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kaguya_table_hacked.swf

This is the info page for
Flash #87855

(Click the ID number above for more basic data on this flash file.)


Text
mastery

Rebirth!

move name

ActionScript [AS1/AS2]

Frame 1
function GetSavedData() { var _local1 = SharedObject.getLocal("walfas_kaguya_table", "/"); if (_local1.data.Mem == null) { Mem = new Object(); Mem.Count = 0; Mem.StatPoints = 0; Mem.Level = 1; Mem.Damage = 0; Mem.XP = 0; Mem.XPNeeded = 500; Mem.XPInc = 250; _local1.data.Mem = Mem; } else { Mem = _local1.data.Mem; } if (_local1.data.Stats == null) { Stats = new Array(); Stats.push(["Tactics", "Improves damage dealt to table.", 5]); Stats.push(["RAGE!!!", "Increases maximum damage dealt to table.", 5]); Stats.push(["NEETery", "Improves the amount of xp gained per damage.", 5]); Stats.push(["Bossiness", "Does nothing, LIKE A BOSS.", 5]); Stats.push(["Impatience", "Amount of points allocated per click.", 1]); _local1.data.Stats = Stats; } else { Stats = _local1.data.Stats; } if (_local1.data.Mastery == null) { Mastery = new Object(); Mastery.Level = 0; Mastery.XP = 0; Mastery.XPNeeded = 10; _local1.data.Mastery = Mastery; } else { Mastery = _local1.data.Mastery; } _local1.flush(); } function MasteryUP() { while (Mastery.XP > Mastery.XPNeeded) { Mastery.Level++; Mastery.XP = Mastery.XP - Mastery.XPNeeded; Mastery.XPNeeded = Mastery.XPNeeded * 2; } MasteryB.Bar._xscale = (Mastery.XP / Mastery.XPNeeded) * 100; if (Mastery.Level >= 10) { RebirthB._visible = true; } } function ResetStats() { Mem.StatPoints = 0; Mem.Level = 1; Mem.Damage = 0; Mem.XP = 0; Mem.XPNeeded = 500; Mem.XPInc = 250; Mem.Hardcore = 0; Mastery.Level = 0; Mastery.XP = 0; Mastery.XPNeeded = 10; Stats[0][2] = 5 + Mem.Rebirths; Stats[1][2] = 5 + Mem.Rebirths; Stats[2][2] = 5 + Mem.Rebirths; Stats[3][2] = 5 + Mem.Rebirths; Stats[4][2] = 1; } function DataSync() { var _local1 = SharedObject.getLocal("walfas_kaguya_table", "/"); _local1.data.Mem = Mem; _local1.data.Stats = Stats; _local1.data.Mastery = Mastery; _local1.flush(); } function SkillCheck() { if (Mem.Hardcore >= 5) { Skill0._visible = true; } else { Skill0._visible = false; } if (Mem.Hardcore >= 20) { Skill1._visible = true; } else { Skill1._visible = false; } if (Mem.Hardcore >= 50) { Skill2._visible = true; } else { Skill2._visible = false; } } function AddStat(sID) { if (Mem.StatPoints < Stats[4][2]) { Stats[sID][2] = Stats[sID][2] + Mem.StatPoints; Mem.StatPoints = 0; } else { Mem.StatPoints = Mem.StatPoints - Stats[4][2]; Stats[sID][2] = Stats[sID][2] + Stats[4][2]; } refreshStats(); } function LevelUP() { Mem.XP = Mem.XP - Mem.XPNeeded; Mem.Level++; Mem.XPNeeded = Mem.XPNeeded + Mem.XPInc; Mem.StatPoints = Mem.StatPoints + (3 + Mem.Rebirths); refreshStats(); } function refreshInfo() { Counter.showNum.text = Mem.Count + " Hits"; Counter.showNum.text = Counter.showNum.text + ("\nLevel " + Mem.Level); Counter.showNum.text = Counter.showNum.text + ((((newline + Math.floor(Mem.XP)) + "/") + Mem.XPNeeded) + " XP"); Counter.showNum.text = Counter.showNum.text + ((newline + Mem.Damage) + " Total Damage"); Counter.showNum.text = Counter.showNum.text + ((newline + Mem.StatPoints) + " Stat Points"); } function refreshStats() { Counter.showStats.text = ""; i = 0; while (i < Stats.length) { Counter.showStats.text = Counter.showStats.text + (((Stats[i][0] + ": ") + Stats[i][2]) + newline); if (Mem.StatPoints > 0) { Counter["Stat" + i]._visible = true; } else { Counter["Stat" + i]._visible = false; } i++; } Counter.showStats.text = Counter.showStats.text + ("Hardcoreness: " + Mem.Hardcore); Counter.showStats.text = Counter.showStats.text + ("\nMastery: " + Mastery.Level); if (Mem.Rebirths > 0) { Counter.showStats.text = Counter.showStats.text + ("\nRebirths: " + Mem.Rebirths); } } this.createEmptyMovieClip("Counter", 20); Counter.createTextField("showNum", 10, 0, 0, Stage.width, 100); var tf = new TextFormat(); tf.align = "right"; tf.font = "WildWords"; tf.size = 18; Counter.showNum.embedFonts = true; Counter.showNum.selectable = false; Counter.showNum.setNewTextFormat(tf); Counter.createTextField("showStats", 20, 0, 100, Stage.width - 20, 150); Counter.showStats.embedFonts = true; Counter.showStats.selectable = false; Counter.showStats.setNewTextFormat(tf); Counter.createTextField("showTooltip", 30, 0, Stage.height - 20, Stage.width - 20, 20); Counter.showTooltip.embedFonts = true; Counter.showTooltip.selectable = false; tf.align = "center"; Counter.showTooltip.setNewTextFormat(tf); RebirthB._visible = false; Hotkeys = new Object(); i = 0; while (i < 5) { Hotkeys["AddStat" + i] = new Object(); Hotkeys["AddStat" + i].ID = 49 + i; Hotkeys["AddStat" + i].Pressed = false; Hotkeys["AddStat" + i].sID = i; Hotkeys["AddStat" + i].Action = function () { if (Mem.StatPoints > 0) { AddStat(this.sID); refreshStats(); } }; i++; } MasteryB.onRollOver = function () { Counter.showTooltip.text = "Drop all XP into Mastery to gain Mastery levels!"; }; MasteryB.onRollOut = (MasteryB.onReleaseOutside = function () { Counter.showTooltip.text = ""; }); MasteryB.onRelease = function () { Mastery.XP = Mastery.XP + Mem.XP; Mem.XP = 0; refreshInfo(); MasteryUP(); }; RebirthB.onRollOver = function () { Counter.showTooltip.text = "Resets all levels and stats. Increases stats per level by 1."; }; RebirthB.onRollOut = (MasteryB.onReleaseOutside = function () { Counter.showTooltip.text = ""; }); RebirthB.onRelease = function () { Mem.Rebirths++; Mem.StatPoints = 0; Mem.Level = 1; Mem.Damage = 0; Mem.XP = 0; Mem.XPNeeded = 500; Mem.XPInc = 0; Mastery.Level = 0; Mastery.XP = 0; Mastery.XPNeeded = 10; Stats[0][2] = 5 + Mem.Rebirths; Stats[1][2] = 5 + Mem.Rebirths; Stats[2][2] = 5 + Mem.Rebirths; Stats[3][2] = 5 + Mem.Rebirths; Stats[4][2] = 1; this.Bar._xscale = (Mastery.XP / Mastery.XPNeeded) * 100; refreshInfo(); refreshStats(); RebirthB._visible = false; }; GetSavedData(); MasteryB.Bar._xscale = (Mastery.XP / Mastery.XPNeeded) * 1; if (Stats.length < 5) { Stats.push(["Impatience", "Amount of points allocated per click.", 1]); } if (Mem.Rebirths == undefined) { Mem.Rebirths = 0; } if (Mem.Hardcore == undefined) { Mem.Hardcore = 0; } var i = 0; while (i < 3) { _root.attachMovie("Skill", "Skill" + i, 70 + i); _root["Skill" + i]._x = (i * 60) + 220; _root["Skill" + i]._y = 350; _root["Skill" + i].Name.text = ""; _root["Skill" + i].gotoAndStop(i + 1); _root["Skill" + i]._visible = false; _root["Skill" + i].onRollOver = function () { this.Name.text = this.ID; Counter.showTooltip.text = this.ToolTip; }; _root["Skill" + i].onRollOut = (_root["Skill" + i].onReleaseOutside = function () { this.Name.text = ""; Counter.showTooltip.text = ""; }); i++; } Skill0.ID = "Meditation"; Skill0.ToolTip = "Returns all points spent on impatience."; Skill0.onRelease = function () { Mem.Hardcore = Mem.Hardcore - 5; Mem.StatPoints = Mem.StatPoints + (Stats[4][2] - 1); Stats[4][2] = 1; SkillCheck(); refreshStats(); }; Skill1.ID = "Enlightenment"; Skill1.ToolTip = "Continually levels until xp is depleted."; Skill1.onRelease = function () { Mem.Hardcore = Mem.Hardcore - 20; while (Mem.XP > Mem.XPNeeded) { LevelUP(); } SkillCheck(); }; Skill2.ID = "Master Slice"; Skill2.ToolTip = "Cuts amount of xp needed for mastery by 10%"; Skill2.onRelease = function () { Mem.Hardcore = Mem.Hardcore - 50; Mastery.XPNeeded = Mastery.XPNeeded - Math.floor(Mastery.XPNeeded / 10); MasteryUP(); SkillCheck(); refreshStats(); }; SkillCheck(); i = 0; while (i < (Stats.length + 1)) { Counter.attachMovie("Add", "Stat" + i, 100 + i); Counter["Stat" + i]._visible = false; Counter["Stat" + i].ID = i; Counter["Stat" + i]._x = Stage.width - 10; Counter["Stat" + i]._y = (i * 18) + 110; Counter["Stat" + i].onRollOver = function () { Counter.showTooltip.text = Stats[this.ID][1]; }; Counter["Stat" + i].onRollOut = (Counter["Stat" + i].onReleaseOutside = function () { Counter.showTooltip.text = ""; }); Counter["Stat" + i].onRelease = function () { AddStat(this.ID); DataSync(); }; i++; } Counter.Stat5._visible = true; Counter.Stat5.onRollOver = function () { Counter.showTooltip.text = "Increases table defense. Costs 10,000 Stat Points."; }; Counter.Stat5.onRollOut = (Counter.Stat5.onReleaseOutside = function () { Counter.showTooltip.text = ""; }); Counter.Stat5.onRelease = function () { if (Mem.StatPoints >= 10000) { Mem.StatPoints = Mem.StatPoints - 10000; Mem.Hardcore++; SkillCheck(); } DataSync(); refreshStats(); }; Counter.onEnterFrame = function () { for (n in Hotkeys) { if (Key.isDown(Hotkeys[n].ID)) { if (Hotkeys[n].Pressed == false) { Hotkeys[n].Action(); Hotkeys[n].Pressed = true; } } else { Hotkeys[n].Pressed = false; } } if (kaguya._currentframe == 5) { Mem.Count++; var _local1 = (random(Stats[1][2] * 3) + Stats[0][2]) - (Mem.Hardcore * 1000); if (_local1 < 1) { _local1 = 1; } Mem.Damage = Mem.Damage + _local1; Mem.XP = Mem.XP + (_local1 * (Stats[2][2] / (10 + Mem.Hardcore))); if (Mem.XP > Mem.XPNeeded) { LevelUP(); } refreshInfo(); DataSync(); } }; refreshStats();

Library Items

Symbol 1 Font [WildWords]Used by:11 16 19
Symbol 2 GraphicUsed by:3
Symbol 3 MovieClip [Add]Uses:2
Symbol 4 GraphicUsed by:9
Symbol 5 GraphicUsed by:9
Symbol 6 GraphicUsed by:9
Symbol 7 GraphicUsed by:9
Symbol 8 GraphicUsed by:9
Symbol 9 MovieClipUses:4 5 6 7 8Used by:Timeline
Symbol 10 GraphicUsed by:14
Symbol 11 TextUses:1Used by:14
Symbol 12 GraphicUsed by:13
Symbol 13 MovieClipUses:12Used by:14
Symbol 14 MovieClipUses:10 11 13Used by:Timeline
Symbol 15 GraphicUsed by:17
Symbol 16 TextUses:1Used by:17
Symbol 17 MovieClipUses:15 16Used by:Timeline
Symbol 18 GraphicUsed by:23
Symbol 19 EditableTextUses:1Used by:23
Symbol 20 GraphicUsed by:23
Symbol 21 GraphicUsed by:23
Symbol 22 GraphicUsed by:23
Symbol 23 MovieClip [Skill]Uses:18 19 20 21 22Used by:Timeline

Instance Names

"kaguya"Frame 1Symbol 9 MovieClip
"MasteryB"Frame 1Symbol 14 MovieClip
"RebirthB"Frame 1Symbol 17 MovieClip
"Bar"Symbol 14 MovieClip Frame 1Symbol 13 MovieClip
"Name"Symbol 23 MovieClip [Skill] Frame 1Symbol 19 EditableText

Special Tags

ExportAssets (56)Timeline Frame 1Symbol 1 as "WildWords"
ExportAssets (56)Timeline Frame 1Symbol 3 as "Add"
ExportAssets (56)Timeline Frame 1Symbol 23 as "Skill"




http://swfchan.com/18/87855/info.shtml
Created: 29/3 -2019 19:24:57 Last modified: 29/3 -2019 19:24:57 Server time: 22/12 -2024 19:12:32