Frame 1
var myMenu = new ContextMenu();
myMenu.hideBuiltInItems();
copyrightNotice.separatorBefore = true;
myMenu.customItems.push(mySiteLink, copyrightNotice);
_root.menu = myMenu;
mochi.as2.MochiAd.showPreGameAd({id:"084be1143050d750", res:"640x480"});
Frame 2
bytes_loaded = Math.round(_root.getBytesLoaded());
bytes_total = Math.round(_root.getBytesTotal());
getPercent = bytes_loaded / bytes_total;
_root.loadBar._width = getPercent * 100;
_root.loadText = Math.round(getPercent * 100) + "%";
if (bytes_loaded == bytes_total) {
_root.gotoAndPlay(5);
}
Frame 3
gotoAndPlay (2);
Frame 5
twogames.onPress = function () {
getURL ("http://www.2games.com/?utm_source=2games&utm_medium=logo&utm_campaign=This_Bunny_Kills_4", "_blank");
};
Frame 6
logo.onPress = function () {
getURL ("http://www.xdgames.co.uk", "_blank");
};
Frame 7
stop();
blip_sound = new Sound();
blip_sound.attachSound("css");
_global.moveOn = false;
moveOnTimer = 0;
screen.onEnterFrame = function () {
if (_global.moveOn) {
if (moveOnTimer == 0) {
blip_sound.start();
_root.attachMovie("flash", "flash", _root.getNextHighestDepth());
}
moveOnTimer++;
if (moveOnTimer == 15) {
_root.gotoAndStop("intro");
}
}
};
Frame 8
stop();
Instance of Symbol 974 MovieClip in Frame 9
on (release) {
_root.nextFrame();
}
Frame 10
stopAllSounds();
play();
Frame 12
function removedied() {
i = died.length - 1;
while (i >= 0) {
died[i].removeMovieClip();
died.splice(i, 1);
i--;
}
}
function removeblock() {
i = block.length - 1;
while (i >= 0) {
block[i].removeMovieClip();
block.splice(i, 1);
i--;
}
}
function removeegroundMarker() {
i = egroundMarker.length - 1;
while (i >= 0) {
egroundMarker[i].removeMovieClip();
egroundMarker.splice(i, 1);
i--;
}
}
function removeegravity() {
i = egravity.length - 1;
while (i >= 0) {
egravity[i].removeMovieClip();
egravity.splice(i, 1);
i--;
}
}
function removepotionType() {
i = potionType.length - 1;
while (i >= 0) {
potionType[i].removeMovieClip();
potionType.splice(i, 1);
i--;
}
}
function removepotions() {
i = potions.length - 1;
while (i >= 0) {
potions[i].removeMovieClip();
potions.splice(i, 1);
i--;
}
}
function removeboxHealth() {
i = boxHealth.length - 1;
while (i >= 0) {
boxHealth[i].removeMovieClip();
boxHealth.splice(i, 1);
i--;
}
}
function removeboxHit() {
i = boxHit.length - 1;
while (i >= 0) {
boxHit[i].removeMovieClip();
boxHit.splice(i, 1);
i--;
}
}
function removeboxHitTimer() {
i = boxHitTimer.length - 1;
while (i >= 0) {
boxHitTimer[i].removeMovieClip();
boxHitTimer.splice(i, 1);
i--;
}
}
function removeboxes() {
i = boxes.length - 1;
while (i >= 0) {
boxes[i].removeMovieClip();
boxes.splice(i, 1);
i--;
}
}
function removeedropping() {
i = edropping.length - 1;
while (i >= 0) {
edropping[i].removeMovieClip();
edropping.splice(i, 1);
i--;
}
}
function removeeonfloor() {
i = eonfloor.length - 1;
while (i >= 0) {
eonfloor[i].removeMovieClip();
eonfloor.splice(i, 1);
i--;
}
}
function removeejump() {
i = ejump.length - 1;
while (i >= 0) {
ejump[i].removeMovieClip();
ejump.splice(i, 1);
i--;
}
}
function removeejumpamount() {
i = ejumpamount.length - 1;
while (i >= 0) {
ejumpamount[i].removeMovieClip();
ejumpamount.splice(i, 1);
i--;
}
}
function removeeyspeed() {
i = eyspeed.length - 1;
while (i >= 0) {
eyspeed[i].removeMovieClip();
eyspeed.splice(i, 1);
i--;
}
}
function removeshot() {
i = shot.length - 1;
while (i >= 0) {
shot[i].removeMovieClip();
shot.splice(i, 1);
i--;
}
}
function removeportTimer() {
i = portTimer.length - 1;
while (i >= 0) {
portTimer[i].removeMovieClip();
portTimer.splice(i, 1);
i--;
}
}
function removebeingSmacked() {
i = beingSmacked.length - 1;
while (i >= 0) {
beingSmacked[i].removeMovieClip();
beingSmacked.splice(i, 1);
i--;
}
}
function removedead_body() {
i = dead_body.length - 1;
while (i >= 0) {
dead_body[i].removeMovieClip();
dead_body.splice(i, 1);
i--;
}
}
function removetype() {
i = type.length - 1;
while (i >= 0) {
type[i].removeMovieClip();
type.splice(i, 1);
i--;
}
}
function removehypArray() {
i = hypArray.length - 1;
while (i >= 0) {
hypArray[i].removeMovieClip();
hypArray.splice(i, 1);
i--;
}
}
function removeenemyHealth() {
i = enemyHealth.length - 1;
while (i >= 0) {
enemyHealth[i].removeMovieClip();
enemyHealth.splice(i, 1);
i--;
}
}
function removedamagedTimer() {
i = damagedTimer.length - 1;
while (i >= 0) {
damagedTimer[i].removeMovieClip();
damagedTimer.splice(i, 1);
i--;
}
}
function removehit() {
i = hit.length - 1;
while (i >= 0) {
hit[i].removeMovieClip();
hit.splice(i, 1);
i--;
}
}
function removeenemyAttackingTimer() {
i = enemyAttackingTimer.length - 1;
while (i >= 0) {
enemyAttackingTimer[i].removeMovieClip();
enemyAttackingTimer.splice(i, 1);
i--;
}
}
function removeenemyAttacking() {
i = enemyAttacking.length - 1;
while (i >= 0) {
enemyAttacking[i].removeMovieClip();
enemyAttacking.splice(i, 1);
i--;
}
}
function removeenemy() {
i = enemy.length - 1;
while (i >= 0) {
enemy[i].removeMovieClip();
enemy.splice(i, 1);
i--;
}
}
function removeblocks() {
i = blocks.length - 1;
while (i >= 0) {
blocks[i].removeMovieClip();
blocks.splice(i, 1);
i--;
}
}
function removemoveAbout() {
i = moveAbout.length - 1;
while (i >= 0) {
moveAbout[i].removeMovieClip();
moveAbout.splice(i, 1);
i--;
}
}
function removewhere() {
i = where.length - 1;
while (i >= 0) {
where[i].removeMovieClip();
where.splice(i, 1);
i--;
}
}
function removeonPlatform() {
i = onPlatform.length - 1;
while (i >= 0) {
onPlatform[i].removeMovieClip();
onPlatform.splice(i, 1);
i--;
}
}
function removepickAttack() {
i = pickAttack.length - 1;
while (i >= 0) {
pickAttack[i].removeMovieClip();
pickAttack.splice(i, 1);
i--;
}
}
function removeport() {
i = port.length - 1;
while (i >= 0) {
port[i].removeMovieClip();
port.splice(i, 1);
i--;
}
}
function removefalling() {
i = falling.length - 1;
while (i >= 0) {
falling[i].removeMovieClip();
falling.splice(i, 1);
i--;
}
}
function removedown() {
i = down.length - 1;
while (i >= 0) {
down[i].removeMovieClip();
down.splice(i, 1);
i--;
}
}
function removedownTimer() {
i = downTimer.length - 1;
while (i >= 0) {
downTimer[i].removeMovieClip();
downTimer.splice(i, 1);
i--;
}
}
function removedepths() {
i = depths.length - 1;
while (i >= 0) {
depths[i].removeMovieClip();
depths.splice(i, 1);
i--;
}
}
function removeEverything() {
stopAllSounds();
player.removeMovieClip();
healthPotion.removeMovieClip();
healthPotion2.removeMovieClip();
readyFight.removeMovieClip();
introText.removeMovieClip();
introText2.removeMovieClip();
introText3.removeMovieClip();
stageComplete.removeMovieClip();
removedied();
removeblock();
removeegroundMarker();
removeegravity();
removepotionType();
removepotions();
removeboxHealth();
removeboxHit();
removeboxHitTimer();
removeboxes();
removeedropping();
removeeonfloor();
removeejump();
removeejumpamount();
removeeyspeed();
removeshot();
removeportTimer();
removebeingSmacked();
removedead_body();
removetype();
removehypArray();
removeenemyHealth();
removedamagedTimer();
removehit();
removeenemyAttackingTimer();
removeenemyAttacking();
removeenemy();
removeblocks();
removemoveAbout();
removewhere();
removeonPlatform();
removepickAttack();
removeport();
removefalling();
removedown();
removedownTimer();
removedepths();
}
function theStage() {
if ((player._x > 1140) && (sectionOneRelease)) {
enemyNumber = 5;
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:1400, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:100, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2600, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionOneRelease = false;
}
if ((player._x > 1640) && (sectionTwoRelease)) {
enemyNumber = 10;
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionTwoRelease = false;
}
if ((player._x > 2200) && (sectionThreeRelease)) {
enemyNumber = 4;
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:500, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(1);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionThreeRelease = false;
}
if ((player._x > 2800) && (sectionFourRelease)) {
_root.attachMovie("introText2", "introText2", _root.getNextHighestDepth());
enemyNumber = 20;
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionFourRelease = false;
}
if ((player._x > 3300) && (sectionFiveRelease)) {
enemyNumber = 1;
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:4000, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(1);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionFiveRelease = false;
}
if ((player._x > 4000) && (sectionSixRelease)) {
enemyNumber = 3;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionSixRelease = false;
}
if ((player._x > 4800) && (sectionSevenRelease)) {
enemyNumber = 8;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionSevenRelease = false;
}
if ((player._x > 5300) && (sectionEightRelease)) {
_root.attachMovie("introText3", "introText3", _root.getNextHighestDepth());
enemyNumber = 1;
randomNumber++;
enemy_mc = _root.attachMovie("bboss", "bboss" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
block.push(false);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push("boss");
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionEightRelease = false;
}
}
function depthActions() {
i = depths.length - 1;
while (i >= 0) {
if (!jump) {
depths[i].idiot_depth = Math.floor((depths[i]._y * 480) + depths[i]._x);
depths[i].swapDepths(depths[i].idiot_depth);
}
i--;
}
}
function calculateHyp() {
i = enemy.length - 1;
while (i >= 0) {
dist_x = player._x - enemy[i]._x;
dist_y = player._y - enemy[i]._y;
hypArray[i] = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y));
i--;
}
}
function enemyMovement() {
i = enemy.length - 1;
while (i >= 0) {
if (type[i] == 0) {
enemy[i]._yscale = 220;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 1.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
if ((is_attacking == 20) or (dragonTimer == 7)) {
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 220;
} else {
enemy[i]._xscale = -220;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 2) + 0;
moveAbout[i] = Math.round(Math.random() * 3) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 1) {
enemy[i]._yscale = 330;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 330;
} else {
enemy[i]._xscale = -330;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 1) + 0;
moveAbout[i] = Math.round(Math.random() * 1) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 2) {
enemy[i]._yscale = 220;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 1.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
enemy[i]._alpha = 100;
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
enemy[i]._alpha = 100;
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
enemy[i]._alpha = 100;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
enemy[i]._alpha = 100;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 220;
} else {
enemy[i]._xscale = -220;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 3) + 0;
moveAbout[i] = Math.round(Math.random() * 3) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i]._alpha = enemy[i]._alpha - 10;
if (enemy[i]._alpha < 0) {
enemy[i]._alpha = 0;
}
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == "boss") {
enemy[i]._yscale = 330;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
bossKilled = true;
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 280) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("oneHit", "oneHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
if (!block[i]) {
enemy[i].gotoAndStop("hit");
}
if (block[i]) {
enemy[i].gotoAndStop("block");
}
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 330;
} else {
enemy[i]._xscale = -330;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 1) + 0;
moveAbout[i] = Math.round(Math.random() * 1) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
i--;
}
}
function canAddPoint() {
if (clicks == 0) {
canAddComboPoint = true;
} else {
canAddComboPoint = false;
}
}
function runAttackTimer() {
if (attacking) {
if (!jump) {
if (Key.isDown(38) or Key.isDown(40)) {
playerSpeed = 0;
} else {
playerSpeed = 1.3;
}
}
is_attacking++;
}
}
function confirmAttacking() {
if (clicks > 0) {
attacking = true;
}
}
function comboOne() {
if (!addSecondCombo) {
if (!addThirdCombo) {
if (addFirstCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee1");
} else {
player.gotoAndStop("melee1");
}
if (is_attacking == 11) {
addFirstCombo = false;
if (clicks == 1) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 1) {
addSecondCombo = true;
}
}
}
}
}
}
}
function comboTwo() {
if (!addFirstCombo) {
if (!addThirdCombo) {
if (addSecondCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee2");
} else {
player.gotoAndStop("melee2");
}
if (is_attacking == 17) {
addSecondCombo = false;
if (clicks == 2) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 2) {
addThirdCombo = true;
}
}
}
}
}
}
}
function comboThree() {
if (!addFirstCombo) {
if (!addSecondCombo) {
if (addThirdCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee3");
} else {
player.gotoAndStop("melee3");
}
if (is_attacking == 24) {
addThirdCombo = false;
if (clicks == 3) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 3) {
clicks = 1;
is_attacking = 0;
addFirstCombo = true;
}
}
}
}
}
}
}
function playerMovement() {
if (hitPlayer == 0) {
myColor = new Color(player);
myColorTransform = new Object();
myColorTransform = {rb:0, gb:0, bb:0};
myColor.setTransform(myColorTransform);
}
if (hitPlayer == 1) {
myColor = new Color(player);
myColorTransform = new Object();
myColorTransform = {rb:100, gb:-50, bb:-50};
myColor.setTransform(myColorTransform);
hitTimer++;
if (hitTimer == 1) {
hitPlayer = 0;
hitTimer = 0;
}
}
if (cam._x < 315) {
cam._x = 315;
}
if (cam._x > 5266) {
cam._x = 5266;
}
if (player._x < callcam._x) {
endX = _root.callcam._x;
cam._x = cam._x + (((endX - cam._x) - 220) / 15);
} else if (lock == 0) {
endX = _root.player._x;
cam._x = cam._x + ((endX - cam._x) / 15);
}
if (!bossKilled) {
if ((!bunnyPush) && (player.hitTest(cam.right))) {
if (sliding) {
player._x = player._x - 80;
}
player._x = player._x - playerSpeed;
}
}
if ((!bunnyPush) && (player.hitTest(cam.left))) {
if (sliding) {
player._x = player._x + 80;
}
player._x = player._x + playerSpeed;
}
if (player._y > 550) {
player._y = 550;
}
if ((player._y < 330) && (!jump)) {
player._y = 330;
}
if (!jump) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!attacking) {
if (!sliding) {
if (!running) {
player.gotoAndStop("idle");
}
if (running) {
player.gotoAndStop("run");
}
}
}
}
}
}
}
if (dragon) {
playerSpeed = 0;
player.gotoAndStop("dragon");
dragonTimer++;
if (dragonTimer == 18) {
energy = energy - 20;
playerSpeed = 5;
dragon = false;
dragonTimer = 0;
}
}
if (!Key.isDown(65)) {
pressHack = 0;
}
if (Key.isDown(65)) {
if (!bossKilled) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!sliding) {
if (pressHack == 0) {
swing_sound.start();
pressHack = 1;
if (canAddComboPoint) {
addFirstCombo = true;
}
clicks++;
}
}
}
}
}
}
}
if (Key.isDown(83)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
if (!punching) {
if (!dragon) {
if (!attacking) {
if (!sliding) {
bunnyPush = true;
}
}
}
}
}
}
if (Key.isDown(68)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
moveDown = true;
}
}
if (moveDown) {
player.gotoAndStop("downmove");
if (moveDownTimer == 0) {
acid_sound.start();
randomNumber++;
strong_smoke_mc = _root.attachMovie("smoke", "smoke" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
strong_smoke_mc._xscale = player._xscale;
strong_smoke_mc._yscale = player._yscale;
}
if (moveDownTimer == 17) {
if (player._x < cam._x) {
player._xscale = -65;
player._x = cam._x + 250;
} else {
player._xscale = 65;
player._x = cam._x - 250;
}
randomNumber++;
strong_smoke_mc = _root.attachMovie("smoke", "smoke" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
strong_smoke_mc._xscale = player._xscale;
strong_smoke_mc._yscale = player._yscale;
}
moveDownTimer++;
if (moveDownTimer == 18) {
energy = energy - 20;
moveDownTimer = 0;
moveDown = false;
}
}
if (bunnyPush) {
if (!jump) {
playerSpeed = 0;
player.gotoAndStop("forcepush");
} else {
player.gotoAndStop("forcepushair");
}
if (bunnyPushTimer == 0) {
boom_sound.start();
}
bunnyPushTimer++;
if (bunnyPushTimer == 13) {
energy = energy - 25;
playerSpeed = 5;
bunnyPush = false;
bunnyPushTimer = 0;
}
}
if (sliding) {
if (slidingTimer == 0) {
_root.attachMovie("playerFade", "playerFade", _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
playerFade._xscale = player._xscale;
playerFade._yscale = player._yscale;
}
slidingTimer++;
player.gotoAndStop("slide");
if (slidingRight) {
player._x = player._x + (dashSpeed * 8);
}
if (slidingLeft) {
player._x = player._x - (dashSpeed * 8);
}
if (slidingTimer == 3) {
dashSpeed = 0;
}
if (slidingTimer == 10) {
energy = energy - 30;
dashSpeed = 10;
sliding = false;
slidingTimer = 0;
}
}
if (!jump) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!attacking) {
if (Key.isDown(39) && (!hit2)) {
hit2 = true;
if (lastPressA && ((getTimer() - lastPressA) < 250)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
swing_sound.start();
sliding = true;
slidingRight = true;
slidingLeft = false;
}
}
lastPressA = getTimer();
} else if (!Key.isDown(39)) {
hit2 = false;
}
if (Key.isDown(37) && (!hit3)) {
hit3 = true;
if (lastPressB && ((getTimer() - lastPressB) < 250)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
swing_sound.start();
sliding = true;
slidingRight = false;
slidingLeft = true;
}
}
lastPressB = getTimer();
} else if (!Key.isDown(37)) {
hit3 = false;
}
}
}
}
}
}
if (Key.isDown(87)) {
if (!sliding) {
if (!punching) {
if (!dragon) {
if (onfloor) {
if (!attacking) {
player.gotoAndStop("jump");
}
groundMarker = player._y;
jump = true;
onfloor = false;
_root.attachMovie("shadow_mc", "shadow_mc", _root.getNextHighestDepth(), {_y:player._y, _x:player._x});
yspeed = yspeed - jumpamount;
}
}
}
}
}
if (!Key.isDown(38)) {
running = false;
}
if (!Key.isDown(40)) {
running = false;
}
if (!Key.isDown(39)) {
running = false;
}
if (!Key.isDown(37)) {
running = false;
}
if ((!moveDown) && (inControl)) {
if (Key.isDown(39)) {
player._xscale = 65;
player._x = player._x + playerSpeed;
running = true;
}
if (Key.isDown(37)) {
player._xscale = -65;
player._x = player._x - playerSpeed;
running = true;
}
if (Key.isDown(38)) {
player._y = player._y - playerSpeed;
running = true;
}
if (Key.isDown(40)) {
player._y = player._y + playerSpeed;
running = true;
}
}
if (jump) {
player._y = player._y + yspeed;
if (player._y > groundMarker) {
shadow_mc.removeMovieClip();
onfloor = true;
jump = false;
yspeed = 0;
player._y = groundMarker;
} else {
yspeed = yspeed + (gravity * 2);
}
}
}
stop();
swing_sound = new Sound();
swing_sound.attachSound("swing");
ehit_sound = new Sound();
ehit_sound.attachSound("ehit");
acid_sound = new Sound();
acid_sound.attachSound("acidddd");
boom_sound = new Sound();
boom_sound.attachSound("zuum");
block_sound = new Sound();
block_sound.attachSound("ping");
miss001_sound = new Sound();
miss001_sound.attachSound("miss001");
un = 0;
cam._xscale = 100;
cam._yscale = 100;
_root.attachMovie("player", "player", _root.getNextHighestDepth(), {_x:150, _y:580});
_root.attachMovie("healthPotion", "healthPotion", _root.getNextHighestDepth(), {_x:2750, _y:410});
_root.attachMovie("healthPotion", "healthPotion2", _root.getNextHighestDepth(), {_x:4400, _y:510});
player.what._alpha = 0;
_root.attachMovie("readyFight", "readyFight", _root.getNextHighestDepth());
_root.attachMovie("introText", "introText", _root.getNextHighestDepth());
player._yscale = 65;
player._xscale = 65;
runTrans = false;
toGo = 0;
inControl = true;
addComplete = 0;
playerHealth = 100;
enemyPower = 0.1;
stageDone = false;
bunnyPush = false;
bunnyPushTimer = 0;
punching = false;
pullingCam = false;
addFirstCombo = false;
bossKilled = false;
addSecondCombo = false;
addThirdCombo = false;
canAttack = true;
energy = 100;
dropBlood = false;
dropBloodCounter = 0;
canAddComboPoint = false;
lock = 0;
dragon = false;
dragonTimer = 0;
dashSpeed = 10;
jump = false;
playerPower = 5;
enemySpeed = 50;
jumpamount = 25;
moveDownTimer = 0;
moveDown = false;
gravity = 2;
yspeed = 0;
bgSpeed = 5;
onfloor = true;
pressHack = 0;
sliding = false;
slidingTimer = 0;
special = false;
specialTimer = 0;
clicks = 0;
hit2 = false;
hit3 = false;
running = false;
attacking = false;
playerSpeed = 5;
is_attacking = 0;
clicksPunch = 0;
is_punching = 0;
hitPlayer = 0;
hitTimer = 0;
randomNumber = 0;
groundMarker = player._y;
enemyNumber = 1;
sectionOneRelease = true;
sectionTwoRelease = true;
sectionThreeRelease = true;
sectionFourRelease = true;
sectionFiveRelease = true;
sectionSixRelease = true;
sectionSevenRelease = true;
sectionEightRelease = true;
var died = new Array();
var block = new Array();
var egroundMarker = new Array();
var egravity = new Array();
var potionType = new Array();
var potions = new Array();
var boxHealth = new Array();
var boxHit = new Array();
var boxHitTimer = new Array();
var boxes = new Array();
var edropping = new Array();
var eonfloor = new Array();
var ejump = new Array();
var ejumpamount = new Array();
var eyspeed = new Array();
var shot = new Array();
var portTimer = new Array();
var beingSmacked = new Array();
var dead_body = new Array();
var type = new Array();
var hypArray = new Array();
var enemyHealth = new Array();
var damagedTimer = new Array();
var hit = new Array();
var enemyAttackingTimer = new Array();
var enemyAttacking = new Array();
var enemy = new Array();
var blocks = new Array();
var moveAbout = new Array();
var where = new Array();
var onPlatform = new Array();
var pickAttack = new Array();
var port = new Array();
var falling = new Array();
var down = new Array();
var downTimer = new Array();
var depths = new Array();
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy", _root.getNextHighestDepth(), {_x:900, _y:400});
depths.push(player, enemy_mc, healthPotion, healthPotion2);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(50);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
died.push(0);
player.onEnterFrame = function () {
if (healthPotion.hitTest(player._x, player._y, true)) {
_root.attachMovie("dot", "dot", _root.getNextHighestDepth(), {_x:healthPotion._x, _y:healthPotion._y});
healthPotion.removeMovieClip();
playerHealth = 100;
}
if (healthPotion2.hitTest(player._x, player._y, true)) {
_root.attachMovie("dot", "dot", _root.getNextHighestDepth(), {_x:healthPotion2._x, _y:healthPotion2._y});
healthPotion2.removeMovieClip();
playerHealth = 100;
}
player.what._alpha = player.what._alpha - 5;
if (player.what._alpha < 0) {
player.what._alpha = 0;
}
introText._x = cam._x;
introText._y = cam._y;
cam.energyBar._xscale = energy;
cam.healthBar._xscale = playerHealth;
energy = energy + 0.5;
if (playerHealth < 1) {
removeEverything();
gotoAndStop ("youDied");
}
if (energy < 0) {
cam.energyBar._alpha = 10;
canAttack = false;
energy = 0;
}
if (energy > 100) {
cam.energyBar._alpha = 100;
canAttack = true;
energy = 100;
}
if (bossKilled) {
energy = 0;
canAttack = false;
inControl = false;
player._xscale = 65;
player._x = player._x + playerSpeed;
running = true;
}
if (runTrans) {
if (toGo == 0) {
}
toGo++;
if (toGo == 100) {
removeEverything();
nextFrame();
}
}
if ((!sliding) && (player._x > (cam._x + 550))) {
if (addComplete == 0) {
runTrans = true;
playerSpeed = 0;
_root.attachMovie("stageComplete", "stageComplete", _root.getNextHighestDepth());
stageComplete._x = cam._x;
stageComplete._y = cam._y;
addComplete = 1;
}
stageDone = true;
cam.go._alpha = 0;
}
if (enemyNumber == 0) {
if (!stageDone) {
if (un == 0) {
miss001_sound.start(0, 4);
un = 1;
}
cam.go._alpha = 100;
}
lock = 0;
pullingCam = true;
} else {
un = 0;
cam.go._alpha = 0;
pullingCam = false;
}
if (pullingCam) {
callcam._x = player._x;
} else if (lock == 0) {
lock = 1;
callcam._x = cam._x + 155;
}
cam._y = _root.player._y - 150;
shadow_mc._x = player._x;
mountains._y = _root.player._y / 2;
sky._x = cam._x;
sky._y = cam._y;
introText3._x = cam._x;
introText3._y = cam._y;
introText2._x = cam._x;
introText2._y = cam._y;
readyFight._x = cam._x;
readyFight._y = cam._y;
cam.camControl();
playerMovement();
comboOne();
comboTwo();
comboThree();
runAttackTimer();
canAddPoint();
confirmAttacking();
calculateHyp();
enemyMovement();
depthActions();
theStage();
if (playerHealth < 20) {
dropBlood = true;
} else {
dropBlood = false;
}
if (dropBlood) {
dropBloodCounter++;
if (dropBloodCounter == 8) {
randomNumber++;
ohno = _root.attachMovie("bloodDrop", "bloodDrop" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:(player._y - Math.round(Math.random() * 8)) + 0});
ohno._xscale = Math.round(Math.random() * 150) + 50;
depths.push(ohno);
dropBloodCounter = 0;
}
}
};
Frame 14
stopAllSounds();
play();
Frame 16
play();
Frame 17
function removedied() {
i = died.length - 1;
while (i >= 0) {
died[i].removeMovieClip();
died.splice(i, 1);
i--;
}
}
function removeblock() {
i = block.length - 1;
while (i >= 0) {
block[i].removeMovieClip();
block.splice(i, 1);
i--;
}
}
function removeegroundMarker() {
i = egroundMarker.length - 1;
while (i >= 0) {
egroundMarker[i].removeMovieClip();
egroundMarker.splice(i, 1);
i--;
}
}
function removeegravity() {
i = egravity.length - 1;
while (i >= 0) {
egravity[i].removeMovieClip();
egravity.splice(i, 1);
i--;
}
}
function removepotionType() {
i = potionType.length - 1;
while (i >= 0) {
potionType[i].removeMovieClip();
potionType.splice(i, 1);
i--;
}
}
function removepotions() {
i = potions.length - 1;
while (i >= 0) {
potions[i].removeMovieClip();
potions.splice(i, 1);
i--;
}
}
function removeboxHealth() {
i = boxHealth.length - 1;
while (i >= 0) {
boxHealth[i].removeMovieClip();
boxHealth.splice(i, 1);
i--;
}
}
function removeboxHit() {
i = boxHit.length - 1;
while (i >= 0) {
boxHit[i].removeMovieClip();
boxHit.splice(i, 1);
i--;
}
}
function removeboxHitTimer() {
i = boxHitTimer.length - 1;
while (i >= 0) {
boxHitTimer[i].removeMovieClip();
boxHitTimer.splice(i, 1);
i--;
}
}
function removeboxes() {
i = boxes.length - 1;
while (i >= 0) {
boxes[i].removeMovieClip();
boxes.splice(i, 1);
i--;
}
}
function removeedropping() {
i = edropping.length - 1;
while (i >= 0) {
edropping[i].removeMovieClip();
edropping.splice(i, 1);
i--;
}
}
function removeeonfloor() {
i = eonfloor.length - 1;
while (i >= 0) {
eonfloor[i].removeMovieClip();
eonfloor.splice(i, 1);
i--;
}
}
function removeejump() {
i = ejump.length - 1;
while (i >= 0) {
ejump[i].removeMovieClip();
ejump.splice(i, 1);
i--;
}
}
function removeejumpamount() {
i = ejumpamount.length - 1;
while (i >= 0) {
ejumpamount[i].removeMovieClip();
ejumpamount.splice(i, 1);
i--;
}
}
function removeeyspeed() {
i = eyspeed.length - 1;
while (i >= 0) {
eyspeed[i].removeMovieClip();
eyspeed.splice(i, 1);
i--;
}
}
function removeshot() {
i = shot.length - 1;
while (i >= 0) {
shot[i].removeMovieClip();
shot.splice(i, 1);
i--;
}
}
function removeportTimer() {
i = portTimer.length - 1;
while (i >= 0) {
portTimer[i].removeMovieClip();
portTimer.splice(i, 1);
i--;
}
}
function removebeingSmacked() {
i = beingSmacked.length - 1;
while (i >= 0) {
beingSmacked[i].removeMovieClip();
beingSmacked.splice(i, 1);
i--;
}
}
function removedead_body() {
i = dead_body.length - 1;
while (i >= 0) {
dead_body[i].removeMovieClip();
dead_body.splice(i, 1);
i--;
}
}
function removetype() {
i = type.length - 1;
while (i >= 0) {
type[i].removeMovieClip();
type.splice(i, 1);
i--;
}
}
function removehypArray() {
i = hypArray.length - 1;
while (i >= 0) {
hypArray[i].removeMovieClip();
hypArray.splice(i, 1);
i--;
}
}
function removeenemyHealth() {
i = enemyHealth.length - 1;
while (i >= 0) {
enemyHealth[i].removeMovieClip();
enemyHealth.splice(i, 1);
i--;
}
}
function removedamagedTimer() {
i = damagedTimer.length - 1;
while (i >= 0) {
damagedTimer[i].removeMovieClip();
damagedTimer.splice(i, 1);
i--;
}
}
function removehit() {
i = hit.length - 1;
while (i >= 0) {
hit[i].removeMovieClip();
hit.splice(i, 1);
i--;
}
}
function removeenemyAttackingTimer() {
i = enemyAttackingTimer.length - 1;
while (i >= 0) {
enemyAttackingTimer[i].removeMovieClip();
enemyAttackingTimer.splice(i, 1);
i--;
}
}
function removeenemyAttacking() {
i = enemyAttacking.length - 1;
while (i >= 0) {
enemyAttacking[i].removeMovieClip();
enemyAttacking.splice(i, 1);
i--;
}
}
function removeenemy() {
i = enemy.length - 1;
while (i >= 0) {
enemy[i].removeMovieClip();
enemy.splice(i, 1);
i--;
}
}
function removeblocks() {
i = blocks.length - 1;
while (i >= 0) {
blocks[i].removeMovieClip();
blocks.splice(i, 1);
i--;
}
}
function removemoveAbout() {
i = moveAbout.length - 1;
while (i >= 0) {
moveAbout[i].removeMovieClip();
moveAbout.splice(i, 1);
i--;
}
}
function removewhere() {
i = where.length - 1;
while (i >= 0) {
where[i].removeMovieClip();
where.splice(i, 1);
i--;
}
}
function removeonPlatform() {
i = onPlatform.length - 1;
while (i >= 0) {
onPlatform[i].removeMovieClip();
onPlatform.splice(i, 1);
i--;
}
}
function removepickAttack() {
i = pickAttack.length - 1;
while (i >= 0) {
pickAttack[i].removeMovieClip();
pickAttack.splice(i, 1);
i--;
}
}
function removeport() {
i = port.length - 1;
while (i >= 0) {
port[i].removeMovieClip();
port.splice(i, 1);
i--;
}
}
function removefalling() {
i = falling.length - 1;
while (i >= 0) {
falling[i].removeMovieClip();
falling.splice(i, 1);
i--;
}
}
function removedown() {
i = down.length - 1;
while (i >= 0) {
down[i].removeMovieClip();
down.splice(i, 1);
i--;
}
}
function removedownTimer() {
i = downTimer.length - 1;
while (i >= 0) {
downTimer[i].removeMovieClip();
downTimer.splice(i, 1);
i--;
}
}
function removedepths() {
i = depths.length - 1;
while (i >= 0) {
depths[i].removeMovieClip();
depths.splice(i, 1);
i--;
}
}
function removeEverything() {
stopAllSounds();
player.removeMovieClip();
healthPotion.removeMovieClip();
readyFight.removeMovieClip();
stageComplete.removeMovieClip();
removedied();
removeblock();
removeegroundMarker();
removeegravity();
removepotionType();
removepotions();
removeboxHealth();
removeboxHit();
removeboxHitTimer();
removeboxes();
removeedropping();
removeeonfloor();
removeejump();
removeejumpamount();
removeeyspeed();
removeshot();
removeportTimer();
removebeingSmacked();
removedead_body();
removetype();
removehypArray();
removeenemyHealth();
removedamagedTimer();
removehit();
removeenemyAttackingTimer();
removeenemyAttacking();
removeenemy();
removeblocks();
removemoveAbout();
removewhere();
removeonPlatform();
removepickAttack();
removeport();
removefalling();
removedown();
removedownTimer();
removedepths();
}
function theStage() {
if ((player._x > 1140) && (sectionOneReleaseTwo)) {
enemyNumber = 10;
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:2000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:1400, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:100, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:2600, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionOneReleaseTwo = false;
}
if ((player._x > 1640) && (sectionTwoReleaseTwo)) {
enemyNumber = 10;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionTwoReleaseTwo = false;
}
if ((player._x > 2200) && (sectionThreeReleaseTwo)) {
enemyNumber = 4;
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("hornet", "hornet" + randomNumber, _root.getNextHighestDepth(), {_x:500, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionThreeReleaseTwo = false;
}
if ((player._x > 2800) && (sectionFourReleaseTwo)) {
enemyNumber = 20;
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionFourReleaseTwo = false;
}
if ((player._x > 3300) && (sectionFiveReleaseTwo)) {
enemyNumber = 3;
randomNumber++;
enemy_mc = _root.attachMovie("hornet", "hornet" + randomNumber, _root.getNextHighestDepth(), {_x:4000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("hornet", "hornet" + randomNumber, _root.getNextHighestDepth(), {_x:2000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("hornet", "hornet" + randomNumber, _root.getNextHighestDepth(), {_x:5000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionFiveReleaseTwo = false;
}
if ((player._x > 4000) && (sectionSixReleaseTwo)) {
enemyNumber = 6;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:5000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionSixReleaseTwo = false;
}
if ((player._x > 4800) && (sectionSevenReleaseTwo)) {
enemyNumber = 8;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("hornet", "hornet" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("hornet", "hornet" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionSevenReleaseTwo = false;
}
if ((player._x > 5300) && (sectionEightReleaseTwo)) {
enemyNumber = 1;
randomNumber++;
enemy_mc = _root.attachMovie("lightBoss", "lightBoss" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
block.push(false);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push("boss");
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(300);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionEightReleaseTwo = false;
}
}
function depthActions() {
i = depths.length - 1;
while (i >= 0) {
if (!jump) {
depths[i].idiot_depth = Math.floor((depths[i]._y * 480) + depths[i]._x);
depths[i].swapDepths(depths[i].idiot_depth);
}
i--;
}
}
function calculateHyp() {
i = enemy.length - 1;
while (i >= 0) {
dist_x = player._x - enemy[i]._x;
dist_y = player._y - enemy[i]._y;
hypArray[i] = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y));
i--;
}
}
function enemyMovement() {
i = enemy.length - 1;
while (i >= 0) {
if (type[i] == 0) {
enemy[i]._yscale = 220;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 1.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
if ((is_attacking == 20) or (dragonTimer == 7)) {
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 220;
} else {
enemy[i]._xscale = -220;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 2) + 0;
moveAbout[i] = Math.round(Math.random() * 3) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 1) {
enemy[i]._yscale = 330;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 330;
} else {
enemy[i]._xscale = -330;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 1) + 0;
moveAbout[i] = Math.round(Math.random() * 1) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 2) {
enemy[i]._yscale = 220;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 1.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
enemy[i]._alpha = 100;
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
enemy[i]._alpha = 100;
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
enemy[i]._alpha = 100;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
enemy[i]._alpha = 100;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 220;
} else {
enemy[i]._xscale = -220;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 3) + 0;
moveAbout[i] = Math.round(Math.random() * 3) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i]._alpha = enemy[i]._alpha - 10;
if (enemy[i]._alpha < 0) {
enemy[i]._alpha = 0;
}
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 3) {
enemy[i]._yscale = 330;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 280) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
beingSmacked[i] = Math.round(Math.random() * 1) + 0;
if (beingSmacked[i] == 1) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
beingSmacked[i] = Math.round(Math.random() * 1) + 0;
if (beingSmacked[i] == 1) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
if (!block[i]) {
enemy[i].gotoAndStop("hit");
}
if (block[i]) {
enemy[i].gotoAndStop("block");
}
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 330;
} else {
enemy[i]._xscale = -330;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 1) + 0;
moveAbout[i] = Math.round(Math.random() * 1) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == "boss") {
enemy[i]._yscale = 330;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
bossKilled = true;
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 400) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (pickAttack[i] == 2) {
enemy[i].gotoAndStop("attack2");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 155) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 2) + 0;
}
}
if ((pickAttack[i] == 0) or (pickAttack[i] == 1)) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 2) + 0;
}
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
if (!block[i]) {
enemy[i].gotoAndStop("hit");
}
if (block[i]) {
enemy[i].gotoAndStop("block");
}
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 330;
} else {
enemy[i]._xscale = -330;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 1) + 0;
moveAbout[i] = Math.round(Math.random() * 1) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
i--;
}
}
function canAddPoint() {
if (clicks == 0) {
canAddComboPoint = true;
} else {
canAddComboPoint = false;
}
}
function runAttackTimer() {
if (attacking) {
if (!jump) {
if (Key.isDown(38) or Key.isDown(40)) {
playerSpeed = 0;
} else {
playerSpeed = 1.3;
}
}
is_attacking++;
}
}
function confirmAttacking() {
if (clicks > 0) {
attacking = true;
}
}
function comboOne() {
if (!addSecondCombo) {
if (!addThirdCombo) {
if (addFirstCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee1");
} else {
player.gotoAndStop("melee1");
}
if (is_attacking == 11) {
addFirstCombo = false;
if (clicks == 1) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 1) {
addSecondCombo = true;
}
}
}
}
}
}
}
function comboTwo() {
if (!addFirstCombo) {
if (!addThirdCombo) {
if (addSecondCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee2");
} else {
player.gotoAndStop("melee2");
}
if (is_attacking == 17) {
addSecondCombo = false;
if (clicks == 2) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 2) {
addThirdCombo = true;
}
}
}
}
}
}
}
function comboThree() {
if (!addFirstCombo) {
if (!addSecondCombo) {
if (addThirdCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee3");
} else {
player.gotoAndStop("melee3");
}
if (is_attacking == 24) {
addThirdCombo = false;
if (clicks == 3) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 3) {
clicks = 1;
is_attacking = 0;
addFirstCombo = true;
}
}
}
}
}
}
}
function playerMovement() {
if (hitPlayer == 0) {
myColor = new Color(player);
myColorTransform = new Object();
myColorTransform = {rb:0, gb:0, bb:0};
myColor.setTransform(myColorTransform);
}
if (hitPlayer == 1) {
myColor = new Color(player);
myColorTransform = new Object();
myColorTransform = {rb:100, gb:-50, bb:-50};
myColor.setTransform(myColorTransform);
hitTimer++;
if (hitTimer == 1) {
hitPlayer = 0;
hitTimer = 0;
}
}
if (cam._x < 315) {
cam._x = 315;
}
if (cam._x > 5266) {
cam._x = 5266;
}
if (player._x < callcam._x) {
endX = _root.callcam._x;
cam._x = cam._x + (((endX - cam._x) - 220) / 15);
} else if (lock == 0) {
endX = _root.player._x;
cam._x = cam._x + ((endX - cam._x) / 15);
}
if (!bossKilled) {
if ((!bunnyPush) && (player.hitTest(cam.right))) {
if (sliding) {
player._x = player._x - 80;
}
player._x = player._x - playerSpeed;
}
}
if ((!bunnyPush) && (player.hitTest(cam.left))) {
if (sliding) {
player._x = player._x + 80;
}
player._x = player._x + playerSpeed;
}
if (player._y > 550) {
player._y = 550;
}
if ((player._y < 330) && (!jump)) {
player._y = 330;
}
if (!jump) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!attacking) {
if (!sliding) {
if (!running) {
player.gotoAndStop("idle");
}
if (running) {
player.gotoAndStop("run");
}
}
}
}
}
}
}
if (dragon) {
playerSpeed = 0;
player.gotoAndStop("dragon");
dragonTimer++;
if (dragonTimer == 18) {
energy = energy - 20;
playerSpeed = 5;
dragon = false;
dragonTimer = 0;
}
}
if (!Key.isDown(65)) {
pressHack = 0;
}
if (Key.isDown(65)) {
if (!bossKilled) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!sliding) {
if (pressHack == 0) {
swing_sound.start();
pressHack = 1;
if (canAddComboPoint) {
addFirstCombo = true;
}
clicks++;
}
}
}
}
}
}
}
if (Key.isDown(83)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
if (!punching) {
if (!dragon) {
if (!attacking) {
if (!sliding) {
bunnyPush = true;
}
}
}
}
}
}
if (Key.isDown(68)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
moveDown = true;
}
}
if (moveDown) {
player.gotoAndStop("downmove");
if (moveDownTimer == 0) {
acid_sound.start();
randomNumber++;
strong_smoke_mc = _root.attachMovie("smoke", "smoke" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
strong_smoke_mc._xscale = player._xscale;
strong_smoke_mc._yscale = player._yscale;
}
if (moveDownTimer == 17) {
if (player._x < cam._x) {
player._xscale = -65;
player._x = cam._x + 250;
} else {
player._xscale = 65;
player._x = cam._x - 250;
}
randomNumber++;
strong_smoke_mc = _root.attachMovie("smoke", "smoke" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
strong_smoke_mc._xscale = player._xscale;
strong_smoke_mc._yscale = player._yscale;
}
moveDownTimer++;
if (moveDownTimer == 18) {
energy = energy - 20;
moveDownTimer = 0;
moveDown = false;
}
}
if (bunnyPush) {
if (!jump) {
playerSpeed = 0;
player.gotoAndStop("forcepush");
} else {
player.gotoAndStop("forcepushair");
}
if (bunnyPushTimer == 0) {
boom_sound.start();
}
bunnyPushTimer++;
if (bunnyPushTimer == 13) {
energy = energy - 25;
playerSpeed = 5;
bunnyPush = false;
bunnyPushTimer = 0;
}
}
if (sliding) {
if (slidingTimer == 0) {
_root.attachMovie("playerFade", "playerFade", _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
playerFade._xscale = player._xscale;
playerFade._yscale = player._yscale;
}
slidingTimer++;
player.gotoAndStop("slide");
if (slidingRight) {
player._x = player._x + (dashSpeed * 8);
}
if (slidingLeft) {
player._x = player._x - (dashSpeed * 8);
}
if (slidingTimer == 3) {
dashSpeed = 0;
}
if (slidingTimer == 10) {
energy = energy - 30;
dashSpeed = 10;
sliding = false;
slidingTimer = 0;
}
}
if (!jump) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!attacking) {
if (Key.isDown(39) && (!hit2)) {
hit2 = true;
if (lastPressA && ((getTimer() - lastPressA) < 250)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
swing_sound.start();
sliding = true;
slidingRight = true;
slidingLeft = false;
}
}
lastPressA = getTimer();
} else if (!Key.isDown(39)) {
hit2 = false;
}
if (Key.isDown(37) && (!hit3)) {
hit3 = true;
if (lastPressB && ((getTimer() - lastPressB) < 250)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
swing_sound.start();
sliding = true;
slidingRight = false;
slidingLeft = true;
}
}
lastPressB = getTimer();
} else if (!Key.isDown(37)) {
hit3 = false;
}
}
}
}
}
}
if (Key.isDown(87)) {
if (!sliding) {
if (!punching) {
if (!dragon) {
if (onfloor) {
if (!attacking) {
player.gotoAndStop("jump");
}
groundMarker = player._y;
jump = true;
onfloor = false;
_root.attachMovie("shadow_mc", "shadow_mc", _root.getNextHighestDepth(), {_y:player._y, _x:player._x});
yspeed = yspeed - jumpamount;
}
}
}
}
}
if (!Key.isDown(38)) {
running = false;
}
if (!Key.isDown(40)) {
running = false;
}
if (!Key.isDown(39)) {
running = false;
}
if (!Key.isDown(37)) {
running = false;
}
if ((!moveDown) && (inControl)) {
if (Key.isDown(39)) {
player._xscale = 65;
player._x = player._x + playerSpeed;
running = true;
}
if (Key.isDown(37)) {
player._xscale = -65;
player._x = player._x - playerSpeed;
running = true;
}
if (Key.isDown(38)) {
player._y = player._y - playerSpeed;
running = true;
}
if (Key.isDown(40)) {
player._y = player._y + playerSpeed;
running = true;
}
}
if (jump) {
player._y = player._y + yspeed;
if (player._y > groundMarker) {
shadow_mc.removeMovieClip();
onfloor = true;
jump = false;
yspeed = 0;
player._y = groundMarker;
} else {
yspeed = yspeed + (gravity * 2);
}
}
}
stop();
swing_sound = new Sound();
swing_sound.attachSound("swing");
ehit_sound = new Sound();
ehit_sound.attachSound("ehit");
acid_sound = new Sound();
acid_sound.attachSound("acidddd");
boom_sound = new Sound();
boom_sound.attachSound("zuum");
block_sound = new Sound();
block_sound.attachSound("ping");
miss001_sound = new Sound();
miss001_sound.attachSound("miss001");
un = 0;
dropBlood = false;
dropBloodCounter = 0;
cam._xscale = 100;
cam._yscale = 100;
_root.attachMovie("playerSaber", "player", _root.getNextHighestDepth(), {_x:150, _y:580});
_root.attachMovie("healthPotion", "healthPotion", _root.getNextHighestDepth(), {_x:3250, _y:410});
player.what._alpha = 0;
_root.attachMovie("readyFight", "readyFight", _root.getNextHighestDepth());
player._yscale = 65;
player._xscale = 65;
runTrans = false;
toGo = 0;
inControl = true;
addComplete = 0;
playerHealth = 100;
enemyPower = 0.1;
stageDone = false;
bunnyPush = false;
bunnyPushTimer = 0;
punching = false;
pullingCam = false;
addFirstCombo = false;
bossKilled = false;
addSecondCombo = false;
addThirdCombo = false;
canAttack = true;
energy = 100;
canAddComboPoint = false;
lock = 0;
dragon = false;
dragonTimer = 0;
dashSpeed = 10;
jump = false;
playerPower = 10;
enemySpeed = 50;
jumpamount = 25;
moveDownTimer = 0;
moveDown = false;
gravity = 2;
yspeed = 0;
bgSpeed = 5;
onfloor = true;
pressHack = 0;
sliding = false;
slidingTimer = 0;
special = false;
specialTimer = 0;
clicks = 0;
hit2 = false;
hit3 = false;
running = false;
attacking = false;
playerSpeed = 5;
is_attacking = 0;
clicksPunch = 0;
is_punching = 0;
hitPlayer = 0;
hitTimer = 0;
randomNumber = 0;
groundMarker = player._y;
enemyNumber = 1;
sectionOneReleaseTwo = true;
sectionTwoReleaseTwo = true;
sectionThreeReleaseTwo = true;
sectionFourReleaseTwo = true;
sectionFiveReleaseTwo = true;
sectionSixReleaseTwo = true;
sectionSevenReleaseTwo = true;
sectionEightReleaseTwo = true;
var died = new Array();
var block = new Array();
var egroundMarker = new Array();
var egravity = new Array();
var potionType = new Array();
var potions = new Array();
var boxHealth = new Array();
var boxHit = new Array();
var boxHitTimer = new Array();
var boxes = new Array();
var edropping = new Array();
var eonfloor = new Array();
var ejump = new Array();
var ejumpamount = new Array();
var eyspeed = new Array();
var shot = new Array();
var portTimer = new Array();
var beingSmacked = new Array();
var dead_body = new Array();
var type = new Array();
var hypArray = new Array();
var enemyHealth = new Array();
var damagedTimer = new Array();
var hit = new Array();
var enemyAttackingTimer = new Array();
var enemyAttacking = new Array();
var enemy = new Array();
var blocks = new Array();
var moveAbout = new Array();
var where = new Array();
var onPlatform = new Array();
var pickAttack = new Array();
var port = new Array();
var falling = new Array();
var down = new Array();
var downTimer = new Array();
var depths = new Array();
randomNumber++;
enemy_mc = _root.attachMovie("henemy", "henemy", _root.getNextHighestDepth(), {_x:900, _y:400});
depths.push(player, enemy_mc, healthPotion);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(0);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(50);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
died.push(0);
player.onEnterFrame = function () {
if (healthPotion.hitTest(player._x, player._y, true)) {
_root.attachMovie("dot", "dot", _root.getNextHighestDepth(), {_x:healthPotion._x, _y:healthPotion._y});
healthPotion.removeMovieClip();
playerHealth = 100;
}
player.what._alpha = player.what._alpha - 5;
if (player.what._alpha < 0) {
player.what._alpha = 0;
}
introText._x = cam._x;
introText._y = cam._y;
cam.energyBar._xscale = energy;
cam.healthBar._xscale = playerHealth;
energy = energy + 0.5;
if (playerHealth < 1) {
removeEverything();
gotoAndStop ("youDied");
}
if (energy < 0) {
cam.energyBar._alpha = 10;
canAttack = false;
energy = 0;
}
if (energy > 100) {
cam.energyBar._alpha = 100;
canAttack = true;
energy = 100;
}
if (bossKilled) {
energy = 0;
canAttack = false;
inControl = false;
player._xscale = 65;
player._x = player._x + playerSpeed;
running = true;
}
if (runTrans) {
toGo++;
if (toGo == 100) {
removeEverything();
nextFrame();
}
}
if ((!sliding) && (player._x > (cam._x + 550))) {
if (addComplete == 0) {
runTrans = true;
playerSpeed = 0;
_root.attachMovie("stageComplete", "stageComplete", _root.getNextHighestDepth());
stageComplete._x = cam._x;
stageComplete._y = cam._y;
addComplete = 1;
}
stageDone = true;
cam.go._alpha = 0;
}
if (enemyNumber == 0) {
if (!stageDone) {
if (un == 0) {
miss001_sound.start(0, 4);
un = 1;
}
cam.go._alpha = 100;
}
lock = 0;
pullingCam = true;
} else {
un = 0;
cam.go._alpha = 0;
pullingCam = false;
}
if (pullingCam) {
callcam._x = player._x;
} else if (lock == 0) {
lock = 1;
callcam._x = cam._x + 155;
}
cam._y = _root.player._y - 150;
shadow_mc._x = player._x;
mountains._y = _root.player._y / 2;
sky._x = cam._x;
sky._y = cam._y;
readyFight._x = cam._x;
readyFight._y = cam._y;
cam.camControl();
playerMovement();
comboOne();
comboTwo();
comboThree();
runAttackTimer();
canAddPoint();
confirmAttacking();
calculateHyp();
enemyMovement();
depthActions();
theStage();
if (playerHealth < 20) {
dropBlood = true;
} else {
dropBlood = false;
}
if (dropBlood) {
dropBloodCounter++;
if (dropBloodCounter == 8) {
randomNumber++;
ohno = _root.attachMovie("bloodDrop", "bloodDrop" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:(player._y - Math.round(Math.random() * 8)) + 0});
ohno._xscale = Math.round(Math.random() * 150) + 50;
depths.push(ohno);
dropBloodCounter = 0;
}
}
};
Frame 19
play();
Frame 20
function removedied() {
i = died.length - 1;
while (i >= 0) {
died[i].removeMovieClip();
died.splice(i, 1);
i--;
}
}
function removeblock() {
i = block.length - 1;
while (i >= 0) {
block[i].removeMovieClip();
block.splice(i, 1);
i--;
}
}
function removeegroundMarker() {
i = egroundMarker.length - 1;
while (i >= 0) {
egroundMarker[i].removeMovieClip();
egroundMarker.splice(i, 1);
i--;
}
}
function removeegravity() {
i = egravity.length - 1;
while (i >= 0) {
egravity[i].removeMovieClip();
egravity.splice(i, 1);
i--;
}
}
function removepotionType() {
i = potionType.length - 1;
while (i >= 0) {
potionType[i].removeMovieClip();
potionType.splice(i, 1);
i--;
}
}
function removepotions() {
i = potions.length - 1;
while (i >= 0) {
potions[i].removeMovieClip();
potions.splice(i, 1);
i--;
}
}
function removeboxHealth() {
i = boxHealth.length - 1;
while (i >= 0) {
boxHealth[i].removeMovieClip();
boxHealth.splice(i, 1);
i--;
}
}
function removeboxHit() {
i = boxHit.length - 1;
while (i >= 0) {
boxHit[i].removeMovieClip();
boxHit.splice(i, 1);
i--;
}
}
function removeboxHitTimer() {
i = boxHitTimer.length - 1;
while (i >= 0) {
boxHitTimer[i].removeMovieClip();
boxHitTimer.splice(i, 1);
i--;
}
}
function removeboxes() {
i = boxes.length - 1;
while (i >= 0) {
boxes[i].removeMovieClip();
boxes.splice(i, 1);
i--;
}
}
function removeedropping() {
i = edropping.length - 1;
while (i >= 0) {
edropping[i].removeMovieClip();
edropping.splice(i, 1);
i--;
}
}
function removeeonfloor() {
i = eonfloor.length - 1;
while (i >= 0) {
eonfloor[i].removeMovieClip();
eonfloor.splice(i, 1);
i--;
}
}
function removeejump() {
i = ejump.length - 1;
while (i >= 0) {
ejump[i].removeMovieClip();
ejump.splice(i, 1);
i--;
}
}
function removeejumpamount() {
i = ejumpamount.length - 1;
while (i >= 0) {
ejumpamount[i].removeMovieClip();
ejumpamount.splice(i, 1);
i--;
}
}
function removeeyspeed() {
i = eyspeed.length - 1;
while (i >= 0) {
eyspeed[i].removeMovieClip();
eyspeed.splice(i, 1);
i--;
}
}
function removeshot() {
i = shot.length - 1;
while (i >= 0) {
shot[i].removeMovieClip();
shot.splice(i, 1);
i--;
}
}
function removeportTimer() {
i = portTimer.length - 1;
while (i >= 0) {
portTimer[i].removeMovieClip();
portTimer.splice(i, 1);
i--;
}
}
function removebeingSmacked() {
i = beingSmacked.length - 1;
while (i >= 0) {
beingSmacked[i].removeMovieClip();
beingSmacked.splice(i, 1);
i--;
}
}
function removedead_body() {
i = dead_body.length - 1;
while (i >= 0) {
dead_body[i].removeMovieClip();
dead_body.splice(i, 1);
i--;
}
}
function removetype() {
i = type.length - 1;
while (i >= 0) {
type[i].removeMovieClip();
type.splice(i, 1);
i--;
}
}
function removehypArray() {
i = hypArray.length - 1;
while (i >= 0) {
hypArray[i].removeMovieClip();
hypArray.splice(i, 1);
i--;
}
}
function removeenemyHealth() {
i = enemyHealth.length - 1;
while (i >= 0) {
enemyHealth[i].removeMovieClip();
enemyHealth.splice(i, 1);
i--;
}
}
function removedamagedTimer() {
i = damagedTimer.length - 1;
while (i >= 0) {
damagedTimer[i].removeMovieClip();
damagedTimer.splice(i, 1);
i--;
}
}
function removehit() {
i = hit.length - 1;
while (i >= 0) {
hit[i].removeMovieClip();
hit.splice(i, 1);
i--;
}
}
function removeenemyAttackingTimer() {
i = enemyAttackingTimer.length - 1;
while (i >= 0) {
enemyAttackingTimer[i].removeMovieClip();
enemyAttackingTimer.splice(i, 1);
i--;
}
}
function removeenemyAttacking() {
i = enemyAttacking.length - 1;
while (i >= 0) {
enemyAttacking[i].removeMovieClip();
enemyAttacking.splice(i, 1);
i--;
}
}
function removeenemy() {
i = enemy.length - 1;
while (i >= 0) {
enemy[i].removeMovieClip();
enemy.splice(i, 1);
i--;
}
}
function removeblocks() {
i = blocks.length - 1;
while (i >= 0) {
blocks[i].removeMovieClip();
blocks.splice(i, 1);
i--;
}
}
function removemoveAbout() {
i = moveAbout.length - 1;
while (i >= 0) {
moveAbout[i].removeMovieClip();
moveAbout.splice(i, 1);
i--;
}
}
function removewhere() {
i = where.length - 1;
while (i >= 0) {
where[i].removeMovieClip();
where.splice(i, 1);
i--;
}
}
function removeonPlatform() {
i = onPlatform.length - 1;
while (i >= 0) {
onPlatform[i].removeMovieClip();
onPlatform.splice(i, 1);
i--;
}
}
function removepickAttack() {
i = pickAttack.length - 1;
while (i >= 0) {
pickAttack[i].removeMovieClip();
pickAttack.splice(i, 1);
i--;
}
}
function removeport() {
i = port.length - 1;
while (i >= 0) {
port[i].removeMovieClip();
port.splice(i, 1);
i--;
}
}
function removefalling() {
i = falling.length - 1;
while (i >= 0) {
falling[i].removeMovieClip();
falling.splice(i, 1);
i--;
}
}
function removedown() {
i = down.length - 1;
while (i >= 0) {
down[i].removeMovieClip();
down.splice(i, 1);
i--;
}
}
function removedownTimer() {
i = downTimer.length - 1;
while (i >= 0) {
downTimer[i].removeMovieClip();
downTimer.splice(i, 1);
i--;
}
}
function removedepths() {
i = depths.length - 1;
while (i >= 0) {
depths[i].removeMovieClip();
depths.splice(i, 1);
i--;
}
}
function removeEverything() {
stopAllSounds();
player.removeMovieClip();
healthPotion.removeMovieClip();
readyFight.removeMovieClip();
introText4.removeMovieClip();
stageComplete.removeMovieClip();
removedied();
removeblock();
removeegroundMarker();
removeegravity();
removepotionType();
removepotions();
removeboxHealth();
removeboxHit();
removeboxHitTimer();
removeboxes();
removeedropping();
removeeonfloor();
removeejump();
removeejumpamount();
removeeyspeed();
removeshot();
removeportTimer();
removebeingSmacked();
removedead_body();
removetype();
removehypArray();
removeenemyHealth();
removedamagedTimer();
removehit();
removeenemyAttackingTimer();
removeenemyAttacking();
removeenemy();
removeblocks();
removemoveAbout();
removewhere();
removeonPlatform();
removepickAttack();
removeport();
removefalling();
removedown();
removedownTimer();
removedepths();
}
function theStage() {
if ((player._x > 1140) && (sectionOneReleaseTwo)) {
enemyNumber = 10;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:1400, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:600, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:100, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2600, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:-800, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionOneReleaseTwo = false;
}
if ((player._x > 1640) && (sectionTwoReleaseTwo)) {
enemyNumber = 10;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionTwoReleaseTwo = false;
}
if ((player._x > 2200) && (sectionThreeReleaseTwo)) {
enemyNumber = 4;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2700, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:500, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push("boss");
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionThreeReleaseTwo = false;
}
if ((player._x > 2800) && (sectionFourReleaseTwo)) {
enemyNumber = 20;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("benemy", "benemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
myColor = new Color(enemy_mc);
myColorTransform = new Object();
myColorTransform = {rb:-250, gb:0, bb:0};
myColor.setTransform(myColorTransform);
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:Math.round(Math.random() * 2700) + 3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionFourReleaseTwo = false;
}
if ((player._x > 3300) && (sectionFiveReleaseTwo)) {
enemyNumber = 3;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:4000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:2000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push("boss");
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(350);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionFiveReleaseTwo = false;
}
if ((player._x > 4000) && (sectionSixReleaseTwo)) {
enemyNumber = 6;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionSixReleaseTwo = false;
}
if ((player._x > 4800) && (sectionSevenReleaseTwo)) {
enemyNumber = 8;
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:3300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(200);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:5300, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(100);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionSevenReleaseTwo = false;
}
if ((player._x > 5300) && (sectionEightReleaseTwo)) {
_root.attachMovie("introText4", "introText4", _root.getNextHighestDepth());
enemyNumber = 1;
randomNumber++;
enemy_mc = _root.attachMovie("finalBoss", "lightBoss" + randomNumber, _root.getNextHighestDepth(), {_x:6000, _y:Math.round(Math.random() * 150) + 310});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
died.push(0);
block.push(false);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push("boss");
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(500);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
sectionEightReleaseTwo = false;
}
}
function depthActions() {
i = depths.length - 1;
while (i >= 0) {
if (!jump) {
depths[i].idiot_depth = Math.floor((depths[i]._y * 480) + depths[i]._x);
depths[i].swapDepths(depths[i].idiot_depth);
}
i--;
}
}
function calculateHyp() {
i = enemy.length - 1;
while (i >= 0) {
dist_x = player._x - enemy[i]._x;
dist_y = player._y - enemy[i]._y;
hypArray[i] = Math.sqrt((dist_x * dist_x) + (dist_y * dist_y));
i--;
}
}
function enemyMovement() {
i = enemy.length - 1;
while (i >= 0) {
if (type[i] == 0) {
enemy[i]._yscale = 220;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 1.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
if ((is_attacking == 20) or (dragonTimer == 7)) {
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 220;
} else {
enemy[i]._xscale = -220;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 2) + 0;
moveAbout[i] = Math.round(Math.random() * 3) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 1) {
enemy[i]._yscale = 330;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 330;
} else {
enemy[i]._xscale = -330;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 1) + 0;
moveAbout[i] = Math.round(Math.random() * 1) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 2) {
enemy[i]._yscale = 220;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 80) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 1.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
enemy[i]._alpha = 100;
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
enemy[i]._alpha = 100;
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
enemy[i]._alpha = 100;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
enemy[i]._alpha = 100;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i].gotoAndStop("hit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 220;
} else {
enemy[i]._xscale = -220;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 3) + 0;
moveAbout[i] = Math.round(Math.random() * 3) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i]._alpha = enemy[i]._alpha - 10;
if (enemy[i]._alpha < 0) {
enemy[i]._alpha = 0;
}
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == 3) {
enemy[i]._yscale = 220;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 280) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
pickAttack[i] = Math.round(Math.random() * 3) + 0;
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
beingSmacked[i] = Math.round(Math.random() * 1) + 0;
if (beingSmacked[i] == 1) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
beingSmacked[i] = Math.round(Math.random() * 1) + 0;
if (beingSmacked[i] == 1) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 220) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
if (!block[i]) {
enemy[i].gotoAndStop("hit");
}
if (block[i]) {
enemy[i].gotoAndStop("block");
}
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 220;
} else {
enemy[i]._xscale = -220;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 2) + 0;
moveAbout[i] = Math.round(Math.random() * 3) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
if (type[i] == "boss") {
enemy[i]._yscale = 330;
if (enemy[i]._y > 550) {
enemy[i]._y = 550;
}
if (enemy[i]._y < 330) {
enemy[i]._y = 330;
}
if (enemyHealth[i] < 1) {
if (died[i] == 0) {
stupidness--;
enemyNumber--;
enemy[i].gotoAndStop("fall");
died[i] = 1;
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
if (ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
enemy[i]._y = enemy[i]._y + eyspeed[i];
if (enemy[i]._y > egroundMarker[i]) {
edropping[i] = false;
eonfloor[i] = true;
ejump[i] = false;
eyspeed[i] = 0;
enemy[i]._y = egroundMarker[i];
} else {
eyspeed[i] = eyspeed[i] + (egravity[i] * 2);
}
}
if (falling[i]) {
if (enemy[i]._y == egroundMarker[i]) {
down[i] = true;
}
}
if (down[i]) {
if (enemyHealth[i] < 1) {
enemy[i].gotoAndStop("dead");
}
if (enemyHealth[i] > 0) {
enemy[i].gotoAndStop("down");
downTimer[i]++;
if (downTimer[i] == 40) {
hit[i] = 0;
damagedTimer[i] = 0;
down[i] = false;
falling[i] = false;
downTimer[i] = 0;
enemyAttackingTimer[i] = 100;
pickAttack[i] = 0;
}
}
}
if ((!down[i]) && (enemyHealth[i] > 0)) {
if (hypArray[i] < 400) {
if (enemyAttacking[i] == 1) {
if (enemy[i].fist.hitTest(player) && (!bunnyPush)) {
hitPlayer = 1;
playerHealth = playerHealth - (enemyPower * 2.5);
}
}
enemyAttackingTimer[i]++;
} else {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
}
if (enemyAttackingTimer[i] > 100) {
enemy[i]._alpha = 100;
if (pickAttack[i] == 0) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attackTwo");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 130) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = 50;
pickAttack[i] = Math.round(Math.random() * 1) + 0;
}
}
}
if (pickAttack[i] == 1) {
if (!ejump[i]) {
enemy[i].gotoAndStop("attack");
enemyAttacking[i] = 1;
if (enemyAttackingTimer[i] == 118) {
enemyAttacking[i] = 0;
enemyAttackingTimer[i] = 50;
pickAttack[i] = Math.round(Math.random() * 1) + 0;
}
}
}
}
if (enemyAttacking[i] == 0) {
if (enemy[i].hitTest(player.stroke)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
if (bunnyPush) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
if (!ejump[i]) {
egroundMarker[i] = enemy[i]._y;
falling[i] = true;
ejump[i] = true;
eonfloor[i] = false;
eyspeed[i] = 0;
eyspeed[i] = eyspeed[i] - ejumpamount[i];
}
}
}
}
if (enemy[i].hitTest(player)) {
if (hypArray[i] < 70) {
if (sliding) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("twoHit", "twoHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - playerPower;
}
}
if ((((((((is_attacking == 4) or (is_attacking == 9)) or (is_attacking == 16)) or (is_attacking == 20)) or (dragonTimer == 7)) or (is_punching == 2)) or (is_punching == 11)) or (is_punching == 20)) {
beingSmacked[i] = Math.round(Math.random() * 2) + 0;
if ((beingSmacked[i] == 1) or (beingSmacked[i] == 2)) {
block_sound.start();
block[i] = true;
hit[i] = 1;
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
}
if (beingSmacked[i] == 0) {
randomNumber++;
blood_mc = _root.attachMovie("blood", "blood" + randomNumber, _root.getNextHighestDepth(), {_y:enemy[i]._y - 45, _x:enemy[i]._x});
ehit_sound.start();
beingSmacked[i]++;
randomNumber++;
hitEm = _root.attachMovie("fourHit", "fourHit" + randomNumber, _root.getNextHighestDepth(), {_x:enemy[i]._x, _y:enemy[i]._y - 40});
hit[i] = 1;
enemyHealth[i] = enemyHealth[i] - (playerPower * 2);
}
}
}
}
if (hit[i] == 1) {
if (!ejump[i]) {
if (enemy[i]._xscale == 330) {
enemy[i]._x = enemy[i]._x + 3;
} else {
enemy[i]._x = enemy[i]._x - 3;
}
if (!block[i]) {
enemy[i].gotoAndStop("hit");
}
if (block[i]) {
enemy[i].gotoAndStop("block");
}
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 8) {
hit[i] = 0;
damagedTimer[i] = 0;
}
}
if (ejump[i]) {
enemy[i].gotoAndStop("ahit");
enemyAttackingTimer[i] = Math.round(Math.random() * 100) + 0;
enemyAttacking[i] = 0;
damagedTimer[i]++;
if (damagedTimer[i] > 4) {
enemy[i].gotoAndStop("fall");
hit[i] = 0;
damagedTimer[i] = 0;
}
}
}
if (hit[i] == 0) {
if (player._x < enemy[i]._x) {
enemy[i]._xscale = 330;
} else {
enemy[i]._xscale = -330;
}
portTimer[i]++;
if (portTimer[i] > 32) {
where[i] = Math.round(Math.random() * 1) + 0;
moveAbout[i] = Math.round(Math.random() * 1) + 0;
portTimer[i] = 0;
}
if ((where[i] == 0) or (where[i] == 1)) {
if ((!ejump[i]) && (!edropping[i])) {
enemy[i].gotoAndStop("run");
}
if (moveAbout[i] == 0) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 1) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 75) / enemySpeed);
enemy[i]._y = enemy[i]._y + ((endY - enemy[i]._y) / enemySpeed);
}
}
if (moveAbout[i] == 2) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) - 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) - 130) / enemySpeed);
}
}
if (moveAbout[i] == 3) {
if ((!falling[i]) && (!jump)) {
endX = _root.player._x;
endY = _root.player._y;
enemy[i]._x = enemy[i]._x + (((endX - enemy[i]._x) + 25) / enemySpeed);
enemy[i]._y = enemy[i]._y + (((endY - enemy[i]._y) + 130) / enemySpeed);
}
}
} else {
if (!ejump[i]) {
enemy[i].gotoAndStop("idle");
}
if (ejump[i]) {
enemy[i].gotoAndStop("fall");
}
}
}
}
}
}
i--;
}
}
function canAddPoint() {
if (clicks == 0) {
canAddComboPoint = true;
} else {
canAddComboPoint = false;
}
}
function runAttackTimer() {
if (attacking) {
if (!jump) {
if (Key.isDown(38) or Key.isDown(40)) {
playerSpeed = 0;
} else {
playerSpeed = 1.3;
}
}
is_attacking++;
}
}
function confirmAttacking() {
if (clicks > 0) {
attacking = true;
}
}
function comboOne() {
if (!addSecondCombo) {
if (!addThirdCombo) {
if (addFirstCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee1");
} else {
player.gotoAndStop("melee1");
}
if (is_attacking == 11) {
addFirstCombo = false;
if (clicks == 1) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 1) {
addSecondCombo = true;
}
}
}
}
}
}
}
function comboTwo() {
if (!addFirstCombo) {
if (!addThirdCombo) {
if (addSecondCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee2");
} else {
player.gotoAndStop("melee2");
}
if (is_attacking == 17) {
addSecondCombo = false;
if (clicks == 2) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 2) {
addThirdCombo = true;
}
}
}
}
}
}
}
function comboThree() {
if (!addFirstCombo) {
if (!addSecondCombo) {
if (addThirdCombo) {
if (attacking) {
if (jump) {
player.gotoAndStop("amelee3");
} else {
player.gotoAndStop("melee3");
}
if (is_attacking == 24) {
addThirdCombo = false;
if (clicks == 3) {
clicks = 0;
is_attacking = 0;
attacking = false;
playerSpeed = 5;
}
if (clicks > 3) {
clicks = 1;
is_attacking = 0;
addFirstCombo = true;
}
}
}
}
}
}
}
function playerMovement() {
if (hitPlayer == 0) {
myColor = new Color(player);
myColorTransform = new Object();
myColorTransform = {rb:0, gb:0, bb:0};
myColor.setTransform(myColorTransform);
}
if (hitPlayer == 1) {
myColor = new Color(player);
myColorTransform = new Object();
myColorTransform = {rb:100, gb:-50, bb:-50};
myColor.setTransform(myColorTransform);
hitTimer++;
if (hitTimer == 1) {
hitPlayer = 0;
hitTimer = 0;
}
}
if (cam._x < 315) {
cam._x = 315;
}
if (cam._x > 5266) {
cam._x = 5266;
}
if (player._x < callcam._x) {
endX = _root.callcam._x;
cam._x = cam._x + (((endX - cam._x) - 220) / 15);
} else if (lock == 0) {
endX = _root.player._x;
cam._x = cam._x + ((endX - cam._x) / 15);
}
if (!bossKilled) {
if ((!bunnyPush) && (player.hitTest(cam.right))) {
if (sliding) {
player._x = player._x - 80;
}
player._x = player._x - playerSpeed;
}
}
if ((!bunnyPush) && (player.hitTest(cam.left))) {
if (sliding) {
player._x = player._x + 80;
}
player._x = player._x + playerSpeed;
}
if (player._y > 550) {
player._y = 550;
}
if ((player._y < 330) && (!jump)) {
player._y = 330;
}
if (!jump) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!attacking) {
if (!sliding) {
if (!running) {
player.gotoAndStop("idle");
}
if (running) {
player.gotoAndStop("run");
}
}
}
}
}
}
}
if (dragon) {
playerSpeed = 0;
player.gotoAndStop("dragon");
dragonTimer++;
if (dragonTimer == 18) {
energy = energy - 20;
playerSpeed = 5;
dragon = false;
dragonTimer = 0;
}
}
if (!Key.isDown(65)) {
pressHack = 0;
}
if (Key.isDown(65)) {
if (!bossKilled) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!sliding) {
if (pressHack == 0) {
swing_sound.start();
pressHack = 1;
if (canAddComboPoint) {
addFirstCombo = true;
}
clicks++;
}
}
}
}
}
}
}
if (Key.isDown(83)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
if (!punching) {
if (!dragon) {
if (!attacking) {
if (!sliding) {
bunnyPush = true;
}
}
}
}
}
}
if (Key.isDown(68)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
moveDown = true;
}
}
if (moveDown) {
player.gotoAndStop("downmove");
if (moveDownTimer == 0) {
acid_sound.start();
randomNumber++;
strong_smoke_mc = _root.attachMovie("smoke", "smoke" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
strong_smoke_mc._xscale = player._xscale;
strong_smoke_mc._yscale = player._yscale;
}
if (moveDownTimer == 17) {
if (player._x < cam._x) {
player._xscale = -65;
player._x = cam._x + 250;
} else {
player._xscale = 65;
player._x = cam._x - 250;
}
randomNumber++;
strong_smoke_mc = _root.attachMovie("smoke", "smoke" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
strong_smoke_mc._xscale = player._xscale;
strong_smoke_mc._yscale = player._yscale;
}
moveDownTimer++;
if (moveDownTimer == 18) {
energy = energy - 20;
moveDownTimer = 0;
moveDown = false;
}
}
if (bunnyPush) {
if (!jump) {
playerSpeed = 0;
player.gotoAndStop("forcepush");
} else {
player.gotoAndStop("forcepushair");
}
if (bunnyPushTimer == 0) {
boom_sound.start();
}
bunnyPushTimer++;
if (bunnyPushTimer == 13) {
energy = energy - 25;
playerSpeed = 5;
bunnyPush = false;
bunnyPushTimer = 0;
}
}
if (sliding) {
if (slidingTimer == 0) {
_root.attachMovie("playerFade", "playerFade", _root.getNextHighestDepth(), {_x:player._x, _y:player._y});
playerFade._xscale = player._xscale;
playerFade._yscale = player._yscale;
}
slidingTimer++;
player.gotoAndStop("slide");
if (slidingRight) {
player._x = player._x + (dashSpeed * 8);
}
if (slidingLeft) {
player._x = player._x - (dashSpeed * 8);
}
if (slidingTimer == 3) {
dashSpeed = 0;
}
if (slidingTimer == 10) {
energy = energy - 30;
dashSpeed = 10;
sliding = false;
slidingTimer = 0;
}
}
if (!jump) {
if (!punching) {
if (!bunnyPush) {
if (!dragon) {
if (!attacking) {
if (Key.isDown(39) && (!hit2)) {
hit2 = true;
if (lastPressA && ((getTimer() - lastPressA) < 250)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
swing_sound.start();
sliding = true;
slidingRight = true;
slidingLeft = false;
}
}
lastPressA = getTimer();
} else if (!Key.isDown(39)) {
hit2 = false;
}
if (Key.isDown(37) && (!hit3)) {
hit3 = true;
if (lastPressB && ((getTimer() - lastPressB) < 250)) {
if (!canAttack) {
player.what._alpha = 100;
}
if (canAttack) {
swing_sound.start();
sliding = true;
slidingRight = false;
slidingLeft = true;
}
}
lastPressB = getTimer();
} else if (!Key.isDown(37)) {
hit3 = false;
}
}
}
}
}
}
if (Key.isDown(87)) {
if (!sliding) {
if (!punching) {
if (!dragon) {
if (onfloor) {
if (!attacking) {
player.gotoAndStop("jump");
}
groundMarker = player._y;
jump = true;
onfloor = false;
_root.attachMovie("shadow_mc", "shadow_mc", _root.getNextHighestDepth(), {_y:player._y, _x:player._x});
yspeed = yspeed - jumpamount;
}
}
}
}
}
if (!Key.isDown(38)) {
running = false;
}
if (!Key.isDown(40)) {
running = false;
}
if (!Key.isDown(39)) {
running = false;
}
if (!Key.isDown(37)) {
running = false;
}
if ((!moveDown) && (inControl)) {
if (Key.isDown(39)) {
player._xscale = 65;
player._x = player._x + playerSpeed;
running = true;
}
if (Key.isDown(37)) {
player._xscale = -65;
player._x = player._x - playerSpeed;
running = true;
}
if (Key.isDown(38)) {
player._y = player._y - playerSpeed;
running = true;
}
if (Key.isDown(40)) {
player._y = player._y + playerSpeed;
running = true;
}
}
if (jump) {
player._y = player._y + yspeed;
if (player._y > groundMarker) {
shadow_mc.removeMovieClip();
onfloor = true;
jump = false;
yspeed = 0;
player._y = groundMarker;
} else {
yspeed = yspeed + (gravity * 2);
}
}
}
stop();
swing_sound = new Sound();
swing_sound.attachSound("swing");
ehit_sound = new Sound();
ehit_sound.attachSound("ehit");
acid_sound = new Sound();
acid_sound.attachSound("acidddd");
boom_sound = new Sound();
boom_sound.attachSound("zuum");
miss001_sound = new Sound();
miss001_sound.attachSound("miss001");
block_sound = new Sound();
block_sound.attachSound("ping");
un = 0;
dropBlood = false;
dropBloodCounter = 0;
cam._xscale = 100;
cam._yscale = 100;
_root.attachMovie("playerSaber", "player", _root.getNextHighestDepth(), {_x:150, _y:580});
_root.attachMovie("healthPotion", "healthPotion", _root.getNextHighestDepth(), {_x:3250, _y:410});
player.what._alpha = 0;
_root.attachMovie("readyFight", "readyFight", _root.getNextHighestDepth());
stupidness = 3;
player._yscale = 65;
player._xscale = 65;
runTrans = false;
toGo = 0;
inControl = true;
addComplete = 0;
playerHealth = 100;
enemyPower = 0.1;
stageDone = false;
bunnyPush = false;
bunnyPushTimer = 0;
punching = false;
pullingCam = false;
addFirstCombo = false;
bossKilled = false;
addSecondCombo = false;
addThirdCombo = false;
canAttack = true;
energy = 100;
canAddComboPoint = false;
lock = 0;
dragon = false;
dragonTimer = 0;
dashSpeed = 10;
jump = false;
playerPower = 10;
enemySpeed = 50;
jumpamount = 25;
moveDownTimer = 0;
moveDown = false;
gravity = 2;
yspeed = 0;
bgSpeed = 5;
onfloor = true;
pressHack = 0;
sliding = false;
slidingTimer = 0;
special = false;
specialTimer = 0;
clicks = 0;
hit2 = false;
hit3 = false;
running = false;
attacking = false;
playerSpeed = 5;
is_attacking = 0;
clicksPunch = 0;
is_punching = 0;
hitPlayer = 0;
hitTimer = 0;
randomNumber = 0;
groundMarker = player._y;
enemyNumber = 3;
sectionOneReleaseTwo = true;
sectionTwoReleaseTwo = true;
sectionThreeReleaseTwo = true;
sectionFourReleaseTwo = true;
sectionFiveReleaseTwo = true;
sectionSixReleaseTwo = true;
sectionSevenReleaseTwo = true;
sectionEightReleaseTwo = true;
var died = new Array();
var block = new Array();
var egroundMarker = new Array();
var egravity = new Array();
var potionType = new Array();
var potions = new Array();
var boxHealth = new Array();
var boxHit = new Array();
var boxHitTimer = new Array();
var boxes = new Array();
var edropping = new Array();
var eonfloor = new Array();
var ejump = new Array();
var ejumpamount = new Array();
var eyspeed = new Array();
var shot = new Array();
var portTimer = new Array();
var beingSmacked = new Array();
var dead_body = new Array();
var type = new Array();
var hypArray = new Array();
var enemyHealth = new Array();
var damagedTimer = new Array();
var hit = new Array();
var enemyAttackingTimer = new Array();
var enemyAttacking = new Array();
var enemy = new Array();
var blocks = new Array();
var moveAbout = new Array();
var where = new Array();
var onPlatform = new Array();
var pickAttack = new Array();
var port = new Array();
var falling = new Array();
var down = new Array();
var downTimer = new Array();
var depths = new Array();
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:800, _y:400});
depths.push(player, enemy_mc, healthPotion);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(3);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(50);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
died.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:980, _y:500});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(50);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
died.push(0);
randomNumber++;
enemy_mc = _root.attachMovie("enemy", "enemy" + randomNumber, _root.getNextHighestDepth(), {_x:1080, _y:450});
depths.push(enemy_mc);
enemy.push(enemy_mc);
egroundMarker.push(enemy_mc._y);
falling.push(false);
egravity.push(2);
down.push(false);
downTimer.push(0);
edropping.push(false);
eonfloor.push(true);
ejump.push(false);
ejumpamount.push(20);
eyspeed.push(0);
portTimer.push(0);
port.push(0);
pickAttack.push(Math.round(Math.random() * 2) + 0);
type.push(2);
enemyAttacking.push(false);
enemyAttackingTimer.push(Math.round(Math.random() * 100) + 0);
enemyHealth.push(50);
damagedTimer.push(0);
hit.push(0);
hypArray.push(0);
moveAbout.push(0);
where.push(0);
onPlatform.push(false);
beingSmacked.push(0);
died.push(0);
player.onEnterFrame = function () {
if (healthPotion.hitTest(player._x, player._y, true)) {
_root.attachMovie("dot", "dot", _root.getNextHighestDepth(), {_x:healthPotion._x, _y:healthPotion._y});
healthPotion.removeMovieClip();
playerHealth = 100;
}
player.what._alpha = player.what._alpha - 5;
if (player.what._alpha < 0) {
player.what._alpha = 0;
}
introText4._x = cam._x;
introText4._y = cam._y;
cam.energyBar._xscale = energy;
cam.healthBar._xscale = playerHealth;
energy = energy + 0.5;
if (playerHealth < 1) {
removeEverything();
cam._x = 0;
cam._y = 0;
gotoAndStop ("youDied");
}
if (energy < 0) {
cam.energyBar._alpha = 10;
canAttack = false;
energy = 0;
}
if (energy > 100) {
cam.energyBar._alpha = 100;
canAttack = true;
energy = 100;
}
if (bossKilled) {
energy = 0;
canAttack = false;
inControl = false;
player._xscale = 65;
player._x = player._x + playerSpeed;
running = true;
}
if (runTrans) {
toGo++;
if (toGo == 100) {
removeEverything();
nextFrame();
}
}
if ((!sliding) && (player._x > (cam._x + 550))) {
if (addComplete == 0) {
runTrans = true;
playerSpeed = 0;
_root.attachMovie("stageComplete", "stageComplete", _root.getNextHighestDepth());
stageComplete._x = cam._x;
stageComplete._y = cam._y;
addComplete = 1;
}
stageDone = true;
cam.go._alpha = 0;
}
if (enemyNumber == 0) {
if (!stageDone) {
if (un == 0) {
miss001_sound.start(0, 4);
un = 1;
}
cam.go._alpha = 100;
}
lock = 0;
pullingCam = true;
} else {
un = 0;
cam.go._alpha = 0;
pullingCam = false;
}
if (pullingCam) {
callcam._x = player._x;
} else if (lock == 0) {
lock = 1;
callcam._x = cam._x + 155;
}
cam._y = _root.player._y - 150;
shadow_mc._x = player._x;
mountains._y = _root.player._y / 2;
sky._x = cam._x;
sky._y = cam._y;
readyFight._x = cam._x;
readyFight._y = cam._y;
cam.camControl();
playerMovement();
comboOne();
comboTwo();
comboThree();
runAttackTimer();
canAddPoint();
confirmAttacking();
calculateHyp();
enemyMovement();
depthActions();
theStage();
if (stupidness == 0) {
bossKilled = true;
}
if (playerHealth < 20) {
dropBlood = true;
} else {
dropBlood = false;
}
if (dropBlood) {
dropBloodCounter++;
if (dropBloodCounter == 8) {
randomNumber++;
ohno = _root.attachMovie("bloodDrop", "bloodDrop" + randomNumber, _root.getNextHighestDepth(), {_x:player._x, _y:(player._y - Math.round(Math.random() * 8)) + 0});
ohno._xscale = Math.round(Math.random() * 150) + 50;
depths.push(ohno);
dropBloodCounter = 0;
}
}
};
Frame 22
stopAllSounds();
_root.gotoAndStop("title");
Frame 23
stopAllSounds();
play();
Frame 24
stop();
_root.attachMovie("splatter", "splatter", _root.getNextHighestDepth());
Instance of Symbol 1112 MovieClip in Frame 24
on (release) {
_root.gotoAndStop("title");
}
Symbol 1113 MovieClip [__Packages.mochi.as2.MochiAd] Frame 0
class mochi.as2.MochiAd
{
function MochiAd () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function showPreGameAd(options) {
var _local26 = {clip:_root, ad_timeout:3000, fadeout_time:250, regpt:"o", method:"showPreloaderAd", color:16747008, background:16777161, outline:13994812, no_progress_bar:false, ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}, ad_progress:function (percent) {
}};
options = _parseOptions(options, _local26);
if ("c862232051e0a94e1c3609b3916ddb17".substr(0) == "dfeada81ac97cde83665f81c12da7def") {
options.ad_started();
options.ad_finished();
return(undefined);
}
var clip = options.clip;
var _local23 = 11000;
var _local19 = options.ad_timeout;
if (options.skip) {
_local19 = 0;
}
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local14 = _getRes(options);
var _local4 = _local14[0];
var _local13 = _local14[1];
mc._x = _local4 * 0.5;
mc._y = _local13 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk._x = _local4 * -0.5;
chk._y = _local13 * -0.5;
var _local6 = chk.createEmptyMovieClip("_mochiad_bar", 4);
if (options.no_progress_bar) {
_local6._visible = false;
delete options.no_progress_bar;
} else {
_local6._x = 10;
_local6._y = _local13 - 20;
}
var _local22 = options.color;
delete options.color;
var _local20 = options.background;
delete options.background;
var _local24 = options.outline;
delete options.outline;
var _local5 = _local6.createEmptyMovieClip("_outline", 1);
_local5.beginFill(_local20);
_local5.moveTo(0, 0);
_local5.lineTo(_local4 - 20, 0);
_local5.lineTo(_local4 - 20, 10);
_local5.lineTo(0, 10);
_local5.lineTo(0, 0);
_local5.endFill();
var _local3 = _local6.createEmptyMovieClip("_inside", 2);
_local3.beginFill(_local22);
_local3.moveTo(0, 0);
_local3.lineTo(_local4 - 20, 0);
_local3.lineTo(_local4 - 20, 10);
_local3.lineTo(0, 10);
_local3.lineTo(0, 0);
_local3.endFill();
_local3._xscale = 0;
var _local7 = _local6.createEmptyMovieClip("_outline", 3);
_local7.lineStyle(0, _local24, 100);
_local7.moveTo(0, 0);
_local7.lineTo(_local4 - 20, 0);
_local7.lineTo(_local4 - 20, 10);
_local7.lineTo(0, 10);
_local7.lineTo(0, 0);
chk.ad_msec = _local23;
chk.ad_timeout = _local19;
chk.started = getTimer();
chk.showing = false;
chk.last_pcnt = 0;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
mochi.as2.MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
var sendHostProgress = false;
mc.lc.sendHostLoadProgress = function (lc_name) {
sendHostProgress = true;
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec;
};
mc.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local6 = this._parent._parent;
var _local11 = this._parent._mochiad_ctr;
var _local5 = getTimer() - this.started;
var _local3 = false;
var _local4 = _local6.getBytesTotal();
var _local8 = _local6.getBytesLoaded();
var _local2 = (100 * _local8) / _local4;
var _local10 = (100 * _local5) / chk.ad_msec;
var _local9 = this._mochiad_bar._inside;
var _local13 = Math.min(100, Math.min(_local2 || 0, _local10));
_local13 = Math.max(this.last_pcnt, _local13);
this.last_pcnt = _local13;
_local9._xscale = _local13;
options.ad_progress(_local13);
if (sendHostProgress) {
mochi.as2.MochiAd.containerNotify(clip, {id:"hostLoadPcnt", pcnt:_local2}, clip._mochiad._containerLCName);
if (_local2 == 100) {
sendHostProgress = false;
}
}
if (!chk.showing) {
var _local7 = _local11.getBytesTotal();
if ((_local7 > 0) || (typeof(_local7) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if ((_local5 > chk.ad_timeout) && (_local2 == 100)) {
options.ad_failed();
_local3 = true;
}
}
if (_local5 > chk.ad_msec) {
_local3 = true;
}
if (((_local4 > 0) && (_local8 >= _local4)) && (_local3)) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = chk.fadeFunction;
}
}
};
}
static function showClickAwayAd(options) {
var _local10 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showClickAwayAd", res:"300x250", no_bg:true, ad_started:function () {
}, ad_finished:function () {
}, ad_loaded:function (width, height) {
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local10);
var clip = options.clip;
var _local9 = options.ad_timeout;
delete options.ad_timeout;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var _local3 = clip._mochiad;
_local3.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local11 = _local5[0];
var _local8 = _local5[1];
_local3._x = _local11 * 0.5;
_local3._y = _local8 * 0.5;
var chk = _local3.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_timeout = _local9;
chk.started = getTimer();
chk.showing = false;
_local3.lc.adLoaded = options.ad_loaded;
_local3.lc.adSkipped = options.ad_skipped;
_local3.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
_local3.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
var _local21 = false;
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
_local2 = true;
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local2) {
delete this.onEnterFrame;
}
};
}
static function showInterLevelAd(options) {
var _local13 = {clip:_root, ad_timeout:2000, fadeout_time:250, regpt:"o", method:"showTimedAd", ad_started:function () {
this.clip.stop();
}, ad_finished:function () {
this.clip.play();
}, ad_failed:function () {
trace("[MochiAd] Couldn't load an ad, make sure that your game's local security sandbox is configured for Access Network Only and that you are not using ad blocking software");
}, ad_loaded:function (width, height) {
}, ad_skipped:function () {
}};
options = _parseOptions(options, _local13);
var clip = options.clip;
var _local10 = 11000;
var _local12 = options.ad_timeout;
delete options.ad_timeout;
var fadeout_time = options.fadeout_time;
delete options.fadeout_time;
if (!load(options)) {
options.ad_failed();
options.ad_finished();
return(undefined);
}
options.ad_started();
var mc = clip._mochiad;
mc.onUnload = function () {
options.ad_finished();
};
var _local5 = _getRes(options);
var _local14 = _local5[0];
var _local11 = _local5[1];
mc._x = _local14 * 0.5;
mc._y = _local11 * 0.5;
var chk = mc.createEmptyMovieClip("_mochiad_wait", 3);
chk.ad_msec = _local10;
chk.ad_timeout = _local12;
chk.started = getTimer();
chk.showing = false;
chk.fadeout_time = fadeout_time;
chk.fadeFunction = function () {
var _local2 = 100 * (1 - ((getTimer() - this.fadeout_start) / this.fadeout_time));
if (_local2 > 0) {
this._parent._alpha = _local2;
} else {
var _local3 = this._parent._parent;
mochi.as2.MochiAd.unload(_local3);
delete this.onEnterFrame;
}
};
mc.lc.adLoaded = options.ad_loaded;
mc.lc.adSkipped = options.ad_skipped;
mc.lc.adjustProgress = function (msec) {
var _local2 = this.mc._mochiad_wait;
_local2.server_control = true;
_local2.started = getTimer();
_local2.ad_msec = msec - 250;
};
mc.lc.rpc = function (callbackID, arg) {
mochi.as2.MochiAd.rpc(clip, callbackID, arg);
};
mc.rpcTestFn = function (s) {
trace("[MOCHIAD rpcTestFn] " + s);
return(s);
};
chk.onEnterFrame = function () {
var _local5 = this._parent._mochiad_ctr;
var _local4 = getTimer() - this.started;
var _local2 = false;
if (!chk.showing) {
var _local3 = _local5.getBytesTotal();
if ((_local3 > 0) || (typeof(_local3) == "undefined")) {
chk.showing = true;
chk.started = getTimer();
} else if (_local4 > chk.ad_timeout) {
options.ad_failed();
_local2 = true;
}
}
if (_local4 > chk.ad_msec) {
_local2 = true;
}
if (_local2) {
if (this.server_control) {
delete this.onEnterFrame;
} else {
this.fadeout_start = getTimer();
this.onEnterFrame = this.fadeFunction;
}
}
};
}
static function showPreloaderAd(options) {
trace("[MochiAd] DEPRECATED: showPreloaderAd was renamed to showPreGameAd in 2.0");
showPreGameAd(options);
}
static function showTimedAd(options) {
trace("[MochiAd] DEPRECATED: showTimedAd was renamed to showInterLevelAd in 2.0");
showInterLevelAd(options);
}
static function _allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function load(options) {
var _local12 = {clip:_root, server:"http://x.mochiads.com/srv/1/", method:"load", depth:10333, id:"_UNKNOWN_"};
options = _parseOptions(options, _local12);
options.swfv = options.clip.getSWFVersion() || 6;
options.mav = getVersion();
var _local6 = options.clip;
if (!_isNetworkAvailable()) {
return(null);
}
if (_local6._mochiad_loaded) {
return(null);
}
var _local11 = options.depth;
delete options.depth;
var mc = _local6.createEmptyMovieClip("_mochiad", _local11);
var _local10 = _getRes(options);
options.res = (_local10[0] + "x") + _local10[1];
options.server = options.server + options.id;
delete options.id;
_local6._mochiad_loaded = true;
if (_local6._url.indexOf("http") != 0) {
trace("[MochiAd] NOTE: Security Sandbox Violation errors below are normal");
}
var _local4 = mc.createEmptyMovieClip("_mochiad_ctr", 1);
for (var _local7 in options) {
_local4[_local7] = options[_local7];
}
var _local9 = _local4.server;
delete _local4.server;
var _local13 = _allowDomains(_local9);
mc.onEnterFrame = function () {
if (this._mochiad_ctr._url != this._url) {
this.onEnterFrame = function () {
if (!this._mochiad_ctr) {
delete this.onEnterFrame;
mochi.as2.MochiAd.unload(this._parent);
}
};
}
};
var _local5 = new Object();
var _local8 = ["", Math.floor(new Date().getTime()), random(999999)].join("_");
_local5.mc = mc;
_local5.name = _local8;
_local5.hostname = _local13;
_local5.allowDomain = function (d) {
return(true);
};
_local5.allowInsecureDomain = _local5.allowDomain;
_local5.connect(_local8);
mc.lc = _local5;
mc.lc.regContLC = function (lc_name) {
mc._containerLCName = lc_name;
};
_local4.lc = _local8;
_local4.st = getTimer();
if (!options.skip) {
_local4.loadMovie(_local9 + ".swf", "POST");
}
return(mc);
}
static function unload(clip) {
if (typeof(clip) == "undefined") {
clip = _root;
}
if (clip.clip && (clip.clip._mochiad)) {
clip = clip.clip;
}
if (!clip._mochiad) {
return(false);
}
containerNotify(clip, {id:"unload"}, clip._mochiad._containerLCName);
clip._mochiad.removeMovieClip();
delete clip._mochiad_loaded;
delete clip._mochiad;
return(true);
}
static function _isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function _getRes(options) {
var _local3 = options.clip.getBounds();
var _local2 = 0;
var _local1 = 0;
if (typeof(options.res) != "undefined") {
var _local4 = options.res.split("x");
_local2 = parseFloat(_local4[0]);
_local1 = parseFloat(_local4[1]);
} else {
_local2 = _local3.xMax - _local3.xMin;
_local1 = _local3.yMax - _local3.yMin;
}
if ((_local2 == 0) || (_local1 == 0)) {
_local2 = Stage.width;
_local1 = Stage.height;
}
return([_local2, _local1]);
}
static function _parseOptions(options, defaults) {
var _local4 = {};
for (var _local8 in defaults) {
_local4[_local8] = defaults[_local8];
}
if (options) {
for (var _local8 in options) {
_local4[_local8] = options[_local8];
}
}
if (_root.mochiad_options) {
var _local5 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local5.length) {
var _local3 = _local5[_local2].split("=");
_local4[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
if (_local4.id == "test") {
trace("[MochiAd] WARNING: Using the MochiAds test identifier, make sure to use the code from your dashboard, not this example!");
}
return(_local4);
}
static function rpc(clip, callbackID, arg) {
switch (arg.id) {
case "setValue" :
setValue(clip, arg.objectName, arg.value);
break;
case "getValue" :
var _local4 = getValue(clip, arg.objectName);
containerRpcResult(clip, callbackID, _local4, clip._mochiad._containerLCName);
break;
case "runMethod" :
var _local3 = runMethod(clip, arg.method, arg.args);
containerRpcResult(clip, callbackID, _local3, clip._mochiad._containerLCName);
break;
default :
trace("[mochiads rpc] unknown rpc id: " + arg.id);
}
}
static function setValue(base, objectName, value) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
base[_local2[_local1]] = value;
}
static function getValue(base, objectName) {
var _local2 = objectName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
return(base[_local2[_local1]]);
}
static function runMethod(base, methodName, argsArray) {
var _local2 = methodName.split(".");
var _local1;
_local1 = 0;
while (_local1 < (_local2.length - 1)) {
if ((base[_local2[_local1]] == undefined) || (base[_local2[_local1]] == null)) {
return(undefined);
}
base = base[_local2[_local1]];
_local1++;
}
if (typeof(base[_local2[_local1]]) == "function") {
return(base[_local2[_local1]].apply(base, argsArray));
}
return(undefined);
}
static function containerNotify(clip, args, lcName) {
var _local1 = clip._mochiad._mochiad_ctr.ad.app;
if (_local1.notify) {
_local1.notify(args);
} else {
new LocalConnection().send(lcName, "notify", args);
}
}
static function containerRpcResult(clip, callbackID, val, lcName) {
var _local1 = clip._mochiad._mochiad_ctr.ad.app;
if (_local1.rpcResult) {
_local1.rpcResult(callbackID, val);
} else {
new LocalConnection().send(lcName, "rpcResult", callbackID, val);
}
}
}
Symbol 1114 MovieClip [__Packages.mochi.as2.MochiSync] Frame 0
class mochi.as2.MochiSync
{
var _syncContainer;
function MochiSync () {
_syncContainer = {};
}
function getProp(name) {
return(_syncContainer[name]);
}
function setProp(name, value) {
if (_syncContainer[name] == value) {
return(undefined);
}
_syncContainer[name] = value;
mochi.as2.MochiServices.send("sync_propUpdate", {name:name, value:value});
}
function triggerEvent(eventType, args) {
switch (eventType) {
case SYNC_REQUEST :
mochi.as2.MochiServices.send("sync_syncronize", _syncContainer);
break;
case SYNC_PROPERTY :
_syncContainer[args.name] = args.value;
}
}
static var SYNC_REQUEST = "SyncRequest";
static var SYNC_PROPERTY = "UpdateProperty";
}
Symbol 1115 MovieClip [__Packages.mochi.as2.MochiServices] Frame 0
class mochi.as2.MochiServices
{
static var _id, _container, _clip, _sendChannelName, __get__comChannelName, onError, _listenChannel, _sendChannel;
function MochiServices () {
}
static function get id() {
return(_id);
}
static function get clip() {
return(_container);
}
static function get childClip() {
return(_clip);
}
static function getVersion() {
return("3.8 as2");
}
static function allowDomains(server) {
var _local1 = server.split("/")[2].split(":")[0];
if (System.security) {
if (System.security.allowDomain) {
System.security.allowDomain("*");
System.security.allowDomain(_local1);
}
if (System.security.allowInsecureDomain) {
System.security.allowInsecureDomain("*");
System.security.allowInsecureDomain(_local1);
}
}
return(_local1);
}
static function get isNetworkAvailable() {
if (System.security) {
var _local1 = System.security;
if (_local1.sandboxType == "localWithFile") {
return(false);
}
}
return(true);
}
static function set comChannelName(val) {
if (val != undefined) {
if (val.length > 3) {
_sendChannelName = val + "_fromgame";
initComChannels();
}
}
//return(__get__comChannelName());
}
static function get connected() {
return(_connected);
}
static function connect(id, clip, onError) {
warnID(id, false);
if ((!_connected) && (_clip == undefined)) {
trace("MochiServices Connecting...");
_connecting = true;
init(id, clip);
}
if (onError != undefined) {
mochi.as2.MochiServices.onError = onError;
} else if (mochi.as2.MochiServices.onError == undefined) {
mochi.as2.MochiServices.onError = function (errorCode) {
trace(errorCode);
};
}
}
static function disconnect() {
if (_connected || (_connecting)) {
_connecting = (_connected = false);
flush(true);
if (_clip != undefined) {
_clip.removeMovieClip();
delete _clip;
}
_listenChannel.close();
}
}
static function init(id, clip) {
_id = id;
if (clip != undefined) {
_container = clip;
} else {
_container = _root;
}
loadCommunicator(id, _container);
}
static function loadCommunicator(id, clip) {
var _local6 = "_mochiservices_com_" + id;
var _local5 = new MovieClipLoader();
var _local3 = {};
if (_clip != null) {
return(_clip);
}
if (!isNetworkAvailable) {
return(null);
}
if (urlOptions().servURL) {
_servURL = urlOptions().servURL;
}
var _local4 = _servURL + _services;
if (urlOptions().servicesURL) {
_local4 = urlOptions().servicesURL;
}
allowDomains(_local4);
_clip = clip.createEmptyMovieClip(_local6, 10336, false);
_listenChannelName = _listenChannelName + ((Math.floor(new Date().getTime()) + "_") + Math.floor(Math.random() * 99999));
listen();
if (_local3.waitInterval != null) {
clearInterval(_local3.waitInterval);
}
_local3.onLoadError = loadError;
_local3.onLoadStart = function (target_mc) {
this.isLoading = true;
};
_local3.onLoadComplete = function (target_mc) {
target_mc.MochiServices = mochi.as2.MochiServices;
};
_local3.startTime = getTimer();
_local3.wait = function () {
if ((getTimer() - this.startTime) > 10000) {
if (!this.isLoading) {
mochi.as2.MochiServices.disconnect();
mochi.as2.MochiServices.onError.apply(null, ["IOError"]);
}
clearInterval(this.waitInterval);
}
};
_local3.waitInterval = setInterval(_local3, "wait", 1000);
_local5.addListener(_local3);
_local5.loadClip((((((_local4 + "?listenLC=") + _listenChannelName) + "&mochiad_options=") + escape(_root.mochiad_options)) + "&api_version=") + getVersion(), _clip);
_sendChannel = new LocalConnection();
_sendChannel._queue = [];
return(_clip);
}
static function loadError(target_mc, errorCode, httpStatus) {
trace("MochiServices could not load.");
disconnect();
onError.apply(null, [errorCode]);
}
static function onStatus(infoObject) {
if (!(infoObject.level === "error")) {
} else {
_connected = false;
_listenChannel.connect(_listenChannelName);
}
}
static function listen() {
_listenChannel = new LocalConnection();
_listenChannel.handshake = function (args) {
mochi.as2.MochiServices.__set__comChannelName(args.newChannel);
};
_listenChannel.allowDomain = function (d) {
return(true);
};
_listenChannel.allowInsecureDomain = _listenChannel.allowDomain;
_listenChannel._nextcallbackID = 0;
_listenChannel._callbacks = {};
_listenChannel.connect(_listenChannelName);
trace("Waiting for MochiAds services to connect...");
}
static function initComChannels() {
if (!_connected) {
_sendChannel.onStatus = function (infoObject) {
mochi.as2.MochiServices.onStatus(infoObject);
};
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"});
_sendChannel.send(_sendChannelName, "onReceive", {methodName:"registerGame", id:_id, version:getVersion()});
_listenChannel.onStatus = function (infoObject) {
mochi.as2.MochiServices.onStatus(infoObject);
};
_listenChannel.onReceive = function (pkg) {
var _local5 = pkg.callbackID;
var _local4 = this._callbacks[_local5];
if (!_local4) {
return(undefined);
}
var _local2 = _local4.callbackMethod;
var _local3 = _local4.callbackObject;
if (_local3 && (typeof(_local2) == "string")) {
_local2 = _local3[_local2];
}
if (_local2 != undefined) {
_local2.apply(_local3, pkg.args);
}
delete this._callbacks[_local5];
};
_listenChannel.onEvent = function (pkg) {
switch (pkg.target) {
case "events" :
mochi.as2.MochiEvents.triggerEvent(pkg.event, pkg.args);
break;
case "coins" :
mochi.as2.MochiSocial.triggerEvent(pkg.event, pkg.args);
break;
case "sync" :
mochi.as2.MochiServices.servicesSync.triggerEvent(pkg.event, pkg.args);
}
};
_listenChannel.onError = function () {
mochi.as2.MochiServices.onError.apply(null, ["IOError"]);
};
trace("[SERVICES_API] connected!");
_connecting = false;
_connected = true;
while (_sendChannel._queue.length > 0) {
_sendChannel.send(_sendChannelName, "onReceive", _sendChannel._queue.shift());
}
}
}
static function updateCopy(args) {
send("coins_updateCopy", args, null, null);
}
static function flush(error) {
var _local1;
var _local2;
while (_sendChannel._queue.length > 0) {
_local1 = _sendChannel._queue.shift();
if (_local1.callbackID != null) {
_local2 = _listenChannel._callbacks[_local1.callbackID];
}
delete _listenChannel._callbacks[_local1.callbackID];
if (error) {
handleError(_local1.args, _local2.callbackObject, _local2.callbackMethod);
}
}
}
static function handleError(args, callbackObject, callbackMethod) {
if (args != null) {
if (args.onError != null) {
args.onError.apply(null, ["NotConnected"]);
}
if ((args.options != null) && (args.options.onError != null)) {
args.options.onError.apply(null, ["NotConnected"]);
}
}
if (callbackMethod != null) {
args = {};
args.error = true;
args.errorCode = "NotConnected";
if ((callbackObject != null) && (typeof(callbackMethod) == "string")) {
callbackObject[callbackMethod](args);
} else if (callbackMethod != null) {
callbackMethod.apply(args);
}
}
}
static function send(methodName, args, callbackObject, callbackMethod) {
if (_connected) {
_sendChannel.send(_sendChannelName, "onReceive", {methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID});
} else {
if ((_clip == undefined) || (!_connecting)) {
trace("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + methodName);
handleError(args, callbackObject, callbackMethod);
flush(true);
return(undefined);
}
_sendChannel._queue.push({methodName:methodName, args:args, callbackID:_listenChannel._nextcallbackID});
}
_listenChannel._callbacks[_listenChannel._nextcallbackID] = {callbackObject:callbackObject, callbackMethod:callbackMethod};
_listenChannel._nextcallbackID++;
}
static function urlOptions() {
var _local5 = {};
var _local6;
if (_root._url.indexOf("mochiad_options") != -1) {
var _local2 = (_root._url.indexOf("mochiad_options") + "mochiad_options".length) + 1;
_local6 = _root._url.substr(_local2, _root._url.length);
} else if (_root.mochiad_options) {
_local6 = _root.mochiad_options;
}
if (_local6) {
var _local4 = _root.mochiad_options.split("&");
var _local2 = 0;
while (_local2 < _local4.length) {
var _local3 = _local4[_local2].split("=");
_local5[unescape(_local3[0])] = unescape(_local3[1]);
_local2++;
}
}
return(_local5);
}
static function warnID(bid, leaderboard) {
bid = bid.toLowerCase();
if (bid.length != 16) {
trace(("WARNING: " + (leaderboard ? "board" : "game")) + " ID is not the appropriate length");
return(undefined);
}
if (bid == "1e113c7239048b3f") {
if (leaderboard) {
trace("WARNING: Using testing board ID");
} else {
trace("WARNING: Using testing board ID as game ID");
}
return(undefined);
}
if (bid == "84993a1de4031cd8") {
if (leaderboard) {
trace("WARNING: Using testing game ID as board ID");
} else {
trace("WARNING: Using testing game ID");
}
return(undefined);
}
var _local1 = 0;
while (_local1 < bid.length) {
switch (bid.charAt(_local1)) {
case "0" :
case "1" :
case "2" :
case "3" :
case "4" :
case "5" :
case "6" :
case "7" :
case "8" :
case "9" :
case "a" :
case "b" :
case "c" :
case "d" :
case "e" :
case "f" :
break;
default :
trace("WARNING: Board ID contains illegal characters: " + bid);
return(undefined);
}
_local1++;
}
}
static function addLinkEvent(url, burl, btn, onClick) {
var timeout = 1500;
var t0 = getTimer();
var _local2 = new Object();
_local2.mav = getVersion();
_local2.swfv = btn.getSWFVersion() || 6;
_local2.swfurl = btn._url;
_local2.fv = System.capabilities.version;
_local2.os = System.capabilities.os;
_local2.lang = System.capabilities.language;
_local2.scres = (System.capabilities.screenResolutionX + "x") + System.capabilities.screenResolutionY;
var s = "?";
var _local3 = 0;
for (var _local6 in _local2) {
if (_local3 != 0) {
s = s + "&";
}
_local3++;
s = ((s + _local6) + "=") + escape(_local2[_local6]);
}
if (!(netupAttempted || (_connected))) {
var ping = btn.createEmptyMovieClip("ping", 777);
var _local7 = btn.createEmptyMovieClip("nettest", 778);
netupAttempted = true;
ping.loadMovie("http://x.mochiads.com/linkping.swf?t=" + getTimer());
_local7.onEnterFrame = function () {
if ((ping._totalframes > 0) && (ping._totalframes == ping._framesloaded)) {
delete this.onEnterFrame;
} else if ((getTimer() - t0) > timeout) {
delete this.onEnterFrame;
mochi.as2.MochiServices.netup = false;
}
};
}
var _local4 = btn.createEmptyMovieClip("clk", 1001);
_local4._alpha = 0;
_local4.beginFill(1044735);
_local4.moveTo(0, 0);
_local4.lineTo(0, btn._height);
_local4.lineTo(btn._width, btn._height);
_local4.lineTo(btn._width, 0);
_local4.lineTo(0, 0);
_local4.endFill();
_local4.onRelease = function () {
if (mochi.as2.MochiServices.netup) {
getURL (url + s, "_blank");
} else {
getURL (burl, "_blank");
}
if (onClick != undefined) {
onClick();
}
};
}
static function setContainer(clip) {
}
static function stayOnTop(clip) {
}
static var _servURL = "http://www.mochiads.com/static/lib/services/";
static var _services = "services.swf";
static var _mochiLC = "MochiLC.swf";
static var _listenChannelName = "__ms_";
static var _connecting = false;
static var _connected = false;
static var netup = true;
static var netupAttempted = false;
static var servicesSync = new mochi.as2.MochiSync();
}
Symbol 1116 MovieClip [__Packages.mochi.as2.MochiEventDispatcher] Frame 0
class mochi.as2.MochiEventDispatcher
{
var eventTable;
function MochiEventDispatcher () {
eventTable = {};
}
function buildDelegate(thisObject, thatObject) {
var _local2 = {thisObject:thisObject, thatObject:thatObject};
if (thatObject != undefined) {
var funct = ((typeof(thatObject) == "string") ? (thisObject[thatObject]) : (thatObject));
_local2.delegate = function (args) {
funct.call(thisObject, args);
};
} else {
_local2.delegate = thisObject;
}
return(_local2);
}
function compareDelegate(d_A, d_B) {
if ((d_A.thisObject != d_B.thisObject) || (d_A.thatObject != d_B.thatObject)) {
return(false);
}
return(true);
}
function addEventListener(event, thisObject, thatObject) {
removeEventListener(event, thisObject, thatObject);
eventTable[event].push(buildDelegate(thisObject, thatObject));
}
function removeEventListener(event, thisObject, thatObject) {
var _local3 = buildDelegate(thisObject, thatObject);
if (eventTable[event] == undefined) {
eventTable[event] = [];
return(undefined);
}
for (var _local4 in eventTable[event]) {
if (!compareDelegate(eventTable[event][_local4], _local3)) {
continue;
}
eventTable[event].splice(Number(_local4), 1);
}
}
function triggerEvent(event, args) {
if (eventTable[event] == undefined) {
return(undefined);
}
for (var _local4 in eventTable[event]) {
eventTable[event][_local4].delegate(args);
}
}
}
Symbol 1117 MovieClip [__Packages.mochi.as2.MochiEvents] Frame 0
class mochi.as2.MochiEvents
{
function MochiEvents () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function startSession(achievementID) {
mochi.as2.MochiServices.send("events_beginSession", {achievementID:achievementID}, null, null);
}
static function setNotifications(clip, style) {
var _local2 = {};
for (var _local3 in style) {
_local2[_local3] = style[_local3];
}
_local2.clip = clip;
mochi.as2.MochiServices.send("events_setNotifications", _local2, null, null);
}
static function addEventListener(eventType, thisObject, thatObject) {
_dispatcher.addEventListener(eventType, thisObject, thatObject);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, thisObject, thatObject) {
_dispatcher.removeEventListener(eventType, thisObject, thatObject);
}
static function startPlay(tag) {
if (tag == undefined) {
tag = "gameplay";
}
mochi.as2.MochiServices.send("events_setRoundID", {tag:String(tag)}, null, null);
}
static function endPlay() {
mochi.as2.MochiServices.send("events_clearRoundID", null, null, null);
}
static function trackEvent(tag, value) {
mochi.as2.MochiServices.send("events_trackEvent", {tag:tag, value:value}, null, null);
}
static var ACHIEVEMENT_RECEIVED = "AchievementReceived";
static var ALIGN_TOP_LEFT = "ALIGN_TL";
static var ALIGN_TOP = "ALIGN_T";
static var ALIGN_TOP_RIGHT = "ALIGN_TR";
static var ALIGN_LEFT = "ALIGN_L";
static var ALIGN_CENTER = "ALIGN_C";
static var ALIGN_RIGHT = "ALIGN_R";
static var ALIGN_BOTTOM_LEFT = "ALIGN_BL";
static var ALIGN_BOTTOM = "ALIGN_B";
static var ALIGN_BOTTOM_RIGHT = "ALIGN_BR";
static var FORMAT_SHORT = "ShortForm";
static var FORMAT_LONG = "LongForm";
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 1118 MovieClip [__Packages.mochi.as2.MochiSocial] Frame 0
class mochi.as2.MochiSocial
{
function MochiSocial () {
}
static function getVersion() {
return(mochi.as2.MochiServices.getVersion());
}
static function showLoginWidget(options) {
mochi.as2.MochiServices.setContainer();
mochi.as2.MochiServices.stayOnTop();
mochi.as2.MochiServices.send("coins_showLoginWidget", {options:options});
}
static function hideLoginWidget() {
mochi.as2.MochiServices.send("coins_hideLoginWidget");
}
static function requestLogin() {
mochi.as2.MochiServices.send("coins_requestLogin");
}
static function getUserInfo() {
mochi.as2.MochiServices.send("coins_getUserInfo");
}
static function saveUserProperties(properties) {
mochi.as2.MochiServices.send("coins_saveUserProperties", properties);
}
static function addEventListener(eventType, delegate) {
_dispatcher.addEventListener(eventType, delegate);
}
static function triggerEvent(eventType, args) {
_dispatcher.triggerEvent(eventType, args);
}
static function removeEventListener(eventType, delegate) {
_dispatcher.removeEventListener(eventType, delegate);
}
static var LOGGED_IN = "LoggedIn";
static var LOGGED_OUT = "LoggedOut";
static var LOGIN_SHOW = "LoginShow";
static var LOGIN_HIDE = "LoginHide";
static var LOGIN_SHOWN = "LoginShown";
static var PROFILE_SHOW = "ProfileShow";
static var PROFILE_HIDE = "ProfileHide";
static var PROPERTIES_SAVED = "PropertySaved";
static var WIDGET_LOADED = "WidgetLoaded";
static var USER_INFO = "UserInfo";
static var ERROR = "Error";
static var IO_ERROR = "IOError";
static var NO_USER = "NoUser";
static var PROPERTIES_SIZE = "PropertiesSize";
static var _dispatcher = new mochi.as2.MochiEventDispatcher();
}
Symbol 75 MovieClip Frame 13
stop();
Symbol 81 MovieClip Frame 5
stop();
Symbol 120 MovieClip [player] Frame 1
stop();
Symbol 120 MovieClip [player] Frame 2
stop();
Symbol 120 MovieClip [player] Frame 3
stop();
Symbol 120 MovieClip [player] Frame 4
stop();
Symbol 120 MovieClip [player] Frame 5
stop();
Symbol 120 MovieClip [player] Frame 6
stop();
Symbol 120 MovieClip [player] Frame 7
stop();
Symbol 120 MovieClip [player] Frame 8
stop();
Symbol 120 MovieClip [player] Frame 9
stop();
Symbol 120 MovieClip [player] Frame 10
stop();
Symbol 120 MovieClip [player] Frame 11
stop();
Symbol 120 MovieClip [player] Frame 12
stop();
Symbol 120 MovieClip [player] Frame 13
stop();
Symbol 120 MovieClip [player] Frame 14
stop();
Symbol 120 MovieClip [player] Frame 15
stop();
Symbol 120 MovieClip [player] Frame 16
stop();
Symbol 120 MovieClip [player] Frame 17
stop();
Symbol 134 MovieClip [playerFade] Frame 11
this.removeMovieClip();
Symbol 137 MovieClip [oneHit] Frame 30
this.removeMovieClip();
Symbol 148 MovieClip Frame 6
stop();
Symbol 161 MovieClip [blood] Frame 1
nope = 0;
honda.onEnterFrame = function () {
if (nope == 0) {
nope = 1;
this._rotation = Math.round(Math.random() * 360) + 0;
}
};
Symbol 161 MovieClip [blood] Frame 11
this.removeMovieClip();
Symbol 231 MovieClip Frame 9
stop();
Symbol 233 MovieClip [enemy] Frame 1
stop();
Symbol 233 MovieClip [enemy] Frame 2
stop();
Symbol 233 MovieClip [enemy] Frame 3
stop();
Symbol 233 MovieClip [enemy] Frame 4
stop();
Symbol 233 MovieClip [enemy] Frame 5
stop();
Symbol 233 MovieClip [enemy] Frame 6
stop();
Symbol 233 MovieClip [enemy] Frame 7
stop();
Symbol 233 MovieClip [enemy] Frame 8
stop();
Symbol 233 MovieClip [enemy] Frame 9
stop();
Symbol 233 MovieClip [enemy] Frame 10
stop();
Symbol 298 MovieClip Frame 9
stop();
Symbol 300 MovieClip [benemy] Frame 1
stop();
Symbol 300 MovieClip [benemy] Frame 2
stop();
Symbol 300 MovieClip [benemy] Frame 3
stop();
Symbol 300 MovieClip [benemy] Frame 4
stop();
Symbol 300 MovieClip [benemy] Frame 5
stop();
Symbol 300 MovieClip [benemy] Frame 6
stop();
Symbol 300 MovieClip [benemy] Frame 7
stop();
Symbol 300 MovieClip [benemy] Frame 8
stop();
Symbol 300 MovieClip [benemy] Frame 9
stop();
Symbol 373 MovieClip Frame 9
stop();
stop();
Symbol 374 MovieClip [henemy] Frame 1
stop();
Symbol 374 MovieClip [henemy] Frame 2
stop();
Symbol 374 MovieClip [henemy] Frame 3
stop();
Symbol 374 MovieClip [henemy] Frame 4
stop();
Symbol 374 MovieClip [henemy] Frame 5
stop();
Symbol 374 MovieClip [henemy] Frame 6
stop();
Symbol 374 MovieClip [henemy] Frame 7
stop();
Symbol 374 MovieClip [henemy] Frame 8
stop();
Symbol 439 MovieClip Frame 9
stop();
stop();
Symbol 441 MovieClip [bboss] Frame 1
stop();
Symbol 441 MovieClip [bboss] Frame 2
stop();
Symbol 441 MovieClip [bboss] Frame 3
stop();
Symbol 441 MovieClip [bboss] Frame 4
stop();
Symbol 441 MovieClip [bboss] Frame 5
stop();
Symbol 441 MovieClip [bboss] Frame 6
stop();
Symbol 441 MovieClip [bboss] Frame 7
stop();
Symbol 441 MovieClip [bboss] Frame 8
stop();
Symbol 441 MovieClip [bboss] Frame 9
stop();
Symbol 459 MovieClip [smoke] Frame 16
this.removeMovieClip();
Symbol 469 MovieClip [readyFight] Frame 106
this.removeMovieClip();
Symbol 494 MovieClip [stageComplete] Frame 101
this.removeMovieClip();
Symbol 496 MovieClip [twoHit] Frame 30
this.removeMovieClip();
Symbol 519 MovieClip [dot] Frame 10
this.removeMovieClip();
Symbol 523 MovieClip [introText] Frame 106
this.removeMovieClip();
Symbol 546 MovieClip Frame 13
stop();
Symbol 550 MovieClip Frame 5
stop();
Symbol 589 MovieClip [playerSaber] Frame 1
stop();
Symbol 589 MovieClip [playerSaber] Frame 2
stop();
Symbol 589 MovieClip [playerSaber] Frame 3
stop();
Symbol 589 MovieClip [playerSaber] Frame 4
stop();
Symbol 589 MovieClip [playerSaber] Frame 5
stop();
Symbol 589 MovieClip [playerSaber] Frame 6
stop();
Symbol 589 MovieClip [playerSaber] Frame 7
stop();
Symbol 589 MovieClip [playerSaber] Frame 8
stop();
Symbol 589 MovieClip [playerSaber] Frame 9
stop();
Symbol 589 MovieClip [playerSaber] Frame 10
stop();
Symbol 589 MovieClip [playerSaber] Frame 11
stop();
Symbol 589 MovieClip [playerSaber] Frame 12
stop();
Symbol 589 MovieClip [playerSaber] Frame 13
stop();
Symbol 589 MovieClip [playerSaber] Frame 14
stop();
Symbol 589 MovieClip [playerSaber] Frame 15
stop();
Symbol 589 MovieClip [playerSaber] Frame 16
stop();
Symbol 589 MovieClip [playerSaber] Frame 17
stop();
Symbol 593 MovieClip [introText2] Frame 106
this.removeMovieClip();
Symbol 597 MovieClip [introText3] Frame 106
this.removeMovieClip();
Symbol 618 MovieClip Frame 63
stop();
Symbol 627 MovieClip Frame 7
stop();
Symbol 633 MovieClip Frame 5
stop();
Symbol 649 MovieClip Frame 15
stop();
Symbol 652 MovieClip [splatter] Frame 81
this.removeMovieClip();
Symbol 653 MovieClip [flash] Frame 8
this.removeMovieClip();
Symbol 655 MovieClip [fourHit] Frame 30
this.removeMovieClip();
Symbol 658 MovieClip [hornet] Frame 1
stop();
Symbol 658 MovieClip [hornet] Frame 2
stop();
Symbol 658 MovieClip [hornet] Frame 3
stop();
Symbol 658 MovieClip [hornet] Frame 4
stop();
Symbol 658 MovieClip [hornet] Frame 5
stop();
Symbol 658 MovieClip [hornet] Frame 6
stop();
Symbol 658 MovieClip [hornet] Frame 7
stop();
Symbol 658 MovieClip [hornet] Frame 8
stop();
Symbol 658 MovieClip [hornet] Frame 9
stop();
Symbol 696 MovieClip Frame 9
stop();
stop();
Symbol 706 MovieClip [lightBoss] Frame 1
stop();
Symbol 706 MovieClip [lightBoss] Frame 2
stop();
Symbol 706 MovieClip [lightBoss] Frame 3
stop();
Symbol 706 MovieClip [lightBoss] Frame 4
stop();
Symbol 706 MovieClip [lightBoss] Frame 5
stop();
Symbol 706 MovieClip [lightBoss] Frame 6
stop();
Symbol 706 MovieClip [lightBoss] Frame 7
stop();
Symbol 706 MovieClip [lightBoss] Frame 8
stop();
Symbol 706 MovieClip [lightBoss] Frame 9
stop();
Symbol 706 MovieClip [lightBoss] Frame 10
stop();
Symbol 720 MovieClip [beam] Frame 1
stop();
Symbol 722 MovieClip Frame 3
stop();
Symbol 723 MovieClip Frame 3
stop();
Symbol 724 MovieClip [finalBoss] Frame 1
stop();
Symbol 724 MovieClip [finalBoss] Frame 2
stop();
Symbol 724 MovieClip [finalBoss] Frame 3
stop();
Symbol 724 MovieClip [finalBoss] Frame 4
stop();
Symbol 724 MovieClip [finalBoss] Frame 5
stop();
Symbol 724 MovieClip [finalBoss] Frame 6
stop();
Symbol 724 MovieClip [finalBoss] Frame 7
stop();
Symbol 724 MovieClip [finalBoss] Frame 8
stop();
Symbol 724 MovieClip [finalBoss] Frame 9
stop();
Symbol 724 MovieClip [finalBoss] Frame 10
stop();
Symbol 728 MovieClip [introText4] Frame 106
this.removeMovieClip();
Symbol 743 Button
on (release) {
getURL ("http://www.2games.com/?utm_source=2games&utm_medium=logo&utm_campaign=NogOut", "_blank");
}
Symbol 751 MovieClip Frame 1
_root.stop();
Symbol 751 MovieClip Frame 115
_root.play();
Symbol 754 MovieClip Frame 5
stop();
Symbol 759 MovieClip Frame 10
stop();
Symbol 762 MovieClip Frame 5
stop();
Symbol 771 MovieClip Frame 30
stop();
Symbol 772 MovieClip Frame 1
_root.stop();
Symbol 772 MovieClip Frame 175
_root.play();
stopAllSounds();
Symbol 797 MovieClip Frame 59
stop();
Symbol 828 MovieClip Frame 150
stop();
Instance of Symbol 820 MovieClip in Symbol 828 MovieClip Frame 150
on (release) {
_global.moveOn = true;
}
Instance of Symbol 821 MovieClip in Symbol 828 MovieClip Frame 150
on (release) {
getURL ("http://www.2games.com/?utm_source=2games&utm_medium=logo&utm_campaign=This_Bunny_Kills_4", "_blank");
}
Instance of Symbol 824 MovieClip in Symbol 828 MovieClip Frame 150
on (release) {
getURL ("http://www.2games.com/?utm_source=2games&utm_medium=logo&utm_campaign=This_Bunny_Kills_4", "_blank");
}
Instance of Symbol 827 MovieClip in Symbol 828 MovieClip Frame 150
on (release) {
_root.gotoAndStop("ints");
}
Symbol 846 MovieClip Frame 33
stop();
this.nextbtn.onRelease = function () {
_root.tuut.gotoAndStop(2);
};
Symbol 859 MovieClip Frame 33
stop();
this.nextbtn.onRelease = function () {
_root.tuut.gotoAndStop(3);
};
Symbol 868 MovieClip Frame 33
stop();
this.nextbtn.onRelease = function () {
_root.tuut.gotoAndStop(4);
};
Symbol 877 MovieClip Frame 33
stop();
this.nextbtn.onRelease = function () {
_root.tuut.gotoAndStop(5);
};
Symbol 886 MovieClip Frame 33
stop();
this.nextbtn.onRelease = function () {
_root.tuut.gotoAndStop(6);
};
Symbol 897 MovieClip Frame 33
stop();
this.nextbtn.onRelease = function () {
_root.tuut.gotoAndStop(7);
};
Symbol 911 MovieClip Frame 33
stop();
this.beginbtn.onRelease = function () {
_root.gotoAndStop("intro");
};
Symbol 912 MovieClip Frame 1
stop();
Symbol 912 MovieClip Frame 2
stop();
Symbol 912 MovieClip Frame 3
stop();
Symbol 912 MovieClip Frame 4
stop();
Symbol 912 MovieClip Frame 5
stop();
Symbol 912 MovieClip Frame 6
stop();
Symbol 912 MovieClip Frame 7
stop();
Symbol 972 MovieClip Frame 1
_root.stop();
Symbol 972 MovieClip Frame 1071
_root.play();
Symbol 989 MovieClip Frame 1
_root.stop();
Symbol 989 MovieClip Frame 230
_root.play();
Symbol 1018 MovieClip Frame 12
stop();
Symbol 1022 Button
on (release) {
gotoAndPlay (2);
_root.soundstatus = "off";
}
Symbol 1023 MovieClip Frame 11
stop();
Symbol 1025 Button
on (release) {
gotoAndPlay (1);
_root.soundstatus = "on";
}
Symbol 1026 MovieClip Frame 1
stop();
Symbol 1026 MovieClip Frame 2
stop();
Instance of Symbol 1030 MovieClip in Symbol 1031 MovieClip [sound_contr] Frame 1
onClipEvent (load) {
_root.soundstatus = "on";
_root.mySound = new Sound(_level0);
_root.mySound2 = new Sound(_level1);
_root.mySound3 = new Sound(_level2);
_root.mySound4 = new Sound(_level3);
_root.mySound5 = new Sound(_level4);
maxvolume = 100;
minvolume = 0;
}
onClipEvent (enterFrame) {
if (_root.soundstatus == "on") {
step = 5;
}
if (_root.soundstatus == "off") {
step = -5;
}
maxvolume = maxvolume + step;
if (maxvolume > 100) {
maxvolume = 100;
}
if (maxvolume < 0) {
maxvolume = 0;
}
_root.mySound.setVolume(maxvolume);
_root.mySound2.setVolume(maxvolume);
_root.mySound3.setVolume(maxvolume);
_root.mySound4.setVolume(maxvolume);
_root.mySound5.setVolume(maxvolume);
}
Symbol 1032 MovieClip Frame 1
function camControl() {
parentColor.setTransform(camColor.getTransform());
var _local3 = sX / this._width;
var _local4 = sY / this._height;
_parent._x = cX - (this._x * _local3);
_parent._y = cY - (this._y * _local4);
_parent._xscale = 100 * _local3;
_parent._yscale = 100 * _local4;
}
stop();
this._visible = true;
var oldMode = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX = (Stage.width / 2);
var cY = (Stage.height / 2);
var sX = Stage.width;
var sY = Stage.height;
Stage.scaleMode = oldMode;
camControl();
Symbol 1036 MovieClip Frame 1
function camControl() {
parentColor.setTransform(camColor.getTransform());
var _local3 = sX / this._width;
var _local4 = sY / this._height;
_parent._x = cX - (this._x * _local3);
_parent._y = cY - (this._y * _local4);
_parent._xscale = 100 * _local3;
_parent._yscale = 100 * _local4;
}
stop();
this._visible = true;
var oldMode = Stage.scaleMode;
Stage.scaleMode = "exactFit";
var cX = (Stage.width / 2);
var cY = (Stage.height / 2);
var sX = Stage.width;
var sY = Stage.height;
Stage.scaleMode = oldMode;
camControl();
Symbol 1055 MovieClip Frame 1
_root.stop();
Symbol 1055 MovieClip Frame 800
_root.play();
Symbol 1064 MovieClip Frame 1
_root.stop();
Symbol 1064 MovieClip Frame 230
_root.play();
Symbol 1079 MovieClip Frame 1
_root.stop();
Symbol 1079 MovieClip Frame 230
_root.play();
Symbol 1103 MovieClip Frame 1
_root.stop();
Symbol 1103 MovieClip Frame 627
_root.play();