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Madness Retaliation - madness Combat series turn-based strategy combat game.swf

This is the info page for
Flash #89332

(Click the ID number above for more basic data on this flash file.)


Text
ITEM GET. . . THE HALO!

END TURN

SAVE/LOAD

SAVE/LOAD

SAVE/LOAD

OPTIONS

JHP

100111100

CQB

10

AP

HP

00/00

1

2

3

4

SUB WEAPON

click to swap with
current weapon

click  an enemy to attack
it with this weapon

AP

AP: 2 | Dmg: 3

ITEMS

TIP: click outside of the floor space to cancel movement order

- Double-click a unit to go to equip menu
- Move your mouse over a door or elevator
button to move to the next room

TOGGLE QUALITY: MEDIUM

1

2

3

4

SUPER MEDKIT
click to heal 16 HP on
selected character

MEDKIT
click to heal 8HP on
selected character

00

S

SMOKE GRENADE
click to release smoke
that makes attacks miss

F

FLASHBANG
click to create a flash that
stuns enemies for one turn

00

00

KEYCARD
lets you open locked
doors and elevators

SAVIOR HALO
doubles all your
units' max HP

P.I.D.
randomly warps reality
instructions not included

00

Class:
HP:0 / AC:0
AP:0 (+0)

HP UP!

MISS!!

OUCH!

INEFFECTIVE

NOPE

SORRY

NO GOOD

ROFL

WHATEVER

BLOCKED!!

item description

available items

character stats

main weapon

main weapon

sub-weapon

sub-weapon

armor

armor

headgear

headgear

DONE

DONE

SMITH and WESSON 500

4

Assault

EQUIPMENT MENU

GO
WEST

GO
EAST

GO UP

GO DOWN

Y

YO

YOU

YOU L

YOU LO

YOU LOS

YOU LOSE

YOU LOSE!!

If you keep losing battles, you should explore other areas.
You may find alternate routes or better weapons and gear
that will allow you to win the next time.

GAMEPLAY TIP

CLICK ANYWHERE TO RESTART FROM LAST CLEARED ROOM

ACCESS GRANTED

ACCESS GRANTED

BOSS BATTLE!!!

BOSS BATTLE!!!

ZOMG!!

THE
CLOWN

THE
SAVIOR

DON'T
TOUCH
THAT

Z

ZOM

ZOMAG

MAG
ZOMBIE

OWNAGE

OWNAGE
100%

G

GO

GOT

GOT A

GOT AD

GOT ADV

GOT ADVA

GOT ADVAN

GOT ADVANC

GOT ADVANCE

GOT ADVANCED

GOT ADVANCED S

GOT ADVANCED SC

GOT ADVANCED SCA

GOT ADVANCED SCAN

GOT ADVANCED SCANN

GOT ADVANCED SCANNE

GOT ADVANCED SCANNER

GOT ADVANCED SCANNER ?

GOT ADVANCED SCANNER ??

GOT ADVANCED SCANNER ???

Tac Mask Scan now shows Enemy's Class, AP and AP Gain

G

GO

GOT

GOT J

GOT JH

GOT JHP

GOT JHP A

GOT JHP AM

GOT JHP AMM

GOT JHP AMMO

GOT JHP AMMO C

GOT JHP AMMO CL

GOT JHP AMMO CLI

GOT JHP AMMO CLIP

GOT JHP AMMO CLIPS

SMG's now have 50% stun chance

G

GO

GOT

GOT S

GOT SU

GOT SUPE

GOT SUPER

GOT SUPER M

GOT SUPER ME

GOT SUPER MED

GOT SUPER MEDK

GOT SUPER MEDKI

GOT SUPER MEDKIT

MEDKITS NOW HEAL 16 HP

YOU GOT THE P.I.D. !!!

YOU GOT THE P.I.D. !!!
( Portable Improbability Drive )

ROOM CLEAR!

ROOM CLEAR!

OPTIONS

DONE

DONE

EXIT TO MAIN MENU

EXIT TO MAIN MENU

GAME TIPS : ON

BLOOD SPLATTER : OFF

IDLE ANIMATIONS : ON

SFX VOLUME

MUSIC VOLUME

WARNING:
Processor heavy feature.
May cause a slow down on
less powerful computers.

LAST SAVE DATA

T.T

LOL!

OW!!

LOAD GAME

LOAD GAME

SAVE GAME

SAVE GAME

CLOSE

CLOSE

PROGRESS

0%

DNA

0

STOCK

LOOT LOCKER

TAKE ALL

TAKE ALL

NVG ON

OFFLINE

OFFLINE

DEBUG MENU
OPTIONS
LIVE UPDATE
WiFi
BACK

DEBUG MENU
OPTIONS
LIVE UPDATE
WiFi
BACK

OPTIONS
- RESTORE DEFAULTS
- REORDER MENU
- FACEBOOK ENABLED

OPTIONS
- RESTORE DEFAULTS
- REORDER MENU
- FACEBOOK ENABLED

OPTIONS
- REORDER MENU
CONFIRM: YES       NO

OPTIONS
- REORDER MENU
CONFIRM: YES       NO

RELOADING...

MAIN MENU

TACTICAL NUKE

DEPLOY NEW

BACK    -    NEXT

SAUCY DROP

BACK

SAVING CHANGES...

NO VIDEO

CRAP.

WHAT?

AUTOMATIC UPDATES.

UGH.

WINDOWS.

NO VIDEO

NO VIDEO

FINALLY

LET'S FINISH THIS

SAUCY DROP

SAUCY DROP

DEPLOY NEW

MAIN MENU

SAUCY DROP

BACK    -    NEXT

DEPLOY NEW

DEPLOY NEW

DEPLOY NEW

CANCEL

DONE

DONE

DEPLOY NEW

CANCEL

DONE

NEXT

DEPLOY NEW

SMOKE

REARRANGE

SMOKE SCREEN

REARRANGE

REARRANGE

REARRANGE - OK!

SMOKE SCREEN

SMOKE SCREEN - OK!

SMOKE SCREEN

BACK

RELEASE CLONES

RELEASE CLONES

RELEASE CLONES

BACK

RELEASE CLONES

RELEASE CLONES

RELEASE CLONES

YES            NO

YES            NO

RELEASE CLONES

WARNING!!!
LOW POWER

SYSTEM
SHUT DOWN

DONKEY BALLS

OFFLINE

STANDBY

#$%@ing Windows

RECHARGE COMPLETE

RECHARGE COMPLETE

HANK?

DON'T THINK I FORGOT
ABOUT YOU GUYS.

NOT BAD

OH LOOK

I CAN KILL YOU NOW

RESPAWN

QUIT GAME

NO MORE UNITS

BACK

RESPAWN

QUIT GAME

NO MORE UNITS

RESPAWN

QUIT GAME

NO MORE UNITS

RESPAWN

QUIT GAME

NO MORE UNITS

BACK

TACTICAL NUKE

ARE YOU SURE??

YES

ARE YOU SURE??

NO

THE HELL?!?

THE HELL?!?

THAT

IS

NOT

A

NUKE!

TECH SUPPORT !!!

SRSLY?

FINE.

LET'S PLAY

QUIT GAME

NO MORE UNITS

RESPAWN

NORMAL

MAGNIFY

EDIT TEAM?

EDIT TEAM?

NORMAL

MAGNIFY

BUILD OK

BUILD OK

ERORR1!

GET OUT

OF MY OFFICE

ENERGY

WARNING

LOW ENERGY

BLOODLUST

WEL

WELL DO

WELL DONE,

WELL DONE, GEN

WELL DONE, GENTLE

WELL DONE, GENTLEMEN

WIT

WITHOU

WITHOUT TH

WITHOUT THE DN

WITHOUT THE DNA SA

WITHOUT THE DNA SAMP

WITHOUT THE DNA SAMPLES,

THE

THE AAH

THE AAHW CA

THE AAHW CAN NO

THE AAHW CAN NO LON

THE AAHW CAN NO LONGER

CLO

CLONE O

CLONE OUR A

CLONE OUR AGEN

CLONE OUR AGENTS.

THE

THE HIGH

THE HIGHER P

THE HIGHER POWE

THE HIGHER POWERS

ARE

ARE PLE

ARE PLEASE

ARE PLEASED WI

ARE PLEASED WITH Y

ARE PLEASED WITH YOUR

ARE PLEASED WITH YOUR SUC

ARE PLEASED WITH YOUR SUCCESS.

SEN

SENDIN

SENDING COO

SENDING COORDI

SENDING COORDINAT

SENDING COORDINATES

FOR

FOR EXT

FOR EXTRAC

FOR EXTRACTIO

FOR EXTRACTION.

VIEW COORDINATES?

YES                     NO

TO BE CONTINUED?

WE

WELC

WELCOM

WELCOME G

WELCOME GEN

WELCOME GENTL

WELCOME GENTLEM

WELCOME GENTLEMEN

YO

YOUR

YOUR MI

YOUR MISS

YOUR MISSIO

YOUR MISSION

DNA

RE

RETR

RETRIE

RETRIEVE

RETRIEVE THE

RETRIEVE THE VI

RETRIEVE THE VIALS

SOMEWHERE IN NEVADA

THE AAHW CLONING FACILITY

SANFORD

DEIMOS

HANK

START NEW GAME

START NEW GAME

LOAD GAME

LOAD GAME

game design, programming and artwork by RevolverRoach

based on the Madness Combat series created by Krinkels

MADNESS

RETALIATION

created for

OK

OK

PROGRESS

100%

LAST SAVED GAME

CANCEL

CANCEL

click anywhere to close

WANTED

for distorting reality, felony evasion,
public urination and crime.
ONE MILLION DOLLARS

for illegally downloading movies
and smoking in a non smoking area
TEN THOUSAND GP

Enlist in the
1337 crew

for possession  of facial features
and unlawful use of sporting goods
TEN THOUSAND GIL

YOUR REASSIGNMENT BEGINS HERE

NO FOOD DURING
ATTACKS

LOCKER
ROOMS

SHOWERS

THANK YOU MARIO!
BUT OUR PRINCESS
IS IN ANOTHER CASTLE

WARNING
CLOWNS

SO YOU JOINED 1337... NOT GOOD ENOUGH!.
JOIN THE ATP
(ADVANCED TRAINING PROGRAM)
OUR GUNS ARE BETTER

OUT OF ORDER

CLOSED FOR
RENOVATION

BOX CONTENTS:
TOMATO X2
POPCORN X4
MONKEY X 7
CORN X1
LASERGUN X8

MISSING

last seen cowering behind
an office desk
REWARD
ONE SLICE OF PIE

CLUB M

DANCE
FLOOR

CONSTRUCTION
DO NOT ENTER

EMPLOYEES
ONLY

FAILURE IS
UNFORGIVABLE

IMPROBABILTY
DRIVE DISABLED

OH NOES!
OH NOES!
OH NOES!
OH NOES!

1

LOCK
LEVEL

ACCESS
DENIED

click to open map

ActionScript [AS3]

Section 1
//Char_Body_111 (Game_fla.Char_Body_111) package Game_fla { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class Char_Body_111 extends MovieClip { public var tf_ow:MovieClip; public var armor:MovieClip; public var hand1:MovieClip; public var hand2:MovieClip; public var head:MovieClip; public var tf_lol:MovieClip; public function Char_Body_111(){ addFrameScript(59, frame60, 60, frame61, 94, frame95, 95, frame96, 109, frame110, 111, frame112, 113, frame114, 115, frame116, 117, frame118, 119, frame120, 124, frame125, 125, frame126, 131, frame132, 135, frame136, 139, frame140, 144, frame145, 145, frame146, 156, frame157, 161, frame162, 174, frame175, 175, frame176, 185, frame186, 193, frame194, 203, frame204, 204, frame205, 219, frame220, 230, frame231, 234, frame235, 238, frame239, 269, frame270, 270, frame271, 281, frame282, 285, frame286, 289, frame290, 314, frame315, 315, frame316, 329, frame330, 331, frame332, 335, frame336, 339, frame340, 364, frame365, 365, frame366, 383, frame384, 386, frame387, 390, frame391, 394, frame395, 419, frame420, 420, frame421, 445, frame446, 449, frame450, 463, frame464, 464, frame465, 504, frame505, 505, frame506, 564, frame565, 565, frame566, 574, frame575, 602, frame603, 603, frame604, 636, frame637, 637, frame638, 684, frame685, 685, frame686, 694, frame695, 724, frame725, 754, frame755, 819, frame820, 820, frame821, 874, frame875, 875, frame876, 948, frame949, 949, frame950, 964, frame965, 988, frame989, 994, frame995, 1018, frame1019, 1041, frame1042, 1042, frame1043, 1058, frame1059, 1059, frame1060, 1079, frame1080, 1080, frame1081); } function frame949(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame391(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame157(){ hand1.flash.gotoAndPlay(4); } function frame950(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame395(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame1060(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame162(){ try { hand1.pump.gotoAndPlay(2); } catch(e) { }; } function frame286(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame282(){ if (Char(parent).weapon1 != 1){ hand2.gotoAndStop(3); }; try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame965(){ tf_lol.scaleX = parent.scaleX; } function frame603(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame604(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame725(){ if (Char(parent).head != ITEM.ZOMBIE){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; }; } function frame290(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame176(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame1080(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame1081(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame175(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame186(){ if (Char(parent).weapon1 == 9){ hand1.visible = false; }; } function frame505(){ gotoAndPlay("dancing"); } function frame506(){ gotoAndPlay("dancing"); } function frame989(){ gotoAndPlay("drop"); } function frame194(){ if (Char(parent).weapon1 == 9){ hand1.visible = true; }; } function frame755(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame995(){ tf_ow.scaleX = parent.scaleX; } function frame875(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame876(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame637(){ stop(); parent.visible = false; } function frame638(){ stop(); parent.visible = false; } function frame420(){ stop(); parent.visible = false; } function frame421(){ stop(); parent.visible = false; } function frame60(){ if (hand2.currentFrame == 3){ hand2.gotoAndStop(1); }; gotoAndPlay(1); } function frame61(){ gotoAndPlay(59); } function frame316(){ stop(); parent.visible = false; } function frame315(){ stop(); parent.visible = false; } function frame685(){ try { parent["feet"].visible = true; } catch(e) { }; gotoAndPlay("dizzy"); } function frame204(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame205(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame565(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame566(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame446(){ hand1.visible = true; } function frame686(){ gotoAndPlay("dizzy"); } function frame450(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame330(){ if (Char(parent).weapon1 != 1){ hand2.gotoAndStop(3); }; } function frame332(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame95(){ gotoAndPlay(65); } function frame695(){ Char(parent).feet.visible = false; } function frame336(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame575(){ Char(parent).animating = true; Char(parent).feet.visible = false; } function frame340(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame220(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame464(){ gotoAndPlay(1); Char(parent).animating = false; } function frame465(){ gotoAndPlay(1); Char(parent).animating = false; } function frame96(){ gotoAndStop(65); } function frame1019(){ gotoAndPlay("drop"); } function frame110(){ hand1.flash.play(); } function frame112(){ hand1.flash.play(); } function frame114(){ hand1.flash.play(); } function frame116(){ hand1.flash.play(); } function frame231(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame118(){ hand1.flash.play(); } function frame235(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame239(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame366(){ stop(); parent.visible = false; } function frame125(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame126(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame120(){ hand1.flash.play(); } function frame365(){ stop(); parent.visible = false; } function frame132(){ hand1.flash.play(); } function frame1042(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame136(){ hand1.flash.play(); } function frame1043(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame384(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame145(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame146(){ gotoAndPlay("aiming"); Char(parent).animating = false; } function frame140(){ hand1.flash.play(); } function frame820(){ stop(); parent.visible = false; } function frame1059(){ gotoAndPlay(1); Char(parent).animating = false; Char(parent).feet.visible = true; } function frame821(){ stop(); parent.visible = false; } function frame387(){ try { GameEngine(parent.parent.parent).createFloorBlood(parent); } catch(e) { }; } function frame270(){ stop(); parent.visible = false; } function frame271(){ stop(); parent.visible = false; } } }//package Game_fla
Section 2
//Char_Body_gfx_112 (Game_fla.Char_Body_gfx_112) package Game_fla { import flash.display.*; public dynamic class Char_Body_gfx_112 extends MovieClip { public function Char_Body_gfx_112(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 3
//Char_hand_60 (Game_fla.Char_hand_60) package Game_fla { import flash.display.*; public dynamic class Char_hand_60 extends MovieClip { public var pump:MovieClip; public var flash:MovieClip; public function Char_hand_60(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 4
//Char_hand_gfx_180 (Game_fla.Char_hand_gfx_180) package Game_fla { import flash.display.*; public dynamic class Char_hand_gfx_180 extends MovieClip { public function Char_hand_gfx_180(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 5
//Char_hand_grip_gfx_158 (Game_fla.Char_hand_grip_gfx_158) package Game_fla { import flash.display.*; public dynamic class Char_hand_grip_gfx_158 extends MovieClip { public function Char_hand_grip_gfx_158(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 6
//Char_hand_trigger_gfx_28 (Game_fla.Char_hand_trigger_gfx_28) package Game_fla { import flash.display.*; public dynamic class Char_hand_trigger_gfx_28 extends MovieClip { public function Char_hand_trigger_gfx_28(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 7
//Char_handback_47 (Game_fla.Char_handback_47) package Game_fla { import flash.display.*; public dynamic class Char_handback_47 extends MovieClip { public function Char_handback_47(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 8
//Char_handback_open_34 (Game_fla.Char_handback_open_34) package Game_fla { import flash.display.*; public dynamic class Char_handback_open_34 extends MovieClip { public function Char_handback_open_34(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 9
//Char_head_113 (Game_fla.Char_head_113) package Game_fla { import flash.display.*; public dynamic class Char_head_113 extends MovieClip { public function Char_head_113(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 10
//Char_head_zomjaw_50 (Game_fla.Char_head_zomjaw_50) package Game_fla { import flash.display.*; public dynamic class Char_head_zomjaw_50 extends MovieClip { public function Char_head_zomjaw_50(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(Math.ceil((Math.random() * 4))); } } }//package Game_fla
Section 11
//DOODAD_blinking_light_38 (Game_fla.DOODAD_blinking_light_38) package Game_fla { import flash.display.*; public dynamic class DOODAD_blinking_light_38 extends MovieClip { public function DOODAD_blinking_light_38(){ addFrameScript(0, frame1, 38, frame39); } function frame1(){ mouseEnabled = false; } function frame39(){ this.gotoAndPlay((40 + Math.ceil((Math.random() * 50)))); } } }//package Game_fla
Section 12
//DOODAD_chaos_fill_rotate_noredbg_40 (Game_fla.DOODAD_chaos_fill_rotate_noredbg_40) package Game_fla { import flash.display.*; public dynamic class DOODAD_chaos_fill_rotate_noredbg_40 extends MovieClip { public function DOODAD_chaos_fill_rotate_noredbg_40(){ addFrameScript(0, frame1); } function frame1(){ try { if (parent.parent.parent["effectsoff"] == true){ stop(); }; } catch(e) { }; } } }//package Game_fla
Section 13
//DOODAD_disco_backlight_64 (Game_fla.DOODAD_disco_backlight_64) package Game_fla { import flash.display.*; public dynamic class DOODAD_disco_backlight_64 extends MovieClip { public function DOODAD_disco_backlight_64(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ gotoAndPlay(10); }; if (Math.random() > 0.5){ gotoAndPlay(20); }; if (Math.random() > 0.5){ gotoAndPlay(30); }; if (Math.random() > 0.5){ gotoAndPlay(40); }; if (Math.random() > 0.5){ gotoAndPlay(50); }; } } }//package Game_fla
Section 14
//DOODAD_discolines_65 (Game_fla.DOODAD_discolines_65) package Game_fla { import flash.display.*; public dynamic class DOODAD_discolines_65 extends MovieClip { public function DOODAD_discolines_65(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ gotoAndPlay(10); }; if (Math.random() > 0.5){ gotoAndPlay(20); }; if (Math.random() > 0.5){ gotoAndPlay(30); }; } } }//package Game_fla
Section 15
//DOODAD_dizzy_stars_118 (Game_fla.DOODAD_dizzy_stars_118) package Game_fla { import flash.display.*; public dynamic class DOODAD_dizzy_stars_118 extends MovieClip { public function DOODAD_dizzy_stars_118(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 16
//DOODAD_FallingWhale_89 (Game_fla.DOODAD_FallingWhale_89) package Game_fla { import flash.display.*; public dynamic class DOODAD_FallingWhale_89 extends MovieClip { public var gfx:MovieClip; public function DOODAD_FallingWhale_89(){ addFrameScript(0, frame1); } function frame1(){ gotoAndPlay(Math.ceil((Math.random() * 60))); } } }//package Game_fla
Section 17
//DOODAD_Fish_animated_79 (Game_fla.DOODAD_Fish_animated_79) package Game_fla { import flash.display.*; public dynamic class DOODAD_Fish_animated_79 extends MovieClip { public function DOODAD_Fish_animated_79(){ addFrameScript(0, frame1, 364, frame365); } function frame1(){ gotoAndPlay(Math.ceil((240 + ((Math.random() * 3) * 30)))); } function frame365(){ if (Math.random() > 0.5){ gotoAndPlay(2); }; } } }//package Game_fla
Section 18
//DOODAD_HangingTricky_animated_68 (Game_fla.DOODAD_HangingTricky_animated_68) package Game_fla { import flash.display.*; public dynamic class DOODAD_HangingTricky_animated_68 extends MovieClip { public var flash:MovieClip; } }//package Game_fla
Section 19
//DOODAD_Shoal_animated_80 (Game_fla.DOODAD_Shoal_animated_80) package Game_fla { import flash.display.*; public dynamic class DOODAD_Shoal_animated_80 extends MovieClip { public function DOODAD_Shoal_animated_80(){ addFrameScript(0, frame1, 519, frame520); } function frame1(){ gotoAndPlay(Math.ceil((400 + ((Math.random() * 3) * 30)))); } function frame520(){ gotoAndPlay(2); } } }//package Game_fla
Section 20
//DOODAD_ShoopFish_animated_81 (Game_fla.DOODAD_ShoopFish_animated_81) package Game_fla { import flash.display.*; public dynamic class DOODAD_ShoopFish_animated_81 extends MovieClip { public function DOODAD_ShoopFish_animated_81(){ addFrameScript(0, frame1, 364, frame365); } function frame1(){ gotoAndPlay(Math.ceil((240 + ((Math.random() * 3) * 30)))); } function frame365(){ if (Math.random() > 0.5){ gotoAndPlay(2); }; } } }//package Game_fla
Section 21
//DOODAD_superman_fly_77 (Game_fla.DOODAD_superman_fly_77) package Game_fla { import flash.display.*; public dynamic class DOODAD_superman_fly_77 extends MovieClip { public function DOODAD_superman_fly_77(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); }; } } }//package Game_fla
Section 22
//DOODAD_ufo_fly_75 (Game_fla.DOODAD_ufo_fly_75) package Game_fla { import flash.display.*; public dynamic class DOODAD_ufo_fly_75 extends MovieClip { public function DOODAD_ufo_fly_75(){ addFrameScript(0, frame1); } function frame1(){ if (Math.random() > 0.5){ scaleX = -(scaleX); }; } } }//package Game_fla
Section 23
//DOODAD_WhaleGFX_91 (Game_fla.DOODAD_WhaleGFX_91) package Game_fla { import flash.display.*; public dynamic class DOODAD_WhaleGFX_91 extends MovieClip { public function DOODAD_WhaleGFX_91(){ addFrameScript(0, frame1); } function frame1(){ rotation = Math.round((Math.random() * 180)); } } }//package Game_fla
Section 24
//DoorLock_95 (Game_fla.DoorLock_95) package Game_fla { import flash.display.*; public dynamic class DoorLock_95 extends MovieClip { public var panel:MovieClip; public var blink:MovieClip; } }//package Game_fla
Section 25
//ElevLock_93 (Game_fla.ElevLock_93) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class ElevLock_93 extends MovieClip { public var blink:MovieClip; public var tf:TextField; } }//package Game_fla
Section 26
//ElevLockBlink_94 (Game_fla.ElevLockBlink_94) package Game_fla { import flash.display.*; public dynamic class ElevLockBlink_94 extends MovieClip { public function ElevLockBlink_94(){ addFrameScript(0, frame1); } function frame1(){ stop(); mouseEnabled = false; } } }//package Game_fla
Section 27
//FINAL_atp_die_169 (Game_fla.FINAL_atp_die_169) package Game_fla { import flash.display.*; public dynamic class FINAL_atp_die_169 extends MovieClip { public var body:MovieClip; } }//package Game_fla
Section 28
//FINAL_atp_die_Body_170 (Game_fla.FINAL_atp_die_Body_170) package Game_fla { import flash.display.*; public dynamic class FINAL_atp_die_Body_170 extends MovieClip { public function FINAL_atp_die_Body_170(){ addFrameScript(23, frame24); } function frame24(){ stop(); } } }//package Game_fla
Section 29
//FINAL_leet_die_133 (Game_fla.FINAL_leet_die_133) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die_133 extends MovieClip { public var body:MovieClip; } }//package Game_fla
Section 30
//FINAL_leet_die_Body_134 (Game_fla.FINAL_leet_die_Body_134) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die_Body_134 extends MovieClip { public var armor:MovieClip; public var hand1:MovieClip; public var feet:MovieClip; public var hand2:MovieClip; public var head:MovieClip; public function FINAL_leet_die_Body_134(){ addFrameScript(83, frame84); } function frame84(){ stop(); } } }//package Game_fla
Section 31
//FINAL_leet_die2_138 (Game_fla.FINAL_leet_die2_138) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die2_138 extends MovieClip { public var body:MovieClip; } }//package Game_fla
Section 32
//FINAL_leet_die2_Body_139 (Game_fla.FINAL_leet_die2_Body_139) package Game_fla { import flash.display.*; public dynamic class FINAL_leet_die2_Body_139 extends MovieClip { public function FINAL_leet_die2_Body_139(){ addFrameScript(52, frame53); } function frame53(){ stop(); } } }//package Game_fla
Section 33
//FINAL_walkonly_140 (Game_fla.FINAL_walkonly_140) package Game_fla { import flash.display.*; public dynamic class FINAL_walkonly_140 extends MovieClip { public var body:MovieClip; public var feet:MovieClip; } }//package Game_fla
Section 34
//FINAL_walkonly_Body_141 (Game_fla.FINAL_walkonly_Body_141) package Game_fla { import flash.display.*; public dynamic class FINAL_walkonly_Body_141 extends MovieClip { public var armor:MovieClip; public var hand1:MovieClip; public var hand2:MovieClip; public var head:MovieClip; } }//package Game_fla
Section 35
//FX_auditorset_146 (Game_fla.FX_auditorset_146) package Game_fla { import flash.display.*; public dynamic class FX_auditorset_146 extends MovieClip { public function FX_auditorset_146(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Game_fla
Section 36
//FX_auditorset2_176 (Game_fla.FX_auditorset2_176) package Game_fla { import flash.display.*; public dynamic class FX_auditorset2_176 extends MovieClip { public function FX_auditorset2_176(){ addFrameScript(9, frame10); } function frame10(){ stop(); } } }//package Game_fla
Section 37
//FX_Blink_209 (Game_fla.FX_Blink_209) package Game_fla { import flash.display.*; public dynamic class FX_Blink_209 extends MovieClip { public function FX_Blink_209(){ addFrameScript(0, frame1); } function frame1(){ } } }//package Game_fla
Section 38
//FX_Flash_51 (Game_fla.FX_Flash_51) package Game_fla { import flash.display.*; public dynamic class FX_Flash_51 extends MovieClip { public function FX_Flash_51(){ addFrameScript(0, frame1, 2, frame3, 4, frame5); } function frame3(){ gotoAndStop(1); } function frame1(){ stop(); } function frame5(){ gotoAndStop(1); } } }//package Game_fla
Section 39
//FX_Ineffective_gfx_256 (Game_fla.FX_Ineffective_gfx_256) package Game_fla { import flash.display.*; public dynamic class FX_Ineffective_gfx_256 extends MovieClip { public function FX_Ineffective_gfx_256(){ addFrameScript(1, frame2); } function frame2(){ stop(); gotoAndStop((2 + Math.ceil((Math.random() * 6)))); } } }//package Game_fla
Section 40
//LootMenu_itemsclip_190 (Game_fla.LootMenu_itemsclip_190) package Game_fla { import flash.display.*; public dynamic class LootMenu_itemsclip_190 extends MovieClip { public var stimpack:MovieClip; public function LootMenu_itemsclip_190(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 41
//MAIN_crackedwall_23 (Game_fla.MAIN_crackedwall_23) package Game_fla { import flash.display.*; public dynamic class MAIN_crackedwall_23 extends MovieClip { public function MAIN_crackedwall_23(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } function frame3(){ stop(); parent.x = 0; parent.y = 0; } function frame6(){ parent.x = -2; parent.y = -2; } function frame7(){ stop(); parent.x = 0; parent.y = 0; } function frame1(){ stop(); } function frame4(){ parent.x = -2; parent.y = -2; } function frame5(){ stop(); parent.x = 0; parent.y = 0; } function frame8(){ stop(); } function frame2(){ parent.x = -2; parent.y = -2; } } }//package Game_fla
Section 42
//MAIN_Locker_96 (Game_fla.MAIN_Locker_96) package Game_fla { import flash.display.*; public dynamic class MAIN_Locker_96 extends MovieClip { public function MAIN_Locker_96(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 43
//MainMenu_LoadView_108 (Game_fla.MainMenu_LoadView_108) package Game_fla { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainMenu_LoadView_108 extends MovieClip { public var cancelbutton:SimpleButton; public var c0:Char; public var c1:Char; public var c3:Char; public var c2:Char; public var tf_explored:TextField; public var loadbutton:SimpleButton; public function MainMenu_LoadView_108(){ addFrameScript(0, frame1); } public function copyCharDataObject(_arg1){ return (parent.parent["copyCharDataObject"](_arg1)); } function frame1(){ c0.body.stop(); c1.body.stop(); c2.body.stop(); c3.body.stop(); c0.feet.stop(); c1.feet.stop(); c2.feet.stop(); c3.feet.stop(); } public function loadOk(_arg1=null){ disableButtons(); this.visible = false; var _local2 = parent; _local2["loadOk"](); } public function cancelLoad(_arg1){ disableButtons(); var _local2 = parent; _local2["enableButtons"](); this.visible = false; _local2 = parent.parent; _local2["playSound"]("_SFX_Close"); } public function disableButtons(){ loadbutton.removeEventListener(MouseEvent.CLICK, loadOk); cancelbutton.removeEventListener(MouseEvent.CLICK, cancelLoad); } public function updateChars(){ var temp_so:*; var chardata:Array; var i:*; var n:*; try { temp_so = SharedObject.getLocal("madness_retaliation"); chardata = []; for (i in temp_so.data.player_chardata) { chardata[i] = copyCharDataObject(temp_so.data.player_chardata[i]); }; tf_explored.text = (Math.floor(((int(temp_so.data.exp_count) / parent.parent["totalRooms"]) * 100)) + "%"); n = 0; while (n < 4) { this[("c" + n)].body.armor.gotoAndStop(chardata[n].armor); this[("c" + n)].body.head.gotoAndStop(chardata[n].head); this[("c" + n)].body.hand1.gotoAndStop(chardata[n].weapon1); n = (n + 1); }; c0.visible = true; c1.visible = true; c2.visible = true; c3.visible = true; loadbutton.visible = true; } catch(e) { trace("SAVE MENU updateChars() ERROR:", e); c0.visible = false; c1.visible = false; c2.visible = false; c3.visible = false; loadbutton.visible = false; }; } public function enableButtons(){ loadbutton.addEventListener(MouseEvent.CLICK, loadOk); cancelbutton.addEventListener(MouseEvent.CLICK, cancelLoad); } } }//package Game_fla
Section 44
//MainTimeline (Game_fla.MainTimeline) package Game_fla { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainTimeline extends MovieClip { public var lootmenu:LootMenu; public var equip_menu:EquipMenu; public var bloodsplatteroff:Boolean; public var sfx_volume:Number; public var totalRooms; public var lockedrooms:Array; public var explored:Array; public var trickydata:Array; public var halo:Boolean; public var gear_armo:Array; public var door_right:MovieClip; public var leftwall:MovieClip; public var lootdata:Array; public var backdrop:MovieClip; public var savemenu:SaveMenu; public var exp_count:int; public var bgm_volume:Number; public var bgm_channel:SoundChannel; public var gear_head:Array; public var mainmenu; public var easymode:Boolean; public var options; public var elevlock:MovieClip; public var bgm; public var enemy_chardata:Array; public var ge:GameEngine; public var elevator:MovieClip; public var roomdata:Array; public var tipsenabled:Boolean; public var minimap_button:SimpleButton; public var nav:NavMenu; public var gear_hand:Array; public var lock:Object; public var locker:MovieClip; public var noenemies:Boolean; public var nextentry:String; public var map:MapMenu; public var prev_room:uint; public var idleanimsoff; public var crackedleft:MovieClip; public var pid:Boolean; public var doorlockleft:MovieClip; public var isdark:Array; public var minimap:MapMenu; public var player_chardata; public var pid_energy:int; public var gear_item:Array; public var jesusdata:Array; public var current_room:uint; public var crackedright:MovieClip; public var rightwall:MovieClip; public var doorlockright:MovieClip; public var keycard:int; public var door_left:MovieClip; public function MainTimeline(){ addFrameScript(1, frame2); } public function outLocker(_arg1){ Util.removeFilterFromMC(locker); } public function clickedLocker(_arg1){ if (!ge.paused){ locker.gotoAndStop(2); lootmenu.visible = true; lootmenu.updateButtons(lootdata[current_room]); ge.paused = true; nav.visible = false; playSound("_SFX_locker"); }; } public function playSound(_arg1){ var sfx:*; var sound_channel:*; var trans:SoundTransform; var sfx_name = _arg1; try { sfx = new (getDefinitionByName(sfx_name)); sound_channel = new SoundChannel(); trans = sound_channel.soundTransform; trans.volume = sfx_volume; sound_channel = sfx.play(0, 1, trans); } catch(e) { trace("playSound() ", e); }; } public function closeLootMenu(){ lootmenu.visible = false; ge.paused = false; nav.visible = true; } public function get flashbang():int{ return (gear_item[3]); } public function set flashbang(_arg1:int):void{ gear_item[3] = _arg1; } public function copyCharDataObject(_arg1){ var _local2:*; _local2 = {col:_arg1.col, row:_arg1.row, weapon1:_arg1.weapon1, weapon2:_arg1.weapon2, head:_arg1.head, armor:_arg1.armor, charclass:_arg1.charclass, abshp:_arg1.abshp}; return (_local2); } public function switchRoomNumber(_arg1){ if (roomdata[current_room][_arg1] == prev_room){ noenemies = true; } else { noenemies = false; }; prev_room = current_room; current_room = roomdata[current_room][_arg1]; } public function countExplored(){ var _local1:*; exp_count = 0; _local1 = 1; while (_local1 <= 176) { if (explored[_local1] == true){ exp_count++; }; _local1++; }; return (exp_count); } function frame2(){ roomdata = []; roomdata[1] = [0, 2, 0, 0]; roomdata[2] = [1, 3, 0, 0]; roomdata[3] = [2, 9, 4, 0]; roomdata[4] = [5, 6, 0, 3]; roomdata[5] = [0, 4, 0, 0]; roomdata[6] = [4, 0, 7, 0]; roomdata[7] = [8, 0, 0, 6]; roomdata[8] = [0, 7, 0, 0]; roomdata[9] = [3, 10, 0, 0]; roomdata[10] = [9, 11, 0, 0]; roomdata[11] = [10, 12, 0, 0]; roomdata[12] = [11, 16, 0, 13]; roomdata[13] = [15, 14, 12, 0]; roomdata[14] = [13, 0, 0, 0]; roomdata[15] = [0, 13, 0, 0]; roomdata[16] = [12, 17, 0, 0]; roomdata[17] = [16, 18, 0, 0]; roomdata[18] = [17, 19, 0, 0]; roomdata[19] = [18, 20, 0, 24]; roomdata[20] = [19, 21, 0, 0]; roomdata[21] = [20, 22, 0, 0]; roomdata[22] = [21, 23, 0, 0]; roomdata[23] = [22, 0, 0, 0]; roomdata[24] = [0, 25, 19, 29]; roomdata[25] = [24, 26, 0, 0]; roomdata[26] = [25, 27, 0, 0]; roomdata[27] = [26, 28, 0, 32]; roomdata[28] = [27, 0, 0, 0]; roomdata[29] = [0, 0, 24, 34]; roomdata[30] = [0, 31, 0, 35]; roomdata[31] = [30, 32, 0, 0]; roomdata[32] = [31, 33, 27, 0]; roomdata[33] = [32, 0, 0, 0]; roomdata[34] = [0, 0, 29, 39]; roomdata[35] = [0, 36, 30, 0]; roomdata[36] = [35, 37, 0, 0]; roomdata[37] = [36, 38, 0, 0]; roomdata[38] = [37, 0, 0, 44]; roomdata[39] = [74, 40, 34, 0]; roomdata[40] = [39, 41, 0, 0]; roomdata[41] = [40, 42, 0, 0]; roomdata[42] = [41, 43, 0, 0]; roomdata[43] = [42, 44, 0, 48]; roomdata[44] = [43, 45, 38, 0]; roomdata[45] = [44, 46, 0, 0]; roomdata[46] = [45, 47, 0, 0]; roomdata[47] = [46, 75, 0, 0]; roomdata[48] = [51, 49, 43, 0]; roomdata[49] = [48, 50, 0, 0]; roomdata[50] = [49, 0, 0, 120]; roomdata[51] = [52, 48, 0, 0]; roomdata[52] = [53, 51, 0, 0]; roomdata[53] = [54, 52, 0, 0]; roomdata[54] = [55, 53, 0, 0]; roomdata[55] = [56, 54, 0, 0]; roomdata[56] = [57, 55, 0, 0]; roomdata[57] = [58, 56, 0, 0]; roomdata[58] = [59, 57, 0, 0]; roomdata[59] = [60, 58, 0, 0]; roomdata[60] = [61, 59, 65, 0]; roomdata[61] = [0, 60, 62, 0]; roomdata[62] = [0, 0, 63, 61]; roomdata[63] = [64, 0, 0, 62]; roomdata[64] = [0, 63, 0, 0]; roomdata[65] = [0, 66, 0, 60]; roomdata[66] = [65, 67, 0, 0]; roomdata[67] = [66, 68, 0, 0]; roomdata[68] = [67, 69, 73, 0]; roomdata[69] = [68, 0, 0, 0]; roomdata[70] = [0, 71, 0, 0]; roomdata[71] = [70, 72, 0, 0]; roomdata[72] = [71, 73, 0, 0]; roomdata[73] = [72, 74, 0, 68]; roomdata[74] = [73, 39, 0, 0]; roomdata[75] = [47, 76, 0, 0]; roomdata[76] = [75, 77, 0, 0]; roomdata[77] = [76, 78, 0, 79]; roomdata[78] = [77, 0, 161, 0]; roomdata[79] = [0, 80, 77, 82]; roomdata[80] = [79, 81, 0, 0]; roomdata[81] = [80, 0, 0, 0]; roomdata[82] = [88, 0, 79, 83]; roomdata[83] = [0, 84, 82, 0]; roomdata[84] = [83, 0, 85, 0]; roomdata[85] = [0, 86, 0, 84]; roomdata[86] = [85, 0, 0, 87]; roomdata[87] = [0, 0, 86, 0]; roomdata[88] = [90, 82, 0, 89]; roomdata[89] = [93, 0, 88, 0]; roomdata[90] = [0, 88, 91, 0]; roomdata[91] = [0, 92, 0, 90]; roomdata[92] = [91, 0, 0, 0]; roomdata[93] = [0, 89, 94, 0]; roomdata[94] = [95, 0, 0, 93]; roomdata[95] = [96, 94, 0, 0]; roomdata[96] = [97, 95, 0, 0]; roomdata[97] = [98, 96, 0, 0]; roomdata[98] = [99, 97, 0, 101]; roomdata[99] = [130, 98, 0, 0]; roomdata[100] = [0, 101, 0, 0]; roomdata[101] = [100, 102, 98, 0]; roomdata[102] = [101, 103, 0, 0]; roomdata[103] = [102, 104, 0, 0]; roomdata[104] = [103, 105, 0, 0]; roomdata[105] = [104, 106, 0, 0]; roomdata[106] = [105, 0, 0, 111]; roomdata[107] = [0, 108, 0, 0]; roomdata[108] = [107, 109, 0, 0]; roomdata[109] = [108, 110, 0, 117]; roomdata[110] = [109, 0, 0, 0]; roomdata[111] = [112, 115, 106, 121]; roomdata[112] = [113, 111, 0, 0]; roomdata[113] = [0, 112, 0, 114]; roomdata[114] = [0, 0, 113, 0]; roomdata[115] = [111, 116, 0, 0]; roomdata[116] = [115, 117, 0, 0]; roomdata[117] = [116, 118, 109, 0]; roomdata[118] = [117, 119, 0, 0]; roomdata[119] = [118, 120, 0, 0]; roomdata[120] = [119, 0, 50, 0]; roomdata[121] = [122, 123, 111, 0]; roomdata[122] = [0, 121, 0, 0]; roomdata[123] = [121, 124, 0, 0]; roomdata[124] = [123, 125, 0, 0]; roomdata[125] = [124, 126, 0, 0]; roomdata[126] = [125, 127, 0, 0]; roomdata[127] = [126, 128, 0, 0]; roomdata[128] = [127, 129, 0, 0]; roomdata[129] = [128, 0, 0, 0]; roomdata[130] = [131, 99, 0, 0]; roomdata[131] = [132, 130, 0, 0]; roomdata[132] = [133, 131, 0, 159]; roomdata[133] = [135, 132, 0, 0]; roomdata[134] = [0, 159, 0, 0]; roomdata[135] = [136, 133, 0, 0]; roomdata[136] = [0, 135, 0, 137]; roomdata[137] = [138, 155, 136, 0]; roomdata[138] = [139, 137, 0, 0]; roomdata[139] = [140, 138, 0, 0]; roomdata[140] = [144, 139, 0, 141]; roomdata[141] = [0, 142, 140, 0]; roomdata[142] = [141, 143, 0, 0]; roomdata[143] = [142, 0, 0, 152]; roomdata[144] = [0, 140, 0, 0]; roomdata[145] = [0, 0, 146, 148]; roomdata[146] = [0, 0, 0, 145]; roomdata[147] = [0, 148, 0, 0]; roomdata[148] = [147, 149, 145, 0]; roomdata[149] = [148, 150, 0, 0]; roomdata[150] = [149, 151, 0, 0]; roomdata[151] = [150, 152, 0, 0]; roomdata[152] = [151, 153, 143, 0]; roomdata[153] = [152, 154, 0, 0]; roomdata[154] = [153, 0, 0, 0]; roomdata[155] = [137, 156, 0, 0]; roomdata[156] = [155, 157, 0, 0]; roomdata[157] = [156, 158, 0, 0]; roomdata[158] = [157, 0, 159, 0]; roomdata[159] = [134, 0, 132, 158]; roomdata[160] = [161, 170, 0, 171]; roomdata[161] = [169, 163, 0, 78]; roomdata[162] = [161, 0, 0, 163]; roomdata[163] = [161, 171, 162, 0]; roomdata[164] = [0, 161, 176, 0]; roomdata[165] = [0, 173, 175, 0]; roomdata[166] = [0, 167, 0, 0]; roomdata[167] = [166, 167, 176, 164]; roomdata[168] = [0, 0, 161, 169]; roomdata[169] = [0, 160, 168, 161]; roomdata[170] = [160, 172, 0, 0]; roomdata[171] = [163, 0, 164, 160]; roomdata[172] = [0, 0, 161, 168]; roomdata[173] = [174, 176, 176, 164]; roomdata[174] = [175, 167, 176, 164]; roomdata[175] = [176, 176, 0, 165]; roomdata[176] = [175, 175, 0, 164]; lootdata = []; lootdata[2] = [{type:"hand", id:ITEM.GLOCK, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:4}]; lootdata[5] = [{type:"head", id:ITEM.BANDANA, qty:1}, {type:"head", id:ITEM.ASSAULTHELM, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}]; lootdata[7] = [{type:"armor", id:ITEM.DEIMOSJACKET, qty:1}, {type:"hand", id:ITEM.BREN, qty:1}]; lootdata[8] = [{type:"head", id:ITEM.SANFORDHEAD, qty:1}, {type:"head", id:ITEM.DEIMOSHEAD, qty:1}]; lootdata[14] = [{type:"hand", id:ITEM.BERETTA, qty:1}, {type:"armor", id:ITEM.SLEEVELESS, qty:1}, {type:"hand", id:ITEM.INGRAM, qty:1}]; lootdata[15] = [{type:"head", id:ITEM.LEETSHADES, qty:1}, {type:"armor", id:ITEM.LEETSUIT, qty:1}]; lootdata[20] = [{type:"hand", id:ITEM.BERETTA, qty:1}, {type:"armor", id:ITEM.JACKET, qty:1}]; lootdata[22] = [{type:"head", id:ITEM.BLOODYHEAD, qty:2}, {type:"armor", id:ITEM.BLOODYBODY, qty:2}, {type:"item", id:ITEM.KEY1, qty:1}]; lootdata[23] = [{type:"armor", id:ITEM.SANFORDCAMO, qty:1}, {type:"hand", id:ITEM.HOOK, qty:1}]; lootdata[28] = [{type:"hand", id:ITEM.SAWNOFF, qty:1}, {type:"hand", id:ITEM.AXE, qty:1}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[33] = [{type:"hand", id:ITEM.INGRAM, qty:1}, {type:"armor", id:ITEM.ASSAULTARMOR, qty:1}]; lootdata[38] = [{type:"hand", id:ITEM.DEAGLE, qty:1}, {type:"armor", id:ITEM.KNIFEBELT, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:3}]; lootdata[41] = [{type:"head", id:ITEM.BANDAGE, qty:1}, {type:"hand", id:ITEM.BERETTA, qty:1}, {type:"item", id:ITEM.SMOKE, qty:1}]; lootdata[47] = [{type:"hand", id:ITEM.MACHETE, qty:1}, {type:"hand", id:ITEM.MP5, qty:1}, {type:"armor", id:ITEM.BANDAGE, qty:1}]; lootdata[50] = [{type:"hand", id:ITEM.AUTOSHOTGUN, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}]; lootdata[53] = [{type:"hand", id:ITEM.MOSSBERG, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}]; lootdata[61] = [{type:"hand", id:ITEM.SAWNOFF, qty:1}, {type:"hand", id:ITEM.AUG, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}]; lootdata[64] = [{type:"hand", id:ITEM.M60, qty:1}, {type:"item", id:ITEM.SCANNER, qty:1}]; lootdata[66] = [{type:"head", id:ITEM.NVG, qty:1}, {type:"armor", id:ITEM.CHESTPLATE, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}]; lootdata[69] = [{type:"item", id:ITEM.FLASHBANG, qty:1}, {type:"hand", id:ITEM.AXE, qty:1}, {type:"head", id:ITEM.COMMASK, qty:1}]; lootdata[70] = [{type:"hand", id:ITEM.JESUSSWORD, qty:1}, {type:"hand", id:ITEM.SW500, qty:1}, {type:"item", id:ITEM.KEY2, qty:1}]; lootdata[81] = [{type:"armor", id:ITEM.CAMOAMMO, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}, {type:"item", id:ITEM.JHPAMMO, qty:1}]; lootdata[87] = [{type:"head", id:ITEM.TRICKY, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[92] = [{type:"head", id:ITEM.GLOWINGSHADES, qty:1}, {type:"armor", id:ITEM.WHITESUIT, qty:1}]; lootdata[94] = [{type:"item", id:ITEM.MEDKIT, qty:2}, {type:"item", id:ITEM.SMOKE, qty:1}]; lootdata[97] = [{type:"hand", id:ITEM.MP5, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:2}, {type:"item", id:ITEM.FLASH, qty:1}]; lootdata[100] = [{type:"hand", id:ITEM.MACHETE, qty:1}, {type:"hand", id:ITEM.DEAGLE, qty:1}, {type:"hand", id:ITEM.MOSSBERG, qty:1}]; lootdata[105] = [{type:"hand", id:ITEM.TRENCHKNIFE, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[110] = [{type:"armor", id:ITEM.DARKRAGS, qty:1}, {type:"hand", id:ITEM.AUG, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:4}]; lootdata[107] = [{type:"item", id:ITEM.KEY3, qty:1}]; lootdata[114] = [{type:"item", id:ITEM.SUPERMEDKIT, qty:1}, {type:"item", id:ITEM.SMOKE, qty:1}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[119] = [{type:"armor", id:ITEM.RAGS, qty:1}, {type:"head", id:ITEM.ZOMBIE, qty:1}, {type:"item", id:ITEM.SMOKE, qty:2}]; lootdata[122] = [{type:"armor", id:ITEM.ATPHELM, qty:1}, {type:"head", id:ITEM.ATPSUIT, qty:1}, {type:"item", id:ITEM.FLASHBANG, qty:1}]; lootdata[123] = [{type:"head", id:ITEM.CQB, qty:1}, {type:"head", id:ITEM.ASSAULT, qty:1}, {type:"head", id:ITEM.HEAVY, qty:1}]; lootdata[126] = [{type:"armor", id:ITEM.TAC, qty:1}, {type:"head", id:ITEM.TAC, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}]; lootdata[129] = [{type:"head", id:ITEM.HANK, qty:1}, {type:"armor", id:ITEM.HANK, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}]; lootdata[134] = [{type:"head", id:ITEM.CLOWN, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:5}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[154] = [{type:"hand", id:ITEM.KATANA, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[144] = [{type:"armor", id:ITEM.CQB, qty:1}, {type:"armor", id:ITEM.ASSAULT, qty:1}, {type:"armor", id:ITEM.HEAVY, qty:1}]; lootdata[147] = [{type:"armor", id:ITEM.BLOODYRAGS, qty:1}, {type:"item", id:ITEM.SMOKE, qty:3}, {type:"item", id:ITEM.FLASHBANG, qty:2}]; lootdata[149] = [{type:"hand", id:ITEM.WARNINGSIGN, qty:1}, {type:"item", id:ITEM.KEY4, qty:1}, {type:"hand", id:ITEM.M60, qty:1}]; lootdata[146] = [{type:"hand", id:ITEM.BREN, qty:1}, {type:"head", id:ITEM.JESUS, qty:1}, {type:"armor", id:ITEM.JESUS, qty:1}]; lootdata[172] = [{type:"head", id:ITEM.SAUCY, qty:1}, {type:"armor", id:ITEM.SAUCY, qty:1}, {type:"item", id:ITEM.MEDKIT, qty:12}]; lootdata[166] = [{type:"item", id:ITEM.DNA, qty:1}]; lockedrooms = []; lockedrooms[6] = {door:"up", type:"elev", level:2}; lockedrooms[7] = {door:"left", type:"door", level:3}; lockedrooms[13] = {door:"left", type:"door", level:1}; lockedrooms[19] = {door:"down", type:"elev", level:1}; lockedrooms[22] = {door:"right", type:"door", level:2}; lockedrooms[39] = {door:"left", type:"door", level:2}; lockedrooms[74] = {door:"right", type:"door", level:2}; lockedrooms[49] = {door:"right", type:"door", level:3}; lockedrooms[47] = {door:"right", type:"door", level:2}; lockedrooms[61] = {door:"up", type:"elev", level:4}; lockedrooms[78] = {door:"up", type:"elev", level:4}; lockedrooms[83] = {door:"right", type:"door", level:4}; lockedrooms[99] = {door:"left", type:"door", level:3}; lockedrooms[118] = {door:"right", type:"door", level:3}; lockedrooms[121] = {door:"right", type:"door", level:4}; lockedrooms[132] = {door:"down", type:"elev", level:4}; lockedrooms[158] = {door:"up", type:"elev", level:4}; lockedrooms[56] = {door:"left", type:"crack", level:1}; lockedrooms[66] = {door:"right", type:"crack", level:1}; lockedrooms[79] = {door:"right", type:"crack", level:1}; lockedrooms[88] = {door:"left", type:"crack", level:1}; lockedrooms[109] = {door:"right", type:"crack", level:1}; lockedrooms[111] = {door:"left", type:"crack", level:1}; lockedrooms[128] = {door:"right", type:"crack", level:1}; lockedrooms[152] = {door:"right", type:"crack", level:1}; lockedrooms[159] = {door:"left", type:"crack", level:1}; jesusdata = [{col:7, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Heavy", abshp:5}, {col:10, row:5, weapon1:ITEM.oMP5, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:10, row:0, weapon1:ITEM.oMP5, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:8, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:8, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"Assault", abshp:5}, {col:9, row:3, weapon1:ITEM.o316, head:ITEM.JESUS, armor:ITEM.JESUS, charclass:"CQB", abshp:18}]; trickydata = [{col:10, row:4, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:10, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:10, row:5, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:10, row:0, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:6, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:7, row:1, weapon1:ITEM.oBREN, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:7, row:5, weapon1:ITEM.oBREN, head:ITEM.TAC, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:3, weapon1:ITEM.oWARNING, head:ITEM.TRICKY, armor:ITEM.TRICKY, charclass:"Heavy", abshp:12}]; enemy_chardata = []; enemy_chardata[3] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[6] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:5, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:4, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[9] = [{col:10, row:0, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:5, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[10] = [{col:5, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:5, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:4, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:0, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[11] = [{col:6, row:1, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:1, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:4, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[13] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:2, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}]; enemy_chardata[17] = [{col:6, row:3, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:0, weapon1:ITEM.oCKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:9, row:3, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[18] = [{col:5, row:1, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:4, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:3, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:2, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oMACHETE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:1, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[21] = [{col:5, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:1, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:10, row:2, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:3, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:4, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[25] = [{col:5, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:5, row:1, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:5, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:0, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:4, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[26] = [{col:9, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[28] = [{col:5, row:4, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:3, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:2, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:5, row:1, weapon1:ITEM.oGLOCK, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[30] = [{col:8, row:1, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oTKNIFE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:2, weapon1:ITEM.oAXE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[31] = [{col:6, row:0, weapon1:ITEM.oDEAGLE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:5, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:5, row:2, weapon1:ITEM.oAXE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:5, row:3, weapon1:ITEM.oAXE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:5, row:4, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:5, weapon1:ITEM.oDEAGLE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:8, row:1, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:4, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[32] = [{col:6, row:3, weapon1:ITEM.oAXE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:6, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:4, charclass:"NONE", abshp:4}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:2, armor:1, charclass:"NONE", abshp:4}, {col:8, row:2, weapon1:ITEM.oMACHETE, head:1, armor:3, charclass:"NONE", abshp:4}, {col:8, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:4, charclass:"NONE", abshp:4}, {col:9, row:4, weapon1:ITEM.oDEAGLE, head:2, armor:1, charclass:"NONE", abshp:4}]; enemy_chardata[34] = [{col:8, row:1, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oTKNIFE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:7, row:2, weapon1:ITEM.oAXE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[37] = [{col:5, row:3, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:5, row:1, weapon1:ITEM.oTKNIFE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:2, weapon1:ITEM.oBERETTA, head:1, armor:1, charclass:"NONE", abshp:3}, {col:6, row:4, weapon1:ITEM.oGLOCK, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:0, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[39] = [{col:5, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:4, weapon1:ITEM.oTKNIFE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:0, weapon1:ITEM.oTKNIFE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:2, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:5, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}, {col:10, row:0, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}]; enemy_chardata[40] = [{col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:5, row:3, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:6, row:2, weapon1:ITEM.oDEAGLE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:1, armor:1, charclass:"NONE", abshp:3}, {col:7, row:2, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:5, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[42] = [{col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:5, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:2, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:4, weapon1:ITEM.oINGRAM, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}]; enemy_chardata[44] = [{col:5, row:1, weapon1:ITEM.oMACHETE, head:1, armor:2, charclass:"NONE", abshp:4}, {col:6, row:3, weapon1:ITEM.oSAWNOFF, head:4, armor:3, charclass:"NONE", abshp:4}, {col:7, row:2, weapon1:ITEM.oSAWNOFF, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[47] = [{col:5, row:2, weapon1:ITEM.oMACHETE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:5, row:4, weapon1:ITEM.oSAWNOFF, head:2, armor:1, charclass:"NONE", abshp:4}, {col:6, row:3, weapon1:ITEM.oSAWNOFF, head:1, armor:3, charclass:"NONE", abshp:4}, {col:6, row:1, weapon1:ITEM.oGLOCK, head:1, armor:2, charclass:"NONE", abshp:4}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:8, row:5, weapon1:ITEM.oBERETTA, head:ITEM.LEET, armor:ITEM.LEET, charclass:"NONE", abshp:5}, {col:9, row:0, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:4, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[50] = [{col:5, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}, {col:5, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:6, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:7, row:0, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:8, row:2, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:8, row:5, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:10, row:3, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[51] = [{col:5, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:9, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}]; enemy_chardata[52] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:9, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}]; enemy_chardata[53] = [{col:5, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}]; enemy_chardata[55] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:7, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:8, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}]; enemy_chardata[56] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:8, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"CQB", abshp:18}, {col:9, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"NONE", abshp:15}]; enemy_chardata[58] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:6, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:7, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}, {col:7, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:10, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:10, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:9, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}]; enemy_chardata[60] = [{col:7, row:1, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:7, row:5, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:8, row:2, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:4, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:3, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[62] = [{col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:24}, {col:6, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:24}, {col:9, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:24}, {col:9, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:24}]; enemy_chardata[65] = [{col:6, row:1, weapon1:ITEM.oAXE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:18}, {col:7, row:3, weapon1:ITEM.oMACHETE, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"CQB", abshp:18}, {col:9, row:1, weapon1:ITEM.oAXE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:18}, {col:10, row:3, weapon1:ITEM.oMACHETE, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:18}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Assault", abshp:10}, {col:10, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Assault", abshp:10}]; enemy_chardata[66] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"NONE", abshp:18}, {col:6, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"NONE", abshp:18}, {col:7, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ZOMBIE, charclass:"NONE", abshp:18}, {col:9, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:8, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}]; enemy_chardata[68] = [{col:5, row:3, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:4, weapon1:ITEM.oAXE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:2, weapon1:ITEM.oAXE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:5, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:10, row:3, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:8, row:4, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:9, row:1, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}]; enemy_chardata[71] = jesusdata; enemy_chardata[73] = [{col:6, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:5, row:5, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.CLOWN, charclass:"NONE", abshp:12}, {col:5, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:8, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.TRICKY, charclass:"NONE", abshp:12}, {col:10, row:4, weapon1:ITEM.oMP5, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}, {col:7, row:5, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.LEET, charclass:"NONE", abshp:18}, {col:9, row:2, weapon1:ITEM.oINGRAM, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"NONE", abshp:18}]; enemy_chardata[76] = [{col:9, row:2, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:5, row:4, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[80] = [{col:5, row:4, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.ATP, charclass:"CQB", abshp:16}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.ATP, charclass:"CQB", abshp:16}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:10, row:2, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[89] = [{col:5, row:4, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.ATP, charclass:"CQB", abshp:16}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:1, weapon1:ITEM.oMACHETE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:9, row:0, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:10, row:2, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}]; enemy_chardata[91] = [{col:5, row:3, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:5, row:5, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:0, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:8, row:3, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:8, row:5, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:8, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:0, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Assault", abshp:32}]; enemy_chardata[93] = [{col:9, row:5, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}, {col:5, row:3, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:5, row:1, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:1, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:7, row:3, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:9, row:1, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:9, row:3, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}]; enemy_chardata[95] = [{col:5, row:3, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:6, row:2, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:6, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}]; enemy_chardata[97] = [{col:5, row:1, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:7, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:6, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:8, row:4, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}]; enemy_chardata[100] = [{col:10, row:2, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:10, row:3, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Assault", abshp:16}, {col:5, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:5, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:6, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:1, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}, {col:8, row:3, weapon1:ITEM.oMP5, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"NONE", abshp:10}]; enemy_chardata[102] = [{col:9, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:9, row:3, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:5, row:1, weapon1:ITEM.oTKNIFE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:5, row:3, weapon1:ITEM.oTKNIFE, head:2, armor:1, charclass:"NONE", abshp:4}, {col:5, row:5, weapon1:ITEM.oTKNIFE, head:1, armor:5, charclass:"NONE", abshp:4}, {col:6, row:0, weapon1:ITEM.oAXE, head:1, armor:1, charclass:"NONE", abshp:4}, {col:6, row:2, weapon1:ITEM.oAXE, head:4, armor:1, charclass:"NONE", abshp:4}, {col:6, row:4, weapon1:ITEM.oAXE, head:5, armor:1, charclass:"NONE", abshp:4}, {col:7, row:1, weapon1:ITEM.oDEAGLE, head:2, armor:1, charclass:"NONE", abshp:4}, {col:7, row:3, weapon1:ITEM.oDEAGLE, head:3, armor:1, charclass:"NONE", abshp:4}, {col:7, row:5, weapon1:ITEM.oDEAGLE, head:1, armor:2, charclass:"NONE", abshp:4}]; enemy_chardata[103] = [{col:9, row:0, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:9, row:5, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:5, row:2, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:3, weapon1:ITEM.oMACHETE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:2, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[104] = [{col:9, row:0, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:9, row:5, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:8, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:8, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:7, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}]; enemy_chardata[115] = [{col:5, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:8, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:5, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}]; enemy_chardata[116] = [{col:5, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:6, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:8, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:7, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:10, row:5, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[112] = [{col:5, row:1, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:7, row:1, weapon1:ITEM.oSW500, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:9, row:1, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:6, row:3, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:8, row:3, weapon1:ITEM.oSW500, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:10, row:3, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}]; enemy_chardata[109] = [{col:5, row:1, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:6, row:5, weapon1:ITEM.oAXE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:8, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:9, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}]; enemy_chardata[107] = [{col:10, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}, {col:10, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}, {col:10, row:3, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}, {col:10, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:64, scale:1.5}]; enemy_chardata[121] = [{col:5, row:2, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:3, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:6, row:1, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:8, row:2, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:3, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:1, weapon1:ITEM.o316, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:10, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:10, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}]; enemy_chardata[130] = [{col:6, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:5, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:12}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:3, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}]; enemy_chardata[131] = [{col:0, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:7, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:12}, {col:8, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:9, row:1, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:9, row:5, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}]; enemy_chardata[133] = [{col:6, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:6, row:1, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.CQB, charclass:"CQB", abshp:12}, {col:7, row:1, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:7, row:4, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:8, row:3, weapon1:ITEM.oMP5, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Assault", abshp:32}]; enemy_chardata[135] = [{col:7, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:4, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:2, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}, {col:9, row:4, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:32}]; enemy_chardata[136] = [{col:5, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:5, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:1, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}]; enemy_chardata[138] = [{col:6, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:9, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}]; enemy_chardata[139] = [{col:5, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:7, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:9, row:1, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:9, row:5, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ATP, charclass:"Heavy", abshp:16}, {col:10, row:3, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}]; enemy_chardata[141] = [{col:5, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:5, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:7, row:3, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:8, row:2, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:0, weapon1:ITEM.oBERETTA, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:9, row:4, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:10, row:2, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}]; enemy_chardata[142] = [{col:5, row:2, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:4, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:8, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:0, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:10, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}]; enemy_chardata[153] = [{col:5, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:8, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}, {col:6, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}]; enemy_chardata[152] = [{col:5, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:6, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:6, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:7, row:3, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}, {col:8, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:1, weapon1:ITEM.oBERETTA, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Assault", abshp:12}, {col:9, row:3, weapon1:ITEM.oSAWNOFF, head:ITEM.ATP, armor:ITEM.CQB, charclass:"Heavy", abshp:12}, {col:10, row:2, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:12}]; enemy_chardata[150] = trickydata; enemy_chardata[147] = [{col:7, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:7, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:8, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:8, row:4, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.SAUCY, charclass:"CQB", abshp:12, scale:0.5}, {col:9, row:2, weapon1:ITEM.oAUG, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:12, scale:0.5}, {col:9, row:3, weapon1:ITEM.oAUG, head:ITEM.ZOMBIE, armor:ITEM.WHITE, charclass:"CQB", abshp:12, scale:0.5}]; enemy_chardata[124] = [{col:5, row:1, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:7, row:4, weapon1:ITEM.oAUTOSHOTGUN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:20}, {col:9, row:0, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}, {col:9, row:5, weapon1:ITEM.oBREN, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:32}]; enemy_chardata[125] = [{col:5, row:2, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:6, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:6, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Heavy", abshp:32, scale:1.25}, {col:7, row:0, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}, {col:7, row:5, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"CQB", abshp:32, scale:1.25}, {col:8, row:2, weapon1:ITEM.oM60, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}, {col:9, row:4, weapon1:ITEM.oBREN, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[127] = [{col:7, row:0, weapon1:1, head:ITEM.ZOMBIE, armor:ITEM.ATP, charclass:"CQB", abshp:62, scale:1.5}, {col:6, row:1, weapon1:ITEM.oMOSSBERG, head:ITEM.WHITE, armor:ITEM.LEET, charclass:"Heavy", abshp:32, scale:1.25}, {col:5, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:7, row:4, weapon1:ITEM.oDEAGLE, head:ITEM.CLOWN, armor:ITEM.WHITE, charclass:"CQB", abshp:16}, {col:8, row:2, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:32}, {col:9, row:4, weapon1:ITEM.oM60, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"Heavy", abshp:32}]; enemy_chardata[128] = [{col:5, row:1, weapon1:ITEM.oMOSSBERG, head:ITEM.ZOMBIE, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:62, scale:1.5}, {col:6, row:3, weapon1:ITEM.oMOSSBERG, head:ITEM.ZOMBIE, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:62, scale:1.5}, {col:5, row:5, weapon1:ITEM.oMOSSBERG, head:ITEM.ZOMBIE, armor:ITEM.ASSAULT, charclass:"Heavy", abshp:62, scale:1.5}, {col:7, row:2, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"CQB", abshp:32}, {col:7, row:4, weapon1:ITEM.oINGRAM, head:ITEM.ATP, armor:ITEM.HEAVY, charclass:"CQB", abshp:32}, {col:9, row:0, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.DEIMOS, charclass:"Heavy", abshp:48}, {col:10, row:3, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.DEIMOS, charclass:"Heavy", abshp:48}, {col:9, row:5, weapon1:ITEM.oAUG, head:ITEM.WHITE, armor:ITEM.DEIMOS, charclass:"Heavy", abshp:48}]; enemy_chardata[155] = [{col:5, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:5, row:1, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:6, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:7, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:8, row:4, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:5, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:9, row:3, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}]; enemy_chardata[156] = [{col:0, row:1, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:0, row:5, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:9, row:2, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}, {col:9, row:4, weapon1:ITEM.oMOSSBERG, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"Heavy", abshp:20}]; enemy_chardata[157] = [{col:5, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:5, row:1, weapon1:ITEM.oDEAGLE, head:ITEM.ATP, armor:ITEM.JESUS, charclass:"CQB", abshp:20}, {col:6, row:2, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"CQB", abshp:16}, {col:10, row:1, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}, {col:10, row:3, weapon1:ITEM.oAXE, head:ITEM.CLOWN, armor:ITEM.SAUCY, charclass:"CQB", abshp:32}, {col:8, row:1, weapon1:ITEM.oCLAW, head:ITEM.CLOWN, armor:ITEM.TRICKY, charclass:"Heavy", abshp:16}, {col:8, row:3, weapon1:ITEM.oAUG, head:ITEM.TAC, armor:ITEM.ATP, charclass:"Heavy", abshp:32}]; enemy_chardata[166] = [{col:9, row:0, weapon1:ITEM.oSAWNOFF, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"CQB", abshp:20}, {col:9, row:1, weapon1:ITEM.oSAWNOFF, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"CQB", abshp:20}, {col:9, row:2, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"CQB", abshp:20}, {col:9, row:3, weapon1:ITEM.oDEAGLE, head:ITEM.WHITE, armor:ITEM.WHITE, charclass:"CQB", abshp:20}, {col:9, row:4, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:20}, {col:9, row:5, weapon1:ITEM.oAUG, head:ITEM.ATP, armor:ITEM.ASSAULT, charclass:"CQB", abshp:20}, {col:10, row:0, weapon1:ITEM.oSW500, head:ITEM.SAUCY, armor:ITEM.SAUCY, charclass:"CQB", abshp:20}, {col:10, row:1, weapon1:ITEM.oSW500, head:ITEM.SAUCY, armor:ITEM.SAUCY, charclass:"CQB", abshp:20}, {col:10, row:2, weapon1:ITEM.oHOOK, head:ITEM.SANFORD, armor:ITEM.SANFORD, charclass:"CQB", abshp:20}, {col:10, row:3, weapon1:ITEM.oM60, head:ITEM.DEIMOS, armor:ITEM.DEIMOS, charclass:"CQB", abshp:20}, {col:10, row:4, weapon1:ITEM.oKATANA, head:ITEM.HANK, armor:ITEM.HANK, charclass:"CQB", abshp:20}, {col:10, row:5, weapon1:ITEM.oKATANA, head:ITEM.HANK, armor:ITEM.HANK, charclass:"CQB", abshp:20}]; bgm_volume = 0.5; sfx_volume = 0.8; easymode = false; keycard = 0; halo = false; pid = false; pid_energy = 0; gear_item = [0, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0]; gear_head = [0, 3, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; gear_armo = [0, 3, 0, 0, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; gear_hand = [0, 0, 0, -1, -1, -1, -1, -1, -1, 0, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]; player_chardata = [{col:1, row:5, weapon1:3, weapon2:2, head:4, armor:3, charclass:"CQB", abshp:0}, {col:1, row:2, weapon1:10, weapon2:2, head:2, armor:4, charclass:"CQB", abshp:0}, {col:0, row:4, weapon1:10, weapon2:2, head:1, armor:2, charclass:"Assault", abshp:0}, {col:0, row:1, weapon1:10, weapon2:2, head:3, armor:1, charclass:"Heavy", abshp:0}]; isdark = []; isdark[48] = true; isdark[51] = true; isdark[52] = true; isdark[53] = true; isdark[50] = true; isdark[57] = true; isdark[58] = true; isdark[59] = true; isdark[65] = true; isdark[66] = true; isdark[68] = true; isdark[69] = true; isdark[70] = true; isdark[73] = true; isdark[79] = true; isdark[82] = true; isdark[83] = true; isdark[88] = true; isdark[89] = true; isdark[90] = true; isdark[91] = true; isdark[93] = true; isdark[96] = true; isdark[97] = true; isdark[109] = true; isdark[110] = true; isdark[111] = true; isdark[117] = true; isdark[123] = true; isdark[124] = true; isdark[125] = true; isdark[126] = true; isdark[129] = true; isdark[152] = true; isdark[159] = true; tipsenabled = true; bloodsplatteroff = true; idleanimsoff = false; nextentry = "fromtop"; explored = []; exp_count = 0; totalRooms = 176; makeExploredArray(); current_room = 1; prev_room = 0; noenemies = false; stop(); enableMainMenu(); } public function nextRoom(_arg1=true){ var rd:*; var edata:*; var saveextradata = _arg1; locker.alpha = 1; nav.visible = false; nav.cover.visible = false; if (ge != null){ if (saveextradata){ player_chardata[0].abshp = ge.pchar1.hp; player_chardata[1].abshp = ge.pchar2.hp; player_chardata[2].abshp = ge.pchar3.hp; player_chardata[3].abshp = ge.pchar4.hp; player_chardata[0].weapon1 = ge.pchar1.weapon1; player_chardata[1].weapon1 = ge.pchar2.weapon1; player_chardata[2].weapon1 = ge.pchar3.weapon1; player_chardata[3].weapon1 = ge.pchar4.weapon1; player_chardata[0].weapon2 = ge.pchar1.weapon2; player_chardata[1].weapon2 = ge.pchar2.weapon2; player_chardata[2].weapon2 = ge.pchar3.weapon2; player_chardata[3].weapon2 = ge.pchar4.weapon2; }; try { ge.dispose(); removeChild(ge); } catch(e) { }; }; ge = new GameEngine(); addChild(ge); rd = roomdata[current_room]; edata = enemy_chardata[current_room]; if (!(edata is Array)){ edata = []; } else { if (((easymode) && (explored[current_room]))){ edata = []; } else { if ((((((current_room == 107)) && ((keycard < 3)))) || ((current_room == 166)))){ } else { if ((((current_room == 71)) && (halo))){ edata = []; } else { if ((((current_room == 150)) && (pid))){ edata = []; } else { if (noenemies){ edata = []; }; }; }; }; }; }; explored[current_room] = true; if (((!((lootdata[current_room] == null))) && ((lootdata[current_room] is Array)))){ if (lootdata[current_room].length > 0){ locker.gotoAndStop(1); } else { locker.gotoAndStop(2); }; locker.visible = true; locker.mouseEnabled = false; } else { locker.visible = false; }; ge.init(player_chardata, edata, nextentry, (isdark[current_room] == true), nvg); equip_menu.engine = ge; nav.engine = ge; nav.up.alpha = 1; nav.down.alpha = 1; ge.equip_menu = equip_menu; if (getChildIndex(ge) > getChildIndex(nav)){ setChildIndex(ge, getChildIndex(nav)); }; updateMaps(); updateNav((rd[0] > 0), (rd[1] > 0), (rd[2] > 0), (rd[3] > 0)); backdrop.gotoAndStop(current_room); playMusic(); } public function enableLocker(){ if (locker.visible){ if (lootdata[current_room].length > 0){ locker.mouseEnabled = true; }; }; } public function showSaveMenu(){ savemenu.updateChars(); nav.visible = false; savemenu.visible = true; playSound("_SFX_Open"); } public function goWest(){ switchRoomNumber(0); nextentry = "fromright"; ge.exitLeft(); playSound("_SFX_footsteps"); } public function hideMap(_arg1){ map.visible = false; playSound("_SFX_MapClose"); } public function get supermedkit():Boolean{ if (gear_item[4] > false){ return (true); }; return (false); } public function saveData(_arg1:SharedObject, _arg2, _arg3){ var _local4:*; var _local5:*; if (getQualifiedClassName(this[_arg2]) == _arg3){ if (_arg2 == "player_chardata"){ _arg1.data[_arg2] = new Array(); for (_local4 in this[_arg2]) { _arg1.data[_arg2][_local4] = copyCharDataObject(this[_arg2][_local4]); }; } else { if (_arg2 == "lootdata"){ _arg1.data[_arg2] = new Array(); for (_local4 in this[_arg2]) { if (this[_arg2][_local4] != null){ _arg1.data[_arg2][_local4] = new Array(); for (_local5 in this[_arg2][_local4]) { if (this[_arg2][_local4][_local5] != null){ _arg1.data[_arg2][_local4][_local5] = copyItemDataObject(this[_arg2][_local4][_local5]); }; }; }; }; } else { if (_arg3 == "Array"){ _arg1.data[_arg2] = new Array(); for (_local4 in this[_arg2]) { _arg1.data[_arg2][_local4] = this[_arg2][_local4]; }; } else { _arg1.data[_arg2] = this[_arg2]; }; }; }; } else { trace("SAVE DATA ERROR: TYPE MISMATCH >", getQualifiedClassName(this[_arg2]), "!=", _arg3); }; } public function set smoke(_arg1:int):void{ gear_item[2] = _arg1; } public function showOptions(){ options.showOptions(); } public function showNav(){ nav.visible = true; } public function get jhp():Boolean{ if (gear_item[ITEM.JHPAMMO] > 0){ return (true); }; return (false); } public function updateMaps(){ var _local1:*; map.marker.x = map[("r" + current_room)].x; map.marker.y = map[("r" + current_room)].y; minimap.marker.x = map[("r" + current_room)].x; minimap.marker.y = map[("r" + current_room)].y; minimap.x = (60 - minimap.marker.x); minimap.y = ((305 + 110) - minimap.marker.y); _local1 = 1; while (_local1 <= 176) { map[("r" + _local1)].visible = explored[_local1]; minimap[("r" + _local1)].visible = explored[_local1]; _local1++; }; } public function unlockElev(_arg1){ var _local2:*; if (!ge.victory){ return (false); }; if (keycard >= lock.level){ elevlock.visible = false; switch (lock.door){ case "up": nav.up.visible = true; break; case "down": nav.down.visible = true; break; }; _local2 = new SCREEN_AccessGranted(); addChild(_local2); playSound("_SFX_lock_open"); lockedrooms[current_room] = null; if (current_room == 132){ lockedrooms[158] = null; } else { if (current_room == 158){ lockedrooms[132] = null; }; }; } else { elevlock.blink.play(); playSound("_SFX_lock_deny"); }; } public function init(){ stage.quality = "HIGH"; map = new MapMenu(); equip_menu = new EquipMenu(); options = new OptionsMenu(); nav = new NavMenu(); lootmenu = new LootMenu(); savemenu = new SaveMenu(); nav.visible = false; addChild(nav); map.visible = false; map.addEventListener(MouseEvent.CLICK, hideMap); minimap.marker.stop(); minimap_button.addEventListener(MouseEvent.CLICK, showMap); addChild(map); equip_menu.visible = false; addChild(equip_menu); options.x = 320; options.y = 240; options.visible = false; addChild(options); backdrop.mouseEnabled = false; locker.buttonMode = true; locker.mouseEnabled = false; locker.addEventListener(MouseEvent.MOUSE_OUT, outLocker); locker.addEventListener(MouseEvent.MOUSE_OVER, overLocker); locker.addEventListener(MouseEvent.CLICK, clickedLocker); lootmenu.x = 320; lootmenu.y = 240; lootmenu.visible = false; addChild(lootmenu); elevlock.addEventListener(MouseEvent.CLICK, unlockElev); elevlock.buttonMode = true; elevlock.tf.mouseEnabled = false; doorlockleft.panel.addEventListener(MouseEvent.CLICK, unlockDoor); doorlockleft.panel.buttonMode = true; doorlockleft.panel.tf.mouseEnabled = false; doorlockright.panel.addEventListener(MouseEvent.CLICK, unlockDoor); doorlockright.panel.buttonMode = true; doorlockright.panel.tf.mouseEnabled = false; crackedleft.addEventListener(MouseEvent.CLICK, breakWall); crackedright.addEventListener(MouseEvent.CLICK, breakWall); savemenu.x = 320; savemenu.y = 240; savemenu.visible = false; savemenu.cancelbutton.addEventListener(MouseEvent.CLICK, hideSaveMenu); savemenu.loadbutton.addEventListener(MouseEvent.CLICK, loadGame); savemenu.savebutton.addEventListener(MouseEvent.CLICK, saveGame); addChild(savemenu); } public function unlockDoor(_arg1){ var _local2:*; if (!ge.victory){ return (false); }; if (keycard >= lock.level){ doorlockleft.panel.visible = false; doorlockright.panel.visible = false; switch (lock.door){ case "left": nav.west.visible = true; leftwall.visible = false; break; case "right": nav.east.visible = true; rightwall.visible = false; break; }; _local2 = new SCREEN_AccessGranted(); addChild(_local2); playSound("_SFX_lock_open"); lockedrooms[current_room].level = 0; if (current_room == 74){ lockedrooms[39].level = 0; } else { if (current_room == 39){ lockedrooms[74].level = 0; }; }; } else { doorlockleft.blink.play(); doorlockright.blink.play(); playSound("_SFX_lock_deny"); }; } public function set medkit(_arg1:int):void{ gear_item[1] = _arg1; } public function overLocker(_arg1){ Util.addGlowFilterToMC(locker); } public function saveGame(_arg1=null){ var _local2:SharedObject; _local2 = SharedObject.getLocal("madness_retaliation"); player_chardata[0].abshp = Math.max(1, ge.pchar1.hp); player_chardata[1].abshp = Math.max(1, ge.pchar2.hp); player_chardata[2].abshp = Math.max(1, ge.pchar3.hp); player_chardata[3].abshp = Math.max(1, ge.pchar4.hp); countExplored(); saveData(_local2, "current_room", "int"); saveData(_local2, "player_chardata", "Array"); saveData(_local2, "gear_item", "Array"); saveData(_local2, "gear_head", "Array"); saveData(_local2, "gear_armo", "Array"); saveData(_local2, "gear_hand", "Array"); saveData(_local2, "lootdata", "Array"); saveData(_local2, "lockedrooms", "Array"); saveData(_local2, "explored", "Array"); saveData(_local2, "exp_count", "int"); saveData(_local2, "keycard", "int"); saveData(_local2, "halo", "Boolean"); saveData(_local2, "pid", "Boolean"); saveData(_local2, "pid_energy", "int"); trace("SAVED GAME", _local2.size, "BYTES"); savemenu.updateChars(); _local2.flush(); } public function showMap(_arg1){ updateMaps(); map.visible = true; playSound("_SFX_MapOpen"); } public function goEast(){ switchRoomNumber(1); nextentry = "fromleft"; ge.exitRight(); playSound("_SFX_footsteps"); } public function startGame2(){ var _local1:*; _local1 = new SCREEN_Opening2(); addChild(_local1); _local1.x = 320; _local1.y = 240; } public function stopMusic(){ try { bgm_channel.stop(); bgm = null; } catch(e) { trace("stopMusic(): CANNOT STOP. NO MUSIC PLAYING"); }; } public function playMusic(){ if (ge == null){ switchMusic("_BGM_Opium"); } else { if ((((((((bgm_volume <= 0.1)) || ((current_room == 48)))) || ((current_room == 133)))) || ((((current_room == 166)) && (ge.victory))))){ stopMusic(); } else { if (current_room == 166){ switchMusic("_BGM_Scattered"); } else { if (current_room >= 160){ switchMusic("_BGM_Opium"); } else { if ((((current_room == 71)) && (!(halo)))){ switchMusic("_BGM_Scattered"); } else { if ((((current_room == 150)) && (!(pid)))){ switchMusic("_BGM_Scattered"); } else { if ((((current_room >= 51)) && ((current_room <= 74)))){ switchMusic("_BGM_LookOut"); } else { if ((((current_room >= 107)) && ((current_room <= 129)))){ switchMusic("_BGM_Industrial"); } else { if ((((current_room >= 133)) && ((current_room <= 143)))){ switchMusic("_BGM_Ouch"); } else { if ((((current_room >= 155)) && ((current_room <= 157)))){ switchMusic("_BGM_Ouch"); } else { switchMusic("_BGM_VeryScary"); }; }; }; }; }; }; }; }; }; }; } public function makeExploredArray(){ var _local1:*; _local1 = 1; while (_local1 <= 176) { explored[_local1] = false; _local1++; }; } public function enableMainMenu(){ var scr:*; try { if (ge != null){ ge.dispose(); removeChild(ge); }; } catch(e) { }; if (mainmenu == null){ createMainMenu(); }; scr = new SCREEN_Reveal(); addChild(scr); scr.x = 320; scr.y = 240; setSFXVolume(sfx_volume); mainmenu.visible = true; mainmenu.enableButtons(); playMusic(); } public function loadFirstRoom(){ if (ge == null){ init(); }; nextRoom(); } public function breakWall(_arg1){ var _local2:*; _local2 = _arg1.currentTarget; if ((_local2.currentFrame % 2) == 1){ _local2.play(); }; if (_local2.currentFrame == _local2.totalFrames){ _local2.visible = false; lockedrooms[current_room].level = 0; if (_local2 == crackedright){ nav.east.visible = true; } else { nav.west.visible = true; }; playSound("_SFX_hitwall2"); } else { playSound("_SFX_hitwall"); }; } public function removeMainMenu(){ removeChild(mainmenu); mainmenu = null; } public function get smoke():int{ return (gear_item[2]); } public function switchMusic(_arg1){ if (getQualifiedClassName(bgm) != _arg1){ trace("switchMusic():", _arg1); stopMusic(); bgm = null; bgm = new (getDefinitionByName(_arg1)); bgm_channel = bgm.play(0, 1000); setBGMVolume(bgm_volume); }; } public function startGame(){ var _local1:*; _local1 = new SCREEN_Opening(); addChild(_local1); _local1.x = 320; _local1.y = 240; } public function getItem(_arg1){ var _local2:*; var _local3:*; var _local4:*; _local2 = lootdata[current_room][_arg1]; if (this[("gear_" + _local2.type.substring(0, 4))][_local2.id] == -1){ this[("gear_" + _local2.type.substring(0, 4))][_local2.id] = 0; }; this[("gear_" + _local2.type.substring(0, 4))][_local2.id] = (this[("gear_" + _local2.type.substring(0, 4))][_local2.id] + _local2.qty); lootdata[current_room][_arg1] = null; if (_local2.type == "item"){ if ((((_local2.id >= ITEM.KEY1)) && ((_local2.id <= ITEM.KEY4)))){ trace("KEYCARD!!", (_local2.id - 5)); keycard = Math.max(keycard, (_local2.id - 5)); if ((((keycard == 3)) && ((current_room == 107)))){ closeLootMenu(); ge.key3RoomBattle(); }; } else { if (_local2.id == ITEM.SUPERMEDKIT){ _local3 = new SCREEN_GetSupermedkit(); addChild(_local3); } else { if (_local2.id == ITEM.JHPAMMO){ _local3 = new SCREEN_GetJHPAmmo(); addChild(_local3); } else { if (_local2.id == ITEM.SCANNER){ _local3 = new SCREEN_GetScanner(); addChild(_local3); } else { if ((((current_room == 166)) && ((_local2.id == ITEM.DNA)))){ closeLootMenu(); ge.setupFinalBattle(); }; }; }; }; }; ge.updateItemUI(); }; playSound("_SFX_grab"); _local4 = 0; while (_local4 < 3) { if (((!((lootdata[current_room][_local4] == null))) && ((lootdata[current_room][_local4] is Object)))){ return (false); }; _local4++; }; lootdata[current_room] = []; } public function get medkit():int{ return (gear_item[1]); } public function exitToMain(){ var _local1:*; _local1 = new SCREEN_ExitToMain(); addChild(_local1); _local1.x = 320; _local1.y = 240; } public function get tac():Boolean{ var _local1:*; for (_local1 in player_chardata) { if ((((player_chardata[_local1].head == ITEM.TAC)) || ((player_chardata[_local1].head == ITEM.SAUCY)))){ return (true); }; }; return (false); } public function updateNav(_arg1, _arg2, _arg3, _arg4){ var _local5:*; nav.west.visible = _arg1; door_left.visible = _arg1; leftwall.visible = !(_arg1); nav.east.visible = _arg2; door_right.visible = _arg2; rightwall.visible = !(_arg2); nav.up.visible = _arg3; nav.down.visible = _arg4; elevator.visible = ((_arg3) || (_arg4)); _local5 = lockedrooms[current_room]; if ((_local5 is Object)){ lock = _local5; elevlock.visible = (lock.type == "elev"); if (elevlock.visible){ elevlock.tf.text = lock.level; nav.up.visible = false; nav.down.visible = false; }; doorlockright.visible = (((lock.type == "door")) && ((lock.door == "right"))); if (doorlockright.visible){ if (lock.level > 0){ doorlockright.panel.tf.text = lock.level; doorlockright.panel.visible = true; nav.east.visible = false; rightwall.visible = true; } else { doorlockright.panel.visible = false; }; }; doorlockleft.visible = (((lock.type == "door")) && ((lock.door == "left"))); if (doorlockleft.visible){ if (lock.level > 0){ doorlockleft.panel.tf.text = lock.level; doorlockleft.panel.visible = true; nav.west.visible = false; leftwall.visible = true; } else { doorlockleft.panel.visible = false; }; }; crackedleft.visible = (((lock.type == "crack")) && ((lock.door == "left"))); if (crackedleft.visible){ if (lock.level > 0){ crackedleft.gotoAndStop(1); nav.west.visible = false; } else { crackedleft.visible = false; }; }; crackedright.visible = (((lock.type == "crack")) && ((lock.door == "right"))); if (crackedright.visible){ if (lock.level > 0){ crackedright.gotoAndStop(1); nav.east.visible = false; } else { crackedright.visible = false; }; }; } else { elevlock.visible = false; doorlockleft.visible = false; doorlockright.visible = false; crackedleft.visible = false; crackedright.visible = false; }; } public function get nvg():Boolean{ var _local1:*; for (_local1 in player_chardata) { if (player_chardata[_local1].head == ITEM.NVG){ return (true); }; }; return (false); } public function goUp(){ switchRoomNumber(2); nextentry = "fromtop"; ge.exitUp(); if (current_room >= 160){ playSound("_SFX_warp"); } else { playSound("_SFX_elevatordoor"); }; } public function loadData(_arg1:SharedObject, _arg2, _arg3){ var _local4:*; var _local5:*; if (_arg1.data[_arg2] != null){ if (getQualifiedClassName(_arg1.data[_arg2]) == _arg3){ if (_arg2 == "player_chardata"){ this[_arg2] = new Array(); for (_local4 in _arg1.data[_arg2]) { this[_arg2][_local4] = copyCharDataObject(_arg1.data[_arg2][_local4]); }; } else { if (_arg2 == "lootdata"){ this[_arg2] = new Array(); for (_local4 in _arg1.data[_arg2]) { if (_arg1.data[_arg2][_local4] != null){ this[_arg2][_local4] = new Array(); for (_local5 in _arg1.data[_arg2][_local4]) { if (_arg1.data[_arg2][_local4][_local5] != null){ this[_arg2][_local4][_local5] = copyItemDataObject(_arg1.data[_arg2][_local4][_local5]); }; }; }; }; } else { if (_arg3 == "Array"){ this[_arg2] = new Array(); for (_local4 in _arg1.data[_arg2]) { this[_arg2][_local4] = _arg1.data[_arg2][_local4]; }; } else { this[_arg2] = _arg1.data[_arg2]; }; }; }; } else { trace("LOAD DATA ERROR: TYPE MISMATCH >", getQualifiedClassName(this[_arg2]), "!=", _arg3); }; }; } public function goDown(){ switchRoomNumber(3); nextentry = "fromtop"; ge.exitUp(); if (current_room >= 160){ playSound("_SFX_warp"); } else { playSound("_SFX_elevatordoor"); }; } public function setSFXVolume(_arg1:Number):void{ sfx_volume = _arg1; SoundMixer.soundTransform = new SoundTransform(sfx_volume, 0); } public function setBGMVolume(_arg1:Number):void{ var trans:SoundTransform; var volume = _arg1; try { bgm_volume = volume; trans = bgm_channel.soundTransform; trans.volume = bgm_volume; bgm_channel.soundTransform = trans; if (bgm_volume <= 0.1){ stopMusic(); } else { if (bgm == null){ playMusic(); }; }; } catch(e) { trace("setBGMVolume(): CANNOT ADJUST. NO MUSIC PLAYING"); }; } public function copyItemDataObject(_arg1){ var _local2:*; _local2 = {type:_arg1.type, id:_arg1.id, qty:_arg1.qty}; return (_local2); } public function createMainMenu(){ mainmenu = new MainMenu(); addChild(mainmenu); } public function hideSaveMenu(_arg1=null){ nav.visible = true; savemenu.visible = false; ge.paused = false; playSound("_SFX_Close"); } public function get advanced_tac():Boolean{ if (gear_item[ITEM.SCANNER] > 0){ return (true); }; return (false); } public function loadGame(_arg1=null){ var _local2:SharedObject; _local2 = SharedObject.getLocal("madness_retaliation"); loadData(_local2, "current_room", "int"); loadData(_local2, "player_chardata", "Array"); loadData(_local2, "gear_item", "Array"); loadData(_local2, "gear_head", "Array"); loadData(_local2, "gear_armo", "Array"); loadData(_local2, "gear_hand", "Array"); loadData(_local2, "lootdata", "Array"); loadData(_local2, "lockedrooms", "Array"); loadData(_local2, "explored", "Array"); loadData(_local2, "exp_count", "int"); loadData(_local2, "keycard", "int"); loadData(_local2, "halo", "Boolean"); loadData(_local2, "pid", "Boolean"); loadData(_local2, "pid_energy", "int"); nextentry = "fromtop"; prev_room = current_room; noenemies = true; trace("LOADED GAME", _local2.size, "BYTES"); if (ge == null){ init(); nextRoom(false); } else { nextRoom(false); savemenu.updateChars(); hideSaveMenu(); }; } } }//package Game_fla
Section 45
//OptionsMenu_VolSlider_202 (Game_fla.OptionsMenu_VolSlider_202) package Game_fla { import flash.display.*; public dynamic class OptionsMenu_VolSlider_202 extends MovieClip { public var bar:MovieClip; } }//package Game_fla
Section 46
//OptionsMenu_VolSlider_bar_203 (Game_fla.OptionsMenu_VolSlider_bar_203) package Game_fla { import flash.display.*; public dynamic class OptionsMenu_VolSlider_bar_203 extends MovieClip { public function OptionsMenu_VolSlider_bar_203(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 47
//RoomBackdrop_24 (Game_fla.RoomBackdrop_24) package Game_fla { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class RoomBackdrop_24 extends MovieClip { public var gfx:MovieClip; public var desk:MovieClip; public var flash:MovieClip; public function RoomBackdrop_24(){ addFrameScript(0, frame1, 49, frame50, 119, frame120, 144, frame145, 145, frame146, 147, frame148, 159, frame160, 160, frame161, 161, frame162, 162, frame163, 163, frame164, 164, frame165, 165, frame166, 166, frame167, 167, frame168, 168, frame169, 169, frame170, 170, frame171, 171, frame172, 172, frame173, 173, frame174, 174, frame175, 175, frame176); } function frame160(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame164(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame165(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame167(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame166(){ parent["elevator"].visible = false; } function frame168(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame161(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame163(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame169(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame162(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame171(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame172(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame176(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame170(){ parent["elevator"].visible = false; } function frame174(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame1(){ stop(); } function frame173(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame175(){ parent["nav"].cover.visible = true; parent["elevator"].visible = false; } function frame120(){ parent["elevator"].visible = false; parent["nav"].cover.visible = true; } function frame50(){ parent["elevator"].visible = false; parent["nav"].cover.visible = true; } function frame145(){ parent["elevator"].visible = false; parent["nav"].down.alpha = 0; parent["nav"].up.alpha = 0; } function frame146(){ parent["locker"].alpha = 0; parent["nav"].down.alpha = 0; parent["elevator"].visible = false; } function frame148(){ parent["elevator"].visible = false; parent["nav"].up.alpha = 0; } } }//package Game_fla
Section 48
//SCREEN_nvg_184 (Game_fla.SCREEN_nvg_184) package Game_fla { import flash.display.*; public dynamic class SCREEN_nvg_184 extends MovieClip { public function SCREEN_nvg_184(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 49
//SCREEN_Smoke_gfx_235 (Game_fla.SCREEN_Smoke_gfx_235) package Game_fla { import flash.display.*; public dynamic class SCREEN_Smoke_gfx_235 extends MovieClip { public var s1:MovieClip; public var s2:MovieClip; public function SCREEN_Smoke_gfx_235(){ addFrameScript(14, frame15); } function frame15(){ s1.x = (s1.x + 1); s2.x = (s2.x + 1); if (s1.x >= 630){ s1.x = 0; s2.x = -630; }; } } }//package Game_fla
Section 50
//SelectedArrow_gfx_264 (Game_fla.SelectedArrow_gfx_264) package Game_fla { import flash.display.*; public dynamic class SelectedArrow_gfx_264 extends MovieClip { public function SelectedArrow_gfx_264(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 51
//Timeline_1 (Game_fla.Timeline_1) package Game_fla { import flash.display.*; import flash.net.*; import flash.events.*; import flash.system.*; public dynamic class Timeline_1 extends MovieClip { public const FRAME_RATE_ADJUST:Boolean = true; public const LOADER_FRAME_RATE:Number = 30; public const AUTO_PLAY:Boolean = false; public var bar:MovieClip; public var ngButton:SimpleButton; public var playButton:SimpleButton; public var movieFrameRate:Number; public var loadingComplete:Boolean; public var tankLogo:MovieClip; public var initialized:Boolean; public function Timeline_1(){ addFrameScript(0, frame1, 50, frame51); } public function init():void{ if (initialized){ return; }; movieFrameRate = 0; if (((FRAME_RATE_ADJUST) && (stage))){ movieFrameRate = stage.frameRate; stage.frameRate = LOADER_FRAME_RATE; }; initialized = true; stop(); if (((root) && ((root is MovieClip)))){ MovieClip(root).stop(); }; loadingComplete = false; ngButton.addEventListener(MouseEvent.CLICK, ngButtonClickHandler, false, 0, true); addEventListener(Event.ENTER_FRAME, enterFrameHandler, false, 0, true); if (meetsVersion([9, 0, 28, 0])){ addEventListener(Event.REMOVED_FROM_STAGE, cleanup, false, 0, true); }; enterFrameHandler(); } public function enterFrameHandler(_arg1:Event=null):void{ var _local2:Number; if (((((!(movieFrameRate)) && (FRAME_RATE_ADJUST))) && (stage))){ movieFrameRate = stage.frameRate; stage.frameRate = LOADER_FRAME_RATE; }; if (!loadingComplete){ _local2 = 0; if (loaderInfo){ _local2 = (loaderInfo.bytesLoaded / loaderInfo.bytesTotal); }; if (bar){ bar.scaleX = _local2; }; if (_local2 == 1){ loadingComplete = true; if (AUTO_PLAY){ startMovie(); } else { gotoAndPlay("loaded"); }; }; }; } public function meetsVersion(_arg1:Array):Boolean{ var _local2:Array; var _local3:uint; _local2 = String(Capabilities.version.split(" ")[1]).split(","); _local3 = 0; while (_local3 < _arg1.length) { if (uint(_local2[_local3]) > _arg1[_local3]){ return (true); }; if (uint(_local2[_local3]) < _arg1[_local3]){ return (false); }; _local3++; }; return (true); } public function playButtonClickHandler(_arg1:Event=null):void{ startMovie(); } function frame1(){ initialized = false; init(); } public function ngButtonClickHandler(_arg1:Event):void{ navigateToURL(new URLRequest("http://www.newgrounds.com"), "_blank"); } public function cleanup(_arg1:Event=null){ if (initialized){ ngButton.removeEventListener(MouseEvent.CLICK, ngButtonClickHandler); removeEventListener(Event.ENTER_FRAME, enterFrameHandler); if (meetsVersion([9, 0, 28, 0])){ removeEventListener(Event.REMOVED_FROM_STAGE, cleanup); }; if (movieFrameRate){ stage.frameRate = movieFrameRate; movieFrameRate = 0; }; }; initialized = false; } function frame51(){ stop(); if (((playButton) && (!(playButton.hasEventListener(MouseEvent.CLICK))))){ playButton.addEventListener(MouseEvent.CLICK, playButtonClickHandler, false, 0, true); }; } public function startMovie():void{ cleanup(); if (((root) && ((root is MovieClip)))){ MovieClip(root).play(); }; dispatchEvent(new Event(Event.COMPLETE)); } } }//package Game_fla
Section 52
//Timeline_106 (Game_fla.Timeline_106) package Game_fla { import flash.display.*; public dynamic class Timeline_106 extends MovieClip { public var tankLogo:MovieClip; } }//package Game_fla
Section 53
//Timeline_16 (Game_fla.Timeline_16) package Game_fla { import flash.display.*; public dynamic class Timeline_16 extends MovieClip { public function Timeline_16(){ addFrameScript(39, frame40); } function frame40(){ stop(); } } }//package Game_fla
Section 54
//UI_EquipMenu_Lock_187 (Game_fla.UI_EquipMenu_Lock_187) package Game_fla { import flash.display.*; public dynamic class UI_EquipMenu_Lock_187 extends MovieClip { public function UI_EquipMenu_Lock_187(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 55
//UI_item_keycard_273 (Game_fla.UI_item_keycard_273) package Game_fla { import flash.display.*; public dynamic class UI_item_keycard_273 extends MovieClip { public function UI_item_keycard_273(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 56
//UI_item_stimpack_191 (Game_fla.UI_item_stimpack_191) package Game_fla { import flash.display.*; public dynamic class UI_item_stimpack_191 extends MovieClip { public function UI_item_stimpack_191(){ addFrameScript(0, frame1); } function frame1(){ mouseEnabled = false; } } }//package Game_fla
Section 57
//UI_portrait_270 (Game_fla.UI_portrait_270) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class UI_portrait_270 extends MovieClip { public var tf_hp:TextField; public var tf_ap:TextField; public var tf_class:TextField; public var head:MovieClip; } }//package Game_fla
Section 58
//UI_weapon_188 (Game_fla.UI_weapon_188) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class UI_weapon_188 extends MovieClip { public var bg:MovieClip; public var jhp:TextField; public function UI_weapon_188(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 59
//Weapon_autoshotgun_pump_63 (Game_fla.Weapon_autoshotgun_pump_63) package Game_fla { import flash.display.*; public dynamic class Weapon_autoshotgun_pump_63 extends MovieClip { public function Weapon_autoshotgun_pump_63(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 60
//Weapon_mossberg_pump_62 (Game_fla.Weapon_mossberg_pump_62) package Game_fla { import flash.display.*; public dynamic class Weapon_mossberg_pump_62 extends MovieClip { public function Weapon_mossberg_pump_62(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 61
//Weapon_sawnoff_pump_61 (Game_fla.Weapon_sawnoff_pump_61) package Game_fla { import flash.display.*; public dynamic class Weapon_sawnoff_pump_61 extends MovieClip { public function Weapon_sawnoff_pump_61(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 62
//_BGM_Industrial (_BGM_Industrial) package { import flash.media.*; public dynamic class _BGM_Industrial extends Sound { } }//package
Section 63
//_BGM_LookOut (_BGM_LookOut) package { import flash.media.*; public dynamic class _BGM_LookOut extends Sound { } }//package
Section 64
//_BGM_Opium (_BGM_Opium) package { import flash.media.*; public dynamic class _BGM_Opium extends Sound { } }//package
Section 65
//_BGM_Ouch (_BGM_Ouch) package { import flash.media.*; public dynamic class _BGM_Ouch extends Sound { } }//package
Section 66
//_BGM_Scattered (_BGM_Scattered) package { import flash.media.*; public dynamic class _BGM_Scattered extends Sound { } }//package
Section 67
//_BGM_VeryScary (_BGM_VeryScary) package { import flash.media.*; public dynamic class _BGM_VeryScary extends Sound { } }//package
Section 68
//_SFX_Beep (_SFX_Beep) package { import flash.media.*; public dynamic class _SFX_Beep extends Sound { } }//package
Section 69
//_SFX_ChangeArmor (_SFX_ChangeArmor) package { import flash.media.*; public dynamic class _SFX_ChangeArmor extends Sound { } }//package
Section 70
//_SFX_click (_SFX_click) package { import flash.media.*; public dynamic class _SFX_click extends Sound { } }//package
Section 71
//_SFX_Close (_SFX_Close) package { import flash.media.*; public dynamic class _SFX_Close extends Sound { } }//package
Section 72
//_SFX_elevatordoor (_SFX_elevatordoor) package { import flash.media.*; public dynamic class _SFX_elevatordoor extends Sound { } }//package
Section 73
//_SFX_explosion (_SFX_explosion) package { import flash.media.*; public dynamic class _SFX_explosion extends Sound { } }//package
Section 74
//_SFX_Flick (_SFX_Flick) package { import flash.media.*; public dynamic class _SFX_Flick extends Sound { } }//package
Section 75
//_SFX_footsteps (_SFX_footsteps) package { import flash.media.*; public dynamic class _SFX_footsteps extends Sound { } }//package
Section 76
//_SFX_grab (_SFX_grab) package { import flash.media.*; public dynamic class _SFX_grab extends Sound { } }//package
Section 77
//_SFX_GrenadeFlash (_SFX_GrenadeFlash) package { import flash.media.*; public dynamic class _SFX_GrenadeFlash extends Sound { } }//package
Section 78
//_SFX_GrenadeSmoke (_SFX_GrenadeSmoke) package { import flash.media.*; public dynamic class _SFX_GrenadeSmoke extends Sound { } }//package
Section 79
//_SFX_GunRifle (_SFX_GunRifle) package { import flash.media.*; public dynamic class _SFX_GunRifle extends Sound { } }//package
Section 80
//_SFX_GunSMG (_SFX_GunSMG) package { import flash.media.*; public dynamic class _SFX_GunSMG extends Sound { } }//package
Section 81
//_SFX_hitwall (_SFX_hitwall) package { import flash.media.*; public dynamic class _SFX_hitwall extends Sound { } }//package
Section 82
//_SFX_hitwall2 (_SFX_hitwall2) package { import flash.media.*; public dynamic class _SFX_hitwall2 extends Sound { } }//package
Section 83
//_SFX_lock_deny (_SFX_lock_deny) package { import flash.media.*; public dynamic class _SFX_lock_deny extends Sound { } }//package
Section 84
//_SFX_lock_open (_SFX_lock_open) package { import flash.media.*; public dynamic class _SFX_lock_open extends Sound { } }//package
Section 85
//_SFX_locker (_SFX_locker) package { import flash.media.*; public dynamic class _SFX_locker extends Sound { } }//package
Section 86
//_SFX_MapClose (_SFX_MapClose) package { import flash.media.*; public dynamic class _SFX_MapClose extends Sound { } }//package
Section 87
//_SFX_MapOpen (_SFX_MapOpen) package { import flash.media.*; public dynamic class _SFX_MapOpen extends Sound { } }//package
Section 88
//_SFX_Medkit (_SFX_Medkit) package { import flash.media.*; public dynamic class _SFX_Medkit extends Sound { } }//package
Section 89
//_SFX_Open (_SFX_Open) package { import flash.media.*; public dynamic class _SFX_Open extends Sound { } }//package
Section 90
//_SFX_SelectChar (_SFX_SelectChar) package { import flash.media.*; public dynamic class _SFX_SelectChar extends Sound { } }//package
Section 91
//_SFX_warp (_SFX_warp) package { import flash.media.*; public dynamic class _SFX_warp extends Sound { } }//package
Section 92
//birth_imp_g (birth_imp_g) package { import flash.display.*; public dynamic class birth_imp_g extends MovieClip { } }//package
Section 93
//Button_equip (Button_equip) package { import flash.display.*; import flash.text.*; public dynamic class Button_equip extends MovieClip { public var item:MovieClip; public var weapon:MovieClip; public var lock:MovieClip; public var armor:MovieClip; public var label:TextField; public var qty:TextField; public var armor_head:MovieClip; public var head:MovieClip; } }//package
Section 94
//Char (Char) package { import flash.display.*; public dynamic class Char extends MovieClip { public var scanblock:Boolean;// = false public var ap:uint;// = 0 public var tgtx:int; public var tgty:int; public var bloodlusted:Boolean;// = false public var moveydone:Boolean;// = true public var _weapon2:uint;// = 1 public var _weapon1:uint;// = 1 public var clown:Boolean;// = false public var targetenemy; public var attacking:Boolean;// = false public var stunned:Boolean;// = false public var owner:uint;// = 0 public var movexdone:Boolean;// = true public var haslisteners:Boolean;// = true public var weapon_damage:uint;// = 1 public var weapon_range_bonus:uint;// = 0 public var hp:int;// = 2 public var id:uint;// = 0 public var moveclear:Boolean;// = true public var weapon_ap:uint;// = 2 public var shottype:String;// = "triple" public var forcewalk:Boolean;// = false public var walkedx:Boolean;// = false public var ap_max:uint;// = 5 public var walkedy:Boolean;// = false public var button:MovieClip; public var animating:Boolean;// = false public var weapon_range:uint;// = 1 public var melee:Boolean;// = true public var col:uint; public var ap_gain:uint;// = 3 public var armorclass:int;// = 0 public var body:MovieClip; public var hp_max:int;// = 6 public var feet:MovieClip; public var clown_hits:Array; public var row:uint; public var charclass:String;// = "CQB" public static var engine:GameEngine; public function Char(){ hp = 2; hp_max = 6; ap = 0; ap_gain = 3; ap_max = 5; walkedx = false; walkedy = false; moveclear = true; movexdone = true; moveydone = true; melee = true; charclass = "CQB"; weapon_range = 1; weapon_range_bonus = 0; weapon_damage = 1; weapon_ap = 2; shottype = "triple"; armorclass = 0; animating = false; attacking = false; forcewalk = false; clown = false; bloodlusted = false; stunned = false; scanblock = false; owner = 0; id = 0; haslisteners = true; _weapon1 = 1; _weapon2 = 1; super(); } public function set armor(_arg1:uint){ var n = _arg1; try { removeArmorEffects(armor); engine.changeArmor(this, n); armorEffects(n); if (hp <= 0){ hp = 1; }; } catch(e) { }; } public function armorEffects(_arg1, _arg2:Boolean=false){ switch (_arg1){ case 2: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 3: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 4: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 5: hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 6: ap_gain = (ap_gain + 1); break; case 7: armorclass = (armorclass + 3); hp_max = (hp_max + (3 * halo_mult)); hp = (hp + (3 * halo_mult)); break; case 8: ap_max = (ap_max + 2); break; case 9: if (_arg2){ } else { armorclass = (armorclass + 2); ap_max = (ap_max + 1); }; break; case 10: armorclass = (armorclass + 1); hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); break; case 11: armorclass = (armorclass + 1); hp_max = (hp_max + (2 * halo_mult)); hp = (hp + (2 * halo_mult)); ap_gain = (ap_gain + 2); break; case 12: armorclass = (armorclass + 2); hp_max = (hp_max + (4 * halo_mult)); hp = (hp + (4 * halo_mult)); if (_arg2){ ap_max = (ap_max + 1); } else { ap_gain = (ap_gain + 1); }; break; case 13: armorclass = (armorclass + 2); hp_max = (hp_max + (6 * halo_mult)); hp = (hp + (6 * halo_mult)); ap_gain = (ap_gain + 1); ap_max = (ap_max + 3); break; case 14: armorclass = (armorclass + 2); hp_max = (hp_max + (1 * halo_mult)); hp = (hp + (1 * halo_mult)); ap_max = (ap_max + 2); ap_gain = (ap_gain + 1); break; case 15: hp_max = (hp_max - (1 * halo_mult)); hp = (hp - (1 * halo_mult)); weapon_range_bonus = (weapon_range_bonus + 1); if (_arg2){ ap_max = (ap_max + 3); } else { ap_max = (ap_max + 1); }; break; case 16: if (_arg2){ clown = true; } else { hp_max = (hp_max + (12 * halo_mult)); hp = (hp + (12 * halo_mult)); }; break; case 17: if (_arg2){ clown = false; hp_max = (hp_max + (6 * halo_mult)); hp = (hp + (6 * halo_mult)); } else { clown = false; hp_max = (hp_max + (12 * halo_mult)); hp = (hp + (12 * halo_mult)); }; break; case 18: if (_arg2){ } else { hp_max = (hp_max + (6 * halo_mult)); hp = (hp + (6 * halo_mult)); armorclass = (armorclass + 2); }; break; case 19: armorclass = (armorclass + 4); hp_max = (hp_max + (4 * halo_mult)); hp = (hp + (4 * halo_mult)); if (_arg2){ weapon_range_bonus = (weapon_range_bonus + 1); }; break; case 20: ap_max = (ap_max + 4); ap_gain = (ap_gain + 3); break; }; } public function set weapon1(_arg1:uint){ _weapon1 = _arg1; engine.changeWeapon1(this, _arg1); } public function set weapon2(_arg1:uint){ _weapon2 = _arg1; } public function get armor():uint{ return (this["body"]["armor"].currentFrame); } public function get halo_mult():int{ try { if ((((engine.parent["halo"] == true)) && ((owner == 0)))){ return (2); }; } catch(e) { }; return (1); } public function removeArmorEffects(_arg1, _arg2:Boolean=false){ switch (_arg1){ case 2: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 3: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 4: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 5: hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 6: ap_gain = (ap_gain - 1); break; case 7: armorclass = (armorclass - 3); hp_max = (hp_max - (3 * halo_mult)); hp = (hp - (3 * halo_mult)); break; case 8: ap_max = (ap_max - 2); break; case 9: if (_arg2){ } else { armorclass = (armorclass - 2); ap_max = (ap_max - 1); }; break; case 10: armorclass = (armorclass - 1); hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); break; case 11: armorclass = (armorclass - 1); hp_max = (hp_max - (2 * halo_mult)); hp = (hp - (2 * halo_mult)); ap_gain = (ap_gain - 2); break; case 12: armorclass = (armorclass - 2); hp_max = (hp_max - (4 * halo_mult)); hp = (hp - (4 * halo_mult)); if (_arg2){ ap_max = (ap_max - 1); } else { ap_gain = (ap_gain - 1); }; break; case 13: armorclass = (armorclass - 2); hp_max = (hp_max - (6 * halo_mult)); hp = (hp - (6 * halo_mult)); ap_gain = (ap_gain - 1); ap_max = (ap_max - 3); break; case 14: armorclass = (armorclass - 2); hp_max = (hp_max - (1 * halo_mult)); hp = (hp - (1 * halo_mult)); ap_max = (ap_max - 2); ap_gain = (ap_gain - 1); break; case 15: hp_max = (hp_max + (1 * halo_mult)); hp = (hp + (1 * halo_mult)); weapon_range_bonus = (weapon_range_bonus - 1); if (_arg2){ ap_max = (ap_max - 3); } else { ap_max = (ap_max - 1); }; break; case 16: if (_arg2){ clown = false; } else { hp_max = (hp_max - (12 * halo_mult)); hp = (hp - (12 * halo_mult)); }; break; case 17: if (_arg2){ clown = false; hp_max = (hp_max - (6 * halo_mult)); hp = (hp - (6 * halo_mult)); } else { clown = false; hp_max = (hp_max - (12 * halo_mult)); hp = (hp - (12 * halo_mult)); }; break; case 18: if (_arg2){ } else { hp_max = (hp_max - (6 * halo_mult)); hp = (hp - (6 * halo_mult)); armorclass = (armorclass - 2); }; break; case 19: armorclass = (armorclass - 4); hp_max = (hp_max - (4 * halo_mult)); hp = (hp - (4 * halo_mult)); if (_arg2){ weapon_range_bonus = (weapon_range_bonus - 1); }; break; case 20: ap_max = (ap_max - 4); ap_gain = (ap_gain - 3); break; }; } public function get weapon1():uint{ return (_weapon1); } public function get weapon2():uint{ return (_weapon2); } public function set head(_arg1:uint){ var n = _arg1; try { if (n != head){ removeArmorEffects(head, true); engine.changeHead(this, n); armorEffects(n, true); if (hp <= 0){ hp = 1; }; }; } catch(e) { }; } public function get head():uint{ return (this["body"]["head"].currentFrame); } } }//package
Section 95
//EquipMenu (EquipMenu) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class EquipMenu extends MovieClip { public var tf_id:TextField; public var chardata; public var tf_desc:TextField; public var armor:SimpleButton; public var char:Char; public var equipbuttons:Array; public var tf_class:TextField; public var engine:GameEngine; public var equip_target:String; public var tf_stats:TextField; public var closer:SimpleButton; public var hand1:SimpleButton; public var tf_classbonus:TextField; public var hand2:SimpleButton; public var head:SimpleButton; public function EquipMenu(){ addFrameScript(0, frame1); } public function disableButtonListeners(){ trace("EquipMenu > disableButtonListeners()"); closer.removeEventListener(MouseEvent.CLICK, closeMenu); head.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); armor.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); hand1.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); hand2.removeEventListener(MouseEvent.CLICK, clickedCategoryButton); } public function get gear_hand():Array{ return (parent["gear_hand"]); } public function enableButtonListeners(){ trace("EquipMenu > enableButtonListeners()"); closer.addEventListener(MouseEvent.CLICK, closeMenu); head.addEventListener(MouseEvent.CLICK, clickedCategoryButton); armor.addEventListener(MouseEvent.CLICK, clickedCategoryButton); hand1.addEventListener(MouseEvent.CLICK, clickedCategoryButton); hand2.addEventListener(MouseEvent.CLICK, clickedCategoryButton); } public function get gear_armo():Array{ return (parent["gear_armo"]); } public function clickedButton(_arg1){ var _local2:*; var _local3:*; _local2 = _arg1.currentTarget.id; equipItem(_local2); switchCategory(equip_target); _local3 = new _SFX_Flick(); _local3.play(); } public function showData(_arg1){ if (equip_target.substring(0, 4) == "hand"){ switch (_arg1){ case 1: tf_desc.text = ("COMBAT KNIFE - [ Melee Weapon ] AP:2 \n" + "A sharp knife. . . Used for combat. . . DUH. \n\n - RANGE: 1\n - DAMAGE: 3\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 2: tf_desc.text = ("TRENCH KNIFE - [ Melee Weapon ] AP:2 \n" + "Big knife with a spiked knuckle guard. \n\n - RANGE: 1\n - DAMAGE: 4\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 3: tf_desc.text = ("HAND AXE - [ Melee Weapon ] AP:2 \n" + "When you want to bury the hatchet. In their face. \n\n - RANGE: 1\n - DAMAGE: 5\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 4: tf_desc.text = ("MACHETE - [ Melee Weapon ] AP:2 \n" + "Danny Trejo's weapon of choice. \n\n - RANGE: 2\n - DAMAGE: 4\n\nTIP: melee attacks are 2x more likely to penetrate armor"); break; case 5: tf_desc.text = ("KATANA - [ Melee Weapon ] AP:2 \n" + "Thai inscription says \"Crush, Destroy, Kills\" \n\n [ CLEAVING ] Hits 2x3 area around target.\n\n - RANGE: 1\n - DAMAGE: 8\n - LOCKED AP Cost: 2 (CQB's do not get AP reduction)"); break; case 6: tf_desc.text = ("WARNING SIGN - [ Melee Weapon ] AP:2 \n" + "If you can read this sign, you're already dead. \n\n [ PENETRATING ] Hits all targets in range.\n\n - RANGE: 3\n - DAMAGE: 8\n - LOCKED AP Cost: 2 (CQB's do not get AP reduction)"); break; case 7: tf_desc.text = ("316 SWORD - [ Melee Weapon ] AP:3 \n" + "Purge the wicked with the instrument of Armageddon. \n\n [ ARMOR PIERCING ] Ignores enemy armor.\n\n - RANGE: 2\n - DAMAGE: 12 \n - LOCKED AP Cost: 3 (CQB's do not get AP reduction)"); break; case 8: tf_desc.text = ("SANFORD'S HOOK - [ Melee Weapon ] AP:2 \n" + "Excellent for gutting enemies from afar. \n\n [ THROWN WEAPON ] 50% harder to evade even at range.\n\n - RANGE: 8\n - DAMAGE: 4\n - LOCKED AP Cost: 2 (CQB's do not get AP reduction)"); break; case 9: tf_desc.text = ("GLOCK 17 - [ Pistol ] AP:2 \n" + "Compact, lightweight & reliable. Like a baby (whut?)\n\n - RANGE: 4\n - DAMAGE: 2\n"); break; case 10: tf_desc.text = ("BERETTA 92 - [ Pistol ] AP:2 \n" + "Made by Italians to pack a little more 'OOMPH'\n\n - RANGE: 4\n - DAMAGE: 3\n"); break; case 11: tf_desc.text = ("DESERT EAGLE - [ Pistol ] AP:2 \n" + "Super strong. Super shiny. Everyone loves the Deagle.\n\n - RANGE: 4\n - DAMAGE: 4\n"); break; case 12: tf_desc.text = ("SMITH & WESSON MODEL 500 - [ Pistol ] AP:2 \n" + "The most powerful production model revolver today.\n . . . FOR REAL.\n\n [ ARMOR PIERCING ] Ignores enemy armor.\n\n - RANGE: 4\n - DAMAGE: 4\n"); break; case 13: tf_desc.text = ("SAWED-OFF - [ Shotgun ] AP:3 \n" + "Get those danged trespassers \"off o' mah propertay!\"\n\n [ SPREAD SHOT ] Hits 2x3 area around target.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 3\n - DAMAGE: 8\n"); break; case 14: tf_desc.text = ("MOSSBERG 500 - [ Shotgun ] AP:3 \n" + "Shoots magical bullets that make faces disappear!!\n\n [ SPREAD SHOT ] Hits 2x3 area around target.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 4\n - DAMAGE: 6\n"); break; case 15: tf_desc.text = ("AUTO-SHOTGUN - [ Shotgun ] AP:2 \n" + "Your best friend in the impending Zombie Apocalypse.\n\n [ RAPID FIRE ] Fires faster than other shotguns.\n [ SPREAD SHOT ] Hits 2x3 area around target.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 4\n - DAMAGE: 4\n"); break; case 16: tf_desc.text = ("INGRAM MAC-10 - [ SMG ] AP:3 \n" + "9 out of 10 doctors agree that the MAC-10 gives your enemies the Recommended Dietary Allowance of Lead.\n\n"); if (parent["jhp"]){ tf_desc.appendText("[ JHP Ammo ] 50% chance to stun enemy\n"); }; tf_desc.appendText(" - RANGE: 6\n - DAMAGE: 6"); break; case 17: tf_desc.text = ("Heckler & Koch MP5 - [ SMG ] AP:3 \n" + "This gun also shoots bullets, surpize, surprize. Booooooooring. I look at this gun and want to barf.\n\n"); if (parent["jhp"]){ tf_desc.appendText("[ JHP Ammo ] 50% chance to stun enemy\n"); }; tf_desc.appendText(" - RANGE: 7\n - DAMAGE: 5"); break; case 18: tf_desc.text = ("STEYR AUG - [ Rifle ] AP:3 \n" + "The rifle that decided that it did not want to look like all the other rifles. It's good friends with the FN P90.\n\n [ PRECISE ] Unlike other rifles, only hits one target.\n [ ARMOR PIERCING ] Ignores enemy armor.\n - RANGE: 7\n - DAMAGE: 5"); break; case 19: tf_desc.text = ("BREN GUN - [ Machine Gun ] AP:3 \n" + "This bipod mounted light machine gun transforms people into crimson hued Spongebob Squarepants.\n\n [ PENETRATING ] Hits all targets in range.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 6\n - DAMAGE: 12"); break; case 20: tf_desc.text = ("M60 - [ Machine Gun ] AP:3 \n" + "Want to unleash your inner Rambo? Drop on by to the nearest Rob's Gun Shack and get your own M60 today!\n\n [ PENETRATING ] Hits all targets in range.\n ( Warning: Splash damage can hurt your allies too )\n - RANGE: 5\n - DAMAGE: 16"); break; }; } else { if (equip_target.substring(0, 4) == "armo"){ switch (_arg1){ case 1: tf_desc.text = ("GRAY SHIRT\n" + "If you can't decide what to wear, just go with gray.\n\n - NO STAT BONUSES"); break; case 2: tf_desc.text = ("SLEEVELESS SHIRT\n" + "Casual wear for chilling with your homies.\n\n - MAX HP + 2"); break; case 3: tf_desc.text = ("FUR-LINED JACKET\n" + "This trendy cover-up makes a statement: \n\"I WEAR ANIMALS\".\n\n - MAX HP + 2"); break; case 4: tf_desc.text = ("BANDAGE\n" + "Chicks dig guys in bandages. True story.\n\n - MAX HP + 2"); break; case 5: tf_desc.text = ("BLOODY BANDAGES\n" + ". . . but they're a grossed out by blood.\n\n - MAX HP + 2"); break; case 6: tf_desc.text = ("VEST and KNIFE BELT\n" + "No. It's not an extra weapon. Purely aesthetic.\n\n - AP GAIN + 1"); break; case 7: tf_desc.text = ("ASSAULT ARMOR\n" + "A stylish little number with elegant kevlar weave.\n\n - ARMOR CLASS + 3\n - MAX HP + 3"); break; case 8: tf_desc.text = ("AMMO and CAMO\n" + "Real men don't nead armor. They wear bullets.\n\n - MAX AP + 2"); break; case 9: tf_desc.text = ("CHESTPLATE\n" + "Keeps your innards nice and safe. You can still get shot in the limbs, but at the very least you won't die from organ failure.\n\n - ARMOR CLASS + 2\n - MAX AP + 1"); break; case 10: tf_desc.text = ("1337 SUIT\n" + "Nothing says \"Bad-ass Killer Man\" like a suit and tie.\n\n - ARMOR CLASS + 1\n - MAX HP + 2"); break; case 11: tf_desc.text = ("WHITE TUXEDO\n" + "All you need now is a sexy blonde and a dry martini.\n\n - ARMOR CLASS + 1\n - MAX HP + 2\n - AP GAIN + 2"); break; case 12: tf_desc.text = ("ATP COMBAT JACKET\n" + "The crossed straps are strategically placed to provide maximum protection to your vulnerable nipples.\n\n - ARMOR CLASS + 2\n - MAX HP + 4\n - AP GAIN + 1"); break; case 13: tf_desc.text = ("HANK'S TRENCH COAT\n" + "The sweat and blood encrusted in this coat have imbued it with incredible combat enhancing powers.\n\n [ DEFLECT ] If you're using a melee weapon you have \n a 50% chance to deflect any attack.\n - ARMOR CLASS + 3\n - MAX HP + 3\n - AP GAIN + 1"); break; case 14: tf_desc.text = ("SANFORD'S CAMO SHORTS\n" + "The shorts also come with Sanford's back tattoo. These are the best shorts EVAR!!!\n\n - ARMOR CLASS + 2\n - MAX HP + 1\n - MAX AP + 2\n - AP GAIN + 1"); break; case 15: tf_desc.text = ("DEIMOS' TAC JACKET\n" + "The backpack does not contain communication gear. It contains hotdogs. . . And pie. . . mmMMMm. . . PIE.\n\n [ MARKSMANSHIP ] Your guns have +1 to range\n - MAX AP + 1\n - MAX HP - 1"); break; case 16: tf_desc.text = ("TATTERED RAGS\n" + "Tonight you hit the town. . . HOBO STYLE.\n\n - MAX HP + 12"); break; case 17: tf_desc.text = ("BLOODY TATTERS\n" + "It's just a flesh wound.\n\n - MAX HP + 12"); break; case 18: tf_desc.text = ("DARK TATTERS\n" + "The reaper left his cloak out. I took it. It was easy.\n\n - MAX HP + 6\n - ARMOR CLASS + 2"); break; case 19: tf_desc.text = ("HEAVY CHESTPLATE\n" + "Actually, it's not heavy at all. You wanna know why? \n. . . 'Cause It's made of mithril! MiiiiTHRiiiiLL!! >.<\n\n [ HEAVY MASTERY ] Allows a CQB or Assault Class to\n use 1 less AP on rifles & shotguns.\n - MAX HP + 4\n - ARMOR CLASS + 2"); break; case 20: tf_desc.text = ("SAUCY'S FANCY SUIT\n" + "Made from 50% silk and 50% hatred of ragtime music.\nWARNING: DO NOT DRY CLEAN. DISHWASHER SAFE.\n\n - MAX AP + 4\n - AP GAIN + 3"); break; }; } else { if (equip_target.substring(0, 4) == "head"){ switch (_arg1){ case 1: tf_desc.text = ("NO HEADGEAR\n" + "Not even a hat. Nothing. Also, you have NO HAIR.\n\n- NO STAT BONUSES"); break; case 2: tf_desc.text = ("AMBER SHADES\n" + "$2 at the corner store. The ladies love it.\n\n - MAX HP + 1"); break; case 3: tf_desc.text = ("GOGGLES\n" + ". . . and if you put them over your eyes they'd actually serve a purpose.\n\n - MAX HP + 2"); break; case 4: tf_desc.text = ("HEAD BANDAGE\n" + "We broke the bank on this one. Three-ply tissue paper, baby!\n\n - MAX HP + 2"); break; case 5: tf_desc.text = ("BLOODY BANDAGES\n" + "Your head is bleeding. It's a sign of intelligence.\n\n - MAX HP + 2"); break; case 6: tf_desc.text = ("NIGHT VISION GOGGLES\n" + "Comes with the Collector's Edition of Sphincter Cell.\n\n [ NIGHT VISION ] Allows you to see better in the dark\n - AP GAIN + 1"); break; case 7: tf_desc.text = ("ASSAULT HELMET\n" + "People soon discovered that biker helmets are equally good at stopping bullets as it at stopping speeding concrete.\n\n - ARMOR CLASS + 3\n - MAX HP + 3"); break; case 8: tf_desc.text = ("BANDANA\n" + "The bandana used to be white but over time it's been tinted bright red by the blood of your enemies.\n\n - MAX AP + 2"); break; case 9: if (parent["advanced_tac"]){ tf_desc.text = ("ADVANCED TAC MASK\n" + "This plexiglass mask has a built-in bluetooth headset that allows you to chat with your friends even in the heat of combat. Comes with 1 month AT&T subscription.\n\n [ ADVANCED TAC SCAN ] Lets you see the HP, Armor Class, AP and AP Gain of your enemies\n - NO STAT BONUSES"); } else { tf_desc.text = ("TACTICAL MASK\n" + "This plexiglass mask has a built-in bluetooth headset that allows you to chat with your friends even in the heat of combat. Comes with 1 month AT&T subscription.\n\n [ TACTICAL SCAN ] Lets you see the HP and Armor Class of your enemies\n - NO STAT BONUSES"); }; break; case 10: tf_desc.text = ("1337 SHADES\n" + "Maximum SPF UV Protection brought to you by Bay-Ran.\n\n - ARMOR CLASS + 1\n - MAX HP + 2"); break; case 11: tf_desc.text = ("TERMINATOR SHADES\n" + "When you put on these sunglasses, a Heads-Up Display will prompt you to say \"Chill out, dick-wad.\"\n\n - ARMOR CLASS + 1\n - MAX HP + 2\n - AP GAIN + 2"); break; case 12: tf_desc.text = ("ATP MASK\n" + "The asymmetric eyeshield was designed by Saiyan techs from planet Vegeta. It's style is over 9000!!!\n\n - ARMOR CLASS + 2\n - MAX HP + 4\n - AP MAX + 1"); break; case 13: tf_desc.text = ("HANK'S HEAD GEAR\n" + "You DO NOT want to see what's under there. It'll seriously @%!# you up.\n\n [ SHADOW DASH ] Teleport to a location for 1AP\n [ SHADOW DODGE ] Teleport away when hit\n - ARMOR CLASS + 3\n - MAX HP + 3\n - AP GAIN + 1"); break; case 14: tf_desc.text = ("SANFORD'S HEAD GEAR\n" + "Whoa!!! A lower lip?!? . . . And eyebrows??? \n. . He's got #@%&iNG EYEBROWSSSS MAN!!!\n\n [ HOOK SHOT ] Using the hook to pull an enemy to you\n - ARMOR CLASS + 2\n - MAX HP + 1\n - MAX AP + 2\n - AP GAIN + 1"); break; case 15: tf_desc.text = ("DEIMOS' HEAD GEAR\n" + "The visor is a memento from the time Deimos lost to Andre Agassi in the Wimbledon semi-finals. Honest.\n\n [ MARKSMANSHIP ] Your guns have +1 to range\n - MAX AP + 3\n - MAX HP - 1"); break; case 16: tf_desc.text = ("CLOWN MAKE-UP\n" + "Can't sleep Clown'll eat me Can't sleep Clown'll eat me\nCan't sleep Clown'll eat me Can't sleep Clown'll eat me\n\n [ CLOWN KILLS YOU ] You explode on death, dealing \n massive damage to anything and anyone nearby."); break; case 17: tf_desc.text = ("TRICKY'S FACE\n" + "No. This is not a mask. This his actual FACE. . . You pulled a Hannibal man. YOU'RE WEARING HIS FACE!!! . . psycho.\n\n [ BOUNCY ] Jump to a location for 1AP. \n Maximum jump range equals current AP.\n - MAX HP + 6"); break; case 18: tf_desc.text = ("ZOMBIE HEAD\n" + "A few shots of T-Virus under the cheeks and around the mouth area will make you look mean and green.\n\n [ BLOODLUST ] You gain Full AP when you kill an enemy \n with a melee weapon. Works once per turn.\n - NO STAT BONUSES"); break; case 19: tf_desc.text = ("JESUS' HEAD\n" + "Look into my etes. Your soul is stained by the blood of the innocent. Feel their pain.\n\n [ MARKSMANSHIP ] Your guns have +1 to range\n - MAX HP + 4\n - ARMOR CLASS + 2"); break; case 20: if (parent["advanced_tac"]){ tf_desc.text = ("SAUCY'S HEAD\n" + "What's the point of a monocle? You're holding up a piece of glass with only the muscle power in your eyebrows and cheeks. That's so F$%*ING RETARDED!\n\n [ ADVANCED TAC SCAN ] Lets you see the HP, Armor Class, AP and AP Gain of your enemies\n - MAX AP + 4\n - AP GAIN + 3"); } else { tf_desc.text = ("SAUCY'S HEAD\n" + "What's the point of a monocle? You're holding up a piece of glass with only the muscle power in your eyebrows and cheeks. That's so F$%*ING RETARDED!\n\n [ TACTICAL SCAN ] Lets you see the HP and Armor Class of your enemies\n - MAX AP + 4\n - AP GAIN + 3"); }; break; }; }; }; }; } public function switchCategory(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; if (equip_target != _arg1){ _local3 = new _SFX_click(); _local3.play(); }; equip_target = _arg1; if (equip_target == "hand2"){ char.body.hand1.gotoAndStop(chardata.weapon2); } else { char.body.hand1.gotoAndStop(chardata.weapon1); }; for (_local2 in equipbuttons) { _local4 = equipbuttons[_local2]; _local5 = this[("gear_" + equip_target.substring(0, 4))]; _local4.item.visible = false; _local4.head.visible = (((gear_head[_local4.id] >= 0)) && ((equip_target == "head"))); _local4.weapon.visible = (((gear_hand[_local4.id] >= 0)) && ((equip_target.substring(0, 4) == "hand"))); _local4.armor.visible = (((gear_armo[_local4.id] >= 0)) && ((equip_target == "armor"))); _local4.armor_head.visible = (((gear_armo[_local4.id] >= 0)) && ((equip_target == "armor"))); _local4.label.visible = (_local5[_local4.id] >= 0); _local4.lock.visible = (_local5[_local4.id] < 0); _local4.qty.visible = (_local5[_local4.id] >= 0); _local4.qty.text = _local5[_local4.id]; if (_local5[_local4.id] <= 0){ if (_local5[_local4.id] == 0){ Util.addFilterToMC(_local4, Util.matrix_dark); } else { Util.removeFilterFromMC(_local4); }; _local4.mouseEnabled = false; } else { Util.removeFilterFromMC(_local4); _local4.mouseEnabled = true; }; if (equip_target.substring(0, 4) == "hand"){ if (chardata[("weapon" + equip_target.substring(4, 5))] == (_local4.id + 1)){ Util.addGlowFilterToMC(_local4); _local4.mouseEnabled = false; showData(_local4.id); }; } else { if (chardata[equip_target] == _local4.id){ Util.addGlowFilterToMC(_local4); _local4.mouseEnabled = false; showData(_local4.id); }; }; }; } public function makeEquipMenu(){ var _local1:*; var _local2:*; var _local3:*; char = new Char(); addChild(char); char.x = 470; char.y = 0x0100; char.feet.stop(); char.body.gotoAndStop(1); updateChar(); _local1 = 0; while (_local1 < 5) { _local2 = 0; while (_local2 < 4) { _local3 = new Button_equip(); addChild(_local3); _local3.buttonMode = true; _local3.x = (125 + (_local2 * 65)); _local3.y = (95 + (_local1 * 40)); _local3.id = (((_local1 * 4) + _local2) + 1); _local3.addEventListener(MouseEvent.CLICK, clickedButton); _local3.label.mouseEnabled = false; _local3.qty.mouseEnabled = false; _local3.weapon.mouseEnabled = false; _local3.head.mouseEnabled = false; _local3.armor_head.mouseEnabled = false; _local3.weapon.gotoAndStop((1 + _local3.id)); _local3.weapon.jhp.visible = ((parent["jhp"]) && ((((_local3.id == ITEM.MP5)) || ((_local3.id == ITEM.INGRAM))))); _local3.weapon.bg.visible = false; _local3.head.gotoAndStop(_local3.id); _local3.head.visible = false; _local3.armor.gotoAndStop(_local3.id); _local3.armor.mouseEnabled = false; _local3.armor.visible = false; _local3.qty.text = gear_hand[_local3.id]; equipbuttons[_local3.id] = _local3; _local2++; }; _local1++; }; switchCategory("hand1"); } public function closeMenu(_arg1=null){ var _local2:*; engine.setWeaponStats(chardata, chardata.weapon1); engine.allCharsAlpha(1); engine.paused = false; parent["nav"].visible = true; visible = false; if (_arg1 != null){ equip_target = "hand1"; hand1.alpha = 1; hand2.alpha = 0.3; head.alpha = 0.3; armor.alpha = 0.3; }; _local2 = new _SFX_Close(); _local2.play(); disableButtonListeners(); } public function get gear_head():Array{ return (parent["gear_head"]); } function frame1(){ equipbuttons = []; equip_target = "hand1"; chardata = {weapon1:20, weapon2:11, armor:7, head:16, id:4}; enableButtonListeners(); makeEquipMenu(); } public function get player_chardata(){ return (parent["player_chardata"]); } public function setCharData(_arg1){ chardata = _arg1; tf_id.text = chardata.id; tf_class.text = chardata.charclass; updateChar(); switchCategory(equip_target); } public function openMenu(_arg1){ setCharData(_arg1); enableButtonListeners(); visible = true; parent["nav"].visible = false; } public function updateChar(){ char.body.head.gotoAndStop(chardata.head); char.body.armor.gotoAndStop(chardata.armor); char.body.hand1.gotoAndStop((chardata.weapon1 + 1)); tf_stats.text = ((((((((((("HP MAX : " + chardata.hp_max) + "\nAP MAX : ") + chardata.ap_max) + "\nAP GAIN : ") + chardata.ap_gain) + " (per turn)") + "\n\nArmor Class: ") + chardata.armorclass) + "\n (") + Math.ceil(((chardata.armorclass / 12) * 100))) + "% block)"); switch (chardata.charclass){ case "CQB": tf_classbonus.text = "CLASS BONUS \n-Less 1 AP to use Pistols\n-Less 1 AP to use Melee"; break; case "Assault": tf_classbonus.text = "CLASS BONUS \n-Less 1 AP to use SMG's\n-Less 1 AP to use Pistols"; break; case "Heavy": tf_classbonus.text = "CLASS BONUS \n-Less 1 AP to use Shotguns\n-Less 1 AP to use Rifles"; break; }; } public function clickedCategoryButton(_arg1){ switchCategory(_arg1.currentTarget.name); head.alpha = (0.3 + int((_arg1.currentTarget == head))); armor.alpha = (0.3 + int((_arg1.currentTarget == armor))); hand1.alpha = (0.3 + int((_arg1.currentTarget == hand1))); hand2.alpha = (0.3 + int((_arg1.currentTarget == hand2))); } public function equipItem(_arg1){ var n = _arg1; try { if (equip_target.substring(0, 4) == "hand"){ if (gear_hand[n] <= 0){ return (false); }; gear_hand[(chardata[("weapon" + equip_target.substring(4, 5))] - 1)] = (gear_hand[(chardata[("weapon" + equip_target.substring(4, 5))] - 1)] + 1); gear_hand[n] = (gear_hand[n] - 1); chardata[("weapon" + equip_target.substring(4, 5))] = (n + 1); player_chardata[(chardata.id - 1)].weapon1 = chardata.weapon1; player_chardata[(chardata.id - 1)].weapon2 = chardata.weapon2; } else { if (this[("gear_" + equip_target.substring(0, 4))][n] <= 0){ return (false); }; if (equip_target == "head"){ if (n == ITEM.NVG){ engine.nvgOn(); } else { if (chardata[equip_target] == ITEM.NVG){ engine.nvgOff(); }; }; }; this[("gear_" + equip_target.substring(0, 4))][chardata[equip_target]] = (this[("gear_" + equip_target.substring(0, 4))][chardata[equip_target]] + 1); this[("gear_" + equip_target.substring(0, 4))][n] = (this[("gear_" + equip_target.substring(0, 4))][n] - 1); player_chardata[(chardata.id - 1)][equip_target] = n; chardata[equip_target] = n; }; } catch(e) { trace(e); }; updateChar(); } } }//package
Section 96
//FX_ArmorBlocked (FX_ArmorBlocked) package { import flash.display.*; public dynamic class FX_ArmorBlocked extends MovieClip { public function FX_ArmorBlocked(){ addFrameScript(45, frame46); } function frame46(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 97
//FX_audit_screen0 (FX_audit_screen0) package { import flash.display.*; public dynamic class FX_audit_screen0 extends MovieClip { public var desk:MovieClip; public function FX_audit_screen0(){ addFrameScript(459, frame460); } function frame460(){ stop(); try { GameEngine(parent).startFinalBattle(); var _local2 = parent.parent; _local2["playMusic"](); } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 98
//FX_audit_screen1 (FX_audit_screen1) package { import flash.display.*; public dynamic class FX_audit_screen1 extends MovieClip { public function FX_audit_screen1(){ addFrameScript(30, frame31, 245, frame246, 326, frame327, 489, frame490); } function frame327(){ GameEngine(parent).finalBossPhase1_magnify(); } function frame31(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } function frame246(){ GameEngine(parent).finalBossPhase1_respawn(); } function frame490(){ stop(); } } }//package
Section 99
//FX_audit_screen2 (FX_audit_screen2) package { import flash.display.*; public dynamic class FX_audit_screen2 extends MovieClip { public function FX_audit_screen2(){ addFrameScript(38, frame39, 472, frame473, 829, frame830); } function frame830(){ stop(); } function frame473(){ GameEngine(parent).finalBossPhase2_respawn(); } function frame39(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } } }//package
Section 100
//FX_audit_screen3 (FX_audit_screen3) package { import flash.display.*; public dynamic class FX_audit_screen3 extends MovieClip { public function FX_audit_screen3(){ addFrameScript(34, frame35, 719, frame720, 738, frame739, 772, frame773, 783, frame784, 792, frame793, 867, frame868, 937, frame938, 1174, frame1175); } function frame793(){ GameEngine(parent).finalBossPhase3_respawn4(); } function frame1175(){ stop(); } function frame739(){ GameEngine(parent).finalBossPhase3_respawn1(); } function frame868(){ GameEngine(parent).useEnemySmokeGrenade(); GameEngine(parent).finalBossPhase3_rearrange(); } function frame720(){ GameEngine(parent).paused = false; } function frame35(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } function frame773(){ GameEngine(parent).finalBossPhase3_respawn2(); } function frame938(){ } function frame784(){ GameEngine(parent).finalBossPhase3_respawn3(); } } }//package
Section 101
//FX_audit_screen4 (FX_audit_screen4) package { import flash.display.*; public dynamic class FX_audit_screen4 extends MovieClip { public function FX_audit_screen4(){ addFrameScript(49, frame50, 704, frame705); } function frame50(){ GameEngine(parent).selectNone(); GameEngine(parent).paused = true; } function frame705(){ stop(); GameEngine(parent).finalBossPhase4_respawn(); } } }//package
Section 102
//FX_audit_screen5 (FX_audit_screen5) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class FX_audit_screen5 extends MovieClip { public var desk:MovieClip; public function FX_audit_screen5(){ addFrameScript(76, frame77, 77, frame78); } function frame77(){ MovieClip(parent.parent)["locker"].visible = true; } function frame78(){ stop(); GameEngine(parent).checkForWin(); } } }//package
Section 103
//FX_Bloodlust (FX_Bloodlust) package { import flash.display.*; public dynamic class FX_Bloodlust extends MovieClip { public function FX_Bloodlust(){ addFrameScript(39, frame40); } function frame40(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 104
//FX_BloodSpurt (FX_BloodSpurt) package { import flash.display.*; public dynamic class FX_BloodSpurt extends MovieClip { public function FX_BloodSpurt(){ addFrameScript(9, frame10); } function frame10(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 105
//FX_Deflector (FX_Deflector) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class FX_Deflector extends MovieClip { public var obj; public function FX_Deflector(){ addFrameScript(4, frame5, 8, frame9); } function frame5(){ GameEngine(parent).paused = true; } function frame9(){ stop(); try { obj = this["def_obj"]; GameEngine(parent).hurtChar(obj.attacker, obj.blocker, obj.damage, obj.shottype, obj.ignoresarmor, obj.stuns); GameEngine(parent).paused = false; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 106
//FX_DeimosGrenade (FX_DeimosGrenade) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class FX_DeimosGrenade extends MovieClip { public function FX_DeimosGrenade(){ addFrameScript(14, frame15); } function frame15(){ stop(); try { this["tgt_char"].visible = true; } catch(e) { }; GameEngine(parent).useEnemySmokeGrenade(); MovieClip(parent).removeChild(this); } } }//package
Section 107
//FX_FloorBlood (FX_FloorBlood) package { import flash.display.*; public dynamic class FX_FloorBlood extends MovieClip { public var gfx:MovieClip; public function FX_FloorBlood(){ addFrameScript(0, frame1); } function frame1(){ rotation = (Math.floor((Math.random() * 4)) * 90); gfx.rotation = (rotation = (Math.floor((Math.random() * 4)) * 90)); stop(); } } }//package
Section 108
//FX_GetFlashbang (FX_GetFlashbang) package { import flash.display.*; public dynamic class FX_GetFlashbang extends MovieClip { public function FX_GetFlashbang(){ addFrameScript(27, frame28); } function frame28(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 109
//FX_GetMedkit (FX_GetMedkit) package { import flash.display.*; public dynamic class FX_GetMedkit extends MovieClip { public function FX_GetMedkit(){ addFrameScript(27, frame28); } function frame28(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 110
//FX_GetSmoke (FX_GetSmoke) package { import flash.display.*; public dynamic class FX_GetSmoke extends MovieClip { public function FX_GetSmoke(){ addFrameScript(27, frame28); } function frame28(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 111
//FX_HankAfterImage (FX_HankAfterImage) package { import flash.display.*; public dynamic class FX_HankAfterImage extends MovieClip { public function FX_HankAfterImage(){ addFrameScript(9, frame10, 19, frame20); } function frame10(){ GameEngine(parent).paused = true; } function frame20(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 112
//FX_Hookshot (FX_Hookshot) package { import flash.display.*; public dynamic class FX_Hookshot extends MovieClip { public function FX_Hookshot(){ addFrameScript(8, frame9); } function frame9(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 113
//FX_HPup (FX_HPup) package { import flash.display.*; public dynamic class FX_HPup extends MovieClip { public function FX_HPup(){ addFrameScript(38, frame39); } function frame39(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 114
//FX_Ineffective (FX_Ineffective) package { import flash.display.*; public dynamic class FX_Ineffective extends MovieClip { public function FX_Ineffective(){ addFrameScript(45, frame46); } function frame46(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 115
//FX_Miss (FX_Miss) package { import flash.display.*; public dynamic class FX_Miss extends MovieClip { public function FX_Miss(){ addFrameScript(45, frame46); } function frame46(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 116
//FX_Ouch (FX_Ouch) package { import flash.display.*; public dynamic class FX_Ouch extends MovieClip { public function FX_Ouch(){ addFrameScript(15, frame16); } function frame16(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 117
//FX_PID_Power (FX_PID_Power) package { import flash.display.*; public dynamic class FX_PID_Power extends MovieClip { public function FX_PID_Power(){ addFrameScript(25, frame26); } function frame26(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 118
//FX_pid_screen (FX_pid_screen) package { import flash.display.*; public dynamic class FX_pid_screen extends MovieClip { public var bar:MovieClip; public var warning:MovieClip; public function FX_pid_screen(){ addFrameScript(0, frame1); } function frame1(){ warning.gotoAndStop(31); } } }//package
Section 119
//FX_ResurrectBolt (FX_ResurrectBolt) package { import flash.display.*; public dynamic class FX_ResurrectBolt extends MovieClip { public function FX_ResurrectBolt(){ addFrameScript(4, frame5); } function frame5(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 120
//FX_TrickyAfterImage (FX_TrickyAfterImage) package { import flash.display.*; public dynamic class FX_TrickyAfterImage extends MovieClip { public function FX_TrickyAfterImage(){ addFrameScript(4, frame5); } function frame5(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 121
//FX_TrickyRails (FX_TrickyRails) package { import flash.display.*; public dynamic class FX_TrickyRails extends MovieClip { public function FX_TrickyRails(){ addFrameScript(100, frame101); } function frame101(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 122
//GameEngine (GameEngine) package { import flash.display.*; import flash.events.*; import flash.utils.*; public class GameEngine extends MovieClip { public var bloodlimit:uint;// = 50 public var equip_menu:EquipMenu; public var victory:Boolean;// = false public var walkspeed:uint;// = 1 public var echar2:MovieClip; public var echar4:MovieClip; public var echar6:MovieClip; public var echar3:MovieClip; public var echar7:MovieClip; public var echar9:MovieClip; public var echar5:MovieClip; public var echar1:MovieClip; public var selectedchar:MovieClip; public var echar8:MovieClip; public var grenade_screen:MovieClip; public var _paused:Boolean;// = false public var ui:MovieClip; public var targetenemy:MovieClip; public var echar10:MovieClip; public var echar11:MovieClip; public var echar12:MovieClip; public var selectarrow:MovieClip; public var focused_enemy_index:uint;// = 1 public var clownbombson;// = true public var smoked:Boolean;// = false public var playerturn:Boolean;// = true public var victory_timer:int;// = 60 public var attackmovetarget:MovieClip; public var cols:uint;// = 11 public var tile_width:uint;// = 58 public var lastmouseloc:Object; public var pchar1:MovieClip; public var pchar2:MovieClip; public var pchar3:MovieClip; public var pchar4:MovieClip; public var lost:Boolean;// = false public var charmoved:Boolean;// = true public var tf_timer:int;// = 0 public var moveline:Shape; public var turn_delay:uint;// = 0 public var tilelight:MovieClip; public var audit_screen; public var bloodcount:uint;// = 0 public var dark_screen:MovieClip; public var targetreticle:MovieClip; public var tiles:Array; public var flash_screen:MovieClip; public var pid_screen:MovieClip; public var charlayer:MovieClip; public var trickybattle;// = false public var numEnemies:uint;// = 0 public var finalphase:uint;// = 0 public var bloodreduce_mark:uint;// = 20 public var targettile;// = null public var rows:uint;// = 6 public var nchar1:MovieClip; public var enemy_smoke:Boolean;// = false public function GameEngine(){ tiles = []; rows = 6; cols = 11; numEnemies = 0; focused_enemy_index = 1; charmoved = true; targettile = null; tile_width = 58; tf_timer = 0; playerturn = true; victory = false; victory_timer = 60; lost = false; walkspeed = 1; _paused = false; bloodcount = 0; bloodreduce_mark = 20; bloodlimit = 50; turn_delay = 0; smoked = false; enemy_smoke = false; clownbombson = true; trickybattle = false; finalphase = 0; super(); this.mouseEnabled = false; Char.engine = this; visible = false; } public function useMedkit(){ var _local1:*; parent["medkit"] = (parent["medkit"] - 1); ui.tf_medkit.text = ("" + parent["medkit"]); if (parent["supermedkit"]){ selectedchar.hp = Math.min((selectedchar.hp + 16), selectedchar.hp_max); } else { selectedchar.hp = Math.min((selectedchar.hp + 8), selectedchar.hp_max); }; _local1 = new FX_HPup(); addChild(_local1); _local1.x = selectedchar.x; _local1.y = selectedchar.y; playSound("_SFX_Medkit"); } public function finalBossPhase4(){ removeChild(audit_screen); audit_screen = null; audit_screen = new FX_audit_screen4(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function finalBossPhase5(){ var _local1:*; removeChild(audit_screen); audit_screen = null; _local1 = new SCREEN_Ending(); parent.addChild(_local1); _local1.x = 320; _local1.y = 240; paused = true; return (false); } public function hurtChar(_arg1, _arg2, _arg3, _arg4, _arg5=false, _arg6=false){ var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; var _local12:*; if (_arg1.hp <= 0){ return (false); }; _local7 = _arg1.armorclass; if ((((_arg4 == "melee")) || (_arg1.stunned))){ _local7 = Math.floor((_local7 / 2)); }; if ((((((_arg1.armor == ITEM.HANK)) && ((_arg1.shottype == "melee")))) && ((Math.random() >= 0.25)))){ if (_arg1 != _arg2){ weaponDeflect(_arg1, _arg2, _arg2.weapon_damage, _arg2.shottype, true); return (false); }; }; if (smoked){ if (Math.random() < 0.85){ _local8 = new FX_Miss(); addChild(_local8); _local8.x = _arg1.x; _local8.y = (_arg1.y - 70); return (false); }; }; if ((((_arg1.head == ITEM.SAUCY)) && ((_arg1.owner == 1)))){ if (_arg2.weapon1 != _arg1.weapon1){ _local9 = new FX_Ineffective(); weaponBlock(_arg1); addChild(_local9); _local9.x = _arg1.x; _local9.y = (_arg1.y - 70); return (false); }; _local9 = new FX_Ouch(); setSaucyGun(_arg1); addChild(_local9); _local9.x = _arg1.x; _local9.y = (_arg1.y - 70); } else { if (((!(_arg5)) && ((Math.ceil((Math.random() * 12)) <= _local7)))){ _local10 = new FX_ArmorBlocked(); addChild(_local10); _local10.x = _arg1.x; _local10.y = (_arg1.y - 70); weaponBlock(_arg1); return (false); }; }; if (((_arg6) && (!((_arg1.head == ITEM.SAUCY))))){ trace("STUN CHANCE"); if (Math.random() <= 0.5){ _arg1.stunned = true; _arg1.targetenemy = null; if ((((_arg1.owner == 0)) && ((selectedchar == _arg1)))){ selectNone(); }; }; }; _arg1.hp = (_arg1.hp - _arg3); createFloorBlood(_arg1); if (((!((_arg4 == "melee"))) && ((_arg3 > 0)))){ _local11 = new FX_BloodSpurt(); _local11.scaleX = _arg1.scaleX; addChild(_local11); _local11.x = _arg1.x; _local11.y = (_arg1.y - 70); }; if (_arg1.hp <= 0){ if (_arg1 == targetenemy){ targetenemy = null; }; if (_arg1.owner == 1){ if ((((_arg1.head == ITEM.TAC)) && ((_arg1.owner == 1)))){ itemGet(_arg1, -15); itemGet(_arg1, 15); } else { if ((((((((_arg1.armor == ITEM.WHITE)) || ((_arg1.head == ITEM.ATP)))) && ((_arg1.owner == 1)))) && ((Math.random() >= 0.5)))){ itemGet(_arg1); }; }; if ((((_arg1.head == ITEM.CLOWN)) && (clownbombson))){ if (_arg1.armor == ITEM.SAUCY){ clownBombEffect(_arg1); } else { if (_arg1.armor == ITEM.TRICKY){ clownZombifyEffect(_arg1); } else { if (_arg1.armor == ITEM.WHITE){ clownStunEffect(_arg1); }; }; }; } else { if (_arg1.head == ITEM.JESUS){ jesusEffect(_arg1); return (true); }; if (_arg1.head == ITEM.TRICKY){ trickyEffect(_arg1, _arg2, _arg4); return (true); }; _arg1.feet.visible = false; _arg1.body.gotoAndPlay(("death_" + _arg4)); }; checkForWin(); } else { if (_arg1.owner == 0){ _arg1.feet.visible = false; _arg1.body.gotoAndPlay(("death_" + _arg4)); if (_arg1 == selectedchar){ selectNone(); }; if (_arg1.head == ITEM.CLOWN){ clownBombEffect(_arg1); }; checkForLose(); }; }; return (true); } else { if (_arg1.head == ITEM.HANK){ hankDodge(_arg1, _arg2); } else { if ((((((_arg2.head == ITEM.SANFORD)) && ((_arg2.weapon1 == ITEM.oHOOK)))) && (!((_arg2.owner == _arg1.owner))))){ _local12 = Math.round(_arg2.scaleX); if (Math.abs(_arg2.scaleX) <= 1){ _local12 = (_local12 * 2); }; if (checkTileAvail((_arg1.col - _local12), _arg2.row)){ placeCharOnTile(_arg1, (_arg1.col - _local12), _arg2.row); }; _arg1.animating = true; _arg1.body.gotoAndPlay("hurt"); _arg1.stunned = true; } else { _arg1.animating = true; _arg1.body.gotoAndPlay("hurt"); }; }; }; return (false); } public function createCharLayer(){ charlayer = new MovieClip(); addChild(charlayer); } public function finalBossPhase0(){ trace("PHASE 0: LEET CREW & ATP"); placeCharOnTile(echar1, 1, 4); placeCharOnTile(echar2, 1, 2); placeCharOnTile(echar3, 9, 4); placeCharOnTile(echar4, 9, 2); placeCharOnTile(echar5, 0, 5); placeCharOnTile(echar6, 10, 5); correctPlacement(echar1, 20, "drop"); correctPlacement(echar2, 20, "drop"); correctPlacement(echar3, 20, "drop"); correctPlacement(echar4, 20, "drop"); correctPlacement(echar5, 32, "drop"); correctPlacement(echar6, 32, "drop"); focused_enemy_index = 1; echar1.scaleX = 1; echar2.scaleX = 1; echar5.scaleX = 1; paused = false; } public function finalBossPhase3(){ removeChild(audit_screen); audit_screen = null; audit_screen = new FX_audit_screen3(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function zapOneEnemy(){ var _local1:*; var _local2:uint; var _local3:*; var _local4:*; var _local5:*; _local1 = Math.floor((Math.random() * numEnemies)); _local2 = 0; while (_local2 < numEnemies) { _local3 = this[("echar" + (_local1 + 1))]; if ((((_local3 is Char)) && ((_local3.hp > 0)))){ _local4 = hurtChar(_local3, _local3, 24, "zap", true, false); if (!_local4){ _local5 = new FX_ResurrectBolt(); _local5.x = _local3.x; _local5.y = _local3.y; addChild(_local5); }; return (true); }; _local2++; _local1 = ((_local1 + 1) % numEnemies); }; return (false); } public function startFinalBattle(){ paused = false; walkspeed = 1; finalBossPhase0(); victory = false; victory_timer = 60; playerturn = false; parent["locker"].mouseEnabled = false; parent["nav"].visible = false; } public function useSmokeGrenade(){ parent["smoke"] = (parent["smoke"] - 1); ui.tf_smoke.text = ("" + parent["smoke"]); smoked = true; grenade_screen = new SCREEN_Smoke(); addChild(grenade_screen); setChildIndex(grenade_screen, getChildIndex(ui)); playSound("_SFX_GrenadeSmoke"); } public function mouseOverChar(_arg1){ var _local2:*; if (((equip_menu.visible) || (victory))){ return (false); }; if (playerturn){ _local2 = _arg1.currentTarget; if ((((_local2.alpha < 1)) || ((_local2.hp <= 0)))){ return (false); }; if ((((_local2.owner == 1)) && (!((selectedchar == null))))){ targetenemy = _local2; if (_local2.scanblock){ targetreticle.tf.text = "\n\n? ? ?"; } else { if (parent["advanced_tac"]){ targetreticle.tf.text = (((((((((("Class:" + targetenemy.charclass) + "\nHP:") + targetenemy.hp) + " / AC:") + targetenemy.armorclass) + "\n AP:") + targetenemy.ap) + "(+") + targetenemy.ap_gain) + ")"); } else { targetreticle.tf.text = ((("\n\nHP:" + targetenemy.hp) + " / AC:") + targetenemy.armorclass); }; }; }; }; } public function getMouseColRow(){ var _local1:*; var _local2:*; _local1 = Math.floor((mouseX / tile_width)); _local2 = Math.floor(((mouseY - 240) / 20)); return ({col:_local1, row:_local2}); } public function allCharsAlpha(_arg1){ var _local2:*; _local2 = 0; while (_local2 < charlayer.numChildren) { charlayer.getChildAt(_local2).alpha = _arg1; if (charlayer.getChildAt(_local2) == selectedchar){ selectedchar.mouseEnabled = false; } else { if (_arg1 == 1){ MovieClip(charlayer.getChildAt(_local2)).mouseEnabled = true; } else { MovieClip(charlayer.getChildAt(_local2)).mouseEnabled = false; }; }; _local2++; }; } public function clickedChar(_arg1){ var _local2:*; if (((((equip_menu.visible) || (((victory) && ((victory_timer > 0)))))) || (paused))){ return (false); }; if (playerturn){ _local2 = _arg1.currentTarget; if ((((((_local2 is Char)) && ((_local2.alpha == 1)))) && (!(_local2.animating)))){ if (_local2.owner == 0){ if ((((_local2 == selectedchar)) && ((victory_timer <= 0)))){ gotoEquipMenu(); } else { switchSelected(_local2); }; } else { if (_local2.owner == 1){ if (selectedchar != null){ targettile = null; shootEnemy(selectedchar, _local2); }; }; }; }; }; } public function getCharOnTile(_arg1, _arg2){ var _local3:*; var _local4:Char; if ((((((((_arg1 < 0)) || ((_arg1 >= cols)))) || ((_arg2 < 0)))) || ((_arg2 >= rows)))){ return (false); }; _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = Char(charlayer.getChildAt(_local3)); if ((((((_local4.hp > 0)) && ((_local4.col == _arg1)))) && ((_local4.row == _arg2)))){ return (_local4); }; _local3++; }; return (false); } public function setWeaponStats(_arg1, _arg2){ _arg1.weapon_ap = 2; if (_arg2 > 9){ _arg1.melee = false; if (_arg2 >= 17){ _arg1.shottype = "burst"; _arg1.weapon_ap = 3; if (_arg2 >= 19){ if ((((_arg1.charclass == "Heavy")) || ((_arg1.armor == ITEM.JESUS)))){ _arg1.weapon_ap = 2; }; } else { if (_arg1.charclass == "Assault"){ _arg1.weapon_ap = 2; }; }; } else { if (_arg2 >= 14){ _arg1.shottype = "shotgun"; _arg1.weapon_ap = 3; if (_arg2 == 16){ _arg1.weapon_ap = 2; }; if ((((_arg1.charclass == "Heavy")) || ((_arg1.armor == ITEM.JESUS)))){ _arg1.weapon_ap = (_arg1.weapon_ap - 1); }; } else { _arg1.shottype = "triple"; if ((((_arg1.charclass == "CQB")) || ((_arg1.charclass == "Assault")))){ _arg1.weapon_ap = 1; }; }; }; } else { _arg1.melee = true; _arg1.shottype = "melee"; if (_arg1.charclass == "CQB"){ _arg1.weapon_ap = 1; }; }; switch (_arg2){ case 1: _arg1.weapon_range = 1; _arg1.weapon_damage = 3; break; case 2: _arg1.weapon_range = 1; _arg1.weapon_damage = 3; break; case 3: _arg1.weapon_range = 1; _arg1.weapon_damage = 4; break; case 4: _arg1.weapon_range = 1; _arg1.weapon_damage = 5; break; case 5: _arg1.weapon_range = 2; _arg1.weapon_damage = 4; break; case 6: _arg1.weapon_ap = 2; _arg1.weapon_range = 1; _arg1.weapon_damage = 8; break; case 7: _arg1.weapon_ap = 2; _arg1.weapon_range = 3; _arg1.weapon_damage = 7; break; case 8: _arg1.weapon_ap = 3; _arg1.weapon_range = 2; _arg1.weapon_damage = 12; break; case 9: _arg1.weapon_range = 8; _arg1.weapon_damage = 4; _arg1.weapon_ap = 2; break; case 10: _arg1.weapon_range = 4; _arg1.weapon_damage = 2; break; case 11: _arg1.weapon_range = 4; _arg1.weapon_damage = 3; break; case 12: _arg1.weapon_range = 4; _arg1.weapon_damage = 4; break; case 13: _arg1.weapon_range = 4; _arg1.weapon_damage = 4; break; case 14: _arg1.weapon_range = 3; _arg1.weapon_damage = 8; break; case 15: _arg1.weapon_range = 4; _arg1.weapon_damage = 6; break; case 16: _arg1.weapon_range = 4; _arg1.weapon_damage = 4; break; case 17: _arg1.weapon_range = 6; _arg1.weapon_damage = 6; if (((parent["jhp"]) && ((_arg1.owner == 0)))){ _arg1.weapon_damage = (_arg1.weapon_damage + 2); }; break; case 18: _arg1.weapon_range = 7; _arg1.weapon_damage = 5; if (((parent["jhp"]) && ((_arg1.owner == 0)))){ _arg1.weapon_damage = (_arg1.weapon_damage + 2); }; break; case 19: _arg1.weapon_range = 7; _arg1.weapon_damage = 5; break; case 20: _arg1.weapon_range = 6; _arg1.weapon_damage = 12; break; case 21: _arg1.weapon_range = 5; _arg1.weapon_damage = 16; break; }; if (_arg1.shottype != "melee"){ _arg1.weapon_range = (_arg1.weapon_range + _arg1.weapon_range_bonus); }; } public function dispose(){ var _local1:*; var _local2:*; var _local3:*; stop(); removeEventListener(Event.ENTER_FRAME, frameFunc); stage.removeEventListener(MouseEvent.MOUSE_UP, mouseFunc); ui.options.removeEventListener(MouseEvent.CLICK, showOptions); ui.btn_togglequality.removeEventListener(MouseEvent.CLICK, toggleQuality); ui.endturn.removeEventListener(MouseEvent.CLICK, endPlayerTurn); ui.saveload.removeEventListener(MouseEvent.CLICK, showSaveMenu); ui.medkit.removeEventListener(MouseEvent.CLICK, clickedMedkit); ui.supermedkit.removeEventListener(MouseEvent.CLICK, clickedMedkit); ui.smoke.removeEventListener(MouseEvent.CLICK, clickedSmokeGrenade); ui.flashbang.removeEventListener(MouseEvent.CLICK, clickedFlashbang); _local1 = (charlayer.numChildren - 1); while (_local1 >= 0) { charlayer.removeChild(charlayer.getChildAt(_local1)); _local1--; }; removeChild(charlayer); for (_local2 in tiles) { for (_local3 in tiles[_local2]) { removeChild(tiles[_local2][_local3]); }; tiles[_local2] = null; }; tiles = null; } public function trickyTrain(_arg1, _arg2, _arg3){ var _local4:*; var _local5:*; _local4 = new FX_TrickyRails(); addChild(_local4); _local4.y = _arg1.y; _local4.x = 320; setChildIndex(_local4, getChildIndex(charlayer)); _local5 = new SCREEN_Train(); addChild(_local5); _local5.y = _arg1.y; _local5.x = 320; _local5.clown = _arg1; _local5.playerchar = _arg2; _arg1.feet.visible = false; _arg1.body.gotoAndPlay(_arg3); _arg1.animating = true; _arg1.hp = 5; if (_arg1.weapon1 == ITEM.oM60){ _arg1.weapon1 = (_arg1.weapon2 = ITEM.oWARNING); } else { if (_arg1.weapon1 == ITEM.oWARNING){ _arg1.weapon1 = (_arg1.weapon2 = ITEM.oSAWNOFF); } else { _arg1.weapon1 = (_arg1.weapon2 = ITEM.oM60); }; }; } public function finalBossPhase4_respawn(){ trace("PHASE 3: CLONES"); useEnemySmokeGrenade(); placeCharOnTile(echar9, 1, 2); placeCharOnTile(echar10, 2, 4); placeCharOnTile(echar11, 4, 3); correctPlacement(echar9, 24, "drop"); correctPlacement(echar10, 12, "drop"); correctPlacement(echar11, 48, "dodge"); paused = false; } public function clickedSwapButton(_arg1){ if (((equip_menu.visible) || (((victory) && ((victory_timer > 0)))))){ return (false); }; if (((playerturn) && (!((selectedchar == null))))){ swapWeapons(selectedchar); }; } public function repositionEnemyToSides(){ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < charlayer.numChildren) { _local2 = charlayer.getChildAt(_local1); if (_local2.owner == 1){ if (_local2.col < 8){ if (_local2.col > 3){ placeCharOnTile(_local2, ((10 - _local2.col) - 3), _local2.row); _local2.scaleX = (-1 * _local2.scaleX); }; }; }; _local1++; }; } public function acquireHalo(){ var _local1:*; if (parent["halo"]){ return (false); }; parent["halo"] = true; _local1 = 1; while (_local1 <= 4) { this[("pchar" + _local1)].hp_max = (this[("pchar" + _local1)].hp_max * 2); this[("pchar" + _local1)].hp = (this[("pchar" + _local1)].hp * 2); parent["player_chardata"][(_local1 - 1)].abshp = Math.max(1, this[("pchar" + _local1)].hp); _local1++; }; } public function set tipsenabled(_arg1:Boolean){ parent["tipsenabled"] = _arg1; } public function hideline(){ moveline.graphics.clear(); moveline.visible = false; tilelight.visible = false; } public function playSound(_arg1){ var _local2 = parent; _local2["playSound"](_arg1); } public function snapSelectArrow(){ if ((selectedchar is Char)){ if (((!((selectarrow.x == selectedchar.x))) || (!((selectarrow.y == selectedchar.y))))){ selectarrow.visible = true; selectarrow.scaleX = selectedchar.scaleX; selectarrow.x = selectedchar.x; selectarrow.y = (selectedchar.y - 100); }; } else { selectarrow.visible = false; }; } public function exitLeft(){ var _local1:*; orderCharToTile(pchar1, (pchar1.col - 3), pchar1.row); orderCharToTile(pchar2, (pchar2.col - 3), pchar2.row); orderCharToTile(pchar3, (pchar3.col - 3), pchar3.row); orderCharToTile(pchar4, (pchar4.col - 3), pchar4.row); _local1 = new SCREEN_Wipe(); _local1.x = 320; _local1.y = 240; _local1.scaleX = -1; addChild(_local1); } public function exitUp(){ var _local1:*; pchar1.scaleX = Math.abs(pchar1.scaleX); pchar2.scaleX = Math.abs(pchar2.scaleX); pchar3.scaleX = -(Math.abs(pchar3.scaleX)); pchar4.scaleX = -(Math.abs(pchar4.scaleX)); orderCharToTile(pchar1, (pchar1.col + 1), (pchar1.row - 2)); orderCharToTile(pchar2, pchar2.col, (pchar2.row - 2)); orderCharToTile(pchar3, pchar3.col, (pchar3.row - 2)); orderCharToTile(pchar4, (pchar4.col - 1), (pchar4.row - 2)); _local1 = new SCREEN_WipeVert(); _local1.x = 320; _local1.y = 240; addChild(_local1); } public function key3RoomBattleStart(){ paused = false; echar1.visible = true; echar2.visible = true; echar3.visible = true; echar4.visible = true; echar1.body.gotoAndPlay(696); echar2.body.gotoAndPlay(692); echar3.body.gotoAndPlay(690); echar4.body.gotoAndPlay(694); } public function endPlayerTurn(_arg1){ var _local2:*; if (paused){ return (false); }; if (playerturn){ ui.endturn.visible = false; ui.w1.visible = false; ui.w2.visible = false; playerturn = false; selectNone(); focused_enemy_index = 1; _local2 = 1; while (_local2 <= 4) { this[("pchar" + _local2)].stunned = false; _local2++; }; if (enemy_smoke){ trace("try exiting enemy smoke", grenade_screen); if (grenade_screen != null){ grenade_screen.gotoAndPlay("exit"); trace("SUCCESS exiting enemy smoke"); }; smoked = false; enemy_smoke = false; }; }; } public function jesusEffect(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; var _local6:*; _local2 = 1; while (_local2 <= numEnemies) { if (this[("echar" + _local2)].hp > 0){ _local3 = new SCREEN_20FrameDelay(); addChild(_local3); _arg1.hp = this[("echar" + _local2)].hp; _arg1.body.gotoAndPlay("empower"); _arg1.animating = true; _local5 = new FX_HPup(); addChild(_local5); _local5.x = _arg1.x; _local5.y = _arg1.y; hurtChar(this[("echar" + _local2)], _arg1, 100, "zap", true); trace(_arg1.hp); return (true); }; trace("jesusEffect() ENEMY NOT VIABLE", _local2); _local2++; }; if (_arg1.weapon1 == ITEM.o316){ _local3 = new SCREEN_JesusTeleport(); _local3.char = _arg1; addChild(_local3); paused = true; _arg1.hp = 10; _arg1.weapon1 = ITEM.oSW500; _arg1.weapon2 = ITEM.oSW500; _arg1.feet.visible = false; _arg1.visible = false; if (getCharOnTile(0, 3) != false){ _local6 = getCharOnTile(0, 3); hurtChar(_local6, _arg1, _local6.hp_max, "zap", true); _local6.visible = false; selectNone(); }; placeCharOnTile(_arg1, 0, 3); _arg1.body.gotoAndPlay("teleported"); _arg1.animating = true; _local2 = 1; while (_local2 <= numEnemies) { if (this[("echar" + _local2)].hp <= 0){ if (getCharOnTile((2 + (_local2 % 2)), (_local2 % 6)) == false){ placeCharOnTile(this[("echar" + _local2)], (2 + (_local2 % 2)), (_local2 % 6)); resurrectChar(this[("echar" + _local2)]); this[("echar" + _local2)].weapon1 = 1; this[("echar" + _local2)].weapon2 = 1; this[("echar" + _local2)].head = ITEM.ZOMBIE; this[("echar" + _local2)].charclass = "CQB"; this[("echar" + _local2)].hp = 12; }; }; _local2++; }; return (true); }; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_zap"); _local4 = new SCREEN_JesusExit(); addChild(_local4); acquireHalo(); } public function useFlashbang(){ var _local1:*; var _local2:*; var _local3:*; parent["flashbang"] = (parent["flashbang"] - 1); ui.tf_flashbang.text = ("" + parent["flashbang"]); flash_screen = new SCREEN_Flash(); addChild(flash_screen); setChildIndex(flash_screen, getChildIndex(ui)); _local1 = 1; while (_local1 <= numEnemies) { if (this[("echar" + _local1)].hp > 0){ _local2 = false; if (this[("echar" + _local1)].head == ITEM.SAUCY){ _local2 = true; }; if (this[("echar" + _local1)].head == ITEM.HANK){ _local2 = true; }; if (this[("echar" + _local1)].head == ITEM.SANFORD){ _local2 = true; }; if (_local2){ _local3 = new FX_Ineffective(); weaponBlock(this[("echar" + _local1)]); addChild(_local3); _local3.x = this[("echar" + _local1)].x; _local3.y = (this[("echar" + _local1)].y - 70); } else { this[("echar" + _local1)].body.gotoAndPlay((640 + Math.ceil((Math.random() * 39)))); this[("echar" + _local1)].stunned = true; }; }; _local1++; }; playSound("_SFX_GrenadeFlash"); } public function set paused(_arg1:Boolean){ hideAlert(); _paused = _arg1; } public function orderSelectedToMove(){ if (selectedchar == null){ return (false); }; if (checkTileAvail(targettile.col, targettile.row)){ if (orderCharToTile(selectedchar, targettile.col, targettile.row) == true){ ui.ap.text = selectedchar.ap; targettile = null; }; }; } public function getClosestCharTo(_arg1, _arg2:String, _arg3=true){ var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local4 = null; _local5 = null; _local6 = 11; _local7 = 4; if (_arg2 == "echar"){ _local7 = numEnemies; }; _local8 = 1; while (_local8 <= _local7) { _local9 = this[(_arg2 + _local8)]; if (_local9.hp > 0){ _local10 = Math.abs((_arg1.col - _local9.col)); if (_local10 == 0){ _local5 = _local9; } else { if (_local10 < _local6){ _local4 = _local9; _local6 = _local10; } else { if ((((_local10 == _local6)) && (_arg3))){ if (_local4.row != _arg1.row){ if (Math.random() > 0.5){ _local4 = _local9; _local6 = _local10; }; }; }; }; }; }; _local8++; }; if (((!((_local5 == null))) && ((((_local4 == null)) || (((!((_local4 == null))) && ((_local6 > 1)))))))){ return (_local5); }; return (_local4); } public function syncUI(){ var _local1:*; if (tf_timer > 0){ tf_timer--; if (tf_timer == 0){ ui.tf.visible = false; ui.tfbg.visible = false; ui.tf_movetip.visible = false; }; }; if (selectedchar != null){ ui.w1.gotoAndStop(selectedchar.weapon1); ui.w2.gotoAndStop(selectedchar.weapon2); ui.w1.jhp.visible = ((parent["jhp"]) && ((((selectedchar.weapon1 == ITEM.oMP5)) || ((selectedchar.weapon1 == ITEM.oINGRAM))))); ui.w2.jhp.visible = ((parent["jhp"]) && ((((selectedchar.weapon2 == ITEM.oMP5)) || ((selectedchar.weapon2 == ITEM.oINGRAM))))); ui.ap.text = Math.min(selectedchar.ap, selectedchar.ap_max); ui.tf_weapon.text = ((((("AP: " + selectedchar.weapon_ap) + " | DMG: ") + selectedchar.weapon_damage) + " | RNG: ") + selectedchar.weapon_range); } else { ui.ap.text = ""; ui.tf_weapon.text = ""; }; _local1 = 1; while (_local1 <= 4) { if (this[("pchar" + _local1)].hp > 0){ ui[("b" + _local1)].tf_ap.text = Math.min(this[("pchar" + _local1)].ap, this[("pchar" + _local1)].ap_max); ui[("b" + _local1)].tf_hp.text = ((this[("pchar" + _local1)].hp + "/") + this[("pchar" + _local1)].hp_max); } else { ui[("b" + _local1)].visible = false; }; _local1++; }; } public function createFloor(){ var _local1:*; var _local2:*; var _local3:*; _local1 = 0; while (_local1 < rows) { tiles[_local1] = []; _local2 = 0; while (_local2 < cols) { _local3 = new Tile(); _local3.x = (_local2 * tile_width); _local3.y = (240 + (_local1 * 20)); addChild(_local3); tiles[_local1][_local2] = _local3; _local2++; }; _local1++; }; } public function setSaucyGun(_arg1){ var _local2:*; _local2 = getRandomPlayerGun(); if (_local2 != false){ setBothWeapons(_arg1, _local2); }; } public function getClosestPlayerCharTo(_arg1, _arg2=true){ var _local3:*; _local3 = getClosestCharTo(_arg1, "pchar", _arg2); return (_local3); } public function key3RoomBattle(){ var _local1:*; paused = true; echar1.animating = true; echar2.animating = true; echar3.animating = true; echar4.animating = true; focused_enemy_index = 5; placeCharOnTile(echar1, (3 - 1), (2 - 1)); placeCharOnTile(echar2, (4 - 3), (4 + 1)); placeCharOnTile(echar3, (6 + 3), (4 + 1)); placeCharOnTile(echar4, (7 + 1), (2 - 1)); resurrectChar(echar1, false, 64); resurrectChar(echar2, false, 64); resurrectChar(echar3, false, 64); resurrectChar(echar4, false, 64); echar1.scaleX = Math.abs(echar1.scaleX); echar2.scaleX = Math.abs(echar2.scaleX); echar3.scaleX = -(Math.abs(echar3.scaleX)); echar4.scaleX = -(Math.abs(echar4.scaleX)); victory = false; victory_timer = 60; playerturn = false; parent["locker"].mouseEnabled = false; parent["nav"].visible = false; _local1 = new SCREEN_ZombieDrop(); addChild(_local1); } public function PIDrevive(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= 4) { _local2 = this[("pchar" + _local1)]; if ((((_local2.hp <= 0)) && ((parent["pid_energy"] > 0)))){ parent["pid_energy"] = (parent["pid_energy"] - 1); resurrectChar(_local2); _local2.ap = 0; selectNone(); }; _local1++; }; updateItemUI(); } public function faceCharToTarget(_arg1){ if (_arg1.targetenemy != null){ if (_arg1.x < _arg1.targetenemy.x){ _arg1.scaleX = Math.abs(_arg1.scaleX); } else { _arg1.scaleX = -(Math.abs(_arg1.scaleX)); }; }; } public function createMoveLine(){ moveline = new Shape(); addChild(moveline); tilelight = new TileLight(); tilelight.mouseEnabled = false; tilelight.visible = false; addChild(tilelight); } public function showAlert(_arg1, _arg2){ if (!playerturn){ return (false); }; if (ui.tf.text != _arg1){ ui.tf.text = _arg1; ui.tf.visible = true; ui.tfbg.visible = true; tf_timer = _arg2; }; } public function placeCharOnTile(_arg1, _arg2, _arg3){ var char = _arg1; var c = _arg2; var r = _arg3; try { char.x = (tiles[r][c].x + (tile_width / 2)); char.y = (tiles[r][c].y + 10); char.tgtx = char.x; char.tgty = char.y; char.col = c; char.row = r; charmoved = true; } catch(e) { trace("placeCharOnTile()", e); }; } public function createUI(){ selectarrow = new SelectedArrow(); selectarrow.mouseEnabled = false; selectarrow.x = -1000; addChild(selectarrow); targetreticle = new TargetReticle(); targetreticle.mouseEnabled = false; targetreticle.x = -1000; addChild(targetreticle); if (parent["tac"] == true){ targetreticle.gotoAndStop(2); } else { targetreticle.tf.visible = false; }; ui = new UI(); addChild(ui); ui.tf_equiptip.visible = false; ui.tf_movetip.visible = false; ui.tfbg.visible = false; ui.tf.visible = false; ui.options.addEventListener(MouseEvent.CLICK, showOptions); ui.btn_togglequality.addEventListener(MouseEvent.CLICK, toggleQuality); ui.endturn.addEventListener(MouseEvent.CLICK, endPlayerTurn); ui.saveload.visible = false; ui.saveload.addEventListener(MouseEvent.CLICK, showSaveMenu); formatShortcutButton(ui.b1); formatShortcutButton(ui.b2); formatShortcutButton(ui.b3); formatShortcutButton(ui.b4); ui.w2.addEventListener(MouseEvent.CLICK, clickedSwapButton); ui.w2.buttonMode = true; ui.tf_quality.text = ("TOGGLE QUALITY:" + stage.quality); updateItemUI(); ui.medkit.addEventListener(MouseEvent.CLICK, clickedMedkit); ui.supermedkit.addEventListener(MouseEvent.CLICK, clickedMedkit); ui.smoke.addEventListener(MouseEvent.CLICK, clickedSmokeGrenade); ui.flashbang.addEventListener(MouseEvent.CLICK, clickedFlashbang); ui.pid.addEventListener(MouseEvent.CLICK, clickedPID); } public function clickedSmokeGrenade(_arg1){ if (((((((((!(playerturn)) || (victory))) || (!((grenade_screen == null))))) || (smoked))) || (paused))){ return (false); }; if (parent["smoke"] <= 0){ return (false); }; useSmokeGrenade(); } public function refillEnemyAP(){ var _local1:*; _local1 = 1; while (_local1 <= numEnemies) { if ((this[("echar" + _local1)] is Char)){ this[("echar" + _local1)].ap = Math.min(this[("echar" + _local1)].ap_max, (this[("echar" + _local1)].ap + this[("echar" + _local1)].ap_gain)); }; _local1++; }; } public function setCharData(_arg1, _arg2="pchar"){ var cd:*; var n:*; var owner:*; var newhp:*; var chardata = _arg1; var obj_prefix = _arg2; n = 1; while (n <= chardata.length) { try { cd = chardata[(n - 1)]; if (this[(obj_prefix + n)] == null){ owner = 1; if (obj_prefix == "pchar"){ owner = 0; }; this[(obj_prefix + n)] = createChar(cd.col, cd.row, owner, n); } else { placeCharOnTile(this[(obj_prefix + n)], cd.col, cd.row); }; if (cd.scale != null){ this[(obj_prefix + n)].scaleX = (this[(obj_prefix + n)].scaleX * cd.scale); this[(obj_prefix + n)].scaleY = cd.scale; }; if (((parent["halo"]) && ((this[(obj_prefix + n)].owner == 0)))){ this[(obj_prefix + n)].hp_max = (this[(obj_prefix + n)].hp_max * 2); }; this[(obj_prefix + n)].charclass = cd.charclass; this[(obj_prefix + n)].head = cd.head; this[(obj_prefix + n)].armor = cd.armor; this[(obj_prefix + n)].weapon1 = cd.weapon1; if (cd.weapon2 == null){ this[(obj_prefix + n)].weapon2 = cd.weapon1; } else { this[(obj_prefix + n)].weapon2 = cd.weapon2; }; this[(obj_prefix + n)].hp = this[(obj_prefix + n)].hp_max; this[(obj_prefix + n)].ap = this[(obj_prefix + n)].ap_max; if (cd.abshp > 0){ if (this[(obj_prefix + n)].owner == 0){ newhp = cd.abshp; if (current_room != parent["prev_room"]){ newhp = (newhp + 2); }; this[(obj_prefix + n)].hp = Math.min(this[(obj_prefix + n)].hp_max, newhp); cd.abshp = this[(obj_prefix + n)].hp; } else { if (this[(obj_prefix + n)].owner == 1){ this[(obj_prefix + n)].hp = (this[(obj_prefix + n)].hp_max = cd.abshp); }; }; }; if (obj_prefix == "pchar"){ ui[("b" + n)].char_tgt = this[(obj_prefix + n)]; ui[("b" + n)].tf_class.text = this[(obj_prefix + n)].charclass; this[(obj_prefix + n)].button = ui[("b" + n)]; } else { if ((((this[(obj_prefix + n)].head == ITEM.TRICKY)) || ((this[(obj_prefix + n)].head == ITEM.SAUCY)))){ this[(obj_prefix + n)].scanblock = true; }; if (this[(obj_prefix + n)].head == ITEM.TRICKY){ trickybattle = true; pid_screen = new FX_pid_screen(); addChild(pid_screen); pid_screen.x = 320; pid_screen.y = 240; setChildIndex(pid_screen, getChildIndex(charlayer)); } else { if (this[(obj_prefix + n)].head == ITEM.CLOWN){ if (this[(obj_prefix + n)].armor == ITEM.WHITE){ this[(obj_prefix + n)].body.gotoAndPlay("travolta"); this[(obj_prefix + n)].feet.visible = false; } else { if (this[(obj_prefix + n)].armor == ITEM.TRICKY){ this[(obj_prefix + n)].body.gotoAndPlay("arise"); this[(obj_prefix + n)].feet.visible = false; } else { this[(obj_prefix + n)].body.gotoAndPlay("drop"); }; }; this[(obj_prefix + n)].animating = true; }; }; }; } catch(e) { }; n = (n + 1); }; } public function orderCharToTile(_arg1, _arg2, _arg3){ var col_cost:*; var fx:*; var char = _arg1; var c = _arg2; var r = _arg3; if ((((((((c < 0)) || ((c >= cols)))) || ((r < 0)))) || ((r >= rows)))){ return (false); }; try { col_cost = Math.abs((char.col - c)); if (col_cost > char.ap){ showAlert("CANT MOVE. TOO FAR TO MOVE!!", 30); return (false); } else { if ((((char.head == ITEM.TRICKY)) || ((char.head == ITEM.HANK)))){ if ((((((((((char.owner == 0)) && (!(victory)))) && (!((targettile == null))))) || ((char.owner == 1)))) && ((col_cost > 1)))){ char.ap = (char.ap - 1); if (char.head == ITEM.TRICKY){ fx = new FX_TrickyAfterImage(); char.body.gotoAndPlay("drop"); } else { fx = new FX_HankAfterImage(); char.body.gotoAndPlay("dodge"); }; addChild(fx); fx.scaleX = char.scaleX; fx.scaleY = char.scaleY; fx.x = char.x; fx.y = char.y; placeCharOnTile(char, c, r); char.feet.visible = false; char.animating = true; return (true); } else { char.ap = (char.ap - col_cost); }; } else { char.ap = (char.ap - col_cost); }; }; char.tgtx = (tiles[r][c].x + (tile_width / 2)); char.tgty = (tiles[r][c].y + 10); char.col = c; char.row = r; char.moveclear = false; char.movexdone = false; char.moveydone = false; charmoved = true; if (char.owner == 1){ turn_delay = Math.max(turn_delay, (col_cost * 10)); }; return (true); } catch(e) { trace("orderCharToTile()", e); }; } public function magnifyChar(_arg1, _arg2){ _arg1.tgtscale = _arg2; _arg1.addEventListener(Event.ENTER_FRAME, stepMagnify); } public function clickedMedkit(_arg1){ if (((((!(victory)) && (!(playerturn)))) || (paused))){ return (false); }; if (selectedchar == null){ return (false); }; if (selectedchar.hp >= selectedchar.hp_max){ return (false); }; if (parent["medkit"] <= 0){ return (false); }; useMedkit(); } public function selectNone(){ if ((selectedchar is Char)){ Util.removeFilterFromMC(selectedchar); Util.removeFilterFromMC(selectedchar.button); ui.w1.visible = false; ui.w2.visible = false; selectedchar = null; targetreticle.visible = false; selectarrow.visible = false; }; } public function trickyEffect(_arg1, _arg2, _arg3){ var _local4:*; var _local5:*; _local4 = "lol"; if (_arg3 == "melee"){ pid_screen.bar.scaleX = Math.max(0, (pid_screen.bar.scaleX - 0.25)); _local4 = "ow"; } else { pid_screen.bar.scaleX = Math.max(0, (pid_screen.bar.scaleX - 0.1)); }; if (pid_screen.bar.scaleX > 0){ trickyTrain(_arg1, _arg2, _local4); } else { _arg1.hp = 1; killAllEnemies("zap", _arg1); _arg1.hp = 0; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); pid_screen.warning.stop(); pid_screen.warning.visible = false; _local5 = new SCREEN_TrickyExit(); addChild(_local5); }; } public function clownBomb(_arg1:Array){ var _local2:*; for (_local2 in _arg1) { if ((((_arg1[_local2] is Char)) && (!((_arg1[_local2].head == ITEM.TRICKY))))){ hurtChar(_arg1[_local2], _arg1[_local2], 32, "shotgun", true, true); }; }; } public function shootEnemy(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; var _local11:*; _local3 = "success"; if (_arg1.animating){ _local3 = "animating"; return (_local3); }; if (((!((_arg1 == null))) && ((_arg2.hp > 0)))){ if (_arg1.moveclear == false){ _local3 = "moving"; return (_local3); }; if (_arg1.targetenemy == _arg2){ faceCharToTarget(_arg1); _local4 = _arg2.row; _local5 = _arg1.col; _local6 = (_local5 - _arg2.col); if (((_arg1.forcewalk) && ((_arg1.owner == 1)))){ trace("FORCEWALK for ENEMY"); if (_arg2.col > _arg1.col){ _local5 = (_local5 + 1); } else { _local5--; }; if (checkTileAvail(_local5, _arg1.row)){ orderCharToTile(_arg1, _local5, _arg1.row); _arg1.forcewalk = false; _local3 = "forcewalk: SAME ROW"; return (_local3); }; if (checkTileAvail(_local5, _local4)){ orderCharToTile(_arg1, _local5, _local4); _arg1.forcewalk = false; _local3 = "forcewalk: TARGET'S ROW"; return (_local3); }; _arg1.forcewalk = false; _local3 = "cancel: FORCEWALK DESTINATION is BLOCKED"; return (_local3); }; if (_arg2.col == _arg1.col){ _local5 = (_arg2.col - 1); }; if (Math.abs(_local6) > _arg1.weapon_range){ if (_arg2.col >= _arg1.col){ _local5 = (_arg2.col - _arg1.weapon_range); } else { _local5 = (_arg2.col + _arg1.weapon_range); }; }; _local6 = (_local5 - _arg1.col); if (((!((_arg1.row == _local4))) || (!((_arg1.col == _local5))))){ if (checkTileAvail(_local5, _local4)){ if (_arg1.col == _local5){ orderCharToTile(_arg1, _local5, _local4); attackmovetarget = null; tilelight.visible = false; } else { if (attackmovetarget != _arg2){ attackmovetarget = _arg2; if (_arg1.owner == 0){ tilelight.visible = true; tilelight.x = ((_local5 * tile_width) + (tile_width / 2)); tilelight.y = (250 + (_local4 * 20)); }; if (Math.abs(_local6) <= _arg1.ap){ if (tipsenabled){ showAlert((("RE-CLICK ENEMY TO GET IN RANGE (AP:" + _local6) + ")"), 90); } else { showAlert(("ATTACK MOVE COST:" + _local6), 90); }; _local3 = "needsmove: REQUESTED RE-CLICK"; return (_local3); } else { showAlert((("ATTACK MOVE COST:" + _local6) + ". NOT ENOUGH AP :<"), 90); _local3 = "toofar. try swap weapon or forcewalk"; if (_arg1.owner == 1){ _arg1.forcewalk = true; if (Math.random() > 0.5){ swapWeapons(_arg1); }; }; return (_local3); }; } else { orderCharToTile(_arg1, _local5, _local4); attackmovetarget = null; tilelight.visible = false; _local3 = "movingtoattack: RE-CLICKED ENEMY"; return (_local3); }; }; } else { if (getCharOnTile(_local5, _local4).owner == _arg1.owner){ _local7 = getCharOnTile(_local5, _local4); if (_arg1.col == _local5){ orderCharToTile(_local7, _local5, _arg1.row); orderCharToTile(_arg1, _local5, _local4); tilelight.visible = false; _local3 = "movingtoattack: SWITCH WITH ALLY"; return (_local3); }; if ((((_local7.row > 0)) && (checkTileAvail(_local7.col, (_local7.row - 1))))){ orderCharToTile(_local7, _local7.col, (_local7.row - 1)); showAlert("TELLING ALLY TO MOVE ASIDE", 60); _local3 = "movingtoattack: ALLY MOVING ASIDE"; return (_local3); }; if ((((_local7.row < 5)) && (checkTileAvail(_local7.col, (_local7.row + 1))))){ orderCharToTile(_local7, _local7.col, (_local7.row + 1)); showAlert("TELLING ALLY TO MOVE ASIDE", 60); _local3 = "movingtoattack: ALLY MOVING ASIDE"; return (_local3); }; showAlert("ATTACK LOCATION BLOCKED BY ALLY", 60); _local3 = "cancel: ALLY STUCK"; return (_local3); } else { showAlert("OH NOES!! ATTACK LOCATION BLOCKED", 60); if (_arg1.owner == 0){ tilelight.visible = true; tilelight.x = ((_local5 * tile_width) + (tile_width / 2)); tilelight.y = (250 + (_local4 * 20)); _local3 = "suggested move: ATTACK LOCATION BLOCKED"; } else { if (_arg1.owner == 1){ _arg1.forcewalk = true; _local3 = "try forcewalk: ATTACK LOCATION BLOCKED"; }; }; return (_local3); }; }; } else { if (_arg1.ap < _arg1.weapon_ap){ showAlert("CAN'T SHOOT.. NOT ENOUGH AP!! T.T", 60); _local3 = "cancel: not enough AP"; return (_local3); }; _arg1.ap = (_arg1.ap - _arg1.weapon_ap); if (_arg1.melee){ _arg1.body.gotoAndPlay("slashing"); } else { _arg1.body.gotoAndPlay(("shooting_" + _arg1.shottype)); }; showAlert("", 1); _arg1.animating = true; if (_arg1.weapon1 >= 19){ playSound("_SFX_GunRifle"); }; if ((((_arg1.weapon1 >= 20)) || ((_arg1.weapon1 == 7)))){ _local8 = hurtRow(_arg1, _arg2); } else { if ((((_arg1.weapon1 == 6)) || ((((_arg1.weapon1 >= 14)) && ((_arg1.weapon1 <= 16)))))){ if (_arg1.weapon1 == 6){ _local8 = hurtTrio(_arg1, _arg2, false); } else { _local8 = hurtTrio(_arg1, _arg2); }; } else { if ((((_arg1.weapon1 == 17)) || ((_arg1.weapon1 == 18)))){ _local9 = false; if ((((_arg1.owner == 0)) && (parent["jhp"]))){ _local9 = true; }; if ((((_arg1.owner == 1)) && ((_arg1.head == ITEM.ATP)))){ _local9 = true; }; hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype, false, _local9); playSound("_SFX_GunSMG"); } else { if ((((((_arg1.weapon1 == 8)) || ((_arg1.weapon1 == 13)))) || ((_arg1.weapon1 == 19)))){ _local8 = hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype, true); } else { _local8 = hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype); }; }; }; }; if ((((((((_arg1.head == ITEM.ZOMBIE)) && (!(_arg1.bloodlusted)))) && (_local8))) && ((_arg1.shottype == "melee")))){ _arg1.ap = _arg1.ap_max; _arg1.bloodlusted = true; _local10 = new FX_Bloodlust(); _local10.x = _arg1.x; _local10.y = _arg1.y; addChild(_local10); }; if (_arg1.weapon1 == 9){ _local11 = new FX_Hookshot(); _local11.x = _arg2.x; _local11.y = (_arg2.y - 70); _local11.scaleX = _arg1.scaleX; addChild(_local11); }; if (_arg1.targetenemy.hp <= 0){ targetenemy = null; _arg1.targetenemy = null; }; _local3 = "success"; return (_local3); }; } else { _arg1.targetenemy = _arg2; attackmovetarget = null; tilelight.visible = false; faceCharToTarget(_arg1); _local3 = "switchedtarget"; return (_local3); }; }; return (_local3); } public function swapWeapons(_arg1){ var _local2:*; if (paused){ return (false); }; _local2 = _arg1.weapon1; _arg1.weapon1 = _arg1.weapon2; _arg1.weapon2 = _local2; ui.w1.gotoAndStop(_arg1.weapon1); ui.w2.gotoAndStop(_arg1.weapon2); parent["player_chardata"][(_arg1.id - 1)].weapon1 = _arg1.weapon1; parent["player_chardata"][(_arg1.id - 1)].weapon2 = _arg1.weapon2; if (_arg1.owner == 0){ playSound("_SFX_Flick"); }; } public function zapOnePlayer(){ var _local1:*; var _local2:uint; var _local3:*; var _local4:*; var _local5:*; _local1 = Math.floor((Math.random() * 4)); _local2 = 0; while (((!(_local4)) || ((_local2 < 4)))) { _local3 = this[("pchar" + (_local1 + 1))]; if ((((_local3 is Char)) && ((_local3.hp > 0)))){ _local4 = hurtChar(_local3, _local3, 12, "zap", true, false); if (!_local4){ _local5 = new FX_ResurrectBolt(); _local5.x = _local3.x; _local5.y = _local3.y; addChild(_local5); }; return (true); }; _local2++; _local1 = ((_local1 + 1) % 4); }; return (false); } public function createChar(_arg1, _arg2, _arg3:uint=1, _arg4=0, _arg5="CQB"){ var _local6:*; _local6 = new Char(); charlayer.addChild(_local6); _local6.owner = _arg3; _local6.id = _arg4; _local6.charclass = _arg5; _local6.body.gotoAndPlay(Math.ceil((Math.random() * 60))); placeCharOnTile(_local6, _arg1, _arg2); _local6.addEventListener(MouseEvent.CLICK, clickedChar); _local6.addEventListener(MouseEvent.MOUSE_OVER, mouseOverChar); _local6.addEventListener(MouseEvent.MOUSE_OUT, mouseOutChar); _local6.body.mouseEnabled = false; _local6.body.hand1.mouseEnabled = false; changeWeapon1(_local6, 1); orderCharToTile(_local6, _arg1, _arg2); if (_arg1 < 5){ _local6.scaleX = Math.abs(_local6.scaleX); } else { _local6.scaleX = -(Math.abs(_local6.scaleX)); }; if (_arg3 == 1){ numEnemies++; }; return (_local6); } public function moveChar(_arg1){ syncCharAnimation(_arg1); if (_arg1.moveclear){ return (false); }; charmoved = true; if (_arg1.x != _arg1.tgtx){ if (Math.abs((_arg1.x - _arg1.tgtx)) < (5.8 * walkspeed)){ _arg1.x = _arg1.tgtx; } else { if (_arg1.x > _arg1.tgtx){ _arg1.x = (_arg1.x - (5.8 * walkspeed)); if (_arg1.targetenemy == null){ _arg1.scaleX = -(Math.abs(_arg1.scaleX)); } else { faceCharToTarget(_arg1); }; } else { _arg1.x = (_arg1.x + (5.8 * walkspeed)); if (_arg1.targetenemy == null){ _arg1.scaleX = Math.abs(_arg1.scaleX); } else { faceCharToTarget(_arg1); }; }; }; } else { _arg1.movexdone = true; }; if (_arg1.y != _arg1.tgty){ if (_arg1.y > _arg1.tgty){ _arg1.y = (_arg1.y - 4); } else { _arg1.y = (_arg1.y + 4); }; } else { _arg1.moveydone = true; }; if (((((_arg1.movexdone) && (_arg1.moveydone))) && (!(_arg1.moveclear)))){ _arg1.feet.gotoAndStop(1); _arg1.moveclear = true; faceCharToTarget(_arg1); } else { _arg1.feet.play(); }; } public function tinyMode(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((Math.abs(_local2.scaleX) > 0.5)))){ _local2.scaleX = Math.max(-0.5, Math.min(0.5, (_local2.scaleX * 0.5))); _local2.scaleY = 0.5; _local2.hp = Math.ceil((_local2.hp / 2)); }; _local1++; }; } public function convertToClowns(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((Math.random() > 0.5)))){ _local2.head = ITEM.CLOWN; if (Math.random() >= 0.4){ _local2.armor = ITEM.WHITE; } else { if (Math.random() >= 0.5){ _local2.armor = ITEM.SAUCY; } else { _local2.armor = ITEM.TRICKY; }; }; }; _local1++; }; } public function checkTileAvail(_arg1, _arg2){ var _local3:*; var _local4:*; if ((((((((_arg1 < 0)) || ((_arg1 >= cols)))) || ((_arg2 < 0)))) || ((_arg2 >= rows)))){ return (false); }; _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = charlayer.getChildAt(_local3); if ((((_local4.col == _arg1)) && ((_local4.row == _arg2)))){ if (_local4.hp > 0){ return (false); }; }; _local3++; }; return (true); } public function showSaveMenu(_arg1){ if (!paused){ hideAlert(); paused = true; var _local2 = parent; _local2["showSaveMenu"](); } else { if (parent["savemenu"].visible){ _local2 = parent; _local2["hideSaveMenu"](_arg1); }; }; } public function hurtTrio(_arg1, _arg2, _arg3=true){ var _local4:Boolean; var _local5:*; var _local6:*; var _local7:*; var _local8:*; var _local9:*; var _local10:*; _local4 = false; _local5 = getCharOnTile(_arg2.col, (_arg2.row - 1)); _local6 = getCharOnTile(_arg2.col, (_arg2.row + 1)); _local7 = 1; if (_arg1.col > _arg2.col){ _local7 = -1; }; _local8 = getCharOnTile((_arg2.col + _local7), (_arg2.row - 1)); _local9 = getCharOnTile((_arg2.col + _local7), _arg2.row); _local10 = getCharOnTile((_arg2.col + _local7), (_arg2.row + 1)); if ((_local5 is Char)){ if (((_arg3) || (!((_local5.owner == _arg1.owner))))){ if (hurtChar(_local5, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local6 is Char)){ if (((_arg3) || (!((_local6.owner == _arg1.owner))))){ if (hurtChar(_local6, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local8 is Char)){ if (((_arg3) || (!((_local8.owner == _arg1.owner))))){ if (hurtChar(_local8, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local9 is Char)){ if (((_arg3) || (!((_local9.owner == _arg1.owner))))){ if (hurtChar(_local9, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if ((_local10 is Char)){ if (((_arg3) || (!((_local10.owner == _arg1.owner))))){ if (hurtChar(_local10, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; }; }; if (hurtChar(_arg2, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local4 = true; }; return (_local4); } public function clownStun(){ var _local1:*; _local1 = 1; while (_local1 <= 4) { hurtChar(this[("pchar" + _local1)], this[("pchar" + _local1)], 0, "shotgun", true, true); _local1++; }; } public function killAllClowns(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((_local2.head == ITEM.CLOWN)))){ hurtChar(_local2, _local2, 100, "zap", true, false); }; _local1++; }; } public function exitDown(){ var _local1:*; pchar1.scaleX = Math.abs(pchar1.scaleX); pchar2.scaleX = Math.abs(pchar2.scaleX); pchar3.scaleX = -(Math.abs(pchar3.scaleX)); pchar4.scaleX = -(Math.abs(pchar4.scaleX)); orderCharToTile(pchar1, pchar1.col, (pchar1.row + 3)); orderCharToTile(pchar2, pchar2.col, (pchar2.row + 3)); orderCharToTile(pchar3, pchar3.col, (pchar3.row + 3)); orderCharToTile(pchar4, pchar4.col, (pchar4.row + 3)); _local1 = new SCREEN_WipeVert(); _local1.x = 320; _local1.y = 240; _local1.scaleY = -1; addChild(_local1); } public function showOptions(_arg1){ if (!paused){ hideAlert(); paused = true; var _local2 = parent; _local2["showOptions"](); } else { if (parent["options"].visible){ parent["options"].hideOptions(_arg1); }; }; } public function getRandomPlayerGun(){ var _local1:*; var _local2:*; var _local3:*; _local2 = 1; while (_local2 <= 4) { _local3 = this[("pchar" + _local2)]; if (_local3.hp > 0){ if ((((Math.random() > 0.5)) || ((_local1 == null)))){ _local1 = _local3.weapon1; }; }; _local2++; }; return (_local1); } public function finalBossPhase3_rearrange(){ trace("PHASE 3: REARRANGE"); placeCharOnTile(pchar1, 9, 2); placeCharOnTile(pchar2, 8, 3); placeCharOnTile(pchar3, 9, 4); placeCharOnTile(pchar4, 8, 5); pchar1.feet.visible = false; pchar2.feet.visible = false; pchar3.feet.visible = false; pchar4.feet.visible = false; pchar1.scaleX = -1; pchar2.scaleX = -1; pchar3.scaleX = -1; pchar4.scaleX = -1; pchar1.animating = true; pchar2.animating = true; pchar3.animating = true; pchar4.animating = true; pchar1.body.gotoAndPlay("drop"); pchar2.body.gotoAndPlay("drop"); pchar3.body.gotoAndPlay("drop"); pchar4.body.gotoAndPlay("drop"); } public function enterFromRight(){ var _local1:*; var _local2:*; var _local3:*; orderCharToTile(pchar1, (pchar1.col - 1), pchar1.row); orderCharToTile(pchar2, (pchar2.col - 1), pchar2.row); orderCharToTile(pchar3, (pchar3.col - 1), pchar3.row); orderCharToTile(pchar4, (pchar4.col - 1), pchar4.row); _local1 = new SCREEN_Reveal(); _local1.x = 320; _local1.y = 240; _local1.scaleX = -1; addChild(_local1); if ((((current_room == 71)) && ((parent["halo"] == false)))){ visible = true; _local2 = new SCREEN_JesusEnter(); addChild(_local2); }; if ((((current_room == 150)) && ((parent["pid"] == false)))){ visible = true; _local3 = new SCREEN_TrickyEnter(); addChild(_local3); visible = true; echar1.visible = false; echar2.visible = false; echar3.visible = false; echar4.visible = false; echar1.hp = 0; echar2.hp = 0; echar3.hp = 0; echar4.hp = 0; }; refillPlayerAP(); } public function formatShortcutButton(_arg1){ _arg1.addEventListener(MouseEvent.CLICK, clickedCharShortcut); _arg1.buttonMode = true; _arg1.tf_class.mouseEnabled = false; _arg1.tf_hp.mouseEnabled = false; _arg1.tf_ap.mouseEnabled = false; _arg1.head.stop(); } public function finalBossPhase1_respawn(){ trace("PHASE 1: LEET CREW"); placeCharOnTile(echar1, 1, 4); placeCharOnTile(echar2, 1, 2); placeCharOnTile(echar3, 9, 4); placeCharOnTile(echar4, 9, 2); placeCharOnTile(echar5, 0, 5); placeCharOnTile(echar6, 10, 5); correctPlacement(echar1, 40, "resurrected"); correctPlacement(echar2, 40, "resurrected"); correctPlacement(echar3, 40, "resurrected"); correctPlacement(echar4, 40, "resurrected"); correctPlacement(echar5, 32, "resurrected"); correctPlacement(echar6, 32, "resurrected"); focused_enemy_index = 1; paused = false; } public function tinyYou(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= 4) { _local2 = this[("pchar" + _local1)]; if ((((_local2 is Char)) && ((_local2.hp > 0)))){ _local2.scaleX = (_local2.scaleX * 0.5); _local2.scaleY = 0.5; _local2.hp = Math.ceil((_local2.hp / 2)); }; _local1++; }; } public function startPlayerTurn(){ var _local1:*; var _local2:*; var _local3:*; if (!playerturn){ if (trickybattle){ killAllClowns(); }; _local1 = 1; while (_local1 <= 4) { if ((((this[("pchar" + _local1)].hp > 0)) && (!(this[("pchar" + _local1)].stunned)))){ switchSelected(this[("pchar" + _local1)]); break; }; _local1++; }; if (parent["pid"]){ PIDrevive(); }; _local2 = 1; while (_local2 <= numEnemies) { if ((((this[("echar" + _local2)] is Char)) && ((this[("echar" + _local2)].hp > 0)))){ this[("echar" + _local2)].targetenemy = null; this[("echar" + _local2)].stunned = false; }; _local2++; }; ui.endturn.visible = !(victory); ui.saveload.visible = victory; ui.w1.visible = true; ui.w2.visible = true; playerturn = true; refillPlayerAP(); refillEnemyAP(); if (tipsenabled){ showAlert("YOUR TURN!!!", 60); }; if (grenade_screen != null){ grenade_screen.gotoAndPlay("exit"); }; if (flash_screen != null){ removeChild(flash_screen); }; smoked = false; trace("SMOKE STATUS:", smoked); if ((((current_room == 166)) && ((echar10.hp > 0)))){ _local3 = new FX_DeimosGrenade(); addChild(_local3); _local3.x = echar10.x; _local3.y = echar10.y; _local3.tgt_char = echar10; echar10.visible = false; }; }; } public function hankDodge(_arg1, _arg2){ var _local3:int; var _local4:*; var _local5:Array; var _local6:*; var _local7:*; _local3 = 1; if (_arg2.col > _arg1.col){ _local3 = -1; }; _local4 = Math.floor((Math.random() * 16)); _local5 = []; _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 1) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 1) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 2) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 2) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 3) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 3) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 4) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 4) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), ((_arg1.row + 5) % 5)), col:(_arg1.col + _local3), row:((_arg1.row + 5) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col + _local3), _arg1.row), col:(_arg1.col + _local3), row:_arg1.row}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 1) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 1) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 2) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 2) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 3) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 3) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 4) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 4) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail((_arg1.col - _local3), ((_arg1.row + 5) % 5)), col:(_arg1.col - _local3), row:((_arg1.row + 5) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 1) % 5)), col:_arg1.col, row:((_arg1.row + 1) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 2) % 5)), col:_arg1.col, row:((_arg1.row + 2) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 3) % 5)), col:_arg1.col, row:((_arg1.row + 3) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 4) % 5)), col:_arg1.col, row:((_arg1.row + 4) % 5)}; _local4 = ((_local4 + 1) % 16); _local5[_local4] = {legal:checkTileAvail(_arg1.col, ((_arg1.row + 5) % 5)), col:_arg1.col, row:((_arg1.row + 5) % 5)}; _local4 = ((_local4 + 1) % 16); for (_local6 in _local5) { if (_local5[_local6].legal == true){ _arg1.animating = true; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("dodge"); _local7 = new FX_HankAfterImage(); addChild(_local7); _local7.x = _arg1.x; _local7.y = _arg1.y; _local7.scaleX = _arg1.scaleX; _local7.scaleY = _arg1.scaleY; placeCharOnTile(_arg1, _local5[_local6].col, _local5[_local6].row); return (true); }; }; return (false); } public function mouseFunc(_arg1){ var _local2:*; if (((((equip_menu.visible) || (victory))) || (paused))){ return (false); }; if (playerturn){ _local2 = getMouseColRow(); if ((((((((_local2.row < 0)) || ((_local2.col < 0)))) || ((_local2.row >= rows)))) || ((_local2.col >= cols)))){ targettile = null; return (false); }; if (((((((!((selectedchar == null))) && (!((targettile == null))))) && ((targettile.row == _local2.row)))) && ((targettile.col == _local2.col)))){ orderSelectedToMove(); } else { if ((((((((selectedchar == null)) || ((selectedchar.moveclear == false)))) || (!((targetenemy == null))))) || (selectedchar.animating))){ return (false); }; if (checkTileAvail(_local2.col, _local2.row)){ targettile = _local2; playSound("_SFX_click"); }; }; }; } public function toggleQuality(_arg1){ switch (stage.quality){ case "MEDIUM": stage.quality = "LOW"; break; case "LOW": stage.quality = "HIGH"; break; default: stage.quality = "MEDIUM"; break; }; ui.tf_quality.text = ("TOGGLE QUALITY:" + stage.quality); } public function init(_arg1, _arg2, _arg3="fromleft", _arg4:Boolean=false, _arg5:Boolean=false){ trace("GameEngine INITIALIZED"); addEventListener(Event.ENTER_FRAME, frameFunc); stage.addEventListener(MouseEvent.MOUSE_UP, mouseFunc); createFloor(); createMoveLine(); createCharLayer(); if (_arg4){ dark_screen = new SCREEN_darkness(); if (_arg5){ nvgOn(); }; addChild(dark_screen); dark_screen.x = 320; dark_screen.mouseEnabled = false; }; createUI(); hideline(); setCharData(_arg1); switchSelected(pchar1); setCharData(_arg2, "echar"); if (_arg3 == "fromleft"){ enterFromLeft(); } else { if (_arg3 == "fromright"){ repositionFlipAll(); enterFromRight(); } else { if (_arg3 == "frombottom"){ repositionEnemyToSides(); enterFromBottom(); } else { if (_arg3 == "fromtop"){ repositionEnemyToSides(); enterFromTop(); }; }; }; }; if ((((current_room == 107)) && ((numEnemies > 0)))){ enterKey3Room(); } else { if ((((current_room == 166)) && ((numEnemies > 0)))){ enterFinalRoom(); }; }; if (_arg2.length <= 0){ walkspeed = 3; victory_timer = 0; checkForWin(); }; } public function updateItemUI(){ ui.tf_medkit.visible = (parent["medkit"] >= 0); ui.medkit.visible = (((parent["medkit"] >= 0)) && (!(parent["supermedkit"]))); ui.supermedkit.visible = (((parent["medkit"] >= 0)) && (parent["supermedkit"])); ui.tf_smoke.visible = (ui.smoke.visible = (parent["smoke"] >= 0)); ui.tf_flashbang.visible = (ui.flashbang.visible = (parent["flashbang"] >= 0)); ui.tf_medkit.text = ("" + parent["medkit"]); ui.tf_smoke.text = ("" + parent["smoke"]); ui.tf_flashbang.text = ("" + parent["flashbang"]); ui.halo.visible = parent["halo"]; ui.pid.visible = parent["pid"]; ui.tf_pid.visible = parent["pid"]; ui.tf_pid.text = ("" + parent["pid_energy"]); ui.keycard.gotoAndStop((parent["keycard"] + 1)); } public function setupFinalBattle(){ var _local1:*; var _local2:*; paused = true; ui.saveload.visible = false; victory = false; victory_timer = 60; parent["locker"].mouseEnabled = false; parent["locker"].visible = false; parent["nav"].visible = false; _local1 = new SCREEN_FinalBoss(); addChild(_local1); parent["backdrop"]["desk"].visible = false; _local2 = new FX_audit_screen0(); addChild(_local2); _local2.x = 320; _local2.y = 240; setChildIndex(_local2, getChildIndex(charlayer)); } public function deactivateClowns(){ clownbombson = false; } public function clownBombEffect(_arg1){ var _local2:*; var _local3:*; _local2 = new SCREEN_ClownBomb(); addChild(_local2); _local2.tgt_char = _arg1; _local3 = []; _local3[0] = getCharOnTile((_arg1.col - 1), _arg1.row); _local3[1] = getCharOnTile((_arg1.col + 1), _arg1.row); _local3[2] = getCharOnTile(_arg1.col, (_arg1.row - 1)); _local3[3] = getCharOnTile(_arg1.col, (_arg1.row + 1)); _local3[4] = getCharOnTile((_arg1.col - 1), (_arg1.row - 1)); _local3[5] = getCharOnTile((_arg1.col + 1), (_arg1.row - 1)); _local3[6] = getCharOnTile((_arg1.col - 1), (_arg1.row + 1)); _local3[7] = getCharOnTile((_arg1.col + 1), (_arg1.row + 1)); _local3[8] = getCharOnTile((_arg1.col - 2), _arg1.row); _local3[9] = getCharOnTile((_arg1.col + 2), _arg1.row); _local3[10] = getCharOnTile(_arg1.col, (_arg1.row - 2)); _local3[11] = getCharOnTile(_arg1.col, (_arg1.row + 2)); _arg1.clown_hits = _local3; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); } public function hideAlert(){ ui.tf.text = ""; ui.tf.visible = false; ui.tfbg.visible = false; ui.tf_movetip.visible = false; tf_timer = 0; } public function trickySpawn1(_arg1){ var _local2:*; _local2 = -1; if (_arg1.scaleX < 0){ _local2 = 1; }; placeCharOnTile(_arg1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar2, (_arg1.col + _local2), (_arg1.row + 1)); correctPlacement(_arg1, 5); correctPlacement(echar1); correctPlacement(echar2); } public function get tipsenabled():Boolean{ return (parent["tipsenabled"]); } public function itemGet(_arg1, _arg2=0){ var _local3:*; var _local4:*; _local3 = Math.floor((Math.random() * 4)); switch (_local3){ case 0: case 1: parent["medkit"] = (parent["medkit"] + 1); _local4 = new FX_GetMedkit(); break; case 2: parent["smoke"] = (parent["smoke"] + 1); _local4 = new FX_GetSmoke(); break; case 3: parent["flashbang"] = (parent["flashbang"] + 1); _local4 = new FX_GetFlashbang(); break; }; _local4.x = (_arg1.x + _arg2); _local4.y = _arg1.y; addChild(_local4); updateItemUI(); } public function trickySpawn2(_arg1){ var _local2:*; _local2 = -1; if (_arg1.scaleX < 0){ _local2 = 1; }; placeCharOnTile(_arg1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar3, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar4, (_arg1.col + _local2), (_arg1.row + 1)); correctPlacement(_arg1, 12); correctPlacement(echar3, 32); correctPlacement(echar4, 32); } public function trickySpawn3(_arg1){ var _local2:*; _local2 = -1; if (_arg1.scaleX < 0){ _local2 = 1; }; placeCharOnTile(_arg1, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar1, (_arg1.col - _local2), (_arg1.row - 1)); placeCharOnTile(echar2, (_arg1.col - _local2), (_arg1.row + 1)); placeCharOnTile(echar3, (_arg1.col + _local2), (_arg1.row - 1)); placeCharOnTile(echar4, (_arg1.col + _local2), (_arg1.row + 1)); correctPlacement(_arg1, 12); correctPlacement(echar1); correctPlacement(echar2); correctPlacement(echar3, 32); correctPlacement(echar4, 32); } public function snapMoveLine(){ var _local1:*; if (((!((targettile == null))) && (!((selectedchar == null))))){ _local1 = Math.abs((selectedchar.col - targettile.col)); if ((((selectedchar.ap <= 0)) && ((_local1 > 0)))){ return (false); }; if (_local1 > selectedchar.ap){ if (tipsenabled){ showAlert((("MOVE COST: " + _local1) + " AP??? ERROR! TOO FAR!!1"), 90); }; allCharsAlpha(1); } else { if (tipsenabled){ if (selectedchar.head == ITEM.TRICKY){ showAlert("JUMP COST: 1 AP", 90); } else { showAlert((("MOVE COST: " + _local1) + "AP"), 90); }; ui.tf_movetip.visible = true; }; allCharsAlpha(0.2); }; drawline(selectedchar.x, selectedchar.y, ((targettile.col * tile_width) + (tile_width / 2)), ((targettile.row * 20) + 250)); } else { if (moveline.visible){ allCharsAlpha(1); hideline(); }; }; } public function get paused():Boolean{ return (_paused); } public function hurtRow(_arg1, _arg2){ var _local3:*; var _local4:*; var _local5:*; var _local6:Boolean; _local6 = false; if (_arg1.col < _arg2.col){ _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = charlayer.getChildAt(_local3); _local5 = Math.abs((_local4.col - _arg1.col)); if ((((((_local4.row == _arg1.row)) && ((_local5 <= _arg1.weapon_range)))) && ((_arg1.col < _local4.col)))){ if (hurtChar(_local4, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local6 = true; }; }; _local3++; }; } else { _local3 = 0; while (_local3 < charlayer.numChildren) { _local4 = charlayer.getChildAt(_local3); _local5 = Math.abs((_local4.col - _arg1.col)); if ((((((_local4.row == _arg1.row)) && ((_local5 <= _arg1.weapon_range)))) && ((_arg1.col > _local4.col)))){ if (hurtChar(_local4, _arg1, _arg1.weapon_damage, _arg1.shottype)){ _local6 = true; }; }; _local3++; }; }; return (_local6); } public function refillPlayerAP(_arg1:Boolean=false){ var _local2:*; _local2 = 1; while (_local2 <= 4) { if (_arg1){ this[("pchar" + _local2)].ap = 100; } else { this[("pchar" + _local2)].ap = Math.min(this[("pchar" + _local2)].ap_max, (this[("pchar" + _local2)].ap + this[("pchar" + _local2)].ap_gain)); this[("pchar" + _local2)].bloodlusted = false; }; _local2++; }; } public function setBothWeapons(_arg1, _arg2){ _arg1.weapon1 = _arg2; _arg1.weapon2 = _arg2; } public function checkForLose(){ var _local1:*; var _local2:*; if (lost){ return (false); }; trace("checkForLose"); _local1 = 0; _local2 = 1; while (_local2 <= 4) { if ((((this[("pchar" + _local2)] is Char)) && ((this[("pchar" + _local2)].hp > 0)))){ _local1++; }; _local2++; }; if (_local1 <= 0){ lost = true; if (current_room == 166){ parent["lootdata"][166] = [{type:"item", id:ITEM.DNA, qty:1}]; } else { if (current_room == 107){ parent["keycard"] = 2; parent["lootdata"][107] = [{type:"item", id:ITEM.KEY3, qty:1}]; }; }; runLosingScene(); }; } public function drawline(_arg1, _arg2, _arg3, _arg4){ if (!(moveline is Shape)){ moveline = new Shape(); addChild(moveline); }; moveline.visible = true; moveline.graphics.clear(); moveline.graphics.lineStyle(8, 0, 0.5); moveline.graphics.moveTo(_arg1, _arg2); moveline.graphics.lineTo(_arg3, _arg4); moveline.graphics.lineStyle(6, 0xFF0000); moveline.graphics.moveTo(_arg1, (_arg2 - 5)); moveline.graphics.lineTo(_arg3, (_arg4 - 5)); tilelight.visible = true; tilelight.x = _arg3; tilelight.y = _arg4; } public function killAllEnemies(_arg1, _arg2=null){ var _local3:*; var _local4:*; deactivateClowns(); _local3 = 1; while (_local3 <= numEnemies) { _local4 = this[("echar" + _local3)]; if (((!((_arg2 == null))) && ((_local4 == _arg2)))){ } else { if ((((_local4 is Char)) && ((_local4.hp > 0)))){ hurtChar(_local4, _local4, 100, _arg1, true, false); }; }; _local3++; }; } public function mouseOutChar(_arg1){ var _local2:*; if (((equip_menu.visible) || (victory))){ return (false); }; if (playerturn){ _local2 = _arg1.currentTarget; if (_local2.hp <= 0){ return (false); }; if (targetenemy == _local2){ targetenemy = null; targetreticle.tf.text = ""; }; }; } public function enterFromTop(){ var _local1:*; placeCharOnTile(pchar3, 5, 2); placeCharOnTile(pchar2, 4, 1); placeCharOnTile(pchar1, 6, 1); placeCharOnTile(pchar4, 5, 0); pchar2.scaleX = -1; pchar4.scaleX = -1; orderCharToTile(pchar4, pchar4.col, (pchar4.row + 1)); orderCharToTile(pchar1, pchar1.col, (pchar1.row + 1)); orderCharToTile(pchar2, pchar2.col, (pchar2.row + 1)); orderCharToTile(pchar3, pchar3.col, (pchar3.row + 2)); _local1 = new SCREEN_RevealVert(); _local1.x = 320; _local1.y = 240; addChild(_local1); refillPlayerAP(); } public function createFloorBlood(_arg1){ var _local2:*; if (parent["bloodsplatteroff"]){ return (false); }; if (bloodcount > bloodlimit){ return (false); }; if (bloodcount > bloodreduce_mark){ if ((bloodcount % 2) == 0){ bloodcount++; return (false); }; }; _local2 = new FX_FloorBlood(); addChild(_local2); setChildIndex(_local2, getChildIndex(charlayer)); _local2.x = _arg1.x; _local2.y = _arg1.y; bloodcount++; } public function stepMagnify(_arg1){ var _local2:*; _local2 = _arg1.currentTarget; if (_local2.scaleX < 0){ _local2.scaleX = Math.max(-(_local2.tgtscale), (_local2.scaleX = (_local2.scaleX - 0.01))); } else { _local2.scaleX = Math.min(_local2.tgtscale, (_local2.scaleX = (_local2.scaleX + 0.01))); }; _local2.scaleY = Math.abs(_local2.scaleX); if (Math.abs(_local2.scaleX) == _local2.tgtscale){ delete _local2.tgtscale; _local2.removeEventListener(Event.ENTER_FRAME, stepMagnify); }; } public function changeArmor(_arg1, _arg2){ _arg1.body.armor.gotoAndStop(_arg2); } public function nvgOff(){ if (dark_screen != null){ dark_screen.gotoAndStop(1); }; } public function weaponDeflect(_arg1, _arg2, _arg3, _arg4, _arg5=true, _arg6=false){ var _local7:*; var _local8:*; _local7 = {blocker:_arg1, attacker:_arg2, damage:_arg3, shottype:_arg4, ignoresarmor:_arg5, stun:_arg6}; _local8 = new FX_Deflector(); _local8.x = _arg1.x; _local8.y = _arg1.y; _local8.def_obj = _local7; addChild(_local8); if (_arg1.col < _arg2.col){ _arg1.scaleX = Math.abs(_arg1.scaleX); } else { _arg1.scaleX = -(Math.abs(_arg1.scaleX)); }; _arg1.animating = true; _arg1.body.gotoAndPlay("deflect"); } public function clownStunEffect(_arg1){ var _local2:*; _local2 = new SCREEN_ClownFlashbang(); addChild(_local2); _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); } public function enterFinalRoom(){ orderCharToTile(pchar1, 3, 2); orderCharToTile(pchar2, 4, 4); orderCharToTile(pchar3, 6, 4); orderCharToTile(pchar4, 7, 2); echar1.hp = 0; echar2.hp = 0; echar3.hp = 0; echar4.hp = 0; echar5.hp = 0; echar6.hp = 0; echar7.hp = 0; echar8.hp = 0; echar9.hp = 0; echar10.hp = 0; echar11.hp = 0; echar12.hp = 0; echar1.visible = false; echar2.visible = false; echar3.visible = false; echar4.visible = false; echar5.visible = false; echar6.visible = false; echar7.visible = false; echar8.visible = false; echar9.visible = false; echar10.visible = false; echar11.visible = false; echar12.visible = false; victory = true; victory_timer = 0; walkspeed = 1; visible = true; } public function checkForWin(){ var _local1:*; var _local2:*; var _local3:*; var _local4:*; if (victory){ return (false); }; _local1 = 0; _local2 = 1; while (_local2 <= numEnemies) { if ((((this[("echar" + _local2)] is Char)) && ((this[("echar" + _local2)].hp > 0)))){ _local1++; }; _local2++; }; if (_local1 <= 0){ if (current_room == 166){ if (finalphase < 5){ finalphase++; var _local5 = this; _local5[("finalBossPhase" + finalphase)](); return (false); }; }; if (echar1 != null){ _local3 = new SCREEN_RoomClear(); addChild(_local3); if (parent["pid"]){ _local4 = new FX_PID_Power(); addChild(_local4); _local4.x = 501.5; _local4.y = 444.5; parent["pid_energy"] = Math.min(30, (parent["pid_energy"] + 2)); updateItemUI(); }; }; victory = true; selectNone(); syncUI(); }; } public function finalBossPhase1_magnify(){ magnifyChar(echar1, 1.5); magnifyChar(echar2, 1.5); magnifyChar(echar3, 1.5); magnifyChar(echar4, 1.5); } public function enterFromBottom(){ var _local1:*; placeCharOnTile(pchar1, 5, 5); placeCharOnTile(pchar2, 4, 4); placeCharOnTile(pchar3, 6, 4); placeCharOnTile(pchar4, 5, 3); pchar1.scaleX = -1; pchar2.scaleX = -1; orderCharToTile(pchar4, pchar4.col, (pchar4.row - 3)); orderCharToTile(pchar3, pchar3.col, (pchar3.row - 2)); orderCharToTile(pchar2, pchar2.col, (pchar2.row - 2)); orderCharToTile(pchar1, pchar1.col, (pchar1.row - 1)); _local1 = new SCREEN_RevealVert(); _local1.x = 320; _local1.y = 240; addChild(_local1); refillPlayerAP(); } public function clickedCharShortcut(_arg1){ var _local2:*; if (((!(playerturn)) || (((victory) && ((victory_timer > 0)))))){ return (false); }; _local2 = _arg1.currentTarget; if (equip_menu.visible){ trace("switch while menu open"); equip_menu.closeMenu(); switchSelected(_local2.char_tgt); gotoEquipMenu(); } else { if (paused){ return (false); }; if (_local2.char_tgt == selectedchar){ gotoEquipMenu(); } else { switchSelected(_local2.char_tgt); }; }; } public function resurrectChar(_arg1, _arg2=true, _arg3=1){ var _local4:*; if (_arg2){ _local4 = new FX_ResurrectBolt(); _local4.x = _arg1.x; _local4.y = _arg1.y; addChild(_local4); _arg1.animating = true; _arg1.body.gotoAndStop("resurrected"); _arg1.visible = true; }; _arg1.hp = _arg3; _arg1.stunned = false; _arg1.ap = _arg1.ap_max; if (_arg1.owner == 0){ _arg1.button.visible = true; }; if (!_arg1.haslisteners){ _arg1.haslisteners = true; _arg1.addEventListener(MouseEvent.CLICK, clickedChar); _arg1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverChar); _arg1.addEventListener(MouseEvent.MOUSE_OUT, mouseOutChar); }; } public function magMode(){ var _local1:*; var _local2:*; _local1 = 1; while (_local1 <= numEnemies) { _local2 = this[("echar" + _local1)]; if ((((((_local2 is Char)) && ((_local2.hp > 0)))) && ((Math.abs(_local2.scaleX) == 1)))){ _local2.scaleX = Math.max(-1.5, Math.min(1.5, (_local2.scaleX * 1.5))); _local2.scaleY = Math.abs(_local2.scaleX); _local2.hp = Math.ceil((_local2.hp * 2)); }; _local1++; }; } public function exitRight(){ var _local1:*; orderCharToTile(pchar1, (pchar1.col + 3), pchar1.row); orderCharToTile(pchar2, (pchar2.col + 3), pchar2.row); orderCharToTile(pchar3, (pchar3.col + 3), pchar3.row); orderCharToTile(pchar4, (pchar4.col + 3), pchar4.row); _local1 = new SCREEN_Wipe(); _local1.x = 320; _local1.y = 240; addChild(_local1); } public function correctPlacement(_arg1, _arg2=16, _arg3="drop"){ var _local4:Array; var _local5:*; var _local6:*; var _local7:*; _local4 = []; _local4[0] = {legal:checkTileAvail(_arg1.col, _arg1.row), c:_arg1.col, r:_arg1.row}; _local4[1] = {legal:checkTileAvail((_arg1.col - 1), _arg1.row), c:(_arg1.col - 1), r:_arg1.row}; _local4[2] = {legal:checkTileAvail((_arg1.col + 1), _arg1.row), c:(_arg1.col + 1), r:_arg1.row}; _local4[3] = {legal:checkTileAvail(_arg1.col, (_arg1.row - 1)), c:_arg1.col, r:(_arg1.row - 1)}; _local4[4] = {legal:checkTileAvail(_arg1.col, (_arg1.row + 1)), c:_arg1.col, r:(_arg1.row + 1)}; _local4[5] = {legal:checkTileAvail((_arg1.col - 2), _arg1.row), c:(_arg1.col - 2), r:_arg1.row}; _local4[6] = {legal:checkTileAvail((_arg1.col + 2), _arg1.row), c:(_arg1.col + 2), r:_arg1.row}; _local4[7] = {legal:checkTileAvail(_arg1.col, (_arg1.row - 2)), c:_arg1.col, r:(_arg1.row - 2)}; _local4[8] = {legal:checkTileAvail(_arg1.col, (_arg1.row + 2)), c:_arg1.col, r:(_arg1.row + 2)}; _local7 = 0; while (_local7 < _local4.length) { if (_local4[_local7].legal){ _local5 = _local4[_local7].c; _local6 = _local4[_local7].r; break; }; _local7++; }; if ((((_local5 == null)) || ((_local6 == null)))){ return (false); }; resurrectChar(_arg1, false, _arg2); placeCharOnTile(_arg1, _local5, _local6); _arg1.visible = true; _arg1.feet.visible = false; _arg1.body.gotoAndPlay(_arg3); _arg1.animating = true; } public function gotoEquipMenu(){ if (!victory){ return (false); }; if (!equip_menu.visible){ playSound("_SFX_Open"); }; allCharsAlpha(0.99); equip_menu.openMenu(selectedchar); paused = true; } public function moveAllChars(){ var _local1:*; _local1 = 0; while (_local1 < charlayer.numChildren) { moveChar(charlayer.getChildAt(_local1)); _local1++; }; } public function runLosingScene(){ var _local1:*; trace("runLosingScene"); _local1 = new SCREEN_Lost(); _local1.x = 320; _local1.y = 240; addChild(_local1); } public function enterKey3Room(){ orderCharToTile(pchar1, 3, 2); orderCharToTile(pchar2, 4, 4); orderCharToTile(pchar3, 6, 4); orderCharToTile(pchar4, 7, 2); echar1.hp = 0; echar2.hp = 0; echar3.hp = 0; echar4.hp = 0; echar1.visible = false; echar2.visible = false; echar3.visible = false; echar4.visible = false; victory = true; victory_timer = 0; walkspeed = 1; visible = true; } public function enemyAI(){ var e:*; var p:*; var walk_dir:*; var walk_dirY:*; var rand_tgt:*; var shoot_result:*; var move_try:*; var tgtc:*; var tgtr:*; if (playerturn){ return (false); }; if (focused_enemy_index > numEnemies){ if (turn_delay > 0){ turn_delay--; } else { startPlayerTurn(); }; return (true); }; try { e = this[("echar" + focused_enemy_index)]; if (((((!((e is Char))) || ((e.ap <= 0)))) || ((e.hp <= 0)))){ e.targetenemy = null; focused_enemy_index++; return (false); }; if (e.animating){ return (false); }; if (e.stunned){ if ((((e.ap >= e.weapon_ap)) && ((((Math.random() <= 0.3)) || (((!((e.targetenemy == null))) && ((e.targetenemy.owner == 1)))))))){ rand_tgt = e.targetenemy; if ((((rand_tgt == null)) || ((((rand_tgt.owner == 0)) && ((Math.random() <= 0.3)))))){ if (Math.random() >= 0.5){ trace("enemyAI() GOT NEW TARGET ENEMY"); rand_tgt = getClosestEnemyCharTo(e); } else { trace("enemyAI() GOT NEW TARGET PLAYER"); rand_tgt = getClosestPlayerCharTo(e); }; e.targetenemy = rand_tgt; }; trace("enemyAI() TRY SHOOTING", rand_tgt); if ((rand_tgt is Char)){ if (shootEnemy(e, rand_tgt) == "success"){ e.targetenemy = null; }; if (Math.random() <= 0.2){ focused_enemy_index++; }; return (false); }; }; walk_dir = 1; walk_dirY = (Math.floor((Math.random() * 3)) - 1); if (Math.random() > 0.5){ walk_dir = -1; }; if (checkTileAvail((e.col + walk_dir), (e.row + walk_dirY))){ orderCharToTile(e, (e.col + walk_dir), (e.row + walk_dirY)); } else { if (checkTileAvail((e.col + (-1 * walk_dir)), (e.row + walk_dirY))){ orderCharToTile(e, (e.col + (-1 * walk_dir)), (e.row + walk_dirY)); } else { if (Math.random() > 0.5){ trace("enemyAI() STUNNED AI LUCKY END", e.ap); focused_enemy_index++; }; }; }; return (false); }; p = getClosestPlayerCharTo(e); if ((p is Char)){ try { shoot_result = shootEnemy(e, p); if (shoot_result.substring(0, 6) == "cancel"){ e.targetenemy = null; focused_enemy_index++; return (false); }; } catch(err1) { trace("shootEnemy() FAILED", err1, " || TRYING MOVE"); if (e.ap > 0){ move_try = 1; if (p.col <= e.col){ move_try = -1; }; tgtc = e.col; tgtr = e.row; if (checkTileAvail((e.col + move_try), e.row)){ tgtc = (e.col + move_try); } else { if (checkTileAvail((e.col + move_try), (e.row + 1))){ tgtc = (e.col + move_try); tgtr = (e.row + 1); } else { if (checkTileAvail((e.col + move_try), (e.row - 1))){ tgtc = (e.col + move_try); tgtr = (e.row - 1); }; }; }; if (((!((tgtc == e.col))) || (!((tgtr == e.row))))){ orderCharToTile(e, tgtc, tgtr); return (false); }; }; focused_enemy_index++; return (false); }; }; } catch(err2) { trace(e.id, "ENEMY AI ", err2, "PLAYER CHECK", p, "shoot_result:", shoot_result); focused_enemy_index++; }; } public function snapTargetReticle(){ if ((targetenemy is Char)){ targetreticle.visible = ((true) && (!(victory))); targetreticle.x = mouseX; targetreticle.y = mouseY; } else { targetreticle.visible = false; }; } public function victoryProcedures(){ refillPlayerAP(true); syncUI(); if (victory_timer > 0){ targetreticle.visible = false; victory_timer--; } else { if (victory_timer == 0){ walkspeed = 2; victory_timer = -1; ui.endturn.visible = false; ui.saveload.visible = true; pchar1.stunned = false; pchar2.stunned = false; pchar3.stunned = false; pchar4.stunned = false; if (pchar1.hp <= 0){ placeCharOnTile(pchar1, 3, 2); resurrectChar(pchar1); } else { orderCharToTile(pchar1, 3, 2); }; if (pchar2.hp <= 0){ placeCharOnTile(pchar2, 4, 4); resurrectChar(pchar2); } else { orderCharToTile(pchar2, 4, 4); }; if (pchar3.hp <= 0){ placeCharOnTile(pchar3, 6, 4); resurrectChar(pchar3); } else { orderCharToTile(pchar3, 6, 4); }; if (pchar4.hp <= 0){ placeCharOnTile(pchar4, 7, 2); resurrectChar(pchar4); } else { orderCharToTile(pchar4, 7, 2); }; } else { if (victory_timer == -1){ if (tipsenabled){ ui.tf_equiptip.visible = true; }; var _local1 = parent; _local1["enableLocker"](); if (((!(pchar1.moveclear)) || (pchar1.animating))){ return (false); }; pchar1.scaleX = -(Math.abs(pchar1.scaleX)); if (((!(pchar2.moveclear)) || (pchar2.animating))){ return (false); }; pchar2.scaleX = -(Math.abs(pchar2.scaleX)); if (((!(pchar3.moveclear)) || (pchar3.animating))){ return (false); }; pchar3.scaleX = Math.abs(pchar3.scaleX); if (((!(pchar4.moveclear)) || (pchar4.animating))){ return (false); }; pchar4.scaleX = Math.abs(pchar4.scaleX); victory_timer = -2; _local1 = root; _local1["showNav"](); }; }; }; } public function set current_room(_arg1:int){ parent["current_room"] = _arg1; } public function changeHead(_arg1, _arg2){ _arg1.body.head.gotoAndStop(_arg2); if (_arg1.owner == 0){ ui[("b" + _arg1.id)].head.gotoAndStop(_arg2); }; } public function enterFromLeft(){ var _local1:*; orderCharToTile(pchar1, (pchar1.col + 1), pchar1.row); orderCharToTile(pchar2, (pchar2.col + 1), pchar2.row); orderCharToTile(pchar3, (pchar3.col + 1), pchar3.row); orderCharToTile(pchar4, (pchar4.col + 1), pchar4.row); _local1 = new SCREEN_Reveal(); _local1.x = 320; _local1.y = 240; addChild(_local1); refillPlayerAP(); } public function changeWeapon2(_arg1, _arg2){ } public function useEnemySmokeGrenade(){ if (grenade_screen != null){ grenade_screen.stop(); removeChild(grenade_screen); }; enemy_smoke = true; smoked = true; grenade_screen = new SCREEN_Smoke(); addChild(grenade_screen); setChildIndex(grenade_screen, getChildIndex(ui)); playSound("_SFX_GrenadeSmoke"); } public function clickedFlashbang(_arg1){ if (((((((!(playerturn)) || (victory))) || (!((flash_screen == null))))) || (paused))){ return (false); }; if (parent["flashbang"] <= 0){ return (false); }; useFlashbang(); } public function frameFunc(_arg1){ if (lost){ return (false); }; moveAllChars(); orderCharLayer(); if (victory){ victoryProcedures(); } else { snapSelectArrow(); snapTargetReticle(); snapMoveLine(); enemyAI(); syncUI(); }; } public function hidePChar(_arg1){ this[("pchar" + _arg1)].visible = false; ui[("b" + _arg1)].visible = false; } public function finalBossPhase3_respawn2(){ trace("PHASE 3: LEETS (NORMAL)"); placeCharOnTile(echar1, 1, 1); placeCharOnTile(echar2, 1, 4); correctPlacement(echar1, 20, "resurrected"); correctPlacement(echar2, 20, "resurrected"); } public function removeBlood(){ var n:*; n = (this.numChildren - 1); while (n >= 0) { if ((this.getChildAt(n) is FX_FloorBlood)){ try { removeChild(this.getChildAt(n)); } catch(e) { }; }; n = (n - 1); }; } public function finalBossPhase3_respawn4(){ trace("PHASE 3: zombie & clown"); echar3.head = ITEM.ZOMBIE; echar3.armor = ITEM.ASSAULT; setBothWeapons(echar3, 1); echar4.head = ITEM.CLOWN; echar4.armor = ITEM.WHITE; placeCharOnTile(echar3, 3, 5); placeCharOnTile(echar4, 2, 1); correctPlacement(echar3, 62, "resurrected"); correctPlacement(echar4, 16, "resurrected"); magnifyChar(echar3, 1.5); } public function trainEffect(_arg1){ var _local2:*; var _local3:*; var _local4:*; var _local5:*; trace("TRAIN EFFECT"); useEnemySmokeGrenade(); _local2 = _arg1.clown; _local3 = _arg1.playerchar; _local4 = _local2.col; _local5 = _local2.row; placeCharOnTile(_local2, _local3.col, _local3.row); placeCharOnTile(_local3, _local4, _local5); _local3.animating = true; _local3.body.gotoAndPlay("drop"); if (_local3 == selectedchar){ selectNone(); }; echar1.head = ITEM.CLOWN; echar2.head = ITEM.CLOWN; echar3.head = ITEM.CLOWN; echar4.head = ITEM.CLOWN; if (pid_screen.bar.scaleX > 0.7){ trickySpawn1(_local2); } else { if (pid_screen.bar.scaleX >= 0.3){ trickySpawn2(_local2); } else { pid_screen.warning.play(); trickySpawn3(_local2); }; }; } public function changeWeapon1(_arg1, _arg2){ _arg1.body.hand1.gotoAndStop(_arg2); if (_arg2 == 1){ _arg1.body.hand2.gotoAndStop(2); } else { _arg1.body.hand2.gotoAndStop(1); }; setWeaponStats(_arg1, _arg2); attackmovetarget = null; tilelight.visible = false; } public function nvgOn(){ if (dark_screen != null){ dark_screen.gotoAndStop(2); }; } public function weaponBlock(_arg1){ _arg1.animating = true; _arg1.body.gotoAndPlay("block"); } public function get current_room():int{ return (parent["current_room"]); } public function finalBossPhase2_respawn(){ trace("PHASE 2: SAUCY"); placeCharOnTile(echar7, 1, 3); placeCharOnTile(echar8, 9, 3); correctPlacement(echar7, 24, "drop"); correctPlacement(echar8, 24, "drop"); echar7.scaleX = 1; focused_enemy_index = 1; setSaucyGun(echar7); setSaucyGun(echar8); paused = false; } public function clickedPID(_arg1){ var _local2:*; var _local3:uint; if (parent["pid_energy"] < 1){ return (false); }; if (current_room == 166){ trace("PID BLOCKED"); return (false); }; if (victory){ parent["pid_energy"] = (parent["pid_energy"] - 1); updateItemUI(); _local2 = new SCREEN_FlashSimple(); parent.addChild(_local2); randomWarp(); } else { if (!playerturn){ return (false); }; parent["pid_energy"] = (parent["pid_energy"] - 1); updateItemUI(); _local2 = new SCREEN_FlashSimple(); parent.addChild(_local2); _local3 = Math.floor((Math.random() * 12)); if (_local3 < 5){ zapOneEnemy(); } else { switch (_local3){ case 6: zapOnePlayer(); break; case 7: magMode(); break; case 8: tinyMode(); break; case 9: convertToClowns(); break; case 10: tinyYou(); break; case 11: killAllEnemies("zap"); break; }; }; }; } public function finalBossPhase3_respawn1(){ echar1.scaleX = (echar1.scaleY = 1); echar2.scaleX = (echar2.scaleY = 1); echar3.scaleX = (echar3.scaleY = 1); echar4.scaleX = (echar4.scaleY = 1); echar5.scaleX = (echar5.scaleY = 1); echar6.scaleX = (echar6.scaleY = 1); echar7.scaleX = (echar7.scaleY = 1); echar8.scaleX = (echar8.scaleY = 1); echar9.scaleX = (echar9.scaleY = 1); echar10.scaleX = (echar10.scaleY = 1); echar11.scaleX = (echar11.scaleY = 1); echar12.scaleX = (echar12.scaleY = 1); trace("PHASE 3: SAUCY"); placeCharOnTile(echar7, 0, 0); placeCharOnTile(echar8, 0, 5); correctPlacement(echar7, 24, "drop"); correctPlacement(echar8, 24, "drop"); focused_enemy_index = 1; setSaucyGun(echar7); setSaucyGun(echar8); } public function finalBossPhase3_respawn3(){ trace("PHASE 3: ATPS"); placeCharOnTile(echar5, 0, 2); placeCharOnTile(echar6, 0, 3); correctPlacement(echar5, 32, "resurrected"); correctPlacement(echar6, 32, "resurrected"); } public function randomWarp(){ var _local1:uint; var _local2:Boolean; var _local3:uint; _local1 = 1; _local2 = false; _local3 = 0; while (((!(_local2)) && ((_local3 < 100)))) { _local1 = Math.ceil((Math.random() * 176)); _local2 = parent["explored"][_local1]; _local3++; }; current_room = _local1; parent["noenemies"] = false; var _local4 = parent; _local4["nextRoom"](); } public function switchSelected(_arg1){ if (((!((_arg1 == selectedchar))) && (!(_arg1.stunned)))){ if ((selectedchar is Char)){ allCharsAlpha(1); Util.removeFilterFromMC(selectedchar); Util.removeFilterFromMC(selectedchar.button); playSound("_SFX_Flick"); }; selectedchar = _arg1; targettile = null; tilelight.visible = false; ui.ap.text = selectedchar.ap; ui.w1.visible = true; ui.w2.visible = true; if (selectedchar.targetenemy != null){ targetreticle.visible = ((true) && (!(victory))); }; Util.addGlowFilterToMC(selectedchar); Util.addGlowFilterToMC(selectedchar.button); }; } public function syncCharAnimation(_arg1){ var char = _arg1; if ((((char.alpha == 1)) && (!(paused)))){ if (char.hp > 0){ char.body.play(); }; } else { if (char.hp > 0){ char.body.stop(); }; }; if (char.hp <= 0){ if (char.haslisteners){ char.haslisteners = false; char.removeEventListener(MouseEvent.CLICK, clickedChar); char.removeEventListener(MouseEvent.MOUSE_OVER, mouseOverChar); char.removeEventListener(MouseEvent.MOUSE_OUT, mouseOutChar); }; return (false); }; if (char.animating){ return (false); }; if (((((victory) && ((victory_timer > 0)))) && ((victory_timer < 35)))){ if (char.body.currentFrame < 470){ char.body.gotoAndPlay((470 + Math.floor((Math.random() * 19)))); }; } else { if (char.targetenemy != null){ if (char.targetenemy.hp <= 0){ char.targetenemy = null; } else { if ((((char.body.currentFrame < 65)) || ((char.body.currentFrame > 96)))){ try { if (parent["idleanimsoff"] == true){ char.body.gotoAndStop(65); } else { char.body.gotoAndPlay(65); }; } catch(e) { }; }; }; } else { try { if (parent["idleanimsoff"] == true){ char.body.gotoAndStop(1); } else { if (char.stunned){ if (char.body.currentFrame < 640){ char.body.gotoAndPlay("dizzy"); }; } else { if (char.body.currentFrame > 60){ char.body.gotoAndPlay(1); }; }; if (((((((char.clown) && ((char.alpha == 1)))) && (!(char.stunned)))) && (!(paused)))){ if (char.targetenemy == null){ char.body.gotoAndPlay(Math.ceil((Math.random() * 59))); } else { char.body.gotoAndPlay((65 + Math.ceil((Math.random() * 29)))); }; }; }; } catch(e) { }; }; }; } public function orderCharLayer(){ var _local1:Boolean; var _local2:*; if (!charmoved){ return (false); }; _local1 = false; _local2 = 0; while (_local2 < (charlayer.numChildren - 1)) { if (charlayer.getChildAt(_local2).y > charlayer.getChildAt((_local2 + 1)).y){ charlayer.swapChildren(charlayer.getChildAt(_local2), charlayer.getChildAt((_local2 + 1))); _local1 = true; } else { if (charlayer.getChildAt(_local2).y == charlayer.getChildAt((_local2 + 1)).y){ if (playerturn){ if (charlayer.getChildAt(_local2).x < charlayer.getChildAt((_local2 + 1)).x){ charlayer.swapChildren(charlayer.getChildAt(_local2), charlayer.getChildAt((_local2 + 1))); _local1 = true; }; } else { if (charlayer.getChildAt(_local2).x > charlayer.getChildAt((_local2 + 1)).x){ charlayer.swapChildren(charlayer.getChildAt(_local2), charlayer.getChildAt((_local2 + 1))); _local1 = true; }; }; }; }; _local2++; }; if (!_local1){ charmoved = false; }; } public function finalBossPhase1(){ audit_screen = new FX_audit_screen1(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function finalBossPhase2(){ removeChild(audit_screen); audit_screen = null; audit_screen = new FX_audit_screen2(); addChild(audit_screen); audit_screen.x = 320; audit_screen.y = 240; setChildIndex(audit_screen, getChildIndex(charlayer)); } public function clownZombify(_arg1:Array){ var _local2:*; var _local3:*; for (_local2 in _arg1) { if ((((_arg1[_local2] is Char)) && (!((_arg1[_local2].head == ITEM.TRICKY))))){ if (_arg1[_local2].owner == 1){ _local3 = Math.max(2, (_arg1[_local2].hp * 2)); _arg1[_local2].weapon1 = (_arg1[_local2].weapon2 = 1); _arg1[_local2].head = ITEM.ZOMBIE; resurrectChar(_arg1[_local2], false, _local3); _arg1[_local2].animating = true; _arg1[_local2].feet.visible = false; _arg1[_local2].charclass = "CQB"; _arg1[_local2].body.gotoAndPlay("teleported"); } else { hurtChar(_arg1[_local2], _arg1[_local2], 16, "shotgun", true, true); }; }; }; } public function getClosestEnemyCharTo(_arg1, _arg2=true){ var _local3:*; _local3 = getClosestCharTo(_arg1, "echar", _arg2); return (_local3); } public function clownZombifyEffect(_arg1){ var _local2:*; var _local3:*; _local2 = new SCREEN_ClownZombify(); addChild(_local2); _local2.tgt_char = _arg1; _local3 = []; _local3[0] = getCharOnTile((_arg1.col - 1), _arg1.row); _local3[1] = getCharOnTile((_arg1.col + 1), _arg1.row); _local3[2] = getCharOnTile(_arg1.col, (_arg1.row - 1)); _local3[3] = getCharOnTile(_arg1.col, (_arg1.row + 1)); _local3[4] = getCharOnTile((_arg1.col - 1), (_arg1.row - 1)); _local3[5] = getCharOnTile((_arg1.col + 1), (_arg1.row - 1)); _local3[6] = getCharOnTile((_arg1.col - 1), (_arg1.row + 1)); _local3[7] = getCharOnTile((_arg1.col + 1), (_arg1.row + 1)); _local3[8] = getCharOnTile((_arg1.col - 2), _arg1.row); _local3[9] = getCharOnTile((_arg1.col + 2), _arg1.row); _local3[10] = getCharOnTile(_arg1.col, (_arg1.row - 2)); _local3[11] = getCharOnTile(_arg1.col, (_arg1.row + 2)); _arg1.clown_hits = _local3; _arg1.feet.visible = false; _arg1.body.gotoAndPlay("death_explode"); } public function repositionFlipAll(){ var _local1:*; var _local2:*; _local1 = 0; while (_local1 < charlayer.numChildren) { _local2 = charlayer.getChildAt(_local1); placeCharOnTile(_local2, (10 - _local2.col), _local2.row); _local2.scaleX = (-1 * _local2.scaleX); _local1++; }; } } }//package
Section 123
//ITEM (ITEM) package { public class ITEM { public static var BREN = 19; public static var oSW500 = 13; public static var INGRAM = 16; public static var FLASHBANG = 3; public static var DEIMOS = 15; public static var ATPSUIT = 12; public static var LEETSUIT = 10; public static var COMBATKNIFE = 1; public static var JESUS = 19; public static var SW500 = 12; public static var oHOOK = 9; public static var DEIMOSJACKET = 15; public static var oAXE = 4; public static var DEAGLE = 11; public static var WHITE = 11; public static var oMP5 = 18; public static var HOOK = 8; public static var oINGRAM = 17; public static var oWARNING = 7; public static var SANFORDHEAD = 14; public static var KNIFEBELT = 6; public static var ZOMBIE = 18; public static var KATANA = 5; public static var BLOODYHEAD = 5; public static var WARNINGSIGN = 6; public static var oSAWNOFF = 14; public static var MOSSBERG = 14; public static var BERETTA = 10; public static var SMOKE = 2; public static var oCKNIFE = 2; public static var GLOWINGSHADES = 11; public static var GOGGLES = 3; public static var oCLAW = 1; public static var AUTOSHOTGUN = 15; public static var RAGS = 16; public static var CAMOAMMO = 8; public static var oDEAGLE = 12; public static var BANDANA = 8; public static var ASSAULTHELM = 7; public static var oKATANA = 6; public static var DEIMOSHEAD = 15; public static var HANKHEAD = 13; public static var BANDAGEHEAD = 4; public static var CLOWN = 16; public static var HANK = 13; public static var SANFORD = 14; public static var NVG = 6; public static var ATPHELM = 12; public static var HANKSUIT = 13; public static var ATP = 12; public static var TAC = 9; public static var TRICKY = 17; public static var JESUSSWORD = 7; public static var oAUTOSHOTGUN = 16; public static var MEDKIT = 1; public static var SAUCY = 20; public static var WHITEPLATE = 19; public static var oMACHETE = 5; public static var SAWNOFF = 13; public static var AUG = 18; public static var CQB = 6; public static var BANDAGE = 4; public static var BLOODYRAGS = 17; public static var ASSAULT = 7; public static var POSHSUIT = 20; public static var SUPERMEDKIT = 4; public static var JHPAMMO = 5; public static var oMOSSBERG = 15; public static var HEAVY = 8; public static var ASSAULTARMOR = 7; public static var SANFORDCAMO = 14; public static var WHITESUIT = 11; public static var TRENCHKNIFE = 2; public static var SLEEVELESS = 2; public static var oAUG = 19; public static var M60 = 20; public static var o316 = 8; public static var CHESTPLATE = 9; public static var JACKET = 3; public static var FLASH = 3; public static var DARKRAGS = 18; public static var KEY1 = 6; public static var KEY2 = 7; public static var KEY3 = 8; public static var KEY4 = 9; public static var MACHETE = 4; public static var SCANNER = 10; public static var oTKNIFE = 3; public static var BLOODYBODY = 5; public static var oGLOCK = 10; public static var COMMASK = 9; public static var SHADES = 2; public static var oBREN = 20; public static var LEET = 10; public static var GLOCK = 9; public static var AXE = 3; public static var DNA = 11; public static var MP5 = 17; public static var LEETSHADES = 10; public static var oBERETTA = 11; public static var oM60 = 21; } }//package
Section 124
//LootMenu (LootMenu) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class LootMenu extends MovieClip { public var b0:Button_equip; public var b2:Button_equip; public var b1:Button_equip; public var done:SimpleButton; public var takeall:SimpleButton; public function LootMenu(){ addFrameScript(0, frame1); } public function clickedButton(_arg1){ _arg1.currentTarget.visible = false; var _local2 = parent; _local2["getItem"](_arg1.currentTarget.name.substring(1, 2)); } function frame1(){ done.addEventListener(MouseEvent.CLICK, closeMenu); takeall.addEventListener(MouseEvent.CLICK, clickedTakeAll); b0.addEventListener(MouseEvent.CLICK, clickedButton); b1.addEventListener(MouseEvent.CLICK, clickedButton); b2.addEventListener(MouseEvent.CLICK, clickedButton); b0.buttonMode = true; b1.buttonMode = true; b2.buttonMode = true; } public function closeMenu(_arg1){ var _local2 = parent; _local2["closeLootMenu"](); } public function updateButtons(_arg1){ var _local2:*; if ((((_arg1 == null)) || (!((_arg1 is Array))))){ return (false); }; _local2 = 0; while (_local2 < 3) { if (((!((_arg1[_local2] == null))) && ((_arg1[_local2] is Object)))){ setButtonGFX(_local2, _arg1[_local2]); this[("b" + _local2)].visible = true; } else { this[("b" + _local2)].visible = false; }; _local2++; }; } public function clickedTakeAll(_arg1){ if (b0.visible){ var _local2 = parent; _local2["getItem"](0); b0.visible = false; }; if (b1.visible){ _local2 = parent; _local2["getItem"](1); b1.visible = false; }; if (b2.visible){ _local2 = parent; _local2["getItem"](2); b2.visible = false; }; } public function setButtonGFX(_arg1, _arg2){ var _local3:*; _local3 = this[("b" + _arg1)]; _local3.item.visible = false; _local3.head.visible = false; _local3.armor_head.visible = false; _local3.armor.visible = false; _local3.weapon.visible = false; _local3.weapon.bg.visible = false; _local3.weapon.jhp.visible = false; _local3.lock.visible = false; _local3.label.visible = false; if ((((_arg2.qty == null)) || ((_arg2.qty <= 1)))){ _local3.qty.visible = false; } else { _local3.qty.text = _arg2.qty; _local3.qty.visible = true; }; switch (_arg2.type){ case "item": _local3.item.gotoAndStop(_arg2.id); _local3.item.visible = true; break; case "hand": _local3.weapon.gotoAndStop((_arg2.id + 1)); _local3.weapon.visible = true; break; case "armor": _local3.armor.gotoAndStop(_arg2.id); _local3.armor.visible = true; _local3.armor_head.visible = true; break; case "head": _local3.head.gotoAndStop(_arg2.id); _local3.head.visible = true; break; }; } } }//package
Section 125
//MainMenu (MainMenu) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class MainMenu extends MovieClip { public var btn_new:SimpleButton; public var loadview:MovieClip; public var btn_load:SimpleButton; public var flash:MovieClip; public function MainMenu(){ addFrameScript(0, frame1); } public function loadGame(_arg1){ disableButtons(); loadview.visible = true; loadview.updateChars(); loadview.enableButtons(); var _local2 = parent; _local2["playSound"]("_SFX_Open"); } public function loadOk(_arg1=null){ disableButtons(); visible = false; var _local2 = parent; _local2["loadGame"](); _local2 = parent; _local2["playSound"]("_SFX_hitwall2"); _local2 = parent; _local2["removeMainMenu"](); } function frame1(){ loadview.visible = false; } public function disableButtons(){ btn_new.removeEventListener(MouseEvent.CLICK, startNew); btn_load.removeEventListener(MouseEvent.CLICK, loadGame); } public function enableButtons(){ btn_new.addEventListener(MouseEvent.CLICK, startNew); btn_load.addEventListener(MouseEvent.CLICK, loadGame); } public function startNew(_arg1){ disableButtons(); visible = false; var _local2 = parent; _local2["startGame"](); _local2 = parent; _local2["playSound"]("_SFX_hitwall2"); _local2 = parent; _local2["removeMainMenu"](); } } }//package
Section 126
//MapMenu (MapMenu) package { import flash.display.*; public dynamic class MapMenu extends MovieClip { public var marker:MovieClip; public var r100:MovieClip; public var r101:MovieClip; public var r102:MovieClip; public var r103:MovieClip; public var r104:MovieClip; public var r105:MovieClip; public var r106:MovieClip; public var r107:MovieClip; public var r108:MovieClip; public var r109:MovieClip; public var r111:MovieClip; public var r112:MovieClip; public var r113:MovieClip; public var r114:MovieClip; public var r115:MovieClip; public var r116:MovieClip; public var r110:MovieClip; public var r117:MovieClip; public var r118:MovieClip; public var r119:MovieClip; public var r120:MovieClip; public var r122:MovieClip; public var r126:MovieClip; public var r123:MovieClip; public var r125:MovieClip; public var r127:MovieClip; public var r124:MovieClip; public var r128:MovieClip; public var r129:MovieClip; public var r121:MovieClip; public var r131:MovieClip; public var r133:MovieClip; public var r135:MovieClip; public var r130:MovieClip; public var r139:MovieClip; public var r134:MovieClip; public var r138:MovieClip; public var r132:MovieClip; public var r136:MovieClip; public var r140:MovieClip; public var r141:MovieClip; public var r142:MovieClip; public var r143:MovieClip; public var r144:MovieClip; public var r145:MovieClip; public var r146:MovieClip; public var r147:MovieClip; public var r148:MovieClip; public var r149:MovieClip; public var r137:MovieClip; public var r150:MovieClip; public var r151:MovieClip; public var r152:MovieClip; public var r153:MovieClip; public var r155:MovieClip; public var r157:MovieClip; public var r154:MovieClip; public var r156:MovieClip; public var r158:MovieClip; public var r160:MovieClip; public var r161:MovieClip; public var r163:MovieClip; public var r164:MovieClip; public var r165:MovieClip; public var r166:MovieClip; public var r168:MovieClip; public var r162:MovieClip; public var r167:MovieClip; public var r159:MovieClip; public var r170:MovieClip; public var r171:MovieClip; public var r173:MovieClip; public var r174:MovieClip; public var r175:MovieClip; public var r176:MovieClip; public var r172:MovieClip; public var r169:MovieClip; public var r1:MovieClip; public var r2:MovieClip; public var r3:MovieClip; public var r4:MovieClip; public var r5:MovieClip; public var r7:MovieClip; public var r8:MovieClip; public var r6:MovieClip; public var r9:MovieClip; public var r12:MovieClip; public var r14:MovieClip; public var r16:MovieClip; public var r19:MovieClip; public var r15:MovieClip; public var r18:MovieClip; public var r13:MovieClip; public var r10:MovieClip; public var r11:MovieClip; public var r21:MovieClip; public var r23:MovieClip; public var r25:MovieClip; public var r27:MovieClip; public var r28:MovieClip; public var r24:MovieClip; public var r20:MovieClip; public var r26:MovieClip; public var r29:MovieClip; public var r22:MovieClip; public var r30:MovieClip; public var r31:MovieClip; public var r33:MovieClip; public var r34:MovieClip; public var r36:MovieClip; public var r37:MovieClip; public var r38:MovieClip; public var r39:MovieClip; public var r35:MovieClip; public var r17:MovieClip; public var r32:MovieClip; public var r40:MovieClip; public var r41:MovieClip; public var r42:MovieClip; public var r43:MovieClip; public var r44:MovieClip; public var r45:MovieClip; public var r46:MovieClip; public var r47:MovieClip; public var r48:MovieClip; public var r49:MovieClip; public var r50:MovieClip; public var r52:MovieClip; public var r53:MovieClip; public var r54:MovieClip; public var r57:MovieClip; public var r51:MovieClip; public var r59:MovieClip; public var r55:MovieClip; public var r56:MovieClip; public var r58:MovieClip; public var r60:MovieClip; public var r61:MovieClip; public var r62:MovieClip; public var r63:MovieClip; public var r64:MovieClip; public var r65:MovieClip; public var r66:MovieClip; public var r67:MovieClip; public var r68:MovieClip; public var r69:MovieClip; public var r70:MovieClip; public var r71:MovieClip; public var r72:MovieClip; public var r73:MovieClip; public var r74:MovieClip; public var r75:MovieClip; public var r76:MovieClip; public var r77:MovieClip; public var r78:MovieClip; public var r79:MovieClip; public var r80:MovieClip; public var r81:MovieClip; public var r82:MovieClip; public var r83:MovieClip; public var r84:MovieClip; public var r85:MovieClip; public var r86:MovieClip; public var r87:MovieClip; public var r88:MovieClip; public var r89:MovieClip; public var r90:MovieClip; public var r92:MovieClip; public var r93:MovieClip; public var r94:MovieClip; public var r95:MovieClip; public var r97:MovieClip; public var r91:MovieClip; public var r99:MovieClip; public var r96:MovieClip; public var r98:MovieClip; } }//package
Section 127
//NavMenu (NavMenu) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class NavMenu extends MovieClip { public var engine:GameEngine; public var down:SimpleButton; public var west:SimpleButton; public var up:SimpleButton; public var cover:MovieClip; public var east:SimpleButton; public function NavMenu(){ addFrameScript(0, frame1); } public function buttonFunc(_arg1){ var e = _arg1; try { switch (e.currentTarget){ case east: var _local3 = root; _local3["goEast"](); break; case west: _local3 = root; _local3["goWest"](); break; case down: _local3 = root; _local3["goDown"](); break; case up: _local3 = root; _local3["goUp"](); break; }; visible = false; } catch(e) { trace("NAV ERROR. Likely engine UNDEFINED", e); }; } function frame1(){ east.addEventListener(MouseEvent.CLICK, buttonFunc); west.addEventListener(MouseEvent.CLICK, buttonFunc); down.addEventListener(MouseEvent.CLICK, buttonFunc); up.addEventListener(MouseEvent.CLICK, buttonFunc); } } }//package
Section 128
//OptionsMenu (OptionsMenu) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class OptionsMenu extends MovieClip { public var blood:TextField; public var exit:SimpleButton; public var tips:TextField; public var donebutton:SimpleButton; public var toggle_tips:SimpleButton; public var toggle_blood:SimpleButton; public var sfxslider:MovieClip; public var bgmslider:MovieClip; public var idle:TextField; public var toggle_idle:SimpleButton; public function OptionsMenu(){ addFrameScript(0, frame1); } public function toggleBlood(_arg1){ var sfx:*; var e = _arg1; parent["bloodsplatteroff"] = !(parent["bloodsplatteroff"]); if (parent["bloodsplatteroff"]){ blood.text = "BLOOD SPLATTER : OFF"; try { parent["ge"].removeBlood(); } catch(e) { }; } else { blood.text = "BLOOD SPLATTER : ON"; }; sfx = new _SFX_click(); sfx.play(); } public function hideOptions(_arg1=null){ var _local2:*; visible = false; parent["ge"].paused = false; _local2 = new _SFX_Close(); _local2.play(); disableButtons(); } public function brighten(_arg1){ this[_arg1.currentTarget.name.substring(7)].alpha = 1; } public function toggleIdle(_arg1){ var _local2:*; parent["idleanimsoff"] = !(parent["idleanimsoff"]); if (parent["idleanimsoff"]){ idle.text = "IDLE ANIMATIONS : OFF"; } else { idle.text = "IDLE ANIMATIONS : ON"; }; _local2 = new _SFX_click(); _local2.play(); } function frame1(){ } public function disableButtons(){ sfxslider.removeEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); bgmslider.removeEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); sfxslider.removeEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); bgmslider.removeEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); exit.removeEventListener(MouseEvent.CLICK, clickedExit); donebutton.removeEventListener(MouseEvent.CLICK, hideOptions); toggle_idle.removeEventListener(MouseEvent.CLICK, toggleIdle); toggle_tips.removeEventListener(MouseEvent.CLICK, toggleTips); toggle_blood.removeEventListener(MouseEvent.CLICK, toggleBlood); toggle_idle.removeEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_idle.removeEventListener(MouseEvent.MOUSE_OUT, darken); toggle_tips.removeEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_tips.removeEventListener(MouseEvent.MOUSE_OUT, darken); toggle_blood.removeEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_blood.removeEventListener(MouseEvent.MOUSE_OUT, darken); } public function darken(_arg1){ this[_arg1.currentTarget.name.substring(7)].alpha = 0.7; } public function toggleTips(_arg1){ var _local2:*; parent["tipsenabled"] = !(parent["tipsenabled"]); if (parent["tipsenabled"]){ tips.text = "GAME TIPS : ON"; } else { tips.text = "GAME TIPS : OFF"; }; parent["ge"].ui.tf_equiptip.visible = ((parent["tipsenabled"]) && (parent["ge"].victory)); _local2 = new _SFX_click(); _local2.play(); } public function enableButtons(){ sfxslider.bar.width = (204 * parent["sfx_volume"]); bgmslider.bar.width = (204 * parent["bgm_volume"]); sfxslider.addEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); bgmslider.addEventListener(MouseEvent.MOUSE_DOWN, clickedSlider); sfxslider.addEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); bgmslider.addEventListener(MouseEvent.MOUSE_MOVE, clickedSlider); exit.addEventListener(MouseEvent.CLICK, clickedExit); donebutton.addEventListener(MouseEvent.CLICK, hideOptions); toggle_idle.addEventListener(MouseEvent.CLICK, toggleIdle); toggle_tips.addEventListener(MouseEvent.CLICK, toggleTips); toggle_blood.addEventListener(MouseEvent.CLICK, toggleBlood); toggle_idle.addEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_idle.addEventListener(MouseEvent.MOUSE_OUT, darken); toggle_tips.addEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_tips.addEventListener(MouseEvent.MOUSE_OUT, darken); toggle_blood.addEventListener(MouseEvent.MOUSE_OVER, brighten); toggle_blood.addEventListener(MouseEvent.MOUSE_OUT, darken); idle.alpha = 0.7; tips.alpha = 0.7; blood.alpha = 0.7; } public function showOptions(_arg1=null){ var _local2:*; visible = true; parent["ge"].paused = true; _local2 = new _SFX_Open(); _local2.play(); enableButtons(); } public function clickedExit(_arg1){ disableButtons(); hideOptions(); var _local2 = parent; _local2["exitToMain"](); } public function clickedSlider(_arg1){ var _local2:*; var _local3:*; if (_arg1.buttonDown == false){ return (false); }; _local2 = _arg1.currentTarget; _local2.bar.width = Math.max(1, Math.min(204, _local2.mouseX)); _local3 = (Math.round((_local2.bar.width - 1)) / 204); if (_local2 == sfxslider){ var _local4 = parent; _local4["setSFXVolume"](_local3); _local4 = parent; _local4["playSound"]("_SFX_Flick"); } else { _local4 = parent; _local4["setBGMVolume"](_local3); }; } } }//package
Section 129
//SaveMenu (SaveMenu) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SaveMenu extends MovieClip { public var cancelbutton:SimpleButton; public var c0:Char; public var c1:Char; public var c3:Char; public var c2:Char; public var tf_explored:TextField; public var loadbutton:SimpleButton; public var savebutton:SimpleButton; public function SaveMenu(){ addFrameScript(0, frame1); } public function copyCharDataObject(_arg1){ return (parent["copyCharDataObject"](_arg1)); } function frame1(){ c0.body.stop(); c1.body.stop(); c2.body.stop(); c3.body.stop(); c0.feet.stop(); c1.feet.stop(); c2.feet.stop(); c3.feet.stop(); } public function updateChars(){ var temp_so:*; var chardata:Array; var i:*; var n:*; try { temp_so = SharedObject.getLocal("madness_retaliation"); chardata = []; for (i in temp_so.data.player_chardata) { chardata[i] = copyCharDataObject(temp_so.data.player_chardata[i]); }; tf_explored.text = (Math.floor(((int(temp_so.data.exp_count) / parent["totalRooms"]) * 100)) + "%"); n = 0; while (n < 4) { this[("c" + n)].body.armor.gotoAndStop(chardata[n].armor); this[("c" + n)].body.head.gotoAndStop(chardata[n].head); this[("c" + n)].body.hand1.gotoAndStop(chardata[n].weapon1); n = (n + 1); }; c0.visible = true; c1.visible = true; c2.visible = true; c3.visible = true; loadbutton.visible = true; } catch(e) { trace("SAVE MENU updateChars() ERROR:", e); c0.visible = false; c1.visible = false; c2.visible = false; c3.visible = false; loadbutton.visible = false; }; } } }//package
Section 130
//SCREEN_20FrameDelay (SCREEN_20FrameDelay) package { import flash.display.*; public dynamic class SCREEN_20FrameDelay extends MovieClip { public function SCREEN_20FrameDelay(){ addFrameScript(19, frame20, 39, frame40); } function frame20(){ GameEngine(parent).paused = true; } function frame40(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 131
//SCREEN_AccessGranted (SCREEN_AccessGranted) package { import flash.display.*; public dynamic class SCREEN_AccessGranted extends MovieClip { public function SCREEN_AccessGranted(){ addFrameScript(22, frame23); } function frame23(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 132
//SCREEN_ClownBomb (SCREEN_ClownBomb) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_ClownBomb extends MovieClip { public function SCREEN_ClownBomb(){ addFrameScript(14, frame15, 15, frame16, 17, frame18, 19, frame20, 34, frame35); } function frame18(){ MovieClip(parent.parent).x = -5; } function frame15(){ try { GameEngine(parent).clownBomb(this["tgt_char"].clown_hits); GameEngine(parent).paused = true; } catch(e) { }; } function frame16(){ MovieClip(parent.parent).x = 5; } function frame20(){ MovieClip(parent.parent).x = 0; } function frame35(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 133
//SCREEN_ClownFlashbang (SCREEN_ClownFlashbang) package { import flash.display.*; public dynamic class SCREEN_ClownFlashbang extends MovieClip { public function SCREEN_ClownFlashbang(){ addFrameScript(14, frame15, 15, frame16, 17, frame18, 19, frame20, 34, frame35); } function frame18(){ MovieClip(parent.parent).x = -5; } function frame15(){ try { GameEngine(parent).clownStun(); } catch(e) { }; } function frame16(){ MovieClip(parent.parent).x = 5; } function frame20(){ MovieClip(parent.parent).x = 0; } function frame35(){ stop(); GameEngine(parent).paused = false; MovieClip(parent).removeChild(this); } } }//package
Section 134
//SCREEN_ClownZombify (SCREEN_ClownZombify) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_ClownZombify extends MovieClip { public function SCREEN_ClownZombify(){ addFrameScript(9, frame10, 18, frame19, 20, frame21, 22, frame23, 49, frame50); } function frame10(){ try { GameEngine(parent).clownZombify(this["tgt_char"].clown_hits); } catch(e) { }; } function frame19(){ MovieClip(parent.parent).x = 5; } function frame23(){ MovieClip(parent.parent).x = 0; } function frame21(){ MovieClip(parent.parent).x = -5; } function frame50(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 135
//SCREEN_darkness (SCREEN_darkness) package { import flash.display.*; public dynamic class SCREEN_darkness extends MovieClip { public function SCREEN_darkness(){ addFrameScript(0, frame1); } function frame1(){ stop(); mouseEnabled = false; } } }//package
Section 136
//SCREEN_Ending (SCREEN_Ending) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_Ending extends MovieClip { public var testfx; public var b0:MovieClip; public var b2:MovieClip; public var b1:MovieClip; public var b3:MovieClip; public var w1:MovieClip; public var w2:MovieClip; public var h1:MovieClip; public var h2:MovieClip; public var h0:MovieClip; public var h3:MovieClip; public function SCREEN_Ending(){ addFrameScript(59, frame60, 153, frame154, 196, frame197); } function frame154(){ h0.gotoAndStop(parent["player_chardata"][0].head); h1.gotoAndStop(parent["player_chardata"][1].head); h2.gotoAndStop(parent["player_chardata"][2].head); h3.gotoAndStop(parent["player_chardata"][3].head); b0.gotoAndStop(parent["player_chardata"][0].armor); b1.gotoAndStop(parent["player_chardata"][1].armor); b2.gotoAndStop(parent["player_chardata"][2].armor); b3.gotoAndStop(parent["player_chardata"][3].armor); w1.gotoAndStop(parent["player_chardata"][1].weapon1); w2.gotoAndStop(parent["player_chardata"][2].weapon2); } function frame197(){ stop(); testfx = new SCREEN_Ending1(); parent.addChild(testfx); testfx.x = 320; testfx.y = 240; MovieClip(parent).removeChild(this); } function frame60(){ var _local1 = parent; _local1["stopMusic"](); } } }//package
Section 137
//SCREEN_Ending1 (SCREEN_Ending1) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_Ending1 extends MovieClip { public var c0:Char; public var c1:Char; public var c3:Char; public var c2:Char; public var e1:Char; public var fx; public var flash:MovieClip; public function SCREEN_Ending1(){ addFrameScript(0, frame1, 51, frame52, 59, frame60, 60, frame61, 71, frame72, 79, frame80, 89, frame90, 91, frame92, 99, frame100, 111, frame112, 119, frame120, 124, frame125, 129, frame130, 131, frame132, 139, frame140, 144, frame145, 151, frame152, 159, frame160, 171, frame172, 179, frame180, 201, frame202); } function frame152(){ c3.body.gotoAndPlay("shooting_burst"); } function frame72(){ c3.body.gotoAndPlay("shooting_burst"); } function frame160(){ e1.body.gotoAndPlay("death_burst"); c2.body.gotoAndPlay("shooting_burst"); } function frame80(){ c2.body.gotoAndPlay("shooting_burst"); } function frame172(){ c3.body.gotoAndPlay("shooting_burst"); } function frame90(){ c1.body.gotoAndPlay("aiming"); c1.feet.play(); } function frame1(){ c2.head = parent["player_chardata"][2].head; c2.armor = parent["player_chardata"][2].armor; c2.weapon1 = Math.max(parent["player_chardata"][2].weapon1, ITEM.oINGRAM); trace(parent["player_chardata"]); c0.head = parent["player_chardata"][0].head; c0.armor = parent["player_chardata"][0].armor; c0.weapon1 = Math.max(parent["player_chardata"][0].weapon1, ITEM.oDEAGLE); c1.head = parent["player_chardata"][1].head; c1.armor = parent["player_chardata"][1].armor; c1.weapon1 = Math.max(parent["player_chardata"][1].weapon1, ITEM.oDEAGLE); c3.head = parent["player_chardata"][3].head; c3.armor = parent["player_chardata"][3].armor; c3.weapon1 = Math.max(parent["player_chardata"][3].weapon1, ITEM.oINGRAM); } function frame100(){ e1.head = ITEM.ATP; e1.armor = ITEM.ATP; e1.weapon1 = ITEM.oAUG; c2.body.gotoAndPlay("shooting_burst"); c0.body.gotoAndPlay("shooting_triple"); } function frame92(){ c3.body.gotoAndPlay("shooting_burst"); } function frame202(){ stop(); fx = new SCREEN_Ending2(); fx.x = 320; fx.y = 240; parent.addChild(fx); MovieClip(parent).removeChild(this); } function frame180(){ c2.body.gotoAndPlay("shooting_burst"); } function frame112(){ c3.body.gotoAndPlay("shooting_burst"); } function frame125(){ e1.body.gotoAndPlay("shooting_burst"); e1.feet.stop(); } function frame120(){ c2.body.gotoAndPlay("shooting_burst"); } function frame130(){ c1.body.gotoAndPlay("shooting_triple"); } function frame132(){ c3.body.gotoAndPlay("shooting_burst"); } function frame52(){ c3.body.gotoAndPlay("shooting_burst"); } function frame145(){ e1.body.gotoAndPlay("shooting_burst"); c1.body.gotoAndPlay("standing"); } function frame61(){ c1.body.gotoAndPlay("shooting_triple"); c1.feet.stop(); } function frame60(){ c2.body.gotoAndPlay("shooting_burst"); } function frame140(){ c2.body.gotoAndPlay("shooting_burst"); } } }//package
Section 138
//SCREEN_Ending2 (SCREEN_Ending2) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_Ending2 extends MovieClip { public var testfx; public var c0:MovieClip; public var c1:MovieClip; public var c3:MovieClip; public var c2:MovieClip; public function SCREEN_Ending2(){ addFrameScript(73, frame74, 148, frame149); } function frame74(){ c0.body.head.gotoAndStop(parent["player_chardata"][0].head); c0.body.armor.gotoAndStop(parent["player_chardata"][0].armor); c0.body.hand1.gotoAndStop(parent["player_chardata"][0].weapon1); c1.body.head.gotoAndStop(parent["player_chardata"][1].head); c1.body.armor.gotoAndStop(parent["player_chardata"][1].armor); c1.body.hand1.gotoAndStop(parent["player_chardata"][1].weapon1); c2.body.head.gotoAndStop(parent["player_chardata"][2].head); c2.body.armor.gotoAndStop(parent["player_chardata"][2].armor); c2.body.hand1.gotoAndStop(parent["player_chardata"][2].weapon1); c3.body.head.gotoAndStop(parent["player_chardata"][3].head); c3.body.armor.gotoAndStop(parent["player_chardata"][3].armor); c3.body.hand1.gotoAndStop(parent["player_chardata"][3].weapon1); } function frame149(){ stop(); testfx = new SCREEN_Ending3(); parent.addChild(testfx); testfx.x = 320; testfx.y = 240; MovieClip(parent).removeChild(this); } } }//package
Section 139
//SCREEN_Ending3 (SCREEN_Ending3) package { import flash.display.*; public dynamic class SCREEN_Ending3 extends MovieClip { public function SCREEN_Ending3(){ addFrameScript(0, frame1, 1191, frame1192); } function frame1192(){ stop(); var _local1 = parent; _local1["exitToMain"](); } function frame1(){ var _local1 = parent; _local1["stopMusic"](); } } }//package
Section 140
//SCREEN_ExitToMain (SCREEN_ExitToMain) package { import flash.display.*; public dynamic class SCREEN_ExitToMain extends MovieClip { public function SCREEN_ExitToMain(){ addFrameScript(29, frame30); } function frame30(){ stop(); var _local1 = parent; _local1["enableMainMenu"](); MovieClip(parent).removeChild(this); } } }//package
Section 141
//SCREEN_FinalBoss (SCREEN_FinalBoss) package { import flash.display.*; public dynamic class SCREEN_FinalBoss extends MovieClip { public function SCREEN_FinalBoss(){ addFrameScript(29, frame30, 59, frame60); } function frame30(){ } function frame60(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 142
//SCREEN_Flash (SCREEN_Flash) package { import flash.display.*; public dynamic class SCREEN_Flash extends MovieClip { public function SCREEN_Flash(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ MovieClip(parent).visible = true; } function frame30(){ stop(); try { GameEngine(parent).flash_screen = null; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 143
//SCREEN_FlashSimple (SCREEN_FlashSimple) package { import flash.display.*; public dynamic class SCREEN_FlashSimple extends MovieClip { public function SCREEN_FlashSimple(){ addFrameScript(19, frame20); } function frame20(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 144
//SCREEN_GetJHPAmmo (SCREEN_GetJHPAmmo) package { import flash.display.*; public dynamic class SCREEN_GetJHPAmmo extends MovieClip { public function SCREEN_GetJHPAmmo(){ addFrameScript(0, frame1, 120, frame121); } function frame1(){ } function frame121(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 145
//SCREEN_GetScanner (SCREEN_GetScanner) package { import flash.display.*; public dynamic class SCREEN_GetScanner extends MovieClip { public function SCREEN_GetScanner(){ addFrameScript(139, frame140); } function frame140(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 146
//SCREEN_GetSupermedkit (SCREEN_GetSupermedkit) package { import flash.display.*; public dynamic class SCREEN_GetSupermedkit extends MovieClip { public var stimpack:MovieClip; public function SCREEN_GetSupermedkit(){ addFrameScript(120, frame121); } function frame121(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 147
//SCREEN_JesusEnter (SCREEN_JesusEnter) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_JesusEnter extends MovieClip { public function SCREEN_JesusEnter(){ addFrameScript(154, frame155); } function frame155(){ stop(); GameEngine(parent).paused = false; try { this["char"].visible = true; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 148
//SCREEN_JesusExit (SCREEN_JesusExit) package { import flash.display.*; public dynamic class SCREEN_JesusExit extends MovieClip { public function SCREEN_JesusExit(){ addFrameScript(0, frame1, 19, frame20, 199, frame200, 209, frame210); } function frame200(){ GameEngine(parent).updateItemUI(); } function frame210(){ stop(); GameEngine(parent).paused = false; GameEngine(parent).checkForWin(); MovieClip(parent).removeChild(this); } function frame1(){ try { var _local2 = parent.parent; _local2["stopMusic"](); } catch(e) { trace("SCREEN_jesusExit > stopMusic", e); }; } function frame20(){ GameEngine(parent).paused = true; } } }//package
Section 149
//SCREEN_JesusTeleport (SCREEN_JesusTeleport) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_JesusTeleport extends MovieClip { public function SCREEN_JesusTeleport(){ addFrameScript(36, frame37); } function frame37(){ stop(); GameEngine(parent).paused = false; try { this["char"].visible = true; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 150
//SCREEN_Lost (SCREEN_Lost) package { import flash.display.*; import flash.events.*; public dynamic class SCREEN_Lost extends MovieClip { public var btn:SimpleButton; public function SCREEN_Lost(){ addFrameScript(259, frame260, 264, frame265); } function frame265(){ stop(); parent.parent["noenemies"] = true; parent.parent["nextentry"] = "fromtop"; parent.parent["current_room"] = parent.parent["prev_room"]; var _local1 = MovieClip(parent.parent); _local1["nextRoom"](false); MovieClip(parent).removeChild(this); } public function endIt(_arg1){ btn.removeEventListener(MouseEvent.CLICK, endIt); gotoAndStop(265); } function frame260(){ stop(); btn.addEventListener(MouseEvent.CLICK, endIt); } } }//package
Section 151
//SCREEN_Opening (SCREEN_Opening) package { import flash.display.*; public dynamic class SCREEN_Opening extends MovieClip { public function SCREEN_Opening(){ addFrameScript(0, frame1, 687, frame688); } function frame688(){ stop(); var _local1 = parent; _local1["startGame2"](); MovieClip(parent).removeChild(this); } function frame1(){ var _local1 = parent; _local1["stopMusic"](); } } }//package
Section 152
//SCREEN_Opening2 (SCREEN_Opening2) package { import flash.display.*; public dynamic class SCREEN_Opening2 extends MovieClip { public function SCREEN_Opening2(){ addFrameScript(130, frame131); } function frame131(){ stop(); var _local1 = parent; _local1["loadFirstRoom"](); MovieClip(parent).removeChild(this); } } }//package
Section 153
//SCREEN_Reveal (SCREEN_Reveal) package { import flash.display.*; public dynamic class SCREEN_Reveal extends MovieClip { public function SCREEN_Reveal(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ stop(); MovieClip(parent).removeChild(this); } function frame1(){ MovieClip(parent).visible = true; } } }//package
Section 154
//SCREEN_RevealVert (SCREEN_RevealVert) package { import flash.display.*; public dynamic class SCREEN_RevealVert extends MovieClip { public function SCREEN_RevealVert(){ addFrameScript(0, frame1, 15, frame16); } function frame16(){ stop(); MovieClip(parent).removeChild(this); } function frame1(){ MovieClip(parent).visible = true; } } }//package
Section 155
//SCREEN_RoomClear (SCREEN_RoomClear) package { import flash.display.*; public dynamic class SCREEN_RoomClear extends MovieClip { public function SCREEN_RoomClear(){ addFrameScript(44, frame45); } function frame45(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 156
//SCREEN_Smoke (SCREEN_Smoke) package { import flash.display.*; public dynamic class SCREEN_Smoke extends MovieClip { public function SCREEN_Smoke(){ addFrameScript(0, frame1, 29, frame30, 39, frame40); } function frame1(){ MovieClip(parent).visible = true; } function frame30(){ stop(); } function frame40(){ stop(); try { GameEngine(parent).grenade_screen = null; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 157
//SCREEN_Train (SCREEN_Train) package { import flash.display.*; public dynamic class SCREEN_Train extends MovieClip { public function SCREEN_Train(){ addFrameScript(27, frame28, 69, frame70, 129, frame130); } function frame70(){ GameEngine(parent).trainEffect(this); } function frame28(){ GameEngine(parent).paused = true; } function frame130(){ stop(); MovieClip(parent).removeChild(this); } } }//package
Section 158
//SCREEN_TrickyEnter (SCREEN_TrickyEnter) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_TrickyEnter extends MovieClip { public function SCREEN_TrickyEnter(){ addFrameScript(144, frame145); } function frame145(){ stop(); GameEngine(parent).paused = false; try { this["char"].visible = true; } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 159
//SCREEN_TrickyExit (SCREEN_TrickyExit) package { import flash.display.*; import flash.filters.*; import flash.net.*; import flash.events.*; import flash.media.*; import flash.text.*; import flash.geom.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.printing.*; import flash.system.*; import flash.ui.*; import flash.utils.*; import flash.xml.*; public dynamic class SCREEN_TrickyExit extends MovieClip { public function SCREEN_TrickyExit(){ addFrameScript(0, frame1, 229, frame230, 245, frame246); } function frame1(){ parent.parent["nav"].visible = false; GameEngine(parent).paused = true; try { var _local2 = parent.parent; _local2["stopMusic"](); } catch(e) { trace("SCREEN_jesusExit > stopMusic", e); }; } function frame230(){ try { parent.parent["pid"] = true; GameEngine(parent).paused = false; parent.parent["nav"].visible = false; GameEngine(parent).updateItemUI(); } catch(e) { }; } function frame246(){ stop(); try { GameEngine(parent).checkForWin(); } catch(e) { }; MovieClip(parent).removeChild(this); } } }//package
Section 160
//SCREEN_Wipe (SCREEN_Wipe) package { import flash.display.*; public dynamic class SCREEN_Wipe extends MovieClip { public function SCREEN_Wipe(){ addFrameScript(29, frame30); } function frame30(){ stop(); MovieClip(parent).visible = false; var _local1 = parent.parent; _local1["nextRoom"](); MovieClip(parent).removeChild(this); } } }//package
Section 161
//SCREEN_WipeVert (SCREEN_WipeVert) package { import flash.display.*; public dynamic class SCREEN_WipeVert extends MovieClip { public function SCREEN_WipeVert(){ addFrameScript(29, frame30); } function frame30(){ stop(); MovieClip(parent).visible = false; var _local1 = parent.parent; _local1["nextRoom"](); MovieClip(parent).removeChild(this); } } }//package
Section 162
//SCREEN_ZombieDrop (SCREEN_ZombieDrop) package { import flash.display.*; public dynamic class SCREEN_ZombieDrop extends MovieClip { public function SCREEN_ZombieDrop(){ addFrameScript(89, frame90, 154, frame155); } function frame155(){ stop(); GameEngine(parent).paused = false; GameEngine(parent).startPlayerTurn(); MovieClip(parent).removeChild(this); } function frame90(){ GameEngine(parent).key3RoomBattleStart(); } } }//package
Section 163
//SelectedArrow (SelectedArrow) package { import flash.display.*; public dynamic class SelectedArrow extends MovieClip { public var gfx:MovieClip; } }//package
Section 164
//TargetReticle (TargetReticle) package { import flash.display.*; import flash.text.*; public dynamic class TargetReticle extends MovieClip { public var tf:TextField; public function TargetReticle(){ addFrameScript(0, frame1); } function frame1(){ stop(); tf.mouseEnabled = false; } } }//package
Section 165
//Tile (Tile) package { import flash.display.*; public dynamic class Tile extends MovieClip { } }//package
Section 166
//TileLight (TileLight) package { import flash.display.*; public dynamic class TileLight extends MovieClip { } }//package
Section 167
//UI (UI) package { import flash.display.*; import flash.text.*; public dynamic class UI extends MovieClip { public var endturn:SimpleButton; public var tf_medkit:TextField; public var b2:MovieClip; public var saveload:SimpleButton; public var b1:MovieClip; public var b3:MovieClip; public var tf_quality:TextField; public var ap:TextField; public var tfbg:MovieClip; public var b4:MovieClip; public var halo:SimpleButton; public var tf_movetip:TextField; public var tf_smoke:TextField; public var smoke:SimpleButton; public var tf_pid:TextField; public var flashbang:SimpleButton; public var tf_weapon:TextField; public var medkit:SimpleButton; public var btn_togglequality:SimpleButton; public var tf_equiptip:TextField; public var w1:MovieClip; public var tf:TextField; public var options:SimpleButton; public var w2:MovieClip; public var tf_flashbang:TextField; public var supermedkit:SimpleButton; public var pid:SimpleButton; public var keycard:MovieClip; public function UI(){ addFrameScript(0, frame1); } function frame1(){ tf_medkit.mouseEnabled = false; tf_smoke.mouseEnabled = false; tf_flashbang.mouseEnabled = false; tf_pid.mouseEnabled = false; } } }//package
Section 168
//Util (Util) package { import flash.display.*; import flash.filters.*; import flash.geom.*; public class Util { public static var matrix_redglow:Array = new Array(); public static var matrix_dark:Array = new Array(); public static var matrix_normal:Array = new Array(); public static var matrix_red:Array = new Array(); public static function getBitmapFilter():BitmapFilter{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Boolean; var _local7:Boolean; var _local8:Number; _local1 = 0xFF0000; _local2 = 1; _local3 = 2; _local4 = 2; _local5 = 5; _local6 = false; _local7 = false; _local8 = BitmapFilterQuality.HIGH; return (new GlowFilter(_local1, _local2, _local3, _local4, _local5, _local8, _local6, _local7)); } public static function getDistanceObjs(_arg1, _arg2){ return (getDistance(_arg1.x, _arg1.y, _arg2.x, _arg2.y)); } public static function getDistance(_arg1, _arg2, _arg3, _arg4){ var _local5:Point; var _local6:Point; _local5 = new Point(_arg1, _arg2); _local6 = new Point(_arg3, _arg4); return (Point.distance(_local5, _local6)); } public static function getObjWithLowerProp(_arg1, _arg2, _arg3){ var _local4:*; _local4 = _arg1; if (_arg1[_arg3] != null){ if (_arg2[_arg3] != null){ if (_arg1[_arg3] > _arg2[_arg3]){ _local4 = _arg2; }; }; } else { _local4 = _arg2; }; return (_local4); } public static function numDirToCompass(_arg1:uint):String{ switch (_arg1){ case 1: return ("SW"); case 2: return ("S"); case 3: return ("SE"); case 4: return ("W"); case 5: return ("X"); case 6: return ("E"); case 7: return ("NW"); case 8: return ("N"); case 9: return ("NE"); }; return ("X"); } public static function addFilterToMC(_arg1:DisplayObject, _arg2:Array):void{ var _local3:*; var _local4:ColorMatrixFilter; var _local5:Array; if (_arg2 == null){ _local3 = matrix_normal; } else { _local3 = _arg2; }; _local4 = new ColorMatrixFilter(_local3); _local5 = new Array(); _local5.push(_local4); _arg1.filters = _local5; } public static function getObjWithHigherProp(_arg1, _arg2, _arg3){ var _local4:*; _local4 = _arg1; if (_arg1[_arg3] != null){ if (_arg2[_arg3] != null){ if (_arg1[_arg3] < _arg2[_arg3]){ _local4 = _arg2; }; }; } else { _local4 = _arg2; }; return (_local4); } public static function getSign(_arg1:Number):int{ if (_arg1 == 0){ return (0); }; return ((_arg1 / Math.abs(_arg1))); } public static function getRotation(_arg1, _arg2):Number{ var _local3:Number; var _local4:Number; _local3 = Math.atan2(_arg2, _arg1); _local4 = (360 * (_local3 / (2 * Math.PI))); return (_local4); } public static function radToDeg(_arg1){ return (((_arg1 * 180) / Math.PI)); } public static function addGlowFilterToMC(_arg1:DisplayObject):void{ var _local2:BitmapFilter; var _local3:Array; _local2 = getBitmapFilter(); _local3 = new Array(); _local3.push(_local2); _arg1.filters = _local3; } public static function getAngleObjs(_arg1, _arg2):Number{ return (getAngle((_arg1.x - _arg2.x), (_arg1.y - _arg2.y))); } public static function degToRad(_arg1){ return (((_arg1 * Math.PI) / 180)); } public static function removeFilterFromMC(_arg1:DisplayObject):void{ var _local2:Array; _local2 = new Array(); _arg1.filters = _local2; } public static function getAngle(_arg1, _arg2):Number{ var _local3:Number; _local3 = Math.atan2(_arg2, _arg1); return (_local3); } matrix_normal = matrix_normal.concat([1, 0, 0, 0, 0]); matrix_normal = matrix_normal.concat([0, 1, 0, 0, 0]); matrix_normal = matrix_normal.concat([0, 0, 1, 0, 0]); matrix_normal = matrix_normal.concat([0, 0, 0, 1, 0]); matrix_redglow = matrix_redglow.concat([1.1, 0, 0, 0, 100]); matrix_redglow = matrix_redglow.concat([0, 0.9, 0, 0, 0]); matrix_redglow = matrix_redglow.concat([0, 0, 0.9, 0, 0]); matrix_redglow = matrix_redglow.concat([0, 0, 0, 1, 0]); matrix_red = matrix_red.concat([1, 0, 0, 0, 155]); matrix_red = matrix_red.concat([0, 0, 0, 0, 0]); matrix_red = matrix_red.concat([0, 0, 0, 0, 0]); matrix_red = matrix_red.concat([0, 0, 0, 1, 0]); matrix_dark = matrix_dark.concat([0.5, 0, 0, 0, 0]); matrix_dark = matrix_dark.concat([0, 0.5, 0, 0, 0]); matrix_dark = matrix_dark.concat([0, 0, 0.5, 0, 0]); matrix_dark = matrix_dark.concat([0, 0, 0, 1, 0]); } }//package

Library Items

Symbol 1 Sound {_SFX_warp}
Symbol 2 Sound {_SFX_SelectChar}
Symbol 3 Sound {_SFX_Open}
Symbol 4 Sound {_SFX_Medkit}
Symbol 5 Sound {_SFX_lock_open}
Symbol 6 Sound {_SFX_lock_deny}
Symbol 7 Sound {_SFX_GunRifle}
Symbol 8 Sound {_SFX_Close}
Symbol 9 Sound {_SFX_click}
Symbol 10 Sound {_SFX_ChangeArmor}
Symbol 11 Sound {_BGM_VeryScary}
Symbol 12 Sound {_BGM_Scattered}
Symbol 13 Sound {_BGM_Ouch}
Symbol 14 Sound {_BGM_Opium}
Symbol 15 Sound {_BGM_LookOut}
Symbol 16 Sound {_BGM_Industrial}
Symbol 17 Sound {_SFX_footsteps}Used by:62
Symbol 18 Sound {_SFX_hitwall2}Used by:407 823 870
Symbol 19 Sound {_SFX_MapClose}Used by:780 823 870
Symbol 20 Sound {_SFX_GunSMG}Used by:823 905
Symbol 21 Sound {_SFX_Beep}Used by:780 870 961
Symbol 22 Sound {_SFX_elevatordoor}Used by:932 961
Symbol 23 Sound {_SFX_explosion}Used by:396 961 1108
Symbol 24 Sound {_SFX_GrenadeSmoke}Used by:1108
Symbol 25 Sound {_SFX_GrenadeFlash}Used by:1108
Symbol 26 Sound {_SFX_Flick}Used by:62 463 484 500 517 780 889 1108 1211
Symbol 27 Sound {_SFX_MapOpen}Used by:823 889 1211
Symbol 28 Sound {_SFX_grab}Used by:62 396 436 437 438 463 484 500 517 823 1230
Symbol 29 Sound {_SFX_locker}Used by:1230
Symbol 30 Sound {_SFX_hitwall}Used by:613
Symbol 31 GraphicUsed by:35
Symbol 32 GraphicUsed by:35
Symbol 33 GraphicUsed by:35
Symbol 34 GraphicUsed by:35
Symbol 35 MovieClip {birth_imp_g}Uses:31 32 33 34
Symbol 36 GraphicUsed by:62 174 373 414 517 983
Symbol 37 GraphicUsed by:62 186 193 199 203 206 211 363 932 961 1233 1236 1653  Timeline
Symbol 38 GraphicUsed by:62 135 407 414 1638
Symbol 39 SoundUsed by:62 613 823 1108
Symbol 40 SoundUsed by:62 517
Symbol 41 ShapeTweeningUsed by:62
Symbol 42 SoundUsed by:62 613 823 1124
Symbol 43 SoundUsed by:62 613
Symbol 44 GraphicUsed by:62 313 364 396 407 517 823 927 1108 1131 1166 1211 1230 1282 1319
Symbol 45 GraphicUsed by:62
Symbol 46 GraphicUsed by:62
Symbol 47 GraphicUsed by:62
Symbol 48 GraphicUsed by:62
Symbol 49 GraphicUsed by:62
Symbol 50 GraphicUsed by:62
Symbol 51 GraphicUsed by:62
Symbol 52 GraphicUsed by:62
Symbol 53 GraphicUsed by:62 373 525
Symbol 54 GraphicUsed by:62
Symbol 55 GraphicUsed by:62 206
Symbol 56 GraphicUsed by:62 507 508 517 541 1282 1604 1605 1608
Symbol 57 SoundUsed by:62 517 613 961
Symbol 58 FontUsed by:59 70 71 77 78 80 82 137 138 139 140 141 143 144 145 146 147 148 149 152 153 161 162 166 169 171 173 180 185 187 189 192 195 198 200 201 202 205 210 212 215 234 236 238 241 242 243 244 245 246 250 253 254 255 258 259 263 264 268 269 273 274 278 280 285 286 287 288 289 297 300 304 309 349 350 351 352 353 354 356 357 358 359 362 371 372 374 375 376 386 405 416 420 421 422 423 430 431 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 486 487 488 489 490 491 492 493 494 495 496 497 498 499 514 515 523 524 535 536 537 538 539 545 550 600 606 609 616 617 619 620 622 623 625 626 637 638 641 643 644 649 653 658 672 676 677 679 680 681 682 683 684 685 686 687 692 693 695 696 698 699 700 701 702 703 708 709 712 713 714 715 716 717 718 719 720 724 725 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 759 760 761 762 763 782 783 793 807 825 830 836 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 868 872 876 877 878 879 880 881 882 883 884 885 886 887 888 956 957 966 967 970 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1194 1195 1196 1197 1198 1199 1200 1205 1209 1231 1232 1234 1235 1237 1238 1267 1271 1272 1274 1275 1276 1278 1279 1294 1371 1391 1419 1428 1437 1444 1479 1483 1494 1565 1611 1615 1642 1645 1652
Symbol 59 TextUses:58Used by:62
Symbol 60 ShapeTweeningUsed by:62
Symbol 61 GraphicUsed by:62 363 396 407 418 435 517 823 927 932 1108 1166 1211
Symbol 62 MovieClip {SCREEN_JesusExit}Uses:36 37 38 39 40 17 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 59 26 28 60 61
Symbol 63 GraphicUsed by:64
Symbol 64 MovieClip {TileLight}Uses:63
Symbol 65 GraphicUsed by:66
Symbol 66 MovieClip {Tile}Uses:65
Symbol 67 GraphicUsed by:213
Symbol 68 GraphicUsed by:69
Symbol 69 MovieClipUses:68Used by:111 213
Symbol 70 TextUses:58Used by:76 213
Symbol 71 TextUses:58Used by:213
Symbol 72 GraphicUsed by:213
Symbol 73 GraphicUsed by:76 79 81
Symbol 74 GraphicUsed by:76 79 81
Symbol 75 GraphicUsed by:76 79 81
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Symbol 77 TextUses:58Used by:79
Symbol 78 TextUses:58Used by:79
Symbol 79 ButtonUses:73 77 74 78 75Used by:213
Symbol 80 TextUses:58Used by:81
Symbol 81 ButtonUses:73 80 74 75Used by:213
Symbol 82 EditableTextUses:58Used by:111
Symbol 83 GraphicUsed by:111 564 585 1124 1282 1564 1638
Symbol 84 GraphicUsed by:85 111 135 220 396 585 613 905 911 927 979 983 1050 1124 1282 1638
Symbol 85 MovieClipUses:84Used by:111 135 294 396 407 547 564 577 585 613 627 823 927 979 983 1108 1124 1282 1376 1564 1638
Symbol 86 GraphicUsed by:111 547 585 1282
Symbol 87 GraphicUsed by:111 585 1124 1638
Symbol 88 GraphicUsed by:111 585 823
Symbol 89 BitmapUsed by:90
Symbol 90 GraphicUses:89Used by:111 585 627 823 1282 1376 1638
Symbol 91 GraphicUsed by:111 396 585 979 983
Symbol 92 GraphicUsed by:111 407 585
Symbol 93 FontUsed by:94
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Symbol 96 GraphicUsed by:111 585 1282 1638
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Symbol 98 GraphicUsed by:111 547 585 910 1282 1392 1638
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Symbol 100 GraphicUsed by:111 585
Symbol 101 GraphicUsed by:111 582
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Symbol 104 GraphicUsed by:111 585
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Symbol 106 GraphicUsed by:111 585 904 1282
Symbol 107 GraphicUsed by:111 585 823 1282
Symbol 108 GraphicUsed by:111 585 1282
Symbol 109 GraphicUsed by:111 585 823 1009 1282 1382 1638
Symbol 110 GraphicUsed by:111 396 585 627 823 1638
Symbol 111 MovieClip {Game_fla.UI_weapon_188}Uses:69 82 83 85 86 87 88 90 91 84 92 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110Used by:213 639
Symbol 112 GraphicUsed by:142
Symbol 113 GraphicUsed by:142
Symbol 114 GraphicUsed by:135 1282 1638
Symbol 115 GraphicUsed by:135
Symbol 116 GraphicUsed by:135
Symbol 117 GraphicUsed by:135
Symbol 118 GraphicUsed by:135 1282
Symbol 119 GraphicUsed by:135 1282
Symbol 120 GraphicUsed by:135 1282
Symbol 121 GraphicUsed by:135 1282
Symbol 122 GraphicUsed by:135
Symbol 123 GraphicUsed by:135 1282 1392 1638
Symbol 124 GraphicUsed by:135 1282
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Symbol 126 GraphicUsed by:135 627 823 1376 1638
Symbol 127 GraphicUsed by:135 823 1405 1638
Symbol 128 GraphicUsed by:135 823 1009 1382 1638
Symbol 129 GraphicUsed by:135 396 1638
Symbol 130 GraphicUsed by:135 396 517 979 983 1564
Symbol 131 GraphicUsed by:135 927 1282 1638
Symbol 132 GraphicUsed by:133 927
Symbol 133 MovieClip {Game_fla.Char_head_zomjaw_50}Uses:132Used by:135 927 1282 1638
Symbol 134 GraphicUsed by:135
Symbol 135 MovieClip {Game_fla.Char_head_113}Uses:114 115 116 117 118 84 85 119 120 121 122 123 124 125 126 127 128 129 130 131 133 38 134Used by:142 613 639 1128 1230
Symbol 136 GraphicUsed by:142
Symbol 137 EditableTextUses:58Used by:142
Symbol 138 EditableTextUses:58Used by:142
Symbol 139 TextUses:58Used by:142
Symbol 140 TextUses:58Used by:142
Symbol 141 EditableTextUses:58Used by:142
Symbol 142 MovieClip {Game_fla.UI_portrait_270}Uses:112 113 135 136 137 138 139 140 141Used by:213
Symbol 143 TextUses:58Used by:213
Symbol 144 TextUses:58Used by:213
Symbol 145 TextUses:58Used by:213
Symbol 146 TextUses:58Used by:213
Symbol 147 TextUses:58Used by:213
Symbol 148 TextUses:58Used by:213
Symbol 149 TextUses:58Used by:213
Symbol 150 FontUsed by:151
Symbol 151 TextUses:150Used by:213
Symbol 152 EditableTextUses:58Used by:213
Symbol 153 TextUses:58Used by:213
Symbol 154 GraphicUsed by:155
Symbol 155 MovieClipUses:154Used by:213
Symbol 156 FontUsed by:157 160 527 528 529 532 533 897 963 1470 1622 1623 1624 1641
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Symbol 162 EditableTextUses:58Used by:213
Symbol 163 GraphicUsed by:164
Symbol 164 ButtonUses:163Used by:213
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Symbol 166 TextUses:58Used by:174 635
Symbol 167 GraphicUsed by:174 635
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Symbol 170 GraphicUsed by:174 635
Symbol 171 TextUses:58Used by:174 635
Symbol 172 GraphicUsed by:174 635
Symbol 173 TextUses:58Used by:174 635
Symbol 174 MovieClip {Game_fla.UI_item_keycard_273}Uses:36 165 166 167 168 169 170 171 172 173Used by:213
Symbol 175 GraphicUsed by:182 500 635
Symbol 176 GraphicUsed by:177
Symbol 177 MovieClip {Game_fla.UI_item_stimpack_191}Uses:176Used by:182 500 635
Symbol 178 GraphicUsed by:182
Symbol 179 GraphicUsed by:182 203
Symbol 180 TextUses:58Used by:182
Symbol 181 GraphicUsed by:182
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Symbol 184 GraphicUsed by:186
Symbol 185 TextUses:58Used by:186
Symbol 186 ButtonUses:183 184 185 37Used by:213
Symbol 187 EditableTextUses:58Used by:213
Symbol 188 GraphicUsed by:193 437 635 1009
Symbol 189 TextUses:58Used by:193 437 635 1009
Symbol 190 GraphicUsed by:193 437 635 1009
Symbol 191 GraphicUsed by:193
Symbol 192 TextUses:58Used by:193
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Symbol 194 GraphicUsed by:199 436 635
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Symbol 197 GraphicUsed by:199
Symbol 198 TextUses:58Used by:199
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Symbol 200 EditableTextUses:58Used by:213
Symbol 201 EditableTextUses:58Used by:213
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Symbol 205 TextUses:58Used by:206
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Symbol 207 GraphicUsed by:208 211 517
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Symbol 209 GraphicUsed by:211
Symbol 210 TextUses:58Used by:211
Symbol 211 ButtonUses:207 208 209 210 37Used by:213
Symbol 212 EditableTextUses:58Used by:213
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Symbol 214 GraphicUsed by:216
Symbol 215 EditableTextUses:58Used by:216
Symbol 216 MovieClip {TargetReticle}Uses:214 215
Symbol 217 GraphicUsed by:218
Symbol 218 MovieClip {Game_fla.SelectedArrow_gfx_264}Uses:217Used by:219
Symbol 219 MovieClip {SelectedArrow}Uses:218
Symbol 220 MovieClipUses:84Used by:221 232 396 613
Symbol 221 MovieClip {FX_BloodSpurt}Uses:220
Symbol 222 GraphicUsed by:232
Symbol 223 GraphicUsed by:232
Symbol 224 GraphicUsed by:232
Symbol 225 GraphicUsed by:232
Symbol 226 GraphicUsed by:232
Symbol 227 GraphicUsed by:229 396 613 905 911 1124 1638
Symbol 228 GraphicUsed by:229 396 613 905 911 1124
Symbol 229 MovieClipUses:227 228Used by:232 396 613 905 911 1124
Symbol 230 GraphicUsed by:232
Symbol 231 GraphicUsed by:232
Symbol 232 MovieClip {FX_Hookshot}Uses:222 95 223 224 225 226 220 229 230 231
Symbol 233 GraphicUsed by:235
Symbol 234 TextUses:58Used by:235
Symbol 235 MovieClip {FX_HPup}Uses:233 234
Symbol 236 TextUses:58Used by:237
Symbol 237 MovieClip {FX_Miss}Uses:236
Symbol 238 TextUses:58Used by:239
Symbol 239 MovieClipUses:238Used by:240
Symbol 240 MovieClip {FX_Ouch}Uses:239
Symbol 241 TextUses:58Used by:247
Symbol 242 TextUses:58Used by:247
Symbol 243 TextUses:58Used by:247
Symbol 244 TextUses:58Used by:247
Symbol 245 TextUses:58Used by:247
Symbol 246 TextUses:58Used by:247
Symbol 247 MovieClip {Game_fla.FX_Ineffective_gfx_256}Uses:241 242 243 244 245 246Used by:248
Symbol 248 MovieClipUses:247Used by:249
Symbol 249 MovieClip {FX_Ineffective}Uses:248
Symbol 250 TextUses:58Used by:251
Symbol 251 MovieClip {FX_ArmorBlocked}Uses:250
Symbol 252 GraphicUsed by:290
Symbol 253 TextUses:58Used by:290
Symbol 254 TextUses:58Used by:290
Symbol 255 TextUses:58Used by:290
Symbol 256 GraphicUsed by:290
Symbol 257 GraphicUsed by:261
Symbol 258 TextUses:58Used by:261
Symbol 259 TextUses:58Used by:261
Symbol 260 GraphicUsed by:261
Symbol 261 ButtonUses:257 258 259 260Used by:290
Symbol 262 GraphicUsed by:266
Symbol 263 TextUses:58Used by:266
Symbol 264 TextUses:58Used by:266
Symbol 265 GraphicUsed by:266
Symbol 266 ButtonUses:262 263 264 265Used by:290
Symbol 267 GraphicUsed by:271
Symbol 268 TextUses:58Used by:271
Symbol 269 TextUses:58Used by:271
Symbol 270 GraphicUsed by:271
Symbol 271 ButtonUses:267 268 269 270Used by:290
Symbol 272 GraphicUsed by:276
Symbol 273 TextUses:58Used by:276
Symbol 274 TextUses:58Used by:276
Symbol 275 GraphicUsed by:276
Symbol 276 ButtonUses:272 273 274 275Used by:290
Symbol 277 GraphicUsed by:282
Symbol 278 TextUses:58Used by:282
Symbol 279 GraphicUsed by:282
Symbol 280 TextUses:58Used by:282
Symbol 281 GraphicUsed by:282
Symbol 282 ButtonUses:277 278 279 280 281Used by:290
Symbol 283 FontUsed by:284
Symbol 284 EditableTextUses:283Used by:290
Symbol 285 EditableTextUses:58Used by:290
Symbol 286 EditableTextUses:58Used by:290
Symbol 287 EditableTextUses:58Used by:290
Symbol 288 TextUses:58Used by:290
Symbol 289 EditableTextUses:58Used by:290
Symbol 290 MovieClip {EquipMenu}Uses:252 253 254 255 256 261 266 271 276 282 284 285 286 287 288 289
Symbol 291 GraphicUsed by:292
Symbol 292 MovieClipUses:291Used by:294 613
Symbol 293 SoundUsed by:294 613 1108
Symbol 294 MovieClip {FX_ResurrectBolt}Uses:292 293 85
Symbol 295 GraphicUsed by:314
Symbol 296 GraphicUsed by:299 301
Symbol 297 TextUses:58Used by:299
Symbol 298 GraphicUsed by:299 301
Symbol 299 ButtonUses:296 297 298Used by:314
Symbol 300 TextUses:58Used by:301
Symbol 301 ButtonUses:296 300 298Used by:314
Symbol 302 GraphicUsed by:307
Symbol 303 GraphicUsed by:307 312
Symbol 304 TextUses:58Used by:307
Symbol 305 GraphicUsed by:307
Symbol 306 GraphicUsed by:307
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Symbol 308 GraphicUsed by:312
Symbol 309 TextUses:58Used by:312
Symbol 310 GraphicUsed by:312
Symbol 311 GraphicUsed by:312
Symbol 312 ButtonUses:308 303 309 310 311Used by:314
Symbol 313 MovieClipUses:44Used by:314
Symbol 314 MovieClip {NavMenu}Uses:295 299 301 307 312 313
Symbol 315 ShapeTweeningUsed by:317
Symbol 316 GraphicUsed by:317
Symbol 317 MovieClip {SCREEN_RevealVert}Uses:315 316
Symbol 318 ShapeTweeningUsed by:321
Symbol 319 ShapeTweeningUsed by:321
Symbol 320 GraphicUsed by:321 334 823
Symbol 321 MovieClip {SCREEN_FlashSimple}Uses:318 319 320
Symbol 322 ShapeTweeningUsed by:325
Symbol 323 ShapeTweeningUsed by:325
Symbol 324 GraphicUsed by:325
Symbol 325 MovieClip {SCREEN_Flash}Uses:322 323 324
Symbol 326 ShapeTweeningUsed by:334
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Symbol 1315 GraphicUsed by:1318 1321
Symbol 1316 GraphicUsed by:1318 1321
Symbol 1317 GraphicUsed by:1318 1321
Symbol 1318 MovieClipUses:1311 1312 1313 1314 1315 1316 1317Used by:1348
Symbol 1319 ButtonUses:44Used by:1348
Symbol 1320 GraphicUsed by:1321
Symbol 1321 MovieClip {Game_fla.Timeline_16}Uses:1311 1312 1313 1314 1315 1316 1317 1320Used by:1348
Symbol 1322 GraphicUsed by:1348
Symbol 1323 GraphicUsed by:1348
Symbol 1324 GraphicUsed by:1348
Symbol 1325 GraphicUsed by:1348
Symbol 1326 GraphicUsed by:1348
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Symbol 1330 GraphicUsed by:1348
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Symbol 1340 GraphicUsed by:1347
Symbol 1341 GraphicUsed by:1347
Symbol 1342 GraphicUsed by:1347
Symbol 1343 GraphicUsed by:1347
Symbol 1344 GraphicUsed by:1346
Symbol 1345 GraphicUsed by:1346
Symbol 1346 MovieClipUses:1344 1345Used by:1347
Symbol 1347 ButtonUses:1339 1340 1341 1342 1343 1346Used by:1348
Symbol 1348 MovieClip {Game_fla.Timeline_1}Uses:1301 1302 1304 1307 1308 1309 1310 1318 1241 1243 1245 1264 1265 1319 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1347Used by:Timeline
Symbol 1349 BitmapUsed by:1350
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Symbol 1352 MovieClipUses:1351Used by:Timeline
Symbol 1353 GraphicUsed by:1354
Symbol 1354 MovieClipUses:1353Used by:Timeline
Symbol 1355 GraphicUsed by:1356
Symbol 1356 MovieClipUses:1355Used by:1357  Timeline
Symbol 1357 MovieClipUses:1356Used by:Timeline
Symbol 1358 GraphicUsed by:1364
Symbol 1359 GraphicUsed by:1364
Symbol 1360 GraphicUsed by:1364
Symbol 1361 GraphicUsed by:1364
Symbol 1362 GraphicUsed by:1364
Symbol 1363 GraphicUsed by:1364
Symbol 1364 MovieClip {Game_fla.MAIN_crackedwall_23}Uses:1358 1359 1360 1361 1362 1363Used by:Timeline
Symbol 1365 GraphicUsed by:1638
Symbol 1366 GraphicUsed by:1638
Symbol 1367 GraphicUsed by:1638
Symbol 1368 GraphicUsed by:1638
Symbol 1369 GraphicUsed by:1638
Symbol 1370 GraphicUsed by:1376 1638
Symbol 1371 TextUses:58Used by:1376 1382 1405 1638
Symbol 1372 FontUsed by:1373 1381 1404 1498 1566
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Symbol 1375 GraphicUsed by:1376 1382 1392 1405 1638
Symbol 1376 MovieClipUses:1370 1371 1373 1374 398 90 85 549 126 97 1375Used by:1638
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Symbol 1378 GraphicUsed by:1638 1650
Symbol 1379 GraphicUsed by:1638
Symbol 1380 GraphicUsed by:1382 1638
Symbol 1381 TextUses:1372Used by:1382 1638
Symbol 1382 MovieClipUses:1380 1371 1381 1374 398 109 574 128 390 1375Used by:1638
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Symbol 1384 GraphicUsed by:1638
Symbol 1385 GraphicUsed by:1431 1598 1638
Symbol 1386 GraphicUsed by:1638
Symbol 1387 GraphicUsed by:1638
Symbol 1388 GraphicUsed by:1638
Symbol 1389 GraphicUsed by:1638
Symbol 1390 GraphicUsed by:1392 1638
Symbol 1391 TextUses:58Used by:1392 1638
Symbol 1392 MovieClipUses:1390 1391 1374 570 123 98 388 1375Used by:1638
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Symbol 1394 GraphicUsed by:1638
Symbol 1395 GraphicUsed by:1396
Symbol 1396 MovieClipUses:1395Used by:1638
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Symbol 1398 GraphicUsed by:1638
Symbol 1399 GraphicUsed by:1638
Symbol 1400 GraphicUsed by:1638
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Symbol 1402 GraphicUsed by:1625 1638
Symbol 1403 GraphicUsed by:1405 1638
Symbol 1404 TextUses:1372Used by:1405 1638
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Symbol 1406 GraphicUsed by:1638
Symbol 1407 GraphicUsed by:1417 1638
Symbol 1408 GraphicUsed by:1638
Symbol 1409 GraphicUsed by:1638
Symbol 1410 GraphicUsed by:1638
Symbol 1411 GraphicUsed by:1638
Symbol 1412 GraphicUsed by:1414
Symbol 1413 GraphicUsed by:1414
Symbol 1414 MovieClipUses:1412 1413Used by:1638
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Symbol 1416 GraphicUsed by:1638
Symbol 1417 MovieClipUses:1407Used by:1638
Symbol 1418 GraphicUsed by:1638
Symbol 1419 TextUses:58Used by:1638
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Symbol 1425 GraphicUsed by:1431 1638
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Symbol 1427 GraphicUsed by:1638
Symbol 1428 EditableTextUses:58Used by:1638
Symbol 1429 GraphicUsed by:1638
Symbol 1430 GraphicUsed by:1638
Symbol 1431 MovieClipUses:1385 1425Used by:1638
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Symbol 1434 GraphicUsed by:1638 1639
Symbol 1435 GraphicUsed by:1638
Symbol 1436 GraphicUsed by:1638
Symbol 1437 TextUses:58Used by:1638
Symbol 1438 GraphicUsed by:1440
Symbol 1439 GraphicUsed by:1440
Symbol 1440 MovieClip {Game_fla.DOODAD_blinking_light_38}Uses:1438 933 1439Used by:1638
Symbol 1441 GraphicUsed by:1638
Symbol 1442 GraphicUsed by:1638
Symbol 1443 GraphicUsed by:1638
Symbol 1444 TextUses:58Used by:1638
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Symbol 1456 MovieClipUses:1455Used by:1638
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Symbol 1458 MovieClipUses:1457Used by:1638
Symbol 1459 GraphicUsed by:1460
Symbol 1460 MovieClipUses:1459Used by:1638
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Symbol 1463 GraphicUsed by:1638
Symbol 1464 FontUsed by:1465
Symbol 1465 TextUses:1464Used by:1638
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Symbol 1467 GraphicUsed by:1468 1638
Symbol 1468 MovieClipUses:1467Used by:1638
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Symbol 1470 TextUses:156Used by:1638
Symbol 1471 GraphicUsed by:1474
Symbol 1472 GraphicUsed by:1474
Symbol 1473 GraphicUsed by:1474
Symbol 1474 MovieClipUses:1471 1472 1113 1473Used by:1638
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Symbol 1477 MovieClipUses:1475 1476Used by:1638
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Symbol 1490 GraphicUsed by:1638
Symbol 1491 GraphicUsed by:1492
Symbol 1492 MovieClipUses:1491Used by:1638
Symbol 1493 GraphicUsed by:1638
Symbol 1494 EditableTextUses:58Used by:1638
Symbol 1495 GraphicUsed by:1638
Symbol 1496 GraphicUsed by:1638
Symbol 1497 GraphicUsed by:1638
Symbol 1498 TextUses:1372Used by:1638
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Symbol 1501 GraphicUsed by:1638
Symbol 1502 GraphicUsed by:1505 1564
Symbol 1503 GraphicUsed by:1505
Symbol 1504 GraphicUsed by:1505 1564
Symbol 1505 MovieClipUses:1502 95 1503 1504Used by:1638
Symbol 1506 GraphicUsed by:1638
Symbol 1507 GraphicUsed by:1508
Symbol 1508 MovieClipUses:1507Used by:1638
Symbol 1509 GraphicUsed by:1638
Symbol 1510 BitmapUsed by:1511
Symbol 1511 GraphicUses:1510Used by:1638
Symbol 1512 GraphicUsed by:1638
Symbol 1513 GraphicUsed by:1638
Symbol 1514 GraphicUsed by:1638
Symbol 1515 GraphicUsed by:1516
Symbol 1516 MovieClipUses:1515Used by:1638
Symbol 1517 GraphicUsed by:1638
Symbol 1518 GraphicUsed by:1638
Symbol 1519 GraphicUsed by:1528
Symbol 1520 GraphicUsed by:1528
Symbol 1521 GraphicUsed by:1528
Symbol 1522 GraphicUsed by:1528
Symbol 1523 GraphicUsed by:1528
Symbol 1524 GraphicUsed by:1528
Symbol 1525 GraphicUsed by:1528
Symbol 1526 GraphicUsed by:1528
Symbol 1527 GraphicUsed by:1528
Symbol 1528 MovieClipUses:1519 1520 1521 1522 1523 1524 1525 1526 1527Used by:1638
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Symbol 1530 GraphicUsed by:1531
Symbol 1531 MovieClipUses:398 378 382 572 125 810 1530Used by:1638
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Symbol 1541 GraphicUsed by:1546 1557
Symbol 1542 GraphicUsed by:1546
Symbol 1543 GraphicUsed by:1546
Symbol 1544 GraphicUsed by:1546
Symbol 1545 GraphicUsed by:1546
Symbol 1546 MovieClip {Game_fla.DOODAD_disco_backlight_64}Uses:1541 900 1542 1543 1544 1545Used by:1638
Symbol 1547 GraphicUsed by:1557
Symbol 1548 GraphicUsed by:1557
Symbol 1549 GraphicUsed by:1557
Symbol 1550 GraphicUsed by:1557
Symbol 1551 GraphicUsed by:1557
Symbol 1552 GraphicUsed by:1557
Symbol 1553 GraphicUsed by:1557
Symbol 1554 GraphicUsed by:1557
Symbol 1555 GraphicUsed by:1557
Symbol 1556 GraphicUsed by:1557
Symbol 1557 MovieClip {Game_fla.DOODAD_discolines_65}Uses:1541 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556Used by:1638
Symbol 1558 GraphicUsed by:1638
Symbol 1559 GraphicUsed by:1638
Symbol 1560 GraphicUsed by:1561
Symbol 1561 MovieClipUses:1560Used by:1562
Symbol 1562 MovieClipUses:1561Used by:1638
Symbol 1563 GraphicUsed by:1638
Symbol 1564 MovieClip {Game_fla.DOODAD_HangingTricky_animated_68}Uses:1502 377 379 380 85 95 130 1121 83 1122 578 581 1504Used by:1638
Symbol 1565 TextUses:58Used by:1638
Symbol 1566 TextUses:1372Used by:1638
Symbol 1567 GraphicUsed by:1638
Symbol 1568 GraphicUsed by:1638
Symbol 1569 GraphicUsed by:1570
Symbol 1570 MovieClipUses:1569Used by:1638
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Symbol 1572 GraphicUsed by:1575
Symbol 1573 FontUsed by:1574 1579
Symbol 1574 TextUses:1573Used by:1575
Symbol 1575 MovieClipUses:1572 1574Used by:1638
Symbol 1576 MovieClipUses:1048Used by:1577
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Symbol 1578 GraphicUsed by:1580
Symbol 1579 TextUses:1573Used by:1580
Symbol 1580 MovieClipUses:1578 1579Used by:1638
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Symbol 1585 GraphicUsed by:1586
Symbol 1586 MovieClipUses:1585Used by:1638
Symbol 1587 BitmapUsed by:1588
Symbol 1588 GraphicUses:1587Used by:1638
Symbol 1589 GraphicUsed by:1590
Symbol 1590 MovieClipUses:1589Used by:1591
Symbol 1591 MovieClip {Game_fla.DOODAD_ufo_fly_75}Uses:1590Used by:1638
Symbol 1592 GraphicUsed by:1596
Symbol 1593 GraphicUsed by:1596
Symbol 1594 GraphicUsed by:1596
Symbol 1595 GraphicUsed by:1596
Symbol 1596 MovieClip {Game_fla.DOODAD_superman_fly_77}Uses:1592 1593 1594 1595Used by:1638
Symbol 1597 GraphicUsed by:1638
Symbol 1598 MovieClipUses:1385Used by:1638
Symbol 1599 GraphicUsed by:1638
Symbol 1600 GraphicUsed by:1604 1605 1608
Symbol 1601 GraphicUsed by:1604 1605 1608
Symbol 1602 GraphicUsed by:1604 1605
Symbol 1603 GraphicUsed by:1604 1605 1608
Symbol 1604 MovieClip {Game_fla.DOODAD_Fish_animated_79}Uses:1600 1601 56 1602 1603Used by:1638
Symbol 1605 MovieClip {Game_fla.DOODAD_Shoal_animated_80}Uses:1600 1602 1601 56 1603Used by:1638
Symbol 1606 GraphicUsed by:1608
Symbol 1607 GraphicUsed by:1608
Symbol 1608 MovieClip {Game_fla.DOODAD_ShoopFish_animated_81}Uses:1600 1601 1606 56 1607 1603Used by:1638
Symbol 1609 GraphicUsed by:1638
Symbol 1610 GraphicUsed by:1638
Symbol 1611 EditableTextUses:58Used by:1638
Symbol 1612 GraphicUsed by:1638
Symbol 1613 GraphicUsed by:1638
Symbol 1614 GraphicUsed by:1638
Symbol 1615 EditableTextUses:58Used by:1638
Symbol 1616 GraphicUsed by:1638
Symbol 1617 GraphicUsed by:1620
Symbol 1618 GraphicUsed by:1620
Symbol 1619 GraphicUsed by:1620
Symbol 1620 MovieClipUses:1617 1618 895 1619Used by:1638
Symbol 1621 GraphicUsed by:1625
Symbol 1622 TextUses:156Used by:1625
Symbol 1623 TextUses:156Used by:1625
Symbol 1624 TextUses:156Used by:1625
Symbol 1625 MovieClipUses:1621 1622 1623 1624 1402Used by:1638
Symbol 1626 GraphicUsed by:1627
Symbol 1627 MovieClipUses:1626Used by:1638
Symbol 1628 GraphicUsed by:1631
Symbol 1629 GraphicUsed by:1630
Symbol 1630 MovieClipUses:1629Used by:1631
Symbol 1631 MovieClipUses:1628 1630Used by:1638
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Symbol 1633 GraphicUsed by:1638
Symbol 1634 GraphicUsed by:1638
Symbol 1635 GraphicUsed by:1638
Symbol 1636 GraphicUsed by:1638
Symbol 1637 GraphicUsed by:1638
Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24}Uses:1365 1366 1135 1367 1368 1369 1376 1377 1378 1379 1382 1383 1384 1385 1386 1387 1388 1389 1392 1393 1394 1396 1390 1391 1374 570 123 98 388 1375 1397 1398 1399 1400 1401 1402 1405 1406 1407 1408 1409 1410 1411 1414 1415 1416 1417 931 1418 1419 1420 559 227 1121 83 85 1122 114 594 84 377 381 557 1299 1421 1422 1423 1380 1371 1381 398 109 574 128 390 1370 1373 90 549 126 97 1403 1404 95 573 127 102 1424 1425 1426 1139 1427 1428 1429 1430 1431 1432 1433 38 1434 1435 1436 1437 1440 1441 1442 1115 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1456 1458 1460 1461 1462 1463 1465 1466 1468 1469 1470 1474 1477 1478 1479 1480 572 125 558 110 1481 1482 1483 1484 1485 1486 668 1487 1488 1489 1490 1492 1493 1494 379 380 131 133 578 581 378 382 554 1495 1496 1497 1498 1499 129 87 1500 1501 1505 1506 1508 1509 1511 1512 1513 1514 1516 1517 1298 1518 1528 1529 1531 1532 1533 585 1534 1535 1536 1537 1538 1539 1109 1540 1467 1546 1557 1558 1559 1562 1563 1564 1565 1566 1567 96 1568 1570 1571 1575 1577 1580 1581 1582 1583 1584 1586 1588 1591 1596 1597 1598 1599 1604 1605 1608 1609 1610 1047 1048 1611 1612 1613 1614 1615 1616 1620 1625 1627 1631 1632 930 1633 1634 1635 898 1116 1120 1636 1637Used by:Timeline
Symbol 1639 MovieClipUses:1434Used by:Timeline
Symbol 1640 GraphicUsed by:1647
Symbol 1641 EditableTextUses:156Used by:1647
Symbol 1642 TextUses:58Used by:1647
Symbol 1643 GraphicUsed by:1646
Symbol 1644 GraphicUsed by:1646
Symbol 1645 TextUses:58Used by:1646
Symbol 1646 MovieClip {Game_fla.ElevLockBlink_94}Uses:1643 1644 1645Used by:1647 1649
Symbol 1647 MovieClip {Game_fla.ElevLock_93}Uses:1640 1641 1642 1646Used by:1649  Timeline
Symbol 1648 GraphicUsed by:1649
Symbol 1649 MovieClip {Game_fla.DoorLock_95}Uses:1648 1647 1646Used by:Timeline
Symbol 1650 MovieClip {Game_fla.MAIN_Locker_96}Uses:931 1377 1378Used by:Timeline
Symbol 1651 GraphicUsed by:Timeline
Symbol 1652 TextUses:58Used by:Timeline
Symbol 1653 ButtonUses:37Used by:Timeline

Instance Names

"leftwall"Frame 2Symbol 1352 MovieClip
"rightwall"Frame 2Symbol 1354 MovieClip
"door_left"Frame 2Symbol 1356 MovieClip
"door_right"Frame 2Symbol 1357 MovieClip
"crackedleft"Frame 2Symbol 1364 MovieClip {Game_fla.MAIN_crackedwall_23}
"crackedright"Frame 2Symbol 1364 MovieClip {Game_fla.MAIN_crackedwall_23}
"backdrop"Frame 2Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24}
"elevator"Frame 2Symbol 1639 MovieClip
"elevlock"Frame 2Symbol 1647 MovieClip {Game_fla.ElevLock_93}
"doorlockleft"Frame 2Symbol 1649 MovieClip {Game_fla.DoorLock_95}
"doorlockright"Frame 2Symbol 1649 MovieClip {Game_fla.DoorLock_95}
"locker"Frame 2Symbol 1650 MovieClip {Game_fla.MAIN_Locker_96}
"minimap"Frame 2Symbol 1295 MovieClip {MapMenu}
"minimap_button"Frame 2Symbol 1653 Button
"bg"Symbol 111 MovieClip {Game_fla.UI_weapon_188} Frame 1Symbol 69 MovieClip
"jhp"Symbol 111 MovieClip {Game_fla.UI_weapon_188} Frame 1Symbol 82 EditableText
"head"Symbol 142 MovieClip {Game_fla.UI_portrait_270} Frame 1Symbol 135 MovieClip {Game_fla.Char_head_113}
"tf_class"Symbol 142 MovieClip {Game_fla.UI_portrait_270} Frame 1Symbol 137 EditableText
"tf_ap"Symbol 142 MovieClip {Game_fla.UI_portrait_270} Frame 1Symbol 138 EditableText
"tf_hp"Symbol 142 MovieClip {Game_fla.UI_portrait_270} Frame 1Symbol 141 EditableText
"endturn"Symbol 213 MovieClip {UI} Frame 1Symbol 76 Button
"saveload"Symbol 213 MovieClip {UI} Frame 1Symbol 79 Button
"options"Symbol 213 MovieClip {UI} Frame 1Symbol 81 Button
"w1"Symbol 213 MovieClip {UI} Frame 1Symbol 111 MovieClip {Game_fla.UI_weapon_188}
"w2"Symbol 213 MovieClip {UI} Frame 1Symbol 111 MovieClip {Game_fla.UI_weapon_188}
"b1"Symbol 213 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_270}
"b2"Symbol 213 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_270}
"b3"Symbol 213 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_270}
"b4"Symbol 213 MovieClip {UI} Frame 1Symbol 142 MovieClip {Game_fla.UI_portrait_270}
"tf_weapon"Symbol 213 MovieClip {UI} Frame 1Symbol 152 EditableText
"tfbg"Symbol 213 MovieClip {UI} Frame 1Symbol 155 MovieClip
"tf"Symbol 213 MovieClip {UI} Frame 1Symbol 157 EditableText
"ap"Symbol 213 MovieClip {UI} Frame 1Symbol 159 EditableText
"tf_movetip"Symbol 213 MovieClip {UI} Frame 1Symbol 160 EditableText
"tf_equiptip"Symbol 213 MovieClip {UI} Frame 1Symbol 161 EditableText
"tf_quality"Symbol 213 MovieClip {UI} Frame 1Symbol 162 EditableText
"btn_togglequality"Symbol 213 MovieClip {UI} Frame 1Symbol 164 Button
"keycard"Symbol 213 MovieClip {UI} Frame 1Symbol 174 MovieClip {Game_fla.UI_item_keycard_273}
"supermedkit"Symbol 213 MovieClip {UI} Frame 1Symbol 182 Button
"medkit"Symbol 213 MovieClip {UI} Frame 1Symbol 186 Button
"tf_medkit"Symbol 213 MovieClip {UI} Frame 1Symbol 187 EditableText
"smoke"Symbol 213 MovieClip {UI} Frame 1Symbol 193 Button
"flashbang"Symbol 213 MovieClip {UI} Frame 1Symbol 199 Button
"tf_smoke"Symbol 213 MovieClip {UI} Frame 1Symbol 200 EditableText
"tf_flashbang"Symbol 213 MovieClip {UI} Frame 1Symbol 201 EditableText
"halo"Symbol 213 MovieClip {UI} Frame 1Symbol 206 Button
"pid"Symbol 213 MovieClip {UI} Frame 1Symbol 211 Button
"tf_pid"Symbol 213 MovieClip {UI} Frame 1Symbol 212 EditableText
"tf"Symbol 216 MovieClip {TargetReticle} Frame 1Symbol 215 EditableText
"gfx"Symbol 219 MovieClip {SelectedArrow} Frame 1Symbol 218 MovieClip {Game_fla.SelectedArrow_gfx_264}
"hand1"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 261 Button
"hand2"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 266 Button
"armor"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 271 Button
"head"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 276 Button
"closer"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 282 Button
"tf_desc"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 284 EditableText
"tf_id"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 285 EditableText
"tf_class"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 286 EditableText
"tf_classbonus"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 287 EditableText
"tf_stats"Symbol 290 MovieClip {EquipMenu} Frame 1Symbol 289 EditableText
"west"Symbol 314 MovieClip {NavMenu} Frame 1Symbol 299 Button
"east"Symbol 314 MovieClip {NavMenu} Frame 1Symbol 301 Button
"up"Symbol 314 MovieClip {NavMenu} Frame 1Symbol 307 Button
"down"Symbol 314 MovieClip {NavMenu} Frame 1Symbol 312 Button
"cover"Symbol 314 MovieClip {NavMenu} Frame 1Symbol 313 MovieClip
"s1"Symbol 329 MovieClip {Game_fla.SCREEN_Smoke_gfx_235} Frame 1Symbol 328 MovieClip
"s2"Symbol 329 MovieClip {Game_fla.SCREEN_Smoke_gfx_235} Frame 1Symbol 328 MovieClip
"btn"Symbol 364 MovieClip {SCREEN_Lost} Frame 260Symbol 363 Button
"stimpack"Symbol 500 MovieClip {SCREEN_GetSupermedkit} Frame 7Symbol 177 MovieClip {Game_fla.UI_item_stimpack_191}
"bar"Symbol 542 MovieClip {Game_fla.OptionsMenu_VolSlider_202} Frame 1Symbol 541 MovieClip {Game_fla.OptionsMenu_VolSlider_bar_203}
"donebutton"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 531 Button
"exit"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 534 Button
"tips"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 535 EditableText
"blood"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 536 EditableText
"idle"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 537 EditableText
"sfxslider"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 542 MovieClip {Game_fla.OptionsMenu_VolSlider_202}
"bgmslider"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 542 MovieClip {Game_fla.OptionsMenu_VolSlider_202}
"toggle_tips"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 543 Button
"toggle_blood"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 546 Button
"toggle_idle"Symbol 547 MovieClip {OptionsMenu} Frame 1Symbol 543 Button
"flash"Symbol 585 MovieClip {Game_fla.Char_hand_60} Frame 1Symbol 581 MovieClip {Game_fla.FX_Flash_51}
"pump"Symbol 585 MovieClip {Game_fla.Char_hand_60} Frame 14Symbol 582 MovieClip {Game_fla.Weapon_sawnoff_pump_61}
"pump"Symbol 585 MovieClip {Game_fla.Char_hand_60} Frame 15Symbol 583 MovieClip {Game_fla.Weapon_mossberg_pump_62}
"pump"Symbol 585 MovieClip {Game_fla.Char_hand_60} Frame 16Symbol 584 MovieClip {Game_fla.Weapon_autoshotgun_pump_63}
"hand2"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1Symbol 558 MovieClip {Game_fla.Char_handback_47}
"armor"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1Symbol 577 MovieClip {Game_fla.Char_Body_gfx_112}
"head"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1Symbol 135 MovieClip {Game_fla.Char_head_113}
"hand1"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1Symbol 585 MovieClip {Game_fla.Char_hand_60}
"tf_lol"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 965Symbol 607 MovieClip
"tf_ow"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 995Symbol 610 MovieClip
"feet"Symbol 614 MovieClip {Char} Frame 1Symbol 553 MovieClip
"body"Symbol 614 MovieClip {Char} Frame 1Symbol 613 MovieClip {Game_fla.Char_Body_111}
"c0"Symbol 627 MovieClip {SaveMenu} Frame 1Symbol 614 MovieClip {Char}
"c1"Symbol 627 MovieClip {SaveMenu} Frame 1Symbol 614 MovieClip {Char}
"c2"Symbol 627 MovieClip {SaveMenu} Frame 1Symbol 614 MovieClip {Char}
"c3"Symbol 627 MovieClip {SaveMenu} Frame 1Symbol 614 MovieClip {Char}
"loadbutton"Symbol 627 MovieClip {SaveMenu} Frame 1Symbol 618 Button
"savebutton"Symbol 627 MovieClip {SaveMenu} Frame 1Symbol 621 Button
"cancelbutton"Symbol 627 MovieClip {SaveMenu} Frame 1Symbol 624 Button
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"armor_head"Symbol 639 MovieClip {Button_equip} Frame 1Symbol 135 MovieClip {Game_fla.Char_head_113}
"item"Symbol 639 MovieClip {Button_equip} Frame 1Symbol 635 MovieClip {Game_fla.LootMenu_itemsclip_190}
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"label"Symbol 639 MovieClip {Button_equip} Frame 1Symbol 638 EditableText
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"done"Symbol 646 MovieClip {LootMenu} Frame 1Symbol 531 Button
"takeall"Symbol 646 MovieClip {LootMenu} Frame 1Symbol 645 Button
"body"Symbol 906 MovieClip {Game_fla.FINAL_atp_die_169} Frame 1Symbol 905 MovieClip {Game_fla.FINAL_atp_die_Body_170}
"feet"Symbol 911 MovieClip {Game_fla.FINAL_leet_die_Body_134} Frame 1Symbol 553 MovieClip
"hand2"Symbol 911 MovieClip {Game_fla.FINAL_leet_die_Body_134} Frame 1Symbol 558 MovieClip {Game_fla.Char_handback_47}
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"c0"Symbol 927 MovieClip {SCREEN_Ending1} Frame 1Symbol 614 MovieClip {Char}
"flash"Symbol 927 MovieClip {SCREEN_Ending1} Frame 70Symbol 581 MovieClip {Game_fla.FX_Flash_51}
"e1"Symbol 927 MovieClip {SCREEN_Ending1} Frame 100Symbol 614 MovieClip {Char}
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"desk"Symbol 961 MovieClip {FX_audit_screen0} Frame 1Symbol 930 MovieClip
"bar"Symbol 969 MovieClip {FX_pid_screen} Frame 1Symbol 965 MovieClip
"warning"Symbol 969 MovieClip {FX_pid_screen} Frame 1Symbol 968 MovieClip
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"marker"Symbol 1295 MovieClip {MapMenu} Frame 1Symbol 1293 MovieClip
"gfx"Symbol 1299 MovieClip {FX_FloorBlood} Frame 1Symbol 1298 MovieClip
"bar"Symbol 1348 MovieClip {Game_fla.Timeline_1} Frame 1Symbol 1304 MovieClip
"tankLogo"Symbol 1348 MovieClip {Game_fla.Timeline_1} Frame 1Symbol 1243 MovieClip
"ngButton"Symbol 1348 MovieClip {Game_fla.Timeline_1} Frame 1Symbol 1319 Button
"playButton"Symbol 1348 MovieClip {Game_fla.Timeline_1} Frame 47Symbol 1347 Button
"flash"Symbol 1564 MovieClip {Game_fla.DOODAD_HangingTricky_animated_68} Frame 1Symbol 581 MovieClip {Game_fla.FX_Flash_51}
"flash"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 83Symbol 581 MovieClip {Game_fla.FX_Flash_51}
"gfx"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 108Symbol 1298 MovieClip
"gfx"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 108Symbol 1298 MovieClip
"gfx"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 108Symbol 1298 MovieClip
"gfx"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 108Symbol 1298 MovieClip
"gfx"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 108Symbol 1298 MovieClip
"gfx"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 108Symbol 1298 MovieClip
"gfx"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 108Symbol 1298 MovieClip
"desk"Symbol 1638 MovieClip {Game_fla.RoomBackdrop_24} Frame 166Symbol 930 MovieClip
"tf"Symbol 1647 MovieClip {Game_fla.ElevLock_93} Frame 1Symbol 1641 EditableText
"blink"Symbol 1647 MovieClip {Game_fla.ElevLock_93} Frame 1Symbol 1646 MovieClip {Game_fla.ElevLockBlink_94}
"panel"Symbol 1649 MovieClip {Game_fla.DoorLock_95} Frame 1Symbol 1647 MovieClip {Game_fla.ElevLock_93}
"blink"Symbol 1649 MovieClip {Game_fla.DoorLock_95} Frame 1Symbol 1646 MovieClip {Game_fla.ElevLockBlink_94}

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.

Labels

"exit"Symbol 334 MovieClip {SCREEN_Smoke} Frame 31
"standing"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1
"aiming"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 65
"shooting_burst"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 110
"shooting_triple"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 130
"shooting_shotgun"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 155
"slashing"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 185
"death_melee"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 217
"death_triple"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 280
"death_burst"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 330
"death_shotgun"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 381
"hurt"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 446
"dancing"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 470
"resurrected"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 510
"teleported"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 542
"empower"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 575
"death_zap"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 610
"dizzy"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 645
"drop"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 695
"death_explode"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 765
"arise"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 835
"travolta"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 885
"lol"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 965
"ow"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 995
"dodge"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1025
"block"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1051
"deflect"Symbol 613 MovieClip {Game_fla.Char_Body_111} Frame 1071
"death_burst"Symbol 905 MovieClip {Game_fla.FINAL_atp_die_Body_170} Frame 1
"loaded"Symbol 1348 MovieClip {Game_fla.Timeline_1} Frame 2




http://swfchan.com/18/89332/info.shtml
Created: 29/3 -2019 01:20:43 Last modified: 29/3 -2019 01:20:43 Server time: 22/12 -2024 07:13:54