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StoneAge Assassin 2 - action filled shooter set in the stoneage period.swf

This is the info page for
Flash #89181

(Click the ID number above for more basic data on this flash file.)


ActionScript [AS1/AS2]
Combined Code
frame 1 { function sitelock(urls_allowed) { lock = true; domain_parts = _url.split('://'); real_domain = domain_parts[1].split('/'); domain.text = real_domain[0]; for (x in urls_allowed) { if (urls_allowed[x] == real_domain[0]) { lock = false; } } if (lock) { _root._alpha = 100; stopAllSounds(); } } function deadClick() {} function gotoMySite() { getURL('http://www.avgames.co.uk', '_blank'); } urls_allowed = ['www.stoneagegames.com', 'stoneagegames.com']; sitelock(urls_allowed); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); var copyrightNotice = new ContextMenuItem('© 2008 stoneagegames.com', deadClick); copyrightNotice.separatorBefore = true; var mySiteLink = new ContextMenuItem('Designed by avgames.co.uk', gotoMySite); myMenu.customItems.push(mySiteLink, copyrightNotice); _root.menu = myMenu; bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; _root.loadBar._width = getPercent * 100; _root.loadText = Math.round(getPercent * 100) + '%'; if (bytes_loaded == bytes_total) { _root.gotoAndPlay(4); } } movieClip 5 { } movieClip 7 { } movieClip 15 { } movieClip 17 { } movieClip 18 { } movieClip 19 { } instance of movieClip 19 { onClipEvent (release) { getURL('http://www.stoneagegames.com', '_blank'); } } frame 2 { gotoAndPlay(1); } frame 3 { stopAllSounds(); } movieClip 24 { } movieClip 31 { } movieClip 32 { } movieClip 33 lineThing { frame 48 { this.removeMovieClip(); } } movieClip 36 target_mc { } movieClip 38 { } movieClip 39 ammoclips { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } } movieClip 40 shotFlash { frame 5 { this.removeMovieClip(); } } movieClip 42 { } movieClip 43 gun { } movieClip 45 fadeOut { frame 80 { this.removeMovieClip(); } } movieClip 46 ammoclipsStone { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } frame 4 { stopAllSounds(); gotoAndStop('title'); } movieClip 59 { frame 1 { _root.stop(); } frame 89 { _root.play(); } } instance of movieClip 59 { onClipEvent (release) { getURL('http://www.stoneagegames.com', '_blank'); } } frame 5 { gotoAndStop('title'); } frame 16 { stop(); mission = 1; hand.onEnterFrame = function () { if (bow.hitTest(_xmouse, _ymouse, true)) { bow.gotoAndStop('ove'); } else { bow.gotoAndStop('off'); } hand._x = _xmouse; }; bow.onRelease = function () { stopAllSounds(); gotoAndStop('intro'); }; } movieClip 64 { } movieClip 65 { } movieClip 66 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 69 { } movieClip 77 { } movieClip 78 { } movieClip 79 { } movieClip 80 { } movieClip 81 { } movieClip 82 { frame 12 { stop(); } } button 85 { on (release) { gotoAndPlay(2); _root.soundstatus = 'off'; } } movieClip 86 { frame 11 { stop(); } } movieClip 89 { } button 90 { on (release) { gotoAndPlay(1); _root.soundstatus = 'on'; } } movieClip 91 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 95 { } movieClip 96 sound_contr { instance of movieClip 95 { onClipEvent (load) { _root.soundstatus = 'on'; _root.mySound = new Sound(_level0); _root.mySound2 = new Sound(_level1); _root.mySound3 = new Sound(_level2); _root.mySound4 = new Sound(_level3); _root.mySound5 = new Sound(_level4); maxvolume = 100; minvolume = 0; } onClipEvent (enterFrame) { if (_root.soundstatus == 'on') { step = 5; } if (_root.soundstatus == 'off') { step = -5; } maxvolume += step; if (maxvolume > 100) { maxvolume = 100; } if (maxvolume < 0) { maxvolume = 0; } _root.mySound.setVolume(maxvolume); _root.mySound2.setVolume(maxvolume); _root.mySound3.setVolume(maxvolume); _root.mySound4.setVolume(maxvolume); _root.mySound5.setVolume(maxvolume); } } } instance of movieClip 19 { onClipEvent (release) { getURL('http://www.stoneagegames.com', '_blank'); } } frame 17 { stop(); carryOn = 'null'; lineThing.removeMovieClip(); gun.removeMovieClip(); if (playerKilled) { showSequence.gotoAndStop('died'); } else { stopAllSounds(); showSequence.gotoAndStop('failed'); } yes.onRelease = function () { carryOn = 'true'; }; no.onRelease = function () { carryOn = 'false'; }; cont.onEnterFrame = function () { if (carryOn == 'false') { gotoAndStop('title'); } if (carryOn == 'true') { if (mission == 1) { gotoAndStop('mission1'); } if (mission == 2) { gotoAndStop('mission2'); } if (mission == 3) { gotoAndStop('mission3'); } if (mission == 4) { gotoAndStop('mission4'); } if (mission == 5) { gotoAndStop('mission5'); } if (mission == 6) { gotoAndStop('mission6'); } if (mission == 7) { gotoAndStop('mission7'); } if (mission == 8) { gotoAndStop('mission8'); } if (mission == 9) { gotoAndStop('mission9'); } } }; } movieClip 104 { frame 25 { stop(); } } movieClip 124 { frame 155 { stop(); } } movieClip 128 { frame 20 { stop(); } } movieClip 145 { frame 155 { stop(); } } movieClip 146 { frame 31 { stop(); } } movieClip 147 { frame 155 { stop(); } } movieClip 150 { } movieClip 157 { frame 80 { stop(); } } movieClip 168 { frame 149 { stop(); } } movieClip 175 { frame 80 { stop(); } } movieClip 176 { frame 239 { stop(); } } movieClip 177 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 180 { } movieClip 181 { frame 20 { stop(); } } movieClip 182 { } movieClip 184 { } movieClip 185 { frame 20 { stop(); } } movieClip 187 { } movieClip 188 { frame 20 { stop(); } } movieClip 190 { } movieClip 192 { } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission1'); } } movieClip 194 { frame 1 { _root.stop(); } frame 1336 { _root.play(); } } frame 19 { stopAllSounds(); play(); } frame 20 { function addIndicator() { bar1._xscale = enemy1_attackingTimer; bar2._xscale = enemy2_attackingTimer; bar3._xscale = enemy3_attackingTimer; if (enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } else { bar1.gotoAndStop('ready'); } if (enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } else { bar2.gotoAndStop('ready'); } if (enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } else { bar3.gotoAndStop('ready'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene2'); } } function stageOver() { if (!enemy1_alive && !enemy2_alive && !enemy3_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (!takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (ammo == 0) { if (enemy1_alive || enemy2_alive || enemy3_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking) { ++enemy1_idleTimer; if (enemy1_idleTimer > 224) { enemy1_attacking = true; } } } if (enemy2_alive) { if (!enemy2_attacking) { ++enemy2_idleTimer; if (enemy2_idleTimer > 284) { enemy2_attacking = true; } } } if (enemy3_alive) { if (!enemy3_attacking) { ++enemy3_idleTimer; if (enemy3_idleTimer > 64) { enemy3_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = 0; enemy1_idleTimer = 0; enemy1.gotoAndStop('back'); } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = 0; enemy2_idleTimer = 0; enemy2.gotoAndStop('back'); } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = 0; enemy3_idleTimer = 0; enemy3.gotoAndStop('back'); } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 1; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclips', 'ammoclips', _root.getNextHighestDepth(), {'_x': 100, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); ammo = 5; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_alive = true; enemy2_alive = true; enemy3_alive = true; enemy1_attacking = false; enemy2_attacking = false; enemy3_attacking = false; enemy1_attackingTimer = 0; enemy2_attackingTimer = 0; enemy3_attackingTimer = 0; enemy1_idleTimer = 0; enemy2_idleTimer = 0; enemy3_idleTimer = 0; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; rock1.onPress = function () {}; rock2.onPress = function () {}; rock3.onPress = function () {}; cover.onPress = function () {}; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 198 { } movieClip 216 { frame 25 { stop(); } } movieClip 218 { frame 50 { stop(); } } movieClip 223 { frame 10 { stop(); } } movieClip 240 { frame 27 { stop(); } } movieClip 241 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 250 { frame 50 { stop(); } } movieClip 256 { frame 11 { stop(); } } movieClip 257 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 259 { } movieClip 266 { frame 50 { stop(); } } movieClip 272 { frame 11 { stop(); } } movieClip 273 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 275 { } movieClip 277 { } movieClip 279 { } movieClip 282 { } movieClip 286 { } movieClip 289 { } movieClip 293 { } movieClip 295 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } movieClip 303 { } movieClip 304 { frame 170 { stop(); } } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission2'); } } movieClip 308 { frame 1 { _root.stop(); } frame 562 { _root.play(); } } frame 22 { stopAllSounds(); stop(); } movieClip 315 { } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m2'); } } frame 23 { function addIndicator() { bar1._xscale = enemy1_attackingTimer; bar1._x = enemy1._x; bar2._xscale = enemy2_attackingTimer; bar2._x = enemy2._x; bar3._xscale = enemy3_attackingTimer; if (enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } else { bar1.gotoAndStop('ready'); } if (enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } else { bar2.gotoAndStop('ready'); } if (enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } else { bar3.gotoAndStop('ready'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene3'); } } function stageOver() { if (!enemy1_alive && !enemy2_alive && !enemy3_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (!takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (npcKilled) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } if (ammo == 0) { if (enemy1_alive || enemy2_alive || enemy3_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking && !enemy1_wtf && !enemy1_walking) { enemy1_attacking = true; } if (!enemy1_attacking && enemy1_wtf && !enemy1_walking) { ++enemy1_wtf_timer; enemy1.gotoAndStop('wtf'); if (enemy1_wtf_timer == 99) { enemy1_wtf = false; enemy1_wtf_timer = 0; } } } if (enemy2_alive) { if (!enemy2_attacking && !enemy2_wtf && !enemy2_walking) { enemy2_attacking = true; } if (!enemy2_attacking && enemy2_wtf && !enemy2_walking) { ++enemy2_wtf_timer; enemy2.gotoAndStop('wtf'); if (enemy2_wtf_timer == 99) { enemy2_wtf = false; enemy2_wtf_timer = 0; } } } if (enemy3_alive) { if (!enemy3_attacking) { ++enemy3_idleTimer; if (enemy3_idleTimer > 64) { enemy3_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = 0; enemy1_idleTimer = 0; } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = 0; enemy2_idleTimer = 0; } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = 0; enemy3_idleTimer = 0; enemy3.gotoAndStop('back'); } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 2; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclips', 'ammoclips', _root.getNextHighestDepth(), {'_x': 0, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); panic = false; npcSpeed = 1.5; npc1run = false; npc2run = false; npc3run = false; npc4run = false; npc5run = false; npc6run = false; npc1left = true; npc2left = false; npc3left = false; npc4left = true; npc5left = true; npc6left = false; npcKilled = false; enemy1left = true; enemy2left = false; ammo = 5; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_walking = true; enemy2_walking = true; enemy1_wtf = false; enemy2_wtf = false; enemy1_wtf_timer = 0; enemy2_wtf_timer = 0; enemy1_alive = true; enemy2_alive = true; enemy1_attacking = false; enemy2_attacking = false; enemy1_attackingTimer = 0; enemy2_attackingTimer = 0; enemy1_idleTimer = 0; enemy2_idleTimer = 0; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { panic = true; enemy2_walking = false; enemy2_wtf = true; enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { panic = true; enemy1_walking = false; enemy1_wtf = true; enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; hut1.onPress = function () {}; hut2.onPress = function () {}; hut3.onPress = function () {}; hut4.onPress = function () {}; hut5.onPress = function () {}; hut6.onPress = function () {}; hut7.onPress = function () {}; hut8.onPress = function () {}; cover.onPress = function () {}; npc1.onEnterFrame = function () { if (panic) { npcSpeed = 4; npc1.gotoAndStop('run'); npc2.gotoAndStop('run'); npc3.gotoAndStop('run'); npc4.gotoAndStop('run'); npc5.gotoAndStop('run'); npc6.gotoAndStop('run'); } if (enemy1_alive) { if (enemy1_walking) { if (enemy1left) { enemy1._xscale = -70; enemy1._x -= 1.7; } else { enemy1._xscale = 70; enemy1._x += 1.7; } } } if (enemy1._x < 10) { enemy1left = false; } if (enemy1._x > 630) { enemy1left = true; } if (enemy2_alive) { if (enemy2_walking) { if (enemy2left) { enemy2._xscale = 100; enemy2._x -= 2; } else { enemy2._xscale = -100; enemy2._x += 2; } } } if (enemy2._x < 10) { enemy2left = false; } if (enemy2._x > 630) { enemy2left = true; } if (npc1left) { npc1._xscale = 70; npc1._x -= npcSpeed; } else { npc1._xscale = -70; npc1._x += npcSpeed; } if (npc2left) { npc2._xscale = -20; npc2._x -= npcSpeed; } else { npc2._xscale = 20; npc2._x += npcSpeed; } if (npc3left) { npc3._xscale = -20; npc3._x -= npcSpeed; } else { npc3._xscale = 20; npc3._x += npcSpeed; } if (npc4left) { npc4._xscale = 20; npc4._x -= npcSpeed; } else { npc4._xscale = -20; npc4._x += npcSpeed; } if (npc5left) { npc5._xscale = 20; npc5._x -= npcSpeed; } else { npc5._xscale = -20; npc5._x += npcSpeed; } if (npc6left) { npc6._xscale = -60; npc6._x -= npcSpeed; } else { npc6._xscale = 60; npc6._x += npcSpeed; } if (npc1._x < -25) { npc1left = false; } if (npc1._x > 660) { npc1left = true; } if (npc2._x < -25) { npc2left = false; } if (npc2._x > 660) { npc2left = true; } if (npc3._x < -25) { npc3left = false; } if (npc3._x > 660) { npc3left = true; } if (npc4._x < -25) { npc4left = false; } if (npc4._x > 660) { npc4left = true; } if (npc5._x < -25) { npc5left = false; } if (npc5._x > 660) { npc5left = true; } if (npc6._x < -25) { npc6left = false; } if (npc6._x > 660) { npc6left = true; } }; npc1.onPress = function () { npcKilled = true; }; npc2.onPress = function () { npcKilled = true; }; npc3.onPress = function () { npcKilled = true; }; npc4.onPress = function () { npcKilled = true; }; npc5.onPress = function () { npcKilled = true; }; npc6.onPress = function () { npcKilled = true; }; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 320 { } movieClip 322 { } movieClip 324 { } movieClip 334 { } movieClip 340 { } movieClip 353 { } movieClip 359 { } movieClip 384 { } movieClip 385 { frame 42 { stop(); } } movieClip 391 { } movieClip 395 { } movieClip 396 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 405 { } movieClip 410 { } movieClip 423 { } movieClip 440 { frame 42 { stop(); } } movieClip 446 { } movieClip 447 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 448 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 449 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 452 { } movieClip 462 { } movieClip 463 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 464 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 473 { } movieClip 480 { } movieClip 493 { } movieClip 512 { frame 42 { stop(); } } movieClip 518 { } movieClip 524 { frame 10 { stop(); } } movieClip 527 { frame 50 { stop(); } } movieClip 529 { frame 1 { stop(); } } movieClip 537 { frame 50 { stop(); } } movieClip 544 { frame 1 { stop(); } frame 11 { stop(); } } movieClip 568 { frame 27 { stop(); } } movieClip 571 { frame 50 { stop(); } } movieClip 572 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 574 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } movieClip 577 { } movieClip 580 { } frame 24 { play(); } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission3'); } } movieClip 584 { frame 1 { _root.stop(); } frame 270 { _root.play(); } } frame 25 { stopAllSounds(); stop(); } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m3'); } } frame 26 { function addIndicator() { bar1._xscale = enemy1_attackingTimer; bar1._x = enemy1._x; bar2._xscale = enemy2_attackingTimer; bar2._x = enemy2._x; bar3._xscale = enemy3_attackingTimer; bar3._x = enemy3._x; bar4._xscale = enemy4_attackingTimer; bar4._x = enemy4._x; bar5._xscale = enemy5_attackingTimer; bar5._x = enemy5._x; if (enemy1_attackingTimer > 0 && enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } if (enemy1_attackingTimer > 35) { bar1.gotoAndStop('ready'); } if (enemy1_attackingTimer < 0) { bar1.gotoAndStop('minus'); } if (enemy2_attackingTimer > 0 && enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } if (enemy2_attackingTimer > 35) { bar2.gotoAndStop('ready'); } if (enemy2_attackingTimer < 0) { bar2.gotoAndStop('minus'); } if (enemy3_attackingTimer > 0 && enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } if (enemy3_attackingTimer > 35) { bar3.gotoAndStop('ready'); } if (enemy3_attackingTimer < 0) { bar3.gotoAndStop('minus'); } if (enemy4_attackingTimer > 0 && enemy4_attackingTimer < 35) { bar4.gotoAndStop('normal'); } if (enemy4_attackingTimer > 35) { bar4.gotoAndStop('ready'); } if (enemy4_attackingTimer < 0) { bar4.gotoAndStop('minus'); } if (enemy5_attackingTimer > 0 && enemy5_attackingTimer < 35) { bar5.gotoAndStop('normal'); } if (enemy5_attackingTimer > 35) { bar5.gotoAndStop('ready'); } if (enemy5_attackingTimer < 0) { bar5.gotoAndStop('minus'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene4'); } } function stageOver() { if (!enemy1_alive && !enemy2_alive && !enemy3_alive && !enemy4_alive && !enemy5_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (!takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50 || enemy5_attackingTimer == 50) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (npcKilled) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } if (ammo == 0) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive || enemy5_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 10) { ammoclips.gotoAndStop('10c'); } if (ammo == 9) { ammoclips.gotoAndStop('9c'); } if (ammo == 8) { ammoclips.gotoAndStop('8c'); } if (ammo == 7) { ammoclips.gotoAndStop('7c'); } if (ammo == 6) { ammoclips.gotoAndStop('6c'); } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50 || enemy5_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking && !enemy1_wtf && !enemy1_walking) { enemy1_attacking = true; } if (!enemy1_attacking && enemy1_wtf && !enemy1_walking) { ++enemy1_wtf_timer; enemy1.gotoAndStop('wtf'); if (enemy1_wtf_timer == 99) { enemy1_wtf = false; enemy1_wtf_timer = 0; } } } if (enemy2_alive) { if (!enemy2_attacking && !enemy2_wtf && !enemy2_walking) { enemy2_attacking = true; } if (!enemy2_attacking && enemy2_wtf && !enemy2_walking) { ++enemy2_wtf_timer; enemy2.gotoAndStop('wtf'); if (enemy2_wtf_timer == 99) { enemy2_wtf = false; enemy2_wtf_timer = 0; } } } if (enemy3_alive) { if (!enemy3_attacking && !enemy3_wtf && !enemy3_walking) { enemy3_attacking = true; } if (!enemy3_attacking && enemy3_wtf && !enemy3_walking) { ++enemy3_wtf_timer; enemy3.gotoAndStop('wtf'); if (enemy3_wtf_timer == 99) { enemy3_wtf = false; enemy3_wtf_timer = 0; } } } if (enemy4_alive) { if (!enemy4_attacking && !enemy4_wtf && !enemy4_walking) { enemy4_attacking = true; } if (!enemy4_attacking && enemy4_wtf && !enemy4_walking) { ++enemy4_wtf_timer; enemy4.gotoAndStop('wtf'); if (enemy4_wtf_timer == 99) { enemy4_wtf = false; enemy4_wtf_timer = 0; } } } if (enemy5_alive) { if (!enemy5_attacking) { if (panic) { ++enemy5_idleTimer; } if (enemy5_idleTimer > 284) { enemy5_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = Math.round(Math.random() * -42) + -32; enemy1_idleTimer = 0; } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = Math.round(Math.random() * -42) + -32; enemy2_idleTimer = 0; } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = Math.round(Math.random() * -42) + -32; enemy3_idleTimer = 0; } } } if (enemy4_alive) { if (enemy4_attacking) { enemy4.gotoAndStop('aim'); ++enemy4_attackingTimer; if (enemy4_attackingTimer > 50) { enemy4_attacking = false; enemy4_attackingTimer = Math.round(Math.random() * -42) + -32; enemy4_idleTimer = 0; } } } if (enemy5_alive) { if (enemy5_attacking) { enemy5.gotoAndStop('aim'); ++enemy5_attackingTimer; if (enemy5_attackingTimer > 50) { enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; enemy5.gotoAndStop('back'); } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 3; once = 0; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclipsStone', 'ammoclips', _root.getNextHighestDepth(), {'_x': 30, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); panic = false; enemy5_alive = true; enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; npcSpeed = 0; npc1run = false; npc2run = false; npc3run = false; npc4run = false; npc5run = false; npc6run = false; npc1left = true; npc2left = false; npc3left = true; npc4left = false; npc5left = true; npc6left = false; npcKilled = false; enemy1left = true; enemy2left = false; enemy3left = true; enemy4left = true; ammo = 10; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_walking = true; enemy2_walking = true; enemy3_walking = true; enemy4_walking = true; enemy1_wtf = false; enemy2_wtf = false; enemy3_wtf = false; enemy4_wtf = false; enemy1_wtf_timer = 0; enemy2_wtf_timer = 0; enemy3_wtf_timer = 0; enemy4_wtf_timer = 0; enemy1_alive = true; enemy2_alive = true; enemy3_alive = true; enemy4_alive = true; enemy1_attacking = false; enemy2_attacking = false; enemy3_attacking = false; enemy4_attacking = false; enemy1_attackingTimer = 0; enemy2_attackingTimer = 0; enemy3_attackingTimer = 0; enemy4_attackingTimer = 0; enemy1_idleTimer = 0; enemy2_idleTimer = 0; enemy3_idleTimer = 0; enemy4_idleTimer = 0; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive || enemy5_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { if (once == 0) { enemy2_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } panic = true; enemy2_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } enemy1_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy4_wtf = true; } panic = true; enemy1_walking = false; enemy2_walking = false; enemy4_walking = false; once = 1; enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; enemy4.onPress = function () { if (enemy4_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy3_wtf = true; } enemy1_walking = false; enemy2_walking = false; enemy3_walking = false; once = 1; enemy4_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } }; enemy5.onPress = function () { if (enemy5_alive) { enemy5_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy5_alive = false; enemy5.gotoAndStop('dead'); } }; hut1.onPress = function () {}; hut2.onPress = function () {}; hut3.onPress = function () {}; hut4.onPress = function () {}; hut5.onPress = function () {}; rock1.onPress = function () {}; cover.onPress = function () {}; npc1.onEnterFrame = function () { if (panic) { npcSpeed = 4; npc1.gotoAndStop('run'); npc2.gotoAndStop('run'); npc3.gotoAndStop('run'); npc4.gotoAndStop('run'); npc5.gotoAndStop('run'); npc6.gotoAndStop('run'); } if (enemy1_alive) { if (enemy1_walking) { if (enemy1left) { enemy1._xscale = -70; enemy1._x -= 1.7; } else { enemy1._xscale = 70; enemy1._x += 1.7; } } } if (enemy1._x < 10) { enemy1left = false; } if (enemy1._x > 400) { enemy1left = true; } if (enemy2_alive) { if (enemy2_walking) { if (enemy2left) { enemy2._xscale = 100; enemy2._x -= 2; } else { enemy2._xscale = -100; enemy2._x += 2; } } } if (enemy2._x < 10) { enemy2left = false; } if (enemy2._x > 400) { enemy2left = true; } if (enemy3_alive) { if (enemy3_walking) { if (enemy3left) { enemy3._xscale = -70; enemy3._x -= 2; } else { enemy3._xscale = 70; enemy3._x += 2; } } } if (enemy3._x < 10) { enemy3left = false; } if (enemy3._x > 400) { enemy3left = true; } if (enemy4_alive) { if (enemy4_walking) { if (enemy4left) { enemy4._xscale = -100; enemy4._x -= 2; } else { enemy4._xscale = 100; enemy4._x += 2; } } } if (enemy4._x < 10) { enemy4left = false; } if (enemy4._x > 400) { enemy4left = true; } if (npc1left) { npc1._xscale = 60; npc1._x -= npcSpeed; } else { npc1._xscale = -60; npc1._x += npcSpeed; } if (npc2left) { npc2._xscale = -60; npc2._x -= npcSpeed; } else { npc2._xscale = 60; npc2._x += npcSpeed; } if (npc3left) { npc3._xscale = -20; npc3._x -= npcSpeed; } else { npc3._xscale = 20; npc3._x += npcSpeed; } if (npc4left) { npc4._xscale = 20; npc4._x -= npcSpeed; } else { npc4._xscale = -20; npc4._x += npcSpeed; } if (npc5left) { npc5._xscale = 20; npc5._x -= npcSpeed; } else { npc5._xscale = -20; npc5._x += npcSpeed; } if (npc6left) { npc6._xscale = -20; npc6._x -= npcSpeed; } else { npc6._xscale = 20; npc6._x += npcSpeed; } if (npc1._x < -25) { npc1left = false; } if (npc1._x > 660) { npc1left = true; } if (npc2._x < -25) { npc2left = false; } if (npc2._x > 660) { npc2left = true; } if (npc3._x < -25) { npc3left = false; } if (npc3._x > 660) { npc3left = true; } if (npc4._x < -25) { npc4left = false; } if (npc4._x > 660) { npc4left = true; } if (npc5._x < -25) { npc5left = false; } if (npc5._x > 660) { npc5left = true; } if (npc6._x < -25) { npc6left = false; } if (npc6._x > 660) { npc6left = true; } }; npc1.onPress = function () { npcKilled = true; }; npc2.onPress = function () { npcKilled = true; }; npc3.onPress = function () { npcKilled = true; }; npc4.onPress = function () { npcKilled = true; }; npc5.onPress = function () { npcKilled = true; }; npc6.onPress = function () { npcKilled = true; }; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 594 { } movieClip 596 { } movieClip 598 { } movieClip 607 { } movieClip 609 { } movieClip 615 { } movieClip 624 { } movieClip 637 { } movieClip 641 { } movieClip 658 { } movieClip 659 { frame 42 { stop(); } } movieClip 665 { } movieClip 669 { } movieClip 670 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 671 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 672 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 677 { } movieClip 686 { } movieClip 699 { } movieClip 716 { frame 42 { stop(); } } movieClip 722 { } movieClip 723 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 726 { } movieClip 736 { } movieClip 737 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 746 { } movieClip 752 { } movieClip 765 { } movieClip 778 { frame 42 { stop(); } } movieClip 784 { } movieClip 790 { frame 10 { stop(); } } movieClip 792 { frame 1 { stop(); } } movieClip 798 { frame 1 { stop(); } } movieClip 805 { frame 1 { stop(); } frame 12 { stop(); } } movieClip 812 { frame 1 { stop(); } frame 11 { stop(); } } movieClip 831 { frame 27 { stop(); } } movieClip 832 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 833 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 834 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 837 { } movieClip 839 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 840 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 843 { } movieClip 846 { } frame 27 { play(); } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission4'); } } movieClip 849 { frame 1 { _root.stop(); } frame 299 { _root.play(); } } frame 28 { stopAllSounds(); stop(); } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m4'); } } frame 29 { function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene5'); } } function stageOver() { if (!enemy1_alive && !enemy2_alive && !enemy3_alive && !enemy4_alive && !enemy5_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (oneAttack == 0) { if (enemy1.hitTest(girl) || enemy2.hitTest(girl) || enemy3.hitTest(girl) || enemy4.hitTest(girl) || enemy5.hitTest(girl)) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (ammo == 0) { if (oneAttack == 0) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive || enemy5_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 4; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclips', 'ammoclips', _root.getNextHighestDepth(), {'_x': 100, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); ammo = 5; shake = 0; stageCompletedTimer = 0; enemy1_alive = true; enemy2_alive = true; enemy3_alive = true; enemy4_alive = true; enemy5_alive = true; girlAttack = 0; oneAttack = 1; doAttack = false; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive || enemy5_alive) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } }; enemy1.onPress = function () { if (ammo > 0) { if (enemy1_alive) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } } }; enemy2.onPress = function () { if (ammo > 0) { if (enemy2_alive) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } } }; enemy3.onPress = function () { if (ammo > 0) { if (enemy3_alive) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } } }; enemy4.onPress = function () { if (ammo > 0) { if (enemy4_alive) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } } }; enemy5.onPress = function () { if (ammo > 0) { if (enemy5_alive) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy5_alive = false; enemy5.gotoAndStop('dead'); } } }; trees.onPress = function () {}; target_mc.onEnterFrame = function () { if (oneAttack == 1) { if (enemy1.hitTest(girl)) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } } if (oneAttack == 1) { if (enemy2.hitTest(girl)) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } } if (oneAttack == 1) { if (enemy3.hitTest(girl)) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } } if (oneAttack == 1) { if (enemy4.hitTest(girl)) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } } if (oneAttack == 1) { if (enemy5.hitTest(girl)) { _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy5_alive = false; enemy5.gotoAndStop('dead'); } } if (doAttack) { blonde.gotoAndStop('attack'); ++girlAttack; if (girlAttack == 14) { doAttack = false; oneAttack = 0; blonde.gotoAndStop('run'); } } if (oneAttack == 1) { if (enemy1.hitTest(girl) || enemy2.hitTest(girl) || enemy3.hitTest(girl) || enemy4.hitTest(girl) || enemy5.hitTest(girl)) { doAttack = true; } } if (enemy1_alive) { enemy1._x += 3; } if (enemy2_alive) { enemy2._x += 4; } if (enemy3_alive) { enemy3._x += 4; } if (enemy4_alive) { enemy4._x += 6; } if (enemy5_alive) { enemy5._x += 6; } if (!enemy1_alive) { enemy1._x -= 8; } if (!enemy2_alive) { enemy2._x -= 8; } if (!enemy3_alive) { enemy3._x -= 8; } if (!enemy4_alive) { enemy4._x -= 8; } if (!enemy5_alive) { enemy5._x -= 8; } if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); showAmmo(); stageOver(); stageCompleted(); shaker(); }; } movieClip 856 { } movieClip 858 { } movieClip 861 { } movieClip 881 { } movieClip 882 { } movieClip 883 { } movieClip 887 { } movieClip 901 { } movieClip 909 { } movieClip 910 { frame 1 { stop(); } frame 2 { stop(); } } movieClip 923 { } movieClip 932 { } movieClip 945 { } movieClip 962 { } movieClip 963 { frame 42 { stop(); } } movieClip 969 { } movieClip 973 { } movieClip 979 { frame 10 { stop(); } } movieClip 985 { frame 1 { stop(); } } movieClip 992 { frame 1 { stop(); } frame 12 { stop(); } } movieClip 999 { frame 1 { stop(); } frame 11 { stop(); } } movieClip 1018 { frame 27 { stop(); } } movieClip 1024 { } movieClip 1025 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } movieClip 1027 { } movieClip 1030 { } movieClip 1033 { } movieClip 1035 { } movieClip 1037 { } frame 30 { play(); } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission5'); } } movieClip 1039 { frame 1 { _root.stop(); } frame 825 { _root.play(); } } frame 31 { stopAllSounds(); stop(); } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m5'); } } frame 32 { function addIndicator() { bar1._xscale = enemy1_attackingTimer; bar1._x = raft1._x; bar2._xscale = enemy2_attackingTimer; bar2._x = raft2._x; bar3._xscale = enemy3_attackingTimer; bar3._x = raft3._x; bar4._xscale = enemy4_attackingTimer; bar4._x = raft4._x; bar5._xscale = enemy5_attackingTimer; bar5._x = enemy5._x; if (enemy1_attackingTimer > 0 && enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } if (enemy1_attackingTimer > 35) { bar1.gotoAndStop('ready'); } if (enemy1_attackingTimer < 0) { bar1.gotoAndStop('minus'); } if (enemy2_attackingTimer > 0 && enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } if (enemy2_attackingTimer > 35) { bar2.gotoAndStop('ready'); } if (enemy2_attackingTimer < 0) { bar2.gotoAndStop('minus'); } if (enemy3_attackingTimer > 0 && enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } if (enemy3_attackingTimer > 35) { bar3.gotoAndStop('ready'); } if (enemy3_attackingTimer < 0) { bar3.gotoAndStop('minus'); } if (enemy4_attackingTimer > 0 && enemy4_attackingTimer < 35) { bar4.gotoAndStop('normal'); } if (enemy4_attackingTimer > 35) { bar4.gotoAndStop('ready'); } if (enemy4_attackingTimer < 0) { bar4.gotoAndStop('minus'); } if (enemy5_attackingTimer > 0 && enemy5_attackingTimer < 35) { bar5.gotoAndStop('normal'); } if (enemy5_attackingTimer > 35) { bar5.gotoAndStop('ready'); } if (enemy5_attackingTimer < 0) { bar5.gotoAndStop('minus'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene6'); } } function stageOver() { if (!enemy1_alive && !enemy2_alive && !enemy3_alive && !enemy4_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (!takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (npcKilled) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } if (ammo == 0) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 10) { ammoclips.gotoAndStop('10c'); } if (ammo == 9) { ammoclips.gotoAndStop('9c'); } if (ammo == 8) { ammoclips.gotoAndStop('8c'); } if (ammo == 7) { ammoclips.gotoAndStop('7c'); } if (ammo == 6) { ammoclips.gotoAndStop('6c'); } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50 || enemy5_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking && !enemy1_wtf && !enemy1_walking) { enemy1_attacking = true; } if (!enemy1_attacking && enemy1_wtf && !enemy1_walking) { ++enemy1_wtf_timer; enemy1.gotoAndStop('wtf'); if (enemy1_wtf_timer == 99) { enemy1_wtf = false; enemy1_wtf_timer = 0; } } } if (enemy2_alive) { if (!enemy2_attacking && !enemy2_wtf && !enemy2_walking) { enemy2_attacking = true; } if (!enemy2_attacking && enemy2_wtf && !enemy2_walking) { ++enemy2_wtf_timer; enemy2.gotoAndStop('wtf'); if (enemy2_wtf_timer == 99) { enemy2_wtf = false; enemy2_wtf_timer = 0; } } } if (enemy3_alive) { if (!enemy3_attacking && !enemy3_wtf && !enemy3_walking) { enemy3_attacking = true; } if (!enemy3_attacking && enemy3_wtf && !enemy3_walking) { ++enemy3_wtf_timer; enemy3.gotoAndStop('wtf'); if (enemy3_wtf_timer == 99) { enemy3_wtf = false; enemy3_wtf_timer = 0; } } } if (enemy4_alive) { if (!enemy4_attacking && !enemy4_wtf && !enemy4_walking) { enemy4_attacking = true; } if (!enemy4_attacking && enemy4_wtf && !enemy4_walking) { ++enemy4_wtf_timer; enemy4.gotoAndStop('wtf'); if (enemy4_wtf_timer == 99) { enemy4_wtf = false; enemy4_wtf_timer = 0; } } } if (enemy5_alive) { if (!enemy5_attacking) { if (panic) { ++enemy5_idleTimer; } if (enemy5_idleTimer > 284) { enemy5_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = Math.round(Math.random() * -5) + 5; enemy1_idleTimer = 0; } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = Math.round(Math.random() * -10) + 10; enemy2_idleTimer = 0; } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = Math.round(Math.random() * -5) + 5; enemy3_idleTimer = 0; } } } if (enemy4_alive) { if (enemy4_attacking) { enemy4.gotoAndStop('aim'); ++enemy4_attackingTimer; if (enemy4_attackingTimer > 50) { enemy4_attacking = false; enemy4_attackingTimer = Math.round(Math.random() * -10) + 10; enemy4_idleTimer = 0; } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 5; once = 0; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclipsStone', 'ammoclips', _root.getNextHighestDepth(), {'_x': 30, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); panic = false; enemy5_alive = true; enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; npcSpeed = 0; npc1run = false; npc2run = false; npc3run = false; npc4run = false; npc5run = false; npc6run = false; npc1left = true; npc2left = false; npc3left = true; npc4left = false; npc5left = true; npc6left = false; npcKilled = false; enemy1left = true; enemy2left = false; enemy3left = true; enemy4left = true; ammo = 10; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_walking = true; enemy2_walking = true; enemy3_walking = true; enemy4_walking = true; enemy1_wtf = false; enemy2_wtf = false; enemy3_wtf = false; enemy4_wtf = false; enemy1_wtf_timer = 0; enemy2_wtf_timer = 0; enemy3_wtf_timer = 0; enemy4_wtf_timer = 0; enemy1_alive = true; enemy2_alive = true; enemy3_alive = true; enemy4_alive = true; enemy1_attacking = false; enemy2_attacking = false; enemy3_attacking = false; enemy4_attacking = false; enemy1_attackingTimer = 0; enemy2_attackingTimer = 0; enemy3_attackingTimer = 0; enemy4_attackingTimer = 0; enemy1_idleTimer = 0; enemy2_idleTimer = 0; enemy3_idleTimer = 0; enemy4_idleTimer = 0; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { if (once == 0) { enemy2_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } panic = true; enemy2_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } enemy1_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy4_wtf = true; } panic = true; enemy1_walking = false; enemy2_walking = false; enemy4_walking = false; once = 1; enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; enemy4.onPress = function () { if (enemy4_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy3_wtf = true; } enemy1_walking = false; enemy2_walking = false; enemy3_walking = false; once = 1; enemy4_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } }; enemy5.onPress = function () { if (enemy5_alive) { enemy5_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy5_alive = false; enemy5.gotoAndStop('dead'); } }; raft1.onPress = function () {}; raft2.onPress = function () {}; raft3.onPress = function () {}; raft4.onPress = function () {}; raft5.onPress = function () {}; rock1.onPress = function () {}; cover.onPress = function () {}; raft1.onEnterFrame = function () { raft1._x = enemy1._x - 120; raft2._x = enemy2._x - 50; raft3._x = enemy3._x + 40; raft4._x = enemy4._x + 50; if (panic) { npcSpeed = 4; npc1.gotoAndStop('run'); npc2.gotoAndStop('run'); npc3.gotoAndStop('run'); npc4.gotoAndStop('run'); npc5.gotoAndStop('run'); npc6.gotoAndStop('run'); } if (enemy1_alive) { if (enemy1left) { enemy1._xscale = -100; enemy1._x -= 1.7; } else { enemy1._xscale = 100; enemy1._x += 1.7; } } if (enemy1._x < 10) { enemy1left = false; } if (enemy1._x > 400) { enemy1left = true; } if (enemy2_alive) { if (enemy2left) { enemy2._xscale = -70; enemy2._x -= 2; } else { enemy2._xscale = 70; enemy2._x += 2; } } if (enemy2._x < 10) { enemy2left = false; } if (enemy2._x > 400) { enemy2left = true; } if (enemy3_alive) { if (enemy3left) { enemy3._xscale = 70; enemy3._x -= 2; } else { enemy3._xscale = -70; enemy3._x += 2; } } if (enemy3._x < 10) { enemy3left = false; } if (enemy3._x > 400) { enemy3left = true; } if (enemy4_alive) { if (enemy4left) { enemy4._xscale = 100; enemy4._x -= 2; } else { enemy4._xscale = -100; enemy4._x += 2; } } if (enemy4._x < 10) { enemy4left = false; } if (enemy4._x > 400) { enemy4left = true; } if (npc1left) { npc1._xscale = 60; npc1._x -= npcSpeed; } else { npc1._xscale = -60; npc1._x += npcSpeed; } if (npc2left) { npc2._xscale = -60; npc2._x -= npcSpeed; } else { npc2._xscale = 60; npc2._x += npcSpeed; } if (npc3left) { npc3._xscale = -20; npc3._x -= npcSpeed; } else { npc3._xscale = 20; npc3._x += npcSpeed; } if (npc4left) { npc4._xscale = 20; npc4._x -= npcSpeed; } else { npc4._xscale = -20; npc4._x += npcSpeed; } if (npc5left) { npc5._xscale = 20; npc5._x -= npcSpeed; } else { npc5._xscale = -20; npc5._x += npcSpeed; } if (npc6left) { npc6._xscale = -20; npc6._x -= npcSpeed; } else { npc6._xscale = 20; npc6._x += npcSpeed; } if (npc1._x < -25) { npc1left = false; } if (npc1._x > 660) { npc1left = true; } if (npc2._x < -25) { npc2left = false; } if (npc2._x > 660) { npc2left = true; } if (npc3._x < -25) { npc3left = false; } if (npc3._x > 660) { npc3left = true; } if (npc4._x < -25) { npc4left = false; } if (npc4._x > 660) { npc4left = true; } if (npc5._x < -25) { npc5left = false; } if (npc5._x > 660) { npc5left = true; } if (npc6._x < -25) { npc6left = false; } if (npc6._x > 660) { npc6left = true; } }; npc1.onPress = function () { npcKilled = true; }; npc2.onPress = function () { npcKilled = true; }; npc3.onPress = function () { npcKilled = true; }; npc4.onPress = function () { npcKilled = true; }; npc5.onPress = function () { npcKilled = true; }; npc6.onPress = function () { npcKilled = true; }; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 1051 { } movieClip 1060 { } movieClip 1073 { } movieClip 1090 { } movieClip 1091 { frame 42 { stop(); } } movieClip 1097 { } movieClip 1099 { frame 1 { stop(); } } movieClip 1105 { frame 10 { stop(); } } movieClip 1111 { frame 1 { stop(); } } movieClip 1118 { frame 1 { stop(); } frame 12 { stop(); } } movieClip 1125 { frame 1 { stop(); } frame 11 { stop(); } } movieClip 1144 { frame 27 { stop(); } } movieClip 1145 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1152 { } movieClip 1154 { } movieClip 1155 { } movieClip 1156 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1157 { } movieClip 1158 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1159 { } movieClip 1161 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1162 { } movieClip 1165 { } movieClip 1168 { } frame 33 { play(); } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission6'); } } movieClip 1171 { frame 1 { _root.stop(); } frame 256 { _root.play(); } } frame 34 { stopAllSounds(); stop(); } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m6'); } } frame 35 { function addIndicator() { bar1._xscale = enemy1_attackingTimer; bar1._x = enemy1._x; bar2._xscale = enemy2_attackingTimer; bar2._x = enemy2._x; bar3._xscale = enemy3_attackingTimer; bar3._x = enemy3._x; bar4._xscale = enemy4_attackingTimer; bar4._x = enemy4._x; bar5._xscale = enemy5_attackingTimer; bar5._x = enemy5._x; if (enemy1_attackingTimer > 0 && enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } if (enemy1_attackingTimer > 35) { bar1.gotoAndStop('ready'); } if (enemy1_attackingTimer < 0) { bar1.gotoAndStop('minus'); } if (enemy2_attackingTimer > 0 && enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } if (enemy2_attackingTimer > 35) { bar2.gotoAndStop('ready'); } if (enemy2_attackingTimer < 0) { bar2.gotoAndStop('minus'); } if (enemy3_attackingTimer > 0 && enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } if (enemy3_attackingTimer > 35) { bar3.gotoAndStop('ready'); } if (enemy3_attackingTimer < 0) { bar3.gotoAndStop('minus'); } if (enemy4_attackingTimer > 0 && enemy4_attackingTimer < 35) { bar4.gotoAndStop('normal'); } if (enemy4_attackingTimer > 35) { bar4.gotoAndStop('ready'); } if (enemy4_attackingTimer < 0) { bar4.gotoAndStop('minus'); } if (enemy5_attackingTimer > 0 && enemy5_attackingTimer < 35) { bar5.gotoAndStop('normal'); } if (enemy5_attackingTimer > 35) { bar5.gotoAndStop('ready'); } if (enemy5_attackingTimer < 0) { bar5.gotoAndStop('minus'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene7'); } } function stageOver() { if (!enemy1_alive && !enemy2_alive && !enemy3_alive && !enemy4_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (!takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (npcKilled) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } if (ammo == 0) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 10) { ammoclips.gotoAndStop('10c'); } if (ammo == 9) { ammoclips.gotoAndStop('9c'); } if (ammo == 8) { ammoclips.gotoAndStop('8c'); } if (ammo == 7) { ammoclips.gotoAndStop('7c'); } if (ammo == 6) { ammoclips.gotoAndStop('6c'); } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50 || enemy5_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking && !enemy1_wtf && !enemy1_walking) { enemy1_attacking = true; } if (!enemy1_attacking && enemy1_wtf && !enemy1_walking) { ++enemy1_wtf_timer; enemy1.gotoAndStop('wtf'); if (enemy1_wtf_timer == 99) { enemy1_wtf = false; enemy1_wtf_timer = 0; } } } if (enemy2_alive) { if (!enemy2_attacking && !enemy2_wtf && !enemy2_walking) { enemy2_attacking = true; } if (!enemy2_attacking && enemy2_wtf && !enemy2_walking) { ++enemy2_wtf_timer; enemy2.gotoAndStop('wtf'); if (enemy2_wtf_timer == 99) { enemy2_wtf = false; enemy2_wtf_timer = 0; } } } if (enemy3_alive) { if (!enemy3_attacking && !enemy3_wtf && !enemy3_walking) { enemy3_attacking = true; } if (!enemy3_attacking && enemy3_wtf && !enemy3_walking) { ++enemy3_wtf_timer; enemy3.gotoAndStop('wtf'); if (enemy3_wtf_timer == 99) { enemy3_wtf = false; enemy3_wtf_timer = 0; } } } if (enemy4_alive) { if (!enemy4_attacking && !enemy4_wtf && !enemy4_walking) { enemy4_attacking = true; } if (!enemy4_attacking && enemy4_wtf && !enemy4_walking) { ++enemy4_wtf_timer; enemy4.gotoAndStop('wtf'); if (enemy4_wtf_timer == 99) { enemy4_wtf = false; enemy4_wtf_timer = 0; } } } if (enemy5_alive) { if (!enemy5_attacking) { if (panic) { ++enemy5_idleTimer; } if (enemy5_idleTimer > 284) { enemy5_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = Math.round(Math.random() * -42) + -32; enemy1_idleTimer = 0; } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = Math.round(Math.random() * -42) + -32; enemy2_idleTimer = 0; } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = Math.round(Math.random() * -42) + -32; enemy3_idleTimer = 0; } } } if (enemy4_alive) { if (enemy4_attacking) { enemy4.gotoAndStop('aim'); ++enemy4_attackingTimer; if (enemy4_attackingTimer > 50) { enemy4_attacking = false; enemy4_attackingTimer = Math.round(Math.random() * -42) + -32; enemy4_idleTimer = 0; } } } if (enemy5_alive) { if (enemy5_attacking) { enemy5.gotoAndStop('aim'); ++enemy5_attackingTimer; if (enemy5_attackingTimer > 50) { enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; enemy5.gotoAndStop('back'); } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 6; once = 0; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclips', 'ammoclips', _root.getNextHighestDepth(), {'_x': 30, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); panic = false; enemy5_alive = true; enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; npcSpeed = 0; npc1run = false; npc2run = false; npc3run = false; npc4run = false; npc5run = false; npc6run = false; npc1left = true; npc2left = false; npc3left = false; npc4left = true; npc5left = true; npc6left = false; npcKilled = false; enemy1left = true; enemy2left = false; enemy3left = false; enemy4left = false; ammo = 5; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_walking = true; enemy2_walking = true; enemy3_walking = true; enemy4_walking = true; enemy1_wtf = false; enemy2_wtf = false; enemy3_wtf = false; enemy4_wtf = false; enemy1_wtf_timer = 0; enemy2_wtf_timer = 0; enemy3_wtf_timer = 0; enemy4_wtf_timer = 0; enemy1_alive = true; enemy2_alive = true; enemy3_alive = true; enemy4_alive = true; enemy1_attacking = false; enemy2_attacking = false; enemy3_attacking = false; enemy4_attacking = false; enemy1_attackingTimer = 0; enemy2_attackingTimer = 0; enemy3_attackingTimer = 0; enemy4_attackingTimer = 0; enemy1_idleTimer = 0; enemy2_idleTimer = 0; enemy3_idleTimer = 0; enemy4_idleTimer = 0; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { if (enemy1.hitTest(hitter) && enemy2.hitTest(hitter) && enemy3.hitTest(hitter) && enemy4.hitTest(hitter)) { panic = true; if (once == 0) { enemy2_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } enemy2_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; } enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { if (enemy1.hitTest(hitter) && enemy2.hitTest(hitter) && enemy3.hitTest(hitter) && enemy4.hitTest(hitter)) { panic = true; if (once == 0) { enemy1_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } enemy1_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; } enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { if (enemy1.hitTest(hitter) && enemy2.hitTest(hitter) && enemy3.hitTest(hitter) && enemy4.hitTest(hitter)) { panic = true; if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy4_wtf = true; } enemy1_walking = false; enemy2_walking = false; enemy4_walking = false; once = 1; } enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; enemy4.onPress = function () { if (enemy4_alive) { if (enemy1.hitTest(hitter) && enemy2.hitTest(hitter) && enemy3.hitTest(hitter) && enemy4.hitTest(hitter)) { panic = true; if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy3_wtf = true; } enemy1_walking = false; enemy2_walking = false; enemy3_walking = false; once = 1; } enemy4_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } }; hut1.onPress = function () {}; hut2.onPress = function () {}; hut3.onPress = function () {}; hut4.onPress = function () {}; hut5.onPress = function () {}; rock1.onPress = function () {}; cover.onPress = function () {}; npc1.onEnterFrame = function () { if (panic) { npcSpeed = 4; npc1.gotoAndStop('run'); npc2.gotoAndStop('run'); npc3.gotoAndStop('run'); npc4.gotoAndStop('run'); npc5.gotoAndStop('run'); npc6.gotoAndStop('run'); } if (enemy1_alive) { if (enemy1_walking) { if (enemy1left) { enemy1._xscale = -100; enemy1._x -= 1.7; } else { enemy1._xscale = 100; enemy1._x += 1.7; } } } if (enemy1._x < 10) { enemy1left = false; } if (enemy1._x > 400) { enemy1left = true; } if (enemy2_alive) { if (enemy2_walking) { if (enemy2left) { enemy2._xscale = 100; enemy2._x -= 2; } else { enemy2._xscale = -100; enemy2._x += 2; } } } if (enemy2._x < 10) { enemy2left = false; } if (enemy2._x > 400) { enemy2left = true; } if (enemy3_alive) { if (enemy3_walking) { if (enemy3left) { enemy3._xscale = -100; enemy3._x -= 2; } else { enemy3._xscale = 100; enemy3._x += 2; } } } if (enemy3._x < 10) { enemy3left = false; } if (enemy3._x > 400) { enemy3left = true; } if (enemy4_alive) { if (enemy4_walking) { if (enemy4left) { enemy4._xscale = -100; enemy4._x -= 2; } else { enemy4._xscale = 100; enemy4._x += 2; } } } if (enemy4._x < 10) { enemy4left = false; } if (enemy4._x > 400) { enemy4left = true; } if (npc1left) { npc1._xscale = 100; npc1._x -= npcSpeed; } else { npc1._xscale = -100; npc1._x += npcSpeed; } if (npc2left) { npc2._xscale = -100; npc2._x -= npcSpeed; } else { npc2._xscale = 100; npc2._x += npcSpeed; } if (npc3left) { npc3._xscale = 100; npc3._x -= npcSpeed; } else { npc3._xscale = -100; npc3._x += npcSpeed; } if (npc4left) { npc4._xscale = -100; npc4._x -= npcSpeed; } else { npc4._xscale = 100; npc4._x += npcSpeed; } if (npc5left) { npc5._xscale = 100; npc5._x -= npcSpeed; } else { npc5._xscale = -100; npc5._x += npcSpeed; } if (npc6left) { npc6._xscale = -100; npc6._x -= npcSpeed; } else { npc6._xscale = 100; npc6._x += npcSpeed; } if (npc1._x < -25) { npc1left = false; } if (npc1._x > 660) { npc1left = true; } if (npc2._x < -25) { npc2left = false; } if (npc2._x > 660) { npc2left = true; } if (npc3._x < -25) { npc3left = false; } if (npc3._x > 660) { npc3left = true; } if (npc4._x < -25) { npc4left = false; } if (npc4._x > 660) { npc4left = true; } if (npc5._x < -25) { npc5left = false; } if (npc5._x > 660) { npc5left = true; } if (npc6._x < -25) { npc6left = false; } if (npc6._x > 660) { npc6left = true; } }; npc1.onPress = function () { npcKilled = true; }; npc2.onPress = function () { npcKilled = true; }; npc3.onPress = function () { npcKilled = true; }; npc4.onPress = function () { npcKilled = true; }; npc5.onPress = function () { npcKilled = true; }; npc6.onPress = function () { npcKilled = true; }; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 1178 { } movieClip 1184 { } movieClip 1193 { } movieClip 1206 { } movieClip 1210 { } movieClip 1227 { } movieClip 1228 { frame 42 { stop(); } } movieClip 1234 { } movieClip 1238 { } movieClip 1239 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 1244 { } movieClip 1253 { } movieClip 1266 { } movieClip 1283 { frame 42 { stop(); } } movieClip 1289 { } movieClip 1290 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 1291 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 1292 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 1301 { } movieClip 1307 { } movieClip 1320 { } movieClip 1333 { frame 42 { stop(); } } movieClip 1339 { } movieClip 1341 { frame 1 { stop(); } } movieClip 1347 { frame 10 { stop(); } } movieClip 1353 { frame 1 { stop(); } } movieClip 1360 { frame 1 { stop(); } frame 12 { stop(); } } movieClip 1367 { frame 1 { stop(); } frame 11 { stop(); } } movieClip 1386 { frame 27 { stop(); } } movieClip 1387 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1388 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1389 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1390 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1392 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } } movieClip 1393 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 1396 { } frame 36 { play(); } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission7'); } } movieClip 1399 { frame 1 { _root.stop(); } frame 352 { _root.play(); } } frame 37 { stopAllSounds(); stop(); } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m7'); } } frame 38 { function addIndicator() { bar1._xscale = enemy1_attackingTimer; bar1._x = enemy1._x; bar2._xscale = enemy2_attackingTimer; bar2._x = enemy2._x; bar3._xscale = enemy3_attackingTimer; bar3._x = enemy3._x; bar4._xscale = enemy4_attackingTimer; bar4._x = enemy4._x; bar5._xscale = enemy5_attackingTimer; bar5._x = enemy5._x; if (enemy1_attackingTimer > 0 && enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } if (enemy1_attackingTimer > 35) { bar1.gotoAndStop('ready'); } if (enemy1_attackingTimer < 0) { bar1.gotoAndStop('minus'); } if (enemy2_attackingTimer > 0 && enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } if (enemy2_attackingTimer > 35) { bar2.gotoAndStop('ready'); } if (enemy2_attackingTimer < 0) { bar2.gotoAndStop('minus'); } if (enemy3_attackingTimer > 0 && enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } if (enemy3_attackingTimer > 35) { bar3.gotoAndStop('ready'); } if (enemy3_attackingTimer < 0) { bar3.gotoAndStop('minus'); } if (enemy4_attackingTimer > 0 && enemy4_attackingTimer < 35) { bar4.gotoAndStop('normal'); } if (enemy4_attackingTimer > 35) { bar4.gotoAndStop('ready'); } if (enemy4_attackingTimer < 0) { bar4.gotoAndStop('minus'); } if (enemy5_attackingTimer > 0 && enemy5_attackingTimer < 35) { bar5.gotoAndStop('normal'); } if (enemy5_attackingTimer > 35) { bar5.gotoAndStop('ready'); } if (enemy5_attackingTimer < 0) { bar5.gotoAndStop('minus'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene8'); } } function stageOver() { if (!enemy1_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (npcKilled) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } if (ammo == 0) { if (enemy1_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 10) { ammoclips.gotoAndStop('10c'); } if (ammo == 9) { ammoclips.gotoAndStop('9c'); } if (ammo == 8) { ammoclips.gotoAndStop('8c'); } if (ammo == 7) { ammoclips.gotoAndStop('7c'); } if (ammo == 6) { ammoclips.gotoAndStop('6c'); } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50 || enemy5_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking && !enemy1_wtf && !enemy1_walking) { enemy1_attacking = true; } if (!enemy1_attacking && enemy1_wtf && !enemy1_walking) { ++enemy1_wtf_timer; enemy1.gotoAndStop('wtf'); if (enemy1_wtf_timer == 99) { enemy1_wtf = false; enemy1_wtf_timer = 0; } } } if (enemy2_alive) { if (!enemy2_attacking && !enemy2_wtf && !enemy2_walking) { enemy2_attacking = true; } if (!enemy2_attacking && enemy2_wtf && !enemy2_walking) { ++enemy2_wtf_timer; enemy2.gotoAndStop('wtf'); if (enemy2_wtf_timer == 99) { enemy2_wtf = false; enemy2_wtf_timer = 0; } } } if (enemy3_alive) { if (!enemy3_attacking && !enemy3_wtf && !enemy3_walking) { enemy3_attacking = true; } if (!enemy3_attacking && enemy3_wtf && !enemy3_walking) { ++enemy3_wtf_timer; enemy3.gotoAndStop('wtf'); if (enemy3_wtf_timer == 99) { enemy3_wtf = false; enemy3_wtf_timer = 0; } } } if (enemy4_alive) { if (!enemy4_attacking && !enemy4_wtf && !enemy4_walking) { enemy4_attacking = true; } if (!enemy4_attacking && enemy4_wtf && !enemy4_walking) { ++enemy4_wtf_timer; enemy4.gotoAndStop('wtf'); if (enemy4_wtf_timer == 99) { enemy4_wtf = false; enemy4_wtf_timer = 0; } } } if (enemy5_alive) { if (!enemy5_attacking) { if (panic) { ++enemy5_idleTimer; } if (enemy5_idleTimer > 284) { enemy5_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = Math.round(Math.random() * -42) + -32; enemy1_idleTimer = 0; } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = Math.round(Math.random() * -42) + -32; enemy2_idleTimer = 0; } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = Math.round(Math.random() * -42) + -32; enemy3_idleTimer = 0; } } } if (enemy4_alive) { if (enemy4_attacking) { enemy4.gotoAndStop('aim'); ++enemy4_attackingTimer; if (enemy4_attackingTimer > 50) { enemy4_attacking = false; enemy4_attackingTimer = Math.round(Math.random() * -42) + -32; enemy4_idleTimer = 0; } } } if (enemy5_alive) { if (enemy5_attacking) { enemy5.gotoAndStop('aim'); ++enemy5_attackingTimer; if (enemy5_attackingTimer > 50) { enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; enemy5.gotoAndStop('back'); } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 7; once = 0; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclips', 'ammoclips', _root.getNextHighestDepth(), {'_x': 30, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); panic = false; enemy5_alive = true; enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; npcSpeed = 0; npc1run = false; npc2run = false; npc3run = false; npc4run = false; npc5run = false; npc6run = false; npc1left = true; npc2left = false; npc3left = true; npc4left = false; npc5left = true; npc6left = false; npcKilled = false; enemy1left = true; enemy2left = false; enemy3left = true; enemy4left = true; ammo = 5; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_alive = true; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { if (once == 0) { enemy2_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } panic = true; enemy2_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } enemy1_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy4_wtf = true; } panic = true; enemy1_walking = false; enemy2_walking = false; enemy4_walking = false; once = 1; enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; enemy4.onPress = function () { if (enemy4_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy3_wtf = true; } enemy1_walking = false; enemy2_walking = false; enemy3_walking = false; once = 1; enemy4_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } }; enemy5.onPress = function () { if (enemy5_alive) { enemy5_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy5_alive = false; enemy5.gotoAndStop('dead'); } }; hut1.onPress = function () {}; hut2.onPress = function () {}; hut3.onPress = function () {}; hut4.onPress = function () {}; hut5.onPress = function () {}; rock1.onPress = function () {}; cover.onPress = function () {}; npc1.onEnterFrame = function () { if (panic) { npcSpeed = 4; npc1.gotoAndStop('run'); npc2.gotoAndStop('run'); npc3.gotoAndStop('run'); npc4.gotoAndStop('run'); npc5.gotoAndStop('run'); npc6.gotoAndStop('run'); } if (enemy1_alive) { if (enemy1_walking) { if (enemy1left) { enemy1._xscale = -70; enemy1._x -= 1.7; } else { enemy1._xscale = 70; enemy1._x += 1.7; } } } if (enemy1._x < 10) { enemy1left = false; } if (enemy1._x > 400) { enemy1left = true; } if (enemy2_alive) { if (enemy2_walking) { if (enemy2left) { enemy2._xscale = 100; enemy2._x -= 2; } else { enemy2._xscale = -100; enemy2._x += 2; } } } if (enemy2._x < 10) { enemy2left = false; } if (enemy2._x > 400) { enemy2left = true; } if (enemy3_alive) { if (enemy3_walking) { if (enemy3left) { enemy3._xscale = -70; enemy3._x -= 2; } else { enemy3._xscale = 70; enemy3._x += 2; } } } if (enemy3._x < 10) { enemy3left = false; } if (enemy3._x > 400) { enemy3left = true; } if (enemy4_alive) { if (enemy4_walking) { if (enemy4left) { enemy4._xscale = -100; enemy4._x -= 2; } else { enemy4._xscale = 100; enemy4._x += 2; } } } if (enemy4._x < 10) { enemy4left = false; } if (enemy4._x > 400) { enemy4left = true; } if (npc1left) { npc1._xscale = 100; npc1._x -= npcSpeed; } else { npc1._xscale = -100; npc1._x += npcSpeed; } if (npc2left) { npc2._xscale = -100; npc2._x -= npcSpeed; } else { npc2._xscale = 100; npc2._x += npcSpeed; } if (npc3left) { npc3._xscale = -100; npc3._x -= npcSpeed; } else { npc3._xscale = 100; npc3._x += npcSpeed; } if (npc4left) { npc4._xscale = 100; npc4._x -= npcSpeed; } else { npc4._xscale = -100; npc4._x += npcSpeed; } if (npc1._x < -25) { npc1left = false; } if (npc1._x > 660) { npc1left = true; } if (npc2._x < -25) { npc2left = false; } if (npc2._x > 660) { npc2left = true; } if (npc3._x < -25) { npc3left = false; } if (npc3._x > 660) { npc3left = true; } if (npc4._x < -25) { npc4left = false; } if (npc4._x > 660) { npc4left = true; } if (npc5._x < -25) { npc5left = false; } if (npc5._x > 660) { npc5left = true; } if (npc6._x < -25) { npc6left = false; } if (npc6._x > 660) { npc6left = true; } }; npc1.onPress = function () { npcKilled = true; }; npc2.onPress = function () { npcKilled = true; }; npc3.onPress = function () { npcKilled = true; }; npc4.onPress = function () { npcKilled = true; }; npc5.onPress = function () { npcKilled = true; }; npc6.onPress = function () { npcKilled = true; }; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 1415 { } movieClip 1416 { } movieClip 1417 { } movieClip 1422 { } movieClip 1431 { } movieClip 1444 { } movieClip 1448 { } movieClip 1469 { } movieClip 1470 { frame 42 { stop(); } } movieClip 1476 { } movieClip 1480 { } movieClip 1481 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } } movieClip 1487 { } movieClip 1496 { } movieClip 1509 { } movieClip 1522 { frame 42 { stop(); } } movieClip 1528 { } movieClip 1530 { frame 1 { stop(); } } movieClip 1536 { frame 10 { stop(); } } movieClip 1542 { frame 1 { stop(); } } movieClip 1549 { frame 1 { stop(); } frame 12 { stop(); } } movieClip 1556 { frame 1 { stop(); } frame 11 { stop(); } } movieClip 1575 { frame 27 { stop(); } } movieClip 1576 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } movieClip 1585 { } movieClip 1596 { } movieClip 1607 { } movieClip 1608 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } movieClip 1609 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } movieClip 1610 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } } movieClip 1612 { } movieClip 1614 { } movieClip 1616 { } movieClip 1618 { } movieClip 1620 { } movieClip 1622 { } movieClip 1626 { } frame 39 { play(); } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission8'); } } movieClip 1628 { frame 1 { _root.stop(); } frame 338 { _root.play(); } } frame 40 { stopAllSounds(); stop(); } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m8'); } } frame 41 { function addIndicator() { bar1._xscale = enemy1_attackingTimer; bar2._xscale = enemy2_attackingTimer; bar3._xscale = enemy3_attackingTimer; bar4._xscale = enemy4_attackingTimer; bar5._xscale = enemy5_attackingTimer; if (enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } else { bar1.gotoAndStop('ready'); } if (enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } else { bar2.gotoAndStop('ready'); } if (enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } else { bar3.gotoAndStop('ready'); } if (enemy4_attackingTimer < 35) { bar4.gotoAndStop('normal'); } else { bar4.gotoAndStop('ready'); } if (enemy5_attackingTimer < 35) { bar5.gotoAndStop('normal'); } else { bar5.gotoAndStop('ready'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('cutscene9'); } } function stageOver() { if (!enemy1_alive && !enemy2_alive && !enemy3_alive && !enemy4_alive && !enemy5_alive) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (!takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50 || enemy5_attackingTimer == 50) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (ammo == 0) { if (enemy1_alive || enemy2_alive || enemy3_alive) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50 || enemy5_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking) { ++enemy1_idleTimer; if (enemy1_idleTimer > 224) { enemy1_attacking = true; } } } if (enemy2_alive) { if (!enemy2_attacking) { ++enemy2_idleTimer; if (enemy2_idleTimer > 284) { enemy2_attacking = true; } } } if (enemy3_alive) { if (!enemy3_attacking) { ++enemy3_idleTimer; if (enemy3_idleTimer > 64) { enemy3_attacking = true; } } } if (enemy4_alive) { if (!enemy4_attacking) { ++enemy4_idleTimer; if (enemy4_idleTimer > 315) { enemy4_attacking = true; } } } if (enemy5_alive) { if (!enemy5_attacking) { ++enemy5_idleTimer; if (enemy5_idleTimer > 184) { enemy5_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = 0; enemy1_idleTimer = 0; enemy1.gotoAndStop('back'); } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = 0; enemy2_idleTimer = 0; enemy2.gotoAndStop('back'); } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = 0; enemy3_idleTimer = 0; enemy3.gotoAndStop('back'); } } } if (enemy4_alive) { if (enemy4_attacking) { enemy4.gotoAndStop('aim'); ++enemy4_attackingTimer; if (enemy4_attackingTimer > 50) { enemy4_attacking = false; enemy4_attackingTimer = 0; enemy4_idleTimer = 0; enemy4.gotoAndStop('back'); } } } if (enemy5_alive) { if (enemy5_attacking) { enemy5.gotoAndStop('aim'); ++enemy5_attackingTimer; if (enemy5_attackingTimer > 50) { enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; enemy5.gotoAndStop('back'); } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 8; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclips', 'ammoclips', _root.getNextHighestDepth(), {'_x': 100, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); ammo = 5; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_alive = true; enemy2_alive = true; enemy3_alive = true; enemy4_alive = true; enemy5_alive = true; enemy1_attacking = false; enemy2_attacking = false; enemy3_attacking = false; enemy4_attacking = false; enemy5_attacking = false; enemy1_attackingTimer = 0; enemy2_attackingTimer = 0; enemy3_attackingTimer = 0; enemy4_attackingTimer = 0; enemy5_attackingTimer = 0; enemy1_idleTimer = 0; enemy2_idleTimer = 0; enemy3_idleTimer = 0; enemy4_idleTimer = 0; enemy5_idleTimer = 0; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive || enemy5_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; enemy4.onPress = function () { if (enemy4_alive) { enemy4_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } }; enemy5.onPress = function () { if (enemy5_alive) { enemy5_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy5_alive = false; enemy5.gotoAndStop('dead'); } }; rock1.onPress = function () {}; rock2.onPress = function () {}; rock3.onPress = function () {}; rock4.onPress = function () {}; rock5.onPress = function () {}; cover.onPress = function () {}; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 1635 { } movieClip 1637 { } movieClip 1639 { } movieClip 1641 { } movieClip 1643 { } movieClip 1645 { } movieClip 1647 { } movieClip 1650 { } frame 42 { play(); } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('mission9'); } } movieClip 1652 { frame 1 { _root.stop(); } frame 267 { _root.play(); } } frame 43 { stopAllSounds(); stop(); } instance of movieClip 315 { onClipEvent (release) { stopAllSounds(); _root.gotoAndStop('m9'); } } frame 44 { function addIndicator() { if (!bighit) { --bigtime; bigguy.gotoAndStop('raw'); if (bigtime == 0) { bighit = true; bigguy.gotoAndStop('idle'); bigtime = 46; } } bar1._xscale = enemy1_attackingTimer; bar2._xscale = enemy2_attackingTimer; bar3._xscale = enemy3_attackingTimer; bar4._xscale = enemy4_attackingTimer; if (enemy1_attackingTimer > 0 && enemy1_attackingTimer < 35) { bar1.gotoAndStop('normal'); } if (enemy1_attackingTimer > 35) { bar1.gotoAndStop('ready'); } if (enemy1_attackingTimer < 0) { bar1.gotoAndStop('minus'); } if (enemy2_attackingTimer > 0 && enemy2_attackingTimer < 35) { bar2.gotoAndStop('normal'); } if (enemy2_attackingTimer > 35) { bar2.gotoAndStop('ready'); } if (enemy2_attackingTimer < 0) { bar2.gotoAndStop('minus'); } if (enemy3_attackingTimer > 0 && enemy3_attackingTimer < 35) { bar3.gotoAndStop('normal'); } if (enemy3_attackingTimer > 35) { bar3.gotoAndStop('ready'); } if (enemy3_attackingTimer < 0) { bar3.gotoAndStop('minus'); } if (enemy4_attackingTimer > 0 && enemy4_attackingTimer < 35) { bar4.gotoAndStop('normal'); } if (enemy4_attackingTimer > 35) { bar4.gotoAndStop('ready'); } if (enemy4_attackingTimer < 0) { bar4.gotoAndStop('minus'); } if (enemy5_attackingTimer > 0 && enemy5_attackingTimer < 35) { bar5.gotoAndStop('normal'); } if (enemy5_attackingTimer > 35) { bar5.gotoAndStop('ready'); } if (enemy5_attackingTimer < 0) { bar5.gotoAndStop('minus'); } } function stageCompleted() { if (stageCompletedTimer == 80) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('end'); } } function stageOver() { if (bignum < 0) { if (stageCompletedTimer == 0) { _root.attachMovie('fadeOut', 'fadeOut', _root.getNextHighestDepth()); } ++stageCompletedTimer; } if (!takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; playerKilled = true; Mouse.show(); gotoAndStop('reset'); } } if (npcKilled) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } if (ammo == 0) { if (bignum > 0) { stopAllSounds(); target_mc.removeMovieClip(); ammoclips.removeMovieClip(); lineThing.removeMovieClip(); gun.removeMovieClip(); inGame = false; Mouse.show(); gotoAndStop('reset'); } } } function showAmmo() { if (ammo < 0) { ammo = 0; } if (ammo == 10) { ammoclips.gotoAndStop('10c'); } if (ammo == 9) { ammoclips.gotoAndStop('9c'); } if (ammo == 8) { ammoclips.gotoAndStop('8c'); } if (ammo == 7) { ammoclips.gotoAndStop('7c'); } if (ammo == 6) { ammoclips.gotoAndStop('6c'); } if (ammo == 5) { ammoclips.gotoAndStop('5c'); } if (ammo == 4) { ammoclips.gotoAndStop('4c'); } if (ammo == 3) { ammoclips.gotoAndStop('3c'); } if (ammo == 2) { ammoclips.gotoAndStop('2c'); } if (ammo == 1) { ammoclips.gotoAndStop('1c'); } if (ammo == 0) { ammoclips.gotoAndStop('0c'); } } function covering() { if (cover._y == 170) { takingCover = true; } else { takingCover = false; } if (takingCover) { if (enemy1_attackingTimer == 50 || enemy2_attackingTimer == 50 || enemy3_attackingTimer == 50 || enemy4_attackingTimer == 50) { smash_sound.start(); ++shake; } } if (_ymouse > 350) { cover._y -= 50; } else { cover._y += 50; } if (cover._y > 370) { cover._y = 370; } if (cover._y < 170) { cover._y = 170; } } function enemies_idle() { if (enemy1_alive) { if (!enemy1_attacking && !enemy1_wtf && !enemy1_walking) { enemy1_attacking = true; } if (!enemy1_attacking && enemy1_wtf && !enemy1_walking) { ++enemy1_wtf_timer; enemy1.gotoAndStop('wtf'); if (enemy1_wtf_timer == 99) { enemy1_wtf = false; enemy1_wtf_timer = 0; } } } if (enemy2_alive) { if (!enemy2_attacking && !enemy2_wtf && !enemy2_walking) { enemy2_attacking = true; } if (!enemy2_attacking && enemy2_wtf && !enemy2_walking) { ++enemy2_wtf_timer; enemy2.gotoAndStop('wtf'); if (enemy2_wtf_timer == 99) { enemy2_wtf = false; enemy2_wtf_timer = 0; } } } if (enemy3_alive) { if (!enemy3_attacking && !enemy3_wtf && !enemy3_walking) { enemy3_attacking = true; } if (!enemy3_attacking && enemy3_wtf && !enemy3_walking) { ++enemy3_wtf_timer; enemy3.gotoAndStop('wtf'); if (enemy3_wtf_timer == 99) { enemy3_wtf = false; enemy3_wtf_timer = 0; } } } if (enemy4_alive) { if (!enemy4_attacking && !enemy4_wtf && !enemy4_walking) { enemy4_attacking = true; } if (!enemy4_attacking && enemy4_wtf && !enemy4_walking) { ++enemy4_wtf_timer; enemy4.gotoAndStop('wtf'); if (enemy4_wtf_timer == 99) { enemy4_wtf = false; enemy4_wtf_timer = 0; } } } if (enemy5_alive) { if (!enemy5_attacking) { if (panic) { ++enemy5_idleTimer; } if (enemy5_idleTimer > 284) { enemy5_attacking = true; } } } } function enemies_attacking() { if (enemy1_alive) { if (enemy1_attacking) { enemy1.gotoAndStop('aim'); ++enemy1_attackingTimer; if (enemy1_attackingTimer > 50) { enemy1_attacking = false; enemy1_attackingTimer = Math.round(Math.random() * -42) + -32; enemy1_idleTimer = 0; } } } if (enemy2_alive) { if (enemy2_attacking) { enemy2.gotoAndStop('aim'); ++enemy2_attackingTimer; if (enemy2_attackingTimer > 50) { enemy2_attacking = false; enemy2_attackingTimer = Math.round(Math.random() * -42) + -32; enemy2_idleTimer = 0; } } } if (enemy3_alive) { if (enemy3_attacking) { enemy3.gotoAndStop('aim'); ++enemy3_attackingTimer; if (enemy3_attackingTimer > 50) { enemy3_attacking = false; enemy3_attackingTimer = Math.round(Math.random() * -42) + -32; enemy3_idleTimer = 0; } } } if (enemy4_alive) { if (enemy4_attacking) { enemy4.gotoAndStop('aim'); ++enemy4_attackingTimer; if (enemy4_attackingTimer > 50) { enemy4_attacking = false; enemy4_attackingTimer = Math.round(Math.random() * -42) + -32; enemy4_idleTimer = 0; } } } if (enemy5_alive) { if (enemy5_attacking) { enemy5.gotoAndStop('aim'); ++enemy5_attackingTimer; if (enemy5_attackingTimer > 50) { enemy5_attacking = false; enemy5_attackingTimer = 0; enemy5_idleTimer = 0; enemy5.gotoAndStop('back'); } } } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else { if (shake == 1) { shake += 1; _root._x += 3; _root._y += 3; } else { if (shake == 2) { shake += 1; _root._y -= 5; _root._x -= 5; } else { if (shake > 2) { shake = 0; _root._x += 2; _root._y += 2; } } } } } stop(); smash_sound = new Sound(); smash_sound.attachSound('crash.wav'); inGame = true; playerKilled = false; mission = 9; once = 0; bignum = 5; bighit = true; bigtime = 46; _root.attachMovie('target_mc', 'target_mc', _root.getNextHighestDepth()); _root.attachMovie('ammoclips', 'ammoclips', _root.getNextHighestDepth(), {'_x': 30, '_y': 0}); _root.attachMovie('gun', 'gun', _root.getNextHighestDepth(), {'_x': 0, '_y': 360}); panic = false; enemy1left = true; enemy2left = false; enemy3left = true; enemy4left = true; ammo = 5; shake = 0; stageCompletedTimer = 0; takingCover = false; enemy1_walking = true; enemy2_walking = true; enemy3_walking = true; enemy4_walking = true; enemy1_wtf = false; enemy2_wtf = false; enemy3_wtf = false; enemy4_wtf = false; enemy1_wtf_timer = 0; enemy2_wtf_timer = 0; enemy3_wtf_timer = 0; enemy4_wtf_timer = 0; enemy1_alive = true; enemy2_alive = true; enemy3_alive = true; enemy4_alive = true; enemy1_attacking = false; enemy2_attacking = false; enemy3_attacking = false; enemy4_attacking = false; enemy1_attackingTimer = 0; enemy2_attackingTimer = 0; enemy3_attackingTimer = 0; enemy4_attackingTimer = 0; enemy1_idleTimer = 0; enemy2_idleTimer = 0; enemy3_idleTimer = 0; enemy4_idleTimer = 0; bigguy.onPress = function () { if (bighit) { enemy1_wtf = true; enemy2_wtf = true; enemy3_wtf = true; enemy4_wtf = true; enemy1_walking = false; enemy2_walking = false; enemy3_walking = false; enemy4_walking = false; --bignum; bighit = false; } }; _root.onMouseDown = function () { if (inGame) { if (enemy1_alive || enemy2_alive || enemy3_alive || enemy4_alive) { if (!takingCover) { if (!ammo == 0) { --ammo; _root.attachMovie('shotFlash', 'shotFlash', _root.getNextHighestDepth()); } } } } }; enemy1.onPress = function () { if (enemy1_alive) { if (once == 0) { enemy2_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } panic = true; enemy2_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy1_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy1_alive = false; enemy1.gotoAndStop('dead'); } }; enemy2.onPress = function () { if (enemy2_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy3_wtf = true; enemy4_wtf = true; } enemy1_walking = false; enemy3_walking = false; enemy4_walking = false; once = 1; enemy2_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy2_alive = false; enemy2.gotoAndStop('dead'); } }; enemy3.onPress = function () { if (enemy3_alive) { if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy4_wtf = true; } panic = true; enemy1_walking = false; enemy2_walking = false; enemy4_walking = false; once = 1; enemy3_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy3_alive = false; enemy3.gotoAndStop('dead'); } }; enemy4.onPress = function () { if (enemy4_alive) { panic = true; if (once == 0) { enemy1_wtf = true; enemy2_wtf = true; enemy3_wtf = true; } enemy1_walking = false; enemy2_walking = false; enemy3_walking = false; once = 1; enemy4_attackingTimer = 0; _root.attachMovie('lineThing', 'lineThing', _root.getNextHighestDepth(), {'_x': 0, '_y': 20}); enemy4_alive = false; enemy4.gotoAndStop('dead'); } }; hut1.onPress = function () {}; hut2.onPress = function () {}; hut3.onPress = function () {}; hut4.onPress = function () {}; hut5.onPress = function () {}; rock1.onPress = function () {}; cover.onPress = function () {}; npc1.onEnterFrame = function () {}; npc1.onPress = function () { npcKilled = true; }; npc2.onPress = function () { npcKilled = true; }; npc3.onPress = function () { npcKilled = true; }; npc4.onPress = function () { npcKilled = true; }; npc5.onPress = function () { npcKilled = true; }; npc6.onPress = function () { npcKilled = true; }; target_mc.onEnterFrame = function () { if (inGame) { Mouse.hide(); } this._x = _xmouse; this._y = _ymouse; gun._x = _xmouse; ammoclips.swapDepths(_root.getNextHighestDepth()); target_mc.swapDepths(_root.getNextHighestDepth()); shotFlash.swapDepths(_root.getNextHighestDepth()); gun.swapDepths(_root.getNextHighestDepth()); fadeOut.swapDepths(_root.getNextHighestDepth()); enemies_idle(); enemies_attacking(); covering(); showAmmo(); stageOver(); stageCompleted(); shaker(); addIndicator(); }; } movieClip 1668 { } movieClip 1669 { } movieClip 1670 { } movieClip 1678 { } movieClip 1687 { } movieClip 1698 { } movieClip 1699 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } } movieClip 1705 { } movieClip 1714 { } movieClip 1727 { } movieClip 1744 { } movieClip 1745 { frame 42 { stop(); } } movieClip 1751 { } movieClip 1755 { } movieClip 1757 { frame 1 { stop(); } } movieClip 1763 { frame 10 { stop(); } } movieClip 1769 { frame 1 { stop(); } } movieClip 1776 { frame 1 { stop(); } frame 12 { stop(); } } movieClip 1783 { frame 1 { stop(); } frame 11 { stop(); } } movieClip 1802 { frame 27 { stop(); } } movieClip 1803 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1804 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1806 { } movieClip 1807 { } movieClip 1809 { } movieClip 1811 { } movieClip 1812 { } movieClip 1813 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1814 { frame 1 { stop(); } frame 2 { stop(); } frame 3 { stop(); } frame 4 { stop(); } frame 5 { stop(); } frame 6 { stop(); } frame 7 { stop(); } frame 8 { stop(); } frame 9 { stop(); } frame 10 { stop(); } frame 11 { stop(); } frame 12 { stop(); } } movieClip 1816 { } movieClip 1817 { } movieClip 1820 { } instance of movieClip 192 { onClipEvent (release) { stopAllSounds(); _root.nextFrame(); } } movieClip 1822 { frame 1 { _root.stop(); } frame 1030 { _root.play(); } } frame 46 { stop(); } instance of movieClip 19 { onClipEvent (release) { getURL('http://www.stoneagegames.com', '_blank'); } } button 1827 { on (release) { getURL('http://www.stoneagegames.com/', '_blank'); } } button 1830 { on (release) { gotoAndStop('title'); } } frame 120 { gotoAndStop('title'); }




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Created: 29/3 -2019 03:54:22 Last modified: 29/3 -2019 03:54:22 Server time: 22/12 -2024 13:25:57