
"newwindow"Symbol 193 MovieClip Frame 1Symbol 21 MovieClip [#newwindow]
"selMode"Symbol 193 MovieClip Frame 1Symbol 19 MovieClip [#selMode]
"more"Symbol 193 MovieClip Frame 1Symbol 17 MovieClip [#more]
"nextpage"Symbol 193 MovieClip Frame 1Symbol 14 MovieClip [#nextpage]
"searchPatternmc"Symbol 193 MovieClip Frame 1Symbol 190 MovieClip
"searchbut"Symbol 193 MovieClip Frame 1Symbol 192 MovieClip

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 300 as "Resolution"
ExportAssets (56)Timeline Frame 1Symbol 301 as "Orientation"
ExportAssets (56)Timeline Frame 1Symbol 306 as "CR1"
ExportAssets (56)Timeline Frame 1Symbol 313 as "Page1"
ExportAssets (56)Timeline Frame 1Symbol 318 as "CR2"
ExportAssets (56)Timeline Frame 1Symbol 324 as "Page2"
ExportAssets (56)Timeline Frame 1Symbol 329 as "CR3"
ExportAssets (56)Timeline Frame 1Symbol 387 as "Page3"
ExportAssets (56)Timeline Frame 1Symbol 392 as "CR4"
ExportAssets (56)Timeline Frame 1Symbol 400 as "Page4"
ExportAssets (56)Timeline Frame 1Symbol 405 as "CR5"
ExportAssets (56)Timeline Frame 1Symbol 407 as "Page5"
ExportAssets (56)Timeline Frame 1Symbol 412 as "CR6"
ExportAssets (56)Timeline Frame 1Symbol 416 as "Page6"
ExportAssets (56)Timeline Frame 1Symbol 421 as "CR7"
ExportAssets (56)Timeline Frame 1Symbol 424 as "Page7"
ExportAssets (56)Timeline Frame 1Symbol 429 as "CR8"
ExportAssets (56)Timeline Frame 1Symbol 432 as "Page8"
ExportAssets (56)Timeline Frame 1Symbol 437 as "CR9"
ExportAssets (56)Timeline Frame 1Symbol 440 as "Page9"
ExportAssets (56)Timeline Frame 1Symbol 445 as "CR10"
ExportAssets (56)Timeline Frame 1Symbol 449 as "Page10"
ExportAssets (56)Timeline Frame 1Symbol 454 as "CR11"
ExportAssets (56)Timeline Frame 1Symbol 457 as "Page11"
ExportAssets (56)Timeline Frame 1Symbol 462 as "CR12"
ExportAssets (56)Timeline Frame 1Symbol 465 as "Page12"
ExportAssets (56)Timeline Frame 1Symbol 470 as "CR13"
ExportAssets (56)Timeline Frame 1Symbol 473 as "Page13"
ExportAssets (56)Timeline Frame 1Symbol 478 as "CR14"
ExportAssets (56)Timeline Frame 1Symbol 481 as "Page14"
ExportAssets (56)Timeline Frame 1Symbol 486 as "CR15"
ExportAssets (56)Timeline Frame 1Symbol 489 as "Page15"
ExportAssets (56)Timeline Frame 1Symbol 494 as "CR16"
ExportAssets (56)Timeline Frame 1Symbol 497 as "Page16"
ExportAssets (56)Timeline Frame 1Symbol 502 as "CR17"
ExportAssets (56)Timeline Frame 1Symbol 505 as "Page17"
ExportAssets (56)Timeline Frame 1Symbol 510 as "CR18"
ExportAssets (56)Timeline Frame 1Symbol 513 as "Page18"
ExportAssets (56)Timeline Frame 1Symbol 518 as "CR19"
ExportAssets (56)Timeline Frame 1Symbol 523 as "Page19"
ExportAssets (56)Timeline Frame 1Symbol 528 as "CR20"
ExportAssets (56)Timeline Frame 1Symbol 531 as "Page20"
ExportAssets (56)Timeline Frame 1Symbol 536 as "CR21"
ExportAssets (56)Timeline Frame 1Symbol 539 as "Page21"
ExportAssets (56)Timeline Frame 1Symbol 544 as "CR22"
ExportAssets (56)Timeline Frame 1Symbol 547 as "Page22"
ExportAssets (56)Timeline Frame 1Symbol 552 as "CR23"
ExportAssets (56)Timeline Frame 1Symbol 555 as "Page23"
ExportAssets (56)Timeline Frame 1Symbol 560 as "CR24"
ExportAssets (56)Timeline Frame 1Symbol 563 as "Page24"
ExportAssets (56)Timeline Frame 1Symbol 568 as "CR25"
ExportAssets (56)Timeline Frame 1Symbol 571 as "Page25"
ExportAssets (56)Timeline Frame 1Symbol 576 as "CR26"
ExportAssets (56)Timeline Frame 1Symbol 579 as "Page26"
ExportAssets (56)Timeline Frame 1Symbol 584 as "CR27"
ExportAssets (56)Timeline Frame 1Symbol 587 as "Page27"
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ExportAssets (56)Timeline Frame 1Symbol 1008 as "Page50"
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ExportAssets (56)Timeline Frame 1Symbol 1016 as "Page51"
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ExportAssets (56)Timeline Frame 1Symbol 1024 as "Page52"
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ExportAssets (56)Timeline Frame 1Symbol 1321 as "CR89"
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ExportAssets (56)Timeline Frame 1Symbol 1329 as "CR90"
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ExportAssets (56)Timeline Frame 1Symbol 1345 as "CR92"
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ExportAssets (56)Timeline Frame 1Symbol 1374 as "Page95"
ExportAssets (56)Timeline Frame 1Symbol 1379 as "CR96"
ExportAssets (56)Timeline Frame 1Symbol 1381 as "Page96"
FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 2 as "BottomArea"
ExportAssets (56)Timeline Frame 1Symbol 3 as "ScrollArea"
ExportAssets (56)Timeline Frame 1Symbol 5 as "#bgr"
ExportAssets (56)Timeline Frame 1Symbol 8 as "#DropDownToolbar"
ExportAssets (56)Timeline Frame 1Symbol 14 as "#nextpage"
ExportAssets (56)Timeline Frame 1Symbol 17 as "#more"
ExportAssets (56)Timeline Frame 1Symbol 19 as "#selMode"
ExportAssets (56)Timeline Frame 1Symbol 21 as "#newwindow"
ExportAssets (56)Timeline Frame 1Symbol 23 as "#help"
ExportAssets (56)Timeline Frame 1Symbol 25 as "#rotate"
ExportAssets (56)Timeline Frame 1Symbol 27 as "#prevpage"
ExportAssets (56)Timeline Frame 1Symbol 29 as "#scalePage"
ExportAssets (56)Timeline Frame 1Symbol 31 as "#scaleWidth"
ExportAssets (56)Timeline Frame 1Symbol 33 as "#moveMode"
ExportAssets (56)Timeline Frame 1Symbol 35 as "#print"
ExportAssets (56)Timeline Frame 1Symbol 42 as "BoundingBox"
ExportAssets (56)Timeline Frame 1Symbol 44 as "BrdrShdw"
ExportAssets (56)Timeline Frame 1Symbol 46 as "BrdrFace"
ExportAssets (56)Timeline Frame 1Symbol 47 as "SimpleButtonDown"
ExportAssets (56)Timeline Frame 1Symbol 49 as "BrdrBlk"
ExportAssets (56)Timeline Frame 1Symbol 51 as "BrdrHilght"
ExportAssets (56)Timeline Frame 1Symbol 52 as "SimpleButtonIn"
ExportAssets (56)Timeline Frame 1Symbol 53 as "SimpleButtonUp"
ExportAssets (56)Timeline Frame 1Symbol 54 as "Defaults"
ExportAssets (56)Timeline Frame 1Symbol 55 as "UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 56 as "UIObject"
ExportAssets (56)Timeline Frame 1Symbol 60 as "FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 61 as "FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 62 as "UIComponentExtensions"
ExportAssets (56)Timeline Frame 1Symbol 63 as "UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 64 as "SimpleButton"
ExportAssets (56)Timeline Frame 1Symbol 65 as "Border"
ExportAssets (56)Timeline Frame 1Symbol 66 as "RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 67 as "ButtonSkin"
ExportAssets (56)Timeline Frame 1Symbol 68 as "Button"
ExportAssets (56)Timeline Frame 1Symbol 69 as "CustomBorder"
ExportAssets (56)Timeline Frame 1Symbol 72 as "ScrollTrack"
ExportAssets (56)Timeline Frame 1Symbol 79 as "ScrollDownArrowDisabled"
ExportAssets (56)Timeline Frame 1Symbol 81 as "ScrollThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 83 as "ScrollThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 84 as "ScrollDownArrowDown"
ExportAssets (56)Timeline Frame 1Symbol 85 as "ScrollDownArrowOver"
ExportAssets (56)Timeline Frame 1Symbol 86 as "ScrollDownArrowUp"
ExportAssets (56)Timeline Frame 1Symbol 92 as "ScrollThumbBottomDisabled"
ExportAssets (56)Timeline Frame 1Symbol 94 as "ThumbThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 96 as "ThumbThemeColor3"
ExportAssets (56)Timeline Frame 1Symbol 97 as "ScrollThumbBottomDown"
ExportAssets (56)Timeline Frame 1Symbol 98 as "ScrollThumbBottomOver"
ExportAssets (56)Timeline Frame 1Symbol 99 as "ScrollThumbBottomUp"
ExportAssets (56)Timeline Frame 1Symbol 101 as "ScrollThumbGripDisabled"
ExportAssets (56)Timeline Frame 1Symbol 103 as "ThumbThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 104 as "ScrollThumbGripDown"
ExportAssets (56)Timeline Frame 1Symbol 105 as "ScrollThumbGripOver"
ExportAssets (56)Timeline Frame 1Symbol 106 as "ScrollThumbGripUp"
ExportAssets (56)Timeline Frame 1Symbol 108 as "ScrollThumbMiddleDisabled"
ExportAssets (56)Timeline Frame 1Symbol 109 as "ScrollThumbMiddleDown"
ExportAssets (56)Timeline Frame 1Symbol 113 as "ScrollThumbMiddleOver"
ExportAssets (56)Timeline Frame 1Symbol 114 as "ScrollThumbMiddleUp"
ExportAssets (56)Timeline Frame 1Symbol 115 as "ScrollThumbTopDisabled"
ExportAssets (56)Timeline Frame 1Symbol 116 as "ScrollThumbTopDown"
ExportAssets (56)Timeline Frame 1Symbol 117 as "ScrollThumbTopOver"
ExportAssets (56)Timeline Frame 1Symbol 118 as "ScrollThumbTopUp"
ExportAssets (56)Timeline Frame 1Symbol 119 as "ScrollTrackDisabled"
ExportAssets (56)Timeline Frame 1Symbol 120 as "ScrollUpArrowDisabled"
ExportAssets (56)Timeline Frame 1Symbol 121 as "ScrollUpArrowDown"
ExportAssets (56)Timeline Frame 1Symbol 122 as "ScrollUpArrowOver"
ExportAssets (56)Timeline Frame 1Symbol 123 as "ScrollUpArrowUp"
ExportAssets (56)Timeline Frame 1Symbol 124 as "BtnDownArrow"
ExportAssets (56)Timeline Frame 1Symbol 125 as "BtnUpArrow"
ExportAssets (56)Timeline Frame 1Symbol 126 as "ScrollBarAssets"
ExportAssets (56)Timeline Frame 1Symbol 127 as "HScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 128 as "VScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 129 as "View"
ExportAssets (56)Timeline Frame 1Symbol 130 as "ScrollView"
ExportAssets (56)Timeline Frame 1Symbol 131 as "ScrollPane"
ExportAssets (56)Timeline Frame 1Symbol 198 as "__Packages.CPrint2FlashEvents"
ExportAssets (56)Timeline Frame 1Symbol 199 as "__Packages.Slider"
ExportAssets (56)Timeline Frame 1Symbol 36 as "__Packages.mx.core.UIObject"
ExportAssets (56)Timeline Frame 1Symbol 37 as "__Packages.mx.core.UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 38 as "__Packages.mx.core.View"
ExportAssets (56)Timeline Frame 1Symbol 39 as "__Packages.mx.core.ScrollView"
ExportAssets (56)Timeline Frame 1Symbol 40 as "__Packages.mx.containers.ScrollPane"
ExportAssets (56)Timeline Frame 1Symbol 132 as "__Packages.mx.skins.SkinElement"
ExportAssets (56)Timeline Frame 1Symbol 133 as "__Packages.mx.styles.CSSTextStyles"
ExportAssets (56)Timeline Frame 1Symbol 134 as "__Packages.mx.styles.StyleManager"
ExportAssets (56)Timeline Frame 1Symbol 135 as "__Packages.mx.styles.CSSStyleDeclaration"
ExportAssets (56)Timeline Frame 1Symbol 136 as "__Packages.mx.skins.Border"
ExportAssets (56)Timeline Frame 1Symbol 137 as "__Packages.mx.skins.RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 138 as "__Packages.mx.managers.DepthManager"
ExportAssets (56)Timeline Frame 1Symbol 139 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 140 as "__Packages.mx.events.UIEventDispatcher"
ExportAssets (56)Timeline Frame 1Symbol 141 as "__Packages.mx.core.ExternalContent"
ExportAssets (56)Timeline Frame 1Symbol 142 as "__Packages.mx.skins.CustomBorder"
ExportAssets (56)Timeline Frame 1Symbol 143 as "__Packages.mx.controls.scrollClasses.ScrollThumb"
ExportAssets (56)Timeline Frame 1Symbol 144 as "__Packages.mx.controls.SimpleButton"
ExportAssets (56)Timeline Frame 1Symbol 145 as "__Packages.mx.controls.scrollClasses.ScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 146 as "__Packages.mx.controls.HScrollBar"
ExportAssets (56)Timeline Frame 1Symbol 147 as "__Packages.mx.controls.Button"
ExportAssets (56)Timeline Frame 1Symbol 148 as "__Packages.mx.skins.ColoredSkinElement"
ExportAssets (56)Timeline Frame 1Symbol 149 as "__Packages.mx.core.ext.UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 150 as "__Packages.mx.skins.halo.Defaults"
ExportAssets (56)Timeline Frame 1Symbol 151 as "__Packages.mx.managers.SystemManager"
ExportAssets (56)Timeline Frame 1Symbol 152 as "__Packages.mx.managers.FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 153 as "__Packages.mx.skins.halo.FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 154 as "__Packages.mx.managers.OverlappedWindows"
ExportAssets (56)Timeline Frame 1Symbol 155 as "__Packages.mx.styles.CSSSetStyle"
ExportAssets (56)Timeline Frame 1Symbol 156 as "__Packages.mx.core.ext.UIComponentExtensions"
ExportAssets (56)Timeline Frame 1Symbol 157 as "__Packages.mx.skins.halo.RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 158 as "__Packages.mx.skins.halo.ButtonSkin"
ExportAssets (56)Timeline Frame 1Symbol 159 as "__Packages.mx.controls.VScrollBar"




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Created: 29/3 -2019 19:49:51 Last modified: 29/3 -2019 19:49:51 Server time: 22/12 -2024 06:49:44