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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/21908090?noj=FRM21908090-22DC" width="1" height="1"></div>

Stick War - create and command an army of stick figures.swf

This is the info page for
Flash #89229

(Click the ID number above for more basic data on this flash file.)


Text
Loading

.

..

...

v 1.2

Defend until the sun
sets.

Create a miner to
help boost  your
economy.

Already know how to
play? Click here.

Click on a miner.

Use Arrow keys/WASD to
control him.
Space key is used to mine
gold.

Hint: manual mining is
twice as fast as
automatic mining.

Click on miner again to
deselect character.

Create a few men for
the attack.

Click here to order
the attack.

Use arrow keys or
move mouse to side
of screen to scroll.

<p align="left"><font face="Times New Roman" size="8" color="#000000" letterSpacing="0.000000" kerning="1">204</font></p>

6

<p align="center"><font face="Times New Roman" size="5" color="#000000" letterSpacing="0.000000" kerning="1">Set mode to Attack</font></p>

9827

13/20

Start

Armies Don't Come free

Train miners to gather gold to fund your nation's
future war.
To win:
*Gather 800 gold.

The War Begins

Train units to attack the country of archidon.
To win:
*Destroy the Archidon monument to win.

You have been ambushed

You have been ambushed by some natives. Hold
them off until the sun sets.
To win:
*Survive until the sun sets.

Attack the Swordwrath

The Swordwraths swords are no match for your
basic clubs.
To win:
*Destroy the Swordwrath monument.

Attack the Spearton

The Speartons are known as heavy armored well
trained infintry with spears that can be thrown or
used for stabbing.
To win:
*Destroy the Spearton monument.

SwordWrath counter

In an attempt to regain their land the Swordwrath
have sent everything they have at you.
To win:
*Survive the Swordwrath counter

Attack the MAgikill

This land is ruled by wizards known to have spells
that can stun infantry and other spells that
summon minions to do their bidding.
To win:
*Destroy the Magikill monument.

Free Pertland

The Archideonis and Swordwrath have teamed up
and are ruthlessly ruling over Pertland. You must
free the citizens of this neutral land.
To win:
* Destroy the Archidons/Swordwrath monument.

Free Westwind

The Archidon and Speartons have teamed up and
are ruthlessly ruling over Westwind. You must free
the citizens of this nutral land.
To win:
* Destroy the Archidon/Spearton monument.

No Mans Land

The natives of No Mans Land are said to be
monsters of gargantuan porportions.
To win:
* Destroy the Giants Monument

Ambush!

Your people have been ambushed by a native
tribe.
To win:
*Survive the onslaught.

Ice Hills

You have found the camp of your enemies elite
leaders.
To win:
* Destroy the Elite monument.

Last Stand

Your Final battle:
All your enemies have joined together and vow to
destroy you for taking over there land.  Your best
chance is to use all the technologies you have
aquired through your conquest gainst them.
To win:
* Destroy your enemies monument.

Attack The Archidons

High

Medium

Low

AMOUNT

The enemy are
expected to attack
at sunset. Prepare a
defense!

These men are safe
within the fort and
automatically shoot
arrows at the enemy.

These enemy archers
are safe while in the
fort. Focus your
attack on the statue.

Tip: User controlled
units do more
damage and have
increased health.

Destory the statue
to defeat the enemy.

The pause menu
allows you to lower
graphics quality and
disable the glow
effect if the game is
running slow.

If you need help or
want to restart a
level hit the pause
button.

Copyright (c) stickpage.com

Your statue has been
destroyed

Try Again

Master of Economics!

You now know how to collect gold to fund your army.
Now use this knowledge to expand our great nation.

Continue

Your statue has been
destroyed!

Tip: your army is safe when garrisoned inside the fort. From this position a portion of your army will fire arrows at the enemy.

Strategy Guide

You Have Defeated Archidonis!

Congratulations the archidonis have been pushed out
of their homeland and fled for the hills.

** Use the mouse to Aim and Fire.
** Use: WASD or Arrow keys to move.

Archer Controls:

You have unlocked a new unit!

Tip: remember to make archers.
The swordwrath have little armour
and so are weak to arrows.

You Have Survived the ambush

You have held your ground and the ambush has failed.
We now march on to attack the Swordwrath.

You have survived the Ambush!

You have held your ground and the ambush has failed.
We now continue our march to attack the Swordwrath.

Tip: The Spearton are the strongest infantry in all of Inamorta. You will need to outnumber them if you wish to defeat them.

You Have Defeated The Swordwrath

Congratulations the Swordwrath have been pushed out
of there homeland and fled for the hills, I doubt
this is the last you will see of them.
You have unlocked the sword upgrade from the amoury.

You Have Defeated the Swordwrath!

Congratulations, the Swordwrath have been pushed out
of there homeland and fled for the hills, I doubt this
is the last you will see of them.
You have unlocked the sword upgrade from the armoury.

Tip: remember to train a few archers to counter the Swordwrath.

You Have Defeated The Spearton

*Congratulations the Magikill have been pushed out
of there homeland and fled for the hills, I doubt
this is the last you will see of them.
*You have unlocked a new unit !

You Have Defeated the Spearton!

That was Madness, those proud Speartons
where no match for the might of your empire.

** SPACE to attack.
** Q to block.
** F to throw spear.
** WASD or Arrow keys to move.

Spearton Controls:

You have unlocked a new unit.

Tip: the Magikill excell at close combat. Training a few Archers is your best bet against this enemy.

Great Defense

Congradulations, you have eliminated the vast horde of swordmen that
formed the swordwrath offensive.
Now push on and attack the Magikill!

Great Defense!

Congratulations, you have eliminated the vast horde
of swordmen that formed the Swordwrath offensive.
Now push on and attack the Magikill!

Tip: Speartons are good at blocking enemy arrows and can hold a solid line against the Swordwrath infantry.

You Have Defeated The Magikill

Mage:

** Spacebar: Attack
** F: Heal
** Use: WASD or Arrow keys to move.

You Have Defeated the Magikill!

These wise men were no match for your fierce army.
We must now press on and mop up our fleeing enemies.
You have unlocked a new unit.

** SPACE to attack.
** F to summon minions.
** WASD or Arrow keys to move.

Mage Controls:

Tip: the Magikill's ability to summon minions is usefull at wearing down a strong enemy.

You Have Defeated No Mans Land

** Spacebar: Attack
** Use: WASD or
Arrow keys to move.

Giants:

*Congratulations the Giants of "No mans land" have been  pushed out of there homeland
and fled for the hills, I doubt this is the last you will see of them.
*You have unlocked a new unit

You have rescued Pertland!

The people of Pertland are now safe from the
Swordwrath and Archidons Occupation.
Scouts report of Speartons backed by the
Archidons  infiltrating the Westwind countryside.
We must now march on to free another nation.

Tip: Ranged units do reduced damage to giants and statues.

You Have Defeated Anschluss Aliance

** Giants do massive Damge to
Castles.
** Giants do little damage to
units, but have
good knock back effect.

Tips:

*Congratulations you have defeated the Anschluss Aliance and pushed out of there
homeland, Will this be the last you see of them?

You have rescued Westwind!

The people of Westwind are now safe from the
Speartons and Archidons.
The last of the enemy has been pushed back into
the barely habitable lands of the north. We must
march on and stamp them out for good!

Tip: Giants are strong but dumb, you can take control of a single unit and surround the giant who is slow to attack.

You have defeated the barbaric
inhabitants of No Man's Land.

** SPACE to attack.
** WASD or Arrow keys to move.

Giant Controls:

You have unlocked a new unit.

Tip: The giant is extremely good at damaging the enemy statue but not so good at hurting infantry.
This is a great time to take advantage of the upgrades you have chosen.

You have defended well

You are a master of defending the ambush and your a
hero to your people. But the battle is not over yet.

You Have Defeated Ice Hills

** Dont be Gay like Brock.

Tips:

*Congratulations you have defeated the Ice Hills and pushed the
armys out of there homeland.

You have defeated Ice Hills!

You have come a long way from your tiny country Order
but Inamorta is now within your grasp.
Your Enemies have pooled their resources and army for
one last stand in the Dark Mountains.
Be Careful they may have a trick up there sleeves

Tip: train the best units to counter what ever the enemy sends at  you.

<p align="center"><font face="GungsuhChe" size="18" color="#000000" letterSpacing="0.000000" kerning="1">Congratulations on finishing the Game!</font></p>

Thanks for playing!

Continue

Stuff





<p align="center"></p>

<p align="left"></p>

<p align="left"><font face="GungsuhChe" size="21" color="#000000" letterSpacing="0.000000" kerning="1">Total Time:</font></p>

<p align="left"></p>

000

Only at Stickpage.com

Game Concept by:

Programming by:

Art, Animation
and Story by:

Game Balance by:

Special Thanks to:

Jason Whitham (Crazy Jay) & Brock White

Brock White

Jason Whitham

Adam Westerman - Map
All our Beta Testers
twoDimensionalArray - Began the project
years ago but never got off the ground.
Battle of the shadow Elves - Chris Haigh
Field of memories - Waterflame
Entering the stronghold - Denny schneideme

Music:

u

n

e

m

i

a

M

ActionScript [AS1/AS2]

Frame 1
function checkSO() { mySO = SharedObject.getLocal("test"); if (!mySO.flush(1)) { System.showSettings(1); } } _root.isTesting = false; sites = ["farm.stickpage.com", "www.stickpage.com"]; checkSO(); stop();
Frame 2
function save_campaign() { var _local2 = SharedObject.getLocal("stickwar_save"); _local2.data.data = _root.campaignData; trace((("SAVE: " + _local2.data.data.getLevel()) + " ") + _root.campaignData.getLevel()); _local2.flush(); } function load_campaign() { var _local2 = SharedObject.getLocal("stickwar_save"); _root.campaignData = _local2.data.data; }
Frame 9
gotoAndPlay ("stickIntro");
Frame 23
if (introMovie._currentframe == introMovie._totalframes) { gotoAndPlay ("mainMenu"); }
Frame 24
gotoAndPlay ("intro2");
Frame 25
domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain = real_domain[0]; trace(domain); if ((((domain != "74.52.169.210") && (domain != "www.maxgames.com")) && (domain != "www.stickpage.com")) && (domain != "farm.stickpage.com")) { } _root.campaignData = new Campaign(); _root.soundManager = new SoundManager(); _root.soundManager.playBackgroundMusic("Entering_the_Stronghold");
Instance of Symbol 2237 MovieClip "menu" in Frame 25
onClipEvent (load) { var newColour; newColour = new Color(this); newColour.setTint(0, 0, 0, 100); var tintAmount = 100; var goto = undefined; } onClipEvent (enterFrame) { if (goto == undefined) { if (tintAmount > 0) { tintAmount = tintAmount - ((110 - tintAmount) / 5); } else { tintAmount = 0; } if (tintAmount < 0) { tintAmount = 0; } newColour.setTint(0, 0, 0, tintAmount); } else { if (tintAmount < 100) { tintAmount = tintAmount + ((110 - tintAmount) / 5); } else { _root.gotoAndPlay(goto); } newColour.setTint(0, 0, 0, tintAmount); } }
Frame 33
Color.prototype.setTint = function (r, g, b, amount) { var _local4 = 100 - amount; var _local2 = new Object(); _local2.ra = (_local2.ga = (_local2.ba = _local4)); var _local3 = amount / 100; _local2.rb = r * _local3; _local2.gb = g * _local3; _local2.bb = b * _local3; this.setTransform(_local2); };
Frame 34
Frame 41
stop();
Frame 42
_root.createEmptyMovieClip("canvas", 1); blueTechnology = new TechnologyManager(); redTechnology = new TechnologyManager(); ai = new AiScenario(); var game = new Game(1, canvas, 600, 400, 1, 0, redTechnology, blueTechnology, ai); gotoAndPlay ("game");
Instance of Symbol 2239 MovieClip in Frame 42
onClipEvent (load) { c = 0; _visible = true; this.swapDepths(99999); } onClipEvent (enterFrame) { if (((c++) % 2) == 0) { time = getTimer(); } else { fps.text = Math.round(1000 / (getTimer() - time)); } }
Frame 52
_root.game.update();
Instance of Symbol 2240 MovieClip in Frame 52
onClipEvent (mouseDown) { _root.game.setMouseDown(true); } onClipEvent (mouseUp) { _root.game.setMouseDown(false); }
Frame 53
gotoAndPlay ("game");
Frame 63
var hasPlayed = false; var level = _root.campaignData.getLevel(); level--; _root.menu.path.gotoAndStop("level_" + level); _root.soundManager.stopBackgroundMusic(); _root.soundManager.playSoundCentre("marching"); if (tintAmount) { _root.menu.path.nextFrame(); } var newColour; newColour = new Color(menu); men.push(man); newColour.setTint(0, 0, 0, 100); var tintAmount = 100; var goto = undefined;
Frame 64
if ((tintAmount == 0) && (level >= 0)) { _root.menu.path.play(); }
Frame 65
if (((tintAmount == 0) && (!hasPlayed)) && (level >= 0)) { _root.menu.path.play(); hasPlayed = true; } if (goto == undefined) { if (tintAmount > 0) { tintAmount = tintAmount - ((110 - tintAmount) / 5); } else { tintAmount = 0; } if (tintAmount < 0) { tintAmount = 0; } newColour.setTint(0, 0, 0, tintAmount); } else { if (tintAmount < 100) { tintAmount = tintAmount + ((110 - tintAmount) / 5); } else if (goto == "loadLevel") { _root.campaignData.loadLevel(); _root.gotoAndPlay("game"); } newColour.setTint(0, 0, 0, tintAmount); }
Frame 66
gotoAndPlay ("campaign2");
Frame 72
gotoAndPlay ("campaign2");
Frame 73
function getDxTime(num) { if (num < (savedGameTime / 10)) { return(num); } return(savedGameTime / 10); } function getDxGold(num) { if (num < (savedGameGold / 10)) { return(num); } return(savedGameGold / 10); } var newColour; newColour = new Color(menu); newColour.setTint(0, 0, 0, 100); var tintAmount = 100; var goto = undefined; soundManager.stopBackgroundMusic(); if (game != undefined) { var num = (1 + int(Math.random() * 3)); _root.savedGameTime = game.getGameTime() / 1000; _root.savedGameGold = game.getSquad1().getTeamsGold(); _root.time = game.getGameTime() / 1000; _root.gold = game.getSquad1().getTeamsGold(); var seconds = Math.round(game.getGameTime() / 1000); var minutes = Math.floor(seconds / 60); seconds = seconds - (minutes * 60); menu.summary.timeDisplay.text = ((("Level completed in " + minutes) + "m and ") + seconds) + "s"; if (_root.campaignData.getLevel() == 12) { seconds = Math.round(_root.campaignData.getTotalTime() / 1000); minutes = Math.floor(seconds / 60); seconds = seconds - (minutes * 60); menu.summary.timeDisplay.text = ""; } if (game.squad1.getCastleHealth() != 0) { campaignData.setLevelTime(game.getGameTime() / 1000); campaignData.levelUp(); removeMovieClip(game.screen); removeMovieClip(game.HUD); game = undefined; var level = _root.campaignData.getLevel(); _root.menu.display.gotoAndStop(level * 2); _root.soundManager.playSoundCentre("victorysound" + num); } else { menu.summary.timeDisplay.text = ""; var num = (1 + int(Math.random() * 0)); _root.soundManager.playSoundCentre("failmission1"); removeMovieClip(game.screen); removeMovieClip(game.HUD); game = undefined; _root.menu.display.gotoAndStop((level * 2) + 1); } }
Frame 74
if (goto == undefined) { if (tintAmount > 0) { tintAmount = tintAmount - ((110 - tintAmount) / 5); } else { tintAmount = 0; } if (tintAmount < 0) { tintAmount = 0; } newColour.setTint(0, 0, 0, tintAmount); } else { if (tintAmount < 100) { tintAmount = tintAmount + ((110 - tintAmount) / 5); } else { _root.gotoAndPlay(goto); } newColour.setTint(0, 0, 0, tintAmount); }
Frame 75
gotoAndPlay ("postLevelCampaign2");
Frame 84
gotoAndPlay ("postLevelCampaign");
Frame 85
function tryToBuy(cost, item, level) { cost = cost / 100; if (campaignData.getGold() < cost) { _root.soundManager.playSoundCentre("arrowHitDirt"); return(undefined); } campaignData.technology[item](level); _root.soundManager.playSoundCentre("swordHit1"); campaignData.setGold(campaignData.getGold() - cost); _root.menu.gotoAndPlay("reloadshop"); } _root.campaignData.getTotalTime(); defaultDescription = "Click on boxes to select upgrades"; defaultHeading = "Select upgrades"; menu.gold.text = campaignData.getGold(); var newColour; newColour = new Color(menu); newColour.setTint(0, 0, 0, 100); var tintAmount = 100; var goto = undefined;
Frame 86
if (goto == undefined) { if (tintAmount > 0) { tintAmount = tintAmount - ((110 - tintAmount) / 5); } else { tintAmount = 0; } if (tintAmount < 0) { tintAmount = 0; } newColour.setTint(0, 0, 0, tintAmount); } else { if (tintAmount < 100) { tintAmount = tintAmount + ((110 - tintAmount) / 5); } else { _root.gotoAndPlay(goto); } newColour.setTint(0, 0, 0, tintAmount); }
Frame 87
gotoAndPlay ("shop2");
Frame 95
gotoAndPlay ("shop");
Frame 96
var newColour; newColour = new Color(menu); newColour.setTint(0, 0, 0, 100); var tintAmount = 100; var goto = undefined;
Frame 97
if (goto == undefined) { if (tintAmount > 0) { tintAmount = tintAmount - ((110 - tintAmount) / 5); } else { tintAmount = 0; } if (tintAmount < 0) { tintAmount = 0; } newColour.setTint(0, 0, 0, tintAmount); } else { if (tintAmount < 100) { tintAmount = tintAmount + ((110 - tintAmount) / 5); } else { _root.gotoAndPlay(goto); } newColour.setTint(0, 0, 0, tintAmount); }
Frame 98
gotoAndPlay ("difficulty2");
Frame 115
domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain = real_domain[0]; domainText.text = "Domain is: " + domain;
Frame 124
var newColour; newColour = new Color(menu); newColour.setTint(0, 0, 0, 100); var tintAmount = 100; var goto = undefined; _root.soundManager.playBackgroundMusic("Entering_the_Stronghold");
Frame 125
if (goto == undefined) { if (tintAmount > 0) { tintAmount = tintAmount - ((110 - tintAmount) / 5); } else { tintAmount = 0; } if (tintAmount < 0) { tintAmount = 0; } newColour.setTint(0, 0, 0, tintAmount); } else { if (tintAmount < 100) { tintAmount = tintAmount + ((110 - tintAmount) / 5); } else { _root.gotoAndPlay(goto); } newColour.setTint(0, 0, 0, tintAmount); }
Frame 126
gotoAndPlay ("credits2");
Symbol 82 MovieClip [footsteps] Frame 50
stop();
Symbol 98 MovieClip Frame 1
stop();
Symbol 98 MovieClip Frame 2
stop();
Symbol 98 MovieClip Frame 3
stop();
Symbol 98 MovieClip Frame 4
stop();
Symbol 98 MovieClip Frame 5
stop();
Symbol 98 MovieClip Frame 6
stop();
Symbol 98 MovieClip Frame 7
stop();
Symbol 98 MovieClip Frame 8
stop();
Symbol 101 MovieClip Frame 1
stop();
Symbol 101 MovieClip Frame 2
stop();
Symbol 101 MovieClip Frame 3
stop();
Symbol 101 MovieClip Frame 4
stop();
Symbol 109 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 109 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Instance of Symbol 101 MovieClip in Symbol 109 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.bag); }
Instance of Symbol 98 MovieClip in Symbol 135 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Instance of Symbol 101 MovieClip in Symbol 135 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.bag); }
Instance of Symbol 98 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Instance of Symbol 101 MovieClip in Symbol 165 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.bag); }
Instance of Symbol 98 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Instance of Symbol 101 MovieClip in Symbol 199 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.bag); }
Symbol 199 MovieClip Frame 100
stop();
Symbol 200 MovieClip [miner] Frame 1
stop();
Instance of Symbol 109 MovieClip in Symbol 200 MovieClip [miner] Frame 1
onClipEvent (load) { time = int(Math.random() * 10000); lastBreath = getTimer(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && ((getTimer() - lastBreath) > time)) { play(); lastBreath = getTimer(); } }
Instance of Symbol 113 MovieClip "bar" in Symbol 200 MovieClip [miner] Frame 1
onClipEvent (load) { _visible = false; }
Symbol 200 MovieClip [miner] Frame 2
stop();
Symbol 200 MovieClip [miner] Frame 3
stop();
Symbol 200 MovieClip [miner] Frame 4
stop();
Symbol 209 MovieClip [BrdrShdw] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "shadowColor");
Symbol 211 MovieClip [BrdrFace] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "buttonColor");
Symbol 214 MovieClip [BrdrBlk] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "borderColor");
Symbol 216 MovieClip [BrdrHilght] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "highlightColor");
Symbol 219 MovieClip [Defaults] Frame 1
#initclip 1 Object.registerClass("Defaults", mx.skins.halo.Defaults); #endinitclip
Symbol 220 MovieClip [UIObjectExtensions] Frame 1
#initclip 2 Object.registerClass("UIObjectExtensions", mx.core.ext.UIObjectExtensions); #endinitclip
Symbol 221 MovieClip [UIObject] Frame 1
#initclip 3 Object.registerClass("UIObject", mx.core.UIObject); #endinitclip stop();
Symbol 224 Button
on (keyPress "<Tab>") { this.tabHandler(); }
Symbol 225 MovieClip Frame 1
#initclip 4 Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } #endinitclip
Symbol 226 MovieClip [FocusRect] Frame 1
#initclip 5 Object.registerClass("FocusRect", mx.skins.halo.FocusRect); #endinitclip
Symbol 227 MovieClip [FocusManager] Frame 1
#initclip 6 Object.registerClass("FocusManager", mx.managers.FocusManager); #endinitclip stop();
Symbol 228 MovieClip [UIComponentExtensions] Frame 1
#initclip 7 Object.registerClass("UIComponentExtensions", mx.core.ext.UIComponentExtensions); #endinitclip
Symbol 229 MovieClip [UIComponent] Frame 1
#initclip 8 Object.registerClass("UIComponent", mx.core.UIComponent); #endinitclip stop();
Symbol 230 MovieClip [SimpleButton] Frame 1
#initclip 9 Object.registerClass("SimpleButton", mx.controls.SimpleButton); #endinitclip stop();
Symbol 231 MovieClip [Border] Frame 1
#initclip 10 Object.registerClass("Border", mx.skins.Border); #endinitclip stop();
Symbol 232 MovieClip [RectBorder] Frame 1
#initclip 11 mx.skins.SkinElement.registerElement(mx.skins.RectBorder.symbolName, Object(mx.skins.RectBorder)); Object.registerClass("RectBorder", mx.skins.halo.RectBorder); #endinitclip stop();
Symbol 233 MovieClip [ButtonSkin] Frame 1
#initclip 12 Object.registerClass("ButtonSkin", mx.skins.halo.ButtonSkin); #endinitclip
Symbol 234 MovieClip [Button] Frame 1
#initclip 13 Object.registerClass("Button", mx.controls.Button); #endinitclip stop();
Instance of Symbol 230 MovieClip [SimpleButton] in Symbol 234 MovieClip [Button] Frame 2
//component parameters onClipEvent (initialize) { selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 239 MovieClip [RadioThemeColor1] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 243 MovieClip [RadioThemeColor2] Frame 1
mx.skins.ColoredSkinElement.setColorStyle(this, "themeColor");
Symbol 249 MovieClip [RadioButtonAssets] Frame 1
#initclip 14 mx.controls.RadioButton.prototype.adjustFocusRect = function () { var _local4 = this._parent.focus_mc; var _local2 = this.iconName; var _local3 = this.getStyle("themeColor"); if (_local3 == undefined) { _local3 = 8453965 /* 0x80FF4D */; } var _local5 = _local2._width + 4; var _local6 = _local2._height + 4; _local4.setSize(_local5, _local6, 8, 100, _local3); var _local8 = _local2._x; var _local7 = _local2._y; _local4.move((this.x - 2) + _local8, (this.y + _local7) - 2); }; #endinitclip
Symbol 250 MovieClip [RadioButton] Frame 1
#initclip 15 Object.registerClass("RadioButton", mx.controls.RadioButton); #endinitclip stop();
Instance of Symbol 234 MovieClip [Button] "foo" in Symbol 250 MovieClip [RadioButton] Frame 2
//component parameters onClipEvent (initialize) { icon = ""; label = "Button"; labelPlacement = "right"; selected = false; toggle = false; enabled = true; visible = true; minHeight = 0; minWidth = 0; }
Symbol 281 MovieClip Frame 1
stop();
Symbol 281 MovieClip Frame 2
stop();
Symbol 281 MovieClip Frame 3
stop();
Symbol 281 MovieClip Frame 4
stop();
Symbol 281 MovieClip Frame 5
stop();
Symbol 281 MovieClip Frame 6
stop();
Symbol 282 MovieClip Frame 1
stop();
Instance of Symbol 281 MovieClip in Symbol 282 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent._parent.weapon); }
Symbol 293 MovieClip Frame 1
stop();
Symbol 293 MovieClip Frame 2
stop();
Symbol 293 MovieClip Frame 3
stop();
Symbol 293 MovieClip Frame 4
stop();
Symbol 293 MovieClip Frame 5
stop();
Symbol 293 MovieClip Frame 6
stop();
Symbol 293 MovieClip Frame 7
stop();
Symbol 293 MovieClip Frame 8
stop();
Symbol 294 MovieClip Frame 1
stop();
Instance of Symbol 293 MovieClip in Symbol 294 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent._parent.helmet); }
Symbol 302 MovieClip Frame 1
stop();
Symbol 302 MovieClip Frame 2
stop();
Symbol 302 MovieClip Frame 3
stop();
Symbol 302 MovieClip Frame 4
stop();
Symbol 302 MovieClip Frame 5
stop();
Symbol 302 MovieClip Frame 6
stop();
Symbol 302 MovieClip Frame 7
stop();
Symbol 305 MovieClip Frame 1
stop();
Instance of Symbol 302 MovieClip in Symbol 305 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent._parent.shield); }
Symbol 305 MovieClip Frame 2
stop();
Symbol 305 MovieClip Frame 3
stop();
Symbol 305 MovieClip Frame 4
stop();
Symbol 310 MovieClip Frame 1
stop();
Symbol 326 MovieClip Frame 63
stop();
Symbol 500 MovieClip Frame 70
stop();
Symbol 559 MovieClip Frame 51
stop();
Symbol 582 MovieClip [cursor] Frame 10
stop();
Symbol 584 MovieClip [spartan] Frame 1
stop();
Instance of Symbol 310 MovieClip in Symbol 584 MovieClip [spartan] Frame 1
onClipEvent (load) { time = int(Math.random() * 10000); lastBreath = getTimer(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && ((getTimer() - lastBreath) > time)) { play(); lastBreath = getTimer(); } }
Symbol 584 MovieClip [spartan] Frame 2
stop();
Symbol 584 MovieClip [spartan] Frame 3
stop();
Symbol 584 MovieClip [spartan] Frame 4
stop();
Symbol 584 MovieClip [spartan] Frame 5
stop();
Symbol 584 MovieClip [spartan] Frame 6
stop();
Symbol 584 MovieClip [spartan] Frame 7
stop();
Symbol 584 MovieClip [spartan] Frame 8
stop();
Symbol 584 MovieClip [spartan] Frame 9
stop();
Symbol 584 MovieClip [spartan] Frame 10
stop();
Instance of Symbol 310 MovieClip in Symbol 584 MovieClip [spartan] Frame 10
onClipEvent (load) { time = int(Math.random() * 10000); lastBreath = getTimer(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && ((getTimer() - lastBreath) > time)) { play(); lastBreath = getTimer(); } }
Symbol 595 MovieClip Frame 8
stop();
Symbol 597 Button
on (release) { _root.gotoAndPlay(3); }
Symbol 601 MovieClip Frame 1
var amountLoaded = (_root.getBytesLoaded() / _root.getBytesTotal()); bar.barFill._xscale = amountLoaded * 100; bar._visible = true;
Instance of Symbol 584 MovieClip [spartan] in Symbol 601 MovieClip Frame 1
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; }
Instance of Symbol 113 MovieClip "bar" in Symbol 601 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Instance of Symbol 200 MovieClip [miner] "miner" in Symbol 601 MovieClip Frame 1
onClipEvent (load) { weapon = "pickaxe"; bar._visible = false; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 601 MovieClip Frame 1
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; }
Symbol 601 MovieClip Frame 2
if (_root.getBytesLoaded() != _root.getBytesTotal()) { gotoAndPlay (1); }
Symbol 601 MovieClip Frame 56
stop();
Symbol 608 MovieClip [tips2] Frame 1
stop();
Symbol 622 MovieClip [tips1] Frame 1
stop();
Instance of Symbol 605 MovieClip in Symbol 622 MovieClip [tips1] Frame 1
on (release) { _root.game.enemyAi.messageState = 12; }
Symbol 622 MovieClip [tips1] Frame 2
stop();
Symbol 622 MovieClip [tips1] Frame 7
stop();
Symbol 630 MovieClip Frame 1
stop();
Symbol 630 MovieClip Frame 2
stop();
Symbol 630 MovieClip Frame 3
stop();
Symbol 630 MovieClip Frame 4
stop();
Symbol 630 MovieClip Frame 5
stop();
Symbol 641 MovieClip Frame 1
stop();
Instance of Symbol 630 MovieClip in Symbol 641 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Instance of Symbol 630 MovieClip in Symbol 647 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 647 MovieClip Frame 42
stop();
Instance of Symbol 630 MovieClip in Symbol 688 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 688 MovieClip Frame 33
stop();
Instance of Symbol 630 MovieClip in Symbol 695 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Instance of Symbol 630 MovieClip in Symbol 705 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 705 MovieClip Frame 14
stop();
Instance of Symbol 630 MovieClip in Symbol 787 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 787 MovieClip Frame 100
stop();
Symbol 859 MovieClip Frame 23
gotoAndPlay (1);
Symbol 860 MovieClip Frame 1
stop();
Symbol 860 MovieClip Frame 2
stop();
Symbol 860 MovieClip Frame 3
stop();
Symbol 860 MovieClip Frame 4
stop();
Symbol 861 MovieClip Frame 1
Instance of Symbol 630 MovieClip in Symbol 861 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 861 MovieClip Frame 68
stop();
Instance of Symbol 630 MovieClip in Symbol 879 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Instance of Symbol 630 MovieClip in Symbol 923 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 923 MovieClip Frame 61
stop();
Instance of Symbol 630 MovieClip in Symbol 947 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 947 MovieClip Frame 50
stop();
Symbol 948 MovieClip [swordMan] Frame 1
stop();
Instance of Symbol 641 MovieClip in Symbol 948 MovieClip [swordMan] Frame 1
onClipEvent (load) { time = int(Math.random() * 10000); lastBreath = getTimer(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && ((getTimer() - lastBreath) > time)) { play(); lastBreath = getTimer(); } }
Symbol 948 MovieClip [swordMan] Frame 2
stop();
Symbol 948 MovieClip [swordMan] Frame 3
stop();
Symbol 948 MovieClip [swordMan] Frame 4
stop();
Symbol 948 MovieClip [swordMan] Frame 5
stop();
Symbol 948 MovieClip [swordMan] Frame 6
stop();
Symbol 948 MovieClip [swordMan] Frame 7
stop();
Symbol 948 MovieClip [swordMan] Frame 8
stop();
Symbol 948 MovieClip [swordMan] Frame 11
stop();
Symbol 966 MovieClip Frame 1
stop();
Instance of Symbol 98 MovieClip in Symbol 966 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 1181 MovieClip Frame 1
stop();
Symbol 1181 MovieClip Frame 430
stop();
Symbol 1182 MovieClip [statues] Frame 1
stop();
Symbol 1182 MovieClip [statues] Frame 2
stop();
Symbol 1182 MovieClip [statues] Frame 3
stop();
Symbol 1182 MovieClip [statues] Frame 4
stop();
Symbol 1182 MovieClip [statues] Frame 5
stop();
Symbol 1182 MovieClip [statues] Frame 6
stop();
Symbol 1191 MovieClip Frame 1
stop();
Symbol 1191 MovieClip Frame 2
stop();
Symbol 1198 MovieClip Frame 1
stop();
Instance of Symbol 1191 MovieClip in Symbol 1198 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.quiver); }
Instance of Symbol 1191 MovieClip in Symbol 1205 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.quiver); }
Symbol 1265 MovieClip Frame 1
stop();
Symbol 1265 MovieClip Frame 14
stop();
Instance of Symbol 1191 MovieClip in Symbol 1267 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.quiver); }
Instance of Symbol 1230 MovieClip "bar" in Symbol 1267 MovieClip Frame 26
onClipEvent (load) { bar._xscale = 0; }
Symbol 1267 MovieClip Frame 39
stop();
Instance of Symbol 1191 MovieClip in Symbol 1274 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.quiver); }
Symbol 1274 MovieClip Frame 44
stop();
Instance of Symbol 1191 MovieClip in Symbol 1315 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.quiver); }
Symbol 1315 MovieClip Frame 39
stop();
Instance of Symbol 1230 MovieClip "bar" in Symbol 1350 MovieClip Frame 1
onClipEvent (load) { _visible = false; }
Symbol 1351 MovieClip [archer] Frame 1
stop();
Instance of Symbol 1198 MovieClip in Symbol 1351 MovieClip [archer] Frame 1
onClipEvent (load) { time = int(Math.random() * 10000); lastBreath = getTimer(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && ((getTimer() - lastBreath) > time)) { play(); lastBreath = getTimer(); } }
Symbol 1352 MovieClip [oldtower1] Frame 1
stop();
Symbol 1352 MovieClip [oldtower1] Frame 20
stop();
Symbol 1358 MovieClip Frame 1
stop();
Symbol 1358 MovieClip Frame 2
stop();
Symbol 1358 MovieClip Frame 3
stop();
Symbol 1407 MovieClip Frame 1
stop();
Symbol 1407 MovieClip Frame 2
stop();
Symbol 1407 MovieClip Frame 3
stop();
Symbol 1412 MovieClip Frame 1
stop();
Symbol 1412 MovieClip Frame 2
stop();
Symbol 1412 MovieClip Frame 3
stop();
Instance of Symbol 1407 MovieClip in Symbol 1418 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.wand); }
Instance of Symbol 1412 MovieClip in Symbol 1418 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.hat); }
Instance of Symbol 1407 MovieClip in Symbol 1460 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.wand); }
Instance of Symbol 1412 MovieClip in Symbol 1460 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.hat); }
Symbol 1460 MovieClip Frame 100
stop();
Symbol 1495 MovieClip Frame 50
stop();
Instance of Symbol 1407 MovieClip in Symbol 1513 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.wand); }
Instance of Symbol 1412 MovieClip in Symbol 1513 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.hat); }
Instance of Symbol 1407 MovieClip in Symbol 1513 MovieClip Frame 34
onClipEvent (load) { gotoAndStop(_parent._parent.wand); }
Instance of Symbol 1412 MovieClip in Symbol 1513 MovieClip Frame 36
onClipEvent (load) { gotoAndStop(_parent._parent.hat); }
Symbol 1513 MovieClip Frame 90
stop();
Instance of Symbol 1412 MovieClip in Symbol 1585 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.hat); }
Instance of Symbol 1407 MovieClip in Symbol 1585 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.wand); }
Instance of Symbol 1407 MovieClip in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.wand); }
Instance of Symbol 1412 MovieClip in Symbol 1597 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.hat); }
Symbol 1597 MovieClip Frame 86
stop();
Symbol 1598 MovieClip [wizard_main] Frame 1
stop();
Symbol 1598 MovieClip [wizard_main] Frame 2
stop();
Symbol 1598 MovieClip [wizard_main] Frame 3
stop();
Symbol 1598 MovieClip [wizard_main] Frame 4
stop();
Symbol 1598 MovieClip [wizard_main] Frame 5
stop();
Symbol 1598 MovieClip [wizard_main] Frame 6
stop();
Symbol 1869 MovieClip Frame 80
stop();
Symbol 1873 MovieClip [giant] Frame 1
stop();
Symbol 1873 MovieClip [giant] Frame 2
stop();
Symbol 1873 MovieClip [giant] Frame 3
stop();
Symbol 1873 MovieClip [giant] Frame 4
stop();
Symbol 1873 MovieClip [giant] Frame 5
stop();
Symbol 1874 MovieClip Frame 2
stop();
Instance of Symbol 200 MovieClip [miner] in Symbol 1874 MovieClip Frame 2
onClipEvent (load) { weapon = _root.campaignData.technology.getMinerPickaxe() * 2; bag = _root.campaignData.technology.getMinerBag(); if (_root.campaignData.technology.getMinerEnabled()) { _visible = true; } else { _visible = false; } }
Symbol 1874 MovieClip Frame 3
stop();
Instance of Symbol 1351 MovieClip [archer] in Symbol 1874 MovieClip Frame 3
onClipEvent (load) { if (_root.campaignData.technology.getArcherEnabled()) { _visible = true; } else { _visible = false; } }
Symbol 1874 MovieClip Frame 4
stop();
Instance of Symbol 948 MovieClip [swordMan] in Symbol 1874 MovieClip Frame 4
onClipEvent (load) { weapon = _root.campaignData.technology.getSwordmanSword(); if (_root.campaignData.technology.getSwordmanEnabled()) { _visible = true; } else { _visible = false; } }
Symbol 1874 MovieClip Frame 5
stop();
Instance of Symbol 584 MovieClip [spartan] in Symbol 1874 MovieClip Frame 5
onClipEvent (load) { helmet = _root.campaignData.technology.getSpartanHelmet(); weapon = 1 + ((_root.campaignData.technology.getSpartanSpear() - 1) * 2); shield = _root.campaignData.technology.getSpartanShield(); if (_root.campaignData.technology.getSpartanEnabled()) { _visible = true; } else { _visible = false; } }
Symbol 1874 MovieClip Frame 6
stop();
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 1874 MovieClip Frame 6
onClipEvent (load) { wand = _root.campaignData.technology.getWizardAttack(); hat = _root.campaignData.technology.getWizardHealing(); if (_root.campaignData.technology.getWizardEnabled()) { _visible = true; } else { _visible = false; } }
Symbol 1874 MovieClip Frame 7
stop();
Instance of Symbol 1873 MovieClip [giant] in Symbol 1874 MovieClip Frame 7
onClipEvent (load) { weapon = (_root.campaignData.technology.getGiantClub() * 2) - 1; _xscale = (_xscale * (1 + (_root.campaignData.technology.getGiantStrength() * 0.1))); _yscale = (_yscale * (1 + (_root.campaignData.technology.getGiantStrength() * 0.1))); health._visible = false; if (_root.campaignData.technology.getGiantEnabled()) { _visible = true; } else { _visible = false; } }
Symbol 1884 MovieClip Frame 1
stop();
Symbol 1885 MovieClip Frame 16
display.text = _parent._parent.cost;
Symbol 1885 MovieClip Frame 18
stop();
Symbol 1887 Button
on (release) { _root.game.getSquad1().addMinerInQueue(); } on (rollOver) { var cost = _root.game.squad1.MINER_COST; }
Symbol 1890 Button
on (release) { _root.game.getSquad1().addArcherInQueue(); } on (rollOver) { var cost = _root.game.squad1.ARCHER_COST; }
Symbol 1893 MovieClip Frame 1
stop();
Symbol 1893 MovieClip Frame 2
stop();
Symbol 1894 Button
on (release) { _root.game.getSquad1().addSwordManInQueue(); } on (rollOver) { var cost = _root.game.squad1.SWORD_MAN_COST; }
Symbol 1896 Button
on (release) { _root.game.getSquad1().addSpartanInQueue(); } on (rollOver) { var cost = _root.game.squad1.SPARTAN_COST; }
Symbol 1897 Button
on (release) { _root.game.getSquad1().addWizardInQueue(); } on (rollOver) { var cost = _root.game.squad1.WIZARD_COST; }
Symbol 1899 Button
on (release) { _root.game.getSquad1().addGiantInQueue(); } on (rollOver) { var cost = _root.game.squad1.GIANT_COST; }
Symbol 1905 MovieClip Frame 1
stop();
Symbol 1908 MovieClip Frame 30
stop();
Symbol 1910 Button
on (release) { _root.game.getSquad1().removeMinerInQueue(); }
Symbol 1911 Button
on (release) { _root.game.getSquad1().removeArcherInQueue(); }
Symbol 1912 Button
on (release) { _root.game.getSquad1().removeSwordManInQueue(); }
Symbol 1913 Button
on (release) { _root.game.getSquad1().removeSpartanInQueue(); }
Symbol 1914 Button
on (release) { _root.game.getSquad1().removeWizardInQueue(); }
Symbol 1915 Button
on (release) { _root.game.getSquad1().removeGiantInQueue(); }
Symbol 1919 MovieClip Frame 16
display.text = _parent._parent.message;
Symbol 1919 MovieClip Frame 18
stop();
Symbol 1920 Button
on (release) { _root.game.setSquad1Mode(2); _root.soundManager.playSoundCentre("defend1"); gotoAndStop ("defend"); } on (rollOver) { message = "Set units to Defense mode"; }
Symbol 1922 Button
on (release) { _root.game.setSquad1Mode(3); _root.soundManager.playSoundCentre("attack1"); gotoAndStop ("attack"); } on (rollOver) { message = "Set units to Attack mode"; }
Symbol 1925 Button
on (release) { _root.game.setSquad1Mode(3); _root.soundManager.playSoundCentre("attack1"); gotoAndStop ("attack"); } on (rollOver) { message = "Set units to Attack mode"; }
Symbol 1927 Button
on (release) { _root.game.setSquad1Mode(1); _root.soundManager.playSoundCentre("manTheFort"); gotoAndStop ("garrison"); } on (rollOver) { message = "Set units to Garrison mode"; }
Symbol 1929 Button
on (release) { _root.game.setSquad1Mode(2); _root.soundManager.playSoundCentre("defend1"); gotoAndStop ("defend"); } on (rollOver) { message = "Set units to Defense mode"; }
Symbol 1930 Button
on (release) { _root.game.setSquad1Mode(1); _root.soundManager.playSoundCentre("manTheFort"); gotoAndStop ("garrison"); } on (rollOver) { message = "Set units to Garrison mode"; }
Symbol 1932 MovieClip [attackDefenceMenu] Frame 1
stop();
Symbol 1932 MovieClip [attackDefenceMenu] Frame 2
stop();
Symbol 1932 MovieClip [attackDefenceMenu] Frame 3
stop();
Symbol 1932 MovieClip [attackDefenceMenu] Frame 4
stop();
Symbol 1935 MovieClip Frame 15
stop();
Symbol 1937 MovieClip Frame 15
stop();
Symbol 1939 MovieClip Frame 1
stop();
Symbol 1939 MovieClip Frame 2
stop();
Symbol 1942 MovieClip Frame 1
stop();
Instance of Symbol 1358 MovieClip in Symbol 1950 MovieClip [HUD] Frame 1
onClipEvent (load) { gotoAndStop(_root.campaignData.difficultyLevel); }
Instance of Symbol 1939 MovieClip "soundToggle" in Symbol 1950 MovieClip [HUD] Frame 1
on (release) { _root.soundManager.toggleSound(); }
Instance of Symbol 1949 MovieClip in Symbol 1950 MovieClip [HUD] Frame 1
on (release) { _root.game.pauseGame(); }
Symbol 1951 MovieClip Frame 70
stop();
Symbol 1952 MovieClip Frame 50
stop();
Symbol 1964 MovieClip Frame 32
stop();
Symbol 1965 MovieClip [dustsplat] Frame 1
stop();
Symbol 1965 MovieClip [dustsplat] Frame 2
stop();
Symbol 1965 MovieClip [dustsplat] Frame 3
stop();
Symbol 1965 MovieClip [dustsplat] Frame 4
stop();
Symbol 1965 MovieClip [dustsplat] Frame 5
stop();
Symbol 1970 MovieClip [castle] Frame 1
stop();
Instance of Symbol 1351 MovieClip [archer] "archer" in Symbol 1970 MovieClip [castle] Frame 2
onClipEvent (load) { gotoAndStop (2); }
Symbol 1970 MovieClip [castle] Frame 29
stop();
Instance of Symbol 1351 MovieClip [archer] "archer" in Symbol 1970 MovieClip [castle] Frame 30
onClipEvent (load) { gotoAndStop (2); }
Instance of Symbol 1351 MovieClip [archer] "archer" in Symbol 1970 MovieClip [castle] Frame 46
onClipEvent (load) { gotoAndStop (4); }
Symbol 1971 MovieClip [bloodsplat] Frame 1
stop();
Symbol 1971 MovieClip [bloodsplat] Frame 2
stop();
Symbol 1971 MovieClip [bloodsplat] Frame 3
stop();
Symbol 1971 MovieClip [bloodsplat] Frame 4
stop();
Symbol 1971 MovieClip [bloodsplat] Frame 5
stop();
Symbol 1978 MovieClip [blood] Frame 1
stop();
Symbol 1978 MovieClip [blood] Frame 2
stop();
Symbol 1978 MovieClip [blood] Frame 3
stop();
Symbol 2005 MovieClip Frame 13
stop();
Symbol 2005 MovieClip Frame 26
stop();
Symbol 2006 Button
on (release) { _root.game.isGameStart = false; _root.game.unpauseGame(); }
Symbol 2039 MovieClip Frame 13
stop();
Symbol 2039 MovieClip Frame 26
stop();
Symbol 2041 MovieClip [levelDescription] Frame 1
stop();
Symbol 2041 MovieClip [levelDescription] Frame 2
stop();
Symbol 2043 Button
on (release) { if (_root.isTesting) { _root.game.getSquad2().damageCastle(1000000); } }
Symbol 2044 Button
on (release) { _root.game.unpauseGame(); }
Symbol 2045 Button
on (release) { _root.levelDescription.removeMovieClip(); _root.tips.removeMovieClip(); _root.game.screen.removeMovieClip(); _root.game.HUD.removeMovieClip(); _root.soundManager.stopBackgroundMusic(); _root.canvas._visible = false; _root.game = undefined; _root.gotoAndPlay("mainMenu"); _root.gameMenu.removeMovieClip(); }
Symbol 2046 Button
on (release) { getURL ("http://www.stickpage.com/stickwarguide.shtml", "_blank"); }
Symbol 2047 Button
on (release) { _root.removeMovieClip(_root.game.screen); _root.removeMovieClip(_root.game.HUD); _root.soundManager.stopBackgroundMusic(); _root.game = undefined; _root.campaignData.loadLevel(); }
Symbol 2051 Button
on (release) { gotoAndStop (1); _root._quality = "high"; }
Symbol 2055 Button
on (release) { gotoAndStop (2); _root._quality = "medium"; }
Symbol 2059 Button
on (release) { gotoAndStop (3); _root._quality = "low"; }
Symbol 2062 MovieClip Frame 1
stop(); stop();
Symbol 2062 MovieClip Frame 2
stop();
Symbol 2062 MovieClip Frame 3
stop();
Symbol 2065 Button
on (release) { _root.game.enableGlow(); }
Symbol 2068 Button
on (release) { _root.game.disableGlow(); }
Symbol 2069 MovieClip Frame 1
stop();
Symbol 2069 MovieClip Frame 2
stop();
Symbol 2138 MovieClip [goldAdded] Frame 50
this.removeMovieClip();
Symbol 2154 MovieClip [tips5] Frame 1
stop();
Symbol 2157 MovieClip [healthLost] Frame 50
this.removeMovieClip();
Symbol 2160 MovieClip Frame 1
stop();
Symbol 2160 MovieClip Frame 2
stop();
Symbol 2163 MovieClip [tipsDefence] Frame 101
stop();
Symbol 2165 MovieClip [tipsAttack] Frame 101
stop();
Symbol 2167 MovieClip [tips6] Frame 1
stop();
Symbol 2169 MovieClip [tips7] Frame 1
stop();
Symbol 2171 MovieClip [tips8] Frame 1
stop();
Symbol 2174 MovieClip [tips3] Frame 1
stop();
Symbol 2502 MovieClip [__Packages.SoundManager] Frame 0
class SoundManager { var game, sounds, currentTrack, tracks, isSound, fadeAmount, x, y; function SoundManager () { game = game; sounds = []; currentTrack = undefined; tracks = {}; isSound = true; fadeAmount = 0; addTrack("Battle_of_the_Shadow_Elves"); addTrack("fieldOfMemories"); addTrack("Entering_the_Stronghold"); addSound("marching", "marching"); addSound("arrowShot", "arrowShot"); addSound("magicSound", "magicSound"); addSound("arrowHitDirt", "arrowHitDirt"); addSound("arrowHitMetal", "arrowHitMetal"); addSound("victoryHorns", "victoryHorns"); addSound("swordHit1", "swordHit1"); addSound("swordHit2", "swordHit2"); addSound("swordHit3", "swordHit3"); addSound("swordHit4", "swordHit4"); addSound("magesummon", "magesummon"); addSound("magespellfail", "magespellfail"); addSound("buildingDestroySound", "buildingDestroySound"); addSound("attack1", "attack1"); addSound("defend1", "defend1"); addSound("manTheFort", "manTheFort"); addSound("pain4", "pain4"); addSound("pain5", "pain5"); addSound("pain6", "pain6"); addSound("pain7", "pain7"); addSound("giantSwing1", "giantSwing1"); addSound("giantSwing2", "giantSwing2"); addSound("unitCreateButtonSound", "unitCreateButtonSound"); addSound("failmission1", "failmission1"); addSound("victorysound1", "victorysound1"); addSound("victorysound2", "victorysound2"); addSound("victorysound3", "victorysound3"); } function setGame(game) { this.game = game; } function update() { x = game.getScreenX(); y = 0; } function playSoundCentre(soundLabel) { playSoundStunt(soundLabel, -game.getScreenX()); } function playSound(soundLabel, xPosition) { if (!isSound) { return(undefined); } if (sounds[soundLabel] != undefined) { var _local3 = (100 * Math.abs(game.getScreenX() + xPosition)) / (game.getRIGHT() - game.getLEFT()); if (game == undefined) { _local3 = 0; } var _local4 = ((100 - _local3) * (100 - _local3)) / 100; sounds[soundLabel].setVolume(_local4); var _local5 = (200 * (game.getScreenX() + xPosition)) / (game.getRIGHT() - game.getLEFT()); sounds[soundLabel].setPan(_local5); if (sounds[soundLabel].position == sounds[soundLabel].duration) { sounds[soundLabel].start(); } else if (sounds[soundLabel].position == 0) { sounds[soundLabel].start(); } } } function playSoundStunt(soundLabel, xPosition) { if (!isSound) { return(undefined); } if (sounds[soundLabel] != undefined) { var _local2 = (100 * Math.abs(game.getScreenX() + xPosition)) / (game.getRIGHT() - game.getLEFT()); if (game == undefined) { _local2 = 0; } var _local4 = ((100 - _local2) * (100 - _local2)) / 100; sounds[soundLabel].setVolume(_local4 * 0.7); var _local5 = (200 * (game.getScreenX() + xPosition)) / (game.getRIGHT() - game.getLEFT()); sounds[soundLabel].setPan(_local5); sounds[soundLabel].start(); } } function addTrack(labelName) { var _local5 = _root.attachMovie(labelName + "Mc", labelName + "Mc", trackDepth + trackNumber); var _local4 = new Sound(_local5); _local4.attachSound(labelName); tracks[labelName] = _local4; trackNumber++; } function addSound(labelName, libraryName) { var _local4 = _root.attachMovie(labelName + "Mc", libraryName + "Mc", soundDepth + soundNumber); var _local3 = new Sound(_local4); _local3.attachSound(libraryName); sounds[labelName] = _local3; soundNumber++; } function playBackgroundMusic(name) { tracks[currentTrack].stop(); currentTrack = name; tracks[name].setVolume(100); if (!isSound) { tracks[name].setVolume(0); } tracks[name].start(0, 99); } function stopBackgroundMusic() { tracks[currentTrack].stop(); } function setSoundToggle() { toggleSound(); toggleSound(); } function toggleSound() { if (isSound) { isSound = false; tracks[currentTrack].setVolume(0); _root.HUD.soundToggle.gotoAndStop(2); } else { isSound = true; tracks[currentTrack].setVolume(100); _root.HUD.soundToggle.gotoAndStop(1); } } var soundDepth = 1900000000; var soundNumber = 0; var trackDepth = 2000000000; var trackNumber = 0; }
Symbol 2503 MovieClip [__Packages.Game] Frame 0
class Game { var lastCharacter, enemyAi, viewportWidth, viewportHeight, level, gold, canvas, screenX, currentLevel, screenDx, redTechnology, blueTechnology, selectedGroup, backNumber, middleNumber, foreNumber, lastMousePress, lastManAdd, startTime, pauseTime, hadCharacter, charChangeTime, pauseStartTime, isPaused, isGameStart, keys, background, middleground, screen, screenWidth, screenHeight, cursor, HUD, LEFT_BOUNDARY, RIGHT_BOUNDARY, TOP_BOUNDARY, BOTTOM_BOUNDARY, mineHolder, bloodManager, projectileManager, partitionManager, squad1Members, squad2Members, squad1, squad2, isGameOver, gameEndTime, colourTint, currentCharacter, lastKeyDown, lastKeyTime; function Game (currentLevel, screen, viewportWidth, viewportHeight, level, gold, redTech, blueTech, ai, backNumber, middleNumber, foreNumber) { lastCharacter = undefined; enemyAi = ai; this.viewportWidth = viewportWidth; this.viewportHeight = viewportHeight; this.level = level; this.gold = gold; canvas = screen; screenX = 0; this.currentLevel = currentLevel; screenDx = 0; redTechnology = redTech; blueTechnology = blueTech; selectedGroup = 0; this.backNumber = backNumber; this.middleNumber = middleNumber; this.foreNumber = foreNumber; init(); lastMousePress = getTimer(); lastManAdd = getTimer(); startTime = getTimer(); pauseTime = 0; hadCharacter = false; charChangeTime = 0; pauseStartTime = getTimer(); } function init() { _root.soundManager.setGame(this); _root.soundManager.playBackgroundMusic("Battle_of_the_Shadow_Elves"); isPaused = true; isGameStart = true; keys = {}; keys.UP = 87; keys.DOWN = 83; keys.LEFT = 65; keys.RIGHT = 68; keys.ARROW_UP = 38; keys.ARROW_DOWN = 40; keys.ARROW_LEFT = 37; keys.ARROW_RIGHT = 39; keys.ATTACK = 32; keys.BLOCK = 81; keys.THROW = 70; _root.attachMovie("levelDescription", "levelDescription", 19999999, {_x:0, _y:0}); _root.levelDescription.screen.gotoAndStop(_root.campaignData.getLevel() + 1); _root.attachMovie("gameMenu", "gameMenu", 19999998, {_x:0, _y:0, _visible:false}); canvas.attachMovie("background" + backNumber, "background", baseDepth++, {_x:0, _y:0}); canvas.background.cacheAsBitmap = true; background = canvas.background; canvas.attachMovie("middleground" + middleNumber, "middleground", baseDepth++, {_x:0, _y:0}); canvas.middleground.cacheAsBitmap = true; middleground = canvas.middleground; canvas.createEmptyMovieClip("screen", baseDepth++); screen = canvas.screen; screen.attachMovie("foreground" + foreNumber, "gameBackground", baseDepth++, {_x:0, _y:0}); screen.gameBackground.cacheAsBitmap = true; screenWidth = screen._width; screenHeight = 400; screen.attachMovie("castle", "leftCastle", topDepth++); screen.leftCastle._x = -55; screen.leftCastle.type = -1; screen.leftCastle.x = screen.leftCastle._x; screen.leftCastle._y = screenHeight; screen.leftCastle._visible = true; screen.leftCastle.cacheAsBitmap = true; screen.attachMovie("castle", "rightCastle", topDepth++); screen.rightCastle._x = screenWidth + 55; screen.rightCastle.type = -1; screen.rightCastle.x = screen.rightCastle._x; screen.rightCastle._y = screenHeight; screen.rightCastle._xscale = screen.rightCastle._xscale * -1; screen.rightCastle._visible = true; screen.rightCastle.cacheAsBitmap = true; screen.attachMovie("statues", "leftStatue", topDepth++); screen.leftStatue.gotoAndStop(blueTechnology.statue); screen.leftStatue._x = 200; screen.leftStatue.type = -1; screen.leftStatue.x = screen.leftStatue._x; screen.leftStatue._y = screenHeight - 30; screen.leftStatue.cacheAsBitmap(true); screen.leftStatue.swapDepths((getManBaseDepth() + (screen.leftStatue._y * getScreenWidth())) + screen.leftStatue._x); screen.leftStatue.cacheAsBitmap = true; screen.attachMovie("castleHitArea", "leftStatueHitArea", topDepth++); screen.leftStatueHitArea._x = 200; screen.leftStatueHitArea.type = -1; screen.leftStatueHitArea.x = screen.leftStatue._x; screen.leftStatueHitArea._y = screenHeight - 30; screen.leftStatueHitArea._alpha = 0; screen.attachMovie("statues", "rightStatue", topDepth++); screen.rightStatue.gotoAndStop(redTechnology.statue); screen.rightStatue._x = screenWidth - 200; screen.rightStatue.type = -1; screen.rightStatue.x = screen.rightStatue._x; screen.rightStatue._y = screenHeight - 30; screen.rightStatue._xscale = screen.rightStatue._xscale * -1; screen.rightStatue.cacheAsBitmap(true); screen.rightStatue.swapDepths((getManBaseDepth() + (screen.rightStatue._y * getScreenWidth())) + screen.rightStatue._x); screen.rightStatue.cacheAsBitmap = true; screen.attachMovie("castleHitArea", "rightStatueHitArea", topDepth++); screen.rightStatueHitArea._x = screenWidth - 200; screen.rightStatueHitArea.type = -1; screen.rightStatueHitArea.x = screen.rightStatue._x; screen.rightStatueHitArea._y = screenHeight - 30; screen.rightStatueHitArea._alpha = 0; screen.attachMovie("cursor", "cursor", 100000001); cursor = screen.cursor; _root.attachMovie("HUD", "HUD", 9999999, {_x:0, _y:0}); HUD = _root.HUD; HUD.attackDefenceMenu.gotoAndStop(2); LEFT_BOUNDARY = 0; RIGHT_BOUNDARY = screenWidth; TOP_BOUNDARY = screenHeight - 50; BOTTOM_BOUNDARY = screenHeight - 5; mineHolder = new GoldMineManager(this); bloodManager = new BloodManager(this); projectileManager = new ProjectileManager(this); partitionManager = new PartitionManager(this); initSound(); squad1Members = []; squad2Members = []; squad1 = new AiSquad(screen.leftCastle, screen.leftStatue, screen.leftStatueHitArea, squad1Members, squad2Members, 0, 350, "blue", this, blueTechnology); squad2 = new AiSquad(screen.rightCastle, screen.rightStatue, screen.rightStatueHitArea, squad2Members, squad1Members, RIGHT_BOUNDARY + 0, 350, "red", this, redTechnology); squad1.setEnemySquad(squad2); squad2.setEnemySquad(squad1); mineHolder.addCloseMines(); mineHolder.addCloseMines(); enemyAi.init(this, squad2); squad1.update(); squad2.update(); _root.soundManager.setSoundToggle(); updateHUDButtons(); } function initSound() { } function update() { if (!isGameStart) { if (_root.levelDescription._x > -400) { _root.levelDescription._x = _root.levelDescription._x - 9; } else { _root.levelDescription._visible = false; } } if (((!isGameOver) && (isPaused)) && (!isGameStart)) { _root.gameMenu.screen.qualityBox.gotoAndStop(_root._quality); if (_root.campaignData.isGlow) { _root.gameMenu.screen.glowBox.gotoAndStop(1); } else { _root.gameMenu.screen.glowBox.gotoAndStop(2); } if (_root.gameMenu._x < 0) { _root.gameMenu._x = _root.gameMenu._x + 40; if (_root.gameMenu._x > 0) { _root.gameMenu._x = 0; } } _root.gameMenu._visible = true; var _local6 = canvas.filters; if (_local6[0].blurX < 10) { canvas.filters = _local6; } if (Key.isDown(27)) { if (_root.gameMenu._x == 0) { unpauseGame(); } } return(undefined); } if (_root.gameMenu._x > -400) { _root.gameMenu._x = _root.gameMenu._x - 20; } else { _root.gameMenu._visible = false; } if (isGameOver && ((getTimer() - gameEndTime) > GAME_END_WAIT)) { if (tintAmount < 100) { if (tintAmount >= 0) { tintAmount = tintAmount + ((110 - tintAmount) / 5); } if (tintAmount < 0) { tintAmount = 0; } colourTint = new Color(canvas); colourTint.setTint(0, 0, 0, tintAmount); colourTint = new Color(_root.HUD); colourTint.setTint(0, 0, 0, tintAmount); colourTint = new Color(_root.levelDescription); colourTint.setTint(0, 0, 0, tintAmount); } else { _root.canvas._visible = false; HUD._visible = false; _root.levelDescription.removeMovieClip(); _root.gameMenu.removeMovieClip(); _root.tips.removeMovieClip(); _root.gotoAndPlay("postLevelCampaign"); } return(undefined); } HUD.goldBox.goldDisplay.text = Math.round(squad1.getTeamsGold()); HUD.goldBox.populationDisplay.text = (squad1.getNumberLiving() + squad1.getQueueSize()) + "/20"; HUD.menuDisplay.text = squad1.getTeamSize() + squad2.getTeamSize(); if (tintAmount > 0) { if (tintAmount > 0) { tintAmount = tintAmount - ((110 - tintAmount) / 5); } if (tintAmount < 0) { tintAmount = 0; } colourTint = new Color(canvas); colourTint.setTint(0, 0, 0, tintAmount); colourTint = new Color(_root.HUD); colourTint.setTint(0, 0, 0, tintAmount); colourTint = new Color(_root.levelDescription); colourTint.setTint(0, 0, 0, tintAmount); } var _local6 = canvas.filters; if (_local6.length != 0) { _local6[0].blurX = _local6[0].blurX - 0.5; _local6[0].blurY = _local6[0].blurY - 0.5; canvas.filters = _local6; if (_local6[0].blurX == 0) { _local6.pop(); canvas.filters = _local6; } } if (isGameStart) { return(undefined); } var _local4; var _local3; var _local5; enemyAi.update(this, squad2); if (Key.isDown(192)) { if (selectedGroup != 0) { currentCharacter = undefined; } selectedGroup = 0; } if (Key.isDown(49)) { if (selectedGroup != 1) { currentCharacter = undefined; } selectedGroup = 1; currentCharacter = squad1.getManFromGroup(selectedGroup); lastKeyDown = 49; lastKeyTime = getTimer(); } if (Key.isDown(50)) { if (selectedGroup != 2) { currentCharacter = undefined; } selectedGroup = 2; currentCharacter = squad1.getManFromGroup(selectedGroup); lastKeyDown = 50; lastKeyTime = getTimer(); } if (Key.isDown(51)) { if (selectedGroup != 3) { currentCharacter = undefined; } selectedGroup = 3; currentCharacter = squad1.getManFromGroup(selectedGroup); lastKeyDown = 51; lastKeyTime = getTimer(); } if (Key.isDown(52)) { if (selectedGroup != 4) { currentCharacter = undefined; } selectedGroup = 4; currentCharacter = squad1.getManFromGroup(selectedGroup); lastKeyDown = 52; lastKeyTime = getTimer(); } if (Key.isDown(53)) { if (selectedGroup != 5) { currentCharacter = undefined; } selectedGroup = 5; currentCharacter = squad1.getManFromGroup(selectedGroup); lastKeyDown = 53; lastKeyTime = getTimer(); } if (Key.isDown(54)) { if (selectedGroup != 6) { currentCharacter = undefined; } selectedGroup = 6; currentCharacter = squad1.getManFromGroup(selectedGroup); lastKeyDown = 54; lastKeyTime = getTimer(); } if ((getTimer() - lastManAdd) > 100) { if (Key.isDown(55)) { squad2.addMiner(); lastManAdd = getTimer(); } if (Key.isDown(56)) { squad2.addArcher(); lastManAdd = getTimer(); } if (Key.isDown(57)) { squad2.addSwordMan(); lastManAdd = getTimer(); } if (Key.isDown(58)) { squad2.addSpartan(); lastManAdd = getTimer(); } } _local5 = (screenX - screen._x) / 6; screen._x = screen._x + _local5; middleground._x = middleground._x + (_local5 / 2); if (((middleground._x + _local5) <= 0) && ((middleground._x + _local5) >= ((-screenWidth) + viewportWidth))) { middleground._x = middleground._x + _local5; } if (((screen._x + _local5) <= 0) && ((screen._x + _local5) >= ((-screenWidth) + viewportWidth))) { screen._x = screen._x + _local5; } if (screenX > 0) { screenX = 0; } if (screenX < ((-screenWidth) + viewportWidth)) { screenX = (-screenWidth) + viewportWidth; } updateSelected(); if (((currentCharacter.getUnitType() == "archer") && (!Archer(currentCharacter).getIsShooting())) || (currentCharacter.getUnitType() != "archer")) { if (isMouseDown) { _local3 = squad1.getCastleArcherGroup(); for (_local4 in _local3) { if (((getTimer() - lastMousePress) > 300) && (_local3[_local4].clip.hitTest(_root._xmouse, _root._ymouse))) { _root.attachMovie("tipsDefence", "tipsDefence", 99999999999432); } } _local3 = squad2.getCastleArcherGroup(); for (_local4 in _local3) { if (((getTimer() - lastMousePress) > 300) && (_local3[_local4].clip.hitTest(_root._xmouse, _root._ymouse))) { _root.attachMovie("tipsAttack", "tipsAttack", 99999999999433); } } _local3 = squad1.getMen(); for (_local4 in _local3) { if (((getTimer() - lastMousePress) > 300) && (_local3[_local4].clip.hitTest(_root._xmouse, _root._ymouse))) { if (currentCharacter == _local3[_local4]) { currentCharacter = undefined; selectedGroup = currentCharacter.type; currentCharacter.clearStatus(); lastMousePress = getTimer(); } else { currentCharacter = _local3[_local4]; selectedGroup = currentCharacter.type; currentCharacter.clearStatus(); lastMousePress = getTimer(); } } } } } if (currentCharacter) { if (currentCharacter.getClip().filters.length == 0) { } if (Math.abs(currentCharacter.getX() - cursor._x) > 20) { } cursor._xscale = currentCharacter.getScale() * 1.5; cursor._yscale = currentCharacter.getScale() * 1.5; cursor._x = cursor._x + ((currentCharacter.getX() - cursor._x) / 4); cursor._y = cursor._y + (((currentCharacter.getY() - ((90 * currentCharacter.getScale()) / 100)) - cursor._y) / 4); } else { cursor._y = -5; } if (currentCharacter.getIsAlive() == false) { currentCharacter = undefined; charChangeTime = getTimer(); } if (lastCharacter != currentCharacter) { } userInput(); squad1.update(); squad2.update(); mineHolder.update(); projectileManager.update(); bloodManager.update(); centerScreen(); wasIsMouseDown = isMouseDown; lastCharacter = currentCharacter; } function updateHUDButtons() { HUD.minerButton._visible = squad1.getTechnology().getMinerEnabled(); HUD.swordmanButton._visible = squad1.getTechnology().getSwordmanEnabled(); HUD.archerButton._visible = squad1.getTechnology().getArcherEnabled(); HUD.spartanButton._visible = squad1.getTechnology().getSpartanEnabled(); HUD.wizardButton._visible = squad1.getTechnology().getWizardEnabled(); HUD.giantButton._visible = squad1.getTechnology().getGiantEnabled(); } function updateSelected() { if (currentCharacter != undefined) { selectedGroup = currentCharacter.type; } _root.HUD.groupDisplay.gotoAndStop(selectedGroup + 1); } function centerScreen() { if (currentCharacter) { if (currentCharacter.getUnitType() == "archer") { if (currentCharacter.getCurrentDirection() == 1) { screenX = (-currentCharacter.getX()) + (viewportWidth / 6); if (currentCharacter.getX() < (viewportWidth / 6)) { screenX = 0; } if (currentCharacter.getX() > ((RIGHT_BOUNDARY - viewportWidth) + (viewportWidth / 6))) { screenX = (-RIGHT_BOUNDARY) + viewportWidth; } } else { screenX = (-currentCharacter.getX()) + ((viewportWidth * 5) / 6); if (currentCharacter.getX() < ((viewportWidth * 5) / 6)) { screenX = 0; } if (currentCharacter.getX() > (RIGHT_BOUNDARY - (viewportWidth / 6))) { screenX = (-RIGHT_BOUNDARY) + viewportWidth; } } } else { screenX = (-currentCharacter.getX()) + (viewportWidth / 2); if (currentCharacter.getX() < (viewportWidth / 2)) { screenX = 0; } if (currentCharacter.getX() > (RIGHT_BOUNDARY - (viewportWidth / 2))) { screenX = (-RIGHT_BOUNDARY) + viewportWidth; } } } } function userInput() { if (Key.isDown(27)) { if (_root.gameMenu._x < -300) { pauseGame(); } } if (currentCharacter) { currentCharacter.keyInterface(); } else if ((getTimer() - charChangeTime) > 500) { if ((Key.isDown(getKey("ARROW_LEFT")) || (Key.isDown(getKey("LEFT")))) || ((_root._ymouse > 60) && (_root._xmouse < 60))) { if ((screenX + SCROLL_SPEED) < 0) { screenX = screenX + SCROLL_SPEED; } else { screenX = 0; } } else if ((Key.isDown(getKey("ARROW_RIGHT")) || (Key.isDown(getKey("RIGHT")))) || ((_root._ymouse > 60) && (_root._xmouse > 540))) { if ((screenX - SCROLL_SPEED) > ((-screenWidth) + viewportWidth)) { screenX = screenX + (-SCROLL_SPEED); } else { screenX = (-screenWidth) + viewportWidth; } } } } function getScreenWidth() { return(screenWidth); } function getScreenHeight() { return(screenHeight); } function nextUnitIndex() { return(unitIndex++); } function getManBaseDepth() { return(manBaseDepth); } function setCurrentCharacter(man) { currentCharacter = man; } function getCurrentCharacter() { return(currentCharacter); } function setMouseDown(v) { isMouseDown = v; } function getIsMouseDown() { return(isMouseDown); } function getLEFT() { return(LEFT_BOUNDARY); } function getRIGHT() { return(RIGHT_BOUNDARY); } function getTOP() { return(TOP_BOUNDARY); } function getBOTTOM() { return(BOTTOM_BOUNDARY); } function getMineHolder() { return(mineHolder); } function getScreenX() { return(screenX); } function setScreenX(num) { screenX = num; } function getPartitionManager() { return(partitionManager); } function getBloodManager() { return(bloodManager); } function setSquad1Mode(newMode) { squad1.setGroupMode(newMode, 0); } function getSoundManager() { return(_root.soundManager); } function getKey(str) { return(keys[str]); } function getSquad1() { return(squad1); } function getSquad2() { return(squad2); } function pauseGame() { if (isPaused) { return(undefined); } isPaused = true; pauseStartTime = getTimer(); var _local4 = new flash.filters.BlurFilter(0, 0, 1); var _local3 = canvas.filters; _local3 = []; _local3.push(_local4); canvas.filters = _local3; _root.gameMenu.scroll.gotoAndPlay(1); _root.gameMenu.mask.gotoAndPlay(1); } function unpauseGame() { if (!isPaused) { return(undefined); } if (pauseStartTime != undefined) { pauseTime = pauseTime + (getTimer() - pauseStartTime); } isPaused = false; _root.levelDescription.scroll.play(); _root.levelDescription.mask.play(); _root.gameMenu.scroll.gotoAndPlay(14); _root.gameMenu.mask.gotoAndPlay(14); } function finishLevel() { if (isGameOver) { return(undefined); } isGameOver = true; gameEndTime = getTimer(); if (isPaused) { unpauseGame(); } } function getGameTime() { if (isPaused) { var _local2 = ((getTimer() - startTime) - pauseTime) - (getTimer() - pauseStartTime); if (isNaN(_local2)) { return(0); } return(((getTimer() - startTime) - pauseTime) - (getTimer() - pauseStartTime)); } var _local2 = (getTimer() - startTime) - pauseTime; if (isNaN(_local2)) { return(0); } return((getTimer() - startTime) - pauseTime); } function getIsGlow() { return(_root.campaignData.isGlow); } function enableGlow() { _root.campaignData.isGlow = true; squad1.enableGlow(); squad2.enableGlow(); } function disableGlow() { _root.campaignData.isGlow = false; squad1.disableGlow(); squad2.disableGlow(); } var KEY_DOUBLE_TIME = 1000; var KEY_DOUBLE_TIME_MIN = 30; var baseDepth = 2; var manBaseDepth = 10000; var topDepth = 5000000; var unitIndex = 0; var isMouseDown = false; var wasIsMouseDown = false; var SCROLL_SPEED = 20; var tintAmount = 100; var GAME_END_WAIT = 2000; }
Symbol 2504 MovieClip [__Packages.Man] Frame 0
class Man { var x, y, health, squad, game, simUnits, yOffset, dy, isAlive, unitType, maxVelocityModifier, damageTime, damageDirectionTime, currentDirection, lastActionTime, isInAction, isGarrisoned, isQueued, deathType, inShock, shockTime, currentTint, clip, name, baseScale, dieTime, dx; function Man (x, y, squad, simUnits, game) { this.x = x; this.y = y; health = MAX_HEALTH; this.squad = squad; this.game = game; this.simUnits = simUnits; yOffset = (Math.random() * 8) - 4; dy = (dy = 0); isAlive = true; unitType = undefined; maxVelocityModifier = 1; damageTime = 0; damageDirectionTime = 1000; currentDirection = 1; lastActionTime = game.getGameTime(); isInAction = false; isGarrisoned = false; isQueued = false; deathType = undefined; inShock = false; shockTime = game.getGameTime(); currentTint = -200; } function updateTint() { } function initMovieClip(movieName) { var _local3 = game.nextUnitIndex(); game.screen.attachMovie(movieName, movieName + _local3, game.getManBaseDepth() + _local3, {_x:x, _y:y}); clip = game.screen[movieName + _local3]; clip.name = movieName + _local3; clip._x = -100; clip._y = y; name = movieName + _local3; baseScale = 1700; var _local5 = _root.campaignData.isGlow; if ((_local5 == undefined) || (_local5 == true)) { var _local6 = new flash.filters.GlowFilter(16777215, 1, 4, 4, 1.5, 1); clip.filters = [_local6]; } game.getPartitionManager().add(this); dieTime = undefined; if (squad.getTeamName() == "red") { clip.click._visible = false; } } function walkDamage(ddx, ddy) { if (inShock) { return(undefined); } if (isNaN(ddx)) { trace("HERE"); } if (isAttacking() && (type != 2)) { return(undefined); } if ((game.getGameTime() - damageTime) > damageDirectionTime) { if ((dx < 0) && (currentDirection == 1)) { currentDirection = -1; } else if ((dx > 0) && (currentDirection == -1)) { currentDirection = 1; } if ((dx + ddx) > (MAX_VELOCITY * maxVelocityModifier)) { dx = MAX_VELOCITY * maxVelocityModifier; } else if ((dx + ddx) < ((-MAX_VELOCITY) * maxVelocityModifier)) { dx = (-MAX_VELOCITY) * maxVelocityModifier; } else { dx = dx + ddx; } if ((dy + ddy) > ((MAX_VELOCITY * maxVelocityModifier) / 2)) { dy = (MAX_VELOCITY * maxVelocityModifier) / 2; } else if ((dy + ddy) < (((-MAX_VELOCITY) * maxVelocityModifier) / 2)) { dy = ((-MAX_VELOCITY) * maxVelocityModifier) / 2; } else { dy = dy + ddy; } } } function walk(ddx, ddy) { if (inShock) { return(undefined); } if (isAttacking() && (type != 2)) { return(undefined); } if (isNaN(ddx)) { trace("HERE"); } damageTime = 0; if ((game.getGameTime() - damageTime) > damageDirectionTime) { if (!(isAttacking() && (type == 2))) { if ((ddx < 0) && (currentDirection == 1)) { currentDirection = -1; } else if ((ddx > 0) && (currentDirection == -1)) { currentDirection = 1; } } if ((dx + ddx) > (MAX_VELOCITY * maxVelocityModifier)) { dx = MAX_VELOCITY * maxVelocityModifier; } else if ((dx + ddx) < ((-MAX_VELOCITY) * maxVelocityModifier)) { dx = (-MAX_VELOCITY) * maxVelocityModifier; } else { dx = dx + ddx; } if ((dy + ddy) > ((MAX_VELOCITY * maxVelocityModifier) / 2)) { dy = (MAX_VELOCITY * maxVelocityModifier) / 2; } else if ((dy + ddy) < (((-MAX_VELOCITY) * maxVelocityModifier) / 2)) { dy = ((-MAX_VELOCITY) * maxVelocityModifier) / 2; } else { dy = dy + ddy; } } } function update() { if (clip == undefined) { trace("MAN DISAPPEARING"); health = 0; } if (Math.abs(dx) > ((2 * MAX_VELOCITY) * maxVelocityModifier)) { dx = (((dx / Math.abs(dx)) * 2) * MAX_VELOCITY) * maxVelocityModifier; } var _local5 = false; var _local9; var _local6; var _local4; var _local3 = game.getPartitionManager().getEnemyTeam(this, x); var _local8; var _local12; updateTint(); clip.swapDepths((game.getManBaseDepth() + (y * game.getScreenWidth())) + x); if ((inShock == true) && ((game.getGameTime() - shockTime) > squad.getEnemyTeam().getTechnology().getWizardStunTime())) { inShock = false; } if ((health <= 0) && (dieTime == undefined)) { dieTime = game.getGameTime(); if (isAlive) { clip.filters = []; game.getPartitionManager().remove(this); squad.removeManFromFormation(this, simUnits); var _local11 = int(Math.random() * 4) + 4; _root.soundManager.playSound("pain" + _local11, x); squad.numBodies++; } isAlive = false; } if (!isAlive) { die(); return(undefined); } _local9 = false; for (_local4 in _local3) { _local8 = _local3[_local4].getClip(); if (isMenHitTest(this, _local3[_local4], 0, 0) && (_local3[_local4].getSquad().getTeamName() != getSquad().getTeamName())) { _local6 = _local3[_local4]; _local9 = true; continue; } } if (dx != 0) { var _local7; for (_local4 in _local3) { _local8 = _local3[_local4].getClip(); if (isMenHitTest(this, _local3[_local4], dx, 0)) { _local5 = true; _local7 = _local3[_local4]; continue; } } if (((((!willHitCastles(dx)) && ((x + dx) > -100)) && ((x + dx) < (game.getRIGHT() + 100))) && (!_local5)) || (_local9)) { x = x + dx; } else if (_local5 && (!_local9)) { var _local10 = (_local7.getDx() * _local7.getMASS()) + (dx * MASS); if (_local9) { _local7.setDx((POWER / _local7.getMASS()) * currentDirection); } else { _local10 = _local10 / (MASS + _local7.getMASS()); _local7.setDx(_local10); setDx(_local10); } } } if (_local9) { if (x < _local6.getX()) { _local6.setDx(_local6.getDx() + 0.5); } else { _local6.setDx(_local6.getDx() - 0.5); } if (y < _local6.getY()) { _local6.setDy(_local6.getDy() + 0.5); } else { _local6.setDy(_local6.getDy() - 0.5); } } _local5 = false; if (dy != 0) { for (_local4 in _local3) { if (isMenHitTest(this, _local3[_local4], 0, dy)) { _local5 = true; _local3[_local4].setDy((POWER / _local3[_local4].getMASS()) * currentDirection); continue; } } if (((((y + dy) < game.getBOTTOM()) && ((y + dy) > game.getTOP())) && (!_local5)) || (_local9)) { y = y + dy; } } if (y < game.getTOP()) { y = game.getTOP(); } else if (y > game.getBOTTOM()) { y = game.getBOTTOM(); } dx = dx * FRICTION; dy = dy * (FRICTION / 1.5); if (Math.abs(dx) < ZERO_VELOCITY_LIMIT) { dx = 0; } if (Math.abs(dy) < ZERO_VELOCITY_LIMIT) { dy = 0; } clip._xscale = getScale(); clip._yscale = getScale(); if (currentDirection == -1) { clip._xscale = clip._xscale * -1; } if (!getIsGarrisoned()) { if ((clip._x - 10) < ((game.screen.leftCastle._x + game.screen.leftCastle._width) + 60)) { dx = 0.4; dy = 0; x = x + MAX_VELOCITY; } if ((clip._x + 10) > ((game.screen.rightCastle._x - game.screen.rightCastle._width) - 60)) { dx = -0.4; dy = 0; x = x - MAX_VELOCITY; } } clip._x = x; clip._y = y + yOffset; game.getPartitionManager().update(this); unaction(); visibleUpdate(); } function willHitCastles(dx) { return(false); } function visibleUpdate() { if ((((game.screen._x + clip._x) + clip._width) > 0) && ((game.screen._x + clip._x) < 650)) { clip._visible = true; } else { clip._visible = false; } } function die() { isAlive = false; if (squad.numBodies > 3) { if ((game.getGameTime() - dieTime) >= 5000) { cleanUp(); } } else if ((game.getGameTime() - dieTime) >= 50000) { cleanUp(); } } function cleanUp() { squad.removeMan(this, simUnits); removeMovieClip(clip); squad.numBodies--; } function damage(amount, direction, type) { if (isGarrisoned) { return(undefined); } action(); var _local2 = (((amount * amount) / MASS) * direction) * DAMAGE_MOMENTOM_CONSTANT; if ((type == "arrow") || (type == "arrow_headshot")) { _local2 = 0; } if (type == "giant") { clearStatus(); inShock = true; shockTime = game.getGameTime(); setDy(-10 + (Math.random() * 20)); _local2 = _local2 * 30; } else if (type == "wizard") { clearStatus(); inShock = true; shockTime = game.getGameTime(); _local2 = _local2 * 10; } setDx(_local2); if (direction == currentDirection) { amount = amount * 4; } if (type != "arrow") { game.getBloodManager().addSplatter(x, y - 30, getScale(), getCurrentDirection()); } damageTime = game.getGameTime(); if (game.getCurrentCharacter() == this) { health = health - (amount * 0.8); } else { health = health - amount; } game.getBloodManager().addBlood(x, y, getScale(), getCurrentDirection()); deathType = type; return(true); } function isMenHitTest(a, b, dx, dy) { if ((!a.getIsAlive()) || (!b.getIsAlive())) { trace((("Problem: " + b.clip) + " ") + b.clip._x); } if (a == b) { return(false); } var _local3; _local3 = 1; if (a.getSquad().getTeamName() == b.getSquad().getTeamName()) { _local3 = 1; } if (Math.abs((b.getY() - a.getY()) - dy) > (8 * _local3)) { return(false); } if (Math.abs((b.getX() - a.getX()) - dx) > 40) { return(false); } return(true); } function keyInterface() { } function faceDirection(direction) { if (isAttacking()) { return(undefined); } if ((game.getGameTime() - damageTime) <= damageDirectionTime) { return(undefined); } if (isNaN(direction) || (direction == undefined)) { return(undefined); } if (Math.abs(direction) != 1) { return(undefined); } if (getCurrentDirection() != direction) { currentDirection = direction; } } function getX() { return(x); } function getY() { return(y); } function setX(num) { x = num; } function setY(num) { y = num; } function getSpeed() { return(Math.sqrt((dx * dx) + (dy * dy))); } function getMAXSPEED() { return(MAX_VELOCITY); } function getClip() { return(clip); } function clearStatus() { } function getUnitType() { return(unitType); } function getScale() { return((y * y) / baseScale); } function getSquad() { return(squad); } function getCurrentDirection() { return(currentDirection); } function getName() { return(name); } function getMAX_ACCELERATION() { return(MAX_ACCELERATION); } function getIsAlive() { return(isAlive); } function isAttacking() { return(false); } function shouldAttack() { return(true); } function getDx() { return(dx); } function getDy() { return(dy); } function setDx(dx) { damageTime = game.getGameTime(); this.dx = dx; } function setDy(dy) { this.dy = dy; } function getMASS() { return(MASS); } function heal() { clearStatus(); } function action() { lastActionTime = game.getGameTime(); squad.action(); isInAction = true; } function unaction() { if ((game.getGameTime() - lastActionTime) > ACTION_TIMEOUT) { isInAction = false; } } function getIsInAction() { return(isInAction); } function getIsGarrisoned() { return(isGarrisoned); } function setIsGarrisoned(v) { isGarrisoned = v; } function getIsQueued() { return(isQueued); } function setIsQueued(v) { isQueued = v; } function controlMultiply() { if (game.getCurrentCharacter() == this) { return(controlMultiplier); } return(1); } function compound(base, rate, level) { return(Math.pow(1 + rate, level) * base); } function getHealth() { return(health); } function enableGlow() { var _local2 = new flash.filters.GlowFilter(16777215, 1, 4, 4, 1.5, 1); clip.filters = [_local2]; } function disableGlow() { clip.filters = []; } var controlMultiplier = 3; var type = 0; var DAMAGE_MOMENTOM_CONSTANT = 1; var POWER = 100; var FRICTION = 0.9; var ZERO_VELOCITY_LIMIT = 0.08; var MAX_VELOCITY = 4; var MAX_ACCELERATION = 0.2; var MASS = 500; var MAX_HEALTH = 100; var ACTION_TIMEOUT = 5000; var SHOCK_AMOUNT = 3300; }
Symbol 2505 MovieClip [__Packages.AiSquad] Frame 0
class AiSquad { var friends, oponents, game, statue, baseX, baseY, teamName, technology, statueHitArea, newUnGarrisonMode, numBodies, isUnGarrison, unGarrisonTime, teamDirection, goldAddedNum, castle, castleHealth, defenceForwardPosition, men, queue, swordManGroup, spartanGroup, archerGroup, minerGroup, giantGroup, wizardGroup, groups, lastSpawnTime, aiMode, garrisonQueue, numGarrisoned, lastGarrisonTime, castleArcherGroup, lastGoldTime, actionTime, miners, enemyTeam; function AiSquad (castle, statue, statueHitArea, friends, oponents, baseX, baseY, name, game, technology) { this.friends = friends; this.oponents = oponents; this.game = game; this.statue = statue; this.baseX = baseX; this.baseY = baseY; teamName = name; this.technology = technology; this.statueHitArea = statueHitArea; newUnGarrisonMode = 1; numBodies = 0; isUnGarrison = false; unGarrisonTime = 0; if (teamName == "blue") { teamDirection = 1; } else { teamDirection = -1; } goldAddedNum = 0; this.castle = castle; castleHealth = technology.getCastleHealth(); if (teamName == "red") { var _local5; _local5 = new Color(castle); _local5.setTint(100, 0, 0, 60); } defenceForwardPosition = baseX + (teamDirection * 100); men = friends; queue = new QueueManager(this); swordManGroup = new SwordManGroup(game, this, ATTACK); spartanGroup = new SpartanGroup(game, this, ATTACK); archerGroup = new ArcherGroup(game, this, ATTACK); minerGroup = new MinerGroup(game, this, ATTACK); giantGroup = new GiantGroup(game, this, ATTACK); wizardGroup = new WizardGroup(game, this, ATTACK); groups = new Array(); groups = [minerGroup, archerGroup, swordManGroup, spartanGroup, wizardGroup, giantGroup]; lastSpawnTime = 0; aiMode = DEFEND; setMode(2); garrisonQueue = new Array(); numGarrisoned = 0; lastGarrisonTime = game.getGameTime(); castleArcherGroup = new CastleArcherGroup(game, this); lastGoldTime = game.getGameTime(); var _local4 = 1 + (technology.getCastleHealthLevel() / 4); statue._xscale = statue._xscale * ((_local4 * 80) / 100); statue._yscale = _local4 * 80; actionTime = 0; if (getCastle()._currentframe != 1) { var _local2 = 0; while (_local2 < 5) { game.getBloodManager().addDust((getCastle()._x - 30) + (Math.random() * 40), (getCastle()._y - 30) + (Math.random() * 40), 100, getTeamDirection()); _local2++; } } } function update() { if (getTower() == undefined) { trace("CASTLE DISAPPEARING"); } if ((getCastleHealth() <= 0) && (!((_root.campaignData.getLevel() == 12) && (getTeamName() == "red")))) { game.getBloodManager().addDust((getCastle()._x - 20) + (Math.random() * 40), (getCastle()._y - 10) + (Math.random() * 20), 100 + (Math.random() * 100), getTeamDirection()); } var _local3 = game.getMineHolder().getClosestMine(getMenFromGroup(1)[0].instance).clip._x; if (_local3 == undefined) { _local3 = castle._x + (teamDirection * 200); } queue.update(); archerGroup.update(_local3); minerGroup.update(_local3); giantGroup.update(_local3); wizardGroup.update(_local3); swordManGroup.update(_local3); spartanGroup.update(_local3); castleArcherGroup.update(); garrisonUnits(); if ((game.getGameTime() - lastGoldTime) > GOLD_ADD_FREQUENCY) { lastGoldTime = game.getGameTime(); giveGold(2 + (getTechnology().getCastleIncome() * 2)); } } function closeScore(a, b) { return(Math.pow(a.getX() - b.getX(), 2) + Math.pow(a.getY() - b.getY(), 4)); } function addToGarrisonQueue(man) { garrisonQueue.push(man); man.setIsQueued(true); } function garrisonUnits() { var _local3; var _local2; if ((garrisonQueue.length > 0) && ((game.getGameTime() - lastGarrisonTime) > GARRISON_SPEED)) { _local2 = garrisonQueue.pop(); _local2.setIsGarrisoned(true); numGarrisoned++; _local2.setIsQueued(false); lastGarrisonTime = game.getGameTime(); } } function addMiner() { var _local2 = new Miner(baseX, game.getTOP() + ((game.getTOP() - game.getBOTTOM()) * Math.random()), this, minerGroup.getMen(), game); var _local3 = {instance:_local2}; _local3 = {instance:_local2, state:0, lastStateChange:game.getGameTime()}; miners.push(_local3); minerGroup.addMan(_local3); addMan(_local2); minerGroup.addToFormation(_local3); } function addArcher() { var _local3 = new Archer(baseX, game.getTOP() + ((game.getTOP() - game.getBOTTOM()) * Math.random()), this, archerGroup.getMen(), game); var _local2 = {instance:_local3, state:0, lastStateChange:game.getGameTime(), target:undefined, targetAquireTime:0, targetRange:Infinity, row:undefined, col:undefined, formation:Array}; archerGroup.addMan(_local2); addMan(_local3); archerGroup.addToFormation(_local2); } function addSwordMan() { var _local2 = new SwordMan(baseX, game.getTOP() + ((game.getTOP() - game.getBOTTOM()) * Math.random()), this, swordManGroup.getMen(), game); var _local3 = {instance:_local2, state:0, lastStateChange:game.getGameTime(), target:undefined, targetAquireTime:0, targetRange:Infinity, row:undefined, col:undefined, formation:Array}; swordManGroup.addMan(_local3); addMan(_local2); swordManGroup.addToFormation(_local3); return(_local2); } function addSpartan() { var _local3 = new Spartan(baseX, game.getTOP() + ((game.getTOP() - game.getBOTTOM()) * Math.random()), this, spartanGroup.getMen(), game); var _local2 = {instance:_local3, state:0, lastStateChange:game.getGameTime(), target:undefined, targetAquireTime:0, targetRange:Infinity, row:undefined, col:undefined, formation:Array}; spartanGroup.addMan(_local2); addMan(_local3); spartanGroup.addToFormation(_local2); } function addGiant() { var _local2 = new Giant(baseX, game.getTOP() + ((game.getTOP() - game.getBOTTOM()) * Math.random()), this, giantGroup.getMen(), game); var _local3 = {instance:_local2, state:0, lastStateChange:game.getGameTime(), target:undefined, targetAquireTime:0, targetRange:Infinity, row:undefined, col:undefined, formation:Array}; giantGroup.addMan(_local3); addMan(_local2); giantGroup.addToFormation(_local3); return(_local2); } function addWizard() { var _local2 = new Wizard(baseX, game.getTOP() + ((game.getTOP() - game.getBOTTOM()) * Math.random()), this, wizardGroup.getMen(), game); var _local3 = {instance:_local2, state:0, lastStateChange:game.getGameTime(), target:undefined, targetAquireTime:0, targetRange:Infinity, row:undefined, col:undefined, formation:Array}; wizardGroup.addMan(_local3); addMan(_local2); wizardGroup.addToFormation(_local3); return(_local2); } function addToFormation(man, formation) { var _local1 = formation.length - 1; if (formation[_local1].length >= 5) { var _local4 = new Array(); formation.push(_local4); _local1++; } formation[_local1].push(man); man.row = _local1; man.col = formation[_local1].length - 1; man.formation = formation; } function filterDown(formation, line, deletedIndex) { if (line < (formation.length - 1)) { if (deletedIndex > (formation[line + 1].length - 1)) { deletedIndex = formation[line + 1].length - 1; } var _local8 = formation[line + 1].shift(); var _local5 = Array(); var _local7 = false; for (var _local9 in formation[line]) { if (_local9 == deletedIndex) { _local5.push(_local8); _local7 = true; } _local5.push(formation[line][_local9]); } if (_local7 == false) { _local5.push(_local8); } formation[line] = _local5; filterDown(formation, line + 1, deletedIndex); } line = 0; while (line < formation.length) { var _local3 = 0; while (_local3 < formation[line].length) { formation[line][_local3].row = line; formation[line][_local3].col = _local3; _local3++; } line++; } } function removeFromFormation(man) { var _local4; var _local2 = man.formation; _local2[man.row].splice(man.col, 1); filterDown(_local2, man.row, man.col); if (_local2[_local2.length - 1].length == 0) { _local2.pop(); } } function removeManFromFormation(man, simUnits) { var _local2; for (_local2 in simUnits) { if (simUnits[_local2].instance == man) { removeFromFormation(simUnits[_local2]); } } } function addMan(man) { var _local3; _local3 = new Color(man.getClip()); men.push(man); if (teamName == "blue") { man.walk(4, 0); } else { man.walk(-4, 0); _local3.setTint(100, 0, 0, 60); } lastSpawnTime = game.getGameTime(); } function removeMan(man, simUnits) { var _local2; for (_local2 in men) { if (men[_local2] == man) { men.splice(_local2, 1); } } for (_local2 in simUnits) { if (simUnits[_local2].instance == man) { simUnits.splice(_local2, 1); } } } function getNumGarrisoned() { return(numGarrisoned); } function setMode(newMode) { aiMode = newMode; swordManGroup.setStance(newMode); spartanGroup.setStance(newMode); archerGroup.setStance(newMode); wizardGroup.setStance(newMode); minerGroup.setStance(newMode); if (newMode != GARRISON) { numGarrisoned = 0; for (var _local3 in men) { men[_local3].setIsGarrisoned(false); men[_local3].setIsQueued(false); } } } function setGroupMode(newMode, group) { if (group == 0) { setMode(newMode); } groups[group - 1].setStance(newMode); if (newMode != GARRISON) { var _local2 = groups[group - 1].getMen(); for (var _local3 in _local2) { _local2[_local3].instance.setIsGarrisoned(false); _local2[_local3].instance.setIsQueued(false); } } } function getGroupMode(group) { if (group == 0) { var _local2 = 0; while (_local2 < (groups.length - 1)) { if (groups[_local2].getStance() != groups[_local2 + 1].getStance()) { return(4); } _local2++; } return(groups[0]); } return(groups[group - 1].getStance()); } function getMode() { return(aiMode); } function getMen() { return(men); } function getBaseX() { return(baseX); } function getBaseY() { return(baseY); } function minerGiveGold(g) { if (teamName == "red") { giveGold(g); } if (g == 0) { return(undefined); } goldAddedNum = (goldAddedNum + 1) % 5; var _local2 = "goldAdded" + goldAddedNum; game.screen.attachMovie("goldAdded", _local2, 10000000000006 + goldAddedNum); game.screen[_local2]._x = baseX + 50; game.screen[_local2]._y = 300; game.screen[_local2].gold.gold.text = "+ " + int(g); giveGold(g); } function giveGold(g) { technology.gold = technology.gold + g; } function getTeamsGold() { return(technology.gold); } function getTeamName() { return(teamName); } function getTeamDirection() { return(teamDirection); } function getTeamSize() { return(men.length); } function getTechnology() { return(technology); } function getEnemyTeam() { return(enemyTeam); } function setEnemySquad(squad) { enemyTeam = squad; } function damageCastle(num) { castleHealth = castleHealth - num; if (castleHealth < 0) { castleHealth = 0; if (!((_root.campaignData.getLevel() == 12) && (teamName == "red"))) { game.finishLevel(); _root.soundManager.playSoundCentre("buildingDestroySound"); } } game.getBloodManager().addDust((getCastle()._x - 20) + (Math.random() * 40), (getCastle()._y - 10) + (Math.random() * 20), 100, getTeamDirection()); if (isNaN((100 * castleHealth) / technology.getCastleHealth())) { trace("ERROR with castle health"); } getCastle().health.bar._xscale = (100 * castleHealth) / technology.getCastleHealth(); } function getCastleHealth() { return(castleHealth); } function getCastle() { return(statue); } function getCastleHitArea() { return(statueHitArea); } function getOponents() { return(oponents); } function getMenFromGroup(group) { return(groups[group - 1].getMen()); } function getSpartanFormation() { return(spartanGroup.getFormation()); } function getSwordmenFormation() { return(swordManGroup.getFormation()); } function getManFromGroup(group) { return(groups[group - 1].getFormation()[0][0].instance); } function addMinerInQueue() { if ((technology.gold >= MINER_COST) and canAddMan()) { technology.gold = technology.gold - MINER_COST; queue.push("addMiner", MINER_TIME); unitCreateSound(); } else if (technology.gold < MINER_COST) { if (teamName == "blue") { _root.HUD.goldBox.gold.play(); } unitNotCreateSound(); } } function removeMinerInQueue() { if (queue.pop("addMiner")) { technology.gold = technology.gold + MINER_COST; unitStopCreateSound(); } } function addArcherInQueue() { if ((technology.gold >= ARCHER_COST) and canAddMan()) { technology.gold = technology.gold - ARCHER_COST; queue.push("addArcher", ARCHER_TIME); unitCreateSound(); } else if (technology.gold < ARCHER_COST) { if (teamName == "blue") { _root.HUD.goldBox.gold.play(); } unitNotCreateSound(); } } function removeArcherInQueue() { if (queue.pop("addArcher")) { technology.gold = technology.gold + ARCHER_COST; unitStopCreateSound(); } } function addSpartanInQueue() { if ((technology.gold >= SPARTAN_COST) and canAddMan()) { technology.gold = technology.gold - SPARTAN_COST; queue.push("addSpartan", SPARTAN_TIME); unitCreateSound(); } else if (technology.gold < SPARTAN_COST) { if (teamName == "blue") { _root.HUD.goldBox.gold.play(); } unitNotCreateSound(); } } function removeSpartanInQueue() { if (queue.pop("addSpartan")) { technology.gold = technology.gold + SPARTAN_COST; unitStopCreateSound(); } } function addSwordManInQueue() { if ((technology.gold >= SWORD_MAN_COST) and canAddMan()) { technology.gold = technology.gold - SWORD_MAN_COST; queue.push("addSwordMan", SWORD_MAN_TIME); unitCreateSound(); } else if (technology.gold < SWORD_MAN_COST) { if (teamName == "blue") { _root.HUD.goldBox.gold.play(); } unitNotCreateSound(); } } function removeSwordManInQueue() { if (queue.pop("addSwordMan")) { technology.gold = technology.gold + SWORD_MAN_COST; unitStopCreateSound(); } } function addGiantInQueue() { if ((technology.gold >= GIANT_COST) and canAddMan()) { technology.gold = technology.gold - GIANT_COST; queue.push("addGiant", GIANT_TIME); unitCreateSound(); } else if (technology.gold < GIANT_COST) { if (teamName == "blue") { _root.HUD.goldBox.gold.play(); } unitNotCreateSound(); } } function removeGiantInQueue() { if (queue.pop("addGiant")) { technology.gold = technology.gold + GIANT_COST; unitStopCreateSound(); } } function addWizardInQueue() { if ((technology.gold >= WIZARD_COST) and canAddMan()) { technology.gold = technology.gold - WIZARD_COST; queue.push("addWizard", WIZARD_TIME); unitCreateSound(); } else if (technology.gold < WIZARD_COST) { if (teamName == "blue") { _root.HUD.goldBox.gold.play(); } unitNotCreateSound(); } } function removeWizardInQueue() { if (queue.pop("addWizard")) { technology.gold = technology.gold + WIZARD_COST; unitStopCreateSound(); } } function unitCreateSound() { if (teamName == "blue") { _root.soundManager.playSoundCentre("unitCreateButtonSound"); } } function unitNotCreateSound() { if (teamName == "blue") { _root.soundManager.playSoundCentre("arrowHitMetal"); } } function unitStopCreateSound() { if (teamName == "blue") { _root.soundManager.playSoundCentre("arrowHitDirt"); } } function canAddMan() { if ((getNumberLiving() + queue.size()) < 20) { return(true); } if (teamName == "blue") { _root.HUD.goldBox.populationFlicker.play(); } return(false); } function getQueueSize() { return(queue.size()); } function getForwardMan(exclude) { var _local5; var _local4 = Number.NEGATIVE_INFINITY * getTeamDirection(); var _local3; _local3 = 1; while (_local3 < 6) { var _local2 = groups[_local3].getFormation()[0][0].instance; if ((_local2 != undefined) && (_local3 != exclude)) { if ((_local2.getX() * getTeamDirection()) > (_local4 * getTeamDirection())) { _local4 = _local2.getX(); _local5 = _local2; } } _local3++; } return(_local5); } function getNumberGarrisoned() { var _local2 = 0; for (var _local3 in men) { if (men[_local3].getIsGarrisoned() && ((men[_local3].getX() * teamDirection) < ((baseX + (10 * teamDirection)) * teamDirection))) { _local2++; } } return(_local2); } function getTower() { return(castle); } function getNumberLiving() { var _local2 = 0; for (var _local3 in men) { if (men[_local3].getIsAlive()) { _local2 = _local2 + 1; } } return(_local2); } function action() { actionTime = game.getGameTime(); } function isAction() { return((game.getGameTime() - actionTime) < 5000); } function getCastleArcherGroup() { return(castleArcherGroup.getMen()); } function enableGlow() { for (var _local3 in men) { if (men[_local3].getIsAlive()) { men[_local3].enableGlow(); } } var _local2 = castleArcherGroup.getMen(); for (var _local3 in _local2) { if (_local2[_local3].getIsAlive()) { _local2[_local3].enableGlow(); } } } function disableGlow() { for (var _local3 in men) { if (men[_local3].getIsAlive()) { men[_local3].disableGlow(); } } var _local2 = castleArcherGroup.getMen(); for (var _local3 in _local2) { if (_local2[_local3].getIsAlive()) { _local2[_local3].disableGlow(); } } } var MIN_SPAWN_FREQ = 500; var FORMATION_Y_OFFSET = 50; var ARCHER_COST = 400; var MINER_COST = 250; var SWORD_MAN_COST = 150; var SPARTAN_COST = 400; var GIANT_COST = 1400; var WIZARD_COST = 1200; var ARCHER_TIME = 8000; var MINER_TIME = 4000; var SWORD_MAN_TIME = 3000; var SPARTAN_TIME = 10000; var GIANT_TIME = 20000; var WIZARD_TIME = 20000; var GARRISON = 1; var DEFEND = 2; var ATTACK = 3; var GARRISON_SPEED = 200; var GOLD_ADD_FREQUENCY = 1000; var GOLD_ADD_AMOUNT = 1; }
Symbol 2506 MovieClip [__Packages.Group] Frame 0
class Group { var squad, game, stance, men, formation; function Group (game, squad, stance) { this.squad = squad; this.game = game; this.stance = stance; men = []; formation = new Array(); } function update(forwardPos) { if (stance == GARRISON) { garrison(); } else if (stance == DEFEND) { attack(forwardPos + (100 * squad.getTeamDirection())); } else if (stance == ATTACK) { if (squad.getTeamDirection() == 1) { attack(game.getScreenWidth()); } else { attack(0); } } } function garrison() { for (var _local9 in men) { if (game.getCurrentCharacter() == men[_local9].instance) { men[_local9].instance.update(); continue; } var _local2 = men[_local9].instance; var _local7; var _local8; var _local3; var _local4 = 0; var _local6 = 0; var _local5 = 0; if ((!_local2.getIsQueued()) && (!_local2.getIsGarrisoned())) { _local7 = squad.getBaseX() + (50 * squad.getTeamDirection()); _local3 = int(_local7 - _local2.getX()); if (Math.abs(_local3) < 50) { squad.addToGarrisonQueue(_local2); } } else if (_local2.getIsGarrisoned()) { _local7 = squad.getBaseX() - (60 * squad.getTeamDirection()); _local8 = (game.getTOP() + game.getBOTTOM()) / 2; _local3 = int(_local7 - _local2.getX()); _local4 = int(_local8 - _local2.getY()); } _local5 = 0; _local6 = _local5; if (_local3 != 0) { _local6 = (_local3 / Math.abs(_local3)) * _local2.getMAX_ACCELERATION(); } if (_local4 != 0) { _local5 = (_local4 / Math.abs(_local4)) * _local2.getMAX_ACCELERATION(); } _local2.clearStatus(); _local2.faceDirection((squad.getBaseX() - _local2.getX()) / Math.abs(squad.getBaseX() - _local2.getX())); if (Math.abs((squad.getBaseX() - (60 * squad.getTeamDirection())) - _local2.getX()) < 10) { _local2.heal(); _local2.clearStatus(); _local2.setDx(0); _local2.setDy(0); } else if (Math.abs(_local3) > 10) { _local2.walk(_local6, _local5); } _local2.update(); } } function attack(forwardPos) { } function closeScore(a, b) { return(Math.pow(a.getX() - b.getX(), 2) + Math.pow(a.getY() - b.getY(), 2)); } function addMan(man) { men.push(man); } function addToFormation(man) { var _local2 = formation.length - 1; if (formation[_local2].length >= 5) { var _local4 = new Array(); formation.push(_local4); _local2++; } formation[_local2].push(man); man.row = _local2; man.col = formation[_local2].length - 1; man.formation = formation; } function filterDown(line, deletedIndex) { if (line < (formation.length - 1)) { if (deletedIndex > (formation[line + 1].length - 1)) { deletedIndex = formation[line + 1].length - 1; } var _local6 = formation[line + 1].splice(deletedIndex, 1)[0]; var _local4 = []; for (var _local7 in formation[line]) { if (_local7 == deletedIndex) { _local4.push(_local6); } _local4.push(formation[line]); } formation[line] = _local4; filterDown(line + 1, deletedIndex); } line = 0; while (line < formation.length) { var _local3 = 0; while (_local3 < formation[line].length) { formation[line][_local3].row = line; formation[line][_local3].col = _local3; _local3++; } line++; } } function removeFromFormation(man) { var _local4; var _local2 = man.formation; _local2[man.row].splice(man.col, 1); filterDown(man.row, man.col); if (_local2[_local2.length - 1].length == 0) { _local2.pop(); } } function removeManFromFormation(man, simUnits) { var _local2; for (_local2 in simUnits) { if (simUnits[_local2].instance == man) { removeFromFormation(simUnits[_local2]); } } } function setStance(stance) { this.stance = stance; } function getStance() { return(stance); } function getMen() { return(men); } function getFormation() { return(formation); } function getYOffset(position, partners) { var _local2 = (game.getBOTTOM() - game.getTOP()) / (partners + 1); return(game.getTOP() + ((position + 1) * _local2)); } function getIfIsForward(num, man) { if ((num * squad.getTeamDirection()) > (man.getX() * squad.getTeamDirection())) { return(num); } return(man.getX()); } var UPDATE_PERIOD = 1000; var GARRISON = 1; var DEFEND = 2; var ATTACK = 3; var FORMATION_Y_OFFSET = 50; }
Symbol 2507 MovieClip [__Packages.SwordManGroup] Frame 0
class SwordManGroup extends Group { var squad, game, stance, men, formation, globalActionTime, UPDATE_PERIOD, closeScore, ATTACK, getYOffset, getIfIsForward, FORMATION_Y_OFFSET, DEFEND; function SwordManGroup (game, squad, stance) { super(); this.squad = squad; this.game = game; this.stance = stance; men = []; formation = new Array(); globalActionTime = game.getGameTime(); } function attack(forwardPos) { var _local2; var _local15; var _local6; var _local3; var _local9; var _local4; for (_local2 in men) { _local9 = men[_local2].instance; _local9.update(); if (men[_local2].instance != game.getCurrentCharacter()) { if ((men[_local2].instance.dx != 0) || (men[_local2].instance.dy != 0)) { men[_local2].instance.clearStatus(); } var _local8 = men[_local2].target; if (((!men[_local2].target) || (!men[_local2].target.getIsAlive())) || ((game.getGameTime() - men[_local2].targetAquireTime) > UPDATE_PERIOD)) { if (men[_local2].row <= 4) { if (((((game.getGameTime() - men[_local2].targetAquireTime) > UPDATE_PERIOD) || (!men[_local2].target.getIsAlive())) || (men[_local2].target == undefined)) || (!((Math.abs(men[_local2].target.x - men[_local2].instance.x) < men[_local2].instance.getSWORD_MAN_RANGE()) && (Math.abs(men[_local2].target.y - men[_local2].instance.y) < 14)))) { men[_local2].targetRange = Infinity; men[_local2].target = undefined; men[_local2].state = 0; for (_local4 in squad.getOponents()) { if (squad.getOponents()[_local4].getIsGarrisoned()) { continue; } if (squad.getOponents()[_local4].getIsAlive() && (closeScore(squad.getOponents()[_local4], men[_local2].instance) < men[_local2].targetRange)) { men[_local2].target = squad.getOponents()[_local4]; men[_local2].targetRange = closeScore(squad.getOponents()[_local4], men[_local2].instance); men[_local2].state = 1; } } } } men[_local2].targetAquireTime = game.getGameTime(); } if (squad.getTeamName() != "blue") { if (((_local8 == men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea()) && (stance == ATTACK)) && (Math.abs(men[_local2].target.getX() - men[_local2].instance.getX()) > Math.abs(_local8._x - men[_local2].instance.getX()))) { men[_local2].target = _local8; } } if (((men[_local2].target == undefined) || (men[_local2].target == men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea())) && (stance == ATTACK)) { men[_local2].state = 7; men[_local2].targetRange = 5001; men[_local2].target = men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea(); } if ((men[_local2].target != undefined) && (men[_local2].state != 7)) { men[_local2].instance.faceDirection((men[_local2].target.x - men[_local2].instance.x) / Math.abs(men[_local2].target.x - men[_local2].instance.x)); } if ((men[_local2].state == 7) && (Math.abs((men[_local2].target.x - (squad.getTeamDirection() * 40)) - men[_local2].instance.getX()) > 10)) { var _local14 = men[_local2].target.x - (squad.getTeamDirection() * 40); var _local13 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local3 = int(_local14 - men[_local2].instance.x); _local6 = int(_local13 - men[_local2].instance.y); if (_local3 == 0) { _local3 = 1; } if ((formation[0][0] == men[_local2]) && (((_local3 + men[_local2].instance.getX()) * squad.getTeamDirection()) > (forwardPos * squad.getTeamDirection()))) { _local3 = forwardPos - men[_local2].instance.getX(); } var _local11 = (_local6 / Math.abs(_local6)) * men[_local2].instance.getMAX_ACCELERATION(); if (_local6 == 0) { _local11 = 0; } if (((_local3 * _local3) + (_local6 * _local6)) >= 5) { men[_local2].instance.walk((_local3 / Math.abs(_local3)) * men[_local2].instance.getMAX_ACCELERATION(), _local11); } } else if (((Math.abs(men[_local2].target.x - men[_local2].instance.x) < men[_local2].instance.getSWORD_MAN_RANGE()) && (Math.abs(men[_local2].target.y - men[_local2].instance.y) < 14)) || ((men[_local2].target.type == -1) && (Math.abs((men[_local2].target.x - men[_local2].instance.x) - ((men[_local2].instance.getSquad().getTeamDirection() * men[_local2].target._width) / 2)) < men[_local2].instance.getSWORD_MAN_RANGE()))) { men[_local2].state = 2; if ((!men[_local2].target.getIsAlive()) && ((!men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea()) == men[_local2].target)) { trace("SWORDMAN ATTACKS DEAD PEOPLE"); } var _local12 = (men[_local2].target.x - men[_local2].instance.x) / Math.abs(men[_local2].target.x - men[_local2].instance.x); men[_local2].instance.faceDirection(_local12); if ((men[_local2].instance.getCurrentDirection() == _local12) && (men[_local2].instance.swordSwing(men[_local2].target))) { men[_local2].state = 0; men[_local2].target = undefined; men[_local2].instance.clearStatus(); } } else { var _local5; if (formation[0][0] == men[_local2]) { if (squad.getSpartanFormation().length > 0) { if (stance == ATTACK) { _local5 = getIfIsForward(squad.getSpartanFormation()[squad.getSpartanFormation().length - 1][0].instance.getX() - (FORMATION_Y_OFFSET * squad.getTeamDirection()), men[_local2].instance); } else { _local5 = squad.getSpartanFormation()[squad.getSpartanFormation().length - 1][0].instance.getX() - (FORMATION_Y_OFFSET * squad.getTeamDirection()); } } else { _local5 = forwardPos; } if ((_local5 == undefined) || (isNaN(_local5))) { _local5 = forwardPos; } } else { _local5 = formation[0][0].instance.getX(); } if (((formation[0][0] != men[_local2]) || (squad.getSpartanFormation().length != 0)) && (Math.abs(men[_local2].target.x - men[_local2].instance.x) > (160 / (((men[_local2].row + 1) * (men[_local2].row + 1)) * (men[_local2].row + 1))))) { var _local14 = _local5 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local13 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local3 = int(_local14 - men[_local2].instance.x); _local6 = int(_local13 - men[_local2].instance.y); } else if (men[_local2].target != undefined) { _local3 = int(men[_local2].target.x - men[_local2].instance.x); _local6 = int(men[_local2].target.y - men[_local2].instance.y); if (Math.abs(_local3) < 10) { _local3 = 1; } } else { var _local14 = _local5 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local13 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local3 = int(_local14 - men[_local2].instance.x); _local6 = int(_local13 - men[_local2].instance.y); } if ((stance == DEFEND) && (Math.abs(men[_local2].target.x - men[_local2].instance.x) < 120)) { } else if ((stance == DEFEND) && (((_local3 + men[_local2].instance.getX()) * squad.getTeamDirection()) > (forwardPos * squad.getTeamDirection()))) { _local3 = forwardPos - men[_local2].instance.getX(); men[_local2].clearStatus(); } if (((((_local3 * _local3) + (_local6 * _local6)) < 40) && (stance == DEFEND)) && (_local9.getIsInAction() || ((game.getGameTime() - globalActionTime) < 2000))) { men[_local2].instance.block(); if (_local9.getIsInAction()) { globalActionTime = game.getGameTime(); } } if (_local3 == 0) { _local3 = 1; } if ((formation[0][0] == men[_local2]) && (((_local3 + men[_local2].instance.getX()) * squad.getTeamDirection()) > (forwardPos * squad.getTeamDirection()))) { } var _local11 = (_local6 / Math.abs(_local6)) * men[_local2].instance.getMAX_ACCELERATION(); if (_local6 == 0) { _local11 = 0; } var _local10 = men[_local2].target.getX() - men[_local2].instance.getX(); if ((men[_local2].target != undefined) && ((_local10 / Math.abs(_local10)) != squad.getTeamDirection())) { } else if ((stance == ATTACK) && ((_local3 / Math.abs(_local3)) != squad.getTeamDirection())) { _local3 = 1; men[_local2].instance.block(); } if (((_local3 * _local3) + (_local6 * _local6)) >= 40) { men[_local2].instance.walk((_local3 / Math.abs(_local3)) * men[_local2].instance.getMAX_ACCELERATION(), _local11); } } } } } }
Symbol 2508 MovieClip [__Packages.SwordMan] Frame 0
class SwordMan extends Man { var x, y, dy, dx, squad, game, simUnits, lastSwordSwing, isSwinging, hasDamaged, unitType, initMovieClip, isBlocking, yOffset, compound, isDieing, health, isMinion, clip, inShock, isAlive, deathType, damageTime, swingType, currentDirection, getSquad, controlMultiply, walk, DAMAGE_MOMENTOM_CONSTANT, MASS, shockTime, setDy, setDx, baseScale; function SwordMan (x, y, squad, simUnits, game) { super(); this.x = x; this.y = y; dy = (dx = 0); this.squad = squad; this.game = game; this.simUnits = simUnits; lastSwordSwing = 0; isSwinging = false; hasDamaged = false; unitType = "swordMan"; initMovieClip("swordMan"); isBlocking = false; yOffset = 0; MAX_VELOCITY = compound(3, 0.2, squad.getTechnology().getSwordmanSpeed() - 1); MAX_ACCELERATION = MAX_VELOCITY * 0.1; MAX_HEALTH = squad.getTechnology().getSwordmanHealth(); isDieing = false; health = MAX_HEALTH; isMinion = false; } function update() { super.update(); if (isMinion) { clip.weapon = 5; MAX_VELOCITY = 3; } else { clip.weapon = squad.getTechnology().getSwordmanSword(); } if (inShock) { isSwinging = false; } if (isSwinging) { dx = (dy = 0); } if ((isSwinging && (clip.swing != undefined)) && (clip.swing._currentframe == clip.swing._totalframes)) { isSwinging = false; } if (!isAlive) { if (isDieing == false) { if (((deathType == "sword") || (deathType == "spear")) && (Math.random() < 0.3)) { clip.gotoAndStop("death2"); } else if (deathType == "arrow_headshot") { clip.gotoAndStop("death3"); } else { clip.gotoAndStop("death"); } } isDieing = true; } else if (inShock) { clip.gotoAndStop("shocked"); } else if ((clip.block._currentframe < 14) && (!isBlocking)) { clip.block.play(); } else if (isBlocking) { clip.gotoAndStop("block"); if (clip.block._currentframe == 7) { clip.block.stop(); } } else if (isSwinging) { damageTime = game.getGameTime(); clip.gotoAndStop(swingType); var _local4; var _local5; if (isHitPeriod()) { _local4 = game.getPartitionManager().getEnemyTeam(this, x + ((SWORD_MAN_RANGE / 2) * currentDirection)); for (_local5 in _local4) { if (Math.abs(_local4[_local5].getClip()._y - y) < HIT_WIDTH) { if ((_local4[_local5].getSquad() != getSquad()) && swordHasHit(_local4[_local5])) { var _local6 = 1 + int(Math.random() * 4); _root.soundManager.playSound("swordHit" + _local6, x); if (isMinion) { _local4[_local5].damage((controlMultiply() * squad.getTechnology().getSwordmanAttack()) / 1.5, currentDirection, "sword"); } else { _local4[_local5].damage(controlMultiply() * squad.getTechnology().getSwordmanAttack(), currentDirection, "sword"); } hasDamaged = true; return(undefined); } } } if (clip.hitTest(squad.getEnemyTeam().getCastleHitArea())) { var _local6 = 1 + int(Math.random() * 4); _root.soundManager.playSound("swordHit" + _local6, x); squad.getEnemyTeam().damageCastle(controlMultiply() * squad.getTechnology().getSwordmanAttack()); hasDamaged = true; } } } else if ((Math.abs(dx) > RUN_MIN) || (Math.abs(dy) > RUN_MIN)) { clip.gotoAndStop("run"); } else { clip.gotoAndStop("stand"); } isBlocking = false; } function keyInterface() { if (!isSwinging) { if ((!isBlocking) && (clip.block == undefined)) { if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { walk(-MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { walk(MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { walk(0, -MAX_ACCELERATION); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { walk(0, MAX_ACCELERATION); } if (Key.isDown(32)) { swordSwing(); } } if (Key.isDown(game.getKey("BLOCK"))) { isBlocking = true; } } } function block() { isBlocking = true; } function clearStatus() { } function isHitPeriod() { return((((game.getGameTime() - lastSwordSwing) <= MIN_SWING_TIME) && ((game.getGameTime() - lastSwordSwing) >= MIN_HIT_TIME)) && (!hasDamaged)); } function swordHasHit(man) { if (Math.abs(man.y - y) > 50) { return(false); } if (((currentDirection * (man.getX() - x)) > (SWORD_MAN_RANGE * 1.8)) || ((currentDirection * (man.getX() - x)) <= 0)) { return(false); } return(true); } function swordSwing() { if ((game.getGameTime() - lastSwordSwing) >= (MIN_SWING_TIME + MIN_WAIT_TIME)) { isSwinging = true; swingType = "swing"; MIN_SWING_TIME = 1133.33333333333; MIN_HIT_TIME = 700; if (Math.random() <= 0.2) { swingType = "swing2"; MIN_HIT_TIME = 500; MIN_SWING_TIME = 1000; } else if (Math.random() <= 0.2) { swingType = "swing3"; MIN_HIT_TIME = 1166.66666666667; MIN_SWING_TIME = 2033.33333333333; } else if (Math.random() <= 0.2) { swingType = "swing4"; MIN_HIT_TIME = 1000; MIN_SWING_TIME = 1666.66666666667; } lastSwordSwing = game.getGameTime(); hasDamaged = false; } return(false); } function damage(amount, direction, type) { if (((clip.block != undefined) && (!isSwinging)) && (direction != currentDirection)) { if (int(Math.random() * 5) < 2) { super.damage(amount, direction, type); // unexpected jump } var _local3 = (((amount * amount) / MASS) * direction) * DAMAGE_MOMENTOM_CONSTANT; if ((type == "arrow") || (type == "arrow_headshot")) { game.getSoundManager().playSound("arrowHitMetal", x); _local3 = 0; } if (type == "wizard") { inShock = true; shockTime = game.getGameTime(); } if (type == "giant") { clearStatus(); inShock = true; shockTime = game.getGameTime(); setDy((_local3 * (1 - (Math.random() * 2))) * 70); _local3 = _local3 * 31; } setDx(_local3); return(false); } else { super.damage(amount, direction, type); } return(true); } function getHasDamaged() { return(hasDamaged); } function getIsSwinging() { return(isSwinging); } function getSWORD_MAN_RANGE() { return(SWORD_MAN_RANGE); } function isAttacking() { return(isSwinging); } function shouldAttack() { return(true); } function setAsMinion() { baseScale = baseScale * 1.25; MAX_HEALTH = MAX_HEALTH / 1.5; isMinion = true; } var type = 3; var MAX_VELOCITY = 4; var MAX_ACCELERATION = 0.4; var SWORD_MAN_RANGE = 50; var MIN_SWING_TIME = 1010; var MIN_WAIT_TIME = 0; var MAX_HEALTH = 500; var MIN_HIT_TIME = 700; var HIT_WIDTH = 20; var RUN_MIN = 0.2; }
Symbol 2509 MovieClip [__Packages.SpartanGroup] Frame 0
class SpartanGroup extends Group { var squad, game, stance, men, formation, globalActionTime, UPDATE_PERIOD, closeScore, ATTACK, getYOffset, FORMATION_Y_OFFSET, DEFEND; function SpartanGroup (game, squad, stance) { super(); this.squad = squad; this.game = game; this.stance = stance; men = []; formation = new Array(); globalActionTime = game.getGameTime(); } function attack(forwardPos) { var _local2; var _local12; var _local5; var _local3; var _local13; var _local4; for (_local2 in men) { _local13 = men[_local2].instance; _local13.update(); if (men[_local2].instance != game.getCurrentCharacter()) { _local12 = Infinity; men[_local2].state = 0; var _local7 = men[_local2].target; if (((men[_local2].target == undefined) || (!men[_local2].target.getIsAlive())) || ((game.getGameTime() - men[_local2].targetAquireTime) > UPDATE_PERIOD)) { if (men[_local2].row <= 4) { if (((!men[_local2].target.getIsAlive()) || (men[_local2].target == undefined)) || (!((Math.abs(men[_local2].target.x - men[_local2].instance.x) < men[_local2].instance.getSWORD_MAN_RANGE()) && (Math.abs(men[_local2].target.y - men[_local2].instance.y) < 14)))) { men[_local2].targetRange = Infinity; men[_local2].target = undefined; men[_local2].state = 0; for (_local4 in squad.getOponents()) { if (squad.getOponents()[_local4].getIsGarrisoned()) { continue; } if (squad.getOponents()[_local4].getIsAlive() && (closeScore(squad.getOponents()[_local4], men[_local2].instance) < men[_local2].targetRange)) { men[_local2].target = squad.getOponents()[_local4]; men[_local2].targetRange = closeScore(squad.getOponents()[_local4], men[_local2].instance); men[_local2].state = 1; } } } } men[_local2].targetAquireTime = game.getGameTime(); } if (squad.getTeamName() != "blue") { if (((_local7 == men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea()) && (stance == ATTACK)) && (Math.abs(men[_local2].target.getX() - men[_local2].instance.getX()) > Math.abs(_local7._x - men[_local2].instance.getX()))) { men[_local2].target = _local7; } } if (((men[_local2].target == undefined) || (men[_local2].target == men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea())) && (stance == ATTACK)) { men[_local2].state = 7; men[_local2].targetRange = 5001; men[_local2].target = men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea(); } if ((men[_local2].target != undefined) && (men[_local2].state != 7)) { men[_local2].instance.faceDirection((men[_local2].target.x - men[_local2].instance.x) / Math.abs(men[_local2].target.x - men[_local2].instance.x)); } if ((men[_local2].state == 7) && (Math.abs((men[_local2].target.x - (squad.getTeamDirection() * 40)) - men[_local2].instance.getX()) > 10)) { var _local10 = men[_local2].target.x - (squad.getTeamDirection() * 40); var _local9 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local3 = int(_local10 - men[_local2].instance.x); _local5 = int(_local9 - men[_local2].instance.y); if (_local3 == 0) { _local3 = 1; } if ((formation[0][0] == men[_local2]) && (((_local3 + men[_local2].instance.getX()) * squad.getTeamDirection()) > (forwardPos * squad.getTeamDirection()))) { _local3 = forwardPos - men[_local2].instance.getX(); } var _local8 = (_local5 / Math.abs(_local5)) * men[_local2].instance.getMAX_ACCELERATION(); if (_local5 == 0) { _local8 = 0; } if ((_local3 / Math.abs(_local3)) == squad.getTeamDirection()) { men[_local2].instance.block(); } else { men[_local2].instance.unblock(); } if (((_local3 * _local3) + (_local5 * _local5)) >= 5) { men[_local2].instance.walk((_local3 / Math.abs(_local3)) * men[_local2].instance.getMAX_ACCELERATION(), _local8); } } else if ((((stance == ATTACK) && (!men[_local2].instance.isThrown())) && (Math.abs(men[_local2].target.x - men[_local2].instance.x) < 400)) && ((Math.abs(men[_local2].target.y - men[_local2].instance.y) < 10) || (men[_local2].target.type == -1))) { men[_local2].state = 2; men[_local2].instance.throwSpear(-7); } else if (((Math.abs(men[_local2].target.x - men[_local2].instance.x) < men[_local2].instance.getSPARTAN_RANGE()) && (Math.abs(men[_local2].target.y - men[_local2].instance.y) < 14)) || ((men[_local2].target.type == -1) && (Math.abs((men[_local2].target.x - men[_local2].instance.x) - ((men[_local2].instance.getSquad().getTeamDirection() * men[_local2].target._width) / 2)) < men[_local2].instance.getSPARTAN_RANGE()))) { men[_local2].state = 2; if (men[_local2].target == men[_local2].instance.getSquad().getEnemyTeam().getCastleHitArea()) { men[_local2].instance.faceDirection((men[_local2].target.x - men[_local2].instance.x) / Math.abs(men[_local2].target.x - men[_local2].instance.x)); } if (((men[_local2].target.shouldAttack() || (men[_local2].instance.isAttacking())) || (men[_local2].target.type == -1)) && (men[_local2].instance.thrust(men[_local2].target))) { men[_local2].state = 0; men[_local2].target = undefined; } if (squad.getTeamDirection() != men[_local2].instance.getCurrentDirection()) { men[_local2].instance.unblock(); } else { men[_local2].instance.block(); } } else { if ((formation[0][0] != men[_local2]) && (_local12 > 5000)) { var _local11 = formation[0][0].instance.getX(); var _local10 = _local11 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local9 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local3 = int(_local10 - men[_local2].instance.x); _local5 = int(_local9 - men[_local2].instance.y); } else if (men[_local2].target != undefined) { _local3 = int(men[_local2].target.x - men[_local2].instance.x); _local5 = int(men[_local2].target.y - men[_local2].instance.y); if (Math.abs(_local3) < 30) { _local3 = 1; } } else { var _local11 = forwardPos; var _local10 = _local11 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local9 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local3 = int(_local10 - men[_local2].instance.x); _local5 = int(_local9 - men[_local2].instance.y); } if (((stance == DEFEND) && (_local3 == 0)) && ((men[_local2].target != undefined) && (Math.abs(men[_local2].target.x - men[_local2].instance.x) < 700))) { men[_local2].instance.block(); } else if ((men[_local2].instance.getIsInAction() && (squad.getTeamDirection() == men[_local2].instance.getCurrentDirection())) || (((men[_local2].target != undefined) && (Math.abs(men[_local2].target.x - men[_local2].instance.x) < 100)) && (men[_local2].target.getCurrentDirection() != men[_local2].instance.getCurrentDirection()))) { men[_local2].instance.block(); } else { men[_local2].instance.unblock(); } if ((formation[0][0] == men[_local2]) && (((_local3 + men[_local2].instance.getX()) * squad.getTeamDirection()) > (forwardPos * squad.getTeamDirection()))) { _local3 = forwardPos - men[_local2].instance.getX(); } if ((men[_local2].instance.getSquad().getTeamDirection() * (men[_local2].instance.getX() + _local3)) < (men[_local2].instance.getSquad().getTeamDirection() * (men[_local2].instance.getSquad().getBaseX() + (men[_local2].instance.getSquad().getTeamDirection() * 100)))) { _local3 = (men[_local2].instance.getSquad().getBaseX() + (men[_local2].instance.getSquad().getTeamDirection() * 100)) - men[_local2].instance.getX(); } if (_local5 == 0) { var _local8 = 0; } else { var _local8 = (_local5 / Math.abs(_local5)) * men[_local2].instance.getMAX_ACCELERATION(); } if (_local3 == 0) { _local3 = 1; } var _local14 = men[_local2].target.getX() - men[_local2].instance.getX(); if (((_local3 * _local3) + (_local5 * _local5)) >= 60) { men[_local2].instance.walk((_local3 / Math.abs(_local3)) * men[_local2].instance.getMAX_ACCELERATION(), _local8); } } } } } }
Symbol 2510 MovieClip [__Packages.ArcherGroup] Frame 0
class ArcherGroup extends Group { var squad, game, stance, men, formation, UPDATE_PERIOD, closeScore, DEFEND, ATTACK, FORMATION_Y_OFFSET, getYOffset; function ArcherGroup (game, squad, stance) { super(); this.squad = squad; this.game = game; this.stance = stance; men = []; formation = new Array(); } function attack(forwardPos) { var _local2; var _local5; var _local7; var _local4; var _local14; var _local3; for (_local2 in men) { _local14 = men[_local2].instance; _local14.update(); if (men[_local2].instance != game.getCurrentCharacter()) { if ((men[_local2].instance.dx != 0) || (men[_local2].instance.dy != 0)) { } _local5 = Infinity; men[_local2].state = 0; if (((!men[_local2].target) || (!men[_local2].target.getIsAlive())) || ((game.getGameTime() - men[_local2].targetAquireTime) > UPDATE_PERIOD)) { if ((((!men[_local2].target.getIsAlive()) || (men[_local2].target == undefined)) || ((!Math.abs(men[_local2].target.x - men[_local2].instance.x)) < men[_local2].instance.getARCHER())) || ((!Math.abs(men[_local2].target.y - men[_local2].instance.y)) < 50)) { men[_local2].targetRange = Infinity; men[_local2].target = undefined; men[_local2].state = 0; for (_local3 in squad.getOponents()) { if (squad.getOponents()[_local3].getIsGarrisoned()) { continue; } if (squad.getOponents()[_local3].getIsAlive() && (closeScore(squad.getOponents()[_local3], men[_local2].instance) < men[_local2].targetRange)) { men[_local2].target = squad.getOponents()[_local3]; men[_local2].targetRange = closeScore(squad.getOponents()[_local3], men[_local2].instance); men[_local2].state = 1; } } } men[_local2].targetAquireTime = game.getGameTime(); } if ((squad.getMode() == DEFEND) && ((squad.getTeamDirection() * men[_local2].instance.getX()) > (squad.getTeamDirection() * forwardPos))) { men[_local2].target = undefined; } if (((squad.getMode() == ATTACK) && (men[_local2].target == undefined)) && (Math.abs(squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x) < men[_local2].instance.getARCHER_RANGE())) { men[_local2].state = 2; men[_local2].instance.faceDirection((squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x) / Math.abs(squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x)); if (men[_local2].instance.shootAtTarget(squad.getEnemyTeam().getCastleHitArea(), true, 0)) { men[_local2].state = 0; men[_local2].target = undefined; men[_local2].instance.clearStatus(); } } else if (men[_local2].instance.isAttacking() || ((Math.abs(men[_local2].target.x - men[_local2].instance.x) < men[_local2].instance.getARCHER_RANGE()) && (Math.abs(men[_local2].target.y - men[_local2].instance.y) < 100))) { men[_local2].state = 2; men[_local2].instance.faceDirection((men[_local2].target.x - men[_local2].instance.x) / Math.abs(men[_local2].target.x - men[_local2].instance.x)); if (men[_local2].instance.shootAtTarget(men[_local2].target.getClip(), false, men[_local2].target.getDx())) { men[_local2].state = 0; men[_local2].target = undefined; men[_local2].instance.clearStatus(); } } else { if (formation[0][0] == men[_local2]) { var _local6 = squad.getForwardMan(1).getX(); if ((_local6 == undefined) && (stance == ATTACK)) { _local5 = Infinity; var _local9; for (_local3 in squad.getOponents()) { if (squad.getOponents()[_local3].getIsAlive() && (Math.abs(squad.getOponents()[_local3].x - men[_local2].instance.x) < _local5)) { _local5 = Math.abs(squad.getOponents()[_local3].x - men[_local2].instance.x); _local9 = _local3; } } _local6 = forwardPos; if (_local5 != Infinity) { _local6 = squad.getOponents()[_local9].getX() - ((men[_local2].instance.getARCHER_RANGE() - 190) * squad.getTeamDirection()); } } else { _local6 = forwardPos; } var _local13 = _local6 - (squad.getTeamDirection() * 180); var _local12 = _local13 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local11 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local4 = int(_local12 - men[_local2].instance.x); _local7 = int(_local11 - men[_local2].instance.y); } else { var _local13 = formation[0][0].instance.getX(); var _local12 = _local13 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local11 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local4 = int(_local12 - men[_local2].instance.x); _local7 = int(_local11 - men[_local2].instance.y); } if (((squad.getTeamDirection() * men[_local2].instance.getX()) + _local4) > (squad.getTeamDirection() * forwardPos)) { _local4 = forwardPos - men[_local2].instance.getX(); } if (_local4 == 0) { _local4 = 1; } var _local10 = (_local7 / Math.abs(_local7)) * men[_local2].instance.getMAX_ACCELERATION(); if (_local7 == 0) { _local10 = 0; } if ((men[_local2].instance.getSquad().getTeamDirection() * (men[_local2].instance.getX() + _local4)) < ((men[_local2].instance.getSquad().getTeamDirection() * men[_local2].instance.getSquad().getBaseX()) + (men[_local2].instance.getSquad().getTeamDirection() * 100))) { _local4 = (men[_local2].instance.getSquad().getBaseX() + (men[_local2].instance.getSquad().getTeamDirection() * 100)) - men[_local2].instance.getX(); } if (((_local4 * _local4) + (_local7 * _local7)) >= 100) { men[_local2].instance.walk((_local4 / Math.abs(_local4)) * men[_local2].instance.getMAX_ACCELERATION(), _local10); } else if (men[_local2].instance.getSpeed() == 0) { men[_local2].instance.faceDirection(squad.getTeamDirection()); } } } } } }
Symbol 2511 MovieClip [__Packages.Archer] Frame 0
class Archer extends Man { var x, y, dy, dx, squad, game, hasPrep, simUnits, unitType, initMovieClip, isShooting, hasShot, armRotation, shootStartTime, shootFinishTime, ARCHER_RANGE, inaccuracy, yOffset, health, arrowType, clip, isAlive, power, powerDirection, controlMultiplier, controlMultiply, currentDirection, compound, walk; function Archer (x, y, squad, simUnits, game) { super(); this.x = x; this.y = y; dy = (dx = 0); this.squad = squad; this.game = game; hasPrep = false; this.simUnits = simUnits; unitType = "archer"; initMovieClip("archer"); isShooting = false; hasShot = false; armRotation = 0; shootStartTime = game.getGameTime(); shootFinishTime = game.getGameTime(); ARCHER_RANGE = 700; inaccuracy = (Math.random() * 300) - 100; yOffset = 0; MAX_HEALTH = squad.getTechnology().getArcherHealth(); health = MAX_HEALTH; arrowType = squad.getTechnology().getArcherDamage(); } function update() { super.update(); clip.arrows = squad.getTechnology().getArcherDamage(); if (hasShot) { if ((Math.abs(clip.prep.bow.bow._rotation) > 5) || ((game.getGameTime() - shootFinishTime) <= 500)) { aim(0); } else { hasShot = false; isShooting = false; } } if (!isAlive) { clip.gotoAndStop("death"); } else if (isShooting) { if ((this != game.getCurrentCharacter()) || (clip.prep.bow._currentframe < 34)) { clip.prep.bar._visible = false; } else { clip.prep.bar._visible = true; var _local3 = 150 - power; if (!hasShot) { if (powerDirection == 1) { power = power + (500 * (1 / _local3)); } else { power = power - (500 * (1 / _local3)); } } if (power > 100) { power = 99; powerDirection = -1; } else if (power < 0) { power = 1; powerDirection = 1; } clip.prep.bar.bar._xscale = power; } clip.gotoAndStop("walk"); if ((dx != 0) || (dy != 0)) { clip.prep.play(); } else { clip.prep.gotoAndStop(1); } } else if ((dx != 0) || (dy != 0)) { clip.gotoAndStop("run"); } else { clip.gotoAndStop("stand"); } } function aim(gangle) { if ((game.getGameTime() - shootStartTime) > 866.666666666667) { clip.prep.bow.bow._rotation = clip.prep.bow.bow._rotation + ((gangle - clip.prep.bow.bow._rotation) / 5); if (Math.abs(gangle - clip.prep.bow.bow._rotation) < 1.5) { clip.prep.bow.bow._rotation = gangle; } return(Math.abs(gangle - clip.prep.bow.bow._rotation) < 0.4); } return(false); } function shoot() { if (hasShot || (!isAlive)) { return(undefined); } if ((clip.prep != undefined) && (clip.prep.bow._currentframe >= 39)) { var _local2 = arrowType; if (controlMultiply() == controlMultiplier) { _local2 = _local2 + 1; } if (game.getCurrentCharacter() != this) { power = 70; } if (currentDirection == 1) { game.projectileManager.addArrow(this, clip.prep.bow.bow._rotation, _local2, power / 100); } else { game.projectileManager.addArrow(this, 180 - clip.prep.bow.bow._rotation, _local2, power / 100); } clip.prep.bow.bow.play(); hasShot = true; shootFinishTime = game.getGameTime(); } } function shootFail() { if (hasShot || (!isAlive)) { return(undefined); } var _local2 = arrowType; if (controlMultiply() == 2) { _local2 = _local2 + 1; } if (currentDirection == 1) { game.projectileManager.addArrowFail(this, 0, _local2); } else { game.projectileManager.addArrowFail(this, 180, _local2); } clip.prep.bow.bow.play(); hasShot = true; shootFinishTime = game.getGameTime(); } function beginShot() { isShooting = true; shootStartTime = game.getGameTime(); var _local2 = compound(2, 0.5, squad.getTechnology().getArcherAccuracy()); inaccuracy = ((Math.random() * 300) - 150) / _local2; power = 0; powerDirection = 1; hasPrep = false; } function keyInterface() { var _local3; if (hasShot) { } else if (isShooting) { if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { walk((-MAX_ACCELERATION) / 4, 0); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { walk(MAX_ACCELERATION / 4, 0); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { walk(0, (-MAX_ACCELERATION) / 4); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { walk(0, MAX_ACCELERATION / 4); } _local3 = (Math.atan(((_root._xmouse - x) - game.getScreenX()) / ((_root._ymouse - y) + 40)) * 180) / Math.PI; if (currentDirection == 1) { if (_root._ymouse >= (y - 40)) { aim(90 - _local3); } else { aim(-90 - _local3); } } else if (_root._ymouse >= (y - 40)) { aim(90 + _local3); } else { aim(_local3 - 90); } if (!game.getIsMouseDown()) { shoot(); } } else if (((_root._ymouse > 60) && (game.getIsMouseDown())) && ((game.getGameTime() - shootFinishTime) > 500)) { beginShot(); } else { if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { walk(-MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { walk(MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { walk(0, -MAX_ACCELERATION); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { walk(0, MAX_ACCELERATION); } } } function aimAtTarget(mc, dx) { var _local2 = mc._x - x; if (dx != undefined) { _local2 = _local2 + (dx * 10); } _local2 = (0.9 * Math.abs(_local2)) + inaccuracy; if (_local2 >= 700) { return(aim(-45)); } var _local3 = (0.00153061224489796 * _local2) / 2; return(aim(-57.2957795130823 * Math.asin(_local3))); } function shootAtTarget(mc, isCastle, dx) { if (mc == undefined) { } if (hasShot) { return(true); } if (((Math.abs(mc._y - y) >= 4) && (!isShooting)) && (!isCastle)) { walk(0, ((mc._y - y) / Math.abs(mc._y - y)) * MAX_ACCELERATION); } else if (!canShootForAi()) { } else if (!isShooting) { beginShot(); } else if (aimAtTarget(mc, dx) == true) { shoot(); } return(false); } function clearStatus() { shootFinishTime = game.getGameTime(); isShooting = false; hasShot = false; } function getIsShooting() { return(isShooting); } function getARCHER_RANGE() { return(ARCHER_RANGE); } function isAttacking() { return(isShooting); } function shouldAttack() { return(true); } function canShootForAi() { return((game.getGameTime() - shootFinishTime) > 1000); } var type = 2; var MAX_VELOCITY = 3.5; var MAX_ACCELERATION = 0.4; var MAX_HEALTH = 300; }
Symbol 2512 MovieClip [__Packages.MinerGroup] Frame 0
class MinerGroup extends Group { var squad, game, stance, men, formation; function MinerGroup (game, squad, stance) { super(); this.squad = squad; this.game = game; this.stance = stance; men = []; formation = new Array(); } function attack(forwardPos) { var _local3; var _local6; var _local5; var _local4; var _local2; for (_local3 in men) { _local2 = men[_local3].instance; _local2.update(); if ((_local2 == game.getCurrentCharacter()) && (!_local2.getIsMining())) { _local2.clearStatus(); } if (_local2 != game.getCurrentCharacter()) { _local6 = game.getMineHolder().getClosestMine(_local2); if ((_local6 == undefined) || (_local2.isGoldFull())) { _local2.stopMining(); men[_local3].state = 1; } else { men[_local3].state = 0; } if (men[_local3].state == 0) { _local5 = _local6.clip._y - _local2.getClip()._y; _local4 = (_local6.clip._x - _local2.getClip()._x) - (squad.getTeamDirection() * 30); if (_local3 >= (men.length / 2)) { _local4 = (_local6.clip._x - _local2.getClip()._x) + (squad.getTeamDirection() * 30); } if (_local4 == 0) { _local4 = 1; } if (_local5 == 0) { _local5 = 1; } if ((Math.abs(_local5) >= 10) || (Math.abs(_local4) >= 10)) { _local2.walk((_local4 / Math.abs(_local4)) * _local2.getMAX_ACCELERATION(), ((_local5 / Math.abs(_local5)) * _local2.getMAX_ACCELERATION()) / 1.5); _local2.stopMining(); } else { _local2.startMining(); if ((game.getGameTime() - men[_local3].lastStateChange) > 500) { _local2.hit(); men[_local3].lastStateChange = game.getGameTime(); } } } else if (_local2.hasGold()) { _local2.walk(((-((_local2.getX() - squad.getBaseX()) + (100 * squad.getTeamDirection()))) / Math.abs((_local2.getX() - squad.getBaseX()) + (100 * squad.getTeamDirection()))) * _local2.getMAX_ACCELERATION(), 0); } else { men[_local3].state = 0; } } } } }
Symbol 2513 MovieClip [__Packages.Miner] Frame 0
class Miner extends Man { var x, y, isPostMine, dy, dx, squad, game, simUnits, isMining, gold, currentMine, lastKeyPress, lastMineHit, unitType, initMovieClip, yOffset, compound, health, miningTime, clip, currentDirection, isAlive, faceDirection, controlMultiply, walk, MAX_ACCELERATION; function Miner (x, y, squad, simUnits, game) { super(); this.x = x; this.y = y; isPostMine = false; dy = (dx = 0); this.squad = squad; this.game = game; this.simUnits = simUnits; isMining = false; gold = 0; currentMine = undefined; lastKeyPress = game.getGameTime(); lastMineHit = game.getGameTime(); unitType = "miner"; initMovieClip("miner"); yOffset = 2; MAX_GOLD = compound(100, 0.2, squad.getTechnology().getMinerBag() - 1); GOLD_HIT_INC = compound(10, 0.2, squad.getTechnology().getMinerPickaxe() - 1); MAX_HEALTH = squad.getTechnology().getMinerHealth(); health = MAX_HEALTH; miningTime = game.getGameTime(); } function update() { super.update(); clip.weapon = squad.getTechnology().getMinerPickaxe() * 2; clip.bag = squad.getTechnology().getMinerBag(); if (game.getCurrentCharacter() == this) { clip.bar._visible = true; clip.bar.barFill._xscale = (100 * gold) / MAX_GOLD; if (currentDirection == -1) { } } else { clip.bar._visible = false; } if (!isAlive) { clip.gotoAndStop("death"); } else if (isMining) { mine(); clip.gotoAndStop("mine"); faceDirection((currentMine.clip._x - x) / Math.abs(currentMine.clip._x - x)); if (clip.mining._currentframe == 20) { addGold(); } if (isPostMine && ((game.getGameTime() - miningTime) > MINING_WAIT)) { isMining = false; } if (clip.mining._currentframe == 43) { miningTime = game.getGameTime(); clip.mining.gotoAndStop(1); isPostMine = true; } } else if ((dx != 0) || (dy != 0)) { clip.gotoAndStop("walk"); faceDirection(dx / Math.abs(dx)); isMining = false; } else { clip.gotoAndStop("stand"); } if (Math.abs(x - squad.getBaseX()) < 100) { squad.minerGiveGold(dropOffGold()); } } function mine() { currentMine = game.getMineHolder().closeToMine(this); dx = (dy = 0); } function addGold() { if ((gold + (GOLD_HIT_INC * controlMultiply())) <= MAX_GOLD) { currentMine.goldRemaining = currentMine.goldRemaining - (GOLD_HIT_INC * controlMultiply()); gold = gold + (GOLD_HIT_INC * controlMultiply()); return(true); } if ((gold + (GOLD_HIT_INC * controlMultiply())) > MAX_GOLD) { currentMine.goldRemaining = currentMine.goldRemaining - (MAX_GOLD - gold); gold = MAX_GOLD; return(true); } return(false); } function hit() { if ((gold + GOLD_HIT_INC) <= MAX_GOLD) { return(true); } if ((gold + GOLD_HIT_INC) > MAX_GOLD) { return(true); } return(false); } function startMining() { var _local2 = game.getMineHolder().closeToMine(this); if (_local2) { isPostMine = false; isMining = true; clip.mining.play(); } } function stopMining() { isMining = false; } function keyInterface() { if ((Key.isDown(32) && ((isMining == false) || (isPostMine))) && ((game.getGameTime() - lastKeyPress) > 500)) { startMining(); lastKeyPress = game.getGameTime(); } if (isMining == false) { if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { walk(-MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { walk(MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { walk(0, -MAX_ACCELERATION); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { walk(0, MAX_ACCELERATION); } } else { if ((currentMine && (gold < MAX_GOLD)) && ((game.getGameTime() - lastKeyPress) > 200)) { if (Key.isDown(32)) { hit(); lastKeyPress = game.getGameTime(); } } if (!Key.isDown(32)) { lastKeyPress = game.getGameTime() - 10000; } if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { stopMining(); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { stopMining(); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { stopMining(); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { stopMining(); } } } function clearStatus() { isMining = false; } function dropOffGold() { var _local2 = gold; gold = 0; return(_local2); } function isGoldFull() { return(gold >= MAX_GOLD); } function hasGold() { return(gold > 0); } function getIsMining() { return(isMining); } function isAttacking() { return(false); } function shouldAttack() { return(true); } var type = 1; var MAX_VELOCITY = 1.6; var MAX_HEALTH = 100; var GOLD_HIT_INC = 20; var MAX_GOLD = 100; var MINING_WAIT = 2000; }
Symbol 2514 MovieClip [__Packages.GiantGroup] Frame 0
class GiantGroup extends Group { var squad, game, stance, men, formation, UPDATE_PERIOD, closeScore, FORMATION_Y_OFFSET; function GiantGroup (game, squad, stance) { super(); this.squad = squad; this.game = game; this.stance = stance; men = []; formation = new Array(); } function attack(forwardPos) { var _local3; var _local15; var _local6; var _local4; var _local13; var _local5; for (_local3 in men) { _local13 = men[_local3].instance; _local13.update(); if (men[_local3].instance != game.getCurrentCharacter()) { if ((men[_local3].instance.dx != 0) || (men[_local3].instance.dy != 0)) { men[_local3].instance.clearStatus(); } if (((!men[_local3].target) || (!men[_local3].target.getIsAlive())) || ((game.getGameTime() - men[_local3].targetAquireTime) > UPDATE_PERIOD)) { if (((!men[_local3].target.getIsAlive()) || (men[_local3].target == undefined)) || (!((Math.abs(men[_local3].target.x - men[_local3].instance.x) < men[_local3].instance.getGIANT_RANGE()) && (Math.abs(men[_local3].target.y - men[_local3].instance.y) < 10)))) { men[_local3].targetRange = Infinity; men[_local3].target = undefined; men[_local3].state = 0; for (_local5 in squad.getOponents()) { if (squad.getOponents()[_local5].getIsGarrisoned()) { continue; } if (squad.getOponents()[_local5].getIsAlive() && (closeScore(squad.getOponents()[_local5], men[_local3].instance) < men[_local3].targetRange)) { men[_local3].target = squad.getOponents()[_local5]; men[_local3].targetRange = closeScore(squad.getOponents()[_local5], men[_local3].instance); men[_local3].state = 1; } } } men[_local3].targetAquireTime = game.getGameTime(); } if (!((_root.campaignData.getLevel() == 12) && (squad.getTeamName() == "blue"))) { if ((!men[_local3].instance.isAttacking()) && ((((squad.getTeamDirection() * men[_local3].target.getX()) - men[_local3].instance.getX()) > (squad.getTeamDirection() * 50)) || (Math.random() < 0.9))) { men[_local3].state = 1; men[_local3].targetRange = 5001; men[_local3].target = men[_local3].instance.getSquad().getEnemyTeam().getCastleHitArea(); } } if (men[_local3].target == undefined) { men[_local3].state = 1; men[_local3].targetRange = 5001; men[_local3].target = men[_local3].instance.getSquad().getEnemyTeam().getCastleHitArea(); } if (((men[_local3].instance.isAttacking() == false) && (men[_local3].target != undefined)) && (Math.abs(men[_local3].target.getX() - men[_local3].instance.getX()) < 60)) { } if ((((men[_local3].target != undefined) && (Math.abs(men[_local3].target.x - men[_local3].instance.x) < men[_local3].instance.getGIANT_RANGE())) && (Math.abs(men[_local3].target.y - men[_local3].instance.y) < 14)) || (Math.abs((men[_local3].target.x - men[_local3].instance.x) - ((men[_local3].instance.getSquad().getTeamDirection() * men[_local3].target._width) / 2)) < men[_local3].instance.getGIANT_RANGE())) { men[_local3].state = 2; if (men[_local3].target.isAttacking() && (int(Math.random() * 10) == 1)) { men[_local3].instance.block(); } var _local8 = (men[_local3].target.x - men[_local3].instance.x) / Math.abs(men[_local3].target.x - men[_local3].instance.x); men[_local3].instance.faceDirection(_local8); if ((men[_local3].instance.getCurrentDirection() == _local8) && (men[_local3].instance.swordSwing(men[_local3].target))) { men[_local3].state = 0; men[_local3].target = undefined; men[_local3].instance.clearStatus(); } } else { var _local12; _local12 = formation[0][0].instance.getX(); if ((formation[0][0] != men[_local3]) && (men[_local3].targetRange > 5000)) { var _local11 = _local12 + (((men[_local3].row * 50) * -1) * squad.getTeamDirection()); var _local10 = game.getTOP() + ((FORMATION_Y_OFFSET / formation[men[_local3].row].length) * men[_local3].col); _local4 = int(_local11 - men[_local3].instance.x); _local6 = int(_local10 - men[_local3].instance.y); } else { var _local9 = (_root.campaignData.getLevel() == 12) && (squad.getTeamName() == "blue"); if (((men[_local3].target != undefined) && (_local9)) || (((Math.abs(men[_local3].target.x - men[_local3].instance.x) < men[_local3].instance.getGIANT_RANGE()) && (Math.abs(men[_local3].target.y - men[_local3].instance.y) < 10)) || (men[_local3].target == men[_local3].instance.getSquad().getEnemyTeam().getCastleHitArea()))) { _local4 = int(men[_local3].target.x - men[_local3].instance.x); _local6 = int(men[_local3].target.y - men[_local3].instance.y); if (Math.abs(_local4) < 30) { _local4 = 1; } } else { _local4 = 0; var _local10 = game.getTOP() + ((FORMATION_Y_OFFSET / formation[men[_local3].row].length) * men[_local3].col); _local6 = int(_local10 - men[_local3].instance.y); } } if (_local4 == 0) { _local4 = 1; } if (((_local4 + men[_local3].instance.getX()) * squad.getTeamDirection()) > (forwardPos * squad.getTeamDirection())) { _local4 = forwardPos - men[_local3].instance.getX(); } if ((men[_local3].instance.getSquad().getTeamDirection() * (men[_local3].instance.getX() + _local4)) < (men[_local3].instance.getSquad().getTeamDirection() * (men[_local3].instance.getSquad().getBaseX() + (men[_local3].instance.getSquad().getTeamDirection() * 100)))) { _local4 = (men[_local3].instance.getSquad().getBaseX() + (men[_local3].instance.getSquad().getTeamDirection() * 100)) - men[_local3].instance.getX(); } var _local7 = (_local6 / Math.abs(_local6)) * men[_local3].instance.getMAX_ACCELERATION(); if (_local6 == 0) { _local7 = 0; } if ((_local4 / Math.abs(_local4)) != squad.getTeamDirection()) { _local4 = squad.getTeamDirection() * 100; } if (((_local4 * _local4) + (_local6 * _local6)) >= 40) { men[_local3].instance.walk((_local4 / Math.abs(_local4)) * men[_local3].instance.getMAX_ACCELERATION(), _local7); } } } } } }
Symbol 2515 MovieClip [__Packages.Giant] Frame 0
class Giant extends Man { var x, y, dy, dx, healthLostnum, squad, game, simUnits, lastSwordSwing, isSwinging, hasDamaged, unitType, initMovieClip, damageDirectionTime, isBlocking, yOffset, baseScale, MAX_HEALTH, health, clip, isAlive, setDx, setDy, swingType, near, getSquad, currentDirection, walk, hitFrame, damageTime, isSuperGiant; function Giant (x, y, squad, simUnits, game) { super(); this.x = x; this.y = y; dy = (dx = 0); healthLostnum = 0; this.squad = squad; this.game = game; this.simUnits = simUnits; lastSwordSwing = 0; isSwinging = false; hasDamaged = false; unitType = "giant"; initMovieClip("giant"); damageDirectionTime = 200; isBlocking = false; yOffset = 0; baseScale = baseScale / (1 + (squad.getTechnology().getGiantStrength() * 0.1)); MAX_HEALTH = squad.getTechnology().getGiantHealth(); health = MAX_HEALTH; } function update() { super.update(); clip.health.bar._xscale = (health / MAX_HEALTH) * 100; clip.weapon = (squad.getTechnology().getGiantClub() * 2) - 1; if (!isAlive) { clip.gotoAndStop("die"); clip.health._visible = false; } else if ((clip.block._currentframe < 30) && (!isBlocking)) { clip.block.play(); } else if (isBlocking) { if (clip.block._currentframe == 20) { clip.block.stop(); } } else if (isSwinging) { setDx(0); setDy(0); clip.gotoAndStop(swingType); var _local4; if (clip.swing._currentframe == 20) { var _local5 = 1 + int(Math.random() * 2); _root.soundManager.playSound("giantSwing" + _local5, x); } if (isHitPeriod()) { for (_local4 in near) { if ((Math.abs(near[_local4].getClip()._y - y) < HIT_WIDTH) && (near[_local4].getIsAlive())) { if ((near[_local4].getSquad() != getSquad()) && swordHasHit(near[_local4])) { near[_local4].damage(squad.getTechnology().getGiantAttack(), currentDirection, "giant"); near.splice(_local4, 1); hasDamaged = true; } } } if (clip.hitTest(squad.getEnemyTeam().getCastleHitArea())) { squad.getEnemyTeam().damageCastle(squad.getTechnology().getGiantAttack() * 10); hasDamaged = true; } } } else if ((dx != 0) || (dy != 0)) { clip.gotoAndStop("run"); } else { clip.gotoAndStop("stand"); } if (isSwinging && (clip.swing._currentframe >= 127)) { isSwinging = false; } isBlocking = false; } function keyInterface() { if (!isSwinging) { if ((!isBlocking) && (clip.block == undefined)) { if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { walk(-MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { walk(MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { walk(0, -MAX_ACCELERATION); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { walk(0, MAX_ACCELERATION); } if (Key.isDown(32)) { swordSwing(); } } if (Key.isDown(game.getKey("BLOCK"))) { isBlocking = true; } } } function block() { isBlocking = true; } function clearStatus() { } function isHitPeriod() { return((clip.swing._currentFrame == hitFrame) && (!hasDamaged)); } function swordHasHit(man) { if (Math.abs(man.y - y) > HIT_WIDTH) { return(false); } if (((currentDirection * (man.getX() - x)) > GIANT_RANGE) || ((currentDirection * (man.getX() - x)) <= -30)) { return(false); } return(true); } function swordSwing() { if ((game.getGameTime() - lastSwordSwing) >= (MIN_SWING_TIME + MIN_WAIT_TIME)) { isSwinging = true; lastSwordSwing = game.getGameTime(); hasDamaged = false; damageTime = game.getGameTime(); near = squad.getEnemyTeam().getMen().slice(); swingType = "swing"; hitFrame = 42; MIN_HIT_TIME = 1250; if (Math.random() <= 0.5) { hitFrame = 64; MIN_HIT_TIME = 1900; swingType = "swing2"; } } return(false); } function damage(amount, direction, type) { if (type == "giant") { amount = amount * 40; } var _local4 = amount; if ((type == "sword") || (type == "spear")) { _local4 = _local4 * 2; super.damage(2 * amount, -currentDirection, ""); } else { super.damage(amount, -currentDirection, ""); } healthLostnum = (healthLostnum + 1) % 5; var _local3 = "healthLost" + healthLostnum; game.screen.attachMovie("healthLost", _local3, 10000000000040 + healthLostnum); game.screen[_local3]._x = x; game.screen[_local3]._y = y - 100; game.screen[_local3].gold.gold.text = "- " + int(_local4); } function getHasDamaged() { return(hasDamaged); } function getIsSwinging() { return(isSwinging); } function getGIANT_RANGE() { return(GIANT_RANGE); } function isAttacking() { if (!isSwinging) { return(false); } return(clip.swing._currentframe <= 122); } function shouldAttack() { return(true); } function setAsSuperGiant() { isSuperGiant = true; health = health * 5; MAX_HEALTH = MAX_HEALTH * 5; GIANT_RANGE = GIANT_RANGE * 2.1; baseScale = baseScale / 2.1; } var type = 6; var MAX_VELOCITY = 1.2; var MAX_ACCELERATION = 0.2; var GIANT_RANGE = 80; var MIN_SWING_TIME = 3010; var MIN_WAIT_TIME = 0; var MIN_HIT_TIME = 1650; var HIT_WIDTH = 60; var MASS = 100000; var POWER = 100; }
Symbol 2516 MovieClip [__Packages.WizardGroup] Frame 0
class WizardGroup extends Group { var squad, game, stance, men, formation, UPDATE_PERIOD, closeScore, FORMATION_Y_OFFSET, getYOffset; function WizardGroup (game, squad, stance) { super(); this.squad = squad; this.game = game; this.stance = stance; men = []; formation = new Array(); } function attack(forwardPos) { var _local2; var _local5; var _local6; var _local4; var _local14; var _local3; for (_local2 in men) { _local14 = men[_local2].instance; _local14.update(); if (men[_local2].instance != game.getCurrentCharacter()) { if ((men[_local2].instance.dx != 0) || (men[_local2].instance.dy != 0)) { men[_local2].instance.clearStatus(); } _local5 = Infinity; men[_local2].state = 0; if ((((!men[_local2].target) || (!men[_local2].target.getIsAlive())) || (men[_local2].target.getIsAlive())) && ((game.getGameTime() - men[_local2].targetAquireTime) > UPDATE_PERIOD)) { if (((!men[_local2].target.getIsAlive()) || (men[_local2].target == undefined)) || (!((Math.abs(men[_local2].target.x - men[_local2].instance.x) < men[_local2].instance.getSWORD_MAN_RANGE()) && (Math.abs(men[_local2].target.y - men[_local2].instance.y) < 50)))) { men[_local2].targetRange = Infinity; men[_local2].target = undefined; men[_local2].state = 0; for (_local3 in squad.getOponents()) { if (squad.getOponents()[_local3].getIsGarrisoned()) { continue; } if (squad.getOponents()[_local3].getIsAlive() && (closeScore(squad.getOponents()[_local3], men[_local2].instance) < men[_local2].targetRange)) { men[_local2].target = squad.getOponents()[_local3]; men[_local2].targetRange = closeScore(squad.getOponents()[_local3], men[_local2].instance); men[_local2].state = 1; } } } men[_local2].targetAquireTime = game.getGameTime(); } if (men[_local2].instance.canAddMinion() && (Math.random() < 0.1)) { men[_local2].instance.swordSwing("summon"); } else if ((men[_local2].target == undefined) && (Math.abs(squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x) < men[_local2].instance.getWIZARD_RANGE())) { men[_local2].state = 2; var _local9 = (squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x) / Math.abs(squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x); men[_local2].instance.faceDirection(_local9); if (men[_local2].instance.getCurrentDirection() == _local9) { men[_local2].instance.swordSwing(); } } else if ((Math.abs(men[_local2].target.x - men[_local2].instance.x) < men[_local2].instance.getWIZARD_RANGE()) && (Math.abs(men[_local2].target.y - men[_local2].instance.y) < 100)) { men[_local2].state = 2; var _local9 = (squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x) / Math.abs(squad.getEnemyTeam().getCastleHitArea()._x - men[_local2].instance.x); men[_local2].instance.faceDirection(_local9); if (men[_local2].instance.getCurrentDirection() == _local9) { men[_local2].instance.swordSwing(); } } else { if (formation[0][0] == men[_local2]) { var _local7 = squad.getForwardMan(1).getX(); if (_local7 == undefined) { _local5 = Infinity; var _local8; for (_local3 in squad.getOponents()) { if (squad.getOponents()[_local3].getIsAlive() && (Math.abs(squad.getOponents()[_local3].x - men[_local2].instance.x) < _local5)) { _local5 = Math.abs(squad.getOponents()[_local3].x - men[_local2].instance.x); _local8 = _local3; } } _local7 = forwardPos; if (_local5 != Infinity) { _local7 = squad.getOponents()[_local8].getX() - ((men[_local2].instance.getWIZARD_RANGE() - 100) * squad.getTeamDirection()); } } var _local13 = _local7 - (squad.getTeamDirection() * 100); var _local12 = _local13 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local11 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local4 = int(_local12 - men[_local2].instance.x); _local6 = int(_local11 - men[_local2].instance.y); } else { var _local13 = formation[0][0].instance.getX(); var _local12 = _local13 + (((men[_local2].row * FORMATION_Y_OFFSET) * -1) * squad.getTeamDirection()); var _local11 = getYOffset(men[_local2].col, formation[men[_local2].row].length); _local4 = int(_local12 - men[_local2].instance.x); _local6 = int(_local11 - men[_local2].instance.y); } if (_local4 == 0) { _local4 = 1; } var _local10 = (_local6 / Math.abs(_local6)) * men[_local2].instance.getMAX_ACCELERATION(); if (_local6 == 0) { _local10 = 0; } if ((men[_local2].instance.getSquad().getTeamDirection() * (men[_local2].instance.getX() + _local4)) < (men[_local2].instance.getSquad().getTeamDirection() * (men[_local2].instance.getSquad().getBaseX() + (men[_local2].instance.getSquad().getTeamDirection() * 100)))) { _local4 = (men[_local2].instance.getSquad().getBaseX() + (men[_local2].instance.getSquad().getTeamDirection() * 100)) - men[_local2].instance.getX(); } if (((_local4 * _local4) + (_local6 * _local6)) >= 100) { men[_local2].instance.walk((_local4 / Math.abs(_local4)) * men[_local2].instance.getMAX_ACCELERATION(), _local10); } else if (men[_local2].instance.getSpeed() == 0) { men[_local2].instance.faceDirection(squad.getTeamDirection()); } } } } } }
Symbol 2517 MovieClip [__Packages.Wizard] Frame 0
class Wizard extends Man { var x, y, dy, dx, squad, game, simUnits, minions, lastSwordSwing, isSwinging, hasDamaged, unitType, initMovieClip, damageDirectionTime, isBlocking, yOffset, health, clip, isAlive, spellType, near, getSquad, controlMultiply, currentDirection, walk, DAMAGE_MOMENTOM_CONSTANT, setDx, getDx; function Wizard (x, y, squad, simUnits, game) { super(); this.x = x; this.y = y; dy = (dx = 0); this.squad = squad; this.game = game; this.simUnits = simUnits; minions = []; lastSwordSwing = 0; isSwinging = false; hasDamaged = false; unitType = "wizard"; initMovieClip("wizard_main"); damageDirectionTime = 2500; isBlocking = false; yOffset = 0; MAX_HEALTH = squad.getTechnology().getWizardHealth(); MAX_MINION = squad.getTechnology().getWizardHealing(); health = MAX_HEALTH; } function update() { super.update(); clip.wand = squad.getTechnology().getWizardAttack(); clip.hat = squad.getTechnology().getWizardHealing(); if (!isAlive) { clip.gotoAndStop("die"); } else if ((clip.block._currentframe < 30) && (!isBlocking)) { clip.block.play(); } else if (isBlocking) { if (clip.block._currentframe == 20) { clip.block.stop(); } } else if (isSwinging) { if (spellType == "summon") { clip.gotoAndStop("swing2"); if (isHitPeriod() && (hasDamaged == false)) { hasDamaged = true; if (canAddMinion()) { game.getSoundManager().playSound("magesummon", x); } else { game.getSoundManager().playSound("magespellfail", x); } var _local3 = 0; while ((_local3 < 1) && (canAddMinion())) { var _local4 = squad.addSwordMan(); _local4.setX(x + (10 * squad.getTeamDirection())); _local4.setY(y); minions.push(_local4); var _local5 = SwordMan(_local4); _local5.setAsMinion(); _local3++; } } } else { clip.gotoAndStop("swing"); if (clip.swing._currentframe == 20) { game.getSoundManager().playSound("magicSound", x); } if (isHitPeriod()) { if (!hasDamaged) { var _local6; for (var _local3 in near) { if ((Math.abs(near[_local3].getClip()._y - y) < HIT_WIDTH) && near[_local3].getIsAlive()) { if ((near[_local3].getSquad() != getSquad()) && swordHasHit(near[_local3])) { near[_local3].damage(controlMultiply() * squad.getTechnology().getWizardAttackPower(), currentDirection, "wizard"); near.splice(_local3, 1); hasDamaged = true; } } } } if (clip.hitTest(squad.getEnemyTeam().getCastleHitArea())) { squad.getEnemyTeam().damageCastle(controlMultiply() * squad.getTechnology().getWizardAttackPower()); hasDamaged = true; } } } } else if ((dx != 0) || (dy != 0)) { clip.gotoAndStop("run"); } else { clip.gotoAndStop("stand"); } if (isSwinging) { if ((spellType == "summon") && (clip.swing._currentframe >= 85)) { isSwinging = false; } else if (clip.swing._currentframe >= 89) { isSwinging = false; } } isBlocking = false; } function keyInterface() { if (!isSwinging) { if ((!isBlocking) && (clip.block == undefined)) { if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { walk(-MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { walk(MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { walk(0, -MAX_ACCELERATION); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { walk(0, MAX_ACCELERATION); } if (Key.isDown(32)) { swordSwing("shock"); } if (Key.isDown(game.getKey("THROW"))) { swordSwing("summon"); } } if (Key.isDown(game.getKey("BLOCK"))) { isBlocking = true; } } } function block() { isBlocking = true; } function clearStatus() { } function isHitPeriod() { return((((game.getGameTime() - lastSwordSwing) <= (MIN_HIT_TIME + 100)) && ((game.getGameTime() - lastSwordSwing) >= MIN_HIT_TIME)) && (!hasDamaged)); } function swordHasHit(man) { if (Math.abs(man.y - y) > 20) { return(false); } if (((currentDirection * (man.getX() - x)) > (WIZARD_RANGE + 20)) || ((currentDirection * (man.getX() - x)) <= -50)) { return(false); } return(true); } function swordSwing(type) { if (!isSwinging) { if (type == "summon") { spellType = type; isSwinging = true; lastSwordSwing = game.getGameTime(); hasDamaged = false; } else { spellType = "shock"; isSwinging = true; lastSwordSwing = game.getGameTime(); hasDamaged = false; near = squad.getEnemyTeam().getMen().slice(); } } return(false); } function damage(amount, direction, type) { var _local5 = (((amount * amount) / MASS) * direction) * DAMAGE_MOMENTOM_CONSTANT; setDx(getDx() + _local5); if ((isBlocking && (!isSwinging)) && (direction != currentDirection)) { if (int(Math.random() * 5) == 5) { super.damage(amount, direction, type); } } else { super.damage(amount, direction, type); } } function getHasDamaged() { return(hasDamaged); } function getIsSwinging() { return(isSwinging); } function getWIZARD_RANGE() { return(WIZARD_RANGE); } function isAttacking() { if (!isSwinging) { return(false); } if (isSwinging) { return(clip.swing._currentframe <= 75); } } function shouldAttack() { return(true); } function updateMinionList() { for (var _local2 in minions) { if (minions[_local2].getIsAlive() == false) { minions.splice(_local2, 1); } } } function canAddMinion() { updateMinionList(); return(minions.length < MAX_MINION); } var type = 5; var MAX_VELOCITY = 1.2; var MAX_ACCELERATION = 0.2; var WIZARD_RANGE = 180; var MIN_SWING_TIME = 3000; var MIN_WAIT_TIME = 100; var MAX_HEALTH = 100; var MIN_HIT_TIME = 1100; var HIT_WIDTH = 25; var MASS = 500; var POWER = 100; var MAX_MINION = 3; }
Symbol 2518 MovieClip [__Packages.TechnologyManager] Frame 0
class TechnologyManager { var castleType, castleHealth, castleArcherNumber, gold, difficulty, difficultyMultiplier, statue, minerEnabled, spartanEnabled, archerEnabled, swordmanEnabled, giantEnabled, wizardEnabled, isNotClubman, isNotSpartan, minerBagsize, minerPickaxe, archerDamage, archerAccuracy, spartanHelmet, spartanShield, spartanSpear, swordmanSword, swordmanSpeed, giantStrength, giantClub, wizardHealing, wizardAttack, castleIncome; function TechnologyManager (defaultEnabled, startGold, dif) { castleType = "oldTower1"; castleHealth = 1; castleArcherNumber = 0; gold = startGold; difficulty = dif; difficultyMultiplier = 1; if (difficulty == 2) { difficultyMultiplier = 1.2; } if (difficulty == 3) { difficultyMultiplier = 1.35; } statue = 2; minerEnabled = defaultEnabled; spartanEnabled = defaultEnabled; archerEnabled = defaultEnabled; swordmanEnabled = defaultEnabled; giantEnabled = defaultEnabled; wizardEnabled = defaultEnabled; isNotClubman = defaultEnabled; isNotSpartan = false; minerBagsize = 1; minerPickaxe = 1; archerDamage = 1; archerAccuracy = 1; spartanHelmet = 1; spartanShield = 1; spartanSpear = 1; swordmanSword = 1; swordmanSpeed = 1; giantStrength = 1; giantClub = 1; wizardHealing = 1; wizardAttack = 1; castleArcherNumber = 1; castleIncome = 0; } function getIsNotSpartan() { return(isNotSpartan); } function setIsNotSpartan(b) { isNotSpartan = b; } function getIsNotClubman() { return(isNotClubman); } function setIsNotClubman(num) { isNotClubman = num; } function setMinerEnabled(isEnabled) { minerEnabled = isEnabled; } function getMinerEnabled(isEnabled) { return(minerEnabled); } function setMinerBagsize(num) { minerBagsize = num; } function setMinerPickaxe(num) { minerPickaxe = num; return(num); } function getMinerBag() { return(minerBagsize); } function getMinerPickaxe() { return(minerPickaxe); } function getMinerHealth() { return((difficultyMultiplier * BASE_HEALTH) / 2); } function setSpartanEnabled(isEnabled) { spartanEnabled = isEnabled; } function getSpartanEnabled(isEnabled) { return(spartanEnabled); } function setSpartanSpear(num) { spartanSpear = num; } function setSpartanHelmet(num) { spartanHelmet = num; } function getSpartanHeadShotReduction() { return(1 - (spartanHelmet * 0.1)); } function getSpartanBlockChance() { return(compound(0.4, -0.1, spartanShield)); } function setSpartanShield(num) { spartanShield = num; } function getSpartanSpear() { return(spartanSpear); } function getSpartanHelmet() { if (isNotSpartan) { return(spartanHelmet); } return(spartanHelmet + 1); } function getSpartanShield() { if (isNotSpartan) { return(spartanShield); } return(spartanShield + 2); } function getSpartanHealth() { if (isNotSpartan) { return((difficultyMultiplier * BASE_HEALTH) / 1.5); } return(difficultyMultiplier * compound(BASE_HEALTH / 2, 0.2, spartanHelmet + (spartanShield / 2))); } function getSpartanAttack() { if (isNotSpartan) { return(difficultyMultiplier * BASE_ATTACK); } return(difficultyMultiplier * compound(BASE_ATTACK, 0.2, spartanSpear)); } function setSwordmanEnabled(isEnabled) { swordmanEnabled = isEnabled; } function getSwordmanEnabled(isEnabled) { return(swordmanEnabled); } function setSwordmanSword(num) { swordmanSword = num; } function setSwordmanSpeed(num) { swordmanSpeed = num; } function getSwordmanSword() { return(swordmanSword); } function getSwordmanSpeed() { return(swordmanSpeed); } function getSwordmanAttack() { return(difficultyMultiplier * compound(BASE_ATTACK, 0.2, swordmanSword - 1)); } function getSwordmanHealth() { return((difficultyMultiplier * BASE_HEALTH) / 2); } function setArcherEnabled(isEnabled) { archerEnabled = isEnabled; } function getArcherEnabled(isEnabled) { return(archerEnabled); } function setArcherDamage(num) { archerDamage = num; } function setArcherAccuracy(num) { archerAccuracy = num; } function getArcherAccuracy() { return(archerAccuracy); } function getArcherDamage() { return(archerDamage); } function getArcherAttack() { return(difficultyMultiplier * compound(BASE_ATTACK / 4, 0.5, archerDamage)); } function getArcherHealth() { return(difficultyMultiplier * compound(BASE_HEALTH * 0.1, 0.2, archerAccuracy)); } function setGiantEnabled(isEnabled) { giantEnabled = isEnabled; } function getGiantEnabled(isEnabled) { return(giantEnabled); } function setGiantStrength(num) { giantStrength = num; } function setGiantClub(num) { giantClub = num; } function getGiantStrength() { return(giantStrength); } function getGiantClub() { return(giantClub); } function getGiantHealth() { return(difficultyMultiplier * compound(BASE_HEALTH * 12, 0.2, giantStrength)); } function getGiantAttack() { return(difficultyMultiplier * compound(BASE_ATTACK, 0.2, giantClub)); } function setWizardEnabled(isEnabled) { wizardEnabled = isEnabled; } function getWizardEnabled(isEnabled) { return(wizardEnabled); } function setWizardAttack(num) { wizardAttack = num; } function setWizardHealing(num) { wizardHealing = num; } function getWizardAttack() { return(wizardAttack); } function getWizardAttackPower() { return(difficultyMultiplier * compound(BASE_ATTACK / 2, 0.2, wizardAttack)); } function getWizardHealth() { return(difficultyMultiplier * BASE_HEALTH); } function getWizardStunTime() { return(compound(1500, 0.4, wizardAttack - 1)); } function getWizardHealing() { return(wizardHealing); } function getCastleHealth() { return(difficultyMultiplier * compound(BASE_HEALTH * 3, 1, castleHealth)); } function getCastleHealthLevel() { return(castleHealth); } function setCastleHealth(health) { castleHealth = health; } function getCastleArcherNumber() { return(castleArcherNumber); } function setCastleArcherNumber(num) { castleArcherNumber = num; } function getCastleIncome() { return(difficultyMultiplier * castleIncome); } function setCastleIncome(num) { castleIncome = num; } function compound(base, rate, level) { return(Math.pow(1 + rate, level) * base); } var BASE_HEALTH = 100; var BASE_ATTACK = TechnologyManager.prototype.BASE_HEALTH / 10; var DIFFICULTY_INCREASE = 0.2; }
Symbol 2519 MovieClip [__Packages.QueueManager] Frame 0
class QueueManager { var lastSpawnTime, queue, PRODUCTION_TIME, squad, numMiners, numArchers, numSwordman, numSpartan, numWizard, numGiants; function QueueManager (squad) { lastSpawnTime = squad.game.getGameTime(); queue = new Array(); PRODUCTION_TIME = 2000; this.squad = squad; numMiners = (numArchers = (numSwordman = (numSpartan = (numWizard = (numGiants = 0))))); } function update() { if (queue.length != 0) { if ((squad.game.getGameTime() - lastSpawnTime) > queue[0].time) { if (queue[0].init == "addMiner") { numMiners--; } if (queue[0].init == "addArcher") { numArchers--; } if (queue[0].init == "addGiant") { numGiants--; } if (queue[0].init == "addSwordMan") { numSwordman--; } if (queue[0].init == "addSpartan") { numSpartan--; } if (queue[0].init == "addWizard") { numWizard--; } lastSpawnTime = squad.game.getGameTime(); squad[queue[0].init](); queue.shift(); } } if (squad.getTeamName() == "blue") { updateLoadingElement(numMiners, _root.HUD.minerLoading, _root.HUD.minerCancel, "addMiner"); updateLoadingElement(numSwordman, _root.HUD.swordManLoading, _root.HUD.swordManCancel, "addSwordMan"); updateLoadingElement(numArchers, _root.HUD.archerLoading, _root.HUD.archerCancel, "addArcher"); updateLoadingElement(numSpartan, _root.HUD.spartanLoading, _root.HUD.spartanCancel, "addSpartan"); updateLoadingElement(numGiants, _root.HUD.giantLoading, _root.HUD.giantCancel, "addGiant"); updateLoadingElement(numWizard, _root.HUD.wizardLoading, _root.HUD.wizardCancel, "addWizard"); } } function updateLoadingElement(number, clip, cancelClip, init) { if (number != 0) { clip._visible = true; cancelClip._visible = true; clip.num.text = number; if (queue[0].init == init) { clip.gotoAndStop(int(((squad.game.getGameTime() - lastSpawnTime) / queue[0].time) * 5) + 1); } } else { cancelClip._visible = false; clip._visible = false; } } function pop(initFunction) { if (initFunction == "addMiner") { numMiners--; } if (initFunction == "addArcher") { numArchers--; } if (initFunction == "addGiant") { numGiants--; } if (initFunction == "addSwordMan") { numSwordman--; } if (initFunction == "addSpartan") { numSpartan--; } if (initFunction == "addWizard") { numWizard--; } var _local4 = -1; var _local2 = 0; while (_local2 < queue.length) { if (queue[_local2].init == initFunction) { _local4 = _local2; } _local2++; } if (_local4 != -1) { queue.splice(_local4, 1); return(true); } return(false); } function push(initFunction, productionTime) { if (queue.length == 0) { lastSpawnTime = squad.game.getGameTime(); } if (initFunction == "addMiner") { numMiners++; } if (initFunction == "addArcher") { numArchers++; } if (initFunction == "addGiant") { numGiants++; } if (initFunction == "addSwordMan") { numSwordman++; } if (initFunction == "addSpartan") { numSpartan++; } if (initFunction == "addWizard") { numWizard++; } queue.push({init:initFunction, time:productionTime}); } function size() { return(queue.length); } }
Symbol 2520 MovieClip [__Packages.CastleArcherGroup] Frame 0
class CastleArcherGroup { var squad, game, numberArchers, lastVolleyTime, archers, targets; function CastleArcherGroup (game, squad) { this.squad = squad; this.game = game; numberArchers = Math.ceil(20 / ARCHER_RATIO); lastVolleyTime = game.getGameTime(); squad.getTower().archer.prep.stop(); archers = []; targets = []; var _local2 = 0; while (_local2 < numberArchers) { createMan(_local2); _local2++; } } function createMan(i) { var _local2 = new Archer(squad.getBaseX() - (50 * squad.getTeamDirection()), game.getTOP(), squad, archers, game); _local2.update(); archers.push(_local2); _local2.setIsGarrisoned(true); targets[_local2] = undefined; if (squad.getTeamName() == "red") { var _local3; _local3 = new Color(_local2.getClip()); _local3.setTint(100, 0, 0, 60); } _local2.arrowType = squad.getTechnology().getCastleArcherNumber(); } function update() { var _local7 = Math.ceil(squad.getNumberGarrisoned() / ARCHER_RATIO); var _local6 = (game.getBOTTOM() - game.getTOP()) / (_local7 + 1); var _local2 = 0; while (_local2 < Math.ceil(20 / ARCHER_RATIO)) { if (_local2 < _local7) { var _local5 = game.getTOP() + (_local2 * _local6); var _local3 = squad.getTower()._x + ((65 - (_local2 * 2)) * squad.getTeamDirection()); if (Math.abs(_local3 - archers[_local2].getX()) > 20) { archers[_local2].walk(_local3 - archers[_local2].getX(), _local5 - archers[_local2].getY()); } else { archers[_local2].faceDirection(squad.getTeamDirection()); if (archers[_local2].getDx() == 0) { if (!shootIfCan(archers[_local2])) { if (Math.abs(_local5 - archers[_local2].getY()) > 5) { archers[_local2].walk(0, _local5 - archers[_local2].getY()); } } } } } else { var _local5 = game.getTOP() + (_local2 * _local6); var _local3 = squad.getTower()._x - (100 * squad.getTeamDirection()); if (archers[_local2].isAttacking()) { archers[_local2].shootFail(); } if (Math.abs(_local3 - archers[_local2].getX()) > 20) { archers[_local2].walk(_local3 - archers[_local2].getX(), _local5 - archers[_local2].getY()); } else { archers[_local2].faceDirection(squad.getTeamDirection()); } } _local2++; } _local2 = 0; while (_local2 < Math.ceil(20 / ARCHER_RATIO)) { var _local4 = archers[_local2]; _local4.update(); _local2++; } } function shootIfCan(archer) { var _local3 = targets[archer]; if (((_local3 != undefined) && (_local3.getIsAlive())) && (Math.abs(_local3.getX() - archer.getX()) < archer.getARCHER_RANGE())) { archer.shootAtTarget(_local3.getClip(), false, _local3.getDx()); return(true); } var _local4 = findNextTarget(archer); if (_local4 != undefined) { if (Math.abs(_local4.getX() - archer.getX()) < archer.getARCHER_RANGE()) { archer.shootAtTarget(_local4.getClip(), false, _local4.getDx()); targets[archer] = _local4; return(true); } } targets[archer] = undefined; return(false); } function findNextTarget(archer) { var _local2 = Infinity; var _local4; for (var _local5 in squad.getOponents()) { if (squad.getOponents()[_local5].getIsGarrisoned()) { continue; } if (squad.getOponents()[_local5].getIsAlive() && (closeScore(squad.getOponents()[_local5], archer) < _local2)) { _local4 = squad.getOponents()[_local5]; _local2 = closeScore(squad.getOponents()[_local5], archer); } } return(_local4); } function closeScore(a, b) { return(Math.pow(a.getX() - b.getX(), 2) + Math.pow(a.getY() - b.getY(), 4)); } function getMen() { return(archers); } var VOLLEY_INTERVAL = 500; var GARRISON = 1; var DEFEND = 2; var ATTACK = 3; var ARCHER_RATIO = 3; }
Symbol 2521 MovieClip [__Packages.Spartan] Frame 0
class Spartan extends Man { var x, y, dy, dx, health, attackPower, squad, game, simUnits, lastThrust, isThrusting, isBlocking, hasThrown, blockTime, hasDamaged, unitType, technology, clip, yOffset, initMovieClip, isThrowing, inShock, throwTime, isAlive, throwAngle, currentDirection, damageTime, spartanThrust, getSquad, controlMultiply, maxVelocityModifier, DAMAGE_MOMENTOM_CONSTANT, MASS, shockTime, setDy, setDx; function Spartan (x, y, squad, simUnits, game) { super(); this.x = x; this.y = y; dy = (dx = 0); health = squad.getTechnology().getSpartanHealth(); attackPower = squad.getTechnology().getSpartanAttack(); this.squad = squad; this.game = game; this.simUnits = simUnits; lastThrust = 0; isThrusting = false; isBlocking = false; hasThrown = false; blockTime = 0; hasDamaged = false; unitType = "spartan"; technology = {}; clip.helmet = squad.getTechnology().getSpartanHelmet(); technology.weapon = (squad.getTechnology().getSpartanSpear() * 2) - 1; technology.secondary = squad.getTechnology().getSpartanSpear() * 2; technology.shield = squad.getTechnology().getSpartanShield(); technology.helmet = squad.getTechnology().getSpartanHelmet(); yOffset = 0; MAX_HEALTH = squad.getTechnology().getSpartanHealth(); initMovieClip("spartan"); health = MAX_HEALTH; } function walk(ddx, ddy) { if (!isThrowing) { super.walk(ddx, ddy); } } function update() { super.update(); if (hasThrown) { clip.weapon = squad.getTechnology().getSpartanSpear() * 2; } else { clip.weapon = (squad.getTechnology().getSpartanSpear() * 2) - 1; } clip.shield = squad.getTechnology().getSpartanShield(); clip.helmet = squad.getTechnology().getSpartanHelmet(); if (squad.getTechnology().getIsNotSpartan()) { clip.helmet = squad.getTechnology().getSpartanHelmet() + 5; } if (inShock) { isThrusting = false; } if (isThrusting && ((game.getGameTime() - lastThrust) > MIN_THRUST_TIME)) { isThrusting = false; } if ((isThrowing && (hasThrown)) && ((game.getGameTime() - throwTime) > SPEAR_THROW_TIME)) { isThrowing = false; } if (!isAlive) { clip.gotoAndStop("death"); } else if (inShock) { clip.gotoAndStop("shocked"); } else if (isThrowing) { if ((clip.spartan != undefined) && (clip.spartan._currentframe == clip.spartan._totalframes)) { clip.gotoAndStop("drawsword"); } else if (clip.drawSword == undefined) { clip.gotoAndStop("throw"); } if ((!hasThrown) && (clip.spartan._currentframe == 38)) { throwAngle = -12; if (currentDirection == 1) { game.projectileManager.addSpear(this, throwAngle); } else { game.projectileManager.addSpear(this, 180 - throwAngle); } hasThrown = true; } } else if (isThrusting) { damageTime = game.getGameTime(); clip.gotoAndStop(spartanThrust); var _local4; var _local5; if (isHitPeriod()) { _local4 = game.getPartitionManager().getEnemyTeam(this, x + ((getSPARTAN_RANGE() / 2) * currentDirection)); for (_local5 in _local4) { if (Math.abs(_local4[_local5].getClip()._y - y) < HIT_WIDTH) { if ((_local4[_local5].getSquad() != getSquad()) && thrustHasHit(_local4[_local5])) { var _local6 = 1 + int(Math.random() * 4); _root.soundManager.playSound("swordHit" + _local6, x); _local4[_local5].damage(controlMultiply() * squad.getTechnology().getSpartanAttack(), currentDirection, "spear"); hasDamaged = true; return(undefined); } } } if (clip.hitTest(squad.getEnemyTeam().getCastleHitArea())) { var _local6 = 1 + int(Math.random() * 4); _root.soundManager.playSound("swordHit" + _local6, x); squad.getEnemyTeam().damageCastle(controlMultiply() * squad.getTechnology().getSpartanAttack()); hasDamaged = true; } } } else if ((dx != 0) || (dy != 0)) { if (isBlocking) { if ((game.getGameTime() - blockTime) < 500) { clip.gotoAndStop("block"); } else { clip.gotoAndStop("walk"); } } else { clip.gotoAndStop("run"); } } else if (isBlocking) { clip.gotoAndStop("block"); if ((game.getGameTime() - blockTime) > 500) { clip.spartan.gotoAndStop(21); } } else { clip.gotoAndStop("stand"); } } function keyInterface() { if (!isThrusting) { if (Key.isDown(game.getKey("BLOCK"))) { block(); } else { unblock(); } if (Key.isDown(game.getKey("LEFT")) || (Key.isDown(game.getKey("ARROW_LEFT")))) { walk(-MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("RIGHT")) || (Key.isDown(game.getKey("ARROW_RIGHT")))) { walk(MAX_ACCELERATION, 0); } if (Key.isDown(game.getKey("UP")) || (Key.isDown(game.getKey("ARROW_UP")))) { walk(0, -MAX_ACCELERATION); } if (Key.isDown(game.getKey("DOWN")) || (Key.isDown(game.getKey("ARROW_DOWN")))) { walk(0, MAX_ACCELERATION); } if (Key.isDown(32)) { thrust(); } else if (Key.isDown(game.getKey("THROW"))) { var _local3 = (Math.atan(((_root._xmouse - x) - game.getScreenX()) / (_root._ymouse - y)) * 180) / Math.PI; if (currentDirection == 1) { if (_root._ymouse >= y) { _local3 = 90 - _local3; } else { _local3 = -90 - _local3; } } else if (_root._ymouse >= y) { _local3 = 90 + _local3; } else { _local3 = _local3 - 90; } throwSpear(_local3); } } else if (Key.isDown(32)) { thrust(); } } function clearStatus() { unblock(); isThrowing = false; isThrusting = false; } function isHitPeriod() { return((((game.getGameTime() - lastThrust) <= MIN_THRUST_TIME) && ((game.getGameTime() - lastThrust) >= MIN_HIT_TIME)) && (!hasDamaged)); } function thrustHasHit(man) { if (Math.abs(man.y - y) > 30) { return(false); } if (((currentDirection * (man.getX() - x)) > (getSPARTAN_RANGE() * 1.1)) || ((currentDirection * (man.getX() - x)) <= 0)) { return(false); } return(true); } function thrust() { if ((game.getGameTime() - lastThrust) >= ((MIN_THRUST_TIME + MIN_WAIT_TIME) - 100)) { isThrusting = true; isThrowing = false; lastThrust = game.getGameTime(); hasDamaged = false; damageTime = game.getGameTime(); spartanThrust = "thrust"; if (Math.random() < 0.3) { spartanThrust = "thrust2"; } } return(false); } function isAttacking() { return(isThrusting); } function unblock() { isBlocking = false; maxVelocityModifier = 1; } function block() { if (!isBlocking) { blockTime = game.getGameTime(); } isBlocking = true; maxVelocityModifier = WALK_MODIFIER; } function damage(amount, direction, type) { if ((isBlocking && (!isThrusting)) && (direction != currentDirection)) { var _local5 = squad.getTechnology().getSpartanBlockChance(); if (type == "sword") { _local5 = _local5 / 3; } if (Math.random() < _local5) { super.damage(amount, direction, type); // unexpected jump } var _local4 = (((amount * amount) / MASS) * direction) * DAMAGE_MOMENTOM_CONSTANT; if ((type == "arrow") || (type == "arrow_headshot")) { game.getSoundManager().playSound("arrowHitMetal", x); _local4 = 0; } if (type == "wizard") { inShock = true; shockTime = game.getGameTime(); } if (type == "giant") { clearStatus(); inShock = true; shockTime = game.getGameTime(); setDy((_local4 * (1 - (Math.random() * 2))) * 70); _local4 = _local4 * 31; } setDx(_local4); return(false); } else { super.damage(amount, direction, type); } return(true); } function getHasDamaged() { return(hasDamaged); } function getisThrusting() { return(isThrusting); } function getSPARTAN_RANGE() { if (hasThrown) { return(SPARTAN_RANGE); } return(SPARTAN_RANGE * 1.5); } function shouldAttack() { return(true); } function faceDirection(num) { if (getisThrusting()) { return(undefined); } super.faceDirection(num); } function throwSpear(throwAngle) { if ((throwAngle < -90) && (throwAngle >= -180)) { throwAngle = -90; } else if ((throwAngle > 90) && (throwAngle <= 180)) { throwAngle = 90; } if ((!hasThrown) && (!isThrowing)) { throwTime = game.getGameTime(); this.throwAngle = throwAngle; isThrusting = false; isThrowing = true; } } function isThrown() { if (squad.getTechnology().getIsNotSpartan()) { return(true); } return(hasThrown); } function heal() { hasThrown = false; isThrowing = false; isThrusting = false; isBlocking = false; } var type = 4; var MAX_VELOCITY = 3.5; var MAX_ACCELERATION = 0.4; var SPARTAN_RANGE = 50; var MIN_THRUST_TIME = 900; var MIN_WAIT_TIME = 0; var MIN_HIT_TIME = 350; var MAX_HEALTH = 600; var HIT_WIDTH = 16; var WALK_MODIFIER = 0.25; var SPEAR_THROW_TIME = 3666.66666666667; }
Symbol 2522 MovieClip [__Packages.GoldMineManager] Frame 0
class GoldMineManager { var game, mines, mineIndex, mineBaseDepth, MAX_MINES, MINE_DISTANCE; function GoldMineManager (game) { this.game = game; mines = []; mineIndex = 0; mineBaseDepth = 5000; MAX_MINES = 10; MINE_DISTANCE = 40; } function addCloseMines() { var _local3 = 150 + (Math.random() * 30); var _local2 = game.getTOP() + (Math.random() * (game.getBOTTOM() - game.getTOP())); addMine(_local3, _local2, AMOUNT_IN_MINE + (MINE_RANDOMNES * Math.random())); addMine(_local3 + 300, _local2, AMOUNT_IN_MINE + (MINE_RANDOMNES * Math.random())); _local3 = (game.getRIGHT() - 150) - (Math.random() * 30); _local2 = game.getTOP() + (Math.random() * (game.getBOTTOM() - game.getTOP())); addMine(_local3, _local2, AMOUNT_IN_MINE + (MINE_RANDOMNES * Math.random())); addMine(_local3 - 300, _local2, AMOUNT_IN_MINE + (MINE_RANDOMNES * Math.random())); } function addMiddleMine() { var _local3 = (((game.getRIGHT() - game.getLEFT()) / 2) - 100) + (200 * Math.random()); var _local2 = game.getTOP() + (Math.random() * (game.getBOTTOM() - game.getTOP())); addMine(_local3, _local2, AMOUNT_IN_MINE + (MINE_RANDOMNES * Math.random())); } function addMine(x, y, amount) { mineIndex = mineIndex % MAX_MINES; var _local2 = "mine_" + mineIndex; game.screen.attachMovie("gold", _local2, mineBaseDepth + mineIndex); game.screen[_local2]._x = x; game.screen[_local2]._y = y; game.screen[_local2]._alpha = 0; game.screen[_local2].name = _local2; game.screen[_local2].cacheAsBitmap = true; game.screen[_local2].swapDepths((game.getManBaseDepth() + (game.screen[_local2]._y * game.getScreenWidth())) + game.screen[_local2]._x); mines.push({clip:game.screen[_local2], goldRemaining:amount}); mineIndex++; } function update() { var _local2; var _local3; for (_local2 in mines) { if (mines[_local2].goldRemaining <= 0) { removeMovieClip(mines[_local2].clip); mines.splice(_local2, 1); addMiddleMine(); } else if (mines[_local2].clip._alpha <= 100) { mines[_local2].clip._alpha = mines[_local2].clip._alpha + 5; } _local3 = (AMOUNT_IN_MINE / 2) + (((mines[_local2].goldRemaining / AMOUNT_IN_MINE) * AMOUNT_IN_MINE) / 2); mines[_local2].clip._yscale = (_local3 / AMOUNT_IN_MINE) * 100; mines[_local2].clip._xscale = (_local3 / AMOUNT_IN_MINE) * 100; } } function distance(a, b) { return(((a._x - b._x) * (a._x - b._x)) + Math.abs((a._y - b._y) * (a._y - b._y))); } function getClosestMine(man) { var _local2; var _local3; var _local5; var _local4 = 9999999 /* 0x98967F */; for (_local2 in mines) { _local3 = distance(man.getClip(), mines[_local2].clip); if (_local3 < _local4) { _local4 = _local3; _local5 = mines[_local2]; } } return(_local5); } function closeToMine(man) { var _local2; for (_local2 in mines) { if ((Math.abs(man.getClip()._x - mines[_local2].clip._x) < MINE_DISTANCE) && (Math.abs(man.getClip()._y - mines[_local2].clip._y) < 20)) { return(mines[_local2]); } } return(undefined); } function getMINE_DISTANCE() { return(MINE_DISTANCE); } var AMOUNT_IN_MINE = 1450; var MINE_RANDOMNES = 300; }
Symbol 2523 MovieClip [__Packages.ProjectileManager] Frame 0
class ProjectileManager { var game, arrows, deadArrows, arrayIndex, lastCollection; function ProjectileManager (game) { this.game = game; arrows = []; deadArrows = []; arrayIndex = 0; lastCollection = getTimer(); } function update() { updateArrows(); } function updateArrows() { var _local2; var _local4; var _local8; var _local3; for (_local2 in arrows) { if (game.getSquad1().getCastleHitArea().hitTest(arrows[_local2].clip) && (arrows[_local2].team == "red")) { arrows[_local2].state = 2; arrows[_local2].hitTime = getTimer(); game.getSquad1().damageCastle(arrows[_local2].damage / 5); } else if (game.getSquad2().getCastleHitArea().hitTest(arrows[_local2].clip) && (arrows[_local2].team == "blue")) { arrows[_local2].state = 2; arrows[_local2].hitTime = getTimer(); game.getSquad2().damageCastle(arrows[_local2].damage / 5); } else if (arrows[_local2].state == 0) { _local3 = game.getPartitionManager().getLabeledTeam(arrows[_local2].team, arrows[_local2].clip._x); for (_local4 in _local3) { if (Math.abs(_local3[_local4].getClip()._y - arrows[_local2].initY) < HIT_WIDTH) { if ((_local3[_local4].getSquad().getTeamName() != arrows[_local2].team) && (arrows[_local2].clip.hitTest(_local3[_local4].getClip()))) { var _local5 = false; var _local6 = _local3[_local4].getClip()._y - _local3[_local4].getClip()._height; var _local7 = (10 * arrows[_local2].man.getScale()) / 100; if ((arrows[_local2].clip._y > _local6) && (arrows[_local2].clip._y < (_local6 + _local7))) { _local5 = _local3[_local4].damage(arrows[_local2].damage * 7, arrows[_local2].dx / Math.abs(arrows[_local2].dx), "arrow_headshot"); if (_local3[_local4].getHealth() <= 0) { if (arrows[_local2].clip._xscale > 0) { _local3[_local4].faceDirection(1); } else { _local3[_local4].faceDirection(-1); } } } else { _local5 = _local3[_local4].damage(arrows[_local2].damage, arrows[_local2].dx / Math.abs(arrows[_local2].dx), "arrow"); } if (_local5) { game.getBloodManager().addSplatter(_local3[_local4].clip._x, arrows[_local2].clip._y, _local3[_local4].getScale(), _local3[_local4].getCurrentDirection()); } arrows[_local2].state = 2; arrows[_local2].hitTime = getTimer(); break; } } } } if (arrows[_local2].state == 0) { if (arrows[_local2].clip._y >= (arrows[_local2].initY + (Math.random() * 5))) { if (arrows[_local2].clip.arrow._currentframe == 4) { game.getBloodManager().addSpark(arrows[_local2].clip._x, arrows[_local2].clip._y, (arrows[_local2].clip._y * arrows[_local2].clip._y) / baseScale, 1); } arrows[_local2].clip._xscale = (arrows[_local2].scale * 3) / 4; arrows[_local2].state = 1; arrows[_local2].hitTime = getTimer(); game.getSoundManager().playSound("arrowHitDirt", arrows[_local2].clip._x); } else { arrows[_local2].clip._x = arrows[_local2].clip._x + arrows[_local2].dx; arrows[_local2].clip._y = arrows[_local2].clip._y + arrows[_local2].dy; if (arrows[_local2].dy < 0) { _local8 = ((Math.atan(arrows[_local2].dx / (-arrows[_local2].dy)) * 180) / Math.PI) - 90; } else { _local8 = ((Math.atan(arrows[_local2].dx / (-arrows[_local2].dy)) * 180) / Math.PI) + 90; } arrows[_local2].clip._rotation = _local8; arrows[_local2].dy = arrows[_local2].dy + GRAVITY; } } else if (arrows[_local2].state == 2) { deadArrows.push(arrows[_local2]); arrows.splice(_local2, 1); } } if ((getTimer() - lastCollection) > 10000) { for (_local2 in deadArrows) { if (deadArrows[_local2].state != 2) { deadArrows.splice(_local2, 1); } else if ((deadArrows[_local2].state == 2) || ((getTimer() - deadArrows[_local2].hitTime) > 60000)) { removeMovieClip(deadArrows[_local2].clip); deadArrows.splice(_local2, 1); } } } } function addArrow(man, rot, type, power) { var _local10; var _local9; arrayIndex++; arrayIndex = arrayIndex % 75; if (isNaN(rot) || (rot == undefined)) { rot = 0; } var _local4 = (ARROW_INIT_VELOCITY * 1.5) * power; _local10 = _local4 * Math.cos(rot / 57.2957795130823); _local9 = _local4 * Math.sin(rot / 57.2957795130823); _root.soundManager.playSound("arrowShot", man.getX()); game.screen.attachMovie("arrow", "arrow_" + arrayIndex, baseArrayDepth + arrayIndex, {_x:man.getX(), _y:man.getY() - ((50 * man.getScale()) / 100)}); game.screen["arrow_" + arrayIndex]._xscale = man.getScale(); game.screen["arrow_" + arrayIndex]._yscale = man.getScale(); if (man == game.getCurrentCharacter()) { type--; arrows.push({team:man.getSquad().getTeamName(), clip:game.screen["arrow_" + arrayIndex], dx:_local10, dy:_local9, man:man, state:0, initY:man.getY(), hitTime:0, damage:(2 * Math.pow(1.25, type - 1)) * ARROW_DAMAGE}); } else { arrows.push({team:man.getSquad().getTeamName(), clip:game.screen["arrow_" + arrayIndex], dx:_local10, dy:_local9, man:man, state:0, initY:man.getY(), hitTime:0, damage:Math.pow(1.25, type - 1) * ARROW_DAMAGE}); } game.screen["arrow_" + arrayIndex].arrow.gotoAndStop(type); } function addArrowFail(man, rot, type) { var _local9; var _local8; arrayIndex++; arrayIndex = arrayIndex % 100; if (isNaN(rot) || (rot == undefined)) { rot = 0; } _local9 = (ARROW_INIT_VELOCITY / 10) * Math.cos(rot / 57.2957795130823); _local8 = (ARROW_INIT_VELOCITY / 10) * Math.sin(rot / 57.2957795130823); _root.soundManager.playSound("arrowShot", man.getX()); game.screen.attachMovie("arrow", "arrow_" + arrayIndex, baseArrayDepth + arrayIndex, {_x:man.getX(), _y:man.getY() - ((50 * man.getScale()) / 100)}); if (man == game.getCurrentCharacter()) { type--; } game.screen["arrow_" + arrayIndex].arrow.gotoAndStop(type); game.screen["arrow_" + arrayIndex]._xscale = man.getScale(); game.screen["arrow_" + arrayIndex]._yscale = man.getScale(); arrows.push({team:man.getSquad().getTeamName(), clip:game.screen["arrow_" + arrayIndex], dx:_local9, dy:_local8, man:man, state:0, initY:man.getY(), hitTime:0, damage:Math.pow(1.25, type - 1) * ARROW_DAMAGE}); } function addArrowFromCastle(x, y, rot, type, teamName) { var _local8; var _local6; arrayIndex++; arrayIndex = arrayIndex % 100; y = y - 25; _local8 = ARROW_INIT_VELOCITY * Math.cos(rot / 57.2957795130823); _local6 = ARROW_INIT_VELOCITY * Math.sin(rot / 57.2957795130823); _root.soundManager.playSound("arrowShot", x); game.screen.attachMovie("arrow", "arrow_" + arrayIndex, baseArrayDepth + arrayIndex, {_x:x, _y:y}); game.screen["arrow_" + arrayIndex].arrow.gotoAndStop(type); y = y + 25; game.screen["arrow_" + arrayIndex]._xscale = (y * y) / (baseScale / 1.5); game.screen["arrow_" + arrayIndex]._yscale = (y * y) / (baseScale / 1.5); arrows.push({team:teamName, clip:game.screen["arrow_" + arrayIndex], dx:_local8, dy:_local6, man:undefined, state:0, initY:y, hitTime:0, damage:Math.pow(1.25, type - 1) * ARROW_DAMAGE}); } function addSpear(man, rot) { var _local6; var _local5; arrayIndex++; arrayIndex = arrayIndex % 100; _local6 = SPEAR_INIT_VELOCITY * Math.cos(rot / 57.2957795130823); _local5 = SPEAR_INIT_VELOCITY * Math.sin(rot / 57.2957795130823); game.screen.attachMovie("throwspear", "arrow_" + arrayIndex, baseArrayDepth + arrayIndex, {_x:man.getX(), _y:man.getY() - ((50 * man.getScale()) / 100)}); game.screen["arrow_" + arrayIndex]._xscale = man.getScale(); game.screen["arrow_" + arrayIndex]._yscale = man.getScale(); arrows.push({team:man.getSquad().getTeamName(), clip:game.screen["arrow_" + arrayIndex], dx:_local6, dy:_local5, man:man, state:0, initY:man.getY(), hitTime:0, damage:SPEAR_DAMAGE}); } var ARROW_INIT_VELOCITY = 14; var SPEAR_INIT_VELOCITY = 14; var baseArrayDepth = 6000; var GRAVITY = 0.3; var HIT_WIDTH = 10; var ARROW_DAMAGE = 5; var SPEAR_DAMAGE = 40; var baseScale = 2000; }
Symbol 2524 MovieClip [__Packages.PartitionManager] Frame 0
class PartitionManager { var game, allIndex, allPartitions; function PartitionManager (game) { this.game = game; allIndex = {blue:{}, red:{}}; var _local2; allPartitions = {blue:[], red:[]}; _local2 = 0; while (_local2 < game.getRIGHT()) { allPartitions.blue.push([]); allPartitions.red.push([]); _local2 = _local2 + PARTITION_SIZE; } } function remove(man) { var _local3 = allPartitions[man.getSquad().getTeamName()]; var _local5 = allIndex[man.getSquad().getTeamName()]; var _local2 = man.getName(); var _local4 = _local5[_local2]; var _local7 = _local4 - 1; var _local6 = _local4 + 1; getEnemyTeam(); delete _local3[_local4][_local2]; if (_local7 >= 0) { delete _local3[_local7][_local2]; } if (_local6 < _local3.length) { delete _local3[_local6][_local2]; } delete _local5[_local2]; } function add(man) { var _local5 = allPartitions[man.getSquad().getTeamName()]; var _local8 = allIndex[man.getSquad().getTeamName()]; var _local3 = man.getName(); var _local4 = int(man.getClip()._x / PARTITION_SIZE); var _local7 = _local4 - 1; var _local6 = _local4 + 1; if (_local7 >= 0) { _local5[_local7][_local3] = man; } _local5[_local4][_local3] = man; if (_local6 < _local5.length) { _local5[_local6][_local3] = man; } _local8[_local3] = _local4; } function update(man) { var _local5 = allPartitions[man.getSquad().getTeamName()]; var _local4 = allIndex[man.getSquad().getTeamName()]; var _local3 = man.getName(); remove(man); add(man); } function getTeamAround(x, teamName, menArray) { var _local3 = allPartitions[teamName]; var _local9 = allIndex[teamName]; var _local4 = int(x / PARTITION_SIZE); var _local7 = _local4 - 1; var _local6 = _local4 + 1; var _local2; if (_local7 >= 0) { for (_local2 in _local3[_local7]) { menArray[_local2] = _local3[_local7][_local2]; } } for (_local2 in _local3[_local4]) { for (_local2 in _local3[_local4]) { menArray[_local2] = _local3[_local4][_local2]; } } if (_local6 < _local3.length) { for (_local2 in _local3[_local6]) { menArray[_local2] = _local3[_local6][_local2]; } } } function getEnemyTeam(man, x) { var _local2 = []; if (man.getSquad().getTeamName() == "blue") { getTeamAround(x, "red", _local2); } else { getTeamAround(x, "blue", _local2); } return(_local2); } function getLabeledTeam(team, x) { var _local2 = []; if (team == "blue") { getTeamAround(x, "red", _local2); } else { getTeamAround(x, "blue", _local2); } return(_local2); } function getMenAround(x) { var _local2 = []; getTeamAround(x, "blue", _local2); getTeamAround(x, "red", _local2); return(_local2); } var PARTITION_SIZE = 35; }
Symbol 2525 MovieClip [__Packages.BloodManager] Frame 0
class BloodManager { var game, bloodIndex, splatIndex, screenSplatIndex, screenSplatArray, bloodArray; function BloodManager (game) { this.game = game; bloodIndex = 0; splatIndex = 0; screenSplatIndex = 0; screenSplatArray = []; } function update() { for (var _local3 in screenSplatArray) { var _local2 = screenSplatArray[_local3]; if (_local2._alpha > 0) { _local2._alpha = _local2._alpha - 2; } else { removeMovieClip(_local2); screenSplatArray.splice(_local3, 1); } } } function addBlood(x, y, scale, direction) { bloodIndex = (bloodIndex + 1) % MAX_BLOOD; var _local2 = "blood_" + bloodIndex; game.screen.attachMovie("blood", _local2, BLOOD_BASE_DEPTH + bloodIndex); game.screen[_local2]._x = x; game.screen[_local2]._y = y; game.screen[_local2].name = _local2; game.screen[_local2]._xscale = (scale * direction) * -1; game.screen[_local2]._yscale = scale; game.screen[_local2].gotoAndStop(int(Math.random() * NUMBER_OF_BLOODS) + 1); game.screen[_local2].cacheAsBitmap = true; bloodArray[bloodIndex] = game.screen[_local2]; } function addDust(x, y, scale, direction) { splatIndex = (splatIndex + 1) % MAX_SPLATTER; var _local2 = "splat_" + splatIndex; if (game.screen[_local2] != undefined) { game.screen[_local2].removeMovieClip(); } game.screen.attachMovie("dustsplat", _local2, (game.getManBaseDepth() + (y * game.getScreenWidth())) + x); game.screen[_local2]._x = x; game.screen[_local2]._y = y; game.screen[_local2].name = _local2; game.screen[_local2]._xscale = scale * direction; game.screen[_local2]._yscale = scale; game.screen[_local2].gotoAndStop(1); } function addSplatter(x, y, scale, direction) { splatIndex = (splatIndex + 1) % MAX_SPLATTER; var _local2 = "splat_" + splatIndex; game.screen.attachMovie("bloodsplat", _local2, SPLATTER_BASE_DEPTH + splatIndex); game.screen[_local2]._x = x; game.screen[_local2]._y = y; game.screen[_local2].name = _local2; game.screen[_local2]._xscale = scale * direction; game.screen[_local2]._yscale = scale; game.screen[_local2].gotoAndStop(int(Math.random() * NUMBER_OF_SPLATTERS) + 1); } function addSpark(x, y, scale, direction) { splatIndex = (splatIndex + 1) % MAX_SPLATTER; var _local2 = "splat_" + splatIndex; game.screen.attachMovie("footsteps", _local2, SPLATTER_BASE_DEPTH + splatIndex); game.screen[_local2]._x = x; game.screen[_local2]._y = y; game.screen[_local2].name = _local2; game.screen[_local2]._xscale = (0.7 * scale) * direction; game.screen[_local2]._yscale = 0.7 * scale; } function addScreenSplatter(x, y, scale) { screenSplatIndex = (screenSplatIndex + 1) % MAX_SCREEN_SPLATTER; var _local2 = "screensplat_" + screenSplatIndex; game.canvas.attachMovie("screensplat", _local2, SCREEN_SPLATTER_BASE_DEPTH + screenSplatIndex); game.canvas[_local2]._x = x; game.canvas[_local2]._y = y; game.canvas[_local2].name = _local2; game.canvas[_local2]._xscale = game.canvas[_local2]._xscale * scale; game.canvas[_local2]._yscale = game.canvas[_local2]._yscale * scale; game.canvas[_local2].gotoAndStop(int(Math.random() * NUMBER_OF_SCREEN_SPLATTERS) + 1); screenSplatArray.push(game.canvas[_local2]); } var MAX_SPLATTER = 10; var MAX_SCREEN_SPLATTER = 10; var MAX_BLOOD = 30; var BLOOD_BASE_DEPTH = 9000; var SPLATTER_BASE_DEPTH = 9500; var SCREEN_SPLATTER_BASE_DEPTH = 9000000; var NUMBER_OF_BLOODS = 3; var NUMBER_OF_SPLATTERS = 5; var NUMBER_OF_SCREEN_SPLATTERS = 2; }
Symbol 2526 MovieClip [__Packages.Ai] Frame 0
class Ai { function Ai () { } function init(game, squad) { } function update(game, squad) { } function createMiners(squad, numMiners) { if ((squad.getQueueSize() == 0) && (squad.getMenFromGroup(1).length < numMiners)) { squad.addMinerInQueue(); } } function getNumMiners(squad) { return(squad.getMenFromGroup(1).length); } function getSquadMilitary(squad) { return(squad.getNumberLiving() - getNumMiners(squad)); } function garrisionIfLosing(squad) { var _local4 = squad.getEnemyTeam().getForwardMan(-1).getX(); var _local3 = false; if ((_local4 != undefined) && (Math.abs(_local4 - squad.getCastle()._x) < 180)) { _local3 = true; } if ((((getSquadMilitary(squad) == 0) && (getSquadMilitary(squad.getEnemyTeam()) != 0)) && (squad.getEnemyTeam().getMode() == ATTACK)) && (Math.abs(_local4 - squad.getCastle()._x) < 1000)) { _local3 = true; squad.setMode(GARRISON); return(true); } if (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 3)) { _local3 = false; } if ((getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) / 3)) && (_local3)) { squad.setMode(GARRISON); return(true); } return(false); } var GARRISON = 1; var DEFEND = 2; var ATTACK = 3; }
Symbol 2527 MovieClip [__Packages.Campaign] Frame 0
class Campaign { var technology, level, gold, isGlow, times; function Campaign () { technology = new TechnologyManager(false, 5000, 1); technology.setMinerEnabled(true); technology.setSwordmanEnabled(true); level = 1; gold = 2 * (level - 1); isGlow = true; times = []; var _local2 = 0; while (_local2 < 13) { times.push(0); _local2++; } } function setGlowQuality(n) { glowQuality = n; } function getGlowQuality() { return(glowQuality); } function getGold() { return(gold); } function setGold(g) { gold = g; } function getLevel() { return(level); } function getTime(n) { return(times[n]); } function getTotalTime() { var _local3 = 0; var _local2 = 1; while (_local2 < 13) { _local3 = _local3 + times[_local2]; _local2++; } return(_local3); } function setLevelTime(time) { times[level] = time; } function levelUp() { level++; gold = gold + 2; if (level == 1) { technology.setSwordmanEnabled(true); } else if (level == 2) { technology.setArcherEnabled(true); } else if (level == 4) { technology.setIsNotClubman(true); } else if (level == 5) { technology.setSpartanEnabled(true); } else if (level == 7) { technology.setWizardEnabled(true); } else if (level == 10) { technology.setGiantEnabled(true); } } function loadLevel() { technology.gold = 500; if (level == 0) { technology.gold = 250; loadLevel0(); } else if (level == 1) { technology.gold = 250; loadLevel1(); } else if (level == 2) { loadLevel2(); } else if (level == 3) { loadLevel3(); } else if (level == 4) { loadLevel4(); } else if (level == 5) { loadLevel5(); } else if (level == 6) { loadLevel6(); } else if (level == 7) { loadLevel7(); } else if (level == 8) { loadLevel8(); } else if (level == 9) { loadLevel9(); } else if (level == 10) { loadLevel10(); } else if (level == 11) { loadLevel11(); } else if (level == 12) { loadLevel12(); } else { loadLevel5(); } } function loadLevel0() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.statue = 0; var _local4 = new AiLevel0(); var _local5 = new Game(0, _root.canvas, 600, 400, 1, 0, _local3, technology, _local4, 1, 2, 1); _root.game = _local5; _root.gotoAndPlay("game"); } function loadLevel1() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setCastleArcherNumber(3); _local3.setMinerPickaxe(2); _local3.statue = 5; if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local5 = new AiLevel1(); var _local4 = new Game(1, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 4, 2, 1); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel2() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setMinerPickaxe(2); _local3.statue = 1; _local3.setIsNotSpartan(true); _local3.setCastleArcherNumber(3); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local5 = new AiLevel2(); var _local4 = new Game(2, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 3, 4, 4); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel3() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setMinerPickaxe(2); _local3.statue = 3; _local3.setCastleArcherNumber(1); _local3.setSwordmanSword(3); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local5 = new AiLevel3(); var _local4 = new Game(3, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 5, 6, 5); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel4() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setMinerPickaxe(2); _local3.statue = 4; _local3.setCastleArcherNumber(1); if (difficultyLevel == 3) { _local3.setSpartanHelmet(4); _local3.setSpartanShield(4); } else { _local3.setSpartanHelmet(2); _local3.setSpartanShield(2); } if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local5 = new AiLevel4(); var _local4 = new Game(4, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 3, 5, 2); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel5() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setMinerPickaxe(2); _local3.setSwordmanSword(3); _local3.statue = 0; if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local5 = new AiLevel5(); var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 3, 8, 4); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel6() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setCastleHealth(2); _local3.setMinerPickaxe(3); _local3.setCastleArcherNumber(1); _local3.setCastleHealth(2); _local3.setWizardHealing(2); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } _local3.statue = 10; var _local5 = new AiLevel6(); var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 5, 3, 3); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel7() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setCastleHealth(2); _local3.setMinerPickaxe(3); _local3.statue = 9; _local3.setSwordmanSword(3); _local3.setCastleArcherNumber(2); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local5 = new AiLevel7(); var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 7, 5, 2); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel8() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setCastleHealth(2); _local3.setMinerPickaxe(3); _local3.setSpartanHelmet(3); _local3.setSpartanShield(1); _local3.setArcherDamage(1); _local3.setCastleArcherNumber(2); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } _local3.statue = 4; var _local5 = new AiLevel8(); var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 4, 8, 7); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel9() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setMinerPickaxe(3); _local3.setCastleHealth(3); var _local5 = new AiLevel9(); _local3.statue = 8; _local3.setCastleArcherNumber(1); _local3.setGiantStrength(2); _local3.setGiantClub(3); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 7, 9, 8); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel10() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setCastleHealth(3); _local3.setMinerPickaxe(4); var _local5 = new AiLevel10(); _local3.statue = 0; _local3.setCastleArcherNumber(2); if (difficultyLevel == 3) { _local3.setGiantStrength(2); _local3.setGiantClub(3); _local3.setSwordmanSword(3); _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 3, 4, 4); _root.game = _local4; _local3.statue = 0; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel11() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setCastleHealth(2); _local3.setMinerPickaxe(4); _local3.setSwordmanSword(3); _local3.setSpartanShield(3); _local3.setWizardHealing(3); _local3.statue = 9; var _local5 = new AiLevel11(); _local3.setCastleArcherNumber(3); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 5, 10, 9); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadLevel12() { _root.createEmptyMovieClip("canvas", 1); var _local3 = new TechnologyManager(true, 500, difficultyLevel); _local3.setCastleHealth(2); _local3.setMinerPickaxe(4); _local3.setSwordmanSword(3); _local3.setSpartanShield(3); _local3.setWizardHealing(3); _local3.statue = 11; var _local5 = new AiLevel12(); _local3.setCastleArcherNumber(3); if (difficultyLevel == 3) { _local3.setArcherDamage(4); _local3.setCastleArcherNumber(4); } var _local4 = new Game(5, _root.canvas, 600, 400, 1, 0, _local3, technology, _local5, 6, 7, 6); _root.game = _local4; _local4.getSquad1().addMiner(); _root.gotoAndPlay("game"); } function loadTesting() { _root.createEmptyMovieClip("canvas", 1); var _local4 = new TechnologyManager(true, 500, difficultyLevel); var _local5 = new AiLevel6(); var _local3 = new Game(1, _root.canvas, 600, 400, 1, 0, _local4, new TechnologyManager(true, 4000), _local5, 5, 6, 5); _root.game = _local3; _local3.getSquad1().addMiner(); _root.gotoAndPlay("game"); } var difficultyLevel = 1; var glowQuality = 1; }
Symbol 2528 MovieClip [__Packages.AiLevel0] Frame 0
class AiLevel0 extends Ai { var lastTime, messageState; function AiLevel0 () { super(); lastTime = getTimer(); messageState = 1; } function init(game, squad) { } function update(game, squad) { _root.game.screen.leftStatue._visible = false; _root.game.screen.rightCastle._visible = false; _root.game.screen.leftCastle._visible = false; _root.HUD.attackDefenceMenu.gotoAndStop(4); if ((messageState == 4) && (_root.game.squad1.getTeamsGold() > 700)) { _root.tips.removeMovieClip(); messageState = 5; } else if ((messageState == 3) && (_root.game.squad1.getTeamsGold() > 400)) { _root.tips.gotoAndStop(4); messageState = 4; } else if ((messageState == 2) && (game.getCurrentCharacter() != undefined)) { _root.tips.gotoAndStop(3); messageState = 3; } else if ((messageState == 1) && (squad.getEnemyTeam().getMenFromGroup(1).length > 0)) { _root.tips.gotoAndStop(2); messageState = 2; } if (_root.game.squad1.getTeamsGold() >= 800) { _root.game.finishLevel(); } } }
Symbol 2529 MovieClip [__Packages.AiLevel1] Frame 0
class AiLevel1 extends Ai { var messageState, hasShownAttackTip, hasRemovedTipTime, hasShownSlowHelp, noHelp, lastTime, attackTipTime, ATTACK, createMiners, garrisionIfLosing, getSquadMilitary; function AiLevel1 () { super(); messageState = 0; hasShownAttackTip = false; hasRemovedTipTime = false; hasShownSlowHelp = false; noHelp = false; } function init(game, squad) { lastTime = 0; attackTipTime = game.getGameTime(); } function update(game, squad) { if (messageState == 0) { _root.HUD.swordmanButton._visible = false; _root.HUD.attackDefenceMenu._visible = false; } if ((messageState == 0) && (game.getGameTime() > 1000)) { _root.attachMovie("tips1", "tips", 10000000); _root.HUD.swordmanButton._visible = false; _root.HUD.attackDefenceMenu._visible = false; messageState = 1; } else if ((messageState == 1) && (squad.getEnemyTeam().getMenFromGroup(1).length >= 2)) { messageState = 2; _root.tips.gotoAndStop(messageState); } else if ((messageState == 2) && (game.getCurrentCharacter() != undefined)) { messageState = 3; lastTime = getTimer(); _root.tips.gotoAndStop(messageState); } else if ((messageState == 3) && ((getTimer() - lastTime) > 10000)) { messageState = 5; _root.tips.gotoAndStop(messageState); lastTime = getTimer(); } else if ((messageState == 4) && ((getTimer() - lastTime) > 4000)) { messageState = 5; _root.tips.gotoAndStop(messageState); } else if ((messageState == 5) && (game.getCurrentCharacter() == undefined)) { messageState = 6; squad.getEnemyTeam().giveGold(500); _root.HUD.swordmanButton._visible = true; _root.tips.gotoAndStop(messageState); } else if ((messageState == 6) && (squad.getEnemyTeam().getMenFromGroup(3).length >= 2)) { messageState = 7; _root.HUD.attackDefenceMenu._visible = true; _root.tips.gotoAndStop(messageState); } else if ((messageState == 7) && (squad.getEnemyTeam().getMode() == ATTACK)) { messageState = 8; lastTime = game.getGameTime(); _root.tips.gotoAndStop(messageState); } else if ((messageState == 8) && (game.getScreenX() != 0)) { messageState = 9; lastTime = game.getGameTime(); squad.addArcher(); _root.tips.removeMovieClip(); } else if (messageState == 12) { noHelp = true; _root.HUD.attackDefenceMenu._visible = true; _root.HUD.swordmanButton._visible = true; messageState = 9; lastTime = game.getGameTime(); squad.addArcher(); squad.getEnemyTeam().giveGold(500); _root.tips.removeMovieClip(); } if (noHelp == false) { if (((messageState == 9) && (game.getScreenX() < -1200)) && ((!hasShownAttackTip) || ((game.getGameTime() - attackTipTime) < 4000))) { game.setScreenX(-1450); if (!hasShownAttackTip) { _root.attachMovie("tips7", "tips", 10000000); attackTipTime = game.getGameTime(); hasShownAttackTip = true; } } if (((!hasRemovedTipTime) && (hasShownAttackTip)) && ((game.getGameTime() - attackTipTime) > 4000)) { _root.tips.removeMovieClip(); game.setScreenX(-1200); hasRemovedTipTime = true; } if (((((!hasShownSlowHelp) && (hasRemovedTipTime)) && (messageState == 9)) && (hasShownAttackTip)) && ((game.getGameTime() - attackTipTime) > 10000)) { _root.attachMovie("tips8", "tips", 10000000); hasShownSlowHelp = true; } if (hasShownSlowHelp && ((game.getGameTime() - attackTipTime) > 17000)) { if (_root.tips != undefined) { _root.tips.removeMovieClip(); } } } createMiners(squad, 3); if (messageState != 9) { _root.game.setScreenX(0); } else { if (garrisionIfLosing(squad)) { } else { squad.setMode(ATTACK); } if ((game.getGameTime() - lastTime) > 20000) { if (_root.campaignData.difficultyLevel == 3) { squad.addArcherInQueue(); } while (getSquadMilitary(squad) == 0) { squad.addArcher(); } lastTime = game.getGameTime(); } } } }
Symbol 2530 MovieClip [__Packages.AiLevel2] Frame 0
class AiLevel2 extends Ai { var messageState, lastTime, waveNum, ATTACK; function AiLevel2 () { super(); messageState = 0; } function init(game, squad) { isDone = false; lastTime = 0; game.background.sun._y = startPos; var _local3 = 0; while (_local3 < 1) { squad.addSpartan(); _local3++; } _local3 = 0; while (_local3 < 2) { squad.getEnemyTeam().addMiner(); _local3++; } _root.soundManager.playBackgroundMusic("fieldOfMemories"); waveNum = 0; squad.getCastleHitArea()._x = squad.getCastleHitArea()._x + 1000; } function update(game, squad) { if ((messageState == 0) && (game.getGameTime() > 3000)) { _root.attachMovie("tips2", "tips", 10000000); messageState = 1; } else if ((messageState == 1) && (game.getGameTime() > 11000)) { messageState = 2; _root.tips.removeMovieClip(); } game.background.sun._y = ((game.getGameTime() / setTime) * (finalPos - startPos)) + startPos; if ((game.getGameTime() > setTime) && (squad.getNumberLiving() == 0)) { game.finishLevel(); } squad.setMode(ATTACK); if ((squad.getNumberLiving() == 0) && (waveNum < 3)) { var _local3 = 0; while (_local3 < (2 + (1 * waveNum))) { squad.addSpartan(); _local3++; } waveNum++; } } var isDone = false; var finalPos = 250; var setTime = 120000; var startPos = 80; }
Symbol 2531 MovieClip [__Packages.AiLevel3] Frame 0
class AiLevel3 extends Ai { var isJustAttack, newBuildPercent, lastStand, messageState, lastTime, lastInjectionTime, createMiners, getSquadMilitary, ATTACK, garrisionIfLosing, DEFEND; function AiLevel3 () { super(); isJustAttack = false; newBuildPercent = Math.random() * 0.75; lastStand = false; messageState = 0; } function init(game, squad) { lastTime = 0; lastInjectionTime = 0; squad.addSwordMan(); _root.soundManager.playBackgroundMusic("Entering_the_Stronghold"); } function update(game, squad) { if ((messageState == 0) && (game.getGameTime() > 3000)) { _root.attachMovie("tips3", "tips", 10000000); messageState = 1; } else if ((messageState == 1) && (game.getGameTime() > 10000)) { messageState = 2; _root.tips.removeMovieClip(); } createMiners(squad, 2); if ((game.getGameTime() - lastTime) > 30000) { if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) + 1)) { squad.addSwordManInQueue(); if (_root.campaignData.difficultyLevel == 3) { squad.addSwordManInQueue(); squad.addSwordManInQueue(); } } newBuildPercent = Math.random() * 0.75; lastTime = game.getGameTime(); } if (lastStand) { squad.setMode(ATTACK); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 120000) { squad.setMode(ATTACK); isJustAttack = true; } else if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) * newBuildPercent)) { squad.setMode(DEFEND); if (isJustAttack) { isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); } } else { isJustAttack = true; squad.setMode(ATTACK); } if ((game.getGameTime() - lastInjectionTime) > 15000) { var _local4 = 0; while (_local4 < 4) { squad.addSwordManInQueue(); _local4++; } lastInjectionTime = getTimer(); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 3))) { var _local4 = 0; while (_local4 < 3) { squad.addSwordMan(); _local4++; } squad.addMiner(); squad.addMiner(); lastStand = true; } } }
Symbol 2532 MovieClip [__Packages.AiLevel4] Frame 0
class AiLevel4 extends Ai { var isJustAttack, newBuildPercent, lastStand, lastTime, lastInjectionTime, messageState, createMiners, getSquadMilitary, getNumMiners, ATTACK, DEFEND, garrisionIfLosing; function AiLevel4 () { super(); } function AiLevel3() { isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); lastStand = false; } function init(game, squad) { lastTime = -20000; lastInjectionTime = 0; squad.addSpartan(); messageState = 0; } function update(game, squad) { if ((messageState == 0) && (game.getGameTime() > 2000)) { messageState = 1; } else if ((messageState == 1) && (game.getGameTime() > 10000)) { messageState = 2; } createMiners(squad, 3); if ((game.getGameTime() - lastTime) > 20000) { if (getSquadMilitary(squad) < 3) { squad.addSpartanInQueue(); } newBuildPercent = 0.5 + (Math.random() * 0.5); lastTime = game.getGameTime(); } if ((getSquadMilitary(squad) <= (0.2 * getSquadMilitary(squad.getEnemyTeam()))) && (getNumMiners(squad) >= 3)) { } if (lastStand) { squad.setMode(ATTACK); } else if (game.getGameTime() < 20000) { squad.setMode(DEFEND); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 60) { squad.setMode(ATTACK); isJustAttack = true; } else if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) * newBuildPercent)) { squad.setMode(DEFEND); if (isJustAttack) { isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); } } else { isJustAttack = true; squad.setMode(ATTACK); } if ((game.getGameTime() - lastInjectionTime) > 120000) { var _local3 = 0; while (_local3 < 3) { _local3++; } lastInjectionTime = getTimer(); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 3))) { var _local3 = 0; while (_local3 < 2) { squad.addSpartan(); _local3++; } squad.addMiner(); squad.addMiner(); lastStand = true; } } }
Symbol 2533 MovieClip [__Packages.AiLevel5] Frame 0
class AiLevel5 extends Ai { var messageState, lastTime, count, ATTACK, getSquadMilitary; function AiLevel5 () { super(); messageState = 0; } function init(game, squad) { isDone = false; lastTime = 0; game.background.sun._y = startPos; var _local3 = 0; while (_local3 < 8) { squad.addSwordMan(); _local3++; } count = 0; _root.soundManager.playBackgroundMusic("fieldOfMemories"); squad.getCastleHitArea()._x = squad.getCastleHitArea()._x + 1000; } function update(game, squad) { if ((messageState == 0) && (game.getGameTime() > 3000)) { _root.attachMovie("tips5", "tips", 10000000); messageState = 1; } else if ((messageState == 1) && (game.getGameTime() > 11000)) { messageState = 2; _root.tips.removeMovieClip(); } game.background.sun._y = ((game.getGameTime() / setTime) * (finalPos - startPos)) + startPos; if ((!isDone) && (game.getGameTime() > setTime)) { isDone = true; } if (game.getGameTime() > setTime) { squad.setMode(ATTACK); } while ((count < 15) && (getSquadMilitary(squad) < 8)) { squad.addSwordMan(); count++; } if ((squad.getNumberLiving() == 0) && (game.getGameTime() > setTime)) { game.finishLevel(); } } var isDone = false; var finalPos = 195; var setTime = 120000; var startPos = 120; }
Symbol 2534 MovieClip [__Packages.AiLevel6] Frame 0
class AiLevel6 extends Ai { var isJustAttack, newBuildPercent, lastStand, hasInitial, messageState, lastTime, lastInjectionTime, createMiners, ATTACK, garrisionIfLosing, getSquadMilitary, DEFEND; function AiLevel6 () { super(); isJustAttack = false; newBuildPercent = Math.random() * 0.75; lastStand = false; hasInitial = false; messageState = 0; } function init(game, squad) { lastTime = 0; lastInjectionTime = 0; _root.soundManager.playBackgroundMusic("Entering_the_Stronghold"); } function update(game, squad) { if ((messageState == 0) && (game.getGameTime() > 1000)) { _root.attachMovie("tips6", "tips", 10000000); messageState = 1; } else if ((messageState == 1) && (game.getGameTime() > 10000)) { messageState = 2; _root.tips.removeMovieClip(); } createMiners(squad, 4); if ((!hasInitial) && ((game.getGameTime() - lastTime) > 20000)) { squad.addWizard(); hasInitial = true; } if ((game.getGameTime() - lastTime) > 30000) { newBuildPercent = Math.random() * 0.75; lastTime = game.getGameTime(); } if (lastStand) { squad.setMode(ATTACK); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 120000) { squad.setMode(ATTACK); isJustAttack = true; } else if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) * newBuildPercent)) { squad.setMode(DEFEND); if (isJustAttack) { isJustAttack = false; newBuildPercent = 0.25 + (Math.random() * 0.75); } } else { isJustAttack = true; squad.setMode(ATTACK); } if (((game.getGameTime() - lastInjectionTime) > 70000) && (squad.getMenFromGroup(5).length < 3)) { squad.addWizard(); lastInjectionTime = getTimer(); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 3.5))) { var _local3 = 0; while (_local3 < 2) { squad.addWizard(); _local3++; } squad.addMiner(); squad.addMiner(); lastStand = true; } } }
Symbol 2535 MovieClip [__Packages.AiLevel7] Frame 0
class AiLevel7 extends Ai { var isJustAttack, newBuildPercent, lastStand, lastTime, lastInjectionTime, createMiners, ATTACK, garrisionIfLosing, getSquadMilitary, DEFEND; function AiLevel7 () { super(); isJustAttack = false; newBuildPercent = Math.random() * 0.75; lastStand = false; } function init(game, squad) { lastTime = 0; lastInjectionTime = 0; squad.addSwordMan(); } function update(game, squad) { createMiners(squad, 4); if ((game.getGameTime() - lastTime) > 30000) { squad.addSwordManInQueue(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); if (squad.getMenFromGroup(2).length < 2) { squad.addArcherInQueue(); } newBuildPercent = Math.random() * 0.75; lastTime = game.getGameTime(); } if (lastStand) { squad.setMode(ATTACK); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 120000) { squad.setMode(ATTACK); isJustAttack = true; } else if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) * newBuildPercent)) { squad.setMode(DEFEND); if (isJustAttack) { isJustAttack = false; newBuildPercent = Math.random() * 0.75; } } else { isJustAttack = true; squad.setMode(ATTACK); } if ((game.getGameTime() - lastInjectionTime) > 60000) { if (squad.getMenFromGroup(2).length < 2) { squad.addArcher(); } squad.addSwordMan(); lastInjectionTime = getTimer(); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 2.5))) { var _local3 = 0; while (_local3 < 3) { squad.addSwordMan(); _local3++; } _local3 = 0; while (_local3 < 3) { squad.addArcher(); _local3++; } squad.addMiner(); squad.addMiner(); lastStand = true; } } }
Symbol 2536 MovieClip [__Packages.AiLevel8] Frame 0
class AiLevel8 extends Ai { var isJustAttack, newBuildPercent, lastStand, lastTime, lastInjectionTime, createMiners, ATTACK, garrisionIfLosing, DEFEND, getSquadMilitary; function AiLevel8 () { super(); isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); lastStand = false; } function init(game, squad) { lastTime = 0; lastInjectionTime = 0; squad.addSpartan(); _root.soundManager.playBackgroundMusic("Entering_the_Stronghold"); } function update(game, squad) { createMiners(squad, 5); if ((game.getGameTime() - lastTime) > 30000) { squad.addSpartanInQueue(); squad.addSpartanInQueue(); if (squad.getMenFromGroup(2).length < 2) { squad.addArcherInQueue(); squad.addArcherInQueue(); } newBuildPercent = Math.random() * 0.75; lastTime = game.getGameTime(); } if (lastStand) { squad.setMode(ATTACK); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 60000) { squad.setMode(DEFEND); isJustAttack = true; } else if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) * newBuildPercent)) { squad.setMode(DEFEND); if (isJustAttack) { isJustAttack = false; newBuildPercent = 0.25 + (Math.random() * 0.75); } } else { isJustAttack = true; squad.setMode(ATTACK); } if (((game.getGameTime() - lastInjectionTime) > 60000) && (squad.getMenFromGroup(6).length < 3)) { if (getSquadMilitary(squad) < 3) { if (squad.getMenFromGroup(2).length < 2) { squad.addArcherInQueue(); } squad.addSpartan(); } lastInjectionTime = getTimer(); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 3))) { var _local3 = 0; while (_local3 < 1) { squad.addSpartan(); _local3++; } _local3 = 0; while (_local3 < 1) { squad.addArcher(); _local3++; } squad.addMiner(); squad.addMiner(); lastStand = true; } } }
Symbol 2537 MovieClip [__Packages.AiLevel9] Frame 0
class AiLevel9 extends Ai { var lastTime, lastStand, lastGiantTime, createMiners, ATTACK, garrisionIfLosing; function AiLevel9 () { super(); lastTime = 0; lastStand = false; } function init(game, squad) { lastTime = 0; lastGiantTime = 0; squad.addGiant(); } function update(game, squad) { if (game.getGameTime() > 60000) { createMiners(squad, 5); } else { createMiners(squad, 3); } if (lastStand) { squad.setMode(ATTACK); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 60000) { squad.setMode(ATTACK); } else { squad.setMode(ATTACK); } if (((game.getGameTime() - lastGiantTime) > 70000) && (squad.getMenFromGroup(6).length < 2)) { squad.addGiant(); lastGiantTime = game.getGameTime(); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 2.5))) { squad.addGiant(); lastStand = true; } } }
Symbol 2538 MovieClip [__Packages.AiLevel10] Frame 0
class AiLevel10 extends Ai { var lastTime, count, ATTACK, getSquadMilitary; function AiLevel10 () { super(); } function init(game, squad) { isDone = false; lastTime = 0; game.background.sun._y = startPos; squad.addGiant(); var _local3 = 0; while (_local3 < 10) { squad.addSwordMan(); _local3++; } count = 0; _root.soundManager.playBackgroundMusic("fieldOfMemories"); squad.getCastleHitArea()._x = squad.getCastleHitArea()._x + 1000; } function update(game, squad) { game.background.sun._y = ((game.getGameTime() / setTime) * (finalPos - startPos)) + startPos; if ((!isDone) && (game.getGameTime() > setTime)) { isDone = true; } if (game.getGameTime() > setTime) { squad.setMode(ATTACK); } while ((count < 30) && (getSquadMilitary(squad) < 10)) { squad.addSwordMan(); count++; } if ((squad.getNumberLiving() == 0) && (game.getGameTime() > setTime)) { game.finishLevel(); } } var isDone = false; var finalPos = 250; var setTime = 120000; var startPos = 120; }
Symbol 2539 MovieClip [__Packages.AiLevel11] Frame 0
class AiLevel11 extends Ai { var isJustAttack, newBuildPercent, lastStand, isCreateType, lastCreateTime, lastTime, lastInjectionTime, createMiners, getSquadMilitary, ATTACK, garrisionIfLosing, DEFEND; function AiLevel11 () { super(); isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); lastStand = false; isCreateType = true; lastCreateTime = 0; _root.soundManager.playBackgroundMusic("Entering_the_Stronghold"); } function init(game, squad) { lastTime = 0; lastInjectionTime = 0; squad.addArcher(); squad.addSwordManInQueue(); squad.addMiner(); squad.addSwordManInQueue(); } function update(game, squad) { if ((game.getGameTime() - lastCreateTime) > 120000) { isCreateType = !isCreateType; lastCreateTime = game.getGameTime(); if (squad.getMenFromGroup(6).length < 1) { squad.addGiant(); } } createMiners(squad, 6); if (game.getGameTime() < 60000) { if (getSquadMilitary(squad) < 1) { squad.addSwordMan(); } } if ((game.getGameTime() - lastTime) > 30000) { if (isCreateType) { if (getSquadMilitary(squad) < 5) { squad.addArcher(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); } } else if (_root.campaignData.difficultyLevel == 3) { if (squad.getMenFromGroup(5).length < 2) { squad.addWizardInQueue(); } } else if (squad.getMenFromGroup(5).length < 1) { squad.addWizardInQueue(); } newBuildPercent = Math.random() * 0.75; lastTime = game.getGameTime(); } if (lastStand) { squad.setMode(ATTACK); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 30000) { squad.setMode(ATTACK); isJustAttack = true; } else if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) * newBuildPercent)) { squad.setMode(DEFEND); if (isJustAttack) { isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); } } else { isJustAttack = true; squad.setMode(ATTACK); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 3))) { var _local4 = 0; while (_local4 < 5) { squad.addSwordMan(); _local4++; } _local4 = 0; while (_local4 < 1) { squad.addGiant(); _local4++; } squad.addMiner(); squad.addMiner(); squad.addMiner(); lastStand = true; } } }
Symbol 2540 MovieClip [__Packages.AiLevel12] Frame 0
class AiLevel12 extends Ai { var isJustAttack, newBuildPercent, lastStand, isCreateType, lastCreateTime, lastTime, lastInjectionTime, hasGiant, hasGianted, giant, giantedTime, createMiners, getSquadMilitary, ATTACK, garrisionIfLosing, DEFEND; function AiLevel12 () { super(); isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); lastStand = false; isCreateType = true; lastCreateTime = 0; } function init(game, squad) { lastTime = 0; lastInjectionTime = 0; squad.addArcher(); squad.addMiner(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); hasGiant = (hasGianted = false); } function update(game, squad) { if ((!hasGianted) && (squad.getCastleHealth() == 0)) { squad.getCastle().giantStatue.play(); hasGianted = true; } if (((!hasGiant) && (hasGianted)) && (squad.getCastle().giantStatue._currentframe == squad.getCastle().giantStatue._totalframes)) { giant = Giant(squad.addGiant()); giant.setAsSuperGiant(); giant.setX(squad.getCastle()._x - 140); giant.setY(squad.getCastle()._y - 10); hasGiant = true; giantedTime = getTimer(); } if (hasGiant && ((getTimer() - giantedTime) < 1000)) { giant.faceDirection(-1); } if (hasGiant && (!giant.getIsAlive())) { game.finishLevel(); } if ((!hasGiant) && ((game.getGameTime() - lastCreateTime) > 120000)) { isCreateType = !isCreateType; lastCreateTime = game.getGameTime(); if (squad.getMenFromGroup(6).length < 2) { squad.addGiant(); } } createMiners(squad, 6); if (game.getGameTime() < 60000) { if (getSquadMilitary(squad) < 1) { squad.addSwordMan(); } } if ((!hasGiant) && ((game.getGameTime() - lastTime) > 30000)) { if (isCreateType) { if (getSquadMilitary(squad) < 5) { squad.addArcher(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); squad.addSwordManInQueue(); } } else if (_root.campaignData.difficultyLevel == 3) { if (squad.getMenFromGroup(5).length < 2) { squad.addWizardInQueue(); } } else if (squad.getMenFromGroup(5).length < 1) { squad.addWizardInQueue(); } newBuildPercent = Math.random() * 0.75; lastTime = game.getGameTime(); } if (lastStand) { squad.setMode(ATTACK); } else if (garrisionIfLosing(squad)) { } else if (game.getGameTime() < 120000) { squad.setMode(ATTACK); isJustAttack = true; } else if (getSquadMilitary(squad) < (getSquadMilitary(squad.getEnemyTeam()) * newBuildPercent)) { squad.setMode(DEFEND); if (isJustAttack) { isJustAttack = false; newBuildPercent = 0.5 + (Math.random() * 0.5); } } else { isJustAttack = true; squad.setMode(ATTACK); } if (((game.getGameTime() - lastInjectionTime) > 60000) && (squad.getMenFromGroup(6).length < 3)) { lastInjectionTime = getTimer(); } if ((!lastStand) && (squad.getCastleHealth() < (squad.getTechnology().getCastleHealth() / 3))) { var _local4 = 0; while (_local4 < 2) { _local4++; } _local4 = 0; while (_local4 < 1) { _local4++; } lastStand = true; } } }
Symbol 2541 MovieClip [__Packages.AiScenario] Frame 0
class AiScenario extends Ai { var lastTime, DEFEND, ATTACK; function AiScenario () { super(); lastTime = getTimer(); } function init(game, squad) { squad.addArcherInQueue(); } function update(game, squad) { if (squad.getMen().length < 20) { squad.setMode(DEFEND); } else { squad.setMode(ATTACK); } if ((getTimer() - lastTime) > 15000) { var _local2 = 0; while (_local2 < 5) { _local2++; } lastTime = getTimer(); } } }
Symbol 201 MovieClip [__Packages.mx.core.UIObject] Frame 0
class mx.core.UIObject extends MovieClip { var _width, _height, _x, _y, _parent, _minHeight, _minWidth, _visible, dispatchEvent, _xscale, _yscale, methodTable, onEnterFrame, tfList, __width, __height, moveTo, lineTo, createTextField, attachMovie, buildDepthTable, findNextAvailableDepth, idNames, childrenCreated, _name, createAccessibilityImplementation, _endInit, validateNow, hasOwnProperty, initProperties, stylecache, className, ignoreClassStyleDeclaration, _tf, fontFamily, fontSize, color, marginLeft, marginRight, fontStyle, fontWeight, textAlign, textIndent, textDecoration, embedFonts, styleName, enabled; function UIObject () { super(); constructObject(); } function get width() { return(_width); } function get height() { return(_height); } function get left() { return(_x); } function get x() { return(_x); } function get top() { return(_y); } function get y() { return(_y); } function get right() { return(_parent.width - (_x + width)); } function get bottom() { return(_parent.height - (_y + height)); } function getMinHeight(Void) { return(_minHeight); } function setMinHeight(h) { _minHeight = h; } function get minHeight() { return(getMinHeight()); } function set minHeight(h) { setMinHeight(h); //return(minHeight); } function getMinWidth(Void) { return(_minWidth); } function setMinWidth(w) { _minWidth = w; } function get minWidth() { return(getMinWidth()); } function set minWidth(w) { setMinWidth(w); //return(minWidth); } function setVisible(x, noEvent) { if (x != _visible) { _visible = x; if (noEvent != true) { dispatchEvent({type:(x ? "reveal" : "hide")}); } } } function get visible() { return(_visible); } function set visible(x) { setVisible(x, false); //return(visible); } function get scaleX() { return(_xscale); } function set scaleX(x) { _xscale = x; //return(scaleX); } function get scaleY() { return(_yscale); } function set scaleY(y) { _yscale = y; //return(scaleY); } function doLater(obj, fn) { if (methodTable == undefined) { methodTable = new Array(); } methodTable.push({obj:obj, fn:fn}); onEnterFrame = doLaterDispatcher; } function doLaterDispatcher(Void) { delete onEnterFrame; if (invalidateFlag) { redraw(); } var _local3 = methodTable; methodTable = new Array(); if (_local3.length > 0) { var _local2; while (_local2 = _local3.shift() , _local2 != undefined) { _local2.obj[_local2.fn](); } } } function cancelAllDoLaters(Void) { delete onEnterFrame; methodTable = new Array(); } function invalidate(Void) { invalidateFlag = true; onEnterFrame = doLaterDispatcher; } function invalidateStyle(Void) { invalidate(); } function redraw(bAlways) { if (invalidateFlag || (bAlways)) { invalidateFlag = false; var _local2; for (_local2 in tfList) { tfList[_local2].draw(); } draw(); dispatchEvent({type:"draw"}); } } function draw(Void) { } function move(x, y, noEvent) { var _local3 = _x; var _local2 = _y; _x = x; _y = y; if (noEvent != true) { dispatchEvent({type:"move", oldX:_local3, oldY:_local2}); } } function setSize(w, h, noEvent) { var _local2 = __width; var _local3 = __height; __width = w; __height = h; size(); if (noEvent != true) { dispatchEvent({type:"resize", oldWidth:_local2, oldHeight:_local3}); } } function size(Void) { _width = __width; _height = __height; } function drawRect(x1, y1, x2, y2) { moveTo(x1, y1); lineTo(x2, y1); lineTo(x2, y2); lineTo(x1, y2); lineTo(x1, y1); } function createLabel(name, depth, text) { createTextField(name, depth, 0, 0, 0, 0); var _local2 = this[name]; _local2._color = textColorList; _local2._visible = false; _local2.__text = text; if (tfList == undefined) { tfList = new Object(); } tfList[name] = _local2; _local2.invalidateStyle(); invalidate(); _local2.styleName = this; return(_local2); } function createObject(linkageName, id, depth, initobj) { return(attachMovie(linkageName, id, depth, initobj)); } function createClassObject(className, id, depth, initobj) { var _local3 = className.symbolName == undefined; if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className); } var _local4 = createObject(className.symbolOwner.symbolName, id, depth, initobj); if (_local3) { Object.registerClass(className.symbolOwner.symbolName, className.symbolOwner); } return(_local4); } function createEmptyObject(id, depth) { return(createClassObject(mx.core.UIObject, id, depth)); } function destroyObject(id) { var _local2 = this[id]; if (_local2.getDepth() < 0) { var _local4 = buildDepthTable(); var _local5 = findNextAvailableDepth(0, _local4, "up"); var _local3 = _local5; _local2.swapDepths(_local3); } _local2.removeMovieClip(); delete this[id]; } function getSkinIDName(tag) { return(idNames[tag]); } function setSkin(tag, linkageName, initObj) { if (_global.skinRegistry[linkageName] == undefined) { mx.skins.SkinElement.registerElement(linkageName, mx.skins.SkinElement); } return(createObject(linkageName, getSkinIDName(tag), tag, initObj)); } function createSkin(tag) { var _local2 = getSkinIDName(tag); createEmptyObject(_local2, tag); return(this[_local2]); } function createChildren(Void) { } function _createChildren(Void) { createChildren(); childrenCreated = true; } function constructObject(Void) { if (_name == undefined) { return(undefined); } init(); _createChildren(); createAccessibilityImplementation(); _endInit(); if (validateNow) { redraw(true); } else { invalidate(); } } function initFromClipParameters(Void) { var _local4 = false; var _local2; for (_local2 in clipParameters) { if (hasOwnProperty(_local2)) { _local4 = true; this["def_" + _local2] = this[_local2]; delete this[_local2]; } } if (_local4) { for (_local2 in clipParameters) { var _local3 = this["def_" + _local2]; if (_local3 != undefined) { this[_local2] = _local3; } } } } function init(Void) { __width = _width; __height = _height; if (initProperties == undefined) { initFromClipParameters(); } else { initProperties(); } if (_global.cascadingStyles == true) { stylecache = new Object(); } } function getClassStyleDeclaration(Void) { var _local4 = this; var _local3 = className; while (_local3 != undefined) { if (ignoreClassStyleDeclaration[_local3] == undefined) { if (_global.styles[_local3] != undefined) { return(_global.styles[_local3]); } } _local4 = _local4.__proto__; _local3 = _local4.className; } } function setColor(color) { } function __getTextFormat(tf, bAll) { var _local8 = stylecache.tf; if (_local8 != undefined) { var _local3; for (_local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { tf[_local3] = _local8[_local3]; } } } return(false); } var _local6 = false; for (var _local3 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local3])) { if (tf[_local3] == undefined) { var _local5 = _tf[_local3]; if (_local5 != undefined) { tf[_local3] = _local5; } else if ((_local3 == "font") && (fontFamily != undefined)) { tf[_local3] = fontFamily; } else if ((_local3 == "size") && (fontSize != undefined)) { tf[_local3] = fontSize; } else if ((_local3 == "color") && (color != undefined)) { tf[_local3] = color; } else if ((_local3 == "leftMargin") && (marginLeft != undefined)) { tf[_local3] = marginLeft; } else if ((_local3 == "rightMargin") && (marginRight != undefined)) { tf[_local3] = marginRight; } else if ((_local3 == "italic") && (fontStyle != undefined)) { tf[_local3] = fontStyle == _local3; } else if ((_local3 == "bold") && (fontWeight != undefined)) { tf[_local3] = fontWeight == _local3; } else if ((_local3 == "align") && (textAlign != undefined)) { tf[_local3] = textAlign; } else if ((_local3 == "indent") && (textIndent != undefined)) { tf[_local3] = textIndent; } else if ((_local3 == "underline") && (textDecoration != undefined)) { tf[_local3] = textDecoration == _local3; } else if ((_local3 == "embedFonts") && (embedFonts != undefined)) { tf[_local3] = embedFonts; } else { _local6 = true; } } } } if (_local6) { var _local9 = styleName; if (_local9 != undefined) { if (typeof(_local9) != "string") { _local6 = _local9.__getTextFormat(tf, true, this); } else if (_global.styles[_local9] != undefined) { _local6 = _global.styles[_local9].__getTextFormat(tf, true, this); } } } if (_local6) { var _local10 = getClassStyleDeclaration(); if (_local10 != undefined) { _local6 = _local10.__getTextFormat(tf, true, this); } } if (_local6) { if (_global.cascadingStyles) { if (_parent != undefined) { _local6 = _parent.__getTextFormat(tf, false); } } } if (_local6) { _local6 = _global.style.__getTextFormat(tf, true, this); } return(_local6); } function _getTextFormat(Void) { var _local2 = stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); __getTextFormat(_local2, true); stylecache.tf = _local2; if (enabled == false) { var _local3 = getStyle("disabledColor"); _local2.color = _local3; } return(_local2); } function getStyleName(Void) { var _local2 = styleName; if (_local2 != undefined) { if (typeof(_local2) != "string") { return(_local2.getStyleName()); } return(_local2); } if (_parent != undefined) { return(_parent.getStyleName()); } return(undefined); } function getStyle(styleProp) { var _local3; _global.getStyleCounter++; if (this[styleProp] != undefined) { return(this[styleProp]); } var _local6 = styleName; if (_local6 != undefined) { if (typeof(_local6) != "string") { _local3 = _local6.getStyle(styleProp); } else { var _local7 = _global.styles[_local6]; _local3 = _local7.getStyle(styleProp); } } if (_local3 != undefined) { return(_local3); } var _local7 = getClassStyleDeclaration(); if (_local7 != undefined) { _local3 = _local7[styleProp]; } if (_local3 != undefined) { return(_local3); } if (_global.cascadingStyles) { if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (mx.styles.StyleManager.isColorStyle(styleProp))) { var _local5 = stylecache; if (_local5 != undefined) { if (_local5[styleProp] != undefined) { return(_local5[styleProp]); } } if (_parent != undefined) { _local3 = _parent.getStyle(styleProp); } else { _local3 = _global.style[styleProp]; } if (_local5 != undefined) { _local5[styleProp] = _local3; } return(_local3); } } if (_local3 == undefined) { _local3 = _global.style[styleProp]; } return(_local3); } static function mergeClipParameters(o, p) { for (var _local3 in p) { o[_local3] = p[_local3]; } return(true); } static var symbolName = "UIObject"; static var symbolOwner = mx.core.UIObject; static var version = "2.0.2.127"; static var textColorList = {color:1, disabledColor:1}; var invalidateFlag = false; var lineWidth = 1; var lineColor = 0; var tabEnabled = false; var clipParameters = {visible:1, minHeight:1, minWidth:1, maxHeight:1, maxWidth:1, preferredHeight:1, preferredWidth:1}; }
Symbol 202 MovieClip [__Packages.mx.core.UIComponent] Frame 0
class mx.core.UIComponent extends mx.core.UIObject { var __width, __height, invalidate, stylecache, removeEventListener, dispatchEvent, drawFocus, addEventListener, _xscale, _yscale, _focusrect, watch, enabled; function UIComponent () { super(); } function get width() { return(__width); } function get height() { return(__height); } function setVisible(x, noEvent) { super.setVisible(x, noEvent); } function enabledChanged(id, oldValue, newValue) { setEnabled(newValue); invalidate(); delete stylecache.tf; return(newValue); } function setEnabled(enabled) { invalidate(); } function getFocus() { var selFocus = Selection.getFocus(); return(((selFocus === null) ? null : (eval (selFocus)))); } function setFocus() { Selection.setFocus(this); } function getFocusManager() { var _local2 = this; while (_local2 != undefined) { if (_local2.focusManager != undefined) { return(_local2.focusManager); } _local2 = _local2._parent; } return(undefined); } function onKillFocus(newFocus) { removeEventListener("keyDown", this); removeEventListener("keyUp", this); dispatchEvent({type:"focusOut"}); drawFocus(false); } function onSetFocus(oldFocus) { addEventListener("keyDown", this); addEventListener("keyUp", this); dispatchEvent({type:"focusIn"}); if (getFocusManager().bDrawFocus != false) { drawFocus(true); } } function findFocusInChildren(o) { if (o.focusTextField != undefined) { return(o.focusTextField); } if (o.tabEnabled == true) { return(o); } return(undefined); } function findFocusFromObject(o) { if (o.tabEnabled != true) { if (o._parent == undefined) { return(undefined); } if (o._parent.tabEnabled == true) { o = o._parent; } else if (o._parent.tabChildren) { o = findFocusInChildren(o._parent); } else { o = findFocusFromObject(o._parent); } } return(o); } function pressFocus() { var _local3 = findFocusFromObject(this); var _local2 = getFocus(); if (_local3 != _local2) { _local2.drawFocus(false); if (getFocusManager().bDrawFocus != false) { _local3.drawFocus(true); } } } function releaseFocus() { var _local2 = findFocusFromObject(this); if (_local2 != getFocus()) { _local2.setFocus(); } } function isParent(o) { while (o != undefined) { if (o == this) { return(true); } o = o._parent; } return(false); } function size() { } function init() { super.init(); _xscale = 100; _yscale = 100; _focusrect = _global.useFocusRect == false; watch("enabled", enabledChanged); if (enabled == false) { setEnabled(false); } } function dispatchValueChangedEvent(value) { dispatchEvent({type:"valueChanged", value:value}); } static var symbolName = "UIComponent"; static var symbolOwner = mx.core.UIComponent; static var version = "2.0.2.127"; static var kStretch = 5000; var focusEnabled = true; var tabEnabled = true; var origBorderStyles = {themeColor:16711680}; var clipParameters = {}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.core.UIComponent.prototype.clipParameters, mx.core.UIObject.prototype.clipParameters); }
Symbol 203 MovieClip [__Packages.mx.controls.SimpleButton] Frame 0
class mx.controls.SimpleButton extends mx.core.UIComponent { static var emphasizedStyleDeclaration; var preset, boundingBox_mc, useHandCursor, skinName, linkLength, iconName, destroyObject, __width, _width, __height, _height, __emphaticStyleName, styleName, enabled, invalidate, pressFocus, dispatchEvent, autoRepeat, interval, getStyle, releaseFocus, createLabel, invalidateStyle; function SimpleButton () { super(); } function init(Void) { super.init(); if (preset == undefined) { boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } useHandCursor = false; } function createChildren(Void) { if (preset != undefined) { var _local2 = this[idNames[preset]]; this[refNames[preset]] = _local2; skinName = _local2; if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } initializing = false; } else if (__state == true) { setStateVar(true); } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } } } function setIcon(tag, linkageName) { return(setSkin(tag + 8, linkageName)); } function changeIcon(tag, linkageName) { linkLength = linkageName.length; var _local2 = stateNames[tag] + "Icon"; this[_local2] = linkageName; this[idNames[tag + 8]] = _local2; setStateVar(getState()); } function changeSkin(tag, linkageName) { var _local2 = stateNames[tag] + "Skin"; this[_local2] = linkageName; this[idNames[tag]] = _local2; setStateVar(getState()); } function viewIcon(varName) { var _local4 = varName + "Icon"; var _local3 = this[_local4]; if (typeof(_local3) == "string") { var _local5 = _local3; if (__emphasized) { if (this[_local3 + "Emphasized"].length > 0) { _local3 = _local3 + "Emphasized"; } } if (this[_local3].length == 0) { return(undefined); } _local3 = setIcon(tagMap[_local5], this[_local3]); if ((_local3 == undefined) && (_global.isLivePreview)) { _local3 = setIcon(0, "ButtonIcon"); } this[_local4] = _local3; } iconName._visible = false; iconName = _local3; iconName._visible = true; } function removeIcons() { var _local3 = 0; while (_local3 < 2) { var _local2 = 8; while (_local2 < 16) { destroyObject(idNames[_local2]); this[stateNames[_local2 - 8] + "Icon"] = ""; _local2++; } _local3++; } refresh(); } function setSkin(tag, linkageName, initobj) { var _local3 = super.setSkin(tag, linkageName, ((initobj != undefined) ? (initobj) : ({styleName:this}))); calcSize(tag, _local3); return(_local3); } function calcSize(Void) { __width = _width; __height = _height; } function viewSkin(varName, initObj) { var _local3 = varName + "Skin"; var _local2 = this[_local3]; if (typeof(_local2) == "string") { var _local4 = _local2; if (__emphasized) { if (this[_local2 + "Emphasized"].length > 0) { _local2 = _local2 + "Emphasized"; } } if (this[_local2].length == 0) { return(undefined); } _local2 = setSkin(tagMap[_local4], this[_local2], ((initObj != undefined) ? (initObj) : ({styleName:this}))); this[_local3] = _local2; } skinName._visible = false; skinName = _local2; skinName._visible = true; } function showEmphasized(e) { if (e && (!__emphatic)) { if (emphasizedStyleDeclaration != undefined) { __emphaticStyleName = styleName; styleName = emphasizedStyleDeclaration; } __emphatic = true; } else { if (__emphatic) { styleName = __emphaticStyleName; } __emphatic = false; } } function refresh(Void) { var _local2 = getState(); if (enabled == false) { viewIcon("disabled"); viewSkin("disabled"); } else { viewSkin(phase); viewIcon(phase); } setView(phase == "down"); iconName.enabled = enabled; } function setView(offset) { if (iconName == undefined) { return(undefined); } var _local2 = (offset ? (btnOffset) : 0); iconName._x = ((__width - iconName._width) / 2) + _local2; iconName._y = ((__height - iconName._height) / 2) + _local2; } function setStateVar(state) { if (state) { if (trueOverSkin.length == 0) { rolloverSkin = tus; } else { rolloverSkin = trs; } if (trueOverIcon.length == 0) { rolloverIcon = tui; } else { rolloverIcon = tri; } upSkin = tus; downSkin = tds; disabledSkin = dts; upIcon = tui; downIcon = tdi; disabledIcon = dti; } else { if (falseOverSkin.length == 0) { rolloverSkin = fus; } else { rolloverSkin = frs; } if (falseOverIcon.length == 0) { rolloverIcon = fui; } else { rolloverIcon = fri; } upSkin = fus; downSkin = fds; disabledSkin = dfs; upIcon = fui; downIcon = fdi; disabledIcon = dfi; } __state = state; } function setState(state) { if (state != __state) { setStateVar(state); invalidate(); } } function size(Void) { refresh(); } function draw(Void) { if (initializing) { initializing = false; skinName.visible = true; iconName.visible = true; } size(); } function getState(Void) { return(__state); } function setToggle(val) { __toggle = val; if (__toggle == false) { setState(false); } } function getToggle(Void) { return(__toggle); } function set toggle(val) { setToggle(val); //return(toggle); } function get toggle() { return(getToggle()); } function set value(val) { setSelected(val); //return(value); } function get value() { return(getSelected()); } function set selected(val) { setSelected(val); //return(selected); } function get selected() { return(getSelected()); } function setSelected(val) { if (__toggle) { setState(val); } else { setState((initializing ? (val) : (__state))); } } function getSelected() { return(__state); } function setEnabled(val) { if (enabled != val) { super.setEnabled(val); invalidate(); } } function onPress(Void) { pressFocus(); phase = "down"; refresh(); dispatchEvent({type:"buttonDown"}); if (autoRepeat) { interval = setInterval(this, "onPressDelay", getStyle("repeatDelay")); } } function onPressDelay(Void) { dispatchEvent({type:"buttonDown"}); if (autoRepeat) { clearInterval(interval); interval = setInterval(this, "onPressRepeat", getStyle("repeatInterval")); } } function onPressRepeat(Void) { dispatchEvent({type:"buttonDown"}); updateAfterEvent(); } function onRelease(Void) { releaseFocus(); phase = "rollover"; if (interval != undefined) { clearInterval(interval); delete interval; } if (getToggle()) { setState(!getState()); } else { refresh(); } dispatchEvent({type:"click"}); } function onDragOut(Void) { phase = "up"; refresh(); dispatchEvent({type:"buttonDragOut"}); } function onDragOver(Void) { if (phase != "up") { onPress(); return(undefined); } phase = "down"; refresh(); } function onReleaseOutside(Void) { releaseFocus(); phase = "up"; if (interval != undefined) { clearInterval(interval); delete interval; } } function onRollOver(Void) { phase = "rollover"; refresh(); } function onRollOut(Void) { phase = "up"; refresh(); } function getLabel(Void) { return(fui.text); } function setLabel(val) { if (typeof(fui) == "string") { createLabel("fui", 8, val); fui.styleName = this; } else { fui.text = val; } var _local4 = fui._getTextFormat(); var _local2 = _local4.getTextExtent2(val); fui._width = _local2.width + 5; fui._height = _local2.height + 5; iconName = fui; setView(__state); } function get emphasized() { return(__emphasized); } function set emphasized(val) { __emphasized = val; var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]] = stateNames[_local2] + "Skin"; if (typeof(this[idNames[_local2 + 8]]) == "movieclip") { this[idNames[_local2 + 8]] = stateNames[_local2] + "Icon"; } _local2++; } showEmphasized(__emphasized); setStateVar(__state); invalidateStyle(); //return(emphasized); } function keyDown(e) { if (e.code == 32) { onPress(); } } function keyUp(e) { if (e.code == 32) { onRelease(); } } function onKillFocus(newFocus) { super.onKillFocus(); if (phase != "up") { phase = "up"; refresh(); } } static var symbolName = "SimpleButton"; static var symbolOwner = mx.controls.SimpleButton; static var version = "2.0.2.127"; var className = "SimpleButton"; var style3dInset = 4; var btnOffset = 1; var __toggle = false; var __state = false; var __emphasized = false; var __emphatic = false; static var falseUp = 0; static var falseDown = 1; static var falseOver = 2; static var falseDisabled = 3; static var trueUp = 4; static var trueDown = 5; static var trueOver = 6; static var trueDisabled = 7; var falseUpSkin = "SimpleButtonUp"; var falseDownSkin = "SimpleButtonIn"; var falseOverSkin = ""; var falseDisabledSkin = "SimpleButtonUp"; var trueUpSkin = "SimpleButtonIn"; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = "SimpleButtonIn"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var phase = "up"; var fui = "falseUpIcon"; var fus = "falseUpSkin"; var fdi = "falseDownIcon"; var fds = "falseDownSkin"; var frs = "falseOverSkin"; var fri = "falseOverIcon"; var dfi = "falseDisabledIcon"; var dfs = "falseDisabledSkin"; var tui = "trueUpIcon"; var tus = "trueUpSkin"; var tdi = "trueDownIcon"; var tds = "trueDownSkin"; var trs = "trueOverSkin"; var tri = "trueOverIcon"; var dts = "trueDisabledSkin"; var dti = "trueDisabledIcon"; var rolloverSkin = mx.controls.SimpleButton.prototype.frs; var rolloverIcon = mx.controls.SimpleButton.prototype.fri; var upSkin = mx.controls.SimpleButton.prototype.fus; var downSkin = mx.controls.SimpleButton.prototype.fds; var disabledSkin = mx.controls.SimpleButton.prototype.dfs; var upIcon = mx.controls.SimpleButton.prototype.fui; var downIcon = mx.controls.SimpleButton.prototype.fdi; var disabledIcon = mx.controls.SimpleButton.prototype.dfi; var initializing = true; var idNames = ["fus", "fds", "frs", "dfs", "tus", "tds", "trs", "dts", "fui", "fdi", "fri", "dfi", "tui", "tdi", "tri", "dti"]; var stateNames = ["falseUp", "falseDown", "falseOver", "falseDisabled", "trueUp", "trueDown", "trueOver", "trueDisabled"]; var refNames = ["upSkin", "downSkin", "rolloverSkin", "disabledSkin"]; var tagMap = {falseUpSkin:0, falseDownSkin:1, falseOverSkin:2, falseDisabledSkin:3, trueUpSkin:4, trueDownSkin:5, trueOverSkin:6, trueDisabledSkin:7, falseUpIcon:0, falseDownIcon:1, falseOverIcon:2, falseDisabledIcon:3, trueUpIcon:4, trueDownIcon:5, trueOverIcon:6, trueDisabledIcon:7}; }
Symbol 204 MovieClip [__Packages.mx.controls.Button] Frame 0
class mx.controls.Button extends mx.controls.SimpleButton { var initializing, labelPath, initIcon, getState, enabled, phase, idNames, __width, __height, setState, invalidate, iconName, refresh, createLabel, _iconLinkageName, removeIcons, hitArea_mc, createEmptyObject; function Button () { super(); } function init(Void) { super.init(); } function draw() { if (initializing) { labelPath.visible = true; } super.draw(); if (initIcon != undefined) { _setIcon(initIcon); } delete initIcon; } function onRelease(Void) { super.onRelease(); } function createChildren(Void) { super.createChildren(); } function setSkin(tag, linkageName, initobj) { return(super.setSkin(tag, linkageName, initobj)); } function viewSkin(varName) { var _local3 = (getState() ? "true" : "false"); _local3 = _local3 + (enabled ? (phase) : "disabled"); super.viewSkin(varName, {styleName:this, borderStyle:_local3}); } function invalidateStyle(c) { labelPath.invalidateStyle(c); super.invalidateStyle(c); } function setColor(c) { var _local2 = 0; while (_local2 < 8) { this[idNames[_local2]].redraw(true); _local2++; } } function setEnabled(enable) { labelPath.enabled = enable; super.setEnabled(enable); } function calcSize(tag, ref) { if ((__width == undefined) || (__height == undefined)) { return(undefined); } if (tag < 7) { ref.setSize(__width, __height, true); } } function size(Void) { setState(getState()); setHitArea(__width, __height); var _local3 = 0; while (_local3 < 8) { var _local4 = idNames[_local3]; if (typeof(this[_local4]) == "movieclip") { this[_local4].setSize(__width, __height, true); } _local3++; } super.size(); } function set labelPlacement(val) { __labelPlacement = val; invalidate(); //return(labelPlacement); } function get labelPlacement() { return(__labelPlacement); } function getLabelPlacement(Void) { return(__labelPlacement); } function setLabelPlacement(val) { __labelPlacement = val; invalidate(); } function getBtnOffset(Void) { if (getState()) { var _local2 = btnOffset; } else if (phase == "down") { var _local2 = btnOffset; } else { var _local2 = 0; } return(_local2); } function setView(offset) { var _local16 = (offset ? (btnOffset) : 0); var _local12 = getLabelPlacement(); var _local7 = 0; var _local6 = 0; var _local9 = 0; var _local8 = 0; var _local5 = 0; var _local4 = 0; var _local3 = labelPath; var _local2 = iconName; var _local15 = _local3.textWidth; var _local14 = _local3.textHeight; var _local10 = (__width - borderW) - borderW; var _local11 = (__height - borderW) - borderW; if (_local2 != undefined) { _local7 = _local2._width; _local6 = _local2._height; } if ((_local12 == "left") || (_local12 == "right")) { if (_local3 != undefined) { _local9 = Math.min(_local10 - _local7, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11, _local14 + 5); _local3._height = _local8; } if (_local12 == "right") { _local5 = _local7; if (centerContent) { _local5 = _local5 + (((_local10 - _local9) - _local7) / 2); } _local2._x = _local5 - _local7; } else { _local5 = (_local10 - _local9) - _local7; if (centerContent) { _local5 = _local5 / 2; } _local2._x = _local5 + _local9; } _local4 = 0; _local2._y = _local4; if (centerContent) { _local2._y = (_local11 - _local6) / 2; _local4 = (_local11 - _local8) / 2; } if (!centerContent) { _local2._y = _local2._y + Math.max(0, (_local8 - _local6) / 2); } } else { if (_local3 != undefined) { _local9 = Math.min(_local10, _local15 + 5); _local3._width = _local9; _local8 = Math.min(_local11 - _local6, _local14 + 5); _local3._height = _local8; } _local5 = (_local10 - _local9) / 2; _local2._x = (_local10 - _local7) / 2; if (_local12 == "top") { _local4 = (_local11 - _local8) - _local6; if (centerContent) { _local4 = _local4 / 2; } _local2._y = _local4 + _local8; } else { _local4 = _local6; if (centerContent) { _local4 = _local4 + (((_local11 - _local8) - _local6) / 2); } _local2._y = _local4 - _local6; } } var _local13 = borderW + _local16; _local3._x = _local5 + _local13; _local3._y = _local4 + _local13; _local2._x = _local2._x + _local13; _local2._y = _local2._y + _local13; } function set label(lbl) { setLabel(lbl); //return(label); } function setLabel(label) { if (label == "") { labelPath.removeTextField(); refresh(); return(undefined); } if (labelPath == undefined) { var _local2 = createLabel("labelPath", 200, label); _local2._width = _local2.textWidth + 5; _local2._height = _local2.textHeight + 5; if (initializing) { _local2.visible = false; } } else { delete labelPath.__text; labelPath.text = label; refresh(); } } function getLabel(Void) { return(((labelPath.__text != undefined) ? (labelPath.__text) : (labelPath.text))); } function get label() { return(getLabel()); } function _getIcon(Void) { return(_iconLinkageName); } function get icon() { if (initializing) { return(initIcon); } return(_iconLinkageName); } function _setIcon(linkage) { if (initializing) { if (linkage == "") { return(undefined); } initIcon = linkage; } else { if (linkage == "") { removeIcons(); return(undefined); } super.changeIcon(0, linkage); super.changeIcon(1, linkage); super.changeIcon(3, linkage); super.changeIcon(4, linkage); super.changeIcon(5, linkage); _iconLinkageName = linkage; refresh(); } } function set icon(linkage) { _setIcon(linkage); //return(icon); } function setHitArea(w, h) { if (hitArea_mc == undefined) { createEmptyObject("hitArea_mc", 100); } var _local2 = hitArea_mc; _local2.clear(); _local2.beginFill(16711680); _local2.drawRect(0, 0, w, h); _local2.endFill(); _local2.setVisible(false); } static var symbolName = "Button"; static var symbolOwner = mx.controls.Button; var className = "Button"; static var version = "2.0.2.127"; var btnOffset = 0; var _color = "buttonColor"; var __label = "default value"; var __labelPlacement = "right"; var falseUpSkin = "ButtonSkin"; var falseDownSkin = "ButtonSkin"; var falseOverSkin = "ButtonSkin"; var falseDisabledSkin = "ButtonSkin"; var trueUpSkin = "ButtonSkin"; var trueDownSkin = "ButtonSkin"; var trueOverSkin = "ButtonSkin"; var trueDisabledSkin = "ButtonSkin"; var falseUpIcon = ""; var falseDownIcon = ""; var falseOverIcon = ""; var falseDisabledIcon = ""; var trueUpIcon = ""; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = ""; var clipParameters = {labelPlacement:1, icon:1, toggle:1, selected:1, label:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.Button.prototype.clipParameters, mx.controls.SimpleButton.prototype.clipParameters); var centerContent = true; var borderW = 1; }
Symbol 205 MovieClip [__Packages.mx.controls.RadioButton] Frame 0
class mx.controls.RadioButton extends mx.controls.Button { var setToggle, __value, selected, releaseFocus, phase, dispatchEvent, _parent, __data, setState, __state, getFocusManager; function RadioButton () { super(); } function init(Void) { setToggle(__toggle); __value = this; super.init(); } function size(Void) { super.size(); } function onRelease() { if (selected) { return(undefined); } releaseFocus(); phase = "up"; setSelected(true); dispatchEvent({type:"click"}); _parent[__groupName].dispatchEvent({type:"click"}); } function setData(val) { __data = val; } function set data(val) { __data = val; //return(data); } function getData(val) { return(__data); } function get data() { return(__data); } function onUnload() { if (_parent[__groupName].selectedRadio == this) { _parent[__groupName].selectedRadio = undefined; } _parent[__groupName].radioList[indexNumber] = null; delete _parent[__groupName].radioList[indexNumber]; } function setSelected(val) { var _local2 = _parent[__groupName]; var _local4 = _local2.selectedRadio.__width; var _local5 = _local2.selectedRadio.__height; if (val) { _local2.selectedRadio.setState(false); _local2.selectedRadio = this; } else if (_local2.selectedRadio == this) { _local2.selectedRadio.setState(false); _local2.selectedRadio = undefined; } setState(val); } function deleteGroupObj(groupName) { delete _parent[groupName]; } function getGroupName() { return(__groupName); } function get groupName() { return(__groupName); } function setGroupName(groupName) { if ((groupName == undefined) || (groupName == "")) { return(undefined); } delete _parent[__groupName].radioList[__data]; addToGroup(groupName); __groupName = groupName; } function set groupName(groupName) { setGroupName(groupName); //return(this.groupName); } function addToGroup(groupName) { if ((groupName == "") || (groupName == undefined)) { return(undefined); } var _local2 = _parent[groupName]; if (_local2 == undefined) { _local2 = (_parent[groupName] = new mx.controls.RadioButtonGroup()); _local2.__groupName = groupName; } _local2.addInstance(this); if (__state) { _local2.selectedRadio.setState(false); _local2.selectedRadio = this; } } function get emphasized() { return(undefined); } function keyDown(e) { switch (e.code) { case 40 : setNext(); break; case 38 : setPrev(); break; case 37 : setPrev(); break; case 39 : setNext(); } } function setNext() { var _local2 = _parent[groupName]; if ((_local2.selectedRadio.indexNumber + 1) == _local2.radioList.length) { return(undefined); } var _local4 = (_local2.selectedRadio ? (_local2.selectedRadio.indexNumber) : -1); var _local3 = 1; while (_local3 < _local2.radioList.length) { if ((_local2.radioList[_local4 + _local3] != undefined) && (_local2.radioList[_local4 + _local3].enabled)) { var _local5 = getFocusManager(); _local2.radioList[_local4 + _local3].selected = true; _local5.setFocus(_local2.radioList[_local2.selectedRadio.indexNumber]); _local2.dispatchEvent({type:"click"}); break; } _local3++; } } function setPrev() { var _local2 = _parent[groupName]; if (_local2.selectedRadio.indexNumber == 0) { return(undefined); } var _local4 = (_local2.selectedRadio ? (_local2.selectedRadio.indexNumber) : 1); var _local3 = 1; while (_local3 < _local2.radioList.length) { if ((_local2.radioList[_local4 - _local3] != undefined) && (_local2.radioList[_local4 - _local3].enabled)) { var _local5 = getFocusManager(); _local2.radioList[_local4 - _local3].selected = true; _local5.setFocus(_local2.radioList[_local2.selectedRadio.indexNumber]); _local2.dispatchEvent({type:"click"}); break; } _local3++; } } function set toggle(v) { //return(toggle); } function get toggle() { } function set icon(v) { //return(icon); } function get icon() { } static var symbolName = "RadioButton"; static var symbolOwner = mx.controls.RadioButton; static var version = "2.0.2.127"; var className = "RadioButton"; var btnOffset = 0; var __toggle = true; var __label = "Radio Button"; var __labelPlacement = "right"; var ignoreClassStyleDeclaration = {Button:1}; var __groupName = "radioGroup"; var indexNumber = 0; var offset = false; var falseUpSkin = ""; var falseDownSkin = ""; var falseOverSkin = ""; var falseDisabledSkin = ""; var trueUpSkin = ""; var trueDownSkin = ""; var trueOverSkin = ""; var trueDisabledSkin = ""; var falseUpIcon = "RadioFalseUp"; var falseDownIcon = "RadioFalseDown"; var falseOverIcon = "RadioFalseOver"; var falseDisabledIcon = "RadioFalseDisabled"; var trueUpIcon = "RadioTrueUp"; var trueDownIcon = ""; var trueOverIcon = ""; var trueDisabledIcon = "RadioTrueDisabled"; var centerContent = false; var borderW = 0; var clipParameters = {labelPlacement:1, data:1, label:1, groupName:1, selected:1}; static var mergedClipParameters = mx.core.UIObject.mergeClipParameters(mx.controls.RadioButton.prototype.clipParameters, mx.controls.Button.prototype.clipParameters); }
Symbol 251 MovieClip [__Packages.mx.skins.SkinElement] Frame 0
class mx.skins.SkinElement extends MovieClip { var _visible, _x, _y, _width, _height; function SkinElement () { super(); } static function registerElement(name, className) { Object.registerClass(name, ((className == undefined) ? (mx.skins.SkinElement) : (className))); _global.skinRegistry[name] = true; } function __set__visible(visible) { _visible = visible; } function move(x, y) { _x = x; _y = y; } function setSize(w, h) { _width = w; _height = h; } }
Symbol 252 MovieClip [__Packages.mx.styles.CSSTextStyles] Frame 0
class mx.styles.CSSTextStyles { function CSSTextStyles () { } static function addTextStyles(o, bColor) { o.addProperty("textAlign", function () { return(this._tf.align); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.align = x; }); o.addProperty("fontWeight", function () { return(((this._tf.bold != undefined) ? ((this._tf.bold ? "bold" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.bold = x == "bold"; }); if (bColor) { o.addProperty("color", function () { return(this._tf.color); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.color = x; }); } o.addProperty("fontFamily", function () { return(this._tf.font); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.font = x; }); o.addProperty("textIndent", function () { return(this._tf.indent); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.indent = x; }); o.addProperty("fontStyle", function () { return(((this._tf.italic != undefined) ? ((this._tf.italic ? "italic" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.italic = x == "italic"; }); o.addProperty("marginLeft", function () { return(this._tf.leftMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.leftMargin = x; }); o.addProperty("marginRight", function () { return(this._tf.rightMargin); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.rightMargin = x; }); o.addProperty("fontSize", function () { return(this._tf.size); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.size = x; }); o.addProperty("textDecoration", function () { return(((this._tf.underline != undefined) ? ((this._tf.underline ? "underline" : "none")) : undefined)); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.underline = x == "underline"; }); o.addProperty("embedFonts", function () { return(this._tf.embedFonts); }, function (x) { if (this._tf == undefined) { this._tf = new TextFormat(); } this._tf.embedFonts = x; }); } }
Symbol 253 MovieClip [__Packages.mx.styles.StyleManager] Frame 0
class mx.styles.StyleManager { function StyleManager () { } static function registerInheritingStyle(styleName) { inheritingStyles[styleName] = true; } static function isInheritingStyle(styleName) { return(inheritingStyles[styleName] == true); } static function registerColorStyle(styleName) { colorStyles[styleName] = true; } static function isColorStyle(styleName) { return(colorStyles[styleName] == true); } static function registerColorName(colorName, colorValue) { colorNames[colorName] = colorValue; } static function isColorName(colorName) { return(colorNames[colorName] != undefined); } static function getColorName(colorName) { return(colorNames[colorName]); } static var inheritingStyles = {color:true, direction:true, fontFamily:true, fontSize:true, fontStyle:true, fontWeight:true, textAlign:true, textIndent:true}; static var colorStyles = {barColor:true, trackColor:true, borderColor:true, buttonColor:true, color:true, dateHeaderColor:true, dateRollOverColor:true, disabledColor:true, fillColor:true, highlightColor:true, scrollTrackColor:true, selectedDateColor:true, shadowColor:true, strokeColor:true, symbolBackgroundColor:true, symbolBackgroundDisabledColor:true, symbolBackgroundPressedColor:true, symbolColor:true, symbolDisabledColor:true, themeColor:true, todayIndicatorColor:true, shadowCapColor:true, borderCapColor:true, focusColor:true}; static var colorNames = {black:0, white:16777215, red:16711680, green:65280, blue:255, magenta:16711935, yellow:16776960, cyan:65535, haloGreen:8453965, haloBlue:2881013, haloOrange:16761344}; static var TextFormatStyleProps = {font:true, size:true, color:true, leftMargin:false, rightMargin:false, italic:true, bold:true, align:true, indent:true, underline:false, embedFonts:false}; static var TextStyleMap = {textAlign:true, fontWeight:true, color:true, fontFamily:true, textIndent:true, fontStyle:true, lineHeight:true, marginLeft:true, marginRight:true, fontSize:true, textDecoration:true, embedFonts:true}; }
Symbol 254 MovieClip [__Packages.mx.styles.CSSStyleDeclaration] Frame 0
class mx.styles.CSSStyleDeclaration { var _tf; function CSSStyleDeclaration () { } function __getTextFormat(tf, bAll) { var _local5 = false; if (_tf != undefined) { var _local2; for (_local2 in mx.styles.StyleManager.TextFormatStyleProps) { if (bAll || (mx.styles.StyleManager.TextFormatStyleProps[_local2])) { if (tf[_local2] == undefined) { var _local3 = _tf[_local2]; if (_local3 != undefined) { tf[_local2] = _local3; } else { _local5 = true; } } } } } else { _local5 = true; } return(_local5); } function getStyle(styleProp) { var _local2 = this[styleProp]; var _local3 = mx.styles.StyleManager.getColorName(_local2); return(((_local3 == undefined) ? (_local2) : (_local3))); } static function classConstruct() { mx.styles.CSSTextStyles.addTextStyles(mx.styles.CSSStyleDeclaration.prototype, true); return(true); } static var classConstructed = classConstruct(); static var CSSTextStylesDependency = mx.styles.CSSTextStyles; }
Symbol 255 MovieClip [__Packages.mx.events.EventDispatcher] Frame 0
class mx.events.EventDispatcher { function EventDispatcher () { } static function _removeEventListener(queue, event, handler) { if (queue != undefined) { var _local4 = queue.length; var _local1; _local1 = 0; while (_local1 < _local4) { var _local2 = queue[_local1]; if (_local2 == handler) { queue.splice(_local1, 1); return(undefined); } _local1++; } } } static function initialize(object) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.EventDispatcher(); } object.addEventListener = _fEventDispatcher.addEventListener; object.removeEventListener = _fEventDispatcher.removeEventListener; object.dispatchEvent = _fEventDispatcher.dispatchEvent; object.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchQueue(queueObj, eventObj) { var _local7 = "__q_" + eventObj.type; var _local4 = queueObj[_local7]; if (_local4 != undefined) { var _local5; for (_local5 in _local4) { var _local1 = _local4[_local5]; var _local3 = typeof(_local1); if ((_local3 == "object") || (_local3 == "movieclip")) { if (_local1.handleEvent != undefined) { _local1.handleEvent(eventObj); } if (_local1[eventObj.type] != undefined) { if (exceptions[eventObj.type] == undefined) { _local1[eventObj.type](eventObj); } } } else { _local1.apply(queueObj, [eventObj]); } } } } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(this, eventObj); } function addEventListener(event, handler) { var _local3 = "__q_" + event; if (this[_local3] == undefined) { this[_local3] = new Array(); } _global.ASSetPropFlags(this, _local3, 1); _removeEventListener(this[_local3], event, handler); this[_local3].push(handler); } function removeEventListener(event, handler) { var _local2 = "__q_" + event; _removeEventListener(this[_local2], event, handler); } static var _fEventDispatcher = undefined; static var exceptions = {move:1, draw:1, load:1}; }
Symbol 256 MovieClip [__Packages.mx.events.UIEventDispatcher] Frame 0
class mx.events.UIEventDispatcher extends mx.events.EventDispatcher { var dispatchQueue, owner, __sentLoadEvent, __origAddEventListener; function UIEventDispatcher () { super(); } static function addKeyEvents(obj) { if (obj.keyHandler == undefined) { var _local1 = (obj.keyHandler = new Object()); _local1.owner = obj; _local1.onKeyDown = _fEventDispatcher.onKeyDown; _local1.onKeyUp = _fEventDispatcher.onKeyUp; } Key.addListener(obj.keyHandler); } static function removeKeyEvents(obj) { Key.removeListener(obj.keyHandler); } static function addLoadEvents(obj) { if (obj.onLoad == undefined) { obj.onLoad = _fEventDispatcher.onLoad; obj.onUnload = _fEventDispatcher.onUnload; if (obj.getBytesTotal() == obj.getBytesLoaded()) { obj.doLater(obj, "onLoad"); } } } static function removeLoadEvents(obj) { delete obj.onLoad; delete obj.onUnload; } static function initialize(obj) { if (_fEventDispatcher == undefined) { _fEventDispatcher = new mx.events.UIEventDispatcher(); } obj.addEventListener = _fEventDispatcher.__addEventListener; obj.__origAddEventListener = _fEventDispatcher.addEventListener; obj.removeEventListener = _fEventDispatcher.removeEventListener; obj.dispatchEvent = _fEventDispatcher.dispatchEvent; obj.dispatchQueue = _fEventDispatcher.dispatchQueue; } function dispatchEvent(eventObj) { if (eventObj.target == undefined) { eventObj.target = this; } this[eventObj.type + "Handler"](eventObj); dispatchQueue(mx.events.EventDispatcher, eventObj); dispatchQueue(this, eventObj); } function onKeyDown(Void) { owner.dispatchEvent({type:"keyDown", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onKeyUp(Void) { owner.dispatchEvent({type:"keyUp", code:Key.getCode(), ascii:Key.getAscii(), shiftKey:Key.isDown(16), ctrlKey:Key.isDown(17)}); } function onLoad(Void) { if (__sentLoadEvent != true) { dispatchEvent({type:"load"}); } __sentLoadEvent = true; } function onUnload(Void) { dispatchEvent({type:"unload"}); } function __addEventListener(event, handler) { __origAddEventListener(event, handler); var _local3 = lowLevelEvents; for (var _local5 in _local3) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local2 = _local3[_local5][0]; mx.events.UIEventDispatcher[_local2](this); } } } function removeEventListener(event, handler) { var _local6 = "__q_" + event; mx.events.EventDispatcher._removeEventListener(this[_local6], event, handler); if (this[_local6].length == 0) { var _local2 = lowLevelEvents; for (var _local5 in _local2) { if (mx.events.UIEventDispatcher[_local5][event] != undefined) { var _local3 = _local2[_local5][1]; mx.events.UIEventDispatcher[_local2[_local5][1]](this); } } } } static var keyEvents = {keyDown:1, keyUp:1}; static var loadEvents = {load:1, unload:1}; static var lowLevelEvents = {keyEvents:["addKeyEvents", "removeKeyEvents"], loadEvents:["addLoadEvents", "removeLoadEvents"]}; static var _fEventDispatcher = undefined; }
Symbol 257 MovieClip [__Packages.mx.controls.RadioButtonGroup] Frame 0
class mx.controls.RadioButtonGroup { var radioList, __groupName, selectedRadio; function RadioButtonGroup () { init(); mx.events.UIEventDispatcher.initialize(this); } function init(Void) { radioList = new Array(); } function setGroupName(groupName) { if ((groupName == undefined) || (groupName == "")) { return(undefined); } var _local6 = __groupName; _parent[groupName] = this; for (var _local5 in radioList) { radioList[_local5].groupName = groupName; var _local3 = radioList[_local5]; } _local3.deleteGroupObj(_local6); } function getGroupName() { return(__groupName); } function addInstance(instance) { instance.indexNumber = indexNumber++; radioList.push(instance); } function getValue() { if (selectedRadio.data == "") { return(selectedRadio.label); } return(selectedRadio.__data); } function getLabelPlacement() { for (var _local3 in radioList) { var _local2 = radioList[_local3].getLabelPlacement(); } return(_local2); } function setLabelPlacement(pos) { for (var _local3 in radioList) { radioList[_local3].setLabelPlacement(pos); } } function setEnabled(val) { for (var _local3 in radioList) { radioList[_local3].enabled = val; } } function setSize(val, val1) { for (var _local3 in radioList) { radioList[_local3].setSize(val, val1); } } function getEnabled() { for (var _local4 in radioList) { var _local2 = radioList[_local4].enabled; var _local3 = t + (_local2 + 0); } if (_local3 == radioList.length) { return(true); } if (_local3 == 0) { return(false); } } function setStyle(name, val) { for (var _local4 in radioList) { radioList[_local4].setStyle(name, val); } } function setInstance(val) { for (var _local3 in radioList) { if (radioList[_local3] == val) { radioList[_local3].selected = true; } } } function getInstance() { return(selectedRadio); } function setValue(val) { for (var _local4 in radioList) { if ((radioList[_local4].__data == val) || (radioList[_local4].label == val)) { var _local2 = _local4; break; } } if (_local2 != undefined) { selectedRadio.setState(false); selectedRadio.hitArea_mc._height = selectedRadio.__height; selectedRadio.hitArea_mc._width = selectedRadio.__width; selectedRadio = radioList[_local2]; selectedRadio.setState(true); selectedRadio.hitArea_mc._height = (selectedRadio.hitArea_mc._width = 0); } } function set groupName(groupName) { if ((groupName == undefined) || (groupName == "")) { return; } var _local6 = __groupName; _parent[groupName] = this; for (var _local5 in radioList) { radioList[_local5].groupName = groupName; var _local3 = radioList[_local5]; } _local3.deleteGroupObj(_local6); //return(this.groupName); } function get groupName() { return(__groupName); } function set selectedData(val) { for (var _local4 in radioList) { if ((radioList[_local4].__data == val) || (radioList[_local4].label == val)) { var _local2 = _local4; break; } } if (_local2 != undefined) { selectedRadio.setState(false); selectedRadio = radioList[_local2]; selectedRadio.setState(true); } //return(selectedData); } function get selectedData() { if ((selectedRadio.data == "") || (selectedRadio.data == undefined)) { return(selectedRadio.label); } return(selectedRadio.__data); } function get selection() { return(selectedRadio); } function set selection(val) { for (var _local3 in radioList) { if (radioList[_local3] == val) { radioList[_local3].selected = true; } } //return(selection); } function set labelPlacement(pos) { for (var _local3 in radioList) { radioList[_local3].setLabelPlacement(pos); } //return(labelPlacement); } function get labelPlacement() { for (var _local3 in radioList) { var _local2 = radioList[_local3].getLabelPlacement(); } return(_local2); } function set enabled(val) { for (var _local3 in radioList) { radioList[_local3].enabled = val; } //return(enabled); } function get enabled() { var _local2 = 0; for (var _local3 in radioList) { _local2 = _local2 + radioList[_local3].enabled; } if (_local2 == 0) { return(false); } if (_local2 == radioList.length) { return(true); } } static var symbolName = "RadioButtonGroup"; static var symbolOwner = mx.controls.RadioButtonGroup; static var version = "2.0.2.127"; var className = "RadioButtonGroup"; var indexNumber = 0; }
Symbol 258 MovieClip [__Packages.mx.skins.ColoredSkinElement] Frame 0
class mx.skins.ColoredSkinElement { var getStyle, _color, onEnterFrame; function ColoredSkinElement () { } function setColor(c) { if (c != undefined) { var _local2 = new Color(this); _local2.setRGB(c); } } function draw(Void) { setColor(getStyle(_color)); onEnterFrame = undefined; } function invalidateStyle(Void) { onEnterFrame = draw; } static function setColorStyle(p, colorStyle) { if (p._color == undefined) { p._color = colorStyle; } p.setColor = mixins.setColor; p.invalidateStyle = mixins.invalidateStyle; p.draw = mixins.draw; p.setColor(p.getStyle(colorStyle)); } static var mixins = new mx.skins.ColoredSkinElement(); }
Symbol 259 MovieClip [__Packages.mx.core.ext.UIObjectExtensions] Frame 0
class mx.core.ext.UIObjectExtensions { function UIObjectExtensions () { } static function addGeometry(tf, ui) { tf.addProperty("width", ui.__get__width, null); tf.addProperty("height", ui.__get__height, null); tf.addProperty("left", ui.__get__left, null); tf.addProperty("x", ui.__get__x, null); tf.addProperty("top", ui.__get__top, null); tf.addProperty("y", ui.__get__y, null); tf.addProperty("right", ui.__get__right, null); tf.addProperty("bottom", ui.__get__bottom, null); tf.addProperty("visible", ui.__get__visible, ui.__set__visible); } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; var _local6 = mx.core.UIObject.prototype; var _local9 = mx.skins.SkinElement.prototype; addGeometry(_local9, _local6); mx.events.UIEventDispatcher.initialize(_local6); var _local13 = mx.skins.ColoredSkinElement; mx.styles.CSSTextStyles.addTextStyles(_local6); var _local5 = MovieClip.prototype; _local5.getTopLevel = _local6.getTopLevel; _local5.createLabel = _local6.createLabel; _local5.createObject = _local6.createObject; _local5.createClassObject = _local6.createClassObject; _local5.createEmptyObject = _local6.createEmptyObject; _local5.destroyObject = _local6.destroyObject; _global.ASSetPropFlags(_local5, "getTopLevel", 1); _global.ASSetPropFlags(_local5, "createLabel", 1); _global.ASSetPropFlags(_local5, "createObject", 1); _global.ASSetPropFlags(_local5, "createClassObject", 1); _global.ASSetPropFlags(_local5, "createEmptyObject", 1); _global.ASSetPropFlags(_local5, "destroyObject", 1); _local5.__getTextFormat = _local6.__getTextFormat; _local5._getTextFormat = _local6._getTextFormat; _local5.getStyleName = _local6.getStyleName; _local5.getStyle = _local6.getStyle; _global.ASSetPropFlags(_local5, "__getTextFormat", 1); _global.ASSetPropFlags(_local5, "_getTextFormat", 1); _global.ASSetPropFlags(_local5, "getStyleName", 1); _global.ASSetPropFlags(_local5, "getStyle", 1); var _local7 = TextField.prototype; addGeometry(_local7, _local6); _local7.addProperty("enabled", function () { return(this.__enabled); }, function (x) { this.__enabled = x; this.invalidateStyle(); }); _local7.move = _local9.move; _local7.setSize = _local9.setSize; _local7.invalidateStyle = function () { this.invalidateFlag = true; }; _local7.draw = function () { if (this.invalidateFlag) { this.invalidateFlag = false; var _local2 = this._getTextFormat(); this.setTextFormat(_local2); this.setNewTextFormat(_local2); this.embedFonts = _local2.embedFonts == true; if (this.__text != undefined) { if (this.text == "") { this.text = this.__text; } delete this.__text; } this._visible = true; } }; _local7.setColor = function (color) { this.textColor = color; }; _local7.getStyle = _local5.getStyle; _local7.__getTextFormat = _local6.__getTextFormat; _local7.setValue = function (v) { this.text = v; }; _local7.getValue = function () { return(this.text); }; _local7.addProperty("value", function () { return(this.getValue()); }, function (v) { this.setValue(v); }); _local7._getTextFormat = function () { var _local2 = this.stylecache.tf; if (_local2 != undefined) { return(_local2); } _local2 = new TextFormat(); this.__getTextFormat(_local2); this.stylecache.tf = _local2; if (this.__enabled == false) { if (this.enabledColor == undefined) { var _local4 = this.getTextFormat(); this.enabledColor = _local4.color; } var _local3 = this.getStyle("disabledColor"); _local2.color = _local3; } else if (this.enabledColor != undefined) { if (_local2.color == undefined) { _local2.color = this.enabledColor; } } return(_local2); }; _local7.getPreferredWidth = function () { this.draw(); return(this.textWidth + 4); }; _local7.getPreferredHeight = function () { this.draw(); return(this.textHeight + 4); }; TextFormat.prototype.getTextExtent2 = function (s) { var _local3 = _root._getTextExtent; if (_local3 == undefined) { _root.createTextField("_getTextExtent", -2, 0, 0, 1000, 100); _local3 = _root._getTextExtent; _local3._visible = false; } _root._getTextExtent.text = s; var _local4 = this.align; this.align = "left"; _root._getTextExtent.setTextFormat(this); this.align = _local4; return({width:_local3.textWidth, height:_local3.textHeight}); }; if (_global.style == undefined) { _global.style = new mx.styles.CSSStyleDeclaration(); _global.cascadingStyles = true; _global.styles = new Object(); _global.skinRegistry = new Object(); if (_global._origWidth == undefined) { _global.origWidth = Stage.width; _global.origHeight = Stage.height; } } var _local4 = _root; while (_local4._parent != undefined) { _local4 = _local4._parent; } _local4.addProperty("width", function () { return(Stage.width); }, null); _local4.addProperty("height", function () { return(Stage.height); }, null); _global.ASSetPropFlags(_local4, "width", 1); _global.ASSetPropFlags(_local4, "height", 1); return(true); } static var bExtended = false; static var UIObjectExtended = Extensions(); static var UIObjectDependency = mx.core.UIObject; static var SkinElementDependency = mx.skins.SkinElement; static var CSSTextStylesDependency = mx.styles.CSSTextStyles; static var UIEventDispatcherDependency = mx.events.UIEventDispatcher; }
Symbol 260 MovieClip [__Packages.mx.skins.halo.Defaults] Frame 0
class mx.skins.halo.Defaults { var beginGradientFill, beginFill, moveTo, lineTo, curveTo, endFill; function Defaults () { } static function setThemeDefaults() { var _local2 = _global.style; _local2.themeColor = 8453965 /* 0x80FF4D */; _local2.disabledColor = 8684164 /* 0x848284 */; _local2.modalTransparency = 0; _local2.filled = true; _local2.stroked = true; _local2.strokeWidth = 1; _local2.strokeColor = 0; _local2.fillColor = 16777215 /* 0xFFFFFF */; _local2.repeatInterval = 35; _local2.repeatDelay = 500; _local2.fontFamily = "_sans"; _local2.fontSize = 12; _local2.selectionColor = 13500353 /* 0xCDFFC1 */; _local2.rollOverColor = 14942166 /* 0xE3FFD6 */; _local2.useRollOver = true; _local2.backgroundDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDisabledColor = 14540253 /* 0xDDDDDD */; _local2.selectionDuration = 200; _local2.openDuration = 250; _local2.borderStyle = "inset"; _local2.color = 734012 /* 0x0B333C */; _local2.textSelectedColor = 24371; _local2.textRollOverColor = 2831164 /* 0x2B333C */; _local2.textDisabledColor = 16777215 /* 0xFFFFFF */; _local2.vGridLines = true; _local2.hGridLines = false; _local2.vGridLineColor = 6710886 /* 0x666666 */; _local2.hGridLineColor = 6710886 /* 0x666666 */; _local2.headerColor = 15395562 /* 0xEAEAEA */; _local2.indentation = 17; _local2.folderOpenIcon = "TreeFolderOpen"; _local2.folderClosedIcon = "TreeFolderClosed"; _local2.defaultLeafIcon = "TreeNodeIcon"; _local2.disclosureOpenIcon = "TreeDisclosureOpen"; _local2.disclosureClosedIcon = "TreeDisclosureClosed"; _local2.popupDuration = 150; _local2.todayColor = 6710886 /* 0x666666 */; _local2 = (_global.styles.ScrollSelectList = new mx.styles.CSSStyleDeclaration()); _local2.backgroundColor = 16777215 /* 0xFFFFFF */; _local2.borderColor = 13290186 /* 0xCACACA */; _local2.borderStyle = "inset"; _local2 = (_global.styles.ComboBox = new mx.styles.CSSStyleDeclaration()); _local2.borderStyle = "inset"; _local2 = (_global.styles.NumericStepper = new mx.styles.CSSStyleDeclaration()); _local2.textAlign = "center"; _local2 = (_global.styles.RectBorder = new mx.styles.CSSStyleDeclaration()); _local2.borderColor = 14015965 /* 0xD5DDDD */; _local2.buttonColor = 7305079 /* 0x6F7777 */; _local2.shadowColor = 15658734 /* 0xEEEEEE */; _local2.highlightColor = 12897484 /* 0xC4CCCC */; _local2.shadowCapColor = 14015965 /* 0xD5DDDD */; _local2.borderCapColor = 9542041 /* 0x919999 */; var _local4 = new Object(); _local4.borderColor = 16711680 /* 0xFF0000 */; _local4.buttonColor = 16711680 /* 0xFF0000 */; _local4.shadowColor = 16711680 /* 0xFF0000 */; _local4.highlightColor = 16711680 /* 0xFF0000 */; _local4.shadowCapColor = 16711680 /* 0xFF0000 */; _local4.borderCapColor = 16711680 /* 0xFF0000 */; mx.core.UIComponent.prototype.origBorderStyles = _local4; var _local3; _local3 = (_global.styles.TextInput = new mx.styles.CSSStyleDeclaration()); _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderStyle = "inset"; _global.styles.TextArea = _global.styles.TextInput; _local3 = (_global.styles.Window = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "default"; _local3 = (_global.styles.windowStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.dataGridStyles = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3 = (_global.styles.Alert = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "alert"; _local3 = (_global.styles.ScrollView = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "inset"; _local3 = (_global.styles.View = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "none"; _local3 = (_global.styles.ProgressBar = new mx.styles.CSSStyleDeclaration()); _local3.color = 11187123 /* 0xAAB3B3 */; _local3.fontWeight = "bold"; _local3 = (_global.styles.AccordionHeader = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = "11"; _local3 = (_global.styles.Accordion = new mx.styles.CSSStyleDeclaration()); _local3.borderStyle = "solid"; _local3.backgroundColor = 16777215 /* 0xFFFFFF */; _local3.borderColor = 9081738 /* 0x8A938A */; _local3.headerHeight = 22; _local3.marginLeft = (_local3.marginRight = (_local3.marginTop = (_local3.marginBottom = -1))); _local3.verticalGap = -1; _local3 = (_global.styles.DateChooser = new mx.styles.CSSStyleDeclaration()); _local3.borderColor = 9542041 /* 0x919999 */; _local3.headerColor = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.CalendarLayout = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 10; _local3.textAlign = "right"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.WeekDayStyle = new mx.styles.CSSStyleDeclaration()); _local3.fontWeight = "bold"; _local3.fontSize = 11; _local3.textAlign = "center"; _local3.color = 2831164 /* 0x2B333C */; _local3 = (_global.styles.TodayStyle = new mx.styles.CSSStyleDeclaration()); _local3.color = 16777215 /* 0xFFFFFF */; _local3 = (_global.styles.HeaderDateText = new mx.styles.CSSStyleDeclaration()); _local3.fontSize = 12; _local3.fontWeight = "bold"; _local3.textAlign = "center"; } function drawRoundRect(x, y, w, h, r, c, alpha, rot, gradient, ratios) { if (typeof(r) == "object") { var _local18 = r.br; var _local16 = r.bl; var _local15 = r.tl; var _local10 = r.tr; } else { var _local10 = r; var _local15 = _local10; var _local16 = _local15; var _local18 = _local16; } if (typeof(c) == "object") { if (typeof(alpha) != "object") { var _local9 = [alpha, alpha]; } else { var _local9 = alpha; } if (ratios == undefined) { ratios = [0, 255]; } var _local14 = h * 0.7; if (typeof(rot) != "object") { var _local11 = {matrixType:"box", x:-_local14, y:_local14, w:w * 2, h:h * 4, r:rot * 0.0174532925199433 /* Math.PI/180 */}; } else { var _local11 = rot; } if (gradient == "radial") { beginGradientFill("radial", c, _local9, ratios, _local11); } else { beginGradientFill("linear", c, _local9, ratios, _local11); } } else if (c != undefined) { beginFill(c, alpha); } r = _local18; var _local13 = r - (r * 0.707106781186547); var _local12 = r - (r * 0.414213562373095); moveTo(x + w, (y + h) - r); lineTo(x + w, (y + h) - r); curveTo(x + w, (y + h) - _local12, (x + w) - _local13, (y + h) - _local13); curveTo((x + w) - _local12, y + h, (x + w) - r, y + h); r = _local16; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x + r, y + h); curveTo(x + _local12, y + h, x + _local13, (y + h) - _local13); curveTo(x, (y + h) - _local12, x, (y + h) - r); r = _local15; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo(x, y + r); curveTo(x, y + _local12, x + _local13, y + _local13); curveTo(x + _local12, y, x + r, y); r = _local10; _local13 = r - (r * 0.707106781186547); _local12 = r - (r * 0.414213562373095); lineTo((x + w) - r, y); curveTo((x + w) - _local12, y, (x + w) - _local13, y + _local13); curveTo(x + w, y + _local12, x + w, y + r); lineTo(x + w, (y + h) - r); if (c != undefined) { endFill(); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); setThemeDefaults(); mx.core.UIObject.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; static var UIObjectDependency = mx.core.UIObject; }
Symbol 261 MovieClip [__Packages.mx.managers.DepthManager] Frame 0
class mx.managers.DepthManager { var _childCounter, createClassObject, createObject, _parent, swapDepths, _topmost, getDepth; function DepthManager () { MovieClip.prototype.createClassChildAtDepth = createClassChildAtDepth; MovieClip.prototype.createChildAtDepth = createChildAtDepth; MovieClip.prototype.setDepthTo = setDepthTo; MovieClip.prototype.setDepthAbove = setDepthAbove; MovieClip.prototype.setDepthBelow = setDepthBelow; MovieClip.prototype.findNextAvailableDepth = findNextAvailableDepth; MovieClip.prototype.shuffleDepths = shuffleDepths; MovieClip.prototype.getDepthByFlag = getDepthByFlag; MovieClip.prototype.buildDepthTable = buildDepthTable; _global.ASSetPropFlags(MovieClip.prototype, "createClassChildAtDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "createChildAtDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthTo", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthAbove", 1); _global.ASSetPropFlags(MovieClip.prototype, "setDepthBelow", 1); _global.ASSetPropFlags(MovieClip.prototype, "findNextAvailableDepth", 1); _global.ASSetPropFlags(MovieClip.prototype, "shuffleDepths", 1); _global.ASSetPropFlags(MovieClip.prototype, "getDepthByFlag", 1); _global.ASSetPropFlags(MovieClip.prototype, "buildDepthTable", 1); } static function sortFunction(a, b) { if (a.getDepth() > b.getDepth()) { return(1); } return(-1); } static function test(depth) { if (depth == reservedDepth) { return(false); } return(true); } static function createClassObjectAtDepth(className, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createClassChildAtDepth(className, kTopmost, initObj); break; case kTooltip : _local1 = holder.createClassChildAtDepth(className, kTop, initObj); break; } return(_local1); } static function createObjectAtDepth(linkageName, depthSpace, initObj) { var _local1; switch (depthSpace) { case kCursor : _local1 = holder.createChildAtDepth(linkageName, kTopmost, initObj); break; case kTooltip : _local1 = holder.createChildAtDepth(linkageName, kTop, initObj); break; } return(_local1); } function createClassChildAtDepth(className, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createClassObject(className, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function createChildAtDepth(linkageName, depthFlag, initObj) { if (_childCounter == undefined) { _childCounter = 0; } var _local3 = buildDepthTable(); var _local2 = getDepthByFlag(depthFlag, _local3); var _local6 = "down"; if (depthFlag == kBottom) { _local6 = "up"; } var _local5; if (_local3[_local2] != undefined) { _local5 = _local2; _local2 = findNextAvailableDepth(_local2, _local3, _local6); } var _local4 = createObject(linkageName, "depthChild" + (_childCounter++), _local2, initObj); if (_local5 != undefined) { _local3[_local2] = _local4; shuffleDepths(_local4, _local5, _local3, _local6); } if (depthFlag == kTopmost) { _local4._topmost = true; } return(_local4); } function setDepthTo(depthFlag) { var _local2 = _parent.buildDepthTable(); var _local3 = _parent.getDepthByFlag(depthFlag, _local2); if (_local2[_local3] != undefined) { shuffleDepths(this, _local3, _local2, undefined); } else { swapDepths(_local3); } if (depthFlag == kTopmost) { _topmost = true; } else { delete _topmost; } } function setDepthAbove(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local2 = targetInstance.getDepth() + 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local2] != undefined) && (getDepth() < _local2)) { _local2 = _local2 - 1; } if (_local2 > highestDepth) { _local2 = highestDepth; } if (_local2 == highestDepth) { _parent.shuffleDepths(this, _local2, _local3, "down"); } else if (_local3[_local2] != undefined) { _parent.shuffleDepths(this, _local2, _local3, undefined); } else { swapDepths(_local2); } } function setDepthBelow(targetInstance) { if (targetInstance._parent != _parent) { return(undefined); } var _local6 = targetInstance.getDepth() - 1; var _local3 = _parent.buildDepthTable(); if ((_local3[_local6] != undefined) && (getDepth() > _local6)) { _local6 = _local6 + 1; } var _local4 = lowestDepth + numberOfAuthortimeLayers; var _local5; for (_local5 in _local3) { var _local2 = _local3[_local5]; if (_local2._parent != undefined) { _local4 = Math.min(_local4, _local2.getDepth()); } } if (_local6 < _local4) { _local6 = _local4; } if (_local6 == _local4) { _parent.shuffleDepths(this, _local6, _local3, "up"); } else if (_local3[_local6] != undefined) { _parent.shuffleDepths(this, _local6, _local3, undefined); } else { swapDepths(_local6); } } function findNextAvailableDepth(targetDepth, depthTable, direction) { var _local5 = lowestDepth + numberOfAuthortimeLayers; if (targetDepth < _local5) { targetDepth = _local5; } if (depthTable[targetDepth] == undefined) { return(targetDepth); } var _local2 = targetDepth; var _local1 = targetDepth; if (direction == "down") { while (depthTable[_local1] != undefined) { _local1--; } return(_local1); } while (depthTable[_local2] != undefined) { _local2++; } return(_local2); } function shuffleDepths(subject, targetDepth, depthTable, direction) { var _local9 = lowestDepth + numberOfAuthortimeLayers; var _local8 = _local9; var _local5; for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local9 = Math.min(_local9, _local7.getDepth()); } } if (direction == undefined) { if (subject.getDepth() > targetDepth) { direction = "up"; } else { direction = "down"; } } var _local1 = new Array(); for (_local5 in depthTable) { var _local7 = depthTable[_local5]; if (_local7._parent != undefined) { _local1.push(_local7); } } _local1.sort(sortFunction); if (direction == "up") { var _local3; var _local11; do { if (_local1.length <= 0) { break; } _local3 = _local1.pop(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } _local11 = subject.getDepth(); _local3 = _local1.pop(); var _local4 = _local3.getDepth(); if (_local11 > (_local4 + 1)) { if (_local4 >= 0) { subject.swapDepths(_local4 + 1); } else if ((_local11 > _local8) && (_local4 < _local8)) { subject.swapDepths(_local8); } } subject.swapDepths(_local3); } while (_local4 != targetDepth); } else if (direction == "down") { var _local3; do { if (_local1.length <= 0) { break; } _local3 = _local1.shift(); } while (_local3 != subject); do { if (_local1.length <= 0) { break; } var _local11 = _local3.getDepth(); _local3 = _local1.shift(); var _local4 = _local3.getDepth(); if ((_local11 < (_local4 - 1)) && (_local4 > 0)) { subject.swapDepths(_local4 - 1); } subject.swapDepths(_local3); } while (_local4 != targetDepth); } } function getDepthByFlag(depthFlag, depthTable) { var _local2 = 0; if ((depthFlag == kTop) || (depthFlag == kNotopmost)) { var _local5 = 0; var _local7 = false; var _local8; for (_local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { if (!_local9._topmost) { _local2 = Math.max(_local2, _local9.getDepth()); } else if (!_local7) { _local5 = _local9.getDepth(); _local7 = true; } else { _local5 = Math.min(_local5, _local9.getDepth()); } } } } _local2 = _local2 + 20; if (_local7) { if (_local2 >= _local5) { _local2 = _local5 - 1; } } } else if (depthFlag == kBottom) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.min(_local2, _local9.getDepth()); } } } _local2 = _local2 - 20; } else if (depthFlag == kTopmost) { for (var _local8 in depthTable) { var _local9 = depthTable[_local8]; var _local3 = typeof(_local9); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local9.__getTextFormat != undefined))) { if (_local9.getDepth() <= highestDepth) { _local2 = Math.max(_local2, _local9.getDepth()); } } } _local2 = _local2 + 100; } if (_local2 >= highestDepth) { _local2 = highestDepth; } var _local6 = lowestDepth + numberOfAuthortimeLayers; for (var _local9 in depthTable) { var _local4 = depthTable[_local9]; if (_local4._parent != undefined) { _local6 = Math.min(_local6, _local4.getDepth()); } } if (_local2 <= _local6) { _local2 = _local6; } return(_local2); } function buildDepthTable(Void) { var _local5 = new Array(); var _local4; for (_local4 in this) { var _local2 = this[_local4]; var _local3 = typeof(_local2); if ((_local3 == "movieclip") || ((_local3 == "object") && (_local2.__getTextFormat != undefined))) { if (_local2._parent == this) { _local5[_local2.getDepth()] = _local2; } } } return(_local5); } static var reservedDepth = 1048575; static var highestDepth = 1048574; static var lowestDepth = -16383; static var numberOfAuthortimeLayers = 383; static var kCursor = 101; static var kTooltip = 102; static var kTop = 201; static var kBottom = 202; static var kTopmost = 203; static var kNotopmost = 204; static var holder = _root.createEmptyMovieClip("reserved", reservedDepth); static var __depthManager = new mx.managers.DepthManager(); }
Symbol 262 MovieClip [__Packages.mx.managers.SystemManager] Frame 0
class mx.managers.SystemManager { static var _xAddEventListener, addEventListener, __addEventListener, _xRemoveEventListener, removeEventListener, __removeEventListener, form, __screen, dispatchEvent; function SystemManager () { } static function init(Void) { if (_initialized == false) { _initialized = true; mx.events.EventDispatcher.initialize(mx.managers.SystemManager); Mouse.addListener(mx.managers.SystemManager); Stage.addListener(mx.managers.SystemManager); _xAddEventListener = addEventListener; addEventListener = __addEventListener; _xRemoveEventListener = removeEventListener; removeEventListener = __removeEventListener; } } static function addFocusManager(f) { form = f; f.focusManager.activate(); } static function removeFocusManager(f) { } static function onMouseDown(Void) { var _local1 = form; _local1.focusManager._onMouseDown(); } static function onResize(Void) { var _local7 = Stage.width; var _local6 = Stage.height; var _local9 = _global.origWidth; var _local8 = _global.origHeight; var _local3 = Stage.align; var _local5 = (_local9 - _local7) / 2; var _local4 = (_local8 - _local6) / 2; if (_local3 == "T") { _local4 = 0; } else if (_local3 == "B") { _local4 = _local8 - _local6; } else if (_local3 == "L") { _local5 = 0; } else if (_local3 == "R") { _local5 = _local9 - _local7; } else if (_local3 == "LT") { _local4 = 0; _local5 = 0; } else if (_local3 == "TR") { _local4 = 0; _local5 = _local9 - _local7; } else if (_local3 == "LB") { _local4 = _local8 - _local6; _local5 = 0; } else if (_local3 == "RB") { _local4 = _local8 - _local6; _local5 = _local9 - _local7; } if (__screen == undefined) { __screen = new Object(); } __screen.x = _local5; __screen.y = _local4; __screen.width = _local7; __screen.height = _local6; _root.focusManager.relocate(); dispatchEvent({type:"resize"}); } static function get screen() { init(); if (__screen == undefined) { onResize(); } return(__screen); } static var _initialized = false; static var idleFrames = 0; static var isMouseDown = false; static var forms = new Array(); }
Symbol 263 MovieClip [__Packages.mx.managers.FocusManager] Frame 0
class mx.managers.FocusManager extends mx.core.UIComponent { var __defaultPushButton, defPushButton, form, move, tabEnabled, _width, _height, _x, _y, _alpha, _parent, tabCapture, watch, lastMouse, _visible, lastFocus, doLater, lastSelFocus, cancelAllDoLaters, _searchKey, _lastTarget, _firstNode, _nextIsNext, _nextNode, _lastx, _prevNode, _needPrev, _foundList, _prevObj, _nextObj, _firstObj, _lastObj, _lastNode, lastTabFocus, findFocusFromObject; function FocusManager () { super(); } function get defaultPushButton() { return(__defaultPushButton); } function set defaultPushButton(x) { if (x != __defaultPushButton) { __defaultPushButton.__set__emphasized(false); __defaultPushButton = x; defPushButton = x; x.__set__emphasized(true); } //return(defaultPushButton); } function getMaxTabIndex(o) { var _local3 = 0; var _local6; for (_local6 in o) { var _local2 = o[_local6]; if (_local2._parent == o) { if (_local2.tabIndex != undefined) { if (_local2.tabIndex > _local3) { _local3 = _local2.tabIndex; } } if (_local2.tabChildren == true) { var _local4 = getMaxTabIndex(_local2); if (_local4 > _local3) { _local3 = _local4; } } } } return(_local3); } function getNextTabIndex(Void) { return(getMaxTabIndex(form) + 1); } function get nextTabIndex() { return(getNextTabIndex()); } function relocate(Void) { var _local2 = mx.managers.SystemManager.__get__screen(); move(_local2.x - 1, _local2.y - 1); } function init(Void) { super.init(); tabEnabled = false; _width = (_height = 1); _x = (_y = -1); _alpha = 0; _parent.focusManager = this; _parent.tabChildren = true; _parent.tabEnabled = false; form = _parent; _parent.addEventListener("hide", this); _parent.addEventListener("reveal", this); mx.managers.SystemManager.init(); mx.managers.SystemManager.addFocusManager(form); tabCapture.tabIndex = 0; watch("enabled", enabledChanged); Selection.addListener(this); lastMouse = new Object(); _global.ASSetPropFlags(_parent, "focusManager", 1); _global.ASSetPropFlags(_parent, "tabChildren", 1); _global.ASSetPropFlags(_parent, "tabEnabled", 1); } function enabledChanged(id, oldValue, newValue) { _visible = newValue; return(newValue); } function activate(Void) { Key.addListener(this); activated = (_visible = true); if (lastFocus != undefined) { bNeedFocus = true; if (!mx.managers.SystemManager.isMouseDown) { doLater(this, "restoreFocus"); } } } function deactivate(Void) { Key.removeListener(this); activated = (_visible = false); var _local2 = getSelectionFocus(); var _local3 = getActualFocus(_local2); if (isOurFocus(_local3)) { lastSelFocus = _local2; lastFocus = _local3; } cancelAllDoLaters(); } function isOurFocus(o) { if (o.focusManager == this) { return(true); } while (o != undefined) { if (o.focusManager != undefined) { return(false); } if (o._parent == _parent) { return(true); } o = o._parent; } return(false); } function onSetFocus(o, n) { if (n == null) { if (activated) { bNeedFocus = true; } } else { var _local2 = getFocus(); if (isOurFocus(_local2)) { bNeedFocus = false; lastFocus = _local2; lastSelFocus = n; } } } function restoreFocus(Void) { var _local2 = lastSelFocus.hscroll; if (_local2 != undefined) { var _local5 = lastSelFocus.scroll; var _local4 = lastSelFocus.background; } lastFocus.setFocus(); var _local3 = Selection; Selection.setSelection(_local3.lastBeginIndex, _local3.lastEndIndex); if (_local2 != undefined) { lastSelFocus.scroll = _local5; lastSelFocus.hscroll = _local2; lastSelFocus.background = _local4; } } function onUnload(Void) { mx.managers.SystemManager.removeFocusManager(form); } function setFocus(o) { if (o == null) { Selection.setFocus(null); } else if (o.setFocus == undefined) { Selection.setFocus(o); } else { o.setFocus(); } } function getActualFocus(o) { var _local1 = o._parent; while (_local1 != undefined) { if (_local1.focusTextField != undefined) { while (_local1.focusTextField != undefined) { o = _local1; _local1 = _local1._parent; if (_local1 == undefined) { return(undefined); } if (_local1.focusTextField == undefined) { return(o); } } } if (_local1.tabEnabled != true) { return(o); } o = _local1; _local1 = o._parent; } return(undefined); } function getSelectionFocus() { var m = Selection.getFocus(); var o = eval (m); return(o); } function getFocus(Void) { var _local2 = getSelectionFocus(); return(getActualFocus(_local2)); } function walkTree(p, index, groupName, dir, lookup, firstChild) { var _local5 = true; var _local11; for (_local11 in p) { var _local2 = p[_local11]; if ((((_local2._parent == p) && (_local2.enabled != false)) && (_local2._visible != false)) && ((_local2.tabEnabled == true) || ((_local2.tabEnabled != false) && ((((((((_local2.onPress != undefined) || (_local2.onRelease != undefined)) || (_local2.onReleaseOutside != undefined)) || (_local2.onDragOut != undefined)) || (_local2.onDragOver != undefined)) || (_local2.onRollOver != undefined)) || (_local2.onRollOut != undefined)) || (_local2 instanceof TextField))))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_local2 != _lastTarget) { if (((_local2.groupName != undefined) || (groupName != undefined)) && (_local2.groupName == groupName)) { continue; } if ((_local2 instanceof TextField) && (_local2.selectable == false)) { continue; } if (_local5 || (((_local2.groupName != undefined) && (_local2.groupName == _firstNode.groupName)) && (_local2.selected == true))) { if (firstChild) { _firstNode = _local2; firstChild = false; } } if (_nextIsNext == true) { if ((((_local2.groupName != undefined) && (_local2.groupName == _nextNode.groupName)) && (_local2.selected == true)) || ((_nextNode == undefined) && ((_local2.groupName == undefined) || ((_local2.groupName != undefined) && (_local2.groupName != groupName))))) { _nextNode = _local2; } } if ((_local2.groupName == undefined) || (groupName != _local2.groupName)) { if (((_lastx.groupName != undefined) && (_local2.groupName == _lastx.groupName)) && (_lastx.selected == true)) { } else { _lastx = _local2; } } } else { _prevNode = _lastx; _needPrev = false; _nextIsNext = true; } if (_local2.tabIndex != undefined) { if (_local2.tabIndex == index) { if (_foundList[_local2._name] == undefined) { if (_needPrev) { _prevObj = _local2; _needPrev = false; } _nextObj = _local2; } } if (dir && (_local2.tabIndex > index)) { if (((_nextObj == undefined) || ((_nextObj.tabIndex > _local2.tabIndex) && (((_local2.groupName == undefined) || (_nextObj.groupName == undefined)) || (_local2.groupName != _nextObj.groupName)))) || ((((_nextObj.groupName != undefined) && (_nextObj.groupName == _local2.groupName)) && (_nextObj.selected != true)) && ((_local2.selected == true) || (_nextObj.tabIndex > _local2.tabIndex)))) { _nextObj = _local2; } } else if ((!dir) && (_local2.tabIndex < index)) { if (((_prevObj == undefined) || ((_prevObj.tabIndex < _local2.tabIndex) && (((_local2.groupName == undefined) || (_prevObj.groupName == undefined)) || (_local2.groupName != _prevObj.groupName)))) || ((((_prevObj.groupName != undefined) && (_prevObj.groupName == _local2.groupName)) && (_prevObj.selected != true)) && ((_local2.selected == true) || (_prevObj.tabIndex < _local2.tabIndex)))) { _prevObj = _local2; } } if (((_firstObj == undefined) || ((_local2.tabIndex < _firstObj.tabIndex) && (((_local2.groupName == undefined) || (_firstObj.groupName == undefined)) || (_local2.groupName != _firstObj.groupName)))) || ((((_firstObj.groupName != undefined) && (_firstObj.groupName == _local2.groupName)) && (_firstObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex < _firstObj.tabIndex)))) { _firstObj = _local2; } if (((_lastObj == undefined) || ((_local2.tabIndex > _lastObj.tabIndex) && (((_local2.groupName == undefined) || (_lastObj.groupName == undefined)) || (_local2.groupName != _lastObj.groupName)))) || ((((_lastObj.groupName != undefined) && (_lastObj.groupName == _local2.groupName)) && (_lastObj.selected != true)) && ((_local2.selected == true) || (_local2.tabIndex > _lastObj.tabIndex)))) { _lastObj = _local2; } } if (_local2.tabChildren) { getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } else if (((_local2._parent == p) && (_local2.tabChildren == true)) && (_local2._visible != false)) { if (_local2 == _lastTarget) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; if (_prevNode == undefined) { var _local3 = _lastx; var _local7 = false; while (_local3 != undefined) { if (_local3 == _local2) { _local7 = true; break; } _local3 = _local3._parent; } if (_local7 == false) { _prevNode = _lastx; } } _needPrev = false; if (_nextNode == undefined) { _nextIsNext = true; } } else if (!((_local2.focusManager != undefined) && (_local2.focusManager._parent == _local2))) { if (_local2._searchKey == _searchKey) { continue; } _local2._searchKey = _searchKey; getTabCandidateFromChildren(_local2, index, groupName, dir, _local5 && (firstChild)); } _local5 = false; } } _lastNode = _lastx; if (lookup) { if (p._parent != undefined) { if (p != _parent) { if ((_prevNode == undefined) && (dir)) { _needPrev = true; } else if ((_nextNode == undefined) && (!dir)) { _nextIsNext = false; } _lastTarget = _lastTarget._parent; getTabCandidate(p._parent, index, groupName, dir, true); } } } } function getTabCandidate(o, index, groupName, dir, firstChild) { var _local2; var _local3 = true; if (o == _parent) { _local2 = o; _local3 = false; } else { _local2 = o._parent; if (_local2 == undefined) { _local2 = o; _local3 = false; } } walkTree(_local2, index, groupName, dir, _local3, firstChild); } function getTabCandidateFromChildren(o, index, groupName, dir, firstChild) { walkTree(o, index, groupName, dir, false, firstChild); } function getFocusManagerFromObject(o) { while (o != undefined) { if (o.focusManager != undefined) { return(o.focusManager); } o = o._parent; } return(undefined); } function tabHandler(Void) { bDrawFocus = true; var _local5 = getSelectionFocus(); var _local4 = getActualFocus(_local5); if (_local4 != _local5) { _local5 = _local4; } if (getFocusManagerFromObject(_local5) != this) { _local5 == undefined; } if (_local5 == undefined) { _local5 = form; } else if (_local5.tabIndex != undefined) { if ((_foundList != undefined) || (_foundList.tabIndex != _local5.tabIndex)) { _foundList = new Object(); _foundList.tabIndex = _local5.tabIndex; } _foundList[_local5._name] = _local5; } var _local3 = Key.isDown(16) != true; _searchKey = getTimer(); _needPrev = true; _nextIsNext = false; _lastx = undefined; _firstNode = undefined; _lastNode = undefined; _nextNode = undefined; _prevNode = undefined; _firstObj = undefined; _lastObj = undefined; _nextObj = undefined; _prevObj = undefined; _lastTarget = _local5; var _local6 = _local5; getTabCandidate(_local6, ((_local5.tabIndex == undefined) ? 0 : (_local5.tabIndex)), _local5.groupName, _local3, true); var _local2; if (_local3) { if (_nextObj != undefined) { _local2 = _nextObj; } else { _local2 = _firstObj; } } else if (_prevObj != undefined) { _local2 = _prevObj; } else { _local2 = _lastObj; } if (_local2.tabIndex != _local5.tabIndex) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; _foundList[_local2._name] = _local2; } else { if (_foundList == undefined) { _foundList = new Object(); _foundList.tabIndex = _local2.tabIndex; } _foundList[_local2._name] = _local2; } if (_local2 == undefined) { if (_local3 == false) { if (_nextNode != undefined) { _local2 = _nextNode; } else { _local2 = _firstNode; } } else if ((_prevNode == undefined) || (_local5 == form)) { _local2 = _lastNode; } else { _local2 = _prevNode; } } if (_local2 == undefined) { return(undefined); } lastTabFocus = _local2; setFocus(_local2); if (_local2.emphasized != undefined) { if (defPushButton != undefined) { _local5 = defPushButton; defPushButton = _local2; _local5.emphasized = false; _local2.emphasized = true; } } else if ((defPushButton != undefined) && (defPushButton != __defaultPushButton)) { _local5 = defPushButton; defPushButton = __defaultPushButton; _local5.emphasized = false; __defaultPushButton.__set__emphasized(true); } } function onKeyDown(Void) { mx.managers.SystemManager.idleFrames = 0; if (defaultPushButtonEnabled) { if (Key.getCode() == 13) { if (defaultPushButton != undefined) { doLater(this, "sendDefaultPushButtonEvent"); } } } } function sendDefaultPushButtonEvent(Void) { defPushButton.dispatchEvent({type:"click"}); } function getMousedComponentFromChildren(x, y, o) { for (var _local7 in o) { var _local2 = o[_local7]; if (((_local2._visible && (_local2.enabled)) && (_local2._parent == o)) && (_local2._searchKey != _searchKey)) { _local2._searchKey = _searchKey; if (_local2.hitTest(x, y, true)) { if ((_local2.onPress != undefined) || (_local2.onRelease != undefined)) { return(_local2); } var _local3 = getMousedComponentFromChildren(x, y, _local2); if (_local3 != undefined) { return(_local3); } return(_local2); } } } return(undefined); } function mouseActivate(Void) { if (!bNeedFocus) { return(undefined); } _searchKey = getTimer(); var _local2 = getMousedComponentFromChildren(lastMouse.x, lastMouse.y, form); if (_local2 instanceof mx.core.UIComponent) { return(undefined); } _local2 = findFocusFromObject(_local2); if (_local2 == lastFocus) { return(undefined); } if (_local2 == undefined) { doLater(this, "restoreFocus"); return(undefined); } var _local3 = _local2.hscroll; if (_local3 != undefined) { var _local6 = _local2.scroll; var _local5 = _local2.background; } setFocus(_local2); var _local4 = Selection; Selection.setSelection(_local4.lastBeginIndex, _local4.lastEndIndex); if (_local3 != undefined) { _local2.scroll = _local6; _local2.hscroll = _local3; _local2.background = _local5; } } function _onMouseDown(Void) { bDrawFocus = false; if (lastFocus != undefined) { lastFocus.drawFocus(false); } mx.managers.SystemManager.idleFrames = 0; var _local3 = Selection; _local3.lastBeginIndex = Selection.getBeginIndex(); _local3.lastEndIndex = Selection.getEndIndex(); lastMouse.x = _root._xmouse; lastMouse.y = _root._ymouse; _root.localToGlobal(lastMouse); } function onMouseUp(Void) { if (_visible) { doLater(this, "mouseActivate"); } } function handleEvent(e) { if (e.type == "reveal") { mx.managers.SystemManager.activate(form); } else { mx.managers.SystemManager.deactivate(form); } } static function enableFocusManagement() { if (!initialized) { initialized = true; Object.registerClass("FocusManager", mx.managers.FocusManager); if (_root.focusManager == undefined) { _root.createClassObject(mx.managers.FocusManager, "focusManager", mx.managers.DepthManager.highestDepth--); } } } static var symbolName = "FocusManager"; static var symbolOwner = mx.managers.FocusManager; static var version = "2.0.2.127"; var className = "FocusManager"; var bNeedFocus = false; var bDrawFocus = false; var defaultPushButtonEnabled = true; var activated = true; static var initialized = false; static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 264 MovieClip [__Packages.mx.skins.halo.FocusRect] Frame 0
class mx.skins.halo.FocusRect extends mx.skins.SkinElement { var boundingBox_mc, _xscale, _yscale, clear, beginFill, drawRoundRect, endFill, _visible; function FocusRect () { super(); boundingBox_mc._visible = false; boundingBox_mc._width = (boundingBox_mc._height = 0); } function draw(o) { o.adjustFocusRect(); } function setSize(w, h, r, a, rectCol) { _xscale = (_yscale = 100); clear(); if (typeof(r) == "object") { r.br = ((r.br > 2) ? (r.br - 2) : 0); r.bl = ((r.bl > 2) ? (r.bl - 2) : 0); r.tr = ((r.tr > 2) ? (r.tr - 2) : 0); r.tl = ((r.tl > 2) ? (r.tl - 2) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); r.br = ((r.br > 1) ? (r.br + 1) : 0); r.bl = ((r.bl > 1) ? (r.bl + 1) : 0); r.tr = ((r.tr > 1) ? (r.tr + 1) : 0); r.tl = ((r.tl > 1) ? (r.tl + 1) : 0); beginFill(rectCol, a * 0.3); drawRoundRect(1, 1, w - 2, h - 2, r); r.br = ((r.br > 1) ? (r.br - 1) : 0); r.bl = ((r.bl > 1) ? (r.bl - 1) : 0); r.tr = ((r.tr > 1) ? (r.tr - 1) : 0); r.tl = ((r.tl > 1) ? (r.tl - 1) : 0); drawRoundRect(2, 2, w - 4, h - 4, r); endFill(); } else { var _local5; if (r != 0) { _local5 = r - 2; } else { _local5 = 0; } beginFill(rectCol, a * 0.3); drawRoundRect(0, 0, w, h, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); beginFill(rectCol, a * 0.3); if (r != 0) { _local5 = r - 2; r = r - 1; } else { _local5 = 0; r = 0; } drawRoundRect(1, 1, w - 2, h - 2, r); drawRoundRect(2, 2, w - 4, h - 4, _local5); endFill(); } } function handleEvent(e) { if (e.type == "unload") { _visible = true; } else if (e.type == "resize") { e.target.adjustFocusRect(); } else if (e.type == "move") { e.target.adjustFocusRect(); } } static function classConstruct() { mx.core.UIComponent.prototype.drawFocus = function (focused) { var _local2 = this._parent.focus_mc; if (!focused) { _local2._visible = false; this.removeEventListener("unload", _local2); this.removeEventListener("move", _local2); this.removeEventListener("resize", _local2); } else { if (_local2 == undefined) { _local2 = this._parent.createChildAtDepth("FocusRect", mx.managers.DepthManager.kTop); _local2.tabEnabled = false; this._parent.focus_mc = _local2; } else { _local2._visible = true; } _local2.draw(this); if (_local2.getDepth() < this.getDepth()) { _local2.setDepthAbove(this); } this.addEventListener("unload", _local2); this.addEventListener("move", _local2); this.addEventListener("resize", _local2); } }; mx.core.UIComponent.prototype.adjustFocusRect = function () { var _local2 = this.getStyle("themeColor"); if (_local2 == undefined) { _local2 = 8453965 /* 0x80FF4D */; } var _local3 = this._parent.focus_mc; _local3.setSize(this.width + 4, this.height + 4, 0, 100, _local2); _local3.move(this.x - 2, this.y - 2); }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.adjustFocusRect = mx.core.UIComponent.prototype.adjustFocusRect; mx.skins.halo.FocusRect.prototype.drawRoundRect = mx.skins.halo.Defaults.prototype.drawRoundRect; return(true); } static var classConstructed = classConstruct(); static var DefaultsDependency = mx.skins.halo.Defaults; static var UIComponentDependency = mx.core.UIComponent; }
Symbol 265 MovieClip [__Packages.mx.managers.OverlappedWindows] Frame 0
class mx.managers.OverlappedWindows { function OverlappedWindows () { } static function checkIdle(Void) { if (mx.managers.SystemManager.idleFrames > 10) { mx.managers.SystemManager.dispatchEvent({type:"idle"}); } else { mx.managers.SystemManager.idleFrames++; } } static function __addEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager.interval == undefined) { mx.managers.SystemManager.interval = setInterval(mx.managers.SystemManager.checkIdle, 100); } } mx.managers.SystemManager._xAddEventListener(e, o, l); } static function __removeEventListener(e, o, l) { if (e == "idle") { if (mx.managers.SystemManager._xRemoveEventListener(e, o, l) == 0) { clearInterval(mx.managers.SystemManager.interval); } } else { mx.managers.SystemManager._xRemoveEventListener(e, o, l); } } static function onMouseDown(Void) { mx.managers.SystemManager.idleFrames = 0; mx.managers.SystemManager.isMouseDown = true; var _local5 = _root; var _local3; var _local8 = _root._xmouse; var _local7 = _root._ymouse; if (mx.managers.SystemManager.form.modalWindow == undefined) { if (mx.managers.SystemManager.forms.length > 1) { var _local6 = mx.managers.SystemManager.forms.length; var _local4; _local4 = 0; while (_local4 < _local6) { var _local2 = mx.managers.SystemManager.forms[_local4]; if (_local2._visible) { if (_local2.hitTest(_local8, _local7)) { if (_local3 == undefined) { _local3 = _local2.getDepth(); _local5 = _local2; } else if (_local3 < _local2.getDepth()) { _local3 = _local2.getDepth(); _local5 = _local2; } } } _local4++; } if (_local5 != mx.managers.SystemManager.form) { mx.managers.SystemManager.activate(_local5); } } } var _local9 = mx.managers.SystemManager.form; _local9.focusManager._onMouseDown(); } static function onMouseMove(Void) { mx.managers.SystemManager.idleFrames = 0; } static function onMouseUp(Void) { mx.managers.SystemManager.isMouseDown = false; mx.managers.SystemManager.idleFrames = 0; } static function activate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form != f) && (mx.managers.SystemManager.forms.length > 1)) { var _local1 = mx.managers.SystemManager.form; _local1.focusManager.deactivate(); } } mx.managers.SystemManager.form = f; f.focusManager.activate(); } static function deactivate(f) { if (mx.managers.SystemManager.form != undefined) { if ((mx.managers.SystemManager.form == f) && (mx.managers.SystemManager.forms.length > 1)) { var _local5 = mx.managers.SystemManager.form; _local5.focusManager.deactivate(); var _local3 = mx.managers.SystemManager.forms.length; var _local1; var _local2; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { _local1 = _local1 + 1; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } mx.managers.SystemManager.form = _local2; break; } if (mx.managers.SystemManager.forms[_local1]._visible == true) { _local2 = mx.managers.SystemManager.forms[_local1]; } _local1++; } _local5 = mx.managers.SystemManager.form; _local5.focusManager.activate(); } } } static function addFocusManager(f) { mx.managers.SystemManager.forms.push(f); mx.managers.SystemManager.activate(f); } static function removeFocusManager(f) { var _local3 = mx.managers.SystemManager.forms.length; var _local1; _local1 = 0; while (_local1 < _local3) { if (mx.managers.SystemManager.forms[_local1] == f) { if (mx.managers.SystemManager.form == f) { mx.managers.SystemManager.deactivate(f); } mx.managers.SystemManager.forms.splice(_local1, 1); return(undefined); } _local1++; } } static function enableOverlappedWindows() { if (!initialized) { initialized = true; mx.managers.SystemManager.checkIdle = checkIdle; mx.managers.SystemManager.__addEventListener = __addEventListener; mx.managers.SystemManager.__removeEventListener = __removeEventListener; mx.managers.SystemManager.onMouseDown = onMouseDown; mx.managers.SystemManager.onMouseMove = onMouseMove; mx.managers.SystemManager.onMouseUp = onMouseUp; mx.managers.SystemManager.activate = activate; mx.managers.SystemManager.deactivate = deactivate; mx.managers.SystemManager.addFocusManager = addFocusManager; mx.managers.SystemManager.removeFocusManager = removeFocusManager; } } static var initialized = false; static var SystemManagerDependency = mx.managers.SystemManager; }
Symbol 266 MovieClip [__Packages.mx.styles.CSSSetStyle] Frame 0
class mx.styles.CSSSetStyle { var styleName, stylecache, _color, setColor, invalidateStyle; function CSSSetStyle () { } function _setStyle(styleProp, newValue) { this[styleProp] = newValue; if (mx.styles.StyleManager.TextStyleMap[styleProp] != undefined) { if (styleProp == "color") { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } } _level0.changeTextStyleInChildren(styleProp); return(undefined); } if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local7 = mx.styles.StyleManager.colorNames.haloBlue; var _local6 = mx.styles.StyleManager.colorNames.haloGreen; var _local8 = mx.styles.StyleManager.colorNames.haloOrange; var _local4 = {}; _local4[_local7] = 12188666 /* 0xB9FBFA */; _local4[_local6] = 13500353 /* 0xCDFFC1 */; _local4[_local8] = 16766319 /* 0xFFD56F */; var _local5 = {}; _local5[_local7] = 13958653 /* 0xD4FDFD */; _local5[_local6] = 14942166 /* 0xE3FFD6 */; _local5[_local8] = 16772787 /* 0xFFEEB3 */; var _local9 = _local4[newValue]; var _local10 = _local5[newValue]; if (_local9 == undefined) { _local9 = newValue; } if (_local10 == undefined) { _local10 = newValue; } setStyle("selectionColor", _local9); setStyle("rollOverColor", _local10); } _level0.changeColorStyleInChildren(styleName, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } _level0.notifyStyleChangeInChildren(styleName, styleProp, newValue); } } function changeTextStyleInChildren(styleProp) { var _local4 = getTimer(); var _local5; for (_local5 in this) { var _local2 = this[_local5]; if (_local2._parent == this) { if (_local2.searchKey != _local4) { if (_local2.stylecache != undefined) { delete _local2.stylecache.tf; delete _local2.stylecache[styleProp]; } _local2.invalidateStyle(styleProp); _local2.changeTextStyleInChildren(styleProp); _local2.searchKey = _local4; } } } } function changeColorStyleInChildren(sheetName, colorStyle, newValue) { var _local6 = getTimer(); var _local7; for (_local7 in this) { var _local2 = this[_local7]; if (_local2._parent == this) { if (_local2.searchKey != _local6) { if (((_local2.getStyleName() == sheetName) || (sheetName == undefined)) || (sheetName == "_global")) { if (_local2.stylecache != undefined) { delete _local2.stylecache[colorStyle]; } if (typeof(_local2._color) == "string") { if (_local2._color == colorStyle) { var _local4 = _local2.getStyle(colorStyle); if (colorStyle == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = _local4; } } _local2.setColor(_local4); } } else if (_local2._color[colorStyle] != undefined) { if (typeof(_local2) != "movieclip") { _local2._parent.invalidateStyle(); } else { _local2.invalidateStyle(colorStyle); } } } _local2.changeColorStyleInChildren(sheetName, colorStyle, newValue); _local2.searchKey = _local6; } } } } function notifyStyleChangeInChildren(sheetName, styleProp, newValue) { var _local5 = getTimer(); var _local6; for (_local6 in this) { var _local2 = this[_local6]; if (_local2._parent == this) { if (_local2.searchKey != _local5) { if (((_local2.styleName == sheetName) || ((_local2.styleName != undefined) && (typeof(_local2.styleName) == "movieclip"))) || (sheetName == undefined)) { if (_local2.stylecache != undefined) { delete _local2.stylecache[styleProp]; delete _local2.stylecache.tf; } delete _local2.enabledColor; _local2.invalidateStyle(styleProp); } _local2.notifyStyleChangeInChildren(sheetName, styleProp, newValue); _local2.searchKey = _local5; } } } } function setStyle(styleProp, newValue) { if (stylecache != undefined) { delete stylecache[styleProp]; delete stylecache.tf; } this[styleProp] = newValue; if (mx.styles.StyleManager.isColorStyle(styleProp)) { if (isNaN(newValue)) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } if (styleProp == "themeColor") { var _local10 = mx.styles.StyleManager.colorNames.haloBlue; var _local9 = mx.styles.StyleManager.colorNames.haloGreen; var _local11 = mx.styles.StyleManager.colorNames.haloOrange; var _local6 = {}; _local6[_local10] = 12188666 /* 0xB9FBFA */; _local6[_local9] = 13500353 /* 0xCDFFC1 */; _local6[_local11] = 16766319 /* 0xFFD56F */; var _local7 = {}; _local7[_local10] = 13958653 /* 0xD4FDFD */; _local7[_local9] = 14942166 /* 0xE3FFD6 */; _local7[_local11] = 16772787 /* 0xFFEEB3 */; var _local12 = _local6[newValue]; var _local13 = _local7[newValue]; if (_local12 == undefined) { _local12 = newValue; } if (_local13 == undefined) { _local13 = newValue; } setStyle("selectionColor", _local12); setStyle("rollOverColor", _local13); } if (typeof(_color) == "string") { if (_color == styleProp) { if (styleProp == "color") { if (stylecache.tf.color != undefined) { stylecache.tf.color = newValue; } } setColor(newValue); } } else if (_color[styleProp] != undefined) { invalidateStyle(styleProp); } changeColorStyleInChildren(undefined, styleProp, newValue); } else { if ((styleProp == "backgroundColor") && (isNaN(newValue))) { newValue = mx.styles.StyleManager.getColorName(newValue); this[styleProp] = newValue; if (newValue == undefined) { return(undefined); } } invalidateStyle(styleProp); } if (mx.styles.StyleManager.isInheritingStyle(styleProp) || (styleProp == "styleName")) { var _local8; var _local5 = newValue; if (styleProp == "styleName") { _local8 = ((typeof(newValue) == "string") ? (_global.styles[newValue]) : (_local5)); _local5 = _local8.themeColor; if (_local5 != undefined) { _local8.rollOverColor = (_local8.selectionColor = _local5); } } notifyStyleChangeInChildren(undefined, styleProp, newValue); } } static function enableRunTimeCSS() { } static function classConstruct() { var _local2 = MovieClip.prototype; var _local3 = mx.styles.CSSSetStyle.prototype; mx.styles.CSSStyleDeclaration.prototype.setStyle = _local3._setStyle; _local2.changeTextStyleInChildren = _local3.changeTextStyleInChildren; _local2.changeColorStyleInChildren = _local3.changeColorStyleInChildren; _local2.notifyStyleChangeInChildren = _local3.notifyStyleChangeInChildren; _local2.setStyle = _local3.setStyle; _global.ASSetPropFlags(_local2, "changeTextStyleInChildren", 1); _global.ASSetPropFlags(_local2, "changeColorStyleInChildren", 1); _global.ASSetPropFlags(_local2, "notifyStyleChangeInChildren", 1); _global.ASSetPropFlags(_local2, "setStyle", 1); var _local4 = TextField.prototype; _local4.setStyle = _local2.setStyle; _local4.changeTextStyleInChildren = _local3.changeTextStyleInChildren; return(true); } static var classConstructed = classConstruct(); static var CSSStyleDeclarationDependency = mx.styles.CSSStyleDeclaration; }
Symbol 267 MovieClip [__Packages.mx.core.ext.UIComponentExtensions] Frame 0
class mx.core.ext.UIComponentExtensions { function UIComponentExtensions () { } static function Extensions() { if (bExtended == true) { return(true); } bExtended = true; TextField.prototype.setFocus = function () { Selection.setFocus(this); }; TextField.prototype.onSetFocus = function (oldFocus) { if (this.tabEnabled != false) { if (this.getFocusManager().bDrawFocus) { this.drawFocus(true); } } }; TextField.prototype.onKillFocus = function (oldFocus) { if (this.tabEnabled != false) { this.drawFocus(false); } }; TextField.prototype.drawFocus = mx.core.UIComponent.prototype.drawFocus; TextField.prototype.getFocusManager = mx.core.UIComponent.prototype.getFocusManager; mx.managers.OverlappedWindows.enableOverlappedWindows(); mx.styles.CSSSetStyle.enableRunTimeCSS(); mx.managers.FocusManager.enableFocusManagement(); } static var bExtended = false; static var UIComponentExtended = Extensions(); static var UIComponentDependency = mx.core.UIComponent; static var FocusManagerDependency = mx.managers.FocusManager; static var OverlappedWindowsDependency = mx.managers.OverlappedWindows; }
Symbol 268 MovieClip [__Packages.mx.skins.Border] Frame 0
class mx.skins.Border extends mx.core.UIObject { function Border () { super(); } function init(Void) { super.init(); } static var symbolName = "Border"; static var symbolOwner = mx.skins.Border; var className = "Border"; var tagBorder = 0; var idNames = new Array("border_mc"); }
Symbol 269 MovieClip [__Packages.mx.skins.RectBorder] Frame 0
class mx.skins.RectBorder extends mx.skins.Border { var __width, __height, offset, __borderMetrics; function RectBorder () { super(); } function get width() { return(__width); } function get height() { return(__height); } function init(Void) { super.init(); } function draw(Void) { size(); } function getBorderMetrics(Void) { var _local2 = offset; if (__borderMetrics == undefined) { __borderMetrics = {left:_local2, top:_local2, right:_local2, bottom:_local2}; } else { __borderMetrics.left = _local2; __borderMetrics.top = _local2; __borderMetrics.right = _local2; __borderMetrics.bottom = _local2; } return(__borderMetrics); } function get borderMetrics() { return(getBorderMetrics()); } function drawBorder(Void) { } function size(Void) { drawBorder(); } function setColor(Void) { drawBorder(); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.RectBorder; static var version = "2.0.2.127"; var className = "RectBorder"; var borderStyleName = "borderStyle"; var borderColorName = "borderColor"; var shadowColorName = "shadowColor"; var highlightColorName = "highlightColor"; var buttonColorName = "buttonColor"; var backgroundColorName = "backgroundColor"; }
Symbol 270 MovieClip [__Packages.mx.skins.halo.RectBorder] Frame 0
class mx.skins.halo.RectBorder extends mx.skins.RectBorder { var offset, getStyle, borderStyleName, __borderMetrics, className, borderColorName, backgroundColorName, shadowColorName, highlightColorName, buttonColorName, __get__width, __get__height, clear, _color, drawRoundRect, beginFill, drawRect, endFill; function RectBorder () { super(); } function init(Void) { borderWidths.default = 3; super.init(); } function getBorderMetrics(Void) { if (offset == undefined) { var _local3 = getStyle(borderStyleName); offset = borderWidths[_local3]; } if ((getStyle(borderStyleName) == "default") || (getStyle(borderStyleName) == "alert")) { __borderMetrics = {left:3, top:1, right:3, bottom:3}; return(__borderMetrics); } return(super.getBorderMetrics()); } function drawBorder(Void) { var _local6 = _global.styles[className]; if (_local6 == undefined) { _local6 = _global.styles.RectBorder; } var _local5 = getStyle(borderStyleName); var _local7 = getStyle(borderColorName); if (_local7 == undefined) { _local7 = _local6[borderColorName]; } var _local8 = getStyle(backgroundColorName); if (_local8 == undefined) { _local8 = _local6[backgroundColorName]; } var _local16 = getStyle("backgroundImage"); if (_local5 != "none") { var _local14 = getStyle(shadowColorName); if (_local14 == undefined) { _local14 = _local6[shadowColorName]; } var _local13 = getStyle(highlightColorName); if (_local13 == undefined) { _local13 = _local6[highlightColorName]; } var _local12 = getStyle(buttonColorName); if (_local12 == undefined) { _local12 = _local6[buttonColorName]; } var _local11 = getStyle(borderCapColorName); if (_local11 == undefined) { _local11 = _local6[borderCapColorName]; } var _local10 = getStyle(shadowCapColorName); if (_local10 == undefined) { _local10 = _local6[shadowCapColorName]; } } offset = borderWidths[_local5]; var _local9 = offset; var _local3 = __get__width(); var _local4 = __get__height(); clear(); _color = undefined; if (_local5 == "none") { } else if (_local5 == "inset") { _color = colorList; draw3dBorder(_local11, _local12, _local7, _local13, _local14, _local10); } else if (_local5 == "outset") { _color = colorList; draw3dBorder(_local11, _local7, _local12, _local14, _local13, _local10); } else if (_local5 == "alert") { var _local15 = getStyle("themeColor"); drawRoundRect(0, 5, _local3, _local4 - 5, 5, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, 4, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, 3, _local15, 50); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, 2, 16777215, 100); } else if (_local5 == "default") { drawRoundRect(0, 5, _local3, _local4 - 5, {tl:5, tr:5, br:0, bl:0}, 6184542, 10); drawRoundRect(1, 4, _local3 - 2, _local4 - 5, {tl:4, tr:4, br:0, bl:0}, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(2, 0, _local3 - 4, _local4 - 2, {tl:3, tr:3, br:0, bl:0}, [12897484, 11844796], 100, 0, "radial"); drawRoundRect(3, 1, _local3 - 6, _local4 - 4, {tl:2, tr:2, br:0, bl:0}, 16777215, 100); } else if (_local5 == "dropDown") { drawRoundRect(0, 0, _local3 + 1, _local4, {tl:4, tr:0, br:0, bl:4}, [13290186, 7895160], 100, -10, "linear"); drawRoundRect(1, 1, _local3 - 1, _local4 - 2, {tl:3, tr:0, br:0, bl:3}, 16777215, 100); } else if (_local5 == "menuBorder") { var _local15 = getStyle("themeColor"); drawRoundRect(4, 4, _local3 - 2, _local4 - 3, 0, [6184542, 6184542], 10, 0, "radial"); drawRoundRect(4, 4, _local3 - 1, _local4 - 2, 0, 6184542, 10); drawRoundRect(0, 0, _local3 + 1, _local4, 0, [0, 14342874], 100, 250, "linear"); drawRoundRect(0, 0, _local3 + 1, _local4, 0, _local15, 50); drawRoundRect(2, 2, _local3 - 3, _local4 - 4, 0, 16777215, 100); } else if (_local5 == "comboNonEdit") { } else { beginFill(_local7); drawRect(0, 0, _local3, _local4); drawRect(1, 1, _local3 - 1, _local4 - 1); endFill(); _color = borderColorName; } if (_local8 != undefined) { beginFill(_local8); drawRect(_local9, _local9, __get__width() - _local9, __get__height() - _local9); endFill(); } } function draw3dBorder(c1, c2, c3, c4, c5, c6) { var _local3 = __get__width(); var _local2 = __get__height(); beginFill(c1); drawRect(0, 0, _local3, _local2); drawRect(1, 0, _local3 - 1, _local2); endFill(); beginFill(c2); drawRect(1, 0, _local3 - 1, 1); endFill(); beginFill(c3); drawRect(1, _local2 - 1, _local3 - 1, _local2); endFill(); beginFill(c4); drawRect(1, 1, _local3 - 1, 2); endFill(); beginFill(c5); drawRect(1, _local2 - 2, _local3 - 1, _local2 - 1); endFill(); beginFill(c6); drawRect(1, 2, _local3 - 1, _local2 - 2); drawRect(2, 2, _local3 - 2, _local2 - 2); endFill(); } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.styles.rectBorderClass = mx.skins.halo.RectBorder; _global.skinRegistry.RectBorder = true; return(true); } static var symbolName = "RectBorder"; static var symbolOwner = mx.skins.halo.RectBorder; static var version = "2.0.2.127"; var borderCapColorName = "borderCapColor"; var shadowCapColorName = "shadowCapColor"; var colorList = {highlightColor:0, borderColor:0, buttonColor:0, shadowColor:0, borderCapColor:0, shadowCapColor:0}; var borderWidths = {none:0, solid:1, inset:2, outset:2, alert:3, dropDown:2, menuBorder:2, comboNonEdit:2}; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 271 MovieClip [__Packages.mx.skins.halo.ButtonSkin] Frame 0
class mx.skins.halo.ButtonSkin extends mx.skins.RectBorder { var __get__width, __get__height, getStyle, _parent, clear, drawRoundRect, __get__x, __get__y; function ButtonSkin () { super(); } function init() { super.init(); } function size() { drawHaloRect(__get__width(), __get__height()); } function drawHaloRect(w, h) { var _local6 = getStyle("borderStyle"); var _local4 = getStyle("themeColor"); var _local5 = _parent.emphasized; clear(); switch (_local6) { case "falseup" : if (_local5) { drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 75); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 85, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 75); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); } else { drawRoundRect(0, 0, w, h, 5, 9542041, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, [13291985, 16250871], 100, 0, "radial"); drawRoundRect(2, 2, w - 4, h - 4, 3, [9542041, 13818586], 100, 0, "radial"); drawRoundRect(3, 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(3, 4, w - 6, h - 7, 2, 16316664, 100); } break; case "falsedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "falserollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 50); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "falsedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); break; case "trueup" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16250871, 100); break; case "truedown" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 10066329, 100); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16579836], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 50); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, _local4, 20); break; case "truerollover" : drawRoundRect(__get__x(), __get__y(), w, h, 5, 9542041, 100); drawRoundRect(__get__x(), __get__y(), w, h, 5, _local4, 50); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, [3355443, 16777215], 100, 0, "radial"); drawRoundRect(__get__x() + 1, __get__y() + 1, w - 2, h - 2, 4, _local4, 40); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, [0, 14342874], 100, 0, "radial"); drawRoundRect(__get__x() + 2, __get__y() + 2, w - 4, h - 4, 3, _local4, 40); drawRoundRect(__get__x() + 3, __get__y() + 3, w - 6, h - 6, 2, 16777215, 100); drawRoundRect(__get__x() + 3, __get__y() + 4, w - 6, h - 7, 2, 16316664, 100); break; case "truedisabled" : drawRoundRect(0, 0, w, h, 5, 13159628, 100); drawRoundRect(1, 1, w - 2, h - 2, 4, 15921906, 100); drawRoundRect(2, 2, w - 4, h - 4, 3, 13949401, 100); drawRoundRect(3, 3, w - 6, h - 6, 2, 15921906, 100); } } static function classConstruct() { mx.core.ext.UIObjectExtensions.Extensions(); _global.skinRegistry.ButtonSkin = true; return(true); } static var symbolName = "ButtonSkin"; static var symbolOwner = mx.skins.halo.ButtonSkin; var className = "ButtonSkin"; var backgroundColorName = "buttonColor"; static var classConstructed = classConstruct(); static var UIObjectExtensionsDependency = mx.core.ext.UIObjectExtensions; }
Symbol 2183 Button
on (release) { getURL ("http://www.stickpage.com", "_blank"); }
Symbol 2186 MovieClip Frame 200
_root.gotoAndPlay("intro");
Symbol 2194 Button
on (release) { _root.gotoAndPlay("mainMenu"); }
Instance of Symbol 1407 MovieClip in Symbol 2212 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.wand); }
Instance of Symbol 1412 MovieClip in Symbol 2212 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.hat); }
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { hat = 2; wand = 3; }
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 1
onClipEvent (load) { hat = 2; wand = 3; }
Symbol 2226 MovieClip Frame 2
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 2
onClipEvent (load) { gotoAndPlay (3); hat = 2; wand = 3; }
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 2
onClipEvent (load) { gotoAndPlay (3); hat = 2; wand = 3; }
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 127
onClipEvent (load) { gotoAndStop (3); hat = 2; wand = 3; }
Symbol 2226 MovieClip Frame 181
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 181
onClipEvent (load) { gotoAndStop (4); hat = 2; wand = 3; }
Instance of Symbol 1873 MovieClip [giant] in Symbol 2226 MovieClip Frame 634
onClipEvent (load) { gotoAndPlay (1); health._visible = false; }
Instance of Symbol 1873 MovieClip [giant] in Symbol 2226 MovieClip Frame 651
onClipEvent (load) { gotoAndPlay (3); health._visible = false; }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 673
onClipEvent (load) { weapon = "pickaxe"; }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 673
onClipEvent (load) { weapon = "sword"; shield = 1; helmet = 2; }
Symbol 2226 MovieClip Frame 725
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 729
onClipEvent (load) { gotoAndStop (4); hat = 2; wand = 3; }
Instance of Symbol 1598 MovieClip [wizard_main] in Symbol 2226 MovieClip Frame 729
onClipEvent (load) { gotoAndStop (4); hat = 2; wand = 3; }
Instance of Symbol 1873 MovieClip [giant] in Symbol 2226 MovieClip Frame 841
onClipEvent (load) { gotoAndPlay (1); health._visible = false; }
Instance of Symbol 1873 MovieClip [giant] in Symbol 2226 MovieClip Frame 850
onClipEvent (load) { gotoAndPlay (5); health._visible = false; }
Instance of Symbol 1351 MovieClip [archer] in Symbol 2226 MovieClip Frame 1594
onClipEvent (load) { gotoAndStop (1); }
Instance of Symbol 1351 MovieClip [archer] in Symbol 2226 MovieClip Frame 1661
onClipEvent (load) { gotoAndStop (3); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 1715
onClipEvent (load) { weapon = 3; gotoAndStop (1); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 1903
onClipEvent (load) { weapon = "spear"; shield = 4; helmet = 4; gotoAndStop (1); }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 2001
onClipEvent (load) { weapon = "pickaxe"; gotoAndStop (3); mining.gotoAndPlay(26); }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 2001
onClipEvent (load) { weapon = "pickaxe"; gotoAndStop (3); mining.gotoAndPlay(4); }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 2001
onClipEvent (load) { weapon = "pickaxe"; gotoAndStop (3); mining.gotoAndPlay(40); }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 2001
onClipEvent (load) { weapon = "pickaxe"; gotoAndStop (3); mining.gotoAndPlay(35); }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 2001
onClipEvent (load) { weapon = "pickaxe"; gotoAndStop (3); mining.gotoAndPlay(15); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2001
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; gotoAndStop (1); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2225
onClipEvent (load) { weapon = 5; shield = 1; helmet = 2; gotoAndStop (6); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2290
onClipEvent (load) { weapon = 5; shield = 1; helmet = 2; gotoAndStop (4); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2294
onClipEvent (load) { weapon = 3; gotoAndStop (4); }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 2303
onClipEvent (load) { weapon = "pickaxe"; gotoAndStop (4); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2321
onClipEvent (load) { weapon = 5; shield = 1; helmet = 2; gotoAndStop (6); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2379
onClipEvent (load) { weapon = 3; gotoAndStop (7); }
Instance of Symbol 200 MovieClip [miner] in Symbol 2226 MovieClip Frame 2387
onClipEvent (load) { weapon = "pickaxe"; gotoAndStop (2); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2561
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; gotoAndStop (7); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2616
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; gotoAndStop (8); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2627
onClipEvent (load) { weapon = 5; shield = 1; helmet = 2; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2641
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); spartan.gotoAndPlay(26); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2641
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); spartan.gotoAndPlay(31); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2641
onClipEvent (load) { weapon = 3; shield = 7; helmet = 1; gotoAndStop (3); spartan.gotoAndPlay(18); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2641
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); spartan.gotoAndPlay(3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2641
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); spartan.gotoAndPlay(3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2641
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); spartan.gotoAndPlay(14); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2649
onClipEvent (load) { weapon = 2; shield = 7; helmet = 5; gotoAndStop (3); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2658
onClipEvent (load) { weapon = 3; gotoAndStop (4); run.gotoAndPlay(37); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2658
onClipEvent (load) { weapon = 3; gotoAndStop (4); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2658
onClipEvent (load) { weapon = 4; gotoAndStop (4); run.gotoAndPlay(15); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2658
onClipEvent (load) { weapon = 3; gotoAndStop (4); run.gotoAndPlay(8); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2658
onClipEvent (load) { weapon = 3; gotoAndStop (4); run.gotoAndPlay(3); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2686
onClipEvent (load) { weapon = 3; gotoAndStop (4); run.gotoAndPlay(37); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2686
onClipEvent (load) { weapon = 3; gotoAndStop (4); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2686
onClipEvent (load) { weapon = 4; gotoAndStop (4); run.gotoAndPlay(17); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2686
onClipEvent (load) { weapon = 3; gotoAndStop (4); run.gotoAndPlay(16); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2686
onClipEvent (load) { weapon = 3; gotoAndStop (4); run.gotoAndPlay(7); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2740
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 3; gotoAndStop (4); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 4; gotoAndStop (4); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 3; gotoAndStop (4); }
Instance of Symbol 948 MovieClip [swordMan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 3; gotoAndStop (4); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 3; shield = 7; helmet = 1; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2226 MovieClip Frame 2771
onClipEvent (load) { weapon = 2; shield = 7; helmet = 1; gotoAndStop (3); }
Symbol 2226 MovieClip Frame 2772
stop();
Symbol 2228 Button
on (release) { _root.menu.goto = "difficulty"; }
Symbol 2229 Button
on (release) { var so = SharedObject.getLocal("stickwar_save"); _root.campaignData.gold = so.data.data.gold; _root.campaignData.difficultyLevel = so.data.data.difficultyLevel; _root.campaignData.level = so.data.data.level; _root.campaignData.times = so.data.data.times; for (a in so.data.data.technology) { _root.campaignData.technology[a] = so.data.data.technology[a]; } _root.menu.goto = "campaign"; }
Symbol 2232 Button
on (release) { getURL ("http://www.stickpage.com", "_blank"); }
Symbol 2235 Button
on (release) { _root.menu.goto = "credits"; }
Symbol 2237 MovieClip Frame 1
var so = SharedObject.getLocal("stickwar_save"); if (so.data.data.technology == undefined) { loadButton._visible = false; loadButtonText._visible = false; } else { loadButton._visible = true; loadButtonText._visible = true; }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2237 MovieClip Frame 1
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; }
Symbol 2242 Button
on (release) { _root.goto = "loadLevel"; }
Symbol 2247 Button
on (release) { var so = SharedObject.getLocal("stickwar_save"); so.data.data = _root.campaignData; so.flush(); _root.campaignData = Campaign(so.data.data); _parent.gotoAndStop(2); _visible = false; }
Symbol 2251 MovieClip Frame 1
stop();
Symbol 2251 MovieClip Frame 2
stop();
Symbol 2252 Button
on (release) { getURL ("http://www.stickpage.com/stickwarguide.shtml", "_blank"); }
Symbol 2332 MovieClip Frame 1
stop();
Symbol 2332 MovieClip Frame 11
stop();
Symbol 2332 MovieClip Frame 21
stop();
Symbol 2332 MovieClip Frame 26
stop();
Symbol 2332 MovieClip Frame 46
stop();
Symbol 2332 MovieClip Frame 53
stop();
Symbol 2332 MovieClip Frame 64
stop();
Symbol 2332 MovieClip Frame 75
stop();
Symbol 2332 MovieClip Frame 90
stop();
Symbol 2332 MovieClip Frame 100
stop();
Symbol 2332 MovieClip Frame 104
stop();
Symbol 2332 MovieClip Frame 110
stop();
Symbol 2332 MovieClip Frame 120
stop();
Symbol 2336 Button
on (release) { _root.goto = "campaign"; }
Symbol 2341 Button
on (release) { _root.goto = "shop"; }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2430 MovieClip Frame 1
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; gotoAndStop (1); }
Instance of Symbol 630 MovieClip in Symbol 2431 MovieClip Frame 1
onClipEvent (load) { gotoAndStop(_parent._parent.weapon); }
Symbol 2432 Button
on (release) { nextFrame(); }
Symbol 2435 Button
on (release) { _root.goto = "credits"; }
Symbol 2438 MovieClip Frame 1
stop();
Symbol 2438 MovieClip Frame 2
stop();
Symbol 2438 MovieClip Frame 4
stop();
Symbol 2438 MovieClip Frame 5
stop();
Symbol 2438 MovieClip Frame 7
stop();
Symbol 2438 MovieClip Frame 8
stop();
Symbol 2438 MovieClip Frame 9
stop();
Symbol 2438 MovieClip Frame 10
stop();
Instance of Symbol 310 MovieClip in Symbol 2438 MovieClip Frame 10
onClipEvent (load) { time = int(Math.random() * 10000); lastBreath = getTimer(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && ((getTimer() - lastBreath) > time)) { play(); lastBreath = getTimer(); } }
Instance of Symbol 584 MovieClip [spartan] in Symbol 2438 MovieClip Frame 10
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; }
Symbol 2438 MovieClip Frame 11
stop();
Symbol 2438 MovieClip Frame 12
stop();
Symbol 2438 MovieClip Frame 13
stop();
Symbol 2438 MovieClip Frame 26
Instance of Symbol 310 MovieClip in Symbol 2438 MovieClip Frame 26
onClipEvent (load) { time = int(Math.random() * 10000); lastBreath = getTimer(); } onClipEvent (enterFrame) { if ((_currentframe == 1) && ((getTimer() - lastBreath) > time)) { play(); lastBreath = getTimer(); } }
Symbol 2438 MovieClip Frame 27
var difficulty = _root.campaignData.difficultyLevel; var difficultyStr = "normal"; if (difficulty == 2) { difficultyStr = "hard"; } else if (difficulty == 3) { difficultyStr = "insane"; } titleDisplay.text = ("Congratulations on finishing the game on " + difficultyStr) + "!"; var seconds = Math.round(_root.campaignData.getTotalTime()); var minutes = Math.floor(seconds / 60); seconds = seconds - (minutes * 60); trace(_root.campaignData.getTotalTime()); timeDisplay.text = ""; var i = 1; while (i < 13) { lvlStr = i; seconds = Math.round(_root.campaignData.getTime(i)); minutes = Math.floor(seconds / 60); seconds = seconds - (minutes * 60); time = ((minutes + "m and ") + seconds) + "s!\n"; if (i < 10) { i = "0" + i; } timeDisplay.text = timeDisplay.text + ((("Lvl " + i) + " finished in ") + time); i++; } seconds = Math.round(_root.campaignData.getTotalTime()); minutes = Math.floor(seconds / 60); seconds = seconds - (minutes * 60); timeDisplay.text = timeDisplay.text + (((("\nYou have completed the game in " + minutes) + "m and ") + seconds) + "s!");
Symbol 2446 Button
on (release) { _root.goto = "campaign"; }
Symbol 2463 MovieClip Frame 1
gold.text = _root.campaignData.getGold();
Instance of Symbol 200 MovieClip [miner] "miner2" in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { weapon = _root.campaignData.technology.getMinerPickaxe() * 2; bag = _root.campaignData.technology.getMinerBag(); if (_root.campaignData.technology.getMinerEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 948 MovieClip [swordMan] "swordman2" in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { weapon = _root.campaignData.technology.getSwordmanSword(); if (_root.campaignData.technology.getSwordmanEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1351 MovieClip [archer] "archer2" in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { if (_root.campaignData.technology.getArcherEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 584 MovieClip [spartan] "spartan2" in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { helmet = _root.campaignData.technology.getSpartanHelmet(); weapon = 1 + ((_root.campaignData.technology.getSpartanSpear() - 1) * 2); shield = _root.campaignData.technology.getSpartanShield(); if (_root.campaignData.technology.getSpartanEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1873 MovieClip [giant] "giant2" in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { weapon = (_root.campaignData.technology.getGiantClub() * 2) - 1; _xscale = (_xscale * (1 + (_root.campaignData.technology.getGiantStrength() * 0.1))); _yscale = (_yscale * (1 + (_root.campaignData.technology.getGiantStrength() * 0.1))); health._visible = false; if (_root.campaignData.technology.getGiantEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1598 MovieClip [wizard_main] "wizard2" in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { wand = _root.campaignData.technology.getWizardAttack(); hat = _root.campaignData.technology.getWizardHealing(); if (_root.campaignData.technology.getWizardEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 2452 MovieClip "statue2" in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { var scale = (1 + (_root.campaignData.technology.getCastleHealthLevel() / 10)); _xscale = (scale * 100); _yscale = (scale * 100); }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+20% mining rate"; var heading = "Pickaxe Upgrade"; var price = 100; var effect = "setMinerPickaxe"; var orig = "getMinerPickaxe"; var maxLevel = 4; if (_root.campaignData.technology.getMinerEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+20% mining bag capacity"; var heading = "Mining bag Upgrade"; var price = 100; var effect = "setMinerBagsize"; var orig = "getMinerBag"; var maxLevel = 4; if (_root.campaignData.technology.getMinerEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+20% attack strength"; var heading = "Swordman sword Upgrade"; var price = 100; var effect = "setSwordmanSword"; var orig = "getSwordmanSword"; var maxLevel = 4; if (!_root.campaignData.technology.getIsNotClubman()) { maxLevel = 1; } if (_root.campaignData.technology.getSwordmanEnabled() && (_root.campaignData.technology.getIsNotClubman())) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "Increases Archer health by 20%"; var heading = "Archer health Upgrade"; var price = 100; var effect = "setArcherAccuracy"; var orig = "getArcherAccuracy"; var maxLevel = 4; if (_root.campaignData.technology.getArcherEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+25% arrow damage."; var heading = "Archer arrow damage Upgrade"; var price = 100; var effect = "setArcherDamage"; var orig = "getArcherDamage"; var maxLevel = 4; if (_root.campaignData.technology.getArcherEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 3) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "Increases Spearton health by 10% and increases the chance that a Speartons block will be successfull"; var heading = "Spearton shield Upgrade"; var price = 100; var effect = "setSpartanShield"; var orig = "getSpartanShield"; var maxLevel = 5; if (_root.campaignData.technology.getSpartanEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() - 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 2) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "Increase Spearton health by 20%."; var heading = "Spearton Helmet upgrade"; var price = 100; var effect = "setSpartanHelmet"; var orig = "getSpartanHelmet"; var maxLevel = 4; if (_root.campaignData.technology.getSpartanEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = _root.campaignData.technology[orig](); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "Increases speed by 20%"; var heading = "Swordman speed Upgrade"; var price = 100; var effect = "setSwordmanSpeed"; var orig = "getSwordmanSpeed"; var maxLevel = 4; if (_root.campaignData.technology.getSwordmanEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "Increases Spearton attack by 20%"; var heading = "Spearton spear Upgrade"; var price = 100; var effect = "setSpartanSpear"; var orig = "getSpartanSpear"; var maxLevel = 3; if (_root.campaignData.technology.getSpartanEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+1 to number of units summoned by wizard"; var heading = "Wizard summoning spell Upgrade"; var price = 100; var effect = "setWizardHealing"; var orig = "getWizardHealing"; var maxLevel = 4; if (_root.campaignData.technology.getWizardEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+15% stun time"; var heading = "Wizard stun spell Upgrade"; var price = 100; var effect = "setWizardAttack"; var orig = "getWizardAttack"; var maxLevel = 4; if (_root.campaignData.technology.getWizardEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+20% giant health"; var heading = "Giant health Upgrade"; var price = 100; var effect = "setGiantStrength"; var orig = "getGiantStrength"; var maxLevel = 4; if (_root.campaignData.technology.getGiantEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+20% attack power"; var heading = "Giant attack Upgrade"; var price = 100; var effect = "setGiantClub"; var orig = "getGiantClub"; var maxLevel = 2; if (_root.campaignData.technology.getGiantEnabled()) { _visible = true; } else { _visible = false; } setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+100% hitpoints"; var heading = "Castle hitpoints upgrade"; var price = 100; var effect = "setCastleHealth"; var orig = "getCastleHealthLevel"; var maxLevel = 3; setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * (_root.campaignData.technology[orig]() / maxLevel); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "+2 gold/second generated by castle"; var heading = "Castle income upgrade"; var price = 100; var effect = "setCastleIncome"; var orig = "getCastleIncome"; var maxLevel = 4; setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Instance of Symbol 2462 MovieClip in Symbol 2463 MovieClip Frame 1
onClipEvent (load) { function setbar() { bar._yscale = 100 * ((_root.campaignData.technology[orig]() - 1) / (maxLevel - 1)); if (maxLevel == _root.campaignData.technology[orig]()) { plus._visible = false; } } var description = "Improves arrows fired by castle archers by 25%."; var heading = "Castle archer upgrade"; var price = 100; var effect = "setCastleArcherNumber"; var orig = "getCastleArcherNumber"; var maxLevel = 4; setbar(); } on (rollOver) { _root.menu.description.text = description; _root.menu.heading.text = heading; } on (rollOut) { _root.menu.description.text = _root.defaultDescription; _root.menu.heading.text = _root.defaultHeading; } on (release) { var n = (_root.campaignData.technology[orig]() + 1); if (n <= maxLevel) { _root.tryToBuy(price, effect, n); setbar(); } }
Symbol 2463 MovieClip Frame 2
stop();
Instance of Symbol 200 MovieClip [miner] "miner" in Symbol 2463 MovieClip Frame 2
onClipEvent (load) { weapon = _root.campaignData.technology.getMinerPickaxe() * 2; bag = _root.campaignData.technology.getMinerBag(); if (_root.campaignData.technology.getMinerEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 948 MovieClip [swordMan] "swordman" in Symbol 2463 MovieClip Frame 2
onClipEvent (load) { weapon = _root.campaignData.technology.getSwordmanSword(); if (_root.campaignData.technology.getSwordmanEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1351 MovieClip [archer] "archer" in Symbol 2463 MovieClip Frame 2
onClipEvent (load) { quiver = _root.campaignData.technology.getArcherAccuracy(); if (_root.campaignData.technology.getArcherEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 584 MovieClip [spartan] "spartan" in Symbol 2463 MovieClip Frame 2
onClipEvent (load) { helmet = _root.campaignData.technology.getSpartanHelmet(); weapon = (_root.campaignData.technology.getSpartanSpear() * 2) - 1; shield = _root.campaignData.technology.getSpartanShield(); if (_root.campaignData.technology.getSpartanEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1873 MovieClip [giant] "giant" in Symbol 2463 MovieClip Frame 2
onClipEvent (load) { weapon = (_root.campaignData.technology.getGiantClub() * 2) - 1; trace(weapon); _xscale = (_xscale * (1 + (_root.campaignData.technology.getGiantStrength() * 0.1))); _yscale = (_yscale * (1 + (_root.campaignData.technology.getGiantStrength() * 0.1))); health._visible = false; if (_root.campaignData.technology.getGiantEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 1598 MovieClip [wizard_main] "wizard" in Symbol 2463 MovieClip Frame 2
onClipEvent (load) { wand = _root.campaignData.technology.getWizardAttack(); hat = _root.campaignData.technology.getWizardHealing(); if (_root.campaignData.technology.getWizardEnabled()) { _visible = true; } else { _visible = false; } }
Instance of Symbol 2452 MovieClip "statue" in Symbol 2463 MovieClip Frame 2
onClipEvent (load) { var scale = (1 + (_root.campaignData.technology.getCastleHealthLevel() / 10)); _xscale = (scale * 100); _yscale = (scale * 100); }
Symbol 2463 MovieClip Frame 5
gotoAndPlay ("shop");
Symbol 2464 Button
on (release) { _root.campaignData.difficultyLevel = 1; _root.goto = "campaign"; }
Symbol 2465 Button
on (release) { _root.campaignData.difficultyLevel = 2; _root.goto = "campaign"; }
Symbol 2466 Button
on (release) { _root.campaignData.difficultyLevel = 3; _root.goto = "campaign"; }
Symbol 2472 Button
on (release) { getURL ("http://www.stickpage.com/stickwargameplay.shtml", "_blank"); }
Symbol 2473 MovieClip Frame 1
domain_parts = _url.split("://"); real_domain = domain_parts[1].split("/"); domain = real_domain[0]; if ((domain != "www.stickpage.com") && (domain != "farm.stickpage.com")) { gotoAndStop (2); } stop();
Instance of Symbol 584 MovieClip [spartan] in Symbol 2473 MovieClip Frame 1
onClipEvent (load) { weapon = 3; shield = 7; helmet = 5; }
Symbol 2473 MovieClip Frame 2
stop();
Symbol 2474 Button
on (release) { getURL ("http://www.stickpage.com/stickwargameplay4123.shtml", "_blank"); }
Symbol 2478 Button
on (release) { _root.gotoAndPlay("mainMenu"); }

Library Items

Symbol 1 Sound [magesummon]Used by:2132
Symbol 2 Sound [magespellfail]Used by:14
Symbol 3 GraphicUsed by:8
Symbol 4 GraphicUsed by:7 1230
Symbol 5 GraphicUsed by:6 1229
Symbol 6 MovieClipUses:5Used by:7
Symbol 7 MovieClip [castleHealthMeter]Uses:4 6Used by:8 1182
Symbol 8 MovieClip [spearstatue]Uses:3 7
Symbol 9 GraphicUsed by:13 22 2117 2226
Symbol 10 GraphicUsed by:13
Symbol 11 GraphicUsed by:12
Symbol 12 MovieClipUses:11Used by:13 45
Symbol 13 MovieClip [background7]Uses:9 10 12Used by:2160
Symbol 14 MovieClip [magespellfailMc]Uses:2Used by:2160
Symbol 15 Sound [swordHit3]Used by:16
Symbol 16 MovieClip [swordHit3Mc]Uses:15Used by:2160
Symbol 17 Sound [swordHit2]Used by:18
Symbol 18 MovieClip [swordHit2Mc]Uses:17Used by:2160
Symbol 19 GraphicUsed by:22
Symbol 20 GraphicUsed by:21
Symbol 21 MovieClipUses:20Used by:22
Symbol 22 MovieClip [background3]Uses:9 19 21Used by:2160 2226
Symbol 23 GraphicUsed by:32 2158
Symbol 24 GraphicUsed by:25
Symbol 25 MovieClipUses:24Used by:32 2158
Symbol 26 GraphicUsed by:27
Symbol 27 MovieClipUses:26Used by:32 2158
Symbol 28 GraphicUsed by:31
Symbol 29 GraphicUsed by:30
Symbol 30 MovieClipUses:29Used by:31
Symbol 31 MovieClipUses:28 30Used by:32 2158
Symbol 32 MovieClip [foreground4]Uses:23 25 27 31Used by:2160 2226
Symbol 33 GraphicUsed by:34
Symbol 34 MovieClipUses:33Used by:35 2083
Symbol 35 MovieClip [foreground2]Uses:34Used by:2160 2226
Symbol 36 GraphicUsed by:37 2159
Symbol 37 MovieClip [middleground4]Uses:36Used by:2160 2226
Symbol 38 GraphicUsed by:40
Symbol 39 GraphicUsed by:40 2081
Symbol 40 MovieClip [middleground5]Uses:38 39Used by:2160 2226
Symbol 41 GraphicUsed by:45
Symbol 42 GraphicUsed by:45
Symbol 43 GraphicUsed by:44
Symbol 44 MovieClipUses:43Used by:45
Symbol 45 MovieClip [background4]Uses:41 42 12 44Used by:2160 2226
Symbol 46 GraphicUsed by:48
Symbol 47 GraphicUsed by:48
Symbol 48 MovieClip [background5]Uses:46 47Used by:2160
Symbol 49 GraphicUsed by:82
Symbol 50 GraphicUsed by:82
Symbol 51 GraphicUsed by:82
Symbol 52 GraphicUsed by:82
Symbol 53 GraphicUsed by:82
Symbol 54 GraphicUsed by:82
Symbol 55 GraphicUsed by:82
Symbol 56 GraphicUsed by:82
Symbol 57 GraphicUsed by:82
Symbol 58 GraphicUsed by:82
Symbol 59 GraphicUsed by:82
Symbol 60 GraphicUsed by:82
Symbol 61 GraphicUsed by:82
Symbol 62 GraphicUsed by:82
Symbol 63 GraphicUsed by:82
Symbol 64 GraphicUsed by:82
Symbol 65 GraphicUsed by:82
Symbol 66 GraphicUsed by:82
Symbol 67 GraphicUsed by:82
Symbol 68 GraphicUsed by:82
Symbol 69 GraphicUsed by:82
Symbol 70 GraphicUsed by:82
Symbol 71 GraphicUsed by:82
Symbol 72 GraphicUsed by:82
Symbol 73 GraphicUsed by:82
Symbol 74 GraphicUsed by:82
Symbol 75 GraphicUsed by:82
Symbol 76 GraphicUsed by:82
Symbol 77 GraphicUsed by:82
Symbol 78 GraphicUsed by:82
Symbol 79 GraphicUsed by:82
Symbol 80 GraphicUsed by:82
Symbol 81 GraphicUsed by:82
Symbol 82 MovieClip [footsteps]Uses:49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81Used by:2160 2226
Symbol 83 GraphicUsed by:89 601 2226
Symbol 84 GraphicUsed by:89 601 2226
Symbol 85 GraphicUsed by:89 601 2226
Symbol 86 GraphicUsed by:89 601 2226
Symbol 87 GraphicUsed by:89 601 2226
Symbol 88 GraphicUsed by:89 601 2226
Symbol 89 MovieClip [gold]Uses:83 84 85 86 87 88Used by:2160
Symbol 90 GraphicUsed by:91
Symbol 91 ButtonUses:90Used by:200 584 948 1351 1598 1601
Symbol 92 GraphicUsed by:109
Symbol 93 GraphicUsed by:109 135 165 199 310 326 359 369 390 453 500 559 579 641 647 688 695 705 787 861 879 923 947 1181 1198 1205 1267 1274 1315 1418 1460 1513 1585 1597 1601 1640 1827 1869 1872 2212 2431
Symbol 94 GraphicUsed by:98 630
Symbol 95 GraphicUsed by:98 1887
Symbol 96 GraphicUsed by:98
Symbol 97 GraphicUsed by:98
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Symbol 1883 MovieClipUses:1882Used by:1884
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Symbol 1918 EditableTextUses:1879Used by:1919
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Symbol 1921 GraphicUsed by:1922 1925
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Symbol 1925 ButtonUses:1921 1919Used by:1932
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Symbol 1932 MovieClip [attackDefenceMenu]Uses:1916 1920 1922 1923 1924 1925 1927 1928 1929 1930 1931Used by:1950 2160
Symbol 1933 GraphicUsed by:1939
Symbol 1934 MovieClipUses:1917Used by:1935 1937
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Symbol 1966 GraphicUsed by:1967
Symbol 1967 MovieClip [castleHitArea]Uses:1966Used by:2160
Symbol 1968 GraphicUsed by:1970
Symbol 1969 GraphicUsed by:1970
Symbol 1970 MovieClip [castle]Uses:1968 282 1969 1351Used by:2160
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Symbol 1975 MovieClipUses:1974Used by:1978
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Symbol 1978 MovieClip [blood]Uses:1973 1975 1977Used by:2160
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Symbol 2042 GraphicUsed by:2070
Symbol 2043 ButtonUses:594 595 596Used by:2070
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Symbol 2072 GraphicUsed by:2075 2079 2080 2161
Symbol 2073 GraphicUsed by:2074
Symbol 2074 MovieClipUses:2073Used by:2075 2079 2080 2161
Symbol 2075 MovieClip [foreground8]Uses:2072 2074Used by:2160
Symbol 2076 GraphicUsed by:2077 2078 2082 2172
Symbol 2077 MovieClip [middleground9]Uses:2076Used by:2160
Symbol 2078 MovieClip [middleground6]Uses:2076Used by:2160
Symbol 2079 MovieClip [foreground3]Uses:2072 2074Used by:2160
Symbol 2080 MovieClip [foreground5]Uses:2072 2074Used by:2160
Symbol 2081 MovieClip [middleground2]Uses:39Used by:2160
Symbol 2082 MovieClip [middleground3]Uses:2076Used by:2160
Symbol 2083 MovieClip [foreground1]Uses:34Used by:2160
Symbol 2084 GraphicUsed by:2085 2086
Symbol 2085 MovieClip [background1]Uses:2084Used by:2160
Symbol 2086 MovieClip [background2]Uses:2084Used by:2160
Symbol 2087 Sound [arrowHitDirt]Used by:2088
Symbol 2088 MovieClip [arrowHitDirtMc]Uses:2087Used by:2160
Symbol 2089 Sound [arrowHitMetal]Used by:2090
Symbol 2090 MovieClip [arrowHitMetalMc]Uses:2089Used by:2160
Symbol 2091 Sound [arrowShot]Used by:2092
Symbol 2092 MovieClip [arrowShotMc]Uses:2091Used by:2160
Symbol 2093 Sound [Battle_of_the_Shadow_Elves]Used by:2094
Symbol 2094 MovieClip [Battle_of_the_Shadow_ElvesMc]Uses:2093Used by:2160
Symbol 2095 Sound [magicSound]Used by:2096
Symbol 2096 MovieClip [magicSoundMc]Uses:2095Used by:2160
Symbol 2097 Sound [victoryHorns]Used by:2098
Symbol 2098 MovieClip [victoryHornsMc]Uses:2097Used by:2160
Symbol 2099 Sound [bulidingDestroySound]Used by:2100
Symbol 2100 MovieClip [bulidingDestroySoundMc]Uses:2099Used by:2160
Symbol 2101 Sound [manTheFort]Used by:2102
Symbol 2102 MovieClip [manTheFortMc]Uses:2101Used by:2160
Symbol 2103 Sound [defend1]Used by:2104
Symbol 2104 MovieClip [defend1Mc]Uses:2103Used by:2160
Symbol 2105 Sound [attack1]Used by:2106
Symbol 2106 MovieClip [attack1Mc]Uses:2105Used by:2160
Symbol 2107 Sound [pain4]Used by:2108
Symbol 2108 MovieClip [pain4Mc]Uses:2107Used by:2160
Symbol 2109 Sound [giantSwing2]Used by:2110
Symbol 2110 MovieClip [giantSwing2Mc]Uses:2109Used by:2160
Symbol 2111 Sound [deathPainGiant1]Used by:2112
Symbol 2112 MovieClip [deathPainGiant1Mc]Uses:2111Used by:2160
Symbol 2113 GraphicUsed by:2117
Symbol 2114 GraphicUsed by:2115
Symbol 2115 MovieClipUses:2114Used by:2117
Symbol 2116 GraphicUsed by:2117
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Symbol 2118 GraphicUsed by:2119
Symbol 2119 MovieClip [foreground6]Uses:2118Used by:2160
Symbol 2120 GraphicUsed by:2121
Symbol 2121 MovieClip [middleground7]Uses:2120Used by:2160
Symbol 2122 Sound [pain5]Used by:2123
Symbol 2123 MovieClip [pain5Mc]Uses:2122Used by:2160
Symbol 2124 Sound [pain6]Used by:2125
Symbol 2125 MovieClip [pain6Mc]Uses:2124Used by:2160
Symbol 2126 Sound [pain7]Used by:2127
Symbol 2127 MovieClip [pain7Mc]Uses:2126Used by:2160
Symbol 2128 Sound [swordHit1]Used by:2129
Symbol 2129 MovieClip [swordHit1Mc]Uses:2128Used by:2160
Symbol 2130 Sound [swordHit4]Used by:2131
Symbol 2131 MovieClip [swordHit4Mc]Uses:2130Used by:2160
Symbol 2132 MovieClip [magesummonMc]Uses:1Used by:2160
Symbol 2133 Sound [fieldOfMemories]Used by:2134
Symbol 2134 MovieClip [fieldOfMemoriesMc]Uses:2133Used by:2160
Symbol 2135 FontUsed by:2136
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Symbol 2137 MovieClipUses:2136Used by:2138 2157
Symbol 2138 MovieClip [goldAdded]Uses:2137Used by:2160
Symbol 2139 Sound [unitCreateButtonSound]Used by:2140
Symbol 2140 MovieClip [unitCreateButtonSoundMc]Uses:2139Used by:2160
Symbol 2141 Sound [failmission1]Used by:2142
Symbol 2142 MovieClip [failmission1Mc]Uses:2141Used by:2160
Symbol 2143 Sound [victorysound1]Used by:2144
Symbol 2144 MovieClip [victorysound1Mc]Uses:2143Used by:2160
Symbol 2145 Sound [victorysound2]Used by:2146
Symbol 2146 MovieClip [victorysound2Mc]Uses:2145Used by:2160
Symbol 2147 Sound [victorysound3]Used by:2148
Symbol 2148 MovieClip [victorysound3Mc]Uses:2147Used by:2160
Symbol 2149 Sound [Entering_the_Stronghold]Used by:2150
Symbol 2150 MovieClip [Entering_the_StrongholdMc]Uses:2149Used by:2160
Symbol 2151 Sound [giantSwing1]Used by:2152
Symbol 2152 MovieClip [giantSwing1Mc]Uses:2151Used by:2160
Symbol 2153 TextUses:606Used by:2154
Symbol 2154 MovieClip [tips5]Uses:605 2153Used by:2160
Symbol 2155 Sound [marching]Used by:2156
Symbol 2156 MovieClip [marchingMc]Uses:2155Used by:2160
Symbol 2157 MovieClip [healthLost]Uses:2137Used by:2160
Symbol 2158 MovieClip [foreground7]Uses:23 25 27 31Used by:2160
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Symbol 2161 MovieClip [foreground9]Uses:2072 2074Used by:Timeline
Symbol 2162 TextUses:606Used by:2163
Symbol 2163 MovieClip [tipsDefence]Uses:605 2162 611Used by:2172
Symbol 2164 TextUses:606Used by:2165
Symbol 2165 MovieClip [tipsAttack]Uses:605 2164 611Used by:2172
Symbol 2166 TextUses:606Used by:2167
Symbol 2167 MovieClip [tips6]Uses:605 2166Used by:2172
Symbol 2168 TextUses:606Used by:2169
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Symbol 2170 TextUses:606Used by:2171
Symbol 2171 MovieClip [tips8]Uses:605 2170 611Used by:2172
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Symbol 2502 MovieClip [__Packages.SoundManager]
Symbol 2503 MovieClip [__Packages.Game]
Symbol 2504 MovieClip [__Packages.Man]
Symbol 2505 MovieClip [__Packages.AiSquad]
Symbol 2506 MovieClip [__Packages.Group]
Symbol 2507 MovieClip [__Packages.SwordManGroup]
Symbol 2508 MovieClip [__Packages.SwordMan]
Symbol 2509 MovieClip [__Packages.SpartanGroup]
Symbol 2510 MovieClip [__Packages.ArcherGroup]
Symbol 2511 MovieClip [__Packages.Archer]
Symbol 2512 MovieClip [__Packages.MinerGroup]
Symbol 2513 MovieClip [__Packages.Miner]
Symbol 2514 MovieClip [__Packages.GiantGroup]
Symbol 2515 MovieClip [__Packages.Giant]
Symbol 2516 MovieClip [__Packages.WizardGroup]
Symbol 2517 MovieClip [__Packages.Wizard]
Symbol 2518 MovieClip [__Packages.TechnologyManager]
Symbol 2519 MovieClip [__Packages.QueueManager]
Symbol 2520 MovieClip [__Packages.CastleArcherGroup]
Symbol 2521 MovieClip [__Packages.Spartan]
Symbol 2522 MovieClip [__Packages.GoldMineManager]
Symbol 2523 MovieClip [__Packages.ProjectileManager]
Symbol 2524 MovieClip [__Packages.PartitionManager]
Symbol 2525 MovieClip [__Packages.BloodManager]
Symbol 2526 MovieClip [__Packages.Ai]
Symbol 2527 MovieClip [__Packages.Campaign]
Symbol 2528 MovieClip [__Packages.AiLevel0]
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Symbol 2530 MovieClip [__Packages.AiLevel2]
Symbol 2531 MovieClip [__Packages.AiLevel3]
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Symbol 204 MovieClip [__Packages.mx.controls.Button]
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Symbol 252 MovieClip [__Packages.mx.styles.CSSTextStyles]
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Symbol 258 MovieClip [__Packages.mx.skins.ColoredSkinElement]
Symbol 259 MovieClip [__Packages.mx.core.ext.UIObjectExtensions]
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Symbol 262 MovieClip [__Packages.mx.managers.SystemManager]
Symbol 263 MovieClip [__Packages.mx.managers.FocusManager]
Symbol 264 MovieClip [__Packages.mx.skins.halo.FocusRect]
Symbol 265 MovieClip [__Packages.mx.managers.OverlappedWindows]
Symbol 266 MovieClip [__Packages.mx.styles.CSSSetStyle]
Symbol 267 MovieClip [__Packages.mx.core.ext.UIComponentExtensions]
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Symbol 270 MovieClip [__Packages.mx.skins.halo.RectBorder]
Symbol 271 MovieClip [__Packages.mx.skins.halo.ButtonSkin]
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Symbol 2176 MovieClipUses:2175Used by:2186
Symbol 2177 GraphicUsed by:2178
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Symbol 2179 BitmapUsed by:2180
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Symbol 2192 GraphicUsed by:2194
Symbol 2193 GraphicUsed by:2194
Symbol 2194 ButtonUses:2192 2193Used by:2226
Symbol 2195 GraphicUsed by:2226
Symbol 2196 GraphicUsed by:2226
Symbol 2197 GraphicUsed by:2226
Symbol 2198 GraphicUsed by:2226
Symbol 2199 GraphicUsed by:2226
Symbol 2200 GraphicUsed by:2226
Symbol 2201 GraphicUsed by:2226
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Symbol 2206 GraphicUsed by:2226
Symbol 2207 GraphicUsed by:2226
Symbol 2208 GraphicUsed by:2226 2333
Symbol 2209 GraphicUsed by:2226
Symbol 2210 GraphicUsed by:2226
Symbol 2211 GraphicUsed by:2226
Symbol 2212 MovieClipUses:1461 1462 93 1407 1412 1463 1464 1465 1466 1507 1468 1504 1470 1501 1586 1500 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596Used by:2226
Symbol 2213 GraphicUsed by:2226
Symbol 2214 GraphicUsed by:2226
Symbol 2215 GraphicUsed by:2226
Symbol 2216 GraphicUsed by:2217
Symbol 2217 MovieClipUses:2216Used by:2226
Symbol 2218 GraphicUsed by:2226
Symbol 2219 GraphicUsed by:2226
Symbol 2220 GraphicUsed by:2226
Symbol 2221 GraphicUsed by:2226
Symbol 2222 GraphicUsed by:2226
Symbol 2223 GraphicUsed by:2226
Symbol 2224 GraphicUsed by:2226
Symbol 2225 GraphicUsed by:2226
Symbol 2226 MovieClipUses:45 2188 1598 2189 2190 1495 964 82 2191 2194 37 32 2195 2196 2197 2198 1873 2199 1351 948 200 584 1184 2200 2201 960 2202 2203 955 2204 953 952 2205 2206 2207 22 2208 2209 2210 2211 2212 2213 2214 9 2215 40 35 83 84 85 86 87 88 2217 2218 2219 2220 2221 859 2222 2223 2224 282 2225 SS1Used by:Timeline
Symbol 2227 GraphicUses:272Used by:2237
Symbol 2228 ButtonUses:594 595 596Used by:2237
Symbol 2229 ButtonUses:594 595 596Used by:2237
Symbol 2230 GraphicUsed by:2231
Symbol 2231 MovieClipUses:2230Used by:2237
Symbol 2232 ButtonUses:594 595 596Used by:2237
Symbol 2233 GraphicUsed by:2234
Symbol 2234 MovieClipUses:2233Used by:2237
Symbol 2235 ButtonUses:594 595 596Used by:2237
Symbol 2236 TextUses:1901Used by:2237
Symbol 2237 MovieClipUses:2227 2228 2229 2231 584 2232 2234 2235 2236Used by:Timeline
Symbol 2238 EditableTextUses:1901Used by:2239
Symbol 2239 MovieClipUses:2238Used by:Timeline
Symbol 2240 MovieClipUsed by:Timeline
Symbol 2241 GraphicUsed by:2333
Symbol 2242 ButtonUses:594 595 596Used by:2333
Symbol 2243 GraphicUsed by:2244
Symbol 2244 MovieClipUses:2243Used by:2333 2463
Symbol 2245 GraphicUsed by:2246
Symbol 2246 MovieClipUses:2245Used by:2251
Symbol 2247 ButtonUses:594 595 596Used by:2248
Symbol 2248 MovieClipUses:2247Used by:2251
Symbol 2249 GraphicUsed by:2250
Symbol 2250 MovieClipUses:2249Used by:2251
Symbol 2251 MovieClipUses:2246 2248 2250Used by:2333
Symbol 2252 ButtonUses:594 595 596Used by:2333 2346
Symbol 2253 GraphicUsed by:2254
Symbol 2254 MovieClipUses:2253Used by:2333
Symbol 2255 GraphicUsed by:2256
Symbol 2256 MovieClipUses:2255Used by:2333
Symbol 2257 GraphicUsed by:2332
Symbol 2258 GraphicUsed by:2332
Symbol 2259 GraphicUsed by:2332
Symbol 2260 GraphicUsed by:2332
Symbol 2261 GraphicUsed by:2332
Symbol 2262 GraphicUsed by:2332
Symbol 2263 GraphicUsed by:2332
Symbol 2264 GraphicUsed by:2332
Symbol 2265 GraphicUsed by:2332
Symbol 2266 GraphicUsed by:2332
Symbol 2267 GraphicUsed by:2332
Symbol 2268 GraphicUsed by:2332
Symbol 2269 GraphicUsed by:2332
Symbol 2270 GraphicUsed by:2332
Symbol 2271 GraphicUsed by:2332
Symbol 2272 GraphicUsed by:2332
Symbol 2273 GraphicUsed by:2332
Symbol 2274 GraphicUsed by:2332
Symbol 2275 GraphicUsed by:2332
Symbol 2276 GraphicUsed by:2332
Symbol 2277 GraphicUsed by:2332
Symbol 2278 GraphicUsed by:2332
Symbol 2279 GraphicUsed by:2332
Symbol 2280 GraphicUsed by:2332
Symbol 2281 GraphicUsed by:2332
Symbol 2282 GraphicUsed by:2332
Symbol 2283 GraphicUsed by:2332
Symbol 2284 GraphicUsed by:2332
Symbol 2285 GraphicUsed by:2332
Symbol 2286 GraphicUsed by:2332
Symbol 2287 GraphicUsed by:2332
Symbol 2288 GraphicUsed by:2332
Symbol 2289 GraphicUsed by:2332
Symbol 2290 GraphicUsed by:2332
Symbol 2291 GraphicUsed by:2332
Symbol 2292 GraphicUsed by:2332
Symbol 2293 GraphicUsed by:2332
Symbol 2294 GraphicUsed by:2332
Symbol 2295 GraphicUsed by:2332
Symbol 2296 GraphicUsed by:2332
Symbol 2297 GraphicUsed by:2332
Symbol 2298 GraphicUsed by:2332
Symbol 2299 GraphicUsed by:2332
Symbol 2300 GraphicUsed by:2332
Symbol 2301 GraphicUsed by:2332
Symbol 2302 GraphicUsed by:2332
Symbol 2303 GraphicUsed by:2332
Symbol 2304 GraphicUsed by:2332
Symbol 2305 GraphicUsed by:2332
Symbol 2306 GraphicUsed by:2332
Symbol 2307 GraphicUsed by:2332
Symbol 2308 GraphicUsed by:2332
Symbol 2309 GraphicUsed by:2332
Symbol 2310 GraphicUsed by:2332
Symbol 2311 GraphicUsed by:2332
Symbol 2312 GraphicUsed by:2332
Symbol 2313 GraphicUsed by:2332
Symbol 2314 GraphicUsed by:2332
Symbol 2315 GraphicUsed by:2332
Symbol 2316 GraphicUsed by:2332
Symbol 2317 GraphicUsed by:2332
Symbol 2318 GraphicUsed by:2332
Symbol 2319 GraphicUsed by:2332
Symbol 2320 GraphicUsed by:2332
Symbol 2321 GraphicUsed by:2332
Symbol 2322 GraphicUsed by:2332
Symbol 2323 GraphicUsed by:2332
Symbol 2324 GraphicUsed by:2332
Symbol 2325 GraphicUsed by:2332
Symbol 2326 GraphicUsed by:2332
Symbol 2327 GraphicUsed by:2332
Symbol 2328 GraphicUsed by:2332
Symbol 2329 GraphicUsed by:2332
Symbol 2330 GraphicUsed by:2332
Symbol 2331 GraphicUsed by:2332
Symbol 2332 MovieClipUses:2257 292 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331Used by:2333
Symbol 2333 MovieClipUses:2241 2208 2242 2244 2251 2252 2254 2256 2332Used by:Timeline
Symbol 2334 GraphicUsed by:2438
Symbol 2335 TextUses:2007Used by:2438
Symbol 2336 ButtonUses:594 595 596Used by:2338
Symbol 2337 TextUses:2007Used by:2338
Symbol 2338 MovieClipUses:2336 2337Used by:2438
Symbol 2339 TextUses:2007Used by:2438
Symbol 2340 TextUses:2007Used by:2438
Symbol 2341 ButtonUses:594 595 596Used by:2438
Symbol 2342 TextUses:2007Used by:2438
Symbol 2343 TextUses:2007Used by:2438
Symbol 2344 EditableTextUses:606Used by:2438
Symbol 2345 TextUses:2007Used by:2346
Symbol 2346 MovieClipUses:2252 2345Used by:2438
Symbol 2347 TextUses:2007Used by:2438
Symbol 2348 TextUses:2007Used by:2438
Symbol 2349 TextUses:2007Used by:2438
Symbol 2350 TextUses:2007Used by:2438
Symbol 2351 FontUsed by:2352 2362 2370 2375 2382 2403
Symbol 2352 TextUses:2351Used by:2438
Symbol 2353 TextUses:606Used by:2438
Symbol 2354 TextUses:2009Used by:2438
Symbol 2355 TextUses:2007Used by:2438
Symbol 2356 TextUses:2007Used by:2438
Symbol 2357 TextUses:2007Used by:2438
Symbol 2358 EditableTextUses:606Used by:2438
Symbol 2359 TextUses:2009Used by:2438
Symbol 2360 TextUses:2007Used by:2438
Symbol 2361 TextUses:2007Used by:2438
Symbol 2362 TextUses:2007 2351Used by:2438
Symbol 2363 EditableTextUses:606Used by:2438
Symbol 2364 TextUses:2009Used by:2438
Symbol 2365 TextUses:2007Used by:2438
Symbol 2366 TextUses:2007Used by:2438
Symbol 2367 TextUses:2007Used by:2438
Symbol 2368 TextUses:2007Used by:2438
Symbol 2369 TextUses:2007Used by:2438
Symbol 2370 TextUses:2351Used by:2438
Symbol 2371 EditableTextUses:606Used by:2438
Symbol 2372 TextUses:2009Used by:2438
Symbol 2373 TextUses:2007Used by:2438
Symbol 2374 TextUses:2007Used by:2438
Symbol 2375 TextUses:2007 2351Used by:2438
Symbol 2376 EditableTextUses:606Used by:2438
Symbol 2377 GraphicUsed by:2438
Symbol 2378 TextUses:2009Used by:2438
Symbol 2379 TextUses:2007Used by:2438
Symbol 2380 TextUses:2007Used by:2438
Symbol 2381 TextUses:2007Used by:2438
Symbol 2382 TextUses:2007 2351Used by:2438
Symbol 2383 TextUses:2007Used by:2438
Symbol 2384 TextUses:2007Used by:2438
Symbol 2385 EditableTextUses:606Used by:2438
Symbol 2386 TextUses:2009Used by:2438
Symbol 2387 TextUses:2007Used by:2438
Symbol 2388 TextUses:2007Used by:2438
Symbol 2389 TextUses:2007Used by:2438
Symbol 2390 TextUses:2007Used by:2438
Symbol 2391 TextUses:2007Used by:2438
Symbol 2392 EditableTextUses:606Used by:2438
Symbol 2393 TextUses:2009Used by:2438
Symbol 2394 TextUses:2007Used by:2438
Symbol 2395 TextUses:606Used by:2438
Symbol 2396 TextUses:2007Used by:2438
Symbol 2397 TextUses:2007Used by:2438
Symbol 2398 TextUses:2007Used by:2438
Symbol 2399 EditableTextUses:606Used by:2438
Symbol 2400 TextUses:2007Used by:2438
Symbol 2401 TextUses:2007Used by:2438
Symbol 2402 TextUses:2007Used by:2438
Symbol 2403 TextUses:2351Used by:2438
Symbol 2404 EditableTextUses:606Used by:2438
Symbol 2405 TextUses:2007Used by:2438
Symbol 2406 TextUses:2007Used by:2438
Symbol 2407 EditableTextUses:606Used by:2438
Symbol 2408 TextUses:2009Used by:2438
Symbol 2409 TextUses:2007Used by:2438
Symbol 2410 TextUses:2007Used by:2438
Symbol 2411 TextUses:2007Used by:2438
Symbol 2412 TextUses:2007Used by:2438
Symbol 2413 TextUses:2007Used by:2438
Symbol 2414 EditableTextUses:606Used by:2438
Symbol 2415 GraphicUsed by:2428
Symbol 2416 GraphicUsed by:2428
Symbol 2417 GraphicUsed by:2418
Symbol 2418 MovieClipUses:2417Used by:2428
Symbol 2419 GraphicUsed by:2428
Symbol 2420 GraphicUsed by:2428
Symbol 2421 GraphicUsed by:2428
Symbol 2422 GraphicUsed by:2428
Symbol 2423 GraphicUsed by:2428
Symbol 2424 GraphicUsed by:2428
Symbol 2425 GraphicUsed by:2428
Symbol 2426 GraphicUsed by:2428
Symbol 2427 GraphicUsed by:2428
Symbol 2428 MovieClipUses:2415 2416 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427Used by:2430
Symbol 2429 SoundUsed by:2430 2438
Symbol 2430 MovieClipUses:2428 584 2429Used by:2438
Symbol 2431 MovieClipUses:630 924 633 93 632 634 635 636 637 638 639 640Used by:2438
Symbol 2432 ButtonUses:594 595 596Used by:2438
Symbol 2433 EditableTextUses:2007Used by:2438
Symbol 2434 TextUses:2007Used by:2438
Symbol 2435 ButtonUses:594 595 596Used by:2438
Symbol 2436 TextUses:2007Used by:2438
Symbol 2437 EditableTextUses:2007Used by:2438
Symbol 2438 MovieClipUses:2334 2005 2335 2338 2339 2340 2341 2342 2343 2344 2346 2347 2348 2349 2350 1198 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 310 2368 2369 584 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 1418 957 2380 2381 2382 2383 2384 2385 2386 2387 2388 1640 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 1601 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2430 109 2431 2432 2433 2434 2435 2436 2437 2429Used by:2443
Symbol 2439 EditableTextUses:2007Used by:2442
Symbol 2440 EditableTextUses:2007Used by:2442
Symbol 2441 EditableTextUses:2007Used by:2442
Symbol 2442 MovieClipUses:2439 2440 2441Used by:2443
Symbol 2443 MovieClipUses:2438 2442Used by:Timeline
Symbol 2444 GraphicUsed by:2445
Symbol 2445 MovieClipUses:2444Used by:2463
Symbol 2446 ButtonUses:594 595 596Used by:2463
Symbol 2447 GraphicUsed by:2448
Symbol 2448 MovieClipUses:2447Used by:2463
Symbol 2449 BitmapUsed by:2450
Symbol 2450 GraphicUses:2449Used by:2463
Symbol 2451 GraphicUsed by:2452
Symbol 2452 MovieClipUses:2451Used by:2463
Symbol 2453 EditableTextUses:606Used by:2463
Symbol 2454 EditableTextUses:1901Used by:2463
Symbol 2455 EditableTextUses:606Used by:2463
Symbol 2456 MovieClipUses:1917Used by:2462
Symbol 2457 GraphicUsed by:2462
Symbol 2458 GraphicUsed by:2459
Symbol 2459 MovieClipUses:2458Used by:2462
Symbol 2460 GraphicUsed by:2461
Symbol 2461 MovieClipUses:2460Used by:2462
Symbol 2462 MovieClipUses:2456 2457 2459 2461Used by:2463
Symbol 2463 MovieClipUses:2445 2446 2448 2244 2450 200 948 1351 584 1873 1598 2452 2453 2454 2455 2462Used by:Timeline
Symbol 2464 ButtonUses:594 595 596Used by:2473
Symbol 2465 ButtonUses:594 595 596Used by:2473
Symbol 2466 ButtonUses:594 595 596Used by:2473
Symbol 2467 MovieClipUses:591Used by:2473
Symbol 2468 GraphicUsed by:2469
Symbol 2469 MovieClipUses:2468Used by:2473
Symbol 2470 TextUses:2009Used by:2472
Symbol 2471 GraphicUsed by:2472
Symbol 2472 ButtonUses:594 2470 593 2471Used by:2473
Symbol 2473 MovieClipUses:273 2464 2465 2466 2467 2469 584 2472Used by:Timeline
Symbol 2474 ButtonUses:594 595 596Used by:Timeline
Symbol 2475 EditableTextUses:2009Used by:Timeline
Symbol 2476 GraphicUsed by:2477
Symbol 2477 MovieClipUses:2476Used by:Timeline
Symbol 2478 ButtonUses:594 595 596Used by:2501
Symbol 2479 TextUses:2007Used by:2489
Symbol 2480 TextUses:2007Used by:2489
Symbol 2481 TextUses:2007Used by:2489
Symbol 2482 TextUses:2007Used by:2489
Symbol 2483 TextUses:2007Used by:2489
Symbol 2484 TextUses:2007Used by:2489
Symbol 2485 TextUses:2007Used by:2489
Symbol 2486 TextUses:2007Used by:2489
Symbol 2487 TextUses:2007Used by:2489
Symbol 2488 TextUses:2007Used by:2489
Symbol 2489 MovieClipUses:2479 2480 2481 2482 2483 2484 2485 2486 2487 2488Used by:2491
Symbol 2490 GraphicUsed by:2491
Symbol 2491 MovieClipUses:2489 2490Used by:2501
Symbol 2492 GraphicUsed by:2500
Symbol 2493 TextUses:2009Used by:2500
Symbol 2494 TextUses:2009Used by:2500
Symbol 2495 TextUses:2009Used by:2500
Symbol 2496 TextUses:2009Used by:2500
Symbol 2497 TextUses:2009Used by:2500
Symbol 2498 TextUses:2009Used by:2500
Symbol 2499 TextUses:2009Used by:2500
Symbol 2500 MovieClipUses:2492 2493 2494 2495 2496 2497 2498 2499Used by:2501
Symbol 2501 MovieClipUses:273 2478 2491 2500Used by:Timeline
Streaming Sound 1Used by:Symbol 2226 MovieClip

Instance Names

"introMovie"Frame 10Symbol 2226 MovieClip
"menu"Frame 25Symbol 2237 MovieClip
"menu"Frame 63Symbol 2333 MovieClip
"menu"Frame 73Symbol 2443 MovieClip
"menu"Frame 85Symbol 2463 MovieClip
"menu"Frame 96Symbol 2473 MovieClip
"domainText"Frame 115Symbol 2475 EditableText
"menu"Frame 124Symbol 2501 MovieClip
"bar"Symbol 7 MovieClip [castleHealthMeter] Frame 1Symbol 6 MovieClip
"health"Symbol 8 MovieClip [spearstatue] Frame 1Symbol 7 MovieClip [castleHealthMeter]
"sun"Symbol 22 MovieClip [background3] Frame 1Symbol 21 MovieClip
"barFill"Symbol 113 MovieClip Frame 1Symbol 112 MovieClip
"click"Symbol 200 MovieClip [miner] Frame 1Symbol 91 Button
"bar"Symbol 200 MovieClip [miner] Frame 1Symbol 113 MovieClip
"mining"Symbol 200 MovieClip [miner] Frame 3Symbol 165 MovieClip
"death"Symbol 200 MovieClip [miner] Frame 4Symbol 199 MovieClip
"b"Symbol 212 MovieClip [SimpleButtonDown] Frame 1Symbol 209 MovieClip [BrdrShdw]
"face"Symbol 212 MovieClip [SimpleButtonDown] Frame 1Symbol 211 MovieClip [BrdrFace]
"b"Symbol 217 MovieClip [SimpleButtonIn] Frame 1Symbol 214 MovieClip [BrdrBlk]
"it"Symbol 217 MovieClip [SimpleButtonIn] Frame 1Symbol 216 MovieClip [BrdrHilght]
"g"Symbol 217 MovieClip [SimpleButtonIn] Frame 1Symbol 209 MovieClip [BrdrShdw]
"face"Symbol 217 MovieClip [SimpleButtonIn] Frame 1Symbol 211 MovieClip [BrdrFace]
"ob"Symbol 218 MovieClip [SimpleButtonUp] Frame 1Symbol 214 MovieClip [BrdrBlk]
"ol"Symbol 218 MovieClip [SimpleButtonUp] Frame 1Symbol 211 MovieClip [BrdrFace]
"ib"Symbol 218 MovieClip [SimpleButtonUp] Frame 1Symbol 209 MovieClip [BrdrShdw]
"il"Symbol 218 MovieClip [SimpleButtonUp] Frame 1Symbol 216 MovieClip [BrdrHilght]
"face"Symbol 218 MovieClip [SimpleButtonUp] Frame 1Symbol 211 MovieClip [BrdrFace]
"boundingBox_mc"Symbol 226 MovieClip [FocusRect] Frame 1Symbol 207 MovieClip [BoundingBox]
"tabCapture"Symbol 227 MovieClip [FocusManager] Frame 1Symbol 224 Button
"boundingBox_mc"Symbol 230 MovieClip [SimpleButton] Frame 1Symbol 207 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 234 MovieClip [Button] Frame 1Symbol 207 MovieClip [BoundingBox]
"boundingBox_mc"Symbol 250 MovieClip [RadioButton] Frame 1Symbol 207 MovieClip [BoundingBox]
"foo"Symbol 250 MovieClip [RadioButton] Frame 2Symbol 234 MovieClip [Button]
"sparspear"Symbol 310 MovieClip Frame 1Symbol 282 MovieClip
"sparhelm"Symbol 310 MovieClip Frame 1Symbol 294 MovieClip
"sparshield"Symbol 310 MovieClip Frame 1Symbol 305 MovieClip
"sparspear"Symbol 326 MovieClip Frame 1Symbol 282 MovieClip
"sparspear"Symbol 359 MovieClip Frame 1Symbol 282 MovieClip
"sparspear"Symbol 369 MovieClip Frame 1Symbol 282 MovieClip
"sparspear"Symbol 390 MovieClip Frame 1Symbol 282 MovieClip
"sparspear"Symbol 453 MovieClip Frame 1Symbol 282 MovieClip
"sparshield"Symbol 453 MovieClip Frame 1Symbol 305 MovieClip
"sparspear"Symbol 500 MovieClip Frame 1Symbol 282 MovieClip
"sparshield"Symbol 500 MovieClip Frame 1Symbol 305 MovieClip
"sparshield"Symbol 500 MovieClip Frame 33Symbol 305 MovieClip
"sparshield"Symbol 500 MovieClip Frame 55Symbol 305 MovieClip
"sparspear"Symbol 579 MovieClip Frame 1Symbol 282 MovieClip
"sparshield"Symbol 579 MovieClip Frame 1Symbol 305 MovieClip
"click"Symbol 584 MovieClip [spartan] Frame 1Symbol 91 Button
"spartan"Symbol 584 MovieClip [spartan] Frame 2Symbol 326 MovieClip
"spartan"Symbol 584 MovieClip [spartan] Frame 3Symbol 359 MovieClip
"spartan"Symbol 584 MovieClip [spartan] Frame 4Symbol 369 MovieClip
"spartan"Symbol 584 MovieClip [spartan] Frame 5Symbol 390 MovieClip
"spartan"Symbol 584 MovieClip [spartan] Frame 6Symbol 453 MovieClip
"spartan"Symbol 584 MovieClip [spartan] Frame 7Symbol 500 MovieClip
"drawSword"Symbol 584 MovieClip [spartan] Frame 8Symbol 559 MovieClip
"bar"Symbol 601 MovieClip Frame 1Symbol 113 MovieClip
"miner"Symbol 601 MovieClip Frame 1Symbol 200 MovieClip [miner]
"spear"Symbol 625 MovieClip [throwSpear] Frame 1Symbol 624 MovieClip [spear]
"click"Symbol 948 MovieClip [swordMan] Frame 1Symbol 91 Button
"swing"Symbol 948 MovieClip [swordMan] Frame 3Symbol 688 MovieClip
"run"Symbol 948 MovieClip [swordMan] Frame 4Symbol 695 MovieClip
"block"Symbol 948 MovieClip [swordMan] Frame 5Symbol 705 MovieClip
"arrowDeath"Symbol 948 MovieClip [swordMan] Frame 7Symbol 861 MovieClip
"swing"Symbol 948 MovieClip [swordMan] Frame 8Symbol 879 MovieClip
"swing"Symbol 948 MovieClip [swordMan] Frame 10Symbol 923 MovieClip
"swing"Symbol 948 MovieClip [swordMan] Frame 11Symbol 947 MovieClip
"giantclub"Symbol 1181 MovieClip Frame 1Symbol 966 MovieClip
"health"Symbol 1182 MovieClip [statues] Frame 2Symbol 7 MovieClip [castleHealthMeter]
"giantStatue"Symbol 1182 MovieClip [statues] Frame 11Symbol 1181 MovieClip
"bar"Symbol 1230 MovieClip Frame 1Symbol 1229 MovieClip
"bar"Symbol 1267 MovieClip Frame 26Symbol 1230 MovieClip
"bow"Symbol 1267 MovieClip Frame 39Symbol 1265 MovieClip
"bar"Symbol 1267 MovieClip Frame 39Symbol 1230 MovieClip
"bow"Symbol 1315 MovieClip Frame 39Symbol 1265 MovieClip
"bow"Symbol 1350 MovieClip Frame 1Symbol 1315 MovieClip
"bar"Symbol 1350 MovieClip Frame 1Symbol 1230 MovieClip
"click"Symbol 1351 MovieClip [archer] Frame 1Symbol 91 Button
"prep"Symbol 1351 MovieClip [archer] Frame 3Symbol 1267 MovieClip
"death"Symbol 1351 MovieClip [archer] Frame 4Symbol 1274 MovieClip
"prep"Symbol 1351 MovieClip [archer] Frame 5Symbol 1350 MovieClip
"archer"Symbol 1352 MovieClip [oldtower1] Frame 2Symbol 1351 MovieClip [archer]
"arrow"Symbol 1353 MovieClip [arrow] Frame 1Symbol 860 MovieClip
"click"Symbol 1598 MovieClip [wizard_main] Frame 1Symbol 91 Button
"swing"Symbol 1598 MovieClip [wizard_main] Frame 3Symbol 1513 MovieClip
"swing"Symbol 1598 MovieClip [wizard_main] Frame 6Symbol 1597 MovieClip
"click"Symbol 1601 MovieClip Frame 1Symbol 91 Button
"giantclub"Symbol 1827 MovieClip Frame 58Symbol 966 MovieClip
"health"Symbol 1873 MovieClip [giant] Frame 1Symbol 1230 MovieClip
"swing"Symbol 1873 MovieClip [giant] Frame 3Symbol 1827 MovieClip
"swing"Symbol 1873 MovieClip [giant] Frame 5Symbol 1872 MovieClip
"display"Symbol 1885 MovieClip Frame 16Symbol 1880 EditableText
"num"Symbol 1905 MovieClip Frame 1Symbol 1902 EditableText
"display"Symbol 1919 MovieClip Frame 16Symbol 1918 EditableText
"gold"Symbol 1946 MovieClip Frame 1Symbol 1884 MovieClip
"populationFlicker"Symbol 1946 MovieClip Frame 1Symbol 1942 MovieClip
"goldDisplay"Symbol 1946 MovieClip Frame 1Symbol 1943 EditableText
"populationDisplay"Symbol 1946 MovieClip Frame 1Symbol 1945 EditableText
"groupDisplay"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1874 MovieClip
"minerButton"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1887 Button
"archerButton"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1890 Button
"swordmanButton"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1894 Button
"spartanButton"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1896 Button
"wizardButton"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1897 Button
"giantButton"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1899 Button
"minerLoading"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1905 MovieClip
"archerLoading"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1905 MovieClip
"swordManLoading"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1905 MovieClip
"spartanLoading"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1905 MovieClip
"wizardLoading"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1905 MovieClip
"giantLoading"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1905 MovieClip
"minerCancel"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1910 Button
"archerCancel"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1911 Button
"swordManCancel"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1912 Button
"spartanCancel"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1913 Button
"wizardCancel"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1914 Button
"giantCancel"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1915 Button
"attackDefenceMenu"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1932 MovieClip [attackDefenceMenu]
"soundToggle"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1939 MovieClip
"goldBox"Symbol 1950 MovieClip [HUD] Frame 1Symbol 1946 MovieClip
"archer"Symbol 1970 MovieClip [castle] Frame 2Symbol 1351 MovieClip [archer]
"archer"Symbol 1970 MovieClip [castle] Frame 29Symbol 1351 MovieClip [archer]
"archer"Symbol 1970 MovieClip [castle] Frame 30Symbol 1351 MovieClip [archer]
"archer"Symbol 1970 MovieClip [castle] Frame 46Symbol 1351 MovieClip [archer]
"scroll"Symbol 2041 MovieClip [levelDescription] Frame 1Symbol 2005 MovieClip
"screen"Symbol 2041 MovieClip [levelDescription] Frame 1Symbol 2037 MovieClip
"mask"Symbol 2041 MovieClip [levelDescription] Frame 1Symbol 2039 MovieClip
"mask"Symbol 2041 MovieClip [levelDescription] Frame 2Symbol 2039 MovieClip
"qualityBox"Symbol 2070 MovieClip Frame 1Symbol 2062 MovieClip
"glowBox"Symbol 2070 MovieClip Frame 1Symbol 2069 MovieClip
"scroll"Symbol 2071 MovieClip [gameMenu] Frame 1Symbol 2005 MovieClip
"screen"Symbol 2071 MovieClip [gameMenu] Frame 1Symbol 2070 MovieClip
"mask"Symbol 2071 MovieClip [gameMenu] Frame 1Symbol 2039 MovieClip
"gold"Symbol 2137 MovieClip Frame 1Symbol 2136 EditableText
"gold"Symbol 2138 MovieClip [goldAdded] Frame 1Symbol 2137 MovieClip
"gold"Symbol 2157 MovieClip [healthLost] Frame 1Symbol 2137 MovieClip
"sparspear"Symbol 2226 MovieClip Frame 2599Symbol 282 MovieClip
"loadButton"Symbol 2237 MovieClip Frame 1Symbol 2229 Button
"loadButton"Symbol 2237 MovieClip Frame 1Symbol 2232 Button
"loadButtonText"Symbol 2237 MovieClip Frame 1Symbol 2234 MovieClip
"loadButton"Symbol 2237 MovieClip Frame 1Symbol 2235 Button
"fps"Symbol 2239 MovieClip Frame 1Symbol 2238 EditableText
"save"Symbol 2333 MovieClip Frame 1Symbol 2251 MovieClip
"path"Symbol 2333 MovieClip Frame 1Symbol 2332 MovieClip
"titleDisplay"Symbol 2438 MovieClip Frame 27Symbol 2433 EditableText
"timeDisplay"Symbol 2438 MovieClip Frame 27Symbol 2437 EditableText
"timeDisplay"Symbol 2442 MovieClip Frame 1Symbol 2439 EditableText
"totalTimeDisplay"Symbol 2442 MovieClip Frame 1Symbol 2440 EditableText
"display"Symbol 2443 MovieClip Frame 1Symbol 2438 MovieClip
"summary"Symbol 2443 MovieClip Frame 1Symbol 2442 MovieClip
"bar"Symbol 2462 MovieClip Frame 1Symbol 2459 MovieClip
"plus"Symbol 2462 MovieClip Frame 1Symbol 2461 MovieClip
"miner2"Symbol 2463 MovieClip Frame 1Symbol 200 MovieClip [miner]
"swordman2"Symbol 2463 MovieClip Frame 1Symbol 948 MovieClip [swordMan]
"archer2"Symbol 2463 MovieClip Frame 1Symbol 1351 MovieClip [archer]
"spartan2"Symbol 2463 MovieClip Frame 1Symbol 584 MovieClip [spartan]
"giant2"Symbol 2463 MovieClip Frame 1Symbol 1873 MovieClip [giant]
"wizard2"Symbol 2463 MovieClip Frame 1Symbol 1598 MovieClip [wizard_main]
"statue2"Symbol 2463 MovieClip Frame 1Symbol 2452 MovieClip
"description"Symbol 2463 MovieClip Frame 1Symbol 2453 EditableText
"gold"Symbol 2463 MovieClip Frame 1Symbol 2454 EditableText
"heading"Symbol 2463 MovieClip Frame 1Symbol 2455 EditableText
"miner"Symbol 2463 MovieClip Frame 2Symbol 200 MovieClip [miner]
"swordman"Symbol 2463 MovieClip Frame 2Symbol 948 MovieClip [swordMan]
"archer"Symbol 2463 MovieClip Frame 2Symbol 1351 MovieClip [archer]
"spartan"Symbol 2463 MovieClip Frame 2Symbol 584 MovieClip [spartan]
"giant"Symbol 2463 MovieClip Frame 2Symbol 1873 MovieClip [giant]
"wizard"Symbol 2463 MovieClip Frame 2Symbol 1598 MovieClip [wizard_main]
"statue"Symbol 2463 MovieClip Frame 2Symbol 2452 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS1/AS2.
ExportAssets (56)Timeline Frame 1Symbol 1 as "magesummon"
ExportAssets (56)Timeline Frame 1Symbol 2 as "magespellfail"
ExportAssets (56)Timeline Frame 1Symbol 7 as "castleHealthMeter"
ExportAssets (56)Timeline Frame 1Symbol 8 as "spearstatue"
ExportAssets (56)Timeline Frame 1Symbol 13 as "background7"
ExportAssets (56)Timeline Frame 1Symbol 14 as "magespellfailMc"
ExportAssets (56)Timeline Frame 1Symbol 15 as "swordHit3"
ExportAssets (56)Timeline Frame 1Symbol 16 as "swordHit3Mc"
ExportAssets (56)Timeline Frame 1Symbol 17 as "swordHit2"
ExportAssets (56)Timeline Frame 1Symbol 18 as "swordHit2Mc"
ExportAssets (56)Timeline Frame 1Symbol 22 as "background3"
ExportAssets (56)Timeline Frame 1Symbol 32 as "foreground4"
ExportAssets (56)Timeline Frame 1Symbol 35 as "foreground2"
ExportAssets (56)Timeline Frame 1Symbol 37 as "middleground4"
ExportAssets (56)Timeline Frame 1Symbol 40 as "middleground5"
ExportAssets (56)Timeline Frame 1Symbol 45 as "background4"
ExportAssets (56)Timeline Frame 1Symbol 48 as "background5"
ExportAssets (56)Timeline Frame 1Symbol 82 as "footsteps"
ExportAssets (56)Timeline Frame 1Symbol 89 as "gold"
ExportAssets (56)Timeline Frame 1Symbol 200 as "miner"
ExportAssets (56)Timeline Frame 1Symbol 207 as "BoundingBox"
ExportAssets (56)Timeline Frame 1Symbol 209 as "BrdrShdw"
ExportAssets (56)Timeline Frame 1Symbol 211 as "BrdrFace"
ExportAssets (56)Timeline Frame 1Symbol 212 as "SimpleButtonDown"
ExportAssets (56)Timeline Frame 1Symbol 214 as "BrdrBlk"
ExportAssets (56)Timeline Frame 1Symbol 216 as "BrdrHilght"
ExportAssets (56)Timeline Frame 1Symbol 217 as "SimpleButtonIn"
ExportAssets (56)Timeline Frame 1Symbol 218 as "SimpleButtonUp"
ExportAssets (56)Timeline Frame 1Symbol 219 as "Defaults"
ExportAssets (56)Timeline Frame 1Symbol 220 as "UIObjectExtensions"
ExportAssets (56)Timeline Frame 1Symbol 221 as "UIObject"
ExportAssets (56)Timeline Frame 1Symbol 226 as "FocusRect"
ExportAssets (56)Timeline Frame 1Symbol 227 as "FocusManager"
ExportAssets (56)Timeline Frame 1Symbol 228 as "UIComponentExtensions"
ExportAssets (56)Timeline Frame 1Symbol 229 as "UIComponent"
ExportAssets (56)Timeline Frame 1Symbol 230 as "SimpleButton"
ExportAssets (56)Timeline Frame 1Symbol 231 as "Border"
ExportAssets (56)Timeline Frame 1Symbol 232 as "RectBorder"
ExportAssets (56)Timeline Frame 1Symbol 233 as "ButtonSkin"
ExportAssets (56)Timeline Frame 1Symbol 234 as "Button"
ExportAssets (56)Timeline Frame 1Symbol 237 as "RadioFalseDisabled"
ExportAssets (56)Timeline Frame 1Symbol 239 as "RadioThemeColor1"
ExportAssets (56)Timeline Frame 1Symbol 243 as "RadioThemeColor2"
ExportAssets (56)Timeline Frame 1Symbol 244 as "RadioFalseDown"
ExportAssets (56)Timeline Frame 1Symbol 245 as "RadioFalseOver"
ExportAssets (56)Timeline Frame 1Symbol 246 as "RadioFalseUp"
ExportAssets (56)Timeline Frame 1Symbol 247 as "RadioTrueDisabled"
ExportAssets (56)Timeline Frame 1Symbol 248 as "RadioTrueUp"
ExportAssets (56)Timeline Frame 1Symbol 249 as "RadioButtonAssets"
ExportAssets (56)Timeline Frame 1Symbol 250 as "RadioButton"
ExportAssets (56)Timeline Frame 1Symbol 582 as "cursor"
ExportAssets (56)Timeline Frame 1Symbol 584 as "spartan"
ExportAssets (56)Timeline Frame 2Symbol 608 as "tips2"
ExportAssets (56)Timeline Frame 2Symbol 622 as "tips1"
ExportAssets (56)Timeline Frame 2Symbol 624 as "spear"
ExportAssets (56)Timeline Frame 2Symbol 625 as "throwSpear"
ExportAssets (56)Timeline Frame 2Symbol 948 as "swordMan"
ExportAssets (56)Timeline Frame 2Symbol 1182 as "statues"
ExportAssets (56)Timeline Frame 2Symbol 1185 as "screensplat"
ExportAssets (56)Timeline Frame 2Symbol 1351 as "archer"
ExportAssets (56)Timeline Frame 2Symbol 1352 as "oldtower1"
ExportAssets (56)Timeline Frame 2Symbol 1353 as "arrow"
ExportAssets (56)Timeline Frame 2Symbol 1598 as "wizard_main"
ExportAssets (56)Timeline Frame 2Symbol 1873 as "giant"
ExportAssets (56)Timeline Frame 2Symbol 1932 as "attackDefenceMenu"
ExportAssets (56)Timeline Frame 2Symbol 1950 as "HUD"
ExportAssets (56)Timeline Frame 2Symbol 1965 as "dustsplat"
ExportAssets (56)Timeline Frame 2Symbol 1967 as "castleHitArea"
ExportAssets (56)Timeline Frame 2Symbol 1970 as "castle"
ExportAssets (56)Timeline Frame 2Symbol 1971 as "bloodsplat"
ExportAssets (56)Timeline Frame 2Symbol 1978 as "blood"
ExportAssets (56)Timeline Frame 2Symbol 2041 as "levelDescription"
ExportAssets (56)Timeline Frame 2Symbol 2071 as "gameMenu"
ExportAssets (56)Timeline Frame 2Symbol 2075 as "foreground8"
ExportAssets (56)Timeline Frame 2Symbol 2077 as "middleground9"
ExportAssets (56)Timeline Frame 2Symbol 2078 as "middleground6"
ExportAssets (56)Timeline Frame 2Symbol 2079 as "foreground3"
ExportAssets (56)Timeline Frame 2Symbol 2080 as "foreground5"
ExportAssets (56)Timeline Frame 2Symbol 2081 as "middleground2"
ExportAssets (56)Timeline Frame 2Symbol 2082 as "middleground3"
ExportAssets (56)Timeline Frame 2Symbol 2083 as "foreground1"
ExportAssets (56)Timeline Frame 2Symbol 2085 as "background1"
ExportAssets (56)Timeline Frame 2Symbol 2086 as "background2"
ExportAssets (56)Timeline Frame 2Symbol 2087 as "arrowHitDirt"
ExportAssets (56)Timeline Frame 2Symbol 2088 as "arrowHitDirtMc"
ExportAssets (56)Timeline Frame 2Symbol 2089 as "arrowHitMetal"
ExportAssets (56)Timeline Frame 2Symbol 2090 as "arrowHitMetalMc"
ExportAssets (56)Timeline Frame 2Symbol 2091 as "arrowShot"
ExportAssets (56)Timeline Frame 2Symbol 2092 as "arrowShotMc"
ExportAssets (56)Timeline Frame 2Symbol 2093 as "Battle_of_the_Shadow_Elves"
ExportAssets (56)Timeline Frame 2Symbol 2094 as "Battle_of_the_Shadow_ElvesMc"
ExportAssets (56)Timeline Frame 2Symbol 2095 as "magicSound"
ExportAssets (56)Timeline Frame 2Symbol 2096 as "magicSoundMc"
ExportAssets (56)Timeline Frame 2Symbol 2097 as "victoryHorns"
ExportAssets (56)Timeline Frame 2Symbol 2098 as "victoryHornsMc"
ExportAssets (56)Timeline Frame 2Symbol 2099 as "bulidingDestroySound"
ExportAssets (56)Timeline Frame 2Symbol 2100 as "bulidingDestroySoundMc"
ExportAssets (56)Timeline Frame 2Symbol 2101 as "manTheFort"
ExportAssets (56)Timeline Frame 2Symbol 2102 as "manTheFortMc"
ExportAssets (56)Timeline Frame 2Symbol 2103 as "defend1"
ExportAssets (56)Timeline Frame 2Symbol 2104 as "defend1Mc"
ExportAssets (56)Timeline Frame 2Symbol 2105 as "attack1"
ExportAssets (56)Timeline Frame 2Symbol 2106 as "attack1Mc"
ExportAssets (56)Timeline Frame 2Symbol 2107 as "pain4"
ExportAssets (56)Timeline Frame 2Symbol 2108 as "pain4Mc"
ExportAssets (56)Timeline Frame 2Symbol 2109 as "giantSwing2"
ExportAssets (56)Timeline Frame 2Symbol 2110 as "giantSwing2Mc"
ExportAssets (56)Timeline Frame 2Symbol 2111 as "deathPainGiant1"
ExportAssets (56)Timeline Frame 2Symbol 2112 as "deathPainGiant1Mc"
ExportAssets (56)Timeline Frame 2Symbol 2117 as "background6"
ExportAssets (56)Timeline Frame 2Symbol 2119 as "foreground6"
ExportAssets (56)Timeline Frame 2Symbol 2121 as "middleground7"
ExportAssets (56)Timeline Frame 2Symbol 2122 as "pain5"
ExportAssets (56)Timeline Frame 2Symbol 2123 as "pain5Mc"
ExportAssets (56)Timeline Frame 2Symbol 2124 as "pain6"
ExportAssets (56)Timeline Frame 2Symbol 2125 as "pain6Mc"
ExportAssets (56)Timeline Frame 2Symbol 2126 as "pain7"
ExportAssets (56)Timeline Frame 2Symbol 2127 as "pain7Mc"
ExportAssets (56)Timeline Frame 2Symbol 2128 as "swordHit1"
ExportAssets (56)Timeline Frame 2Symbol 2129 as "swordHit1Mc"
ExportAssets (56)Timeline Frame 2Symbol 2130 as "swordHit4"
ExportAssets (56)Timeline Frame 2Symbol 2131 as "swordHit4Mc"
ExportAssets (56)Timeline Frame 2Symbol 2132 as "magesummonMc"
ExportAssets (56)Timeline Frame 2Symbol 2133 as "fieldOfMemories"
ExportAssets (56)Timeline Frame 2Symbol 2134 as "fieldOfMemoriesMc"
ExportAssets (56)Timeline Frame 2Symbol 2138 as "goldAdded"
ExportAssets (56)Timeline Frame 2Symbol 2139 as "unitCreateButtonSound"
ExportAssets (56)Timeline Frame 2Symbol 2140 as "unitCreateButtonSoundMc"
ExportAssets (56)Timeline Frame 2Symbol 2141 as "failmission1"
ExportAssets (56)Timeline Frame 2Symbol 2142 as "failmission1Mc"
ExportAssets (56)Timeline Frame 2Symbol 2143 as "victorysound1"
ExportAssets (56)Timeline Frame 2Symbol 2144 as "victorysound1Mc"
ExportAssets (56)Timeline Frame 2Symbol 2145 as "victorysound2"
ExportAssets (56)Timeline Frame 2Symbol 2146 as "victorysound2Mc"
ExportAssets (56)Timeline Frame 2Symbol 2147 as "victorysound3"
ExportAssets (56)Timeline Frame 2Symbol 2148 as "victorysound3Mc"
ExportAssets (56)Timeline Frame 2Symbol 2149 as "Entering_the_Stronghold"
ExportAssets (56)Timeline Frame 2Symbol 2150 as "Entering_the_StrongholdMc"
ExportAssets (56)Timeline Frame 2Symbol 2151 as "giantSwing1"
ExportAssets (56)Timeline Frame 2Symbol 2152 as "giantSwing1Mc"
ExportAssets (56)Timeline Frame 2Symbol 2154 as "tips5"
ExportAssets (56)Timeline Frame 2Symbol 2155 as "marching"
ExportAssets (56)Timeline Frame 2Symbol 2156 as "marchingMc"
ExportAssets (56)Timeline Frame 2Symbol 2157 as "healthLost"
ExportAssets (56)Timeline Frame 2Symbol 2158 as "foreground7"
ExportAssets (56)Timeline Frame 2Symbol 2159 as "middleground8"
ExportAssets (56)Timeline Frame 2Symbol 2161 as "foreground9"
ExportAssets (56)Timeline Frame 2Symbol 2163 as "tipsDefence"
ExportAssets (56)Timeline Frame 2Symbol 2165 as "tipsAttack"
ExportAssets (56)Timeline Frame 2Symbol 2167 as "tips6"
ExportAssets (56)Timeline Frame 2Symbol 2169 as "tips7"
ExportAssets (56)Timeline Frame 2Symbol 2171 as "tips8"
ExportAssets (56)Timeline Frame 2Symbol 2172 as "middleground10"
ExportAssets (56)Timeline Frame 2Symbol 2174 as "tips3"
ExportAssets (56)Timeline Frame 2Symbol 2502 as "__Packages.SoundManager"
ExportAssets (56)Timeline Frame 2Symbol 2503 as "__Packages.Game"
ExportAssets (56)Timeline Frame 2Symbol 2504 as "__Packages.Man"
ExportAssets (56)Timeline Frame 2Symbol 2505 as "__Packages.AiSquad"
ExportAssets (56)Timeline Frame 2Symbol 2506 as "__Packages.Group"
ExportAssets (56)Timeline Frame 2Symbol 2507 as "__Packages.SwordManGroup"
ExportAssets (56)Timeline Frame 2Symbol 2508 as "__Packages.SwordMan"
ExportAssets (56)Timeline Frame 2Symbol 2509 as "__Packages.SpartanGroup"
ExportAssets (56)Timeline Frame 2Symbol 2510 as "__Packages.ArcherGroup"
ExportAssets (56)Timeline Frame 2Symbol 2511 as "__Packages.Archer"
ExportAssets (56)Timeline Frame 2Symbol 2512 as "__Packages.MinerGroup"
ExportAssets (56)Timeline Frame 2Symbol 2513 as "__Packages.Miner"
ExportAssets (56)Timeline Frame 2Symbol 2514 as "__Packages.GiantGroup"
ExportAssets (56)Timeline Frame 2Symbol 2515 as "__Packages.Giant"
ExportAssets (56)Timeline Frame 2Symbol 2516 as "__Packages.WizardGroup"
ExportAssets (56)Timeline Frame 2Symbol 2517 as "__Packages.Wizard"
ExportAssets (56)Timeline Frame 2Symbol 2518 as "__Packages.TechnologyManager"
ExportAssets (56)Timeline Frame 2Symbol 2519 as "__Packages.QueueManager"
ExportAssets (56)Timeline Frame 2Symbol 2520 as "__Packages.CastleArcherGroup"
ExportAssets (56)Timeline Frame 2Symbol 2521 as "__Packages.Spartan"
ExportAssets (56)Timeline Frame 2Symbol 2522 as "__Packages.GoldMineManager"
ExportAssets (56)Timeline Frame 2Symbol 2523 as "__Packages.ProjectileManager"
ExportAssets (56)Timeline Frame 2Symbol 2524 as "__Packages.PartitionManager"
ExportAssets (56)Timeline Frame 2Symbol 2525 as "__Packages.BloodManager"
ExportAssets (56)Timeline Frame 2Symbol 2526 as "__Packages.Ai"
ExportAssets (56)Timeline Frame 2Symbol 2527 as "__Packages.Campaign"
ExportAssets (56)Timeline Frame 2Symbol 2528 as "__Packages.AiLevel0"
ExportAssets (56)Timeline Frame 2Symbol 2529 as "__Packages.AiLevel1"
ExportAssets (56)Timeline Frame 2Symbol 2530 as "__Packages.AiLevel2"
ExportAssets (56)Timeline Frame 2Symbol 2531 as "__Packages.AiLevel3"
ExportAssets (56)Timeline Frame 2Symbol 2532 as "__Packages.AiLevel4"
ExportAssets (56)Timeline Frame 2Symbol 2533 as "__Packages.AiLevel5"
ExportAssets (56)Timeline Frame 2Symbol 2534 as "__Packages.AiLevel6"
ExportAssets (56)Timeline Frame 2Symbol 2535 as "__Packages.AiLevel7"
ExportAssets (56)Timeline Frame 2Symbol 2536 as "__Packages.AiLevel8"
ExportAssets (56)Timeline Frame 2Symbol 2537 as "__Packages.AiLevel9"
ExportAssets (56)Timeline Frame 2Symbol 2538 as "__Packages.AiLevel10"
ExportAssets (56)Timeline Frame 2Symbol 2539 as "__Packages.AiLevel11"
ExportAssets (56)Timeline Frame 2Symbol 2540 as "__Packages.AiLevel12"
ExportAssets (56)Timeline Frame 2Symbol 2541 as "__Packages.AiScenario"
ExportAssets (56)Timeline Frame 2Symbol 201 as "__Packages.mx.core.UIObject"
ExportAssets (56)Timeline Frame 2Symbol 202 as "__Packages.mx.core.UIComponent"
ExportAssets (56)Timeline Frame 2Symbol 203 as "__Packages.mx.controls.SimpleButton"
ExportAssets (56)Timeline Frame 2Symbol 204 as "__Packages.mx.controls.Button"
ExportAssets (56)Timeline Frame 2Symbol 205 as "__Packages.mx.controls.RadioButton"
ExportAssets (56)Timeline Frame 2Symbol 251 as "__Packages.mx.skins.SkinElement"
ExportAssets (56)Timeline Frame 2Symbol 252 as "__Packages.mx.styles.CSSTextStyles"
ExportAssets (56)Timeline Frame 2Symbol 253 as "__Packages.mx.styles.StyleManager"
ExportAssets (56)Timeline Frame 2Symbol 254 as "__Packages.mx.styles.CSSStyleDeclaration"
ExportAssets (56)Timeline Frame 2Symbol 255 as "__Packages.mx.events.EventDispatcher"
ExportAssets (56)Timeline Frame 2Symbol 256 as "__Packages.mx.events.UIEventDispatcher"
ExportAssets (56)Timeline Frame 2Symbol 257 as "__Packages.mx.controls.RadioButtonGroup"
ExportAssets (56)Timeline Frame 2Symbol 258 as "__Packages.mx.skins.ColoredSkinElement"
ExportAssets (56)Timeline Frame 2Symbol 259 as "__Packages.mx.core.ext.UIObjectExtensions"
ExportAssets (56)Timeline Frame 2Symbol 260 as "__Packages.mx.skins.halo.Defaults"
ExportAssets (56)Timeline Frame 2Symbol 261 as "__Packages.mx.managers.DepthManager"
ExportAssets (56)Timeline Frame 2Symbol 262 as "__Packages.mx.managers.SystemManager"
ExportAssets (56)Timeline Frame 2Symbol 263 as "__Packages.mx.managers.FocusManager"
ExportAssets (56)Timeline Frame 2Symbol 264 as "__Packages.mx.skins.halo.FocusRect"
ExportAssets (56)Timeline Frame 2Symbol 265 as "__Packages.mx.managers.OverlappedWindows"
ExportAssets (56)Timeline Frame 2Symbol 266 as "__Packages.mx.styles.CSSSetStyle"
ExportAssets (56)Timeline Frame 2Symbol 267 as "__Packages.mx.core.ext.UIComponentExtensions"
ExportAssets (56)Timeline Frame 2Symbol 268 as "__Packages.mx.skins.Border"
ExportAssets (56)Timeline Frame 2Symbol 269 as "__Packages.mx.skins.RectBorder"
ExportAssets (56)Timeline Frame 2Symbol 270 as "__Packages.mx.skins.halo.RectBorder"
ExportAssets (56)Timeline Frame 2Symbol 271 as "__Packages.mx.skins.halo.ButtonSkin"

Labels

"stickIntro"Frame 3
"intro"Frame 10
"intro2"Frame 23
"mainMenu"Frame 25
"menu"Frame 33
"load"Frame 42
"game"Frame 52
"campaign"Frame 63
"campaign2"Frame 65
"postLevelCampaign"Frame 73
"postLevelCampaign2"Frame 74
"shop"Frame 85
"shop2"Frame 86
"difficulty"Frame 96
"difficulty2"Frame 97
"sitelock"Frame 115
"credits"Frame 124
"credits2"Frame 125
"club"Symbol 98 MovieClip Frame 1
"pickaxe"Symbol 98 MovieClip Frame 2
"stand"Symbol 200 MovieClip [miner] Frame 1
"walk"Symbol 200 MovieClip [miner] Frame 2
"mine"Symbol 200 MovieClip [miner] Frame 3
"death"Symbol 200 MovieClip [miner] Frame 4
"spear"Symbol 281 MovieClip Frame 1
"sword"Symbol 281 MovieClip Frame 2
"bspear"Symbol 281 MovieClip Frame 3
"bsword"Symbol 281 MovieClip Frame 4
"roman"Symbol 293 MovieClip Frame 8
"original"Symbol 302 MovieClip Frame 1
"tribe"Symbol 302 MovieClip Frame 3
"viking"Symbol 302 MovieClip Frame 4
"blue"Symbol 302 MovieClip Frame 5
"greek"Symbol 302 MovieClip Frame 6
"omega"Symbol 302 MovieClip Frame 7
"stand"Symbol 584 MovieClip [spartan] Frame 1
"death"Symbol 584 MovieClip [spartan] Frame 2
"run"Symbol 584 MovieClip [spartan] Frame 3
"thrust"Symbol 584 MovieClip [spartan] Frame 4
"block"Symbol 584 MovieClip [spartan] Frame 5
"walk"Symbol 584 MovieClip [spartan] Frame 6
"throw"Symbol 584 MovieClip [spartan] Frame 7
"drawsword"Symbol 584 MovieClip [spartan] Frame 8
"thrust2"Symbol 584 MovieClip [spartan] Frame 9
"shocked"Symbol 584 MovieClip [spartan] Frame 10
"movieClipDump"Symbol 601 MovieClip Frame 15
"movieClipDump"Symbol 601 MovieClip Frame 56
"minorWeapon"Symbol 630 MovieClip Frame 5
"stand"Symbol 948 MovieClip [swordMan] Frame 1
"death"Symbol 948 MovieClip [swordMan] Frame 2
"swing"Symbol 948 MovieClip [swordMan] Frame 3
"run"Symbol 948 MovieClip [swordMan] Frame 4
"block"Symbol 948 MovieClip [swordMan] Frame 5
"death2"Symbol 948 MovieClip [swordMan] Frame 6
"death3"Symbol 948 MovieClip [swordMan] Frame 7
"swing2"Symbol 948 MovieClip [swordMan] Frame 8
"shocked"Symbol 948 MovieClip [swordMan] Frame 9
"swing3"Symbol 948 MovieClip [swordMan] Frame 10
"swing4"Symbol 948 MovieClip [swordMan] Frame 11
"stand"Symbol 1351 MovieClip [archer] Frame 1
"run"Symbol 1351 MovieClip [archer] Frame 2
"shoot"Symbol 1351 MovieClip [archer] Frame 3
"death"Symbol 1351 MovieClip [archer] Frame 4
"walk"Symbol 1351 MovieClip [archer] Frame 5
"empty"Symbol 1352 MovieClip [oldtower1] Frame 1
"full"Symbol 1352 MovieClip [oldtower1] Frame 2
"swing2"Symbol 1597 MovieClip Frame 86
"stand"Symbol 1598 MovieClip [wizard_main] Frame 1
"death"Symbol 1598 MovieClip [wizard_main] Frame 2
"swing"Symbol 1598 MovieClip [wizard_main] Frame 3
"run"Symbol 1598 MovieClip [wizard_main] Frame 4
"die"Symbol 1598 MovieClip [wizard_main] Frame 5
"swing2"Symbol 1598 MovieClip [wizard_main] Frame 6
"stand"Symbol 1873 MovieClip [giant] Frame 1
"run"Symbol 1873 MovieClip [giant] Frame 2
"swing"Symbol 1873 MovieClip [giant] Frame 3
"die"Symbol 1873 MovieClip [giant] Frame 4
"swing2"Symbol 1873 MovieClip [giant] Frame 5
"garrison"Symbol 1932 MovieClip [attackDefenceMenu] Frame 1
"defend"Symbol 1932 MovieClip [attackDefenceMenu] Frame 2
"attack"Symbol 1932 MovieClip [attackDefenceMenu] Frame 3
"null"Symbol 1932 MovieClip [attackDefenceMenu] Frame 4
"empty"Symbol 1970 MovieClip [castle] Frame 1
"full"Symbol 1970 MovieClip [castle] Frame 2
"HIGH"Symbol 2062 MovieClip Frame 1
"MEDIUM"Symbol 2062 MovieClip Frame 2
"LOW"Symbol 2062 MovieClip Frame 3
"level_0"Symbol 2332 MovieClip Frame 1
"level_1"Symbol 2332 MovieClip Frame 11
"level_2"Symbol 2332 MovieClip Frame 21
"level_3"Symbol 2332 MovieClip Frame 26
"level_4"Symbol 2332 MovieClip Frame 46
"level_5"Symbol 2332 MovieClip Frame 53
"level_6"Symbol 2332 MovieClip Frame 64
"level_7"Symbol 2332 MovieClip Frame 75
"level_8"Symbol 2332 MovieClip Frame 90
"level_9"Symbol 2332 MovieClip Frame 100
"level_10"Symbol 2332 MovieClip Frame 104
"level_11"Symbol 2332 MovieClip Frame 110
"level_12"Symbol 2332 MovieClip Frame 120
"reloadShop"Symbol 2463 MovieClip Frame 1
"shop"Symbol 2463 MovieClip Frame 2




http://swfchan.com/18/89229/info.shtml
Created: 10/8 -2019 22:40:40 Last modified: 10/8 -2019 22:40:40 Server time: 22/12 -2024 19:23:43