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More Zombies - fight zombies trying to take over your hot dog stand.swf

This is the info page for
Flash #89384

(Click the ID number above for more basic data on this flash file.)


Text
0%

LOADING

LOADING.

LOADING..

LOADING...

Developed by

Sponsored by

PLAY

skip

ASSETS

ARMORY

ARMORY

BACK

CANCEL

CLEAR

CONTINUE

CREDITS

CREDITS

DEFENDER

DEFENDER

DONE

EASY

EASY

EXIT

HARD

HARD

HIGH

HIGH

SET

LOW

LOW

MAIN
MENU

MED

MED

NO

NO

NORMAL

NORMAL

OFF

OFF

OK

ON

ON

OPTIONS

OPTIONS

OPTIONS

ARMORY

RETURN TO GAME

EXIT TO MAIN MENU

OPTIONS

PLAY

PLAY

RANKING

RESET TO DEFAULT

RETRY

PARK

SUBWAY

STREET

OBSERVATORY

START!

STATS

STATS

STORY

STORY

SUBMIT

SURVIVAL

SURVIVAL

TIME ATTACK

TIME ATTACK

TUTORIAL

TUTORIAL

YES

YES

Achievement unlocked: Infinite Ammo

127,450

Next page

Next page

Previous page

Previous page

Fully Armed

Unlock all weapons

Mega Slash

Kill 5 zombies with melee combo level 4

Home Run

Kill 50 zombies in a row with Bat

Jurassic

Kill 100 zombies in a row with Bone

Samurai

Kill 200 zombies in a row with Katana

Jedi

Kill 300 zombies in a row with Lightsaber

Hitman

Kill 50 zombies in a row with Desert Eagle

Hunter

Kill 50 zombies in a row with Winchester

Massacre

Kill 100 zombies in a row with Chainsaw

Pyromania

Kill 150 zombies in a row with Flamethrower

Terminator

Kill 200 zombies in a row with Minigun

Disintegrate

Kill 10 zombies with one shot of AITSO Canon

Demolition

Kill 10 zombies with one detonation of C4

Headache

Kill 10 zombies with one shot of Cranium V2

Bloody Circus

Kill 1.000 zombie clowns

Glacier

Freeze 5.000 zombies

More Bullets

Get 100.000 kills in Firearm kills counter

Infinite Ammo

Kill 1.000.000 zombies to unlock this feature

SURVIVAL SETTINGS

Survive the endless waves of zombies.

TIME ATTACK SETTINGS

Kill zombies as quickly as possible playing against the clock.

DEFENDER SETTINGS

Defend your hot dog cart against a zombie invasion!

ARMED

MELEE

x9999

x9999

BARRELS LEFT

Bullets Shells

Corpses

Dynamite anim.

Sparkles

Dynamic deads

Splashes

ZOMBIE COUNTER

998

CART

WAVE
WAVE

BLOODY CIRCUS

WAVE

STORY MODE

MISSION 1
Zombies want to destroy your hot dog cart! Defeat 10 waves of zombies!

??????

???????????

MISSION 2
Zombies will infest the underground soon! You must kill at least 120 zombies and survive
3 minutes to take the next train.

SUBWAY

MISSION 3
Spread by the street there are lots of barrels, destroy all of them!

MISSION 4
There is no escape. Kill all the zombies and wait for help.

OBSERVATORY

SWITCH

2:00

nombre

nombre

Damage:

Delay:

Range:

Max. Ammo:

Cur. Ammo:

Clip Ammo:

Special:

STAGE

UPGRADE
YOUR
WEAPONS

PLAY
MORE GAMES

PLAY
MORE GAMES

DIFFICULTY

YOUR BEST SCORE IS:

99999999999999999999

ARMORY

Drag & drop
weapon to the
slots on the top

ALERT!

Infinite Ammo?

MELEE

x9999

x9999

x9999

x9999

xinf

Developed by
Programmer: Xavier Heras
Artist: Israel Alvarez

Sponsored by
Special thanks to
Flashgamelicense
Kindisoft

You can run in one direction while shooting to
the opposite

Tip

If a zombie bites you, press left & right quickly
to push the zombie away

To get new weapons, kill lots of zombies.  Check the
requirements of each weapon at armory section.

All keys are configurable in the options menu

If the game runs slow adjust the effects at options
menu

Move
character

Select weapon from slots 1 ~ 5

Switch between the
melee weapon and
selected fire arm

P

Pause game

1

2

3

4

5

A

S

D

W

K

L

Space bar

Basic controls

Shoot /
attack left

Shoot /
attack right

PLAY MORE GAMES

PLAY MORE GAMES

v 1.01

MUSIC
SOUND EFFECTS

BLOOD
EFFECTS

OPTIONS

MOVE LEFT
MOVE DOWN
MOVE RIGHT
MOVE UP
ATTACK RIGHT
ATTACK LEFT

MELEE
WEAPON 1
WEAPON 2
WEAPON 3
WEAPON 4
SWITCH WEAPON
PAUSE GAME

KEY CONFIGURATION

KEY

KEY

KEY

KEY

KEY

KEY

KEY

KEY

KEY

KEY

KEY

KEY

KEY

PUSH ANY KEY TO SETUP

Selected weapon

Contact

Slot1

Slot3

Slot2

Slot4

123

ROCCO

1111

210,645

WAVE:

KILLS:

MULT.:

TIME

124,890,510,645

1.5

SCORE

Multiplier

Kills

Time

Max combo rank

99,999,999,999,999

999,9

99999999999999v

99999999999999

99999999999999

Modo

Deads
for its
taste

Write your name here!

Submited!

Player name:

Submit Score

STATS

999.999.999.999

TOTAL KILLS:

Melee:
Firearm:

Explosion
Chainsaw:

Flames:
Special:

999.999

999.999

999.999

999.999

999.999

999.999

ACHIEVEMENTS

YOUR BEST SCORE IS:

99999999999999999999

Warning: This game contains strong
violence and extreme gore.

fin

KILL LOTS OF
ZOMBIES!!!

And remember ...

- Restore health completly
- Restore some health
- Ammunition for one
of the weapons on your slots

- 15 extra secons
- Extra points
- Increase the multiplier

Items

Items appear randomly along the stage and they disappear after a while.
Move around to get them.

- There are many game modes, but basically ... kill all Zombies coming to eat your
brain.
- To get new weapons, kill lots of zombies.  Check the requirements of each weapon at
armory section.
- For every Zombie killed you will get 1000 points. You will get more points as the
multiplier increases. Get the multiplier up to 99  and a zombie will give you 99000
points!
- There are several achievements to unlock. Have fun with each weapon until you get
all of them.

Objectives and goals

- You can run in one direction while
shooting to the opposite
- If a zombie bites you, press
left & right quickly to push the
zombie away
* All keys are configurable
in the options menu

TUTORIAL

A
Taste of
death

Aaaahh, I'm so tired.
But finally this story
is ending

THANKS A LOT
FOR PLAY
OUR GAME!!!

ActionScript [AS3]

Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2CircleDef extends b2ShapeDef { public var localPosition:b2Vec2; public var radius:Number; public function b2CircleDef(){ localPosition = new b2Vec2(0, 0); super(); type = b2Shape.e_circleShape; radius = 1; } } }//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Common.*; public class b2CircleShape extends b2Shape { public var m_radius:Number; public var m_localPosition:b2Vec2; public function b2CircleShape(_arg1:b2ShapeDef){ var _local2:b2CircleDef; m_localPosition = new b2Vec2(); super(_arg1); _local2 = (_arg1 as b2CircleDef); m_type = e_circleShape; m_localPosition.SetV(_local2.localPosition); m_radius = _local2.radius; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg1.R; _local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _local4 = (_arg2.x - _local4); _local5 = (_arg2.y - _local5); return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius))); } public function GetLocalPosition():b2Vec2{ return (m_localPosition); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg1.R; _local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y))); _local8 = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y))); _local9 = (_arg4.p1.x - _local7); _local10 = (_arg4.p1.y - _local8); _local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius)); if (_local11 < 0){ return (false); }; _local12 = (_arg4.p2.x - _arg4.p1.x); _local13 = (_arg4.p2.y - _arg4.p1.y); _local14 = ((_local9 * _local12) + (_local10 * _local13)); _local15 = ((_local12 * _local12) + (_local13 * _local13)); _local16 = ((_local14 * _local14) - (_local15 * _local11)); if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){ return (false); }; _local17 = -((_local14 + Math.sqrt(_local16))); if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){ _local17 = (_local17 / _local15); _arg2[0] = _local17; _arg3.x = (_local9 + (_local17 * _local12)); _arg3.y = (_local10 + (_local17 * _local13)); _arg3.Normalize(); return (true); }; return (false); } override public function ComputeMass(_arg1:b2MassData):void{ _arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius); _arg1.center.SetV(m_localPosition); _arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y)))); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = _arg2.R; _local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _local4 = _arg3.R; _local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y))); _local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius)); _arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius)); } public function GetRadius():Number{ return (m_radius); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:Number; var _local3:Number; _local2 = (m_localPosition.x - _arg1.x); _local3 = (m_localPosition.y - _arg1.y); _local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3))); m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop); } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; _local3 = _arg2.R; _local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y))); _local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y))); _arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius)); _arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius)); } } }//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData) package Box2D.Collision.Shapes { public class b2FilterData { public var maskBits:uint;// = 0xFFFF public var groupIndex:int;// = 0 public var categoryBits:uint;// = 1 public function b2FilterData(){ categoryBits = 1; maskBits = 0xFFFF; groupIndex = 0; super(); } public function Copy():b2FilterData{ var _local1:b2FilterData; _local1 = new b2FilterData(); _local1.categoryBits = categoryBits; _local1.maskBits = maskBits; _local1.groupIndex = groupIndex; return (_local1); } } }//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; public class b2MassData { public var mass:Number;// = 0 public var center:b2Vec2; public var I:Number;// = 0 public function b2MassData(){ mass = 0; center = new b2Vec2(0, 0); I = 0; super(); } } }//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef) package Box2D.Collision.Shapes { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PolygonDef extends b2ShapeDef { public var vertexCount:int; public var vertices:Array; private static var s_mat:b2Mat22 = new b2Mat22(); public function b2PolygonDef(){ var _local1:int; vertices = new Array(b2Settings.b2_maxPolygonVertices); super(); type = b2Shape.e_polygonShape; vertexCount = 0; _local1 = 0; while (_local1 < b2Settings.b2_maxPolygonVertices) { vertices[_local1] = new b2Vec2(); _local1++; }; } public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{ var _local5:b2Vec2; var _local6:b2Mat22; var _local7:int; vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); if (_arg3){ _local5 = _arg3; _local6 = s_mat; _local6.Set(_arg4); _local7 = 0; while (_local7 < vertexCount) { _arg3 = vertices[_local7]; _arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y))); _arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y))); _arg3.x = _arg1; _local7++; }; }; } public function SetAsBox(_arg1:Number, _arg2:Number):void{ vertexCount = 4; vertices[0].Set(-(_arg1), -(_arg2)); vertices[1].Set(_arg1, -(_arg2)); vertices[2].Set(_arg1, _arg2); vertices[3].Set(-(_arg1), _arg2); } } }//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PolygonShape extends b2Shape { public var m_vertices:Array; public var m_normals:Array; private var s_supportVec:b2Vec2; public var m_obb:b2OBB; public var m_coreVertices:Array; public var m_centroid:b2Vec2; public var m_vertexCount:int; private static var s_computeMat:b2Mat22 = new b2Mat22(); private static var s_sweptAABB1:b2AABB = new b2AABB(); private static var s_sweptAABB2:b2AABB = new b2AABB(); public function b2PolygonShape(_arg1:b2ShapeDef){ var _local2:b2PolygonDef; var _local3:int; var _local4:int; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; s_supportVec = new b2Vec2(); m_obb = new b2OBB(); m_vertices = new Array(b2Settings.b2_maxPolygonVertices); m_normals = new Array(b2Settings.b2_maxPolygonVertices); m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices); super(_arg1); m_type = e_polygonShape; _local2 = (_arg1 as b2PolygonDef); m_vertexCount = _local2.vertexCount; _local4 = _local3; _local5 = _local3; _local3 = 0; while (_local3 < m_vertexCount) { m_vertices[_local3] = _local2.vertices[_local3].Copy(); _local3++; }; _local3 = 0; while (_local3 < m_vertexCount) { _local4 = _local3; _local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0; _local6 = (m_vertices[_local5].x - m_vertices[_local4].x); _local7 = (m_vertices[_local5].y - m_vertices[_local4].y); _local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7))); m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8)); _local3++; }; m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount); ComputeOBB(m_obb, m_vertices, m_vertexCount); _local3 = 0; while (_local3 < m_vertexCount) { _local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1); _local5 = _local3; _local9 = m_normals[_local4].x; _local10 = m_normals[_local4].y; _local11 = m_normals[_local5].x; _local12 = m_normals[_local5].y; _local13 = (m_vertices[_local3].x - m_centroid.x); _local14 = (m_vertices[_local3].y - m_centroid.y); _local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop); _local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop); _local17 = (1 / ((_local9 * _local12) - (_local10 * _local11))); m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y)); _local3++; }; } override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ var _local3:b2Vec2; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:Number; _local4 = _arg1.R; _local5 = (_arg2.x - _arg1.position.x); _local6 = (_arg2.y - _arg1.position.y); _local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y)); _local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y)); _local9 = 0; while (_local9 < m_vertexCount) { _local3 = m_vertices[_local9]; _local5 = (_local7 - _local3.x); _local6 = (_local8 - _local3.y); _local3 = m_normals[_local9]; _local10 = ((_local3.x * _local5) + (_local3.y * _local6)); if (_local10 > 0){ return (false); }; _local9++; }; return (true); } public function GetCoreVertices():Array{ return (m_coreVertices); } override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:Number; var _local21:Number; _local6 = 0; _local7 = _arg5; _local8 = (_arg4.p1.x - _arg1.position.x); _local9 = (_arg4.p1.y - _arg1.position.y); _local10 = _arg1.R; _local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local8 = (_arg4.p2.x - _arg1.position.x); _local9 = (_arg4.p2.y - _arg1.position.y); _local10 = _arg1.R; _local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y)); _local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y)); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local18 = -1; _local19 = 0; while (_local19 < m_vertexCount) { _local11 = m_vertices[_local19]; _local8 = (_local11.x - _local12); _local9 = (_local11.y - _local13); _local11 = m_normals[_local19]; _local20 = ((_local11.x * _local8) + (_local11.y * _local9)); _local21 = ((_local11.x * _local16) + (_local11.y * _local17)); if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){ _local6 = (_local20 / _local21); _local18 = _local19; } else { if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){ _local7 = (_local20 / _local21); }; }; if (_local7 < _local6){ return (false); }; _local19++; }; if (_local18 >= 0){ _arg2[0] = _local6; _local10 = _arg1.R; _local11 = m_normals[_local18]; _arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); return (true); }; return (false); } public function GetCentroid():b2Vec2{ return (m_centroid); } override public function ComputeMass(_arg1:b2MassData):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:int; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (1 / 3); _local9 = 0; while (_local9 < m_vertexCount) { _local10 = m_vertices[_local9]; _local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0]; _local12 = (_local10.x - _local6); _local13 = (_local10.y - _local7); _local14 = (_local11.x - _local6); _local15 = (_local11.y - _local7); _local16 = ((_local12 * _local15) - (_local13 * _local14)); _local17 = (0.5 * _local16); _local4 = (_local4 + _local17); _local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x))); _local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y))); _local18 = _local6; _local19 = _local7; _local20 = _local12; _local21 = _local13; _local22 = _local14; _local23 = _local15; _local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18)); _local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19)); _local5 = (_local5 + (_local16 * (_local24 + _local25))); _local9++; }; _arg1.mass = (m_density * _local4); _local2 = (_local2 * (1 / _local4)); _local3 = (_local3 * (1 / _local4)); _arg1.center.Set(_local2, _local3); _arg1.I = (m_density * _local5); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:b2Vec2; var _local5:b2Mat22; var _local6:Number; var _local7:Number; var _local8:int; var _local9:Number; var _local10:int; var _local11:Number; _local5 = _arg1.R; _local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y)); _local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y)); _local8 = 0; _local4 = m_coreVertices[0]; _local9 = ((_local4.x * _local6) + (_local4.y * _local7)); _local10 = 1; while (_local10 < m_vertexCount) { _local4 = m_coreVertices[_local10]; _local11 = ((_local4.x * _local6) + (_local4.y * _local7)); if (_local11 > _local9){ _local8 = _local10; _local9 = _local11; }; _local10++; }; _local5 = _arg1.R; _local4 = m_coreVertices[_local8]; s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y))); s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y))); return (s_supportVec); } public function GetVertexCount():int{ return (m_vertexCount); } override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ var _local4:b2AABB; var _local5:b2AABB; _local4 = s_sweptAABB1; _local5 = s_sweptAABB2; ComputeAABB(_local4, _arg2); ComputeAABB(_local5, _arg3); _arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y); _arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y); } public function GetVertices():Array{ return (m_vertices); } public function GetNormals():Array{ return (m_normals); } public function GetOBB():b2OBB{ return (m_obb); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_coreVertices[0])); } public function Centroid(_arg1:b2XForm):b2Vec2{ return (b2Math.b2MulX(_arg1, m_centroid)); } override public function UpdateSweepRadius(_arg1:b2Vec2):void{ var _local2:b2Vec2; var _local3:int; var _local4:Number; var _local5:Number; m_sweepRadius = 0; _local3 = 0; while (_local3 < m_vertexCount) { _local2 = m_coreVertices[_local3]; _local4 = (_local2.x - _arg1.x); _local5 = (_local2.y - _arg1.y); _local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5))); if (_local4 > m_sweepRadius){ m_sweepRadius = _local4; }; _local3++; }; } override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Mat22; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local5 = s_computeMat; _local3 = _arg2.R; _local4 = m_obb.R.col1; _local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local4 = m_obb.R.col2; _local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); _local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); _local5.Abs(); _local6 = _local5; _local4 = m_obb.extents; _local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y)); _local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y)); _local3 = _arg2.R; _local4 = m_obb.center; _local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y))); _local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y))); _arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8)); _arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8)); } public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{ var _local3:b2Vec2; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:int; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local3 = new b2Vec2(); _local4 = 0; _local5 = 0; _local6 = 0; _local7 = (1 / 3); _local8 = 0; while (_local8 < _arg2) { _local9 = _arg1[_local8]; _local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0]; _local11 = (_local9.x - _local5); _local12 = (_local9.y - _local6); _local13 = (_local10.x - _local5); _local14 = (_local10.y - _local6); _local15 = ((_local11 * _local14) - (_local12 * _local13)); _local16 = (0.5 * _local15); _local4 = (_local4 + _local16); _local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x))); _local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y))); _local8++; }; _local3.x = (_local3.x * (1 / _local4)); _local3.y = (_local3.y * (1 / _local4)); return (_local3); } public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{ var _local4:int; var _local5:Array; var _local6:Number; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:b2Mat22; _local5 = new Array((b2Settings.b2_maxPolygonVertices + 1)); _local4 = 0; while (_local4 < _arg3) { _local5[_local4] = _arg2[_local4]; _local4++; }; _local5[_arg3] = _local5[0]; _local6 = Number.MAX_VALUE; _local4 = 1; while (_local4 <= _arg3) { _local7 = _local5[int((_local4 - 1))]; _local8 = (_local5[_local4].x - _local7.x); _local9 = (_local5[_local4].y - _local7.y); _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = (_local8 / _local10); _local9 = (_local9 / _local10); _local11 = -(_local9); _local12 = _local8; _local13 = Number.MAX_VALUE; _local14 = Number.MAX_VALUE; _local15 = -(Number.MAX_VALUE); _local16 = -(Number.MAX_VALUE); _local17 = 0; while (_local17 < _arg3) { _local19 = (_local5[_local17].x - _local7.x); _local20 = (_local5[_local17].y - _local7.y); _local21 = ((_local8 * _local19) + (_local9 * _local20)); _local22 = ((_local11 * _local19) + (_local12 * _local20)); if (_local21 < _local13){ _local13 = _local21; }; if (_local22 < _local14){ _local14 = _local22; }; if (_local21 > _local15){ _local15 = _local21; }; if (_local22 > _local16){ _local16 = _local22; }; _local17++; }; _local18 = ((_local15 - _local13) * (_local16 - _local14)); if (_local18 < (0.95 * _local6)){ _local6 = _local18; _arg1.R.col1.x = _local8; _arg1.R.col1.y = _local9; _arg1.R.col2.x = _local11; _arg1.R.col2.y = _local12; _local23 = (0.5 * (_local13 + _local15)); _local24 = (0.5 * (_local14 + _local16)); _local25 = _arg1.R; _arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24))); _arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24))); _arg1.extents.x = (0.5 * (_local15 - _local13)); _arg1.extents.y = (0.5 * (_local16 - _local14)); }; _local4++; }; } } }//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape) package Box2D.Collision.Shapes { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Shape { public var m_type:int; public var m_sweepRadius:Number; public var m_density:Number; public var m_filter:b2FilterData; public var m_friction:Number; public var m_next:b2Shape; public var m_restitution:Number; public var m_userData; public var m_isSensor:Boolean; public var m_proxyId:uint; public var m_body:b2Body; public static const e_polygonShape:int = 1; public static const e_unknownShape:int = -1; public static const e_circleShape:int = 0; public static const e_shapeTypeCount:int = 2; private static var s_resetAABB:b2AABB = new b2AABB(); private static var s_syncAABB:b2AABB = new b2AABB(); private static var s_proxyAABB:b2AABB = new b2AABB(); public function b2Shape(_arg1:b2ShapeDef){ m_userData = _arg1.userData; m_friction = _arg1.friction; m_restitution = _arg1.restitution; m_density = _arg1.density; m_body = null; m_sweepRadius = 0; m_next = null; m_proxyId = b2Pair.b2_nullProxy; m_filter = _arg1.filter.Copy(); m_isSensor = _arg1.isSensor; } public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{ return (false); } public function GetSweepRadius():Number{ return (m_sweepRadius); } public function GetNext():b2Shape{ return (m_next); } public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{ } public function GetType():int{ return (m_type); } public function GetRestitution():Number{ return (m_restitution); } public function GetFriction():Number{ return (m_friction); } public function GetFilterData():b2FilterData{ return (m_filter.Copy()); } public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{ return (false); } public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; if (m_proxyId == b2Pair.b2_nullProxy){ return; }; _arg1.DestroyProxy(m_proxyId); _local3 = s_resetAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetFilterData(_arg1:b2FilterData):void{ m_filter = _arg1.Copy(); } public function GetUserData(){ return (m_userData); } public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{ var _local4:b2AABB; if (m_proxyId == b2Pair.b2_nullProxy){ return (false); }; _local4 = s_syncAABB; ComputeSweptAABB(_local4, _arg2, _arg3); if (_arg1.InRange(_local4)){ _arg1.MoveProxy(m_proxyId, _local4); return (true); }; return (false); } public function ComputeMass(_arg1:b2MassData):void{ } public function IsSensor():Boolean{ return (m_isSensor); } public function DestroyProxy(_arg1:b2BroadPhase):void{ if (m_proxyId != b2Pair.b2_nullProxy){ _arg1.DestroyProxy(m_proxyId); m_proxyId = b2Pair.b2_nullProxy; }; } public function UpdateSweepRadius(_arg1:b2Vec2):void{ } public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{ } public function GetBody():b2Body{ return (m_body); } public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{ var _local3:b2AABB; var _local4:Boolean; _local3 = s_proxyAABB; ComputeAABB(_local3, _arg2); _local4 = _arg1.InRange(_local3); if (_local4){ m_proxyId = _arg1.CreateProxy(_local3, this); } else { m_proxyId = b2Pair.b2_nullProxy; }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public static function Destroy(_arg1:b2Shape, _arg2):void{ } public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{ switch (_arg1.type){ case e_circleShape: return (new b2CircleShape(_arg1)); case e_polygonShape: return (new b2PolygonShape(_arg1)); default: return (null); }; } } }//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef) package Box2D.Collision.Shapes { public class b2ShapeDef { public var isSensor:Boolean;// = false public var density:Number;// = 0 public var type:int; public var restitution:Number;// = 0 public var userData;// = null public var filter:b2FilterData; public var friction:Number;// = 0.2 public function b2ShapeDef(){ type = b2Shape.e_unknownShape; userData = null; friction = 0.2; restitution = 0; density = 0; isSensor = false; filter = new b2FilterData(); super(); } } }//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2AABB { public var upperBound:b2Vec2; public var lowerBound:b2Vec2; public function b2AABB(){ lowerBound = new b2Vec2(); upperBound = new b2Vec2(); super(); } public function IsValid():Boolean{ var _local1:Number; var _local2:Number; var _local3:Boolean; _local1 = (upperBound.x - lowerBound.x); _local2 = (upperBound.y - lowerBound.y); _local3 = (((_local1 >= 0)) && ((_local2 >= 0))); _local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid())); return (_local3); } } }//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound) package Box2D.Collision { public class b2Bound { public var proxyId:uint; public var stabbingCount:uint; public var value:uint; public function Swap(_arg1:b2Bound):void{ var _local2:uint; var _local3:uint; var _local4:uint; _local2 = value; _local3 = proxyId; _local4 = stabbingCount; value = _arg1.value; proxyId = _arg1.proxyId; stabbingCount = _arg1.stabbingCount; _arg1.value = _local2; _arg1.proxyId = _local3; _arg1.stabbingCount = _local4; } public function IsLower():Boolean{ return (((value & 1) == 0)); } public function IsUpper():Boolean{ return (((value & 1) == 1)); } } }//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues) package Box2D.Collision { public class b2BoundValues { public var lowerValues:Array; public var upperValues:Array; public function b2BoundValues(){ lowerValues = [0, 0]; upperValues = [0, 0]; super(); } } }//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2BroadPhase { public var m_quantizationFactor:b2Vec2; public var m_worldAABB:b2AABB; public var m_bounds:Array; public var m_freeProxy:uint; public var m_proxyCount:int; public var m_proxyPool:Array; public var m_queryResultCount:int; public var m_pairManager:b2PairManager; public var m_timeStamp:uint; public var m_queryResults:Array; public static const b2_nullEdge:uint = b2Settings.USHRT_MAX; public static const b2_invalid:uint = b2Settings.USHRT_MAX; public static var s_validate:Boolean = false; public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){ var _local3:int; var _local4:Number; var _local5:Number; var _local6:b2Proxy; var _local7:int; m_pairManager = new b2PairManager(); m_proxyPool = new Array(b2Settings.b2_maxPairs); m_bounds = new Array((2 * b2Settings.b2_maxProxies)); m_queryResults = new Array(b2Settings.b2_maxProxies); m_quantizationFactor = new b2Vec2(); super(); m_pairManager.Initialize(this, _arg2); m_worldAABB = _arg1; m_proxyCount = 0; _local3 = 0; while (_local3 < b2Settings.b2_maxProxies) { m_queryResults[_local3] = 0; _local3++; }; m_bounds = new Array(2); _local3 = 0; while (_local3 < 2) { m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies)); _local7 = 0; while (_local7 < (2 * b2Settings.b2_maxProxies)) { m_bounds[_local3][_local7] = new b2Bound(); _local7++; }; _local3++; }; _local4 = (_arg1.upperBound.x - _arg1.lowerBound.x); _local5 = (_arg1.upperBound.y - _arg1.lowerBound.y); m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4); m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5); _local3 = 0; while (_local3 < (b2Settings.b2_maxProxies - 1)) { _local6 = new b2Proxy(); m_proxyPool[_local3] = _local6; _local6.SetNext((_local3 + 1)); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; _local3++; }; _local6 = new b2Proxy(); m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6; _local6.SetNext(b2Pair.b2_nullProxy); _local6.timeStamp = 0; _local6.overlapCount = b2_invalid; _local6.userData = null; m_freeProxy = 0; m_timeStamp = 1; m_queryResultCount = 0; } public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{ var _local4:Array; var _local5:Array; var _local6:uint; var _local7:uint; var _local8:Array; var _local9:Array; var _local10:int; var _local11:int; var _local12:b2Proxy; _local4 = new Array(); _local5 = new Array(); ComputeBounds(_local4, _local5, _arg1); _local8 = [_local6]; _local9 = [_local7]; Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0); Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1); _local10 = 0; _local11 = 0; while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) { _local12 = m_proxyPool[m_queryResults[_local11]]; _arg2[_local11] = _local12.userData; _local11++; _local10++; }; m_queryResultCount = 0; IncrementTimeStamp(); return (_local10); } public function Commit():void{ m_pairManager.Commit(); } public function GetProxy(_arg1:int):b2Proxy{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){ return (null); }; return (_local2); } private function IncrementTimeStamp():void{ var _local1:uint; if (m_timeStamp == b2Settings.USHRT_MAX){ _local1 = 0; while (_local1 < b2Settings.b2_maxProxies) { (m_proxyPool[_local1] as b2Proxy).timeStamp = 0; _local1++; }; m_timeStamp = 1; } else { m_timeStamp++; }; } private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{ var _local8:uint; var _local9:uint; var _local10:b2Bound; var _local11:uint; var _local12:int; var _local13:int; var _local14:b2Proxy; _local8 = BinarySearch(_arg5, _arg6, _arg3); _local9 = BinarySearch(_arg5, _arg6, _arg4); _local11 = _local8; while (_local11 < _local9) { _local10 = _arg5[_local11]; if (_local10.IsLower()){ IncrementOverlapCount(_local10.proxyId); }; _local11++; }; if (_local8 > 0){ _local12 = (_local8 - 1); _local10 = _arg5[_local12]; _local13 = _local10.stabbingCount; while (_local13) { _local10 = _arg5[_local12]; if (_local10.IsLower()){ _local14 = m_proxyPool[_local10.proxyId]; if (_local8 <= _local14.upperBounds[_arg7]){ IncrementOverlapCount(_local10.proxyId); _local13--; }; }; _local12--; }; }; _arg1[0] = _local8; _arg2[0] = _local9; } private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; var _local6:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg1.lowerBounds[_local3]]; _local6 = _local4[_arg2.upperBounds[_local3]]; if (_local5.value > _local6.value){ return (false); }; _local5 = _local4[_arg1.upperBounds[_local3]]; _local6 = _local4[_arg2.lowerBounds[_local3]]; if (_local5.value < _local6.value){ return (false); }; _local3++; }; return (true); } private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local4 = _arg3.lowerBound.x; _local5 = _arg3.lowerBound.y; _local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x); _local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y); _local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x); _local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y); _local6 = _arg3.upperBound.x; _local7 = _arg3.upperBound.y; _local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x); _local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y); _local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x); _local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y); _arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1)); _arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1); _arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1)); _arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1); } public function CreateProxy(_arg1:b2AABB, _arg2):uint{ var _local3:uint; var _local4:b2Proxy; var _local5:uint; var _local6:uint; var _local7:Array; var _local8:Array; var _local9:int; var _local10:int; var _local11:Array; var _local12:uint; var _local13:uint; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:int; var _local18:int; var _local19:b2Bound; var _local20:b2Bound; var _local21:b2Bound; var _local22:int; var _local23:b2Proxy; _local5 = m_freeProxy; _local4 = m_proxyPool[_local5]; m_freeProxy = _local4.GetNext(); _local4.overlapCount = 0; _local4.userData = _arg2; _local6 = (2 * m_proxyCount); _local7 = new Array(); _local8 = new Array(); ComputeBounds(_local7, _local8, _arg1); _local9 = 0; while (_local9 < 2) { _local11 = m_bounds[_local9]; _local14 = [_local12]; _local15 = [_local13]; Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9); _local12 = _local14[0]; _local13 = _local15[0]; _local16 = new Array(); _local18 = (_local6 - _local13); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local13 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local13 + 2); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local16 = new Array(); _local18 = (_local13 - _local12); _local17 = 0; while (_local17 < _local18) { _local16[_local17] = new b2Bound(); _local19 = _local16[_local17]; _local20 = _local11[int((_local12 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local18 = _local16.length; _local22 = (_local12 + 1); _local17 = 0; while (_local17 < _local18) { _local20 = _local16[_local17]; _local19 = _local11[int((_local22 + _local17))]; _local19.value = _local20.value; _local19.proxyId = _local20.proxyId; _local19.stabbingCount = _local20.stabbingCount; _local17++; }; _local13++; _local19 = _local11[_local12]; _local20 = _local11[_local13]; _local19.value = _local7[_local9]; _local19.proxyId = _local5; _local20.value = _local8[_local9]; _local20.proxyId = _local5; _local21 = _local11[int((_local12 - 1))]; _local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount; _local21 = _local11[int((_local13 - 1))]; _local20.stabbingCount = _local21.stabbingCount; _local3 = _local12; while (_local3 < _local13) { _local21 = _local11[_local3]; _local21.stabbingCount++; _local3++; }; _local3 = _local12; while (_local3 < (_local6 + 2)) { _local19 = _local11[_local3]; _local23 = m_proxyPool[_local19.proxyId]; if (_local19.IsLower()){ _local23.lowerBounds[_local9] = _local3; } else { _local23.upperBounds[_local9] = _local3; }; _local3++; }; _local9++; }; m_proxyCount++; _local10 = 0; while (_local10 < m_queryResultCount) { m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]); _local10++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); return (_local5); } public function DestroyProxy(_arg1:uint):void{ var _local2:b2Bound; var _local3:b2Bound; var _local4:b2Proxy; var _local5:int; var _local6:int; var _local7:int; var _local8:Array; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:Array; var _local14:int; var _local15:int; var _local16:int; var _local17:uint; var _local18:int; var _local19:b2Proxy; _local4 = m_proxyPool[_arg1]; _local5 = (2 * m_proxyCount); _local6 = 0; while (_local6 < 2) { _local8 = m_bounds[_local6]; _local9 = _local4.lowerBounds[_local6]; _local10 = _local4.upperBounds[_local6]; _local2 = _local8[_local9]; _local11 = _local2.value; _local3 = _local8[_local10]; _local12 = _local3.value; _local13 = new Array(); _local15 = ((_local10 - _local9) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local9 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = _local9; _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local13 = new Array(); _local15 = ((_local5 - _local10) - 1); _local14 = 0; while (_local14 < _local15) { _local13[_local14] = new b2Bound(); _local2 = _local13[_local14]; _local3 = _local8[int(((_local10 + 1) + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = _local13.length; _local16 = (_local10 - 1); _local14 = 0; while (_local14 < _local15) { _local3 = _local13[_local14]; _local2 = _local8[int((_local16 + _local14))]; _local2.value = _local3.value; _local2.proxyId = _local3.proxyId; _local2.stabbingCount = _local3.stabbingCount; _local14++; }; _local15 = (_local5 - 2); _local17 = _local9; while (_local17 < _local15) { _local2 = _local8[_local17]; _local19 = m_proxyPool[_local2.proxyId]; if (_local2.IsLower()){ _local19.lowerBounds[_local6] = _local17; } else { _local19.upperBounds[_local6] = _local17; }; _local17++; }; _local15 = (_local10 - 1); _local18 = _local9; while (_local18 < _local15) { _local2 = _local8[_local18]; _local2.stabbingCount--; _local18++; }; Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6); _local6++; }; _local7 = 0; while (_local7 < m_queryResultCount) { m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]); _local7++; }; m_pairManager.Commit(); m_queryResultCount = 0; IncrementTimeStamp(); _local4.userData = null; _local4.overlapCount = b2_invalid; _local4.lowerBounds[0] = b2_invalid; _local4.lowerBounds[1] = b2_invalid; _local4.upperBounds[0] = b2_invalid; _local4.upperBounds[1] = b2_invalid; _local4.SetNext(m_freeProxy); m_freeProxy = _arg1; m_proxyCount--; } public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{ var _local3:int; var _local4:Array; var _local5:b2Bound; _local3 = 0; while (_local3 < 2) { _local4 = m_bounds[_local3]; _local5 = _local4[_arg2.upperBounds[_local3]]; if (_arg1.lowerValues[_local3] > _local5.value){ return (false); }; _local5 = _local4[_arg2.lowerBounds[_local3]]; if (_arg1.upperValues[_local3] < _local5.value){ return (false); }; _local3++; }; return (true); } public function Validate():void{ var _local1:b2Pair; var _local2:b2Proxy; var _local3:b2Proxy; var _local4:Boolean; var _local5:int; var _local6:b2Bound; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:b2Bound; _local5 = 0; while (_local5 < 2) { _local6 = m_bounds[_local5]; _local7 = (2 * m_proxyCount); _local8 = 0; _local9 = 0; while (_local9 < _local7) { _local10 = _local6[_local9]; if (_local10.IsLower() == true){ _local8++; } else { _local8--; }; _local9++; }; _local5++; }; } private function IncrementOverlapCount(_arg1:uint):void{ var _local2:b2Proxy; _local2 = m_proxyPool[_arg1]; if (_local2.timeStamp < m_timeStamp){ _local2.timeStamp = m_timeStamp; _local2.overlapCount = 1; } else { _local2.overlapCount = 2; m_queryResults[m_queryResultCount] = _arg1; m_queryResultCount++; }; } public function InRange(_arg1:b2AABB):Boolean{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local2 = _arg1.lowerBound.x; _local3 = _arg1.lowerBound.y; _local2 = (_local2 - m_worldAABB.upperBound.x); _local3 = (_local3 - m_worldAABB.upperBound.y); _local4 = m_worldAABB.lowerBound.x; _local5 = m_worldAABB.lowerBound.y; _local4 = (_local4 - _arg1.upperBound.x); _local5 = (_local5 - _arg1.upperBound.y); _local2 = b2Math.b2Max(_local2, _local4); _local3 = b2Math.b2Max(_local3, _local5); return ((b2Math.b2Max(_local2, _local3) < 0)); } public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{ var _local3:Array; var _local4:int; var _local5:uint; var _local6:uint; var _local7:b2Bound; var _local8:b2Bound; var _local9:b2Bound; var _local10:uint; var _local11:b2Proxy; var _local12:uint; var _local13:b2Proxy; var _local14:b2BoundValues; var _local15:b2BoundValues; var _local16:Array; var _local17:uint; var _local18:uint; var _local19:uint; var _local20:uint; var _local21:int; var _local22:int; var _local23:uint; var _local24:b2Proxy; if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){ return; }; if (_arg2.IsValid() == false){ return; }; _local12 = (2 * m_proxyCount); _local13 = m_proxyPool[_arg1]; _local14 = new b2BoundValues(); ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2); _local15 = new b2BoundValues(); _local5 = 0; while (_local5 < 2) { _local7 = m_bounds[_local5][_local13.lowerBounds[_local5]]; _local15.lowerValues[_local5] = _local7.value; _local7 = m_bounds[_local5][_local13.upperBounds[_local5]]; _local15.upperValues[_local5] = _local7.value; _local5++; }; _local5 = 0; while (_local5 < 2) { _local16 = m_bounds[_local5]; _local17 = _local13.lowerBounds[_local5]; _local18 = _local13.upperBounds[_local5]; _local19 = _local14.lowerValues[_local5]; _local20 = _local14.upperValues[_local5]; _local7 = _local16[_local17]; _local21 = (_local19 - _local7.value); _local7.value = _local19; _local7 = _local16[_local18]; _local22 = (_local20 - _local7.value); _local7.value = _local20; if (_local21 < 0){ _local6 = _local17; while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local8.proxyId]; _local8.stabbingCount++; if (_local8.IsUpper() == true){ if (TestOverlap(_local14, _local24)){ m_pairManager.AddBufferedPair(_arg1, _local23); }; _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; if (_local22 > 0){ _local6 = _local18; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount++; if (_local9.IsLower() == true){ if (TestOverlap(_local14, _local11)){ m_pairManager.AddBufferedPair(_arg1, _local10); }; _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; } else { _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local21 > 0){ _local6 = _local17; while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) { _local7 = _local16[_local6]; _local9 = _local16[int((_local6 + 1))]; _local10 = _local9.proxyId; _local11 = m_proxyPool[_local10]; _local9.stabbingCount--; if (_local9.IsUpper()){ if (TestOverlap(_local15, _local11)){ m_pairManager.RemoveBufferedPair(_arg1, _local10); }; _local3 = _local11.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local11.lowerBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.Swap(_local9); _local6++; }; }; if (_local22 < 0){ _local6 = _local18; while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) { _local7 = _local16[_local6]; _local8 = _local16[int((_local6 - 1))]; _local23 = _local8.proxyId; _local24 = m_proxyPool[_local23]; _local8.stabbingCount--; if (_local8.IsLower() == true){ if (TestOverlap(_local15, _local24)){ m_pairManager.RemoveBufferedPair(_arg1, _local23); }; _local3 = _local24.lowerBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount--; } else { _local3 = _local24.upperBounds; _local4 = _local3[_local5]; _local4++; _local3[_local5] = _local4; _local7.stabbingCount++; }; _local3 = _local13.upperBounds; _local4 = _local3[_local5]; _local4--; _local3[_local5] = _local4; _local7.Swap(_local8); _local6--; }; }; _local5++; }; } public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{ var _local4:int; var _local5:int; var _local6:int; var _local7:b2Bound; _local4 = 0; _local5 = (_arg2 - 1); while (_local4 <= _local5) { _local6 = ((_local4 + _local5) / 2); _local7 = _arg1[_local6]; if (_local7.value > _arg3){ _local5 = (_local6 - 1); } else { if (_local7.value < _arg3){ _local4 = (_local6 + 1); } else { return (uint(_local6)); }; }; }; return (uint(_local4)); } } }//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair) package Box2D.Collision { public class b2BufferedPair { public var proxyId1:uint; public var proxyId2:uint; } }//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Collision { public static const b2_nullFeature:uint = 0xFF; private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2(); public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:Array; var _local9:int; var _local10:Array; var _local11:b2Mat22; var _local12:b2Vec2; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _local6 = _arg1.m_vertexCount; _local7 = _arg1.m_vertices; _local8 = _arg1.m_normals; _local9 = _arg4.m_vertexCount; _local10 = _arg4.m_vertices; _local11 = _arg2.R; _local12 = _local8[_arg3]; _local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)); _local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)); _local11 = _arg5.R; _local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14)); _local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14)); _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local12 = _local10[_local19]; _local25 = ((_local12.x * _local15) + (_local12.y * _local16)); if (_local25 < _local18){ _local18 = _local25; _local17 = _local19; }; _local19++; }; _local12 = _local7[_arg3]; _local11 = _arg2.R; _local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local12 = _local10[_local17]; _local11 = _arg5.R; _local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y))); _local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y))); _local22 = (_local22 - _local20); _local23 = (_local23 - _local21); _local24 = ((_local22 * _local13) + (_local23 * _local14)); return (_local24); } public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local3 = _arg2.lowerBound; _local4 = _arg1.upperBound; _local5 = (_local3.x - _local4.x); _local6 = (_local3.y - _local4.y); _local3 = _arg1.lowerBound; _local4 = _arg2.upperBound; _local7 = (_local3.x - _local4.x); _local8 = (_local3.y - _local4.y); if ((((_local5 > 0)) || ((_local6 > 0)))){ return (false); }; if ((((_local7 > 0)) || ((_local8 > 0)))){ return (false); }; return (true); } public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{ var _local7:int; var _local8:Array; var _local9:int; var _local10:Array; var _local11:Array; var _local12:b2Mat22; var _local13:b2Vec2; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:int; var _local18:Number; var _local19:int; var _local20:ClipVertex; var _local21:int; var _local22:int; var _local23:Number; _local7 = _arg2.m_vertexCount; _local8 = _arg2.m_normals; _local9 = _arg5.m_vertexCount; _local10 = _arg5.m_vertices; _local11 = _arg5.m_normals; _local12 = _arg3.R; _local13 = _local8[_arg4]; _local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)); _local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)); _local12 = _arg6.R; _local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15)); _local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15)); _local14 = _local16; _local17 = 0; _local18 = Number.MAX_VALUE; _local19 = 0; while (_local19 < _local9) { _local13 = _local11[_local19]; _local23 = ((_local14 * _local13.x) + (_local15 * _local13.y)); if (_local23 < _local18){ _local18 = _local23; _local17 = _local19; }; _local19++; }; _local21 = _local17; _local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0; _local20 = _arg1[0]; _local13 = _local10[_local21]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local21; _local20.id.features.incidentVertex = 0; _local20 = _arg1[1]; _local13 = _local10[_local22]; _local12 = _arg6.R; _local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y))); _local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y))); _local20.id.features.referenceEdge = _arg4; _local20.id.features.incidentEdge = _local22; _local20.id.features.incidentVertex = 1; } public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{ var _local6:ClipVertex; var _local7:int; var _local8:Array; var _local9:Number; var _local10:int; var _local11:Array; var _local12:Number; var _local13:b2PolygonShape; var _local14:b2PolygonShape; var _local15:b2XForm; var _local16:b2XForm; var _local17:int; var _local18:uint; var _local19:Number; var _local20:Number; var _local21:Array; var _local22:int; var _local23:Array; var _local24:b2Vec2; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:b2Vec2; var _local28:b2Vec2; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Array; var _local33:Array; var _local34:int; var _local35:int; var _local36:int; var _local37:b2Vec2; var _local38:Number; var _local39:b2ManifoldPoint; _arg1.pointCount = 0; _local7 = 0; _local8 = [_local7]; _local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5); _local7 = _local8[0]; if (_local9 > 0){ return; }; _local10 = 0; _local11 = [_local10]; _local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3); _local10 = _local11[0]; if (_local12 > 0){ return; }; _local15 = new b2XForm(); _local16 = new b2XForm(); _local19 = 0.98; _local20 = 0.001; if (_local12 > ((_local19 * _local9) + _local20)){ _local13 = _arg4; _local14 = _arg2; _local15.Set(_arg5); _local16.Set(_arg3); _local17 = _local10; _local18 = 1; } else { _local13 = _arg2; _local14 = _arg4; _local15.Set(_arg3); _local16.Set(_arg5); _local17 = _local7; _local18 = 0; }; _local21 = [new ClipVertex(), new ClipVertex()]; FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16); _local22 = _local13.m_vertexCount; _local23 = _local13.m_vertices; _local24 = _local23[_local17]; _local25 = _local24.Copy(); if ((_local17 + 1) < _local22){ _local24 = _local23[int((_local17 + 1))]; _local37 = _local24.Copy(); } else { _local24 = _local23[0]; _local37 = _local24.Copy(); }; _local26 = b2Math.SubtractVV(_local37, _local25); _local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25)); _local27.Normalize(); _local28 = b2Math.b2CrossVF(_local27, 1); _local25 = b2Math.b2MulX(_local15, _local25); _local37 = b2Math.b2MulX(_local15, _local37); _local29 = b2Math.b2Dot(_local28, _local25); _local30 = -(b2Math.b2Dot(_local27, _local25)); _local31 = b2Math.b2Dot(_local27, _local37); _local32 = [new ClipVertex(), new ClipVertex()]; _local33 = [new ClipVertex(), new ClipVertex()]; _local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30); if (_local34 < 2){ return; }; _local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31); if (_local34 < 2){ return; }; _arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy(); _local35 = 0; _local36 = 0; while (_local36 < b2Settings.b2_maxManifoldPoints) { _local6 = _local33[_local36]; _local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29); if (_local38 <= 0){ _local39 = _arg1.points[_local35]; _local39.separation = _local38; _local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v); _local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v); _local39.id.key = _local6.id._key; _local39.id.features.flip = _local18; _local35++; }; _local36++; }; _arg1.pointCount = _local35; } public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{ var _local6:int; var _local7:Array; var _local8:b2Vec2; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:int; var _local15:Number; var _local16:int; var _local17:Number; var _local18:int; var _local19:Number; var _local20:int; var _local21:Number; var _local22:int; var _local23:Number; var _local24:int; var _local25:Number; _local6 = _arg2.m_vertexCount; _local7 = _arg2.m_normals; _local9 = _arg5.R; _local8 = _arg4.m_centroid; _local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))); _local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))); _local9 = _arg3.R; _local8 = _arg2.m_centroid; _local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)))); _local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)))); _local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y)); _local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y)); _local14 = 0; _local15 = -(Number.MAX_VALUE); _local16 = 0; while (_local16 < _local6) { _local8 = _local7[_local16]; _local25 = ((_local8.x * _local12) + (_local8.y * _local13)); if (_local25 > _local15){ _local15 = _local25; _local14 = _local16; }; _local16++; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; _local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1); _local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5); if (_local19 > 0){ return (_local19); }; _local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0; _local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5); if (_local21 > 0){ return (_local21); }; if ((((_local19 > _local17)) && ((_local19 > _local21)))){ _local24 = -1; _local22 = _local18; _local23 = _local19; } else { if (_local21 > _local17){ _local24 = 1; _local22 = _local20; _local23 = _local21; } else { _arg1[0] = _local14; return (_local17); }; }; while (true) { if (_local24 == -1){ _local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1); } else { _local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0; }; _local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5); if (_local17 > 0){ return (_local17); }; if (_local17 > _local23){ _local22 = _local14; _local23 = _local17; } else { break; }; }; _arg1[0] = _local22; return (_local23); } public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{ var _local5:ClipVertex; var _local6:int; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:b2Vec2; var _local13:ClipVertex; _local6 = 0; _local5 = _arg2[0]; _local7 = _local5.v; _local5 = _arg2[1]; _local8 = _local5.v; _local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4); _local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4); if (_local9 <= 0){ var _temp1 = _local6; _local6 = (_local6 + 1); var _local14 = _temp1; _arg1[_local14] = _arg2[0]; }; if (_local10 <= 0){ var _temp2 = _local6; _local6 = (_local6 + 1); _local14 = _temp2; _arg1[_local14] = _arg2[1]; }; if ((_local9 * _local10) < 0){ _local11 = (_local9 / (_local9 - _local10)); _local5 = _arg1[_local6]; _local12 = _local5.v; _local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x))); _local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y))); _local5 = _arg1[_local6]; if (_local9 > 0){ _local13 = _arg2[0]; _local5.id = _local13.id; } else { _local13 = _arg2[1]; _local5.id = _local13.id; }; _local6++; }; return (_local6); } public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2Mat22; var _local7:b2Vec2; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:b2ManifoldPoint; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; _arg1.pointCount = 0; _local6 = _arg3.R; _local7 = _arg2.m_localPosition; _local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local6 = _arg5.R; _local7 = _arg4.m_localPosition; _local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y))); _local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y))); _local12 = (_local10 - _local8); _local13 = (_local11 - _local9); _local14 = ((_local12 * _local12) + (_local13 * _local13)); _local15 = _arg2.m_radius; _local16 = _arg4.m_radius; _local17 = (_local15 + _local16); if (_local14 > (_local17 * _local17)){ return; }; if (_local14 < Number.MIN_VALUE){ _local18 = -(_local17); _arg1.normal.Set(0, 1); } else { _local24 = Math.sqrt(_local14); _local18 = (_local24 - _local17); _local25 = (1 / _local24); _arg1.normal.x = (_local25 * _local12); _arg1.normal.y = (_local25 * _local13); }; _arg1.pointCount = 1; _local19 = _arg1.points[0]; _local19.id.key = 0; _local19.separation = _local18; _local8 = (_local8 + (_local15 * _arg1.normal.x)); _local9 = (_local9 + (_local15 * _arg1.normal.y)); _local10 = (_local10 - (_local16 * _arg1.normal.x)); _local11 = (_local11 - (_local16 * _arg1.normal.y)); _local20 = (0.5 * (_local8 + _local10)); _local21 = (0.5 * (_local9 + _local11)); _local22 = (_local20 - _arg3.position.x); _local23 = (_local21 - _arg3.position.y); _local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y)); _local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y)); _local22 = (_local20 - _arg5.position.x); _local23 = (_local21 - _arg5.position.y); _local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y)); _local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y)); } public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{ var _local6:b2ManifoldPoint; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:b2Vec2; var _local12:b2Mat22; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:Number; var _local20:Number; var _local21:int; var _local22:Array; var _local23:Array; var _local24:int; var _local25:int; var _local26:int; var _local27:b2Vec2; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; _arg1.pointCount = 0; _local12 = _arg5.R; _local11 = _arg4.m_localPosition; _local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y))); _local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y))); _local7 = (_local13 - _arg3.position.x); _local8 = (_local14 - _arg3.position.y); _local12 = _arg3.R; _local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local18 = 0; _local19 = -(Number.MAX_VALUE); _local20 = _arg4.m_radius; _local21 = _arg2.m_vertexCount; _local22 = _arg2.m_vertices; _local23 = _arg2.m_normals; _local24 = 0; while (_local24 < _local21) { _local11 = _local22[_local24]; _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local11 = _local23[_local24]; _local34 = ((_local11.x * _local7) + (_local11.y * _local8)); if (_local34 > _local20){ return; }; if (_local34 > _local19){ _local19 = _local34; _local18 = _local24; }; _local24++; }; if (_local19 < Number.MIN_VALUE){ _arg1.pointCount = 1; _local11 = _local23[_local18]; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)); _arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)); _local6 = _arg1.points[0]; _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local19 - _local20); return; }; _local25 = _local18; _local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0; _local11 = _local22[_local25]; _local27 = _local22[_local26]; _local28 = (_local27.x - _local11.x); _local29 = (_local27.y - _local11.y); _local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29))); _local28 = (_local28 / _local30); _local29 = (_local29 / _local30); _local7 = (_local15 - _local11.x); _local8 = (_local16 - _local11.y); _local31 = ((_local7 * _local28) + (_local8 * _local29)); _local6 = _arg1.points[0]; if (_local31 <= 0){ _local32 = _local11.x; _local33 = _local11.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local25; } else { if (_local31 >= _local30){ _local32 = _local27.x; _local33 = _local27.y; _local6.id.features.incidentEdge = b2_nullFeature; _local6.id.features.incidentVertex = _local26; } else { _local32 = ((_local28 * _local31) + _local11.x); _local33 = ((_local29 * _local31) + _local11.y); _local6.id.features.incidentEdge = _local18; _local6.id.features.incidentVertex = b2_nullFeature; }; }; _local7 = (_local15 - _local32); _local8 = (_local16 - _local33); _local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8))); _local7 = (_local7 / _local17); _local8 = (_local8 / _local17); if (_local17 > _local20){ return; }; _arg1.pointCount = 1; _local12 = _arg3.R; _arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8)); _arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8)); _local9 = (_local13 - (_local20 * _arg1.normal.x)); _local10 = (_local14 - (_local20 * _arg1.normal.y)); _local7 = (_local9 - _arg3.position.x); _local8 = (_local10 - _arg3.position.y); _local12 = _arg3.R; _local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local7 = (_local9 - _arg5.position.x); _local8 = (_local10 - _arg5.position.y); _local12 = _arg5.R; _local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y)); _local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y)); _local6.separation = (_local17 - _local20); _local6.id.features.referenceEdge = 0; _local6.id.features.flip = 0; } } }//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID) package Box2D.Collision { public class b2ContactID { public var _key:uint; public var features:Features; public function b2ContactID(){ features = new Features(); super(); features._m_id = this; } public function Set(_arg1:b2ContactID):void{ key = _arg1._key; } public function Copy():b2ContactID{ var _local1:b2ContactID; _local1 = new b2ContactID(); _local1.key = key; return (_local1); } public function get key():uint{ return (_key); } public function set key(_arg1:uint):void{ _key = _arg1; features._referenceEdge = (_key & 0xFF); features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF); features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF); features._flip = (((_key & 4278190080) >> 24) & 0xFF); } } }//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactPoint { public var separation:Number; public var normal:b2Vec2; public var position:b2Vec2; public var restitution:Number; public var shape1:b2Shape; public var shape2:b2Shape; public var id:b2ContactID; public var friction:Number; public var velocity:b2Vec2; public function b2ContactPoint(){ position = new b2Vec2(); velocity = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Distance { private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()]; private static var gPoint:b2Point = new b2Point(); public static var g_GJK_Iterations:int = 0; public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{ var _local4:Number; var _local5:int; var _local6:b2Vec2; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local4 = (100 * Number.MIN_VALUE); _local5 = 0; while (_local5 < _arg3) { _local6 = _arg2[_local5]; _local7 = Math.abs((_arg1.x - _local6.x)); _local8 = Math.abs((_arg1.y - _local6.y)); _local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x)); _local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y)); if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){ return (true); }; _local5++; }; return (false); } public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{ var _local7:b2Vec2; var _local8:Array; var _local9:Array; var _local10:Array; var _local11:int; var _local12:Number; var _local13:int; var _local14:int; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:int; _local8 = s_p1s; _local9 = s_p2s; _local10 = s_points; _local11 = 0; _arg1.SetV(_arg3.GetFirstVertex(_arg4)); _arg2.SetV(_arg5.GetFirstVertex(_arg6)); _local12 = 0; _local13 = 20; _local14 = 0; while (_local14 < _local13) { _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local17 = _arg3.Support(_arg4, _local15, _local16); _local18 = _arg5.Support(_arg6, -(_local15), -(_local16)); _local12 = ((_local15 * _local15) + (_local16 * _local16)); _local19 = (_local18.x - _local17.x); _local20 = (_local18.y - _local17.y); _local21 = ((_local15 * _local19) + (_local16 * _local20)); if ((_local12 - _local21) <= (0.01 * _local12)){ if (_local11 == 0){ _arg1.SetV(_local17); _arg2.SetV(_local18); }; g_GJK_Iterations = _local14; return (Math.sqrt(_local12)); }; switch (_local11){ case 0: _local7 = _local8[0]; _local7.SetV(_local17); _local7 = _local9[0]; _local7.SetV(_local18); _local7 = _local10[0]; _local7.x = _local19; _local7.y = _local20; _arg1.SetV(_local8[0]); _arg2.SetV(_local9[0]); _local11++; break; case 1: _local7 = _local8[1]; _local7.SetV(_local17); _local7 = _local9[1]; _local7.SetV(_local18); _local7 = _local10[1]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10); break; case 2: _local7 = _local8[2]; _local7.SetV(_local17); _local7 = _local9[2]; _local7.SetV(_local18); _local7 = _local10[2]; _local7.x = _local19; _local7.y = _local20; _local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10); break; }; if (_local11 == 3){ g_GJK_Iterations = _local14; return (0); }; _local22 = -(Number.MAX_VALUE); _local23 = 0; while (_local23 < _local11) { _local7 = _local10[_local23]; _local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y))); _local23++; }; if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){ g_GJK_Iterations = _local14; _local15 = (_arg2.x - _arg1.x); _local16 = (_arg2.y - _arg1.y); _local12 = ((_local15 * _local15) + (_local16 * _local16)); return (Math.sqrt(_local12)); }; _local14++; }; g_GJK_Iterations = _local13; return (Math.sqrt(_local12)); } public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local7 = _arg4.R; _local8 = _arg3.m_localPosition; _local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local7 = _arg6.R; _local8 = _arg5.m_localPosition; _local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = ((_local13 * _local13) + (_local14 * _local14)); _local16 = (_arg3.m_radius - b2Settings.b2_toiSlop); _local17 = (_arg5.m_radius - b2Settings.b2_toiSlop); _local18 = (_local16 + _local17); if (_local15 > (_local18 * _local18)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _local20 = (_local19 - _local18); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = (_local11 - (_local17 * _local13)); _arg2.y = (_local12 - (_local17 * _local14)); return (_local20); }; if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){ _local19 = Math.sqrt(_local15); _local13 = (_local13 / _local19); _local14 = (_local14 / _local19); _arg1.x = (_local9 + (_local16 * _local13)); _arg1.y = (_local10 + (_local16 * _local14)); _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); }; _arg1.x = _local9; _arg1.y = _local10; _arg2.x = _arg1.x; _arg2.y = _arg1.y; return (0); } public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:b2Vec2; var _local13:b2Vec2; var _local14:b2Vec2; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg5[2]; _local9 = _arg3[0]; _local10 = _arg3[1]; _local11 = _arg3[2]; _local12 = _arg4[0]; _local13 = _arg4[1]; _local14 = _arg4[2]; _local15 = _local6.x; _local16 = _local6.y; _local17 = _local7.x; _local18 = _local7.y; _local19 = _local8.x; _local20 = _local8.y; _local21 = (_local17 - _local15); _local22 = (_local18 - _local16); _local23 = (_local19 - _local15); _local24 = (_local20 - _local16); _local25 = (_local19 - _local17); _local26 = (_local20 - _local18); _local27 = -(((_local15 * _local21) + (_local16 * _local22))); _local28 = ((_local17 * _local21) + (_local18 * _local22)); _local29 = -(((_local15 * _local23) + (_local16 * _local24))); _local30 = ((_local19 * _local23) + (_local20 * _local24)); _local31 = -(((_local17 * _local25) + (_local18 * _local26))); _local32 = ((_local19 * _local25) + (_local20 * _local26)); if ((((_local30 <= 0)) && ((_local32 <= 0)))){ _arg1.SetV(_local11); _arg2.SetV(_local14); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (1); }; _local33 = ((_local21 * _local24) - (_local22 * _local23)); _local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17))); _local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19))); if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){ _local35 = (_local31 / (_local31 + _local32)); _arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x))); _arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y))); _arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x))); _arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y))); _local9.SetV(_local11); _local12.SetV(_local14); _local6.SetV(_local8); return (2); }; _local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15))); if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){ _local35 = (_local29 / (_local29 + _local30)); _arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x))); _arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y))); _arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x))); _arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y))); _local10.SetV(_local11); _local13.SetV(_local14); _local7.SetV(_local8); return (2); }; _local38 = ((_local36 + _local37) + _local34); _local38 = (1 / _local38); _local39 = (_local36 * _local38); _local40 = (_local37 * _local38); _local41 = ((1 - _local39) - _local40); _arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x)); _arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y)); _arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x)); _arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y)); return (3); } public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{ var _local7:b2Mat22; var _local8:b2Vec2; var _local9:b2Point; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local9 = gPoint; _local8 = _arg5.m_localPosition; _local7 = _arg6.R; _local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y))); _local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y))); _local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity); _local11 = (_arg5.m_radius - b2Settings.b2_toiSlop); if (_local10 > _local11){ _local10 = (_local10 - _local11); _local12 = (_arg2.x - _arg1.x); _local13 = (_arg2.y - _arg1.y); _local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13))); _local12 = (_local12 / _local14); _local13 = (_local13 / _local14); _arg2.x = (_arg2.x - (_local11 * _local12)); _arg2.y = (_arg2.y - (_local11 * _local13)); } else { _local10 = 0; _arg2.x = _arg1.x; _arg2.y = _arg1.y; }; return (_local10); } public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{ var _local7:int; var _local8:int; _local7 = _arg3.m_type; _local8 = _arg5.m_type; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){ return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6)); }; if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4)); }; if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){ return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6)); }; return (0); } public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{ var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Vec2; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local6 = _arg5[0]; _local7 = _arg5[1]; _local8 = _arg3[0]; _local9 = _arg3[1]; _local10 = _arg4[0]; _local11 = _arg4[1]; _local12 = -(_local7.x); _local13 = -(_local7.y); _local14 = (_local6.x - _local7.x); _local15 = (_local6.y - _local7.y); _local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15))); _local14 = (_local14 / _local16); _local15 = (_local15 / _local16); _local17 = ((_local12 * _local14) + (_local13 * _local15)); if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){ _arg1.SetV(_local9); _arg2.SetV(_local11); _local8.SetV(_local9); _local10.SetV(_local11); _local6.SetV(_local7); return (1); }; _local17 = (_local17 / _local16); _arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x))); _arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y))); _arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x))); _arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y))); return (2); } } }//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2Manifold { public var points:Array; public var pointCount:int;// = 0 public var normal:b2Vec2; public function b2Manifold(){ var _local1:int; pointCount = 0; super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ManifoldPoint(); _local1++; }; normal = new b2Vec2(); } public function Set(_arg1:b2Manifold):void{ var _local2:int; pointCount = _arg1.pointCount; _local2 = 0; while (_local2 < b2Settings.b2_maxManifoldPoints) { (points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]); _local2++; }; normal.SetV(_arg1.normal); } public function Reset():void{ var _local1:int; _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { (points[_local1] as b2ManifoldPoint).Reset(); _local1++; }; normal.SetZero(); pointCount = 0; } } }//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint) package Box2D.Collision { import Box2D.Common.Math.*; public class b2ManifoldPoint { public var separation:Number; public var localPoint2:b2Vec2; public var normalImpulse:Number; public var tangentImpulse:Number; public var localPoint1:b2Vec2; public var id:b2ContactID; public function b2ManifoldPoint(){ localPoint1 = new b2Vec2(); localPoint2 = new b2Vec2(); id = new b2ContactID(); super(); } public function Set(_arg1:b2ManifoldPoint):void{ localPoint1.SetV(_arg1.localPoint1); localPoint2.SetV(_arg1.localPoint2); separation = _arg1.separation; normalImpulse = _arg1.normalImpulse; tangentImpulse = _arg1.tangentImpulse; id.key = _arg1.id.key; } public function Reset():void{ localPoint1.SetZero(); localPoint2.SetZero(); separation = 0; normalImpulse = 0; tangentImpulse = 0; id.key = 0; } } }//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB) package Box2D.Collision { import Box2D.Common.Math.*; public class b2OBB { public var R:b2Mat22; public var center:b2Vec2; public var extents:b2Vec2; public function b2OBB(){ R = new b2Mat22(); center = new b2Vec2(); extents = new b2Vec2(); super(); } } }//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair) package Box2D.Collision { import Box2D.Common.*; public class b2Pair { public var userData;// = null public var proxyId1:uint; public var proxyId2:uint; public var status:uint; public var next:uint; public static var e_pairFinal:uint = 4; public static var b2_tableMask:int = (b2_tableCapacity - 1); public static var e_pairRemoved:uint = 2; public static var b2_nullPair:uint = b2Settings.USHRT_MAX; public static var e_pairBuffered:uint = 1; public static var b2_nullProxy:uint = b2Settings.USHRT_MAX; public static var b2_tableCapacity:int = b2Settings.b2_maxPairs; public function b2Pair(){ userData = null; super(); } public function SetBuffered():void{ status = (status | e_pairBuffered); } public function IsBuffered():Boolean{ return (((status & e_pairBuffered) == e_pairBuffered)); } public function IsFinal():Boolean{ return (((status & e_pairFinal) == e_pairFinal)); } public function ClearRemoved():void{ status = (status & ~(e_pairRemoved)); } public function SetFinal():void{ status = (status | e_pairFinal); } public function IsRemoved():Boolean{ return (((status & e_pairRemoved) == e_pairRemoved)); } public function ClearBuffered():void{ status = (status & ~(e_pairBuffered)); } public function SetRemoved():void{ status = (status | e_pairRemoved); } } }//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback) package Box2D.Collision { public class b2PairCallback { public function PairRemoved(_arg1, _arg2, _arg3):void{ } public function PairAdded(_arg1, _arg2){ return (null); } } }//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Common.*; public class b2PairManager { public var m_pairCount:int; public var m_pairBuffer:Array; public var m_callback:b2PairCallback; public var m_pairs:Array; public var m_pairBufferCount:int; public var m_hashTable:Array; public var m_broadPhase:b2BroadPhase; public var m_freePair:uint; public function b2PairManager(){ var _local1:uint; super(); m_hashTable = new Array(b2Pair.b2_tableCapacity); _local1 = 0; while (_local1 < b2Pair.b2_tableCapacity) { m_hashTable[_local1] = b2Pair.b2_nullPair; _local1++; }; m_pairs = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1] = new b2Pair(); _local1++; }; m_pairBuffer = new Array(b2Settings.b2_maxPairs); _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairBuffer[_local1] = new b2BufferedPair(); _local1++; }; _local1 = 0; while (_local1 < b2Settings.b2_maxPairs) { m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy; m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy; m_pairs[_local1].userData = null; m_pairs[_local1].status = 0; m_pairs[_local1].next = (_local1 + 1); _local1++; }; m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair; m_pairCount = 0; m_pairBufferCount = 0; } private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{ var _local4:b2Pair; var _local5:uint; _local5 = m_hashTable[_arg3]; _local4 = m_pairs[_local5]; while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) { _local5 = _local4.next; _local4 = m_pairs[_local5]; }; if (_local5 == b2Pair.b2_nullPair){ return (null); }; return (_local4); } private function Find(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:uint; if (_arg1 > _arg2){ _local4 = _arg1; _arg1 = _arg2; _arg2 = _local4; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); return (FindHash(_arg1, _arg2, _local3)); } private function ValidateBuffer():void{ } public function Commit():void{ var _local1:b2BufferedPair; var _local2:int; var _local3:int; var _local4:Array; var _local5:b2Pair; var _local6:b2Proxy; var _local7:b2Proxy; _local3 = 0; _local4 = m_broadPhase.m_proxyPool; _local2 = 0; while (_local2 < m_pairBufferCount) { _local1 = m_pairBuffer[_local2]; _local5 = Find(_local1.proxyId1, _local1.proxyId2); _local5.ClearBuffered(); _local6 = _local4[_local5.proxyId1]; _local7 = _local4[_local5.proxyId2]; if (_local5.IsRemoved()){ if (_local5.IsFinal() == true){ m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData); }; _local1 = m_pairBuffer[_local3]; _local1.proxyId1 = _local5.proxyId1; _local1.proxyId2 = _local5.proxyId2; _local3++; } else { if (_local5.IsFinal() == false){ _local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData); _local5.SetFinal(); }; }; _local2++; }; _local2 = 0; while (_local2 < _local3) { _local1 = m_pairBuffer[_local2]; RemovePair(_local1.proxyId1, _local1.proxyId2); _local2++; }; m_pairBufferCount = 0; if (b2BroadPhase.s_validate){ ValidateTable(); }; } public function RemoveBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = Find(_arg1, _arg2); if (_local4 == null){ return; }; if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.SetRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function RemovePair(_arg1:uint, _arg2:uint){ var _local3:b2Pair; var _local4:uint; var _local5:uint; var _local6:b2Pair; var _local7:uint; var _local8:uint; var _local9:*; if (_arg1 > _arg2){ _local7 = _arg1; _arg1 = _arg2; _arg2 = _local7; }; _local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local5 = m_hashTable[_local4]; _local6 = null; while (_local5 != b2Pair.b2_nullPair) { if (Equals(m_pairs[_local5], _arg1, _arg2)){ _local8 = _local5; _local3 = m_pairs[_local5]; if (_local6){ _local6.next = _local3.next; } else { m_hashTable[_local4] = _local3.next; }; _local3 = m_pairs[_local8]; _local9 = _local3.userData; _local3.next = m_freePair; _local3.proxyId1 = b2Pair.b2_nullProxy; _local3.proxyId2 = b2Pair.b2_nullProxy; _local3.userData = null; _local3.status = 0; m_freePair = _local8; m_pairCount--; return (_local9); } else { _local6 = m_pairs[_local5]; _local5 = _local6.next; }; }; return (null); } public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{ m_broadPhase = _arg1; m_callback = _arg2; } public function AddBufferedPair(_arg1:int, _arg2:int):void{ var _local3:b2BufferedPair; var _local4:b2Pair; _local4 = AddPair(_arg1, _arg2); if (_local4.IsBuffered() == false){ _local4.SetBuffered(); _local3 = m_pairBuffer[m_pairBufferCount]; _local3.proxyId1 = _local4.proxyId1; _local3.proxyId2 = _local4.proxyId2; m_pairBufferCount++; }; _local4.ClearRemoved(); if (b2BroadPhase.s_validate){ ValidateBuffer(); }; } private function AddPair(_arg1:uint, _arg2:uint):b2Pair{ var _local3:uint; var _local4:b2Pair; var _local5:uint; var _local6:uint; if (_arg1 > _arg2){ _local6 = _arg1; _arg1 = _arg2; _arg2 = _local6; }; _local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask); _local4 = FindHash(_arg1, _arg2, _local3); if (_local4 != null){ return (_local4); }; _local5 = m_freePair; _local4 = m_pairs[_local5]; m_freePair = _local4.next; _local4.proxyId1 = _arg1; _local4.proxyId2 = _arg2; _local4.status = 0; _local4.userData = null; _local4.next = m_hashTable[_local3]; m_hashTable[_local3] = _local5; m_pairCount++; return (_local4); } private function ValidateTable():void{ } public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{ return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2)))); } public static function Hash(_arg1:uint, _arg2:uint):uint{ var _local3:uint; _local3 = (((_arg2 << 16) & 4294901760) | _arg1); _local3 = (~(_local3) + ((_local3 << 15) & 4294934528)); _local3 = (_local3 ^ ((_local3 >> 12) & 1048575)); _local3 = (_local3 + ((_local3 << 2) & 4294967292)); _local3 = (_local3 ^ ((_local3 >> 4) & 268435455)); _local3 = (_local3 * 2057); _local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF)); return (_local3); } public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{ return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3)))); } } }//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Point { public var p:b2Vec2; public function b2Point(){ p = new b2Vec2(); super(); } public function GetFirstVertex(_arg1:b2XForm):b2Vec2{ return (p); } public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{ return (p); } } }//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy) package Box2D.Collision { public class b2Proxy { public var overlapCount:uint; public var lowerBounds:Array; public var upperBounds:Array; public var userData;// = null public var timeStamp:uint; public function b2Proxy(){ lowerBounds = [uint(0), uint(0)]; upperBounds = [uint(0), uint(0)]; userData = null; super(); } public function GetNext():uint{ return (lowerBounds[0]); } public function IsValid():Boolean{ return (!((overlapCount == b2BroadPhase.b2_invalid))); } public function SetNext(_arg1:uint):void{ lowerBounds[0] = (_arg1 & 0xFFFF); } } }//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment) package Box2D.Collision { import Box2D.Common.Math.*; public class b2Segment { public var p1:b2Vec2; public var p2:b2Vec2; public function b2Segment(){ p1 = new b2Vec2(); p2 = new b2Vec2(); super(); } public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{ var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; _local5 = _arg3.p1; _local6 = (_arg3.p2.x - _local5.x); _local7 = (_arg3.p2.y - _local5.y); _local8 = (p2.x - p1.x); _local9 = (p2.y - p1.y); _local10 = _local9; _local11 = -(_local8); _local12 = (100 * Number.MIN_VALUE); _local13 = -(((_local6 * _local10) + (_local7 * _local11))); if (_local13 > _local12){ _local14 = (_local5.x - p1.x); _local15 = (_local5.y - p1.y); _local16 = ((_local14 * _local10) + (_local15 * _local11)); if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){ _local17 = ((-(_local6) * _local15) + (_local7 * _local14)); if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){ _local16 = (_local16 / _local13); _local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); _local10 = (_local10 / _local18); _local11 = (_local11 / _local18); _arg1[0] = _local16; _arg2.Set(_local10, _local11); return (true); }; }; }; return (false); } } }//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact) package Box2D.Collision { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2TimeOfImpact { public static var s_xf1:b2XForm = new b2XForm(); public static var s_xf2:b2XForm = new b2XForm(); public static var s_p1:b2Vec2 = new b2Vec2(); public static var s_p2:b2Vec2 = new b2Vec2(); public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{ var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Vec2; var _local18:b2Vec2; var _local19:int; var _local20:int; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:b2XForm; var _local27:b2XForm; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; _local7 = _arg1.m_sweepRadius; _local8 = _arg3.m_sweepRadius; _local9 = _arg2.t0; _local10 = (_arg2.c.x - _arg2.c0.x); _local11 = (_arg2.c.y - _arg2.c0.y); _local12 = (_arg4.c.x - _arg4.c0.x); _local13 = (_arg4.c.y - _arg4.c0.y); _local14 = (_arg2.a - _arg2.a0); _local15 = (_arg4.a - _arg4.a0); _local16 = 0; _local17 = s_p1; _local18 = s_p2; _local19 = 20; _local20 = 0; _local21 = 0; _local22 = 0; _local23 = 0; _local24 = 0; while (true) { _local25 = (((1 - _local16) * _local9) + _local16); _local26 = s_xf1; _local27 = s_xf2; _arg2.GetXForm(_local26, _local25); _arg4.GetXForm(_local27, _local25); _local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27); if (_local20 == 0){ if (_local23 > (2 * b2Settings.b2_toiSlop)){ _local24 = (1.5 * b2Settings.b2_toiSlop); } else { _local5 = (0.05 * b2Settings.b2_toiSlop); _local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop)); _local24 = ((_local5 > _local6)) ? _local5 : _local6; }; }; if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){ break; }; _local21 = (_local18.x - _local17.x); _local22 = (_local18.y - _local17.y); _local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22))); _local21 = (_local21 / _local28); _local22 = (_local22 / _local28); _local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8)); if (_local29 == 0){ _local16 = 1; break; }; _local30 = ((_local23 - _local24) / _local29); _local31 = (_local16 + _local30); if ((((_local31 < 0)) || ((1 < _local31)))){ _local16 = 1; break; }; if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){ break; }; _local16 = _local31; _local20++; }; return (_local16); } } }//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex) package Box2D.Collision { import Box2D.Common.Math.*; public class ClipVertex { public var v:b2Vec2; public var id:b2ContactID; public function ClipVertex(){ v = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features) package Box2D.Collision { public class Features { public var _referenceEdge:int; public var _incidentEdge:int; public var _flip:int; public var _incidentVertex:int; public var _m_id:b2ContactID; public function get referenceEdge():int{ return (_referenceEdge); } public function set incidentVertex(_arg1:int):void{ _incidentVertex = _arg1; _m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000)); } public function get flip():int{ return (_flip); } public function get incidentEdge():int{ return (_incidentEdge); } public function set referenceEdge(_arg1:int):void{ _referenceEdge = _arg1; _m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF)); } public function set flip(_arg1:int):void{ _flip = _arg1; _m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080)); } public function get incidentVertex():int{ return (_incidentVertex); } public function set incidentEdge(_arg1:int):void{ _incidentEdge = _arg1; _m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00)); } } }//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22) package Box2D.Common.Math { public class b2Mat22 { public var col1:b2Vec2; public var col2:b2Vec2; public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){ var _local4:Number; var _local5:Number; col1 = new b2Vec2(); col2 = new b2Vec2(); super(); if (((!((_arg2 == null))) && (!((_arg3 == null))))){ col1.SetV(_arg2); col2.SetV(_arg3); } else { _local4 = Math.cos(_arg1); _local5 = Math.sin(_arg1); col1.x = _local4; col2.x = -(_local5); col1.y = _local5; col2.y = _local4; }; } public function SetIdentity():void{ col1.x = 1; col2.x = 0; col1.y = 0; col2.y = 1; } public function Set(_arg1:Number):void{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); col1.x = _local2; col2.x = -(_local3); col1.y = _local3; col2.y = _local2; } public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{ col1.SetV(_arg1); col2.SetV(_arg2); } public function SetZero():void{ col1.x = 0; col2.x = 0; col1.y = 0; col2.y = 0; } public function SetM(_arg1:b2Mat22):void{ col1.SetV(_arg1.col1); col2.SetV(_arg1.col2); } public function AddM(_arg1:b2Mat22):void{ col1.x = (col1.x + _arg1.col1.x); col1.y = (col1.y + _arg1.col1.y); col2.x = (col2.x + _arg1.col2.x); col2.y = (col2.y + _arg1.col2.y); } public function Abs():void{ col1.Abs(); col2.Abs(); } public function Copy():b2Mat22{ return (new b2Mat22(0, col1, col2)); } public function Invert(_arg1:b2Mat22):b2Mat22{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = col1.x; _local3 = col2.x; _local4 = col1.y; _local5 = col2.y; _local6 = ((_local2 * _local5) - (_local3 * _local4)); _local6 = (1 / _local6); _arg1.col1.x = (_local6 * _local5); _arg1.col2.x = (-(_local6) * _local3); _arg1.col1.y = (-(_local6) * _local4); _arg1.col2.y = (_local6 * _local2); return (_arg1); } public function GetAngle():Number{ return (Math.atan2(col1.y, col1.x)); } public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; _local4 = col1.x; _local5 = col2.x; _local6 = col1.y; _local7 = col2.y; _local8 = ((_local4 * _local7) - (_local5 * _local6)); _local8 = (1 / _local8); _arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3))); _arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2))); return (_arg1); } } }//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math) package Box2D.Common.Math { public class b2Math { public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1)); public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity); public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0); public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x)); return (_local3); } public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y)); return (_local3); } public static function b2IsValid(_arg1:Number):Boolean{ return (isFinite(_arg1)); } public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y)); return (_local3); } public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = b2MulMV(_arg1.R, _arg2); _local3.x = (_local3.x + _arg1.position.x); _local3.y = (_local3.y + _arg1.position.y); return (_local3); } public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (((_local3 * _local3) + (_local4 * _local4))); } public static function b2Swap(_arg1:Array, _arg2:Array):void{ var _local3:*; _local3 = _arg1[0]; _arg1[0] = _arg2[0]; _arg2[0] = _local3; } public static function b2AbsM(_arg1:b2Mat22):b2Mat22{ var _local2:b2Mat22; _local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2)); return (_local2); } public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y)); return (_local3); } public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; var _local4:Number; _local3 = SubtractVV(_arg2, _arg1.position); _local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y)); _local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y)); _local3.x = _local4; return (_local3); } public static function b2Abs(_arg1:Number):Number{ return (((_arg1 > 0)) ? _arg1 : -(_arg1)); } public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{ return (b2Max(_arg2, b2Min(_arg1, _arg3))); } public static function b2AbsV(_arg1:b2Vec2):b2Vec2{ var _local2:b2Vec2; _local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y)); return (_local2); } public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y)); return (_local3); } public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x))); } public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{ return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y))); } public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x)); return (_local3); } public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2)); return (_local3); } public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg1.x - _arg2.x); _local4 = (_arg1.y - _arg2.y); return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4)))); } public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2Mat22; _local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1)); _local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2)); _local5 = new b2Mat22(0, _local3, _local4); return (_local5); } public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y)); return (_local3); } public static function b2IsPowerOfTwo(_arg1:uint):Boolean{ var _local2:Boolean; _local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0))); return (_local2); } public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{ return (b2MaxV(_arg2, b2MinV(_arg1, _arg3))); } public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{ var _local3:Number; _local3 = Math.random(); _local3 = (((_arg2 - _arg1) * _local3) + _arg1); return (_local3); } public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2)); return (_local3); } public static function b2Min(_arg1:Number, _arg2:Number):Number{ return (((_arg1 < _arg2)) ? _arg1 : _arg2); } public static function b2Random():Number{ return (((Math.random() * 2) - 1)); } public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{ var _local3:b2Mat22; _local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2)); return (_local3); } public static function b2NextPowerOfTwo(_arg1:uint):uint{ _arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647)); _arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823)); _arg1 = (_arg1 | ((_arg1 >> 4) & 268435455)); _arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF)); _arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF)); return ((_arg1 + 1)); } public static function b2Max(_arg1:Number, _arg2:Number):Number{ return (((_arg1 > _arg2)) ? _arg1 : _arg2); } public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{ var _local3:b2Vec2; _local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y))); return (_local3); } } }//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep) package Box2D.Common.Math { public class b2Sweep { public var localCenter:b2Vec2; public var c:b2Vec2; public var a:Number; public var c0:b2Vec2; public var a0:Number; public var t0:Number; public function b2Sweep(){ localCenter = new b2Vec2(); c0 = new b2Vec2(); c = new b2Vec2(); super(); } public function Advance(_arg1:Number):void{ var _local2:Number; if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){ _local2 = ((_arg1 - t0) / (1 - t0)); c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x)); c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y)); a0 = (((1 - _local2) * a0) + (_local2 * a)); t0 = _arg1; }; } public function GetXForm(_arg1:b2XForm, _arg2:Number):void{ var _local3:b2Mat22; var _local4:Number; var _local5:Number; if ((1 - t0) > Number.MIN_VALUE){ _local4 = ((_arg2 - t0) / (1 - t0)); _arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x)); _arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y)); _local5 = (((1 - _local4) * a0) + (_local4 * a)); _arg1.R.Set(_local5); } else { _arg1.position.SetV(c); _arg1.R.Set(a); }; _local3 = _arg1.R; _arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y))); _arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y))); } } }//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2) package Box2D.Common.Math { public class b2Vec2 { public var x:Number; public var y:Number; public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Set(_arg1:Number=0, _arg2:Number=0):void{ x = _arg1; y = _arg2; } public function Multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function Length():Number{ return (Math.sqrt(((x * x) + (y * y)))); } public function LengthSquared():Number{ return (((x * x) + (y * y))); } public function SetZero():void{ x = 0; y = 0; } public function Add(_arg1:b2Vec2):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function MaxV(_arg1:b2Vec2):void{ x = ((x > _arg1.x)) ? x : _arg1.x; y = ((y > _arg1.y)) ? y : _arg1.y; } public function SetV(_arg1:b2Vec2):void{ x = _arg1.x; y = _arg1.y; } public function Negative():b2Vec2{ return (new b2Vec2(-(x), -(y))); } public function CrossVF(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (_arg1 * y); y = (-(_arg1) * _local2); } public function Abs():void{ if (x < 0){ x = -(x); }; if (y < 0){ y = -(y); }; } public function Copy():b2Vec2{ return (new b2Vec2(x, y)); } public function MulTM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = b2Math.b2Dot(this, _arg1.col1); y = b2Math.b2Dot(this, _arg1.col2); x = _local2; } public function IsValid():Boolean{ return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y)))); } public function MinV(_arg1:b2Vec2):void{ x = ((x < _arg1.x)) ? x : _arg1.x; y = ((y < _arg1.y)) ? y : _arg1.y; } public function MulM(_arg1:b2Mat22):void{ var _local2:Number; _local2 = x; x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y)); y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y)); } public function Normalize():Number{ var _local1:Number; var _local2:Number; _local1 = Math.sqrt(((x * x) + (y * y))); if (_local1 < Number.MIN_VALUE){ return (0); }; _local2 = (1 / _local1); x = (x * _local2); y = (y * _local2); return (_local1); } public function Subtract(_arg1:b2Vec2):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function CrossFV(_arg1:Number):void{ var _local2:Number; _local2 = x; x = (-(_arg1) * y); y = (_arg1 * _local2); } public static function Make(_arg1:Number, _arg2:Number):b2Vec2{ return (new b2Vec2(_arg1, _arg2)); } } }//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm) package Box2D.Common.Math { public class b2XForm { public var R:b2Mat22; public var position:b2Vec2; public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{ position = new b2Vec2(); R = new b2Mat22(); super(); if (_arg1){ position.SetV(_arg1); R.SetM(_arg2); }; } public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{ position.SetV(_arg1); R.SetM(_arg2); } public function Set(_arg1:b2XForm):void{ position.SetV(_arg1.position); R.SetM(_arg1.R); } public function SetIdentity():void{ position.SetZero(); R.SetIdentity(); } } }//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color) package Box2D.Common { import Box2D.Common.Math.*; public class b2Color { private var _g:uint;// = 0 private var _b:uint;// = 0 private var _r:uint;// = 0 public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){ _r = 0; _g = 0; _b = 0; super(); _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); _g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1))); _b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1))); } public function get color():uint{ return (((_r | (_g << 8)) | (_b << 16))); } public function set r(_arg1:Number):void{ _r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set b(_arg1:Number):void{ _b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } public function set g(_arg1:Number):void{ _g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1))); } } }//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings) package Box2D.Common { import Box2D.Common.Math.*; public class b2Settings { public static const b2_angularSleepTolerance:Number = 0.0111111111111111; public static const b2_linearSleepTolerance:Number = 0.01; public static const b2_angularSlop:Number = 0.0349065850398866; public static const b2_linearSlop:Number = 0.005; public static const b2_pi:Number = 3.14159265358979; public static const b2_maxProxies:int = 0x0200; public static const b2_maxAngularVelocitySquared:Number = 62500; public static const b2_maxPolygonVertices:int = 8; public static const b2_velocityThreshold:Number = 1; public static const b2_contactBaumgarte:Number = 0.2; public static const b2_maxPairs:int = 4096; public static const b2_maxTOIContactsPerIsland:int = 32; public static const b2_timeToSleep:Number = 0.5; public static const b2_maxManifoldPoints:int = 2; public static const b2_maxAngularVelocity:Number = 250; public static const b2_maxAngularCorrection:Number = 0.139626340159546; public static const USHRT_MAX:int = 0xFFFF; public static const b2_maxLinearVelocity:Number = 200; public static const b2_maxLinearCorrection:Number = 0.2; public static const b2_toiSlop:Number = 0.04; public static const b2_maxLinearVelocitySquared:Number = 40000; public static function b2Assert(_arg1:Boolean):void{ var _local2:b2Vec2; if (!_arg1){ _local2.x++; }; } } }//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2CircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:b2ManifoldPoint; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf); _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ m_manifoldCount = 1; _local8 = m_manifold.points[0]; if (m0.pointCount == 0){ _local8.normalImpulse = 0; _local8.tangentImpulse = 0; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Add(_local7); }; } else { _local4 = m0.points[0]; _local8.normalImpulse = _local4.normalImpulse; _local8.tangentImpulse = _local4.tangentImpulse; if (_arg1){ _local7.position = _local5.GetWorldPoint(_local8.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local8.separation; _local7.id.key = _local8.id._key; _arg1.Persist(_local7); }; }; } else { m_manifoldCount = 0; if ((((m0.pointCount > 0)) && (_arg1))){ _local4 = m0.points[0]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2CircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2Contact { public var m_shape1:b2Shape; public var m_shape2:b2Shape; public var m_prev:b2Contact; public var m_toi:Number; public var m_next:b2Contact; public var m_friction:Number; public var m_manifoldCount:int; public var m_node1:b2ContactEdge; public var m_node2:b2ContactEdge; public var m_restitution:Number; public var m_flags:uint; public static var e_toiFlag:uint = 8; public static var e_nonSolidFlag:uint = 1; public static var e_slowFlag:uint = 2; public static var e_islandFlag:uint = 4; public static var s_registers:Array; public static var s_initialized:Boolean = false; public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){ m_node1 = new b2ContactEdge(); m_node2 = new b2ContactEdge(); super(); m_flags = 0; if (((!(_arg1)) || (!(_arg2)))){ m_shape1 = null; m_shape2 = null; return; }; if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){ m_flags = (m_flags | e_nonSolidFlag); }; m_shape1 = _arg1; m_shape2 = _arg2; m_manifoldCount = 0; m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction)); m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution); m_prev = null; m_next = null; m_node1.contact = null; m_node1.prev = null; m_node1.next = null; m_node1.other = null; m_node2.contact = null; m_node2.prev = null; m_node2.next = null; m_node2.other = null; } public function GetShape1():b2Shape{ return (m_shape1); } public function IsSolid():Boolean{ return (((m_flags & e_nonSolidFlag) == 0)); } public function GetNext():b2Contact{ return (m_next); } public function GetManifolds():Array{ return (null); } public function GetShape2():b2Shape{ return (m_shape2); } public function GetManifoldCount():int{ return (m_manifoldCount); } public function Update(_arg1:b2ContactListener):void{ var _local2:int; var _local3:int; var _local4:b2Body; var _local5:b2Body; _local2 = m_manifoldCount; Evaluate(_arg1); _local3 = m_manifoldCount; _local4 = m_shape1.m_body; _local5 = m_shape2.m_body; if ((((_local3 == 0)) && ((_local2 > 0)))){ _local4.WakeUp(); _local5.WakeUp(); }; if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){ m_flags = (m_flags & ~(e_slowFlag)); } else { m_flags = (m_flags | e_slowFlag); }; } public function Evaluate(_arg1:b2ContactListener):void{ } public static function InitializeRegisters():void{ var _local1:int; var _local2:int; s_registers = new Array(b2Shape.e_shapeTypeCount); _local1 = 0; while (_local1 < b2Shape.e_shapeTypeCount) { s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount); _local2 = 0; while (_local2 < b2Shape.e_shapeTypeCount) { s_registers[_local1][_local2] = new b2ContactRegister(); _local2++; }; _local1++; }; AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape); AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape); AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape); } public static function Destroy(_arg1:b2Contact, _arg2):void{ var _local3:int; var _local4:int; var _local5:b2ContactRegister; var _local6:Function; if (_arg1.m_manifoldCount > 0){ _arg1.m_shape1.m_body.WakeUp(); _arg1.m_shape2.m_body.WakeUp(); }; _local3 = _arg1.m_shape1.m_type; _local4 = _arg1.m_shape2.m_type; _local5 = s_registers[_local3][_local4]; _local6 = _local5.destroyFcn; _local6(_arg1, _arg2); } public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{ s_registers[_arg3][_arg4].createFcn = _arg1; s_registers[_arg3][_arg4].destroyFcn = _arg2; s_registers[_arg3][_arg4].primary = true; if (_arg3 != _arg4){ s_registers[_arg4][_arg3].createFcn = _arg1; s_registers[_arg4][_arg3].destroyFcn = _arg2; s_registers[_arg4][_arg3].primary = false; }; } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ var _local4:int; var _local5:int; var _local6:b2ContactRegister; var _local7:Function; var _local8:b2Contact; var _local9:int; var _local10:b2Manifold; if (s_initialized == false){ InitializeRegisters(); s_initialized = true; }; _local4 = _arg1.m_type; _local5 = _arg2.m_type; _local6 = s_registers[_local4][_local5]; _local7 = _local6.createFcn; if (_local7 != null){ if (_local6.primary){ return (_local7(_arg1, _arg2, _arg3)); }; _local8 = _local7(_arg2, _arg1, _arg3); _local9 = 0; while (_local9 < _local8.m_manifoldCount) { _local10 = _local8.GetManifolds()[_local9]; _local8.GetManifolds()[_local9].normal = _local10.normal.Negative(); _local9++; }; return (_local8); //unresolved jump }; return (null); } } }//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactConstraint { public var points:Array; public var restitution:Number; public var body1:b2Body; public var manifold:b2Manifold; public var normal:b2Vec2; public var body2:b2Body; public var friction:Number; public var pointCount:int; public function b2ContactConstraint(){ var _local1:int; normal = new b2Vec2(); super(); points = new Array(b2Settings.b2_maxManifoldPoints); _local1 = 0; while (_local1 < b2Settings.b2_maxManifoldPoints) { points[_local1] = new b2ContactConstraintPoint(); _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint) package Box2D.Dynamics.Contacts { import Box2D.Common.Math.*; public class b2ContactConstraintPoint { public var r2:b2Vec2; public var separation:Number; public var positionImpulse:Number; public var normalImpulse:Number; public var equalizedMass:Number; public var tangentMass:Number; public var tangentImpulse:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var normalMass:Number; public var velocityBias:Number; public var r1:b2Vec2; public function b2ContactConstraintPoint(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); r1 = new b2Vec2(); r2 = new b2Vec2(); super(); } } }//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2ContactEdge { public var next:b2ContactEdge; public var other:b2Body; public var contact:b2Contact; public var prev:b2ContactEdge; } }//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister) package Box2D.Dynamics.Contacts { public class b2ContactRegister { public var primary:Boolean; public var createFcn:Function; public var destroyFcn:Function; } }//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2ContactResult { public var normal:b2Vec2; public var position:b2Vec2; public var shape1:b2Shape; public var shape2:b2Shape; public var normalImpulse:Number; public var tangentImpulse:Number; public var id:b2ContactID; public function b2ContactResult(){ position = new b2Vec2(); normal = new b2Vec2(); id = new b2ContactID(); super(); } } }//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2ContactSolver { public var m_constraintCount:int; public var m_constraints:Array; public var m_allocator; public var m_step:b2TimeStep; public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){ var _local5:b2Contact; var _local6:int; var _local7:b2Vec2; var _local8:b2Mat22; var _local9:int; var _local10:b2Body; var _local11:b2Body; var _local12:int; var _local13:Array; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:int; var _local23:b2Manifold; var _local24:Number; var _local25:Number; var _local26:b2ContactConstraint; var _local27:uint; var _local28:b2ManifoldPoint; var _local29:b2ContactConstraintPoint; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; var _local39:Number; var _local40:Number; var _local41:Number; var _local42:Number; var _local43:Number; var _local44:Number; var _local45:Number; var _local46:Number; var _local47:Number; m_step = new b2TimeStep(); m_constraints = new Array(); super(); m_step.dt = _arg1.dt; m_step.inv_dt = _arg1.inv_dt; m_step.maxIterations = _arg1.maxIterations; m_allocator = _arg4; m_constraintCount = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; m_constraintCount = (m_constraintCount + _local5.m_manifoldCount); _local6++; }; _local6 = 0; while (_local6 < m_constraintCount) { m_constraints[_local6] = new b2ContactConstraint(); _local6++; }; _local9 = 0; _local6 = 0; while (_local6 < _arg3) { _local5 = _arg2[_local6]; _local10 = _local5.m_shape1.m_body; _local11 = _local5.m_shape2.m_body; _local12 = _local5.m_manifoldCount; _local13 = _local5.GetManifolds(); _local14 = _local5.m_friction; _local15 = _local5.m_restitution; _local16 = _local10.m_linearVelocity.x; _local17 = _local10.m_linearVelocity.y; _local18 = _local11.m_linearVelocity.x; _local19 = _local11.m_linearVelocity.y; _local20 = _local10.m_angularVelocity; _local21 = _local11.m_angularVelocity; _local22 = 0; while (_local22 < _local12) { _local23 = _local13[_local22]; _local24 = _local23.normal.x; _local25 = _local23.normal.y; _local26 = m_constraints[_local9]; _local26.body1 = _local10; _local26.body2 = _local11; _local26.manifold = _local23; _local26.normal.x = _local24; _local26.normal.y = _local25; _local26.pointCount = _local23.pointCount; _local26.friction = _local14; _local26.restitution = _local15; _local27 = 0; while (_local27 < _local26.pointCount) { _local28 = _local23.points[_local27]; _local29 = _local26.points[_local27]; _local29.normalImpulse = _local28.normalImpulse; _local29.tangentImpulse = _local28.tangentImpulse; _local29.separation = _local28.separation; _local29.positionImpulse = 0; _local29.localAnchor1.SetV(_local28.localPoint1); _local29.localAnchor2.SetV(_local28.localPoint2); _local8 = _local10.m_xf.R; _local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x); _local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33)); _local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33)); _local32 = _local30; _local29.r1.Set(_local32, _local33); _local8 = _local11.m_xf.R; _local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x); _local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y); _local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35)); _local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35)); _local34 = _local30; _local29.r2.Set(_local34, _local35); _local36 = ((_local32 * _local32) + (_local33 * _local33)); _local37 = ((_local34 * _local34) + (_local35 * _local35)); _local38 = ((_local32 * _local24) + (_local33 * _local25)); _local39 = ((_local34 * _local24) + (_local35 * _local25)); _local40 = (_local10.m_invMass + _local11.m_invMass); _local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39))))); _local29.normalMass = (1 / _local40); _local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass)); _local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39))))); _local29.equalizedMass = (1 / _local41); _local42 = _local25; _local43 = -(_local24); _local44 = ((_local32 * _local42) + (_local33 * _local43)); _local45 = ((_local34 * _local42) + (_local35 * _local43)); _local46 = (_local10.m_invMass + _local11.m_invMass); _local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45))))); _local29.tangentMass = (1 / _local46); _local29.velocityBias = 0; if (_local29.separation > 0){ _local29.velocityBias = (-60 * _local29.separation); }; _local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33)); _local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32)); _local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31)); if (_local47 < -(b2Settings.b2_velocityThreshold)){ _local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47)); }; _local27++; }; _local9++; _local22++; }; _local6++; }; } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2Mat22; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:int; var _local19:int; var _local20:b2ContactConstraintPoint; var _local21:Number; var _local22:Number; var _local23:b2ContactConstraintPoint; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_invMass; _local10 = _local7.m_invI; _local11 = _local8.m_invMass; _local12 = _local8.m_invI; _local13 = _local6.normal.x; _local14 = _local6.normal.y; _local15 = _local14; _local16 = -(_local13); if (_arg1.warmStarting){ _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local20 = _local6.points[_local18]; _local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio); _local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio); _local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15)); _local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16)); _local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21)))); _local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21)); _local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22)); _local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21)))); _local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21)); _local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22)); _local18++; }; } else { _local19 = _local6.pointCount; _local18 = 0; while (_local18 < _local19) { _local23 = _local6.points[_local18]; _local23.normalImpulse = 0; _local23.tangentImpulse = 0; _local18++; }; }; _local5++; }; } public function SolvePositionConstraints(_arg1:Number):Boolean{ var _local2:Number; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; var _local6:b2ContactConstraint; var _local7:b2Body; var _local8:b2Body; var _local9:b2Vec2; var _local10:Number; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:int; var _local20:int; var _local21:b2ContactConstraintPoint; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:Number; var _local38:Number; _local2 = 0; _local5 = 0; while (_local5 < m_constraintCount) { _local6 = m_constraints[_local5]; _local7 = _local6.body1; _local8 = _local6.body2; _local9 = _local7.m_sweep.c; _local10 = _local7.m_sweep.a; _local11 = _local8.m_sweep.c; _local12 = _local8.m_sweep.a; _local13 = (_local7.m_mass * _local7.m_invMass); _local14 = (_local7.m_mass * _local7.m_invI); _local15 = (_local8.m_mass * _local8.m_invMass); _local16 = (_local8.m_mass * _local8.m_invI); _local17 = _local6.normal.x; _local18 = _local6.normal.y; _local19 = _local6.pointCount; _local20 = 0; while (_local20 < _local19) { _local21 = _local6.points[_local20]; _local3 = _local7.m_xf.R; _local4 = _local7.m_sweep.localCenter; _local22 = (_local21.localAnchor1.x - _local4.x); _local23 = (_local21.localAnchor1.y - _local4.y); _local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23)); _local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23)); _local22 = _local26; _local3 = _local8.m_xf.R; _local4 = _local8.m_sweep.localCenter; _local24 = (_local21.localAnchor2.x - _local4.x); _local25 = (_local21.localAnchor2.y - _local4.y); _local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25)); _local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25)); _local24 = _local26; _local27 = (_local9.x + _local22); _local28 = (_local9.y + _local23); _local29 = (_local11.x + _local24); _local30 = (_local11.y + _local25); _local31 = (_local29 - _local27); _local32 = (_local30 - _local28); _local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation); _local2 = b2Math.b2Min(_local2, _local33); _local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0)); _local35 = (-(_local21.equalizedMass) * _local34); _local36 = _local21.positionImpulse; _local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0); _local35 = (_local21.positionImpulse - _local36); _local37 = (_local35 * _local17); _local38 = (_local35 * _local18); _local9.x = (_local9.x - (_local13 * _local37)); _local9.y = (_local9.y - (_local13 * _local38)); _local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37)))); _local7.m_sweep.a = _local10; _local7.SynchronizeTransform(); _local11.x = (_local11.x + (_local15 * _local37)); _local11.y = (_local11.y + (_local15 * _local38)); _local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37)))); _local8.m_sweep.a = _local12; _local8.SynchronizeTransform(); _local20++; }; _local5++; }; return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop))); } public function SolveVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraintPoint; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:b2Mat22; var _local18:b2Vec2; var _local19:int; var _local20:b2ContactConstraint; var _local21:b2Body; var _local22:b2Body; var _local23:Number; var _local24:Number; var _local25:b2Vec2; var _local26:b2Vec2; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; var _local33:Number; var _local34:Number; var _local35:Number; var _local36:Number; var _local37:int; var _local38:Number; _local19 = 0; while (_local19 < m_constraintCount) { _local20 = m_constraints[_local19]; _local21 = _local20.body1; _local22 = _local20.body2; _local23 = _local21.m_angularVelocity; _local24 = _local22.m_angularVelocity; _local25 = _local21.m_linearVelocity; _local26 = _local22.m_linearVelocity; _local27 = _local21.m_invMass; _local28 = _local21.m_invI; _local29 = _local22.m_invMass; _local30 = _local22.m_invI; _local31 = _local20.normal.x; _local32 = _local20.normal.y; _local33 = _local32; _local34 = -(_local31); _local35 = _local20.friction; _local37 = _local20.pointCount; _local1 = 0; while (_local1 < _local37) { _local2 = _local20.points[_local1]; _local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y)); _local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x)); _local9 = ((_local7 * _local31) + (_local8 * _local32)); _local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias)); _local10 = ((_local7 * _local33) + (_local8 * _local34)); _local12 = (_local2.tangentMass * -(_local10)); _local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0); _local11 = (_local13 - _local2.normalImpulse); _local38 = (_local35 * _local2.normalImpulse); _local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38); _local12 = (_local14 - _local2.tangentImpulse); _local15 = ((_local11 * _local31) + (_local12 * _local33)); _local16 = ((_local11 * _local32) + (_local12 * _local34)); _local25.x = (_local25.x - (_local27 * _local15)); _local25.y = (_local25.y - (_local27 * _local16)); _local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15)))); _local26.x = (_local26.x + (_local29 * _local15)); _local26.y = (_local26.y + (_local29 * _local16)); _local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15)))); _local2.normalImpulse = _local13; _local2.tangentImpulse = _local14; _local1++; }; _local21.m_angularVelocity = _local23; _local22.m_angularVelocity = _local24; _local19++; }; } public function FinalizeVelocityConstraints():void{ var _local1:int; var _local2:b2ContactConstraint; var _local3:b2Manifold; var _local4:int; var _local5:b2ManifoldPoint; var _local6:b2ContactConstraintPoint; _local1 = 0; while (_local1 < m_constraintCount) { _local2 = m_constraints[_local1]; _local3 = _local2.manifold; _local4 = 0; while (_local4 < _local2.pointCount) { _local5 = _local3.points[_local4]; _local6 = _local2.points[_local4]; _local5.normalImpulse = _local6.normalImpulse; _local5.tangentImpulse = _local6.tangentImpulse; _local4++; }; _local1++; }; } } }//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact) package Box2D.Dynamics.Contacts { import Box2D.Dynamics.*; public class b2NullContact extends b2Contact { override public function GetManifolds():Array{ return (null); } override public function Evaluate(_arg1:b2ContactListener):void{ } } }//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; public class b2PolyAndCircleContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){ var _local3:b2ManifoldPoint; m_manifolds = [new b2Manifold()]; m0 = new b2Manifold(); super(_arg1, _arg2); m_manifold = m_manifolds[0]; b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape)); b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape)); m_manifold.pointCount = 0; _local3 = m_manifold.points[0]; _local3.normalImpulse = 0; _local3.tangentImpulse = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:int; var _local3:b2Vec2; var _local4:b2Vec2; var _local5:b2ManifoldPoint; var _local6:b2Body; var _local7:b2Body; var _local8:Array; var _local9:b2ContactPoint; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local6 = m_shape1.m_body; _local7 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf); _local8 = [false, false]; _local9 = s_evalCP; _local9.shape1 = m_shape1; _local9.shape2 = m_shape2; _local9.friction = m_friction; _local9.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local2 = 0; while (_local2 < m_manifold.pointCount) { _local10 = m_manifold.points[_local2]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local8[_local13] == true){ } else { _local5 = m0.points[_local13]; if (_local5.id._key == _local12){ _local8[_local13] = true; _local10.normalImpulse = _local5.normalImpulse; _local10.tangentImpulse = _local5.tangentImpulse; _local11 = true; if (_arg1 != null){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Persist(_local9); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local9.position = _local6.GetWorldPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m_manifold.normal); _local9.separation = _local10.separation; _local9.id.key = _local12; _arg1.Add(_local9); }; _local2++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local2 = 0; while (_local2 < m0.pointCount) { if (_local8[_local2]){ } else { _local5 = m0.points[_local2]; _local9.position = _local6.GetWorldPoint(_local5.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1); _local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2); _local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y)); _local9.normal.SetV(m0.normal); _local9.separation = _local5.separation; _local9.id.key = _local5.id._key; _arg1.Remove(_local9); }; _local2++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolyAndCircleContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact) package Box2D.Dynamics.Contacts { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; public class b2PolygonContact extends b2Contact { private var m_manifolds:Array; private var m0:b2Manifold; public var m_manifold:b2Manifold; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{ m0 = new b2Manifold(); m_manifolds = [new b2Manifold()]; super(_arg1, _arg2); m_manifold = m_manifolds[0]; m_manifold.pointCount = 0; } override public function GetManifolds():Array{ return (m_manifolds); } override public function Evaluate(_arg1:b2ContactListener):void{ var _local2:b2Vec2; var _local3:b2Vec2; var _local4:b2ManifoldPoint; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactPoint; var _local8:int; var _local9:Array; var _local10:b2ManifoldPoint; var _local11:Boolean; var _local12:uint; var _local13:int; _local5 = m_shape1.m_body; _local6 = m_shape2.m_body; m0.Set(m_manifold); b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf); _local9 = [false, false]; _local7 = s_evalCP; _local7.shape1 = m_shape1; _local7.shape2 = m_shape2; _local7.friction = m_friction; _local7.restitution = m_restitution; if (m_manifold.pointCount > 0){ _local8 = 0; while (_local8 < m_manifold.pointCount) { _local10 = m_manifold.points[_local8]; _local10.normalImpulse = 0; _local10.tangentImpulse = 0; _local11 = false; _local12 = _local10.id._key; _local13 = 0; while (_local13 < m0.pointCount) { if (_local9[_local13] == true){ } else { _local4 = m0.points[_local13]; if (_local4.id._key == _local12){ _local9[_local13] = true; _local10.normalImpulse = _local4.normalImpulse; _local10.tangentImpulse = _local4.tangentImpulse; _local11 = true; if (_arg1 != null){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Persist(_local7); }; break; }; }; _local13++; }; if ((((_local11 == false)) && (!((_arg1 == null))))){ _local7.position = _local5.GetWorldPoint(_local10.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m_manifold.normal); _local7.separation = _local10.separation; _local7.id.key = _local12; _arg1.Add(_local7); }; _local8++; }; m_manifoldCount = 1; } else { m_manifoldCount = 0; }; if (_arg1 == null){ return; }; _local8 = 0; while (_local8 < m0.pointCount) { if (_local9[_local8]){ } else { _local4 = m0.points[_local8]; _local7.position = _local5.GetWorldPoint(_local4.localPoint1); _local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1); _local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2); _local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y)); _local7.normal.SetV(m0.normal); _local7.separation = _local4.separation; _local7.id.key = _local4.id._key; _arg1.Remove(_local7); }; _local8++; }; } public static function Destroy(_arg1:b2Contact, _arg2):void{ } public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{ return (new b2PolygonContact(_arg1, _arg2)); } } }//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2DistanceJoint extends b2Joint { public var m_mass:Number; public var m_u:b2Vec2; public var m_impulse:Number; public var m_dampingRatio:Number; public var m_frequencyHz:Number; public var m_localAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_bias:Number; public var m_gamma:Number; public var m_length:Number; public function b2DistanceJoint(_arg1:b2DistanceJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u = new b2Vec2(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_length = _arg1.length; m_frequencyHz = _arg1.frequencyHz; m_dampingRatio = _arg1.dampingRatio; m_impulse = 0; m_gamma = 0; m_bias = 0; m_inv_dt = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2(); _local1.SetV(m_u); _local1.Multiply((m_inv_dt * m_impulse)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Mat22; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; if (m_frequencyHz > 0){ return (true); }; _local2 = m_body1; _local3 = m_body2; _local1 = _local2.m_xf.R; _local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5)); _local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5)); _local4 = _local6; _local1 = _local3.m_xf.R; _local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8)); _local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8)); _local7 = _local6; _local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4); _local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5); _local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10))); _local9 = (_local9 / _local11); _local10 = (_local10 / _local11); _local12 = (_local11 - m_length); _local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local13 = (-(m_mass) * _local12); m_u.Set(_local9, _local10); _local14 = (_local13 * m_u.x); _local15 = (_local13 * m_u.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14)))); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15)); _local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14)))); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:Number; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; m_inv_dt = _arg1.inv_dt; _local4 = m_body1; _local5 = m_body2; _local2 = _local4.m_xf.R; _local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7)); _local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7)); _local6 = _local3; _local2 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local3; m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6); m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7); _local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y))); if (_local10 > b2Settings.b2_linearSlop){ m_u.Multiply((1 / _local10)); } else { m_u.SetZero(); }; _local11 = ((_local6 * m_u.y) - (_local7 * m_u.x)); _local12 = ((_local8 * m_u.y) - (_local9 * m_u.x)); _local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12)); m_mass = (1 / _local13); if (m_frequencyHz > 0){ _local14 = (_local10 - m_length); _local15 = ((2 * Math.PI) * m_frequencyHz); _local16 = (((2 * m_mass) * m_dampingRatio) * _local15); _local17 = ((m_mass * _local15) * _local15); m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17)))); m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma); m_mass = (1 / (_local13 + m_gamma)); }; if (_arg1.warmStarting){ m_impulse = (m_impulse * _arg1.dtRatio); _local18 = (m_impulse * m_u.x); _local19 = (m_impulse * m_u.y); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19)); _local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18)))); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19)); _local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18)))); } else { m_impulse = 0; }; } override public function GetReactionTorque():Number{ return (0); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Mat22; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; _local3 = m_body1; _local4 = m_body2; _local2 = _local3.m_xf.R; _local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6)); _local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6)); _local5 = _local7; _local2 = _local4.m_xf.R; _local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9)); _local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9)); _local8 = _local7; _local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6)); _local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5)); _local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9)); _local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8)); _local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11))); _local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse))); m_impulse = (m_impulse + _local15); _local16 = (_local15 * m_u.x); _local17 = (_local15 * m_u.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16)))); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17)); _local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); } } }//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2DistanceJointDef extends b2JointDef { public var length:Number; public var dampingRatio:Number; public var frequencyHz:Number; public var localAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public function b2DistanceJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_distanceJoint; length = 1; frequencyHz = 0; dampingRatio = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ var _local5:Number; var _local6:Number; body1 = _arg1; body2 = _arg2; localAnchor1.SetV(body1.GetLocalPoint(_arg3)); localAnchor2.SetV(body2.GetLocalPoint(_arg4)); _local5 = (_arg4.x - _arg3.x); _local6 = (_arg4.y - _arg3.y); length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6))); frequencyHz = 0; dampingRatio = 0; } } }//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2GearJoint extends b2Joint { public var m_force:Number; public var m_mass:Number; public var m_prismatic1:b2PrismaticJoint; public var m_prismatic2:b2PrismaticJoint; public var m_ground1:b2Body; public var m_ground2:b2Body; public var m_constant:Number; public var m_revolute1:b2RevoluteJoint; public var m_revolute2:b2RevoluteJoint; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_ratio:Number; public var m_J:b2Jacobian; public function b2GearJoint(_arg1:b2GearJointDef){ var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_J = new b2Jacobian(); super(_arg1); _local2 = _arg1.joint1.m_type; _local3 = _arg1.joint2.m_type; m_revolute1 = null; m_prismatic1 = null; m_revolute2 = null; m_prismatic2 = null; m_ground1 = _arg1.joint1.m_body1; m_body1 = _arg1.joint1.m_body2; if (_local2 == b2Joint.e_revoluteJoint){ m_revolute1 = (_arg1.joint1 as b2RevoluteJoint); m_groundAnchor1.SetV(m_revolute1.m_localAnchor1); m_localAnchor1.SetV(m_revolute1.m_localAnchor2); _local4 = m_revolute1.GetJointAngle(); } else { m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint); m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1); m_localAnchor1.SetV(m_prismatic1.m_localAnchor2); _local4 = m_prismatic1.GetJointTranslation(); }; m_ground2 = _arg1.joint2.m_body1; m_body2 = _arg1.joint2.m_body2; if (_local3 == b2Joint.e_revoluteJoint){ m_revolute2 = (_arg1.joint2 as b2RevoluteJoint); m_groundAnchor2.SetV(m_revolute2.m_localAnchor1); m_localAnchor2.SetV(m_revolute2.m_localAnchor2); _local5 = m_revolute2.GetJointAngle(); } else { m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint); m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1); m_localAnchor2.SetV(m_prismatic2.m_localAnchor2); _local5 = m_prismatic2.GetJointTranslation(); }; m_ratio = _arg1.ratio; m_constant = (_local4 + (m_ratio * _local5)); m_force = 0; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y)); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 0; _local2 = m_body1; _local3 = m_body2; if (m_revolute1){ _local4 = m_revolute1.GetJointAngle(); } else { _local4 = m_prismatic1.GetJointTranslation(); }; if (m_revolute2){ _local5 = m_revolute2.GetJointAngle(); } else { _local5 = m_prismatic2.GetJointTranslation(); }; _local6 = (m_constant - (_local4 + (m_ratio * _local5))); _local7 = (-(m_mass) * _local6); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y)); _local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1)); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2)); _local2.SynchronizeTransform(); _local3.SynchronizeTransform(); return ((_local1 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:b2Mat22; var _local11:b2Vec2; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; _local2 = m_ground1; _local3 = m_ground2; _local4 = m_body1; _local5 = m_body2; _local14 = 0; m_J.SetZero(); if (m_revolute1){ m_J.angular1 = -1; _local14 = (_local14 + _local4.m_invI); } else { _local10 = _local2.m_xf.R; _local11 = m_prismatic1.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local4.m_xf.R; _local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear1.Set(-(_local6), -(_local7)); m_J.angular1 = -(_local12); _local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12))); }; if (m_revolute2){ m_J.angular2 = -(m_ratio); _local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI)); } else { _local10 = _local3.m_xf.R; _local11 = m_prismatic2.m_localXAxis1; _local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y)); _local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y)); _local10 = _local5.m_xf.R; _local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y); _local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9)); _local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9)); _local8 = _local13; _local12 = ((_local8 * _local7) - (_local9 * _local6)); m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7)); m_J.angular2 = (-(m_ratio) * _local12); _local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12)))); }; m_mass = (1 / _local14); if (_arg1.warmStarting){ _local15 = (_arg1.dt * m_force); _local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x)); _local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y)); _local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1)); _local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x)); _local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y)); _local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2)); } else { m_force = 0; }; } override public function GetReactionTorque():Number{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; _local1 = m_body2.m_xf.R; _local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x); _local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y); _local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3)); _local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3)); _local2 = _local4; _local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x)))); return (_local4); } public function GetRatio():Number{ return (m_ratio); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; _local2 = m_body1; _local3 = m_body2; _local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local5 = ((-(_arg1.inv_dt) * m_mass) * _local4); m_force = (m_force + _local5); _local6 = (_arg1.dt * _local5); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2)); } } }//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef) package Box2D.Dynamics.Joints { public class b2GearJointDef extends b2JointDef { public var joint2:b2Joint; public var joint1:b2Joint; public var ratio:Number; public function b2GearJointDef(){ type = b2Joint.e_gearJoint; joint1 = null; joint2 = null; ratio = 1; } } }//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2Jacobian { public var linear1:b2Vec2; public var linear2:b2Vec2; public var angular2:Number; public var angular1:Number; public function b2Jacobian(){ linear1 = new b2Vec2(); linear2 = new b2Vec2(); super(); } public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{ linear1.SetV(_arg1); angular1 = _arg2; linear2.SetV(_arg3); angular2 = _arg4; } public function SetZero():void{ linear1.SetZero(); angular1 = 0; linear2.SetZero(); angular2 = 0; } public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{ return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4))); } } }//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2Joint { public var m_islandFlag:Boolean; public var m_body1:b2Body; public var m_prev:b2Joint; public var m_next:b2Joint; public var m_type:int; public var m_collideConnected:Boolean; public var m_node1:b2JointEdge; public var m_node2:b2JointEdge; public var m_inv_dt:Number; public var m_userData; public var m_body2:b2Body; public static const e_unknownJoint:int = 0; public static const e_inactiveLimit:int = 0; public static const e_atUpperLimit:int = 2; public static const e_atLowerLimit:int = 1; public static const e_gearJoint:int = 6; public static const e_revoluteJoint:int = 1; public static const e_equalLimits:int = 3; public static const e_distanceJoint:int = 3; public static const e_pulleyJoint:int = 4; public static const e_prismaticJoint:int = 2; public static const e_mouseJoint:int = 5; public function b2Joint(_arg1:b2JointDef){ m_node1 = new b2JointEdge(); m_node2 = new b2JointEdge(); super(); m_type = _arg1.type; m_prev = null; m_next = null; m_body1 = _arg1.body1; m_body2 = _arg1.body2; m_collideConnected = _arg1.collideConnected; m_islandFlag = false; m_userData = _arg1.userData; } public function GetAnchor1():b2Vec2{ return (null); } public function GetAnchor2():b2Vec2{ return (null); } public function InitVelocityConstraints(_arg1:b2TimeStep):void{ } public function GetType():int{ return (m_type); } public function GetBody2():b2Body{ return (m_body2); } public function GetNext():b2Joint{ return (m_next); } public function GetReactionTorque():Number{ return (0); } public function GetUserData(){ return (m_userData); } public function GetReactionForce():b2Vec2{ return (null); } public function SolvePositionConstraints():Boolean{ return (false); } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetBody1():b2Body{ return (m_body1); } public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ } public function InitPositionConstraints():void{ } public static function Destroy(_arg1:b2Joint, _arg2):void{ } public static function Create(_arg1:b2JointDef, _arg2):b2Joint{ var _local3:b2Joint; _local3 = null; switch (_arg1.type){ case e_distanceJoint: _local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef)); break; case e_mouseJoint: _local3 = new b2MouseJoint((_arg1 as b2MouseJointDef)); break; case e_prismaticJoint: _local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef)); break; case e_revoluteJoint: _local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef)); break; case e_pulleyJoint: _local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef)); break; case e_gearJoint: _local3 = new b2GearJoint((_arg1 as b2GearJointDef)); break; default: break; }; return (_local3); } } }//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointDef { public var collideConnected:Boolean; public var body1:b2Body; public var body2:b2Body; public var userData; public var type:int; public function b2JointDef(){ type = b2Joint.e_unknownJoint; userData = null; body1 = null; body2 = null; collideConnected = false; } } }//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge) package Box2D.Dynamics.Joints { import Box2D.Dynamics.*; public class b2JointEdge { public var joint:b2Joint; public var other:b2Body; public var next:b2JointEdge; public var prev:b2JointEdge; } }//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2MouseJoint extends b2Joint { public var m_beta:Number; public var m_mass:b2Mat22; public var m_target:b2Vec2; public var m_impulse:b2Vec2; public var m_localAnchor:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K:b2Mat22; public var m_gamma:Number; public var m_C:b2Vec2; public var m_maxForce:Number; public function b2MouseJoint(_arg1:b2MouseJointDef){ var _local2:Number; var _local3:Number; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); m_localAnchor = new b2Vec2(); m_target = new b2Vec2(); m_impulse = new b2Vec2(); m_mass = new b2Mat22(); m_C = new b2Vec2(); super(_arg1); m_target.SetV(_arg1.target); _local2 = (m_target.x - m_body2.m_xf.position.x); _local3 = (m_target.y - m_body2.m_xf.position.y); _local4 = m_body2.m_xf.R; m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y)); m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y)); m_maxForce = _arg1.maxForce; m_impulse.SetZero(); _local5 = m_body2.m_mass; _local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz); _local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6); _local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6)); m_gamma = (1 / (_local7 + _local8)); m_beta = (_local8 / (_local7 + _local8)); } override public function GetAnchor1():b2Vec2{ return (m_target); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor)); } override public function GetReactionForce():b2Vec2{ return (m_impulse); } override public function SolvePositionConstraints():Boolean{ return (true); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local7 = _local2.m_invMass; _local8 = _local2.m_invI; K1.col1.x = _local7; K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = _local7; K2.col1.x = ((_local8 * _local5) * _local5); K2.col2.x = ((-(_local8) * _local4) * _local5); K2.col1.y = ((-(_local8) * _local4) * _local5); K2.col2.y = ((_local8 * _local4) * _local4); K.SetM(K1); K.AddM(K2); K.col1.x = (K.col1.x + m_gamma); K.col2.y = (K.col2.y + m_gamma); K.Invert(m_mass); m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x); m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y); _local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98); _local9 = (_arg1.dt * m_impulse.x); _local10 = (_arg1.dt * m_impulse.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9)))); } override public function GetReactionTorque():Number{ return (0); } public function SetTarget(_arg1:b2Vec2):void{ if (m_body2.IsSleeping()){ m_body2.WakeUp(); }; m_target = _arg1; } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; _local2 = m_body2; _local3 = _local2.m_xf.R; _local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y); _local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7)); _local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7)); _local6 = _local4; _local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7)); _local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6)); _local3 = m_mass; _local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x)); _local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y)); _local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5))); _local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5))); _local12 = m_impulse.x; _local13 = m_impulse.y; m_impulse.x = (m_impulse.x + _local10); m_impulse.y = (m_impulse.y + _local11); _local14 = m_impulse.Length(); if (_local14 > m_maxForce){ m_impulse.Multiply((m_maxForce / _local14)); }; _local10 = (m_impulse.x - _local12); _local11 = (m_impulse.y - _local13); _local15 = (_arg1.dt * _local10); _local16 = (_arg1.dt * _local11); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); } } }//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; public class b2MouseJointDef extends b2JointDef { public var frequencyHz:Number; public var dampingRatio:Number; public var maxForce:Number; public var target:b2Vec2; public var timeStep:Number; public function b2MouseJointDef(){ target = new b2Vec2(); super(); type = b2Joint.e_mouseJoint; maxForce = 0; frequencyHz = 5; dampingRatio = 0.7; timeStep = (1 / 60); } } }//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PrismaticJoint extends b2Joint { public var m_limitForce:Number; public var m_refAngle:Number; public var m_lowerTranslation:Number; public var m_localXAxis1:b2Vec2; public var m_torque:Number; public var m_enableLimit:Boolean; public var m_motorForce:Number; public var m_force:Number; public var m_localYAxis1:b2Vec2; public var m_motorMass:Number; public var m_maxMotorForce:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_angularMass:Number; public var m_limitState:int; public var m_linearMass:Number; public var m_upperTranslation:Number; public var m_motorJacobian:b2Jacobian; public var m_limitPositionImpulse:Number; public var m_motorSpeed:Number; public var m_linearJacobian:b2Jacobian; public var m_enableMotor:Boolean; public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_localXAxis1 = new b2Vec2(); m_localYAxis1 = new b2Vec2(); m_linearJacobian = new b2Jacobian(); m_motorJacobian = new b2Jacobian(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_localXAxis1.SetV(_arg1.localAxis1); m_localYAxis1.x = -(m_localXAxis1.y); m_localYAxis1.y = m_localXAxis1.x; m_refAngle = _arg1.referenceAngle; m_linearJacobian.SetZero(); m_linearMass = 0; m_force = 0; m_angularMass = 0; m_torque = 0; m_motorJacobian.SetZero(); m_motorMass = 0; m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerTranslation = _arg1.lowerTranslation; m_upperTranslation = _arg1.upperTranslation; m_maxMotorForce = _arg1.maxMotorForce; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperTranslation); } public function GetLowerLimit():Number{ return (m_lowerTranslation); } public function GetJointTranslation():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:b2Vec2; var _local6:Number; var _local7:Number; var _local8:b2Vec2; var _local9:Number; _local1 = m_body1; _local2 = m_body2; _local4 = _local1.GetWorldPoint(m_localAnchor1); _local5 = _local2.GetWorldPoint(m_localAnchor2); _local6 = (_local5.x - _local4.x); _local7 = (_local5.y - _local4.y); _local8 = _local1.GetWorldVector(m_localXAxis1); _local9 = ((_local8.x * _local6) + (_local8.y * _local7)); return (_local9); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerTranslation = _arg1; m_upperTranslation = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ var _local1:b2Mat22; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.m_xf.R; _local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y))); _local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y))); _local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y))); _local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y))); return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5)))); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:b2Mat22; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; var _local29:Number; var _local30:Number; var _local31:Number; var _local32:Number; _local3 = m_body1; _local4 = m_body2; _local5 = _local3.m_invMass; _local6 = _local4.m_invMass; _local7 = _local3.m_invI; _local8 = _local4.m_invI; _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y)); _local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y)); _local23 = ((_local21 * _local19) + (_local22 * _local20)); _local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local24 = (-(m_linearMass) * _local23); _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2)); _local25 = b2Math.b2Abs(_local23); _local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle); _local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local27 = (-(m_angularMass) * _local26); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local28 = b2Math.b2Abs(_local26); if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local9 = _local3.m_xf.R; _local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12)); _local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12)); _local11 = _local10; _local9 = _local4.m_xf.R; _local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14)); _local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14)); _local13 = _local10; _local15 = (_local3.m_sweep.c.x + _local11); _local16 = (_local3.m_sweep.c.y + _local12); _local17 = (_local4.m_sweep.c.x + _local13); _local18 = (_local4.m_sweep.c.y + _local14); _local19 = (_local17 - _local15); _local20 = (_local18 - _local16); _local9 = _local3.m_xf.R; _local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y)); _local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y)); _local31 = ((_local29 * _local19) + (_local30 * _local20)); _local32 = 0; if (m_limitState == e_equalLimits){ _local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26)); } else { if (m_limitState == e_atLowerLimit){ _local1 = (_local31 - m_lowerTranslation); _local25 = b2Math.b2Max(_local25, -(_local1)); _local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); } else { if (m_limitState == e_atUpperLimit){ _local1 = (_local31 - m_upperTranslation); _local25 = b2Math.b2Max(_local25, _local1); _local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection); _local32 = (-(m_motorMass) * _local1); _local2 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0); _local32 = (m_limitPositionImpulse - _local2); }; }; }; _local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y)); _local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1)); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y)); _local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:b2Vec2; var _local16:b2Vec2; var _local17:b2Vec2; var _local18:Number; var _local19:Number; var _local20:Number; _local1 = m_body1; _local2 = m_body2; _local3 = _local1.m_xf.R; _local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)); _local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)); _local4 = _local6; _local3 = _local2.m_xf.R; _local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8)); _local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8)); _local7 = _local6; _local9 = (_local1.m_sweep.c.x + _local4); _local10 = (_local1.m_sweep.c.y + _local5); _local11 = (_local2.m_sweep.c.x + _local7); _local12 = (_local2.m_sweep.c.y + _local8); _local13 = (_local11 - _local9); _local14 = (_local12 - _local10); _local15 = _local1.GetWorldVector(m_localXAxis1); _local16 = _local1.m_linearVelocity; _local17 = _local2.m_linearVelocity; _local18 = _local1.m_angularVelocity; _local19 = _local2.m_angularVelocity; _local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4))))); return (_local20); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; var _local27:Number; var _local28:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; _local4 = _local2.m_xf.R; _local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y)); _local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y)); _local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x); _local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y); m_linearJacobian.linear1.x = -(_local14); m_linearJacobian.linear1.y = -(_local15); m_linearJacobian.linear2.x = _local14; m_linearJacobian.linear2.y = _local15; m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14))); m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14)); m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2)); m_linearMass = (1 / m_linearMass); m_angularMass = (_local12 + _local13); if (m_angularMass > Number.MIN_VALUE){ m_angularMass = (1 / m_angularMass); }; if (((m_enableLimit) || (m_enableMotor))){ _local4 = _local2.m_xf.R; _local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y)); _local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y)); m_motorJacobian.linear1.x = -(_local18); m_motorJacobian.linear1.y = -(_local19); m_motorJacobian.linear2.x = _local18; m_motorJacobian.linear2.y = _local19; m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18))); m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18)); m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2)); m_motorMass = (1 / m_motorMass); if (m_enableLimit){ _local20 = (_local16 - _local6); _local21 = (_local17 - _local7); _local22 = ((_local18 * _local20) + (_local19 * _local21)); if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){ m_limitState = e_equalLimits; } else { if (_local22 <= m_lowerTranslation){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local22 >= m_upperTranslation){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; }; }; if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit == false){ m_limitForce = 0; }; if (_arg1.warmStarting){ _local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x))); _local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y))); _local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x))); _local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y))); _local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1))); _local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2))); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28)); } else { m_force = 0; m_torque = 0; m_limitForce = 0; m_motorForce = 0; }; m_limitPositionImpulse = 0; } public function GetMotorForce():Number{ return (m_motorForce); } public function SetMaxMotorForce(_arg1:Number):void{ m_maxMotorForce = _arg1; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } override public function GetReactionTorque():Number{ return (m_torque); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_invMass; _local5 = _local3.m_invMass; _local6 = _local2.m_invI; _local7 = _local3.m_invI; _local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9); m_force = (m_force + _local10); _local11 = (_arg1.dt * _local10); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2)); _local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12); m_torque = (m_torque + _local13); _local14 = (_arg1.dt * _local13); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14)); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed); _local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15); _local17 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce); _local16 = (m_motorForce - _local17); _local11 = (_arg1.dt * _local16); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity); _local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local19); } else { if (m_limitState == e_atLowerLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); } else { if (m_limitState == e_atUpperLimit){ _local8 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0); _local19 = (m_limitForce - _local8); }; }; }; _local11 = (_arg1.dt * _local19); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1)); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2)); }; } } }//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PrismaticJointDef extends b2JointDef { public var localAxis1:b2Vec2; public var referenceAngle:Number; public var maxMotorForce:Number; public var motorSpeed:Number; public var upperTranslation:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public var lowerTranslation:Number; public function b2PrismaticJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); localAxis1 = new b2Vec2(); super(); type = b2Joint.e_prismaticJoint; localAxis1.Set(1, 0); referenceAngle = 0; enableLimit = false; lowerTranslation = 0; upperTranslation = 0; enableMotor = false; maxMotorForce = 0; motorSpeed = 0; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); localAxis1 = body1.GetLocalVector(_arg4); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2PulleyJoint extends b2Joint { public var m_ground:b2Body; public var m_maxLength2:Number; public var m_limitForce1:Number; public var m_maxLength1:Number; public var m_limitState1:int; public var m_limitState2:int; public var m_limitPositionImpulse2:Number; public var m_force:Number; public var m_limitPositionImpulse1:Number; public var m_constant:Number; public var m_state:int; public var m_ratio:Number; public var m_groundAnchor1:b2Vec2; public var m_groundAnchor2:b2Vec2; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; public var m_positionImpulse:Number; public var m_limitMass2:Number; public var m_limitMass1:Number; public var m_pulleyMass:Number; public var m_u1:b2Vec2; public var m_u2:b2Vec2; public var m_limitForce2:Number; public static const b2_minPulleyLength:Number = 2; public function b2PulleyJoint(_arg1:b2PulleyJointDef){ var _local2:b2Mat22; var _local3:Number; var _local4:Number; m_groundAnchor1 = new b2Vec2(); m_groundAnchor2 = new b2Vec2(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_u1 = new b2Vec2(); m_u2 = new b2Vec2(); super(_arg1); m_ground = m_body1.m_world.m_groundBody; m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x); m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y); m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x); m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_ratio = _arg1.ratio; m_constant = (_arg1.length1 + (m_ratio * _arg1.length2)); m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength))); m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio)); m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; } public function GetGroundAnchor2():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor2); return (_local1); } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } override public function GetReactionForce():b2Vec2{ var _local1:b2Vec2; _local1 = m_u2.Copy(); _local1.Multiply(m_force); return (_local1); } override public function SolvePositionConstraints():Boolean{ var _local1:b2Body; var _local2:b2Body; var _local3:b2Mat22; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; _local1 = m_body1; _local2 = m_body2; _local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local23 = 0; if (m_state == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u1.Set((_local12 - _local4), (_local13 - _local5)); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local16 = m_u1.Length(); _local17 = m_u2.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local16)); } else { m_u1.SetZero(); }; if (_local17 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local17)); } else { m_u2.SetZero(); }; _local18 = ((m_constant - _local16) - (m_ratio * _local17)); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_pulleyMass) * _local18); _local20 = m_positionImpulse; m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19)); _local19 = (m_positionImpulse - _local20); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local14 = ((-(m_ratio) * _local19) * m_u2.x); _local15 = ((-(m_ratio) * _local19) * m_u2.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local1.SynchronizeTransform(); _local2.SynchronizeTransform(); }; if (m_limitState1 == e_atUpperLimit){ _local3 = _local1.m_xf.R; _local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x); _local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9)); _local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9)); _local8 = _local22; _local12 = (_local1.m_sweep.c.x + _local8); _local13 = (_local1.m_sweep.c.y + _local9); m_u1.Set((_local12 - _local4), (_local13 - _local5)); _local16 = m_u1.Length(); if (_local16 > b2Settings.b2_linearSlop){ m_u1.x = (m_u1.x * (1 / _local16)); m_u1.y = (m_u1.y * (1 / _local16)); } else { m_u1.SetZero(); }; _local18 = (m_maxLength1 - _local16); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass1) * _local18); _local21 = m_limitPositionImpulse1; m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19)); _local19 = (m_limitPositionImpulse1 - _local21); _local12 = (-(_local19) * m_u1.x); _local13 = (-(_local19) * m_u1.y); _local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12)); _local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13)); _local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12)))); _local1.SynchronizeTransform(); }; if (m_limitState2 == e_atUpperLimit){ _local3 = _local2.m_xf.R; _local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y); _local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11)); _local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11)); _local10 = _local22; _local14 = (_local2.m_sweep.c.x + _local10); _local15 = (_local2.m_sweep.c.y + _local11); m_u2.Set((_local14 - _local6), (_local15 - _local7)); _local17 = m_u2.Length(); if (_local17 > b2Settings.b2_linearSlop){ m_u2.x = (m_u2.x * (1 / _local17)); m_u2.y = (m_u2.y * (1 / _local17)); } else { m_u2.SetZero(); }; _local18 = (m_maxLength2 - _local17); _local23 = b2Math.b2Max(_local23, -(_local18)); _local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0); _local19 = (-(m_limitMass2) * _local18); _local21 = m_limitPositionImpulse2; m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19)); _local19 = (m_limitPositionImpulse2 - _local21); _local14 = (-(_local19) * m_u2.x); _local15 = (-(_local19) * m_u2.y); _local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14)); _local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15)); _local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14)))); _local2.SynchronizeTransform(); }; return ((_local23 < b2Settings.b2_linearSlop)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; _local10 = (_local2.m_sweep.c.x + _local5); _local11 = (_local2.m_sweep.c.y + _local6); _local12 = (_local3.m_sweep.c.x + _local8); _local13 = (_local3.m_sweep.c.y + _local9); _local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y); m_u1.Set((_local10 - _local14), (_local11 - _local15)); m_u2.Set((_local12 - _local16), (_local13 - _local17)); _local18 = m_u1.Length(); _local19 = m_u2.Length(); if (_local18 > b2Settings.b2_linearSlop){ m_u1.Multiply((1 / _local18)); } else { m_u1.SetZero(); }; if (_local19 > b2Settings.b2_linearSlop){ m_u2.Multiply((1 / _local19)); } else { m_u2.SetZero(); }; _local20 = ((m_constant - _local18) - (m_ratio * _local19)); if (_local20 > 0){ m_state = e_inactiveLimit; m_force = 0; } else { m_state = e_atUpperLimit; m_positionImpulse = 0; }; if (_local18 < m_maxLength1){ m_limitState1 = e_inactiveLimit; m_limitForce1 = 0; } else { m_limitState1 = e_atUpperLimit; m_limitPositionImpulse1 = 0; }; if (_local19 < m_maxLength2){ m_limitState2 = e_inactiveLimit; m_limitForce2 = 0; } else { m_limitState2 = e_atUpperLimit; m_limitPositionImpulse2 = 0; }; _local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x)); _local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x)); m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21)); m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22)); m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2)); m_limitMass1 = (1 / m_limitMass1); m_limitMass2 = (1 / m_limitMass2); m_pulleyMass = (1 / m_pulleyMass); if (_arg1.warmStarting){ _local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x); _local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y); _local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x); _local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25)))); } else { m_force = 0; m_limitForce1 = 0; m_limitForce2 = 0; }; } override public function GetReactionTorque():Number{ return (0); } public function GetRatio():Number{ return (m_ratio); } public function GetLength2():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body2.GetWorldPoint(m_localAnchor2); _local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6)); _local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6)); _local5 = _local7; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local7; if (m_state == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13)))); _local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18); _local20 = m_force; m_force = b2Math.b2Max(0, (m_force + _local19)); _local19 = (m_force - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x); _local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; if (m_limitState1 == e_atUpperLimit){ _local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6)); _local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5)); _local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11))); _local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18); _local20 = m_limitForce1; m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19)); _local19 = (m_limitForce1 - _local20); _local14 = ((-(_arg1.dt) * _local19) * m_u1.x); _local15 = ((-(_arg1.dt) * _local19) * m_u1.y); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15)); _local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14)))); }; if (m_limitState2 == e_atUpperLimit){ _local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)); _local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)); _local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13))); _local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18); _local20 = m_limitForce2; m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19)); _local19 = (m_limitForce2 - _local20); _local16 = ((-(_arg1.dt) * _local19) * m_u2.x); _local17 = ((-(_arg1.dt) * _local19) * m_u2.y); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16)))); }; } public function GetLength1():Number{ var _local1:b2Vec2; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = m_body1.GetWorldPoint(m_localAnchor1); _local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x); _local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y); _local4 = (_local1.x - _local2); _local5 = (_local1.y - _local3); return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5)))); } public function GetGroundAnchor1():b2Vec2{ var _local1:b2Vec2; _local1 = m_ground.m_xf.position.Copy(); _local1.Add(m_groundAnchor1); return (_local1); } } }//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2PulleyJointDef extends b2JointDef { public var maxLength2:Number; public var length1:Number; public var length2:Number; public var maxLength1:Number; public var ratio:Number; public var groundAnchor1:b2Vec2; public var groundAnchor2:b2Vec2; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public function b2PulleyJointDef(){ groundAnchor1 = new b2Vec2(); groundAnchor2 = new b2Vec2(); localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_pulleyJoint; groundAnchor1.Set(-1, 1); groundAnchor2.Set(1, 1); localAnchor1.Set(-1, 0); localAnchor2.Set(1, 0); length1 = 0; maxLength1 = 0; length2 = 0; maxLength2 = 0; ratio = 1; collideConnected = true; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{ var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; body1 = _arg1; body2 = _arg2; groundAnchor1.SetV(_arg3); groundAnchor2.SetV(_arg4); localAnchor1 = body1.GetLocalPoint(_arg5); localAnchor2 = body2.GetLocalPoint(_arg6); _local8 = (_arg5.x - _arg3.x); _local9 = (_arg5.y - _arg3.y); length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local10 = (_arg6.x - _arg4.x); _local11 = (_arg6.y - _arg4.y); length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11))); ratio = _arg7; _local12 = (length1 + (ratio * length2)); maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength)); maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio); } } }//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Common.*; public class b2RevoluteJoint extends b2Joint { public var m_limitForce:Number; public var m_motorForce:Number; public var m_pivotMass:b2Mat22; public var m_enableLimit:Boolean; public var m_limitState:int; public var m_motorMass:Number; public var m_localAnchor1:b2Vec2; public var m_localAnchor2:b2Vec2; private var K1:b2Mat22; private var K2:b2Mat22; private var K3:b2Mat22; private var K:b2Mat22; public var m_pivotForce:b2Vec2; public var m_motorSpeed:Number; public var m_enableMotor:Boolean; public var m_limitPositionImpulse:Number; public var m_maxMotorTorque:Number; public var m_referenceAngle:Number; public var m_lowerAngle:Number; public var m_upperAngle:Number; public static var tImpulse:b2Vec2 = new b2Vec2(); public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){ K = new b2Mat22(); K1 = new b2Mat22(); K2 = new b2Mat22(); K3 = new b2Mat22(); m_localAnchor1 = new b2Vec2(); m_localAnchor2 = new b2Vec2(); m_pivotForce = new b2Vec2(); m_pivotMass = new b2Mat22(); super(_arg1); m_localAnchor1.SetV(_arg1.localAnchor1); m_localAnchor2.SetV(_arg1.localAnchor2); m_referenceAngle = _arg1.referenceAngle; m_pivotForce.Set(0, 0); m_motorForce = 0; m_limitForce = 0; m_limitPositionImpulse = 0; m_lowerAngle = _arg1.lowerAngle; m_upperAngle = _arg1.upperAngle; m_maxMotorTorque = _arg1.maxMotorTorque; m_motorSpeed = _arg1.motorSpeed; m_enableLimit = _arg1.enableLimit; m_enableMotor = _arg1.enableMotor; } override public function GetAnchor1():b2Vec2{ return (m_body1.GetWorldPoint(m_localAnchor1)); } override public function GetAnchor2():b2Vec2{ return (m_body2.GetWorldPoint(m_localAnchor2)); } public function EnableMotor(_arg1:Boolean):void{ m_enableMotor = _arg1; } public function GetUpperLimit():Number{ return (m_upperAngle); } public function GetLowerLimit():Number{ return (m_lowerAngle); } public function SetLimits(_arg1:Number, _arg2:Number):void{ m_lowerAngle = _arg1; m_upperAngle = _arg2; } public function GetMotorSpeed():Number{ return (m_motorSpeed); } override public function GetReactionForce():b2Vec2{ return (m_pivotForce); } override public function SolvePositionConstraints():Boolean{ var _local1:Number; var _local2:Number; var _local3:b2Body; var _local4:b2Body; var _local5:Number; var _local6:b2Mat22; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; var _local22:Number; var _local23:Number; var _local24:Number; var _local25:Number; var _local26:Number; _local3 = m_body1; _local4 = m_body2; _local5 = 0; _local6 = _local3.m_xf.R; _local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x); _local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8)); _local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8)); _local7 = _local9; _local6 = _local4.m_xf.R; _local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x); _local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y); _local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11)); _local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11)); _local10 = _local9; _local12 = (_local3.m_sweep.c.x + _local7); _local13 = (_local3.m_sweep.c.y + _local8); _local14 = (_local4.m_sweep.c.x + _local10); _local15 = (_local4.m_sweep.c.y + _local11); _local16 = (_local14 - _local12); _local17 = (_local15 - _local13); _local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17))); _local18 = _local3.m_invMass; _local19 = _local4.m_invMass; _local20 = _local3.m_invI; _local21 = _local4.m_invI; K1.col1.x = (_local18 + _local19); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local18 + _local19); K2.col1.x = ((_local20 * _local8) * _local8); K2.col2.x = ((-(_local20) * _local7) * _local8); K2.col1.y = ((-(_local20) * _local7) * _local8); K2.col2.y = ((_local20 * _local7) * _local7); K3.col1.x = ((_local21 * _local11) * _local11); K3.col2.x = ((-(_local21) * _local10) * _local11); K3.col1.y = ((-(_local21) * _local10) * _local11); K3.col2.y = ((_local21 * _local10) * _local10); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Solve(tImpulse, -(_local16), -(_local17)); _local22 = tImpulse.x; _local23 = tImpulse.y; _local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22)); _local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23)); _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22)))); _local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22)); _local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22)))); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); _local24 = 0; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle); _local26 = 0; if (m_limitState == e_equalLimits){ _local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local24 = b2Math.b2Abs(_local2); } else { if (m_limitState == e_atLowerLimit){ _local2 = (_local25 - m_lowerAngle); _local24 = b2Math.b2Max(0, -(_local2)); _local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); } else { if (m_limitState == e_atUpperLimit){ _local2 = (_local25 - m_upperAngle); _local24 = b2Math.b2Max(0, _local2); _local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection); _local26 = (-(m_motorMass) * _local2); _local1 = m_limitPositionImpulse; m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0); _local26 = (m_limitPositionImpulse - _local1); }; }; }; _local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26)); _local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26)); _local3.SynchronizeTransform(); _local4.SynchronizeTransform(); }; return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop)))); } public function GetJointSpeed():Number{ return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity)); } public function SetMotorSpeed(_arg1:Number):void{ m_motorSpeed = _arg1; } public function SetMaxMotorTorque(_arg1:Number):void{ m_maxMotorTorque = _arg1; } public function GetJointAngle():Number{ return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle)); } override public function InitVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local10 = _local2.m_invMass; _local11 = _local3.m_invMass; _local12 = _local2.m_invI; _local13 = _local3.m_invI; K1.col1.x = (_local10 + _local11); K1.col2.x = 0; K1.col1.y = 0; K1.col2.y = (_local10 + _local11); K2.col1.x = ((_local12 * _local7) * _local7); K2.col2.x = ((-(_local12) * _local6) * _local7); K2.col1.y = ((-(_local12) * _local6) * _local7); K2.col2.y = ((_local12 * _local6) * _local6); K3.col1.x = ((_local13 * _local9) * _local9); K3.col2.x = ((-(_local13) * _local8) * _local9); K3.col1.y = ((-(_local13) * _local8) * _local9); K3.col2.y = ((_local13 * _local8) * _local8); K.SetM(K1); K.AddM(K2); K.AddM(K3); K.Invert(m_pivotMass); m_motorMass = (1 / (_local12 + _local13)); if (m_enableMotor == false){ m_motorForce = 0; }; if (m_enableLimit){ _local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle); if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){ m_limitState = e_equalLimits; } else { if (_local14 <= m_lowerAngle){ if (m_limitState != e_atLowerLimit){ m_limitForce = 0; }; m_limitState = e_atLowerLimit; } else { if (_local14 >= m_upperAngle){ if (m_limitState != e_atUpperLimit){ m_limitForce = 0; }; m_limitState = e_atUpperLimit; } else { m_limitState = e_inactiveLimit; m_limitForce = 0; }; }; }; } else { m_limitForce = 0; }; if (_arg1.warmStarting){ _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y)); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce))); } else { m_pivotForce.SetZero(); m_motorForce = 0; m_limitForce = 0; }; m_limitPositionImpulse = 0; } public function EnableLimit(_arg1:Boolean):void{ m_enableLimit = _arg1; } public function GetMotorTorque():Number{ return (m_motorForce); } override public function GetReactionTorque():Number{ return (m_limitForce); } public function IsLimitEnabled():Boolean{ return (m_enableLimit); } public function IsMotorEnabled():Boolean{ return (m_enableMotor); } override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2Mat22; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Number; var _local14:Number; var _local15:Number; var _local16:Number; var _local17:Number; var _local18:Number; var _local19:Number; var _local20:Number; var _local21:Number; _local2 = m_body1; _local3 = m_body2; _local4 = _local2.m_xf.R; _local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x); _local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7)); _local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7)); _local6 = _local5; _local4 = _local3.m_xf.R; _local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x); _local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y); _local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9)); _local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9)); _local8 = _local5; _local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7)); _local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6)); _local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12))); _local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12))); m_pivotForce.x = (m_pivotForce.x + _local13); m_pivotForce.y = (m_pivotForce.y + _local14); _local15 = (_arg1.dt * _local13); _local16 = (_arg1.dt * _local14); _local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15)); _local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16)); _local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15)))); _local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15)); _local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16)); _local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15)))); if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){ _local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed); _local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17); _local19 = m_motorForce; m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque); _local18 = (m_motorForce - _local19); _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18)); }; if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){ _local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity); _local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20); if (m_limitState == e_equalLimits){ m_limitForce = (m_limitForce + _local21); } else { if (m_limitState == e_atLowerLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); } else { if (m_limitState == e_atUpperLimit){ _local10 = m_limitForce; m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0); _local21 = (m_limitForce - _local10); }; }; }; _local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21)); _local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21)); }; } } }//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef) package Box2D.Dynamics.Joints { import Box2D.Common.Math.*; import Box2D.Dynamics.*; public class b2RevoluteJointDef extends b2JointDef { public var referenceAngle:Number; public var upperAngle:Number; public var lowerAngle:Number; public var motorSpeed:Number; public var maxMotorTorque:Number; public var localAnchor1:b2Vec2; public var localAnchor2:b2Vec2; public var enableLimit:Boolean; public var enableMotor:Boolean; public function b2RevoluteJointDef(){ localAnchor1 = new b2Vec2(); localAnchor2 = new b2Vec2(); super(); type = b2Joint.e_revoluteJoint; localAnchor1.Set(0, 0); localAnchor2.Set(0, 0); referenceAngle = 0; lowerAngle = 0; upperAngle = 0; maxMotorTorque = 0; motorSpeed = 0; enableLimit = false; enableMotor = false; } public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{ body1 = _arg1; body2 = _arg2; localAnchor1 = body1.GetLocalPoint(_arg3); localAnchor2 = body2.GetLocalPoint(_arg3); referenceAngle = (body2.GetAngle() - body1.GetAngle()); } } }//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2Body { public var m_next:b2Body; public var m_contactList:b2ContactEdge; public var m_angularVelocity:Number; public var m_shapeList:b2Shape; public var m_force:b2Vec2; public var m_mass:Number; public var m_sweep:b2Sweep; public var m_xf:b2XForm; public var m_torque:Number; public var m_userData; public var m_flags:uint; public var m_world:b2World; public var m_prev:b2Body; public var m_invMass:Number; public var m_type:int; public var m_linearDamping:Number; public var m_angularDamping:Number; public var m_invI:Number; public var m_linearVelocity:b2Vec2; public var m_sleepTime:Number; public var m_shapeCount:int; public var m_jointList:b2JointEdge; public var m_I:Number; public static var e_fixedRotationFlag:uint = 64; public static var e_frozenFlag:uint = 2; public static var e_maxTypes:uint = 3; public static var e_sleepFlag:uint = 8; private static var s_massData:b2MassData = new b2MassData(); public static var e_bulletFlag:uint = 32; public static var e_staticType:uint = 1; public static var e_islandFlag:uint = 4; public static var e_allowSleepFlag:uint = 16; private static var s_xf1:b2XForm = new b2XForm(); public static var e_dynamicType:uint = 2; public function b2Body(_arg1:b2BodyDef, _arg2:b2World){ var _local3:b2Mat22; var _local4:b2Vec2; m_xf = new b2XForm(); m_sweep = new b2Sweep(); m_linearVelocity = new b2Vec2(); m_force = new b2Vec2(); super(); m_flags = 0; if (_arg1.isBullet){ m_flags = (m_flags | e_bulletFlag); }; if (_arg1.fixedRotation){ m_flags = (m_flags | e_fixedRotationFlag); }; if (_arg1.allowSleep){ m_flags = (m_flags | e_allowSleepFlag); }; if (_arg1.isSleeping){ m_flags = (m_flags | e_sleepFlag); }; m_world = _arg2; m_xf.position.SetV(_arg1.position); m_xf.R.Set(_arg1.angle); m_sweep.localCenter.SetV(_arg1.massData.center); m_sweep.t0 = 1; m_sweep.a0 = (m_sweep.a = _arg1.angle); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_jointList = null; m_contactList = null; m_prev = null; m_next = null; m_linearDamping = _arg1.linearDamping; m_angularDamping = _arg1.angularDamping; m_force.Set(0, 0); m_torque = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_sleepTime = 0; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.massData.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.massData.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; m_userData = _arg1.userData; m_shapeList = null; m_shapeCount = 0; } public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{ return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x))))); } public function SetLinearVelocity(_arg1:b2Vec2):void{ m_linearVelocity.SetV(_arg1); } public function WakeUp():void{ m_flags = (m_flags & ~(e_sleepFlag)); m_sleepTime = 0; } public function GetLocalCenter():b2Vec2{ return (m_sweep.localCenter); } public function ApplyTorque(_arg1:Number):void{ if (IsSleeping()){ WakeUp(); }; m_torque = (m_torque + _arg1); } public function IsFrozen():Boolean{ return (((m_flags & e_frozenFlag) == e_frozenFlag)); } public function IsDynamic():Boolean{ return ((m_type == e_dynamicType)); } public function GetLinearVelocity():b2Vec2{ return (m_linearVelocity); } public function SynchronizeTransform():void{ var _local1:b2Mat22; var _local2:b2Vec2; m_xf.R.Set(m_sweep.a); _local1 = m_xf.R; _local2 = m_sweep.localCenter; m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y))); m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y))); } public function GetInertia():Number{ return (m_I); } public function IsSleeping():Boolean{ return (((m_flags & e_sleepFlag) == e_sleepFlag)); } public function SetMassFromShapes():void{ var _local1:b2Shape; var _local2:Number; var _local3:Number; var _local4:b2MassData; var _local5:b2Mat22; var _local6:b2Vec2; var _local7:int; if (m_world.m_lock == true){ return; }; m_mass = 0; m_invMass = 0; m_I = 0; m_invI = 0; _local2 = 0; _local3 = 0; _local4 = s_massData; _local1 = m_shapeList; while (_local1) { _local1.ComputeMass(_local4); m_mass = (m_mass + _local4.mass); _local2 = (_local2 + (_local4.mass * _local4.center.x)); _local3 = (_local3 + (_local4.mass * _local4.center.y)); m_I = (m_I + _local4.I); _local1 = _local1.m_next; }; if (m_mass > 0){ m_invMass = (1 / m_mass); _local2 = (_local2 * m_invMass); _local3 = (_local3 * m_invMass); }; if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){ m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3)))); m_invI = (1 / m_I); } else { m_I = 0; m_invI = 0; }; m_sweep.localCenter.Set(_local2, _local3); _local5 = m_xf.R; _local6 = m_sweep.localCenter; m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y)); m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local1 = m_shapeList; while (_local1) { _local1.UpdateSweepRadius(m_sweep.localCenter); _local1 = _local1.m_next; }; _local7 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local7 != m_type){ _local1 = m_shapeList; while (_local1) { _local1.RefilterProxy(m_world.m_broadPhase, m_xf); _local1 = _local1.m_next; }; }; } public function PutToSleep():void{ m_flags = (m_flags | e_sleepFlag); m_sleepTime = 0; m_linearVelocity.SetZero(); m_angularVelocity = 0; m_force.SetZero(); m_torque = 0; } public function GetJointList():b2JointEdge{ return (m_jointList); } public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{ var _local3:b2Shape; var _local4:b2Mat22; var _local5:b2Vec2; var _local6:Boolean; var _local7:Boolean; if (m_world.m_lock == true){ return (true); }; if (IsFrozen()){ return (false); }; m_xf.R.Set(_arg2); m_xf.position.SetV(_arg1); _local4 = m_xf.R; _local5 = m_sweep.localCenter; m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y)); m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); m_sweep.a0 = (m_sweep.a = _arg2); _local6 = false; _local3 = m_shapeList; while (_local3) { _local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf); if (_local7 == false){ _local6 = true; break; }; _local3 = _local3.m_next; }; if (_local6 == true){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local3 = m_shapeList; while (_local3) { _local3.DestroyProxy(m_world.m_broadPhase); _local3 = _local3.m_next; }; return (false); }; m_world.m_broadPhase.Commit(); return (true); } public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulXT(m_xf, _arg1)); } public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_force.x = (m_force.x + _arg1.x); m_force.y = (m_force.y + _arg1.y); m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))); } public function SynchronizeShapes():Boolean{ var _local1:b2XForm; var _local2:b2Mat22; var _local3:b2Vec2; var _local4:b2Shape; var _local5:Boolean; _local1 = s_xf1; _local1.R.Set(m_sweep.a0); _local2 = _local1.R; _local3 = m_sweep.localCenter; _local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y))); _local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y))); _local5 = true; _local4 = m_shapeList; while (_local4) { _local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf); if (_local5 == false){ break; }; _local4 = _local4.m_next; }; if (_local5 == false){ m_flags = (m_flags | e_frozenFlag); m_linearVelocity.SetZero(); m_angularVelocity = 0; _local4 = m_shapeList; while (_local4) { _local4.DestroyProxy(m_world.m_broadPhase); _local4 = _local4.m_next; }; return (false); }; return (true); } public function GetAngle():Number{ return (m_sweep.a); } public function GetXForm():b2XForm{ return (m_xf); } public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{ if (IsSleeping()){ WakeUp(); }; m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x)); m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y)); m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)))); } public function GetNext():b2Body{ return (m_next); } public function GetMass():Number{ return (m_mass); } public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x))))); } public function GetAngularVelocity():Number{ return (m_angularVelocity); } public function SetAngularVelocity(_arg1:Number):void{ m_angularVelocity = _arg1; } public function SetMass(_arg1:b2MassData):void{ var _local2:b2Shape; var _local3:b2Mat22; var _local4:b2Vec2; var _local5:int; if (m_world.m_lock == true){ return; }; m_invMass = 0; m_I = 0; m_invI = 0; m_mass = _arg1.mass; if (m_mass > 0){ m_invMass = (1 / m_mass); }; if ((m_flags & b2Body.e_fixedRotationFlag) == 0){ m_I = _arg1.I; }; if (m_I > 0){ m_invI = (1 / m_I); }; m_sweep.localCenter.SetV(_arg1.center); _local3 = m_xf.R; _local4 = m_sweep.localCenter; m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)); m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)); m_sweep.c.x = (m_sweep.c.x + m_xf.position.x); m_sweep.c.y = (m_sweep.c.y + m_xf.position.y); m_sweep.c0.SetV(m_sweep.c); _local2 = m_shapeList; while (_local2) { _local2.UpdateSweepRadius(m_sweep.localCenter); _local2 = _local2.m_next; }; _local5 = m_type; if ((((m_invMass == 0)) && ((m_invI == 0)))){ m_type = e_staticType; } else { m_type = e_dynamicType; }; if (_local5 != m_type){ _local2 = m_shapeList; while (_local2) { _local2.RefilterProxy(m_world.m_broadPhase, m_xf); _local2 = _local2.m_next; }; }; } public function IsStatic():Boolean{ return ((m_type == e_staticType)); } public function GetWorldVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulMV(m_xf.R, _arg1)); } public function GetShapeList():b2Shape{ return (m_shapeList); } public function Advance(_arg1:Number):void{ m_sweep.Advance(_arg1); m_sweep.c.SetV(m_sweep.c0); m_sweep.a = m_sweep.a0; SynchronizeTransform(); } public function SetBullet(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_bulletFlag); } else { m_flags = (m_flags & ~(e_bulletFlag)); }; } public function CreateShape(_arg1:b2ShapeDef):b2Shape{ var _local2:b2Shape; if (m_world.m_lock == true){ return (null); }; _local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator); _local2.m_next = m_shapeList; m_shapeList = _local2; m_shapeCount++; _local2.m_body = this; _local2.CreateProxy(m_world.m_broadPhase, m_xf); _local2.UpdateSweepRadius(m_sweep.localCenter); return (_local2); } public function IsConnected(_arg1:b2Body):Boolean{ var _local2:b2JointEdge; _local2 = m_jointList; while (_local2) { if (_local2.other == _arg1){ return ((_local2.joint.m_collideConnected == false)); }; _local2 = _local2.next; }; return (false); } public function DestroyShape(_arg1:b2Shape):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:Boolean; if (m_world.m_lock == true){ return; }; _arg1.DestroyProxy(m_world.m_broadPhase); _local2 = m_shapeList; _local3 = null; _local4 = false; while (_local2 != null) { if (_local2 == _arg1){ if (_local3){ _local3.m_next = _arg1.m_next; } else { m_shapeList = _arg1.m_next; }; _local4 = true; break; }; _local3 = _local2; _local2 = _local2.m_next; }; _arg1.m_body = null; _arg1.m_next = null; m_shapeCount--; b2Shape.Destroy(_arg1, m_world.m_blockAllocator); } public function GetUserData(){ return (m_userData); } public function IsBullet():Boolean{ return (((m_flags & e_bulletFlag) == e_bulletFlag)); } public function GetWorldCenter():b2Vec2{ return (m_sweep.c); } public function AllowSleeping(_arg1:Boolean):void{ if (_arg1){ m_flags = (m_flags | e_allowSleepFlag); } else { m_flags = (m_flags & ~(e_allowSleepFlag)); WakeUp(); }; } public function SetUserData(_arg1):void{ m_userData = _arg1; } public function GetLocalVector(_arg1:b2Vec2):b2Vec2{ return (b2Math.b2MulTMV(m_xf.R, _arg1)); } public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{ var _local2:b2Mat22; var _local3:b2Vec2; _local2 = m_xf.R; _local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y))); _local3.x = (_local3.x + m_xf.position.x); _local3.y = (_local3.y + m_xf.position.y); return (_local3); } public function GetWorld():b2World{ return (m_world); } public function GetPosition():b2Vec2{ return (m_xf.position); } } }//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef) package Box2D.Dynamics { import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; public class b2BodyDef { public var isSleeping:Boolean; public var position:b2Vec2; public var isBullet:Boolean; public var allowSleep:Boolean; public var userData; public var angularDamping:Number; public var fixedRotation:Boolean; public var angle:Number; public var linearDamping:Number; public var massData:b2MassData; public function b2BodyDef(){ massData = new b2MassData(); position = new b2Vec2(); super(); massData.center.SetZero(); massData.mass = 0; massData.I = 0; userData = null; position.Set(0, 0); angle = 0; linearDamping = 0; angularDamping = 0; allowSleep = true; isSleeping = false; fixedRotation = false; isBullet = false; } } }//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener) package Box2D.Dynamics { public class b2BoundaryListener { public function Violation(_arg1:b2Body):void{ } } }//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter) package Box2D.Dynamics { import Box2D.Collision.Shapes.*; public class b2ContactFilter { public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter); ; public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{ var _local3:b2FilterData; var _local4:b2FilterData; var _local5:Boolean; _local3 = _arg1.GetFilterData(); _local4 = _arg2.GetFilterData(); if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){ return ((_local3.groupIndex > 0)); }; _local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0)))); return (_local5); } } }//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Dynamics.Contacts.*; public class b2ContactListener { public function Add(_arg1:b2ContactPoint):void{ } public function Remove(_arg1:b2ContactPoint):void{ } public function Persist(_arg1:b2ContactPoint):void{ } public function Result(_arg1:b2ContactResult):void{ } } }//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Dynamics.Contacts.*; public class b2ContactManager extends b2PairCallback { public var m_world:b2World; public var m_destroyImmediate:Boolean; public var m_nullContact:b2NullContact; private static const s_evalCP:b2ContactPoint = new b2ContactPoint(); public function b2ContactManager(){ m_nullContact = new b2NullContact(); super(); m_world = null; m_destroyImmediate = false; } override public function PairAdded(_arg1, _arg2){ var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2Contact; _local3 = (_arg1 as b2Shape); _local4 = (_arg2 as b2Shape); _local5 = _local3.m_body; _local6 = _local4.m_body; if (((_local5.IsStatic()) && (_local6.IsStatic()))){ return (m_nullContact); }; if (_local3.m_body == _local4.m_body){ return (m_nullContact); }; if (_local6.IsConnected(_local5)){ return (m_nullContact); }; if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){ return (m_nullContact); }; _local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator); if (_local7 == null){ return (m_nullContact); }; _local3 = _local7.m_shape1; _local4 = _local7.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local7.m_prev = null; _local7.m_next = m_world.m_contactList; if (m_world.m_contactList != null){ m_world.m_contactList.m_prev = _local7; }; m_world.m_contactList = _local7; _local7.m_node1.contact = _local7; _local7.m_node1.other = _local6; _local7.m_node1.prev = null; _local7.m_node1.next = _local5.m_contactList; if (_local5.m_contactList != null){ _local5.m_contactList.prev = _local7.m_node1; }; _local5.m_contactList = _local7.m_node1; _local7.m_node2.contact = _local7; _local7.m_node2.other = _local5; _local7.m_node2.prev = null; _local7.m_node2.next = _local6.m_contactList; if (_local6.m_contactList != null){ _local6.m_contactList.prev = _local7.m_node2; }; _local6.m_contactList = _local7.m_node2; m_world.m_contactCount++; return (_local7); } override public function PairRemoved(_arg1, _arg2, _arg3):void{ var _local4:b2Contact; if (_arg3 == null){ return; }; _local4 = (_arg3 as b2Contact); if (_local4 == m_nullContact){ return; }; Destroy(_local4); } public function Destroy(_arg1:b2Contact):void{ var _local2:b2Shape; var _local3:b2Shape; var _local4:int; var _local5:b2Body; var _local6:b2Body; var _local7:b2Body; var _local8:b2Body; var _local9:Array; var _local10:b2ContactPoint; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2Vec2; var _local16:b2Vec2; _local2 = _arg1.m_shape1; _local3 = _arg1.m_shape2; _local4 = _arg1.m_manifoldCount; if ((((_local4 > 0)) && (m_world.m_contactListener))){ _local7 = _local2.m_body; _local8 = _local3.m_body; _local9 = _arg1.GetManifolds(); _local10 = s_evalCP; _local10.shape1 = _arg1.m_shape1; _local10.shape2 = _arg1.m_shape2; _local10.friction = _arg1.m_friction; _local10.restitution = _arg1.m_restitution; _local11 = 0; while (_local11 < _local4) { _local12 = _local9[_local11]; _local10.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local10.position = _local7.GetWorldPoint(_local14.localPoint1); _local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1); _local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2); _local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y)); _local10.separation = _local14.separation; _local10.id.key = _local14.id._key; m_world.m_contactListener.Remove(_local10); _local13++; }; _local11++; }; }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_world.m_contactList){ m_world.m_contactList = _arg1.m_next; }; _local5 = _local2.m_body; _local6 = _local3.m_body; if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local5.m_contactList){ _local5.m_contactList = _arg1.m_node1.next; }; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local6.m_contactList){ _local6.m_contactList = _arg1.m_node2.next; }; b2Contact.Destroy(_arg1, m_world.m_blockAllocator); m_world.m_contactCount--; } public function Collide():void{ var _local1:b2Contact; var _local2:b2Body; var _local3:b2Body; _local1 = m_world.m_contactList; while (_local1) { _local2 = _local1.m_shape1.m_body; _local3 = _local1.m_shape2.m_body; if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){ } else { _local1.Update(m_world.m_contactListener); }; _local1 = _local1.m_next; }; } } }//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import flash.display.*; import Box2D.Dynamics.Contacts.*; public class b2DebugDraw { public var m_xformScale:Number;// = 1 public var m_fillAlpha:Number;// = 1 public var m_alpha:Number;// = 1 public var m_lineThickness:Number;// = 1 public var m_drawFlags:uint; public var m_sprite:Sprite; public var m_drawScale:Number;// = 1 public static var e_coreShapeBit:uint = 4; public static var e_shapeBit:uint = 1; public static var e_centerOfMassBit:uint = 64; public static var e_aabbBit:uint = 8; public static var e_obbBit:uint = 16; public static var e_pairBit:uint = 32; public static var e_jointBit:uint = 2; public function b2DebugDraw(){ m_drawScale = 1; m_lineThickness = 1; m_alpha = 1; m_fillAlpha = 1; m_xformScale = 1; super(); m_drawFlags = 0; } public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); m_sprite.graphics.endFill(); } public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); } public function DrawXForm(_arg1:b2XForm):void{ m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale)); m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha); m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale)); } public function ClearFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags & ~(_arg1)); } public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha); m_sprite.graphics.moveTo(0, 0); m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha); m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale)); m_sprite.graphics.endFill(); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale)); } public function SetFlags(_arg1:uint):void{ m_drawFlags = _arg1; } public function AppendFlags(_arg1:uint):void{ m_drawFlags = (m_drawFlags | _arg1); } public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{ m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale)); m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale)); } public function GetFlags():uint{ return (m_drawFlags); } public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{ var _local4:int; m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha); m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); _local4 = 1; while (_local4 < _arg2) { m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale)); _local4++; }; m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale)); } } }//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener) package Box2D.Dynamics { import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; public class b2DestructionListener { public function SayGoodbyeJoint(_arg1:b2Joint):void{ } public function SayGoodbyeShape(_arg1:b2Shape):void{ } } }//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2Island { public var m_joints:Array; public var m_listener:b2ContactListener; public var m_positionIterationCount:int; public var m_bodyCapacity:int; public var m_bodies:Array; public var m_jointCapacity:int; public var m_contactCount:int; public var m_contacts:Array; public var m_contactCapacity:int; public var m_jointCount:int; public var m_allocator; public var m_bodyCount:int; private static var s_reportCR:b2ContactResult = new b2ContactResult(); public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){ var _local6:int; super(); m_bodyCapacity = _arg1; m_contactCapacity = _arg2; m_jointCapacity = _arg3; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_allocator = _arg4; m_listener = _arg5; m_bodies = new Array(_arg1); _local6 = 0; while (_local6 < _arg1) { m_bodies[_local6] = null; _local6++; }; m_contacts = new Array(_arg2); _local6 = 0; while (_local6 < _arg2) { m_contacts[_local6] = null; _local6++; }; m_joints = new Array(_arg3); _local6 = 0; while (_local6 < _arg3) { m_joints[_local6] = null; _local6++; }; m_positionIterationCount = 0; } public function AddBody(_arg1:b2Body):void{ var _local2 = m_bodyCount++; m_bodies[_local2] = _arg1; } public function AddJoint(_arg1:b2Joint):void{ var _local2 = m_jointCount++; m_joints[_local2] = _arg1; } public function Report(_arg1:Array):void{ var _local2:b2Mat22; var _local3:b2Vec2; var _local4:int; var _local5:b2Contact; var _local6:b2ContactConstraint; var _local7:b2ContactResult; var _local8:b2Body; var _local9:int; var _local10:Array; var _local11:int; var _local12:b2Manifold; var _local13:int; var _local14:b2ManifoldPoint; var _local15:b2ContactConstraintPoint; if (m_listener == null){ return; }; _local4 = 0; while (_local4 < m_contactCount) { _local5 = m_contacts[_local4]; _local6 = _arg1[_local4]; _local7 = s_reportCR; _local7.shape1 = _local5.m_shape1; _local7.shape2 = _local5.m_shape2; _local8 = _local7.shape1.m_body; _local9 = _local5.m_manifoldCount; _local10 = _local5.GetManifolds(); _local11 = 0; while (_local11 < _local9) { _local12 = _local10[_local11]; _local7.normal.SetV(_local12.normal); _local13 = 0; while (_local13 < _local12.pointCount) { _local14 = _local12.points[_local13]; _local15 = _local6.points[_local13]; _local7.position = _local8.GetWorldPoint(_local14.localPoint1); _local7.normalImpulse = _local15.normalImpulse; _local7.tangentImpulse = _local15.tangentImpulse; _local7.id.key = _local14.id.key; m_listener.Result(_local7); _local13++; }; _local11++; }; _local4++; }; } public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{ var _local5:int; var _local6:b2Body; var _local7:b2Joint; var _local8:b2ContactSolver; var _local9:int; var _local10:Boolean; var _local11:Boolean; var _local12:Boolean; var _local13:Number; var _local14:Number; var _local15:Number; _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x)))); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y)))); _local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque)); _local6.m_force.SetZero(); _local6.m_torque = 0; _local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1)); _local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1)); if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){ _local6.m_linearVelocity.Normalize(); _local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity); _local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity); }; if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){ if (_local6.m_angularVelocity < 0){ _local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity); } else { _local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity; }; }; }; _local5++; }; _local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local8.InitVelocityConstraints(_arg1); _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitVelocityConstraints(_arg1); _local5++; }; _local5 = 0; while (_local5 < _arg1.maxIterations) { _local8.SolveVelocityConstraints(); _local9 = 0; while (_local9 < m_jointCount) { _local7 = m_joints[_local9]; _local7.SolveVelocityConstraints(_arg1); _local9++; }; _local5++; }; _local8.FinalizeVelocityConstraints(); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.IsStatic()){ } else { _local6.m_sweep.c0.SetV(_local6.m_sweep.c); _local6.m_sweep.a0 = _local6.m_sweep.a; _local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x)); _local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y)); _local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity)); _local6.SynchronizeTransform(); }; _local5++; }; if (_arg3){ _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local7.InitPositionConstraints(); _local5++; }; m_positionIterationCount = 0; while (m_positionIterationCount < _arg1.maxIterations) { _local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte); _local11 = true; _local5 = 0; while (_local5 < m_jointCount) { _local7 = m_joints[_local5]; _local12 = _local7.SolvePositionConstraints(); _local11 = ((_local11) && (_local12)); _local5++; }; if (((_local10) && (_local11))){ break; }; m_positionIterationCount++; }; }; Report(_local8.m_constraints); if (_arg4){ _local13 = Number.MAX_VALUE; _local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance); _local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance); _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; if (_local6.m_invMass == 0){ } else { if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){ _local6.m_sleepTime = 0; _local13 = 0; }; if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){ _local6.m_sleepTime = 0; _local13 = 0; } else { _local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt); _local13 = b2Math.b2Min(_local13, _local6.m_sleepTime); }; }; _local5++; }; if (_local13 >= b2Settings.b2_timeToSleep){ _local5 = 0; while (_local5 < m_bodyCount) { _local6 = m_bodies[_local5]; m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag); _local6.m_linearVelocity.SetZero(); _local6.m_angularVelocity = 0; _local5++; }; }; }; } public function AddContact(_arg1:b2Contact):void{ var _local2 = m_contactCount++; m_contacts[_local2] = _arg1; } public function Clear():void{ m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:int; var _local3:b2ContactSolver; var _local4:Number; var _local5:b2Body; var _local6:Boolean; _local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator); _local2 = 0; while (_local2 < _arg1.maxIterations) { _local3.SolveVelocityConstraints(); _local2++; }; _local2 = 0; while (_local2 < m_bodyCount) { _local5 = m_bodies[_local2]; if (_local5.IsStatic()){ } else { _local5.m_sweep.c0.SetV(_local5.m_sweep.c); _local5.m_sweep.a0 = _local5.m_sweep.a; _local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x)); _local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y)); _local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity)); _local5.SynchronizeTransform(); }; _local2++; }; _local4 = 0.75; _local2 = 0; while (_local2 < _arg1.maxIterations) { _local6 = _local3.SolvePositionConstraints(_local4); if (_local6){ break; }; _local2++; }; Report(_local3.m_constraints); } } }//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep) package Box2D.Dynamics { public class b2TimeStep { public var warmStarting:Boolean; public var positionCorrection:Boolean; public var dt:Number; public var maxIterations:int; public var dtRatio:Number; public var inv_dt:Number; } }//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World) package Box2D.Dynamics { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.Joints.*; import Box2D.Collision.Shapes.*; import Box2D.Common.*; import Box2D.Dynamics.Contacts.*; public class b2World { public var m_inv_dt0:Number; public var m_boundaryListener:b2BoundaryListener; public var m_contactList:b2Contact; public var m_blockAllocator; public var m_contactListener:b2ContactListener; public var m_allowSleep:Boolean; public var m_broadPhase:b2BroadPhase; public var m_destructionListener:b2DestructionListener; public var m_jointCount:int; public var m_bodyCount:int; public var m_lock:Boolean; public var m_positionIterationCount:int; public var m_groundBody:b2Body; public var m_contactCount:int; public var m_debugDraw:b2DebugDraw; public var m_contactFilter:b2ContactFilter; public var m_bodyList:b2Body; public var m_stackAllocator; public var m_jointList:b2Joint; public var m_gravity:b2Vec2; public var m_contactManager:b2ContactManager; private static var s_jointColor:b2Color = new b2Color(0.5, 0.8, 0.8); public static var m_continuousPhysics:Boolean; public static var m_warmStarting:Boolean; private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6); public static var m_positionCorrection:Boolean; private static var s_xf:b2XForm = new b2XForm(); public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){ var _local4:b2BodyDef; m_contactManager = new b2ContactManager(); super(); m_destructionListener = null; m_boundaryListener = null; m_contactFilter = b2ContactFilter.b2_defaultFilter; m_contactListener = null; m_debugDraw = null; m_bodyList = null; m_contactList = null; m_jointList = null; m_bodyCount = 0; m_contactCount = 0; m_jointCount = 0; m_positionCorrection = true; m_warmStarting = true; m_continuousPhysics = true; m_allowSleep = _arg3; m_gravity = _arg2; m_lock = false; m_inv_dt0 = 0; m_contactManager.m_world = this; m_broadPhase = new b2BroadPhase(_arg1, m_contactManager); _local4 = new b2BodyDef(); m_groundBody = CreateBody(_local4); } public function DrawJoint(_arg1:b2Joint):void{ var _local2:b2Body; var _local3:b2Body; var _local4:b2XForm; var _local5:b2XForm; var _local6:b2Vec2; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2PulleyJoint; var _local12:b2Vec2; var _local13:b2Vec2; _local2 = _arg1.m_body1; _local3 = _arg1.m_body2; _local4 = _local2.m_xf; _local5 = _local3.m_xf; _local6 = _local4.position; _local7 = _local5.position; _local8 = _arg1.GetAnchor1(); _local9 = _arg1.GetAnchor2(); _local10 = s_jointColor; switch (_arg1.m_type){ case b2Joint.e_distanceJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; case b2Joint.e_pulleyJoint: _local11 = (_arg1 as b2PulleyJoint); _local12 = _local11.GetGroundAnchor1(); _local13 = _local11.GetGroundAnchor2(); m_debugDraw.DrawSegment(_local12, _local8, _local10); m_debugDraw.DrawSegment(_local13, _local9, _local10); m_debugDraw.DrawSegment(_local12, _local13, _local10); break; case b2Joint.e_mouseJoint: m_debugDraw.DrawSegment(_local8, _local9, _local10); break; default: if (_local2 != m_groundBody){ m_debugDraw.DrawSegment(_local6, _local8, _local10); }; m_debugDraw.DrawSegment(_local8, _local9, _local10); if (_local3 != m_groundBody){ m_debugDraw.DrawSegment(_local7, _local9, _local10); }; }; } public function Refilter(_arg1:b2Shape):void{ _arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf); } public function SetDebugDraw(_arg1:b2DebugDraw):void{ m_debugDraw = _arg1; } public function SetContinuousPhysics(_arg1:Boolean):void{ m_continuousPhysics = _arg1; } public function GetProxyCount():int{ return (m_broadPhase.m_proxyCount); } public function DrawDebugData():void{ var _local1:uint; var _local2:int; var _local3:b2Body; var _local4:b2Shape; var _local5:b2Joint; var _local6:b2BroadPhase; var _local7:b2Vec2; var _local8:b2Vec2; var _local9:b2Vec2; var _local10:b2Color; var _local11:b2XForm; var _local12:b2AABB; var _local13:b2AABB; var _local14:Array; var _local15:Boolean; var _local16:uint; var _local17:b2Pair; var _local18:b2Proxy; var _local19:b2Proxy; var _local20:b2Vec2; var _local21:b2Vec2; var _local22:b2Proxy; var _local23:b2PolygonShape; var _local24:b2OBB; var _local25:b2Vec2; var _local26:b2Mat22; var _local27:b2Vec2; var _local28:Number; if (m_debugDraw == null){ return; }; m_debugDraw.m_sprite.graphics.clear(); _local1 = m_debugDraw.GetFlags(); _local7 = new b2Vec2(); _local8 = new b2Vec2(); _local9 = new b2Vec2(); _local10 = new b2Color(0, 0, 0); _local12 = new b2AABB(); _local13 = new b2AABB(); _local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()]; if ((_local1 & b2DebugDraw.e_shapeBit)){ _local15 = ((_local1 & b2DebugDraw.e_coreShapeBit) == b2DebugDraw.e_coreShapeBit); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local3.IsStatic()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.9, 0.5), _local15); } else { if (_local3.IsSleeping()){ DrawShape(_local4, _local11, new b2Color(0.5, 0.5, 0.9), _local15); } else { DrawShape(_local4, _local11, new b2Color(0.9, 0.9, 0.9), _local15); }; }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_jointBit)){ _local5 = m_jointList; while (_local5) { DrawJoint(_local5); _local5 = _local5.m_next; }; }; if ((_local1 & b2DebugDraw.e_pairBit)){ _local6 = m_broadPhase; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.9, 0.3); _local2 = 0; while (_local2 < b2Pair.b2_tableCapacity) { _local16 = _local6.m_pairManager.m_hashTable[_local2]; while (_local16 != b2Pair.b2_nullPair) { _local17 = _local6.m_pairManager.m_pairs[_local16]; _local18 = _local6.m_proxyPool[_local17.proxyId1]; _local19 = _local6.m_proxyPool[_local17.proxyId2]; _local12.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.lowerBounds[0]].value)); _local12.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.lowerBounds[1]].value)); _local12.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local18.upperBounds[0]].value)); _local12.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local18.upperBounds[1]].value)); _local13.lowerBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.lowerBounds[0]].value)); _local13.lowerBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.lowerBounds[1]].value)); _local13.upperBound.x = (_local6.m_worldAABB.lowerBound.x + (_local7.x * _local6.m_bounds[0][_local19.upperBounds[0]].value)); _local13.upperBound.y = (_local6.m_worldAABB.lowerBound.y + (_local7.y * _local6.m_bounds[1][_local19.upperBounds[1]].value)); _local8.x = (0.5 * (_local12.lowerBound.x + _local12.upperBound.x)); _local8.y = (0.5 * (_local12.lowerBound.y + _local12.upperBound.y)); _local9.x = (0.5 * (_local13.lowerBound.x + _local13.upperBound.x)); _local9.y = (0.5 * (_local13.lowerBound.y + _local13.upperBound.y)); m_debugDraw.DrawSegment(_local8, _local9, _local10); _local16 = _local17.next; }; _local2++; }; }; if ((_local1 & b2DebugDraw.e_aabbBit)){ _local6 = m_broadPhase; _local20 = _local6.m_worldAABB.lowerBound; _local21 = _local6.m_worldAABB.upperBound; _local7.Set((1 / _local6.m_quantizationFactor.x), (1 / _local6.m_quantizationFactor.y)); _local10.Set(0.9, 0.3, 0.9); _local2 = 0; while (_local2 < b2Settings.b2_maxProxies) { _local22 = _local6.m_proxyPool[_local2]; if (_local22.IsValid() == false){ } else { _local12.lowerBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.lowerBounds[0]].value)); _local12.lowerBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.lowerBounds[1]].value)); _local12.upperBound.x = (_local20.x + (_local7.x * _local6.m_bounds[0][_local22.upperBounds[0]].value)); _local12.upperBound.y = (_local20.y + (_local7.y * _local6.m_bounds[1][_local22.upperBounds[1]].value)); _local14[0].Set(_local12.lowerBound.x, _local12.lowerBound.y); _local14[1].Set(_local12.upperBound.x, _local12.lowerBound.y); _local14[2].Set(_local12.upperBound.x, _local12.upperBound.y); _local14[3].Set(_local12.lowerBound.x, _local12.upperBound.y); m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local2++; }; _local14[0].Set(_local20.x, _local20.y); _local14[1].Set(_local21.x, _local20.y); _local14[2].Set(_local21.x, _local21.y); _local14[3].Set(_local20.x, _local21.y); m_debugDraw.DrawPolygon(_local14, 4, new b2Color(0.3, 0.9, 0.9)); }; if ((_local1 & b2DebugDraw.e_obbBit)){ _local10.Set(0.5, 0.3, 0.5); _local3 = m_bodyList; while (_local3) { _local11 = _local3.m_xf; _local4 = _local3.GetShapeList(); while (_local4) { if (_local4.m_type != b2Shape.e_polygonShape){ } else { _local23 = (_local4 as b2PolygonShape); _local24 = _local23.GetOBB(); _local25 = _local24.extents; _local14[0].Set(-(_local25.x), -(_local25.y)); _local14[1].Set(_local25.x, -(_local25.y)); _local14[2].Set(_local25.x, _local25.y); _local14[3].Set(-(_local25.x), _local25.y); _local2 = 0; while (_local2 < 4) { _local26 = _local24.R; _local27 = _local14[_local2]; _local28 = (_local24.center.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local24.center.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local26 = _local11.R; _local28 = (_local11.position.x + ((_local26.col1.x * _local27.x) + (_local26.col2.x * _local27.y))); _local14[_local2].y = (_local11.position.y + ((_local26.col1.y * _local27.x) + (_local26.col2.y * _local27.y))); _local14[_local2].x = _local28; _local2++; }; m_debugDraw.DrawPolygon(_local14, 4, _local10); }; _local4 = _local4.m_next; }; _local3 = _local3.m_next; }; }; if ((_local1 & b2DebugDraw.e_centerOfMassBit)){ _local3 = m_bodyList; while (_local3) { _local11 = s_xf; _local11.R = _local3.m_xf.R; _local11.position = _local3.GetWorldCenter(); m_debugDraw.DrawXForm(_local11); _local3 = _local3.m_next; }; }; } public function DestroyBody(_arg1:b2Body):void{ var _local2:b2JointEdge; var _local3:b2Shape; var _local4:b2JointEdge; var _local5:b2Shape; if (m_lock == true){ return; }; _local2 = _arg1.m_jointList; while (_local2) { _local4 = _local2; _local2 = _local2.next; if (m_destructionListener){ m_destructionListener.SayGoodbyeJoint(_local4.joint); }; DestroyJoint(_local4.joint); }; _local3 = _arg1.m_shapeList; while (_local3) { _local5 = _local3; _local3 = _local3.m_next; if (m_destructionListener){ m_destructionListener.SayGoodbyeShape(_local5); }; _local5.DestroyProxy(m_broadPhase); b2Shape.Destroy(_local5, m_blockAllocator); }; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_bodyList){ m_bodyList = _arg1.m_next; }; m_bodyCount--; } public function SetContactFilter(_arg1:b2ContactFilter):void{ m_contactFilter = _arg1; } public function GetGroundBody():b2Body{ return (m_groundBody); } public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{ var _local5:b2Color; var _local6:b2CircleShape; var _local7:b2Vec2; var _local8:Number; var _local9:b2Vec2; var _local10:int; var _local11:b2PolygonShape; var _local12:int; var _local13:Array; var _local14:Array; var _local15:Array; _local5 = s_coreColor; switch (_arg1.m_type){ case b2Shape.e_circleShape: _local6 = (_arg1 as b2CircleShape); _local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition); _local8 = _local6.m_radius; _local9 = _arg2.R.col1; m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3); if (_arg4){ m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5); }; break; case b2Shape.e_polygonShape: _local11 = (_arg1 as b2PolygonShape); _local12 = _local11.GetVertexCount(); _local13 = _local11.GetVertices(); _local14 = new Array(b2Settings.b2_maxPolygonVertices); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]); _local10++; }; m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3); if (_arg4){ _local15 = _local11.GetCoreVertices(); _local10 = 0; while (_local10 < _local12) { _local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]); _local10++; }; m_debugDraw.DrawPolygon(_local14, _local12, _local5); }; break; }; } public function GetContactCount():int{ return (m_contactCount); } public function Solve(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Island; var _local4:b2Contact; var _local5:b2Joint; var _local6:int; var _local7:Array; var _local8:b2Body; var _local9:int; var _local10:int; var _local11:b2Body; var _local12:b2ContactEdge; var _local13:b2JointEdge; var _local14:Boolean; m_positionIterationCount = 0; _local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2 = _local2.m_next; }; _local4 = m_contactList; while (_local4) { _local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag)); _local4 = _local4.m_next; }; _local5 = m_jointList; while (_local5) { _local5.m_islandFlag = false; _local5 = _local5.m_next; }; _local6 = m_bodyCount; _local7 = new Array(_local6); _local8 = m_bodyList; while (_local8) { if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){ } else { if (_local8.IsStatic()){ } else { _local3.Clear(); _local9 = 0; var _temp1 = _local9; _local9 = (_local9 + 1); var _local15 = _temp1; _local7[_local15] = _local8; _local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag); while (_local9 > 0) { --_local9; _local2 = _local7[_local9]; _local3.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local12 = _local2.m_contactList; while (_local12) { if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){ } else { if (_local12.contact.m_manifoldCount == 0){ } else { _local3.AddContact(_local12.contact); _local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag); _local11 = _local12.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp2 = _local9; _local9 = (_local9 + 1); var _local16 = _temp2; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; }; _local12 = _local12.next; }; _local13 = _local2.m_jointList; while (_local13) { if (_local13.joint.m_islandFlag == true){ } else { _local3.AddJoint(_local13.joint); _local13.joint.m_islandFlag = true; _local11 = _local13.other; if ((_local11.m_flags & b2Body.e_islandFlag)){ } else { var _temp3 = _local9; _local9 = (_local9 + 1); _local16 = _temp3; _local7[_local16] = _local11; _local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag); }; }; _local13 = _local13.next; }; }; }; _local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep); if (_local3.m_positionIterationCount > m_positionIterationCount){ m_positionIterationCount = _local3.m_positionIterationCount; }; _local10 = 0; while (_local10 < _local3.m_bodyCount) { _local2 = _local3.m_bodies[_local10]; if (_local2.IsStatic()){ _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); }; _local10++; }; }; }; _local8 = _local8.m_next; }; _local2 = m_bodyList; while (_local2) { if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local14 = _local2.SynchronizeShapes(); if ((((_local14 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; }; }; _local2 = _local2.m_next; }; m_broadPhase.Commit(); } public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{ var _local4:Array; var _local5:int; var _local6:int; _local4 = new Array(_arg3); _local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3); _local6 = 0; while (_local6 < _local5) { _arg2[_local6] = _local4[_local6]; _local6++; }; return (_local5); } public function SetGravity(_arg1:b2Vec2):void{ m_gravity = _arg1; } public function SolveTOI(_arg1:b2TimeStep):void{ var _local2:b2Body; var _local3:b2Shape; var _local4:b2Shape; var _local5:b2Body; var _local6:b2Body; var _local7:b2ContactEdge; var _local8:b2Island; var _local9:int; var _local10:Array; var _local11:b2Contact; var _local12:b2Contact; var _local13:Number; var _local14:b2Body; var _local15:int; var _local16:b2TimeStep; var _local17:int; var _local18:Number; var _local19:Number; var _local20:b2Body; var _local21:Boolean; _local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener); _local9 = m_bodyCount; _local10 = new Array(_local9); _local2 = m_bodyList; while (_local2) { _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); _local2.m_sweep.t0 = 0; _local2 = _local2.m_next; }; _local11 = m_contactList; while (_local11) { _local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local11 = _local11.m_next; }; while (true) { _local12 = null; _local13 = 1; _local11 = m_contactList; for (;_local11;(_local11 = _local11.m_next)) { if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){ } else { _local18 = 1; if ((_local11.m_flags & b2Contact.e_toiFlag)){ _local18 = _local11.m_toi; } else { _local3 = _local11.m_shape1; _local4 = _local11.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){ continue; }; _local19 = _local5.m_sweep.t0; if (_local5.m_sweep.t0 < _local6.m_sweep.t0){ _local19 = _local6.m_sweep.t0; _local5.m_sweep.Advance(_local19); } else { if (_local6.m_sweep.t0 < _local5.m_sweep.t0){ _local19 = _local5.m_sweep.t0; _local6.m_sweep.Advance(_local19); }; }; _local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep); if ((((_local18 > 0)) && ((_local18 < 1)))){ _local18 = (((1 - _local18) * _local19) + _local18); if (_local18 > 1){ _local18 = 1; }; }; _local11.m_toi = _local18; _local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag); }; if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){ _local12 = _local11; _local13 = _local18; }; }; }; if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){ break; }; _local3 = _local12.m_shape1; _local4 = _local12.m_shape2; _local5 = _local3.m_body; _local6 = _local4.m_body; _local5.Advance(_local13); _local6.Advance(_local13); _local12.Update(m_contactListener); _local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag)); if (_local12.m_manifoldCount == 0){ } else { _local14 = _local5; if (_local14.IsStatic()){ _local14 = _local6; }; _local8.Clear(); _local15 = 0; var _temp1 = _local15; _local15 = (_local15 + 1); var _local22 = _temp1; _local10[_local22] = _local14; _local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag); while (_local15 > 0) { --_local15; _local2 = _local10[_local15]; _local8.AddBody(_local2); _local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag)); if (_local2.IsStatic()){ } else { _local7 = _local2.m_contactList; while (_local7) { if (_local8.m_contactCount == _local8.m_contactCapacity){ } else { if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){ } else { if (_local7.contact.m_manifoldCount == 0){ } else { _local8.AddContact(_local7.contact); _local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag); _local20 = _local7.other; if ((_local20.m_flags & b2Body.e_islandFlag)){ } else { if (_local20.IsStatic() == false){ _local20.Advance(_local13); _local20.WakeUp(); }; var _temp2 = _local15; _local15 = (_local15 + 1); var _local23 = _temp2; _local10[_local23] = _local20; _local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag); }; }; }; }; _local7 = _local7.next; }; }; }; _local16 = new b2TimeStep(); _local16.dt = ((1 - _local13) * _arg1.dt); _local16.inv_dt = (1 / _local16.dt); _local16.maxIterations = _arg1.maxIterations; _local8.SolveTOI(_local16); _local17 = 0; while (_local17 < _local8.m_bodyCount) { _local2 = _local8.m_bodies[_local17]; _local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag)); if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){ } else { if (_local2.IsStatic()){ } else { _local21 = _local2.SynchronizeShapes(); if ((((_local21 == false)) && (!((m_boundaryListener == null))))){ m_boundaryListener.Violation(_local2); }; _local7 = _local2.m_contactList; while (_local7) { _local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag)); _local7 = _local7.next; }; }; }; _local17++; }; _local17 = 0; while (_local17 < _local8.m_contactCount) { _local11 = _local8.m_contacts[_local17]; _local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag))); _local17++; }; m_broadPhase.Commit(); }; }; } public function GetJointList():b2Joint{ return (m_jointList); } public function Validate():void{ m_broadPhase.Validate(); } public function GetPairCount():int{ return (m_broadPhase.m_pairManager.m_pairCount); } public function GetBodyList():b2Body{ return (m_bodyList); } public function SetWarmStarting(_arg1:Boolean):void{ m_warmStarting = _arg1; } public function SetPositionCorrection(_arg1:Boolean):void{ m_positionCorrection = _arg1; } public function CreateJoint(_arg1:b2JointDef):b2Joint{ var _local2:b2Joint; var _local3:b2Body; var _local4:b2Shape; _local2 = b2Joint.Create(_arg1, m_blockAllocator); _local2.m_prev = null; _local2.m_next = m_jointList; if (m_jointList){ m_jointList.m_prev = _local2; }; m_jointList = _local2; m_jointCount++; _local2.m_node1.joint = _local2; _local2.m_node1.other = _local2.m_body2; _local2.m_node1.prev = null; _local2.m_node1.next = _local2.m_body1.m_jointList; if (_local2.m_body1.m_jointList){ _local2.m_body1.m_jointList.prev = _local2.m_node1; }; _local2.m_body1.m_jointList = _local2.m_node1; _local2.m_node2.joint = _local2; _local2.m_node2.other = _local2.m_body1; _local2.m_node2.prev = null; _local2.m_node2.next = _local2.m_body2.m_jointList; if (_local2.m_body2.m_jointList){ _local2.m_body2.m_jointList.prev = _local2.m_node2; }; _local2.m_body2.m_jointList = _local2.m_node2; if (_arg1.collideConnected == false){ _local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2; _local4 = _local3.m_shapeList; while (_local4) { _local4.RefilterProxy(m_broadPhase, _local3.m_xf); _local4 = _local4.m_next; }; }; return (_local2); } public function DestroyJoint(_arg1:b2Joint):void{ var _local2:Boolean; var _local3:b2Body; var _local4:b2Body; var _local5:b2Body; var _local6:b2Shape; _local2 = _arg1.m_collideConnected; if (_arg1.m_prev){ _arg1.m_prev.m_next = _arg1.m_next; }; if (_arg1.m_next){ _arg1.m_next.m_prev = _arg1.m_prev; }; if (_arg1 == m_jointList){ m_jointList = _arg1.m_next; }; _local3 = _arg1.m_body1; _local4 = _arg1.m_body2; _local3.WakeUp(); _local4.WakeUp(); if (_arg1.m_node1.prev){ _arg1.m_node1.prev.next = _arg1.m_node1.next; }; if (_arg1.m_node1.next){ _arg1.m_node1.next.prev = _arg1.m_node1.prev; }; if (_arg1.m_node1 == _local3.m_jointList){ _local3.m_jointList = _arg1.m_node1.next; }; _arg1.m_node1.prev = null; _arg1.m_node1.next = null; if (_arg1.m_node2.prev){ _arg1.m_node2.prev.next = _arg1.m_node2.next; }; if (_arg1.m_node2.next){ _arg1.m_node2.next.prev = _arg1.m_node2.prev; }; if (_arg1.m_node2 == _local4.m_jointList){ _local4.m_jointList = _arg1.m_node2.next; }; _arg1.m_node2.prev = null; _arg1.m_node2.next = null; b2Joint.Destroy(_arg1, m_blockAllocator); m_jointCount--; if (_local2 == false){ _local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4; _local6 = _local5.m_shapeList; while (_local6) { _local6.RefilterProxy(m_broadPhase, _local5.m_xf); _local6 = _local6.m_next; }; }; } public function SetContactListener(_arg1:b2ContactListener):void{ m_contactListener = _arg1; } public function CreateBody(_arg1:b2BodyDef):b2Body{ var _local2:b2Body; if (m_lock == true){ return (null); }; _local2 = new b2Body(_arg1, this); _local2.m_prev = null; _local2.m_next = m_bodyList; if (m_bodyList){ m_bodyList.m_prev = _local2; }; m_bodyList = _local2; m_bodyCount++; return (_local2); } public function SetBoundaryListener(_arg1:b2BoundaryListener):void{ m_boundaryListener = _arg1; } public function SetDestructionListener(_arg1:b2DestructionListener):void{ m_destructionListener = _arg1; } public function Step(_arg1:Number, _arg2:int):void{ var _local3:b2TimeStep; m_lock = true; _local3 = new b2TimeStep(); _local3.dt = _arg1; _local3.maxIterations = _arg2; if (_arg1 > 0){ _local3.inv_dt = (1 / _arg1); } else { _local3.inv_dt = 0; }; _local3.dtRatio = (m_inv_dt0 * _arg1); _local3.positionCorrection = m_positionCorrection; _local3.warmStarting = m_warmStarting; m_contactManager.Collide(); if (_local3.dt > 0){ Solve(_local3); }; if (((m_continuousPhysics) && ((_local3.dt > 0)))){ SolveTOI(_local3); }; DrawDebugData(); m_inv_dt0 = _local3.inv_dt; m_lock = false; } public function GetBodyCount():int{ return (m_bodyCount); } public function GetJointCount():int{ return (m_jointCount); } } }//package Box2D.Dynamics
Section 75
//Vector2D (com.cheezeworld.math.Vector2D) package com.cheezeworld.math { import flash.geom.*; public class Vector2D { public var y:Number; private var v2:Vector2D; private var _length:Number; private var _oldX:Number; private var v1:Vector2D; private var _oldY:Number; public var x:Number; private static const DEG_TO_RAD:Number = 0.0174532925199433; private static const RAD_TO_DEG:Number = 57.2957795130823; public function Vector2D(_arg1:Number=0, _arg2:Number=0){ x = _arg1; y = _arg2; _length = 0; } public function Set(_arg1:Number, _arg2:Number):void{ this.x = _arg1; this.y = _arg2; } public function sign(_arg1:Vector2D):int{ if ((y * _arg1.x) > (x * _arg1.y)){ return (-1); }; return (1); } public function dividedBy(_arg1:Number):Vector2D{ if (_arg1 == 0){ trace("Vector::dividedBy() - Illegal Divide by Zero!"); return (new Vector2D()); }; return (new Vector2D((x / _arg1), (y / _arg1))); } public function isZero():Boolean{ return ((((x == 0)) || ((y == 0)))); } public function normalize():void{ if (length != 0){ x = (x / _length); y = (y / _length); }; } public function isParallelTo(_arg1:Vector2D):Boolean{ v1 = copy(); v1.normalize(); v2 = _arg1.copy(); v2.normalize(); return ((((((v1.x == v2.x)) && ((v1.y == v2.y)))) || ((((v1.x == -(v2.x))) && ((v1.y == -(v2.y))))))); } public function distanceTo(_arg1:Vector2D):Number{ var _local2:Number; var _local3:Number; _local2 = (_arg1.x - x); _local3 = (_arg1.y - y); return (Math.sqrt(((_local3 * _local3) + (_local2 * _local2)))); } public function subtract(_arg1:Vector2D):void{ x = (x - _arg1.x); y = (y - _arg1.y); } public function toPoint():Point{ return (new Point(x, y)); } public function dotOf(_arg1:Vector2D):Number{ return (((x * _arg1.x) + (y * _arg1.y))); } public function toRotation():Number{ var _local1:Number; _local1 = Math.atan((y / x)); if ((((y < 0)) && ((x > 0)))){ return (_local1); }; if ((((((y < 0)) && ((x < 0)))) || ((((y > 0)) && ((x < 0)))))){ return ((_local1 + 3.14159265358979)); }; return ((_local1 + 6.28318530717959)); } public function isInsideRegion(_arg1:Vector2D, _arg2:Vector2D):Boolean{ return (!((((((((x < _arg1.x)) || ((x > (_arg1.x + _arg2.x))))) || ((y < _arg1.y)))) || ((y > (_arg1.y + _arg2.y)))))); } public function addedTo(_arg1:Vector2D):Vector2D{ return (new Vector2D((x + _arg1.x), (y + _arg1.y))); } public function perpDotOf(_arg1:Vector2D):Number{ return (getPerp().dotOf(_arg1)); } public function projectionOn(_arg1:Vector2D):Vector2D{ v1 = _arg1.copy(); v1.multiply((this.dotOf(_arg1) / _arg1.dotOf(_arg1))); return (v1); } public function distanceSqTo(_arg1:Vector2D):Number{ var _local2:Number; var _local3:Number; _local2 = (_arg1.y - y); _local3 = (_arg1.x - x); return (((_local3 * _local3) + (_local2 * _local2))); } public function get lengthSq():Number{ return (((x * x) + (y * y))); } public function get length():Number{ if (((!((_oldX == x))) || (!((_oldY == y))))){ _oldX = x; _oldY = y; _length = Math.sqrt(((x * x) + (y * y))); }; return (_length); } public function getPerp():Vector2D{ return (new Vector2D(-(y), x)); } public function subtractedBy(_arg1:Vector2D):Vector2D{ return (new Vector2D((x - _arg1.x), (y - _arg1.y))); } public function multiply(_arg1:Number):void{ x = (x * _arg1); y = (y * _arg1); } public function toString():String{ return ((((("( " + x) + ", ") + y) + " )")); } public function truncate(_arg1:Number):void{ if (lengthSq > (_arg1 * _arg1)){ normalize(); multiply(_arg1); }; } public function angleTo(_arg1:Vector2D):Number{ return (Math.acos((dotOf(_arg1) / (length * _arg1.length)))); } public function multipliedBy(_arg1:Number):Vector2D{ return (new Vector2D((x * _arg1), (y * _arg1))); } public function getNormalized():Vector2D{ if (length == 0){ return (new Vector2D()); }; return (new Vector2D((x / _length), (y / _length))); } public function copy():Vector2D{ var _local1:Vector2D; _local1 = new Vector2D(x, y); _local1._length = _length; _local1._oldX = x; _local1._oldY = y; return (_local1); } public function wrapAround(_arg1:Vector2D, _arg2:Vector2D):void{ if (x > _arg2.x){ x = (_arg1.x + (x - _arg2.x)); } else { if (x < _arg1.x){ x = (_arg2.x + x); }; }; if (y < _arg1.y){ y = (_arg2.y + y); } else { if (y > _arg2.y){ y = (_arg1.y + (y - _arg2.y)); }; }; } public function divide(_arg1:Number):void{ if (_arg1 == 0){ trace("Vector::dividedBy() - Illegal Divide by Zero!"); } else { x = (x / _arg1); y = (y / _arg1); }; } public function getReverse():Vector2D{ return (new Vector2D(-(x), -(y))); } public function addTo(_arg1:Vector2D):void{ x = (x + _arg1.x); y = (y + _arg1.y); } public function reflect(_arg1:Vector2D):void{ v1 = _arg1.getReverse(); v1.multiply((2 * dotOf(_arg1))); addTo(v1); } public function crossOf(_arg1:Vector2D):Number{ return (((x * _arg1.y) - (y * _arg1.x))); } public static function rotToHeading(_arg1:Number):Vector2D{ var _local2:Number; var _local3:Number; _local2 = Math.cos(_arg1); _local3 = Math.sin(_arg1); return (new Vector2D(_local2, _local3)); } public static function is2ndInFOVof1st(_arg1:Vector2D, _arg2:Vector2D, _arg3:Number, _arg4:Vector2D):Boolean{ var _local5:Vector2D; _local5 = _arg4.copy(); _local5.subtract(_arg1); _local5.normalize(); return ((_arg2.dotOf(_local5) >= Math.cos((_arg3 / 2)))); } public static function pointToVector(_arg1:Point):Vector2D{ return (new Vector2D(_arg1.x, _arg1.y)); } } }//package com.cheezeworld.math
Section 76
//Input (com.cheezeworld.utils.Input) package com.cheezeworld.utils { import flash.events.*; import flash.display.*; import com.cheezeworld.math.*; import flash.utils.*; public class Input { private var _bufferSize:int; private var _ot:int; private var _timeKeyReleased:int; private var _timeMousePressed:int; public var mouseDelta:int;// = 0 public var lastKeyName:String;// = "" public var _keyBuffer:Array; private var _keyArr:Array; private var _timeKeyPressed:int; private var _timeMouseReleased:int; private var _dt:int; private var _keyState:Array; public var mouseX:Number;// = 0 public var mouseY:Number;// = 0 private var _hasMouseScrolled:Boolean; private var _ascii:Array; public var isMouseDown:Boolean;// = false private var _nt:int; public var mousePos:Vector2D; public var lastKeyCode:int;// = 0 public var isMouseReleased:Boolean;// = false private var _stage:Stage; private static const BUFFER_SIZE:int = 5; private static var _instance:Input; public function Input(_arg1:SingletonEnforcer){ var _local2:int; var _local3:int; lastKeyName = ""; lastKeyCode = 0; isMouseDown = false; isMouseReleased = false; mouseX = 0; mouseY = 0; mouseDelta = 0; super(); _timeKeyPressed = (_nt = (_ot = getTimer())); _dt = 0; mousePos = new Vector2D(); _ascii = new Array(222); fillAscii(); _keyState = new Array(222); _keyArr = new Array(); _local2 = 0; while (_local2 < 222) { _keyState[_local2] = new int(0); if (_ascii[_local2] != undefined){ _keyArr.push(_local2); }; _local2++; }; _bufferSize = Input.BUFFER_SIZE; _keyBuffer = new Array(_bufferSize); _local3 = 0; while (_local3 < _bufferSize) { _keyBuffer[_local3] = new Array(0, 0); _local3++; }; } public function isKeyPressed(_arg1:int):Boolean{ return ((_keyState[_arg1] == 1)); } private function fillAscii():void{ _ascii[65] = "A"; _ascii[66] = "B"; _ascii[67] = "C"; _ascii[68] = "D"; _ascii[69] = "E"; _ascii[70] = "F"; _ascii[71] = "G"; _ascii[72] = "H"; _ascii[73] = "I"; _ascii[74] = "J"; _ascii[75] = "K"; _ascii[76] = "L"; _ascii[77] = "M"; _ascii[78] = "N"; _ascii[79] = "O"; _ascii[80] = "P"; _ascii[81] = "Q"; _ascii[82] = "R"; _ascii[83] = "S"; _ascii[84] = "T"; _ascii[85] = "U"; _ascii[86] = "V"; _ascii[87] = "W"; _ascii[88] = "X"; _ascii[89] = "Y"; _ascii[90] = "Z"; _ascii[48] = "0"; _ascii[49] = "1"; _ascii[50] = "2"; _ascii[51] = "3"; _ascii[52] = "4"; _ascii[53] = "5"; _ascii[54] = "6"; _ascii[55] = "7"; _ascii[56] = "8"; _ascii[57] = "9"; _ascii[32] = "Space"; _ascii[13] = "Enter"; _ascii[17] = "Ctrl"; _ascii[16] = "Shift"; _ascii[192] = "~"; _ascii[38] = "Up"; _ascii[40] = "Down"; _ascii[37] = "Left"; _ascii[39] = "Right"; _ascii[96] = "Numpad 0"; _ascii[97] = "Numpad 1"; _ascii[98] = "Numpad 2"; _ascii[99] = "Numpad 3"; _ascii[100] = "Numpad 4"; _ascii[101] = "Numpad 5"; _ascii[102] = "Numpad 6"; _ascii[103] = "Numpad 7"; _ascii[104] = "Numpad 8"; _ascii[105] = "Numpad 9"; _ascii[111] = "Numpad /"; _ascii[106] = "Numpad *"; _ascii[109] = "Numpad -"; _ascii[107] = "Numpad +"; _ascii[110] = "Numpad ."; _ascii[45] = "Insert"; _ascii[46] = "Delete"; _ascii[33] = "Page Up"; _ascii[34] = "Page Down"; _ascii[35] = "End"; _ascii[36] = "Home"; _ascii[112] = "F1"; _ascii[113] = "F2"; _ascii[114] = "F3"; _ascii[115] = "F4"; _ascii[116] = "F5"; _ascii[117] = "F6"; _ascii[118] = "F7"; _ascii[119] = "F8"; _ascii[188] = ","; _ascii[190] = "."; _ascii[186] = ";"; _ascii[222] = "'"; _ascii[219] = "["; _ascii[221] = "]"; _ascii[189] = "-"; _ascii[187] = "+"; _ascii[220] = "\\"; _ascii[191] = "/"; _ascii[9] = "TAB"; _ascii[8] = "Backspace"; _ascii[27] = "ESC"; } public function get timeSinceMouseReleased():int{ return ((getTimer() - _timeMouseReleased)); } private function mouseMove(_arg1:MouseEvent):void{ mouseX = (_arg1.stageX - _stage.x); mouseY = (_arg1.stageY - _stage.y); mousePos.x = mouseX; mousePos.y = mouseY; } public function isKeyDown(_arg1:int):Boolean{ return ((_keyState[_arg1] > 0)); } public function getKeyString(_arg1:int):String{ return (_ascii[_arg1]); } private function mousePress(_arg1:MouseEvent):void{ isMouseDown = true; _timeMousePressed = getTimer(); } private function mouseRelease(_arg1:MouseEvent):void{ isMouseDown = false; isMouseReleased = true; _timeMouseReleased = getTimer(); } private function keyPress(_arg1:KeyboardEvent):void{ _keyState[_arg1.keyCode] = Math.max(_keyState[_arg1.keyCode], 1); lastKeyName = _ascii[_arg1.keyCode]; lastKeyCode = _arg1.keyCode; if (_keyState[_arg1.keyCode] == 1){ _timeKeyPressed = getTimer(); }; } private function keyRelease(_arg1:KeyboardEvent):void{ var _local2:int; _keyState[_arg1.keyCode] = -1; _local2 = (_bufferSize - 1); while (_local2 > 0) { _keyBuffer[_local2] = _keyBuffer[(_local2 - 1)]; _local2--; }; _keyBuffer[0] = [_arg1.keyCode, 0]; _timeKeyReleased = getTimer(); } public function get timeSinceLastKeyRelease():int{ return ((getTimer() - _timeKeyReleased)); } public function isKeyReleased(_arg1:int):Boolean{ return ((_keyState[_arg1] == -1)); } public function isKeyInBuffer(_arg1:int, _arg2:int, _arg3:int):Boolean{ return ((((_keyBuffer[_arg2][0] == _arg1)) && ((_keyBuffer[_arg2][1] <= _arg3)))); } public function update():void{ var _local1:int; var _local2:int; _nt = getTimer(); _dt = (_nt - _ot); _ot = _nt; _local1 = 0; while (_local1 < _keyArr.length) { if (_keyState[_keyArr[_local1]] != 0){ var _local3 = _keyState; var _local4 = _keyArr[_local1]; var _local5 = (_local3[_local4] + 1); _local3[_local4] = _local5; }; _local1++; }; _local2 = 0; while (_local2 < _bufferSize) { _keyBuffer[_local2][1] = (_keyBuffer[_local2][1] + _dt); _local2++; }; isMouseReleased = false; } public function get timeSinceMousePressed():int{ return ((getTimer() - _timeMousePressed)); } private function mouseScroll(_arg1:MouseEvent):void{ _hasMouseScrolled = true; mouseDelta = _arg1.delta; } public function get timeSinceLastKeyPress():int{ return ((getTimer() - _timeKeyPressed)); } public function activate(_arg1:Stage):void{ _stage = _arg1; _arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyPress, false, 0, true); _arg1.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_DOWN, mousePress, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_UP, mouseRelease, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_MOVE, mouseMove, false, 0, true); _arg1.addEventListener(MouseEvent.MOUSE_WHEEL, mouseScroll, false, 0, true); } public function get hasMouseScrolled():Boolean{ if (_hasMouseScrolled){ _hasMouseScrolled = false; return (true); }; return (false); } public static function get instance():Input{ if (Input._instance == null){ Input._instance = new Input(new SingletonEnforcer()); }; return (Input._instance); } } }//package com.cheezeworld.utils class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 77
//KeyCode (com.cheezeworld.utils.KeyCode) package com.cheezeworld.utils { public class KeyCode { public static const BACKWARD_SLASH:int = 220; public static const RIGHT:int = 39; public static const LEFT:int = 37; public static const SPACEBAR:int = 32; public static const FOUR:int = 52; public static const TWO:int = 50; public static const CLEAR:int = 12; public static const TILDE:int = 192; public static const CONTROL:int = 17; public static const NUMPAD_DECIMAL:int = 110; public static const A:int = 65; public static const B:int = 66; public static const C:int = 67; public static const D:int = 68; public static const E:int = 69; public static const F:int = 70; public static const G:int = 71; public static const H:int = 72; public static const I:int = 73; public static const J:int = 74; public static const K:int = 75; public static const L:int = 76; public static const M:int = 77; public static const N:int = 78; public static const O:int = 79; public static const P:int = 80; public static const Q:int = 81; public static const R:int = 82; public static const S:int = 83; public static const T:int = 84; public static const U:int = 85; public static const V:int = 86; public static const W:int = 87; public static const X:int = 88; public static const Y:int = 89; public static const Z:int = 90; public static const ONE:int = 49; public static const PAGE_UP:int = 33; public static const NUMPAD_ENTER:int = 108; public static const COLON:int = 186; public static const BACKSPACE:int = 8; public static const EIGHT:int = 56; public static const SHIFT:int = 16; public static const TAB:int = 9; public static const THREE:int = 51; public static const HELP:int = 47; public static const QUOTES:int = 222; public static const ALT:int = 18; public static const NUMPAD_ADD:int = 107; public static const ESC:int = 27; public static const F3:int = 114; public static const ZERO:int = 48; public static const F4:int = 115; public static const F5:int = 116; public static const F6:int = 117; public static const F7:int = 118; public static const NUMPAD_DIVIDE:int = 111; public static const F2:int = 113; public static const CLOSED_BRACKET:int = 221; public static const UP:int = 38; public static const NUMPAD_0:int = 96; public static const NUMPAD_1:int = 97; public static const NUMPAD_2:int = 98; public static const FIVE:int = 53; public static const SIX:int = 54; public static const NUMPAD_5:int = 101; public static const NUMPAD_6:int = 102; public static const NUMPAD_7:int = 103; public static const NUMPAD_SUBTRACT:int = 109; public static const NUMPAD_9:int = 105; public static const NUMPAD_3:int = 99; public static const NUMPAD_4:int = 100; public static const NINE:int = 57; public static const F9:int = 120; public static const NUMPAD_8:int = 104; public static const DOWN:int = 40; public static const F8:int = 119; public static const NUMPAD_MULTIPLY:int = 106; public static const EQUALS:int = 187; public static const F1:int = 112; public static const UNDERSCORE:int = 189; public static const HOME:int = 36; public static const DELETE:int = 46; public static const F10:int = 121; public static const F11:int = 122; public static const F12:int = 123; public static const F13:int = 124; public static const F14:int = 125; public static const F15:int = 126; public static const CAPS_LOCK:int = 20; public static const SEVEN:int = 55; public static const INSERT:int = 45; public static const END:int = 35; public static const OPEN_BRACKET:int = 219; public static const QUESTION_MARK:int = 191; public static const NUM_LOCK:int = 144; public static const PAGE_DOWN:int = 34; public static const ENTER:int = 13; } }//package com.cheezeworld.utils
Section 78
//AchievementManager (com.tanoku.MoreZombies.AchievementManager) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.utils.*; import gs.easing.*; public class AchievementManager { public var active:Boolean;// = false public var recalc:Boolean;// = false public var soundManager:SoundManager; public var finAchievement:Number;// = 0 public var timePausa:Number;// = 0 private var weaponShop:WeaponShop; public var pantallaInterfaz:MovieClip; public var ach_ComboPlayer1:Boolean;// = false public var ach_ComboPlayer3:Boolean;// = false public var ach_ComboPlayer4:Boolean;// = false public var ach_ComboPlayer2:Boolean;// = false public var layer_mc:MovieClip; public var tipo_partida:String; public var listaAchievements:Array; public var playerObj; public var tipoAchievement:String; public var descAchievement:String; var timeEndCombo:Number;// = 0 private var weaponManager:WeaponManager; public var tiempoAchievement:Number;// = 4000 public var myTimer:Timer; public static var ach_Massacre:Boolean = false; public static var ach_MoreBullets:Boolean = false; public static var ach_Jedi:Boolean = false; public static var ach_Samurai:Boolean = false; public static var ach_BloodyCircus:Boolean = false; public static var ach_Pyromania:Boolean = false; public static var instance:AchievementManager; public static var ach_HomeRun:Boolean = false; public static var ach_Disintegrate:Boolean = false; public static var ach_Glacier:Boolean = false; public static var ach_Hitman:Boolean = false; public static var ach_Terminator:Boolean = false; public static var ach_AllWeapons:Boolean = false; public static var ach_Megaslash:Boolean = false; public static var ach_Hunter:Boolean = false; public static var ach_Jurasic:Boolean = false; public static var ach_InfiniteAmmo:Boolean = false; public static var ach_Demolition:Boolean = false; public static var ach_Headache:Boolean = false; public function AchievementManager(_arg1:SingletonEnforcer){ weaponManager = WeaponManager.getInstance(); soundManager = SoundManager.getInstance(); weaponShop = WeaponShop.getInstance(); active = false; myTimer = new Timer(1000); recalc = false; timePausa = 0; timeEndCombo = 0; tiempoAchievement = 4000; finAchievement = 0; ach_ComboPlayer1 = false; ach_ComboPlayer2 = false; ach_ComboPlayer3 = false; ach_ComboPlayer4 = false; super(); } public function stop(){ active = false; myTimer.removeEventListener("timer", timerHandler); myTimer.stop(); } public function mostrarAchievements(){ var _local1:String; var _local2:RegExp; var _local3:Array; if (finAchievement == 0){ Globals.saveManager.save(); finAchievement = (getTimer() + tiempoAchievement); _local1 = listaAchievements[0]; _local2 = /;/; _local3 = _local1.split(_local2); pantallaInterfaz.trofeos.info.text = ((_local3[0] + " ") + _local3[1]); TweenLite.to(pantallaInterfaz.trofeos, 0.5, {y:210}); soundManager.playSound("trofeo", 0.5, 1); pantallaInterfaz.trofeos.visible = true; } else { if (getTimer() > finAchievement){ TweenLite.to(pantallaInterfaz.trofeos, 0.5, {y:300, onComplete:onFinishTweenMostrar}); }; }; } public function controlMuertesTotal(){ var _local1:Boolean; var _local2:*; _local1 = true; if (ach_AllWeapons == false){ _local2 = 0; while (_local2 < weaponShop.weaponList.length) { if (weaponShop.weaponList[_local2].killsToUnlock > 0){ if (weaponShop.weaponList[_local2].locked == true){ _local1 = false; if (Globals.muertesTotal >= weaponShop.weaponList[_local2].killsToUnlock){ weaponShop.weaponList[_local2].locked = false; encolaAchievement("Weapon Unlocked:", weaponShop.weaponList[_local2].name); trace(("Weapon Unlocked: " + weaponShop.weaponList[_local2].name)); }; }; }; _local2++; }; if (((_local1) && ((ach_AllWeapons == false)))){ ach_AllWeapons = true; encolaAchievement("Achievement Unlocked:", "Full Armed"); }; }; } public function checkAchievement(_arg1:String="", _arg2:int=0, _arg3:int=0):Boolean{ var _local4:Boolean; _local4 = false; switch (_arg1){ case "consecutivas": switch (_arg3){ case 30: if (_arg2 >= 50){ if (ach_HomeRun == false){ ach_HomeRun = true; descAchievement = "Home Run!"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 33: if (_arg2 >= 300){ if (ach_Jedi == false){ ach_Jedi = true; descAchievement = "Jedi"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 35: if (_arg2 >= 100){ if (ach_Jurasic == false){ ach_Jurasic = true; descAchievement = "Jurassic"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 27: if (_arg2 >= 200){ if (ach_Samurai == false){ ach_Samurai = true; descAchievement = "Samurai"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 17: if (_arg2 >= 100){ if (ach_Massacre == false){ ach_Massacre = true; descAchievement = "Massacre"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 18: if (_arg2 >= 150){ if (ach_Pyromania == false){ ach_Pyromania = true; descAchievement = "Pyromania"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 12: if (_arg2 >= 200){ if (ach_Terminator == false){ ach_Terminator = true; descAchievement = "Terminator"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 7: if (_arg2 >= 50){ if (ach_Hunter == false){ ach_Hunter = true; descAchievement = "Hunter"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; case 4: if (_arg2 >= 50){ if (ach_Hitman == false){ ach_Hitman = true; descAchievement = "Hitman"; encolaAchievement("Achievement Unlocked:", descAchievement); }; _local4 = true; }; break; }; break; case "MegaSlash": if (_arg2 >= 5){ if (ach_Megaslash == false){ ach_Megaslash = true; encolaAchievement("Achievement Unlocked:", "Megaslash!"); }; _local4 = true; }; break; case "Disintegrate": if (_arg2 >= 10){ if (ach_Disintegrate == false){ ach_Disintegrate = true; encolaAchievement("Achievement Unlocked:", "Disintegrate"); }; _local4 = true; }; break; case "Demolition": if (_arg2 >= 10){ if (ach_Demolition == false){ ach_Demolition = true; encolaAchievement("Achievement Unlocked:", "Demolition"); }; _local4 = true; }; break; case "Headache": if (_arg2 >= 10){ if (ach_Headache == false){ ach_Headache = true; encolaAchievement("Achievement Unlocked:", "Headache"); }; _local4 = true; }; break; case "BloodyCircus": if (_arg2 >= 1000){ if (ach_BloodyCircus == false){ ach_BloodyCircus = true; encolaAchievement("Achievement Unlocked:", "Bloody Circus"); descAchievement = "Bloody Circus"; }; _local4 = true; }; break; case "Glacier": if (_arg2 >= 5000){ if (ach_Glacier == false){ ach_Glacier = true; encolaAchievement("Achievement Unlocked:", "Glacier"); descAchievement = "Glacier"; }; _local4 = true; }; break; case "More Bullets": if (_arg2 >= 100000){ if (ach_MoreBullets == false){ ach_MoreBullets = true; encolaAchievement("Achievement Unlocked:", "More Bullets"); descAchievement = "More Bullets"; _local4 = true; } else { _local4 = false; }; }; break; }; return (_local4); } public function check(_arg1:String){ switch (_arg1){ case "zatoichi": playerObj.cartelFlotante("MegaSlash!"); break; }; } public function finalize(){ instance = null; } public function play(){ } public function timerHandler(_arg1:TimerEvent):void{ controlMuertesMelee(); controlMuertesArmas(); controlMuertesTotal(); if (listaAchievements.length > 0){ trace("hay achievements por mostrar"); mostrarAchievements(); }; } function onFinishTweenMostrar():void{ finAchievement = 0; listaAchievements.splice(0, 1); } public function update(){ } public function encolaAchievement(_arg1, _arg2){ listaAchievements.push(((_arg1 + ";") + _arg2)); } public function controlMuertesMelee(){ if (Globals.comboPlayer < 4){ if ((((Globals.comboPlayer == 1)) && ((Globals.muertesMelee >= 5)))){ Globals.comboPlayer = 2; encolaAchievement("Combo Unlocked:", ("Combo level " + Globals.comboPlayer)); }; if ((((Globals.comboPlayer == 2)) && ((Globals.muertesMelee >= 25)))){ Globals.comboPlayer = 3; encolaAchievement("Combo Unlocked:", ("Combo level " + Globals.comboPlayer)); }; if ((((Globals.comboPlayer == 3)) && ((Globals.muertesMelee >= 100)))){ Globals.comboPlayer = 4; encolaAchievement("Combo Unlocked:", ("Combo level " + Globals.comboPlayer)); }; }; } public function controlMuertesArmas(){ if (Globals.muertesTotal >= 1000000){ if (ach_InfiniteAmmo == false){ ach_InfiniteAmmo = true; encolaAchievement("Achievement Unlocked:", "Infinite Ammo"); Globals.MunicionInfinita = true; }; }; } public function start(){ listaAchievements = new Array(); myTimer.addEventListener("timer", timerHandler); myTimer.start(); } public function pause(){ } public static function getInstance():AchievementManager{ if (instance == null){ instance = new AchievementManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 79
//arcade (com.tanoku.MoreZombies.arcade) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import mochi.as3.*; import flash.text.*; public class arcade extends MovieClip { public var b_metro:MovieClip; public var b_more:SimpleButton; public var bestscore:TextField; public var t_score_labell:TextField; public var b_start:SimpleButton; public var b_normal:MovieClip; public var b_ranking:SimpleButton; public var b_terraza:MovieClip; public var b_armory:SimpleButton; public var main_class:MovieClip; public var b_hard:MovieClip; public var descripcion:MovieClip; public var b_calle:MovieClip; public var b_back:SimpleButton; public var b_options:SimpleButton; public var b_easy:MovieClip; public var maxgames:SimpleButton; public var b_parque:MovieClip; public function arcade(){ Globals.ZONA_PARTIDA = 1; control_estado(); b_easy.addEventListener(MouseEvent.CLICK, on_button_clicked); b_normal.addEventListener(MouseEvent.CLICK, on_button_clicked); b_hard.addEventListener(MouseEvent.CLICK, on_button_clicked); b_parque.addEventListener(MouseEvent.CLICK, on_button_clicked); b_metro.addEventListener(MouseEvent.CLICK, on_button_clicked); b_calle.addEventListener(MouseEvent.CLICK, on_button_clicked); b_terraza.addEventListener(MouseEvent.CLICK, on_button_clicked); b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); b_options.addEventListener(MouseEvent.CLICK, on_button_clicked); b_armory.addEventListener(MouseEvent.CLICK, on_button_clicked); b_start.addEventListener(MouseEvent.CLICK, on_button_clicked); t_score_labell.visible = true; bestscore.visible = true; b_ranking.addEventListener(MouseEvent.CLICK, on_button_clicked); b_ranking.visible = true; b_more.addEventListener(MouseEvent.CLICK, on_button_clicked); maxgames.addEventListener(MouseEvent.CLICK, on_button_clicked); } public function on_button_out(_arg1:MouseEvent){ } public function lanzar_juego(){ var _local1:Juego; _local1 = new Juego(main_class); _local1.main_class = main_class; _local1.initialize(); main_class.abre_pantalla(new loading()); } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } private function mostrarPuntuacion(_arg1:Array){ var o:Object; var boardID:String; var val = _arg1; o = {n:val, f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, onClose:function ():void{ }}); } public function abrir_web_puntuaciones(){ switch (Globals.TIPO_PARTIDA){ case "survival": mostrarPuntuacion([13, 12, 2, 6, 5, 10, 10, 15, 11, 7, 1, 0, 7, 14, 11, 5]); break; case "time_attack": mostrarPuntuacion([5, 15, 10, 8, 14, 6, 11, 12, 5, 10, 11, 12, 5, 8, 6, 2]); break; case "defender": mostrarPuntuacion([3, 1, 2, 9, 12, 14, 7, 11, 3, 14, 3, 1, 4, 12, 2, 10]); break; }; } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.currentTarget.name){ case "b_more": Globals.webSponsor(); break; case "maxgames": Globals.webSponsor(); break; case "b_back": main_class.cierra_pantalla(this); main_class.abre_pantalla(new principal(), "pelicula"); break; case "b_armory": main_class.abre_pantalla(new armeria(), "cortina"); break; case "b_options": main_class.abre_pantalla(new opciones(), "cortina"); break; case "b_start": lanzar_juego(); main_class.cierra_pantalla(this); break; case "b_easy": Globals.DIFICULTAD_PARTIDA = Globals.EASY; control_estado(); break; case "b_normal": Globals.DIFICULTAD_PARTIDA = Globals.NORMAL; control_estado(); break; case "b_hard": Globals.DIFICULTAD_PARTIDA = Globals.HARD; control_estado(); break; case "b_parque": Globals.ZONA_PARTIDA = 1; control_estado(); break; case "b_metro": Globals.ZONA_PARTIDA = 2; control_estado(); break; case "b_calle": Globals.ZONA_PARTIDA = 3; control_estado(); break; case "b_terraza": Globals.ZONA_PARTIDA = 4; control_estado(); break; case "b_ranking": abrir_web_puntuaciones(); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } public function control_estado(){ switch (Globals.TIPO_PARTIDA){ case "survival": descripcion.gotoAndStop(1); bestscore.text = ("" + Globals.SCORE_SURVIVAL); break; case "time_attack": descripcion.gotoAndStop(2); bestscore.text = ("" + Globals.SCORE_TIMEATTACK); break; case "defender": descripcion.gotoAndStop(3); bestscore.text = ("" + Globals.SCORE_DEFENDER); break; }; switch (Globals.DIFICULTAD_PARTIDA){ case Globals.EASY: b_easy.gotoAndStop(2); b_normal.gotoAndStop(1); b_hard.gotoAndStop(1); break; case Globals.NORMAL: b_easy.gotoAndStop(1); b_normal.gotoAndStop(2); b_hard.gotoAndStop(1); break; case Globals.HARD: b_easy.gotoAndStop(1); b_normal.gotoAndStop(1); b_hard.gotoAndStop(2); break; }; switch (Globals.ZONA_PARTIDA){ case 1: b_parque.gotoAndStop(2); b_metro.gotoAndStop(1); b_calle.gotoAndStop(1); b_terraza.gotoAndStop(1); break; case 2: b_parque.gotoAndStop(1); b_metro.gotoAndStop(2); b_calle.gotoAndStop(1); b_terraza.gotoAndStop(1); break; case 3: b_parque.gotoAndStop(1); b_metro.gotoAndStop(1); b_calle.gotoAndStop(2); b_terraza.gotoAndStop(1); break; case 4: b_parque.gotoAndStop(1); b_metro.gotoAndStop(1); b_calle.gotoAndStop(1); b_terraza.gotoAndStop(2); break; }; } } }//package com.tanoku.MoreZombies
Section 80
//armeria (com.tanoku.MoreZombies.armeria) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import fl.motion.*; import fl.transitions.*; import flash.text.*; import fl.transitions.easing.*; public class armeria extends MovieClip { public var b_craniumv2:MovieClip; public var c_m60:MovieClip; public var b_winchester:MovieClip; public var c_extinguisher:MovieClip; public var b_desert_eagle:MovieClip; public var b_freezer_mine:MovieClip; public var drop_melee:MovieClip; public var b_spas12:MovieClip; public var b_p90:MovieClip; public var b_lightsaber:MovieClip; public var b_ice_cream:MovieClip; public var b_c_slot2:SimpleButton; public var b_c_slot3:SimpleButton; public var b_c_slot4:SimpleButton; public var b_flamethrower:MovieClip; public var b_c_slot1:SimpleButton; public var b_colt_python:MovieClip; public var mc_drag; public var b_hot_dog_fork:MovieClip; public var c_bat:MovieClip; public var b_m249:MovieClip; public var mc_drag_index:int; public var b_m9:MovieClip; public var b_claymore:MovieClip; public var b_extinguisher:MovieClip; public var b_tm46:MovieClip; public var b_riding_crop:MovieClip; public var b_m60:MovieClip; public var alerta:TextField; public var c_uzi:MovieClip; public var c_ak47:MovieClip; public var c_katana:MovieClip; public var b_fim92a:MovieClip; public var b_bone:MovieClip; public var drop_slot2:MovieClip; public var drop_slot3:MovieClip; public var btn_no:MovieClip; public var b_back:SimpleButton; public var b_minigun:MovieClip; public var drop_slot4:MovieClip; public var b_m16a4:MovieClip; public var c_usp45:MovieClip; public var b_bat:MovieClip; public var c_colt_python:MovieClip; public var drop_slot1:MovieClip; public var btn_yes:MovieClip; public var b_fire_axe:MovieClip; public var c_craniumv2:MovieClip; public var b_chainsaw:MovieClip; public var c_m9:MovieClip; public var b_sponsword:MovieClip; public var c_german_grenade:MovieClip; public var mc_drag_x:Number; public var c_ice_cream:MovieClip; public var c_riding_crop:MovieClip; public var c_m249:MovieClip; public var colorTint:uint;// = 0 public var b_uzi:MovieClip; public var c_spas12:MovieClip; public var c_tm46:MovieClip; public var c_bone:MovieClip; public var c_mp5:MovieClip; public var c_pineapple_grenade:MovieClip; public var b_c4:MovieClip; public var mc_drag_y:Number; private var weaponShop:WeaponShop; public var b_german_grenade:MovieClip; public var b_censored_weapon:MovieClip; public var c_censored_weapon:MovieClip; public var b_pineapple_grenade:MovieClip; public var c_winchester:MovieClip; public var dragging:Boolean;// = false public var main_class:MovieClip; public var b_usp45:MovieClip; public var alphaTint:Number;// = 0.7 public var c_fim92a:MovieClip; public var c_aitso_canon:MovieClip; public var b_aitso_canon:MovieClip; public var c_lightsaber:MovieClip; public var t_infinite_ammo:TextField; public var c_claymore:MovieClip; public var panel_armas:MovieClip; public var b_mp5:MovieClip; public var c_c4:MovieClip; public var c_sponsword:MovieClip; public var c_minigun:MovieClip; public var c_p90:MovieClip; public var c_freezer_mine:MovieClip; public var descripcion:MovieClip; public var c_desert_eagle:MovieClip; public var b_katana:MovieClip; public var b_options:SimpleButton; public var c_fire_axe:MovieClip; public var descripcion_locked:MovieClip; public var c_chainsaw:MovieClip; public var c_m16a4:MovieClip; public var b_ak47:MovieClip; public var c_hot_dog_fork:MovieClip; public var c_flamethrower:MovieClip; private var weaponManager:WeaponManager; static var fade:Tween; public function armeria(){ weaponManager = WeaponManager.getInstance(); weaponShop = WeaponShop.getInstance(); dragging = false; colorTint = 0; alphaTint = 0.7; super(); iniciarArmeria(); } function unloadListeners(){ removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); removeEventListener(MouseEvent.MOUSE_UP, onMouse_Up); c_m9.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m9.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_m9.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m9.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m9.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_usp45.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_usp45.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_usp45.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_usp45.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_usp45.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_colt_python.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_colt_python.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_colt_python.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_colt_python.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_colt_python.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_desert_eagle.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_desert_eagle.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_desert_eagle.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_desert_eagle.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_desert_eagle.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_uzi.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_uzi.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_uzi.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_uzi.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_uzi.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_spas12.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_spas12.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_spas12.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_spas12.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_spas12.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_winchester.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_winchester.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_winchester.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_winchester.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_winchester.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_ak47.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_ak47.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_ak47.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_ak47.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_ak47.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_mp5.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_mp5.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_mp5.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_mp5.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_mp5.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_p90.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_p90.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_p90.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_p90.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_p90.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_m16a4.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m16a4.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_m16a4.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m16a4.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m16a4.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_minigun.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_minigun.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_minigun.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_minigun.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_minigun.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_m60.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m60.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_m60.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m60.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m60.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_m249.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m249.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_m249.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m249.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m249.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_fim92a.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_fim92a.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_fim92a.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_fim92a.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_fim92a.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_aitso_canon.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_aitso_canon.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_aitso_canon.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_aitso_canon.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_aitso_canon.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_chainsaw.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_chainsaw.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_chainsaw.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_chainsaw.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_chainsaw.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_flamethrower.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_flamethrower.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_flamethrower.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_flamethrower.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_flamethrower.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_extinguisher.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_extinguisher.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_extinguisher.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_extinguisher.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_extinguisher.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_german_grenade.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_german_grenade.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_german_grenade.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_german_grenade.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_german_grenade.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_pineapple_grenade.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_pineapple_grenade.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_pineapple_grenade.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_pineapple_grenade.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_pineapple_grenade.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_claymore.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_claymore.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_claymore.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_claymore.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_claymore.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_tm46.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_tm46.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_tm46.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_tm46.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_tm46.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_c4.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_c4.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_c4.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_c4.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_c4.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_craniumv2.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_craniumv2.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_craniumv2.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_craniumv2.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_craniumv2.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_freezer_mine.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_freezer_mine.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_freezer_mine.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_freezer_mine.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_freezer_mine.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_katana.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_katana.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_katana.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_katana.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_katana.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_fire_axe.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_fire_axe.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_fire_axe.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_fire_axe.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_fire_axe.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_censored_weapon.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_censored_weapon.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_censored_weapon.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_censored_weapon.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_censored_weapon.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_bat.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_bat.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_bat.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_bat.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_bat.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_hot_dog_fork.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_hot_dog_fork.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_hot_dog_fork.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_hot_dog_fork.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_hot_dog_fork.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_ice_cream.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_ice_cream.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_ice_cream.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_ice_cream.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_ice_cream.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_lightsaber.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_lightsaber.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_lightsaber.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_lightsaber.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_lightsaber.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_riding_crop.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_riding_crop.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_riding_crop.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_riding_crop.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_riding_crop.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_bone.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_bone.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_bone.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_bone.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_bone.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); c_sponsword.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_sponsword.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_sponsword.removeEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_sponsword.removeEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_sponsword.removeEventListener(MouseEvent.MOUSE_OUT, on_button_out); b_c_slot1.removeEventListener(MouseEvent.CLICK, on_button_clicked); b_c_slot2.removeEventListener(MouseEvent.CLICK, on_button_clicked); b_c_slot3.removeEventListener(MouseEvent.CLICK, on_button_clicked); b_c_slot4.removeEventListener(MouseEvent.CLICK, on_button_clicked); b_options.removeEventListener(MouseEvent.CLICK, on_button_clicked); b_back.removeEventListener(MouseEvent.CLICK, on_button_clicked); btn_yes.removeEventListener(MouseEvent.CLICK, on_button_clicked); btn_no.removeEventListener(MouseEvent.CLICK, on_button_clicked); } function controlMunicionInfinita(){ if (Globals.MunicionInfinita == true){ btn_yes.gotoAndStop(2); btn_no.gotoAndStop(1); } else { btn_yes.gotoAndStop(1); btn_no.gotoAndStop(2); }; estado_panel_armas(); } private function manejarCompraObjeto(_arg1:Event):void{ Globals.saveManager.update(); actualizaArmeria(); } function estado_panel_armas(){ panel_armas.arma_melee.gotoAndStop(1); panel_armas.arma_slot1.gotoAndStop(1); panel_armas.arma_slot2.gotoAndStop(1); panel_armas.arma_slot3.gotoAndStop(1); panel_armas.arma_slot4.gotoAndStop(1); panel_armas.municion_slot1.text = "x0"; panel_armas.municion_slot2.text = "x0"; panel_armas.municion_slot3.text = "x0"; panel_armas.municion_slot4.text = "x0"; panel_armas.estado_melee.visible = false; panel_armas.estado_slot1.visible = false; panel_armas.estado_slot2.visible = false; panel_armas.estado_slot3.visible = false; panel_armas.estado_slot4.visible = false; if (weaponManager.weaponList[0] != null){ panel_armas.arma_melee.gotoAndStop(weaponManager.weaponList[0].index); }; if (weaponManager.weaponList[1] != null){ panel_armas.arma_slot1.gotoAndStop(weaponManager.weaponList[1].index); if (Globals.MunicionInfinita == true){ panel_armas.municion_slot1.text = "x inf."; } else { panel_armas.municion_slot1.text = ("x" + weaponManager.weaponList[1].current_ammo); }; }; if (weaponManager.weaponList[2] != null){ panel_armas.arma_slot2.gotoAndStop(weaponManager.weaponList[2].index); if (Globals.MunicionInfinita == true){ panel_armas.municion_slot2.text = "x inf."; } else { panel_armas.municion_slot2.text = ("x" + weaponManager.weaponList[2].current_ammo); }; }; if (weaponManager.weaponList[3] != null){ panel_armas.arma_slot3.gotoAndStop(weaponManager.weaponList[3].index); if (Globals.MunicionInfinita == true){ panel_armas.municion_slot3.text = "x inf."; } else { panel_armas.municion_slot3.text = ("x" + weaponManager.weaponList[3].current_ammo); }; }; if (weaponManager.weaponList[4] != null){ panel_armas.arma_slot4.gotoAndStop(weaponManager.weaponList[4].index); if (Globals.MunicionInfinita == true){ panel_armas.municion_slot4.text = "x inf."; } else { panel_armas.municion_slot4.text = ("x" + weaponManager.weaponList[4].current_ammo); }; }; } public function comprobarArmas(_arg1:String){ if (Globals.arma_slot1 == _arg1){ Globals.arma_slot1 = ""; }; if (Globals.arma_slot2 == _arg1){ Globals.arma_slot2 = ""; }; if (Globals.arma_slot3 == _arg1){ Globals.arma_slot3 = ""; }; if (Globals.arma_slot4 == _arg1){ Globals.arma_slot4 = ""; }; } private function manejarIngresoGamerSafe(_arg1:Event):void{ Globals.saveManager.update(); actualizaArmeria(); } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.currentTarget.name){ case "b_c_slot1": Globals.arma_slot1 = ""; weaponManager.loadWeapons(); estado_panel_armas(); break; case "b_c_slot2": Globals.arma_slot2 = ""; weaponManager.loadWeapons(); estado_panel_armas(); break; case "b_c_slot3": Globals.arma_slot3 = ""; weaponManager.loadWeapons(); estado_panel_armas(); break; case "b_c_slot4": Globals.arma_slot4 = ""; weaponManager.loadWeapons(); estado_panel_armas(); break; case "b_back": unloadListeners(); main_class.cierra_pantalla(this, "cortina"); break; case "b_options": main_class.abre_pantalla(new opciones(), "cortina"); break; case "btn_yes": Globals.MunicionInfinita = true; controlMunicionInfinita(); break; case "btn_no": Globals.MunicionInfinita = false; controlMunicionInfinita(); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } public function on_button_out(_arg1:MouseEvent){ descripcion.gotoAndStop(1); descripcion_locked.gotoAndStop(1); } public function addTint(_arg1:MovieClip, _arg2:uint, _arg3:Number):void{ var _local4:Color; _local4 = new Color(); _local4.setTint(_arg2, _arg3); _arg1.transform.colorTransform = _local4; } function onMouse_Down(_arg1:Event):void{ alerta.text = ""; mc_drag = new weapons_buttons_array(); mc_drag.x = _arg1.currentTarget.x; mc_drag.y = _arg1.currentTarget.y; mc_drag_index = descripcion.currentFrame; mc_drag.gotoAndStop(mc_drag_index); addChildAt(mc_drag, (numChildren - 1)); mc_drag.alpha = 0.5; mc_drag.startDrag(); dragging = true; } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.currentTarget.name){ case "b_m9": descripcion.gotoAndStop(2); break; case "c_m9": descripcion_locked.gotoAndStop(2); break; case "b_usp45": descripcion.gotoAndStop(3); break; case "c_usp45": descripcion_locked.gotoAndStop(3); break; case "b_colt_python": descripcion.gotoAndStop(4); break; case "c_colt_python": descripcion_locked.gotoAndStop(4); break; case "b_desert_eagle": descripcion.gotoAndStop(5); break; case "c_desert_eagle": descripcion_locked.gotoAndStop(5); break; case "b_uzi": descripcion.gotoAndStop(6); break; case "c_uzi": descripcion_locked.gotoAndStop(6); break; case "b_spas12": descripcion.gotoAndStop(7); break; case "c_spas12": descripcion_locked.gotoAndStop(7); break; case "b_winchester": descripcion.gotoAndStop(8); break; case "c_winchester": descripcion_locked.gotoAndStop(8); break; case "b_ak47": descripcion.gotoAndStop(9); break; case "c_ak47": descripcion_locked.gotoAndStop(9); break; case "b_mp5": descripcion.gotoAndStop(10); break; case "c_mp5": descripcion_locked.gotoAndStop(10); break; case "b_p90": descripcion.gotoAndStop(11); break; case "c_p90": descripcion_locked.gotoAndStop(11); break; case "b_m16a4": descripcion.gotoAndStop(12); break; case "c_m16a4": descripcion_locked.gotoAndStop(12); break; case "b_minigun": descripcion.gotoAndStop(13); break; case "c_minigun": descripcion_locked.gotoAndStop(13); break; case "b_m60": descripcion.gotoAndStop(14); break; case "c_m60": descripcion_locked.gotoAndStop(14); break; case "b_m249": descripcion.gotoAndStop(15); break; case "c_m249": descripcion_locked.gotoAndStop(15); break; case "b_fim92a": descripcion.gotoAndStop(16); break; case "c_fim92a": descripcion_locked.gotoAndStop(16); break; case "b_aitso_canon": descripcion.gotoAndStop(17); break; case "c_aitso_canon": descripcion_locked.gotoAndStop(17); break; case "b_chainsaw": descripcion.gotoAndStop(18); break; case "c_chainsaw": descripcion_locked.gotoAndStop(18); break; case "b_flamethrower": descripcion.gotoAndStop(19); break; case "c_flamethrower": descripcion_locked.gotoAndStop(19); break; case "b_extinguisher": descripcion.gotoAndStop(20); break; case "c_extinguisher": descripcion_locked.gotoAndStop(20); break; case "b_german_grenade": descripcion.gotoAndStop(21); break; case "c_german_grenade": descripcion_locked.gotoAndStop(21); break; case "b_pineapple_grenade": descripcion.gotoAndStop(22); break; case "c_pineapple_grenade": descripcion_locked.gotoAndStop(22); break; case "b_claymore": descripcion.gotoAndStop(23); break; case "c_claymore": descripcion_locked.gotoAndStop(23); break; case "b_tm46": descripcion.gotoAndStop(24); break; case "c_tm46": descripcion_locked.gotoAndStop(24); break; case "b_c4": descripcion.gotoAndStop(25); break; case "c_c4": descripcion_locked.gotoAndStop(25); break; case "b_craniumv2": descripcion.gotoAndStop(26); break; case "c_craniumv2": descripcion_locked.gotoAndStop(26); break; case "b_freezer_mine": descripcion.gotoAndStop(27); break; case "c_freezer_mine": descripcion_locked.gotoAndStop(27); break; case "b_katana": descripcion.gotoAndStop(28); break; case "c_katana": descripcion_locked.gotoAndStop(28); break; case "b_fire_axe": descripcion.gotoAndStop(29); break; case "c_fire_axe": descripcion_locked.gotoAndStop(29); break; case "b_censored_weapon": descripcion.gotoAndStop(30); break; case "c_censored_weapon": descripcion_locked.gotoAndStop(30); break; case "b_bat": descripcion.gotoAndStop(31); break; case "c_bat": descripcion_locked.gotoAndStop(31); break; case "b_hot_dog_fork": descripcion.gotoAndStop(32); break; case "c_bat": descripcion_locked.gotoAndStop(31); break; case "b_ice_cream": descripcion.gotoAndStop(33); break; case "c_ice_cream": descripcion_locked.gotoAndStop(33); break; case "b_lightsaber": descripcion.gotoAndStop(34); break; case "c_lightsaber": descripcion_locked.gotoAndStop(34); break; case "b_riding_crop": descripcion.gotoAndStop(35); break; case "c_riding_crop": descripcion_locked.gotoAndStop(35); break; case "b_bone": descripcion.gotoAndStop(36); break; case "c_bone": descripcion_locked.gotoAndStop(36); break; case "b_sponsword": descripcion.gotoAndStop(37); break; case "c_sponsword": descripcion_locked.gotoAndStop(37); break; }; } private function actualizaArmeria(){ weaponManager.resetWeapons(); if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(2)))){ c_m9.visible = true; addTint(b_m9, colorTint, alphaTint); } else { addTint(b_m9, colorTint, 0); c_m9.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(3)))){ c_usp45.visible = true; addTint(b_usp45, colorTint, alphaTint); } else { addTint(b_usp45, colorTint, 0); c_usp45.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(4)))){ c_colt_python.visible = true; addTint(b_colt_python, colorTint, alphaTint); } else { addTint(b_colt_python, colorTint, 0); c_colt_python.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(5)))){ c_desert_eagle.visible = true; addTint(b_desert_eagle, colorTint, alphaTint); } else { addTint(b_desert_eagle, colorTint, 0); c_desert_eagle.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(6)))){ c_uzi.visible = true; addTint(b_uzi, colorTint, alphaTint); } else { addTint(b_uzi, colorTint, 0); c_uzi.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(7)))){ c_spas12.visible = true; addTint(b_spas12, colorTint, alphaTint); } else { addTint(b_spas12, colorTint, 0); c_spas12.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(8)))){ c_winchester.visible = true; addTint(b_winchester, colorTint, alphaTint); } else { addTint(b_winchester, colorTint, 0); c_winchester.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(9)))){ c_ak47.visible = true; addTint(b_ak47, colorTint, alphaTint); } else { addTint(b_ak47, colorTint, 0); c_ak47.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(10)))){ c_mp5.visible = true; addTint(b_mp5, colorTint, alphaTint); } else { addTint(b_mp5, colorTint, 0); c_mp5.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(11)))){ c_p90.visible = true; addTint(b_p90, colorTint, alphaTint); } else { addTint(b_p90, colorTint, 0); c_p90.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(12)))){ c_m16a4.visible = true; addTint(b_m16a4, colorTint, alphaTint); } else { addTint(b_m16a4, colorTint, 0); c_m16a4.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(13)))){ c_minigun.visible = true; addTint(b_minigun, colorTint, alphaTint); } else { addTint(b_minigun, colorTint, 0); c_minigun.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(14)))){ c_m60.visible = true; addTint(b_m60, colorTint, alphaTint); } else { addTint(b_m60, colorTint, 0); c_m60.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(15)))){ c_m249.visible = true; addTint(b_m249, colorTint, alphaTint); } else { addTint(b_m249, colorTint, 0); c_m249.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(16)))){ c_fim92a.visible = true; addTint(b_fim92a, colorTint, alphaTint); } else { addTint(b_fim92a, colorTint, 0); c_fim92a.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(17)))){ c_aitso_canon.visible = true; addTint(b_aitso_canon, colorTint, alphaTint); } else { addTint(b_aitso_canon, colorTint, 0); c_aitso_canon.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(18)))){ c_chainsaw.visible = true; addTint(b_chainsaw, colorTint, alphaTint); } else { addTint(b_chainsaw, colorTint, 0); c_chainsaw.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(19)))){ c_flamethrower.visible = true; addTint(b_flamethrower, colorTint, alphaTint); } else { addTint(b_flamethrower, colorTint, 0); c_flamethrower.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(20)))){ c_extinguisher.visible = true; addTint(b_extinguisher, colorTint, alphaTint); } else { addTint(b_extinguisher, colorTint, 0); c_extinguisher.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(21)))){ c_german_grenade.visible = true; addTint(b_german_grenade, colorTint, alphaTint); } else { addTint(b_german_grenade, colorTint, 0); c_german_grenade.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(22)))){ c_pineapple_grenade.visible = true; addTint(b_pineapple_grenade, colorTint, alphaTint); } else { addTint(b_pineapple_grenade, colorTint, 0); c_pineapple_grenade.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(23)))){ c_claymore.visible = true; addTint(b_claymore, colorTint, alphaTint); } else { addTint(b_claymore, colorTint, 0); c_claymore.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(24)))){ c_tm46.visible = true; addTint(b_tm46, colorTint, alphaTint); } else { addTint(b_tm46, colorTint, 0); c_tm46.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(25)))){ c_c4.visible = true; addTint(b_c4, colorTint, alphaTint); } else { addTint(b_c4, colorTint, 0); c_c4.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(26)))){ c_craniumv2.visible = true; addTint(b_craniumv2, colorTint, alphaTint); } else { addTint(b_craniumv2, colorTint, 0); c_craniumv2.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(27)))){ c_freezer_mine.visible = true; addTint(b_freezer_mine, colorTint, alphaTint); } else { addTint(b_freezer_mine, colorTint, 0); c_freezer_mine.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(28)))){ c_katana.visible = true; addTint(b_katana, colorTint, alphaTint); } else { addTint(b_katana, colorTint, 0); c_katana.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(29)))){ c_fire_axe.visible = true; addTint(b_fire_axe, colorTint, alphaTint); } else { addTint(b_fire_axe, colorTint, 0); c_fire_axe.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(30)))){ c_censored_weapon.visible = true; addTint(b_censored_weapon, colorTint, alphaTint); } else { addTint(b_censored_weapon, colorTint, 0); c_censored_weapon.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(31)))){ c_bat.visible = true; addTint(b_bat, colorTint, alphaTint); } else { addTint(b_bat, colorTint, 0); c_bat.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(32)))){ c_hot_dog_fork.visible = true; addTint(b_hot_dog_fork, colorTint, alphaTint); } else { addTint(b_hot_dog_fork, colorTint, 0); c_hot_dog_fork.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(33)))){ c_ice_cream.visible = true; addTint(b_ice_cream, colorTint, alphaTint); } else { addTint(b_ice_cream, colorTint, 0); c_ice_cream.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(34)))){ c_lightsaber.visible = true; addTint(b_lightsaber, colorTint, alphaTint); } else { addTint(b_lightsaber, colorTint, 0); c_lightsaber.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(35)))){ c_riding_crop.visible = true; addTint(b_riding_crop, colorTint, alphaTint); } else { addTint(b_riding_crop, colorTint, 0); c_riding_crop.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(36)))){ c_bone.visible = true; addTint(b_bone, colorTint, alphaTint); } else { addTint(b_bone, colorTint, 0); c_bone.visible = false; }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(37)))){ c_sponsword.visible = true; addTint(b_sponsword, colorTint, alphaTint); } else { addTint(b_sponsword, colorTint, 0); c_sponsword.visible = false; }; descripcion.gotoAndStop(1); descripcion_locked.gotoAndStop(1); estado_panel_armas(); alerta.text = ""; if (AchievementManager.ach_InfiniteAmmo == true){ t_infinite_ammo.visible = true; btn_yes.visible = true; btn_no.visible = true; } else { t_infinite_ammo.visible = false; btn_yes.visible = false; btn_no.visible = false; }; controlMunicionInfinita(); } private function iniciarArmeria(){ weaponManager.resetWeapons(); addEventListener(MouseEvent.MOUSE_OVER, on_button_over); addEventListener(MouseEvent.MOUSE_UP, onMouse_Up); mc_drag = null; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(2)))){ c_m9.visible = true; c_m9.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m9.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_m9, colorTint, alphaTint); } else { c_m9.visible = false; b_m9.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m9.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m9.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(3)))){ c_usp45.visible = true; c_usp45.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_usp45.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_usp45, colorTint, alphaTint); } else { c_usp45.visible = false; b_usp45.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_usp45.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_usp45.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(4)))){ c_colt_python.visible = true; c_colt_python.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_colt_python.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_colt_python, colorTint, alphaTint); } else { c_colt_python.visible = false; b_colt_python.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_colt_python.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_colt_python.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(5)))){ c_desert_eagle.visible = true; c_desert_eagle.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_desert_eagle.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_desert_eagle, colorTint, alphaTint); } else { c_desert_eagle.visible = false; b_desert_eagle.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_desert_eagle.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_desert_eagle.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(6)))){ c_uzi.visible = true; c_uzi.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_uzi.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_uzi, colorTint, alphaTint); } else { c_uzi.visible = false; b_uzi.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_uzi.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_uzi.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(7)))){ c_spas12.visible = true; c_spas12.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_spas12.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_spas12, colorTint, alphaTint); } else { c_spas12.visible = false; b_spas12.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_spas12.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_spas12.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(8)))){ c_winchester.visible = true; c_winchester.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_winchester.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_winchester, colorTint, alphaTint); } else { c_winchester.visible = false; b_winchester.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_winchester.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_winchester.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(9)))){ c_ak47.visible = true; c_ak47.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_ak47.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_ak47, colorTint, alphaTint); } else { c_ak47.visible = false; b_ak47.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_ak47.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_ak47.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(10)))){ c_mp5.visible = true; c_mp5.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_mp5.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_mp5, colorTint, alphaTint); } else { c_mp5.visible = false; b_mp5.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_mp5.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_mp5.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(11)))){ c_p90.visible = true; c_p90.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_p90.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_p90, colorTint, alphaTint); } else { c_p90.visible = false; b_p90.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_p90.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_p90.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(12)))){ c_m16a4.visible = true; c_m16a4.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m16a4.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_m16a4, colorTint, alphaTint); } else { c_m16a4.visible = false; b_m16a4.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m16a4.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m16a4.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(13)))){ c_minigun.visible = true; c_minigun.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_minigun.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_minigun, colorTint, alphaTint); } else { c_minigun.visible = false; b_minigun.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_minigun.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_minigun.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(14)))){ c_m60.visible = true; c_m60.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m60.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_m60, colorTint, alphaTint); } else { c_m60.visible = false; b_m60.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m60.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m60.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(15)))){ c_m249.visible = true; c_m249.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_m249.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_m249, colorTint, alphaTint); } else { c_m249.visible = false; b_m249.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_m249.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_m249.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(16)))){ c_fim92a.visible = true; c_fim92a.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_fim92a.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_fim92a, colorTint, alphaTint); } else { c_fim92a.visible = false; b_fim92a.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_fim92a.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_fim92a.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(17)))){ c_aitso_canon.visible = true; c_aitso_canon.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_aitso_canon.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_aitso_canon, colorTint, alphaTint); } else { c_aitso_canon.visible = false; b_aitso_canon.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_aitso_canon.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_aitso_canon.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(18)))){ c_chainsaw.visible = true; c_chainsaw.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_chainsaw.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_chainsaw, colorTint, alphaTint); } else { c_chainsaw.visible = false; b_chainsaw.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_chainsaw.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_chainsaw.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(19)))){ c_flamethrower.visible = true; c_flamethrower.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_flamethrower.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_flamethrower, colorTint, alphaTint); } else { c_flamethrower.visible = false; b_flamethrower.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_flamethrower.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_flamethrower.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(20)))){ c_extinguisher.visible = true; c_extinguisher.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_extinguisher.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_extinguisher, colorTint, alphaTint); } else { c_extinguisher.visible = false; b_extinguisher.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_extinguisher.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_extinguisher.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(21)))){ c_german_grenade.visible = true; c_german_grenade.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_german_grenade.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_german_grenade, colorTint, alphaTint); } else { c_german_grenade.visible = false; b_german_grenade.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_german_grenade.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_german_grenade.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(22)))){ c_pineapple_grenade.visible = true; c_pineapple_grenade.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_pineapple_grenade.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_pineapple_grenade, colorTint, alphaTint); } else { c_pineapple_grenade.visible = false; b_pineapple_grenade.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_pineapple_grenade.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_pineapple_grenade.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(23)))){ c_claymore.visible = true; c_claymore.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_claymore.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_claymore, colorTint, alphaTint); } else { c_claymore.visible = false; b_claymore.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_claymore.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_claymore.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(24)))){ c_tm46.visible = true; c_tm46.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_tm46.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_tm46, colorTint, alphaTint); } else { c_tm46.visible = false; b_tm46.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_tm46.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_tm46.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(25)))){ c_c4.visible = true; c_c4.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_c4.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_c4, colorTint, alphaTint); } else { c_c4.visible = false; b_c4.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_c4.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_c4.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(26)))){ c_craniumv2.visible = true; c_craniumv2.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_craniumv2.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_craniumv2, colorTint, alphaTint); } else { c_craniumv2.visible = false; b_craniumv2.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_craniumv2.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_craniumv2.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(27)))){ c_freezer_mine.visible = true; c_freezer_mine.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_freezer_mine.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_freezer_mine, colorTint, alphaTint); } else { c_freezer_mine.visible = false; b_freezer_mine.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_freezer_mine.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_freezer_mine.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(28)))){ c_katana.visible = true; c_katana.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_katana.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_katana, colorTint, alphaTint); } else { c_katana.visible = false; b_katana.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_katana.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_katana.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(29)))){ c_fire_axe.visible = true; c_fire_axe.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_fire_axe.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_fire_axe, colorTint, alphaTint); } else { c_fire_axe.visible = false; b_fire_axe.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_fire_axe.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_fire_axe.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(30)))){ c_censored_weapon.visible = true; c_censored_weapon.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_censored_weapon.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_censored_weapon, colorTint, alphaTint); } else { c_censored_weapon.visible = false; b_censored_weapon.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_censored_weapon.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_censored_weapon.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(31)))){ c_bat.visible = true; c_bat.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_bat.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_bat, colorTint, alphaTint); } else { c_bat.visible = false; b_bat.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_bat.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_bat.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(32)))){ c_hot_dog_fork.visible = true; c_hot_dog_fork.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_hot_dog_fork.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_hot_dog_fork, colorTint, alphaTint); } else { c_hot_dog_fork.visible = false; b_hot_dog_fork.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_hot_dog_fork.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_hot_dog_fork.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(33)))){ c_ice_cream.visible = true; c_ice_cream.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_ice_cream.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_ice_cream, colorTint, alphaTint); } else { c_ice_cream.visible = false; b_ice_cream.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_ice_cream.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_ice_cream.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(34)))){ c_lightsaber.visible = true; c_lightsaber.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_lightsaber.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_lightsaber, colorTint, alphaTint); } else { c_lightsaber.visible = false; b_lightsaber.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_lightsaber.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_lightsaber.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(35)))){ c_riding_crop.visible = true; c_riding_crop.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_riding_crop.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_riding_crop, colorTint, alphaTint); } else { c_riding_crop.visible = false; b_riding_crop.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_riding_crop.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_riding_crop.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(36)))){ c_bone.visible = true; c_bone.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_bone.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_bone, colorTint, alphaTint); } else { c_bone.visible = false; b_bone.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_bone.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_bone.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; if ((((AchievementManager.ach_AllWeapons == false)) && (weaponShop.weaponLocked(37)))){ c_sponsword.visible = true; c_sponsword.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); c_sponsword.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); addTint(b_sponsword, colorTint, alphaTint); } else { c_sponsword.visible = false; b_sponsword.addEventListener(MouseEvent.MOUSE_DOWN, onMouse_Down); b_sponsword.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_sponsword.addEventListener(MouseEvent.MOUSE_OUT, on_button_out); }; b_c_slot1.addEventListener(MouseEvent.CLICK, on_button_clicked); b_c_slot2.addEventListener(MouseEvent.CLICK, on_button_clicked); b_c_slot3.addEventListener(MouseEvent.CLICK, on_button_clicked); b_c_slot4.addEventListener(MouseEvent.CLICK, on_button_clicked); b_options.addEventListener(MouseEvent.CLICK, on_button_clicked); b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); descripcion.gotoAndStop(1); descripcion_locked.gotoAndStop(1); estado_panel_armas(); alerta.text = ""; if (AchievementManager.ach_InfiniteAmmo == true){ t_infinite_ammo.visible = true; btn_yes.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_yes.visible = true; btn_no.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_no.visible = true; } else { t_infinite_ammo.visible = false; btn_yes.visible = false; btn_no.visible = false; }; controlMunicionInfinita(); } function onMouse_Up(_arg1:Event):void{ var _local2:int; if (dragging){ _local2 = (mc_drag_index - 1); alerta.text = ""; if (drop_melee.hitTestObject(mc_drag)){ if (_local2 <= 26){ alerta.text = "ONLY MELEE WEAPONS ALLOWED"; } else { Globals.arma_melee = weaponShop.weaponList[_local2].name; weaponManager.loadWeapons(); estado_panel_armas(); }; }; if (drop_slot1.hitTestObject(mc_drag)){ if (_local2 > 26){ alerta.text = "MELEE WEAPON NOT ALLOWED"; } else { comprobarArmas(weaponShop.weaponList[_local2].name); Globals.arma_slot1 = weaponShop.weaponList[_local2].name; weaponManager.loadWeapons(); estado_panel_armas(); }; }; if (drop_slot2.hitTestObject(mc_drag)){ if (_local2 > 26){ alerta.text = "MELEE WEAPON NOT ALLOWED"; } else { comprobarArmas(weaponShop.weaponList[_local2].name); Globals.arma_slot2 = weaponShop.weaponList[_local2].name; weaponManager.loadWeapons(); estado_panel_armas(); }; }; if (drop_slot3.hitTestObject(mc_drag)){ if (_local2 > 26){ alerta.text = "MELEE WEAPON NOT ALLOWED"; } else { comprobarArmas(weaponShop.weaponList[_local2].name); Globals.arma_slot3 = weaponShop.weaponList[_local2].name; weaponManager.loadWeapons(); estado_panel_armas(); }; }; if (drop_slot4.hitTestObject(mc_drag)){ if (_local2 > 26){ alerta.text = "MELEE WEAPON NOT ALLOWED"; } else { comprobarArmas(weaponShop.weaponList[_local2].name); Globals.arma_slot4 = weaponShop.weaponList[_local2].name; weaponManager.loadWeapons(); estado_panel_armas(); }; }; mc_drag_index = 0; mc_drag.stopDrag(); removeChild(mc_drag); dragging = false; dispatchEvent(new Event(WeaponManager.UPDATE)); }; } } }//package com.tanoku.MoreZombies
Section 81
//Bidon (com.tanoku.MoreZombies.Bidon) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import gs.*; import flash.geom.*; import flash.utils.*; public class Bidon extends MovieClip { public var max_life:Number;// = 0 public var life:Number;// = 0 public var time_lifebar:Number;// = 2000 public var mostrar_lifebar:Boolean;// = false public var m_iterations:Number;// = 10 public var next_lifebar:Number;// = 0 public var b:b2Body; private var depthManager:DepthManager; public var m_world:b2World; public var diferencia_altura:Number;// = 50 public var playerObj; public var remove:Boolean;// = false public var lifebar:MovieClip; private var contenedor:MovieClip; public var body:MovieClip; private var soundManager:SoundManager; public var dir;// = 0 public var indice_estado:int;// = 1 public var m_timestep:Number;// = 0.0333333333333333 public var freezed:Boolean;// = true public var alive:Boolean;// = true public var layer_ground_mc:MovieClip; public var m_phys_scale:Number;// = 30 public function Bidon(_arg1:MovieClip=null):void{ m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); alive = true; remove = false; life = 0; max_life = 0; diferencia_altura = 50; freezed = true; indice_estado = 1; mostrar_lifebar = false; time_lifebar = 2000; next_lifebar = 0; dir = 0; super(); addFrameScript(0, frame1); stop(); if (_arg1 != null){ contenedor = _arg1; }; } public function calcular_estado(){ var _local1:Number; _local1 = 0; if (life > 0){ _local1 = (max_life * 0.75); if (life >= _local1){ indice_estado = 1; }; _local1 = (max_life * 0.5); if (life >= _local1){ indice_estado = 2; }; if (life < _local1){ indice_estado = 3; }; } else { body.gotoAndStop("destruir"); soundManager.playSound("bidon_destruir", 1, 1); alive = false; Globals.BARRILES_RESTANTES = (Globals.BARRILES_RESTANTES - 1); lifebar.visible = false; TweenMax.to(this, 1, {colorMatrixFilter:{colorize:0, amount:0.2, contrast:0.8, brightness:0.8, saturation:0.4, hue:10}}); }; } public function finalize(){ ocultar_vida(); remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeEventListener(Juego.FINALIZE, finalize); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function AddStaticBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2BodyDef; var _local6:b2PolygonDef; _local5 = new b2BodyDef(); _local5.position.Set(_arg1, _arg2); _local5.angle = 0.75; _local6 = new b2PolygonDef(); _local6.SetAsBox(_arg3, _arg4); _local6.density = 0; b = m_world.CreateBody(_local5); b.CreateShape(_local6); b.SetMassFromShapes(); } public function ocultar_vida(){ TweenLite.to(lifebar, 0.5, {alpha:0, onComplete:onFinishTween_Ocultar}); } public function destruido(){ if (Globals.Colisiones){ m_world.DestroyBody(b); b = null; }; copiar(this); } private function onFinishTween_Ocultar():void{ trace("fin ocultarla"); next_lifebar = 0; lifebar.visible = false; } function frame1(){ stop(); } private function handleAnim(){ } public function brain_explode(_arg1):void{ } public function initialize():void{ life = 100; max_life = life; Globals.BARRILES_RESTANTES = (Globals.BARRILES_RESTANTES + 1); body.gotoAndStop("normal"); depthManager.addObject(this); if (Globals.Colisiones){ AddStaticBox((x / m_phys_scale), ((y - 15) / m_phys_scale), (15 / m_phys_scale), (15 / m_phys_scale)); }; lifebar.visible = false; addEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(Juego.FINALIZE, finalize); } private function onFinishTween_Mostrar():void{ } public function freeze(_arg1):void{ } public function mostrar_vida(){ if (lifebar.visible == false){ lifebar.alpha = 0; }; lifebar.visible = true; TweenLite.to(lifebar, 0.5, {alpha:1, onComplete:onFinishTween_Mostrar}); } public function recieveDamage(_arg1, _arg2:Boolean=true){ var _local3:Number; var _local4:int; if (alive){ if (((!((_arg1.tipo == Globals.EXTINGUISHER))) && (!((_arg1.tipo == Globals.FREEZE_MINE))))){ _local3 = _arg1.damage; _local4 = ((Math.random() * 2) + 1); if (_local4 == 1){ soundManager.playSound("impacto_bidon_01", 1, 1); }; if (_local4 == 2){ soundManager.playSound("impacto_bidon_02", 1, 1); }; body.gotoAndStop("golpeado"); if (_arg1.tipo == 0){ _local3 = (_local3 * 3); }; life = (life - _local3); lifebar.gotoAndStop(life.toFixed(0)); calcular_estado(); mostrar_lifebar = true; next_lifebar = (getTimer() + time_lifebar); mostrar_vida(); }; }; } private function handleIA():void{ if (alive){ }; } private function onEnterFrame(_arg1:Event):void{ if (alive){ handleIA(); handleAnim(); update(); }; } public function mover(_arg1:String="", _arg2:int=0){ } private function update(){ if (alive){ if ((((getTimer() > next_lifebar)) && ((lifebar.visible == true)))){ ocultar_vida(); }; }; } public function addCircle(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:b2BodyDef; var _local5:b2CircleDef; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.filter.categoryBits = Globals.Colision_Player; _local5.filter.maskBits = Globals.Colision_Estatica; _local5.radius = (Math.abs(_arg3) / m_phys_scale); _local5.density = 1; _local5.restitution = 0.2; _local5.friction = 0.3; _local4.position.Set((_arg1 / m_phys_scale), (_arg2 / m_phys_scale)); b = m_world.CreateBody(_local4); b.CreateShape(_local5); b.SetMassFromShapes(); } public function copiar(_arg1:MovieClip){ var _local2:Rectangle; var _local3:punto_rojo; var _local4:BitmapData; var _local5:Point; layer_ground_mc = depthManager.layer_mc; _local2 = getBounds(this); _local3 = new punto_rojo(); _local3.visible = false; _local3.x = (x + _local2.left); _local3.y = (y + _local2.top); layer_ground_mc.addChild(_local3); _local4 = ConvertToBitmapData(_arg1, 1); _local5 = localToLocal(_local3, layer_ground_mc); depthManager.layer_ground_bmd.copyPixels(_local4, _local4.rect, _local5, null, null, true); layer_ground_mc.removeChild(_local3); finalize(); } function ConvertToBitmapData(_arg1:DisplayObject, _arg2:Number=1):BitmapData{ var _local3:BitmapData; var _local4:Rectangle; var _local5:Matrix; _local3 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local4 = _arg1.getBounds(_arg1); _local5 = new Matrix(); _local5.translate(-(_local4.x), -(_local4.y)); _local5.scale(_arg2, _arg2); _local3.draw(_arg1, _local5); return (_local3); } public static function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 82
//Bomb (com.tanoku.MoreZombies.Bomb) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; public class Bomb extends MovieClip { public var xvel:int;// = 0 public var bulletOffset:Number;// = 0 public var weaponDef:Weapon; public var yorig:Number; public var speed:Number;// = 1 var distanceTotal:Number;// = 0 public var remove:Boolean;// = false public var damageOnImpact:Boolean;// = true public var ydest:Number; public var damage2:Number;// = 1 public var damage3:Number;// = 1 public var yvel:int;// = 0 public var damage1:Number; public var dir:int;// = 0 public var xorig:Number; var explosion_temp:Explosion; public var alive:Boolean; public var vida_pixeles:int; var distanceX:Number;// = 0 var distanceY:Number;// = 0 public var pushFactor:Number;// = 0 public var xdest:Number; public var tipo; public var range:Number;// = 1 public var pushOnImpact:Boolean;// = true public var time_effect:Number;// = 0 public var damage_range1:Number;// = 1 public var damage_range2:Number;// = 1 public var damage_range3:Number;// = 1 private var depthManager:DepthManager; public var damage:Number;// = 1 public var achievementManager:AchievementManager; public var playerObject:Object; private var soundManager:SoundManager; public var body; public var ready:Boolean;// = false public var targetList:Array; public function Bomb():void{ depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); achievementManager = AchievementManager.getInstance(); remove = false; speed = 1; xvel = 0; yvel = 0; bulletOffset = 0; dir = 0; tipo = Globals.C4_BOMB; range = 1; damage = 1; damage_range1 = 1; damage2 = 1; damage_range2 = 1; damage3 = 1; damage_range3 = 1; time_effect = 0; ready = false; pushOnImpact = true; pushFactor = 0; damageOnImpact = true; distanceX = 0; distanceY = 0; distanceTotal = 0; super(); stop(); } public function finalize(){ remove = true; removeEventListener(Juego.FINALIZE, finalize); removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function detonate(){ alive = false; Explode(this); finalize(); } public function recieveDamage(_arg1, _arg2:Boolean=true):Boolean{ return (false); } private function onEnterFrame(_arg1:Event):void{ if (!Globals.GamePaused){ update(); }; if ((((Globals.ExitGame == true)) || ((Globals.GameFinished == true)))){ finalize(); }; } public function Explode(_arg1){ var _local2:int; var _local3:int; var _local4:*; _local2 = 0; if (tipo == Globals.C4_BOMB){ explosion_temp = new Explosion("grande", x, y); soundManager.playSound("ExplosionGrande", 1, 1); } else { if (tipo == Globals.BRAIN_BOMB){ explosion_temp = new Explosion("cranium", x, y); gotoAndStop("BRAIN"); }; }; _local3 = 0; while (_local3 < targetList.length) { _local4 = targetList[_local3]; if (_local4.alive){ distanceX = (_arg1.x - _local4.x); distanceY = (_arg1.y - _local4.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; if (tipo == Globals.C4_BOMB){ if (_local4.recieveDamage(this)){ _local2 = (_local2 + 1); }; } else { if (tipo == Globals.BRAIN_BOMB){ _local4.brain_explode(this); _local2 = (_local2 + 1); }; }; }; }; _local3++; }; distanceX = (_arg1.x - playerObject.x); distanceY = (_arg1.y - playerObject.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; if (tipo == Globals.C4_BOMB){ playerObject.recieveDamage(this); }; }; if (_local2 > 0){ if (tipo == Globals.C4_BOMB){ if (achievementManager.checkAchievement("Demolition", _local2)){ playerObject.interfaz.mostrar_panel_combo("Demolition"); }; }; if (tipo == Globals.BRAIN_BOMB){ if (achievementManager.checkAchievement("Headache", _local2)){ playerObject.interfaz.mostrar_panel_combo("Headache"); }; }; }; } private function update(){ if (alive){ }; } public function initialize():void{ var _local1:Number; var _local2:Number; var _local3:Number; remove = false; alive = true; if (tipo == Globals.C4_BOMB){ gotoAndStop("C4"); } else { if (tipo == Globals.BRAIN_BOMB){ gotoAndStop("BRAIN"); }; }; _local1 = Math.round((180 - ((Math.atan2((xdest - xorig), (ydest - yorig)) * 180) / Math.PI))); _local2 = Math.floor(((Math.random() * bulletOffset) - (bulletOffset / 2))); _local3 = ((((_local1 + _local2) - 90) * Math.PI) / 180); xvel = (Math.cos(_local3) * speed); if (dir == Globals.DER){ this.scaleX = 1; }; if (dir == Globals.IZQ){ this.scaleX = -1; xvel = (xvel * -1); }; yvel = (Math.sin(_local3) * speed); depthManager.addObject(this); addEventListener(Juego.FINALIZE, finalize); addEventListener(Event.ENTER_FRAME, onEnterFrame); } } }//package com.tanoku.MoreZombies
Section 83
//Bullet (com.tanoku.MoreZombies.Bullet) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.geom.*; public class Bullet extends MovieClip { public var xvel:Number;// = 0 public var bulletOffset:Number;// = 0 public var weaponDef:Weapon; public var yorig:Number; public var speed:Number;// = 1 public var remove:Boolean;// = false var estela_visible:Boolean;// = false public var damageOnImpact:Boolean;// = true public var ydest:Number; public var damage2:Number;// = 1 public var damage3:Number;// = 1 public var dir:int;// = 0 public var yvel:Number;// = 0 public var damage1:Number; public var p_orig:Point; public var xorig:Number; public var alive:Boolean; public var body2:MovieClip; public var xpos:Number;// = 0 public var vida_pixeles:Number; var media_distancia:Number;// = 0 var numKills:int;// = 0 public var pushFactor:Number;// = 0 public var xdest:Number; public var ypos:Number;// = 0 public var range:Number;// = 0 public var pushOnImpact:Boolean;// = true public var tipo; public var time_effect:Number;// = 0 var punto_salida:punto_rojo; public var damage_range1:Number;// = 1 public var damage_range2:Number;// = 1 public var damage_range3:Number;// = 1 private var depthManager:DepthManager; public var damage:Number;// = 1 public var achievementManager:AchievementManager; public var playerObject:Object; public var body:MovieClip; public var targetList:Array; public function Bullet():void{ depthManager = DepthManager.getInstance(); achievementManager = AchievementManager.getInstance(); remove = false; speed = 1; xvel = 0; yvel = 0; xpos = 0; ypos = 0; bulletOffset = 0; dir = 0; tipo = Globals.BASIC_BULLET; damage = 1; range = 0; damage_range1 = 1; damage2 = 1; damage_range2 = 1; damage3 = 1; damage_range3 = 1; time_effect = 0; pushOnImpact = true; pushFactor = 0; damageOnImpact = true; media_distancia = 0; estela_visible = false; numKills = 0; super(); stop(); } public function finalize(){ if (numKills > 0){ if (tipo == Globals.AITSO){ if (achievementManager.checkAchievement("Disintegrate", numKills)){ playerObject.interfaz.mostrar_panel_combo("Disintegrate"); }; }; }; if (((!((punto_salida == null))) && (!((parent == null))))){ parent.removeChild(punto_salida); }; remove = true; removeEventListener(Juego.FINALIZE, finalize); removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function recieveDamage(_arg1, _arg2:Boolean=true){ } private function onEnterFrame(_arg1:Event):void{ if (!Globals.GamePaused){ update(); }; if ((((Globals.ExitGame == true)) || ((Globals.GameFinished == true)))){ finalize(); }; } private function update(){ var _local1:int; var _local2:Point; var _local3:*; var _local4:DisplayObject; var _local5:int; var _local6:Number; if (alive){ if (tipo == Globals.AITSO){ x = (xorig + (width / 1.4)); if (dir == Globals.DER){ x = (xorig + (width / 1.4)); } else { x = (xorig - (width / 4.2)); }; if (xvel < 0){ width = (width - xvel); } else { width = (width + xvel); }; } else { x = (x + xvel); y = (y + yvel); }; if (((((!((parent == null))) && ((punto_salida == null)))) && ((estela_visible == true)))){ punto_salida = new punto_rojo(); punto_salida.x = xorig; punto_salida.y = yorig; parent.addChild(punto_salida); _local2 = localToLocal(punto_salida, this); parent.removeChild(punto_salida); punto_salida = null; graphics.clear(); graphics.moveTo(body.x, body.y); graphics.lineStyle(0.5, 16777164, 0.4); graphics.lineTo(_local2.x, _local2.y); }; vida_pixeles = (vida_pixeles - speed); if (vida_pixeles <= 0){ alive = false; finalize(); }; _local1 = 0; while (_local1 < targetList.length) { _local3 = targetList[_local1]; if (_local3.alive){ _local4 = _local3.body; if (_local3.body.hitarea != null){ _local4 = _local3.body.hitarea; }; if (this.body.hitTestObject(_local4)){ _local5 = (_local3.y - y); if (_local5 < 0){ _local5 = (_local5 * -1); }; _local6 = _local3.diferencia_altura; if ((((tipo == Globals.FLAMETHROWER)) || ((tipo == Globals.EXTINGUISHER)))){ _local6 = (_local6 / 2); }; if (_local5 <= _local6){ _local1 = targetList.length; if (_local3.recieveDamage(this) == true){ numKills = (numKills + 1); }; if (weaponDef.dieOnImpact){ alive = false; finalize(); }; }; }; }; _local1++; }; }; } public function initialize():void{ var _local1:int; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; _local1 = ((Math.random() * 5) + 1); remove = false; alive = true; xpos = 0; ypos = 0; p_orig = new Point(xorig, yorig); punto_salida = null; media_distancia = (vida_pixeles / 1); estela_visible = false; switch (tipo){ case Globals.CHAINSAW: gotoAndStop("chainsaw"); break; case Globals.FLAMETHROWER: gotoAndStop(("flamethrower_" + _local1)); break; case Globals.EXTINGUISHER: gotoAndStop(("extinguisher_" + _local1)); break; case Globals.AITSO: gotoAndStop("aitso"); break; default: gotoAndStop("bullet"); estela_visible = true; }; _local2 = y; _local3 = (y - playerObject.y); if (body == null){ body = new MovieClip(); }; body.y = _local3; body.x = 0; y = (playerObject.y - 1); _local4 = Math.round((180 - ((Math.atan2((xdest - xorig), (ydest - yorig)) * 180) / Math.PI))); _local5 = Math.floor(((Math.random() * bulletOffset) - (bulletOffset / 2))); _local6 = ((((_local4 + _local5) - 90) * Math.PI) / 180); xvel = (Math.cos(_local6) * speed); if (dir == Globals.DER){ this.rotation = Math.round(((_local6 * 180) / Math.PI)); this.scaleX = 1; }; if (dir == Globals.IZQ){ this.rotation = -(Math.round(((_local6 * 180) / Math.PI))); this.scaleX = -1; xvel = (xvel * -1); }; yvel = (Math.sin(_local6) * speed); depthManager.addObject(this); addEventListener(Juego.FINALIZE, finalize); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 84
//Camara (com.tanoku.MoreZombies.Camara) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; public class Camara extends MovieClip { private var xdest:int;// = 0 private var velocidad:Number;// = 3.375 private var objetivo:MovieClip; private var xnext:int;// = 0 public var cam_:MovieClip; public var porcentaje_x:Number; public var max_ancho:int; private var max_alto:int; public function Camara(_arg1:MovieClip, _arg2:int, _arg3:int, _arg4:MovieClip):void{ velocidad = 3.375; xdest = 0; xnext = 0; super(); cam_ = _arg1; max_ancho = _arg2; max_alto = _arg3; objetivo = _arg4; cam_.x = objetivo.x; cam_.y = objetivo.y; initialize(); } public function finalize():void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function handleCam(){ var _local1:Number; var _local2:Number; var _local3:Number; if (objetivo.suavizar_movimiento_camara == true){ xdest = objetivo.x; if (cam_.x > xdest){ cam_.x = (cam_.x - velocidad); } else { cam_.x = (cam_.x + velocidad); }; _local3 = (cam_.x - xdest); if ((((_local3 <= velocidad)) && ((_local3 >= -(velocidad))))){ cam_.x = xdest; }; } else { cam_.x = objetivo.x; }; cam_.y = objetivo.y; if ((cam_.x - (cam_.width / 2)) < 0){ Globals.leftLimit = true; cam_.x = (cam_.width / 2); } else { Globals.leftLimit = false; }; if ((cam_.x + (cam_.width / 2)) > max_ancho){ Globals.rightLimit = true; cam_.x = (max_ancho - (cam_.width / 2)); } else { Globals.rightLimit = false; }; if ((cam_.y + (cam_.height / 2)) > max_alto){ cam_.y = (max_alto - (cam_.height / 2)); }; _local1 = (max_ancho - cam_.width); _local2 = (cam_.x - (cam_.width / 2)); porcentaje_x = ((_local2 * 100) / _local1); } public function initialize():void{ Globals.leftLimit = false; Globals.rightLimit = false; addEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(_arg1:Event):void{ handleCam(); if (Globals.ExitGame){ finalize(); }; } } }//package com.tanoku.MoreZombies
Section 85
//Carrito (com.tanoku.MoreZombies.Carrito) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.geom.*; public class Carrito extends MovieClip { public var max_life:Number;// = 0 public var life:Number;// = 0 public var m_iterations:Number;// = 10 public var b:b2Body; private var depthManager:DepthManager; public var m_world:b2World; public var diferencia_altura:Number;// = 50 public var remove:Boolean;// = false private var contenedor:MovieClip; public var body:MovieClip; private var soundManager:SoundManager; public var dir;// = 0 public var indice_estado:int;// = 1 public var m_timestep:Number;// = 0.0333333333333333 public var freezed:Boolean;// = true public var alive:Boolean;// = true public var layer_ground_mc:MovieClip; public var m_phys_scale:Number;// = 30 public function Carrito(_arg1:MovieClip=null):void{ m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); alive = true; remove = false; life = 0; max_life = 0; diferencia_altura = 50; freezed = true; indice_estado = 1; dir = 0; super(); stop(); contenedor = _arg1; } public function calcular_estado(){ var _local1:Number; _local1 = 0; if (life > 0){ _local1 = (max_life * 0.75); if (life >= _local1){ indice_estado = 1; }; _local1 = (max_life * 0.5); if (life >= _local1){ indice_estado = 2; }; if (life < _local1){ indice_estado = 3; }; } else { body.gotoAndStop("destruir"); alive = false; }; } public function finalize(){ remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeEventListener(Juego.FINALIZE, finalize); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function AddStaticBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2BodyDef; var _local6:b2PolygonDef; _local5 = new b2BodyDef(); _local5.position.Set(_arg1, _arg2); _local6 = new b2PolygonDef(); _local6.SetAsBox(_arg3, _arg4); _local6.density = 0; b = m_world.CreateBody(_local5); b.CreateShape(_local6); b.SetMassFromShapes(); } public function destruido(){ if (Globals.Colisiones){ m_world.DestroyBody(b); b = null; }; } private function handleAnim(){ } public function copiar(_arg1:MovieClip){ var _local2:Rectangle; var _local3:punto_rojo; var _local4:BitmapData; var _local5:Point; layer_ground_mc = depthManager.layer_mc; _local2 = getBounds(this); _local3 = new punto_rojo(); _local3.visible = false; _local3.x = (x + _local2.left); _local3.y = (y + _local2.top); layer_ground_mc.addChild(_local3); _local4 = ConvertToBitmapData(_arg1, 1); _local5 = localToLocal(_local3, layer_ground_mc); depthManager.layer_ground_bmd.copyPixels(_local4, _local4.rect, _local5, null, null, true); layer_ground_mc.removeChild(_local3); finalize(); } public function freeze(_arg1):void{ } public function brain_explode(_arg1):void{ } public function initialize():void{ life = 100; max_life = life; Globals.VIDA_CARRITO = Number(life.toFixed(0)); body.gotoAndStop("normal"); depthManager.addObject(this); if (Globals.Colisiones){ AddStaticBox((x / m_phys_scale), ((y - 8) / m_phys_scale), (30 / m_phys_scale), (16 / m_phys_scale)); }; addEventListener(Event.ENTER_FRAME, onEnterFrame); addEventListener(Juego.FINALIZE, finalize); } public function recieveDamage(_arg1, _arg2:Boolean=true){ var _local3:int; if (((alive) && (!(Globals.GamePaused)))){ if (((((!((_arg1.tipo == 0))) && (!((_arg1.tipo == Globals.EXTINGUISHER))))) && (!((_arg1.tipo == Globals.FREEZE_MINE))))){ _local3 = ((Math.random() * 2) + 1); if (_local3 == 1){ soundManager.playSound("impacto_carrito_01", 0.5, 1); }; if (_local3 == 2){ soundManager.playSound("impacto_carrito_02", 0.5, 1); }; body.gotoAndStop("golpeado"); life = (life - _arg1.damage); Globals.VIDA_CARRITO = Number(life.toFixed(0)); calcular_estado(); }; }; } private function handleIA():void{ if (alive){ }; } private function onEnterFrame(_arg1:Event):void{ if (alive){ handleIA(); handleAnim(); update(); }; } public function mover(_arg1:String="", _arg2:int=0){ } private function update(){ if (alive){ }; } public function addCircle(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:b2BodyDef; var _local5:b2CircleDef; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.filter.categoryBits = Globals.Colision_Player; _local5.filter.maskBits = Globals.Colision_Estatica; _local5.radius = (Math.abs(_arg3) / m_phys_scale); _local5.density = 1; _local5.restitution = 0.2; _local5.friction = 0.3; _local4.position.Set((_arg1 / m_phys_scale), (_arg2 / m_phys_scale)); b = m_world.CreateBody(_local4); b.CreateShape(_local5); b.SetMassFromShapes(); } function ConvertToBitmapData(_arg1:DisplayObject, _arg2:Number=1):BitmapData{ var _local3:BitmapData; var _local4:Rectangle; var _local5:Matrix; _local3 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local4 = _arg1.getBounds(_arg1); _local5 = new Matrix(); _local5.translate(-(_local4.x), -(_local4.y)); _local5.scale(_arg2, _arg2); _local3.draw(_arg1, _local5); return (_local3); } public static function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 86
//Casquillo (com.tanoku.MoreZombies.Casquillo) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.geom.*; public class Casquillo extends MovieClip { public var indice_casquillo:int;// = 1 var tipo:String; private var depthManager:DepthManager; var cadena_sonido:String;// = "" public var remove:Boolean;// = false public var contenedor:MovieClip; private var soundManager:SoundManager; public var dir; public function Casquillo(_arg1:String="", _arg2:int=0, _arg3:Number=0, _arg4:Number=0, _arg5:Number=0, _arg6:Number=0, _arg7=0):void{ var _local8:int; var _local9:int; var _local10:String; var _local11:int; var _local12:int; var _local13:int; depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); remove = false; indice_casquillo = 1; cadena_sonido = ""; super(); if (_arg1 != ""){ indice_casquillo = _arg2; _local8 = 1; switch (_arg1){ case "tipo_1": _local8 = 0; break; case "tipo_2": _local8 = 3; break; default: _local8 = 0; }; if (indice_casquillo == 4){ cadena_sonido = "casquillo_plastico_0"; } else { cadena_sonido = "casquillo_metal_0"; }; _local9 = ((Math.random() * 3) + 1); _local10 = (cadena_sonido + _local9); trace(_local10); soundManager.playSound(_local10, 1, 1); _local11 = ((Math.random() * 3) + 1); _local11 = (_local11 + _local8); x = (_arg3 + _arg5); y = _arg4; gotoAndStop(_local11); gotoAndStop(7); dir = _arg7; if (dir == Globals.DER){ x = _arg3; scaleX = 1; } else { x = _arg3; scaleX = -1; }; y = _arg4; _local12 = (Math.random() * 15); _local13 = (Math.random() * 15); x = (x + _local12); y = (y + _local13); contenedor = depthManager.layer_mc; addEventListener(Event.ENTER_FRAME, onEnterFrame); }; } public function finalize(_arg1:MovieClip=null){ var _local2:Rectangle; var _local3:punto_rojo; var _local4:BitmapData; var _local5:Point; _local2 = getBounds(this); _local3 = new punto_rojo(); _local3.visible = false; if (dir == Globals.DER){ _local3.x = (x + _local2.left); } else { _local3.x = (x - _local2.left); }; _local3.y = (y + _local2.top); _local3.visible = true; contenedor.addChild(_local3); _local4 = ConvertToBitmapData(_arg1, 1); _local5 = localToLocal(_local3, contenedor); depthManager.layer_ground_bmd.copyPixels(_local4, _local4.rect, _local5, null, null, true); contenedor.removeChild(_local3); remove = true; delete ??getglobalscope [this]; Globals.deleteNow(this); } function ConvertToBitmapData(_arg1:DisplayObject, _arg2:Number=1):BitmapData{ var _local3:BitmapData; var _local4:Rectangle; var _local5:Matrix; _local3 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local4 = _arg1.getBounds(_arg1); _local5 = new Matrix(); _local5.translate(-(_local4.x), -(_local4.y)); _local5.scale(_arg2, _arg2); _local3.draw(_arg1, _local5); return (_local3); } public function initialize():void{ contenedor.addChild(this); depthManager.addObject(this); } function CopyPixels(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Boolean=false, _arg7:Boolean=false):BitmapData{ var _local8:BitmapData; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; _local8 = new BitmapData(_arg4, _arg5, false, 0xFFFFFF); _arg1.lock(); _local8.lock(); _local9 = 0; _local10 = 0; _local11 = 0; _local12 = _arg2; while (_local12 < (_arg2 + _arg4)) { _local13 = 0; _local14 = _arg3; while (_local14 < (_arg3 + _arg5)) { if (_arg6){ _local9 = ((_arg5 - _local13) - 1); } else { _local9 = _local13; }; if (_arg7){ _local10 = ((_arg4 - _local11) - 1); } else { _local10 = _local11; }; _local8.setPixel32(_local10, _local9, _arg1.getPixel32(_local12, _local14)); _local13++; _local14++; }; _local11++; _local12++; }; _arg1.unlock(); _local8.unlock(); return (_local8); } private function onEnterFrame(_arg1:Event):void{ finalize(this); removeEventListener(Event.ENTER_FRAME, onEnterFrame); } public static function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 87
//Casquillo2 (com.tanoku.MoreZombies.Casquillo2) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.geom.*; public class Casquillo2 extends MovieClip { public var indice_casquillo:int;// = 1 public var tipo:String; var mc_Casquillo2:casquillo_disparo; private var depthManager:DepthManager; var contador:int;// = 0 public var remove:Boolean;// = false private var contenedor:MovieClip; private var soundManager:SoundManager; public var dir; var initialized:Boolean;// = false public function Casquillo2(_arg1:String="", _arg2:int=0, _arg3:Number=0, _arg4:Number=0, _arg5=0):void{ var _local6:int; var _local7:int; depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); remove = false; indice_casquillo = 1; contador = 0; initialized = false; super(); if (_arg1 != ""){ stop(); dir = _arg5; tipo = _arg1; indice_casquillo = _arg2; mc_Casquillo2 = new casquillo_disparo(); if (_arg5 == Globals.DER){ scaleX = 1; } else { scaleX = -1; }; x = _arg3; y = _arg4; mc_Casquillo2.x = 0; mc_Casquillo2.y = 0; _local6 = (Math.random() * 15); _local7 = (Math.random() * 15); x = (x + _local6); y = (y + _local7); addChild(mc_Casquillo2); contenedor = depthManager.layer_mc; addEventListener(Event.ENTER_FRAME, onEnterFrame); }; } public function finalize(_arg1:MovieClip=null){ var _local2:Rectangle; var _local3:punto_rojo; var _local4:BitmapData; var _local5:Point; _local2 = getBounds(this); _local3 = new punto_rojo(); _local3.visible = false; if (dir == Globals.DER){ _local3.x = (x + _local2.left); } else { _local3.x = (x - _local2.left); }; _local3.y = (y + _local2.top); _local3.visible = true; contenedor.addChild(_local3); _local4 = ConvertToBitmapData(_arg1, 1); _local5 = localToLocal(_local3, contenedor); depthManager.layer_ground_bmd.copyPixels(_local4, _local4.rect, _local5, null, null, true); contenedor.removeChild(_local3); remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function lanzarSonido(){ var _local1:String; var _local2:int; var _local3:String; _local1 = ""; if (indice_casquillo == 4){ _local1 = "casquillo_plastico_0"; } else { _local1 = "casquillo_metal_0"; }; _local2 = ((Math.random() * 3) + 1); _local3 = (_local1 + _local2); soundManager.playSound(_local3, 0.1, 1); } function ConvertToBitmapData(_arg1:DisplayObject, _arg2:Number=1):BitmapData{ var _local3:BitmapData; var _local4:Rectangle; var _local5:Matrix; _local3 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local4 = _arg1.getBounds(_arg1); _local5 = new Matrix(); _local5.translate(-(_local4.x), -(_local4.y)); _local5.scale(_arg2, _arg2); _local3.draw(_arg1, _local5); return (_local3); } public function initialize():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; _local1 = ((Math.random() * 7) + 1); _local2 = 0; contenedor.addChild(this); switch (tipo){ case "": _local2 = 1; break; default: _local2 = 1; }; _local3 = 0; switch (tipo){ case "tipo_1": _local3 = 0; break; case "tipo_2": _local3 = 3; break; default: _local3 = 0; }; _local4 = ((Math.random() * 3) + 1); _local4 = (_local4 + _local3); mc_Casquillo2.gotoAndStop(_local4); depthManager.addObject(this); addEventListener(Event.ENTER_FRAME, onEnterFrame); contador = 0; visible = true; initialized = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(_arg1:Event):void{ if (!initialized){ initialize(); }; } public function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 88
//ComboManager (com.tanoku.MoreZombies.ComboManager) package com.tanoku.MoreZombies { import flash.display.*; import flash.utils.*; public class ComboManager { public var layer_mc:MovieClip; public var active:Boolean;// = false public var tipo_partida:String; public var playerObj; public var recalc:Boolean;// = false var timeEndCombo:Number;// = 0 public var timePausa:Number;// = 0 private var weaponManager:WeaponManager; public var margenCombo:Number;// = 2000 public static var instance:ComboManager; public function ComboManager(_arg1:SingletonEnforcer){ weaponManager = WeaponManager.getInstance(); active = false; margenCombo = 2000; recalc = false; timePausa = 0; timeEndCombo = 0; super(); } public function stop(){ active = false; } public function update(){ var _local1:Number; if (active){ if (!Globals.GamePaused){ if (recalc == true){ recalc = false; _local1 = (getTimer() + timePausa); Globals.LAST_HIT = (Globals.LAST_HIT + _local1); }; updateLogic(); } else { if (recalc == false){ timePausa = getTimer(); recalc = true; }; }; }; } public function updateLogic(){ if (Globals.LAST_HIT != 0){ timeEndCombo = (Globals.LAST_HIT + margenCombo); if (getTimer() > timeEndCombo){ Globals.LAST_HIT = 0; Globals.HITS = 0; Globals.RANK = 0; } else { if (Globals.HITS >= 10){ Globals.RANK = 2; }; if (Globals.HITS >= 20){ Globals.RANK = 3; }; if (Globals.HITS >= 40){ Globals.RANK = 4; }; if (Globals.HITS >= 80){ Globals.RANK = 5; }; if (Globals.HITS >= 160){ Globals.RANK = 6; }; if (Globals.HITS >= 320){ Globals.RANK = 7; }; if (Globals.HITS >= 640){ Globals.RANK = 8; }; if (Globals.HITS >= 0x0500){ Globals.RANK = 9; }; if (Globals.HITS >= 0x0A00){ Globals.RANK = 10; }; }; }; } public function finalize(){ instance = null; } public function start(){ Globals.HITS = 0; Globals.LAST_HIT = 0; active = true; recalc = false; } public static function getInstance():ComboManager{ if (instance == null){ instance = new ComboManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 89
//creditos (com.tanoku.MoreZombies.creditos) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.text.*; public class creditos extends MovieClip { public var tanoku:SimpleButton; public var main_class:MovieClip; public var b_back:SimpleButton; public var logo:MovieClip; public function creditos(){ b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); tanoku.addEventListener(MouseEvent.CLICK, manejarClickTanoku); } public function on_button_out(_arg1:MouseEvent){ } private function manejarClickTanoku(_arg1:MouseEvent):void{ Globals.webTanoku(); } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ case "b_back": main_class.cierra_pantalla(this, "pelicula"); main_class.abre_pantalla(new principal(), "pelicula"); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } } }//package com.tanoku.MoreZombies
Section 90
//DepthManager (com.tanoku.MoreZombies.DepthManager) package com.tanoku.MoreZombies { import flash.display.*; import flash.geom.*; public class DepthManager { public var layer_mc:MovieClip; public var ancho_bitmap:Number; public var layer_data:BitmapData; public var depthList:Array; public var layer_bitmap:Bitmap; public var alto_bitmap:Number; public var layer_mc2:MovieClip; public var layer_ground_bmd:BitmapData; public static var instance:DepthManager; public function DepthManager(_arg1:SingletonEnforcer){ } public function addObject(_arg1){ layer_mc.addChild(_arg1); depthList.push(_arg1); } public function update(){ handleDepht(); } public function initialize(_arg1, _arg2){ ancho_bitmap = _arg1; alto_bitmap = _arg2; layer_data = new BitmapData(ancho_bitmap, alto_bitmap, true, 0); layer_bitmap = new Bitmap(layer_data); layer_mc.addChild(layer_bitmap); } private function handleDepht(){ var _local1:int; depthList.sortOn("y", Array.NUMERIC); _local1 = depthList.length; while (_local1--) { if ((depthList[_local1] is Bitmap)){ if (layer_mc.getChildIndex(depthList[_local1]) != _local1){ layer_mc.setChildIndex(depthList[_local1], _local1); }; } else { if (depthList[_local1].remove){ layer_mc.removeChild(depthList[_local1]); delete ??getglobalscope [depthList.splice(_local1, 1)]; } else { if (layer_mc.getChildIndex(depthList[_local1]) != _local1){ layer_mc.setChildIndex(depthList[_local1], _local1); }; }; }; }; Globals.depthObjects = depthList.length; } public function finalize(){ depthList = null; instance = null; } public function removeObject(_arg1){ } public static function getInstance():DepthManager{ if (instance == null){ instance = new DepthManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 91
//Destello (com.tanoku.MoreZombies.Destello) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; public class Destello extends MovieClip { public var tipo:String; private var depthManager:DepthManager; var contador:int;// = 0 public var remove:Boolean;// = false var mc_destello:destello_arma; private var contenedor:MovieClip; var initialized:Boolean;// = false public function Destello(_arg1:String, _arg2, _arg3, _arg4:Number=0, _arg5:Number=0, _arg6=0):void{ depthManager = DepthManager.getInstance(); remove = false; contador = 0; initialized = false; super(); stop(); mc_destello = new destello_arma(); stop(); if (_arg6 == Globals.DER){ scaleX = 1; } else { scaleX = -1; }; x = _arg2; y = _arg3; mc_destello.x = _arg4; mc_destello.y = -(_arg5); addChild(mc_destello); contenedor = depthManager.layer_mc; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function finalize(){ remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function initialize():void{ var _local1:int; var _local2:int; var _local3:GlowFilter; var _local4:Array; _local1 = ((Math.random() * 8) + 1); _local2 = 0; _local3 = new GlowFilter(); _local3.color = 0xFFCC00; _local3.alpha = 1; _local3.blurX = 24; _local3.blurY = 24; _local4 = new Array(_local3); filters = _local4; contenedor.addChild(this); switch (tipo){ case "pistola": _local2 = 1; break; case "escopeta": _local2 = 2; break; case "metralleta": _local2 = 3; break; default: _local2 = 1; }; mc_destello.gotoAndStop((_local1 * _local2)); depthManager.addObject(this); addEventListener(Event.ENTER_FRAME, onEnterFrame); visible = false; contador = 0; initialized = true; } private function onEnterFrame(_arg1:Event):void{ if (!initialized){ initialize(); } else { contador = (contador + 1); if (contador >= 1){ visible = true; }; if (contador >= 2){ finalize(); }; }; } public function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 92
//Earthquake (com.tanoku.MoreZombies.Earthquake) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.utils.*; public class Earthquake { private static const FRAME_RATE:int = 25; private static var timer:Timer; private static var originalX:int; private static var originalY:int; private static var intensityOffset:int; private static var intensity:int; public static var Activo:Boolean = false; private static var image:DisplayObject; private static function cleanup():void{ Activo = false; timer = null; image = null; } public static function go(_arg1:DisplayObject, _arg2:Number=10, _arg3:Number=1):Boolean{ var _local4:int; var _local5:int; if (Activo){ return (false); }; if (timer){ timer.stop(); }; image = _arg1; originalX = image.x; originalY = image.y; intensity = _arg2; intensityOffset = (intensity / 2); _local4 = int((1000 / FRAME_RATE)); _local5 = int(((_arg3 * 1000) / _local4)); timer = new Timer(_local4, _local5); timer.addEventListener(TimerEvent.TIMER, quake); timer.addEventListener(TimerEvent.TIMER_COMPLETE, resetImage); timer.start(); Activo = true; return (true); } public static function temp():void{ } private static function resetImage(_arg1:TimerEvent=null):void{ image.x = originalX; image.y = originalY; cleanup(); } private static function quake(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; _local2 = ((originalX + (Math.random() * intensity)) - intensityOffset); _local3 = ((originalY + (Math.random() * intensity)) - intensityOffset); image.x = _local2; image.y = _local3; } } }//package com.tanoku.MoreZombies
Section 93
//estadisticas (com.tanoku.MoreZombies.estadisticas) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.text.*; public class estadisticas extends MovieClip { public var t_Flames:TextField; public var t_Chainsaw:TextField; public var btn_pagina_anterior:SimpleButton; public var t_Firearm:TextField; public var main_class:MovieClip; public var btn_pagina_siguiente:SimpleButton; public var InstanceName_0:MovieClip; public var pagina:int;// = 1 public var paginas:MovieClip; public var b_back:SimpleButton; public var t_TotalKills:TextField; public var t_Melee:TextField; public var t_Special:TextField; public var t_Explosion:TextField; public function estadisticas(){ pagina = 1; super(); b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_pagina_anterior.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_pagina_siguiente.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_pagina_anterior.visible = false; estado_achievements(); } public function on_button_out(_arg1:MouseEvent){ } function estado_achievements(){ t_TotalKills.text = ("" + Globals.muertesTotal); t_Melee.text = ("" + Globals.muertesMelee); t_Firearm.text = ("" + Globals.muertesArma); t_Explosion.text = ("" + Globals.muertesExplosion); t_Chainsaw.text = ("" + Globals.muertesMotosierra); t_Flames.text = ("" + Globals.muertesLanzallamas); t_Special.text = ("" + Globals.muertesEspecial); paginas.chk_FullyArmed.visible = AchievementManager.ach_AllWeapons; paginas.chk_MegaSlash.visible = AchievementManager.ach_Megaslash; paginas.chk_HomeRun.visible = AchievementManager.ach_HomeRun; paginas.chk_Jedi.visible = AchievementManager.ach_Jedi; paginas.chk_Jurassic.visible = AchievementManager.ach_Jurasic; paginas.chk_Samurai.visible = AchievementManager.ach_Samurai; paginas.chk_Massacre.visible = AchievementManager.ach_Massacre; paginas.chk_Pyromania.visible = AchievementManager.ach_Pyromania; paginas.chk_Terminator.visible = AchievementManager.ach_Terminator; paginas.chk_Hunter.visible = AchievementManager.ach_Hunter; paginas.chk_Hitman.visible = AchievementManager.ach_Hitman; paginas.chk_Disintegrate.visible = AchievementManager.ach_Disintegrate; paginas.chk_Demolition.visible = AchievementManager.ach_Demolition; paginas.chk_Headache.visible = AchievementManager.ach_Headache; paginas.chk_BloodyCircus.visible = AchievementManager.ach_BloodyCircus; paginas.chk_Glacier.visible = AchievementManager.ach_Glacier; paginas.chk_MoreBullets.visible = AchievementManager.ach_MoreBullets; paginas.chk_InfiniteAmmo.visible = AchievementManager.ach_InfiniteAmmo; } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ case "b_back": main_class.cierra_pantalla(this, "cortina"); break; case "btn_pagina_siguiente": pagina = (pagina + 1); paginar(); btn_pagina_anterior.visible = true; if (pagina == 3){ btn_pagina_siguiente.visible = false; }; break; case "btn_pagina_anterior": pagina = (pagina - 1); paginar(); btn_pagina_siguiente.visible = true; if (pagina == 1){ btn_pagina_anterior.visible = false; }; break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } function paginar(){ switch (pagina){ case 1: TweenLite.to(paginas, 1, {x:346.6}); break; case 2: TweenLite.to(paginas, 1, {x:-418.6}); break; case 3: TweenLite.to(paginas, 1, {x:-1169.6}); break; }; } } }//package com.tanoku.MoreZombies
Section 94
//Explosion (com.tanoku.MoreZombies.Explosion) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.geom.*; public class Explosion extends MovieClip { public var tipo:String; private var depthManager:DepthManager; public var granada:MovieClip; public var remove:Boolean;// = false public var objTarget; private var contenedor:MovieClip; public var body:MovieClip; public var tar; public function Explosion(_arg1:String="", _arg2:Number=0, _arg3:Number=0, _arg4=null):void{ depthManager = DepthManager.getInstance(); remove = false; super(); addFrameScript(6, frame7); stop(); if (_arg1 != ""){ x = _arg2; y = _arg3; objTarget = _arg4; tipo = _arg1; contenedor = depthManager.layer_mc; addEventListener(Event.ENTER_FRAME, onEnterFrame); }; } public function finalize(){ remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function copiar(_arg1:MovieClip=null){ var _local2:Rectangle; var _local3:punto_rojo; var _local4:BitmapData; var _local5:Point; _local2 = getBounds(this); _local3 = new punto_rojo(); _local3.visible = false; _local3.x = (x + _local2.left); _local3.y = (y + _local2.top); _local3.visible = true; contenedor.addChild(_local3); _local4 = ConvertToBitmapData(_arg1, 1); _local5 = localToLocal(_local3, contenedor); depthManager.layer_ground_bmd.copyPixels(_local4, _local4.rect, _local5, null, null, true); contenedor.removeChild(_local3); } function frame7(){ tar = this; this.finalize(); } function ConvertToBitmapData(_arg1:DisplayObject, _arg2:Number=1):BitmapData{ var _local3:BitmapData; var _local4:Rectangle; var _local5:Matrix; _local3 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local4 = _arg1.getBounds(_arg1); _local5 = new Matrix(); _local5.translate(-(_local4.x), -(_local4.y)); _local5.scale(_arg2, _arg2); _local3.draw(_arg1, _local5); return (_local3); } public function initialize():void{ gotoAndStop(tipo); if ((((tipo == "aerea")) && (!((objTarget == null))))){ body.x = x; body.y = y; x = objTarget.x; y = (objTarget.y + 1); }; contenedor.addChild(this); depthManager.addObject(this); switch (tipo){ case "grande": Earthquake.go(contenedor.parent.parent, 8, 0.6); break; default: Earthquake.go(contenedor.parent.parent, 4, 0.4); }; crearHollin(); } function crearHollin(){ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Boolean; var _local5:Number; var _local6:hollin_01; var _local7:Rectangle; var _local8:Point; var _local9:BitmapData; _local1 = 350; _local2 = 50; _local3 = 0; switch (tipo){ case "grande": _local3 = 0; break; case "claymore": _local3 = 1; break; case "granada": _local3 = 2; break; case "freeze": _local3 = -1; break; case "aerea": _local3 = -1; break; case "cranium": _local3 = -1; break; default: trace((("explosion " + tipo) + " sin hollin asignado (explosion.as)")); }; if (_local3 >= 0){ _local4 = false; _local5 = 0; if (objTarget != null){ if (objTarget.dir == Globals.DER){ _local4 = true; } else { _local4 = false; }; if (_local3 == 1){ if (objTarget.objectiveObject.x >= x){ _local4 = false; } else { _local4 = true; }; }; }; _local6 = new hollin_01(_local1, _local2); _local7 = new Rectangle(0, (_local3 * _local2), _local1, _local2); _local8 = new Point((x - (_local1 / 2)), (y - (_local2 / 2))); new Point((x - (_local1 / 2)), (y - (_local2 / 2))).x = (_local8.x + _local5); _local9 = CopyPixels(_local6, _local6.rect.left, _local6.rect.top, _local6.rect.width, _local6.rect.height, false, _local4); depthManager.layer_ground_bmd.copyPixels(_local9, _local7, _local8, null, null, true); }; } function CopyPixels(_arg1:BitmapData, _arg2:int, _arg3:int, _arg4:int, _arg5:int, _arg6:Boolean=false, _arg7:Boolean=false):BitmapData{ var _local8:BitmapData; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:int; var _local14:int; _local8 = new BitmapData(_arg4, _arg5, true, 0xFFFFFF); _arg1.lock(); _local8.lock(); _local9 = 0; _local10 = 0; _local11 = 0; _local12 = _arg2; while (_local12 < (_arg2 + _arg4)) { _local13 = 0; _local14 = _arg3; while (_local14 < (_arg3 + _arg5)) { if (_arg6){ _local9 = ((_arg5 - _local13) - 1); } else { _local9 = _local13; }; if (_arg7){ _local10 = ((_arg4 - _local11) - 1); } else { _local10 = _local11; }; _local8.setPixel32(_local10, _local9, _arg1.getPixel32(_local12, _local14)); _local13++; _local14++; }; _local11++; _local12++; }; _arg1.unlock(); _local8.unlock(); return (_local8); } private function onEnterFrame(_arg1:Event):void{ initialize(); removeEventListener(Event.ENTER_FRAME, onEnterFrame); } public function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 95
//Globals (com.tanoku.MoreZombies.Globals) package com.tanoku.MoreZombies { import com.cheezeworld.utils.*; import flash.net.*; public class Globals { public static var CONTACT:int = 0; public static var CONGELAR:String = "freeze"; public static var FIRE_GROUP_STINGER:int = 11; public static var GameOver:Boolean = false; public static var FIRE_GROUP_FIREARM1:int = 2; public static var EASY:int = 1; public static var SONIDO_ACTIVO:Boolean = true; public static var comboPlayer:int = 1; public static var WINCHESTER:int = 20; public static var KEY_MOVE_RIGHT:int = KeyCode.D; public static var ZONA_PARTIDA:int = 1; public static var DAMAGED2:String = "damaged2"; public static var DAMAGED4:String = "damaged4"; public static var FIRE_GROUP_FLAMETHROWER:int = 6; public static var ATACK_EXTINGUISHER:String = "extinguisher"; public static var RADIAL_DISTANCE:int = 450; public static var DAMAGED3:String = "damaged3"; public static var FIRE_GROUP_AITSO:int = 12; public static var URL_SCORES_STORY:String = "http://rankz.armorbot.com/MoreZombies_Story_Test/"; public static var RANK:Number = 0; public static var STINGER:String = "stinger"; public static var ARDER:String = "burn"; public static var BARRILES_RESTANTES:Number = 0; public static var currentMusic:String = ""; public static var DAMAGED1:String = "damaged1"; public static var arma_melee:String = "Hot Dog Fork"; public static var CAEDELANTE:String = "caedelante"; public static var HEAD:int = 0; public static var MAX_RANK:Number = 0; public static var CAKE_BOMB:int = 12; public static var FIRE_GROUP_EXTINGUISHER:int = 7; public static var ExitGame:Boolean = false; public static var LAST_HIT:Number = 0; public static var BASIC_BULLET:int = 1; public static var MAX_RANK_H:Number = 0; public static var WALK_INV:String = "walk_inv"; public static var muertesMotosierra:Number = 0; public static var AMPUTAMITADBACK:String = "amputamitadback"; public static var KEY_MOVE_DOWN:int = KeyCode.S; public static var Colision_Zombie:Number = 4; public static var KEY_SELECT_MELEE:int = KeyCode.ONE; public static var SCORE_SURVIVAL:Number = 0; public static var Colisiones:Boolean = true; public static var LATERAL_RESPAWN:int = 1; public static var SCORE:Number = 0; public static var ATACK_CHAINSAW:String = "chainsaw"; public static var FIRE_GROUP_THROW:int = 8; public static var OLEADA_ACTUAL:Number = 0; public static var leftLimit:Boolean = false; public static var BRAIN_BOMB:int = 9; public static var TANK_MINE:int = 6; public static var RUN:String = "run"; public static var ZOMBIES_RESTANTES:Number = 0; public static var FIRE_GROUP_CHAINSAW:int = 5; public static var COLT_PYTHON:int = 17; public static var AITSO:int = 16; public static var DIFICULTAD_PARTIDA:int = 1; public static var FREEZED:String = "freezed"; public static var ATACK_THROW:String = "throw"; public static var GameFinished:Boolean = false; public static var ATACK1_1:String = "atack1_1"; public static var FIREARM1:String = "atack_firearm1"; public static var URL_SCORES_SURVIVAL:String = "http://rankz.armorbot.com/MoreZombies_Survival_Test/"; public static var FIREARM3:String = "atack_firearm3"; public static var FIREARM2:String = "atack_firearm2"; public static var KILLS:Number = 0; public static var GameLoaded:Boolean = false; public static var VERSION:Number = 0.74; public static var arma_slot1:String = "M9"; public static var arma_slot2:String = ""; public static var arma_slot3:String = ""; public static var puntosZombie:Number = 1000; public static var zombiesCongelados:Number = 0; public static var AITSOC:String = "aitso"; public static var arma_slot4:String = ""; public static var FIRE_GROUP_MINE_DETONATOR:int = 10; public static var THROW:int = 3; public static var SCORE_STORY:Number = 0; public static var GameLoading:Boolean = false; public static var GameEnEspera:Boolean; public static var P_BASICO:Number = 0; public static var depthObjects:int = 0; public static var muertesArma:Number = 0; public static var TIME:Number = 0; public static var CHOFTOP:String = "choftop"; public static var CHOFHEAD:String = "chofhead"; public static var Z_VELOCIDAD_MIN:Number = 0; public static var AMPUTACABEZA:String = "amputacabeza"; public static var NORMAL:int = 2; public static var RADIAL_RESPAWN:int = 2; public static var HARD:int = 3; public static var KEY_SELECT_SLOT1:int = KeyCode.TWO; public static var KEY_SELECT_SLOT2:int = KeyCode.THREE; public static var GamePreloading:Boolean = true; public static var KEY_SELECT_SLOT4:int = KeyCode.FIVE; public static var Z_DAMAGE:Number = 0; public static var RANK_H:Number = 0; public static var BACK:int = 1; public static var MunicionInfinita:Boolean = false; public static var KEY_SELECT_SLOT3:int = KeyCode.FOUR; public static var FIRE_GROUP_MELEE:int = 1; public static var FREEZE_MINE:int = 7; public static var BITE:String = "bite"; public static var CAPITULO_HISTORIA:int = 1; public static var CHOFALL:String = "chofall"; public static var rightLimit:Boolean = false; public static var VOLUMEN_MUSICA:Number = 0.5; public static var MACHINE_GUN:int = 21; public static var PERSONAL_MINE:int = 5; public static var MEDIUM_BULLET:int = 2; public static var SCORE_DEFENDER:Number = 0; public static var WIDTH_MAP:int = 0; public static var P_MORDEDOR:Number = 0; public static var Colision_Player:Number = 2; public static var CALIDAD:String = "HIGH"; public static var P_BOMBA:Number = 0; public static var KEY_SWITCH:int = KeyCode.SPACEBAR; public static var Z_VIDA:Number = 0; public static var ULTIMO_ZOMBIE_MUERTO:Number = 0; public static var STORY_MODE_COMPLETED:Boolean = false; public static var DESERT_EAGLE:int = 18; public static var KILLS_H:Number = 0; public static var AGUN:int = 2; public static var HITS:Number = 0; public static var PLAYER_NAME:String = ""; public static var SCORE_TIMEATTACK:Number = 0; public static var URL_SCORES_TIMEATTACK:String = "http://rankz.armorbot.com/MoreZombies_TimeAttack_Test/"; public static var KEY_ATTACK_RIGHT:int = KeyCode.L; public static var HEIGHT_DIF:int = 30; public static var MULTIPLIER_H:Number = 0; public static var OLEADA_FINAL:Number = 0; public static var IZQ:int = -1; public static var URL_SCORES_DEFENDER:String = "http://rankz.armorbot.com/MoreZombies_Defender_Test/"; public static var MELEE3:String = "atack_melee3"; public static var ATACK_CONTACT_01:String = "atack_contact_01"; public static var MELEE1:String = "atack_melee1"; public static var MELEE4:String = "atack_melee4"; public static var MELEE2:String = "atack_melee2"; public static var muertesLanzallamas:Number = 0; public static var TIEMPO_RESTANTE:Number = 0; public static var saveManager:SaveManager = SaveManager.getInstance(); public static var ATACK_FIREARM1:String = "firearm1"; public static var GERMAN_GRENADE:int = 11; public static var muertesZombiesPayasos:Number = 0; public static var muertesEspecial:Number = 0; public static var ATACK_FIREARM2:String = "firearm2"; public static var ATACK_FIREARM3:String = "firearm3"; public static var FLAMETHROWER:int = 14; public static var CHAINSAW:int = 13; public static var enemyListGlobal:Array; public static var RANDOM_RESPAWN:int = 0; public static var muertesTotal:Number = 0; public static var CAEDETRAS:String = "caedetras"; public static var ATACK2:String = "atack2"; public static var ATACK3:String = "atack3"; public static var KEY_ATTACK_LEFT:int = KeyCode.K; public static var lastWeaponKills:Number = 0; public static var ATACK4:String = "atack4"; public static var lastWeaponIndex:Number = 0; public static var TIPO_PARTIDA:String; public static var BODY:int = 1; public static var STRONG_BULLET:int = 3; public static var ATACK_MINE:String = "mine"; public static var ARRAY_P_IA:Array; public static var Colision_Estatica:Number = 1; public static var SPAS12:int = 19; public static var MGUN:int = 1; public static var KEY_MOVE_LEFT:int = KeyCode.A; public static var EXTINGUISHER:int = 15; public static var PINEAPPLE_GRENADE:int = 10; public static var SCORE_H:Number = 0; public static var ATACK1:String = "atack1"; public static var ATACK_DETONATOR:String = "detonator"; public static var MULTIPLIER:Number = 0; public static var WIN:String = "WIN"; public static var AMPUTAMITAD:String = "amputamitad"; public static var MUSICA_ACTIVA:Boolean = true; public static var muertesMelee:Number = 0; public static var KEY_MOVE_UP:int = KeyCode.W; public static var GamePaused_Screen:Boolean = false; public static var FIRE_GROUP_FIREARM2:int = 3; public static var DESINTEGRAR:String = "desintegrate"; public static var IDLE:String = "idle"; public static var KEY_PAUSE:int = KeyCode.P; public static var VIDA_CARRITO:Number = 0; public static var WALK:String = "walk"; public static var AMPUTAZATOICHI:String = "amputazatoichi"; public static var BASIC_MISSILE:int = 4; public static var ATACK_FLAMETHROWER:String = "flamethrower"; public static var FIRE_GROUP_FIREARM3:int = 4; public static var GamePaused:Boolean; public static var SANGRE_ACTIVA:Boolean = true; public static var Z_VELOCIDAD_MAX:Number = 0; public static var DER:int = 1; public static var C4_BOMB:int = 8; public static var DIED:String = "die"; public static var DIE_FREEZED:String = "die_freezed"; public static var muertesExplosion:Number = 0; public static var FRONTAL:int = 0; public static var RUN_INV:String = "run_inv"; public static var FIRE_GROUP_MINE:int = 9; public static function webSponsor(){ navigateToURL(new URLRequest("http://www.maxgames.com"), "_black"); } public static function deleteNow(_arg1){ _arg1 = null; } public static function webTanoku(){ navigateToURL(new URLRequest("http://www.tanoku.com"), "_black"); } } }//package com.tanoku.MoreZombies
Section 96
//Grenade (com.tanoku.MoreZombies.Grenade) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class Grenade extends MovieClip { public var throwAnim:Boolean;// = true public var xvel:int;// = 0 public var bulletOffset:Number;// = 0 public var yorig:Number; public var weaponDef:Weapon; public var gravity:Number;// = 5 public var speed:Number;// = 1 var distanceTotal:Number;// = 0 var diferencia_altura:Number;// = 0 public var timeLeft:Number;// = 0 public var remove:Boolean;// = false public var firepower:Number;// = 0 public var damageOnImpact:Boolean;// = true public var ydest:Number; public var damage2:Number;// = 1 public var damage3:Number;// = 1 public var dir:int;// = 0 public var yvel:int;// = 0 public var damage1:Number; var botes:int;// = 0 public var xorig:Number; public var alive:Boolean; public var angle:Number;// = 0 var diferencia_anchura:Number;// = 0 public var vida_pixeles:int; var ubicada:Boolean;// = false var distanceX:Number;// = 0 var distanceY:Number;// = 0 public var pushFactor:Number;// = 0 public var recalc:Boolean;// = false public var xdest:Number; public var tipo; public var range:Number;// = 1 public var rotacion:Number;// = 10 public var pushOnImpact:Boolean;// = true public var time_effect:Number;// = 0 public var damage_range1:Number;// = 1 public var damage_range2:Number;// = 1 public var damage_range3:Number;// = 1 private var depthManager:DepthManager; public var damage:Number;// = 1 public var playerObject:Object; public var dirx:Number;// = 0 var punto_rebote:Number;// = 0 private var soundManager:SoundManager; public var body:MovieClip; public var diry:Number;// = 0 public var ready:Boolean;// = false public var explosion_time:Number;// = 0 public var targetList:Array; public function Grenade():void{ depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); remove = false; speed = 1; xvel = 0; yvel = 0; bulletOffset = 0; dir = 0; tipo = Globals.C4_BOMB; range = 1; damage = 1; damage_range1 = 1; damage2 = 1; damage_range2 = 1; damage3 = 1; damage_range3 = 1; time_effect = 0; explosion_time = 0; ready = false; throwAnim = true; recalc = false; timeLeft = 0; pushOnImpact = true; pushFactor = 0; damageOnImpact = true; distanceX = 0; distanceY = 0; distanceTotal = 0; punto_rebote = 0; dirx = 0; diry = 0; angle = 0; firepower = 0; gravity = 5; rotacion = 10; diferencia_altura = 0; diferencia_anchura = 0; ubicada = false; botes = 0; super(); stop(); } public function finalize(){ remove = true; removeEventListener(Juego.FINALIZE, finalize); removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function detonate(){ alive = false; Explode(this); finalize(); } public function updateGrenade(){ if ((((ubicada == false)) && (!((body == null))))){ ubicada = true; body.x = diferencia_anchura; body.y = diferencia_altura; body.rotation = (Math.random() * 360); }; diry = (diry + gravity); body.rotation = (body.rotation + rotacion); body.x = (body.x + (dirx / 50)); body.y = (body.y + (diry / 50)); visible = true; if (body.y >= 0){ body.y = 0; botes = (botes + 1); rotacion = (rotacion / 2); diry = (diry * -1); gravity = (gravity * 3); }; if (botes >= 6){ rotacion = 0; gravity = 0; dirx = 0; diry = 0; body.y = 0; }; } public function recieveDamage(_arg1, _arg2:Boolean=true){ } private function onEnterFrame(_arg1:Event):void{ if (!Globals.GamePaused){ if (recalc == true){ recalc = false; explosion_time = (getTimer() + timeLeft); }; update(); } else { if (recalc == false){ timeLeft = (explosion_time - getTimer()); recalc = true; }; }; if ((((Globals.ExitGame == true)) || ((Globals.GameFinished == true)))){ finalize(); }; } public function Explode(_arg1){ var _local2:Point; var _local3:Explosion; var _local4:int; var _local5:*; soundManager.playSound("GranadaExplosion", 1, 1); _local2 = localToLocal(this.body, parent); _local3 = new Explosion("granada", _local2.x, _local2.y); _local4 = 0; while (_local4 < targetList.length) { _local5 = targetList[_local4]; if (_local5.alive){ distanceX = (_local2.x - _local5.x); distanceY = (_local2.y - _local5.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; _local5.recieveDamage(this); }; }; _local4++; }; distanceX = (_local2.x - playerObject.x); distanceY = (_local2.y - playerObject.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; playerObject.recieveDamage(this); }; } private function update(){ if (alive){ updateGrenade(); if (getTimer() > explosion_time){ detonate(); }; }; } public function initialize():void{ var _local1:*; var _local2:*; remove = false; alive = true; visible = false; explosion_time = (getTimer() + time_effect); firepower = 600; if (tipo == Globals.PINEAPPLE_GRENADE){ gotoAndStop("PINEAPPLE"); firepower = 300; } else { if (tipo == Globals.GERMAN_GRENADE){ gotoAndStop("GERMAN"); } else { if (tipo == Globals.CAKE_BOMB){ gotoAndStop("CAKE"); }; }; }; diferencia_altura = (yorig - playerObject.y); diferencia_anchura = (xorig - playerObject.x); gravity = 60; angle = 0; rotacion = ((Math.random() * 7) + 3); angle = 720; _local1 = (x + (48 * Math.cos(((angle * Math.PI) / 180)))); _local2 = (y + (48 * Math.sin(((angle * Math.PI) / 180)))); x = playerObject.x; y = playerObject.y; dirx = (Math.cos(((angle * Math.PI) / 180)) * firepower); diry = (Math.sin(((angle * Math.PI) / 180)) * firepower); if (dir == Globals.DER){ }; if (dir == Globals.IZQ){ rotacion = (rotacion * -1); dirx = (dirx * -1); }; depthManager.addObject(this); addEventListener(Juego.FINALIZE, finalize); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 97
//historia (com.tanoku.MoreZombies.historia) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import mochi.as3.*; import flash.text.*; public class historia extends MovieClip { public var b_metro:MovieClip; public var b_more:SimpleButton; public var bestscore:TextField; public var t_score_labell:TextField; public var b_start:SimpleButton; public var b_terraza:MovieClip; public var b_ranking:SimpleButton; public var b_armory:SimpleButton; public var mapa:MovieClip; public var main_class:MovieClip; public var b_calle:MovieClip; public var b_back:SimpleButton; public var b_options:SimpleButton; public var maxgames:SimpleButton; public var b_parque:MovieClip; public function historia(){ b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); b_options.addEventListener(MouseEvent.CLICK, on_button_clicked); b_armory.addEventListener(MouseEvent.CLICK, on_button_clicked); b_start.addEventListener(MouseEvent.CLICK, on_button_clicked); b_ranking.visible = false; t_score_labell.visible = false; bestscore.visible = false; b_more.addEventListener(MouseEvent.CLICK, on_button_clicked); maxgames.addEventListener(MouseEvent.CLICK, on_button_clicked); estadoModoHistoria(); bestscore.text = ("" + Globals.SCORE_STORY); } private function seleccionarZona():void{ trace("cambio mapa"); mapa.gotoAndStop(Globals.ZONA_PARTIDA); if (Globals.ZONA_PARTIDA > 4){ Globals.ZONA_PARTIDA = 1; }; switch (Globals.ZONA_PARTIDA){ case 1: b_parque.gotoAndStop(2); b_metro.gotoAndStop(1); b_calle.gotoAndStop(1); b_terraza.gotoAndStop(1); break; case 2: b_parque.gotoAndStop(1); b_metro.gotoAndStop(2); b_calle.gotoAndStop(1); b_terraza.gotoAndStop(1); break; case 3: b_parque.gotoAndStop(1); b_metro.gotoAndStop(1); b_calle.gotoAndStop(2); b_terraza.gotoAndStop(1); break; case 4: b_parque.gotoAndStop(1); b_metro.gotoAndStop(1); b_calle.gotoAndStop(1); b_terraza.gotoAndStop(2); break; }; } public function on_button_out(_arg1:MouseEvent){ } public function lanzar_juego(){ main_class.abre_pelicula(Globals.ZONA_PARTIDA); } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } public function abrir_web_puntuaciones(){ var o:Object; var boardID:String; o = {n:[9, 10, 10, 5, 15, 4, 6, 8, 14, 0, 6, 12, 10, 15, 6, 11], f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, onClose:function ():void{ }}); } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.currentTarget.name){ case "b_more": Globals.webSponsor(); break; case "maxgames": Globals.webSponsor(); break; case "b_parque": Globals.ZONA_PARTIDA = 1; seleccionarZona(); break; case "b_metro": Globals.ZONA_PARTIDA = 2; seleccionarZona(); break; case "b_calle": Globals.ZONA_PARTIDA = 3; seleccionarZona(); break; case "b_terraza": Globals.ZONA_PARTIDA = 4; seleccionarZona(); break; case "b_back": main_class.cierra_pantalla(this); main_class.abre_pantalla(new principal(), "pelicula"); break; case "b_armory": main_class.abre_pantalla(new armeria(), "cortina"); break; case "b_options": main_class.abre_pantalla(new opciones(), "cortina"); break; case "b_start": main_class.cierra_pantalla(this); lanzar_juego(); break; case "b_ranking": abrir_web_puntuaciones(); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } private function estadoModoHistoria():void{ Globals.ZONA_PARTIDA = Globals.CAPITULO_HISTORIA; if (Globals.ZONA_PARTIDA >= 1){ b_parque.addEventListener(MouseEvent.CLICK, on_button_clicked); } else { b_parque.alpha = 0.5; }; if (Globals.ZONA_PARTIDA >= 2){ b_metro.addEventListener(MouseEvent.CLICK, on_button_clicked); } else { b_metro.alpha = 0.5; }; if (Globals.ZONA_PARTIDA >= 3){ b_calle.addEventListener(MouseEvent.CLICK, on_button_clicked); } else { b_calle.alpha = 0.5; }; if (Globals.ZONA_PARTIDA >= 4){ b_terraza.addEventListener(MouseEvent.CLICK, on_button_clicked); } else { b_terraza.alpha = 0.5; }; seleccionarZona(); } } }//package com.tanoku.MoreZombies
Section 98
//Humo (com.tanoku.MoreZombies.Humo) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; public class Humo extends MovieClip { private var depthManager:DepthManager; var mc_humo:stingermissile_smoke; public var remove:Boolean;// = false private var contenedor:MovieClip; public function Humo(_arg1, _arg2, _arg3:Number=0, _arg4:Number=0, _arg5=0):void{ depthManager = DepthManager.getInstance(); remove = false; super(); mc_humo = new stingermissile_smoke(); stop(); if (_arg5 == Globals.DER){ x = _arg1; scaleX = 1; } else { x = _arg1; scaleX = -1; }; y = _arg2; mc_humo.x = _arg3; mc_humo.y = _arg4; mc_humo.rotation = (Math.random() * 360); addChild(mc_humo); contenedor = depthManager.layer_mc; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function finalize(){ remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function initialize():void{ gotoAndPlay(1); contenedor.addChild(this); depthManager.addObject(this); } private function onEnterFrame(_arg1:Event):void{ initialize(); removeEventListener(Event.ENTER_FRAME, onEnterFrame); } } }//package com.tanoku.MoreZombies
Section 99
//Interfaz (com.tanoku.MoreZombies.Interfaz) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.utils.*; import gs.easing.*; import flash.text.*; public class Interfaz extends MovieClip { public var slot_2_weapon_ammo:TextField; public var cartelCombo:MovieClip; public var vida_temporal:Number;// = 0 public var trofeos:MovieClip; public var rank:MovieClip; public var slot_0_weapon:TextField; public var vida_actual:Number;// = 0 public var barriles_restantes:MovieClip; public var puntuacion_temporal:Number;// = 0 public var slot_3_weapon_ammo:TextField; public var tiempo_actual:Number;// = 0 public var multiplicador:TextField; public var tiempo:MovieClip; public var t_lastArma:TextField; public var matados:TextField; private var zombieManager:ZombieManager; public var slot_3_weapon:TextField; public var zombies_restantes:MovieClip; public var hits_anterior:Number;// = 0 public var slot_0_weapon_ammo:TextField; public var slot_4_weapon_ammo:TextField; public var slot_1_weapon:TextField; public var rank_actual:Number;// = 0 private var weaponShop:WeaponShop; public var hits:MovieClip; public var num_zombies:TextField; public var rank_anterior:Number;// = 0 public var hits_actual:Number;// = 0 public var t_numObjects:TextField; public var oleada:TextField; public var slot_1_weapon_ammo:TextField; public var vida_player:MovieClip; public var puntuacion_actual:Number;// = 0 public var panel_armas:MovieClip; var tiempo_temp:Timer; public var puntuacion:TextField; public var current_weapon:TextField; public var slot_4_weapon:TextField; public var player_:Player; public var maxgames:SimpleButton; private var weaponManager:WeaponManager; public var vida_carrito:MovieClip; public var slot_2_weapon:TextField; public function Interfaz():void{ weaponManager = WeaponManager.getInstance(); weaponShop = WeaponShop.getInstance(); zombieManager = ZombieManager.getInstance(); puntuacion_actual = 0; puntuacion_temporal = 0; vida_actual = 0; vida_temporal = 0; tiempo_actual = 0; hits_actual = 0; rank_actual = 0; hits_anterior = 0; rank_anterior = 0; tiempo_temp = new Timer(2000); super(); maxgames.addEventListener(MouseEvent.CLICK, manejarClickSponsor); } public function timerHandlerPanelCombo(_arg1:TimerEvent):void{ tiempo_temp.removeEventListener("timer", timerHandlerPanelCombo); tiempo_temp.stop(); TweenLite.to(cartelCombo, 0.5, {x:450}); } public function finalize(){ weaponManager.removeEventListener(WeaponManager.UPDATE, UpdateWeapons); player_.eDispatcher.removeEventListener(Player.UPDATE, UpdatePlayer); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function ocultar_panel_rank(){ TweenLite.to(rank, 0.1, {x:-600}); } private function manejarClickSponsor(_arg1:MouseEvent):void{ Globals.webSponsor(); } private function UpdateWeapons(_arg1:Event):void{ if (weaponManager.weaponList[0] != null){ slot_0_weapon.text = weaponManager.weaponList[0].name; panel_armas.estado_melee.gotoAndStop(1); if (weaponManager.currentWeapon == 0){ panel_armas.estado_melee.gotoAndStop(2); } else { panel_armas.estado_melee.gotoAndStop(3); }; panel_armas.arma_melee.gotoAndStop(weaponManager.weaponList[0].index); if (weaponManager.weaponList[0].ammo){ slot_0_weapon_ammo.text = ((weaponManager.weaponList[0].current_ammo + "/") + weaponManager.weaponList[0].max_ammo); } else { slot_0_weapon_ammo.text = ""; }; } else { panel_armas.arma_melee.gotoAndStop(1); panel_armas.estado_melee.gotoAndStop(1); slot_0_weapon.text = "EMPTY"; slot_0_weapon_ammo.text = ""; }; if (weaponManager.weaponList[1] != null){ slot_1_weapon.text = weaponManager.weaponList[1].name; panel_armas.estado_slot1.gotoAndStop(1); if (weaponManager.currentWeapon == 1){ panel_armas.estado_slot1.gotoAndStop(2); } else { if (weaponManager.currentWeaponSlot == 1){ panel_armas.estado_slot1.gotoAndStop(3); }; }; panel_armas.arma_slot1.gotoAndStop(weaponManager.weaponList[1].index); if (((weaponManager.weaponList[1].ammo) && ((Globals.MunicionInfinita == false)))){ if (Globals.MunicionInfinita == true){ slot_1_weapon_ammo.text = "infinite"; panel_armas.municion_slot1.text = "x inf."; } else { slot_1_weapon_ammo.text = ("x" + weaponManager.weaponList[1].current_ammo); panel_armas.municion_slot1.text = ("x" + weaponManager.weaponList[1].current_ammo); }; } else { slot_1_weapon_ammo.text = "infinite"; panel_armas.municion_slot1.text = "x inf."; }; } else { panel_armas.arma_slot1.gotoAndStop(1); panel_armas.estado_slot1.gotoAndStop(1); panel_armas.municion_slot1.text = ""; slot_1_weapon.text = "EMPTY"; slot_1_weapon_ammo.text = ""; }; if (weaponManager.weaponList[2] != null){ slot_2_weapon.text = weaponManager.weaponList[2].name; panel_armas.estado_slot2.gotoAndStop(1); if (weaponManager.currentWeapon == 2){ panel_armas.estado_slot2.gotoAndStop(2); } else { if (weaponManager.currentWeaponSlot == 2){ panel_armas.estado_slot2.gotoAndStop(3); }; }; panel_armas.arma_slot2.gotoAndStop(weaponManager.weaponList[2].index); if (((weaponManager.weaponList[2].ammo) && ((Globals.MunicionInfinita == false)))){ if (Globals.MunicionInfinita == true){ slot_2_weapon_ammo.text = "infinite"; panel_armas.municion_slot2.text = "x inf."; } else { slot_2_weapon_ammo.text = ("x" + weaponManager.weaponList[2].current_ammo); panel_armas.municion_slot2.text = ("x" + weaponManager.weaponList[2].current_ammo); }; } else { slot_2_weapon_ammo.text = "infinite"; panel_armas.municion_slot2.text = "x inf."; }; } else { panel_armas.arma_slot2.gotoAndStop(1); panel_armas.estado_slot2.gotoAndStop(1); panel_armas.municion_slot2.text = ""; slot_2_weapon.text = "EMPTY"; slot_2_weapon_ammo.text = ""; }; if (weaponManager.weaponList[3] != null){ slot_3_weapon.text = weaponManager.weaponList[3].name; panel_armas.estado_slot3.gotoAndStop(1); if (weaponManager.currentWeapon == 3){ panel_armas.estado_slot3.gotoAndStop(2); } else { if (weaponManager.currentWeaponSlot == 3){ panel_armas.estado_slot3.gotoAndStop(3); }; }; panel_armas.arma_slot3.gotoAndStop(weaponManager.weaponList[3].index); if (weaponManager.weaponList[3].ammo){ if (Globals.MunicionInfinita == true){ slot_3_weapon_ammo.text = "infinite"; panel_armas.municion_slot3.text = "x inf."; } else { slot_3_weapon_ammo.text = ("x" + weaponManager.weaponList[3].current_ammo); panel_armas.municion_slot3.text = ("x" + weaponManager.weaponList[3].current_ammo); }; } else { slot_3_weapon_ammo.text = "infinite"; panel_armas.municion_slot3.text = "x inf."; }; } else { panel_armas.arma_slot3.gotoAndStop(1); panel_armas.estado_slot3.gotoAndStop(1); panel_armas.municion_slot3.text = ""; slot_3_weapon.text = "EMPTY"; slot_3_weapon_ammo.text = ""; }; if (weaponManager.weaponList[4] != null){ slot_4_weapon.text = weaponManager.weaponList[4].name; panel_armas.estado_slot4.gotoAndStop(1); if (weaponManager.currentWeapon == 4){ panel_armas.estado_slot4.gotoAndStop(2); } else { if (weaponManager.currentWeaponSlot == 4){ panel_armas.estado_slot4.gotoAndStop(3); }; }; panel_armas.arma_slot4.gotoAndStop(weaponManager.weaponList[4].index); if (weaponManager.weaponList[4].ammo){ if (Globals.MunicionInfinita == true){ slot_4_weapon_ammo.text = "infinite"; panel_armas.municion_slot4.text = "x inf."; } else { slot_4_weapon_ammo.text = ("x" + weaponManager.weaponList[4].current_ammo); panel_armas.municion_slot4.text = ("x" + weaponManager.weaponList[4].current_ammo); }; } else { slot_4_weapon_ammo.text = "infinite"; panel_armas.municion_slot4.text = "x inf."; }; } else { panel_armas.arma_slot4.gotoAndStop(1); panel_armas.estado_slot4.gotoAndStop(1); panel_armas.municion_slot4.text = ""; slot_4_weapon.text = "EMPTY"; slot_4_weapon_ammo.text = ""; }; } public function mostrar_panel_hits(){ hits.visible = true; TweenLite.to(hits, 0.3, {x:-287.9, ease:Back.easeOut}); } public function update(){ var _local1:Number; var _local2:Number; var _local3:String; var _local4:String; var _local5:String; var _local6:Number; _local1 = Math.floor((Globals.TIEMPO_RESTANTE / 1000)); _local2 = Math.floor((_local1 / 60)); _local1 = (_local1 % 60); _local2 = (_local2 % 60); _local3 = _local1.toString(); _local4 = _local2.toString(); if (_local3.length < 2){ _local3 = ("0" + _local3); }; if (_local4.length < 2){ _local4 = ("" + _local4); }; _local5 = ((_local4 + ":") + _local3); tiempo.mc_reloj.reloj.text = _local5; tiempo.mc_reloj2.reloj.text = _local5; tiempo.mc_reloj.setMask = tiempo.mc_mascara; if (vida_actual != vida_temporal){ if (vida_actual > vida_temporal){ vida_temporal = (vida_temporal + 1); }; if (vida_actual < vida_temporal){ vida_temporal = (vida_temporal - 1); }; vida_player.gotoAndStop(int(vida_temporal)); }; if (puntuacion_actual != puntuacion_temporal){ _local6 = ((puntuacion_actual - puntuacion_temporal) / 10); if (puntuacion_actual > puntuacion_temporal){ puntuacion_temporal = (puntuacion_temporal + _local6); }; if (puntuacion_temporal > puntuacion_actual){ puntuacion_temporal = puntuacion_actual; }; puntuacion.text = ("" + puntuacion_temporal.toFixed(0)); }; multiplicador.text = ("" + player_.multiplicador); t_numObjects.text = ("" + Globals.depthObjects); hits_actual = Globals.HITS; rank_actual = Globals.RANK; if (hits_actual == 0){ ocultar_panel_hits(); ocultar_panel_rank(); } else { if (hits_actual > 0){ mostrar_panel_hits(); }; hits.t_hits.text = (("" + Globals.HITS) + " HITS!"); if (hits_anterior != hits_actual){ }; if ((((rank_actual > 1)) && ((rank_anterior == rank_actual)))){ if (Globals.MAX_RANK < Globals.RANK){ Globals.MAX_RANK = Globals.RANK; }; rank.gotoAndStop(Globals.RANK); mostrar_panel_rank(); }; }; hits_anterior = hits_actual; rank_anterior = rank_actual; matados.text = ("" + Globals.KILLS); oleada.text = ""; if (Globals.OLEADA_FINAL == 0){ oleada.text = ("" + Globals.OLEADA_ACTUAL); } else { if (Globals.OLEADA_ACTUAL <= Globals.OLEADA_FINAL){ oleada.text = ((Globals.OLEADA_ACTUAL + " of ") + Globals.OLEADA_FINAL); } else { oleada.text = ((Globals.OLEADA_FINAL + " of ") + Globals.OLEADA_FINAL); }; }; if ((((Globals.TIPO_PARTIDA == "defender")) || ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.ZONA_PARTIDA == 1)))))){ vida_carrito.vida.gotoAndStop(Globals.VIDA_CARRITO); }; if ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.ZONA_PARTIDA == 2)))){ zombies_restantes.restantes.text = Globals.ZOMBIES_RESTANTES; }; if ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.ZONA_PARTIDA == 3)))){ barriles_restantes.bidones.text = Globals.BARRILES_RESTANTES; }; num_zombies.text = ("z: " + zombieManager.num_zombies_act); t_lastArma.text = ((Globals.lastWeaponKills + " kills with ") + weaponShop.weaponList[Globals.lastWeaponIndex].name); } private function onFinishTweenPanelCombo():void{ tiempo_temp.addEventListener("timer", timerHandlerPanelCombo); tiempo_temp.start(); } private function UpdatePlayer(_arg1:Event):void{ vida_actual = player_.life; puntuacion_actual = player_.puntuacion; } public function mostrar_panel_rank(){ rank.visible = true; TweenLite.to(rank, 0.3, {x:-307.9, ease:Back.easeOut}); } public function initialize(){ vida_actual = player_.life; vida_temporal = player_.life; vida_player.gotoAndStop(100); puntuacion_actual = 0; puntuacion_temporal = 0; puntuacion.text = ("" + puntuacion_actual); tiempo.visible = false; if ((((Globals.TIPO_PARTIDA == "time_attack")) || ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.ZONA_PARTIDA == 2)))))){ tiempo.visible = true; }; vida_carrito.visible = false; if ((((Globals.TIPO_PARTIDA == "defender")) || ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.ZONA_PARTIDA == 1)))))){ vida_carrito.visible = true; vida_carrito.vida.gotoAndStop(100); }; zombies_restantes.visible = false; if ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.ZONA_PARTIDA == 2)))){ zombies_restantes.visible = true; }; barriles_restantes.visible = false; if ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.ZONA_PARTIDA == 3)))){ barriles_restantes.bidones.text = "0"; barriles_restantes.visible = true; }; trofeos.visible = false; hits.visible = false; rank.visible = false; ocultar_panel_hits(); ocultar_panel_rank(); weaponManager.addEventListener(WeaponManager.UPDATE, UpdateWeapons); weaponManager.dispatchEvent(new Event(WeaponManager.UPDATE)); player_.eDispatcher.addEventListener(Player.UPDATE, UpdatePlayer); player_.eDispatcher.dispatchEvent(new Event(Player.UPDATE)); } public function ocultar_panel_hits(){ TweenLite.to(hits, 0.1, {x:-500}); } public function mostrar_panel_combo(_arg1:String=""){ cartelCombo.visible = true; cartelCombo.cartel.info.text = ("" + _arg1); cartelCombo.cartel2.info.text = ("" + _arg1); cartelCombo.x = 450; TweenLite.to(cartelCombo, 1, {x:0, onComplete:onFinishTweenPanelCombo}); } } }//package com.tanoku.MoreZombies
Section 100
//Item (com.tanoku.MoreZombies.Item) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class Item extends MovieClip { public var cad_item:String; public var life:Number;// = 10000 public var recalc:Boolean;// = false public var mc_item:MovieClip; public var die_time:Number;// = 0 public var tipo:String; private var depthManager:DepthManager; public var timeLeft:Number;// = 0 public var remove:Boolean;// = false private var contenedor:MovieClip; public var alive:Boolean;// = true public var player_; public var diferencia_altura_y:Number;// = 20 public function Item(_arg1:String="", _arg2:MovieClip=null):void{ depthManager = DepthManager.getInstance(); diferencia_altura_y = 20; alive = true; remove = false; life = 10000; die_time = 0; recalc = false; timeLeft = 0; super(); if (_arg1 != ""){ stop(); tipo = _arg1; contenedor = _arg2; initialize(); }; } public function finalize(){ alive = false; remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); removeEventListener(Juego.FINALIZE, finalize); delete ??getglobalscope [this]; Globals.deleteNow(this); } private function onFinishTween():void{ finalize(); } private function handleIA():void{ var _local1:Number; if (alive){ if (this.hitTestObject(player_.body.hitarea)){ _local1 = (player_.y - y); if (_local1 < 0){ _local1 = -(_local1); }; if (_local1 <= diferencia_altura_y){ cad_item = player_.getItem(tipo); alive = false; pickUp(); }; }; }; } private function handleAnim(){ } public function initialize():void{ die_time = (getTimer() + life); gotoAndStop(tipo); depthManager.addObject(this); addEventListener(Juego.FINALIZE, finalize); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function recieveDamage(_arg1, _arg2:Boolean=true){ } private function onEnterFrame(_arg1:Event):void{ if (!Globals.GamePaused){ if (recalc == true){ recalc = false; die_time = (getTimer() + timeLeft); }; handleIA(); handleAnim(); update(); } else { if (recalc == false){ timeLeft = (die_time - getTimer()); recalc = true; }; }; if ((((Globals.ExitGame == true)) || ((Globals.GameFinished == true)))){ finalize(); }; } public function pickUp(){ var _local1:Number; var _local2:carteles_flotantes; _local1 = 0.5; TweenLite.to(mc_item, _local1, {y:-25, width:0, height:0, alpha:0}); _local2 = new carteles_flotantes(); _local2.cartel.info.text = ("" + cad_item); _local2.cartel2.info.text = ("" + cad_item); _local2.visible = true; _local2.x = 0; _local2.y = -(player_.height); addChild(_local2); TweenLite.to(_local2, (_local1 * 3.5), {y:(_local2.y - 10), alpha:0, onComplete:onFinishTween}); } private function update(){ var _local1:Number; if (alive){ if (getTimer() > die_time){ visible = true; finalize(); } else { _local1 = (die_time - getTimer()); if (_local1 < 3000){ visible = !(visible); }; }; }; } public static function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 101
//ItemManager (com.tanoku.MoreZombies.ItemManager) package com.tanoku.MoreZombies { import flash.display.*; import flash.utils.*; public class ItemManager { public var layer_mc:MovieClip; public var tiempo_respawn:int;// = 0 public var active:Boolean;// = false private var margen_tiempo_muerte_zombie:Number;// = 10000 public var alto_mapa:Number; public var next_tiempo_respawn:int;// = 0 public var playerObj; public var tipo_partida:String; public var tipo_respawn:int;// = 0 private var handleRespawnOn:Boolean;// = true public var ancho_mapa:Number; private var depthManager:DepthManager; private var weaponManager:WeaponManager; public static var instance:ItemManager; public function ItemManager(_arg1:SingletonEnforcer){ depthManager = DepthManager.getInstance(); weaponManager = WeaponManager.getInstance(); tiempo_respawn = 0; next_tiempo_respawn = 0; tipo_respawn = 0; handleRespawnOn = true; active = false; margen_tiempo_muerte_zombie = 10000; super(); } public function stop(){ handleRespawnOn = false; } public function update(){ if (((active) && (!(Globals.GameEnEspera)))){ if (handleRespawnOn){ handleRespawn(); }; }; } public function start(){ next_tiempo_respawn = (getTimer() + tiempo_respawn); handleRespawnOn = true; active = true; } public function finalize(){ instance = null; } public function handleRespawn():void{ var _local1:int; var _local2:Array; var _local3:Boolean; var _local4:int; var _local5:Item; var _local6:Number; var _local7:int; var _local8:int; if ((((getTimer() > next_tiempo_respawn)) && (puedoCrearItem()))){ _local1 = ((Math.random() * 6) + 1); _local2 = new Array(); if (playerObj.life < 50){ _local2.push("vida_100"); }; if (playerObj.life < 100){ _local2.push("vida_25"); }; _local3 = false; if (Globals.MunicionInfinita == false){ _local7 = 0; while (_local7 < weaponManager.weaponList.length) { if (weaponManager.weaponList[_local7] != null){ if ((((weaponManager.weaponList[_local7].ammo == true)) && ((weaponManager.weaponList[_local7].clip > 0)))){ if (weaponManager.weaponList[_local7].current_ammo < weaponManager.weaponList[_local7].max_ammo){ _local2.push("municion"); }; }; }; _local7++; }; }; _local2.push("puntos"); if (playerObj.multiplicador < 99){ _local2.push("multiplicador"); }; if ((((tipo_partida == "time_attack")) && ((Globals.TIEMPO_RESTANTE < 15000)))){ _local8 = (Math.random() * 100); if (_local8 > 50){ _local2.push("tiempo"); }; }; _local4 = (Math.random() * _local2.length); _local5 = new Item(_local2[_local4], layer_mc); _local5.player_ = playerObj; _local6 = (Math.random() * 450); if (playerObj.x <= 225){ _local5.x = _local6; } else { if (playerObj.x >= (ancho_mapa - 225)){ _local5.x = ((ancho_mapa - 450) + _local6); } else { _local5.x = ((playerObj.x - 225) + _local6); }; }; _local5.y = ((Math.random() * alto_mapa) - (Globals.HEIGHT_DIF * 3)); _local5.y = (_local5.y + (Globals.HEIGHT_DIF * 3)); if (_local5.y < 15){ _local5.y = 15; }; layer_mc.addChild(_local5); next_tiempo_respawn = (getTimer() + tiempo_respawn); }; } private function puedoCrearItem():Boolean{ var _local1:Boolean; _local1 = false; if (getTimer() > (Globals.ULTIMO_ZOMBIE_MUERTO + margen_tiempo_muerte_zombie)){ _local1 = false; } else { _local1 = true; }; return (_local1); } public static function getInstance():ItemManager{ if (instance == null){ instance = new ItemManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 102
//Juego (com.tanoku.MoreZombies.Juego) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Juego extends MovieClip { private var depthList:Array; public var fondo:MovieClip; public var ancho_mapa:int; private var comboManager:ComboManager; private var enemyList:Array; public var m_iterations:Number;// = 10 var timerGameOver:Timer; public var b:b2Body; private var camara_:Camara; private var paralaxManager:ParalaxManager; public var m_dbgSprite; var tiempo_respawn_item:Number;// = 0 private var contenedor:MovieClip; public var mc_cartel:carteles_juego; private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 public var area_juego:MovieClip; private var logica; public var ground_bitmap:Bitmap; public var m_phys_scale:Number;// = 30 private var itemManager:ItemManager; var timerStageOver:Timer; private var weaponShop:WeaponShop; public var alto_mapa:int; public var m_world:b2World; private var dificultad_juego:int; public var ground_data:BitmapData; private var depthManager:DepthManager; public var main_class:MovieClip; private var achievementManager:AchievementManager; public var ground:MovieClip; private var zona_juego:String; private var soundManager:SoundManager; public var playground:MovieClip; public var jugador:Player; private var musicManager:MusicManager; private var modo_juego:String; private var weaponManager:WeaponManager; public var interfaz_:Interfaz; public static const FINALIZE:String = "finalize"; public static var eDispatcher:EventDispatcher; public function Juego(_arg1:MovieClip=null):void{ m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); depthManager = DepthManager.getInstance(); weaponShop = WeaponShop.getInstance(); paralaxManager = ParalaxManager.getInstance(); weaponManager = WeaponManager.getInstance(); musicManager = MusicManager.getInstance(); soundManager = SoundManager.getInstance(); comboManager = ComboManager.getInstance(); achievementManager = AchievementManager.getInstance(); tiempo_respawn_item = 0; super(); if (_arg1 != null){ contenedor = _arg1; modo_juego = Globals.TIPO_PARTIDA; dificultad_juego = Globals.DIFICULTAD_PARTIDA; zona_juego = ("mapa" + Globals.ZONA_PARTIDA); }; } public function SetDebugDraw(){ var _local1:b2DebugDraw; _local1 = new b2DebugDraw(); _local1.m_sprite = m_dbgSprite; _local1.m_drawScale = m_phys_scale; _local1.m_fillAlpha = 0.8; _local1.m_lineThickness = 2; _local1.m_drawFlags = (1 | 2); m_world.SetDebugDraw(_local1); } public function timerHandlerStageOver(_arg1:TimerEvent):void{ timerStageOver.stop(); timerStageOver.removeEventListener("timer", timerHandlerStageOver); Globals.GamePaused = true; Globals.GamePaused_Screen = true; Globals.ExitGame = true; if (Globals.TIPO_PARTIDA == "story"){ Globals.ZONA_PARTIDA = (Globals.ZONA_PARTIDA + 1); if (Globals.CAPITULO_HISTORIA < Globals.ZONA_PARTIDA){ Globals.CAPITULO_HISTORIA = Globals.ZONA_PARTIDA; }; if (Globals.ZONA_PARTIDA <= 4){ main_class.abre_pantalla(new historia()); } else { Globals.STORY_MODE_COMPLETED = true; main_class.abre_pelicula(5); }; } else { main_class.abre_pantalla(new puntuacion(), "cortina"); }; } public function onEnterFrame(_arg1:Event):void{ if (!Globals.GamePaused){ if (stage.quality != StageQuality.LOW){ visible = true; stage.quality = StageQuality.LOW; }; control_fin_musica(); if (Globals.Colisiones){ m_world.Step(m_timestep, m_iterations); }; if (!achievementManager.myTimer.running){ achievementManager.play(); }; depthManager.update(); zombieManager.update(); itemManager.update(); paralaxManager.update(); comboManager.update(); interfaz_.update(); logica.update(); } else { if (stage.quality != StageQuality.BEST){ visible = false; stage.quality = StageQuality.BEST; }; soundManager.stopAllSounds(false); stage.focus = main_class; if (!Globals.GamePaused_Screen){ comboManager.update(); main_class.abre_pantalla(new pausa()); }; if (Globals.ExitGame){ Salir_Juego(); }; }; } public function addCircle(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:b2BodyDef; var _local5:b2CircleDef; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.radius = (Math.abs(_arg3) / m_phys_scale); _local5.density = 2; _local5.restitution = 0.2; _local5.friction = 2; _local4.position.Set((_arg1 / m_phys_scale), (_arg2 / m_phys_scale)); b = m_world.CreateBody(_local4); b.CreateShape(_local5); b.SetMassFromShapes(); } public function LogicaEnd(_arg1:Event):void{ trace("logica end acabar partida"); logica.eDispatcher.removeEventListener("end", LogicaEnd); timerStageOver = new Timer(3000, 2); timerStageOver.addEventListener("timer", timerHandlerStageOver); timerStageOver.start(); musicManager.fadeSound(Globals.currentMusic, 0, 2); soundManager.playSound("victoria", 1, 1); mc_cartel = new carteles_juego(); mc_cartel.cartel.info.text = "STAGE CLEAR"; mc_cartel.cartel2.info.text = "STAGE CLEAR"; interfaz_.addChild(mc_cartel); Globals.GameOver = true; } public function AddStaticBox(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){ var _local5:b2BodyDef; var _local6:b2PolygonDef; _local5 = new b2BodyDef(); _local5.position.Set(_arg1, _arg2); _local6 = new b2PolygonDef(); _local6.filter.categoryBits = Globals.Colision_Estatica; _local6.SetAsBox(_arg3, _arg4); _local6.density = 0; b = m_world.CreateBody(_local5); b.CreateShape(_local6); b.SetMassFromShapes(); } public function timerHandlerGameOver(_arg1:TimerEvent):void{ timerGameOver.stop(); timerGameOver.removeEventListener("timer", timerHandlerGameOver); Globals.GamePaused = true; Globals.GamePaused_Screen = true; Globals.ExitGame = true; Globals.STORY_MODE_COMPLETED = false; main_class.abre_pantalla(new puntuacion(), "cortina"); } public function LogicaLoose(_arg1:Event):void{ logica.eDispatcher.removeEventListener("loose", LogicaEnd); timerGameOver = new Timer(3000, 2); timerGameOver.addEventListener("timer", timerHandlerGameOver); timerGameOver.start(); musicManager.fadeSound(Globals.currentMusic, 0, 2); soundManager.playSound("gameover", 1, 1); mc_cartel = new carteles_juego(); mc_cartel.cartel.info.text = "GAME OVER"; mc_cartel.cartel2.info.text = "GAME OVER"; interfaz_.addChild(mc_cartel); Globals.GameOver = true; } public function initialize(){ var _local1:b2Vec2; var _local2:b2AABB; eDispatcher = new EventDispatcher(); if (Globals.Colisiones){ _local1 = new b2Vec2(0, 0); _local2 = new b2AABB(); _local2.lowerBound.Set(-1000, -1000); _local2.upperBound.Set(1000, 1000); m_world = new b2World(_local2, _local1, true); }; contenedor.addChild(this); switch (dificultad_juego){ case 1: tiempo_respawn_item = 2000; break; case 2: tiempo_respawn_item = 4000; break; case 3: tiempo_respawn_item = 9000; break; default: tiempo_respawn_item = 5000; }; switch (modo_juego){ case "story": Globals.SCORE_H = 0; Globals.MULTIPLIER_H = 1; Globals.KILLS_H = 0; Globals.RANK_H = 0; Globals.MAX_RANK_H = 0; switch (Globals.ZONA_PARTIDA){ case 1: logica = new Modo_Historia_Defender(this, dificultad_juego); break; case 2: logica = new Modo_Historia_TimeAttack(this, dificultad_juego); break; case 3: Globals.BARRILES_RESTANTES = 0; logica = new Modo_Historia_Destroyer(this, dificultad_juego); break; case 4: logica = new Modo_Historia_Survival(this, dificultad_juego); break; }; tiempo_respawn_item = 5000; break; case "survival": logica = new Modo_Survival(this, dificultad_juego); break; case "time_attack": logica = new Modo_TimeAttack(this, dificultad_juego); break; case "defender": logica = new Modo_Defender(this, dificultad_juego); break; default: logica = new Modo_Arcade(this, dificultad_juego); }; logica.main_class = main_class; logica.mc_intefaz = interfaz_; logica.juego = this; if (Globals.Colisiones){ logica.m_world = m_world; logica.m_phys_scale = m_phys_scale; logica.m_timestep = m_timestep; logica.m_iterations = m_iterations; }; switch (zona_juego){ case "mapa1": alto_mapa = 200; ancho_mapa = 1799.8; break; case "mapa2": alto_mapa = 200; ancho_mapa = 2032.7; break; case "mapa3": alto_mapa = 200; ancho_mapa = 2384.7; break; case "mapa4": alto_mapa = 200; ancho_mapa = 1201.8; break; default: trace("error zona juego!"); }; Globals.WIDTH_MAP = ancho_mapa; fondo = new MovieClip(); fondo.x = 0; fondo.y = -250; area_juego.addChild(fondo); ground = new MovieClip(); ground_data = new BitmapData(ancho_mapa, alto_mapa, true, 0); ground_bitmap = new Bitmap(ground_data); ground.addChild(ground_bitmap); area_juego.addChild(ground); playground = new MovieClip(); area_juego.addChild(playground); depthList = new Array(); depthManager.depthList = depthList; depthManager.layer_mc = playground; depthManager.layer_ground_bmd = ground_data; depthManager.initialize(ancho_mapa, 450); jugador = new Player(this.stage, ancho_mapa, alto_mapa, playground); jugador.logica = logica; jugador.initialize(); if (Globals.Colisiones){ jugador.m_world = m_world; jugador.m_phys_scale = m_phys_scale; jugador.m_timestep = m_timestep; jugador.m_iterations = m_iterations; jugador.crearColision(15); }; enemyList = new Array(); Globals.enemyListGlobal = enemyList; logica.enemyList = enemyList; zombieManager.logica = logica; zombieManager.layer_mc = playground; zombieManager.layer_ground_mc = ground; zombieManager.layer_ground_bm = ground_bitmap; zombieManager.layer_ground_bmd = ground_data; zombieManager.enemyList = enemyList; zombieManager.playerObj = jugador; zombieManager.camaraObj = area_juego.cam; zombieManager.objectiveObj = jugador; zombieManager.ancho_mapa = ancho_mapa; zombieManager.alto_mapa = alto_mapa; if (Globals.Colisiones){ zombieManager.m_world = m_world; zombieManager.m_phys_scale = m_phys_scale; zombieManager.m_timestep = m_timestep; zombieManager.m_iterations = m_iterations; }; jugador.enemyList = enemyList; jugador.layer_ground_mc = ground; jugador.layer_ground_bm = ground_bitmap; jugador.layer_ground_bmd = ground_data; comboManager.start(); itemManager.tiempo_respawn = tiempo_respawn_item; itemManager.layer_mc = playground; itemManager.playerObj = jugador; itemManager.ancho_mapa = ancho_mapa; itemManager.alto_mapa = alto_mapa; itemManager.tipo_partida = modo_juego; itemManager.active = true; camara_ = new Camara(area_juego.cam, ancho_mapa, alto_mapa, jugador); paralaxManager.clear(); paralaxManager.layer_mc = fondo; switch (zona_juego){ case "mapa1": paralaxManager.layer_1 = new park1(); paralaxManager.layer_2 = new park2(); paralaxManager.layer_3 = new park3(); break; case "mapa2": paralaxManager.layer_1 = new metro1(); paralaxManager.layer_2 = new metro2(); paralaxManager.layer_3 = new metro3(); paralaxManager.ancho_layer_3 = 1533.8; break; case "mapa3": paralaxManager.layer_1 = new street1(); paralaxManager.layer_2 = new street2(); paralaxManager.layer_3 = new street3(); break; case "mapa4": paralaxManager.layer_1 = new terraza1(); paralaxManager.layer_2 = new terraza2(); paralaxManager.ancho_layer_2 = 1066; break; }; paralaxManager.camara_ = camara_; paralaxManager.start(); interfaz_.player_ = jugador; jugador.interfaz = interfaz_; interfaz_.initialize(); interfaz_.visible = true; achievementManager.pantallaInterfaz = interfaz_; achievementManager.start(); if (Globals.Colisiones){ AddStaticBox(((ancho_mapa / 2) / m_phys_scale), (1 / m_phys_scale), (ancho_mapa / m_phys_scale), (10 / m_phys_scale)); AddStaticBox(((ancho_mapa / 2) / m_phys_scale), ((alto_mapa + 10) / m_phys_scale), (ancho_mapa / m_phys_scale), (10 / m_phys_scale)); m_dbgSprite = new Sprite(); playground.addChild(m_dbgSprite); }; logica.eDispatcher.addEventListener("end", LogicaEnd); logica.eDispatcher.addEventListener("loose", LogicaLoose); jugador.eDispatcher.addEventListener(Player.DIES, PlayerDie); addEventListener(Event.ENTER_FRAME, onEnterFrame); Globals.GameEnEspera = false; Globals.GameOver = false; Globals.ExitGame = false; Globals.GamePaused_Screen = false; Globals.GamePaused = false; Globals.GameFinished = false; Globals.STORY_MODE_COMPLETED = false; Globals.lastWeaponIndex = 0; Globals.lastWeaponKills = 0; Globals.MAX_RANK = 0; stage.focus = main_class; musicManager.stopAllSounds(); } public function control_fin_musica(){ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = musicManager.getSoundPosition(Globals.currentMusic); _local2 = musicManager.getSoundDuration(Globals.currentMusic); _local3 = ((_local1 * 100) / _local2); if (_local3 >= 99){ trace("lanzar nueva musica"); musicManager.fadeSound(Globals.currentMusic); control_musica(""); }; } public function PlayerDie(_arg1:Event):void{ trace("player muere acabar partida"); jugador.eDispatcher.removeEventListener(Player.DIES, PlayerDie); timerGameOver = new Timer(3000, 2); timerGameOver.addEventListener("timer", timerHandlerGameOver); timerGameOver.start(); musicManager.fadeSound(Globals.currentMusic, 0, 2); soundManager.playSound("gameover", 1, 1); mc_cartel = new carteles_juego(); mc_cartel.cartel.info.text = "GAME OVER"; mc_cartel.cartel2.info.text = "GAME OVER"; interfaz_.addChild(mc_cartel); Globals.GameOver = true; jugador.alive = false; } public function Salir_Juego(){ trace("game finished"); Globals.GameFinished = true; depthManager.finalize(); zombieManager.finalize(); itemManager.finalize(); paralaxManager.finalize(); comboManager.finalize(); interfaz_.finalize(); weaponManager.finalize(); logica.finalize(); achievementManager.stop(); area_juego.removeChild(area_juego.cam); logica.update(); contenedor.removeChild(this); Globals.ExitGame = false; Globals.GamePaused = false; Globals.GamePaused_Screen = false; soundManager.stopAllSounds(); removeEventListener(Event.ENTER_FRAME, onEnterFrame); jugador.eDispatcher.removeEventListener(Player.DIES, PlayerDie); Globals.saveManager.save(); enemyList = null; depthList = null; logica = null; delete ??getglobalscope [this]; Globals.deleteNow(this); } public function control_musica(_arg1:String=""){ var _local2:Array; var _local3:int; if (_arg1 == ""){ _local2 = new Array("Blender", "Gridiron", "FasterHarder", "BrokenDeck"); _local3 = (Math.random() * _local2.length); while (_local2[_local3] == Globals.currentMusic) { _local3 = (Math.random() * _local2.length); }; Globals.currentMusic = _local2[_local3]; } else { Globals.currentMusic = _arg1; }; trace(("stoping... " + Globals.currentMusic)); musicManager.stopAllSounds(true); trace(("musica actual : " + Globals.currentMusic)); musicManager.playSound(Globals.currentMusic, Globals.VOLUMEN_MUSICA, 0); } } }//package com.tanoku.MoreZombies
Section 103
//jugar (com.tanoku.MoreZombies.jugar) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.text.*; public class jugar extends MovieClip { public var b_story:SimpleButton; public var b_defender:SimpleButton; public var b_survival:SimpleButton; public var main_class:MovieClip; public var b_time_attack:SimpleButton; public var b_back:SimpleButton; public var logo:MovieClip; public var b_tutorial:SimpleButton; public function jugar(){ b_tutorial.addEventListener(MouseEvent.CLICK, on_button_clicked); b_story.addEventListener(MouseEvent.CLICK, on_button_clicked); b_survival.addEventListener(MouseEvent.CLICK, on_button_clicked); b_time_attack.addEventListener(MouseEvent.CLICK, on_button_clicked); b_defender.addEventListener(MouseEvent.CLICK, on_button_clicked); b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); } public function on_button_out(_arg1:MouseEvent){ } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ case "b_tutorial": main_class.abre_pantalla(new tutorial(), "cortina"); break; case "b_story": Globals.TIPO_PARTIDA = "story"; Globals.ZONA_PARTIDA = 1; main_class.cierra_pantalla(this, "pelicula"); main_class.abre_pantalla(new historia()); break; case "b_survival": Globals.TIPO_PARTIDA = "survival"; main_class.cierra_pantalla(this, "pelicula"); main_class.abre_pantalla(new arcade()); break; case "b_time_attack": Globals.TIPO_PARTIDA = "time_attack"; main_class.cierra_pantalla(this, "pelicula"); main_class.abre_pantalla(new arcade()); break; case "b_defender": Globals.TIPO_PARTIDA = "defender"; main_class.cierra_pantalla(this, "pelicula"); main_class.abre_pantalla(new arcade()); break; case "b_back": main_class.cierra_pantalla(this, "pelicula"); main_class.abre_pantalla(new principal()); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } } }//package com.tanoku.MoreZombies
Section 104
//loading (com.tanoku.MoreZombies.loading) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public class loading extends MovieClip { public var tips:MovieClip; public var cargando_txt:MovieClip; public var main_class:MovieClip; public var cargando_salchicha:MovieClip; public var logo:MovieClip; public var timeEnd:Number; public var cargando_tecla:MovieClip; public var timeWait:Number;// = 4000 public function loading(){ var _local1:int; timeWait = 4000; super(); Globals.GameLoading = true; Globals.GameLoaded = false; timeEnd = 0; addEventListener(Event.ENTER_FRAME, onEnterFrame); cargando_tecla.visible = false; tips.stop(); _local1 = ((Math.random() * 5) + 2); trace(("tip " + _local1)); tips.gotoAndStop(_local1); } public function on_button_out(_arg1:MouseEvent){ } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } private function manejarClick(_arg1:MouseEvent):void{ cerrar(); } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ default: trace((_arg1.target.name + " UNDEFINED")); break; }; } private function onEnterFrame(_arg1:Event):void{ if ((((Globals.GameLoading == false)) && ((timeEnd == 0)))){ timeEnd = (getTimer() + timeWait); }; if (timeEnd != 0){ if (getTimer() > timeEnd){ addEventListener(MouseEvent.CLICK, manejarClick); cargando_txt.visible = false; cargando_salchicha.visible = false; cargando_tecla.visible = true; }; }; } private function cerrar(){ Globals.GameLoaded = true; main_class.cierra_pantalla(this); removeEventListener(MouseEvent.CLICK, manejarClick); removeEventListener(Event.ENTER_FRAME, onEnterFrame); MoreZombies.fondo.visible = false; } } }//package com.tanoku.MoreZombies
Section 105
//Mine (com.tanoku.MoreZombies.Mine) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; public class Mine extends MovieClip { public var xvel:int;// = 0 public var bulletOffset:Number;// = 0 public var weaponDef:Weapon; public var yorig:Number; public var speed:Number;// = 1 var distanceTotal:Number;// = 0 public var diferencia_altura:Number;// = 50 public var remove:Boolean;// = false public var damageOnImpact:Boolean;// = true public var ydest:Number; public var damage2:Number;// = 1 public var damage3:Number;// = 1 public var yvel:int;// = 0 public var damage1:Number; public var freezed:Boolean;// = true public var dir:int;// = 0 public var xorig:Number; var explosion_temp:Explosion; public var alive:Boolean;// = true public var vida_pixeles:int; var distanceX:Number;// = 0 var distanceY:Number;// = 0 public var pushFactor:Number;// = 0 public var xdest:Number; public var tipo; public var range:Number;// = 1 public var pushOnImpact:Boolean;// = true public var time_effect:Number;// = 0 public var damage_range1:Number;// = 1 public var damage_range2:Number;// = 1 public var damage_range3:Number;// = 1 private var depthManager:DepthManager; public var damage:Number;// = 1 public var playerObject:Object; private var soundManager:SoundManager; public var body:area_roja; public var targetList:Array; public var objectiveObject:Object; public function Mine():void{ depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); remove = false; speed = 1; xvel = 0; yvel = 0; bulletOffset = 0; dir = 0; alive = true; tipo = Globals.PERSONAL_MINE; range = 1; damage = 1; damage_range1 = 1; damage2 = 1; damage_range2 = 1; damage3 = 1; damage_range3 = 1; time_effect = 0; pushOnImpact = true; pushFactor = 0; damageOnImpact = true; distanceX = 0; distanceY = 0; distanceTotal = 0; freezed = true; diferencia_altura = 50; super(); stop(); } public function finalize(){ alive = false; remove = true; removeEventListener(Juego.FINALIZE, finalize); removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function freeze(_arg1):void{ } public function brain_explode(_arg1):void{ } public function recieveDamage(_arg1, _arg2:Boolean=true){ var _local3:int; if (_arg1 == this){ return (true); }; _local3 = _arg1.tipo; if (_arg1.damageOnImpact){ if ((((((((((((((((_local3 == Globals.BASIC_MISSILE)) || ((_local3 == Globals.BASIC_MISSILE)))) || ((_local3 == Globals.PERSONAL_MINE)))) || ((_local3 == Globals.TANK_MINE)))) || ((_local3 == Globals.C4_BOMB)))) || ((_local3 == Globals.PINEAPPLE_GRENADE)))) || ((_local3 == Globals.GERMAN_GRENADE)))) || ((_local3 == Globals.CAKE_BOMB)))){ trace("explotar en cadena"); finalize(); if (tipo == Globals.PERSONAL_MINE){ objectiveObject = _arg1; explosion_temp = new Explosion("claymore", x, y, this); if (_arg1.x < x){ explosion_temp.scaleX = -1; }; soundManager.playSound("GranadaExplosion", 1, 1); _arg1.recieveDamage(this); } else { if ((((tipo == Globals.TANK_MINE)) || ((tipo == Globals.FREEZE_MINE)))){ Explode(_arg1); }; }; }; }; } private function onEnterFrame(_arg1:Event):void{ if (!Globals.GamePaused){ update(); }; if ((((Globals.ExitGame == true)) || ((Globals.GameFinished == true)))){ finalize(); }; } public function Explode(_arg1){ var _local2:int; var _local3:*; if (tipo == Globals.TANK_MINE){ explosion_temp = new Explosion("grande", x, y); soundManager.playSound("ExplosionGrande", 1, 1); }; if (tipo == Globals.FREEZE_MINE){ explosion_temp = new Explosion("freeze", x, y); soundManager.playSound("freezer_mine", 1, 1); }; _local2 = 0; while (_local2 < targetList.length) { _local3 = targetList[_local2]; if (_local3.alive){ distanceX = (_arg1.x - _local3.x); distanceY = (_arg1.y - _local3.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; if (tipo == Globals.TANK_MINE){ _local3.recieveDamage(this); } else { if (tipo == Globals.FREEZE_MINE){ _local3.freeze(this); }; }; }; }; _local2++; }; distanceX = (_arg1.x - playerObject.x); distanceY = (_arg1.y - playerObject.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; if (tipo == Globals.TANK_MINE){ playerObject.recieveDamage(this); } else { if (tipo == Globals.FREEZE_MINE){ playerObject.freeze(this); }; }; }; } private function update(){ var _local1:Number; var _local2:int; var _local3:int; var _local4:*; var _local5:DisplayObject; _local1 = 0; if (alive){ x = (x + xvel); y = (y + yvel); distanceX = 0; distanceY = 0; distanceTotal = 0; _local3 = 0; while (_local3 < targetList.length) { _local4 = targetList[_local3]; _local5 = _local4.body; if (_local4.body.hitarea != null){ _local5 = _local4.body.hitarea; }; if (this.body.hitTestObject(_local5)){ if (((_local4.alive) && (!(_local4.freezed)))){ _local2 = (_local4.y - this.y); if (_local2 < 0){ _local2 = (_local2 * -1); }; _local1 = this.body.height; distanceX = (this.x - _local4.x); distanceY = (this.y - _local4.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (_local2 <= _local1){ _local3 = targetList.length; alive = false; if (tipo == Globals.PERSONAL_MINE){ objectiveObject = _local4; explosion_temp = new Explosion("claymore", x, y, this); if (_local4.x < x){ explosion_temp.scaleX = -1; }; soundManager.playSound("GranadaExplosion", 1, 1); _local4.recieveDamage(this); } else { if ((((tipo == Globals.TANK_MINE)) || ((tipo == Globals.FREEZE_MINE)))){ Explode(_local4); }; }; finalize(); }; }; }; _local3++; }; if (alive){ if (this.body.hitTestObject(playerObject.body.hitarea)){ _local2 = (playerObject.y - this.y); if (_local2 < 0){ _local2 = (_local2 * -1); }; _local1 = this.body.height; distanceX = (this.x - playerObject.x); distanceY = (this.y - playerObject.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (_local2 <= _local1){ alive = false; if (tipo == Globals.PERSONAL_MINE){ objectiveObject = playerObject; explosion_temp = new Explosion("claymore", x, y, this); if (playerObject.x < x){ explosion_temp.scaleX = -1; }; soundManager.playSound("GranadaExplosion", 1, 1); playerObject.recieveDamage(this); } else { if ((((tipo == Globals.TANK_MINE)) || ((tipo == Globals.FREEZE_MINE)))){ Explode(playerObject); }; }; finalize(); }; }; }; }; } public function mover(_arg1:String="", _arg2:int=0){ } public function initialize():void{ var _local1:Number; var _local2:Number; var _local3:Number; remove = false; alive = true; if (tipo == Globals.PERSONAL_MINE){ gotoAndStop("PERSONAL"); }; if (tipo == Globals.TANK_MINE){ gotoAndStop("TANK"); }; if (tipo == Globals.FREEZE_MINE){ gotoAndStop("FREEZE"); }; _local1 = Math.round((180 - ((Math.atan2((xdest - xorig), (ydest - yorig)) * 180) / Math.PI))); _local2 = Math.floor(((Math.random() * bulletOffset) - (bulletOffset / 2))); _local3 = ((((_local1 + _local2) - 90) * Math.PI) / 180); xvel = (Math.cos(_local3) * speed); if (dir == Globals.DER){ this.scaleX = 1; }; if (dir == Globals.IZQ){ this.scaleX = -1; xvel = (xvel * -1); }; yvel = (Math.sin(_local3) * speed); depthManager.addObject(this); Globals.enemyListGlobal.push(this); addEventListener(Juego.FINALIZE, finalize); addEventListener(Event.ENTER_FRAME, onEnterFrame); } } }//package com.tanoku.MoreZombies
Section 106
//Missile (com.tanoku.MoreZombies.Missile) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.geom.*; public class Missile extends MovieClip { public var xvel:int;// = 0 public var bulletOffset:Number;// = 0 public var weaponDef:Weapon; public var yorig:Number; public var speed:Number;// = 1 var distanceTotal:Number;// = 0 public var remove:Boolean;// = false public var damageOnImpact:Boolean;// = true public var ydest:Number; public var damage2:Number;// = 1 public var damage3:Number;// = 1 public var yvel:int;// = 0 public var damage1:Number; public var dir:int;// = 0 public var xorig:Number; public var alive:Boolean; public var vida_pixeles:int; var distanceX:Number;// = 0 var distanceY:Number;// = 0 public var pushFactor:Number;// = 0 public var xdest:Number; public var tipo; public var range:Number;// = 1 public var pushOnImpact:Boolean;// = true public var time_effect:Number;// = 0 public var damage_range1:Number;// = 1 public var damage_range2:Number;// = 1 public var damage_range3:Number;// = 1 private var depthManager:DepthManager; public var damage:Number;// = 1 public var playerObject:Object; private var soundManager:SoundManager; var y_altura:Number;// = 0 public var body:MovieClip; public var targetList:Array; public function Missile():void{ depthManager = DepthManager.getInstance(); soundManager = SoundManager.getInstance(); remove = false; speed = 1; xvel = 0; yvel = 0; bulletOffset = 0; dir = 0; tipo = Globals.BASIC_MISSILE; range = 1; damage = 1; damage_range1 = 1; damage2 = 1; damage_range2 = 1; damage3 = 1; damage_range3 = 1; time_effect = 0; pushOnImpact = true; pushFactor = 0; damageOnImpact = true; distanceX = 0; distanceY = 0; distanceTotal = 0; y_altura = 0; super(); stop(); } public function finalize(){ remove = true; removeEventListener(Juego.FINALIZE, finalize); removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function recieveDamage(_arg1, _arg2:Boolean=true){ } private function onEnterFrame(_arg1:Event):void{ if (!Globals.GamePaused){ update(); }; if ((((Globals.ExitGame == true)) || ((Globals.GameFinished == true)))){ finalize(); }; } public function Explode(_arg1){ var _local2:Point; var _local3:Point; var _local4:Number; var _local5:Number; var _local6:Explosion; var _local7:int; var _local8:*; _local2 = localToLocal(_arg1, parent); _local3 = localToLocal(this.body, parent); _local4 = (_local3.x - _local2.x); _local5 = (_local3.y - _local2.y); _local6 = new Explosion("aerea", _local4, _local5, _arg1); soundManager.playSound("ExplosionGrande", 1, 1); soundManager.stopSound("Stingermisile"); _local7 = 0; while (_local7 < targetList.length) { _local8 = targetList[_local7]; if (_local8.alive){ distanceX = (_arg1.x - _local8.x); distanceY = (_arg1.y - _local8.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; _local8.recieveDamage(this); }; }; _local7++; }; distanceX = (_arg1.x - playerObject.x); distanceY = (_arg1.y - playerObject.y); distanceTotal = Math.sqrt(((distanceX * distanceX) + (distanceY * distanceY))); if (distanceTotal <= damage_range3){ if (distanceTotal <= damage_range1){ range = 1; damage = damage1; } else { if (distanceTotal <= damage_range2){ range = 2; damage = damage2; } else { range = 3; damage = damage3; }; }; playerObject.recieveDamage(this); }; } private function update(){ var _local1:Point; var _local2:Point; var _local3:Humo; var _local4:int; var _local5:*; var _local6:DisplayObject; var _local7:int; if (alive){ _local1 = localToLocal(this, parent); _local2 = localToLocal(this.body, parent); _local3 = new Humo(_local1.x, _local1.y, 0, y_altura, dir); x = (x + xvel); y = (y + yvel); vida_pixeles = (vida_pixeles - speed); if (vida_pixeles <= 0){ alive = false; finalize(); }; _local4 = 0; while (_local4 < targetList.length) { _local5 = targetList[_local4]; if (_local5.alive){ _local5 = targetList[_local4]; _local6 = _local5.body; if (_local5.body.hitarea != null){ _local6 = _local5.body.hitarea; }; if (this.hitTestObject(_local6)){ _local7 = (_local5.y - _local2.y); if (_local7 < 0){ _local7 = (_local7 * -1); }; if (_local7 >= _local5.diferencia_altura){ _local4 = targetList.length; alive = false; Explode(_local5); finalize(); }; }; }; _local4++; }; }; } public function initialize():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; remove = false; alive = true; _local1 = y; y_altura = (y - playerObject.y); if (body == null){ body = new MovieClip(); }; body.y = y_altura; body.x = 0; y = (playerObject.y - 1); _local2 = Math.round((180 - ((Math.atan2((xdest - xorig), (ydest - yorig)) * 180) / Math.PI))); _local3 = Math.floor(((Math.random() * bulletOffset) - (bulletOffset / 2))); _local4 = ((((_local2 + _local3) - 90) * Math.PI) / 180); xvel = (Math.cos(_local4) * speed); if (dir == Globals.DER){ this.rotation = Math.round(((_local4 * 180) / Math.PI)); this.scaleX = 1; }; if (dir == Globals.IZQ){ this.rotation = -(Math.round(((_local4 * 180) / Math.PI))); this.scaleX = -1; xvel = (xvel * -1); }; yvel = (Math.sin(_local4) * speed); depthManager.addObject(this); soundManager.playSound("Stingermisile", 1, 1); addEventListener(Juego.FINALIZE, finalize); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 107
//Modo_Arcade (com.tanoku.MoreZombies.Modo_Arcade) package com.tanoku.MoreZombies { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_Arcade { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; private var itemManager:ItemManager; private var contenedor:MovieClip; public var mc_cartel:carteles_juego; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; public var m_iterations:Number;// = 10 private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_Arcade(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function initialize(){ oleada_actual = 1; itemManager.tiempo_respawn = 5000; initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; } public function finalize(){ } public function finLogica():Boolean{ var _local1:Boolean; _local1 = false; if (logicaActiva){ if (oleada_actual == 4){ trace("fin de logica"); _local1 = true; eDispatcher.dispatchEvent(new Event(END)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); }; }; return (_local1); } private function Configura_Oleada(){ var _local1:Number; _local1 = 0; switch (oleada_actual){ case 1: _local1 = 1000; zombieManager.datosZombies = new Array(_local1); zombieManager.oleada_inicial = 3; zombieManager.tiempo_respawn = 3000; zombieManager.max_en_pantalla = 3; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: _local1 = (_local1 + 5); zombieManager.datosZombies = new Array(_local1); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); }; contenedor.interfaz_.oleada.text = ("WAVE " + oleada_actual); zombieManager.startWave(); itemManager.start(); } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); mc_cartel.cartel.info.text = ("WAVE " + oleada_actual); mc_cartel.cartel2.info.text = ("WAVE " + oleada_actual); mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; Configura_Oleada(); logicaActiva = true; itemManager.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } private function Siguiente_Oleada(){ oleada_actual++; Configura_Oleada(); } } }//package com.tanoku.MoreZombies
Section 108
//Modo_Defender (com.tanoku.MoreZombies.Modo_Defender) package com.tanoku.MoreZombies { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_Defender { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; var total_zombies:Number;// = 0 public var mc_cartel:carteles_juego; private var itemManager:ItemManager; private var contenedor:MovieClip; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; public var m_iterations:Number;// = 10 private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 var juego; public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_Defender(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; total_zombies = 0; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function finalize(){ } public function initialize(){ oleada_actual = 1; carrito_hotdogs = new Carrito(contenedor.playground); carrito_hotdogs.x = contenedor.jugador.x; carrito_hotdogs.y = (contenedor.jugador.y - 50); if (Globals.Colisiones){ carrito_hotdogs.m_world = m_world; carrito_hotdogs.m_phys_scale = m_phys_scale; carrito_hotdogs.m_timestep = m_timestep; carrito_hotdogs.m_iterations = m_iterations; }; contenedor.playground.addChild(carrito_hotdogs); carrito_hotdogs.initialize(); zombieManager.objectiveObj = carrito_hotdogs; enemyList.push(carrito_hotdogs); initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; Globals.OLEADA_FINAL = 0; Globals.OLEADA_ACTUAL = 1; } public function finLogica():Boolean{ var _local1:Boolean; _local1 = false; if (logicaActiva){ if (carrito_hotdogs.alive == false){ trace("fin de logica DERROTA"); _local1 = true; eDispatcher.dispatchEvent(new Event(LOOSE)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); }; }; return (_local1); } private function Configura_Oleada(){ switch (oleada_actual){ case 1: Globals.Z_DAMAGE = (5 * Globals.DIFICULTAD_PARTIDA); Globals.P_BASICO = 7; Globals.P_MORDEDOR = 3; Globals.P_BOMBA = 1; Globals.Z_VELOCIDAD_MAX = 1; Globals.Z_VELOCIDAD_MIN = 1; Globals.Z_VIDA = (3 * Globals.DIFICULTAD_PARTIDA); total_zombies = 10; zombieManager.datosZombies = new Array(total_zombies); zombieManager.oleada_inicial = 1; zombieManager.tiempo_respawn = 500; zombieManager.max_en_pantalla = 10; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: timeWait = 0; Globals.Z_VELOCIDAD_MAX = (Globals.Z_VELOCIDAD_MAX + 0.2); Globals.Z_VELOCIDAD_MIN = (Globals.Z_VELOCIDAD_MIN + 0.2); if (Globals.Z_VELOCIDAD_MAX > 4){ Globals.Z_VELOCIDAD_MAX = 4; }; if (Globals.Z_VELOCIDAD_MIN > 4){ Globals.Z_VELOCIDAD_MIN = 4; }; Globals.Z_VIDA = (Globals.Z_VIDA + (1 * Globals.DIFICULTAD_PARTIDA)); total_zombies = (total_zombies + 1); zombieManager.datosZombies = new Array(total_zombies); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); if (zombieManager.max_en_pantalla > 10){ zombieManager.max_en_pantalla = 10; }; }; zombieManager.startWave(); itemManager.start(); } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); if (oleada_actual == 1){ mc_cartel.cartel.info.text = "DEFEND THE CART!"; mc_cartel.cartel2.info.text = "DEFEND THE CART!"; juego.control_musica(); } else { mc_cartel.cartel.info.text = ""; mc_cartel.cartel2.info.text = ""; }; zombieManager.playerObj.cartelFlotante((("Wave " + oleada_actual) + " incoming")); mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; if (oleada_actual == 1){ Configura_Oleada(); }; logicaActiva = true; itemManager.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } private function Siguiente_Oleada(){ oleada_actual++; Globals.OLEADA_ACTUAL = oleada_actual; Configura_Oleada(); } } }//package com.tanoku.MoreZombies
Section 109
//Modo_Historia_Defender (com.tanoku.MoreZombies.Modo_Historia_Defender) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_Historia_Defender { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; var total_zombies:Number;// = 0 public var numeroOleadas:int;// = 10 private var itemManager:ItemManager; private var contenedor:MovieClip; public var mc_cartel:carteles_juego; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; private var musicManager:MusicManager; public var m_iterations:Number;// = 10 private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 var juego; public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_Historia_Defender(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); musicManager = MusicManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; numeroOleadas = 10; total_zombies = 0; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function finalize(){ } public function finLogica():Boolean{ var _local1:Boolean; _local1 = false; if (logicaActiva){ if ((((carrito_hotdogs.alive == true)) && ((oleada_actual > numeroOleadas)))){ trace("fin de logica VICTORIA"); _local1 = true; eDispatcher.dispatchEvent(new Event(END)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); } else { if (carrito_hotdogs.alive == false){ trace("fin de logica DERROTA"); _local1 = true; eDispatcher.dispatchEvent(new Event(LOOSE)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); }; }; }; return (_local1); } public function initialize(){ oleada_actual = 1; itemManager.tiempo_respawn = 5000; carrito_hotdogs = new Carrito(contenedor.playground); carrito_hotdogs.x = contenedor.jugador.x; carrito_hotdogs.y = (contenedor.jugador.y - 50); if (Globals.Colisiones){ carrito_hotdogs.m_world = m_world; carrito_hotdogs.m_phys_scale = m_phys_scale; carrito_hotdogs.m_timestep = m_timestep; carrito_hotdogs.m_iterations = m_iterations; }; contenedor.playground.addChild(carrito_hotdogs); carrito_hotdogs.initialize(); enemyList.push(carrito_hotdogs); zombieManager.objectiveObj = carrito_hotdogs; initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; Globals.OLEADA_FINAL = numeroOleadas; Globals.OLEADA_ACTUAL = 1; } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); if (oleada_actual == 1){ mc_cartel.cartel.info.text = "DEFEND THE CART!"; mc_cartel.cartel2.info.text = "DEFEND THE CART!"; juego.control_musica("Blender"); } else { mc_cartel.cartel.info.text = ""; mc_cartel.cartel2.info.text = ""; }; zombieManager.playerObj.cartelFlotante((("Wave " + oleada_actual) + " incoming")); mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; if (oleada_actual == 1){ Configura_Oleada(); }; logicaActiva = true; itemManager.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } private function Siguiente_Oleada(){ oleada_actual++; Globals.OLEADA_ACTUAL = oleada_actual; Configura_Oleada(); } private function Configura_Oleada(){ switch (oleada_actual){ case 1: Globals.Z_DAMAGE = 1; Globals.P_BASICO = 10; Globals.P_MORDEDOR = 0; Globals.P_BOMBA = 0; Globals.Z_VELOCIDAD_MAX = 1; Globals.Z_VELOCIDAD_MIN = 1; Globals.Z_VIDA = 1; total_zombies = 5; zombieManager.datosZombies = new Array(total_zombies); zombieManager.oleada_inicial = 1; zombieManager.tiempo_respawn = 250; zombieManager.max_en_pantalla = 3; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: timeWait = 0; Globals.P_BASICO = (Globals.P_BASICO + 1); Globals.P_MORDEDOR = (Globals.P_MORDEDOR + 0.3); Globals.P_BOMBA = (Globals.P_BOMBA + 0.2); Globals.Z_VELOCIDAD_MAX = (Globals.Z_VELOCIDAD_MAX + 0.1); if (Globals.Z_VELOCIDAD_MAX > 1.5){ Globals.Z_VELOCIDAD_MAX = 1.5; }; Globals.Z_VIDA = (Globals.Z_VIDA + 0.5); total_zombies = (total_zombies + 2); zombieManager.datosZombies = new Array(total_zombies); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); if (zombieManager.max_en_pantalla > 10){ zombieManager.max_en_pantalla = 10; }; }; zombieManager.startWave(); itemManager.start(); } } }//package com.tanoku.MoreZombies
Section 110
//Modo_Historia_Destroyer (com.tanoku.MoreZombies.Modo_Historia_Destroyer) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_Historia_Destroyer { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; var total_zombies:Number;// = 0 private var itemManager:ItemManager; private var contenedor:MovieClip; public var mc_cartel:carteles_juego; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; private var musicManager:MusicManager; public var m_iterations:Number;// = 10 public var bidones:Array; private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 var juego; public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_Historia_Destroyer(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); musicManager = MusicManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; total_zombies = 0; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function finalize(){ } public function finLogica():Boolean{ var _local1:Boolean; _local1 = false; if (logicaActiva){ if (Globals.BARRILES_RESTANTES == 0){ trace("fin de logica"); _local1 = true; eDispatcher.dispatchEvent(new Event(END)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); }; }; return (_local1); } public function initialize(){ var _local1:*; var _local2:Bidon; oleada_actual = 1; itemManager.tiempo_respawn = 5000; bidones = new Array(); Globals.BARRILES_RESTANTES = 0; _local1 = 0; while (_local1 < 6) { _local2 = new Bidon(contenedor.playground); switch (_local1){ case 0: _local2.x = 300; _local2.y = 100; break; case 1: _local2.x = 650; _local2.y = 130; break; case 2: _local2.x = 1000; _local2.y = 80; break; case 3: _local2.x = 1400; _local2.y = 140; break; case 4: _local2.x = 1800; _local2.y = 80; break; case 5: _local2.x = 2100; _local2.y = 120; break; }; if (Globals.Colisiones){ _local2.m_world = m_world; _local2.m_phys_scale = m_phys_scale; _local2.m_timestep = m_timestep; _local2.m_iterations = m_iterations; }; _local2.playerObj = zombieManager.playerObj; contenedor.playground.addChild(_local2); _local2.initialize(); enemyList.push(_local2); bidones.push(_local2); _local1++; }; initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; Globals.OLEADA_FINAL = 0; Globals.OLEADA_ACTUAL = 1; } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); if (oleada_actual == 1){ mc_cartel.cartel.info.text = "DESTROY ALL BARRELS!"; mc_cartel.cartel2.info.text = "DESTROY ALL BARRELS!"; juego.control_musica("Gridiron"); } else { mc_cartel.cartel.info.text = ""; mc_cartel.cartel2.info.text = ""; }; zombieManager.playerObj.cartelFlotante((("Wave " + oleada_actual) + " incoming")); mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; if (oleada_actual == 1){ Configura_Oleada(); }; logicaActiva = true; itemManager.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } private function Siguiente_Oleada(){ oleada_actual++; Globals.OLEADA_ACTUAL = oleada_actual; Configura_Oleada(); } private function Configura_Oleada(){ switch (oleada_actual){ case 1: Globals.Z_DAMAGE = 3; Globals.P_BASICO = 10; Globals.P_MORDEDOR = 0; Globals.P_BOMBA = 0; Globals.Z_VELOCIDAD_MAX = 3.5; Globals.Z_VELOCIDAD_MIN = 2.5; Globals.Z_VIDA = 5; total_zombies = 20; zombieManager.datosZombies = new Array(total_zombies); zombieManager.oleada_inicial = 1; zombieManager.tiempo_respawn = 250; zombieManager.max_en_pantalla = 8; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: timeWait = 0; Globals.Z_DAMAGE = (Globals.Z_DAMAGE + 0.5); if (Globals.Z_DAMAGE > 5){ Globals.Z_DAMAGE = 7; }; Globals.P_BASICO = (Globals.P_BASICO + 1); Globals.P_MORDEDOR = (Globals.P_MORDEDOR + 1); Globals.P_BOMBA = (Globals.P_BOMBA + 0.3); Globals.Z_VIDA = (Globals.Z_VIDA + 0.5); total_zombies = (total_zombies + 2); zombieManager.datosZombies = new Array(total_zombies); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); if (zombieManager.max_en_pantalla > 10){ zombieManager.max_en_pantalla = 10; }; }; zombieManager.startWave(); itemManager.start(); } } }//package com.tanoku.MoreZombies
Section 111
//Modo_Historia_Survival (com.tanoku.MoreZombies.Modo_Historia_Survival) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_Historia_Survival { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; var total_zombies:Number;// = 0 public var numeroOleadas:int;// = 10 private var itemManager:ItemManager; private var contenedor:MovieClip; public var mc_cartel:carteles_juego; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; private var musicManager:MusicManager; public var m_iterations:Number;// = 10 private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 var juego; public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_Historia_Survival(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); musicManager = MusicManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; numeroOleadas = 10; total_zombies = 0; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function finalize(){ } public function finLogica():Boolean{ var _local1:Boolean; _local1 = false; if (logicaActiva){ if (oleada_actual > numeroOleadas){ trace("fin de logica"); _local1 = true; eDispatcher.dispatchEvent(new Event(END)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); }; }; return (_local1); } public function initialize(){ oleada_actual = 1; itemManager.tiempo_respawn = 5000; initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; Globals.OLEADA_FINAL = numeroOleadas; Globals.OLEADA_ACTUAL = 1; } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); if (oleada_actual == 1){ mc_cartel.cartel.info.text = "KILL ALL ZOMBIES!"; mc_cartel.cartel2.info.text = "KILL ALL ZOMBIES!"; juego.control_musica("FasterHarder"); } else { mc_cartel.cartel.info.text = ""; mc_cartel.cartel2.info.text = ""; }; zombieManager.playerObj.cartelFlotante((("Wave " + oleada_actual) + " incoming")); mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; if (oleada_actual == 1){ Configura_Oleada(); }; logicaActiva = true; itemManager.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } private function Siguiente_Oleada(){ oleada_actual++; Globals.OLEADA_ACTUAL = oleada_actual; Configura_Oleada(); } private function Configura_Oleada(){ switch (oleada_actual){ case 1: Globals.Z_DAMAGE = 5; Globals.P_BASICO = 10; Globals.P_MORDEDOR = 2; Globals.P_BOMBA = 0; Globals.Z_VELOCIDAD_MAX = 3.8; Globals.Z_VELOCIDAD_MIN = 3; Globals.Z_VIDA = 8; total_zombies = 25; zombieManager.datosZombies = new Array(total_zombies); zombieManager.oleada_inicial = 1; zombieManager.tiempo_respawn = 250; zombieManager.max_en_pantalla = 10; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: timeWait = 0; Globals.Z_DAMAGE = (Globals.Z_DAMAGE + 0.5); if (Globals.Z_DAMAGE > 12){ Globals.Z_DAMAGE = 12; }; Globals.P_BASICO = (Globals.P_BASICO + 3); Globals.P_MORDEDOR = (Globals.P_MORDEDOR + 2); Globals.P_BOMBA = (Globals.P_BOMBA + 1); Globals.Z_VIDA = (Globals.Z_VIDA + 0.5); total_zombies = (total_zombies + 2); zombieManager.datosZombies = new Array(total_zombies); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); if (zombieManager.max_en_pantalla > 10){ zombieManager.max_en_pantalla = 10; }; }; zombieManager.startWave(); itemManager.start(); } } }//package com.tanoku.MoreZombies
Section 112
//Modo_Historia_TimeAttack (com.tanoku.MoreZombies.Modo_Historia_TimeAttack) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_Historia_TimeAttack { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; var total_zombies:Number;// = 0 var countdownTimer:Timer; private var itemManager:ItemManager; private var contenedor:MovieClip; public var numero_zombies_ini:Number;// = 0 public var mc_cartel:carteles_juego; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; private var musicManager:MusicManager; public var m_iterations:Number;// = 10 private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var cuenta_atras:Number;// = 180 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 var juego; public var numero_zombies:Number;// = 120 public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_Historia_TimeAttack(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); musicManager = MusicManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; cuenta_atras = 180; numero_zombies_ini = 0; numero_zombies = 120; countdownTimer = new Timer(1000); total_zombies = 0; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function finLogica():Boolean{ var _local1:Boolean; var _local2:Number; _local1 = false; if (logicaActiva){ _local2 = (Globals.KILLS - numero_zombies_ini); Globals.ZOMBIES_RESTANTES = _local2; if (cuenta_atras <= 0){ if (_local2 >= numero_zombies){ trace("fin de logica VICTORIA"); _local1 = true; eDispatcher.dispatchEvent(new Event(END)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); } else { trace("fin de logica DERROTA"); _local1 = true; eDispatcher.dispatchEvent(new Event(LOOSE)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); }; }; }; return (_local1); } public function initialize(){ oleada_actual = 1; numero_zombies_ini = Globals.KILLS; Globals.ZOMBIES_RESTANTES = 0; itemManager.tiempo_respawn = 5000; initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; Globals.TIEMPO_RESTANTE = (cuenta_atras * 1000); countdownTimer.addEventListener(TimerEvent.TIMER, updateTime); Globals.OLEADA_FINAL = 0; Globals.OLEADA_ACTUAL = 1; numero_zombies_ini = Globals.KILLS; } function updateTime(_arg1:TimerEvent):void{ if (((!(Globals.GamePaused)) && ((logicaActiva == true)))){ cuenta_atras = (cuenta_atras - 1); Globals.TIEMPO_RESTANTE = (cuenta_atras * 1000); }; } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); if (oleada_actual == 1){ mc_cartel.cartel.info.text = "SURVIVE 3 MINUTES!"; mc_cartel.cartel2.info.text = "SURVIVE 3 MINUTES!"; juego.control_musica("BrokenDeck"); } else { mc_cartel.cartel.info.text = ""; mc_cartel.cartel2.info.text = ""; }; zombieManager.playerObj.cartelFlotante((("Wave " + oleada_actual) + " incoming")); mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); countdownTimer.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; if (oleada_actual == 1){ Configura_Oleada(); }; logicaActiva = true; itemManager.start(); countdownTimer.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } public function finalize(){ countdownTimer.removeEventListener(TimerEvent.TIMER, updateTime); } private function Siguiente_Oleada(){ oleada_actual++; Globals.OLEADA_ACTUAL = oleada_actual; Configura_Oleada(); } private function Configura_Oleada(){ switch (oleada_actual){ case 1: Globals.Z_DAMAGE = 1; Globals.P_BASICO = 10; Globals.P_MORDEDOR = 0; Globals.P_BOMBA = 0; Globals.Z_VELOCIDAD_MAX = 3; Globals.Z_VELOCIDAD_MIN = 2; Globals.Z_VIDA = 3; total_zombies = 15; zombieManager.datosZombies = new Array(total_zombies); zombieManager.oleada_inicial = 1; zombieManager.tiempo_respawn = 250; zombieManager.max_en_pantalla = 6; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: timeWait = 0; Globals.Z_DAMAGE = (Globals.Z_DAMAGE + 0.5); if (Globals.Z_DAMAGE > 5){ Globals.Z_DAMAGE = 5; }; Globals.P_BASICO = (Globals.P_BASICO + 1); Globals.P_MORDEDOR = (Globals.P_MORDEDOR + 1); Globals.P_BOMBA = (Globals.P_BOMBA + 0.3); Globals.Z_VIDA = (Globals.Z_VIDA + 0.3); total_zombies = (total_zombies + 2); zombieManager.datosZombies = new Array(total_zombies); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); if (zombieManager.max_en_pantalla > 10){ zombieManager.max_en_pantalla = 10; }; }; zombieManager.startWave(); itemManager.start(); } } }//package com.tanoku.MoreZombies
Section 113
//Modo_Survival (com.tanoku.MoreZombies.Modo_Survival) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_Survival { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; var total_zombies:Number;// = 0 private var itemManager:ItemManager; private var contenedor:MovieClip; public var mc_cartel:carteles_juego; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; private var musicManager:MusicManager; public var m_iterations:Number;// = 10 private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 var juego; public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_Survival(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); musicManager = MusicManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; total_zombies = 0; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function finalize(){ } public function finLogica():Boolean{ var _local1:Boolean; _local1 = false; if (logicaActiva){ }; return (_local1); } public function initialize(){ oleada_actual = 1; initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; Globals.OLEADA_FINAL = 0; Globals.OLEADA_ACTUAL = 1; } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); if (oleada_actual == 1){ mc_cartel.cartel.info.text = "SURVIVE!"; mc_cartel.cartel2.info.text = "SURVIVE!"; juego.control_musica(); } else { mc_cartel.cartel.info.text = ""; mc_cartel.cartel2.info.text = ""; }; zombieManager.playerObj.cartelFlotante((("Wave " + oleada_actual) + " incoming")); mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; if (oleada_actual == 1){ Configura_Oleada(); }; logicaActiva = true; itemManager.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } private function Siguiente_Oleada(){ oleada_actual++; Globals.OLEADA_ACTUAL = oleada_actual; Configura_Oleada(); } private function Configura_Oleada(){ switch (oleada_actual){ case 1: Globals.Z_DAMAGE = (5 * Globals.DIFICULTAD_PARTIDA); Globals.P_BASICO = 7; Globals.P_MORDEDOR = 3; Globals.P_BOMBA = 1; Globals.Z_VELOCIDAD_MAX = 1; Globals.Z_VELOCIDAD_MIN = 1; Globals.Z_VIDA = (3 * Globals.DIFICULTAD_PARTIDA); total_zombies = 10; zombieManager.datosZombies = new Array(total_zombies); zombieManager.oleada_inicial = 1; zombieManager.tiempo_respawn = 250; zombieManager.max_en_pantalla = 10; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: timeWait = 0; Globals.Z_VELOCIDAD_MAX = (Globals.Z_VELOCIDAD_MAX + 0.2); Globals.Z_VELOCIDAD_MIN = (Globals.Z_VELOCIDAD_MIN + 0.2); if (Globals.Z_VELOCIDAD_MAX > 4){ Globals.Z_VELOCIDAD_MAX = 4; }; if (Globals.Z_VELOCIDAD_MIN > 4){ Globals.Z_VELOCIDAD_MIN = 4; }; Globals.Z_VIDA = (Globals.Z_VIDA + (1 * Globals.DIFICULTAD_PARTIDA)); total_zombies = (total_zombies + 1); zombieManager.datosZombies = new Array(total_zombies); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); if (zombieManager.max_en_pantalla > 10){ zombieManager.max_en_pantalla = 10; }; }; zombieManager.startWave(); itemManager.start(); } } }//package com.tanoku.MoreZombies
Section 114
//Modo_TimeAttack (com.tanoku.MoreZombies.Modo_TimeAttack) package com.tanoku.MoreZombies { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import flash.utils.*; public class Modo_TimeAttack { public var bidon_01:Bidon; public var bidon_02:Bidon; public var carrito_hotdogs:Carrito; var total_zombies:Number;// = 0 var countdownTimer:Timer; public var mc_cartel:carteles_juego; private var itemManager:ItemManager; private var contenedor:MovieClip; public var logicaActiva:Boolean;// = false private var zombieManager:ZombieManager; public var m_timestep:Number;// = 0.0333333333333333 private var dificultad:int; public var m_world:b2World; public var enemyList:Array; public var m_iterations:Number;// = 10 private var initialized:Boolean;// = false public var timeEnd:Number;// = 0 public var cuenta_atras:Number;// = 30 public var mc_intefaz:MovieClip; public var timeWait:Number;// = 5000 var juego; public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var main_class:MovieClip; private var oleada_actual:int; public static const END:String = "end"; public static const LOOSE:String = "loose"; public function Modo_TimeAttack(_arg1:MovieClip, _arg2:int){ zombieManager = ZombieManager.getInstance(); itemManager = ItemManager.getInstance(); m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; initialized = false; timeWait = 5000; timeEnd = 0; logicaActiva = false; cuenta_atras = 30; countdownTimer = new Timer(1000); total_zombies = 0; super(); contenedor = _arg1; dificultad = _arg2; eDispatcher = new EventDispatcher(); } public function finalize(){ countdownTimer.removeEventListener(TimerEvent.TIMER, updateTime); } public function initialize(){ oleada_actual = 1; initialized = true; Globals.GameEnEspera = true; Globals.GameLoading = false; timeEnd = 0; Globals.TIEMPO_RESTANTE = (cuenta_atras * 1000); countdownTimer.addEventListener(TimerEvent.TIMER, updateTime); Globals.OLEADA_FINAL = 0; Globals.OLEADA_ACTUAL = 1; } public function finLogica():Boolean{ var _local1:Boolean; _local1 = false; if (logicaActiva){ if (cuenta_atras <= 0){ trace("fin de logica"); _local1 = true; eDispatcher.dispatchEvent(new Event(LOOSE)); zombieManager.active = false; logicaActiva = false; itemManager.stop(); countdownTimer.stop(); }; }; return (_local1); } function updateTime(_arg1:TimerEvent):void{ if (((!(Globals.GamePaused)) && ((logicaActiva == true)))){ cuenta_atras = (cuenta_atras - 1); Globals.TIME = (Globals.TIME + 1); Globals.TIEMPO_RESTANTE = (cuenta_atras * 1000); }; } public function update(){ if (Globals.ExitGame == true){ return (false); }; if (initialized == false){ initialize(); }; finLogica(); if ((((((Globals.GameLoaded == true)) && (Globals.GameEnEspera))) && ((Globals.GameOver == false)))){ if (timeEnd == 0){ timeEnd = (getTimer() + timeWait); mc_cartel = new carteles_juego(); if (oleada_actual == 1){ mc_cartel.cartel.info.text = "TIME ATTACK!"; mc_cartel.cartel2.info.text = "TIME ATTACK!"; juego.control_musica(""); } else { mc_cartel.cartel.info.text = ""; mc_cartel.cartel2.info.text = ""; cuenta_atras = (cuenta_atras + 15); Globals.TIME = (Globals.TIME + 15); Globals.TIEMPO_RESTANTE = (cuenta_atras * 1000); zombieManager.playerObj.cartelFlotante((("Wave " + oleada_actual) + " incoming")); }; mc_cartel.visible = true; mc_cartel.x = 0; mc_cartel.y = 0; mc_intefaz.addChild(mc_cartel); logicaActiva = false; itemManager.stop(); countdownTimer.stop(); }; if (getTimer() > timeEnd){ mc_intefaz.removeChild(mc_cartel); Globals.GameEnEspera = false; timeEnd = 0; if (oleada_actual == 1){ Configura_Oleada(); }; logicaActiva = true; itemManager.start(); countdownTimer.start(); }; }; zombieManager.active = true; if (logicaActiva == true){ if (((zombieManager.wave_finished) && ((logicaActiva == true)))){ Globals.GameEnEspera = true; Siguiente_Oleada(); }; }; } private function Siguiente_Oleada(){ oleada_actual++; Globals.OLEADA_ACTUAL = oleada_actual; Configura_Oleada(); } private function Configura_Oleada(){ switch (oleada_actual){ case 1: Globals.Z_DAMAGE = (5 * Globals.DIFICULTAD_PARTIDA); Globals.P_BASICO = 7; Globals.P_MORDEDOR = 3; Globals.P_BOMBA = 1; Globals.Z_VELOCIDAD_MAX = 1; Globals.Z_VELOCIDAD_MIN = 1; Globals.Z_VIDA = (3 * Globals.DIFICULTAD_PARTIDA); total_zombies = 10; zombieManager.datosZombies = new Array(total_zombies); zombieManager.oleada_inicial = 1; zombieManager.tiempo_respawn = 500; zombieManager.max_en_pantalla = 10; zombieManager.tipo_respawn = Globals.RADIAL_RESPAWN; break; default: timeWait = 1000; Globals.Z_VELOCIDAD_MAX = (Globals.Z_VELOCIDAD_MAX + 0.2); Globals.Z_VELOCIDAD_MIN = (Globals.Z_VELOCIDAD_MIN + 0.2); if (Globals.Z_VELOCIDAD_MAX > 4){ Globals.Z_VELOCIDAD_MAX = 4; }; if (Globals.Z_VELOCIDAD_MIN > 4){ Globals.Z_VELOCIDAD_MIN = 4; }; Globals.Z_VIDA = (Globals.Z_VIDA + (1 * Globals.DIFICULTAD_PARTIDA)); total_zombies = (total_zombies + 1); zombieManager.datosZombies = new Array(total_zombies); zombieManager.max_en_pantalla = (zombieManager.max_en_pantalla + 1); if (zombieManager.max_en_pantalla > 10){ zombieManager.max_en_pantalla = 10; }; }; zombieManager.startWave(); itemManager.start(); } } }//package com.tanoku.MoreZombies
Section 115
//MoreZombies (com.tanoku.MoreZombies.MoreZombies) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import gs.easing.*; import mochi.as3.*; import fl.transitions.*; import flash.net.*; import flash.text.*; import flash.ui.*; import fl.transitions.easing.*; public dynamic class MoreZombies extends MovieClip { private var pantalla_pelicula:pelicula; public var remove_event:Boolean;// = false private var myContextMenu:ContextMenu; public var fondo_:MovieClip; private var preloader:ThePreloader; private var mcGamerSafe:MovieClip; public var allowed:Boolean;// = false public var txt_denegado:TextField; private var pantalla_old; public var musicManager:MusicManager; public var domain:String;// = "" public var soundManager:SoundManager; private static var MENU_ITEM_1:String = "Tanoku"; private static var MENU_ITEM_2:String = "www.tanoku.com"; private static var fade_in:Tween; private static var fade_out:Tween; public static var fondo:MovieClip; public static var cursor:Cursor; public function MoreZombies(){ allowed = false; remove_event = false; domain = ""; super(); addFrameScript(0, frame1, 1, frame2, 3, frame4, 4, frame5); myContextMenu = new ContextMenu(); myContextMenu.hideBuiltInItems(); this.contextMenu = myContextMenu; } public function Validar(){ var _local1:Array; var _local2:String; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; trace("validar"); _local1 = new Array(""); _local2 = stage.loaderInfo.url; _local3 = (_local2.indexOf("://") + 3); _local4 = _local2.indexOf("/", _local3); domain = _local2.substring(_local3, _local4); _local5 = (domain.lastIndexOf(".") - 1); _local6 = (domain.lastIndexOf(".", _local5) + 1); domain = domain.substring(_local6, domain.length); allowed = false; _local7 = 0; while (_local7 < _local1.length) { trace((((("actual domain |" + domain) + "| (") + _local1[_local7]) + ")")); if (domain == _local1[_local7]){ allowed = true; _local7 = _local1.length; }; _local7++; }; allowed = true; if (allowed){ trace("allowed"); IniciarGamerSafe(); this.play(); } else { trace("denied"); txt_denegado.text = "access denied"; }; } private function loadAssets(_arg1:Event):void{ } private function manejarInicioSesion(_arg1:Event):void{ trace("gamersafe api cargada"); GamerSafe.api.hideStatusBar(); } public function Cargar_Sonidos():void{ soundManager = SoundManager.getInstance(); musicManager = MusicManager.getInstance(); musicManager.addLibrarySound(Groove, "Groove"); musicManager.addLibrarySound(Mashem, "Mashem"); musicManager.addLibrarySound(Blender, "Blender"); musicManager.addLibrarySound(BrokenDeck, "BrokenDeck"); musicManager.addLibrarySound(Gridiron, "Gridiron"); musicManager.addLibrarySound(FasterHarder, "FasterHarder"); soundManager.addLibrarySound(M9, "M9"); soundManager.addLibrarySound(USP, "USP"); soundManager.addLibrarySound(DesertEagle, "DesertEagle"); soundManager.addLibrarySound(ColtPython, "ColtPython"); soundManager.addLibrarySound(SPAS12, "SPAS12"); soundManager.addLibrarySound(Winchester, "Winchester"); soundManager.addLibrarySound(Stinger, "Stinger"); soundManager.addLibrarySound(AITSO, "AITSO"); soundManager.addLibrarySound(Stingermisile, "Stingermisile"); soundManager.addLibrarySound(Uzi, "Uzi"); soundManager.addLibrarySound(P90, "P90"); soundManager.addLibrarySound(MP5, "MP5"); soundManager.addLibrarySound(AK47, "AK47"); soundManager.addLibrarySound(M16, "M16"); soundManager.addLibrarySound(M249, "M249"); soundManager.addLibrarySound(M60, "M60"); soundManager.addLibrarySound(Minigun, "Minigun"); soundManager.addLibrarySound(Cranium, "Cranium"); soundManager.addLibrarySound(casquillo_metal_01, "casquillo_metal_01"); soundManager.addLibrarySound(casquillo_metal_02, "casquillo_metal_02"); soundManager.addLibrarySound(casquillo_metal_03, "casquillo_metal_03"); soundManager.addLibrarySound(casquillo_plastico_01, "casquillo_plastico_01"); soundManager.addLibrarySound(casquillo_plastico_02, "casquillo_plastico_02"); soundManager.addLibrarySound(casquillo_plastico_03, "casquillo_plastico_03"); soundManager.addLibrarySound(woosh_corto_01, "woosh_corto_01"); soundManager.addLibrarySound(woosh_corto_02, "woosh_corto_02"); soundManager.addLibrarySound(woosh_medio_01, "woosh_medio_01"); soundManager.addLibrarySound(woosh_medio_02, "woosh_medio_02"); soundManager.addLibrarySound(woosh_largo_01, "woosh_largo_01"); soundManager.addLibrarySound(woosh_largo_02, "woosh_largo_02"); soundManager.addLibrarySound(GranadaExplosion, "GranadaExplosion"); soundManager.addLibrarySound(ExplosionGrande, "ExplosionGrande"); soundManager.addLibrarySound(Extintor, "Extintor"); soundManager.addLibrarySound(Motosierra, "Motosierra"); soundManager.addLibrarySound(Lanzallamas, "Lanzallamas"); soundManager.addLibrarySound(ice_break, "ice_break"); soundManager.addLibrarySound(freeze, "freeze"); soundManager.addLibrarySound(freezer_mine, "freezer_mine"); soundManager.addLibrarySound(impacto_bidon_01, "impacto_bidon_01"); soundManager.addLibrarySound(impacto_bidon_02, "impacto_bidon_02"); soundManager.addLibrarySound(bidon_destruir, "bidon_destruir"); soundManager.addLibrarySound(impacto_carrito_01, "impacto_carrito_01"); soundManager.addLibrarySound(impacto_carrito_02, "impacto_carrito_02"); soundManager.addLibrarySound(caida_01, "caida_01"); soundManager.addLibrarySound(caida_02, "caida_02"); soundManager.addLibrarySound(amputa_cabeza, "amputa_cabeza"); soundManager.addLibrarySound(head_shot, "head_shot"); soundManager.addLibrarySound(amputa_mitad_01, "amputa_mitad_01"); soundManager.addLibrarySound(amputa_mitad_02, "amputa_mitad_02"); soundManager.addLibrarySound(zatoichi, "zatoichi"); soundManager.addLibrarySound(player_damage, "player_damage"); soundManager.addLibrarySound(mordisco_zombie, "mordisco_zombie"); soundManager.addLibrarySound(zombie_arde, "zombie_arde"); soundManager.addLibrarySound(chorro_sangre, "chorro_sangre"); soundManager.addLibrarySound(zombie_damage_01, "zombie_damage_01"); soundManager.addLibrarySound(zombie_damage_02, "zombie_damage_02"); soundManager.addLibrarySound(zombie_pain1, "zombie_pain1"); soundManager.addLibrarySound(zombie_pain2, "zombie_pain2"); soundManager.addLibrarySound(zombie_pain3, "zombie_pain3"); soundManager.addLibrarySound(zombie_pain4, "zombie_pain4"); soundManager.addLibrarySound(zombie_pain5, "zombie_pain5"); soundManager.addLibrarySound(player_zafarse, "player_zafarse"); soundManager.addLibrarySound(trofeo, "trofeo"); soundManager.addLibrarySound(victoria, "victoria"); soundManager.addLibrarySound(gameover, "gameover"); soundManager.addLibrarySound(item, "item"); trace(("musica activa" + Globals.MUSICA_ACTIVA)); musicManager.Activo = Globals.MUSICA_ACTIVA; trace(("sonido activo" + Globals.SONIDO_ACTIVO)); soundManager.Activo = Globals.SONIDO_ACTIVO; } public function cierra_pelicula(){ removeChild(pantalla_pelicula); pantalla_pelicula = null; } private function onFinishTween():void{ removeChild(pantalla_old); pantalla_old = null; } public function Preloader(){ trace("preloading"); Globals.GamePreloading = true; preloader = new ThePreloader(474, this.loaderInfo); stage.addChild(preloader); preloader.addEventListener("loadComplete", loadAssets); preloader.addEventListener("preloaderFinished", showSponsors); } public function abre_pelicula(_arg1:int){ pantalla_pelicula = new pelicula(_arg1); pantalla_pelicula.main_class = this; addChild(pantalla_pelicula); } private function manejarErrorGamerSafe(_arg1:Event):void{ trace("gamersafe error de red"); } private function manejarErrorGAmerSafe(_arg1:Event):void{ trace("error red gamersafe"); } public function Start(){ trace("start game"); stop(); MochiServices.connect("2af61460368dde70", this); Globals.saveManager.load(); if (Globals.PLAYER_NAME == ""){ trace("pedir nombre de jugador"); }; stage.quality = StageQuality.BEST; Cargar_Sonidos(); cursor = new Cursor(stage); fondo = fondo_; abre_pantalla(new principal(), "pelicula"); } private function addCustomMenuItems():void{ var _local1:ContextMenuBuiltInItems; var _local2:ContextMenuItem; var _local3:ContextMenuItem; myContextMenu.hideBuiltInItems(); _local1 = myContextMenu.builtInItems; _local1.print = false; _local2 = new ContextMenuItem(MENU_ITEM_1); myContextMenu.customItems.push(_local2); _local3 = new ContextMenuItem(MENU_ITEM_2); myContextMenu.customItems.push(_local3); _local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuItemSelectHandler); _local3.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, menuItemSelectHandler); } function frame4(){ stop(); Intros(); } public function cierra_pantalla(_arg1, _arg2:String=""){ if (_arg1){ if (_arg2 == ""){ removeChild(_arg1); _arg1 = null; }; if (_arg2 == "pelicula"){ removeChild(_arg1); _arg1 = null; }; if (_arg2 == "cortina"){ TweenLite.to(_arg1, 1, {y:-450, onComplete:onFinishTween}); pantalla_old = _arg1; }; }; } function frame2(){ stop(); Preloader(); } function frame5(){ stop(); Start(); } function frame1(){ MochiBot.track(this, "2bc45df0"); stop(); Validar(); } private function manejarCompraObjeto(_arg1:Event):void{ Globals.saveManager.update(); } private function ActualizarEstadoPartidaGuardada():void{ } public function Intros(){ stop(); trace("Intro"); } public function abre_pantalla(_arg1, _arg2:String=""){ if (_arg2 == "pelicula"){ }; if (_arg2 == "cortina"){ _arg1.y = -450; }; addChild(_arg1); _arg1.main_class = this; if (_arg2 == "pelicula"){ }; if (_arg2 == "cortina"){ TweenLite.to(_arg1, 1, {y:0}); }; } private function menuSelectHandler(_arg1:ContextMenuEvent):void{ } private function removeDefaultItems():void{ } private function showSponsors(_arg1:Event):void{ Globals.GamePreloading = false; stage.removeChild(preloader); trace("end preloading"); trace("show sponsors"); gotoAndStop(4); } private function menuItemSelectHandler(_arg1:ContextMenuEvent):void{ var _local2:URLRequest; switch (_arg1.target.caption){ case MENU_ITEM_1: trace("item 1 triggered"); break; case MENU_ITEM_2: trace("item 2 triggered"); _local2 = new URLRequest("http://tanoku.com/eng/flash/index.html"); navigateToURL(_local2, "_blank"); break; }; } public function IniciarGamerSafe(){ trace("crear gaersafe"); } private function manejarIngresoGamerSafe(_arg1:Event):void{ trace(("usuario validado " + GamerSafe.api.username)); trace(("usuario savegame " + GamerSafe.api.savedGame)); Globals.saveManager.load(); ActualizarEstadoPartidaGuardada(); } public static function abrirWeb(_arg1:String){ var _local2:URLRequest; _local2 = new URLRequest(_arg1); navigateToURL(_local2); } } }//package com.tanoku.MoreZombies
Section 116
//opciones (com.tanoku.MoreZombies.opciones) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import com.cheezeworld.utils.*; import flash.text.*; public class opciones extends MovieClip { private var panel; public var b_blood_off:MovieClip; public var b_quality_med:MovieClip; public var t_up:TextField; public var b_s_slot1:SimpleButton; public var b_s_slot3:SimpleButton; public var b_s_slot2:SimpleButton; public var b_sound_on:MovieClip; public var t_slot1:TextField; public var t_slot2:TextField; public var t_slot3:TextField; public var b_s_pause:SimpleButton; public var b_s_right:SimpleButton; public var t_slot4:TextField; public var b_s_slot4:SimpleButton; public var t_right:TextField; public var t_pause:TextField; public var b_sound_off:MovieClip; public var b_back:SimpleButton; public var b_music_off:MovieClip; private var next_tecla; public var b_s_left:SimpleButton; public var t_left:TextField; private var musica:Boolean; public var b_reset:SimpleButton; public var calidad:MovieClip; public var t_a_left:TextField; public var b_s_a_right:SimpleButton; public var t_switch:TextField; public var b_s_down:SimpleButton; public var main_class:MovieClip; public var b_music_on:MovieClip; public var b_blood_on:MovieClip; public var t_down:TextField; public var soundManager:SoundManager; public var b_quality_high:MovieClip; public var b_s_up:SimpleButton; public var b_s_a_left:SimpleButton; public var b_quality_low:MovieClip; public var b_s_switch:SimpleButton; public var musicManager:MusicManager; public var b_s_melee:SimpleButton; private var sonido:Boolean; public var t_melee:TextField; public var t_a_right:TextField; public function opciones(){ soundManager = SoundManager.getInstance(); musicManager = MusicManager.getInstance(); musica = Globals.MUSICA_ACTIVA; sonido = Globals.SONIDO_ACTIVO; super(); b_music_on.addEventListener(MouseEvent.CLICK, on_button_clicked); b_music_off.addEventListener(MouseEvent.CLICK, on_button_clicked); b_sound_on.addEventListener(MouseEvent.CLICK, on_button_clicked); b_sound_off.addEventListener(MouseEvent.CLICK, on_button_clicked); b_blood_on.addEventListener(MouseEvent.CLICK, on_button_clicked); b_blood_off.addEventListener(MouseEvent.CLICK, on_button_clicked); b_quality_low.addEventListener(MouseEvent.CLICK, on_button_clicked); b_quality_med.addEventListener(MouseEvent.CLICK, on_button_clicked); b_quality_high.addEventListener(MouseEvent.CLICK, on_button_clicked); b_quality_low.addEventListener(MouseEvent.MOUSE_MOVE, on_button_over); b_quality_med.addEventListener(MouseEvent.MOUSE_MOVE, on_button_over); b_quality_high.addEventListener(MouseEvent.MOUSE_MOVE, on_button_over); b_quality_low.addEventListener(MouseEvent.MOUSE_OUT, on_mouse_out); b_quality_med.addEventListener(MouseEvent.MOUSE_OUT, on_mouse_out); b_quality_high.addEventListener(MouseEvent.MOUSE_OUT, on_mouse_out); calidad.alpha = 1; calidad.visible = false; b_reset.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_left.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_right.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_up.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_down.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_a_left.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_a_right.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_melee.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_slot1.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_slot2.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_slot3.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_slot4.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_switch.addEventListener(MouseEvent.CLICK, on_button_clicked); b_s_pause.addEventListener(MouseEvent.CLICK, on_button_clicked); b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function on_mouse_out(_arg1:MouseEvent){ calidad.visible = false; } public function control_estado(){ switch (musica){ case true: b_music_on.gotoAndStop(2); b_music_off.gotoAndStop(1); break; case false: b_music_on.gotoAndStop(1); b_music_off.gotoAndStop(2); break; }; switch (sonido){ case true: b_sound_on.gotoAndStop(2); b_sound_off.gotoAndStop(1); break; case false: b_sound_on.gotoAndStop(1); b_sound_off.gotoAndStop(2); break; }; switch (Globals.SANGRE_ACTIVA){ case true: b_blood_on.gotoAndStop(2); b_blood_off.gotoAndStop(1); break; case false: b_blood_on.gotoAndStop(1); b_blood_off.gotoAndStop(2); break; }; switch (Globals.CALIDAD){ case "LOW": b_quality_low.gotoAndStop(2); b_quality_med.gotoAndStop(1); b_quality_high.gotoAndStop(1); break; case "MEDIUM": b_quality_low.gotoAndStop(1); b_quality_med.gotoAndStop(2); b_quality_high.gotoAndStop(1); break; case "HIGH": b_quality_low.gotoAndStop(1); b_quality_med.gotoAndStop(1); b_quality_high.gotoAndStop(2); break; case "BEST": b_quality_low.gotoAndStop(1); b_quality_med.gotoAndStop(1); b_quality_high.gotoAndStop(2); break; }; t_left.text = Input.instance.getKeyString(Globals.KEY_MOVE_LEFT); t_right.text = Input.instance.getKeyString(Globals.KEY_MOVE_RIGHT); t_up.text = Input.instance.getKeyString(Globals.KEY_MOVE_UP); t_down.text = Input.instance.getKeyString(Globals.KEY_MOVE_DOWN); t_a_left.text = Input.instance.getKeyString(Globals.KEY_ATTACK_LEFT); t_a_right.text = Input.instance.getKeyString(Globals.KEY_ATTACK_RIGHT); t_melee.text = Input.instance.getKeyString(Globals.KEY_SELECT_MELEE); t_slot1.text = Input.instance.getKeyString(Globals.KEY_SELECT_SLOT1); t_slot2.text = Input.instance.getKeyString(Globals.KEY_SELECT_SLOT2); t_slot3.text = Input.instance.getKeyString(Globals.KEY_SELECT_SLOT3); t_slot4.text = Input.instance.getKeyString(Globals.KEY_SELECT_SLOT4); t_switch.text = Input.instance.getKeyString(Globals.KEY_SWITCH); t_pause.text = Input.instance.getKeyString(Globals.KEY_PAUSE); } private function keyRelease(_arg1:KeyboardEvent):void{ switch (next_tecla){ case "left": Globals.KEY_MOVE_LEFT = _arg1.keyCode; break; case "right": Globals.KEY_MOVE_RIGHT = _arg1.keyCode; break; case "up": Globals.KEY_MOVE_UP = _arg1.keyCode; break; case "down": Globals.KEY_MOVE_DOWN = _arg1.keyCode; break; case "a_left": Globals.KEY_ATTACK_LEFT = _arg1.keyCode; break; case "a_right": Globals.KEY_ATTACK_RIGHT = _arg1.keyCode; break; case "s_melee": Globals.KEY_SELECT_MELEE = _arg1.keyCode; break; case "s_slot1": Globals.KEY_SELECT_SLOT1 = _arg1.keyCode; break; case "s_slot2": Globals.KEY_SELECT_SLOT2 = _arg1.keyCode; break; case "s_slot3": Globals.KEY_SELECT_SLOT3 = _arg1.keyCode; break; case "s_slot4": Globals.KEY_SELECT_SLOT4 = _arg1.keyCode; break; case "switch": Globals.KEY_SWITCH = _arg1.keyCode; break; case "pause": Globals.KEY_PAUSE = _arg1.keyCode; break; }; stage.removeEventListener(KeyboardEvent.KEY_UP, keyRelease, false); removeChild(panel); control_estado(); } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.currentTarget.name){ case "b_music_on": musica = true; Globals.MUSICA_ACTIVA = true; musicManager.unmuteAllSounds(); musicManager.Activo = Globals.MUSICA_ACTIVA; if (Globals.currentMusic == "Mashem"){ musicManager.playSound(Globals.currentMusic, Globals.VOLUMEN_MUSICA, 0, 99); } else { musicManager.playSound(Globals.currentMusic, Globals.VOLUMEN_MUSICA, 0); }; control_estado(); break; case "b_music_off": musica = false; Globals.MUSICA_ACTIVA = false; musicManager.muteAllSounds(); musicManager.Activo = Globals.MUSICA_ACTIVA; musicManager.stopSound(Globals.currentMusic); control_estado(); break; case "b_sound_on": sonido = true; Globals.SONIDO_ACTIVO = true; soundManager.unmuteAllSounds(); soundManager.Activo = Globals.SONIDO_ACTIVO; control_estado(); break; case "b_sound_off": sonido = false; Globals.SONIDO_ACTIVO = false; soundManager.muteAllSounds(); soundManager.Activo = Globals.SONIDO_ACTIVO; control_estado(); break; case "b_blood_on": Globals.SANGRE_ACTIVA = true; control_estado(); break; case "b_blood_off": Globals.SANGRE_ACTIVA = false; control_estado(); break; case "b_quality_low": Globals.CALIDAD = "LOW"; control_estado(); break; case "b_quality_med": Globals.CALIDAD = "MEDIUM"; control_estado(); break; case "b_quality_high": Globals.CALIDAD = "HIGH"; control_estado(); break; case "b_reset": reset_keyboard(); control_estado(); break; case "b_s_left": setup_tecla("left", " MOVE LEFT"); break; case "b_s_right": setup_tecla("right", " MOVE RIGHT"); break; case "b_s_up": setup_tecla("up", " MOVE UP"); break; case "b_s_down": setup_tecla("down", " MOVE DOWN"); break; case "b_s_a_left": setup_tecla("a_left", " ATTACK LEFT"); break; case "b_s_a_right": setup_tecla("a_right", " ATTACK RIGHT"); break; case "b_s_melee": setup_tecla("s_melee", " SELECT MELEE"); break; case "b_s_slot1": setup_tecla("s_slot1", " SELECT SLOT 1"); break; case "b_s_slot2": setup_tecla("s_slot2", " SELECT SLOT 2"); break; case "b_s_slot3": setup_tecla("s_slot3", " SELECT SLOT 3"); break; case "b_s_slot4": setup_tecla("s_slot4", " SELECT SLOT 4"); break; case "b_s_switch": setup_tecla("switch", " SWITCH WEAPON"); break; case "b_s_pause": setup_tecla("pause", " PAUSE GAME"); break; case "b_back": main_class.cierra_pantalla(this, "cortina"); Globals.saveManager.save(); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } private function onEnterFrame(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, onEnterFrame); Input.instance.activate(main_class.stage); control_estado(); } function setup_tecla(_arg1, _arg2:String){ panel = new panel_detectar_tecla(); addChild(panel); panel.texto.text = _arg2; next_tecla = _arg1; stage.addEventListener(KeyboardEvent.KEY_UP, keyRelease, false, 0, true); } function reset_keyboard(){ Globals.KEY_MOVE_LEFT = KeyCode.A; Globals.KEY_MOVE_RIGHT = KeyCode.D; Globals.KEY_MOVE_UP = KeyCode.W; Globals.KEY_MOVE_DOWN = KeyCode.S; Globals.KEY_ATTACK_LEFT = KeyCode.K; Globals.KEY_ATTACK_RIGHT = KeyCode.L; Globals.KEY_SELECT_MELEE = KeyCode.ONE; Globals.KEY_SELECT_SLOT1 = KeyCode.TWO; Globals.KEY_SELECT_SLOT2 = KeyCode.THREE; Globals.KEY_SELECT_SLOT3 = KeyCode.FOUR; Globals.KEY_SELECT_SLOT4 = KeyCode.FIVE; Globals.KEY_SWITCH = KeyCode.SPACEBAR; Globals.KEY_PAUSE = KeyCode.P; } public function on_button_over(_arg1:MouseEvent){ calidad.visible = true; switch (_arg1.target.name){ case "b_quality_low": calidad.gotoAndStop(3); break; case "b_quality_med": calidad.gotoAndStop(2); break; case "b_quality_high": calidad.gotoAndStop(1); break; }; } } }//package com.tanoku.MoreZombies
Section 117
//ParalaxManager (com.tanoku.MoreZombies.ParalaxManager) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; public class ParalaxManager { public var layer_1:MovieClip; public var layer_mc:MovieClip; public var layer_3:MovieClip; public var layer_2:MovieClip; public var dif_layer_2:Number; public var dif_layer_3:Number; public var camara_:Camara; public var ancho_layer_2:Number; public var ancho_layer_3:Number; public var ancho_mapa:Number; public var active:Boolean;// = false public var alto_mapa:Number; public static var instance:ParalaxManager; public function ParalaxManager(_arg1:SingletonEnforcer){ active = false; super(); } public function stop(){ } public function update(){ if (active){ if (layer_2 != null){ sincroniza(layer_2, dif_layer_2, ancho_layer_2); }; if (layer_3 != null){ sincroniza(layer_3, dif_layer_3, ancho_layer_3); }; }; } public function clear(){ layer_mc = null; layer_1 = null; layer_2 = null; dif_layer_2 = 0; ancho_layer_2 = 0; layer_3 = null; dif_layer_3 = 0; ancho_layer_3 = 0; } public function finalize(){ instance = null; } public function start(){ layer_mc.visible = true; if (layer_3 != null){ layer_mc.addChild(layer_3); }; if (layer_2 != null){ layer_mc.addChild(layer_2); }; if (layer_1 != null){ layer_mc.addChild(layer_1); if (ancho_layer_2 == 0){ ancho_layer_2 = layer_2.width; }; if (dif_layer_2 == 0){ dif_layer_2 = (layer_1.width - ancho_layer_2); }; if (layer_3 != null){ if (ancho_layer_3 == 0){ ancho_layer_3 = layer_3.width; }; if (dif_layer_3 == 0){ dif_layer_3 = (layer_1.width - ancho_layer_3); }; }; }; active = true; } public function sincroniza(_arg1, _arg2, _arg3){ if (Globals.leftLimit){ _arg1.x = 0; } else { if (Globals.rightLimit){ _arg1.x = (layer_1.width - _arg3); } else { _arg1.x = (_arg2 * (camara_.porcentaje_x / 100)); }; }; } public static function getInstance():ParalaxManager{ if (instance == null){ instance = new ParalaxManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 118
//pausa (com.tanoku.MoreZombies.pausa) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.text.*; public class pausa extends MovieClip { public var b_main:MovieClip; public var currentMenu:int;// = 1 public var main_class:MovieClip; public var b_armory:MovieClip; public var b_return:MovieClip; public var b_options:MovieClip; public var musicManager:MusicManager; public function pausa(){ currentMenu = 1; musicManager = MusicManager.getInstance(); super(); b_return.addEventListener(MouseEvent.CLICK, on_button_clicked); b_armory.addEventListener(MouseEvent.CLICK, on_button_clicked); b_options.addEventListener(MouseEvent.CLICK, on_button_clicked); b_main.addEventListener(MouseEvent.CLICK, on_button_clicked); b_return.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_armory.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_options.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); b_main.addEventListener(MouseEvent.MOUSE_OVER, on_button_over); Globals.GamePaused_Screen = true; Globals.ExitGame = false; MoreZombies.cursor.Activo = true; MoreZombies.cursor.visible = true; addEventListener(Event.ENTER_FRAME, onEnterFrame); estado_menu(); } public function selecciona_opcion(_arg1:int){ switch (_arg1){ case 1: MoreZombies.cursor.Activo = false; MoreZombies.cursor.visible = false; finalize(); main_class.cierra_pantalla(this); Globals.GamePaused = false; Globals.GamePaused_Screen = false; break; case 2: main_class.abre_pantalla(new armeria(), "cortina"); break; case 3: main_class.abre_pantalla(new opciones(), "cortina"); break; case 4: finalize(); main_class.cierra_pantalla(this); main_class.abre_pantalla(new principal(), "pelicula"); Globals.ExitGame = true; break; }; } public function finalize(){ stage.removeEventListener(KeyboardEvent.KEY_UP, keyReleasePause); removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function keyReleasePause(_arg1:KeyboardEvent):void{ switch (_arg1.keyCode){ case 38: currentMenu = (currentMenu - 1); if (currentMenu <= 0){ currentMenu = 4; }; break; case 40: currentMenu = (currentMenu + 1); if (currentMenu >= 5){ currentMenu = 1; }; break; case 13: switch (currentMenu){ case 1: selecciona_opcion(1); break; case 2: selecciona_opcion(2); break; case 3: selecciona_opcion(3); break; case 4: selecciona_opcion(4); break; }; break; default: trace(_arg1.keyCode); }; } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ case "b_return": currentMenu = 1; break; case "b_armory": currentMenu = 2; break; case "b_options": currentMenu = 3; break; case "b_main": currentMenu = 4; break; }; } public function estado_menu(){ b_return.gotoAndStop(1); b_armory.gotoAndStop(1); b_options.gotoAndStop(1); b_main.gotoAndStop(1); if (currentMenu == 1){ b_return.gotoAndStop(2); }; if (currentMenu == 2){ b_armory.gotoAndStop(2); }; if (currentMenu == 3){ b_options.gotoAndStop(2); }; if (currentMenu == 4){ b_main.gotoAndStop(2); }; } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ case "b_return": selecciona_opcion(1); break; case "b_armory": selecciona_opcion(2); break; case "b_options": selecciona_opcion(3); break; case "b_main": selecciona_opcion(4); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } private function onEnterFrame(_arg1:Event):void{ estado_menu(); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleasePause, false, 0, true); } } }//package com.tanoku.MoreZombies
Section 119
//pelicula (com.tanoku.MoreZombies.pelicula) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.text.*; public class pelicula extends MovieClip { private var peliculaMc:MovieClip; public var indice_pelicula:int; private var boton_skip:SimpleButton; public var main_class:MovieClip; private var musicManager:MusicManager; public function pelicula(_arg1:int){ musicManager = MusicManager.getInstance(); super(); indice_pelicula = _arg1; musicManager.stopAllSounds(true); Globals.currentMusic = "Groove"; musicManager.playSound(Globals.currentMusic, 1, 0, 99); switch (indice_pelicula){ case 1: peliculaMc = new escena1(); break; case 2: peliculaMc = new escena2(); break; case 3: peliculaMc = new escena3(); break; case 4: peliculaMc = new escena4(); break; case 5: peliculaMc = new escena5(); break; default: trace("error pelicula"); }; addChild(peliculaMc); boton_skip = new btn_skip(); boton_skip.x = 738; boton_skip.y = 414; boton_skip.name = "boton_skip"; addChild(boton_skip); boton_skip.addEventListener(MouseEvent.CLICK, manejarClickSkip); addEventListener(Event.ENTER_FRAME, manejarEnterFrame); } private function manejarClickSkip(_arg1:MouseEvent):void{ trace("saltar intro"); fin_pelicula(); } private function manejarEnterFrame(_arg1:Event):void{ if (peliculaMc.currentFrame >= peliculaMc.totalFrames){ fin_pelicula(); }; } public function fin_pelicula(){ var _local1:Juego; trace(("fin pelicula " + indice_pelicula)); removeEventListener(Event.ENTER_FRAME, manejarEnterFrame); boton_skip.removeEventListener(MouseEvent.CLICK, manejarClickSkip); if (indice_pelicula <= 4){ _local1 = new Juego(main_class); _local1.main_class = main_class; _local1.initialize(); main_class.abre_pantalla(new loading()); } else { musicManager.stopAllSounds(true); main_class.abre_pantalla(new puntuacion(), "cortina"); }; main_class.cierra_pelicula(); } } }//package com.tanoku.MoreZombies
Section 120
//Player (com.tanoku.MoreZombies.Player) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import com.cheezeworld.utils.*; import flash.geom.*; import flash.utils.*; import flash.text.*; public class Player extends MovieClip { public const ANDAR:int = 15; const STINGER:int = 17; const DISPARA_HOMBRO:int = 8; const LANZA_GRANADA:int = 9; const DIE:int = 14; const AITSO:int = 18; const FREEZED:int = 19; const VICTORIA:int = 21; public const QUIETO:int = 0; const MELEE_01:int = 21; const MELEE_02:int = 22; const MELEE_03:int = 23; const MELEE_04:int = 24; const LANZA_MINA:int = 10; const MORDIDO:int = 16; const DAM_1:int = 13; const DISPARA_AUTOMATICA:int = 7; const ANDAR_INV:int = 22; const ATACA:int = 2; const DETONA:int = 11; public const CORRER:int = 1; const DIE_FREEZED:int = 20; const DISPARA_MANUAL:int = 6; const CORRER_INV:int = 12; public var suavizar_movimiento_camara:Boolean;// = false public var limite_vertical:Boolean;// = false private var xvel:Number;// = 0 private var current_animation:String; public var enemyList:Array; public var m_iterations:Number;// = 10 public var b:b2Body; public var fdir;// = 0 public var moviendose:Boolean;// = false public var layer_ground_bmd:BitmapData; public var bited:Boolean;// = false public var zombieBitting:Object;// = null public var sonidoEnBucle:String;// = "" private var yvel:Number;// = 0 public var estado_actual:int;// = -1 private var adir;// = 0 private var contenedor:MovieClip; public var layer_ground_bm:Bitmap; public var dir;// = 0 public var remove:Boolean;// = false public var zafandose:Boolean;// = false public var m_timestep:Number;// = 0.0333333333333333 public var Atacar:Boolean;// = false public var info:TextField; public var contadorMordiscos:Number;// = 0 public var multiplicador:Number;// = 1 private var max_ancho:int; public var freezed:Boolean;// = false public var logica; private var _input:Input; public var interfaz; public var Atacando:Boolean;// = false public var eDispatcher:EventDispatcher; public var m_phys_scale:Number;// = 30 public var alive:Boolean;// = true public var retrocesoCombo:Number;// = 0 public var life:int;// = 100 private var next_animation:String; public var tipo:Number;// = -1 public var unfreeze_time:Number;// = 0 public var m_world:b2World; public var rango:int;// = 0 public var torso_actual:int;// = 0 private var depthManager:DepthManager; private var _wait_animation:Boolean;// = false public var achievementManager:AchievementManager; public var arma_actual:int;// = 0 public var combo_delay:int;// = 500 public var currentCombo:int;// = 0 public var body:MovieClip; private var vel:Number;// = 8 public var lastTimeBited:Number;// = 0 public var soundManager:SoundManager; public var muertes:int;// = 0 public var puntuacion:Number;// = 0 public var canMove:Boolean;// = true public var layer_ground_mc:MovieClip; private var max_alto:int; public var encadenar_combo:Boolean;// = false private var state_;// = 0 public var weaponManager:WeaponManager; private var _stage; public static const UPDATE:String = "update"; public static const DIES:String = "die"; public function Player(_arg1, _arg2:int, _arg3:int, _arg4:MovieClip):void{ m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; dir = 0; fdir = 0; adir = 0; xvel = 0; yvel = 0; state_ = 0; _input = Input.instance; vel = 8; remove = false; depthManager = DepthManager.getInstance(); weaponManager = WeaponManager.getInstance(); soundManager = SoundManager.getInstance(); achievementManager = AchievementManager.getInstance(); _wait_animation = false; bited = false; canMove = true; contadorMordiscos = 0; zafandose = false; zombieBitting = null; currentCombo = 0; moviendose = false; suavizar_movimiento_camara = false; torso_actual = 0; arma_actual = 0; estado_actual = -1; life = 100; alive = true; Atacar = false; puntuacion = 0; multiplicador = 1; muertes = 0; rango = 0; tipo = -1; lastTimeBited = 0; encadenar_combo = false; combo_delay = 500; limite_vertical = false; unfreeze_time = 0; freezed = false; Atacando = false; sonidoEnBucle = ""; retrocesoCombo = 0; super(); stop(); max_ancho = _arg2; max_alto = _arg3; contenedor = _arg4; state_ = QUIETO; dir = Globals.DER; _stage = _arg1; Input.instance.activate(_arg1); } public function cargar_municion():String{ var _local1:Array; var _local2:String; var _local3:int; var _local4:int; _local1 = new Array(); _local2 = ""; _local3 = 0; while (_local3 < weaponManager.weaponList.length) { if (weaponManager.weaponList[_local3] != null){ if (weaponManager.weaponList[_local3].ammo == true){ if (((!((weaponManager.weaponList[_local3].clip == 0))) && ((weaponManager.weaponList[_local3].current_ammo < weaponManager.weaponList[_local3].max_ammo)))){ _local1.push(weaponManager.weaponList[_local3]); }; }; }; _local3++; }; if (_local1.length > 0){ _local4 = (Math.random() * _local1.length); _local1[_local4].current_ammo = (_local1[_local4].current_ammo + _local1[_local4].clip); if (_local1[_local4].current_ammo > _local1[_local4].max_ammo){ _local1[_local4].current_ammo = _local1[_local4].max_ammo; }; _local2 = (_local1[_local4].name + " AMMO"); }; return (_local2); } public function finalize(){ trace("finalize player"); if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; logica.eDispatcher.removeEventListener("end", LogicaEnd); logica.eDispatcher.removeEventListener("loose", LogicaLoose); removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function detonate(_arg1:Weapon=null){ var _local2:int; var _local3:Object; _local2 = weaponManager.currentWeapon; _local3 = weaponManager.weaponList[_local2].carga_explosiva; if (_local3 != null){ weaponManager.weaponList[_local2].index = weaponManager.weaponList[_local2].old_frame; weaponManager.weaponList[_local2].carga_explosiva.detonate(); weaponManager.weaponList[_local2].carga_explosiva = null; } else { trace("no hay carga plantada"); }; } public function siguiente_estado(_arg1:int=0):void{ if (weaponManager.currentWeapon == 0){ encadenar_combo = false; Atacar = false; combo_delay = 200; if (_input.isKeyInBuffer(Globals.KEY_ATTACK_RIGHT, 0, combo_delay)){ encadenar_combo = true; dir = Globals.DER; adir = Globals.DER; Atacar = true; }; if (_input.isKeyInBuffer(Globals.KEY_ATTACK_LEFT, 0, combo_delay)){ encadenar_combo = true; dir = Globals.IZQ; adir = Globals.IZQ; Atacar = true; }; if (encadenar_combo == true){ Lanzar_Ataque(); } else { currentCombo = 0; state_ = _arg1; current_animation = Globals.IDLE; body.gotoAndStop(current_animation); }; } else { state_ = _arg1; current_animation = Globals.IDLE; body.gotoAndStop(current_animation); }; suavizar_movimiento_camara = false; handleAnim(); } private function handleAnim(){ switch (state_){ case QUIETO: xvel = 0; yvel = 0; if (((!((current_animation == Globals.IDLE))) && (!(_wait_animation)))){ current_animation = Globals.IDLE; body.gotoAndStop(current_animation); }; break; case CORRER: if (((!((current_animation == Globals.RUN))) && (!(_wait_animation)))){ current_animation = Globals.RUN; body.gotoAndStop(current_animation); }; break; case CORRER_INV: if (((!((current_animation == Globals.RUN_INV))) && (!(_wait_animation)))){ current_animation = Globals.RUN_INV; body.gotoAndStop(current_animation); }; break; case ANDAR: if (((!((current_animation == Globals.WALK))) && (!(_wait_animation)))){ current_animation = Globals.WALK; body.gotoAndStop(current_animation); }; break; case ANDAR_INV: if (((!((current_animation == Globals.WALK_INV))) && (!(_wait_animation)))){ current_animation = Globals.WALK_INV; body.gotoAndStop(current_animation); }; break; case DAM_1: if (((!((current_animation == Globals.DAMAGED1))) && (!(_wait_animation)))){ current_animation = Globals.DAMAGED1; body.gotoAndStop(current_animation); }; break; case DIE: if (current_animation != Globals.DIED){ current_animation = Globals.DIED; body.gotoAndStop(current_animation); }; break; case MELEE_01: if (current_animation != Globals.MELEE1){ current_animation = Globals.MELEE1; body.gotoAndStop(current_animation); }; case MORDIDO: if (current_animation != Globals.BITE){ current_animation = Globals.BITE; body.gotoAndStop(current_animation); }; break; case FREEZED: if (current_animation != Globals.FREEZED){ current_animation = Globals.FREEZED; body.gotoAndStop(current_animation); }; break; }; } private function onFinishTween(_arg1):void{ removeChild(_arg1); } public function unfreeze(){ unfreeze_time = 0; lastTimeBited = getTimer(); canMove = true; freezed = false; state_ = QUIETO; _wait_animation = false; handleAnim(); } public function handleInput():void{ var _local1:Boolean; var _local2:Boolean; if (((_input.isKeyReleased(Globals.KEY_PAUSE)) && (!(Globals.GameOver)))){ trace("pause"); Globals.GamePaused = true; achievementManager.pause(); if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; }; if (((!(Globals.GamePaused)) && (!(_wait_animation)))){ xvel = 0; yvel = 0; _local1 = false; if (_input.isKeyDown(Globals.KEY_MOVE_RIGHT)){ xvel = vel; dir = Globals.DER; }; if (_input.isKeyReleased(Globals.KEY_MOVE_RIGHT)){ _local1 = true; }; if (_input.isKeyDown(Globals.KEY_MOVE_LEFT)){ xvel = -(vel); dir = Globals.IZQ; }; if (_input.isKeyReleased(Globals.KEY_MOVE_LEFT)){ _local1 = true; }; if (_input.isKeyDown(Globals.KEY_MOVE_UP)){ yvel = (-(vel) / 2); }; if (_input.isKeyDown(Globals.KEY_MOVE_DOWN)){ yvel = (vel / 2); }; control_ataques(); if (bited == true){ canMove = false; state_ = MORDIDO; if (((!((zombieBitting == null))) && ((zombieBitting.alive == false)))){ contadorMordiscos = 0; }; if (zombieBitting.freezed == true){ contadorMordiscos = 0; }; if (contadorMordiscos > 0){ if (_local1 == true){ contadorMordiscos = (contadorMordiscos - 1); }; } else { zafarse(); contadorMordiscos = 0; bited = false; zombieBitting.bites = false; if (zombieBitting.alive == true){ body.gotoAndStop("push_front"); }; }; return; }; _local2 = false; if (_input.isKeyReleased(Globals.KEY_SWITCH)){ weaponManager.switchSlot(); _local2 = true; }; if (_input.isKeyReleased(Globals.KEY_SELECT_MELEE)){ weaponManager.selectSlot(0); _local2 = true; }; if (_input.isKeyReleased(Globals.KEY_SELECT_SLOT1)){ weaponManager.selectSlot(1); _local2 = true; }; if (_input.isKeyReleased(Globals.KEY_SELECT_SLOT2)){ weaponManager.selectSlot(2); _local2 = true; }; if (_input.isKeyReleased(Globals.KEY_SELECT_SLOT3)){ weaponManager.selectSlot(3); _local2 = true; }; if (_input.isKeyReleased(Globals.KEY_SELECT_SLOT4)){ weaponManager.selectSlot(4); _local2 = true; }; if ((((_local2 == true)) && ((_wait_animation == false)))){ body.body2.chest.gotoAndStop(1); if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; }; } else { if (((_input.isKeyReleased(Globals.KEY_ATTACK_LEFT)) || (_input.isKeyReleased(Globals.KEY_ATTACK_RIGHT)))){ weaponManager.stopWeapon(); Atacar = false; }; }; } public function control_ataques(){ var _local1:Boolean; Atacar = false; if (_input.isKeyDown(Globals.KEY_ATTACK_RIGHT)){ Atacando = true; Atacar = true; fdir = Globals.DER; adir = Globals.DER; }; if (_input.isKeyDown(Globals.KEY_ATTACK_LEFT)){ Atacando = true; Atacar = true; fdir = Globals.IZQ; adir = Globals.IZQ; }; if (((_input.isKeyReleased(Globals.KEY_ATTACK_LEFT)) || (_input.isKeyReleased(Globals.KEY_ATTACK_RIGHT)))){ Atacando = false; weaponManager.stopWeapon(); Atacar = false; if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; }; if ((((bited == false)) && ((Atacar == true)))){ _local1 = weaponManager.fireWeapon(); if (((_local1) && ((_wait_animation == false)))){ if (body.body2 != null){ Lanzar_Ataque(true); }; } else { if ((((weaponManager.weaponList[weaponManager.currentWeapon].current_ammo == 0)) && ((Globals.MunicionInfinita == false)))){ if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; }; }; }; if (achievementManager.checkAchievement("More Bullets", Globals.muertesArma)){ interfaz.mostrar_panel_combo(achievementManager.descAchievement); }; } public function validar_limites(){ var _local1:Boolean; var _local2:Number; var _local3:Number; var _local4:b2Vec2; var _local5:Number; _local1 = false; _local2 = 0; _local3 = 0; if (x < 50){ xvel = 1; _local2 = 50; _local1 = true; }; if (x > (max_ancho - 50)){ xvel = -1; _local2 = (max_ancho - 50); _local1 = true; }; if (y < 0){ yvel = 1; }; if (y > max_alto){ yvel = -1; }; if (_local1){ b.WakeUp(); _local4 = b.GetPosition(); _local5 = b.GetAngle(); _local4.x = (_local2 / m_phys_scale); b.SetXForm(_local4, _local5); }; } public function Lanzar_Ataque(_arg1:Boolean=false):void{ var _local2:Number; if (Atacar == true){ switch (weaponManager.weaponList[weaponManager.currentWeapon].fire_group){ case Globals.FIRE_GROUP_MELEE: if (!_wait_animation){ _local2 = weaponManager.weaponList[weaponManager.currentWeapon].maxCombo; if (_arg1 == true){ currentCombo = 0; } else { currentCombo++; }; if (currentCombo > Globals.comboPlayer){ currentCombo = 0; }; if (currentCombo > _local2){ currentCombo = 0; }; wait_animation(true); canMove = false; if (adir == Globals.DER){ body.scaleX = 1; }; if (adir == Globals.IZQ){ body.scaleX = -1; }; dir = adir; switch (currentCombo){ case 1: body.gotoAndStop("atack_melee1"); current_animation = Globals.ATACK1; retrocesoCombo = 39.9; break; case 2: body.gotoAndStop("atack_melee2"); current_animation = Globals.ATACK2; retrocesoCombo = 70; break; case 3: body.gotoAndStop("atack_melee3"); current_animation = Globals.ATACK3; retrocesoCombo = 54.1; break; case 4: body.gotoAndStop("atack_melee4"); current_animation = Globals.ATACK4; retrocesoCombo = 86.5; break; default: body.gotoAndStop("atack_melee1"); current_animation = Globals.ATACK1; currentCombo = 1; retrocesoCombo = 39.9; }; }; break; case Globals.FIRE_GROUP_FIREARM1: body.body2.chest.gotoAndStop(4); createBullet(); state_ = -1; break; case Globals.FIRE_GROUP_FIREARM2: body.body2.chest.gotoAndStop(5); createBullet(); state_ = -1; break; case Globals.FIRE_GROUP_FIREARM3: body.body2.chest.gotoAndStop(6); createBullet(); state_ = -1; break; case Globals.FIRE_GROUP_EXTINGUISHER: body.body2.chest.gotoAndStop(7); createBullet(); current_animation = Globals.ATACK_EXTINGUISHER; break; case Globals.FIRE_GROUP_CHAINSAW: body.body2.chest.gotoAndStop(8); createBullet(); current_animation = Globals.ATACK_CHAINSAW; break; case Globals.FIRE_GROUP_FLAMETHROWER: body.body2.chest.gotoAndStop(9); createBullet(); current_animation = Globals.ATACK_FLAMETHROWER; break; case Globals.FIRE_GROUP_THROW: body.gotoAndStop("atack_throw"); state_ = -1; break; case Globals.FIRE_GROUP_MINE: body.gotoAndStop("atack_mine"); state_ = -1; break; case Globals.FIRE_GROUP_MINE_DETONATOR: if (weaponManager.weaponList[weaponManager.currentWeapon].carga_explosiva != null){ body.body2.chest.gotoAndStop(10); } else { body.gotoAndStop("atack_mine"); state_ = -1; }; break; case Globals.FIRE_GROUP_STINGER: body.gotoAndStop("stinger"); state_ = -1; break; case Globals.FIRE_GROUP_AITSO: body.gotoAndStop("aitso"); state_ = -1; break; default: trace("fire group undefined"); }; }; } public function freeze(_arg1):void{ if (freezed == false){ soundManager.playSound("freeze", 1, 1); }; if (bited){ stop_bite(this); }; unfreeze_time = (getTimer() + (_arg1.damage / 3)); freezed = true; canMove = false; state_ = FREEZED; } private function update(){ var _local1:Boolean; var _local2:b2Vec2; if (canMove){ _local1 = false; if (Atacar == true){ if (dir != adir){ dir = adir; _local1 = true; }; }; if (dir == Globals.DER){ body.scaleX = 1; }; if (dir == Globals.IZQ){ body.scaleX = -1; }; if (Globals.Colisiones){ validar_limites(); } else { x = (x + (xvel * weaponManager.weaponList[weaponManager.currentWeapon].movement_factor)); y = (y + (yvel * weaponManager.weaponList[weaponManager.currentWeapon].movement_factor)); if (x < 0){ x = 0; }; if (x > max_ancho){ x = max_ancho; }; limite_vertical = false; if (y < (0 + Globals.HEIGHT_DIF)){ limite_vertical = true; y = (0 + Globals.HEIGHT_DIF); }; if (y > max_alto){ limite_vertical = true; y = max_alto; }; }; if ((((xvel == 0)) && ((yvel == 0)))){ state_ = QUIETO; } else { switch (weaponManager.weaponList[weaponManager.currentWeapon].movement_anim){ case Globals.RUN: if (_local1){ state_ = CORRER_INV; } else { state_ = CORRER; }; break; case Globals.WALK: if (_local1){ state_ = ANDAR_INV; } else { state_ = ANDAR; }; break; case Globals.IDLE: state_ = QUIETO; break; }; }; } else { if (freezed == true){ if (getTimer() > unfreeze_time){ unfreeze(); }; }; xvel = 0; yvel = 0; }; if (Globals.Colisiones){ if (b != null){ b.WakeUp(); b.m_linearVelocity.x = (xvel * weaponManager.weaponList[weaponManager.currentWeapon].movement_factor); b.m_linearVelocity.y = (yvel * weaponManager.weaponList[weaponManager.currentWeapon].movement_factor); b.m_sweep.a = 0; _local2 = b.GetPosition(); if (freezed == false){ x = (_local2.x * m_phys_scale); y = (_local2.y * m_phys_scale); }; }; }; } public function mover(_arg1:String="", _arg2:int=0){ var _local3:b2Vec2; var _local4:Number; if (alive){ if (dir == Globals.DER){ } else { _arg2 = (_arg2 * -1); }; if (Globals.Colisiones){ b.WakeUp(); _local3 = b.GetPosition(); _local4 = b.GetAngle(); switch (_arg1){ case "adelante": _local3.x = (_local3.x + (_arg2 / m_phys_scale)); break; case "atras": _local3.x = (_local3.x - (_arg2 / m_phys_scale)); break; }; b.SetXForm(_local3, _local4); validar_limites(); } else { switch (_arg1){ case "adelante": x = (x + _arg2); break; case "atras": x = (x - _arg2); break; }; }; }; } public function addCircle(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:b2BodyDef; var _local5:b2CircleDef; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.filter.categoryBits = Globals.Colision_Player; _local5.filter.maskBits = Globals.Colision_Estatica; _local5.radius = (Math.abs(_arg3) / m_phys_scale); _local5.density = 1; _local5.restitution = 0.2; _local5.friction = 0.3; _local4.position.Set((_arg1 / m_phys_scale), (_arg2 / m_phys_scale)); b = m_world.CreateBody(_local4); b.CreateShape(_local5); b.SetMassFromShapes(); } private function onEnterFrame(_arg1:Event):void{ handleInput(); if (!Globals.GamePaused){ if (alive){ update(); handleAnim(); } else { if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; gameover(); }; } else { if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; if (weaponManager.weaponList[weaponManager.currentWeapon] == null){ weaponManager.currentWeapon = 0; }; if (body.body2 != null){ body.body2.chest.gotoAndStop(1); }; }; if (Globals.ExitGame){ if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; finalize(); }; _input.update(); } public function recieveDamage(_arg1){ if (((((alive) && (!(Globals.GamePaused)))) && (!(Globals.GameOver)))){ if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; if (_arg1.damageOnImpact){ life = (life - (_arg1.damage * Globals.DIFICULTAD_PARTIDA)); soundManager.playSound("player_damage", 1, 1); multiplicador = (multiplicador - 1); if (multiplicador < 1){ multiplicador = 1; }; Globals.MULTIPLIER = multiplicador; Globals.LAST_HIT = 0; Globals.HITS = 0; Globals.RANK = 0; if (!freezed){ if (bited){ } else { state_ = DAM_1; }; }; } else { switch (_arg1.tipo){ case Globals.FREEZE_MINE: freeze(_arg1); break; }; }; if (life <= 0){ if (freezed){ body.gotoAndStop("die_freezed"); soundManager.playSound("ice_break", 1, 1); } else { state_ = DIE; body.gotoAndStop("die"); }; alive = false; } else { handleAnim(); }; eDispatcher.dispatchEvent(new Event(UPDATE)); }; } public function zafarse(){ lastTimeBited = getTimer(); zombieBitting.stop_bite(this); } private function LogicaEnd(_arg1:Event):void{ if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; Globals.SCORE_H = Globals.SCORE; Globals.MULTIPLIER_H = Globals.MULTIPLIER; Globals.KILLS_H = Globals.KILLS; Globals.RANK_H = Globals.RANK; Globals.MAX_RANK_H = Globals.MAX_RANK; body.gotoAndStop("win"); finalize(); } public function stop_bite(_arg1):void{ if (bited == true){ trace("parar morder (player)"); canMove = true; contadorMordiscos = 0; bited = false; zombieBitting.stop_bite(this); zombieBitting.bites = false; }; } public function crearColision(_arg1:int){ addCircle(x, y, _arg1); } public function estela_polvo(){ var _local1:Polvo; if (xvel != 0){ _local1 = new Polvo(this); }; } public function createBullet(_arg1:Weapon=null, _arg2:MovieClip=null):void{ var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:Object; var _local8:Boolean; var _local9:int; var _local10:Number; var _local11:Number; var _local12:Number; var _local13:Destello; var _local14:Casquillo2; var _local15:String; var _local16:Number; var _local17:int; var _local18:Boolean; _local8 = false; _local4 = weaponManager.currentWeapon; _local5 = weaponManager.weaponList[_local4].bullets_round; _local6 = weaponManager.weaponList[_local4].ammo_type; _local9 = 0; while (_local9 < _local5) { if ((((((((((((((((((((((((_local6 == Globals.BASIC_BULLET)) || ((_local6 == Globals.MEDIUM_BULLET)))) || ((_local6 == Globals.STRONG_BULLET)))) || ((_local6 == Globals.CHAINSAW)))) || ((_local6 == Globals.FLAMETHROWER)))) || ((_local6 == Globals.EXTINGUISHER)))) || ((_local6 == Globals.AITSO)))) || ((_local6 == Globals.COLT_PYTHON)))) || ((_local6 == Globals.DESERT_EAGLE)))) || ((_local6 == Globals.SPAS12)))) || ((_local6 == Globals.WINCHESTER)))) || ((_local6 == Globals.MACHINE_GUN)))){ _local7 = new Bullet(); }; if (_local6 == Globals.BASIC_MISSILE){ _local7 = new Missile(); }; if ((((((_local6 == Globals.PERSONAL_MINE)) || ((_local6 == Globals.TANK_MINE)))) || ((_local6 == Globals.FREEZE_MINE)))){ _local7 = new Mine(); }; if ((((_local6 == Globals.C4_BOMB)) || ((_local6 == Globals.BRAIN_BOMB)))){ _local7 = new Bomb(); weaponManager.weaponList[_local4].carga_explosiva = _local7; weaponManager.weaponList[_local4].old_frame = weaponManager.weaponList[_local4].index; weaponManager.weaponList[_local4].index = weaponManager.weaponList[_local4].detonator_frame; weaponManager.dispatchEvent(new Event(WeaponManager.UPDATE)); }; if ((((_local6 == Globals.PINEAPPLE_GRENADE)) || ((_local6 == Globals.GERMAN_GRENADE)))){ _local7 = new Grenade(); }; _local7.damage1 = weaponManager.weaponList[_local4].damage1; _local7.damage_range1 = weaponManager.weaponList[_local4].damage_range1; _local7.damage2 = weaponManager.weaponList[_local4].damage2; _local7.damage_range2 = weaponManager.weaponList[_local4].damage_range2; _local7.damage3 = weaponManager.weaponList[_local4].damage3; _local7.damage_range3 = weaponManager.weaponList[_local4].damage_range3; _local7.time_effect = weaponManager.weaponList[_local4].time_effect; _local7.playerObject = this; _local10 = 0; _local11 = 0; _local12 = weaponManager.weaponList[_local4].movement_factor; if (weaponManager.weaponList[_local4].salida_variable){ if (((!((xvel == 0))) && (!((yvel == 0))))){ _local10 = (32 * _local12); if (yvel > 0){ _local11 = -12; } else { _local11 = 7; }; }; if ((((xvel == 0)) && (!((yvel == 0))))){ _local10 = 16; if (yvel > 0){ _local11 = -12; } else { _local11 = 7; }; }; if (((!((xvel == 0))) && ((yvel == 0)))){ _local10 = 28; _local11 = -3; }; if (limite_vertical == true){ _local11 = -3; }; if ((((xvel > 0)) && ((adir == Globals.IZQ)))){ _local10 = -28; }; if ((((xvel < 0)) && ((adir == Globals.DER)))){ _local10 = -28; }; _local10 = (_local10 * _local12); _local11 = (_local11 * _local12); }; if (adir == Globals.DER){ _local7.x = (x + width); _local7.dir = Globals.DER; _local7.x = (x + (weaponManager.weaponList[_local4].offset_salida_x + _local10)); } else { _local7.x = (x - width); _local7.dir = Globals.IZQ; _local7.x = (x - (weaponManager.weaponList[_local4].offset_salida_x + _local10)); }; _local7.y = (y - (weaponManager.weaponList[_local4].offset_salida_y + _local11)); _local7.xorig = _local7.x; _local7.yorig = _local7.y; _local7.xdest = (_local7.x + weaponManager.weaponList[_local4].vida_pixeles); _local7.ydest = _local7.y; _local7.tipo = weaponManager.weaponList[_local4].ammo_type; _local7.speed = weaponManager.weaponList[_local4].speed; _local7.damage = weaponManager.weaponList[_local4].damage; _local7.bulletOffset = weaponManager.weaponList[_local4].ammo_offset; _local7.vida_pixeles = weaponManager.weaponList[_local4].vida_pixeles; _local7.targetList = enemyList; _local7.pushOnImpact = weaponManager.weaponList[_local4].pushOnImpact; _local7.pushFactor = weaponManager.weaponList[_local4].pushFactor; _local7.damageOnImpact = weaponManager.weaponList[_local4].damageOnImpact; _local7.weaponDef = weaponManager.weaponList[_local4]; _local7.initialize(); if (weaponManager.weaponList[_local4].destello != ""){ if ((((Globals.CALIDAD == "HIGH")) || ((Globals.CALIDAD == "MEDIUM")))){ _local13 = new Destello(weaponManager.weaponList[_local4].destello, x, (y + 1), (weaponManager.weaponList[_local4].offset_salida_x + _local10), (weaponManager.weaponList[_local4].offset_salida_y + _local11), adir); }; }; if (((!((weaponManager.weaponList[_local4].animacion_casquillo == ""))) && ((_local8 == false)))){ _local8 = true; if (Globals.CALIDAD == "HIGH"){ _local14 = new Casquillo2(weaponManager.weaponList[_local4].animacion_casquillo, weaponManager.weaponList[_local4].indice_casquillo, x, (y + 1), adir); }; }; if (weaponManager.weaponList[_local4].sound != ""){ _local15 = weaponManager.weaponList[_local4].sound; _local16 = weaponManager.weaponList[_local4].sound_volume; _local17 = 0; _local18 = false; if (weaponManager.weaponList[_local4].soundWait == true){ if (sonidoEnBucle == ""){ sonidoEnBucle = _local15; _local18 = true; _local17 = 99; }; } else { _local18 = true; _local17 = 0; }; if (_local18){ soundManager.playSound(_local15, _local16, 0, _local17); }; }; _local9++; }; } public function bite(_arg1):void{ if ((((bited == false)) && (canBeBitted()))){ if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; _wait_animation = false; state_ = DAM_1; canMove = false; bited = true; contadorMordiscos = 10; zombieBitting = _arg1; if (zombieBitting.x >= x){ dir = Globals.DER; } else { dir = Globals.IZQ; }; if (dir == Globals.DER){ body.scaleX = 1; }; if (dir == Globals.IZQ){ body.scaleX = -1; }; }; } public function wait_animation(_arg1:Boolean):void{ _wait_animation = _arg1; if (!_wait_animation){ canMove = true; }; } public function checkHit(_arg1:MovieClip, _arg2:Boolean=true, _arg3:Number=0):Boolean{ var _local4:Number; var _local5:Boolean; var _local6:int; var _local7:int; var _local8:String; _local4 = 0; _local5 = false; _local6 = 0; _local7 = 0; while (_local7 < enemyList.length) { if (((enemyList[_local7].alive) && (!((enemyList[_local7].body.hitarea == null))))){ if (_arg1.hitTestObject(enemyList[_local7].body.hitarea)){ weaponManager.weaponList[weaponManager.currentWeapon].x = x; if (_arg2){ weaponManager.weaponList[weaponManager.currentWeapon].body = _arg1; if (enemyList[_local7].recieveDamage(weaponManager.weaponList[weaponManager.currentWeapon], false)){ _local6++; }; _local5 = true; }; if (enemyList[_local7].alive){ _local8 = ""; if (enemyList[_local7].dir == dir){ _local8 = "adelante"; } else { _local8 = "atras"; }; if (_arg3 != 0){ enemyList[_local7].mover(_local8, (_arg3 * 1.2)); } else { if (weaponManager.weaponList[weaponManager.currentWeapon].pushOnImpact == true){ enemyList[_local7].mover(_local8, weaponManager.weaponList[weaponManager.currentWeapon].pushFactor); }; }; _local4 = (_local4 + 1); }; }; }; _local7++; }; if (_local6 > 0){ if (currentCombo == 4){ if (achievementManager.checkAchievement("MegaSlash", _local6)){ interfaz.mostrar_panel_combo("MegaSlash"); }; }; trace(weaponManager.currentWeapon); if (weaponManager.currentWeapon == 30){ trace(("extra points " + (Globals.puntosZombie * _local6))); getPoints((Globals.puntosZombie * _local6)); }; }; if (_local4 > 0){ }; return (_local5); } function takeSnapshot(_arg1:MovieClip):BitmapData{ var _local2:BitmapData; _local2 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local2.draw(_arg1, new Matrix(), new ColorTransform(), "normal"); return (_local2); } public function getItem(_arg1:String):String{ var _local2:String; _local2 = ""; soundManager.playSound("item", 0.5, 1); switch (_arg1){ case "vida_100": life = 100; _local2 = "FULL LIFE"; break; case "vida_25": life = (life + 25); if (life > 100){ life = 100; }; _local2 = "+25% LIFE"; break; case "municion": _local2 = cargar_municion(); break; case "puntos": getPoints(Globals.puntosZombie); _local2 = "EXTRA POINTS"; break; case "multiplicador": multiplicador = (multiplicador + 1); if (multiplicador > 99){ multiplicador = 99; }; Globals.MULTIPLIER = multiplicador; _local2 = "MULTIPLIER BONUS"; break; case "tiempo": if (Globals.TIPO_PARTIDA == "time_attack"){ logica.cuenta_atras = (logica.cuenta_atras + 15); Globals.TIME = (Globals.TIME + 15); Globals.TIEMPO_RESTANTE = (logica.cuenta_atras * 1000); }; _local2 = "EXTRA TIME"; break; }; weaponManager.dispatchEvent(new Event(WeaponManager.UPDATE)); eDispatcher.dispatchEvent(new Event(UPDATE)); return (_local2); } private function LogicaLoose(_arg1:Event):void{ if (sonidoEnBucle != ""){ soundManager.stopSound(sonidoEnBucle); sonidoEnBucle = ""; }; body.gotoAndStop("idle"); canMove = false; finalize(); } public function checkHitMovement(_arg1:MovieClip, _arg2:Boolean=true, _arg3:Number=0):Boolean{ var _local4:Boolean; _local4 = true; _local4 = true; return (_local4); } public function initialize():void{ x = (max_ancho / 2); y = ((max_alto / 4) * 3); state_ = QUIETO; weaponManager.loadWeapons(); depthManager.addObject(this); if (Globals.TIPO_PARTIDA == "story"){ puntuacion = Globals.SCORE_H; multiplicador = Globals.MULTIPLIER_H; muertes = Globals.KILLS_H; rango = Globals.RANK_H; } else { puntuacion = 0; multiplicador = 1; muertes = 0; rango = 0; }; Globals.SCORE = puntuacion; Globals.MULTIPLIER = multiplicador; Globals.KILLS = muertes; Globals.RANK = rango; Globals.TIME = 0; life = 100; eDispatcher = new EventDispatcher(); eDispatcher = new EventDispatcher(); logica.eDispatcher.addEventListener("end", LogicaEnd); logica.eDispatcher.addEventListener("loose", LogicaLoose); addEventListener(Event.ENTER_FRAME, onEnterFrame); } function ConvertToBitmapData(_arg1:DisplayObject, _arg2:Number=1):BitmapData{ var _local3:BitmapData; var _local4:Rectangle; var _local5:Matrix; _local3 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local4 = _arg1.getBounds(_arg1); _local5 = new Matrix(); _local5.translate(-(_local4.x), -(_local4.y)); _local5.scale(_arg2, _arg2); _local3.draw(_arg1, _local5); return (_local3); } public function render(){ } public function gameover(){ eDispatcher.dispatchEvent(new Event(DIES)); } public function getPoints(_arg1:Number){ puntuacion = (puntuacion + (multiplicador * _arg1)); Globals.SCORE = (Globals.SCORE + (multiplicador * _arg1)); eDispatcher.dispatchEvent(new Event(UPDATE)); } public function cartelFlotante(_arg1:String=""){ var _local2:Number; var _local3:carteles_flotantes; _local2 = 0.5; _local3 = new carteles_flotantes(); _local3.cartel.info.text = ("" + _arg1); _local3.cartel2.info.text = ("" + _arg1); _local3.visible = true; _local3.x = 0; _local3.y = -(height); resizeMe(_local3, 1500); addChild(_local3); TweenLite.to(_local3, (_local2 * 3.5), {y:(_local3.y - 15), alpha:0, onComplete:onFinishTween, onCompleteParams:[_local3]}); } public function canBeBitted():Boolean{ var _local1:Boolean; var _local2:Number; var _local3:Number; _local1 = false; _local2 = (getTimer() - lastTimeBited); _local3 = 2000; if (_local2 > _local3){ _local1 = true; }; if (_wait_animation == true){ _local1 = false; }; if (freezed == true){ _local1 = false; }; return (_local1); } public static function resizeMe(_arg1:MovieClip, _arg2:Number, _arg3:Number=0, _arg4:Boolean=true):void{ _arg3 = ((_arg3 == 0)) ? _arg2 : _arg3; _arg1.width = _arg2; _arg1.height = _arg3; if (_arg4){ if ((_arg1.scaleX < _arg1.scaleY)){ _arg1.scaleY = _arg1.scaleX; } else { _arg1.scaleX = _arg1.scaleY; }; }; } } }//package com.tanoku.MoreZombies
Section 121
//Polvo (com.tanoku.MoreZombies.Polvo) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; public class Polvo extends MovieClip { private var depthManager:DepthManager; public var remove:Boolean;// = false private var contenedor:MovieClip; public function Polvo(_arg1):void{ depthManager = DepthManager.getInstance(); remove = false; super(); stop(); if (_arg1.dir == Globals.DER){ x = _arg1.x; scaleX = 1; } else { x = _arg1.x; scaleX = -1; }; y = _arg1.y; contenedor = depthManager.layer_mc; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function finalize(){ remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function initialize():void{ gotoAndPlay(1); contenedor.addChild(this); depthManager.addObject(this); } private function onEnterFrame(_arg1:Event):void{ initialize(); removeEventListener(Event.ENTER_FRAME, onEnterFrame); } } }//package com.tanoku.MoreZombies
Section 122
//principal (com.tanoku.MoreZombies.principal) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.text.*; public class principal extends MovieClip { public var b_more:SimpleButton; public var main_class:MovieClip; public var b_stats:SimpleButton; public var logo:MovieClip; public var b_credits:SimpleButton; private var musicManager:MusicManager; public var b_options:SimpleButton; public var maxgames:SimpleButton; public var b_play:SimpleButton; public function principal(){ musicManager = MusicManager.getInstance(); super(); b_play.addEventListener(MouseEvent.CLICK, on_button_clicked); b_more.addEventListener(MouseEvent.CLICK, on_button_clicked); b_options.addEventListener(MouseEvent.CLICK, on_button_clicked); b_stats.addEventListener(MouseEvent.CLICK, on_button_clicked); b_credits.addEventListener(MouseEvent.CLICK, on_button_clicked); maxgames.addEventListener(MouseEvent.CLICK, manejarClickSponsor); if (Globals.currentMusic != "Mashem"){ musicManager.stopAllSounds(true); Globals.currentMusic = "Mashem"; musicManager.playSound(Globals.currentMusic, Globals.VOLUMEN_MUSICA, 0, 99); }; if (MoreZombies.fondo.visible == false){ MoreZombies.fondo.visible = true; }; } public function on_button_out(_arg1:MouseEvent){ } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } private function manejarClickSponsor(_arg1:MouseEvent):void{ Globals.webSponsor(); } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ case "b_play": main_class.abre_pantalla(new jugar(), "pelicula"); main_class.cierra_pantalla(this, "pelicula"); break; case "b_more": Globals.webSponsor(); break; case "b_options": main_class.abre_pantalla(new opciones(), "cortina"); break; case "b_stats": main_class.abre_pantalla(new estadisticas(), "cortina"); break; case "b_credits": main_class.abre_pantalla(new creditos(), "pelicula"); main_class.cierra_pantalla(this, "pelicula"); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } } }//package com.tanoku.MoreZombies
Section 123
//puntuacion (com.tanoku.MoreZombies.puntuacion) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import mochi.as3.*; import flash.net.*; import flash.text.*; public class puntuacion extends MovieClip { public var max_combo:TextField; public var t_score:TextField; public var t_rank:TextField; var loader:URLLoader; public var t_time_caption:TextField; public var max_combo_mc:MovieClip; public var b_ranking:SimpleButton; public var t_kills:TextField; public var t_multiplier:TextField; public var main_class:MovieClip; public var b_submit:SimpleButton; public var t_modo:TextField; public var b_retry:SimpleButton; public var b_back:SimpleButton; public var panel_submit:MovieClip; public var t_time:TextField; public var maxgames:SimpleButton; public function puntuacion(){ var _local1:String; var _local2:Number; var _local3:Number; var _local4:String; var _local5:String; var _local6:String; super(); maxgames.addEventListener(MouseEvent.CLICK, manejarClickSponsor); panel_submit.visible = false; panel_submit.nombre_player.text = Globals.PLAYER_NAME; panel_submit.submited.visible = false; panel_submit.btn_ok.addEventListener(MouseEvent.CLICK, on_button_clicked); panel_submit.btn_cancel.addEventListener(MouseEvent.CLICK, on_button_clicked); b_retry.addEventListener(MouseEvent.CLICK, on_button_clicked); b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); b_submit.addEventListener(MouseEvent.CLICK, on_button_clicked); b_ranking.addEventListener(MouseEvent.CLICK, on_button_clicked); b_submit.visible = true; b_ranking.visible = true; if ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.STORY_MODE_COMPLETED == false)))){ b_retry.visible = true; b_submit.visible = false; } else { if ((((Globals.TIPO_PARTIDA == "story")) && ((Globals.STORY_MODE_COMPLETED == true)))){ b_retry.visible = false; b_submit.visible = true; }; }; if (Globals.TIPO_PARTIDA == "story"){ b_ranking.visible = false; b_submit.visible = false; }; trace("grabar puntuacion"); _local1 = ""; switch (Globals.TIPO_PARTIDA){ case "story": if (Globals.SCORE_STORY < Globals.SCORE){ Globals.SCORE_STORY = Globals.SCORE; }; _local1 = "STORY MODE"; break; case "survival": if (Globals.SCORE_SURVIVAL < Globals.SCORE){ Globals.SCORE_SURVIVAL = Globals.SCORE; }; _local1 = "SURVIVAL MODE"; break; case "time_attack": if (Globals.SCORE_TIMEATTACK < Globals.SCORE){ Globals.SCORE_TIMEATTACK = Globals.SCORE; }; _local1 = "TIME ATTACK MODE"; break; case "defender": if (Globals.SCORE_DEFENDER < Globals.SCORE){ Globals.SCORE_DEFENDER = Globals.SCORE; }; _local1 = "DEFENDER MODE"; break; }; t_modo.text = _local1; t_score.text = ("" + Globals.SCORE); t_multiplier.text = ("" + Globals.MULTIPLIER); t_kills.text = ("" + Globals.KILLS); Globals.TIME = (Globals.TIME * 1000); _local2 = Math.floor((Globals.TIME / 1000)); _local3 = Math.floor((_local2 / 60)); _local2 = (_local2 % 60); _local3 = (_local3 % 60); _local4 = _local2.toString(); _local5 = _local3.toString(); if (_local4.length < 2){ _local4 = ("0" + _local4); }; if (_local5.length < 2){ _local5 = ("" + _local5); }; _local6 = ((_local5 + ":") + _local4); t_time.text = _local6; t_time.visible = false; t_time_caption.visible = false; if (Globals.TIPO_PARTIDA == "time_attack"){ t_time.visible = true; t_time_caption.visible = true; }; t_rank.text = ("" + Globals.MAX_RANK); max_combo.visible = false; max_combo_mc.visible = false; if (Globals.MAX_RANK > 1){ max_combo.visible = true; max_combo_mc.visible = true; max_combo_mc.gotoAndStop(Globals.MAX_RANK); }; } public function submit_timeattack(){ var _local1:URLRequest; var _local2:URLVariables; var _local3:Number; var _local4:String; var _local5:URLLoader; _local1 = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); _local1.method = URLRequestMethod.POST; _local2 = new URLVariables(); _local2.flashkey = "SkFVelNHWlU="; _local2.SU0249 = "MzYzMmolZSVhJW4lcw=="; _local2.bmFtZTE = Globals.PLAYER_NAME; _local2.bmFtZTI = t_time.text; _local3 = Globals.SCORE; _local4 = (_local3 + "Z"); _local2.c2NvcmUx = _local4.split("0").join("U"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("").join("A"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("AU").join("Y"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("A1").join("B"); _local2.c2NvcmUx = _local2.c2NvcmUx.split(".").join("N"); _local1.data = _local2; _local5 = new URLLoader(); _local5.dataFormat = URLLoaderDataFormat.TEXT; _local5.addEventListener(Event.COMPLETE, dataOnLoad); _local5.load(_local1); } function validar_player_name():Boolean{ var _local1:Boolean; _local1 = false; if (panel_submit.nombre_player.text == ""){ panel_submit.alerta.visible = true; _local1 = false; } else { panel_submit.alerta.visible = false; Globals.PLAYER_NAME = panel_submit.nombre_player.text; _local1 = true; }; stage.focus = panel_submit.nombre_player; return (_local1); } public function on_button_out(_arg1:MouseEvent){ } private function onFinishTween():void{ ocultar_panel_submit(); } private function mostrarPuntuacion(_arg1:Array){ var o:Object; var boardID:String; var val = _arg1; o = {n:val, f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, onClose:function ():void{ }}); } public function ocultar_panel_submit(){ panel_submit.visible = false; } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } private function manejarClickSponsor(_arg1:MouseEvent):void{ Globals.webSponsor(); } public function submit_survival(){ var _local1:URLRequest; var _local2:URLVariables; var _local3:Number; var _local4:String; var _local5:URLLoader; _local1 = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); _local1.method = URLRequestMethod.POST; _local2 = new URLVariables(); _local2.flashkey = "S0h4c2ZRY3g="; _local2.SU0249 = "MzYzMGolZSVhJW4lcw=="; _local2.bmFtZTE = Globals.PLAYER_NAME; _local3 = Globals.SCORE; _local4 = (_local3 + "Z"); _local2.c2NvcmUx = _local4.split("0").join("U"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("").join("A"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("AU").join("Y"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("A1").join("B"); _local2.c2NvcmUx = _local2.c2NvcmUx.split(".").join("N"); _local1.data = _local2; _local5 = new URLLoader(); _local5.dataFormat = URLLoaderDataFormat.TEXT; _local5.addEventListener(Event.COMPLETE, dataOnLoad); _local5.load(_local1); } public function submitScoreToMochi(_arg1:Array, _arg2:Number){ var o:Object; var boardID:String; var val = _arg1; var score = _arg2; o = {n:val, f:function (_arg1:Number, _arg2:String):String{ if (_arg2.length == 16){ return (_arg2); }; return (this.f((_arg1 + 1), (_arg2 + this.n[_arg1].toString(16)))); }}; boardID = o.f(0, ""); MochiScores.showLeaderboard({boardID:boardID, score:score, onClose:function ():void{ }}); } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ case "b_back": main_class.cierra_pantalla(this); main_class.abre_pantalla(new principal()); break; case "b_retry": retry(); main_class.cierra_pantalla(this); main_class.abre_pantalla(new loading()); break; case "b_submit": submit_score(); break; case "btn_ok": if (validar_player_name()){ submit_score(); }; break; case "btn_cancel": ocultar_panel_submit(); break; case "b_ranking": abrir_web_puntuaciones(); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } public function retry(){ var _local1:Juego; Globals.GameEnEspera = false; Globals.GameOver = false; Globals.ExitGame = false; Globals.GamePaused_Screen = false; Globals.GamePaused = false; Globals.GameFinished = false; _local1 = new Juego(main_class); _local1.main_class = main_class; _local1.initialize(); } public function abrir_web_puntuaciones(){ switch (Globals.TIPO_PARTIDA){ case "story": mostrarPuntuacion([9, 10, 10, 5, 15, 4, 6, 8, 14, 0, 6, 12, 10, 15, 6, 11]); break; case "survival": mostrarPuntuacion([13, 12, 2, 6, 5, 10, 10, 15, 11, 7, 1, 0, 7, 14, 11, 5]); break; case "time_attack": mostrarPuntuacion([5, 15, 10, 8, 14, 6, 11, 12, 5, 10, 11, 12, 5, 8, 6, 2]); break; case "defender": mostrarPuntuacion([3, 1, 2, 9, 12, 14, 7, 11, 3, 14, 3, 1, 4, 12, 2, 10]); break; }; } function dataOnLoad(_arg1:Event){ Globals.saveManager.save(); panel_submit.submited.visible = true; b_submit.visible = false; desvanecer_panel_submit(); } public function submit_story(){ var _local1:URLRequest; var _local2:URLVariables; var _local3:Number; var _local4:String; var _local5:URLLoader; _local1 = new URLRequest("http://rankz.armorbot.com/submit/as3_v0.php"); _local1.method = URLRequestMethod.POST; _local2 = new URLVariables(); _local2.flashkey = "WVNEcHBFVE8="; _local2.SU0249 = "MzYzM2olZSVhJW4lcw=="; _local2.bmFtZTE = Globals.PLAYER_NAME; _local3 = Globals.SCORE; _local4 = (_local3 + "Z"); _local2.c2NvcmUx = _local4.split("0").join("U"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("").join("A"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("AU").join("Y"); _local2.c2NvcmUx = _local2.c2NvcmUx.split("A1").join("B"); _local2.c2NvcmUx = _local2.c2NvcmUx.split(".").join("N"); _local1.data = _local2; _local5 = new URLLoader(); _local5.dataFormat = URLLoaderDataFormat.TEXT; _local5.addEventListener(Event.COMPLETE, dataOnLoad); _local5.load(_local1); } public function submit_score(){ switch (Globals.TIPO_PARTIDA){ case "story": submitScoreToMochi([9, 10, 10, 5, 15, 4, 6, 8, 14, 0, 6, 12, 10, 15, 6, 11], Globals.SCORE); break; case "survival": submitScoreToMochi([13, 12, 2, 6, 5, 10, 10, 15, 11, 7, 1, 0, 7, 14, 11, 5], Globals.SCORE); break; case "time_attack": submitScoreToMochi([5, 15, 10, 8, 14, 6, 11, 12, 5, 10, 11, 12, 5, 8, 6, 2], Globals.SCORE); break; case "defender": submitScoreToMochi([3, 1, 2, 9, 12, 14, 7, 11, 3, 14, 3, 1, 4, 12, 2, 10], Globals.SCORE); break; }; } public function mostrar_panel_submit(){ panel_submit.alpha = 0; panel_submit.visible = true; TweenLite.to(panel_submit, 1, {alpha:1}); validar_player_name(); } public function desvanecer_panel_submit(){ TweenLite.to(panel_submit, 1, {alpha:0, onComplete:onFinishTween}); } } }//package com.tanoku.MoreZombies
Section 124
//Salpicadura (com.tanoku.MoreZombies.Salpicadura) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.geom.*; public class Salpicadura extends MovieClip { public var tipo:String; private var depthManager:DepthManager; var contador:int;// = 0 public var remove:Boolean;// = false private var contenedor:MovieClip; var mc_Salpicadura:salpicadura_sangre; var initialized:Boolean;// = false public function Salpicadura(_arg1:String, _arg2, _arg3, _arg4:Number=0, _arg5:Number=0, _arg6=0):void{ depthManager = DepthManager.getInstance(); remove = false; contador = 0; initialized = false; super(); stop(); mc_Salpicadura = new salpicadura_sangre(); stop(); if (_arg6 == Globals.DER){ scaleX = 1; } else { scaleX = -1; }; x = _arg2; y = _arg3; mc_Salpicadura.x = _arg4; mc_Salpicadura.y = _arg5; addChild(mc_Salpicadura); contenedor = depthManager.layer_mc; addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function finalize(){ remove = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function initialize():void{ var _local1:int; _local1 = ((Math.random() * 7) + 1); contenedor.addChild(this); mc_Salpicadura.gotoAndStop(_local1); depthManager.addObject(this); contador = 0; visible = true; initialized = true; removeEventListener(Event.ENTER_FRAME, onEnterFrame); } private function onEnterFrame(_arg1:Event):void{ if (!initialized){ initialize(); }; } public function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 125
//SaveManager (com.tanoku.MoreZombies.SaveManager) package com.tanoku.MoreZombies { import flash.net.*; public class SaveManager { public static var shared:SharedObject; public static var savedGame:String = ""; public static var instance:SaveManager; public function SaveManager(_arg1:SingletonEnforcer){ } public function erase(){ trace("borrando savegame"); } public function load(){ var _local1:Array; var _local2:WeaponShop; shared = SharedObject.getLocal("MoreZombies_savedData_83.5", "/"); if (shared.data.savegame == undefined){ savedGame = ""; } else { savedGame = shared.data.savegame; }; if (savedGame == ""){ create(); save(); }; trace("cargando savegame"); _local1 = savedGame.split("|"); Globals.MUSICA_ACTIVA = stringToBoolean(_local1[0]); Globals.SONIDO_ACTIVO = stringToBoolean(_local1[1]); Globals.SANGRE_ACTIVA = stringToBoolean(_local1[2]); Globals.CALIDAD = _local1[3]; Globals.KEY_MOVE_LEFT = _local1[4]; Globals.KEY_MOVE_RIGHT = _local1[5]; Globals.KEY_MOVE_UP = _local1[6]; Globals.KEY_MOVE_DOWN = _local1[7]; Globals.KEY_ATTACK_LEFT = _local1[8]; Globals.KEY_ATTACK_RIGHT = _local1[9]; Globals.KEY_SELECT_MELEE = _local1[10]; Globals.KEY_SELECT_SLOT1 = _local1[11]; Globals.KEY_SELECT_SLOT2 = _local1[12]; Globals.KEY_SELECT_SLOT3 = _local1[13]; Globals.KEY_SELECT_SLOT4 = _local1[14]; Globals.KEY_SWITCH = _local1[15]; Globals.KEY_PAUSE = _local1[16]; _local2 = WeaponShop.getInstance(); _local2.weaponList[0].locked = stringToBoolean(_local1[17]); _local2.weaponList[1].locked = stringToBoolean(_local1[18]); _local2.weaponList[2].locked = stringToBoolean(_local1[19]); _local2.weaponList[3].locked = stringToBoolean(_local1[20]); _local2.weaponList[4].locked = stringToBoolean(_local1[21]); _local2.weaponList[5].locked = stringToBoolean(_local1[22]); _local2.weaponList[6].locked = stringToBoolean(_local1[23]); _local2.weaponList[7].locked = stringToBoolean(_local1[24]); _local2.weaponList[8].locked = stringToBoolean(_local1[25]); _local2.weaponList[9].locked = stringToBoolean(_local1[26]); _local2.weaponList[10].locked = stringToBoolean(_local1[27]); _local2.weaponList[11].locked = stringToBoolean(_local1[28]); _local2.weaponList[11].locked = stringToBoolean(_local1[29]); _local2.weaponList[13].locked = stringToBoolean(_local1[30]); _local2.weaponList[14].locked = stringToBoolean(_local1[31]); _local2.weaponList[15].locked = stringToBoolean(_local1[32]); _local2.weaponList[16].locked = stringToBoolean(_local1[33]); _local2.weaponList[17].locked = stringToBoolean(_local1[34]); _local2.weaponList[18].locked = stringToBoolean(_local1[35]); _local2.weaponList[19].locked = stringToBoolean(_local1[36]); _local2.weaponList[20].locked = stringToBoolean(_local1[37]); _local2.weaponList[21].locked = stringToBoolean(_local1[38]); _local2.weaponList[22].locked = stringToBoolean(_local1[39]); _local2.weaponList[23].locked = stringToBoolean(_local1[40]); _local2.weaponList[24].locked = stringToBoolean(_local1[41]); _local2.weaponList[25].locked = stringToBoolean(_local1[42]); _local2.weaponList[26].locked = stringToBoolean(_local1[43]); _local2.weaponList[27].locked = stringToBoolean(_local1[44]); _local2.weaponList[28].locked = stringToBoolean(_local1[45]); _local2.weaponList[29].locked = stringToBoolean(_local1[46]); _local2.weaponList[30].locked = stringToBoolean(_local1[47]); _local2.weaponList[31].locked = stringToBoolean(_local1[48]); _local2.weaponList[32].locked = stringToBoolean(_local1[49]); _local2.weaponList[33].locked = stringToBoolean(_local1[50]); _local2.weaponList[34].locked = stringToBoolean(_local1[51]); _local2.weaponList[35].locked = stringToBoolean(_local1[52]); _local2.weaponList[36].locked = stringToBoolean(_local1[53]); Globals.muertesTotal = _local1[54]; Globals.muertesMelee = _local1[55]; Globals.muertesArma = _local1[56]; Globals.muertesExplosion = _local1[57]; Globals.muertesMotosierra = _local1[58]; Globals.muertesLanzallamas = _local1[59]; Globals.muertesEspecial = _local1[60]; Globals.muertesZombiesPayasos = _local1[61]; Globals.zombiesCongelados = _local1[62]; Globals.comboPlayer = _local1[63]; AchievementManager.ach_AllWeapons = stringToBoolean(_local1[64]); AchievementManager.ach_Megaslash = stringToBoolean(_local1[65]); AchievementManager.ach_HomeRun = stringToBoolean(_local1[66]); AchievementManager.ach_Jedi = stringToBoolean(_local1[67]); AchievementManager.ach_Jurasic = stringToBoolean(_local1[68]); AchievementManager.ach_Samurai = stringToBoolean(_local1[69]); AchievementManager.ach_Massacre = stringToBoolean(_local1[70]); AchievementManager.ach_Pyromania = stringToBoolean(_local1[71]); AchievementManager.ach_Terminator = stringToBoolean(_local1[72]); AchievementManager.ach_Hunter = stringToBoolean(_local1[73]); AchievementManager.ach_Hitman = stringToBoolean(_local1[74]); AchievementManager.ach_Disintegrate = stringToBoolean(_local1[75]); AchievementManager.ach_Demolition = stringToBoolean(_local1[76]); AchievementManager.ach_Headache = stringToBoolean(_local1[77]); AchievementManager.ach_BloodyCircus = stringToBoolean(_local1[78]); AchievementManager.ach_Glacier = stringToBoolean(_local1[79]); AchievementManager.ach_MoreBullets = stringToBoolean(_local1[80]); AchievementManager.ach_InfiniteAmmo = stringToBoolean(_local1[81]); Globals.PLAYER_NAME = _local1[82]; Globals.SCORE_STORY = _local1[83]; Globals.SCORE_DEFENDER = _local1[84]; Globals.SCORE_TIMEATTACK = _local1[85]; Globals.SCORE_SURVIVAL = _local1[86]; Globals.CAPITULO_HISTORIA = _local1[87]; } public function update(){ var _local1:Array; var _local2:WeaponShop; var _local3:int; trace("sincronizando savedgame"); _local1 = []; _local1.push(Globals.MUSICA_ACTIVA); _local1.push(Globals.SONIDO_ACTIVO); _local1.push(Globals.SANGRE_ACTIVA); _local1.push(Globals.CALIDAD); _local1.push(Globals.KEY_MOVE_LEFT); _local1.push(Globals.KEY_MOVE_RIGHT); _local1.push(Globals.KEY_MOVE_UP); _local1.push(Globals.KEY_MOVE_DOWN); _local1.push(Globals.KEY_ATTACK_LEFT); _local1.push(Globals.KEY_ATTACK_RIGHT); _local1.push(Globals.KEY_SELECT_MELEE); _local1.push(Globals.KEY_SELECT_SLOT1); _local1.push(Globals.KEY_SELECT_SLOT2); _local1.push(Globals.KEY_SELECT_SLOT3); _local1.push(Globals.KEY_SELECT_SLOT4); _local1.push(Globals.KEY_SWITCH); _local1.push(Globals.KEY_PAUSE); _local2 = WeaponShop.getInstance(); _local1.push(_local2.weaponList[0].locked); _local1.push(_local2.weaponList[1].locked); _local1.push(_local2.weaponList[2].locked); _local1.push(_local2.weaponList[3].locked); _local1.push(_local2.weaponList[4].locked); _local1.push(_local2.weaponList[5].locked); _local1.push(_local2.weaponList[6].locked); _local1.push(_local2.weaponList[7].locked); _local1.push(_local2.weaponList[8].locked); _local1.push(_local2.weaponList[9].locked); _local1.push(_local2.weaponList[10].locked); _local1.push(_local2.weaponList[11].locked); _local1.push(_local2.weaponList[11].locked); _local1.push(_local2.weaponList[13].locked); _local1.push(_local2.weaponList[14].locked); _local1.push(_local2.weaponList[15].locked); _local1.push(_local2.weaponList[16].locked); _local1.push(_local2.weaponList[17].locked); _local1.push(_local2.weaponList[18].locked); _local1.push(_local2.weaponList[19].locked); _local1.push(_local2.weaponList[20].locked); _local1.push(_local2.weaponList[21].locked); _local1.push(_local2.weaponList[22].locked); _local1.push(_local2.weaponList[23].locked); _local1.push(_local2.weaponList[24].locked); _local1.push(_local2.weaponList[25].locked); _local1.push(_local2.weaponList[26].locked); _local1.push(_local2.weaponList[27].locked); _local1.push(_local2.weaponList[28].locked); _local1.push(_local2.weaponList[29].locked); _local1.push(_local2.weaponList[30].locked); _local1.push(_local2.weaponList[31].locked); _local1.push(_local2.weaponList[32].locked); _local1.push(_local2.weaponList[33].locked); _local1.push(_local2.weaponList[34].locked); _local1.push(_local2.weaponList[35].locked); _local1.push(_local2.weaponList[36].locked); _local1.push(Globals.muertesTotal); _local1.push(Globals.muertesMelee); _local1.push(Globals.muertesArma); _local1.push(Globals.muertesExplosion); _local1.push(Globals.muertesMotosierra); _local1.push(Globals.muertesLanzallamas); _local1.push(Globals.muertesEspecial); _local1.push(Globals.muertesZombiesPayasos); _local1.push(Globals.zombiesCongelados); _local1.push(Globals.comboPlayer); _local1.push(AchievementManager.ach_AllWeapons); _local1.push(AchievementManager.ach_Megaslash); _local1.push(AchievementManager.ach_HomeRun); _local1.push(AchievementManager.ach_Jedi); _local1.push(AchievementManager.ach_Jurasic); _local1.push(AchievementManager.ach_Samurai); _local1.push(AchievementManager.ach_Massacre); _local1.push(AchievementManager.ach_Pyromania); _local1.push(AchievementManager.ach_Terminator); _local1.push(AchievementManager.ach_Hunter); _local1.push(AchievementManager.ach_Hitman); _local1.push(AchievementManager.ach_Disintegrate); _local1.push(AchievementManager.ach_Demolition); _local1.push(AchievementManager.ach_Headache); _local1.push(AchievementManager.ach_BloodyCircus); _local1.push(AchievementManager.ach_Glacier); _local1.push(AchievementManager.ach_MoreBullets); _local1.push(AchievementManager.ach_InfiniteAmmo); _local1.push(Globals.PLAYER_NAME); _local1.push(Globals.SCORE_STORY); _local1.push(Globals.SCORE_DEFENDER); _local1.push(Globals.SCORE_TIMEATTACK); _local1.push(Globals.SCORE_SURVIVAL); _local1.push(Globals.CAPITULO_HISTORIA); savedGame = ""; _local3 = 0; while (_local3 < _local1.length) { savedGame = ((savedGame + _local1[_local3]) + "|"); _local3++; }; trace(savedGame); } public function stringToBoolean(_arg1:String):Boolean{ var _local2:Boolean; _local2 = false; if (_arg1 == "true"){ _local2 = true; } else { _local2 = false; }; return (_local2); } public function create(){ shared.data.savegame = ""; } public function save(){ var _local1:Object; update(); trace((("salvando savegame #" + savedGame) + "#")); shared.data.savegame = savedGame; _local1 = shared.flush(); trace(("flushResult: " + _local1)); trace(("saved: " + shared.data.savegame)); } public static function getInstance():SaveManager{ if (instance == null){ instance = new SaveManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 126
//ThePreloader (com.tanoku.MoreZombies.ThePreloader) package com.tanoku.MoreZombies { import flash.events.*; import flash.display.*; import flash.text.*; public class ThePreloader extends MovieClip { public var tanoku:SimpleButton; public var btn_play:SimpleButton; public var t_loading:MovieClip; private var fullWidth:Number; public var graficoProgreso:MovieClip; public var t_porcentaje:TextField; public var ldrInfo:LoaderInfo; public var maxgames:SimpleButton; public function ThePreloader(_arg1:Number=0, _arg2:LoaderInfo=null, _arg3=null){ this.fullWidth = _arg1; this.ldrInfo = _arg2; btn_play.visible = false; btn_play.addEventListener(MouseEvent.CLICK, on_button_clicked); addEventListener(Event.ENTER_FRAME, checkLoad); maxgames.addEventListener(MouseEvent.CLICK, manejarClickSponsor); tanoku.addEventListener(MouseEvent.CLICK, manejarClickTanoku); } private function checkLoad(_arg1:Event):void{ if ((((ldrInfo.bytesLoaded == ldrInfo.bytesTotal)) && (!((ldrInfo.bytesTotal == 0))))){ dispatchEvent(new Event("loadComplete")); phaseOut(); }; updateLoader((ldrInfo.bytesLoaded / ldrInfo.bytesTotal)); } private function updateLoader(_arg1:Number):void{ var _local2:int; _local2 = (_arg1 * 100); t_porcentaje.text = (("" + _local2) + "%"); graficoProgreso.gotoAndStop(_local2); } private function manejarClickTanoku(_arg1:MouseEvent):void{ Globals.webTanoku(); } private function manejarClickSponsor(_arg1:MouseEvent):void{ Globals.webSponsor(); } function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.currentTarget.name){ case "btn_play": btn_play.visible = false; btn_play.removeEventListener(MouseEvent.CLICK, on_button_clicked); maxgames.removeEventListener(MouseEvent.CLICK, manejarClickSponsor); tanoku.removeEventListener(MouseEvent.CLICK, manejarClickTanoku); phaseComplete(); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } private function phaseOut():void{ removeEventListener(Event.ENTER_FRAME, checkLoad); btn_play.visible = true; t_loading.visible = false; t_porcentaje.visible = false; } private function phaseComplete():void{ dispatchEvent(new Event("preloaderFinished")); } } }//package com.tanoku.MoreZombies
Section 127
//tutorial (com.tanoku.MoreZombies.tutorial) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import flash.events.*; import flash.display.*; import flash.text.*; public class tutorial extends MovieClip { public var btn_pagina_anterior:SimpleButton; public var main_class:MovieClip; public var btn_pagina_siguiente:SimpleButton; public var pagina:int;// = 1 public var paginas:MovieClip; public var b_back:SimpleButton; public function tutorial(){ pagina = 1; super(); b_back.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_pagina_anterior.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_pagina_siguiente.addEventListener(MouseEvent.CLICK, on_button_clicked); btn_pagina_anterior.visible = false; } public function on_button_out(_arg1:MouseEvent){ } public function on_button_over(_arg1:MouseEvent){ switch (_arg1.target.name){ }; } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.currentTarget.name){ case "b_back": main_class.cierra_pantalla(this, "cortina"); break; case "btn_pagina_siguiente": pagina = (pagina + 1); paginar(); btn_pagina_anterior.visible = true; if (pagina == 4){ btn_pagina_siguiente.visible = false; }; break; case "btn_pagina_anterior": pagina = (pagina - 1); paginar(); btn_pagina_siguiente.visible = true; if (pagina == 1){ btn_pagina_anterior.visible = false; }; break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } function paginar(){ switch (pagina){ case 1: TweenLite.to(paginas, 1, {x:0}); break; case 2: TweenLite.to(paginas, 1, {x:-800}); break; case 3: TweenLite.to(paginas, 1, {x:-1600}); break; case 4: TweenLite.to(paginas, 1, {x:-2400}); break; }; } } }//package com.tanoku.MoreZombies
Section 128
//Weapon (com.tanoku.MoreZombies.Weapon) package com.tanoku.MoreZombies { import flash.display.*; public class Weapon { public var pushFactor:Number;// = 0 public var locked:Boolean;// = true public var ammo_type:int;// = 0 public var destello:String;// = "" public var fav:Boolean;// = false public var sound:String;// = "" public var detonate:Boolean;// = false public var ammo_offset:Number;// = 0 public var automatic:Boolean;// = false public var offset_salida_x:Number;// = 0 public var offset_salida_y:Number;// = 0 public var torso_group:int;// = 1 public var tipo:int;// = 0 public var fire_group:int;// = 0 public var soundWait:Boolean;// = false public var range:Number;// = 0 public var pushOnImpact:Boolean;// = true public var next_round:Number;// = 0 public var time_effect:Number;// = 0 public var speed:Number;// = 0 public var clip:Number;// = 0 public var countDown:Number;// = 0 public var old_frame:int;// = 0 public var weaponDef; public var sound_volume:Number;// = 1 public var playerWeapon:Boolean;// = true public var salida_x_casquillo:int;// = 0 public var damage_range1:Number;// = 0 public var damage_range2:Number;// = 0 public var damage_range:Number;// = 0 public var damage:Number;// = 1 public var damage_range3:Number;// = 0 public var x:int;// = 1 public var group:int; public var bullets_round:int;// = 1 public var delay:Number;// = 1000 public var maxCombo:Number;// = 1 public var name:String; public var carga_explosiva:Object;// = null public var desc:String;// = "" public var damageOnImpact:Boolean;// = true public var animacion_casquillo:String;// = "" public var toUnlock:int;// = 0 public var movement_anim:String; public var damage2:Number;// = 0 public var dieOnImpact:Boolean;// = true public var damage1:Number;// = 0 public var damage3:Number;// = 0 public var killsToUnlock:int;// = 0 public var body:MovieClip; public var special:String;// = "" public var max_ammo:Number;// = 0 public var ammo:Boolean;// = false public var index:int; public var salida_variable:Boolean;// = true public var current_ammo:Number;// = 0 public var movement_factor:Number;// = 1 public var animFrame:String;// = "" public var vida_pixeles:int;// = 1 public var fired:Boolean;// = false public var indice_casquillo:int;// = 0 public var detonator_frame:int;// = 38 public function Weapon(){ locked = true; toUnlock = 0; fav = false; torso_group = 1; fire_group = 0; automatic = false; fired = false; delay = 1000; next_round = 0; damage = 1; ammo = false; ammo_type = 0; max_ammo = 0; current_ammo = 0; range = 0; countDown = 0; animFrame = ""; speed = 0; ammo_offset = 0; bullets_round = 1; damage_range = 0; damage1 = 0; damage_range1 = 0; damage2 = 0; damage_range2 = 0; damage3 = 0; damage_range3 = 0; detonate = false; carga_explosiva = null; time_effect = 0; offset_salida_y = 0; offset_salida_x = 0; playerWeapon = true; dieOnImpact = true; pushOnImpact = true; pushFactor = 0; damageOnImpact = true; tipo = 0; x = 1; vida_pixeles = 1; detonator_frame = 38; old_frame = 0; destello = ""; clip = 0; sound = ""; sound_volume = 1; soundWait = false; movement_anim = Globals.RUN; movement_factor = 1; salida_variable = true; animacion_casquillo = ""; indice_casquillo = 0; salida_x_casquillo = 0; killsToUnlock = 0; maxCombo = 1; desc = ""; special = ""; super(); } } }//package com.tanoku.MoreZombies
Section 129
//WeaponManager (com.tanoku.MoreZombies.WeaponManager) package com.tanoku.MoreZombies { import flash.events.*; import flash.utils.*; public class WeaponManager extends EventDispatcher { public var currentAGunWeapon:int; public var currentWeaponSlot:int; public var currentWeaponType:int; public var weaponList:Array; public var currentContactWeapon:int; public var currentThrowWeapon:int; public var currentMGunWeapon:int; private var weaponShop:WeaponShop; public var currentWeapon:int; public var firingWeapon:Array; public static const UPDATE:String = "update_weapon"; public static var instance:WeaponManager; public function WeaponManager(_arg1:SingletonEnforcer){ weaponShop = WeaponShop.getInstance(); super(); loadWeapons(); } public function resetWeapons(){ var _local1:int; _local1 = 0; while (_local1 < weaponList.length) { if (weaponList[_local1] != null){ if (weaponList[_local1].carga_explosiva != null){ weaponList[_local1].carga_explosiva.finalize(); weaponList[_local1].current_ammo = (weaponList[_local1].current_ammo + 1); weaponList[_local1].index = weaponList[_local1].old_frame; weaponList[_local1].carga_explosiva = null; }; }; _local1++; }; dispatchEvent(new Event(WeaponManager.UPDATE)); } public function update(){ handleWeapons(); } public function loadWeapons(){ weaponList = new Array(null, null, null, null, null); resetWeapons(); firingWeapon = new Array(false, false, false, false, false); currentWeaponType = Globals.CONTACT; currentContactWeapon = 0; currentMGunWeapon = 0; currentAGunWeapon = 0; currentThrowWeapon = 0; weaponShop.getWeapons(weaponList); if (Globals.GamePaused == true){ } else { currentWeapon = 0; currentWeaponSlot = 1; }; dispatchEvent(new Event(WeaponManager.UPDATE)); } public function switchSlot():void{ if (currentWeapon == 0){ if (weaponList[currentWeaponSlot] != null){ currentWeapon = currentWeaponSlot; }; } else { currentWeapon = 0; }; dispatchEvent(new Event(WeaponManager.UPDATE)); } public function selectSlot(_arg1:int):void{ if (weaponList[_arg1] != null){ if (_arg1 == 0){ currentWeapon = 0; } else { currentWeaponSlot = _arg1; currentWeapon = currentWeaponSlot; }; dispatchEvent(new Event(WeaponManager.UPDATE)); }; } public function clear_weapon_slot(_arg1:int){ } public function set_weapon_slot(_arg1:int){ } public function finalize(){ resetWeapons(); instance = null; } private function handleWeapons(){ } public function fireWeapon():Boolean{ var _local1:Boolean; _local1 = false; if (getTimer() > weaponList[currentWeapon].next_round){ if (weaponList[currentWeapon].automatic){ weaponList[currentWeapon].next_round = (getTimer() + weaponList[currentWeapon].delay); _local1 = true; firingWeapon[currentWeapon] = true; } else { if (!weaponList[currentWeapon].fired){ weaponList[currentWeapon].next_round = (getTimer() + weaponList[currentWeapon].delay); _local1 = true; firingWeapon[currentWeapon] = true; weaponList[currentWeapon].fired = true; }; }; } else { _local1 = false; firingWeapon[currentWeapon] = false; }; if ((((_local1 == true)) && ((weaponList[currentWeapon].ammo == true)))){ if (weaponList[currentWeapon].current_ammo > 0){ if (weaponList[currentWeapon].carga_explosiva != null){ _local1 = true; firingWeapon[currentWeapon] = true; weaponList[currentWeapon].fired = true; } else { if (Globals.MunicionInfinita == false){ weaponList[currentWeapon].current_ammo = (weaponList[currentWeapon].current_ammo - 1); }; }; } else { if (weaponList[currentWeapon].carga_explosiva != null){ _local1 = true; firingWeapon[currentWeapon] = true; weaponList[currentWeapon].fired = true; } else { if (Globals.MunicionInfinita == false){ _local1 = false; firingWeapon[currentWeapon] = false; }; }; }; }; dispatchEvent(new Event(WeaponManager.UPDATE)); return (_local1); } public function stopWeapon(){ if (weaponList[currentWeapon].fired == true){ firingWeapon[currentWeapon] = false; weaponList[currentWeapon].fired = false; dispatchEvent(new Event(WeaponManager.UPDATE)); }; } public static function getInstance():WeaponManager{ if (instance == null){ instance = new WeaponManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 130
//WeaponShop (com.tanoku.MoreZombies.WeaponShop) package com.tanoku.MoreZombies { import com.cheezeworld.utils.*; public class WeaponShop { public var armas_seleccionadas:Array; public var weaponList:Array; public var arma_melee:String; public static var instance:WeaponShop; public function WeaponShop(_arg1:SingletonEnforcer){ loadWeaponData(); } public function weaponLocked(_arg1:int):Boolean{ var _local2:Boolean; var _local3:int; _local2 = true; _local3 = 0; while (_local3 < weaponList.length) { if (weaponList[_local3].index == _arg1){ _local2 = weaponList[_local3].locked; }; _local3++; }; return (_local2); } public function loadWeaponData():void{ var _local1:Weapon; weaponList = new Array(); _local1 = new Weapon(); _local1.name = "<empty>"; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "M9"; _local1.desc = "Basic semiautomatic pistol"; _local1.special = ""; _local1.killsToUnlock = 0; _local1.locked = false; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 2; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.automatic = false; _local1.delay = 10; _local1.damage = 2; _local1.speed = 75; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_BULLET; _local1.max_ammo = 90; _local1.current_ammo = 15; _local1.range = 300; _local1.vida_pixeles = 300; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 112; _local1.offset_salida_x = 75; _local1.destello = "pistola"; _local1.pushFactor = 15; _local1.clip = 15; _local1.sound = "M9"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 1; _local1.salida_x_casquillo = 0; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "USP45"; _local1.desc = "9mm USP Tactical .45"; _local1.special = ""; _local1.killsToUnlock = 30; _local1.locked = true; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 3; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.automatic = false; _local1.delay = 10; _local1.damage = 2.5; _local1.speed = 75; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_BULLET; _local1.clip = 12; _local1.max_ammo = 75; _local1.current_ammo = 12; _local1.range = 300; _local1.vida_pixeles = 300; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 113; _local1.offset_salida_x = 75; _local1.destello = "pistola"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 1; _local1.salida_x_casquillo = 0; _local1.sound = "USP"; _local1.sound_volume = 0.5; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Colt Python"; _local1.desc = ".357 Magnum caliber revolver"; _local1.special = ""; _local1.killsToUnlock = 750; _local1.locked = true; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 4; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM3; _local1.automatic = false; _local1.delay = 1000; _local1.damage = 10; _local1.speed = 100; _local1.ammo = true; _local1.ammo_type = Globals.COLT_PYTHON; _local1.clip = 6; _local1.max_ammo = 24; _local1.current_ammo = 6; _local1.range = 300; _local1.vida_pixeles = 300; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 118; _local1.offset_salida_x = 88; _local1.destello = "pistola"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 1; _local1.salida_x_casquillo = 0; _local1.sound = "ColtPython"; _local1.sound_volume = 0.5; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Desert Eagle"; _local1.desc = "Gas-operated semi-automatic pistol"; _local1.special = ""; _local1.killsToUnlock = 150; _local1.locked = true; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 5; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM2; _local1.automatic = false; _local1.delay = 500; _local1.damage = 5; _local1.speed = 100; _local1.ammo = true; _local1.ammo_type = Globals.DESERT_EAGLE; _local1.clip = 7; _local1.max_ammo = 42; _local1.current_ammo = 7; _local1.range = 300; _local1.vida_pixeles = 300; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 113; _local1.offset_salida_x = 75; _local1.destello = "pistola"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 1; _local1.salida_x_casquillo = 0; _local1.sound = "DesertEagle"; _local1.sound_volume = 0.5; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Uzi"; _local1.desc = "9mm UZI pistol"; _local1.special = ""; _local1.killsToUnlock = 90; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 6; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.automatic = true; _local1.delay = 120; _local1.damage = 1; _local1.speed = 100; _local1.ammo_offset = 7; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_BULLET; _local1.clip = 32; _local1.max_ammo = 192; _local1.current_ammo = 32; _local1.range = 300; _local1.vida_pixeles = 300; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 112; _local1.offset_salida_x = 80; _local1.destello = "pistola"; _local1.sound = "Uzi"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 1; _local1.salida_x_casquillo = 0; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "SPAS12"; _local1.desc = "Short range combat shotgun"; _local1.special = "3 bullets per shot"; _local1.killsToUnlock = 400; _local1.locked = true; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 7; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM3; _local1.automatic = false; _local1.delay = 250; _local1.damage = 6; _local1.speed = 50; _local1.ammo_offset = 8; _local1.bullets_round = 3; _local1.ammo = true; _local1.ammo_type = Globals.SPAS12; _local1.clip = 8; _local1.dieOnImpact = true; _local1.max_ammo = 70; _local1.current_ammo = 8; _local1.range = 250; _local1.vida_pixeles = 250; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 120; _local1.offset_salida_x = 90; _local1.destello = "escopeta"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 4; _local1.salida_x_casquillo = 0; _local1.sound = "SPAS12"; _local1.sound_volume = 0.7; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Winchester"; _local1.desc = "Grandfather's Winchester Model 1897"; _local1.special = "3 bullets per shot"; _local1.killsToUnlock = 1100; _local1.locked = true; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 8; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM3; _local1.automatic = false; _local1.delay = 750; _local1.damage = 5; _local1.speed = 50; _local1.ammo_offset = 8; _local1.bullets_round = 3; _local1.ammo = true; _local1.ammo_type = Globals.WINCHESTER; _local1.clip = 5; _local1.dieOnImpact = true; _local1.max_ammo = 35; _local1.current_ammo = 5; _local1.range = 400; _local1.vida_pixeles = 400; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 102; _local1.offset_salida_x = 118; _local1.destello = "escopeta"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 4; _local1.salida_x_casquillo = 0; _local1.sound = "Winchester"; _local1.sound_volume = 0.5; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "AK-47"; _local1.desc = "Russian assault rifle"; _local1.special = ""; _local1.killsToUnlock = 800; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 9; _local1.automatic = true; _local1.delay = 100; _local1.damage = 4; _local1.speed = 100; _local1.ammo_offset = 10; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_BULLET; _local1.clip = 30; _local1.max_ammo = 300; _local1.current_ammo = 30; _local1.range = 400; _local1.vida_pixeles = 400; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 100; _local1.offset_salida_x = 90; _local1.destello = "metralleta"; _local1.sound = "M9"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 2; _local1.salida_x_casquillo = 0; _local1.sound = "AK47"; _local1.sound_volume = 0.5; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "MP5"; _local1.desc = "Light submachine gun"; _local1.special = ""; _local1.killsToUnlock = 600; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 10; _local1.automatic = true; _local1.delay = 110; _local1.damage = 3; _local1.speed = 100; _local1.ammo_offset = 12; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_BULLET; _local1.clip = 30; _local1.max_ammo = 210; _local1.current_ammo = 30; _local1.range = 300; _local1.vida_pixeles = 300; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 105; _local1.offset_salida_x = 60; _local1.destello = "pistola"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 2; _local1.salida_x_casquillo = 0; _local1.sound = "MP5"; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "P90"; _local1.desc = "Personal defense weapon"; _local1.special = ""; _local1.killsToUnlock = 300; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 11; _local1.automatic = true; _local1.delay = 115; _local1.damage = 2; _local1.speed = 100; _local1.ammo_offset = 5; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_BULLET; _local1.clip = 50; _local1.max_ammo = 300; _local1.current_ammo = 50; _local1.range = 300; _local1.vida_pixeles = 300; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 98; _local1.offset_salida_x = 50; _local1.destello = "pistola"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 2; _local1.salida_x_casquillo = 0; _local1.sound = "P90"; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "M16A4"; _local1.desc = "The black assault rifle"; _local1.special = "<>"; _local1.killsToUnlock = 1300; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 12; _local1.automatic = true; _local1.delay = 100; _local1.damage = 5; _local1.speed = 100; _local1.ammo_offset = 7; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_BULLET; _local1.clip = 30; _local1.max_ammo = 300; _local1.current_ammo = 30; _local1.range = 400; _local1.vida_pixeles = 400; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 105; _local1.offset_salida_x = 90; _local1.destello = "metralleta"; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 2; _local1.salida_x_casquillo = 0; _local1.sound = "M16"; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Minigun"; _local1.desc = "Gatling-type heavy machine gun"; _local1.special = "Run speed -50%"; _local1.killsToUnlock = 2500; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 13; _local1.automatic = true; _local1.delay = 50; _local1.damage = 30; _local1.dieOnImpact = true; _local1.speed = 100; _local1.ammo_offset = 6; _local1.ammo = true; _local1.ammo_type = Globals.MACHINE_GUN; _local1.clip = 100; _local1.max_ammo = 1000; _local1.current_ammo = 100; _local1.range = 500; _local1.vida_pixeles = 500; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 50; _local1.offset_salida_x = 103; _local1.destello = "metralleta"; _local1.movement_anim = Globals.WALK; _local1.movement_factor = 0.5; _local1.salida_variable = false; _local1.pushFactor = 10; _local1.animacion_casquillo = "tipo_2"; _local1.indice_casquillo = 3; _local1.salida_x_casquillo = 0; _local1.sound = "Minigun"; _local1.soundWait = true; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "M60"; _local1.desc = "Heavy machine gun"; _local1.special = "Run speed -30%"; _local1.killsToUnlock = 1900; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 14; _local1.automatic = true; _local1.delay = 70; _local1.damage = 20; _local1.speed = 100; _local1.ammo_offset = 12; _local1.ammo = true; _local1.ammo_type = Globals.MACHINE_GUN; _local1.clip = 100; _local1.max_ammo = 400; _local1.current_ammo = 100; _local1.range = 400; _local1.vida_pixeles = 400; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 81; _local1.offset_salida_x = 80; _local1.destello = "metralleta"; _local1.movement_anim = Globals.WALK; _local1.movement_factor = 0.7; _local1.salida_variable = true; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 3; _local1.salida_x_casquillo = 0; _local1.sound = "M60"; _local1.sound_volume = 0.7; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "M249"; _local1.desc = "Light machine gun"; _local1.special = "Run speed -15%"; _local1.killsToUnlock = 1700; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FIREARM1; _local1.locked = true; _local1.fav = false; _local1.group = Globals.AGUN; _local1.index = 15; _local1.automatic = true; _local1.delay = 85; _local1.damage = 10; _local1.speed = 100; _local1.ammo_offset = 15; _local1.ammo = true; _local1.ammo_type = Globals.MACHINE_GUN; _local1.clip = 100; _local1.max_ammo = 300; _local1.current_ammo = 100; _local1.range = 400; _local1.vida_pixeles = 400; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 95; _local1.offset_salida_x = 85; _local1.destello = "metralleta"; _local1.movement_anim = Globals.WALK; _local1.movement_factor = 0.85; _local1.salida_variable = true; _local1.animacion_casquillo = "tipo_1"; _local1.indice_casquillo = 3; _local1.salida_x_casquillo = 0; _local1.sound = "M249"; _local1.sound_volume = 0.8; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Fim92A Stinger"; _local1.desc = "Manportable surface-to-air missile"; _local1.special = "Splash damage"; _local1.killsToUnlock = 1600; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_STINGER; _local1.locked = true; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 16; _local1.automatic = false; _local1.delay = 2000; _local1.damage = 45; _local1.damage_range = 1; _local1.damage1 = 45; _local1.damage_range1 = 25; _local1.damage2 = 15; _local1.damage_range2 = 125; _local1.damage3 = 5; _local1.damage_range3 = 200; _local1.speed = 15; _local1.ammo_offset = 2; _local1.bullets_round = 1; _local1.ammo = true; _local1.ammo_type = Globals.BASIC_MISSILE; _local1.clip = 1; _local1.max_ammo = 5; _local1.current_ammo = 1; _local1.range = 800; _local1.vida_pixeles = 800; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 100; _local1.offset_salida_x = 75; _local1.sound = "Stinger"; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "AITSO Canon"; _local1.desc = "Secret prototype gun"; _local1.special = "Run speed -50%"; _local1.killsToUnlock = 2250; _local1.locked = true; _local1.fav = false; _local1.group = Globals.MGUN; _local1.index = 17; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_AITSO; _local1.automatic = false; _local1.delay = 5000; _local1.damage = 100; _local1.speed = 125; _local1.ammo = true; _local1.ammo_type = Globals.AITSO; _local1.clip = 1; _local1.max_ammo = 10; _local1.current_ammo = 10; _local1.range = 800; _local1.vida_pixeles = 800; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 100; _local1.offset_salida_x = 75; _local1.dieOnImpact = false; _local1.movement_factor = 0.5; _local1.movement_anim = Globals.WALK; _local1.sound = ""; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Chainsaw"; _local1.desc = "Portable mechanical, motorized saw"; _local1.special = ""; _local1.killsToUnlock = 500; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.index = 18; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_CHAINSAW; _local1.automatic = true; _local1.delay = 50; _local1.damage = 5; _local1.speed = 15; _local1.ammo = true; _local1.ammo_type = Globals.CHAINSAW; _local1.clip = 100; _local1.max_ammo = 1000; _local1.current_ammo = 1000; _local1.range = 70; _local1.vida_pixeles = 70; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 60; _local1.offset_salida_x = 75; _local1.sound = "Motosierra"; _local1.soundWait = true; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Flamethrower"; _local1.desc = "Project a long controllable stream of fire"; _local1.special = "Run speed -50%"; _local1.killsToUnlock = 1200; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.index = 19; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_FLAMETHROWER; _local1.automatic = true; _local1.delay = 50; _local1.damage = 10; _local1.speed = 8; _local1.ammo = true; _local1.ammo_type = Globals.FLAMETHROWER; _local1.clip = 100; _local1.max_ammo = 500; _local1.current_ammo = 100; _local1.range = 100; _local1.vida_pixeles = 230; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 80; _local1.offset_salida_x = 110; _local1.pushOnImpact = false; _local1.movement_anim = Globals.WALK; _local1.movement_factor = 0.5; _local1.dieOnImpact = true; _local1.salida_variable = false; _local1.sound = "Lanzallamas"; _local1.soundWait = true; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Extinguisher"; _local1.desc = "A stored-pressure fire extinguisher"; _local1.special = "No damage. Freeze target."; _local1.killsToUnlock = 700; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.index = 20; _local1.torso_group = 3; _local1.fire_group = Globals.FIRE_GROUP_EXTINGUISHER; _local1.automatic = true; _local1.delay = 50; _local1.damage = 6000; _local1.speed = 10; _local1.ammo = true; _local1.ammo_type = Globals.EXTINGUISHER; _local1.clip = 100; _local1.max_ammo = 100; _local1.current_ammo = 100; _local1.range = 100; _local1.vida_pixeles = 240; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 85; _local1.offset_salida_x = 75; _local1.pushOnImpact = false; _local1.damageOnImpact = false; _local1.salida_variable = false; _local1.sound = "Extintor"; _local1.soundWait = true; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Stielhandgranate"; _local1.desc = "German stick grenade model 24"; _local1.special = "Splash damage"; _local1.killsToUnlock = 250; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 21; _local1.torso_group = 11; _local1.fire_group = Globals.FIRE_GROUP_THROW; _local1.automatic = false; _local1.delay = 1000; _local1.damage = 8; _local1.time_effect = 3000; _local1.damage1 = 8; _local1.damage_range1 = 25; _local1.damage2 = 4; _local1.damage_range2 = 125; _local1.damage3 = 2; _local1.damage_range3 = 200; _local1.speed = 6; _local1.ammo_offset = 0; _local1.ammo = true; _local1.ammo_type = Globals.GERMAN_GRENADE; _local1.clip = 6; _local1.max_ammo = 12; _local1.current_ammo = 6; _local1.range = 0; _local1.vida_pixeles = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 140; _local1.offset_salida_x = 20; _local1.salida_variable = false; _local1.sound_volume = 1; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Mk 2 Grenade"; _local1.desc = "Fragmentation hand grenade"; _local1.special = "Splash damage"; _local1.killsToUnlock = 650; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 22; _local1.torso_group = 11; _local1.fire_group = Globals.FIRE_GROUP_THROW; _local1.automatic = false; _local1.delay = 1000; _local1.damage = 16; _local1.time_effect = 3000; _local1.damage1 = 16; _local1.damage_range1 = 25; _local1.damage2 = 8; _local1.damage_range2 = 125; _local1.damage3 = 4; _local1.damage_range3 = 200; _local1.speed = 6; _local1.ammo_offset = 0; _local1.ammo = true; _local1.ammo_type = Globals.PINEAPPLE_GRENADE; _local1.clip = 5; _local1.max_ammo = 10; _local1.current_ammo = 5; _local1.range = 0; _local1.vida_pixeles = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = 140; _local1.offset_salida_x = 20; _local1.sound_volume = 1; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Claymore"; _local1.desc = "Direction fragmentation anti-personnel mine"; _local1.special = "Splash damage"; _local1.killsToUnlock = 450; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 23; _local1.torso_group = 11; _local1.fire_group = Globals.FIRE_GROUP_MINE; _local1.automatic = false; _local1.delay = 1000; _local1.damage = 10; _local1.damage1 = 10; _local1.damage_range1 = 25; _local1.damage2 = 5; _local1.damage_range2 = 125; _local1.damage3 = 2; _local1.damage_range3 = 200; _local1.speed = 0; _local1.ammo_offset = 0; _local1.ammo = true; _local1.ammo_type = Globals.PERSONAL_MINE; _local1.clip = 3; _local1.max_ammo = 6; _local1.current_ammo = 3; _local1.range = 0; _local1.vida_pixeles = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = -1; _local1.offset_salida_x = 74; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "TM-46"; _local1.desc = "Large circular anti-tank mine"; _local1.special = "Splash damage"; _local1.killsToUnlock = 1400; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 24; _local1.torso_group = 11; _local1.fire_group = Globals.FIRE_GROUP_MINE; _local1.automatic = false; _local1.delay = 1000; _local1.damage = 30; _local1.damage1 = 30; _local1.damage_range1 = 25; _local1.damage2 = 20; _local1.damage_range2 = 125; _local1.damage3 = 10; _local1.damage_range3 = 200; _local1.speed = 0; _local1.ammo_offset = 0; _local1.ammo = true; _local1.ammo_type = Globals.TANK_MINE; _local1.clip = 1; _local1.max_ammo = 5; _local1.current_ammo = 1; _local1.range = 0; _local1.vida_pixeles = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = -1; _local1.offset_salida_x = 74; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "C4"; _local1.desc = "Packet of plastic explosive"; _local1.special = "Remote Detonator. Splash damage"; _local1.killsToUnlock = 1000; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 25; _local1.torso_group = 11; _local1.fire_group = Globals.FIRE_GROUP_MINE_DETONATOR; _local1.automatic = false; _local1.delay = 500; _local1.damage = 30; _local1.damage1 = 30; _local1.damage_range1 = 25; _local1.damage2 = 15; _local1.damage_range2 = 125; _local1.damage3 = 7; _local1.damage_range3 = 200; _local1.speed = 0; _local1.ammo_offset = 0; _local1.ammo = true; _local1.ammo_type = Globals.C4_BOMB; _local1.clip = 1; _local1.max_ammo = 3; _local1.current_ammo = 1; _local1.range = 0; _local1.vida_pixeles = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = -1; _local1.offset_salida_x = 74; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Cranium v2"; _local1.desc = "Zombie-head exploding device"; _local1.special = "Remote Detonator"; _local1.killsToUnlock = 3000; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 26; _local1.torso_group = 11; _local1.fire_group = Globals.FIRE_GROUP_MINE_DETONATOR; _local1.automatic = false; _local1.delay = 1000; _local1.damage = 100; _local1.damage1 = 100; _local1.damage_range1 = 25; _local1.damage2 = 100; _local1.damage_range2 = 125; _local1.damage3 = 100; _local1.damage_range3 = 450; _local1.speed = 0; _local1.ammo_offset = 0; _local1.ammo = true; _local1.ammo_type = Globals.BRAIN_BOMB; _local1.clip = 1; _local1.max_ammo = 1; _local1.current_ammo = 1; _local1.range = 0; _local1.vida_pixeles = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = -1; _local1.offset_salida_x = 74; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Freezer mine"; _local1.desc = "A curious snow globe"; _local1.special = "No damage. Splash freeze"; _local1.killsToUnlock = 1800; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 27; _local1.torso_group = 11; _local1.fire_group = Globals.FIRE_GROUP_MINE; _local1.automatic = false; _local1.delay = 1000; _local1.damage = 10000; _local1.damage1 = 10000; _local1.damage_range1 = 25; _local1.damage2 = 5000; _local1.damage_range2 = 125; _local1.damage3 = 2500; _local1.damage_range3 = 200; _local1.speed = 0; _local1.ammo_offset = 0; _local1.ammo = true; _local1.ammo_type = Globals.FREEZE_MINE; _local1.clip = 3; _local1.max_ammo = 5; _local1.current_ammo = 3; _local1.range = 0; _local1.vida_pixeles = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.offset_salida_y = -1; _local1.offset_salida_x = 74; _local1.damageOnImpact = false; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Katana"; _local1.desc = "The authentic Shinsengumi sword!"; _local1.killsToUnlock = 900; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 28; _local1.automatic = false; _local1.delay = 100; _local1.damage = 4; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 16; _local1.maxCombo = 4; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Fire Axe"; _local1.desc = "It has a pick-shaped pointed poll"; _local1.killsToUnlock = 550; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 29; _local1.automatic = false; _local1.delay = 100; _local1.damage = 3; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 4; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Censored weapon"; _local1.desc = "***CENSORED*** ***CENSORED*** ***CENSORED*** ***CENSORED***"; _local1.special = "Extra points per kill"; _local1.killsToUnlock = 2750; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 30; _local1.automatic = false; _local1.delay = 100; _local1.damage = 8; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 3; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Bat"; _local1.desc = "A nice soft wooden bat"; _local1.killsToUnlock = 10; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 31; _local1.automatic = false; _local1.delay = 100; _local1.damage = 1; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 2; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Hot Dog Fork"; _local1.desc = "A delicious but not very lethal hot dog sausage"; _local1.killsToUnlock = 0; _local1.locked = false; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 32; _local1.automatic = false; _local1.delay = 100; _local1.damage = 0.5; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 2; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Ice Cream"; _local1.desc = "The best 8 flavor corn ice cream"; _local1.special = "No Damage. Freeze the enemy"; _local1.killsToUnlock = 2000; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.tipo = Globals.EXTINGUISHER; _local1.index = 33; _local1.automatic = false; _local1.delay = 100; _local1.damage = 3000; _local1.damageOnImpact = false; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 2; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Lightsaber"; _local1.desc = "I can feel the force..."; _local1.killsToUnlock = 1500; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 34; _local1.automatic = false; _local1.delay = 100; _local1.damage = 5; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 4; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Riding Crop"; _local1.desc = "Bad bad zombies must be spanked very hard"; _local1.killsToUnlock = 60; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 35; _local1.automatic = false; _local1.delay = 100; _local1.damage = 1.5; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 3; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Bone"; _local1.desc = "A carved inscription says: 100% dinosaur femur"; _local1.killsToUnlock = 200; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 36; _local1.automatic = false; _local1.delay = 100; _local1.damage = 2; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 3; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Sponsword"; _local1.desc = "A shiny sword courtesy of our sponsor!"; _local1.killsToUnlock = 350; _local1.locked = true; _local1.fav = false; _local1.group = Globals.CONTACT; _local1.torso_group = 2; _local1.fire_group = Globals.FIRE_GROUP_MELEE; _local1.index = 37; _local1.automatic = false; _local1.delay = 100; _local1.damage = 2.5; _local1.ammo = false; _local1.ammo_type = 0; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; _local1.pushFactor = 50; _local1.maxCombo = 4; weaponList.push(_local1); _local1 = new Weapon(); _local1.name = "Pastel"; _local1.locked = true; _local1.fav = false; _local1.group = Globals.THROW; _local1.index = 0; _local1.automatic = false; _local1.delay = 1; _local1.damage = 0; _local1.playerWeapon = false; _local1.time_effect = 1; _local1.damage1 = 15; _local1.damage_range1 = 25; _local1.damage2 = 10; _local1.damage_range2 = 125; _local1.damage3 = 5; _local1.damage_range3 = 200; _local1.speed = 0; _local1.ammo_offset = 0; _local1.ammo = false; _local1.ammo_type = Globals.CAKE_BOMB; _local1.max_ammo = 0; _local1.current_ammo = 0; _local1.range = 0; _local1.countDown = 0; _local1.animFrame = ""; weaponList.push(_local1); } public function getWeapons(_arg1:Array){ var _local2:int; var _local3:int; armas_seleccionadas = new Array(String(Globals.arma_melee), String(Globals.arma_slot1), String(Globals.arma_slot2), String(Globals.arma_slot3), String(Globals.arma_slot4)); _local2 = 0; while (_local2 < armas_seleccionadas.length) { _local3 = 0; while (_local3 < weaponList.length) { if (weaponList[_local3].name == armas_seleccionadas[_local2]){ _arg1[_local2] = weaponList[_local3]; _local3 = weaponList.length; }; _local3++; }; _local2++; }; } public static function getInstance():WeaponShop{ if (instance == null){ instance = new WeaponShop(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 131
//Zombie (com.tanoku.MoreZombies.Zombie) package com.tanoku.MoreZombies { import com.tanoku.utils.*; import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.events.*; import flash.display.*; import gs.*; import flash.geom.*; import fl.motion.*; import flash.utils.*; import gs.easing.*; public class Zombie extends MovieClip { const ARDER:int = 17; const AMPUTAMITADBACK:int = 22; const FALLB:int = 10; const ANDAR:int = 1; const FALLF:int = 9; const CHOFTOP:int = 16; const QUIETO:int = 0; const CHOFHEAD:int = 11; const DAN1:int = 5; const DAN2:int = 6; const DAN4:int = 8; const AMPUTACABEZA:int = 12; const DAN3:int = 7; const MORDER:int = 4; const CHOFALL:int = 15; const PERSEGUIR:int = 2; const GOLPEAR:int = 3; const CORRER:int = 19; const DESINTEGRAR:int = 20; const DIE_FREEZED:int = 21; const AMPUTAMITAD:int = 13; const CONGELAR:int = 18; const AMPUTAZATOICHI:int = 14; public var tipo_IA:String;// = "" public var indice_piernas:int;// = 1 public var rango_tonto:Number;// = 75 private var xvel;// = 0 private var current_animation:String; public var seguirObjetivoAux:Boolean;// = false public var enemyList:Array; public var m_iterations:Number;// = 10 public var indice_pelo:int;// = 1 public var next_atack1:Number;// = 0 public var b:b2Body; public var indice_torso:int;// = 1 public var layer_ground_bmd:BitmapData; public var diferencia_altura:Number;// = 50 public var bites:Boolean;// = false private var yvel;// = 0 public var layer_ground_bm:Bitmap; public var indice_dinamita:int;// = 1 private var contenedor:MovieClip; private var objetivo_:MovieClip; public var dir;// = 0 public var remove:Boolean;// = false private var zombieManager:ZombieManager; public var bomb:Boolean;// = false public var m_timestep:Number;// = 0.0333333333333333 public var damageOnImpact:Boolean;// = true public var freezed:Boolean;// = false public var indice_pies:int;// = 1 public var max_ancho:int; public var logica; public var can_atack1:Boolean;// = true public var can_atack2:Boolean;// = true public var alive:Boolean;// = true public var rango_player:Number;// = 300 public var initialized:Boolean;// = false public var can_move:Boolean;// = true public var m_phys_scale:Number;// = 30 public var myTimer:Timer; private var turnRate:Number;// = 0.7 public var indice_manos:int;// = 1 public var life:Number;// = 0 private var objetivo_act:MovieClip; public var agressivity:Number;// = 100 private var weaponShop:WeaponShop; public var forzar_cambio_skin:Boolean;// = false private var next_animation:String; public var rango_objetivo:Number;// = 1000 public var range:int;// = 1 var colorTrans:Number;// = 0 public var m_world:b2World; public var tipo:Number;// = -1 public var delay_IA:Number;// = 1500 public var posicion_mordiendo:Point; public var indice_cabeza:int;// = 1 public var unfreeze_time:Number;// = 0 private var depthManager:DepthManager; public var damage:Number;// = 3 public var deathTime:Number;// = 0 private var _wait_animation:Boolean;// = false public var bitting:Boolean;// = false public var achievementManager:AchievementManager; public var deathDelay:Number;// = 100 public var lastHitTime:Number;// = 0 public var rango_actual:Number;// = 0 private var vel:Number;// = 2 public var soundManager:SoundManager; public var body:MovieClip; public var holder:Sprite; public var player_:MovieClip; public var delay_atack1:Number;// = 5000 public var altura_cabeza:Number;// = 20 public var layer_ground_mc:MovieClip; public var max_alto:int; public var next_IA:Number;// = 0 private var state_:int;// = 0 public function Zombie(_arg1:String="", _arg2:MovieClip=null, _arg3:MovieClip=null, _arg4:MovieClip=null):void{ m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; depthManager = DepthManager.getInstance(); zombieManager = ZombieManager.getInstance(); weaponShop = WeaponShop.getInstance(); soundManager = SoundManager.getInstance(); achievementManager = AchievementManager.getInstance(); dir = 0; xvel = 0; yvel = 0; state_ = 0; alive = true; diferencia_altura = 50; vel = 2; turnRate = 0.7; indice_pelo = 1; indice_cabeza = 1; indice_torso = 1; indice_manos = 1; indice_piernas = 1; indice_pies = 1; indice_dinamita = 1; remove = false; rango_tonto = 75; rango_player = 300; rango_objetivo = 1000; rango_actual = 0; can_move = true; can_atack1 = true; can_atack2 = true; agressivity = 100; delay_atack1 = 5000; next_atack1 = 0; delay_IA = 1500; next_IA = 0; life = 0; damage = 3; deathDelay = 100; deathTime = 0; _wait_animation = false; unfreeze_time = 0; freezed = false; bomb = false; bitting = false; bites = false; range = 1; damageOnImpact = true; tipo = -1; tipo_IA = ""; lastHitTime = 0; seguirObjetivoAux = false; initialized = false; holder = new Sprite(); forzar_cambio_skin = false; altura_cabeza = 20; colorTrans = 0; myTimer = new Timer(30); super(); stop(); objetivo_ = _arg2; objetivo_act = objetivo_; player_ = _arg3; contenedor = _arg4; initialized = false; } private function handleIA_Basico():void{ golpear(); } public function setupFinished():void{ Juego.eDispatcher.addEventListener(Juego.FINALIZE, finalize); myTimer.addEventListener("timer", onEnterFrame); myTimer.start(); body.stop(); depthManager.addObject(this); } private function doFollow(_arg1, _arg2){ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; if (((can_move) && ((getTimer() > next_IA)))){ next_IA = (getTimer() + delay_IA); _local3 = (_arg2.x - _arg1.x); _local4 = (_arg2.y - _arg1.y); _local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4))); if (_local5 > 50){ _local6 = ((turnRate * _local3) / _local5); _local7 = ((turnRate * _local4) / _local5); _local8 = _local6; _local9 = _local7; _local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9))); _local8 = ((vel * _local8) / _local10); _local9 = ((vel * _local9) / _local10); xvel = _local8; yvel = _local9; }; }; } public function controlLimitesAreaJuego(){ if ((((x <= width)) || ((x > (max_ancho - width))))){ trace("fuera de limites"); tipo_IA = "basico"; rango_tonto = max_ancho; rango_player = max_ancho; rango_objetivo = max_ancho; }; } public function finalize(){ remove = true; if (b != null){ m_world.DestroyBody(b); b = null; }; zombieManager.removeZombie(this); Juego.eDispatcher.removeEventListener(Juego.FINALIZE, finalize); myTimer.removeEventListener("timer", onEnterFrame); myTimer.stop(); delete ??getglobalscope [this]; Globals.deleteNow(this); } public function detonate(_arg1:Weapon=null){ var _local2:int; var _local3:Object; _local2 = 37; _local3 = new Grenade(); _local3.damage1 = weaponShop.weaponList[_local2].damage1; _local3.damage_range1 = weaponShop.weaponList[_local2].damage_range1; _local3.damage2 = weaponShop.weaponList[_local2].damage2; _local3.damage_range2 = weaponShop.weaponList[_local2].damage_range2; _local3.damage3 = weaponShop.weaponList[_local2].damage3; _local3.damage_range3 = weaponShop.weaponList[_local2].damage_range3; _local3.time_effect = weaponShop.weaponList[_local2].time_effect; _local3.playerObject = player_; _local3.x = x; _local3.y = y; _local3.xorig = _local3.x; _local3.yorig = _local3.y; _local3.xdest = (_local3.x + weaponShop.weaponList[_local2].vida_pixeles); _local3.ydest = _local3.y; _local3.tipo = weaponShop.weaponList[_local2].ammo_type; _local3.speed = weaponShop.weaponList[_local2].speed; _local3.damage = weaponShop.weaponList[_local2].damage; _local3.bulletOffset = weaponShop.weaponList[_local2].ammo_offset; _local3.vida_pixeles = weaponShop.weaponList[_local2].vida_pixeles; _local3.targetList = enemyList; _local3.pushOnImpact = weaponShop.weaponList[_local2].pushOnImpact; _local3.pushFactor = weaponShop.weaponList[_local2].pushFactor; _local3.damageOnImpact = weaponShop.weaponList[_local2].damageOnImpact; _local3.initialize(); _local3.weaponDef = weaponShop.weaponList[_local2]; bomb = false; } public function cabeza_zombie(_arg1:String=""):int{ var _local2:int; _local2 = 0; switch (_arg1){ case "hombre": _local2 = ((Math.random() * 7) + 1); break; case "mujer": _local2 = ((Math.random() * 4) + 1); break; }; return (_local2); } private function handleIA_BasicoFueraRango():void{ state_ = QUIETO; can_move = false; } private function handleIA_Bomba():void{ enemyList = player_.enemyList; detonate(); alive = false; deathTime = (getTimer() + deathDelay); state_ = CHOFALL; } public function parte_zombie(_arg1:String=""):int{ var _local2:int; _local2 = 0; switch (_arg1){ case "hombre": _local2 = ((Math.random() * 15) + 1); break; case "mujer": _local2 = ((Math.random() * 5) + 1); break; }; return (_local2); } private function handleIA_MordedorFueraRango(){ } public function calcularObjetivoDistancia():Number{ var _local1:Number; var _local2:Number; var _local3:Number; _local1 = (player_.x - x); _local2 = (player_.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if ((((_local3 <= rango_player)) && ((seguirObjetivoAux == true)))){ objetivo_act = player_; rango_actual = rango_player; } else { objetivo_act = objetivo_; rango_actual = rango_objetivo; }; _local1 = (objetivo_act.x - x); _local2 = (objetivo_act.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); return (_local3); } private function handleIA_BombaFueraRango():void{ } private function handleAnim(){ var _local1:String; _local1 = ""; switch (state_){ case QUIETO: xvel = 0; yvel = 0; if (((!((current_animation == Globals.IDLE))) && (!(_wait_animation)))){ current_animation = Globals.IDLE; body.gotoAndStop(current_animation); }; break; case ANDAR: if (((!((current_animation == Globals.WALK))) && (!(_wait_animation)))){ current_animation = Globals.WALK; body.gotoAndStop(current_animation); }; break; case PERSEGUIR: doFollow(this, objetivo_act); if (vel > 2){ state_ = CORRER; if (((!((current_animation == Globals.RUN))) && (!(_wait_animation)))){ current_animation = Globals.RUN; body.gotoAndStop(current_animation); }; } else { if (((!((current_animation == Globals.WALK))) && (!(_wait_animation)))){ current_animation = Globals.WALK; body.gotoAndStop(current_animation); }; }; break; case GOLPEAR: if (current_animation != Globals.ATACK1){ current_animation = Globals.ATACK1; body.gotoAndStop(current_animation); }; break; case MORDER: if (current_animation != Globals.ATACK2){ current_animation = Globals.ATACK2; body.gotoAndStop(current_animation); }; break; case DAN1: if (current_animation != Globals.DAMAGED1){ current_animation = Globals.DAMAGED1; body.gotoAndStop(current_animation); }; break; case DAN2: if (current_animation != Globals.DAMAGED2){ current_animation = Globals.DAMAGED2; body.gotoAndStop(current_animation); }; break; case DAN3: if (current_animation != Globals.DAMAGED3){ current_animation = Globals.DAMAGED3; body.gotoAndStop(current_animation); }; break; case DAN4: if (current_animation != Globals.DAMAGED4){ current_animation = Globals.DAMAGED4; body.gotoAndStop(current_animation); }; break; case FALLF: if (current_animation != Globals.CAEDELANTE){ _local1 = ("caida_0" + int(((Math.random() * 2) + 1))); soundManager.playSound(_local1, 0.1, 1); current_animation = Globals.CAEDELANTE; body.gotoAndStop(current_animation); }; break; case FALLB: if (current_animation != Globals.CAEDETRAS){ _local1 = ("caida_0" + int(((Math.random() * 2) + 1))); soundManager.playSound(_local1, 0.1, 1); current_animation = Globals.CAEDETRAS; body.gotoAndStop(current_animation); }; break; case CHOFHEAD: if (current_animation != Globals.CHOFHEAD){ _local1 = "head_shot"; soundManager.playSound(_local1, 1, 1); current_animation = Globals.CHOFHEAD; body.gotoAndStop(current_animation); }; break; case AMPUTACABEZA: if (current_animation != Globals.AMPUTACABEZA){ _local1 = "amputa_cabeza"; soundManager.playSound(_local1, 1, 1); current_animation = Globals.AMPUTACABEZA; body.gotoAndStop(current_animation); }; break; case AMPUTAMITAD: if (current_animation != Globals.AMPUTAMITAD){ _local1 = ("amputa_mitad_0" + int(((Math.random() * 2) + 1))); soundManager.playSound(_local1, 0.2, 1); current_animation = Globals.AMPUTAMITAD; body.gotoAndStop(current_animation); }; break; case AMPUTAMITADBACK: if (current_animation != Globals.AMPUTAMITADBACK){ _local1 = ("amputa_mitad_0" + int(((Math.random() * 2) + 1))); soundManager.playSound(_local1, 0.2, 1); current_animation = Globals.AMPUTAMITADBACK; body.gotoAndStop(current_animation); }; break; case AMPUTAZATOICHI: if (current_animation != Globals.AMPUTAZATOICHI){ _local1 = "zatoichi"; soundManager.playSound(_local1, 1, 1); _local1 = "head_shot"; soundManager.playSound(_local1, 1, 1); _local1 = "amputa_cabeza"; soundManager.playSound(_local1, 1, 1); _local1 = "chorro_sangre"; soundManager.playSound(_local1, 1, 1); current_animation = Globals.AMPUTAZATOICHI; body.gotoAndStop(current_animation); }; break; case CHOFALL: if (current_animation != Globals.CHOFALL){ _local1 = "head_shot"; soundManager.playSound(_local1, 1, 1); current_animation = Globals.CHOFALL; body.gotoAndStop(current_animation); }; break; case CHOFTOP: if (current_animation != Globals.CHOFTOP){ _local1 = "head_shot"; soundManager.playSound(_local1, 1, 1); current_animation = Globals.CHOFTOP; body.gotoAndStop(current_animation); }; break; case ARDER: if (current_animation != Globals.ARDER){ _local1 = "zombie_arde"; soundManager.playSound(_local1, 1, 1); current_animation = Globals.ARDER; body.gotoAndStop(current_animation); }; break; case CONGELAR: if (current_animation != Globals.CONGELAR){ current_animation = Globals.CONGELAR; body.gotoAndStop(current_animation); }; break; case DESINTEGRAR: if (current_animation != Globals.DESINTEGRAR){ current_animation = Globals.DESINTEGRAR; body.gotoAndStop(current_animation); }; break; case DIE_FREEZED: if (current_animation != Globals.DIE_FREEZED){ current_animation = Globals.DIE_FREEZED; body.gotoAndStop(current_animation); soundManager.playSound("ice_break", 1, 1); }; break; }; } public function paint(){ var _local1:Object; var _local2:Matrix; var _local3:BitmapData; var _local4:Bitmap; body.visible = true; removeChild(holder); holder = new Sprite(); addChild(holder); _local1 = this.getBounds(this); _local2 = new Matrix(); _local2.translate(-(_local1.x), -(_local1.y)); _local3 = new BitmapData((this.width + 1), (this.height + 1), true, 0); _local3.draw(this, _local2); _local4 = new Bitmap(_local3); _local4.smoothing = true; holder.addChild(_local4); body.visible = false; } public function brain_explode(_arg1):void{ var _local2:int; alive = false; Globals.HITS = (Globals.HITS + 1); Globals.LAST_HIT = getTimer(); Globals.muertesEspecial = (Globals.muertesEspecial + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); _local2 = 25; if (_local2 != Globals.lastWeaponIndex){ Globals.lastWeaponIndex = _local2; Globals.lastWeaponKills = 1; } else { Globals.lastWeaponKills = (Globals.lastWeaponKills + 1); }; if (achievementManager.checkAchievement("consecutivas", Globals.lastWeaponKills, Globals.lastWeaponIndex)){ Globals.lastWeaponKills = 0; player_.interfaz.mostrar_panel_combo(achievementManager.descAchievement); }; deathTime = (getTimer() + deathDelay); state_ = CHOFHEAD; handleAnim(); } public function freeze(_arg1):void{ if (freezed == false){ Globals.zombiesCongelados = (Globals.zombiesCongelados + 1); if (achievementManager.checkAchievement("Glacier", Globals.zombiesCongelados)){ Globals.zombiesCongelados = 0; player_.interfaz.mostrar_panel_combo(achievementManager.descAchievement); }; soundManager.playSound("freeze", 1, 1); }; if (bitting){ player_.stop_bite(this); stop_bite(this); }; unfreeze_time = (getTimer() + _arg1.damage); freezed = true; can_move = false; state_ = CONGELAR; _wait_animation = true; handleAnim(); } public function recieveDamage(_arg1, _arg2:Boolean=true):Boolean{ var _local3:Boolean; var _local4:Number; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:Point; var _local12:String; var _local13:Number; var _local14:int; _local3 = false; _local10 = 0; lastHitTime = getTimer(); _local5 = _arg1.tipo; _local4 = _arg1.damage; _local8 = _arg1.range; if (_arg1.damageOnImpact){ Globals.HITS = (Globals.HITS + 1); Globals.LAST_HIT = getTimer(); if (_local5 == Globals.CONTACT){ life = (life - (_local4 * player_.currentCombo)); } else { life = (life - _local4); }; }; if (dir == Globals.DER){ if (_arg1.x < x){ _local6 = Globals.BACK; } else { _local6 = Globals.FRONTAL; }; _local10 = Globals.DER; } else { if (_arg1.x < x){ _local6 = Globals.FRONTAL; } else { _local6 = Globals.BACK; }; _local10 = Globals.IZQ; }; if (_arg2){ if (_arg1.body != undefined){ _local11 = localToLocal(_arg1.body, this.body.hitarea); } else { _local11 = localToLocal(_arg1, this.body.hitarea); }; if (_local11.y <= altura_cabeza){ _local7 = Globals.HEAD; } else { _local7 = Globals.BODY; }; } else { _local7 = Globals.BODY; }; if (((((((_arg1.damageOnImpact) && (Globals.SANGRE_ACTIVA))) && ((freezed == false)))) && ((((Globals.CALIDAD == "HIGH")) || ((Globals.CALIDAD == "MEDIUM")))))){ if ((((((((((((((((((_local5 == Globals.BASIC_BULLET)) || ((_local5 == Globals.MEDIUM_BULLET)))) || ((_local5 == Globals.STRONG_BULLET)))) || ((_local5 == Globals.CHAINSAW)))) || ((_local5 == Globals.COLT_PYTHON)))) || ((_local5 == Globals.DESERT_EAGLE)))) || ((_local5 == Globals.SPAS12)))) || ((_local5 == Globals.WINCHESTER)))) || ((_local5 == Globals.MACHINE_GUN)))){ control_salpicadura(_arg1, _local10); }; }; if (life > 0){ _local3 = false; can_move = false; _local9 = (Math.random() * 2); if (_local5 == Globals.CONTACT){ if (_local6 == Globals.FRONTAL){ if (_local9 == 1){ state_ = DAN1; } else { state_ = DAN3; }; } else { if (_local9 == 1){ state_ = DAN2; } else { state_ = DAN4; }; }; }; if (bitting == true){ state_ = MORDER; }; if (freezed){ state_ = CONGELAR; }; switch (_local5){ case Globals.EXTINGUISHER: state_ = CONGELAR; freeze(_arg1); break; case Globals.FREEZE_MINE: state_ = CONGELAR; freeze(_arg1); break; default: _local12 = ""; _local12 = ("zombie_pain" + int(((Math.random() * 5) + 1))); soundManager.playSound(_local12, 0.3, 1); }; } else { _local3 = true; alive = false; Globals.KILLS = (Globals.KILLS + 1); Globals.ULTIMO_ZOMBIE_MUERTO = getTimer(); _local13 = -1; if (_arg1.weaponDef != null){ _local13 = (_arg1.weaponDef.index - 1); } else { if (_arg1.index != null){ _local13 = (_arg1.index - 1); }; }; if (_local13 > 0){ if (_local13 != Globals.lastWeaponIndex){ Globals.lastWeaponIndex = _local13; Globals.lastWeaponKills = 1; } else { Globals.lastWeaponKills = (Globals.lastWeaponKills + 1); }; }; if (achievementManager.checkAchievement("consecutivas", Globals.lastWeaponKills, Globals.lastWeaponIndex)){ Globals.lastWeaponKills = 0; player_.interfaz.mostrar_panel_combo(achievementManager.descAchievement); }; if (Globals.Colisiones){ if (b != null){ m_world.DestroyBody(b); b = null; }; }; if (bitting == true){ player_.stop_bite(this); }; deathTime = (getTimer() + deathDelay); _wait_animation = true; if (((bomb) && ((freezed == false)))){ enemyList = player_.enemyList; detonate(); _local5 = Globals.CAKE_BOMB; state_ = CHOFALL; }; player_.getPoints(Globals.puntosZombie); _local14 = 0; switch (_local5){ case Globals.CONTACT: Globals.muertesMelee = (Globals.muertesMelee + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (player_.currentCombo){ case 1: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; break; case 2: if (_local6 == Globals.FRONTAL){ state_ = AMPUTAMITAD; } else { state_ = AMPUTAMITADBACK; }; break; case 3: state_ = AMPUTACABEZA; break; case 4: state_ = AMPUTAZATOICHI; break; default: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.BASIC_BULLET: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; break; case Globals.COLT_PYTHON: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local7 == Globals.HEAD){ state_ = CHOFHEAD; } else { if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.DESERT_EAGLE: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local7 == Globals.HEAD){ state_ = AMPUTACABEZA; } else { if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.SPAS12: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); _local14 = ((Math.random() * 2) + 1); if (_local14 == 1){ state_ = CHOFTOP; } else { if (_local6 == Globals.FRONTAL){ state_ = AMPUTAMITAD; } else { state_ = AMPUTAMITADBACK; }; }; break; case Globals.WINCHESTER: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local7 == Globals.HEAD){ state_ = CHOFHEAD; } else { if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.MACHINE_GUN: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local7 == Globals.HEAD){ state_ = AMPUTACABEZA; } else { _local14 = ((Math.random() * 2) + 1); if (_local14 == 1){ if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; } else { if (_local6 == Globals.FRONTAL){ state_ = AMPUTAMITAD; } else { state_ = AMPUTAMITADBACK; }; }; }; break; case Globals.MEDIUM_BULLET: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local7 == Globals.HEAD){ state_ = AMPUTACABEZA; } else { state_ = AMPUTAMITAD; }; break; case Globals.STRONG_BULLET: Globals.muertesArma = (Globals.muertesArma + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local7 == Globals.HEAD){ state_ = CHOFHEAD; } else { if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.BASIC_MISSILE: Globals.muertesExplosion = (Globals.muertesExplosion + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (_local8){ case 1: state_ = CHOFALL; break; case 2: state_ = CHOFTOP; break; case 3: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; break; }; break; case Globals.PERSONAL_MINE: Globals.muertesExplosion = (Globals.muertesExplosion + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (_local8){ case 1: state_ = CHOFALL; break; default: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.TANK_MINE: Globals.muertesExplosion = (Globals.muertesExplosion + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (_local8){ case 1: state_ = CHOFALL; break; case 2: state_ = CHOFTOP; break; case 3: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; break; }; break; case Globals.C4_BOMB: Globals.muertesExplosion = (Globals.muertesExplosion + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (_local8){ case 1: state_ = CHOFALL; break; case 2: state_ = CHOFTOP; break; case 3: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; break; }; break; case Globals.PINEAPPLE_GRENADE: Globals.muertesExplosion = (Globals.muertesExplosion + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (_local8){ case 1: state_ = CHOFTOP; break; default: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.GERMAN_GRENADE: Globals.muertesExplosion = (Globals.muertesExplosion + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (_local8){ case 1: state_ = CHOFTOP; break; default: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; break; case Globals.CAKE_BOMB: Globals.muertesExplosion = (Globals.muertesExplosion + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); switch (_local8){ case 1: state_ = CHOFALL; break; case 2: state_ = CHOFTOP; break; case 3: if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; break; }; break; case Globals.CHAINSAW: Globals.muertesMotosierra = (Globals.muertesMotosierra + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); if (_local7 == Globals.HEAD){ state_ = AMPUTACABEZA; } else { if (_local6 == Globals.FRONTAL){ state_ = AMPUTAMITAD; } else { state_ = AMPUTAMITADBACK; }; }; break; case Globals.FLAMETHROWER: Globals.muertesLanzallamas = (Globals.muertesLanzallamas + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); state_ = ARDER; break; case Globals.AITSO: Globals.muertesEspecial = (Globals.muertesEspecial + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); state_ = DESINTEGRAR; break; case Globals.EXTINGUISHER: state_ = QUIETO; break; }; if (state_ != ARDER){ TweenMax.to(this, 1, {colorMatrixFilter:{colorize:0, amount:0.2, contrast:0.8, brightness:0.8, saturation:0.4, hue:10}}); }; if ((((Globals.CALIDAD == "LOW")) || ((Globals.CALIDAD == "MEDIUM")))){ if (_local6 == Globals.FRONTAL){ state_ = FALLB; } else { state_ = FALLF; }; }; if (freezed){ Globals.muertesEspecial = (Globals.muertesEspecial + 1); Globals.muertesTotal = (Globals.muertesTotal + 1); state_ = DIE_FREEZED; }; }; handleAnim(); return (_local3); } function objetivoFueraRango(){ if (getTimer() > next_IA){ xvel = 0; next_IA = (getTimer() + delay_IA); }; if (xvel == 0){ if (x < objetivo_.x){ dir = Globals.DER; xvel = 1; } else { dir = Globals.IZQ; xvel = -1; }; } else { if ((((x <= 0)) && ((dir == Globals.IZQ)))){ dir = Globals.DER; xvel = 1; }; if ((((x >= max_ancho)) && ((dir == Globals.DER)))){ dir = Globals.IZQ; xvel = -1; }; }; state_ = ANDAR; can_move = true; switch (tipo_IA){ case "tonto": handleIA_TontoFueraRango(); break; case "basico": handleIA_BasicoFueraRango(); break; case "mordedor": handleIA_MordedorFueraRango(); break; case "bomba": handleIA_BombaFueraRango(); break; default: trace("IA desconocida"); handleIA_TontoFueraRango(); }; } private function handleIA_TontoFueraRango():void{ var _local1:int; state_ = QUIETO; can_move = false; controlLimitesAreaJuego(); next_IA = (getTimer() + delay_IA); _local1 = ((Math.random() * 100) + 1); if (_local1 <= 1){ tipo_IA = "basico"; rango_tonto = max_ancho; rango_player = max_ancho; rango_objetivo = max_ancho; }; } public function crearColision(_arg1:int){ addCircle(x, y, _arg1); } public function onEnterFrame(_arg1:TimerEvent):void{ if (initialized == false){ initialize(); }; if (!Globals.GamePaused){ handleIA(); handleAnim(); update(); }; if ((((Globals.ExitGame == true)) || ((Globals.GameFinished == true)))){ finalize(); }; } private function update(){ var _local1:b2Vec2; if (alive){ if (Globals.Colisiones){ }; if (can_move){ if (Globals.Colisiones){ } else { x = (x + xvel); if (y < 0){ y = 0; yvel = 0; }; if (y > max_alto){ y = max_alto; yvel = 0; }; y = (y + yvel); }; if ((((xvel == 0)) && ((yvel == 0)))){ } else { if (xvel > 0){ dir = Globals.DER; } else { dir = Globals.IZQ; }; }; if (dir == Globals.DER){ body.scaleX = 1; }; if (dir == Globals.IZQ){ body.scaleX = -1; }; } else { xvel = 0; yvel = 0; }; if (Globals.Colisiones){ if (b != null){ if (((!((xvel == 0))) || (!((yvel == 0))))){ b.WakeUp(); }; b.m_linearVelocity.x = xvel; b.m_linearVelocity.y = yvel; b.m_sweep.a = 0; _local1 = b.GetPosition(); if (freezed == false){ x = (_local1.x * m_phys_scale); y = (_local1.y * m_phys_scale); }; if (bitting == true){ forzar_posicion(posicion_mordiendo.x, posicion_mordiendo.y); }; }; }; } else { if (b != null){ m_world.DestroyBody(b); b = null; }; }; } public function addCircle(_arg1:Number, _arg2:Number, _arg3:Number){ var _local4:b2BodyDef; var _local5:b2CircleDef; _local4 = new b2BodyDef(); _local5 = new b2CircleDef(); _local5.filter.categoryBits = Globals.Colision_Zombie; _local5.filter.maskBits = Globals.Colision_Estatica; _local5.filter.groupIndex = 2; _local5.radius = (Math.abs(_arg3) / m_phys_scale); _local5.density = 2; _local5.restitution = 0.2; _local5.friction = 2; _local4.position.Set((_arg1 / m_phys_scale), (_arg2 / m_phys_scale)); b = m_world.CreateBody(_local4); b.CreateShape(_local5); b.SetMassFromShapes(); } public function unfreeze(){ trace("descogelar zombie"); unfreeze_time = 0; can_move = true; freezed = false; state_ = QUIETO; _wait_animation = false; handleAnim(); } public function mover(_arg1:String="", _arg2:int=0){ var _local3:b2Vec2; var _local4:Number; if ((((alive == true)) && ((freezed == false)))){ if (dir == Globals.DER){ } else { _arg2 = (_arg2 * -1); }; if (Globals.Colisiones){ if (b != null){ b.WakeUp(); _local3 = b.GetPosition(); _local4 = b.GetAngle(); switch (_arg1){ case "adelante": _local3.x = (_local3.x + (_arg2 / m_phys_scale)); break; case "atras": _local3.x = (_local3.x - (_arg2 / m_phys_scale)); break; }; b.SetXForm(_local3, _local4); }; } else { switch (_arg1){ case "adelante": x = (x + _arg2); break; case "atras": x = (x - _arg2); break; }; }; }; } public function stop_bite(_arg1):void{ if (bitting == true){ can_move = true; bitting = false; state_ = QUIETO; _wait_animation = false; handleAnim(); }; } public function control_salpicadura(_arg1, _arg2){ var _local3:Point; var _local4:Number; var _local5:Number; var _local6:Salpicadura; _local3 = localToLocal(_arg1.body, parent); _local4 = 0; _local5 = (_local3.y - y); _local6 = new Salpicadura("", x, (y + 1), _local4, _local5, _arg2); } private function handleIA_Tonto():void{ state_ = QUIETO; can_move = false; golpear(); controlLimitesAreaJuego(); } public function objetivoEnRango(_arg1){ state_ = PERSEGUIR; can_move = true; if (_arg1 < diferencia_altura){ can_move = false; state_ = QUIETO; switch (tipo_IA){ case "tonto": handleIA_Tonto(); break; case "basico": handleIA_Basico(); break; case "mordedor": handleIA_Mordedor(); break; case "bomba": handleIA_Bomba(); break; default: trace("IA desconocida"); handleIA_Tonto(); }; }; } private function handleIA():void{ var _local1:Number; if (alive){ if ((((((player_.alive == false)) || ((Globals.GameOver == true)))) || ((Globals.ExitGame == true)))){ state_ = QUIETO; can_move = false; return; }; if (_wait_animation == false){ _local1 = 0; _local1 = calcularObjetivoDistancia(); state_ = QUIETO; can_move = false; if (_local1 <= rango_actual){ objetivoEnRango(_local1); } else { objetivoFueraRango(); }; }; if (freezed){ if (getTimer() > unfreeze_time){ unfreeze(); }; }; if (forzar_cambio_skin == false){ state_ = DAN4; forzar_cambio_skin = true; }; }; } public function wait_animation(_arg1:Boolean):void{ _wait_animation = _arg1; if (!_arg1){ current_animation = ""; state_ = -1; }; } public function zombieMuerto(){ var _local1:Rectangle; var _local2:punto_rojo; var _local3:BitmapData; var _local4:Bitmap; var _local5:Point; if (indice_torso == 20){ Globals.muertesZombiesPayasos = (Globals.muertesZombiesPayasos + 1); if (achievementManager.checkAchievement("BloodyCircus", Globals.muertesZombiesPayasos)){ Globals.muertesZombiesPayasos = 0; player_.interfaz.mostrar_panel_combo(achievementManager.descAchievement); }; }; if ((((Globals.CALIDAD == "HIGH")) || ((Globals.CALIDAD == "MEDIUM")))){ _local1 = getBounds(this); _local2 = new punto_rojo(); _local2.visible = false; _local2.x = (x + _local1.left); _local2.y = (y + _local1.top); layer_ground_mc.addChild(_local2); _local3 = ConvertToBitmapData(this, 1); _local4 = new Bitmap(_local3); _local5 = localToLocal(_local2, layer_ground_mc); layer_ground_bmd.copyPixels(_local3, _local3.rect, _local5, null, null, true); layer_ground_mc.removeChild(_local2); }; updateAlive(false); finalize(); } public function checkHit(_arg1:MovieClip):void{ if (((alive) && (!(Globals.GamePaused)))){ if (_arg1.hitTestObject(player_.body.hitarea)){ player_.recieveDamage(this); }; if (objetivo_ != player_){ if (_arg1.hitTestObject(objetivo_.body.hitarea)){ objetivo_.recieveDamage(this); }; }; }; } public function golpear(){ var _local1:Boolean; var _local2:Boolean; var _local3:Number; _local1 = true; _local2 = false; if (tipo_IA == "tonto"){ _local1 = false; }; if (_local1 == true){ _local2 = true; } else { if ((((dir == Globals.DER)) && ((objetivo_act.x >= x)))){ _local2 = true; }; if ((((dir == Globals.IZQ)) && ((objetivo_act.y <= y)))){ _local2 = true; }; }; if ((((getTimer() > next_atack1)) && (_local2))){ next_atack1 = (getTimer() + delay_atack1); _local3 = (Math.random() * 100); if (_local3 <= agressivity){ state_ = GOLPEAR; if (objetivo_act.x >= x){ dir = Globals.DER; body.scaleX = 1; } else { dir = Globals.IZQ; body.scaleX = -1; }; }; }; } function takeSnapshot(_arg1:MovieClip):BitmapData{ var _local2:BitmapData; _local2 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local2.draw(_arg1, new Matrix(), new ColorTransform(), "normal"); return (_local2); } public function updateAlive(_arg1:Boolean){ alive = _arg1; zombieManager.actualizaListaZombies(); } function ConvertToBitmapData(_arg1:DisplayObject, _arg2:Number=1):BitmapData{ var _local3:BitmapData; var _local4:Rectangle; var _local5:Matrix; _local3 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local4 = _arg1.getBounds(_arg1); _local5 = new Matrix(); _local5.translate(-(_local4.x), -(_local4.y)); _local5.scale(_arg2, _arg2); _local3.draw(_arg1, _local5); return (_local3); } public function initialize():void{ var _local1:int; var _local2:Number; var _local3:int; var _local4:int; var _local5:Number; life = Globals.Z_VIDA; if (life > 100){ life = 100; }; state_ = QUIETO; dir = Globals.DER; if (Globals.Z_VELOCIDAD_MAX == Globals.Z_VELOCIDAD_MIN){ vel = Globals.Z_VELOCIDAD_MAX; } else { vel = (Math.random() * (Globals.Z_VELOCIDAD_MAX - Globals.Z_VELOCIDAD_MIN)); vel = (vel + Globals.Z_VELOCIDAD_MIN); }; damage = Globals.Z_DAMAGE; if ((Math.random() * 10) > 5){ }; alive = true; remove = false; bomb = false; bites = false; indice_dinamita = 1; _local1 = 1; if (Globals.ARRAY_P_IA.length > 0){ _local3 = (Math.random() * Globals.ARRAY_P_IA.length); _local1 = Globals.ARRAY_P_IA[_local3]; }; switch (_local1){ case 1: tipo_IA = "tonto"; break; case 2: tipo_IA = "basico"; break; case 3: tipo_IA = "mordedor"; break; case 4: tipo_IA = "bomba"; break; default: tipo_IA = "basico"; }; rango_player = 100; rango_objetivo = max_ancho; switch (tipo_IA){ case "tonto": rango_tonto = diferencia_altura; rango_player = rango_tonto; rango_objetivo = rango_tonto; _local4 = ((Math.random() * 100) + 1); if (_local4 >= 50){ dir = Globals.DER; } else { dir = Globals.IZQ; }; controlLimitesAreaJuego(); break; case "basico": break; case "mordedor": vel = (vel * 1.5); bites = true; break; case "bomba": vel = (vel / 1.5); bomb = true; indice_dinamita = 2; break; }; if ((Math.random() * 100) > 50){ seguirObjetivoAux = true; } else { seguirObjetivoAux = false; }; if (dir == Globals.DER){ body.scaleX = 1; }; if (dir == Globals.IZQ){ body.scaleX = -1; }; _local2 = ((Math.random() * 100) + 1); if (_local2 <= 30){ _local2 = (((Math.random() * 10) + 1) + 15); if (_local2 == 16){ indice_cabeza = cabeza_zombie("mujer"); } else { indice_cabeza = cabeza_zombie("hombre"); }; indice_pelo = _local2; indice_torso = _local2; indice_piernas = _local2; } else { _local5 = ((Math.random() * 100) + 1); if (_local5 <= 30){ _local2 = parte_zombie("mujer"); indice_cabeza = cabeza_zombie("mujer"); } else { _local2 = parte_zombie("hombre"); indice_cabeza = cabeza_zombie("hombre"); }; indice_pelo = _local2; indice_torso = _local2; indice_piernas = _local2; }; indice_manos = ((Math.random() * 2) + 1); indice_pies = 1; initialized = true; addChild(holder); logica.eDispatcher.addEventListener("loose", LogicaLoose); if (b == null){ crearColision(zombieManager.radio_colision); }; } private function handleIA_Mordedor():Boolean{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local1 = (player_.x - x); _local2 = (player_.y - y); _local3 = Math.sqrt(((_local1 * _local1) + (_local2 * _local2))); if (_local3 > diferencia_altura){ objetivo_act = objetivo_; golpear(); return (false); }; objetivo_act = player_; _local4 = (y - player_.y); _local5 = (diferencia_altura / 3); if (_local4 < 0){ _local4 = (_local4 * -1); }; if (((((bites) && ((alive == true)))) && ((freezed == false)))){ _local6 = (getTimer() - lastHitTime); _local7 = 2000; if (_local6 > _local7){ if (_local4 <= _local5){ if ((((player_.bited == false)) && (player_.canBeBitted()))){ _local8 = 0; _local9 = 0; bitting = true; state_ = MORDER; _local9 = (player_.y - 1); if (player_.x > x){ _local8 = (player_.x - 60); body.scaleX = 1; dir = Globals.DER; } else { _local8 = (player_.x + 60); body.scaleX = -1; dir = Globals.IZQ; }; posicion_mordiendo = new Point(_local8, _local9); forzar_posicion(posicion_mordiendo.x, posicion_mordiendo.y); player_.bite(this); } else { golpear(); }; } else { golpear(); }; }; } else { tipo_IA = "basico"; }; return (true); } private function LogicaLoose(_arg1:Event):void{ logica.eDispatcher.removeEventListener("loose", LogicaLoose); body.gotoAndStop("idle"); can_move = false; state_ = QUIETO; myTimer.removeEventListener("timer", onEnterFrame); myTimer.stop(); } public function forzar_posicion(_arg1, _arg2){ var _local3:b2Vec2; var _local4:Number; if ((((alive == true)) && ((freezed == false)))){ if (Globals.Colisiones){ if (b != null){ b.WakeUp(); _local3 = b.GetPosition(); _local4 = b.GetAngle(); _local3.x = (_arg1 / m_phys_scale); _local3.y = (_arg2 / m_phys_scale); b.SetXForm(_local3, _local4); }; } else { x = _arg1; y = _arg2; }; }; } public function render(){ } public static function localToLocal(_arg1:DisplayObject, _arg2:DisplayObject, _arg3:Point=null):Point{ var _local4:Point; _local4 = (_arg3) ? _arg3 : new Point(); _local4 = _arg1.localToGlobal(_local4); _local4 = _arg2.globalToLocal(_local4); return (_local4); } } }//package com.tanoku.MoreZombies
Section 132
//ZombieManager (com.tanoku.MoreZombies.ZombieManager) package com.tanoku.MoreZombies { import Box2D.Collision.*; import Box2D.Common.Math.*; import Box2D.Dynamics.*; import Box2D.Collision.Shapes.*; import flash.display.*; import flash.utils.*; public class ZombieManager { public var tiempo_respawn:int;// = 0 public var active:Boolean;// = false public var margen_colision:Number; public var layer_ground_bm:Bitmap; public var camaraObj; public var tipo_respawn:int;// = 0 public var num_zombies_act:int;// = 0 public var m_timestep:Number;// = 0.0333333333333333 public var ancho_mapa:Number; public var lado_derecho:Boolean;// = false public var oleada_inicial:int;// = 0 public var alto_mapa:Number; public var m_world:b2World; public var logica; public var layer_mc:MovieClip; public var m_iterations:Number;// = 10 public var next_tiempo_respawn:int;// = 0 public var datosZombies:Array; public var max_en_pantalla:int;// = 0 public var playerObj; private var handleRespawnOn:Boolean;// = true public var layer_ground_mc:MovieClip; public var radio_colision:Number;// = 15 private var zombieList:Array; private var depthManager:DepthManager; public var layer_ground_bmd:BitmapData; public var m_phys_scale:Number;// = 30 public var wave_finished:Boolean;// = false public var objectiveObj; public static var instance:ZombieManager; public function ZombieManager(_arg1:SingletonEnforcer){ m_phys_scale = 30; m_timestep = (1 / 30); m_iterations = 10; depthManager = DepthManager.getInstance(); lado_derecho = false; oleada_inicial = 0; tiempo_respawn = 0; next_tiempo_respawn = 0; max_en_pantalla = 0; tipo_respawn = 0; num_zombies_act = 0; handleRespawnOn = true; wave_finished = false; active = false; radio_colision = 15; margen_colision = ((Globals.HEIGHT_DIF * 2) + radio_colision); super(); } public function recuentoZombies():Number{ var _local1:Number; var _local2:*; _local1 = 0; _local2 = 0; while (_local2 < zombieList.length) { if ((zombieList[_local2] instanceof Zombie)){ if (zombieList[_local2].alive == true){ _local1 = (_local1 + 1); }; }; _local2++; }; return (_local1); } public function set enemyList(_arg1:Array):void{ zombieList = _arg1; } public function calculoP_Zombies(){ var _local1:int; Globals.ARRAY_P_IA = new Array(); _local1 = 0; while (_local1 < Globals.P_BASICO) { Globals.ARRAY_P_IA.push(2); _local1++; }; _local1 = 0; while (_local1 < Globals.P_MORDEDOR) { Globals.ARRAY_P_IA.push(3); _local1++; }; _local1 = 0; while (_local1 < Globals.P_BOMBA) { Globals.ARRAY_P_IA.push(4); _local1++; }; } public function finalize(){ instance = null; } public function finishWave(){ wave_finished = true; active = false; } public function actualizaListaZombies(){ num_zombies_act = recuentoZombies(); } public function update(){ if (((active) && (!(Globals.GameEnEspera)))){ if (handleRespawnOn){ handleRespawn(); }; if (((!(handleRespawnOn)) && ((num_zombies_act == 0)))){ finishWave(); }; }; } public function removeZombie(_arg1:MovieClip):void{ var _local2:*; _local2 = 0; while (_local2 < zombieList.length) { if (zombieList[_local2] == _arg1){ zombieList[_local2].remove = true; zombieList.splice(_local2, 1); num_zombies_act = recuentoZombies(); }; _local2++; }; } public function handleRespawn():void{ var _local1:Zombie; var _local2:String; var _local3:Number; var _local4:Number; if (getTimer() > next_tiempo_respawn){ if (datosZombies.length > 0){ if (num_zombies_act < max_en_pantalla){ _local2 = datosZombies.splice((Math.random() * datosZombies.length), 1); _local1 = new Zombie(_local2, objectiveObj, playerObj, layer_mc); _local1.logica = logica; _local1.layer_ground_mc = layer_ground_mc; _local1.layer_ground_bm = layer_ground_bm; _local1.layer_ground_bmd = layer_ground_bmd; _local1.max_ancho = ancho_mapa; _local1.max_alto = alto_mapa; switch (tipo_respawn){ case Globals.RANDOM_RESPAWN: _local1.x = (Math.random() * ancho_mapa); _local1.y = ((Math.random() * alto_mapa) - margen_colision); _local1.y = (_local1.y + margen_colision); break; case Globals.LATERAL_RESPAWN: _local1.x = 0; _local1.y = ((Math.random() * alto_mapa) - margen_colision); _local1.y = (_local1.y + margen_colision); break; case Globals.RADIAL_RESPAWN: lado_derecho = !(lado_derecho); if (lado_derecho){ if (Globals.rightLimit == true){ _local3 = (Globals.WIDTH_MAP - playerObj.x); _local1.x = ((playerObj.x + _local3) + (Math.random() * Globals.RADIAL_DISTANCE)); } else { _local1.x = ((playerObj.x + 500) + (Math.random() * Globals.RADIAL_DISTANCE)); }; _local1.x = ((camaraObj.x + (camaraObj.width / 2)) + _local1.width); } else { if (Globals.leftLimit == true){ _local4 = playerObj.x; _local1.x = (playerObj.x - (_local3 + (Math.random() * Globals.RADIAL_DISTANCE))); } else { _local1.x = (playerObj.x - (500 + (Math.random() * Globals.RADIAL_DISTANCE))); }; _local1.x = ((camaraObj.x - (camaraObj.width / 2)) - _local1.width); }; _local1.y = ((Math.random() * alto_mapa) - margen_colision); _local1.y = (_local1.y + margen_colision); break; default: _local1.x = (Math.random() * ancho_mapa); _local1.y = ((Math.random() * alto_mapa) - margen_colision); _local1.y = (_local1.y + margen_colision); }; if (_local1.y < 15){ _local1.y = 15; }; if (Globals.Colisiones){ _local1.m_world = m_world; _local1.m_phys_scale = m_phys_scale; _local1.m_timestep = m_timestep; _local1.m_iterations = m_iterations; _local1.crearColision(radio_colision); }; _local1.setupFinished(); zombieList.push(_local1); num_zombies_act = recuentoZombies(); next_tiempo_respawn = (getTimer() + tiempo_respawn); }; } else { handleRespawnOn = false; }; }; } public function startWave(){ calculoP_Zombies(); num_zombies_act = 0; next_tiempo_respawn = (getTimer() + tiempo_respawn); handleRespawnOn = true; wave_finished = false; active = true; } public static function getInstance():ZombieManager{ if (instance == null){ instance = new ZombieManager(new SingletonEnforcer()); }; return (instance); } } }//package com.tanoku.MoreZombies class SingletonEnforcer { private function SingletonEnforcer(){ } }
Section 133
//Cursor (com.tanoku.utils.Cursor) package com.tanoku.utils { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.ui.*; public class Cursor extends MovieClip { public var Activo:Boolean;// = true private var p:Point; private var stageRef:Stage; public function Cursor(_arg1:Stage=null){ p = new Point(); Activo = true; super(); } private function mouseLeaveHandler(_arg1:Event):void{ visible = false; Mouse.show(); stageRef.addEventListener(MouseEvent.MOUSE_MOVE, mouseReturnHandler, false, 0, true); } private function updateStack(_arg1:Event):void{ stageRef.addChild(this); } public function desactivarStandar():void{ } private function updateMouse(_arg1:MouseEvent):void{ if (Activo == true){ visible = true; } else { visible = false; }; x = stageRef.mouseX; y = stageRef.mouseY; p.x = x; p.y = y; _arg1.updateAfterEvent(); } private function mouseReturnHandler(_arg1:Event):void{ if (Activo){ visible = true; }; Mouse.hide(); removeEventListener(MouseEvent.MOUSE_MOVE, mouseReturnHandler); } public function activarStandar():void{ } } }//package com.tanoku.utils
Section 134
//MusicManager (com.tanoku.utils.MusicManager) package com.tanoku.utils { import flash.media.*; import flash.utils.*; import flash.net.*; public class MusicManager { private var _soundsDict:Dictionary; private var _sounds:Array; public var Activo:Boolean;// = true private static var _instance:MusicManager; private static var _allowInstance:Boolean; public function MusicManager(){ Activo = true; super(); this._soundsDict = new Dictionary(true); this._sounds = new Array(); if (!MusicManager._allowInstance){ throw (new Error("Error: Use MusicManager.getInstance() instead of the new keyword.")); }; } public function fadeSound(_arg1:String, _arg2:Number=0, _arg3:Number=1):void{ var _local4:SoundChannel; _local4 = this._soundsDict[_arg1].channel; TweenLite.to(_local4, _arg3, {volume:_arg2}); } public function get sounds():Array{ return (this._sounds); } public function Mute():void{ Activo = !(Activo); if (Activo){ } else { stopAllSounds(); }; } public function getSoundDuration(_arg1:String):Number{ return (this._soundsDict[_arg1].sound.length); } public function setSoundVolume(_arg1:String, _arg2:Number):void{ var _local3:Object; var _local4:SoundTransform; _local3 = this._soundsDict[_arg1]; _local4 = _local3.channel.soundTransform; _local4.volume = _arg2; _local3.channel.soundTransform = _local4; } public function getSoundVolume(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.soundTransform.volume); } public function addLibrarySound(_arg1, _arg2:String):Boolean{ var _local3:int; var _local4:Object; var _local5:Sound; _local3 = 0; while (_local3 < this._sounds.length) { if (this._sounds[_local3].name == _arg2){ return (false); }; _local3++; }; _local4 = new Object(); _local5 = new (_arg1); _local4.name = _arg2; _local4.sound = _local5; _local4.channel = new SoundChannel(); _local4.position = 0; _local4.paused = true; _local4.volume = 1; _local4.startTime = 0; _local4.loops = 0; _local4.pausedByAll = false; this._soundsDict[_arg2] = _local4; this._sounds.push(_local4); return (true); } public function toString():String{ return (getQualifiedClassName(this)); } public function isSoundPaused(_arg1:String):Boolean{ return (this._soundsDict[_arg1].paused); } public function removeAllSounds():void{ var _local1:int; _local1 = 0; while (_local1 < this._sounds.length) { this._sounds[_local1] = null; _local1++; }; this._sounds = new Array(); this._soundsDict = new Dictionary(true); } public function getSoundPosition(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.position); } public function stopAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.stopSound(_local3); }; } else { this.stopSound(_local3); }; _local2++; }; } public function removeSound(_arg1:String):void{ var _local2:int; _local2 = 0; while (_local2 < this._sounds.length) { if (this._sounds[_local2].name == _arg1){ this._sounds[_local2] = null; this._sounds.splice(_local2, 1); }; _local2++; }; delete this._soundsDict[_arg1]; } public function muteAllSounds():void{ var _local1:int; var _local2:String; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; this.setSoundVolume(_local2, 0); _local1++; }; } public function stopSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.channel.stop(); _local2.position = _local2.channel.position; } public function pauseAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.pauseSound(_local3); }; } else { this.pauseSound(_local3); }; _local2++; }; } public function playAllSounds(_arg1:Boolean=false):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (this._soundsDict[_local3].pausedByAll){ this._soundsDict[_local3].pausedByAll = false; this.playSound(_local3); }; } else { this.playSound(_local3); }; _local2++; }; } public function addExternalSound(_arg1:String, _arg2:String, _arg3:Number=1000, _arg4:Boolean=false):Boolean{ var _local5:int; var _local6:Object; var _local7:Sound; _local5 = 0; while (_local5 < this._sounds.length) { if (this._sounds[_local5].name == _arg2){ return (false); }; _local5++; }; _local6 = new Object(); _local7 = new Sound(new URLRequest(_arg1), new SoundLoaderContext(_arg3, _arg4)); _local6.name = _arg2; _local6.sound = _local7; _local6.channel = new SoundChannel(); _local6.position = 0; _local6.paused = true; _local6.volume = 1; _local6.startTime = 0; _local6.loops = 0; _local6.pausedByAll = false; this._soundsDict[_arg2] = _local6; this._sounds.push(_local6); return (true); } public function unmuteAllSounds():void{ var _local1:int; var _local2:String; var _local3:Object; var _local4:SoundTransform; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; _local3 = this._soundsDict[_local2]; _local4 = _local3.channel.soundTransform; _local4.volume = _local3.volume; _local3.channel.soundTransform = _local4; _local1++; }; } public function isSoundPausedByAll(_arg1:String):Boolean{ return (this._soundsDict[_arg1].pausedByAll); } public function getSoundObject(_arg1:String):Sound{ return (this._soundsDict[_arg1].sound); } public function pauseSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.position = _local2.channel.position; _local2.channel.stop(); } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:int=0):void{ var _local5:Object; _local5 = this._soundsDict[_arg1]; _local5.volume = _arg2; if (Activo){ _local5.volume = _arg2; _local5.channel.soundTransform.volume = _arg2; } else { _local5.volume = 0; }; _local5.startTime = _arg3; _local5.loops = _arg4; if (_local5.paused){ _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(_local5.volume)); } else { _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(_local5.volume)); }; _local5.paused = false; } public static function getInstance():MusicManager{ if (MusicManager._instance == null){ MusicManager._allowInstance = true; MusicManager._instance = new (MusicManager); MusicManager._allowInstance = false; }; return (MusicManager._instance); } } }//package com.tanoku.utils
Section 135
//SoundManager (com.tanoku.utils.SoundManager) package com.tanoku.utils { import flash.media.*; import flash.utils.*; import flash.net.*; public class SoundManager { private var _soundsDict:Dictionary; private var _sounds:Array; public var Activo:Boolean;// = true private static var _instance:SoundManager; private static var _allowInstance:Boolean; public function SoundManager(){ Activo = true; super(); this._soundsDict = new Dictionary(true); this._sounds = new Array(); if (!SoundManager._allowInstance){ throw (new Error("Error: Use SoundManager.getInstance() instead of the new keyword.")); }; } public function fadeSound(_arg1:String, _arg2:Number=0, _arg3:Number=1):void{ var _local4:SoundChannel; _local4 = this._soundsDict[_arg1].channel; TweenLite.to(_local4, _arg3, {volume:_arg2}); } public function get sounds():Array{ return (this._sounds); } public function Mute():void{ Activo = !(Activo); if (Activo){ unmuteAllSounds(); } else { muteAllSounds(); }; } public function getSoundDuration(_arg1:String):Number{ return (this._soundsDict[_arg1].sound.length); } public function setSoundVolume(_arg1:String, _arg2:Number):void{ var _local3:Object; var _local4:SoundTransform; _local3 = this._soundsDict[_arg1]; _local4 = _local3.channel.soundTransform; _local4.volume = _arg2; _local3.channel.soundTransform = _local4; } public function getSoundVolume(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.soundTransform.volume); } public function addLibrarySound(_arg1, _arg2:String):Boolean{ var _local3:int; var _local4:Object; var _local5:Sound; _local3 = 0; while (_local3 < this._sounds.length) { if (this._sounds[_local3].name == _arg2){ return (false); }; _local3++; }; _local4 = new Object(); _local5 = new (_arg1); _local4.name = _arg2; _local4.sound = _local5; _local4.channel = new SoundChannel(); _local4.position = 0; _local4.paused = true; _local4.volume = 1; _local4.startTime = 0; _local4.loops = 0; _local4.pausedByAll = false; this._soundsDict[_arg2] = _local4; this._sounds.push(_local4); return (true); } public function toString():String{ return (getQualifiedClassName(this)); } public function isSoundPaused(_arg1:String):Boolean{ return (this._soundsDict[_arg1].paused); } public function removeAllSounds():void{ var _local1:int; _local1 = 0; while (_local1 < this._sounds.length) { this._sounds[_local1] = null; _local1++; }; this._sounds = new Array(); this._soundsDict = new Dictionary(true); } public function getSoundPosition(_arg1:String):Number{ return (this._soundsDict[_arg1].channel.position); } public function stopAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.stopSound(_local3); }; } else { this.stopSound(_local3); }; _local2++; }; } public function removeSound(_arg1:String):void{ var _local2:int; _local2 = 0; while (_local2 < this._sounds.length) { if (this._sounds[_local2].name == _arg1){ this._sounds[_local2] = null; this._sounds.splice(_local2, 1); }; _local2++; }; delete this._soundsDict[_arg1]; } public function muteAllSounds():void{ var _local1:int; var _local2:String; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; this.setSoundVolume(_local2, 0); _local1++; }; } public function stopSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.channel.stop(); _local2.position = _local2.channel.position; } public function pauseAllSounds(_arg1:Boolean=true):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (!this._soundsDict[_local3].paused){ this._soundsDict[_local3].pausedByAll = true; this.pauseSound(_local3); }; } else { this.pauseSound(_local3); }; _local2++; }; } public function playAllSounds(_arg1:Boolean=false):void{ var _local2:int; var _local3:String; _local2 = 0; while (_local2 < this._sounds.length) { _local3 = this._sounds[_local2].name; if (_arg1){ if (this._soundsDict[_local3].pausedByAll){ this._soundsDict[_local3].pausedByAll = false; this.playSound(_local3); }; } else { this.playSound(_local3); }; _local2++; }; } public function addExternalSound(_arg1:String, _arg2:String, _arg3:Number=1000, _arg4:Boolean=false):Boolean{ var _local5:int; var _local6:Object; var _local7:Sound; _local5 = 0; while (_local5 < this._sounds.length) { if (this._sounds[_local5].name == _arg2){ return (false); }; _local5++; }; _local6 = new Object(); _local7 = new Sound(new URLRequest(_arg1), new SoundLoaderContext(_arg3, _arg4)); _local6.name = _arg2; _local6.sound = _local7; _local6.channel = new SoundChannel(); _local6.position = 0; _local6.paused = true; _local6.volume = 1; _local6.startTime = 0; _local6.loops = 0; _local6.pausedByAll = false; this._soundsDict[_arg2] = _local6; this._sounds.push(_local6); return (true); } public function unmuteAllSounds():void{ var _local1:int; var _local2:String; var _local3:Object; var _local4:SoundTransform; _local1 = 0; while (_local1 < this._sounds.length) { _local2 = this._sounds[_local1].name; _local3 = this._soundsDict[_local2]; _local4 = _local3.channel.soundTransform; _local4.volume = 1; _local3.channel.soundTransform = _local4; _local1++; }; } public function isSoundPausedByAll(_arg1:String):Boolean{ return (this._soundsDict[_arg1].pausedByAll); } public function getSoundObject(_arg1:String):Sound{ return (this._soundsDict[_arg1].sound); } public function pauseSound(_arg1:String):void{ var _local2:Object; _local2 = this._soundsDict[_arg1]; _local2.paused = true; _local2.position = _local2.channel.position; _local2.channel.stop(); } public function playSound(_arg1:String, _arg2:Number=1, _arg3:Number=0, _arg4:int=0):void{ var _local5:Object; _local5 = this._soundsDict[_arg1]; if (Activo){ _local5.volume = _arg2; } else { _local5.volume = 0; }; _local5.startTime = _arg3; _local5.loops = _arg4; if (_local5.paused){ _local5.channel = _local5.sound.play(_local5.position, _local5.loops, new SoundTransform(_local5.volume)); } else { _local5.channel = _local5.sound.play(_arg3, _local5.loops, new SoundTransform(_local5.volume)); }; _local5.paused = false; } public static function getInstance():SoundManager{ if (SoundManager._instance == null){ SoundManager._allowInstance = true; SoundManager._instance = new (SoundManager); SoundManager._allowInstance = false; }; return (SoundManager._instance); } } }//package com.tanoku.utils
Section 136
//TweenLite (com.tanoku.utils.TweenLite) package com.tanoku.utils { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; public class TweenLite { public var delay:Number; protected var _hasUpdate:Boolean; public var started:Boolean; protected var _subTweens:Array; public var initted:Boolean; public var startTime:Number; public var forceActive:Boolean; public var duration:Number; protected var _specialVars:Object; public var target:Object; protected var _hst:Boolean; public var gc:Boolean; protected var _isDisplayObject:Boolean; public var vars:Object; public var ease:Function; public var tweens:Array; public var combinedTimeScale:Number; public var initTime:Number; private static var _timer:Timer = new Timer(2000); private static var _classInitted:Boolean; public static var defaultEase:Function = TweenLite.easeOut; public static var version:Number = 9.24; public static var masterList:Dictionary = new Dictionary(false); private static var _sprite:Sprite = new Sprite(); public static var currentTime:uint; public static var overwriteManager:Object; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ var _local4:int; super(); if (_arg1 == null){ return; }; if (!_classInitted){ currentTime = getTimer(); _sprite.addEventListener(Event.ENTER_FRAME, executeAll); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; _timer.addEventListener("timer", killGarbage); _timer.start(); _classInitted = true; }; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); this.combinedTimeScale = ((_arg3.timeScale) || (1)); this.forceActive = (((_arg2 == 0)) && ((this.delay == 0))); this.target = _arg1; _isDisplayObject = (_arg1 is DisplayObject); if (!(this.vars.ease is Function)){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; this.ease = this.vars.ease; if (!isNaN(Number(this.vars.autoAlpha))){ this.vars.alpha = Number(this.vars.autoAlpha); this.vars.visible = (this.vars.alpha > 0); }; _specialVars = ((this.vars.isTV)==true) ? this.vars.exposedProps : this.vars; this.tweens = []; _subTweens = []; _hst = (this.initted = false); this.initTime = currentTime; this.startTime = (this.initTime + (this.delay * 1000)); _local4 = ((((_arg3.overwrite == undefined)) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); if ((((masterList[_arg1] == undefined)) || (((!((_arg1 == null))) && ((_local4 == 1)))))){ masterList[_arg1] = []; }; masterList[_arg1].push(this); if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (this.forceActive))){ initTweenVals(); if (this.forceActive){ render((this.startTime + 1)); } else { render(this.startTime); }; }; } protected function addSubTween(_arg1:String, _arg2:Function, _arg3:Object, _arg4:Object, _arg5:Object=null):void{ var _local6:String; _subTweens[_subTweens.length] = {name:_arg1, proxy:_arg2, target:_arg3, info:_arg5}; for (_local6 in _arg4) { if (typeof(_arg4[_local6]) == "number"){ this.tweens[this.tweens.length] = [_arg3, _local6, _arg3[_local6], (_arg4[_local6] - _arg3[_local6]), _arg1]; } else { this.tweens[this.tweens.length] = [_arg3, _local6, _arg3[_local6], Number(_arg4[_local6]), _arg1]; }; }; _hst = true; } public function get active():Boolean{ if (this.forceActive){ return (true); }; if (this.gc){ return (false); }; if (currentTime >= this.startTime){ this.started = (this.forceActive = true); if (!this.initted){ initTweenVals(); }; if (this.vars.onStart != null){ this.vars.onStart.apply(null, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; return (true); //unresolved jump }; return (false); } public function render(_arg1:uint):void{ var _local2:Number; var _local3:Number; var _local4:Object; var _local5:int; _local2 = ((_arg1 - this.startTime) / 1000); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4[0][_local4[1]] = (_local4[2] + (_local3 * _local4[3])); _local5--; }; if (_hst){ _local5 = (_subTweens.length - 1); while (_local5 > -1) { _subTweens[_local5].proxy(_subTweens[_local5], _local2); _local5--; }; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function clear():void{ this.tweens = []; _subTweens = []; this.vars = {}; _hst = (_hasUpdate = false); } public function get enabled():Boolean{ return (!(this.gc)); } public function initTweenVals(_arg1:Boolean=false, _arg2:String=""):void{ var _local3:String; var _local4:int; var _local5:Array; var _local6:ColorTransform; var _local7:ColorTransform; var _local8:Object; if (((!(_arg1)) && (overwriteManager.enabled))){ overwriteManager.manageOverwrites(this, masterList[this.target]); }; if ((this.target is Array)){ _local5 = ((this.vars.endArray) || ([])); _local4 = 0; while (_local4 < _local5.length) { if (((!((this.target[_local4] == _local5[_local4]))) && (!((this.target[_local4] == undefined))))){ this.tweens[this.tweens.length] = [this.target, _local4.toString(), this.target[_local4], (_local5[_local4] - this.target[_local4]), _local4.toString()]; }; _local4++; }; } else { if (((((!((typeof(_specialVars.tint) == "undefined"))) || ((this.vars.removeTint == true)))) && (_isDisplayObject))){ _local6 = this.target.transform.colorTransform; _local7 = new ColorTransform(); if (_specialVars.alpha != undefined){ _local7.alphaMultiplier = _specialVars.alpha; delete _specialVars.alpha; } else { _local7.alphaMultiplier = this.target.alpha; }; if (((!((this.vars.removeTint == true))) && (((((!((_specialVars.tint == null))) && (!((_specialVars.tint == ""))))) || ((_specialVars.tint == 0)))))){ _local7.color = _specialVars.tint; }; addSubTween("tint", tintProxy, {progress:0}, {progress:1}, {target:this.target, color:_local6, endColor:_local7}); }; if (((!((_specialVars.frame == null))) && (_isDisplayObject))){ addSubTween("frame", frameProxy, {frame:this.target.currentFrame}, {frame:_specialVars.frame}, {target:this.target}); }; if (((!(isNaN(this.vars.volume))) && (this.target.hasOwnProperty("soundTransform")))){ addSubTween("volume", volumeProxy, this.target.soundTransform, {volume:this.vars.volume}, {target:this.target}); }; if (((!((_specialVars.visible == null))) && (_isDisplayObject))){ addSubTween("visible", visibleProxy, {}, {}, {tween:this}); }; for (_local3 in _specialVars) { if ((((((((((((((((((((((((((((((((((((((_local3 == "ease")) || ((_local3 == "delay")))) || ((_local3 == "overwrite")))) || ((_local3 == "onComplete")))) || ((_local3 == "onCompleteParams")))) || ((_local3 == "runBackwards")))) || ((_local3 == "visible")))) || ((_local3 == "autoOverwrite")))) || ((_local3 == "persist")))) || ((_local3 == "onUpdate")))) || ((_local3 == "onUpdateParams")))) || ((_local3 == "autoAlpha")))) || ((((_local3 == "timeScale")) && (!((this.target is TweenLite))))))) || ((_local3 == "onStart")))) || ((_local3 == "onStartParams")))) || ((_local3 == "renderOnStart")))) || ((_local3 == "proxiedEase")))) || ((_local3 == "easeParams")))) || (((_arg1) && (!((_arg2.indexOf(((" " + _local3) + " ")) == -1))))))){ } else { if (((!(((_isDisplayObject) && ((((((_local3 == "tint")) || ((_local3 == "removeTint")))) || ((_local3 == "frame"))))))) && (!((((_local3 == "volume")) && (this.target.hasOwnProperty("soundTransform"))))))){ if (typeof(_specialVars[_local3]) == "number"){ this.tweens[this.tweens.length] = [this.target, _local3, this.target[_local3], (_specialVars[_local3] - this.target[_local3]), _local3]; } else { this.tweens[this.tweens.length] = [this.target, _local3, this.target[_local3], Number(_specialVars[_local3]), _local3]; }; }; }; }; }; if (this.vars.runBackwards == true){ _local4 = (this.tweens.length - 1); while (_local4 > -1) { _local8 = this.tweens[_local4]; _local8[2] = (_local8[2] + _local8[3]); _local8[3] = (_local8[3] * -1); _local4--; }; }; if (this.vars.onUpdate != null){ _hasUpdate = true; }; this.initted = true; } public function killVars(_arg1:Object):void{ if (overwriteManager.enabled){ overwriteManager.killVars(_arg1, this.vars, this.tweens, _subTweens, []); }; } public function complete(_arg1:Boolean=false):void{ if (!_arg1){ if (!this.initted){ initTweenVals(); }; this.startTime = (currentTime - ((this.duration * 1000) / this.combinedTimeScale)); render(currentTime); return; }; if (this.vars.persist != true){ this.enabled = false; }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); }; } public function set enabled(_arg1:Boolean):void{ var _local2:Array; var _local3:Boolean; var _local4:int; if (_arg1){ if (masterList[this.target] == undefined){ masterList[this.target] = [this]; } else { _local2 = masterList[this.target]; _local4 = (_local2.length - 1); while (_local4 > -1) { if (_local2[_local4] == this){ _local3 = true; break; }; _local4--; }; if (!_local3){ masterList[this.target].push(this); }; }; } else { if ((this.target is DisplayObject)){ }; }; this.gc = !(_arg1); if (this.gc){ this.forceActive = false; } else { this.forceActive = this.started; }; } public static function frameProxy(_arg1:Object, _arg2:Number):void{ _arg1.info.target.gotoAndStop(Math.round(_arg1.target.frame)); } public static function removeTween(_arg1:TweenLite, _arg2:Boolean=true):void{ if (_arg1 != null){ if (_arg2){ _arg1.clear(); }; _arg1.enabled = false; }; } public static function visibleProxy(_arg1:Object, _arg2:Number):void{ var _local3:TweenLite; _local3 = _arg1.info.tween; if (_local3.duration == _arg2){ if (((!((_local3.vars.runBackwards == true))) && ((_local3.ease == _local3.vars.ease)))){ _local3.target.visible = _local3.vars.visible; }; } else { if ((((_arg2 == 0)) && ((_local3.vars.runBackwards == true)))){ _local3.target.visible = _local3.vars.visible; } else { if (_local3.target.visible != true){ _local3.target.visible = true; }; }; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Array; var _local4:int; var _local5:TweenLite; if (((!((_arg1 == null))) && (!((masterList[_arg1] == undefined))))){ _local3 = masterList[_arg1]; _local4 = (_local3.length - 1); while (_local4 > -1) { _local5 = _local3[_local4]; if (((_arg2) && (!(_local5.gc)))){ _local5.complete(false); }; _local5.clear(); _local4--; }; delete masterList[_arg1]; }; } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, overwrite:0})); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function executeAll(_arg1:Event=null):void{ var _local2:uint; var _local3:Dictionary; var _local4:Array; var _local5:int; _local2 = (currentTime = getTimer()); _local3 = masterList; for each (_local4 in _local3) { _local5 = (_local4.length - 1); while (_local5 > -1) { if (((!((_local4[_local5] == null))) && (_local4[_local5].active))){ _local4[_local5].render(_local2); }; _local5--; }; }; } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } public static function volumeProxy(_arg1:Object, _arg2:Number):void{ _arg1.info.target.soundTransform = _arg1.target; } public static function killGarbage(_arg1:TimerEvent):void{ var _local2:Dictionary; var _local3:Object; var _local4:Array; var _local5:int; _local2 = masterList; for (_local3 in _local2) { _local4 = _local2[_local3]; _local5 = (_local4.length - 1); while (_local5 > -1) { if (_local4[_local5].gc){ _local4.splice(_local5, 1); }; _local5--; }; if (_local4.length == 0){ delete _local2[_local3]; }; }; } public static function tintProxy(_arg1:Object, _arg2:Number):void{ var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; _local3 = _arg1.target.progress; _local4 = (1 - _local3); _local5 = _arg1.info.color; _local6 = _arg1.info.endColor; _arg1.info.target.transform.colorTransform = new ColorTransform(((_local5.redMultiplier * _local4) + (_local6.redMultiplier * _local3)), ((_local5.greenMultiplier * _local4) + (_local6.greenMultiplier * _local3)), ((_local5.blueMultiplier * _local4) + (_local6.blueMultiplier * _local3)), ((_local5.alphaMultiplier * _local4) + (_local6.alphaMultiplier * _local3)), ((_local5.redOffset * _local4) + (_local6.redOffset * _local3)), ((_local5.greenOffset * _local4) + (_local6.greenOffset * _local3)), ((_local5.blueOffset * _local4) + (_local6.blueOffset * _local3)), ((_local5.alphaOffset * _local4) + (_local6.alphaOffset * _local3))); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package com.tanoku.utils
Section 137
//Color (fl.motion.Color) package fl.motion { import flash.display.*; import flash.geom.*; public class Color extends ColorTransform { private var _tintMultiplier:Number;// = 0 private var _tintColor:Number;// = 0 public function Color(_arg1:Number=1, _arg2:Number=1, _arg3:Number=1, _arg4:Number=1, _arg5:Number=0, _arg6:Number=0, _arg7:Number=0, _arg8:Number=0){ _tintColor = 0; _tintMultiplier = 0; super(_arg1, _arg2, _arg3, _arg4, _arg5, _arg6, _arg7, _arg8); } public function setTint(_arg1:uint, _arg2:Number):void{ var _local3:uint; var _local4:uint; var _local5:uint; this._tintColor = _arg1; this._tintMultiplier = _arg2; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = (1 - _arg2))); _local3 = ((_arg1 >> 16) & 0xFF); _local4 = ((_arg1 >> 8) & 0xFF); _local5 = (_arg1 & 0xFF); this.redOffset = Math.round((_local3 * _arg2)); this.greenOffset = Math.round((_local4 * _arg2)); this.blueOffset = Math.round((_local5 * _arg2)); } public function set tintColor(_arg1:uint):void{ this.setTint(_arg1, this.tintMultiplier); } public function get brightness():Number{ return ((this.redOffset) ? (1 - this.redMultiplier) : (this.redMultiplier - 1)); } private function deriveTintColor():uint{ var _local1:Number; var _local2:uint; var _local3:uint; var _local4:uint; var _local5:uint; _local1 = (1 / this.tintMultiplier); _local2 = Math.round((this.redOffset * _local1)); _local3 = Math.round((this.greenOffset * _local1)); _local4 = Math.round((this.blueOffset * _local1)); _local5 = (((_local2 << 16) | (_local3 << 8)) | _local4); return (_local5); } public function get tintMultiplier():Number{ return (this._tintMultiplier); } public function get tintColor():uint{ return (this._tintColor); } public function set brightness(_arg1:Number):void{ var _local2:Number; var _local3:Number; if (_arg1 > 1){ _arg1 = 1; } else { if (_arg1 < -1){ _arg1 = -1; }; }; _local2 = (1 - Math.abs(_arg1)); _local3 = 0; if (_arg1 > 0){ _local3 = (_arg1 * 0xFF); }; this.redMultiplier = (this.greenMultiplier = (this.blueMultiplier = _local2)); this.redOffset = (this.greenOffset = (this.blueOffset = _local3)); } public function set tintMultiplier(_arg1:Number):void{ this.setTint(this.tintColor, _arg1); } private function parseXML(_arg1:XML=null):Color{ var _local2:XML; var _local3:XML; var _local4:String; var _local5:uint; if (!_arg1){ return (this); }; _local2 = _arg1.elements()[0]; if (!_local2){ return (this); }; for each (_local3 in _local2.attributes()) { _local4 = _local3.localName(); if (_local4 == "tintColor"){ _local5 = (Number(_local3.toString()) as uint); this.tintColor = _local5; } else { this[_local4] = Number(_local3.toString()); }; }; return (this); } public static function interpolateColor(_arg1:uint, _arg2:uint, _arg3:Number):uint{ var _local4:Number; var _local5:uint; var _local6:uint; var _local7:uint; var _local8:uint; var _local9:uint; var _local10:uint; var _local11:uint; var _local12:uint; var _local13:uint; var _local14:uint; var _local15:uint; var _local16:uint; var _local17:uint; _local4 = (1 - _arg3); _local5 = ((_arg1 >> 24) & 0xFF); _local6 = ((_arg1 >> 16) & 0xFF); _local7 = ((_arg1 >> 8) & 0xFF); _local8 = (_arg1 & 0xFF); _local9 = ((_arg2 >> 24) & 0xFF); _local10 = ((_arg2 >> 16) & 0xFF); _local11 = ((_arg2 >> 8) & 0xFF); _local12 = (_arg2 & 0xFF); _local13 = ((_local5 * _local4) + (_local9 * _arg3)); _local14 = ((_local6 * _local4) + (_local10 * _arg3)); _local15 = ((_local7 * _local4) + (_local11 * _arg3)); _local16 = ((_local8 * _local4) + (_local12 * _arg3)); _local17 = ((((_local13 << 24) | (_local14 << 16)) | (_local15 << 8)) | _local16); return (_local17); } public static function interpolateTransform(_arg1:ColorTransform, _arg2:ColorTransform, _arg3:Number):ColorTransform{ var _local4:Number; var _local5:ColorTransform; _local4 = (1 - _arg3); _local5 = new ColorTransform(((_arg1.redMultiplier * _local4) + (_arg2.redMultiplier * _arg3)), ((_arg1.greenMultiplier * _local4) + (_arg2.greenMultiplier * _arg3)), ((_arg1.blueMultiplier * _local4) + (_arg2.blueMultiplier * _arg3)), ((_arg1.alphaMultiplier * _local4) + (_arg2.alphaMultiplier * _arg3)), ((_arg1.redOffset * _local4) + (_arg2.redOffset * _arg3)), ((_arg1.greenOffset * _local4) + (_arg2.greenOffset * _arg3)), ((_arg1.blueOffset * _local4) + (_arg2.blueOffset * _arg3)), ((_arg1.alphaOffset * _local4) + (_arg2.alphaOffset * _arg3))); return (_local5); } public static function fromXML(_arg1:XML):Color{ return (Color(new (Color).parseXML(_arg1))); } } }//package fl.motion
Section 138
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 139
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 140
//Back (gs.easing.Back) package gs.easing { public class Back { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = (_arg1 / _arg4); return (((((_arg3 * _arg1) * _arg1) * (((_arg5 + 1) * _arg1) - _arg5)) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=1.70158):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * ((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) - _arg5))) + _arg2)); }; _arg1 = (_arg1 - 2); _arg5 = (_arg5 * 1.525); return ((((_arg3 / 2) * (((_arg1 * _arg1) * (((_arg5 + 1) * _arg1) + _arg5)) + 2)) + _arg2)); } } }//package gs.easing
Section 141
//TweenEvent (gs.events.TweenEvent) package gs.events { import flash.events.*; public class TweenEvent extends Event { public var info:Object; public static const UPDATE:String = "update"; public static const START:String = "start"; public static const version:Number = 0.9; public static const COMPLETE:String = "complete"; public function TweenEvent(_arg1:String, _arg2:Object=null, _arg3:Boolean=false, _arg4:Boolean=false){ super(_arg1, _arg3, _arg4); this.info = _arg2; } override public function clone():Event{ return (new TweenEvent(this.type, this.info, this.bubbles, this.cancelable)); } } }//package gs.events
Section 142
//AutoAlphaPlugin (gs.plugins.AutoAlphaPlugin) package gs.plugins { import flash.display.*; import gs.*; public class AutoAlphaPlugin extends TweenPlugin { protected var _tweenVisible:Boolean; protected var _tween:TweenLite; protected var _visible:Boolean; protected var _target:Object; public static const VERSION:Number = 1; public static const API:Number = 1; public function AutoAlphaPlugin(){ this.propName = "autoAlpha"; this.overwriteProps = ["alpha", "visible"]; this.onComplete = onCompleteTween; } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); if (((!((_target.visible == true))) && (_tweenVisible))){ _target.visible = true; }; } public function onCompleteTween():void{ if (((((_tweenVisible) && (!((_tween.vars.runBackwards == true))))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(!((_arg2 == 0))); _tweenVisible = true; addTween(_arg1, "alpha", _arg1.alpha, _arg2, "alpha"); return (true); } override public function killProps(_arg1:Object):void{ super.killProps(_arg1); _tweenVisible = !(Boolean(("visible" in _arg1))); } } }//package gs.plugins
Section 143
//BevelFilterPlugin (gs.plugins.BevelFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class BevelFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BevelFilterPlugin(){ this.propName = "bevelFilter"; this.overwriteProps = ["bevelFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BevelFilter; initFilter(_arg2, new BevelFilter(0, 0, 0xFFFFFF, 0.5, 0, 0.5, 2, 2, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 144
//BezierPlugin (gs.plugins.BezierPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class BezierPlugin extends TweenPlugin { protected var _future:Object; protected var _orient:Boolean; protected var _orientData:Array; protected var _beziers:Object; protected var _target:Object; protected static const _RAD2DEG:Number = 57.2957795130823; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function BezierPlugin(){ _future = {}; super(); this.propName = "bezier"; this.overwriteProps = []; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:String; var _local4:Object; var _local5:Number; var _local6:uint; var _local7:Number; var _local8:int; var _local9:Object; var _local10:Boolean; var _local11:Number; var _local12:Number; var _local13:Array; var _local14:Number; if (_arg1 == 1){ for (_local3 in _beziers) { _local2 = (_beziers[_local3].length - 1); _target[_local3] = _beziers[_local3][_local2][2]; }; } else { for (_local3 in _beziers) { _local6 = _beziers[_local3].length; if (_arg1 < 0){ _local2 = 0; } else { if (_arg1 >= 1){ _local2 = (_local6 - 1); } else { _local2 = int((_local6 * _arg1)); }; }; _local5 = ((_arg1 - (_local2 * (1 / _local6))) * _local6); _local4 = _beziers[_local3][_local2]; if (this.round){ _local7 = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); _local8 = ((_local7)<0) ? -1 : 1; _target[_local3] = ((((_local7 % 1) * _local8))>0.5) ? (int(_local7) + _local8) : int(_local7); } else { _target[_local3] = (_local4[0] + (_local5 * (((2 * (1 - _local5)) * (_local4[1] - _local4[0])) + (_local5 * (_local4[2] - _local4[0]))))); }; }; }; if (_orient){ _local9 = _target; _local10 = this.round; _target = _future; this.round = false; _orient = false; this.changeFactor = (_arg1 + 0.01); _target = _local9; this.round = _local10; _orient = true; _local2 = 0; while (_local2 < _orientData.length) { _local13 = _orientData[_local2]; _local14 = ((_local13[3]) || (0)); _local11 = (_future[_local13[0]] - _target[_local13[0]]); _local12 = (_future[_local13[1]] - _target[_local13[1]]); _target[_local13[2]] = ((Math.atan2(_local12, _local11) * _RAD2DEG) + _local14); _local2++; }; }; } protected function init(_arg1:TweenLite, _arg2:Array, _arg3:Boolean):void{ var _local4:Object; var _local5:int; var _local6:String; _target = _arg1.target; if (_arg1.exposedVars.orientToBezier == true){ _orientData = [["x", "y", "rotation", 0]]; _orient = true; } else { if ((_arg1.exposedVars.orientToBezier is Array)){ _orientData = _arg1.exposedVars.orientToBezier; _orient = true; }; }; _local4 = {}; _local5 = 0; while (_local5 < _arg2.length) { for (_local6 in _arg2[_local5]) { if (_local4[_local6] == undefined){ _local4[_local6] = [_arg1.target[_local6]]; }; if (typeof(_arg2[_local5][_local6]) == "number"){ _local4[_local6].push(_arg2[_local5][_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg2[_local5][_local6]))); }; }; _local5++; }; for (_local6 in _local4) { this.overwriteProps[this.overwriteProps.length] = _local6; if (_arg1.exposedVars[_local6] != undefined){ if (typeof(_arg1.exposedVars[_local6]) == "number"){ _local4[_local6].push(_arg1.exposedVars[_local6]); } else { _local4[_local6].push((_arg1.target[_local6] + Number(_arg1.exposedVars[_local6]))); }; delete _arg1.exposedVars[_local6]; _local5 = (_arg1.tweens.length - 1); while (_local5 > -1) { if (_arg1.tweens[_local5].name == _local6){ _arg1.tweens.splice(_local5, 1); }; _local5--; }; }; }; _beziers = parseBeziers(_local4, _arg3); } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), false); return (true); } override public function killProps(_arg1:Object):void{ var _local2:String; for (_local2 in _beziers) { if ((_local2 in _arg1)){ delete _beziers[_local2]; }; }; super.killProps(_arg1); } public static function parseBeziers(_arg1:Object, _arg2:Boolean=false):Object{ var _local3:int; var _local4:Array; var _local5:Object; var _local6:String; var _local7:Object; _local7 = {}; if (_arg2){ for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 2){ _local5[_local5.length] = [_local4[0], (_local4[1] - ((_local4[2] - _local4[0]) / 4)), _local4[1]]; _local3 = 1; while (_local3 < (_local4.length - 1)) { _local5[_local5.length] = [_local4[_local3], (_local4[_local3] + (_local4[_local3] - _local5[(_local3 - 1)][1])), _local4[(_local3 + 1)]]; _local3++; }; } else { _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; } else { for (_local6 in _arg1) { _local4 = _arg1[_local6]; _local5 = []; _local7[_local6] = _local5; if (_local4.length > 3){ _local5[_local5.length] = [_local4[0], _local4[1], ((_local4[1] + _local4[2]) / 2)]; _local3 = 2; while (_local3 < (_local4.length - 2)) { _local5[_local5.length] = [_local5[(_local3 - 2)][2], _local4[_local3], ((_local4[_local3] + _local4[(_local3 + 1)]) / 2)]; _local3++; }; _local5[_local5.length] = [_local5[(_local5.length - 1)][2], _local4[(_local4.length - 2)], _local4[(_local4.length - 1)]]; } else { if (_local4.length == 3){ _local5[_local5.length] = [_local4[0], _local4[1], _local4[2]]; } else { if (_local4.length == 2){ _local5[_local5.length] = [_local4[0], ((_local4[0] + _local4[1]) / 2), _local4[1]]; }; }; }; }; }; return (_local7); } } }//package gs.plugins
Section 145
//BezierThroughPlugin (gs.plugins.BezierThroughPlugin) package gs.plugins { import gs.*; public class BezierThroughPlugin extends BezierPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BezierThroughPlugin(){ this.propName = "bezierThrough"; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (!(_arg2 is Array)){ return (false); }; init(_arg3, (_arg2 as Array), true); return (true); } } }//package gs.plugins
Section 146
//BlurFilterPlugin (gs.plugins.BlurFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class BlurFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function BlurFilterPlugin(){ this.propName = "blurFilter"; this.overwriteProps = ["blurFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = BlurFilter; initFilter(_arg2, new BlurFilter(0, 0, ((_arg2.quality) || (2)))); return (true); } } }//package gs.plugins
Section 147
//ColorMatrixFilterPlugin (gs.plugins.ColorMatrixFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class ColorMatrixFilterPlugin extends FilterPlugin { protected var _matrix:Array; protected var _matrixTween:EndArrayPlugin; public static const API:Number = 1; public static const VERSION:Number = 1.1; protected static var _lumG:Number = 0.71516; protected static var _lumR:Number = 0.212671; protected static var _idMatrix:Array = [1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0]; protected static var _lumB:Number = 0.072169; public function ColorMatrixFilterPlugin(){ this.propName = "colorMatrixFilter"; this.overwriteProps = ["colorMatrixFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:Object; var _local5:Array; _target = _arg1; _type = ColorMatrixFilter; _local4 = _arg2; initFilter({remove:_arg2.remove, index:_arg2.index, addFilter:_arg2.addFilter}, new ColorMatrixFilter(_idMatrix.slice())); _matrix = ColorMatrixFilter(_filter).matrix; _local5 = []; if (((!((_local4.matrix == null))) && ((_local4.matrix is Array)))){ _local5 = _local4.matrix; } else { if (_local4.relative == true){ _local5 = _matrix.slice(); } else { _local5 = _idMatrix.slice(); }; _local5 = setBrightness(_local5, _local4.brightness); _local5 = setContrast(_local5, _local4.contrast); _local5 = setHue(_local5, _local4.hue); _local5 = setSaturation(_local5, _local4.saturation); _local5 = setThreshold(_local5, _local4.threshold); if (!isNaN(_local4.colorize)){ _local5 = colorize(_local5, _local4.colorize, _local4.amount); }; }; _matrixTween = new EndArrayPlugin(); _matrixTween.init(_matrix, _local5); return (true); } override public function set changeFactor(_arg1:Number):void{ _matrixTween.changeFactor = _arg1; ColorMatrixFilter(_filter).matrix = _matrix; super.changeFactor = _arg1; } public static function setSaturation(_arg1:Array, _arg2:Number):Array{ var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Array; if (isNaN(_arg2)){ return (_arg1); }; _local3 = (1 - _arg2); _local4 = (_local3 * _lumR); _local5 = (_local3 * _lumG); _local6 = (_local3 * _lumB); _local7 = [(_local4 + _arg2), _local5, _local6, 0, 0, _local4, (_local5 + _arg2), _local6, 0, 0, _local4, _local5, (_local6 + _arg2), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local7, _arg1)); } public static function setHue(_arg1:Array, _arg2:Number):Array{ var _local3:Number; var _local4:Number; var _local5:Array; if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 * (Math.PI / 180)); _local3 = Math.cos(_arg2); _local4 = Math.sin(_arg2); _local5 = [((_lumR + (_local3 * (1 - _lumR))) + (_local4 * -(_lumR))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * -(_lumG))), ((_lumB + (_local3 * -(_lumB))) + (_local4 * (1 - _lumB))), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * 0.143)), ((_lumG + (_local3 * (1 - _lumG))) + (_local4 * 0.14)), ((_lumB + (_local3 * -(_lumB))) + (_local4 * -0.283)), 0, 0, ((_lumR + (_local3 * -(_lumR))) + (_local4 * -((1 - _lumR)))), ((_lumG + (_local3 * -(_lumG))) + (_local4 * _lumG)), ((_lumB + (_local3 * (1 - _lumB))) + (_local4 * _lumB)), 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1]; return (applyMatrix(_local5, _arg1)); } public static function setThreshold(_arg1:Array, _arg2:Number):Array{ var _local3:Array; if (isNaN(_arg2)){ return (_arg1); }; _local3 = [(_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), (_lumR * 0x0100), (_lumG * 0x0100), (_lumB * 0x0100), 0, (-256 * _arg2), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } public static function applyMatrix(_arg1:Array, _arg2:Array):Array{ var _local3:Array; var _local4:int; var _local5:int; var _local6:int; var _local7:int; if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (_arg2); }; _local3 = []; _local4 = 0; _local5 = 0; _local6 = 0; while (_local6 < 4) { _local7 = 0; while (_local7 < 5) { if (_local7 == 4){ _local5 = _arg1[(_local4 + 4)]; } else { _local5 = 0; }; _local3[(_local4 + _local7)] = (((((_arg1[_local4] * _arg2[_local7]) + (_arg1[(_local4 + 1)] * _arg2[(_local7 + 5)])) + (_arg1[(_local4 + 2)] * _arg2[(_local7 + 10)])) + (_arg1[(_local4 + 3)] * _arg2[(_local7 + 15)])) + _local5); _local7++; }; _local4 = (_local4 + 5); _local6++; }; return (_local3); } public static function colorize(_arg1:Array, _arg2:Number, _arg3:Number=1):Array{ var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Array; if (isNaN(_arg2)){ return (_arg1); }; if (isNaN(_arg3)){ _arg3 = 1; }; _local4 = (((_arg2 >> 16) & 0xFF) / 0xFF); _local5 = (((_arg2 >> 8) & 0xFF) / 0xFF); _local6 = ((_arg2 & 0xFF) / 0xFF); _local7 = (1 - _arg3); _local8 = [(_local7 + ((_arg3 * _local4) * _lumR)), ((_arg3 * _local4) * _lumG), ((_arg3 * _local4) * _lumB), 0, 0, ((_arg3 * _local5) * _lumR), (_local7 + ((_arg3 * _local5) * _lumG)), ((_arg3 * _local5) * _lumB), 0, 0, ((_arg3 * _local6) * _lumR), ((_arg3 * _local6) * _lumG), (_local7 + ((_arg3 * _local6) * _lumB)), 0, 0, 0, 0, 0, 1, 0]; return (applyMatrix(_local8, _arg1)); } public static function setBrightness(_arg1:Array, _arg2:Number):Array{ if (isNaN(_arg2)){ return (_arg1); }; _arg2 = ((_arg2 * 100) - 100); return (applyMatrix([1, 0, 0, 0, _arg2, 0, 1, 0, 0, _arg2, 0, 0, 1, 0, _arg2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1], _arg1)); } public static function setContrast(_arg1:Array, _arg2:Number):Array{ var _local3:Array; if (isNaN(_arg2)){ return (_arg1); }; _arg2 = (_arg2 + 0.01); _local3 = [_arg2, 0, 0, 0, (128 * (1 - _arg2)), 0, _arg2, 0, 0, (128 * (1 - _arg2)), 0, 0, _arg2, 0, (128 * (1 - _arg2)), 0, 0, 0, 1, 0]; return (applyMatrix(_local3, _arg1)); } } }//package gs.plugins
Section 148
//DropShadowFilterPlugin (gs.plugins.DropShadowFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class DropShadowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function DropShadowFilterPlugin(){ this.propName = "dropShadowFilter"; this.overwriteProps = ["dropShadowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = DropShadowFilter; initFilter(_arg2, new DropShadowFilter(0, 45, 0, 0, 0, 0, 1, ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout, _arg2.hideObject)); return (true); } } }//package gs.plugins
Section 149
//EndArrayPlugin (gs.plugins.EndArrayPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class EndArrayPlugin extends TweenPlugin { protected var _info:Array; protected var _a:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function EndArrayPlugin(){ _info = []; super(); this.propName = "endArray"; this.overwriteProps = ["endArray"]; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:ArrayTweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _a[_local3.index] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_info.length - 1); while (_local2 > -1) { _local3 = _info[_local2]; _a[_local3.index] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } public function init(_arg1:Array, _arg2:Array):void{ var _local3:int; _a = _arg1; _local3 = (_arg2.length - 1); while (_local3 > -1) { if (((!((_arg1[_local3] == _arg2[_local3]))) && (!((_arg1[_local3] == null))))){ _info[_info.length] = new ArrayTweenInfo(_local3, _a[_local3], (_arg2[_local3] - _a[_local3])); }; _local3--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is Array))) || (!((_arg2 is Array))))){ return (false); }; init((_arg1 as Array), _arg2); return (true); } } }//package gs.plugins
Section 150
//FilterPlugin (gs.plugins.FilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; import gs.utils.tween.*; public class FilterPlugin extends TweenPlugin { protected var _index:int; protected var _filter:BitmapFilter; protected var _type:Class; protected var _remove:Boolean; protected var _target:Object; public static const VERSION:Number = 1.03; public static const API:Number = 1; override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Array; _local4 = _target.filters; _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; if (!(_local4[_index] is _type)){ _index = (_local4.length - 1); _local2 = (_local4.length - 1); while (_local2 > -1) { if ((_local4[_local2] is _type)){ _index = _local2; break; }; _local2--; }; }; _local4[_index] = _filter; _target.filters = _local4; } public function onCompleteTween():void{ var _local1:int; var _local2:Array; if (_remove){ _local2 = _target.filters; if (!(_local2[_index] is _type)){ _local1 = (_local2.length - 1); while (_local1 > -1) { if ((_local2[_local1] is _type)){ _local2.splice(_local1, 1); break; }; _local1--; }; } else { _local2.splice(_index, 1); }; _target.filters = _local2; }; } protected function initFilter(_arg1:Object, _arg2:BitmapFilter):void{ var _local3:Array; var _local4:String; var _local5:int; var _local6:HexColorsPlugin; var _local7:Object; _local3 = _target.filters; _index = -1; if (_arg1.index != null){ _index = _arg1.index; } else { _local5 = (_local3.length - 1); while (_local5 > -1) { if ((_local3[_local5] is _type)){ _index = _local5; break; }; _local5--; }; }; if ((((((_index == -1)) || ((_local3[_index] == null)))) || ((_arg1.addFilter == true)))){ _index = ((_arg1.index)!=null) ? _arg1.index : _local3.length; _local3[_index] = _arg2; _target.filters = _local3; }; _filter = _local3[_index]; _remove = Boolean((_arg1.remove == true)); if (_remove){ this.onComplete = onCompleteTween; }; _local7 = ((_arg1.isTV)==true) ? _arg1.exposedVars : _arg1; for (_local4 in _local7) { if (((((((((!((_local4 in _filter))) || ((_filter[_local4] == _local7[_local4])))) || ((_local4 == "remove")))) || ((_local4 == "index")))) || ((_local4 == "addFilter")))){ } else { if ((((((_local4 == "color")) || ((_local4 == "highlightColor")))) || ((_local4 == "shadowColor")))){ _local6 = new HexColorsPlugin(); _local6.initColor(_filter, _local4, _filter[_local4], _local7[_local4]); _tweens[_tweens.length] = new TweenInfo(_local6, "changeFactor", 0, 1, _local4, false); } else { if ((((((((_local4 == "quality")) || ((_local4 == "inner")))) || ((_local4 == "knockout")))) || ((_local4 == "hideObject")))){ _filter[_local4] = _local7[_local4]; } else { addTween(_filter, _local4, _filter[_local4], _local7[_local4], _local4); }; }; }; }; } } }//package gs.plugins
Section 151
//FramePlugin (gs.plugins.FramePlugin) package gs.plugins { import flash.display.*; import gs.*; public class FramePlugin extends TweenPlugin { public var frame:int; protected var _target:MovieClip; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function FramePlugin(){ this.propName = "frame"; this.overwriteProps = ["frame"]; this.round = true; } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.gotoAndStop(this.frame); } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((!((_arg1 is MovieClip))) || (isNaN(_arg2)))){ return (false); }; _target = (_arg1 as MovieClip); this.frame = _target.currentFrame; addTween(this, "frame", this.frame, _arg2, "frame"); return (true); } } }//package gs.plugins
Section 152
//GlowFilterPlugin (gs.plugins.GlowFilterPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.filters.*; public class GlowFilterPlugin extends FilterPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function GlowFilterPlugin(){ this.propName = "glowFilter"; this.overwriteProps = ["glowFilter"]; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _type = GlowFilter; initFilter(_arg2, new GlowFilter(0xFFFFFF, 0, 0, 0, ((_arg2.strength) || (1)), ((_arg2.quality) || (2)), _arg2.inner, _arg2.knockout)); return (true); } } }//package gs.plugins
Section 153
//HexColorsPlugin (gs.plugins.HexColorsPlugin) package gs.plugins { import gs.*; public class HexColorsPlugin extends TweenPlugin { protected var _colors:Array; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function HexColorsPlugin(){ this.propName = "hexColors"; this.overwriteProps = []; _colors = []; } override public function set changeFactor(_arg1:Number):void{ var _local2:int; var _local3:Array; _local2 = (_colors.length - 1); while (_local2 > -1) { _local3 = _colors[_local2]; _local3[0][_local3[1]] = ((((_local3[2] + (_arg1 * _local3[3])) << 16) | ((_local3[4] + (_arg1 * _local3[5])) << 8)) | (_local3[6] + (_arg1 * _local3[7]))); _local2--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; for (_local4 in _arg2) { initColor(_arg1, _local4, uint(_arg1[_local4]), uint(_arg2[_local4])); }; return (true); } override public function killProps(_arg1:Object):void{ var _local2:int; _local2 = (_colors.length - 1); while (_local2 > -1) { if (_arg1[_colors[_local2][1]] != undefined){ _colors.splice(_local2, 1); }; _local2--; }; super.killProps(_arg1); } public function initColor(_arg1:Object, _arg2:String, _arg3:uint, _arg4:uint):void{ var _local5:Number; var _local6:Number; var _local7:Number; if (_arg3 != _arg4){ _local5 = (_arg3 >> 16); _local6 = ((_arg3 >> 8) & 0xFF); _local7 = (_arg3 & 0xFF); _colors[_colors.length] = [_arg1, _arg2, _local5, ((_arg4 >> 16) - _local5), _local6, (((_arg4 >> 8) & 0xFF) - _local6), _local7, ((_arg4 & 0xFF) - _local7)]; this.overwriteProps[this.overwriteProps.length] = _arg2; }; } } }//package gs.plugins
Section 154
//RemoveTintPlugin (gs.plugins.RemoveTintPlugin) package gs.plugins { public class RemoveTintPlugin extends TintPlugin { public static const VERSION:Number = 1.01; public static const API:Number = 1; public function RemoveTintPlugin(){ this.propName = "removeTint"; } } }//package gs.plugins
Section 155
//RoundPropsPlugin (gs.plugins.RoundPropsPlugin) package gs.plugins { public class RoundPropsPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function RoundPropsPlugin(){ this.propName = "roundProps"; this.overwriteProps = []; this.round = true; } public function add(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ addTween(_arg1, _arg2, _arg3, (_arg3 + _arg4), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 156
//ShortRotationPlugin (gs.plugins.ShortRotationPlugin) package gs.plugins { import gs.*; public class ShortRotationPlugin extends TweenPlugin { public static const VERSION:Number = 1; public static const API:Number = 1; public function ShortRotationPlugin(){ this.propName = "shortRotation"; this.overwriteProps = []; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:String; if (typeof(_arg2) == "number"){ trace("WARNING: You appear to be using the old shortRotation syntax. Instead of passing a number, please pass an object with properties that correspond to the rotations values For example, TweenMax.to(mc, 2, {shortRotation:{rotationX:-170, rotationY:25}})"); return (false); }; for (_local4 in _arg2) { initRotation(_arg1, _local4, _arg1[_local4], _arg2[_local4]); }; return (true); } public function initRotation(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number):void{ var _local5:Number; _local5 = ((_arg4 - _arg3) % 360); if (((_arg4 - _arg3) % 360) != (_local5 % 180)){ _local5 = ((_local5)<0) ? (_local5 + 360) : (_local5 - 360); }; addTween(_arg1, _arg2, _arg3, (_arg3 + _local5), _arg2); this.overwriteProps[this.overwriteProps.length] = _arg2; } } }//package gs.plugins
Section 157
//TintPlugin (gs.plugins.TintPlugin) package gs.plugins { import flash.display.*; import gs.*; import flash.geom.*; import gs.utils.tween.*; public class TintPlugin extends TweenPlugin { protected var _ct:ColorTransform; protected var _ignoreAlpha:Boolean; protected var _target:DisplayObject; public static const VERSION:Number = 1.1; public static const API:Number = 1; protected static var _props:Array = ["redMultiplier", "greenMultiplier", "blueMultiplier", "alphaMultiplier", "redOffset", "greenOffset", "blueOffset", "alphaOffset"]; public function TintPlugin(){ this.propName = "tint"; this.overwriteProps = ["tint"]; } override public function set changeFactor(_arg1:Number):void{ var _local2:ColorTransform; updateTweens(_arg1); if (_ignoreAlpha){ _local2 = _target.transform.colorTransform; _ct.alphaMultiplier = _local2.alphaMultiplier; _ct.alphaOffset = _local2.alphaOffset; }; _target.transform.colorTransform = _ct; } public function init(_arg1:DisplayObject, _arg2:ColorTransform):void{ var _local3:int; var _local4:String; _target = _arg1; _ct = _target.transform.colorTransform; _local3 = (_props.length - 1); while (_local3 > -1) { _local4 = _props[_local3]; if (_ct[_local4] != _arg2[_local4]){ _tweens[_tweens.length] = new TweenInfo(_ct, _local4, _ct[_local4], (_arg2[_local4] - _ct[_local4]), "tint", false); }; _local3--; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ var _local4:ColorTransform; if (!(_arg1 is DisplayObject)){ return (false); }; _local4 = new ColorTransform(); if (((!((_arg2 == null))) && (!((_arg3.exposedVars.removeTint == true))))){ _local4.color = uint(_arg2); }; _ignoreAlpha = true; init((_arg1 as DisplayObject), _local4); return (true); } } }//package gs.plugins
Section 158
//TweenPlugin (gs.plugins.TweenPlugin) package gs.plugins { import gs.*; import gs.utils.tween.*; public class TweenPlugin { public var overwriteProps:Array; protected var _tweens:Array; public var round:Boolean; public var onComplete:Function; public var propName:String; protected var _changeFactor:Number;// = 0 public static const VERSION:Number = 1.03; public static const API:Number = 1; public function TweenPlugin(){ _tweens = []; _changeFactor = 0; super(); } protected function updateTweens(_arg1:Number):void{ var _local2:int; var _local3:TweenInfo; var _local4:Number; var _local5:int; if (this.round){ _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local4 = (_local3.start + (_local3.change * _arg1)); _local5 = ((_local4)<0) ? -1 : 1; _local3.target[_local3.property] = ((((_local4 % 1) * _local5))>0.5) ? (int(_local4) + _local5) : int(_local4); _local2--; }; } else { _local2 = (_tweens.length - 1); while (_local2 > -1) { _local3 = _tweens[_local2]; _local3.target[_local3.property] = (_local3.start + (_local3.change * _arg1)); _local2--; }; }; } public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _changeFactor = _arg1; } protected function addTween(_arg1:Object, _arg2:String, _arg3:Number, _arg4, _arg5:String=null):void{ var _local6:Number; if (_arg4 != null){ _local6 = ((typeof(_arg4))=="number") ? (_arg4 - _arg3) : Number(_arg4); if (_local6 != 0){ _tweens[_tweens.length] = new TweenInfo(_arg1, _arg2, _arg3, _local6, ((_arg5) || (_arg2)), false); }; }; } public function killProps(_arg1:Object):void{ var _local2:int; _local2 = (this.overwriteProps.length - 1); while (_local2 > -1) { if ((this.overwriteProps[_local2] in _arg1)){ this.overwriteProps.splice(_local2, 1); }; _local2--; }; _local2 = (_tweens.length - 1); while (_local2 > -1) { if ((_tweens[_local2].name in _arg1)){ _tweens.splice(_local2, 1); }; _local2--; }; } public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ addTween(_arg1, this.propName, _arg1[this.propName], _arg2, this.propName); return (true); } public function get changeFactor():Number{ return (_changeFactor); } public static function activate(_arg1:Array):Boolean{ var _local2:int; var _local3:Object; _local2 = (_arg1.length - 1); while (_local2 > -1) { _local3 = new (_arg1[_local2]); TweenLite.plugins[_local3.propName] = _arg1[_local2]; _local2--; }; return (true); } } }//package gs.plugins
Section 159
//VisiblePlugin (gs.plugins.VisiblePlugin) package gs.plugins { import flash.display.*; import gs.*; public class VisiblePlugin extends TweenPlugin { protected var _tween:TweenLite; protected var _visible:Boolean; protected var _target:Object; public static const VERSION:Number = 1; public static const API:Number = 1; public function VisiblePlugin(){ this.propName = "visible"; this.overwriteProps = ["visible"]; this.onComplete = onCompleteTween; } override public function set changeFactor(_arg1:Number):void{ if (_target.visible != true){ _target.visible = true; }; } public function onCompleteTween():void{ if (((!((_tween.vars.runBackwards == true))) && ((_tween.ease == _tween.vars.ease)))){ _target.visible = _visible; }; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ _target = _arg1; _tween = _arg3; _visible = Boolean(_arg2); return (true); } } }//package gs.plugins
Section 160
//VolumePlugin (gs.plugins.VolumePlugin) package gs.plugins { import flash.media.*; import flash.display.*; import gs.*; public class VolumePlugin extends TweenPlugin { protected var _st:SoundTransform; protected var _target:Object; public static const VERSION:Number = 1.01; public static const API:Number = 1; public function VolumePlugin(){ this.propName = "volume"; this.overwriteProps = ["volume"]; } override public function set changeFactor(_arg1:Number):void{ updateTweens(_arg1); _target.soundTransform = _st; } override public function onInitTween(_arg1:Object, _arg2, _arg3:TweenLite):Boolean{ if (((isNaN(_arg2)) || (!(_arg1.hasOwnProperty("soundTransform"))))){ return (false); }; _target = _arg1; _st = _target.soundTransform; addTween(_st, "volume", _st.volume, _arg2, "volume"); return (true); } } }//package gs.plugins
Section 161
//ArrayTweenInfo (gs.utils.tween.ArrayTweenInfo) package gs.utils.tween { public class ArrayTweenInfo { public var change:Number; public var index:uint; public var start:Number; public function ArrayTweenInfo(_arg1:uint, _arg2:Number, _arg3:Number){ this.index = _arg1; this.start = _arg2; this.change = _arg3; } } }//package gs.utils.tween
Section 162
//TweenInfo (gs.utils.tween.TweenInfo) package gs.utils.tween { public class TweenInfo { public var start:Number; public var name:String; public var change:Number; public var target:Object; public var property:String; public var isPlugin:Boolean; public function TweenInfo(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Number, _arg5:String, _arg6:Boolean){ this.target = _arg1; this.property = _arg2; this.start = _arg3; this.change = _arg4; this.name = _arg5; this.isPlugin = _arg6; } } }//package gs.utils.tween
Section 163
//OverwriteManager (gs.OverwriteManager) package gs { import flash.utils.*; import gs.utils.tween.*; import flash.errors.*; public class OverwriteManager { public static const ALL:int = 1; public static const NONE:int = 0; public static const AUTO:int = 2; public static const CONCURRENT:int = 3; public static const version:Number = 3.12; public static var mode:int; public static var enabled:Boolean; public static function killVars(_arg1:Object, _arg2:Object, _arg3:Array):void{ var _local4:int; var _local5:String; var _local6:TweenInfo; _local4 = (_arg3.length - 1); while (_local4 > -1) { _local6 = _arg3[_local4]; if ((_local6.name in _arg1)){ _arg3.splice(_local4, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_arg1); if (_local6.target.overwriteProps.length == 0){ _arg3.splice(_local4, 1); }; }; }; _local4--; }; for (_local5 in _arg1) { delete _arg2[_local5]; }; } public static function manageOverwrites(_arg1:TweenLite, _arg2:Array):void{ var _local3:Object; var _local4:int; var _local5:Number; var _local6:Array; var _local7:int; var _local8:TweenLite; var _local9:int; var _local10:Array; var _local11:Object; var _local12:int; var _local13:TweenInfo; var _local14:Array; _local3 = _arg1.vars; _local4 = ((_local3.overwrite)==undefined) ? mode : int(_local3.overwrite); if ((((_local4 < 2)) || ((_arg2 == null)))){ return; }; _local5 = _arg1.startTime; _local6 = []; _local9 = -1; _local7 = (_arg2.length - 1); while (_local7 > -1) { _local8 = _arg2[_local7]; if (_local8 == _arg1){ _local9 = _local7; } else { if ((((((_local7 < _local9)) && ((_local8.startTime <= _local5)))) && (((_local8.startTime + ((_local8.duration * 1000) / _local8.combinedTimeScale)) > _local5)))){ _local6[_local6.length] = _local8; }; }; _local7--; }; if ((((_local6.length == 0)) || ((_arg1.tweens.length == 0)))){ return; }; if (_local4 == AUTO){ _local10 = _arg1.tweens; _local11 = {}; _local7 = (_local10.length - 1); while (_local7 > -1) { _local13 = _local10[_local7]; if (_local13.isPlugin){ if (_local13.name == "_MULTIPLE_"){ _local14 = _local13.target.overwriteProps; _local12 = (_local14.length - 1); while (_local12 > -1) { _local11[_local14[_local12]] = true; _local12--; }; } else { _local11[_local13.name] = true; }; _local11[_local13.target.propName] = true; } else { _local11[_local13.name] = true; }; _local7--; }; _local7 = (_local6.length - 1); while (_local7 > -1) { killVars(_local11, _local6[_local7].exposedVars, _local6[_local7].tweens); _local7--; }; } else { _local7 = (_local6.length - 1); while (_local7 > -1) { _local6[_local7].enabled = false; _local7--; }; }; } public static function init(_arg1:int=2):int{ if (TweenLite.version < 10.09){ trace("TweenLite warning: Your TweenLite class needs to be updated to work with OverwriteManager (or you may need to clear your ASO files). Please download and install the latest version from http://www.tweenlite.com."); }; TweenLite.overwriteManager = OverwriteManager; mode = _arg1; enabled = true; return (mode); } } }//package gs
Section 164
//TweenLite (gs.TweenLite) package gs { import flash.events.*; import flash.display.*; import flash.utils.*; import gs.utils.tween.*; import gs.plugins.*; public class TweenLite { public var delay:Number; protected var _hasUpdate:Boolean; protected var _hasPlugins:Boolean; public var started:Boolean; public var initted:Boolean; public var active:Boolean; public var startTime:Number; public var target:Object; public var duration:Number; public var gc:Boolean; public var vars:Object; public var ease:Function; public var tweens:Array; public var exposedVars:Object; public var combinedTimeScale:Number; public var initTime:Number; public static const version:Number = 10.092; private static var _timer:Timer = new Timer(2000); public static var defaultEase:Function = TweenLite.easeOut; public static var plugins:Object = {}; public static var currentTime:uint; public static var masterList:Dictionary = new Dictionary(false); protected static var _reservedProps:Object = {ease:1, delay:1, overwrite:1, onComplete:1, onCompleteParams:1, runBackwards:1, startAt:1, onUpdate:1, onUpdateParams:1, roundProps:1, onStart:1, onStartParams:1, persist:1, renderOnStart:1, proxiedEase:1, easeParams:1, yoyo:1, loop:1, onCompleteListener:1, onUpdateListener:1, onStartListener:1, orientToBezier:1, timeScale:1}; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; public static var timingSprite:Sprite = new Sprite(); public static var overwriteManager:Object; private static var _tlInitted:Boolean; public function TweenLite(_arg1:Object, _arg2:Number, _arg3:Object){ var _local4:int; super(); if (_arg1 == null){ return; }; if (!_tlInitted){ TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin]); currentTime = getTimer(); timingSprite.addEventListener(Event.ENTER_FRAME, updateAll, false, 0, true); if (overwriteManager == null){ overwriteManager = {mode:1, enabled:false}; }; _timer.addEventListener("timer", killGarbage, false, 0, true); _timer.start(); _tlInitted = true; }; this.vars = _arg3; this.duration = ((_arg2) || (0.001)); this.delay = ((_arg3.delay) || (0)); this.combinedTimeScale = ((_arg3.timeScale) || (1)); this.active = Boolean((((_arg2 == 0)) && ((this.delay == 0)))); this.target = _arg1; if (typeof(this.vars.ease) != "function"){ this.vars.ease = defaultEase; }; if (this.vars.easeParams != null){ this.vars.proxiedEase = this.vars.ease; this.vars.ease = easeProxy; }; this.ease = this.vars.ease; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedVars : this.vars; this.tweens = []; this.initTime = currentTime; this.startTime = (this.initTime + (this.delay * 1000)); _local4 = ((((_arg3.overwrite == undefined)) || (((!(overwriteManager.enabled)) && ((_arg3.overwrite > 1)))))) ? overwriteManager.mode : int(_arg3.overwrite); if (((!((_arg1 in masterList))) || ((_local4 == 1)))){ masterList[_arg1] = [this]; } else { masterList[_arg1].push(this); }; if ((((((this.vars.runBackwards == true)) && (!((this.vars.renderOnStart == true))))) || (this.active))){ initTweenVals(); if (this.active){ render((this.startTime + 1)); } else { render(this.startTime); }; if (((((!((this.exposedVars.visible == null))) && ((this.vars.runBackwards == true)))) && ((this.target is DisplayObject)))){ this.target.visible = this.exposedVars.visible; }; }; } public function set enabled(_arg1:Boolean):void{ var _local2:Array; var _local3:Boolean; var _local4:int; if (_arg1){ if (!(this.target in masterList)){ masterList[this.target] = [this]; } else { _local2 = masterList[this.target]; _local4 = (_local2.length - 1); while (_local4 > -1) { if (_local2[_local4] == this){ _local3 = true; break; }; _local4--; }; if (!_local3){ _local2[_local2.length] = this; }; }; }; this.gc = (_arg1) ? false : true; if (this.gc){ this.active = false; } else { this.active = this.started; }; } public function clear():void{ this.tweens = []; this.vars = (this.exposedVars = {ease:this.vars.ease}); _hasUpdate = false; } public function render(_arg1:uint):void{ var _local2:Number; var _local3:Number; var _local4:TweenInfo; var _local5:int; _local2 = ((_arg1 - this.startTime) * 0.001); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } public function activate():void{ this.started = (this.active = true); if (!this.initted){ initTweenVals(); }; if (this.vars.onStart != null){ this.vars.onStart.apply(null, this.vars.onStartParams); }; if (this.duration == 0.001){ this.startTime = (this.startTime - 1); }; } public function get enabled():Boolean{ return ((this.gc) ? false : true); } public function initTweenVals():void{ var _local1:String; var _local2:int; var _local3:*; var _local4:TweenInfo; if (((!((this.exposedVars.timeScale == undefined))) && (this.target.hasOwnProperty("timeScale")))){ this.tweens[this.tweens.length] = new TweenInfo(this.target, "timeScale", this.target.timeScale, (this.exposedVars.timeScale - this.target.timeScale), "timeScale", false); }; for (_local1 in this.exposedVars) { if ((_local1 in _reservedProps)){ } else { if ((_local1 in plugins)){ _local3 = new (plugins[_local1]); if (_local3.onInitTween(this.target, this.exposedVars[_local1], this) == false){ this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); } else { this.tweens[this.tweens.length] = new TweenInfo(_local3, "changeFactor", 0, 1, ((_local3.overwriteProps.length)==1) ? _local3.overwriteProps[0] : "_MULTIPLE_", true); _hasPlugins = true; }; } else { this.tweens[this.tweens.length] = new TweenInfo(this.target, _local1, this.target[_local1], ((typeof(this.exposedVars[_local1]))=="number") ? (this.exposedVars[_local1] - this.target[_local1]) : Number(this.exposedVars[_local1]), _local1, false); }; }; }; if (this.vars.runBackwards == true){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local4 = this.tweens[_local2]; this.tweens[_local2].start = (_local4.start + _local4.change); _local4.change = -(_local4.change); _local2--; }; }; if (this.vars.onUpdate != null){ _hasUpdate = true; }; if (((TweenLite.overwriteManager.enabled) && ((this.target in masterList)))){ overwriteManager.manageOverwrites(this, masterList[this.target]); }; this.initted = true; } protected function easeProxy(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.proxiedEase.apply(null, arguments.concat(this.vars.easeParams))); } public function killVars(_arg1:Object):void{ if (overwriteManager.enabled){ overwriteManager.killVars(_arg1, this.exposedVars, this.tweens); }; } public function complete(_arg1:Boolean=false):void{ var _local2:int; if (!_arg1){ if (!this.initted){ initTweenVals(); }; this.startTime = (currentTime - ((this.duration * 1000) / this.combinedTimeScale)); render(currentTime); return; }; if (_hasPlugins){ _local2 = (this.tweens.length - 1); while (_local2 > -1) { if (((this.tweens[_local2].isPlugin) && (!((this.tweens[_local2].target.onComplete == null))))){ this.tweens[_local2].target.onComplete(); }; _local2--; }; }; if (this.vars.persist != true){ this.enabled = false; }; if (this.vars.onComplete != null){ this.vars.onComplete.apply(null, this.vars.onCompleteParams); }; } public static function updateAll(_arg1:Event=null):void{ var _local2:uint; var _local3:Dictionary; var _local4:Array; var _local5:int; var _local6:TweenLite; _local2 = (currentTime = getTimer()); _local3 = masterList; for each (_local4 in _local3) { _local5 = (_local4.length - 1); while (_local5 > -1) { _local6 = _local4[_local5]; if (_local6.active){ _local6.render(_local2); } else { if (_local6.gc){ _local4.splice(_local5, 1); } else { if (_local2 >= _local6.startTime){ _local6.activate(); _local6.render(_local2); }; }; }; _local5--; }; }; } public static function removeTween(_arg1:TweenLite, _arg2:Boolean=true):void{ if (_arg1 != null){ if (_arg2){ _arg1.clear(); }; _arg1.enabled = false; }; } public static function killTweensOf(_arg1:Object=null, _arg2:Boolean=false):void{ var _local3:Array; var _local4:int; var _local5:TweenLite; if (((!((_arg1 == null))) && ((_arg1 in masterList)))){ _local3 = masterList[_arg1]; _local4 = (_local3.length - 1); while (_local4 > -1) { _local5 = _local3[_local4]; if (((_arg2) && (!(_local5.gc)))){ _local5.complete(false); }; _local5.clear(); _local4--; }; delete masterList[_arg1]; }; } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ _arg3.runBackwards = true; return (new TweenLite(_arg1, _arg2, _arg3)); } public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return ((((-(_arg3) * _arg1) * (_arg1 - 2)) + _arg2)); } protected static function killGarbage(_arg1:TimerEvent):void{ var _local2:Dictionary; var _local3:Object; _local2 = masterList; for (_local3 in _local2) { if (_local2[_local3].length == 0){ delete _local2[_local3]; }; }; } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null):TweenLite{ return (new TweenLite(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, overwrite:0})); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenLite{ return (new TweenLite(_arg1, _arg2, _arg3)); } } }//package gs
Section 165
//TweenMax (gs.TweenMax) package gs { import flash.events.*; import flash.utils.*; import gs.utils.tween.*; import gs.plugins.*; import gs.events.*; public class TweenMax extends TweenLite implements IEventDispatcher { protected var _dispatcher:EventDispatcher; protected var _callbacks:Object; public var pauseTime:Number; protected var _repeatCount:Number; protected var _timeScale:Number; public static const version:Number = 10.12; public static var removeTween:Function = TweenLite.removeTween; private static var _overwriteMode:int = (OverwriteManager.enabled) ? OverwriteManager.mode : OverwriteManager.init(); ; protected static var _pausedTweens:Dictionary = new Dictionary(false); protected static var _globalTimeScale:Number = 1; public static var killTweensOf:Function = TweenLite.killTweensOf; public static var killDelayedCallsTo:Function = TweenLite.killTweensOf; private static var _activatedPlugins:Boolean = TweenPlugin.activate([TintPlugin, RemoveTintPlugin, FramePlugin, AutoAlphaPlugin, VisiblePlugin, VolumePlugin, EndArrayPlugin, HexColorsPlugin, BlurFilterPlugin, ColorMatrixFilterPlugin, BevelFilterPlugin, DropShadowFilterPlugin, GlowFilterPlugin, RoundPropsPlugin, BezierPlugin, BezierThroughPlugin, ShortRotationPlugin]); public function TweenMax(_arg1:Object, _arg2:Number, _arg3:Object){ super(_arg1, _arg2, _arg3); if (TweenLite.version < 10.092){ trace("TweenMax error! Please update your TweenLite class or try deleting your ASO files. TweenMax requires a more recent version. Download updates at http://www.TweenMax.com."); }; if (((!((this.combinedTimeScale == 1))) && ((this.target is TweenMax)))){ _timeScale = 1; this.combinedTimeScale = _globalTimeScale; } else { _timeScale = this.combinedTimeScale; this.combinedTimeScale = (this.combinedTimeScale * _globalTimeScale); }; if (((!((this.combinedTimeScale == 1))) && (!((this.delay == 0))))){ this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ initDispatcher(); if ((((_arg2 == 0)) && ((this.delay == 0)))){ onUpdateDispatcher(); onCompleteDispatcher(); }; }; _repeatCount = 0; if (((!(isNaN(this.vars.yoyo))) || (!(isNaN(this.vars.loop))))){ this.vars.persist = true; }; if ((((this.delay == 0)) && (!((this.vars.startAt == null))))){ this.vars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.vars.startAt); }; } public function set repeatCount(_arg1:Number):void{ _repeatCount = _arg1; } override public function set enabled(_arg1:Boolean):void{ if (!_arg1){ _pausedTweens[this] = null; delete _pausedTweens[this]; }; super.enabled = _arg1; if (_arg1){ this.combinedTimeScale = (_timeScale * _globalTimeScale); }; } public function set reversed(_arg1:Boolean):void{ if (this.reversed != _arg1){ reverse(); }; } override public function render(_arg1:uint):void{ var _local2:Number; var _local3:Number; var _local4:TweenInfo; var _local5:int; _local2 = (((_arg1 - this.startTime) * 0.001) * this.combinedTimeScale); if (_local2 >= this.duration){ _local2 = this.duration; _local3 = ((((this.ease == this.vars.ease)) || ((this.duration == 0.001)))) ? 1 : 0; } else { _local3 = this.ease(_local2, 0, 1, this.duration); }; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local4 = this.tweens[_local5]; _local4.target[_local4.property] = (_local4.start + (_local3 * _local4.change)); _local5--; }; if (_hasUpdate){ this.vars.onUpdate.apply(null, this.vars.onUpdateParams); }; if (_local2 == this.duration){ complete(true); }; } protected function adjustStartValues():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:TweenInfo; var _local6:int; _local1 = this.progress; if (_local1 != 0){ _local2 = this.ease(_local1, 0, 1, 1); _local3 = (1 / (1 - _local2)); _local6 = (this.tweens.length - 1); while (_local6 > -1) { _local5 = this.tweens[_local6]; _local4 = (_local5.start + _local5.change); if (_local5.isPlugin){ _local5.change = ((_local4 - _local2) * _local3); } else { _local5.change = ((_local4 - _local5.target[_local5.property]) * _local3); }; _local5.start = (_local4 - _local5.change); _local6--; }; }; } public function get timeScale():Number{ return (_timeScale); } public function restart(_arg1:Boolean=false):void{ if (_arg1){ this.initTime = currentTime; this.startTime = (currentTime + (this.delay * (1000 / this.combinedTimeScale))); } else { this.startTime = currentTime; this.initTime = (currentTime - (this.delay * (1000 / this.combinedTimeScale))); }; _repeatCount = 0; if (this.target != this.vars.onComplete){ render(this.startTime); }; this.pauseTime = NaN; _pausedTweens[this] = null; delete _pausedTweens[this]; this.enabled = true; } public function get paused():Boolean{ return (!(isNaN(this.pauseTime))); } public function killProperties(_arg1:Array):void{ var _local2:Object; var _local3:int; _local2 = {}; _local3 = (_arg1.length - 1); while (_local3 > -1) { _local2[_arg1[_local3]] = true; _local3--; }; killVars(_local2); } public function resume():void{ this.enabled = true; if (!isNaN(this.pauseTime)){ this.initTime = (this.initTime + (currentTime - this.pauseTime)); this.startTime = (this.initTime + (this.delay * (1000 / this.combinedTimeScale))); this.pauseTime = NaN; if (((!(this.started)) && ((currentTime >= this.startTime)))){ activate(); } else { this.active = this.started; }; _pausedTweens[this] = null; delete _pausedTweens[this]; }; } override public function complete(_arg1:Boolean=false):void{ if (((((!(isNaN(this.vars.yoyo))) && ((((_repeatCount < this.vars.yoyo)) || ((this.vars.yoyo == 0)))))) || (((!(isNaN(this.vars.loop))) && ((((_repeatCount < this.vars.loop)) || ((this.vars.loop == 0)))))))){ _repeatCount++; if (!isNaN(this.vars.yoyo)){ this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; }; this.startTime = (_arg1) ? (this.startTime + (this.duration * (1000 / this.combinedTimeScale))) : currentTime; this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); } else { if (this.vars.persist == true){ pause(); }; }; super.complete(_arg1); } public function invalidate(_arg1:Boolean=true):void{ var _local2:Number; if (this.initted){ _local2 = this.progress; if (((!(_arg1)) && (!((_local2 == 0))))){ this.progress = 0; }; this.tweens = []; _hasPlugins = false; this.exposedVars = ((this.vars.isTV)==true) ? this.vars.exposedProps : this.vars; initTweenVals(); _timeScale = ((this.vars.timeScale) || (1)); this.combinedTimeScale = (_timeScale * _globalTimeScale); this.delay = ((this.vars.delay) || (0)); if (isNaN(this.pauseTime)){ this.startTime = (this.initTime + ((this.delay * 1000) / this.combinedTimeScale)); }; if (((((!((this.vars.onCompleteListener == null))) || (!((this.vars.onUpdateListener == null))))) || (!((this.vars.onStartListener == null))))){ if (_dispatcher != null){ this.vars.onStart = _callbacks.onStart; this.vars.onUpdate = _callbacks.onUpdate; this.vars.onComplete = _callbacks.onComplete; _dispatcher = null; }; initDispatcher(); }; if (_local2 != 0){ if (_arg1){ adjustStartValues(); } else { this.progress = _local2; }; }; }; } public function get progress():Number{ var _local1:Number; var _local2:Number; _local1 = (isNaN(this.pauseTime)) ? currentTime : this.pauseTime; _local2 = (((((_local1 - this.initTime) * 0.001) - (this.delay / this.combinedTimeScale)) / this.duration) * this.combinedTimeScale); if (_local2 > 1){ return (1); }; if (_local2 < 0){ return (0); }; return (_local2); } public function willTrigger(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.willTrigger(_arg1)); } public function dispatchEvent(_arg1:Event):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.dispatchEvent(_arg1)); } public function get reversed():Boolean{ return ((this.ease == reverseEase)); } public function get repeatCount():Number{ return (_repeatCount); } protected function onStartDispatcher(... _args):void{ if (_callbacks.onStart != null){ _callbacks.onStart.apply(null, this.vars.onStartParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.START)); } public function setDestination(_arg1:String, _arg2, _arg3:Boolean=true):void{ var _local4:Number; var _local5:int; var _local6:TweenInfo; var _local7:Object; var _local8:Object; var _local9:Array; var _local10:Boolean; var _local11:Array; var _local12:Object; _local4 = this.progress; if (this.initted){ if (!_arg3){ _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ _local6.target[_local6.property] = _local6.start; }; _local5--; }; }; _local7 = this.vars; _local8 = this.exposedVars; _local9 = this.tweens; _local10 = _hasPlugins; this.tweens = []; this.vars = (this.exposedVars = {}); this.vars[_arg1] = _arg2; initTweenVals(); if (((!((this.ease == reverseEase))) && ((_local7.ease is Function)))){ this.ease = _local7.ease; }; if (((_arg3) && (!((_local4 == 0))))){ adjustStartValues(); }; _local11 = this.tweens; this.vars = _local7; this.exposedVars = _local8; this.tweens = _local9; _local12 = {}; _local12[_arg1] = true; _local5 = (this.tweens.length - 1); while (_local5 > -1) { _local6 = this.tweens[_local5]; if (_local6.name == _arg1){ this.tweens.splice(_local5, 1); } else { if (((_local6.isPlugin) && ((_local6.name == "_MULTIPLE_")))){ _local6.target.killProps(_local12); if (_local6.target.overwriteProps.length == 0){ this.tweens.splice(_local5, 1); }; }; }; _local5--; }; this.tweens = this.tweens.concat(_local11); _hasPlugins = Boolean(((_local10) || (_hasPlugins))); }; this.vars[_arg1] = (this.exposedVars[_arg1] = _arg2); } public function set timeScale(_arg1:Number):void{ if (_arg1 < 1E-5){ _arg1 = (_timeScale = 1E-5); } else { _timeScale = _arg1; _arg1 = (_arg1 * _globalTimeScale); }; this.initTime = ((currentTime - ((((currentTime - this.initTime) - (this.delay * (1000 / this.combinedTimeScale))) * this.combinedTimeScale) * (1 / _arg1))) - (this.delay * (1000 / _arg1))); if (this.startTime != 999999999999999){ this.startTime = (this.initTime + (this.delay * (1000 / _arg1))); }; this.combinedTimeScale = _arg1; } public function removeEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false):void{ if (_dispatcher != null){ _dispatcher.removeEventListener(_arg1, _arg2, _arg3); }; } override public function initTweenVals():void{ var _local1:int; var _local2:int; var _local3:String; var _local4:String; var _local5:Array; var _local6:Object; var _local7:TweenInfo; if (((!((this.vars.startAt == null))) && (!((this.delay == 0))))){ this.vars.startAt.overwrite = 0; new TweenMax(this.target, 0, this.vars.startAt); }; super.initTweenVals(); if ((((this.exposedVars.roundProps is Array)) && (!((TweenLite.plugins.roundProps == null))))){ _local5 = this.exposedVars.roundProps; _local1 = (_local5.length - 1); while (_local1 > -1) { _local3 = _local5[_local1]; _local2 = (this.tweens.length - 1); while (_local2 > -1) { _local7 = this.tweens[_local2]; if (_local7.name == _local3){ if (_local7.isPlugin){ _local7.target.round = true; } else { if (_local6 == null){ _local6 = new TweenLite.plugins.roundProps(); _local6.add(_local7.target, _local3, _local7.start, _local7.change); _hasPlugins = true; this.tweens[_local2] = new TweenInfo(_local6, "changeFactor", 0, 1, _local3, true); } else { _local6.add(_local7.target, _local3, _local7.start, _local7.change); this.tweens.splice(_local2, 1); }; }; } else { if (((((_local7.isPlugin) && ((_local7.name == "_MULTIPLE_")))) && (!(_local7.target.round)))){ _local4 = ((" " + _local7.target.overwriteProps.join(" ")) + " "); if (_local4.indexOf(((" " + _local3) + " ")) != -1){ _local7.target.round = true; }; }; }; _local2--; }; _local1--; }; }; } protected function initDispatcher():void{ var _local1:Object; var _local2:String; if (_dispatcher == null){ _dispatcher = new EventDispatcher(this); _callbacks = {onStart:this.vars.onStart, onUpdate:this.vars.onUpdate, onComplete:this.vars.onComplete}; if (this.vars.isTV == true){ this.vars = this.vars.clone(); } else { _local1 = {}; for (_local2 in this.vars) { _local1[_local2] = this.vars[_local2]; }; this.vars = _local1; }; this.vars.onStart = onStartDispatcher; this.vars.onComplete = onCompleteDispatcher; if ((this.vars.onStartListener is Function)){ _dispatcher.addEventListener(TweenEvent.START, this.vars.onStartListener, false, 0, true); }; if ((this.vars.onUpdateListener is Function)){ _dispatcher.addEventListener(TweenEvent.UPDATE, this.vars.onUpdateListener, false, 0, true); this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; if ((this.vars.onCompleteListener is Function)){ _dispatcher.addEventListener(TweenEvent.COMPLETE, this.vars.onCompleteListener, false, 0, true); }; }; } protected function onUpdateDispatcher(... _args):void{ if (_callbacks.onUpdate != null){ _callbacks.onUpdate.apply(null, this.vars.onUpdateParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.UPDATE)); } public function set progress(_arg1:Number):void{ this.startTime = (currentTime - ((this.duration * _arg1) * 1000)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); if (!this.started){ activate(); }; render(currentTime); if (!isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.active = false; }; } public function reverse(_arg1:Boolean=true, _arg2:Boolean=true):void{ var _local3:Number; this.ease = ((this.vars.ease)==this.ease) ? reverseEase : this.vars.ease; _local3 = this.progress; if (((_arg1) && ((_local3 > 0)))){ this.startTime = (currentTime - ((((1 - _local3) * this.duration) * 1000) / this.combinedTimeScale)); this.initTime = (this.startTime - (this.delay * (1000 / this.combinedTimeScale))); }; if (_arg2 != false){ if (_local3 < 1){ resume(); } else { restart(); }; }; } public function addEventListener(_arg1:String, _arg2:Function, _arg3:Boolean=false, _arg4:int=0, _arg5:Boolean=false):void{ if (_dispatcher == null){ initDispatcher(); }; if ((((_arg1 == TweenEvent.UPDATE)) && (!((this.vars.onUpdate == onUpdateDispatcher))))){ this.vars.onUpdate = onUpdateDispatcher; _hasUpdate = true; }; _dispatcher.addEventListener(_arg1, _arg2, _arg3, _arg4, _arg5); } public function set paused(_arg1:Boolean):void{ if (_arg1){ pause(); } else { resume(); }; } public function hasEventListener(_arg1:String):Boolean{ if (_dispatcher == null){ return (false); }; return (_dispatcher.hasEventListener(_arg1)); } public function pause():void{ if (isNaN(this.pauseTime)){ this.pauseTime = currentTime; this.startTime = 999999999999999; this.enabled = false; _pausedTweens[this] = this; }; } public function reverseEase(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return (this.vars.ease((_arg4 - _arg1), _arg2, _arg3, _arg4)); } protected function onCompleteDispatcher(... _args):void{ if (_callbacks.onComplete != null){ _callbacks.onComplete.apply(null, this.vars.onCompleteParams); }; _dispatcher.dispatchEvent(new TweenEvent(TweenEvent.COMPLETE)); } public static function set globalTimeScale(_arg1:Number):void{ setGlobalTimeScale(_arg1); } public static function pauseAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(true, _arg1, _arg2); } public static function killAllDelayedCalls(_arg1:Boolean=false):void{ killAll(_arg1, false, true); } public static function setGlobalTimeScale(_arg1:Number):void{ var _local2:Dictionary; var _local3:int; var _local4:Array; if (_arg1 < 1E-5){ _arg1 = 1E-5; }; _local2 = masterList; _globalTimeScale = _arg1; for each (_local4 in _local2) { _local3 = (_local4.length - 1); while (_local3 > -1) { if ((_local4[_local3] is TweenMax)){ _local4[_local3].timeScale = (_local4[_local3].timeScale * 1); }; _local3--; }; }; } public static function get globalTimeScale():Number{ return (_globalTimeScale); } public static function getTweensOf(_arg1:Object):Array{ var _local2:Array; var _local3:Array; var _local4:TweenLite; var _local5:int; _local2 = masterList[_arg1]; _local3 = []; if (_local2 != null){ _local5 = (_local2.length - 1); while (_local5 > -1) { if (!_local2[_local5].gc){ _local3[_local3.length] = _local2[_local5]; }; _local5--; }; }; for each (_local4 in _pausedTweens) { if (_local4.target == _arg1){ _local3[_local3.length] = _local4; }; }; return (_local3); } public static function delayedCall(_arg1:Number, _arg2:Function, _arg3:Array=null, _arg4:Boolean=false):TweenMax{ return (new TweenMax(_arg2, 0, {delay:_arg1, onComplete:_arg2, onCompleteParams:_arg3, persist:_arg4, overwrite:0})); } public static function isTweening(_arg1:Object):Boolean{ var _local2:Array; var _local3:int; _local2 = getTweensOf(_arg1); _local3 = (_local2.length - 1); while (_local3 > -1) { if (((((_local2[_local3].active) || ((_local2[_local3].startTime == currentTime)))) && (!(_local2[_local3].gc)))){ return (true); }; _local3--; }; return (false); } public static function changePause(_arg1:Boolean, _arg2:Boolean=true, _arg3:Boolean=false):void{ var _local4:Array; var _local5:Boolean; var _local6:int; _local4 = getAllTweens(); _local6 = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local4[_local6] is TweenMax)) && ((((_local5 == _arg3)) || (!((_local5 == _arg2))))))){ _local4[_local6].paused = _arg1; }; _local6--; }; } public static function killAllTweens(_arg1:Boolean=false):void{ killAll(_arg1, true, false); } public static function from(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ _arg3.runBackwards = true; return (new TweenMax(_arg1, _arg2, _arg3)); } public static function killAll(_arg1:Boolean=false, _arg2:Boolean=true, _arg3:Boolean=true):void{ var _local4:Array; var _local5:Boolean; var _local6:int; _local4 = getAllTweens(); _local6 = (_local4.length - 1); while (_local6 > -1) { _local5 = (_local4[_local6].target == _local4[_local6].vars.onComplete); if ((((_local5 == _arg3)) || (!((_local5 == _arg2))))){ if (_arg1){ _local4[_local6].complete(false); _local4[_local6].clear(); } else { TweenLite.removeTween(_local4[_local6], true); }; }; _local6--; }; } public static function getAllTweens():Array{ var _local1:Dictionary; var _local2:Array; var _local3:Array; var _local4:int; var _local5:TweenLite; _local1 = masterList; _local2 = []; for each (_local3 in _local1) { _local4 = (_local3.length - 1); while (_local4 > -1) { if (!_local3[_local4].gc){ _local2[_local2.length] = _local3[_local4]; }; _local4--; }; }; for each (_local5 in _pausedTweens) { _local2[_local2.length] = _local5; }; return (_local2); } public static function resumeAll(_arg1:Boolean=true, _arg2:Boolean=false):void{ changePause(false, _arg1, _arg2); } public static function to(_arg1:Object, _arg2:Number, _arg3:Object):TweenMax{ return (new TweenMax(_arg1, _arg2, _arg3)); } } }//package gs
Section 166
//MochiCoins (mochi.as3.MochiCoins) package mochi.as3 { public class MochiCoins { public static const STORE_HIDE:String = "StoreHide"; public static const LOGGED_IN:String = "LoggedIn"; public static const STORE_ITEMS:String = "StoreItems"; public static const NO_USER:String = "NoUser"; public static const PROPERTIES_SIZE:String = "PropertiesSize"; public static const ITEM_NEW:String = "ItemNew"; public static const USER_INFO:String = "UserInfo"; public static const IO_ERROR:String = "IOError"; public static const ITEM_OWNED:String = "ItemOwned"; public static const PROPERTIES_SAVED:String = "PropertySaved"; public static const WIDGET_LOADED:String = "WidgetLoaded"; public static const ERROR:String = "Error"; public static const LOGGED_OUT:String = "LoggedOut"; public static const PROFILE_SHOW:String = "ProfileShow"; public static const LOGIN_HIDE:String = "LoginHide"; public static const LOGIN_SHOW:String = "LoginShow"; public static const STORE_SHOW:String = "StoreShow"; public static const PROFILE_HIDE:String = "ProfileHide"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); public static function showItem(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showItem call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showItem", {options:_arg1}, null, null); } public static function saveUserProperties(_arg1:Object):void{ MochiServices.send("coins_saveUserProperties", _arg1); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function showLoginWidget(_arg1:Object=null):void{ MochiServices.setContainer(); MochiServices.bringToTop(); MochiServices.send("coins_showLoginWidget", {options:_arg1}); } public static function getStoreItems():void{ MochiServices.send("coins_getStoreItems"); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function showStore(_arg1:Object=null):void{ MochiServices.bringToTop(); MochiServices.send("coins_showStore", {options:_arg1}, null, null); } public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function getUserInfo():void{ MochiServices.send("coins_getUserInfo"); } public static function hideLoginWidget():void{ MochiServices.send("coins_hideLoginWidget"); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function showVideo(_arg1:Object=null):void{ if (((!(_arg1)) || (!((typeof(_arg1.item) == "string"))))){ trace("ERROR: showVideo call must pass an Object with an item key"); return; }; MochiServices.bringToTop(); MochiServices.send("coins_showVideo", {options:_arg1}, null, null); } } }//package mochi.as3
Section 167
//MochiDigits (mochi.as3.MochiDigits) package mochi.as3 { public final class MochiDigits { private var Sibling:MochiDigits; private var Fragment:Number; private var Encoder:Number; public function MochiDigits(_arg1:Number=0, _arg2:uint=0):void{ Encoder = 0; setValue(_arg1, _arg2); } public function set value(_arg1:Number):void{ setValue(_arg1); } public function reencode():void{ var _local1:uint; _local1 = int((2147483647 * Math.random())); Fragment = (Fragment ^ (_local1 ^ Encoder)); Encoder = _local1; } public function toString():String{ var _local1:String; _local1 = String.fromCharCode((Fragment ^ Encoder)); if (Sibling != null){ _local1 = (_local1 + Sibling.toString()); }; return (_local1); } public function get value():Number{ return (Number(this.toString())); } public function setValue(_arg1:Number=0, _arg2:uint=0):void{ var _local3:String; _local3 = _arg1.toString(); var _temp1 = _arg2; _arg2 = (_arg2 + 1); Fragment = (_local3.charCodeAt(_temp1) ^ Encoder); if (_arg2 < _local3.length){ Sibling = new MochiDigits(_arg1, _arg2); } else { Sibling = null; }; reencode(); } public function addValue(_arg1:Number):void{ value = (value + _arg1); } } }//package mochi.as3
Section 168
//MochiEventDispatcher (mochi.as3.MochiEventDispatcher) package mochi.as3 { public class MochiEventDispatcher { private var eventTable:Object; public function MochiEventDispatcher():void{ eventTable = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ return; }; for (_local3 in eventTable[_arg1]) { var _local6 = eventTable[_arg1]; _local6[_local3](_arg2); }; } public function removeEventListener(_arg1:String, _arg2:Function):void{ var _local3:Object; if (eventTable[_arg1] == undefined){ eventTable[_arg1] = []; return; }; for (_local3 in eventTable[_arg1]) { if (eventTable[_arg1][_local3] != _arg2){ } else { eventTable[_arg1].splice(Number(_local3), 1); }; }; } public function addEventListener(_arg1:String, _arg2:Function):void{ removeEventListener(_arg1, _arg2); eventTable[_arg1].push(_arg2); } } }//package mochi.as3
Section 169
//MochiEvents (mochi.as3.MochiEvents) package mochi.as3 { import flash.display.*; public class MochiEvents { public static const ALIGN_BOTTOM_LEFT:String = "ALIGN_BL"; public static const FORMAT_LONG:String = "LongForm"; public static const ALIGN_BOTTOM:String = "ALIGN_B"; public static const ACHIEVEMENT_RECEIVED:String = "AchievementReceived"; public static const FORMAT_SHORT:String = "ShortForm"; public static const ALIGN_TOP_RIGHT:String = "ALIGN_TR"; public static const ALIGN_BOTTOM_RIGHT:String = "ALIGN_BR"; public static const ALIGN_TOP:String = "ALIGN_T"; public static const ALIGN_LEFT:String = "ALIGN_L"; public static const ALIGN_RIGHT:String = "ALIGN_R"; public static const ALIGN_TOP_LEFT:String = "ALIGN_TL"; public static const ALIGN_CENTER:String = "ALIGN_C"; private static var _dispatcher:MochiEventDispatcher = new MochiEventDispatcher(); private static var gameStart:Number; private static var levelStart:Number; public static function addEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.addEventListener(_arg1, _arg2); } public static function removeEventListener(_arg1:String, _arg2:Function):void{ _dispatcher.removeEventListener(_arg1, _arg2); } public static function startSession(_arg1:String):void{ MochiServices.send("events_beginSession", {achievementID:_arg1}, null, null); } public static function triggerEvent(_arg1:String, _arg2:Object):void{ _dispatcher.triggerEvent(_arg1, _arg2); } public static function setNotifications(_arg1:MovieClip, _arg2:Object):void{ var _local3:Object; var _local4:Object; _local3 = {}; for (_local4 in _arg2) { _local3[_local4] = _arg2[_local4]; }; _local3.clip = _arg1; MochiServices.send("events_setNotifications", _local3, null, null); } public static function endGame():void{ var _local1:Number; _local1 = (new Date().time - gameStart); trigger("end_game", {time:_local1}); } public static function startGame():void{ gameStart = new Date().time; trigger("start_game"); } public static function trigger(_arg1:String, _arg2:Object=null):void{ if (_arg2 == null){ _arg2 = {}; } else { if (_arg2["kind"] != undefined){ trace("WARNING: optional arguements package contains key 'id', it will be overwritten"); _arg2["kind"] = _arg1; }; }; MochiServices.send("events_triggerEvent", {eventObject:_arg2}, null, null); } public static function getVersion():String{ return (MochiServices.getVersion()); } public static function startLevel():void{ levelStart = new Date().time; trigger("start_level"); } public static function endLevel():void{ var _local1:Number; _local1 = (new Date().time - levelStart); trigger("end_level", {time:_local1}); } } }//package mochi.as3
Section 170
//MochiScores (mochi.as3.MochiScores) package mochi.as3 { import flash.display.*; import flash.text.*; public class MochiScores { private static var boardID:String; public static var onErrorHandler:Object; public static var onCloseHandler:Object; public static function showLeaderboard(_arg1:Object=null):void{ var n:Number; var options = _arg1; if (options != null){ delete options.clip; MochiServices.setContainer(); MochiServices.bringToTop(); if (options.name != null){ if ((options.name is TextField)){ if (options.name.text.length > 0){ options.name = options.name.text; }; }; }; if (options.score != null){ if ((options.score is TextField)){ if (options.score.text.length > 0){ options.score = options.score.text; }; } else { if ((options.score is MochiDigits)){ options.score = options.score.value; }; }; n = Number(options.score); if (isNaN(n)){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is 'Not a Number'")); } else { if ((((n == Number.NEGATIVE_INFINITY)) || ((n == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + options.score) + "' will be rejected, score is an infinite")); } else { if (Math.floor(n) != n){ trace((("WARNING: Submitted score '" + options.score) + "' will be truncated")); }; options.score = n; }; }; }; if (options.onDisplay != null){ options.onDisplay(); } else { if (MochiServices.clip != null){ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; }; } else { options = {}; if ((MochiServices.clip is MovieClip)){ MochiServices.clip.stop(); } else { trace("Warning: Container is not a MovieClip, cannot call default onDisplay."); }; }; if (options.onClose != null){ onCloseHandler = options.onClose; } else { onCloseHandler = function ():void{ if ((MochiServices.clip is MovieClip)){ MochiServices.clip.play(); } else { trace("Warning: Container is not a MovieClip, cannot call default onClose."); }; }; }; if (options.onError != null){ onErrorHandler = options.onError; } else { onErrorHandler = null; }; if (options.boardID == null){ if (MochiScores.boardID != null){ options.boardID = MochiScores.boardID; }; }; MochiServices.warnID(options.boardID, true); trace("[MochiScores] NOTE: Security Sandbox Violation errors below are normal"); MochiServices.send("scores_showLeaderboard", {options:options}, null, onClose); } public static function closeLeaderboard():void{ MochiServices.send("scores_closeLeaderboard"); } public static function getPlayerInfo(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_getPlayerInfo", null, _arg1, _arg2); } public static function requestList(_arg1:Object, _arg2:Object=null):void{ MochiServices.send("scores_requestList", null, _arg1, _arg2); } public static function scoresArrayToObjects(_arg1:Object):Object{ var _local2:Object; var _local3:Number; var _local4:Number; var _local5:Object; var _local6:Object; var _local7:String; var _local8:String; _local2 = {}; for (_local7 in _arg1) { if (typeof(_arg1[_local7]) == "object"){ if (((!((_arg1[_local7].cols == null))) && (!((_arg1[_local7].rows == null))))){ _local2[_local7] = []; _local5 = _arg1[_local7]; _local4 = 0; while (_local4 < _local5.rows.length) { _local6 = {}; _local3 = 0; while (_local3 < _local5.cols.length) { _local6[_local5.cols[_local3]] = _local5.rows[_local4][_local3]; _local3++; }; _local2[_local7].push(_local6); _local4++; }; } else { _local2[_local7] = {}; for (_local8 in _arg1[_local7]) { _local2[_local7][_local8] = _arg1[_local7][_local8]; }; }; } else { _local2[_local7] = _arg1[_local7]; }; }; return (_local2); } public static function submit(_arg1:Number, _arg2:String, _arg3:Object=null, _arg4:Object=null):void{ _arg1 = Number(_arg1); if (isNaN(_arg1)){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is 'Not a Number'")); } else { if ((((_arg1 == Number.NEGATIVE_INFINITY)) || ((_arg1 == Number.POSITIVE_INFINITY)))){ trace((("ERROR: Submitted score '" + String(_arg1)) + "' will be rejected, score is an infinite")); } else { if (Math.floor(_arg1) != _arg1){ trace((("WARNING: Submitted score '" + String(_arg1)) + "' will be truncated")); }; _arg1 = Number(_arg1); }; }; MochiServices.send("scores_submit", {score:_arg1, name:_arg2}, _arg3, _arg4); } public static function onClose(_arg1:Object=null):void{ if (((((_arg1) && ((_arg1.error == true)))) && (onErrorHandler))){ if (_arg1.errorCode == null){ _arg1.errorCode = "IOError"; }; onErrorHandler(_arg1.errorCode); MochiServices.doClose(); return; }; onCloseHandler(); MochiServices.doClose(); } public static function setBoardID(_arg1:String):void{ MochiServices.warnID(_arg1, true); MochiScores.boardID = _arg1; MochiServices.send("scores_setBoardID", {boardID:_arg1}); } } }//package mochi.as3
Section 171
//MochiServices (mochi.as3.MochiServices) package mochi.as3 { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.utils.*; import flash.system.*; import flash.net.*; public class MochiServices { private static var _container:Object; private static var _connected:Boolean = false; private static var _swfVersion:String; private static var _preserved:Object; public static var netupAttempted:Boolean = false; private static var _sendChannel:LocalConnection; public static var servicesSync:MochiSync = new MochiSync(); private static var _clip:MovieClip; private static var _id:String; private static var _services:String = "services.swf"; private static var _servURL:String = "http://www.mochiads.com/static/lib/services/"; public static var widget:Boolean = false; private static var _timer:Timer; private static var _sendChannelName:String; private static var _loader:Loader; private static var _connecting:Boolean = false; private static var _mochiLocalConnection:MovieClip; private static var _listenChannelName:String = "__ms_"; public static var onError:Object; public static var netup:Boolean = true; private static var _mochiLC:String = "MochiLC.swf"; public static function isNetworkAvailable():Boolean{ return (!((Security.sandboxType == "localWithFile"))); } public static function get connected():Boolean{ return (_connected); } private static function onReceive(_arg1:Object):void{ var cb:String; var cblst:Object; var method:*; var methodName:String; var obj:Object; var pkg = _arg1; cb = pkg.callbackID; cblst = _clip._callbacks[cb]; if (!cblst){ return; }; method = cblst.callbackMethod; methodName = ""; obj = cblst.callbackObject; if (((obj) && ((typeof(method) == "string")))){ methodName = method; if (obj[method] != null){ method = obj[method]; } else { trace((("Error: Method " + method) + " does not exist.")); }; }; if (method != undefined){ try { method.apply(obj, pkg.args); } catch(error:Error) { trace(((("Error invoking callback method '" + methodName) + "': ") + error.toString())); }; } else { if (obj != null){ try { obj(pkg.args); } catch(error:Error) { trace(("Error invoking method on object: " + error.toString())); }; }; }; delete _clip._callbacks[cb]; } public static function get childClip():Object{ return (_clip); } public static function send(_arg1:String, _arg2:Object=null, _arg3:Object=null, _arg4:Object=null):void{ if (_connected){ _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); } else { if ((((_clip == null)) || (!(_connecting)))){ trace(("Error: MochiServices not connected. Please call MochiServices.connect(). Function: " + _arg1)); handleError(_arg2, _arg3, _arg4); flush(true); return; }; _clip._queue.push({methodName:_arg1, args:_arg2, callbackID:_clip._nextcallbackID}); }; if (_clip != null){ if (((!((_clip._callbacks == null))) && (!((_clip._nextcallbackID == null))))){ _clip._callbacks[_clip._nextcallbackID] = {callbackObject:_arg3, callbackMethod:_arg4}; _clip._nextcallbackID++; }; }; } private static function init(_arg1:String, _arg2:Object):void{ _id = _arg1; if (_arg2 != null){ _container = _arg2; loadCommunicator(_arg1, _container); }; } private static function clickMovie(_arg1:String, _arg2:Function):MovieClip{ var _local3:Array; var _local4:int; var _local5:Array; var _local6:Array; var _local7:MovieClip; var _local8:LocalConnection; var _local9:String; var _local10:ByteArray; var _local11:ByteArray; var _local12:uint; var _local13:uint; var _local14:Loader; _local3 = [150, 21, 0, 7, 1, 0, 0, 0, 0, 98, 116, 110, 0, 7, 2, 0, 0, 0, 0, 116, 104, 105, 115, 0, 28, 150, 22, 0, 0, 99, 114, 101, 97, 116, 101, 69, 109, 112, 116, 121, 77, 111, 118, 105, 101, 67, 108, 105, 112, 0, 82, 135, 1, 0, 0, 23, 150, 13, 0, 4, 0, 0, 111, 110, 82, 101, 108, 101, 97, 115, 101, 0, 142, 8, 0, 0, 0, 0, 2, 42, 0, 114, 0, 150, 17, 0, 0, 32, 0, 7, 1, 0, 0, 0, 8, 0, 0, 115, 112, 108, 105, 116, 0, 82, 135, 1, 0, 1, 23, 150, 7, 0, 4, 1, 7, 0, 0, 0, 0, 78, 150, 8, 0, 0, 95, 98, 108, 97, 110, 107, 0, 154, 1, 0, 0, 150, 7, 0, 0, 99, 108, 105, 99, 107, 0, 150, 7, 0, 4, 1, 7, 1, 0, 0, 0, 78, 150, 27, 0, 7, 2, 0, 0, 0, 7, 0, 0, 0, 0, 0, 76, 111, 99, 97, 108, 67, 111, 110, 110, 101, 99, 116, 105, 111, 110, 0, 64, 150, 6, 0, 0, 115, 101, 110, 100, 0, 82, 79, 150, 15, 0, 4, 0, 0, 95, 97, 108, 112, 104, 97, 0, 7, 0, 0, 0, 0, 79, 150, 23, 0, 7, 0xFF, 0, 0xFF, 0, 7, 1, 0, 0, 0, 4, 0, 0, 98, 101, 103, 105, 110, 70, 105, 108, 108, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 109, 111, 118, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 100, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 100, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 25, 0, 7, 0, 0, 0, 0, 7, 0, 0, 0, 0, 7, 2, 0, 0, 0, 4, 0, 0, 108, 105, 110, 101, 84, 111, 0, 82, 23, 150, 16, 0, 7, 0, 0, 0, 0, 4, 0, 0, 101, 110, 100, 70, 105, 108, 108, 0, 82, 23]; _local5 = [104, 0, 31, 64, 0, 7, 208, 0, 0, 12, 1, 0, 67, 2, 0xFF, 0xFF, 0xFF, 63, 3]; _local6 = [0, 64, 0, 0, 0]; _local7 = new MovieClip(); _local8 = new LocalConnection(); _local9 = ((("_click_" + Math.floor((Math.random() * 999999))) + "_") + Math.floor(new Date().time)); _local8 = new LocalConnection(); _local7.lc = _local8; _local7.click = _arg2; _local8.client = _local7; _local8.connect(_local9); _local10 = new ByteArray(); _local11 = new ByteArray(); _local11.endian = Endian.LITTLE_ENDIAN; _local11.writeShort(1); _local11.writeUTFBytes(((_arg1 + " ") + _local9)); _local11.writeByte(0); _local12 = ((_local3.length + _local11.length) + 4); _local13 = (_local12 + 35); _local10.endian = Endian.LITTLE_ENDIAN; _local10.writeUTFBytes("FWS"); _local10.writeByte(8); _local10.writeUnsignedInt(_local13); for each (_local4 in _local5) { _local10.writeByte(_local4); }; _local10.writeUnsignedInt(_local12); _local10.writeByte(136); _local10.writeShort(_local11.length); _local10.writeBytes(_local11); for each (_local4 in _local3) { _local10.writeByte(_local4); }; for each (_local4 in _local6) { _local10.writeByte(_local4); }; _local14 = new Loader(); _local14.loadBytes(_local10); _local7.addChild(_local14); return (_local7); } public static function stayOnTop():void{ _container.addEventListener(Event.ENTER_FRAME, MochiServices.bringToTop, false, 0, true); if (_clip != null){ _clip.visible = true; }; } public static function addLinkEvent(_arg1:String, _arg2:String, _arg3:DisplayObjectContainer, _arg4:Function=null):void{ var vars:Object; var avm1Click:DisplayObject; var s:String; var i:Number; var x:String; var req:URLRequest; var loader:Loader; var setURL:Function; var err:Function; var complete:Function; var url = _arg1; var burl = _arg2; var btn = _arg3; var onClick = _arg4; vars = new Object(); vars["mav"] = getVersion(); vars["swfv"] = "9"; vars["swfurl"] = btn.loaderInfo.loaderURL; vars["fv"] = Capabilities.version; vars["os"] = Capabilities.os; vars["lang"] = Capabilities.language; vars["scres"] = ((Capabilities.screenResolutionX + "x") + Capabilities.screenResolutionY); s = "?"; i = 0; for (x in vars) { if (i != 0){ s = (s + "&"); }; i = (i + 1); s = (((s + x) + "=") + escape(vars[x])); }; req = new URLRequest("http://x.mochiads.com/linkping.swf"); loader = new Loader(); setURL = function (_arg1:String):void{ var _local2:Rectangle; if (avm1Click){ btn.removeChild(avm1Click); }; avm1Click = clickMovie(_arg1, onClick); _local2 = btn.getBounds(btn); btn.addChild(avm1Click); avm1Click.x = _local2.x; avm1Click.y = _local2.y; avm1Click.scaleX = (0.01 * _local2.width); avm1Click.scaleY = (0.01 * _local2.height); }; err = function (_arg1:Object):void{ netup = false; _arg1.target.removeEventListener(_arg1.type, arguments.callee); setURL(burl); }; complete = function (_arg1:Object):void{ _arg1.target.removeEventListener(_arg1.type, arguments.callee); }; if (netup){ setURL((url + s)); } else { setURL(burl); }; if (!((netupAttempted) || (_connected))){ netupAttempted = true; loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, err); loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.load(req); }; } public static function warnID(_arg1:String, _arg2:Boolean):void{ var _local3:Number; _arg1 = _arg1.toLowerCase(); if (_arg1.length != 16){ trace((("WARNING: " + (_arg2) ? "board" : "game") + " ID is not the appropriate length")); return; } else { if (_arg1 == "1e113c7239048b3f"){ if (_arg2){ trace("WARNING: Using testing board ID"); } else { trace("WARNING: Using testing board ID as game ID"); }; return; } else { if (_arg1 == "84993a1de4031cd8"){ if (_arg2){ trace("WARNING: Using testing game ID as board ID"); } else { trace("WARNING: Using testing game ID"); }; return; }; }; }; _local3 = 0; while (_local3 < _arg1.length) { switch (_arg1.charAt(_local3)){ case "0": case "1": case "2": case "3": case "4": case "5": case "6": case "7": case "8": case "9": case "a": case "b": case "c": case "d": case "e": case "f": break; default: trace(("WARNING: Board ID contains illegal characters: " + _arg1)); return; }; _local3++; }; } public static function disconnect():void{ if (((_connected) || (_connecting))){ if (_clip != null){ if (_clip.parent != null){ if ((_clip.parent is Sprite)){ Sprite(_clip.parent).removeChild(_clip); _clip = null; }; }; }; _connecting = (_connected = false); flush(true); try { _mochiLocalConnection.close(); } catch(error:Error) { }; }; if (_timer != null){ try { _timer.stop(); } catch(error:Error) { }; }; } public static function allowDomains(_arg1:String):String{ var _local2:String; if (Security.sandboxType != "application"){ Security.allowDomain("*"); Security.allowInsecureDomain("*"); }; if (_arg1.indexOf("http://") != -1){ _local2 = _arg1.split("/")[2].split(":")[0]; if (Security.sandboxType != "application"){ Security.allowDomain(_local2); Security.allowInsecureDomain(_local2); }; }; return (_local2); } public static function getVersion():String{ return ("3.2 as3"); } public static function doClose():void{ _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); } private static function flush(_arg1:Boolean):void{ var _local2:Object; var _local3:Object; if (((_clip) && (_clip._queue))){ while (_clip._queue.length > 0) { _local2 = _clip._queue.shift(); _local3 = null; if (_local2 != null){ if (_local2.callbackID != null){ _local3 = _clip._callbacks[_local2.callbackID]; }; delete _clip._callbacks[_local2.callbackID]; if (((_arg1) && (!((_local3 == null))))){ handleError(_local2.args, _local3.callbackObject, _local3.callbackMethod); }; }; }; }; } public static function get id():String{ return (_id); } private static function onEvent(_arg1:Object):void{ var _local2:String; var _local3:String; _local2 = _arg1.target; _local3 = _arg1.event; switch (_local2){ case "events": MochiEvents.triggerEvent(_arg1.event, _arg1.args); break; case "coins": MochiCoins.triggerEvent(_arg1.event, _arg1.args); break; case "sync": servicesSync.triggerEvent(_arg1.event, _arg1.args); break; }; } private static function urlOptions(_arg1:Object):Object{ var _local2:Object; var _local3:String; var _local4:Array; var _local5:Number; var _local6:Array; _local2 = {}; _local3 = _arg1.loaderInfo.parameters.mochiad_options; if (_local3){ _local4 = _local3.split("&"); _local5 = 0; while (_local5 < _local4.length) { _local6 = _local4[_local5].split("="); _local2[unescape(_local6[0])] = unescape(_local6[1]); _local5++; }; }; return (_local2); } public static function setContainer(_arg1:Object=null, _arg2:Boolean=true):void{ if (_arg1 != null){ if ((_arg1 is Sprite)){ _container = _arg1; }; }; if (_arg2){ if ((_container is Sprite)){ Sprite(_container).addChild(_clip); }; }; } private static function handleError(_arg1:Object, _arg2:Object, _arg3:Object):void{ var args = _arg1; var callbackObject = _arg2; var callbackMethod = _arg3; if (args != null){ if (args.onError != null){ args.onError.apply(null, ["NotConnected"]); }; if (((!((args.options == null))) && (!((args.options.onError == null))))){ args.options.onError.apply(null, ["NotConnected"]); }; }; if (callbackMethod != null){ args = {}; args.error = true; args.errorCode = "NotConnected"; if (((!((callbackObject == null))) && ((callbackMethod is String)))){ try { var _local5 = callbackObject; _local5[callbackMethod](args); } catch(error:Error) { }; } else { if (callbackMethod != null){ try { callbackMethod.apply(args); } catch(error:Error) { }; }; }; }; } private static function loadError(_arg1:Object):void{ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load."); MochiServices.disconnect(); MochiServices.onError("IOError"); } private static function initComChannels():void{ if (!_connected){ trace("[SERVICES_API] connected!"); _connecting = false; _connected = true; _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"handshakeDone"}); _mochiLocalConnection.send(_sendChannelName, "onReceive", {methodName:"registerGame", preserved:_preserved, id:_id, clip:_container, version:getVersion(), parentURL:_container.loaderInfo.loaderURL}); _clip.onReceive = onReceive; _clip.onEvent = onEvent; _clip.onError = function ():void{ MochiServices.onError("IOError"); }; while (_clip._queue.length > 0) { _mochiLocalConnection.send(_sendChannelName, "onReceive", _clip._queue.shift()); }; }; } private static function loadLCBridge(_arg1:Object):void{ var loader:Loader; var mochiLCURL:String; var req:URLRequest; var complete:Function; var clip = _arg1; loader = new Loader(); mochiLCURL = (_servURL + _mochiLC); req = new URLRequest(mochiLCURL); complete = function (_arg1:Object):void{ _mochiLocalConnection = MovieClip(loader.content); listen(); }; loader.contentLoaderInfo.addEventListener(Event.COMPLETE, complete); loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); loader.load(req); clip.addChild(loader); } private static function listen():void{ _mochiLocalConnection.connect(_listenChannelName); _clip.handshake = function (_arg1:Object):void{ MochiServices.comChannelName = _arg1.newChannel; }; trace("Waiting for MochiAds services to connect..."); } public static function get clip():Object{ return (_container); } public static function set comChannelName(_arg1:String):void{ if (_arg1 != null){ if (_arg1.length > 3){ _sendChannelName = (_arg1 + "_fromgame"); initComChannels(); }; }; } private static function loadCommunicator(_arg1:String, _arg2:Object):MovieClip{ var _local3:String; var _local4:String; var _local5:URLRequest; var _local6:URLVariables; _local3 = ("_mochiservices_com_" + _arg1); if (_clip != null){ return (_clip); }; if (!MochiServices.isNetworkAvailable()){ return (null); }; if (urlOptions(_arg2).servURL){ _servURL = urlOptions(_arg2).servURL; }; _local4 = (_servURL + _services); if (urlOptions(_arg2).servicesURL){ _local4 = urlOptions(_arg2).servicesURL; }; _listenChannelName = (_listenChannelName + ((Math.floor(new Date().time) + "_") + Math.floor((Math.random() * 99999)))); MochiServices.allowDomains(_local4); _clip = createEmptyMovieClip(_arg2, _local3, 10336, false); loadLCBridge(_clip); _loader = new Loader(); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, loadError); _local5 = new URLRequest(_local4); _local6 = new URLVariables(); _local6.listenLC = _listenChannelName; _local6.mochiad_options = _arg2.loaderInfo.parameters.mochiad_options; _local6.api_version = getVersion(); if (widget){ _local6.widget = true; }; _local5.data = _local6; _loader.load(_local5); _clip.addChild(_loader); _clip._mochiservices_com = _loader; _sendChannel = new LocalConnection(); _clip._queue = []; _clip._nextcallbackID = 0; _clip._callbacks = {}; _timer = new Timer(10000, 1); _timer.addEventListener(TimerEvent.TIMER, connectWait); _timer.start(); return (_clip); } public static function connect(_arg1:String, _arg2:Object, _arg3:Object=null):void{ var id = _arg1; var clip = _arg2; var onError = _arg3; warnID(id, false); if ((clip is DisplayObject)){ if (((!(_connected)) && ((_clip == null)))){ trace("MochiServices Connecting..."); _connecting = true; init(id, clip); }; } else { trace("Error, MochiServices requires a Sprite, Movieclip or instance of the stage."); }; if (onError != null){ MochiServices.onError = onError; } else { if (MochiServices.onError == null){ MochiServices.onError = function (_arg1:String):void{ trace(_arg1); }; }; }; } public static function createEmptyMovieClip(_arg1:Object, _arg2:String, _arg3:Number, _arg4:Boolean=true):MovieClip{ var mc:MovieClip; var parent = _arg1; var name = _arg2; var depth = _arg3; var doAdd = _arg4; mc = new MovieClip(); if (doAdd){ if (((false) && (depth))){ parent.addChildAt(mc, depth); } else { parent.addChild(mc); }; }; try { parent[name] = mc; } catch(e:Error) { throw (new Error("MochiServices requires a clip that is an instance of a dynamic class. If your class extends Sprite or MovieClip, you must make it dynamic.")); }; mc["_name"] = name; return (mc); } public static function bringToTop(_arg1:Event=null):void{ var e = _arg1; if (((!((MochiServices.clip == null))) && (!((MochiServices.childClip == null))))){ try { if (MochiServices.clip.numChildren > 1){ MochiServices.clip.setChildIndex(MochiServices.childClip, (MochiServices.clip.numChildren - 1)); }; } catch(errorObject:Error) { trace("Warning: Depth sort error."); _container.removeEventListener(Event.ENTER_FRAME, MochiServices.bringToTop); }; }; } public static function connectWait(_arg1:TimerEvent):void{ if (!_connected){ _clip._mochiad_ctr_failed = true; trace("MochiServices could not load. (timeout)"); MochiServices.disconnect(); MochiServices.onError("IOError"); }; } } }//package mochi.as3
Section 172
//MochiSync (mochi.as3.MochiSync) package mochi.as3 { import flash.utils.*; public dynamic class MochiSync extends Proxy { private var _syncContainer:Object; public static var SYNC_PROPERTY:String = "UpdateProperty"; public static var SYNC_REQUEST:String = "SyncRequest"; public function MochiSync():void{ _syncContainer = {}; } public function triggerEvent(_arg1:String, _arg2:Object):void{ switch (_arg1){ case SYNC_REQUEST: MochiServices.send("sync_syncronize", _syncContainer); break; case SYNC_PROPERTY: _syncContainer[_arg2.name] = _arg2.value; break; }; } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function getProperty(_arg1){ return (_syncContainer[_arg1]); } override "http://www.adobe.com/2006/actionscript/flash/proxy"?? function setProperty(_arg1, _arg2):void{ var _local3:String; if (_syncContainer[_arg1] == _arg2){ return; }; _local3 = _arg1.toString(); _syncContainer[_local3] = _arg2; MochiServices.send("sync_propUpdate", {name:_local3, value:_arg2}); } } }//package mochi.as3
Section 173
//achievement_165 (MoreZombies_fla.achievement_165) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class achievement_165 extends MovieClip { public var info:TextField; } }//package MoreZombies_fla
Section 174
//achievementspages_176 (MoreZombies_fla.achievementspages_176) package MoreZombies_fla { import flash.display.*; public dynamic class achievementspages_176 extends MovieClip { public var chk_Demolition:MovieClip; public var chk_InfiniteAmmo:MovieClip; public var chk_Samurai:MovieClip; public var chk_Headache:MovieClip; public var chk_Jedi:MovieClip; public var chk_Pyromania:MovieClip; public var chk_MoreBullets:MovieClip; public var chk_Hunter:MovieClip; public var chk_Disintegrate:MovieClip; public var chk_Massacre:MovieClip; public var chk_HomeRun:MovieClip; public var chk_BloodyCircus:MovieClip; public var chk_FullyArmed:MovieClip; public var chk_MegaSlash:MovieClip; public var chk_Terminator:MovieClip; public var chk_Jurassic:MovieClip; public var chk_Hitman:MovieClip; public var chk_Glacier:MovieClip; } }//package MoreZombies_fla
Section 175
//aitsoeffect_3 (MoreZombies_fla.aitsoeffect_3) package MoreZombies_fla { import flash.display.*; public dynamic class aitsoeffect_3 extends MovieClip { public function aitsoeffect_3(){ addFrameScript(106, frame107); } function frame107(){ stop(); } } }//package MoreZombies_fla
Section 176
//ARCADEMODES_178 (MoreZombies_fla.ARCADEMODES_178) package MoreZombies_fla { import flash.display.*; public dynamic class ARCADEMODES_178 extends MovieClip { public function ARCADEMODES_178(){ addFrameScript(0, frame1); } function frame1(){ gotoAndStop(1); } } }//package MoreZombies_fla
Section 177
//area_azul_64 (MoreZombies_fla.area_azul_64) package MoreZombies_fla { import flash.display.*; public dynamic class area_azul_64 extends MovieClip { public function area_azul_64(){ addFrameScript(0, frame1); } function frame1(){ stop(); this.visible = false; } } }//package MoreZombies_fla
Section 178
//area_juego_65 (MoreZombies_fla.area_juego_65) package MoreZombies_fla { import flash.display.*; public dynamic class area_juego_65 extends MovieClip { public var cam:MovieClip; } }//package MoreZombies_fla
Section 179
//array_casquillos_309 (MoreZombies_fla.array_casquillos_309) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class array_casquillos_309 extends MovieClip { public var tar; public function array_casquillos_309(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_casquillo); } } }//package MoreZombies_fla
Section 180
//AssetHolder_1 (MoreZombies_fla.AssetHolder_1) package MoreZombies_fla { import flash.display.*; public dynamic class AssetHolder_1 extends MovieClip { public function AssetHolder_1(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MoreZombies_fla
Section 181
//BIDON_281 (MoreZombies_fla.BIDON_281) package MoreZombies_fla { import flash.display.*; public dynamic class BIDON_281 extends MovieClip { public var hitarea:MovieClip; public function BIDON_281(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MoreZombies_fla
Section 182
//bidonarray_283 (MoreZombies_fla.bidonarray_283) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class bidonarray_283 extends MovieClip { public var tar; public function bidonarray_283(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_estado); } } }//package MoreZombies_fla
Section 183
//bidondamaged_287 (MoreZombies_fla.bidondamaged_287) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class bidondamaged_287 extends MovieClip { public var tar; public function bidondamaged_287(){ addFrameScript(2, frame3); } function frame3(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 184
//bidonmuerte_288 (MoreZombies_fla.bidonmuerte_288) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class bidonmuerte_288 extends MovieClip { public var tar; public function bidonmuerte_288(){ addFrameScript(20, frame21); } function frame21(){ tar = this.parent.parent; tar.destruido(); stop(); } } }//package MoreZombies_fla
Section 185
//CARRITO_299 (MoreZombies_fla.CARRITO_299) package MoreZombies_fla { import flash.display.*; public dynamic class CARRITO_299 extends MovieClip { public var hitarea:MovieClip; } }//package MoreZombies_fla
Section 186
//carritoarray_301 (MoreZombies_fla.carritoarray_301) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class carritoarray_301 extends MovieClip { public var tar; public function carritoarray_301(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_estado); } } }//package MoreZombies_fla
Section 187
//carritodamaged_302 (MoreZombies_fla.carritodamaged_302) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class carritodamaged_302 extends MovieClip { public var tar; public function carritodamaged_302(){ addFrameScript(2, frame3); } function frame3(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 188
//carritomc_304 (MoreZombies_fla.carritomc_304) package MoreZombies_fla { import flash.display.*; public dynamic class carritomc_304 extends MovieClip { public var hitarea:MovieClip; } }//package MoreZombies_fla
Section 189
//carritomuerte_303 (MoreZombies_fla.carritomuerte_303) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class carritomuerte_303 extends MovieClip { public var tar; public function carritomuerte_303(){ addFrameScript(1, frame2); } function frame2(){ tar = this.parent.parent; tar.destruido(); stop(); } } }//package MoreZombies_fla
Section 190
//carteles_combo_356 (MoreZombies_fla.carteles_combo_356) package MoreZombies_fla { import flash.display.*; public dynamic class carteles_combo_356 extends MovieClip { public var mc_mascara:MovieClip; public var cartel2:MovieClip; public var cartel:MovieClip; } }//package MoreZombies_fla
Section 191
//casquillo1anim1_314 (MoreZombies_fla.casquillo1anim1_314) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class casquillo1anim1_314 extends MovieClip { public var tar; public function casquillo1anim1_314(){ addFrameScript(30, frame31, 51, frame52); } function frame31(){ tar = this.parent.parent; tar.lanzarSonido(); } function frame52(){ stop(); tar.finalize(this); } } }//package MoreZombies_fla
Section 192
//casquillo1anim2_315 (MoreZombies_fla.casquillo1anim2_315) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class casquillo1anim2_315 extends MovieClip { public var tar; public function casquillo1anim2_315(){ addFrameScript(24, frame25, 44, frame45); } function frame25(){ tar = this.parent.parent; tar.lanzarSonido(); } function frame45(){ stop(); tar.finalize(this); } } }//package MoreZombies_fla
Section 193
//casquillo1anim3_316 (MoreZombies_fla.casquillo1anim3_316) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class casquillo1anim3_316 extends MovieClip { public var tar; public function casquillo1anim3_316(){ addFrameScript(24, frame25, 44, frame45); } function frame25(){ tar = this.parent.parent; tar.lanzarSonido(); } function frame45(){ stop(); tar.finalize(this); } } }//package MoreZombies_fla
Section 194
//casquilloanim4_317 (MoreZombies_fla.casquilloanim4_317) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class casquilloanim4_317 extends MovieClip { public var tar; public function casquilloanim4_317(){ addFrameScript(10, frame11, 30, frame31); } function frame31(){ stop(); tar.finalize(this); } function frame11(){ tar = this.parent.parent; tar.lanzarSonido(); } } }//package MoreZombies_fla
Section 195
//casquilloanim5_318 (MoreZombies_fla.casquilloanim5_318) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class casquilloanim5_318 extends MovieClip { public var tar; public function casquilloanim5_318(){ addFrameScript(10, frame11, 30, frame31); } function frame31(){ stop(); tar.finalize(this); } function frame11(){ tar = this.parent.parent; tar.lanzarSonido(); } } }//package MoreZombies_fla
Section 196
//casquilloanim6_319 (MoreZombies_fla.casquilloanim6_319) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class casquilloanim6_319 extends MovieClip { public var tar; public function casquilloanim6_319(){ addFrameScript(10, frame11, 30, frame31); } function frame31(){ stop(); tar.finalize(this); } function frame11(){ tar = this.parent.parent; tar.lanzarSonido(); } } }//package MoreZombies_fla
Section 197
//CHARCOSANGRE_playerdead_40 (MoreZombies_fla.CHARCOSANGRE_playerdead_40) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class CHARCOSANGRE_playerdead_40 extends MovieClip { public function CHARCOSANGRE_playerdead_40(){ addFrameScript(0, frame1, 29, frame30); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; } function frame30(){ stop(); } } }//package MoreZombies_fla
Section 198
//clip_sd88detincelle_410 (MoreZombies_fla.clip_sd88detincelle_410) package MoreZombies_fla { import flash.display.*; public dynamic class clip_sd88detincelle_410 extends MovieClip { public function clip_sd88detincelle_410(){ addFrameScript(13, frame14); } function frame14(){ stop(); } } }//package MoreZombies_fla
Section 199
//dynamite_623 (MoreZombies_fla.dynamite_623) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class dynamite_623 extends MovieClip { public var tar; public function dynamite_623(){ addFrameScript(0, frame1, 1, frame2, 10, frame11); } function frame1(){ tar = this.parent.parent.parent.parent.parent; gotoAndStop(tar.indice_dinamita); cacheAsBitmap = true; } function frame2(){ if ((((Globals.CALIDAD == "HIGH")) || ((Globals.CALIDAD == "MEDIUM")))){ gotoAndPlay(3); }; } function frame11(){ gotoAndPlay(2); } } }//package MoreZombies_fla
Section 200
//dynamiteback_621 (MoreZombies_fla.dynamiteback_621) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class dynamiteback_621 extends MovieClip { public var tar; public function dynamiteback_621(){ addFrameScript(0, frame1, 1, frame2, 10, frame11); } function frame1(){ tar = this.parent.parent.parent.parent.parent; gotoAndStop(tar.indice_dinamita); cacheAsBitmap = true; } function frame2(){ if ((((Globals.CALIDAD == "HIGH")) || ((Globals.CALIDAD == "MEDIUM")))){ gotoAndPlay(3); }; } function frame11(){ gotoAndPlay(2); } } }//package MoreZombies_fla
Section 201
//explosionaerea_32 (MoreZombies_fla.explosionaerea_32) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class explosionaerea_32 extends MovieClip { public var tar; public function explosionaerea_32(){ addFrameScript(20, frame21); } function frame21(){ tar = this; stop(); tar.parent.gotoAndStop("fin"); } } }//package MoreZombies_fla
Section 202
//explosionclaymore_33 (MoreZombies_fla.explosionclaymore_33) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class explosionclaymore_33 extends MovieClip { public var tar; public function explosionclaymore_33(){ addFrameScript(24, frame25); } function frame25(){ tar = this; stop(); tar.parent.gotoAndStop("fin"); } } }//package MoreZombies_fla
Section 203
//explosioncongela_34 (MoreZombies_fla.explosioncongela_34) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class explosioncongela_34 extends MovieClip { public var tar; public var tarParent; public function explosioncongela_34(){ addFrameScript(43, frame44); } function frame44(){ tarParent = this; tar = this.parent; stop(); tar.copiar(this); tarParent.parent.gotoAndStop("fin"); stop(); } } }//package MoreZombies_fla
Section 204
//explosiongranada_36 (MoreZombies_fla.explosiongranada_36) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class explosiongranada_36 extends MovieClip { public var tar; public function explosiongranada_36(){ addFrameScript(24, frame25); } function frame25(){ tar = this; stop(); tar.parent.gotoAndStop("fin"); } } }//package MoreZombies_fla
Section 205
//explosionpetacraneos_37 (MoreZombies_fla.explosionpetacraneos_37) package MoreZombies_fla { import com.tanoku.utils.*; import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class explosionpetacraneos_37 extends MovieClip { public var tar; public var soundManager:SoundManager; public function explosionpetacraneos_37(){ addFrameScript(1, frame2, 25, frame26); } function frame26(){ tar = this; stop(); tar.parent.gotoAndStop("fin"); } function frame2(){ soundManager = SoundManager.getInstance(); soundManager.playSound("Cranium", 1, 1); } } }//package MoreZombies_fla
Section 206
//explosiontank_38 (MoreZombies_fla.explosiontank_38) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class explosiontank_38 extends MovieClip { public var tar; public function explosiontank_38(){ addFrameScript(24, frame25); } function frame25(){ tar = this; stop(); tar.parent.gotoAndStop("fin"); } } }//package MoreZombies_fla
Section 207
//extinguisherbala1_269 (MoreZombies_fla.extinguisherbala1_269) package MoreZombies_fla { import flash.display.*; public dynamic class extinguisherbala1_269 extends MovieClip { public function extinguisherbala1_269(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 208
//extinguisherbala2_270 (MoreZombies_fla.extinguisherbala2_270) package MoreZombies_fla { import flash.display.*; public dynamic class extinguisherbala2_270 extends MovieClip { public function extinguisherbala2_270(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 209
//extinguisherbala3_271 (MoreZombies_fla.extinguisherbala3_271) package MoreZombies_fla { import flash.display.*; public dynamic class extinguisherbala3_271 extends MovieClip { public function extinguisherbala3_271(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 210
//extinguisherbala4_272 (MoreZombies_fla.extinguisherbala4_272) package MoreZombies_fla { import flash.display.*; public dynamic class extinguisherbala4_272 extends MovieClip { public function extinguisherbala4_272(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 211
//extinguisherbala5_273 (MoreZombies_fla.extinguisherbala5_273) package MoreZombies_fla { import flash.display.*; public dynamic class extinguisherbala5_273 extends MovieClip { public function extinguisherbala5_273(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 212
//FIRE_LARM_507 (MoreZombies_fla.FIRE_LARM_507) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class FIRE_LARM_507 extends MovieClip { public var weaponManager:WeaponManager; public function FIRE_LARM_507(){ addFrameScript(0, frame1); } function frame1(){ weaponManager = WeaponManager.getInstance(); gotoAndStop(weaponManager.weaponList[weaponManager.currentWeapon].index); } } }//package MoreZombies_fla
Section 213
//FIRE_RARM_474 (MoreZombies_fla.FIRE_RARM_474) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class FIRE_RARM_474 extends MovieClip { public var weaponManager:WeaponManager; public function FIRE_RARM_474(){ addFrameScript(0, frame1); } function frame1(){ weaponManager = WeaponManager.getInstance(); gotoAndStop(weaponManager.weaponList[weaponManager.currentWeapon].index); } } }//package MoreZombies_fla
Section 214
//flamethrowerfire1_274 (MoreZombies_fla.flamethrowerfire1_274) package MoreZombies_fla { import flash.display.*; public dynamic class flamethrowerfire1_274 extends MovieClip { public function flamethrowerfire1_274(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 215
//flamethrowerfire2_275 (MoreZombies_fla.flamethrowerfire2_275) package MoreZombies_fla { import flash.display.*; public dynamic class flamethrowerfire2_275 extends MovieClip { public function flamethrowerfire2_275(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 216
//flamethrowerfire3_276 (MoreZombies_fla.flamethrowerfire3_276) package MoreZombies_fla { import flash.display.*; public dynamic class flamethrowerfire3_276 extends MovieClip { public function flamethrowerfire3_276(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 217
//flamethrowerfire4_277 (MoreZombies_fla.flamethrowerfire4_277) package MoreZombies_fla { import flash.display.*; public dynamic class flamethrowerfire4_277 extends MovieClip { public function flamethrowerfire4_277(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 218
//flamethrowerfire5_278 (MoreZombies_fla.flamethrowerfire5_278) package MoreZombies_fla { import flash.display.*; public dynamic class flamethrowerfire5_278 extends MovieClip { public function flamethrowerfire5_278(){ addFrameScript(27, frame28); } function frame28(){ stop(); } } }//package MoreZombies_fla
Section 219
//FPS_724 (MoreZombies_fla.FPS_724) package MoreZombies_fla { import flash.events.*; import flash.display.*; import flash.utils.*; import flash.text.*; public dynamic class FPS_724 extends MovieClip { public var prevSecondTime:Number; public var secondTime:Number; public var tf:TextField; public var frames:Number; public var time:Number; public var frameTime:Number; public var fps:String; public var prevFrameTime:Number; public var iBar:MovieClip; public function FPS_724(){ addFrameScript(0, frame1, 1, frame2); } function frame1(){ prevFrameTime = getTimer(); prevSecondTime = getTimer(); frames = 0; fps = "..."; } function frame2(){ stop(); this.addEventListener(Event.ENTER_FRAME, onEnterFrame); } public function onEnterFrame(_arg1:Event):void{ time = getTimer(); frameTime = (time - prevFrameTime); secondTime = (time - prevSecondTime); if (secondTime >= 1000){ fps = frames.toString(); frames = 0; prevSecondTime = time; } else { frames++; }; prevFrameTime = time; tf.text = (((fps + " FPS / ") + frameTime) + " MS"); iBar.scaleX = (iBar.scaleX - ((iBar.scaleX - (frameTime / 10)) / 5)); parent.setChildIndex(this, (parent.numChildren - 1)); } } }//package MoreZombies_fla
Section 220
//freeinternetgames_409 (MoreZombies_fla.freeinternetgames_409) package MoreZombies_fla { import flash.display.*; public dynamic class freeinternetgames_409 extends MovieClip { public function freeinternetgames_409(){ addFrameScript(59, frame60); } function frame60(){ stop(); } } }//package MoreZombies_fla
Section 221
//fuegozombieburn_693 (MoreZombies_fla.fuegozombieburn_693) package MoreZombies_fla { import flash.display.*; public dynamic class fuegozombieburn_693 extends MovieClip { public var contador:int; public function fuegozombieburn_693(){ addFrameScript(0, frame1, 20, frame21); } function frame1(){ contador = 0; cacheAsBitmap = true; } function frame21(){ } } }//package MoreZombies_fla
Section 222
//gotascaen_414 (MoreZombies_fla.gotascaen_414) package MoreZombies_fla { import flash.display.*; public dynamic class gotascaen_414 extends MovieClip { public function gotascaen_414(){ addFrameScript(179, frame180); } function frame180(){ stop(); } } }//package MoreZombies_fla
Section 223
//hits_168 (MoreZombies_fla.hits_168) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class hits_168 extends MovieClip { public var t_hits:TextField; } }//package MoreZombies_fla
Section 224
//IDLE_FIRE_CHAINSAW_516 (MoreZombies_fla.IDLE_FIRE_CHAINSAW_516) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_FIRE_CHAINSAW_516 extends MovieClip { public var tar; public function IDLE_FIRE_CHAINSAW_516(){ addFrameScript(8, frame9); } function frame9(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 225
//IDLE_FIRE_EXTINGUISHER_515 (MoreZombies_fla.IDLE_FIRE_EXTINGUISHER_515) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_FIRE_EXTINGUISHER_515 extends MovieClip { public var tar; public function IDLE_FIRE_EXTINGUISHER_515(){ addFrameScript(9, frame10); } function frame10(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 226
//IDLE_FIRE_FIREARM1_511 (MoreZombies_fla.IDLE_FIRE_FIREARM1_511) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_FIRE_FIREARM1_511 extends MovieClip { public var tar; public function IDLE_FIRE_FIREARM1_511(){ addFrameScript(2, frame3); } function frame3(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 227
//IDLE_FIRE_FIREARM2_513 (MoreZombies_fla.IDLE_FIRE_FIREARM2_513) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_FIRE_FIREARM2_513 extends MovieClip { public var tar; public function IDLE_FIRE_FIREARM2_513(){ addFrameScript(8, frame9); } function frame9(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 228
//IDLE_FIRE_FIREARM3_514 (MoreZombies_fla.IDLE_FIRE_FIREARM3_514) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_FIRE_FIREARM3_514 extends MovieClip { public var tar; public function IDLE_FIRE_FIREARM3_514(){ addFrameScript(11, frame12); } function frame12(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 229
//IDLE_FIRE_FLAMETHROWER_517 (MoreZombies_fla.IDLE_FIRE_FLAMETHROWER_517) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_FIRE_FLAMETHROWER_517 extends MovieClip { public var tar; public function IDLE_FIRE_FLAMETHROWER_517(){ addFrameScript(8, frame9); } function frame9(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 230
//IDLE_FIRE_PUSHBUTTON_519 (MoreZombies_fla.IDLE_FIRE_PUSHBUTTON_519) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_FIRE_PUSHBUTTON_519 extends MovieClip { public var tar2; public var tar; public function IDLE_FIRE_PUSHBUTTON_519(){ addFrameScript(10, frame11); } function frame11(){ tar2 = this.parent.parent.parent.parent; tar = this.parent; tar.gotoAndStop(1); tar2.detonate(); } } }//package MoreZombies_fla
Section 231
//IDLE_TORSO_466 (MoreZombies_fla.IDLE_TORSO_466) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IDLE_TORSO_466 extends MovieClip { public var weaponManager:WeaponManager; public function IDLE_TORSO_466(){ addFrameScript(0, frame1); } function frame1(){ weaponManager = WeaponManager.getInstance(); gotoAndStop(weaponManager.weaponList[weaponManager.currentWeapon].torso_group); } } }//package MoreZombies_fla
Section 232
//impacto1_49 (MoreZombies_fla.impacto1_49) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class impacto1_49 extends MovieClip { public var tar; public function impacto1_49(){ addFrameScript(11, frame12); } function frame12(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 233
//impacto2_50 (MoreZombies_fla.impacto2_50) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class impacto2_50 extends MovieClip { public var tar; public function impacto2_50(){ addFrameScript(11, frame12); } function frame12(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 234
//impacto3_51 (MoreZombies_fla.impacto3_51) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class impacto3_51 extends MovieClip { public var tar; public function impacto3_51(){ addFrameScript(13, frame14); } function frame14(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 235
//impacto4_52 (MoreZombies_fla.impacto4_52) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class impacto4_52 extends MovieClip { public var tar; public function impacto4_52(){ addFrameScript(13, frame14); } function frame14(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 236
//impacto5_53 (MoreZombies_fla.impacto5_53) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class impacto5_53 extends MovieClip { public var tar; public function impacto5_53(){ addFrameScript(13, frame14); } function frame14(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 237
//impacto6_54 (MoreZombies_fla.impacto6_54) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class impacto6_54 extends MovieClip { public var tar; public function impacto6_54(){ addFrameScript(11, frame12); } function frame12(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 238
//impacto7_55 (MoreZombies_fla.impacto7_55) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class impacto7_55 extends MovieClip { public var tar; public function impacto7_55(){ addFrameScript(15, frame16); } function frame16(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 239
//IntroCompleta_399 (MoreZombies_fla.IntroCompleta_399) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class IntroCompleta_399 extends MovieClip { public var skip:btn_skip; public var tar; public function IntroCompleta_399(){ addFrameScript(0, frame1, 3, frame4, 4, frame5); } function frame1(){ stop(); x = 0; y = 0; } function frame4(){ skip.addEventListener(MouseEvent.CLICK, on_button_clicked); } function frame5(){ tar = this; tar.parent.nextFrame(); } public function on_button_clicked(_arg1:MouseEvent){ switch (_arg1.target.name){ case "skip": gotoAndStop("end"); break; default: trace((_arg1.target.name + " UNDEFINED")); break; }; } } }//package MoreZombies_fla
Section 240
//Intromc_415 (MoreZombies_fla.Intromc_415) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Intromc_415 extends MovieClip { public var tar; public function Intromc_415(){ addFrameScript(2728, frame2729); } function frame2729(){ tar = this; tar.parent.nextFrame(); } } }//package MoreZombies_fla
Section 241
//jugador_01_456 (MoreZombies_fla.jugador_01_456) package MoreZombies_fla { import flash.display.*; public dynamic class jugador_01_456 extends MovieClip { public var hitarea:MovieClip; public var body2:MovieClip; public function jugador_01_456(){ addFrameScript(1, frame2); } function frame2(){ stop(); } } }//package MoreZombies_fla
Section 242
//LANZAGRANADA_TORSO_574 (MoreZombies_fla.LANZAGRANADA_TORSO_574) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class LANZAGRANADA_TORSO_574 extends MovieClip { public var tar; public function LANZAGRANADA_TORSO_574(){ addFrameScript(0, frame1, 8, frame9, 19, frame20); } function frame1(){ tar = this.parent.parent.parent; tar.wait_animation(true); tar.canMove = false; } function frame9(){ tar.createBullet(); } function frame20(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); } } }//package MoreZombies_fla
Section 243
//marcoascensor_811 (MoreZombies_fla.marcoascensor_811) package MoreZombies_fla { import flash.display.*; public dynamic class marcoascensor_811 extends MovieClip { public function marcoascensor_811(){ addFrameScript(198, frame199); } function frame199(){ stop(); } } }//package MoreZombies_fla
Section 244
//NOFIRE_LARM_526 (MoreZombies_fla.NOFIRE_LARM_526) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class NOFIRE_LARM_526 extends MovieClip { public var weaponManager:WeaponManager; public function NOFIRE_LARM_526(){ addFrameScript(0, frame1); } function frame1(){ weaponManager = WeaponManager.getInstance(); gotoAndStop(weaponManager.weaponList[weaponManager.currentWeapon].index); } } }//package MoreZombies_fla
Section 245
//NOFIRE_RARM_529 (MoreZombies_fla.NOFIRE_RARM_529) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class NOFIRE_RARM_529 extends MovieClip { public var weaponManager:WeaponManager; public function NOFIRE_RARM_529(){ addFrameScript(0, frame1); } function frame1(){ weaponManager = WeaponManager.getInstance(); gotoAndStop(weaponManager.weaponList[weaponManager.currentWeapon].index); } } }//package MoreZombies_fla
Section 246
//panel_armas_354 (MoreZombies_fla.panel_armas_354) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class panel_armas_354 extends MovieClip { public var estado_slot3:MovieClip; public var estado_melee:MovieClip; public var municion_slot2:TextField; public var municion_slot4:TextField; public var arma_slot1:weapons_buttons_array; public var arma_slot3:weapons_buttons_array; public var arma_melee:weapons_buttons_array; public var arma_slot2:weapons_buttons_array; public var municion_slot1:TextField; public var arma_slot4:weapons_buttons_array; public var municion_slot3:TextField; public var estado_slot1:MovieClip; public var estado_slot2:MovieClip; public var estado_slot4:MovieClip; } }//package MoreZombies_fla
Section 247
//panel_barriles_restantes_212 (MoreZombies_fla.panel_barriles_restantes_212) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class panel_barriles_restantes_212 extends MovieClip { public var bidones:TextField; } }//package MoreZombies_fla
Section 248
//panel_oleadas_restantes_214 (MoreZombies_fla.panel_oleadas_restantes_214) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class panel_oleadas_restantes_214 extends MovieClip { public var restantes:TextField; } }//package MoreZombies_fla
Section 249
//panel_reloj_377 (MoreZombies_fla.panel_reloj_377) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class panel_reloj_377 extends MovieClip { public var mc_mascara:MovieClip; public var mc_reloj2:MovieClip; public var mc_reloj:MovieClip; public function panel_reloj_377(){ addFrameScript(0, frame1); } function frame1(){ mc_mascara.setMask = mc_reloj; } } }//package MoreZombies_fla
Section 250
//panel_vida_carrito_215 (MoreZombies_fla.panel_vida_carrito_215) package MoreZombies_fla { import flash.display.*; public dynamic class panel_vida_carrito_215 extends MovieClip { public var vida:MovieClip; } }//package MoreZombies_fla
Section 251
//PLAYER_AITSOFIRE_596 (MoreZombies_fla.PLAYER_AITSOFIRE_596) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_AITSOFIRE_596 extends MovieClip { public var tar; public function PLAYER_AITSOFIRE_596(){ addFrameScript(0, frame1, 43, frame44, 107, frame108); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; tar.soundManager.playSound("AITSO", 1, 1); } function frame108(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); } function frame44(){ tar.createBullet(); } } }//package MoreZombies_fla
Section 252
//PLAYER_COMBOMELEE1_555 (MoreZombies_fla.PLAYER_COMBOMELEE1_555) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_COMBOMELEE1_555 extends MovieClip { public var val:int; public var tar; public var area:area_roja; public var canMove; public function PLAYER_COMBOMELEE1_555(){ addFrameScript(0, frame1, 3, frame4, 6, frame7, 20, frame21); } function frame7(){ if (canMove){ tar.mover("adelante", 15.5); }; tar.checkHit(area, true, 39.9); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; canMove = true; } function frame4(){ if (canMove){ tar.mover("adelante", 24.4); }; tar.suavizar_movimiento_camara = true; val = ((Math.random() * 2) + 1); if (val == 1){ tar.soundManager.playSound("woosh_corto_01", 1, 1); }; if (val == 2){ tar.soundManager.playSound("woosh_corto_02", 1, 1); }; } function frame21(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); tar.suavizar_movimiento_camara = false; } } }//package MoreZombies_fla
Section 253
//PLAYER_COMBOMELEE2_561 (MoreZombies_fla.PLAYER_COMBOMELEE2_561) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_COMBOMELEE2_561 extends MovieClip { public var val:int; public var tar; public var area:area_roja; public var canMove; public function PLAYER_COMBOMELEE2_561(){ addFrameScript(0, frame1, 3, frame4, 6, frame7, 9, frame10, 12, frame13, 21, frame22); } function frame10(){ if (canMove){ tar.mover("adelante", 10); }; val = ((Math.random() * 2) + 1); if (val == 1){ tar.soundManager.playSound("woosh_corto_01", 1, 1); }; if (val == 2){ tar.soundManager.playSound("woosh_corto_02", 1, 1); }; } function frame7(){ if (canMove){ tar.mover("adelante", 20); }; } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; canMove = true; if (canMove){ tar.mover("adelante", 19.5); }; tar.suavizar_movimiento_camara = true; } function frame22(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); tar.suavizar_movimiento_camara = false; } function frame13(){ if (canMove){ tar.mover("adelante", 10); }; tar.checkHit(area, true, 60); } function frame4(){ if (canMove){ tar.mover("adelante", 10.5); }; } } }//package MoreZombies_fla
Section 254
//PLAYER_COMBOMELEE3_565 (MoreZombies_fla.PLAYER_COMBOMELEE3_565) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_COMBOMELEE3_565 extends MovieClip { public var val:int; public var tar; public var area:area_roja; public var canMove; public function PLAYER_COMBOMELEE3_565(){ addFrameScript(0, frame1, 3, frame4, 6, frame7, 9, frame10, 20, frame21); } function frame10(){ if (canMove){ tar.mover("adelante", 8.5); }; tar.checkHit(area, true, 54.1); } function frame7(){ if (canMove){ tar.mover("adelante", 15); }; } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; canMove = true; if (canMove){ tar.mover("adelante", 15); }; tar.suavizar_movimiento_camara = true; } function frame4(){ if (canMove){ tar.mover("adelante", 15.6); }; val = ((Math.random() * 2) + 1); if (val == 1){ tar.soundManager.playSound("woosh_medio_01", 1, 1); }; if (val == 2){ tar.soundManager.playSound("woosh_medio_02", 1, 1); }; } function frame21(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); tar.suavizar_movimiento_camara = false; } } }//package MoreZombies_fla
Section 255
//PLAYER_COMBOMELEE4_568 (MoreZombies_fla.PLAYER_COMBOMELEE4_568) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_COMBOMELEE4_568 extends MovieClip { public var val:int; public var tar; public var area:area_roja; public var canMove; public function PLAYER_COMBOMELEE4_568(){ addFrameScript(0, frame1, 4, frame5, 8, frame9, 12, frame13, 16, frame17, 31, frame32); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; canMove = true; if (canMove){ tar.mover("adelante", 41.5); }; tar.suavizar_movimiento_camara = true; } function frame13(){ if (canMove){ tar.mover("adelante", 12.5); }; } function frame17(){ if (canMove){ tar.mover("adelante", 5); }; tar.checkHit(area, true, 86.5); } function frame9(){ if (canMove){ tar.mover("adelante", 13.5); }; val = ((Math.random() * 2) + 1); if (val == 1){ tar.soundManager.playSound("woosh_largo_01", 1, 1); }; if (val == 2){ tar.soundManager.playSound("woosh_largo_02", 1, 1); }; } function frame5(){ if (canMove){ tar.mover("adelante", 14); }; } function frame32(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); tar.suavizar_movimiento_camara = false; } } }//package MoreZombies_fla
Section 256
//PLAYER_DAMAGEDDELANTE_548 (MoreZombies_fla.PLAYER_DAMAGEDDELANTE_548) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_DAMAGEDDELANTE_548 extends MovieClip { public var tar; public function PLAYER_DAMAGEDDELANTE_548(){ addFrameScript(0, frame1, 38, frame39); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; } function frame39(){ if (tar.bited == true){ gotoAndPlay(1); } else { tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); }; } } }//package MoreZombies_fla
Section 257
//PLAYER_DEJAMINA_576 (MoreZombies_fla.PLAYER_DEJAMINA_576) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_DEJAMINA_576 extends MovieClip { public var tar; public function PLAYER_DEJAMINA_576(){ addFrameScript(0, frame1, 14, frame15); } function frame15(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); tar.createBullet(); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; } } }//package MoreZombies_fla
Section 258
//PLAYER_DIED_585 (MoreZombies_fla.PLAYER_DIED_585) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_DIED_585 extends MovieClip { public function PLAYER_DIED_585(){ addFrameScript(58, frame59); } function frame59(){ stop(); } } }//package MoreZombies_fla
Section 259
//PLAYER_EMPUJA_591 (MoreZombies_fla.PLAYER_EMPUJA_591) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_EMPUJA_591 extends MovieClip { public var tar; public var area:area_roja; public function PLAYER_EMPUJA_591(){ addFrameScript(0, frame1, 9, frame10, 14, frame15, 26, frame27); } function frame10(){ tar.checkHit(area, false, 70); tar.soundManager.playSound("player_zafarse", 1, 1); } function frame15(){ tar.zafarse(); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; } function frame27(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); } } }//package MoreZombies_fla
Section 260
//PLAYER_IDLE_457 (MoreZombies_fla.PLAYER_IDLE_457) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_IDLE_457 extends MovieClip { public var chest:MovieClip; } }//package MoreZombies_fla
Section 261
//PLAYER_MORDIDO_580 (MoreZombies_fla.PLAYER_MORDIDO_580) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_MORDIDO_580 extends MovieClip { public var tar; public function PLAYER_MORDIDO_580(){ addFrameScript(0, frame1, 65, frame66); } function frame1(){ tar = this.parent.parent; tar.canMove = false; } function frame66(){ if (tar.bited == true){ gotoAndPlay(31); } else { tar.canMove = true; tar.siguiente_estado(tar.QUIETO); }; } } }//package MoreZombies_fla
Section 262
//PLAYER_MORIRCONGELADO_600 (MoreZombies_fla.PLAYER_MORIRCONGELADO_600) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_MORIRCONGELADO_600 extends MovieClip { public function PLAYER_MORIRCONGELADO_600(){ addFrameScript(28, frame29); } function frame29(){ stop(); } } }//package MoreZombies_fla
Section 263
//PLAYER_RUN_533 (MoreZombies_fla.PLAYER_RUN_533) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_RUN_533 extends MovieClip { public var chest:MovieClip; } }//package MoreZombies_fla
Section 264
//PLAYER_RUNINVERSE_547 (MoreZombies_fla.PLAYER_RUNINVERSE_547) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_RUNINVERSE_547 extends MovieClip { public var chest:MovieClip; } }//package MoreZombies_fla
Section 265
//PLAYER_STINGER_FIRE_594 (MoreZombies_fla.PLAYER_STINGER_FIRE_594) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class PLAYER_STINGER_FIRE_594 extends MovieClip { public var tar; public function PLAYER_STINGER_FIRE_594(){ addFrameScript(0, frame1, 2, frame3, 49, frame50); } function frame3(){ tar.createBullet(); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); tar.canMove = false; } function frame50(){ tar.wait_animation(false); tar.canMove = true; tar.siguiente_estado(tar.QUIETO); } } }//package MoreZombies_fla
Section 266
//PLAYER_WALK_552 (MoreZombies_fla.PLAYER_WALK_552) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_WALK_552 extends MovieClip { public var chest:MovieClip; } }//package MoreZombies_fla
Section 267
//PLAYER_WALKINVERSE_554 (MoreZombies_fla.PLAYER_WALKINVERSE_554) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_WALKINVERSE_554 extends MovieClip { public var chest:MovieClip; } }//package MoreZombies_fla
Section 268
//PLAYER_VICTORIA_601 (MoreZombies_fla.PLAYER_VICTORIA_601) package MoreZombies_fla { import flash.display.*; public dynamic class PLAYER_VICTORIA_601 extends MovieClip { public function PLAYER_VICTORIA_601(){ addFrameScript(51, frame52); } function frame52(){ stop(); } } }//package MoreZombies_fla
Section 269
//polvocorre_47 (MoreZombies_fla.polvocorre_47) package MoreZombies_fla { import flash.display.*; public dynamic class polvocorre_47 extends MovieClip { public function polvocorre_47(){ addFrameScript(17, frame18); } function frame18(){ stop(); } } }//package MoreZombies_fla
Section 270
//reflejosueloquema_692 (MoreZombies_fla.reflejosueloquema_692) package MoreZombies_fla { import flash.display.*; public dynamic class reflejosueloquema_692 extends MovieClip { public var contador:int; public function reflejosueloquema_692(){ addFrameScript(0, frame1, 20, frame21); } function frame1(){ contador = 0; cacheAsBitmap = true; } function frame21(){ } } }//package MoreZombies_fla
Section 271
//RUN_FIRE_CHAINSAW_543 (MoreZombies_fla.RUN_FIRE_CHAINSAW_543) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_FIRE_CHAINSAW_543 extends MovieClip { public var tar; public function RUN_FIRE_CHAINSAW_543(){ addFrameScript(8, frame9); } function frame9(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 272
//RUN_FIRE_EXTINGUISHER_542 (MoreZombies_fla.RUN_FIRE_EXTINGUISHER_542) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_FIRE_EXTINGUISHER_542 extends MovieClip { public var tar; public function RUN_FIRE_EXTINGUISHER_542(){ addFrameScript(2, frame3); } function frame3(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 273
//RUN_FIRE_FIREARM1_539 (MoreZombies_fla.RUN_FIRE_FIREARM1_539) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_FIRE_FIREARM1_539 extends MovieClip { public var tar; public function RUN_FIRE_FIREARM1_539(){ addFrameScript(2, frame3); } function frame3(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 274
//RUN_FIRE_FIREARM2_540 (MoreZombies_fla.RUN_FIRE_FIREARM2_540) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_FIRE_FIREARM2_540 extends MovieClip { public var tar; public function RUN_FIRE_FIREARM2_540(){ addFrameScript(8, frame9); } function frame9(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 275
//RUN_FIRE_FIREARM3_541 (MoreZombies_fla.RUN_FIRE_FIREARM3_541) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_FIRE_FIREARM3_541 extends MovieClip { public var tar; public function RUN_FIRE_FIREARM3_541(){ addFrameScript(11, frame12); } function frame12(){ tar = this.parent.parent.parent.parent; stop(); tar.siguiente_estado(tar.QUIETO); } } }//package MoreZombies_fla
Section 276
//RUN_FIRE_FLAMETHROWER_544 (MoreZombies_fla.RUN_FIRE_FLAMETHROWER_544) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_FIRE_FLAMETHROWER_544 extends MovieClip { public var tar; public function RUN_FIRE_FLAMETHROWER_544(){ addFrameScript(2, frame3); } function frame3(){ tar = this.parent; tar.gotoAndStop(1); } } }//package MoreZombies_fla
Section 277
//RUN_FIRE_PUSHBUTTON_545 (MoreZombies_fla.RUN_FIRE_PUSHBUTTON_545) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_FIRE_PUSHBUTTON_545 extends MovieClip { public var tar2; public var tar; public function RUN_FIRE_PUSHBUTTON_545(){ addFrameScript(10, frame11); } function frame11(){ tar2 = this.parent.parent.parent.parent; tar = this.parent; tar.gotoAndStop(1); tar2.detonate(); } } }//package MoreZombies_fla
Section 278
//RUN_TORSO_535 (MoreZombies_fla.RUN_TORSO_535) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class RUN_TORSO_535 extends MovieClip { public var weaponManager:WeaponManager; public function RUN_TORSO_535(){ addFrameScript(0, frame1); } function frame1(){ weaponManager = WeaponManager.getInstance(); gotoAndStop(weaponManager.weaponList[weaponManager.currentWeapon].torso_group); } } }//package MoreZombies_fla
Section 279
//sangredinamica1_56 (MoreZombies_fla.sangredinamica1_56) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class sangredinamica1_56 extends MovieClip { public var tar; public function sangredinamica1_56(){ addFrameScript(34, frame35); } function frame35(){ stop(); tar = this.parent.parent; tar.finalize(); } } }//package MoreZombies_fla
Section 280
//sangremordido_48 (MoreZombies_fla.sangremordido_48) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class sangremordido_48 extends MovieClip { public function sangremordido_48(){ addFrameScript(0, frame1); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; } } }//package MoreZombies_fla
Section 281
//sentence_220 (MoreZombies_fla.sentence_220) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class sentence_220 extends MovieClip { public var info:TextField; } }//package MoreZombies_fla
Section 282
//sentence_combo_221 (MoreZombies_fla.sentence_combo_221) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class sentence_combo_221 extends MovieClip { public var info:TextField; } }//package MoreZombies_fla
Section 283
//sentence_flotante_222 (MoreZombies_fla.sentence_flotante_222) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class sentence_flotante_222 extends MovieClip { public var info:TextField; } }//package MoreZombies_fla
Section 284
//shadow_idle_608 (MoreZombies_fla.shadow_idle_608) package MoreZombies_fla { import flash.display.*; public dynamic class shadow_idle_608 extends MovieClip { public var contador:int; public function shadow_idle_608(){ addFrameScript(0, frame1, 199, frame200); } function frame200(){ if (contador >= 3){ gotoAndPlay(1); } else { contador = (contador + 1); gotoAndPlay(101); }; } function frame1(){ contador = 0; cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 285
//shadow_muerde_639 (MoreZombies_fla.shadow_muerde_639) package MoreZombies_fla { import flash.display.*; public dynamic class shadow_muerde_639 extends MovieClip { public function shadow_muerde_639(){ addFrameScript(65, frame66); } function frame66(){ gotoAndPlay(31); } } }//package MoreZombies_fla
Section 286
//shadow_victoria_602 (MoreZombies_fla.shadow_victoria_602) package MoreZombies_fla { import flash.display.*; public dynamic class shadow_victoria_602 extends MovieClip { public function shadow_victoria_602(){ addFrameScript(51, frame52); } function frame52(){ stop(); } } }//package MoreZombies_fla
Section 287
//Sponsormc_401 (MoreZombies_fla.Sponsormc_401) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Sponsormc_401 extends MovieClip { public var tar; public function Sponsormc_401(){ addFrameScript(310, frame311); } function frame311(){ tar = this; tar.parent.nextFrame(); } } }//package MoreZombies_fla
Section 288
//submit_score_391 (MoreZombies_fla.submit_score_391) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class submit_score_391 extends MovieClip { public var nombre_player:TextField; public var alerta:TextField; public var btn_ok:SimpleButton; public var submited:TextField; public var btn_cancel:SimpleButton; } }//package MoreZombies_fla
Section 289
//Tanokumc_411 (MoreZombies_fla.Tanokumc_411) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Tanokumc_411 extends MovieClip { public var tar; public function Tanokumc_411(){ addFrameScript(179, frame180); } function frame180(){ tar = this; tar.parent.nextFrame(); } } }//package MoreZombies_fla
Section 290
//time_225 (MoreZombies_fla.time_225) package MoreZombies_fla { import flash.display.*; import flash.text.*; public dynamic class time_225 extends MovieClip { public var reloj:TextField; } }//package MoreZombies_fla
Section 291
//Warnig_400 (MoreZombies_fla.Warnig_400) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Warnig_400 extends MovieClip { public var tar; public function Warnig_400(){ addFrameScript(199, frame200); } function frame200(){ tar = this; tar.parent.nextFrame(); } } }//package MoreZombies_fla
Section 292
//VCam_AS3_Interactive_417 (MoreZombies_fla.VCam_AS3_Interactive_417) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class VCam_AS3_Interactive_417 extends MovieClip { public var sH:Number; public var rp:Point; public var sW:Number; public var bounds_obj:Object; public var camH:Number; public var camW:Number; public var oldScaleMode:String; public function VCam_AS3_Interactive_417(){ addFrameScript(0, frame1); } public function set scaleX2(_arg1:Number):void{ setProperty2("scaleX", _arg1); } function frame1(){ mouseEnabled = false; visible = false; oldScaleMode = stage.scaleMode; stage.scaleMode = "exactFit"; sW = stage.stageWidth; sH = stage.stageHeight; stage.scaleMode = oldScaleMode; bounds_obj = this.getBounds(this); camH = bounds_obj.height; camW = bounds_obj.width; rp = new Point(x, y); addEventListener(Event.ENTER_FRAME, camControl); addEventListener(Event.REMOVED_FROM_STAGE, reset); camControl(); } public function set x2(_arg1:Number):void{ var _local2:Point; _local2 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.x = (parent.x + (_arg1 - _local2.x)); } public function get rotation2():Number{ return (parent.rotation); } public function camControl(... _args):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; rp.x = x; rp.y = y; _local2 = (camH * scaleY); _local3 = (camW * scaleX); _local4 = (sH / _local2); _local5 = (sW / _local3); x2 = ((_local3 / 2) * _local5); y2 = ((_local2 / 2) * _local4); scaleX2 = _local5; scaleY2 = _local4; rotation2 = -(rotation); parent.filters = this.filters; parent.transform.colorTransform = this.transform.colorTransform; } public function set scaleY2(_arg1:Number):void{ setProperty2("scaleY", _arg1); } public function get scaleX2():Number{ return (parent.scaleX); } public function get x2():Number{ var _local1:Point; _local1 = parent.parent.globalToLocal(parent.localToGlobal(rp)); return (_local1.x); } public function setProperty2(_arg1:String, _arg2:Number):void{ var _local3:Point; var _local4:Point; _local3 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent[_arg1] = _arg2; _local4 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.x = (parent.x - (_local4.x - _local3.x)); parent.y = (parent.y - (_local4.y - _local3.y)); } public function set y2(_arg1:Number):void{ var _local2:Point; _local2 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.y = (parent.y + (_arg1 - _local2.y)); } public function reset(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, camControl); removeEventListener(Event.REMOVED_FROM_STAGE, reset); parent.scaleX = 1; parent.scaleY = 1; parent.x = 0; parent.y = 0; parent.rotation = 0; parent.visible = true; } public function get scaleY2():Number{ return (parent.scaleY); } public function get y2():Number{ var _local1:Point; _local1 = parent.parent.globalToLocal(parent.localToGlobal(rp)); return (_local1.y); } public function set rotation2(_arg1:Number):void{ setProperty2("rotation", _arg1); } } }//package MoreZombies_fla
Section 293
//VCam_AS3_Interactive_66 (MoreZombies_fla.VCam_AS3_Interactive_66) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class VCam_AS3_Interactive_66 extends MovieClip { public var sH:Number; public var rp:Point; public var sW:Number; public var bounds_obj:Object; public var camH:Number; public var camW:Number; public var oldScaleMode:String; public function VCam_AS3_Interactive_66(){ addFrameScript(0, frame1); } public function set scaleX2(_arg1:Number):void{ setProperty2("scaleX", _arg1); } function frame1(){ mouseEnabled = false; visible = false; oldScaleMode = stage.scaleMode; stage.scaleMode = "exactFit"; sW = stage.stageWidth; sH = stage.stageHeight; stage.scaleMode = oldScaleMode; bounds_obj = this.getBounds(this); camH = bounds_obj.height; camW = bounds_obj.width; rp = new Point(x, y); addEventListener(Event.ENTER_FRAME, camControl); addEventListener(Event.REMOVED_FROM_STAGE, reset); camControl(); } public function set x2(_arg1:Number):void{ var _local2:Point; _local2 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.x = (parent.x + (_arg1 - _local2.x)); } public function get rotation2():Number{ return (parent.rotation); } public function camControl(... _args):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; rp.x = x; rp.y = y; _local2 = (camH * scaleY); _local3 = (camW * scaleX); _local4 = (sH / _local2); _local5 = (sW / _local3); x2 = ((_local3 / 2) * _local5); y2 = ((_local2 / 2) * _local4); scaleX2 = _local5; scaleY2 = _local4; rotation2 = -(rotation); parent.filters = this.filters; parent.transform.colorTransform = this.transform.colorTransform; } public function set scaleY2(_arg1:Number):void{ setProperty2("scaleY", _arg1); } public function get scaleX2():Number{ return (parent.scaleX); } public function get x2():Number{ var _local1:Point; _local1 = parent.parent.globalToLocal(parent.localToGlobal(rp)); return (_local1.x); } public function setProperty2(_arg1:String, _arg2:Number):void{ var _local3:Point; var _local4:Point; _local3 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent[_arg1] = _arg2; _local4 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.x = (parent.x - (_local4.x - _local3.x)); parent.y = (parent.y - (_local4.y - _local3.y)); } public function set y2(_arg1:Number):void{ var _local2:Point; _local2 = parent.parent.globalToLocal(parent.localToGlobal(rp)); parent.y = (parent.y + (_arg1 - _local2.y)); } public function reset(_arg1:Event):void{ removeEventListener(Event.ENTER_FRAME, camControl); removeEventListener(Event.REMOVED_FROM_STAGE, reset); parent.scaleX = 1; parent.scaleY = 1; parent.x = 0; parent.y = 0; parent.rotation = 0; parent.visible = true; } public function get scaleY2():Number{ return (parent.scaleY); } public function get y2():Number{ var _local1:Point; _local1 = parent.parent.globalToLocal(parent.localToGlobal(rp)); return (_local1.y); } public function set rotation2(_arg1:Number):void{ setProperty2("rotation", _arg1); } } }//package MoreZombies_fla
Section 294
//weapons_description_array_228 (MoreZombies_fla.weapons_description_array_228) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class weapons_description_array_228 extends MovieClip { public var weaponShop:WeaponShop; public var nombre_arma:TextField; public var range:TextField; public var clip_ammo:TextField; public var damage:TextField; public var delay:TextField; public var descripcion:TextField; public var especial:TextField; public var max_ammo:TextField; public var current_ammo:TextField; public function weapons_description_array_228(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37); } public function updateData(){ var _local1:int; _local1 = (currentFrame - 1); nombre_arma.text = weaponShop.weaponList[_local1].name; descripcion.text = ""; damage.text = ""; delay.text = ""; range.text = ""; max_ammo.text = ""; current_ammo.text = ""; clip_ammo.text = ""; especial.text = ""; descripcion.text = ("" + weaponShop.weaponList[_local1].desc); if (weaponShop.weaponList[_local1].max_ammo > 0){ if (weaponShop.weaponList[_local1].damageOnImpact == false){ damage.text = (("Freeze: " + (weaponShop.weaponList[_local1].damage / 1000)) + " secs."); delay.text = (("Delay: " + (weaponShop.weaponList[_local1].delay / 1000)) + " secs."); range.text = ("Range: " + weaponShop.weaponList[_local1].range); max_ammo.text = ("Max. ammo: " + weaponShop.weaponList[_local1].max_ammo); current_ammo.text = ("Cur. ammo: " + weaponShop.weaponList[_local1].current_ammo); clip_ammo.text = ("Clip: " + weaponShop.weaponList[_local1].clip); } else { damage.text = ("Damage: " + weaponShop.weaponList[_local1].damage); delay.text = (("Delay: " + (weaponShop.weaponList[_local1].delay / 1000)) + " secs."); range.text = ("Range: " + weaponShop.weaponList[_local1].range); max_ammo.text = ("Max. ammo: " + weaponShop.weaponList[_local1].max_ammo); current_ammo.text = ("Cur. ammo: " + weaponShop.weaponList[_local1].current_ammo); clip_ammo.text = ("Clip: " + weaponShop.weaponList[_local1].clip); }; } else { if (weaponShop.weaponList[_local1].damageOnImpact == false){ damage.text = (("Freeze: " + (weaponShop.weaponList[_local1].damage / 1000)) + " secs."); max_ammo.text = ("Max. combo: " + weaponShop.weaponList[_local1].maxCombo); } else { damage.text = ("Damage: " + weaponShop.weaponList[_local1].damage); max_ammo.text = ("Max. combo: " + weaponShop.weaponList[_local1].maxCombo); }; }; if (weaponShop.weaponList[_local1].special != ""){ especial.text = ("Special: " + weaponShop.weaponList[_local1].special); }; } function frame10(){ updateData(); } function frame14(){ updateData(); } function frame18(){ updateData(); } function frame3(){ updateData(); } function frame7(){ updateData(); } function frame19(){ updateData(); } function frame6(){ updateData(); } function frame13(){ updateData(); } function frame17(){ updateData(); } function frame9(){ updateData(); } function frame1(){ weaponShop = WeaponShop.getInstance(); } function frame4(){ updateData(); } function frame21(){ updateData(); } function frame2(){ updateData(); } function frame5(){ updateData(); } function frame23(){ updateData(); } function frame24(){ updateData(); } function frame28(){ updateData(); } function frame15(){ updateData(); } function frame22(){ updateData(); } function frame25(){ updateData(); } function frame27(){ updateData(); } function frame11(){ updateData(); } function frame16(){ updateData(); } function frame37(){ updateData(); } function frame30(){ updateData(); } function frame33(){ updateData(); } function frame34(){ updateData(); } function frame8(){ updateData(); } function frame26(){ updateData(); } function frame32(){ updateData(); } function frame36(){ updateData(); } function frame12(){ updateData(); } function frame20(){ updateData(); } function frame31(){ updateData(); } function frame35(){ updateData(); } function frame29(){ updateData(); } } }//package MoreZombies_fla
Section 295
//weapons_locked_array_229 (MoreZombies_fla.weapons_locked_array_229) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class weapons_locked_array_229 extends MovieClip { public var info:TextField; public function weapons_locked_array_229(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8, 8, frame9, 9, frame10, 10, frame11, 11, frame12, 12, frame13, 13, frame14, 14, frame15, 15, frame16, 16, frame17, 17, frame18, 18, frame19, 19, frame20, 20, frame21, 21, frame22, 22, frame23, 23, frame24, 24, frame25, 25, frame26, 26, frame27, 27, frame28, 28, frame29, 29, frame30, 30, frame31, 31, frame32, 32, frame33, 33, frame34, 34, frame35, 35, frame36, 36, frame37); } public function updateData(){ var _local1:int; var _local2:WeaponShop; _local1 = (currentFrame - 1); _local2 = WeaponShop.getInstance(); info.text = ""; info.text = (("Kill " + _local2.weaponList[_local1].killsToUnlock) + " zombies to unlock this weapon"); } function frame10(){ updateData(); } function frame14(){ updateData(); } function frame18(){ updateData(); } function frame12(){ updateData(); } function frame3(){ updateData(); } function frame6(){ updateData(); } function frame7(){ updateData(); } function frame1(){ } function frame19(){ updateData(); } function frame25(){ updateData(); } function frame13(){ updateData(); } function frame17(){ updateData(); } function frame4(){ updateData(); } function frame5(){ updateData(); } function frame9(){ updateData(); } function frame22(){ updateData(); } function frame16(){ updateData(); } function frame8(){ updateData(); } function frame21(){ updateData(); } function frame2(){ updateData(); } function frame15(){ updateData(); } function frame23(){ updateData(); } function frame24(){ updateData(); } function frame28(){ updateData(); } function frame36(){ updateData(); } function frame20(){ updateData(); } function frame30(){ updateData(); } function frame31(){ updateData(); } function frame34(){ updateData(); } function frame27(){ updateData(); } function frame11(){ updateData(); } function frame35(){ updateData(); } function frame37(){ updateData(); } function frame29(){ updateData(); } function frame33(){ updateData(); } function frame26(){ updateData(); } function frame32(){ updateData(); } } }//package MoreZombies_fla
Section 296
//viento1_39 (MoreZombies_fla.viento1_39) package MoreZombies_fla { import flash.display.*; public dynamic class viento1_39 extends MovieClip { public function viento1_39(){ addFrameScript(18, frame19); } function frame19(){ stop(); } } }//package MoreZombies_fla
Section 297
//viny6_754 (MoreZombies_fla.viny6_754) package MoreZombies_fla { import flash.display.*; public dynamic class viny6_754 extends MovieClip { public function viny6_754(){ addFrameScript(104, frame105); } function frame105(){ stop(); } } }//package MoreZombies_fla
Section 298
//Z_ANTEBRAZOL_611 (MoreZombies_fla.Z_ANTEBRAZOL_611) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_ANTEBRAZOL_611 extends MovieClip { public var tar; public function Z_ANTEBRAZOL_611(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_torso); } } }//package MoreZombies_fla
Section 299
//Z_ANTEBRAZOR_630 (MoreZombies_fla.Z_ANTEBRAZOR_630) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_ANTEBRAZOR_630 extends MovieClip { public var tar; public function Z_ANTEBRAZOR_630(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_torso); } } }//package MoreZombies_fla
Section 300
//Z_BICEPSL_610 (MoreZombies_fla.Z_BICEPSL_610) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_BICEPSL_610 extends MovieClip { public var tar; public function Z_BICEPSL_610(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_torso); } } }//package MoreZombies_fla
Section 301
//Z_BICEPSR_629 (MoreZombies_fla.Z_BICEPSR_629) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_BICEPSR_629 extends MovieClip { public var tar; public function Z_BICEPSR_629(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_torso); } } }//package MoreZombies_fla
Section 302
//Z_BLOODamputacabezaBACK_673 (MoreZombies_fla.Z_BLOODamputacabezaBACK_673) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODamputacabezaBACK_673 extends MovieClip { public function Z_BLOODamputacabezaBACK_673(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame41(){ stop(); } } }//package MoreZombies_fla
Section 303
//Z_BLOODamputacabezaFRONT_674 (MoreZombies_fla.Z_BLOODamputacabezaFRONT_674) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODamputacabezaFRONT_674 extends MovieClip { public function Z_BLOODamputacabezaFRONT_674(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame41(){ stop(); } } }//package MoreZombies_fla
Section 304
//Z_BLOODamputamitad2BACK_681 (MoreZombies_fla.Z_BLOODamputamitad2BACK_681) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODamputamitad2BACK_681 extends MovieClip { public function Z_BLOODamputamitad2BACK_681(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame29(){ stop(); } } }//package MoreZombies_fla
Section 305
//Z_BLOODamputamitad2FRONT_682 (MoreZombies_fla.Z_BLOODamputamitad2FRONT_682) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODamputamitad2FRONT_682 extends MovieClip { public function Z_BLOODamputamitad2FRONT_682(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame29(){ stop(); } } }//package MoreZombies_fla
Section 306
//Z_BLOODamputamitadBACK_677 (MoreZombies_fla.Z_BLOODamputamitadBACK_677) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODamputamitadBACK_677 extends MovieClip { public function Z_BLOODamputamitadBACK_677(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame29(){ stop(); } } }//package MoreZombies_fla
Section 307
//Z_BLOODamputamitadFRONT_678 (MoreZombies_fla.Z_BLOODamputamitadFRONT_678) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODamputamitadFRONT_678 extends MovieClip { public function Z_BLOODamputamitadFRONT_678(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame29(){ stop(); } } }//package MoreZombies_fla
Section 308
//Z_BLOODcaeBACK_727 (MoreZombies_fla.Z_BLOODcaeBACK_727) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODcaeBACK_727 extends MovieClip { public function Z_BLOODcaeBACK_727(){ addFrameScript(0, frame1, 23, frame24); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame24(){ stop(); } } }//package MoreZombies_fla
Section 309
//Z_BLOODcaedelante_654 (MoreZombies_fla.Z_BLOODcaedelante_654) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODcaedelante_654 extends MovieClip { public function Z_BLOODcaedelante_654(){ addFrameScript(0, frame1, 23, frame24); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame24(){ stop(); } } }//package MoreZombies_fla
Section 310
//Z_BLOODcaedetras_657 (MoreZombies_fla.Z_BLOODcaedetras_657) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODcaedetras_657 extends MovieClip { public function Z_BLOODcaedetras_657(){ addFrameScript(0, frame1, 23, frame24); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame24(){ stop(); } } }//package MoreZombies_fla
Section 311
//Z_BLOODcaeFRONT_728 (MoreZombies_fla.Z_BLOODcaeFRONT_728) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODcaeFRONT_728 extends MovieClip { public function Z_BLOODcaeFRONT_728(){ addFrameScript(0, frame1, 23, frame24); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; } function frame24(){ stop(); } } }//package MoreZombies_fla
Section 312
//Z_BLOODchofallBACK_669 (MoreZombies_fla.Z_BLOODchofallBACK_669) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODchofallBACK_669 extends MovieClip { public function Z_BLOODchofallBACK_669(){ addFrameScript(0, frame1, 36, frame37); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame37(){ stop(); } } }//package MoreZombies_fla
Section 313
//Z_BLOODchofallFRONT_670 (MoreZombies_fla.Z_BLOODchofallFRONT_670) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODchofallFRONT_670 extends MovieClip { public function Z_BLOODchofallFRONT_670(){ addFrameScript(0, frame1, 36, frame37); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame37(){ stop(); } } }//package MoreZombies_fla
Section 314
//Z_BLOODchofheadBACK_661 (MoreZombies_fla.Z_BLOODchofheadBACK_661) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODchofheadBACK_661 extends MovieClip { public function Z_BLOODchofheadBACK_661(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame41(){ stop(); } } }//package MoreZombies_fla
Section 315
//Z_BLOODchofheadFRONT_662 (MoreZombies_fla.Z_BLOODchofheadFRONT_662) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODchofheadFRONT_662 extends MovieClip { public function Z_BLOODchofheadFRONT_662(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame41(){ stop(); } } }//package MoreZombies_fla
Section 316
//Z_BLOODchoftopBACK_665 (MoreZombies_fla.Z_BLOODchoftopBACK_665) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODchoftopBACK_665 extends MovieClip { public function Z_BLOODchoftopBACK_665(){ addFrameScript(0, frame1, 36, frame37); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame37(){ stop(); } } }//package MoreZombies_fla
Section 317
//Z_BLOODchoftopFRONT_666 (MoreZombies_fla.Z_BLOODchoftopFRONT_666) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODchoftopFRONT_666 extends MovieClip { public function Z_BLOODchoftopFRONT_666(){ addFrameScript(0, frame1, 36, frame37); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame37(){ stop(); } } }//package MoreZombies_fla
Section 318
//Z_BLOODzatoichiBACK_685 (MoreZombies_fla.Z_BLOODzatoichiBACK_685) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODzatoichiBACK_685 extends MovieClip { public function Z_BLOODzatoichiBACK_685(){ addFrameScript(0, frame1, 43, frame44); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame44(){ stop(); } } }//package MoreZombies_fla
Section 319
//Z_BLOODzatoichiCENTER_686 (MoreZombies_fla.Z_BLOODzatoichiCENTER_686) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODzatoichiCENTER_686 extends MovieClip { public function Z_BLOODzatoichiCENTER_686(){ addFrameScript(0, frame1, 43, frame44); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame44(){ stop(); } } }//package MoreZombies_fla
Section 320
//Z_BLOODzatoichiFRONT_687 (MoreZombies_fla.Z_BLOODzatoichiFRONT_687) package MoreZombies_fla { import com.tanoku.MoreZombies.*; import flash.display.*; public dynamic class Z_BLOODzatoichiFRONT_687 extends MovieClip { public function Z_BLOODzatoichiFRONT_687(){ addFrameScript(0, frame1, 43, frame44); } function frame1(){ if (Globals.SANGRE_ACTIVA == false){ visible = false; }; cacheAsBitmap = true; } function frame44(){ stop(); } } }//package MoreZombies_fla
Section 321
//Z_FOOTL_612 (MoreZombies_fla.Z_FOOTL_612) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_FOOTL_612 extends MovieClip { public var tar; public function Z_FOOTL_612(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_pies); } } }//package MoreZombies_fla
Section 322
//Z_FOOTR_616 (MoreZombies_fla.Z_FOOTR_616) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_FOOTR_616 extends MovieClip { public var tar; public function Z_FOOTR_616(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_pies); } } }//package MoreZombies_fla
Section 323
//Z_HAIR_625 (MoreZombies_fla.Z_HAIR_625) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HAIR_625 extends MovieClip { public var tar; public function Z_HAIR_625(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_pelo); } } }//package MoreZombies_fla
Section 324
//Z_HANDL_IDLE_609 (MoreZombies_fla.Z_HANDL_IDLE_609) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HANDL_IDLE_609 extends MovieClip { public var tar; public function Z_HANDL_IDLE_609(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_manos); } } }//package MoreZombies_fla
Section 325
//Z_HANDL_MUERDE_640 (MoreZombies_fla.Z_HANDL_MUERDE_640) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HANDL_MUERDE_640 extends MovieClip { public var tar; public function Z_HANDL_MUERDE_640(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_manos); } } }//package MoreZombies_fla
Section 326
//Z_HANDL_WALK1_633 (MoreZombies_fla.Z_HANDL_WALK1_633) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HANDL_WALK1_633 extends MovieClip { public var tar; public function Z_HANDL_WALK1_633(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_manos); } } }//package MoreZombies_fla
Section 327
//Z_HANDR_IDLE_628 (MoreZombies_fla.Z_HANDR_IDLE_628) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HANDR_IDLE_628 extends MovieClip { public var tar; public function Z_HANDR_IDLE_628(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_manos); } } }//package MoreZombies_fla
Section 328
//Z_HANDR_MUERDE_641 (MoreZombies_fla.Z_HANDR_MUERDE_641) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HANDR_MUERDE_641 extends MovieClip { public var tar; public function Z_HANDR_MUERDE_641(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_manos); } } }//package MoreZombies_fla
Section 329
//Z_HANDR_WALK1_635 (MoreZombies_fla.Z_HANDR_WALK1_635) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HANDR_WALK1_635 extends MovieClip { public var tar; public function Z_HANDR_WALK1_635(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_manos); } } }//package MoreZombies_fla
Section 330
//Z_HEAD_624 (MoreZombies_fla.Z_HEAD_624) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_HEAD_624 extends MovieClip { public var tar; public function Z_HEAD_624(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_cabeza); } } }//package MoreZombies_fla
Section 331
//Z_MUSLOL_613 (MoreZombies_fla.Z_MUSLOL_613) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_MUSLOL_613 extends MovieClip { public var tar; public function Z_MUSLOL_613(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_piernas); } } }//package MoreZombies_fla
Section 332
//Z_MUSLOR_617 (MoreZombies_fla.Z_MUSLOR_617) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_MUSLOR_617 extends MovieClip { public var tar; public function Z_MUSLOR_617(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_piernas); } } }//package MoreZombies_fla
Section 333
//Z_PELVIS_615 (MoreZombies_fla.Z_PELVIS_615) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_PELVIS_615 extends MovieClip { public var tar; public function Z_PELVIS_615(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_piernas); } } }//package MoreZombies_fla
Section 334
//Z_TIBIAL_614 (MoreZombies_fla.Z_TIBIAL_614) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_TIBIAL_614 extends MovieClip { public var tar; public function Z_TIBIAL_614(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_piernas); } } }//package MoreZombies_fla
Section 335
//Z_TIBIAR_618 (MoreZombies_fla.Z_TIBIAR_618) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_TIBIAR_618 extends MovieClip { public var tar; public function Z_TIBIAR_618(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_piernas); } } }//package MoreZombies_fla
Section 336
//Z_TORSOCURVADO_619 (MoreZombies_fla.Z_TORSOCURVADO_619) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_TORSOCURVADO_619 extends MovieClip { public var dyna_front:MovieClip; public var tar; public var dyna_back:MovieClip; public function Z_TORSOCURVADO_619(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_torso); } } }//package MoreZombies_fla
Section 337
//Z_TORSOERGUIDO_634 (MoreZombies_fla.Z_TORSOERGUIDO_634) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class Z_TORSOERGUIDO_634 extends MovieClip { public var dyna_front:MovieClip; public var tar; public var dyna_back:MovieClip; public function Z_TORSOERGUIDO_634(){ addFrameScript(0, frame1); } function frame1(){ tar = this.parent.parent.parent; gotoAndStop(tar.indice_torso); } } }//package MoreZombies_fla
Section 338
//zombie_01_606 (MoreZombies_fla.zombie_01_606) package MoreZombies_fla { import flash.display.*; public dynamic class zombie_01_606 extends MovieClip { public var hitarea:MovieClip; public function zombie_01_606(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package MoreZombies_fla
Section 339
//zombie_amputacabeza_671 (MoreZombies_fla.zombie_amputacabeza_671) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_amputacabeza_671 extends MovieClip { public var tar; public function zombie_amputacabeza_671(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ cacheAsBitmap = true; } function frame41(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 340
//zombie_amputamitad_675 (MoreZombies_fla.zombie_amputamitad_675) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_amputamitad_675 extends MovieClip { public var tar; public function zombie_amputamitad_675(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ cacheAsBitmap = true; } function frame29(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 341
//zombie_amputamitad_back_679 (MoreZombies_fla.zombie_amputamitad_back_679) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_amputamitad_back_679 extends MovieClip { public var tar; public function zombie_amputamitad_back_679(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ cacheAsBitmap = true; } function frame29(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 342
//zombie_amputazatoichi_683 (MoreZombies_fla.zombie_amputazatoichi_683) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_amputazatoichi_683 extends MovieClip { public var tar; public function zombie_amputazatoichi_683(){ addFrameScript(0, frame1, 43, frame44); } function frame1(){ cacheAsBitmap = true; } function frame44(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 343
//zombie_arde_691 (MoreZombies_fla.zombie_arde_691) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_arde_691 extends MovieClip { public var contador:int; public var tar; public function zombie_arde_691(){ addFrameScript(0, frame1, 20, frame21, 56, frame57); } function frame1(){ contador = 0; cacheAsBitmap = true; } function frame21(){ } function frame57(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 344
//zombie_caedelante_653 (MoreZombies_fla.zombie_caedelante_653) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_caedelante_653 extends MovieClip { public var tar; public function zombie_caedelante_653(){ addFrameScript(0, frame1, 23, frame24); } function frame1(){ cacheAsBitmap = true; } function frame24(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 345
//zombie_caedetras_193 (MoreZombies_fla.zombie_caedetras_193) package MoreZombies_fla { import flash.display.*; public dynamic class zombie_caedetras_193 extends MovieClip { public function zombie_caedetras_193(){ addFrameScript(24, frame25); } function frame25(){ stop(); } } }//package MoreZombies_fla
Section 346
//zombie_caedetras_656 (MoreZombies_fla.zombie_caedetras_656) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_caedetras_656 extends MovieClip { public var tar; public function zombie_caedetras_656(){ addFrameScript(0, frame1, 23, frame24); } function frame1(){ cacheAsBitmap = true; } function frame24(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 347
//zombie_chofall_667 (MoreZombies_fla.zombie_chofall_667) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_chofall_667 extends MovieClip { public var tar; public function zombie_chofall_667(){ addFrameScript(0, frame1, 36, frame37); } function frame1(){ cacheAsBitmap = true; } function frame37(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 348
//zombie_chofhead_659 (MoreZombies_fla.zombie_chofhead_659) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_chofhead_659 extends MovieClip { public var tar; public function zombie_chofhead_659(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ cacheAsBitmap = true; } function frame41(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 349
//zombie_choftop_663 (MoreZombies_fla.zombie_choftop_663) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_choftop_663 extends MovieClip { public var tar; public function zombie_choftop_663(){ addFrameScript(0, frame1, 36, frame37); } function frame1(){ cacheAsBitmap = true; } function frame37(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 350
//zombie_congelado_652 (MoreZombies_fla.zombie_congelado_652) package MoreZombies_fla { import flash.display.*; public dynamic class zombie_congelado_652 extends MovieClip { public function zombie_congelado_652(){ addFrameScript(0, frame1); } function frame1(){ cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 351
//zombie_damaged1_644 (MoreZombies_fla.zombie_damaged1_644) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_damaged1_644 extends MovieClip { public var tar; public function zombie_damaged1_644(){ addFrameScript(0, frame1, 14, frame15); } function frame15(){ tar.wait_animation(false); tar.body.gotoAndStop("idle"); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 352
//zombie_damaged2_646 (MoreZombies_fla.zombie_damaged2_646) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_damaged2_646 extends MovieClip { public var tar; public function zombie_damaged2_646(){ addFrameScript(0, frame1, 14, frame15); } function frame15(){ tar.wait_animation(false); tar.body.gotoAndStop("idle"); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 353
//zombie_damaged3_648 (MoreZombies_fla.zombie_damaged3_648) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_damaged3_648 extends MovieClip { public var tar; public function zombie_damaged3_648(){ addFrameScript(0, frame1, 14, frame15); } function frame15(){ tar.wait_animation(false); tar.body.gotoAndStop("idle"); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 354
//zombie_damaged4_650 (MoreZombies_fla.zombie_damaged4_650) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_damaged4_650 extends MovieClip { public var tar; public function zombie_damaged4_650(){ addFrameScript(0, frame1, 11, frame12); } function frame12(){ tar.wait_animation(false); tar.body.gotoAndStop("idle"); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 355
//zombie_desintegrado_695 (MoreZombies_fla.zombie_desintegrado_695) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_desintegrado_695 extends MovieClip { public var tar; public function zombie_desintegrado_695(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ cacheAsBitmap = true; } function frame41(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 356
//zombie_golpea_636 (MoreZombies_fla.zombie_golpea_636) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_golpea_636 extends MovieClip { public var tar; public var area:area_roja; public function zombie_golpea_636(){ addFrameScript(0, frame1, 16, frame17, 31, frame32); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); cacheAsBitmap = true; } function frame17(){ tar.checkHit(area); } function frame32(){ tar.wait_animation(false); tar.body.gotoAndStop("idle"); } } }//package MoreZombies_fla
Section 357
//zombie_idle_607 (MoreZombies_fla.zombie_idle_607) package MoreZombies_fla { import flash.display.*; public dynamic class zombie_idle_607 extends MovieClip { public var contador:int; public function zombie_idle_607(){ addFrameScript(0, frame1, 199, frame200); } function frame200(){ if (contador >= 3){ gotoAndPlay(1); } else { contador = (contador + 1); gotoAndPlay(101); }; } function frame1(){ contador = 0; cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 358
//zombie_morircongelado_697 (MoreZombies_fla.zombie_morircongelado_697) package MoreZombies_fla { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_morircongelado_697 extends MovieClip { public var tar; public function zombie_morircongelado_697(){ addFrameScript(0, frame1, 28, frame29); } function frame1(){ cacheAsBitmap = true; } function frame29(){ stop(); tar = this.parent.parent; tar.zombieMuerto(); } } }//package MoreZombies_fla
Section 359
//zombie_muerde_638 (MoreZombies_fla.zombie_muerde_638) package MoreZombies_fla { import flash.media.*; import com.tanoku.MoreZombies.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class zombie_muerde_638 extends MovieClip { public var tar; public var area:area_roja; public function zombie_muerde_638(){ addFrameScript(0, frame1, 30, frame31, 45, frame46, 65, frame66); } function frame1(){ tar = this.parent.parent; tar.wait_animation(true); cacheAsBitmap = true; } function frame31(){ if (((!(Globals.GamePaused)) || (!(Globals.GameOver)))){ tar.soundManager.playSound("mordisco_zombie", 1, 1); }; } function frame46(){ tar.checkHit(area); } function frame66(){ if (tar.player_.alive == true){ gotoAndPlay(31); } else { tar.stop_bite(tar); }; gotoAndPlay(31); } } }//package MoreZombies_fla
Section 360
//zombie_run_642 (MoreZombies_fla.zombie_run_642) package MoreZombies_fla { import flash.display.*; public dynamic class zombie_run_642 extends MovieClip { public function zombie_run_642(){ addFrameScript(0, frame1); } function frame1(){ cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 361
//zombie_walk_631 (MoreZombies_fla.zombie_walk_631) package MoreZombies_fla { import flash.display.*; public dynamic class zombie_walk_631 extends MovieClip { public function zombie_walk_631(){ addFrameScript(0, frame1); } function frame1(){ cacheAsBitmap = true; } } }//package MoreZombies_fla
Section 362
//zombiechamuscado_694 (MoreZombies_fla.zombiechamuscado_694) package MoreZombies_fla { import flash.display.*; public dynamic class zombiechamuscado_694 extends MovieClip { public var contador:int; public function zombiechamuscado_694(){ addFrameScript(0, frame1, 20, frame21); } function frame1(){ contador = 0; cacheAsBitmap = true; } function frame21(){ } } }//package MoreZombies_fla
Section 363
//AITSO (AITSO) package { import flash.media.*; public dynamic class AITSO extends Sound { } }//package
Section 364
//AK47 (AK47) package { import flash.media.*; public dynamic class AK47 extends Sound { } }//package
Section 365
//amputa_cabeza (amputa_cabeza) package { import flash.media.*; public dynamic class amputa_cabeza extends Sound { } }//package
Section 366
//amputa_mitad_01 (amputa_mitad_01) package { import flash.media.*; public dynamic class amputa_mitad_01 extends Sound { } }//package
Section 367
//amputa_mitad_02 (amputa_mitad_02) package { import flash.media.*; public dynamic class amputa_mitad_02 extends Sound { } }//package
Section 368
//area_amarilla (area_amarilla) package { import flash.display.*; public dynamic class area_amarilla extends MovieClip { } }//package
Section 369
//area_roja (area_roja) package { import flash.display.*; public dynamic class area_roja extends MovieClip { public function area_roja(){ addFrameScript(0, frame1); } function frame1(){ this.visible = false; } } }//package
Section 370
//area_verde (area_verde) package { import flash.display.*; public dynamic class area_verde extends MovieClip { } }//package
Section 371
//bidon_destruir (bidon_destruir) package { import flash.media.*; public dynamic class bidon_destruir extends Sound { } }//package
Section 372
//Blender (Blender) package { import flash.media.*; public dynamic class Blender extends Sound { } }//package
Section 373
//BrokenDeck (BrokenDeck) package { import flash.media.*; public dynamic class BrokenDeck extends Sound { } }//package
Section 374
//btn_skip (btn_skip) package { import flash.display.*; public dynamic class btn_skip extends SimpleButton { } }//package
Section 375
//caida_01 (caida_01) package { import flash.media.*; public dynamic class caida_01 extends Sound { } }//package
Section 376
//caida_02 (caida_02) package { import flash.media.*; public dynamic class caida_02 extends Sound { } }//package
Section 377
//carteles_flotantes (carteles_flotantes) package { import flash.display.*; public dynamic class carteles_flotantes extends MovieClip { public var mc_mascara:MovieClip; public var cartel2:MovieClip; public var cartel:MovieClip; } }//package
Section 378
//carteles_juego (carteles_juego) package { import flash.display.*; public dynamic class carteles_juego extends MovieClip { public var mc_mascara:MovieClip; public var cartel2:MovieClip; public var cartel:MovieClip; } }//package
Section 379
//casquillo_disparo (casquillo_disparo) package { import flash.display.*; public dynamic class casquillo_disparo extends MovieClip { public var mc_Casquillo2:MovieClip; public function casquillo_disparo(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 380
//casquillo_metal_01 (casquillo_metal_01) package { import flash.media.*; public dynamic class casquillo_metal_01 extends Sound { } }//package
Section 381
//casquillo_metal_02 (casquillo_metal_02) package { import flash.media.*; public dynamic class casquillo_metal_02 extends Sound { } }//package
Section 382
//casquillo_metal_03 (casquillo_metal_03) package { import flash.media.*; public dynamic class casquillo_metal_03 extends Sound { } }//package
Section 383
//casquillo_plastico_01 (casquillo_plastico_01) package { import flash.media.*; public dynamic class casquillo_plastico_01 extends Sound { } }//package
Section 384
//casquillo_plastico_02 (casquillo_plastico_02) package { import flash.media.*; public dynamic class casquillo_plastico_02 extends Sound { } }//package
Section 385
//casquillo_plastico_03 (casquillo_plastico_03) package { import flash.media.*; public dynamic class casquillo_plastico_03 extends Sound { } }//package
Section 386
//chorro_sangre (chorro_sangre) package { import flash.media.*; public dynamic class chorro_sangre extends Sound { } }//package
Section 387
//ColtPython (ColtPython) package { import flash.media.*; public dynamic class ColtPython extends Sound { } }//package
Section 388
//Cranium (Cranium) package { import flash.media.*; public dynamic class Cranium extends Sound { } }//package
Section 389
//DesertEagle (DesertEagle) package { import flash.media.*; public dynamic class DesertEagle extends Sound { } }//package
Section 390
//destello_arma (destello_arma) package { import flash.display.*; public dynamic class destello_arma extends MovieClip { public var mc_destello:MovieClip; } }//package
Section 391
//escena1 (escena1) package { import flash.display.*; public dynamic class escena1 extends MovieClip { } }//package
Section 392
//escena2 (escena2) package { import flash.display.*; public dynamic class escena2 extends MovieClip { } }//package
Section 393
//escena3 (escena3) package { import flash.display.*; public dynamic class escena3 extends MovieClip { } }//package
Section 394
//escena4 (escena4) package { import flash.display.*; public dynamic class escena4 extends MovieClip { } }//package
Section 395
//escena5 (escena5) package { import flash.display.*; public dynamic class escena5 extends MovieClip { } }//package
Section 396
//ExplosionGrande (ExplosionGrande) package { import flash.media.*; public dynamic class ExplosionGrande extends Sound { } }//package
Section 397
//Extintor (Extintor) package { import flash.media.*; public dynamic class Extintor extends Sound { } }//package
Section 398
//FasterHarder (FasterHarder) package { import flash.media.*; public dynamic class FasterHarder extends Sound { } }//package
Section 399
//freeze (freeze) package { import flash.media.*; public dynamic class freeze extends Sound { } }//package
Section 400
//freezer_mine (freezer_mine) package { import flash.media.*; public dynamic class freezer_mine extends Sound { } }//package
Section 401
//gameover (gameover) package { import flash.media.*; public dynamic class gameover extends Sound { } }//package
Section 402
//GamerSafe (GamerSafe) package { import flash.events.*; import flash.display.*; import flash.geom.*; import flash.system.*; import flash.net.*; public class GamerSafe extends Sprite { private const _storedPasscode:String = "G1020ac2b10833794dbdc760c38eab39cd64f9543a:1247138990"; private const _storedHashseed:String = "09d260d0b4374dde5255afc8e3f64d6727d162de"; private var _stageHeight:Number;// = 400 private var _evt_useEnded:Function;// = null private var _evt_networkingError:Function;// = null private var _evt_accountChange:Function;// = null private var _evt_itemPurchase:Function;// = null private var _context:LoaderContext; private var _evt_apiReady:Function;// = null private var _evt_loginFailed:Function;// = null private var _evt_login:Function;// = null private var _evt_beginSession:Function;// = null private var _gamerSafe:Object;// = null private var _evt_useStarted:Function;// = null private var _evt_confYes:Function;// = null private var _stageWidth:Number;// = 550 private var _status:String;// = "Loading" private var _inUse:Boolean;// = false private var _loaded:Boolean;// = false private var _evt_useChanged:Function;// = null private var _loader:Loader; private var _evt_beginSessionFailed:Function;// = null private var _request:URLRequest; private var _referrer:String;// = "" private var _evt_confNo:Function;// = null private var _evt_itemPurchaseFailed:Function;// = null private var _stage:Stage; public static const version:String = "01"; protected static var _instance:GamerSafe = null; public function GamerSafe(_arg1){ var parent = _arg1; _status = "Loading"; _loaded = false; _stageWidth = 550; _stageHeight = 400; _inUse = false; _referrer = ""; _loader = new Loader(); _context = new LoaderContext(true); _request = new URLRequest((("http://components.gamersafe.com/GamerSafe." + version) + ".swf")); _evt_networkingError = null; _evt_accountChange = null; _evt_login = null; _evt_loginFailed = null; _evt_beginSession = null; _evt_beginSessionFailed = null; _evt_itemPurchase = null; _evt_itemPurchaseFailed = null; _evt_apiReady = null; _evt_confYes = null; _evt_confNo = null; _evt_useStarted = null; _evt_useEnded = null; _evt_useChanged = null; _gamerSafe = null; super(); if (_instance == null){ _instance = this; } else { trace("GamerSafe: Instance Error: The GamerSafe class is a singleton and should only be constructed once. Use Gamersafe.instance instead."); return; }; Security.allowDomain("*"); Security.allowInsecureDomain("*"); _context.applicationDomain = ApplicationDomain.currentDomain; _status = "Downloading"; try { _loader.load(_request, _context); _loader.contentLoaderInfo.addEventListener(IOErrorEvent.IO_ERROR, onLoadingError); _loader.contentLoaderInfo.addEventListener(Event.COMPLETE, onLoadingComplete); } catch(s:SecurityError) { _status = "Failed"; trace("Security error - GamerSafe library cannot load"); _loader = null; }; addEventListener(Event.ADDED_TO_STAGE, setupStage); if ((((((parent is Sprite)) || ((parent is MovieClip)))) || ((parent is Stage)))){ parent.addChild(this); } else { trace("Incompatible parent!"); }; } public function flashBar():void{ if (_loaded == false){ return; }; _gamerSafe.flashBar(); } public function get loaded():Boolean{ return (_loaded); } public function set achievementPopupPosition(_arg1:Point):void{ if (_loaded == false){ return; }; _gamerSafe.achievementPopupPosition = _arg1; } public function get highScore():Number{ if (_loaded == false){ return (0); }; if (inSession == false){ return (0); }; return (_gamerSafe.highScore); } public function set highScore(_arg1:Number):void{ if (_loaded == false){ return; }; if (inSession == false){ return; }; _gamerSafe.highScore = _arg1; } private function e_onBeginSessionFailed(_arg1:Event):void{ if (_evt_beginSessionFailed != null){ _evt_beginSessionFailed(); }; dispatchEvent(_arg1); } public function get inUse():Boolean{ return (_inUse); } public function set savedGame(_arg1:String):void{ if (_loaded == false){ return; }; _gamerSafe.savedGame = _arg1; } public function get gamerTestMode():Boolean{ if (_loaded == false){ return (false); }; return (_gamerSafe.gamerTestMode); } public function get iconUrl():String{ if (_loaded == false){ return (""); }; return (_gamerSafe.iconUrl); } private function e_onNetworkingError(_arg1:Event):void{ if (_evt_networkingError != null){ _evt_networkingError(); }; dispatchEvent(_arg1); } public function hasAchievement(_arg1:int):Boolean{ if (_loaded == false){ return (false); }; if (inSession == false){ return (false); }; return (_gamerSafe.hasAchievement(_arg1)); } public function get failed():Boolean{ if (_loaded == false){ return (false); }; return (_gamerSafe.failed); } public function showStatusBar(_arg1:Object=null):void{ if (_loaded == false){ return; }; _gamerSafe.showStatusBar(_arg1); } public function set onBeginSession(_arg1:Function):void{ _evt_beginSession = _arg1; } public function get onUseStarted():Function{ return (_evt_useStarted); } public function get loggedIn():Boolean{ if (_loaded == false){ return (false); }; return (_gamerSafe.loggedIn); } private function e_onBeginSession(_arg1:Event):void{ if (_evt_beginSession != null){ _evt_beginSession(); }; dispatchEvent(_arg1); } private function e_onItemPurchaseFailed(_arg1:Event):void{ if (_evt_itemPurchaseFailed != null){ _evt_itemPurchaseFailed(); }; dispatchEvent(_arg1); } public function showLogin(_arg1:Object=null):void{ if (_loaded == false){ return; }; _gamerSafe.showLogin(_arg1); } public function get onUseChanged():Function{ return (_evt_useChanged); } public function set onConfirmYes(_arg1:Function):void{ _evt_confYes = _arg1; } public function get onBeginSessionFailed():Function{ return (_evt_beginSessionFailed); } private function e_onUseEnded(_arg1):void{ if (_inUse == false){ return; }; _inUse = false; if (_evt_useChanged != null){ _evt_useChanged(); }; if (_evt_useEnded != null){ _evt_useEnded(); }; dispatchEvent(new Event("inUseEnded")); dispatchEvent(new Event("inUseChanged")); } public function set onUseStarted(_arg1:Function):void{ _evt_useStarted = _arg1; } public function get FAQUrl():String{ if (_loaded == false){ return (""); }; return (_gamerSafe.FAQUrl); } public function bestowFreeItem(_arg1:int):Boolean{ if (_loaded == false){ return (false); }; _gamerSafe.bestowFreeItem(_arg1); return (true); } public function get onUseEnded():Function{ return (_evt_useEnded); } private function setupStage(_arg1:Event):void{ if (stage == null){ return; }; _stage = stage; _stageWidth = stage.stageWidth; _stageHeight = stage.stageHeight; if (root != null){ _referrer = root.loaderInfo.loaderURL; }; if (loaded){ _gamerSafe.componentWidth = _stageWidth; _gamerSafe.componentHeight = _stageHeight; _stage.addChild((_gamerSafe as Sprite)); }; } public function get onAccountChange():Function{ return (_evt_accountChange); } public function get onApiReady():Function{ return (_evt_apiReady); } private function e_onConfirmNo(_arg1:Event):void{ if (_evt_confNo != null){ _evt_confNo(); }; dispatchEvent(new Event("confirmedNo")); } public function get onItemPurchase():Function{ return (_evt_itemPurchase); } private function onLoadingComplete(_arg1:Event):void{ _status = "Ready"; _loaded = true; _gamerSafe = (_loader.content as Object); _gamerSafe.componentWidth = _stageWidth; _gamerSafe.componentHeight = _stageHeight; _gamerSafe.addEventListener("networking_error", e_onNetworkingError); _gamerSafe.addEventListener("account_change", e_onAccountChange); _gamerSafe.addEventListener("login", e_onLogin); _gamerSafe.addEventListener("login_failed", e_onLoginFailed); _gamerSafe.addEventListener("begin_session", e_onBeginSession); _gamerSafe.addEventListener("begin_session_failed", e_onBeginSessionFailed); _gamerSafe.addEventListener("item_purchase", e_onItemPurchase); _gamerSafe.addEventListener("item_purchase_failed", e_onItemPurchaseFailed); _gamerSafe.addEventListener("yes", e_onConfirmYes); _gamerSafe.addEventListener("no", e_onConfirmNo); _gamerSafe.addEventListener("dialog_begin", e_onUseStarted); _gamerSafe.addEventListener("dialog_end", e_onUseEnded); if (_stage != null){ _stage.addChild((_gamerSafe as Sprite)); }; if (root != null){ _referrer = root.loaderInfo.loaderURL; }; if (_storedPasscode != ""){ beginSession(_storedPasscode, _storedHashseed); }; showStatusBar(); e_onApiReady(new Event("apiReady")); } public function showAchievements(_arg1:Object=null):void{ if (_loaded == false){ return; }; _gamerSafe.showAchievements(_arg1); } private function e_onApiReady(_arg1:Event):void{ if (_evt_apiReady != null){ _evt_apiReady(); }; dispatchEvent(_arg1); } public function bestowAchievement(_arg1:uint):Boolean{ if (_loaded == false){ return (false); }; _gamerSafe.bestowAchievement(_arg1); return (true); } private function get sprite():Sprite{ if (_loaded == false){ return (null); }; return (_gamerSafe.sprite); } public function get onLogin():Function{ return (_evt_login); } private function e_onAccountChange(_arg1:Event):void{ if (_evt_accountChange != null){ _evt_accountChange(); }; dispatchEvent(_arg1); } public function hasItem(_arg1:int):Boolean{ if (_loaded == false){ return (false); }; if (inSession == false){ return (false); }; return (_gamerSafe.hasItem(_arg1)); } public function get onItemPurchaseFailed():Function{ return (_evt_itemPurchaseFailed); } public function get username():String{ if (_loaded == false){ return ("GamerSafe"); }; return (_gamerSafe.username); } public function set onUseChanged(_arg1:Function):void{ _evt_useChanged = _arg1; } private function e_onConfirmYes(_arg1:Event):void{ if (_evt_confYes != null){ _evt_confYes(); }; dispatchEvent(new Event("confirmedYes")); } public function set onUseEnded(_arg1:Function):void{ _evt_useEnded = _arg1; } private function e_onLogin(_arg1:Event):void{ if (_evt_login != null){ _evt_login(); }; flashBar(); dispatchEvent(_arg1); } public function get autoLogin():Boolean{ if (_loaded == false){ return (false); }; return (_gamerSafe.autoLogin); } public function set onConfirmNo(_arg1:Function):void{ _evt_confNo = _arg1; } public function get achievementPopupPosition():Point{ if (_loaded == false){ return (new Point(0, 0)); }; return (_gamerSafe.achievementPopupPosition); } public function set onBeginSessionFailed(_arg1:Function):void{ _evt_beginSessionFailed = _arg1; } public function get savedGame():String{ if (_loaded == false){ return (""); }; if (_gamerSafe.savedGame == null){ return (""); }; return (_gamerSafe.savedGame); } public function set onNetworkingError(_arg1:Function):void{ _evt_networkingError = _arg1; } public function get onBeginSession():Function{ return (_evt_beginSession); } public function showMessageBox(_arg1:String, _arg2:String, _arg3:Boolean=true):void{ if (_loaded == false){ return; }; _gamerSafe.messageBox(_arg1, _arg2, _arg3); } public function get achievements():Array{ if (_loaded == false){ return ([]); }; if (inSession == false){ return ([]); }; return (_gamerSafe.achievementList); } public function get signupUrl():String{ if (_loaded == false){ return (""); }; return (_gamerSafe.signupUrl); } public function set onAccountChange(_arg1:Function):void{ _evt_accountChange = _arg1; } public function get gamerGold():uint{ if (_loaded == false){ return (0); }; return (_gamerSafe.gamerGold); } private function e_onLoginFailed(_arg1:Event):void{ if (_evt_loginFailed != null){ _evt_loginFailed(); }; dispatchEvent(_arg1); } public function set onLoginFailed(_arg1:Function):void{ _evt_loginFailed = _arg1; } public function get onConfirmYes():Function{ return (_evt_confYes); } public function set onApiReady(_arg1:Function):void{ _evt_apiReady = _arg1; } public function set onItemPurchase(_arg1:Function):void{ _evt_itemPurchase = _arg1; } public function tryAutoLogin():void{ if (_loaded == false){ return; }; if (inSession == false){ return; }; _gamerSafe.tryAutoLogin(); } public function get onConfirmNo():Function{ return (_evt_confNo); } public function get paymentUrl():String{ if (_loaded == false){ return (""); }; return (_gamerSafe.paymentUrl); } public function logout():void{ if (_loaded == false){ return; }; _gamerSafe.logout(); } public function get onNetworkingError():Function{ return (_evt_networkingError); } public function showShop(_arg1:Object=null):void{ if (_loaded == false){ return; }; _gamerSafe.showShop(_arg1); } public function hideStatusBar():void{ if (_loaded == false){ return; }; _gamerSafe.hideStatusBar(); } public function set onItemPurchaseFailed(_arg1:Function):void{ _evt_itemPurchaseFailed = _arg1; } public function get onLoginFailed():Function{ return (_evt_loginFailed); } public function get latestItemPurchaseInfo():Object{ if (_loaded == false){ return (null); }; return (_gamerSafe.getLatestItemPurchaseInfo()); } public function set onLogin(_arg1:Function):void{ _evt_login = _arg1; } private function beginSession(_arg1:String, _arg2:String):Boolean{ if (_loaded == false){ return (false); }; _gamerSafe.beginSession(_arg1, _arg2, _referrer); return (true); } public function showPopup(_arg1:String, _arg2:Object=null):void{ if (_loaded == false){ return; }; _gamerSafe.showPopup(_arg1, _arg2); } public function get inSession():Boolean{ if (_loaded == false){ return (false); }; return (_gamerSafe.inSession); } private function onLoadingError(_arg1:IOErrorEvent):void{ _loaded = false; _status = "Failed"; trace("Failed to load GamerSafe"); } public function purchaseItem(_arg1:int, _arg2:int=0):Boolean{ if (_loaded == false){ return (false); }; return (_gamerSafe.purchaseItem(_arg1, _arg2)); } public function get items():Array{ if (_loaded == false){ return ([]); }; if (inSession == false){ return ([]); }; return (_gamerSafe.itemList); } public function get gamerPoints():uint{ if (_loaded == false){ return (0); }; return (_gamerSafe.gamerPoints); } public function get gamerXP():uint{ if (_loaded == false){ return (0); }; return (_gamerSafe.gamerXP); } private function e_onItemPurchase(_arg1:Event):void{ if (_evt_itemPurchase != null){ _evt_itemPurchase(); }; dispatchEvent(_arg1); } private function e_onUseStarted(_arg1):void{ if (_inUse == true){ return; }; _inUse = true; if (_evt_useChanged != null){ _evt_useChanged(); }; if (_evt_useStarted != null){ _evt_useStarted(); }; dispatchEvent(new Event("inUseStarted")); dispatchEvent(new Event("inUseChanged")); } public function get status():String{ return (_status); } public function get isGamerGoldPurchaseDisabled():Boolean{ if (_loaded == false){ return (true); }; return (_gamerSafe.isGamerGoldPurchasingDisabled); } public function set autoLogin(_arg1:Boolean):void{ if (_loaded == false){ return; }; _gamerSafe.autoLogin = _arg1; } public static function get api():GamerSafe{ if (_instance == null){ trace("GamerSafe: Instance Error: Attempted to get instance before initial construction."); return (null); }; return (_instance); } } }//package
Section 403
//GranadaExplosion (GranadaExplosion) package { import flash.media.*; public dynamic class GranadaExplosion extends Sound { } }//package
Section 404
//Gridiron (Gridiron) package { import flash.media.*; public dynamic class Gridiron extends Sound { } }//package
Section 405
//Groove (Groove) package { import flash.media.*; public dynamic class Groove extends Sound { } }//package
Section 406
//head_shot (head_shot) package { import flash.media.*; public dynamic class head_shot extends Sound { } }//package
Section 407
//hollin_01 (hollin_01) package { import flash.display.*; public dynamic class hollin_01 extends BitmapData { public function hollin_01(_arg1:Number, _arg2:Number){ super(_arg1, _arg2); } } }//package
Section 408
//ice_break (ice_break) package { import flash.media.*; public dynamic class ice_break extends Sound { } }//package
Section 409
//impacto_bidon_01 (impacto_bidon_01) package { import flash.media.*; public dynamic class impacto_bidon_01 extends Sound { } }//package
Section 410
//impacto_bidon_02 (impacto_bidon_02) package { import flash.media.*; public dynamic class impacto_bidon_02 extends Sound { } }//package
Section 411
//impacto_carrito_01 (impacto_carrito_01) package { import flash.media.*; public dynamic class impacto_carrito_01 extends Sound { } }//package
Section 412
//impacto_carrito_02 (impacto_carrito_02) package { import flash.media.*; public dynamic class impacto_carrito_02 extends Sound { } }//package
Section 413
//item (item) package { import flash.media.*; public dynamic class item extends Sound { } }//package
Section 414
//Lanzallamas (Lanzallamas) package { import flash.media.*; public dynamic class Lanzallamas extends Sound { } }//package
Section 415
//M16 (M16) package { import flash.media.*; public dynamic class M16 extends Sound { } }//package
Section 416
//M249 (M249) package { import flash.media.*; public dynamic class M249 extends Sound { } }//package
Section 417
//M60 (M60) package { import flash.media.*; public dynamic class M60 extends Sound { } }//package
Section 418
//M9 (M9) package { import flash.media.*; public dynamic class M9 extends Sound { } }//package
Section 419
//Mashem (Mashem) package { import flash.media.*; public dynamic class Mashem extends Sound { } }//package
Section 420
//metro1 (metro1) package { import flash.display.*; public dynamic class metro1 extends MovieClip { } }//package
Section 421
//metro2 (metro2) package { import flash.display.*; public dynamic class metro2 extends MovieClip { } }//package
Section 422
//metro3 (metro3) package { import flash.display.*; public dynamic class metro3 extends MovieClip { } }//package
Section 423
//Minigun (Minigun) package { import flash.media.*; public dynamic class Minigun extends Sound { } }//package
Section 424
//MochiBot (MochiBot) package { import flash.display.*; import flash.system.*; import flash.net.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 425
//mordisco_zombie (mordisco_zombie) package { import flash.media.*; public dynamic class mordisco_zombie extends Sound { } }//package
Section 426
//Motosierra (Motosierra) package { import flash.media.*; public dynamic class Motosierra extends Sound { } }//package
Section 427
//MP5 (MP5) package { import flash.media.*; public dynamic class MP5 extends Sound { } }//package
Section 428
//P90 (P90) package { import flash.media.*; public dynamic class P90 extends Sound { } }//package
Section 429
//panel_detectar_tecla (panel_detectar_tecla) package { import flash.display.*; import flash.text.*; public dynamic class panel_detectar_tecla extends MovieClip { public var texto:TextField; } }//package
Section 430
//park1 (park1) package { import flash.display.*; public dynamic class park1 extends MovieClip { } }//package
Section 431
//park2 (park2) package { import flash.display.*; public dynamic class park2 extends MovieClip { } }//package
Section 432
//park3 (park3) package { import flash.display.*; public dynamic class park3 extends MovieClip { } }//package
Section 433
//player_damage (player_damage) package { import flash.media.*; public dynamic class player_damage extends Sound { } }//package
Section 434
//player_zafarse (player_zafarse) package { import flash.media.*; public dynamic class player_zafarse extends Sound { } }//package
Section 435
//punto_blanco (punto_blanco) package { import flash.display.*; public dynamic class punto_blanco extends MovieClip { public function punto_blanco(){ addFrameScript(0, frame1); } function frame1(){ stop(); visible = true; } } }//package
Section 436
//punto_rojo (punto_rojo) package { import flash.display.*; public dynamic class punto_rojo extends MovieClip { } }//package
Section 437
//salpicadura_sangre (salpicadura_sangre) package { import flash.display.*; public dynamic class salpicadura_sangre extends MovieClip { public var mc_salpicadura:MovieClip; public function salpicadura_sangre(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 438
//shiwes1 (shiwes1) package { import flash.media.*; public dynamic class shiwes1 extends Sound { } }//package
Section 439
//SPAS12 (SPAS12) package { import flash.media.*; public dynamic class SPAS12 extends Sound { } }//package
Section 440
//Stinger (Stinger) package { import flash.media.*; public dynamic class Stinger extends Sound { } }//package
Section 441
//Stingermisile (Stingermisile) package { import flash.media.*; public dynamic class Stingermisile extends Sound { } }//package
Section 442
//stingermissile_smoke (stingermissile_smoke) package { import flash.media.*; import flash.events.*; import flash.display.*; import flash.geom.*; import flash.filters.*; import flash.utils.*; import flash.system.*; import flash.net.*; import flash.text.*; import flash.ui.*; import flash.errors.*; import adobe.utils.*; import flash.accessibility.*; import flash.external.*; import flash.printing.*; import flash.xml.*; public dynamic class stingermissile_smoke extends MovieClip { public var tar; public function stingermissile_smoke(){ addFrameScript(44, frame45); } function frame45(){ stop(); tar = this.parent; tar.finalize(); } } }//package
Section 443
//street1 (street1) package { import flash.display.*; public dynamic class street1 extends MovieClip { } }//package
Section 444
//street2 (street2) package { import flash.display.*; public dynamic class street2 extends MovieClip { } }//package
Section 445
//street3 (street3) package { import flash.display.*; public dynamic class street3 extends MovieClip { } }//package
Section 446
//terraza1 (terraza1) package { import flash.display.*; public dynamic class terraza1 extends MovieClip { } }//package
Section 447
//terraza2 (terraza2) package { import flash.display.*; public dynamic class terraza2 extends MovieClip { } }//package
Section 448
//trofeo (trofeo) package { import flash.media.*; public dynamic class trofeo extends Sound { } }//package
Section 449
//USP (USP) package { import flash.media.*; public dynamic class USP extends Sound { } }//package
Section 450
//Uzi (Uzi) package { import flash.media.*; public dynamic class Uzi extends Sound { } }//package
Section 451
//weapons_buttons_array (weapons_buttons_array) package { import flash.display.*; public dynamic class weapons_buttons_array extends MovieClip { } }//package
Section 452
//victoria (victoria) package { import flash.media.*; public dynamic class victoria extends Sound { } }//package
Section 453
//Winchester (Winchester) package { import flash.media.*; public dynamic class Winchester extends Sound { } }//package
Section 454
//woosh_corto_01 (woosh_corto_01) package { import flash.media.*; public dynamic class woosh_corto_01 extends Sound { } }//package
Section 455
//woosh_corto_02 (woosh_corto_02) package { import flash.media.*; public dynamic class woosh_corto_02 extends Sound { } }//package
Section 456
//woosh_largo_01 (woosh_largo_01) package { import flash.media.*; public dynamic class woosh_largo_01 extends Sound { } }//package
Section 457
//woosh_largo_02 (woosh_largo_02) package { import flash.media.*; public dynamic class woosh_largo_02 extends Sound { } }//package
Section 458
//woosh_medio_01 (woosh_medio_01) package { import flash.media.*; public dynamic class woosh_medio_01 extends Sound { } }//package
Section 459
//woosh_medio_02 (woosh_medio_02) package { import flash.media.*; public dynamic class woosh_medio_02 extends Sound { } }//package
Section 460
//zatoichi (zatoichi) package { import flash.media.*; public dynamic class zatoichi extends Sound { } }//package
Section 461
//zombie_arde (zombie_arde) package { import flash.media.*; public dynamic class zombie_arde extends Sound { } }//package
Section 462
//zombie_damage_01 (zombie_damage_01) package { import flash.media.*; public dynamic class zombie_damage_01 extends Sound { } }//package
Section 463
//zombie_damage_02 (zombie_damage_02) package { import flash.media.*; public dynamic class zombie_damage_02 extends Sound { } }//package
Section 464
//zombie_pain1 (zombie_pain1) package { import flash.media.*; public dynamic class zombie_pain1 extends Sound { } }//package
Section 465
//zombie_pain2 (zombie_pain2) package { import flash.media.*; public dynamic class zombie_pain2 extends Sound { } }//package
Section 466
//zombie_pain3 (zombie_pain3) package { import flash.media.*; public dynamic class zombie_pain3 extends Sound { } }//package
Section 467
//zombie_pain4 (zombie_pain4) package { import flash.media.*; public dynamic class zombie_pain4 extends Sound { } }//package
Section 468
//zombie_pain5 (zombie_pain5) package { import flash.media.*; public dynamic class zombie_pain5 extends Sound { } }//package

Library Items

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Symbol 3 Sound {zombie_pain3}
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"atack_mine"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 13
"bite"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 14
"die"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 15
"push_front"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 16
"stinger"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 17
"aitso"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 18
"freezed"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 19
"die_freezed"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 20
"win"Symbol 2559 MovieClip {MoreZombies_fla.jugador_01_456} Frame 21
"HOMBRE"Symbol 3111 MovieClip {MoreZombies_fla.Z_HEAD_624} Frame 1
"MUJER"Symbol 3111 MovieClip {MoreZombies_fla.Z_HEAD_624} Frame 8
"loopini"Symbol 3420 MovieClip {MoreZombies_fla.shadow_muerde_639} Frame 31
"loopini"Symbol 3423 MovieClip {MoreZombies_fla.zombie_muerde_638} Frame 31
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"walk"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 2
"atack1"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 3
"atack2"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 4
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"damaged1"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 6
"damaged2"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 7
"damaged3"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 8
"damaged4"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 9
"freeze"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 10
"caedelante"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 11
"caedetras"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 12
"chofhead"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 13
"choftop"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 14
"chofall"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 15
"amputacabeza"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 16
"amputamitad"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 17
"amputamitadback"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 18
"amputazatoichi"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 19
"burn"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 20
"desintegrate"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 21
"die_freezed"Symbol 3971 MovieClip {MoreZombies_fla.zombie_01_606} Frame 22




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Created: 29/3 -2019 00:39:48 Last modified: 29/3 -2019 00:39:48 Server time: 14/11 -2024 06:47:30