Section 1
//b2CircleDef (Box2D.Collision.Shapes.b2CircleDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2CircleDef extends b2ShapeDef {
public var localPosition:b2Vec2;
public var radius:Number;
public function b2CircleDef(){
localPosition = new b2Vec2(0, 0);
super();
type = b2Shape.e_circleShape;
radius = 1;
}
}
}//package Box2D.Collision.Shapes
Section 2
//b2CircleShape (Box2D.Collision.Shapes.b2CircleShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2CircleShape extends b2Shape {
public var m_radius:Number;
public var m_localPosition:b2Vec2;
public function b2CircleShape(_arg1:b2ShapeDef){
var _local2:b2CircleDef;
m_localPosition = new b2Vec2();
super(_arg1);
_local2 = (_arg1 as b2CircleDef);
m_type = e_circleShape;
m_localPosition.SetV(_local2.localPosition);
m_radius = _local2.radius;
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg1.R;
_local4 = (_arg1.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg1.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_local4 = (_arg2.x - _local4);
_local5 = (_arg2.y - _local5);
return ((((_local4 * _local4) + (_local5 * _local5)) <= (m_radius * m_radius)));
}
public function GetLocalPosition():b2Vec2{
return (m_localPosition);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg1.R;
_local7 = (_arg1.position.x + ((_local6.col1.x * m_localPosition.x) + (_local6.col2.x * m_localPosition.y)));
_local8 = (_arg1.position.y + ((_local6.col1.y * m_localPosition.x) + (_local6.col2.y * m_localPosition.y)));
_local9 = (_arg4.p1.x - _local7);
_local10 = (_arg4.p1.y - _local8);
_local11 = (((_local9 * _local9) + (_local10 * _local10)) - (m_radius * m_radius));
if (_local11 < 0){
return (false);
};
_local12 = (_arg4.p2.x - _arg4.p1.x);
_local13 = (_arg4.p2.y - _arg4.p1.y);
_local14 = ((_local9 * _local12) + (_local10 * _local13));
_local15 = ((_local12 * _local12) + (_local13 * _local13));
_local16 = ((_local14 * _local14) - (_local15 * _local11));
if ((((_local16 < 0)) || ((_local15 < Number.MIN_VALUE)))){
return (false);
};
_local17 = -((_local14 + Math.sqrt(_local16)));
if ((((0 <= _local17)) && ((_local17 <= (_arg5 * _local15))))){
_local17 = (_local17 / _local15);
_arg2[0] = _local17;
_arg3.x = (_local9 + (_local17 * _local12));
_arg3.y = (_local10 + (_local17 * _local13));
_arg3.Normalize();
return (true);
};
return (false);
}
override public function ComputeMass(_arg1:b2MassData):void{
_arg1.mass = (((m_density * b2Settings.b2_pi) * m_radius) * m_radius);
_arg1.center.SetV(m_localPosition);
_arg1.I = (_arg1.mass * (((0.5 * m_radius) * m_radius) + ((m_localPosition.x * m_localPosition.x) + (m_localPosition.y * m_localPosition.y))));
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = _arg2.R;
_local5 = (_arg2.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local6 = (_arg2.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_local4 = _arg3.R;
_local7 = (_arg3.position.x + ((_local4.col1.x * m_localPosition.x) + (_local4.col2.x * m_localPosition.y)));
_local8 = (_arg3.position.y + ((_local4.col1.y * m_localPosition.x) + (_local4.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((((_local5 < _local7)) ? _local5 : _local7 - m_radius), (((_local6 < _local8)) ? _local6 : _local8 - m_radius));
_arg1.upperBound.Set((((_local5 > _local7)) ? _local5 : _local7 + m_radius), (((_local6 > _local8)) ? _local6 : _local8 + m_radius));
}
public function GetRadius():Number{
return (m_radius);
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:Number;
var _local3:Number;
_local2 = (m_localPosition.x - _arg1.x);
_local3 = (m_localPosition.y - _arg1.y);
_local2 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
m_sweepRadius = ((_local2 + m_radius) - b2Settings.b2_toiSlop);
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
_local3 = _arg2.R;
_local4 = (_arg2.position.x + ((_local3.col1.x * m_localPosition.x) + (_local3.col2.x * m_localPosition.y)));
_local5 = (_arg2.position.y + ((_local3.col1.y * m_localPosition.x) + (_local3.col2.y * m_localPosition.y)));
_arg1.lowerBound.Set((_local4 - m_radius), (_local5 - m_radius));
_arg1.upperBound.Set((_local4 + m_radius), (_local5 + m_radius));
}
}
}//package Box2D.Collision.Shapes
Section 3
//b2FilterData (Box2D.Collision.Shapes.b2FilterData)
package Box2D.Collision.Shapes {
public class b2FilterData {
public var maskBits:uint;// = 0xFFFF
public var groupIndex:int;// = 0
public var categoryBits:uint;// = 1
public function b2FilterData(){
categoryBits = 1;
maskBits = 0xFFFF;
groupIndex = 0;
super();
}
public function Copy():b2FilterData{
var _local1:b2FilterData;
_local1 = new b2FilterData();
_local1.categoryBits = categoryBits;
_local1.maskBits = maskBits;
_local1.groupIndex = groupIndex;
return (_local1);
}
}
}//package Box2D.Collision.Shapes
Section 4
//b2MassData (Box2D.Collision.Shapes.b2MassData)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
public class b2MassData {
public var mass:Number;// = 0
public var center:b2Vec2;
public var I:Number;// = 0
public function b2MassData(){
mass = 0;
center = new b2Vec2(0, 0);
I = 0;
super();
}
}
}//package Box2D.Collision.Shapes
Section 5
//b2PolygonDef (Box2D.Collision.Shapes.b2PolygonDef)
package Box2D.Collision.Shapes {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PolygonDef extends b2ShapeDef {
public var vertexCount:int;
public var vertices:Array;
private static var s_mat:b2Mat22 = new b2Mat22();
public function b2PolygonDef(){
var _local1:int;
vertices = new Array(b2Settings.b2_maxPolygonVertices);
super();
type = b2Shape.e_polygonShape;
vertexCount = 0;
_local1 = 0;
while (_local1 < b2Settings.b2_maxPolygonVertices) {
vertices[_local1] = new b2Vec2();
_local1++;
};
}
public function SetAsOrientedBox(_arg1:Number, _arg2:Number, _arg3:b2Vec2=null, _arg4:Number=0):void{
var _local5:b2Vec2;
var _local6:b2Mat22;
var _local7:int;
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
if (_arg3){
_local5 = _arg3;
_local6 = s_mat;
_local6.Set(_arg4);
_local7 = 0;
while (_local7 < vertexCount) {
_arg3 = vertices[_local7];
_arg1 = (_local5.x + ((_local6.col1.x * _arg3.x) + (_local6.col2.x * _arg3.y)));
_arg3.y = (_local5.y + ((_local6.col1.y * _arg3.x) + (_local6.col2.y * _arg3.y)));
_arg3.x = _arg1;
_local7++;
};
};
}
public function SetAsBox(_arg1:Number, _arg2:Number):void{
vertexCount = 4;
vertices[0].Set(-(_arg1), -(_arg2));
vertices[1].Set(_arg1, -(_arg2));
vertices[2].Set(_arg1, _arg2);
vertices[3].Set(-(_arg1), _arg2);
}
}
}//package Box2D.Collision.Shapes
Section 6
//b2PolygonShape (Box2D.Collision.Shapes.b2PolygonShape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PolygonShape extends b2Shape {
public var m_vertices:Array;
public var m_normals:Array;
private var s_supportVec:b2Vec2;
public var m_obb:b2OBB;
public var m_coreVertices:Array;
public var m_centroid:b2Vec2;
public var m_vertexCount:int;
private static var s_computeMat:b2Mat22 = new b2Mat22();
private static var s_sweptAABB1:b2AABB = new b2AABB();
private static var s_sweptAABB2:b2AABB = new b2AABB();
public function b2PolygonShape(_arg1:b2ShapeDef){
var _local2:b2PolygonDef;
var _local3:int;
var _local4:int;
var _local5:int;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
s_supportVec = new b2Vec2();
m_obb = new b2OBB();
m_vertices = new Array(b2Settings.b2_maxPolygonVertices);
m_normals = new Array(b2Settings.b2_maxPolygonVertices);
m_coreVertices = new Array(b2Settings.b2_maxPolygonVertices);
super(_arg1);
m_type = e_polygonShape;
_local2 = (_arg1 as b2PolygonDef);
m_vertexCount = _local2.vertexCount;
_local4 = _local3;
_local5 = _local3;
_local3 = 0;
while (_local3 < m_vertexCount) {
m_vertices[_local3] = _local2.vertices[_local3].Copy();
_local3++;
};
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = _local3;
_local5 = (((_local3 + 1) < m_vertexCount)) ? (_local3 + 1) : 0;
_local6 = (m_vertices[_local5].x - m_vertices[_local4].x);
_local7 = (m_vertices[_local5].y - m_vertices[_local4].y);
_local8 = Math.sqrt(((_local6 * _local6) + (_local7 * _local7)));
m_normals[_local3] = new b2Vec2((_local7 / _local8), (-(_local6) / _local8));
_local3++;
};
m_centroid = ComputeCentroid(_local2.vertices, _local2.vertexCount);
ComputeOBB(m_obb, m_vertices, m_vertexCount);
_local3 = 0;
while (_local3 < m_vertexCount) {
_local4 = (((_local3 - 1) >= 0)) ? (_local3 - 1) : (m_vertexCount - 1);
_local5 = _local3;
_local9 = m_normals[_local4].x;
_local10 = m_normals[_local4].y;
_local11 = m_normals[_local5].x;
_local12 = m_normals[_local5].y;
_local13 = (m_vertices[_local3].x - m_centroid.x);
_local14 = (m_vertices[_local3].y - m_centroid.y);
_local15 = (((_local9 * _local13) + (_local10 * _local14)) - b2Settings.b2_toiSlop);
_local16 = (((_local11 * _local13) + (_local12 * _local14)) - b2Settings.b2_toiSlop);
_local17 = (1 / ((_local9 * _local12) - (_local10 * _local11)));
m_coreVertices[_local3] = new b2Vec2(((_local17 * ((_local12 * _local15) - (_local10 * _local16))) + m_centroid.x), ((_local17 * ((_local9 * _local16) - (_local11 * _local15))) + m_centroid.y));
_local3++;
};
}
override public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:Number;
_local4 = _arg1.R;
_local5 = (_arg2.x - _arg1.position.x);
_local6 = (_arg2.y - _arg1.position.y);
_local7 = ((_local5 * _local4.col1.x) + (_local6 * _local4.col1.y));
_local8 = ((_local5 * _local4.col2.x) + (_local6 * _local4.col2.y));
_local9 = 0;
while (_local9 < m_vertexCount) {
_local3 = m_vertices[_local9];
_local5 = (_local7 - _local3.x);
_local6 = (_local8 - _local3.y);
_local3 = m_normals[_local9];
_local10 = ((_local3.x * _local5) + (_local3.y * _local6));
if (_local10 > 0){
return (false);
};
_local9++;
};
return (true);
}
public function GetCoreVertices():Array{
return (m_coreVertices);
}
override public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:Number;
var _local21:Number;
_local6 = 0;
_local7 = _arg5;
_local8 = (_arg4.p1.x - _arg1.position.x);
_local9 = (_arg4.p1.y - _arg1.position.y);
_local10 = _arg1.R;
_local12 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local13 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local8 = (_arg4.p2.x - _arg1.position.x);
_local9 = (_arg4.p2.y - _arg1.position.y);
_local10 = _arg1.R;
_local14 = ((_local8 * _local10.col1.x) + (_local9 * _local10.col1.y));
_local15 = ((_local8 * _local10.col2.x) + (_local9 * _local10.col2.y));
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local18 = -1;
_local19 = 0;
while (_local19 < m_vertexCount) {
_local11 = m_vertices[_local19];
_local8 = (_local11.x - _local12);
_local9 = (_local11.y - _local13);
_local11 = m_normals[_local19];
_local20 = ((_local11.x * _local8) + (_local11.y * _local9));
_local21 = ((_local11.x * _local16) + (_local11.y * _local17));
if ((((_local21 < 0)) && ((_local20 < (_local6 * _local21))))){
_local6 = (_local20 / _local21);
_local18 = _local19;
} else {
if ((((_local21 > 0)) && ((_local20 < (_local7 * _local21))))){
_local7 = (_local20 / _local21);
};
};
if (_local7 < _local6){
return (false);
};
_local19++;
};
if (_local18 >= 0){
_arg2[0] = _local6;
_local10 = _arg1.R;
_local11 = m_normals[_local18];
_arg3.x = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_arg3.y = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
return (true);
};
return (false);
}
public function GetCentroid():b2Vec2{
return (m_centroid);
}
override public function ComputeMass(_arg1:b2MassData):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:int;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local2 = 0;
_local3 = 0;
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = 0;
_local8 = (1 / 3);
_local9 = 0;
while (_local9 < m_vertexCount) {
_local10 = m_vertices[_local9];
_local11 = (((_local9 + 1) < m_vertexCount)) ? m_vertices[int((_local9 + 1))] : m_vertices[0];
_local12 = (_local10.x - _local6);
_local13 = (_local10.y - _local7);
_local14 = (_local11.x - _local6);
_local15 = (_local11.y - _local7);
_local16 = ((_local12 * _local15) - (_local13 * _local14));
_local17 = (0.5 * _local16);
_local4 = (_local4 + _local17);
_local2 = (_local2 + ((_local17 * _local8) * ((_local6 + _local10.x) + _local11.x)));
_local3 = (_local3 + ((_local17 * _local8) * ((_local7 + _local10.y) + _local11.y)));
_local18 = _local6;
_local19 = _local7;
_local20 = _local12;
_local21 = _local13;
_local22 = _local14;
_local23 = _local15;
_local24 = ((_local8 * ((0.25 * (((_local20 * _local20) + (_local22 * _local20)) + (_local22 * _local22))) + ((_local18 * _local20) + (_local18 * _local22)))) + ((0.5 * _local18) * _local18));
_local25 = ((_local8 * ((0.25 * (((_local21 * _local21) + (_local23 * _local21)) + (_local23 * _local23))) + ((_local19 * _local21) + (_local19 * _local23)))) + ((0.5 * _local19) * _local19));
_local5 = (_local5 + (_local16 * (_local24 + _local25)));
_local9++;
};
_arg1.mass = (m_density * _local4);
_local2 = (_local2 * (1 / _local4));
_local3 = (_local3 * (1 / _local4));
_arg1.center.Set(_local2, _local3);
_arg1.I = (m_density * _local5);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:Number;
var _local10:int;
var _local11:Number;
_local5 = _arg1.R;
_local6 = ((_arg2 * _local5.col1.x) + (_arg3 * _local5.col1.y));
_local7 = ((_arg2 * _local5.col2.x) + (_arg3 * _local5.col2.y));
_local8 = 0;
_local4 = m_coreVertices[0];
_local9 = ((_local4.x * _local6) + (_local4.y * _local7));
_local10 = 1;
while (_local10 < m_vertexCount) {
_local4 = m_coreVertices[_local10];
_local11 = ((_local4.x * _local6) + (_local4.y * _local7));
if (_local11 > _local9){
_local8 = _local10;
_local9 = _local11;
};
_local10++;
};
_local5 = _arg1.R;
_local4 = m_coreVertices[_local8];
s_supportVec.x = (_arg1.position.x + ((_local5.col1.x * _local4.x) + (_local5.col2.x * _local4.y)));
s_supportVec.y = (_arg1.position.y + ((_local5.col1.y * _local4.x) + (_local5.col2.y * _local4.y)));
return (s_supportVec);
}
public function GetVertexCount():int{
return (m_vertexCount);
}
override public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
var _local4:b2AABB;
var _local5:b2AABB;
_local4 = s_sweptAABB1;
_local5 = s_sweptAABB2;
ComputeAABB(_local4, _arg2);
ComputeAABB(_local5, _arg3);
_arg1.lowerBound.Set(((_local4.lowerBound.x < _local5.lowerBound.x)) ? _local4.lowerBound.x : _local5.lowerBound.x, ((_local4.lowerBound.y < _local5.lowerBound.y)) ? _local4.lowerBound.y : _local5.lowerBound.y);
_arg1.upperBound.Set(((_local4.upperBound.x > _local5.upperBound.x)) ? _local4.upperBound.x : _local5.upperBound.x, ((_local4.upperBound.y > _local5.upperBound.y)) ? _local4.upperBound.y : _local5.upperBound.y);
}
public function GetVertices():Array{
return (m_vertices);
}
public function GetNormals():Array{
return (m_normals);
}
public function GetOBB():b2OBB{
return (m_obb);
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_coreVertices[0]));
}
public function Centroid(_arg1:b2XForm):b2Vec2{
return (b2Math.b2MulX(_arg1, m_centroid));
}
override public function UpdateSweepRadius(_arg1:b2Vec2):void{
var _local2:b2Vec2;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_sweepRadius = 0;
_local3 = 0;
while (_local3 < m_vertexCount) {
_local2 = m_coreVertices[_local3];
_local4 = (_local2.x - _arg1.x);
_local5 = (_local2.y - _arg1.y);
_local4 = Math.sqrt(((_local4 * _local4) + (_local5 * _local5)));
if (_local4 > m_sweepRadius){
m_sweepRadius = _local4;
};
_local3++;
};
}
override public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Mat22;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local5 = s_computeMat;
_local3 = _arg2.R;
_local4 = m_obb.R.col1;
_local5.col1.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col1.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local4 = m_obb.R.col2;
_local5.col2.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
_local5.col2.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
_local5.Abs();
_local6 = _local5;
_local4 = m_obb.extents;
_local7 = ((_local6.col1.x * _local4.x) + (_local6.col2.x * _local4.y));
_local8 = ((_local6.col1.y * _local4.x) + (_local6.col2.y * _local4.y));
_local3 = _arg2.R;
_local4 = m_obb.center;
_local9 = (_arg2.position.x + ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y)));
_local10 = (_arg2.position.y + ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y)));
_arg1.lowerBound.Set((_local9 - _local7), (_local10 - _local8));
_arg1.upperBound.Set((_local9 + _local7), (_local10 + _local8));
}
public static function ComputeCentroid(_arg1:Array, _arg2:int):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:int;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local3 = new b2Vec2();
_local4 = 0;
_local5 = 0;
_local6 = 0;
_local7 = (1 / 3);
_local8 = 0;
while (_local8 < _arg2) {
_local9 = _arg1[_local8];
_local10 = (((_local8 + 1) < _arg2)) ? _arg1[int((_local8 + 1))] : _arg1[0];
_local11 = (_local9.x - _local5);
_local12 = (_local9.y - _local6);
_local13 = (_local10.x - _local5);
_local14 = (_local10.y - _local6);
_local15 = ((_local11 * _local14) - (_local12 * _local13));
_local16 = (0.5 * _local15);
_local4 = (_local4 + _local16);
_local3.x = (_local3.x + ((_local16 * _local7) * ((_local5 + _local9.x) + _local10.x)));
_local3.y = (_local3.y + ((_local16 * _local7) * ((_local6 + _local9.y) + _local10.y)));
_local8++;
};
_local3.x = (_local3.x * (1 / _local4));
_local3.y = (_local3.y * (1 / _local4));
return (_local3);
}
public static function ComputeOBB(_arg1:b2OBB, _arg2:Array, _arg3:int):void{
var _local4:int;
var _local5:Array;
var _local6:Number;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:b2Mat22;
_local5 = new Array((b2Settings.b2_maxPolygonVertices + 1));
_local4 = 0;
while (_local4 < _arg3) {
_local5[_local4] = _arg2[_local4];
_local4++;
};
_local5[_arg3] = _local5[0];
_local6 = Number.MAX_VALUE;
_local4 = 1;
while (_local4 <= _arg3) {
_local7 = _local5[int((_local4 - 1))];
_local8 = (_local5[_local4].x - _local7.x);
_local9 = (_local5[_local4].y - _local7.y);
_local10 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local8 = (_local8 / _local10);
_local9 = (_local9 / _local10);
_local11 = -(_local9);
_local12 = _local8;
_local13 = Number.MAX_VALUE;
_local14 = Number.MAX_VALUE;
_local15 = -(Number.MAX_VALUE);
_local16 = -(Number.MAX_VALUE);
_local17 = 0;
while (_local17 < _arg3) {
_local19 = (_local5[_local17].x - _local7.x);
_local20 = (_local5[_local17].y - _local7.y);
_local21 = ((_local8 * _local19) + (_local9 * _local20));
_local22 = ((_local11 * _local19) + (_local12 * _local20));
if (_local21 < _local13){
_local13 = _local21;
};
if (_local22 < _local14){
_local14 = _local22;
};
if (_local21 > _local15){
_local15 = _local21;
};
if (_local22 > _local16){
_local16 = _local22;
};
_local17++;
};
_local18 = ((_local15 - _local13) * (_local16 - _local14));
if (_local18 < (0.95 * _local6)){
_local6 = _local18;
_arg1.R.col1.x = _local8;
_arg1.R.col1.y = _local9;
_arg1.R.col2.x = _local11;
_arg1.R.col2.y = _local12;
_local23 = (0.5 * (_local13 + _local15));
_local24 = (0.5 * (_local14 + _local16));
_local25 = _arg1.R;
_arg1.center.x = (_local7.x + ((_local25.col1.x * _local23) + (_local25.col2.x * _local24)));
_arg1.center.y = (_local7.y + ((_local25.col1.y * _local23) + (_local25.col2.y * _local24)));
_arg1.extents.x = (0.5 * (_local15 - _local13));
_arg1.extents.y = (0.5 * (_local16 - _local14));
};
_local4++;
};
}
}
}//package Box2D.Collision.Shapes
Section 7
//b2Shape (Box2D.Collision.Shapes.b2Shape)
package Box2D.Collision.Shapes {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Shape {
public var m_type:int;
public var m_sweepRadius:Number;
public var m_density:Number;
public var m_filter:b2FilterData;
public var m_friction:Number;
public var m_next:b2Shape;
public var m_restitution:Number;
public var m_userData;
public var m_isSensor:Boolean;
public var m_proxyId:uint;
public var m_body:b2Body;
public static const e_polygonShape:int = 1;
public static const e_unknownShape:int = -1;
public static const e_circleShape:int = 0;
public static const e_shapeTypeCount:int = 2;
private static var s_resetAABB:b2AABB = new b2AABB();
private static var s_syncAABB:b2AABB = new b2AABB();
private static var s_proxyAABB:b2AABB = new b2AABB();
public function b2Shape(_arg1:b2ShapeDef){
m_userData = _arg1.userData;
m_friction = _arg1.friction;
m_restitution = _arg1.restitution;
m_density = _arg1.density;
m_body = null;
m_sweepRadius = 0;
m_next = null;
m_proxyId = b2Pair.b2_nullProxy;
m_filter = _arg1.filter.Copy();
m_isSensor = _arg1.isSensor;
}
public function TestPoint(_arg1:b2XForm, _arg2:b2Vec2):Boolean{
return (false);
}
public function GetSweepRadius():Number{
return (m_sweepRadius);
}
public function GetNext():b2Shape{
return (m_next);
}
public function ComputeSweptAABB(_arg1:b2AABB, _arg2:b2XForm, _arg3:b2XForm):void{
}
public function GetType():int{
return (m_type);
}
public function GetRestitution():Number{
return (m_restitution);
}
public function GetFriction():Number{
return (m_friction);
}
public function GetFilterData():b2FilterData{
return (m_filter.Copy());
}
public function TestSegment(_arg1:b2XForm, _arg2:Array, _arg3:b2Vec2, _arg4:b2Segment, _arg5:Number):Boolean{
return (false);
}
public function RefilterProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
if (m_proxyId == b2Pair.b2_nullProxy){
return;
};
_arg1.DestroyProxy(m_proxyId);
_local3 = s_resetAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetFilterData(_arg1:b2FilterData):void{
m_filter = _arg1.Copy();
}
public function GetUserData(){
return (m_userData);
}
public function Synchronize(_arg1:b2BroadPhase, _arg2:b2XForm, _arg3:b2XForm):Boolean{
var _local4:b2AABB;
if (m_proxyId == b2Pair.b2_nullProxy){
return (false);
};
_local4 = s_syncAABB;
ComputeSweptAABB(_local4, _arg2, _arg3);
if (_arg1.InRange(_local4)){
_arg1.MoveProxy(m_proxyId, _local4);
return (true);
};
return (false);
}
public function ComputeMass(_arg1:b2MassData):void{
}
public function IsSensor():Boolean{
return (m_isSensor);
}
public function DestroyProxy(_arg1:b2BroadPhase):void{
if (m_proxyId != b2Pair.b2_nullProxy){
_arg1.DestroyProxy(m_proxyId);
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function UpdateSweepRadius(_arg1:b2Vec2):void{
}
public function ComputeAABB(_arg1:b2AABB, _arg2:b2XForm):void{
}
public function GetBody():b2Body{
return (m_body);
}
public function CreateProxy(_arg1:b2BroadPhase, _arg2:b2XForm):void{
var _local3:b2AABB;
var _local4:Boolean;
_local3 = s_proxyAABB;
ComputeAABB(_local3, _arg2);
_local4 = _arg1.InRange(_local3);
if (_local4){
m_proxyId = _arg1.CreateProxy(_local3, this);
} else {
m_proxyId = b2Pair.b2_nullProxy;
};
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public static function Destroy(_arg1:b2Shape, _arg2):void{
}
public static function Create(_arg1:b2ShapeDef, _arg2):b2Shape{
switch (_arg1.type){
case e_circleShape:
return (new b2CircleShape(_arg1));
case e_polygonShape:
return (new b2PolygonShape(_arg1));
default:
return (null);
};
}
}
}//package Box2D.Collision.Shapes
Section 8
//b2ShapeDef (Box2D.Collision.Shapes.b2ShapeDef)
package Box2D.Collision.Shapes {
public class b2ShapeDef {
public var isSensor:Boolean;// = false
public var density:Number;// = 0
public var type:int;// = -1
public var restitution:Number;// = 0
public var userData;// = null
public var filter:b2FilterData;
public var friction:Number;// = 0.2
public function b2ShapeDef(){
type = b2Shape.e_unknownShape;
userData = null;
friction = 0.2;
restitution = 0;
density = 0;
isSensor = false;
filter = new b2FilterData();
super();
}
}
}//package Box2D.Collision.Shapes
Section 9
//b2AABB (Box2D.Collision.b2AABB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2AABB {
public var upperBound:b2Vec2;
public var lowerBound:b2Vec2;
public function b2AABB(){
lowerBound = new b2Vec2();
upperBound = new b2Vec2();
super();
}
public function IsValid():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:Boolean;
_local1 = (upperBound.x - lowerBound.x);
_local2 = (upperBound.y - lowerBound.y);
_local3 = (((_local1 >= 0)) && ((_local2 >= 0)));
_local3 = ((((_local3) && (lowerBound.IsValid()))) && (upperBound.IsValid()));
return (_local3);
}
}
}//package Box2D.Collision
Section 10
//b2Bound (Box2D.Collision.b2Bound)
package Box2D.Collision {
public class b2Bound {
public var proxyId:uint;
public var stabbingCount:uint;
public var value:uint;
public function Swap(_arg1:b2Bound):void{
var _local2:uint;
var _local3:uint;
var _local4:uint;
_local2 = value;
_local3 = proxyId;
_local4 = stabbingCount;
value = _arg1.value;
proxyId = _arg1.proxyId;
stabbingCount = _arg1.stabbingCount;
_arg1.value = _local2;
_arg1.proxyId = _local3;
_arg1.stabbingCount = _local4;
}
public function IsLower():Boolean{
return (((value & 1) == 0));
}
public function IsUpper():Boolean{
return (((value & 1) == 1));
}
}
}//package Box2D.Collision
Section 11
//b2BoundValues (Box2D.Collision.b2BoundValues)
package Box2D.Collision {
public class b2BoundValues {
public var lowerValues:Array;
public var upperValues:Array;
public function b2BoundValues(){
lowerValues = [0, 0];
upperValues = [0, 0];
super();
}
}
}//package Box2D.Collision
Section 12
//b2BroadPhase (Box2D.Collision.b2BroadPhase)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2BroadPhase {
public var m_quantizationFactor:b2Vec2;
public var m_worldAABB:b2AABB;
public var m_bounds:Array;
public var m_freeProxy:uint;
public var m_proxyCount:int;
public var m_proxyPool:Array;
public var m_queryResultCount:int;
public var m_pairManager:b2PairManager;
public var m_timeStamp:uint;
public var m_queryResults:Array;
public static const b2_nullEdge:uint = b2Settings.USHRT_MAX;
public static const b2_invalid:uint = b2Settings.USHRT_MAX;
public static var s_validate:Boolean = false;
public function b2BroadPhase(_arg1:b2AABB, _arg2:b2PairCallback){
var _local3:int;
var _local4:Number;
var _local5:Number;
var _local6:b2Proxy;
var _local7:int;
m_pairManager = new b2PairManager();
m_proxyPool = new Array(b2Settings.b2_maxPairs);
m_bounds = new Array((2 * b2Settings.b2_maxProxies));
m_queryResults = new Array(b2Settings.b2_maxProxies);
m_quantizationFactor = new b2Vec2();
super();
m_pairManager.Initialize(this, _arg2);
m_worldAABB = _arg1;
m_proxyCount = 0;
_local3 = 0;
while (_local3 < b2Settings.b2_maxProxies) {
m_queryResults[_local3] = 0;
_local3++;
};
m_bounds = new Array(2);
_local3 = 0;
while (_local3 < 2) {
m_bounds[_local3] = new Array((2 * b2Settings.b2_maxProxies));
_local7 = 0;
while (_local7 < (2 * b2Settings.b2_maxProxies)) {
m_bounds[_local3][_local7] = new b2Bound();
_local7++;
};
_local3++;
};
_local4 = (_arg1.upperBound.x - _arg1.lowerBound.x);
_local5 = (_arg1.upperBound.y - _arg1.lowerBound.y);
m_quantizationFactor.x = (b2Settings.USHRT_MAX / _local4);
m_quantizationFactor.y = (b2Settings.USHRT_MAX / _local5);
_local3 = 0;
while (_local3 < (b2Settings.b2_maxProxies - 1)) {
_local6 = new b2Proxy();
m_proxyPool[_local3] = _local6;
_local6.SetNext((_local3 + 1));
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
_local3++;
};
_local6 = new b2Proxy();
m_proxyPool[int((b2Settings.b2_maxProxies - 1))] = _local6;
_local6.SetNext(b2Pair.b2_nullProxy);
_local6.timeStamp = 0;
_local6.overlapCount = b2_invalid;
_local6.userData = null;
m_freeProxy = 0;
m_timeStamp = 1;
m_queryResultCount = 0;
}
public function QueryAABB(_arg1:b2AABB, _arg2, _arg3:int):int{
var _local4:Array;
var _local5:Array;
var _local6:uint;
var _local7:uint;
var _local8:Array;
var _local9:Array;
var _local10:int;
var _local11:int;
var _local12:b2Proxy;
_local4 = new Array();
_local5 = new Array();
ComputeBounds(_local4, _local5, _arg1);
_local8 = [_local6];
_local9 = [_local7];
Query(_local8, _local9, _local4[0], _local5[0], m_bounds[0], (2 * m_proxyCount), 0);
Query(_local8, _local9, _local4[1], _local5[1], m_bounds[1], (2 * m_proxyCount), 1);
_local10 = 0;
_local11 = 0;
while ((((_local11 < m_queryResultCount)) && ((_local10 < _arg3)))) {
_local12 = m_proxyPool[m_queryResults[_local11]];
_arg2[_local11] = _local12.userData;
_local11++;
_local10++;
};
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local10);
}
public function Commit():void{
m_pairManager.Commit();
}
public function GetProxy(_arg1:int):b2Proxy{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((_local2.IsValid() == false)))){
return (null);
};
return (_local2);
}
private function IncrementTimeStamp():void{
var _local1:uint;
if (m_timeStamp == b2Settings.USHRT_MAX){
_local1 = 0;
while (_local1 < b2Settings.b2_maxProxies) {
(m_proxyPool[_local1] as b2Proxy).timeStamp = 0;
_local1++;
};
m_timeStamp = 1;
} else {
m_timeStamp++;
};
}
private function Query(_arg1:Array, _arg2:Array, _arg3:uint, _arg4:uint, _arg5:Array, _arg6:uint, _arg7:int):void{
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
var _local11:uint;
var _local12:int;
var _local13:int;
var _local14:b2Proxy;
_local8 = BinarySearch(_arg5, _arg6, _arg3);
_local9 = BinarySearch(_arg5, _arg6, _arg4);
_local11 = _local8;
while (_local11 < _local9) {
_local10 = _arg5[_local11];
if (_local10.IsLower()){
IncrementOverlapCount(_local10.proxyId);
};
_local11++;
};
if (_local8 > 0){
_local12 = (_local8 - 1);
_local10 = _arg5[_local12];
_local13 = _local10.stabbingCount;
while (_local13) {
_local10 = _arg5[_local12];
if (_local10.IsLower()){
_local14 = m_proxyPool[_local10.proxyId];
if (_local8 <= _local14.upperBounds[_arg7]){
IncrementOverlapCount(_local10.proxyId);
_local13--;
};
};
_local12--;
};
};
_arg1[0] = _local8;
_arg2[0] = _local9;
}
private function TestOverlapValidate(_arg1:b2Proxy, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
var _local6:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg1.lowerBounds[_local3]];
_local6 = _local4[_arg2.upperBounds[_local3]];
if (_local5.value > _local6.value){
return (false);
};
_local5 = _local4[_arg1.upperBounds[_local3]];
_local6 = _local4[_arg2.lowerBounds[_local3]];
if (_local5.value < _local6.value){
return (false);
};
_local3++;
};
return (true);
}
private function ComputeBounds(_arg1:Array, _arg2:Array, _arg3:b2AABB):void{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local4 = _arg3.lowerBound.x;
_local5 = _arg3.lowerBound.y;
_local4 = b2Math.b2Min(_local4, m_worldAABB.upperBound.x);
_local5 = b2Math.b2Min(_local5, m_worldAABB.upperBound.y);
_local4 = b2Math.b2Max(_local4, m_worldAABB.lowerBound.x);
_local5 = b2Math.b2Max(_local5, m_worldAABB.lowerBound.y);
_local6 = _arg3.upperBound.x;
_local7 = _arg3.upperBound.y;
_local6 = b2Math.b2Min(_local6, m_worldAABB.upperBound.x);
_local7 = b2Math.b2Min(_local7, m_worldAABB.upperBound.y);
_local6 = b2Math.b2Max(_local6, m_worldAABB.lowerBound.x);
_local7 = b2Math.b2Max(_local7, m_worldAABB.lowerBound.y);
_arg1[0] = (uint((m_quantizationFactor.x * (_local4 - m_worldAABB.lowerBound.x))) & (b2Settings.USHRT_MAX - 1));
_arg2[0] = ((uint((m_quantizationFactor.x * (_local6 - m_worldAABB.lowerBound.x))) & 0xFFFF) | 1);
_arg1[1] = (uint((m_quantizationFactor.y * (_local5 - m_worldAABB.lowerBound.y))) & (b2Settings.USHRT_MAX - 1));
_arg2[1] = ((uint((m_quantizationFactor.y * (_local7 - m_worldAABB.lowerBound.y))) & 0xFFFF) | 1);
}
public function CreateProxy(_arg1:b2AABB, _arg2):uint{
var _local3:uint;
var _local4:b2Proxy;
var _local5:uint;
var _local6:uint;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:int;
var _local11:Array;
var _local12:uint;
var _local13:uint;
var _local14:Array;
var _local15:Array;
var _local16:Array;
var _local17:int;
var _local18:int;
var _local19:b2Bound;
var _local20:b2Bound;
var _local21:b2Bound;
var _local22:int;
var _local23:b2Proxy;
_local5 = m_freeProxy;
_local4 = m_proxyPool[_local5];
m_freeProxy = _local4.GetNext();
_local4.overlapCount = 0;
_local4.userData = _arg2;
_local6 = (2 * m_proxyCount);
_local7 = new Array();
_local8 = new Array();
ComputeBounds(_local7, _local8, _arg1);
_local9 = 0;
while (_local9 < 2) {
_local11 = m_bounds[_local9];
_local14 = [_local12];
_local15 = [_local13];
Query(_local14, _local15, _local7[_local9], _local8[_local9], _local11, _local6, _local9);
_local12 = _local14[0];
_local13 = _local15[0];
_local16 = new Array();
_local18 = (_local6 - _local13);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local13 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local13 + 2);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local16 = new Array();
_local18 = (_local13 - _local12);
_local17 = 0;
while (_local17 < _local18) {
_local16[_local17] = new b2Bound();
_local19 = _local16[_local17];
_local20 = _local11[int((_local12 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local18 = _local16.length;
_local22 = (_local12 + 1);
_local17 = 0;
while (_local17 < _local18) {
_local20 = _local16[_local17];
_local19 = _local11[int((_local22 + _local17))];
_local19.value = _local20.value;
_local19.proxyId = _local20.proxyId;
_local19.stabbingCount = _local20.stabbingCount;
_local17++;
};
_local13++;
_local19 = _local11[_local12];
_local20 = _local11[_local13];
_local19.value = _local7[_local9];
_local19.proxyId = _local5;
_local20.value = _local8[_local9];
_local20.proxyId = _local5;
_local21 = _local11[int((_local12 - 1))];
_local19.stabbingCount = ((_local12 == 0)) ? 0 : _local21.stabbingCount;
_local21 = _local11[int((_local13 - 1))];
_local20.stabbingCount = _local21.stabbingCount;
_local3 = _local12;
while (_local3 < _local13) {
_local21 = _local11[_local3];
_local21.stabbingCount++;
_local3++;
};
_local3 = _local12;
while (_local3 < (_local6 + 2)) {
_local19 = _local11[_local3];
_local23 = m_proxyPool[_local19.proxyId];
if (_local19.IsLower()){
_local23.lowerBounds[_local9] = _local3;
} else {
_local23.upperBounds[_local9] = _local3;
};
_local3++;
};
_local9++;
};
m_proxyCount++;
_local10 = 0;
while (_local10 < m_queryResultCount) {
m_pairManager.AddBufferedPair(_local5, m_queryResults[_local10]);
_local10++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
return (_local5);
}
public function DestroyProxy(_arg1:uint):void{
var _local2:b2Bound;
var _local3:b2Bound;
var _local4:b2Proxy;
var _local5:int;
var _local6:int;
var _local7:int;
var _local8:Array;
var _local9:uint;
var _local10:uint;
var _local11:uint;
var _local12:uint;
var _local13:Array;
var _local14:int;
var _local15:int;
var _local16:int;
var _local17:uint;
var _local18:int;
var _local19:b2Proxy;
_local4 = m_proxyPool[_arg1];
_local5 = (2 * m_proxyCount);
_local6 = 0;
while (_local6 < 2) {
_local8 = m_bounds[_local6];
_local9 = _local4.lowerBounds[_local6];
_local10 = _local4.upperBounds[_local6];
_local2 = _local8[_local9];
_local11 = _local2.value;
_local3 = _local8[_local10];
_local12 = _local3.value;
_local13 = new Array();
_local15 = ((_local10 - _local9) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local9 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = _local9;
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local13 = new Array();
_local15 = ((_local5 - _local10) - 1);
_local14 = 0;
while (_local14 < _local15) {
_local13[_local14] = new b2Bound();
_local2 = _local13[_local14];
_local3 = _local8[int(((_local10 + 1) + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = _local13.length;
_local16 = (_local10 - 1);
_local14 = 0;
while (_local14 < _local15) {
_local3 = _local13[_local14];
_local2 = _local8[int((_local16 + _local14))];
_local2.value = _local3.value;
_local2.proxyId = _local3.proxyId;
_local2.stabbingCount = _local3.stabbingCount;
_local14++;
};
_local15 = (_local5 - 2);
_local17 = _local9;
while (_local17 < _local15) {
_local2 = _local8[_local17];
_local19 = m_proxyPool[_local2.proxyId];
if (_local2.IsLower()){
_local19.lowerBounds[_local6] = _local17;
} else {
_local19.upperBounds[_local6] = _local17;
};
_local17++;
};
_local15 = (_local10 - 1);
_local18 = _local9;
while (_local18 < _local15) {
_local2 = _local8[_local18];
_local2.stabbingCount--;
_local18++;
};
Query([0], [0], _local11, _local12, _local8, (_local5 - 2), _local6);
_local6++;
};
_local7 = 0;
while (_local7 < m_queryResultCount) {
m_pairManager.RemoveBufferedPair(_arg1, m_queryResults[_local7]);
_local7++;
};
m_pairManager.Commit();
m_queryResultCount = 0;
IncrementTimeStamp();
_local4.userData = null;
_local4.overlapCount = b2_invalid;
_local4.lowerBounds[0] = b2_invalid;
_local4.lowerBounds[1] = b2_invalid;
_local4.upperBounds[0] = b2_invalid;
_local4.upperBounds[1] = b2_invalid;
_local4.SetNext(m_freeProxy);
m_freeProxy = _arg1;
m_proxyCount--;
}
public function TestOverlap(_arg1:b2BoundValues, _arg2:b2Proxy):Boolean{
var _local3:int;
var _local4:Array;
var _local5:b2Bound;
_local3 = 0;
while (_local3 < 2) {
_local4 = m_bounds[_local3];
_local5 = _local4[_arg2.upperBounds[_local3]];
if (_arg1.lowerValues[_local3] > _local5.value){
return (false);
};
_local5 = _local4[_arg2.lowerBounds[_local3]];
if (_arg1.upperValues[_local3] < _local5.value){
return (false);
};
_local3++;
};
return (true);
}
public function Validate():void{
var _local1:b2Pair;
var _local2:b2Proxy;
var _local3:b2Proxy;
var _local4:Boolean;
var _local5:int;
var _local6:b2Bound;
var _local7:uint;
var _local8:uint;
var _local9:uint;
var _local10:b2Bound;
_local5 = 0;
while (_local5 < 2) {
_local6 = m_bounds[_local5];
_local7 = (2 * m_proxyCount);
_local8 = 0;
_local9 = 0;
while (_local9 < _local7) {
_local10 = _local6[_local9];
if (_local10.IsLower() == true){
_local8++;
} else {
_local8--;
};
_local9++;
};
_local5++;
};
}
private function IncrementOverlapCount(_arg1:uint):void{
var _local2:b2Proxy;
_local2 = m_proxyPool[_arg1];
if (_local2.timeStamp < m_timeStamp){
_local2.timeStamp = m_timeStamp;
_local2.overlapCount = 1;
} else {
_local2.overlapCount = 2;
m_queryResults[m_queryResultCount] = _arg1;
m_queryResultCount++;
};
}
public function InRange(_arg1:b2AABB):Boolean{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local2 = _arg1.lowerBound.x;
_local3 = _arg1.lowerBound.y;
_local2 = (_local2 - m_worldAABB.upperBound.x);
_local3 = (_local3 - m_worldAABB.upperBound.y);
_local4 = m_worldAABB.lowerBound.x;
_local5 = m_worldAABB.lowerBound.y;
_local4 = (_local4 - _arg1.upperBound.x);
_local5 = (_local5 - _arg1.upperBound.y);
_local2 = b2Math.b2Max(_local2, _local4);
_local3 = b2Math.b2Max(_local3, _local5);
return ((b2Math.b2Max(_local2, _local3) < 0));
}
public function MoveProxy(_arg1:uint, _arg2:b2AABB):void{
var _local3:Array;
var _local4:int;
var _local5:uint;
var _local6:uint;
var _local7:b2Bound;
var _local8:b2Bound;
var _local9:b2Bound;
var _local10:uint;
var _local11:b2Proxy;
var _local12:uint;
var _local13:b2Proxy;
var _local14:b2BoundValues;
var _local15:b2BoundValues;
var _local16:Array;
var _local17:uint;
var _local18:uint;
var _local19:uint;
var _local20:uint;
var _local21:int;
var _local22:int;
var _local23:uint;
var _local24:b2Proxy;
if ((((_arg1 == b2Pair.b2_nullProxy)) || ((b2Settings.b2_maxProxies <= _arg1)))){
return;
};
if (_arg2.IsValid() == false){
return;
};
_local12 = (2 * m_proxyCount);
_local13 = m_proxyPool[_arg1];
_local14 = new b2BoundValues();
ComputeBounds(_local14.lowerValues, _local14.upperValues, _arg2);
_local15 = new b2BoundValues();
_local5 = 0;
while (_local5 < 2) {
_local7 = m_bounds[_local5][_local13.lowerBounds[_local5]];
_local15.lowerValues[_local5] = _local7.value;
_local7 = m_bounds[_local5][_local13.upperBounds[_local5]];
_local15.upperValues[_local5] = _local7.value;
_local5++;
};
_local5 = 0;
while (_local5 < 2) {
_local16 = m_bounds[_local5];
_local17 = _local13.lowerBounds[_local5];
_local18 = _local13.upperBounds[_local5];
_local19 = _local14.lowerValues[_local5];
_local20 = _local14.upperValues[_local5];
_local7 = _local16[_local17];
_local21 = (_local19 - _local7.value);
_local7.value = _local19;
_local7 = _local16[_local18];
_local22 = (_local20 - _local7.value);
_local7.value = _local20;
if (_local21 < 0){
_local6 = _local17;
while ((((_local6 > 0)) && ((_local19 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local8.proxyId];
_local8.stabbingCount++;
if (_local8.IsUpper() == true){
if (TestOverlap(_local14, _local24)){
m_pairManager.AddBufferedPair(_arg1, _local23);
};
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
if (_local22 > 0){
_local6 = _local18;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local20)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount++;
if (_local9.IsLower() == true){
if (TestOverlap(_local14, _local11)){
m_pairManager.AddBufferedPair(_arg1, _local10);
};
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
} else {
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local21 > 0){
_local6 = _local17;
while ((((_local6 < (_local12 - 1))) && (((_local16[int((_local6 + 1))] as b2Bound).value <= _local19)))) {
_local7 = _local16[_local6];
_local9 = _local16[int((_local6 + 1))];
_local10 = _local9.proxyId;
_local11 = m_proxyPool[_local10];
_local9.stabbingCount--;
if (_local9.IsUpper()){
if (TestOverlap(_local15, _local11)){
m_pairManager.RemoveBufferedPair(_arg1, _local10);
};
_local3 = _local11.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local11.lowerBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.Swap(_local9);
_local6++;
};
};
if (_local22 < 0){
_local6 = _local18;
while ((((_local6 > 0)) && ((_local20 < (_local16[int((_local6 - 1))] as b2Bound).value)))) {
_local7 = _local16[_local6];
_local8 = _local16[int((_local6 - 1))];
_local23 = _local8.proxyId;
_local24 = m_proxyPool[_local23];
_local8.stabbingCount--;
if (_local8.IsLower() == true){
if (TestOverlap(_local15, _local24)){
m_pairManager.RemoveBufferedPair(_arg1, _local23);
};
_local3 = _local24.lowerBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount--;
} else {
_local3 = _local24.upperBounds;
_local4 = _local3[_local5];
_local4++;
_local3[_local5] = _local4;
_local7.stabbingCount++;
};
_local3 = _local13.upperBounds;
_local4 = _local3[_local5];
_local4--;
_local3[_local5] = _local4;
_local7.Swap(_local8);
_local6--;
};
};
_local5++;
};
}
public static function BinarySearch(_arg1:Array, _arg2:int, _arg3:uint):uint{
var _local4:int;
var _local5:int;
var _local6:int;
var _local7:b2Bound;
_local4 = 0;
_local5 = (_arg2 - 1);
while (_local4 <= _local5) {
_local6 = ((_local4 + _local5) / 2);
_local7 = _arg1[_local6];
if (_local7.value > _arg3){
_local5 = (_local6 - 1);
} else {
if (_local7.value < _arg3){
_local4 = (_local6 + 1);
} else {
return (uint(_local6));
};
};
};
return (uint(_local4));
}
}
}//package Box2D.Collision
Section 13
//b2BufferedPair (Box2D.Collision.b2BufferedPair)
package Box2D.Collision {
public class b2BufferedPair {
public var proxyId1:uint;
public var proxyId2:uint;
}
}//package Box2D.Collision
Section 14
//b2Collision (Box2D.Collision.b2Collision)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Collision {
public static const b2_nullFeature:uint = 0xFF;
private static var b2CollidePolyTempVec:b2Vec2 = new b2Vec2();
public static function EdgeSeparation(_arg1:b2PolygonShape, _arg2:b2XForm, _arg3:int, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:b2Mat22;
var _local12:b2Vec2;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_local6 = _arg1.m_vertexCount;
_local7 = _arg1.m_vertices;
_local8 = _arg1.m_normals;
_local9 = _arg4.m_vertexCount;
_local10 = _arg4.m_vertices;
_local11 = _arg2.R;
_local12 = _local8[_arg3];
_local13 = ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y));
_local14 = ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y));
_local11 = _arg5.R;
_local15 = ((_local11.col1.x * _local13) + (_local11.col1.y * _local14));
_local16 = ((_local11.col2.x * _local13) + (_local11.col2.y * _local14));
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local12 = _local10[_local19];
_local25 = ((_local12.x * _local15) + (_local12.y * _local16));
if (_local25 < _local18){
_local18 = _local25;
_local17 = _local19;
};
_local19++;
};
_local12 = _local7[_arg3];
_local11 = _arg2.R;
_local20 = (_arg2.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local21 = (_arg2.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local12 = _local10[_local17];
_local11 = _arg5.R;
_local22 = (_arg5.position.x + ((_local11.col1.x * _local12.x) + (_local11.col2.x * _local12.y)));
_local23 = (_arg5.position.y + ((_local11.col1.y * _local12.x) + (_local11.col2.y * _local12.y)));
_local22 = (_local22 - _local20);
_local23 = (_local23 - _local21);
_local24 = ((_local22 * _local13) + (_local23 * _local14));
return (_local24);
}
public static function b2TestOverlap(_arg1:b2AABB, _arg2:b2AABB):Boolean{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local3 = _arg2.lowerBound;
_local4 = _arg1.upperBound;
_local5 = (_local3.x - _local4.x);
_local6 = (_local3.y - _local4.y);
_local3 = _arg1.lowerBound;
_local4 = _arg2.upperBound;
_local7 = (_local3.x - _local4.x);
_local8 = (_local3.y - _local4.y);
if ((((_local5 > 0)) || ((_local6 > 0)))){
return (false);
};
if ((((_local7 > 0)) || ((_local8 > 0)))){
return (false);
};
return (true);
}
public static function FindIncidentEdge(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:int, _arg5:b2PolygonShape, _arg6:b2XForm):void{
var _local7:int;
var _local8:Array;
var _local9:int;
var _local10:Array;
var _local11:Array;
var _local12:b2Mat22;
var _local13:b2Vec2;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:int;
var _local18:Number;
var _local19:int;
var _local20:ClipVertex;
var _local21:int;
var _local22:int;
var _local23:Number;
_local7 = _arg2.m_vertexCount;
_local8 = _arg2.m_normals;
_local9 = _arg5.m_vertexCount;
_local10 = _arg5.m_vertices;
_local11 = _arg5.m_normals;
_local12 = _arg3.R;
_local13 = _local8[_arg4];
_local14 = ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y));
_local15 = ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y));
_local12 = _arg6.R;
_local16 = ((_local12.col1.x * _local14) + (_local12.col1.y * _local15));
_local15 = ((_local12.col2.x * _local14) + (_local12.col2.y * _local15));
_local14 = _local16;
_local17 = 0;
_local18 = Number.MAX_VALUE;
_local19 = 0;
while (_local19 < _local9) {
_local13 = _local11[_local19];
_local23 = ((_local14 * _local13.x) + (_local15 * _local13.y));
if (_local23 < _local18){
_local18 = _local23;
_local17 = _local19;
};
_local19++;
};
_local21 = _local17;
_local22 = (((_local21 + 1) < _local9)) ? (_local21 + 1) : 0;
_local20 = _arg1[0];
_local13 = _local10[_local21];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local21;
_local20.id.features.incidentVertex = 0;
_local20 = _arg1[1];
_local13 = _local10[_local22];
_local12 = _arg6.R;
_local20.v.x = (_arg6.position.x + ((_local12.col1.x * _local13.x) + (_local12.col2.x * _local13.y)));
_local20.v.y = (_arg6.position.y + ((_local12.col1.y * _local13.x) + (_local12.col2.y * _local13.y)));
_local20.id.features.referenceEdge = _arg4;
_local20.id.features.incidentEdge = _local22;
_local20.id.features.incidentVertex = 1;
}
public static function b2CollidePolygons(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):void{
var _local6:ClipVertex;
var _local7:int;
var _local8:Array;
var _local9:Number;
var _local10:int;
var _local11:Array;
var _local12:Number;
var _local13:b2PolygonShape;
var _local14:b2PolygonShape;
var _local15:b2XForm;
var _local16:b2XForm;
var _local17:int;
var _local18:uint;
var _local19:Number;
var _local20:Number;
var _local21:Array;
var _local22:int;
var _local23:Array;
var _local24:b2Vec2;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:b2Vec2;
var _local28:b2Vec2;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Array;
var _local33:Array;
var _local34:int;
var _local35:int;
var _local36:int;
var _local37:b2Vec2;
var _local38:Number;
var _local39:b2ManifoldPoint;
_arg1.pointCount = 0;
_local7 = 0;
_local8 = [_local7];
_local9 = FindMaxSeparation(_local8, _arg2, _arg3, _arg4, _arg5);
_local7 = _local8[0];
if (_local9 > 0){
return;
};
_local10 = 0;
_local11 = [_local10];
_local12 = FindMaxSeparation(_local11, _arg4, _arg5, _arg2, _arg3);
_local10 = _local11[0];
if (_local12 > 0){
return;
};
_local15 = new b2XForm();
_local16 = new b2XForm();
_local19 = 0.98;
_local20 = 0.001;
if (_local12 > ((_local19 * _local9) + _local20)){
_local13 = _arg4;
_local14 = _arg2;
_local15.Set(_arg5);
_local16.Set(_arg3);
_local17 = _local10;
_local18 = 1;
} else {
_local13 = _arg2;
_local14 = _arg4;
_local15.Set(_arg3);
_local16.Set(_arg5);
_local17 = _local7;
_local18 = 0;
};
_local21 = [new ClipVertex(), new ClipVertex()];
FindIncidentEdge(_local21, _local13, _local15, _local17, _local14, _local16);
_local22 = _local13.m_vertexCount;
_local23 = _local13.m_vertices;
_local24 = _local23[_local17];
_local25 = _local24.Copy();
if ((_local17 + 1) < _local22){
_local24 = _local23[int((_local17 + 1))];
_local37 = _local24.Copy();
} else {
_local24 = _local23[0];
_local37 = _local24.Copy();
};
_local26 = b2Math.SubtractVV(_local37, _local25);
_local27 = b2Math.b2MulMV(_local15.R, b2Math.SubtractVV(_local37, _local25));
_local27.Normalize();
_local28 = b2Math.b2CrossVF(_local27, 1);
_local25 = b2Math.b2MulX(_local15, _local25);
_local37 = b2Math.b2MulX(_local15, _local37);
_local29 = b2Math.b2Dot(_local28, _local25);
_local30 = -(b2Math.b2Dot(_local27, _local25));
_local31 = b2Math.b2Dot(_local27, _local37);
_local32 = [new ClipVertex(), new ClipVertex()];
_local33 = [new ClipVertex(), new ClipVertex()];
_local34 = ClipSegmentToLine(_local32, _local21, _local27.Negative(), _local30);
if (_local34 < 2){
return;
};
_local34 = ClipSegmentToLine(_local33, _local32, _local27, _local31);
if (_local34 < 2){
return;
};
_arg1.normal = (_local18) ? _local28.Negative() : _local28.Copy();
_local35 = 0;
_local36 = 0;
while (_local36 < b2Settings.b2_maxManifoldPoints) {
_local6 = _local33[_local36];
_local38 = (b2Math.b2Dot(_local28, _local6.v) - _local29);
if (_local38 <= 0){
_local39 = _arg1.points[_local35];
_local39.separation = _local38;
_local39.localPoint1 = b2Math.b2MulXT(_arg3, _local6.v);
_local39.localPoint2 = b2Math.b2MulXT(_arg5, _local6.v);
_local39.id.key = _local6.id._key;
_local39.id.features.flip = _local18;
_local35++;
};
_local36++;
};
_arg1.pointCount = _local35;
}
public static function FindMaxSeparation(_arg1:Array, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2PolygonShape, _arg5:b2XForm):Number{
var _local6:int;
var _local7:Array;
var _local8:b2Vec2;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:int;
var _local15:Number;
var _local16:int;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:int;
var _local21:Number;
var _local22:int;
var _local23:Number;
var _local24:int;
var _local25:Number;
_local6 = _arg2.m_vertexCount;
_local7 = _arg2.m_normals;
_local9 = _arg5.R;
_local8 = _arg4.m_centroid;
_local10 = (_arg5.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y)));
_local11 = (_arg5.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y)));
_local9 = _arg3.R;
_local8 = _arg2.m_centroid;
_local10 = (_local10 - (_arg3.position.x + ((_local9.col1.x * _local8.x) + (_local9.col2.x * _local8.y))));
_local11 = (_local11 - (_arg3.position.y + ((_local9.col1.y * _local8.x) + (_local9.col2.y * _local8.y))));
_local12 = ((_local10 * _arg3.R.col1.x) + (_local11 * _arg3.R.col1.y));
_local13 = ((_local10 * _arg3.R.col2.x) + (_local11 * _arg3.R.col2.y));
_local14 = 0;
_local15 = -(Number.MAX_VALUE);
_local16 = 0;
while (_local16 < _local6) {
_local8 = _local7[_local16];
_local25 = ((_local8.x * _local12) + (_local8.y * _local13));
if (_local25 > _local15){
_local15 = _local25;
_local14 = _local16;
};
_local16++;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
_local18 = (((_local14 - 1) >= 0)) ? (_local14 - 1) : (_local6 - 1);
_local19 = EdgeSeparation(_arg2, _arg3, _local18, _arg4, _arg5);
if (_local19 > 0){
return (_local19);
};
_local20 = (((_local14 + 1) < _local6)) ? (_local14 + 1) : 0;
_local21 = EdgeSeparation(_arg2, _arg3, _local20, _arg4, _arg5);
if (_local21 > 0){
return (_local21);
};
if ((((_local19 > _local17)) && ((_local19 > _local21)))){
_local24 = -1;
_local22 = _local18;
_local23 = _local19;
} else {
if (_local21 > _local17){
_local24 = 1;
_local22 = _local20;
_local23 = _local21;
} else {
_arg1[0] = _local14;
return (_local17);
};
};
while (true) {
if (_local24 == -1){
_local14 = (((_local22 - 1) >= 0)) ? (_local22 - 1) : (_local6 - 1);
} else {
_local14 = (((_local22 + 1) < _local6)) ? (_local22 + 1) : 0;
};
_local17 = EdgeSeparation(_arg2, _arg3, _local14, _arg4, _arg5);
if (_local17 > 0){
return (_local17);
};
if (_local17 > _local23){
_local22 = _local14;
_local23 = _local17;
} else {
break;
};
};
_arg1[0] = _local22;
return (_local23);
}
public static function ClipSegmentToLine(_arg1:Array, _arg2:Array, _arg3:b2Vec2, _arg4:Number):int{
var _local5:ClipVertex;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:b2Vec2;
var _local13:ClipVertex;
_local6 = 0;
_local5 = _arg2[0];
_local7 = _local5.v;
_local5 = _arg2[1];
_local8 = _local5.v;
_local9 = (b2Math.b2Dot(_arg3, _local7) - _arg4);
_local10 = (b2Math.b2Dot(_arg3, _local8) - _arg4);
if (_local9 <= 0){
var _temp1 = _local6;
_local6 = (_local6 + 1);
var _local14 = _temp1;
_arg1[_local14] = _arg2[0];
};
if (_local10 <= 0){
var _temp2 = _local6;
_local6 = (_local6 + 1);
_local14 = _temp2;
_arg1[_local14] = _arg2[1];
};
if ((_local9 * _local10) < 0){
_local11 = (_local9 / (_local9 - _local10));
_local5 = _arg1[_local6];
_local12 = _local5.v;
_local12.x = (_local7.x + (_local11 * (_local8.x - _local7.x)));
_local12.y = (_local7.y + (_local11 * (_local8.y - _local7.y)));
_local5 = _arg1[_local6];
if (_local9 > 0){
_local13 = _arg2[0];
_local5.id = _local13.id;
} else {
_local13 = _arg2[1];
_local5.id = _local13.id;
};
_local6++;
};
return (_local6);
}
public static function b2CollideCircles(_arg1:b2Manifold, _arg2:b2CircleShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2Mat22;
var _local7:b2Vec2;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:b2ManifoldPoint;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
_arg1.pointCount = 0;
_local6 = _arg3.R;
_local7 = _arg2.m_localPosition;
_local8 = (_arg3.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local9 = (_arg3.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local6 = _arg5.R;
_local7 = _arg4.m_localPosition;
_local10 = (_arg5.position.x + ((_local6.col1.x * _local7.x) + (_local6.col2.x * _local7.y)));
_local11 = (_arg5.position.y + ((_local6.col1.y * _local7.x) + (_local6.col2.y * _local7.y)));
_local12 = (_local10 - _local8);
_local13 = (_local11 - _local9);
_local14 = ((_local12 * _local12) + (_local13 * _local13));
_local15 = _arg2.m_radius;
_local16 = _arg4.m_radius;
_local17 = (_local15 + _local16);
if (_local14 > (_local17 * _local17)){
return;
};
if (_local14 < Number.MIN_VALUE){
_local18 = -(_local17);
_arg1.normal.Set(0, 1);
} else {
_local24 = Math.sqrt(_local14);
_local18 = (_local24 - _local17);
_local25 = (1 / _local24);
_arg1.normal.x = (_local25 * _local12);
_arg1.normal.y = (_local25 * _local13);
};
_arg1.pointCount = 1;
_local19 = _arg1.points[0];
_local19.id.key = 0;
_local19.separation = _local18;
_local8 = (_local8 + (_local15 * _arg1.normal.x));
_local9 = (_local9 + (_local15 * _arg1.normal.y));
_local10 = (_local10 - (_local16 * _arg1.normal.x));
_local11 = (_local11 - (_local16 * _arg1.normal.y));
_local20 = (0.5 * (_local8 + _local10));
_local21 = (0.5 * (_local9 + _local11));
_local22 = (_local20 - _arg3.position.x);
_local23 = (_local21 - _arg3.position.y);
_local19.localPoint1.x = ((_local22 * _arg3.R.col1.x) + (_local23 * _arg3.R.col1.y));
_local19.localPoint1.y = ((_local22 * _arg3.R.col2.x) + (_local23 * _arg3.R.col2.y));
_local22 = (_local20 - _arg5.position.x);
_local23 = (_local21 - _arg5.position.y);
_local19.localPoint2.x = ((_local22 * _arg5.R.col1.x) + (_local23 * _arg5.R.col1.y));
_local19.localPoint2.y = ((_local22 * _arg5.R.col2.x) + (_local23 * _arg5.R.col2.y));
}
public static function b2CollidePolygonAndCircle(_arg1:b2Manifold, _arg2:b2PolygonShape, _arg3:b2XForm, _arg4:b2CircleShape, _arg5:b2XForm):void{
var _local6:b2ManifoldPoint;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:b2Vec2;
var _local12:b2Mat22;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:Number;
var _local20:Number;
var _local21:int;
var _local22:Array;
var _local23:Array;
var _local24:int;
var _local25:int;
var _local26:int;
var _local27:b2Vec2;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
_arg1.pointCount = 0;
_local12 = _arg5.R;
_local11 = _arg4.m_localPosition;
_local13 = (_arg5.position.x + ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y)));
_local14 = (_arg5.position.y + ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y)));
_local7 = (_local13 - _arg3.position.x);
_local8 = (_local14 - _arg3.position.y);
_local12 = _arg3.R;
_local15 = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local16 = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local18 = 0;
_local19 = -(Number.MAX_VALUE);
_local20 = _arg4.m_radius;
_local21 = _arg2.m_vertexCount;
_local22 = _arg2.m_vertices;
_local23 = _arg2.m_normals;
_local24 = 0;
while (_local24 < _local21) {
_local11 = _local22[_local24];
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local11 = _local23[_local24];
_local34 = ((_local11.x * _local7) + (_local11.y * _local8));
if (_local34 > _local20){
return;
};
if (_local34 > _local19){
_local19 = _local34;
_local18 = _local24;
};
_local24++;
};
if (_local19 < Number.MIN_VALUE){
_arg1.pointCount = 1;
_local11 = _local23[_local18];
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local11.x) + (_local12.col2.x * _local11.y));
_arg1.normal.y = ((_local12.col1.y * _local11.x) + (_local12.col2.y * _local11.y));
_local6 = _arg1.points[0];
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local19 - _local20);
return;
};
_local25 = _local18;
_local26 = (((_local25 + 1) < _local21)) ? (_local25 + 1) : 0;
_local11 = _local22[_local25];
_local27 = _local22[_local26];
_local28 = (_local27.x - _local11.x);
_local29 = (_local27.y - _local11.y);
_local30 = Math.sqrt(((_local28 * _local28) + (_local29 * _local29)));
_local28 = (_local28 / _local30);
_local29 = (_local29 / _local30);
_local7 = (_local15 - _local11.x);
_local8 = (_local16 - _local11.y);
_local31 = ((_local7 * _local28) + (_local8 * _local29));
_local6 = _arg1.points[0];
if (_local31 <= 0){
_local32 = _local11.x;
_local33 = _local11.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local25;
} else {
if (_local31 >= _local30){
_local32 = _local27.x;
_local33 = _local27.y;
_local6.id.features.incidentEdge = b2_nullFeature;
_local6.id.features.incidentVertex = _local26;
} else {
_local32 = ((_local28 * _local31) + _local11.x);
_local33 = ((_local29 * _local31) + _local11.y);
_local6.id.features.incidentEdge = _local18;
_local6.id.features.incidentVertex = b2_nullFeature;
};
};
_local7 = (_local15 - _local32);
_local8 = (_local16 - _local33);
_local17 = Math.sqrt(((_local7 * _local7) + (_local8 * _local8)));
_local7 = (_local7 / _local17);
_local8 = (_local8 / _local17);
if (_local17 > _local20){
return;
};
_arg1.pointCount = 1;
_local12 = _arg3.R;
_arg1.normal.x = ((_local12.col1.x * _local7) + (_local12.col2.x * _local8));
_arg1.normal.y = ((_local12.col1.y * _local7) + (_local12.col2.y * _local8));
_local9 = (_local13 - (_local20 * _arg1.normal.x));
_local10 = (_local14 - (_local20 * _arg1.normal.y));
_local7 = (_local9 - _arg3.position.x);
_local8 = (_local10 - _arg3.position.y);
_local12 = _arg3.R;
_local6.localPoint1.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint1.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local7 = (_local9 - _arg5.position.x);
_local8 = (_local10 - _arg5.position.y);
_local12 = _arg5.R;
_local6.localPoint2.x = ((_local7 * _local12.col1.x) + (_local8 * _local12.col1.y));
_local6.localPoint2.y = ((_local7 * _local12.col2.x) + (_local8 * _local12.col2.y));
_local6.separation = (_local17 - _local20);
_local6.id.features.referenceEdge = 0;
_local6.id.features.flip = 0;
}
}
}//package Box2D.Collision
Section 15
//b2ContactID (Box2D.Collision.b2ContactID)
package Box2D.Collision {
public class b2ContactID {
public var _key:uint;
public var features:Features;
public function b2ContactID(){
features = new Features();
super();
features._m_id = this;
}
public function Set(_arg1:b2ContactID):void{
key = _arg1._key;
}
public function Copy():b2ContactID{
var _local1:b2ContactID;
_local1 = new b2ContactID();
_local1.key = key;
return (_local1);
}
public function get key():uint{
return (_key);
}
public function set key(_arg1:uint):void{
_key = _arg1;
features._referenceEdge = (_key & 0xFF);
features._incidentEdge = (((_key & 0xFF00) >> 8) & 0xFF);
features._incidentVertex = (((_key & 0xFF0000) >> 16) & 0xFF);
features._flip = (((_key & 4278190080) >> 24) & 0xFF);
}
}
}//package Box2D.Collision
Section 16
//b2ContactPoint (Box2D.Collision.b2ContactPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactPoint {
public var separation:Number;
public var normal:b2Vec2;
public var position:b2Vec2;
public var restitution:Number;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var id:b2ContactID;
public var friction:Number;
public var velocity:b2Vec2;
public function b2ContactPoint(){
position = new b2Vec2();
velocity = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 17
//b2Distance (Box2D.Collision.b2Distance)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Distance {
private static var s_p2s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_p1s:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var s_points:Array = [new b2Vec2(), new b2Vec2(), new b2Vec2()];
private static var gPoint:b2Point = new b2Point();
public static var g_GJK_Iterations:int = 0;
public static function InPoints(_arg1:b2Vec2, _arg2:Array, _arg3:int):Boolean{
var _local4:Number;
var _local5:int;
var _local6:b2Vec2;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local4 = (100 * Number.MIN_VALUE);
_local5 = 0;
while (_local5 < _arg3) {
_local6 = _arg2[_local5];
_local7 = Math.abs((_arg1.x - _local6.x));
_local8 = Math.abs((_arg1.y - _local6.y));
_local9 = Math.max(Math.abs(_arg1.x), Math.abs(_local6.x));
_local10 = Math.max(Math.abs(_arg1.y), Math.abs(_local6.y));
if ((((_local7 < (_local4 * (_local9 + 1)))) && ((_local8 < (_local4 * (_local10 + 1)))))){
return (true);
};
_local5++;
};
return (false);
}
public static function DistanceGeneric(_arg1:b2Vec2, _arg2:b2Vec2, _arg3, _arg4:b2XForm, _arg5, _arg6:b2XForm):Number{
var _local7:b2Vec2;
var _local8:Array;
var _local9:Array;
var _local10:Array;
var _local11:int;
var _local12:Number;
var _local13:int;
var _local14:int;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:int;
_local8 = s_p1s;
_local9 = s_p2s;
_local10 = s_points;
_local11 = 0;
_arg1.SetV(_arg3.GetFirstVertex(_arg4));
_arg2.SetV(_arg5.GetFirstVertex(_arg6));
_local12 = 0;
_local13 = 20;
_local14 = 0;
while (_local14 < _local13) {
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local17 = _arg3.Support(_arg4, _local15, _local16);
_local18 = _arg5.Support(_arg6, -(_local15), -(_local16));
_local12 = ((_local15 * _local15) + (_local16 * _local16));
_local19 = (_local18.x - _local17.x);
_local20 = (_local18.y - _local17.y);
_local21 = ((_local15 * _local19) + (_local16 * _local20));
if ((_local12 - _local21) <= (0.01 * _local12)){
if (_local11 == 0){
_arg1.SetV(_local17);
_arg2.SetV(_local18);
};
g_GJK_Iterations = _local14;
return (Math.sqrt(_local12));
};
switch (_local11){
case 0:
_local7 = _local8[0];
_local7.SetV(_local17);
_local7 = _local9[0];
_local7.SetV(_local18);
_local7 = _local10[0];
_local7.x = _local19;
_local7.y = _local20;
_arg1.SetV(_local8[0]);
_arg2.SetV(_local9[0]);
_local11++;
break;
case 1:
_local7 = _local8[1];
_local7.SetV(_local17);
_local7 = _local9[1];
_local7.SetV(_local18);
_local7 = _local10[1];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessTwo(_arg1, _arg2, _local8, _local9, _local10);
break;
case 2:
_local7 = _local8[2];
_local7.SetV(_local17);
_local7 = _local9[2];
_local7.SetV(_local18);
_local7 = _local10[2];
_local7.x = _local19;
_local7.y = _local20;
_local11 = ProcessThree(_arg1, _arg2, _local8, _local9, _local10);
break;
};
if (_local11 == 3){
g_GJK_Iterations = _local14;
return (0);
};
_local22 = -(Number.MAX_VALUE);
_local23 = 0;
while (_local23 < _local11) {
_local7 = _local10[_local23];
_local22 = b2Math.b2Max(_local22, ((_local7.x * _local7.x) + (_local7.y * _local7.y)));
_local23++;
};
if ((((_local11 == 3)) || ((_local12 <= ((100 * Number.MIN_VALUE) * _local22))))){
g_GJK_Iterations = _local14;
_local15 = (_arg2.x - _arg1.x);
_local16 = (_arg2.y - _arg1.y);
_local12 = ((_local15 * _local15) + (_local16 * _local16));
return (Math.sqrt(_local12));
};
_local14++;
};
g_GJK_Iterations = _local13;
return (Math.sqrt(_local12));
}
public static function DistanceCC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2CircleShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local7 = _arg4.R;
_local8 = _arg3.m_localPosition;
_local9 = (_arg4.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local10 = (_arg4.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local7 = _arg6.R;
_local8 = _arg5.m_localPosition;
_local11 = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local12 = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = ((_local13 * _local13) + (_local14 * _local14));
_local16 = (_arg3.m_radius - b2Settings.b2_toiSlop);
_local17 = (_arg5.m_radius - b2Settings.b2_toiSlop);
_local18 = (_local16 + _local17);
if (_local15 > (_local18 * _local18)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_local20 = (_local19 - _local18);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = (_local11 - (_local17 * _local13));
_arg2.y = (_local12 - (_local17 * _local14));
return (_local20);
};
if (_local15 > (Number.MIN_VALUE * Number.MIN_VALUE)){
_local19 = Math.sqrt(_local15);
_local13 = (_local13 / _local19);
_local14 = (_local14 / _local19);
_arg1.x = (_local9 + (_local16 * _local13));
_arg1.y = (_local10 + (_local16 * _local14));
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
};
_arg1.x = _local9;
_arg1.y = _local10;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
return (0);
}
public static function ProcessThree(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Vec2;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg5[2];
_local9 = _arg3[0];
_local10 = _arg3[1];
_local11 = _arg3[2];
_local12 = _arg4[0];
_local13 = _arg4[1];
_local14 = _arg4[2];
_local15 = _local6.x;
_local16 = _local6.y;
_local17 = _local7.x;
_local18 = _local7.y;
_local19 = _local8.x;
_local20 = _local8.y;
_local21 = (_local17 - _local15);
_local22 = (_local18 - _local16);
_local23 = (_local19 - _local15);
_local24 = (_local20 - _local16);
_local25 = (_local19 - _local17);
_local26 = (_local20 - _local18);
_local27 = -(((_local15 * _local21) + (_local16 * _local22)));
_local28 = ((_local17 * _local21) + (_local18 * _local22));
_local29 = -(((_local15 * _local23) + (_local16 * _local24)));
_local30 = ((_local19 * _local23) + (_local20 * _local24));
_local31 = -(((_local17 * _local25) + (_local18 * _local26)));
_local32 = ((_local19 * _local25) + (_local20 * _local26));
if ((((_local30 <= 0)) && ((_local32 <= 0)))){
_arg1.SetV(_local11);
_arg2.SetV(_local14);
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (1);
};
_local33 = ((_local21 * _local24) - (_local22 * _local23));
_local34 = (_local33 * ((_local15 * _local18) - (_local16 * _local17)));
_local36 = (_local33 * ((_local17 * _local20) - (_local18 * _local19)));
if ((((((((_local36 <= 0)) && ((_local31 >= 0)))) && ((_local32 >= 0)))) && (((_local31 + _local32) > 0)))){
_local35 = (_local31 / (_local31 + _local32));
_arg1.x = (_local10.x + (_local35 * (_local11.x - _local10.x)));
_arg1.y = (_local10.y + (_local35 * (_local11.y - _local10.y)));
_arg2.x = (_local13.x + (_local35 * (_local14.x - _local13.x)));
_arg2.y = (_local13.y + (_local35 * (_local14.y - _local13.y)));
_local9.SetV(_local11);
_local12.SetV(_local14);
_local6.SetV(_local8);
return (2);
};
_local37 = (_local33 * ((_local19 * _local16) - (_local20 * _local15)));
if ((((((((_local37 <= 0)) && ((_local29 >= 0)))) && ((_local30 >= 0)))) && (((_local29 + _local30) > 0)))){
_local35 = (_local29 / (_local29 + _local30));
_arg1.x = (_local9.x + (_local35 * (_local11.x - _local9.x)));
_arg1.y = (_local9.y + (_local35 * (_local11.y - _local9.y)));
_arg2.x = (_local12.x + (_local35 * (_local14.x - _local12.x)));
_arg2.y = (_local12.y + (_local35 * (_local14.y - _local12.y)));
_local10.SetV(_local11);
_local13.SetV(_local14);
_local7.SetV(_local8);
return (2);
};
_local38 = ((_local36 + _local37) + _local34);
_local38 = (1 / _local38);
_local39 = (_local36 * _local38);
_local40 = (_local37 * _local38);
_local41 = ((1 - _local39) - _local40);
_arg1.x = (((_local39 * _local9.x) + (_local40 * _local10.x)) + (_local41 * _local11.x));
_arg1.y = (((_local39 * _local9.y) + (_local40 * _local10.y)) + (_local41 * _local11.y));
_arg2.x = (((_local39 * _local12.x) + (_local40 * _local13.x)) + (_local41 * _local14.x));
_arg2.y = (((_local39 * _local12.y) + (_local40 * _local13.y)) + (_local41 * _local14.y));
return (3);
}
public static function DistancePC(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2PolygonShape, _arg4:b2XForm, _arg5:b2CircleShape, _arg6:b2XForm):Number{
var _local7:b2Mat22;
var _local8:b2Vec2;
var _local9:b2Point;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local9 = gPoint;
_local8 = _arg5.m_localPosition;
_local7 = _arg6.R;
_local9.p.x = (_arg6.position.x + ((_local7.col1.x * _local8.x) + (_local7.col2.x * _local8.y)));
_local9.p.y = (_arg6.position.y + ((_local7.col1.y * _local8.x) + (_local7.col2.y * _local8.y)));
_local10 = DistanceGeneric(_arg1, _arg2, _arg3, _arg4, _local9, b2Math.b2XForm_identity);
_local11 = (_arg5.m_radius - b2Settings.b2_toiSlop);
if (_local10 > _local11){
_local10 = (_local10 - _local11);
_local12 = (_arg2.x - _arg1.x);
_local13 = (_arg2.y - _arg1.y);
_local14 = Math.sqrt(((_local12 * _local12) + (_local13 * _local13)));
_local12 = (_local12 / _local14);
_local13 = (_local13 / _local14);
_arg2.x = (_arg2.x - (_local11 * _local12));
_arg2.y = (_arg2.y - (_local11 * _local13));
} else {
_local10 = 0;
_arg2.x = _arg1.x;
_arg2.y = _arg1.y;
};
return (_local10);
}
public static function Distance(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Shape, _arg4:b2XForm, _arg5:b2Shape, _arg6:b2XForm):Number{
var _local7:int;
var _local8:int;
_local7 = _arg3.m_type;
_local8 = _arg5.m_type;
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistanceCC(_arg1, _arg2, (_arg3 as b2CircleShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_circleShape)))){
return (DistancePC(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2CircleShape), _arg6));
};
if ((((_local7 == b2Shape.e_circleShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistancePC(_arg2, _arg1, (_arg5 as b2PolygonShape), _arg6, (_arg3 as b2CircleShape), _arg4));
};
if ((((_local7 == b2Shape.e_polygonShape)) && ((_local8 == b2Shape.e_polygonShape)))){
return (DistanceGeneric(_arg1, _arg2, (_arg3 as b2PolygonShape), _arg4, (_arg5 as b2PolygonShape), _arg6));
};
return (0);
}
public static function ProcessTwo(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:Array, _arg4:Array, _arg5:Array):int{
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local6 = _arg5[0];
_local7 = _arg5[1];
_local8 = _arg3[0];
_local9 = _arg3[1];
_local10 = _arg4[0];
_local11 = _arg4[1];
_local12 = -(_local7.x);
_local13 = -(_local7.y);
_local14 = (_local6.x - _local7.x);
_local15 = (_local6.y - _local7.y);
_local16 = Math.sqrt(((_local14 * _local14) + (_local15 * _local15)));
_local14 = (_local14 / _local16);
_local15 = (_local15 / _local16);
_local17 = ((_local12 * _local14) + (_local13 * _local15));
if ((((_local17 <= 0)) || ((_local16 < Number.MIN_VALUE)))){
_arg1.SetV(_local9);
_arg2.SetV(_local11);
_local8.SetV(_local9);
_local10.SetV(_local11);
_local6.SetV(_local7);
return (1);
};
_local17 = (_local17 / _local16);
_arg1.x = (_local9.x + (_local17 * (_local8.x - _local9.x)));
_arg1.y = (_local9.y + (_local17 * (_local8.y - _local9.y)));
_arg2.x = (_local11.x + (_local17 * (_local10.x - _local11.x)));
_arg2.y = (_local11.y + (_local17 * (_local10.y - _local11.y)));
return (2);
}
}
}//package Box2D.Collision
Section 18
//b2Manifold (Box2D.Collision.b2Manifold)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2Manifold {
public var points:Array;
public var pointCount:int;// = 0
public var normal:b2Vec2;
public function b2Manifold(){
var _local1:int;
pointCount = 0;
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ManifoldPoint();
_local1++;
};
normal = new b2Vec2();
}
public function Set(_arg1:b2Manifold):void{
var _local2:int;
pointCount = _arg1.pointCount;
_local2 = 0;
while (_local2 < b2Settings.b2_maxManifoldPoints) {
(points[_local2] as b2ManifoldPoint).Set(_arg1.points[_local2]);
_local2++;
};
normal.SetV(_arg1.normal);
}
public function Reset():void{
var _local1:int;
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
(points[_local1] as b2ManifoldPoint).Reset();
_local1++;
};
normal.SetZero();
pointCount = 0;
}
}
}//package Box2D.Collision
Section 19
//b2ManifoldPoint (Box2D.Collision.b2ManifoldPoint)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2ManifoldPoint {
public var separation:Number;
public var localPoint2:b2Vec2;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var localPoint1:b2Vec2;
public var id:b2ContactID;
public function b2ManifoldPoint(){
localPoint1 = new b2Vec2();
localPoint2 = new b2Vec2();
id = new b2ContactID();
super();
}
public function Set(_arg1:b2ManifoldPoint):void{
localPoint1.SetV(_arg1.localPoint1);
localPoint2.SetV(_arg1.localPoint2);
separation = _arg1.separation;
normalImpulse = _arg1.normalImpulse;
tangentImpulse = _arg1.tangentImpulse;
id.key = _arg1.id.key;
}
public function Reset():void{
localPoint1.SetZero();
localPoint2.SetZero();
separation = 0;
normalImpulse = 0;
tangentImpulse = 0;
id.key = 0;
}
}
}//package Box2D.Collision
Section 20
//b2OBB (Box2D.Collision.b2OBB)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2OBB {
public var R:b2Mat22;
public var center:b2Vec2;
public var extents:b2Vec2;
public function b2OBB(){
R = new b2Mat22();
center = new b2Vec2();
extents = new b2Vec2();
super();
}
}
}//package Box2D.Collision
Section 21
//b2Pair (Box2D.Collision.b2Pair)
package Box2D.Collision {
public class b2Pair {
public var userData;// = null
public var proxyId1:uint;
public var proxyId2:uint;
public var status:uint;
public var next:uint;
public static var e_pairFinal:uint = 4;
public static var b2_tableMask:int = (b2_tableCapacity - 1);
public static var e_pairRemoved:uint = 2;
public static var b2_nullPair:uint = 0xFFFF;
public static var e_pairBuffered:uint = 1;
public static var b2_nullProxy:uint = 0xFFFF;
public static var b2_tableCapacity:int = 4096;
public function b2Pair(){
userData = null;
super();
}
public function SetBuffered():void{
status = (status | e_pairBuffered);
}
public function IsBuffered():Boolean{
return (((status & e_pairBuffered) == e_pairBuffered));
}
public function IsFinal():Boolean{
return (((status & e_pairFinal) == e_pairFinal));
}
public function ClearRemoved():void{
status = (status & ~(e_pairRemoved));
}
public function SetFinal():void{
status = (status | e_pairFinal);
}
public function IsRemoved():Boolean{
return (((status & e_pairRemoved) == e_pairRemoved));
}
public function ClearBuffered():void{
status = (status & ~(e_pairBuffered));
}
public function SetRemoved():void{
status = (status | e_pairRemoved);
}
}
}//package Box2D.Collision
Section 22
//b2PairCallback (Box2D.Collision.b2PairCallback)
package Box2D.Collision {
public class b2PairCallback {
public function PairRemoved(_arg1, _arg2, _arg3):void{
}
public function PairAdded(_arg1, _arg2){
return (null);
}
}
}//package Box2D.Collision
Section 23
//b2PairManager (Box2D.Collision.b2PairManager)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Common.*;
public class b2PairManager {
public var m_pairCount:int;
public var m_pairBuffer:Array;
public var m_callback:b2PairCallback;
public var m_pairs:Array;
public var m_pairBufferCount:int;
public var m_hashTable:Array;
public var m_broadPhase:b2BroadPhase;
public var m_freePair:uint;
public function b2PairManager(){
var _local1:uint;
super();
m_hashTable = new Array(b2Pair.b2_tableCapacity);
_local1 = 0;
while (_local1 < b2Pair.b2_tableCapacity) {
m_hashTable[_local1] = b2Pair.b2_nullPair;
_local1++;
};
m_pairs = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1] = new b2Pair();
_local1++;
};
m_pairBuffer = new Array(b2Settings.b2_maxPairs);
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairBuffer[_local1] = new b2BufferedPair();
_local1++;
};
_local1 = 0;
while (_local1 < b2Settings.b2_maxPairs) {
m_pairs[_local1].proxyId1 = b2Pair.b2_nullProxy;
m_pairs[_local1].proxyId2 = b2Pair.b2_nullProxy;
m_pairs[_local1].userData = null;
m_pairs[_local1].status = 0;
m_pairs[_local1].next = (_local1 + 1);
_local1++;
};
m_pairs[int((b2Settings.b2_maxPairs - 1))].next = b2Pair.b2_nullPair;
m_pairCount = 0;
m_pairBufferCount = 0;
}
private function FindHash(_arg1:uint, _arg2:uint, _arg3:uint):b2Pair{
var _local4:b2Pair;
var _local5:uint;
_local5 = m_hashTable[_arg3];
_local4 = m_pairs[_local5];
while (((!((_local5 == b2Pair.b2_nullPair))) && ((Equals(_local4, _arg1, _arg2) == false)))) {
_local5 = _local4.next;
_local4 = m_pairs[_local5];
};
if (_local5 == b2Pair.b2_nullPair){
return (null);
};
return (_local4);
}
private function Find(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:uint;
if (_arg1 > _arg2){
_local4 = _arg1;
_arg1 = _arg2;
_arg2 = _local4;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
return (FindHash(_arg1, _arg2, _local3));
}
private function ValidateBuffer():void{
}
public function Commit():void{
var _local1:b2BufferedPair;
var _local2:int;
var _local3:int;
var _local4:Array;
var _local5:b2Pair;
var _local6:b2Proxy;
var _local7:b2Proxy;
_local3 = 0;
_local4 = m_broadPhase.m_proxyPool;
_local2 = 0;
while (_local2 < m_pairBufferCount) {
_local1 = m_pairBuffer[_local2];
_local5 = Find(_local1.proxyId1, _local1.proxyId2);
_local5.ClearBuffered();
_local6 = _local4[_local5.proxyId1];
_local7 = _local4[_local5.proxyId2];
if (_local5.IsRemoved()){
if (_local5.IsFinal() == true){
m_callback.PairRemoved(_local6.userData, _local7.userData, _local5.userData);
};
_local1 = m_pairBuffer[_local3];
_local1.proxyId1 = _local5.proxyId1;
_local1.proxyId2 = _local5.proxyId2;
_local3++;
} else {
if (_local5.IsFinal() == false){
_local5.userData = m_callback.PairAdded(_local6.userData, _local7.userData);
_local5.SetFinal();
};
};
_local2++;
};
_local2 = 0;
while (_local2 < _local3) {
_local1 = m_pairBuffer[_local2];
RemovePair(_local1.proxyId1, _local1.proxyId2);
_local2++;
};
m_pairBufferCount = 0;
if (b2BroadPhase.s_validate){
ValidateTable();
};
}
public function RemoveBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = Find(_arg1, _arg2);
if (_local4 == null){
return;
};
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.SetRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function RemovePair(_arg1:uint, _arg2:uint){
var _local3:b2Pair;
var _local4:uint;
var _local5:uint;
var _local6:b2Pair;
var _local7:uint;
var _local8:uint;
var _local9:*;
if (_arg1 > _arg2){
_local7 = _arg1;
_arg1 = _arg2;
_arg2 = _local7;
};
_local4 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local5 = m_hashTable[_local4];
_local6 = null;
while (_local5 != b2Pair.b2_nullPair) {
if (Equals(m_pairs[_local5], _arg1, _arg2)){
_local8 = _local5;
_local3 = m_pairs[_local5];
if (_local6){
_local6.next = _local3.next;
} else {
m_hashTable[_local4] = _local3.next;
};
_local3 = m_pairs[_local8];
_local9 = _local3.userData;
_local3.next = m_freePair;
_local3.proxyId1 = b2Pair.b2_nullProxy;
_local3.proxyId2 = b2Pair.b2_nullProxy;
_local3.userData = null;
_local3.status = 0;
m_freePair = _local8;
m_pairCount--;
return (_local9);
} else {
_local6 = m_pairs[_local5];
_local5 = _local6.next;
};
};
return (null);
}
public function Initialize(_arg1:b2BroadPhase, _arg2:b2PairCallback):void{
m_broadPhase = _arg1;
m_callback = _arg2;
}
public function AddBufferedPair(_arg1:int, _arg2:int):void{
var _local3:b2BufferedPair;
var _local4:b2Pair;
_local4 = AddPair(_arg1, _arg2);
if (_local4.IsBuffered() == false){
_local4.SetBuffered();
_local3 = m_pairBuffer[m_pairBufferCount];
_local3.proxyId1 = _local4.proxyId1;
_local3.proxyId2 = _local4.proxyId2;
m_pairBufferCount++;
};
_local4.ClearRemoved();
if (b2BroadPhase.s_validate){
ValidateBuffer();
};
}
private function AddPair(_arg1:uint, _arg2:uint):b2Pair{
var _local3:uint;
var _local4:b2Pair;
var _local5:uint;
var _local6:uint;
if (_arg1 > _arg2){
_local6 = _arg1;
_arg1 = _arg2;
_arg2 = _local6;
};
_local3 = (Hash(_arg1, _arg2) & b2Pair.b2_tableMask);
_local4 = FindHash(_arg1, _arg2, _local3);
if (_local4 != null){
return (_local4);
};
_local5 = m_freePair;
_local4 = m_pairs[_local5];
m_freePair = _local4.next;
_local4.proxyId1 = _arg1;
_local4.proxyId2 = _arg2;
_local4.status = 0;
_local4.userData = null;
_local4.next = m_hashTable[_local3];
m_hashTable[_local3] = _local5;
m_pairCount++;
return (_local4);
}
private function ValidateTable():void{
}
public static function EqualsPair(_arg1:b2BufferedPair, _arg2:b2BufferedPair):Boolean{
return ((((_arg1.proxyId1 == _arg2.proxyId1)) && ((_arg1.proxyId2 == _arg2.proxyId2))));
}
public static function Hash(_arg1:uint, _arg2:uint):uint{
var _local3:uint;
_local3 = (((_arg2 << 16) & 4294901760) | _arg1);
_local3 = (~(_local3) + ((_local3 << 15) & 4294934528));
_local3 = (_local3 ^ ((_local3 >> 12) & 1048575));
_local3 = (_local3 + ((_local3 << 2) & 4294967292));
_local3 = (_local3 ^ ((_local3 >> 4) & 268435455));
_local3 = (_local3 * 2057);
_local3 = (_local3 ^ ((_local3 >> 16) & 0xFFFF));
return (_local3);
}
public static function Equals(_arg1:b2Pair, _arg2:uint, _arg3:uint):Boolean{
return ((((_arg1.proxyId1 == _arg2)) && ((_arg1.proxyId2 == _arg3))));
}
}
}//package Box2D.Collision
Section 24
//b2Point (Box2D.Collision.b2Point)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Point {
public var p:b2Vec2;
public function b2Point(){
p = new b2Vec2();
super();
}
public function GetFirstVertex(_arg1:b2XForm):b2Vec2{
return (p);
}
public function Support(_arg1:b2XForm, _arg2:Number, _arg3:Number):b2Vec2{
return (p);
}
}
}//package Box2D.Collision
Section 25
//b2Proxy (Box2D.Collision.b2Proxy)
package Box2D.Collision {
public class b2Proxy {
public var overlapCount:uint;
public var lowerBounds:Array;
public var upperBounds:Array;
public var userData;// = null
public var timeStamp:uint;
public function b2Proxy(){
lowerBounds = [uint(0), uint(0)];
upperBounds = [uint(0), uint(0)];
userData = null;
super();
}
public function GetNext():uint{
return (lowerBounds[0]);
}
public function IsValid():Boolean{
return (!((overlapCount == b2BroadPhase.b2_invalid)));
}
public function SetNext(_arg1:uint):void{
lowerBounds[0] = (_arg1 & 0xFFFF);
}
}
}//package Box2D.Collision
Section 26
//b2Segment (Box2D.Collision.b2Segment)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class b2Segment {
public var p1:b2Vec2;
public var p2:b2Vec2;
public function b2Segment(){
p1 = new b2Vec2();
p2 = new b2Vec2();
super();
}
public function TestSegment(_arg1:Array, _arg2:b2Vec2, _arg3:b2Segment, _arg4:Number):Boolean{
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
_local5 = _arg3.p1;
_local6 = (_arg3.p2.x - _local5.x);
_local7 = (_arg3.p2.y - _local5.y);
_local8 = (p2.x - p1.x);
_local9 = (p2.y - p1.y);
_local10 = _local9;
_local11 = -(_local8);
_local12 = (100 * Number.MIN_VALUE);
_local13 = -(((_local6 * _local10) + (_local7 * _local11)));
if (_local13 > _local12){
_local14 = (_local5.x - p1.x);
_local15 = (_local5.y - p1.y);
_local16 = ((_local14 * _local10) + (_local15 * _local11));
if ((((0 <= _local16)) && ((_local16 <= (_arg4 * _local13))))){
_local17 = ((-(_local6) * _local15) + (_local7 * _local14));
if (((((-(_local12) * _local13) <= _local17)) && ((_local17 <= (_local13 * (1 + _local12)))))){
_local16 = (_local16 / _local13);
_local18 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
_local10 = (_local10 / _local18);
_local11 = (_local11 / _local18);
_arg1[0] = _local16;
_arg2.Set(_local10, _local11);
return (true);
};
};
};
return (false);
}
}
}//package Box2D.Collision
Section 27
//b2TimeOfImpact (Box2D.Collision.b2TimeOfImpact)
package Box2D.Collision {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2TimeOfImpact {
public static var s_xf1:b2XForm = new b2XForm();
public static var s_xf2:b2XForm = new b2XForm();
public static var s_p1:b2Vec2 = new b2Vec2();
public static var s_p2:b2Vec2 = new b2Vec2();
public static function TimeOfImpact(_arg1:b2Shape, _arg2:b2Sweep, _arg3:b2Shape, _arg4:b2Sweep):Number{
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Vec2;
var _local18:b2Vec2;
var _local19:int;
var _local20:int;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:b2XForm;
var _local27:b2XForm;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
_local7 = _arg1.m_sweepRadius;
_local8 = _arg3.m_sweepRadius;
_local9 = _arg2.t0;
_local10 = (_arg2.c.x - _arg2.c0.x);
_local11 = (_arg2.c.y - _arg2.c0.y);
_local12 = (_arg4.c.x - _arg4.c0.x);
_local13 = (_arg4.c.y - _arg4.c0.y);
_local14 = (_arg2.a - _arg2.a0);
_local15 = (_arg4.a - _arg4.a0);
_local16 = 0;
_local17 = s_p1;
_local18 = s_p2;
_local19 = 20;
_local20 = 0;
_local21 = 0;
_local22 = 0;
_local23 = 0;
_local24 = 0;
while (true) {
_local25 = (((1 - _local16) * _local9) + _local16);
_local26 = s_xf1;
_local27 = s_xf2;
_arg2.GetXForm(_local26, _local25);
_arg4.GetXForm(_local27, _local25);
_local23 = b2Distance.Distance(_local17, _local18, _arg1, _local26, _arg3, _local27);
if (_local20 == 0){
if (_local23 > (2 * b2Settings.b2_toiSlop)){
_local24 = (1.5 * b2Settings.b2_toiSlop);
} else {
_local5 = (0.05 * b2Settings.b2_toiSlop);
_local6 = (_local23 - (0.5 * b2Settings.b2_toiSlop));
_local24 = ((_local5 > _local6)) ? _local5 : _local6;
};
};
if (((((_local23 - _local24) < (0.05 * b2Settings.b2_toiSlop))) || ((_local20 == _local19)))){
break;
};
_local21 = (_local18.x - _local17.x);
_local22 = (_local18.y - _local17.y);
_local28 = Math.sqrt(((_local21 * _local21) + (_local22 * _local22)));
_local21 = (_local21 / _local28);
_local22 = (_local22 / _local28);
_local29 = ((((_local21 * (_local10 - _local12)) + (_local22 * (_local11 - _local13))) + (((_local14 < 0)) ? -(_local14) : _local14 * _local7)) + (((_local15 < 0)) ? -(_local15) : _local15 * _local8));
if (_local29 == 0){
_local16 = 1;
break;
};
_local30 = ((_local23 - _local24) / _local29);
_local31 = (_local16 + _local30);
if ((((_local31 < 0)) || ((1 < _local31)))){
_local16 = 1;
break;
};
if (_local31 < ((1 + (100 * Number.MIN_VALUE)) * _local16)){
break;
};
_local16 = _local31;
_local20++;
};
return (_local16);
}
}
}//package Box2D.Collision
Section 28
//ClipVertex (Box2D.Collision.ClipVertex)
package Box2D.Collision {
import Box2D.Common.Math.*;
public class ClipVertex {
public var v:b2Vec2;
public var id:b2ContactID;
public function ClipVertex(){
v = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Collision
Section 29
//Features (Box2D.Collision.Features)
package Box2D.Collision {
public class Features {
public var _referenceEdge:int;
public var _incidentEdge:int;
public var _flip:int;
public var _incidentVertex:int;
public var _m_id:b2ContactID;
public function get referenceEdge():int{
return (_referenceEdge);
}
public function set incidentVertex(_arg1:int):void{
_incidentVertex = _arg1;
_m_id._key = ((_m_id._key & 4278255615) | ((_incidentVertex << 16) & 0xFF0000));
}
public function get flip():int{
return (_flip);
}
public function get incidentEdge():int{
return (_incidentEdge);
}
public function set referenceEdge(_arg1:int):void{
_referenceEdge = _arg1;
_m_id._key = ((_m_id._key & 4294967040) | (_referenceEdge & 0xFF));
}
public function set flip(_arg1:int):void{
_flip = _arg1;
_m_id._key = ((_m_id._key & 0xFFFFFF) | ((_flip << 24) & 4278190080));
}
public function get incidentVertex():int{
return (_incidentVertex);
}
public function set incidentEdge(_arg1:int):void{
_incidentEdge = _arg1;
_m_id._key = ((_m_id._key & 4294902015) | ((_incidentEdge << 8) & 0xFF00));
}
}
}//package Box2D.Collision
Section 30
//b2Mat22 (Box2D.Common.Math.b2Mat22)
package Box2D.Common.Math {
public class b2Mat22 {
public var col1:b2Vec2;
public var col2:b2Vec2;
public function b2Mat22(_arg1:Number=0, _arg2:b2Vec2=null, _arg3:b2Vec2=null){
var _local4:Number;
var _local5:Number;
col1 = new b2Vec2();
col2 = new b2Vec2();
super();
if (((!((_arg2 == null))) && (!((_arg3 == null))))){
col1.SetV(_arg2);
col2.SetV(_arg3);
} else {
_local4 = Math.cos(_arg1);
_local5 = Math.sin(_arg1);
col1.x = _local4;
col2.x = -(_local5);
col1.y = _local5;
col2.y = _local4;
};
}
public function SetIdentity():void{
col1.x = 1;
col2.x = 0;
col1.y = 0;
col2.y = 1;
}
public function Set(_arg1:Number):void{
var _local2:Number;
var _local3:Number;
_local2 = Math.cos(_arg1);
_local3 = Math.sin(_arg1);
col1.x = _local2;
col2.x = -(_local3);
col1.y = _local3;
col2.y = _local2;
}
public function SetVV(_arg1:b2Vec2, _arg2:b2Vec2):void{
col1.SetV(_arg1);
col2.SetV(_arg2);
}
public function SetZero():void{
col1.x = 0;
col2.x = 0;
col1.y = 0;
col2.y = 0;
}
public function SetM(_arg1:b2Mat22):void{
col1.SetV(_arg1.col1);
col2.SetV(_arg1.col2);
}
public function AddM(_arg1:b2Mat22):void{
col1.x = (col1.x + _arg1.col1.x);
col1.y = (col1.y + _arg1.col1.y);
col2.x = (col2.x + _arg1.col2.x);
col2.y = (col2.y + _arg1.col2.y);
}
public function Abs():void{
col1.Abs();
col2.Abs();
}
public function Copy():b2Mat22{
return (new b2Mat22(0, col1, col2));
}
public function Invert(_arg1:b2Mat22):b2Mat22{
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = col1.x;
_local3 = col2.x;
_local4 = col1.y;
_local5 = col2.y;
_local6 = ((_local2 * _local5) - (_local3 * _local4));
_local6 = (1 / _local6);
_arg1.col1.x = (_local6 * _local5);
_arg1.col2.x = (-(_local6) * _local3);
_arg1.col1.y = (-(_local6) * _local4);
_arg1.col2.y = (_local6 * _local2);
return (_arg1);
}
public function GetAngle():Number{
return (Math.atan2(col1.y, col1.x));
}
public function Solve(_arg1:b2Vec2, _arg2:Number, _arg3:Number):b2Vec2{
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
_local4 = col1.x;
_local5 = col2.x;
_local6 = col1.y;
_local7 = col2.y;
_local8 = ((_local4 * _local7) - (_local5 * _local6));
_local8 = (1 / _local8);
_arg1.x = (_local8 * ((_local7 * _arg2) - (_local5 * _arg3)));
_arg1.y = (_local8 * ((_local4 * _arg3) - (_local6 * _arg2)));
return (_arg1);
}
}
}//package Box2D.Common.Math
Section 31
//b2Math (Box2D.Common.Math.b2Math)
package Box2D.Common.Math {
public class b2Math {
public static const b2Mat22_identity:b2Mat22 = new b2Mat22(0, new b2Vec2(1, 0), new b2Vec2(0, 1));
public static const b2XForm_identity:b2XForm = new b2XForm(b2Vec2_zero, b2Mat22_identity);
public static const b2Vec2_zero:b2Vec2 = new b2Vec2(0, 0);
public static function b2CrossVF(_arg1:b2Vec2, _arg2:Number):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg2 * _arg1.y), (-(_arg2) * _arg1.x));
return (_local3);
}
public static function AddVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x + _arg2.x), (_arg1.y + _arg2.y));
return (_local3);
}
public static function b2IsValid(_arg1:Number):Boolean{
return (isFinite(_arg1));
}
public static function b2MinV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Min(_arg1.x, _arg2.x), b2Min(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2MulX(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = b2MulMV(_arg1.R, _arg2);
_local3.x = (_local3.x + _arg1.position.x);
_local3.y = (_local3.y + _arg1.position.y);
return (_local3);
}
public static function b2DistanceSquared(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (((_local3 * _local3) + (_local4 * _local4)));
}
public static function b2Swap(_arg1:Array, _arg2:Array):void{
var _local3:*;
_local3 = _arg1[0];
_arg1[0] = _arg2[0];
_arg2[0] = _local3;
}
public static function b2AbsM(_arg1:b2Mat22):b2Mat22{
var _local2:b2Mat22;
_local2 = new b2Mat22(0, b2AbsV(_arg1.col1), b2AbsV(_arg1.col2));
return (_local2);
}
public static function SubtractVV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1.x - _arg2.x), (_arg1.y - _arg2.y));
return (_local3);
}
public static function b2MulXT(_arg1:b2XForm, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
var _local4:Number;
_local3 = SubtractVV(_arg2, _arg1.position);
_local4 = ((_local3.x * _arg1.R.col1.x) + (_local3.y * _arg1.R.col1.y));
_local3.y = ((_local3.x * _arg1.R.col2.x) + (_local3.y * _arg1.R.col2.y));
_local3.x = _local4;
return (_local3);
}
public static function b2Abs(_arg1:Number):Number{
return (((_arg1 > 0)) ? _arg1 : -(_arg1));
}
public static function b2Clamp(_arg1:Number, _arg2:Number, _arg3:Number):Number{
return (b2Max(_arg2, b2Min(_arg1, _arg3)));
}
public static function b2AbsV(_arg1:b2Vec2):b2Vec2{
var _local2:b2Vec2;
_local2 = new b2Vec2(b2Abs(_arg1.x), b2Abs(_arg1.y));
return (_local2);
}
public static function MulFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((_arg1 * _arg2.x), (_arg1 * _arg2.y));
return (_local3);
}
public static function b2CrossVV(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.y) - (_arg1.y * _arg2.x)));
}
public static function b2Dot(_arg1:b2Vec2, _arg2:b2Vec2):Number{
return (((_arg1.x * _arg2.x) + (_arg1.y * _arg2.y)));
}
public static function b2CrossFV(_arg1:Number, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2((-(_arg1) * _arg2.y), (_arg1 * _arg2.x));
return (_local3);
}
public static function AddMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, AddVV(_arg1.col1, _arg2.col1), AddVV(_arg1.col2, _arg2.col2));
return (_local3);
}
public static function b2Distance(_arg1:b2Vec2, _arg2:b2Vec2):Number{
var _local3:Number;
var _local4:Number;
_local3 = (_arg1.x - _arg2.x);
_local4 = (_arg1.y - _arg2.y);
return (Math.sqrt(((_local3 * _local3) + (_local4 * _local4))));
}
public static function b2MulTMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2Mat22;
_local3 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col1), b2Dot(_arg1.col2, _arg2.col1));
_local4 = new b2Vec2(b2Dot(_arg1.col1, _arg2.col2), b2Dot(_arg1.col2, _arg2.col2));
_local5 = new b2Mat22(0, _local3, _local4);
return (_local5);
}
public static function b2MaxV(_arg1:b2Vec2, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Max(_arg1.x, _arg2.x), b2Max(_arg1.y, _arg2.y));
return (_local3);
}
public static function b2IsPowerOfTwo(_arg1:uint):Boolean{
var _local2:Boolean;
_local2 = (((_arg1 > 0)) && (((_arg1 & (_arg1 - 1)) == 0)));
return (_local2);
}
public static function b2ClampV(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Vec2):b2Vec2{
return (b2MaxV(_arg2, b2MinV(_arg1, _arg3)));
}
public static function b2RandomRange(_arg1:Number, _arg2:Number):Number{
var _local3:Number;
_local3 = Math.random();
_local3 = (((_arg2 - _arg1) * _local3) + _arg1);
return (_local3);
}
public static function b2MulTMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(b2Dot(_arg2, _arg1.col1), b2Dot(_arg2, _arg1.col2));
return (_local3);
}
public static function b2Min(_arg1:Number, _arg2:Number):Number{
return (((_arg1 < _arg2)) ? _arg1 : _arg2);
}
public static function b2Random():Number{
return (((Math.random() * 2) - 1));
}
public static function b2MulMM(_arg1:b2Mat22, _arg2:b2Mat22):b2Mat22{
var _local3:b2Mat22;
_local3 = new b2Mat22(0, b2MulMV(_arg1, _arg2.col1), b2MulMV(_arg1, _arg2.col2));
return (_local3);
}
public static function b2NextPowerOfTwo(_arg1:uint):uint{
_arg1 = (_arg1 | ((_arg1 >> 1) & 2147483647));
_arg1 = (_arg1 | ((_arg1 >> 2) & 1073741823));
_arg1 = (_arg1 | ((_arg1 >> 4) & 268435455));
_arg1 = (_arg1 | ((_arg1 >> 8) & 0xFFFFFF));
_arg1 = (_arg1 | ((_arg1 >> 16) & 0xFFFF));
return ((_arg1 + 1));
}
public static function b2Max(_arg1:Number, _arg2:Number):Number{
return (((_arg1 > _arg2)) ? _arg1 : _arg2);
}
public static function b2MulMV(_arg1:b2Mat22, _arg2:b2Vec2):b2Vec2{
var _local3:b2Vec2;
_local3 = new b2Vec2(((_arg1.col1.x * _arg2.x) + (_arg1.col2.x * _arg2.y)), ((_arg1.col1.y * _arg2.x) + (_arg1.col2.y * _arg2.y)));
return (_local3);
}
}
}//package Box2D.Common.Math
Section 32
//b2Sweep (Box2D.Common.Math.b2Sweep)
package Box2D.Common.Math {
public class b2Sweep {
public var localCenter:b2Vec2;
public var c:b2Vec2;
public var a:Number;
public var c0:b2Vec2;
public var a0:Number;
public var t0:Number;
public function b2Sweep(){
localCenter = new b2Vec2();
c0 = new b2Vec2();
c = new b2Vec2();
super();
}
public function Advance(_arg1:Number):void{
var _local2:Number;
if ((((t0 < _arg1)) && (((1 - t0) > Number.MIN_VALUE)))){
_local2 = ((_arg1 - t0) / (1 - t0));
c0.x = (((1 - _local2) * c0.x) + (_local2 * c.x));
c0.y = (((1 - _local2) * c0.y) + (_local2 * c.y));
a0 = (((1 - _local2) * a0) + (_local2 * a));
t0 = _arg1;
};
}
public function GetXForm(_arg1:b2XForm, _arg2:Number):void{
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
if ((1 - t0) > Number.MIN_VALUE){
_local4 = ((_arg2 - t0) / (1 - t0));
_arg1.position.x = (((1 - _local4) * c0.x) + (_local4 * c.x));
_arg1.position.y = (((1 - _local4) * c0.y) + (_local4 * c.y));
_local5 = (((1 - _local4) * a0) + (_local4 * a));
_arg1.R.Set(_local5);
} else {
_arg1.position.SetV(c);
_arg1.R.Set(a);
};
_local3 = _arg1.R;
_arg1.position.x = (_arg1.position.x - ((_local3.col1.x * localCenter.x) + (_local3.col2.x * localCenter.y)));
_arg1.position.y = (_arg1.position.y - ((_local3.col1.y * localCenter.x) + (_local3.col2.y * localCenter.y)));
}
}
}//package Box2D.Common.Math
Section 33
//b2Vec2 (Box2D.Common.Math.b2Vec2)
package Box2D.Common.Math {
public class b2Vec2 {
public var x:Number;
public var y:Number;
public function b2Vec2(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Set(_arg1:Number=0, _arg2:Number=0):void{
x = _arg1;
y = _arg2;
}
public function Multiply(_arg1:Number):void{
x = (x * _arg1);
y = (y * _arg1);
}
public function Length():Number{
return (Math.sqrt(((x * x) + (y * y))));
}
public function LengthSquared():Number{
return (((x * x) + (y * y)));
}
public function SetZero():void{
x = 0;
y = 0;
}
public function Add(_arg1:b2Vec2):void{
x = (x + _arg1.x);
y = (y + _arg1.y);
}
public function MaxV(_arg1:b2Vec2):void{
x = ((x > _arg1.x)) ? x : _arg1.x;
y = ((y > _arg1.y)) ? y : _arg1.y;
}
public function SetV(_arg1:b2Vec2):void{
x = _arg1.x;
y = _arg1.y;
}
public function Negative():b2Vec2{
return (new b2Vec2(-(x), -(y)));
}
public function CrossVF(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (_arg1 * y);
y = (-(_arg1) * _local2);
}
public function Abs():void{
if (x < 0){
x = -(x);
};
if (y < 0){
y = -(y);
};
}
public function Copy():b2Vec2{
return (new b2Vec2(x, y));
}
public function MulTM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = b2Math.b2Dot(this, _arg1.col1);
y = b2Math.b2Dot(this, _arg1.col2);
x = _local2;
}
public function IsValid():Boolean{
return (((b2Math.b2IsValid(x)) && (b2Math.b2IsValid(y))));
}
public function MinV(_arg1:b2Vec2):void{
x = ((x < _arg1.x)) ? x : _arg1.x;
y = ((y < _arg1.y)) ? y : _arg1.y;
}
public function MulM(_arg1:b2Mat22):void{
var _local2:Number;
_local2 = x;
x = ((_arg1.col1.x * _local2) + (_arg1.col2.x * y));
y = ((_arg1.col1.y * _local2) + (_arg1.col2.y * y));
}
public function Normalize():Number{
var _local1:Number;
var _local2:Number;
_local1 = Math.sqrt(((x * x) + (y * y)));
if (_local1 < Number.MIN_VALUE){
return (0);
};
_local2 = (1 / _local1);
x = (x * _local2);
y = (y * _local2);
return (_local1);
}
public function Subtract(_arg1:b2Vec2):void{
x = (x - _arg1.x);
y = (y - _arg1.y);
}
public function CrossFV(_arg1:Number):void{
var _local2:Number;
_local2 = x;
x = (-(_arg1) * y);
y = (_arg1 * _local2);
}
public static function Make(_arg1:Number, _arg2:Number):b2Vec2{
return (new b2Vec2(_arg1, _arg2));
}
}
}//package Box2D.Common.Math
Section 34
//b2XForm (Box2D.Common.Math.b2XForm)
package Box2D.Common.Math {
public class b2XForm {
public var R:b2Mat22;
public var position:b2Vec2;
public function b2XForm(_arg1:b2Vec2=null, _arg2:b2Mat22=null):void{
position = new b2Vec2();
R = new b2Mat22();
super();
if (_arg1){
position.SetV(_arg1);
R.SetM(_arg2);
};
}
public function Initialize(_arg1:b2Vec2, _arg2:b2Mat22):void{
position.SetV(_arg1);
R.SetM(_arg2);
}
public function Set(_arg1:b2XForm):void{
position.SetV(_arg1.position);
R.SetM(_arg1.R);
}
public function SetIdentity():void{
position.SetZero();
R.SetIdentity();
}
}
}//package Box2D.Common.Math
Section 35
//b2Color (Box2D.Common.b2Color)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Color {
private var _g:uint;// = 0
private var _b:uint;// = 0
private var _r:uint;// = 0
public function b2Color(_arg1:Number, _arg2:Number, _arg3:Number){
_r = 0;
_g = 0;
_b = 0;
super();
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function Set(_arg1:Number, _arg2:Number, _arg3:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
_g = uint((0xFF * b2Math.b2Clamp(_arg2, 0, 1)));
_b = uint((0xFF * b2Math.b2Clamp(_arg3, 0, 1)));
}
public function get color():uint{
return (((_r | (_g << 8)) | (_b << 16)));
}
public function set r(_arg1:Number):void{
_r = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set b(_arg1:Number):void{
_b = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
public function set g(_arg1:Number):void{
_g = uint((0xFF * b2Math.b2Clamp(_arg1, 0, 1)));
}
}
}//package Box2D.Common
Section 36
//b2Settings (Box2D.Common.b2Settings)
package Box2D.Common {
import Box2D.Common.Math.*;
public class b2Settings {
public static const b2_angularSleepTolerance:Number = 0.0111111111111111;
public static const b2_linearSleepTolerance:Number = 0.01;
public static const b2_angularSlop:Number = 0.0349065850398866;
public static const b2_linearSlop:Number = 0.005;
public static const b2_pi:Number = 3.14159265358979;
public static const b2_maxProxies:int = 0x0200;
public static const b2_maxAngularVelocitySquared:Number = 62500;
public static const b2_maxPolygonVertices:int = 8;
public static const b2_velocityThreshold:Number = 1;
public static const b2_contactBaumgarte:Number = 0.2;
public static const b2_maxPairs:int = 4096;
public static const b2_maxTOIContactsPerIsland:int = 32;
public static const b2_timeToSleep:Number = 0.5;
public static const b2_maxManifoldPoints:int = 2;
public static const b2_maxAngularVelocity:Number = 250;
public static const b2_maxAngularCorrection:Number = 0.139626340159546;
public static const USHRT_MAX:int = 0xFFFF;
public static const b2_maxLinearVelocity:Number = 200;
public static const b2_maxLinearCorrection:Number = 0.2;
public static const b2_toiSlop:Number = 0.04;
public static const b2_maxLinearVelocitySquared:Number = 40000;
public static function b2Assert(_arg1:Boolean):void{
var _local2:b2Vec2;
if (!_arg1){
_local2.x++;
};
}
}
}//package Box2D.Common
Section 37
//b2CircleContact (Box2D.Dynamics.Contacts.b2CircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2CircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2CircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:b2ManifoldPoint;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollideCircles(m_manifold, (m_shape1 as b2CircleShape), _local5.m_xf, (m_shape2 as b2CircleShape), _local6.m_xf);
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
m_manifoldCount = 1;
_local8 = m_manifold.points[0];
if (m0.pointCount == 0){
_local8.normalImpulse = 0;
_local8.tangentImpulse = 0;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Add(_local7);
};
} else {
_local4 = m0.points[0];
_local8.normalImpulse = _local4.normalImpulse;
_local8.tangentImpulse = _local4.tangentImpulse;
if (_arg1){
_local7.position = _local5.GetWorldPoint(_local8.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local8.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local8.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local8.separation;
_local7.id.key = _local8.id._key;
_arg1.Persist(_local7);
};
};
} else {
m_manifoldCount = 0;
if ((((m0.pointCount > 0)) && (_arg1))){
_local4 = m0.points[0];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2CircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 38
//b2Contact (Box2D.Dynamics.Contacts.b2Contact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2Contact {
public var m_shape1:b2Shape;
public var m_shape2:b2Shape;
public var m_prev:b2Contact;
public var m_toi:Number;
public var m_next:b2Contact;
public var m_friction:Number;
public var m_manifoldCount:int;
public var m_node1:b2ContactEdge;
public var m_node2:b2ContactEdge;
public var m_restitution:Number;
public var m_flags:uint;
public static var e_toiFlag:uint = 8;
public static var e_nonSolidFlag:uint = 1;
public static var e_slowFlag:uint = 2;
public static var e_islandFlag:uint = 4;
public static var s_registers:Array;
public static var s_initialized:Boolean = false;
public function b2Contact(_arg1:b2Shape=null, _arg2:b2Shape=null){
m_node1 = new b2ContactEdge();
m_node2 = new b2ContactEdge();
super();
m_flags = 0;
if (((!(_arg1)) || (!(_arg2)))){
m_shape1 = null;
m_shape2 = null;
return;
};
if (((_arg1.IsSensor()) || (_arg2.IsSensor()))){
m_flags = (m_flags | e_nonSolidFlag);
};
m_shape1 = _arg1;
m_shape2 = _arg2;
m_manifoldCount = 0;
m_friction = Math.sqrt((m_shape1.m_friction * m_shape2.m_friction));
m_restitution = b2Math.b2Max(m_shape1.m_restitution, m_shape2.m_restitution);
m_prev = null;
m_next = null;
m_node1.contact = null;
m_node1.prev = null;
m_node1.next = null;
m_node1.other = null;
m_node2.contact = null;
m_node2.prev = null;
m_node2.next = null;
m_node2.other = null;
}
public function GetShape1():b2Shape{
return (m_shape1);
}
public function IsSolid():Boolean{
return (((m_flags & e_nonSolidFlag) == 0));
}
public function GetNext():b2Contact{
return (m_next);
}
public function GetManifolds():Array{
return (null);
}
public function GetShape2():b2Shape{
return (m_shape2);
}
public function GetManifoldCount():int{
return (m_manifoldCount);
}
public function Update(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:int;
var _local4:b2Body;
var _local5:b2Body;
_local2 = m_manifoldCount;
Evaluate(_arg1);
_local3 = m_manifoldCount;
_local4 = m_shape1.m_body;
_local5 = m_shape2.m_body;
if ((((_local3 == 0)) && ((_local2 > 0)))){
_local4.WakeUp();
_local5.WakeUp();
};
if (((((((_local4.IsStatic()) || (_local4.IsBullet()))) || (_local5.IsStatic()))) || (_local5.IsBullet()))){
m_flags = (m_flags & ~(e_slowFlag));
} else {
m_flags = (m_flags | e_slowFlag);
};
}
public function Evaluate(_arg1:b2ContactListener):void{
}
public static function InitializeRegisters():void{
var _local1:int;
var _local2:int;
s_registers = new Array(b2Shape.e_shapeTypeCount);
_local1 = 0;
while (_local1 < b2Shape.e_shapeTypeCount) {
s_registers[_local1] = new Array(b2Shape.e_shapeTypeCount);
_local2 = 0;
while (_local2 < b2Shape.e_shapeTypeCount) {
s_registers[_local1][_local2] = new b2ContactRegister();
_local2++;
};
_local1++;
};
AddType(b2CircleContact.Create, b2CircleContact.Destroy, b2Shape.e_circleShape, b2Shape.e_circleShape);
AddType(b2PolyAndCircleContact.Create, b2PolyAndCircleContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_circleShape);
AddType(b2PolygonContact.Create, b2PolygonContact.Destroy, b2Shape.e_polygonShape, b2Shape.e_polygonShape);
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
var _local3:int;
var _local4:int;
var _local5:b2ContactRegister;
var _local6:Function;
if (_arg1.m_manifoldCount > 0){
_arg1.m_shape1.m_body.WakeUp();
_arg1.m_shape2.m_body.WakeUp();
};
_local3 = _arg1.m_shape1.m_type;
_local4 = _arg1.m_shape2.m_type;
_local5 = s_registers[_local3][_local4];
_local6 = _local5.destroyFcn;
_local6(_arg1, _arg2);
}
public static function AddType(_arg1:Function, _arg2:Function, _arg3:int, _arg4:int):void{
s_registers[_arg3][_arg4].createFcn = _arg1;
s_registers[_arg3][_arg4].destroyFcn = _arg2;
s_registers[_arg3][_arg4].primary = true;
if (_arg3 != _arg4){
s_registers[_arg4][_arg3].createFcn = _arg1;
s_registers[_arg4][_arg3].destroyFcn = _arg2;
s_registers[_arg4][_arg3].primary = false;
};
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
var _local4:int;
var _local5:int;
var _local6:b2ContactRegister;
var _local7:Function;
var _local8:b2Contact;
var _local9:int;
var _local10:b2Manifold;
if (s_initialized == false){
InitializeRegisters();
s_initialized = true;
};
_local4 = _arg1.m_type;
_local5 = _arg2.m_type;
_local6 = s_registers[_local4][_local5];
_local7 = _local6.createFcn;
if (_local7 != null){
if (_local6.primary){
return (_local7(_arg1, _arg2, _arg3));
};
_local8 = _local7(_arg2, _arg1, _arg3);
_local9 = 0;
while (_local9 < _local8.m_manifoldCount) {
_local10 = _local8.GetManifolds()[_local9];
_local8.GetManifolds()[_local9].normal = _local10.normal.Negative();
_local9++;
};
return (_local8);
//unresolved jump
};
return (null);
}
}
}//package Box2D.Dynamics.Contacts
Section 39
//b2ContactConstraint (Box2D.Dynamics.Contacts.b2ContactConstraint)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactConstraint {
public var points:Array;
public var restitution:Number;
public var body1:b2Body;
public var manifold:b2Manifold;
public var normal:b2Vec2;
public var body2:b2Body;
public var friction:Number;
public var pointCount:int;
public function b2ContactConstraint(){
var _local1:int;
normal = new b2Vec2();
super();
points = new Array(b2Settings.b2_maxManifoldPoints);
_local1 = 0;
while (_local1 < b2Settings.b2_maxManifoldPoints) {
points[_local1] = new b2ContactConstraintPoint();
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 40
//b2ContactConstraintPoint (Box2D.Dynamics.Contacts.b2ContactConstraintPoint)
package Box2D.Dynamics.Contacts {
import Box2D.Common.Math.*;
public class b2ContactConstraintPoint {
public var r2:b2Vec2;
public var separation:Number;
public var positionImpulse:Number;
public var normalImpulse:Number;
public var equalizedMass:Number;
public var tangentMass:Number;
public var tangentImpulse:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var normalMass:Number;
public var velocityBias:Number;
public var r1:b2Vec2;
public function b2ContactConstraintPoint(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
r1 = new b2Vec2();
r2 = new b2Vec2();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 41
//b2ContactEdge (Box2D.Dynamics.Contacts.b2ContactEdge)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2ContactEdge {
public var next:b2ContactEdge;
public var other:b2Body;
public var contact:b2Contact;
public var prev:b2ContactEdge;
}
}//package Box2D.Dynamics.Contacts
Section 42
//b2ContactRegister (Box2D.Dynamics.Contacts.b2ContactRegister)
package Box2D.Dynamics.Contacts {
public class b2ContactRegister {
public var primary:Boolean;
public var createFcn:Function;
public var destroyFcn:Function;
}
}//package Box2D.Dynamics.Contacts
Section 43
//b2ContactResult (Box2D.Dynamics.Contacts.b2ContactResult)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2ContactResult {
public var normal:b2Vec2;
public var position:b2Vec2;
public var shape1:b2Shape;
public var shape2:b2Shape;
public var normalImpulse:Number;
public var tangentImpulse:Number;
public var id:b2ContactID;
public function b2ContactResult(){
position = new b2Vec2();
normal = new b2Vec2();
id = new b2ContactID();
super();
}
}
}//package Box2D.Dynamics.Contacts
Section 44
//b2ContactSolver (Box2D.Dynamics.Contacts.b2ContactSolver)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2ContactSolver {
public var m_constraintCount:int;
public var m_constraints:Array;
public var m_allocator;
public var m_step:b2TimeStep;
public function b2ContactSolver(_arg1:b2TimeStep, _arg2:Array, _arg3:int, _arg4){
var _local5:b2Contact;
var _local6:int;
var _local7:b2Vec2;
var _local8:b2Mat22;
var _local9:int;
var _local10:b2Body;
var _local11:b2Body;
var _local12:int;
var _local13:Array;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:int;
var _local23:b2Manifold;
var _local24:Number;
var _local25:Number;
var _local26:b2ContactConstraint;
var _local27:uint;
var _local28:b2ManifoldPoint;
var _local29:b2ContactConstraintPoint;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
var _local39:Number;
var _local40:Number;
var _local41:Number;
var _local42:Number;
var _local43:Number;
var _local44:Number;
var _local45:Number;
var _local46:Number;
var _local47:Number;
m_step = new b2TimeStep();
m_constraints = new Array();
super();
m_step.dt = _arg1.dt;
m_step.inv_dt = _arg1.inv_dt;
m_step.maxIterations = _arg1.maxIterations;
m_allocator = _arg4;
m_constraintCount = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
m_constraintCount = (m_constraintCount + _local5.m_manifoldCount);
_local6++;
};
_local6 = 0;
while (_local6 < m_constraintCount) {
m_constraints[_local6] = new b2ContactConstraint();
_local6++;
};
_local9 = 0;
_local6 = 0;
while (_local6 < _arg3) {
_local5 = _arg2[_local6];
_local10 = _local5.m_shape1.m_body;
_local11 = _local5.m_shape2.m_body;
_local12 = _local5.m_manifoldCount;
_local13 = _local5.GetManifolds();
_local14 = _local5.m_friction;
_local15 = _local5.m_restitution;
_local16 = _local10.m_linearVelocity.x;
_local17 = _local10.m_linearVelocity.y;
_local18 = _local11.m_linearVelocity.x;
_local19 = _local11.m_linearVelocity.y;
_local20 = _local10.m_angularVelocity;
_local21 = _local11.m_angularVelocity;
_local22 = 0;
while (_local22 < _local12) {
_local23 = _local13[_local22];
_local24 = _local23.normal.x;
_local25 = _local23.normal.y;
_local26 = m_constraints[_local9];
_local26.body1 = _local10;
_local26.body2 = _local11;
_local26.manifold = _local23;
_local26.normal.x = _local24;
_local26.normal.y = _local25;
_local26.pointCount = _local23.pointCount;
_local26.friction = _local14;
_local26.restitution = _local15;
_local27 = 0;
while (_local27 < _local26.pointCount) {
_local28 = _local23.points[_local27];
_local29 = _local26.points[_local27];
_local29.normalImpulse = _local28.normalImpulse;
_local29.tangentImpulse = _local28.tangentImpulse;
_local29.separation = _local28.separation;
_local29.positionImpulse = 0;
_local29.localAnchor1.SetV(_local28.localPoint1);
_local29.localAnchor2.SetV(_local28.localPoint2);
_local8 = _local10.m_xf.R;
_local32 = (_local28.localPoint1.x - _local10.m_sweep.localCenter.x);
_local33 = (_local28.localPoint1.y - _local10.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local32) + (_local8.col2.x * _local33));
_local33 = ((_local8.col1.y * _local32) + (_local8.col2.y * _local33));
_local32 = _local30;
_local29.r1.Set(_local32, _local33);
_local8 = _local11.m_xf.R;
_local34 = (_local28.localPoint2.x - _local11.m_sweep.localCenter.x);
_local35 = (_local28.localPoint2.y - _local11.m_sweep.localCenter.y);
_local30 = ((_local8.col1.x * _local34) + (_local8.col2.x * _local35));
_local35 = ((_local8.col1.y * _local34) + (_local8.col2.y * _local35));
_local34 = _local30;
_local29.r2.Set(_local34, _local35);
_local36 = ((_local32 * _local32) + (_local33 * _local33));
_local37 = ((_local34 * _local34) + (_local35 * _local35));
_local38 = ((_local32 * _local24) + (_local33 * _local25));
_local39 = ((_local34 * _local24) + (_local35 * _local25));
_local40 = (_local10.m_invMass + _local11.m_invMass);
_local40 = (_local40 + ((_local10.m_invI * (_local36 - (_local38 * _local38))) + (_local11.m_invI * (_local37 - (_local39 * _local39)))));
_local29.normalMass = (1 / _local40);
_local41 = ((_local10.m_mass * _local10.m_invMass) + (_local11.m_mass * _local11.m_invMass));
_local41 = (_local41 + (((_local10.m_mass * _local10.m_invI) * (_local36 - (_local38 * _local38))) + ((_local11.m_mass * _local11.m_invI) * (_local37 - (_local39 * _local39)))));
_local29.equalizedMass = (1 / _local41);
_local42 = _local25;
_local43 = -(_local24);
_local44 = ((_local32 * _local42) + (_local33 * _local43));
_local45 = ((_local34 * _local42) + (_local35 * _local43));
_local46 = (_local10.m_invMass + _local11.m_invMass);
_local46 = (_local46 + ((_local10.m_invI * (_local36 - (_local44 * _local44))) + (_local11.m_invI * (_local37 - (_local45 * _local45)))));
_local29.tangentMass = (1 / _local46);
_local29.velocityBias = 0;
if (_local29.separation > 0){
_local29.velocityBias = (-60 * _local29.separation);
};
_local30 = (((_local18 + (-(_local21) * _local35)) - _local16) - (-(_local20) * _local33));
_local31 = (((_local19 + (_local21 * _local34)) - _local17) - (_local20 * _local32));
_local47 = ((_local26.normal.x * _local30) + (_local26.normal.y * _local31));
if (_local47 < -(b2Settings.b2_velocityThreshold)){
_local29.velocityBias = (_local29.velocityBias + (-(_local26.restitution) * _local47));
};
_local27++;
};
_local9++;
_local22++;
};
_local6++;
};
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2Mat22;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:int;
var _local19:int;
var _local20:b2ContactConstraintPoint;
var _local21:Number;
var _local22:Number;
var _local23:b2ContactConstraintPoint;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_invMass;
_local10 = _local7.m_invI;
_local11 = _local8.m_invMass;
_local12 = _local8.m_invI;
_local13 = _local6.normal.x;
_local14 = _local6.normal.y;
_local15 = _local14;
_local16 = -(_local13);
if (_arg1.warmStarting){
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local20 = _local6.points[_local18];
_local6.points[_local18].normalImpulse = (_local20.normalImpulse * _arg1.dtRatio);
_local20.tangentImpulse = (_local20.tangentImpulse * _arg1.dtRatio);
_local21 = ((_local20.normalImpulse * _local13) + (_local20.tangentImpulse * _local15));
_local22 = ((_local20.normalImpulse * _local14) + (_local20.tangentImpulse * _local16));
_local7.m_angularVelocity = (_local7.m_angularVelocity - (_local10 * ((_local20.r1.x * _local22) - (_local20.r1.y * _local21))));
_local7.m_linearVelocity.x = (_local7.m_linearVelocity.x - (_local9 * _local21));
_local7.m_linearVelocity.y = (_local7.m_linearVelocity.y - (_local9 * _local22));
_local8.m_angularVelocity = (_local8.m_angularVelocity + (_local12 * ((_local20.r2.x * _local22) - (_local20.r2.y * _local21))));
_local8.m_linearVelocity.x = (_local8.m_linearVelocity.x + (_local11 * _local21));
_local8.m_linearVelocity.y = (_local8.m_linearVelocity.y + (_local11 * _local22));
_local18++;
};
} else {
_local19 = _local6.pointCount;
_local18 = 0;
while (_local18 < _local19) {
_local23 = _local6.points[_local18];
_local23.normalImpulse = 0;
_local23.tangentImpulse = 0;
_local18++;
};
};
_local5++;
};
}
public function SolvePositionConstraints(_arg1:Number):Boolean{
var _local2:Number;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
var _local6:b2ContactConstraint;
var _local7:b2Body;
var _local8:b2Body;
var _local9:b2Vec2;
var _local10:Number;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:int;
var _local20:int;
var _local21:b2ContactConstraintPoint;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:Number;
var _local38:Number;
_local2 = 0;
_local5 = 0;
while (_local5 < m_constraintCount) {
_local6 = m_constraints[_local5];
_local7 = _local6.body1;
_local8 = _local6.body2;
_local9 = _local7.m_sweep.c;
_local10 = _local7.m_sweep.a;
_local11 = _local8.m_sweep.c;
_local12 = _local8.m_sweep.a;
_local13 = (_local7.m_mass * _local7.m_invMass);
_local14 = (_local7.m_mass * _local7.m_invI);
_local15 = (_local8.m_mass * _local8.m_invMass);
_local16 = (_local8.m_mass * _local8.m_invI);
_local17 = _local6.normal.x;
_local18 = _local6.normal.y;
_local19 = _local6.pointCount;
_local20 = 0;
while (_local20 < _local19) {
_local21 = _local6.points[_local20];
_local3 = _local7.m_xf.R;
_local4 = _local7.m_sweep.localCenter;
_local22 = (_local21.localAnchor1.x - _local4.x);
_local23 = (_local21.localAnchor1.y - _local4.y);
_local26 = ((_local3.col1.x * _local22) + (_local3.col2.x * _local23));
_local23 = ((_local3.col1.y * _local22) + (_local3.col2.y * _local23));
_local22 = _local26;
_local3 = _local8.m_xf.R;
_local4 = _local8.m_sweep.localCenter;
_local24 = (_local21.localAnchor2.x - _local4.x);
_local25 = (_local21.localAnchor2.y - _local4.y);
_local26 = ((_local3.col1.x * _local24) + (_local3.col2.x * _local25));
_local25 = ((_local3.col1.y * _local24) + (_local3.col2.y * _local25));
_local24 = _local26;
_local27 = (_local9.x + _local22);
_local28 = (_local9.y + _local23);
_local29 = (_local11.x + _local24);
_local30 = (_local11.y + _local25);
_local31 = (_local29 - _local27);
_local32 = (_local30 - _local28);
_local33 = (((_local31 * _local17) + (_local32 * _local18)) + _local21.separation);
_local2 = b2Math.b2Min(_local2, _local33);
_local34 = (_arg1 * b2Math.b2Clamp((_local33 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0));
_local35 = (-(_local21.equalizedMass) * _local34);
_local36 = _local21.positionImpulse;
_local21.positionImpulse = b2Math.b2Max((_local36 + _local35), 0);
_local35 = (_local21.positionImpulse - _local36);
_local37 = (_local35 * _local17);
_local38 = (_local35 * _local18);
_local9.x = (_local9.x - (_local13 * _local37));
_local9.y = (_local9.y - (_local13 * _local38));
_local10 = (_local10 - (_local14 * ((_local22 * _local38) - (_local23 * _local37))));
_local7.m_sweep.a = _local10;
_local7.SynchronizeTransform();
_local11.x = (_local11.x + (_local15 * _local37));
_local11.y = (_local11.y + (_local15 * _local38));
_local12 = (_local12 + (_local16 * ((_local24 * _local38) - (_local25 * _local37))));
_local8.m_sweep.a = _local12;
_local8.SynchronizeTransform();
_local20++;
};
_local5++;
};
return ((_local2 >= (-1.5 * b2Settings.b2_linearSlop)));
}
public function SolveVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraintPoint;
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:b2Mat22;
var _local18:b2Vec2;
var _local19:int;
var _local20:b2ContactConstraint;
var _local21:b2Body;
var _local22:b2Body;
var _local23:Number;
var _local24:Number;
var _local25:b2Vec2;
var _local26:b2Vec2;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
var _local33:Number;
var _local34:Number;
var _local35:Number;
var _local36:Number;
var _local37:int;
var _local38:Number;
_local19 = 0;
while (_local19 < m_constraintCount) {
_local20 = m_constraints[_local19];
_local21 = _local20.body1;
_local22 = _local20.body2;
_local23 = _local21.m_angularVelocity;
_local24 = _local22.m_angularVelocity;
_local25 = _local21.m_linearVelocity;
_local26 = _local22.m_linearVelocity;
_local27 = _local21.m_invMass;
_local28 = _local21.m_invI;
_local29 = _local22.m_invMass;
_local30 = _local22.m_invI;
_local31 = _local20.normal.x;
_local32 = _local20.normal.y;
_local33 = _local32;
_local34 = -(_local31);
_local35 = _local20.friction;
_local37 = _local20.pointCount;
_local1 = 0;
while (_local1 < _local37) {
_local2 = _local20.points[_local1];
_local7 = (((_local26.x + (-(_local24) * _local2.r2.y)) - _local25.x) - (-(_local23) * _local2.r1.y));
_local8 = (((_local26.y + (_local24 * _local2.r2.x)) - _local25.y) - (_local23 * _local2.r1.x));
_local9 = ((_local7 * _local31) + (_local8 * _local32));
_local11 = (-(_local2.normalMass) * (_local9 - _local2.velocityBias));
_local10 = ((_local7 * _local33) + (_local8 * _local34));
_local12 = (_local2.tangentMass * -(_local10));
_local13 = b2Math.b2Max((_local2.normalImpulse + _local11), 0);
_local11 = (_local13 - _local2.normalImpulse);
_local38 = (_local35 * _local2.normalImpulse);
_local14 = b2Math.b2Clamp((_local2.tangentImpulse + _local12), -(_local38), _local38);
_local12 = (_local14 - _local2.tangentImpulse);
_local15 = ((_local11 * _local31) + (_local12 * _local33));
_local16 = ((_local11 * _local32) + (_local12 * _local34));
_local25.x = (_local25.x - (_local27 * _local15));
_local25.y = (_local25.y - (_local27 * _local16));
_local23 = (_local23 - (_local28 * ((_local2.r1.x * _local16) - (_local2.r1.y * _local15))));
_local26.x = (_local26.x + (_local29 * _local15));
_local26.y = (_local26.y + (_local29 * _local16));
_local24 = (_local24 + (_local30 * ((_local2.r2.x * _local16) - (_local2.r2.y * _local15))));
_local2.normalImpulse = _local13;
_local2.tangentImpulse = _local14;
_local1++;
};
_local21.m_angularVelocity = _local23;
_local22.m_angularVelocity = _local24;
_local19++;
};
}
public function FinalizeVelocityConstraints():void{
var _local1:int;
var _local2:b2ContactConstraint;
var _local3:b2Manifold;
var _local4:int;
var _local5:b2ManifoldPoint;
var _local6:b2ContactConstraintPoint;
_local1 = 0;
while (_local1 < m_constraintCount) {
_local2 = m_constraints[_local1];
_local3 = _local2.manifold;
_local4 = 0;
while (_local4 < _local2.pointCount) {
_local5 = _local3.points[_local4];
_local6 = _local2.points[_local4];
_local5.normalImpulse = _local6.normalImpulse;
_local5.tangentImpulse = _local6.tangentImpulse;
_local4++;
};
_local1++;
};
}
}
}//package Box2D.Dynamics.Contacts
Section 45
//b2NullContact (Box2D.Dynamics.Contacts.b2NullContact)
package Box2D.Dynamics.Contacts {
import Box2D.Dynamics.*;
public class b2NullContact extends b2Contact {
override public function GetManifolds():Array{
return (null);
}
override public function Evaluate(_arg1:b2ContactListener):void{
}
}
}//package Box2D.Dynamics.Contacts
Section 46
//b2PolyAndCircleContact (Box2D.Dynamics.Contacts.b2PolyAndCircleContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
public class b2PolyAndCircleContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolyAndCircleContact(_arg1:b2Shape, _arg2:b2Shape){
var _local3:b2ManifoldPoint;
m_manifolds = [new b2Manifold()];
m0 = new b2Manifold();
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
b2Settings.b2Assert((m_shape1.m_type == b2Shape.e_polygonShape));
b2Settings.b2Assert((m_shape2.m_type == b2Shape.e_circleShape));
m_manifold.pointCount = 0;
_local3 = m_manifold.points[0];
_local3.normalImpulse = 0;
_local3.tangentImpulse = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:int;
var _local3:b2Vec2;
var _local4:b2Vec2;
var _local5:b2ManifoldPoint;
var _local6:b2Body;
var _local7:b2Body;
var _local8:Array;
var _local9:b2ContactPoint;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local6 = m_shape1.m_body;
_local7 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygonAndCircle(m_manifold, (m_shape1 as b2PolygonShape), _local6.m_xf, (m_shape2 as b2CircleShape), _local7.m_xf);
_local8 = [false, false];
_local9 = s_evalCP;
_local9.shape1 = m_shape1;
_local9.shape2 = m_shape2;
_local9.friction = m_friction;
_local9.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local2 = 0;
while (_local2 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local2];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local8[_local13] == true){
} else {
_local5 = m0.points[_local13];
if (_local5.id._key == _local12){
_local8[_local13] = true;
_local10.normalImpulse = _local5.normalImpulse;
_local10.tangentImpulse = _local5.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Persist(_local9);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local9.position = _local6.GetWorldPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m_manifold.normal);
_local9.separation = _local10.separation;
_local9.id.key = _local12;
_arg1.Add(_local9);
};
_local2++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local2 = 0;
while (_local2 < m0.pointCount) {
if (_local8[_local2]){
} else {
_local5 = m0.points[_local2];
_local9.position = _local6.GetWorldPoint(_local5.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local5.localPoint1);
_local4 = _local7.GetLinearVelocityFromLocalPoint(_local5.localPoint2);
_local9.velocity.Set((_local4.x - _local3.x), (_local4.y - _local3.y));
_local9.normal.SetV(m0.normal);
_local9.separation = _local5.separation;
_local9.id.key = _local5.id._key;
_arg1.Remove(_local9);
};
_local2++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolyAndCircleContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 47
//b2PolygonContact (Box2D.Dynamics.Contacts.b2PolygonContact)
package Box2D.Dynamics.Contacts {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
public class b2PolygonContact extends b2Contact {
private var m_manifolds:Array;
private var m0:b2Manifold;
public var m_manifold:b2Manifold;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2PolygonContact(_arg1:b2Shape, _arg2:b2Shape):void{
m0 = new b2Manifold();
m_manifolds = [new b2Manifold()];
super(_arg1, _arg2);
m_manifold = m_manifolds[0];
m_manifold.pointCount = 0;
}
override public function GetManifolds():Array{
return (m_manifolds);
}
override public function Evaluate(_arg1:b2ContactListener):void{
var _local2:b2Vec2;
var _local3:b2Vec2;
var _local4:b2ManifoldPoint;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactPoint;
var _local8:int;
var _local9:Array;
var _local10:b2ManifoldPoint;
var _local11:Boolean;
var _local12:uint;
var _local13:int;
_local5 = m_shape1.m_body;
_local6 = m_shape2.m_body;
m0.Set(m_manifold);
b2Collision.b2CollidePolygons(m_manifold, (m_shape1 as b2PolygonShape), _local5.m_xf, (m_shape2 as b2PolygonShape), _local6.m_xf);
_local9 = [false, false];
_local7 = s_evalCP;
_local7.shape1 = m_shape1;
_local7.shape2 = m_shape2;
_local7.friction = m_friction;
_local7.restitution = m_restitution;
if (m_manifold.pointCount > 0){
_local8 = 0;
while (_local8 < m_manifold.pointCount) {
_local10 = m_manifold.points[_local8];
_local10.normalImpulse = 0;
_local10.tangentImpulse = 0;
_local11 = false;
_local12 = _local10.id._key;
_local13 = 0;
while (_local13 < m0.pointCount) {
if (_local9[_local13] == true){
} else {
_local4 = m0.points[_local13];
if (_local4.id._key == _local12){
_local9[_local13] = true;
_local10.normalImpulse = _local4.normalImpulse;
_local10.tangentImpulse = _local4.tangentImpulse;
_local11 = true;
if (_arg1 != null){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Persist(_local7);
};
break;
};
};
_local13++;
};
if ((((_local11 == false)) && (!((_arg1 == null))))){
_local7.position = _local5.GetWorldPoint(_local10.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local10.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local10.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m_manifold.normal);
_local7.separation = _local10.separation;
_local7.id.key = _local12;
_arg1.Add(_local7);
};
_local8++;
};
m_manifoldCount = 1;
} else {
m_manifoldCount = 0;
};
if (_arg1 == null){
return;
};
_local8 = 0;
while (_local8 < m0.pointCount) {
if (_local9[_local8]){
} else {
_local4 = m0.points[_local8];
_local7.position = _local5.GetWorldPoint(_local4.localPoint1);
_local2 = _local5.GetLinearVelocityFromLocalPoint(_local4.localPoint1);
_local3 = _local6.GetLinearVelocityFromLocalPoint(_local4.localPoint2);
_local7.velocity.Set((_local3.x - _local2.x), (_local3.y - _local2.y));
_local7.normal.SetV(m0.normal);
_local7.separation = _local4.separation;
_local7.id.key = _local4.id._key;
_arg1.Remove(_local7);
};
_local8++;
};
}
public static function Destroy(_arg1:b2Contact, _arg2):void{
}
public static function Create(_arg1:b2Shape, _arg2:b2Shape, _arg3):b2Contact{
return (new b2PolygonContact(_arg1, _arg2));
}
}
}//package Box2D.Dynamics.Contacts
Section 48
//b2DistanceJoint (Box2D.Dynamics.Joints.b2DistanceJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2DistanceJoint extends b2Joint {
public var m_mass:Number;
public var m_u:b2Vec2;
public var m_impulse:Number;
public var m_dampingRatio:Number;
public var m_frequencyHz:Number;
public var m_localAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_bias:Number;
public var m_gamma:Number;
public var m_length:Number;
public function b2DistanceJoint(_arg1:b2DistanceJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u = new b2Vec2();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_length = _arg1.length;
m_frequencyHz = _arg1.frequencyHz;
m_dampingRatio = _arg1.dampingRatio;
m_impulse = 0;
m_gamma = 0;
m_bias = 0;
m_inv_dt = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2();
_local1.SetV(m_u);
_local1.Multiply((m_inv_dt * m_impulse));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Mat22;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
if (m_frequencyHz > 0){
return (true);
};
_local2 = m_body1;
_local3 = m_body2;
_local1 = _local2.m_xf.R;
_local4 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local4) + (_local1.col2.x * _local5));
_local5 = ((_local1.col1.y * _local4) + (_local1.col2.y * _local5));
_local4 = _local6;
_local1 = _local3.m_xf.R;
_local7 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local6 = ((_local1.col1.x * _local7) + (_local1.col2.x * _local8));
_local8 = ((_local1.col1.y * _local7) + (_local1.col2.y * _local8));
_local7 = _local6;
_local9 = (((_local3.m_sweep.c.x + _local7) - _local2.m_sweep.c.x) - _local4);
_local10 = (((_local3.m_sweep.c.y + _local8) - _local2.m_sweep.c.y) - _local5);
_local11 = Math.sqrt(((_local9 * _local9) + (_local10 * _local10)));
_local9 = (_local9 / _local11);
_local10 = (_local10 / _local11);
_local12 = (_local11 - m_length);
_local12 = b2Math.b2Clamp(_local12, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local13 = (-(m_mass) * _local12);
m_u.Set(_local9, _local10);
_local14 = (_local13 * m_u.x);
_local15 = (_local13 * m_u.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x - (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y - (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a - (_local2.m_invI * ((_local4 * _local15) - (_local5 * _local14))));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + (_local3.m_invMass * _local14));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + (_local3.m_invMass * _local15));
_local3.m_sweep.a = (_local3.m_sweep.a + (_local3.m_invI * ((_local7 * _local15) - (_local8 * _local14))));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((b2Math.b2Abs(_local12) < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:Number;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
m_inv_dt = _arg1.inv_dt;
_local4 = m_body1;
_local5 = m_body2;
_local2 = _local4.m_xf.R;
_local6 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local6) + (_local2.col2.x * _local7));
_local7 = ((_local2.col1.y * _local6) + (_local2.col2.y * _local7));
_local6 = _local3;
_local2 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local3 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local3;
m_u.x = (((_local5.m_sweep.c.x + _local8) - _local4.m_sweep.c.x) - _local6);
m_u.y = (((_local5.m_sweep.c.y + _local9) - _local4.m_sweep.c.y) - _local7);
_local10 = Math.sqrt(((m_u.x * m_u.x) + (m_u.y * m_u.y)));
if (_local10 > b2Settings.b2_linearSlop){
m_u.Multiply((1 / _local10));
} else {
m_u.SetZero();
};
_local11 = ((_local6 * m_u.y) - (_local7 * m_u.x));
_local12 = ((_local8 * m_u.y) - (_local9 * m_u.x));
_local13 = (((_local4.m_invMass + ((_local4.m_invI * _local11) * _local11)) + _local5.m_invMass) + ((_local5.m_invI * _local12) * _local12));
m_mass = (1 / _local13);
if (m_frequencyHz > 0){
_local14 = (_local10 - m_length);
_local15 = ((2 * Math.PI) * m_frequencyHz);
_local16 = (((2 * m_mass) * m_dampingRatio) * _local15);
_local17 = ((m_mass * _local15) * _local15);
m_gamma = (1 / (_arg1.dt * (_local16 + (_arg1.dt * _local17))));
m_bias = (((_local14 * _arg1.dt) * _local17) * m_gamma);
m_mass = (1 / (_local13 + m_gamma));
};
if (_arg1.warmStarting){
m_impulse = (m_impulse * _arg1.dtRatio);
_local18 = (m_impulse * m_u.x);
_local19 = (m_impulse * m_u.y);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x - (_local4.m_invMass * _local18));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y - (_local4.m_invMass * _local19));
_local4.m_angularVelocity = (_local4.m_angularVelocity - (_local4.m_invI * ((_local6 * _local19) - (_local7 * _local18))));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + (_local5.m_invMass * _local18));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + (_local5.m_invMass * _local19));
_local5.m_angularVelocity = (_local5.m_angularVelocity + (_local5.m_invI * ((_local8 * _local19) - (_local9 * _local18))));
} else {
m_impulse = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Mat22;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
_local3 = m_body1;
_local4 = m_body2;
_local2 = _local3.m_xf.R;
_local5 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local5) + (_local2.col2.x * _local6));
_local6 = ((_local2.col1.y * _local5) + (_local2.col2.y * _local6));
_local5 = _local7;
_local2 = _local4.m_xf.R;
_local8 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local7 = ((_local2.col1.x * _local8) + (_local2.col2.x * _local9));
_local9 = ((_local2.col1.y * _local8) + (_local2.col2.y * _local9));
_local8 = _local7;
_local10 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local6));
_local11 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local5));
_local12 = (_local4.m_linearVelocity.x + (-(_local4.m_angularVelocity) * _local9));
_local13 = (_local4.m_linearVelocity.y + (_local4.m_angularVelocity * _local8));
_local14 = ((m_u.x * (_local12 - _local10)) + (m_u.y * (_local13 - _local11)));
_local15 = (-(m_mass) * ((_local14 + m_bias) + (m_gamma * m_impulse)));
m_impulse = (m_impulse + _local15);
_local16 = (_local15 * m_u.x);
_local17 = (_local15 * m_u.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x - (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y - (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity - (_local3.m_invI * ((_local5 * _local17) - (_local6 * _local16))));
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + (_local4.m_invMass * _local16));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + (_local4.m_invMass * _local17));
_local4.m_angularVelocity = (_local4.m_angularVelocity + (_local4.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
}
}
}//package Box2D.Dynamics.Joints
Section 49
//b2DistanceJointDef (Box2D.Dynamics.Joints.b2DistanceJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2DistanceJointDef extends b2JointDef {
public var length:Number;
public var dampingRatio:Number;
public var frequencyHz:Number;
public var localAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public function b2DistanceJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_distanceJoint;
length = 1;
frequencyHz = 0;
dampingRatio = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
var _local5:Number;
var _local6:Number;
body1 = _arg1;
body2 = _arg2;
localAnchor1.SetV(body1.GetLocalPoint(_arg3));
localAnchor2.SetV(body2.GetLocalPoint(_arg4));
_local5 = (_arg4.x - _arg3.x);
_local6 = (_arg4.y - _arg3.y);
length = Math.sqrt(((_local5 * _local5) + (_local6 * _local6)));
frequencyHz = 0;
dampingRatio = 0;
}
}
}//package Box2D.Dynamics.Joints
Section 50
//b2GearJoint (Box2D.Dynamics.Joints.b2GearJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2GearJoint extends b2Joint {
public var m_force:Number;
public var m_mass:Number;
public var m_prismatic1:b2PrismaticJoint;
public var m_prismatic2:b2PrismaticJoint;
public var m_ground1:b2Body;
public var m_ground2:b2Body;
public var m_constant:Number;
public var m_revolute1:b2RevoluteJoint;
public var m_revolute2:b2RevoluteJoint;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_ratio:Number;
public var m_J:b2Jacobian;
public function b2GearJoint(_arg1:b2GearJointDef){
var _local2:int;
var _local3:int;
var _local4:Number;
var _local5:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_J = new b2Jacobian();
super(_arg1);
_local2 = _arg1.joint1.m_type;
_local3 = _arg1.joint2.m_type;
m_revolute1 = null;
m_prismatic1 = null;
m_revolute2 = null;
m_prismatic2 = null;
m_ground1 = _arg1.joint1.m_body1;
m_body1 = _arg1.joint1.m_body2;
if (_local2 == b2Joint.e_revoluteJoint){
m_revolute1 = (_arg1.joint1 as b2RevoluteJoint);
m_groundAnchor1.SetV(m_revolute1.m_localAnchor1);
m_localAnchor1.SetV(m_revolute1.m_localAnchor2);
_local4 = m_revolute1.GetJointAngle();
} else {
m_prismatic1 = (_arg1.joint1 as b2PrismaticJoint);
m_groundAnchor1.SetV(m_prismatic1.m_localAnchor1);
m_localAnchor1.SetV(m_prismatic1.m_localAnchor2);
_local4 = m_prismatic1.GetJointTranslation();
};
m_ground2 = _arg1.joint2.m_body1;
m_body2 = _arg1.joint2.m_body2;
if (_local3 == b2Joint.e_revoluteJoint){
m_revolute2 = (_arg1.joint2 as b2RevoluteJoint);
m_groundAnchor2.SetV(m_revolute2.m_localAnchor1);
m_localAnchor2.SetV(m_revolute2.m_localAnchor2);
_local5 = m_revolute2.GetJointAngle();
} else {
m_prismatic2 = (_arg1.joint2 as b2PrismaticJoint);
m_groundAnchor2.SetV(m_prismatic2.m_localAnchor1);
m_localAnchor2.SetV(m_prismatic2.m_localAnchor2);
_local5 = m_prismatic2.GetJointTranslation();
};
m_ratio = _arg1.ratio;
m_constant = (_local4 + (m_ratio * _local5));
m_force = 0;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = new b2Vec2((m_force * m_J.linear2.x), (m_force * m_J.linear2.y));
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
_local1 = 0;
_local2 = m_body1;
_local3 = m_body2;
if (m_revolute1){
_local4 = m_revolute1.GetJointAngle();
} else {
_local4 = m_prismatic1.GetJointTranslation();
};
if (m_revolute2){
_local5 = m_revolute2.GetJointAngle();
} else {
_local5 = m_prismatic2.GetJointTranslation();
};
_local6 = (m_constant - (_local4 + (m_ratio * _local5)));
_local7 = (-(m_mass) * _local6);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + ((_local2.m_invMass * _local7) * m_J.linear1.x));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + ((_local2.m_invMass * _local7) * m_J.linear1.y));
_local2.m_sweep.a = (_local2.m_sweep.a + ((_local2.m_invI * _local7) * m_J.angular1));
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local3.m_invMass * _local7) * m_J.linear2.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local3.m_invMass * _local7) * m_J.linear2.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local3.m_invI * _local7) * m_J.angular2));
_local2.SynchronizeTransform();
_local3.SynchronizeTransform();
return ((_local1 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:b2Mat22;
var _local11:b2Vec2;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local2 = m_ground1;
_local3 = m_ground2;
_local4 = m_body1;
_local5 = m_body2;
_local14 = 0;
m_J.SetZero();
if (m_revolute1){
m_J.angular1 = -1;
_local14 = (_local14 + _local4.m_invI);
} else {
_local10 = _local2.m_xf.R;
_local11 = m_prismatic1.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local4.m_xf.R;
_local8 = (m_localAnchor1.x - _local4.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local4.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear1.Set(-(_local6), -(_local7));
m_J.angular1 = -(_local12);
_local14 = (_local14 + (_local4.m_invMass + ((_local4.m_invI * _local12) * _local12)));
};
if (m_revolute2){
m_J.angular2 = -(m_ratio);
_local14 = (_local14 + ((m_ratio * m_ratio) * _local5.m_invI));
} else {
_local10 = _local3.m_xf.R;
_local11 = m_prismatic2.m_localXAxis1;
_local6 = ((_local10.col1.x * _local11.x) + (_local10.col2.x * _local11.y));
_local7 = ((_local10.col1.y * _local11.x) + (_local10.col2.y * _local11.y));
_local10 = _local5.m_xf.R;
_local8 = (m_localAnchor2.x - _local5.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local5.m_sweep.localCenter.y);
_local13 = ((_local10.col1.x * _local8) + (_local10.col2.x * _local9));
_local9 = ((_local10.col1.y * _local8) + (_local10.col2.y * _local9));
_local8 = _local13;
_local12 = ((_local8 * _local7) - (_local9 * _local6));
m_J.linear2.Set((-(m_ratio) * _local6), (-(m_ratio) * _local7));
m_J.angular2 = (-(m_ratio) * _local12);
_local14 = (_local14 + ((m_ratio * m_ratio) * (_local5.m_invMass + ((_local5.m_invI * _local12) * _local12))));
};
m_mass = (1 / _local14);
if (_arg1.warmStarting){
_local15 = (_arg1.dt * m_force);
_local4.m_linearVelocity.x = (_local4.m_linearVelocity.x + ((_local4.m_invMass * _local15) * m_J.linear1.x));
_local4.m_linearVelocity.y = (_local4.m_linearVelocity.y + ((_local4.m_invMass * _local15) * m_J.linear1.y));
_local4.m_angularVelocity = (_local4.m_angularVelocity + ((_local4.m_invI * _local15) * m_J.angular1));
_local5.m_linearVelocity.x = (_local5.m_linearVelocity.x + ((_local5.m_invMass * _local15) * m_J.linear2.x));
_local5.m_linearVelocity.y = (_local5.m_linearVelocity.y + ((_local5.m_invMass * _local15) * m_J.linear2.y));
_local5.m_angularVelocity = (_local5.m_angularVelocity + ((_local5.m_invI * _local15) * m_J.angular2));
} else {
m_force = 0;
};
}
override public function GetReactionTorque():Number{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
_local1 = m_body2.m_xf.R;
_local2 = (m_localAnchor1.x - m_body2.m_sweep.localCenter.x);
_local3 = (m_localAnchor1.y - m_body2.m_sweep.localCenter.y);
_local4 = ((_local1.col1.x * _local2) + (_local1.col2.x * _local3));
_local3 = ((_local1.col1.y * _local2) + (_local1.col2.y * _local3));
_local2 = _local4;
_local4 = ((m_force * m_J.angular2) - ((_local2 * (m_force * m_J.linear2.y)) - (_local3 * (m_force * m_J.linear2.x))));
return (_local4);
}
public function GetRatio():Number{
return (m_ratio);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = m_J.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local5 = ((-(_arg1.inv_dt) * m_mass) * _local4);
m_force = (m_force + _local5);
_local6 = (_arg1.dt * _local5);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local2.m_invMass * _local6) * m_J.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local2.m_invMass * _local6) * m_J.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local2.m_invI * _local6) * m_J.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local3.m_invMass * _local6) * m_J.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local3.m_invMass * _local6) * m_J.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _local6) * m_J.angular2));
}
}
}//package Box2D.Dynamics.Joints
Section 51
//b2GearJointDef (Box2D.Dynamics.Joints.b2GearJointDef)
package Box2D.Dynamics.Joints {
public class b2GearJointDef extends b2JointDef {
public var joint2:b2Joint;
public var joint1:b2Joint;
public var ratio:Number;
public function b2GearJointDef(){
type = b2Joint.e_gearJoint;
joint1 = null;
joint2 = null;
ratio = 1;
}
}
}//package Box2D.Dynamics.Joints
Section 52
//b2Jacobian (Box2D.Dynamics.Joints.b2Jacobian)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2Jacobian {
public var linear1:b2Vec2;
public var linear2:b2Vec2;
public var angular2:Number;
public var angular1:Number;
public function b2Jacobian(){
linear1 = new b2Vec2();
linear2 = new b2Vec2();
super();
}
public function Set(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):void{
linear1.SetV(_arg1);
angular1 = _arg2;
linear2.SetV(_arg3);
angular2 = _arg4;
}
public function SetZero():void{
linear1.SetZero();
angular1 = 0;
linear2.SetZero();
angular2 = 0;
}
public function Compute(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:Number):Number{
return ((((((linear1.x * _arg1.x) + (linear1.y * _arg1.y)) + (angular1 * _arg2)) + ((linear2.x * _arg3.x) + (linear2.y * _arg3.y))) + (angular2 * _arg4)));
}
}
}//package Box2D.Dynamics.Joints
Section 53
//b2Joint (Box2D.Dynamics.Joints.b2Joint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2Joint {
public var m_islandFlag:Boolean;
public var m_body1:b2Body;
public var m_prev:b2Joint;
public var m_next:b2Joint;
public var m_type:int;
public var m_collideConnected:Boolean;
public var m_node1:b2JointEdge;
public var m_node2:b2JointEdge;
public var m_inv_dt:Number;
public var m_userData;
public var m_body2:b2Body;
public static const e_unknownJoint:int = 0;
public static const e_inactiveLimit:int = 0;
public static const e_atUpperLimit:int = 2;
public static const e_atLowerLimit:int = 1;
public static const e_gearJoint:int = 6;
public static const e_revoluteJoint:int = 1;
public static const e_equalLimits:int = 3;
public static const e_distanceJoint:int = 3;
public static const e_pulleyJoint:int = 4;
public static const e_prismaticJoint:int = 2;
public static const e_mouseJoint:int = 5;
public function b2Joint(_arg1:b2JointDef){
m_node1 = new b2JointEdge();
m_node2 = new b2JointEdge();
super();
m_type = _arg1.type;
m_prev = null;
m_next = null;
m_body1 = _arg1.body1;
m_body2 = _arg1.body2;
m_collideConnected = _arg1.collideConnected;
m_islandFlag = false;
m_userData = _arg1.userData;
}
public function GetAnchor1():b2Vec2{
return (null);
}
public function GetAnchor2():b2Vec2{
return (null);
}
public function InitVelocityConstraints(_arg1:b2TimeStep):void{
}
public function GetType():int{
return (m_type);
}
public function GetBody2():b2Body{
return (m_body2);
}
public function GetNext():b2Joint{
return (m_next);
}
public function GetReactionTorque():Number{
return (0);
}
public function GetUserData(){
return (m_userData);
}
public function GetReactionForce():b2Vec2{
return (null);
}
public function SolvePositionConstraints():Boolean{
return (false);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetBody1():b2Body{
return (m_body1);
}
public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
}
public function InitPositionConstraints():void{
}
public static function Destroy(_arg1:b2Joint, _arg2):void{
}
public static function Create(_arg1:b2JointDef, _arg2):b2Joint{
var _local3:b2Joint;
_local3 = null;
switch (_arg1.type){
case e_distanceJoint:
_local3 = new b2DistanceJoint((_arg1 as b2DistanceJointDef));
break;
case e_mouseJoint:
_local3 = new b2MouseJoint((_arg1 as b2MouseJointDef));
break;
case e_prismaticJoint:
_local3 = new b2PrismaticJoint((_arg1 as b2PrismaticJointDef));
break;
case e_revoluteJoint:
_local3 = new b2RevoluteJoint((_arg1 as b2RevoluteJointDef));
break;
case e_pulleyJoint:
_local3 = new b2PulleyJoint((_arg1 as b2PulleyJointDef));
break;
case e_gearJoint:
_local3 = new b2GearJoint((_arg1 as b2GearJointDef));
break;
default:
break;
};
return (_local3);
}
}
}//package Box2D.Dynamics.Joints
Section 54
//b2JointDef (Box2D.Dynamics.Joints.b2JointDef)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointDef {
public var collideConnected:Boolean;
public var body1:b2Body;
public var body2:b2Body;
public var userData;
public var type:int;
public function b2JointDef(){
type = b2Joint.e_unknownJoint;
userData = null;
body1 = null;
body2 = null;
collideConnected = false;
}
}
}//package Box2D.Dynamics.Joints
Section 55
//b2JointEdge (Box2D.Dynamics.Joints.b2JointEdge)
package Box2D.Dynamics.Joints {
import Box2D.Dynamics.*;
public class b2JointEdge {
public var joint:b2Joint;
public var other:b2Body;
public var next:b2JointEdge;
public var prev:b2JointEdge;
}
}//package Box2D.Dynamics.Joints
Section 56
//b2MouseJoint (Box2D.Dynamics.Joints.b2MouseJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2MouseJoint extends b2Joint {
public var m_beta:Number;
public var m_mass:b2Mat22;
public var m_target:b2Vec2;
public var m_impulse:b2Vec2;
public var m_localAnchor:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K:b2Mat22;
public var m_gamma:Number;
public var m_C:b2Vec2;
public var m_maxForce:Number;
public function b2MouseJoint(_arg1:b2MouseJointDef){
var _local2:Number;
var _local3:Number;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
m_localAnchor = new b2Vec2();
m_target = new b2Vec2();
m_impulse = new b2Vec2();
m_mass = new b2Mat22();
m_C = new b2Vec2();
super(_arg1);
m_target.SetV(_arg1.target);
_local2 = (m_target.x - m_body2.m_xf.position.x);
_local3 = (m_target.y - m_body2.m_xf.position.y);
_local4 = m_body2.m_xf.R;
m_localAnchor.x = ((_local2 * _local4.col1.x) + (_local3 * _local4.col1.y));
m_localAnchor.y = ((_local2 * _local4.col2.x) + (_local3 * _local4.col2.y));
m_maxForce = _arg1.maxForce;
m_impulse.SetZero();
_local5 = m_body2.m_mass;
_local6 = ((2 * b2Settings.b2_pi) * _arg1.frequencyHz);
_local7 = (((2 * _local5) * _arg1.dampingRatio) * _local6);
_local8 = ((_arg1.timeStep * _local5) * (_local6 * _local6));
m_gamma = (1 / (_local7 + _local8));
m_beta = (_local8 / (_local7 + _local8));
}
override public function GetAnchor1():b2Vec2{
return (m_target);
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor));
}
override public function GetReactionForce():b2Vec2{
return (m_impulse);
}
override public function SolvePositionConstraints():Boolean{
return (true);
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local4 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local5 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local7 = _local2.m_invMass;
_local8 = _local2.m_invI;
K1.col1.x = _local7;
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = _local7;
K2.col1.x = ((_local8 * _local5) * _local5);
K2.col2.x = ((-(_local8) * _local4) * _local5);
K2.col1.y = ((-(_local8) * _local4) * _local5);
K2.col2.y = ((_local8 * _local4) * _local4);
K.SetM(K1);
K.AddM(K2);
K.col1.x = (K.col1.x + m_gamma);
K.col2.y = (K.col2.y + m_gamma);
K.Invert(m_mass);
m_C.x = ((_local2.m_sweep.c.x + _local4) - m_target.x);
m_C.y = ((_local2.m_sweep.c.y + _local5) - m_target.y);
_local2.m_angularVelocity = (_local2.m_angularVelocity * 0.98);
_local9 = (_arg1.dt * m_impulse.x);
_local10 = (_arg1.dt * m_impulse.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local7 * _local9));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local7 * _local10));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local8 * ((_local4 * _local10) - (_local5 * _local9))));
}
override public function GetReactionTorque():Number{
return (0);
}
public function SetTarget(_arg1:b2Vec2):void{
if (m_body2.IsSleeping()){
m_body2.WakeUp();
};
m_target = _arg1;
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
_local2 = m_body2;
_local3 = _local2.m_xf.R;
_local6 = (m_localAnchor.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor.y - _local2.m_sweep.localCenter.y);
_local4 = ((_local3.col1.x * _local6) + (_local3.col2.x * _local7));
_local7 = ((_local3.col1.y * _local6) + (_local3.col2.y * _local7));
_local6 = _local4;
_local8 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local7));
_local9 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local6));
_local3 = m_mass;
_local4 = ((_local8 + ((m_beta * _arg1.inv_dt) * m_C.x)) + ((m_gamma * _arg1.dt) * m_impulse.x));
_local5 = ((_local9 + ((m_beta * _arg1.inv_dt) * m_C.y)) + ((m_gamma * _arg1.dt) * m_impulse.y));
_local10 = (-(_arg1.inv_dt) * ((_local3.col1.x * _local4) + (_local3.col2.x * _local5)));
_local11 = (-(_arg1.inv_dt) * ((_local3.col1.y * _local4) + (_local3.col2.y * _local5)));
_local12 = m_impulse.x;
_local13 = m_impulse.y;
m_impulse.x = (m_impulse.x + _local10);
m_impulse.y = (m_impulse.y + _local11);
_local14 = m_impulse.Length();
if (_local14 > m_maxForce){
m_impulse.Multiply((m_maxForce / _local14));
};
_local10 = (m_impulse.x - _local12);
_local11 = (m_impulse.y - _local13);
_local15 = (_arg1.dt * _local10);
_local16 = (_arg1.dt * _local11);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
}
}
}//package Box2D.Dynamics.Joints
Section 57
//b2MouseJointDef (Box2D.Dynamics.Joints.b2MouseJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
public class b2MouseJointDef extends b2JointDef {
public var frequencyHz:Number;
public var dampingRatio:Number;
public var maxForce:Number;
public var target:b2Vec2;
public var timeStep:Number;
public function b2MouseJointDef(){
target = new b2Vec2();
super();
type = b2Joint.e_mouseJoint;
maxForce = 0;
frequencyHz = 5;
dampingRatio = 0.7;
timeStep = (1 / 60);
}
}
}//package Box2D.Dynamics.Joints
Section 58
//b2PrismaticJoint (Box2D.Dynamics.Joints.b2PrismaticJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PrismaticJoint extends b2Joint {
public var m_limitForce:Number;
public var m_refAngle:Number;
public var m_lowerTranslation:Number;
public var m_localXAxis1:b2Vec2;
public var m_torque:Number;
public var m_enableLimit:Boolean;
public var m_motorForce:Number;
public var m_force:Number;
public var m_localYAxis1:b2Vec2;
public var m_motorMass:Number;
public var m_maxMotorForce:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_angularMass:Number;
public var m_limitState:int;
public var m_linearMass:Number;
public var m_upperTranslation:Number;
public var m_motorJacobian:b2Jacobian;
public var m_limitPositionImpulse:Number;
public var m_motorSpeed:Number;
public var m_linearJacobian:b2Jacobian;
public var m_enableMotor:Boolean;
public function b2PrismaticJoint(_arg1:b2PrismaticJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_localXAxis1 = new b2Vec2();
m_localYAxis1 = new b2Vec2();
m_linearJacobian = new b2Jacobian();
m_motorJacobian = new b2Jacobian();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_localXAxis1.SetV(_arg1.localAxis1);
m_localYAxis1.x = -(m_localXAxis1.y);
m_localYAxis1.y = m_localXAxis1.x;
m_refAngle = _arg1.referenceAngle;
m_linearJacobian.SetZero();
m_linearMass = 0;
m_force = 0;
m_angularMass = 0;
m_torque = 0;
m_motorJacobian.SetZero();
m_motorMass = 0;
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerTranslation = _arg1.lowerTranslation;
m_upperTranslation = _arg1.upperTranslation;
m_maxMotorForce = _arg1.maxMotorForce;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperTranslation);
}
public function GetLowerLimit():Number{
return (m_lowerTranslation);
}
public function GetJointTranslation():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:b2Vec2;
var _local6:Number;
var _local7:Number;
var _local8:b2Vec2;
var _local9:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = _local1.GetWorldPoint(m_localAnchor1);
_local5 = _local2.GetWorldPoint(m_localAnchor2);
_local6 = (_local5.x - _local4.x);
_local7 = (_local5.y - _local4.y);
_local8 = _local1.GetWorldVector(m_localXAxis1);
_local9 = ((_local8.x * _local6) + (_local8.y * _local7));
return (_local9);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerTranslation = _arg1;
m_upperTranslation = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Mat22;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.m_xf.R;
_local2 = (m_limitForce * ((_local1.col1.x * m_localXAxis1.x) + (_local1.col2.x * m_localXAxis1.y)));
_local3 = (m_limitForce * ((_local1.col1.y * m_localXAxis1.x) + (_local1.col2.y * m_localXAxis1.y)));
_local4 = (m_force * ((_local1.col1.x * m_localYAxis1.x) + (_local1.col2.x * m_localYAxis1.y)));
_local5 = (m_force * ((_local1.col1.y * m_localYAxis1.x) + (_local1.col2.y * m_localYAxis1.y)));
return (new b2Vec2(((m_limitForce * _local2) + (m_force * _local4)), ((m_limitForce * _local3) + (m_force * _local5))));
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:b2Mat22;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
var _local29:Number;
var _local30:Number;
var _local31:Number;
var _local32:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = _local3.m_invMass;
_local6 = _local4.m_invMass;
_local7 = _local3.m_invI;
_local8 = _local4.m_invI;
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local21 = ((_local9.col1.x * m_localYAxis1.x) + (_local9.col2.x * m_localYAxis1.y));
_local22 = ((_local9.col1.y * m_localYAxis1.x) + (_local9.col2.y * m_localYAxis1.y));
_local23 = ((_local21 * _local19) + (_local22 * _local20));
_local23 = b2Math.b2Clamp(_local23, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local24 = (-(m_linearMass) * _local23);
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local24) * m_linearJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local24) * m_linearJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local24) * m_linearJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local24) * m_linearJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local24) * m_linearJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local24) * m_linearJacobian.angular2));
_local25 = b2Math.b2Abs(_local23);
_local26 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_refAngle);
_local26 = b2Math.b2Clamp(_local26, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local27 = (-(m_angularMass) * _local26);
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local27));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local27));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local28 = b2Math.b2Abs(_local26);
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local9 = _local3.m_xf.R;
_local11 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local12 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local11) + (_local9.col2.x * _local12));
_local12 = ((_local9.col1.y * _local11) + (_local9.col2.y * _local12));
_local11 = _local10;
_local9 = _local4.m_xf.R;
_local13 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local14 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local10 = ((_local9.col1.x * _local13) + (_local9.col2.x * _local14));
_local14 = ((_local9.col1.y * _local13) + (_local9.col2.y * _local14));
_local13 = _local10;
_local15 = (_local3.m_sweep.c.x + _local11);
_local16 = (_local3.m_sweep.c.y + _local12);
_local17 = (_local4.m_sweep.c.x + _local13);
_local18 = (_local4.m_sweep.c.y + _local14);
_local19 = (_local17 - _local15);
_local20 = (_local18 - _local16);
_local9 = _local3.m_xf.R;
_local29 = ((_local9.col1.x * m_localXAxis1.x) + (_local9.col2.x * m_localXAxis1.y));
_local30 = ((_local9.col1.y * m_localXAxis1.x) + (_local9.col2.y * m_localXAxis1.y));
_local31 = ((_local29 * _local19) + (_local30 * _local20));
_local32 = 0;
if (m_limitState == e_equalLimits){
_local1 = b2Math.b2Clamp(_local31, -(b2Settings.b2_maxLinearCorrection), b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local25 = b2Math.b2Max(_local25, b2Math.b2Abs(_local26));
} else {
if (m_limitState == e_atLowerLimit){
_local1 = (_local31 - m_lowerTranslation);
_local25 = b2Math.b2Max(_local25, -(_local1));
_local1 = b2Math.b2Clamp((_local1 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
} else {
if (m_limitState == e_atUpperLimit){
_local1 = (_local31 - m_upperTranslation);
_local25 = b2Math.b2Max(_local25, _local1);
_local1 = b2Math.b2Clamp((_local1 - b2Settings.b2_linearSlop), 0, b2Settings.b2_maxLinearCorrection);
_local32 = (-(m_motorMass) * _local1);
_local2 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local32), 0);
_local32 = (m_limitPositionImpulse - _local2);
};
};
};
_local3.m_sweep.c.x = (_local3.m_sweep.c.x + ((_local5 * _local32) * m_motorJacobian.linear1.x));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y + ((_local5 * _local32) * m_motorJacobian.linear1.y));
_local3.m_sweep.a = (_local3.m_sweep.a + ((_local7 * _local32) * m_motorJacobian.angular1));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + ((_local6 * _local32) * m_motorJacobian.linear2.x));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + ((_local6 * _local32) * m_motorJacobian.linear2.y));
_local4.m_sweep.a = (_local4.m_sweep.a + ((_local8 * _local32) * m_motorJacobian.angular2));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local25 <= b2Settings.b2_linearSlop)) && ((_local28 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:b2Vec2;
var _local16:b2Vec2;
var _local17:b2Vec2;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local1 = m_body1;
_local2 = m_body2;
_local3 = _local1.m_xf.R;
_local4 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local5 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local4) + (_local3.col2.x * _local5));
_local5 = ((_local3.col1.y * _local4) + (_local3.col2.y * _local5));
_local4 = _local6;
_local3 = _local2.m_xf.R;
_local7 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local8 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local6 = ((_local3.col1.x * _local7) + (_local3.col2.x * _local8));
_local8 = ((_local3.col1.y * _local7) + (_local3.col2.y * _local8));
_local7 = _local6;
_local9 = (_local1.m_sweep.c.x + _local4);
_local10 = (_local1.m_sweep.c.y + _local5);
_local11 = (_local2.m_sweep.c.x + _local7);
_local12 = (_local2.m_sweep.c.y + _local8);
_local13 = (_local11 - _local9);
_local14 = (_local12 - _local10);
_local15 = _local1.GetWorldVector(m_localXAxis1);
_local16 = _local1.m_linearVelocity;
_local17 = _local2.m_linearVelocity;
_local18 = _local1.m_angularVelocity;
_local19 = _local2.m_angularVelocity;
_local20 = (((_local13 * (-(_local18) * _local15.y)) + (_local14 * (_local18 * _local15.x))) + ((_local15.x * (((_local17.x + (-(_local19) * _local8)) - _local16.x) - (-(_local18) * _local5))) + (_local15.y * (((_local17.y + (_local19 * _local7)) - _local16.y) - (_local18 * _local4)))));
return (_local20);
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
var _local27:Number;
var _local28:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
_local4 = _local2.m_xf.R;
_local14 = ((_local4.col1.x * m_localYAxis1.x) + (_local4.col2.x * m_localYAxis1.y));
_local15 = ((_local4.col1.y * m_localYAxis1.x) + (_local4.col2.y * m_localYAxis1.y));
_local16 = ((_local3.m_sweep.c.x + _local8) - _local2.m_sweep.c.x);
_local17 = ((_local3.m_sweep.c.y + _local9) - _local2.m_sweep.c.y);
m_linearJacobian.linear1.x = -(_local14);
m_linearJacobian.linear1.y = -(_local15);
m_linearJacobian.linear2.x = _local14;
m_linearJacobian.linear2.y = _local15;
m_linearJacobian.angular1 = -(((_local16 * _local15) - (_local17 * _local14)));
m_linearJacobian.angular2 = ((_local8 * _local15) - (_local9 * _local14));
m_linearMass = (((_local10 + ((_local12 * m_linearJacobian.angular1) * m_linearJacobian.angular1)) + _local11) + ((_local13 * m_linearJacobian.angular2) * m_linearJacobian.angular2));
m_linearMass = (1 / m_linearMass);
m_angularMass = (_local12 + _local13);
if (m_angularMass > Number.MIN_VALUE){
m_angularMass = (1 / m_angularMass);
};
if (((m_enableLimit) || (m_enableMotor))){
_local4 = _local2.m_xf.R;
_local18 = ((_local4.col1.x * m_localXAxis1.x) + (_local4.col2.x * m_localXAxis1.y));
_local19 = ((_local4.col1.y * m_localXAxis1.x) + (_local4.col2.y * m_localXAxis1.y));
m_motorJacobian.linear1.x = -(_local18);
m_motorJacobian.linear1.y = -(_local19);
m_motorJacobian.linear2.x = _local18;
m_motorJacobian.linear2.y = _local19;
m_motorJacobian.angular1 = -(((_local16 * _local19) - (_local17 * _local18)));
m_motorJacobian.angular2 = ((_local8 * _local19) - (_local9 * _local18));
m_motorMass = (((_local10 + ((_local12 * m_motorJacobian.angular1) * m_motorJacobian.angular1)) + _local11) + ((_local13 * m_motorJacobian.angular2) * m_motorJacobian.angular2));
m_motorMass = (1 / m_motorMass);
if (m_enableLimit){
_local20 = (_local16 - _local6);
_local21 = (_local17 - _local7);
_local22 = ((_local18 * _local20) + (_local19 * _local21));
if (b2Math.b2Abs((m_upperTranslation - m_lowerTranslation)) < (2 * b2Settings.b2_linearSlop)){
m_limitState = e_equalLimits;
} else {
if (_local22 <= m_lowerTranslation){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local22 >= m_upperTranslation){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
};
};
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit == false){
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local23 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.x)));
_local24 = (_arg1.dt * ((m_force * m_linearJacobian.linear1.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear1.y)));
_local25 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.x) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.x)));
_local26 = (_arg1.dt * ((m_force * m_linearJacobian.linear2.y) + ((m_motorForce + m_limitForce) * m_motorJacobian.linear2.y)));
_local27 = (_arg1.dt * (((m_force * m_linearJacobian.angular1) - m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular1)));
_local28 = (_arg1.dt * (((m_force * m_linearJacobian.angular2) + m_torque) + ((m_motorForce + m_limitForce) * m_motorJacobian.angular2)));
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local10 * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local10 * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local12 * _local27));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local11 * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local11 * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local13 * _local28));
} else {
m_force = 0;
m_torque = 0;
m_limitForce = 0;
m_motorForce = 0;
};
m_limitPositionImpulse = 0;
}
public function GetMotorForce():Number{
return (m_motorForce);
}
public function SetMaxMotorForce(_arg1:Number):void{
m_maxMotorForce = _arg1;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
override public function GetReactionTorque():Number{
return (m_torque);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_invMass;
_local5 = _local3.m_invMass;
_local6 = _local2.m_invI;
_local7 = _local3.m_invI;
_local9 = m_linearJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local10 = ((-(_arg1.inv_dt) * m_linearMass) * _local9);
m_force = (m_force + _local10);
_local11 = (_arg1.dt * _local10);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_linearJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_linearJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_linearJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_linearJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_linearJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_linearJacobian.angular2));
_local12 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local13 = ((-(_arg1.inv_dt) * m_angularMass) * _local12);
m_torque = (m_torque + _local13);
_local14 = (_arg1.dt * _local13);
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local6 * _local14));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local7 * _local14));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local15 = (m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity) - m_motorSpeed);
_local16 = ((-(_arg1.inv_dt) * m_motorMass) * _local15);
_local17 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local16), -(m_maxMotorForce), m_maxMotorForce);
_local16 = (m_motorForce - _local17);
_local11 = (_arg1.dt * _local16);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local18 = m_motorJacobian.Compute(_local2.m_linearVelocity, _local2.m_angularVelocity, _local3.m_linearVelocity, _local3.m_angularVelocity);
_local19 = ((-(_arg1.inv_dt) * m_motorMass) * _local18);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local19);
} else {
if (m_limitState == e_atLowerLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
} else {
if (m_limitState == e_atUpperLimit){
_local8 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local19), 0);
_local19 = (m_limitForce - _local8);
};
};
};
_local11 = (_arg1.dt * _local19);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + ((_local4 * _local11) * m_motorJacobian.linear1.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + ((_local4 * _local11) * m_motorJacobian.linear1.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity + ((_local6 * _local11) * m_motorJacobian.angular1));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_local5 * _local11) * m_motorJacobian.linear2.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_local5 * _local11) * m_motorJacobian.linear2.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local7 * _local11) * m_motorJacobian.angular2));
};
}
}
}//package Box2D.Dynamics.Joints
Section 59
//b2PrismaticJointDef (Box2D.Dynamics.Joints.b2PrismaticJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PrismaticJointDef extends b2JointDef {
public var localAxis1:b2Vec2;
public var referenceAngle:Number;
public var maxMotorForce:Number;
public var motorSpeed:Number;
public var upperTranslation:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public var lowerTranslation:Number;
public function b2PrismaticJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
localAxis1 = new b2Vec2();
super();
type = b2Joint.e_prismaticJoint;
localAxis1.Set(1, 0);
referenceAngle = 0;
enableLimit = false;
lowerTranslation = 0;
upperTranslation = 0;
enableMotor = false;
maxMotorForce = 0;
motorSpeed = 0;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
localAxis1 = body1.GetLocalVector(_arg4);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 60
//b2PulleyJoint (Box2D.Dynamics.Joints.b2PulleyJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2PulleyJoint extends b2Joint {
public var m_ground:b2Body;
public var m_maxLength2:Number;
public var m_limitForce1:Number;
public var m_maxLength1:Number;
public var m_limitState1:int;
public var m_limitState2:int;
public var m_limitPositionImpulse2:Number;
public var m_force:Number;
public var m_limitPositionImpulse1:Number;
public var m_constant:Number;
public var m_state:int;
public var m_ratio:Number;
public var m_groundAnchor1:b2Vec2;
public var m_groundAnchor2:b2Vec2;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
public var m_positionImpulse:Number;
public var m_limitMass2:Number;
public var m_limitMass1:Number;
public var m_pulleyMass:Number;
public var m_u1:b2Vec2;
public var m_u2:b2Vec2;
public var m_limitForce2:Number;
public static const b2_minPulleyLength:Number = 2;
public function b2PulleyJoint(_arg1:b2PulleyJointDef){
var _local2:b2Mat22;
var _local3:Number;
var _local4:Number;
m_groundAnchor1 = new b2Vec2();
m_groundAnchor2 = new b2Vec2();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_u1 = new b2Vec2();
m_u2 = new b2Vec2();
super(_arg1);
m_ground = m_body1.m_world.m_groundBody;
m_groundAnchor1.x = (_arg1.groundAnchor1.x - m_ground.m_xf.position.x);
m_groundAnchor1.y = (_arg1.groundAnchor1.y - m_ground.m_xf.position.y);
m_groundAnchor2.x = (_arg1.groundAnchor2.x - m_ground.m_xf.position.x);
m_groundAnchor2.y = (_arg1.groundAnchor2.y - m_ground.m_xf.position.y);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_ratio = _arg1.ratio;
m_constant = (_arg1.length1 + (m_ratio * _arg1.length2));
m_maxLength1 = b2Math.b2Min(_arg1.maxLength1, (m_constant - (m_ratio * b2_minPulleyLength)));
m_maxLength2 = b2Math.b2Min(_arg1.maxLength2, ((m_constant - b2_minPulleyLength) / m_ratio));
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
}
public function GetGroundAnchor2():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor2);
return (_local1);
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
override public function GetReactionForce():b2Vec2{
var _local1:b2Vec2;
_local1 = m_u2.Copy();
_local1.Multiply(m_force);
return (_local1);
}
override public function SolvePositionConstraints():Boolean{
var _local1:b2Body;
var _local2:b2Body;
var _local3:b2Mat22;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
_local1 = m_body1;
_local2 = m_body2;
_local4 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local5 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local6 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local7 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local23 = 0;
if (m_state == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local16 = m_u1.Length();
_local17 = m_u2.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local16));
} else {
m_u1.SetZero();
};
if (_local17 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = ((m_constant - _local16) - (m_ratio * _local17));
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_pulleyMass) * _local18);
_local20 = m_positionImpulse;
m_positionImpulse = b2Math.b2Max(0, (m_positionImpulse + _local19));
_local19 = (m_positionImpulse - _local20);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local14 = ((-(m_ratio) * _local19) * m_u2.x);
_local15 = ((-(m_ratio) * _local19) * m_u2.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local1.SynchronizeTransform();
_local2.SynchronizeTransform();
};
if (m_limitState1 == e_atUpperLimit){
_local3 = _local1.m_xf.R;
_local8 = (m_localAnchor1.x - _local1.m_sweep.localCenter.x);
_local9 = (m_localAnchor1.y - _local1.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local8) + (_local3.col2.x * _local9));
_local9 = ((_local3.col1.y * _local8) + (_local3.col2.y * _local9));
_local8 = _local22;
_local12 = (_local1.m_sweep.c.x + _local8);
_local13 = (_local1.m_sweep.c.y + _local9);
m_u1.Set((_local12 - _local4), (_local13 - _local5));
_local16 = m_u1.Length();
if (_local16 > b2Settings.b2_linearSlop){
m_u1.x = (m_u1.x * (1 / _local16));
m_u1.y = (m_u1.y * (1 / _local16));
} else {
m_u1.SetZero();
};
_local18 = (m_maxLength1 - _local16);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass1) * _local18);
_local21 = m_limitPositionImpulse1;
m_limitPositionImpulse1 = b2Math.b2Max(0, (m_limitPositionImpulse1 + _local19));
_local19 = (m_limitPositionImpulse1 - _local21);
_local12 = (-(_local19) * m_u1.x);
_local13 = (-(_local19) * m_u1.y);
_local1.m_sweep.c.x = (_local1.m_sweep.c.x + (_local1.m_invMass * _local12));
_local1.m_sweep.c.y = (_local1.m_sweep.c.y + (_local1.m_invMass * _local13));
_local1.m_sweep.a = (_local1.m_sweep.a + (_local1.m_invI * ((_local8 * _local13) - (_local9 * _local12))));
_local1.SynchronizeTransform();
};
if (m_limitState2 == e_atUpperLimit){
_local3 = _local2.m_xf.R;
_local10 = (m_localAnchor2.x - _local2.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local2.m_sweep.localCenter.y);
_local22 = ((_local3.col1.x * _local10) + (_local3.col2.x * _local11));
_local11 = ((_local3.col1.y * _local10) + (_local3.col2.y * _local11));
_local10 = _local22;
_local14 = (_local2.m_sweep.c.x + _local10);
_local15 = (_local2.m_sweep.c.y + _local11);
m_u2.Set((_local14 - _local6), (_local15 - _local7));
_local17 = m_u2.Length();
if (_local17 > b2Settings.b2_linearSlop){
m_u2.x = (m_u2.x * (1 / _local17));
m_u2.y = (m_u2.y * (1 / _local17));
} else {
m_u2.SetZero();
};
_local18 = (m_maxLength2 - _local17);
_local23 = b2Math.b2Max(_local23, -(_local18));
_local18 = b2Math.b2Clamp((_local18 + b2Settings.b2_linearSlop), -(b2Settings.b2_maxLinearCorrection), 0);
_local19 = (-(m_limitMass2) * _local18);
_local21 = m_limitPositionImpulse2;
m_limitPositionImpulse2 = b2Math.b2Max(0, (m_limitPositionImpulse2 + _local19));
_local19 = (m_limitPositionImpulse2 - _local21);
_local14 = (-(_local19) * m_u2.x);
_local15 = (-(_local19) * m_u2.y);
_local2.m_sweep.c.x = (_local2.m_sweep.c.x + (_local2.m_invMass * _local14));
_local2.m_sweep.c.y = (_local2.m_sweep.c.y + (_local2.m_invMass * _local15));
_local2.m_sweep.a = (_local2.m_sweep.a + (_local2.m_invI * ((_local10 * _local15) - (_local11 * _local14))));
_local2.SynchronizeTransform();
};
return ((_local23 < b2Settings.b2_linearSlop));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
_local10 = (_local2.m_sweep.c.x + _local5);
_local11 = (_local2.m_sweep.c.y + _local6);
_local12 = (_local3.m_sweep.c.x + _local8);
_local13 = (_local3.m_sweep.c.y + _local9);
_local14 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local15 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local16 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local17 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
m_u1.Set((_local10 - _local14), (_local11 - _local15));
m_u2.Set((_local12 - _local16), (_local13 - _local17));
_local18 = m_u1.Length();
_local19 = m_u2.Length();
if (_local18 > b2Settings.b2_linearSlop){
m_u1.Multiply((1 / _local18));
} else {
m_u1.SetZero();
};
if (_local19 > b2Settings.b2_linearSlop){
m_u2.Multiply((1 / _local19));
} else {
m_u2.SetZero();
};
_local20 = ((m_constant - _local18) - (m_ratio * _local19));
if (_local20 > 0){
m_state = e_inactiveLimit;
m_force = 0;
} else {
m_state = e_atUpperLimit;
m_positionImpulse = 0;
};
if (_local18 < m_maxLength1){
m_limitState1 = e_inactiveLimit;
m_limitForce1 = 0;
} else {
m_limitState1 = e_atUpperLimit;
m_limitPositionImpulse1 = 0;
};
if (_local19 < m_maxLength2){
m_limitState2 = e_inactiveLimit;
m_limitForce2 = 0;
} else {
m_limitState2 = e_atUpperLimit;
m_limitPositionImpulse2 = 0;
};
_local21 = ((_local5 * m_u1.y) - (_local6 * m_u1.x));
_local22 = ((_local8 * m_u2.y) - (_local9 * m_u2.x));
m_limitMass1 = (_local2.m_invMass + ((_local2.m_invI * _local21) * _local21));
m_limitMass2 = (_local3.m_invMass + ((_local3.m_invI * _local22) * _local22));
m_pulleyMass = (m_limitMass1 + ((m_ratio * m_ratio) * m_limitMass2));
m_limitMass1 = (1 / m_limitMass1);
m_limitMass2 = (1 / m_limitMass2);
m_pulleyMass = (1 / m_pulleyMass);
if (_arg1.warmStarting){
_local23 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.x);
_local24 = ((_arg1.dt * (-(m_force) - m_limitForce1)) * m_u1.y);
_local25 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.x);
_local26 = ((_arg1.dt * ((-(m_ratio) * m_force) - m_limitForce2)) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local23));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local24));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local24) - (_local6 * _local23))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local25));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local26));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local26) - (_local9 * _local25))));
} else {
m_force = 0;
m_limitForce1 = 0;
m_limitForce2 = 0;
};
}
override public function GetReactionTorque():Number{
return (0);
}
public function GetRatio():Number{
return (m_ratio);
}
public function GetLength2():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body2.GetWorldPoint(m_localAnchor2);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor2.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor2.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local5 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local6 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local5) + (_local4.col2.x * _local6));
_local6 = ((_local4.col1.y * _local5) + (_local4.col2.y * _local6));
_local5 = _local7;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local7 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local7;
if (m_state == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = (-(((m_u1.x * _local10) + (m_u1.y * _local11))) - (m_ratio * ((m_u2.x * _local12) + (m_u2.y * _local13))));
_local19 = ((-(_arg1.inv_dt) * m_pulleyMass) * _local18);
_local20 = m_force;
m_force = b2Math.b2Max(0, (m_force + _local19));
_local19 = (m_force - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local16 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.x);
_local17 = (((-(_arg1.dt) * m_ratio) * _local19) * m_u2.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
if (m_limitState1 == e_atUpperLimit){
_local10 = (_local2.m_linearVelocity.x + (-(_local2.m_angularVelocity) * _local6));
_local11 = (_local2.m_linearVelocity.y + (_local2.m_angularVelocity * _local5));
_local18 = -(((m_u1.x * _local10) + (m_u1.y * _local11)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass1) * _local18);
_local20 = m_limitForce1;
m_limitForce1 = b2Math.b2Max(0, (m_limitForce1 + _local19));
_local19 = (m_limitForce1 - _local20);
_local14 = ((-(_arg1.dt) * _local19) * m_u1.x);
_local15 = ((-(_arg1.dt) * _local19) * m_u1.y);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x + (_local2.m_invMass * _local14));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y + (_local2.m_invMass * _local15));
_local2.m_angularVelocity = (_local2.m_angularVelocity + (_local2.m_invI * ((_local5 * _local15) - (_local6 * _local14))));
};
if (m_limitState2 == e_atUpperLimit){
_local12 = (_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9));
_local13 = (_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8));
_local18 = -(((m_u2.x * _local12) + (m_u2.y * _local13)));
_local19 = ((-(_arg1.inv_dt) * m_limitMass2) * _local18);
_local20 = m_limitForce2;
m_limitForce2 = b2Math.b2Max(0, (m_limitForce2 + _local19));
_local19 = (m_limitForce2 - _local20);
_local16 = ((-(_arg1.dt) * _local19) * m_u2.x);
_local17 = ((-(_arg1.dt) * _local19) * m_u2.y);
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local16));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local17));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local17) - (_local9 * _local16))));
};
}
public function GetLength1():Number{
var _local1:b2Vec2;
var _local2:Number;
var _local3:Number;
var _local4:Number;
var _local5:Number;
_local1 = m_body1.GetWorldPoint(m_localAnchor1);
_local2 = (m_ground.m_xf.position.x + m_groundAnchor1.x);
_local3 = (m_ground.m_xf.position.y + m_groundAnchor1.y);
_local4 = (_local1.x - _local2);
_local5 = (_local1.y - _local3);
return (Math.sqrt(((_local4 * _local4) + (_local5 * _local5))));
}
public function GetGroundAnchor1():b2Vec2{
var _local1:b2Vec2;
_local1 = m_ground.m_xf.position.Copy();
_local1.Add(m_groundAnchor1);
return (_local1);
}
}
}//package Box2D.Dynamics.Joints
Section 61
//b2PulleyJointDef (Box2D.Dynamics.Joints.b2PulleyJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2PulleyJointDef extends b2JointDef {
public var maxLength2:Number;
public var length1:Number;
public var length2:Number;
public var maxLength1:Number;
public var ratio:Number;
public var groundAnchor1:b2Vec2;
public var groundAnchor2:b2Vec2;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public function b2PulleyJointDef(){
groundAnchor1 = new b2Vec2();
groundAnchor2 = new b2Vec2();
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_pulleyJoint;
groundAnchor1.Set(-1, 1);
groundAnchor2.Set(1, 1);
localAnchor1.Set(-1, 0);
localAnchor2.Set(1, 0);
length1 = 0;
maxLength1 = 0;
length2 = 0;
maxLength2 = 0;
ratio = 1;
collideConnected = true;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2, _arg4:b2Vec2, _arg5:b2Vec2, _arg6:b2Vec2, _arg7:Number):void{
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
body1 = _arg1;
body2 = _arg2;
groundAnchor1.SetV(_arg3);
groundAnchor2.SetV(_arg4);
localAnchor1 = body1.GetLocalPoint(_arg5);
localAnchor2 = body2.GetLocalPoint(_arg6);
_local8 = (_arg5.x - _arg3.x);
_local9 = (_arg5.y - _arg3.y);
length1 = Math.sqrt(((_local8 * _local8) + (_local9 * _local9)));
_local10 = (_arg6.x - _arg4.x);
_local11 = (_arg6.y - _arg4.y);
length2 = Math.sqrt(((_local10 * _local10) + (_local11 * _local11)));
ratio = _arg7;
_local12 = (length1 + (ratio * length2));
maxLength1 = (_local12 - (ratio * b2PulleyJoint.b2_minPulleyLength));
maxLength2 = ((_local12 - b2PulleyJoint.b2_minPulleyLength) / ratio);
}
}
}//package Box2D.Dynamics.Joints
Section 62
//b2RevoluteJoint (Box2D.Dynamics.Joints.b2RevoluteJoint)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Common.*;
public class b2RevoluteJoint extends b2Joint {
public var m_limitForce:Number;
public var m_motorForce:Number;
public var m_pivotMass:b2Mat22;
public var m_enableLimit:Boolean;
public var m_limitState:int;
public var m_motorMass:Number;
public var m_localAnchor1:b2Vec2;
public var m_localAnchor2:b2Vec2;
private var K1:b2Mat22;
private var K2:b2Mat22;
private var K3:b2Mat22;
private var K:b2Mat22;
public var m_pivotForce:b2Vec2;
public var m_motorSpeed:Number;
public var m_enableMotor:Boolean;
public var m_limitPositionImpulse:Number;
public var m_maxMotorTorque:Number;
public var m_referenceAngle:Number;
public var m_lowerAngle:Number;
public var m_upperAngle:Number;
public static var tImpulse:b2Vec2 = new b2Vec2();
public function b2RevoluteJoint(_arg1:b2RevoluteJointDef){
K = new b2Mat22();
K1 = new b2Mat22();
K2 = new b2Mat22();
K3 = new b2Mat22();
m_localAnchor1 = new b2Vec2();
m_localAnchor2 = new b2Vec2();
m_pivotForce = new b2Vec2();
m_pivotMass = new b2Mat22();
super(_arg1);
m_localAnchor1.SetV(_arg1.localAnchor1);
m_localAnchor2.SetV(_arg1.localAnchor2);
m_referenceAngle = _arg1.referenceAngle;
m_pivotForce.Set(0, 0);
m_motorForce = 0;
m_limitForce = 0;
m_limitPositionImpulse = 0;
m_lowerAngle = _arg1.lowerAngle;
m_upperAngle = _arg1.upperAngle;
m_maxMotorTorque = _arg1.maxMotorTorque;
m_motorSpeed = _arg1.motorSpeed;
m_enableLimit = _arg1.enableLimit;
m_enableMotor = _arg1.enableMotor;
}
override public function GetAnchor1():b2Vec2{
return (m_body1.GetWorldPoint(m_localAnchor1));
}
override public function GetAnchor2():b2Vec2{
return (m_body2.GetWorldPoint(m_localAnchor2));
}
public function EnableMotor(_arg1:Boolean):void{
m_enableMotor = _arg1;
}
public function GetUpperLimit():Number{
return (m_upperAngle);
}
public function GetLowerLimit():Number{
return (m_lowerAngle);
}
public function SetLimits(_arg1:Number, _arg2:Number):void{
m_lowerAngle = _arg1;
m_upperAngle = _arg2;
}
public function GetMotorSpeed():Number{
return (m_motorSpeed);
}
override public function GetReactionForce():b2Vec2{
return (m_pivotForce);
}
override public function SolvePositionConstraints():Boolean{
var _local1:Number;
var _local2:Number;
var _local3:b2Body;
var _local4:b2Body;
var _local5:Number;
var _local6:b2Mat22;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
var _local22:Number;
var _local23:Number;
var _local24:Number;
var _local25:Number;
var _local26:Number;
_local3 = m_body1;
_local4 = m_body2;
_local5 = 0;
_local6 = _local3.m_xf.R;
_local7 = (m_localAnchor1.x - _local3.m_sweep.localCenter.x);
_local8 = (m_localAnchor1.y - _local3.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local7) + (_local6.col2.x * _local8));
_local8 = ((_local6.col1.y * _local7) + (_local6.col2.y * _local8));
_local7 = _local9;
_local6 = _local4.m_xf.R;
_local10 = (m_localAnchor2.x - _local4.m_sweep.localCenter.x);
_local11 = (m_localAnchor2.y - _local4.m_sweep.localCenter.y);
_local9 = ((_local6.col1.x * _local10) + (_local6.col2.x * _local11));
_local11 = ((_local6.col1.y * _local10) + (_local6.col2.y * _local11));
_local10 = _local9;
_local12 = (_local3.m_sweep.c.x + _local7);
_local13 = (_local3.m_sweep.c.y + _local8);
_local14 = (_local4.m_sweep.c.x + _local10);
_local15 = (_local4.m_sweep.c.y + _local11);
_local16 = (_local14 - _local12);
_local17 = (_local15 - _local13);
_local5 = Math.sqrt(((_local16 * _local16) + (_local17 * _local17)));
_local18 = _local3.m_invMass;
_local19 = _local4.m_invMass;
_local20 = _local3.m_invI;
_local21 = _local4.m_invI;
K1.col1.x = (_local18 + _local19);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local18 + _local19);
K2.col1.x = ((_local20 * _local8) * _local8);
K2.col2.x = ((-(_local20) * _local7) * _local8);
K2.col1.y = ((-(_local20) * _local7) * _local8);
K2.col2.y = ((_local20 * _local7) * _local7);
K3.col1.x = ((_local21 * _local11) * _local11);
K3.col2.x = ((-(_local21) * _local10) * _local11);
K3.col1.y = ((-(_local21) * _local10) * _local11);
K3.col2.y = ((_local21 * _local10) * _local10);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Solve(tImpulse, -(_local16), -(_local17));
_local22 = tImpulse.x;
_local23 = tImpulse.y;
_local3.m_sweep.c.x = (_local3.m_sweep.c.x - (_local3.m_invMass * _local22));
_local3.m_sweep.c.y = (_local3.m_sweep.c.y - (_local3.m_invMass * _local23));
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * ((_local7 * _local23) - (_local8 * _local22))));
_local4.m_sweep.c.x = (_local4.m_sweep.c.x + (_local4.m_invMass * _local22));
_local4.m_sweep.c.y = (_local4.m_sweep.c.y + (_local4.m_invMass * _local23));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * ((_local10 * _local23) - (_local11 * _local22))));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
_local24 = 0;
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local25 = ((_local4.m_sweep.a - _local3.m_sweep.a) - m_referenceAngle);
_local26 = 0;
if (m_limitState == e_equalLimits){
_local2 = b2Math.b2Clamp(_local25, -(b2Settings.b2_maxAngularCorrection), b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local24 = b2Math.b2Abs(_local2);
} else {
if (m_limitState == e_atLowerLimit){
_local2 = (_local25 - m_lowerAngle);
_local24 = b2Math.b2Max(0, -(_local2));
_local2 = b2Math.b2Clamp((_local2 + b2Settings.b2_angularSlop), -(b2Settings.b2_maxAngularCorrection), 0);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Max((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
} else {
if (m_limitState == e_atUpperLimit){
_local2 = (_local25 - m_upperAngle);
_local24 = b2Math.b2Max(0, _local2);
_local2 = b2Math.b2Clamp((_local2 - b2Settings.b2_angularSlop), 0, b2Settings.b2_maxAngularCorrection);
_local26 = (-(m_motorMass) * _local2);
_local1 = m_limitPositionImpulse;
m_limitPositionImpulse = b2Math.b2Min((m_limitPositionImpulse + _local26), 0);
_local26 = (m_limitPositionImpulse - _local1);
};
};
};
_local3.m_sweep.a = (_local3.m_sweep.a - (_local3.m_invI * _local26));
_local4.m_sweep.a = (_local4.m_sweep.a + (_local4.m_invI * _local26));
_local3.SynchronizeTransform();
_local4.SynchronizeTransform();
};
return ((((_local5 <= b2Settings.b2_linearSlop)) && ((_local24 <= b2Settings.b2_angularSlop))));
}
public function GetJointSpeed():Number{
return ((m_body2.m_angularVelocity - m_body1.m_angularVelocity));
}
public function SetMotorSpeed(_arg1:Number):void{
m_motorSpeed = _arg1;
}
public function SetMaxMotorTorque(_arg1:Number):void{
m_maxMotorTorque = _arg1;
}
public function GetJointAngle():Number{
return (((m_body2.m_sweep.a - m_body1.m_sweep.a) - m_referenceAngle));
}
override public function InitVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local10 = _local2.m_invMass;
_local11 = _local3.m_invMass;
_local12 = _local2.m_invI;
_local13 = _local3.m_invI;
K1.col1.x = (_local10 + _local11);
K1.col2.x = 0;
K1.col1.y = 0;
K1.col2.y = (_local10 + _local11);
K2.col1.x = ((_local12 * _local7) * _local7);
K2.col2.x = ((-(_local12) * _local6) * _local7);
K2.col1.y = ((-(_local12) * _local6) * _local7);
K2.col2.y = ((_local12 * _local6) * _local6);
K3.col1.x = ((_local13 * _local9) * _local9);
K3.col2.x = ((-(_local13) * _local8) * _local9);
K3.col1.y = ((-(_local13) * _local8) * _local9);
K3.col2.y = ((_local13 * _local8) * _local8);
K.SetM(K1);
K.AddM(K2);
K.AddM(K3);
K.Invert(m_pivotMass);
m_motorMass = (1 / (_local12 + _local13));
if (m_enableMotor == false){
m_motorForce = 0;
};
if (m_enableLimit){
_local14 = ((_local3.m_sweep.a - _local2.m_sweep.a) - m_referenceAngle);
if (b2Math.b2Abs((m_upperAngle - m_lowerAngle)) < (2 * b2Settings.b2_angularSlop)){
m_limitState = e_equalLimits;
} else {
if (_local14 <= m_lowerAngle){
if (m_limitState != e_atLowerLimit){
m_limitForce = 0;
};
m_limitState = e_atLowerLimit;
} else {
if (_local14 >= m_upperAngle){
if (m_limitState != e_atUpperLimit){
m_limitForce = 0;
};
m_limitState = e_atUpperLimit;
} else {
m_limitState = e_inactiveLimit;
m_limitForce = 0;
};
};
};
} else {
m_limitForce = 0;
};
if (_arg1.warmStarting){
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - ((_arg1.dt * _local10) * m_pivotForce.x));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - ((_arg1.dt * _local10) * m_pivotForce.y));
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_arg1.dt * _local12) * ((((_local6 * m_pivotForce.y) - (_local7 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + ((_arg1.dt * _local11) * m_pivotForce.x));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + ((_arg1.dt * _local11) * m_pivotForce.y));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_arg1.dt * _local13) * ((((_local8 * m_pivotForce.y) - (_local9 * m_pivotForce.x)) + m_motorForce) + m_limitForce)));
} else {
m_pivotForce.SetZero();
m_motorForce = 0;
m_limitForce = 0;
};
m_limitPositionImpulse = 0;
}
public function EnableLimit(_arg1:Boolean):void{
m_enableLimit = _arg1;
}
public function GetMotorTorque():Number{
return (m_motorForce);
}
override public function GetReactionTorque():Number{
return (m_limitForce);
}
public function IsLimitEnabled():Boolean{
return (m_enableLimit);
}
public function IsMotorEnabled():Boolean{
return (m_enableMotor);
}
override public function SolveVelocityConstraints(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2Mat22;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
var _local11:Number;
var _local12:Number;
var _local13:Number;
var _local14:Number;
var _local15:Number;
var _local16:Number;
var _local17:Number;
var _local18:Number;
var _local19:Number;
var _local20:Number;
var _local21:Number;
_local2 = m_body1;
_local3 = m_body2;
_local4 = _local2.m_xf.R;
_local6 = (m_localAnchor1.x - _local2.m_sweep.localCenter.x);
_local7 = (m_localAnchor1.y - _local2.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local6) + (_local4.col2.x * _local7));
_local7 = ((_local4.col1.y * _local6) + (_local4.col2.y * _local7));
_local6 = _local5;
_local4 = _local3.m_xf.R;
_local8 = (m_localAnchor2.x - _local3.m_sweep.localCenter.x);
_local9 = (m_localAnchor2.y - _local3.m_sweep.localCenter.y);
_local5 = ((_local4.col1.x * _local8) + (_local4.col2.x * _local9));
_local9 = ((_local4.col1.y * _local8) + (_local4.col2.y * _local9));
_local8 = _local5;
_local11 = (((_local3.m_linearVelocity.x + (-(_local3.m_angularVelocity) * _local9)) - _local2.m_linearVelocity.x) - (-(_local2.m_angularVelocity) * _local7));
_local12 = (((_local3.m_linearVelocity.y + (_local3.m_angularVelocity * _local8)) - _local2.m_linearVelocity.y) - (_local2.m_angularVelocity * _local6));
_local13 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.x * _local11) + (m_pivotMass.col2.x * _local12)));
_local14 = (-(_arg1.inv_dt) * ((m_pivotMass.col1.y * _local11) + (m_pivotMass.col2.y * _local12)));
m_pivotForce.x = (m_pivotForce.x + _local13);
m_pivotForce.y = (m_pivotForce.y + _local14);
_local15 = (_arg1.dt * _local13);
_local16 = (_arg1.dt * _local14);
_local2.m_linearVelocity.x = (_local2.m_linearVelocity.x - (_local2.m_invMass * _local15));
_local2.m_linearVelocity.y = (_local2.m_linearVelocity.y - (_local2.m_invMass * _local16));
_local2.m_angularVelocity = (_local2.m_angularVelocity - (_local2.m_invI * ((_local6 * _local16) - (_local7 * _local15))));
_local3.m_linearVelocity.x = (_local3.m_linearVelocity.x + (_local3.m_invMass * _local15));
_local3.m_linearVelocity.y = (_local3.m_linearVelocity.y + (_local3.m_invMass * _local16));
_local3.m_angularVelocity = (_local3.m_angularVelocity + (_local3.m_invI * ((_local8 * _local16) - (_local9 * _local15))));
if (((m_enableMotor) && (!((m_limitState == e_equalLimits))))){
_local17 = ((_local3.m_angularVelocity - _local2.m_angularVelocity) - m_motorSpeed);
_local18 = ((-(_arg1.inv_dt) * m_motorMass) * _local17);
_local19 = m_motorForce;
m_motorForce = b2Math.b2Clamp((m_motorForce + _local18), -(m_maxMotorTorque), m_maxMotorTorque);
_local18 = (m_motorForce - _local19);
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local18));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local18));
};
if (((m_enableLimit) && (!((m_limitState == e_inactiveLimit))))){
_local20 = (_local3.m_angularVelocity - _local2.m_angularVelocity);
_local21 = ((-(_arg1.inv_dt) * m_motorMass) * _local20);
if (m_limitState == e_equalLimits){
m_limitForce = (m_limitForce + _local21);
} else {
if (m_limitState == e_atLowerLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Max((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
} else {
if (m_limitState == e_atUpperLimit){
_local10 = m_limitForce;
m_limitForce = b2Math.b2Min((m_limitForce + _local21), 0);
_local21 = (m_limitForce - _local10);
};
};
};
_local2.m_angularVelocity = (_local2.m_angularVelocity - ((_local2.m_invI * _arg1.dt) * _local21));
_local3.m_angularVelocity = (_local3.m_angularVelocity + ((_local3.m_invI * _arg1.dt) * _local21));
};
}
}
}//package Box2D.Dynamics.Joints
Section 63
//b2RevoluteJointDef (Box2D.Dynamics.Joints.b2RevoluteJointDef)
package Box2D.Dynamics.Joints {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
public class b2RevoluteJointDef extends b2JointDef {
public var referenceAngle:Number;
public var upperAngle:Number;
public var lowerAngle:Number;
public var motorSpeed:Number;
public var maxMotorTorque:Number;
public var localAnchor1:b2Vec2;
public var localAnchor2:b2Vec2;
public var enableLimit:Boolean;
public var enableMotor:Boolean;
public function b2RevoluteJointDef(){
localAnchor1 = new b2Vec2();
localAnchor2 = new b2Vec2();
super();
type = b2Joint.e_revoluteJoint;
localAnchor1.Set(0, 0);
localAnchor2.Set(0, 0);
referenceAngle = 0;
lowerAngle = 0;
upperAngle = 0;
maxMotorTorque = 0;
motorSpeed = 0;
enableLimit = false;
enableMotor = false;
}
public function Initialize(_arg1:b2Body, _arg2:b2Body, _arg3:b2Vec2):void{
body1 = _arg1;
body2 = _arg2;
localAnchor1 = body1.GetLocalPoint(_arg3);
localAnchor2 = body2.GetLocalPoint(_arg3);
referenceAngle = (body2.GetAngle() - body1.GetAngle());
}
}
}//package Box2D.Dynamics.Joints
Section 64
//b2Body (Box2D.Dynamics.b2Body)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2Body {
public var m_contactList:b2ContactEdge;
public var m_angularVelocity:Number;
public var m_invI:Number;
public var m_xf:b2XForm;
public var m_torque:Number;
public var m_flags:uint;
public var m_linearVelocity:b2Vec2;
public var m_world:b2World;
public var m_shapeCount:int;
public var m_isPlayer:Boolean;
public var m_next:b2Body;
public var m_mass:Number;
public var m_shapeList:b2Shape;
public var m_force:b2Vec2;
public var m_sweep:b2Sweep;
public var m_userData;
public var m_invMass:Number;
public var m_forceSleep:Boolean;
public var m_prev:b2Body;
public var m_type:int;
public var m_angularDamping:Number;
public var m_linearDamping:Number;
public var m_hyperSleep:Boolean;
public var m_sleepTime:Number;
public var m_jointList:b2JointEdge;
public var m_I:Number;
public static var e_fixedRotationFlag:uint = 64;
public static var e_frozenFlag:uint = 2;
public static var e_maxTypes:uint = 3;
public static var e_sleepFlag:uint = 8;
private static var s_massData:b2MassData = new b2MassData();
public static var e_bulletFlag:uint = 32;
public static var e_staticType:uint = 1;
public static var e_islandFlag:uint = 4;
public static var e_allowSleepFlag:uint = 16;
private static var s_xf1:b2XForm = new b2XForm();
public static var e_dynamicType:uint = 2;
public function b2Body(_arg1:b2BodyDef, _arg2:b2World){
var _local3:b2Mat22;
var _local4:b2Vec2;
m_xf = new b2XForm();
m_sweep = new b2Sweep();
m_linearVelocity = new b2Vec2();
m_force = new b2Vec2();
super();
m_flags = 0;
if (_arg1.isBullet){
m_flags = (m_flags | e_bulletFlag);
};
if (_arg1.fixedRotation){
m_flags = (m_flags | e_fixedRotationFlag);
};
if (_arg1.allowSleep){
m_flags = (m_flags | e_allowSleepFlag);
};
if (_arg1.isSleeping){
m_flags = (m_flags | e_sleepFlag);
};
m_world = _arg2;
m_xf.position.SetV(_arg1.position);
m_xf.R.Set(_arg1.angle);
m_sweep.localCenter.SetV(_arg1.massData.center);
m_sweep.t0 = 1;
m_sweep.a0 = (m_sweep.a = _arg1.angle);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_jointList = null;
m_contactList = null;
m_prev = null;
m_next = null;
m_linearDamping = _arg1.linearDamping;
m_angularDamping = _arg1.angularDamping;
m_force.Set(0, 0);
m_torque = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_sleepTime = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.massData.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.massData.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
m_userData = _arg1.userData;
m_shapeList = null;
m_shapeCount = 0;
m_isPlayer = false;
m_forceSleep = false;
m_hyperSleep = false;
}
public function SetLinearVelocity(_arg1:b2Vec2):void{
m_linearVelocity.SetV(_arg1);
}
public function SetAsPlayer():void{
m_isPlayer = true;
}
public function SynchronizeTransform():void{
var _local1:b2Mat22;
var _local2:b2Vec2;
m_xf.R.Set(m_sweep.a);
_local1 = m_xf.R;
_local2 = m_sweep.localCenter;
m_xf.position.x = (m_sweep.c.x - ((_local1.col1.x * _local2.x) + (_local1.col2.x * _local2.y)));
m_xf.position.y = (m_sweep.c.y - ((_local1.col1.y * _local2.x) + (_local1.col2.y * _local2.y)));
}
public function IsSleeping():Boolean{
return (((m_flags & e_sleepFlag) == e_sleepFlag));
}
public function PutToSleep():void{
m_flags = (m_flags | e_sleepFlag);
m_sleepTime = 0;
m_linearVelocity.SetZero();
m_angularVelocity = 0;
m_force.SetZero();
m_torque = 0;
}
public function SetMassFromShapes():void{
var _local1:b2Shape;
var _local2:Number;
var _local3:Number;
var _local4:b2MassData;
var _local5:b2Mat22;
var _local6:b2Vec2;
var _local7:int;
if (m_world.m_lock == true){
return;
};
m_mass = 0;
m_invMass = 0;
m_I = 0;
m_invI = 0;
_local2 = 0;
_local3 = 0;
_local4 = s_massData;
_local1 = m_shapeList;
while (_local1) {
_local1.ComputeMass(_local4);
m_mass = (m_mass + _local4.mass);
_local2 = (_local2 + (_local4.mass * _local4.center.x));
_local3 = (_local3 + (_local4.mass * _local4.center.y));
m_I = (m_I + _local4.I);
_local1 = _local1.m_next;
};
if (m_mass > 0){
m_invMass = (1 / m_mass);
_local2 = (_local2 * m_invMass);
_local3 = (_local3 * m_invMass);
};
if ((((m_I > 0)) && (((m_flags & e_fixedRotationFlag) == 0)))){
m_I = (m_I - (m_mass * ((_local2 * _local2) + (_local3 * _local3))));
m_invI = (1 / m_I);
} else {
m_I = 0;
m_invI = 0;
};
m_sweep.localCenter.Set(_local2, _local3);
_local5 = m_xf.R;
_local6 = m_sweep.localCenter;
m_sweep.c.x = ((_local5.col1.x * _local6.x) + (_local5.col2.x * _local6.y));
m_sweep.c.y = ((_local5.col1.y * _local6.x) + (_local5.col2.y * _local6.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local1 = m_shapeList;
while (_local1) {
_local1.UpdateSweepRadius(m_sweep.localCenter);
_local1 = _local1.m_next;
};
_local7 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local7 != m_type){
_local1 = m_shapeList;
while (_local1) {
_local1.RefilterProxy(m_world.m_broadPhase, m_xf);
_local1 = _local1.m_next;
};
};
}
public function SetXForm(_arg1:b2Vec2, _arg2:Number):Boolean{
var _local3:b2Shape;
var _local4:b2Mat22;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:Boolean;
if (m_world.m_lock == true){
return (true);
};
if (IsFrozen()){
return (false);
};
m_xf.R.Set(_arg2);
m_xf.position.SetV(_arg1);
_local4 = m_xf.R;
_local5 = m_sweep.localCenter;
m_sweep.c.x = ((_local4.col1.x * _local5.x) + (_local4.col2.x * _local5.y));
m_sweep.c.y = ((_local4.col1.y * _local5.x) + (_local4.col2.y * _local5.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
m_sweep.a0 = (m_sweep.a = _arg2);
_local6 = false;
_local3 = m_shapeList;
while (_local3) {
_local7 = _local3.Synchronize(m_world.m_broadPhase, m_xf, m_xf);
if (_local7 == false){
_local6 = true;
break;
};
_local3 = _local3.m_next;
};
if (_local6 == true){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local3 = m_shapeList;
while (_local3) {
_local3.DestroyProxy(m_world.m_broadPhase);
_local3 = _local3.m_next;
};
return (false);
};
m_world.m_broadPhase.Commit();
return (true);
}
public function ApplyForce(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_force.x = (m_force.x + _arg1.x);
m_force.y = (m_force.y + _arg1.y);
m_torque = (m_torque + (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x)));
}
public function SynchronizeShapes():Boolean{
var _local1:b2XForm;
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:b2Shape;
var _local5:Boolean;
_local1 = s_xf1;
_local1.R.Set(m_sweep.a0);
_local2 = _local1.R;
_local3 = m_sweep.localCenter;
_local1.position.x = (m_sweep.c0.x - ((_local2.col1.x * _local3.x) + (_local2.col2.x * _local3.y)));
_local1.position.y = (m_sweep.c0.y - ((_local2.col1.y * _local3.x) + (_local2.col2.y * _local3.y)));
_local5 = true;
_local4 = m_shapeList;
while (_local4) {
_local5 = _local4.Synchronize(m_world.m_broadPhase, _local1, m_xf);
if (_local5 == false){
break;
};
_local4 = _local4.m_next;
};
if (_local5 == false){
m_flags = (m_flags | e_frozenFlag);
m_linearVelocity.SetZero();
m_angularVelocity = 0;
_local4 = m_shapeList;
while (_local4) {
_local4.DestroyProxy(m_world.m_broadPhase);
_local4 = _local4.m_next;
};
return (false);
};
return (true);
}
public function GetAngle():Number{
return (m_sweep.a);
}
public function GetLinearVelocityFromLocalPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (new b2Vec2((m_linearVelocity.x + (m_angularVelocity * (_local3.y - m_sweep.c.y))), (m_linearVelocity.x - (m_angularVelocity * (_local3.x - m_sweep.c.x)))));
}
public function GetNext():b2Body{
return (m_next);
}
public function GetMass():Number{
return (m_mass);
}
public function SetAngularVelocity(_arg1:Number):void{
m_angularVelocity = _arg1;
}
public function GetShapeList():b2Shape{
return (m_shapeList);
}
public function SetMass(_arg1:b2MassData):void{
var _local2:b2Shape;
var _local3:b2Mat22;
var _local4:b2Vec2;
var _local5:int;
if (m_world.m_lock == true){
return;
};
m_invMass = 0;
m_I = 0;
m_invI = 0;
m_mass = _arg1.mass;
if (m_mass > 0){
m_invMass = (1 / m_mass);
};
if ((m_flags & b2Body.e_fixedRotationFlag) == 0){
m_I = _arg1.I;
};
if (m_I > 0){
m_invI = (1 / m_I);
};
m_sweep.localCenter.SetV(_arg1.center);
_local3 = m_xf.R;
_local4 = m_sweep.localCenter;
m_sweep.c.x = ((_local3.col1.x * _local4.x) + (_local3.col2.x * _local4.y));
m_sweep.c.y = ((_local3.col1.y * _local4.x) + (_local3.col2.y * _local4.y));
m_sweep.c.x = (m_sweep.c.x + m_xf.position.x);
m_sweep.c.y = (m_sweep.c.y + m_xf.position.y);
m_sweep.c0.SetV(m_sweep.c);
_local2 = m_shapeList;
while (_local2) {
_local2.UpdateSweepRadius(m_sweep.localCenter);
_local2 = _local2.m_next;
};
_local5 = m_type;
if ((((m_invMass == 0)) && ((m_invI == 0)))){
m_type = e_staticType;
} else {
m_type = e_dynamicType;
};
if (_local5 != m_type){
_local2 = m_shapeList;
while (_local2) {
_local2.RefilterProxy(m_world.m_broadPhase, m_xf);
_local2 = _local2.m_next;
};
};
}
public function IsStatic():Boolean{
return ((m_type == e_staticType));
}
public function GetWorldVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulMV(m_xf.R, _arg1));
}
public function Advance(_arg1:Number):void{
m_sweep.Advance(_arg1);
m_sweep.c.SetV(m_sweep.c0);
m_sweep.a = m_sweep.a0;
SynchronizeTransform();
}
public function GetUserData(){
return (m_userData);
}
public function GetWorldCenter():b2Vec2{
return (m_sweep.c);
}
public function SetUserData(_arg1):void{
m_userData = _arg1;
}
public function GetLocalVector(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulTMV(m_xf.R, _arg1));
}
public function WakeUp():void{
m_forceSleep = false;
m_flags = (m_flags & ~(e_sleepFlag));
m_sleepTime = 0;
}
public function GetLinearVelocityFromWorldPoint(_arg1:b2Vec2):b2Vec2{
return (new b2Vec2((m_linearVelocity.x - (m_angularVelocity * (_arg1.y - m_sweep.c.y))), (m_linearVelocity.y + (m_angularVelocity * (_arg1.x - m_sweep.c.x)))));
}
public function GetLocalCenter():b2Vec2{
return (m_sweep.localCenter);
}
public function SetForceSleep():void{
m_forceSleep = true;
PutToSleep();
}
public function IsFrozen():Boolean{
return (((m_flags & e_frozenFlag) == e_frozenFlag));
}
public function IsDynamic():Boolean{
return ((m_type == e_dynamicType));
}
public function GetPosition():b2Vec2{
return (m_xf.position);
}
public function GetInertia():Number{
return (m_I);
}
public function SetHyperSleep():void{
m_hyperSleep = true;
SetForceSleep();
}
public function GetJointList():b2JointEdge{
return (m_jointList);
}
public function GetLocalPoint(_arg1:b2Vec2):b2Vec2{
return (b2Math.b2MulXT(m_xf, _arg1));
}
public function GetXForm():b2XForm{
return (m_xf);
}
public function ApplyImpulse(_arg1:b2Vec2, _arg2:b2Vec2):void{
if (IsSleeping()){
WakeUp();
};
m_linearVelocity.x = (m_linearVelocity.x + (m_invMass * _arg1.x));
m_linearVelocity.y = (m_linearVelocity.y + (m_invMass * _arg1.y));
m_angularVelocity = (m_angularVelocity + (m_invI * (((_arg2.x - m_sweep.c.x) * _arg1.y) - ((_arg2.y - m_sweep.c.y) * _arg1.x))));
}
public function GetAngularVelocity():Number{
return (m_angularVelocity);
}
public function IsPlayer():Boolean{
return (m_isPlayer);
}
public function IsForcedToSleep():Boolean{
if (m_hyperSleep){
return (true);
};
return (m_forceSleep);
}
public function IsConnected(_arg1:b2Body):Boolean{
var _local2:b2JointEdge;
_local2 = m_jointList;
while (_local2) {
if (_local2.other == _arg1){
return ((_local2.joint.m_collideConnected == false));
};
_local2 = _local2.next;
};
return (false);
}
public function SetBullet(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_bulletFlag);
} else {
m_flags = (m_flags & ~(e_bulletFlag));
};
}
public function CreateShape(_arg1:b2ShapeDef):b2Shape{
var _local2:b2Shape;
if (m_world.m_lock == true){
return (null);
};
_local2 = b2Shape.Create(_arg1, m_world.m_blockAllocator);
_local2.m_next = m_shapeList;
m_shapeList = _local2;
m_shapeCount++;
_local2.m_body = this;
_local2.CreateProxy(m_world.m_broadPhase, m_xf);
_local2.UpdateSweepRadius(m_sweep.localCenter);
return (_local2);
}
public function DestroyShape(_arg1:b2Shape):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:Boolean;
if (m_world.m_lock == true){
return;
};
_arg1.DestroyProxy(m_world.m_broadPhase);
_local2 = m_shapeList;
_local3 = null;
_local4 = false;
while (_local2 != null) {
if (_local2 == _arg1){
if (_local3){
_local3.m_next = _arg1.m_next;
} else {
m_shapeList = _arg1.m_next;
};
_local4 = true;
break;
};
_local3 = _local2;
_local2 = _local2.m_next;
};
_arg1.m_body = null;
_arg1.m_next = null;
m_shapeCount--;
b2Shape.Destroy(_arg1, m_world.m_blockAllocator);
}
public function IsBullet():Boolean{
return (((m_flags & e_bulletFlag) == e_bulletFlag));
}
public function AllowSleeping(_arg1:Boolean):void{
if (_arg1){
m_flags = (m_flags | e_allowSleepFlag);
} else {
m_flags = (m_flags & ~(e_allowSleepFlag));
WakeUp();
};
}
public function ApplyTorque(_arg1:Number):void{
if (IsSleeping()){
WakeUp();
};
m_torque = (m_torque + _arg1);
}
public function GetWorldPoint(_arg1:b2Vec2):b2Vec2{
var _local2:b2Mat22;
var _local3:b2Vec2;
_local2 = m_xf.R;
_local3 = new b2Vec2(((_local2.col1.x * _arg1.x) + (_local2.col2.x * _arg1.y)), ((_local2.col1.y * _arg1.x) + (_local2.col2.y * _arg1.y)));
_local3.x = (_local3.x + m_xf.position.x);
_local3.y = (_local3.y + m_xf.position.y);
return (_local3);
}
public function GetWorld():b2World{
return (m_world);
}
public function GetLinearVelocity():b2Vec2{
return (m_linearVelocity);
}
}
}//package Box2D.Dynamics
Section 65
//b2BodyDef (Box2D.Dynamics.b2BodyDef)
package Box2D.Dynamics {
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
public class b2BodyDef {
public var isSleeping:Boolean;
public var position:b2Vec2;
public var isBullet:Boolean;
public var allowSleep:Boolean;
public var userData;
public var angularDamping:Number;
public var fixedRotation:Boolean;
public var angle:Number;
public var linearDamping:Number;
public var massData:b2MassData;
public function b2BodyDef(){
massData = new b2MassData();
position = new b2Vec2();
super();
massData.center.SetZero();
massData.mass = 0;
massData.I = 0;
userData = null;
position.Set(0, 0);
angle = 0;
linearDamping = 0;
angularDamping = 0;
allowSleep = true;
isSleeping = false;
fixedRotation = false;
isBullet = false;
}
}
}//package Box2D.Dynamics
Section 66
//b2BoundaryListener (Box2D.Dynamics.b2BoundaryListener)
package Box2D.Dynamics {
public class b2BoundaryListener {
public function Violation(_arg1:b2Body):void{
}
}
}//package Box2D.Dynamics
Section 67
//b2ContactFilter (Box2D.Dynamics.b2ContactFilter)
package Box2D.Dynamics {
import Box2D.Collision.Shapes.*;
public class b2ContactFilter {
public static var b2_defaultFilter:b2ContactFilter = new (b2ContactFilter);
;
public function ShouldCollide(_arg1:b2Shape, _arg2:b2Shape):Boolean{
var _local3:b2FilterData;
var _local4:b2FilterData;
var _local5:Boolean;
_local3 = _arg1.GetFilterData();
_local4 = _arg2.GetFilterData();
if ((((_local3.groupIndex == _local4.groupIndex)) && (!((_local3.groupIndex == 0))))){
return ((_local3.groupIndex > 0));
};
_local5 = ((!(((_local3.maskBits & _local4.categoryBits) == 0))) && (!(((_local3.categoryBits & _local4.maskBits) == 0))));
return (_local5);
}
}
}//package Box2D.Dynamics
Section 68
//b2ContactListener (Box2D.Dynamics.b2ContactListener)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactListener {
public function Add(_arg1:b2ContactPoint):void{
var _local2:Number;
if (_arg1.shape1.GetBody().IsPlayer()){
_local2 = GetAngle(_arg1, 1);
if ((((_local2 <= 55)) || ((_local2 >= 305)))){
_arg1.shape1.GetBody().GetUserData().touching = true;
_arg1.shape1.GetBody().GetUserData().touchBody = _arg1.shape2.GetBody();
};
};
if (_arg1.shape2.GetBody().IsPlayer()){
_local2 = GetAngle(_arg1, 2);
if ((((_local2 <= 55)) || ((_local2 >= 305)))){
_arg1.shape2.GetBody().GetUserData().touching = true;
_arg1.shape2.GetBody().GetUserData().touchBody = _arg1.shape1.GetBody();
};
};
}
public function Persist(_arg1:b2ContactPoint):void{
var _local2:Number;
if (_arg1.shape1.GetBody().IsPlayer()){
_local2 = GetAngle(_arg1, 1);
if ((((_local2 <= 55)) || ((_local2 >= 305)))){
_arg1.shape1.GetBody().GetUserData().touching = true;
_arg1.shape1.GetBody().GetUserData().touchBody = _arg1.shape2.GetBody();
};
};
if (_arg1.shape2.GetBody().IsPlayer()){
_local2 = GetAngle(_arg1, 2);
if ((((_local2 <= 55)) || ((_local2 >= 305)))){
_arg1.shape2.GetBody().GetUserData().touching = true;
_arg1.shape2.GetBody().GetUserData().touchBody = _arg1.shape1.GetBody();
};
};
}
public function Remove(_arg1:b2ContactPoint):void{
if (_arg1.shape1.GetBody().IsPlayer()){
_arg1.shape1.GetBody().GetUserData().touching = false;
};
if (_arg1.shape2.GetBody().IsPlayer()){
_arg1.shape2.GetBody().GetUserData().touching = false;
};
}
public function Result(_arg1:b2ContactResult):void{
}
private function GetAngle(_arg1:b2ContactPoint, _arg2:Number):Number{
var _local3:Number;
if (_arg2 == 1){
_local3 = ((_arg1.shape1.GetBody().GetUserData().worldOrientation + 90) + (Math.atan2((_arg1.shape1.GetBody().GetPosition().y - _arg1.position.y), (_arg1.shape1.GetBody().GetPosition().x - _arg1.position.x)) * (180 / Math.PI)));
} else {
_local3 = ((_arg1.shape2.GetBody().GetUserData().worldOrientation + 90) + (Math.atan2((_arg1.shape2.GetBody().GetPosition().y - _arg1.position.y), (_arg1.shape2.GetBody().GetPosition().x - _arg1.position.x)) * (180 / Math.PI)));
};
if (_local3 < 0){
_local3 = (_local3 + 360);
};
if (_local3 > 360){
_local3 = (_local3 - 360);
};
return (_local3);
}
}
}//package Box2D.Dynamics
Section 69
//b2ContactManager (Box2D.Dynamics.b2ContactManager)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Dynamics.Contacts.*;
public class b2ContactManager extends b2PairCallback {
public var m_world:b2World;
public var m_destroyImmediate:Boolean;
public var m_nullContact:b2NullContact;
private static const s_evalCP:b2ContactPoint = new b2ContactPoint();
public function b2ContactManager(){
m_nullContact = new b2NullContact();
super();
m_world = null;
m_destroyImmediate = false;
}
override public function PairAdded(_arg1, _arg2){
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Contact;
_local3 = (_arg1 as b2Shape);
_local4 = (_arg2 as b2Shape);
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((_local5.IsStatic()) && (_local6.IsStatic()))){
return (m_nullContact);
};
if (_local3.m_body == _local4.m_body){
return (m_nullContact);
};
if (_local6.IsConnected(_local5)){
return (m_nullContact);
};
if (((!((m_world.m_contactFilter == null))) && ((m_world.m_contactFilter.ShouldCollide(_local3, _local4) == false)))){
return (m_nullContact);
};
_local7 = b2Contact.Create(_local3, _local4, m_world.m_blockAllocator);
if (_local7 == null){
return (m_nullContact);
};
_local3 = _local7.m_shape1;
_local4 = _local7.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local7.m_prev = null;
_local7.m_next = m_world.m_contactList;
if (m_world.m_contactList != null){
m_world.m_contactList.m_prev = _local7;
};
m_world.m_contactList = _local7;
_local7.m_node1.contact = _local7;
_local7.m_node1.other = _local6;
_local7.m_node1.prev = null;
_local7.m_node1.next = _local5.m_contactList;
if (_local5.m_contactList != null){
_local5.m_contactList.prev = _local7.m_node1;
};
_local5.m_contactList = _local7.m_node1;
_local7.m_node2.contact = _local7;
_local7.m_node2.other = _local5;
_local7.m_node2.prev = null;
_local7.m_node2.next = _local6.m_contactList;
if (_local6.m_contactList != null){
_local6.m_contactList.prev = _local7.m_node2;
};
_local6.m_contactList = _local7.m_node2;
m_world.m_contactCount++;
return (_local7);
}
override public function PairRemoved(_arg1, _arg2, _arg3):void{
var _local4:b2Contact;
if (_arg3 == null){
return;
};
_local4 = (_arg3 as b2Contact);
if (_local4 == m_nullContact){
return;
};
Destroy(_local4);
}
public function Destroy(_arg1:b2Contact):void{
var _local2:b2Shape;
var _local3:b2Shape;
var _local4:int;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2Body;
var _local8:b2Body;
var _local9:Array;
var _local10:b2ContactPoint;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2Vec2;
var _local16:b2Vec2;
_local2 = _arg1.m_shape1;
_local3 = _arg1.m_shape2;
_local4 = _arg1.m_manifoldCount;
if ((((_local4 > 0)) && (m_world.m_contactListener))){
_local7 = _local2.m_body;
_local8 = _local3.m_body;
_local9 = _arg1.GetManifolds();
_local10 = s_evalCP;
_local10.shape1 = _arg1.m_shape1;
_local10.shape2 = _arg1.m_shape2;
_local10.friction = _arg1.m_friction;
_local10.restitution = _arg1.m_restitution;
_local11 = 0;
while (_local11 < _local4) {
_local12 = _local9[_local11];
_local10.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local10.position = _local7.GetWorldPoint(_local14.localPoint1);
_local15 = _local7.GetLinearVelocityFromLocalPoint(_local14.localPoint1);
_local16 = _local8.GetLinearVelocityFromLocalPoint(_local14.localPoint2);
_local10.velocity.Set((_local16.x - _local15.x), (_local16.y - _local15.y));
_local10.separation = _local14.separation;
_local10.id.key = _local14.id._key;
m_world.m_contactListener.Remove(_local10);
_local13++;
};
_local11++;
};
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_world.m_contactList){
m_world.m_contactList = _arg1.m_next;
};
_local5 = _local2.m_body;
_local6 = _local3.m_body;
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local5.m_contactList){
_local5.m_contactList = _arg1.m_node1.next;
};
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local6.m_contactList){
_local6.m_contactList = _arg1.m_node2.next;
};
b2Contact.Destroy(_arg1, m_world.m_blockAllocator);
m_world.m_contactCount--;
}
public function Collide():void{
var _local1:b2Contact;
var _local2:b2Body;
var _local3:b2Body;
_local1 = m_world.m_contactList;
while (_local1) {
_local2 = _local1.m_shape1.m_body;
_local3 = _local1.m_shape2.m_body;
if (((_local2.IsSleeping()) && (_local3.IsSleeping()))){
} else {
_local1.Update(m_world.m_contactListener);
};
_local1 = _local1.m_next;
};
}
}
}//package Box2D.Dynamics
Section 70
//b2DebugDraw (Box2D.Dynamics.b2DebugDraw)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.display.*;
public class b2DebugDraw {
public var m_xformScale:Number;// = 1
public var m_fillAlpha:Number;// = 1
public var m_alpha:Number;// = 1
public var m_lineThickness:Number;// = 1
public var m_drawFlags:uint;
public var m_sprite:Sprite;
public var m_drawScale:Number;// = 1
public static var e_coreShapeBit:uint = 4;
public static var e_shapeBit:uint = 1;
public static var e_centerOfMassBit:uint = 64;
public static var e_aabbBit:uint = 8;
public static var e_obbBit:uint = 16;
public static var e_pairBit:uint = 32;
public static var e_jointBit:uint = 2;
public function b2DebugDraw(){
m_drawScale = 1;
m_lineThickness = 1;
m_alpha = 1;
m_fillAlpha = 1;
m_xformScale = 1;
super();
m_drawFlags = 0;
}
public function DrawSolidPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.beginFill(_arg3.color, m_fillAlpha);
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
m_sprite.graphics.endFill();
}
public function DrawCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
}
public function DrawXForm(_arg1:b2XForm):void{
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF0000, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col1.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col1.y)) * m_drawScale));
m_sprite.graphics.lineStyle(m_lineThickness, 0xFF00, m_alpha);
m_sprite.graphics.moveTo((_arg1.position.x * m_drawScale), (_arg1.position.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.position.x + (m_xformScale * _arg1.R.col2.x)) * m_drawScale), ((_arg1.position.y + (m_xformScale * _arg1.R.col2.y)) * m_drawScale));
}
public function ClearFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags & ~(_arg1));
}
public function DrawSolidCircle(_arg1:b2Vec2, _arg2:Number, _arg3:b2Vec2, _arg4:b2Color):void{
m_sprite.graphics.lineStyle(m_lineThickness, _arg4.color, m_alpha);
m_sprite.graphics.moveTo(0, 0);
m_sprite.graphics.beginFill(_arg4.color, m_fillAlpha);
m_sprite.graphics.drawCircle((_arg1.x * m_drawScale), (_arg1.y * m_drawScale), (_arg2 * m_drawScale));
m_sprite.graphics.endFill();
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo(((_arg1.x + (_arg3.x * _arg2)) * m_drawScale), ((_arg1.y + (_arg3.y * _arg2)) * m_drawScale));
}
public function SetFlags(_arg1:uint):void{
m_drawFlags = _arg1;
}
public function AppendFlags(_arg1:uint):void{
m_drawFlags = (m_drawFlags | _arg1);
}
public function DrawSegment(_arg1:b2Vec2, _arg2:b2Vec2, _arg3:b2Color):void{
m_sprite.graphics.lineStyle(2, 0, 1, false, "none");
m_sprite.graphics.moveTo((_arg1.x * m_drawScale), (_arg1.y * m_drawScale));
m_sprite.graphics.lineTo((_arg2.x * m_drawScale), (_arg2.y * m_drawScale));
}
public function GetFlags():uint{
return (m_drawFlags);
}
public function DrawPolygon(_arg1:Array, _arg2:int, _arg3:b2Color):void{
var _local4:int;
m_sprite.graphics.lineStyle(m_lineThickness, _arg3.color, m_alpha);
m_sprite.graphics.moveTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
_local4 = 1;
while (_local4 < _arg2) {
m_sprite.graphics.lineTo((_arg1[_local4].x * m_drawScale), (_arg1[_local4].y * m_drawScale));
_local4++;
};
m_sprite.graphics.lineTo((_arg1[0].x * m_drawScale), (_arg1[0].y * m_drawScale));
}
}
}//package Box2D.Dynamics
Section 71
//b2DestructionListener (Box2D.Dynamics.b2DestructionListener)
package Box2D.Dynamics {
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
public class b2DestructionListener {
public function SayGoodbyeJoint(_arg1:b2Joint):void{
}
public function SayGoodbyeShape(_arg1:b2Shape):void{
}
}
}//package Box2D.Dynamics
Section 72
//b2Island (Box2D.Dynamics.b2Island)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2Island {
public var m_joints:Array;
public var m_listener:b2ContactListener;
public var m_positionIterationCount:int;
public var m_bodyCapacity:int;
public var m_bodies:Array;
public var m_jointCapacity:int;
public var m_contactCount:int;
public var m_contacts:Array;
public var m_contactCapacity:int;
public var m_jointCount:int;
public var m_allocator;
public var m_bodyCount:int;
private static var s_reportCR:b2ContactResult = new b2ContactResult();
public function b2Island(_arg1:int, _arg2:int, _arg3:int, _arg4, _arg5:b2ContactListener){
var _local6:int;
super();
m_bodyCapacity = _arg1;
m_contactCapacity = _arg2;
m_jointCapacity = _arg3;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_allocator = _arg4;
m_listener = _arg5;
m_bodies = new Array(_arg1);
_local6 = 0;
while (_local6 < _arg1) {
m_bodies[_local6] = null;
_local6++;
};
m_contacts = new Array(_arg2);
_local6 = 0;
while (_local6 < _arg2) {
m_contacts[_local6] = null;
_local6++;
};
m_joints = new Array(_arg3);
_local6 = 0;
while (_local6 < _arg3) {
m_joints[_local6] = null;
_local6++;
};
m_positionIterationCount = 0;
}
public function AddBody(_arg1:b2Body):void{
var _local2 = m_bodyCount++;
m_bodies[_local2] = _arg1;
}
public function AddJoint(_arg1:b2Joint):void{
var _local2 = m_jointCount++;
m_joints[_local2] = _arg1;
}
public function Report(_arg1:Array):void{
var _local2:b2Mat22;
var _local3:b2Vec2;
var _local4:int;
var _local5:b2Contact;
var _local6:b2ContactConstraint;
var _local7:b2ContactResult;
var _local8:b2Body;
var _local9:int;
var _local10:Array;
var _local11:int;
var _local12:b2Manifold;
var _local13:int;
var _local14:b2ManifoldPoint;
var _local15:b2ContactConstraintPoint;
if (m_listener == null){
return;
};
_local4 = 0;
while (_local4 < m_contactCount) {
_local5 = m_contacts[_local4];
_local6 = _arg1[_local4];
_local7 = s_reportCR;
_local7.shape1 = _local5.m_shape1;
_local7.shape2 = _local5.m_shape2;
_local8 = _local7.shape1.m_body;
_local9 = _local5.m_manifoldCount;
_local10 = _local5.GetManifolds();
_local11 = 0;
while (_local11 < _local9) {
_local12 = _local10[_local11];
_local7.normal.SetV(_local12.normal);
_local13 = 0;
while (_local13 < _local12.pointCount) {
_local14 = _local12.points[_local13];
_local15 = _local6.points[_local13];
_local7.position = _local8.GetWorldPoint(_local14.localPoint1);
_local7.normalImpulse = _local15.normalImpulse;
_local7.tangentImpulse = _local15.tangentImpulse;
_local7.id.key = _local14.id.key;
m_listener.Result(_local7);
_local13++;
};
_local11++;
};
_local4++;
};
}
public function Solve(_arg1:b2TimeStep, _arg2:b2Vec2, _arg3:Boolean, _arg4:Boolean):void{
var _local5:int;
var _local6:b2Body;
var _local7:b2Joint;
var _local8:b2ContactSolver;
var _local9:int;
var _local10:Boolean;
var _local11:Boolean;
var _local12:Boolean;
var _local13:Number;
var _local14:Number;
var _local15:Number;
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x + (_arg1.dt * (_arg2.x + (_local6.m_invMass * _local6.m_force.x))));
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y + (_arg1.dt * (_arg2.y + (_local6.m_invMass * _local6.m_force.y))));
_local6.m_angularVelocity = (_local6.m_angularVelocity + ((_arg1.dt * _local6.m_invI) * _local6.m_torque));
_local6.m_force.SetZero();
_local6.m_torque = 0;
_local6.m_linearVelocity.Multiply(b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_linearDamping)), 0, 1));
_local6.m_angularVelocity = (_local6.m_angularVelocity * b2Math.b2Clamp((1 - (_arg1.dt * _local6.m_angularDamping)), 0, 1));
if (_local6.m_linearVelocity.LengthSquared() > b2Settings.b2_maxLinearVelocitySquared){
_local6.m_linearVelocity.Normalize();
_local6.m_linearVelocity.x = (_local6.m_linearVelocity.x * b2Settings.b2_maxLinearVelocity);
_local6.m_linearVelocity.y = (_local6.m_linearVelocity.y * b2Settings.b2_maxLinearVelocity);
};
if ((_local6.m_angularVelocity * _local6.m_angularVelocity) > b2Settings.b2_maxAngularVelocitySquared){
if (_local6.m_angularVelocity < 0){
_local6.m_angularVelocity = -(b2Settings.b2_maxAngularVelocity);
} else {
_local6.m_angularVelocity = b2Settings.b2_maxAngularVelocity;
};
};
};
_local5++;
};
_local8 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local8.InitVelocityConstraints(_arg1);
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitVelocityConstraints(_arg1);
_local5++;
};
_local5 = 0;
while (_local5 < _arg1.maxIterations) {
_local8.SolveVelocityConstraints();
_local9 = 0;
while (_local9 < m_jointCount) {
_local7 = m_joints[_local9];
_local7.SolveVelocityConstraints(_arg1);
_local9++;
};
_local5++;
};
_local8.FinalizeVelocityConstraints();
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.IsStatic()){
} else {
_local6.m_sweep.c0.SetV(_local6.m_sweep.c);
_local6.m_sweep.a0 = _local6.m_sweep.a;
_local6.m_sweep.c.x = (_local6.m_sweep.c.x + (_arg1.dt * _local6.m_linearVelocity.x));
_local6.m_sweep.c.y = (_local6.m_sweep.c.y + (_arg1.dt * _local6.m_linearVelocity.y));
_local6.m_sweep.a = (_local6.m_sweep.a + (_arg1.dt * _local6.m_angularVelocity));
_local6.SynchronizeTransform();
};
_local5++;
};
if (_arg3){
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local7.InitPositionConstraints();
_local5++;
};
m_positionIterationCount = 0;
while (m_positionIterationCount < _arg1.maxIterations) {
_local10 = _local8.SolvePositionConstraints(b2Settings.b2_contactBaumgarte);
_local11 = true;
_local5 = 0;
while (_local5 < m_jointCount) {
_local7 = m_joints[_local5];
_local12 = _local7.SolvePositionConstraints();
_local11 = ((_local11) && (_local12));
_local5++;
};
if (((_local10) && (_local11))){
break;
};
m_positionIterationCount++;
};
};
Report(_local8.m_constraints);
if (_arg4){
_local13 = Number.MAX_VALUE;
_local14 = (b2Settings.b2_linearSleepTolerance * b2Settings.b2_linearSleepTolerance);
_local15 = (b2Settings.b2_angularSleepTolerance * b2Settings.b2_angularSleepTolerance);
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
if (_local6.m_invMass == 0){
} else {
if ((_local6.m_flags & b2Body.e_allowSleepFlag) == 0){
_local6.m_sleepTime = 0;
_local13 = 0;
};
if (((((((_local6.m_flags & b2Body.e_allowSleepFlag) == 0)) || (((_local6.m_angularVelocity * _local6.m_angularVelocity) > _local15)))) || ((b2Math.b2Dot(_local6.m_linearVelocity, _local6.m_linearVelocity) > _local14)))){
_local6.m_sleepTime = 0;
_local13 = 0;
} else {
_local6.m_sleepTime = (_local6.m_sleepTime + _arg1.dt);
_local13 = b2Math.b2Min(_local13, _local6.m_sleepTime);
};
};
_local5++;
};
if (_local13 >= b2Settings.b2_timeToSleep){
_local5 = 0;
while (_local5 < m_bodyCount) {
_local6 = m_bodies[_local5];
m_bodies[_local5].m_flags = (_local6.m_flags | b2Body.e_sleepFlag);
_local6.m_linearVelocity.SetZero();
_local6.m_angularVelocity = 0;
_local5++;
};
};
};
}
public function AddContact(_arg1:b2Contact):void{
var _local2 = m_contactCount++;
m_contacts[_local2] = _arg1;
}
public function Clear():void{
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:int;
var _local3:b2ContactSolver;
var _local4:Number;
var _local5:b2Body;
var _local6:Boolean;
_local3 = new b2ContactSolver(_arg1, m_contacts, m_contactCount, m_allocator);
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local3.SolveVelocityConstraints();
_local2++;
};
_local2 = 0;
while (_local2 < m_bodyCount) {
_local5 = m_bodies[_local2];
if (_local5.IsStatic()){
} else {
_local5.m_sweep.c0.SetV(_local5.m_sweep.c);
_local5.m_sweep.a0 = _local5.m_sweep.a;
_local5.m_sweep.c.x = (_local5.m_sweep.c.x + (_arg1.dt * _local5.m_linearVelocity.x));
_local5.m_sweep.c.y = (_local5.m_sweep.c.y + (_arg1.dt * _local5.m_linearVelocity.y));
_local5.m_sweep.a = (_local5.m_sweep.a + (_arg1.dt * _local5.m_angularVelocity));
_local5.SynchronizeTransform();
};
_local2++;
};
_local4 = 0.75;
_local2 = 0;
while (_local2 < _arg1.maxIterations) {
_local6 = _local3.SolvePositionConstraints(_local4);
if (_local6){
break;
};
_local2++;
};
Report(_local3.m_constraints);
}
}
}//package Box2D.Dynamics
Section 73
//b2TimeStep (Box2D.Dynamics.b2TimeStep)
package Box2D.Dynamics {
public class b2TimeStep {
public var warmStarting:Boolean;
public var positionCorrection:Boolean;
public var dt:Number;
public var maxIterations:int;
public var dtRatio:Number;
public var inv_dt:Number;
}
}//package Box2D.Dynamics
Section 74
//b2World (Box2D.Dynamics.b2World)
package Box2D.Dynamics {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
public class b2World {
public var m_inv_dt0:Number;
public var m_boundaryListener:b2BoundaryListener;
public var m_contactList:b2Contact;
public var m_blockAllocator;
public var m_contactListener:b2ContactListener;
public var m_allowSleep:Boolean;
public var m_broadPhase:b2BroadPhase;
public var m_destructionListener:b2DestructionListener;
public var m_jointCount:int;
public var m_bodyCount:int;
public var m_lock:Boolean;
public var m_positionIterationCount:int;
public var m_groundBody:b2Body;
public var m_contactCount:int;
public var m_debugDraw:b2DebugDraw;
public var m_contactFilter:b2ContactFilter;
public var m_bodyList:b2Body;
public var m_stackAllocator;
public var m_jointList:b2Joint;
public var m_gravity:b2Vec2;
public var m_contactManager:b2ContactManager;
private static var s_jointColor:b2Color = new b2Color(0.8, 0.8, 0.8);
public static var m_continuousPhysics:Boolean;
public static var m_warmStarting:Boolean;
private static var s_coreColor:b2Color = new b2Color(0.9, 0.6, 0.6);
public static var m_positionCorrection:Boolean;
private static var s_xf:b2XForm = new b2XForm();
public function b2World(_arg1:b2AABB, _arg2:b2Vec2, _arg3:Boolean){
var _local4:b2BodyDef;
m_contactManager = new b2ContactManager();
super();
m_destructionListener = null;
m_boundaryListener = null;
m_contactFilter = b2ContactFilter.b2_defaultFilter;
m_contactListener = null;
m_debugDraw = null;
m_bodyList = null;
m_contactList = null;
m_jointList = null;
m_bodyCount = 0;
m_contactCount = 0;
m_jointCount = 0;
m_positionCorrection = true;
m_warmStarting = true;
m_continuousPhysics = true;
m_allowSleep = _arg3;
m_gravity = _arg2;
m_lock = false;
m_inv_dt0 = 0;
m_contactManager.m_world = this;
m_broadPhase = new b2BroadPhase(_arg1, m_contactManager);
_local4 = new b2BodyDef();
m_groundBody = CreateBody(_local4);
}
public function DrawJoint(_arg1:b2Joint):void{
var _local2:b2Body;
var _local3:b2Body;
var _local4:b2XForm;
var _local5:b2XForm;
var _local6:b2Vec2;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2PulleyJoint;
var _local12:b2Vec2;
var _local13:b2Vec2;
_local2 = _arg1.m_body1;
_local3 = _arg1.m_body2;
_local4 = _local2.m_xf;
_local5 = _local3.m_xf;
_local6 = _local4.position;
_local7 = _local5.position;
_local8 = _arg1.GetAnchor1();
_local9 = _arg1.GetAnchor2();
_local10 = s_jointColor;
switch (_arg1.m_type){
case b2Joint.e_pulleyJoint:
_local11 = (_arg1 as b2PulleyJoint);
_local12 = _local11.GetGroundAnchor1();
_local13 = _local11.GetGroundAnchor2();
m_debugDraw.DrawSegment(_local12, _local8, _local10);
m_debugDraw.DrawSegment(_local13, _local9, _local10);
m_debugDraw.DrawSegment(_local12, _local13, _local10);
break;
};
}
public function Refilter(_arg1:b2Shape):void{
_arg1.RefilterProxy(m_broadPhase, _arg1.m_body.m_xf);
}
public function SetDebugDraw(_arg1:b2DebugDraw):void{
m_debugDraw = _arg1;
}
public function SetContinuousPhysics(_arg1:Boolean):void{
m_continuousPhysics = _arg1;
}
public function GetProxyCount():int{
return (m_broadPhase.m_proxyCount);
}
public function DrawDebugData():void{
var _local1:uint;
var _local2:int;
var _local3:b2Body;
var _local4:b2Shape;
var _local5:b2Joint;
var _local6:b2BroadPhase;
var _local7:b2Vec2;
var _local8:b2Vec2;
var _local9:b2Vec2;
var _local10:b2Color;
var _local11:b2XForm;
var _local12:b2AABB;
var _local13:b2AABB;
var _local14:Array;
if (m_debugDraw == null){
return;
};
m_debugDraw.m_sprite.graphics.clear();
_local1 = m_debugDraw.GetFlags();
_local7 = new b2Vec2();
_local8 = new b2Vec2();
_local9 = new b2Vec2();
_local10 = new b2Color(0, 0, 0);
_local12 = new b2AABB();
_local13 = new b2AABB();
_local14 = [new b2Vec2(), new b2Vec2(), new b2Vec2(), new b2Vec2()];
if ((_local1 & b2DebugDraw.e_jointBit)){
_local5 = m_jointList;
while (_local5) {
DrawJoint(_local5);
_local5 = _local5.m_next;
};
};
}
public function DestroyBody(_arg1:b2Body):void{
var _local2:b2JointEdge;
var _local3:b2Shape;
var _local4:b2JointEdge;
var _local5:b2Shape;
if (m_lock == true){
return;
};
_local2 = _arg1.m_jointList;
while (_local2) {
_local4 = _local2;
_local2 = _local2.next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeJoint(_local4.joint);
};
DestroyJoint(_local4.joint);
};
_local3 = _arg1.m_shapeList;
while (_local3) {
_local5 = _local3;
_local3 = _local3.m_next;
if (m_destructionListener){
m_destructionListener.SayGoodbyeShape(_local5);
};
_local5.DestroyProxy(m_broadPhase);
b2Shape.Destroy(_local5, m_blockAllocator);
};
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_bodyList){
m_bodyList = _arg1.m_next;
};
m_bodyCount--;
}
public function SetContactFilter(_arg1:b2ContactFilter):void{
m_contactFilter = _arg1;
}
public function GetGroundBody():b2Body{
return (m_groundBody);
}
public function DrawShape(_arg1:b2Shape, _arg2:b2XForm, _arg3:b2Color, _arg4:Boolean):void{
var _local5:b2Color;
var _local6:b2CircleShape;
var _local7:b2Vec2;
var _local8:Number;
var _local9:b2Vec2;
var _local10:int;
var _local11:b2PolygonShape;
var _local12:int;
var _local13:Array;
var _local14:Array;
var _local15:Array;
_local5 = s_coreColor;
switch (_arg1.m_type){
case b2Shape.e_circleShape:
_local6 = (_arg1 as b2CircleShape);
_local7 = b2Math.b2MulX(_arg2, _local6.m_localPosition);
_local8 = _local6.m_radius;
_local9 = _arg2.R.col1;
m_debugDraw.DrawSolidCircle(_local7, _local8, _local9, _arg3);
if (_arg4){
m_debugDraw.DrawCircle(_local7, (_local8 - b2Settings.b2_toiSlop), _local5);
};
break;
case b2Shape.e_polygonShape:
_local11 = (_arg1 as b2PolygonShape);
_local12 = _local11.GetVertexCount();
_local13 = _local11.GetVertices();
_local14 = new Array(b2Settings.b2_maxPolygonVertices);
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local13[_local10]);
_local10++;
};
m_debugDraw.DrawSolidPolygon(_local14, _local12, _arg3);
if (_arg4){
_local15 = _local11.GetCoreVertices();
_local10 = 0;
while (_local10 < _local12) {
_local14[_local10] = b2Math.b2MulX(_arg2, _local15[_local10]);
_local10++;
};
m_debugDraw.DrawPolygon(_local14, _local12, _local5);
};
break;
};
}
public function GetContactCount():int{
return (m_contactCount);
}
public function Solve(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Island;
var _local4:b2Contact;
var _local5:b2Joint;
var _local6:int;
var _local7:Array;
var _local8:b2Body;
var _local9:int;
var _local10:int;
var _local11:b2Body;
var _local12:b2ContactEdge;
var _local13:b2JointEdge;
var _local14:Boolean;
m_positionIterationCount = 0;
_local3 = new b2Island(m_bodyCount, m_contactCount, m_jointCount, m_stackAllocator, m_contactListener);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2 = _local2.m_next;
};
_local4 = m_contactList;
while (_local4) {
_local4.m_flags = (_local4.m_flags & ~(b2Contact.e_islandFlag));
_local4 = _local4.m_next;
};
_local5 = m_jointList;
while (_local5) {
_local5.m_islandFlag = false;
_local5 = _local5.m_next;
};
_local6 = m_bodyCount;
_local7 = new Array(_local6);
_local8 = m_bodyList;
while (_local8) {
if ((_local8.m_flags & ((b2Body.e_islandFlag | b2Body.e_sleepFlag) | b2Body.e_frozenFlag))){
} else {
if (_local8.IsStatic()){
} else {
_local3.Clear();
_local9 = 0;
var _temp1 = _local9;
_local9 = (_local9 + 1);
var _local15 = _temp1;
_local7[_local15] = _local8;
_local8.m_flags = (_local8.m_flags | b2Body.e_islandFlag);
while (_local9 > 0) {
--_local9;
_local2 = _local7[_local9];
_local3.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local12 = _local2.m_contactList;
while (_local12) {
if ((_local12.contact.m_flags & (b2Contact.e_islandFlag | b2Contact.e_nonSolidFlag))){
} else {
if (_local12.contact.m_manifoldCount == 0){
} else {
_local3.AddContact(_local12.contact);
_local12.contact.m_flags = (_local12.contact.m_flags | b2Contact.e_islandFlag);
_local11 = _local12.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp2 = _local9;
_local9 = (_local9 + 1);
var _local16 = _temp2;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
};
_local12 = _local12.next;
};
_local13 = _local2.m_jointList;
while (_local13) {
if (_local13.joint.m_islandFlag == true){
} else {
_local3.AddJoint(_local13.joint);
_local13.joint.m_islandFlag = true;
_local11 = _local13.other;
if ((_local11.m_flags & b2Body.e_islandFlag)){
} else {
var _temp3 = _local9;
_local9 = (_local9 + 1);
_local16 = _temp3;
_local7[_local16] = _local11;
_local11.m_flags = (_local11.m_flags | b2Body.e_islandFlag);
};
};
_local13 = _local13.next;
};
};
};
_local3.Solve(_arg1, m_gravity, m_positionCorrection, m_allowSleep);
if (_local3.m_positionIterationCount > m_positionIterationCount){
m_positionIterationCount = _local3.m_positionIterationCount;
};
_local10 = 0;
while (_local10 < _local3.m_bodyCount) {
_local2 = _local3.m_bodies[_local10];
if (_local2.IsStatic()){
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
};
_local10++;
};
};
};
_local8 = _local8.m_next;
};
_local2 = m_bodyList;
while (_local2) {
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local14 = _local2.SynchronizeShapes();
if ((((_local14 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
};
};
_local2 = _local2.m_next;
};
m_broadPhase.Commit();
}
public function Query(_arg1:b2AABB, _arg2:Array, _arg3:int):int{
var _local4:Array;
var _local5:int;
var _local6:int;
_local4 = new Array(_arg3);
_local5 = m_broadPhase.QueryAABB(_arg1, _local4, _arg3);
_local6 = 0;
while (_local6 < _local5) {
_arg2[_local6] = _local4[_local6];
_local6++;
};
return (_local5);
}
public function SetGravity(_arg1:b2Vec2):void{
m_gravity = _arg1;
}
public function SolveTOI(_arg1:b2TimeStep):void{
var _local2:b2Body;
var _local3:b2Shape;
var _local4:b2Shape;
var _local5:b2Body;
var _local6:b2Body;
var _local7:b2ContactEdge;
var _local8:b2Island;
var _local9:int;
var _local10:Array;
var _local11:b2Contact;
var _local12:b2Contact;
var _local13:Number;
var _local14:b2Body;
var _local15:int;
var _local16:b2TimeStep;
var _local17:int;
var _local18:Number;
var _local19:Number;
var _local20:b2Body;
var _local21:Boolean;
_local8 = new b2Island(m_bodyCount, b2Settings.b2_maxTOIContactsPerIsland, 0, m_stackAllocator, m_contactListener);
_local9 = m_bodyCount;
_local10 = new Array(_local9);
_local2 = m_bodyList;
while (_local2) {
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
_local2.m_sweep.t0 = 0;
_local2 = _local2.m_next;
};
_local11 = m_contactList;
while (_local11) {
_local11.m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local11 = _local11.m_next;
};
while (true) {
_local12 = null;
_local13 = 1;
_local11 = m_contactList;
for (;_local11;(_local11 = _local11.m_next)) {
if ((_local11.m_flags & (b2Contact.e_slowFlag | b2Contact.e_nonSolidFlag))){
} else {
_local18 = 1;
if ((_local11.m_flags & b2Contact.e_toiFlag)){
_local18 = _local11.m_toi;
} else {
_local3 = _local11.m_shape1;
_local4 = _local11.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
if (((((_local5.IsStatic()) || (_local5.IsSleeping()))) && (((_local6.IsStatic()) || (_local6.IsSleeping()))))){
continue;
};
_local19 = _local5.m_sweep.t0;
if (_local5.m_sweep.t0 < _local6.m_sweep.t0){
_local19 = _local6.m_sweep.t0;
_local5.m_sweep.Advance(_local19);
} else {
if (_local6.m_sweep.t0 < _local5.m_sweep.t0){
_local19 = _local5.m_sweep.t0;
_local6.m_sweep.Advance(_local19);
};
};
_local18 = b2TimeOfImpact.TimeOfImpact(_local11.m_shape1, _local5.m_sweep, _local11.m_shape2, _local6.m_sweep);
if ((((_local18 > 0)) && ((_local18 < 1)))){
_local18 = (((1 - _local18) * _local19) + _local18);
if (_local18 > 1){
_local18 = 1;
};
};
_local11.m_toi = _local18;
_local11.m_flags = (_local11.m_flags | b2Contact.e_toiFlag);
};
if ((((Number.MIN_VALUE < _local18)) && ((_local18 < _local13)))){
_local12 = _local11;
_local13 = _local18;
};
};
};
if ((((_local12 == null)) || (((1 - (100 * Number.MIN_VALUE)) < _local13)))){
break;
};
_local3 = _local12.m_shape1;
_local4 = _local12.m_shape2;
_local5 = _local3.m_body;
_local6 = _local4.m_body;
_local5.Advance(_local13);
_local6.Advance(_local13);
_local12.Update(m_contactListener);
_local12.m_flags = (_local12.m_flags & ~(b2Contact.e_toiFlag));
if (_local12.m_manifoldCount == 0){
} else {
_local14 = _local5;
if (_local14.IsStatic()){
_local14 = _local6;
};
_local8.Clear();
_local15 = 0;
var _temp1 = _local15;
_local15 = (_local15 + 1);
var _local22 = _temp1;
_local10[_local22] = _local14;
_local14.m_flags = (_local14.m_flags | b2Body.e_islandFlag);
while (_local15 > 0) {
--_local15;
_local2 = _local10[_local15];
_local8.AddBody(_local2);
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_sleepFlag));
if (_local2.IsStatic()){
} else {
_local7 = _local2.m_contactList;
while (_local7) {
if (_local8.m_contactCount == _local8.m_contactCapacity){
} else {
if ((_local7.contact.m_flags & ((b2Contact.e_islandFlag | b2Contact.e_slowFlag) | b2Contact.e_nonSolidFlag))){
} else {
if (_local7.contact.m_manifoldCount == 0){
} else {
_local8.AddContact(_local7.contact);
_local7.contact.m_flags = (_local7.contact.m_flags | b2Contact.e_islandFlag);
_local20 = _local7.other;
if ((_local20.m_flags & b2Body.e_islandFlag)){
} else {
if (_local20.IsStatic() == false){
_local20.Advance(_local13);
_local20.WakeUp();
};
var _temp2 = _local15;
_local15 = (_local15 + 1);
var _local23 = _temp2;
_local10[_local23] = _local20;
_local20.m_flags = (_local20.m_flags | b2Body.e_islandFlag);
};
};
};
};
_local7 = _local7.next;
};
};
};
_local16 = new b2TimeStep();
_local16.dt = ((1 - _local13) * _arg1.dt);
_local16.inv_dt = (1 / _local16.dt);
_local16.maxIterations = _arg1.maxIterations;
_local8.SolveTOI(_local16);
_local17 = 0;
while (_local17 < _local8.m_bodyCount) {
_local2 = _local8.m_bodies[_local17];
_local2.m_flags = (_local2.m_flags & ~(b2Body.e_islandFlag));
if ((_local2.m_flags & (b2Body.e_sleepFlag | b2Body.e_frozenFlag))){
} else {
if (_local2.IsStatic()){
} else {
_local21 = _local2.SynchronizeShapes();
if ((((_local21 == false)) && (!((m_boundaryListener == null))))){
m_boundaryListener.Violation(_local2);
};
_local7 = _local2.m_contactList;
while (_local7) {
_local7.contact.m_flags = (_local7.contact.m_flags & ~(b2Contact.e_toiFlag));
_local7 = _local7.next;
};
};
};
_local17++;
};
_local17 = 0;
while (_local17 < _local8.m_contactCount) {
_local11 = _local8.m_contacts[_local17];
_local8.m_contacts[_local17].m_flags = (_local11.m_flags & ~((b2Contact.e_toiFlag | b2Contact.e_islandFlag)));
_local17++;
};
m_broadPhase.Commit();
};
};
}
public function GetJointList():b2Joint{
return (m_jointList);
}
public function Validate():void{
m_broadPhase.Validate();
}
public function GetGravity():b2Vec2{
return (m_gravity);
}
public function GetPairCount():int{
return (m_broadPhase.m_pairManager.m_pairCount);
}
public function GetBodyList():b2Body{
return (m_bodyList);
}
public function SetWarmStarting(_arg1:Boolean):void{
m_warmStarting = _arg1;
}
public function SetPositionCorrection(_arg1:Boolean):void{
m_positionCorrection = _arg1;
}
public function CreateJoint(_arg1:b2JointDef):b2Joint{
var _local2:b2Joint;
var _local3:b2Body;
var _local4:b2Shape;
_local2 = b2Joint.Create(_arg1, m_blockAllocator);
_local2.m_prev = null;
_local2.m_next = m_jointList;
if (m_jointList){
m_jointList.m_prev = _local2;
};
m_jointList = _local2;
m_jointCount++;
_local2.m_node1.joint = _local2;
_local2.m_node1.other = _local2.m_body2;
_local2.m_node1.prev = null;
_local2.m_node1.next = _local2.m_body1.m_jointList;
if (_local2.m_body1.m_jointList){
_local2.m_body1.m_jointList.prev = _local2.m_node1;
};
_local2.m_body1.m_jointList = _local2.m_node1;
_local2.m_node2.joint = _local2;
_local2.m_node2.other = _local2.m_body1;
_local2.m_node2.prev = null;
_local2.m_node2.next = _local2.m_body2.m_jointList;
if (_local2.m_body2.m_jointList){
_local2.m_body2.m_jointList.prev = _local2.m_node2;
};
_local2.m_body2.m_jointList = _local2.m_node2;
if (_arg1.collideConnected == false){
_local3 = ((_arg1.body1.m_shapeCount < _arg1.body2.m_shapeCount)) ? _arg1.body1 : _arg1.body2;
_local4 = _local3.m_shapeList;
while (_local4) {
_local4.RefilterProxy(m_broadPhase, _local3.m_xf);
_local4 = _local4.m_next;
};
};
return (_local2);
}
public function DestroyJoint(_arg1:b2Joint):void{
var _local2:Boolean;
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2Body;
var _local6:b2Shape;
_local2 = _arg1.m_collideConnected;
if (_arg1.m_prev){
_arg1.m_prev.m_next = _arg1.m_next;
};
if (_arg1.m_next){
_arg1.m_next.m_prev = _arg1.m_prev;
};
if (_arg1 == m_jointList){
m_jointList = _arg1.m_next;
};
_local3 = _arg1.m_body1;
_local4 = _arg1.m_body2;
_local3.WakeUp();
_local4.WakeUp();
if (_arg1.m_node1.prev){
_arg1.m_node1.prev.next = _arg1.m_node1.next;
};
if (_arg1.m_node1.next){
_arg1.m_node1.next.prev = _arg1.m_node1.prev;
};
if (_arg1.m_node1 == _local3.m_jointList){
_local3.m_jointList = _arg1.m_node1.next;
};
_arg1.m_node1.prev = null;
_arg1.m_node1.next = null;
if (_arg1.m_node2.prev){
_arg1.m_node2.prev.next = _arg1.m_node2.next;
};
if (_arg1.m_node2.next){
_arg1.m_node2.next.prev = _arg1.m_node2.prev;
};
if (_arg1.m_node2 == _local4.m_jointList){
_local4.m_jointList = _arg1.m_node2.next;
};
_arg1.m_node2.prev = null;
_arg1.m_node2.next = null;
b2Joint.Destroy(_arg1, m_blockAllocator);
m_jointCount--;
if (_local2 == false){
_local5 = ((_local3.m_shapeCount < _local4.m_shapeCount)) ? _local3 : _local4;
_local6 = _local5.m_shapeList;
while (_local6) {
_local6.RefilterProxy(m_broadPhase, _local5.m_xf);
_local6 = _local6.m_next;
};
};
}
public function SetContactListener(_arg1:b2ContactListener):void{
m_contactListener = _arg1;
}
public function CreateBody(_arg1:b2BodyDef):b2Body{
var _local2:b2Body;
if (m_lock == true){
return (null);
};
_local2 = new b2Body(_arg1, this);
_local2.m_prev = null;
_local2.m_next = m_bodyList;
if (m_bodyList){
m_bodyList.m_prev = _local2;
};
m_bodyList = _local2;
m_bodyCount++;
return (_local2);
}
public function SetBoundaryListener(_arg1:b2BoundaryListener):void{
m_boundaryListener = _arg1;
}
public function SetDestructionListener(_arg1:b2DestructionListener):void{
m_destructionListener = _arg1;
}
public function Step(_arg1:Number, _arg2:int):void{
var _local3:b2TimeStep;
m_lock = true;
_local3 = new b2TimeStep();
_local3.dt = _arg1;
_local3.maxIterations = _arg2;
if (_arg1 > 0){
_local3.inv_dt = (1 / _arg1);
} else {
_local3.inv_dt = 0;
};
_local3.dtRatio = (m_inv_dt0 * _arg1);
_local3.positionCorrection = m_positionCorrection;
_local3.warmStarting = m_warmStarting;
m_contactManager.Collide();
if (_local3.dt > 0){
Solve(_local3);
};
if (((m_continuousPhysics) && ((_local3.dt > 0)))){
SolveTOI(_local3);
};
DrawDebugData();
m_inv_dt0 = _local3.inv_dt;
m_lock = false;
}
public function GetBodyCount():int{
return (m_bodyCount);
}
public function GetJointCount():int{
return (m_jointCount);
}
}
}//package Box2D.Dynamics
Section 75
//actor_PC (code.actor_PC)
package code {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.display.*;
public class actor_PC extends Sprite {
private var _zoomTarget:Number;// = 0
private var _cameraRotationTarget:Number;// = 0
private var _cameraExtraXTarget:Number;// = 0
private var _rotationSpeed:Number;// = 0
private var _cameraLayer:Sprite;
private var _waitForRotation:Boolean;// = false
private var _backgroundLayer:MovieClip;
private var _timeStep:Number;// = 0
private var _ballBody:b2Body;
private var _cameraExtraYTarget:Number;// = 0
private var _cameraRotation:Number;// = 0
public function actor_PC(_arg1:b2Body){
_rotationSpeed = 0;
_timeStep = 0;
_zoomTarget = 0;
_cameraRotation = 0;
_cameraExtraXTarget = 0;
_cameraExtraYTarget = 0;
_cameraRotationTarget = 0;
_waitForRotation = false;
super();
_ballBody = _arg1;
_ballBody.GetUserData().visible = false;
}
public function DoSlowmotion():void{
if (_ballBody.GetUserData().slowTime){
_ballBody.GetUserData().slowTimeTimer = (_ballBody.GetUserData().slowTimeTimer - 1);
if (_ballBody.GetUserData().slowTimeTimer <= 0){
_ballBody.GetUserData().slowTime = false;
};
};
}
public function get NewCoinsCollected():Boolean{
if (_ballBody.GetUserData().newCoinCollected){
_ballBody.GetUserData().newCoinCollected = false;
return (true);
};
return (false);
}
public function SetBallLayers(_arg1:Array):void{
_ballBody.GetUserData().customSkin.gotoAndStop(_arg1[1]);
_ballBody.GetUserData().customSkin.mc.gotoAndStop(_arg1[0]);
}
public function get AirTime():Boolean{
if (_ballBody.GetUserData().airTime){
_ballBody.GetUserData().airTimeTimer = (_ballBody.GetUserData().airTimeTimer - 1);
if (_ballBody.GetUserData().airTimeTimer <= 0){
_ballBody.GetUserData().airTime = false;
};
};
return (_ballBody.GetUserData().airTime);
}
public function get GetXPos():Number{
return (_ballBody.GetUserData().hitTestMC.x);
}
public function IsCameraInRotation():Boolean{
return (_waitForRotation);
}
public function UpdateMC():void{
var _local1:Number;
_ballBody.GetUserData().customSkin.x = _ballBody.GetUserData().x;
_ballBody.GetUserData().customSkin.y = _ballBody.GetUserData().y;
if (!_waitForRotation){
if (_ballBody.GetUserData().slowTime){
_ballBody.GetUserData().customSkin.mc.rotation = (_ballBody.GetUserData().customSkin.mc.rotation + (_rotationSpeed * 0.5));
} else {
_ballBody.GetUserData().customSkin.mc.rotation = (_ballBody.GetUserData().customSkin.mc.rotation + _rotationSpeed);
};
};
_local1 = _ballBody.GetLinearVelocity().Length();
_zoomTarget = (1 - (_local1 * 0.01));
if ((_cameraRotationTarget - 4) > _cameraRotation){
_cameraRotation = (_cameraRotation + 4);
} else {
if ((_cameraRotationTarget + 4) < _cameraRotation){
_cameraRotation = (_cameraRotation - 4);
} else {
if (_cameraRotation != _cameraRotationTarget){
_cameraRotation = _cameraRotationTarget;
_waitForRotation = false;
};
};
};
ZoomCamera(_zoomTarget, _cameraRotation);
}
public function get SlowmotionInitialized():Boolean{
if (_ballBody.GetUserData().slowmotionInitialized == false){
_ballBody.GetUserData().slowmotionInitialized = true;
return (false);
};
return (true);
}
public function get RotationSpeed():Number{
return (_rotationSpeed);
}
public function get GetCoinsCollected():Number{
var _local1:Number;
_local1 = _ballBody.GetUserData().coinsCollected;
_ballBody.GetUserData().coinsCollected = 0;
return (_local1);
}
public function SetRotationSpeed():void{
_rotationSpeed = (_ballBody.GetAngularVelocity() * (180 / (Math.PI * _timeStep)));
}
public function get AirTimeTrace():Boolean{
_ballBody.GetUserData().airTimeTrace = (_ballBody.GetUserData().airTimeTrace - 1);
if (_ballBody.GetUserData().airTimeTrace <= 0){
_ballBody.GetUserData().airTimeTrace = 5;
return (true);
};
return (false);
}
public function get GetYPos():Number{
return (_ballBody.GetUserData().hitTestMC.y);
}
public function get ChangeGravity():Boolean{
if (_ballBody.GetUserData().changeGravity){
_ballBody.GetUserData().changeGravity = false;
return (true);
};
return (false);
}
public function get SuperAcceleration():Boolean{
if (_ballBody.GetUserData().superAcceleration){
_ballBody.GetUserData().superAccelerationTimer = (_ballBody.GetUserData().superAccelerationTimer - 1);
if (_ballBody.GetUserData().superAccelerationTimer <= 0){
_ballBody.GetUserData().superAcceleration = false;
};
};
return (_ballBody.GetUserData().superAcceleration);
}
public function WakeUp():void{
_ballBody.WakeUp();
}
public function get SuperAccelerationTrace():Boolean{
_ballBody.GetUserData().superAccelerationTrace = (_ballBody.GetUserData().superAccelerationTrace - 1);
if (_ballBody.GetUserData().superAccelerationTrace <= 0){
_ballBody.GetUserData().superAccelerationTrace = 4;
return (true);
};
return (false);
}
public function get DeadStopTouched():Boolean{
if (_ballBody.GetUserData().deadStopTouched){
_ballBody.GetUserData().deadStopTouched = false;
return (true);
};
return (false);
}
public function get SlowmotionTime():Boolean{
return (_ballBody.GetUserData().slowTime);
}
public function SetCameraRotation():void{
_cameraRotationTarget = _ballBody.GetUserData().changeGravityTo;
_waitForRotation = true;
}
public function SetTimeStep(_arg1:Number):void{
_timeStep = (1 / _arg1);
}
public function get SlowmotionTurnedOff():Boolean{
if (_ballBody.GetUserData().slowmotionInitialized == true){
_ballBody.GetUserData().slowmotionInitialized = false;
return (false);
};
return (true);
}
public function get GetOrientation():Number{
return (_ballBody.GetUserData().worldOrientation);
}
public function SetBackgroundTo(_arg1:MovieClip):void{
_backgroundLayer = _arg1;
}
public function ApplyImpulse(_arg1:Number, _arg2:Number){
var _local3:b2Vec2;
var _local4:b2Vec2;
_ballBody;
_local3 = new b2Vec2();
_local3.Set(_arg1, _arg2);
_ballBody.WakeUp();
_local4 = new b2Vec2();
_local4 = _ballBody.GetPosition();
_ballBody.ApplyImpulse(_local3, _local4);
if (((_ballBody.GetUserData().touchBody.IsDynamic) && (_ballBody.GetUserData().touching))){
_local3.Set((-(_arg1) * 0.8), (-(_arg2) * 0.8));
_ballBody.GetUserData().touchBody.WakeUp();
_local4 = _ballBody.GetUserData().touchBody.GetPosition();
_ballBody.GetUserData().touchBody.ApplyImpulse(_local3, _local4);
};
}
public function get TouchingGround():Boolean{
return (_ballBody.GetUserData().touching);
}
public function get SecretAchievementCollected():Boolean{
if (_ballBody.GetUserData().secretAchievementEarned){
_ballBody.GetUserData().secretAchievementEarned = false;
return (true);
};
return (false);
}
public function get GetRotation():Number{
return (_ballBody.GetUserData().hitTestMC.rotation);
}
public function SetCameraTo(_arg1:Sprite):void{
_cameraLayer = _arg1;
ZoomCamera(1, 0);
}
private function ZoomCamera(_arg1:Number, _arg2:Number):void{
var _local3:Number;
var _local4:Number;
var _local5:Number;
var _local6:Number;
var _local7:Number;
var _local8:Number;
var _local9:Number;
var _local10:Number;
_local3 = _ballBody.GetUserData().hitTestMC.x;
_local4 = _ballBody.GetUserData().hitTestMC.y;
if ((_cameraLayer.scaleX + 0.005) < _arg1){
_cameraLayer.scaleX = (_cameraLayer.scaleX + 0.005);
_cameraLayer.scaleY = (_cameraLayer.scaleY + 0.005);
} else {
if ((_cameraLayer.scaleX - 0.005) > _arg1){
_cameraLayer.scaleX = (_cameraLayer.scaleX - 0.005);
_cameraLayer.scaleY = (_cameraLayer.scaleY - 0.005);
} else {
_cameraLayer.scaleX = _arg1;
_cameraLayer.scaleY = _arg1;
};
};
_local5 = Math.sqrt(((_local3 * _local3) + (_local4 * _local4)));
_local6 = (Math.atan2((0 - _local4), (0 - _local3)) * (180 / Math.PI));
_local7 = ((_local6 + _arg2) + 90);
_local8 = ((Math.sin((_local7 * (Math.PI / 180))) * _local5) * _cameraLayer.scaleX);
_local9 = (((Math.cos((_local7 * (Math.PI / 180))) * _local5) * -1) * _cameraLayer.scaleX);
_local10 = (-(_ballBody.GetLinearVelocity().x) * 2);
if ((_cameraExtraXTarget - 0.5) > _local10){
_cameraExtraXTarget = (_cameraExtraXTarget - 0.5);
} else {
if ((_cameraExtraXTarget + 0.5) < _local10){
_cameraExtraXTarget = (_cameraExtraXTarget + 0.5);
};
};
_cameraLayer.x = ((_local8 + 320) + (_cameraExtraXTarget * Math.cos((_arg2 * (Math.PI / 180)))));
_cameraLayer.y = ((_local9 + 240) + _cameraExtraYTarget);
_cameraLayer.rotation = _arg2;
_backgroundLayer.x = (_cameraLayer.x / 10);
_backgroundLayer.y = (_cameraLayer.y / 10);
}
}
}//package code
Section 76
//countdownStart (code.countdownStart)
package code {
import flash.display.*;
public class countdownStart extends MovieClip {
private var _startMC:MovieClip;
public function countdownStart(_arg1:MovieClip){
_startMC = _arg1;
_startMC.stop();
}
public function CountdownDone():Boolean{
_startMC.play();
if (_startMC.currentFrame == _startMC.totalFrames){
_startMC.stop();
return (true);
};
return (false);
}
}
}//package code
Section 77
//finishLine (code.finishLine)
package code {
import Box2D.Common.Math.*;
import flash.display.*;
public class finishLine extends MovieClip {
private var _zones:Array;
private var _finishReached:Boolean;
private var _oldPos:Array;
private var _finishMC:MovieClip;
public function finishLine(_arg1:MovieClip, _arg2:MovieClip){
var _local3:Number;
_oldPos = new Array(0, 0);
_zones = new Array(0, 0);
super();
_finishMC = _arg1;
_finishReached = false;
_oldPos[0] = _arg2.x;
_oldPos[1] = (_arg2.y - 60);
_local3 = Math.round(_finishMC.rotation);
if (_local3 == 0){
_zones[0] = 1;
_zones[1] = 2;
} else {
if (_local3 == 90){
_zones[0] = 1;
_zones[1] = 4;
} else {
if (_local3 == 180){
_zones[0] = 3;
_zones[1] = 4;
} else {
_zones[0] = 2;
_zones[1] = 3;
};
};
};
}
public function FinishReached(_arg1:Number, _arg2:Number, _arg3:b2Vec2):Boolean{
if (((((IsInZone(_zones[0], _arg1, _arg2)) && (IsInZone(_zones[1], _oldPos[0], _oldPos[1])))) || (((IsInZone(_zones[1], _arg1, _arg2)) && (IsInZone(_zones[0], _oldPos[0], _oldPos[1])))))){
if (GetGravityOrientation(_arg3) == Math.round(_finishMC.rotation)){
_finishMC.gotoAndPlay("finish");
_finishReached = true;
return (true);
};
};
_oldPos[0] = _arg1;
_oldPos[1] = _arg2;
return (false);
}
private function IsInZone(_arg1:Number, _arg2:Number, _arg3:Number):Boolean{
if (_arg1 == 1){
if (_arg2 >= _finishMC.x){
if (_arg3 <= _finishMC.y){
return (true);
};
};
} else {
if (_arg1 == 2){
if (_arg2 <= _finishMC.x){
if (_arg3 <= _finishMC.y){
return (true);
};
};
} else {
if (_arg1 == 3){
if (_arg2 <= _finishMC.x){
if (_arg3 >= _finishMC.y){
return (true);
};
};
} else {
if (_arg1 == 4){
if (_arg2 >= _finishMC.x){
if (_arg3 >= _finishMC.y){
return (true);
};
};
};
};
};
};
return (false);
}
private function GetGravityOrientation(_arg1:b2Vec2):Number{
if (_arg1.y == 10){
return (0);
};
if (_arg1.y == -10){
return (180);
};
if (_arg1.x == 10){
return (-90);
};
if (_arg1.x == -10){
return (90);
};
return (0);
}
public function LevelFinished():Boolean{
return (_finishReached);
}
}
}//package code
Section 78
//gameInterface (code.gameInterface)
package code {
import flash.events.*;
import flash.display.*;
import flash.text.*;
import flash.utils.*;
public class gameInterface extends MovieClip {
public var coins:MovieClip;
public var nr5_txt:TextField;
private var timeKeeper:Array;
private var _gameOverType:String;// = "bounds"
private var _hurryTimer:Number;
private var _times:levelTimes;
private var _DataHandler:saveInformation;
private var _showMenuFunction:Function;
public var cover_game_over:MovieClip;
public var hurryTimer:MovieClip;
public var nr4_txt:TextField;
private var timeKeeperMax:Array;
public var tutorial_info:MovieClip;
public var nr3_txt:TextField;
public var stage_cleared_plate:MovieClip;
private var _addSoundFunction:Function;
private var _timesUpFunction:Function;
public var pause_info:MovieClip;
private var _currentLevel:Number;
public var current_goal_plate:MovieClip;
private var _tutorialPerformed:Boolean;// = false
private var _currTime:Number;// = 0
private var _coinsCollected:Number;// = 0
private var _timeToBeat:Number;// = 0
public var nr2_txt:TextField;
public var nr6_txt:TextField;
public var game_over_animation:MovieClip;
private var _currGoal:String;// = "gold"
private var _plateShowTimer:Number;
public function gameInterface(_arg1:Number, _arg2:saveInformation, _arg3:Boolean, _arg4:Boolean, _arg5:Function, _arg6:Function){
timeKeeper = new Array(0, 0, 0, 0, 0, 0);
timeKeeperMax = new Array(0, 0, 0, 0, 2, 0);
_coinsCollected = 0;
_currTime = 0;
_timeToBeat = 0;
_currGoal = "gold";
_tutorialPerformed = false;
_gameOverType = "bounds";
super();
_currentLevel = _arg1;
_DataHandler = _arg2;
_timesUpFunction = _arg5;
_addSoundFunction = _arg6;
this.pause_info.visible = false;
this.cover_game_over.visible = false;
this.tutorial_info.gotoAndStop(1);
this.game_over_animation.gotoAndStop(1);
this.stage_cleared_plate.gotoAndStop(1);
this.stage_cleared_plate.medal_1.gotoAndStop(1);
this.stage_cleared_plate.medal_2.gotoAndStop(1);
this.stage_cleared_plate.medal_3.gotoAndStop(1);
this.stage_cleared_plate.medal_4.gotoAndStop(1);
this.stage_cleared_plate.visible = false;
this.tutorial_info.visible = false;
if (((_arg3) && (!(_arg2.LevelTutorials[(_arg1 - 1)])))){
_arg2.LevelTutorials[(_arg1 - 1)] = true;
_plateShowTimer = setInterval(ShowTutorial, 330);
} else {
_tutorialPerformed = true;
};
this.hurryTimer.visible = false;
if (_arg4){
this.coins.visible = false;
this.hurryTimer.y = -80;
};
}
public function GameOver(_arg1:Function):void{
_showMenuFunction = _arg1;
this.cover_game_over.visible = true;
_plateShowTimer = setInterval(ShowGameOverText, 1000, _gameOverType);
}
private function ShowMenu(_arg1:Event):void{
ShowMenuSimple();
}
public function TutorialDone():Boolean{
return (_tutorialPerformed);
}
public function SetTimes(_arg1:levelTimes):void{
_times = _arg1;
if ((((_DataHandler.LevelTimes[(_currentLevel - 1)] <= _times.GetTimeGold)) && (!((_DataHandler.LevelTimes[(_currentLevel - 1)] == 0))))){
_currGoal = "record";
};
SetTimeToBeat();
}
private function GetDigitAt(_arg1:Number, _arg2:Number):String{
var _local3:String;
var _local4:String;
_local3 = String(_arg2);
_local4 = "";
_local4 = _local3.charAt(((_local3.length - 1) - _arg1));
if (_local4 == ""){
_local4 = "0";
};
return (_local4);
}
private function TutorialClickPerformed(_arg1:Event):void{
if (this.tutorial_info.currentFrame == this.tutorial_info.totalFrames){
this.tutorial_info.removeEventListener(MouseEvent.MOUSE_UP, TutorialClickPerformed);
this.tutorial_info.visible = false;
_tutorialPerformed = true;
} else {
this.tutorial_info.nextFrame();
};
}
public function SetCoinsTot(_arg1:Number):void{
this.coins.coinsTot_txt.text = TurnIntoDigit(_arg1);
}
private function TimesUp():void{
_gameOverType = "time";
_timesUpFunction();
}
private function TurnIntoDigit(_arg1:Number):String{
var _local2:String;
_local2 = "";
if (_arg1 < 10){
_local2 = ("0" + _arg1);
} else {
_local2 = ("" + _arg1);
};
return (_local2);
}
public function ShowStageCleared(_arg1:Function):void{
_showMenuFunction = _arg1;
ShowStageClear0();
_plateShowTimer = setInterval(ShowStageClearPlate, 500);
}
private function DecreaseTimeByOne():void{
timeKeeper[1] = (timeKeeper[1] - 1);
_currTime = (_currTime - 1);
if (timeKeeper[1] < 0){
timeKeeper[2] = (timeKeeper[2] - 1);
timeKeeper[1] = 9;
if (timeKeeper[2] < 0){
timeKeeper[3] = (timeKeeper[3] - 1);
timeKeeper[2] = 9;
if (timeKeeper[3] < 0){
timeKeeper[3] = 5;
timeKeeper[4] = (timeKeeper[4] - 1);
if (timeKeeper[4] < 0){
timeKeeper[5] = (timeKeeper[5] - 1);
timeKeeper[4] = 9;
this.nr6_txt.text = timeKeeper[5];
};
this.nr5_txt.text = timeKeeper[4];
};
this.nr4_txt.text = timeKeeper[3];
};
this.nr3_txt.text = timeKeeper[2];
};
this.nr2_txt.text = timeKeeper[1];
}
public function Deconstructor():void{
clearInterval(_hurryTimer);
}
private function ShowStageClear0():void{
var _local1:*;
this.stage_cleared_plate.time_txt.alpha = 0;
this.stage_cleared_plate.record_txt.alpha = 0;
this.stage_cleared_plate.medal_txt.alpha = 0;
_local1 = 1;
while (_local1 <= 4) {
this.stage_cleared_plate[("medal_" + _local1)].alpha = 0;
_local1++;
};
}
private function ShowStageClear2():void{
clearInterval(_plateShowTimer);
if (this.stage_cleared_plate.record_txt.text != ""){
this.stage_cleared_plate.record_txt.alpha = 1;
_plateShowTimer = setInterval(ShowStageClear3, 500);
} else {
ShowStageClear3();
};
}
private function ShowStageClear3():void{
var _local1:*;
clearInterval(_plateShowTimer);
if (this.stage_cleared_plate.medal_txt.text != ""){
this.stage_cleared_plate.medal_txt.alpha = 1;
_local1 = 1;
while (_local1 <= 4) {
this.stage_cleared_plate[("medal_" + _local1)].alpha = 1;
_local1++;
};
_plateShowTimer = setInterval(ShowStageClear4, 500);
} else {
ShowStageClear4();
};
}
private function ShowStageClear1():void{
this.stage_cleared_plate.time_txt.alpha = 1;
clearInterval(_plateShowTimer);
_plateShowTimer = setInterval(ShowStageClear2, 500);
}
private function ShowStageClear4():void{
this.stage_cleared_plate.gotoAndStop(2);
clearInterval(_plateShowTimer);
this.stage_cleared_plate.addEventListener(MouseEvent.MOUSE_UP, ShowMenu);
}
private function ShowMenuSimple():void{
this.stage_cleared_plate.removeEventListener(MouseEvent.MOUSE_UP, ShowMenu);
this.cover_game_over.removeEventListener(MouseEvent.MOUSE_UP, ShowMenu);
_showMenuFunction();
}
private function HideTimeGoal():void{
this.current_goal_plate.visible = false;
_timeToBeat = 88888;
}
public function HidePauseMenu():void{
this.pause_info.visible = false;
}
private function ShowTimeToBeat():void{
this.current_goal_plate.gnr2_txt.text = GetDigitAt(0, _timeToBeat);
this.current_goal_plate.gnr3_txt.text = GetDigitAt(1, _timeToBeat);
this.current_goal_plate.gnr4_txt.text = GetDigitAt(2, _timeToBeat);
this.current_goal_plate.gnr5_txt.text = GetDigitAt(3, _timeToBeat);
this.current_goal_plate.gnr6_txt.text = GetDigitAt(4, _timeToBeat);
}
public function UpdateTime():void{
timeKeeper[0] = (timeKeeper[0] + 1);
if (timeKeeper[0] >= 3){
timeKeeper[0] = 0;
timeKeeper[1] = (timeKeeper[1] + 1);
timeKeeperMax[1] = (timeKeeperMax[1] - 1);
if (timeKeeper[1] > 9){
timeKeeper[1] = 0;
timeKeeper[2] = (timeKeeper[2] + 1);
if (timeKeeper[2] > 9){
timeKeeper[2] = 0;
timeKeeper[3] = (timeKeeper[3] + 1);
if (timeKeeper[3] > 5){
timeKeeper[3] = 0;
timeKeeper[4] = (timeKeeper[4] + 1);
if (timeKeeper[4] > 9){
timeKeeper[4] = 0;
timeKeeper[5] = (timeKeeper[5] + 1);
this.nr6_txt.text = timeKeeper[5];
};
this.nr5_txt.text = timeKeeper[4];
};
this.nr4_txt.text = timeKeeper[3];
};
this.nr3_txt.text = timeKeeper[2];
};
this.nr2_txt.text = timeKeeper[1];
_currTime = (_currTime + 1);
if (_currTime > _timeToBeat){
ChangeTimeToBeat();
};
};
if (timeKeeperMax[1] < 0){
if ((((((timeKeeperMax[4] == 0)) && ((timeKeeperMax[3] == 0)))) && ((timeKeeperMax[2] == 0)))){
timeKeeperMax[1] = 0;
TimesUp();
} else {
timeKeeperMax[2] = (timeKeeperMax[2] - 1);
timeKeeperMax[1] = 9;
if ((((timeKeeperMax[4] == 0)) && ((timeKeeperMax[3] <= 1)))){
_addSoundFunction(new snd_timeTick());
};
};
if (timeKeeperMax[2] < 0){
timeKeeperMax[2] = 9;
timeKeeperMax[3] = (timeKeeperMax[3] - 1);
if (timeKeeperMax[3] < 0){
timeKeeperMax[3] = 5;
timeKeeperMax[4] = (timeKeeperMax[4] - 1);
if (timeKeeperMax[4] == 0){
ShowHurryTimer();
};
if (timeKeeperMax[4] < 0){
timeKeeperMax[4] = 9;
timeKeeperMax[5] = (timeKeeperMax[5] - 1);
this.hurryTimer.nr6_txt.text = timeKeeperMax[5];
};
this.hurryTimer.nr5_txt.text = timeKeeperMax[4];
};
this.hurryTimer.nr4_txt.text = timeKeeperMax[3];
};
this.hurryTimer.nr3_txt.text = timeKeeperMax[2];
};
this.hurryTimer.nr2_txt.text = timeKeeperMax[1];
}
public function NewCoinsGained(_arg1:Number):void{
var _local2:*;
_coinsCollected = (_coinsCollected + 1);
this.coins.coins_txt.text = TurnIntoDigit(_coinsCollected);
_local2 = 1;
while (_local2 <= _arg1) {
DecreaseTimeByOne();
_local2++;
};
}
private function ShowStageClearPlate():void{
var _local1:Boolean;
var _local2:Boolean;
var _local3:Boolean;
var _local4:Boolean;
var _local5:Boolean;
var _local6:Boolean;
var _local7:Boolean;
var _local8:Boolean;
var _local9:Number;
var _local10:Number;
var _local11:*;
var _local12:*;
clearInterval(_plateShowTimer);
_local1 = true;
_local2 = true;
_local3 = true;
_local4 = false;
_local5 = false;
_local6 = false;
_local7 = false;
_local8 = false;
if (_DataHandler.LevelTimes[(_currentLevel - 1)] != 0){
if (_DataHandler.LevelTimes[(_currentLevel - 1)] <= _times.GetTimeBronze){
_local1 = false;
};
if (_DataHandler.LevelTimes[(_currentLevel - 1)] <= _times.GetTimeSilver){
_local2 = false;
};
if (_DataHandler.LevelTimes[(_currentLevel - 1)] <= _times.GetTimeGold){
_local3 = false;
};
};
_local9 = ((((timeKeeper[1] + (timeKeeper[2] * 10)) + (timeKeeper[3] * 100)) + (timeKeeper[4] * 1000)) + (timeKeeper[5] * 10000));
if ((((_local9 <= _times.GetTimeBronze)) && (_local1))){
_local4 = true;
};
if ((((_local9 <= _times.GetTimeSilver)) && (_local2))){
_local5 = true;
};
if ((((_local9 <= _times.GetTimeGold)) && (_local3))){
_local6 = true;
_addSoundFunction(new voice_perfect());
};
if (_local9 < _DataHandler.LevelTimes[(_currentLevel - 1)]){
_local8 = true;
_DataHandler.LevelTimes[(_currentLevel - 1)] = _local9;
};
if (_DataHandler.LevelTimes[(_currentLevel - 1)] == 0){
_DataHandler.LevelTimes[(_currentLevel - 1)] = _local9;
};
if (_coinsCollected >= _times.Coins){
if (_DataHandler.LevelCoins[(_currentLevel - 1)] == false){
_local7 = true;
_DataHandler.LevelCoins[(_currentLevel - 1)] = true;
};
};
this.stage_cleared_plate.time_txt.text = ((((((((("TIME: " + timeKeeper[5]) + "") + timeKeeper[4]) + ":") + timeKeeper[3]) + "") + timeKeeper[2]) + ":") + timeKeeper[1]);
if (_local8){
this.stage_cleared_plate.record_txt.text = "NEW PERSONAL RECORD";
} else {
this.stage_cleared_plate.record_txt.text = "";
};
_local10 = 1;
if (_local4){
this.stage_cleared_plate[("medal_" + _local10)].gotoAndPlay("bronze");
_local10 = (_local10 + 1);
};
if (_local5){
this.stage_cleared_plate[("medal_" + _local10)].gotoAndPlay("silver");
_local10 = (_local10 + 1);
};
if (_local6){
this.stage_cleared_plate[("medal_" + _local10)].gotoAndPlay("gold");
_local10 = (_local10 + 1);
};
if (_local7){
this.stage_cleared_plate[("medal_" + _local10)].gotoAndPlay("coin");
_local10 = (_local10 + 1);
};
if (_local10 <= 4){
if (_local10 > 2){
this.stage_cleared_plate.medal_txt.text = "NEW MEDALS EARNED";
} else {
if (_local10 == 2){
this.stage_cleared_plate.medal_txt.text = "NEW MEDAL EARNED";
} else {
this.stage_cleared_plate.medal_txt.text = "";
};
};
_local11 = 1;
while (_local11 < _local10) {
this.stage_cleared_plate[("medal_" + _local11)].visible = true;
_local11++;
};
_local12 = _local10;
while (_local12 <= 4) {
this.stage_cleared_plate[("medal_" + _local12)].visible = false;
_local12++;
};
};
this.stage_cleared_plate.visible = true;
_plateShowTimer = setInterval(ShowStageClear1, 500);
}
private function ShowTutorial():void{
clearInterval(_plateShowTimer);
this.tutorial_info.visible = true;
this.tutorial_info.addEventListener(MouseEvent.MOUSE_UP, TutorialClickPerformed);
}
private function GlideInHurryTimer():void{
this.hurryTimer.x = (this.hurryTimer.x - 4);
if (this.hurryTimer.x <= 0){
this.hurryTimer.x = 0;
clearInterval(_hurryTimer);
};
}
private function ShowHurryTimer():void{
this.hurryTimer.visible = true;
_hurryTimer = setInterval(GlideInHurryTimer, 33);
this.hurryTimer.nr6_txt.text = timeKeeperMax[5];
this.hurryTimer.nr5_txt.text = timeKeeperMax[4];
this.hurryTimer.nr4_txt.text = timeKeeperMax[3];
this.hurryTimer.nr3_txt.text = timeKeeperMax[2];
this.hurryTimer.nr2_txt.text = timeKeeperMax[1];
}
public function ShowPauseMenu():void{
this.pause_info.visible = true;
}
private function SetTimeToBeat():void{
if (_currGoal == "gold"){
SetTimeGoal("gold", _times.GetTimeGold);
} else {
if (_currGoal == "silver"){
SetTimeGoal("silver", _times.GetTimeSilver);
} else {
if (_currGoal == "bronze"){
SetTimeGoal("bronze", _times.GetTimeBronze);
} else {
if (((!((_DataHandler.LevelTimes[(_currentLevel - 1)] == 0))) && ((_currGoal == "record")))){
SetTimeGoal("record", _DataHandler.LevelTimes[(_currentLevel - 1)]);
} else {
if (_currGoal == "nothing"){
HideTimeGoal();
};
};
};
};
};
}
private function SetTimeGoal(_arg1:String, _arg2:Number):void{
this.current_goal_plate.goal_symb.gotoAndPlay(_arg1);
this.current_goal_plate.goal_text.gotoAndStop(_arg1);
_timeToBeat = _arg2;
ShowTimeToBeat();
}
private function ChangeTimeToBeat():void{
if (_currGoal == "gold"){
_currGoal = "silver";
if ((((_DataHandler.LevelTimes[(_currentLevel - 1)] <= _times.GetTimeSilver)) && (!((_DataHandler.LevelTimes[(_currentLevel - 1)] == 0))))){
_currGoal = "record";
};
} else {
if (_currGoal == "silver"){
_currGoal = "bronze";
if ((((_DataHandler.LevelTimes[(_currentLevel - 1)] <= _times.GetTimeBronze)) && (!((_DataHandler.LevelTimes[(_currentLevel - 1)] == 0))))){
_currGoal = "record";
};
} else {
if (_currGoal == "bronze"){
_currGoal = "record";
} else {
if (_currGoal == "record"){
_currGoal = "nothing";
};
};
};
};
SetTimeToBeat();
}
private function ShowGameOverText(_arg1:String):void{
this.game_over_animation.gotoAndStop(_arg1);
clearInterval(_plateShowTimer);
this.cover_game_over.addEventListener(MouseEvent.MOUSE_UP, ShowMenu);
}
}
}//package code
Section 79
//key_registration (code.key_registration)
package code {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class key_registration extends Sprite {
private var _gainUpPress:Number;// = 0
private var _rightPressed:Boolean;// = false
private var _pauseFunc:Function;
private var _leftPressed:Boolean;// = false
private var _canPause:Boolean;// = false
private var _upPressed:Boolean;// = false
private var _restartFunc:Function;
private var _upLocked:Boolean;// = false
public function key_registration(_arg1, _arg2:Function, _arg3:Function){
_rightPressed = false;
_leftPressed = false;
_upPressed = false;
_upLocked = false;
_canPause = false;
_gainUpPress = 0;
super();
_restartFunc = _arg2;
_pauseFunc = _arg3;
_arg1.addEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
_arg1.addEventListener(KeyboardEvent.KEY_UP, keyUpListener);
}
public function get UpPressedAir():Boolean{
return (_upPressed);
}
public function get LeftPressed():Boolean{
return (_leftPressed);
}
public function CanPause(_arg1:Boolean):void{
_canPause = _arg1;
}
public function RemoveHandlers(_arg1):void{
_arg1.removeEventListener(KeyboardEvent.KEY_DOWN, keyDownListener);
_arg1.removeEventListener(KeyboardEvent.KEY_UP, keyUpListener);
}
private function keyUpListener(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case 38:
UpLost();
break;
case 87:
UpLost();
break;
case 37:
_leftPressed = false;
break;
case 65:
_leftPressed = false;
break;
case 39:
_rightPressed = false;
break;
case 68:
_rightPressed = false;
break;
case 82:
if (_canPause){
_restartFunc();
};
break;
case 80:
if (_canPause){
_pauseFunc();
_canPause = false;
};
break;
};
}
private function keyDownListener(_arg1:KeyboardEvent):void{
switch (_arg1.keyCode){
case 38:
UpHit();
break;
case 87:
UpHit();
break;
case 37:
_leftPressed = true;
break;
case 65:
_leftPressed = true;
break;
case 39:
_rightPressed = true;
break;
case 68:
_rightPressed = true;
break;
};
}
private function UpLost():void{
_upPressed = false;
_upLocked = false;
}
public function get RightPressed():Boolean{
return (_rightPressed);
}
private function GainUpPress():void{
clearInterval(_gainUpPress);
if (_upPressed){
_upLocked = false;
};
}
public function CanPauseAgain():void{
_canPause = true;
}
public function get UpPressed():Boolean{
if (_upLocked){
return (false);
};
if (_upPressed){
clearInterval(_gainUpPress);
_gainUpPress = setInterval(GainUpPress, 200);
_upLocked = true;
return (true);
};
return (_upPressed);
}
private function UpHit():void{
_upPressed = true;
}
}
}//package code
Section 80
//levelTimes (code.levelTimes)
package code {
public class levelTimes {
private var _coins:Number;
private var _t1:Number;
private var _record:Number;
private var _t2:Number;
private var _t3:Number;
public function levelTimes(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number){
_t1 = _arg1;
_t2 = _arg2;
_t3 = _arg3;
_coins = _arg4;
}
public function get Coins():Number{
return (_coins);
}
public function get GetTimeBronze():Number{
return (_t3);
}
public function get GetTimeGold():Number{
return (_t1);
}
public function set SetTimeRecord(_arg1:Number):void{
_record = _arg1;
}
public function get GetTimeRecord():Number{
return (_record);
}
public function get GetTimeSilver():Number{
return (_t2);
}
}
}//package code
Section 81
//m_worldShapeAdder (code.m_worldShapeAdder)
package code {
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Dynamics.Joints.*;
import Box2D.Collision.Shapes.*;
import Box2D.Common.*;
import Box2D.Dynamics.Contacts.*;
import flash.display.*;
public class m_worldShapeAdder extends Sprite {
private var lastBodyFixed:b2Body;
private var _coins:Number;
private var itemsMC:Sprite;
private var sndFunction:Function;
private var objectsSMC:Sprite;
private var objectsMC:Sprite;
private var _collisionShape:Number;// = 1
public function m_worldShapeAdder(_arg1:Sprite, _arg2:Sprite, _arg3:MovieClip, _arg4:Function){
objectsMC = new Sprite();
objectsSMC = new Sprite();
itemsMC = new Sprite();
_collisionShape = 1;
super();
objectsMC = _arg1;
objectsSMC = _arg2;
itemsMC = _arg3;
sndFunction = _arg4;
}
private function AddRevoluteMotor(_arg1:b2World, _arg2:b2Body, _arg3:b2Body, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number){
var _local8:b2Vec2;
var _local9:b2RevoluteJointDef;
_local8 = new b2Vec2();
_local9 = new b2RevoluteJointDef();
_local8.Set(_arg4, _arg5);
_local9.motorSpeed = _arg6;
_local9.maxMotorTorque = _arg7;
_local9.enableMotor = true;
_local9.Initialize(_arg2, _arg3, _local8);
_arg1.CreateJoint(_local9);
}
private function AddLimitedJoint(_arg1:b2World, _arg2:b2Body, _arg3:b2Body, _arg4:Number, _arg5:Number, _arg6:Number){
var _local7:b2Vec2;
var _local8:b2RevoluteJointDef;
_local7 = new b2Vec2();
_local8 = new b2RevoluteJointDef();
_local7.Set(_arg4, _arg5);
_local8.lowerAngle = (-(_arg6) / (180 / Math.PI));
_local8.upperAngle = (_arg6 / (180 / Math.PI));
_local8.enableLimit = true;
_local8.Initialize(_arg2, _arg3, _local7);
_arg1.CreateJoint(_local8);
}
public function AddGroundBox(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
_local9 = new b2PolygonDef();
_local9.SetAsBox((_arg5 / 60), (_arg6 / 60));
_local9.friction = 1;
_local9.density = 0;
_local9.filter.categoryBits = _collisionShape;
_local9.filter.maskBits = _collisionShape;
_local8 = new b2BodyDef();
_local8.position.Set(_arg2, _arg3);
_local8.angle = _arg4;
_local7 = _arg1.CreateBody(_local8);
_local7.CreateShape(_local9);
_local7.SetMassFromShapes();
lastBodyFixed = _local7;
}
private function AddWorldItem(_arg1:b2Body, _arg2:String, _arg3:Number, _arg4:Number, _arg5:Number):void{
var _local6:worldItem;
switch (_arg2){
case "coin1":
_coins = (_coins + 1);
break;
case "coin2":
_coins = (_coins + 1);
break;
case "coin3":
_coins = (_coins + 1);
break;
};
_local6 = new worldItem(_arg1, _arg2, _arg5, sndFunction);
_local6.x = (_arg3 * 30);
_local6.y = (_arg4 * 30);
itemsMC.addChild(_local6);
}
private function AddRevoluteJoint(_arg1:b2World, _arg2:b2Body, _arg3:b2Body, _arg4:Number, _arg5:Number){
var _local6:b2Vec2;
var _local7:b2RevoluteJointDef;
_local6 = new b2Vec2();
_local7 = new b2RevoluteJointDef();
_local6.Set(_arg4, _arg5);
_local7.Initialize(_arg2, _arg3, _local6);
_arg1.CreateJoint(_local7);
}
public function AddGroundCircle(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number):void{
var _local5:b2Body;
var _local6:b2BodyDef;
var _local7:b2CircleDef;
_local7 = new b2CircleDef();
_local7.radius = (_arg4 / 30);
_local7.restitution = 0.2;
_local7.friction = 1;
_local7.density = 0;
_local7.filter.categoryBits = _collisionShape;
_local7.filter.maskBits = _collisionShape;
_local6 = new b2BodyDef();
_local6.position.Set(_arg2, _arg3);
_local5 = _arg1.CreateBody(_local6);
_local5.CreateShape(_local7);
_local5.SetMassFromShapes();
lastBodyFixed = _local5;
}
private function AddRevoluteGearMotor(_arg1:b2World, _arg2:b2Body, _arg3:b2Body, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Number):b2RevoluteJoint{
var _local8:b2Vec2;
var _local9:b2RevoluteJointDef;
_local8 = new b2Vec2();
_local9 = new b2RevoluteJointDef();
_local8.Set(_arg4, _arg5);
_local9.motorSpeed = _arg6;
_local9.maxMotorTorque = _arg7;
_local9.enableMotor = true;
_local9.Initialize(_arg2, _arg3, _local8);
return ((_arg1.CreateJoint(_local9) as b2RevoluteJoint));
}
public function AddDynamicBox(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number, _arg6:Number):void{
var _local7:b2Body;
var _local8:b2BodyDef;
var _local9:b2PolygonDef;
_local9 = new b2PolygonDef();
_local9.SetAsBox((_arg5 / 60), (_arg6 / 60));
_local9.density = 1;
_local9.friction = 1;
_local9.restitution = 0.2;
_local9.filter.categoryBits = _collisionShape;
_local9.filter.maskBits = _collisionShape;
_local8 = new b2BodyDef();
_local8.position.x = _arg2;
_local8.position.y = _arg3;
_local8.angle = _arg4;
_local8.userData = new grayModel_b();
_local8.userData.width = _arg5;
_local8.userData.height = _arg6;
objectsMC.addChild(_local8.userData);
_local8.userData.touching = false;
_local8.userData.touchBody = b2Body;
_local8.userData.hitTestMC = new grayModel_b();
_local8.userData.hitTestMC.width = _arg5;
_local8.userData.hitTestMC.height = _arg6;
objectsSMC.addChild(_local8.userData.hitTestMC);
_local7 = _arg1.CreateBody(_local8);
_local7.CreateShape(_local9);
_local7.SetMassFromShapes();
_local7.SetUserData(_local8.userData);
_local7.SetBullet(true);
_local7.WakeUp();
lastBodyFixed = _local7;
}
private function AddRevoluteGearJoint(_arg1:b2World, _arg2:b2Body, _arg3:b2Body, _arg4:Number, _arg5:Number):b2RevoluteJoint{
var _local6:b2Vec2;
var _local7:b2RevoluteJointDef;
_local6 = new b2Vec2();
_local7 = new b2RevoluteJointDef();
_local6.Set(_arg4, _arg5);
_local7.Initialize(_arg2, _arg3, _local6);
return ((_arg1.CreateJoint(_local7) as b2RevoluteJoint));
}
private function SetCustomModel(_arg1:String):void{
lastBodyFixed.m_userData.width = 100;
lastBodyFixed.m_userData.height = 100;
lastBodyFixed.m_userData.gotoAndStop(_arg1);
}
public function AddGroundPolygon_special1(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array):void{
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:*;
var _local9:*;
_local8 = new b2PolygonDef();
_local8.vertexCount = _arg5.length;
_local9 = 0;
while (_local9 < _arg5.length) {
_local8.vertices[_local9] = new b2Vec2(_arg5[_local9][0], _arg5[_local9][1]);
_local9++;
};
_local8.friction = 5;
_local8.density = 0;
_local8.restitution = 0.8;
_local8.filter.categoryBits = _collisionShape;
_local8.filter.maskBits = _collisionShape;
_local7 = new b2BodyDef();
_local7.position.Set(_arg2, _arg3);
_local7.angle = _arg4;
_local6 = _arg1.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
lastBodyFixed = _local6;
}
public function AddGroundPolygon(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array):void{
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:*;
var _local9:*;
_local8 = new b2PolygonDef();
_local8.vertexCount = _arg5.length;
_local9 = 0;
while (_local9 < _arg5.length) {
_local8.vertices[_local9] = new b2Vec2(_arg5[_local9][0], _arg5[_local9][1]);
_local9++;
};
_local8.friction = 1;
_local8.density = 0;
_local8.filter.categoryBits = _collisionShape;
_local8.filter.maskBits = _collisionShape;
_local7 = new b2BodyDef();
_local7.position.Set(_arg2, _arg3);
_local7.angle = _arg4;
_local6 = _arg1.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
lastBodyFixed = _local6;
}
public function CreateLevel(_arg1:b2World, _arg2:Number):b2Body{
var _local3:b2Body;
var _local4:b2Body;
var _local5:b2PrismaticJointDef;
var _local6:b2PulleyJointDef;
var _local7:b2GearJointDef;
var _local8:b2RevoluteJoint;
var _local9:b2RevoluteJoint;
var _local10:b2Vec2;
var _local11:b2Vec2;
var _local12:b2Vec2;
var _local13:b2Vec2;
var _local14:b2Body;
var _local15:b2Body;
var _local16:b2Body;
var _local17:b2Body;
var _local18:b2Body;
var _local19:b2Body;
var _local20:b2Body;
var _local21:b2Body;
var _local22:b2Body;
var _local23:b2Body;
var _local24:b2Body;
var _local25:*;
var _local26:*;
var _local27:*;
var _local28:b2Body;
var _local29:b2Body;
var _local30:b2Body;
var _local31:b2Body;
var _local32:b2Body;
var _local33:b2Body;
var _local34:b2Body;
var _local35:b2Body;
var _local36:b2Body;
_local4 = _arg1.GetGroundBody();
_local5 = new b2PrismaticJointDef();
_local6 = new b2PulleyJointDef();
_local7 = new b2GearJointDef();
_coins = 0;
if (_arg2 == 1){
AddGroundPolygon(_arg1, -32, 3, 0, new Array([1, 6], [-1, 6], [-1, -7], [1, -7]));
AddGroundBox(_arg1, -24, 8, 0, 420, 60);
AddGroundBox(_arg1, -16.5, 7, 0, 150, 60);
AddGroundBox(_arg1, -13.5, 6.5, 0, 90, 90);
AddGroundCircle(_arg1, -12, 7, 60);
AddGroundBox(_arg1, -6.5, 10, 0, 330, 60);
AddGroundBox(_arg1, -11, 8, 0, 60, 60);
AddGroundBox(_arg1, -2, 6, 0, 60, 180);
AddGroundBox(_arg1, 1, 4, 0, 120, 60);
AddGroundPolygon(_arg1, 14, 8, 0, new Array([13, 5], [-11, -3], [-11, -5], [13, 3]));
AddGroundBox(_arg1, 32, 12, 0, 300, 60);
AddGroundBox(_arg1, 36, 10, 0, 60, 60);
AddGroundBox(_arg1, -46, -3, 0, 808, 22);
AddGroundPolygon(_arg1, 32, 11, 0, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
_local14 = AddStartPosition(_arg1, -27, 7);
AddWorldItem(_local14, "sj", -6, 8.3, 10);
AddWorldItem(_local14, "coin1", -14, 4.3, 0);
AddWorldItem(_local14, "coin1", -12.5, 4.3, 0);
AddWorldItem(_local14, "coin1", 6.6, 3.5, 0);
AddWorldItem(_local14, "coin1", 12.5, 5.5, 0);
AddWorldItem(_local14, "coin1", 18.5, 7.5, 0);
AddWorldItem(_local14, "coin1", 24.5, 9.5, 0);
AddWorldItem(_local14, "random", -57, -4.1, 0);
};
if (_arg2 == 2){
AddGroundBox(_arg1, -6, -3, 0, 60, 304);
AddGroundBox(_arg1, 0, 2, 0, 354, 60);
AddGroundCircle(_arg1, 8, 3, 90);
AddGroundBox(_arg1, 6.1, 1, 0, 66, 60);
AddGroundBox(_arg1, 7.1, 1, 0, 56, 60);
AddGroundBox(_arg1, 11.8, 4, 0.829, 208, 52);
AddGroundBox(_arg1, 14.1, 5.9, 0.585, 162, 58);
AddGroundBox(_arg1, 17.2, 7.5, 0.332, 150, 60);
AddGroundBox(_arg1, 20.7, 8, 0, 186, 60);
AddGroundBox(_arg1, 24, 7.4, -0.323, 142, 60);
AddGroundBox(_arg1, 26.7, 5.7, -0.777, 114, 60);
AddGroundBox(_arg1, 28.4, 3, -1.248, 140, 60);
AddGroundBox(_arg1, 18.9, 7.4, 0.175, 90, 32);
AddGroundBox(_arg1, 22.1, 7.2, -0.148, 86, 20);
AddGroundBox(_arg1, 25.1, 6.2, -0.55, 70, 20);
AddGroundBox(_arg1, 27.3, 4.2, 0.55, 26, 66);
AddGroundBox(_arg1, 28.2, 1.1, 0.166, 20, 86);
AddGroundBox(_arg1, 29, -3, 0, 60, 382);
AddGroundBox(_arg1, 28, -9.3, -0.471, 34, 78);
AddGroundBox(_arg1, 26.2, -11, 0.471, 90, 32);
AddGroundBox(_arg1, 27, -12, 0, 240, 60);
AddGroundBox(_arg1, 30, -1, 0, 60, 660);
AddGroundBox(_arg1, 20, -11, 0, 60, 420);
AddGroundPolygon(_arg1, 20.2, -3.5, 0, new Array([0.8, 1.5], [-1.2, -0.5], [0.8, -2.3]));
AddGroundBox(_arg1, 16, -17, 0, 180, 60);
AddGroundPolygon(_arg1, 14, -19, 0, new Array([-1, 2.4], [-1, -2], [1, -0.1], [1, 1.2]));
AddGroundBox(_arg1, 25, -17, 0, 120, 120);
AddGroundBox(_arg1, 33, -16, 0, 540, 60);
AddGroundBox(_arg1, 36.5, -17.3, 0, 330, 42);
AddGroundBox(_arg1, 6, -24, 0, 1140, 60);
AddGroundBox(_arg1, 25.4, -24, 0, 36, 60);
AddGroundBox(_arg1, 23, -20.3, -0.48, 34, 78);
AddGroundBox(_arg1, 21.9, -21.8, 0.812, 78, 30);
AddGroundBox(_arg1, 20.4, -22.9, 0.463, 120, 32);
AddGroundBox(_arg1, 29.2, -20.4, 0.785, 330, 60);
AddGroundPolygon(_arg1, -6, -22.4, 0, new Array([-1, -1.5], [1, -1.5], [1, 1.4], [-1, 0.4]));
AddGroundPolygon(_arg1, -6, -17.5, 0, new Array([-1, 1.6], [-1, -1.5], [1, -0.5], [1, 1.5]));
AddGroundBox(_arg1, -6, -8.9, 0, 60, 446);
AddGroundBox(_arg1, -6, 4.4, 0, 60, 364);
AddGroundBox(_arg1, -8, 10, 0, 180, 60);
AddGroundBox(_arg1, -12, -12.7, 0, 60, 738);
AddGroundPolygon(_arg1, -14, 0, 0, new Array([3, 1], [-4, 1], [-4, 0], [1, -2], [3, -2]));
AddGroundBox(_arg1, 20, 9, 0, 660, 60);
AddGroundBox(_arg1, 5.5, 5.9, 0.785, 322, 26);
AddGroundBox(_arg1, 35, 18, 0, 360, 60);
AddGroundBox(_arg1, 41.2, 18, 0, 48, 60);
AddGroundBox(_arg1, -6, 14.7, 0, 60, 258);
AddGroundBox(_arg1, -14, -28, 0, 180, 60);
AddGroundBox(_arg1, -19.7, -25.8, -0.785, 174, 62);
AddGroundPolygon(_arg1, -22.1, -23.6, 0, new Array([1.1, 0.6], [-0.9, 0.6], [-0.9, -0.4], [-0.1, -1.2]));
AddGroundBox(_arg1, -17.2, -28, 0, 48, 60);
AddGroundBox(_arg1, -29, 5.1, 0, 60, 306);
AddGroundBox(_arg1, -27, 10, 0, 120, 60);
AddGroundPolygon(_arg1, -29, 0, 0, new Array([1, 0], [-1, 1], [-1, -1]));
AddGroundPolygon(_arg1, -11, -28, 0, new Array([2, 1], [-1, 1], [0, -1]));
AddGroundPolygon(_arg1, 40, -18, 0, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
_local14 = AddStartPosition(_arg1, 0, 1);
AddWorldItem(_local14, "cg", 27.3, -4.5, 180);
AddWorldItem(_local14, "cg", 30, 16.3, 180);
AddWorldItem(_local14, "cg", 39, -14.3, 0);
AddWorldItem(_local14, "cg", -12, -26, 0);
AddWorldItem(_local14, "coin1", -3, 3.7, 0);
AddWorldItem(_local14, "coin1", -1, 3.7, 0);
AddWorldItem(_local14, "coin1", 1, 3.7, 0);
AddWorldItem(_local14, "coin1", 15.5, 5, 0);
AddWorldItem(_local14, "coin1", 25.2, 5, 0);
AddWorldItem(_local14, "coin1", 25.9, -10, 0);
AddWorldItem(_local14, "coin1", 12, -20, 0);
AddWorldItem(_local14, "coin1", -6, -20, 0);
AddWorldItem(_local14, "coin1", 22, -12, 0);
AddWorldItem(_local14, "coin1", 22, -16.6, 0);
AddWorldItem(_local14, "coin1", 22, -14.4, 0);
AddWorldItem(_local14, "coin2", -26.7, 7.7, 0);
AddWorldItem(_local14, "coin1", -17, -1.2, 0);
AddWorldItem(_local14, "coin1", -14, -2.4, 0);
AddWorldItem(_local14, "coin1", -22, -20, 0);
AddWorldItem(_local14, "coin1", -22, -21.8, 0);
AddWorldItem(_local14, "coin1", 28, -24, 0);
AddWorldItem(_local14, "coin1", 30, -22, 0);
AddWorldItem(_local14, "coin1", 32, -20, 0);
AddWorldItem(_local14, "coin1", 20.7, 6.3, 0);
AddWorldItem(_local14, "coin1", 21, -21, 0);
AddWorldItem(_local14, "coin1", -4, -20, 0);
AddWorldItem(_local14, "coin1", -2, -20, 0);
AddWorldItem(_local14, "coin1", -8, -20, 0);
AddWorldItem(_local14, "coin1", -10, -20, 0);
AddWorldItem(_local14, "coin1", -9, -17, 0);
AddWorldItem(_local14, "coin1", -9, -13, 0);
AddWorldItem(_local14, "coin1", -9, -9, 0);
AddWorldItem(_local14, "coin1", -9, -5, 0);
AddWorldItem(_local14, "coin1", -9, -1, 0);
AddWorldItem(_local14, "cg", -9, -22.3, 0);
AddWorldItem(_local14, "cg", -14, -4, 180);
AddWorldItem(_local14, "sj", -23, 3.1, 20);
AddDynamicBox(_arg1, -10.4, -16, 0, 36, 20);
lastBodyFixed.SetForceSleep();
SetCustomModel("shack1_lvl2");
AddDynamicBox(_arg1, -7.6, -16, 0, 36, 20);
lastBodyFixed.SetForceSleep();
SetCustomModel("shack1_lvl2");
AddDynamicBox(_arg1, -9, -16, 0, 44, 20);
lastBodyFixed.SetForceSleep();
SetCustomModel("shack2_lvl2");
AddDynamicBox(_arg1, -18, 10, 0, 400, 30);
_local15 = lastBodyFixed;
SetCustomModel("arm_lvl2");
AddDynamicBox(_arg1, -19, 14.4, 0, 140, 20);
_local17 = lastBodyFixed;
SetCustomModel("motor_lvl2");
AddDynamicBox(_arg1, -19, 12.2, 0.838, 190, 20);
_local16 = lastBodyFixed;
SetCustomModel("transmition_lvl2");
AddRevoluteJoint(_arg1, _local4, _local15, -12, 10);
AddRevoluteJoint(_arg1, _local15, _local16, -20.9, 10);
AddRevoluteJoint(_arg1, _local16, _local17, -17, 14.4);
AddRevoluteMotor(_arg1, _local4, _local17, -20.9, 14.4, 1, 5000);
};
if (_arg2 == 3){
AddGroundBox(_arg1, -18, 15, 0, 702, 60);
AddGroundPolygon(_arg1, -5, 8, 0, new Array([0, 8], [-2, 8], [-2, 6], [-1, -4], [0, -4], [1, -2]));
AddGroundBox(_arg1, -29, 2, 0, 60, 840);
AddGroundCircle(_arg1, 3, 5, 90);
AddGroundPolygon(_arg1, 3, 5, 0, new Array([2, 2], [-2, 2], [-6, 0], [-2, -2], [2, -2], [6, 0]));
AddGroundBox(_arg1, 7, 5, 0, 778, 60);
AddGroundPolygon(_arg1, 22, 4, 0, new Array([-2, 2], [-3, 0], [1, -2], [3, -0.5]));
AddGroundPolygon(_arg1, 22, -3, 0, new Array([1, 1], [-3, -1], [1, -1]));
AddGroundPolygon(_arg1, 6, -1, 0, new Array([3, 2], [2, 2], [-2, 0], [-1, -2], [3, 0]));
AddGroundPolygon(_arg1, 0, -1, 0, new Array([2, 0], [-2, 2], [-3, 2], [-3, 0], [1, -2]));
AddGroundBox(_arg1, 3, -2, 0, 118, 60);
AddGroundBox(_arg1, 24, -1.5, 0, 60, 300);
AddGroundBox(_arg1, 23, -6, 0, 60, 120);
AddGroundPolygon(_arg1, 28, -11, 0, new Array([-3, 5], [-4, 5], [-4, 3], [4, -5], [6, -5], [6, -4]));
AddGroundBox(_arg1, 27, -11, 0, 60, 60);
AddGroundBox(_arg1, 31, -15, 0, 60, 60);
AddGroundBox(_arg1, 4, -10, 0, 60, 480);
AddGroundBox(_arg1, 33, -19, 0, 60, 180);
AddGroundBox(_arg1, 14, -21, 0, 1200, 60);
AddGroundBox(_arg1, -18, -21, 0, 482, 60);
AddGroundPolygon(_arg1, -8, -20, 0, new Array([1, 2], [-1, 2], [-3, 0], [-3, -2], [3, -2], [3, 0]));
AddGroundBox(_arg1, -26.6, -20.3, -0.236, 88, 32);
AddGroundBox(_arg1, -28.6, -19.6, -0.454, 100, 34);
AddGroundBox(_arg1, -30.2, -18.5, 0.794, 30, 80);
AddGroundBox(_arg1, -31.4, -16.8, 0.497, 30, 100);
AddGroundBox(_arg1, -32.2, -14.9, 0.244, 30, 100);
AddGroundBox(_arg1, -33, 1, 0, 60, 1054);
AddGroundPolygon(_arg1, -32, 20, 0, new Array([0, -2], [2, 0], [2, 2], [1, 2], [-2, -1], [-2, -2]));
AddGroundBox(_arg1, -29, 21, 0, 60, 60);
AddGroundBox(_arg1, 12, 11, 0, 60, 300);
AddGroundPolygon(_arg1, 18, 15, 0, new Array([6, 1], [-5, 1], [-5, -1], [5, -1]));
AddGroundPolygon(_arg1, 23, 16, Math.PI, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
AddGroundPolygon(_arg1, 6, -10, 0, new Array([-1, 3], [-1, -3], [3, -1], [3, 1]));
AddGroundBox(_arg1, 0, -12, 0, 60, 240);
AddGroundPolygon(_arg1, -1, -6, 0, new Array([0, 1], [-2, 1], [-2, 0], [0, -2], [2, -2], [2, -1]));
AddGroundBox(_arg1, -2, -3, 0, 60, 120);
AddDynamicBox(_arg1, 2, -15, 0, 60, 60);
lastBodyFixed.SetForceSleep();
SetCustomModel("secret_lvl3");
AddDynamicBox(_arg1, 17.5, 0.5, 0, 10, 30);
SetCustomModel("MB_1");
AddDynamicBox(_arg1, 17.5, 1.5, 0, 12, 30);
SetCustomModel("MB_2");
AddDynamicBox(_arg1, 17.5, 2.5, 0, 14, 30);
SetCustomModel("MB_3");
AddDynamicBox(_arg1, 17.5, 3.5, 0, 16, 30);
SetCustomModel("MB_4");
AddDynamicBox(_arg1, 10.5, -4.5, 0, 14, 30);
SetCustomModel("MB_3");
AddDynamicBox(_arg1, 10.5, -3.5, 0, 16, 30);
SetCustomModel("MB_4");
AddDynamicBox(_arg1, 10.5, -2.5, 0, 18, 30);
SetCustomModel("MB_5");
AddDynamicBox(_arg1, 10.5, -1.5, 0, 20, 30);
SetCustomModel("MB_6");
AddDynamicBox(_arg1, -28.5, 16.5, 0, 10, 30);
SetCustomModel("MB_1");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -28.5, 17.5, 0, 10, 30);
SetCustomModel("MB_1");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -28.5, 18.5, 0, 10, 30);
SetCustomModel("MB_1");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -28.5, 19.5, 0, 10, 30);
SetCustomModel("MB_1");
lastBodyFixed.SetForceSleep();
AddGroundBox(_arg1, 10.4, 0, 0, 96, 60);
_local3 = lastBodyFixed;
AddDynamicBox(_arg1, 14.5, -0.5, 0, 210, 30);
AddRevoluteJoint(_arg1, _local3, lastBodyFixed, 11.5, -0.5);
SetCustomModel("floor1_lvl3");
AddGroundBox(_arg1, 20.6, -5, 0, 96, 60);
_local3 = lastBodyFixed;
AddDynamicBox(_arg1, 15, -5.5, 0, 300, 30);
AddRevoluteJoint(_arg1, _local3, lastBodyFixed, 19.5, -5.5);
SetCustomModel("floor2_lvl3");
AddDynamicBox(_arg1, 4.5, 16.5, 0, 354, 30);
SetCustomModel("swing_lvl3");
AddRevoluteJoint(_arg1, _local4, lastBodyFixed, 4.5, 16.5);
_local14 = AddStartPosition(_arg1, -26, 14);
AddWorldItem(_local14, "sj", -10, 11, 10);
AddWorldItem(_local14, "cg", 31, -19, 180);
AddWorldItem(_local14, "sj", 12, -3.5, -90);
AddWorldItem(_local14, "ss", -23, -19.2, -90);
AddWorldItem(_local14, "ss", -31, -6, 180);
AddWorldItem(_local14, "sj", -3, 9, -173.5);
AddWorldItem(_local14, "sj", 2, -13, 180);
AddWorldItem(_local14, "coin1", 3, 0.8, 0);
AddWorldItem(_local14, "coin1", -2.5, 2.8, 0);
AddWorldItem(_local14, "coin1", 8.5, 2.8, 0);
AddWorldItem(_local14, "coin1", -4.5, 2.8, 0);
AddWorldItem(_local14, "coin1", 10.5, 2.8, 0);
AddWorldItem(_local14, "coin2", 22.4, 0, 0);
AddWorldItem(_local14, "coin2", 6, -5, 0);
AddWorldItem(_local14, "coin1", 23, -9.2, 0);
AddWorldItem(_local14, "coin1", 27, -13.2, 0);
AddWorldItem(_local14, "coin1", 31, -17.2, 0);
AddWorldItem(_local14, "coin1", 4, -19, 0);
AddWorldItem(_local14, "coin1", -8, -14, 0);
AddWorldItem(_local14, "coin3", 0, -4, 0);
AddWorldItem(_local14, "coin3", 2, -4, 0);
AddWorldItem(_local14, "coin1", -19, 13.1, 0);
AddWorldItem(_local14, "coin1", -20, 13.1, 0);
AddWorldItem(_local14, "coin1", -18, 13.1, 0);
AddWorldItem(_local14, "coin2", -30, 18, 0);
AddWorldItem(_local14, "coin1", -31, 14, 0);
AddWorldItem(_local14, "coin1", -31, 11, 0);
AddWorldItem(_local14, "coin1", 10, 17.8, 0);
AddWorldItem(_local14, "coin1", -1, 17.8, 0);
AddWorldItem(_local14, "coin2", 3, 9, 0);
AddWorldItem(_local14, "coin1", 2, 9, 0);
AddWorldItem(_local14, "coin1", 4, 9, 0);
AddWorldItem(_local14, "coin1", -31, 8.1, 0);
AddWorldItem(_local14, "coin1", -31, 5, 0);
AddWorldItem(_local14, "coin1", -31, 2.1, 0);
AddWorldItem(_local14, "coin1", -8, -17, 0);
AddWorldItem(_local14, "coin1", -8, -15.6, 0);
AddWorldItem(_local14, "coin1", 0, -17, 0);
AddWorldItem(_local14, "coin1", -26, -19, 0);
AddWorldItem(_local14, "coin1", -30, -16, 0);
AddWorldItem(_local14, "coin1", -31, -12, 0);
AddWorldItem(_local14, "coin1", 3, 17.8, 0);
AddWorldItem(_local14, "coin1", 6, 17.8, 0);
};
if (_arg2 == 4){
AddGroundBox(_arg1, -12, 1.5, 0, 60, 450);
AddGroundBox(_arg1, -7, 8, 0, 300, 60);
AddGroundPolygon(_arg1, -1, 10, 0, new Array([3, 3], [2, 5], [-2, -1], [-1, -3]));
AddGroundPolygon(_arg1, 6, 14, 0, new Array([-5, 1], [-4, -1], [4, -1], [6, 1]));
AddGroundBox(_arg1, 2, -5, 0, 840, 60);
AddGroundPolygon(_arg1, 17, -7, 0, new Array([-1, 3], [-2, 1], [2, -3], [3, -3], [3, -1]));
AddGroundPolygon(_arg1, 14, 5, 0, new Array([1, 7], [-1, 5], [-1, -5], [1, -5]));
AddGroundPolygon(_arg1, 19, 0, 0, new Array([-1, 2], [-2, 2], [-2, 0], [0, -2], [1, -2], [1, 0]));
AddGroundBox(_arg1, 16, 1, 0, 66, 60);
AddGroundBox(_arg1, 27.4, -9, 0, 470, 60);
AddGroundPolygon(_arg1, 37, -8, 0, new Array([2, 1], [2, 2], [0, 2], [-2, 0], [-2, -2], [-1, -2]));
AddGroundPolygon(_arg1, 37, -2, 0, new Array([-1, 2], [-2, 2], [-2, 0], [0, -2], [2, -2], [2, -1]));
AddGroundPolygon(_arg1, 33, 0, 0, new Array([0, 1], [-2, 1], [-2, 0], [0, -2], [1, -2], [1, 0]));
AddGroundBox(_arg1, 34.5, -1, 0, 36, 60);
AddGroundBox(_arg1, 32, 1.5, 0, 60, 30);
AddGroundBox(_arg1, 28, 1.5, 0, 60, 30);
AddGroundPolygon(_arg1, 27, 0, 0, new Array([-1, 0], [-1, -2], [0, -2], [2, 0], [2, 1], [0, 1]));
AddGroundBox(_arg1, 23, -1, 0, 186, 60);
AddGroundBox(_arg1, 38, -5, 0, 60, 64);
AddGroundBox(_arg1, 52, -11, 0, 600, 60);
AddGroundPolygon(_arg1, 41, -13, 0, new Array([2, 1], [1, 3], [-3, -1], [-1, -2]));
AddGroundBox(_arg1, 39, -15, 0, 60, 60);
AddGroundBox(_arg1, 35, -21, 0, 58, 420);
AddGroundBox(_arg1, 2, 21, 0, 60, 424);
AddGroundBox(_arg1, 1.1, 28.6, 0.236, 20, 72);
AddGroundBox(_arg1, 0.3, 30.7, 0.489, 20, 108);
AddGroundBox(_arg1, -0.5, 32, -0.803, 90, 20);
AddGroundBox(_arg1, -2.1, 33.2, -0.471, 112, 20);
AddGroundBox(_arg1, -4, 34, -0.253, 94, 20);
AddGroundPolygon(_arg1, -9, 35, 0, new Array([-6, 1], [-4, -1], [4, -1], [4, 1]));
AddGroundPolygon(_arg1, -6, 15, 0, new Array([-1, 3], [-2, 3], [-2, 1], [0, -1], [1, -1], [1, 1]));
AddGroundBox(_arg1, -4.7, 15, 0, 42, 60);
AddGroundBox(_arg1, -10.2, 17, 0, 168, 60);
AddGroundPolygon(_arg1, -21, -12, 0, new Array([-3, 1], [-3, 0], [6, 0], [7, 1]));
AddGroundPolygon(_arg1, -28, 23, 0, new Array([1, 6], [-1, 8], [-1, -5], [0, -10], [1, -10]));
AddGroundPolygon(_arg1, -28, -10, 0, new Array([1, 21], [0, 21], [-1, 16], [-1, -12], [1, -12]));
AddGroundBox(_arg1, -27.5, 12, 0, 30, 72);
AddGroundBox(_arg1, -20, -21, 0, 420, 60);
AddGroundBox(_arg1, -34.5, -24.5, 0, 330, 30);
AddGroundPolygon(_arg1, -16, -22, Math.PI, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
AddGroundPolygon(_arg1, 32, 6, 0, new Array([-5, 1], [-5, -1], [5, -1], [4, 1]));
AddGroundPolygon(_arg1, 39, 9, 0, new Array([2, 3], [-3, -2], [-2, -4], [3, 1], [3, 3]));
AddGroundPolygon(_arg1, 51, 11, 0, new Array([11, 1], [-9, 1], [-9, -1], [11, -1]));
AddGroundBox(_arg1, 31.5, -15, 0, 150, 60);
AddGroundBox(_arg1, -20, 17, 0, 420, 60);
AddGroundBox(_arg1, -3.5, 15, 0, 30, 60);
AddGroundPolygon(_arg1, -19, 35, 0, new Array([6, -1], [4, 1], [-4, 1], [-4, 0], [-3, -1]));
AddGroundPolygon(_arg1, -30, 35, 0, new Array([-2, 1], [-1, -1], [2, -1], [5, 0], [5, 1]));
AddGroundPolygon(_arg1, -33, 34, 0, new Array([1, 2], [-2, -1], [-2, -2], [0, -2], [2, 0]));
AddGroundPolygon(_arg1, -34, 31, 0, new Array([1, 1], [-1, 1], [-1, -1], [1, -3]));
AddGroundBox(_arg1, -32.4, -20.6, -0.785, 32, 82);
AddGroundBox(_arg1, -34, -21.5, 0, 60, 30);
AddGroundBox(_arg1, -31.5, -19, 0, 30, 60);
AddGroundBox(_arg1, -28, -24.5, 0, 60, 30);
AddGroundBox(_arg1, -42, -24.5, 0, 118, 30);
AddGroundBox(_arg1, -21.5, 3.1, 0, 18, 846);
AddGroundPolygon(_arg1, 65, 8, 0, new Array([-2, 4], [-3, 4], [-3, 2], [2, -3], [3, -3], [3, -1]));
AddGroundPolygon(_arg1, 69, 6, 0, new Array([2, 1], [-1, 1], [-1, -1], [2, -1]));
AddDynamicBox(_arg1, 6.5, 6.5, 0, 330, 30);
AddLimitedJoint(_arg1, _local4, lastBodyFixed, 6.5, 6.5, 40);
SetCustomModel("swing1_lvl4");
AddDynamicBox(_arg1, 48.5, 4.5, 0, 390, 30);
AddLimitedJoint(_arg1, _local4, lastBodyFixed, 48.5, 4.5, 40);
SetCustomModel("swing2_lvl4");
AddDynamicBox(_arg1, 62.5, 0.5, 0, 390, 30);
AddLimitedJoint(_arg1, _local4, lastBodyFixed, 62.5, 0.5, 40);
SetCustomModel("swing2_lvl4");
AddDynamicPolygon(_arg1, 11, 14, 0, new Array([-1, -1], [1, -1], [1, 1]));
SetCustomModel("triangle1_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicPolygon(_arg1, 14, 14, (Math.PI / 2), new Array([-1, -1], [1, -1], [1, 1]));
SetCustomModel("triangle4_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicPolygon(_arg1, 14, 14, (-(Math.PI) / 2), new Array([-1, -1], [1, -1], [1, 1]));
SetCustomModel("triangle3_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicPolygon(_arg1, 14, 11, Math.PI, new Array([-1, -1], [1, -1], [1, 1]));
SetCustomModel("triangle2_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 12.5, 13.5, 0, 30, 30);
SetCustomModel("square1_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 12.5, 14.5, 0, 30, 30);
SetCustomModel("square3_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 13.5, 12.5, 0, 30, 30);
SetCustomModel("square2_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 14.5, 12.5, 0, 30, 30);
SetCustomModel("square3_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -24.5, 35.5, 0, 30, 30);
SetCustomModel("square3_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -23.5, 35.5, 0, 30, 30);
SetCustomModel("square3_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -30.5, 28.5, 0, 30, 30);
SetCustomModel("square3_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -29.5, 28.5, 0, 30, 30);
SetCustomModel("square3_lvl4");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -17.5, -5.5, 0, 210, 30);
_local18 = lastBodyFixed;
SetCustomModel("elivBottom_lvl4");
AddDynamicBox(_arg1, -17.5, -10.5, 0, 210, 30);
_local19 = lastBodyFixed;
SetCustomModel("elivTopp_lvl4");
AddDynamicBox(_arg1, -24, 12.5, 0, 125, 150);
_local22 = lastBodyFixed;
SetCustomModel("elivWeigth_lvl4");
_local14 = AddStartPosition(_arg1, -9, 7);
_collisionShape = 2;
AddDynamicBox(_arg1, -20.5, -8, 0, 20, 170);
_local20 = lastBodyFixed;
SetCustomModel("elivSide_lvl4");
AddDynamicBox(_arg1, -14.5, -8, 0, 20, 170);
_local21 = lastBodyFixed;
SetCustomModel("elivSide_lvl4");
_collisionShape = 1;
AddLimitedJoint(_arg1, _local19, _local21, -20.5, -10.4, 0);
AddLimitedJoint(_arg1, _local19, _local20, -14.5, -10.4, 0);
AddLimitedJoint(_arg1, _local18, _local21, -20.5, -5.5, 0);
AddLimitedJoint(_arg1, _local18, _local20, -14.5, -5.5, 0);
_local5.Initialize(_local4, _local18, new b2Vec2(-17.5, -5.5), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local10 = new b2Vec2(-24, 11.5);
_local11 = new b2Vec2(-17.5, -10.5);
_local12 = new b2Vec2(-24, -13);
_local13 = new b2Vec2(-17.5, -13);
_local6.Initialize(_local22, _local19, _local12, _local13, _local10, _local11, 1);
_local6.maxLength1 = 33;
_local6.maxLength2 = 33;
(_arg1.CreateJoint(_local6) as b2PulleyJoint);
_local5.Initialize(_local4, _local22, _local10, new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local19.SetForceSleep();
_local18.SetForceSleep();
_local21.SetForceSleep();
_local20.SetForceSleep();
_local22.SetForceSleep();
AddWorldItem(_local14, "cg", 57, -7, 180);
AddWorldItem(_local14, "cg", 35, -13, 0);
AddWorldItem(_local14, "cg", -2, 13, 90);
AddWorldItem(_local14, "cg", -28, -23, 0);
AddWorldItem(_local14, "ss", 0, 27, 180);
AddWorldItem(_local14, "ss", 0, 20, 180);
AddWorldItem(_local14, "sj", 37, -20, 180);
AddWorldItem(_local14, "st", 35, 4, 0);
AddWorldItem(_local14, "coin1", 26, -2.7, 0);
AddWorldItem(_local14, "coin1", 23, -2.7, 0);
AddWorldItem(_local14, "coin1", 20, -2.7, 0);
AddWorldItem(_local14, "coin1", 16, -0.7, 0);
AddWorldItem(_local14, "coin1", 14, -0.7, 0);
AddWorldItem(_local14, "coin2", 30, 4.3, 0);
AddWorldItem(_local14, "coin2", 43, 3, 0);
AddWorldItem(_local14, "coin2", 68, -1, 0);
AddWorldItem(_local14, "coin1", 38, -13, 0);
AddWorldItem(_local14, "coin1", 39, -12, 0);
AddWorldItem(_local14, "coin1", 41, -10, 0);
AddWorldItem(_local14, "coin1", 40, -11, 0);
AddWorldItem(_local14, "coin1", 17, -10.7, 0);
AddWorldItem(_local14, "coin1", 15, -10.5, 0);
AddWorldItem(_local14, "coin1", 13, -10, 0);
AddWorldItem(_local14, "coin1", 19, -10.7, 0);
AddWorldItem(_local14, "coin1", -17.5, -6.5, 0);
AddWorldItem(_local14, "coin1", -18.4, -3.5, 0);
AddWorldItem(_local14, "coin1", -19.5, -1.5, 0);
AddWorldItem(_local14, "coin1", -18.5, 0.5, 0);
AddWorldItem(_local14, "coin1", -17.5, 2.5, 0);
AddWorldItem(_local14, "coin1", -16.5, 4.5, 0);
AddWorldItem(_local14, "coin1", -15.5, 6.5, 0);
AddWorldItem(_local14, "coin1", -16.5, 8.5, 0);
AddWorldItem(_local14, "coin1", -17.5, 10.5, 0);
AddWorldItem(_local14, "coin1", -28, 33, -90);
AddWorldItem(_local14, "coin1", 35, -10.7, 0);
AddWorldItem(_local14, "coin1", -12, -6.7, 0);
AddWorldItem(_local14, "coin1", -11, 33, -90);
AddWorldItem(_local14, "coin1", -10.5, 15.3, 0);
AddWorldItem(_local14, "coin1", 2, 5.3, 0);
AddWorldItem(_local14, "coin2", 37, -18, 0);
AddWorldItem(_local14, "coin3", -28.7, 12, -90);
AddWorldItem(_local14, "coin3", 12.1, 12.1, 0);
AddWorldItem(_local14, "coin3", 69, 4.3, 0);
AddWorldItem(_local14, "coin1", -34, -23, -90);
AddWorldItem(_local14, "coin1", -35, -23, -90);
AddWorldItem(_local14, "coin1", -36, -23, -90);
};
if (_arg2 == 5){
AddGroundPolygon(_arg1, -9, 8, 0, new Array([3, 1], [-3, 1], [-3, -1], [3, -1]));
AddGroundPolygon(_arg1, 29, 14, 0, new Array([2, 1], [-3, 1], [-3, -1], [2, -1]));
AddGroundPolygon(_arg1, 29, 9, 0, new Array([4, -1], [3, 1], [-5, 1], [-5, 0], [-4, -1]));
AddGroundPolygon(_arg1, 34, 10, 0, new Array([2, 1], [0, 2], [-2, 0], [-1, -2]));
AddGroundPolygon(_arg1, 35, 14, 0, new Array([1, 3], [-1, 2], [-1, -2], [1, -3]));
AddGroundPolygon(_arg1, 34, 18, 0, new Array([2, -1], [-1, 2], [-2, 0], [0, -2]));
AddGroundPolygon(_arg1, 29, 19, 0, new Array([4, 1], [-4, 1], [-5, 0], [-5, -1], [3, -1]));
AddGroundPolygon(_arg1, -14, 1, 0, new Array([1, 2], [-2, 1], [-2, -1], [3, -1], [3, 1]));
AddGroundPolygon(_arg1, -8, 1, 0, new Array([2, 1], [-3, 1], [-3, -1], [2, -1]));
AddGroundPolygon(_arg1, -15, 3, 0, new Array([1, 2], [-3, 2], [-3, 1], [-1, -1], [2, 0]));
AddGroundPolygon(_arg1, -15, 7, 0, new Array([1, 1], [-1, 1], [-3, -1], [-3, -2], [1, -2]));
AddGroundBox(_arg1, -15, 8.5, 0, 60, 30);
AddGroundPolygon(_arg1, 28, -10, 0, new Array([4, 1], [-4, 1], [-4, 0], [-3, -1], [5, -1]));
AddGroundPolygon(_arg1, 34, -9, 0, new Array([2, 1], [0, 2], [-2, 0], [-1, -2]));
AddGroundPolygon(_arg1, 35, -5, 0, new Array([1, 3], [-1, 2], [-1, -2], [1, -3]));
AddGroundPolygon(_arg1, 34, -1, 0, new Array([-1, 2], [-2, 0], [0, -2], [2, -1]));
AddGroundPolygon(_arg1, 29, 0, 0, new Array([4, 1], [-4, 1], [-5, 0], [-5, -1], [3, -1]));
AddGroundPolygon(_arg1, 28, -5, 0, new Array([3, 1], [-2, 1], [-2, -1], [3, -1]));
AddGroundPolygon(_arg1, -21, 5, 0, new Array([3, 1], [-2, 1], [-3, -1], [3, -1]));
AddGroundPolygon(_arg1, -33, 5, 0, new Array([4, 1], [-3, 1], [-3, -1], [5, -1]));
AddGroundPolygon(_arg1, -37, 0, 0, new Array([1, 6], [-1, 6], [-1, -6], [1, -6]));
AddGroundBox(_arg1, -15, 14, 0, 60, 300);
AddGroundPolygon(_arg1, -17, 18, 0, new Array([1, 1], [-2, 1], [-2, -1], [1, -1]));
AddGroundPolygon(_arg1, -27, 18, 0, new Array([6, 1], [-6, 1], [-6, -1], [6, -1]));
AddGroundPolygon(_arg1, -40, 18, 0, new Array([3, 1], [-4, 1], [-4, -1], [3, -1]));
AddGroundPolygon(_arg1, -49, 17, 0, new Array([3, 2], [2, 2], [-2, 0], [-2, -2], [-1, -2], [3, 0]));
AddGroundPolygon(_arg1, -52, 16, 0, new Array([1, 1], [-2, 1], [-2, -1], [1, -1]));
AddGroundPolygon(_arg1, -15, -3, 0, new Array([1, 3], [-1, 3], [-1, -3], [1, -3]));
AddGroundPolygon(_arg1, -44, 10, 0, new Array([-5, 3], [-6, 3], [-6, 1], [6, -4], [7, -2]));
AddGroundPolygon(_arg1, -37, 7, 0, new Array([1, 1], [0, 1], [-1, -1], [1, -1]));
AddGroundPolygon(_arg1, -37, -8, 0, new Array([1, 2], [-1, 2], [-1, -2], [1, -2]));
AddGroundPolygon(_arg1, -38, -8, (-(Math.PI) / 2), new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
AddDynamicBox(_arg1, -5, 8, 0, 60, 60);
SetCustomModel("block2_lvl5");
_local5.Initialize(_local4, lastBodyFixed, new b2Vec2(-5, 8), new b2Vec2(1, 0.2));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
lastBodyFixed.SetHyperSleep();
AddDynamicBox(_arg1, -5, 1, 0, 60, 60);
SetCustomModel("block2_lvl5");
_local5.Initialize(_local4, lastBodyFixed, new b2Vec2(-5, 1), new b2Vec2(1, -0.2));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
lastBodyFixed.SetHyperSleep();
AddDynamicBox(_arg1, -18.5, 2.3, 0, 16, 102);
SetCustomModel("block3_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -18.5, 0.3, 0, 120, 18);
SetCustomModel("block4_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -23.5, 2.3, 0, 16, 102);
SetCustomModel("block3_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -23.5, 0.3, 0, 120, 18);
SetCustomModel("block4_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -28.5, 2.3, 0, 16, 102);
SetCustomModel("block3_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -28.5, 0.3, 0, 120, 18);
SetCustomModel("block4_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -33.5, 2.3, 0, 16, 102);
SetCustomModel("block3_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -33.5, 0.3, 0, 120, 18);
SetCustomModel("block4_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -20, 18, 0, 60, 60);
SetCustomModel("block1_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -34, 18, 0, 60, 60);
SetCustomModel("block1_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -36, 18, 0, 60, 60);
SetCustomModel("block1_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -45, 18, 0, 60, 60);
SetCustomModel("block1_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -53.7, 14.5, 0, 20, 30);
SetCustomModel("block5_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -53.7, 13.5, 0, 20, 30);
SetCustomModel("block5_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -53.7, 12.5, 0, 20, 30);
SetCustomModel("block5_lvl5");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -53.7, 11.5, 0, 20, 30);
SetCustomModel("block5_lvl5");
lastBodyFixed.SetForceSleep();
_local14 = AddStartPosition(_arg1, -9, 7);
AddWorldItem(_local14, "cg", 28, 17, 180);
AddWorldItem(_local14, "cg", 28, -8, 0);
AddWorldItem(_local14, "st", -2, 4.5, 0);
AddWorldItem(_local14, "sj", -11, -3, -20);
AddWorldItem(_local14, "ss", -26, 16, -90);
AddWorldItem(_local14, "cg", -52, 12, 90);
AddWorldItem(_local14, "death", -45, 13.7, 0);
AddWorldItem(_local14, "coin1", -5, 6, 0);
AddWorldItem(_local14, "coin1", 0, 7, 0);
AddWorldItem(_local14, "coin1", 5, 8, 0);
AddWorldItem(_local14, "coin1", 10, 9, 0);
AddWorldItem(_local14, "coin1", 15, 10, 0);
AddWorldItem(_local14, "coin1", 20, 11, 0);
AddWorldItem(_local14, "coin2", 33, 14, 0);
AddWorldItem(_local14, "coin1", 20, 15, 0);
AddWorldItem(_local14, "coin1", 15, 14, 0);
AddWorldItem(_local14, "coin1", 10, 13, 0);
AddWorldItem(_local14, "coin1", 5, 12, 0);
AddWorldItem(_local14, "coin1", 0, 11, 0);
AddWorldItem(_local14, "coin1", -5, 10, 0);
AddWorldItem(_local14, "coin3", -13, 12.5, 0);
AddWorldItem(_local14, "coin1", 25, 12, 0);
AddWorldItem(_local14, "coin1", 25, 16, 0);
AddWorldItem(_local14, "coin1", -5, 3, 0);
AddWorldItem(_local14, "coin1", 0, 2, 0);
AddWorldItem(_local14, "coin1", 5, 1, 0);
AddWorldItem(_local14, "coin1", 10, 0, 0);
AddWorldItem(_local14, "coin1", 15, -1, 0);
AddWorldItem(_local14, "coin1", 20, -2, 0);
AddWorldItem(_local14, "coin1", 25, -3, 0);
AddWorldItem(_local14, "coin2", 33, -5, 0);
AddWorldItem(_local14, "coin1", 25, -7, 0);
AddWorldItem(_local14, "coin1", 20, -6, 0);
AddWorldItem(_local14, "coin1", 15, -5, 0);
AddWorldItem(_local14, "coin1", 10, -4, 0);
AddWorldItem(_local14, "coin1", 5, -3, 0);
AddWorldItem(_local14, "coin1", 0, -2, 0);
AddWorldItem(_local14, "coin1", -5, -1, 0);
AddWorldItem(_local14, "coin3", -15, -10, 0);
AddWorldItem(_local14, "coin3", -33.5, -0.5, 0);
AddWorldItem(_local14, "coin3", -18.5, -0.5, 0);
AddWorldItem(_local14, "coin1", -26, 3, 0);
AddWorldItem(_local14, "coin1", -26, 5, 0);
AddWorldItem(_local14, "coin1", -26, 7, 0);
AddWorldItem(_local14, "coin2", -35, 16, 0);
AddWorldItem(_local14, "coin2", -45, 16, 0);
AddWorldItem(_local14, "coin2", -20, 16, 0);
};
if (_arg2 == 6){
AddGroundBox(_arg1, -27, 17, 0, 60, 60);
_local23 = lastBodyFixed;
AddGroundBox(_arg1, 4, 17, 0, 60, 60);
_local24 = lastBodyFixed;
_local3 = _local23;
_local25 = 0;
while (_local25 < 10) {
AddDynamicBox(_arg1, (-25 + (_local25 * 3)), 17, 0, 105, 20);
SetCustomModel("bridge_lvl6");
AddRevoluteJoint(_arg1, _local3, lastBodyFixed, (-26.5 + (_local25 * 3)), 17);
_local3 = lastBodyFixed;
_local25++;
};
AddRevoluteJoint(_arg1, _local24, lastBodyFixed, 3.5, 17);
AddGroundBox(_arg1, -31.5, 17, 0, 210, 60);
AddGroundBox(_arg1, 7.5, 17, 0, 150, 60);
AddDynamicBox(_arg1, 20, 13, 0, 300, 42);
SetCustomModel("rotor1_lvl6");
_local3 = lastBodyFixed;
AddDynamicBox(_arg1, 20, 13, 0, 42, 300);
SetCustomModel("rotor2_lvl6");
AddLimitedJoint(_arg1, _local3, lastBodyFixed, 20, 13, 0);
AddRevoluteMotor(_arg1, _local4, _local3, 20, 13, 0.75, 5000);
AddGroundBox(_arg1, 33.5, 9, 0, 210, 60);
AddGroundBox(_arg1, 36, 4, 0, 60, 240);
AddGroundPolygon(_arg1, 40, 6, 0, new Array([1, 6], [-1, 6], [-1, -8], [1, -8]));
AddGroundPolygon(_arg1, 39, 14, 0, new Array([-1, 2], [-2, 2], [-2, 0], [0, -2], [2, -2], [2, -1]));
AddGroundBox(_arg1, 36.5, 15, 0, 30, 60);
AddGroundBox(_arg1, -40, 20.5, 0, 60, 150);
AddGroundBox(_arg1, -40, 4, 0, 60, 840);
AddGroundBox(_arg1, -34, 4, 0, 60, 840);
AddGroundBox(_arg1, -34.5, -15, 0, 390, 60);
AddGroundBox(_arg1, -24, -14.5, 0, 60, 30);
AddGroundBox(_arg1, -24.5, -15.5, 0, 210, 30);
AddGroundBox(_arg1, -18, -15.5, 0, 60, 30);
AddGroundBox(_arg1, -22, 0.5, 0, 240, 30);
AddGroundBox(_arg1, -30.5, 0.5, 0, 150, 30);
AddGroundBox(_arg1, -23, -0.5, 0, 120, 30);
AddGroundBox(_arg1, -15, 0.5, 0, 60, 30);
AddGroundPolygon(_arg1, -8, 0, 0, new Array([6, 1], [-6, 1], [-6, -1], [7, -1]));
AddGroundPolygon(_arg1, -1, 1, 0, new Array([0, 1], [-1, 0], [0, -2], [1, -1]));
AddGroundPolygon(_arg1, 8, -1, 0, new Array([-1, 3], [-2, 1], [1, -2], [2, -2], [2, 0]));
AddGroundPolygon(_arg1, 29, -3, 0, new Array([-1, 2], [-2, 2], [-2, 0], [0, -2], [2, -2], [2, -1]));
AddGroundBox(_arg1, 18.5, -2, 0, 510, 60);
AddGroundBox(_arg1, 35, -9, 0, 360, 60);
AddGroundBox(_arg1, 30, -6.5, 0, 60, 90);
AddGroundPolygon(_arg1, 35, -10, 0, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
AddGroundPolygon(_arg1, 8, 4, 0, new Array([1, 2], [-1, 2], [-1, -2], [1, -4]));
AddGroundPolygon(_arg1, 7, 9, 0, new Array([1, 1], [-1, 1], [0, -3], [2, -3]));
AddGroundBox(_arg1, 7, 12, 0, 60, 120);
AddDynamicBox(_arg1, 19.5, -9.5, 0, 300, 20);
SetCustomModel("swing1_lvl6");
AddRevoluteJoint(_arg1, _local4, lastBodyFixed, 19.5, -9.5);
AddDynamicPolygon(_arg1, 0, 2, 0, new Array([1, 1], [0, 1], [-1, 0], [0, -2], [1, -1]));
SetCustomModel("poly1_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicPolygon(_arg1, 6, 2, 0, new Array([0, 1], [-1, 1], [-1, -1], [0, -2], [1, 0]));
SetCustomModel("poly2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 2, 2, 0, 60, 60);
SetCustomModel("block1_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 4, 2, 0, 60, 60);
SetCustomModel("block1_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 31.5, -1.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 32.5, -1.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -38.5, 17.5, 0, 30, 10);
SetCustomModel("block3_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -37.5, 17.5, 0, 30, 10);
SetCustomModel("block3_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -36.5, 17.5, 0, 30, 10);
SetCustomModel("block3_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -35.5, 17.5, 0, 30, 10);
SetCustomModel("block3_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -20.5, -15.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -19.5, -15.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -16.5, -15.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -15.5, -15.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -27.5, 0.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -26.5, 0.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -17.5, 0.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -16.5, 0.5, 0, 30, 30);
SetCustomModel("block2_lvl6");
lastBodyFixed.SetForceSleep();
_local14 = AddStartPosition(_arg1, -29, 16);
AddWorldItem(_local14, "death", 3, -4, 0);
AddWorldItem(_local14, "death", -27, -2, 0);
AddWorldItem(_local14, "death", -17, -2, 0);
AddWorldItem(_local14, "sa", 6, 15.1, 0);
AddWorldItem(_local14, "sj", 34, 7, 0);
AddWorldItem(_local14, "cg", 38, 11, 180);
AddWorldItem(_local14, "sa", 34, 10.9, 180);
AddWorldItem(_local14, "cg", -30, -13, 0);
AddWorldItem(_local14, "coin1", 5, 13, 0);
AddWorldItem(_local14, "coin1", 9, 13, 0);
AddWorldItem(_local14, "coin3", 20, 6, 0);
AddWorldItem(_local14, "coin3", 20, 20, 0);
AddWorldItem(_local14, "coin3", 32, -4, 0);
AddWorldItem(_local14, "coin3", 40, -4, 0);
AddWorldItem(_local14, "coin1", 38, 3, 0);
AddWorldItem(_local14, "coin1", 38, 5, 0);
AddWorldItem(_local14, "coin1", 38, 7, 0);
AddWorldItem(_local14, "coin1", 9, 21, 0);
AddWorldItem(_local14, "coin1", 5, 21, 0);
AddWorldItem(_local14, "coin2", -38, 15, 0);
AddWorldItem(_local14, "coin1", -37, 5, 0);
AddWorldItem(_local14, "coin2", -36, -5, 0);
AddWorldItem(_local14, "coin1", -27, -0.7, 0);
AddWorldItem(_local14, "coin1", -17, -0.7, 0);
AddWorldItem(_local14, "coin1", -16, -14.3, 0);
AddWorldItem(_local14, "coin1", -20, -14.3, 0);
AddWorldItem(_local14, "coin1", 3, -2, 0);
AddWorldItem(_local14, "coin2", 3, 0, 0);
AddWorldItem(_local14, "coin3", 3, -1, 0);
AddWorldItem(_local14, "coin3", 17, -18, 0);
};
if (_arg2 == 7){
AddGroundPolygon(_arg1, -27, 9, 0, new Array([5, 1], [-5, 1], [-5, -1], [5, -1]));
AddGroundPolygon(_arg1, -11, 9, 0, new Array([2, 1], [-3, 1], [-3, -1], [2, -1]));
AddGroundBox(_arg1, -23, 21, 0, 60, 60);
AddGroundBox(_arg1, -13, 21, 0, 60, 60);
AddGroundBox(_arg1, -18, 22.5, 0, 144, 30);
AddDynamicBox(_arg1, -18, 9, 0, 240, 60);
SetCustomModel("box1_lvl7");
_local5.Initialize(_local4, lastBodyFixed, new b2Vec2(-18, 9), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
lastBodyFixed.SetForceSleep();
AddGroundBox(_arg1, -13, 17, 0, 60, 60);
AddGroundBox(_arg1, -13, 13, 0, 60, 60);
AddGroundBox(_arg1, -23, 17, 0, 60, 60);
AddGroundBox(_arg1, -23, 13, 0, 60, 60);
AddGroundPolygon(_arg1, -3, 20, 0, new Array([-5, 1], [-4, -1], [4, -1], [4, 1]));
AddGroundBox(_arg1, 0, 9, 0, 60, 600);
AddGroundBox(_arg1, -8, 7, 0, 60, 480);
AddGroundPolygon(_arg1, -2, 16, 0, new Array([1, 1], [-1, 1], [0, -1], [1, -1]));
AddGroundPolygon(_arg1, -2, 8, 0, new Array([1, 1], [0, 1], [-1, 0], [0, -1], [1, -1]));
AddGroundPolygon(_arg1, -6, 8, 0, new Array([0, 1], [-1, 1], [-1, -1], [0, -1], [1, 0]));
AddGroundPolygon(_arg1, -2, 0, 0, new Array([1, 1], [-1, 0], [-1, -1], [1, -1]));
AddGroundPolygon(_arg1, -6, 0, 0, new Array([1, 0], [-1, 1], [-1, -1], [1, -1]));
AddGroundPolygon(_arg1, -7, 16, 0, new Array([-2, 1], [-2, -1], [1, -1], [2, 1]));
_local3 = lastBodyFixed;
AddDynamicPolygon(_arg1, -9, 17, 0, new Array([0, 0], [0, -1], [3, -1], [4, 0]));
SetCustomModel("poly1_lvl7");
AddRevoluteJoint(_arg1, _local3, lastBodyFixed, -8.5, 16.5);
AddDynamicBox(_arg1, -5.2, 17.5, 0, 10, 30);
SetCustomModel("box5_lvl7");
AddDynamicBox(_arg1, -5.2, 18.5, 0, 10, 30);
SetCustomModel("box5_lvl7");
AddGroundPolygon(_arg1, 2, 12, 0, new Array([2, 1], [-1, 1], [-1, -2]));
AddGroundPolygon(_arg1, 10, 12, 0, new Array([6, 1], [-6, 1], [-8, -1], [6, -1]));
AddGroundPolygon(_arg1, 18, 12, 0, new Array([1, 1], [-2, 1], [-2, -1], [-1, -2], [1, -2]));
AddGroundPolygon(_arg1, 17, -1, 0, new Array([0, 1], [-1, 0], [-1, -2], [0, -2], [2, 0], [2, 1]));
AddGroundPolygon(_arg1, 9, -1, 0, new Array([0, 1], [-2, 1], [-2, 0], [0, -2], [1, -2], [1, 0]));
AddGroundPolygon(_arg1, 8, 1, 0, new Array([-1, 2], [-1, -1], [1, -1], [1, 0]));
AddGroundBox(_arg1, 13, -2, 0, 180, 60);
AddGroundBox(_arg1, 18, 5, 0, 60, 300);
AddGroundPolygon(_arg1, 13, 7, 0, new Array([0, 2], [-1, 2], [-1, 0], [0, -1], [2, -1], [2, 0]));
AddGroundPolygon(_arg1, 14, 5, 0, new Array([1, 0], [1, 1], [-1, 1], [-1, -2]));
AddGroundPolygon(_arg1, 5, 7, 0, new Array([0, 2], [-2, 0], [-2, -1], [0, -1], [1, 0], [1, 2]));
AddGroundBox(_arg1, 9, 8, 0, 180, 60);
AddGroundBox(_arg1, 4, -1.5, 0, 60, 450);
AddGroundPolygon(_arg1, 4, -10, 0, new Array([1, 1], [-1, 1], [-1, -1], [3, -1]));
AddGroundBox(_arg1, 13, -12, 0, 600, 60);
AddGroundBox(_arg1, 15.6, -11.1, 0.253, 92, 20);
AddGroundBox(_arg1, 17.7, -10.3, 0.497, 88, 20);
AddGroundBox(_arg1, 20.3, -7.7, -0.48, 20, 84);
AddGroundBox(_arg1, 21.1, -5.6, -0.227, 20, 76);
AddGroundBox(_arg1, 22, 2, 0, 60.8, 780);
AddGroundPolygon(_arg1, 20, -10, 0, new Array([1, 3], [-3, -1], [1, -1]));
AddGroundPolygon(_arg1, 21, 17, 0, new Array([-1, 2], [-2, 0], [0, -2], [2, -2], [2, -1]));
AddGroundPolygon(_arg1, 18, 18, 0, new Array([2, 1], [-1, 1], [-1, -1], [1, -1]));
_local3 = lastBodyFixed;
AddDynamicBox(_arg1, 14, 18, 0, 268, 22);
SetCustomModel("box2_lvl7");
AddRevoluteJoint(_arg1, _local3, lastBodyFixed, 18, 18);
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, 10, 15.4, 0, 10, 142);
SetCustomModel("box3_lvl7");
lastBodyFixed.SetForceSleep();
AddGroundPolygon(_arg1, 27, 17, 0, new Array([2, 2], [1, 2], [-2, -1], [-2, -2], [0, -2], [2, 0]));
AddGroundBox(_arg1, 30, 18, 0, 60, 60);
AddGroundBox(_arg1, 26, -1, 0, 60, 959.9);
AddGroundPolygon(_arg1, 25, -19, 0, new Array([0, 2], [-2, 0], [-2, -2], [-1, -2], [2, 1], [2, 2]));
AddGroundBox(_arg1, 22.5, -20, 0, 30, 60);
AddDynamicBox(_arg1, 24, 15, 0, 59, 59);
SetCustomModel("box4_lvl7");
lastBodyFixed.SetForceSleep();
AddGroundBox(_arg1, -14.5, -12, 0, 1050, 60);
AddGroundPolygon_special1(_arg1, 21, -13, 0, new Array([-2, 0], [-1, -1], [1, -1], [2, 0]));
AddGroundPolygon_special1(_arg1, 11, -13, 0, new Array([-2, 0], [-1, -1], [1, -1], [2, 0]));
AddGroundPolygon_special1(_arg1, 1, -13, 0, new Array([-2, 0], [-1, -1], [1, -1], [2, 0]));
AddGroundPolygon_special1(_arg1, -9, -13, 0, new Array([-2, 0], [-1, -1], [1, -1], [2, 0]));
AddGroundPolygon_special1(_arg1, -19, -13, 0, new Array([-2, 0], [-1, -1], [1, -1], [2, 0]));
AddGroundPolygon_special1(_arg1, -29, -13, 0, new Array([-2, 0], [-1, -1], [1, -1], [2, 0]));
AddGroundPolygon(_arg1, -29, -14, 0, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
_local14 = AddStartPosition(_arg1, -25, 8);
AddWorldItem(_local14, "sj", -13, 19, 68);
AddWorldItem(_local14, "at", -4, 16, 0);
AddWorldItem(_local14, "death", -4, 12, 0);
AddWorldItem(_local14, "death", -4, 4, 0);
AddWorldItem(_local14, "cg", 9, 10, 180);
AddWorldItem(_local14, "ss", 14, -10, 90);
AddWorldItem(_local14, "ss", 10, -10, 90);
AddWorldItem(_local14, "cg", 24, -12, 0);
AddWorldItem(_local14, "coin1", -18, 7, 0);
AddWorldItem(_local14, "coin1", -18, 11, 0);
AddWorldItem(_local14, "coin1", -18, 15, 0);
AddWorldItem(_local14, "coin1", -18, 19, 0);
AddWorldItem(_local14, "coin3", -2, 18, 0);
AddWorldItem(_local14, "coin1", -6, 12, 0);
AddWorldItem(_local14, "coin1", -2, 12, 0);
AddWorldItem(_local14, "coin1", -4, 14, 0);
AddWorldItem(_local14, "coin1", -4, 10, 0);
AddWorldItem(_local14, "coin1", -4, 8, 0);
AddWorldItem(_local14, "coin1", -4, 6, 0);
AddWorldItem(_local14, "coin1", -6, 4, 0);
AddWorldItem(_local14, "coin1", -2, 4, 0);
AddWorldItem(_local14, "coin1", -4, 2.1, 0);
AddWorldItem(_local14, "coin1", -4, 0, 0);
AddWorldItem(_local14, "coin1", -4, -4, 0);
AddWorldItem(_local14, "coin2", -4, -7, 0);
AddWorldItem(_local14, "coin3", -4, -10, 0);
AddWorldItem(_local14, "coin1", 2, 0, 0);
AddWorldItem(_local14, "coin1", 6, 0.1, 0);
AddWorldItem(_local14, "coin1", 11, 0, 0);
AddWorldItem(_local14, "coin1", 15, 0, 0);
AddWorldItem(_local14, "coin1", 13, 0, 0);
AddWorldItem(_local14, "coin1", 20, 0, 0);
AddWorldItem(_local14, "coin1", 24, 0, 0);
AddWorldItem(_local14, "coin3", 24, 20, 0);
AddWorldItem(_local14, "coin3", 30, 20, 0);
AddWorldItem(_local14, "coin3", 18, 20, 0);
AddWorldItem(_local14, "coin3", 11, -24, 0);
AddWorldItem(_local14, "coin3", 1, -24, 0);
AddWorldItem(_local14, "coin3", -9, -24, 0);
AddWorldItem(_local14, "coin3", -19, -24, 0);
AddWorldItem(_local14, "coin2", 11, -19, 0);
AddWorldItem(_local14, "coin2", 1, -19, 0);
AddWorldItem(_local14, "coin2", -9, -19, 0);
AddWorldItem(_local14, "coin2", -19, -19, 0);
};
if (_arg2 == 8){
AddGroundBox(_arg1, 1, 1, 0, 240, 60);
AddDynamicCircle(_arg1, 10, -10, 90);
SetCustomModel("circle1_lvl8");
AddRevoluteMotor(_arg1, _local4, lastBodyFixed, 10, -10, 1, 5000);
_local3 = lastBodyFixed;
AddDynamicBox(_arg1, 16, 1, -0.314, 480, 60);
SetCustomModel("box1_lvl8");
_local10 = new b2Vec2(10, -8);
_local11 = new b2Vec2(10, 3);
_local12 = new b2Vec2(10, -6);
_local13 = new b2Vec2(10, -6);
_local6.Initialize(_local3, lastBodyFixed, _local12, _local13, _local10, _local11, 1);
_local6.maxLength1 = 11;
_local6.maxLength2 = 11;
(_arg1.CreateJoint(_local6) as b2PulleyJoint);
_local3 = lastBodyFixed;
AddDynamicCircle(_arg1, 22, -10, 90);
SetCustomModel("circle2_lvl8");
AddRevoluteMotor(_arg1, _local4, lastBodyFixed, 22, -10, -1, 5000);
_local10 = new b2Vec2(22, -12);
_local11 = new b2Vec2(22, -1);
_local12 = new b2Vec2(22, -6);
_local13 = new b2Vec2(22, -6);
_local6.Initialize(lastBodyFixed, _local3, _local12, _local13, _local10, _local11, 1);
_local6.maxLength1 = 11;
_local6.maxLength2 = 11;
(_arg1.CreateJoint(_local6) as b2PulleyJoint);
AddGroundBox(_arg1, 34, -2, 0, 420, 60);
AddGroundBox(_arg1, 34, -12, 0, 420, 60);
AddGroundPolygon(_arg1, 44, -10, 0, new Array([1, 9], [-1, 9], [-1, -7], [0, -8], [1, -8]));
AddDynamicCircle(_arg1, 42, -19, 60);
SetCustomModel("circle3_lvl8");
AddRevoluteMotor(_arg1, _local4, lastBodyFixed, 42, -19, 1, 5000);
_local3 = lastBodyFixed;
AddDynamicBox(_arg1, 42, -2, 0, 58, 60);
SetCustomModel("box2_lvl8");
_local10 = new b2Vec2(42, -18);
_local11 = new b2Vec2(42, -2);
_local12 = new b2Vec2(42, -16);
_local13 = new b2Vec2(42, -16);
_local6.Initialize(_local3, lastBodyFixed, _local12, _local13, _local10, _local11, 0.2);
_local6.maxLength1 = 16;
_local6.maxLength2 = 16;
(_arg1.CreateJoint(_local6) as b2PulleyJoint);
_local5.Initialize(_local4, lastBodyFixed, _local11, new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
lastBodyFixed.SetForceSleep();
_local3.SetForceSleep();
AddGroundBox(_arg1, 16, -12, 0, 60, 60);
AddGroundBox(_arg1, 0, -12, 0, 300, 60);
AddGroundBox(_arg1, 1, -20, 0, 240, 60);
AddGroundBox(_arg1, 11, -22, 0, 120, 60);
AddGroundBox(_arg1, 19, -24, 0, 120, 60);
AddGroundBox(_arg1, 7, -26, 0, 120, 60);
AddGroundBox(_arg1, -5, -28, 0, 120, 60);
AddGroundBox(_arg1, -12, -16, 0, 60, 720);
AddGroundBox(_arg1, -16, -22, 0, 60, 840);
AddGroundBox(_arg1, -16, -0.5, 0, 60, 450);
AddGroundBox(_arg1, -12, 2.5, 0, 60, 390);
AddGroundPolygon(_arg1, -13, 11, 0, new Array([-1, 2], [-2, 2], [-2, 0], [0, -2], [2, -2], [2, -1]));
AddGroundBox(_arg1, -18, 12, 0, 180, 60);
AddGroundBox(_arg1, -23, 12, 0, 120, 60);
AddGroundBox(_arg1, -24, 10, 0, 60, 60);
AddGroundBox(_arg1, -24, -2, 0, 60, 660);
AddGroundBox(_arg1, -25, -14, 0, 120, 60);
AddGroundBox(_arg1, -14, -37, 0, 180, 60);
AddGroundPolygon(_arg1, -25, -15, 0, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
AddDynamicBox(_arg1, -12, -28.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -12, -29.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -12, -30.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -12, -31.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -12, -32.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -12, -33.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -12, -34.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
AddDynamicBox(_arg1, -12, -35.5, 0, 10, 30);
SetCustomModel("box3_lvl8");
lastBodyFixed.SetForceSleep();
_local14 = AddStartPosition(_arg1, 0, 0);
AddWorldItem(_local14, "st", 28, -14, 0);
AddWorldItem(_local14, "sj", -4.5, -15, 0);
AddWorldItem(_local14, "sa", 1, -22, 0);
AddWorldItem(_local14, "sa", 19, -26, 0);
AddWorldItem(_local14, "at", -20, 8, 0);
AddWorldItem(_local14, "death", -22, 3, 0);
AddWorldItem(_local14, "death", -20, 1, 0);
AddWorldItem(_local14, "death", -18, -1, 0);
AddWorldItem(_local14, "death", -22, -8, 0);
AddWorldItem(_local14, "death", -20, -11, 0);
AddWorldItem(_local14, "death", -18, -14, 0);
AddWorldItem(_local14, "death", -22, -14, 0);
AddWorldItem(_local14, "death", -21, -3, 0);
AddWorldItem(_local14, "death", -19, -6, 0);
AddWorldItem(_local14, "coin2", -21, 2, 0);
AddWorldItem(_local14, "coin3", -19, 0, 0);
AddWorldItem(_local14, "coin1", -20, -14, 0);
AddWorldItem(_local14, "coin3", -21, -9.5, 0);
AddWorldItem(_local14, "coin2", -19, -12.5, 0);
AddWorldItem(_local14, "coin2", -22, -6, 0);
AddWorldItem(_local14, "coin2", -18, -3, 0);
AddWorldItem(_local14, "coin1", -20, -4.5, 0);
AddWorldItem(_local14, "coin3", -20, -22, 0);
AddWorldItem(_local14, "coin3", 23, 1, 0);
AddWorldItem(_local14, "coin3", 9, 1, 0);
AddWorldItem(_local14, "coin1", 23, -3, 0);
AddWorldItem(_local14, "coin1", 9, -3, 0);
AddWorldItem(_local14, "coin1", 42, -4, 0);
AddWorldItem(_local14, "coin1", 42, -6, 0);
AddWorldItem(_local14, "coin1", 42, -8, 0);
AddWorldItem(_local14, "coin1", 42, -10, 0);
AddWorldItem(_local14, "coin1", 42, -12, 0);
AddWorldItem(_local14, "coin1", 42, -13.9, 0);
AddWorldItem(_local14, "coin3", 22, -16, 0);
AddWorldItem(_local14, "coin3", 10, -16, 0);
AddWorldItem(_local14, "coin1", 16, -14, 0);
AddWorldItem(_local14, "coin1", 4, -14, 0);
AddWorldItem(_local14, "coin1", 7, -24, 0);
AddWorldItem(_local14, "coin1", 15, -26, 0);
AddWorldItem(_local14, "coin1", 1, -30, 0);
AddWorldItem(_local14, "coin1", -10, -31, 0);
AddWorldItem(_local14, "coin1", 11, -24, 0);
AddWorldItem(_local14, "coin1", 7, -28, 0);
AddWorldItem(_local14, "coin1", -5, -30, 0);
};
if (_arg2 == 9){
AddGroundBox(_arg1, -28, 17, 0, 180, 60);
AddGroundBox(_arg1, -6.5, 8, 0, 210, 60);
AddGroundPolygon(_arg1, -4, 7, 0, new Array([1, 0], [-1, 0], [1, -1]));
AddGroundBox(_arg1, -4.9, 7.1, -0.244, 92, 20);
AddDynamicBox(_arg1, -17.5, 17.5, 0, 390, 30);
SetCustomModel("box2_lvl9");
AddLimitedJoint(_arg1, _local4, lastBodyFixed, -17.5, 17.5, 55);
AddGroundPolygon(_arg1, 13, 6, 0, new Array([2, 4], [0, 4], [-4, 0], [-4, -2], [2, -2]));
AddGroundBox(_arg1, 14, 15, 0, 60, 300);
AddGroundPolygon(_arg1, 15, 22, 0, new Array([1, 2], [-2, -1], [-2, -2], [0, -2], [2, 0], [2, 2]));
AddGroundBox(_arg1, 22, 23, 0, 300, 60);
AddGroundBox(_arg1, 18, 8, 0, 60, 600);
AddGroundBox(_arg1, 25, -3, 0, 480, 60);
AddGroundBox(_arg1, 4.5, -3, 0, 750, 60);
AddGroundBox(_arg1, -9, -5, 0, 60, 180);
_local26 = -2;
while (_local26 <= 3) {
AddDynamicBox(_arg1, 9.5, (_local26 + 0.5), 0, 14, 30);
SetCustomModel("box1_lvl9");
lastBodyFixed.PutToSleep();
_local26++;
};
AddGroundPolygon_special1(_arg1, 30, -1, 0, new Array([1, 1], [-1, 1], [-1, -1], [1, -1]));
AddGroundPolygon_special1(_arg1, 24, 21, 0, new Array([1, 1], [-1, 1], [-1, -1], [1, -1]));
AddGroundPolygon(_arg1, 8, 22, 0, new Array([0, 2], [-2, 2], [-2, 1], [1, -2], [3, -2], [3, -1]));
AddGroundBox(_arg1, -28.5, -1.5, 0, 210, 210);
AddGroundBox(_arg1, -19.5, -1, 0, 330, 60);
AddGroundBox(_arg1, -18, -14, 0, 60, 600);
_local27 = -2;
while (_local27 <= 21) {
AddDynamicBox(_arg1, 26.7, (_local27 + 0.5), 0, 14, 30);
SetCustomModel("box1_lvl9");
lastBodyFixed.SetForceSleep();
_local27++;
};
AddGroundPolygon(_arg1, 30, -4, 0, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
_local14 = AddStartPosition(_arg1, -28, 16);
AddWorldItem(_local14, "cg", 25.5, 1.2, 180);
AddWorldItem(_local14, "sj", 24, 1, 90);
AddWorldItem(_local14, "ss", -7, 6, 90);
AddWorldItem(_local14, "st", 12, 24, 0);
AddWorldItem(_local14, "cg", -33, 1, 90);
AddWorldItem(_local14, "cg", -31, -6, 0);
AddWorldItem(_local14, "sj", -14, -5, 18);
AddWorldItem(_local14, "death", -33, 3, 180);
AddWorldItem(_local14, "death", -33, -6, -90);
AddWorldItem(_local14, "cg", -22, -23, 0);
AddWorldItem(_local14, "coin1", -9, 6, 0);
AddWorldItem(_local14, "coin1", -5, 6, 0);
AddWorldItem(_local14, "coin1", 16, 3, 0);
AddWorldItem(_local14, "coin1", 16, 7, 0);
AddWorldItem(_local14, "coin1", 16, 11, 0);
AddWorldItem(_local14, "coin1", 16, 15, 0);
AddWorldItem(_local14, "coin1", 16, 19, 0);
AddWorldItem(_local14, "coin1", 18, 21, 0);
AddWorldItem(_local14, "coin1", 22, 21, 0);
AddWorldItem(_local14, "coin1", 24, 19, 0);
AddWorldItem(_local14, "coin1", 24, 15, 0);
AddWorldItem(_local14, "coin1", 24, 11, 0);
AddWorldItem(_local14, "coin1", 24, 7, 0);
AddWorldItem(_local14, "coin1", 24, 3, 0);
AddWorldItem(_local14, "coin1", 30, 1, 0);
AddWorldItem(_local14, "coin1", 30, 5.1, 0);
AddWorldItem(_local14, "coin1", 30, 9, 0);
AddWorldItem(_local14, "coin1", 30, 13, 0);
AddWorldItem(_local14, "coin1", 30, 17, 0);
AddWorldItem(_local14, "coin1", 30, 21, 0);
AddWorldItem(_local14, "coin1", 26, 25, 0);
AddWorldItem(_local14, "coin1", 17, 25, 0);
AddWorldItem(_local14, "coin3", 17, 27, 0);
AddWorldItem(_local14, "coin3", 7, 27, 0);
AddWorldItem(_local14, "coin1", 7, 25, 0);
AddWorldItem(_local14, "coin2", 12, 10.3, 0);
AddWorldItem(_local14, "coin3", 16, -1, 0);
AddWorldItem(_local14, "coin1", 1, -1, 0);
AddWorldItem(_local14, "coin1", -2, -1, 0);
AddWorldItem(_local14, "coin1", -0.5, -1, 0);
AddWorldItem(_local14, "coin1", -27, 3, 0);
AddWorldItem(_local14, "coin1", -30, 3, 0);
AddWorldItem(_local14, "coin1", -28.5, 3, 0);
AddWorldItem(_local14, "coin3", -20, -23, -91);
AddWorldItem(_local14, "coin3", -7, -5, 0);
AddWorldItem(_local14, "coin2", -9, -13, 0);
AddWorldItem(_local14, "coin1", -18, -3, 0);
AddWorldItem(_local14, "coin1", -16.5, -3, 0);
AddWorldItem(_local14, "coin1", -19.5, -3, 0);
};
if (_arg2 == 10){
AddGroundBox(_arg1, -5, 10, 0, 300, 60);
AddGroundBox(_arg1, 5, 10, 0, 60, 60);
AddGroundBox(_arg1, 13.5, 10, 0, 210, 60);
_collisionShape = 4;
AddDynamicCircle(_arg1, 18, 16, 30);
SetCustomModel("invisible");
_local28 = lastBodyFixed;
_local8 = AddRevoluteGearJoint(_arg1, _local4, _local28, 18, 16);
AddDynamicCircle(_arg1, 20, 16, 30);
SetCustomModel("invisible");
_local29 = lastBodyFixed;
_local9 = AddRevoluteGearMotor(_arg1, _local4, _local29, 20, 16, 1.5, 2000);
_local7.body1 = _local28;
_local7.body2 = _local29;
_local7.joint1 = _local8;
_local7.joint2 = _local9;
_local7.ratio = 1;
(_arg1.CreateJoint(_local7) as b2GearJoint);
_collisionShape = 1;
AddDynamicBox(_arg1, 18, 10, 0, 56, 60);
SetCustomModel("box3_lvlA");
_local30 = lastBodyFixed;
AddDynamicBox(_arg1, 18, 6, 0, 56, 60);
SetCustomModel("box3_lvlA");
_local31 = lastBodyFixed;
AddDynamicBox(_arg1, 18, 0, 0, 56, 180);
SetCustomModel("box4_lvlA");
_local32 = lastBodyFixed;
_local5.Initialize(_local4, _local30, new b2Vec2(18, 10), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local5.Initialize(_local4, _local31, new b2Vec2(18, 6), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local5.Initialize(_local4, _local32, new b2Vec2(18, 0), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_collisionShape = 8;
AddDynamicBox(_arg1, 18, 13.5, 0, 14, 230);
SetCustomModel("invisible");
AddRevoluteJoint(_arg1, lastBodyFixed, _local30, 18, 10);
AddRevoluteJoint(_arg1, lastBodyFixed, _local28, 18, 17);
AddDynamicBox(_arg1, 18, 8, 0, 14, 142);
SetCustomModel("invisible");
AddRevoluteJoint(_arg1, lastBodyFixed, _local30, 18, 10);
AddRevoluteJoint(_arg1, lastBodyFixed, _local31, 18, 6);
AddDynamicBox(_arg1, 18, 4, 0, 14, 144);
SetCustomModel("invisible");
AddRevoluteJoint(_arg1, lastBodyFixed, _local31, 18, 6);
AddRevoluteJoint(_arg1, lastBodyFixed, _local32, 18, 2);
_collisionShape = 1;
AddDynamicBox(_arg1, 20, 10, 0, 56, 60);
SetCustomModel("box3_lvlA");
_local33 = lastBodyFixed;
AddDynamicBox(_arg1, 20, 6, 0, 56, 60);
SetCustomModel("box3_lvlA");
_local34 = lastBodyFixed;
AddDynamicBox(_arg1, 20, 2, 0, 56, 60);
SetCustomModel("box3_lvlA");
_local35 = lastBodyFixed;
AddDynamicBox(_arg1, 20, -2, 0, 56, 60);
SetCustomModel("box3_lvlA");
_local36 = lastBodyFixed;
_local5.Initialize(_local4, _local33, new b2Vec2(20, 10), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local5.Initialize(_local4, _local34, new b2Vec2(20, 6), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local5.Initialize(_local4, _local35, new b2Vec2(20, 2), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local5.Initialize(_local4, _local36, new b2Vec2(20, -2), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_collisionShape = 8;
AddDynamicBox(_arg1, 20, 12.5, 0, 14, 174);
SetCustomModel("invisible");
AddRevoluteJoint(_arg1, lastBodyFixed, _local33, 20, 10);
AddRevoluteJoint(_arg1, lastBodyFixed, _local29, 20, 15);
AddDynamicBox(_arg1, 20, 8, 0, 14, 142);
SetCustomModel("invisible");
AddRevoluteJoint(_arg1, lastBodyFixed, _local33, 20, 10);
AddRevoluteJoint(_arg1, lastBodyFixed, _local34, 20, 6);
AddDynamicBox(_arg1, 20, 4, 0, 14, 142);
SetCustomModel("invisible");
AddRevoluteJoint(_arg1, lastBodyFixed, _local34, 20, 6);
AddRevoluteJoint(_arg1, lastBodyFixed, _local35, 20, 2);
AddDynamicBox(_arg1, 20, 0, 0, 14, 142);
SetCustomModel("invisible");
AddRevoluteJoint(_arg1, lastBodyFixed, _local35, 20, 2);
AddRevoluteJoint(_arg1, lastBodyFixed, _local36, 20, -2);
_collisionShape = 1;
AddGroundBox(_arg1, 23, 6, 0, 120, 300);
AddGroundBox(_arg1, 24, -1, 0, 60, 120);
AddGroundBox(_arg1, 16, 2, 0, 60, 300);
AddGroundPolygon(_arg1, 23, -5, 0, new Array([2, 2], [-2, 2], [-2, 0], [-1, -2], [2, 1]));
AddGroundPolygon(_arg1, 20, -7, 0, new Array([1, 2], [-1, 2], [-1, -2], [0, -2], [2, 0]));
AddGroundBox(_arg1, 15.5, -8, 0, 210, 60);
AddDynamicBox(_arg1, 14.5, -4, 0, 150, 60);
SetCustomModel("box1_lvlA");
_local5.Initialize(_local4, lastBodyFixed, new b2Vec2(14.5, -4), new b2Vec2(0, 1));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
AddDynamicCircle(_arg1, 2, -9, 60);
SetCustomModel("circle1_lvlA");
_local3 = lastBodyFixed;
AddRevoluteMotor(_arg1, _local4, _local3, 2, -9, 0.5, 5000);
AddDynamicBox(_arg1, 9, -4, 0, 60, 60);
SetCustomModel("box2_lvlA");
_local5.Initialize(_local4, lastBodyFixed, new b2Vec2(9, -4), new b2Vec2(1, 0));
(_arg1.CreateJoint(_local5) as b2PrismaticJoint);
_local10 = new b2Vec2(9, -4);
_local11 = new b2Vec2(1, -9);
_local12 = new b2Vec2(-7, -4);
_local13 = new b2Vec2(-7, -9);
_local6.Initialize(lastBodyFixed, _local3, _local12, _local13, _local10, _local11, 7);
_local6.maxLength1 = 29;
_local6.maxLength2 = 29;
(_arg1.CreateJoint(_local6) as b2PulleyJoint);
_local10 = new b2Vec2(9, -4);
_local11 = new b2Vec2(1, -9);
_local12 = new b2Vec2(11, -4);
_local13 = new b2Vec2(11, -9);
_local6.Initialize(lastBodyFixed, _local3, _local12, _local13, _local10, _local11, 7);
_local6.maxLength1 = 17;
_local6.maxLength2 = 17;
(_arg1.CreateJoint(_local6) as b2PulleyJoint);
_local3.PutToSleep();
lastBodyFixed.PutToSleep();
AddGroundBox(_arg1, 11, -4, 0, 60, 60);
AddGroundBox(_arg1, 11, -9, 0, 60, 120);
AddGroundBox(_arg1, -7, -9, 0, 60, 120);
AddGroundBox(_arg1, -7, -4, 0, 60, 60);
AddGroundBox(_arg1, -9, -8, 0, 60, 60);
AddGroundBox(_arg1, -10, -4, 0, 120, 60);
AddGroundBox(_arg1, -17.5, -6, 0, 150, 60);
AddGroundBox(_arg1, -19, -12, 0, 60, 300);
AddGroundPolygon(_arg1, -14, -5, 0, new Array([1, 2], [-1, 0], [-1, -2], [0, -2], [2, 0], [2, 2]));
AddGroundPolygon(_arg1, 30, 16, 0, new Array([4, 5], [-6, -5], [-6, -7], [-5, -7], [6, 4], [6, 5]));
AddGroundBox(_arg1, 35, 23.5, 0, 60, 150);
AddGroundPolygon(_arg1, 29, 2, 0, new Array([2, 4], [0, 4], [-2, -2], [-2, -3], [0, -3], [2, 3]));
AddGroundPolygon(_arg1, 29, -4, 0, new Array([0, 1], [-2, 1], [-2, 0], [0, -2], [2, -2], [2, -1]));
AddGroundPolygon(_arg1, 29, -14, 0, new Array([0, 1], [-1, 0], [-1, -2], [0, -2], [2, 0], [2, 1]));
AddGroundBox(_arg1, 30, -9.5, 0, 60, 210);
AddGroundBox(_arg1, 28, -2, 0, 60, 60);
AddGroundBox(_arg1, 26.5, -15, 0, 90, 60);
AddGroundPolygon(_arg1, 34, -14, 0, new Array([1, 1], [-1, 3], [-1, -1], [1, -2]));
AddGroundPolygon(_arg1, 31, -19, 0, new Array([2, 4], [-4, -2], [-4, -4], [-3, -4], [4, 3]));
AddGroundBox(_arg1, 21, -22, 0, 360, 60);
AddGroundPolygon(_arg1, 14, -21, 0, new Array([1, 0], [0, 1], [-2, 1], [1, -2]));
AddGroundBox(_arg1, 15, -20.9, -0.471, 96, 20);
AddGroundBox(_arg1, 15.9, -21.1, -0.262, 86, 20);
AddGroundBox(_arg1, -19.5, -22, 0, 450, 60);
AddGroundBox(_arg1, -26, -19, 0, 60, 120);
AddGroundPolygon(_arg1, -13, 1, 0, new Array([1, 0], [-1, 2], [-2, 2], [-2, 0], [0, -2], [1, -2]));
AddGroundBox(_arg1, -9, 0, 0, 180, 60);
AddGroundBox(_arg1, -17.5, 2, 0, 150, 60);
AddGroundPolygon(_arg1, -7, 11, Math.PI, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
_local14 = AddStartPosition(_arg1, -7, 9);
AddWorldItem(_local14, "sa", -17, -8, 0);
AddWorldItem(_local14, "at", 26, -2, 0);
AddWorldItem(_local14, "cg", 30, -2, 180);
AddWorldItem(_local14, "ss", 19, -20, -90);
AddWorldItem(_local14, "sj", -22, -18, 180);
AddWorldItem(_local14, "sj", -24, -11, 180);
AddWorldItem(_local14, "st", 23, -20, 180);
AddWorldItem(_local14, "st", -15, -16, 180);
AddWorldItem(_local14, "death", 2, -2, 180);
AddWorldItem(_local14, "death", 30, 9, 0);
AddWorldItem(_local14, "coin3", 5, 6, 0);
AddWorldItem(_local14, "coin1", 18, 8, 0);
AddWorldItem(_local14, "coin1", 20, 8, 0);
AddWorldItem(_local14, "coin1", 20, 6, 0);
AddWorldItem(_local14, "coin1", 18, 6, 0);
AddWorldItem(_local14, "coin1", 18, 4, 0);
AddWorldItem(_local14, "coin1", 20, 4, 0);
AddWorldItem(_local14, "coin1", 20, 2, 0);
AddWorldItem(_local14, "coin1", 18, 2, 0);
AddWorldItem(_local14, "coin1", 20, 0, 0);
AddWorldItem(_local14, "coin1", 20, -2, 0);
AddWorldItem(_local14, "coin1", 20, -4, 0);
AddWorldItem(_local14, "coin1", 18, -4, 0);
AddWorldItem(_local14, "coin1", 18, -6, 0);
AddWorldItem(_local14, "coin1", 16, -6, 0);
AddWorldItem(_local14, "coin1", 22, 0, 0);
AddWorldItem(_local14, "coin1", 22, -2, 0);
AddWorldItem(_local14, "coin1", 18, 10, 0);
AddWorldItem(_local14, "coin1", 20, 10, 0);
AddWorldItem(_local14, "coin1", 20, 12, 0);
AddWorldItem(_local14, "coin1", 18, 12, 0);
AddWorldItem(_local14, "coin3", 5, 14, 0);
AddWorldItem(_local14, "coin3", 7, -7.9, 0);
AddWorldItem(_local14, "coin3", -3, -8, 0);
AddWorldItem(_local14, "coin3", 2, -15, 0);
AddWorldItem(_local14, "coin2", 25, -6, 0);
AddWorldItem(_local14, "coin2", 27, -6, 0);
AddWorldItem(_local14, "coin2", 30, 7, 0);
AddWorldItem(_local14, "coin1", -13, -20, 0);
AddWorldItem(_local14, "coin1", -15, -20, 0);
AddWorldItem(_local14, "coin1", -17, -20, 0);
AddWorldItem(_local14, "coin1", -19, -20, 0);
AddWorldItem(_local14, "coin1", -21, -20, 0);
AddWorldItem(_local14, "coin1", -23, -20, 0);
AddWorldItem(_local14, "coin1", -7, -2, 0);
AddWorldItem(_local14, "coin1", -9, -2, 0);
AddWorldItem(_local14, "coin1", -11, -2, 0);
AddWorldItem(_local14, "coin1", -13, -2, 0);
AddWorldItem(_local14, "coin3", 11, -2, 0);
AddWorldItem(_local14, "coin3", -24, -2, 0);
AddWorldItem(_local14, "coin1", 33, 22, 0);
};
return (_local14);
}
private function AddStartPosition(_arg1:b2World, _arg2:Number, _arg3:Number):b2Body{
var _local4:b2Body;
var _local5:*;
AddGroundPolygon(_arg1, _arg2, _arg3, 0, new Array([-1.2, 0.2], [-0.7, -0.3], [0.7, -0.3], [1.2, 0.2]));
AddDynamicCircle(_arg1, _arg2, (_arg3 - 2), 20);
AddCustomSkin(new ballMC());
_local4 = lastBodyFixed;
_local4.SetAsPlayer();
_local4.SetBullet(true);
_local4.PutToSleep();
_local5 = _local4.GetUserData();
_local5.secretAchievementEarned = false;
_local5.newCoinCollected = false;
_local5.coinsCollected = 0;
_local5.changeGravity = false;
_local5.changeGravityTo = 0;
_local5.worldOrientation = 0;
_local5.slowTime = false;
_local5.slowTimeTimer = 0;
_local5.slowmotionInitialized = false;
_local5.deadStopTouched = false;
_local5.superAcceleration = false;
_local5.superAccelerationTimer = 0;
_local5.superAccelerationTrace = 0;
_local5.airTime = false;
_local5.airTimeTimer = 0;
_local5.airTimeTrace = 0;
_local4.SetUserData(_local5);
return (_local4);
}
public function AddDynamicPolygon(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Array):void{
var _local6:b2Body;
var _local7:b2BodyDef;
var _local8:*;
var _local9:*;
_local8 = new b2PolygonDef();
_local8.vertexCount = _arg5.length;
_local9 = 0;
while (_local9 < _arg5.length) {
_local8.vertices[_local9] = new b2Vec2(_arg5[_local9][0], _arg5[_local9][1]);
_local9++;
};
_local8.friction = 0.3;
_local8.density = 1;
_local8.restitution = 0.3;
_local8.filter.categoryBits = _collisionShape;
_local8.filter.maskBits = _collisionShape;
_local7 = new b2BodyDef();
_local7.position.Set(_arg2, _arg3);
_local7.angle = _arg4;
_local7.userData = new grayModel_b();
_local7.userData.width = 15;
_local7.userData.height = 15;
objectsMC.addChild(_local7.userData);
_local7.userData.hitTestMC = new grayModel_b();
_local7.userData.hitTestMC.width = 15;
_local7.userData.hitTestMC.height = 15;
objectsSMC.addChild(_local7.userData.hitTestMC);
_local6 = _arg1.CreateBody(_local7);
_local6.CreateShape(_local8);
_local6.SetMassFromShapes();
_local6.SetUserData(_local7.userData);
_local6.WakeUp();
lastBodyFixed = _local6;
}
public function AddDynamicCircle(_arg1:b2World, _arg2:Number, _arg3:Number, _arg4:Number):void{
var _local5:b2Body;
var _local6:b2BodyDef;
var _local7:b2CircleDef;
_local7 = new b2CircleDef();
_local7.radius = (_arg4 / 30);
_local7.restitution = 0.2;
_local7.friction = 1;
_local7.density = 1;
_local7.filter.categoryBits = _collisionShape;
_local7.filter.maskBits = _collisionShape;
_local6 = new b2BodyDef();
_local6.position.Set(_arg2, _arg3);
_local6.userData = new grayModel_c();
_local6.userData.width = (_arg4 * 2);
_local6.userData.height = (_arg4 * 2);
objectsMC.addChild(_local6.userData);
_local6.userData.touching = false;
_local6.userData.touchBody = b2Body;
_local6.userData.hitTestMC = new grayModel_c();
_local6.userData.hitTestMC.width = (_arg4 * 2);
_local6.userData.hitTestMC.height = (_arg4 * 2);
_local6.userData.hitTestMC.x = (_arg2 * 30);
_local6.userData.hitTestMC.y = (_arg3 * 30);
objectsSMC.addChild(_local6.userData.hitTestMC);
_local5 = _arg1.CreateBody(_local6);
_local5.CreateShape(_local7);
_local5.SetMassFromShapes();
_local5.SetUserData(_local6.userData);
_local5.WakeUp();
lastBodyFixed = _local5;
}
private function AddCustomSkin(_arg1):void{
var _local2:*;
_local2 = lastBodyFixed.GetUserData();
_arg1.width = _local2.width;
_arg1.height = _local2.height;
_arg1.x = _local2.x;
_arg1.y = _local2.y;
_local2.customSkin = _arg1;
lastBodyFixed.SetUserData(_local2);
objectsMC.addChild(lastBodyFixed.GetUserData().customSkin);
}
public function get GetCoinsOnMap():Number{
return (_coins);
}
}
}//package code
Section 82
//medalTimes (code.medalTimes)
package code {
public class medalTimes {
private var _times:Array;
public function medalTimes(){
_times = new Array([48, 85, 116], [235, 273, 315], [283, 325, 368], [377, 414, 455], [289, 316, 340], [322, 355, 389], [304, 335, 363], [260, 294, 328], [432, 469, 525], [1025, 1099, 1200]);
}
public function get GetTimes():Array{
return (_times);
}
}
}//package code
Section 83
//menuInterface (code.menuInterface)
package code {
import flash.events.*;
import flash.display.*;
import flash.utils.*;
import flash.geom.*;
public class menuInterface extends MovieClip {
public var continue3_btn:SimpleButton;
private var _lastLevelMarked:Number;// = 0
public var menu_extra_stuff:MovieClip;
public var extra_mc:MovieClip;
private var _medalTimes:Array;
private var _startLevelFunc:Function;
public var new_game_btn:SimpleButton;
private var _DataHandler:saveInformation;
public var menu_levels:MovieClip;
public var continue2_btn:SimpleButton;
private var _animateTimer:Number;
public var continue_btn:SimpleButton;
private var _oldFrame:Number;
public var back_btn:SimpleButton;
private var _ballLayerBorders:Array;
private var _addSoundFunction:Function;
private var _SALHandler:saveAndLoad;
private var _frameCounted:Number;
public var extra_btn:SimpleButton;
public var exit_btn:SimpleButton;
private var _ballLayers:Array;
public var delete_btn:SimpleButton;
private var _scrollZone:Number;// = 1
private var _scrollUpdate:Number;
private var _addAchievement:Function;
public function menuInterface(_arg1:Function, _arg2:saveAndLoad, _arg3:saveInformation, _arg4:Array, _arg5:Boolean, _arg6:Function, _arg7:Function){
_scrollZone = 1;
_lastLevelMarked = 0;
super();
_startLevelFunc = _arg1;
_SALHandler = _arg2;
_DataHandler = _arg3;
_medalTimes = _arg4;
_addSoundFunction = _arg6;
_addAchievement = _arg7;
if (_SALHandler.OldGameExist() == true){
this.gotoAndStop(1);
} else {
this.gotoAndStop(2);
};
back_btn.addEventListener(MouseEvent.MOUSE_UP, GoBack);
new_game_btn.addEventListener(MouseEvent.MOUSE_UP, NewGame);
continue_btn.addEventListener(MouseEvent.MOUSE_UP, Continue1);
continue2_btn.addEventListener(MouseEvent.MOUSE_UP, Continue2);
continue3_btn.addEventListener(MouseEvent.MOUSE_UP, Continue3);
delete_btn.addEventListener(MouseEvent.MOUSE_UP, DelOldGame);
exit_btn.addEventListener(MouseEvent.MOUSE_UP, ExitToMainMenu);
extra_btn.addEventListener(MouseEvent.MOUSE_UP, ToggleExtraMenu);
ShowButtons();
if (_arg5){
StartGame();
};
}
private function ChangeBallSkin(_arg1:Number):void{
_ballLayers[0] = (_ballLayers[0] + _arg1);
if (_ballLayers[0] > _ballLayerBorders[0]){
_ballLayers[0] = 1;
} else {
if (_ballLayers[0] < 1){
_ballLayers[0] = _ballLayerBorders[0];
};
};
_addSoundFunction(new snd_markLevel());
UpdateBallMC();
}
private function GoBack(_arg1:MouseEvent):void{
this.gotoAndStop(_oldFrame);
ShowButtons();
}
private function HandleMouseWheel(_arg1:MouseEvent):void{
if (_arg1.delta > 0){
ScrollUp(_arg1);
} else {
ScrollDown(_arg1);
};
}
private function UpdateLeves():void{
UpdateLevelBar(menu_levels.level_bar_1, 0);
UpdateLevelBar(menu_levels.level_bar_2, 1);
UpdateLevelBar(menu_levels.level_bar_3, 2);
UpdateLevelBar(menu_levels.level_bar_4, 3);
UpdateLevelBar(menu_levels.level_bar_5, 4);
}
private function UpdateBallMC():void{
this.menu_extra_stuff.ball_mc.gotoAndStop(_ballLayers[1]);
this.menu_extra_stuff.ball_mc.mc.gotoAndStop(_ballLayers[0]);
this.menu_extra_stuff.ballSkin_txt.text = ((("SKIN " + _ballLayers[0]) + " OF ") + _ballLayerBorders[0]);
this.menu_extra_stuff.ballColour_txt.text = ((("COLOUR " + _ballLayers[1]) + " OF ") + _ballLayerBorders[1]);
}
private function GetDigitAt(_arg1:Number, _arg2:Number):String{
var _local3:String;
var _local4:String;
_local3 = String(_arg2);
_local4 = "";
_local4 = _local3.charAt(((_local3.length - 1) - _arg1));
if (_local4 == ""){
_local4 = "0";
};
return (_local4);
}
private function ExitToMainMenu(_arg1:MouseEvent):void{
this.gotoAndStop(1);
ShowButtons();
}
private function Continue3(_arg1:MouseEvent):void{
_SALHandler.Load();
StartGame();
}
private function Continue2(_arg1:MouseEvent):void{
StartGame();
}
private function Continue1(_arg1:MouseEvent):void{
_SALHandler.Load();
StartGame();
}
private function DelOldGame(_arg1:MouseEvent):void{
_SALHandler.Delete();
this.gotoAndStop(2);
ShowButtons();
}
private function StartLevel(_arg1:MovieClip, _arg2:Number):void{
if (_arg1.alpha == 1){
_startLevelFunc(((_scrollZone + _arg2) - 1), true);
};
}
private function HideExtraMenu():void{
if (this.menu_extra_stuff.x > -180){
this.menu_extra_stuff.x = (this.menu_extra_stuff.x - (1.8 * 2));
this.menu_levels.x = (this.menu_levels.x - (0.8 * 2));
} else {
clearInterval(_animateTimer);
};
}
private function ScrollUp(_arg1:MouseEvent):void{
if (_scrollZone > 1){
_scrollZone = (_scrollZone - 1);
};
this.menu_levels.level_scroll.level_scrollbar.y = ((83 / 5) * (_scrollZone - 1));
UpdateLeves();
}
private function ToggleExtraMenu(_arg1:Event):void{
clearInterval(_animateTimer);
if (this.extra_mc.currentFrame == 1){
extra_mc.gotoAndStop(2);
_animateTimer = setInterval(ShowExtraMenu, 10);
} else {
extra_mc.gotoAndStop(1);
_animateTimer = setInterval(HideExtraMenu, 10);
};
}
private function ChangeBallColour(_arg1:Number):void{
_ballLayers[1] = (_ballLayers[1] + _arg1);
if (_ballLayers[1] > _ballLayerBorders[1]){
_ballLayers[1] = 1;
} else {
if (_ballLayers[1] < 1){
_ballLayers[1] = _ballLayerBorders[1];
};
};
_addSoundFunction(new snd_markLevel());
UpdateBallMC();
}
private function Credits(_arg1:MouseEvent):void{
_oldFrame = this.currentFrame;
this.gotoAndStop(5);
ShowButtons();
}
private function UpdateExtras():void{
var _local1:Number;
var _local2:*;
var _local3:Number;
var _local4:*;
var _local5:Number;
var _local6:*;
var _local7:Number;
var _local8:*;
var _local9:Number;
var _local10:*;
var _local11:Number;
_ballLayers = _DataHandler.BallLayers;
_local1 = 0;
_local2 = 1;
while (_local2 <= 10) {
if (_DataHandler.LevelTimes[(_local2 - 1)] > 0){
_local1 = (_local1 + 1);
};
_local2++;
};
_local3 = 0;
_local4 = 1;
while (_local4 <= _local1) {
if (_DataHandler.LevelTimes[(_local4 - 1)] <= _medalTimes[(_local4 - 1)][2]){
_local3 = (_local3 + 1);
};
_local4++;
};
_local5 = 0;
_local6 = 1;
while (_local6 <= _local1) {
if (_DataHandler.LevelTimes[(_local6 - 1)] <= _medalTimes[(_local6 - 1)][1]){
_local5 = (_local5 + 1);
};
_local6++;
};
_local7 = 0;
_local8 = 1;
while (_local8 <= _local1) {
if (_DataHandler.LevelTimes[(_local8 - 1)] <= _medalTimes[(_local8 - 1)][0]){
_local7 = (_local7 + 1);
};
_local8++;
};
_local9 = 0;
_local10 = 1;
while (_local10 <= _local1) {
if (_DataHandler.LevelCoins[(_local10 - 1)]){
_local9 = (_local9 + 1);
};
_local10++;
};
if (_local3 >= 10){
_addAchievement(0);
};
if (_local5 >= 10){
_addAchievement(1);
};
if (_local7 >= 10){
_addAchievement(2);
};
if (_local9 >= 10){
_addAchievement(3);
};
_local11 = Math.round(((((((_local1 + _local3) + _local5) + _local7) + _local9) / 50) * 100));
menu_extra_stuff.progress_txt.text = (_local11 + " %");
menu_extra_stuff.medal_bronze_txt.text = (_local3 + " / 10");
menu_extra_stuff.medal_silver_txt.text = (_local5 + " / 10");
menu_extra_stuff.medal_gold_txt.text = (_local7 + " / 10");
menu_extra_stuff.medal_coins_txt.text = (_local9 + " / 10");
menu_extra_stuff.skins_txt.text = ((_local7 + 1) + " / 11");
menu_extra_stuff.colours_txt.text = ((_local9 + 1) + " / 11");
_ballLayerBorders = new Array((_local7 + 1), (_local9 + 1));
UpdateBallMC();
if ((((_local1 < 10)) && ((_local1 > 4)))){
_scrollZone = (_local1 - 3);
this.menu_levels.level_scroll.level_scrollbar.y = ((83 / 5) * (_scrollZone - 1));
UpdateLeves();
};
}
private function AddScrollHandler():void{
this.menu_levels.level_scroll.level_scrollbar.addEventListener(MouseEvent.MOUSE_DOWN, StartDragScroll);
this.menu_levels.level_scroll.level_scrollbar.addEventListener(MouseEvent.MOUSE_UP, StopDragScroll);
this.menu_levels.level_scroll.level_scrollbar.addEventListener(MouseEvent.MOUSE_OUT, StopDragScroll);
this.menu_levels.level_scroll.scrollUp_btn.addEventListener(MouseEvent.MOUSE_DOWN, ScrollUp);
this.menu_levels.level_scroll.scrollDown_btn.addEventListener(MouseEvent.MOUSE_DOWN, ScrollDown);
}
private function OnEnterFrame(_arg1:Event):void{
_frameCounted = (_frameCounted + 1);
if (_frameCounted > 1){
_SALHandler.Save();
this.extra_mc.gotoAndStop(1);
removeEventListener(Event.ENTER_FRAME, OnEnterFrame);
ClearLevelData();
UpdateLeves();
AddScrollHandler();
AddLevelsHandler();
UpdateExtras();
menu_levels.alpha = 1;
};
}
private function StopDragScroll(_arg1:MouseEvent):void{
clearInterval(_scrollUpdate);
this.menu_levels.level_scroll.level_scrollbar.stopDrag();
this.menu_levels.level_scroll.level_scrollbar.y = ((83 / 5) * (_scrollZone - 1));
}
private function ShowExtraMenu():void{
if (this.menu_extra_stuff.x < 0){
this.menu_extra_stuff.x = (this.menu_extra_stuff.x + (1.8 * 2));
this.menu_levels.x = (this.menu_levels.x + (0.8 * 2));
} else {
clearInterval(_animateTimer);
};
}
private function StartDragScroll(_arg1:MouseEvent):void{
_scrollUpdate = setInterval(MoveDragScroll, 33);
this.menu_levels.level_scroll.level_scrollbar.startDrag(false, new Rectangle(0, 0, 0, 83));
}
private function UnmarkLevelBar(_arg1:MovieClip):void{
_arg1.gotoAndStop(1);
ClearLevelData();
}
private function ScrollDown(_arg1:MouseEvent):void{
if (_scrollZone < 6){
_scrollZone = (_scrollZone + 1);
};
this.menu_levels.level_scroll.level_scrollbar.y = ((83 / 5) * (_scrollZone - 1));
UpdateLeves();
}
private function StartGame():void{
_frameCounted = 0;
this.gotoAndStop(6);
ShowButtons();
addEventListener(Event.ENTER_FRAME, OnEnterFrame, false, 0, true);
}
private function NewGame(_arg1:MouseEvent):void{
if (this.currentFrame == 1){
this.gotoAndStop(4);
} else {
this.gotoAndStop(3);
};
ShowButtons();
}
private function ClearLevelData():void{
this.menu_levels.level_picture.gotoAndStop(11);
this.menu_levels.time_gold_txt.text = "??:??:?";
this.menu_levels.time_silver_txt.text = "??:??:?";
this.menu_levels.time_bronze_txt.text = "??:??:?";
this.menu_levels.time_record_txt.text = "??:??:?";
}
private function ShowButtons():void{
var _local1:Number;
back_btn.visible = false;
new_game_btn.visible = false;
continue_btn.visible = false;
continue2_btn.visible = false;
continue3_btn.visible = false;
delete_btn.visible = false;
exit_btn.visible = false;
extra_btn.visible = false;
_local1 = this.currentFrame;
if (_local1 == 1){
continue_btn.visible = true;
new_game_btn.visible = true;
} else {
if (_local1 == 2){
new_game_btn.visible = true;
} else {
if (_local1 == 3){
continue2_btn.visible = true;
} else {
if (_local1 == 4){
continue3_btn.visible = true;
delete_btn.visible = true;
} else {
if (_local1 == 5){
back_btn.visible = true;
} else {
if (_local1 == 6){
exit_btn.visible = true;
extra_btn.visible = true;
};
};
};
};
};
};
}
private function ShowLevelInfo(_arg1:Number):void{
var _local2:Number;
this.menu_levels.level_picture.gotoAndStop(_arg1);
_local2 = _medalTimes[(_arg1 - 1)][0];
this.menu_levels.time_gold_txt.text = ((((((((GetDigitAt(4, _local2) + "") + GetDigitAt(3, _local2)) + ":") + GetDigitAt(2, _local2)) + "") + GetDigitAt(1, _local2)) + ":") + GetDigitAt(0, _local2));
_local2 = _medalTimes[(_arg1 - 1)][1];
this.menu_levels.time_silver_txt.text = ((((((((GetDigitAt(4, _local2) + "") + GetDigitAt(3, _local2)) + ":") + GetDigitAt(2, _local2)) + "") + GetDigitAt(1, _local2)) + ":") + GetDigitAt(0, _local2));
_local2 = _medalTimes[(_arg1 - 1)][2];
this.menu_levels.time_bronze_txt.text = ((((((((GetDigitAt(4, _local2) + "") + GetDigitAt(3, _local2)) + ":") + GetDigitAt(2, _local2)) + "") + GetDigitAt(1, _local2)) + ":") + GetDigitAt(0, _local2));
_local2 = _DataHandler.LevelTimes[(_arg1 - 1)];
if (_local2 <= 0){
this.menu_levels.time_record_txt.text = "??:??:?";
} else {
this.menu_levels.time_record_txt.text = ((((((((GetDigitAt(4, _local2) + "") + GetDigitAt(3, _local2)) + ":") + GetDigitAt(2, _local2)) + "") + GetDigitAt(1, _local2)) + ":") + GetDigitAt(0, _local2));
};
}
public function Close():void{
back_btn.removeEventListener(MouseEvent.MOUSE_UP, GoBack);
new_game_btn.removeEventListener(MouseEvent.MOUSE_UP, NewGame);
continue_btn.removeEventListener(MouseEvent.MOUSE_UP, Continue1);
continue2_btn.removeEventListener(MouseEvent.MOUSE_UP, Continue2);
continue3_btn.removeEventListener(MouseEvent.MOUSE_UP, Continue3);
delete_btn.removeEventListener(MouseEvent.MOUSE_UP, DelOldGame);
exit_btn.removeEventListener(MouseEvent.MOUSE_UP, ExitToMainMenu);
extra_btn.removeEventListener(MouseEvent.MOUSE_UP, ToggleExtraMenu);
this.menu_levels.level_scroll.level_scrollbar.removeEventListener(MouseEvent.MOUSE_DOWN, StartDragScroll);
this.menu_levels.level_scroll.level_scrollbar.removeEventListener(MouseEvent.MOUSE_UP, StopDragScroll);
this.menu_levels.level_scroll.level_scrollbar.removeEventListener(MouseEvent.MOUSE_OUT, StopDragScroll);
this.menu_levels.level_scroll.scrollUp_btn.removeEventListener(MouseEvent.MOUSE_DOWN, ScrollUp);
this.menu_levels.level_scroll.scrollDown_btn.removeEventListener(MouseEvent.MOUSE_DOWN, ScrollDown);
this.menu_levels.removeEventListener(MouseEvent.MOUSE_WHEEL, HandleMouseWheel);
this.menu_levels.level_bar_1.removeEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_1), 1);
});
this.menu_levels.level_bar_1.removeEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_1));
});
this.menu_levels.level_bar_2.removeEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_2), 2);
});
this.menu_levels.level_bar_2.removeEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_2));
});
this.menu_levels.level_bar_3.removeEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_3), 3);
});
this.menu_levels.level_bar_3.removeEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_3));
});
this.menu_levels.level_bar_4.removeEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_4), 4);
});
this.menu_levels.level_bar_4.removeEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_4));
});
this.menu_levels.level_bar_5.removeEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_5), 5);
});
this.menu_levels.level_bar_5.removeEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_5));
});
this.menu_levels.level_bar_1.removeEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_1), 1);
});
this.menu_levels.level_bar_2.removeEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_2), 2);
});
this.menu_levels.level_bar_3.removeEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_3), 3);
});
this.menu_levels.level_bar_4.removeEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_4), 4);
});
this.menu_levels.level_bar_5.removeEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_5), 5);
});
this.menu_extra_stuff.ballSkinNext_btn.removeEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallSkin(1);
});
this.menu_extra_stuff.ballSkinPrev_btn.removeEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallSkin(-1);
});
this.menu_extra_stuff.ballColourNext_btn.removeEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallColour(1);
});
this.menu_extra_stuff.ballColourPrev_btn.removeEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallColour(-1);
});
}
private function AddLevelsHandler():void{
this.menu_levels.addEventListener(MouseEvent.MOUSE_WHEEL, HandleMouseWheel);
this.menu_levels.level_bar_1.addEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_1), 1);
});
this.menu_levels.level_bar_1.addEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_1));
});
this.menu_levels.level_bar_2.addEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_2), 2);
});
this.menu_levels.level_bar_2.addEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_2));
});
this.menu_levels.level_bar_3.addEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_3), 3);
});
this.menu_levels.level_bar_3.addEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_3));
});
this.menu_levels.level_bar_4.addEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_4), 4);
});
this.menu_levels.level_bar_4.addEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_4));
});
this.menu_levels.level_bar_5.addEventListener(MouseEvent.MOUSE_OVER, function (){
MarkLevelBar(MovieClip(menu_levels.level_bar_5), 5);
});
this.menu_levels.level_bar_5.addEventListener(MouseEvent.MOUSE_OUT, function (){
UnmarkLevelBar(MovieClip(menu_levels.level_bar_5));
});
this.menu_levels.level_bar_1.addEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_1), 1);
});
this.menu_levels.level_bar_2.addEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_2), 2);
});
this.menu_levels.level_bar_3.addEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_3), 3);
});
this.menu_levels.level_bar_4.addEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_4), 4);
});
this.menu_levels.level_bar_5.addEventListener(MouseEvent.MOUSE_UP, function (){
StartLevel(MovieClip(menu_levels.level_bar_5), 5);
});
this.menu_extra_stuff.ballSkinNext_btn.addEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallSkin(1);
});
this.menu_extra_stuff.ballSkinPrev_btn.addEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallSkin(-1);
});
this.menu_extra_stuff.ballColourNext_btn.addEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallColour(1);
});
this.menu_extra_stuff.ballColourPrev_btn.addEventListener(MouseEvent.MOUSE_UP, function (){
ChangeBallColour(-1);
});
}
private function MoveDragScroll():void{
var _local1:Number;
var _local2:Number;
var _local3:*;
_local1 = (83 / 6);
_local2 = this.menu_levels.level_scroll.level_scrollbar.y;
_local3 = 1;
while (_local3 <= 6) {
if (_local2 < (_local1 * (_local3 - 0.5))){
_scrollZone = _local3;
_local3 = 7;
};
_local3++;
};
UpdateLeves();
}
public function GetBallLayers():Array{
return (new Array(_ballLayers[0], _ballLayers[1]));
}
private function UpdateLevelBar(_arg1:MovieClip, _arg2:Number):void{
var _local3:Number;
var _local4:Number;
_local3 = ((_scrollZone + _arg2) - 1);
_arg1.lvl_txt.text = String((_scrollZone + _arg2));
_local4 = _DataHandler.LevelTimes[_local3];
_arg1.gotoAndStop(1);
_arg1.alpha = 1;
if (_local4 <= 0){
_arg1.time_txt.text = "??:??:?";
if (_DataHandler.LevelTimes[(_local3 - 1)] <= 0){
_arg1.alpha = 0.5;
};
} else {
_arg1.time_txt.text = ((((((((GetDigitAt(4, _local4) + "") + GetDigitAt(3, _local4)) + ":") + GetDigitAt(2, _local4)) + "") + GetDigitAt(1, _local4)) + ":") + GetDigitAt(0, _local4));
};
if (_local4 <= 0){
_local4 = 3000;
};
if (_local4 <= _medalTimes[_local3][2]){
_arg1.medal_bronze.visible = true;
} else {
_arg1.medal_bronze.visible = false;
};
if (_local4 <= _medalTimes[_local3][1]){
_arg1.medal_silver.visible = true;
} else {
_arg1.medal_silver.visible = false;
};
if (_local4 <= _medalTimes[_local3][0]){
_arg1.medal_gold.visible = true;
} else {
_arg1.medal_gold.visible = false;
};
if (_DataHandler.LevelCoins[_local3]){
_arg1.medal_coins.visible = true;
} else {
_arg1.medal_coins.visible = false;
};
}
private function MarkLevelBar(_arg1:MovieClip, _arg2:Number):void{
if (_arg1.alpha == 1){
_arg1.gotoAndStop(2);
ShowLevelInfo(((_scrollZone + _arg2) - 1));
if (_lastLevelMarked != ((_scrollZone + _arg2) - 1)){
_lastLevelMarked = ((_scrollZone + _arg2) - 1);
_addSoundFunction(new snd_markLevel());
};
};
}
}
}//package code
Section 84
//saveAndLoad (code.saveAndLoad)
package code {
import flash.net.*;
public class saveAndLoad {
private var _Data:saveInformation;
private var _SO:SharedObject;
public function saveAndLoad(_arg1:saveInformation){
_SO = SharedObject.getLocal("BallRoller100");
super();
_Data = _arg1;
}
public function Load():void{
_Data.LevelTimes = _SO.data.levelTimes;
_Data.LevelCoins = _SO.data.levelCoins;
_Data.BallLayers = _SO.data.ballLayers;
_Data.LevelTutorials = _SO.data.levelTutor;
_Data.NGMedalGet = _SO.data.ngMedalGet;
}
public function Delete():void{
_SO.clear();
_Data.ClearInformation();
}
public function Save():void{
_SO.data.oldGameExist = true;
_SO.data.levelTimes = _Data.LevelTimes;
_SO.data.levelCoins = _Data.LevelCoins;
_SO.data.ballLayers = _Data.BallLayers;
_SO.data.levelTutor = _Data.LevelTutorials;
_SO.data.ngMedalGet = _Data.NGMedalGet;
_SO.flush();
_SO.close();
}
public function OldGameExist():Boolean{
if (_SO.data.oldGameExist == true){
return (true);
};
return (false);
}
}
}//package code
Section 85
//saveInformation (code.saveInformation)
package code {
public class saveInformation {
private var _ballLayers:Array;
private var _levelTimes:Array;
private var _ngMedalGet:Array;
private var _levelTutor:Array;
private var _levelCoins:Array;
public function saveInformation(){
_ballLayers = new Array(1, 1);
_levelTimes = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
_levelCoins = new Array(false, false, false, false, false, false, false, false, false, false);
_levelTutor = new Array(false, false, false, false, true, true, true, true, true, true);
_ngMedalGet = new Array(false, false, false, false, false);
}
public function set LevelTimes(_arg1:Array):void{
_levelTimes = _arg1;
}
public function get LevelTimes():Array{
return (_levelTimes);
}
public function get BallLayers():Array{
return (_ballLayers);
}
public function set BallLayers(_arg1:Array):void{
_ballLayers = _arg1;
}
public function get LevelTutorials():Array{
return (_levelTutor);
}
public function set LevelTutorials(_arg1:Array):void{
_levelTutor = _arg1;
}
public function set NGMedalGet(_arg1:Array):void{
_ngMedalGet = _arg1;
}
public function get NGMedalGet():Array{
return (_ngMedalGet);
}
public function set LevelCoins(_arg1:Array):void{
_levelCoins = _arg1;
}
public function get LevelCoins():Array{
return (_levelCoins);
}
public function ClearInformation():void{
_ballLayers = new Array(1, 1);
_levelTimes = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
_levelCoins = new Array(false, false, false, false, false, false, false, false, false, false);
_levelTutor = new Array(false, false, false, false, true, true, true, true, true, true);
_ngMedalGet = new Array(false, false, false, false, false);
}
}
}//package code
Section 86
//slowmotionEffects (code.slowmotionEffects)
package code {
import flash.display.*;
import flash.utils.*;
public class slowmotionEffects extends Sprite {
private var _effectTimer:Number;
private var _BallHandler:actor_PC;
private var _effectMC:Sprite;
private var _ballLayers:Array;
public function slowmotionEffects(_arg1:Sprite, _arg2:actor_PC, _arg3:Array){
_BallHandler = _arg2;
_effectMC = _arg1;
_ballLayers = _arg3;
}
public function AddTrace():void{
var _local1:slowmotionMC;
_local1 = new slowmotionMC(_ballLayers);
_local1.x = _BallHandler.GetXPos;
_local1.y = _BallHandler.GetYPos;
_local1.rotation = _BallHandler.GetRotation;
_effectMC.addChild(_local1);
}
public function StopEffect():void{
clearInterval(_effectTimer);
}
public function StartEffect():void{
AddTrace();
_effectTimer = setInterval(AddTrace, 200);
}
}
}//package code
Section 87
//slowmotionMC (code.slowmotionMC)
package code {
import flash.display.*;
import flash.utils.*;
public class slowmotionMC extends MovieClip {
private var _timer:Number;
public var mc:ballMC;
public function slowmotionMC(_arg1:Array){
this.mc.mc.gotoAndStop(_arg1[0]);
this.mc.gotoAndStop(_arg1[1]);
_timer = setInterval(EventHandler, 100);
}
private function EventHandler():void{
this.alpha = (this.alpha - 0.1);
if (this.alpha <= 0){
clearInterval(_timer);
parent.removeChild(this);
};
}
public function Deconstructor():void{
clearInterval(_timer);
}
}
}//package code
Section 88
//soundController (code.soundController)
package code {
import flash.media.*;
public class soundController {
private var mySoundChannel:SoundChannel;
private var _musicMuted:Boolean;// = false
private var myMusicChannel:SoundChannel;
private var stopOldMusic:Boolean;
private var myMusic:Sound;
private var musicPausePosition:int;
public function soundController(){
_musicMuted = false;
super();
stopOldMusic = false;
}
public function UnmuteAllSound():void{
_musicMuted = false;
myMusicChannel.soundTransform = new SoundTransform(1, 0);
mySoundChannel.soundTransform = new SoundTransform(1, 0);
}
public function StopMusic():void{
stopOldMusic = false;
myMusicChannel.stop();
}
public function MuteAllSound():void{
_musicMuted = true;
myMusicChannel.soundTransform = new SoundTransform(0, 0);
mySoundChannel.soundTransform = new SoundTransform(0, 0);
}
public function StartMusic(_arg1:String):void{
if (stopOldMusic){
myMusicChannel.stop();
};
stopOldMusic = true;
if (_arg1 == "MENU_MUSIC"){
myMusic = new menuMusic();
myMusicChannel = myMusic.play();
};
if (_arg1 == "GAME_MUSIC"){
myMusic = new gameMusic();
myMusicChannel = myMusic.play();
};
if (_musicMuted){
myMusicChannel.soundTransform = new SoundTransform(0, 0);
};
}
public function AddSound(_arg1:Sound):void{
if (!_musicMuted){
mySoundChannel = _arg1.play();
};
}
public function PauseMusic():void{
musicPausePosition = myMusicChannel.position;
myMusicChannel.stop();
AddSound(new snd_pauseGame());
}
public function ResumeMusic():void{
myMusicChannel = myMusic.play(musicPausePosition);
}
}
}//package code
Section 89
//worldItem (code.worldItem)
package code {
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import flash.events.*;
import flash.display.*;
import flash.utils.*;
public class worldItem extends MovieClip {
private var _rot:Number;
private var _type:String;
private var _justWaken:Boolean;
public var mc:MovieClip;
private var _sleepTimer:Number;
private var _ballBody:b2Body;
private var _addSoundFunc:Function;
private var _sleepMode:Boolean;
public function worldItem(_arg1:b2Body, _arg2:String, _arg3:Number, _arg4:Function){
_ballBody = _arg1;
_type = _arg2;
_rot = _arg3;
_addSoundFunc = _arg4;
addEventListener(Event.ENTER_FRAME, CheckWithBall, false, 0, true);
_sleepMode = false;
_justWaken = false;
if (_arg2 == "cg"){
this.rotation = -(_arg3);
} else {
this.rotation = _arg3;
};
ShowRightMC(_arg2);
}
private function Superjump():void{
var _local1:b2Vec2;
var _local2:Number;
var _local3:b2Vec2;
var _local4:b2Vec2;
_addSoundFunc(new snd_powerUpChange());
_local1 = _ballBody.GetLinearVelocity();
_local1.y = 0;
_local1.x = 0;
_ballBody.SetLinearVelocity(_local1);
_local2 = (_rot * (Math.PI / 180));
_local3 = new b2Vec2();
_local3.Set((Math.sin(_local2) * 20), (-(Math.cos(_local2)) * 20));
_ballBody.WakeUp();
_local4 = new b2Vec2();
_local4 = _ballBody.GetPosition();
_ballBody.ApplyImpulse(_local3, _local4);
}
private function AirTime():void{
_addSoundFunc(new snd_powerUpEffect());
_ballBody.GetUserData().airTime = true;
_ballBody.GetUserData().airTimeTimer = 210;
_ballBody.GetUserData().airTimeTrace = 0;
_ballBody.SetAngularVelocity(0);
}
private function SuperAcc():void{
_addSoundFunc(new snd_powerUpEffect());
_ballBody.GetUserData().superAcceleration = true;
_ballBody.GetUserData().superAccelerationTimer = 150;
}
private function GoIntoSleep():void{
this.gotoAndStop(10);
_sleepMode = true;
_sleepTimer = setInterval(WakeUp, 3000);
}
private function SecretAchievement():void{
_ballBody.GetUserData().secretAchievementEarned = true;
Deconstructor();
}
private function ChangeGravity():void{
if (_ballBody.GetUserData().changeGravityTo != _rot){
_addSoundFunc(new snd_powerUpChange());
_ballBody.GetUserData().changeGravity = true;
_ballBody.GetUserData().changeGravityTo = _rot;
_ballBody.GetUserData().worldOrientation = _rot;
};
}
private function WakeUp():void{
clearInterval(_sleepTimer);
_sleepMode = false;
_justWaken = true;
}
private function SlowTime():void{
_addSoundFunc(new snd_slowmotionStart());
_ballBody.GetUserData().slowTime = true;
_ballBody.GetUserData().slowTimeTimer = 250;
_ballBody.GetUserData().superAccelerationTrace = 0;
_ballBody.GetUserData().slowmotionInitialized = false;
}
private function DeadStop():void{
var _local1:b2Vec2;
_ballBody.GetUserData().airTime = false;
_ballBody.GetUserData().superAcceleration = false;
_ballBody.GetUserData().slowTime = false;
_local1 = _ballBody.GetLinearVelocity();
_local1.y = 0;
_local1.x = 0;
_ballBody.SetLinearVelocity(_local1);
_ballBody.SetAngularVelocity(0);
_ballBody.GetUserData().deadStopTouched = true;
}
public function Deconstructor(){
clearInterval(_sleepTimer);
this.gotoAndStop(10);
removeEventListener(Event.ENTER_FRAME, CheckWithBall);
}
private function Superspeed():void{
var _local1:Number;
var _local2:b2Vec2;
var _local3:b2Vec2;
_addSoundFunc(new snd_powerUpChange());
_local1 = (_rot * (Math.PI / 180));
_local2 = new b2Vec2();
_local2.Set((Math.sin(_local1) * 20), (-(Math.cos(_local1)) * 20));
_ballBody.WakeUp();
_local3 = new b2Vec2();
_local3 = _ballBody.GetPosition();
_ballBody.ApplyImpulse(_local2, _local3);
}
private function ShowRightMC(_arg1:String):void{
switch (_arg1){
case "coin1":
this.gotoAndStop(1);
break;
case "coin2":
this.gotoAndStop(2);
break;
case "coin3":
this.gotoAndStop(11);
break;
case "sj":
this.gotoAndStop(3);
break;
case "sa":
this.gotoAndStop(4);
break;
case "st":
this.gotoAndStop(5);
break;
case "cg":
this.gotoAndStop(6);
break;
case "at":
this.gotoAndStop(7);
break;
case "death":
this.gotoAndStop(8);
break;
case "ss":
this.gotoAndStop(9);
break;
case "random":
this.gotoAndStop(12);
break;
default:
Deconstructor();
break;
};
}
private function CheckWithBall(_arg1:Event):void{
var _local2:Number;
var _local3:Number;
var _local4:Number;
if (_sleepMode == false){
_local2 = (_ballBody.GetUserData().customSkin.x - this.x);
_local3 = (_ballBody.GetUserData().customSkin.y - this.y);
_local4 = Math.sqrt(((_local2 * _local2) + (_local3 * _local3)));
if ((((_local4 <= 20)) && ((_justWaken == false)))){
if ((((((_type == "coin1")) || ((_type == "coin2")))) || ((_type == "coin3")))){
_addSoundFunc(new snd_coinPickup());
_ballBody.GetUserData().newCoinCollected = true;
if (_type == "coin1"){
_ballBody.GetUserData().coinsCollected = (_ballBody.GetUserData().coinsCollected + 1);
} else {
if (_type == "coin2"){
_ballBody.GetUserData().coinsCollected = (_ballBody.GetUserData().coinsCollected + 5);
} else {
_ballBody.GetUserData().coinsCollected = (_ballBody.GetUserData().coinsCollected + 10);
};
};
Deconstructor();
} else {
switch (_type){
case "sj":
Superjump();
break;
case "ss":
Superspeed();
break;
case "cg":
ChangeGravity();
break;
case "st":
SlowTime();
break;
case "death":
DeadStop();
break;
case "sa":
SuperAcc();
break;
case "at":
AirTime();
break;
case "random":
SecretAchievement();
break;
};
GoIntoSleep();
};
} else {
if ((((_justWaken == true)) && ((_local4 >= 25)))){
_justWaken = false;
ShowRightMC(_type);
};
};
};
}
}
}//package code
Section 90
//containerMC_2 (RollerBoaster_fla.containerMC_2)
package RollerBoaster_fla {
import flash.display.*;
public dynamic class containerMC_2 extends MovieClip {
public function containerMC_2(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package RollerBoaster_fla
Section 91
//current_goal_plate_5 (RollerBoaster_fla.current_goal_plate_5)
package RollerBoaster_fla {
import flash.display.*;
import flash.text.*;
public dynamic class current_goal_plate_5 extends MovieClip {
public var goal_symb:MovieClip;
public var gnr2_txt:TextField;
public var gnr6_txt:TextField;
public var gnr4_txt:TextField;
public var goal_text:MovieClip;
public var gnr5_txt:TextField;
public var gnr3_txt:TextField;
}
}//package RollerBoaster_fla
Section 92
//finishPosition_50 (RollerBoaster_fla.finishPosition_50)
package RollerBoaster_fla {
import flash.display.*;
public dynamic class finishPosition_50 extends MovieClip {
public function finishPosition_50(){
addFrameScript(15, frame16, 19, frame20);
}
function frame16(){
gotoAndPlay(1);
}
function frame20(){
stop();
}
}
}//package RollerBoaster_fla
Section 93
//level_bar_26 (RollerBoaster_fla.level_bar_26)
package RollerBoaster_fla {
import flash.display.*;
import flash.text.*;
public dynamic class level_bar_26 extends MovieClip {
public var time_txt:TextField;
public var medal_silver:MovieClip;
public var medal_gold:MovieClip;
public var medal_coins:MovieClip;
public var lvl_txt:TextField;
public var medal_bronze:MovieClip;
}
}//package RollerBoaster_fla
Section 94
//level_scroll_27 (RollerBoaster_fla.level_scroll_27)
package RollerBoaster_fla {
import flash.display.*;
public dynamic class level_scroll_27 extends MovieClip {
public var level_scrollbar:MovieClip;
public var scrollDown_btn:SimpleButton;
public var scrollUp_btn:SimpleButton;
}
}//package RollerBoaster_fla
Section 95
//medal_spinning_6 (RollerBoaster_fla.medal_spinning_6)
package RollerBoaster_fla {
import flash.display.*;
public dynamic class medal_spinning_6 extends MovieClip {
public function medal_spinning_6(){
addFrameScript(10, frame11, 22, frame23, 34, frame35, 46, frame47, 48, frame49);
}
function frame23(){
gotoAndPlay("coin");
}
function frame11(){
gotoAndPlay("bronze");
}
function frame35(){
gotoAndPlay("silver");
}
function frame47(){
gotoAndPlay("gold");
}
function frame49(){
stop();
}
}
}//package RollerBoaster_fla
Section 96
//menu_extra_stuff_31 (RollerBoaster_fla.menu_extra_stuff_31)
package RollerBoaster_fla {
import flash.display.*;
import flash.text.*;
public dynamic class menu_extra_stuff_31 extends MovieClip {
public var ballColour_txt:TextField;
public var ballColourPrev_btn:SimpleButton;
public var ballSkinNext_btn:SimpleButton;
public var skins_txt:TextField;
public var medal_coins_txt:TextField;
public var progress_txt:TextField;
public var colours_txt:TextField;
public var medal_gold_txt:TextField;
public var medal_silver_txt:TextField;
public var medal_bronze_txt:TextField;
public var ballSkinPrev_btn:SimpleButton;
public var ballSkin_txt:TextField;
public var ballColourNext_btn:SimpleButton;
public var ball_mc:ballMC;
}
}//package RollerBoaster_fla
Section 97
//menu_levels_25 (RollerBoaster_fla.menu_levels_25)
package RollerBoaster_fla {
import flash.display.*;
import flash.text.*;
public dynamic class menu_levels_25 extends MovieClip {
public var time_record_txt:TextField;
public var time_gold_txt:TextField;
public var level_picture:MovieClip;
public var level_bar_1:MovieClip;
public var level_bar_2:MovieClip;
public var level_bar_5:MovieClip;
public var level_bar_4:MovieClip;
public var level_bar_3:MovieClip;
public var level_scroll:MovieClip;
public var time_bronze_txt:TextField;
public var time_silver_txt:TextField;
}
}//package RollerBoaster_fla
Section 98
//pause_info_22 (RollerBoaster_fla.pause_info_22)
package RollerBoaster_fla {
import flash.display.*;
public dynamic class pause_info_22 extends MovieClip {
public var exit_btn:SimpleButton;
public var continue_btn:SimpleButton;
}
}//package RollerBoaster_fla
Section 99
//sign_coins_8 (RollerBoaster_fla.sign_coins_8)
package RollerBoaster_fla {
import flash.display.*;
import flash.text.*;
public dynamic class sign_coins_8 extends MovieClip {
public var coinsTot_txt:TextField;
public var coins_txt:TextField;
}
}//package RollerBoaster_fla
Section 100
//sign_hurryTimer_4 (RollerBoaster_fla.sign_hurryTimer_4)
package RollerBoaster_fla {
import flash.display.*;
import flash.text.*;
public dynamic class sign_hurryTimer_4 extends MovieClip {
public var nr5_txt:TextField;
public var nr3_txt:TextField;
public var nr2_txt:TextField;
public var nr4_txt:TextField;
public var nr6_txt:TextField;
}
}//package RollerBoaster_fla
Section 101
//stage_cleared_plate_10 (RollerBoaster_fla.stage_cleared_plate_10)
package RollerBoaster_fla {
import flash.display.*;
import flash.text.*;
public dynamic class stage_cleared_plate_10 extends MovieClip {
public var time_txt:TextField;
public var medal_3:MovieClip;
public var medal_4:MovieClip;
public var medal_txt:TextField;
public var record_txt:TextField;
public var medal_1:MovieClip;
public var medal_2:MovieClip;
}
}//package RollerBoaster_fla
Section 102
//startPositionGoText_49 (RollerBoaster_fla.startPositionGoText_49)
package RollerBoaster_fla {
import flash.display.*;
public dynamic class startPositionGoText_49 extends MovieClip {
public function startPositionGoText_49(){
addFrameScript(18, frame19);
}
function frame19(){
stop();
}
}
}//package RollerBoaster_fla
Section 103
//startPositionReadyText_48 (RollerBoaster_fla.startPositionReadyText_48)
package RollerBoaster_fla {
import flash.display.*;
public dynamic class startPositionReadyText_48 extends MovieClip {
public function startPositionReadyText_48(){
addFrameScript(17, frame18);
}
function frame18(){
stop();
}
}
}//package RollerBoaster_fla
Section 104
//backgroundLayer (backgroundLayer)
package {
import flash.display.*;
public dynamic class backgroundLayer extends MovieClip {
}
}//package
Section 105
//ballMC (ballMC)
package {
import flash.display.*;
public dynamic class ballMC extends MovieClip {
public var mc:MovieClip;
}
}//package
Section 106
//gameMusic (gameMusic)
package {
import flash.media.*;
public dynamic class gameMusic extends Sound {
}
}//package
Section 107
//grayModel_b (grayModel_b)
package {
import flash.display.*;
public dynamic class grayModel_b extends MovieClip {
public function grayModel_b(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 108
//grayModel_c (grayModel_c)
package {
import flash.display.*;
public dynamic class grayModel_c extends MovieClip {
public function grayModel_c(){
addFrameScript(0, frame1);
}
function frame1(){
stop();
}
}
}//package
Section 109
//levelDesign (levelDesign)
package {
import flash.display.*;
public dynamic class levelDesign extends MovieClip {
public var finishPosition:MovieClip;
public var startPosition:MovieClip;
}
}//package
Section 110
//Main (Main)
package {
import code.*;
import Box2D.Collision.*;
import Box2D.Common.Math.*;
import Box2D.Dynamics.*;
import Box2D.Collision.Shapes.*;
import flash.events.*;
import flash.display.*;
import flash.net.*;
import flash.text.*;
import flash.ui.*;
import flash.filters.*;
public class Main extends MovieClip {
public var KeyHandler:key_registration;
public var effectsMC:Sprite;
public var DataHandler:saveInformation;
public var BallHandler:actor_PC;
public var m_iterations:int;// = 10
private var _NGMedalsAvailable:Boolean;// = false
public var text_txt:TextField;
public var MedalTimeHandler:medalTimes;
public var dbgDraw:b2DebugDraw;
public var SlowmotionEffectHandler:slowmotionEffects;
private var _loadDelay:Number;// = 3
private var _lastLevelPlayed:Number;
public var m_timeStep:Number;// = 0.0333333333333333
public var play_btn:SimpleButton;
private var _startGameMusicDone:Boolean;
public var ng_btn:SimpleButton;
public var MenuHandler:menuInterface;
public var loadContainerMC:MovieClip;
private var _containerMCMask:maskMC;
public var backgroundMC:MovieClip;
public var m_world:b2World;
public var itemsMC:MovieClip;
public var SoundHandler:soundController;
private var _muteUnmute:ContextMenuItem;
public var WorldHandler:m_worldShapeAdder;
public var objectsSMC:Sprite;
public var load_txt:TextField;
public var TimeHandler:levelTimes;
public var objectsMC:Sprite;
public var SALHandler:saveAndLoad;
public var dbgSprite:Sprite;
public var containerMC:Sprite;
public var FinishHander:finishLine;
public var InterfaceHandler:gameInterface;
public var CountdownHandler:countdownStart;
public function Main(){
containerMC = new Sprite();
objectsMC = new Sprite();
objectsSMC = new Sprite();
effectsMC = new Sprite();
backgroundMC = new backgroundLayer();
itemsMC = new MovieClip();
dbgDraw = new b2DebugDraw();
dbgSprite = new Sprite();
m_iterations = 10;
m_timeStep = (1 / 30);
MedalTimeHandler = new medalTimes();
DataHandler = new saveInformation();
SALHandler = new saveAndLoad(DataHandler);
SoundHandler = new soundController();
_NGMedalsAvailable = false;
_loadDelay = 3;
super();
addFrameScript(1, frame2);
FixContextMenu();
stage.frameRate = 30;
stop();
play_btn.visible = false;
play_btn.addEventListener(MouseEvent.MOUSE_UP, LoadedPlayBtn, false, 0, true);
ng_btn.addEventListener(MouseEvent.MOUSE_UP, NGEvent, false, 0, true);
addEventListener(Event.ENTER_FRAME, LoadingInProgress, false, 0, true);
}
private function GameOver():void{
m_timeStep = (1 / 30);
SlowmotionEffectHandler.StopEffect();
KeyHandler.CanPause(false);
InterfaceHandler.GameOver(RestartLevel);
removeEventListener(Event.ENTER_FRAME, UpdateFrameEvent);
SoundHandler.StopMusic();
SoundHandler.AddSound(new snd_gameOver());
}
private function ClearEffects():void{
var _local1:MovieClip;
var _local2:int;
_local2 = effectsMC.numChildren;
while (_local2--) {
_local1 = MovieClip(effectsMC.getChildAt(_local2));
_local1.Deconstructor();
};
}
private function RemoveMenu():void{
MenuHandler.Close();
removeChild(MenuHandler);
}
private function CreatorLink(_arg1:ContextMenuEvent):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://gurt.newgrounds.com/");
navigateToURL(_local2, "_blank");
}
private function Countdown(_arg1:Event):void{
if (InterfaceHandler.TutorialDone()){
if (!_startGameMusicDone){
SoundHandler.StartMusic("GAME_MUSIC");
SoundHandler.AddSound(new snd_countDown());
_startGameMusicDone = true;
};
if (CountdownHandler.CountdownDone()){
BallHandler.WakeUp();
removeEventListener(Event.ENTER_FRAME, Countdown);
addEventListener(Event.ENTER_FRAME, UpdateFrameEvent, false, 0, true);
KeyHandler.CanPause(true);
};
};
}
private function NGEvent(_arg1:Event):void{
var _local2:URLRequest;
_local2 = new URLRequest("http://www.newgrounds.com/");
navigateToURL(_local2, "_blank");
}
private function StartLevel(_arg1:Number, _arg2:Boolean):void{
var _local3:Boolean;
var _local4:b2AABB;
var _local5:b2Vec2;
var _local6:Boolean;
var _local7:*;
var _local8:MovieClip;
var _local9:MovieClip;
var _local10:maskMC;
_startGameMusicDone = false;
_lastLevelPlayed = _arg1;
containerMC = new Sprite();
objectsMC = new Sprite();
objectsSMC = new Sprite();
effectsMC = new Sprite();
backgroundMC = new backgroundLayer();
itemsMC = new MovieClip();
DataHandler.BallLayers = MenuHandler.GetBallLayers();
if (_arg2){
RemoveMenu();
};
WorldHandler = new m_worldShapeAdder(objectsMC, objectsSMC, itemsMC, SoundHandler.AddSound);
KeyHandler = new key_registration(stage, RestartLevel, PauseGame);
InterfaceHandler = new gameInterface(_arg1, DataHandler, _arg2, DataHandler.LevelCoins[(_arg1 - 1)], GameOver, SoundHandler.AddSound);
_local3 = true;
addEventListener(Event.ENTER_FRAME, Countdown, false, 0, true);
_local4 = new b2AABB();
_local4.lowerBound.Set(-100, -50);
_local4.upperBound.Set(100, 50);
_local5 = new b2Vec2(0, 10);
_local6 = true;
m_world = new b2World(_local4, _local5, _local6);
_local7 = new b2ContactListener();
m_world.SetContactListener(_local7);
backgroundMC.gotoAndStop(_arg1);
addChild(backgroundMC);
dbgSprite = new Sprite();
dbgSprite.visible = _local3;
dbgDraw.m_sprite = dbgSprite;
dbgDraw.m_drawScale = 30;
dbgDraw.m_fillAlpha = 0;
dbgDraw.m_lineThickness = 1;
dbgDraw.m_drawFlags = 4294967295;
m_world.SetDebugDraw(dbgDraw);
_local8 = new levelDesign();
_local9 = new MovieClip();
_local8.gotoAndStop(_arg1);
_local9.addChild(_local8);
containerMC.addChild(_local9);
containerMC.addChild(itemsMC);
containerMC.addChild(effectsMC);
containerMC.addChild(objectsMC);
containerMC.addChild(dbgSprite);
CountdownHandler = new countdownStart(_local8.startPosition);
FinishHander = new finishLine(_local8.finishPosition, _local8.startPosition);
addChild(containerMC);
addChild(InterfaceHandler);
_containerMCMask = new maskMC();
_local10 = new maskMC();
containerMC.mask = _containerMCMask;
backgroundMC.mask = _local10;
addChild(_containerMCMask);
addChild(_local10);
BallHandler = new actor_PC(WorldHandler.CreateLevel(m_world, _arg1));
TimeHandler = new levelTimes(MedalTimeHandler.GetTimes[(_arg1 - 1)][0], MedalTimeHandler.GetTimes[(_arg1 - 1)][1], MedalTimeHandler.GetTimes[(_arg1 - 1)][2], WorldHandler.GetCoinsOnMap);
TimeHandler.SetTimeRecord = 25;
InterfaceHandler.SetTimes(TimeHandler);
InterfaceHandler.SetCoinsTot(WorldHandler.GetCoinsOnMap);
BallHandler.SetBackgroundTo(backgroundMC);
BallHandler.SetTimeStep(m_timeStep);
BallHandler.SetCameraTo(containerMC);
BallHandler.SetBallLayers(DataHandler.BallLayers);
containerMC.x = 320;
containerMC.y = 0;
containerMC.scaleX = 1;
containerMC.scaleY = 1;
SlowmotionEffectHandler = new slowmotionEffects(effectsMC, BallHandler, DataHandler.BallLayers);
UpdatePhysic();
}
private function UnpauseGame(_arg1:Event):void{
KeyHandler.CanPauseAgain();
InterfaceHandler.pause_info.continue_btn.removeEventListener(MouseEvent.MOUSE_UP, UnpauseGame);
InterfaceHandler.pause_info.exit_btn.removeEventListener(MouseEvent.MOUSE_UP, ExitLevel);
addEventListener(Event.ENTER_FRAME, UpdateFrameEvent, false, 0, true);
InterfaceHandler.HidePauseMenu();
SoundHandler.ResumeMusic();
}
private function CheckItemsCollected():void{
var _local1:Number;
var _local2:b2Vec2;
var _local3:b2Body;
if (BallHandler.ChangeGravity){
BallHandler.SetCameraRotation();
_local1 = ((BallHandler.GetOrientation * (Math.PI / 180)) + (Math.PI / 2));
_local2 = new b2Vec2(Math.round((-10 * Math.cos(_local1))), Math.round((10 * Math.sin(_local1))));
m_world.SetGravity(_local2);
_local3 = m_world.m_bodyList;
while (_local3) {
if (_local3.IsDynamic()){
if (_local3.IsForcedToSleep() == false){
_local3.WakeUp();
};
};
_local3 = _local3.m_next;
};
};
if (BallHandler.NewCoinsCollected){
InterfaceHandler.NewCoinsGained(BallHandler.GetCoinsCollected);
};
if (BallHandler.DeadStopTouched){
SlowmotionEffectHandler.AddTrace();
BallHandler.SetRotationSpeed();
};
if (BallHandler.SecretAchievementCollected){
AddAchievement(4);
};
}
function frame2(){
stop();
}
private function FixContextMenu():void{
var _local1:ContextMenu;
var _local2:ContextMenuItem;
_local1 = new ContextMenu();
_local1.hideBuiltInItems();
_local1.builtInItems.quality = true;
_local2 = new ContextMenuItem("Alexander \"Gurt\" Siigur");
_local2.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, CreatorLink);
_muteUnmute = new ContextMenuItem("Mute sound");
_muteUnmute.separatorBefore = true;
_muteUnmute.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, MuteGame);
_muteUnmute.enabled = false;
_local1.customItems.push(_local2, _muteUnmute);
contextMenu = _local1;
}
private function LoadedPlayBtn(_arg1:Event):void{
play_btn.removeEventListener(MouseEvent.MOUSE_UP, LoadedPlayBtn);
gotoAndStop(2);
addEventListener(Event.ENTER_FRAME, LoadingDone, false, 0, true);
}
private function LoadingInProgress(_arg1:Event):void{
var _local2:Number;
var _local3:Number;
_local2 = loaderInfo.bytesTotal;
_local3 = loaderInfo.bytesLoaded;
if (_local3 >= _local2){
play_btn.visible = true;
removeEventListener(Event.ENTER_FRAME, LoadingInProgress);
load_txt.text = "";
text_txt.text = "PLAY";
} else {
load_txt.text = (Math.round(((_local3 / _local2) * 100)) + " %");
};
}
private function LoadingDone(_arg1:Event):void{
_loadDelay = (_loadDelay - 1);
if (_loadDelay <= 0){
removeEventListener(Event.ENTER_FRAME, LoadingDone);
removeChild(loadContainerMC);
AddMenu(false);
SoundHandler.AddSound(new snd_noSound());
_muteUnmute.enabled = true;
};
}
private function RestartLevel():void{
m_timeStep = (1 / 30);
SlowmotionEffectHandler.StopEffect();
RemoveLayers();
StartLevel(_lastLevelPlayed, false);
}
private function ExitLevel(_arg1:Event):void{
m_timeStep = (1 / 30);
SlowmotionEffectHandler.StopEffect();
InterfaceHandler.pause_info.continue_btn.removeEventListener(MouseEvent.MOUSE_UP, UnpauseGame);
InterfaceHandler.pause_info.exit_btn.removeEventListener(MouseEvent.MOUSE_UP, ExitLevel);
ClearLevel();
}
private function PauseGame():void{
InterfaceHandler.ShowPauseMenu();
removeEventListener(Event.ENTER_FRAME, UpdateFrameEvent);
InterfaceHandler.pause_info.continue_btn.addEventListener(MouseEvent.MOUSE_UP, UnpauseGame);
InterfaceHandler.pause_info.exit_btn.addEventListener(MouseEvent.MOUSE_UP, ExitLevel);
SoundHandler.PauseMusic();
}
private function UpdateFrameEvent(_arg1:Event):void{
if (BallHandler.IsCameraInRotation() == false){
if (!BallHandler.SlowmotionTime){
InterfaceHandler.UpdateTime();
if (BallHandler.SlowmotionTurnedOff == false){
SoundHandler.AddSound(new snd_slowmotionEnd());
containerMC.filters = null;
containerMC.mask = _containerMCMask;
SlowmotionEffectHandler.StopEffect();
m_timeStep = (1 / 30);
};
} else {
if (BallHandler.SlowmotionInitialized == false){
containerMC.filters = null;
containerMC.mask = _containerMCMask;
SlowmotionEffectHandler.StopEffect();
containerMC.filters = [new BlurFilter(2, 2, 1)];
SlowmotionEffectHandler.StartEffect();
m_timeStep = (1 / 60);
};
BallHandler.DoSlowmotion();
};
CheckItemsCollected();
UpdatePhysic();
CheckKeys();
CheckFinish();
} else {
BallHandler.UpdateMC();
};
}
private function RemoveLayers():void{
removeEventListener(Event.ENTER_FRAME, UpdateFinishEvent);
KeyHandler.RemoveHandlers(stage);
removeEventListener(Event.ENTER_FRAME, UpdateFrameEvent);
InterfaceHandler.Deconstructor();
ClearChildsIn(objectsSMC);
ClearChildsIn(objectsMC);
ClearItems();
ClearChildsIn(itemsMC);
ClearEffects();
ClearChildsIn(effectsMC);
ClearChildsIn(containerMC);
removeChild(InterfaceHandler);
removeChild(containerMC);
removeChild(backgroundMC);
}
private function CheckKeys():void{
var _local1:Number;
var _local2:Number;
_local1 = (BallHandler.GetOrientation * (Math.PI / 180));
_local2 = 1;
if (BallHandler.SlowmotionTime){
_local2 = 0.5;
};
if (BallHandler.SuperAcceleration){
_local2 = (_local2 + 2);
if (BallHandler.SuperAccelerationTrace){
SlowmotionEffectHandler.AddTrace();
};
};
if (BallHandler.AirTime){
BallHandler.ApplyImpulse((-0.45 * Math.sin(_local1)), (-0.45 * Math.cos(_local1)));
if (KeyHandler.UpPressedAir){
BallHandler.ApplyImpulse((-0.2 * Math.sin(_local1)), (-0.2 * Math.cos(_local1)));
} else {
BallHandler.ApplyImpulse((0.2 * Math.sin(_local1)), (0.2 * Math.cos(_local1)));
};
if (KeyHandler.RightPressed){
BallHandler.ApplyImpulse(((_local2 * 0.2) * Math.cos(_local1)), ((_local2 * -0.2) * Math.sin(_local1)));
} else {
if (KeyHandler.LeftPressed){
BallHandler.ApplyImpulse(((_local2 * -0.2) * Math.cos(_local1)), ((_local2 * 0.2) * Math.sin(_local1)));
};
};
if (BallHandler.AirTimeTrace){
SlowmotionEffectHandler.AddTrace();
};
BallHandler.SetRotationSpeed();
} else {
if (BallHandler.TouchingGround){
if (KeyHandler.RightPressed){
BallHandler.ApplyImpulse(((_local2 * 0.5) * Math.cos(_local1)), ((_local2 * -0.5) * Math.sin(_local1)));
} else {
if (KeyHandler.LeftPressed){
BallHandler.ApplyImpulse(((_local2 * -0.5) * Math.cos(_local1)), ((_local2 * 0.5) * Math.sin(_local1)));
};
};
BallHandler.SetRotationSpeed();
if (KeyHandler.UpPressed){
if (KeyHandler.RightPressed){
BallHandler.ApplyImpulse((1 * Math.cos(_local1)), (-1 * Math.sin(_local1)));
} else {
if (KeyHandler.LeftPressed){
BallHandler.ApplyImpulse((-1 * Math.cos(_local1)), (1 * Math.sin(_local1)));
};
};
BallHandler.ApplyImpulse((-10 * Math.sin(_local1)), (-10 * Math.cos(_local1)));
};
} else {
if (KeyHandler.RightPressed){
BallHandler.ApplyImpulse(((_local2 * 0.2) * Math.cos(_local1)), ((_local2 * -0.2) * Math.sin(_local1)));
};
if (KeyHandler.LeftPressed){
BallHandler.ApplyImpulse(((_local2 * -0.2) * Math.cos(_local1)), ((_local2 * 0.2) * Math.sin(_local1)));
};
};
};
}
private function UpdateFinishEvent(_arg1:Event):void{
UpdatePhysic();
if (BallHandler.TouchingGround){
BallHandler.SetRotationSpeed();
};
}
private function ClearLevel():void{
RemoveLayers();
AddMenu(true);
}
private function UnmuteGame(_arg1:ContextMenuEvent):void{
SoundHandler.UnmuteAllSound();
_muteUnmute.caption = "Mute sound";
_muteUnmute.removeEventListener(ContextMenuEvent.MENU_ITEM_SELECT, UnmuteGame);
_muteUnmute.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, MuteGame);
}
private function AddMenu(_arg1:Boolean):void{
MenuHandler = new menuInterface(StartLevel, SALHandler, DataHandler, MedalTimeHandler.GetTimes, _arg1, SoundHandler.AddSound, AddAchievement);
addChild(MenuHandler);
SoundHandler.StartMusic("MENU_MUSIC");
}
private function ClearItems():void{
var _local1:MovieClip;
var _local2:int;
_local2 = itemsMC.numChildren;
while (_local2--) {
_local1 = MovieClip(itemsMC.getChildAt(_local2));
_local1.Deconstructor();
};
}
private function CheckFinish():void{
if (FinishHander.FinishReached(BallHandler.GetXPos, BallHandler.GetYPos, m_world.GetGravity())){
KeyHandler.CanPause(false);
removeEventListener(Event.ENTER_FRAME, UpdateFrameEvent);
addEventListener(Event.ENTER_FRAME, UpdateFinishEvent, false, 0, true);
InterfaceHandler.ShowStageCleared(ClearLevel);
};
}
private function ClearChildsIn(_arg1):void{
var _local2:int;
_local2 = _arg1.numChildren;
while (_local2--) {
_arg1.removeChildAt(_local2);
};
}
private function MuteGame(_arg1:ContextMenuEvent):void{
SoundHandler.MuteAllSound();
_muteUnmute.caption = "Unmute sound";
_muteUnmute.removeEventListener(ContextMenuEvent.MENU_ITEM_SELECT, MuteGame);
_muteUnmute.addEventListener(ContextMenuEvent.MENU_ITEM_SELECT, UnmuteGame);
}
private function AddAchievement(_arg1:Number):void{
if (_NGMedalsAvailable){
if (_arg1 == 0){
if (!DataHandler.NGMedalGet[_arg1]){
DataHandler.NGMedalGet[_arg1] = true;
SALHandler.Save();
trace("Achievement: All Bronze - Collect all bronze medals");
};
};
if (_arg1 == 1){
if (!DataHandler.NGMedalGet[_arg1]){
DataHandler.NGMedalGet[_arg1] = true;
SALHandler.Save();
trace("Achievement: All Silver - Collect all silver medals");
};
};
if (_arg1 == 2){
if (!DataHandler.NGMedalGet[_arg1]){
DataHandler.NGMedalGet[_arg1] = true;
SALHandler.Save();
trace("Achievement: All Gold - Collect all gold medals");
};
};
if (_arg1 == 3){
if (!DataHandler.NGMedalGet[_arg1]){
DataHandler.NGMedalGet[_arg1] = true;
SALHandler.Save();
trace("Achievement: Treasure Seeker - Collect all coins");
};
};
if (_arg1 == 4){
if (!DataHandler.NGMedalGet[_arg1]){
DataHandler.NGMedalGet[_arg1] = true;
SALHandler.Save();
trace("Achievement: Secret Achievement - Find the only secret place");
};
};
} else {
trace("You must login to earn achievements");
};
}
private function UpdatePhysic():void{
var _local1:b2Body;
m_world.Step(m_timeStep, m_iterations);
_local1 = m_world.m_bodyList;
while (_local1) {
if (_local1.IsDynamic()){
_local1.m_userData.x = (_local1.GetPosition().x * 30);
_local1.m_userData.y = (_local1.GetPosition().y * 30);
_local1.m_userData.rotation = (_local1.GetAngle() * (180 / Math.PI));
_local1.m_userData.hitTestMC.x = _local1.m_userData.x;
_local1.m_userData.hitTestMC.y = _local1.m_userData.y;
_local1.m_userData.hitTestMC.rotation = _local1.m_userData.rotation;
if (_local1.IsFrozen()){
if (_local1.IsPlayer()){
if (FinishHander.LevelFinished() == false){
GameOver();
};
};
objectsSMC.removeChild(_local1.GetUserData().hitTestMC);
objectsMC.removeChild(_local1.GetUserData());
m_world.DestroyBody(_local1);
};
};
_local1 = _local1.m_next;
};
BallHandler.UpdateMC();
}
}
}//package
Section 111
//maskMC (maskMC)
package {
import flash.display.*;
public dynamic class maskMC extends MovieClip {
}
}//package
Section 112
//menuMusic (menuMusic)
package {
import flash.media.*;
public dynamic class menuMusic extends Sound {
}
}//package
Section 113
//snd_coinPickup (snd_coinPickup)
package {
import flash.media.*;
public dynamic class snd_coinPickup extends Sound {
}
}//package
Section 114
//snd_countDown (snd_countDown)
package {
import flash.media.*;
public dynamic class snd_countDown extends Sound {
}
}//package
Section 115
//snd_gameOver (snd_gameOver)
package {
import flash.media.*;
public dynamic class snd_gameOver extends Sound {
}
}//package
Section 116
//snd_markLevel (snd_markLevel)
package {
import flash.media.*;
public dynamic class snd_markLevel extends Sound {
}
}//package
Section 117
//snd_noSound (snd_noSound)
package {
import flash.media.*;
public dynamic class snd_noSound extends Sound {
}
}//package
Section 118
//snd_pauseGame (snd_pauseGame)
package {
import flash.media.*;
public dynamic class snd_pauseGame extends Sound {
}
}//package
Section 119
//snd_powerUpChange (snd_powerUpChange)
package {
import flash.media.*;
public dynamic class snd_powerUpChange extends Sound {
}
}//package
Section 120
//snd_powerUpEffect (snd_powerUpEffect)
package {
import flash.media.*;
public dynamic class snd_powerUpEffect extends Sound {
}
}//package
Section 121
//snd_slowmotionEnd (snd_slowmotionEnd)
package {
import flash.media.*;
public dynamic class snd_slowmotionEnd extends Sound {
}
}//package
Section 122
//snd_slowmotionStart (snd_slowmotionStart)
package {
import flash.media.*;
public dynamic class snd_slowmotionStart extends Sound {
}
}//package
Section 123
//snd_timeTick (snd_timeTick)
package {
import flash.media.*;
public dynamic class snd_timeTick extends Sound {
}
}//package
Section 124
//voice_perfect (voice_perfect)
package {
import flash.media.*;
public dynamic class voice_perfect extends Sound {
}
}//package