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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/76810645?noj=FRM76810645-22DC" width="1" height="1"></div>

Epic Quest - a challenging turn based RPG game.swf

This is the info page for
Flash #89135

(Click the ID number above for more basic data on this flash file.)


Text
<p align="center"><font face="xscale" size="16" color="#ffffff" letterSpacing="1.000000" kerning="1">1200000000 / 120000000</font></p>

Play

Play

Play

presents

This Game Site Locked

<p align="center"><font face="Times New Roman" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Current Domain : SS</font></p>

close

close

close

play game

play game

play game

continue

continue

continue

play more games

play more games

play more games

walkthrough

walkthrough

walkthrough

Equipment

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<p align="left"><font face="xscale" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1">Heihachi</font></p>

<p align="left"><font face="1979" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 9999</font></p>

<p align="left"><font face="1979" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Next LV 9999</font></p>

HP

Str

Def

Mgc

Res

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">900000 </font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

Phys

Energy

Fire

Water

Thunder

Mystic

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Absorb</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Resist</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Null</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Normal</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Weak</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Normal</font></p>

Creature Skill

Special Ability

<p align="left"><font face="Arno Pro" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Speciality</font></p>

Equipment

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">AP 3</font></p>

Empty Slot

this slot is empty

Potion

(item)
recover 30% health

AP 1

Super Potion

(item)
recover 60% health

White Leaf

(item)
AP + 6

Holy Orb

(item)
revive fallen party

Phoenix Wing

(item)
revive and recover health

Barrier

(item)
null damage for 1 turn

Star Dust

(item)
AP + 12

Broken Pipe

str+20  def+5

Hero Glove

hp+100  str+40  mgc+15

Iron Axe

str+50  def+10

Kris Knife

str+40  mgc+30

Vega's Claw

str+55  def+10  mgc+10
res+10

AK-47 Promo

str+85  def+30

Missile Launcher

str+125  def+40

Old Hammer

str+135  mgc+65
hammer made by old
carpenter

Cupid Arrow

str+100  mgc+150
arrow left by angel while
delivering message

Pistol P66XZY

str+200 mgc+200  ap+1
super hand gun powered by
alien-tek.co

Holy Slayer @

str+250  def+100  mgc+150
res+100  +Pierce
gasp!! oh ... my god ..

Soul Eater

str+180  def+70  mgc+255
res+70  +absorb
hmm ... delicious ...

Handkerchief

def+10  res+5

Bracelet

def+5  res+15

Guerilla's Mask

def+10  res+30

Plain Jacket

def+10  res+35

Reflex Oil

def+10  res+40

Yamato Armor

def+60  res+5
+resist phys

Mike's Robe

def+70  res+5
+resist energy

Ring of Fire

def+10  res+35
+resist fire

Ring of Water

def+10  res+35
+resist water

Ring of Thunder

def+10  res+35
+resist thunder

Ring of Shadow

def+10  res+35
+resist mystic

Gundam Suit

hp+2000  def+200  res+200
+reflect
... just saying

The "K"

hp+1000 +exp plus
str/def/mgc/res+100
huh!? seem familiar ...

NG Tank

hp+1000   +rage
str/def/mgc/res + 100
its everyting, by everyone

Artlogic Autograph

hp+1000   +endure
str/def/mgc/res+100
thanks for playing guys !

Lucky Seven

all stat + 77
+critical up

P5GDRX8800GT

hp+2500    ap+2
str/def/mgc/res+255
a computer set ... lol

GameShark v1.0

health+9999   +resist all
str/def/mgc/res+999
wow! its hacking device!!

Lucky Coin

item material

White Cloth

Iron Ore

Leather Hide

Monster Wings

Monster Claw

Diamond

Fire Stone

Evil Gem

Devil Orb

Dragon Heart

Leviathan Scale

Behemoth Horn

O-Part

Golden Egg

Smash

(Physical)
Low phys damage

AP 1

Thrust

AP 1

Power Hit

(Physical)
Medium phys damage

AP 2

Mighty Blow

(Physical)
High phys damage, low
accurancy

AP 2

Rampage

(Physical)
Heavy phys damage,
multiple hit

AP 3

Focus

Boost next phys/energy
attack 2x damage

AP 1

Ray

(Energy)
Low energy damage

Sonic Blast

Energy Ball

(Energy)
Medium energy damage

AP 2

Twin Slash

Soaring Light

(Energy)
High energy damage

AP 3

Penthagram

(Energy)
Heavy energy damage,
multiple hit

Burn

(Fire)
Low fire damage

Flame

Explosion

(Fire)
Medium fire damage

Inferno

(Fire)
High fire damage

Hell Smash

(Fire)
Heavy fire damage

Splash

(Water)
Low water damage

Heal

(Water)
Heal self 30%

Frost

(Water)
Low water damage

Ice Storm

(Water)
Medium water damage

Blizzard

(Water)
High water damage

Shock

(Thunder)
Low thunder damage

Lightning

(Thunder)
Low thunder damage

Thunder Blade

(Thunder)
Medium thunder damage

Raging Storm

(Thunder)
High thunder damage,
multiple hit

Concentrate

Boost next
fire/water/thunder/mystic
attack 2x damage

Dark Force

(Mystic)
Low mystic damage

Shadow Mist

(Mystic)
Low mystic damage

Evil Scream

(Mystic)
Medium mystic damage

Shadow Fury

(Mystic)
High mystic damage

Bloody Howl

(Mystic)
Heavy mystic damage

next

next

prev

prev

map zone 1

there's a cold mountain to climb
and dangerous monsters to fight

map zone 2

green is peaceful ??
better not be deceived here

map zone 3

you can never know how
dangerous the desert is

map zone 4

what a hot place!!
better prepare for the worst area

Battle Stage

CLEAR

general shop

buy items, material,
& equipments here

monster shop

buy more
creatures here

boss Battle

blacksmith

get yourself powerfull
equipments here

skill shop

learn powerfull skills
for your creatures

Save

Save

Save

Exit

Exit

Exit

Credits

Credits

Credits

Help

Help

Help

Party

Party

Party

MAP

MAP

MAP

Formation

Formation

Formation

Inventory

Inventory

Inventory

achievement

achievement

achievement

options

options

options

more games

more games

more games

achievement

50

win

battle

200

10

chain

combo

30

99

1

map

cleared

2

3

4

200K

earn

cash

credits

Project leader
rudy sudarto
Programmer
fery sugiarto
illustrator
juan
interface & fx animator
fthesign
sound artists
fandrey & Clea

Gold

Max Chain

Experience

Loot

<p align="right"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999</font></p>

<p align="right"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999</font></p>

<p align="right"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">999</font></p>

<p align="right"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Kong&apos;s Banner</font></p>

<p align="right"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999</font></p>

<p align="right"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">999999999</font></p>

Battle Result

LEVEL UP

next

next

next

prev

prev

prev

You are a master tamer who must save the world.
You will be provided with multiple creatures (maximum of 3 at the start).  Choose them at the
character selection menu. During the game, shops will be unlocked where you can purchase
additional creatures. You are allowed to have up to 15 creatures in your party.
You have to battle many monstrous creatures and defeat them in 3 on 3 tag team battles. Win every
battle in all the maps, one by one, to be glorious and finish the game.
If you have finished all your missions and you want something more challenging, there are some
additional paths which will challenge your creatures to their hardest fight.

party equipment

party formation

battle guide

shops

game objective

instructions

In this menu you will be able to see all your creatures' data and all applicable equipment for them.
You need to be aware of your creatures' stats, especially their elemental ones.
Each creature has 2 equipment slots and 4 skill slots. You can apply 2 pieces of equipment for each
creatures to boost their performance by dragging and dropping any equipment item in inventory into
your character's equipment slot.
You can gain equipment by buying it in the item shop or by winning certain battle stages.  You can add
or change your monster's skills in the Skill Master.

party equipment

game objective

This is where you prepare your creatures' team formation to fight in the battle stages. You can put up
to 3 creatures into battle. If you put 3 creatures in the slots, then all 3 of them will fight one by one in
a tag-team format, starting with your number 1 (leader) character. To rearrange the formation, just drag
and drop the character icons from the character slots into the formation slots.
You also can change your fighting character in the battle using the switch command.  Every creature
defeated will be automatically replaced by the other monsters that you put in your team. (If the 1st
character is defeated, the 2nd character will replace him/her, and so forth.)

party formation

The most important part of the battle stage is to be aware of your Action Points (AP). Every move in
battle requires AP.  You have the option to use either Commands or Items. Commands include
attacking skills and tactical commands. You have up to 4 skills; each of which are attached to your
monster.
Use your attack skills to damage and defeat your enemies.  Each skill has a specific element, so
experiment to figure out which element works best vs which enemies.  Also, you can get critical hits or
failures; critical hits show up yellow, while critical failures are displayed in red.
Tactical commands are important too. The switch command enables you to switch out your fighting
character. The defend command puts your character in defense mode; your enemy's incoming attacks
will cause less damage to your character. The End turn command gives up your current turn in
exchange for more AP in your next turn.
Items are also very useful in helping you win your fights. There are 7 item slots. You need to buy some
items in the item shops to make them available in battle. Use your money wisely and stock up on
valuable items to give you the best chance to win.

battle guide

As you defeat enemies, you will discover some shops on the map. Shops include the General Shop,
Monster Shop, Blacksmith, and Skill Master.
The General Shop offers you items, materials and equipment.
The Monster Shop offers you monsters to enrich your creature collection.
The Blacksmith combines some materials into useful equipment, then you can buy that equipment
there.
The Skill Master enables you to change or add skills to your monster. Some of the skills sold here
require materials as well.

shops

BGM VOL

SE VOL

Game Over

General Shop

buy

buy

buy

<p align="left"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">10</font></p>

<p align="left"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">999999</font></p>

amount

price

<p align="center"><font face="xscale" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">15000 gold</font></p>

Create

Create

Create

<p align="left"><font face="xscale" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">10</font></p>

<p align="left"><font face="xscale" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">999999</font></p>

Material

<p align="left"><font face="xscale" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">10 / 20</font></p>

<p align="left"><font face="xscale" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">10 / 20</font></p>

stock

price

BlackSmith

<p align="center"><font face="xscale" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">15000 gold</font></p>

1St

2nd

3rd

formation

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

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<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="right"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

Equipment

Item

Material

inventory

<p align="center"><font face="xscale" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1">Heihachi</font></p>

skill master

<p align="center"><font face="xscale" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">15000 gold</font></p>

learn

learn

learn

<p align="left"><font face="xscale" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">999999</font></p>

<p align="left"><font face="xscale" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">10 / 20</font></p>

<p align="left"><font face="xscale" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">10 / 20</font></p>

<p align="left"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">1000 / 1000</font></p>

point

select party

back

back

back

start

start

start

rollover the info box for character detail informations

tuyul

tuyul is a  naughty spirit who
likes to steal some cash

150 Point

pocong

pocong is a vengefull dead
who likes to seek for revenge

200 Point

djinx

djinx is a dark spiriti who has
a mystical power of darkness

400 Point

garuda

garuda is a bird of god and
also a god of bird

450 Point

minotour

minotour is creature  special-
ly made forfighting in war.

350 Point

lizardMEN

lizard warrior is a strong war-
rior who has good stamina

yaksa

yaksa is a sanckrit mythology
creature, half man half god

chimera

chimera is greek mythology
creature who has the form
of lion, snake and goat

tuyul stats

HP

str

def

mgc

res

60

2

5

phys

energy

fire

water

thunder

mystic

normal

strong

AP/tuRn

1

tuyul skills

smash

AP 1

low physical damage

splash

low water damage

shock

low thunder damage

pocong stats

70

3

weak

pocong skills

burn

low fire damage

ray

low energy damage

djinx stats

97

6

djinx skills

dark force

low mystic damage

frost

concentrate

next wtr/fire/myst/thndr 2x dmg

garuda stats

105

4

2

garuda skills

flame

minotour stats

102

minotour skills

mighty blow

AP 2

high phys dmg, low accuracy

lizardmen stats

132

lizardmen skills

lightning

yaksa stats

120

yaksa skills

power  hit

medium physical damage

Flame

sonic blast

chimera stats

112

chimera skills

power hit

focus

next phys/energy 2x dmg

<p align="left"><font face="xscale" size="20" color="#ffcc00" letterSpacing="0.000000" kerning="1">Heihachi</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 9999</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Next LV 9999</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">900000 </font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

<p align="left"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">90000</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Absorb</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Resist</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Null</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Normal</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Weak</font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Normal</font></p>

<p align="right"><font face="Arno Pro" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Speciality</font></p>

<p align="center"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">5/10 </font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">900000 </font></p>

<p align="right"><font face="1979" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">900000 </font></p>

Price

Money

Monster Shop

release

release

release

<p align="center"><font face="1979" size="20" color="#ff0000" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="center"><font face="1979" size="20" color="#00ff00" letterSpacing="0.000000" kerning="1">99999</font></p>

<p align="center"><font face="1979" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">99999</font></p>

AP

/

<p align="center"><font face="xscale" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">99/12</font></p>

<p align="center"><font face="xscale" size="14" color="#ffffff" letterSpacing="1.000000" kerning="1">99/12</font></p>

Chain

<p align="right"><font face="1979" size="30" color="#ffffff" letterSpacing="0.000000" kerning="1">99999</font></p>

Smash

Thurst

Power
Hit

Mighty
Blow

Rampage

Focus

Ray

Sonic
Blast

Energy
Ball

Wind
Cutter

Soaring
Light

Radiant
Blast

Burn

Flame

Explosion

Inferno

Burning
Soul

Bubble

Heal

Frost

IceStorm

Blizzard

Shock

Lighting

Thunder
Blade

Mjollnir

Concentra
te

Dark
Force

Poison
Mist

Chaos
Wave

Shadow
Fury

Bloody
Howl

<p align="center"><font face="xscale" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">WARNING</font></p>

endure

pierce

battle stage

These are your Action Points (AP). Always pay attention to your AP, since
every move in battle requires some amount of AP.
When your AP reach zero, your turn will end. You will gain more AP at the
start of your next turn.

These are your attack commands. Use any of these commands to attack your
enemy. Each attack command has its own element, so use them accordingly.

These are your tactical commands. Use these commands to swap one
monster for another in your party, defend and increase resistances for the
turn, or end your turn to gain more AP.

These are your items. You can use them to help you in the battle. Be careful
since they are not free. Although if you run out of items, you can always buy
more in the item shop.

Once, this place was known as Alteria, the land of peace...

But now, this is merely hell...

A land of fear,
ravaged under the tyrany of Argus,
the Lord of Darkness

click to continue

The army of Argus spreads their terror all over the land...
Villages burned, innocents slaughtered, none was spared...

There is one hope to save Alteria,
in the one known as Severinus,
son of the legendary tamer Nutia

However, the current Severinus was not yet ready for his fate

And so the king entrust Severinus to Magus, an elder of Alteria,
where he will be trained and prepared to become a better tamer

Faster than expected, Severinus finished his training to become a master tamer

The time finally come for Severinus to face his battle with Argus

Magus knows where Argus headcamp lies,
and that Severinus' journey there would be long and difficult

By the King's mandate, Magus gives Severinus the map
to Argus' headcamp and sent him away

After long and tiring fight, Severinus finally found out Argus weakness.

With the help of powerfull creatures he summoned, Severinus break Argus defense and strike
him to his heart.

Argus, the Lord of Darkness has fallen.

With Argus death, Alteria will be peacefull again...
Just like it once was...
A land of peace.

But Severinus duty's is not over yet. Peace and freedom are something that should be keep
by fighting for.

So that's why for Severinus this is only the beginning of his new chapter.

Health

Affinity

Str

Mgc

Def

Res

<p align="left"><font face="ArtBrush" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">Lv 99 Arthur the Loser King</font></p>

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999999 / 9999999</b></font></p>

Weak

Resist

Null

Absorb

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999999</b></font></p>

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999999</b></font></p>

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999999</b></font></p>

<p align="right"><font face="Arial" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>9999999</b></font></p>

commands

items

more
games

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

<p align="left"><font face="Arial Black" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">20</font></p>

Switch

Switch party member

Guard

Reduce damage 50%
for 1 turn

End turn

End turn

AP 0

First Aid

(Item)
Recover 25% health

(Item)
Recover 50% health

(Item)
AP + 6

Holy Water

(Item)
Revive fallen party

Elixir

(Item)
Recover health full

(Item)
Null damage for 1 turn

(Item)
AP + 12

exit

exit

Give Up !
Return To Cover

exit

<p align="left"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Total Damage &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;999999999999</font></p>

<p align="right"><font face="xscale" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Total Damage &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;999999999999</font></p>

select
character
to
switch in

<p align="center"><font face="1979" size="20" color="#ffff00" letterSpacing="0.000000" kerning="1">99999</font></p>

Resist

Miss !!

Heal 1

Heal 2

Cure

Revive

Elixir

Barrier

AP Boost

Broken
Pipe

Boxing
Glove

Iron Axe

Bayonet

Metal
Claw

AK 47

RPG
Launcher

Thor
Hammer

Holy
Lance

Lazer
Gun

Excalibur

Soul Eater

Plain
Cloth

Bracelet

Gas
Mask

Winter
Jacket

Stun
Guard

Full
Armor

Gold
Cloth

Fire
Ring

Water
Ring

Thunder
Ring

Mystic
Ring

Robo
Suit

Kong
Banner

Newsgrou
nd's Tank

Artlogic
Autograp

Lucky7

ATX
MK-XII

Game
shark

Lucky
Coin

Pocong
Cloth

Iron
Ore

Leather
Hide

Monster
Wing

Monster
Claw

Diamond

Fire
Stone

Evil
Gem

Devil
Orb

Dragon
Heart

Leviathan
Scale

Behemoth
Horn

O - Part

Golden
Egg

select your
target

This Game SiteLocked

ActionScript [AS3]

Section 1
//KongregateEvent (com.kongregate.as3.client.events.KongregateEvent) package com.kongregate.as3.client.events { import flash.events.*; public class KongregateEvent extends Event { public static const COMPLETE:String = "component_api_available"; public function KongregateEvent(_arg1:String){ super(_arg1); } } }//package com.kongregate.as3.client.events
Section 2
//AbstractShadowService (com.kongregate.as3.client.services.AbstractShadowService) package com.kongregate.as3.client.services { import flash.events.*; public class AbstractShadowService extends EventDispatcher { protected function alert(_arg1:String, _arg2:String, _arg3="", _arg4:String=""):void{ trace(((((((("Kongregate API: " + _arg1) + ".") + _arg2) + "(") + _arg3) + ") ") + _arg4)); } } }//package com.kongregate.as3.client.services
Section 3
//HighScoreServiceShadow (com.kongregate.as3.client.services.HighScoreServiceShadow) package com.kongregate.as3.client.services { public class HighScoreServiceShadow extends AbstractShadowService implements IHighScoreServices { private var mode:String; public function HighScoreServiceShadow(){ mode = ""; } public function submit(_arg1:Number, _arg2:String=null):void{ alert("IHighScoreServices", "submit", arguments); } public function connect():Boolean{ alert("IKongregateServices", "connect"); return (true); } public function requestList(_arg1:Function):void{ alert("IHighScoreServices", "requestList", "", (("[Mode: " + mode) + "]")); _arg1({success:false}); } public function setMode(_arg1:String):void{ alert("IHighScoreServices", "setMode", arguments); this.mode = _arg1; } } }//package com.kongregate.as3.client.services
Section 4
//IHighScoreServices (com.kongregate.as3.client.services.IHighScoreServices) package com.kongregate.as3.client.services { public interface IHighScoreServices { function setMode(_arg1:String):void; function submit(_arg1:Number, _arg2:String=null):void; function requestList(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 5
//IKongregateServices (com.kongregate.as3.client.services.IKongregateServices) package com.kongregate.as3.client.services { import flash.events.*; public interface IKongregateServices extends IEventDispatcher { function getPlayerInfo(_arg1:Function):void; function connect(_arg1:Number=-1):Boolean; } }//package com.kongregate.as3.client.services
Section 6
//IStatServices (com.kongregate.as3.client.services.IStatServices) package com.kongregate.as3.client.services { public interface IStatServices { function submitArray(_arg1:Array):void; function submit(_arg1:String, _arg2:Number):void; } }//package com.kongregate.as3.client.services
Section 7
//IUserServices (com.kongregate.as3.client.services.IUserServices) package com.kongregate.as3.client.services { public interface IUserServices { function getName():String; function getPlayerInfo(_arg1:Function):void; } }//package com.kongregate.as3.client.services
Section 8
//KongregateServiceShadow (com.kongregate.as3.client.services.KongregateServiceShadow) package com.kongregate.as3.client.services { public class KongregateServiceShadow extends AbstractShadowService implements IKongregateServices { public function getName():String{ alert("IKongregateServices", "getName"); return ("Guest"); } public function connect(_arg1:Number=-1):Boolean{ alert("IKongregateServices", "connect", arguments); return (true); } public function getPlayerInfo(_arg1:Function):void{ alert("IKongregateServices", "getPlayerInfo"); _arg1(new Object()); } } }//package com.kongregate.as3.client.services
Section 9
//StatServiceShadow (com.kongregate.as3.client.services.StatServiceShadow) package com.kongregate.as3.client.services { public class StatServiceShadow extends AbstractShadowService implements IStatServices { public function submitArray(_arg1:Array):void{ alert("IStatServices", "submitArray", arguments); } public function submit(_arg1:String, _arg2:Number):void{ alert("IStatServices", "submitStat", arguments); } } }//package com.kongregate.as3.client.services
Section 10
//UserServiceShadow (com.kongregate.as3.client.services.UserServiceShadow) package com.kongregate.as3.client.services { public class UserServiceShadow extends AbstractShadowService implements IUserServices { public function getName():String{ alert("UserService", "getName"); return ("Guest"); } public function getPlayerInfo(_arg1:Function):void{ alert("UserService", "getPlayerInfo"); _arg1({isGuest:true, name:"Guest", points:0, level:0, isMode:false, isAdmin:false, isDeveloper:false, avatarPath:"", chatAvatarPath:""}); } } }//package com.kongregate.as3.client.services
Section 11
//IAPIBootstrap (com.kongregate.as3.client.IAPIBootstrap) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; public interface IAPIBootstrap { function init(_arg1:Event=null, _arg2:Stage=null):void; function hideLog():void; function showLog(_arg1:int=0):void; } }//package com.kongregate.as3.client
Section 12
//KongregateAPI (com.kongregate.as3.client.KongregateAPI) package com.kongregate.as3.client { import flash.events.*; import flash.display.*; import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.services.*; import flash.utils.*; import flash.system.*; import flash.errors.*; import flash.net.*; public class KongregateAPI extends Sprite { private const VERSION:Number = 1; private var loader:Loader; private var loadedDomain:ApplicationDomain; private static const CLASS_USER:String = "com.kongregate.as3.client.services.UserServices"; private static const CLASS_STATS:String = "com.kongregate.as3.client.services.StatServices"; private static const CLASS_SERVICES:String = "com.kongregate.as3.client.services.KongregateServices"; private static const CLASS_SCORES:String = "com.kongregate.as3.client.services.HighScoreServices"; private static const DEBUG_API_URL:String = "//Linuxpc/kongregate/public/flash/API_AS3.swf"; private static var _connected:Boolean; private static var kUser:IUserServices; private static var _loaded:Boolean; private static var kServices:IKongregateServices; private static var kScores:IHighScoreServices; private static var mInstance:KongregateAPI; private static var kStats:IStatServices; private static var kAPI:IAPIBootstrap; public function KongregateAPI(){ if (mInstance != null){ throw (new Error("Warning: KongregateAPI has been added to stage more than once or accessed improperly. Use getInstance() or a stage reference to access.")); }; mInstance = this; this.addEventListener(Event.ADDED_TO_STAGE, init, false, 0, true); } public function get loaded():Boolean{ return (_loaded); } public function get connected():Boolean{ return (_connected); } private function alertConnected(_arg1:TimerEvent=null):void{ var _local2:KongregateEvent; var _local3:Boolean; _local2 = new KongregateEvent(KongregateEvent.COMPLETE); _local3 = this.dispatchEvent(_local2); } private function init(_arg1:Event):void{ var _local2:Object; var _local3:String; var _local4:URLRequest; var _local5:LoaderContext; this.removeEventListener(Event.ADDED_TO_STAGE, init); _loaded = false; _connected = false; _local2 = LoaderInfo(root.loaderInfo).parameters; _local3 = _local2.api_path; if (_local3 == null){ trace("Alert: Kongregate API could not be loaded, due to local testing. API will load when the game is uploaded."); createShadowServices(); return; }; Security.allowDomain("*.kongregate.com"); Security.allowDomain("kongregatetrunk.com"); _local4 = new URLRequest(_local3); _local5 = new LoaderContext(false); _local5.applicationDomain = ApplicationDomain.currentDomain; _local5.securityDomain = SecurityDomain.currentDomain; loader = new Loader(); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, loadComplete); loader.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); loader.load(_local4, _local5); } public function get api():IAPIBootstrap{ return (kAPI); } private function loadComplete(_arg1:Event):void{ getServices(); } public function get scores():IHighScoreServices{ return (kScores); } private function ioErrorHandler(_arg1:IOErrorEvent):void{ throw (new IOError(("API file not found. " + _arg1))); } public function get services():IKongregateServices{ return (kServices); } public function get stats():IStatServices{ return (kStats); } private function createShadowServices():void{ var _local1:Timer; trace(">>> Kongregate Shadow Services instantiated for local development.."); kServices = new KongregateServiceShadow(); kScores = new HighScoreServiceShadow(); kStats = new StatServiceShadow(); kUser = new UserServiceShadow(); _local1 = new Timer(200, 1); _local1.addEventListener(TimerEvent.TIMER_COMPLETE, alertConnected); _local1.start(); _connected = true; } public function get user():IUserServices{ return (kUser); } private function getServices():void{ var _local1:ApplicationDomain; var _local2:*; var _local3:*; var _local4:*; var _local5:*; _local1 = ApplicationDomain.currentDomain; kAPI = IAPIBootstrap(loader.getChildAt(0)); this.addChild(loader); _local2 = _local1.getDefinition(CLASS_SERVICES); trace(_local2); kServices = _local2.getInstance(); _local3 = _local1.getDefinition(CLASS_SCORES); kScores = _local3.getInstance(); _local4 = _local1.getDefinition(CLASS_STATS); kStats = _local4.getInstance(); _local5 = _local1.getDefinition(CLASS_USER); kUser = _local5.getInstance(); kServices.connect(VERSION); _loaded = true; _connected = true; alertConnected(); } public static function getInstance():KongregateAPI{ if (!mInstance){ throw (new IllegalOperationError("You must add the Kongregate API component to the stage before attempting to access it.")); }; return (mInstance); } } }//package com.kongregate.as3.client
Section 13
//ControlKey (FZBase.Control.ControlKey) package FZBase.Control { import flash.events.*; public class ControlKey { private var key_press; private var key_press2; private var clip; private var key_hold; public function refreshKey(){ key_press2.refreshKey(); key_press.refreshKey(); key_hold.refreshKey(); } public function getKeyHold():Object{ if (key_hold){ return (key_hold); }; return (null); } private function keyPressed(_arg1:KeyboardEvent):void{ if (key_press.getKeyFlag(_arg1.keyCode) == key_hold.getKeyFlag(_arg1.keyCode)){ key_press.setKeyFlag(_arg1.keyCode, true); } else { key_press.setKeyFlag(_arg1.keyCode, false); }; key_press2.setKeyFlag(_arg1.keyCode, true); key_hold.setKeyFlag(_arg1.keyCode, true); clip.addEventListener(Event.ENTER_FRAME, keyPressHandle, false, 0, true); } private function keyPressHandle(_arg1:Event):void{ key_press.refreshKey(); key_press2.refreshKey(); clip.removeEventListener(Event.ENTER_FRAME, keyPressHandle); } private function deactiveHandle(_arg1:Event):void{ refreshKey(); trace(" deactive !! "); } public function initialise(_arg1){ clip = _arg1; key_press = new KeyFlag(); key_hold = new KeyFlag(); key_press2 = new KeyFlag(); clip.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed, false, 0, true); clip.addEventListener(KeyboardEvent.KEY_UP, keyReleased, false, 0, true); clip.addEventListener(Event.ENTER_FRAME, keyFocus, false, 0, true); clip.addEventListener(Event.DEACTIVATE, deactiveHandle, false, 0, true); } public function getKeyPress2():Object{ if (key_press2){ return (key_press2); }; return (null); } private function keyFocus(_arg1:Event):void{ clip.stage.focus = clip; } public function getKeyPress():Object{ if (key_press){ return (key_press); }; return (null); } private function keyReleased(_arg1:KeyboardEvent){ key_hold.setKeyFlag(_arg1.keyCode, false); } } }//package FZBase.Control
Section 14
//KeyFlag (FZBase.Control.KeyFlag) package FZBase.Control { public class KeyFlag { public var KEY_LEFT:Boolean;// = false public var KEY_PGDOWN:Boolean;// = false public var KEY_0:Boolean;// = false public var KEY_1:Boolean;// = false public var KEY_2:Boolean;// = false public var KEY_3:Boolean;// = false public var KEY_4:Boolean;// = false public var KEY_5:Boolean;// = false public var KEY_6:Boolean;// = false public var KEY_7:Boolean;// = false public var KEY_8:Boolean;// = false public var KEY_9:Boolean;// = false public var KEY_CONTROL:Boolean;// = false public var KEY_A:Boolean;// = false public var KEY_B:Boolean;// = false public var KEY_C:Boolean;// = false public var KEY_D:Boolean;// = false public var KEY_E:Boolean;// = false public var KEY_F:Boolean;// = false public var KEY_G:Boolean;// = false public var KEY_H:Boolean;// = false public var KEY_I:Boolean;// = false public var KEY_J:Boolean;// = false public var KEY_K:Boolean;// = false public var KEY_L:Boolean;// = false public var KEY_M:Boolean;// = false public var KEY_N:Boolean;// = false public var KEY_O:Boolean;// = false public var KEY_P:Boolean;// = false public var KEY_Q:Boolean;// = false public var KEY_R:Boolean;// = false public var KEY_S:Boolean;// = false public var KEY_T:Boolean;// = false public var KEY_U:Boolean;// = false public var KEY_V:Boolean;// = false public var KEY_W:Boolean;// = false public var KEY_X:Boolean;// = false public var KEY_Y:Boolean;// = false public var KEY_Z:Boolean;// = false public var KEY_SHIFT:Boolean;// = false public var KEY_TAB:Boolean;// = false public var KEY_ESC:Boolean;// = false public var KEY_BACKSPACE:Boolean;// = false public var KEY_NUM1:Boolean;// = false public var KEY_NUM3:Boolean;// = false public var KEY_NUM5:Boolean;// = false public var KEY_NUM0:Boolean;// = false public var KEY_NUM2:Boolean;// = false public var KEY_NUM4:Boolean;// = false public var KEY_NUM6:Boolean;// = false public var KEY_NUM8:Boolean;// = false public var KEY_UP:Boolean;// = false public var KEY_NUM7:Boolean;// = false public var KEY_NUM9:Boolean;// = false public var KEY_F3:Boolean;// = false public var KEY_F5:Boolean;// = false public var KEY_F7:Boolean;// = false public var KEY_F2:Boolean;// = false public var KEY_F4:Boolean;// = false public var KEY_F6:Boolean;// = false public var KEY_ENTER:Boolean;// = false public var KEY_F8:Boolean;// = false public var KEY_F1:Boolean;// = false public var KEY_END:Boolean;// = false public var KEY_INSERT:Boolean;// = false public var KEY_F9:Boolean;// = false public var KEY_DELETE:Boolean;// = false public var KEY_DOWN:Boolean;// = false public var KEY_PGUP:Boolean;// = false public var KEY_HOME:Boolean;// = false public var KEY_F10:Boolean;// = false public var KEY_F11:Boolean;// = false public var KEY_F12:Boolean;// = false public var KEY_SPACE:Boolean;// = false public var KEY_RIGHT:Boolean;// = false public function getKeyFlag(_arg1):Boolean{ switch (_arg1){ case 65: if (KEY_A){ return (true); }; break; case 66: if (KEY_B){ return (true); }; break; case 67: if (KEY_C){ return (true); }; break; case 68: if (KEY_D){ return (true); }; break; case 69: if (KEY_E){ return (true); }; break; case 70: if (KEY_F){ return (true); }; break; case 71: if (KEY_G){ return (true); }; break; case 72: if (KEY_H){ return (true); }; break; case 73: if (KEY_I){ return (true); }; break; case 74: if (KEY_J){ return (true); }; break; case 75: if (KEY_K){ return (true); }; break; case 76: if (KEY_L){ return (true); }; break; case 77: if (KEY_M){ return (true); }; break; case 78: if (KEY_N){ return (true); }; break; case 79: if (KEY_O){ return (true); }; break; case 80: if (KEY_P){ return (true); }; break; case 81: if (KEY_Q){ return (true); }; break; case 82: if (KEY_R){ return (true); }; break; case 83: if (KEY_S){ return (true); }; break; case 84: if (KEY_T){ return (true); }; break; case 85: if (KEY_U){ return (true); }; break; case 86: if (KEY_V){ return (true); }; break; case 87: if (KEY_W){ return (true); }; break; case 88: if (KEY_X){ return (true); }; break; case 89: if (KEY_Y){ return (true); }; break; case 90: if (KEY_Z){ return (true); }; break; case 48: if (KEY_0){ return (true); }; break; case 49: if (KEY_1){ return (true); }; break; case 50: if (KEY_2){ return (true); }; break; case 51: if (KEY_3){ return (true); }; break; case 52: if (KEY_4){ return (true); }; break; case 53: if (KEY_5){ return (true); }; break; case 54: if (KEY_6){ return (true); }; break; case 55: if (KEY_7){ return (true); }; break; case 56: if (KEY_8){ return (true); }; break; case 57: if (KEY_9){ return (true); }; break; case 96: if (KEY_NUM0){ return (true); }; break; case 97: if (KEY_NUM1){ return (true); }; break; case 98: if (KEY_NUM2){ return (true); }; break; case 99: if (KEY_NUM3){ return (true); }; break; case 100: if (KEY_NUM4){ return (true); }; break; case 101: if (KEY_NUM5){ return (true); }; break; case 102: if (KEY_NUM6){ return (true); }; break; case 103: if (KEY_NUM7){ return (true); }; break; case 104: if (KEY_NUM8){ return (true); }; break; case 105: if (KEY_NUM9){ return (true); }; break; case 112: if (KEY_F1){ return (true); }; break; case 113: if (KEY_F2){ return (true); }; break; case 114: if (KEY_F3){ return (true); }; break; case 115: if (KEY_F4){ return (true); }; break; case 116: if (KEY_F5){ return (true); }; break; case 117: if (KEY_F6){ return (true); }; break; case 118: if (KEY_F7){ return (true); }; break; case 119: if (KEY_F8){ return (true); }; break; case 120: if (KEY_F9){ return (true); }; break; case 122: if (KEY_F11){ return (true); }; break; case 123: if (KEY_F12){ return (true); }; break; case 27: if (KEY_ESC){ return (true); }; break; case 13: if (KEY_ENTER){ return (true); }; break; case 32: if (KEY_SPACE){ return (true); }; break; case 16: if (KEY_SHIFT){ return (true); }; break; case 17: if (KEY_CONTROL){ return (true); }; break; case 9: if (KEY_TAB){ return (true); }; break; case 8: if (KEY_BACKSPACE){ return (true); }; break; case 33: if (KEY_PGUP){ return (true); }; break; case 34: if (KEY_PGDOWN){ return (true); }; break; case 35: if (KEY_END){ return (true); }; break; case 36: if (KEY_HOME){ return (true); }; break; case 45: if (KEY_INSERT){ return (true); }; break; case 46: if (KEY_DELETE){ return (true); }; break; case 37: if (KEY_LEFT){ return (true); }; break; case 38: if (KEY_UP){ return (true); }; break; case 39: if (KEY_RIGHT){ return (true); }; break; case 40: if (KEY_DOWN){ return (true); }; break; default: break; }; return (false); } public function refreshKey(){ KEY_A = false; KEY_B = false; KEY_C = false; KEY_D = false; KEY_E = false; KEY_F = false; KEY_G = false; KEY_H = false; KEY_I = false; KEY_J = false; KEY_K = false; KEY_L = false; KEY_M = false; KEY_N = false; KEY_O = false; KEY_P = false; KEY_Q = false; KEY_R = false; KEY_S = false; KEY_T = false; KEY_U = false; KEY_V = false; KEY_W = false; KEY_X = false; KEY_Y = false; KEY_Z = false; KEY_0 = false; KEY_1 = false; KEY_2 = false; KEY_3 = false; KEY_4 = false; KEY_5 = false; KEY_6 = false; KEY_7 = false; KEY_8 = false; KEY_9 = false; KEY_NUM0 = false; KEY_NUM1 = false; KEY_NUM2 = false; KEY_NUM3 = false; KEY_NUM4 = false; KEY_NUM5 = false; KEY_NUM6 = false; KEY_NUM7 = false; KEY_NUM8 = false; KEY_NUM9 = false; KEY_F1 = false; KEY_F2 = false; KEY_F3 = false; KEY_F4 = false; KEY_F5 = false; KEY_F6 = false; KEY_F7 = false; KEY_F8 = false; KEY_F9 = false; KEY_F10 = false; KEY_F11 = false; KEY_F12 = false; KEY_ESC = false; KEY_ENTER = false; KEY_SPACE = false; KEY_SHIFT = false; KEY_CONTROL = false; KEY_TAB = false; KEY_BACKSPACE = false; KEY_PGUP = false; KEY_PGDOWN = false; KEY_END = false; KEY_HOME = false; KEY_INSERT = false; KEY_DELETE = false; KEY_UP = false; KEY_DOWN = false; KEY_LEFT = false; KEY_RIGHT = false; } public function setKeyFlag(_arg1, _arg2){ switch (_arg1){ case 65: KEY_A = _arg2; break; case 66: KEY_B = _arg2; break; case 67: KEY_C = _arg2; break; case 68: KEY_D = _arg2; break; case 69: KEY_E = _arg2; break; case 70: KEY_F = _arg2; break; case 71: KEY_G = _arg2; break; case 72: KEY_H = _arg2; break; case 73: KEY_I = _arg2; break; case 74: KEY_J = _arg2; break; case 75: KEY_K = _arg2; break; case 76: KEY_L = _arg2; break; case 77: KEY_M = _arg2; break; case 78: KEY_N = _arg2; break; case 79: KEY_O = _arg2; break; case 80: KEY_P = _arg2; break; case 81: KEY_Q = _arg2; break; case 82: KEY_R = _arg2; break; case 83: KEY_S = _arg2; break; case 84: KEY_T = _arg2; break; case 85: KEY_U = _arg2; break; case 86: KEY_V = _arg2; break; case 87: KEY_W = _arg2; break; case 88: KEY_X = _arg2; break; case 89: KEY_Y = _arg2; break; case 90: KEY_Z = _arg2; break; case 48: KEY_0 = _arg2; break; case 49: KEY_1 = _arg2; break; case 50: KEY_2 = _arg2; break; case 51: KEY_3 = _arg2; break; case 52: KEY_4 = _arg2; break; case 53: KEY_5 = _arg2; break; case 54: KEY_6 = _arg2; break; case 55: KEY_7 = _arg2; break; case 56: KEY_8 = _arg2; break; case 57: KEY_9 = _arg2; break; case 96: KEY_NUM0 = _arg2; break; case 97: KEY_NUM1 = _arg2; break; case 98: KEY_NUM2 = _arg2; break; case 99: KEY_NUM3 = _arg2; break; case 100: KEY_NUM4 = _arg2; break; case 101: KEY_NUM5 = _arg2; break; case 102: KEY_NUM6 = _arg2; break; case 103: KEY_NUM7 = _arg2; break; case 104: KEY_NUM8 = _arg2; break; case 105: KEY_NUM9 = _arg2; break; case 112: KEY_F1 = _arg2; break; case 113: KEY_F2 = _arg2; break; case 114: KEY_F3 = _arg2; break; case 115: KEY_F4 = _arg2; break; case 116: KEY_F5 = _arg2; break; case 117: KEY_F6 = _arg2; break; case 118: KEY_F7 = _arg2; break; case 119: KEY_F8 = _arg2; break; case 120: KEY_F9 = _arg2; break; case 122: KEY_F11 = _arg2; break; case 123: KEY_F12 = _arg2; break; case 27: KEY_ESC = _arg2; break; case 13: KEY_ENTER = _arg2; break; case 32: KEY_SPACE = _arg2; break; case 16: KEY_SHIFT = _arg2; break; case 17: KEY_CONTROL = _arg2; break; case 9: KEY_TAB = _arg2; break; case 8: KEY_BACKSPACE = _arg2; break; case 33: KEY_PGUP = _arg2; break; case 34: KEY_PGDOWN = _arg2; break; case 35: KEY_END = _arg2; break; case 36: KEY_HOME = _arg2; break; case 45: KEY_INSERT = _arg2; break; case 46: KEY_DELETE = _arg2; break; case 37: KEY_LEFT = _arg2; break; case 38: KEY_UP = _arg2; break; case 39: KEY_RIGHT = _arg2; break; case 40: KEY_DOWN = _arg2; break; default: break; }; } } }//package FZBase.Control
Section 15
//BGM (FZBase.Sound.BGM) package FZBase.Sound { import flash.events.*; import flash.media.*; import flash.utils.*; public class BGM extends Sound { private var sndTransform:SoundTransform; private var sndFadeOut:Boolean; private var sndFadeIn:Boolean; private var sndPan:Number; private var sndObj:Sound; private var sndPosTime:Number; private var sndChannel:SoundChannel; private var sndTimer:Timer; private var sndVolume:Number; private var loop:Boolean; public function BGM(){ sndObj = this; sndChannel = null; sndTransform = null; sndVolume = 1; sndPan = 0; sndPosTime = 0; sndFadeIn = false; sndFadeOut = false; loop = false; sndTimer = new Timer(50); sndTimer.addEventListener(TimerEvent.TIMER, sndTimerHandler); sndTimer.start(); } public function fadeIn(_arg1:Boolean):void{ sndFadeIn = true; sndFadeOut = false; if (_arg1){ setVolume(0); }; trace("Fade In Effect "); } private function sndTimerHandler(_arg1:TimerEvent):void{ if (((sndFadeIn) && (sndFadeOut))){ sndFadeIn = false; sndFadeOut = false; setVolume(1); }; if (sndFadeIn){ sndVolume = (sndVolume + 0.01); if (sndVolume > 1){ setVolume(1); sndFadeIn = false; } else { setVolume(sndVolume); }; }; if (sndFadeOut){ sndVolume = (sndVolume - 0.01); if (sndVolume < 0){ setVolume(0); sndFadeOut = false; } else { setVolume(sndVolume); }; }; } public function setPan(_arg1:Number):void{ var _local2:SoundTransform; sndPan = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.pan = sndPan; sndChannel.soundTransform = _local2; }; } public function resumeSound():void{ stopSound(); sndChannel = sndObj.play(sndPosTime); if (loop){ sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); }; setVolume(sndVolume); setPan(sndPan); trace("resumeSound() "); } private function sound_loop(_arg1:Event){ sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); trace("Loop Back "); } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); loop = false; trace("stopSound() "); }; } public function fadeOut(_arg1:Boolean):void{ sndFadeOut = true; sndFadeIn = false; if (_arg1){ setVolume(1); }; trace("Fade Out Effect "); } public function pauseSound():void{ if (sndChannel){ sndPosTime = sndChannel.position; sndChannel.stop(); sndChannel.removeEventListener(Event.SOUND_COMPLETE, sound_loop); trace(("pauseSound(), Position :" + String(sndPosTime))); }; } public function playSound():void{ stopSound(); sndChannel = sndObj.play(); setVolume(sndVolume); setPan(sndPan); trace("playSound() "); } public function setVolume(_arg1:Number):void{ var _local2:SoundTransform; sndVolume = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.volume = sndVolume; sndChannel.soundTransform = _local2; }; } public function playSoundLoop():void{ stopSound(); sndChannel = sndObj.play(); sndChannel.addEventListener(Event.SOUND_COMPLETE, sound_loop); setVolume(sndVolume); setPan(sndPan); loop = true; trace("playSoundLoop() "); } } }//package FZBase.Sound
Section 16
//SE (FZBase.Sound.SE) package FZBase.Sound { import flash.media.*; public class SE extends Sound { private var sndVolume:Number; private var sndChannel:SoundChannel; private var sndObj:Sound; public function SE(){ sndObj = this; sndChannel = null; sndVolume = 1; } public function setVolume(_arg1:Number):void{ var _local2:SoundTransform; sndVolume = _arg1; if (sndChannel){ _local2 = sndChannel.soundTransform; _local2.volume = sndVolume; sndChannel.soundTransform = _local2; }; } public function playSound(_arg1:Number=1):void{ stopSound(); sndChannel = sndObj.play(); sndVolume = _arg1; setVolume(sndVolume); } public function stopSound():void{ if (sndChannel){ sndChannel.stop(); }; } } }//package FZBase.Sound
Section 17
//CPMStar (FZBase.System.CPMStar) package FZBase.System { import flash.errors.*; public class CPMStar { private var ad;// = null private var clipCont; public function initCPMStar(_arg1, _arg2:String="292Q7743BDB4"){ var _clipCont = _arg1; var CPMStarContentSpotID = _arg2; clipCont = _clipCont; if (clipCont != null){ try { ad = new CPMStarAdLoader(CPMStarContentSpotID); clipCont.addChild(ad); trace("init cpm star .... "); } catch(error:IOError) { trace("cpmstar IO error"); } catch(error:TypeError) { trace("cpmstar type error"); } catch(error:SecurityError) { trace("cpmstar security error"); } catch(error:Error) { trace("cpmstar error"); }; }; } public function removeCPMStar(){ if (clipCont != null){ if (ad != null){ try { clipCont.removeChild(ad); trace("remove cpm star .... "); } catch(error:IOError) { trace("cpmstar IO error"); } catch(error:TypeError) { trace("cpmstar type error"); } catch(error:SecurityError) { trace("cpmstar security error"); } catch(error:Error) { trace("cpmstar error"); }; }; ad = null; clipCont = null; }; } } }//package FZBase.System
Section 18
//CPMStarAdLoader (FZBase.System.CPMStarAdLoader) package FZBase.System { import flash.events.*; import flash.display.*; import flash.system.*; import flash.net.*; public class CPMStarAdLoader extends Sprite { private var cpmstarLoader:Loader; private var contentspotid:String; public function CPMStarAdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } private function addedHandler(_arg1:Event):void{ removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); var _local2 = "http://server.cpmstar.com/adviewas3.swf"; var _local3:DisplayObjectContainer = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } } }//package FZBase.System
Section 19
//KongAPI (FZBase.System.KongAPI) package FZBase.System { import com.kongregate.as3.client.events.*; import com.kongregate.as3.client.*; public class KongAPI { private var stageRoot; private var kongregate:KongregateAPI; private var kongregateServiceLoaded:Boolean;// = false public function KongAPI(_arg1){ stageRoot = _arg1; } public function initKongregateAPI(){ kongregate = new KongregateAPI(); stageRoot.addChild(kongregate); kongregate.addEventListener(KongregateEvent.COMPLETE, serviceLoaded); } public function submitData(_arg1:String="TEST", _arg2:int=0){ if (isServiceLoaded()){ kongregate.stats.submit(_arg1, _arg2); trace(((("submit : " + _arg1) + " value : ") + String(_arg2))); }; } private function isServiceLoaded():Boolean{ if (((kongregate) && (kongregateServiceLoaded))){ return (true); }; return (false); } private function serviceLoaded(_arg1:KongregateEvent):void{ kongregate.services.connect(); kongregateServiceLoaded = true; } } }//package FZBase.System
Section 20
//MochiAd (FZBase.System.MochiAd) package FZBase.System { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.system.*; import flash.net.*; public class MochiAd { public static function getVersion():String{ return ("2.7"); } public static function showClickAwayAd(_arg1:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var options = _arg1; var DEFAULTS:Object = {ad_timeout:2000, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function ():void{ }, ad_finished:function ():void{ }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; var sendHostProgress:Boolean; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; chk["onEnterFrame"] = function ():void{ var _local4:Number; if (!this.parent){ delete this.onEnterFrame; return; }; var _local1:Object = this.parent._mochiad_ctr; var _local2:Number = (getTimer() - this.started); var _local3:Boolean; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; _local3 = true; chk.started = getTimer(); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (this.root == null){ _local3 = true; }; if (_local3){ delete this.onEnterFrame; }; }; doOnEnterFrame(chk); } public static function _isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function _allowDomains(_arg1:String):String{ var _local2:String = _arg1.split("/")[2].split(":")[0]; Security.allowDomain("*"); Security.allowDomain(_local2); Security.allowInsecureDomain("*"); Security.allowInsecureDomain(_local2); return (_local2); } public static function unload(_arg1:Object):Boolean{ if (((_arg1.clip) && (_arg1.clip._mochiad))){ _arg1 = _arg1.clip; }; if (_arg1.origFrameRate != undefined){ _arg1.stage.frameRate = _arg1.origFrameRate; }; if (!_arg1._mochiad){ return (false); }; if (_arg1._mochiad._containerLCName != undefined){ _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "notify", {id:"unload"}); }; if (_arg1._mochiad.onUnload){ _arg1._mochiad.onUnload(); }; delete _arg1._mochiad_loaded; delete _arg1._mochiad; return (true); } public static function showInterLevelAd(_arg1:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var options = _arg1; var DEFAULTS:Object = {ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showInterLevelAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); clip = options.clip; var ad_msec:Number = 11000; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; var fadeout_time:Number = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); options.ad_finished(); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; var _local1:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; mc.unloadAd = function ():void{ MochiAd.unload(clip); }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = (_arg1 - 250); }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; chk["onEnterFrame"] = function ():void{ var _local4:Number; if (!this.parent){ delete this.onEnterFrame; delete this.fadeFunction; return; }; var _local1:Object = this.parent._mochiad_ctr; var _local2:Number = (getTimer() - this.started); var _local3:Boolean; if (!chk.showing){ _local4 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local4 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if (_local2 > chk.ad_timeout){ options.ad_failed(); _local3 = true; }; }; }; if (_local2 > chk.ad_msec){ _local3 = true; }; if (_local3){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = this.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function _parseOptions(_arg1:Object, _arg2:Object):Object{ var _local4:String; var _local5:Array; var _local6:Number; var _local7:Array; var _local3:Object = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; if (_arg1){ for (_local4 in _arg1) { _local3[_local4] = _arg1[_local4]; }; }; if (_local3.clip == undefined){ throw (new Error("MochiAd is missing the 'clip' parameter. This should be a MovieClip, Sprite or an instance of a class that extends MovieClip or Sprite.")); }; _arg1 = _local3.clip.loaderInfo.parameters.mochiad_options; if (_arg1){ _local5 = _arg1.split("&"); _local6 = 0; while (_local6 < _local5.length) { _local7 = _local5[_local6].split("="); _local3[unescape(_local7[0])] = unescape(_local7[1]); _local6++; }; }; if (_local3.id == "test"){ trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!"); }; return (_local3); } public static function _cleanup(_arg1:Object):void{ var k:String; var lc:LocalConnection; var f:Function; var mc = _arg1; if (("lc" in mc)){ lc = mc.lc; f = function ():void{ try { lc.client = null; lc.close(); } catch(e:Error) { }; }; setTimeout(f, 0); }; var idx:Number = DisplayObjectContainer(mc).numChildren; while (idx > 0) { idx = (idx - 1); DisplayObjectContainer(mc).removeChildAt(idx); }; for (k in mc) { delete mc[k]; }; } public static function load(_arg1:Object):MovieClip{ var clip:Object; var k:String; var server:String; var hostname:String; var lc:LocalConnection; var name:String; var loader:Loader; var g:Function; var req:URLRequest; var v:Object; var options = _arg1; var DEFAULTS:Object = {server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"}; options = MochiAd._parseOptions(options, DEFAULTS); options.swfv = 9; options.mav = MochiAd.getVersion(); clip = options.clip; if (!MochiAd._isNetworkAvailable()){ return (null); }; try { if (clip._mochiad_loaded){ return (null); }; } catch(e:Error) { throw (new Error("MochiAd requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; var depth:Number = options.depth; delete options.depth; var mc:MovieClip = createEmptyMovieClip(clip, "_mochiad", depth); var wh:Array = MochiAd._getRes(options, clip); options.res = ((wh[0] + "x") + wh[1]); options.server = (options.server + options.id); delete options.id; clip._mochiad_loaded = true; if (clip.loaderInfo.loaderURL.indexOf("http") == 0){ options.as3_swf = clip.loaderInfo.loaderURL; }; var lv:URLVariables = new URLVariables(); for (k in options) { v = options[k]; if (!(v is Function)){ lv[k] = v; }; }; server = lv.server; delete lv.server; hostname = _allowDomains(server); lc = new LocalConnection(); lc.client = mc; name = ["", Math.floor(new Date().getTime()), Math.floor((Math.random() * 999999))].join("_"); lc.allowDomain("*", "localhost"); lc.allowInsecureDomain("*", "localhost"); lc.connect(name); mc.lc = lc; mc.lcName = name; lv.lc = name; lv.st = getTimer(); loader = new Loader(); g = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); MochiAd.unload(clip); }; loader.contentLoaderInfo.addEventListener(Event.UNLOAD, g); req = new URLRequest(((server + ".swf?cacheBust=") + new Date().getTime())); req.contentType = "application/x-www-form-urlencoded"; req.method = URLRequestMethod.POST; req.data = lv; loader.load(req); mc.addChild(loader); mc._mochiad_ctr = loader; return (mc); } public static function runMethod(_arg1:Object, _arg2:String, _arg3:Array):Object{ var _local4:Array = _arg2.split("."); var _local5:Number = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return (undefined); }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; if (typeof(_arg1[_local4[_local5]]) == "function"){ return (_arg1[_local4[_local5]].apply(_arg1, _arg3)); }; return (undefined); } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number):MovieClip{ var _local4:MovieClip = new MovieClip(); if (((false) && (_arg3))){ _arg1.addChildAt(_local4, _arg3); } else { _arg1.addChild(_local4); }; _arg1[_arg2] = _local4; _local4["_name"] = _arg2; return (_local4); } public static function _getRes(_arg1:Object, _arg2:Object):Array{ var _local6:Array; var _local3:Object = _arg2.getBounds(_arg2.root); var _local4:Number = 0; var _local5:Number = 0; if (typeof(_arg1.res) != "undefined"){ _local6 = _arg1.res.split("x"); _local4 = parseFloat(_local6[0]); _local5 = parseFloat(_local6[1]); } else { _local4 = (_local3.xMax - _local3.xMin); _local5 = (_local3.yMax - _local3.yMin); }; if ((((_local4 == 0)) || ((_local5 == 0)))){ _local4 = _arg2.stage.stageWidth; _local5 = _arg2.stage.stageHeight; }; return ([_local4, _local5]); } public static function adShowing(_arg1:Object):void{ _arg1.origFrameRate = _arg1.stage.frameRate; _arg1.stage.frameRate = 30; } public static function getValue(_arg1:Object, _arg2:String):Object{ var _local3:Array = _arg2.split("."); var _local4:Number = 0; while (_local4 < (_local3.length - 1)) { if ((((_arg1[_local3[_local4]] == undefined)) || ((_arg1[_local3[_local4]] == null)))){ return (undefined); }; _arg1 = _arg1[_local3[_local4]]; _local4++; }; return (_arg1[_local3[_local4]]); } public static function rpc(_arg1:Object, _arg2:Number, _arg3:Object):void{ var _local4:Object; var _local5:Object; switch (_arg3.id){ case "setValue": MochiAd.setValue(_arg1, _arg3.objectName, _arg3.value); break; case "getValue": _local4 = MochiAd.getValue(_arg1, _arg3.objectName); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local4); break; case "runMethod": _local5 = MochiAd.runMethod(_arg1, _arg3.method, _arg3.args); _arg1._mochiad.lc.send(_arg1._mochiad._containerLCName, "rpcResult", _arg2, _local5); break; default: trace(("[mochiads rpc] unknown rpc id: " + _arg3.id)); }; } public static function setValue(_arg1:Object, _arg2:String, _arg3:Object):void{ var _local4:Array = _arg2.split("."); var _local5:Number = 0; while (_local5 < (_local4.length - 1)) { if ((((_arg1[_local4[_local5]] == undefined)) || ((_arg1[_local4[_local5]] == null)))){ return; }; _arg1 = _arg1[_local4[_local5]]; _local5++; }; _arg1[_local4[_local5]] = _arg3; } public static function showPreGameAd(_arg1:Object):void{ var clip:Object; var mc:MovieClip; var chk:MovieClip; var complete:Boolean; var unloaded:Boolean; var sendHostProgress:Boolean; var fn:Function; var r:MovieClip; var options = _arg1; var DEFAULTS:Object = {ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:0xFF8A00, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function ():void{ if ((this.clip is MovieClip)){ this.clip.stop(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_finished:function ():void{ if ((this.clip is MovieClip)){ this.clip.play(); } else { throw (new Error("MochiAd.showPreGameAd requires a clip that is a MovieClip or is an instance of a class that extends MovieClip. If your clip is a Sprite, then you must provide custom ad_started and ad_finished handlers.")); }; }, ad_loaded:function (_arg1:Number, _arg2:Number):void{ }, ad_failed:function ():void{ trace("[MochiAd] Couldn't load an ad, make sure your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software"); }, ad_skipped:function ():void{ }, ad_progress:function (_arg1:Number):void{ }}; options = MochiAd._parseOptions(options, DEFAULTS); if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def"){ options.ad_started(); fn = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); return; }; clip = options.clip; var ad_msec:Number = 11000; var ad_timeout:Number = options.ad_timeout; delete options.ad_timeout; var fadeout_time:Number = options.fadeout_time; delete options.fadeout_time; if (!MochiAd.load(options)){ options.ad_failed(); options.ad_finished(); return; }; options.ad_started(); mc = clip._mochiad; mc["onUnload"] = function ():void{ MochiAd._cleanup(mc); var fn:Function = function ():void{ options.ad_finished(); }; setTimeout(fn, 100); }; var wh:Array = MochiAd._getRes(options, clip); var w:Number = wh[0]; var h:Number = wh[1]; mc.x = (w * 0.5); mc.y = (h * 0.5); chk = createEmptyMovieClip(mc, "_mochiad_wait", 3); chk.x = (w * -0.5); chk.y = (h * -0.5); var bar:MovieClip = createEmptyMovieClip(chk, "_mochiad_bar", 4); if (options.no_progress_bar){ bar.visible = false; delete options.no_progress_bar; } else { bar.x = 10; bar.y = (h - 20); }; var bar_color:Number = options.color; delete options.color; var bar_background:Number = options.background; delete options.background; var bar_outline:Number = options.outline; delete options.outline; var backing_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 1); var backing:Object = backing_mc.graphics; backing.beginFill(bar_background); backing.moveTo(0, 0); backing.lineTo((w - 20), 0); backing.lineTo((w - 20), 10); backing.lineTo(0, 10); backing.lineTo(0, 0); backing.endFill(); var inside_mc:MovieClip = createEmptyMovieClip(bar, "_inside", 2); var inside:Object = inside_mc.graphics; inside.beginFill(bar_color); inside.moveTo(0, 0); inside.lineTo((w - 20), 0); inside.lineTo((w - 20), 10); inside.lineTo(0, 10); inside.lineTo(0, 0); inside.endFill(); inside_mc.scaleX = 0; var outline_mc:MovieClip = createEmptyMovieClip(bar, "_outline", 3); var outline:Object = outline_mc.graphics; outline.lineStyle(0, bar_outline, 100); outline.moveTo(0, 0); outline.lineTo((w - 20), 0); outline.lineTo((w - 20), 10); outline.lineTo(0, 10); outline.lineTo(0, 0); chk.ad_msec = ad_msec; chk.ad_timeout = ad_timeout; chk.started = getTimer(); chk.showing = false; chk.last_pcnt = 0; chk.fadeout_time = fadeout_time; chk.fadeFunction = function ():void{ var _local1:Number = (100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time))); if (_local1 > 0){ this.parent.alpha = (_local1 * 0.01); } else { MochiAd.unload(clip); delete this["onEnterFrame"]; }; }; complete = false; unloaded = false; var f:Function = function (_arg1:Event):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); complete = true; if (unloaded){ MochiAd.unload(clip); }; }; clip.loaderInfo.addEventListener(Event.COMPLETE, f); if ((clip.root is MovieClip)){ r = (clip.root as MovieClip); if (r.framesLoaded >= r.totalFrames){ complete = true; }; }; mc.unloadAd = function ():void{ unloaded = true; if (complete){ MochiAd.unload(clip); }; }; mc.adLoaded = options.ad_loaded; mc.adSkipped = options.ad_skipped; mc.adjustProgress = function (_arg1:Number):void{ var _local2:Object = mc._mochiad_wait; _local2.server_control = true; _local2.showing = true; _local2.started = getTimer(); _local2.ad_msec = _arg1; }; mc.rpc = function (_arg1:Number, _arg2:Object):void{ MochiAd.rpc(clip, _arg1, _arg2); }; mc.rpcTestFn = function (_arg1:String):Object{ trace(("[MOCHIAD rpcTestFn] " + _arg1)); return (_arg1); }; mc.regContLC = function (_arg1:String):void{ mc._containerLCName = _arg1; }; sendHostProgress = false; mc.sendHostLoadProgress = function (_arg1:String):void{ sendHostProgress = true; }; chk["onEnterFrame"] = function ():void{ var _local11:Number; if (((!(this.parent)) || (!(this.parent.parent)))){ delete this["onEnterFrame"]; return; }; var _local1:Object = this.parent.parent.root; var _local2:Object = this.parent._mochiad_ctr; var _local3:Number = (getTimer() - this.started); var _local4:Boolean; var _local5:Number = _local1.loaderInfo.bytesTotal; var _local6:Number = _local1.loaderInfo.bytesLoaded; if (complete){ _local6 = Math.max(1, _local6); _local5 = _local6; }; var _local7:Number = ((100 * _local6) / _local5); var _local8:Number = ((100 * _local3) / chk.ad_msec); var _local9:Object = this._mochiad_bar._inside; var _local10:Number = Math.min(100, Math.min(((_local7) || (0)), _local8)); _local10 = Math.max(this.last_pcnt, _local10); this.last_pcnt = _local10; _local9.scaleX = (_local10 * 0.01); options.ad_progress(_local10); if (sendHostProgress){ clip._mochiad.lc.send(clip._mochiad._containerLCName, "notify", {id:"hostLoadPcnt", pcnt:_local7}); if (_local7 == 100){ sendHostProgress = false; }; }; if (!chk.showing){ _local11 = this.parent._mochiad_ctr.contentLoaderInfo.bytesTotal; if (_local11 > 0){ chk.showing = true; chk.started = getTimer(); MochiAd.adShowing(clip); } else { if ((((_local3 > chk.ad_timeout)) && ((_local7 == 100)))){ options.ad_failed(); _local4 = true; }; }; }; if (_local3 > chk.ad_msec){ _local4 = true; }; if (((complete) && (_local4))){ if (this.server_control){ delete this.onEnterFrame; } else { this.fadeout_start = getTimer(); this.onEnterFrame = chk.fadeFunction; }; }; }; doOnEnterFrame(chk); } public static function showPreloaderAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0"); MochiAd.showPreGameAd(_arg1); } public static function showTimedAd(_arg1:Object):void{ trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0"); MochiAd.showInterLevelAd(_arg1); } public static function doOnEnterFrame(_arg1:MovieClip):void{ var mc = _arg1; var f:Function = function (_arg1:Object):void{ if (((("onEnterFrame" in mc)) && (mc.onEnterFrame))){ mc.onEnterFrame(); } else { _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; }; mc.addEventListener(Event.ENTER_FRAME, f); } } }//package FZBase.System
Section 21
//MochiBot (FZBase.System.MochiBot) package FZBase.System { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ if (Security.sandboxType == "localWithFile"){ return (null); }; var _local3:MochiBot = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); var _local4 = "http://core.mochibot.com/my/core.swf"; var _local5:URLVariables = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; var _local6:String = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; var _local7:URLRequest = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; var _local8:Loader = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package FZBase.System
Section 22
//CharBaseStat (FZGame.Rpg.Class.Base.CharBaseStat) package FZGame.Rpg.Class.Base { public class CharBaseStat extends DefClass { public var _defense:int;// = 0 public var _is_rage:Boolean;// = false public var _TYPE:int;// = 0 public var _ELEMENT_THUNDER:int;// = 0 public var _PRICE:int;// = 0 public var _is_resist_water:Boolean;// = false public var _APTITUDE_STRENGTH:int;// = 100 public var _is_active:Boolean;// = false public var _is_barrier:Boolean;// = false public var _is_reflect:Boolean;// = false public var _is_absorb:Boolean;// = false public var _SKILL_1:int;// = 0 public var _LEVEL:int;// = 1 public var _SKILL_3:int;// = 0 public var _SKILL_4:int;// = 0 public var _NAME:String;// = "noname" public var _SKILL_2:int;// = 0 public var _ELEMENT_ENERGY:int;// = 0 public var _health:int;// = 10 public var _is_pierce:Boolean;// = false public var _ELEMENT_PHYS:int;// = 0 public var _is_resist_energy:Boolean;// = false public var _EXP_MULT:Number;// = 0 public var _is_concentrate:Boolean;// = false public var _ELEMENT_FIRE:int;// = 0 public var _health_max:int;// = 10 public var _strength:int;// = 0 public var _magic:int;// = 0 public var _is_guard:Boolean;// = false public var _RACE:int;// = 0 public var _APTITUDE_RESISTANCE:int;// = 100 public var _MATERIAL_REQ_1:int;// = 0 public var _MATERIAL_REQ_2:int;// = 0 public var _ID:int;// = 0 public var _add_ap:int;// = 0 public var _is_expplus:Boolean;// = false public var _is_resist_thunder:Boolean;// = false public var _ELEMENT_MYSTIC:int;// = 0 public var _ABILITY:int;// = 0 public var _ELEMENT_WATER:int;// = 0 public var _APTITUDE_HEALTH:int;// = 100 public var _resistance:int;// = 0 public var _AP_BOOST:int;// = 0 public var _APTITUDE_MAGIC:int;// = 100 public var _is_criticalup:Boolean;// = false public var _is_resist_phys:Boolean;// = false public var _EQUIPMENT_1:int;// = 0 public var _EQUIPMENT_2:int;// = 0 public var _TOTAL_EXP:int;// = 0 public var _DROP_ITEM:int;// = 0 public var _APTITUDE_DEFENSE:int;// = 100 public var _is_focus:Boolean;// = false public var _is_endure:Boolean;// = false public var _is_resist_mystic:Boolean;// = false public var _is_resist_fire:Boolean;// = false private function calcElementDamage(_arg1, _arg2:int=0):int{ if (_arg1 == 1){ _arg2 = Math.max((_arg2 * 2), 1); _health = Math.max((_health - _arg2), 0); } else { if (_arg1 == 2){ _arg2 = Math.max((_arg2 * 0.25), 1); _health = Math.max((_health - _arg2), 0); } else { if (_arg1 == 3){ _arg2 = 0; } else { if (_arg1 == 4){ _arg2 = Math.max(_arg2, 1); _health = Math.min((_health + _arg2), _health_max); } else { _arg2 = Math.max(_arg2, 1); _health = Math.max((_health - _arg2), 0); }; }; }; }; return (_arg2); } public function gainExperience(_arg1:int=0):int{ var _local2:int = (_arg1 * _EXP_MULT); if (_is_expplus){ _local2 = (_local2 * 1.5); }; _TOTAL_EXP = Math.min((_TOTAL_EXP + _local2), 999999); _LEVEL = Math.min(Math.max((1 + (_TOTAL_EXP / 1000)), 0), 9999); return (_local2); } public function getElementResistance(_arg1:int=0):int{ if (_arg1 == E_PHYS){ if ((((_ELEMENT_PHYS < 2)) && (_is_resist_phys))){ return (2); }; return (_ELEMENT_PHYS); } else { if (_arg1 == E_ENERGY){ if ((((_ELEMENT_ENERGY < 2)) && (_is_resist_energy))){ return (2); }; return (_ELEMENT_ENERGY); } else { if (_arg1 == E_FIRE){ if ((((_ELEMENT_FIRE < 2)) && (_is_resist_fire))){ return (2); }; return (_ELEMENT_FIRE); } else { if (_arg1 == E_WATER){ if ((((_ELEMENT_WATER < 2)) && (_is_resist_water))){ return (2); }; return (_ELEMENT_WATER); } else { if (_arg1 == E_THUNDER){ if ((((_ELEMENT_THUNDER < 2)) && (_is_resist_thunder))){ return (2); }; return (_ELEMENT_THUNDER); } else { if (_arg1 == E_MYSTIC){ if ((((_ELEMENT_MYSTIC < 2)) && (_is_resist_mystic))){ return (2); }; return (_ELEMENT_MYSTIC); }; }; }; }; }; }; return (0); } public function damageHealth(_arg1:int=0, _arg2:int=0):int{ var _local3:int; _local3 = (_arg1 - (_defense * 0.5)); if (_is_guard){ _local3 = (_local3 * 0.5); trace("<guard> damage reduce 50%"); }; trace(((((((((((((("element = " + _arg2) + " resistance = ph") + getElementResistance(E_PHYS)) + "/en") + getElementResistance(E_ENERGY)) + "/fi") + getElementResistance(E_FIRE)) + "/wa") + getElementResistance(E_WATER)) + "/th") + getElementResistance(E_THUNDER)) + "/mi") + getElementResistance(E_MYSTIC))); if (_arg2 == E_PHYS){ _local3 = calcElementDamage(getElementResistance(E_PHYS), _local3); trace((("phys damage = " + _local3) + " !!!")); } else { if (_arg2 == E_ENERGY){ _local3 = calcElementDamage(getElementResistance(E_ENERGY), _local3); trace((("energy damage = " + _local3) + " !!!")); } else { if (_arg2 == E_FIRE){ _local3 = calcElementDamage(getElementResistance(E_FIRE), _local3); trace((("fire damage = " + _local3) + " !!!")); } else { if (_arg2 == E_WATER){ _local3 = calcElementDamage(getElementResistance(E_WATER), _local3); trace((("water damage = " + _local3) + " !!!")); } else { if (_arg2 == E_THUNDER){ _local3 = calcElementDamage(getElementResistance(E_THUNDER), _local3); trace((("thunder damage = " + _local3) + " !!!")); } else { if (_arg2 == E_MYSTIC){ _local3 = calcElementDamage(getElementResistance(E_MYSTIC), _local3); trace((("mystic damage = " + _local3) + " !!!")); } else { if (_arg2 == E_NONE){ _local3 = Math.max(_local3, 1); _health = Math.min(Math.max((_health - _local3), 0), _health_max); trace((("void damage = " + _local3) + " !!!")); }; }; }; }; }; }; }; return (_local3); } public function recoverHealth(_arg1:int):int{ _health = Math.min(Math.max((_health + _arg1), 0), _health_max); trace((("heal = " + _arg1) + " !!!")); return (_arg1); } public function getReqExperience():int{ if (_TOTAL_EXP <= 0){ return (1000); }; if (_LEVEL >= 99){ return (0); }; return (((_LEVEL * 1000) - _TOTAL_EXP)); } } }//package FZGame.Rpg.Class.Base
Section 23
//DefClass (FZGame.Rpg.Class.Base.DefClass) package FZGame.Rpg.Class.Base { public class DefClass { public var Z_WATERRING:int;// = 21 public var Z_NONE:int;// = 0 public var S_PH_POWER_HIT:int;// = 3 public var Z_BROKENPIPE:int;// = 1 public var S_TH_CONCENTRATE:int;// = 27 public var C_MANDRAGORA:int;// = 10 public var S_MI_CHAOS_WAVE:int;// = 30 public var M_POCONGCLOTH:int;// = 2 public var Z_BOXINGGLOVE:int;// = 2 public var C_BAIHU2:int;// = 35 public var S_IT_AP_BOOST:int;// = 107 public var S_PH_FOCUS:int;// = 6 public var T_ABILITY:int;// = 3 public var E_MYSTIC:int;// = 6 public var Z_RPGLAUNCHER:int;// = 7 public var C_BAIHU3:int;// = 36 public var Z_METALCLAW:int;// = 5 public var S_EN_ENERGY_BALL:int;// = 9 public var Z_SOULEATER:int;// = 12 public var M_LEVIATHANSCALE:int;// = 12 public var A_APBOOST1:int;// = 12 public var A_CRITICAL_UP:int;// = 18 public var M_MONSTERCLAW:int;// = 6 public var A_APBOOST2:int;// = 13 public var Z_GASMASK:int;// = 15 public var S_NE_METEOR:int;// = 34 public var Z_FULLARMOR:int;// = 18 public var C_CHIMERA:int;// = 4 public var Z_IRONAXE:int;// = 3 public var S_EN_RADIANT_BLAST:int;// = 12 public var M_BAHEMOTHHORN:int;// = 13 public var M_OPART:int;// = 14 public var S_MI_DARK_FORCE:int;// = 28 public var Z_ATXMKXII:int;// = 29 public var S_WA_HEAL:int;// = 19 public var C_LIZARDMEN:int;// = 29 public var S_MI_SHADOW_FURY:int;// = 31 public var S_FI_INFERNO:int;// = 16 public var S_IT_ELIXIR:int;// = 105 public var A_RESIST_ALL:int;// = 11 public var A_ENDURE:int;// = 16 public var Z_EXCALIBUR:int;// = 11 public var A_RESIST_FIRE:int;// = 7 public var A_NONE:int;// = 0 public var C_ECHIDNA:int;// = 7 public var E_WATER:int;// = 4 public var Z_STUNGUARD:int;// = 17 public var M_FIRESTONE:int;// = 8 public var C_BAPHOMET:int;// = 1 public var C_DRAGON2:int;// = 39 public var C_DRAGON3:int;// = 40 public var C_DRAGON4:int;// = 41 public var Z_NEWSGROUNDTANK:int;// = 26 public var S_TH_LIGHTING:int;// = 24 public var T_SKILL:int;// = 2 public var Z_THUNDERRING:int;// = 22 public var C_BEHEMOTH:int;// = 48 public var Z_KONGBANNER:int;// = 25 public var S_IT_HEAL:int;// = 101 public var A_RAGE:int;// = 14 public var Z_MYSTICRING:int;// = 23 public var A_REFLECT:int;// = 20 public var S_EN_SOARING_LIGHT:int;// = 11 public var S_TH_THUNDER_BLADE:int;// = 25 public var C_DJIN:int;// = 5 public var C_INCUBUS:int;// = 27 public var C_SEA_SERPENT:int;// = 14 public var C_MINOTOUR:int;// = 11 public var S_PH_MIGHTY_BLOW:int;// = 4 public var S_WA_BUBBLE:int;// = 18 public var S_EN_SONIC_BLAST:int;// = 8 public var E_THUNDER:int;// = 5 public var E_PHYS:int;// = 1 public var S_IT_CURE:int;// = 103 public var M_GOLDENEGG:int;// = 15 public var C_YAKSA:int;// = 18 public var C_LICH2:int;// = 45 public var C_LICH3:int;// = 46 public var C_LICH4:int;// = 47 public var S_EN_RAY:int;// = 7 public var S_TH_MJOLLNIR:int;// = 26 public var S_FI_EXPLOSION:int;// = 15 public var A_EXP_PLUS:int;// = 15 public var Z_BAYONET:int;// = 4 public var A_ABSORB:int;// = 19 public var E_NONE:int;// = 0 public var S_NE_APOCALYPSE:int;// = 35 public var C_THANATOS:int;// = 15 public var A_ANTI_STUN:int;// = 2 public var S_WA_BLIZZARD:int;// = 22 public var S_NE_AURA:int;// = 33 public var C_BATTLE_MAIDEN:int;// = 23 public var A_PIERCE:int;// = 17 public var A_RESIST_ENERGY:int;// = 6 public var M_IRONORE:int;// = 3 public var M_DRAGONHEART:int;// = 11 public var S_FI_FLAME:int;// = 14 public var Z_AK47:int;// = 6 public var S_MI_POISON_MIST:int;// = 29 public var C_POCONG:int;// = 12 public var S_PH_SMASH:int;// = 1 public var M_EVILGEM:int;// = 9 public var T_PLAYER:int;// = 0 public var C_LICH:int;// = 28 public var S_FI_BURNING_SOUL:int;// = 17 public var Z_LAZERGUN:int;// = 10 public var C_INCUBUS2:int;// = 42 public var C_INCUBUS3:int;// = 43 public var C_INCUBUS4:int;// = 44 public var S_WA_ICESTORM:int;// = 21 public var M_DIAMOND:int;// = 7 public var T_EQUIPMENT:int;// = 4 public var A_RESIST_THUNDER:int;// = 9 public var A_RESIST_PHYS:int;// = 5 public var Z_BRACELET:int;// = 14 public var A_ANTI_FREEZE:int;// = 3 public var C_GOBLIN:int;// = 26 public var C_GARUDA:int;// = 8 public var S_WA_FROST:int;// = 20 public var S_TH_SHOCK:int;// = 23 public var A_RESIST_MYSTIC:int;// = 10 public var C_YAKSHINI:int;// = 19 public var A_ANTI_ALL:int;// = 4 public var C_ANGEL_WARRIOR2:int;// = 32 public var C_ANGEL_WARRIOR3:int;// = 33 public var C_ANGEL_WARRIOR4:int;// = 34 public var S_PH_THURST:int;// = 2 public var Z_GAMESHARK:int;// = 30 public var C_BAIHU:int;// = 22 public var C_BASILIK:int;// = 2 public var A_ANTI_POISOM:int;// = 1 public var S_EN_WIND_CUTTER:int;// = 10 public var C_DRAGON:int;// = 24 public var C_TUYUL:int;// = 16 public var C_LAMIA:int;// = 9 public var Z_PLAINCLOTH:int;// = 13 public var C_BATTLE_MAIDEN2:int;// = 37 public var C_RED_KNIGHT:int;// = 13 public var C_CERBERUS:int;// = 3 public var Z_ROBOSUIT:int;// = 24 public var C_BATTLE_MAIDEN3:int;// = 38 public var C_ANUBIS:int;// = 21 public var S_IT_HEAL2:int;// = 102 public var S_NONE:int;// = 0 public var A_RESIST_WATER:int;// = 8 public var C_GHOUL:int;// = 25 public var Z_FIRERING:int;// = 20 public var C_SELKIE:int;// = 31 public var S_PH_RAMPAGE:int;// = 5 public var C_NONE:int;// = 0 public var Z_HOLYLANCE:int;// = 9 public var T_ENEMY:int;// = 1 public var Z_ARTLOGICAUTOGRAPH:int;// = 27 public var Z_WINTERJACKET:int;// = 16 public var C_ANGEL_WARRIOR:int;// = 20 public var E_ENERGY:int;// = 2 public var M_DEVILORB:int;// = 10 public var M_MONSTERWING:int;// = 5 public var M_LEATHERHIDE:int;// = 4 public var S_FI_BURN:int;// = 13 public var C_BEHEMOTH2:int;// = 49 public var C_BEHEMOTH3:int;// = 50 public var Z_THORHAMMER:int;// = 8 public var S_MI_BLOODY_HOWL:int;// = 32 public var M_LUCKYCOIN:int;// = 1 public var S_IT_BARRIER:int;// = 106 public var E_FIRE:int;// = 3 public var M_NONE:int;// = 0 public var C_DRYAD:int;// = 6 public var Z_LUCKY7:int;// = 28 public var Z_GOLDCLOTH:int;// = 19 public var C_SALAMANDER:int;// = 30 public var C_UNDEAD:int;// = 17 public var S_IT_REVIVE:int;// = 104 } }//package FZGame.Rpg.Class.Base
Section 24
//EquipmentBaseStat (FZGame.Rpg.Class.Base.EquipmentBaseStat) package FZGame.Rpg.Class.Base { public class EquipmentBaseStat extends DefClass { public var _EFFECT_ID:int;// = 0 public var _ADD_MAGIC:int;// = 0 public var _ADD_RESISTANCE:int;// = 0 public var _TYPE:int;// = 0 public var _ADD_STRENGTH:int;// = 0 public var _ADD_DEFENSE:int;// = 0 public var _NAME:String;// = "noname" public var _PRICE:int;// = 0 public var _MATERIAL_REQ_1:int;// = 0 public var _MATERIAL_REQ_2:int;// = 0 public var _ADD_HEALTH:int;// = 0 public var _ID:int;// = 0 public function isEquipable(_arg1:int=0, _arg2:int=0, _arg3:int=0):Boolean{ if ((((((_PRICE <= _arg1)) && ((_MATERIAL_REQ_1 <= _arg2)))) && ((_MATERIAL_REQ_2 <= _arg3)))){ return (true); }; return (false); } public function isAvailable():Boolean{ if (_ID > 0){ return (true); }; return (false); } } }//package FZGame.Rpg.Class.Base
Section 25
//SkillBaseStat (FZGame.Rpg.Class.Base.SkillBaseStat) package FZGame.Rpg.Class.Base { public class SkillBaseStat extends DefClass { public var _HEAL:int;// = 0 public var _EFFECT_ADD_PROC:int;// = 0 public var _is_revive:Boolean;// = false public var _TYPE:int;// = 0 public var _ELEMENT:int;// = 0 public var _AP_COST:int;// = 0 public var _LEVEL_REQ:int;// = 0 public var _POWER:int;// = 0 public var _PRICE:int;// = 0 public var _is_refresh:Boolean;// = false public var _RACE_REQ:int;// = 0 public var _TARGET:int;// = 0 public var _NAME:String;// = "noname" public var _HIT:int;// = 0 public var _MATERIAL_REQ_1:int;// = 0 public var _MATERIAL_REQ_2:int;// = 0 public var _EFFECT_ADD:int;// = 0 public var _ID:int;// = 0 public var _CRITICAL:int;// = 0 public function isEquipable(_arg1:int=0, _arg2:int=0, _arg3:int=0, _arg4:int=0, _arg5:int=0):Boolean{ if ((((((((((_PRICE <= _arg1)) && ((_LEVEL_REQ <= _arg2)))) && ((_RACE_REQ <= _arg3)))) && ((_MATERIAL_REQ_1 <= _arg4)))) && ((_MATERIAL_REQ_2 <= _arg5)))){ return (true); }; return (false); } public function isHit():Boolean{ if (Math.random() <= (_HIT / 100)){ return (true); }; return (false); } public function isMagicBased():Boolean{ if ((((((((_ELEMENT == E_FIRE)) || ((_ELEMENT == E_WATER)))) || ((_ELEMENT == E_THUNDER)))) || ((_ELEMENT == E_MYSTIC)))){ return (true); }; return (false); } public function isReadyToCast(_arg1:int=0):Boolean{ if (_arg1 >= _AP_COST){ return (true); }; return (false); } public function isStrengthBased():Boolean{ if ((((_ELEMENT == E_PHYS)) || ((_ELEMENT == E_ENERGY)))){ return (true); }; return (false); } public function isAvailable():Boolean{ if (_ID > 0){ return (true); }; return (false); } public function isSupportType():Boolean{ if ((((((_ID == S_WA_HEAL)) || ((_ID == S_PH_FOCUS)))) || ((_ID == S_TH_CONCENTRATE)))){ return (true); }; return (false); } public function isCritical(_arg1:Boolean=false):Boolean{ if (_arg1){ if (Math.random() <= (_CRITICAL + (30 / 100))){ trace("+CRITICAL UP !!"); return (true); }; } else { if (Math.random() <= (_CRITICAL / 100)){ return (true); }; }; return (false); } } }//package FZGame.Rpg.Class.Base
Section 26
//BattleSystem (FZGame.Rpg.Class.BattleSystem) package FZGame.Rpg.Class { import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Interface.*; import flash.net.*; public class BattleSystem extends DefClass { const _START = 2; const _ENEMY_TURN = 8; const _ENEMY_CHANGE_TURN = 7; const _PLAYER_TURN = 5; const _ENEMY_WIN = 9; const _PLAYER_CHANGE_TURN = 4; const _INIT = 1; const _FINISH = 3; const _PLAYER_WIN = 6; public var _area_stage:int;// = 0 private var mBg; private var _state:int;// = 0 private var _active:Boolean;// = false private var mResult; private var dispCont; private var mSystem; public function BattleSystem(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; _active = false; _state = 0; } public function startBattle(_arg1:int=0){ var _local2:*; _area_stage = _arg1; mBg = new bg_mc(); mSystem.contBG.addChild(mBg); if (_arg1 <= 14){ mBg.gotoAndStop(1); } else { if ((((_arg1 > 14)) && ((_arg1 <= 34)))){ mBg.gotoAndStop(2); } else { if ((((_arg1 > 34)) && ((_arg1 <= 49)))){ mBg.gotoAndStop(3); } else { mBg.gotoAndStop(4); }; }; }; mSystem.mEffect.playTransition(); if ((((((((((((((((((_arg1 == 7)) || ((_arg1 == 28)))) || ((_arg1 == 44)))) || ((_arg1 == 55)))) || ((_arg1 == 14)))) || ((_arg1 == 34)))) || ((_arg1 == 48)))) || ((_arg1 == 58)))) || ((_arg1 == 60)))){ mSystem.mSound.playBgmBattle2(); } else { mSystem.mSound.playBgmBattle(); }; if (mSystem.mDat.stage_area[0] <= 0){ _local2 = new battle_tutorial(); _local2.init(mSystem); trace(" INGAME TUT !!"); }; mSystem.mPlayerParty.initBattle(); if (_area_stage == 0){ mSystem.mEnemyParty.setEnemy(C_POCONG, 1); }; if (_area_stage == 2){ mSystem.mEnemyParty.setEnemy(C_TUYUL, 1, C_TUYUL, 1); }; if (_area_stage == 3){ mSystem.mEnemyParty.setEnemy(C_POCONG, 2, C_POCONG, 2, C_BAPHOMET, 3); }; if (_area_stage == 5){ mSystem.mEnemyParty.setEnemy(C_MINOTOUR, 3, C_MINOTOUR, 4, C_UNDEAD, 5); }; if (_area_stage == 6){ mSystem.mEnemyParty.setEnemy(C_DRYAD, 6, C_DRYAD, 7); }; if (_area_stage == 7){ mSystem.mEnemyParty.setEnemy(C_BATTLE_MAIDEN2, 10); }; if (_area_stage == 8){ mSystem.mEnemyParty.setEnemy(C_DJIN, 15, C_DJIN, 15, C_INCUBUS2, 20); }; if (_area_stage == 9){ mSystem.mEnemyParty.setEnemy(C_LIZARDMEN, 20, C_LIZARDMEN, 20, C_DRAGON2, 25); }; if (_area_stage == 10){ mSystem.mEnemyParty.setEnemy(C_RED_KNIGHT, 50, C_RED_KNIGHT, 50, C_SEA_SERPENT, 60); }; if (_area_stage == 11){ mSystem.mEnemyParty.setEnemy(C_BATTLE_MAIDEN2, 45, C_BATTLE_MAIDEN2, 55, C_BATTLE_MAIDEN3, 70); }; if (_area_stage == 14){ mSystem.mEnemyParty.setEnemy(C_SELKIE, 60, C_SELKIE, 75, C_INCUBUS4, 90); }; if (_area_stage == 15){ mSystem.mEnemyParty.setEnemy(C_MINOTOUR, 9, C_DJIN, 9, C_CERBERUS, 12); }; if (_area_stage == 16){ mSystem.mEnemyParty.setEnemy(C_UNDEAD, 10, C_UNDEAD, 10, C_LAMIA, 12); }; if (_area_stage == 18){ mSystem.mEnemyParty.setEnemy(C_DRYAD, 10, C_DRYAD, 10, C_CHIMERA, 14); }; if (_area_stage == 20){ mSystem.mEnemyParty.setEnemy(C_CERBERUS, 15, C_CHIMERA, 15); }; if (_area_stage == 21){ mSystem.mEnemyParty.setEnemy(C_MINOTOUR, 14, C_POCONG, 15, C_GARUDA, 18); }; if (_area_stage == 23){ mSystem.mEnemyParty.setEnemy(C_CERBERUS, 17, C_CERBERUS, 17, C_CERBERUS, 17); }; if (_area_stage == 25){ mSystem.mEnemyParty.setEnemy(C_GARUDA, 18, C_GARUDA, 19, C_GARUDA, 20); }; if (_area_stage == 26){ mSystem.mEnemyParty.setEnemy(C_MINOTOUR, 18, C_YAKSA, 19, C_RED_KNIGHT, 22); }; if (_area_stage == 27){ mSystem.mEnemyParty.setEnemy(C_DJIN, 21, C_DJIN, 21, C_GHOUL, 21); }; if (_area_stage == 28){ mSystem.mEnemyParty.setEnemy(C_GHOUL, 24, C_INCUBUS3, 25); }; if (_area_stage == 29){ mSystem.mEnemyParty.setEnemy(C_DJIN, 31, C_DJIN, 31, C_ECHIDNA, 35); }; if (_area_stage == 30){ mSystem.mEnemyParty.setEnemy(C_LAMIA, 33, C_LAMIA, 33, C_SEA_SERPENT, 37); }; if (_area_stage == 31){ mSystem.mEnemyParty.setEnemy(C_GOBLIN, 65, C_GHOUL, 65, C_ANUBIS, 85); }; if (_area_stage == 34){ mSystem.mEnemyParty.setEnemy(C_LIZARDMEN, 75, C_SALAMANDER, 80, C_DRAGON3, 92); }; if (_area_stage == 35){ mSystem.mEnemyParty.setEnemy(C_BAPHOMET, 23, C_BAPHOMET, 24, C_BAPHOMET, 25); }; if (_area_stage == 37){ mSystem.mEnemyParty.setEnemy(C_RED_KNIGHT, 25, C_RED_KNIGHT, 25, C_MANDRAGORA, 28); }; if (_area_stage == 38){ mSystem.mEnemyParty.setEnemy(C_GOBLIN, 27, C_GOBLIN, 27, C_BATTLE_MAIDEN, 27); }; if (_area_stage == 40){ mSystem.mEnemyParty.setEnemy(C_UNDEAD, 28, C_UNDEAD, 28, C_THANATOS, 29); }; if (_area_stage == 41){ mSystem.mEnemyParty.setEnemy(C_YAKSA, 28, C_YAKSA, 29, C_YAKSHINI, 30); }; if (_area_stage == 43){ mSystem.mEnemyParty.setEnemy(C_THANATOS, 29, C_THANATOS, 29, C_THANATOS, 31); }; if (_area_stage == 44){ mSystem.mEnemyParty.setEnemy(C_SALAMANDER, 35, C_SALAMANDER, 35, C_SALAMANDER, 38); }; if (_area_stage == 45){ mSystem.mEnemyParty.setEnemy(C_BATTLE_MAIDEN, 39, C_BATTLE_MAIDEN, 39, C_ANGEL_WARRIOR, 45); }; if (_area_stage == 46){ mSystem.mEnemyParty.setEnemy(C_BASILIK, 60, C_BASILIK, 70, C_DRAGON, 85); }; if (_area_stage == 48){ mSystem.mEnemyParty.setEnemy(C_GHOUL, 60, C_GHOUL, 80, C_LICH3, 95); }; if (_area_stage == 50){ mSystem.mEnemyParty.setEnemy(C_GOBLIN, 29, C_GOBLIN, 29, C_ANUBIS, 35); }; if (_area_stage == 51){ mSystem.mEnemyParty.setEnemy(C_LIZARDMEN, 31, C_LIZARDMEN, 31, C_DRAGON4, 40); }; if (_area_stage == 53){ mSystem.mEnemyParty.setEnemy(C_BATTLE_MAIDEN, 33, C_BATTLE_MAIDEN, 33, C_BAIHU2, 45); }; if (_area_stage == 55){ mSystem.mEnemyParty.setEnemy(C_SELKIE, 35, C_SELKIE, 35, C_LICH2, 50); }; if (_area_stage == 56){ mSystem.mEnemyParty.setEnemy(C_LIZARDMEN, 60, C_SALAMANDER, 70, C_BAIHU3, 99); }; if (_area_stage == 58){ mSystem.mEnemyParty.setEnemy(C_ANGEL_WARRIOR2, 70, C_ANGEL_WARRIOR4, 80, C_ANGEL_WARRIOR3, 99); }; if (_area_stage == 60){ mSystem.mEnemyParty.setEnemy(C_BEHEMOTH, 90, C_BEHEMOTH2, 90, C_BEHEMOTH3, 99); }; mSystem.mEnemyParty.initBattle(); _state = _PLAYER_CHANGE_TURN; _active = true; mSystem.mDCam.startBattleCam(); mSystem.setPaused(false); trace("Battle START"); mSystem.mEffect.startFireFX(); } public function update(){ var _local1:*; var _local2:*; var _local3:*; if (_active == false){ return; }; if (mSystem.mPlayerParty.forceQuit){ _local1 = new menu_cover_mc(); _local1.init(mSystem); _state = 0; removeBattle(); return; }; if (_state == _PLAYER_CHANGE_TURN){ mSystem.mPlayerParty.startPhaseTurn(); if (mSystem.mPlayerParty.isPartyDefeated() == false){ mSystem.mPlayerParty.showCommand(); }; if (mSystem.mPlayerParty.isPartyDefeated() == false){ mSystem.mPlayerParty.showAP(); }; _state = _PLAYER_TURN; trace("PLAYER PHASE TURN ..."); } else { if (_state == _PLAYER_TURN){ if (mSystem.mPlayerParty.finishTurn){ mSystem.mPlayerParty.hideCommand(); mSystem.mPlayerParty.hideAP(); _state = _ENEMY_CHANGE_TURN; }; } else { if (_state == _PLAYER_WIN){ _local2 = new menu_result_mc(); _local2.init(mSystem, _area_stage); _state = 0; removeBattle(); return; }; if (_state == _ENEMY_CHANGE_TURN){ mSystem.mEnemyParty.startPhaseTurn(); if (mSystem.mEnemyParty.isPartyDefeated() == false){ mSystem.mEnemyParty.showAP(); }; _state = _ENEMY_TURN; trace("ENEMY PHASE TURN ..."); } else { if (_state == _ENEMY_TURN){ if (mSystem.mEnemyParty.finishTurn){ mSystem.mEnemyParty.hideAP(); _state = _PLAYER_CHANGE_TURN; }; } else { if (_state == _ENEMY_WIN){ _local3 = new menu_gameover_mc(); _local3.init(mSystem); _state = 0; removeBattle(); return; }; }; }; }; }; mSystem.mPlayerParty.update(); mSystem.mEnemyParty.update(); if (mSystem.mPlayerParty.partyLose){ _state = _ENEMY_WIN; }; if (mSystem.mEnemyParty.partyLose){ _state = _PLAYER_WIN; }; controlTest(); } public function controlTest(){ } public function removeBattle(){ mSystem.mPlayerParty.deInitBattle(); mSystem.mEnemyParty.deInitBattle(); mSystem.contBG.removeChild(mBg); mBg = null; _active = false; _state = 0; trace("Battle REMOVE"); mSystem.mEffect.stopFireFX(); } } }//package FZGame.Rpg.Class
Section 27
//ChainComboHit (FZGame.Rpg.Class.ChainComboHit) package FZGame.Rpg.Class { public class ChainComboHit { private var timeOut:int;// = 0 private var _Y:int;// = 0 private var chainHit:int;// = 0 private var dispCont; public var bestChainHit:int;// = 0 private var _X:int;// = 0 private var mSystem; private var mClip;// = null public function ChainComboHit(_arg1, _arg2:int=0, _arg3:int=0){ mSystem = _arg1; dispCont = mSystem.contMENU2; _X = _arg2; _Y = _arg3; } public function addComboHit(){ chainHit = Math.min((chainHit + 1), 999); if (chainHit > bestChainHit){ bestChainHit = chainHit; }; if ((((mClip == null)) && ((chainHit > 1)))){ mClip = new chain_combo_mc(); dispCont.addChild(mClip); mClip.x = (_X + 50); mClip.y = _Y; }; if (mClip){ mClip.chain.val.htmlText = String(chainHit); mClip.chain.scaleY = 5; }; timeOut = 60; } public function update(){ if (mClip){ if (mClip.x > _X){ mClip.x = Math.max((mClip.x - ((mClip.x - _X) * 0.05)), _X); }; if (mClip.chain.scaleY > 1){ mClip.chain.scaleY = Math.max((mClip.chain.scaleY - ((mClip.chain.scaleY - 1) * 0.5)), 1); }; if (timeOut < 30){ mClip.alpha = Math.max((mClip.alpha - 0.1), 0); } else { mClip.alpha = 1; }; }; timeOut = Math.max((timeOut - 1), 0); if (timeOut <= 0){ removeComboHit(); chainHit = 0; }; } public function reset(){ chainHit = 0; bestChainHit = 0; trace("chain reset"); } public function removeComboHit(){ if (mClip){ dispCont.removeChild(mClip); mClip = null; chainHit = 0; }; } public function isChain():Boolean{ if (chainHit > 0){ return (true); }; return (false); } public function refresh(){ chainHit = 0; } public function getBonusDamage():Number{ if (chainHit > 1){ return ((1 + (chainHit / 100))); }; return (1); } } }//package FZGame.Rpg.Class
Section 28
//DynamicCamera (FZGame.Rpg.Class.DynamicCamera) package FZGame.Rpg.Class { import flash.events.*; public class DynamicCamera { private var _shake_y:Number;// = 0 private var _scale_x:Number;// = 1 private var _scale_y:Number;// = 1 private var _speed_scale_x:Number;// = 0.03 private var _speed_scale_y:Number;// = 0.03 private var _pos_x:Number;// = 0 private var _pos_y:Number;// = 0 private var _target_mv_x:Number;// = 0 private var _target_mv_y:Number;// = 0 private var _speed_move_x:Number;// = 0.05 private var _shake_fric:Number;// = 0.98 private var _speed_move_y:Number;// = 0.05 private var _target_scale_x:Number;// = 1 private var _target_scale_y:Number;// = 1 private var _inv_move_x:Number;// = 0 private var mSystem; private var _inv_scale:Number;// = 0 private var _inv_move_y:Number;// = 0 public function DynamicCamera(_arg1){ mSystem = _arg1; mSystem.contSCROLL.addEventListener(Event.ENTER_FRAME, screenHandle, false, 0, true); mSystem.contSCROLLZ.addEventListener(Event.ENTER_FRAME, effectHandle, false, 0, true); reset(); } public function defaultCam(){ _target_mv_x = 0; _target_mv_y = 0; _target_scale_x = 1; _target_scale_y = 1; _speed_move_x = 0.05; _speed_move_y = 0.05; _speed_scale_x = 0.03; _speed_scale_y = 0.03; } public function reset(){ _pos_x = 0; _pos_y = 0; _target_mv_x = 0; _target_mv_y = 0; _target_scale_x = 1; _target_scale_y = 1; _shake_y = 0; mSystem.contSCROLLZ.x = (mSystem.contSCROLLZ.y = 0); mSystem.contSCROLLZ.scaleX = (mSystem.contSCROLLZ.scaleY = 1); } public function startBattleCam(){ reset(); defaultCam(); _pos_y = -100; _scale_x = 0.2; _scale_y = 0.2; _shake_y = 0; mSystem.contSCROLLZ.x = (mSystem.contSCROLLZ.y = 10.5); mSystem.contSCROLLZ.scaleX = (mSystem.contSCROLLZ.scaleY = 0.94); } private function effectHandle(_arg1:Event):void{ if (_shake_y != 0){ _shake_y = ((_shake_y * 0.9) * -1); if ((((_shake_y < 1)) && ((_shake_y > -1)))){ _shake_y = 0; }; }; if (mSystem.contSCROLLZ.x > 10){ _inv_move_x = -((0.2 + (Math.random() * 0.1))); } else { if (mSystem.contSCROLLZ.x < -10){ _inv_move_x = (0.2 + (Math.random() * 0.1)); }; }; if (mSystem.contSCROLLZ.y > 10){ _inv_move_y = -((0.1 + (Math.random() * 0.1))); } else { if (mSystem.contSCROLLZ.y < -10){ _inv_move_y = (0.1 + (Math.random() * 0.1)); }; }; if (mSystem.contSCROLLZ.scaleX > 1.05){ _inv_scale = -((0.0002 + (Math.random() * 0.0005))); } else { if (mSystem.contSCROLLZ.scaleX < 0.95){ _inv_scale = (0.0002 + (Math.random() * 0.0005)); }; }; if (_shake_y != 0){ mSystem.contSCROLLZ.y = (mSystem.contSCROLLZ.y + _shake_y); } else { mSystem.contSCROLLZ.scaleX = (mSystem.contSCROLLZ.scaleY = (mSystem.contSCROLLZ.scaleX + _inv_scale)); mSystem.contSCROLLZ.x = ((mSystem.contSCROLLZ.x - (((mSystem.contSCROLLZ.scaleX - 1) * 700) * _inv_scale)) + _inv_move_x); mSystem.contSCROLLZ.y = ((mSystem.contSCROLLZ.y - (((mSystem.contSCROLLZ.scaleY - 1) * 525) * _inv_scale)) + _inv_move_y); }; } public function focusEnemyCam(){ _target_mv_x = -320; _target_mv_y = -50; _target_scale_x = 1.5; _target_scale_y = 1.5; _speed_move_x = 0.05; _speed_move_y = 0.05; _speed_scale_x = 0.03; _speed_scale_y = 0.03; } public function critCam(){ if (_shake_y > 0){ _shake_y = -10; } else { _shake_y = 10; }; } public function shakeCam(){ _shake_y = 20; } public function focusPlayerCam(){ _target_mv_x = 320; _target_mv_y = -50; _target_scale_x = 1.5; _target_scale_y = 1.5; _speed_move_x = 0.05; _speed_move_y = 0.05; _speed_scale_x = 0.03; _speed_scale_y = 0.03; } private function screenHandle(_arg1:Event):void{ var _local2:Number = ((_target_mv_x - _pos_x) * _speed_move_x); var _local3:Number = ((_target_mv_y - _pos_y) * _speed_move_y); var _local4:Number = ((_target_scale_x - _scale_x) * _speed_scale_x); var _local5:Number = ((_target_scale_y - _scale_y) * _speed_scale_y); if (_pos_x > _target_mv_x){ _pos_x = (_pos_x + _local2); if (_pos_x < (_target_mv_x + 1)){ _pos_x = _target_mv_x; }; } else { if (_pos_x < _target_mv_x){ _pos_x = (_pos_x + _local2); if (_pos_x > (_target_mv_x - 1)){ _pos_x = _target_mv_x; }; }; }; if (_pos_y > _target_mv_y){ _pos_y = (_pos_y + _local3); if (_pos_y < (_target_mv_y + 1)){ _pos_y = _target_mv_y; }; } else { if (_pos_y < _target_mv_y){ _pos_y = (_pos_y + _local3); if (_pos_y > (_target_mv_y - 1)){ _pos_y = _target_mv_y; }; }; }; if (_scale_x > _target_scale_x){ _scale_x = (_scale_x + _local4); if (_scale_x < (_target_scale_x + 0.001)){ _scale_x = _target_scale_x; }; } else { if (_scale_x < _target_scale_x){ _scale_x = (_scale_x + _local4); if (_scale_x > (_target_scale_x - 0.001)){ _scale_x = _target_scale_x; }; }; }; if (_scale_y > _target_scale_y){ _scale_y = (_scale_y + _local5); if (_scale_y < (_target_scale_y + 0.001)){ _scale_y = _target_scale_y; }; } else { if (_scale_y < _target_scale_y){ _scale_y = (_scale_y + _local5); if (_scale_y > (_target_scale_y - 0.001)){ _scale_y = _target_scale_y; }; }; }; mSystem.contSCROLL.scaleX = _scale_x; mSystem.contSCROLL.scaleY = _scale_y; mSystem.contSCROLL.x = (_pos_x - ((_scale_x - 1) * 350)); mSystem.contSCROLL.y = (_pos_y - ((_scale_y - 1) * 263)); } } }//package FZGame.Rpg.Class
Section 29
//EnemyParty (FZGame.Rpg.Class.EnemyParty) package FZGame.Rpg.Class { import flash.events.*; import FZGame.Rpg.Class.Base.*; public class EnemyParty extends DefClass { private var _delay:int;// = 0 public var mSlot1;// = null public var mSlot2;// = null public var mSlot3;// = null private var mUnit; private var dispContUnit; public var partyLose:Boolean;// = false public var mChainHit; private var mTargetParty; private var _move_x:Number;// = 0 public var finishTurn:Boolean;// = true public var totalDamage:int;// = 0 private var mSkillSet; public var totalTurn:int;// = 0 private var delaySet:int;// = 40 public var currentAP:int;// = 0 private var mStat; private var dispContMenu; private var mAPUI; private var _vx:Number;// = 0 private var mSystem; public function EnemyParty(_arg1){ mSkillSet = new ListCommandSkillSet(); super(); mSystem = _arg1; dispContUnit = mSystem.contUNIT; dispContMenu = mSystem.contMENU2; mChainHit = new ChainComboHit(mSystem, 500, 100); } public function hideAP(){ if (mAPUI){ mAPUI.removeEventListener(Event.ENTER_FRAME, showAPHandle); mAPUI.addEventListener(Event.ENTER_FRAME, hideAPHandle, false, 0, true); }; } private function updateClipStatus(){ if (mStat){ if (mSlot1){ mStat.health_1.scaleX = Math.min(Math.max((mSlot1._health / mSlot1._health_max), 0), 1); mStat.face_1.visible = true; mStat.face_1.gotoAndStop((mSlot1._ID + 1)); } else { mStat.health_1.scaleX = 0; mStat.face_1.visible = false; }; if (((mSlot2) && (mSlot2._is_active))){ mStat.health_2.scaleX = Math.max((mSlot2._health / mSlot2._health_max), 0); mStat.face_2.visible = true; mStat.face_2.gotoAndStop((mSlot2._ID + 1)); } else { mStat.health_2.scaleX = 0; mStat.face_2.visible = false; }; if (((mSlot3) && (mSlot3._is_active))){ mStat.health_3.scaleX = Math.max((mSlot3._health / mSlot3._health_max), 0); mStat.face_3.visible = true; mStat.face_3.gotoAndStop((mSlot3._ID + 1)); } else { mStat.health_3.scaleX = 0; mStat.face_3.visible = false; }; if (mChainHit){ mChainHit.update(); if (mChainHit.isChain()){ mStat.tot_damage.visible = true; mStat.tot_damage.htmlText = String(("Total Damage " + totalDamage)); } else { mStat.tot_damage.visible = false; totalDamage = 0; }; }; }; } public function isPartyDefeated():Boolean{ if ((((((mSlot1._is_active == false)) && ((mSlot2._is_active == false)))) && ((mSlot3._is_active == false)))){ return (true); }; return (false); } public function removeStatus(){ if (mStat){ mStat.removeEventListener(Event.ENTER_FRAME, showStatusHandle); dispContMenu.removeChild(mStat); mStat = null; }; } private function koUnit(){ var _local1:*; if (mUnit){ mSlot1._is_active = false; mUnit.addEventListener(Event.ENTER_FRAME, koUnitHandle, false, 0, true); _local1 = new snd_koed(); _local1.playSound(mSystem.mDat.se_volume); }; } private function showStatusHandle(_arg1:Event):void{ if (mStat){ mStat.alpha = Math.min((mStat.alpha + 0.02), 1); if (mStat.alpha >= 1){ mStat.alpha = 1; mStat.removeEventListener(Event.ENTER_FRAME, showStatusHandle); }; }; } public function showUnit(){ if (mUnit == null){ mUnit = new unit_clip_mc(); dispContUnit.addChild(mUnit); mUnit.x = 900; mUnit.y = 400; mUnit.scaleX = 1; _vx = -20; mUnit.addEventListener(Event.ENTER_FRAME, showUnitHandle, false, 0, true); }; } private function executeCommand(){ if ((((mSlot1._health <= 0)) || ((mSlot1._is_active == false)))){ return; }; var _local1:int; if ((mSlot1._health / mSlot1._health_max) < 0.5){ _local1 = 1; }; var _local2:Number = Math.random(); var _local3:* = new ListCommandSkillSet(); var _local4:* = new ListCommandSkillSet(); var _local5:* = new ListCommandSkillSet(); var _local6:* = new ListCommandSkillSet(); _local3.initialise(mSlot1._SKILL_1); _local4.initialise(mSlot1._SKILL_2); _local5.initialise(mSlot1._SKILL_3); _local6.initialise(mSlot1._SKILL_4); var _local7:Boolean; if (mSlot1._SKILL_1 == S_WA_HEAL){ _local7 = true; }; if (mSlot1._SKILL_2 == S_WA_HEAL){ _local7 = true; }; if (mSlot1._SKILL_3 == S_WA_HEAL){ _local7 = true; }; if (mSlot1._SKILL_4 == S_WA_HEAL){ _local7 = true; }; var _local8:Boolean; if (mSlot1._SKILL_1 == S_PH_FOCUS){ _local8 = true; }; if (mSlot1._SKILL_2 == S_PH_FOCUS){ _local8 = true; }; if (mSlot1._SKILL_3 == S_PH_FOCUS){ _local8 = true; }; if (mSlot1._SKILL_4 == S_PH_FOCUS){ _local8 = true; }; var _local9:Boolean; if (mSlot1._SKILL_1 == S_TH_CONCENTRATE){ _local9 = true; }; if (mSlot1._SKILL_2 == S_TH_CONCENTRATE){ _local9 = true; }; if (mSlot1._SKILL_3 == S_TH_CONCENTRATE){ _local9 = true; }; if (mSlot1._SKILL_4 == S_TH_CONCENTRATE){ _local9 = true; }; if (((_local7) && ((_local1 == 1)))){ if ((((mSlot1._SKILL_1 == S_WA_HEAL)) && (_local3.isReadyToCast(currentAP)))){ mSystem.mEffect.skillEffect(mSlot1._SKILL_1, this, mTargetParty); animAttack(); return; }; if ((((mSlot1._SKILL_2 == S_WA_HEAL)) && (_local4.isReadyToCast(currentAP)))){ mSystem.mEffect.skillEffect(mSlot1._SKILL_2, this, mTargetParty); animAttack(); return; }; if ((((mSlot1._SKILL_3 == S_WA_HEAL)) && (_local5.isReadyToCast(currentAP)))){ mSystem.mEffect.skillEffect(mSlot1._SKILL_3, this, mTargetParty); animAttack(); return; }; if ((((mSlot1._SKILL_4 == S_WA_HEAL)) && (_local6.isReadyToCast(currentAP)))){ mSystem.mEffect.skillEffect(mSlot1._SKILL_4, this, mTargetParty); animAttack(); return; }; }; if (_local2 < 0.5){ if (((_local3.isAvailable()) && (_local3.isReadyToCast(currentAP)))){ costAP(_local3._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_1, this, mTargetParty); animAttack(); return; }; } else { if ((((_local2 >= 0.5)) && ((_local2 < 0.9)))){ if (Math.random() < 0.5){ if (((((_local4.isAvailable()) && (_local4.isReadyToCast(currentAP)))) && ((_local4.isSupportType() == false)))){ costAP(_local4._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_2, this, mTargetParty); animAttack(); return; }; } else { if (((((_local5.isAvailable()) && (_local5.isReadyToCast(currentAP)))) && ((_local5.isSupportType() == false)))){ costAP(_local5._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_3, this, mTargetParty); animAttack(); return; }; }; if (((_local3.isAvailable()) && (_local3.isReadyToCast(currentAP)))){ costAP(_local3._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_1, this, mTargetParty); animAttack(); return; }; } else { if (currentAP > 3){ if (((_local3.isAvailable()) && (_local3.isReadyToCast(currentAP)))){ costAP(_local3._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_1, this, mTargetParty); animAttack(); return; }; }; }; }; finishTurn = true; } private function hideUnitHandle(_arg1:Event):void{ if (mUnit){ mUnit.x = (mUnit.x + _vx); _vx = (_vx * 1.02); if (mUnit.x < 900){ mUnit.x = 900; mUnit.removeEventListener(Event.ENTER_FRAME, hideUnitHandle); dispContUnit.removeChild(mUnit); mUnit = null; }; }; } private function removeUnit(){ if (mUnit){ mUnit.removeEventListener(Event.ENTER_FRAME, showUnitHandle); mUnit.removeEventListener(Event.ENTER_FRAME, hideUnitHandle); mUnit.removeEventListener(Event.ENTER_FRAME, koUnitHandle); mUnit.removeEventListener(Event.ENTER_FRAME, koUnitDelayHandle); dispContUnit.removeChild(mUnit); mUnit = null; }; } public function updateAI(){ if (mTargetParty.isPartyDefeated()){ return; }; if (finishTurn == false){ delaySet = Math.max((delaySet - 1), 0); if ((((delaySet <= 0)) && (mTargetParty.isUnitReady()))){ executeCommand(); delaySet = (40 + (Math.random() * 40)); }; }; } private function hideAPHandle(_arg1:Event):void{ if (mAPUI){ mAPUI.alpha = Math.max((mAPUI.alpha - 0.05), 0); mAPUI.y = (mAPUI.y + 1); if (mAPUI.alpha <= 0){ mAPUI.alpha = 0; mAPUI.removeEventListener(Event.ENTER_FRAME, hideAPHandle); dispContMenu.removeChild(mAPUI); mAPUI = null; }; }; } private function showAPHandle(_arg1:Event):void{ if (mAPUI){ if (mAPUI.alpha < 1){ mAPUI.alpha = Math.min((mAPUI.alpha + 0.02), 1); }; if (mAPUI.y < 0){ mAPUI.y = Math.min((mAPUI.y + 5), 0); }; }; } public function initialise(_arg1){ mTargetParty = _arg1; mSlot1 = new ListCharUnitSet(); mSlot1.setBaseUnit(C_DRAGON, 1); mSlot2 = new ListCharUnitSet(); mSlot2.setBaseUnit(C_ANGEL_WARRIOR, 2); mSlot3 = new ListCharUnitSet(); mSlot3.setBaseUnit(C_BAIHU, 3); } private function showUnitHandle(_arg1:Event):void{ if (mUnit){ mUnit.x = (mUnit.x + _vx); _vx = (_vx * 0.98); if (mUnit.x < 550){ mUnit.x = 550; mUnit.removeEventListener(Event.ENTER_FRAME, showUnitHandle); }; }; } private function animAttack(){ mUnit.char.x = -1; _move_x = (20 + (Math.random() * 10)); } private function removeAP(){ if (mAPUI){ mAPUI.removeEventListener(Event.ENTER_FRAME, showAPHandle); mAPUI.removeEventListener(Event.ENTER_FRAME, hideAPHandle); dispContMenu.removeChild(mAPUI); mAPUI = null; }; } public function damageParty(_arg1, _arg2:Number=1, _arg3:int=0){ var _local9:*; var _local10:*; var _local4:int; var _local5:Boolean; var _local6 = 550; var _local7 = 150; var _local8 = 250; mSkillSet.initialise(_arg3); if (((mSkillSet.isHit()) && (mSlot1._is_active))){ if (mSkillSet.isStrengthBased()){ _local4 = (_arg1.mSlot1._strength * (mSkillSet._POWER / 100)); trace(((("caster str = " + _arg1.mSlot1._strength) + " skill pow = ") + mSkillSet._POWER)); if (_arg1.mSlot1._is_focus){ _local4 = (_local4 * 2); trace("+ FOCUS"); }; } else { if (mSkillSet.isMagicBased()){ _local4 = (_arg1.mSlot1._magic * (mSkillSet._POWER / 100)); trace(((("caster mgc = " + _arg1.mSlot1._magic) + " skill pow = ") + mSkillSet._POWER)); if (_arg1.mSlot1._is_concentrate){ _local4 = (_local4 * 2); trace("+ CONCENTRATE"); }; } else { _local4 = (((_arg1.mSlot1._strength + _arg1.mSlot1._magic) * 0.5) * (mSkillSet._POWER / 100)); trace(((((("caster str = " + _arg1.mSlot1._strength) + " caster mgc = ") + _arg1.mSlot1._magic) + " skill pow = ") + mSkillSet._POWER)); }; }; trace(("raw damage = " + _local4)); _local4 = (_local4 + ((Math.random() * 0.2) * _local4)); _local4 = (_local4 * _arg2); if (((_arg1.mSlot1._is_rage) && (((_arg1.mSlot1._health / _arg1.mSlot1._health_max) < 0.3)))){ _local4 = (_local4 * 1.5); trace("RAGE activation !!"); }; mChainHit.addComboHit(); _local4 = (_local4 + (_local4 * mChainHit.getBonusDamage())); if (mSkillSet.isCritical(_arg1.mSlot1._is_criticalup)){ _local5 = true; _local4 = (_local4 * 1.5); trace("critical hit !!"); mSystem.mDCam.critCam(); }; trace(("total raw damage = " + _local4)); if (mSlot1){ if (_arg1.mSlot1._is_pierce){ _local4 = mSlot1.damageHealth(_local4, E_NONE); mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageNormal(_local6, _local8, _local4, _local5); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 0); if ((((((mSlot1.getElementResistance(mSkillSet._ELEMENT) == 2)) || ((mSlot1.getElementResistance(mSkillSet._ELEMENT) == 3)))) || ((mSlot1.getElementResistance(mSkillSet._ELEMENT) == 4)))){ mSystem.mEffect.pierceEffect(getPosX()); _local9 = new snd_pierce(); _local9.playSound(mSystem.mDat.se_volume); }; } else { _local4 = mSlot1.damageHealth(_local4, mSkillSet._ELEMENT); if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 0){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageNormal(_local6, _local8, _local4, _local5); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 0); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 1){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageWeak(_local6, _local8, _local4, _local5); trace("WEAK!!"); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 1); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 2){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageStrong(_local6, _local8, _local4, _local5); trace("STRONG!!"); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 2); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 3){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageNull(_local6, _local8); trace("NULL!!"); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 4){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageHeal(_local6, _local8, _local4); trace("ABSORB!!"); }; }; }; }; }; }; }; if (((mSlot1._is_reflect) && ((_arg1.mSlot1._is_reflect == false)))){ if (Math.random() < 0.5){ _local4 = _arg1.mSlot1.damageHealth(Math.max((_local4 * 0.2), 1), mSkillSet._ELEMENT); if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 0){ mSystem.mEffect.displayDamageNormal(_local7, _local8, _local4, _local5); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 1){ mSystem.mEffect.displayDamageWeak(_local7, _local8, _local4, _local5); trace("WEAK!!"); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 2){ mSystem.mEffect.displayDamageStrong(_local7, _local8, _local4, _local5); trace("STRONG!!"); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 3){ mSystem.mEffect.displayDamageNull(_local7, _local8); trace("NULL!!"); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 4){ mSystem.mEffect.displayDamageHeal(_local7, _local8, _local4); trace("ABSORB!!"); }; }; }; }; }; }; }; if (_arg1.mSlot1._is_absorb){ _local4 = _arg1.mSlot1.recoverHealth(Math.max((_local4 * 0.2), 1)); mSystem.mEffect.displayDamageHeal(_local7, _local8, Math.max((_local4 * 0.2), 1)); trace("absorb damage !"); }; if ((((mSlot1._health <= 0)) && (mSlot1._is_endure))){ mSlot1._health = (mSlot1._health_max * 0.3); mSlot1._is_endure = false; mSystem.mEffect.endureEffect(getPosX()); _local10 = new snd_endure(); _local10.playSound(mSystem.mDat.se_volume); trace("ENDURE activated !"); }; } else { mSystem.mEffect.displayDamageMiss(_local6, _local8); trace("miss !! "); }; } public function costAP(_arg1:int=0){ currentAP = Math.max((currentAP - _arg1), 0); } public function setEnemy(_arg1:int=1, _arg2:int=1, _arg3:int=0, _arg4:int=1, _arg5:int=0, _arg6:int=1){ mSlot1.setBaseUnit(_arg1, 0, _arg2); mSlot2.setBaseUnit(_arg3, 0, _arg4); mSlot3.setBaseUnit(_arg5, 0, _arg6); } private function updateAPStatus(){ if (mAPUI){ mAPUI.val.htmlText = String((currentAP + "/12")); mAPUI.bar.scaleX = Math.min(Math.max((currentAP / 12), 0), 1); }; } public function updateUnitStatus(){ if (mUnit){ if (mUnit.char.currentFrame != mSlot1._ID){ mUnit.char.gotoAndStop(mSlot1._ID); }; if (((mSlot1._is_active) && ((mSlot1._health <= 0)))){ koUnit(); }; if (mUnit.char.x > 0){ mUnit.char.x = (mUnit.char.x + _move_x); _move_x = (_move_x - 3); if (mUnit.char.x < 0){ mUnit.char.x = 0; }; }; if (mUnit.char.x < 0){ mUnit.char.x = (mUnit.char.x - _move_x); _move_x = (_move_x - 3); if (mUnit.char.x > 0){ mUnit.char.x = 0; }; }; }; } public function updatePhaseTurn(){ if (((mSystem.mPlayerParty.partyLose) || (mSystem.mEnemyParty.partyLose))){ return; }; if ((((currentAP <= 0)) && ((mSystem.contEFFECT.numChildren <= 0)))){ finishTurn = true; }; } public function healSelf(_arg1:Number=0){ var _local2 = 550; var _local3 = 250; mSlot1.recoverHealth(Math.round((mSlot1._health_max * _arg1))); mSystem.mEffect.displayDamageHeal(_local2, _local3, Math.round((mSlot1._health_max * _arg1))); } public function startPhaseTurn(){ refillAP(); totalTurn = Math.min((totalTurn + 1), 999); finishTurn = false; mChainHit.refresh(); } public function deInitBattle(){ removeUnit(); removeStatus(); removeAP(); } private function animHit(_arg1:Boolean=false, _arg2:int=0){ mUnit.char.x = 1; if (_arg2 == 0){ _move_x = (4 + (Math.random() * 4)); } else { if (_arg2 == 2){ _move_x = (2 + (Math.random() * 2)); } else { if (_arg2 == 1){ _move_x = (6 + (Math.random() * 6)); }; }; }; if (_arg1){ _move_x = (_move_x * 3); }; } private function koUnitHandle(_arg1:Event):void{ var _local2:*; if (mUnit){ mUnit.alpha = Math.max((mUnit.alpha - 0.01), 0); if (mUnit.alpha <= 0){ mUnit.removeEventListener(Event.ENTER_FRAME, koUnitHandle); if (((mSlot2) && (mSlot2._is_active))){ _local2 = mSlot1; mSlot1 = mSlot2; mSlot2 = _local2; dispContUnit.removeChild(mUnit); mUnit = null; showUnit(); return; }; if (((mSlot3) && (mSlot3._is_active))){ _local2 = mSlot1; mSlot1 = mSlot3; mSlot3 = _local2; dispContUnit.removeChild(mUnit); mUnit = null; showUnit(); return; }; _delay = 150; mSystem.mDCam.focusPlayerCam(); mUnit.addEventListener(Event.ENTER_FRAME, koUnitDelayHandle, false, 0, true); mSystem.mPlayerParty.hideAP(); mSystem.mPlayerParty.hideCommand(); mSystem.mPlayerParty.removeStatus(); mSystem.mEnemyParty.hideAP(); mSystem.mEnemyParty.removeStatus(); }; }; } private function koUnitDelayHandle(_arg1:Event):void{ _delay = Math.max((_delay - 1), 0); if (_delay <= 0){ mUnit.removeEventListener(Event.ENTER_FRAME, koUnitDelayHandle); dispContUnit.removeChild(mUnit); mUnit = null; partyLose = true; }; } public function refillAP(){ var _local1:int; if (((mSlot1) && (mSlot1._is_active))){ _local1 = (_local1 + (mSlot1._AP_BOOST + mSlot1._add_ap)); }; if (((mSlot2) && (mSlot2._is_active))){ _local1 = (_local1 + (mSlot2._AP_BOOST + mSlot2._add_ap)); }; if (((mSlot3) && (mSlot3._is_active))){ _local1 = (_local1 + (mSlot3._AP_BOOST + mSlot3._add_ap)); }; if (currentAP < 12){ currentAP = Math.min((currentAP + _local1), 12); }; mSlot1._is_guard = false; } public function initBattle(){ mSlot1.initialise(); mSlot2.initialise(); mSlot3.initialise(); mChainHit.reset(); currentAP = 0; totalTurn = 0; finishTurn = true; partyLose = false; showStatus(); showUnit(); } public function update(){ updateUnitStatus(); updateClipStatus(); updateAPStatus(); updatePhaseTurn(); updateAI(); } public function showAP(){ removeAP(); if (mAPUI == null){ mAPUI = new enemy_ap_mc(); dispContMenu.addChild(mAPUI); mAPUI.alpha = 0; mAPUI.y = -200; mAPUI.addEventListener(Event.ENTER_FRAME, showAPHandle, false, 0, true); }; } public function hideUnit(){ if (mUnit){ _vx = 10; mUnit.addEventListener(Event.ENTER_FRAME, hideUnitHandle, false, 0, true); }; } public function showStatus(){ if (mStat == null){ mStat = new enemy_party_mc(); dispContMenu.addChild(mStat); mStat.alpha = 0; mStat.addEventListener(Event.ENTER_FRAME, showStatusHandle, false, 0, true); }; } public function isUnitReady():Boolean{ if (mUnit){ if ((((mUnit.x == 550)) && ((mUnit.alpha == 1)))){ return (true); }; }; return (false); } public function getPosX():int{ if (mUnit){ return (mUnit.x); }; return (0); } } }//package FZGame.Rpg.Class
Section 30
//ListCharUnitSet (FZGame.Rpg.Class.ListCharUnitSet) package FZGame.Rpg.Class { import FZGame.Rpg.Class.Base.*; public class ListCharUnitSet extends CharBaseStat { public function copyFormObj(_arg1){ _ID = _arg1._ID; _TYPE = _arg1._TYPE; _RACE = _arg1._RACE; _NAME = _arg1._NAME; _LEVEL = _arg1._LEVEL; _EXP_MULT = _arg1._EXP_MULT; _TOTAL_EXP = _arg1._TOTAL_EXP; _SKILL_1 = _arg1._SKILL_1; _SKILL_2 = _arg1._SKILL_2; _SKILL_3 = _arg1._SKILL_3; _SKILL_4 = _arg1._SKILL_4; _ABILITY = _arg1._ABILITY; _EQUIPMENT_1 = _arg1._EQUIPMENT_1; _EQUIPMENT_2 = _arg1._EQUIPMENT_2; _ELEMENT_PHYS = _arg1._ELEMENT_PHYS; _ELEMENT_ENERGY = _arg1._ELEMENT_ENERGY; _ELEMENT_FIRE = _arg1._ELEMENT_FIRE; _ELEMENT_WATER = _arg1._ELEMENT_WATER; _ELEMENT_THUNDER = _arg1._ELEMENT_THUNDER; _ELEMENT_MYSTIC = _arg1._ELEMENT_MYSTIC; _APTITUDE_HEALTH = _arg1._APTITUDE_HEALTH; _APTITUDE_STRENGTH = _arg1._APTITUDE_STRENGTH; _APTITUDE_DEFENSE = _arg1._APTITUDE_DEFENSE; _APTITUDE_MAGIC = _arg1._APTITUDE_MAGIC; _APTITUDE_RESISTANCE = _arg1._APTITUDE_RESISTANCE; _DROP_ITEM = _arg1._DROP_ITEM; _AP_BOOST = _arg1._AP_BOOST; _PRICE = _arg1._PRICE; _MATERIAL_REQ_1 = _arg1._MATERIAL_REQ_1; _MATERIAL_REQ_2 = _arg1._MATERIAL_REQ_2; } public function retrivePlayerUnitData(_arg1:int=0, _arg2:int=0, _arg3:int=0, _arg4:int=0, _arg5:int=0, _arg6:int=0, _arg7:int=0, _arg8:int=0){ setBaseUnit(_arg1, _arg2); _SKILL_1 = _arg3; _SKILL_2 = _arg4; _SKILL_3 = _arg5; _SKILL_4 = _arg6; _EQUIPMENT_1 = _arg7; _EQUIPMENT_2 = _arg8; trace(((((("ID = " + _arg1) + " EQP1 = ") + _arg7) + " EQP2 = ") + _arg8)); initialise(); } public function submitPlayerUnitData(_arg1, _arg2:int=0){ _arg1.unit_slot_id[_arg2] = _ID; _arg1.unit_slot_exp[_arg2] = _TOTAL_EXP; _arg1.unit_slot_skill1[_arg2] = _SKILL_1; _arg1.unit_slot_skill2[_arg2] = _SKILL_2; _arg1.unit_slot_skill3[_arg2] = _SKILL_3; _arg1.unit_slot_skill4[_arg2] = _SKILL_4; _arg1.unit_slot_equip1[_arg2] = _EQUIPMENT_1; _arg1.unit_slot_equip2[_arg2] = _EQUIPMENT_2; } public function initialise(){ if (_ID == C_NONE){ _health = 0; _is_active = false; return; }; _LEVEL = Math.min(Math.max((1 + (_TOTAL_EXP / 1000)), 0), 99); var _local1:* = new ListEquipmentSet(_EQUIPMENT_1); var _local2:* = new ListEquipmentSet(_EQUIPMENT_2); _health_max = (_health = ((((_LEVEL * 100) * (_APTITUDE_HEALTH / 100)) + _local1._ADD_HEALTH) + _local2._ADD_HEALTH)); _strength = ((((_LEVEL * 5) * (_APTITUDE_STRENGTH / 100)) + _local1._ADD_STRENGTH) + _local2._ADD_STRENGTH); _defense = ((((_LEVEL * 5) * (_APTITUDE_DEFENSE / 100)) + _local1._ADD_DEFENSE) + _local2._ADD_DEFENSE); _magic = ((((_LEVEL * 5) * (_APTITUDE_MAGIC / 100)) + _local1._ADD_MAGIC) + _local2._ADD_MAGIC); _resistance = ((((_LEVEL * 5) * (_APTITUDE_RESISTANCE / 100)) + _local1._ADD_RESISTANCE) + _local2._ADD_RESISTANCE); _is_resist_phys = false; _is_resist_energy = false; _is_resist_fire = false; _is_resist_water = false; _is_resist_thunder = false; _is_resist_mystic = false; _is_rage = false; _is_endure = false; _is_expplus = false; _is_pierce = false; _is_criticalup = false; _is_absorb = false; _is_reflect = false; _add_ap = 0; if ((((_ABILITY == A_RESIST_PHYS)) || ((_ABILITY == A_RESIST_ALL)))){ _is_resist_phys = true; }; if ((((_ABILITY == A_RESIST_ENERGY)) || ((_ABILITY == A_RESIST_ALL)))){ _is_resist_energy = true; }; if ((((_ABILITY == A_RESIST_FIRE)) || ((_ABILITY == A_RESIST_ALL)))){ _is_resist_fire = true; }; if ((((_ABILITY == A_RESIST_WATER)) || ((_ABILITY == A_RESIST_ALL)))){ _is_resist_water = true; }; if ((((_ABILITY == A_RESIST_THUNDER)) || ((_ABILITY == A_RESIST_ALL)))){ _is_resist_thunder = true; }; if ((((_ABILITY == A_RESIST_MYSTIC)) || ((_ABILITY == A_RESIST_ALL)))){ _is_resist_mystic = true; }; if (_ABILITY == A_RAGE){ _is_rage = true; }; if (_ABILITY == A_ENDURE){ _is_endure = true; }; if (_ABILITY == A_EXP_PLUS){ _is_expplus = true; }; if (_ABILITY == A_PIERCE){ _is_pierce = true; }; if (_ABILITY == A_CRITICAL_UP){ _is_criticalup = true; }; if (_ABILITY == A_ABSORB){ _is_absorb = true; }; if (_ABILITY == A_REFLECT){ _is_reflect = true; }; if (_ABILITY == A_APBOOST1){ _add_ap = (_add_ap + 1); }; if (_ABILITY == A_APBOOST2){ _add_ap = (_add_ap + 2); }; if ((((_local1._EFFECT_ID == A_RESIST_PHYS)) || ((_local1._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_phys = true; }; if ((((_local1._EFFECT_ID == A_RESIST_ENERGY)) || ((_local1._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_energy = true; }; if ((((_local1._EFFECT_ID == A_RESIST_FIRE)) || ((_local1._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_fire = true; }; if ((((_local1._EFFECT_ID == A_RESIST_WATER)) || ((_local1._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_water = true; }; if ((((_local1._EFFECT_ID == A_RESIST_THUNDER)) || ((_local1._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_thunder = true; }; if ((((_local1._EFFECT_ID == A_RESIST_MYSTIC)) || ((_local1._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_mystic = true; }; if (_local1._EFFECT_ID == A_RAGE){ _is_rage = true; }; if (_local1._EFFECT_ID == A_ENDURE){ _is_endure = true; }; if (_local1._EFFECT_ID == A_EXP_PLUS){ _is_expplus = true; }; if (_local1._EFFECT_ID == A_PIERCE){ _is_pierce = true; }; if (_local1._EFFECT_ID == A_CRITICAL_UP){ _is_criticalup = true; }; if (_local1._EFFECT_ID == A_ABSORB){ _is_absorb = true; }; if (_local1._EFFECT_ID == A_REFLECT){ _is_reflect = true; }; if (_local1._EFFECT_ID == A_APBOOST1){ _add_ap = (_add_ap + 1); }; if (_local1._EFFECT_ID == A_APBOOST2){ _add_ap = (_add_ap + 2); }; if ((((_local2._EFFECT_ID == A_RESIST_PHYS)) || ((_local2._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_phys = true; }; if ((((_local2._EFFECT_ID == A_RESIST_ENERGY)) || ((_local2._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_energy = true; }; if ((((_local2._EFFECT_ID == A_RESIST_FIRE)) || ((_local2._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_fire = true; }; if ((((_local2._EFFECT_ID == A_RESIST_WATER)) || ((_local2._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_water = true; }; if ((((_local2._EFFECT_ID == A_RESIST_THUNDER)) || ((_local2._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_thunder = true; }; if ((((_local2._EFFECT_ID == A_RESIST_MYSTIC)) || ((_local2._EFFECT_ID == A_RESIST_ALL)))){ _is_resist_mystic = true; }; if (_local2._EFFECT_ID == A_RAGE){ _is_rage = true; }; if (_local2._EFFECT_ID == A_ENDURE){ _is_endure = true; }; if (_local2._EFFECT_ID == A_EXP_PLUS){ _is_expplus = true; }; if (_local2._EFFECT_ID == A_PIERCE){ _is_pierce = true; }; if (_local2._EFFECT_ID == A_CRITICAL_UP){ _is_criticalup = true; }; if (_local2._EFFECT_ID == A_ABSORB){ _is_absorb = true; }; if (_local2._EFFECT_ID == A_REFLECT){ _is_reflect = true; }; if (_local2._EFFECT_ID == A_APBOOST1){ _add_ap = (_add_ap + 1); }; if (_local2._EFFECT_ID == A_APBOOST2){ _add_ap = (_add_ap + 2); }; _is_focus = false; _is_concentrate = false; _is_guard = false; _is_barrier = false; _is_active = true; } public function setBaseUnit(_arg1:int=0, _arg2:int=0, _arg3:int=0){ _ID = C_NONE; _NAME = "noname"; _TOTAL_EXP = _arg2; _EXP_MULT = 1; _LEVEL = 1; _SKILL_1 = S_NONE; _SKILL_2 = S_NONE; _SKILL_3 = S_NONE; _SKILL_4 = S_NONE; _ABILITY = A_NONE; _EQUIPMENT_1 = Z_NONE; _EQUIPMENT_2 = Z_NONE; _ELEMENT_PHYS = 0; _ELEMENT_ENERGY = 0; _ELEMENT_FIRE = 0; _ELEMENT_WATER = 0; _ELEMENT_THUNDER = 0; _ELEMENT_MYSTIC = 0; _APTITUDE_HEALTH = 100; _APTITUDE_STRENGTH = 100; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 100; _APTITUDE_RESISTANCE = 100; _DROP_ITEM = 0; _AP_BOOST = 1; _PRICE = 0; _MATERIAL_REQ_1 = 0; _MATERIAL_REQ_2 = 0; if (_arg1 == C_BAPHOMET){ _ID = _arg1; _NAME = "Baphomet"; _LEVEL = 1; _EXP_MULT = 0.9; _SKILL_1 = S_PH_THURST; _SKILL_2 = S_FI_FLAME; _SKILL_3 = S_TH_LIGHTING; _APTITUDE_HEALTH = 95; _APTITUDE_STRENGTH = 80; _APTITUDE_DEFENSE = 60; _APTITUDE_MAGIC = 103; _APTITUDE_RESISTANCE = 115; _ELEMENT_ENERGY = 1; _ELEMENT_FIRE = 2; } else { if (_arg1 == C_BASILIK){ _ID = _arg1; _NAME = "Basilik"; _LEVEL = 1; _EXP_MULT = 0.7; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_WA_BUBBLE; _SKILL_3 = S_EN_ENERGY_BALL; _APTITUDE_HEALTH = 152; _APTITUDE_STRENGTH = 107; _APTITUDE_DEFENSE = 112; _APTITUDE_MAGIC = 60; _APTITUDE_RESISTANCE = 72; _ELEMENT_PHYS = 2; _AP_BOOST = 2; } else { if (_arg1 == C_CERBERUS){ _ID = _arg1; _NAME = "Fire Cerberus"; _LEVEL = 1; _EXP_MULT = 0.8; _SKILL_1 = S_PH_SMASH; _SKILL_2 = S_FI_INFERNO; _APTITUDE_HEALTH = 105; _APTITUDE_STRENGTH = 109; _APTITUDE_DEFENSE = 97; _APTITUDE_MAGIC = 92; _APTITUDE_RESISTANCE = 96; _ELEMENT_FIRE = 2; _ELEMENT_WATER = 1; } else { if (_arg1 == C_CHIMERA){ _ID = _arg1; _NAME = "Chimera"; _LEVEL = 2; _EXP_MULT = 0.8; _SKILL_1 = S_EN_SONIC_BLAST; _SKILL_2 = S_PH_POWER_HIT; _SKILL_3 = S_PH_FOCUS; _APTITUDE_HEALTH = 112; _APTITUDE_STRENGTH = 103; _APTITUDE_DEFENSE = 101; _APTITUDE_MAGIC = 105; _APTITUDE_RESISTANCE = 102; _ELEMENT_ENERGY = 2; _ELEMENT_THUNDER = 1; _AP_BOOST = 2; } else { if (_arg1 == C_DJIN){ _ID = _arg1; _NAME = "DJinx"; _LEVEL = 1; _EXP_MULT = 0.8; _SKILL_1 = S_MI_DARK_FORCE; _SKILL_2 = S_WA_FROST; _SKILL_3 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 97; _APTITUDE_STRENGTH = 103; _APTITUDE_DEFENSE = 78; _APTITUDE_MAGIC = 121; _APTITUDE_RESISTANCE = 112; _ELEMENT_ENERGY = 1; _ELEMENT_MYSTIC = 2; } else { if (_arg1 == C_DRYAD){ _ID = _arg1; _NAME = "Dryad"; _LEVEL = 1; _EXP_MULT = 0.9; _SKILL_1 = S_WA_FROST; _SKILL_2 = S_WA_HEAL; _APTITUDE_HEALTH = 92; _APTITUDE_STRENGTH = 97; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 117; _APTITUDE_RESISTANCE = 106; _ELEMENT_FIRE = 1; _ELEMENT_WATER = 2; } else { if (_arg1 == C_ECHIDNA){ _ID = _arg1; _NAME = "Echidna"; _LEVEL = 0.7; _EXP_MULT = 1500; _SKILL_1 = S_WA_ICESTORM; _SKILL_2 = S_WA_HEAL; _APTITUDE_HEALTH = 126; _APTITUDE_STRENGTH = 113; _APTITUDE_DEFENSE = 110; _APTITUDE_MAGIC = 128; _APTITUDE_RESISTANCE = 119; _ELEMENT_ENERGY = 3; _ELEMENT_MYSTIC = 3; _AP_BOOST = 2; } else { if (_arg1 == C_GARUDA){ _ID = _arg1; _NAME = "Garuda"; _LEVEL = 1; _EXP_MULT = 0.8; _SKILL_1 = S_PH_SMASH; _SKILL_2 = S_FI_BURN; _SKILL_2 = S_FI_FLAME; _APTITUDE_HEALTH = 105; _APTITUDE_STRENGTH = 110; _APTITUDE_DEFENSE = 85; _APTITUDE_MAGIC = 105; _APTITUDE_RESISTANCE = 83; _ELEMENT_FIRE = 2; _ELEMENT_THUNDER = 2; _AP_BOOST = 2; } else { if (_arg1 == C_LAMIA){ _ID = _arg1; _NAME = "Lamia"; _LEVEL = 1; _EXP_MULT = 0.7; _SKILL_1 = S_MI_CHAOS_WAVE; _SKILL_2 = S_TH_THUNDER_BLADE; _SKILL_3 = S_FI_FLAME; _APTITUDE_HEALTH = 114; _APTITUDE_STRENGTH = 106; _APTITUDE_DEFENSE = 97; _APTITUDE_MAGIC = 101; _APTITUDE_RESISTANCE = 82; _ELEMENT_FIRE = 1; _ELEMENT_MYSTIC = 2; _AP_BOOST = 2; } else { if (_arg1 == C_MANDRAGORA){ _ID = _arg1; _NAME = "Mandragora"; _LEVEL = 1; _EXP_MULT = 0.6; _SKILL_1 = S_FI_EXPLOSION; _SKILL_2 = S_TH_LIGHTING; _APTITUDE_HEALTH = 142; _APTITUDE_STRENGTH = 119; _APTITUDE_DEFENSE = 85; _APTITUDE_MAGIC = 115; _APTITUDE_RESISTANCE = 90; _ELEMENT_FIRE = 2; _AP_BOOST = 2; } else { if (_arg1 == C_MINOTOUR){ _ID = _arg1; _NAME = "Minotour"; _LEVEL = 1; _EXP_MULT = 0.9; _SKILL_1 = S_PH_SMASH; _SKILL_2 = S_PH_MIGHTY_BLOW; _APTITUDE_HEALTH = 102; _APTITUDE_STRENGTH = 100; _APTITUDE_DEFENSE = 110; _APTITUDE_MAGIC = 76; _APTITUDE_RESISTANCE = 92; _ELEMENT_PHYS = 2; _ELEMENT_ENERGY = 2; _ELEMENT_WATER = 1; _ELEMENT_MYSTIC = 1; } else { if (_arg1 == C_POCONG){ _ID = _arg1; _NAME = "Pocong"; _LEVEL = 1; _EXP_MULT = 1; _SKILL_1 = S_PH_SMASH; _SKILL_2 = S_FI_BURN; _SKILL_3 = S_EN_RAY; _APTITUDE_HEALTH = 70; _APTITUDE_STRENGTH = 65; _APTITUDE_DEFENSE = 71; _APTITUDE_MAGIC = 101; _APTITUDE_RESISTANCE = 62; _ELEMENT_PHYS = 1; _ELEMENT_FIRE = 2; _ELEMENT_WATER = 2; _ELEMENT_THUNDER = 2; } else { if (_arg1 == C_RED_KNIGHT){ _ID = _arg1; _NAME = "Red Knight"; _LEVEL = 1; _EXP_MULT = 0.7; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_FI_FLAME; _SKILL_3 = S_TH_THUNDER_BLADE; _APTITUDE_HEALTH = 125; _APTITUDE_STRENGTH = 120; _APTITUDE_DEFENSE = 115; _APTITUDE_MAGIC = 50; _APTITUDE_RESISTANCE = 52; _ELEMENT_PHYS = 2; _ELEMENT_FIRE = 3; _ELEMENT_WATER = 1; _ELEMENT_THUNDER = 3; _ELEMENT_MYSTIC = 1; _AP_BOOST = 2; _ABILITY = A_ENDURE; } else { if (_arg1 == C_SEA_SERPENT){ _ID = _arg1; _NAME = "Sea Serpent"; _LEVEL = 1; _EXP_MULT = 0.6; _SKILL_1 = S_WA_BLIZZARD; _SKILL_2 = S_WA_FROST; _SKILL_3 = S_WA_HEAL; _APTITUDE_HEALTH = 165; _APTITUDE_STRENGTH = 102; _APTITUDE_DEFENSE = 125; _APTITUDE_MAGIC = 117; _APTITUDE_RESISTANCE = 135; _ELEMENT_PHYS = 2; _ELEMENT_WATER = 4; _ELEMENT_THUNDER = 1; _AP_BOOST = 3; } else { if (_arg1 == C_THANATOS){ _ID = _arg1; _NAME = "Thanatos"; _LEVEL = 1; _EXP_MULT = 0.7; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_PH_RAMPAGE; _APTITUDE_HEALTH = 110; _APTITUDE_STRENGTH = 124; _APTITUDE_DEFENSE = 95; _APTITUDE_MAGIC = 102; _APTITUDE_RESISTANCE = 97; _ELEMENT_PHYS = 2; _ELEMENT_ENERGY = 1; _ELEMENT_MYSTIC = 3; _AP_BOOST = 2; } else { if (_arg1 == C_TUYUL){ _ID = _arg1; _NAME = "Tuyul"; _LEVEL = 1; _EXP_MULT = 1; _SKILL_1 = S_PH_SMASH; _SKILL_2 = S_WA_BUBBLE; _SKILL_3 = S_TH_SHOCK; _APTITUDE_HEALTH = 60; _APTITUDE_STRENGTH = 55; _APTITUDE_DEFENSE = 45; _APTITUDE_MAGIC = 102; _APTITUDE_RESISTANCE = 40; _ELEMENT_ENERGY = 2; _ELEMENT_MYSTIC = 2; } else { if (_arg1 == C_UNDEAD){ _ID = _arg1; _NAME = "Undead"; _LEVEL = 1; _EXP_MULT = 1; _SKILL_1 = S_MI_POISON_MIST; _SKILL_2 = S_WA_BUBBLE; _APTITUDE_HEALTH = 123; _APTITUDE_STRENGTH = 72; _APTITUDE_DEFENSE = 82; _APTITUDE_MAGIC = 71; _APTITUDE_RESISTANCE = 80; _ELEMENT_MYSTIC = 2; } else { if (_arg1 == C_YAKSA){ _ID = _arg1; _NAME = "Yaksa"; _LEVEL = 1; _EXP_MULT = 0.8; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_FI_FLAME; _SKILL_3 = S_TH_LIGHTING; _SKILL_3 = S_EN_SONIC_BLAST; _APTITUDE_HEALTH = 120; _APTITUDE_STRENGTH = 106; _APTITUDE_DEFENSE = 90; _APTITUDE_MAGIC = 103; _APTITUDE_RESISTANCE = 90; _ELEMENT_PHYS = 2; _ELEMENT_FIRE = 2; _AP_BOOST = 2; } else { if (_arg1 == C_YAKSHINI){ _ID = _arg1; _NAME = "Yakshini"; _LEVEL = 1; _EXP_MULT = 0.6; _SKILL_1 = S_EN_WIND_CUTTER; _SKILL_2 = S_WA_ICESTORM; _SKILL_3 = S_PH_RAMPAGE; _SKILL_4 = S_WA_HEAL; _APTITUDE_HEALTH = 155; _APTITUDE_STRENGTH = 120; _APTITUDE_DEFENSE = 95; _APTITUDE_MAGIC = 127; _APTITUDE_RESISTANCE = 105; _ELEMENT_PHYS = 3; _ELEMENT_ENERGY = 2; _ELEMENT_FIRE = 1; _ELEMENT_WATER = 1; _ELEMENT_THUNDER = 2; _AP_BOOST = 3; _ABILITY = A_ENDURE; } else { if (_arg1 == C_ANGEL_WARRIOR){ _ID = _arg1; _NAME = "Angel Knight"; _LEVEL = 1; _EXP_MULT = 0.6; _SKILL_1 = S_WA_ICESTORM; _SKILL_2 = S_EN_WIND_CUTTER; _SKILL_3 = S_EN_RADIANT_BLAST; _SKILL_4 = S_WA_HEAL; _APTITUDE_HEALTH = 135; _APTITUDE_STRENGTH = 130; _APTITUDE_DEFENSE = 102; _APTITUDE_MAGIC = 134; _APTITUDE_RESISTANCE = 105; _ELEMENT_ENERGY = 3; _ELEMENT_FIRE = 2; _ELEMENT_WATER = 2; _ELEMENT_MYSTIC = 2; _AP_BOOST = 3; _ABILITY = A_REFLECT; } else { if (_arg1 == C_ANUBIS){ _ID = _arg1; _NAME = "King Anubis"; _LEVEL = 1; _EXP_MULT = 0.6; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_PH_RAMPAGE; _SKILL_3 = S_FI_INFERNO; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 167; _APTITUDE_STRENGTH = 133; _APTITUDE_DEFENSE = 110; _APTITUDE_MAGIC = 95; _APTITUDE_RESISTANCE = 80; _ELEMENT_PHYS = 2; _ELEMENT_FIRE = 2; _ELEMENT_THUNDER = 2; _AP_BOOST = 3; } else { if (_arg1 == C_BAIHU){ _ID = _arg1; _NAME = "White Tiger"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_RAMPAGE; _SKILL_2 = S_MI_BLOODY_HOWL; _SKILL_3 = S_WA_BLIZZARD; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 180; _APTITUDE_STRENGTH = 160; _APTITUDE_DEFENSE = 107; _APTITUDE_MAGIC = 104; _APTITUDE_RESISTANCE = 85; _ELEMENT_ENERGY = 2; _ELEMENT_FIRE = 1; _ELEMENT_WATER = 4; _ELEMENT_MYSTIC = 2; _AP_BOOST = 3; _ABILITY = A_RAGE; } else { if (_arg1 == C_BATTLE_MAIDEN){ _ID = _arg1; _NAME = "Valkyrie"; _LEVEL = 1; _EXP_MULT = 0.6; _SKILL_1 = S_PH_RAMPAGE; _SKILL_2 = S_EN_WIND_CUTTER; _SKILL_3 = S_TH_THUNDER_BLADE; _SKILL_4 = S_WA_HEAL; _APTITUDE_HEALTH = 127; _APTITUDE_STRENGTH = 129; _APTITUDE_DEFENSE = 109; _APTITUDE_MAGIC = 123; _APTITUDE_RESISTANCE = 107; _ELEMENT_PHYS = 2; _ELEMENT_FIRE = 2; _ELEMENT_THUNDER = 3; _AP_BOOST = 2; _ABILITY = A_ENDURE; } else { if (_arg1 == C_DRAGON){ _ID = _arg1; _NAME = "Dragon"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_RAMPAGE; _SKILL_2 = S_FI_INFERNO; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 200; _APTITUDE_STRENGTH = 140; _APTITUDE_DEFENSE = 150; _APTITUDE_MAGIC = 110; _APTITUDE_RESISTANCE = 130; _ELEMENT_PHYS = 2; _ELEMENT_FIRE = 3; _ELEMENT_THUNDER = 2; _AP_BOOST = 3; _ABILITY = A_ENDURE; } else { if (_arg1 == C_GHOUL){ _ID = _arg1; _NAME = "Ghoul"; _LEVEL = 1; _EXP_MULT = 0.7; _SKILL_1 = S_MI_CHAOS_WAVE; _SKILL_2 = S_TH_SHOCK; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 121; _APTITUDE_STRENGTH = 112; _APTITUDE_DEFENSE = 95; _APTITUDE_MAGIC = 123; _APTITUDE_RESISTANCE = 130; _ELEMENT_ENERGY = 1; _ELEMENT_WATER = 1; _ELEMENT_MYSTIC = 3; _AP_BOOST = 2; } else { if (_arg1 == C_GOBLIN){ _ID = _arg1; _NAME = "Goblin"; _LEVEL = 1; _EXP_MULT = 0.9; _SKILL_1 = S_PH_THURST; _SKILL_2 = S_FI_EXPLOSION; _SKILL_3 = S_PH_FOCUS; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 100; _APTITUDE_STRENGTH = 100; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 100; _APTITUDE_RESISTANCE = 100; _AP_BOOST = 2; } else { if (_arg1 == C_INCUBUS){ _ID = _arg1; _NAME = "Vampire Lord"; _LEVEL = 1; _EXP_MULT = 0.6; _SKILL_1 = S_MI_CHAOS_WAVE; _SKILL_2 = S_MI_SHADOW_FURY; _SKILL_3 = S_MI_BLOODY_HOWL; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 124; _APTITUDE_STRENGTH = 123; _APTITUDE_DEFENSE = 92; _APTITUDE_MAGIC = 130; _APTITUDE_RESISTANCE = 106; _ELEMENT_ENERGY = 1; _ELEMENT_WATER = 1; _ELEMENT_THUNDER = 2; _ELEMENT_MYSTIC = 4; _AP_BOOST = 3; _ABILITY = A_ABSORB; } else { if (_arg1 == C_LICH){ _ID = _arg1; _NAME = "Liche"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_WA_BLIZZARD; _SKILL_2 = S_PH_RAMPAGE; _SKILL_3 = S_MI_BLOODY_HOWL; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 190; _APTITUDE_STRENGTH = 125; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 155; _APTITUDE_RESISTANCE = 150; _ELEMENT_PHYS = 1; _ELEMENT_ENERGY = 1; _ELEMENT_FIRE = 3; _ELEMENT_WATER = 2; _ELEMENT_MYSTIC = 4; _AP_BOOST = 3; _ABILITY = A_PIERCE; } else { if (_arg1 == C_LIZARDMEN){ _ID = _arg1; _NAME = "Lizard Warrior"; _LEVEL = 1; _EXP_MULT = 0.8; _SKILL_1 = S_PH_MIGHTY_BLOW; _SKILL_2 = S_TH_LIGHTING; _SKILL_3 = S_WA_FROST; _APTITUDE_HEALTH = 132; _APTITUDE_STRENGTH = 127; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 95; _APTITUDE_RESISTANCE = 97; _ELEMENT_FIRE = 1; _ELEMENT_WATER = 2; } else { if (_arg1 == C_SALAMANDER){ _ID = _arg1; _NAME = "Salamader"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_MIGHTY_BLOW; _SKILL_2 = S_FI_INFERNO; _SKILL_3 = S_FI_BURNING_SOUL; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 168; _APTITUDE_STRENGTH = 132; _APTITUDE_DEFENSE = 123; _APTITUDE_MAGIC = 101; _APTITUDE_RESISTANCE = 104; _ELEMENT_FIRE = 4; _ELEMENT_WATER = 1; _AP_BOOST = 3; } else { if (_arg1 == C_SELKIE){ _ID = _arg1; _NAME = "Selkie"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_WA_FROST; _SKILL_2 = S_MI_BLOODY_HOWL; _SKILL_3 = S_PH_RAMPAGE; _SKILL_4 = S_EN_RADIANT_BLAST; _APTITUDE_HEALTH = 140; _APTITUDE_STRENGTH = 130; _APTITUDE_DEFENSE = 110; _APTITUDE_MAGIC = 130; _APTITUDE_RESISTANCE = 110; _ELEMENT_PHYS = 2; _ELEMENT_ENERGY = 2; _ELEMENT_FIRE = 2; _ELEMENT_WATER = 2; _ELEMENT_THUNDER = 2; _ELEMENT_MYSTIC = 2; _AP_BOOST = 3; _ABILITY = A_ABSORB; } else { if (_arg1 == C_ANGEL_WARRIOR2){ _ID = _arg1; _NAME = "Angel Knight"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_EN_RAY; _SKILL_2 = S_WA_ICESTORM; _SKILL_3 = S_EN_SOARING_LIGHT; _SKILL_4 = S_WA_HEAL; _APTITUDE_HEALTH = 800; _APTITUDE_STRENGTH = 115; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 117; _APTITUDE_RESISTANCE = 103; _ELEMENT_ENERGY = 3; _AP_BOOST = 5; _ABILITY = A_REFLECT; } else { if (_arg1 == C_ANGEL_WARRIOR3){ _ID = _arg1; _NAME = "Angel Knight EX"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_EN_RADIANT_BLAST; _SKILL_2 = S_WA_BLIZZARD; _SKILL_3 = S_EN_SOARING_LIGHT; _SKILL_4 = S_WA_HEAL; _APTITUDE_HEALTH = 3000; _APTITUDE_STRENGTH = 129; _APTITUDE_DEFENSE = 350; _APTITUDE_MAGIC = 122; _APTITUDE_RESISTANCE = 350; _ELEMENT_PHYS = 2; _ELEMENT_ENERGY = 4; _ELEMENT_MYSTIC = 2; _AP_BOOST = 7; _ABILITY = A_ENDURE; } else { if (_arg1 == C_ANGEL_WARRIOR4){ _ID = _arg1; _NAME = "Angel Knight"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_EN_SOARING_LIGHT; _SKILL_2 = S_WA_ICESTORM; _SKILL_3 = S_EN_RADIANT_BLAST; _SKILL_4 = S_WA_HEAL; _APTITUDE_HEALTH = 1200; _APTITUDE_STRENGTH = 115; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 117; _APTITUDE_RESISTANCE = 103; _ELEMENT_ENERGY = 3; _AP_BOOST = 6; _ABILITY = A_PIERCE; } else { if (_arg1 == C_BAIHU2){ _ID = _arg1; _NAME = "White Tiger"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_MI_BLOODY_HOWL; _SKILL_3 = S_WA_BLIZZARD; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 600; _APTITUDE_STRENGTH = 150; _APTITUDE_DEFENSE = 107; _APTITUDE_MAGIC = 104; _APTITUDE_RESISTANCE = 105; _ELEMENT_PHYS = 2; _ELEMENT_ENERGY = 2; _ELEMENT_FIRE = 2; _ELEMENT_WATER = 2; _ELEMENT_THUNDER = 2; _AP_BOOST = 5; _ABILITY = A_RAGE; } else { if (_arg1 == C_BAIHU3){ _ID = _arg1; _NAME = "White Tiger"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_RAMPAGE; _SKILL_2 = S_MI_BLOODY_HOWL; _SKILL_3 = S_WA_BLIZZARD; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 2500; _APTITUDE_STRENGTH = 999; _APTITUDE_DEFENSE = 600; _APTITUDE_MAGIC = 70; _APTITUDE_RESISTANCE = 100; _ELEMENT_PHYS = 2; _ELEMENT_ENERGY = 2; _ELEMENT_FIRE = 1; _ELEMENT_WATER = 4; _ELEMENT_MYSTIC = 3; _AP_BOOST = 12; _ABILITY = A_ENDURE; } else { if (_arg1 == C_BATTLE_MAIDEN2){ _ID = _arg1; _NAME = "Valkyrie"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_THURST; _SKILL_2 = S_EN_WIND_CUTTER; _SKILL_3 = S_TH_THUNDER_BLADE; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 170; _APTITUDE_STRENGTH = 100; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 100; _APTITUDE_RESISTANCE = 100; _ELEMENT_THUNDER = 2; _AP_BOOST = 3; } else { if (_arg1 == C_BATTLE_MAIDEN3){ _ID = _arg1; _NAME = "Valkyrie"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_EN_WIND_CUTTER; _SKILL_2 = S_WA_BLIZZARD; _SKILL_3 = S_TH_THUNDER_BLADE; _SKILL_4 = S_WA_HEAL; _APTITUDE_HEALTH = 200; _APTITUDE_STRENGTH = 129; _APTITUDE_DEFENSE = 119; _APTITUDE_MAGIC = 118; _APTITUDE_RESISTANCE = 117; _ELEMENT_PHYS = 2; _ELEMENT_THUNDER = 2; _AP_BOOST = 2; _ABILITY = A_REFLECT; } else { if (_arg1 == C_DRAGON2){ _ID = _arg1; _NAME = "Dragon"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_FI_INFERNO; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 500; _APTITUDE_STRENGTH = 130; _APTITUDE_DEFENSE = 150; _APTITUDE_MAGIC = 100; _APTITUDE_RESISTANCE = 112; _ELEMENT_FIRE = 2; _AP_BOOST = 3; } else { if (_arg1 == C_DRAGON3){ _ID = _arg1; _NAME = "Dragon"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_RAMPAGE; _SKILL_2 = S_FI_INFERNO; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 2000; _APTITUDE_STRENGTH = 150; _APTITUDE_DEFENSE = 170; _APTITUDE_MAGIC = 110; _APTITUDE_RESISTANCE = 122; _ELEMENT_FIRE = 2; _AP_BOOST = 5; _ABILITY = A_PIERCE; } else { if (_arg1 == C_DRAGON4){ _ID = _arg1; _NAME = "Dragon"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_FI_FLAME; _SKILL_2 = S_FI_INFERNO; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 700; _APTITUDE_STRENGTH = 130; _APTITUDE_DEFENSE = 150; _APTITUDE_MAGIC = 120; _APTITUDE_RESISTANCE = 112; _ELEMENT_FIRE = 2; _AP_BOOST = 3; } else { if (_arg1 == C_INCUBUS2){ _ID = _arg1; _NAME = "Vampire Lord"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_MI_CHAOS_WAVE; _SKILL_2 = S_MI_SHADOW_FURY; _SKILL_3 = S_MI_BLOODY_HOWL; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 300; _APTITUDE_STRENGTH = 123; _APTITUDE_DEFENSE = 102; _APTITUDE_MAGIC = 179; _APTITUDE_RESISTANCE = 116; _ELEMENT_ENERGY = 1; _ELEMENT_MYSTIC = 2; _AP_BOOST = 3; _ABILITY = A_ABSORB; } else { if (_arg1 == C_INCUBUS3){ _ID = _arg1; _NAME = "Vampire Lord"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_MI_DARK_FORCE; _SKILL_2 = S_MI_POISON_MIST; _SKILL_3 = S_MI_CHAOS_WAVE; _SKILL_4 = S_MI_SHADOW_FURY; _APTITUDE_HEALTH = 400; _APTITUDE_STRENGTH = 113; _APTITUDE_DEFENSE = 102; _APTITUDE_MAGIC = 115; _APTITUDE_RESISTANCE = 116; _ELEMENT_ENERGY = 1; _ELEMENT_MYSTIC = 3; _AP_BOOST = 3; _ABILITY = A_ABSORB; } else { if (_arg1 == C_INCUBUS4){ _ID = _arg1; _NAME = "Vampire Lord"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_MI_CHAOS_WAVE; _SKILL_2 = S_MI_SHADOW_FURY; _SKILL_3 = S_MI_BLOODY_HOWL; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 1200; _APTITUDE_STRENGTH = 153; _APTITUDE_DEFENSE = 102; _APTITUDE_MAGIC = 199; _APTITUDE_RESISTANCE = 116; _ELEMENT_MYSTIC = 4; _AP_BOOST = 3; _ABILITY = A_ABSORB; } else { if (_arg1 == C_LICH2){ _ID = _arg1; _NAME = "Liche"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_WA_BLIZZARD; _SKILL_2 = S_PH_RAMPAGE; _SKILL_3 = S_MI_BLOODY_HOWL; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 650; _APTITUDE_STRENGTH = 135; _APTITUDE_DEFENSE = 101; _APTITUDE_MAGIC = 165; _APTITUDE_RESISTANCE = 115; _ELEMENT_THUNDER = 2; _ELEMENT_MYSTIC = 3; _AP_BOOST = 3; _ABILITY = A_PIERCE; } else { if (_arg1 == C_LICH3){ _ID = _arg1; _NAME = "Liche"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_POWER_HIT; _SKILL_2 = S_FI_BURNING_SOUL; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 2500; _APTITUDE_STRENGTH = 100; _APTITUDE_DEFENSE = 100; _APTITUDE_MAGIC = 250; _APTITUDE_RESISTANCE = 600; _ELEMENT_ENERGY = 2; _ELEMENT_THUNDER = 3; _ELEMENT_MYSTIC = 4; _AP_BOOST = 4; _ABILITY = A_ENDURE; } else { if (_arg1 == C_LICH4){ _ID = _arg1; _NAME = "Liche"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_FI_BURNING_SOUL; _SKILL_2 = S_PH_RAMPAGE; _SKILL_3 = S_MI_BLOODY_HOWL; _SKILL_4 = S_TH_CONCENTRATE; _APTITUDE_HEALTH = 800; _APTITUDE_STRENGTH = 145; _APTITUDE_DEFENSE = 101; _APTITUDE_MAGIC = 175; _APTITUDE_RESISTANCE = 115; _ELEMENT_FIRE = 2; _ELEMENT_MYSTIC = 3; _AP_BOOST = 3; _ABILITY = A_PIERCE; } else { if (_arg1 == C_BEHEMOTH){ _ID = _arg1; _NAME = "Behemoth"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_FI_INFERNO; _SKILL_2 = S_PH_RAMPAGE; _SKILL_3 = S_FI_BURNING_SOUL; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 2000; _APTITUDE_STRENGTH = 170; _APTITUDE_DEFENSE = 250; _APTITUDE_MAGIC = 150; _APTITUDE_RESISTANCE = 250; _ELEMENT_PHYS = 3; _ELEMENT_FIRE = 4; _ELEMENT_THUNDER = 2; _AP_BOOST = 4; _ABILITY = A_PIERCE; } else { if (_arg1 == C_BEHEMOTH2){ _ID = _arg1; _NAME = "Behemoth"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_WA_BLIZZARD; _SKILL_2 = S_EN_RADIANT_BLAST; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_PH_FOCUS; _APTITUDE_HEALTH = 3000; _APTITUDE_STRENGTH = 199; _APTITUDE_DEFENSE = 350; _APTITUDE_MAGIC = 199; _APTITUDE_RESISTANCE = 350; _ELEMENT_ENERGY = 3; _ELEMENT_WATER = 2; _ELEMENT_THUNDER = 4; _ELEMENT_MYSTIC = 2; _AP_BOOST = 4; _ABILITY = A_PIERCE; } else { if (_arg1 == C_BEHEMOTH3){ _ID = _arg1; _NAME = "Behemoth"; _LEVEL = 1; _EXP_MULT = 0.5; _SKILL_1 = S_PH_RAMPAGE; _SKILL_2 = S_FI_BURNING_SOUL; _SKILL_3 = S_TH_MJOLLNIR; _SKILL_4 = S_MI_BLOODY_HOWL; _APTITUDE_HEALTH = 10000; _APTITUDE_STRENGTH = 266; _APTITUDE_DEFENSE = 500; _APTITUDE_MAGIC = 266; _APTITUDE_RESISTANCE = 500; _ELEMENT_PHYS = 3; _ELEMENT_ENERGY = 2; _ELEMENT_WATER = 2; _ELEMENT_MYSTIC = 4; _AP_BOOST = 12; _ABILITY = A_ENDURE; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; if (_arg3 > 0){ _TOTAL_EXP = (1000 * (_arg3 - 1)); }; } } }//package FZGame.Rpg.Class
Section 31
//ListCommandSkillSet (FZGame.Rpg.Class.ListCommandSkillSet) package FZGame.Rpg.Class { import FZGame.Rpg.Class.Base.*; public class ListCommandSkillSet extends SkillBaseStat { public function initFlame(){ initNone(); _ID = S_FI_FLAME; _ELEMENT = E_FIRE; _NAME = "Flame"; _TARGET = 4; _PRICE = 2500; _AP_COST = 1; _HIT = 80; _CRITICAL = 10; _POWER = 135; } public function initMightyBlow(){ initNone(); _ID = S_PH_MIGHTY_BLOW; _ELEMENT = E_PHYS; _NAME = "Power Hit"; _TARGET = 4; _PRICE = 4000; _AP_COST = 2; _HIT = 60; _CRITICAL = 30; _POWER = 250; } public function initialise(_arg1:int=0){ if (_arg1 == S_PH_SMASH){ initSmash(); } else { if (_arg1 == S_PH_THURST){ initThurst(); } else { if (_arg1 == S_PH_POWER_HIT){ initPowerHit(); } else { if (_arg1 == S_PH_MIGHTY_BLOW){ initMightyBlow(); } else { if (_arg1 == S_PH_RAMPAGE){ initRampage(); } else { if (_arg1 == S_PH_FOCUS){ initFocus(); } else { if (_arg1 == S_EN_RAY){ initRay(); } else { if (_arg1 == S_EN_SONIC_BLAST){ initSonicBlast(); } else { if (_arg1 == S_EN_ENERGY_BALL){ initEnergyBall(); } else { if (_arg1 == S_EN_WIND_CUTTER){ initWindCutter(); } else { if (_arg1 == S_EN_SOARING_LIGHT){ initSoaringLight(); } else { if (_arg1 == S_EN_RADIANT_BLAST){ initRadiantBlast(); } else { if (_arg1 == S_FI_BURN){ initBurn(); } else { if (_arg1 == S_FI_FLAME){ initFlame(); } else { if (_arg1 == S_FI_EXPLOSION){ initExplosion(); } else { if (_arg1 == S_FI_INFERNO){ initInferno(); } else { if (_arg1 == S_FI_BURNING_SOUL){ initBurningSoul(); } else { if (_arg1 == S_WA_BUBBLE){ initBubble(); } else { if (_arg1 == S_WA_HEAL){ initHeal(); } else { if (_arg1 == S_WA_FROST){ initFrost(); } else { if (_arg1 == S_WA_ICESTORM){ initIceStorm(); } else { if (_arg1 == S_WA_BLIZZARD){ initBlizzard(); } else { if (_arg1 == S_TH_SHOCK){ initShock(); } else { if (_arg1 == S_TH_LIGHTING){ initLighting(); } else { if (_arg1 == S_TH_THUNDER_BLADE){ initThunderBlade(); } else { if (_arg1 == S_TH_MJOLLNIR){ initMjollnir(); } else { if (_arg1 == S_TH_CONCENTRATE){ initConcentrate(); } else { if (_arg1 == S_MI_DARK_FORCE){ initDarkForce(); } else { if (_arg1 == S_MI_POISON_MIST){ initPoisonMist(); } else { if (_arg1 == S_MI_CHAOS_WAVE){ initChaosWave(); } else { if (_arg1 == S_MI_SHADOW_FURY){ initShadowFury(); } else { if (_arg1 == S_MI_BLOODY_HOWL){ initBloodyHowl(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } public function initBlizzard(){ initNone(); _ID = S_WA_BLIZZARD; _ELEMENT = E_WATER; _NAME = "Blizzard"; _TARGET = 5; _PRICE = 10000; _AP_COST = 3; _HIT = 93; _CRITICAL = 15; _POWER = 290; _EFFECT_ADD = 3; _EFFECT_ADD_PROC = 25; } public function initShadowFury(){ initNone(); _ID = S_MI_SHADOW_FURY; _ELEMENT = E_MYSTIC; _NAME = "Shadow Fury"; _TARGET = 4; _PRICE = 15000; _AP_COST = 3; _HIT = 90; _CRITICAL = 20; _POWER = 320; _EFFECT_ADD = 4; _EFFECT_ADD_PROC = 10; } public function initIceStorm(){ initNone(); _ID = S_WA_ICESTORM; _ELEMENT = E_WATER; _NAME = "Ice Storm"; _TARGET = 5; _PRICE = 7500; _AP_COST = 2; _HIT = 90; _CRITICAL = 10; _POWER = 125; _EFFECT_ADD = 3; _EFFECT_ADD_PROC = 25; } public function initSoaringLight(){ initNone(); _ID = S_EN_SOARING_LIGHT; _ELEMENT = E_ENERGY; _NAME = "Soaring Light"; _TARGET = 5; _PRICE = 12000; _AP_COST = 3; _HIT = 90; _CRITICAL = 10; _POWER = 320; _EFFECT_ADD = 2; _EFFECT_ADD_PROC = 20; } public function initThunderBlade(){ initNone(); _ID = S_TH_THUNDER_BLADE; _ELEMENT = E_THUNDER; _NAME = "Thunder Blade"; _TARGET = 4; _PRICE = 8000; _AP_COST = 2; _HIT = 97; _CRITICAL = 30; _POWER = 175; _EFFECT_ADD = 2; _EFFECT_ADD_PROC = 50; } public function initFrost(){ initNone(); _ID = S_WA_FROST; _ELEMENT = E_WATER; _NAME = "Frost"; _TARGET = 4; _PRICE = 2500; _AP_COST = 1; _HIT = 90; _CRITICAL = 10; _POWER = 80; _EFFECT_ADD = 3; _EFFECT_ADD_PROC = 25; } public function initMjollnir(){ initNone(); _ID = S_TH_MJOLLNIR; _ELEMENT = E_THUNDER; _NAME = "Mjollnir"; _TARGET = 5; _PRICE = 10000; _AP_COST = 3; _HIT = 90; _CRITICAL = 15; _POWER = 280; _EFFECT_ADD = 2; _EFFECT_ADD_PROC = 20; } public function initBurningSoul(){ initNone(); _ID = S_FI_BURNING_SOUL; _ELEMENT = E_FIRE; _NAME = "Burning Soul"; _TARGET = 4; _PRICE = 15000; _AP_COST = 3; _HIT = 95; _CRITICAL = 35; _POWER = 360; } public function initEnergyBall(){ initNone(); _ID = S_EN_ENERGY_BALL; _ELEMENT = E_ENERGY; _NAME = "Energy Ball"; _TARGET = 4; _PRICE = 2500; _AP_COST = 2; _HIT = 90; _CRITICAL = 10; _POWER = 200; _EFFECT_ADD = 2; _EFFECT_ADD_PROC = 20; } public function initHeal(){ initNone(); _ID = S_WA_HEAL; _ELEMENT = E_WATER; _NAME = "Heal"; _TARGET = 1; _PRICE = 2000; _AP_COST = 1; _HIT = 100; _HEAL = 30; } public function initConcentrate(){ initNone(); _ID = S_TH_CONCENTRATE; _ELEMENT = E_THUNDER; _NAME = "Concentrate"; _TARGET = 1; _PRICE = 8000; _AP_COST = 1; _HIT = 100; } public function initSonicBlast(){ initNone(); _ID = S_EN_SONIC_BLAST; _ELEMENT = E_ENERGY; _NAME = "Sonic Blast"; _TARGET = 4; _PRICE = 1500; _AP_COST = 1; _HIT = 90; _CRITICAL = 20; _POWER = 120; } public function initLighting(){ initNone(); _ID = S_TH_LIGHTING; _ELEMENT = E_THUNDER; _NAME = "Lighting"; _TARGET = 4; _PRICE = 2500; _AP_COST = 1; _HIT = 90; _CRITICAL = 10; _POWER = 85; _EFFECT_ADD = 2; _EFFECT_ADD_PROC = 25; } public function initInferno(){ initNone(); _ID = S_FI_INFERNO; _ELEMENT = E_FIRE; _NAME = "Inferno"; _TARGET = 5; _PRICE = 10000; _AP_COST = 3; _HIT = 90; _CRITICAL = 20; _POWER = 225; } public function initThurst(){ initNone(); _ID = S_PH_THURST; _ELEMENT = E_PHYS; _NAME = "Thurst"; _TARGET = 4; _PRICE = 1000; _AP_COST = 1; _HIT = 90; _CRITICAL = 10; _POWER = 110; } public function initPoisonMist(){ initNone(); _ID = S_MI_POISON_MIST; _ELEMENT = E_MYSTIC; _NAME = "Poison Mist"; _TARGET = 4; _PRICE = 3000; _AP_COST = 2; _HIT = 80; _CRITICAL = 10; _POWER = 175; _EFFECT_ADD = 1; _EFFECT_ADD_PROC = 20; } public function initExplosion(){ initNone(); _ID = S_FI_EXPLOSION; _ELEMENT = E_FIRE; _NAME = "Explosion"; _TARGET = 5; _PRICE = 7500; _AP_COST = 2; _HIT = 90; _CRITICAL = 10; _POWER = 125; } private function initNone(){ _ID = S_NONE; _ELEMENT = E_NONE; _NAME = ""; _TARGET = 0; _PRICE = 0; _MATERIAL_REQ_1 = 0; _MATERIAL_REQ_2 = 0; _LEVEL_REQ = 0; _RACE_REQ = 0; _AP_COST = 0; _HIT = 0; _CRITICAL = 0; _POWER = 0; _HEAL = 0; _EFFECT_ADD = 0; _EFFECT_ADD_PROC = 0; _is_revive = false; _is_refresh = false; } public function initChaosWave(){ initNone(); _ID = S_MI_CHAOS_WAVE; _ELEMENT = E_MYSTIC; _NAME = "Chaos Wave"; _TARGET = 5; _PRICE = 9000; _AP_COST = 2; _HIT = 98; _CRITICAL = 10; _POWER = 185; } public function initBloodyHowl(){ initNone(); _ID = S_MI_BLOODY_HOWL; _ELEMENT = E_MYSTIC; _NAME = "Bloody Howl"; _TARGET = 4; _PRICE = 20000; _AP_COST = 3; _HIT = 85; _CRITICAL = 25; _POWER = 360; _EFFECT_ADD = 4; _EFFECT_ADD_PROC = 30; } public function initSmash(){ initNone(); _ID = S_PH_SMASH; _ELEMENT = E_PHYS; _NAME = "Smash"; _TARGET = 4; _PRICE = 500; _AP_COST = 1; _HIT = 95; _CRITICAL = 10; _POWER = 100; } public function initFocus(){ initNone(); _ID = S_PH_FOCUS; _ELEMENT = E_PHYS; _NAME = "Power Charge"; _TARGET = 1; _PRICE = 8000; _AP_COST = 1; } public function initShock(){ initNone(); _ID = S_TH_SHOCK; _ELEMENT = E_THUNDER; _NAME = "Shock"; _TARGET = 4; _PRICE = 750; _AP_COST = 1; _HIT = 90; _CRITICAL = 15; _POWER = 80; } public function initDarkForce(){ initNone(); _ID = S_MI_DARK_FORCE; _ELEMENT = E_MYSTIC; _NAME = "Dark Force"; _TARGET = 4; _PRICE = 1500; _AP_COST = 1; _HIT = 80; _CRITICAL = 10; _POWER = 105; _EFFECT_ADD = 4; _EFFECT_ADD_PROC = 10; } public function initRadiantBlast(){ initNone(); _ID = S_EN_RADIANT_BLAST; _ELEMENT = E_ENERGY; _NAME = "Radiant Blast"; _TARGET = 4; _PRICE = 20000; _AP_COST = 3; _HIT = 97; _CRITICAL = 20; _POWER = 270; _EFFECT_ADD = 2; _EFFECT_ADD_PROC = 20; } public function initWindCutter(){ initNone(); _ID = S_EN_WIND_CUTTER; _ELEMENT = E_ENERGY; _NAME = "Wind Cutter"; _TARGET = 5; _PRICE = 5000; _AP_COST = 2; _HIT = 95; _CRITICAL = 30; _POWER = 145; } public function initRay(){ initNone(); _ID = S_EN_RAY; _ELEMENT = E_ENERGY; _NAME = "Ray"; _TARGET = 5; _PRICE = 750; _AP_COST = 1; _HIT = 95; _CRITICAL = 10; _POWER = 90; } public function initBubble(){ initNone(); _ID = S_WA_BUBBLE; _ELEMENT = E_WATER; _NAME = "Water"; _TARGET = 4; _PRICE = 750; _AP_COST = 1; _HIT = 90; _CRITICAL = 10; _POWER = 85; } public function initRampage(){ initNone(); _ID = S_PH_RAMPAGE; _ELEMENT = E_PHYS; _NAME = "Rampage"; _TARGET = 5; _PRICE = 10000; _AP_COST = 3; _HIT = 95; _CRITICAL = 20; _POWER = 210; } public function initPowerHit(){ initNone(); _ID = S_PH_POWER_HIT; _ELEMENT = E_PHYS; _NAME = "Power Hit"; _TARGET = 4; _PRICE = 2000; _AP_COST = 2; _HIT = 90; _CRITICAL = 15; _POWER = 170; } public function initBurn(){ initNone(); _ID = S_FI_BURN; _ELEMENT = E_FIRE; _NAME = "Burn"; _TARGET = 4; _PRICE = 750; _AP_COST = 1; _HIT = 90; _CRITICAL = 10; _POWER = 95; } } }//package FZGame.Rpg.Class
Section 32
//ListEquipmentSet (FZGame.Rpg.Class.ListEquipmentSet) package FZGame.Rpg.Class { import FZGame.Rpg.Class.Base.*; public class ListEquipmentSet extends EquipmentBaseStat { public function ListEquipmentSet(_arg1:int=0){ setEquipment(_arg1); } public function setEquipment(_arg1:int=0){ _ID = Z_NONE; _NAME = "noname"; _PRICE = 0; _MATERIAL_REQ_1 = M_NONE; _MATERIAL_REQ_2 = M_NONE; _ADD_HEALTH = 0; _ADD_STRENGTH = 0; _ADD_DEFENSE = 0; _ADD_MAGIC = 0; _ADD_RESISTANCE = 0; _EFFECT_ID = A_NONE; if (_arg1 == Z_BROKENPIPE){ _NAME = "Broken Pipe"; _PRICE = 500; _ADD_STRENGTH = 20; _ADD_DEFENSE = 5; } else { if (_arg1 == Z_BOXINGGLOVE){ _NAME = "Boxing Glove"; _PRICE = 1500; _ADD_HEALTH = 100; _ADD_STRENGTH = 40; _ADD_MAGIC = 15; } else { if (_arg1 == Z_IRONAXE){ _NAME = "Iron Axe"; _PRICE = 1500; _ADD_STRENGTH = 50; _ADD_DEFENSE = 10; } else { if (_arg1 == Z_BAYONET){ _NAME = "Bayonet"; _PRICE = 2500; _ADD_STRENGTH = 40; _ADD_MAGIC = 30; } else { if (_arg1 == Z_METALCLAW){ _NAME = "Metal Claw"; _PRICE = 3000; _ADD_STRENGTH = 55; _ADD_DEFENSE = 10; _ADD_MAGIC = 10; _ADD_RESISTANCE = 10; } else { if (_arg1 == Z_AK47){ _NAME = "Rifle AK47"; _PRICE = 5000; _ADD_STRENGTH = 85; _ADD_DEFENSE = 30; _MATERIAL_REQ_1 = M_IRONORE; } else { if (_arg1 == Z_RPGLAUNCHER){ _NAME = "Rpg Launcher"; _PRICE = 12000; _ADD_STRENGTH = 125; _ADD_DEFENSE = 40; _MATERIAL_REQ_1 = M_IRONORE; _MATERIAL_REQ_2 = M_FIRESTONE; } else { if (_arg1 == Z_THORHAMMER){ _NAME = "Thor Hammer"; _PRICE = 15000; _ADD_STRENGTH = 135; _ADD_MAGIC = 65; _MATERIAL_REQ_1 = M_IRONORE; _MATERIAL_REQ_2 = M_DIAMOND; } else { if (_arg1 == Z_HOLYLANCE){ _NAME = "Holy Lance"; _PRICE = 16000; _ADD_STRENGTH = 100; _ADD_MAGIC = 150; _MATERIAL_REQ_1 = M_DIAMOND; _MATERIAL_REQ_2 = M_FIRESTONE; } else { if (_arg1 == Z_LAZERGUN){ _NAME = "Lazer Gun"; _PRICE = 30000; _ADD_STRENGTH = 200; _ADD_MAGIC = 200; _MATERIAL_REQ_1 = M_FIRESTONE; _MATERIAL_REQ_2 = M_OPART; _EFFECT_ID = A_APBOOST1; } else { if (_arg1 == Z_EXCALIBUR){ _NAME = "Legendary Excalibur"; _PRICE = 60000; _ADD_STRENGTH = 250; _ADD_DEFENSE = 100; _ADD_MAGIC = 150; _ADD_RESISTANCE = 100; _MATERIAL_REQ_1 = M_DRAGONHEART; _MATERIAL_REQ_2 = M_LEVIATHANSCALE; _EFFECT_ID = A_PIERCE; } else { if (_arg1 == Z_SOULEATER){ _NAME = "Soul Eater"; _PRICE = 60000; _ADD_STRENGTH = 180; _ADD_DEFENSE = 70; _ADD_MAGIC = 0xFF; _ADD_RESISTANCE = 70; _MATERIAL_REQ_1 = M_EVILGEM; _MATERIAL_REQ_2 = M_DEVILORB; _EFFECT_ID = A_ABSORB; } else { if (_arg1 == Z_PLAINCLOTH){ _NAME = "Plain Cloth"; _PRICE = 500; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 5; } else { if (_arg1 == Z_BRACELET){ _NAME = "Plain Cloth"; _PRICE = 750; _ADD_DEFENSE = 5; _ADD_RESISTANCE = 15; } else { if (_arg1 == Z_GASMASK){ _NAME = "Gas Mask"; _PRICE = 2000; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 30; } else { if (_arg1 == Z_WINTERJACKET){ _NAME = "Winter Jacket"; _PRICE = 2500; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 35; } else { if (_arg1 == Z_STUNGUARD){ _NAME = "Stun Guard"; _PRICE = 3000; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 40; } else { if (_arg1 == Z_FULLARMOR){ _NAME = "Full Body Armor"; _PRICE = 5000; _ADD_DEFENSE = 60; _ADD_RESISTANCE = 5; _MATERIAL_REQ_1 = M_IRONORE; _EFFECT_ID = A_RESIST_PHYS; } else { if (_arg1 == Z_GOLDCLOTH){ _NAME = "Gold Cloth"; _PRICE = 6000; _ADD_DEFENSE = 70; _ADD_RESISTANCE = 5; _MATERIAL_REQ_1 = M_LUCKYCOIN; _EFFECT_ID = A_RESIST_ENERGY; } else { if (_arg1 == Z_FIRERING){ _NAME = "Fire Ring"; _PRICE = 3500; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 35; _MATERIAL_REQ_1 = M_FIRESTONE; _EFFECT_ID = A_RESIST_FIRE; } else { if (_arg1 == Z_WATERRING){ _NAME = "Water Ring"; _PRICE = 3500; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 35; _MATERIAL_REQ_1 = M_LEATHERHIDE; _EFFECT_ID = A_RESIST_WATER; } else { if (_arg1 == Z_THUNDERRING){ _NAME = "Thunder Ring"; _PRICE = 3500; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 35; _MATERIAL_REQ_1 = M_MONSTERCLAW; _EFFECT_ID = A_RESIST_THUNDER; } else { if (_arg1 == Z_MYSTICRING){ _NAME = "Mystic Ring"; _PRICE = 3500; _ADD_DEFENSE = 10; _ADD_RESISTANCE = 35; _MATERIAL_REQ_1 = M_EVILGEM; _EFFECT_ID = A_RESIST_MYSTIC; } else { if (_arg1 == Z_ROBOSUIT){ _NAME = "Robo Suit"; _PRICE = 50000; _ADD_HEALTH = 2000; _ADD_DEFENSE = 200; _ADD_RESISTANCE = 200; _MATERIAL_REQ_1 = M_LEVIATHANSCALE; _MATERIAL_REQ_2 = M_OPART; _EFFECT_ID = A_REFLECT; } else { if (_arg1 == Z_KONGBANNER){ _NAME = "Kongregate's Banner"; _PRICE = 100000; _ADD_HEALTH = 1000; _ADD_STRENGTH = 100; _ADD_DEFENSE = 100; _ADD_MAGIC = 100; _ADD_RESISTANCE = 100; _EFFECT_ID = A_EXP_PLUS; } else { if (_arg1 == Z_NEWSGROUNDTANK){ _NAME = "Newsground's Tank"; _PRICE = 100000; _ADD_HEALTH = 1000; _ADD_STRENGTH = 100; _ADD_DEFENSE = 100; _ADD_MAGIC = 100; _ADD_RESISTANCE = 100; _EFFECT_ID = A_RAGE; } else { if (_arg1 == Z_ARTLOGICAUTOGRAPH){ _NAME = "Artlogicgames's Autograph"; _PRICE = 100000; _ADD_HEALTH = 1000; _ADD_STRENGTH = 100; _ADD_DEFENSE = 100; _ADD_MAGIC = 100; _ADD_RESISTANCE = 100; _EFFECT_ID = A_ENDURE; } else { if (_arg1 == Z_LUCKY7){ _NAME = "Lucky 7"; _PRICE = 2000000; _ADD_HEALTH = 77; _ADD_STRENGTH = 77; _ADD_DEFENSE = 77; _ADD_MAGIC = 77; _ADD_RESISTANCE = 77; _EFFECT_ID = A_CRITICAL_UP; } else { if (_arg1 == Z_ATXMKXII){ _NAME = "ATX MK-XII"; _PRICE = 5000000; _ADD_HEALTH = 2500; _ADD_STRENGTH = 0xFF; _ADD_DEFENSE = 0xFF; _ADD_MAGIC = 0xFF; _ADD_RESISTANCE = 0xFF; _EFFECT_ID = A_APBOOST2; } else { if (_arg1 == Z_GAMESHARK){ _NAME = "Ultimate Cheat"; _PRICE = 9000000; _ADD_HEALTH = 9999; _ADD_STRENGTH = 999; _ADD_DEFENSE = 999; _ADD_MAGIC = 999; _ADD_RESISTANCE = 999; _EFFECT_ID = A_RESIST_ALL; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; } } }//package FZGame.Rpg.Class
Section 33
//PlayerParty (FZGame.Rpg.Class.PlayerParty) package FZGame.Rpg.Class { import flash.events.*; import FZGame.Rpg.Class.Base.*; import flash.net.*; public class PlayerParty extends DefClass { public var partyLose:Boolean;// = false private var mTargetParty; private var mItemGive:int;// = 1 private var mSwitchUI; private var mStat; public var currentAP:int;// = 0 public var mSlot10;// = null public var mSlot11;// = null public var mSlot12;// = null public var mSlot13;// = null public var mSlot14;// = null public var mSlot15;// = null private var _vx:Number;// = 0 private var dispContMenu; private var _delay:int;// = 0 public var mSlot1;// = null public var mSlot2;// = null public var mSlot3;// = null public var mSlot4;// = null public var mSlot5;// = null public var mSlot6;// = null public var mSlot7;// = null public var mSlot8;// = null public var mSlot9;// = null private var mUnit; private var dispContUnit; public var mChainHit; private var mGiveItemUI; private var _move_x:Number;// = 0 public var finishTurn:Boolean;// = true public var mMaterial:Array; public var switchState:int;// = 0 public var totalDamage:int;// = 0 private var mSkillSet; public var totalTurn:int;// = 0 public var forceQuit:Boolean;// = false private var mCmdUI; private var mAPUI; private var mSystem; public function PlayerParty(_arg1){ mSkillSet = new ListCommandSkillSet(); mMaterial = new Array(32); super(); mSystem = _arg1; dispContUnit = mSystem.contUNIT; dispContMenu = mSystem.contMENU2; mChainHit = new ChainComboHit(mSystem, 100, 100); mSlot1 = new ListCharUnitSet(); mSlot2 = new ListCharUnitSet(); mSlot3 = new ListCharUnitSet(); mSlot4 = new ListCharUnitSet(); mSlot5 = new ListCharUnitSet(); mSlot6 = new ListCharUnitSet(); mSlot7 = new ListCharUnitSet(); mSlot8 = new ListCharUnitSet(); mSlot9 = new ListCharUnitSet(); mSlot10 = new ListCharUnitSet(); mSlot11 = new ListCharUnitSet(); mSlot12 = new ListCharUnitSet(); mSlot13 = new ListCharUnitSet(); mSlot14 = new ListCharUnitSet(); mSlot15 = new ListCharUnitSet(); } private function item3Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; if (mSystem.mDat.item_stock[2] > 0){ costAP(1); currentAP = Math.min((currentAP + 6), 12); mSystem.mDat.item_stock[2] = Math.max((mSystem.mDat.item_stock[2] - 1), 0); mSystem.mEffect.usingItem(); }; updateCommandItemView(); } private function skill2Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; mSkillSet.initialise(mSlot1._SKILL_2); if (((mSkillSet.isAvailable()) && (mSkillSet.isReadyToCast(currentAP)))){ costAP(mSkillSet._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_2, this, mTargetParty); animAttack(); } else { mSystem.mEffect.msgInfo("not enough AP !"); }; } private function updateClipStatus(){ if (mStat){ if (mSlot1){ mStat.health_1.scaleX = Math.min(Math.max((mSlot1._health / mSlot1._health_max), 0), 1); mStat.face_1.visible = true; mStat.face_1.gotoAndStop((mSlot1._ID + 1)); } else { mStat.health_1.scaleX = 0; mStat.face_1.visible = false; }; if (((mSlot2) && (mSlot2._is_active))){ mStat.health_2.scaleX = Math.max((mSlot2._health / mSlot2._health_max), 0); mStat.face_2.visible = true; mStat.face_2.gotoAndStop((mSlot2._ID + 1)); } else { mStat.health_2.scaleX = 0; mStat.face_2.visible = false; }; if (((mSlot3) && (mSlot3._is_active))){ mStat.health_3.scaleX = Math.max((mSlot3._health / mSlot3._health_max), 0); mStat.face_3.visible = true; mStat.face_3.gotoAndStop((mSlot3._ID + 1)); } else { mStat.health_2.scaleX = 0; mStat.face_2.visible = false; }; if (mChainHit){ mChainHit.update(); if (mChainHit.isChain()){ mStat.tot_damage.visible = true; mStat.tot_damage.htmlText = String(("Total Damage " + totalDamage)); } else { mStat.tot_damage.visible = false; totalDamage = 0; }; }; }; } private function koUnit(){ var _local1:*; if (mUnit){ mSlot1._is_active = false; mUnit.addEventListener(Event.ENTER_FRAME, koUnitHandle, false, 0, true); _local1 = new snd_koed(); _local1.playSound(mSystem.mDat.se_volume); }; } public function isPartyDefeated():Boolean{ if ((((((mSlot1._is_active == false)) && ((mSlot2._is_active == false)))) && ((mSlot3._is_active == false)))){ return (true); }; return (false); } private function updateSwitchAnim(){ var _local1:*; var _local2:*; if (switchState == 0){ return; }; if (mUnit == null){ if (switchState == 1){ _local1 = mSlot1; mSlot1 = mSlot2; mSlot2 = _local1; costAP(1); if (currentAP > 0){ showCommand(); }; switchState = 0; showUnit(); } else { if (switchState == 2){ _local2 = mSlot1; mSlot1 = mSlot3; mSlot3 = _local2; costAP(1); if (currentAP > 0){ showCommand(); }; switchState = 0; showUnit(); }; }; }; } public function showUnit(){ if (mUnit == null){ mUnit = new unit_clip_mc(); dispContUnit.addChild(mUnit); mUnit.x = -200; mUnit.y = 400; mUnit.scaleX = -1; _vx = 20; mUnit.addEventListener(Event.ENTER_FRAME, showUnitHandle, false, 0, true); }; } private function item5Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; if (mSystem.mDat.item_stock[4] > 0){ giveItem(4); }; updateCommandItemView(); } private function removeCommand(){ if (mCmdUI){ mCmdUI.skill_1.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.skill_2.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.skill_3.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.skill_4.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.swap.removeEventListener(MouseEvent.CLICK, swapClick); mCmdUI.guard.removeEventListener(MouseEvent.CLICK, guardClick); mCmdUI.endturn.removeEventListener(MouseEvent.CLICK, endTurnClick); mCmdUI.removeEventListener(Event.ENTER_FRAME, showCommandHandle); mCmdUI.removeEventListener(Event.ENTER_FRAME, hideCommandHandle); dispContMenu.removeChild(mCmdUI); mCmdUI = null; }; } private function removeUnit(){ if (mUnit){ mUnit.removeEventListener(Event.ENTER_FRAME, showUnitHandle); mUnit.removeEventListener(Event.ENTER_FRAME, hideUnitHandle); mUnit.removeEventListener(Event.ENTER_FRAME, koUnitHandle); mUnit.removeEventListener(Event.ENTER_FRAME, koUnitDelayHandle); dispContUnit.removeChild(mUnit); mUnit = null; }; } private function hideCommandHandle(_arg1:Event):void{ if (mCmdUI){ mCmdUI.alpha = Math.max((mCmdUI.alpha - 0.05), 0); if (mCmdUI.alpha <= 0){ mCmdUI.alpha = 0; mCmdUI.removeEventListener(Event.ENTER_FRAME, hideCommandHandle); dispContMenu.removeChild(mCmdUI); mCmdUI = null; }; }; } private function showAPHandle(_arg1:Event):void{ if (mAPUI){ if (mAPUI.alpha < 1){ mAPUI.alpha = Math.min((mAPUI.alpha + 0.02), 1); }; if (mAPUI.y < 0){ mAPUI.y = Math.min((mAPUI.y + 5), 0); }; }; } public function updateUnitStatus(){ if (mUnit){ if (mUnit.char.currentFrame != mSlot1._ID){ mUnit.char.gotoAndStop(mSlot1._ID); }; if (((mSlot1._is_active) && ((mSlot1._health <= 0)))){ koUnit(); }; if (mUnit.char.x > 0){ mUnit.char.x = (mUnit.char.x + _move_x); _move_x = (_move_x - 3); if (mUnit.char.x < 0){ mUnit.char.x = 0; }; }; if (mUnit.char.x < 0){ mUnit.char.x = (mUnit.char.x - _move_x); _move_x = (_move_x - 3); if (mUnit.char.x > 0){ mUnit.char.x = 0; }; }; }; } private function skill4Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; mSkillSet.initialise(mSlot1._SKILL_4); if (((mSkillSet.isAvailable()) && (mSkillSet.isReadyToCast(currentAP)))){ costAP(mSkillSet._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_4, this, mTargetParty); animAttack(); } else { mSystem.mEffect.msgInfo("not enough AP !"); }; } public function deInitBattle(){ removeSwitch(); removeGive(); removeUnit(); removeStatus(); removeCommand(); removeAP(); } private function giveUnit1Click(_arg1:MouseEvent):void{ removeGive(); if (mSlot1){ if (mItemGive == 1){ mSlot1._health = Math.min((mSlot1._health + (mSlot1._health_max * 0.25)), mSlot1._health_max); mSystem.mDat.item_stock[0] = Math.max((mSystem.mDat.item_stock[0] - 1), 0); costAP(1); }; if (mItemGive == 2){ mSlot1._health = Math.min((mSlot1._health + (mSlot1._health_max * 0.5)), mSlot1._health_max); mSystem.mDat.item_stock[1] = Math.max((mSystem.mDat.item_stock[1] - 1), 0); costAP(1); }; if (mItemGive == 3){ mSlot1._health = Math.min((mSlot1._health + (mSlot1._health_max * 0.1)), mSlot1._health_max); mSlot1._is_active = true; mSystem.mDat.item_stock[3] = Math.max((mSystem.mDat.item_stock[3] - 1), 0); costAP(1); }; if (mItemGive == 4){ mSlot1._health = Math.min((mSlot1._health + mSlot1._health_max), mSlot1._health_max); mSlot1._is_active = true; mSystem.mDat.item_stock[4] = Math.max((mSystem.mDat.item_stock[4] - 1), 0); costAP(1); }; mSystem.mEffect.usingItem(); }; showCommand(); updateCommandItemView(); } private function switchUnit2Click(_arg1:MouseEvent):void{ removeSwitch(); hideUnit(); switchState = 2; } public function showStatus(){ if (mStat == null){ mStat = new player_party_mc(); dispContMenu.addChild(mStat); mStat.alpha = 0; mStat.addEventListener(Event.ENTER_FRAME, showStatusHandle, false, 0, true); }; } public function healSelf(_arg1:Number=0){ var _local2 = 150; var _local3 = 250; mSlot1.recoverHealth(Math.round((mSlot1._health_max * _arg1))); mSystem.mEffect.displayDamageHeal(_local2, _local3, Math.round((mSlot1._health_max * _arg1))); } public function startPhaseTurn(){ refillAP(); totalTurn = Math.min((totalTurn + 1), 999); finishTurn = false; mChainHit.refresh(); mSlot1._is_barrier = false; } private function koUnitHandle(_arg1:Event):void{ var _local2:*; if (mUnit){ mUnit.alpha = Math.max((mUnit.alpha - 0.01), 0); if (mUnit.alpha <= 0){ mUnit.removeEventListener(Event.ENTER_FRAME, koUnitHandle); if (((mSlot2) && (mSlot2._is_active))){ _local2 = mSlot1; mSlot1 = mSlot2; mSlot2 = _local2; dispContUnit.removeChild(mUnit); mUnit = null; showUnit(); if (finishTurn == false){ showCommand(); }; return; }; if (((mSlot3) && (mSlot3._is_active))){ _local2 = mSlot1; mSlot1 = mSlot3; mSlot3 = _local2; dispContUnit.removeChild(mUnit); mUnit = null; showUnit(); if (finishTurn == false){ showCommand(); }; return; }; _delay = 150; mSystem.mDCam.focusEnemyCam(); mUnit.addEventListener(Event.ENTER_FRAME, koUnitDelayHandle, false, 0, true); mSystem.mPlayerParty.hideAP(); mSystem.mPlayerParty.hideCommand(); mSystem.mPlayerParty.removeStatus(); mSystem.mEnemyParty.hideAP(); mSystem.mEnemyParty.removeStatus(); }; }; } private function item2Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; if (mSystem.mDat.item_stock[1] > 0){ giveItem(2); }; updateCommandItemView(); } private function switchCancelClick(_arg1:MouseEvent):void{ removeSwitch(); showCommand(); } private function showCommandHandle(_arg1:Event):void{ if (mCmdUI){ mCmdUI.alpha = Math.min((mCmdUI.alpha + 0.05), 1); if (mCmdUI.alpha >= 1){ mCmdUI.alpha = 1; mCmdUI.removeEventListener(Event.ENTER_FRAME, showCommandHandle); mCmdUI.skill_1.addEventListener(MouseEvent.CLICK, skill1Click, false, 0, true); mCmdUI.skill_2.addEventListener(MouseEvent.CLICK, skill2Click, false, 0, true); mCmdUI.skill_3.addEventListener(MouseEvent.CLICK, skill3Click, false, 0, true); mCmdUI.skill_4.addEventListener(MouseEvent.CLICK, skill4Click, false, 0, true); mCmdUI.swap.addEventListener(MouseEvent.CLICK, swapClick, false, 0, true); mCmdUI.guard.addEventListener(MouseEvent.CLICK, guardClick, false, 0, true); mCmdUI.endturn.addEventListener(MouseEvent.CLICK, endTurnClick, false, 0, true); mCmdUI.item_1.addEventListener(MouseEvent.CLICK, item1Click, false, 0, true); mCmdUI.item_2.addEventListener(MouseEvent.CLICK, item2Click, false, 0, true); mCmdUI.item_3.addEventListener(MouseEvent.CLICK, item3Click, false, 0, true); mCmdUI.item_4.addEventListener(MouseEvent.CLICK, item4Click, false, 0, true); mCmdUI.item_5.addEventListener(MouseEvent.CLICK, item5Click, false, 0, true); mCmdUI.item_6.addEventListener(MouseEvent.CLICK, item6Click, false, 0, true); mCmdUI.item_7.addEventListener(MouseEvent.CLICK, item7Click, false, 0, true); mCmdUI.btn_cmdexit.addEventListener(MouseEvent.CLICK, cmdExitClick, false, 0, true); mCmdUI.btn_logo.addEventListener(MouseEvent.CLICK, logoClick, false, 0, true); }; }; } private function showStatusHandle(_arg1:Event):void{ if (mStat){ mStat.alpha = Math.min((mStat.alpha + 0.02), 1); if (mStat.alpha >= 1){ mStat.alpha = 1; mStat.removeEventListener(Event.ENTER_FRAME, showStatusHandle); }; }; } private function koUnitDelayHandle(_arg1:Event):void{ _delay = Math.max((_delay - 1), 0); if (_delay <= 0){ mUnit.removeEventListener(Event.ENTER_FRAME, koUnitDelayHandle); dispContUnit.removeChild(mUnit); mUnit = null; partyLose = true; }; } private function item7Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; if (mSystem.mDat.item_stock[6] > 0){ costAP(1); currentAP = 12; mSystem.mDat.item_stock[6] = Math.max((mSystem.mDat.item_stock[6] - 1), 0); mSystem.mEffect.usingItem(); }; updateCommandItemView(); } public function loadPartyData(){ mSlot1.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[0], mSystem.mDat.unit_slot_exp[0], mSystem.mDat.unit_slot_skill1[0], mSystem.mDat.unit_slot_skill2[0], mSystem.mDat.unit_slot_skill3[0], mSystem.mDat.unit_slot_skill4[0], mSystem.mDat.unit_slot_equip1[0], mSystem.mDat.unit_slot_equip2[0]); mSlot2.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[1], mSystem.mDat.unit_slot_exp[1], mSystem.mDat.unit_slot_skill1[1], mSystem.mDat.unit_slot_skill2[1], mSystem.mDat.unit_slot_skill3[1], mSystem.mDat.unit_slot_skill4[1], mSystem.mDat.unit_slot_equip1[1], mSystem.mDat.unit_slot_equip2[1]); mSlot3.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[2], mSystem.mDat.unit_slot_exp[2], mSystem.mDat.unit_slot_skill1[2], mSystem.mDat.unit_slot_skill2[2], mSystem.mDat.unit_slot_skill3[2], mSystem.mDat.unit_slot_skill4[2], mSystem.mDat.unit_slot_equip1[2], mSystem.mDat.unit_slot_equip2[2]); mSlot4.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[3], mSystem.mDat.unit_slot_exp[3], mSystem.mDat.unit_slot_skill1[3], mSystem.mDat.unit_slot_skill2[3], mSystem.mDat.unit_slot_skill3[3], mSystem.mDat.unit_slot_skill4[3], mSystem.mDat.unit_slot_equip1[3], mSystem.mDat.unit_slot_equip2[3]); mSlot5.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[4], mSystem.mDat.unit_slot_exp[4], mSystem.mDat.unit_slot_skill1[4], mSystem.mDat.unit_slot_skill2[4], mSystem.mDat.unit_slot_skill3[4], mSystem.mDat.unit_slot_skill4[4], mSystem.mDat.unit_slot_equip1[4], mSystem.mDat.unit_slot_equip2[4]); mSlot6.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[5], mSystem.mDat.unit_slot_exp[5], mSystem.mDat.unit_slot_skill1[5], mSystem.mDat.unit_slot_skill2[5], mSystem.mDat.unit_slot_skill3[5], mSystem.mDat.unit_slot_skill4[5], mSystem.mDat.unit_slot_equip1[5], mSystem.mDat.unit_slot_equip2[5]); mSlot7.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[6], mSystem.mDat.unit_slot_exp[6], mSystem.mDat.unit_slot_skill1[6], mSystem.mDat.unit_slot_skill2[6], mSystem.mDat.unit_slot_skill3[6], mSystem.mDat.unit_slot_skill4[6], mSystem.mDat.unit_slot_equip1[6], mSystem.mDat.unit_slot_equip2[6]); mSlot8.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[7], mSystem.mDat.unit_slot_exp[7], mSystem.mDat.unit_slot_skill1[7], mSystem.mDat.unit_slot_skill2[7], mSystem.mDat.unit_slot_skill3[7], mSystem.mDat.unit_slot_skill4[7], mSystem.mDat.unit_slot_equip1[7], mSystem.mDat.unit_slot_equip2[7]); mSlot9.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[8], mSystem.mDat.unit_slot_exp[8], mSystem.mDat.unit_slot_skill1[8], mSystem.mDat.unit_slot_skill2[8], mSystem.mDat.unit_slot_skill3[8], mSystem.mDat.unit_slot_skill4[8], mSystem.mDat.unit_slot_equip1[8], mSystem.mDat.unit_slot_equip2[8]); mSlot10.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[9], mSystem.mDat.unit_slot_exp[9], mSystem.mDat.unit_slot_skill1[9], mSystem.mDat.unit_slot_skill2[9], mSystem.mDat.unit_slot_skill3[9], mSystem.mDat.unit_slot_skill4[9], mSystem.mDat.unit_slot_equip1[9], mSystem.mDat.unit_slot_equip2[9]); mSlot11.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[10], mSystem.mDat.unit_slot_exp[10], mSystem.mDat.unit_slot_skill1[10], mSystem.mDat.unit_slot_skill2[10], mSystem.mDat.unit_slot_skill3[10], mSystem.mDat.unit_slot_skill4[10], mSystem.mDat.unit_slot_equip1[10], mSystem.mDat.unit_slot_equip2[10]); mSlot12.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[11], mSystem.mDat.unit_slot_exp[11], mSystem.mDat.unit_slot_skill1[11], mSystem.mDat.unit_slot_skill2[11], mSystem.mDat.unit_slot_skill3[11], mSystem.mDat.unit_slot_skill4[11], mSystem.mDat.unit_slot_equip1[11], mSystem.mDat.unit_slot_equip2[11]); mSlot13.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[12], mSystem.mDat.unit_slot_exp[12], mSystem.mDat.unit_slot_skill1[12], mSystem.mDat.unit_slot_skill2[12], mSystem.mDat.unit_slot_skill3[12], mSystem.mDat.unit_slot_skill4[12], mSystem.mDat.unit_slot_equip1[12], mSystem.mDat.unit_slot_equip2[12]); mSlot14.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[13], mSystem.mDat.unit_slot_exp[13], mSystem.mDat.unit_slot_skill1[13], mSystem.mDat.unit_slot_skill2[13], mSystem.mDat.unit_slot_skill3[13], mSystem.mDat.unit_slot_skill4[13], mSystem.mDat.unit_slot_equip1[13], mSystem.mDat.unit_slot_equip2[13]); mSlot15.retrivePlayerUnitData(mSystem.mDat.unit_slot_id[14], mSystem.mDat.unit_slot_exp[14], mSystem.mDat.unit_slot_skill1[14], mSystem.mDat.unit_slot_skill2[14], mSystem.mDat.unit_slot_skill3[14], mSystem.mDat.unit_slot_skill4[14], mSystem.mDat.unit_slot_equip1[14], mSystem.mDat.unit_slot_equip2[14]); } public function setInitParty(_arg1:int=1, _arg2:int=0, _arg3:int=0){ mSlot1.setBaseUnit(_arg1); mSlot2.setBaseUnit(_arg2); mSlot3.setBaseUnit(_arg3); mSlot4.setBaseUnit(0); mSlot5.setBaseUnit(0); mSlot6.setBaseUnit(0); mSlot7.setBaseUnit(0); mSlot8.setBaseUnit(0); mSlot9.setBaseUnit(0); mSlot10.setBaseUnit(0); mSlot11.setBaseUnit(0); mSlot12.setBaseUnit(0); mSlot13.setBaseUnit(0); mSlot14.setBaseUnit(0); mSlot15.setBaseUnit(0); if (_arg1 == 0){ if (_arg2 == 0){ mSlot1.setBaseUnit(_arg3); mSlot3.setBaseUnit(0); } else { mSlot1.setBaseUnit(_arg2); mSlot2.setBaseUnit(0); }; }; savePartyData(); } public function isUnitReady():Boolean{ if (mUnit){ if ((((mUnit.x == 150)) && ((mUnit.alpha == 1)))){ return (true); }; }; return (false); } private function hideAPHandle(_arg1:Event):void{ if (mAPUI){ mAPUI.alpha = Math.max((mAPUI.alpha - 0.05), 0); mAPUI.y = (mAPUI.y + 1); if (mAPUI.alpha <= 0){ mAPUI.alpha = 0; mAPUI.removeEventListener(Event.ENTER_FRAME, hideAPHandle); dispContMenu.removeChild(mAPUI); mAPUI = null; }; }; } private function endTurnClick(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; finishTurn = true; } private function skill1Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; mSkillSet.initialise(mSlot1._SKILL_1); if (((mSkillSet.isAvailable()) && (mSkillSet.isReadyToCast(currentAP)))){ costAP(mSkillSet._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_1, this, mTargetParty); animAttack(); } else { mSystem.mEffect.msgInfo("not enough AP !"); }; } public function showCommand(){ removeCommand(); if (mCmdUI == null){ mCmdUI = new command_input_mc(); dispContMenu.addChild(mCmdUI); mCmdUI.alpha = 0; mCmdUI.addEventListener(Event.ENTER_FRAME, showCommandHandle, false, 0, true); mCmdUI.swap.gotoAndStop(2); mCmdUI.guard.gotoAndStop(3); mCmdUI.endturn.gotoAndStop(4); mCmdUI.item_1.gotoAndStop(5); mCmdUI.item_2.gotoAndStop(6); mCmdUI.item_3.gotoAndStop(7); mCmdUI.item_4.gotoAndStop(8); mCmdUI.item_5.gotoAndStop(9); mCmdUI.item_6.gotoAndStop(10); mCmdUI.item_7.gotoAndStop(11); mCmdUI.skill_1.gotoAndStop((mSlot1._SKILL_1 + 12)); mCmdUI.skill_2.gotoAndStop((mSlot1._SKILL_2 + 12)); mCmdUI.skill_3.gotoAndStop((mSlot1._SKILL_3 + 12)); mCmdUI.skill_4.gotoAndStop((mSlot1._SKILL_4 + 12)); updateCommandItemView(); }; } public function removeStatus(){ if (mStat){ mStat.removeEventListener(Event.ENTER_FRAME, showStatusHandle); dispContMenu.removeChild(mStat); mStat = null; }; } private function giveUnit3Click(_arg1:MouseEvent):void{ removeGive(); if (mSlot3){ if (mItemGive == 1){ mSlot3._health = Math.min((mSlot3._health + (mSlot3._health_max * 0.25)), mSlot3._health_max); mSystem.mDat.item_stock[0] = Math.max((mSystem.mDat.item_stock[0] - 1), 0); costAP(1); }; if (mItemGive == 2){ mSlot3._health = Math.min((mSlot3._health + (mSlot3._health_max * 0.5)), mSlot3._health_max); mSystem.mDat.item_stock[1] = Math.max((mSystem.mDat.item_stock[1] - 1), 0); costAP(1); }; if (mItemGive == 3){ mSlot3._health = Math.min((mSlot3._health + (mSlot3._health_max * 0.1)), mSlot3._health_max); mSlot3._is_active = true; mSystem.mDat.item_stock[3] = Math.max((mSystem.mDat.item_stock[3] - 1), 0); costAP(1); }; if (mItemGive == 4){ mSlot3._health = Math.min((mSlot3._health + mSlot3._health_max), mSlot3._health_max); mSlot3._is_active = true; mSystem.mDat.item_stock[4] = Math.max((mSystem.mDat.item_stock[4] - 1), 0); costAP(1); }; }; showCommand(); updateCommandItemView(); } private function logoClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest(mSystem.mSecurity.sponsorLink); navigateToURL(_local2, "_blank"); } private function giveCancelClick(_arg1:MouseEvent):void{ removeGive(); showCommand(); } private function skill3Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; mSkillSet.initialise(mSlot1._SKILL_3); if (((mSkillSet.isAvailable()) && (mSkillSet.isReadyToCast(currentAP)))){ costAP(mSkillSet._AP_COST); mSystem.mEffect.skillEffect(mSlot1._SKILL_3, this, mTargetParty); animAttack(); } else { mSystem.mEffect.msgInfo("not enough AP !"); }; } private function hideUnitHandle(_arg1:Event):void{ if (mUnit){ mUnit.x = (mUnit.x + _vx); _vx = (_vx * 1.02); if (mUnit.x < -200){ mUnit.x = -200; mUnit.removeEventListener(Event.ENTER_FRAME, hideUnitHandle); dispContUnit.removeChild(mUnit); mUnit = null; }; }; } private function switchUnit1Click(_arg1:MouseEvent):void{ removeSwitch(); hideUnit(); switchState = 1; } private function item1Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; if (mSystem.mDat.item_stock[0] > 0){ giveItem(1); }; updateCommandItemView(); } public function savePartyData(){ mSlot1.submitPlayerUnitData(mSystem.mDat, 0); mSlot2.submitPlayerUnitData(mSystem.mDat, 1); mSlot3.submitPlayerUnitData(mSystem.mDat, 2); mSlot4.submitPlayerUnitData(mSystem.mDat, 3); mSlot5.submitPlayerUnitData(mSystem.mDat, 4); mSlot6.submitPlayerUnitData(mSystem.mDat, 5); mSlot7.submitPlayerUnitData(mSystem.mDat, 6); mSlot8.submitPlayerUnitData(mSystem.mDat, 7); mSlot9.submitPlayerUnitData(mSystem.mDat, 8); mSlot10.submitPlayerUnitData(mSystem.mDat, 9); mSlot11.submitPlayerUnitData(mSystem.mDat, 10); mSlot12.submitPlayerUnitData(mSystem.mDat, 11); mSlot13.submitPlayerUnitData(mSystem.mDat, 12); mSlot14.submitPlayerUnitData(mSystem.mDat, 13); mSlot15.submitPlayerUnitData(mSystem.mDat, 14); } private function swapClick(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; switchUnit(); } public function initialise(_arg1){ mTargetParty = _arg1; } private function showUnitHandle(_arg1:Event):void{ if (mUnit){ mUnit.x = (mUnit.x + _vx); _vx = (_vx * 0.98); if (mUnit.x > 150){ mUnit.x = 150; mUnit.removeEventListener(Event.ENTER_FRAME, showUnitHandle); }; }; } private function animAttack(){ mUnit.char.x = -1; _move_x = (20 + (Math.random() * 10)); } private function updateCommandItemView(){ mCmdUI.item_1.visible = false; mCmdUI.item_2.visible = false; mCmdUI.item_3.visible = false; mCmdUI.item_4.visible = false; mCmdUI.item_5.visible = false; mCmdUI.item_6.visible = false; mCmdUI.item_7.visible = false; mCmdUI.item_stock_1.visible = false; mCmdUI.item_stock_2.visible = false; mCmdUI.item_stock_3.visible = false; mCmdUI.item_stock_4.visible = false; mCmdUI.item_stock_5.visible = false; mCmdUI.item_stock_6.visible = false; mCmdUI.item_stock_7.visible = false; if (mSystem.mDat.item_stock[0] > 0){ mCmdUI.item_1.visible = true; mCmdUI.item_stock_1.visible = true; mCmdUI.item_stock_1.htmlText = String(mSystem.mDat.item_stock[0]); }; if (mSystem.mDat.item_stock[1] > 0){ mCmdUI.item_2.visible = true; mCmdUI.item_stock_2.visible = true; mCmdUI.item_stock_2.htmlText = String(mSystem.mDat.item_stock[1]); }; if (mSystem.mDat.item_stock[2] > 0){ mCmdUI.item_3.visible = true; mCmdUI.item_stock_3.visible = true; mCmdUI.item_stock_3.htmlText = String(mSystem.mDat.item_stock[2]); }; if (mSystem.mDat.item_stock[3] > 0){ mCmdUI.item_4.visible = true; mCmdUI.item_stock_4.visible = true; mCmdUI.item_stock_4.htmlText = String(mSystem.mDat.item_stock[3]); }; if (mSystem.mDat.item_stock[4] > 0){ mCmdUI.item_5.visible = true; mCmdUI.item_stock_5.visible = true; mCmdUI.item_stock_5.htmlText = String(mSystem.mDat.item_stock[4]); }; if (mSystem.mDat.item_stock[5] > 0){ mCmdUI.item_6.visible = true; mCmdUI.item_stock_6.visible = true; mCmdUI.item_stock_6.htmlText = String(mSystem.mDat.item_stock[5]); }; if (mSystem.mDat.item_stock[6] > 0){ mCmdUI.item_7.visible = true; mCmdUI.item_stock_7.visible = true; mCmdUI.item_stock_7.htmlText = String(mSystem.mDat.item_stock[6]); }; } public function damageParty(_arg1, _arg2:Number=1, _arg3:int=0){ var _local9:*; var _local10:*; var _local4:int; var _local5:Boolean; var _local6 = 150; var _local7 = 550; var _local8 = 250; mSkillSet.initialise(_arg3); if (((mSkillSet.isHit()) && (mSlot1._is_active))){ if (mSkillSet.isStrengthBased()){ _local4 = (_arg1.mSlot1._strength * (mSkillSet._POWER / 100)); trace(((("caster str = " + _arg1.mSlot1._strength) + " skill pow = ") + mSkillSet._POWER)); if (_arg1.mSlot1._is_focus){ _local4 = (_local4 * 1.5); trace("+ FOCUS"); }; } else { if (mSkillSet.isMagicBased()){ _local4 = (_arg1.mSlot1._magic * (mSkillSet._POWER / 100)); trace(((("caster mgc = " + _arg1.mSlot1._magic) + " skill pow = ") + mSkillSet._POWER)); if (_arg1.mSlot1._is_concentrate){ _local4 = (_local4 * 2); trace("+ CONCENTRATE"); }; } else { _local4 = (((_arg1.mSlot1._strength + _arg1.mSlot1._magic) * 0.5) * (mSkillSet._POWER / 100)); trace(((((("caster str = " + _arg1.mSlot1._strength) + " caster mgc = ") + _arg1.mSlot1._magic) + " skill pow = ") + mSkillSet._POWER)); }; }; trace(("raw damage = " + _local4)); _local4 = (_local4 + ((Math.random() * 0.2) * _local4)); _local4 = (_local4 * _arg2); if (((_arg1.mSlot1._is_rage) && (((_arg1.mSlot1._health / _arg1.mSlot1._health_max) < 0.3)))){ _local4 = (_local4 * 1.5); trace("RAGE activation !!"); }; mChainHit.addComboHit(); _local4 = (_local4 + (_local4 * mChainHit.getBonusDamage())); if (mSkillSet.isCritical(_arg1.mSlot1._is_criticalup)){ _local5 = true; _local4 = (_local4 * 2); trace("critical hit !!"); mSystem.mDCam.critCam(); }; trace(("total raw damage = " + _local4)); if (mSlot1){ if (_arg1.mSlot1._is_pierce){ _local4 = mSlot1.damageHealth(_local4, E_NONE); mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageNormal(_local6, _local8, _local4, _local5); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 0); if ((((((mSlot1.getElementResistance(mSkillSet._ELEMENT) == 2)) || ((mSlot1.getElementResistance(mSkillSet._ELEMENT) == 3)))) || ((mSlot1.getElementResistance(mSkillSet._ELEMENT) == 4)))){ mSystem.mEffect.pierceEffect(getPosX()); _local9 = new snd_pierce(); _local9.playSound(mSystem.mDat.se_volume); }; } else { _local4 = mSlot1.damageHealth(_local4, mSkillSet._ELEMENT); if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 0){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageNormal(_local6, _local8, _local4, _local5); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 0); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 1){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageWeak(_local6, _local8, _local4, _local5); trace("WEAK!!"); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 1); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 2){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageStrong(_local6, _local8, _local4, _local5); trace("STRONG!!"); totalDamage = Math.min((totalDamage + _local4), 999999999999); animHit(_local5, 2); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 3){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageNull(_local6, _local8); trace("NULL!!"); } else { if (mSlot1.getElementResistance(mSkillSet._ELEMENT) == 4){ mSystem.mEffect.hitSplash(getPosX(), _local5); mSystem.mEffect.displayDamageHeal(_local6, _local8, _local4); trace("ABSORB!!"); }; }; }; }; }; }; }; if (((mSlot1._is_reflect) && ((_arg1.mSlot1._is_reflect == false)))){ if (Math.random() < 0.5){ _local4 = _arg1.mSlot1.damageHealth(Math.max((_local4 * 0.2), 1), mSkillSet._ELEMENT); if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 0){ mSystem.mEffect.displayDamageNormal(_local7, _local8, _local4, _local5); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 1){ mSystem.mEffect.displayDamageWeak(_local7, _local8, _local4, _local5); trace("WEAK!!"); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 2){ mSystem.mEffect.displayDamageStrong(_local7, _local8, _local4, _local5); trace("STRONG!!"); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 3){ mSystem.mEffect.displayDamageNull(_local7, _local8); trace("NULL!!"); } else { if (_arg1.mSlot1.getElementResistance(mSkillSet._ELEMENT) == 4){ mSystem.mEffect.displayDamageHeal(_local7, _local8, _local4); trace("ABSORB!!"); }; }; }; }; }; }; }; if (_arg1.mSlot1._is_absorb){ _local4 = _arg1.mSlot1.recoverHealth(Math.max((_local4 * 0.2), 1)); mSystem.mEffect.displayDamageHeal(_local7, _local8, Math.max((_local4 * 0.2), 1)); trace("absorb damage !"); }; if ((((mSlot1._health <= 0)) && (mSlot1._is_endure))){ mSlot1._health = (mSlot1._health_max * 0.3); mSlot1._is_endure = false; mSystem.mEffect.endureEffect(getPosX()); _local10 = new snd_endure(); _local10.playSound(mSystem.mDat.se_volume); trace("ENDURE activated !"); }; } else { mSystem.mEffect.displayDamageMiss(_local6, _local8); trace("miss !! "); }; } private function item4Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; if (mSystem.mDat.item_stock[3] > 0){ giveItem(3); }; updateCommandItemView(); } public function hideCommand(){ if (mCmdUI){ mCmdUI.skill_1.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.skill_2.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.skill_3.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.skill_4.removeEventListener(MouseEvent.CLICK, skill1Click); mCmdUI.swap.removeEventListener(MouseEvent.CLICK, swapClick); mCmdUI.guard.removeEventListener(MouseEvent.CLICK, guardClick); mCmdUI.endturn.removeEventListener(MouseEvent.CLICK, endTurnClick); mCmdUI.item_1.removeEventListener(MouseEvent.CLICK, item1Click); mCmdUI.item_2.removeEventListener(MouseEvent.CLICK, item2Click); mCmdUI.item_3.removeEventListener(MouseEvent.CLICK, item3Click); mCmdUI.item_4.removeEventListener(MouseEvent.CLICK, item4Click); mCmdUI.item_5.removeEventListener(MouseEvent.CLICK, item5Click); mCmdUI.item_6.removeEventListener(MouseEvent.CLICK, item6Click); mCmdUI.item_7.removeEventListener(MouseEvent.CLICK, item7Click); mCmdUI.btn_cmdexit.removeEventListener(MouseEvent.CLICK, cmdExitClick); mCmdUI.btn_logo.removeEventListener(MouseEvent.CLICK, logoClick); mCmdUI.addEventListener(Event.ENTER_FRAME, hideCommandHandle, false, 0, true); }; } public function costAP(_arg1:int=0){ currentAP = Math.max((currentAP - _arg1), 0); } private function giveItem(_arg1:int=1){ hideCommand(); mItemGive = _arg1; if (mGiveItemUI == null){ mGiveItemUI = new give_item_mc(); dispContMenu.addChild(mGiveItemUI); if ((((mItemGive == 1)) || ((mItemGive == 2)))){ if (((mSlot1) && (mSlot1._is_active))){ mGiveItemUI.unit_1.gotoAndStop((mSlot1._ID + 1)); mGiveItemUI.unit_1.addEventListener(MouseEvent.CLICK, giveUnit1Click, false, 0, true); } else { mGiveItemUI.unit_1.visible = false; }; if (((mSlot2) && (mSlot2._is_active))){ mGiveItemUI.unit_2.gotoAndStop((mSlot2._ID + 1)); mGiveItemUI.unit_2.addEventListener(MouseEvent.CLICK, giveUnit2Click, false, 0, true); } else { mGiveItemUI.unit_2.visible = false; }; if (((mSlot3) && (mSlot3._is_active))){ mGiveItemUI.unit_3.gotoAndStop((mSlot3._ID + 1)); mGiveItemUI.unit_3.addEventListener(MouseEvent.CLICK, giveUnit3Click, false, 0, true); } else { mGiveItemUI.unit_3.visible = false; }; } else { if (mSlot1){ mGiveItemUI.unit_1.gotoAndStop((mSlot1._ID + 1)); mGiveItemUI.unit_1.addEventListener(MouseEvent.CLICK, giveUnit1Click, false, 0, true); } else { mGiveItemUI.unit_1.visible = false; }; if (mSlot2){ mGiveItemUI.unit_2.gotoAndStop((mSlot2._ID + 1)); mGiveItemUI.unit_2.addEventListener(MouseEvent.CLICK, giveUnit2Click, false, 0, true); } else { mGiveItemUI.unit_2.visible = false; }; if (mSlot3){ mGiveItemUI.unit_3.gotoAndStop((mSlot3._ID + 1)); mGiveItemUI.unit_3.addEventListener(MouseEvent.CLICK, giveUnit3Click, false, 0, true); } else { mGiveItemUI.unit_3.visible = false; }; }; mGiveItemUI.cancel.addEventListener(MouseEvent.CLICK, giveCancelClick, false, 0, true); }; } private function item6Click(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; if (mSystem.mDat.item_stock[5] > 0){ mSlot1._is_barrier = true; costAP(1); mSystem.mDat.item_stock[5] = Math.max((mSystem.mDat.item_stock[5] - 1), 0); mSystem.mEffect.usingItem(); }; updateCommandItemView(); } private function updateAPStatus(){ if (mAPUI){ mAPUI.val.htmlText = String((currentAP + "/12")); mAPUI.bar.scaleX = Math.min(Math.max((currentAP / 12), 0), 1); }; } private function removeAP(){ if (mAPUI){ mAPUI.removeEventListener(Event.ENTER_FRAME, showAPHandle); mAPUI.removeEventListener(Event.ENTER_FRAME, hideAPHandle); dispContMenu.removeChild(mAPUI); mAPUI = null; }; } private function removeGive(){ if (mGiveItemUI){ mGiveItemUI.unit_1.removeEventListener(MouseEvent.CLICK, giveUnit1Click); mGiveItemUI.unit_2.removeEventListener(MouseEvent.CLICK, giveUnit2Click); mGiveItemUI.unit_3.removeEventListener(MouseEvent.CLICK, giveUnit3Click); mGiveItemUI.cancel.removeEventListener(MouseEvent.CLICK, giveCancelClick); dispContMenu.removeChild(mGiveItemUI); mGiveItemUI = null; }; } public function updatePhaseTurn(){ if (((mSystem.mPlayerParty.partyLose) || (mSystem.mEnemyParty.partyLose))){ return; }; if ((((currentAP <= 0)) && ((mSystem.contEFFECT.numChildren <= 0)))){ finishTurn = true; }; } private function switchUnit(){ hideCommand(); if (mSwitchUI == null){ mSwitchUI = new switch_unit_mc(); dispContMenu.addChild(mSwitchUI); if (((mSlot2) && (mSlot2._is_active))){ mSwitchUI.unit_1.gotoAndStop((mSlot2._ID + 1)); mSwitchUI.unit_1.addEventListener(MouseEvent.CLICK, switchUnit1Click, false, 0, true); } else { mSwitchUI.unit_1.visible = false; }; if (((mSlot3) && (mSlot3._is_active))){ mSwitchUI.unit_2.gotoAndStop((mSlot3._ID + 1)); mSwitchUI.unit_2.addEventListener(MouseEvent.CLICK, switchUnit2Click, false, 0, true); } else { mSwitchUI.unit_2.visible = false; }; mSwitchUI.cancel.addEventListener(MouseEvent.CLICK, switchCancelClick, false, 0, true); switchState = 0; }; } private function guardClick(_arg1:MouseEvent):void{ if (mSlot1._is_active == false){ return; }; costAP(1); mSlot1._is_guard = true; finishTurn = true; } private function removeSwitch(){ if (mSwitchUI){ mSwitchUI.unit_1.removeEventListener(MouseEvent.CLICK, switchUnit1Click); mSwitchUI.unit_2.removeEventListener(MouseEvent.CLICK, switchUnit2Click); mSwitchUI.cancel.removeEventListener(MouseEvent.CLICK, switchCancelClick); dispContMenu.removeChild(mSwitchUI); mSwitchUI = null; }; } public function initBattle(){ mSlot1.initialise(); mSlot2.initialise(); mSlot3.initialise(); mChainHit.reset(); currentAP = 0; totalTurn = 0; finishTurn = true; partyLose = false; forceQuit = false; showStatus(); showUnit(); } private function giveUnit2Click(_arg1:MouseEvent):void{ removeGive(); if (mSlot2){ if (mItemGive == 1){ mSlot2._health = Math.min((mSlot2._health + (mSlot2._health_max * 0.25)), mSlot2._health_max); mSystem.mDat.item_stock[0] = Math.max((mSystem.mDat.item_stock[0] - 1), 0); costAP(1); }; if (mItemGive == 2){ mSlot2._health = Math.min((mSlot2._health + (mSlot2._health_max * 0.5)), mSlot2._health_max); mSystem.mDat.item_stock[1] = Math.max((mSystem.mDat.item_stock[1] - 1), 0); costAP(1); }; if (mItemGive == 3){ mSlot2._health = Math.min((mSlot2._health + (mSlot2._health_max * 0.1)), mSlot2._health_max); mSlot2._is_active = true; mSystem.mDat.item_stock[3] = Math.max((mSystem.mDat.item_stock[3] - 1), 0); costAP(1); }; if (mItemGive == 4){ mSlot2._health = Math.min((mSlot2._health + mSlot2._health_max), mSlot2._health_max); mSlot2._is_active = true; mSystem.mDat.item_stock[4] = Math.max((mSystem.mDat.item_stock[4] - 1), 0); costAP(1); }; }; showCommand(); updateCommandItemView(); } public function refillAP(){ var _local1:int; if (((mSlot1) && (mSlot1._is_active))){ _local1 = (_local1 + (mSlot1._AP_BOOST + mSlot1._add_ap)); }; if (((mSlot2) && (mSlot2._is_active))){ _local1 = (_local1 + (mSlot2._AP_BOOST + mSlot2._add_ap)); }; if (((mSlot3) && (mSlot3._is_active))){ _local1 = (_local1 + (mSlot3._AP_BOOST + mSlot3._add_ap)); }; if (currentAP < 12){ currentAP = Math.min((currentAP + _local1), 12); }; mSlot1._is_guard = false; } public function hideUnit(){ if (mUnit){ _vx = -10; mUnit.addEventListener(Event.ENTER_FRAME, hideUnitHandle, false, 0, true); }; } private function animHit(_arg1:Boolean=false, _arg2:int=0){ mUnit.char.x = 1; if (_arg2 == 0){ _move_x = (4 + (Math.random() * 4)); } else { if (_arg2 == 2){ _move_x = (2 + (Math.random() * 2)); } else { if (_arg2 == 1){ _move_x = (6 + (Math.random() * 6)); }; }; }; if (_arg1){ _move_x = (_move_x * 3); }; } public function hideAP(){ if (mAPUI){ mAPUI.removeEventListener(Event.ENTER_FRAME, showAPHandle); mAPUI.addEventListener(Event.ENTER_FRAME, hideAPHandle, false, 0, true); }; } public function showAP(){ removeAP(); if (mAPUI == null){ mAPUI = new player_ap_mc(); dispContMenu.addChild(mAPUI); mAPUI.alpha = 0; mAPUI.y = -200; mAPUI.addEventListener(Event.ENTER_FRAME, showAPHandle, false, 0, true); }; } public function update(){ updateUnitStatus(); updateClipStatus(); updateAPStatus(); updateSwitchAnim(); updatePhaseTurn(); } public function getPosX():int{ if (mUnit){ return (mUnit.x); }; return (0); } private function cmdExitClick(_arg1:MouseEvent):void{ forceQuit = true; } } }//package FZGame.Rpg.Class
Section 34
//HealthText (FZGame.Rpg.Effect.Info.HealthText) package FZGame.Rpg.Effect.Info { import flash.events.*; import flash.display.*; import flash.text.*; public class HealthText extends Sprite { public var val:TextField; private var vy:Number;// = 5 private var fly_friction:Number;// = 0.99 private var lifeSpan:int;// = 100 private var dispCont;// = null private var mSystem;// = null private var alpha_fade:Number;// = 0.1 private function frameHandle(_arg1:Event):void{ if (mSystem.isPaused){ return; }; this.x = (this.x + 1); this.y = (this.y - vy); vy = (vy - 1); if (lifeSpan < 40){ this.alpha = Math.max((this.alpha - alpha_fade), 0); }; lifeSpan = Math.max((lifeSpan - 1), 0); if ((((((this.alpha <= 0)) || ((lifeSpan <= 0)))) || ((this.y > 550)))){ destroy(); }; } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2:Number=0, _arg3:Number=0, _arg4:int=1, _arg5:int=0){ var _local6:*; var _local7:*; var _local8:*; mSystem = _arg1; dispCont = mSystem.contEFFECT2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _arg2; this.y = _arg3; if (_arg4 == 0){ this.val.htmlText = String(("- " + _arg5)); _local6 = new snd_normal(); _local6.playSound(mSystem.mDat.se_volume); } else { if (_arg4 == 1){ this.val.htmlText = String(("- " + _arg5)); this.scaleX = 3; this.scaleY = 3; _local7 = new snd_critical(); _local7.playSound(mSystem.mDat.se_volume); } else { if (_arg4 == 2){ this.val.htmlText = String(("+ " + _arg5)); _local8 = new snd_absorb(); _local8.playSound(mSystem.mDat.se_volume); }; }; }; vy = (5 + (Math.random() * 10)); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } } }//package FZGame.Rpg.Effect.Info
Section 35
//MsgPop (FZGame.Rpg.Effect.Message.MsgPop) package FZGame.Rpg.Effect.Message { import flash.events.*; import flash.display.*; import flash.text.*; public class MsgPop extends MovieClip { public var msg:TextField; private var lifespan:int;// = 40 private var alphaFade:Number;// = 1 private var dispCont;// = null private var mSystem;// = null private function frameHandle(_arg1:Event):void{ if (lifespan <= 20){ this.alpha = Math.max((this.alpha - alphaFade), 0); }; if (lifespan <= 0){ destroy(); return; }; lifespan = Math.max((lifespan - 1), 0); } public function initialise(_arg1, _arg2:String="", _arg3:int=100){ mSystem = _arg1; dispCont = mSystem.contMENU2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.msg.htmlText = String(_arg2); this.alpha = 1; lifespan = _arg3; alphaFade = (1 / 20); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } } }//package FZGame.Rpg.Effect.Message
Section 36
//EndureFX (FZGame.Rpg.Effect.Other.EndureFX) package FZGame.Rpg.Effect.Other { import flash.events.*; import flash.display.*; public class EndureFX extends MovieClip { private var dispCont; private var mSystem; private function frameHandle(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ destroy(); }; } public function initialise(_arg1, _arg2:int=0){ mSystem = _arg1; dispCont = mSystem.contEFFECT; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _arg2; this.y = 400; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } } }//package FZGame.Rpg.Effect.Other
Section 37
//HitSplash (FZGame.Rpg.Effect.Other.HitSplash) package FZGame.Rpg.Effect.Other { import flash.events.*; import flash.display.*; public class HitSplash extends MovieClip { private var dispCont; private var mSystem; private function frameHandle(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ destroy(); }; } public function initialise(_arg1, _arg2:int=150, _arg3:Boolean=false){ mSystem = _arg1; dispCont = mSystem.contUNIT; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = ((_arg2 - 50) + (Math.random() * 100)); this.y = (300 + (Math.random() * 100)); var _local4:Number = (0.5 + (Math.random() * 0.5)); this.scaleX = _local4; this.scaleY = _local4; var _local5:Number = Math.random(); if (_arg3){ if (_local5 < 0.35){ this.gotoAndPlay("fx_3"); } else { if ((((_local5 >= 0.35)) && ((_local5 < 0.7)))){ this.gotoAndPlay("fx_4"); } else { this.gotoAndPlay("fx_5"); }; }; } else { if (_local5 < 0.5){ this.gotoAndPlay("fx_1"); } else { this.gotoAndPlay("fx_2"); this.rotation = ((this.rotation - 30) + (Math.random() * 60)); }; }; this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } } }//package FZGame.Rpg.Effect.Other
Section 38
//PierceFX (FZGame.Rpg.Effect.Other.PierceFX) package FZGame.Rpg.Effect.Other { import flash.events.*; import flash.display.*; public class PierceFX extends MovieClip { private var dispCont; private var mSystem; private function frameHandle(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ destroy(); }; } public function initialise(_arg1, _arg2:int=0){ mSystem = _arg1; dispCont = mSystem.contEFFECT; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _arg2; this.y = 400; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } } }//package FZGame.Rpg.Effect.Other
Section 39
//UseItem (FZGame.Rpg.Effect.Other.UseItem) package FZGame.Rpg.Effect.Other { import flash.events.*; import flash.display.*; public class UseItem extends MovieClip { private var dispCont; private var mSystem; private function frameHandle(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ destroy(); }; } public function initialise(_arg1, _arg2:int=150, _arg3:int=400){ mSystem = _arg1; dispCont = mSystem.contEFFECT; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = _arg2; this.y = _arg3; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); trace("USE ITEM"); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } } }//package FZGame.Rpg.Effect.Other
Section 40
//EnergyEnergyBall (FZGame.Rpg.Effect.Skill.EnergyEnergyBall) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class EnergyEnergyBall extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function EnergyEnergyBall(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_EN_ENERGY_BALL); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 15){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 41
//EnergyRadiantBlast (FZGame.Rpg.Effect.Skill.EnergyRadiantBlast) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class EnergyRadiantBlast extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function EnergyRadiantBlast(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_EN_RADIANT_BLAST); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 27){ mTargetParty.damageParty(mCastParty, (0.05 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 33){ mTargetParty.damageParty(mCastParty, (0.07 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 39){ mTargetParty.damageParty(mCastParty, (0.09 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 45){ mTargetParty.damageParty(mCastParty, (0.11 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 51){ mTargetParty.damageParty(mCastParty, (0.13 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 57){ mTargetParty.damageParty(mCastParty, (0.15 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 63){ mTargetParty.damageParty(mCastParty, (0.17 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 67){ mTargetParty.damageParty(mCastParty, (0.19 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 73){ mTargetParty.damageParty(mCastParty, (0.21 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 79){ mTargetParty.damageParty(mCastParty, (0.22 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 85){ mTargetParty.damageParty(mCastParty, (0.25 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 91){ mTargetParty.damageParty(mCastParty, (0.27 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 97){ mTargetParty.damageParty(mCastParty, (0.29 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 103){ mTargetParty.damageParty(mCastParty, (0.31 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 109){ mTargetParty.damageParty(mCastParty, (0.35 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 119){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 42
//EnergyRay (FZGame.Rpg.Effect.Skill.EnergyRay) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class EnergyRay extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function EnergyRay(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_EN_RAY); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 10){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 43
//EnergySoaringLight (FZGame.Rpg.Effect.Skill.EnergySoaringLight) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class EnergySoaringLight extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function EnergySoaringLight(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_EN_SOARING_LIGHT); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 30){ mTargetParty.damageParty(mCastParty, (0.3 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 31){ mTargetParty.damageParty(mCastParty, (0.4 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 32){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 33){ mTargetParty.damageParty(mCastParty, (0.5 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 44
//EnergySonicBlast (FZGame.Rpg.Effect.Skill.EnergySonicBlast) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class EnergySonicBlast extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function EnergySonicBlast(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_EN_SONIC_BLAST); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 12){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 45
//EnergyWindCutter (FZGame.Rpg.Effect.Skill.EnergyWindCutter) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class EnergyWindCutter extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function EnergyWindCutter(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_EN_WIND_CUTTER); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 18){ mTargetParty.damageParty(mCastParty, (0.8 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 26){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 46
//FireBurn (FZGame.Rpg.Effect.Skill.FireBurn) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class FireBurn extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function FireBurn(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_FI_BURN); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 13){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 47
//FireBurningSoul (FZGame.Rpg.Effect.Skill.FireBurningSoul) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class FireBurningSoul extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function FireBurningSoul(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_FI_BURNING_SOUL); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 32){ mTargetParty.damageParty(mCastParty, (0.8 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 36){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 48
//FireExplosion (FZGame.Rpg.Effect.Skill.FireExplosion) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class FireExplosion extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function FireExplosion(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_FI_EXPLOSION); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 10){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 14){ mTargetParty.damageParty(mCastParty, (0.9 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 49
//FireFlame (FZGame.Rpg.Effect.Skill.FireFlame) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class FireFlame extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function FireFlame(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_FI_FLAME); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 14){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 50
//FireInferno (FZGame.Rpg.Effect.Skill.FireInferno) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class FireInferno extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function FireInferno(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_FI_INFERNO); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 9){ mTargetParty.damageParty(mCastParty, (0.4 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 15){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 24){ mTargetParty.damageParty(mCastParty, (0.6 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 28){ mTargetParty.damageParty(mCastParty, (0.4 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 51
//MysticBloodyHowl (FZGame.Rpg.Effect.Skill.MysticBloodyHowl) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class MysticBloodyHowl extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function MysticBloodyHowl(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_MI_BLOODY_HOWL); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 23){ mTargetParty.damageParty(mCastParty, (0.3 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 24){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 42){ mTargetParty.damageParty(mCastParty, (0.6 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 43){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 59){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 60){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 52
//MysticChaosWave (FZGame.Rpg.Effect.Skill.MysticChaosWave) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class MysticChaosWave extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function MysticChaosWave(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_MI_CHAOS_WAVE); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 9){ mTargetParty.damageParty(mCastParty, (0.3 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 17){ mTargetParty.damageParty(mCastParty, (0.6 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 26){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 53
//MysticDarkForce (FZGame.Rpg.Effect.Skill.MysticDarkForce) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class MysticDarkForce extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function MysticDarkForce(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_MI_DARK_FORCE); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 15){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 54
//MysticPoisonMist (FZGame.Rpg.Effect.Skill.MysticPoisonMist) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class MysticPoisonMist extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function MysticPoisonMist(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_MI_POISON_MIST); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 14){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 16){ mTargetParty.damageParty(mCastParty, (0.8 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 55
//MysticShadowFury (FZGame.Rpg.Effect.Skill.MysticShadowFury) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class MysticShadowFury extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function MysticShadowFury(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_MI_SHADOW_FURY); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 28){ mTargetParty.damageParty(mCastParty, (0.8 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 29){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 56
//PhysFocus (FZGame.Rpg.Effect.Skill.PhysFocus) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class PhysFocus extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function PhysFocus(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mCastParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_PH_FOCUS); this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 1){ mCastParty.mSlot1._is_focus = true; }; if (this.currentFrame >= this.totalFrames){ destroy(); }; } } }//package FZGame.Rpg.Effect.Skill
Section 57
//PhysMightyBlow (FZGame.Rpg.Effect.Skill.PhysMightyBlow) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class PhysMightyBlow extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function PhysMightyBlow(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_PH_MIGHTY_BLOW); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 16){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 18){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 21){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 58
//PhysPowerHit (FZGame.Rpg.Effect.Skill.PhysPowerHit) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class PhysPowerHit extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function PhysPowerHit(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_PH_POWER_HIT); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 12){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 16){ mTargetParty.damageParty(mCastParty, (0.5 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 59
//PhysRampage (FZGame.Rpg.Effect.Skill.PhysRampage) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class PhysRampage extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function PhysRampage(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_PH_RAMPAGE); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 3){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 15){ mTargetParty.damageParty(mCastParty, (0.15 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 27){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 39){ mTargetParty.damageParty(mCastParty, (0.25 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 51){ mTargetParty.damageParty(mCastParty, (0.3 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 68){ mTargetParty.damageParty(mCastParty, (0.4 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 74){ mTargetParty.damageParty(mCastParty, (0.6 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 85){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 60
//PhysSmash (FZGame.Rpg.Effect.Skill.PhysSmash) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class PhysSmash extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function PhysSmash(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_PH_SMASH); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 14){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 61
//PhysThurst (FZGame.Rpg.Effect.Skill.PhysThurst) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class PhysThurst extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function PhysThurst(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_PH_THURST); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 12){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_focus = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 62
//ThunderConcentrate (FZGame.Rpg.Effect.Skill.ThunderConcentrate) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class ThunderConcentrate extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function ThunderConcentrate(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mCastParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_TH_CONCENTRATE); this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 1){ mCastParty.mSlot1._is_concentrate = true; }; if (this.currentFrame >= this.totalFrames){ destroy(); }; } } }//package FZGame.Rpg.Effect.Skill
Section 63
//ThunderLighting (FZGame.Rpg.Effect.Skill.ThunderLighting) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class ThunderLighting extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function ThunderLighting(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_TH_LIGHTING); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 8){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 12){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 15){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 64
//ThunderLightingBlade (FZGame.Rpg.Effect.Skill.ThunderLightingBlade) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class ThunderLightingBlade extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function ThunderLightingBlade(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_TH_THUNDER_BLADE); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 14){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 65
//ThunderMjollnir (FZGame.Rpg.Effect.Skill.ThunderMjollnir) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class ThunderMjollnir extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function ThunderMjollnir(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_TH_MJOLLNIR); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 3){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 10){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 16){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 21){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 25){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 32){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 39){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 63){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 65){ mTargetParty.damageParty(mCastParty, (0.5 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 69){ mTargetParty.damageParty(mCastParty, (0.3 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 66
//ThunderShock (FZGame.Rpg.Effect.Skill.ThunderShock) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class ThunderShock extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function ThunderShock(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_TH_SHOCK); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 10){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 12){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 15){ mTargetParty.damageParty(mCastParty, (0.3 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 67
//WaterBlizzard (FZGame.Rpg.Effect.Skill.WaterBlizzard) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class WaterBlizzard extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function WaterBlizzard(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_WA_BLIZZARD); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 14){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 19){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 24){ mTargetParty.damageParty(mCastParty, (0.3 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 29){ mTargetParty.damageParty(mCastParty, (0.4 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 34){ mTargetParty.damageParty(mCastParty, (0.5 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 59){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 68
//WaterBubble (FZGame.Rpg.Effect.Skill.WaterBubble) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class WaterBubble extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function WaterBubble(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_WA_BUBBLE); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 14){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 69
//WaterFrost (FZGame.Rpg.Effect.Skill.WaterFrost) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class WaterFrost extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function WaterFrost(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_WA_FROST); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 30){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 40){ mTargetParty.damageParty(mCastParty, (0.1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 70
//WaterHeal (FZGame.Rpg.Effect.Skill.WaterHeal) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class WaterHeal extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function WaterHeal(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mCastParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_WA_HEAL); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 18){ mCastParty.healSelf(0.3); }; if (this.currentFrame >= this.totalFrames){ destroy(); }; } } }//package FZGame.Rpg.Effect.Skill
Section 71
//WaterIceStorm (FZGame.Rpg.Effect.Skill.WaterIceStorm) package FZGame.Rpg.Effect.Skill { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class WaterIceStorm extends MovieClip { private var mSystem; private var mID; private var dmgMult:Number;// = 1 private var mTargetParty; private var dispCont; private var mCastParty; private var mSkillSet; public function WaterIceStorm(){ mID = new DefClass(); super(); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; } public function initialise(_arg1, _arg2, _arg3){ mSystem = _arg1; dispCont = mSystem.contEFFECT; mCastParty = _arg2; mTargetParty = _arg3; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = mTargetParty.getPosX(); this.y = 400; if (mTargetParty.getPosX() < mCastParty.getPosX()){ this.scaleX = -1; }; mSkillSet = new ListCommandSkillSet(); mSkillSet.initialise(mID.S_WA_ICESTORM); if (mSkillSet.isStrengthBased()){ if (mCastParty.mSlot1._is_focus){ dmgMult = 1.5; trace("FOCUS activated ... !!"); }; } else { if (mSkillSet.isMagicBased()){ if (mCastParty.mSlot1._is_concentrate){ dmgMult = 1.5; trace("CONCENTRATE activated ... !!"); }; }; }; if (mTargetParty.mSlot1._is_barrier){ dmgMult = 0; }; this.gotoAndPlay(1); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); } private function frameHandle(_arg1:Event):void{ if (this.currentFrame == 11){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 16){ mTargetParty.damageParty(mCastParty, (0.4 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 20){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 24){ mTargetParty.damageParty(mCastParty, (1 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 28){ mTargetParty.damageParty(mCastParty, (0.2 * dmgMult), mSkillSet._ID); }; if (this.currentFrame == 34){ mTargetParty.damageParty(mCastParty, (0.4 * dmgMult), mSkillSet._ID); }; if (this.currentFrame >= this.totalFrames){ destroy(); mCastParty.mSlot1._is_concentrate = false; }; } } }//package FZGame.Rpg.Effect.Skill
Section 72
//EffectManager (FZGame.Rpg.Effect.EffectManager) package FZGame.Rpg.Effect { import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; import FZGame.Rpg.Effect.Info.*; import FZGame.Rpg.Effect.Skill.*; public class EffectManager extends DefClass { private var mSystem;// = null private var fireFXClip;// = null public function EffectManager(_arg1){ mSystem = _arg1; } public function displayDamageHeal(_arg1:int=0, _arg2:int=0, _arg3:int=0){ var _local4:* = new damage_heal(); _local4.initialise(mSystem, _arg1, _arg2, 2, _arg3); } public function displayDamageWeak(_arg1:int=0, _arg2:int=0, _arg3:int=0, _arg4:Boolean=false){ var _local5:* = new damage_weak(); if (_arg4){ _local5.initialise(mSystem, _arg1, _arg2, 1, _arg3); } else { _local5.initialise(mSystem, _arg1, _arg2, 0, _arg3); }; } public function skillEffect(_arg1:int=0, _arg2=null, _arg3=null){ var _local4:*; if (_arg1 == S_PH_SMASH){ _local4 = new phys_smash_mc(); } else { if (_arg1 == S_PH_THURST){ _local4 = new phys_thurst_mc(); } else { if (_arg1 == S_PH_POWER_HIT){ _local4 = new phys_powerhit_mc(); } else { if (_arg1 == S_PH_MIGHTY_BLOW){ _local4 = new phys_mightyblow_mc(); } else { if (_arg1 == S_PH_RAMPAGE){ _local4 = new phys_rampage_mc(); } else { if (_arg1 == S_PH_FOCUS){ _local4 = new phys_focus_mc(); } else { if (_arg1 == S_EN_RAY){ _local4 = new energy_ray_mc(); } else { if (_arg1 == S_EN_SONIC_BLAST){ _local4 = new energy_sonicblast_mc(); } else { if (_arg1 == S_EN_ENERGY_BALL){ _local4 = new energy_energyball_mc(); } else { if (_arg1 == S_EN_WIND_CUTTER){ _local4 = new energy_windcutter_mc(); } else { if (_arg1 == S_EN_SOARING_LIGHT){ _local4 = new energy_soaringlight_mc(); } else { if (_arg1 == S_EN_RADIANT_BLAST){ _local4 = new energy_radiantblast_mc(); } else { if (_arg1 == S_FI_BURN){ _local4 = new fire_burn_mc(); } else { if (_arg1 == S_FI_FLAME){ _local4 = new fire_flame_mc(); } else { if (_arg1 == S_FI_EXPLOSION){ _local4 = new fire_explosion_mc(); } else { if (_arg1 == S_FI_INFERNO){ _local4 = new fire_inferno_mc(); } else { if (_arg1 == S_FI_BURNING_SOUL){ _local4 = new fire_burningsoul_mc(); } else { if (_arg1 == S_WA_BUBBLE){ _local4 = new water_bubble_mc(); } else { if (_arg1 == S_WA_HEAL){ _local4 = new water_heal_mc(); } else { if (_arg1 == S_WA_FROST){ _local4 = new water_frost_mc(); } else { if (_arg1 == S_WA_ICESTORM){ _local4 = new water_icestorm_mc(); } else { if (_arg1 == S_WA_BLIZZARD){ _local4 = new water_blizzard_mc(); } else { if (_arg1 == S_TH_SHOCK){ _local4 = new thunder_shock_mc(); } else { if (_arg1 == S_TH_LIGHTING){ _local4 = new thunder_lighting_mc(); } else { if (_arg1 == S_TH_THUNDER_BLADE){ _local4 = new thunder_lightingblade_mc(); } else { if (_arg1 == S_TH_MJOLLNIR){ _local4 = new thunder_mjollnir_mc(); } else { if (_arg1 == S_TH_CONCENTRATE){ _local4 = new thunder_concentrate_mc(); } else { if (_arg1 == S_MI_DARK_FORCE){ _local4 = new mystic_darkforce_mc(); } else { if (_arg1 == S_MI_POISON_MIST){ _local4 = new mystic_poisonmist_mc(); } else { if (_arg1 == S_MI_CHAOS_WAVE){ _local4 = new mystic_chaoswave_mc(); } else { if (_arg1 == S_MI_SHADOW_FURY){ _local4 = new mystic_shadowfury_mc(); } else { if (_arg1 == S_MI_BLOODY_HOWL){ _local4 = new mystic_bloodyhowl_mc(); } else { _local4 = new fire_burn_mc(); }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; }; _local4.initialise(mSystem, _arg2, _arg3); } public function displayDamageNull(_arg1:int=0, _arg2:int=0){ var _local3:* = new damage_null(); _local3.initialise(mSystem, _arg1, _arg2, 3, 0); var _local4:* = new snd_resist(); _local4.playSound(mSystem.mDat.se_volume); } public function displayDamageNormal(_arg1:int=0, _arg2:int=0, _arg3:int=0, _arg4:Boolean=false){ var _local5:* = new damage_normal(); if (_arg4){ _local5.initialise(mSystem, _arg1, _arg2, 1, _arg3); } else { _local5.initialise(mSystem, _arg1, _arg2, 0, _arg3); }; } public function displayDamageStrong(_arg1:int=0, _arg2:int=0, _arg3:int=0, _arg4:Boolean=false){ var _local5:* = new damage_strong(); if (_arg4){ _local5.initialise(mSystem, _arg1, _arg2, 1, _arg3); } else { _local5.initialise(mSystem, _arg1, _arg2, 0, _arg3); }; } public function playTransition(){ var _local1:* = new transisi_mc(); _local1.initialise(mSystem); } public function stopFireFX(){ if (fireFXClip){ fireFXClip.stopFire(); mSystem.contBG.removeChild(fireFXClip); fireFXClip = null; }; } public function displayDamageMiss(_arg1:int=0, _arg2:int=0){ var _local3:* = new damage_miss(); _local3.initialise(mSystem, _arg1, _arg2, 3, 0); var _local4:* = new snd_miss(); _local4.playSound(mSystem.mDat.se_volume); } public function msgInfo(_arg1:String=""){ var _local2:* = new msg_info_mc(); _local2.initialise(mSystem, _arg1); } public function startFireFX(){ if (fireFXClip == null){ fireFXClip = new fire_fx_mc(); mSystem.contBG.addChild(fireFXClip); fireFXClip.setTargetTo(mSystem.contUNIT); }; } public function usingItem(){ var _local1:* = new use_item_mc(); _local1.initialise(mSystem, 150, 400); } public function pierceEffect(_arg1:int=0){ var _local2:* = new pierce_fx_mc(); _local2.initialise(mSystem, _arg1); } public function hitSplash(_arg1, _arg2){ var _local3:* = new hit_mc(); _local3.initialise(mSystem, _arg1, _arg2); } public function endureEffect(_arg1:int=0){ var _local2:* = new endure_fx_mc(); _local2.initialise(mSystem, _arg1); } } }//package FZGame.Rpg.Effect
Section 73
//FireFX (FZGame.Rpg.Effect.FireFX) package FZGame.Rpg.Effect { import flash.events.*; import flash.display.*; import flash.filters.*; import flash.geom.*; public class FireFX extends Sprite { private var perlinValid:Boolean;// = false private var _flameHeight:Number;// = 0.3 private var perlinBmp:BitmapData; private var bmpsValid:Boolean;// = false private var frameSkip:int;// = 3 private var fireCMF:ColorMatrixFilter; private var scratchBmp:BitmapData; private var dispMapF:DisplacementMapFilter; private var _target:DisplayObject; private var mtx:Matrix; private var drawColorTransform:ColorTransform; private var pnt:Point; private var _distortion:Number;// = 0.5 private var blurF:BlurFilter; private var filtersValid:Boolean;// = false private var _flameSpread:Number;// = 0.1 private var _fadeRate:Number;// = 0.8 private var displayBmp:BitmapData; private var _distortionScale:Number;// = 0.4 private var _smoke:Number;// = 0.4 private var endCount:Number; private var _blueFlame:Boolean;// = false public function FireFX(){ var _local1:DisplayObject = getChildAt(0); _local1.visible = false; _local1.height = height; _local1.width = width; scaleX = (scaleY = 1); mtx = new Matrix(); pnt = new Point(); startFire(); } function updateFilters():void{ if (_blueFlame){ fireCMF = new ColorMatrixFilter([(0.8 - (0.55 * _fadeRate)), 0, 0, 0, 0, 0, (0.93 - (0.48 * _fadeRate)), 0, 0, 0, 0, 0.1, (0.96 - (0.35 * _fadeRate)), 0, 0, 0, 0.1, 0, 1, (-25 + (_smoke * 24))]); drawColorTransform = new ColorTransform(0, 0, 0, 1, 210, 240, 0xFF, 0); } else { fireCMF = new ColorMatrixFilter([(0.8 - (0.55 * _fadeRate)), 0, 0, 0, 0, 0, (0.93 - (0.48 * _fadeRate)), 0, 0, 0, 0, 0.1, (0.96 - (0.35 * _fadeRate)), 0, 0, 0, 0.1, 0, 1, (-25 + (_smoke * 24))]); drawColorTransform = new ColorTransform(0, 0, 0, 1, 30, 30, 30, 0); }; dispMapF = new DisplacementMapFilter(perlinBmp, pnt, 1, 2, (14 * _distortion), -30, "clamp"); blurF = new BlurFilter((32 * _flameSpread), (32 * _flameSpread), 1); filtersValid = true; } public function set flameHeight(_arg1:Number):void{ perlinValid = ((perlinValid) && ((_arg1 == _flameHeight))); _flameHeight = _arg1; } public function get flameSpread():Number{ return (_flameSpread); } public function set targetName(_arg1:String):void{ var value = _arg1; var targ:DisplayObject = parent.getChildByName(value); if (targ == null){ try { targ = (parent[value] as DisplayObject); } catch(e) { }; }; target = targ; } override public function set width(_arg1:Number):void{ bmpsValid = ((bmpsValid) && ((_arg1 == width))); super.width = (_arg1 | 0); } public function set flameSpread(_arg1:Number):void{ filtersValid = ((filtersValid) && ((_arg1 == _flameSpread))); _flameSpread = _arg1; } public function get target():DisplayObject{ return (_target); } private function doFire(_arg1:Event):void{ var _local2:Matrix; frameSkip = Math.max((frameSkip - 1), 0); if (frameSkip <= 0){ frameSkip = 6; } else { return; }; if (_target == null){ return; }; if (!bmpsValid){ updateBitmaps(); }; if (!perlinValid){ updatePerlin(); }; if (!filtersValid){ updateFilters(); }; if (endCount == 0){ _local2 = _target.transform.matrix; _local2.tx = (_target.x - x); _local2.ty = (_target.y - y); scratchBmp.fillRect(scratchBmp.rect, 0); drawColorTransform.alphaOffset = ((-(Math.random()) * 200) | 0); scratchBmp.draw(_target, _local2, drawColorTransform, "add"); scratchBmp.applyFilter(scratchBmp, scratchBmp.rect, pnt, blurF); displayBmp.draw(scratchBmp, mtx, null, "add"); }; dispMapF.mapPoint = new Point(((-(Math.random()) * (perlinBmp.width - displayBmp.width)) | 0), ((-(Math.random()) * (perlinBmp.height - displayBmp.height)) | 0)); displayBmp.applyFilter(displayBmp, displayBmp.rect, pnt, dispMapF); displayBmp.applyFilter(displayBmp, displayBmp.rect, pnt, fireCMF); if (((!((endCount == 0))) && ((--endCount == 0)))){ removeEventListener(Event.ENTER_FRAME, doFire); }; } private function updateBitmaps():void{ if (displayBmp){ displayBmp.dispose(); displayBmp = null; scratchBmp.dispose(); scratchBmp = null; perlinBmp.dispose(); perlinBmp = null; }; displayBmp = new BitmapData(width, height, true, 0); scratchBmp = displayBmp.clone(); perlinBmp = new BitmapData((width * 3), (height * 3), false, 0); while (numChildren) { removeChildAt(0); }; addChild(new Bitmap(displayBmp)); updatePerlin(); updateFilters(); bmpsValid = true; } public function get distortion():Number{ return (_distortion); } override public function get height():Number{ return (super.height); } public function set target(_arg1:DisplayObject):void{ _target = _arg1; clear(); } public function get distortionScale():Number{ return (_distortionScale); } private function startFire():void{ endCount = 0; addEventListener(Event.ENTER_FRAME, doFire); } public function set distortion(_arg1:Number):void{ filtersValid = ((filtersValid) && ((_arg1 == _fadeRate))); _distortion = _arg1; } public function get flameHeight():Number{ return (_flameHeight); } override public function get width():Number{ return (super.width); } override public function set height(_arg1:Number):void{ bmpsValid = ((bmpsValid) && ((_arg1 == height))); super.height = (_arg1 | 0); } public function clear():void{ if (displayBmp){ displayBmp.fillRect(displayBmp.rect, 0); }; } public function set smoke(_arg1:Number):void{ filtersValid = ((filtersValid) && ((_arg1 == _smoke))); _smoke = _arg1; } public function stopFire():void{ if (endCount == 0){ endCount = 20; }; } public function set distortionScale(_arg1:Number):void{ perlinValid = ((perlinValid) && ((_arg1 == _distortionScale))); _distortionScale = _arg1; } public function get smoke():Number{ return (_smoke); } public function set blueFlame(_arg1:Boolean):void{ filtersValid = ((filtersValid) && ((_arg1 == _blueFlame))); _blueFlame = _arg1; } public function setTargetTo(_arg1):void{ _target = _arg1; clear(); } public function set fadeRate(_arg1:Number):void{ filtersValid = ((filtersValid) && ((_arg1 == _fadeRate))); _fadeRate = _arg1; } public function get blueFlame():Boolean{ return (_blueFlame); } public function get fadeRate():Number{ return (_fadeRate); } private function updatePerlin():void{ perlinBmp.perlinNoise((30 * _distortionScale), (20 * _distortionScale), 1, ((-(Math.random()) * 1000) | 0), false, true, (1 | 2), false); perlinBmp.colorTransform(perlinBmp.rect, new ColorTransform(1, (1 - (_flameHeight * 0.5)), 1, 1, 0, 0, 0, 0)); perlinValid = true; } } }//package FZGame.Rpg.Effect
Section 74
//TransitionBattle (FZGame.Rpg.Effect.TransitionBattle) package FZGame.Rpg.Effect { import flash.events.*; import flash.display.*; public class TransitionBattle extends MovieClip { private var dispCont; private var mSystem; private function frameHandle(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ destroy(); }; } public function initialise(_arg1){ mSystem = _arg1; dispCont = mSystem.contTRANS; dispCont.addChild(this); var _local2:Number = Math.random(); if (_local2 <= 0.3){ this.gotoAndPlay("transisi_1"); } else { if (_local2 > 0.7){ this.gotoAndPlay("transisi_2"); } else { this.gotoAndPlay("transisi_3"); }; }; this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); trace("init transition ... "); } public function destroy(){ this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("remove transition ... "); } } }//package FZGame.Rpg.Effect
Section 75
//ClipArtlogic (FZGame.Rpg.Interface.ClipArtlogic) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.net.*; public class ClipArtlogic extends MovieClip { private var dispCont; private var mSystem; public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.addEventListener(MouseEvent.CLICK, mouseClick, false, 0, true); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); trace("init artlogic ... ok !"); } private function mouseClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.artlogicgames.com/?gameref=epicquest"); navigateToURL(_local2, "_blank"); } private function frameHandle(_arg1:Event):void{ var _local2:*; if (this.currentFrame >= this.totalFrames){ _local2 = new menu_cover_mc(); _local2.init(mSystem); destroy(); }; } public function destroy(){ this.removeEventListener(MouseEvent.CLICK, mouseClick); this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; trace("destroy artlogic ... ok !"); } } }//package FZGame.Rpg.Interface
Section 76
//ClipBattleTutorial (FZGame.Rpg.Interface.ClipBattleTutorial) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; public class ClipBattleTutorial extends MovieClip { private var mSystem; private var dispCont; public var btn_close:SimpleButton; public var btn_next:SimpleButton; private function frameHandle(_arg1:Event):void{ if (this.currentFrame >= this.totalFrames){ destroy(); return; }; if (this.btn_next){ this.btn_next.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); }; if (this.btn_close){ this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); }; } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.gotoAndPlay("step_1"); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); trace("init battle tut ... ok !"); } private function closeClick(_arg1:MouseEvent):void{ this.gotoAndPlay("step_finish"); } public function destroy(){ if (this.btn_next){ this.btn_next.removeEventListener(MouseEvent.CLICK, nextClick); }; if (this.btn_close){ this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); }; this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy battle tut ... ok !"); } private function nextClick(_arg1:MouseEvent):void{ this.play(); } } }//package FZGame.Rpg.Interface
Section 77
//ClipBubbleBox (FZGame.Rpg.Interface.ClipBubbleBox) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.net.*; public class ClipBubbleBox extends MovieClip { public var link:MovieClip; private var dispCont; public var play_latest_text:MovieClip; private var mSystem; public function destroy(){ this.removeEventListener(MouseEvent.CLICK, mouseClick); this.removeEventListener(Event.ENTER_FRAME, frameHandle); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy bubble ... ok !"); } private function mouseClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=splash"); navigateToURL(_local2, "_blank"); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 350; this.y = 250; this.addEventListener(MouseEvent.CLICK, mouseClick, false, 0, true); this.addEventListener(Event.ENTER_FRAME, frameHandle, false, 0, true); trace("init bubble ... ok !"); } private function frameHandle(_arg1:Event):void{ var _local2:*; if (this.currentFrame >= this.totalFrames){ _local2 = new clip_artlogic_mc(); _local2.init(mSystem); destroy(); }; } } }//package FZGame.Rpg.Interface
Section 78
//ClipEnding (FZGame.Rpg.Interface.ClipEnding) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; public class ClipEnding extends MovieClip { private var dispCont; private var mSystem; public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.gotoAndStop(1); this.addEventListener(MouseEvent.CLICK, clipClick, false, 0, true); trace("init ending ... ok !"); } private function clipClick(_arg1:MouseEvent):void{ this.gotoAndStop((this.currentFrame + 1)); if (this.currentFrame >= this.totalFrames){ destroy(); }; } public function destroy(){ this.removeEventListener(MouseEvent.CLICK, clipClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy ending ... ok !"); } } }//package FZGame.Rpg.Interface
Section 79
//ClipPrologue (FZGame.Rpg.Interface.ClipPrologue) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; public class ClipPrologue extends MovieClip { private var dispCont; private var mSystem; public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.gotoAndStop(1); this.addEventListener(MouseEvent.CLICK, clipClick, false, 0, true); trace("init prologue ... ok !"); } private function clipClick(_arg1:MouseEvent):void{ var _local2:*; this.gotoAndStop((this.currentFrame + 1)); if (this.currentFrame >= this.totalFrames){ _local2 = new menu_world_mc(); _local2.init(mSystem); destroy(); }; } public function destroy(){ this.removeEventListener(MouseEvent.CLICK, clipClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy prologue ... ok !"); } } }//package FZGame.Rpg.Interface
Section 80
//MenuAchievement (FZGame.Rpg.Interface.MenuAchievement) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.net.*; public class MenuAchievement extends MovieClip { public var achv_10:MovieClip; public var btn_close:SimpleButton; public var achv_01:MovieClip; public var achv_02:MovieClip; public var achv_03:MovieClip; public var achv_04:MovieClip; public var achv_05:MovieClip; public var achv_06:MovieClip; public var achv_07:MovieClip; public var achv_08:MovieClip; private var dispCont; private var mSystem; public var achv_09:MovieClip; public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; if (this.btn_close){ this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); }; trace("init achievement ... ok !"); this.achv_01.gotoAndStop(1); this.achv_02.gotoAndStop(1); this.achv_03.gotoAndStop(1); this.achv_04.gotoAndStop(1); this.achv_05.gotoAndStop(1); this.achv_06.gotoAndStop(1); this.achv_07.gotoAndStop(1); this.achv_08.gotoAndStop(1); this.achv_09.gotoAndStop(1); this.achv_10.gotoAndStop(1); if (mSystem.mDat.stat_win >= 50){ this.achv_01.gotoAndStop(2); }; if (mSystem.mDat.stat_win >= 200){ this.achv_02.gotoAndStop(2); }; if (mSystem.mDat.stat_maxcombo >= 10){ this.achv_03.gotoAndStop(2); }; if (mSystem.mDat.stat_maxcombo >= 30){ this.achv_04.gotoAndStop(2); }; if (mSystem.mDat.stat_maxcombo >= 99){ this.achv_05.gotoAndStop(2); }; if (mSystem.mDat.stat_map1_completed >= 1){ this.achv_06.gotoAndStop(2); }; if (mSystem.mDat.stat_map2_completed >= 1){ this.achv_07.gotoAndStop(2); }; if (mSystem.mDat.stat_map3_completed >= 1){ this.achv_08.gotoAndStop(2); }; if (mSystem.mDat.stat_map4_completed >= 1){ this.achv_09.gotoAndStop(2); }; if (mSystem.mDat.stat_highestmoney >= 200000){ this.achv_10.gotoAndStop(2); }; } private function closeClick(_arg1:MouseEvent):void{ destroy(); } public function destroy(){ if (this.btn_close){ this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); }; dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy achievement ... ok !"); } } }//package FZGame.Rpg.Interface
Section 81
//MenuCover (FZGame.Rpg.Interface.MenuCover) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.net.*; public class MenuCover extends MovieClip { public var btn_developer_logo:SimpleButton; public var btn_playmore:SimpleButton; public var btn_continue:SimpleButton; public var btn_play:SimpleButton; public var btn_walkthrough:SimpleButton; public var btn_sponsor_logo:SimpleButton; private var dispCont; private var mSystem; public function destroy(){ if (this.btn_play){ this.btn_play.removeEventListener(MouseEvent.CLICK, playClick); }; if (this.btn_continue){ this.btn_continue.removeEventListener(MouseEvent.CLICK, continueClick); }; if (this.btn_playmore){ this.btn_playmore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (this.btn_developer_logo){ this.btn_developer_logo.removeEventListener(MouseEvent.CLICK, developerClick); }; if (this.btn_sponsor_logo){ this.btn_sponsor_logo.removeEventListener(MouseEvent.CLICK, sponsorClick); }; if (this.btn_walkthrough){ this.btn_walkthrough.removeEventListener(MouseEvent.CLICK, walkthroughClick); }; dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy cover ... ok !"); } private function walkthroughClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=walkthrough&action=walkthrough_epicquest"); navigateToURL(_local2, "_blank"); } private function sponsorClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest(mSystem.mSecurity.sponsorLink); navigateToURL(_local2, "_blank"); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; if (this.btn_play){ this.btn_play.addEventListener(MouseEvent.CLICK, playClick, false, 0, true); }; if (this.btn_continue){ this.btn_continue.addEventListener(MouseEvent.CLICK, continueClick, false, 0, true); }; if (this.btn_playmore){ this.btn_playmore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); }; if (this.btn_developer_logo){ this.btn_developer_logo.addEventListener(MouseEvent.CLICK, developerClick, false, 0, true); }; if (this.btn_sponsor_logo){ this.btn_sponsor_logo.addEventListener(MouseEvent.CLICK, sponsorClick, false, 0, true); }; if (this.btn_walkthrough){ this.btn_walkthrough.addEventListener(MouseEvent.CLICK, walkthroughClick, false, 0, true); }; trace("init cover ... ok !"); mSystem.mSound.playBgmCover(); } private function developerClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest(mSystem.mSecurity.developerLink); navigateToURL(_local2, "_blank"); } private function playMoreClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest(mSystem.mSecurity.sponsorLink); navigateToURL(_local2, "_blank"); } private function continueClick(_arg1:MouseEvent):void{ mSystem.mDat.resetGameData(); if (mSystem.mDat.loadData() == false){ mSystem.mEffect.msgInfo("save data does not exist"); return; }; var _local2:* = new menu_world_mc(); _local2.init(mSystem); destroy(); } private function playClick(_arg1:MouseEvent):void{ var _local2:* = new menu_select_mc(); _local2.init(mSystem); destroy(); } } }//package FZGame.Rpg.Interface
Section 82
//MenuCredit (FZGame.Rpg.Interface.MenuCredit) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; public class MenuCredit extends MovieClip { private var dispCont; public var btn_close:SimpleButton; private var mSystem; public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; if (this.btn_close){ this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); }; trace("init credit ... ok !"); } public function destroy(){ if (this.btn_close){ this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); }; dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy credit ... ok !"); } private function closeClick(_arg1:MouseEvent):void{ destroy(); } } }//package FZGame.Rpg.Interface
Section 83
//MenuEquipment (FZGame.Rpg.Interface.MenuEquipment) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.text.*; public class MenuEquipment extends MovieClip { public var item_1:MovieClip; public var item_2:MovieClip; public var item_3:MovieClip; public var item_4:MovieClip; public var item_5:MovieClip; public var item_7:MovieClip; public var item_9:MovieClip; public var item_6:MovieClip; public var item_8:MovieClip; public var item_stock_1:TextField; public var item_stock_2:TextField; public var item_stock_3:TextField; public var item_stock_4:TextField; public var item_stock_5:TextField; public var item_stock_6:TextField; public var item_stock_7:TextField; public var item_stock_8:TextField; public var item_stock_9:TextField; public var fire:TextField; public var resistance:TextField; public var btn_prev:SimpleButton; public var strength:TextField; public var defense:TextField; public var btn_close:SimpleButton; public var health:TextField; public var unit_name:TextField; public var energy:TextField; private var clipDrag; public var unit_ap:TextField; public var item_10:MovieClip; public var item_12:MovieClip; public var unit_next:TextField; public var item_14:MovieClip; public var item_15:MovieClip; public var item_16:MovieClip; public var item_17:MovieClip; public var item_18:MovieClip; public var item_19:MovieClip; public var item_13:MovieClip; public var item_11:MovieClip; public var thunder:TextField; public var mystic:TextField; public var item_20:MovieClip; public var item_21:MovieClip; public var item_22:MovieClip; public var item_23:MovieClip; public var item_24:MovieClip; public var item_25:MovieClip; public var item_26:MovieClip; public var item_27:MovieClip; public var item_28:MovieClip; public var item_29:MovieClip; public var btn_next:SimpleButton; private var mSystem; public var unit_level:TextField; public var phys:TextField; public var water:TextField; public var item_30:MovieClip; private var unitPosID:int;// = 1 public var speciality:TextField; private var clipDragSlotID:int;// = 0 public var unit:MovieClip; public var item_stock_11:TextField; public var item_stock_13:TextField; public var item_stock_14:TextField; public var item_stock_15:TextField; public var item_stock_16:TextField; public var item_stock_17:TextField; public var item_stock_18:TextField; public var item_stock_19:TextField; public var item_stock_12:TextField; private var unitSlot; public var item_stock_10:TextField; public var magic:TextField; public var item_stock_20:TextField; public var item_stock_22:TextField; public var item_stock_23:TextField; public var item_stock_24:TextField; public var item_stock_25:TextField; public var item_stock_26:TextField; public var item_stock_27:TextField; public var item_stock_28:TextField; public var item_stock_29:TextField; public var skill_1:MovieClip; public var skill_3:MovieClip; public var skill_2:MovieClip; public var item_stock_21:TextField; public var skill_4:MovieClip; public var item_stock_30:TextField; public var equip_2:MovieClip; public var equip_1:MovieClip; private var dispCont; private function item21Click(_arg1:MouseEvent):void{ startDragClip(21); } private function equip1Click(_arg1:MouseEvent):void{ equipDragClip(1); } private function item13Click(_arg1:MouseEvent):void{ startDragClip(13); } private function item10Click(_arg1:MouseEvent):void{ startDragClip(10); } private function nextClick(_arg1:MouseEvent):void{ var _local2 = 1; _local2 = 1; while (_local2 <= 15) { unitPosID = (unitPosID + 1); if (unitPosID > 15){ unitPosID = 1; }; unitSlot = getUnitSlot(unitPosID); if (unitSlot._ID > 0){ break; }; _local2++; }; updateInfo(); } private function item7Click(_arg1:MouseEvent):void{ startDragClip(7); } private function item28Click(_arg1:MouseEvent):void{ startDragClip(28); } private function closeClick(_arg1:MouseEvent):void{ remove(); } private function dragHandle(_arg1:Event):void{ clipDrag.x = mSystem.stageRoot.mouseX; clipDrag.y = mSystem.stageRoot.mouseY; } public function remove(){ removeDragClip(); this.equip_1.removeEventListener(MouseEvent.CLICK, equip1Click); this.equip_2.removeEventListener(MouseEvent.CLICK, equip2Click); this.item_1.removeEventListener(MouseEvent.CLICK, item1Click); this.item_2.removeEventListener(MouseEvent.CLICK, item2Click); this.item_3.removeEventListener(MouseEvent.CLICK, item3Click); this.item_4.removeEventListener(MouseEvent.CLICK, item4Click); this.item_5.removeEventListener(MouseEvent.CLICK, item5Click); this.item_6.removeEventListener(MouseEvent.CLICK, item6Click); this.item_7.removeEventListener(MouseEvent.CLICK, item7Click); this.item_8.removeEventListener(MouseEvent.CLICK, item8Click); this.item_9.removeEventListener(MouseEvent.CLICK, item9Click); this.item_10.removeEventListener(MouseEvent.CLICK, item10Click); this.item_11.removeEventListener(MouseEvent.CLICK, item11Click); this.item_12.removeEventListener(MouseEvent.CLICK, item12Click); this.item_13.removeEventListener(MouseEvent.CLICK, item13Click); this.item_14.removeEventListener(MouseEvent.CLICK, item14Click); this.item_15.removeEventListener(MouseEvent.CLICK, item15Click); this.item_16.removeEventListener(MouseEvent.CLICK, item16Click); this.item_17.removeEventListener(MouseEvent.CLICK, item17Click); this.item_18.removeEventListener(MouseEvent.CLICK, item18Click); this.item_19.removeEventListener(MouseEvent.CLICK, item19Click); this.item_20.removeEventListener(MouseEvent.CLICK, item20Click); this.item_21.removeEventListener(MouseEvent.CLICK, item21Click); this.item_22.removeEventListener(MouseEvent.CLICK, item22Click); this.item_23.removeEventListener(MouseEvent.CLICK, item23Click); this.item_24.removeEventListener(MouseEvent.CLICK, item24Click); this.item_25.removeEventListener(MouseEvent.CLICK, item25Click); this.item_26.removeEventListener(MouseEvent.CLICK, item26Click); this.item_27.removeEventListener(MouseEvent.CLICK, item27Click); this.item_28.removeEventListener(MouseEvent.CLICK, item28Click); this.item_29.removeEventListener(MouseEvent.CLICK, item29Click); this.item_30.removeEventListener(MouseEvent.CLICK, item30Click); this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); this.btn_next.removeEventListener(MouseEvent.CLICK, nextClick); this.btn_prev.removeEventListener(MouseEvent.CLICK, prevClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy equipment ... ok !"); } private function item4Click(_arg1:MouseEvent):void{ startDragClip(4); } private function item17Click(_arg1:MouseEvent):void{ startDragClip(17); } private function item25Click(_arg1:MouseEvent):void{ startDragClip(25); } private function equip2Click(_arg1:MouseEvent):void{ equipDragClip(2); } private function item14Click(_arg1:MouseEvent):void{ startDragClip(14); } private function item22Click(_arg1:MouseEvent):void{ startDragClip(22); } private function item1Click(_arg1:MouseEvent):void{ startDragClip(1); } private function item30Click(_arg1:MouseEvent):void{ startDragClip(30); } private function item11Click(_arg1:MouseEvent):void{ startDragClip(11); } private function equipDragClip(_arg1:int=1){ if (_arg1 == 1){ if (unitSlot._EQUIPMENT_1 > 0){ mSystem.mDat.equip_stock[(unitSlot._EQUIPMENT_1 - 1)] = Math.min((mSystem.mDat.equip_stock[(unitSlot._EQUIPMENT_1 - 1)] + 1), 20); unitSlot._EQUIPMENT_1 = 0; }; if (((clipDrag) && ((clipDragSlotID > 0)))){ unitSlot._EQUIPMENT_1 = clipDragSlotID; clipDragSlotID = 0; }; } else { if (_arg1 == 2){ if (unitSlot._EQUIPMENT_2 > 0){ mSystem.mDat.equip_stock[(unitSlot._EQUIPMENT_2 - 1)] = Math.min((mSystem.mDat.equip_stock[(unitSlot._EQUIPMENT_2 - 1)] + 1), 20); unitSlot._EQUIPMENT_2 = 0; }; if (((clipDrag) && ((clipDragSlotID > 0)))){ unitSlot._EQUIPMENT_2 = clipDragSlotID; clipDragSlotID = 0; }; }; }; removeDragClip(); updateInfo(); } private function item8Click(_arg1:MouseEvent):void{ startDragClip(8); } private function item29Click(_arg1:MouseEvent):void{ startDragClip(29); } private function prevClick(_arg1:MouseEvent):void{ var _local2 = 1; _local2 = 1; while (_local2 <= 15) { unitPosID = (unitPosID - 1); if (unitPosID < 1){ unitPosID = 15; }; unitSlot = getUnitSlot(unitPosID); if (unitSlot._ID > 0){ break; }; _local2++; }; updateInfo(); } private function getUnitSlot(_arg1):Object{ if (_arg1 == 1){ return (mSystem.mPlayerParty.mSlot1); }; if (_arg1 == 2){ return (mSystem.mPlayerParty.mSlot2); }; if (_arg1 == 3){ return (mSystem.mPlayerParty.mSlot3); }; if (_arg1 == 4){ return (mSystem.mPlayerParty.mSlot4); }; if (_arg1 == 5){ return (mSystem.mPlayerParty.mSlot5); }; if (_arg1 == 6){ return (mSystem.mPlayerParty.mSlot6); }; if (_arg1 == 7){ return (mSystem.mPlayerParty.mSlot7); }; if (_arg1 == 8){ return (mSystem.mPlayerParty.mSlot8); }; if (_arg1 == 9){ return (mSystem.mPlayerParty.mSlot9); }; if (_arg1 == 10){ return (mSystem.mPlayerParty.mSlot10); }; if (_arg1 == 11){ return (mSystem.mPlayerParty.mSlot11); }; if (_arg1 == 12){ return (mSystem.mPlayerParty.mSlot12); }; if (_arg1 == 13){ return (mSystem.mPlayerParty.mSlot13); }; if (_arg1 == 14){ return (mSystem.mPlayerParty.mSlot14); }; if (_arg1 == 15){ return (mSystem.mPlayerParty.mSlot15); }; return (mSystem.mPlayerParty.mSlot1); } private function updateInfo(){ unitSlot.initialise(); this.item_1.gotoAndStop(1); this.item_2.gotoAndStop(1); this.item_3.gotoAndStop(1); this.item_4.gotoAndStop(1); this.item_5.gotoAndStop(1); this.item_6.gotoAndStop(1); this.item_7.gotoAndStop(1); this.item_8.gotoAndStop(1); this.item_9.gotoAndStop(1); this.item_10.gotoAndStop(1); this.item_11.gotoAndStop(1); this.item_12.gotoAndStop(1); this.item_13.gotoAndStop(1); this.item_14.gotoAndStop(1); this.item_15.gotoAndStop(1); this.item_16.gotoAndStop(1); this.item_17.gotoAndStop(1); this.item_18.gotoAndStop(1); this.item_19.gotoAndStop(1); this.item_20.gotoAndStop(1); this.item_21.gotoAndStop(1); this.item_22.gotoAndStop(1); this.item_23.gotoAndStop(1); this.item_24.gotoAndStop(1); this.item_25.gotoAndStop(1); this.item_26.gotoAndStop(1); this.item_27.gotoAndStop(1); this.item_28.gotoAndStop(1); this.item_29.gotoAndStop(1); this.item_30.gotoAndStop(1); this.item_stock_1.visible = false; this.item_stock_2.visible = false; this.item_stock_3.visible = false; this.item_stock_4.visible = false; this.item_stock_5.visible = false; this.item_stock_6.visible = false; this.item_stock_7.visible = false; this.item_stock_8.visible = false; this.item_stock_9.visible = false; this.item_stock_10.visible = false; this.item_stock_11.visible = false; this.item_stock_12.visible = false; this.item_stock_13.visible = false; this.item_stock_14.visible = false; this.item_stock_15.visible = false; this.item_stock_16.visible = false; this.item_stock_17.visible = false; this.item_stock_18.visible = false; this.item_stock_19.visible = false; this.item_stock_20.visible = false; this.item_stock_21.visible = false; this.item_stock_22.visible = false; this.item_stock_23.visible = false; this.item_stock_24.visible = false; this.item_stock_25.visible = false; this.item_stock_26.visible = false; this.item_stock_27.visible = false; this.item_stock_28.visible = false; this.item_stock_29.visible = false; this.item_stock_30.visible = false; this.unit_name.htmlText = String(""); this.unit_ap.htmlText = String(""); this.unit_level.htmlText = String(""); this.unit_next.htmlText = String(""); this.health.htmlText = String(""); this.strength.htmlText = String(""); this.defense.htmlText = String(""); this.magic.htmlText = String(""); this.resistance.htmlText = String(""); this.phys.htmlText = String(""); this.energy.htmlText = String(""); this.fire.htmlText = String(""); this.water.htmlText = String(""); this.thunder.htmlText = String(""); this.mystic.htmlText = String(""); this.equip_1.gotoAndStop(1); this.equip_2.gotoAndStop(1); this.skill_1.gotoAndStop(1); this.skill_2.gotoAndStop(1); this.skill_3.gotoAndStop(1); this.skill_4.gotoAndStop(1); if (mSystem.mDat.equip_stock[0] > 0){ this.item_1.gotoAndStop(9); this.item_stock_1.visible = true; this.item_stock_1.htmlText = String(mSystem.mDat.equip_stock[0]); }; if (mSystem.mDat.equip_stock[1] > 0){ this.item_2.gotoAndStop(10); this.item_stock_2.visible = true; this.item_stock_2.htmlText = String(mSystem.mDat.equip_stock[1]); }; if (mSystem.mDat.equip_stock[2] > 0){ this.item_3.gotoAndStop(11); this.item_stock_3.visible = true; this.item_stock_3.htmlText = String(mSystem.mDat.equip_stock[2]); }; if (mSystem.mDat.equip_stock[3] > 0){ this.item_4.gotoAndStop(12); this.item_stock_4.visible = true; this.item_stock_4.htmlText = String(mSystem.mDat.equip_stock[3]); }; if (mSystem.mDat.equip_stock[4] > 0){ this.item_5.gotoAndStop(13); this.item_stock_5.visible = true; this.item_stock_5.htmlText = String(mSystem.mDat.equip_stock[4]); }; if (mSystem.mDat.equip_stock[5] > 0){ this.item_6.gotoAndStop(14); this.item_stock_6.visible = true; this.item_stock_6.htmlText = String(mSystem.mDat.equip_stock[5]); }; if (mSystem.mDat.equip_stock[6] > 0){ this.item_7.gotoAndStop(15); this.item_stock_7.visible = true; this.item_stock_7.htmlText = String(mSystem.mDat.equip_stock[6]); }; if (mSystem.mDat.equip_stock[7] > 0){ this.item_8.gotoAndStop(16); this.item_stock_8.visible = true; this.item_stock_8.htmlText = String(mSystem.mDat.equip_stock[7]); }; if (mSystem.mDat.equip_stock[8] > 0){ this.item_9.gotoAndStop(17); this.item_stock_9.visible = true; this.item_stock_9.htmlText = String(mSystem.mDat.equip_stock[8]); }; if (mSystem.mDat.equip_stock[9] > 0){ this.item_10.gotoAndStop(18); this.item_stock_10.visible = true; this.item_stock_10.htmlText = String(mSystem.mDat.equip_stock[9]); }; if (mSystem.mDat.equip_stock[10] > 0){ this.item_11.gotoAndStop(19); this.item_stock_11.visible = true; this.item_stock_11.htmlText = String(mSystem.mDat.equip_stock[10]); }; if (mSystem.mDat.equip_stock[11] > 0){ this.item_12.gotoAndStop(20); this.item_stock_12.visible = true; this.item_stock_12.htmlText = String(mSystem.mDat.equip_stock[11]); }; if (mSystem.mDat.equip_stock[12] > 0){ this.item_13.gotoAndStop(21); this.item_stock_13.visible = true; this.item_stock_13.htmlText = String(mSystem.mDat.equip_stock[12]); }; if (mSystem.mDat.equip_stock[13] > 0){ this.item_14.gotoAndStop(22); this.item_stock_14.visible = true; this.item_stock_14.htmlText = String(mSystem.mDat.equip_stock[13]); }; if (mSystem.mDat.equip_stock[14] > 0){ this.item_15.gotoAndStop(23); this.item_stock_15.visible = true; this.item_stock_15.htmlText = String(mSystem.mDat.equip_stock[14]); }; if (mSystem.mDat.equip_stock[15] > 0){ this.item_16.gotoAndStop(24); this.item_stock_16.visible = true; this.item_stock_16.htmlText = String(mSystem.mDat.equip_stock[15]); }; if (mSystem.mDat.equip_stock[16] > 0){ this.item_17.gotoAndStop(25); this.item_stock_17.visible = true; this.item_stock_17.htmlText = String(mSystem.mDat.equip_stock[16]); }; if (mSystem.mDat.equip_stock[17] > 0){ this.item_18.gotoAndStop(26); this.item_stock_18.visible = true; this.item_stock_18.htmlText = String(mSystem.mDat.equip_stock[17]); }; if (mSystem.mDat.equip_stock[18] > 0){ this.item_19.gotoAndStop(27); this.item_stock_19.visible = true; this.item_stock_19.htmlText = String(mSystem.mDat.equip_stock[18]); }; if (mSystem.mDat.equip_stock[19] > 0){ this.item_20.gotoAndStop(28); this.item_stock_20.visible = true; this.item_stock_20.htmlText = String(mSystem.mDat.equip_stock[19]); }; if (mSystem.mDat.equip_stock[20] > 0){ this.item_21.gotoAndStop(29); this.item_stock_21.visible = true; this.item_stock_21.htmlText = String(mSystem.mDat.equip_stock[20]); }; if (mSystem.mDat.equip_stock[21] > 0){ this.item_22.gotoAndStop(30); this.item_stock_22.visible = true; this.item_stock_22.htmlText = String(mSystem.mDat.equip_stock[21]); }; if (mSystem.mDat.equip_stock[22] > 0){ this.item_23.gotoAndStop(31); this.item_stock_23.visible = true; this.item_stock_23.htmlText = String(mSystem.mDat.equip_stock[22]); }; if (mSystem.mDat.equip_stock[23] > 0){ this.item_24.gotoAndStop(32); this.item_stock_24.visible = true; this.item_stock_24.htmlText = String(mSystem.mDat.equip_stock[23]); }; if (mSystem.mDat.equip_stock[24] > 0){ this.item_25.gotoAndStop(33); this.item_stock_25.visible = true; this.item_stock_25.htmlText = String(mSystem.mDat.equip_stock[24]); }; if (mSystem.mDat.equip_stock[25] > 0){ this.item_26.gotoAndStop(34); this.item_stock_26.visible = true; this.item_stock_26.htmlText = String(mSystem.mDat.equip_stock[25]); }; if (mSystem.mDat.equip_stock[26] > 0){ this.item_27.gotoAndStop(35); this.item_stock_27.visible = true; this.item_stock_27.htmlText = String(mSystem.mDat.equip_stock[26]); }; if (mSystem.mDat.equip_stock[27] > 0){ this.item_28.gotoAndStop(36); this.item_stock_28.visible = true; this.item_stock_28.htmlText = String(mSystem.mDat.equip_stock[27]); }; if (mSystem.mDat.equip_stock[28] > 0){ this.item_29.gotoAndStop(37); this.item_stock_29.visible = true; this.item_stock_29.htmlText = String(mSystem.mDat.equip_stock[28]); }; if (mSystem.mDat.equip_stock[29] > 0){ this.item_30.gotoAndStop(38); this.item_stock_30.visible = true; this.item_stock_30.htmlText = String(mSystem.mDat.equip_stock[29]); }; this.unit.gotoAndStop(unitSlot._ID); this.unit_name.htmlText = String(unitSlot._NAME); this.unit_level.htmlText = String(("Level " + unitSlot._LEVEL)); this.unit_ap.htmlText = String(("AP " + unitSlot._AP_BOOST)); this.unit_next.htmlText = String(("Next Exp " + unitSlot.getReqExperience())); this.health.htmlText = String(unitSlot._health_max); this.strength.htmlText = String(unitSlot._strength); this.defense.htmlText = String(unitSlot._defense); this.magic.htmlText = String(unitSlot._magic); this.resistance.htmlText = String(unitSlot._resistance); this.phys.htmlText = String(getResistanceString(unitSlot._ELEMENT_PHYS)); this.energy.htmlText = String(getResistanceString(unitSlot._ELEMENT_ENERGY)); this.fire.htmlText = String(getResistanceString(unitSlot._ELEMENT_FIRE)); this.water.htmlText = String(getResistanceString(unitSlot._ELEMENT_WATER)); this.thunder.htmlText = String(getResistanceString(unitSlot._ELEMENT_THUNDER)); this.mystic.htmlText = String(getResistanceString(unitSlot._ELEMENT_MYSTIC)); if ((((unitSlot._ELEMENT_PHYS < 2)) && (unitSlot._is_resist_phys))){ this.phys.htmlText = String("Strong"); }; if ((((unitSlot._ELEMENT_ENERGY < 2)) && (unitSlot._is_resist_energy))){ this.energy.htmlText = String("Strong"); }; if ((((unitSlot._ELEMENT_FIRE < 2)) && (unitSlot._is_resist_fire))){ this.fire.htmlText = String("Strong"); }; if ((((unitSlot._ELEMENT_WATER < 2)) && (unitSlot._is_resist_water))){ this.water.htmlText = String("Strong"); }; if ((((unitSlot._ELEMENT_THUNDER < 2)) && (unitSlot._is_resist_thunder))){ this.thunder.htmlText = String("Strong"); }; if ((((unitSlot._ELEMENT_MYSTIC < 2)) && (unitSlot._is_resist_mystic))){ this.mystic.htmlText = String("Strong"); }; if (unitSlot._EQUIPMENT_1 > 0){ this.equip_1.gotoAndStop((unitSlot._EQUIPMENT_1 + 8)); }; if (unitSlot._EQUIPMENT_2 > 0){ this.equip_2.gotoAndStop((unitSlot._EQUIPMENT_2 + 8)); }; if (unitSlot._SKILL_1 > 0){ this.skill_1.gotoAndStop((unitSlot._SKILL_1 + 1)); }; if (unitSlot._SKILL_2 > 0){ this.skill_2.gotoAndStop((unitSlot._SKILL_2 + 1)); }; if (unitSlot._SKILL_3 > 0){ this.skill_3.gotoAndStop((unitSlot._SKILL_3 + 1)); }; if (unitSlot._SKILL_4 > 0){ this.skill_4.gotoAndStop((unitSlot._SKILL_4 + 1)); }; this.speciality.htmlText = getSpecialityString(unitSlot._ABILITY); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); this.btn_next.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); this.btn_prev.addEventListener(MouseEvent.CLICK, prevClick, false, 0, true); trace("init equipment ... ok !"); this.equip_1.addEventListener(MouseEvent.CLICK, equip1Click, false, 0, true); this.equip_2.addEventListener(MouseEvent.CLICK, equip2Click, false, 0, true); this.item_1.addEventListener(MouseEvent.CLICK, item1Click, false, 0, true); this.item_2.addEventListener(MouseEvent.CLICK, item2Click, false, 0, true); this.item_3.addEventListener(MouseEvent.CLICK, item3Click, false, 0, true); this.item_4.addEventListener(MouseEvent.CLICK, item4Click, false, 0, true); this.item_5.addEventListener(MouseEvent.CLICK, item5Click, false, 0, true); this.item_6.addEventListener(MouseEvent.CLICK, item6Click, false, 0, true); this.item_7.addEventListener(MouseEvent.CLICK, item7Click, false, 0, true); this.item_8.addEventListener(MouseEvent.CLICK, item8Click, false, 0, true); this.item_9.addEventListener(MouseEvent.CLICK, item9Click, false, 0, true); this.item_10.addEventListener(MouseEvent.CLICK, item10Click, false, 0, true); this.item_11.addEventListener(MouseEvent.CLICK, item11Click, false, 0, true); this.item_12.addEventListener(MouseEvent.CLICK, item12Click, false, 0, true); this.item_13.addEventListener(MouseEvent.CLICK, item13Click, false, 0, true); this.item_14.addEventListener(MouseEvent.CLICK, item14Click, false, 0, true); this.item_15.addEventListener(MouseEvent.CLICK, item15Click, false, 0, true); this.item_16.addEventListener(MouseEvent.CLICK, item16Click, false, 0, true); this.item_17.addEventListener(MouseEvent.CLICK, item17Click, false, 0, true); this.item_18.addEventListener(MouseEvent.CLICK, item18Click, false, 0, true); this.item_19.addEventListener(MouseEvent.CLICK, item19Click, false, 0, true); this.item_20.addEventListener(MouseEvent.CLICK, item20Click, false, 0, true); this.item_21.addEventListener(MouseEvent.CLICK, item21Click, false, 0, true); this.item_22.addEventListener(MouseEvent.CLICK, item22Click, false, 0, true); this.item_23.addEventListener(MouseEvent.CLICK, item23Click, false, 0, true); this.item_24.addEventListener(MouseEvent.CLICK, item24Click, false, 0, true); this.item_25.addEventListener(MouseEvent.CLICK, item25Click, false, 0, true); this.item_26.addEventListener(MouseEvent.CLICK, item26Click, false, 0, true); this.item_27.addEventListener(MouseEvent.CLICK, item27Click, false, 0, true); this.item_28.addEventListener(MouseEvent.CLICK, item28Click, false, 0, true); this.item_29.addEventListener(MouseEvent.CLICK, item29Click, false, 0, true); this.item_30.addEventListener(MouseEvent.CLICK, item30Click, false, 0, true); unitPosID = 1; unitSlot = mSystem.mPlayerParty.mSlot1; unitSlot.initialise(); updateInfo(); } private function getResistanceString(_arg1):String{ if (_arg1 == 1){ return (String("Weak")); }; if (_arg1 == 2){ return (String("Strong")); }; if (_arg1 == 3){ return (String("Null")); }; if (_arg1 == 4){ return (String("Absorb")); }; return (String("Normal")); } private function startDragClip(_arg1:int=1){ if (clipDragSlotID == _arg1){ removeDragClip(); updateInfo(); return; }; if (mSystem.mDat.equip_stock[(_arg1 - 1)] <= 0){ removeDragClip(); updateInfo(); return; }; removeDragClip(); if (clipDrag == null){ clipDrag = new item_slot_list_cursor(); dispCont.addChild(clipDrag); clipDrag.x = mSystem.stageRoot.mouseX; clipDrag.y = mSystem.stageRoot.mouseY; clipDrag.addEventListener(Event.ENTER_FRAME, dragHandle, false, 0, true); clipDragSlotID = _arg1; clipDrag.gotoAndStop((clipDragSlotID + 8)); mSystem.mDat.equip_stock[(clipDragSlotID - 1)] = Math.max((mSystem.mDat.equip_stock[(clipDragSlotID - 1)] - 1), 0); updateInfo(); }; } private function item5Click(_arg1:MouseEvent):void{ startDragClip(5); } private function item26Click(_arg1:MouseEvent):void{ startDragClip(26); } private function item18Click(_arg1:MouseEvent):void{ startDragClip(18); } private function getSpecialityString(_arg1):String{ if (_arg1 == 5){ return (String("Resist Phys Element")); }; if (_arg1 == 6){ return (String("Resist Energy Element")); }; if (_arg1 == 7){ return (String("Resist Fire Element")); }; if (_arg1 == 8){ return (String("Resist Water Element")); }; if (_arg1 == 9){ return (String("Resist Thunder Element")); }; if (_arg1 == 10){ return (String("Resist Mystic Element")); }; if (_arg1 == 11){ return (String("Resist All Element")); }; if (_arg1 == 12){ return (String("AP Boost + 1")); }; if (_arg1 == 13){ return (String("AP Boost + 2")); }; if (_arg1 == 14){ return (String("Rage, 25% health, damage up 50%")); }; if (_arg1 == 15){ return (String("Exp Plus, Gain 25% more experience")); }; if (_arg1 == 16){ return (String("Endure, survive from fatal hit 1x ")); }; if (_arg1 == 17){ return (String("Pierce, Penetrate elemental defense")); }; if (_arg1 == 18){ return (String("Critical Up")); }; if (_arg1 == 19){ return (String("Drain, absorb 2% damage")); }; if (_arg1 == 20){ return (String("Barrier, reflect 20% damage receive")); }; return (String("")); } private function item2Click(_arg1:MouseEvent):void{ startDragClip(2); } private function removeDragClip(){ if (clipDrag){ clipDrag.removeEventListener(Event.ENTER_FRAME, dragHandle); dispCont.removeChild(clipDrag); clipDrag = null; if (clipDragSlotID > 0){ mSystem.mDat.equip_stock[(clipDragSlotID - 1)] = Math.min((mSystem.mDat.equip_stock[(clipDragSlotID - 1)] + 1), 20); clipDragSlotID = 0; }; }; } private function item15Click(_arg1:MouseEvent):void{ startDragClip(15); } private function item23Click(_arg1:MouseEvent):void{ startDragClip(23); } private function item20Click(_arg1:MouseEvent):void{ startDragClip(20); } private function item12Click(_arg1:MouseEvent):void{ startDragClip(12); } private function item9Click(_arg1:MouseEvent):void{ startDragClip(9); } private function item27Click(_arg1:MouseEvent):void{ startDragClip(27); } private function item6Click(_arg1:MouseEvent):void{ startDragClip(6); } private function item19Click(_arg1:MouseEvent):void{ startDragClip(19); } private function item3Click(_arg1:MouseEvent):void{ startDragClip(3); } private function item16Click(_arg1:MouseEvent):void{ startDragClip(16); } private function item24Click(_arg1:MouseEvent):void{ startDragClip(24); } } }//package FZGame.Rpg.Interface
Section 84
//MenuForgeShop (FZGame.Rpg.Interface.MenuForgeShop) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import flash.text.*; import flash.net.*; public class MenuForgeShop extends MovieClip { public var money:TextField; private var dispCont; private var level:int;// = 1 private var slot1Price; public var btn_close:SimpleButton; public var slot1:MovieClip; public var slot3:MovieClip; public var slot2:MovieClip; private var mSystem; public function init(_arg1, _arg2:int=1){ mSystem = _arg1; dispCont = mSystem.contMENU; level = _arg2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); this.slot1.btn_create.addEventListener(MouseEvent.CLICK, slot1Click, false, 0, true); this.slot2.btn_create.addEventListener(MouseEvent.CLICK, slot2Click, false, 0, true); this.slot3.btn_create.addEventListener(MouseEvent.CLICK, slot3Click, false, 0, true); updateInfo(); trace("init general shop ... ok !"); } private function slot3Click(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; if (level == 1){ _local2 = 8000; _local3 = 8; _local4 = 6; _local5 = 5; _local6 = 11; _local7 = 1; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 2){ _local2 = 4000; _local3 = 21; _local4 = 2; _local5 = 5; _local6 = 4; _local7 = 5; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ _local2 = 100000; _local3 = 28; _local4 = 0; _local5 = 20; _local6 = 13; _local7 = 5; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; }; updateInfo(); } private function slot1Click(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; if (level == 1){ _local2 = 6000; _local3 = 6; _local4 = 7; _local5 = 2; _local6 = 7; _local7 = 2; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 2){ _local2 = 4000; _local3 = 19; _local4 = 2; _local5 = 5; _local6 = 7; _local7 = 1; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ _local2 = 20000; _local3 = 10; _local4 = 6; _local5 = 10; _local6 = 10; _local7 = 5; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; }; updateInfo(); } private function updateInfo(){ if (level == 1){ this.slot1.item.gotoAndStop(15); this.slot1.mat1.gotoAndStop(46); this.slot1.mat1Stock.htmlText = String(("2 / " + String(mSystem.mDat.material_stock[7]))); this.slot1.mat2.visible = false; this.slot1.mat2Stock.visible = false; this.slot1.price.htmlText = String("6000"); this.slot1.stock.htmlText = String(mSystem.mDat.equip_stock[6]); this.slot2.item.gotoAndStop(16); this.slot2.mat1.gotoAndStop(45); this.slot2.mat1Stock.htmlText = String(("3 / " + String(mSystem.mDat.material_stock[6]))); this.slot2.mat2.gotoAndStop(44); this.slot2.mat2Stock.htmlText = String(("10 / " + String(mSystem.mDat.material_stock[5]))); this.slot2.price.htmlText = String("20000"); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[7]); this.slot3.item.gotoAndStop(17); this.slot3.mat1.gotoAndStop(45); this.slot3.mat1Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[6]))); this.slot3.mat2.gotoAndStop(50); this.slot3.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[11]))); this.slot3.price.htmlText = String("22000"); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[8]); } else { if (level == 2){ this.slot1.item.gotoAndStop(28); this.slot1.mat1.gotoAndStop(41); this.slot1.mat1Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[2]))); this.slot1.mat2.gotoAndStop(46); this.slot1.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[7]))); this.slot1.price.htmlText = String("4000"); this.slot1.stock.htmlText = String(mSystem.mDat.equip_stock[19]); this.slot2.item.gotoAndStop(29); this.slot2.mat1.gotoAndStop(41); this.slot2.mat1Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[2]))); this.slot2.mat2.gotoAndStop(43); this.slot2.mat2Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[3]))); this.slot2.price.htmlText = String("4000"); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[20]); this.slot3.item.gotoAndStop(30); this.slot3.mat1.gotoAndStop(41); this.slot3.mat1Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[2]))); this.slot3.mat2.gotoAndStop(44); this.slot3.mat2Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[4]))); this.slot3.price.htmlText = String("4000"); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[21]); } else { if (level == 3){ this.slot1.item.gotoAndStop(19); this.slot1.mat1.gotoAndStop(45); this.slot1.mat1Stock.htmlText = String(("10 / " + String(mSystem.mDat.material_stock[6]))); this.slot1.mat2.gotoAndStop(49); this.slot1.mat2Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[10]))); this.slot1.price.htmlText = String("20000"); this.slot1.stock.htmlText = String(mSystem.mDat.equip_stock[10]); this.slot2.item.gotoAndStop(32); this.slot2.mat1.gotoAndStop(50); this.slot2.mat1Stock.htmlText = String(("10 / " + String(mSystem.mDat.material_stock[11]))); this.slot2.mat2.gotoAndStop(51); this.slot2.mat2Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[12]))); this.slot2.price.htmlText = String("30000"); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[23]); this.slot3.item.gotoAndStop(37); this.slot3.mat1.gotoAndStop(39); this.slot3.mat1Stock.htmlText = String(("20 / " + String(mSystem.mDat.material_stock[0]))); this.slot3.mat2.gotoAndStop(52); this.slot3.mat2Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[13]))); this.slot3.price.htmlText = String("100000"); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[28]); }; }; }; this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } private function closeClick(_arg1:MouseEvent):void{ destroy(); } private function slot2Click(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; if (level == 1){ _local2 = 7000; _local3 = 7; _local4 = 6; _local5 = 3; _local6 = 5; _local7 = 10; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 2){ _local2 = 4000; _local3 = 20; _local4 = 2; _local5 = 5; _local6 = 3; _local7 = 5; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ _local2 = 20000; _local3 = 23; _local4 = 11; _local5 = 10; _local6 = 12; _local7 = 5; if ((((mSystem.mDat.player_money >= _local2)) && ((mSystem.mDat.equip_stock[_local3] < 20)))){ if ((((mSystem.mDat.material_stock[_local4] >= _local5)) && ((mSystem.mDat.material_stock[_local6] >= _local7)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.equip_stock[_local3] = Math.min((mSystem.mDat.equip_stock[_local3] + 1), 20); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - _local5), 0); mSystem.mDat.material_stock[_local6] = Math.max((mSystem.mDat.material_stock[_local6] - _local7), 0); } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; }; updateInfo(); } public function destroy(){ this.slot1.btn_create.removeEventListener(MouseEvent.CLICK, slot1Click); this.slot2.btn_create.removeEventListener(MouseEvent.CLICK, slot2Click); this.slot3.btn_create.removeEventListener(MouseEvent.CLICK, slot3Click); this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy general shop ... ok !"); } } }//package FZGame.Rpg.Interface
Section 85
//MenuFormation (FZGame.Rpg.Interface.MenuFormation) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; public class MenuFormation extends MovieClip { private var mSystem; private var lastPtrSlot;// = null private var unitSlot;// = null private var clipDrag; public var unit_1:unit_face_slot; public var unit_2:unit_face_slot; public var unit_3:unit_face_slot; public var unit_4:unit_face_slot; public var unit_5:unit_face_slot; public var unit_6:unit_face_slot; public var unit_12:unit_face_slot; public var unit_13:unit_face_slot; public var unit_14:unit_face_slot; public var unit_15:unit_face_slot; public var unit_11:unit_face_slot; public var unit_7:unit_face_slot; public var unit_9:unit_face_slot; public var unit_10:unit_face_slot; public var unit_8:unit_face_slot; public var btn_close:SimpleButton; private var clipDragSlotID:int;// = 0 private var dispCont; private function unit13Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot13); } private function unit6Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot6); } private function dragHandle(_arg1:Event):void{ clipDrag.x = mSystem.stageRoot.mouseX; clipDrag.y = mSystem.stageRoot.mouseY; } private function updateView(){ this.unit_1.gotoAndStop((mSystem.mPlayerParty.mSlot1._ID + 1)); this.unit_2.gotoAndStop((mSystem.mPlayerParty.mSlot2._ID + 1)); this.unit_3.gotoAndStop((mSystem.mPlayerParty.mSlot3._ID + 1)); this.unit_4.gotoAndStop((mSystem.mPlayerParty.mSlot4._ID + 1)); this.unit_5.gotoAndStop((mSystem.mPlayerParty.mSlot5._ID + 1)); this.unit_6.gotoAndStop((mSystem.mPlayerParty.mSlot6._ID + 1)); this.unit_7.gotoAndStop((mSystem.mPlayerParty.mSlot7._ID + 1)); this.unit_8.gotoAndStop((mSystem.mPlayerParty.mSlot8._ID + 1)); this.unit_9.gotoAndStop((mSystem.mPlayerParty.mSlot9._ID + 1)); this.unit_10.gotoAndStop((mSystem.mPlayerParty.mSlot10._ID + 1)); this.unit_11.gotoAndStop((mSystem.mPlayerParty.mSlot11._ID + 1)); this.unit_12.gotoAndStop((mSystem.mPlayerParty.mSlot12._ID + 1)); this.unit_13.gotoAndStop((mSystem.mPlayerParty.mSlot13._ID + 1)); this.unit_14.gotoAndStop((mSystem.mPlayerParty.mSlot14._ID + 1)); this.unit_15.gotoAndStop((mSystem.mPlayerParty.mSlot15._ID + 1)); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); this.unit_1.addEventListener(MouseEvent.CLICK, unit1Click, false, 0, true); this.unit_2.addEventListener(MouseEvent.CLICK, unit2Click, false, 0, true); this.unit_3.addEventListener(MouseEvent.CLICK, unit3Click, false, 0, true); this.unit_4.addEventListener(MouseEvent.CLICK, unit4Click, false, 0, true); this.unit_5.addEventListener(MouseEvent.CLICK, unit5Click, false, 0, true); this.unit_6.addEventListener(MouseEvent.CLICK, unit6Click, false, 0, true); this.unit_7.addEventListener(MouseEvent.CLICK, unit7Click, false, 0, true); this.unit_8.addEventListener(MouseEvent.CLICK, unit8Click, false, 0, true); this.unit_9.addEventListener(MouseEvent.CLICK, unit9Click, false, 0, true); this.unit_10.addEventListener(MouseEvent.CLICK, unit10Click, false, 0, true); this.unit_11.addEventListener(MouseEvent.CLICK, unit11Click, false, 0, true); this.unit_12.addEventListener(MouseEvent.CLICK, unit12Click, false, 0, true); this.unit_13.addEventListener(MouseEvent.CLICK, unit13Click, false, 0, true); this.unit_14.addEventListener(MouseEvent.CLICK, unit14Click, false, 0, true); this.unit_15.addEventListener(MouseEvent.CLICK, unit15Click, false, 0, true); trace("init formation ... ok !"); updateView(); unitSlot = new ListCharUnitSet(); unitSlot.setBaseUnit(0, 0); } public function destroy(){ removeDragClip(); this.unit_1.removeEventListener(MouseEvent.CLICK, unit1Click); this.unit_2.removeEventListener(MouseEvent.CLICK, unit2Click); this.unit_3.removeEventListener(MouseEvent.CLICK, unit3Click); this.unit_4.removeEventListener(MouseEvent.CLICK, unit4Click); this.unit_5.removeEventListener(MouseEvent.CLICK, unit5Click); this.unit_6.removeEventListener(MouseEvent.CLICK, unit6Click); this.unit_7.removeEventListener(MouseEvent.CLICK, unit7Click); this.unit_8.removeEventListener(MouseEvent.CLICK, unit8Click); this.unit_9.removeEventListener(MouseEvent.CLICK, unit9Click); this.unit_10.removeEventListener(MouseEvent.CLICK, unit10Click); this.unit_11.removeEventListener(MouseEvent.CLICK, unit11Click); this.unit_12.removeEventListener(MouseEvent.CLICK, unit12Click); this.unit_13.removeEventListener(MouseEvent.CLICK, unit13Click); this.unit_14.removeEventListener(MouseEvent.CLICK, unit14Click); this.unit_15.removeEventListener(MouseEvent.CLICK, unit15Click); this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy formation ... ok !"); } private function unit7Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot7); } private function unit3Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot3); } private function unit2Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot2); } private function unit14Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot14); } private function unit10Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot10); } private function unit8Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot8); } private function unit15Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot15); } private function unit4Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot4); } private function unit11Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot11); } private function removeDragClip(){ if (clipDrag){ clipDrag.removeEventListener(Event.ENTER_FRAME, dragHandle); dispCont.removeChild(clipDrag); clipDrag = null; }; } private function unit9Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot9); } private function unit5Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot5); } private function unit1Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot1); } private function unit12Click(_arg1:MouseEvent):void{ actionDragClip(mSystem.mPlayerParty.mSlot12); } private function closeClick(_arg1:MouseEvent):void{ if (clipDrag){ clipDrag.removeEventListener(Event.ENTER_FRAME, dragHandle); dispCont.removeChild(clipDrag); clipDrag = null; if (unitSlot){ lastPtrSlot.copyFormObj(unitSlot); unitSlot.setBaseUnit(0, 0); updateView(); }; } else { if (mSystem.mPlayerParty.mSlot1._ID == 0){ mSystem.mEffect.msgInfo("warning: slot 1 is empty !"); } else { destroy(); }; }; } private function actionDragClip(_arg1){ var _local2:* = new ListCharUnitSet(); if (_arg1._ID <= 0){ if (clipDrag){ if (unitSlot){ _local2.copyFormObj(_arg1); _arg1.copyFormObj(unitSlot); unitSlot.copyFormObj(_local2); }; updateView(); removeDragClip(); }; return; } else { if (clipDrag){ if (unitSlot){ _local2.copyFormObj(_arg1); _arg1.copyFormObj(unitSlot); unitSlot.copyFormObj(_local2); clipDrag.gotoAndStop((unitSlot._ID + 1)); }; updateView(); return; }; }; if (clipDrag == null){ clipDrag = new unit_face_slot(); dispCont.addChild(clipDrag); clipDrag.x = mSystem.stageRoot.mouseX; clipDrag.y = mSystem.stageRoot.mouseY; clipDrag.addEventListener(Event.ENTER_FRAME, dragHandle, false, 0, true); unitSlot.copyFormObj(_arg1); clipDrag.gotoAndStop((unitSlot._ID + 1)); _arg1.setBaseUnit(0, 0); lastPtrSlot = _arg1; updateView(); }; } } }//package FZGame.Rpg.Interface
Section 86
//MenuGameOver (FZGame.Rpg.Interface.MenuGameOver) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.net.*; public class MenuGameOver extends MovieClip { private var dispCont; public var btn_close:SimpleButton; public var btn_walkthrough:SimpleButton; private var mSystem; private function walkthroughClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=walkthrough&action=walkthrough_epicquest"); navigateToURL(_local2, "_blank"); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; if (this.btn_close){ this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); }; this.btn_walkthrough.addEventListener(MouseEvent.CLICK, walkthroughClick, false, 0, true); trace("init game over ... ok !"); } private function closeClick(_arg1:MouseEvent):void{ var _local2:* = new menu_cover_mc(); _local2.init(mSystem); destroy(); } public function destroy(){ if (this.btn_close){ this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); }; this.btn_walkthrough.removeEventListener(MouseEvent.CLICK, walkthroughClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy game over ... ok !"); } } }//package FZGame.Rpg.Interface
Section 87
//MenuGeneralShop (FZGame.Rpg.Interface.MenuGeneralShop) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import flash.text.*; import flash.net.*; public class MenuGeneralShop extends MovieClip { const _price_apboost:int = 12000; const _price_holywater:int = 1000; const _price_brokenpipe:int = 500; const _price_phoenixwing:int = 5000; const _price_potion:int = 50; const _price_plaincloth:int = 400; const _price_winterjacket:int = 2500; const _price_guerillamask:int = 2000; const _price_ironore:int = 2000; const _price_krisknife:int = 3000; const _price_reflex:int = 3000; const _price_barrier:int = 10000; const _price_whiteleaf:int = 6000; const _price_ironaxe:int = 2500; const _price_superpotion:int = 200; const _price_diamond:int = 5000; const _price_heroglove:int = 1500; const _price_braclet:int = 750; const _price_vegaclaw:int = 4000; public var slot2:MovieClip; private var level:int;// = 1 public var slot5:MovieClip; private var slot1Price; public var money:TextField; public var btn_close:SimpleButton; public var slot1:MovieClip; private var dispCont; public var slot3:MovieClip; public var slot4:MovieClip; private var mSystem; public function destroy(){ this.slot1.btn_buy.removeEventListener(MouseEvent.CLICK, slot1Click); this.slot2.btn_buy.removeEventListener(MouseEvent.CLICK, slot2Click); this.slot3.btn_buy.removeEventListener(MouseEvent.CLICK, slot3Click); this.slot4.btn_buy.removeEventListener(MouseEvent.CLICK, slot4Click); this.slot5.btn_buy.removeEventListener(MouseEvent.CLICK, slot5Click); this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy general shop ... ok !"); } private function slot2Click(_arg1:MouseEvent):void{ if (level == 1){ if ((((mSystem.mDat.player_money >= _price_brokenpipe)) && ((mSystem.mDat.equip_stock[0] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_brokenpipe), 0); mSystem.mDat.equip_stock[0] = Math.min((mSystem.mDat.equip_stock[0] + 1), 20); this.slot2.price.htmlText = String(_price_brokenpipe); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[0]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 2){ if ((((mSystem.mDat.player_money >= _price_whiteleaf)) && ((mSystem.mDat.item_stock[2] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_whiteleaf), 0); mSystem.mDat.item_stock[2] = Math.min((mSystem.mDat.item_stock[2] + 1), 20); this.slot2.price.htmlText = String(_price_whiteleaf); this.slot2.stock.htmlText = String(mSystem.mDat.item_stock[2]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ if ((((mSystem.mDat.player_money >= _price_ironaxe)) && ((mSystem.mDat.equip_stock[2] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_ironaxe), 0); mSystem.mDat.equip_stock[2] = Math.min((mSystem.mDat.equip_stock[2] + 1), 20); this.slot2.price.htmlText = String(_price_ironaxe); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[2]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 4){ if ((((mSystem.mDat.player_money >= _price_guerillamask)) && ((mSystem.mDat.equip_stock[14] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_guerillamask), 0); mSystem.mDat.equip_stock[14] = Math.min((mSystem.mDat.equip_stock[14] + 1), 20); this.slot2.price.htmlText = String(_price_guerillamask); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[14]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 5){ if ((((mSystem.mDat.player_money >= _price_apboost)) && ((mSystem.mDat.item_stock[6] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_apboost), 0); mSystem.mDat.item_stock[6] = Math.min((mSystem.mDat.item_stock[6] + 1), 20); this.slot2.price.htmlText = String(_price_apboost); this.slot2.stock.htmlText = String(mSystem.mDat.item_stock[6]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; }; }; }; } public function init(_arg1, _arg2:int=1){ mSystem = _arg1; dispCont = mSystem.contMENU; level = _arg2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); this.slot1.btn_buy.addEventListener(MouseEvent.CLICK, slot1Click, false, 0, true); this.slot2.btn_buy.addEventListener(MouseEvent.CLICK, slot2Click, false, 0, true); this.slot3.btn_buy.addEventListener(MouseEvent.CLICK, slot3Click, false, 0, true); this.slot4.btn_buy.addEventListener(MouseEvent.CLICK, slot4Click, false, 0, true); this.slot5.btn_buy.addEventListener(MouseEvent.CLICK, slot5Click, false, 0, true); if (level == 1){ this.slot1.item.gotoAndStop(2); this.slot1.price.htmlText = String(_price_potion); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[0]); this.slot2.item.gotoAndStop(9); this.slot2.price.htmlText = String(_price_brokenpipe); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[0]); this.slot3.item.gotoAndStop(21); this.slot3.price.htmlText = String(_price_plaincloth); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[12]); this.slot4.visible = false; this.slot5.visible = false; } else { if (level == 2){ this.slot1.item.gotoAndStop(3); this.slot1.price.htmlText = String(_price_superpotion); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[1]); this.slot2.item.gotoAndStop(4); this.slot2.price.htmlText = String(_price_whiteleaf); this.slot2.stock.htmlText = String(mSystem.mDat.item_stock[2]); this.slot3.item.gotoAndStop(10); this.slot3.price.htmlText = String(_price_heroglove); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[1]); this.slot4.item.gotoAndStop(22); this.slot4.price.htmlText = String(_price_braclet); this.slot4.stock.htmlText = String(mSystem.mDat.equip_stock[13]); this.slot5.item.gotoAndStop(41); this.slot5.price.htmlText = String(_price_ironore); this.slot5.stock.htmlText = String(mSystem.mDat.material_stock[3]); } else { if (level == 3){ this.slot1.item.gotoAndStop(5); this.slot1.price.htmlText = String(_price_holywater); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[3]); this.slot2.item.gotoAndStop(11); this.slot2.price.htmlText = String(_price_ironaxe); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[2]); this.slot3.item.gotoAndStop(12); this.slot3.price.htmlText = String(_price_krisknife); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[3]); this.slot4.item.gotoAndStop(13); this.slot4.price.htmlText = String(_price_vegaclaw); this.slot4.stock.htmlText = String(mSystem.mDat.equip_stock[4]); this.slot5.item.gotoAndStop(45); this.slot5.price.htmlText = String(_price_diamond); this.slot5.stock.htmlText = String(mSystem.mDat.material_stock[7]); } else { if (level == 4){ this.slot1.item.gotoAndStop(6); this.slot1.price.htmlText = String(_price_phoenixwing); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[4]); this.slot2.item.gotoAndStop(23); this.slot2.price.htmlText = String(_price_guerillamask); this.slot2.stock.htmlText = String(mSystem.mDat.equip_stock[14]); this.slot3.item.gotoAndStop(24); this.slot3.price.htmlText = String(_price_winterjacket); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[15]); this.slot4.item.gotoAndStop(25); this.slot4.price.htmlText = String(_price_reflex); this.slot4.stock.htmlText = String(mSystem.mDat.equip_stock[16]); this.slot5.visible = false; } else { if (level == 5){ this.slot1.item.gotoAndStop(7); this.slot1.price.htmlText = String(_price_barrier); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[5]); this.slot2.item.gotoAndStop(8); this.slot2.price.htmlText = String(_price_apboost); this.slot2.stock.htmlText = String(mSystem.mDat.item_stock[6]); this.slot3.visible = false; this.slot4.visible = false; this.slot5.visible = false; }; }; }; }; }; this.money.htmlText = String((mSystem.mDat.player_money + " gold")); trace("init general shop ... ok !"); } private function slot3Click(_arg1:MouseEvent):void{ if (level == 1){ if ((((mSystem.mDat.player_money >= _price_plaincloth)) && ((mSystem.mDat.equip_stock[12] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_plaincloth), 0); mSystem.mDat.equip_stock[12] = Math.min((mSystem.mDat.equip_stock[12] + 1), 20); this.slot3.price.htmlText = String(_price_plaincloth); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[12]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 2){ if ((((mSystem.mDat.player_money >= _price_heroglove)) && ((mSystem.mDat.equip_stock[1] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_heroglove), 0); mSystem.mDat.equip_stock[1] = Math.min((mSystem.mDat.equip_stock[1] + 1), 20); this.slot3.price.htmlText = String(_price_heroglove); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[1]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ if ((((mSystem.mDat.player_money >= _price_krisknife)) && ((mSystem.mDat.equip_stock[3] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_krisknife), 0); mSystem.mDat.equip_stock[3] = Math.min((mSystem.mDat.equip_stock[3] + 1), 20); this.slot3.price.htmlText = String(_price_krisknife); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[3]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 4){ if ((((mSystem.mDat.player_money >= _price_winterjacket)) && ((mSystem.mDat.equip_stock[15] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_winterjacket), 0); mSystem.mDat.equip_stock[15] = Math.min((mSystem.mDat.equip_stock[15] + 1), 20); this.slot3.price.htmlText = String(_price_winterjacket); this.slot3.stock.htmlText = String(mSystem.mDat.equip_stock[15]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; }; }; } private function slot4Click(_arg1:MouseEvent):void{ if (level == 2){ if ((((mSystem.mDat.player_money >= _price_braclet)) && ((mSystem.mDat.equip_stock[13] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_braclet), 0); mSystem.mDat.equip_stock[13] = Math.min((mSystem.mDat.equip_stock[13] + 1), 20); this.slot4.price.htmlText = String(_price_braclet); this.slot4.stock.htmlText = String(mSystem.mDat.equip_stock[13]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ if ((((mSystem.mDat.player_money >= _price_vegaclaw)) && ((mSystem.mDat.equip_stock[4] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_vegaclaw), 0); mSystem.mDat.equip_stock[4] = Math.min((mSystem.mDat.equip_stock[4] + 1), 20); this.slot4.price.htmlText = String(_price_vegaclaw); this.slot4.stock.htmlText = String(mSystem.mDat.equip_stock[4]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 4){ if ((((mSystem.mDat.player_money >= _price_reflex)) && ((mSystem.mDat.equip_stock[16] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_reflex), 0); mSystem.mDat.equip_stock[16] = Math.min((mSystem.mDat.equip_stock[16] + 1), 20); this.slot4.price.htmlText = String(_price_reflex); this.slot4.stock.htmlText = String(mSystem.mDat.equip_stock[16]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; }; } private function slot1Click(_arg1:MouseEvent):void{ if (level == 1){ if ((((mSystem.mDat.player_money >= _price_potion)) && ((mSystem.mDat.item_stock[0] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_potion), 0); mSystem.mDat.item_stock[0] = Math.min((mSystem.mDat.item_stock[0] + 1), 20); this.slot1.price.htmlText = String(_price_potion); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[0]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 2){ if ((((mSystem.mDat.player_money >= _price_superpotion)) && ((mSystem.mDat.item_stock[1] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_superpotion), 0); mSystem.mDat.item_stock[1] = Math.min((mSystem.mDat.item_stock[1] + 1), 20); this.slot1.price.htmlText = String(_price_superpotion); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[1]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ if ((((mSystem.mDat.player_money >= _price_holywater)) && ((mSystem.mDat.item_stock[3] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_holywater), 0); mSystem.mDat.item_stock[3] = Math.min((mSystem.mDat.item_stock[3] + 1), 20); this.slot1.price.htmlText = String(_price_holywater); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[3]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 4){ if ((((mSystem.mDat.player_money >= _price_phoenixwing)) && ((mSystem.mDat.item_stock[4] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_phoenixwing), 0); mSystem.mDat.item_stock[4] = Math.min((mSystem.mDat.item_stock[4] + 1), 20); this.slot1.price.htmlText = String(_price_phoenixwing); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[4]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 5){ if ((((mSystem.mDat.player_money >= _price_barrier)) && ((mSystem.mDat.item_stock[5] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_barrier), 0); mSystem.mDat.item_stock[5] = Math.min((mSystem.mDat.item_stock[5] + 1), 20); this.slot1.price.htmlText = String(_price_barrier); this.slot1.stock.htmlText = String(mSystem.mDat.item_stock[5]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; }; }; }; } private function slot5Click(_arg1:MouseEvent):void{ if (level == 2){ if ((((mSystem.mDat.player_money >= _price_ironore)) && ((mSystem.mDat.material_stock[2] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_ironore), 0); mSystem.mDat.material_stock[2] = Math.min((mSystem.mDat.material_stock[2] + 1), 20); this.slot5.price.htmlText = String(_price_ironore); this.slot5.stock.htmlText = String(mSystem.mDat.material_stock[2]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; } else { if (level == 3){ if ((((mSystem.mDat.player_money >= _price_diamond)) && ((mSystem.mDat.material_stock[7] < 20)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _price_diamond), 0); mSystem.mDat.material_stock[7] = Math.min((mSystem.mDat.material_stock[7] + 1), 20); this.slot5.price.htmlText = String(_price_diamond); this.slot5.stock.htmlText = String(mSystem.mDat.material_stock[7]); this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } else { mSystem.mEffect.msgInfo("warning: not enough money or stock maxed [20]!"); }; }; }; } private function closeClick(_arg1:MouseEvent):void{ destroy(); } } }//package FZGame.Rpg.Interface
Section 88
//MenuHelp (FZGame.Rpg.Interface.MenuHelp) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; public class MenuHelp extends MovieClip { private var dispCont; public var btn_close:SimpleButton; public var btn_next:SimpleButton; private var mSystem; public var btn_prev:SimpleButton; private function nextClick(_arg1:MouseEvent):void{ this.gotoAndStop(Math.min((this.currentFrame + 1), this.totalFrames)); } private function prevClick(_arg1:MouseEvent):void{ this.gotoAndStop(Math.max((this.currentFrame - 1), 1)); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_next.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); this.btn_prev.addEventListener(MouseEvent.CLICK, prevClick, false, 0, true); this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); trace("init credit ... ok !"); } private function closeClick(_arg1:MouseEvent):void{ destroy(); } public function destroy(){ this.btn_next.removeEventListener(MouseEvent.CLICK, nextClick); this.btn_prev.removeEventListener(MouseEvent.CLICK, prevClick); this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy credit ... ok !"); } } }//package FZGame.Rpg.Interface
Section 89
//MenuInventory (FZGame.Rpg.Interface.MenuInventory) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import flash.text.*; import flash.net.*; public class MenuInventory extends MovieClip { public var item_1:MovieClip; public var item_2:MovieClip; public var item_3:MovieClip; public var item_4:MovieClip; public var item_5:MovieClip; public var item_7:MovieClip; public var item_6:MovieClip; public var item_stock_1:TextField; public var item_stock_2:TextField; public var item_stock_3:TextField; public var item_stock_4:TextField; public var item_stock_5:TextField; public var item_stock_6:TextField; public var item_stock_7:TextField; public var equip_stock_1:TextField; public var equip_stock_3:TextField; public var equip_stock_5:TextField; public var equip_stock_7:TextField; public var equip_stock_8:TextField; public var equip_stock_9:TextField; public var equip_stock_4:TextField; public var equip_stock_2:TextField; public var equip_stock_6:TextField; public var btn_close:SimpleButton; public var equip_10:MovieClip; public var equip_11:MovieClip; public var equip_12:MovieClip; public var equip_13:MovieClip; public var equip_14:MovieClip; public var equip_15:MovieClip; public var equip_16:MovieClip; public var equip_17:MovieClip; public var equip_18:MovieClip; public var equip_19:MovieClip; public var equip_20:MovieClip; public var equip_21:MovieClip; public var equip_22:MovieClip; public var equip_23:MovieClip; public var equip_24:MovieClip; public var equip_25:MovieClip; public var equip_26:MovieClip; public var equip_27:MovieClip; public var equip_28:MovieClip; public var equip_29:MovieClip; public var equip_30:MovieClip; private var mSystem; public var mat_1:MovieClip; public var mat_2:MovieClip; public var mat_3:MovieClip; public var mat_4:MovieClip; public var mat_5:MovieClip; public var equip_stock_10:TextField; public var equip_stock_11:TextField; public var equip_stock_12:TextField; public var equip_stock_13:TextField; public var equip_stock_14:TextField; public var equip_stock_16:TextField; public var equip_stock_18:TextField; public var equip_stock_19:TextField; public var mat_9:MovieClip; public var equip_stock_15:TextField; public var equip_stock_17:TextField; public var mat_6:MovieClip; public var mat_7:MovieClip; public var mat_8:MovieClip; public var equip_stock_20:TextField; public var equip_stock_21:TextField; public var equip_stock_22:TextField; public var equip_stock_23:TextField; public var equip_stock_24:TextField; public var equip_stock_25:TextField; public var equip_stock_26:TextField; public var equip_stock_27:TextField; public var equip_stock_28:TextField; public var equip_stock_29:TextField; public var equip_stock_30:TextField; public var mat_11:MovieClip; public var mat_13:MovieClip; public var mat_15:MovieClip; public var mat_10:MovieClip; public var mat_12:MovieClip; public var mat_stock_1:TextField; public var mat_stock_3:TextField; public var mat_stock_5:TextField; public var mat_stock_6:TextField; public var mat_stock_7:TextField; public var mat_stock_8:TextField; public var mat_stock_2:TextField; public var mat_stock_4:TextField; public var mat_stock_9:TextField; public var mat_14:MovieClip; public var equip_1:MovieClip; public var equip_2:MovieClip; public var equip_3:MovieClip; public var equip_4:MovieClip; public var equip_5:MovieClip; public var mat_stock_10:TextField; public var mat_stock_11:TextField; public var mat_stock_12:TextField; public var mat_stock_13:TextField; public var mat_stock_14:TextField; public var mat_stock_15:TextField; public var equip_6:MovieClip; public var equip_7:MovieClip; public var equip_8:MovieClip; public var equip_9:MovieClip; private var dispCont; private function closeClick(_arg1:MouseEvent):void{ destroy(); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); trace("init inventory ... ok !"); this.equip_1.gotoAndStop(1); this.equip_2.gotoAndStop(1); this.equip_3.gotoAndStop(1); this.equip_4.gotoAndStop(1); this.equip_5.gotoAndStop(1); this.equip_6.gotoAndStop(1); this.equip_7.gotoAndStop(1); this.equip_8.gotoAndStop(1); this.equip_9.gotoAndStop(1); this.equip_10.gotoAndStop(1); this.equip_11.gotoAndStop(1); this.equip_12.gotoAndStop(1); this.equip_13.gotoAndStop(1); this.equip_14.gotoAndStop(1); this.equip_15.gotoAndStop(1); this.equip_16.gotoAndStop(1); this.equip_17.gotoAndStop(1); this.equip_18.gotoAndStop(1); this.equip_19.gotoAndStop(1); this.equip_20.gotoAndStop(1); this.equip_21.gotoAndStop(1); this.equip_22.gotoAndStop(1); this.equip_23.gotoAndStop(1); this.equip_24.gotoAndStop(1); this.equip_25.gotoAndStop(1); this.equip_26.gotoAndStop(1); this.equip_27.gotoAndStop(1); this.equip_28.gotoAndStop(1); this.equip_29.gotoAndStop(1); this.equip_30.gotoAndStop(1); this.equip_stock_1.htmlText = String(""); this.equip_stock_2.htmlText = String(""); this.equip_stock_3.htmlText = String(""); this.equip_stock_4.htmlText = String(""); this.equip_stock_5.htmlText = String(""); this.equip_stock_6.htmlText = String(""); this.equip_stock_7.htmlText = String(""); this.equip_stock_8.htmlText = String(""); this.equip_stock_9.htmlText = String(""); this.equip_stock_10.htmlText = String(""); this.equip_stock_11.htmlText = String(""); this.equip_stock_12.htmlText = String(""); this.equip_stock_13.htmlText = String(""); this.equip_stock_14.htmlText = String(""); this.equip_stock_15.htmlText = String(""); this.equip_stock_16.htmlText = String(""); this.equip_stock_17.htmlText = String(""); this.equip_stock_18.htmlText = String(""); this.equip_stock_19.htmlText = String(""); this.equip_stock_20.htmlText = String(""); this.equip_stock_21.htmlText = String(""); this.equip_stock_22.htmlText = String(""); this.equip_stock_23.htmlText = String(""); this.equip_stock_24.htmlText = String(""); this.equip_stock_25.htmlText = String(""); this.equip_stock_26.htmlText = String(""); this.equip_stock_27.htmlText = String(""); this.equip_stock_28.htmlText = String(""); this.equip_stock_29.htmlText = String(""); this.equip_stock_30.htmlText = String(""); this.item_1.gotoAndStop(1); this.item_2.gotoAndStop(1); this.item_3.gotoAndStop(1); this.item_4.gotoAndStop(1); this.item_5.gotoAndStop(1); this.item_6.gotoAndStop(1); this.item_7.gotoAndStop(1); this.item_stock_1.htmlText = String(""); this.item_stock_2.htmlText = String(""); this.item_stock_3.htmlText = String(""); this.item_stock_4.htmlText = String(""); this.item_stock_5.htmlText = String(""); this.item_stock_6.htmlText = String(""); this.item_stock_7.htmlText = String(""); this.mat_1.gotoAndStop(1); this.mat_2.gotoAndStop(1); this.mat_3.gotoAndStop(1); this.mat_4.gotoAndStop(1); this.mat_5.gotoAndStop(1); this.mat_6.gotoAndStop(1); this.mat_7.gotoAndStop(1); this.mat_8.gotoAndStop(1); this.mat_9.gotoAndStop(1); this.mat_10.gotoAndStop(1); this.mat_11.gotoAndStop(1); this.mat_12.gotoAndStop(1); this.mat_13.gotoAndStop(1); this.mat_14.gotoAndStop(1); this.mat_15.gotoAndStop(1); this.mat_stock_1.htmlText = String(""); this.mat_stock_2.htmlText = String(""); this.mat_stock_3.htmlText = String(""); this.mat_stock_4.htmlText = String(""); this.mat_stock_5.htmlText = String(""); this.mat_stock_6.htmlText = String(""); this.mat_stock_7.htmlText = String(""); this.mat_stock_8.htmlText = String(""); this.mat_stock_9.htmlText = String(""); this.mat_stock_10.htmlText = String(""); this.mat_stock_11.htmlText = String(""); this.mat_stock_12.htmlText = String(""); this.mat_stock_13.htmlText = String(""); this.mat_stock_14.htmlText = String(""); this.mat_stock_15.htmlText = String(""); if (mSystem.mDat.equip_stock[0] > 0){ this.equip_1.gotoAndStop(9); this.equip_stock_1.htmlText = String(mSystem.mDat.equip_stock[0]); }; if (mSystem.mDat.equip_stock[1] > 0){ this.equip_2.gotoAndStop(10); this.equip_stock_2.htmlText = String(mSystem.mDat.equip_stock[1]); }; if (mSystem.mDat.equip_stock[2] > 0){ this.equip_3.gotoAndStop(11); this.equip_stock_3.htmlText = String(mSystem.mDat.equip_stock[2]); }; if (mSystem.mDat.equip_stock[3] > 0){ this.equip_4.gotoAndStop(12); this.equip_stock_4.htmlText = String(mSystem.mDat.equip_stock[3]); }; if (mSystem.mDat.equip_stock[4] > 0){ this.equip_5.gotoAndStop(13); this.equip_stock_5.htmlText = String(mSystem.mDat.equip_stock[4]); }; if (mSystem.mDat.equip_stock[5] > 0){ this.equip_6.gotoAndStop(14); this.equip_stock_6.htmlText = String(mSystem.mDat.equip_stock[5]); }; if (mSystem.mDat.equip_stock[6] > 0){ this.equip_7.gotoAndStop(15); this.equip_stock_7.htmlText = String(mSystem.mDat.equip_stock[6]); }; if (mSystem.mDat.equip_stock[7] > 0){ this.equip_8.gotoAndStop(16); this.equip_stock_8.htmlText = String(mSystem.mDat.equip_stock[7]); }; if (mSystem.mDat.equip_stock[8] > 0){ this.equip_9.gotoAndStop(17); this.equip_stock_9.htmlText = String(mSystem.mDat.equip_stock[8]); }; if (mSystem.mDat.equip_stock[9] > 0){ this.equip_10.gotoAndStop(18); this.equip_stock_10.htmlText = String(mSystem.mDat.equip_stock[9]); }; if (mSystem.mDat.equip_stock[10] > 0){ this.equip_11.gotoAndStop(19); this.equip_stock_11.htmlText = String(mSystem.mDat.equip_stock[10]); }; if (mSystem.mDat.equip_stock[11] > 0){ this.equip_12.gotoAndStop(20); this.equip_stock_12.htmlText = String(mSystem.mDat.equip_stock[11]); }; if (mSystem.mDat.equip_stock[12] > 0){ this.equip_13.gotoAndStop(21); this.equip_stock_13.htmlText = String(mSystem.mDat.equip_stock[12]); }; if (mSystem.mDat.equip_stock[13] > 0){ this.equip_14.gotoAndStop(22); this.equip_stock_14.htmlText = String(mSystem.mDat.equip_stock[13]); }; if (mSystem.mDat.equip_stock[14] > 0){ this.equip_15.gotoAndStop(23); this.equip_stock_15.htmlText = String(mSystem.mDat.equip_stock[14]); }; if (mSystem.mDat.equip_stock[15] > 0){ this.equip_16.gotoAndStop(24); this.equip_stock_16.htmlText = String(mSystem.mDat.equip_stock[15]); }; if (mSystem.mDat.equip_stock[16] > 0){ this.equip_17.gotoAndStop(25); this.equip_stock_17.htmlText = String(mSystem.mDat.equip_stock[16]); }; if (mSystem.mDat.equip_stock[17] > 0){ this.equip_18.gotoAndStop(26); this.equip_stock_18.htmlText = String(mSystem.mDat.equip_stock[17]); }; if (mSystem.mDat.equip_stock[18] > 0){ this.equip_19.gotoAndStop(27); this.equip_stock_19.htmlText = String(mSystem.mDat.equip_stock[18]); }; if (mSystem.mDat.equip_stock[19] > 0){ this.equip_20.gotoAndStop(28); this.equip_stock_20.htmlText = String(mSystem.mDat.equip_stock[19]); }; if (mSystem.mDat.equip_stock[20] > 0){ this.equip_21.gotoAndStop(29); this.equip_stock_21.htmlText = String(mSystem.mDat.equip_stock[20]); }; if (mSystem.mDat.equip_stock[21] > 0){ this.equip_22.gotoAndStop(30); this.equip_stock_22.htmlText = String(mSystem.mDat.equip_stock[21]); }; if (mSystem.mDat.equip_stock[22] > 0){ this.equip_23.gotoAndStop(31); this.equip_stock_23.htmlText = String(mSystem.mDat.equip_stock[22]); }; if (mSystem.mDat.equip_stock[23] > 0){ this.equip_24.gotoAndStop(32); this.equip_stock_24.htmlText = String(mSystem.mDat.equip_stock[23]); }; if (mSystem.mDat.equip_stock[24] > 0){ this.equip_25.gotoAndStop(33); this.equip_stock_25.htmlText = String(mSystem.mDat.equip_stock[24]); }; if (mSystem.mDat.equip_stock[25] > 0){ this.equip_26.gotoAndStop(34); this.equip_stock_26.htmlText = String(mSystem.mDat.equip_stock[25]); }; if (mSystem.mDat.equip_stock[26] > 0){ this.equip_27.gotoAndStop(35); this.equip_stock_27.htmlText = String(mSystem.mDat.equip_stock[26]); }; if (mSystem.mDat.equip_stock[27] > 0){ this.equip_28.gotoAndStop(36); this.equip_stock_28.htmlText = String(mSystem.mDat.equip_stock[27]); }; if (mSystem.mDat.equip_stock[28] > 0){ this.equip_29.gotoAndStop(37); this.equip_stock_29.htmlText = String(mSystem.mDat.equip_stock[28]); }; if (mSystem.mDat.equip_stock[29] > 0){ this.equip_30.gotoAndStop(38); this.equip_stock_30.htmlText = String(mSystem.mDat.equip_stock[29]); }; if (mSystem.mDat.item_stock[0] > 0){ this.item_1.gotoAndStop(2); this.item_stock_1.htmlText = String(mSystem.mDat.item_stock[0]); }; if (mSystem.mDat.item_stock[1] > 0){ this.item_2.gotoAndStop(3); this.item_stock_2.htmlText = String(mSystem.mDat.item_stock[1]); }; if (mSystem.mDat.item_stock[2] > 0){ this.item_3.gotoAndStop(4); this.item_stock_3.htmlText = String(mSystem.mDat.item_stock[2]); }; if (mSystem.mDat.item_stock[3] > 0){ this.item_4.gotoAndStop(5); this.item_stock_4.htmlText = String(mSystem.mDat.item_stock[3]); }; if (mSystem.mDat.item_stock[4] > 0){ this.item_5.gotoAndStop(6); this.item_stock_5.htmlText = String(mSystem.mDat.item_stock[4]); }; if (mSystem.mDat.item_stock[5] > 0){ this.item_6.gotoAndStop(7); this.item_stock_6.htmlText = String(mSystem.mDat.item_stock[5]); }; if (mSystem.mDat.item_stock[6] > 0){ this.item_7.gotoAndStop(8); this.item_stock_7.htmlText = String(mSystem.mDat.item_stock[6]); }; if (mSystem.mDat.material_stock[0] > 0){ this.mat_1.gotoAndStop(39); this.mat_stock_1.htmlText = String(mSystem.mDat.material_stock[0]); }; if (mSystem.mDat.material_stock[1] > 0){ this.mat_2.gotoAndStop(40); this.mat_stock_2.htmlText = String(mSystem.mDat.material_stock[1]); }; if (mSystem.mDat.material_stock[2] > 0){ this.mat_3.gotoAndStop(41); this.mat_stock_3.htmlText = String(mSystem.mDat.material_stock[2]); }; if (mSystem.mDat.material_stock[3] > 0){ this.mat_4.gotoAndStop(42); this.mat_stock_4.htmlText = String(mSystem.mDat.material_stock[3]); }; if (mSystem.mDat.material_stock[4] > 0){ this.mat_5.gotoAndStop(43); this.mat_stock_5.htmlText = String(mSystem.mDat.material_stock[4]); }; if (mSystem.mDat.material_stock[5] > 0){ this.mat_6.gotoAndStop(44); this.mat_stock_6.htmlText = String(mSystem.mDat.material_stock[5]); }; if (mSystem.mDat.material_stock[6] > 0){ this.mat_7.gotoAndStop(45); this.mat_stock_7.htmlText = String(mSystem.mDat.material_stock[6]); }; if (mSystem.mDat.material_stock[7] > 0){ this.mat_8.gotoAndStop(46); this.mat_stock_8.htmlText = String(mSystem.mDat.material_stock[7]); }; if (mSystem.mDat.material_stock[8] > 0){ this.mat_9.gotoAndStop(47); this.mat_stock_9.htmlText = String(mSystem.mDat.material_stock[8]); }; if (mSystem.mDat.material_stock[9] > 0){ this.mat_10.gotoAndStop(48); this.mat_stock_10.htmlText = String(mSystem.mDat.material_stock[9]); }; if (mSystem.mDat.material_stock[10] > 0){ this.mat_11.gotoAndStop(49); this.mat_stock_11.htmlText = String(mSystem.mDat.material_stock[10]); }; if (mSystem.mDat.material_stock[11] > 0){ this.mat_12.gotoAndStop(50); this.mat_stock_12.htmlText = String(mSystem.mDat.material_stock[11]); }; if (mSystem.mDat.material_stock[12] > 0){ this.mat_13.gotoAndStop(51); this.mat_stock_13.htmlText = String(mSystem.mDat.material_stock[12]); }; if (mSystem.mDat.material_stock[13] > 0){ this.mat_14.gotoAndStop(52); this.mat_stock_14.htmlText = String(mSystem.mDat.material_stock[13]); }; if (mSystem.mDat.material_stock[14] > 0){ this.mat_15.gotoAndStop(53); this.mat_stock_15.htmlText = String(mSystem.mDat.material_stock[14]); }; } public function destroy(){ this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy inventory ... ok !"); } } }//package FZGame.Rpg.Interface
Section 90
//MenuMonsterShop (FZGame.Rpg.Interface.MenuMonsterShop) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; import flash.text.*; public class MenuMonsterShop extends MovieClip { public var unit_11_select:MovieClip; public var unit_level:TextField; public var phys:TextField; public var water:TextField; public var unit_9_select:MovieClip; public var unit_10_select:MovieClip; public var btn_buy:SimpleButton; private var unit_sale_3_price:int;// = 0 public var fire:TextField; public var unit_4:unit_face_slot; public var unit_6:unit_face_slot; public var unit_7:unit_face_slot; public var btn_prev:SimpleButton; public var unit_8_select:MovieClip; public var resistance:TextField; public var strength:TextField; private var unit_current_id:int;// = 0 public var unit_8:unit_face_slot; public var unit_9:unit_face_slot; public var defense:TextField; public var unit_5:unit_face_slot; public var price:TextField; private var unit_current_pos:int;// = 1 public var pos:TextField; public var speciality:TextField; private var unit_sale_3:int;// = 0 private var unit_sale_4:int;// = 0 private var unit_sale_1:int;// = 0 public var health:TextField; public var unit_7_select:MovieClip; private var unit_sale_4_price:int;// = 0 public var btn_close:SimpleButton; public var unit_name:TextField; private var unit_sale_2:int;// = 0 public var unit_6_select:MovieClip; public var unit:MovieClip; public var energy:TextField; private var level:int;// = 1 private var unit_current_price:int;// = 0 public var unit_14_select:MovieClip; public var unit_5_select:MovieClip; private var unit_sale_1_price:int;// = 0 public var unit_15_select:MovieClip; public var magic:TextField; public var unit_10:unit_face_slot; public var unit_11:unit_face_slot; public var unit_12:unit_face_slot; public var unit_13:unit_face_slot; public var unit_15:unit_face_slot; public var money:TextField; public var unit_4_select:MovieClip; public var skill_1:MovieClip; public var skill_2:MovieClip; public var unit_13_select:MovieClip; public var skill_4:MovieClip; public var skill_3:MovieClip; public var unit_next:TextField; public var unit_14:unit_face_slot; public var unit_12_select:MovieClip; public var thunder:TextField; private var unit_sale_2_price:int;// = 0 public var mystic:TextField; public var btn_delete:SimpleButton; private var dispCont; public var btn_next:SimpleButton; private var mSystem; private function updateView(){ this.unit_4.gotoAndStop((mSystem.mPlayerParty.mSlot4._ID + 1)); this.unit_5.gotoAndStop((mSystem.mPlayerParty.mSlot5._ID + 1)); this.unit_6.gotoAndStop((mSystem.mPlayerParty.mSlot6._ID + 1)); this.unit_7.gotoAndStop((mSystem.mPlayerParty.mSlot7._ID + 1)); this.unit_8.gotoAndStop((mSystem.mPlayerParty.mSlot8._ID + 1)); this.unit_9.gotoAndStop((mSystem.mPlayerParty.mSlot9._ID + 1)); this.unit_10.gotoAndStop((mSystem.mPlayerParty.mSlot10._ID + 1)); this.unit_11.gotoAndStop((mSystem.mPlayerParty.mSlot11._ID + 1)); this.unit_12.gotoAndStop((mSystem.mPlayerParty.mSlot12._ID + 1)); this.unit_13.gotoAndStop((mSystem.mPlayerParty.mSlot13._ID + 1)); this.unit_14.gotoAndStop((mSystem.mPlayerParty.mSlot14._ID + 1)); this.unit_15.gotoAndStop((mSystem.mPlayerParty.mSlot15._ID + 1)); var _local1:* = new ListCharUnitSet(); _local1.setBaseUnit(unit_current_id); _local1.initialise(); this.unit.gotoAndStop(_local1._ID); this.unit_name.htmlText = String(_local1._NAME); this.unit_level.htmlText = String(("Level " + _local1._LEVEL)); this.unit_next.htmlText = String("Next Exp 1000"); this.health.htmlText = String(_local1._health_max); this.strength.htmlText = String(_local1._strength); this.defense.htmlText = String(_local1._defense); this.magic.htmlText = String(_local1._magic); this.resistance.htmlText = String(_local1._magic); this.phys.htmlText = String(getResistanceString(_local1._ELEMENT_PHYS)); this.energy.htmlText = String(getResistanceString(_local1._ELEMENT_ENERGY)); this.fire.htmlText = String(getResistanceString(_local1._ELEMENT_FIRE)); this.water.htmlText = String(getResistanceString(_local1._ELEMENT_WATER)); this.thunder.htmlText = String(getResistanceString(_local1._ELEMENT_THUNDER)); this.mystic.htmlText = String(getResistanceString(_local1._ELEMENT_MYSTIC)); this.skill_1.gotoAndStop(1); this.skill_2.gotoAndStop(1); this.skill_3.gotoAndStop(1); this.skill_4.gotoAndStop(1); if (_local1._SKILL_1 > 0){ this.skill_1.gotoAndStop((_local1._SKILL_1 + 1)); }; if (_local1._SKILL_2 > 0){ this.skill_2.gotoAndStop((_local1._SKILL_2 + 1)); }; if (_local1._SKILL_3 > 0){ this.skill_3.gotoAndStop((_local1._SKILL_3 + 1)); }; if (_local1._SKILL_4 > 0){ this.skill_4.gotoAndStop((_local1._SKILL_4 + 1)); }; this.speciality.htmlText = getSpecialityString(_local1._ABILITY); this.price.htmlText = String(unit_current_price); this.money.htmlText = String(mSystem.mDat.player_money); this.pos.htmlText = String((unit_current_pos + " / 4")); } private function prevClick(_arg1:MouseEvent):void{ unit_current_pos = Math.max((unit_current_pos - 1), 1); if (unit_current_pos == 1){ unit_current_id = unit_sale_1; unit_current_price = unit_sale_1_price; } else { if (unit_current_pos == 2){ unit_current_id = unit_sale_2; unit_current_price = unit_sale_2_price; } else { if (unit_current_pos == 3){ unit_current_id = unit_sale_3; unit_current_price = unit_sale_3_price; } else { if (unit_current_pos == 4){ unit_current_id = unit_sale_4; unit_current_price = unit_sale_4_price; }; }; }; }; updateView(); } private function unit7Click(_arg1:MouseEvent):void{ if (this.unit_7_select.visible){ this.unit_7_select.visible = false; } else { this.unit_7_select.visible = true; }; } public function init(_arg1, _arg2:int=1){ mSystem = _arg1; dispCont = mSystem.contMENU; level = _arg2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_delete.addEventListener(MouseEvent.CLICK, deleteClick, false, 0, true); this.btn_buy.addEventListener(MouseEvent.CLICK, buyClick, false, 0, true); this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); this.unit_4.addEventListener(MouseEvent.CLICK, unit4Click, false, 0, true); this.unit_5.addEventListener(MouseEvent.CLICK, unit5Click, false, 0, true); this.unit_6.addEventListener(MouseEvent.CLICK, unit6Click, false, 0, true); this.unit_7.addEventListener(MouseEvent.CLICK, unit7Click, false, 0, true); this.unit_8.addEventListener(MouseEvent.CLICK, unit8Click, false, 0, true); this.unit_9.addEventListener(MouseEvent.CLICK, unit9Click, false, 0, true); this.unit_10.addEventListener(MouseEvent.CLICK, unit10Click, false, 0, true); this.unit_11.addEventListener(MouseEvent.CLICK, unit11Click, false, 0, true); this.unit_12.addEventListener(MouseEvent.CLICK, unit12Click, false, 0, true); this.unit_13.addEventListener(MouseEvent.CLICK, unit13Click, false, 0, true); this.unit_14.addEventListener(MouseEvent.CLICK, unit14Click, false, 0, true); this.unit_15.addEventListener(MouseEvent.CLICK, unit15Click, false, 0, true); this.btn_next.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); this.btn_prev.addEventListener(MouseEvent.CLICK, prevClick, false, 0, true); this.unit_4_select.visible = false; this.unit_5_select.visible = false; this.unit_6_select.visible = false; this.unit_7_select.visible = false; this.unit_8_select.visible = false; this.unit_9_select.visible = false; this.unit_10_select.visible = false; this.unit_11_select.visible = false; this.unit_12_select.visible = false; this.unit_13_select.visible = false; this.unit_14_select.visible = false; this.unit_15_select.visible = false; unit_sale_1 = 1; unit_sale_1_price = 2500; unit_sale_2 = 16; unit_sale_2_price = 1000; unit_sale_3 = 12; unit_sale_3_price = 1500; unit_sale_4 = 11; unit_sale_4_price = 3500; if (level == 2){ unit_sale_1 = 26; unit_sale_1_price = 4000; unit_sale_2 = 17; unit_sale_2_price = 2000; unit_sale_3 = 3; unit_sale_3_price = 7500; unit_sale_4 = 4; unit_sale_4_price = 7500; } else { if (level == 3){ unit_sale_1 = 8; unit_sale_1_price = 8000; unit_sale_2 = 9; unit_sale_2_price = 9000; unit_sale_3 = 6; unit_sale_3_price = 5000; unit_sale_4 = 5; unit_sale_4_price = 6000; } else { if (level == 4){ unit_sale_1 = 29; unit_sale_1_price = 7500; unit_sale_2 = 25; unit_sale_2_price = 9000; unit_sale_3 = 18; unit_sale_3_price = 8000; unit_sale_4 = 13; unit_sale_4_price = 10000; } else { if (level == 5){ unit_sale_1 = 10; unit_sale_1_price = 15000; unit_sale_2 = 2; unit_sale_2_price = 15000; unit_sale_3 = 14; unit_sale_3_price = 20000; unit_sale_4 = 19; unit_sale_4_price = 20000; } else { if (level == 6){ unit_sale_1 = 26; unit_sale_1_price = 3500; unit_sale_2 = 15; unit_sale_2_price = 8000; unit_sale_3 = 7; unit_sale_3_price = 10000; unit_sale_4 = 27; unit_sale_4_price = 12000; } else { if (level == 7){ unit_sale_1 = 23; unit_sale_1_price = 12000; unit_sale_2 = 30; unit_sale_2_price = 15000; unit_sale_3 = 21; unit_sale_3_price = 15000; unit_sale_4 = 24; unit_sale_4_price = 25000; } else { if (level == 8){ unit_sale_1 = 20; unit_sale_1_price = 15000; unit_sale_2 = 22; unit_sale_2_price = 35000; unit_sale_3 = 28; unit_sale_3_price = 40000; unit_sale_4 = 31; unit_sale_4_price = 50000; }; }; }; }; }; }; }; unit_current_pos = 1; unit_current_id = unit_sale_1; unit_current_price = unit_sale_1_price; trace("init monster shop ... ok !"); updateView(); } private function getResistanceString(_arg1):String{ if (_arg1 == 1){ return (String("Weak")); }; if (_arg1 == 2){ return (String("Strong")); }; if (_arg1 == 3){ return (String("Null")); }; if (_arg1 == 4){ return (String("Absorb")); }; return (String("Normal")); } private function unit14Click(_arg1:MouseEvent):void{ if (this.unit_14_select.visible){ this.unit_14_select.visible = false; } else { this.unit_14_select.visible = true; }; } private function unit4Click(_arg1:MouseEvent):void{ if (this.unit_4_select.visible){ this.unit_4_select.visible = false; } else { this.unit_4_select.visible = true; }; } private function getSpecialityString(_arg1):String{ if (_arg1 == 5){ return (String("Resist Phys Element")); }; if (_arg1 == 6){ return (String("Resist Energy Element")); }; if (_arg1 == 7){ return (String("Resist Fire Element")); }; if (_arg1 == 8){ return (String("Resist Water Element")); }; if (_arg1 == 9){ return (String("Resist Thunder Element")); }; if (_arg1 == 10){ return (String("Resist Mystic Element")); }; if (_arg1 == 11){ return (String("Resist All Element")); }; if (_arg1 == 12){ return (String("AP Boost + 1")); }; if (_arg1 == 13){ return (String("AP Boost + 2")); }; if (_arg1 == 14){ return (String("Rage, 25% health, damage up 50%")); }; if (_arg1 == 15){ return (String("Exp Plus, Gain 25% more experience")); }; if (_arg1 == 16){ return (String("Endure, survive from fatal hit 1x ")); }; if (_arg1 == 17){ return (String("Pierce, Penetrate elemental defense")); }; if (_arg1 == 18){ return (String("Critical Up")); }; if (_arg1 == 19){ return (String("Drain, absorb 2% damage")); }; if (_arg1 == 20){ return (String("Barrier, reflect 20% damage receive")); }; return (String("")); } private function unit9Click(_arg1:MouseEvent):void{ if (this.unit_9_select.visible){ this.unit_9_select.visible = false; } else { this.unit_9_select.visible = true; }; } private function closeClick(_arg1:MouseEvent):void{ destroy(); } private function unit11Click(_arg1:MouseEvent):void{ if (this.unit_11_select.visible){ this.unit_11_select.visible = false; } else { this.unit_11_select.visible = true; }; } private function nextClick(_arg1:MouseEvent):void{ unit_current_pos = Math.min((unit_current_pos + 1), 4); if (unit_current_pos == 1){ unit_current_id = unit_sale_1; unit_current_price = unit_sale_1_price; } else { if (unit_current_pos == 2){ unit_current_id = unit_sale_2; unit_current_price = unit_sale_2_price; } else { if (unit_current_pos == 3){ unit_current_id = unit_sale_3; unit_current_price = unit_sale_3_price; } else { if (unit_current_pos == 4){ unit_current_id = unit_sale_4; unit_current_price = unit_sale_4_price; }; }; }; }; updateView(); } private function unit6Click(_arg1:MouseEvent):void{ if (this.unit_6_select.visible){ this.unit_6_select.visible = false; } else { this.unit_6_select.visible = true; }; } private function unit13Click(_arg1:MouseEvent):void{ if (this.unit_13_select.visible){ this.unit_13_select.visible = false; } else { this.unit_13_select.visible = true; }; } private function buyClick(_arg1:MouseEvent):void{ var _local2:Boolean; if (mSystem.mPlayerParty.mSlot1._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot2._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot3._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot4._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot5._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot6._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot7._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot8._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot9._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot10._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot11._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot12._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot13._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot14._ID == unit_current_id){ _local2 = true; }; if (mSystem.mPlayerParty.mSlot15._ID == unit_current_id){ _local2 = true; }; if (_local2){ mSystem.mEffect.msgInfo("warning: unit already owned, no duplicated unit !!"); return; }; if ((((((((((((((((((((((((mSystem.mPlayerParty.mSlot4._ID > 0)) && ((mSystem.mPlayerParty.mSlot5._ID > 0)))) && ((mSystem.mPlayerParty.mSlot6._ID > 0)))) && ((mSystem.mPlayerParty.mSlot7._ID > 0)))) && ((mSystem.mPlayerParty.mSlot8._ID > 0)))) && ((mSystem.mPlayerParty.mSlot9._ID > 0)))) && ((mSystem.mPlayerParty.mSlot10._ID > 0)))) && ((mSystem.mPlayerParty.mSlot11._ID > 0)))) && ((mSystem.mPlayerParty.mSlot12._ID > 0)))) && ((mSystem.mPlayerParty.mSlot13._ID > 0)))) && ((mSystem.mPlayerParty.mSlot14._ID > 0)))) && ((mSystem.mPlayerParty.mSlot15._ID > 0)))){ mSystem.mEffect.msgInfo("warning: party slot full !!"); return; }; if (mSystem.mDat.player_money < unit_current_price){ mSystem.mEffect.msgInfo("warning: money not enough !!"); return; }; mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - unit_current_price), 0); if (mSystem.mPlayerParty.mSlot4._ID == 0){ mSystem.mPlayerParty.mSlot4.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot4.initialise(); } else { if (mSystem.mPlayerParty.mSlot5._ID == 0){ mSystem.mPlayerParty.mSlot5.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot5.initialise(); } else { if (mSystem.mPlayerParty.mSlot6._ID == 0){ mSystem.mPlayerParty.mSlot6.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot6.initialise(); } else { if (mSystem.mPlayerParty.mSlot7._ID == 0){ mSystem.mPlayerParty.mSlot7.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot7.initialise(); } else { if (mSystem.mPlayerParty.mSlot8._ID == 0){ mSystem.mPlayerParty.mSlot8.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot8.initialise(); } else { if (mSystem.mPlayerParty.mSlot9._ID == 0){ mSystem.mPlayerParty.mSlot9.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot9.initialise(); } else { if (mSystem.mPlayerParty.mSlot10._ID == 0){ mSystem.mPlayerParty.mSlot10.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot10.initialise(); } else { if (mSystem.mPlayerParty.mSlot11._ID == 0){ mSystem.mPlayerParty.mSlot11.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot11.initialise(); } else { if (mSystem.mPlayerParty.mSlot12._ID == 0){ mSystem.mPlayerParty.mSlot12.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot12.initialise(); } else { if (mSystem.mPlayerParty.mSlot13._ID == 0){ mSystem.mPlayerParty.mSlot13.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot13.initialise(); } else { if (mSystem.mPlayerParty.mSlot14._ID == 0){ mSystem.mPlayerParty.mSlot14.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot14.initialise(); } else { if (mSystem.mPlayerParty.mSlot15._ID == 0){ mSystem.mPlayerParty.mSlot15.setBaseUnit(unit_current_id); mSystem.mPlayerParty.mSlot15.initialise(); }; }; }; }; }; }; }; }; }; }; }; }; updateView(); } private function deleteClick(_arg1:MouseEvent):void{ if (this.unit_4_select.visible){ mSystem.mPlayerParty.mSlot4.setBaseUnit(0); }; if (this.unit_5_select.visible){ mSystem.mPlayerParty.mSlot5.setBaseUnit(0); }; if (this.unit_6_select.visible){ mSystem.mPlayerParty.mSlot6.setBaseUnit(0); }; if (this.unit_7_select.visible){ mSystem.mPlayerParty.mSlot7.setBaseUnit(0); }; if (this.unit_8_select.visible){ mSystem.mPlayerParty.mSlot8.setBaseUnit(0); }; if (this.unit_9_select.visible){ mSystem.mPlayerParty.mSlot9.setBaseUnit(0); }; if (this.unit_10_select.visible){ mSystem.mPlayerParty.mSlot10.setBaseUnit(0); }; if (this.unit_11_select.visible){ mSystem.mPlayerParty.mSlot11.setBaseUnit(0); }; if (this.unit_12_select.visible){ mSystem.mPlayerParty.mSlot12.setBaseUnit(0); }; if (this.unit_13_select.visible){ mSystem.mPlayerParty.mSlot13.setBaseUnit(0); }; if (this.unit_14_select.visible){ mSystem.mPlayerParty.mSlot14.setBaseUnit(0); }; if (this.unit_15_select.visible){ mSystem.mPlayerParty.mSlot15.setBaseUnit(0); }; updateView(); } private function unit8Click(_arg1:MouseEvent):void{ if (this.unit_8_select.visible){ this.unit_8_select.visible = false; } else { this.unit_8_select.visible = true; }; } private function unit10Click(_arg1:MouseEvent):void{ if (this.unit_10_select.visible){ this.unit_10_select.visible = false; } else { this.unit_10_select.visible = true; }; } private function unit15Click(_arg1:MouseEvent):void{ if (this.unit_15_select.visible){ this.unit_15_select.visible = false; } else { this.unit_15_select.visible = true; }; } private function unit5Click(_arg1:MouseEvent):void{ if (this.unit_5_select.visible){ this.unit_5_select.visible = false; } else { this.unit_5_select.visible = true; }; } private function unit12Click(_arg1:MouseEvent):void{ if (this.unit_12_select.visible){ this.unit_12_select.visible = false; } else { this.unit_12_select.visible = true; }; } public function destroy(){ this.btn_delete.removeEventListener(MouseEvent.CLICK, deleteClick); this.btn_buy.removeEventListener(MouseEvent.CLICK, buyClick); this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); this.unit_4.removeEventListener(MouseEvent.CLICK, unit4Click); this.unit_5.removeEventListener(MouseEvent.CLICK, unit5Click); this.unit_6.removeEventListener(MouseEvent.CLICK, unit6Click); this.unit_7.removeEventListener(MouseEvent.CLICK, unit7Click); this.unit_8.removeEventListener(MouseEvent.CLICK, unit8Click); this.unit_9.removeEventListener(MouseEvent.CLICK, unit9Click); this.unit_10.removeEventListener(MouseEvent.CLICK, unit10Click); this.unit_11.removeEventListener(MouseEvent.CLICK, unit11Click); this.unit_12.removeEventListener(MouseEvent.CLICK, unit12Click); this.unit_13.removeEventListener(MouseEvent.CLICK, unit13Click); this.unit_14.removeEventListener(MouseEvent.CLICK, unit14Click); this.unit_15.removeEventListener(MouseEvent.CLICK, unit15Click); this.btn_next.removeEventListener(MouseEvent.CLICK, nextClick); this.btn_prev.removeEventListener(MouseEvent.CLICK, prevClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy formation ... ok !"); } } }//package FZGame.Rpg.Interface
Section 91
//MenuResult (FZGame.Rpg.Interface.MenuResult) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.text.*; import flash.net.*; public class MenuResult extends MovieClip { private var mSystem; public var exp_1:TextField; public var exp_2:TextField; public var exp_3:TextField; public var unit1_lvUp:MovieClip; private var _max_chain:int;// = 0 public var loot:TextField; public var banner:MovieClip; public var ads:MovieClip; private var _battle_exp:int;// = 0 public var unit2_lvUp:MovieClip; public var unit_2:unit_face_slot; public var unit_3:unit_face_slot; public var unit_1:unit_face_slot; public var chain:TextField; private var _enemy_lv_mod:int;// = 0 private var _loot_item:int;// = 0 public var unit3_lvUp:MovieClip; public var btn_close:SimpleButton; public var gold:TextField; private var _area_stage:int;// = 0 private var dispCont; private var _gold_earned:int;// = 0 public function init(_arg1, _arg2){ mSystem = _arg1; dispCont = mSystem.contMENU; _area_stage = _arg2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; if (this.btn_close){ this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); }; if (this.banner){ this.banner.addEventListener(MouseEvent.CLICK, bannerClick, false, 0, true); }; trace("init result ... ok !"); mSystem.mSound.playBgmWin(); _enemy_lv_mod = 1; _battle_exp = 0; _gold_earned = 0; _loot_item = 0; _max_chain = mSystem.mEnemyParty.mChainHit.bestChainHit; var _local3:Number = Math.random(); if (_area_stage == 0){ _enemy_lv_mod = 1; _battle_exp = (200 + (_max_chain * 5)); _gold_earned = (50 + (_max_chain * 25)); if (Math.random() < 0.5){ _loot_item = 2; }; }; if (_area_stage == 2){ _enemy_lv_mod = 2; _battle_exp = (400 + (_max_chain * 5)); _gold_earned = (100 + (_max_chain * 25)); if (Math.random() < 0.5){ _loot_item = 1; }; }; if (_area_stage == 3){ _enemy_lv_mod = 3; _battle_exp = (600 + (_max_chain * 5)); _gold_earned = (125 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 2; } else { _loot_item = 9; }; }; }; if (_area_stage == 5){ _enemy_lv_mod = 4; _battle_exp = (500 + (_max_chain * 5)); _gold_earned = (150 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 4; } else { _loot_item = 3; }; }; }; if (_area_stage == 6){ _enemy_lv_mod = 6; _battle_exp = (700 + (_max_chain * 5)); _gold_earned = (150 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 4; } else { _loot_item = 3; }; }; }; if (_area_stage == 7){ _enemy_lv_mod = 10; _battle_exp = (1200 + (_max_chain * 5)); _gold_earned = (800 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 8; } else { _loot_item = 15; }; }; }; if (_area_stage == 8){ _enemy_lv_mod = 18; _battle_exp = (600 + (_max_chain * 5)); _gold_earned = (225 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 5; } else { _loot_item = 6; }; }; }; if (_area_stage == 9){ _enemy_lv_mod = 23; _battle_exp = (800 + (_max_chain * 5)); _gold_earned = (250 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 6; } else { _loot_item = 13; }; }; }; if (_area_stage == 10){ _enemy_lv_mod = 40; _battle_exp = (1000 + (_max_chain * 5)); _gold_earned = (2000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 8; } else { _loot_item = 12; }; }; }; if (_area_stage == 11){ _enemy_lv_mod = 45; _battle_exp = (1200 + (_max_chain * 5)); _gold_earned = (5000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 15; } else { _loot_item = 7; }; }; }; if (_area_stage == 14){ _enemy_lv_mod = 60; _battle_exp = (2000 + (_max_chain * 5)); _gold_earned = (10000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 10; } else { _loot_item = 7; }; }; }; if (_area_stage == 15){ _enemy_lv_mod = 9; _battle_exp = (500 + (_max_chain * 5)); _gold_earned = (200 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 4; } else { _loot_item = 8; }; }; }; if (_area_stage == 16){ _enemy_lv_mod = 10; _battle_exp = (500 + (_max_chain * 5)); _gold_earned = (250 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 6; } else { _loot_item = 10; }; }; }; if (_area_stage == 18){ _enemy_lv_mod = 12; _battle_exp = (700 + (_max_chain * 5)); _gold_earned = (250 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 5; } else { _loot_item = 8; }; }; }; if (_area_stage == 20){ _enemy_lv_mod = 15; _battle_exp = (600 + (_max_chain * 5)); _gold_earned = (200 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 6; } else { _loot_item = 8; }; }; }; if (_area_stage == 21){ _enemy_lv_mod = 15; _battle_exp = (500 + (_max_chain * 5)); _gold_earned = (225 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 4; } else { _loot_item = 6; }; }; }; if (_area_stage == 23){ _enemy_lv_mod = 17; _battle_exp = (600 + (_max_chain * 5)); _gold_earned = (250 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 8; } else { _loot_item = 8; }; }; }; if (_area_stage == 25){ _enemy_lv_mod = 18; _battle_exp = (600 + (_max_chain * 5)); _gold_earned = (250 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 5; } else { _loot_item = 8; }; }; }; if (_area_stage == 26){ _enemy_lv_mod = 19; _battle_exp = (600 + (_max_chain * 5)); _gold_earned = (250 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 4; } else { _loot_item = 8; }; }; }; if (_area_stage == 27){ _enemy_lv_mod = 21; _battle_exp = (700 + (_max_chain * 5)); _gold_earned = (300 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 9; } else { _loot_item = 10; }; }; }; if (_area_stage == 28){ _enemy_lv_mod = 25; _battle_exp = (1500 + (_max_chain * 5)); _gold_earned = (2000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 10; } else { _loot_item = 14; }; }; }; if (_area_stage == 29){ _enemy_lv_mod = 31; _battle_exp = (800 + (_max_chain * 5)); _gold_earned = (350 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 9; } else { _loot_item = 10; }; }; }; if (_area_stage == 30){ _enemy_lv_mod = 33; _battle_exp = (900 + (_max_chain * 5)); _gold_earned = (500 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 12; } else { _loot_item = 7; }; }; }; if (_area_stage == 31){ _enemy_lv_mod = 50; _battle_exp = (1000 + (_max_chain * 5)); _gold_earned = (5000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 14; } else { _loot_item = 15; }; }; }; if (_area_stage == 34){ _enemy_lv_mod = 65; _battle_exp = (2500 + (_max_chain * 5)); _gold_earned = (12000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 13; } else { _loot_item = 7; }; }; }; if (_area_stage == 35){ _enemy_lv_mod = 23; _battle_exp = (800 + (_max_chain * 5)); _gold_earned = (350 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 9; } else { _loot_item = 10; }; }; }; if (_area_stage == 37){ _enemy_lv_mod = 25; _battle_exp = (800 + (_max_chain * 5)); _gold_earned = (500 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 8; } else { _loot_item = 8; }; }; }; if (_area_stage == 38){ _enemy_lv_mod = 27; _battle_exp = (900 + (_max_chain * 5)); _gold_earned = (400 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 3; } else { _loot_item = 4; }; }; }; if (_area_stage == 40){ _enemy_lv_mod = 28; _battle_exp = (900 + (_max_chain * 5)); _gold_earned = (450 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 9; } else { _loot_item = 4; }; }; }; if (_area_stage == 41){ _enemy_lv_mod = 29; _battle_exp = (900 + (_max_chain * 5)); _gold_earned = (700 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 10; } else { _loot_item = 15; }; }; }; if (_area_stage == 43){ _enemy_lv_mod = 30; _battle_exp = (900 + (_max_chain * 5)); _gold_earned = (700 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 10; } else { _loot_item = 9; }; }; }; if (_area_stage == 44){ _enemy_lv_mod = 35; _battle_exp = (2000 + (_max_chain * 5)); _gold_earned = (2500 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 8; } else { _loot_item = 7; }; }; }; if (_area_stage == 45){ _enemy_lv_mod = 39; _battle_exp = (1000 + (_max_chain * 5)); _gold_earned = (800 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 5; } else { _loot_item = 14; }; }; }; if (_area_stage == 46){ _enemy_lv_mod = 60; _battle_exp = (1200 + (_max_chain * 5)); _gold_earned = (8000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 12; } else { _loot_item = 11; }; }; }; if (_area_stage == 48){ _enemy_lv_mod = 70; _battle_exp = (3000 + (_max_chain * 5)); _gold_earned = (15000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 15; } else { _loot_item = 14; }; }; }; if (_area_stage == 50){ _enemy_lv_mod = 29; _battle_exp = (1000 + (_max_chain * 5)); _gold_earned = (1000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 4; } else { _loot_item = 7; }; }; }; if (_area_stage == 51){ _enemy_lv_mod = 31; _battle_exp = (1000 + (_max_chain * 5)); _gold_earned = (1500 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 11; } else { _loot_item = 11; }; }; }; if (_area_stage == 53){ _enemy_lv_mod = 33; _battle_exp = (1000 + (_max_chain * 5)); _gold_earned = (1600 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 12; } else { _loot_item = 12; }; }; }; if (_area_stage == 55){ _enemy_lv_mod = 35; _battle_exp = (2500 + (_max_chain * 5)); _gold_earned = (5000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 14; } else { _loot_item = 14; }; }; }; if (_area_stage == 56){ _enemy_lv_mod = 65; _battle_exp = (2000 + (_max_chain * 5)); _gold_earned = (10000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 14; } else { _loot_item = 15; }; }; }; if (_area_stage == 58){ _enemy_lv_mod = 75; _battle_exp = (3500 + (_max_chain * 5)); _gold_earned = (15000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 11; } else { _loot_item = 15; }; }; }; if (_area_stage == 60){ _enemy_lv_mod = 85; _battle_exp = (5000 + (_max_chain * 5)); _gold_earned = (20000 + (_max_chain * 25)); if (Math.random() < 0.5){ if (_local3 < 0.7){ _loot_item = 11; } else { _loot_item = 11; }; }; }; _gold_earned = Math.min((_gold_earned + (_gold_earned * 0.15)), 999999); this.unit_1.gotoAndStop((mSystem.mPlayerParty.mSlot1._ID + 1)); this.unit_2.gotoAndStop((mSystem.mPlayerParty.mSlot2._ID + 1)); this.unit_3.gotoAndStop((mSystem.mPlayerParty.mSlot3._ID + 1)); var _local4:int = mSystem.mPlayerParty.mSlot1._LEVEL; var _local5:int = mSystem.mPlayerParty.mSlot2._LEVEL; var _local6:int = mSystem.mPlayerParty.mSlot3._LEVEL; this.exp_1.htmlText = String(getCalcExp(mSystem.mPlayerParty.mSlot1)); this.exp_2.htmlText = String(getCalcExp(mSystem.mPlayerParty.mSlot2)); this.exp_3.htmlText = String(getCalcExp(mSystem.mPlayerParty.mSlot3)); this.gold.htmlText = String(_gold_earned); this.chain.htmlText = String(_max_chain); this.loot.htmlText = String(getLootItemName()); this.unit1_lvUp.visible = false; this.unit2_lvUp.visible = false; this.unit3_lvUp.visible = false; if (_local4 < mSystem.mPlayerParty.mSlot1._LEVEL){ this.unit1_lvUp.visible = true; }; if (_local5 < mSystem.mPlayerParty.mSlot2._LEVEL){ this.unit2_lvUp.visible = true; }; if (_local6 < mSystem.mPlayerParty.mSlot3._LEVEL){ this.unit3_lvUp.visible = true; }; this.banner.visible = false; mSystem.mSecurity.initAdv(this.ads, "1194Q16DD0831"); } private function bannerClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest(mSystem.mSecurity.sponsorLink); navigateToURL(_local2, "_blank"); } private function getCalcExp(_arg1):int{ if (_arg1._ID == 0){ return (0); }; if (_arg1._is_active == false){ return (0); }; if (_arg1._health <= 0){ return (0); }; var _local2:int = (_enemy_lv_mod - _arg1._LEVEL); var _local3:int = Math.min(Math.max((_battle_exp + ((_local2 / 8) * _battle_exp)), 10), 9999); var _local4:* = _arg1.gainExperience(_local3); return (_local4); } private function bonusItem(){ var _local1 = -1; var _local2 = ""; if (_area_stage == 6){ _local1 = 15; _local2 = "[Bonus Item : Plain Jacket]"; }; if (_area_stage == 7){ _local1 = 5; _local2 = "Unlock MAP 2 Area + [Bonus Item : AK-47]"; }; if (_area_stage == 8){ _local1 = 17; _local2 = "[Bonus Item : Yamato Armor]"; }; if (_area_stage == 9){ _local1 = 22; _local2 = "[Bonus Item : Ring of Shadow]"; }; if (_area_stage == 10){ _local1 = 27; _local2 = "[Bonus Item : Lucky Seven]"; }; if (_area_stage == 11){ _local1 = 23; _local2 = "[Bonus Item : Gundam Suit]"; }; if (_area_stage == 14){ _local1 = 24; _local2 = "[Bonus Item : The K]"; }; if (_area_stage == 26){ _local1 = 14; _local2 = "[Bonus Item : Guerilla's Mask]"; }; if (_area_stage == 27){ _local1 = 22; _local2 = "[Bonus Item : Ring of Shadow]"; }; if (_area_stage == 28){ _local1 = 7; _local2 = "Unlock MAP 3 Area + [Bonus Item : Old Hammer]"; }; if (_area_stage == 29){ _local1 = 17; _local2 = "[Bonus Item : Yamato Armor]"; }; if (_area_stage == 30){ _local1 = 20; _local2 = "[Bonus Item : Ring of Water]"; }; if (_area_stage == 31){ _local1 = 11; _local2 = "[Bonus Item : Soul Eater]"; }; if (_area_stage == 34){ _local1 = 25; _local2 = "[Bonus Item : NG Tank]"; }; if (_area_stage == 44){ _local1 = 18; _local2 = "Unlock MAP 4 Area + [Bonus Item : Mike's Robe]"; }; if (_area_stage == 45){ _local1 = 8; _local2 = "[Bonus Item : Cupid Arrow]"; }; if (_area_stage == 46){ _local1 = 11; _local2 = "[Bonus Item : Soul Eater]"; }; if (_area_stage == 48){ _local1 = 26; _local2 = "[Bonus Item : Artlogicgames Autograph]"; }; if (_area_stage == 53){ _local1 = 21; _local2 = "[Bonus Item : Ring of Thunder]"; }; if (_area_stage == 55){ _local1 = 9; _local2 = "[Bonus Item : Pistol P66XZY]"; }; if (_area_stage == 56){ _local1 = 10; _local2 = "[Bonus Item : Holy Slayer @]"; }; if (_area_stage == 58){ _local1 = 28; _local2 = "[Bonus Item : P5GDRX8800GT]"; }; if (_area_stage == 60){ _local1 = 29; _local2 = "[Bonus Item : GameShark v1.0]"; }; if ((((mSystem.mDat.stage_area[_area_stage] < 1)) && ((_local1 >= 0)))){ mSystem.mEffect.msgInfo(_local2); mSystem.mDat.equip_stock[_local1] = Math.min((mSystem.mDat.equip_stock[_local1] + 1), 20); }; } public function destroy(){ mSystem.mSecurity.removeAdv(); if (this.btn_close){ this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); }; if (this.banner){ this.banner.removeEventListener(MouseEvent.CLICK, bannerClick); }; dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy result ... ok !"); } private function getLootItemName():String{ var _local1 = 1; if (Math.random() > 0.5){ _local1 = (_local1 + 1); }; if (Math.random() > 0.7){ _local1 = (_local1 + 1); }; if (_loot_item == 1){ mSystem.mDat.material_stock[0] = Math.min((mSystem.mDat.material_stock[0] + _local1), 20); return (("Lucky Coin x" + _local1)); }; if (_loot_item == 2){ mSystem.mDat.material_stock[1] = Math.min((mSystem.mDat.material_stock[1] + _local1), 20); return (("White Cloth x" + _local1)); }; if (_loot_item == 3){ mSystem.mDat.material_stock[2] = Math.min((mSystem.mDat.material_stock[2] + _local1), 20); return (("Iron Ore x" + _local1)); }; if (_loot_item == 4){ mSystem.mDat.material_stock[3] = Math.min((mSystem.mDat.material_stock[3] + _local1), 20); return (("Leather Hide x" + _local1)); }; if (_loot_item == 5){ mSystem.mDat.material_stock[4] = Math.min((mSystem.mDat.material_stock[4] + _local1), 20); return (("Monster Wing x" + _local1)); }; if (_loot_item == 6){ mSystem.mDat.material_stock[5] = Math.min((mSystem.mDat.material_stock[5] + _local1), 20); return (("Monster Claw x" + _local1)); }; if (_loot_item == 7){ mSystem.mDat.material_stock[6] = Math.min((mSystem.mDat.material_stock[6] + _local1), 20); return (("Diamond x" + _local1)); }; if (_loot_item == 8){ mSystem.mDat.material_stock[7] = Math.min((mSystem.mDat.material_stock[7] + _local1), 20); return (("Fire Stone x" + _local1)); }; if (_loot_item == 9){ mSystem.mDat.material_stock[8] = Math.min((mSystem.mDat.material_stock[8] + _local1), 20); return (("Evil Gem x" + _local1)); }; if (_loot_item == 10){ mSystem.mDat.material_stock[9] = Math.min((mSystem.mDat.material_stock[9] + _local1), 20); return (("Devil Orb x" + _local1)); }; if (_loot_item == 11){ mSystem.mDat.material_stock[10] = Math.min((mSystem.mDat.material_stock[10] + _local1), 20); return (("Dragon Heart x" + _local1)); }; if (_loot_item == 12){ mSystem.mDat.material_stock[11] = Math.min((mSystem.mDat.material_stock[11] + _local1), 20); return (("Leviathan Scale x" + _local1)); }; if (_loot_item == 13){ mSystem.mDat.material_stock[12] = Math.min((mSystem.mDat.material_stock[12] + _local1), 20); return (("Bahemoth Horn x" + _local1)); }; if (_loot_item == 14){ mSystem.mDat.material_stock[13] = Math.min((mSystem.mDat.material_stock[13] + _local1), 20); return (("O Part x" + _local1)); }; if (_loot_item == 15){ mSystem.mDat.material_stock[14] = Math.min((mSystem.mDat.material_stock[14] + _local1), 20); return (("Golden Egg x" + _local1)); }; return (""); } private function closeClick(_arg1:MouseEvent):void{ var _local3:*; mSystem.mDat.player_money = Math.min((mSystem.mDat.player_money + _gold_earned), 999999); bonusItem(); mSystem.mDat.stage_area[_area_stage] = Math.min((mSystem.mDat.stage_area[_area_stage] + 1), 999); mSystem.mDat.updateUnlockArea(); mSystem.mDat.stat_win = Math.min((mSystem.mDat.stat_win + 1), 999); if (mSystem.mDat.stat_win == 50){ mSystem.mEffect.msgInfo("unlocked achievement 1 !! [Win 50x]"); }; if (mSystem.mDat.stat_win == 200){ mSystem.mEffect.msgInfo("unlocked achievement 2 !! [Win 200x]"); }; if (mSystem.mDat.stat_maxcombo < _max_chain){ mSystem.mDat.stat_maxcombo = _max_chain; if (mSystem.mDat.stat_maxcombo >= 99){ mSystem.mEffect.msgInfo("unlocked achievement 5 !! [99 Chain Combo]"); } else { if (mSystem.mDat.stat_maxcombo >= 30){ mSystem.mEffect.msgInfo("unlocked achievement 4 !! [30 Chain Combo]"); } else { if (mSystem.mDat.stat_maxcombo >= 10){ mSystem.mEffect.msgInfo("unlocked achievement 3 !! [10 Chain Combo]"); }; }; }; }; if (mSystem.mDat.stat_highestmoney < (mSystem.mDat.player_money + _gold_earned)){ if (mSystem.mDat.stat_highestmoney < 200000){ if ((mSystem.mDat.player_money + _gold_earned) >= 200000){ mSystem.mEffect.msgInfo("unlocked achievement 10 !! [Earn 200000 Gold]"); }; }; mSystem.mDat.stat_highestmoney = Math.min((mSystem.mDat.player_money + _gold_earned), 999999); }; if ((((((((((((((((((((((mSystem.mDat.stage_area[0] > 0)) && ((mSystem.mDat.stage_area[2] > 0)))) && ((mSystem.mDat.stage_area[3] > 0)))) && ((mSystem.mDat.stage_area[5] > 0)))) && ((mSystem.mDat.stage_area[6] > 0)))) && ((mSystem.mDat.stage_area[7] > 0)))) && ((mSystem.mDat.stage_area[8] > 0)))) && ((mSystem.mDat.stage_area[9] > 0)))) && ((mSystem.mDat.stage_area[10] > 0)))) && ((mSystem.mDat.stage_area[11] > 0)))) && ((mSystem.mDat.stage_area[14] > 0)))){ if (mSystem.mDat.stat_map1_completed <= 0){ mSystem.mDat.stat_map1_completed = 1; mSystem.mEffect.msgInfo("unlocked achievement 6 !! [Map 1 Completed]"); }; }; if ((((((((((((((((((((((((((((mSystem.mDat.stage_area[15] > 0)) && ((mSystem.mDat.stage_area[16] > 0)))) && ((mSystem.mDat.stage_area[18] > 0)))) && ((mSystem.mDat.stage_area[20] > 0)))) && ((mSystem.mDat.stage_area[21] > 0)))) && ((mSystem.mDat.stage_area[23] > 0)))) && ((mSystem.mDat.stage_area[25] > 0)))) && ((mSystem.mDat.stage_area[26] > 0)))) && ((mSystem.mDat.stage_area[27] > 0)))) && ((mSystem.mDat.stage_area[28] > 0)))) && ((mSystem.mDat.stage_area[29] > 0)))) && ((mSystem.mDat.stage_area[30] > 0)))) && ((mSystem.mDat.stage_area[31] > 0)))) && ((mSystem.mDat.stage_area[34] > 0)))){ if (mSystem.mDat.stat_map2_completed <= 0){ mSystem.mDat.stat_map2_completed = 1; mSystem.mEffect.msgInfo("unlocked achievement 7 !! [Map 2 Completed]"); }; }; if ((((((((((((((((((((mSystem.mDat.stage_area[35] > 0)) && ((mSystem.mDat.stage_area[37] > 0)))) && ((mSystem.mDat.stage_area[38] > 0)))) && ((mSystem.mDat.stage_area[40] > 0)))) && ((mSystem.mDat.stage_area[41] > 0)))) && ((mSystem.mDat.stage_area[43] > 0)))) && ((mSystem.mDat.stage_area[44] > 0)))) && ((mSystem.mDat.stage_area[45] > 0)))) && ((mSystem.mDat.stage_area[46] > 0)))) && ((mSystem.mDat.stage_area[48] > 0)))){ if (mSystem.mDat.stat_map3_completed <= 0){ mSystem.mDat.stat_map3_completed = 1; mSystem.mEffect.msgInfo("unlocked achievement 8 !! [Map 3 Completed]"); }; }; if ((((((((((((((mSystem.mDat.stage_area[50] > 0)) && ((mSystem.mDat.stage_area[51] > 0)))) && ((mSystem.mDat.stage_area[53] > 0)))) && ((mSystem.mDat.stage_area[55] > 0)))) && ((mSystem.mDat.stage_area[56] > 0)))) && ((mSystem.mDat.stage_area[58] > 0)))) && ((mSystem.mDat.stage_area[60] > 0)))){ if (mSystem.mDat.stat_map4_completed <= 0){ mSystem.mDat.stat_map4_completed = 1; mSystem.mEffect.msgInfo("unlocked achievement 9 !! [Map 4 Completed]"); }; }; trace((((("stage " + _area_stage) + 1) + " = ") + mSystem.mDat.stage_area[_area_stage])); var _local2:* = new menu_world_mc(); _local2.initAfterBattle(mSystem, _area_stage); if (_area_stage == 55){ if (mSystem.mDat.stage_area[_area_stage] == 1){ _local3 = new ending_mc(); _local3.init(mSystem); }; }; destroy(); } } }//package FZGame.Rpg.Interface
Section 92
//MenuSelect (FZGame.Rpg.Interface.MenuSelect) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import FZGame.Rpg.Class.*; import flash.text.*; public class MenuSelect extends MovieClip { const _SLOT8 = 4; const _SLOT1 = 16; const _SLOT2 = 12; const _SLOT3 = 5; const _SLOT4 = 8; const _SLOT6 = 29; const _SLOT7 = 18; const _SLOT5 = 11; private var dispCont; private var slot3:int;// = 0 private var slot6:int;// = 0 private var slot8:int;// = 0 private var slot1:int;// = 0 private var slot4:int;// = 0 private var slot5:int;// = 0 public var point:TextField; private var slot7:int;// = 0 private var slot2:int;// = 0 private var clipDrag; private var totalPoint:int;// = 0 private var unit1:int;// = 0 private var unit2:int;// = 0 private var unit3:int;// = 0 public var slot_2:unit_face_slot; public var slot_3:unit_face_slot; public var slot_4:unit_face_slot; public var slot_5:unit_face_slot; public var slot_6:unit_face_slot; public var slot_7:unit_face_slot; public var unit_2:unit_face_slot; public var unit_3:unit_face_slot; public var unit_1:unit_face_slot; public var slot_8:unit_face_slot; public var slot_1:unit_face_slot; public var btn_start:SimpleButton; public var price:TextField; private var unitDrag:int;// = 0 public var btn_back:SimpleButton; private var mSystem; private function slot3Click(_arg1:MouseEvent):void{ if (slot3 > 0){ actionDragClip(slot3); slot3 = 0; updateView(); }; } private function dragHandle(_arg1:Event):void{ clipDrag.x = mSystem.stageRoot.mouseX; clipDrag.y = mSystem.stageRoot.mouseY; } public function destroy(){ removeDragClip(); this.unit_1.removeEventListener(MouseEvent.CLICK, unit1Click); this.unit_2.removeEventListener(MouseEvent.CLICK, unit2Click); this.unit_3.removeEventListener(MouseEvent.CLICK, unit3Click); this.slot_1.removeEventListener(MouseEvent.CLICK, slot1Click); this.slot_2.removeEventListener(MouseEvent.CLICK, slot2Click); this.slot_3.removeEventListener(MouseEvent.CLICK, slot3Click); this.slot_4.removeEventListener(MouseEvent.CLICK, slot4Click); this.slot_5.removeEventListener(MouseEvent.CLICK, slot5Click); this.slot_6.removeEventListener(MouseEvent.CLICK, slot6Click); this.slot_7.removeEventListener(MouseEvent.CLICK, slot7Click); this.slot_8.removeEventListener(MouseEvent.CLICK, slot8Click); this.btn_back.removeEventListener(MouseEvent.CLICK, backClick); this.btn_start.removeEventListener(MouseEvent.CLICK, startClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy formation ... ok !"); } private function slot7Click(_arg1:MouseEvent):void{ if (slot7 > 0){ actionDragClip(slot7); slot7 = 0; updateView(); }; } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_back.addEventListener(MouseEvent.CLICK, backClick, false, 0, true); this.btn_start.addEventListener(MouseEvent.CLICK, startClick, false, 0, true); this.unit_1.addEventListener(MouseEvent.CLICK, unit1Click, false, 0, true); this.unit_2.addEventListener(MouseEvent.CLICK, unit2Click, false, 0, true); this.unit_3.addEventListener(MouseEvent.CLICK, unit3Click, false, 0, true); this.slot_1.addEventListener(MouseEvent.CLICK, slot1Click, false, 0, true); this.slot_2.addEventListener(MouseEvent.CLICK, slot2Click, false, 0, true); this.slot_3.addEventListener(MouseEvent.CLICK, slot3Click, false, 0, true); this.slot_4.addEventListener(MouseEvent.CLICK, slot4Click, false, 0, true); this.slot_5.addEventListener(MouseEvent.CLICK, slot5Click, false, 0, true); this.slot_6.addEventListener(MouseEvent.CLICK, slot6Click, false, 0, true); this.slot_7.addEventListener(MouseEvent.CLICK, slot7Click, false, 0, true); this.slot_8.addEventListener(MouseEvent.CLICK, slot8Click, false, 0, true); unit1 = 0; unit2 = 0; unit3 = 0; slot1 = _SLOT1; slot2 = _SLOT2; slot3 = _SLOT3; slot4 = _SLOT4; slot5 = _SLOT5; slot6 = _SLOT6; slot7 = _SLOT7; slot8 = _SLOT8; totalPoint = 0; trace("init formation ... ok !"); updateView(); } private function updateView(){ this.unit_1.gotoAndStop((unit1 + 1)); this.unit_2.gotoAndStop((unit2 + 1)); this.unit_3.gotoAndStop((unit3 + 1)); this.slot_1.gotoAndStop((slot1 + 1)); this.slot_2.gotoAndStop((slot2 + 1)); this.slot_3.gotoAndStop((slot3 + 1)); this.slot_4.gotoAndStop((slot4 + 1)); this.slot_5.gotoAndStop((slot5 + 1)); this.slot_6.gotoAndStop((slot6 + 1)); this.slot_7.gotoAndStop((slot7 + 1)); this.slot_8.gotoAndStop((slot8 + 1)); totalPoint = ((getUnitPoint(unit1) + getUnitPoint(unit2)) + getUnitPoint(unit3)); this.point.htmlText = String((totalPoint + " / 1000")); } private function actionDragClip(_arg1:int=0){ if (unitDrag){ returnUnit(unitDrag); removeDragClip(); }; if (clipDrag == null){ clipDrag = new unit_face_slot(); dispCont.addChild(clipDrag); clipDrag.x = mSystem.stageRoot.mouseX; clipDrag.y = mSystem.stageRoot.mouseY; clipDrag.addEventListener(Event.ENTER_FRAME, dragHandle, false, 0, true); unitDrag = _arg1; clipDrag.gotoAndStop((unitDrag + 1)); }; } private function unit3Click(_arg1:MouseEvent):void{ if (unit3 > 0){ returnUnit(unit3); unit3 = 0; }; if (clipDrag){ unit3 = unitDrag; removeDragClip(); }; updateView(); } private function slot6Click(_arg1:MouseEvent):void{ if (slot6 > 0){ actionDragClip(slot6); slot6 = 0; updateView(); }; } private function slot4Click(_arg1:MouseEvent):void{ if (slot4 > 0){ actionDragClip(slot4); slot4 = 0; updateView(); }; } private function slot2Click(_arg1:MouseEvent):void{ if (slot2 > 0){ actionDragClip(slot2); slot2 = 0; updateView(); }; } private function unit2Click(_arg1:MouseEvent):void{ if (unit2 > 0){ returnUnit(unit2); unit2 = 0; }; if (clipDrag){ unit2 = unitDrag; removeDragClip(); }; updateView(); } private function getUnitPoint(_arg1:int=0):int{ if (_arg1 == _SLOT1){ return (150); }; if (_arg1 == _SLOT2){ return (200); }; if (_arg1 == _SLOT3){ return (400); }; if (_arg1 == _SLOT4){ return (450); }; if (_arg1 == _SLOT5){ return (350); }; if (_arg1 == _SLOT6){ return (400); }; if (_arg1 == _SLOT7){ return (450); }; if (_arg1 == _SLOT8){ return (400); }; return (0); } private function startClick(_arg1:MouseEvent):void{ var _local2:*; updateView(); if (clipDrag){ clipDrag.removeEventListener(Event.ENTER_FRAME, dragHandle); dispCont.removeChild(clipDrag); clipDrag = null; } else { if (totalPoint == 0){ mSystem.mEffect.msgInfo("choose unit for battle !"); } else { if (totalPoint > 1000){ mSystem.mEffect.msgInfo("point overload !"); } else { mSystem.mDat.resetGameData(); mSystem.mPlayerParty.setInitParty(unit1, unit2, unit3); mSystem.mPlayerParty.loadPartyData(); _local2 = new intro_mc(); _local2.init(mSystem); destroy(); }; }; }; } private function unit1Click(_arg1:MouseEvent):void{ if (unit1 > 0){ returnUnit(unit1); unit1 = 0; }; if (clipDrag){ unit1 = unitDrag; removeDragClip(); }; updateView(); } private function removeDragClip(){ if (clipDrag){ clipDrag.removeEventListener(Event.ENTER_FRAME, dragHandle); dispCont.removeChild(clipDrag); clipDrag = null; unitDrag = 0; }; } private function slot8Click(_arg1:MouseEvent):void{ if (slot8 > 0){ actionDragClip(slot8); slot8 = 0; updateView(); }; } private function slot5Click(_arg1:MouseEvent):void{ if (slot5 > 0){ actionDragClip(slot5); slot5 = 0; updateView(); }; } private function slot1Click(_arg1:MouseEvent):void{ if (slot1 > 0){ actionDragClip(slot1); slot1 = 0; updateView(); }; } private function returnUnit(_arg1:int=0){ if (_arg1 == _SLOT1){ slot1 = _SLOT1; }; if (_arg1 == _SLOT2){ slot2 = _SLOT2; }; if (_arg1 == _SLOT3){ slot3 = _SLOT3; }; if (_arg1 == _SLOT4){ slot4 = _SLOT4; }; if (_arg1 == _SLOT5){ slot5 = _SLOT5; }; if (_arg1 == _SLOT6){ slot6 = _SLOT6; }; if (_arg1 == _SLOT7){ slot7 = _SLOT7; }; if (_arg1 == _SLOT8){ slot8 = _SLOT8; }; } private function backClick(_arg1:MouseEvent):void{ var _local2:* = new menu_cover_mc(); _local2.init(mSystem); destroy(); } } }//package FZGame.Rpg.Interface
Section 93
//MenuSkillShop (FZGame.Rpg.Interface.MenuSkillShop) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import FZGame.Rpg.Class.Base.*; import flash.text.*; import flash.net.*; public class MenuSkillShop extends MovieClip { public var unit_skill_select_4:MovieClip; public var slot1:MovieClip; public var slot2:MovieClip; public var unit:MovieClip; public var unit_skill_2:MovieClip; public var unit_skill_3:MovieClip; public var unit_skill_4:MovieClip; public var unit_skill_1:MovieClip; private var level:int;// = 1 private var slot1Price; private var unitSkillID:int;// = 1 private var unitSlot; public var btn_prev:SimpleButton; public var money:TextField; private var unitPosID:int;// = 1 public var btn_close:SimpleButton; public var unit_name:TextField; private var dispCont; public var slot3:MovieClip; public var btn_next:SimpleButton; public var unit_skill_select_1:MovieClip; public var unit_skill_select_2:MovieClip; public var unit_skill_select_3:MovieClip; private var mSystem; private function unitSkill3Click(_arg1:MouseEvent):void{ unitSkillID = 3; updateInfo(); } private function prevClick(_arg1:MouseEvent):void{ var _local2 = 1; _local2 = 1; while (_local2 <= 15) { unitPosID = (unitPosID - 1); if (unitPosID < 1){ unitPosID = 15; }; unitSlot = getUnitSlot(unitPosID); if (unitSlot._ID > 0){ break; }; _local2++; }; updateInfo(); } private function getUnitSlot(_arg1):Object{ if (_arg1 == 1){ return (mSystem.mPlayerParty.mSlot1); }; if (_arg1 == 2){ return (mSystem.mPlayerParty.mSlot2); }; if (_arg1 == 3){ return (mSystem.mPlayerParty.mSlot3); }; if (_arg1 == 4){ return (mSystem.mPlayerParty.mSlot4); }; if (_arg1 == 5){ return (mSystem.mPlayerParty.mSlot5); }; if (_arg1 == 6){ return (mSystem.mPlayerParty.mSlot6); }; if (_arg1 == 7){ return (mSystem.mPlayerParty.mSlot7); }; if (_arg1 == 8){ return (mSystem.mPlayerParty.mSlot8); }; if (_arg1 == 9){ return (mSystem.mPlayerParty.mSlot9); }; if (_arg1 == 10){ return (mSystem.mPlayerParty.mSlot10); }; if (_arg1 == 11){ return (mSystem.mPlayerParty.mSlot11); }; if (_arg1 == 12){ return (mSystem.mPlayerParty.mSlot12); }; if (_arg1 == 13){ return (mSystem.mPlayerParty.mSlot13); }; if (_arg1 == 14){ return (mSystem.mPlayerParty.mSlot14); }; if (_arg1 == 15){ return (mSystem.mPlayerParty.mSlot15); }; return (mSystem.mPlayerParty.mSlot1); } private function learn1Click(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; if (level == 1){ _local2 = 1000; _local3 = 0; _local4 = 0; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 19; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 19; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 19; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 19; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; } else { if (level == 2){ _local2 = 2500; _local3 = 2; _local4 = 8; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 25; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 25; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 25; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 25; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; } else { if (level == 3){ _local2 = 5000; _local3 = 3; _local4 = 5; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 6; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 6; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 6; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 6; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; }; }; }; updateInfo(); } private function updateInfo(){ this.unit.gotoAndStop(unitSlot._ID); this.unit_name.htmlText = String(unitSlot._NAME); this.unit_skill_1.gotoAndStop(1); this.unit_skill_2.gotoAndStop(1); this.unit_skill_3.gotoAndStop(1); this.unit_skill_4.gotoAndStop(1); if (unitSlot._SKILL_1 > 0){ this.unit_skill_1.gotoAndStop((unitSlot._SKILL_1 + 1)); }; if (unitSlot._SKILL_2 > 0){ this.unit_skill_2.gotoAndStop((unitSlot._SKILL_2 + 1)); }; if (unitSlot._SKILL_3 > 0){ this.unit_skill_3.gotoAndStop((unitSlot._SKILL_3 + 1)); }; if (unitSlot._SKILL_4 > 0){ this.unit_skill_4.gotoAndStop((unitSlot._SKILL_4 + 1)); }; this.unit_skill_select_1.visible = false; this.unit_skill_select_2.visible = false; this.unit_skill_select_3.visible = false; this.unit_skill_select_4.visible = false; if (unitSkillID == 1){ this.unit_skill_select_1.visible = true; }; if (unitSkillID == 2){ this.unit_skill_select_2.visible = true; }; if (unitSkillID == 3){ this.unit_skill_select_3.visible = true; }; if (unitSkillID == 4){ this.unit_skill_select_4.visible = true; }; if (level == 1){ this.slot1.skill.gotoAndStop(20); this.slot1.mat1.gotoAndStop(39); this.slot1.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[0]))); this.slot1.mat2.visible = false; this.slot1.mat2Stock.visible = false; this.slot1.price.htmlText = String("1000"); this.slot2.skill.gotoAndStop(5); this.slot2.mat1.gotoAndStop(41); this.slot2.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[2]))); this.slot2.mat2.gotoAndStop(44); this.slot2.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[5]))); this.slot2.price.htmlText = String("2000"); this.slot3.skill.gotoAndStop(16); this.slot3.mat1.gotoAndStop(40); this.slot3.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[1]))); this.slot3.mat2.gotoAndStop(46); this.slot3.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[7]))); this.slot3.price.htmlText = String("5000"); } else { if (level == 2){ this.slot1.skill.gotoAndStop(26); this.slot1.mat1.gotoAndStop(41); this.slot1.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[2]))); this.slot1.mat2.gotoAndStop(47); this.slot1.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[8]))); this.slot1.price.htmlText = String("2500"); this.slot2.skill.gotoAndStop(31); this.slot2.mat1.gotoAndStop(47); this.slot2.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[8]))); this.slot2.mat2.gotoAndStop(48); this.slot2.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[9]))); this.slot2.price.htmlText = String("4000"); this.slot3.skill.gotoAndStop(12); this.slot3.mat1.gotoAndStop(49); this.slot3.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[10]))); this.slot3.mat2.gotoAndStop(53); this.slot3.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[14]))); this.slot3.price.htmlText = String("10000"); } else { if (level == 3){ this.slot1.skill.gotoAndStop(7); this.slot1.mat1.gotoAndStop(42); this.slot2.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[3]))); this.slot1.mat2.gotoAndStop(44); this.slot1.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[5]))); this.slot1.price.htmlText = String("5000"); this.slot2.skill.gotoAndStop(28); this.slot2.mat1.gotoAndStop(42); this.slot2.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[3]))); this.slot2.mat2.gotoAndStop(43); this.slot2.mat2Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[4]))); this.slot2.price.htmlText = String("5000"); this.slot3.skill.gotoAndStop(6); this.slot3.mat1.gotoAndStop(52); this.slot3.mat1Stock.htmlText = String(("1 / " + String(mSystem.mDat.material_stock[13]))); this.slot3.mat2.gotoAndStop(53); this.slot3.mat2Stock.htmlText = String(("5 / " + String(mSystem.mDat.material_stock[14]))); this.slot3.price.htmlText = String("20000"); }; }; }; this.money.htmlText = String((mSystem.mDat.player_money + " gold")); } private function unitSkill4Click(_arg1:MouseEvent):void{ unitSkillID = 4; updateInfo(); } public function init(_arg1, _arg2:int=1){ mSystem = _arg1; dispCont = mSystem.contMENU; level = _arg2; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; this.btn_close.addEventListener(MouseEvent.CLICK, closeClick, false, 0, true); this.btn_next.addEventListener(MouseEvent.CLICK, nextClick, false, 0, true); this.btn_prev.addEventListener(MouseEvent.CLICK, prevClick, false, 0, true); this.unit_skill_1.addEventListener(MouseEvent.CLICK, unitSkill1Click, false, 0, true); this.unit_skill_2.addEventListener(MouseEvent.CLICK, unitSkill2Click, false, 0, true); this.unit_skill_3.addEventListener(MouseEvent.CLICK, unitSkill3Click, false, 0, true); this.unit_skill_4.addEventListener(MouseEvent.CLICK, unitSkill4Click, false, 0, true); this.slot1.btn_learn.addEventListener(MouseEvent.CLICK, learn1Click, false, 0, true); this.slot2.btn_learn.addEventListener(MouseEvent.CLICK, learn2Click, false, 0, true); this.slot3.btn_learn.addEventListener(MouseEvent.CLICK, learn3Click, false, 0, true); unitPosID = 1; unitSkillID = 1; unitSlot = mSystem.mPlayerParty.mSlot1; unitSlot.initialise(); updateInfo(); trace("init general shop ... ok !"); } private function closeClick(_arg1:MouseEvent):void{ destroy(); } private function learn2Click(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; if (level == 1){ _local2 = 2000; _local3 = 2; _local4 = 5; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 4; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 4; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 4; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 4; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; } else { if (level == 2){ _local2 = 4000; _local3 = 8; _local4 = 9; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 30; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 30; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 30; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 30; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; } else { if (level == 3){ _local2 = 5000; _local3 = 3; _local4 = 4; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 27; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 27; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 27; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 27; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; }; }; }; updateInfo(); } private function unitSkill1Click(_arg1:MouseEvent):void{ unitSkillID = 1; updateInfo(); } private function learn3Click(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; if (level == 1){ _local2 = 5000; _local3 = 1; _local4 = 7; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 15; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 15; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 15; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 15; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; } else { if (level == 2){ _local2 = 10000; _local3 = 10; _local4 = 14; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 11; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 11; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 11; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 11; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; } else { if (level == 3){ _local2 = 20000; _local3 = 13; _local4 = 14; if (mSystem.mDat.player_money >= _local2){ if ((((mSystem.mDat.material_stock[_local3] >= 1)) && ((mSystem.mDat.material_stock[_local4] >= 1)))){ mSystem.mDat.player_money = Math.max((mSystem.mDat.player_money - _local2), 0); mSystem.mDat.material_stock[_local3] = Math.max((mSystem.mDat.material_stock[_local3] - 1), 0); mSystem.mDat.material_stock[_local4] = Math.max((mSystem.mDat.material_stock[_local4] - 1), 0); if (unitSkillID == 1){ unitSlot._SKILL_1 = 5; }; if (unitSkillID == 2){ unitSlot._SKILL_2 = 5; }; if (unitSkillID == 3){ unitSlot._SKILL_3 = 5; }; if (unitSkillID == 4){ unitSlot._SKILL_4 = 5; }; } else { mSystem.mEffect.msgInfo("warning: not enough material !"); }; } else { mSystem.mEffect.msgInfo("warning: not enough money !"); }; }; }; }; updateInfo(); } private function nextClick(_arg1:MouseEvent):void{ var _local2 = 1; _local2 = 1; while (_local2 <= 15) { unitPosID = (unitPosID + 1); if (unitPosID > 15){ unitPosID = 1; }; unitSlot = getUnitSlot(unitPosID); if (unitSlot._ID > 0){ break; }; _local2++; }; updateInfo(); } private function unitSkill2Click(_arg1:MouseEvent):void{ unitSkillID = 2; updateInfo(); } public function destroy(){ this.slot1.btn_learn.removeEventListener(MouseEvent.CLICK, learn1Click); this.slot2.btn_learn.removeEventListener(MouseEvent.CLICK, learn2Click); this.slot3.btn_learn.removeEventListener(MouseEvent.CLICK, learn3Click); this.btn_close.removeEventListener(MouseEvent.CLICK, closeClick); dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy general shop ... ok !"); } } }//package FZGame.Rpg.Interface
Section 94
//MenuWorld (FZGame.Rpg.Interface.MenuWorld) package FZGame.Rpg.Interface { import flash.events.*; import flash.display.*; import flash.net.*; public class MenuWorld extends MovieClip { public var btn_playmore:SimpleButton; public var btn_exit:SimpleButton; public var btn_inventory:SimpleButton; public var btn_credit:SimpleButton; public var btn_party:SimpleButton; public var btn_help:SimpleButton; public var map:MovieClip; private var optionClip; public var btn_walkthrough:SimpleButton; public var btn_save:SimpleButton; public var btn_formation:SimpleButton; public var btn_option:SimpleButton; public var btn_achievement:SimpleButton; private var dispCont; public var btn_map:SimpleButton; private var mSystem; private function area54Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(53); destroy(); } private function area46Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(45); destroy(); } private function exitClick(_arg1:MouseEvent):void{ var _local2:* = new menu_cover_mc(); _local2.init(mSystem); destroy(); } private function saveClick(_arg1:MouseEvent):void{ mSystem.mDat.saveData(); mSystem.mEffect.msgInfo("saving data ... completed !"); } private function walkthroughClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=walkthrough&action=walkthrough_epicquest"); navigateToURL(_local2, "_blank"); } private function creditClick(_arg1:MouseEvent):void{ var _local2:* = new menu_credit_mc(); _local2.init(mSystem); } public function init(_arg1){ mSystem = _arg1; dispCont = mSystem.contMENU; dispCont.addChild(this); this.cacheAsBitmap = true; this.x = 0; this.y = 0; if (this.btn_save){ this.btn_save.addEventListener(MouseEvent.CLICK, saveClick, false, 0, true); }; if (this.btn_party){ this.btn_party.addEventListener(MouseEvent.CLICK, partyClick, false, 0, true); }; if (this.btn_formation){ this.btn_formation.addEventListener(MouseEvent.CLICK, formationClick, false, 0, true); }; if (this.btn_inventory){ this.btn_inventory.addEventListener(MouseEvent.CLICK, inventoryClick, false, 0, true); }; if (this.btn_achievement){ this.btn_achievement.addEventListener(MouseEvent.CLICK, achieveClick, false, 0, true); }; if (this.btn_credit){ this.btn_credit.addEventListener(MouseEvent.CLICK, creditClick, false, 0, true); }; if (this.btn_help){ this.btn_help.addEventListener(MouseEvent.CLICK, helpClick, false, 0, true); }; if (this.btn_option){ this.btn_option.addEventListener(MouseEvent.CLICK, optionClick, false, 0, true); }; if (this.btn_playmore){ this.btn_playmore.addEventListener(MouseEvent.CLICK, playMoreClick, false, 0, true); }; if (this.btn_walkthrough){ this.btn_walkthrough.addEventListener(MouseEvent.CLICK, walkthroughClick, false, 0, true); }; if (this.btn_exit){ this.btn_exit.addEventListener(MouseEvent.CLICK, exitClick, false, 0, true); }; if (this.btn_map){ this.btn_map.addEventListener(MouseEvent.CLICK, mapClick, false, 0, true); }; if (this.map.zone_1){ this.map.zone_1.addEventListener(MouseEvent.CLICK, zone1Click, false, 0, true); }; if (this.map.zone_2){ this.map.zone_2.addEventListener(MouseEvent.CLICK, zone2Click, false, 0, true); }; if (this.map.zone_3){ this.map.zone_3.addEventListener(MouseEvent.CLICK, zone3Click, false, 0, true); }; if (this.map.zone_4){ this.map.zone_4.addEventListener(MouseEvent.CLICK, zone4Click, false, 0, true); }; this.map.zone_2.visible = false; this.map.zone_3.visible = false; this.map.zone_4.visible = false; if (mSystem.mDat.stage_area[15] >= 0){ this.map.zone_2.visible = true; }; if (mSystem.mDat.stage_area[35] >= 0){ this.map.zone_3.visible = true; }; if (mSystem.mDat.stage_area[50] >= 0){ this.map.zone_4.visible = true; }; mSystem.mDat.updateUnlockArea(); this.map.area01.gotoAndStop(Math.min((mSystem.mDat.stage_area[0] + 2), 3)); this.map.area02.gotoAndStop(Math.min((mSystem.mDat.stage_area[1] + 2), 3)); this.map.area03.gotoAndStop(Math.min((mSystem.mDat.stage_area[2] + 2), 3)); this.map.area04.gotoAndStop(Math.min((mSystem.mDat.stage_area[3] + 2), 3)); this.map.area05.gotoAndStop(Math.min((mSystem.mDat.stage_area[4] + 2), 3)); this.map.area06.gotoAndStop(Math.min((mSystem.mDat.stage_area[5] + 2), 3)); this.map.area07.gotoAndStop(Math.min((mSystem.mDat.stage_area[6] + 2), 3)); this.map.area08.gotoAndStop(Math.min((mSystem.mDat.stage_area[7] + 2), 3)); this.map.area09.gotoAndStop(Math.min((mSystem.mDat.stage_area[8] + 2), 3)); this.map.area10.gotoAndStop(Math.min((mSystem.mDat.stage_area[9] + 2), 3)); this.map.area11.gotoAndStop(Math.min((mSystem.mDat.stage_area[10] + 2), 3)); this.map.area12.gotoAndStop(Math.min((mSystem.mDat.stage_area[11] + 2), 3)); this.map.area13.gotoAndStop(Math.min((mSystem.mDat.stage_area[12] + 2), 3)); this.map.area14.gotoAndStop(Math.min((mSystem.mDat.stage_area[13] + 2), 3)); this.map.area15.gotoAndStop(Math.min((mSystem.mDat.stage_area[14] + 2), 3)); this.map.area16.gotoAndStop(Math.min((mSystem.mDat.stage_area[15] + 2), 3)); this.map.area17.gotoAndStop(Math.min((mSystem.mDat.stage_area[16] + 2), 3)); this.map.area18.gotoAndStop(Math.min((mSystem.mDat.stage_area[17] + 2), 3)); this.map.area19.gotoAndStop(Math.min((mSystem.mDat.stage_area[18] + 2), 3)); this.map.area20.gotoAndStop(Math.min((mSystem.mDat.stage_area[19] + 2), 3)); this.map.area21.gotoAndStop(Math.min((mSystem.mDat.stage_area[20] + 2), 3)); this.map.area22.gotoAndStop(Math.min((mSystem.mDat.stage_area[21] + 2), 3)); this.map.area23.gotoAndStop(Math.min((mSystem.mDat.stage_area[22] + 2), 3)); this.map.area24.gotoAndStop(Math.min((mSystem.mDat.stage_area[23] + 2), 3)); this.map.area25.gotoAndStop(Math.min((mSystem.mDat.stage_area[24] + 2), 3)); this.map.area26.gotoAndStop(Math.min((mSystem.mDat.stage_area[25] + 2), 3)); this.map.area27.gotoAndStop(Math.min((mSystem.mDat.stage_area[26] + 2), 3)); this.map.area28.gotoAndStop(Math.min((mSystem.mDat.stage_area[27] + 2), 3)); this.map.area29.gotoAndStop(Math.min((mSystem.mDat.stage_area[28] + 2), 3)); this.map.area30.gotoAndStop(Math.min((mSystem.mDat.stage_area[29] + 2), 3)); this.map.area31.gotoAndStop(Math.min((mSystem.mDat.stage_area[30] + 2), 3)); this.map.area32.gotoAndStop(Math.min((mSystem.mDat.stage_area[31] + 2), 3)); this.map.area33.gotoAndStop(Math.min((mSystem.mDat.stage_area[32] + 2), 3)); this.map.area34.gotoAndStop(Math.min((mSystem.mDat.stage_area[33] + 2), 3)); this.map.area35.gotoAndStop(Math.min((mSystem.mDat.stage_area[34] + 2), 3)); this.map.area36.gotoAndStop(Math.min((mSystem.mDat.stage_area[35] + 2), 3)); this.map.area37.gotoAndStop(Math.min((mSystem.mDat.stage_area[36] + 2), 3)); this.map.area38.gotoAndStop(Math.min((mSystem.mDat.stage_area[37] + 2), 3)); this.map.area39.gotoAndStop(Math.min((mSystem.mDat.stage_area[38] + 2), 3)); this.map.area40.gotoAndStop(Math.min((mSystem.mDat.stage_area[39] + 2), 3)); this.map.area41.gotoAndStop(Math.min((mSystem.mDat.stage_area[40] + 2), 3)); this.map.area42.gotoAndStop(Math.min((mSystem.mDat.stage_area[41] + 2), 3)); this.map.area43.gotoAndStop(Math.min((mSystem.mDat.stage_area[42] + 2), 3)); this.map.area44.gotoAndStop(Math.min((mSystem.mDat.stage_area[43] + 2), 3)); this.map.area45.gotoAndStop(Math.min((mSystem.mDat.stage_area[44] + 2), 3)); this.map.area46.gotoAndStop(Math.min((mSystem.mDat.stage_area[45] + 2), 3)); this.map.area47.gotoAndStop(Math.min((mSystem.mDat.stage_area[46] + 2), 3)); this.map.area48.gotoAndStop(Math.min((mSystem.mDat.stage_area[47] + 2), 3)); this.map.area49.gotoAndStop(Math.min((mSystem.mDat.stage_area[48] + 2), 3)); this.map.area50.gotoAndStop(Math.min((mSystem.mDat.stage_area[49] + 2), 3)); this.map.area51.gotoAndStop(Math.min((mSystem.mDat.stage_area[50] + 2), 3)); this.map.area52.gotoAndStop(Math.min((mSystem.mDat.stage_area[51] + 2), 3)); this.map.area53.gotoAndStop(Math.min((mSystem.mDat.stage_area[52] + 2), 3)); this.map.area54.gotoAndStop(Math.min((mSystem.mDat.stage_area[53] + 2), 3)); this.map.area55.gotoAndStop(Math.min((mSystem.mDat.stage_area[54] + 2), 3)); this.map.area56.gotoAndStop(Math.min((mSystem.mDat.stage_area[55] + 2), 3)); this.map.area57.gotoAndStop(Math.min((mSystem.mDat.stage_area[56] + 2), 3)); this.map.area58.gotoAndStop(Math.min((mSystem.mDat.stage_area[57] + 2), 3)); this.map.area59.gotoAndStop(Math.min((mSystem.mDat.stage_area[58] + 2), 3)); this.map.area60.gotoAndStop(Math.min((mSystem.mDat.stage_area[59] + 2), 3)); this.map.area61.gotoAndStop(Math.min((mSystem.mDat.stage_area[60] + 2), 3)); if (mSystem.mDat.stage_area[0] >= 0){ this.map.area01.addEventListener(MouseEvent.CLICK, area01Click, false, 0, true); this.map.area01.buttonMode = true; }; if (mSystem.mDat.stage_area[1] >= 0){ this.map.area02.addEventListener(MouseEvent.CLICK, area02Click, false, 0, true); this.map.area02.buttonMode = true; }; if (mSystem.mDat.stage_area[2] >= 0){ this.map.area03.addEventListener(MouseEvent.CLICK, area03Click, false, 0, true); this.map.area03.buttonMode = true; }; if (mSystem.mDat.stage_area[3] >= 0){ this.map.area04.addEventListener(MouseEvent.CLICK, area04Click, false, 0, true); this.map.area04.buttonMode = true; }; if (mSystem.mDat.stage_area[4] >= 0){ this.map.area05.addEventListener(MouseEvent.CLICK, area05Click, false, 0, true); this.map.area05.buttonMode = true; }; if (mSystem.mDat.stage_area[5] >= 0){ this.map.area06.addEventListener(MouseEvent.CLICK, area06Click, false, 0, true); this.map.area06.buttonMode = true; }; if (mSystem.mDat.stage_area[6] >= 0){ this.map.area07.addEventListener(MouseEvent.CLICK, area07Click, false, 0, true); this.map.area07.buttonMode = true; }; if (mSystem.mDat.stage_area[7] >= 0){ this.map.area08.addEventListener(MouseEvent.CLICK, area08Click, false, 0, true); this.map.area08.buttonMode = true; }; if (mSystem.mDat.stage_area[8] >= 0){ this.map.area09.addEventListener(MouseEvent.CLICK, area09Click, false, 0, true); this.map.area09.buttonMode = true; }; if (mSystem.mDat.stage_area[9] >= 0){ this.map.area10.addEventListener(MouseEvent.CLICK, area10Click, false, 0, true); this.map.area10.buttonMode = true; }; if (mSystem.mDat.stage_area[10] >= 0){ this.map.area11.addEventListener(MouseEvent.CLICK, area11Click, false, 0, true); this.map.area11.buttonMode = true; }; if (mSystem.mDat.stage_area[11] >= 0){ this.map.area12.addEventListener(MouseEvent.CLICK, area12Click, false, 0, true); this.map.area12.buttonMode = true; }; if (mSystem.mDat.stage_area[12] >= 0){ this.map.area13.addEventListener(MouseEvent.CLICK, area13Click, false, 0, true); this.map.area13.buttonMode = true; }; if (mSystem.mDat.stage_area[13] >= 0){ this.map.area14.addEventListener(MouseEvent.CLICK, area14Click, false, 0, true); this.map.area14.buttonMode = true; }; if (mSystem.mDat.stage_area[14] >= 0){ this.map.area15.addEventListener(MouseEvent.CLICK, area15Click, false, 0, true); this.map.area15.buttonMode = true; }; if (mSystem.mDat.stage_area[15] >= 0){ this.map.area16.addEventListener(MouseEvent.CLICK, area16Click, false, 0, true); this.map.area16.buttonMode = true; }; if (mSystem.mDat.stage_area[16] >= 0){ this.map.area17.addEventListener(MouseEvent.CLICK, area17Click, false, 0, true); this.map.area17.buttonMode = true; }; if (mSystem.mDat.stage_area[17] >= 0){ this.map.area18.addEventListener(MouseEvent.CLICK, area18Click, false, 0, true); this.map.area18.buttonMode = true; }; if (mSystem.mDat.stage_area[18] >= 0){ this.map.area19.addEventListener(MouseEvent.CLICK, area19Click, false, 0, true); this.map.area19.buttonMode = true; }; if (mSystem.mDat.stage_area[19] >= 0){ this.map.area20.addEventListener(MouseEvent.CLICK, area20Click, false, 0, true); this.map.area20.buttonMode = true; }; if (mSystem.mDat.stage_area[20] >= 0){ this.map.area21.addEventListener(MouseEvent.CLICK, area21Click, false, 0, true); this.map.area21.buttonMode = true; }; if (mSystem.mDat.stage_area[21] >= 0){ this.map.area22.addEventListener(MouseEvent.CLICK, area22Click, false, 0, true); this.map.area22.buttonMode = true; }; if (mSystem.mDat.stage_area[22] >= 0){ this.map.area23.addEventListener(MouseEvent.CLICK, area23Click, false, 0, true); this.map.area23.buttonMode = true; }; if (mSystem.mDat.stage_area[23] >= 0){ this.map.area24.addEventListener(MouseEvent.CLICK, area24Click, false, 0, true); this.map.area24.buttonMode = true; }; if (mSystem.mDat.stage_area[24] >= 0){ this.map.area25.addEventListener(MouseEvent.CLICK, area25Click, false, 0, true); this.map.area25.buttonMode = true; }; if (mSystem.mDat.stage_area[25] >= 0){ this.map.area26.addEventListener(MouseEvent.CLICK, area26Click, false, 0, true); this.map.area26.buttonMode = true; }; if (mSystem.mDat.stage_area[26] >= 0){ this.map.area27.addEventListener(MouseEvent.CLICK, area27Click, false, 0, true); this.map.area27.buttonMode = true; }; if (mSystem.mDat.stage_area[27] >= 0){ this.map.area28.addEventListener(MouseEvent.CLICK, area28Click, false, 0, true); this.map.area28.buttonMode = true; }; if (mSystem.mDat.stage_area[28] >= 0){ this.map.area29.addEventListener(MouseEvent.CLICK, area29Click, false, 0, true); this.map.area29.buttonMode = true; }; if (mSystem.mDat.stage_area[29] >= 0){ this.map.area30.addEventListener(MouseEvent.CLICK, area30Click, false, 0, true); this.map.area30.buttonMode = true; }; if (mSystem.mDat.stage_area[30] >= 0){ this.map.area31.addEventListener(MouseEvent.CLICK, area31Click, false, 0, true); this.map.area31.buttonMode = true; }; if (mSystem.mDat.stage_area[31] >= 0){ this.map.area32.addEventListener(MouseEvent.CLICK, area32Click, false, 0, true); this.map.area32.buttonMode = true; }; if (mSystem.mDat.stage_area[32] >= 0){ this.map.area33.addEventListener(MouseEvent.CLICK, area33Click, false, 0, true); this.map.area33.buttonMode = true; }; if (mSystem.mDat.stage_area[33] >= 0){ this.map.area34.addEventListener(MouseEvent.CLICK, area34Click, false, 0, true); this.map.area34.buttonMode = true; }; if (mSystem.mDat.stage_area[34] >= 0){ this.map.area35.addEventListener(MouseEvent.CLICK, area35Click, false, 0, true); this.map.area35.buttonMode = true; }; if (mSystem.mDat.stage_area[35] >= 0){ this.map.area36.addEventListener(MouseEvent.CLICK, area36Click, false, 0, true); this.map.area36.buttonMode = true; }; if (mSystem.mDat.stage_area[36] >= 0){ this.map.area37.addEventListener(MouseEvent.CLICK, area37Click, false, 0, true); this.map.area37.buttonMode = true; }; if (mSystem.mDat.stage_area[37] >= 0){ this.map.area38.addEventListener(MouseEvent.CLICK, area38Click, false, 0, true); this.map.area38.buttonMode = true; }; if (mSystem.mDat.stage_area[38] >= 0){ this.map.area39.addEventListener(MouseEvent.CLICK, area39Click, false, 0, true); this.map.area39.buttonMode = true; }; if (mSystem.mDat.stage_area[39] >= 0){ this.map.area40.addEventListener(MouseEvent.CLICK, area40Click, false, 0, true); this.map.area40.buttonMode = true; }; if (mSystem.mDat.stage_area[40] >= 0){ this.map.area41.addEventListener(MouseEvent.CLICK, area41Click, false, 0, true); this.map.area41.buttonMode = true; }; if (mSystem.mDat.stage_area[41] >= 0){ this.map.area42.addEventListener(MouseEvent.CLICK, area42Click, false, 0, true); this.map.area42.buttonMode = true; }; if (mSystem.mDat.stage_area[42] >= 0){ this.map.area43.addEventListener(MouseEvent.CLICK, area43Click, false, 0, true); this.map.area43.buttonMode = true; }; if (mSystem.mDat.stage_area[43] >= 0){ this.map.area44.addEventListener(MouseEvent.CLICK, area44Click, false, 0, true); this.map.area44.buttonMode = true; }; if (mSystem.mDat.stage_area[44] >= 0){ this.map.area45.addEventListener(MouseEvent.CLICK, area45Click, false, 0, true); this.map.area45.buttonMode = true; }; if (mSystem.mDat.stage_area[45] >= 0){ this.map.area46.addEventListener(MouseEvent.CLICK, area46Click, false, 0, true); this.map.area46.buttonMode = true; }; if (mSystem.mDat.stage_area[46] >= 0){ this.map.area47.addEventListener(MouseEvent.CLICK, area47Click, false, 0, true); this.map.area47.buttonMode = true; }; if (mSystem.mDat.stage_area[47] >= 0){ this.map.area48.addEventListener(MouseEvent.CLICK, area48Click, false, 0, true); this.map.area48.buttonMode = true; }; if (mSystem.mDat.stage_area[48] >= 0){ this.map.area49.addEventListener(MouseEvent.CLICK, area49Click, false, 0, true); this.map.area49.buttonMode = true; }; if (mSystem.mDat.stage_area[49] >= 0){ this.map.area50.addEventListener(MouseEvent.CLICK, area50Click, false, 0, true); this.map.area50.buttonMode = true; }; if (mSystem.mDat.stage_area[50] >= 0){ this.map.area51.addEventListener(MouseEvent.CLICK, area51Click, false, 0, true); this.map.area51.buttonMode = true; }; if (mSystem.mDat.stage_area[51] >= 0){ this.map.area52.addEventListener(MouseEvent.CLICK, area52Click, false, 0, true); this.map.area52.buttonMode = true; }; if (mSystem.mDat.stage_area[52] >= 0){ this.map.area53.addEventListener(MouseEvent.CLICK, area53Click, false, 0, true); this.map.area53.buttonMode = true; }; if (mSystem.mDat.stage_area[53] >= 0){ this.map.area54.addEventListener(MouseEvent.CLICK, area54Click, false, 0, true); this.map.area54.buttonMode = true; }; if (mSystem.mDat.stage_area[54] >= 0){ this.map.area55.addEventListener(MouseEvent.CLICK, area55Click, false, 0, true); this.map.area55.buttonMode = true; }; if (mSystem.mDat.stage_area[55] >= 0){ this.map.area56.addEventListener(MouseEvent.CLICK, area56Click, false, 0, true); this.map.area56.buttonMode = true; }; if (mSystem.mDat.stage_area[56] >= 0){ this.map.area57.addEventListener(MouseEvent.CLICK, area57Click, false, 0, true); this.map.area57.buttonMode = true; }; if (mSystem.mDat.stage_area[57] >= 0){ this.map.area58.addEventListener(MouseEvent.CLICK, area58Click, false, 0, true); this.map.area58.buttonMode = true; }; if (mSystem.mDat.stage_area[58] >= 0){ this.map.area59.addEventListener(MouseEvent.CLICK, area59Click, false, 0, true); this.map.area59.buttonMode = true; }; if (mSystem.mDat.stage_area[59] >= 0){ this.map.area60.addEventListener(MouseEvent.CLICK, area60Click, false, 0, true); this.map.area60.buttonMode = true; }; if (mSystem.mDat.stage_area[60] >= 0){ this.map.area61.addEventListener(MouseEvent.CLICK, area61Click, false, 0, true); this.map.area61.buttonMode = true; }; trace("init world map ... ok !"); mSystem.mSound.playBgmWorld(); } private function area27Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(26); destroy(); } private function area59Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(58); destroy(); } private function area35Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(34); destroy(); } private function optionClick(_arg1:MouseEvent):void{ initOptionMenu(); } private function area11Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(10); destroy(); } private function removeOptionMenu(){ if (optionClip){ optionClip.btn_bgm_add.removeEventListener(MouseEvent.CLICK, bgmAddClick); optionClip.btn_bgm_min.removeEventListener(MouseEvent.CLICK, bgmMinClick); optionClip.btn_se_add.removeEventListener(MouseEvent.CLICK, seAddClick); optionClip.btn_se_min.removeEventListener(MouseEvent.CLICK, seMinClick); optionClip.btn_close.removeEventListener(MouseEvent.CLICK, optionCloseClick); dispCont.removeChild(optionClip); optionClip = null; }; } private function zone2Click(_arg1:MouseEvent):void{ this.map.x = 0; this.map.y = 525; } private function area43Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 3); } private function area51Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(50); destroy(); } private function area03Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(2); destroy(); } private function area19Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(18); destroy(); } private function area08Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(7); destroy(); } private function area16Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(15); destroy(); } private function area48Click(_arg1:MouseEvent):void{ var _local2:* = new menu_generalshop_mc(); _local2.init(mSystem, 5); } private function area56Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(55); destroy(); } private function bgmMinClick(_arg1:MouseEvent):void{ optionClip.bgm_vol.gotoAndStop(Math.max((optionClip.bgm_vol.currentFrame - 1), 0)); mSystem.mSound.setBgmVolume((optionClip.bgm_vol.currentFrame - 1)); } private function area40Click(_arg1:MouseEvent):void{ var _local2:* = new menu_skillshop_mc(); _local2.init(mSystem, 2); } private function area24Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(23); destroy(); } private function partyClick(_arg1:MouseEvent):void{ var _local2:* = new menu_equipment_mc(); _local2.init(mSystem); } private function area32Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(31); destroy(); } private function bgmAddClick(_arg1:MouseEvent):void{ optionClip.bgm_vol.gotoAndStop(Math.min((optionClip.bgm_vol.currentFrame + 1), optionClip.bgm_vol.totalFrames)); mSystem.mSound.setBgmVolume((optionClip.bgm_vol.currentFrame - 1)); } private function area29Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(28); destroy(); } private function area05Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 1); } private function formationClick(_arg1:MouseEvent):void{ var _local2:* = new menu_formation_mc(); _local2.init(mSystem); } private function area13Click(_arg1:MouseEvent):void{ var _local2:* = new menu_forgeshop_mc(); _local2.init(mSystem, 3); } private function area45Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(44); destroy(); } private function area53Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 4); } private function area37Click(_arg1:MouseEvent):void{ var _local2:* = new menu_forgeshop_mc(); _local2.init(mSystem, 2); } private function playMoreClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest(mSystem.mSecurity.sponsorLink); navigateToURL(_local2, "_blank"); } private function zone4Click(_arg1:MouseEvent):void{ this.map.x = 700; this.map.y = 0; } private function area21Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(20); destroy(); } private function area61Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(60); destroy(); } private function area18Click(_arg1:MouseEvent):void{ var _local2:* = new menu_generalshop_mc(); _local2.init(mSystem, 2); } private function area26Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(25); destroy(); } private function area34Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 6); } private function area10Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(9); destroy(); } private function area42Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(41); destroy(); } private function area58Click(_arg1:MouseEvent):void{ var _local2:* = new menu_skillshop_mc(); _local2.init(mSystem, 3); } private function zone1Click(_arg1:MouseEvent):void{ this.map.x = -700; this.map.y = 0; } public function initAfterBattle(_arg1, _arg2:int=0){ init(_arg1); if ((((_arg2 >= 0)) && ((_arg2 < 15)))){ this.map.x = -700; this.map.y = 0; } else { if ((((_arg2 >= 15)) && ((_arg2 < 35)))){ this.map.x = 0; this.map.y = 525; } else { if ((((_arg2 >= 35)) && ((_arg2 < 50)))){ this.map.x = -700; this.map.y = 525; } else { if ((((_arg2 >= 50)) && ((_arg2 <= 61)))){ this.map.x = 700; this.map.y = 0; }; }; }; }; } private function area50Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 7); } private function inventoryClick(_arg1:MouseEvent):void{ var _local2:* = new menu_inventory_mc(); _local2.init(mSystem); } private function area02Click(_arg1:MouseEvent):void{ var _local2:* = new menu_generalshop_mc(); _local2.init(mSystem, 1); } private function mapClick(_arg1:MouseEvent):void{ this.map.x = 0; this.map.y = 0; } private function area07Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(6); destroy(); } private function area39Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(38); destroy(); } private function area15Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(14); destroy(); } private function area23Click(_arg1:MouseEvent):void{ var _local2:* = new menu_forgeshop_mc(); _local2.init(mSystem, 1); } private function area55Click(_arg1:MouseEvent):void{ var _local2:* = new menu_generalshop_mc(); _local2.init(mSystem, 3); } private function area31Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(30); destroy(); } private function area47Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(46); destroy(); } private function initOptionMenu(){ if (optionClip == null){ optionClip = new menu_option_mc(); dispCont.addChild(optionClip); optionClip.btn_close.addEventListener(MouseEvent.CLICK, optionCloseClick, false, 0, true); optionClip.btn_bgm_add.addEventListener(MouseEvent.CLICK, bgmAddClick, false, 0, true); optionClip.btn_bgm_min.addEventListener(MouseEvent.CLICK, bgmMinClick, false, 0, true); optionClip.btn_se_add.addEventListener(MouseEvent.CLICK, seAddClick, false, 0, true); optionClip.btn_se_min.addEventListener(MouseEvent.CLICK, seMinClick, false, 0, true); optionClip.bgm_vol.gotoAndStop((mSystem.mSound.getBgmVolume() + 1)); optionClip.se_vol.gotoAndStop((mSystem.mSound.getSeVolume() + 1)); }; } private function area28Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(27); destroy(); } private function achieveClick(_arg1:MouseEvent):void{ var _local2:* = new menu_achievement_mc(); _local2.init(mSystem); } private function area12Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(11); destroy(); } private function area44Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(43); destroy(); } private function area20Click(_arg1:MouseEvent):void{ var _local2:* = new menu_skillshop_mc(); _local2.init(mSystem, 1); } private function area04Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(3); destroy(); } private function zone3Click(_arg1:MouseEvent):void{ this.map.x = -700; this.map.y = 525; } private function optionCloseClick(_arg1:MouseEvent):void{ removeOptionMenu(); } private function helpClick(_arg1:MouseEvent):void{ var _local2:* = new menu_help_mc(); _local2.init(mSystem); } private function seMinClick(_arg1:MouseEvent):void{ optionClip.se_vol.gotoAndStop(Math.max((optionClip.se_vol.currentFrame - 1), 0)); mSystem.mSound.setSeVolume((optionClip.se_vol.currentFrame - 1)); } private function area52Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(51); destroy(); } private function area36Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(35); destroy(); } private function area09Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(8); destroy(); } private function area17Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(16); destroy(); } private function area49Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(48); destroy(); } private function area25Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 2); } private function seAddClick(_arg1:MouseEvent):void{ optionClip.se_vol.gotoAndStop(Math.min((optionClip.se_vol.currentFrame + 1), optionClip.se_vol.totalFrames)); mSystem.mSound.setSeVolume((optionClip.se_vol.currentFrame - 1)); } private function area01Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(0); destroy(); } private function area33Click(_arg1:MouseEvent):void{ var _local2:* = new menu_generalshop_mc(); _local2.init(mSystem, 4); } private function area41Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(40); destroy(); } private function area57Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(56); destroy(); } private function area60Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 8); } private function area06Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(5); destroy(); } private function area38Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(37); destroy(); } private function area14Click(_arg1:MouseEvent):void{ var _local2:* = new menu_monstershop_mc(); _local2.init(mSystem, 5); } public function destroy(){ removeOptionMenu(); this.map.area01.removeEventListener(MouseEvent.CLICK, area01Click); this.map.area02.removeEventListener(MouseEvent.CLICK, area02Click); this.map.area03.removeEventListener(MouseEvent.CLICK, area03Click); this.map.area04.removeEventListener(MouseEvent.CLICK, area04Click); this.map.area05.removeEventListener(MouseEvent.CLICK, area05Click); this.map.area06.removeEventListener(MouseEvent.CLICK, area06Click); this.map.area07.removeEventListener(MouseEvent.CLICK, area07Click); this.map.area08.removeEventListener(MouseEvent.CLICK, area08Click); this.map.area09.removeEventListener(MouseEvent.CLICK, area09Click); this.map.area10.removeEventListener(MouseEvent.CLICK, area10Click); this.map.area11.removeEventListener(MouseEvent.CLICK, area11Click); this.map.area12.removeEventListener(MouseEvent.CLICK, area12Click); this.map.area13.removeEventListener(MouseEvent.CLICK, area13Click); this.map.area14.removeEventListener(MouseEvent.CLICK, area14Click); this.map.area15.removeEventListener(MouseEvent.CLICK, area15Click); this.map.area16.removeEventListener(MouseEvent.CLICK, area16Click); this.map.area17.removeEventListener(MouseEvent.CLICK, area17Click); this.map.area18.removeEventListener(MouseEvent.CLICK, area18Click); this.map.area19.removeEventListener(MouseEvent.CLICK, area19Click); this.map.area20.removeEventListener(MouseEvent.CLICK, area20Click); this.map.area21.removeEventListener(MouseEvent.CLICK, area21Click); this.map.area22.removeEventListener(MouseEvent.CLICK, area22Click); this.map.area23.removeEventListener(MouseEvent.CLICK, area23Click); this.map.area24.removeEventListener(MouseEvent.CLICK, area24Click); this.map.area25.removeEventListener(MouseEvent.CLICK, area25Click); this.map.area26.removeEventListener(MouseEvent.CLICK, area26Click); this.map.area27.removeEventListener(MouseEvent.CLICK, area27Click); this.map.area28.removeEventListener(MouseEvent.CLICK, area28Click); this.map.area29.removeEventListener(MouseEvent.CLICK, area29Click); this.map.area30.removeEventListener(MouseEvent.CLICK, area30Click); this.map.area31.removeEventListener(MouseEvent.CLICK, area31Click); this.map.area32.removeEventListener(MouseEvent.CLICK, area32Click); this.map.area33.removeEventListener(MouseEvent.CLICK, area33Click); this.map.area34.removeEventListener(MouseEvent.CLICK, area34Click); this.map.area35.removeEventListener(MouseEvent.CLICK, area35Click); this.map.area36.removeEventListener(MouseEvent.CLICK, area36Click); this.map.area37.removeEventListener(MouseEvent.CLICK, area37Click); this.map.area38.removeEventListener(MouseEvent.CLICK, area38Click); this.map.area39.removeEventListener(MouseEvent.CLICK, area39Click); this.map.area40.removeEventListener(MouseEvent.CLICK, area40Click); this.map.area41.removeEventListener(MouseEvent.CLICK, area41Click); this.map.area42.removeEventListener(MouseEvent.CLICK, area42Click); this.map.area43.removeEventListener(MouseEvent.CLICK, area43Click); this.map.area44.removeEventListener(MouseEvent.CLICK, area44Click); this.map.area45.removeEventListener(MouseEvent.CLICK, area45Click); this.map.area46.removeEventListener(MouseEvent.CLICK, area46Click); this.map.area47.removeEventListener(MouseEvent.CLICK, area47Click); this.map.area48.removeEventListener(MouseEvent.CLICK, area48Click); this.map.area49.removeEventListener(MouseEvent.CLICK, area49Click); this.map.area50.removeEventListener(MouseEvent.CLICK, area50Click); this.map.area51.removeEventListener(MouseEvent.CLICK, area51Click); this.map.area52.removeEventListener(MouseEvent.CLICK, area52Click); this.map.area53.removeEventListener(MouseEvent.CLICK, area53Click); this.map.area54.removeEventListener(MouseEvent.CLICK, area54Click); this.map.area55.removeEventListener(MouseEvent.CLICK, area55Click); this.map.area56.removeEventListener(MouseEvent.CLICK, area56Click); this.map.area57.removeEventListener(MouseEvent.CLICK, area57Click); this.map.area58.removeEventListener(MouseEvent.CLICK, area58Click); this.map.area59.removeEventListener(MouseEvent.CLICK, area59Click); this.map.area60.removeEventListener(MouseEvent.CLICK, area60Click); this.map.area61.removeEventListener(MouseEvent.CLICK, area61Click); if (this.btn_map){ this.btn_map.removeEventListener(MouseEvent.CLICK, mapClick); }; if (this.map.zone_1){ this.map.zone_1.removeEventListener(MouseEvent.CLICK, zone1Click); }; if (this.map.zone_2){ this.map.zone_2.removeEventListener(MouseEvent.CLICK, zone2Click); }; if (this.map.zone_3){ this.map.zone_3.removeEventListener(MouseEvent.CLICK, zone3Click); }; if (this.map.zone_4){ this.map.zone_4.removeEventListener(MouseEvent.CLICK, zone4Click); }; if (this.btn_save){ this.btn_save.removeEventListener(MouseEvent.CLICK, saveClick); }; if (this.btn_party){ this.btn_party.removeEventListener(MouseEvent.CLICK, partyClick); }; if (this.btn_formation){ this.btn_formation.removeEventListener(MouseEvent.CLICK, formationClick); }; if (this.btn_inventory){ this.btn_inventory.removeEventListener(MouseEvent.CLICK, inventoryClick); }; if (this.btn_achievement){ this.btn_achievement.removeEventListener(MouseEvent.CLICK, achieveClick); }; if (this.btn_credit){ this.btn_credit.removeEventListener(MouseEvent.CLICK, creditClick); }; if (this.btn_option){ this.btn_option.removeEventListener(MouseEvent.CLICK, optionClick); }; if (this.btn_help){ this.btn_help.removeEventListener(MouseEvent.CLICK, helpClick); }; if (this.btn_playmore){ this.btn_playmore.removeEventListener(MouseEvent.CLICK, playMoreClick); }; if (this.btn_walkthrough){ this.btn_walkthrough.removeEventListener(MouseEvent.CLICK, walkthroughClick); }; if (this.btn_exit){ this.btn_exit.removeEventListener(MouseEvent.CLICK, exitClick); }; dispCont.removeChild(this); dispCont = null; mSystem = null; trace("destroy world map ... ok !"); } private function area22Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(21); destroy(); } private function area30Click(_arg1:MouseEvent):void{ mSystem.mBattle.startBattle(29); destroy(); } } }//package FZGame.Rpg.Interface
Section 95
//CoreSystem (FZGame.Rpg.System.CoreSystem) package FZGame.Rpg.System { import flash.display.*; import FZBase.System.*; import FZBase.Control.*; import FZGame.Rpg.Class.*; import FZGame.Rpg.Effect.*; public class CoreSystem { public var stageRoot; public var mBattle; public var mEnemyParty; public var contMENU:Sprite; public var contTRANS:Sprite; public var mSound; public var mState; public var mKey; public var contUNIT:Sprite; public var contSCROLLZ:Sprite; public var contMENU2:Sprite; public var contEFFECT:Sprite; public var stageHeight:int;// = 525 public var mSecurity; public var contEFFECT2:Sprite; public var mDCam; public var mEffect; public var mPlayerParty; public var stageWidth:int;// = 700 public var mDat; public var contBG:Sprite; public var isPaused:Boolean;// = false public var contSCROLL:Sprite; public function setPaused(_arg1:Boolean){ isPaused = _arg1; } public function initialise(_arg1){ stageRoot = _arg1; contSCROLLZ = new Sprite(); stageRoot.addChild(contSCROLLZ); contSCROLL = new Sprite(); contSCROLLZ.addChild(contSCROLL); contBG = new Sprite(); contSCROLL.addChild(contBG); contUNIT = new Sprite(); contSCROLL.addChild(contUNIT); contEFFECT = new Sprite(); contSCROLL.addChild(contEFFECT); contEFFECT2 = new Sprite(); contSCROLL.addChild(contEFFECT2); contMENU = new Sprite(); stageRoot.addChild(contMENU); contMENU2 = new Sprite(); stageRoot.addChild(contMENU2); contTRANS = new Sprite(); stageRoot.addChild(contTRANS); mState = new GameState(); mState.setState(mState.ST_NONE); mKey = new ControlKey(); mKey.initialise(stageRoot); mDat = new GameData(this); mDat.resetGameData(); mSecurity = new GameSecurity(stageRoot); mSound = new SoundLibrary(this); mBattle = new BattleSystem(this); mEffect = new EffectManager(this); mPlayerParty = new PlayerParty(this); mEnemyParty = new EnemyParty(this); mPlayerParty.initialise(mEnemyParty); mEnemyParty.initialise(mPlayerParty); mDCam = new DynamicCamera(this); } public function update(){ if (mBattle){ mBattle.update(); }; } public function destroyObjectInContainer(_arg1){ var _local2:int = _arg1.numChildren; var _local3:Array = new Array(_local2); var _local4:int; _local4 = 0; while (_local4 < _local2) { _local3[_local4] = _arg1.getChildAt(_local4); _local4++; }; _local4 = 0; while (_local4 < _local2) { _local3[_local4].destroy(); _local4++; }; } public function reset(){ isPaused = false; } } }//package FZGame.Rpg.System
Section 96
//GameData (FZGame.Rpg.System.GameData) package FZGame.Rpg.System { import flash.net.*; public class GameData { private var mSystem; public var unit_slot_skill1:Array; public var unit_slot_skill2:Array; public var unit_slot_equip2:Array; public var unit_slot_skill4:Array; public var stat_map1_completed:int;// = 0 public var unit_slot_equip1:Array; public var unit_slot_skill3:Array; public var _DAT_NAME:String;// = "RPG2D_SAVE" public var stage_area:Array; public var se_volume:Number;// = 1 public var unit_slot_exp:Array; public var stat_maxcombo:int;// = 0 public var stat_map3_completed:int;// = 0 public var game_completed:int;// = 0 public var stat_highestmoney:int;// = 0 public var unit_slot_id:Array; public var equip_stock:Array; public var game_save_counter:int;// = 0 public var player_money:int;// = 0 public var stat_map2_completed:int;// = 0 public var stat_map4_completed:int;// = 0 public var stat_win:int;// = 0 public var bgm_volume:Number;// = 1 public var item_stock:Array; public var material_stock:Array; public function GameData(_arg1){ unit_slot_id = new Array(15); unit_slot_exp = new Array(15); unit_slot_skill1 = new Array(15); unit_slot_skill2 = new Array(15); unit_slot_skill3 = new Array(15); unit_slot_skill4 = new Array(15); unit_slot_equip1 = new Array(15); unit_slot_equip2 = new Array(15); item_stock = new Array(7); equip_stock = new Array(30); material_stock = new Array(15); stage_area = new Array(61); super(); mSystem = _arg1; } public function cheatMode(){ player_money = 5000000; var _local1:int; _local1 = 0; while (_local1 < 7) { item_stock[_local1] = 10; _local1++; }; _local1 = 0; while (_local1 < 30) { equip_stock[_local1] = 10; _local1++; }; _local1 = 0; while (_local1 < 15) { material_stock[_local1] = 10; _local1++; }; _local1 = 0; while (_local1 <= 60) { stage_area[_local1] = 1; _local1++; }; } public function updateUnlockArea(){ if (stage_area[0] > 0){ if (stage_area[1] == -1){ stage_area[1] = 0; }; if (stage_area[2] == -1){ stage_area[2] = 0; }; }; if (stage_area[2] > 0){ if (stage_area[3] == -1){ stage_area[3] = 0; }; if (stage_area[4] == -1){ stage_area[4] = 0; }; }; if (stage_area[3] > 0){ if (stage_area[5] == -1){ stage_area[5] = 0; }; }; if (stage_area[5] > 0){ if (stage_area[6] == -1){ stage_area[6] = 0; }; }; if (stage_area[6] > 0){ if (stage_area[7] == -1){ stage_area[7] = 0; }; }; if (stage_area[7] > 0){ if (stage_area[8] == -1){ stage_area[8] = 0; }; if (stage_area[15] == -1){ stage_area[15] = 0; }; }; if (stage_area[8] > 0){ if (stage_area[9] == -1){ stage_area[9] = 0; }; }; if (stage_area[10] > 0){ if (stage_area[11] == -1){ stage_area[11] = 0; }; }; if (stage_area[11] > 0){ if (stage_area[12] == -1){ stage_area[12] = 0; }; if (stage_area[13] == -1){ stage_area[13] = 0; }; if (stage_area[14] == -1){ stage_area[14] = 0; }; }; if (stage_area[15] > 0){ if (stage_area[16] == -1){ stage_area[16] = 0; }; }; if (stage_area[16] > 0){ if (stage_area[17] == -1){ stage_area[17] = 0; }; if (stage_area[18] == -1){ stage_area[18] = 0; }; }; if (stage_area[18] > 0){ if (stage_area[19] == -1){ stage_area[19] = 0; }; if (stage_area[20] == -1){ stage_area[20] = 0; }; }; if (stage_area[20] > 0){ if (stage_area[21] == -1){ stage_area[21] = 0; }; }; if (stage_area[21] > 0){ if (stage_area[22] == -1){ stage_area[22] = 0; }; if (stage_area[23] == -1){ stage_area[23] = 0; }; }; if (stage_area[23] > 0){ if (stage_area[24] == -1){ stage_area[24] = 0; }; if (stage_area[25] == -1){ stage_area[25] = 0; }; }; if (stage_area[25] > 0){ if (stage_area[26] == -1){ stage_area[26] = 0; }; }; if (stage_area[26] > 0){ if (stage_area[27] == -1){ stage_area[27] = 0; }; }; if (stage_area[27] > 0){ if (stage_area[28] == -1){ stage_area[28] = 0; }; if (stage_area[35] == -1){ stage_area[35] = 0; }; }; if (stage_area[28] > 0){ if (stage_area[29] == -1){ stage_area[29] = 0; }; }; if (stage_area[29] > 0){ if (stage_area[30] == -1){ stage_area[30] = 0; }; }; if (stage_area[31] > 0){ if (stage_area[32] == -1){ stage_area[32] = 0; }; if (stage_area[33] == -1){ stage_area[33] = 0; }; if (stage_area[34] == -1){ stage_area[34] = 0; }; }; if (stage_area[35] > 0){ if (stage_area[36] == -1){ stage_area[36] = 0; }; if (stage_area[37] == -1){ stage_area[37] = 0; }; }; if (stage_area[37] > 0){ if (stage_area[38] == -1){ stage_area[38] = 0; }; }; if (stage_area[38] > 0){ if (stage_area[39] == -1){ stage_area[39] = 0; }; if (stage_area[40] == -1){ stage_area[40] = 0; }; }; if (stage_area[40] > 0){ if (stage_area[41] == -1){ stage_area[41] = 0; }; }; if (stage_area[41] > 0){ if (stage_area[42] == -1){ stage_area[42] = 0; }; if (stage_area[43] == -1){ stage_area[43] = 0; }; }; if (stage_area[43] > 0){ if (stage_area[44] == -1){ stage_area[44] = 0; }; }; if (stage_area[44] > 0){ if (stage_area[45] == -1){ stage_area[45] = 0; }; if (stage_area[50] == -1){ stage_area[50] = 0; }; }; if (stage_area[46] > 0){ if (stage_area[47] == -1){ stage_area[47] = 0; }; if (stage_area[48] == -1){ stage_area[48] = 0; }; }; if (stage_area[48] > 0){ if (stage_area[49] == -1){ stage_area[49] = 0; }; }; if (stage_area[50] > 0){ if (stage_area[51] == -1){ stage_area[51] = 0; }; }; if (stage_area[51] > 0){ if (stage_area[52] == -1){ stage_area[52] = 0; }; if (stage_area[53] == -1){ stage_area[53] = 0; }; }; if (stage_area[53] > 0){ if (stage_area[54] == -1){ stage_area[54] = 0; }; if (stage_area[55] == -1){ stage_area[55] = 0; }; }; if (stage_area[55] > 0){ if (stage_area[10] == -1){ stage_area[10] = 0; }; if (stage_area[31] == -1){ stage_area[31] = 0; }; if (stage_area[46] == -1){ stage_area[46] = 0; }; if (stage_area[56] == -1){ stage_area[56] = 0; }; }; if (stage_area[56] > 0){ if (stage_area[57] == -1){ stage_area[57] = 0; }; if (stage_area[58] == -1){ stage_area[58] = 0; }; }; if (stage_area[58] > 0){ if (stage_area[59] == -1){ stage_area[59] = 0; }; if (stage_area[60] == -1){ stage_area[60] = 0; }; }; } public function resetGameData(){ bgm_volume = 1; se_volume = 1; game_completed = 0; game_save_counter = 0; player_money = 1000; stat_win = 0; stat_maxcombo = 0; stat_highestmoney = 0; var _local1:int; _local1 = 0; while (_local1 < 16) { unit_slot_id[_local1] = 0; unit_slot_exp[_local1] = 0; unit_slot_skill1[_local1] = 0; unit_slot_skill2[_local1] = 0; unit_slot_skill3[_local1] = 0; unit_slot_skill4[_local1] = 0; unit_slot_equip1[_local1] = 0; unit_slot_equip2[_local1] = 0; _local1++; }; _local1 = 0; while (_local1 < 7) { item_stock[_local1] = 0; _local1++; }; _local1 = 0; while (_local1 < 30) { equip_stock[_local1] = 0; _local1++; }; _local1 = 0; while (_local1 < 15) { material_stock[_local1] = 0; _local1++; }; _local1 = 0; while (_local1 <= 60) { stage_area[_local1] = -1; _local1++; }; stage_area[0] = 0; } public function loadData():Boolean{ var _local1:SharedObject = SharedObject.getLocal(_DAT_NAME); game_save_counter = _local1.data.game_save_counter; if (game_save_counter <= 0){ trace("load data .... failed !!"); return (false); }; game_completed = _local1.data.game_completed; bgm_volume = _local1.data.bgm_volume; se_volume = _local1.data.se_volume; player_money = _local1.data.player_money; stat_win = _local1.data.stat_win; stat_maxcombo = _local1.data.stat_maxcombo; stat_highestmoney = _local1.data.stat_highestmoney; stat_map1_completed = _local1.data.stat_map1_completed; stat_map2_completed = _local1.data.stat_map2_completed; stat_map3_completed = _local1.data.stat_map3_completed; stat_map4_completed = _local1.data.stat_map4_completed; unit_slot_id[0] = _local1.data.unit_slot_id_0; unit_slot_exp[0] = _local1.data.unit_slot_exp_0; unit_slot_skill1[0] = _local1.data.unit_slot_skill1_0; unit_slot_skill2[0] = _local1.data.unit_slot_skill2_0; unit_slot_skill3[0] = _local1.data.unit_slot_skill3_0; unit_slot_skill4[0] = _local1.data.unit_slot_skill4_0; unit_slot_equip1[0] = _local1.data.unit_slot_equip1_0; unit_slot_equip2[0] = _local1.data.unit_slot_equip2_0; unit_slot_id[1] = _local1.data.unit_slot_id_1; unit_slot_exp[1] = _local1.data.unit_slot_exp_1; unit_slot_skill1[1] = _local1.data.unit_slot_skill1_1; unit_slot_skill2[1] = _local1.data.unit_slot_skill2_1; unit_slot_skill3[1] = _local1.data.unit_slot_skill3_1; unit_slot_skill4[1] = _local1.data.unit_slot_skill4_1; unit_slot_equip1[1] = _local1.data.unit_slot_equip1_1; unit_slot_equip2[1] = _local1.data.unit_slot_equip2_1; unit_slot_id[2] = _local1.data.unit_slot_id_2; unit_slot_exp[2] = _local1.data.unit_slot_exp_2; unit_slot_skill1[2] = _local1.data.unit_slot_skill1_2; unit_slot_skill2[2] = _local1.data.unit_slot_skill2_2; unit_slot_skill3[2] = _local1.data.unit_slot_skill3_2; unit_slot_skill4[2] = _local1.data.unit_slot_skill4_2; unit_slot_equip1[2] = _local1.data.unit_slot_equip1_2; unit_slot_equip2[2] = _local1.data.unit_slot_equip2_2; unit_slot_id[3] = _local1.data.unit_slot_id_3; unit_slot_exp[3] = _local1.data.unit_slot_exp_3; unit_slot_skill1[3] = _local1.data.unit_slot_skill1_3; unit_slot_skill2[3] = _local1.data.unit_slot_skill2_3; unit_slot_skill3[3] = _local1.data.unit_slot_skill3_3; unit_slot_skill4[3] = _local1.data.unit_slot_skill4_3; unit_slot_equip1[3] = _local1.data.unit_slot_equip1_3; unit_slot_equip2[3] = _local1.data.unit_slot_equip2_3; unit_slot_id[4] = _local1.data.unit_slot_id_4; unit_slot_exp[4] = _local1.data.unit_slot_exp_4; unit_slot_skill1[4] = _local1.data.unit_slot_skill1_4; unit_slot_skill2[4] = _local1.data.unit_slot_skill2_4; unit_slot_skill3[4] = _local1.data.unit_slot_skill3_4; unit_slot_skill4[4] = _local1.data.unit_slot_skill4_4; unit_slot_equip1[4] = _local1.data.unit_slot_equip1_4; unit_slot_equip2[4] = _local1.data.unit_slot_equip2_4; unit_slot_id[5] = _local1.data.unit_slot_id_5; unit_slot_exp[5] = _local1.data.unit_slot_exp_5; unit_slot_skill1[5] = _local1.data.unit_slot_skill1_5; unit_slot_skill2[5] = _local1.data.unit_slot_skill2_5; unit_slot_skill3[5] = _local1.data.unit_slot_skill3_5; unit_slot_skill4[5] = _local1.data.unit_slot_skill4_5; unit_slot_equip1[5] = _local1.data.unit_slot_equip1_5; unit_slot_equip2[5] = _local1.data.unit_slot_equip2_5; unit_slot_id[6] = _local1.data.unit_slot_id_6; unit_slot_exp[6] = _local1.data.unit_slot_exp_6; unit_slot_skill1[6] = _local1.data.unit_slot_skill1_6; unit_slot_skill2[6] = _local1.data.unit_slot_skill2_6; unit_slot_skill3[6] = _local1.data.unit_slot_skill3_6; unit_slot_skill4[6] = _local1.data.unit_slot_skill4_6; unit_slot_equip1[6] = _local1.data.unit_slot_equip1_6; unit_slot_equip2[6] = _local1.data.unit_slot_equip2_6; unit_slot_id[7] = _local1.data.unit_slot_id_7; unit_slot_exp[7] = _local1.data.unit_slot_exp_7; unit_slot_skill1[7] = _local1.data.unit_slot_skill1_7; unit_slot_skill2[7] = _local1.data.unit_slot_skill2_7; unit_slot_skill3[7] = _local1.data.unit_slot_skill3_7; unit_slot_skill4[7] = _local1.data.unit_slot_skill4_7; unit_slot_equip1[7] = _local1.data.unit_slot_equip1_7; unit_slot_equip2[7] = _local1.data.unit_slot_equip2_7; unit_slot_id[8] = _local1.data.unit_slot_id_8; unit_slot_exp[8] = _local1.data.unit_slot_exp_8; unit_slot_skill1[8] = _local1.data.unit_slot_skill1_8; unit_slot_skill2[8] = _local1.data.unit_slot_skill2_8; unit_slot_skill3[8] = _local1.data.unit_slot_skill3_8; unit_slot_skill4[8] = _local1.data.unit_slot_skill4_8; unit_slot_equip1[8] = _local1.data.unit_slot_equip1_8; unit_slot_equip2[8] = _local1.data.unit_slot_equip2_8; unit_slot_id[9] = _local1.data.unit_slot_id_9; unit_slot_exp[9] = _local1.data.unit_slot_exp_9; unit_slot_skill1[9] = _local1.data.unit_slot_skill1_9; unit_slot_skill2[9] = _local1.data.unit_slot_skill2_9; unit_slot_skill3[9] = _local1.data.unit_slot_skill3_9; unit_slot_skill4[9] = _local1.data.unit_slot_skill4_9; unit_slot_equip1[9] = _local1.data.unit_slot_equip1_9; unit_slot_equip2[9] = _local1.data.unit_slot_equip2_9; unit_slot_id[10] = _local1.data.unit_slot_id_10; unit_slot_exp[10] = _local1.data.unit_slot_exp_10; unit_slot_skill1[10] = _local1.data.unit_slot_skill1_10; unit_slot_skill2[10] = _local1.data.unit_slot_skill2_10; unit_slot_skill3[10] = _local1.data.unit_slot_skill3_10; unit_slot_skill4[10] = _local1.data.unit_slot_skill4_10; unit_slot_equip1[10] = _local1.data.unit_slot_equip1_10; unit_slot_equip2[10] = _local1.data.unit_slot_equip2_10; unit_slot_id[11] = _local1.data.unit_slot_id_11; unit_slot_exp[11] = _local1.data.unit_slot_exp_11; unit_slot_skill1[11] = _local1.data.unit_slot_skill1_11; unit_slot_skill2[11] = _local1.data.unit_slot_skill2_11; unit_slot_skill3[11] = _local1.data.unit_slot_skill3_11; unit_slot_skill4[11] = _local1.data.unit_slot_skill4_11; unit_slot_equip1[11] = _local1.data.unit_slot_equip1_11; unit_slot_equip2[11] = _local1.data.unit_slot_equip2_11; unit_slot_id[12] = _local1.data.unit_slot_id_12; unit_slot_exp[12] = _local1.data.unit_slot_exp_12; unit_slot_skill1[12] = _local1.data.unit_slot_skill1_12; unit_slot_skill2[12] = _local1.data.unit_slot_skill2_12; unit_slot_skill3[12] = _local1.data.unit_slot_skill3_12; unit_slot_skill4[12] = _local1.data.unit_slot_skill4_12; unit_slot_equip1[12] = _local1.data.unit_slot_equip1_12; unit_slot_equip2[12] = _local1.data.unit_slot_equip2_12; unit_slot_id[13] = _local1.data.unit_slot_id_13; unit_slot_exp[13] = _local1.data.unit_slot_exp_13; unit_slot_skill1[13] = _local1.data.unit_slot_skill1_13; unit_slot_skill2[13] = _local1.data.unit_slot_skill2_13; unit_slot_skill3[13] = _local1.data.unit_slot_skill3_13; unit_slot_skill4[13] = _local1.data.unit_slot_skill4_13; unit_slot_equip1[13] = _local1.data.unit_slot_equip1_13; unit_slot_equip2[13] = _local1.data.unit_slot_equip2_13; unit_slot_id[14] = _local1.data.unit_slot_id_14; unit_slot_exp[14] = _local1.data.unit_slot_exp_14; unit_slot_skill1[14] = _local1.data.unit_slot_skill1_14; unit_slot_skill2[14] = _local1.data.unit_slot_skill2_14; unit_slot_skill3[14] = _local1.data.unit_slot_skill3_14; unit_slot_skill4[14] = _local1.data.unit_slot_skill4_14; unit_slot_equip1[14] = _local1.data.unit_slot_equip1_14; unit_slot_equip2[14] = _local1.data.unit_slot_equip2_14; item_stock[0] = _local1.data.item_stock0; item_stock[1] = _local1.data.item_stock1; item_stock[2] = _local1.data.item_stock2; item_stock[3] = _local1.data.item_stock3; item_stock[4] = _local1.data.item_stock4; item_stock[5] = _local1.data.item_stock5; item_stock[6] = _local1.data.item_stock6; equip_stock[0] = _local1.data.equip_stock0; equip_stock[1] = _local1.data.equip_stock1; equip_stock[2] = _local1.data.equip_stock2; equip_stock[3] = _local1.data.equip_stock3; equip_stock[4] = _local1.data.equip_stock4; equip_stock[5] = _local1.data.equip_stock5; equip_stock[6] = _local1.data.equip_stock6; equip_stock[7] = _local1.data.equip_stock7; equip_stock[8] = _local1.data.equip_stock8; equip_stock[9] = _local1.data.equip_stock9; equip_stock[10] = _local1.data.equip_stock10; equip_stock[11] = _local1.data.equip_stock11; equip_stock[12] = _local1.data.equip_stock12; equip_stock[13] = _local1.data.equip_stock13; equip_stock[14] = _local1.data.equip_stock15; equip_stock[16] = _local1.data.equip_stock16; equip_stock[17] = _local1.data.equip_stock17; equip_stock[18] = _local1.data.equip_stock18; equip_stock[19] = _local1.data.equip_stock19; equip_stock[20] = _local1.data.equip_stock20; equip_stock[21] = _local1.data.equip_stock21; equip_stock[22] = _local1.data.equip_stock22; equip_stock[23] = _local1.data.equip_stock23; equip_stock[24] = _local1.data.equip_stock24; equip_stock[25] = _local1.data.equip_stock25; equip_stock[26] = _local1.data.equip_stock26; equip_stock[27] = _local1.data.equip_stock27; equip_stock[28] = _local1.data.equip_stock28; equip_stock[29] = _local1.data.equip_stock29; material_stock[0] = _local1.data.material_stock0; material_stock[1] = _local1.data.material_stock1; material_stock[2] = _local1.data.material_stock2; material_stock[3] = _local1.data.material_stock3; material_stock[4] = _local1.data.material_stock4; material_stock[5] = _local1.data.material_stock5; material_stock[6] = _local1.data.material_stock6; material_stock[7] = _local1.data.material_stock7; material_stock[8] = _local1.data.material_stock8; material_stock[9] = _local1.data.material_stock9; material_stock[10] = _local1.data.material_stock10; material_stock[11] = _local1.data.material_stock11; material_stock[12] = _local1.data.material_stock12; material_stock[13] = _local1.data.material_stock13; material_stock[14] = _local1.data.material_stock14; stage_area[0] = _local1.data.stage_area0; stage_area[1] = _local1.data.stage_area1; stage_area[2] = _local1.data.stage_area2; stage_area[3] = _local1.data.stage_area3; stage_area[4] = _local1.data.stage_area4; stage_area[5] = _local1.data.stage_area5; stage_area[6] = _local1.data.stage_area6; stage_area[7] = _local1.data.stage_area7; stage_area[8] = _local1.data.stage_area8; stage_area[9] = _local1.data.stage_area9; stage_area[10] = _local1.data.stage_area10; stage_area[11] = _local1.data.stage_area11; stage_area[12] = _local1.data.stage_area12; stage_area[13] = _local1.data.stage_area13; stage_area[14] = _local1.data.stage_area14; stage_area[15] = _local1.data.stage_area15; stage_area[16] = _local1.data.stage_area16; stage_area[17] = _local1.data.stage_area17; stage_area[18] = _local1.data.stage_area18; stage_area[19] = _local1.data.stage_area19; stage_area[20] = _local1.data.stage_area20; stage_area[21] = _local1.data.stage_area21; stage_area[22] = _local1.data.stage_area22; stage_area[23] = _local1.data.stage_area23; stage_area[24] = _local1.data.stage_area24; stage_area[25] = _local1.data.stage_area25; stage_area[26] = _local1.data.stage_area26; stage_area[27] = _local1.data.stage_area27; stage_area[28] = _local1.data.stage_area28; stage_area[29] = _local1.data.stage_area29; stage_area[30] = _local1.data.stage_area30; stage_area[31] = _local1.data.stage_area31; stage_area[32] = _local1.data.stage_area32; stage_area[33] = _local1.data.stage_area33; stage_area[34] = _local1.data.stage_area34; stage_area[35] = _local1.data.stage_area35; stage_area[36] = _local1.data.stage_area36; stage_area[37] = _local1.data.stage_area37; stage_area[38] = _local1.data.stage_area38; stage_area[39] = _local1.data.stage_area39; stage_area[40] = _local1.data.stage_area40; stage_area[41] = _local1.data.stage_area41; stage_area[42] = _local1.data.stage_area42; stage_area[43] = _local1.data.stage_area43; stage_area[44] = _local1.data.stage_area44; stage_area[45] = _local1.data.stage_area45; stage_area[46] = _local1.data.stage_area46; stage_area[47] = _local1.data.stage_area47; stage_area[48] = _local1.data.stage_area48; stage_area[49] = _local1.data.stage_area49; stage_area[50] = _local1.data.stage_area50; stage_area[51] = _local1.data.stage_area51; stage_area[52] = _local1.data.stage_area52; stage_area[53] = _local1.data.stage_area53; stage_area[54] = _local1.data.stage_area54; stage_area[55] = _local1.data.stage_area55; stage_area[56] = _local1.data.stage_area56; stage_area[57] = _local1.data.stage_area57; stage_area[58] = _local1.data.stage_area58; stage_area[59] = _local1.data.stage_area59; stage_area[60] = _local1.data.stage_area60; mSystem.mPlayerParty.loadPartyData(); trace("load data ..... ok"); return (true); } public function startGameData(_arg1:int=0){ resetGameData(); } public function saveData(){ mSystem.mPlayerParty.savePartyData(); var _local1:SharedObject = SharedObject.getLocal(_DAT_NAME); _local1.data.game_save_counter = new int(Math.min((game_save_counter + 1), 99)); _local1.data.game_completed = new int(game_completed); _local1.data.bgm_volume = new Number(bgm_volume); _local1.data.se_volume = new Number(se_volume); _local1.data.player_money = new int(player_money); _local1.data.stat_win = new int(stat_win); _local1.data.stat_maxcombo = new int(stat_maxcombo); _local1.data.stat_highestmoney = new int(stat_highestmoney); _local1.data.stat_map1_completed = stat_map1_completed; _local1.data.stat_map2_completed = stat_map2_completed; _local1.data.stat_map3_completed = stat_map3_completed; _local1.data.stat_map4_completed = stat_map4_completed; _local1.data.unit_slot_id_0 = unit_slot_id[0]; _local1.data.unit_slot_exp_0 = unit_slot_exp[0]; _local1.data.unit_slot_skill1_0 = unit_slot_skill1[0]; _local1.data.unit_slot_skill2_0 = unit_slot_skill2[0]; _local1.data.unit_slot_skill3_0 = unit_slot_skill3[0]; _local1.data.unit_slot_skill4_0 = unit_slot_skill4[0]; _local1.data.unit_slot_equip1_0 = unit_slot_equip1[0]; _local1.data.unit_slot_equip2_0 = unit_slot_equip2[0]; _local1.data.unit_slot_id_1 = unit_slot_id[1]; _local1.data.unit_slot_exp_1 = unit_slot_exp[1]; _local1.data.unit_slot_skill1_1 = unit_slot_skill1[1]; _local1.data.unit_slot_skill2_1 = unit_slot_skill2[1]; _local1.data.unit_slot_skill3_1 = unit_slot_skill3[1]; _local1.data.unit_slot_skill4_1 = unit_slot_skill4[1]; _local1.data.unit_slot_equip1_1 = unit_slot_equip1[1]; _local1.data.unit_slot_equip2_1 = unit_slot_equip2[1]; _local1.data.unit_slot_id_2 = unit_slot_id[2]; _local1.data.unit_slot_exp_2 = unit_slot_exp[2]; _local1.data.unit_slot_skill1_2 = unit_slot_skill1[2]; _local1.data.unit_slot_skill2_2 = unit_slot_skill2[2]; _local1.data.unit_slot_skill3_2 = unit_slot_skill3[2]; _local1.data.unit_slot_skill4_2 = unit_slot_skill4[2]; _local1.data.unit_slot_equip1_2 = unit_slot_equip1[2]; _local1.data.unit_slot_equip2_2 = unit_slot_equip2[2]; _local1.data.unit_slot_id_3 = unit_slot_id[3]; _local1.data.unit_slot_exp_3 = unit_slot_exp[3]; _local1.data.unit_slot_skill1_3 = unit_slot_skill1[3]; _local1.data.unit_slot_skill2_3 = unit_slot_skill2[3]; _local1.data.unit_slot_skill3_3 = unit_slot_skill3[3]; _local1.data.unit_slot_skill4_3 = unit_slot_skill4[3]; _local1.data.unit_slot_equip1_3 = unit_slot_equip1[3]; _local1.data.unit_slot_equip2_3 = unit_slot_equip2[3]; _local1.data.unit_slot_id_4 = unit_slot_id[4]; _local1.data.unit_slot_exp_4 = unit_slot_exp[4]; _local1.data.unit_slot_skill1_4 = unit_slot_skill1[4]; _local1.data.unit_slot_skill2_4 = unit_slot_skill2[4]; _local1.data.unit_slot_skill3_4 = unit_slot_skill3[4]; _local1.data.unit_slot_skill4_4 = unit_slot_skill4[4]; _local1.data.unit_slot_equip1_4 = unit_slot_equip1[4]; _local1.data.unit_slot_equip2_4 = unit_slot_equip2[4]; _local1.data.unit_slot_id_5 = unit_slot_id[5]; _local1.data.unit_slot_exp_5 = unit_slot_exp[5]; _local1.data.unit_slot_skill1_5 = unit_slot_skill1[5]; _local1.data.unit_slot_skill2_5 = unit_slot_skill2[5]; _local1.data.unit_slot_skill3_5 = unit_slot_skill3[5]; _local1.data.unit_slot_skill4_5 = unit_slot_skill4[5]; _local1.data.unit_slot_equip1_5 = unit_slot_equip1[5]; _local1.data.unit_slot_equip2_5 = unit_slot_equip2[5]; _local1.data.unit_slot_id_6 = unit_slot_id[6]; _local1.data.unit_slot_exp_6 = unit_slot_exp[6]; _local1.data.unit_slot_skill1_6 = unit_slot_skill1[6]; _local1.data.unit_slot_skill2_6 = unit_slot_skill2[6]; _local1.data.unit_slot_skill3_6 = unit_slot_skill3[6]; _local1.data.unit_slot_skill4_6 = unit_slot_skill4[6]; _local1.data.unit_slot_equip1_6 = unit_slot_equip1[6]; _local1.data.unit_slot_equip2_6 = unit_slot_equip2[6]; _local1.data.unit_slot_id_7 = unit_slot_id[7]; _local1.data.unit_slot_exp_7 = unit_slot_exp[7]; _local1.data.unit_slot_skill1_7 = unit_slot_skill1[7]; _local1.data.unit_slot_skill2_7 = unit_slot_skill2[7]; _local1.data.unit_slot_skill3_7 = unit_slot_skill3[7]; _local1.data.unit_slot_skill4_7 = unit_slot_skill4[7]; _local1.data.unit_slot_equip1_7 = unit_slot_equip1[7]; _local1.data.unit_slot_equip2_7 = unit_slot_equip2[7]; _local1.data.unit_slot_id_8 = unit_slot_id[8]; _local1.data.unit_slot_exp_8 = unit_slot_exp[8]; _local1.data.unit_slot_skill1_8 = unit_slot_skill1[8]; _local1.data.unit_slot_skill2_8 = unit_slot_skill2[8]; _local1.data.unit_slot_skill3_8 = unit_slot_skill3[8]; _local1.data.unit_slot_skill4_8 = unit_slot_skill4[8]; _local1.data.unit_slot_equip1_8 = unit_slot_equip1[8]; _local1.data.unit_slot_equip2_8 = unit_slot_equip2[8]; _local1.data.unit_slot_id_9 = unit_slot_id[9]; _local1.data.unit_slot_exp_9 = unit_slot_exp[9]; _local1.data.unit_slot_skill1_9 = unit_slot_skill1[9]; _local1.data.unit_slot_skill2_9 = unit_slot_skill2[9]; _local1.data.unit_slot_skill3_9 = unit_slot_skill3[9]; _local1.data.unit_slot_skill4_9 = unit_slot_skill4[9]; _local1.data.unit_slot_equip1_9 = unit_slot_equip1[9]; _local1.data.unit_slot_equip2_9 = unit_slot_equip2[9]; _local1.data.unit_slot_id_10 = unit_slot_id[10]; _local1.data.unit_slot_exp_10 = unit_slot_exp[10]; _local1.data.unit_slot_skill1_10 = unit_slot_skill1[10]; _local1.data.unit_slot_skill2_10 = unit_slot_skill2[10]; _local1.data.unit_slot_skill3_10 = unit_slot_skill3[10]; _local1.data.unit_slot_skill4_10 = unit_slot_skill4[10]; _local1.data.unit_slot_equip1_10 = unit_slot_equip1[10]; _local1.data.unit_slot_equip2_10 = unit_slot_equip2[10]; _local1.data.unit_slot_id_11 = unit_slot_id[11]; _local1.data.unit_slot_exp_11 = unit_slot_exp[11]; _local1.data.unit_slot_skill1_11 = unit_slot_skill1[11]; _local1.data.unit_slot_skill2_11 = unit_slot_skill2[11]; _local1.data.unit_slot_skill3_11 = unit_slot_skill3[11]; _local1.data.unit_slot_skill4_11 = unit_slot_skill4[11]; _local1.data.unit_slot_equip1_11 = unit_slot_equip1[11]; _local1.data.unit_slot_equip2_11 = unit_slot_equip2[11]; _local1.data.unit_slot_id_12 = unit_slot_id[12]; _local1.data.unit_slot_exp_12 = unit_slot_exp[12]; _local1.data.unit_slot_skill1_12 = unit_slot_skill1[12]; _local1.data.unit_slot_skill2_12 = unit_slot_skill2[12]; _local1.data.unit_slot_skill3_12 = unit_slot_skill3[12]; _local1.data.unit_slot_skill4_12 = unit_slot_skill4[12]; _local1.data.unit_slot_equip1_12 = unit_slot_equip1[12]; _local1.data.unit_slot_equip2_12 = unit_slot_equip2[12]; _local1.data.unit_slot_id_13 = unit_slot_id[13]; _local1.data.unit_slot_exp_13 = unit_slot_exp[13]; _local1.data.unit_slot_skill1_13 = unit_slot_skill1[13]; _local1.data.unit_slot_skill2_13 = unit_slot_skill2[13]; _local1.data.unit_slot_skill3_13 = unit_slot_skill3[13]; _local1.data.unit_slot_skill4_13 = unit_slot_skill4[13]; _local1.data.unit_slot_equip1_13 = unit_slot_equip1[13]; _local1.data.unit_slot_equip2_13 = unit_slot_equip2[13]; _local1.data.unit_slot_id_14 = unit_slot_id[14]; _local1.data.unit_slot_exp_14 = unit_slot_exp[14]; _local1.data.unit_slot_skill1_14 = unit_slot_skill1[14]; _local1.data.unit_slot_skill2_14 = unit_slot_skill2[14]; _local1.data.unit_slot_skill3_14 = unit_slot_skill3[14]; _local1.data.unit_slot_skill4_14 = unit_slot_skill4[14]; _local1.data.unit_slot_equip1_14 = unit_slot_equip1[14]; _local1.data.unit_slot_equip2_14 = unit_slot_equip2[14]; _local1.data.item_stock0 = item_stock[0]; _local1.data.item_stock1 = item_stock[1]; _local1.data.item_stock2 = item_stock[2]; _local1.data.item_stock3 = item_stock[3]; _local1.data.item_stock4 = item_stock[4]; _local1.data.item_stock5 = item_stock[5]; _local1.data.item_stock6 = item_stock[6]; _local1.data.equip_stock0 = equip_stock[0]; _local1.data.equip_stock1 = equip_stock[1]; _local1.data.equip_stock2 = equip_stock[2]; _local1.data.equip_stock3 = equip_stock[3]; _local1.data.equip_stock4 = equip_stock[4]; _local1.data.equip_stock5 = equip_stock[5]; _local1.data.equip_stock6 = equip_stock[6]; _local1.data.equip_stock7 = equip_stock[7]; _local1.data.equip_stock8 = equip_stock[8]; _local1.data.equip_stock9 = equip_stock[9]; _local1.data.equip_stock10 = equip_stock[10]; _local1.data.equip_stock11 = equip_stock[11]; _local1.data.equip_stock12 = equip_stock[12]; _local1.data.equip_stock13 = equip_stock[13]; _local1.data.equip_stock14 = equip_stock[14]; _local1.data.equip_stock15 = equip_stock[15]; _local1.data.equip_stock16 = equip_stock[16]; _local1.data.equip_stock17 = equip_stock[17]; _local1.data.equip_stock18 = equip_stock[18]; _local1.data.equip_stock19 = equip_stock[19]; _local1.data.equip_stock20 = equip_stock[20]; _local1.data.equip_stock21 = equip_stock[21]; _local1.data.equip_stock22 = equip_stock[22]; _local1.data.equip_stock23 = equip_stock[23]; _local1.data.equip_stock24 = equip_stock[24]; _local1.data.equip_stock25 = equip_stock[25]; _local1.data.equip_stock26 = equip_stock[26]; _local1.data.equip_stock27 = equip_stock[27]; _local1.data.equip_stock28 = equip_stock[28]; _local1.data.equip_stock29 = equip_stock[29]; _local1.data.material_stock0 = material_stock[0]; _local1.data.material_stock1 = material_stock[1]; _local1.data.material_stock2 = material_stock[2]; _local1.data.material_stock3 = material_stock[3]; _local1.data.material_stock4 = material_stock[4]; _local1.data.material_stock5 = material_stock[5]; _local1.data.material_stock6 = material_stock[6]; _local1.data.material_stock7 = material_stock[7]; _local1.data.material_stock8 = material_stock[8]; _local1.data.material_stock9 = material_stock[9]; _local1.data.material_stock10 = material_stock[10]; _local1.data.material_stock11 = material_stock[11]; _local1.data.material_stock12 = material_stock[12]; _local1.data.material_stock13 = material_stock[13]; _local1.data.material_stock14 = material_stock[14]; _local1.data.stage_area0 = stage_area[0]; _local1.data.stage_area1 = stage_area[1]; _local1.data.stage_area2 = stage_area[2]; _local1.data.stage_area3 = stage_area[3]; _local1.data.stage_area4 = stage_area[4]; _local1.data.stage_area5 = stage_area[5]; _local1.data.stage_area6 = stage_area[6]; _local1.data.stage_area7 = stage_area[7]; _local1.data.stage_area8 = stage_area[8]; _local1.data.stage_area9 = stage_area[9]; _local1.data.stage_area10 = stage_area[10]; _local1.data.stage_area11 = stage_area[11]; _local1.data.stage_area12 = stage_area[12]; _local1.data.stage_area13 = stage_area[13]; _local1.data.stage_area14 = stage_area[14]; _local1.data.stage_area15 = stage_area[15]; _local1.data.stage_area16 = stage_area[16]; _local1.data.stage_area17 = stage_area[17]; _local1.data.stage_area18 = stage_area[18]; _local1.data.stage_area19 = stage_area[19]; _local1.data.stage_area20 = stage_area[20]; _local1.data.stage_area21 = stage_area[21]; _local1.data.stage_area22 = stage_area[22]; _local1.data.stage_area23 = stage_area[23]; _local1.data.stage_area24 = stage_area[24]; _local1.data.stage_area25 = stage_area[25]; _local1.data.stage_area26 = stage_area[26]; _local1.data.stage_area27 = stage_area[27]; _local1.data.stage_area28 = stage_area[28]; _local1.data.stage_area29 = stage_area[29]; _local1.data.stage_area30 = stage_area[30]; _local1.data.stage_area31 = stage_area[31]; _local1.data.stage_area32 = stage_area[32]; _local1.data.stage_area33 = stage_area[33]; _local1.data.stage_area34 = stage_area[34]; _local1.data.stage_area35 = stage_area[35]; _local1.data.stage_area36 = stage_area[36]; _local1.data.stage_area37 = stage_area[37]; _local1.data.stage_area38 = stage_area[38]; _local1.data.stage_area39 = stage_area[39]; _local1.data.stage_area40 = stage_area[40]; _local1.data.stage_area41 = stage_area[41]; _local1.data.stage_area42 = stage_area[42]; _local1.data.stage_area43 = stage_area[43]; _local1.data.stage_area44 = stage_area[44]; _local1.data.stage_area45 = stage_area[45]; _local1.data.stage_area46 = stage_area[46]; _local1.data.stage_area47 = stage_area[47]; _local1.data.stage_area48 = stage_area[48]; _local1.data.stage_area49 = stage_area[49]; _local1.data.stage_area50 = stage_area[50]; _local1.data.stage_area51 = stage_area[51]; _local1.data.stage_area52 = stage_area[52]; _local1.data.stage_area53 = stage_area[53]; _local1.data.stage_area54 = stage_area[54]; _local1.data.stage_area55 = stage_area[55]; _local1.data.stage_area56 = stage_area[56]; _local1.data.stage_area57 = stage_area[57]; _local1.data.stage_area58 = stage_area[58]; _local1.data.stage_area59 = stage_area[59]; _local1.data.stage_area60 = stage_area[60]; _local1.flush(); trace("save data ..... ok"); } } }//package FZGame.Rpg.System
Section 97
//GameSecurity (FZGame.Rpg.System.GameSecurity) package FZGame.Rpg.System { import FZBase.System.*; public class GameSecurity { private var stageRoot; public var mDomainName:String;// = "" private var domain; private var ad_clip; public var mKongAPI; private var ad_type:int;// = 0 private var currentDomain:String;// = "" public var mCpmStar; public var developerLink;// = "http://www.artlogicgames.com/?gameref=epicquest" public var mMochiBot; public var sponsorLink;// = "http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=game" public var sponsorLink2;// = "http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=splash" public function GameSecurity(_arg1){ stageRoot = _arg1; mDomainName = stageRoot.loaderInfo.loaderURL; mKongAPI = new KongAPI(stageRoot); mKongAPI.initKongregateAPI(); MochiBot.track(stageRoot, "c0621d52"); mCpmStar = new CPMStar(); } public function isArmorGamesSite(){ var _local1 = "armorgames.com"; if (mDomainName.lastIndexOf(_local1) == -1){ return (false); }; return (true); } public function isNewgroundSite(){ var _local1 = "newgrounds.com"; if (mDomainName.lastIndexOf(_local1) == -1){ return (false); }; return (true); } public function isKongregateSite(){ var _local1 = "kongregate.com"; if (mDomainName.lastIndexOf(_local1) == -1){ return (false); }; return (true); } public function initAdv(_arg1, _arg2, _arg3:int=1){ ad_clip = _arg1; ad_type = _arg3; if (ad_type == 1){ if (mCpmStar){ mCpmStar.initCPMStar(ad_clip, _arg2); }; } else { if (ad_type == 2){ MochiAd.showClickAwayAd({id:"3f9bbb7837a4a1c6", clip:ad_clip}); }; }; } public function isAndkonSite(){ var _local1 = "andkon.com"; if (mDomainName.lastIndexOf(_local1) == -1){ return (false); }; return (true); } public function isBubbleBoxSite(){ var _local1 = "bubblebox.com"; if (mDomainName.lastIndexOf(_local1) == -1){ return (false); }; return (true); } public function removeAdv(){ if (ad_type == 1){ if (mCpmStar){ mCpmStar.removeCPMStar(); }; } else { if (ad_type == 2){ if (ad_clip){ MochiAd.unload(ad_clip); }; }; }; ad_clip = null; ad_type = 0; } public function isEnableAdv():Boolean{ var _local1:Boolean; if (isBubbleBoxSite()){ _local1 = false; }; return (_local1); } public function isLocalHost():Boolean{ var _local1 = "localhost"; if (mDomainName.lastIndexOf(_local1) == -1){ return (false); }; return (true); } public function isArtLogicSite():Boolean{ var _local1 = "artlogicgames.com"; if (mDomainName.lastIndexOf(_local1) == -1){ return (false); }; return (true); } public function isExclusiveEnable():Boolean{ var _local1:Boolean; if (isBubbleBoxSite()){ _local1 = true; }; return (_local1); } public function securityTest():Boolean{ return (true); } } }//package FZGame.Rpg.System
Section 98
//GameState (FZGame.Rpg.System.GameState) package FZGame.Rpg.System { public class GameState { public var ST_MENU_WORLD_ACHIEVEMENT;// = 34 public var ST_MENU_WORLD_PROLOQUE;// = 40 private var _state:int;// = 0 public var ST_INTRO_DEVELOPER;// = 11 public var ST_BATTLE_FINISH;// = 62 public var ST_BATTLE_START;// = 61 public var ST_MENU_COVER_SELECT;// = 21 public var ST_INTRO_SPONSOR;// = 10 public var ST_BATTLE_PAUSE;// = 63 public var ST_MENU_WORLD_EPILOQUE;// = 41 public var ST_MENU_WORLD;// = 30 public var ST_BATTLE_ENEMY_CHANGE_TURN;// = 67 public var ST_BATTLE_PLAYER_TURN;// = 65 public var ST_BATTLE_ENEMY_WIN;// = 69 public var ST_MENU_WORLD_EQUIP;// = 32 public var ST_SITE_LOCK;// = 99 public var ST_MENU_COVER_SELECT2;// = 22 public var ST_MENU_COVER;// = 20 public var ST_NONE;// = 0 public var ST_BATTLE_PLAYER_CHANGE_TURN;// = 64 public var ST_BATTLE_INIT;// = 60 public var ST_MENU_WORLD_STATUS;// = 33 public var ST_MENU_WORLD_CREDIT;// = 39 public var ST_MENU_WORLD_UPGRADE;// = 31 public var ST_BATTLE_PLAYER_WIN;// = 66 public var ST_MENU_WORLD_HELP;// = 38 public var ST_BATTLE_ENEMY_TURN;// = 68 public function isState(_arg1:int=0):Boolean{ if (_arg1 == _state){ return (true); }; return (false); } public function setState(_arg1:int=0){ _state = _arg1; } public function getState():int{ return (_state); } } }//package FZGame.Rpg.System
Section 99
//SoundLibrary (FZGame.Rpg.System.SoundLibrary) package FZGame.Rpg.System { public class SoundLibrary { private var mSystem; private var sndBgm;// = null public function SoundLibrary(_arg1){ mSystem = _arg1; } public function setBgmVolume(_arg1:int){ mSystem.mDat.bgm_volume = 0; if (_arg1 == 1){ mSystem.mDat.bgm_volume = 0.1; } else { if (_arg1 == 2){ mSystem.mDat.bgm_volume = 0.2; } else { if (_arg1 == 3){ mSystem.mDat.bgm_volume = 0.3; } else { if (_arg1 == 4){ mSystem.mDat.bgm_volume = 0.4; } else { if (_arg1 == 5){ mSystem.mDat.bgm_volume = 0.5; } else { if (_arg1 == 6){ mSystem.mDat.bgm_volume = 0.6; } else { if (_arg1 == 7){ mSystem.mDat.bgm_volume = 0.7; } else { if (_arg1 == 8){ mSystem.mDat.bgm_volume = 0.8; } else { if (_arg1 == 9){ mSystem.mDat.bgm_volume = 0.9; } else { if (_arg1 == 10){ mSystem.mDat.bgm_volume = 1; }; }; }; }; }; }; }; }; }; }; if (sndBgm){ sndBgm.setVolume(mSystem.mDat.bgm_volume); }; } public function getSeVolume():int{ if (mSystem.mDat.se_volume == 0.1){ return (1); }; if (mSystem.mDat.se_volume == 0.2){ return (2); }; if (mSystem.mDat.se_volume == 0.3){ return (3); }; if (mSystem.mDat.se_volume == 0.4){ return (4); }; if (mSystem.mDat.se_volume == 0.5){ return (5); }; if (mSystem.mDat.se_volume == 0.6){ return (6); }; if (mSystem.mDat.se_volume == 0.7){ return (7); }; if (mSystem.mDat.se_volume == 0.8){ return (8); }; if (mSystem.mDat.se_volume == 0.9){ return (9); }; if (mSystem.mDat.se_volume == 1){ return (10); }; return (0); } public function playBgmCover(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_cover(); sndBgm.playSoundLoop(); sndBgm.setVolume(mSystem.mDat.bgm_volume); } public function playSoundEffect(_arg1:String="", _arg2:Number=1){ } public function playBgmBattle2(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_battle2(); sndBgm.playSoundLoop(); sndBgm.setVolume(mSystem.mDat.bgm_volume); } public function playBgmWin(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_win(); sndBgm.playSound(); sndBgm.setVolume(mSystem.mDat.bgm_volume); } public function getBgmVolume():int{ if (mSystem.mDat.bgm_volume == 0.1){ return (1); }; if (mSystem.mDat.bgm_volume == 0.2){ return (2); }; if (mSystem.mDat.bgm_volume == 0.3){ return (3); }; if (mSystem.mDat.bgm_volume == 0.4){ return (4); }; if (mSystem.mDat.bgm_volume == 0.5){ return (5); }; if (mSystem.mDat.bgm_volume == 0.6){ return (6); }; if (mSystem.mDat.bgm_volume == 0.7){ return (7); }; if (mSystem.mDat.bgm_volume == 0.8){ return (8); }; if (mSystem.mDat.bgm_volume == 0.9){ return (9); }; if (mSystem.mDat.bgm_volume == 1){ return (10); }; return (0); } public function setSeVolume(_arg1:int){ mSystem.mDat.se_volume = 0; if (_arg1 == 1){ mSystem.mDat.se_volume = 0.1; } else { if (_arg1 == 2){ mSystem.mDat.se_volume = 0.2; } else { if (_arg1 == 3){ mSystem.mDat.se_volume = 0.3; } else { if (_arg1 == 4){ mSystem.mDat.se_volume = 0.4; } else { if (_arg1 == 5){ mSystem.mDat.se_volume = 0.5; } else { if (_arg1 == 6){ mSystem.mDat.se_volume = 0.6; } else { if (_arg1 == 7){ mSystem.mDat.se_volume = 0.7; } else { if (_arg1 == 8){ mSystem.mDat.se_volume = 0.8; } else { if (_arg1 == 9){ mSystem.mDat.se_volume = 0.9; } else { if (_arg1 == 10){ mSystem.mDat.se_volume = 1; }; }; }; }; }; }; }; }; }; }; } public function playBgmBattle(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_battle(); sndBgm.playSoundLoop(); sndBgm.setVolume(mSystem.mDat.bgm_volume); } public function playBgmWorld(){ if (sndBgm){ sndBgm.stopSound(); }; sndBgm = new bgm_world(); sndBgm.playSoundLoop(); sndBgm.setVolume(mSystem.mDat.bgm_volume); } } }//package FZGame.Rpg.System
Section 100
//RpgClass (FZGame.Rpg.RpgClass) package FZGame.Rpg { import flash.events.*; import FZGame.Rpg.System.*; public class RpgClass { private var stageRoot;// = null private var mSystem;// = null public function initialise(_arg1){ var _local2:*; var _local3:*; stageRoot = _arg1; mSystem = new CoreSystem(); mSystem.initialise(_arg1); if (mSystem.mSecurity.securityTest()){ _local2 = new BubbleBoxSplash(); _local2.init(mSystem); stageRoot.addEventListener(Event.ENTER_FRAME, gameHandle, false, 0, true); } else { mSystem.mState.setState(mSystem.mState.ST_SITE_LOCK); _local3 = new SiteLock(); stageRoot.addChild(_local3); _local3.domain_name.htmlText = String(("Domain Name : " + mSystem.mSecurity.mDomainName)); }; } private function gameHandle(_arg1:Event):void{ if (mSystem){ mSystem.update(); }; } } }//package FZGame.Rpg
Section 101
//achv_01_167 (RPG_fla.achv_01_167) package RPG_fla { import flash.display.*; public dynamic class achv_01_167 extends MovieClip { public function achv_01_167(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 102
//achv_02_168 (RPG_fla.achv_02_168) package RPG_fla { import flash.display.*; public dynamic class achv_02_168 extends MovieClip { public function achv_02_168(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 103
//achv_03_169 (RPG_fla.achv_03_169) package RPG_fla { import flash.display.*; public dynamic class achv_03_169 extends MovieClip { public function achv_03_169(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 104
//achv_04_170 (RPG_fla.achv_04_170) package RPG_fla { import flash.display.*; public dynamic class achv_04_170 extends MovieClip { public function achv_04_170(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 105
//achv_05_171 (RPG_fla.achv_05_171) package RPG_fla { import flash.display.*; public dynamic class achv_05_171 extends MovieClip { public function achv_05_171(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 106
//achv_06_172 (RPG_fla.achv_06_172) package RPG_fla { import flash.display.*; public dynamic class achv_06_172 extends MovieClip { public function achv_06_172(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 107
//achv_07_173 (RPG_fla.achv_07_173) package RPG_fla { import flash.display.*; public dynamic class achv_07_173 extends MovieClip { public function achv_07_173(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 108
//achv_08_174 (RPG_fla.achv_08_174) package RPG_fla { import flash.display.*; public dynamic class achv_08_174 extends MovieClip { public function achv_08_174(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 109
//achv_09_175 (RPG_fla.achv_09_175) package RPG_fla { import flash.display.*; public dynamic class achv_09_175 extends MovieClip { public function achv_09_175(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 110
//achv_10_176 (RPG_fla.achv_10_176) package RPG_fla { import flash.display.*; public dynamic class achv_10_176 extends MovieClip { public function achv_10_176(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 111
//affinity_dark_247 (RPG_fla.affinity_dark_247) package RPG_fla { import flash.display.*; public dynamic class affinity_dark_247 extends MovieClip { public function affinity_dark_247(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package RPG_fla
Section 112
//affinity_energy_248 (RPG_fla.affinity_energy_248) package RPG_fla { import flash.display.*; public dynamic class affinity_energy_248 extends MovieClip { public function affinity_energy_248(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package RPG_fla
Section 113
//affinity_fire_244 (RPG_fla.affinity_fire_244) package RPG_fla { import flash.display.*; public dynamic class affinity_fire_244 extends MovieClip { public function affinity_fire_244(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package RPG_fla
Section 114
//affinity_phys_243 (RPG_fla.affinity_phys_243) package RPG_fla { import flash.display.*; public dynamic class affinity_phys_243 extends MovieClip { public function affinity_phys_243(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package RPG_fla
Section 115
//affinity_thunder_246 (RPG_fla.affinity_thunder_246) package RPG_fla { import flash.display.*; public dynamic class affinity_thunder_246 extends MovieClip { public function affinity_thunder_246(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package RPG_fla
Section 116
//affinity_water_245 (RPG_fla.affinity_water_245) package RPG_fla { import flash.display.*; public dynamic class affinity_water_245 extends MovieClip { public function affinity_water_245(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package RPG_fla
Section 117
//area_battle_137 (RPG_fla.area_battle_137) package RPG_fla { import flash.display.*; public dynamic class area_battle_137 extends MovieClip { public function area_battle_137(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 118
//area_battle2_146 (RPG_fla.area_battle2_146) package RPG_fla { import flash.display.*; public dynamic class area_battle2_146 extends MovieClip { public function area_battle2_146(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 119
//area_blacksmith_149 (RPG_fla.area_blacksmith_149) package RPG_fla { import flash.display.*; public dynamic class area_blacksmith_149 extends MovieClip { public function area_blacksmith_149(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 120
//area_generalshop_140 (RPG_fla.area_generalshop_140) package RPG_fla { import flash.display.*; public dynamic class area_generalshop_140 extends MovieClip { public function area_generalshop_140(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 121
//area_monstershop_143 (RPG_fla.area_monstershop_143) package RPG_fla { import flash.display.*; public dynamic class area_monstershop_143 extends MovieClip { public function area_monstershop_143(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 122
//area_skillshop_152 (RPG_fla.area_skillshop_152) package RPG_fla { import flash.display.*; public dynamic class area_skillshop_152 extends MovieClip { public function area_skillshop_152(){ addFrameScript(0, frame1, 1, frame2, 2, frame3); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } } }//package RPG_fla
Section 123
//area_zone_128 (RPG_fla.area_zone_128) package RPG_fla { import flash.display.*; public dynamic class area_zone_128 extends MovieClip { public function area_zone_128(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package RPG_fla
Section 124
//area_zone2_131 (RPG_fla.area_zone2_131) package RPG_fla { import flash.display.*; public dynamic class area_zone2_131 extends MovieClip { public function area_zone2_131(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package RPG_fla
Section 125
//area_zone3_133 (RPG_fla.area_zone3_133) package RPG_fla { import flash.display.*; public dynamic class area_zone3_133 extends MovieClip { public function area_zone3_133(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package RPG_fla
Section 126
//area_zone4_135 (RPG_fla.area_zone4_135) package RPG_fla { import flash.display.*; public dynamic class area_zone4_135 extends MovieClip { public function area_zone4_135(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package RPG_fla
Section 127
//bubble_logo3_14 (RPG_fla.bubble_logo3_14) package RPG_fla { import flash.display.*; public dynamic class bubble_logo3_14 extends MovieClip { public function bubble_logo3_14(){ addFrameScript(0, frame1, 9, frame10); } function frame10(){ stop(); } function frame1(){ stop(); } } }//package RPG_fla
Section 128
//cmd_list_252 (RPG_fla.cmd_list_252) package RPG_fla { import flash.display.*; public dynamic class cmd_list_252 extends MovieClip { public function cmd_list_252(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44); } function frame41(){ stop(); } function frame42(){ stop(); } function frame30(){ stop(); } function frame31(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame38(){ stop(); } function frame39(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame34(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame40(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } } }//package RPG_fla
Section 129
//command_btn_anim_254 (RPG_fla.command_btn_anim_254) package RPG_fla { import flash.display.*; public dynamic class command_btn_anim_254 extends MovieClip { public function command_btn_anim_254(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 130
//energy_btn_anim_273 (RPG_fla.energy_btn_anim_273) package RPG_fla { import flash.display.*; public dynamic class energy_btn_anim_273 extends MovieClip { public function energy_btn_anim_273(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 131
//energy_btn_anim_93 (RPG_fla.energy_btn_anim_93) package RPG_fla { import flash.display.*; public dynamic class energy_btn_anim_93 extends MovieClip { public function energy_btn_anim_93(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 132
//equip_btn_anim_38 (RPG_fla.equip_btn_anim_38) package RPG_fla { import flash.display.*; public dynamic class equip_btn_anim_38 extends MovieClip { public function equip_btn_anim_38(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 133
//fire_btn_anim_100 (RPG_fla.fire_btn_anim_100) package RPG_fla { import flash.display.*; public dynamic class fire_btn_anim_100 extends MovieClip { public function fire_btn_anim_100(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 134
//fire_btn_anim_280 (RPG_fla.fire_btn_anim_280) package RPG_fla { import flash.display.*; public dynamic class fire_btn_anim_280 extends MovieClip { public function fire_btn_anim_280(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 135
//health_party_bar_306 (RPG_fla.health_party_bar_306) package RPG_fla { import flash.display.*; public dynamic class health_party_bar_306 extends MovieClip { public function health_party_bar_306(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package RPG_fla
Section 136
//health_party_bar_small_307 (RPG_fla.health_party_bar_small_307) package RPG_fla { import flash.display.*; public dynamic class health_party_bar_small_307 extends MovieClip { public function health_party_bar_small_307(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package RPG_fla
Section 137
//item_btn_anim_258 (RPG_fla.item_btn_anim_258) package RPG_fla { import flash.display.*; public dynamic class item_btn_anim_258 extends MovieClip { public function item_btn_anim_258(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 138
//item_btn_anim_30 (RPG_fla.item_btn_anim_30) package RPG_fla { import flash.display.*; public dynamic class item_btn_anim_30 extends MovieClip { public function item_btn_anim_30(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 139
//item_slot_list_388 (RPG_fla.item_slot_list_388) package RPG_fla { import flash.display.*; public dynamic class item_slot_list_388 extends MovieClip { public function item_slot_list_388(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53); } function frame30(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame34(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame38(){ stop(); } function frame39(){ stop(); } function frame40(){ stop(); } function frame41(){ stop(); } function frame42(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame50(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } } }//package RPG_fla
Section 140
//item_slot_list_anim_26 (RPG_fla.item_slot_list_anim_26) package RPG_fla { import flash.display.*; public dynamic class item_slot_list_anim_26 extends MovieClip { public function item_slot_list_anim_26(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53); } function frame30(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame34(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame38(){ stop(); } function frame39(){ stop(); } function frame40(){ stop(); } function frame41(){ stop(); } function frame42(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame50(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } } }//package RPG_fla
Section 141
//LOADER_9 (RPG_fla.LOADER_9) package RPG_fla { import flash.display.*; public dynamic class LOADER_9 extends MovieClip { public function LOADER_9(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package RPG_fla
Section 142
//MainTimeline (RPG_fla.MainTimeline) package RPG_fla { import flash.events.*; import flash.display.*; import FZBase.System.*; import flash.media.*; import flash.utils.*; import flash.system.*; import flash.text.*; import flash.filters.*; import flash.geom.*; import flash.errors.*; import flash.net.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.profiler.*; import flash.sampler.*; import flash.ui.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var mCpmStar; public var percent:int; public var ads:MovieClip; public var test; public var preloader:MovieClip; public function MainTimeline(){ addFrameScript(0, frame1, 4, frame5); } public function showProgress(_arg1:Event):void{ percent = Math.round(((this.loaderInfo.bytesLoaded / this.loaderInfo.bytesTotal) * 100)); preloader.loading_bar.scaleX = (percent / 100); preloader.progress_info.htmlText = String((((String(Math.round((this.loaderInfo.bytesLoaded / 0x0400))) + " kb / ") + String(Math.round((this.loaderInfo.bytesTotal / 0x0400)))) + " kb")); if (this.loaderInfo.bytesLoaded == this.loaderInfo.bytesTotal){ trace("Done loading"); preloader.removeEventListener(Event.ENTER_FRAME, showProgress); preloader.btn_preloader_play.visible = true; preloader.progress_info.visible = false; }; } function frame5(){ stop(); test = new DocumentClass(); test.initialise(this); } function frame1(){ stop(); stage.scaleMode = StageScaleMode.NO_SCALE; preloader.addEventListener(Event.ENTER_FRAME, showProgress); preloader.btn_sponsor.addEventListener(MouseEvent.CLICK, sponsorClick); preloader.btn_developer.addEventListener(MouseEvent.CLICK, developerClick); preloader.btn_preloader_play.addEventListener(MouseEvent.CLICK, playClick); preloader.btn_preloader_promo.addEventListener(MouseEvent.CLICK, promoClick); preloader.btn_preloader_play.visible = false; preloader.progress_info.visible = true; mCpmStar = new CPMStar(); if (Math.random() < 0.5){ ads.visible = false; } else { mCpmStar.initCPMStar(ads, "1193QB8498079"); }; } public function sponsorClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=splash"); navigateToURL(_local2, "_blank"); } public function playClick(_arg1:MouseEvent):void{ preloader.btn_sponsor.removeEventListener(MouseEvent.CLICK, sponsorClick); preloader.btn_developer.removeEventListener(MouseEvent.CLICK, developerClick); preloader.btn_preloader_play.removeEventListener(MouseEvent.CLICK, playClick); preloader.btn_preloader_promo.removeEventListener(MouseEvent.CLICK, promoClick); if (isSiteLocked()){ gotoAndStop(10); } else { mCpmStar.removeCPMStar(); gotoAndPlay(2); }; } public function promoClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.bubblebox.com/clickreg.php?type=gamestats&id=1583&subid=playCoverOrange&action=play_1541"); navigateToURL(_local2, "_blank"); } public function isSiteLocked():Boolean{ trace(this.loaderInfo.loaderURL); var _local1:* = this.loaderInfo.loaderURL.split("://"); var _local2:* = _local1[1].split("/"); var _local3:* = _local2[0]; if ((((((((((((((((((_local3 == "artlogicgames.com")) || ((_local3 == "www.artlogicgames.com")))) || ((_local3 == "bubblebox.com")))) || ((_local3 == "www.bubblebox.com")))) || ((_local3 == "a.kongregate.com")))) || ((_local3 == "chat.kongregate.com")))) || ((_local3 == "kongregate.com")))) || ((_local3 == "www.kongregate.com")))) || ((this.loaderInfo.loaderURL == "file:///F|/ferry%20FLASH%20GAME%20DEV/10%2DDefender2/defender2.swf")))){ return (false); }; return (false); } public function developerClick(_arg1:MouseEvent):void{ var _local2:URLRequest = new URLRequest("http://www.artlogicgames.com/?gameref=epicquest"); navigateToURL(_local2, "_blank"); } } }//package RPG_fla
Section 143
//material_btn_anim_69 (RPG_fla.material_btn_anim_69) package RPG_fla { import flash.display.*; public dynamic class material_btn_anim_69 extends MovieClip { public function material_btn_anim_69(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 144
//mystic_btn_anim_118 (RPG_fla.mystic_btn_anim_118) package RPG_fla { import flash.display.*; public dynamic class mystic_btn_anim_118 extends MovieClip { public function mystic_btn_anim_118(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 145
//mystic_btn_anim_298 (RPG_fla.mystic_btn_anim_298) package RPG_fla { import flash.display.*; public dynamic class mystic_btn_anim_298 extends MovieClip { public function mystic_btn_anim_298(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 146
//phys_btn_anim_266 (RPG_fla.phys_btn_anim_266) package RPG_fla { import flash.display.*; public dynamic class phys_btn_anim_266 extends MovieClip { public function phys_btn_anim_266(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 147
//phys_btn_anim_86 (RPG_fla.phys_btn_anim_86) package RPG_fla { import flash.display.*; public dynamic class phys_btn_anim_86 extends MovieClip { public function phys_btn_anim_86(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 148
//rectangle_transisi_mc_232 (RPG_fla.rectangle_transisi_mc_232) package RPG_fla { import flash.display.*; public dynamic class rectangle_transisi_mc_232 extends MovieClip { public function rectangle_transisi_mc_232(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package RPG_fla
Section 149
//skill_slot_list_84 (RPG_fla.skill_slot_list_84) package RPG_fla { import flash.display.*; public dynamic class skill_slot_list_84 extends MovieClip { public function skill_slot_list_84(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33); } function frame30(){ stop(); } function frame31(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } } }//package RPG_fla
Section 150
//skill_slot_list_cursor_226 (RPG_fla.skill_slot_list_cursor_226) package RPG_fla { import flash.display.*; public dynamic class skill_slot_list_cursor_226 extends MovieClip { public function skill_slot_list_cursor_226(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33); } function frame30(){ stop(); } function frame31(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } } }//package RPG_fla
Section 151
//slot_btn_anim_28 (RPG_fla.slot_btn_anim_28) package RPG_fla { import flash.display.*; public dynamic class slot_btn_anim_28 extends MovieClip { public function slot_btn_anim_28(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 152
//thunder_btn_anim_112 (RPG_fla.thunder_btn_anim_112) package RPG_fla { import flash.display.*; public dynamic class thunder_btn_anim_112 extends MovieClip { public function thunder_btn_anim_112(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 153
//thunder_btn_anim_292 (RPG_fla.thunder_btn_anim_292) package RPG_fla { import flash.display.*; public dynamic class thunder_btn_anim_292 extends MovieClip { public function thunder_btn_anim_292(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 154
//transisi_1_mc_231 (RPG_fla.transisi_1_mc_231) package RPG_fla { import flash.display.*; public dynamic class transisi_1_mc_231 extends MovieClip { public function transisi_1_mc_231(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package RPG_fla
Section 155
//unit_all_25 (RPG_fla.unit_all_25) package RPG_fla { import flash.display.*; public dynamic class unit_all_25 extends MovieClip { public function unit_all_25(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50); } function frame30(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame34(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame38(){ stop(); } function frame39(){ stop(); } function frame40(){ stop(); } function frame41(){ stop(); } function frame42(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame50(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } } }//package RPG_fla
Section 156
//water_btn_anim_106 (RPG_fla.water_btn_anim_106) package RPG_fla { import flash.display.*; public dynamic class water_btn_anim_106 extends MovieClip { public function water_btn_anim_106(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 157
//water_btn_anim_286 (RPG_fla.water_btn_anim_286) package RPG_fla { import flash.display.*; public dynamic class water_btn_anim_286 extends MovieClip { public function water_btn_anim_286(){ addFrameScript(4, frame5); } function frame5(){ stop(); } } }//package RPG_fla
Section 158
//volume_bar_186 (RPG_fla.volume_bar_186) package RPG_fla { import flash.display.*; public dynamic class volume_bar_186 extends MovieClip { public function volume_bar_186(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } } }//package RPG_fla
Section 159
//battle_tutorial (battle_tutorial) package { import FZGame.Rpg.Interface.*; public dynamic class battle_tutorial extends ClipBattleTutorial { public function battle_tutorial(){ addFrameScript(15, frame16, 22, frame23, 29, frame30, 36, frame37, 39, frame40); } function frame37(){ stop(); } function frame16(){ stop(); } function frame40(){ stop(); } function frame30(){ stop(); } function frame23(){ stop(); } } }//package
Section 160
//bg_mc (bg_mc) package { import flash.display.*; public dynamic class bg_mc extends MovieClip { public function bg_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } } }//package
Section 161
//bgm_battle (bgm_battle) package { import FZBase.Sound.*; public dynamic class bgm_battle extends BGM { } }//package
Section 162
//bgm_battle2 (bgm_battle2) package { import FZBase.Sound.*; public dynamic class bgm_battle2 extends BGM { } }//package
Section 163
//bgm_cover (bgm_cover) package { import FZBase.Sound.*; public dynamic class bgm_cover extends BGM { } }//package
Section 164
//BGM_TEST (BGM_TEST) package { import FZBase.Sound.*; public dynamic class BGM_TEST extends BGM { } }//package
Section 165
//bgm_win (bgm_win) package { import FZBase.Sound.*; public dynamic class bgm_win extends BGM { } }//package
Section 166
//bgm_world (bgm_world) package { import FZBase.Sound.*; public dynamic class bgm_world extends BGM { } }//package
Section 167
//BubbleBoxSplash (BubbleBoxSplash) package { import FZGame.Rpg.Interface.*; public dynamic class BubbleBoxSplash extends ClipBubbleBox { public function BubbleBoxSplash(){ addFrameScript(160, frame161); } function frame161(){ stop(); } } }//package
Section 168
//chain_combo_mc (chain_combo_mc) package { import flash.display.*; public dynamic class chain_combo_mc extends MovieClip { public var chain:MovieClip; } }//package
Section 169
//clip_artlogic_mc (clip_artlogic_mc) package { import FZGame.Rpg.Interface.*; public dynamic class clip_artlogic_mc extends ClipArtlogic { public function clip_artlogic_mc(){ addFrameScript(234, frame235); } function frame235(){ stop(); } } }//package
Section 170
//command_input_mc (command_input_mc) package { import flash.display.*; import flash.text.*; public dynamic class command_input_mc extends MovieClip { public var skill_1:MovieClip; public var skill_2:MovieClip; public var item_1:MovieClip; public var item_2:MovieClip; public var item_3:MovieClip; public var item_5:MovieClip; public var item_4:MovieClip; public var skill_3:MovieClip; public var skill_4:MovieClip; public var endturn:MovieClip; public var item_6:MovieClip; public var item_7:MovieClip; public var item_stock_1:TextField; public var item_stock_2:TextField; public var item_stock_3:TextField; public var item_stock_4:TextField; public var item_stock_5:TextField; public var item_stock_6:TextField; public var item_stock_7:TextField; public var guard:MovieClip; public var swap:MovieClip; public var btn_logo:SimpleButton; public var btn_cmdexit:SimpleButton; } }//package
Section 171
//damage_heal (damage_heal) package { import FZGame.Rpg.Effect.Info.*; public dynamic class damage_heal extends HealthText { } }//package
Section 172
//damage_miss (damage_miss) package { import FZGame.Rpg.Effect.Info.*; public dynamic class damage_miss extends HealthText { } }//package
Section 173
//damage_normal (damage_normal) package { import FZGame.Rpg.Effect.Info.*; public dynamic class damage_normal extends HealthText { } }//package
Section 174
//damage_null (damage_null) package { import FZGame.Rpg.Effect.Info.*; public dynamic class damage_null extends HealthText { } }//package
Section 175
//damage_strong (damage_strong) package { import FZGame.Rpg.Effect.Info.*; public dynamic class damage_strong extends HealthText { } }//package
Section 176
//damage_weak (damage_weak) package { import FZGame.Rpg.Effect.Info.*; public dynamic class damage_weak extends HealthText { } }//package
Section 177
//DocumentClass (DocumentClass) package { import FZBase.System.*; import FZGame.Rpg.*; public class DocumentClass { private var stageRoot;// = null private var gameModule;// = null public function initialise(_arg1){ stageRoot = _arg1; gameModule = new RpgClass(); gameModule.initialise(stageRoot); } } }//package
Section 178
//ending_mc (ending_mc) package { import FZGame.Rpg.Interface.*; public dynamic class ending_mc extends ClipEnding { public function ending_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package
Section 179
//endure_fx_mc (endure_fx_mc) package { import FZGame.Rpg.Effect.Other.*; public dynamic class endure_fx_mc extends EndureFX { public function endure_fx_mc(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package
Section 180
//enemy_ap_mc (enemy_ap_mc) package { import flash.display.*; import flash.text.*; public dynamic class enemy_ap_mc extends MovieClip { public var val:TextField; public var bar:MovieClip; } }//package
Section 181
//enemy_party_mc (enemy_party_mc) package { import flash.display.*; import flash.text.*; public dynamic class enemy_party_mc extends MovieClip { public var health_1:MovieClip; public var health_2:MovieClip; public var health_3:MovieClip; public var face_3:unit_face_slot; public var tot_damage:TextField; public var face_1:unit_face_slot; public var face_2:unit_face_slot; } }//package
Section 182
//energy_energyball_mc (energy_energyball_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class energy_energyball_mc extends EnergyEnergyBall { public function energy_energyball_mc(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 183
//energy_radiantblast_mc (energy_radiantblast_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class energy_radiantblast_mc extends EnergyRadiantBlast { public function energy_radiantblast_mc(){ addFrameScript(125, frame126); } function frame126(){ stop(); } } }//package
Section 184
//energy_ray_mc (energy_ray_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class energy_ray_mc extends EnergyRay { public function energy_ray_mc(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package
Section 185
//energy_soaringlight_mc (energy_soaringlight_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class energy_soaringlight_mc extends EnergySoaringLight { public function energy_soaringlight_mc(){ addFrameScript(37, frame38); } function frame38(){ stop(); } } }//package
Section 186
//energy_sonicblast_mc (energy_sonicblast_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class energy_sonicblast_mc extends EnergySonicBlast { public function energy_sonicblast_mc(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 187
//energy_windcutter_mc (energy_windcutter_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class energy_windcutter_mc extends EnergyWindCutter { public function energy_windcutter_mc(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package
Section 188
//fire_burn_mc (fire_burn_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class fire_burn_mc extends FireBurn { public function fire_burn_mc(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package
Section 189
//fire_burningsoul_mc (fire_burningsoul_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class fire_burningsoul_mc extends FireBurningSoul { public function fire_burningsoul_mc(){ addFrameScript(73, frame74); } function frame74(){ stop(); } } }//package
Section 190
//fire_explosion_mc (fire_explosion_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class fire_explosion_mc extends FireExplosion { public function fire_explosion_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package
Section 191
//fire_flame_mc (fire_flame_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class fire_flame_mc extends FireFlame { public function fire_flame_mc(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 192
//fire_fx_mc (fire_fx_mc) package { import FZGame.Rpg.Effect.*; public dynamic class fire_fx_mc extends FireFX { } }//package
Section 193
//fire_inferno_mc (fire_inferno_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class fire_inferno_mc extends FireInferno { public function fire_inferno_mc(){ addFrameScript(38, frame39); } function frame39(){ stop(); } } }//package
Section 194
//give_item_mc (give_item_mc) package { import flash.display.*; public dynamic class give_item_mc extends MovieClip { public var unit_1:unit_face_slot; public var unit_2:unit_face_slot; public var unit_3:unit_face_slot; public var cancel:MovieClip; } }//package
Section 195
//hit_mc (hit_mc) package { import FZGame.Rpg.Effect.Other.*; public dynamic class hit_mc extends HitSplash { public function hit_mc(){ addFrameScript(0, frame1, 9, frame10, 19, frame20, 28, frame29, 37, frame38, 49, frame50); } function frame38(){ gotoAndPlay("end"); } function frame29(){ gotoAndPlay("end"); } function frame1(){ stop(); } function frame50(){ stop(); } function frame20(){ gotoAndPlay("end"); } function frame10(){ gotoAndPlay("end"); } } }//package
Section 196
//intro_mc (intro_mc) package { import FZGame.Rpg.Interface.*; public dynamic class intro_mc extends ClipPrologue { public function intro_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } } }//package
Section 197
//item_slot_list_cursor (item_slot_list_cursor) package { import flash.display.*; public dynamic class item_slot_list_cursor extends MovieClip { public function item_slot_list_cursor(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51, 51, frame52, 52, frame53); } function frame30(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame34(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame38(){ stop(); } function frame39(){ stop(); } function frame40(){ stop(); } function frame41(){ stop(); } function frame42(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame50(){ stop(); } function frame51(){ stop(); } function frame52(){ stop(); } function frame53(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } } }//package
Section 198
//menu_achievement_mc (menu_achievement_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_achievement_mc extends MenuAchievement { } }//package
Section 199
//menu_cover_mc (menu_cover_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_cover_mc extends MenuCover { } }//package
Section 200
//menu_credit_mc (menu_credit_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_credit_mc extends MenuCredit { } }//package
Section 201
//menu_equipment_mc (menu_equipment_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_equipment_mc extends MenuEquipment { } }//package
Section 202
//menu_forgeshop_mc (menu_forgeshop_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_forgeshop_mc extends MenuForgeShop { } }//package
Section 203
//menu_formation_mc (menu_formation_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_formation_mc extends MenuFormation { } }//package
Section 204
//menu_gameover_mc (menu_gameover_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_gameover_mc extends MenuGameOver { } }//package
Section 205
//menu_generalshop_mc (menu_generalshop_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_generalshop_mc extends MenuGeneralShop { } }//package
Section 206
//menu_help_mc (menu_help_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_help_mc extends MenuHelp { public function menu_help_mc(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } } }//package
Section 207
//menu_inventory_mc (menu_inventory_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_inventory_mc extends MenuInventory { } }//package
Section 208
//menu_monstershop_mc (menu_monstershop_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_monstershop_mc extends MenuMonsterShop { } }//package
Section 209
//menu_option_mc (menu_option_mc) package { import flash.display.*; public dynamic class menu_option_mc extends MovieClip { public var se_vol:MovieClip; public var btn_bgm_add:SimpleButton; public var btn_se_min:SimpleButton; public var btn_close:SimpleButton; public var btn_se_add:SimpleButton; public var bgm_vol:MovieClip; public var btn_bgm_min:SimpleButton; } }//package
Section 210
//menu_result_mc (menu_result_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_result_mc extends MenuResult { } }//package
Section 211
//menu_select_mc (menu_select_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_select_mc extends MenuSelect { } }//package
Section 212
//menu_skillshop_mc (menu_skillshop_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_skillshop_mc extends MenuSkillShop { } }//package
Section 213
//menu_status_mc (menu_status_mc) package { import flash.display.*; public dynamic class menu_status_mc extends MovieClip { public var btn_close:SimpleButton; } }//package
Section 214
//menu_world_mc (menu_world_mc) package { import FZGame.Rpg.Interface.*; public dynamic class menu_world_mc extends MenuWorld { } }//package
Section 215
//msg_info_mc (msg_info_mc) package { import FZGame.Rpg.Effect.Message.*; public dynamic class msg_info_mc extends MsgPop { } }//package
Section 216
//mystic_bloodyhowl_mc (mystic_bloodyhowl_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class mystic_bloodyhowl_mc extends MysticBloodyHowl { public function mystic_bloodyhowl_mc(){ addFrameScript(70, frame71); } function frame71(){ stop(); } } }//package
Section 217
//mystic_chaoswave_mc (mystic_chaoswave_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class mystic_chaoswave_mc extends MysticChaosWave { public function mystic_chaoswave_mc(){ addFrameScript(30, frame31); } function frame31(){ stop(); } } }//package
Section 218
//mystic_darkforce_mc (mystic_darkforce_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class mystic_darkforce_mc extends MysticDarkForce { public function mystic_darkforce_mc(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 219
//mystic_poisonmist_mc (mystic_poisonmist_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class mystic_poisonmist_mc extends MysticPoisonMist { public function mystic_poisonmist_mc(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package
Section 220
//mystic_shadowfury_mc (mystic_shadowfury_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class mystic_shadowfury_mc extends MysticShadowFury { public function mystic_shadowfury_mc(){ addFrameScript(31, frame32); } function frame32(){ stop(); } } }//package
Section 221
//phys_focus_mc (phys_focus_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class phys_focus_mc extends PhysFocus { public function phys_focus_mc(){ addFrameScript(14, frame15); } function frame15(){ stop(); } } }//package
Section 222
//phys_mightyblow_mc (phys_mightyblow_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class phys_mightyblow_mc extends PhysMightyBlow { public function phys_mightyblow_mc(){ addFrameScript(34, frame35); } function frame35(){ stop(); } } }//package
Section 223
//phys_powerhit_mc (phys_powerhit_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class phys_powerhit_mc extends PhysPowerHit { public function phys_powerhit_mc(){ addFrameScript(21, frame22); } function frame22(){ stop(); } } }//package
Section 224
//phys_rampage_mc (phys_rampage_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class phys_rampage_mc extends PhysRampage { public function phys_rampage_mc(){ addFrameScript(100, frame101); } function frame101(){ stop(); } } }//package
Section 225
//phys_smash_mc (phys_smash_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class phys_smash_mc extends PhysSmash { public function phys_smash_mc(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package
Section 226
//phys_thurst_mc (phys_thurst_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class phys_thurst_mc extends PhysThurst { public function phys_thurst_mc(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 227
//pierce_fx_mc (pierce_fx_mc) package { import FZGame.Rpg.Effect.Other.*; public dynamic class pierce_fx_mc extends PierceFX { public function pierce_fx_mc(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package
Section 228
//player_ap_mc (player_ap_mc) package { import flash.display.*; import flash.text.*; public dynamic class player_ap_mc extends MovieClip { public var val:TextField; public var bar:MovieClip; } }//package
Section 229
//player_party_mc (player_party_mc) package { import flash.display.*; import flash.text.*; public dynamic class player_party_mc extends MovieClip { public var health_1:MovieClip; public var health_2:MovieClip; public var health_3:MovieClip; public var face_3:unit_face_slot; public var tot_damage:TextField; public var face_1:unit_face_slot; public var face_2:unit_face_slot; } }//package
Section 230
//SiteLock (SiteLock) package { import flash.display.*; import flash.text.*; public dynamic class SiteLock extends MovieClip { public var domain_name:TextField; } }//package
Section 231
//snd_absorb (snd_absorb) package { import FZBase.Sound.*; public dynamic class snd_absorb extends SE { } }//package
Section 232
//snd_critical (snd_critical) package { import FZBase.Sound.*; public dynamic class snd_critical extends SE { } }//package
Section 233
//snd_endure (snd_endure) package { import FZBase.Sound.*; public dynamic class snd_endure extends SE { } }//package
Section 234
//snd_koed (snd_koed) package { import FZBase.Sound.*; public dynamic class snd_koed extends SE { } }//package
Section 235
//snd_miss (snd_miss) package { import FZBase.Sound.*; public dynamic class snd_miss extends SE { } }//package
Section 236
//snd_normal (snd_normal) package { import FZBase.Sound.*; public dynamic class snd_normal extends SE { } }//package
Section 237
//snd_pierce (snd_pierce) package { import FZBase.Sound.*; public dynamic class snd_pierce extends SE { } }//package
Section 238
//snd_resist (snd_resist) package { import FZBase.Sound.*; public dynamic class snd_resist extends SE { } }//package
Section 239
//switch_unit_mc (switch_unit_mc) package { import flash.display.*; public dynamic class switch_unit_mc extends MovieClip { public var unit_1:unit_face_slot; public var unit_2:unit_face_slot; public var cancel:MovieClip; } }//package
Section 240
//thunder_concentrate_mc (thunder_concentrate_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class thunder_concentrate_mc extends ThunderConcentrate { public function thunder_concentrate_mc(){ addFrameScript(15, frame16); } function frame16(){ stop(); } } }//package
Section 241
//thunder_lighting_mc (thunder_lighting_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class thunder_lighting_mc extends ThunderLighting { public function thunder_lighting_mc(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 242
//thunder_lightingblade_mc (thunder_lightingblade_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class thunder_lightingblade_mc extends ThunderLightingBlade { public function thunder_lightingblade_mc(){ addFrameScript(22, frame23); } function frame23(){ stop(); } } }//package
Section 243
//thunder_mjollnir_mc (thunder_mjollnir_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class thunder_mjollnir_mc extends ThunderMjollnir { public function thunder_mjollnir_mc(){ addFrameScript(86, frame87); } function frame87(){ stop(); } } }//package
Section 244
//thunder_shock_mc (thunder_shock_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class thunder_shock_mc extends ThunderShock { public function thunder_shock_mc(){ addFrameScript(20, frame21); } function frame21(){ stop(); } } }//package
Section 245
//transisi_mc (transisi_mc) package { import FZGame.Rpg.Effect.*; public dynamic class transisi_mc extends TransitionBattle { public function transisi_mc(){ addFrameScript(0, frame1, 95, frame96, 190, frame191, 302, frame303); } function frame303(){ stop(); } function frame96(){ gotoAndStop(303); } function frame191(){ gotoAndStop(303); } function frame1(){ stop(); } } }//package
Section 246
//unit_clip_mc (unit_clip_mc) package { import flash.display.*; public dynamic class unit_clip_mc extends MovieClip { public var char:MovieClip; public function unit_clip_mc(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 247
//unit_face_slot (unit_face_slot) package { import flash.display.*; public dynamic class unit_face_slot extends MovieClip { public function unit_face_slot(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37, 37, frame38, 38, frame39, 39, frame40, 40, frame41, 41, frame42, 42, frame43, 43, frame44, 44, frame45, 45, frame46, 46, frame47, 47, frame48, 48, frame49, 49, frame50, 50, frame51); } function frame30(){ stop(); } function frame31(){ stop(); } function frame32(){ stop(); } function frame33(){ stop(); } function frame34(){ stop(); } function frame35(){ stop(); } function frame36(){ stop(); } function frame37(){ stop(); } function frame38(){ stop(); } function frame39(){ stop(); } function frame40(){ stop(); } function frame41(){ stop(); } function frame42(){ stop(); } function frame43(){ stop(); } function frame44(){ stop(); } function frame45(){ stop(); } function frame46(){ stop(); } function frame47(){ stop(); } function frame48(){ stop(); } function frame49(){ stop(); } function frame50(){ stop(); } function frame51(){ stop(); } function frame10(){ stop(); } function frame11(){ stop(); } function frame12(){ stop(); } function frame13(){ stop(); } function frame14(){ stop(); } function frame15(){ stop(); } function frame16(){ stop(); } function frame17(){ stop(); } function frame18(){ stop(); } function frame19(){ stop(); } function frame1(){ stop(); } function frame2(){ stop(); } function frame3(){ stop(); } function frame4(){ stop(); } function frame5(){ stop(); } function frame6(){ stop(); } function frame7(){ stop(); } function frame20(){ stop(); } function frame9(){ stop(); } function frame22(){ stop(); } function frame23(){ stop(); } function frame24(){ stop(); } function frame25(){ stop(); } function frame26(){ stop(); } function frame8(){ stop(); } function frame21(){ stop(); } function frame29(){ stop(); } function frame27(){ stop(); } function frame28(){ stop(); } } }//package
Section 248
//unit_stat (unit_stat) package { import flash.display.*; import flash.text.*; public dynamic class unit_stat extends MovieClip { public var res_val:TextField; public var aff_mystic:MovieClip; public var aff_thunder:MovieClip; public var life_bar:MovieClip; public var str_val:TextField; public var aff_fire:MovieClip; public var life_val:TextField; public var def_val:TextField; public var mgc_val:TextField; public var aff_phys:MovieClip; public var name_unit:TextField; public var aff_water:MovieClip; } }//package
Section 249
//use_item_mc (use_item_mc) package { import FZGame.Rpg.Effect.Other.*; public dynamic class use_item_mc extends UseItem { public function use_item_mc(){ addFrameScript(26, frame27); } function frame27(){ stop(); } } }//package
Section 250
//water_blizzard_mc (water_blizzard_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class water_blizzard_mc extends WaterBlizzard { public function water_blizzard_mc(){ addFrameScript(71, frame72); } function frame72(){ stop(); } } }//package
Section 251
//water_bubble_mc (water_bubble_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class water_bubble_mc extends WaterBubble { public function water_bubble_mc(){ addFrameScript(19, frame20); } function frame20(){ stop(); } } }//package
Section 252
//water_frost_mc (water_frost_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class water_frost_mc extends WaterFrost { public function water_frost_mc(){ addFrameScript(44, frame45); } function frame45(){ stop(); } } }//package
Section 253
//water_heal_mc (water_heal_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class water_heal_mc extends WaterHeal { public function water_heal_mc(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package
Section 254
//water_icestorm_mc (water_icestorm_mc) package { import FZGame.Rpg.Effect.Skill.*; public dynamic class water_icestorm_mc extends WaterIceStorm { public function water_icestorm_mc(){ addFrameScript(35, frame36); } function frame36(){ stop(); } } }//package

Library Items

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Symbol 2292 TextUses:1411Used by:2314
Symbol 2293 TextUses:1411Used by:2314
Symbol 2294 TextUses:1411Used by:2314
Symbol 2295 TextUses:1411Used by:2314
Symbol 2296 TextUses:1411Used by:2314
Symbol 2297 TextUses:1411Used by:2314
Symbol 2298 TextUses:1411Used by:2314
Symbol 2299 TextUses:1411Used by:2314
Symbol 2300 TextUses:1411Used by:2314
Symbol 2301 TextUses:1411Used by:2314
Symbol 2302 TextUses:1411Used by:2314
Symbol 2303 TextUses:1411Used by:2314
Symbol 2304 TextUses:1411Used by:2314
Symbol 2305 TextUses:1411Used by:2314
Symbol 2306 TextUses:1411Used by:2314
Symbol 2307 TextUses:1411Used by:2314
Symbol 2308 TextUses:1411Used by:2314
Symbol 2309 TextUses:1411Used by:2314
Symbol 2310 TextUses:1411Used by:2314
Symbol 2311 TextUses:1411Used by:2314
Symbol 2312 TextUses:1411Used by:2314
Symbol 2313 TextUses:1411Used by:2314
Symbol 2314 MovieClip {RPG_fla.item_slot_list_388}Uses:25 1408 2262 2263 2264 2265 2266 2267 2268 1409 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 502 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313Used by:2382
Symbol 2315 GraphicUsed by:2318
Symbol 2316 TextUses:20Used by:2318
Symbol 2317 GraphicUsed by:2318
Symbol 2318 MovieClip {give_item_mc}Uses:2315 2316 2317 1053 1753Used by:2382
Symbol 2319 GraphicUsed by:2320
Symbol 2320 MovieClipUses:2319Used by:2342 2351
Symbol 2321 GraphicUsed by:2351
Symbol 2322 GraphicUsed by:2323
Symbol 2323 MovieClipUses:2322Used by:2351
Symbol 2324 GraphicUsed by:2351
Symbol 2325 GraphicUsed by:2351
Symbol 2326 GraphicUsed by:2351
Symbol 2327 GraphicUsed by:2328
Symbol 2328 MovieClipUses:2327Used by:2351
Symbol 2329 GraphicUsed by:2351
Symbol 2330 GraphicUsed by:2351
Symbol 2331 GraphicUsed by:2332
Symbol 2332 MovieClipUses:2331Used by:2351
Symbol 2333 GraphicUsed by:2334
Symbol 2334 MovieClipUses:2333Used by:2351
Symbol 2335 GraphicUsed by:2351
Symbol 2336 GraphicUsed by:2351
Symbol 2337 GraphicUsed by:2351
Symbol 2338 GraphicUsed by:2351
Symbol 2339 GraphicUsed by:2351
Symbol 2340 GraphicUsed by:2351
Symbol 2341 GraphicUsed by:2342
Symbol 2342 MovieClipUses:2341 2320Used by:2351
Symbol 2343 GraphicUsed by:2344
Symbol 2344 MovieClipUses:2343Used by:2351
Symbol 2345 GraphicUsed by:2346
Symbol 2346 MovieClipUses:2345Used by:2351
Symbol 2347 GraphicUsed by:2348 2349 2350 2351
Symbol 2348 MovieClipUses:2347Used by:2351
Symbol 2349 MovieClipUses:2347Used by:2351
Symbol 2350 MovieClipUses:2347Used by:2351
Symbol 2351 MovieClip {hit_mc}Uses:2320 2321 2323 2324 2325 2326 2328 2329 2330 2332 2334 2335 2336 2337 2338 2339 2340 2342 2344 2346 2348 2347 2349 2350Used by:2382
Symbol 2352 GraphicUsed by:2364
Symbol 2353 GraphicUsed by:2364
Symbol 2354 GraphicUsed by:2364
Symbol 2355 GraphicUsed by:2364
Symbol 2356 GraphicUsed by:2364
Symbol 2357 GraphicUsed by:2364
Symbol 2358 GraphicUsed by:2364
Symbol 2359 GraphicUsed by:2364
Symbol 2360 GraphicUsed by:2364
Symbol 2361 GraphicUsed by:2364
Symbol 2362 GraphicUsed by:2364
Symbol 2363 GraphicUsed by:2364
Symbol 2364 MovieClip {use_item_mc}Uses:2352 2353 2354 2355 2356 2357 2358 2359 2360 308 2361 2362 2363Used by:2382
Symbol 2365 MovieClip {unit_clip_mc}Uses:231Used by:2382
Symbol 2366 GraphicUsed by:2381
Symbol 2367 Sound {bgm_win}Used by:2381
Symbol 2368 Sound {bgm_world}Used by:2381
Symbol 2369 Sound {bgm_battle2}Used by:2381
Symbol 2370 Sound {bgm_cover}Used by:2381
Symbol 2371 Sound {bgm_battle}Used by:2381
Symbol 2372 Sound {BGM_TEST}Used by:2381
Symbol 2373 Sound {snd_pierce}Used by:2381
Symbol 2374 Sound {snd_koed}Used by:2381
Symbol 2375 Sound {snd_endure}Used by:2381
Symbol 2376 Sound {snd_miss}Used by:2381
Symbol 2377 Sound {snd_resist}Used by:2381
Symbol 2378 Sound {snd_normal}Used by:2381
Symbol 2379 Sound {snd_critical}Used by:2381
Symbol 2380 Sound {snd_absorb}Used by:2381
Symbol 2381 MovieClipUses:2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380Used by:2382
Symbol 2382 MovieClip {RPG_fla.LOADER_9}Uses:30 62 67 102 109 128 765 901 945 949 1069 1109 1123 1126 1140 1157 1164 1222 1238 1359 1386 1388 1390 1392 1399 1403 1407 1410 1449 1451 2 1455 1472 1480 1493 1520 1534 1567 1738 1746 1749 1754 1763 1765 1767 1769 1779 1804 1815 1835 1847 1869 1894 1904 1921 1932 1943 1966 1981 1991 2006 2018 2021 2036 2047 2078 2090 2101 2102 2110 2119 2158 2176 2201 2214 2231 2245 2261 2314 2318 2351 2364 2365 2381Used by:Timeline
Symbol 2383 TextUses:65Used by:Timeline

Instance Names

"preloader"Frame 1Symbol 27 MovieClip
"ads"Frame 1Symbol 29 MovieClip
"loading_bar"Symbol 27 MovieClip Frame 1Symbol 7 MovieClip
"btn_developer"Symbol 27 MovieClip Frame 1Symbol 11 Button
"btn_sponsor"Symbol 27 MovieClip Frame 1Symbol 16 Button
"btn_preloader_promo"Symbol 27 MovieClip Frame 1Symbol 19 Button
"progress_info"Symbol 27 MovieClip Frame 1Symbol 21 EditableText
"btn_preloader_play"Symbol 27 MovieClip Frame 1Symbol 26 Button
"domain_name"Symbol 67 MovieClip {SiteLock} Frame 1Symbol 66 EditableText
"play_latest_text"Symbol 101 MovieClip Frame 1Symbol 100 MovieClip {RPG_fla.bubble_logo3_14}
"link"Symbol 102 MovieClip {BubbleBoxSplash} Frame 1Symbol 69 MovieClip
"play_latest_text"Symbol 102 MovieClip {BubbleBoxSplash} Frame 79Symbol 100 MovieClip {RPG_fla.bubble_logo3_14}
"play_latest_text"Symbol 102 MovieClip {BubbleBoxSplash} Frame 117Symbol 100 MovieClip {RPG_fla.bubble_logo3_14}
"btn_close"Symbol 109 MovieClip {menu_status_mc} Frame 1Symbol 108 Button
"btn_play"Symbol 128 MovieClip {menu_cover_mc} Frame 1Symbol 115 Button
"btn_continue"Symbol 128 MovieClip {menu_cover_mc} Frame 1Symbol 119 Button
"btn_playmore"Symbol 128 MovieClip {menu_cover_mc} Frame 1Symbol 123 Button
"btn_developer_logo"Symbol 128 MovieClip {menu_cover_mc} Frame 1Symbol 11 Button
"btn_sponsor_logo"Symbol 128 MovieClip {menu_cover_mc} Frame 1Symbol 16 Button
"btn_walkthrough"Symbol 128 MovieClip {menu_cover_mc} Frame 1Symbol 127 Button
"unit"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 231 MovieClip {RPG_fla.unit_all_25}
"item_stock_1"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 233 EditableText
"item_stock_2"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 234 EditableText
"item_stock_3"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 235 EditableText
"item_stock_4"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 236 EditableText
"item_stock_5"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 237 EditableText
"item_stock_6"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 238 EditableText
"item_stock_7"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 239 EditableText
"item_stock_8"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 240 EditableText
"item_stock_9"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 241 EditableText
"item_stock_10"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 242 EditableText
"item_stock_11"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 243 EditableText
"item_stock_12"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 244 EditableText
"item_stock_13"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 245 EditableText
"item_stock_14"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 246 EditableText
"item_stock_15"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 247 EditableText
"item_stock_16"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 248 EditableText
"item_stock_17"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 249 EditableText
"item_stock_18"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 250 EditableText
"item_stock_19"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 251 EditableText
"item_stock_20"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 252 EditableText
"item_stock_21"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 253 EditableText
"item_stock_22"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 254 EditableText
"item_stock_23"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 255 EditableText
"item_stock_24"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 256 EditableText
"item_stock_25"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 257 EditableText
"item_stock_26"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 258 EditableText
"item_stock_27"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 259 EditableText
"item_stock_28"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 260 EditableText
"item_stock_29"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 261 EditableText
"item_stock_30"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 262 EditableText
"unit_name"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 264 EditableText
"unit_level"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 266 EditableText
"unit_next"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 267 EditableText
"health"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 273 EditableText
"strength"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 274 EditableText
"defense"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 275 EditableText
"magic"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 276 EditableText
"resistance"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 277 EditableText
"phys"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 284 EditableText
"energy"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 285 EditableText
"fire"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 286 EditableText
"water"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 287 EditableText
"thunder"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 288 EditableText
"mystic"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 289 EditableText
"speciality"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 293 EditableText
"unit_ap"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 295 EditableText
"item_5"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_1"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_2"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_4"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_3"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_2"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_1"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_10"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_9"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_8"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_7"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_6"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_15"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_14"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_13"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_12"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_11"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_20"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_19"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_18"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_17"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_16"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_25"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_24"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_23"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_22"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_21"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_30"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_29"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_28"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_27"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_26"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"skill_1"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"skill_2"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"skill_3"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"skill_4"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"btn_close"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 750 Button
"btn_next"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 757 Button
"btn_prev"Symbol 765 MovieClip {menu_equipment_mc} Frame 1Symbol 764 Button
"zone_1"Symbol 848 MovieClip Frame 1Symbol 782 MovieClip {RPG_fla.area_zone_128}
"zone_2"Symbol 848 MovieClip Frame 1Symbol 786 MovieClip {RPG_fla.area_zone2_131}
"zone_3"Symbol 848 MovieClip Frame 1Symbol 790 MovieClip {RPG_fla.area_zone3_133}
"zone_4"Symbol 848 MovieClip Frame 1Symbol 794 MovieClip {RPG_fla.area_zone4_135}
"area01"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area02"Symbol 848 MovieClip Frame 1Symbol 813 MovieClip {RPG_fla.area_generalshop_140}
"area03"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area04"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area05"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area06"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area07"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area08"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area09"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area10"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area11"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area12"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area13"Symbol 848 MovieClip Frame 1Symbol 838 MovieClip {RPG_fla.area_blacksmith_149}
"area14"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area15"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area16"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area17"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area18"Symbol 848 MovieClip Frame 1Symbol 813 MovieClip {RPG_fla.area_generalshop_140}
"area19"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area20"Symbol 848 MovieClip Frame 1Symbol 847 MovieClip {RPG_fla.area_skillshop_152}
"area21"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area22"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area23"Symbol 848 MovieClip Frame 1Symbol 838 MovieClip {RPG_fla.area_blacksmith_149}
"area24"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area25"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area26"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area27"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area28"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area29"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area30"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area31"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area32"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area33"Symbol 848 MovieClip Frame 1Symbol 813 MovieClip {RPG_fla.area_generalshop_140}
"area34"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area35"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area36"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area37"Symbol 848 MovieClip Frame 1Symbol 838 MovieClip {RPG_fla.area_blacksmith_149}
"area38"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area39"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area40"Symbol 848 MovieClip Frame 1Symbol 847 MovieClip {RPG_fla.area_skillshop_152}
"area41"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area42"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area43"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area44"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area45"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area46"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area47"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area48"Symbol 848 MovieClip Frame 1Symbol 813 MovieClip {RPG_fla.area_generalshop_140}
"area49"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area50"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area51"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area52"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area53"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area54"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area55"Symbol 848 MovieClip Frame 1Symbol 813 MovieClip {RPG_fla.area_generalshop_140}
"area56"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area57"Symbol 848 MovieClip Frame 1Symbol 804 MovieClip {RPG_fla.area_battle_137}
"area58"Symbol 848 MovieClip Frame 1Symbol 847 MovieClip {RPG_fla.area_skillshop_152}
"area59"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"area60"Symbol 848 MovieClip Frame 1Symbol 822 MovieClip {RPG_fla.area_monstershop_143}
"area61"Symbol 848 MovieClip Frame 1Symbol 829 MovieClip {RPG_fla.area_battle2_146}
"map"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 848 MovieClip
"btn_save"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 854 Button
"btn_exit"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 859 Button
"btn_credit"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 864 Button
"btn_help"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 869 Button
"btn_party"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 874 Button
"btn_map"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 878 Button
"btn_formation"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 883 Button
"btn_inventory"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 888 Button
"btn_achievement"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 892 Button
"btn_option"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 896 Button
"btn_walkthrough"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 127 Button
"btn_playmore"Symbol 901 MovieClip {menu_world_mc} Frame 1Symbol 900 Button
"btn_close"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 750 Button
"achv_01"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 911 MovieClip {RPG_fla.achv_01_167}
"achv_02"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 914 MovieClip {RPG_fla.achv_02_168}
"achv_03"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 919 MovieClip {RPG_fla.achv_03_169}
"achv_04"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 922 MovieClip {RPG_fla.achv_04_170}
"achv_05"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 925 MovieClip {RPG_fla.achv_05_171}
"achv_06"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 930 MovieClip {RPG_fla.achv_06_172}
"achv_07"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 933 MovieClip {RPG_fla.achv_07_173}
"achv_08"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 936 MovieClip {RPG_fla.achv_08_174}
"achv_09"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 939 MovieClip {RPG_fla.achv_09_175}
"achv_10"Symbol 945 MovieClip {menu_achievement_mc} Frame 1Symbol 944 MovieClip {RPG_fla.achv_10_176}
"btn_close"Symbol 949 MovieClip {menu_credit_mc} Frame 1Symbol 750 Button
"unit_1"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_2"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_3"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"exp_1"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1058 EditableText
"gold"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1059 EditableText
"chain"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1060 EditableText
"loot"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1061 EditableText
"exp_2"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1062 EditableText
"exp_3"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1063 EditableText
"btn_close"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 750 Button
"ads"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 29 MovieClip
"ads"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 29 MovieClip
"banner"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1066 MovieClip
"unit1_lvUp"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1068 MovieClip
"unit2_lvUp"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1068 MovieClip
"unit3_lvUp"Symbol 1069 MovieClip {menu_result_mc} Frame 1Symbol 1068 MovieClip
"btn_close"Symbol 1109 MovieClip {menu_help_mc} Frame 1Symbol 108 Button
"btn_next"Symbol 1109 MovieClip {menu_help_mc} Frame 1Symbol 1074 Button
"btn_prev"Symbol 1109 MovieClip {menu_help_mc} Frame 1Symbol 1078 Button
"bgm_vol"Symbol 1123 MovieClip {menu_option_mc} Frame 1Symbol 1116 MovieClip {RPG_fla.volume_bar_186}
"se_vol"Symbol 1123 MovieClip {menu_option_mc} Frame 1Symbol 1116 MovieClip {RPG_fla.volume_bar_186}
"btn_bgm_add"Symbol 1123 MovieClip {menu_option_mc} Frame 1Symbol 1118 Button
"btn_bgm_min"Symbol 1123 MovieClip {menu_option_mc} Frame 1Symbol 1120 Button
"btn_se_add"Symbol 1123 MovieClip {menu_option_mc} Frame 1Symbol 1118 Button
"btn_se_min"Symbol 1123 MovieClip {menu_option_mc} Frame 1Symbol 1120 Button
"btn_close"Symbol 1123 MovieClip {menu_option_mc} Frame 1Symbol 750 Button
"btn_close"Symbol 1126 MovieClip {menu_gameover_mc} Frame 1Symbol 750 Button
"btn_walkthrough"Symbol 1126 MovieClip {menu_gameover_mc} Frame 1Symbol 127 Button
"item"Symbol 1138 MovieClip Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"btn_buy"Symbol 1138 MovieClip Frame 1Symbol 1133 Button
"stock"Symbol 1138 MovieClip Frame 1Symbol 1134 EditableText
"price"Symbol 1138 MovieClip Frame 1Symbol 1135 EditableText
"slot1"Symbol 1140 MovieClip {menu_generalshop_mc} Frame 1Symbol 1138 MovieClip
"slot2"Symbol 1140 MovieClip {menu_generalshop_mc} Frame 1Symbol 1138 MovieClip
"slot3"Symbol 1140 MovieClip {menu_generalshop_mc} Frame 1Symbol 1138 MovieClip
"slot4"Symbol 1140 MovieClip {menu_generalshop_mc} Frame 1Symbol 1138 MovieClip
"slot5"Symbol 1140 MovieClip {menu_generalshop_mc} Frame 1Symbol 1138 MovieClip
"money"Symbol 1140 MovieClip {menu_generalshop_mc} Frame 1Symbol 1139 EditableText
"btn_close"Symbol 1140 MovieClip {menu_generalshop_mc} Frame 1Symbol 750 Button
"btn_create"Symbol 1154 MovieClip Frame 1Symbol 1146 Button
"stock"Symbol 1154 MovieClip Frame 1Symbol 1147 EditableText
"price"Symbol 1154 MovieClip Frame 1Symbol 1148 EditableText
"mat1Stock"Symbol 1154 MovieClip Frame 1Symbol 1150 EditableText
"mat2Stock"Symbol 1154 MovieClip Frame 1Symbol 1151 EditableText
"item"Symbol 1154 MovieClip Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat1"Symbol 1154 MovieClip Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat2"Symbol 1154 MovieClip Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"btn_close"Symbol 1157 MovieClip {menu_forgeshop_mc} Frame 1Symbol 750 Button
"slot1"Symbol 1157 MovieClip {menu_forgeshop_mc} Frame 1Symbol 1154 MovieClip
"slot2"Symbol 1157 MovieClip {menu_forgeshop_mc} Frame 1Symbol 1154 MovieClip
"slot3"Symbol 1157 MovieClip {menu_forgeshop_mc} Frame 1Symbol 1154 MovieClip
"money"Symbol 1157 MovieClip {menu_forgeshop_mc} Frame 1Symbol 1156 EditableText
"unit_1"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_2"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_3"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_4"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_5"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_6"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_7"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_8"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_9"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_10"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_11"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_12"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_13"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_14"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_15"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"btn_close"Symbol 1164 MovieClip {menu_formation_mc} Frame 1Symbol 750 Button
"equip_stock_6"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1166 EditableText
"equip_stock_7"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1167 EditableText
"equip_stock_8"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1168 EditableText
"equip_stock_9"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1169 EditableText
"equip_stock_10"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1170 EditableText
"equip_stock_11"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1171 EditableText
"equip_stock_12"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1172 EditableText
"equip_stock_13"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1173 EditableText
"equip_stock_14"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1174 EditableText
"equip_stock_15"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1175 EditableText
"equip_stock_16"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1176 EditableText
"equip_stock_17"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1177 EditableText
"equip_stock_18"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1178 EditableText
"equip_stock_19"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1179 EditableText
"equip_stock_20"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1180 EditableText
"equip_stock_21"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1181 EditableText
"equip_stock_22"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1182 EditableText
"equip_stock_23"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1183 EditableText
"equip_stock_24"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1184 EditableText
"equip_stock_25"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1185 EditableText
"equip_stock_26"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1186 EditableText
"equip_stock_27"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1187 EditableText
"equip_stock_28"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1188 EditableText
"equip_stock_29"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1189 EditableText
"equip_stock_30"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1190 EditableText
"mat_stock_1"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1191 EditableText
"mat_stock_2"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1192 EditableText
"mat_stock_3"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1193 EditableText
"mat_stock_4"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1194 EditableText
"mat_stock_5"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1195 EditableText
"mat_stock_6"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1196 EditableText
"mat_stock_7"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1197 EditableText
"mat_stock_8"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1198 EditableText
"mat_stock_9"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1199 EditableText
"mat_stock_10"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1200 EditableText
"mat_stock_11"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1201 EditableText
"mat_stock_12"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1202 EditableText
"mat_stock_13"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1203 EditableText
"mat_stock_14"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1204 EditableText
"mat_stock_15"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1205 EditableText
"equip_stock_1"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1206 EditableText
"equip_stock_2"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1207 EditableText
"equip_stock_3"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1208 EditableText
"equip_stock_4"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1209 EditableText
"equip_stock_5"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1210 EditableText
"item_stock_6"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1211 EditableText
"item_stock_7"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1212 EditableText
"item_stock_1"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1213 EditableText
"item_stock_2"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1214 EditableText
"item_stock_3"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1215 EditableText
"item_stock_4"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1216 EditableText
"item_stock_5"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 1217 EditableText
"item_1"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_2"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_3"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_4"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_5"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_6"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"item_7"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_1"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_2"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_3"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_4"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_5"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_6"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_7"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_8"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_9"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_10"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_11"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_12"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_13"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_14"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_15"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_16"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_17"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_18"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_19"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_20"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_21"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_22"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_23"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_24"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_25"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_26"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_27"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_28"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_29"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"equip_30"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_1"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_2"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_3"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_4"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_5"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_6"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_7"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_8"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_9"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_10"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_11"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_12"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_13"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_14"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat_15"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"btn_close"Symbol 1222 MovieClip {menu_inventory_mc} Frame 1Symbol 750 Button
"btn_learn"Symbol 1235 MovieClip Frame 1Symbol 1231 Button
"price"Symbol 1235 MovieClip Frame 1Symbol 1232 EditableText
"mat1Stock"Symbol 1235 MovieClip Frame 1Symbol 1233 EditableText
"mat2Stock"Symbol 1235 MovieClip Frame 1Symbol 1234 EditableText
"skill"Symbol 1235 MovieClip Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"mat1"Symbol 1235 MovieClip Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"mat2"Symbol 1235 MovieClip Frame 1Symbol 566 MovieClip {RPG_fla.item_slot_list_anim_26}
"unit"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 231 MovieClip {RPG_fla.unit_all_25}
"unit_name"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1224 EditableText
"money"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1226 EditableText
"slot1"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1235 MovieClip
"slot2"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1235 MovieClip
"slot3"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1235 MovieClip
"unit_skill_1"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"unit_skill_2"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"unit_skill_3"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"unit_skill_4"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"btn_close"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 750 Button
"unit_skill_select_1"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1237 MovieClip
"unit_skill_select_2"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1237 MovieClip
"unit_skill_select_3"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1237 MovieClip
"unit_skill_select_4"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 1237 MovieClip
"btn_next"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 757 Button
"btn_prev"Symbol 1238 MovieClip {menu_skillshop_mc} Frame 1Symbol 764 Button
"point"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1241 EditableText
"unit_1"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_2"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_3"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_1"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_2"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_3"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_4"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_5"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_6"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_7"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"slot_8"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"btn_back"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1247 Button
"btn_start"Symbol 1359 MovieClip {menu_select_mc} Frame 1Symbol 1251 Button
"unit_4"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_5"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_6"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_7"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_8"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_9"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_10"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_11"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_12"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_13"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_14"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_15"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_4_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_5_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_6_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_7_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_8_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_9_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_10_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_11_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_12_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_13_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_14_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit_15_select"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1237 MovieClip
"unit"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 231 MovieClip {RPG_fla.unit_all_25}
"unit_name"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1361 EditableText
"unit_level"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1362 EditableText
"unit_next"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1363 EditableText
"health"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1364 EditableText
"strength"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1365 EditableText
"defense"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1366 EditableText
"magic"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1367 EditableText
"resistance"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1368 EditableText
"phys"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1369 EditableText
"energy"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1370 EditableText
"fire"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1371 EditableText
"water"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1372 EditableText
"thunder"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1373 EditableText
"mystic"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1374 EditableText
"speciality"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1375 EditableText
"skill_1"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"skill_2"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"skill_3"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"skill_4"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 749 MovieClip {RPG_fla.skill_slot_list_84}
"btn_next"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 757 Button
"btn_prev"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 764 Button
"pos"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1376 EditableText
"price"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1377 EditableText
"money"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1378 EditableText
"btn_close"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 750 Button
"btn_delete"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1385 Button
"btn_buy"Symbol 1386 MovieClip {menu_monstershop_mc} Frame 1Symbol 1133 Button
"val"Symbol 1388 MovieClip {damage_strong} Frame 1Symbol 1387 EditableText
"val"Symbol 1390 MovieClip {damage_heal} Frame 1Symbol 1389 EditableText
"val"Symbol 1392 MovieClip {damage_normal} Frame 1Symbol 1391 EditableText
"bar"Symbol 1399 MovieClip {enemy_ap_mc} Frame 1Symbol 1397 MovieClip
"val"Symbol 1399 MovieClip {enemy_ap_mc} Frame 1Symbol 1398 EditableText
"bar"Symbol 1403 MovieClip {player_ap_mc} Frame 1Symbol 1401 MovieClip
"val"Symbol 1403 MovieClip {player_ap_mc} Frame 1Symbol 1402 EditableText
"val"Symbol 1406 MovieClip Frame 1Symbol 1405 EditableText
"chain"Symbol 1407 MovieClip {chain_combo_mc} Frame 1Symbol 1406 MovieClip
"msg"Symbol 1451 MovieClip {msg_info_mc} Frame 1Symbol 1450 EditableText
"btn_next"Symbol 1493 MovieClip {battle_tutorial} Frame 1Symbol 1481 Button
"btn_close"Symbol 1493 MovieClip {battle_tutorial} Frame 1Symbol 1482 Button
"life_bar"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1536 MovieClip
"name_unit"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1544 EditableText
"life_val"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1546 EditableText
"aff_phys"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1552 MovieClip {RPG_fla.affinity_phys_243}
"aff_fire"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1554 MovieClip {RPG_fla.affinity_fire_244}
"aff_water"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1556 MovieClip {RPG_fla.affinity_water_245}
"aff_thunder"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1558 MovieClip {RPG_fla.affinity_thunder_246}
"aff_mystic"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1560 MovieClip {RPG_fla.affinity_dark_247}
"str_val"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1561 EditableText
"mgc_val"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1562 EditableText
"def_val"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1563 EditableText
"res_val"Symbol 1567 MovieClip {unit_stat} Frame 1Symbol 1564 EditableText
"btn_logo"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1576 Button
"item_stock_1"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1578 EditableText
"item_stock_2"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1579 EditableText
"item_stock_3"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1580 EditableText
"item_stock_4"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1581 EditableText
"item_stock_5"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1582 EditableText
"item_stock_6"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1583 EditableText
"item_stock_7"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1584 EditableText
"skill_1"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"skill_2"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"skill_3"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"skill_4"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"swap"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"guard"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"endturn"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"item_1"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"item_2"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"item_3"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"item_4"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"item_5"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"item_6"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"item_7"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1731 MovieClip {RPG_fla.cmd_list_252}
"btn_cmdexit"Symbol 1738 MovieClip {command_input_mc} Frame 1Symbol 1737 Button
"face_1"Symbol 1746 MovieClip {player_party_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"face_2"Symbol 1746 MovieClip {player_party_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"face_3"Symbol 1746 MovieClip {player_party_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"health_1"Symbol 1746 MovieClip {player_party_mc} Frame 1Symbol 1743 MovieClip {RPG_fla.health_party_bar_306}
"health_2"Symbol 1746 MovieClip {player_party_mc} Frame 1Symbol 1744 MovieClip {RPG_fla.health_party_bar_small_307}
"health_3"Symbol 1746 MovieClip {player_party_mc} Frame 1Symbol 1744 MovieClip {RPG_fla.health_party_bar_small_307}
"tot_damage"Symbol 1746 MovieClip {player_party_mc} Frame 1Symbol 1745 EditableText
"face_2"Symbol 1749 MovieClip {enemy_party_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"face_3"Symbol 1749 MovieClip {enemy_party_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"face_1"Symbol 1749 MovieClip {enemy_party_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"health_1"Symbol 1749 MovieClip {enemy_party_mc} Frame 1Symbol 1743 MovieClip {RPG_fla.health_party_bar_306}
"health_2"Symbol 1749 MovieClip {enemy_party_mc} Frame 1Symbol 1744 MovieClip {RPG_fla.health_party_bar_small_307}
"health_3"Symbol 1749 MovieClip {enemy_party_mc} Frame 1Symbol 1744 MovieClip {RPG_fla.health_party_bar_small_307}
"tot_damage"Symbol 1749 MovieClip {enemy_party_mc} Frame 1Symbol 1748 EditableText
"cancel"Symbol 1754 MovieClip {switch_unit_mc} Frame 1Symbol 1753 MovieClip
"unit_1"Symbol 1754 MovieClip {switch_unit_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_2"Symbol 1754 MovieClip {switch_unit_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"val"Symbol 1765 MovieClip {damage_weak} Frame 1Symbol 1764 EditableText
"unit_1"Symbol 2318 MovieClip {give_item_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"unit_2"Symbol 2318 MovieClip {give_item_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"cancel"Symbol 2318 MovieClip {give_item_mc} Frame 1Symbol 1753 MovieClip
"unit_3"Symbol 2318 MovieClip {give_item_mc} Frame 1Symbol 1053 MovieClip {unit_face_slot}
"char"Symbol 2365 MovieClip {unit_clip_mc} Frame 1Symbol 231 MovieClip {RPG_fla.unit_all_25}

Special Tags

FileAttributes (69)Timeline Frame 1Access network only, Metadata present, AS3.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."

Labels

"objective"Symbol 1109 MovieClip {menu_help_mc} Frame 1
"equipment"Symbol 1109 MovieClip {menu_help_mc} Frame 2
"formation"Symbol 1109 MovieClip {menu_help_mc} Frame 3
"battle"Symbol 1109 MovieClip {menu_help_mc} Frame 4
"shops"Symbol 1109 MovieClip {menu_help_mc} Frame 5
"transisi_1"Symbol 1455 MovieClip {transisi_mc} Frame 2
"transisi_2"Symbol 1455 MovieClip {transisi_mc} Frame 97
"transisi_3"Symbol 1455 MovieClip {transisi_mc} Frame 192
"endure"Symbol 1472 MovieClip {endure_fx_mc} Frame 2
"step_1"Symbol 1493 MovieClip {battle_tutorial} Frame 1
"step_2"Symbol 1493 MovieClip {battle_tutorial} Frame 17
"step_3"Symbol 1493 MovieClip {battle_tutorial} Frame 24
"step_4"Symbol 1493 MovieClip {battle_tutorial} Frame 31
"step_finish"Symbol 1493 MovieClip {battle_tutorial} Frame 38
"fx_1"Symbol 2351 MovieClip {hit_mc} Frame 2
"fx_2"Symbol 2351 MovieClip {hit_mc} Frame 11
"fx_3"Symbol 2351 MovieClip {hit_mc} Frame 21
"fx_4"Symbol 2351 MovieClip {hit_mc} Frame 30
"fx_5"Symbol 2351 MovieClip {hit_mc} Frame 39
"end"Symbol 2351 MovieClip {hit_mc} Frame 48
"item"Symbol 2364 MovieClip {use_item_mc} Frame 2




http://swfchan.com/18/89135/info.shtml
Created: 29/3 -2019 04:24:39 Last modified: 29/3 -2019 04:24:39 Server time: 22/12 -2024 12:19:50