STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #89304 |
COPYRIGHT 2009 - CHRISTIES ROOM - HTTP://WWW.CHRISTIESROOM.COM |
Christie's Room - ActressX v1 copyright 2009 Christie's Room Now Loading - Please be patient! This loading time will occur only ONCE in the whole game. After the initial loading time, there will be absolutely no waiting! |
NOW LOADING. |
100% |
COMPLETE! |
START |
COPYRIGHT 2009 - CHRISTIESROOM.COM |
GAME OVER |
Down Arrow - Fast Drop |
Left/Right Arrow - Move |
P - Pause |
Up Arrow - Rotate |
START |
START |
START |
Welcome to Sexy Tetris, starring ACTRESS X, vol 1. There are 6 levels. After each level our sexy girl will strip an article of clothing until she is completely naked. |
NEXT |
NEXT |
The objective of Sexy Tetris is to form full horizontal lines using the falling blocks. The blocks can be rotated and shifted left/right. Once you form a horizontal line, it disappears. You must form 10 lines for the first 5 levels and 6 lines for level 6 to win the game. |
You may PAUSE the game at any time by pressing the "P" button on the keyboard. Press "P" again to resume play. When you loose, you will NOT have to start from the beginning. You can continue from the level you left off. |
Instructions for controlling the game will be displayed on the screen. Now click NEXT to start. |
CONGRATULATIONS!!! YOU WON!!! |
START OVER |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 10 MovieClip "progressbar" in Frame 1onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }Frame 2stop();Frame 3Frame 6gotoAndPlay (7);Frame 7function Inizializzalivelli() { var i; var j; matsfondo = new Array(); liv1 = new Array(); liv2 = new Array(); liv3 = new Array(); liv4 = new Array(); liv5 = new Array(); liv6 = new Array(); liv7 = new Array(); liv8 = new Array(); liv9 = new Array(); liv10 = new Array(); liv11 = new Array(); liv12 = new Array(); liv13 = new Array(); liv14 = new Array(); liv15 = new Array(); liv16 = new Array(); liv17 = new Array(); liv18 = new Array(); liv19 = new Array(); liv20 = new Array(); liv21 = new Array(); liv22 = new Array(); liv23 = new Array(); liv24 = new Array(); liv25 = new Array(); i = 0; while (i < maxrig) { matsfondo[i] = new Array(); liv1[i] = new Array(); liv2[i] = new Array(); liv3[i] = new Array(); liv4[i] = new Array(); liv5[i] = new Array(); liv6[i] = new Array(); liv7[i] = new Array(); liv8[i] = new Array(); liv9[i] = new Array(); liv10[i] = new Array(); liv11[i] = new Array(); liv12[i] = new Array(); liv13[i] = new Array(); liv14[i] = new Array(); liv15[i] = new Array(); liv16[i] = new Array(); liv17[i] = new Array(); liv18[i] = new Array(); liv19[i] = new Array(); liv20[i] = new Array(); liv21[i] = new Array(); liv22[i] = new Array(); liv23[i] = new Array(); liv24[i] = new Array(); liv25[i] = new Array(); j = 0; while (j < maxcol) { matsfondo[i][j] = 0; liv1[i][j] = 0; liv2[i][j] = 0; liv3[i][j] = 0; liv4[i][j] = 0; liv5[i][j] = 0; liv6[i][j] = 0; liv7[i][j] = 0; liv8[i][j] = 0; liv9[i][j] = 0; liv10[i][j] = 0; liv11[i][j] = 0; liv12[i][j] = 0; liv13[i][j] = 0; liv14[i][j] = 0; liv15[i][j] = 0; liv16[i][j] = 0; liv17[i][j] = 0; liv18[i][j] = 0; liv19[i][j] = 0; liv20[i][j] = 0; liv21[i][j] = 0; liv22[i][j] = 0; liv23[i][j] = 0; liv24[i][j] = 0; liv25[i][j] = 0; j++; } i++; } liv1[maxrig - 1][1] = (random(7) + 100) + 1; liv1[maxrig - 1][6] = (random(7) + 100) + 1; liv1[maxrig - 2][3] = (random(7) + 100) + 1; liv1[maxrig - 2][8] = (random(7) + 100) + 1; liv1[maxrig - 3][5] = (random(7) + 100) + 1; liv1[maxrig - 4][2] = (random(7) + 100) + 1; liv1[maxrig - 4][6] = (random(7) + 100) + 1; liv1[maxrig - 4][7] = (random(7) + 100) + 1; liv1[maxrig - 5][0] = (random(7) + 100) + 1; liv1[maxrig - 5][3] = (random(7) + 100) + 1; liv2[maxrig - 1][0] = (random(7) + 100) + 1; liv2[maxrig - 1][1] = (random(7) + 100) + 1; liv2[maxrig - 1][3] = (random(7) + 100) + 1; liv2[maxrig - 1][4] = (random(7) + 100) + 1; liv2[maxrig - 1][5] = (random(7) + 100) + 1; liv2[maxrig - 1][6] = (random(7) + 100) + 1; liv2[maxrig - 1][8] = (random(7) + 100) + 1; liv2[maxrig - 1][9] = (random(7) + 100) + 1; liv2[maxrig - 2][1] = (random(7) + 100) + 1; liv2[maxrig - 2][2] = (random(7) + 100) + 1; liv2[maxrig - 2][4] = (random(7) + 100) + 1; liv2[maxrig - 2][5] = (random(7) + 100) + 1; liv2[maxrig - 2][7] = (random(7) + 100) + 1; liv2[maxrig - 2][8] = (random(7) + 100) + 1; liv2[maxrig - 3][2] = (random(7) + 100) + 1; liv2[maxrig - 3][3] = (random(7) + 100) + 1; liv2[maxrig - 3][6] = (random(7) + 100) + 1; liv2[maxrig - 3][7] = (random(7) + 100) + 1; liv2[maxrig - 4][3] = (random(7) + 100) + 1; liv2[maxrig - 4][4] = (random(7) + 100) + 1; liv2[maxrig - 4][5] = (random(7) + 100) + 1; liv2[maxrig - 4][6] = (random(7) + 100) + 1; liv2[maxrig - 5][4] = (random(7) + 100) + 1; liv2[maxrig - 5][5] = (random(7) + 100) + 1; liv3[maxrig - 1][0] = (random(7) + 100) + 1; liv3[maxrig - 2][1] = (random(7) + 100) + 1; liv3[maxrig - 3][2] = (random(7) + 100) + 1; liv3[maxrig - 4][3] = (random(7) + 100) + 1; liv3[maxrig - 5][4] = (random(7) + 100) + 1; liv3[maxrig - 6][5] = (random(7) + 100) + 1; liv3[maxrig - 7][6] = (random(7) + 100) + 1; liv3[maxrig - 8][7] = (random(7) + 100) + 1; liv3[maxrig - 9][8] = (random(7) + 100) + 1; liv3[maxrig - 10][9] = (random(7) + 100) + 1; liv4[maxrig - 1][0] = (random(7) + 100) + 1; liv4[maxrig - 2][1] = (random(7) + 100) + 1; liv4[maxrig - 3][0] = (random(7) + 100) + 1; liv4[maxrig - 4][1] = (random(7) + 100) + 1; liv4[maxrig - 5][0] = (random(7) + 100) + 1; liv4[maxrig - 6][1] = (random(7) + 100) + 1; liv4[maxrig - 7][0] = (random(7) + 100) + 1; liv4[maxrig - 8][1] = (random(7) + 100) + 1; liv4[maxrig - 9][0] = (random(7) + 100) + 1; liv4[maxrig - 1][8] = (random(7) + 100) + 1; liv4[maxrig - 2][9] = (random(7) + 100) + 1; liv4[maxrig - 3][8] = (random(7) + 100) + 1; liv4[maxrig - 4][9] = (random(7) + 100) + 1; liv4[maxrig - 5][8] = (random(7) + 100) + 1; liv4[maxrig - 6][9] = (random(7) + 100) + 1; liv4[maxrig - 7][8] = (random(7) + 100) + 1; liv4[maxrig - 8][9] = (random(7) + 100) + 1; liv4[maxrig - 9][8] = (random(7) + 100) + 1; liv5[maxrig - 12][0] = (random(7) + 100) + 1; liv5[maxrig - 12][1] = (random(7) + 100) + 1; liv5[maxrig - 12][2] = (random(7) + 100) + 1; liv5[maxrig - 12][3] = (random(7) + 100) + 1; liv5[maxrig - 12][4] = (random(7) + 100) + 1; liv5[maxrig - 12][7] = (random(7) + 100) + 1; liv5[maxrig - 12][8] = (random(7) + 100) + 1; liv5[maxrig - 12][9] = (random(7) + 100) + 1; liv6[maxrig - 13][0] = (random(7) + 100) + 1; liv6[maxrig - 13][9] = (random(7) + 100) + 1; liv6[maxrig - 12][1] = (random(7) + 100) + 1; liv6[maxrig - 12][8] = (random(7) + 100) + 1; liv6[maxrig - 11][2] = (random(7) + 100) + 1; liv6[maxrig - 11][7] = (random(7) + 100) + 1; liv6[maxrig - 10][3] = (random(7) + 100) + 1; liv6[maxrig - 10][6] = (random(7) + 100) + 1; liv6[maxrig - 9][4] = (random(7) + 100) + 1; liv6[maxrig - 9][5] = (random(7) + 100) + 1; liv7[maxrig - 1][0] = (random(7) + 100) + 1; liv7[maxrig - 1][1] = (random(7) + 100) + 1; liv7[maxrig - 1][3] = (random(7) + 100) + 1; liv7[maxrig - 1][4] = (random(7) + 100) + 1; liv7[maxrig - 1][5] = (random(7) + 100) + 1; liv7[maxrig - 1][6] = (random(7) + 100) + 1; liv7[maxrig - 1][8] = (random(7) + 100) + 1; liv7[maxrig - 1][9] = (random(7) + 100) + 1; liv7[maxrig - 2][1] = (random(7) + 100) + 1; liv7[maxrig - 2][2] = (random(7) + 100) + 1; liv7[maxrig - 2][4] = (random(7) + 100) + 1; liv7[maxrig - 2][5] = (random(7) + 100) + 1; liv7[maxrig - 2][7] = (random(7) + 100) + 1; liv7[maxrig - 2][8] = (random(7) + 100) + 1; liv7[maxrig - 3][2] = (random(7) + 100) + 1; liv7[maxrig - 3][3] = (random(7) + 100) + 1; liv7[maxrig - 3][6] = (random(7) + 100) + 1; liv7[maxrig - 3][7] = (random(7) + 100) + 1; liv7[maxrig - 4][3] = (random(7) + 100) + 1; liv7[maxrig - 4][4] = (random(7) + 100) + 1; liv7[maxrig - 4][5] = (random(7) + 100) + 1; liv7[maxrig - 4][6] = (random(7) + 100) + 1; liv7[maxrig - 5][4] = (random(7) + 100) + 1; liv7[maxrig - 5][5] = (random(7) + 100) + 1; liv8[maxrig - 1][1] = (random(7) + 100) + 1; liv8[maxrig - 1][6] = (random(7) + 100) + 1; liv8[maxrig - 2][3] = (random(7) + 100) + 1; liv8[maxrig - 2][8] = (random(7) + 100) + 1; liv8[maxrig - 3][5] = (random(7) + 100) + 1; liv8[maxrig - 4][2] = (random(7) + 100) + 1; liv8[maxrig - 4][6] = (random(7) + 100) + 1; liv8[maxrig - 4][7] = (random(7) + 100) + 1; liv8[maxrig - 5][0] = (random(7) + 100) + 1; liv8[maxrig - 5][3] = (random(7) + 100) + 1; liv9[maxrig - 1][1] = (random(7) + 100) + 1; liv9[maxrig - 1][6] = (random(7) + 100) + 1; liv9[maxrig - 2][3] = (random(7) + 100) + 1; liv9[maxrig - 2][8] = (random(7) + 100) + 1; liv9[maxrig - 3][5] = (random(7) + 100) + 1; liv9[maxrig - 4][2] = (random(7) + 100) + 1; liv9[maxrig - 4][6] = (random(7) + 100) + 1; liv9[maxrig - 4][7] = (random(7) + 100) + 1; liv9[maxrig - 5][0] = (random(7) + 100) + 1; liv9[maxrig - 5][3] = (random(7) + 100) + 1; liv10[maxrig - 1][0] = (random(7) + 100) + 1; liv10[maxrig - 1][1] = (random(7) + 100) + 1; liv10[maxrig - 1][3] = (random(7) + 100) + 1; liv10[maxrig - 1][4] = (random(7) + 100) + 1; liv10[maxrig - 1][5] = (random(7) + 100) + 1; liv10[maxrig - 1][6] = (random(7) + 100) + 1; liv10[maxrig - 1][8] = (random(7) + 100) + 1; liv10[maxrig - 1][9] = (random(7) + 100) + 1; liv10[maxrig - 2][1] = (random(7) + 100) + 1; liv10[maxrig - 2][2] = (random(7) + 100) + 1; liv10[maxrig - 2][4] = (random(7) + 100) + 1; liv10[maxrig - 2][5] = (random(7) + 100) + 1; liv10[maxrig - 2][7] = (random(7) + 100) + 1; liv10[maxrig - 2][8] = (random(7) + 100) + 1; liv10[maxrig - 3][2] = (random(7) + 100) + 1; liv10[maxrig - 3][3] = (random(7) + 100) + 1; liv10[maxrig - 3][6] = (random(7) + 100) + 1; liv10[maxrig - 3][7] = (random(7) + 100) + 1; liv10[maxrig - 4][3] = (random(7) + 100) + 1; liv10[maxrig - 4][4] = (random(7) + 100) + 1; liv10[maxrig - 4][5] = (random(7) + 100) + 1; liv10[maxrig - 4][6] = (random(7) + 100) + 1; liv10[maxrig - 5][4] = (random(7) + 100) + 1; liv10[maxrig - 5][5] = (random(7) + 100) + 1; liv11[maxrig - 1][0] = (random(7) + 100) + 1; liv11[maxrig - 1][1] = (random(7) + 100) + 1; liv11[maxrig - 1][3] = (random(7) + 100) + 1; liv11[maxrig - 1][4] = (random(7) + 100) + 1; liv11[maxrig - 1][5] = (random(7) + 100) + 1; liv11[maxrig - 1][6] = (random(7) + 100) + 1; liv11[maxrig - 1][8] = (random(7) + 100) + 1; liv11[maxrig - 1][9] = (random(7) + 100) + 1; liv11[maxrig - 2][1] = (random(7) + 100) + 1; liv11[maxrig - 2][2] = (random(7) + 100) + 1; liv11[maxrig - 2][4] = (random(7) + 100) + 1; liv11[maxrig - 2][5] = (random(7) + 100) + 1; liv11[maxrig - 2][7] = (random(7) + 100) + 1; liv11[maxrig - 2][8] = (random(7) + 100) + 1; liv11[maxrig - 3][2] = (random(7) + 100) + 1; liv11[maxrig - 3][3] = (random(7) + 100) + 1; liv11[maxrig - 3][6] = (random(7) + 100) + 1; liv11[maxrig - 3][7] = (random(7) + 100) + 1; liv11[maxrig - 4][3] = (random(7) + 100) + 1; liv11[maxrig - 4][4] = (random(7) + 100) + 1; liv11[maxrig - 4][5] = (random(7) + 100) + 1; liv11[maxrig - 4][6] = (random(7) + 100) + 1; liv11[maxrig - 5][4] = (random(7) + 100) + 1; liv11[maxrig - 5][5] = (random(7) + 100) + 1; liv12[maxrig - 1][0] = (random(7) + 100) + 1; liv12[maxrig - 1][1] = (random(7) + 100) + 1; liv12[maxrig - 1][3] = (random(7) + 100) + 1; liv12[maxrig - 1][4] = (random(7) + 100) + 1; liv12[maxrig - 1][5] = (random(7) + 100) + 1; liv12[maxrig - 1][6] = (random(7) + 100) + 1; liv12[maxrig - 1][8] = (random(7) + 100) + 1; liv12[maxrig - 1][9] = (random(7) + 100) + 1; liv12[maxrig - 2][1] = (random(7) + 100) + 1; liv12[maxrig - 2][2] = (random(7) + 100) + 1; liv12[maxrig - 2][4] = (random(7) + 100) + 1; liv12[maxrig - 2][5] = (random(7) + 100) + 1; liv12[maxrig - 2][7] = (random(7) + 100) + 1; liv12[maxrig - 2][8] = (random(7) + 100) + 1; liv12[maxrig - 3][2] = (random(7) + 100) + 1; liv12[maxrig - 3][3] = (random(7) + 100) + 1; liv12[maxrig - 3][6] = (random(7) + 100) + 1; liv12[maxrig - 3][7] = (random(7) + 100) + 1; liv12[maxrig - 4][3] = (random(7) + 100) + 1; liv12[maxrig - 4][4] = (random(7) + 100) + 1; liv12[maxrig - 4][5] = (random(7) + 100) + 1; liv12[maxrig - 4][6] = (random(7) + 100) + 1; liv12[maxrig - 5][4] = (random(7) + 100) + 1; liv12[maxrig - 5][5] = (random(7) + 100) + 1; liv13[maxrig - 1][1] = (random(7) + 100) + 1; liv13[maxrig - 1][6] = (random(7) + 100) + 1; liv13[maxrig - 2][3] = (random(7) + 100) + 1; liv13[maxrig - 2][8] = (random(7) + 100) + 1; liv13[maxrig - 3][5] = (random(7) + 100) + 1; liv13[maxrig - 4][2] = (random(7) + 100) + 1; liv13[maxrig - 4][6] = (random(7) + 100) + 1; liv13[maxrig - 4][7] = (random(7) + 100) + 1; liv13[maxrig - 5][0] = (random(7) + 100) + 1; liv13[maxrig - 5][3] = (random(7) + 100) + 1; liv14[maxrig - 12][0] = (random(7) + 100) + 1; liv14[maxrig - 12][1] = (random(7) + 100) + 1; liv14[maxrig - 12][2] = (random(7) + 100) + 1; liv14[maxrig - 12][3] = (random(7) + 100) + 1; liv14[maxrig - 12][4] = (random(7) + 100) + 1; liv14[maxrig - 12][7] = (random(7) + 100) + 1; liv14[maxrig - 12][8] = (random(7) + 100) + 1; liv14[maxrig - 12][9] = (random(7) + 100) + 1; liv15[maxrig - 12][0] = (random(7) + 100) + 1; liv15[maxrig - 12][1] = (random(7) + 100) + 1; liv15[maxrig - 12][2] = (random(7) + 100) + 1; liv15[maxrig - 12][3] = (random(7) + 100) + 1; liv15[maxrig - 12][4] = (random(7) + 100) + 1; liv15[maxrig - 12][7] = (random(7) + 100) + 1; liv15[maxrig - 12][8] = (random(7) + 100) + 1; liv15[maxrig - 12][9] = (random(7) + 100) + 1; liv16[maxrig - 1][0] = (random(7) + 100) + 1; liv16[maxrig - 2][1] = (random(7) + 100) + 1; liv16[maxrig - 3][0] = (random(7) + 100) + 1; liv16[maxrig - 4][1] = (random(7) + 100) + 1; liv16[maxrig - 5][0] = (random(7) + 100) + 1; liv16[maxrig - 6][1] = (random(7) + 100) + 1; liv16[maxrig - 7][0] = (random(7) + 100) + 1; liv16[maxrig - 8][1] = (random(7) + 100) + 1; liv16[maxrig - 9][0] = (random(7) + 100) + 1; liv16[maxrig - 1][8] = (random(7) + 100) + 1; liv16[maxrig - 2][9] = (random(7) + 100) + 1; liv16[maxrig - 3][8] = (random(7) + 100) + 1; liv16[maxrig - 4][9] = (random(7) + 100) + 1; liv16[maxrig - 5][8] = (random(7) + 100) + 1; liv16[maxrig - 6][9] = (random(7) + 100) + 1; liv16[maxrig - 7][8] = (random(7) + 100) + 1; liv16[maxrig - 8][9] = (random(7) + 100) + 1; liv16[maxrig - 9][8] = (random(7) + 100) + 1; liv17[maxrig - 1][0] = (random(7) + 100) + 1; liv17[maxrig - 2][1] = (random(7) + 100) + 1; liv17[maxrig - 3][2] = (random(7) + 100) + 1; liv17[maxrig - 4][3] = (random(7) + 100) + 1; liv17[maxrig - 5][4] = (random(7) + 100) + 1; liv17[maxrig - 6][5] = (random(7) + 100) + 1; liv17[maxrig - 7][6] = (random(7) + 100) + 1; liv17[maxrig - 8][7] = (random(7) + 100) + 1; liv17[maxrig - 9][8] = (random(7) + 100) + 1; liv17[maxrig - 10][9] = (random(7) + 100) + 1; liv18[maxrig - 1][0] = (random(7) + 100) + 1; liv18[maxrig - 2][1] = (random(7) + 100) + 1; liv18[maxrig - 3][2] = (random(7) + 100) + 1; liv18[maxrig - 4][3] = (random(7) + 100) + 1; liv18[maxrig - 5][4] = (random(7) + 100) + 1; liv18[maxrig - 6][5] = (random(7) + 100) + 1; liv18[maxrig - 7][6] = (random(7) + 100) + 1; liv18[maxrig - 8][7] = (random(7) + 100) + 1; liv18[maxrig - 9][8] = (random(7) + 100) + 1; liv18[maxrig - 10][9] = (random(7) + 100) + 1; liv19[maxrig - 9][4] = (random(7) + 100) + 1; liv19[maxrig - 9][5] = (random(7) + 100) + 1; liv19[maxrig - 8][3] = (random(7) + 100) + 1; liv19[maxrig - 8][6] = (random(7) + 100) + 1; liv19[maxrig - 7][2] = (random(7) + 100) + 1; liv19[maxrig - 7][7] = (random(7) + 100) + 1; liv19[maxrig - 6][2] = (random(7) + 100) + 1; liv19[maxrig - 6][7] = (random(7) + 100) + 1; liv19[maxrig - 5][3] = (random(7) + 100) + 1; liv19[maxrig - 5][6] = (random(7) + 100) + 1; liv19[maxrig - 4][4] = (random(7) + 100) + 1; liv19[maxrig - 4][5] = (random(7) + 100) + 1; liv20[maxrig - 1][0] = (random(7) + 100) + 1; liv20[maxrig - 2][1] = (random(7) + 100) + 1; liv20[maxrig - 3][0] = (random(7) + 100) + 1; liv20[maxrig - 4][1] = (random(7) + 100) + 1; liv20[maxrig - 5][0] = (random(7) + 100) + 1; liv20[maxrig - 6][1] = (random(7) + 100) + 1; liv20[maxrig - 7][0] = (random(7) + 100) + 1; liv20[maxrig - 8][1] = (random(7) + 100) + 1; liv20[maxrig - 9][0] = (random(7) + 100) + 1; liv20[maxrig - 1][8] = (random(7) + 100) + 1; liv20[maxrig - 2][9] = (random(7) + 100) + 1; liv20[maxrig - 3][8] = (random(7) + 100) + 1; liv20[maxrig - 4][9] = (random(7) + 100) + 1; liv20[maxrig - 5][8] = (random(7) + 100) + 1; liv20[maxrig - 6][9] = (random(7) + 100) + 1; liv20[maxrig - 7][8] = (random(7) + 100) + 1; liv20[maxrig - 8][9] = (random(7) + 100) + 1; liv20[maxrig - 9][8] = (random(7) + 100) + 1; liv21[maxrig - 1][0] = (random(7) + 100) + 1; liv21[maxrig - 2][1] = (random(7) + 100) + 1; liv21[maxrig - 3][0] = (random(7) + 100) + 1; liv21[maxrig - 4][1] = (random(7) + 100) + 1; liv21[maxrig - 5][0] = (random(7) + 100) + 1; liv21[maxrig - 6][1] = (random(7) + 100) + 1; liv21[maxrig - 7][0] = (random(7) + 100) + 1; liv21[maxrig - 8][1] = (random(7) + 100) + 1; liv21[maxrig - 9][0] = (random(7) + 100) + 1; liv21[maxrig - 1][8] = (random(7) + 100) + 1; liv21[maxrig - 2][9] = (random(7) + 100) + 1; liv21[maxrig - 3][8] = (random(7) + 100) + 1; liv21[maxrig - 4][9] = (random(7) + 100) + 1; liv21[maxrig - 5][8] = (random(7) + 100) + 1; liv21[maxrig - 6][9] = (random(7) + 100) + 1; liv21[maxrig - 7][8] = (random(7) + 100) + 1; liv21[maxrig - 8][9] = (random(7) + 100) + 1; liv21[maxrig - 9][8] = (random(7) + 100) + 1; liv22[maxrig - 12][0] = (random(7) + 100) + 1; liv22[maxrig - 12][1] = (random(7) + 100) + 1; liv22[maxrig - 12][2] = (random(7) + 100) + 1; liv22[maxrig - 12][3] = (random(7) + 100) + 1; liv22[maxrig - 12][4] = (random(7) + 100) + 1; liv22[maxrig - 12][7] = (random(7) + 100) + 1; liv22[maxrig - 12][8] = (random(7) + 100) + 1; liv22[maxrig - 12][9] = (random(7) + 100) + 1; liv23[maxrig - 12][0] = (random(7) + 100) + 1; liv23[maxrig - 12][1] = (random(7) + 100) + 1; liv23[maxrig - 12][2] = (random(7) + 100) + 1; liv23[maxrig - 12][3] = (random(7) + 100) + 1; liv23[maxrig - 12][4] = (random(7) + 100) + 1; liv23[maxrig - 12][7] = (random(7) + 100) + 1; liv23[maxrig - 12][8] = (random(7) + 100) + 1; liv23[maxrig - 12][9] = (random(7) + 100) + 1; liv24[maxrig - 9][4] = (random(7) + 100) + 1; liv24[maxrig - 9][5] = (random(7) + 100) + 1; liv24[maxrig - 8][3] = (random(7) + 100) + 1; liv24[maxrig - 8][6] = (random(7) + 100) + 1; liv24[maxrig - 7][2] = (random(7) + 100) + 1; liv24[maxrig - 7][7] = (random(7) + 100) + 1; liv24[maxrig - 6][2] = (random(7) + 100) + 1; liv24[maxrig - 6][7] = (random(7) + 100) + 1; liv24[maxrig - 5][3] = (random(7) + 100) + 1; liv24[maxrig - 5][6] = (random(7) + 100) + 1; liv24[maxrig - 4][4] = (random(7) + 100) + 1; liv24[maxrig - 4][5] = (random(7) + 100) + 1; liv25[maxrig - 13][0] = (random(7) + 100) + 1; liv25[maxrig - 13][9] = (random(7) + 100) + 1; liv25[maxrig - 12][1] = (random(7) + 100) + 1; liv25[maxrig - 12][8] = (random(7) + 100) + 1; liv25[maxrig - 11][2] = (random(7) + 100) + 1; liv25[maxrig - 11][7] = (random(7) + 100) + 1; liv25[maxrig - 10][3] = (random(7) + 100) + 1; liv25[maxrig - 10][6] = (random(7) + 100) + 1; liv25[maxrig - 9][4] = (random(7) + 100) + 1; liv25[maxrig - 9][5] = (random(7) + 100) + 1; } function Sceglilivello() { if (numlevel == 1) { matsfondo = liv1; numcicli = 2; numrig = 10; puntiliv = 1; } else if (numlevel == 2) { matsfondo = liv2; numcicli = 2; numrig = 10; puntiliv = 2; } else if (numlevel == 3) { matsfondo = liv3; numcicli = 2; numrig = 10; puntiliv = 4; } else if (numlevel == 4) { matsfondo = liv4; numcicli = 2; numrig = 10; puntiliv = 7; } else if (numlevel == 5) { matsfondo = liv5; numcicli = 2; numrig = 10; puntiliv = 8; } else if (numlevel == 6) { matsfondo = liv6; numcicli = 2; numrig = 6; puntiliv = 9; } else if (numlevel == 7) { matsfondo = liv7; numcicli = 2; numrig = 6; puntiliv = 11; } else if (numlevel == 8) { matsfondo = liv8; numcicli = 2; numrig = 2; puntiliv = 13; } else if (numlevel == 9) { matsfondo = liv9; numcicli = 2; numrig = 3; puntiliv = 16; } else if (numlevel == 10) { matsfondo = liv10; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 11) { matsfondo = liv11; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 12) { matsfondo = liv12; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 13) { matsfondo = liv13; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 14) { matsfondo = liv14; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 15) { matsfondo = liv15; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 16) { matsfondo = liv16; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 17) { matsfondo = liv17; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 18) { matsfondo = liv18; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 19) { matsfondo = liv19; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 20) { matsfondo = liv20; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 21) { matsfondo = liv21; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 22) { matsfondo = liv22; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 23) { matsfondo = liv23; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 24) { matsfondo = liv24; numcicli = 2; numrig = 6; puntiliv = 17; } else if (numlevel == 25) { matsfondo = liv25; numcicli = 2; numrig = 4; puntiliv = 17; } Matimage(matsfondo); } function Sommat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] + b[rig][col]; col++; } rig++; } } function Difmat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] - b[rig][col]; col++; } rig++; } } function Matimage(rig, col, valx) { var valxx; if (valx != 0) { valxx = valx % 100; setProperty((("mat" + rig) + "_") + col, _visible , true); eval ((("mat" + rig) + "_") + col).gotoAndStop(valxx); } else { setProperty((("mat" + rig) + "_") + col, _visible , false); } } function Statiniz() { var i; i = 0; while (i < 7) { ? , 0); setProperty("barra" + i, _visible , false); i++; } } function Statnorm() { var i; var minim; minim = 100; i = 0; while (i < 7) { minim = Math.min(eval ("contastat" + i), minim); i++; } i = 0; while (i < 7) { ? , eval ("contastat" + i) - minim); if (eval ("contastat" + i) == 0) { setProperty("barra" + i, _visible , false); } else { eval ("barra" + i).gotoAndStop(eval ("contastat" + i)); } i++; } } function Statistiche(num, valx) { setProperty("barra" + num, _visible , true); eval ("barra" + num).gotoAndStop(valx); } function Matimage2(rig, col, tr) { setProperty((("mat" + rig) + "_") + col, _alpha , tr); } function CreaMatrix() { var i; var j; var contatore = 0; i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { contatore++; duplicateMovieClip (mat, (("mat" + i) + "_") + j, contatore); setProperty((("mat" + i) + "_") + j, _x , posx + (j * larg)); setProperty((("mat" + i) + "_") + j, _y , posy + (i * alt)); setProperty((("mat" + i) + "_") + j, _visible , false); setProperty((("mat" + i) + "_") + j, _alpha , 100); j++; } i++; } duplicateMovieClip (scrittapunti, "scrittapunti2", 400); duplicateMovieClip (scrittafine, "scrittafine2", 401); setProperty(scrittafine2, _x , 100); setProperty(scrittafine2, _y , 100); setProperty(scrittafine2, _visible , false); duplicateMovieClip (scrittapausa, "scrittapausa2", 402); setProperty(scrittapausa2, _x , 100); setProperty(scrittapausa2, _y , 100); setProperty(scrittapausa2, _visible , false); } function Sceltapezzo() { if (tipoinizio == 0) { distdx = 4; distup = maxrig - 2; val0 = 1; val1 = 1; val2 = 1; val3 = 1; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 1) { distdx = 2; distup = maxrig - 1; val0 = 2; val1 = 2; val2 = 2; val3 = 2; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind; col3 = colind + 3; } else if (tipoinizio == 2) { distdx = 3; distup = maxrig - 2; val0 = 3; val1 = 3; val2 = 3; val3 = 3; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 3) { distdx = 3; distup = maxrig - 2; val0 = 4; val1 = 4; val2 = 4; val3 = 4; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind; } else if (tipoinizio == 4) { distdx = 3; distup = maxrig - 2; val0 = 5; val1 = 5; val2 = 5; val3 = 5; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind + 1; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 5) { distdx = 3; distup = maxrig - 2; val0 = 6; val1 = 6; val2 = 6; val3 = 6; rig0 = rigind; col0 = colind + 1; rig1 = rigind; col1 = colind + 2; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 6) { distdx = 3; distup = maxrig - 2; val0 = 7; val1 = 7; val2 = 7; val3 = 7; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 1; } indicerot = 0; distsx = 4; if ((((matsfondo[rig0][col0] < 100) && (matsfondo[rig1][col1] < 100)) && (matsfondo[rig2][col2] < 100)) && (matsfondo[rig3][col3] < 100)) { matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); verificainiziale = 0; } else { verificainiziale = 1; } } function Prossimopezzo() { i = 0; while (i < 7) { setProperty("prossimo.pezzo" + i, _visible , false); i++; } if (tipoprossimo == 0) { setProperty("prossimo.pezzo0", _visible , true); } else if (tipoprossimo == 1) { setProperty("prossimo.pezzo1", _visible , true); } else if (tipoprossimo == 2) { setProperty("prossimo.pezzo2", _visible , true); } else if (tipoprossimo == 3) { setProperty("prossimo.pezzo3", _visible , true); } else if (tipoprossimo == 4) { setProperty("prossimo.pezzo4", _visible , true); } else if (tipoprossimo == 5) { setProperty("prossimo.pezzo5", _visible , true); } else if (tipoprossimo == 6) { setProperty("prossimo.pezzo6", _visible , true); } } function Shiftdxsx(dir) { if (dir == 1) { if (distdx != 0) { if ((((matsfondo[rig0][col0 + 1] < 100) && (matsfondo[rig1][col1 + 1] < 100)) && (matsfondo[rig2][col2 + 1] < 100)) && (matsfondo[rig3][col3 + 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][++col0] = val0; matsfondo[rig1][++col1] = val1; matsfondo[rig2][++col2] = val2; matsfondo[rig3][++col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx--; distsx++; } } } else if (distsx != 0) { if ((((matsfondo[rig0][col0 - 1] < 100) && (matsfondo[rig1][col1 - 1] < 100)) && (matsfondo[rig2][col2 - 1] < 100)) && (matsfondo[rig3][col3 - 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][--col0] = val0; matsfondo[rig1][--col1] = val1; matsfondo[rig2][--col2] = val2; matsfondo[rig3][--col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx++; distsx--; } } } function Rotazione() { var rotrig0; var rotcol0; var rotrig1; var rotcol1; var rotrig2; var rotcol2; var rotrig3; var rotcol3; var rotdistdx; var rotdistsx; var rotdistup; var flag = 0; rotrig0 = rig0; rotcol0 = col0; rotrig1 = rig1; rotcol1 = col1; rotrig2 = rig2; rotcol2 = col2; rotrig3 = rig3; rotcol3 = col3; if (tipoinizio == 0) { flag = 1; } else if (tipoinizio == 1) { indicerot = indicerot % 2; if ((indicerot == 0) && (2 < distup)) { rotdistdx = distdx + 2; rotdistsx = distsx + 1; rotdistup = distup - 3; rotrig0 = rig1 + 1; rotcol0 = col1; rotrig2 = rig1 + 2; rotcol2 = col1; rotrig3 = rig1 + 3; rotcol3 = col1; } else if (((indicerot == 1) && (distdx >= 2)) && (distsx >= 1)) { rotdistdx = distdx - 2; rotdistsx = distsx - 1; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = col1 - 1; rotrig2 = rig1; rotcol2 = col1 + 1; rotrig3 = rig1; rotcol3 = col1 + 2; } else if ((indicerot == 1) && (distdx < 2)) { rotdistdx = 0; rotdistsx = 6; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = 6; rotrig1 = rig1; rotcol1 = 7; rotrig2 = rig1; rotcol2 = 8; rotrig3 = rig1; rotcol3 = 9; } else { flag = 1; } val0 = 2; val1 = 2; val2 = 2; val3 = 2; } else if (tipoinizio == 2) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig0 + 1; rotcol2 = col0; rotrig3 = rig0 + 2; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig1 = rig2; rotcol1 = col2 + 2; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig2; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig3 + 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig2 = rig1; rotcol2 = col1 + 1; rotcol3 = col1 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig1; rotcol2 = 9; rotrig3 = rig1 + 1; rotcol3 = 9; } else { flag = 1; } val0 = 3; val1 = 3; val2 = 3; val3 = 3; } else if (tipoinizio == 3) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3 + 1; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 + 2; rotrig1 = rig3; rotcol1 = col3 + 2; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 9; rotrig1 = rig3; rotcol1 = 9; rotrig2 = rig3; rotcol2 = 8; rotrig3 = rig3; rotcol3 = 7; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2 - 1; rotrig1 = rig2 - 1; rotcol1 = col2; rotrig3 = rig2 + 1; rotcol3 = col2; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig2 = rig0; rotcol2 = col1 + 1; rotrig3 = rig0 + 1; rotcol3 = col0; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig0; rotcol1 = 8; rotrig2 = rig0; rotcol2 = 9; rotrig3 = rig0 + 1; rotcol3 = 7; } else { flag = 1; } val0 = 4; val1 = 4; val2 = 4; val3 = 4; } else if (tipoinizio == 4) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig2; rotrig3 = rig2 + 1; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig2; rotcol2 = 8; rotrig3 = rig2; rotcol3 = 9; } else { flag = 1; } val0 = 5; val1 = 5; val2 = 5; val3 = 5; } else if (tipoinizio == 5) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2; rotrig1 = rig3 + 1; rotcol1 = col3; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig1 = rig3 - 1; rotcol1 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 8; rotrig1 = rig0; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else { flag = 1; } val0 = 6; val1 = 6; val2 = 6; val3 = 6; } else if (tipoinizio == 6) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3; rotcol1 = col0; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 8; rotrig1 = rig3; rotcol1 = 7; rotrig2 = rig3; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 - 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 - 1; rotcol2 = col3 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 7; rotrig1 = rig3 - 1; rotcol1 = 8; rotrig2 = rig3 - 1; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else { flag = 1; } val0 = 7; val1 = 7; val2 = 7; val3 = 7; } if (((((flag == 0) && (matsfondo[rotrig0][rotcol0] < 100)) && (matsfondo[rotrig1][rotcol1] < 100)) && (matsfondo[rotrig2][rotcol2] < 100)) && (matsfondo[rotrig3][rotcol3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); rig0 = rotrig0; col0 = rotcol0; rig1 = rotrig1; col1 = rotcol1; rig2 = rotrig2; col2 = rotcol2; rig3 = rotrig3; col3 = rotcol3; matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx = rotdistdx; distsx = rotdistsx; distup = rotdistup; indicerot++; } } function Shiftbasso() { if (distup != 0) { if ((((matsfondo[rig0 + 1][col0] < 100) && (matsfondo[rig1 + 1][col1] < 100)) && (matsfondo[rig2 + 1][col2] < 100)) && (matsfondo[rig3 + 1][col3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[++rig0][col0] = val0; matsfondo[++rig1][col1] = val1; matsfondo[++rig2][col2] = val2; matsfondo[++rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distup--; x = 1; } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; if (distup >= (maxrig - 2)) { setProperty(scrittafine2, _visible , true); gotoAndPlay (92); } else { punti = ((puntiliv * puntiliv) + (puntiliv * distup)) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (44); } } } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; punti = (puntiliv * puntiliv) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (44); } } posx = 35; posy = 35; larg = 15; alt = 15; sfasoriz = 8; sfasvert = -10; nummaxliv = 11; nummaxcrediti = 5; numlevel = 0; numrig = 0; numrigrimanenti = 0; numrigeliminate = 0; numcicli = 0; maxrig = 22; maxcol = 10; rig0 = 0; col0 = 0; rigind = 0; colind = Math.floor(maxcol / 2) - 1; verificainiziale = 0; bloccoshift = 0; cicloriga = 0; contacol = 0; alp = 100; punti = 0; punteggio = 0; recordpunti = 10000;Frame 8t_pausa = "PAUSE"; t_livello = "LEVEL:"; t_prossimopezzo = "NEXT:"; t_punteggio = "SCORE:"; t_righerimanenti = "LINES:"; t_record = "HI-SCORE"; t_versione = "Version 2 Beta 6";Frame 9gotoAndPlay (93);Frame 10Mouse.hide(); Creamatrix(); maxpunti = 0; numcrediti = nummaxcrediti; Inizializzalivelli(); punteggio = 0; if (codice != 0) { numlevel = codice; } Statiniz();Frame 11numlevel++; nextlevel = _root["level" + numlevel]; nextlevel._alpha = 100; nextlevel.gotoAndPlay(2); Sceglilivello(); numrigrimanenti = numrig; numrigeliminate = 0; tipoprossimo = random(7); i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } bloccoshift = 0; if (numlevel == 7) { setProperty(scrittafine2, _visible , false); soloSound.start(); gotoAndPlay (112); }Frame 16tipoinizio = tipoprossimo; tipoprossimo = random(7); Prossimopezzo(); Sceltapezzo(); setProperty(prossimo, _visible , true); x = 1; eval ("contastat" + tipoinizio)++; if (100 < eval ("contastat" + tipoinizio)) { Statnorm(); } else { Statistiche(tipoinizio, eval ("contastat" + tipoinizio)); }Frame 17Frame 19Frame 20Frame 22if ((x == 1) && (bloccoshift == 0)) { bloccoshift = 1; puntidoppi = 1; Shiftbasso(); bloccoshift = 0; }Frame 23if (x == 1) { if (numcicli == 0) { gotoAndPlay (17); } else if (numcicli == 1) { gotoAndPlay (19); } else if (numcicli == 2) { gotoAndPlay (20); } } else { gotoAndPlay (16); }Frame 44clickSound.start(); bloccoshift = 1; if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (51); } else { bloccoshift = 0; gotoAndPlay (23); } }Frame 45contacol = 0; while ((contacol < maxcol) && (cicloriga < maxrig)) { contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] != 0) { contacol++; } r++; } if (contacol < maxcol) { cicloriga++; } }Frame 46if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (51); } else { bloccoshift = 0; gotoAndPlay (23); } } if (alp == 0) { colon = 0; while (colon < maxcol) { setProperty((("mat" + cicloriga) + "_") + colon, _visible , false); setProperty((("mat" + cicloriga) + "_") + colon, _alpha , 100); colon++; } alp = 100; gotoAndPlay (48); }Frame 47alp = alp - 5; colon = 0; while (colon < maxcol) { Matimage2(cicloriga, colon, alp); colon++; } gotoAndPlay (46);Frame 48boingSound.start(); numrigeliminate++; numrigbonus++; if (numrigbonus == 1) { punti = 50; } else if (numrigbonus == 2) { punti = 100; } else if (numrigbonus == 3) { punti = 250; } else if (numrigbonus == 4) { punti = 500; } punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((cicloriga + 1) * alt)); scrittapunti2.play(); } if (0 < numrigrimanenti) { numrigrimanenti--; } i = cicloriga; while (0 < i) { j = maxcol - 1; while (j >= 0) { matsfondo[i][j] = matsfondo[i - 1][j]; j--; } i--; } j = 0; while (j < maxcol) { matsfondo[0][j] = 0; j++; } i = 0; while (i < (cicloriga + 1)) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } cicloriga++; gotoAndPlay (44);Frame 51cicloriga = 0; cbonus = 0; ccbonus = 0; puntix = 0; contabonus = 1; bloccoshift = 1;Frame 52contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] == 0) { contacol++; } r++; } if (contacol < maxcol) { cbonus = 1; } cicloriga++;Frame 53if (cbonus == 0) { gotoAndPlay (52); }Frame 55if (1 >= cicloriga) { gotoAndPlay (92); } if (contabonus < (cicloriga - 2)) { puntix = puntix + (10 * contabonus); contabonus++; j = 0; while (j < maxcol) { Matimage(contabonus, j, 8); j++; } } else { ccbonus = 1; }Frame 56if (ccbonus == 0) { gotoAndPlay (55); }Frame 57punti = puntix; punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + (cicloriga * alt)); scrittapunti2.play(); }Frame 89if (numlevel < 7) { bloccoshift = 0; prev = _root["level" + numlevel]; prev._alpha = 0; gotoAndPlay (11); } else { setProperty(scrittafine2, _visible , true); soloSound.start(); gotoAndPlay (112); }Frame 91Mouse.show(); stop();Frame 92Mouse.show(); prev = _root["level" + numlevel]; prev._alpha = 0; level1._alpha = 100; setProperty(prossimo, _visible , false); if (recordpunti < punteggio) { recordpunti = punteggio; } stop();Frame 93Frame 107clickSound = new Sound(); clickSound.attachSound("click"); boingSound = new Sound(); boingSound.attachSound("boing"); soloSound = new Sound(); soloSound.attachSound("solo"); stop();Frame 111Mouse.show(); stop();Frame 112Mouse.show(); bzzt = 1; soloSound.onSoundComplete = function () { soloSound.start(); };Frame 113Mouse.show(); bzzt = 1; gotoAndPlay (112);Symbol 20 Buttonon (press) { play(); }Symbol 65 MovieClip Frame 1stop();Symbol 65 MovieClip Frame 2_root.stop();Symbol 65 MovieClip Frame 41_root.play(); stop();Symbol 109 MovieClip Frame 1stop();Symbol 109 MovieClip Frame 2_root.stop();Symbol 109 MovieClip Frame 41_root.play(); stop();Symbol 153 MovieClip Frame 1stop();Symbol 153 MovieClip Frame 2_root.stop();Symbol 153 MovieClip Frame 41_root.play(); stop();Symbol 197 MovieClip Frame 1stop();Symbol 197 MovieClip Frame 2_root.stop();Symbol 197 MovieClip Frame 41_root.play(); stop();Symbol 240 MovieClip Frame 1stop();Symbol 240 MovieClip Frame 2_root.stop();Symbol 240 MovieClip Frame 41_root.play(); stop();Symbol 245 Buttonon (keyPress "<Right>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(1); bloccoshift = 0; } } on (keyPress "<Left>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(0); bloccoshift = 0; } } on (keyPress "<Down>") { if ((bloccoshift == 0) && (x == 1)) { bloccoshift = 1; puntidoppi = 2; Shiftbasso(); bloccoshift = 0; } } on (keyPress "<Up>") { if (bloccoshift == 0) { bloccoshift = 1; Rotazione(); bloccoshift = 0; } } on (keyPress "p") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (91); } } on (keyPress "P") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (91); } }Symbol 255 MovieClip Frame 1stop();Symbol 255 MovieClip Frame 17Symbol 272 MovieClip Frame 1stop();Symbol 272 MovieClip Frame 2stop();Symbol 272 MovieClip Frame 3stop();Symbol 272 MovieClip Frame 4stop();Symbol 272 MovieClip Frame 5stop();Symbol 272 MovieClip Frame 6stop();Symbol 272 MovieClip Frame 7stop();Symbol 272 MovieClip Frame 8stop();Symbol 296 Buttonon (keyPress "p") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa +2); } on (keyPress "P") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa +2); }Symbol 302 Buttonon (release) { level1._alpha = 0; if (1 < numlevel) { codice = numlevel - 1; } gotoAndPlay (10); }Symbol 309 Buttonon (press) { gotoAndStop (108); }Symbol 312 Buttonon (press) { gotoAndStop (109); }Symbol 314 Buttonon (press) { gotoAndPlay (92); }Symbol 348 MovieClip Frame 17gotoAndPlay (2);Symbol 351 Buttonon (release) { soloSound.stop(); codice = 0; gotoAndPlay (3); }
Library Items
Symbol 1 Sound [solo] | ||
Symbol 2 Sound [click] | ||
Symbol 3 Sound [boing] | ||
Symbol 4 Bitmap | Used by:5 | |
Symbol 5 Graphic | Uses:4 | Used by:6 65 |
Symbol 6 MovieClip | Uses:5 | Used by:Timeline |
Symbol 7 Font | Used by:8 243 | |
Symbol 8 Text | Uses:7 | Used by:Timeline |
Symbol 9 Graphic | Used by:10 | |
Symbol 10 MovieClip | Uses:9 | Used by:Timeline |
Symbol 11 Graphic | Used by:Timeline | |
Symbol 12 Graphic | Used by:Timeline | |
Symbol 13 Font | Used by:14 283 284 285 286 | |
Symbol 14 Text | Uses:13 | Used by:Timeline |
Symbol 15 Font | Used by:16 17 18 21 251 253 254 279 | |
Symbol 16 Text | Uses:15 | Used by:Timeline |
Symbol 17 EditableText | Uses:15 | Used by:Timeline |
Symbol 18 Text | Uses:15 | Used by:Timeline |
Symbol 19 Graphic | Used by:20 | |
Symbol 20 Button | Uses:19 | Used by:Timeline |
Symbol 21 Text | Uses:15 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:65 |
Symbol 24 Sound | Used by:65 240 | |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:65 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:65 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:65 |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:65 |
Symbol 33 Bitmap | Used by:34 | |
Symbol 34 Graphic | Uses:33 | Used by:65 |
Symbol 35 Bitmap | Used by:36 | |
Symbol 36 Graphic | Uses:35 | Used by:65 |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:65 |
Symbol 39 Bitmap | Used by:40 | |
Symbol 40 Graphic | Uses:39 | Used by:65 |
Symbol 41 Bitmap | Used by:42 | |
Symbol 42 Graphic | Uses:41 | Used by:65 |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:65 |
Symbol 45 Bitmap | Used by:46 | |
Symbol 46 Graphic | Uses:45 | Used by:65 |
Symbol 47 Bitmap | Used by:48 | |
Symbol 48 Graphic | Uses:47 | Used by:65 |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:65 |
Symbol 51 Bitmap | Used by:52 | |
Symbol 52 Graphic | Uses:51 | Used by:65 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:65 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:65 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:65 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:65 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:65 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:65 |
Symbol 65 MovieClip | Uses:5 23 24 26 28 30 32 34 36 38 40 42 44 46 48 50 52 54 56 58 60 62 64 | Used by:109 Timeline |
Symbol 66 Bitmap | Used by:67 | |
Symbol 67 Graphic | Uses:66 | Used by:109 |
Symbol 68 Sound | Used by:109 | |
Symbol 69 Bitmap | Used by:70 | |
Symbol 70 Graphic | Uses:69 | Used by:109 |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:109 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:109 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:109 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:109 |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:109 |
Symbol 81 Bitmap | Used by:82 | |
Symbol 82 Graphic | Uses:81 | Used by:109 |
Symbol 83 Bitmap | Used by:84 | |
Symbol 84 Graphic | Uses:83 | Used by:109 |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:109 |
Symbol 87 Bitmap | Used by:88 | |
Symbol 88 Graphic | Uses:87 | Used by:109 |
Symbol 89 Bitmap | Used by:90 | |
Symbol 90 Graphic | Uses:89 | Used by:109 |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:109 |
Symbol 93 Bitmap | Used by:94 | |
Symbol 94 Graphic | Uses:93 | Used by:109 |
Symbol 95 Bitmap | Used by:96 | |
Symbol 96 Graphic | Uses:95 | Used by:109 |
Symbol 97 Bitmap | Used by:98 | |
Symbol 98 Graphic | Uses:97 | Used by:109 |
Symbol 99 Bitmap | Used by:100 | |
Symbol 100 Graphic | Uses:99 | Used by:109 |
Symbol 101 Bitmap | Used by:102 | |
Symbol 102 Graphic | Uses:101 | Used by:109 |
Symbol 103 Bitmap | Used by:104 | |
Symbol 104 Graphic | Uses:103 | Used by:109 |
Symbol 105 Bitmap | Used by:106 | |
Symbol 106 Graphic | Uses:105 | Used by:109 |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:109 153 |
Symbol 109 MovieClip | Uses:65 67 68 70 72 74 76 78 80 82 84 86 88 90 92 94 96 98 100 102 104 106 108 | Used by:Timeline |
Symbol 110 Bitmap | Used by:111 | |
Symbol 111 Graphic | Uses:110 | Used by:153 |
Symbol 112 Sound | Used by:153 | |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:153 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:153 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:153 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:153 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:153 |
Symbol 123 Bitmap | Used by:124 | |
Symbol 124 Graphic | Uses:123 | Used by:153 |
Symbol 125 Bitmap | Used by:126 | |
Symbol 126 Graphic | Uses:125 | Used by:153 |
Symbol 127 Bitmap | Used by:128 | |
Symbol 128 Graphic | Uses:127 | Used by:153 |
Symbol 129 Bitmap | Used by:130 | |
Symbol 130 Graphic | Uses:129 | Used by:153 |
Symbol 131 Bitmap | Used by:132 | |
Symbol 132 Graphic | Uses:131 | Used by:153 |
Symbol 133 Bitmap | Used by:134 | |
Symbol 134 Graphic | Uses:133 | Used by:153 |
Symbol 135 Bitmap | Used by:136 | |
Symbol 136 Graphic | Uses:135 | Used by:153 |
Symbol 137 Bitmap | Used by:138 | |
Symbol 138 Graphic | Uses:137 | Used by:153 |
Symbol 139 Bitmap | Used by:140 | |
Symbol 140 Graphic | Uses:139 | Used by:153 |
Symbol 141 Bitmap | Used by:142 | |
Symbol 142 Graphic | Uses:141 | Used by:153 |
Symbol 143 Bitmap | Used by:144 | |
Symbol 144 Graphic | Uses:143 | Used by:153 |
Symbol 145 Bitmap | Used by:146 | |
Symbol 146 Graphic | Uses:145 | Used by:153 |
Symbol 147 Bitmap | Used by:148 | |
Symbol 148 Graphic | Uses:147 | Used by:153 |
Symbol 149 Bitmap | Used by:150 | |
Symbol 150 Graphic | Uses:149 | Used by:153 |
Symbol 151 Bitmap | Used by:152 | |
Symbol 152 Graphic | Uses:151 | Used by:153 197 |
Symbol 153 MovieClip | Uses:108 111 112 114 116 118 120 122 124 126 128 130 132 134 136 138 140 142 144 146 148 150 152 | Used by:Timeline |
Symbol 154 Bitmap | Used by:155 | |
Symbol 155 Graphic | Uses:154 | Used by:197 |
Symbol 156 Sound | Used by:197 | |
Symbol 157 Bitmap | Used by:158 | |
Symbol 158 Graphic | Uses:157 | Used by:197 |
Symbol 159 Bitmap | Used by:160 | |
Symbol 160 Graphic | Uses:159 | Used by:197 |
Symbol 161 Bitmap | Used by:162 | |
Symbol 162 Graphic | Uses:161 | Used by:197 |
Symbol 163 Bitmap | Used by:164 | |
Symbol 164 Graphic | Uses:163 | Used by:197 |
Symbol 165 Bitmap | Used by:166 | |
Symbol 166 Graphic | Uses:165 | Used by:197 |
Symbol 167 Bitmap | Used by:168 | |
Symbol 168 Graphic | Uses:167 | Used by:197 |
Symbol 169 Bitmap | Used by:170 | |
Symbol 170 Graphic | Uses:169 | Used by:197 |
Symbol 171 Bitmap | Used by:172 | |
Symbol 172 Graphic | Uses:171 | Used by:197 |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:197 |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:197 |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:197 |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:197 |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:197 |
Symbol 183 Bitmap | Used by:184 | |
Symbol 184 Graphic | Uses:183 | Used by:197 |
Symbol 185 Bitmap | Used by:186 | |
Symbol 186 Graphic | Uses:185 | Used by:197 |
Symbol 187 Bitmap | Used by:188 | |
Symbol 188 Graphic | Uses:187 | Used by:197 |
Symbol 189 Bitmap | Used by:190 | |
Symbol 190 Graphic | Uses:189 | Used by:197 |
Symbol 191 Bitmap | Used by:192 | |
Symbol 192 Graphic | Uses:191 | Used by:197 |
Symbol 193 Bitmap | Used by:194 | |
Symbol 194 Graphic | Uses:193 | Used by:197 |
Symbol 195 Bitmap | Used by:196 | |
Symbol 196 Graphic | Uses:195 | Used by:197 240 |
Symbol 197 MovieClip | Uses:152 155 156 158 160 162 164 166 168 170 172 174 176 178 180 182 184 186 188 190 192 194 196 | Used by:Timeline |
Symbol 198 Bitmap | Used by:199 | |
Symbol 199 Graphic | Uses:198 | Used by:240 |
Symbol 200 Bitmap | Used by:201 | |
Symbol 201 Graphic | Uses:200 | Used by:240 |
Symbol 202 Bitmap | Used by:203 | |
Symbol 203 Graphic | Uses:202 | Used by:240 |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:240 |
Symbol 206 Bitmap | Used by:207 | |
Symbol 207 Graphic | Uses:206 | Used by:240 |
Symbol 208 Bitmap | Used by:209 | |
Symbol 209 Graphic | Uses:208 | Used by:240 |
Symbol 210 Bitmap | Used by:211 | |
Symbol 211 Graphic | Uses:210 | Used by:240 |
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Symbol 213 Graphic | Uses:212 | Used by:240 |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:240 |
Symbol 216 Bitmap | Used by:217 | |
Symbol 217 Graphic | Uses:216 | Used by:240 |
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Symbol 219 Graphic | Uses:218 | Used by:240 |
Symbol 220 Bitmap | Used by:221 | |
Symbol 221 Graphic | Uses:220 | Used by:240 |
Symbol 222 Bitmap | Used by:223 | |
Symbol 223 Graphic | Uses:222 | Used by:240 |
Symbol 224 Bitmap | Used by:225 | |
Symbol 225 Graphic | Uses:224 | Used by:240 |
Symbol 226 Bitmap | Used by:227 | |
Symbol 227 Graphic | Uses:226 | Used by:240 |
Symbol 228 Bitmap | Used by:229 | |
Symbol 229 Graphic | Uses:228 | Used by:240 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:240 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:240 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:240 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:240 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:240 |
Symbol 240 MovieClip | Uses:196 199 24 201 203 205 207 209 211 213 215 217 219 221 223 225 227 229 231 233 235 237 239 | Used by:Timeline |
Symbol 241 Bitmap | Used by:242 | |
Symbol 242 Graphic | Uses:241 | Used by:Timeline |
Symbol 243 Text | Uses:7 | Used by:Timeline |
Symbol 244 Graphic | Used by:Timeline | |
Symbol 245 Button | Used by:Timeline | |
Symbol 246 Graphic | Used by:Timeline | |
Symbol 247 Graphic | Used by:248 | |
Symbol 248 MovieClip | Uses:247 | Used by:Timeline |
Symbol 249 Font | Used by:250 252 280 306 308 | |
Symbol 250 EditableText | Uses:249 | Used by:Timeline |
Symbol 251 EditableText | Uses:15 | Used by:Timeline |
Symbol 252 EditableText | Uses:249 | Used by:Timeline |
Symbol 253 EditableText | Uses:15 | Used by:255 |
Symbol 254 EditableText | Uses:15 | Used by:255 |
Symbol 255 MovieClip | Uses:253 254 | Used by:Timeline |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:272 288 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:272 289 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:272 290 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:272 291 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:272 292 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:272 293 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:272 294 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:272 |
Symbol 272 MovieClip | Uses:257 259 261 263 265 267 269 271 | Used by:Timeline |
Symbol 273 Graphic | Used by:276 278 302 | |
Symbol 274 Font | Used by:275 277 297 299 300 | |
Symbol 275 EditableText | Uses:274 | Used by:276 |
Symbol 276 MovieClip | Uses:273 275 | Used by:Timeline |
Symbol 277 Text | Uses:274 | Used by:278 |
Symbol 278 MovieClip | Uses:273 277 | Used by:Timeline |
Symbol 279 EditableText | Uses:15 | Used by:Timeline |
Symbol 280 EditableText | Uses:249 | Used by:Timeline |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:287 |
Symbol 283 Text | Uses:13 | Used by:287 |
Symbol 284 Text | Uses:13 | Used by:287 |
Symbol 285 Text | Uses:13 | Used by:287 |
Symbol 286 Text | Uses:13 | Used by:287 |
Symbol 287 MovieClip | Uses:282 283 284 285 286 | Used by:Timeline |
Symbol 288 MovieClip | Uses:257 | Used by:295 |
Symbol 289 MovieClip | Uses:259 | Used by:295 |
Symbol 290 MovieClip | Uses:261 | Used by:295 |
Symbol 291 MovieClip | Uses:263 | Used by:295 |
Symbol 292 MovieClip | Uses:265 | Used by:295 |
Symbol 293 MovieClip | Uses:267 | Used by:295 |
Symbol 294 MovieClip | Uses:269 | Used by:295 |
Symbol 295 MovieClip | Uses:288 289 290 291 292 293 294 | Used by:Timeline |
Symbol 296 Button | Used by:Timeline | |
Symbol 297 Text | Uses:274 | Used by:298 |
Symbol 298 MovieClip | Uses:297 | Used by:302 |
Symbol 299 Text | Uses:274 | Used by:302 |
Symbol 300 Text | Uses:274 | Used by:302 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 Button | Uses:273 298 299 300 301 | Used by:Timeline |
Symbol 303 Graphic | Used by:Timeline | |
Symbol 304 Font | Used by:305 310 311 313 315 349 | |
Symbol 305 Text | Uses:304 | Used by:Timeline |
Symbol 306 EditableText | Uses:249 | Used by:309 312 314 |
Symbol 307 Graphic | Used by:309 312 314 | |
Symbol 308 EditableText | Uses:249 | Used by:309 312 314 |
Symbol 309 Button | Uses:306 307 308 | Used by:Timeline |
Symbol 310 Text | Uses:304 | Used by:Timeline |
Symbol 311 Text | Uses:304 | Used by:Timeline |
Symbol 312 Button | Uses:306 307 308 | Used by:Timeline |
Symbol 313 Text | Uses:304 | Used by:Timeline |
Symbol 314 Button | Uses:306 307 308 | Used by:Timeline |
Symbol 315 Text | Uses:304 | Used by:Timeline |
Symbol 316 Bitmap | Used by:317 | |
Symbol 317 Graphic | Uses:316 | Used by:348 |
Symbol 318 Bitmap | Used by:319 | |
Symbol 319 Graphic | Uses:318 | Used by:348 |
Symbol 320 Bitmap | Used by:321 | |
Symbol 321 Graphic | Uses:320 | Used by:348 |
Symbol 322 Bitmap | Used by:323 | |
Symbol 323 Graphic | Uses:322 | Used by:348 |
Symbol 324 Bitmap | Used by:325 | |
Symbol 325 Graphic | Uses:324 | Used by:348 |
Symbol 326 Bitmap | Used by:327 | |
Symbol 327 Graphic | Uses:326 | Used by:348 |
Symbol 328 Bitmap | Used by:329 | |
Symbol 329 Graphic | Uses:328 | Used by:348 |
Symbol 330 Bitmap | Used by:331 | |
Symbol 331 Graphic | Uses:330 | Used by:348 |
Symbol 332 Bitmap | Used by:333 | |
Symbol 333 Graphic | Uses:332 | Used by:348 |
Symbol 334 Bitmap | Used by:335 | |
Symbol 335 Graphic | Uses:334 | Used by:348 |
Symbol 336 Bitmap | Used by:337 | |
Symbol 337 Graphic | Uses:336 | Used by:348 |
Symbol 338 Bitmap | Used by:339 | |
Symbol 339 Graphic | Uses:338 | Used by:348 |
Symbol 340 Bitmap | Used by:341 | |
Symbol 341 Graphic | Uses:340 | Used by:348 |
Symbol 342 Bitmap | Used by:343 | |
Symbol 343 Graphic | Uses:342 | Used by:348 |
Symbol 344 Bitmap | Used by:345 | |
Symbol 345 Graphic | Uses:344 | Used by:348 |
Symbol 346 Bitmap | Used by:347 | |
Symbol 347 Graphic | Uses:346 | Used by:348 |
Symbol 348 MovieClip | Uses:317 319 321 323 325 327 329 331 333 335 337 339 341 343 345 347 | Used by:Timeline |
Symbol 349 Text | Uses:304 | Used by:351 |
Symbol 350 Graphic | Used by:351 | |
Symbol 351 Button | Uses:349 350 | Used by:Timeline |
Instance Names
"progressbar" | Frame 1 | Symbol 10 MovieClip |
"level2" | Frame 3 | Symbol 65 MovieClip |
"level3" | Frame 3 | Symbol 109 MovieClip |
"level4" | Frame 3 | Symbol 153 MovieClip |
"level5" | Frame 3 | Symbol 197 MovieClip |
"level6" | Frame 3 | Symbol 240 MovieClip |
"level1" | Frame 3 | Symbol 6 MovieClip |
"scrittapunti" | Frame 10 | Symbol 255 MovieClip |
"mat" | Frame 10 | Symbol 272 MovieClip |
"scrittapausa" | Frame 10 | Symbol 276 MovieClip |
"scrittafine" | Frame 10 | Symbol 278 MovieClip |
"prossimo" | Frame 16 | Symbol 295 MovieClip |
"level2" | Frame 111 | Symbol 65 MovieClip |
"level3" | Frame 111 | Symbol 109 MovieClip |
"level4" | Frame 111 | Symbol 153 MovieClip |
"level5" | Frame 111 | Symbol 197 MovieClip |
"level6" | Frame 111 | Symbol 240 MovieClip |
"level1" | Frame 111 | Symbol 6 MovieClip |
"pezzo0" | Symbol 295 MovieClip Frame 1 | Symbol 288 MovieClip |
"pezzo1" | Symbol 295 MovieClip Frame 1 | Symbol 289 MovieClip |
"pezzo2" | Symbol 295 MovieClip Frame 1 | Symbol 290 MovieClip |
"pezzo3" | Symbol 295 MovieClip Frame 1 | Symbol 291 MovieClip |
"pezzo4" | Symbol 295 MovieClip Frame 1 | Symbol 292 MovieClip |
"pezzo5" | Symbol 295 MovieClip Frame 1 | Symbol 293 MovieClip |
"pezzo6" | Symbol 295 MovieClip Frame 1 | Symbol 294 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "solo" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "click" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "boing" |
Labels
"loading" | Frame 1 |
"complete" | Frame 2 |
"preloader" | Frame 3 |
"codice" | Frame 7 |
"inizializza" | Frame 10 |
"implivello" | Frame 11 |
"nuovopezzo" | Frame 16 |
"shift_0" | Frame 17 |
"shift_1" | Frame 19 |
"shift_2" | Frame 20 |
"ciclo" | Frame 23 |
"eliminariga" | Frame 44 |
"alpha" | Frame 46 |
"elimina" | Frame 48 |
"prossimolivello" | Frame 51 |
"ciclobonus" | Frame 52 |
"bonuslivello" | Frame 55 |
"bonuspunti" | Frame 57 |
"pausa" | Frame 91 |
"fine" | Frame 92 |
"intro" | Frame 93 |
"winner" | Frame 112 |
Dynamic Text Variables
loadingMessage | Symbol 17 EditableText | "100%" |
t_livello | Symbol 250 EditableText | "" |
numrigrimanenti | Symbol 251 EditableText | "" |
t_righerimanenti | Symbol 252 EditableText | "" |
../:punti | Symbol 253 EditableText | "" |
../:punti | Symbol 254 EditableText | "" |
../:t_pausa | Symbol 275 EditableText | "" |
numlevel | Symbol 279 EditableText | "" |
t_prossimopezzo | Symbol 280 EditableText | "" |
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