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The Last Frontier - defend your base from attacking aliens.swf

This is the info page for
Flash #89393

(Click the ID number above for more basic data on this flash file.)


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Flash Games Nexus

Game presented by

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Flash Games Nexus

PLAY

TEST TEST TEST

SOUND
LIBRARY

TEST TEST TEST

THE LAST
FRONTIER

PLAY

CONTINUE

OPTIONS

CREDITS

MORE GAMES

FREE WEB GAMES

CREDITS

Game was created by the crew of
www.7thelf.com

Programming and Gamegesign by:
Sergey Koryanov(Irohni)

Art by: SkeeNLangly

Sounds by: Vladislav Kudryavtsev

Game sponsored by:
www.flashninjaclan.com
www.flashgamenexus.com

Special thanks to:

dmbreaker, Bubel, scmorr,
Zloba, krokodil, flazm,

J0x

OPTIONS

Quality -

Sounds -

Tutorial -

LOW

MEDIUM

HIGH

ON

OFF

SKIP

"Un10908" - is one of numerous burnt and deserted planets on the brink of a galaxy. It was assigned an 8 class by the reconnaissance of Imperium that means this place has a small attraction for the residence and mining operations. But after the scanning of an inner core of a planet, the presence of rare elements in its structure was established. Just that very case conditioned the first expedition. The small orbital space station was constructed, and the group of scouts was sent to the surface of a planet. The constructed fortification should provide the protection of a detached force against sandy storms, but in the underground caves of a planet much more terrible danger was waiting for them…

TOWERS

SOUTH-EAST

SOUTH-WEST

NORTH-EAST

NORTH-WEST

WALLS

SOUTH

WEST

EAST

NORTH

9999/9999(999%)+999%

9999/9999(999%)+999%

VALOR POINTS:

REPAIR COST:

9999999

9999999

REPAIR ALL

REPAIR

CLOSE

1 - SELECTING SOLDIERS

2 - MOVEMENT OF SOLDIERS

3 - CAMERA CONTROL

4 - GUNNER

5 - HEAVY INFANTRY

6 - REPAIRMAN

7 - MORTAR

8 - MACHINEGUN

HELP - SELECTING SOLDIERS

OR

W

S

A

D

MOVE THE CAMERA USING THE KEYBOARD:

ZOOM OUT OR ZOOM IN WITH THE BUTTONS:

OR

W

S

A

D

MOVE CAMERA WITH KEYS:

ZOOM OR ZOOM IN WITH BUTTONS:

CLOSE

SHOW SHORTCUTS

1 - select gunners
2 - select heavy infantry
3 - select repairmens
4 - select soldiers on the northern wall
5 - select soldiers on the southern wall
6 - select soldiers on the western wall
7 - select soldiers on the eastern wall

fps: 21

MAP

FORTRESS

100%

100%

100%

100%

100%

100%

100%

100%

MENU

QUIT

HELP

PAUSE

SOUND

CLOSE

Zigfrid

level:

1

100/120

killed:

22

Marine is the best fighter in a nearing fight. He has a big automatic can.

expirience

next level

22

name:

damage:

health:

Zigfrid

100/120

Marine is the best fighter in a nearing fight. He has a big automatic can.

22

damage:

health:

ZOOM IN

ZOOM OUT

DAY 1

SQUAD:

VALOR POINTS:

999999

MORTAR

MACHINE GUN

GUNNER

HEAVY INFANTRY

REPAIRMAN

AVAILABLE:

99

COST:

9999

IN SQUAD:

99

BUY

SELL

AVAILABLE:

99

COST:

9999

IN SQUAD:

99

AVAILABLE:

99

COST:

9999

IN SQUAD:

99

REPAIR CASTLE

AVAILABLE:

99

COST:

9999

IN SQUAD:

99

AVAILABLE:

99

COST:

9999

IN SQUAD:

99

COST:

1 repaired point cost 0.1 valour point!

99/99

WAVE CLEAR

ENEMIES KILLED:

LOST SOLDIERS:

TOWERS LOST:

GAME RESULT

VALOR POINTS

999

99

99

9

x2   =

x60   =

x-10   =

x-20   =

WALL LOST:

9

x-10   =

999

999

999

999

999

OVERALL:

999999

BRAVEST SOLDER

name:

Zigfrid

1

22

GAIN NEW RANK!

MAIN MENU

ADVANCED SOLDIERS:

After the bloody battles, it was decided to evacuate the survived. Expedition was failed and was stopped. On the council of imperium the decision on a planet’s destruction was made, despite of its geological value. Dozens of huge space annihilators are now sent to the planet. They should drop thousands of power bombs which should burn out everything on hundreds of kilometers deep into the planet. Thereafter the planet’s core should die down, and the planet will turn to a dump of space dust. Thereby the Imperium treats any danger which is getting in way to conquest unexplored spaces of the Universe.

Thanks for a playing!

MAIN MENU

Detached force is destroyed!!!

LAST SAVE

LAST SAVE

ActionScript [AS3]

Section 1
//Wave (com.elf7.algo.Wave) package com.elf7.algo { import flash.display.*; public class Wave { private const BORDER:Boolean = true; private const MAX_ITER:int = 100; private var done:Boolean;// = false private var open:Array; private var close:Object; private var end:Object; private var map:Array; private var start:Object; private var path:Array; private var points:Object; public var testParent:MovieClip; private var current:Object; private var counter:int;// = 0 public function Wave(){ done = false; counter = 0; super(); } private function getH(_arg1:Object):Number{ return (((Math.abs((end.x - _arg1.x)) + Math.abs((end.y - _arg1.y))) * 10)); } private function refreshPoint(_arg1:Object):void{ _arg1.g = (getG(_arg1.parent, _arg1) + _arg1.parent.g); _arg1.h = getH(_arg1); _arg1.f = (_arg1.g + _arg1.h); points[((String(_arg1.x) + "_") + String(_arg1.y))] = _arg1; } private function isNear(_arg1:Object, _arg2:Object):Boolean{ if ((((_arg1 == null)) || ((_arg2 == null)))){ return (false); }; if ((((Math.abs((_arg1.x - _arg2.x)) < 2)) && ((Math.abs((_arg1.y - _arg2.y)) < 2)))){ return (true); }; return (false); } private function doWithPoint(_arg1:Object, _arg2:Object):void{ var _local3:*; var _local4:Object; _local3 = close[((String(_arg1.x) + "_") + String(_arg1.y))]; if (_local3 != 1){ if (_local3 == 0){ _local4 = points[((String(_arg1.x) + "_") + String(_arg1.y))]; if (_local4.g > (_arg2.g + getG(_arg2, _local4))){ _local4.parent = _arg2; refreshPoint(_local4); }; } else { if ((((end.x == _arg1.x)) && ((end.y == _arg1.y)))){ end.parent = _arg2; done = true; } else { close[((String(_arg1.x) + "_") + String(_arg1.y))] = 0; _arg1.parent = _arg2; refreshPoint(_arg1); open.push(_arg1); }; }; }; } private function isNormal(_arg1:Object):Boolean{ if ((((((((_arg1.x < 0)) || ((_arg1.x >= map.length)))) || ((_arg1.y < 0)))) || ((_arg1.y >= map[0].length)))){ return (false); }; if (map[_arg1.x][_arg1.y] == 1){ return (false); }; return (true); } private function checkAround(_arg1:Object):void{ var _local2:int; var _local3:int; var _local4:Object; var _local5:Boolean; if (testParent != null){ }; _local2 = 0; _local3 = 0; _local5 = true; _local2 = -1; _local3 = -1; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ if (((!(BORDER)) || (!((((map[(_arg1.x - 1)][_arg1.y] == 1)) || ((map[_arg1.x][(_arg1.y - 1)] == 1))))))){ doWithPoint(_local4, _arg1); }; }; if (done){ return; }; _local2 = 0; _local3 = -1; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ doWithPoint(_local4, _arg1); }; if (done){ return; }; _local2 = 1; _local3 = -1; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ if (((!(BORDER)) || (!((((map[(_arg1.x + 1)][_arg1.y] == 1)) || ((map[_arg1.x][(_arg1.y - 1)] == 1))))))){ doWithPoint(_local4, _arg1); }; }; if (done){ return; }; _local2 = -1; _local3 = 1; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ if (((!(BORDER)) || (!((((map[(_arg1.x - 1)][_arg1.y] == 1)) || ((map[_arg1.x][(_arg1.y + 1)] == 1))))))){ doWithPoint(_local4, _arg1); }; }; if (done){ return; }; _local2 = 0; _local3 = 1; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ doWithPoint(_local4, _arg1); }; if (done){ return; }; _local2 = 1; _local3 = 1; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ if (((!(BORDER)) || (!((((map[(_arg1.x + 1)][_arg1.y] == 1)) || ((map[_arg1.x][(_arg1.y + 1)] == 1))))))){ doWithPoint(_local4, _arg1); }; }; if (done){ return; }; _local2 = -1; _local3 = 0; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ doWithPoint(_local4, _arg1); }; if (done){ return; }; _local2 = 1; _local3 = 0; _local4 = {x:(_arg1.x + _local2), y:(_arg1.y + _local3), g:0, h:0, f:0, parent:null, pos:0}; if (isNormal(_local4)){ doWithPoint(_local4, _arg1); }; } private function removeFromOpenList(_arg1:Object):void{ var _local2:int; _local2 = 0; _local2 = 0; while (_local2 < open.length) { if (open[_local2] == _arg1){ open.splice(_local2, 1); break; }; _local2++; }; } private function getG(_arg1:Object, _arg2:Object):Number{ var _local3:Number; var _local4:Number; _local3 = (_arg2.x - _arg1.x); _local4 = (_arg2.y - _arg1.y); if ((((Math.abs(_local3) == 1)) && ((Math.abs(_local4) == 1)))){ return (14); }; return (10); } public function findPath(_arg1:Array, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number):Array{ end = {x:_arg4, y:_arg5, g:0, h:0, f:0, parent:null, pos:0}; start = {x:_arg2, y:_arg3, g:0, h:0, f:0, parent:null, pos:0}; map = _arg1; close = {}; points = {}; open = new Array(); open.push(start); while (!(done)) { counter++; if (counter >= MAX_ITER){ break; }; if (open.length == 0){ break; }; open.sortOn("f", Array.NUMERIC); current = open[0]; close[((String(current.x) + "_") + String(current.y))] = 1; removeFromOpenList(current); checkAround(current); if (done){ break; }; }; if (done){ path = new Array(); current = end; path.push({x:end.x, y:end.y}); current = end.parent; while (((!((current.x == start.x))) || (!((current.y == start.y))))) { path.splice(0, 0, {x:current.x, y:current.y}); current = current.parent; }; path.splice(0, 0, {x:start.x, y:start.y}); return (path); }; return (null); } } }//package com.elf7.algo
Section 2
//GameField (com.elf7.level.GameField) package com.elf7.level { import flash.events.*; import flash.display.*; import fl.transitions.*; import com.elf7.units.*; import flash.text.*; import com.elf7.algo.*; import fl.transitions.easing.*; import flash.utils.*; import com.elf7.*; import com.elf7.menu.*; import flash.geom.*; public dynamic class GameField extends MovieClip { public const FIELD_WIDTH:Number = 1590; public const MAX_ENEMIES:int = 25; public const FIELD_HEIGHT:Number = 1590; public const MAX_UNITS:int = 17; public var unitsDump:Array; public var left:Boolean;// = false public var spawnCounter:int;// = 0 public var right:Boolean;// = false public var currentWave:int;// = 0 public var enemies:Array; public var specialLayer:MovieClip; public var gameStarted:Boolean;// = false public var bg:MovieClip; public var flies:Array; public var g:MovieClip; public var d:Boolean;// = false public var solderRank:Array; public var a:Boolean;// = false public var currentType:String;// = "0" public var w:Boolean;// = false public var lastY:Number;// = 0 public var bugWaves:Object; public var aniCounter:int;// = 0 public var spawnTimer:Timer; public var CELL_WIDTH:Number;// = 30 public var lastX:Number;// = 0 public var selected:Array; public var sol1:Array; public var down:Boolean;// = false public var up:Boolean;// = false public var currentUnit:DisplayObject; public var buyGunInfo:Object; public var MIN_TIME;// = 800 public var newX:Number;// = 0 public var clickLayer:MovieClip; public var sol2:Array; public var s:Boolean;// = false public var enemiesLayer:MovieClip; public var TOWER_MAX_HEALTH:Number;// = 2000 public var CASTLE_X:Number;// = 21 public var CASTLE_Y:Number;// = 19 public var TILE_WIDTH:Number;// = 60 public var sol0:Array; public var newY:Number;// = 0 public var repairMenu:RepairMenu; public var MAX_TIME:Number;// = 2000 public var gun1:Array; public var melody:String;// = "l" public var gun2:Array; public var castle:MovieClip; public var shopAni:Tween; public var currentGun:BigGun; public var mguns:Array; public var unitsLayer:MovieClip; public var k4:Boolean;// = false public var k6:Boolean;// = false public var tower_l_u:Object; public var k1:Boolean;// = false public var castleDump:Object; public var tower_l_d:Object; public var gun_cursor:MovieClip; public var endTimer:Timer; public var k7:Boolean;// = false public var wall_r:Object; public var wall_l:Object; public var repairCursor:MovieClip; public var k2:Boolean;// = false public var WALL_MAX_HEALTH:Number;// = 5000 public var grid:MovieClip; public var k3:Boolean;// = false public var cursor:MovieClip; public var k5:Boolean;// = false public var CELLS_NUM:Number;// = 53 public var wall_u:Object; public var map:Array; public var k8:Boolean;// = false public var help:Help; public var units:Array; public var cleanCounter:int;// = 0 public var wall_d:Object; public var bloodLayer:MovieClip; public var spawnLastEnemy:Boolean;// = false public var buyCursor:MovieClip; public var fliesLayer:MovieClip; public var castleCrash:Boolean;// = false public var gun0:Array; public var gunRank:Array; public var tower_r_d:Object; public var real:Array; public var rocks:MovieClip; public var tower_r_u:Object; public var ani0:Tween; public var ani1:Tween; public var ani2:Tween; public var zoom:Boolean;// = false public var quick:Object; public var game:Game; public var dump:Array; public var ani:Tween; public function GameField(){ WALL_MAX_HEALTH = 5000; TOWER_MAX_HEALTH = 2000; CELLS_NUM = 53; CELL_WIDTH = 30; TILE_WIDTH = 60; CASTLE_X = 21; CASTLE_Y = 19; MIN_TIME = 800; MAX_TIME = 2000; map = new Array(); real = new Array(); units = new Array(); enemies = new Array(); flies = new Array(); mguns = new Array(); selected = new Array(); bugWaves = {}; spawnCounter = 0; spawnTimer = new Timer(2000, 1); endTimer = new Timer(4000, 1); currentWave = 0; cleanCounter = 0; lastX = 0; lastY = 0; newX = 0; newY = 0; zoom = false; castleDump = {}; wall_l = {}; wall_r = {}; wall_d = {}; wall_u = {}; tower_l_u = {}; tower_l_d = {}; tower_r_u = {}; tower_r_d = {}; quick = {}; up = false; down = false; right = false; left = false; w = false; s = false; a = false; d = false; k1 = false; k2 = false; k3 = false; k4 = false; k5 = false; k6 = false; k7 = false; k8 = false; melody = "l"; castleCrash = false; currentType = "0"; aniCounter = 0; spawnLastEnemy = false; gameStarted = false; super(); } public function onMDown(_arg1:MouseEvent):void{ if (game.pause){ return; }; if (clickLayer != null){ removeChild(clickLayer); }; clickLayer = (addChild(new MovieClip()) as MovieClip); lastX = ((stage.mouseX - x) / scaleX); lastY = ((stage.mouseY - y) / scaleY); addEventListener(Event.ENTER_FRAME, drawRect, false, 0, true); } public function createRocks():void{ var _local1:Number; var _local2:MovieClip; _local1 = 0.85; _local2 = (rocks.addChild(new RockWall()) as MovieClip); _local2.scaleX = _local1; _local2.scaleY = _local1; _local2.x = 50; _local2.y = 50; _local2.cacheAsBitmap = true; map[22][9] = 1; map[18][10] = 1; map[19][10] = 1; map[18][11] = 1; map[19][11] = 1; map[18][12] = 1; map[19][12] = 1; map[20][11] = 1; map[20][12] = 1; map[20][13] = 1; map[19][13] = 1; map[22][12] = 1; map[23][12] = 1; map[23][13] = 1; map[22][13] = 1; map[32][12] = 1; map[32][13] = 1; map[48][18] = 1; map[47][18] = 1; map[46][18] = 1; map[45][17] = 1; map[46][17] = 1; map[47][17] = 1; map[48][16] = 1; map[47][16] = 1; map[46][16] = 1; map[45][16] = 1; map[45][15] = 1; map[46][15] = 1; map[47][15] = 1; map[48][15] = 1; map[49][15] = 1; map[50][15] = 1; map[50][14] = 1; map[49][14] = 1; map[48][14] = 1; map[47][14] = 1; map[44][20] = 1; map[41][22] = 1; map[42][22] = 1; map[41][23] = 1; map[42][23] = 1; map[47][27] = 1; map[47][28] = 1; map[42][29] = 1; map[41][29] = 1; map[41][28] = 1; map[42][28] = 1; map[43][33] = 1; map[44][33] = 1; map[44][34] = 1; map[43][34] = 1; map[42][34] = 1; map[43][35] = 1; map[44][35] = 1; map[45][35] = 1; map[32][45] = 1; map[31][45] = 1; map[31][44] = 1; map[32][44] = 1; map[31][43] = 1; map[32][43] = 1; map[33][43] = 1; map[33][42] = 1; map[32][42] = 1; map[31][42] = 1; map[25][41] = 1; map[25][40] = 1; map[26][40] = 1; map[27][40] = 1; map[27][39] = 1; map[26][39] = 1; map[19][50] = 1; map[19][49] = 1; map[18][51] = 1; map[18][50] = 1; map[18][49] = 1; map[17][49] = 1; map[17][50] = 1; map[17][51] = 1; map[19][46] = 1; map[19][45] = 1; map[19][44] = 1; map[19][43] = 1; map[18][43] = 1; map[18][44] = 1; map[18][45] = 1; map[18][46] = 1; map[17][46] = 1; map[17][45] = 1; map[17][44] = 1; map[17][43] = 1; map[17][42] = 1; map[16][42] = 1; map[16][43] = 1; map[16][44] = 1; map[16][45] = 1; map[16][46] = 1; map[15][46] = 1; map[15][45] = 1; map[15][44] = 1; map[15][43] = 1; map[15][42] = 1; map[14][45] = 1; map[14][46] = 1; map[13][18] = 1; map[6][23] = 1; map[7][23] = 1; map[8][23] = 1; map[10][28] = 1; map[11][28] = 1; map[11][29] = 1; map[10][29] = 1; map[14][31] = 1; map[15][31] = 1; map[10][33] = 1; map[11][33] = 1; map[10][34] = 1; map[11][34] = 1; map[11][35] = 1; map[12][35] = 1; map[12][34] = 1; } public function testClick(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; } public function destroyShop(_arg1:TweenEvent):void{ var _local2:int; var _local3:MovieClip; var _local4:SimpleButton; _local2 = 0; _local3 = (game.getChildByName("shop") as MovieClip); _local4 = (_local3.getChildByName("close") as SimpleButton); _local4.addEventListener(MouseEvent.CLICK, onShopClose); shopAni.removeEventListener("motionFinish", destroyShop); shopAni = null; _local2 = 0; while (_local2 < 5) { if (_local2 > 2){ (_local3.getChildByName(("buy" + String(_local2))) as SimpleButton).removeEventListener(MouseEvent.MOUSE_DOWN, shopMouseDown); } else { (_local3.getChildByName(("buy" + String(_local2))) as SimpleButton).removeEventListener(MouseEvent.CLICK, shopClick); }; (_local3.getChildByName(("sell" + String(_local2))) as SimpleButton).removeEventListener(MouseEvent.CLICK, shopClick); _local2++; }; while (_local3.numChildren) { _local3.removeChildAt(0); }; parent.removeChild(_local3); } public function onHelpClose():void{ if (!gameStarted){ gameStarted = true; addEventListener(Event.ENTER_FRAME, globalAI, false, 0, true); } else { enableMenus(); game.pause = false; }; } public function placeSolderRandomly(_arg1:Object):void{ var _local2:Array; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:Number; var _local8:Number; _local2 = new Array(); _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = -1; _local8 = -1; if (wall_l.solders[((String(wall_l.cells[9].x) + "_") + String(wall_l.cells[9].y))].length != 1){ _local2.push("wall_l"); }; if (wall_r.solders[((String(wall_r.cells[9].x) + "_") + String(wall_r.cells[9].y))].length != 1){ _local2.push("wall_r"); }; if (wall_d.solders[((String(wall_d.cells[9].x) + "_") + String(wall_d.cells[9].y))].length != 1){ _local2.push("wall_d"); }; if (wall_u.solders[((String(wall_u.cells[9].x) + "_") + String(wall_u.cells[9].y))].length != 1){ _local2.push("wall_u"); }; _local4 = Math.round((Math.random() * (_local2.length - 1))); _local3 = 0; while (_local3 < this[_local2[_local4]].cells.length) { if (this[_local2[_local4]].solders[((String(this[_local2[_local4]].cells[_local3].x) + "_") + String(this[_local2[_local4]].cells[_local3].y))].length == 0){ _local7 = this[_local2[_local4]].cells[_local3].x; _local8 = this[_local2[_local4]].cells[_local3].y; break; }; _local3++; }; createSolder(_local7, _local8, _arg1); } public function sendSolder(_arg1:Solder, _arg2:int, _arg3:int):void{ var _local4:Array; var _local5:Mark; var _local6:Number; _local4 = new Wave().findPath(map, _arg1.pos.x, _arg1.pos.y, _arg2, _arg3); if (_arg1.path.length > 1){ _arg1.path.splice(1); }; _local6 = 1; while (_local6 < _local4.length) { _arg1.path.push(_local4[_local6]); _local6++; }; _arg1.rotateByPath(); _arg1.target = null; _arg1.action = _arg1.ACTION_MOVE; } public function shopClick(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:Array; var _local4:Object; if (!_arg1.target.enabled){ return; }; _local2 = (game.getChildByName("shop") as MovieClip); if (_arg1.target.name == "repair"){ repairMenu = (game.addChild(new RepairMenu()) as RepairMenu); repairMenu.x = 45; repairMenu.y = 15; repairMenu.init(); return; }; _local3 = [160, 400, 250]; _local4 = {}; if (_arg1.target.name.indexOf("buy") > -1){ if (Number(_arg1.target.name.substr(3, 1)) > 2){ } else { (_local2.getChildByName((("t" + _arg1.target.name.substr(3, 1)) + "0")) as TextField).text = String((int((_local2.getChildByName((("t" + _arg1.target.name.substr(3, 1)) + "0")) as TextField).text) - 1)); _local4.type = int(_arg1.target.name.substr(3, 1)); _local4.level = 0; _local4.killed = 0; _local4.exp = 0; _local4.name = game.names[Math.floor((Math.random() * (game.names.length - 0.01)))]; placeSolderRandomly(_local4); game.valourPoints = (game.valourPoints - _local3[_local4.type]); shopInit(); }; } else { if (Number(_arg1.target.name.substr(4, 1)) > 2){ sellGun((int(_arg1.target.name.substr(4, 1)) - 2)); } else { sellUnit(int(_arg1.target.name.substr(4, 1))); }; }; } public function convertToBitMap(_arg1:DisplayObjectContainer, _arg2:Number, _arg3:Number, _arg4:Boolean=false):DisplayObject{ var _local5:DisplayObjectContainer; var _local6:int; var _local7:Number; var _local8:Number; var _local9:BitmapData; var _local10:Bitmap; var _local11:Rectangle; _local5 = (_arg1.parent as DisplayObjectContainer); _local6 = _local5.getChildIndex((_arg1 as DisplayObject)); _local7 = _arg1.x; _local8 = _arg1.y; _local9 = new BitmapData(_arg2, _arg3, _arg4, 0); _local11 = new Rectangle(0, 0, _arg2, _arg3); _local9.draw(_local5, null, null, null, _local11); _local10 = new Bitmap(_local9); _local5.removeChild(_arg1); _local10.x = _local7; _local10.y = _local8; return (_local5.addChildAt((_local10 as DisplayObject), _local6)); } public function onSOut(_arg1:MouseEvent):void{ if (game.pause){ return; }; (game.getChildByName("ss") as MovieClip).visible = false; } public function setTargets():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = 0; dump = new Array(); unitsDump = new Array(); _local1 = 0; while (_local1 < map.length) { dump[_local1] = new Array(); unitsDump[_local1] = new Array(); _local2 = 0; while (_local2 < map[0].length) { dump[_local1][_local2] = new Array(); unitsDump[_local1][_local2] = new Array(); _local2++; }; _local1++; }; _local1 = 0; while (_local1 < units.length) { _local3 = Math.floor((units[_local1].x / CELL_WIDTH)); _local4 = Math.floor((units[_local1].y / CELL_WIDTH)); unitsDump[_local3][_local4].push(units[_local1]); _local1++; }; _local1 = 0; while (_local1 < enemies.length) { _local3 = Math.floor((enemies[_local1].x / CELL_WIDTH)); _local4 = Math.floor((enemies[_local1].y / CELL_WIDTH)); dump[_local3][_local4].push(enemies[_local1]); _local1++; }; } public function createBg():void{ var _local1:MovieClip; var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = 0; _local3 = 0; _local4 = Math.round((FIELD_WIDTH / TILE_WIDTH)); _local5 = Math.round((FIELD_HEIGHT / TILE_WIDTH)); if (bg != null){ removeChild(bg); bg = null; }; bg = (addChildAt(new MovieClip(), 0) as MovieClip); _local2 = 0; while (_local2 < _local4) { _local3 = 0; while (_local3 < _local5) { _local1 = (bg.addChild(new Tile0()) as MovieClip); _local1.x = (_local2 * TILE_WIDTH); _local1.y = (_local3 * TILE_WIDTH); _local3++; }; _local2++; }; rocks = (bg.addChild(new MovieClip()) as MovieClip); rocks.cacheAsBitmap = true; createRocks(); convertToBitMap((bg as DisplayObjectContainer), bg.width, bg.height); bg = null; } public function onCursorClick(_arg1:MouseEvent):void{ if ((_arg1.target as MovieClip).currentFrame == 1){ return; }; cursor.stopDrag(); cursor.visible = false; currentGun.target.x = _arg1.target.x; currentGun.target.y = _arg1.target.y; currentGun = null; } public function setRanks():void{ solderRank = new Array(); solderRank[0] = 0; solderRank[1] = 20; solderRank[2] = 60; solderRank[3] = 110; solderRank[4] = 180; solderRank[5] = 280; solderRank[6] = 400; gunRank = new Array(); gunRank[0] = 0; gunRank[1] = 40; gunRank[2] = 200; gunRank[3] = 400; sol0 = new Array(); sol1 = new Array(); sol2 = new Array(); gun0 = new Array(); gun1 = new Array(); gun2 = new Array(); sol0[0] = {health:30, damage:6}; sol0[1] = {health:40, damage:9}; sol0[2] = {health:50, damage:12}; sol0[3] = {health:70, damage:16}; sol0[4] = {health:90, damage:20}; sol0[5] = {health:110, damage:25}; sol0[6] = {health:160, damage:35}; sol1[0] = {health:100, damage:60}; sol1[1] = {health:120, damage:80}; sol1[2] = {health:140, damage:100}; sol1[3] = {health:160, damage:120}; sol1[4] = {health:180, damage:140}; sol1[5] = {health:200, damage:160}; sol1[6] = {health:250, damage:200}; sol2[0] = {health:30, damage:10}; sol2[1] = {health:40, damage:15}; sol2[2] = {health:50, damage:20}; sol2[3] = {health:60, damage:25}; sol2[4] = {health:70, damage:30}; sol2[5] = {health:80, damage:35}; sol2[6] = {health:100, damage:40}; gun1[0] = {damage:150}; gun1[1] = {damage:200}; gun1[2] = {damage:250}; gun1[3] = {damage:400}; gun2[0] = {damage:6}; gun2[1] = {damage:10}; gun2[2] = {damage:15}; gun2[3] = {damage:20}; } public function shopMouseDown(_arg1:MouseEvent):void{ var _local2:Object; var _local3:Array; var _local4:int; var _local5:MovieClip; if (!_arg1.target.enabled){ return; }; _local2 = {}; _local3 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local4 = 0; _local5 = (game.getChildByName("shop") as MovieClip); if (_arg1.target.name.indexOf("buy") > -1){ _local2.type = (int(_arg1.target.name.substr(3, 1)) - 2); _local2.tower = ""; _local2.level = 0; _local2.killed = 0; _local2.exp = 0; buyGunInfo = _local2; _local5.visible = false; buyCursor.visible = true; (game.getChildByName("ship") as MovieClip).visible = false; addEventListener(Event.ENTER_FRAME, shopAI); stage.addEventListener(MouseEvent.MOUSE_UP, shopMUp); _local4 = 0; while (_local4 < _local3.length) { if (this[_local3[_local4]].weapon == null){ this[_local3[_local4]].plant.visible = true; }; _local4++; }; setChildIndex(buyCursor, (numChildren - 1)); }; } public function sellGun(_arg1:int):void{ var _local2:int; var _local3:Array; var _local4:Array; var _local5:Array; _local2 = 0; _local3 = [1500, 1500, 800]; _local4 = new Array(); _local5 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local2 = 0; while (_local2 < _local5.length) { if (this[_local5[_local2]].weapon != null){ if (this[_local5[_local2]].weapon.type == _arg1){ _local4.push({link:this[_local5[_local2]].weapon, p:((this[_local5[_local2]].weapon.rank * 10000) + this[_local5[_local2]].weapon.experience)}); }; }; _local2++; }; _local4.sortOn("p"); game.valourPoints = (game.valourPoints + _local3[_arg1]); _local4[0].link.destroy(); shopInit(); } public function createSolder(_arg1:int, _arg2:int, _arg3:Object):void{ var _local4:Solder; _local4 = (unitsLayer.addChild(new Solder()) as Solder); _local4.type = _arg3.type; _local4.rank = _arg3.level; _local4.name = _arg3.name; _local4.experience = _arg3.exp; _local4.killed = _arg3.killed; _local4.init(_arg1, _arg2); _local4.currentWall = getWallByPoint(_arg1, _arg2); _local4.wallPos = {x:_arg1, y:_arg2}; this[_local4.currentWall].solders[((String(_local4.wallPos.x) + "_") + String(_local4.wallPos.y))].push(_local4); units.push(_local4); } public function createGun(_arg1:Object):void{ var _local2:BigGun; _local2 = (fliesLayer.addChildAt(new BigGun(), 0) as BigGun); if (_arg1.tower == "tower_l_u"){ _local2.x = ((CASTLE_X + 0.8) * CELL_WIDTH); _local2.y = ((CASTLE_Y + 1) * CELL_WIDTH); }; if (_arg1.tower == "tower_l_d"){ _local2.x = ((CASTLE_X + 0.8) * CELL_WIDTH); _local2.y = (((CASTLE_Y + 9) + 1) * CELL_WIDTH); }; if (_arg1.tower == "tower_r_u"){ _local2.x = (((CASTLE_X + 9) + 1.2) * CELL_WIDTH); _local2.y = ((CASTLE_Y + 1) * CELL_WIDTH); }; if (_arg1.tower == "tower_r_d"){ _local2.x = (((CASTLE_X + 9) + 1.2) * CELL_WIDTH); _local2.y = (((CASTLE_Y + 9) + 1) * CELL_WIDTH); }; _local2.type = _arg1.type; _local2.tower = _arg1.tower; _local2.rank = _arg1.level; _local2.killed = _arg1.killed; _local2.experience = _arg1.exp; this[_arg1.tower].weapon = _local2; _local2.init(); } public function changeUnitType(_arg1:MouseEvent):void{ var _local2:int; if (!_arg1.target.enabled){ return; }; if (game.pause){ return; }; _local2 = 0; _local2 = 0; while (_local2 < 3) { (game.getChildByName(("t" + String(_local2))) as MovieClip).gotoAndStop(1); _local2++; }; (_arg1.target as MovieClip).gotoAndStop(2); currentType = _arg1.target.name.substr(1); } public function createArmy():void{ var _local1:int; var _local2:Object; _local1 = 0; _local2 = {}; _local1 = 0; while (_local1 < game.units.length) { _local2 = game.units[_local1]; placeSolderRandomly(_local2); _local1++; }; _local1 = 0; while (_local1 < game.guns.length) { _local2 = game.guns[_local1]; if (this[_local2.tower].weapon != null){ } else { createGun(_local2); }; _local1++; }; } public function startNewDay():void{ if (stage.loaderInfo.url.indexOf("www.7thelf.com") == -1){ }; game.levelStatistic = {}; game.levelStatistic.ekilled = 0; game.levelStatistic.slost = 0; game.levelStatistic.srised = 0; game.levelStatistic.tlost = 0; game.levelStatistic.wlost = 0; disableMenus(); if (game.currentLevel == 0){ if (game.tutorialOn){ help = (game.addChildAt(new Help(), game.getChildIndex(game.doors)) as Help); help.x = 40; help.y = 50; help.init(); } else { gameStarted = true; addEventListener(Event.ENTER_FRAME, globalAI, false, 0, true); }; } else { gameStarted = true; ani0 = new Tween((game.getChildByName("ship") as MovieClip), "scaleX", Strong.easeOut, 2, 1, 6, true); ani1 = new Tween((game.getChildByName("ship") as MovieClip), "scaleY", Strong.easeOut, 2, 1, 6, true); ani2 = new Tween((game.getChildByName("ship") as MovieClip), "x", Strong.easeOut, 1400, 280, 6, true); ani2.addEventListener("motionFinish", onShipAnimationEnd, false, 0, true); }; } public function disableMenus():void{ var _local1:MapMenu; var _local2:CastleMenu; var _local3:BtnMenu; var _local4:int; _local1 = (game.getChildByName("mm") as MapMenu); _local2 = (game.getChildByName("cm") as CastleMenu); _local3 = (game.getChildByName("bm") as BtnMenu); _local1.showBtn.enabled = false; _local2.hideBtn.enabled = false; _local3.hideBtn.enabled = false; _local4 = 0; _local4 = 0; while (_local4 < 3) { (game.getChildByName(("t" + String(_local4))) as MovieClip).enabled = false; _local4++; }; if (game.gameResult == "none"){ game.pause = true; }; } public function setBugWaves():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; _local1 = 0; _local2 = 0; _local3 = CASTLE_X; _local4 = CASTLE_Y; bugWaves = {}; bugWaves.l = new Array(); _local1 = 0; while (_local1 < (game.MAX_LEVEL + 1)) { bugWaves.l[_local1] = new Array(); _local1++; }; _local2 = 0; while (_local2 < (game.MAX_LEVEL + 1)) { _local1 = 0; while (_local1 < 13) { bugWaves.l[_local2][_local1] = new Array(); _local1++; }; _local2++; }; bugWaves.u = new Array(); _local1 = 0; while (_local1 < (game.MAX_LEVEL + 1)) { bugWaves.u[_local1] = new Array(); _local1++; }; _local2 = 0; while (_local2 < (game.MAX_LEVEL + 1)) { _local1 = 0; while (_local1 < 13) { bugWaves.u[_local2][_local1] = new Array(); _local1++; }; _local2++; }; bugWaves.r = new Array(); _local1 = 0; while (_local1 < (game.MAX_LEVEL + 1)) { bugWaves.r[_local1] = new Array(); _local1++; }; _local2 = 0; while (_local2 < (game.MAX_LEVEL + 1)) { _local1 = 0; while (_local1 < 13) { bugWaves.r[_local2][_local1] = new Array(); _local1++; }; _local2++; }; bugWaves.d = new Array(); _local1 = 0; while (_local1 < (game.MAX_LEVEL + 1)) { bugWaves.d[_local1] = new Array(); _local1++; }; _local2 = 0; while (_local2 < (game.MAX_LEVEL + 1)) { _local1 = 0; while (_local1 < 13) { bugWaves.d[_local2][_local1] = new Array(); _local1++; }; _local2++; }; bugWaves.l[0][0] = [0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 0, 0, 0, 9, 0, 0, 9, 0, 0, 0, 9, 0, 0, 0, 0]; bugWaves.l[0][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][2] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][4] = [0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][5] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][6] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.l[0][7] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][8] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.l[0][10] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[0][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.r[0][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[0][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.d[0][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.d[0][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.d[0][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.d[0][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[0][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[0][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][2] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][5] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][6] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.u[0][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][8] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][9] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.u[0][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][11] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[0][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][0] = [0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0]; bugWaves.l[1][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][3] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.l[1][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.l[1][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.l[1][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.l[1][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[1][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.r[1][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.r[1][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[1][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0]; bugWaves.r[1][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.d[1][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.d[1][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.d[1][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.d[1][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[1][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][1] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][4] = [0, 0, 4, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][6] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][8] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][9] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[1][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[2][0] = [9, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0]; bugWaves.l[2][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[2][2] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[2][3] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.l[2][4] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[2][5] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2]; bugWaves.l[2][6] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[2][7] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[2][8] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.l[2][9] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[2][10] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.l[2][11] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.l[2][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.r[2][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[2][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[2][1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.d[2][2] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.d[2][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.d[2][4] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.d[2][5] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.d[2][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.d[2][7] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4]; bugWaves.d[2][8] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.d[2][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[2][10] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[2][11] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.d[2][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[2][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][0] = [9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0]; bugWaves.l[3][1] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][4] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][6] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][9] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[3][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[3][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[3][1] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[3][2] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[3][3] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.r[3][4] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0]; bugWaves.r[3][5] = [0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[3][6] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.r[3][7] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[3][8] = [0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0]; bugWaves.r[3][9] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.r[3][10] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.r[3][11] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.r[3][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[3][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[3][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 4, 0, 0, 0, 0, 0]; bugWaves.d[3][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[3][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 4, 0, 0, 0, 0, 0]; bugWaves.d[3][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0]; bugWaves.d[3][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0]; bugWaves.d[3][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 4, 0, 0, 4, 0]; bugWaves.d[3][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.d[3][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 4, 0, 0]; bugWaves.d[3][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 4]; bugWaves.d[3][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 4, 0, 0, 4, 0, 0]; bugWaves.d[3][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.d[3][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[3][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][0] = [9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][2] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][5] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][6] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][8] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[4][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[4][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[4][1] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.r[4][2] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.r[4][3] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.r[4][4] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 4, 0, 0, 0, 0]; bugWaves.r[4][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 4, 0]; bugWaves.r[4][6] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4]; bugWaves.r[4][7] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0]; bugWaves.r[4][8] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 4]; bugWaves.r[4][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.r[4][10] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0]; bugWaves.r[4][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4]; bugWaves.r[4][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[4][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[4][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[4][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[4][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0]; bugWaves.d[4][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.d[4][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.d[4][6] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[4][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0]; bugWaves.d[4][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[4][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.d[4][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[4][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.d[4][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][1] = [0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][2] = [0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.u[4][3] = [0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][4] = [0, 4, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[4][5] = [0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.u[4][6] = [0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][7] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][8] = [0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.u[4][9] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][10] = [0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.u[4][11] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[4][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][0] = [9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][4] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][6] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][7] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][9] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[5][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[5][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[5][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.r[5][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0]; bugWaves.r[5][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.r[5][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4]; bugWaves.r[5][5] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.r[5][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4]; bugWaves.r[5][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.r[5][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0]; bugWaves.r[5][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.r[5][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.r[5][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.r[5][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][1] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][2] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][4] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][7] = [0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][9] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][10] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][11] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[5][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][2] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][3] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][4] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][6] = [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][9] = [0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[5][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[6][0] = [9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[6][1] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.l[6][2] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.l[6][3] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[6][4] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.l[6][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[6][6] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.l[6][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.l[6][8] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[6][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.l[6][10] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[6][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[6][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.r[6][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.r[6][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0]; bugWaves.r[6][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[6][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.r[6][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[6][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[6][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[6][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[6][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.d[6][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[6][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[6][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[6][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.d[6][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[6][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[6][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[6][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[6][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[6][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[6][1] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[6][2] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0]; bugWaves.u[6][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.u[6][4] = [0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.u[6][5] = [0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[6][6] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[6][7] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[6][8] = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[6][9] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.u[6][10] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[6][11] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.u[6][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][0] = [9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][1] = [0, 0, 1, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][2] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][3] = [0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][4] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][5] = [0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][6] = [0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][7] = [0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][8] = [0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][9] = [0, 4, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][10] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][11] = [0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[7][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[7][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[7][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.r[7][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 4]; bugWaves.r[7][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.r[7][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 4]; bugWaves.r[7][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 4]; bugWaves.r[7][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.r[7][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.r[7][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 4, 0]; bugWaves.r[7][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.r[7][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 1]; bugWaves.r[7][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.r[7][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[7][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[7][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][0] = [9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[8][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][1] = [0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][2] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][3] = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][4] = [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][5] = [0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][7] = [0, 0, 5, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][9] = [0, 0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][10] = [0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][11] = [0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[8][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[8][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[8][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 5, 0, 1]; bugWaves.d[8][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.d[8][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.d[8][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0]; bugWaves.d[8][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.d[8][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4]; bugWaves.d[8][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0]; bugWaves.d[8][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0]; bugWaves.d[8][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.d[8][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0]; bugWaves.d[8][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 1]; bugWaves.d[8][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[8][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[9][0] = [9, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[9][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1]; bugWaves.l[9][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 5, 0, 5, 0, 4, 0, 0, 0]; bugWaves.l[9][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; bugWaves.l[9][4] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 4, 0, 0, 5, 0, 5, 0, 0, 4, 0, 4, 0]; bugWaves.l[9][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.l[9][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 4, 0, 1]; bugWaves.l[9][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[9][8] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 4, 0]; bugWaves.l[9][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.l[9][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 0, 4]; bugWaves.l[9][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; bugWaves.l[9][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[9][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[9][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[9][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.d[9][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2]; bugWaves.d[9][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[9][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[9][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[9][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0]; bugWaves.d[9][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[9][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[9][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.d[9][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[9][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[9][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][1] = [0, 0, 5, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][2] = [0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][4] = [0, 0, 5, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][5] = [0, 5, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][6] = [0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][7] = [0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][8] = [0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][9] = [0, 5, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][11] = [0, 0, 5, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[9][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][0] = [9, 0, 0, 0, 0, 0, 0, 9, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0]; bugWaves.l[10][1] = [0, 1, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][2] = [0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][3] = [0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][4] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][5] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][6] = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][7] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][8] = [0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][9] = [0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][10] = [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][11] = [0, 1, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[10][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][3] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][9] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[10][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[10][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[10][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[10][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 5]; bugWaves.u[10][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.u[10][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 5]; bugWaves.u[10][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0]; bugWaves.u[10][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5]; bugWaves.u[10][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.u[10][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0]; bugWaves.u[10][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0]; bugWaves.u[10][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5]; bugWaves.u[10][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.u[10][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5]; bugWaves.u[10][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][0] = [9, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][1] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][2] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][3] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][4] = [0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][5] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][6] = [0, 0, 0, 8, 0, 0, 0, 0, 5, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][8] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][9] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][11] = [0, 5, 0, 5, 0, 0, 0, 0, 1, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[11][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][5] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][7] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][10] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[11][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[11][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[11][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 4, 0, 4, 0]; bugWaves.d[11][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4]; bugWaves.d[11][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 4, 0, 0]; bugWaves.d[11][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 0]; bugWaves.d[11][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 8]; bugWaves.d[11][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[11][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 1, 0]; bugWaves.d[11][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.d[11][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 0, 0, 4, 4]; bugWaves.d[11][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 5, 0, 0]; bugWaves.d[11][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.d[11][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[11][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][0] = [9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][1] = [0, 0, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][2] = [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][3] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][4] = [0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][5] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][6] = [0, 4, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][7] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][8] = [0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][9] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][10] = [0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][11] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[12][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[12][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][4] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][8] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][11] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[12][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[12][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[12][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[12][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 5, 0, 0, 1, 0]; bugWaves.u[12][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.u[12][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 4, 0]; bugWaves.u[12][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[12][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 5, 0, 8, 0, 4]; bugWaves.u[12][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[12][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0]; bugWaves.u[12][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 0]; bugWaves.u[12][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[12][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 5, 0, 0, 1]; bugWaves.u[12][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][0] = [9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[13][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[13][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[13][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[13][1] = [0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 4, 0]; bugWaves.d[13][2] = [0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0]; bugWaves.d[13][3] = [0, 5, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 0, 0, 4]; bugWaves.d[13][4] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0]; bugWaves.d[13][5] = [0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.d[13][6] = [0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 4]; bugWaves.d[13][7] = [0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 4, 0]; bugWaves.d[13][8] = [0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[13][9] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0]; bugWaves.d[13][10] = [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[13][11] = [0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 4, 0]; bugWaves.d[13][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[13][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][0] = [9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[14][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[14][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[14][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.r[14][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.r[14][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2]; bugWaves.r[14][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[14][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0]; bugWaves.r[14][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2]; bugWaves.r[14][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.r[14][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.r[14][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0]; bugWaves.r[14][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[14][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.r[14][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][1] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][2] = [0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][3] = [0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][4] = [0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][5] = [0, 2, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][6] = [0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][7] = [0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][8] = [0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][9] = [0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][10] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][11] = [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[14][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[14][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][0] = [9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0]; bugWaves.l[15][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[15][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[15][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[15][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.r[15][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]; bugWaves.r[15][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[15][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[15][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; bugWaves.r[15][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.r[15][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[15][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]; bugWaves.r[15][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[15][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; bugWaves.r[15][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; bugWaves.r[15][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][1] = [0, 0, 1, 0, 5, 0, 0, 0, 0, 0, 4, 0, 1, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][2] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][3] = [0, 1, 0, 0, 4, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][4] = [0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][5] = [0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][6] = [0, 4, 0, 0, 0, 0, 4, 0, 1, 0, 4, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][7] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][8] = [0, 0, 4, 0, 1, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][10] = [0, 1, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][11] = [0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[15][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[15][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[15][1] = [0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.u[15][2] = [0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.u[15][3] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 0, 0, 1, 0, 4]; bugWaves.u[15][4] = [0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.u[15][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.u[15][6] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 1, 0, 0, 4, 0, 0, 0, 0, 0, 1, 0, 4, 0]; bugWaves.u[15][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.u[15][8] = [0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.u[15][9] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1]; bugWaves.u[15][10] = [0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.u[15][11] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.u[15][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][0] = [9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[16][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[16][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[16][1] = [0, 0, 1, 0, 0, 4, 0, 0, 1, 0, 0, 0, 4, 0, 0, 4, 0, 0, 1, 0, 4, 0, 4, 0, 1]; bugWaves.r[16][2] = [0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 1, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.r[16][3] = [0, 4, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 4]; bugWaves.r[16][4] = [0, 0, 4, 0, 4, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 4, 0]; bugWaves.r[16][5] = [0, 0, 4, 0, 0, 0, 0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4, 0, 0]; bugWaves.r[16][6] = [0, 4, 0, 4, 0, 1, 0, 0, 0, 0, 4, 0, 0, 1, 0, 4, 0, 4, 0, 4, 0, 4, 0, 0, 8]; bugWaves.r[16][7] = [0, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 4, 0, 0]; bugWaves.r[16][8] = [0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 4, 4, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.r[16][9] = [0, 0, 4, 0, 0, 4, 0, 4, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 1, 0, 4, 0, 4, 0, 4]; bugWaves.r[16][10] = [0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 4, 0, 0, 4, 0, 4, 0, 0, 4]; bugWaves.r[16][11] = [0, 0, 4, 0, 4, 0, 4, 0, 1, 0, 4, 0, 0, 0, 0, 4, 0, 0, 4, 0, 4, 0, 4, 0, 4]; bugWaves.r[16][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[16][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[16][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[16][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0]; bugWaves.d[16][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[16][4] = [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[16][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[16][6] = [0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0]; bugWaves.d[16][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[16][8] = [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0]; bugWaves.d[16][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[16][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[16][11] = [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.d[16][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[16][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[16][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[16][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[16][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.u[16][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[16][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.u[16][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[16][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0]; bugWaves.u[16][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.u[16][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.u[16][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[16][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[16][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[17][0] = [9, 0, 0, 0, 0, 9, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[17][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.l[17][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 8, 0, 4, 0, 4]; bugWaves.l[17][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[17][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0]; bugWaves.l[17][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[17][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 4]; bugWaves.l[17][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0]; bugWaves.l[17][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.l[17][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4]; bugWaves.l[17][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4]; bugWaves.l[17][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0]; bugWaves.l[17][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[17][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[17][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[17][1] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2]; bugWaves.d[17][2] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0]; bugWaves.d[17][3] = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[17][4] = [0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2]; bugWaves.d[17][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[17][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.d[17][7] = [0, 5, 0, 0, 5, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0]; bugWaves.d[17][8] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2]; bugWaves.d[17][9] = [0, 0, 0, 0, 8, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.d[17][10] = [0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[17][11] = [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2]; bugWaves.d[17][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[17][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][0] = [9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[18][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[18][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[18][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.r[18][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2]; bugWaves.r[18][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[18][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0]; bugWaves.r[18][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.r[18][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[18][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2]; bugWaves.r[18][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.r[18][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0]; bugWaves.r[18][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[18][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.r[18][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[18][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[18][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0]; bugWaves.d[18][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[18][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0]; bugWaves.d[18][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[18][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 6, 0, 0]; bugWaves.d[18][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[18][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[18][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; bugWaves.d[18][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[18][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0]; bugWaves.d[18][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[18][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][1] = [0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][2] = [0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][3] = [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][4] = [0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][5] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][6] = [0, 2, 0, 0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][7] = [0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][8] = [0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][9] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][10] = [0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][11] = [0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[18][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][0] = [9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][1] = [0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][2] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][3] = [0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][4] = [0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][5] = [0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][6] = [0, 5, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][7] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][8] = [0, 5, 0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][9] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][10] = [0, 0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][11] = [0, 5, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[19][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[19][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[19][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 5, 0, 0, 5, 0, 5]; bugWaves.r[19][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 5, 0]; bugWaves.r[19][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 0]; bugWaves.r[19][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0]; bugWaves.r[19][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 5, 0]; bugWaves.r[19][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 5, 0, 0]; bugWaves.r[19][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 0, 0]; bugWaves.r[19][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 5]; bugWaves.r[19][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0]; bugWaves.r[19][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 5, 0, 0, 5, 0, 5, 0, 0]; bugWaves.r[19][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 5]; bugWaves.r[19][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][1] = [0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][2] = [0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0]; bugWaves.d[19][3] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][4] = [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0]; bugWaves.d[19][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0]; bugWaves.d[19][6] = [0, 0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][8] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5]; bugWaves.d[19][9] = [0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][10] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0]; bugWaves.d[19][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[19][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[19][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][0] = [9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[20][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[20][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[20][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.r[20][2] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 1]; bugWaves.r[20][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[20][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0]; bugWaves.r[20][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[20][6] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4]; bugWaves.r[20][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0]; bugWaves.r[20][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]; bugWaves.r[20][9] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[20][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4]; bugWaves.r[20][11] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.r[20][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][1] = [0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][2] = [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][3] = [0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][4] = [0, 0, 1, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][5] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][6] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][7] = [0, 4, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][8] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][9] = [0, 0, 4, 0, 0, 1, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][10] = [0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][11] = [0, 0, 4, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[20][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[20][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[20][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 4, 0, 4]; bugWaves.u[20][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0]; bugWaves.u[20][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 4, 0, 0]; bugWaves.u[20][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.u[20][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0, 1, 0, 4]; bugWaves.u[20][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4]; bugWaves.u[20][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0]; bugWaves.u[20][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 4, 0, 1]; bugWaves.u[20][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 4, 0, 0]; bugWaves.u[20][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0]; bugWaves.u[20][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 4]; bugWaves.u[20][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][0] = [9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[21][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][1] = [0, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][2] = [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][3] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][4] = [0, 0, 0, 0, 1, 0, 5, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][5] = [0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][6] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]; bugWaves.r[21][7] = [0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][8] = [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][9] = [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][10] = [0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][11] = [0, 0, 0, 5, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[21][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[21][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[21][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[21][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 5, 0, 1]; bugWaves.u[21][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[21][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 5, 0, 5]; bugWaves.u[21][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[21][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; bugWaves.u[21][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0]; bugWaves.u[21][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0]; bugWaves.u[21][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0]; bugWaves.u[21][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 1, 0, 0, 0]; bugWaves.u[21][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0]; bugWaves.u[21][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 5]; bugWaves.u[21][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][0] = [9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[22][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[22][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[22][1] = [0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 5]; bugWaves.r[22][2] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]; bugWaves.r[22][3] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 5, 0, 0, 0, 0]; bugWaves.r[22][4] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 7]; bugWaves.r[22][5] = [0, 0, 0, 7, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.r[22][6] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.r[22][7] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 4, 0, 0, 1]; bugWaves.r[22][8] = [0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[22][9] = [0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 4]; bugWaves.r[22][10] = [0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0]; bugWaves.r[22][11] = [0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0]; bugWaves.r[22][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][2] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][4] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][6] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][8] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][10] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[22][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[22][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][0] = [9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[23][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[23][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[23][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 1, 0, 4]; bugWaves.r[23][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0]; bugWaves.r[23][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.r[23][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 4, 0, 4]; bugWaves.r[23][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4, 0]; bugWaves.r[23][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[23][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1]; bugWaves.r[23][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0]; bugWaves.r[23][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0]; bugWaves.r[23][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 1]; bugWaves.r[23][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 1, 0, 0]; bugWaves.r[23][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[23][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[23][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0]; bugWaves.d[23][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2]; bugWaves.d[23][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.d[23][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[23][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.d[23][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2]; bugWaves.d[23][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[23][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 2]; bugWaves.d[23][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[23][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.d[23][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0]; bugWaves.d[23][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][1] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][2] = [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][4] = [0, 1, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][6] = [0, 0, 1, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][8] = [0, 1, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][10] = [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][11] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[23][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][0] = [9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[24][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[24][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[24][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.r[24][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.r[24][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.r[24][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.r[24][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.r[24][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; bugWaves.r[24][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[24][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2]; bugWaves.r[24][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[24][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.r[24][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.r[24][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[24][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[24][1] = [0, 0, 4, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 4, 0, 0, 4, 0, 4, 0]; bugWaves.d[24][2] = [0, 0, 0, 4, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 5, 0, 5, 0, 4, 0, 0, 0]; bugWaves.d[24][3] = [0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 4, 0, 4, 0, 5, 0, 0]; bugWaves.d[24][4] = [0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0]; bugWaves.d[24][5] = [0, 0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 5, 0, 5, 0, 0, 4, 0, 3]; bugWaves.d[24][6] = [0, 5, 0, 4, 0, 0, 0, 3, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 4, 0, 0, 5, 0, 0, 0]; bugWaves.d[24][7] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 4, 0]; bugWaves.d[24][8] = [0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 4, 0, 5, 0, 5, 0, 0]; bugWaves.d[24][9] = [0, 0, 4, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 4, 0]; bugWaves.d[24][10] = [0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 4, 0, 5, 0, 4, 0]; bugWaves.d[24][11] = [0, 5, 0, 5, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 4, 0, 0]; bugWaves.d[24][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[24][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[25][0] = [9, 0, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0]; bugWaves.l[25][1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.l[25][2] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.l[25][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.l[25][4] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0]; bugWaves.l[25][5] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[25][6] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.l[25][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.l[25][8] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.l[25][9] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.l[25][10] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4]; bugWaves.l[25][11] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.l[25][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][1] = [0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][2] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][3] = [0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][4] = [0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][5] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][6] = [0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][7] = [0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][8] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][9] = [0, 5, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][10] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][11] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[25][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[25][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[25][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 5, 0, 5, 0, 1, 0]; bugWaves.d[25][2] = [0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[25][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 4, 0, 4, 0, 0, 1, 0, 5, 0, 0]; bugWaves.d[25][4] = [0, 0, 6, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[25][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 3]; bugWaves.d[25][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0]; bugWaves.d[25][7] = [0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[25][8] = [0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 1]; bugWaves.d[25][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 5, 0, 4, 0, 0, 0, 1, 0, 0, 0, 0]; bugWaves.d[25][10] = [0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0]; bugWaves.d[25][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 5, 0, 0, 1, 0]; bugWaves.d[25][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; bugWaves.u[25][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0]; bugWaves.u[25][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0]; bugWaves.u[25][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[25][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[26][0] = [9, 0, 0, 0, 0, 9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0]; bugWaves.l[26][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[26][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 1]; bugWaves.l[26][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[26][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0]; bugWaves.l[26][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.l[26][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 1, 0]; bugWaves.l[26][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.l[26][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0]; bugWaves.l[26][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.l[26][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 0, 0, 0, 0, 1]; bugWaves.l[26][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[26][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][2] = [0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][3] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][4] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][5] = [0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; bugWaves.r[26][7] = [0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][9] = [0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][10] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][11] = [0, 0, 0, 0, 0, 0, 5, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[26][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][1] = [0, 1, 0, 0, 1, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][3] = [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][4] = [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.d[26][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][6] = [0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0]; bugWaves.d[26][8] = [0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][10] = [0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1]; bugWaves.d[26][11] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[26][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.u[26][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; bugWaves.u[26][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.u[26][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[26][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[27][0] = [9, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0]; bugWaves.l[27][1] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.l[27][2] = [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.l[27][3] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.l[27][4] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.l[27][5] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0]; bugWaves.l[27][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.l[27][7] = [0, 5, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.l[27][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.l[27][9] = [0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0]; bugWaves.l[27][10] = [0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[27][11] = [0, 5, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0]; bugWaves.l[27][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][1] = [0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][3] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][4] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][6] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][7] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][9] = [0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][11] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[27][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[27][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[27][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[27][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0]; bugWaves.u[27][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.u[27][3] = [0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.u[27][4] = [0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[27][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0]; bugWaves.u[27][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[27][7] = [0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 3]; bugWaves.u[27][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0]; bugWaves.u[27][9] = [0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.u[27][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]; bugWaves.u[27][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4]; bugWaves.u[27][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[28][0] = [9, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[28][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[28][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 4, 0, 0, 1]; bugWaves.l[28][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0]; bugWaves.l[28][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 8]; bugWaves.l[28][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[28][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 4, 0, 7, 0, 0, 4]; bugWaves.l[28][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[28][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 5, 0, 0, 8]; bugWaves.l[28][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.l[28][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 4, 0]; bugWaves.l[28][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 4, 0, 0, 0, 0, 4]; bugWaves.l[28][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.r[28][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][2] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][4] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][6] = [0, 0, 0, 0, 0, 0, 0, 5, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][8] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][9] = [0, 0, 0, 0, 0, 0, 0, 4, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][11] = [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[28][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[28][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[28][1] = [0, 1, 0, 4, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[28][2] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0]; bugWaves.d[28][3] = [0, 0, 7, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[28][4] = [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0]; bugWaves.d[28][5] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[28][6] = [0, 0, 0, 8, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 0]; bugWaves.d[28][7] = [0, 5, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[28][8] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[28][9] = [0, 4, 0, 7, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0]; bugWaves.d[28][10] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.d[28][11] = [0, 1, 0, 4, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[28][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[28][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[29][0] = [9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0]; bugWaves.l[29][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[29][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.l[29][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.l[29][4] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.l[29][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[29][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3]; bugWaves.l[29][7] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[29][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[29][9] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.l[29][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.l[29][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.l[29][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.r[29][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 0, 0, 0]; bugWaves.r[29][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0]; bugWaves.r[29][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 7, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[29][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0]; bugWaves.r[29][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][2] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][4] = [0, 0, 0, 0, 0, 0, 0, 2, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][6] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][9] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][11] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[29][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][1] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][2] = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][3] = [0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][4] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][5] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][6] = [0, 0, 4, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][7] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][8] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][9] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][10] = [0, 0, 4, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][11] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[29][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][0] = [9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0]; bugWaves.l[30][1] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][3] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][5] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][8] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][9] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][11] = [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[30][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 8, 0, 0, 0, 0, 0]; bugWaves.r[30][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 3, 0, 0, 0, 0, 0]; bugWaves.r[30][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 8, 0, 0, 0, 0, 0]; bugWaves.r[30][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[30][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][1] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][2] = [0, 0, 4, 0, 0, 3, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][3] = [0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][4] = [0, 0, 4, 0, 4, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][5] = [0, 5, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][6] = [0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][7] = [0, 0, 4, 0, 4, 0, 0, 0, 0, 2, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][8] = [0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][9] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][10] = [0, 4, 0, 4, 0, 3, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[30][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[30][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[30][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0]; bugWaves.u[30][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 8]; bugWaves.u[30][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 4, 0, 0]; bugWaves.u[30][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 4, 0, 8]; bugWaves.u[30][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[30][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 2, 0, 0, 0, 5, 0, 8]; bugWaves.u[30][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[30][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 2, 0, 0, 4, 0, 8]; bugWaves.u[30][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[30][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 1, 0, 8]; bugWaves.u[30][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[30][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][0] = [9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0]; bugWaves.l[31][1] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][3] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 3, 0, 0, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][7] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][9] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 3, 0, 0, 0, 0, 4, 0, 3, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][11] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[31][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][1] = [0, 0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 6]; bugWaves.r[31][2] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][3] = [0, 4, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 6, 0]; bugWaves.r[31][5] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.r[31][6] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][7] = [0, 4, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 6, 0, 0]; bugWaves.r[31][8] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.r[31][9] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][10] = [0, 0, 5, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][11] = [0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[31][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[31][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[31][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.d[31][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[31][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.d[31][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4]; bugWaves.d[31][5] = [0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[31][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0]; bugWaves.d[31][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[31][8] = [0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.d[31][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[31][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0]; bugWaves.d[31][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4]; bugWaves.d[31][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[31][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[31][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.u[31][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[31][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[31][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.u[31][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[31][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[31][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.u[31][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[31][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[31][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.u[31][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.u[31][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][0] = [9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[32][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[32][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[32][1] = [0, 2, 0, 6, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0]; bugWaves.r[32][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 2, 0, 0]; bugWaves.r[32][3] = [0, 0, 2, 0, 0, 6, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 0, 2, 0]; bugWaves.r[32][4] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 6]; bugWaves.r[32][5] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 0]; bugWaves.r[32][6] = [0, 2, 0, 0, 6, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 2, 0]; bugWaves.r[32][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0]; bugWaves.r[32][8] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0, 0, 0, 0]; bugWaves.r[32][9] = [0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 2, 0, 2, 0, 2, 0]; bugWaves.r[32][10] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 6]; bugWaves.r[32][11] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 2, 0, 0, 2, 0, 2, 0]; bugWaves.r[32][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][1] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.d[32][2] = [0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][4] = [0, 0, 0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0]; bugWaves.d[32][5] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][6] = [0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 2, 0]; bugWaves.d[32][7] = [0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 6, 0, 0, 0, 0, 0]; bugWaves.d[32][9] = [0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][10] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2]; bugWaves.d[32][11] = [0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[32][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[32][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][0] = [9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][1] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][2] = [0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][3] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][4] = [0, 4, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][6] = [0, 8, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][8] = [0, 4, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][10] = [0, 4, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][11] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[33][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][1] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][4] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][6] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][8] = [0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][10] = [0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[33][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[33][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[33][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[33][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 1, 0, 4, 0]; bugWaves.u[33][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[33][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 4, 0, 0, 0, 8]; bugWaves.u[33][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 1, 0, 0]; bugWaves.u[33][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 3]; bugWaves.u[33][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0]; bugWaves.u[33][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 1, 0, 1]; bugWaves.u[33][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[33][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 8]; bugWaves.u[33][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 1, 0, 0]; bugWaves.u[33][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 4]; bugWaves.u[33][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][0] = [9, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[34][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][2] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]; bugWaves.r[34][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][4] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]; bugWaves.r[34][7] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][8] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][9] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][10] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8]; bugWaves.r[34][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[34][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[34][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[34][1] = [0, 4, 0, 4, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 5, 0, 0, 0, 5]; bugWaves.d[34][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 5, 0]; bugWaves.d[34][3] = [0, 0, 0, 3, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0]; bugWaves.d[34][4] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0, 5]; bugWaves.d[34][5] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0]; bugWaves.d[34][6] = [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 6, 0, 0, 0, 0, 0, 5, 0, 5, 0, 0, 0, 0, 5, 0]; bugWaves.d[34][7] = [0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5]; bugWaves.d[34][8] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 0, 5, 0, 0]; bugWaves.d[34][9] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 0, 5, 0]; bugWaves.d[34][10] = [0, 4, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0, 0, 5, 0, 5, 0, 0]; bugWaves.d[34][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 5, 0, 0, 5]; bugWaves.d[34][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[34][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][0] = [9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 9, 9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][1] = [0, 4, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][2] = [0, 0, 4, 0, 0, 0, 0, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][3] = [0, 4, 0, 5, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][4] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][5] = [0, 4, 0, 5, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][6] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][7] = [0, 4, 0, 5, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][8] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][9] = [0, 0, 4, 0, 0, 1, 0, 1, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][10] = [0, 4, 0, 5, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][11] = [0, 0, 4, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[35][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[35][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[35][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 4, 0]; bugWaves.r[35][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 4, 0, 0]; bugWaves.r[35][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 4, 0, 0, 1]; bugWaves.r[35][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 5, 0, 0, 4, 0, 0]; bugWaves.r[35][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0]; bugWaves.r[35][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7, 0, 5, 0, 1, 0, 0, 0, 3]; bugWaves.r[35][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 0]; bugWaves.r[35][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 5, 0, 4, 0, 0, 0]; bugWaves.r[35][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1]; bugWaves.r[35][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1, 0, 4, 0, 0, 4, 0, 0, 0]; bugWaves.r[35][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 4, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0]; bugWaves.r[35][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[35][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[35][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0, 0]; bugWaves.d[35][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.d[35][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0]; bugWaves.d[35][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[35][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[35][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 2, 0, 0]; bugWaves.d[35][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[35][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0]; bugWaves.d[35][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[35][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 2, 0]; bugWaves.d[35][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[35][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[35][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][0] = [9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][1] = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][2] = [0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][3] = [0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][4] = [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][6] = [0, 0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][8] = [0, 2, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][10] = [0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[36][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[36][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.r[36][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2]; bugWaves.r[36][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 2, 0, 0, 0]; bugWaves.r[36][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 6]; bugWaves.r[36][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0]; bugWaves.r[36][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.r[36][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0]; bugWaves.r[36][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6]; bugWaves.r[36][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 2, 0]; bugWaves.r[36][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.r[36][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 6]; bugWaves.r[36][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.r[36][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[36][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[36][1] = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.d[36][2] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2]; bugWaves.d[36][3] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[36][4] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0]; bugWaves.d[36][5] = [0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 6, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2]; bugWaves.d[36][6] = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0]; bugWaves.d[36][7] = [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[36][8] = [0, 0, 2, 0, 2, 0, 0, 0, 0, 2, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0]; bugWaves.d[36][9] = [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[36][10] = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[36][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2]; bugWaves.d[36][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[36][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[36][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0]; bugWaves.u[36][2] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2]; bugWaves.u[36][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[36][4] = [0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[36][5] = [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0]; bugWaves.u[36][6] = [0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[36][7] = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0]; bugWaves.u[36][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[36][9] = [0, 0, 2, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0]; bugWaves.u[36][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 0, 0]; bugWaves.u[36][11] = [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[36][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[37][0] = [9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0]; bugWaves.l[37][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0]; bugWaves.l[37][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 1]; bugWaves.l[37][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[37][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 8, 0, 0, 0]; bugWaves.l[37][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.l[37][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 1, 0, 0]; bugWaves.l[37][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.l[37][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0]; bugWaves.l[37][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0]; bugWaves.l[37][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0]; bugWaves.l[37][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; bugWaves.l[37][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][1] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][2] = [0, 0, 4, 5, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][4] = [0, 4, 0, 5, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][5] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][6] = [0, 0, 4, 0, 5, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][7] = [0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][8] = [0, 4, 0, 5, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][9] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][10] = [0, 4, 0, 5, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][11] = [0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[37][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 5, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 7, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5, 0, 1, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[37][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[37][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][0] = [9, 0, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[38][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[38][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[38][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[38][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0, 0]; bugWaves.d[38][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 4, 0, 0, 0]; bugWaves.d[38][3] = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0]; bugWaves.d[38][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 3, 0, 0, 0, 4, 0, 0]; bugWaves.d[38][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1]; bugWaves.d[38][6] = [0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0]; bugWaves.d[38][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 3, 0, 0, 4, 0]; bugWaves.d[38][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 0]; bugWaves.d[38][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 1]; bugWaves.d[38][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0]; bugWaves.d[38][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 4, 0, 4]; bugWaves.d[38][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][1] = [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][2] = [0, 1, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][3] = [0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][4] = [0, 3, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][5] = [0, 0, 0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][6] = [0, 4, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][7] = [0, 4, 0, 0, 3, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0]; bugWaves.u[38][8] = [0, 0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][9] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][10] = [0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0]; bugWaves.u[38][11] = [0, 1, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[38][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][0] = [9, 0, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0, 9, 9, 9, 0, 0, 0, 0, 9, 9, 9, 0, 0, 0]; bugWaves.l[39][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.l[39][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.r[39][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[39][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[39][1] = [0, 4, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6]; bugWaves.d[39][2] = [0, 0, 5, 0, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0]; bugWaves.d[39][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; bugWaves.d[39][4] = [0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 6, 0, 0, 0]; bugWaves.d[39][5] = [0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[39][6] = [0, 4, 0, 8, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; bugWaves.d[39][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 6, 0, 0, 0, 0]; bugWaves.d[39][8] = [0, 4, 0, 0, 7, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.d[39][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6, 0]; bugWaves.d[39][10] = [0, 0, 0, 8, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0]; bugWaves.d[39][11] = [0, 4, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 6]; bugWaves.d[39][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][0] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][1] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5]; bugWaves.u[39][2] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0]; bugWaves.u[39][3] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][4] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][5] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][6] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 8, 0, 5]; bugWaves.u[39][7] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][8] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][9] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0]; bugWaves.u[39][10] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; bugWaves.u[39][11] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 5]; bugWaves.u[39][12] = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]; } public function globalAI(_arg1:Event):void{ var _local2:int; var _local3:Number; var _local4:Array; if (game.pause){ }; _local2 = 0; if (game.currentLevel == 0){ _local4 = ["wall_l", "wall_r", "wall_d", "wall_u"]; if (selected.length > 0){ if (!wall_l.hint.visible){ _local2 = 0; while (_local2 < _local4.length) { _local2++; }; }; } else { if (wall_l.hint.visible){ _local2 = 0; while (_local2 < _local4.length) { _local2++; }; }; }; }; if (game.currentLevel != 0){ if (aniCounter < 80){ aniCounter++; if (aniCounter == 1){ ani = new Tween((game.getChildByName("level_preview") as MovieClip), "alpha", Strong.easeInOut, 0, 1, 1.5, true); }; if (aniCounter == 50){ ani = new Tween((game.getChildByName("level_preview") as MovieClip), "alpha", Strong.easeInOut, 1, 0, 1.5, true); }; if (aniCounter == 79){ game.removeChild(game.getChildByName("level_preview")); enableMenus(); spawnTimer.start(); }; return; }; } else { if (aniCounter < 100){ aniCounter++; if (aniCounter == 21){ ani = new Tween((game.getChildByName("level_preview") as MovieClip), "alpha", Strong.easeInOut, 0, 1, 1.5, true); }; if (aniCounter == 70){ ani = new Tween((game.getChildByName("level_preview") as MovieClip), "alpha", Strong.easeInOut, 1, 0, 1.5, true); }; if (aniCounter == 99){ enableMenus(); spawnTimer.start(); }; return; }; }; _local3 = getTimer(); setTargets(); _local2 = 0; while (_local2 < units.length) { if ((((((units[_local2].target == null)) && (!((units[_local2].action == units[_local2].ACTION_MOVE))))) && (!((units[_local2].type == 2))))){ searchTargetForSolder(units[_local2]); }; _local2++; }; if (bloodLayer.numChildren > 100){ bloodLayer.removeChildAt(0); cleanCounter = 0; }; } public function init():void{ var _local1:int; var _local2:int; var _local3:Number; var _local4:Number; setRanks(); _local1 = 21; _local2 = 19; game = (parent as Game); grid = (getChildByName("g") as MovieClip); buyCursor = (getChildByName("gun_cursor") as MovieClip); buyCursor.visible = false; grid.visible = false; x = (-((FIELD_WIDTH - 600)) / 2); y = (-((FIELD_HEIGHT - 600)) / 2); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDown, false, 0, true); stage.addEventListener(KeyboardEvent.KEY_UP, keyUp, false, 0, true); addEventListener(Event.ENTER_FRAME, checkUpdate, false, 0, true); addEventListener(Event.ENTER_FRAME, drawMap, false, 0, true); _local3 = 0; while (_local3 < CELLS_NUM) { map[_local3] = new Array(); real[_local3] = new Array(); _local4 = 0; while (_local4 < CELLS_NUM) { map[_local3][_local4] = 0; real[_local3][_local4] = {x:((CELL_WIDTH / 2) + (CELL_WIDTH * _local3)), y:((CELL_WIDTH / 2) + (CELL_WIDTH * _local4))}; _local4++; }; _local3++; }; createBg(); createCastle(_local1, _local2); bloodLayer = (addChild(new MovieClip()) as MovieClip); unitsLayer = (addChild(new MovieClip()) as MovieClip); enemiesLayer = (addChild(new MovieClip()) as MovieClip); specialLayer = (addChild(new MovieClip()) as MovieClip); fliesLayer = (addChild(new MovieClip()) as MovieClip); bloodLayer.cacheAsBitmap = true; bloodLayer.mouseEnabled = false; fliesLayer.mouseEnabled = false; enemiesLayer.mouseEnabled = false; unitsLayer.mouseEnabled = false; cursor = (addChild(new AtackCursor()) as MovieClip); cursor.visible = false; cursor.buttonMode = true; cursor.mouseChildren = false; createArmy(); setBugWaves(); spawnTimer = new Timer((MIN_TIME + Math.round((Math.random() * MAX_TIME))), 1); spawnTimer.addEventListener(TimerEvent.TIMER, spawnWave, false, 0, true); _local3 = 0; while (_local3 < 3) { (game.getChildByName(("t" + String(_local3))) as MovieClip).visible = false; _local3++; }; (game.getChildByName("t0") as MovieClip).gotoAndStop(2); cursor.addEventListener(MouseEvent.CLICK, onCursorClick, false, 0, true); (game.getChildByName("level_preview") as MovieClip).alpha = 0; (game.getChildByName("level_preview") as MovieClip).mouseChildren = false; (game.getChildByName("level_preview") as MovieClip).mouseEnabled = false; if (game.currentLevel == (bugWaves.r.length - 1)){ ((game.getChildByName("level_preview") as MovieClip).getChildByName("day") as TextField).text = "LAST DAY"; } else { ((game.getChildByName("level_preview") as MovieClip).getChildByName("day") as TextField).text = ((("DAY " + String((game.currentLevel + 1))) + "/") + String(bugWaves.l.length)); }; setTargets(); game.gameResult = "none"; startNewDay(); (game.getChildByName("zi") as SimpleButton).addEventListener(MouseEvent.CLICK, zoomed, false, 0, true); (game.getChildByName("zo") as SimpleButton).addEventListener(MouseEvent.CLICK, zoomed, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_DOWN, onMDown, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, onMUp, false, 0, true); clickLayer = (addChild(new MovieClip()) as MovieClip); clickLayer.graphics.lineStyle(2, 1038134); (game.getChildByName("ssb") as MovieClip).mouseChildren = false; (game.getChildByName("ssb") as MovieClip).buttonMode = true; (game.getChildByName("ssb") as MovieClip).addEventListener(MouseEvent.MOUSE_OVER, onSOver, false, 0, true); (game.getChildByName("ssb") as MovieClip).addEventListener(MouseEvent.MOUSE_OUT, onSOut, false, 0, true); (game.getChildByName("ss") as MovieClip).visible = false; } public function onShipAnimationEnd(_arg1:TweenEvent):void{ var _local2:Array; var _local3:int; if ((game.getChildByName("ship") as MovieClip).x == 280){ ani2.removeEventListener("motionFinish", onShipAnimationEnd); shopInit(); } else { _local2 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local3 = 0; _local3 = 0; while (_local3 < _local2.length) { this[_local2[_local3]].plant.parent.removeChild(this[_local2[_local3]].plant); this[_local2[_local3]].plant = null; _local3++; }; ani2.removeEventListener("motionFinish", onShipAnimationEnd); game.removeChild(game.getChildByName("ship")); ani0 = null; ani1 = null; ani2 = null; }; } public function createCastle(_arg1:int, _arg2:int):void{ var _local3:Array; var _local4:Array; var _local5:Number; var _local6:Number; var _local7:MovieClip; var _local8:MovieClip; var _local9:MovieClip; var _local10:MovieClip; var _local11:Mark; var _local12:Number; var _local13:Class; var _local14:MovieClip; var _local15:String; var _local16:String; var _local17:int; var _local18:*; var _local19:BitmapData; var _local20:Bitmap; _local3 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local4 = ["wall_l", "wall_r", "wall_d", "wall_u"]; castleDump.tower_l_u = {x:-47, y:-49, rotation:0, scaleX:1, scaleY:1, link:null, h:1}; castleDump.tower_r_u = {x:375, y:-49, rotation:0, scaleX:-1, scaleY:1, link:null, h:1}; castleDump.tower_l_d = {x:-46, y:378, rotation:0, scaleX:1, scaleY:-1, link:null, h:1}; castleDump.tower_r_d = {x:377, y:379, rotation:0, scaleX:-1, scaleY:-1, link:null, h:1}; castleDump.wall_l = {x:-47, y:0xFF, rotation:-90, scaleX:1, scaleY:1, link:null, h:1}; castleDump.wall_r = {x:375, y:75, rotation:90, scaleX:1, scaleY:1, link:null, h:1}; castleDump.wall_d = {x:0x0100, y:378, rotation:0, scaleX:-1, scaleY:-1, link:null, h:1}; castleDump.wall_u = {x:74, y:-47, rotation:0, scaleX:1, scaleY:1, link:null, h:1}; _local5 = 0; _local6 = 0; castle = (addChild(new Castle()) as MovieClip); castle.cacheAsBitmap = true; castle.x = (CELL_WIDTH * _arg1); castle.y = (CELL_WIDTH * _arg2); _local7 = (castle.getChildByName("wall_l_mask") as MovieClip); _local8 = (castle.getChildByName("wall_r_mask") as MovieClip); _local9 = (castle.getChildByName("wall_u_mask") as MovieClip); _local10 = (castle.getChildByName("wall_d_mask") as MovieClip); _local7.buttonMode = true; _local8.buttonMode = true; _local9.buttonMode = true; _local10.buttonMode = true; _local7.addEventListener(MouseEvent.CLICK, activateWall, false, 0, true); _local8.addEventListener(MouseEvent.CLICK, activateWall, false, 0, true); _local9.addEventListener(MouseEvent.CLICK, activateWall, false, 0, true); _local10.addEventListener(MouseEvent.CLICK, activateWall, false, 0, true); if (game.currentLevel == 0){ wall_u.health = WALL_MAX_HEALTH; wall_d.health = WALL_MAX_HEALTH; wall_r.health = WALL_MAX_HEALTH; wall_l.health = WALL_MAX_HEALTH; tower_l_u.health = TOWER_MAX_HEALTH; tower_l_d.health = TOWER_MAX_HEALTH; tower_r_u.health = TOWER_MAX_HEALTH; tower_r_d.health = TOWER_MAX_HEALTH; } else { _local5 = 0; while (_local5 < _local3.length) { this[_local3[_local5]].health = game.saveData[_local3[_local5]]; _local5++; }; _local5 = 0; while (_local5 < _local4.length) { this[_local4[_local5]].health = game.saveData[_local4[_local5]]; _local5++; }; }; _local12 = 0; _local17 = 0; for (_local18 in castleDump) { _local15 = ((_local18.indexOf("tower") > -1)) ? "TOWER_MAX_HEALTH" : "WALL_MAX_HEALTH"; _local16 = ((_local18.indexOf("tower") > -1)) ? "Tower" : "Wall"; _local12 = (5 - Math.round(((this[_local18].health / this[_local15]) * 4))); _local13 = (getDefinitionByName((_local16 + String(_local12))) as Class); _local14 = (new (_local13) as MovieClip); _local19 = new BitmapData(_local14.width, _local14.height, true, 0); _local19.draw(_local14); _local20 = new Bitmap(_local19); if (_local16 == "Tower"){ castle.addChildAt(_local20, 0); } else { castle.addChildAt(_local20, _local17); }; _local17++; _local20.x = castleDump[_local18].x; _local20.y = castleDump[_local18].y; _local20.rotation = castleDump[_local18].rotation; _local20.scaleX = castleDump[_local18].scaleX; _local20.scaleY = castleDump[_local18].scaleY; castleDump[_local18].link = _local20; castleDump[_local18].h = _local12; }; wall_u.solders = {}; wall_d.solders = {}; wall_r.solders = {}; wall_l.solders = {}; wall_u.hint = (castle.getChildByName("wall_u_hint") as MovieClip); wall_r.hint = (castle.getChildByName("wall_r_hint") as MovieClip); wall_d.hint = (castle.getChildByName("wall_d_hint") as MovieClip); wall_l.hint = (castle.getChildByName("wall_l_hint") as MovieClip); wall_u.hint.visible = false; wall_d.hint.visible = false; wall_r.hint.visible = false; wall_l.hint.visible = false; wall_u.cells = new Array(); _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 2) { wall_u.cells.push({x:((_arg1 + 3) + _local5), y:(_arg2 + _local6)}); wall_u.solders[((String(wall_u.cells[(wall_u.cells.length - 1)].x) + "_") + String(wall_u.cells[(wall_u.cells.length - 1)].y))] = new Array(); _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { quick[((String(((_arg1 + 3) + _local5)) + "_") + String(((_arg2 + _local6) - 2)))] = "wall_u"; _local6++; }; _local5++; }; wall_d.cells = new Array(); _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 2) { wall_d.cells.push({x:((_arg1 + 3) + _local5), y:((9 + _arg2) + _local6)}); wall_d.solders[((String(wall_d.cells[(wall_d.cells.length - 1)].x) + "_") + String(wall_d.cells[(wall_d.cells.length - 1)].y))] = new Array(); _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { quick[((String(((_arg1 + 3) + _local5)) + "_") + String(((_arg2 + _local6) + 8)))] = "wall_d"; _local6++; }; _local5++; }; wall_r.cells = new Array(); _local5 = 0; while (_local5 < 2) { _local6 = 0; while (_local6 < 5) { wall_r.cells.push({x:((_arg1 + 9) + _local5), y:((3 + _arg2) + _local6)}); wall_r.solders[((String(wall_r.cells[(wall_r.cells.length - 1)].x) + "_") + String(wall_r.cells[(wall_r.cells.length - 1)].y))] = new Array(); _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { quick[((String(((_arg1 + 8) + _local5)) + "_") + String(((_arg2 + _local6) + 3)))] = "wall_r"; _local6++; }; _local5++; }; wall_l.cells = new Array(); _local5 = 0; while (_local5 < 2) { _local6 = 0; while (_local6 < 5) { wall_l.cells.push({x:(_arg1 + _local5), y:((3 + _arg2) + _local6)}); wall_l.solders[((String(wall_l.cells[(wall_l.cells.length - 1)].x) + "_") + String(wall_l.cells[(wall_l.cells.length - 1)].y))] = new Array(); _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { quick[((String(((_arg1 - 2) + _local5)) + "_") + String(((_arg2 + _local6) + 3)))] = "wall_l"; _local6++; }; _local5++; }; tower_l_u.plant = castle.getChildByName("tower_l_u_plant"); tower_l_u.plant.visible = false; tower_l_u.weapon = null; tower_l_u.cells = new Array(); _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { tower_l_u.cells.push({x:((_arg1 - 2) + _local5), y:((_arg2 - 2) + _local6)}); quick[((String(((_arg1 - 2) + _local5)) + "_") + String(((_arg2 - 2) + _local6)))] = "tower_l_u"; _local6++; }; _local5++; }; tower_r_u.plant = castle.getChildByName("tower_r_u_plant"); tower_r_u.plant.visible = false; tower_r_u.weapon = null; tower_r_u.cells = new Array(); _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { tower_r_u.cells.push({x:((_arg1 + 8) + _local5), y:((_arg2 - 2) + _local6)}); quick[((String(((_arg1 + 8) + _local5)) + "_") + String(((_arg2 - 2) + _local6)))] = "tower_r_u"; _local6++; }; _local5++; }; tower_l_d.plant = castle.getChildByName("tower_l_d_plant"); tower_l_d.plant.visible = false; tower_l_d.weapon = null; tower_l_d.cells = new Array(); _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { tower_l_d.cells.push({x:((_arg1 - 2) + _local5), y:((_arg2 + 8) + _local6)}); quick[((String(((_arg1 - 2) + _local5)) + "_") + String(((_arg2 + 8) + _local6)))] = "tower_l_d"; _local6++; }; _local5++; }; tower_r_d.plant = castle.getChildByName("tower_r_d_plant"); tower_r_d.plant.visible = false; tower_r_d.weapon = null; tower_r_d.cells = new Array(); _local5 = 0; while (_local5 < 5) { _local6 = 0; while (_local6 < 5) { tower_r_d.cells.push({x:((_arg1 + 8) + _local5), y:((_arg2 + 8) + _local6)}); quick[((String(((_arg1 + 8) + _local5)) + "_") + String(((_arg2 + 8) + _local6)))] = "tower_r_d"; _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 15) { _local6 = 0; while (_local6 < 2) { map[((_arg1 - 2) + _local5)][((_arg2 - 2) + _local6)] = 1; _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 15) { _local6 = 0; while (_local6 < 2) { map[((_arg1 - 2) + _local5)][((_arg2 + 11) + _local6)] = 1; _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 2) { _local6 = 0; while (_local6 < 11) { map[((_arg1 - 2) + _local5)][(_arg2 + _local6)] = 1; _local6++; }; _local5++; }; _local5 = 0; while (_local5 < 2) { _local6 = 0; while (_local6 < 11) { map[((_arg1 + 11) + _local5)][(_arg2 + _local6)] = 1; _local6++; }; _local5++; }; tower_l_u.plant.visible = false; tower_r_d.plant.visible = false; tower_l_d.plant.visible = false; tower_r_u.plant.visible = false; map[(_arg1 + 2)][(_arg2 + 0)] = 1; map[(_arg1 + 2)][(_arg2 + 1)] = 1; map[(_arg1 + 2)][(_arg2 + 2)] = 1; map[(_arg1 + 2)][(_arg2 + 3)] = 1; map[(_arg1 + 0)][(_arg2 + 2)] = 1; map[(_arg1 + 1)][(_arg2 + 2)] = 1; map[(_arg1 + 2)][(_arg2 + 2)] = 1; map[(_arg1 + 3)][(_arg2 + 2)] = 1; map[(_arg1 + 8)][(_arg2 + 0)] = 1; map[(_arg1 + 8)][(_arg2 + 1)] = 1; map[(_arg1 + 8)][(_arg2 + 2)] = 1; map[(_arg1 + 8)][(_arg2 + 3)] = 1; map[(_arg1 + 7)][(_arg2 + 2)] = 1; map[(_arg1 + 8)][(_arg2 + 2)] = 1; map[(_arg1 + 9)][(_arg2 + 2)] = 1; map[(_arg1 + 10)][(_arg2 + 2)] = 1; map[(_arg1 + 2)][(_arg2 + 7)] = 1; map[(_arg1 + 2)][(_arg2 + 8)] = 1; map[(_arg1 + 2)][(_arg2 + 9)] = 1; map[(_arg1 + 2)][(_arg2 + 10)] = 1; map[(_arg1 + 0)][(_arg2 + 8)] = 1; map[(_arg1 + 1)][(_arg2 + 8)] = 1; map[(_arg1 + 2)][(_arg2 + 8)] = 1; map[(_arg1 + 3)][(_arg2 + 8)] = 1; map[(_arg1 + 7)][(_arg2 + 8)] = 1; map[(_arg1 + 8)][(_arg2 + 8)] = 1; map[(_arg1 + 9)][(_arg2 + 8)] = 1; map[(_arg1 + 10)][(_arg2 + 8)] = 1; map[(_arg1 + 8)][(_arg2 + 7)] = 1; map[(_arg1 + 8)][(_arg2 + 8)] = 1; map[(_arg1 + 8)][(_arg2 + 9)] = 1; map[(_arg1 + 8)][(_arg2 + 10)] = 1; (game.getChildByName("cm") as CastleMenu).init(); _local5 = 0; while (_local5 < _local3.length) { damageCastle(_local3[_local5], 0); _local5++; }; _local5 = 0; while (_local5 < _local4.length) { damageCastle(_local4[_local5], 0); _local5++; }; } public function getWallByPoint(_arg1:int, _arg2:int):String{ var _local3:int; var _local4:int; var _local5:Array; _local3 = 0; _local4 = 0; _local5 = ["wall_l", "wall_r", "wall_d", "wall_u"]; _local4 = 0; while (_local4 < _local5.length) { _local3 = 0; while (_local3 < this[_local5[_local4]].cells.length) { if ((((_arg1 == this[_local5[_local4]].cells[_local3].x)) && ((_arg2 == this[_local5[_local4]].cells[_local3].y)))){ return (_local5[_local4]); }; _local3++; }; _local4++; }; return ("ERROR"); } public function spawnWave(_arg1:TimerEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; _local2 = 0; _local3 = 0; _local4 = CASTLE_X; _local5 = CASTLE_Y; if (bugWaves.l[game.currentLevel][0][spawnCounter] == 9){ spawnTimer.stop(); spawnTimer.removeEventListener(TimerEvent.TIMER, spawnWave); spawnTimer = new Timer(20000, 1); spawnTimer.addEventListener(TimerEvent.TIMER, spawnWave, false, 0, true); spawnTimer.start(); spawnCounter++; return; }; if (((((enemies.length + 5) > MAX_ENEMIES)) || (((flies.length + 5) > MAX_ENEMIES)))){ spawnTimer.removeEventListener(TimerEvent.TIMER, spawnWave); spawnTimer = new Timer((MIN_TIME + Math.round((Math.random() * MAX_TIME))), 1); spawnTimer.addEventListener(TimerEvent.TIMER, spawnWave, false, 0, true); spawnTimer.start(); return; }; _local2 = 0; while (_local2 < 13) { if (bugWaves.l[game.currentLevel][_local2][spawnCounter] != 0){ createEnemy(0, ((_local5 - 1) + _local2), String((bugWaves.l[game.currentLevel][_local2][spawnCounter] - 1))); }; _local2++; }; _local2 = 0; while (_local2 < 13) { if (bugWaves.r[game.currentLevel][_local2][spawnCounter] != 0){ createEnemy((CELLS_NUM - 1), ((_local5 - 1) + _local2), String((bugWaves.r[game.currentLevel][_local2][spawnCounter] - 1))); }; _local2++; }; _local2 = 0; while (_local2 < 13) { if (bugWaves.u[game.currentLevel][_local2][spawnCounter] != 0){ createEnemy(((_local4 - 1) + _local2), 0, String((bugWaves.u[game.currentLevel][_local2][spawnCounter] - 1))); }; _local2++; }; _local2 = 0; while (_local2 < 13) { if (bugWaves.d[game.currentLevel][_local2][spawnCounter] != 0){ createEnemy(((_local4 - 1) + _local2), (CELLS_NUM - 1), String((bugWaves.d[game.currentLevel][_local2][spawnCounter] - 1))); }; _local2++; }; spawnTimer.removeEventListener(TimerEvent.TIMER, spawnWave); if (spawnCounter == (bugWaves.l[game.currentLevel][0].length - 1)){ spawnLastEnemy = true; return; }; spawnTimer.stop(); spawnTimer = new Timer((MIN_TIME + Math.round((Math.random() * MAX_TIME))), 1); spawnTimer.addEventListener(TimerEvent.TIMER, spawnWave, false, 0, true); spawnTimer.start(); spawnCounter++; if ((((enemies.length > 2)) && ((melody == "l")))){ melody = "h"; game.soundController.playMusic("hard"); }; } public function shopInit():void{ var _local1:Array; var _local2:Array; var _local3:MovieClip; var _local4:SimpleButton; var _local5:int; var _local6:Array; var _local7:Array; _local1 = [160, 400, 250]; _local2 = [1500, 800, 0.1]; _local3 = (game.getChildByName("shop") as MovieClip); _local4 = (_local3.getChildByName("close") as SimpleButton); _local5 = 0; _local5 = 0; while (_local5 < 5) { (_local3.getChildByName(("buy" + String(_local5))) as SimpleButton).enabled = true; (_local3.getChildByName(("buy" + String(_local5))) as SimpleButton).alpha = 1; (_local3.getChildByName(("sell" + String(_local5))) as SimpleButton).enabled = true; (_local3.getChildByName(("sell" + String(_local5))) as SimpleButton).alpha = 1; _local5++; }; if (!_local4.hasEventListener(MouseEvent.CLICK)){ shopAni = new Tween(_local3, "y", Strong.easeInOut, 580, 50, 1.5, true); _local4.addEventListener(MouseEvent.CLICK, onShopClose, false, 0, true); _local5 = 0; while (_local5 < 5) { if (_local5 > 2){ (_local3.getChildByName(("buy" + String(_local5))) as SimpleButton).addEventListener(MouseEvent.MOUSE_DOWN, shopMouseDown, false, 0, true); } else { (_local3.getChildByName(("buy" + String(_local5))) as SimpleButton).addEventListener(MouseEvent.CLICK, shopClick, false, 0, true); }; (_local3.getChildByName(("sell" + String(_local5))) as SimpleButton).addEventListener(MouseEvent.CLICK, shopClick, false, 0, true); _local5++; }; (_local3.getChildByName("repair") as SimpleButton).addEventListener(MouseEvent.CLICK, shopClick, false, 0, true); if (game.currentLevel < 10){ (_local3.getChildByName("t00") as TextField).text = "2"; (_local3.getChildByName("t10") as TextField).text = "1"; (_local3.getChildByName("t20") as TextField).text = "1"; (_local3.getChildByName("t30") as TextField).text = "1"; (_local3.getChildByName("t40") as TextField).text = "1"; } else { if ((((game.currentLevel >= 10)) && ((game.currentLevel < 20)))){ (_local3.getChildByName("t00") as TextField).text = "3"; (_local3.getChildByName("t10") as TextField).text = "1"; (_local3.getChildByName("t20") as TextField).text = "1"; (_local3.getChildByName("t30") as TextField).text = "1"; (_local3.getChildByName("t40") as TextField).text = "1"; } else { (_local3.getChildByName("t00") as TextField).text = "4"; (_local3.getChildByName("t10") as TextField).text = "1"; (_local3.getChildByName("t20") as TextField).text = "2"; (_local3.getChildByName("t30") as TextField).text = "1"; (_local3.getChildByName("t40") as TextField).text = "1"; }; }; }; _local5 = 0; while (_local5 < 5) { if ((_local3.getChildByName((("t" + String(_local5)) + "0")) as TextField).text == "0"){ (_local3.getChildByName(("buy" + String(_local5))) as SimpleButton).enabled = false; (_local3.getChildByName(("buy" + String(_local5))) as SimpleButton).alpha = 0.5; }; _local5++; }; (_local3.getChildByName("sq") as TextField).text = ((String(units.length) + "/") + String((MAX_UNITS + 1))); (_local3.getChildByName("vpoints") as TextField).text = String(game.valourPoints); (_local3.getChildByName("t01") as TextField).text = String(_local1[0]); (_local3.getChildByName("t11") as TextField).text = String(_local1[1]); (_local3.getChildByName("t21") as TextField).text = String(_local1[2]); (_local3.getChildByName("t31") as TextField).text = String(_local2[0]); (_local3.getChildByName("t41") as TextField).text = String(_local2[1]); _local6 = new Array(); _local6[0] = 0; _local6[1] = 0; _local6[2] = 0; _local5 = 0; while (_local5 < units.length) { var _local8 = _local6; var _local9 = units[_local5].type; var _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; _local5++; }; (_local3.getChildByName("t02") as TextField).text = String(_local6[0]); (_local3.getChildByName("t12") as TextField).text = String(_local6[1]); (_local3.getChildByName("t22") as TextField).text = String(_local6[2]); _local7 = new Array(); _local7[0] = 0; _local7[1] = 0; if (tower_l_d.weapon != null){ _local8 = _local7; _local9 = (tower_l_d.weapon.type - 1); _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; }; if (tower_l_u.weapon != null){ _local8 = _local7; _local9 = (tower_l_u.weapon.type - 1); _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; }; if (tower_r_d.weapon != null){ _local8 = _local7; _local9 = (tower_r_d.weapon.type - 1); _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; }; if (tower_r_u.weapon != null){ _local8 = _local7; _local9 = (tower_r_u.weapon.type - 1); _local10 = (_local8[_local9] + 1); _local8[_local9] = _local10; }; (_local3.getChildByName("t32") as TextField).text = String(_local7[0]); (_local3.getChildByName("t42") as TextField).text = String(_local7[1]); if (units.length > MAX_UNITS){ (_local3.getChildByName("buy0") as SimpleButton).enabled = false; (_local3.getChildByName("buy0") as SimpleButton).alpha = 0.5; (_local3.getChildByName("buy1") as SimpleButton).enabled = false; (_local3.getChildByName("buy1") as SimpleButton).alpha = 0.5; (_local3.getChildByName("buy2") as SimpleButton).enabled = false; (_local3.getChildByName("buy2") as SimpleButton).alpha = 0.5; }; if (((((((!((tower_l_d.weapon == null))) && (!((tower_l_u.weapon == null))))) && (!((tower_r_d.weapon == null))))) && (!((tower_r_u.weapon == null))))){ (_local3.getChildByName("buy3") as SimpleButton).enabled = false; (_local3.getChildByName("buy3") as SimpleButton).alpha = 0.5; (_local3.getChildByName("buy4") as SimpleButton).enabled = false; (_local3.getChildByName("buy4") as SimpleButton).alpha = 0.5; }; if (game.valourPoints < _local1[0]){ (_local3.getChildByName("buy0") as SimpleButton).enabled = false; (_local3.getChildByName("buy0") as SimpleButton).alpha = 0.5; }; if (game.valourPoints < _local1[1]){ (_local3.getChildByName("buy1") as SimpleButton).enabled = false; (_local3.getChildByName("buy1") as SimpleButton).alpha = 0.5; }; if (game.valourPoints < _local1[2]){ (_local3.getChildByName("buy2") as SimpleButton).enabled = false; (_local3.getChildByName("buy2") as SimpleButton).alpha = 0.5; }; if (game.valourPoints < _local2[0]){ (_local3.getChildByName("buy3") as SimpleButton).enabled = false; (_local3.getChildByName("buy3") as SimpleButton).alpha = 0.5; }; if (game.valourPoints < _local2[1]){ (_local3.getChildByName("buy4") as SimpleButton).enabled = false; (_local3.getChildByName("buy4") as SimpleButton).alpha = 0.5; }; if (_local6[0] == 0){ (_local3.getChildByName("sell0") as SimpleButton).enabled = false; (_local3.getChildByName("sell0") as SimpleButton).alpha = 0.5; }; if (_local6[1] == 0){ (_local3.getChildByName("sell1") as SimpleButton).enabled = false; (_local3.getChildByName("sell1") as SimpleButton).alpha = 0.5; }; if (_local6[2] == 0){ (_local3.getChildByName("sell2") as SimpleButton).enabled = false; (_local3.getChildByName("sell2") as SimpleButton).alpha = 0.5; }; if (_local7[0] == 0){ (_local3.getChildByName("sell3") as SimpleButton).enabled = false; (_local3.getChildByName("sell3") as SimpleButton).alpha = 0.5; }; if (_local7[1] == 0){ (_local3.getChildByName("sell4") as SimpleButton).enabled = false; (_local3.getChildByName("sell4") as SimpleButton).alpha = 0.5; }; } public function shopMUp(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:Array; var _local4:Array; var _local5:int; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; _local2 = (game.getChildByName("shop") as MovieClip); _local3 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local4 = [1500, 800, 0.1]; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = (-(x) + stage.mouseX); _local9 = (-(y) + stage.mouseY); buyCursor.visible = false; _local2.visible = true; buyCursor.x = 2000; (game.getChildByName("ship") as MovieClip).visible = true; removeEventListener(Event.ENTER_FRAME, shopAI); stage.removeEventListener(MouseEvent.MOUSE_UP, shopMUp); _local5 = 0; while (_local5 < _local3.length) { _local6 = (this[_local3[_local5]].plant.parent.x + this[_local3[_local5]].plant.x); _local7 = (this[_local3[_local5]].plant.parent.y + this[_local3[_local5]].plant.y); this[_local3[_local5]].plant.visible = false; if ((((Math.abs((_local6 - _local8)) < 40)) && ((Math.abs((_local7 - _local9)) < 40)))){ (_local2.getChildByName((("t" + String((2 + buyGunInfo.type))) + "0")) as TextField).text = String((int((_local2.getChildByName((("t" + String((2 + buyGunInfo.type))) + "0")) as TextField).text) - 1)); buyGunInfo.tower = _local3[_local5]; createGun(buyGunInfo); game.valourPoints = (game.valourPoints - _local4[(buyGunInfo.type - 1)]); shopInit(); }; _local5++; }; } public function enableMenus():void{ var _local1:MapMenu; var _local2:CastleMenu; var _local3:BtnMenu; var _local4:int; _local1 = (game.getChildByName("mm") as MapMenu); _local2 = (game.getChildByName("cm") as CastleMenu); _local3 = (game.getChildByName("bm") as BtnMenu); _local1.showBtn.enabled = true; _local2.hideBtn.enabled = true; _local3.hideBtn.enabled = true; _local4 = 0; _local4 = 0; while (_local4 < 3) { (game.getChildByName(("t" + String(_local4))) as MovieClip).enabled = true; _local4++; }; game.pause = false; } public function damageCastle(_arg1:String, _arg2:Number):Boolean{ var _local3:String; var _local4:Number; var _local5:Number; var _local6:Class; var _local7:MovieClip; var _local8:String; var _local9:String; var _local10:int; var _local11:*; var _local12:Array; var _local13:int; var _local14:MovieClip; var _local15:Number; var _local16:BitmapData; var _local17:Bitmap; _local3 = ((_arg1.indexOf("tower") > -1)) ? "TOWER_MAX_HEALTH" : "WALL_MAX_HEALTH"; _local4 = 0; _local5 = 0; _local10 = 0; if ((((this[_arg1].health == 0)) && (!((aniCounter == 0))))){ return (false); }; if ((this[_arg1].health - _arg2) <= 0){ this[_arg1].health = 0; if (_local3 == "WALL_MAX_HEALTH"){ game.levelStatistic.wlost++; castleCrash = true; for (_local11 in quick) { if (quick[_local11] == _arg1){ _local12 = String(_local11).split("_"); map[int(_local12[0])][int(_local12[1])] = 0; }; }; } else { if (this[_arg1].weapon != null){ this[_arg1].weapon.destroy(); }; if (aniCounter != 0){ _local13 = 0; while (_local13 < 4) { _local14 = (specialLayer.addChild(new Explosion()) as MovieClip); _local15 = Math.floor((Math.random() * (this[_arg1].cells.length - 0.01))); _local14.x = ((this[_arg1].cells[_local15].x + 0.5) * CELL_WIDTH); _local14.y = ((this[_arg1].cells[_local15].y + 0.5) * CELL_WIDTH); _local14.mouseEnabled = false; _local13++; }; }; game.levelStatistic.tlost++; }; _local4 = Math.round(((this[_arg1].health / this[_local3]) * 100)); _local5 = (5 - Math.floor(((this[_arg1].health / this[_local3]) * 4))); if (_local5 != castleDump[_arg1].h){ _local8 = ((_arg1.indexOf("tower") > -1)) ? "TOWER_MAX_HEALTH" : "WALL_MAX_HEALTH"; _local9 = ((_arg1.indexOf("tower") > -1)) ? "Tower" : "Wall"; _local10 = castle.getChildIndex(castleDump[_arg1].link); _local6 = (getDefinitionByName((_local9 + String(_local5))) as Class); castle.removeChild(castleDump[_arg1].link); _local7 = (new (_local6) as MovieClip); _local16 = new BitmapData(_local7.width, _local7.height, true, 0); _local16.draw(_local7); _local17 = new Bitmap(_local16); if (_local9 == "Tower"){ castle.addChildAt(_local17, 0); } else { castle.addChildAt(_local17, 4); }; _local17.x = castleDump[_arg1].x; _local17.y = castleDump[_arg1].y; _local17.rotation = castleDump[_arg1].rotation; _local17.scaleX = castleDump[_arg1].scaleX; _local17.scaleY = castleDump[_arg1].scaleY; castleDump[_arg1].link = (_local17 as DisplayObject); castleDump[_arg1].h = _local5; }; (game.getChildByName("cm") as CastleMenu).changeState(_arg1, _local4); return (false); } else { this[_arg1].health = (this[_arg1].health - _arg2); }; _local5 = (5 - Math.round(((this[_arg1].health / this[_local3]) * 4))); if (_local5 != castleDump[_arg1].h){ _local8 = ((_arg1.indexOf("tower") > -1)) ? "TOWER_MAX_HEALTH" : "WALL_MAX_HEALTH"; _local9 = ((_arg1.indexOf("tower") > -1)) ? "Tower" : "Wall"; _local10 = castle.getChildIndex(castleDump[_arg1].link); _local6 = (getDefinitionByName((_local9 + String(_local5))) as Class); castle.removeChild(castleDump[_arg1].link); _local7 = (new (_local6) as MovieClip); _local16 = new BitmapData(_local7.width, _local7.height, true, 0); _local16.draw(_local7); _local17 = new Bitmap(_local16); if (_local9 == "Tower"){ castle.addChildAt(_local17, 0); } else { castle.addChildAt(_local17, 4); }; _local17.x = castleDump[_arg1].x; _local17.y = castleDump[_arg1].y; _local17.rotation = castleDump[_arg1].rotation; _local17.scaleX = castleDump[_arg1].scaleX; _local17.scaleY = castleDump[_arg1].scaleY; castleDump[_arg1].link = _local17; castleDump[_arg1].h = _local5; }; _local4 = Math.floor(((this[_arg1].health / this[_local3]) * 100)); (game.getChildByName("cm") as CastleMenu).changeState(_arg1, _local4); return (true); } public function onSOver(_arg1:MouseEvent):void{ if (game.pause){ return; }; (game.getChildByName("ss") as MovieClip).visible = true; } public function drawRect(_arg1:Event):void{ var _local2:Number; clickLayer.graphics.clear(); newX = ((stage.mouseX - x) / scaleX); newY = ((stage.mouseY - y) / scaleY); if ((((Math.abs((newX - lastX)) > 5)) || ((Math.abs((newY - lastY)) > 5)))){ clickLayer.graphics.lineStyle(1, 1038134); clickLayer.graphics.drawRect(lastX, lastY, (newX - lastX), (newY - lastY)); }; } public function searchTargetForSolder(_arg1:Solder):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:Array; var _local12:Array; var _local13:Array; var _local14:Array; var _local15:Array; var _local16:Array; var _local17:Array; var _local18:Number; var _local19:Number; var _local20:Number; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = Math.floor((_arg1.maxRadius / CELL_WIDTH)); _local7 = _local6; _local8 = 0; _local9 = 0; _local10 = 0; _local11 = new Array(); _local12 = new Array(); _local13 = new Array(); _local14 = new Array(); _local16 = new Array(); _local17 = new Array(); _local2 = (_arg1.pos.x - _local6); _local3 = ((_arg1.pos.x + _local6) + 1); _local4 = (_arg1.pos.y - _local7); _local5 = ((_arg1.pos.y + _local7) + 1); _local8 = _local2; while (_local8 < _local3) { _local9 = _local4; while (_local9 < _local5) { _local10 = 0; while (_local10 < dump[_local8][_local9].length) { _local18 = _arg1.getL(_arg1.x, dump[_local8][_local9][_local10].x, _arg1.y, dump[_local8][_local9][_local10].y); _local19 = (_arg1.maxRadius * _arg1.maxRadius); _local20 = (_arg1.minRadius * _arg1.minRadius); if (((((dump[_local8][_local9][_local10].inCastle) && ((_local18 < _local19)))) && ((_local18 > _local20)))){ _local17.push({link:dump[_local8][_local9][_local10], p:_arg1.getL(dump[_local8][_local9][_local10].rPos.x, _arg1.rPos.x, dump[_local8][_local9][_local10].rPos.y, _arg1.rPos.y)}); } else { if (((((dump[_local8][_local9][_local10].fly) && ((_local18 < _local19)))) && ((_local18 > _local20)))){ _local16.push({link:dump[_local8][_local9][_local10], p:_arg1.getL(dump[_local8][_local9][_local10].rPos.x, _arg1.rPos.x, dump[_local8][_local9][_local10].rPos.y, _arg1.rPos.y)}); } else { if ((((((dump[_local8][_local9][_local10].currentWall == "wall_l")) && ((_local18 < _local19)))) && ((_local18 > _local20)))){ _local11.push({link:dump[_local8][_local9][_local10], p:_arg1.getL(dump[_local8][_local9][_local10].rPos.x, _arg1.rPos.x, dump[_local8][_local9][_local10].rPos.y, _arg1.rPos.y)}); } else { if ((((((dump[_local8][_local9][_local10].currentWall == "wall_r")) && ((_local18 < _local19)))) && ((_local18 > _local20)))){ _local12.push({link:dump[_local8][_local9][_local10], p:_arg1.getL(dump[_local8][_local9][_local10].rPos.x, _arg1.rPos.x, dump[_local8][_local9][_local10].rPos.y, _arg1.rPos.y)}); } else { if ((((((dump[_local8][_local9][_local10].currentWall == "wall_u")) && ((_local18 < _local19)))) && ((_local18 > _local20)))){ _local13.push({link:dump[_local8][_local9][_local10], p:_arg1.getL(dump[_local8][_local9][_local10].rPos.x, _arg1.rPos.x, dump[_local8][_local9][_local10].rPos.y, _arg1.rPos.y)}); } else { if ((((((dump[_local8][_local9][_local10].currentWall == "wall_d")) && ((_local18 < _local19)))) && ((_local18 > _local20)))){ _local14.push({link:dump[_local8][_local9][_local10], p:_arg1.getL(dump[_local8][_local9][_local10].rPos.x, _arg1.rPos.x, dump[_local8][_local9][_local10].rPos.y, _arg1.rPos.y)}); }; }; }; }; }; }; _local10++; }; _local9++; }; _local8++; }; if (_arg1.type == 0){ if (_local17.length != 0){ _local15 = _local17; } else { if (_local16.length != 0){ _local15 = _local16; } else { if ((((_arg1.currentWall == "wall_l")) && (!((_local11.length == 0))))){ _local15 = _local11; }; if ((((_arg1.currentWall == "wall_r")) && (!((_local12.length == 0))))){ _local15 = _local12; }; if ((((_arg1.currentWall == "wall_u")) && (!((_local13.length == 0))))){ _local15 = _local13; }; if ((((_arg1.currentWall == "wall_d")) && (!((_local14.length == 0))))){ _local15 = _local14; }; }; }; if (_local15 != null){ _arg1.target = _local15[Math.floor((Math.random() * (_local15.length - 0.01)))].link; } else { _arg1.target = null; }; }; if (_arg1.type == 1){ if ((((_arg1.currentWall == "wall_l")) && (!((_local11.length == 0))))){ _local15 = _local11; }; if ((((_arg1.currentWall == "wall_r")) && (!((_local12.length == 0))))){ _local15 = _local12; }; if ((((_arg1.currentWall == "wall_u")) && (!((_local13.length == 0))))){ _local15 = _local13; }; if ((((_arg1.currentWall == "wall_d")) && (!((_local14.length == 0))))){ _local15 = _local14; }; if (_local15 != null){ _local15.sortOn("p", Array.NUMERIC); _arg1.target = _local15[0].link; } else { _arg1.target = null; }; }; } public function keyUp(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 38){ up = false; }; if (_arg1.keyCode == 40){ down = false; }; if (_arg1.keyCode == 39){ right = false; }; if (_arg1.keyCode == 37){ left = false; }; if (_arg1.keyCode == 87){ w = false; }; if (_arg1.keyCode == 83){ s = false; }; if (_arg1.keyCode == 68){ d = false; }; if (_arg1.keyCode == 65){ a = false; }; } public function activateWall(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:String; var _local4:Solder; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:Boolean; var _local10:Array; var _local11:*; var _local12:Number; var _local13:Number; if (((!(_arg1.target.enabled)) || (game.pause))){ return; }; _local2 = (_arg1.target as MovieClip); _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = true; _local10 = new Array(); _local2.gotoAndPlay(2); _local3 = _arg1.target.name.substr(0, 6); if (selected.length == 0){ return; }; _local7 = 0; while (_local7 < selected.length) { if (selected[_local7].currentWall != _local3){ _local10.push(selected[_local7]); }; _local7++; }; for (_local11 in this[_local3].solders) { if (this[_local3].solders[_local11].length == 0){ _local9 = false; break; }; }; if (_local9){ return; }; _local8 = 0; while (_local8 < _local10.length) { _local12 = _local10[_local8].wallPos.x; _local13 = _local10[_local8].wallPos.y; _local7 = 0; while (_local7 < this[_local10[_local8].currentWall].solders[((String(_local12) + "_") + String(_local13))].length) { if (this[_local10[_local8].currentWall].solders[((String(_local12) + "_") + String(_local13))][_local7] == _local10[_local8]){ this[_local10[_local8].currentWall].solders[((String(_local12) + "_") + String(_local13))].splice(_local7, 1); break; }; _local7++; }; _local10[_local8].currentWall = _local3; _local7 = 0; while (_local7 < this[_local3].cells.length) { if (this[_local3].solders[((String(this[_local3].cells[_local7].x) + "_") + String(this[_local3].cells[_local7].y))].length == 0){ _local10[_local8].wallPos.x = this[_local3].cells[_local7].x; _local10[_local8].wallPos.y = this[_local3].cells[_local7].y; break; }; _local7++; }; this[_local3].solders[((String(_local10[_local8].wallPos.x) + "_") + String(_local10[_local8].wallPos.y))].push(_local10[_local8]); sendSolder(_local10[_local8], _local10[_local8].wallPos.x, _local10[_local8].wallPos.y); _local9 = true; for (_local11 in this[_local3].solders) { if (this[_local3].solders[_local11].length == 0){ _local9 = false; break; }; }; if (_local9){ return; }; _local8++; }; } public function endGame(_arg1:TimerEvent):void{ game.doors.play(); if ((((game.gameResult == "win")) && (!((game.currentLevel == game.MAX_LEVEL))))){ game.frameInc = 1; } else { if ((((game.gameResult == "win")) && ((game.currentLevel == game.MAX_LEVEL)))){ game.frameInc = 2; } else { game.frameInc = 3; }; }; } public function chooseSolder(_arg1:String):Solder{ var _local2:int; var _local3:Object; var _local4:Array; var _local5:*; var _local6:int; _local2 = 0; _local3 = {wall_l:new Array(), wall_r:new Array(), wall_d:new Array(), wall_u:new Array()}; _local4 = new Array(); _local2 = 0; while (_local2 < units.length) { if (((!((units[_local2].currentWall == _arg1))) && ((String(units[_local2].type) == currentType)))){ _local3[units[_local2].currentWall].push(units[_local2]); }; _local2++; }; for (_local5 in _local3) { _local4.push({id:_local5, num:_local3[_local5].length}); }; _local4.sortOn("num", Array.NUMERIC); if (_local4[(_local4.length - 1)].num < 1){ return (null); }; _local6 = Math.round((Math.random() * (_local4[(_local4.length - 1)].num - 1))); return (_local3[_local4[(_local4.length - 1)].id][_local6]); } public function drawMap(_arg1:Event):void{ var _local2:Number; var _local3:MapMenu; var _local4:MovieClip; _local2 = 0; _local3 = (game.getChildByName("mm") as MapMenu); _local4 = (_local3.getChildByName("bg0") as MovieClip); if (!_local4.visible){ return; }; _local3.clear(); _local2 = 0; while (_local2 < enemies.length) { _local3.drawSmall(enemies[_local2].x, enemies[_local2].y); _local2++; }; } public function onShopClose(_arg1:MouseEvent):void{ var _local2:MovieClip; _local2 = (game.getChildByName("shop") as MovieClip); ani0 = new Tween((game.getChildByName("ship") as MovieClip), "scaleX", Strong.easeOut, 1, 2, 4, true); ani1 = new Tween((game.getChildByName("ship") as MovieClip), "scaleY", Strong.easeOut, 1, 2, 4, true); ani2 = new Tween((game.getChildByName("ship") as MovieClip), "x", Strong.easeOut, 280, -700, 6, true); shopAni = new Tween(_local2, "y", Strong.easeInOut, 50, 580, 1.5, true); shopAni.addEventListener("motionFinish", destroyShop, false, 0, true); ani2.addEventListener("motionFinish", onShipAnimationEnd, false, 0, true); addEventListener(Event.ENTER_FRAME, globalAI, false, 0, true); } public function onMUp(_arg1:MouseEvent):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:Array; var _local6:Number; var _local7:Number; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:Number; var _local13:Number; var _local14:MovieClip; if (game.pause){ return; }; clickLayer.graphics.clear(); removeEventListener(Event.ENTER_FRAME, drawRect); _local2 = 0; _local3 = 0; _local4 = 0; _local5 = ["wall_l", "wall_r", "wall_d", "wall_u"]; if ((((Math.abs((newX - lastX)) <= 5)) && ((Math.abs((newY - lastY)) <= 5)))){ _local12 = (newX - castle.x); _local13 = (newY - castle.y); _local2 = 0; while (_local2 < _local5.length) { _local14 = (castle.getChildByName((_local5[_local2] + "_mask")) as MovieClip); if ((((((((_local12 > (_local14.x - (_local14.width / 2)))) && ((_local12 < (_local14.x + (_local14.width / 2)))))) && ((_local13 > (_local14.y - (_local14.height / 2)))))) && ((_local13 < (_local14.y + (_local14.height / 2)))))){ return; }; _local2++; }; }; if (selected.length > 0){ while (selected.length) { selected[0].selectedMask.visible = false; selected.splice(0, 1); }; }; (game.getChildByName("im") as InfoMenu).changeVisible(null); _local6 = 0; _local7 = 0; if (lastX > newX){ _local6 = lastX; lastX = newX; newX = _local6; }; if (lastY > newY){ _local7 = lastY; lastY = newY; newY = _local7; }; _local8 = Math.floor((lastX / CELL_WIDTH)); _local9 = Math.floor((newX / CELL_WIDTH)); _local10 = Math.floor((lastY / CELL_WIDTH)); _local11 = Math.floor((newY / CELL_WIDTH)); _local2 = _local8; while (_local2 < (_local9 + 1)) { _local3 = _local10; while (_local3 < (_local11 + 1)) { if (unitsDump[_local2][_local3].length > 0){ _local4 = 0; while (_local4 < unitsDump[_local2][_local3].length) { selected.push(unitsDump[_local2][_local3][_local4]); unitsDump[_local2][_local3][_local4].selectedMask.visible = true; _local4++; }; }; _local3++; }; _local2++; }; } public function shopAI(_arg1:Event):void{ var _local2:Array; var _local3:int; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local2 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = (-(x) + stage.mouseX); _local7 = (-(y) + stage.mouseY); _local3 = 0; while (_local3 < _local2.length) { _local4 = (this[_local2[_local3]].plant.parent.x + this[_local2[_local3]].plant.x); _local5 = (this[_local2[_local3]].plant.parent.y + this[_local2[_local3]].plant.y); if ((((Math.abs((_local4 - _local6)) < 40)) && ((Math.abs((_local5 - _local7)) < 40)))){ buyCursor.x = _local4; buyCursor.y = _local5; return; }; _local3++; }; buyCursor.x = _local6; buyCursor.y = _local7; } public function keyDown(_arg1:KeyboardEvent):void{ if (_arg1.keyCode == 38){ up = true; }; if (_arg1.keyCode == 40){ down = true; }; if (_arg1.keyCode == 39){ right = true; }; if (_arg1.keyCode == 37){ left = true; }; if (_arg1.keyCode == 87){ w = true; }; if (_arg1.keyCode == 83){ s = true; }; if (_arg1.keyCode == 68){ d = true; }; if (_arg1.keyCode == 65){ a = true; }; if (_arg1.keyCode == 49){ selectUnits(0); k1 = true; }; if (_arg1.keyCode == 50){ selectUnits(1); k2 = true; }; if (_arg1.keyCode == 51){ selectUnits(2); k3 = true; }; if (_arg1.keyCode == 52){ selectUnitsOnWall("wall_u"); k4 = true; }; if (_arg1.keyCode == 53){ selectUnitsOnWall("wall_d"); k5 = true; }; if (_arg1.keyCode == 54){ selectUnitsOnWall("wall_l"); k6 = true; }; if (_arg1.keyCode == 55){ selectUnitsOnWall("wall_r"); k7 = true; }; } public function searchTargetForBug(_arg1:Bug):void{ _arg1.target = quick[((String((_arg1.pos.x + _arg1.dx)) + "_") + String((_arg1.pos.y + _arg1.dy)))]; } public function zoomed(_arg1:MouseEvent):void{ var _local2:MapMenu; if (game.pause){ return; }; _local2 = (game.getChildByName("mm") as MapMenu); if (_arg1.target.name == "zi"){ if (zoom){ x = (-((FIELD_WIDTH - 600)) / 2); y = (-((FIELD_HEIGHT - 600)) / 2); scaleX = 1; scaleY = 1; _local2.onUnZoom(); zoom = false; }; } else { if (!zoom){ x = 0; y = ((-((600 - 480)) / 2) + 10); scaleX = (600 / 1590); scaleY = (600 / 1590); _local2.onZoom(); zoom = true; }; }; } public function checkScrolling():void{ var _local1:Number; var _local2:Number; if (zoom){ return; }; _local1 = 0; _local2 = 0; if (((up) || (w))){ _local2 = (_local2 + 30); }; if (((down) || (s))){ _local2 = (_local2 - 30); }; if (((right) || (d))){ _local1 = (_local1 - 30); }; if (((left) || (a))){ _local1 = (_local1 + 30); }; if ((x + _local1) > 0){ x = 0; } else { if ((x + _local1) < (-(grid.width) + 600)){ x = (-(grid.width) + 600); } else { x = (x + _local1); }; }; if ((y + _local2) > 0){ y = 0; } else { if ((y + _local2) < (-(grid.height) + 480)){ y = (-(grid.height) + 480); } else { y = (y + _local2); }; }; if (((!((_local1 == 0))) || (!((_local2 == 0))))){ (game.getChildByName("mm") as MapMenu).moveCamByGameField(); }; } public function selectUnits(_arg1:int):void{ var _local2:int; _local2 = 0; if (selected.length > 0){ while (selected.length) { selected[0].selectedMask.visible = false; selected.splice(0, 1); }; }; _local2 = 0; while (_local2 < units.length) { if (units[_local2].type == _arg1){ selected.push(units[_local2]); units[_local2].selectedMask.visible = true; }; _local2++; }; } public function checkGameResult():void{ if (spawnCounter == 0){ return; }; if (units.length == 0){ game.gameResult = "lose"; } else { if ((((enemies.length == 0)) && (spawnLastEnemy))){ game.gameResult = "win"; game.soundController.playSound("win"); }; }; if (game.gameResult != "none"){ endTimer.addEventListener(TimerEvent.TIMER, endGame, false, 0, true); endTimer.start(); disableMenus(); closeMenus(); }; } public function closeMenus():void{ var _local1:MapMenu; var _local2:CastleMenu; var _local3:BtnMenu; var _local4:InfoMenu; _local1 = (game.getChildByName("mm") as MapMenu); _local2 = (game.getChildByName("cm") as CastleMenu); _local3 = (game.getChildByName("bm") as BtnMenu); _local4 = (game.getChildByName("im") as InfoMenu); if ((_local1.getChildByName("bg0") as MovieClip).visible){ _local1.changeVisible(null); }; if ((_local2.getChildByName("bg0") as MovieClip).visible){ _local2.changeVisible(null); }; if ((_local3.getChildByName("bg0") as MovieClip).visible){ _local3.changeVisible(null); }; if ((_local4.getChildByName("bg0") as MovieClip).visible){ _local4.changeVisible(null); }; } public function isWallPoint(_arg1:int, _arg2:int):Boolean{ if ((((((((_arg1 >= (CASTLE_X - 2))) && ((_arg1 <= (CASTLE_X + 12))))) && ((_arg2 >= (CASTLE_Y - 2))))) && ((_arg2 <= (CASTLE_Y + 12))))){ return (true); }; return (false); } public function createEnemy(_arg1:int, _arg2:int, _arg3:String="0"):Bug{ var _local4:Bug; if ((((_arg3 == "1")) || ((_arg3 == "5")))){ _local4 = (fliesLayer.addChild(new Bug()) as Bug); flies.push(_local4); } else { _local4 = (enemiesLayer.addChild(new Bug()) as Bug); }; _local4.init(_arg1, _arg2, _arg3); enemies.push(_local4); return (_local4); } public function checkUpdate(_arg1:Event):void{ if (game.pause){ return; }; checkScrolling(); } public function destroy():void{ var _local1:MapMenu; var _local2:CastleMenu; var _local3:BtnMenu; var _local4:InfoMenu; var _local5:int; var _local6:Array; var _local7:Array; stage.removeEventListener(MouseEvent.MOUSE_DOWN, onMDown); stage.removeEventListener(MouseEvent.MOUSE_UP, onMUp); _local1 = (game.getChildByName("mm") as MapMenu); _local2 = (game.getChildByName("cm") as CastleMenu); _local3 = (game.getChildByName("bm") as BtnMenu); _local4 = (game.getChildByName("im") as InfoMenu); _local5 = 0; _local1.destroy(); _local2.destroy(); _local3.destroy(); _local4.destroy(); spawnTimer.stop(); spawnTimer = null; endTimer.stop(); endTimer.removeEventListener(TimerEvent.TIMER, endGame); endTimer = null; removeEventListener(Event.ENTER_FRAME, checkUpdate); removeEventListener(Event.ENTER_FRAME, drawMap); removeEventListener(Event.ENTER_FRAME, globalAI); game.units = new Array(); game.guns = new Array(); _local6 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local7 = ["wall_l", "wall_r", "wall_d", "wall_u"]; if (game.gameResult == "win"){ if (game.currentLevel == 0){ game.saveData = {}; }; _local5 = 0; while (_local5 < _local6.length) { game.saveData[_local6[_local5]] = this[_local6[_local5]].health; _local5++; }; _local5 = 0; while (_local5 < _local7.length) { game.saveData[_local7[_local5]] = this[_local7[_local5]].health; _local5++; }; }; while (units.length) { if (game.gameResult == "win"){ game.units.push({name:units[0].name, killed:units[0].killed, level:units[0].rank, type:units[0].type, exp:units[0].experience}); }; units[0].destroy(true); }; while (enemies.length) { enemies[0].destroy(true); }; if (tower_l_d.weapon != null){ if (game.gameResult == "win"){ game.guns.push({killed:tower_l_d.weapon.killed, level:tower_l_d.weapon.rank, type:tower_l_d.weapon.type, tower:"tower_l_d", exp:tower_l_d.weapon.experience}); }; tower_l_d.weapon.destroy(); }; if (tower_l_u.weapon != null){ if (game.gameResult == "win"){ game.guns.push({killed:tower_l_u.weapon.killed, level:tower_l_u.weapon.rank, type:tower_l_u.weapon.type, tower:"tower_l_u", exp:tower_l_u.weapon.experience}); }; tower_l_u.weapon.destroy(); }; if (tower_r_d.weapon != null){ if (game.gameResult == "win"){ game.guns.push({killed:tower_r_d.weapon.killed, level:tower_r_d.weapon.rank, type:tower_r_d.weapon.type, tower:"tower_r_d", exp:tower_r_d.weapon.experience}); }; tower_r_d.weapon.destroy(); }; if (tower_r_u.weapon != null){ if (game.gameResult == "win"){ game.guns.push({killed:tower_r_u.weapon.killed, level:tower_r_u.weapon.rank, type:tower_r_u.weapon.type, tower:"tower_r_u", exp:tower_r_u.weapon.experience}); }; tower_r_u.weapon.destroy(); }; while (bloodLayer.numChildren) { bloodLayer.removeChildAt(0); }; while (enemiesLayer.numChildren) { enemiesLayer.removeChildAt(0); }; while (fliesLayer.numChildren) { fliesLayer.removeChildAt(0); }; while (specialLayer.numChildren) { specialLayer.removeChildAt(0); }; while (unitsLayer.numChildren) { unitsLayer.removeChildAt(0); }; bloodLayer = null; enemiesLayer = null; fliesLayer = null; specialLayer = null; unitsLayer = null; flies = null; enemies = null; units = null; ani = null; ani0 = null; ani1 = null; ani2 = null; unitsDump = null; dump = null; currentGun = null; currentUnit = null; quick = null; tower_l_d = null; tower_r_d = null; tower_l_u = null; tower_r_u = null; wall_d = null; wall_l = null; wall_r = null; wall_u = null; removeChild(cursor); removeChild(grid); removeChild(castle); spawnTimer = null; bugWaves = null; mguns = null; real = null; map = null; castle = null; grid = null; bg = null; rocks = null; cursor = null; } public function selectUnitsOnWall(_arg1:String):void{ var _local2:*; if (selected.length > 0){ while (selected.length) { selected[0].selectedMask.visible = false; selected.splice(0, 1); }; }; for (_local2 in this[_arg1].solders) { if (this[_arg1].solders[_local2].length > 0){ selected.push(this[_arg1].solders[_local2][0]); this[_arg1].solders[_local2][0].selectedMask.visible = true; }; }; } public function sellUnit(_arg1:int):void{ var _local2:int; var _local3:Array; var _local4:Array; _local2 = 0; _local3 = new Array(); _local4 = [160, 400, 250]; _local2 = 0; while (_local2 < units.length) { if (units[_local2].type == _arg1){ _local3.push({link:units[_local2], p:((units[_local2].rank * 10000) + units[_local2].experience)}); }; _local2++; }; _local3.sortOn("p"); game.valourPoints = (game.valourPoints + _local4[_local3[0].link.type]); _local3[0].link.destroy(true); shopInit(); } } }//package com.elf7.level
Section 3
//BtnMenu (com.elf7.menu.BtnMenu) package com.elf7.menu { import flash.events.*; import flash.display.*; import com.elf7.*; import com.elf7.level.*; import com.elf7.utils.*; import flash.net.*; public class BtnMenu extends MovieClip { public var bg:MovieClip; public var btn:SimpleButton; public var b:MovieClip; public var bg0:MovieClip; public var bg2:MovieClip; public var bg1:MovieClip; public var hideBtn:SimpleButton; public var hints:Array; public var gf:GameField; public var game:Game; public function BtnMenu():void{ var _local1:SimpleButton; var _local2:SimpleButton; var _local3:SimpleButton; var _local4:SimpleButton; var _local5:SimpleButton; var _local6:XML; hints = new Array(); super(); game = (parent as Game); gf = (game.getChildByName("gf") as GameField); hideBtn = (getChildByName("btn") as SimpleButton); bg = (getChildByName("b") as MovieClip); changeVisible(null); hideBtn.addEventListener(MouseEvent.CLICK, changeVisible, false, 0, true); _local1 = (bg.getChildByName("pause_b") as SimpleButton); _local2 = (bg.getChildByName("help_b") as SimpleButton); _local3 = (bg.getChildByName("sound_b") as SimpleButton); _local4 = (bg.getChildByName("quit_b") as SimpleButton); _local5 = (bg.getChildByName("more_b") as SimpleButton); _local1.addEventListener(MouseEvent.CLICK, btnClick, false, 0, true); _local2.addEventListener(MouseEvent.CLICK, btnClick, false, 0, true); _local3.addEventListener(MouseEvent.CLICK, btnClick, false, 0, true); _local4.addEventListener(MouseEvent.CLICK, btnClick, false, 0, true); _local5.addEventListener(MouseEvent.CLICK, btnClick, false, 0, true); hideBtn.addEventListener(MouseEvent.CLICK, game.onOver, false, 0, true); _local1.addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); _local1.addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); _local2.addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); _local2.addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); _local3.addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); _local3.addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); _local4.addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); _local4.addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); _local5.addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); _local6 = <hint name="hint0"> <bg x="0" y="0" w="150" h="40" t="0"/> <text x="10" y="10" w="140" h="30"> <Font color="#FFFFFF" size="11">Click to hide or show menu!</Font> </text> </hint> ; hints.push(addChild(new Hint())); hints[(hints.length - 1)].target = (hideBtn as DisplayObject); hints[(hints.length - 1)].create(_local6); } public function destroy():void{ var _local1:int; var _local2:SimpleButton; var _local3:SimpleButton; var _local4:SimpleButton; var _local5:SimpleButton; var _local6:SimpleButton; _local1 = 0; _local1 = 0; while (_local1 < hints.length) { hints[_local1].destroy(); _local1++; }; hints = null; hideBtn.removeEventListener(MouseEvent.CLICK, changeVisible); _local2 = (bg.getChildByName("pause_b") as SimpleButton); _local3 = (bg.getChildByName("help_b") as SimpleButton); _local4 = (bg.getChildByName("sound_b") as SimpleButton); _local5 = (bg.getChildByName("quit_b") as SimpleButton); _local6 = (bg.getChildByName("more_b") as SimpleButton); _local2.removeEventListener(MouseEvent.CLICK, btnClick); _local3.removeEventListener(MouseEvent.CLICK, btnClick); _local4.removeEventListener(MouseEvent.CLICK, btnClick); _local5.removeEventListener(MouseEvent.CLICK, btnClick); _local6.removeEventListener(MouseEvent.CLICK, btnClick); while (numChildren) { removeChildAt(0); }; bg = null; hideBtn = null; game = null; gf = null; parent.removeChild(this); } public function changeVisible(_arg1:MouseEvent):void{ var _local2:MovieClip; if (_arg1 != null){ if (!_arg1.target.enabled){ return; }; if (game.pause){ return; }; }; bg.visible = !(bg.visible); (getChildByName("bg0") as MovieClip).visible = !((getChildByName("bg0") as MovieClip).visible); (getChildByName("bg1") as MovieClip).visible = !((getChildByName("bg1") as MovieClip).visible); _local2 = (getChildByName("bg1") as MovieClip); (getChildByName("bg2") as MovieClip).visible = !((getChildByName("bg2") as MovieClip).visible); if (_local2.visible){ _local2.play(); } else { _local2.stop(); }; } public function btnClick(_arg1:MouseEvent):void{ var _local2:SimpleButton; var _local3:SimpleButton; var _local4:SimpleButton; var _local5:SimpleButton; var _local6:SimpleButton; var _local7:SimpleButton; _local2 = (_arg1.target as SimpleButton); _local3 = (bg.getChildByName("pause_b") as SimpleButton); _local4 = (bg.getChildByName("help_b") as SimpleButton); _local5 = (bg.getChildByName("sound_b") as SimpleButton); _local6 = (bg.getChildByName("quit_b") as SimpleButton); _local7 = (bg.getChildByName("more_b") as SimpleButton); if (_local2 == _local3){ if (game.pause){ gf.spawnTimer.start(); } else { gf.spawnTimer.stop(); }; game.pause = !(game.pause); }; if (_local2 == _local4){ gf.help = (game.addChildAt(new Help(), game.getChildIndex(game.doors)) as Help); gf.help.x = 40; gf.help.y = 50; gf.help.init(); gf.disableMenus(); gf.closeMenus(); game.pause = true; }; if (_local2 == _local5){ if (game.soundController.soundEnabled){ game.soundController.soundEnabled = false; game.soundController.setVolume("all", 0); } else { game.soundController.setVolume("all", 1); game.soundController.soundEnabled = true; }; }; if (_local2 == _local6){ game.frameInc = -2; game.doors.play(); onQuit(); }; if (_local2 == _local7){ navigateToURL(new URLRequest("http://www.flashgamesnexus.com/"), "_blank"); }; } public function onQuit():void{ } } }//package com.elf7.menu
Section 4
//CastleMenu (com.elf7.menu.CastleMenu) package com.elf7.menu { import flash.events.*; import flash.display.*; import flash.text.*; import com.elf7.*; import com.elf7.level.*; import com.elf7.utils.*; import flash.geom.*; public dynamic class CastleMenu extends MovieClip { public const colors:Array; public var bg:MovieClip; public var btn:SimpleButton; public var b:MovieClip; public var state:Object; public var bg0:MovieClip; public var bg2:MovieClip; public var hideBtn:SimpleButton; public var hints:Array; public var gf:GameField; public var game:Game; public function CastleMenu(){ colors = [0xCC00, 6879494, 11598086, 15006978, 0xFFFF00, 16500996, 16494596, 16482308, 0xFF0000, 0]; state = {}; hints = new Array(); super(); } public function destroy():void{ var _local1:int; _local1 = 0; _local1 = 0; while (_local1 < hints.length) { hints[_local1].destroy(); _local1++; }; hints = null; hideBtn.removeEventListener(MouseEvent.CLICK, changeVisible); while (numChildren) { removeChildAt(0); }; bg = null; hideBtn = null; game = null; gf = null; state = null; parent.removeChild(this); } public function init():void{ var _local1:Array; var _local2:XML; var _local3:String; var _local4:String; var _local5:*; var _local6:int; game = (parent as Game); gf = (game.getChildByName("gf") as GameField); hideBtn = (getChildByName("btn") as SimpleButton); bg = (getChildByName("b") as MovieClip); changeVisible(null); hideBtn.addEventListener(MouseEvent.CLICK, changeVisible, false, 0, true); hideBtn.addEventListener(MouseEvent.CLICK, game.onOver, false, 0, true); (bg.getChildByName("tower_l_u") as MovieClip).buttonMode = true; (bg.getChildByName("tower_r_u") as MovieClip).buttonMode = true; (bg.getChildByName("tower_l_d") as MovieClip).buttonMode = true; (bg.getChildByName("tower_r_d") as MovieClip).buttonMode = true; (bg.getChildByName("wall_u") as MovieClip).buttonMode = true; (bg.getChildByName("wall_d") as MovieClip).buttonMode = true; (bg.getChildByName("wall_r") as MovieClip).buttonMode = true; (bg.getChildByName("wall_l") as MovieClip).buttonMode = true; state.tower_l_u = {link:(bg.getChildByName("tower_l_u") as MovieClip), state:100}; state.tower_r_u = {link:(bg.getChildByName("tower_r_u") as MovieClip), state:100}; state.tower_l_d = {link:(bg.getChildByName("tower_l_d") as MovieClip), state:100}; state.tower_r_d = {link:(bg.getChildByName("tower_r_d") as MovieClip), state:100}; state.wall_u = {link:(bg.getChildByName("wall_u") as MovieClip), state:100}; state.wall_d = {link:(bg.getChildByName("wall_d") as MovieClip), state:100}; state.wall_r = {link:(bg.getChildByName("wall_r") as MovieClip), state:100}; state.wall_l = {link:(bg.getChildByName("wall_l") as MovieClip), state:100}; _local1 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d", "wall_u", "wall_d", "wall_r", "wall_l"]; for (_local5 in state) { _local4 = ((_local5.indexOf("tower") > -1)) ? "TOWER_MAX_HEALTH" : "WALL_MAX_HEALTH"; _local3 = (((("<hint name=\"hint0\"> <bg x=\"0\" y=\"0\" w=\"70\" h=\"30\" t=\"0\"/><text x=\"10\" y=\"7\" w=\"70\" h=\"20\"><Font color=\"#FFFFFF\" size=\"11\">" + String(Math.floor(gf[_local5].health))) + "/") + gf[_local4]) + "</Font></text></hint>"); _local2 = new XML(_local3); hints.push(addChild(new Hint())); hints[(hints.length - 1)].target = (state[_local5].link as DisplayObject); state[_local5].text = hints[(hints.length - 1)].create(_local2); (bg.getChildByName((_local5 + "_t")) as TextField).text = (String(Math.floor(((gf[_local5].health / gf[_local4]) * 100))) + "%"); changeState(_local5, Math.floor(((gf[_local5].health / gf[_local4]) * 100))); }; _local6 = 0; while (_local6 < _local1.length) { (bg.getChildByName((_local1[_local6] + "_t")) as TextField).mouseEnabled = false; _local6++; }; _local2 = <hint name="hint0"> <bg x="0" y="0" w="150" h="40" t="0"/> <text x="10" y="10" w="140" h="30"> <Font color="#FFFFFF" size="11">Click to hide or show menu!</Font> </text> </hint> ; hints.push(addChild(new Hint())); hints[(hints.length - 1)].target = (hideBtn as DisplayObject); hints[(hints.length - 1)].create(_local2); } public function changeVisible(_arg1:MouseEvent):void{ if (_arg1 != null){ if (!_arg1.target.enabled){ return; }; if (game.pause){ return; }; }; bg.visible = !(bg.visible); (getChildByName("bg0") as MovieClip).visible = !((getChildByName("bg0") as MovieClip).visible); (getChildByName("bg2") as MovieClip).visible = !((getChildByName("bg2") as MovieClip).visible); } public function getColor(_arg1:Number):uint{ var _local2:int; _local2 = 0; if (_arg1 > 95){ _local2 = 0; } else { if (_arg1 > 85){ _local2 = 1; } else { if (_arg1 > 75){ _local2 = 2; } else { if (_arg1 > 60){ _local2 = 3; } else { if (_arg1 > 50){ _local2 = 4; } else { if (_arg1 > 40){ _local2 = 5; } else { if (_arg1 > 30){ _local2 = 6; } else { if (_arg1 > 15){ _local2 = 7; } else { if (_arg1 > 0){ _local2 = 8; } else { _local2 = 9; }; }; }; }; }; }; }; }; }; return (colors[_local2]); } public function changeState(_arg1:String, _arg2:Number):void{ var _local3:MovieClip; var _local4:ColorTransform; var _local5:String; _local3 = (bg.getChildByName(_arg1) as MovieClip); _local4 = new ColorTransform(); _local5 = ((_arg1.indexOf("tower") > -1)) ? "TOWER_MAX_HEALTH" : "WALL_MAX_HEALTH"; _local4.color = getColor(_arg2); _local3.transform.colorTransform = _local4; state[_arg1].state = _arg2; (bg.getChildByName((_arg1 + "_t")) as TextField).text = (_arg2 + "%"); state[_arg1].text.htmlText = (((("<Font color=\"#FFFFFF\" size=\"11\">" + String(Math.floor(gf[_arg1].health))) + "/") + gf[_local5]) + "</Font>"); } } }//package com.elf7.menu
Section 5
//InfoMenu (com.elf7.menu.InfoMenu) package com.elf7.menu { import flash.events.*; import flash.display.*; import com.elf7.*; import com.elf7.level.*; import com.elf7.utils.*; public class InfoMenu extends MovieClip { public var closeBtn:SimpleButton; public var bg:MovieClip; public var btn:SimpleButton; public var unit_screen:MovieClip; public var bug_screen:MovieClip; public var bg0:MovieClip; public var bg2:MovieClip; public var hints:Array; public var gf:GameField; public var game:Game; public function InfoMenu():void{ var _local1:XML; hints = new Array(); super(); game = (parent as Game); gf = (game.getChildByName("gf") as GameField); closeBtn = (getChildByName("btn") as SimpleButton); changeVisible(null); closeBtn.addEventListener(MouseEvent.CLICK, changeVisible, false, 0, true); closeBtn.addEventListener(MouseEvent.CLICK, game.onOver, false, 0, true); _local1 = <hint name="hint0"> <bg x="0" y="0" w="110" h="40" t="0"/> <text x="10" y="10" w="100" h="30"> <Font color="#FFFFFF" size="11">Click to hide menu!</Font> </text> </hint> ; hints.push(addChild(new Hint())); hints[(hints.length - 1)].target = (closeBtn as DisplayObject); hints[(hints.length - 1)].create(_local1); } public function destroy():void{ var _local1:int; _local1 = 0; _local1 = 0; while (_local1 < hints.length) { hints[_local1].destroy(); _local1++; }; hints = null; closeBtn.removeEventListener(MouseEvent.CLICK, changeVisible); while (numChildren) { removeChildAt(0); }; bg = null; closeBtn = null; game = null; gf = null; parent.removeChild(this); } public function changeVisible(_arg1:MouseEvent):void{ if (_arg1 != null){ if (!_arg1.target.enabled){ return; }; if (game.pause){ return; }; }; if (gf.selected.length > 0){ while (gf.selected.length) { gf.selected[0].selectedMask.visible = false; gf.selected.splice(0, 1); }; }; visible = false; gf.currentUnit = null; } public function btnClick(_arg1:MouseEvent):void{ var _local2:SimpleButton; var _local3:SimpleButton; var _local4:SimpleButton; var _local5:SimpleButton; var _local6:SimpleButton; var _local7:SimpleButton; _local2 = (_arg1.target as SimpleButton); _local3 = (bg.getChildByName("pause_b") as SimpleButton); _local4 = (bg.getChildByName("help_b") as SimpleButton); _local5 = (bg.getChildByName("options_b") as SimpleButton); _local6 = (bg.getChildByName("quit_b") as SimpleButton); _local7 = (bg.getChildByName("more_b") as SimpleButton); if (_local2 == _local3){ game.pause = !(game.pause); }; if (_local2 == _local4){ }; if (_local2 == _local5){ }; if (_local2 == _local6){ onQuit(); game.frameInc = -2; game.doors.play(); }; if (_local2 == _local7){ game.naviget7thelf(null); }; } public function onQuit():void{ (game.getChildByName("gf") as GameField).destroy(); } } }//package com.elf7.menu
Section 6
//MapMenu (com.elf7.menu.MapMenu) package com.elf7.menu { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import com.elf7.*; import com.elf7.level.*; import com.elf7.utils.*; public dynamic class MapMenu extends MovieClip { public const MAP_WIDTH:Number = 170; public const FIELD_WIDTH:Number = 1590; public const FIELD_HEIGHT:Number = 1590; public const CANVAS_X:Number = 0; public const CANVAS_Y:Number = 0; public const MAP_HEIGHT:Number = 170; public var fpsTimer:Number;// = 0 public var showBtn:SimpleButton; public var bg:MovieClip; public var btn:SimpleButton; public var b:MovieClip; public var canvas:MovieClip; public var camera:MovieClip; public var bg0:MovieClip; public var hints:Array; public var gf:GameField; public var fps:TextField; public var game:MovieClip; public var castle:MovieClip; public function MapMenu():void{ var _local1:MovieClip; var _local2:XML; fpsTimer = 0; hints = new Array(); super(); _local1 = (getChildByName("bg0") as MovieClip); game = (parent as Game); gf = (game.getChildByName("gf") as GameField); showBtn = (getChildByName("btn") as SimpleButton); bg = (getChildByName("b") as MovieClip); changeVisible(null); bg.cacheAsBitmap = true; _local1.cacheAsBitmap = true; bg.cacheAsBitmap = true; bg.mouseChildren = false; bg.buttonMode = true; showBtn.addEventListener(MouseEvent.CLICK, changeVisible, false, 0, true); showBtn.addEventListener(MouseEvent.CLICK, game.onOver, false, 0, true); bg.addEventListener(MouseEvent.CLICK, moveCam, false, 0, true); castle = (bg.addChild(new CastleSymbol()) as MovieClip); canvas = (bg.addChild(new MovieClip()) as MovieClip); canvas.graphics.lineStyle(0, 0, 0); canvas.x = CANVAS_X; canvas.y = CANVAS_Y; camera = (bg.addChild(new CamBorder()) as MovieClip); camera.width = (stage.stageWidth * (MAP_WIDTH / FIELD_WIDTH)); camera.height = (stage.stageHeight * (MAP_HEIGHT / FIELD_HEIGHT)); castle.scaleX = (MAP_WIDTH / FIELD_WIDTH); castle.scaleY = (MAP_HEIGHT / FIELD_HEIGHT); castle.x = (((((gf.CELL_WIDTH * gf.CASTLE_X) - (2 * gf.CELL_WIDTH)) * MAP_WIDTH) / FIELD_WIDTH) + CANVAS_X); castle.y = (((((gf.CELL_WIDTH * gf.CASTLE_Y) - (2 * gf.CELL_WIDTH)) * MAP_HEIGHT) / FIELD_HEIGHT) + CANVAS_Y); _local2 = <hint name="hint0"> <bg x="0" y="0" w="150" h="40" t="0"/> <text x="10" y="10" w="140" h="30"> <Font color="#FFFFFF" size="11">Click to hide or show map!</Font> </text> </hint> ; hints.push(addChild(new Hint())); hints[(hints.length - 1)].target = (showBtn as DisplayObject); hints[(hints.length - 1)].create(_local2); fpsTimer = getTimer(); addEventListener(Event.ENTER_FRAME, checkFPS, false, 0, true); } public function destroy():void{ var _local1:int; _local1 = 0; _local1 = 0; while (_local1 < hints.length) { hints[_local1].destroy(); _local1++; }; hints = null; removeEventListener(Event.ENTER_FRAME, checkFPS); showBtn.removeEventListener(MouseEvent.CLICK, changeVisible); bg.removeEventListener(MouseEvent.CLICK, moveCam); while (numChildren) { removeChildAt(0); }; camera = null; castle = null; canvas = null; bg = null; showBtn = null; gf = null; game = null; parent.removeChild(this); } public function drawBig(_arg1:Number, _arg2:Number):void{ canvas.graphics.beginFill(0xFF0000); canvas.graphics.drawCircle((_arg1 * (MAP_WIDTH / FIELD_WIDTH)), (_arg2 * (MAP_HEIGHT / FIELD_HEIGHT)), 3); canvas.graphics.endFill(); } public function drawSmall(_arg1:Number, _arg2:Number):void{ canvas.graphics.beginFill(0xFF0000); canvas.graphics.drawCircle((_arg1 * (MAP_WIDTH / FIELD_WIDTH)), (_arg2 * (MAP_HEIGHT / FIELD_HEIGHT)), 1); canvas.graphics.endFill(); } public function moveCam(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; if (gf.zoom){ return; }; _local2 = (MAP_WIDTH / FIELD_WIDTH); _local3 = (MAP_HEIGHT / FIELD_HEIGHT); if ((((stage.mouseX - x) - bg.x) - CANVAS_X) < ((600 / 2) * _local2)){ _local4 = CANVAS_X; } else { if ((((stage.mouseX - x) - bg.x) - CANVAS_X) > (MAP_WIDTH - ((600 / 2) * _local2))){ _local4 = ((MAP_WIDTH - (600 * _local2)) + CANVAS_X); } else { _local4 = (((stage.mouseX - x) - bg.x) - ((600 / 2) * _local2)); }; }; if ((((stage.mouseY - y) - bg.y) - CANVAS_Y) < ((480 / 2) * _local3)){ _local5 = CANVAS_Y; } else { if ((((stage.mouseY - y) - bg.y) - CANVAS_Y) > (MAP_HEIGHT - ((480 / 2) * _local3))){ _local5 = ((MAP_HEIGHT - (480 * _local3)) + CANVAS_Y); } else { _local5 = (((stage.mouseY - y) - bg.y) - ((480 / 2) * _local3)); }; }; camera.x = _local4; camera.y = _local5; moveGameFieldByCam(); } public function onZoom():void{ camera.visible = false; } public function moveCamByGameField():void{ var _local1:GameField; var _local2:Number; var _local3:Number; _local1 = (game.getChildByName("gf") as GameField); _local2 = (MAP_WIDTH / FIELD_WIDTH); _local3 = (MAP_HEIGHT / FIELD_HEIGHT); camera.x = ((-(_local1.x) * _local2) + CANVAS_X); camera.y = ((-(_local1.y) * _local3) + CANVAS_Y); } public function clear():void{ canvas.graphics.clear(); } public function changeVisible(_arg1:MouseEvent):void{ var _local2:MovieClip; if (_arg1 != null){ if (!_arg1.target.enabled){ return; }; if (game.pause){ return; }; }; _local2 = (getChildByName("bg0") as MovieClip); bg.visible = !(bg.visible); _local2.visible = !(_local2.visible); } public function checkFPS(_arg1:Event):void{ var _local2:TextField; _local2 = (getChildByName("fps") as TextField); fpsTimer = (getTimer() - fpsTimer); if (fpsTimer != 0){ _local2.text = ((("fps: " + String(Math.round((1000 / fpsTimer)))) + "/") + String(stage.frameRate)); } else { _local2.text = ((("fps: " + String(stage.frameRate)) + "/") + String(stage.frameRate)); }; fpsTimer = getTimer(); } public function drawMedium(_arg1:Number, _arg2:Number):void{ canvas.graphics.beginFill(0xFF0000); canvas.graphics.drawCircle((_arg1 * (MAP_WIDTH / FIELD_WIDTH)), (_arg2 * (MAP_HEIGHT / FIELD_HEIGHT)), 2); canvas.graphics.endFill(); } public function onUnZoom():void{ camera.visible = true; } public function moveGameFieldByCam():void{ var _local1:Number; var _local2:Number; _local1 = (MAP_WIDTH / FIELD_WIDTH); _local2 = (MAP_HEIGHT / FIELD_HEIGHT); game.getChildByName("gf").x = (-((camera.x - CANVAS_X)) / _local1); game.getChildByName("gf").y = (-((camera.y - CANVAS_Y)) / _local2); } } }//package com.elf7.menu
Section 7
//RepairMenu (com.elf7.menu.RepairMenu) package com.elf7.menu { import flash.events.*; import flash.display.*; import flash.text.*; import com.elf7.*; import com.elf7.level.*; public class RepairMenu extends MovieClip { public var tower_l_d:MovieClip; public var game:Game; public var tower_l_u:MovieClip; public var tower_r_u_t:TextField; public var tower_l_u_t:TextField; public var rc:TextField; public var wall_u_t:TextField; public var ra:SimpleButton; public var wall_d:MovieClip; public var wall_r:MovieClip; public var tower_l_d_t:TextField; public var c:SimpleButton; public var wall_l:MovieClip; public var wall_l_t:TextField; public var wall_d_t:TextField; public var currentPart:String; public var tower_r_d_t:TextField; public var r:SimpleButton; public var target:MovieClip; public var price:Number;// = 0 public var tower_r_d:MovieClip; public var tower_r_u:MovieClip; public var vp:TextField; public var wall_u:MovieClip; public var parts:Object; public var COST:Number;// = 0.1 public var gf:GameField; public var wall_r_t:TextField; public function RepairMenu():void{ COST = 0.1; price = 0; parts = {}; super(); visible = false; } public function destroy():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:*; visible = false; (getChildByName("ra") as SimpleButton).removeEventListener(MouseEvent.CLICK, repairAll); (getChildByName("r") as SimpleButton).removeEventListener(MouseEvent.CLICK, repair); (getChildByName("c") as SimpleButton).removeEventListener(MouseEvent.CLICK, onClose); gf.repairMenu = null; stage.removeEventListener(MouseEvent.MOUSE_UP, onUp); for (_local3 in parts) { _local2 = (getChildByName(_local3) as MovieClip); _local1 = (_local2.getChildByName("s") as MovieClip); _local1.removeEventListener(MouseEvent.MOUSE_DOWN, onDown); }; parts = null; while (numChildren) { removeChildAt(0); }; parent.removeChild(this); } public function init():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:TextField; var _local4:String; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:*; game = (parent as Game); gf = (game.getChildByName("gf") as GameField); _local5 = 0; _local6 = 0; _local7 = ((gf["WALL_MAX_HEALTH"] / 100) * 0.1); _local8 = ((gf["TOWER_MAX_HEALTH"] / 100) * 0.1); parts.tower_r_d = {r:0, c:0, g:null}; parts.tower_r_u = {r:0, c:0, g:null}; parts.tower_l_d = {r:0, c:0, g:null}; parts.tower_l_u = {r:0, c:0, g:null}; parts.wall_l = {r:0, c:0, g:null}; parts.wall_d = {r:0, c:0, g:null}; parts.wall_r = {r:0, c:0, g:null}; parts.wall_u = {r:0, c:0, g:null}; for (_local9 in parts) { _local2 = (getChildByName(_local9) as MovieClip); _local1 = (_local2.getChildByName("s") as MovieClip); if (_local9.indexOf("wall") > -1){ _local4 = "WALL_MAX_HEALTH"; } else { _local4 = "TOWER_MAX_HEALTH"; }; _local5 = Math.floor(((gf[_local9].health / gf[_local4]) * 100)); _local2.gotoAndStop((101 - _local5)); _local1.addEventListener(MouseEvent.MOUSE_DOWN, onDown, false, 0, true); _local1.buttonMode = true; _local1.x = Math.floor(((_local5 * 200) / 100)); (getChildByName((_local9 + "_t")) as TextField).htmlText = ((String(Math.floor(gf[_local9].health)) + "/") + String((((gf[_local4] + " (") + String(_local5)) + "%)"))); }; (getChildByName("ra") as SimpleButton).addEventListener(MouseEvent.CLICK, repairAll, false, 0, true); (getChildByName("r") as SimpleButton).addEventListener(MouseEvent.CLICK, repair, false, 0, true); (getChildByName("c") as SimpleButton).addEventListener(MouseEvent.CLICK, onClose, false, 0, true); stage.addEventListener(MouseEvent.MOUSE_UP, onUp, false, 0, true); (getChildByName("vp") as TextField).text = String(game.valourPoints); (getChildByName("rc") as TextField).text = "0"; visible = true; } public function onDown(_arg1:MouseEvent):void{ target = (_arg1.target as MovieClip); addEventListener(Event.ENTER_FRAME, onDrag, false, 0, true); } public function onClose(_arg1:MouseEvent):void{ gf.shopInit(); destroy(); } public function repair(_arg1:MouseEvent):void{ var _local2:*; for (_local2 in parts) { gf.damageCastle(_local2, -(parts[_local2].r)); }; game.valourPoints = (game.valourPoints - price); refresh(); } public function onDrag(_arg1:Event):void{ var _local2:MovieClip; var _local3:MovieClip; var _local4:Number; var _local5:Number; var _local6:String; var _local7:int; var _local8:*; var _local9:Number; var _local10:Number; var _local11:Number; _local2 = (target as MovieClip); _local3 = (target.parent as MovieClip); _local4 = ((gf["WALL_MAX_HEALTH"] / 100) * COST); _local5 = ((gf["TOWER_MAX_HEALTH"] / 100) * COST); _local7 = 0; for (_local8 in parts) { if (_local8 == _local3.name){ } else { _local7 = (_local7 + parts[_local8].c); }; }; if (_local3.name.indexOf("wall") > -1){ _local6 = "WALL_MAX_HEALTH"; } else { _local6 = "TOWER_MAX_HEALTH"; }; _local9 = Math.floor(((gf[_local3.name].health / gf[_local6]) * 200)); _local10 = 0; _local11 = Math.ceil(((gf[_local6] - Math.floor(gf[_local3.name].health)) * COST)); if (_local11 > (game.valourPoints - _local7)){ if (_local3.name.indexOf("wall") > -1){ _local11 = Math.floor((Math.floor(((game.valourPoints - _local7) / _local4)) * _local4)); } else { _local11 = Math.floor((Math.floor(((game.valourPoints - _local7) / _local5)) * _local5)); }; if (_local3.name.indexOf("wall") > -1){ _local10 = Math.floor((_local9 + (((_local11 / _local4) * 200) / 100))); } else { _local10 = Math.floor((_local9 + (((_local11 / _local5) * 200) / 100))); }; } else { _local10 = 200; }; if (((stage.mouseX - _local3.x) - x) < _local9){ _local2.x = _local9; } else { if (((stage.mouseX - _local3.x) - x) > _local10){ _local2.x = _local10; } else { _local2.x = ((stage.mouseX - _local3.x) - x); }; }; refresh(); } public function repairAll(_arg1:MouseEvent):void{ var _local2:Number; var _local3:Number; var _local4:String; var _local5:Array; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:*; var _local10:MovieClip; var _local11:MovieClip; _local2 = ((gf["WALL_MAX_HEALTH"] / 100) * COST); _local3 = ((gf["TOWER_MAX_HEALTH"] / 100) * COST); _local5 = new Array(); _local6 = 0; _local7 = 0; _local8 = 0; price = 0; for (_local9 in parts) { if (_local9.indexOf("wall") > -1){ _local4 = "WALL_MAX_HEALTH"; } else { _local4 = "TOWER_MAX_HEALTH"; }; _local7 = Math.floor(((gf[_local9].health / gf[_local4]) * 100)); _local8 = (100 - _local7); if ((gf[_local4] - Math.floor(gf[_local9].health)) > 0){ _local5.push({}); _local5[(_local5.length - 1)].name = _local9; _local5[(_local5.length - 1)].ar = (gf[_local4] - Math.floor(gf[_local9].health)); if (_local9.indexOf("wall") > -1){ _local5[(_local5.length - 1)].p = Math.ceil(((gf[_local4] - Math.floor(gf[_local9].health)) * COST)); } else { _local5[(_local5.length - 1)].p = Math.ceil(((gf[_local4] - Math.floor(gf[_local9].health)) * COST)); }; _local6 = (_local6 + (gf[_local4] - Math.floor(gf[_local9].health))); }; }; if ((_local6 * COST) <= game.valourPoints){ for (_local9 in parts) { if (_local9.indexOf("wall") > -1){ _local4 = "WALL_MAX_HEALTH"; } else { _local4 = "TOWER_MAX_HEALTH"; }; parts[_local9].r = (gf[_local4] - Math.floor(gf[_local9].health)); price = (price + Math.ceil((parts[_local9].r * COST))); }; } else { _local6 = Math.floor((game.valourPoints / COST)); _local5.sortOn("ar", Array.NUMERIC); while (_local5.length) { if (_local5[0].ar < Math.floor((_local6 / _local5.length))){ parts[_local5[0].name].r = _local5[0].ar; } else { parts[_local5[0].name].r = Math.floor((_local6 / _local5.length)); }; price = (price + (parts[_local5[0].name].r * COST)); _local6 = (_local6 - parts[_local5[0].name].r); _local5.splice(0, 1); }; price = Math.ceil(price); }; repair(null); for (_local9 in parts) { _local11 = (getChildByName(_local9) as MovieClip); _local10 = (_local11.getChildByName("s") as MovieClip); if (_local9.indexOf("wall") > -1){ _local4 = "WALL_MAX_HEALTH"; } else { _local4 = "TOWER_MAX_HEALTH"; }; _local7 = Math.floor(((gf[_local9].health / gf[_local4]) * 100)); _local10.x = Math.floor(((_local7 * 200) / 100)); }; refresh(); } public function onUp(_arg1:MouseEvent):void{ if (target != null){ removeEventListener(Event.ENTER_FRAME, onDrag); }; target = null; } public function refresh():void{ var _local1:MovieClip; var _local2:MovieClip; var _local3:TextField; var _local4:String; var _local5:Number; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:*; _local5 = 0; _local6 = 0; _local7 = ((gf["WALL_MAX_HEALTH"] / 100) * COST); _local8 = ((gf["TOWER_MAX_HEALTH"] / 100) * COST); for (_local9 in parts) { _local2 = (getChildByName(_local9) as MovieClip); _local1 = (_local2.getChildByName("s") as MovieClip); if (_local9.indexOf("wall") > -1){ _local4 = "WALL_MAX_HEALTH"; } else { _local4 = "TOWER_MAX_HEALTH"; }; _local5 = Math.floor(((gf[_local9].health / gf[_local4]) * 100)); _local2.gotoAndStop((101 - _local5)); if (_local1.x < Math.floor(((_local5 * 200) / 100))){ _local1.x = Math.floor(((_local5 * 200) / 100)); }; _local6 = Math.floor(((_local1.x / 200) * 100)); parts[_local9].r = (((_local6 - _local5) / 100) * gf[_local4]); if (parts[_local9].r < 0){ parts[_local9].r = 0; _local1.x = Math.floor(((_local5 * 200) / 100)); }; if (_local9.indexOf("wall") > -1){ parts[_local9].c = ((_local6 - _local5) * _local7); } else { parts[_local9].c = ((_local6 - _local5) * _local8); }; if (parts[_local9].c < 0){ parts[_local9].c = 0; }; if (_local9 == "tower_l_d"){ }; if ((_local6 - _local5) > 0){ (getChildByName((_local9 + "_t")) as TextField).htmlText = ((String(Math.floor(gf[_local9].health)) + "/") + String((((((gf[_local4] + " (") + String(_local5)) + "%) <Font color=\"#0AE44A\">+") + String((_local6 - _local5))) + "%</Font>"))); } else { (getChildByName((_local9 + "_t")) as TextField).htmlText = ((String(Math.floor(gf[_local9].health)) + "/") + String((((gf[_local4] + " (") + String(_local5)) + "%)"))); }; }; price = 0; for (_local9 in parts) { price = (price + parts[_local9].c); }; (getChildByName("rc") as TextField).text = String(price); (getChildByName("vp") as TextField).text = String(game.valourPoints); } } }//package com.elf7.menu
Section 8
//SoundController (com.elf7.sound.SoundController) package com.elf7.sound { import flash.events.*; import flash.display.*; import flash.media.*; import com.elf7.*; public class SoundController extends MovieClip { public var music:SoundChannel; public var soundChannel:int;// = 0 public var nextTrack:Sound; public var soundEnabled;// = true public var sounds:Array; public var sndLib:Object; public var currentTrack:Sound; public var dV:Number;// = 0.1 public var soundCounter:int;// = 0 public var game:Game; public function SoundController(){ var _local1:Number; music = new SoundChannel(); sounds = new Array(); sndLib = {}; dV = 0.1; soundCounter = 0; soundChannel = 0; soundEnabled = true; super(); _local1 = 0; sndLib.main = new Main(); sndLib.light = new Light(); sndLib.hard = new Hard(); sndLib.logo = new Logo(); sndLib.openMenu = new OpenMenu(); sndLib.click = new ClickSound(); sndLib.over = new OverSound(); sndLib.doors = new DoorSound(); sndLib.bazooka = new BazookaShotSound(); sndLib.gun = new GunShotSound(); sndLib.aut = new AutShotSound(); sndLib.bugHit0 = new BugHitSound0(); sndLib.bugHit1 = new BugHitSound1(); sndLib.exp = new ExpSound(); sndLib.flyBomb = new FlyBombSound(); sndLib.clacb = new ClacBig(); sndLib.clacs = new ClacSmall(); sndLib.chain = new Chain(); sndLib.win = new WinSound(); sndLib.solderDie = new SolderDieSound(); sndLib.sendBomb = new SendBombSound(); sndLib.flash = new FlashSound(); sndLib.bul = new BulletSound(); sndLib.bioBomb = new BioBomb(); _local1 = 0; while (_local1 < 10) { sounds[_local1] = new SoundChannel(); _local1++; }; } public function startTrack(_arg1:Sound):void{ var _local2:Number; _local2 = 0; _local2 = (soundEnabled) ? 1 : 0; if (nextTrack == null){ if (currentTrack == null){ currentTrack = _arg1; music = _arg1.play(0, 10000, new SoundTransform(0)); addEventListener(Event.ENTER_FRAME, unmuteCurrentTrack); return; }; if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, unmuteCurrentTrack); }; if (soundEnabled){ nextTrack = _arg1; addEventListener(Event.ENTER_FRAME, muteCurrentTrack); } else { currentTrack = _arg1; music.stop(); music = _arg1.play(0, 10000, new SoundTransform(0)); }; } else { if (soundEnabled){ nextTrack = _arg1; } else { currentTrack = _arg1; music.stop(); music = _arg1.play(0, 10000, new SoundTransform(0)); if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, muteCurrentTrack); }; }; }; } public function muteCurrentTrack(_arg1:Event):void{ if (music.soundTransform.volume <= 0){ currentTrack = nextTrack; nextTrack = null; music.stop(); music = currentTrack.play(0, 10000, new SoundTransform(0)); addEventListener(Event.ENTER_FRAME, unmuteCurrentTrack); removeEventListener(Event.ENTER_FRAME, muteCurrentTrack); } else { music.soundTransform = new SoundTransform((music.soundTransform.volume - dV)); }; } public function setVolume(_arg1:String, _arg2:Number):void{ var _local3:int; _local3 = 0; if ((((_arg1 == "sound")) || ((_arg1 == "all")))){ _local3 = 0; while (_local3 < sounds.length) { sounds[_local3].soundTransform = new SoundTransform(_arg2); _local3++; }; }; if ((((_arg1 == "music")) || ((_arg1 == "all")))){ if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, unmuteCurrentTrack); }; music.soundTransform = new SoundTransform(_arg2); }; } public function playSound(_arg1:String):void{ var _local2:Number; _local2 = 0; _local2 = (soundEnabled) ? 1 : 0; soundCounter++; if (soundCounter > 5){ soundChannel = ((soundChannel >= sounds.length)) ? 0 : (soundChannel + 1); soundCounter = 0; }; sounds[soundChannel] = sndLib[_arg1].play(0, 1, new SoundTransform(_local2)); } public function playMusic(_arg1:String, _arg2:Number=0.1):void{ var _local3:Number; _local3 = 0; dV = _arg2; _local3 = (soundEnabled) ? 1 : 0; startTrack(sndLib[_arg1]); } public function unmuteCurrentTrack(_arg1:Event):void{ if (music.soundTransform.volume >= 1){ removeEventListener(Event.ENTER_FRAME, unmuteCurrentTrack); } else { music.soundTransform = new SoundTransform((music.soundTransform.volume + dV)); }; } } }//package com.elf7.sound
Section 9
//Tracer (com.elf7.spec.Tracer) package com.elf7.spec { import flash.events.*; import flash.display.*; public class Tracer extends MovieClip { public var targetY:Number;// = 0 public var lifeTime:int;// = 6 public var targetX:Number;// = 0 public function Tracer():void{ targetX = 0; targetY = 0; lifeTime = 6; super(); } public function destroy():void{ removeEventListener(Event.ENTER_FRAME, animation); if (parent != null){ parent.removeChild(this); }; } public function init():void{ graphics.lineStyle(1, 16705682); graphics.moveTo(0, 0); graphics.lineTo(targetX, targetY); addEventListener(Event.ENTER_FRAME, animation, false, 0, true); } public function animation(_arg1:Event):void{ if (lifeTime > 0){ lifeTime--; visible = !(visible); } else { destroy(); }; } } }//package com.elf7.spec
Section 10
//BigGun (com.elf7.units.BigGun) package com.elf7.units { import flash.events.*; import flash.display.*; import flash.text.*; import com.elf7.*; import com.elf7.menu.*; import com.elf7.level.*; public class BigGun extends MovieClip { public var des:String; public var game:Game; public var border:Boolean;// = false public var old:Object; public var rank:int;// = 0 public var tower:String;// = "" public var fire:Object; public var atackTime:int;// = 200 public var rotY:Number;// = 0 public var star:MovieClip; public var experience:Number;// = 0 public var damage:Number;// = 110 public var rotX:Number;// = 0 public var killed:int;// = 0 public var target:Object; public var radius:Number;// = 0 public var con:MovieClip; public var type:int;// = 0 public var atackCounter:int;// = 200 public var posY:Number;// = 0 public var posX:Number;// = 0 public var rot:Number;// = 0 public var gf:GameField; public function BigGun(){ border = false; atackTime = 200; atackCounter = 200; type = 0; rank = 0; killed = 0; experience = 0; radius = 0; damage = 110; tower = ""; target = {x:-1, y:-1}; old = {x:-1, y:-1}; fire = {x:-1, y:-1}; rot = 0; rotX = 0; rotY = 0; posX = 0; posY = 0; super(); } public function destroy():void{ var _local1:InfoMenu; _local1 = (game.getChildByName("im") as InfoMenu); gf[tower].weapon = null; removeEventListener(Event.ENTER_FRAME, ai); removeEventListener(MouseEvent.CLICK, onClick); if (parent != null){ if ((((gf.currentGun == this)) && (!((_local1 == null))))){ _local1.changeVisible(null); }; removeChild(con); parent.removeChild(this); }; gf = null; game = null; con = null; fire = null; old = null; target = null; } public function init():void{ gf = (parent.parent as GameField); game = (gf.parent as Game); if (type == 0){ radius = 300; }; if (type == 1){ des = "Mortar automatically defines the enemy‘s location and causes great damages in the big territory. It can hit enemies only at a long range."; radius = 400; con = (addChildAt(new BigGun1(), 0) as MovieClip); }; if (type == 2){ des = "Automatic machinegun. Attacks only air targets. Has phenomenal rate of fire."; target.enemy = null; atackTime = 2; radius = 400; con = (addChildAt(new BigGun2(), 0) as MovieClip); }; (con.getChildByName("main") as MovieClip).gotoAndStop(1); star = (addChild(new Star()) as MovieClip); star.mouseEnabled = false; damage = gf[("gun" + String(type))][rank].damage; mouseChildren = false; buttonMode = true; rotateGun(true); addEventListener(Event.ENTER_FRAME, ai, false, 0, true); addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } public function getRotationAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if ((((_arg2 == _arg1)) && ((_arg4 == _arg3)))){ return (0); }; if ((_arg2 - _arg1) == 0){ if ((_arg4 - _arg3) > 0){ return (90); }; if ((_arg4 - _arg3) < 0){ return (-90); }; }; if ((_arg4 - _arg3) == 0){ if ((_arg2 - _arg1) > 0){ return (180); }; if ((_arg2 - _arg1) < 0){ return (0); }; }; if ((_arg2 - _arg1) > 0){ return ((90 + ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); }; return ((90 - ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); } public function ai(_arg1:Event):void{ if (game.pause){ return; }; var _local2 = this; _local2[("gun" + String(type))](); } public function createExplosion():void{ var _local1:MovieClip; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:Number; game.soundController.playSound("exp"); _local1 = (gf.specialLayer.addChild(new Explosion()) as MovieClip); _local1.x = fire.x; _local1.y = fire.y; _local1 = (gf.specialLayer.addChild(new Explosion()) as MovieClip); _local1.x = (fire.x - 30); _local1.y = (fire.y - 30); _local1 = (gf.specialLayer.addChild(new Explosion()) as MovieClip); _local1.x = (fire.x + 30); _local1.y = (fire.y - 30); _local1 = (gf.specialLayer.addChild(new Explosion()) as MovieClip); _local1.x = fire.x; _local1.y = (fire.y + 30); _local2 = Math.floor((fire.x / 30)); _local3 = Math.floor((fire.y / 30)); _local4 = -3; _local5 = -3; _local6 = -3; _local7 = -3; _local8 = 0; _local9 = 3; _local10 = 3; if ((_local2 + _local6) < 0){ _local6 = -(_local2); }; if ((_local3 + _local7) < 0){ _local7 = -(_local3); }; if ((_local2 + _local9) > (gf.map.length - 1)){ _local9 = ((gf.map.length - 1) - _local2); }; if ((_local3 + _local10) > (gf.map[0].length - 1)){ _local10 = ((gf.map[0].length - 1) - _local3); }; _local4 = _local6; while (_local4 < (_local9 + 1)) { _local5 = _local7; while (_local5 < (_local10 + 1)) { _local8 = 0; while (_local8 < gf.dump[(_local4 + _local2)][(_local5 + _local3)].length) { if (gf.dump[(_local4 + _local2)][(_local5 + _local3)][_local8].fly){ } else { _local11 = gf.dump[(_local4 + _local2)][(_local5 + _local3)][_local8].experience; if (gf.dump[(_local4 + _local2)][(_local5 + _local3)][_local8].damaged(damage)){ addExp(_local11); killed++; }; }; _local8++; }; _local5++; }; _local4++; }; } public function getL(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((Math.pow((_arg2 - _arg1), 2) + Math.pow((_arg4 - _arg3), 2))); } public function addExp(_arg1:Number):void{ if (rank >= (gf.gunRank.length - 1)){ return; }; if ((experience + _arg1) >= gf.gunRank[(rank + 1)]){ game.levelStatistic.srised++; experience = 0; rank++; star.play(); damage = gf[("gun" + String(type))][rank].damage; } else { experience = (experience + _arg1); }; refresh(); } public function drotate():Boolean{ var _local1:MovieClip; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:*; var _local7:Number; _local1 = (con.getChildByName("main") as MovieClip); _local2 = (rotX - x); _local3 = (rotY - y); _local4 = Math.atan2(_local3, _local2); _local5 = ((_local4 / Math.PI) * 180); _local6 = ((_local1.rotation - 90) - _local5); _local7 = 3; if (_local6 > 180){ _local6 = (-360 + _local6); } else { if (_local6 < -180){ _local6 = (360 + _local6); }; }; if (Math.abs(_local6) < _local7){ _local1.rotation = (_local1.rotation - _local6); return (true); }; if (_local6 > 0){ _local1.rotation = (_local1.rotation - _local7); return (false); }; _local1.rotation = (_local1.rotation + _local7); return (false); } public function refresh():void{ var _local1:InfoMenu; var _local2:MovieClip; var _local3:MovieClip; var _local4:TextField; var _local5:TextField; var _local6:TextField; var _local7:TextField; var _local8:TextField; var _local9:TextField; var _local10:TextField; var _local11:TextField; var _local12:MovieClip; var _local13:TextField; var _local14:MovieClip; if (gf.currentGun != this){ return; }; _local1 = (game.getChildByName("im") as InfoMenu); _local2 = (_local1.getChildByName("unit_screen") as MovieClip); _local3 = (_local2.getChildByName("i") as MovieClip); _local4 = (_local2.getChildByName("n_t") as TextField); _local5 = (_local2.getChildByName("h_t") as TextField); _local6 = (_local2.getChildByName("name_t") as TextField); _local7 = (_local2.getChildByName("rank_t") as TextField); _local8 = (_local2.getChildByName("d_t") as TextField); _local9 = (_local2.getChildByName("damage_t") as TextField); _local10 = (_local2.getChildByName("killed_t") as TextField); _local11 = (_local2.getChildByName("des_t") as TextField); _local12 = (_local2.getChildByName("bar") as MovieClip); _local13 = (_local2.getChildByName("health_t") as TextField); _local3.gotoAndStop((type + 3)); _local14 = (_local3.getChildByName("s") as MovieClip); _local14.gotoAndStop((1 + (rank * 2))); _local4.text = "type: "; _local5.visible = false; _local13.visible = false; if (type == 1){ _local6.text = "mortar"; } else { _local6.text = "machinegun"; }; _local8.text = "damage:"; _local7.text = String((rank + 1)); _local10.text = String(killed); _local9.text = String(damage); _local11.text = des; if (rank == (gf.gunRank.length - 1)){ _local12.gotoAndStop(101); } else { _local12.gotoAndStop(Math.floor(((experience / (gf.gunRank[(rank + 1)] - gf.gunRank[rank])) * 100))); }; } public function rotateGun(_arg1:Boolean=false):void{ var _local2:MovieClip; _local2 = (con.getChildByName("main") as MovieClip); if (tower == "tower_l_u"){ rot = -45; rotX = (x - 100); rotY = (y - 100); }; if (tower == "tower_r_u"){ rot = 45; rotX = (x + 100); rotY = (y - 100); }; if (tower == "tower_l_d"){ rot = -135; rotX = (x - 100); rotY = (y + 100); }; if (tower == "tower_r_d"){ rot = 135; rot = (60 + (90 * Math.random())); rotX = (x + 100); rotY = (y + 100); }; if (_arg1){ posX = rotX; posY = rotY; _local2.rotation = rot; }; } public function onClick(_arg1:MouseEvent):void{ var _local2:InfoMenu; var _local3:MovieClip; var _local4:MovieClip; if (game.pause){ return; }; gf.currentUnit = null; gf.currentGun = this; _local2 = (game.getChildByName("im") as InfoMenu); _local3 = (_local2.getChildByName("unit_screen") as MovieClip); _local4 = (_local2.getChildByName("bug_screen") as MovieClip); refresh(); if (!_local2.visible){ _local2.visible = true; }; _local3.visible = true; _local4.visible = false; if ((((type == 0)) || ((type == 1)))){ }; } public function gun1():void{ var _local1:MovieClip; var _local2:int; var _local3:Number; var _local4:Number; var _local5:Array; var _local6:Number; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:int; _local1 = (con.getChildByName("main") as MovieClip); _local2 = 0; _local3 = 0; _local4 = 0; if (target.link == null){ if (atackCounter <= atackTime){ if (gf.flies.length == gf.enemies.length){ return; }; _local5 = new Array(); _local6 = (16 * gf.CELL_WIDTH); _local7 = (14 * gf.CELL_WIDTH); _local8 = (37 * gf.CELL_WIDTH); _local9 = (35 * gf.CELL_WIDTH); _local2 = 0; while (_local2 < gf.enemies.length) { if (!gf.enemies[_local2].fly){ _local3 = getL(x, gf.enemies[_local2].x, y, gf.enemies[_local2].y); if ((((((gf.enemies[_local2].x < _local6)) || ((gf.enemies[_local2].x > _local7)))) && ((((gf.enemies[_local2].y < _local8)) || ((gf.enemies[_local2].y > _local9)))))){ if (_local3 >= (radius * radius)){ _local5.push(gf.enemies[_local2]); }; }; }; if (_local5.length > 4){ break; }; _local2++; }; if (_local5.length > 0){ _local10 = Math.floor((Math.random() * (_local5.length - 0.01))); target.link = _local5[_local10]; target.x = _local5[_local10].x; target.y = _local5[_local10].y; rotX = target.x; rotY = target.y; } else { drotate(); return; }; }; } else { if (target.link.parent == null){ target.link = null; rotateGun(); return; }; _local3 = getL(x, target.link.x, y, target.link.y); if (_local3 < (radius * radius)){ target.link = null; rotateGun(); return; }; rotX = target.x; rotY = target.y; }; if (atackCounter == atackTime){ if (!drotate()){ return; }; if (target.link != null){ game.soundController.playSound("gun"); _local1.play(); target.x = target.link.x; target.y = target.link.y; }; fire.x = target.x; fire.y = target.y; }; if (atackCounter > (atackTime + 20)){ if (!drotate()){ return; }; createExplosion(); target.link = null; atackCounter = 0; } else { atackCounter++; if (((!((target.link == null))) && ((atackCounter < atackTime)))){ drotate(); }; if ((((target.link == null)) && ((atackCounter == atackTime)))){ atackCounter--; }; }; } public function gun2():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:int; var _local8:MovieClip; var _local9:Bullet; var _local10:Number; var _local11:Number; var _local12:Number; if (gf.dump == null){ return; }; _local1 = 0; _local2 = 0; _local3 = 0; _local4 = (radius * radius); _local5 = (90 * 90); _local6 = 0; _local7 = 0; _local8 = (con.getChildByName("main") as MovieClip); atackCounter++; if (target.enemy == null){ if (_local8.currentFrame != 1){ _local8.gotoAndStop(1); }; _local7 = gf.flies.length; _local1 = 0; while (_local1 < _local7) { _local6 = getL(x, gf.flies[_local1].x, y, gf.flies[_local1].y); if ((((_local6 < _local4)) && ((_local6 > _local5)))){ target.enemy = gf.flies[_local1]; rotX = target.enemy.x; rotY = target.enemy.y; return; }; _local1++; }; if ((((_local7 == 0)) || ((target == null)))){ drotate(); }; } else { if (target.enemy.parent == null){ target.enemy = null; rotateGun(); return; }; _local6 = getL(x, target.enemy.x, y, target.enemy.y); if ((((_local6 > _local4)) || ((_local6 < _local5)))){ target.enemy = null; rotateGun(); return; }; rotX = target.enemy.x; rotY = target.enemy.y; if (atackCounter >= atackTime){ if (!drotate()){ if (_local8.currentFrame != 1){ _local8.gotoAndStop(1); }; return; }; if (_local8.currentFrame == 1){ _local8.play(); }; game.soundController.playSound("bul"); atackCounter = 0; _local9 = (gf.specialLayer.addChild(new Bullet()) as Bullet); _local10 = 85; _local11 = ((target.enemy.x - x) / Math.sqrt(_local6)); _local12 = ((target.enemy.y - y) / Math.sqrt(_local6)); _local9.x = (x + (_local10 * _local11)); _local9.y = (y + (_local10 * _local12)); _local9.rotation = _local8.rotation; _local9.speedX = (20 * _local11); _local9.speedY = (20 * _local12); _local9.damage = damage; _local9.gun = this; _local9.init(); }; }; } public function gun0():void{ } } }//package com.elf7.units
Section 11
//Bomb (com.elf7.units.Bomb) package com.elf7.units { import flash.events.*; import flash.display.*; import com.elf7.*; import com.elf7.level.*; public class Bomb extends MovieClip { public const FLY_TIME:int = 44; public var expDamage:Number;// = 5 public var counter:int;// = 0 public var destinationY:Number;// = 0 public var destinationX:Number;// = 0 public var speedY:Number; public var speed:Number;// = 20 public var solder:Solder; public var radius:Number;// = 60 public var gf:GameField; public var speedX:Number; public var game:Game; public function Bomb(){ radius = 60; counter = 0; expDamage = 5; speed = 20; destinationX = 0; destinationY = 0; super(); addFrameScript(0, frame1, 6, frame7); } public function destroy():void{ removeEventListener(Event.ENTER_FRAME, fly); play(); if (parent != null){ expl(); }; } public function init():void{ gf = (parent.parent as GameField); game = (gf.parent as Game); mouseEnabled = false; speedX = ((destinationX - x) / FLY_TIME); speedY = ((destinationY - y) / FLY_TIME); counter = FLY_TIME; addEventListener(Event.ENTER_FRAME, fly, false, 0, true); } public function onRemove(_arg1:Event):void{ if (_arg1.target != this){ return; }; destroy(); } function frame7(){ stop(); if (parent != null){ parent.removeChild(this); }; } function frame1(){ stop(); } public function fly(_arg1:Event):void{ if (parent == null){ destroy(); return; }; if (counter < 0){ destroy(); } else { x = (x + speedX); y = (y + speedY); if (counter > (FLY_TIME / 2)){ scaleX = (scaleX + 0.02); scaleY = (scaleY + 0.02); } else { scaleX = (scaleX - 0.02); scaleY = (scaleY - 0.02); }; counter--; }; } public function expl():void{ var _local1:int; var _local2:int; game.soundController.playSound("bioBomb"); _local1 = Math.floor((x / gf.CELL_WIDTH)); _local2 = Math.floor((y / gf.CELL_WIDTH)); if (gf.unitsDump[_local1][_local2].length > 0){ if (gf.unitsDump[_local1][_local2][0].parent == null){ return; }; gf.unitsDump[_local1][_local2][0].damaged(expDamage); }; if (gf.quick[((String(_local1) + "_") + String(_local2))] != undefined){ gf.damageCastle(gf.quick[((String(_local1) + "_") + String(_local2))], (expDamage * 4)); }; } } }//package com.elf7.units
Section 12
//Bug (com.elf7.units.Bug) package com.elf7.units { import flash.events.*; import flash.display.*; import flash.text.*; import com.elf7.algo.*; import flash.utils.*; import com.elf7.*; import com.elf7.menu.*; import com.elf7.level.*; public class Bug extends MovieClip { public const ACTION_ATACK:String = "ATACK"; public const ACTION_MOVE:String = "MOVE"; public const ACTION_REST:String = "REST"; public const TILE_WIDTH:Number = 30; public var run_first:int;// = 0 public var flyCounter:int;// = 0 public var arrow:MovieClip; public var ATACK_TIME:Number;// = 42 public var healthBar:MovieClip; public var ccx:Number;// = 0 public var deadRadius:Number;// = 130 public var ccy:Number;// = 0 public var des:String;// = "" public var path:Array; public var action:String;// = "MOVE" public var activeRound:MovieClip; public var wallPos:Object; public var speed:Number;// = 2 public var health:Number;// = 0 public var fly:Boolean;// = false public var pos:Object; public var free:Boolean;// = false public var inCastle:Boolean;// = false public var rPos:Object; public var clickMask:MovieClip; public var dv:Object; public var bombDir:int;// = 1 public var dx:Number;// = 0 public var dy:Number;// = 0 public var atack_first:int;// = 0 public var waitCounter:int;// = 0 public var maxWaitCounter:int; public var currentWall:String;// = "none" public var gf:GameField; public var speedX:Number;// = 0 public var speedY:Number;// = 0 public var stand_first:int;// = 0 public var flyDir:int;// = 0 public var bugName:String;// = "" public var type:int;// = 0 public var click_mask:MovieClip; public var nearCastle:Boolean;// = false public var currentSolder:Solder; public var experience:Number;// = 0 public var vcx:Number;// = 0 public var vcy:Number;// = 0 public var damage:Number;// = 0 public var con:MovieClip; public var target:String;// = "" public var flySpeed:Object; public var atackCounter:Number;// = 0 public var health_bar:MovieClip; public var MAX_HEALTH:Number;// = 0 public var run_last:int;// = 0 public var atack_last:int;// = 0 public var walkPos:Object; public var hideHealthCounter:int;// = 0 public var game:Game; public var inside:Boolean;// = false public function Bug(){ MAX_HEALTH = 0; ATACK_TIME = (21 * 2); ccx = 0; ccy = 0; vcx = 0; vcy = 0; deadRadius = 130; flyDir = 0; flyCounter = 0; dv = {x:0, y:0}; flySpeed = {}; inside = false; bombDir = 1; speed = 2; currentWall = "none"; wallPos = {x:0, y:0}; atack_first = 0; atack_last = 0; run_first = 0; run_last = 0; stand_first = 0; damage = 0; health = 0; atackCounter = 0; type = 0; target = ""; fly = false; free = false; inCastle = false; experience = 0; bugName = ""; des = ""; maxWaitCounter = Math.round((60 + (Math.random() * 60))); waitCounter = 0; hideHealthCounter = 0; path = new Array(); pos = {x:0, y:0}; dx = 0; dy = 0; rPos = {x:0, y:0}; walkPos = {sx:0, sy:0, ex:0, ey:0}; action = ACTION_MOVE; speedX = 0; speedY = 0; nearCastle = false; super(); } public function getNewWalkPos():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = ((pos.x + 0.5) * TILE_WIDTH); _local2 = ((pos.y + 0.5) * TILE_WIDTH); _local3 = ((Math.random() > 0.5)) ? -1 : 1; _local4 = ((Math.random() > 0.5)) ? -1 : 1; _local5 = 15; walkPos.ex = (_local1 + Math.round(((Math.random() * _local5) * _local3))); walkPos.ey = (_local2 + Math.round(((Math.random() * _local5) * _local4))); } public function ai(_arg1:Event):void{ var _local2:Number; var _local3:Number; var _local4:Object; var _local5:Number; var _local6:Number; var _local7:Object; var _local8:int; var _local9:int; var _local10:Bug; var _local11:int; var _local12:int; var _local13:Bomb; if (game.pause){ return; }; if (parent == null){ return; }; if (gf.zoom){ if (arrow.visible){ arrow.visible = false; }; } else { if (!arrow.visible){ arrow.visible = true; }; showArrow(); }; if (action == "alldone"){ if (con.currentFrame != stand_first){ con.gotoAndPlay("STAND"); }; return; }; if ((((((((((pos.x > (gf.CASTLE_X - 3))) && ((pos.x < (gf.CASTLE_X + 13))))) && ((pos.y > (gf.CASTLE_Y - 3))))) && ((pos.y < (gf.CASTLE_Y + 13))))) && (!(fly)))){ inCastle = true; } else { inCastle = false; }; _local2 = 0; _local3 = 2; if (gf.currentUnit == this){ }; if (healthBar.currentFrame != (101 - Math.floor(((health / MAX_HEALTH) * 100)))){ healthBar.gotoAndStop((101 - Math.floor(((health / MAX_HEALTH) * 100)))); }; if (hideHealthCounter > 0){ hideHealthCounter++; if (hideHealthCounter > 20){ hideHealthCounter = 0; healthBar.visible = false; }; }; if (fly){ if (type == 5){ if (inside){ _local5 = (ccx + (deadRadius * Math.cos(flySpeed.angle))); _local6 = (ccy + (deadRadius * Math.sin(flySpeed.angle))); con.rotation = getRotationAngle(y, _local6, x, _local5); x = _local5; y = _local6; flySpeed.angle = (flySpeed.angle + ((flyDir * Math.PI) / 360)); if (atackCounter < ATACK_TIME){ atackCounter++; }; if (atackCounter >= ATACK_TIME){ atackCounter = 0; if (gf.units.length > 0){ dropBomb(); }; }; } else { x = (x + flySpeed.x); y = (y + flySpeed.y); if (getL(x, ccx, y, ccy) < (deadRadius * deadRadius)){ inside = true; flySpeed.angle = Math.atan2((y - ccy), (x - ccx)); }; }; return; }; if (getL(x, ccx, y, ccy) < (deadRadius * deadRadius)){ if (atackCounter < ATACK_TIME){ atackCounter++; }; if (atackCounter >= ATACK_TIME){ atackCounter = 0; if (gf.units.length > 0){ dropBomb(); }; }; if (!inside){ if (flyCounter > 20){ flyCounter = 0; inside = true; _local7 = {x:((50 * flyDir) * flySpeed.y), y:((-50 * flyDir) * flySpeed.x)}; vcx = (x + _local7.x); vcy = (y + _local7.y); } else { flyCounter++; }; }; } else { if (inside){ if (flyCounter > 20){ flyCounter = 0; inside = false; } else { flyCounter++; }; }; }; _local4 = {x:0, y:0}; if (!inside){ _local4.x = (ccx - x); _local4.y = (ccy - y); dv = {x:(_local4.x - flySpeed.x), y:(_local4.y - flySpeed.y)}; _local2 = Math.sqrt(((dv.x * dv.x) + (dv.y * dv.y))); dv = {x:(dv.x / _local2), y:(dv.y / _local2)}; } else { _local4.x = (vcx - x); _local4.y = (vcy - y); dv = {x:(_local4.x - flySpeed.x), y:(_local4.y - flySpeed.y)}; _local2 = Math.sqrt(((dv.x * dv.x) + (dv.y * dv.y))); dv = {x:(dv.x / _local2), y:(dv.y / _local2)}; }; flySpeed.x = (flySpeed.x + dv.x); flySpeed.y = (flySpeed.y + dv.y); _local2 = Math.sqrt(((flySpeed.x * flySpeed.x) + (flySpeed.y * flySpeed.y))); flySpeed = {x:((_local3 * flySpeed.x) / _local2), y:((_local3 * flySpeed.y) / _local2)}; x = (x + flySpeed.x); y = (y + flySpeed.y); con.rotation = getRotationAngle(y, (y + flySpeed.y), x, (x + flySpeed.x)); return; }; if (atackCounter < ATACK_TIME){ atackCounter++; }; if (((!((target == ""))) && ((atackCounter >= ATACK_TIME)))){ action = ACTION_ATACK; atackCounter = 0; }; if (action == ACTION_ATACK){ if (((!((type == 7))) && (!((type == 6))))){ if ((((target.indexOf("tower") > -1)) || ((target.indexOf("wall") > -1)))){ if ((((type == 3)) || ((type == 0)))){ game.soundController.playSound("clacs"); }; if (type == 2){ game.soundController.playSound("clacb"); }; if (!gf.damageCastle(target, damage)){ action = ACTION_MOVE; free = true; return; }; } else { if (atackCounter < (ATACK_TIME - 1)){ return; }; if (currentSolder != null){ if (currentSolder.parent == null){ currentSolder = null; target = ""; action = ACTION_MOVE; return; }; con.rotation = getRotationAngle(y, currentSolder.y, x, currentSolder.x); if (atackCounter >= (ATACK_TIME - 1)){ currentSolder.damaged(damage); if ((((con.currentFrame < atack_first)) || ((con.currentFrame > atack_last)))){ con.gotoAndPlay("ATACK"); }; return; }; return; } else { action = ACTION_MOVE; target = ""; return; }; }; }; if (type == 7){ if (atackCounter >= ATACK_TIME){ if (gf.enemies.length > (gf.MAX_ENEMIES - 3)){ return; }; _local8 = dx; _local9 = dy; if ((((currentWall == "wall_u")) || ((currentWall == "wall_d")))){ _local8 = (-2 + Math.floor((Math.random() * 4.99))); }; if ((((currentWall == "wall_r")) || ((currentWall == "wall_l")))){ _local9 = (-2 + Math.floor((Math.random() * 4.99))); }; _local10 = gf.createEnemy(pos.x, pos.y, "3"); _local10.path.push({x:(pos.x + _local8), y:(pos.y + _local9)}); parent.setChildIndex(_local10, parent.getChildIndex(this)); atackCounter = 0; }; return; }; if (type == 6){ if (atackCounter >= ATACK_TIME){ game.soundController.playSound("sendBomb"); _local11 = (((pos.x + (dx * 8)) * 30) + (random() * 100)); _local12 = (((pos.y + (dy * 8)) * 30) + (random() * 100)); _local13 = (gf.specialLayer.addChild(new Bomb()) as Bomb); _local13.x = (rPos.x + (random() * 30)); _local13.y = (rPos.y + (random() * 30)); _local13.destinationX = _local11; _local13.destinationY = _local12; _local13.expDamage = damage; _local13.init(); atackCounter = 0; }; return; }; action = ACTION_REST; if ((((con.currentFrame < atack_first)) || ((con.currentFrame > atack_last)))){ con.gotoAndPlay("ATACK"); }; }; if (action == ACTION_MOVE){ if ((((con.currentFrame < run_first)) || ((con.currentFrame > run_last)))){ con.gotoAndPlay("WALK"); }; if (!free){ moveByPath(); } else { freeMove(); }; }; } public function dropBomb():void{ var _local1:FlyBomb; var _local2:int; game.soundController.playSound("sendBomb"); _local1 = (gf.specialLayer.addChild(new FlyBomb()) as FlyBomb); _local2 = Math.floor((Math.random() * (gf.units.length - 0.01))); _local1.x = x; _local1.y = y; _local1.mouseEnabled = false; _local1.destinationX = gf.units[_local2].x; _local1.destinationY = gf.units[_local2].y; _local1.expDamage = damage; _local1.dir = bombDir; bombDir = -(bombDir); _local1.init(); } public function getRotationAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if ((((_arg2 == _arg1)) && ((_arg4 == _arg3)))){ return (0); }; if ((_arg2 - _arg1) == 0){ if ((_arg4 - _arg3) > 0){ return (90); }; if ((_arg4 - _arg3) < 0){ return (-90); }; }; if ((_arg4 - _arg3) == 0){ if ((_arg2 - _arg1) > 0){ return (180); }; if ((_arg2 - _arg1) < 0){ return (0); }; }; if ((_arg2 - _arg1) > 0){ return ((90 + ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); }; return ((90 - ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); } public function convertToBitMap(_arg1:MovieClip):Bitmap{ var _local2:BitmapData; var _local3:Bitmap; _local2 = new BitmapData(_arg1.width, _arg1.height, true, 0); _local2.draw(_arg1); _local3 = new Bitmap(_local2); return (_local3); } public function onMove(_arg1:MouseEvent):void{ if (game.pause){ return; }; hideHealthCounter = 1; healthBar.visible = true; } function createBrains():void{ var _local1:Number; var _local2:Bitmap; var _local3:MovieClip; _local1 = 0; if (type == 0){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart0())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart1())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart2())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; if (type == 1){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart3())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.scaleX = 0.5; _local2.scaleY = 0.5; _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart4())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart9())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; if (type == 2){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart8())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart8())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart5())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; if (type == 3){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart3())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.scaleX = 0.5; _local2.scaleY = 0.5; _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart4())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart7())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; if (type == 4){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart6())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart10())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart12())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; if (type == 5){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart9())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart3())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart4())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; if (type == 6){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart6())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart10())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart12())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; if (type == 7){ _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart6())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart10())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); _local2 = (gf.bloodLayer.addChild(convertToBitMap(new BugPart11())) as Bitmap); _local2.x = (x + (random() * 20)); _local2.y = (y + (random() * 20)); _local2.rotation = (360 * Math.random()); return; }; } public function freeMove():void{ var _local1:Solder; var _local2:int; var _local3:Wave; var _local4:Array; var _local5:int; var _local6:Object; if ((((Math.abs((walkPos.ex - rPos.x)) < (speed + 2))) && ((Math.abs((walkPos.ey - rPos.y)) < (speed + 2))))){ x = walkPos.ex; y = walkPos.ey; rPos.x = x; rPos.y = y; walkPos.sx = walkPos.ex; walkPos.sy = walkPos.ey; if (gf.castleCrash){ _local1 = searchSolders(); if (_local1 != null){ currentSolder = _local1; action = ACTION_ATACK; target = "solder"; path.splice(1); con.gotoAndStop("STAND"); return; }; }; if (path.length == 1){ if (gf[currentWall].health <= 0){ if (gf.units.length == 0){ action = "alldone"; return; }; _local2 = 0; _local3 = new Wave(); _local2 = Math.floor((Math.random() * (gf.units.length - 0.01))); _local4 = _local3.findPath(gf.map, pos.x, pos.y, gf.units[_local2].pos.x, gf.units[_local2].pos.y); if (path.length > 1){ path.splice(1); }; if (_local4 == null){ return; }; _local5 = 1; while (_local5 < _local4.length) { path.push(_local4[_local5]); _local5++; }; } else { _local6 = {}; if (currentWall == "wall_u"){ _local2 = Math.floor((Math.random() * 4.99)); _local6.x = ((gf.CASTLE_X + 3) + _local2); _local6.y = (gf.CASTLE_Y - 3); }; if (currentWall == "wall_d"){ _local2 = Math.floor((Math.random() * 4.99)); _local6.x = ((gf.CASTLE_X + 3) + _local2); _local6.y = (gf.CASTLE_Y + 13); }; if (currentWall == "wall_r"){ _local2 = Math.floor((Math.random() * 4.99)); _local6.x = (gf.CASTLE_X + 13); _local6.y = ((gf.CASTLE_Y + 3) + _local2); }; if (currentWall == "wall_l"){ _local2 = Math.floor((Math.random() * 4.99)); _local6.x = (gf.CASTLE_X - 3); _local6.y = ((gf.CASTLE_Y + 3) + _local2); }; if (gf.quick[((String((pos.x + dx)) + "_") + String((pos.y + dy)))] == currentWall){ con.gotoAndStop("STAND"); target = currentWall; con.rotation = getRotationAngle(y, (((pos.y + dy) + 0.5) * gf.CELL_WIDTH), x, (((pos.x + dx) + 0.5) * gf.CELL_WIDTH)); return; }; _local3 = new Wave(); _local4 = _local3.findPath(gf.map, pos.x, pos.y, _local6.x, _local6.y); if (path.length > 1){ path.splice(1); }; if (_local4 == null){ return; }; _local5 = 1; while (_local5 < _local4.length) { path.push(_local4[_local5]); _local5++; }; path.splice((path.length - 1)); }; }; if (path.length < 2){ return; }; walkPos.ex = (gf.real[path[1].x][path[1].y].x + (random() * 10)); walkPos.ey = (gf.real[path[1].x][path[1].y].y + (random() * 10)); path.splice(0, 1); pos.x = path[0].x; pos.y = path[0].y; con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = (((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); speedY = (((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); } else { move(); }; } public function meleeBug(_arg1:Event):void{ var _local2:Solder; if (game.pause){ return; }; if (parent == null){ return; }; if (gf.zoom){ if (arrow.visible){ arrow.visible = false; }; } else { if (!arrow.visible){ arrow.visible = true; }; showArrow(); }; if ((((((((((pos.x > (gf.CASTLE_X - 3))) && ((pos.x < (gf.CASTLE_X + 13))))) && ((pos.y > (gf.CASTLE_Y - 3))))) && ((pos.y < (gf.CASTLE_Y + 13))))) && (!(fly)))){ inCastle = true; } else { inCastle = false; }; if (healthBar.currentFrame != (101 - Math.floor(((health / MAX_HEALTH) * 100)))){ healthBar.gotoAndStop((101 - Math.floor(((health / MAX_HEALTH) * 100)))); }; if (hideHealthCounter > 0){ hideHealthCounter++; if (hideHealthCounter > 20){ hideHealthCounter = 0; healthBar.visible = false; }; }; if (atackCounter < ATACK_TIME){ atackCounter++; }; if (action == ACTION_MOVE){ if ((((con.currentFrame < run_first)) || ((con.currentFrame > run_last)))){ con.gotoAndPlay("WALK"); }; move0(); }; if (action == ACTION_ATACK){ if (con.currentFrame >= atack_first){ return; }; if (target.indexOf("tower") > -1){ if (gf[target].health <= 0){ target = currentWall; action = ACTION_MOVE; return; }; }; if (target.indexOf("wall") > -1){ if (gf[target].health <= 0){ target = "solder"; action = ACTION_MOVE; return; }; }; if (target == "solder"){ _local2 = searchSolders(); if (gf.enemies[0] == this){ }; if (_local2 == null){ action = ACTION_MOVE; return; }; }; if (atackCounter >= ATACK_TIME){ if ((((type == 3)) || ((type == 0)))){ game.soundController.playSound("clacs"); }; if (type == 2){ game.soundController.playSound("clacb"); }; atackCounter = 0; con.gotoAndPlay("ATACK"); if ((((target.indexOf("wall") > -1)) || ((target.indexOf("tower") > -1)))){ gf.damageCastle(target, damage); }; if (target == "solder"){ _local2.damaged(damage); }; }; }; if (action == ACTION_REST){ if (con.currentFrame != 1){ con.gotoAndStop(1); }; }; } public function moveByPath():void{ if ((((Math.abs((walkPos.ex - rPos.x)) < (speed + 2))) && ((Math.abs((walkPos.ey - rPos.y)) < (speed + 2))))){ x = walkPos.ex; y = walkPos.ey; rPos.x = x; rPos.y = y; walkPos.sx = walkPos.ex; walkPos.sy = walkPos.ey; if (path.length == 1){ if (type == 7){ if (gf.quick[((String((pos.x + (5 * dx))) + "_") + String((pos.y + (5 * dy))))] != undefined){ con.gotoAndPlay("ATACK"); action = ACTION_ATACK; return; }; }; if (type == 6){ if (gf.quick[((String((pos.x + (5 * dx))) + "_") + String((pos.y + (5 * dy))))] != undefined){ con.gotoAndStop("STAND"); action = ACTION_ATACK; return; }; }; if (!isWallPoint((pos.x + dx), (pos.y + dy))){ findNextPoint(); } else { if (type != 4){ walkPos.ex = walkPos.sx; walkPos.ey = walkPos.sy; gf.searchTargetForBug(this); } else { if ((((gf.enemies.length < 2)) && ((gf.melody == "h")))){ gf.melody = "l"; game.soundController.playMusic("light"); }; exploted(); destroy(); }; return; }; }; if (gf.quick[((String((path[1].x + dx)) + "_") + String((path[1].y + dy)))] != undefined){ walkPos.ex = (gf.real[path[1].x][path[1].y].x + (random() * 10)); walkPos.ey = (gf.real[path[1].x][path[1].y].y + (random() * 10)); } else { walkPos.ex = gf.real[path[1].x][path[1].y].x; walkPos.ey = gf.real[path[1].x][path[1].y].y; }; path.splice(0, 1); pos.x = path[0].x; pos.y = path[0].y; con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = (((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); speedY = (((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); } else { move(); }; } public function move0():void{ if ((((Math.abs((walkPos.ex - rPos.x)) < (speed + 2))) && ((Math.abs((walkPos.ey - rPos.y)) < (speed + 2))))){ x = walkPos.ex; y = walkPos.ey; rPos.x = x; rPos.y = y; walkPos.sx = walkPos.ex; walkPos.sy = walkPos.ey; onEnterNewCell0(); } else { move(); }; } public function getTarget():void{ var _local1:int; var _local2:int; var _local3:Boolean; _local1 = pos.x; _local2 = pos.y; _local3 = false; while (!(_local3)) { if (gf.quick[((String(_local1) + "_") + String(_local2))] != undefined){ target = gf.quick[((String(_local1) + "_") + String(_local2))]; return; }; _local1 = (_local1 + dx); _local2 = (_local2 + dy); }; } public function findNextPoint():void{ var _local1:int; var _local2:int; var _local3:Array; var _local4:Number; _local1 = ((dx == 0)) ? 0 : (dx / Math.abs(dx)); _local2 = ((dy == 0)) ? 0 : (dy / Math.abs(dy)); while (true) { if (gf.map[(pos.x + _local1)][(pos.y + _local2)] == 1){ if (dx != 0){ _local1 = (_local1 + (dx / Math.abs(dx))); }; if (dy != 0){ _local2 = (_local2 + (dy / Math.abs(dy))); }; } else { _local3 = new Wave().findPath(gf.map, pos.x, pos.y, (pos.x + _local1), (pos.y + _local2)); if (path.length > 1){ path.splice(1); }; _local4 = 1; while (_local4 < _local3.length) { path.push(_local3[_local4]); _local4++; }; return; }; }; } public function onEnterNewCell0():void{ var _local1:int; var _local2:Object; var _local3:Number; var _local4:int; var _local5:Wave; var _local6:Array; var _local7:Solder; _local1 = 0; if (!nearCastle){ if (path.length == 1){ if (gf.quick[((String((path[0].x + dx)) + "_") + String((path[0].y + dy)))] == undefined){ findNextPoint(); } else { walkPos.ex = walkPos.sx; walkPos.ey = walkPos.sy; nearCastle = true; action = ACTION_ATACK; return; }; } else { if (gf.quick[((String((path[1].x + dx)) + "_") + String((path[1].y + dy)))] != undefined){ walkPos.ex = (gf.real[path[1].x][path[1].y].x + (random() * 10)); walkPos.ey = (gf.real[path[1].x][path[1].y].y + (random() * 10)); } else { walkPos.ex = gf.real[path[1].x][path[1].y].x; walkPos.ey = gf.real[path[1].x][path[1].y].y; }; path.splice(0, 1); pos.x = path[0].x; pos.y = path[0].y; con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = (((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); speedY = (((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); }; return; }; if (target.indexOf("wall") > -1){ if (path.length == 1){ if (gf.quick[((String((path[0].x + dx)) + "_") + String((path[0].y + dy)))] != currentWall){ _local2 = {}; _local3 = 0; if (currentWall == "wall_u"){ _local3 = Math.floor((Math.random() * 4.99)); _local2.x = ((gf.CASTLE_X + 3) + _local3); _local2.y = (gf.CASTLE_Y - 3); }; if (currentWall == "wall_d"){ _local3 = Math.floor((Math.random() * 4.99)); _local2.x = ((gf.CASTLE_X + 3) + _local3); _local2.y = (gf.CASTLE_Y + 13); }; if (currentWall == "wall_r"){ _local3 = Math.floor((Math.random() * 4.99)); _local2.x = (gf.CASTLE_X + 13); _local2.y = ((gf.CASTLE_Y + 3) + _local3); }; if (currentWall == "wall_l"){ _local3 = Math.floor((Math.random() * 4.99)); _local2.x = (gf.CASTLE_X - 3); _local2.y = ((gf.CASTLE_Y + 3) + _local3); }; _local5 = new Wave(); _local6 = _local5.findPath(gf.map, pos.x, pos.y, _local2.x, _local2.y); _local1 = 1; while (_local1 < _local6.length) { path.push(_local6[_local1]); _local1++; }; action = ACTION_MOVE; return; } else { action = ACTION_ATACK; con.rotation = getRotationAngle(y, (y + dy), x, (x + dx)); return; }; } else { walkPos.ex = gf.real[path[1].x][path[1].y].x; walkPos.ey = gf.real[path[1].x][path[1].y].y; path.splice(0, 1); pos.x = path[0].x; pos.y = path[0].y; con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = (((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); speedY = (((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); }; }; if (target == "solder"){ if (path.length < 2){ if (gf.units.length == 0){ action = ACTION_REST; return; }; _local4 = Math.floor((Math.random() * (gf.units.length - 0.01))); _local5 = new Wave(); _local6 = _local5.findPath(gf.map, pos.x, pos.y, gf.units[_local4].pos.x, gf.units[_local4].pos.y); if (_local6 == null){ return; }; _local1 = 1; while (_local1 < _local6.length) { path.push(_local6[_local1]); _local1++; }; } else { _local7 = searchSolders(); if (_local7 == null){ walkPos.ex = gf.real[path[1].x][path[1].y].x; walkPos.ey = gf.real[path[1].x][path[1].y].y; path.splice(0, 1); pos.x = path[0].x; pos.y = path[0].y; con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = (((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); speedY = (((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * speed); } else { con.rotation = getRotationAngle(y, _local7.y, x, _local7.x); path.splice(1); action = ACTION_ATACK; con.gotoAndStop("STAND"); }; }; }; } public function random():Number{ var _local1:Number; _local1 = 1; if (Math.random() > 0.5){ _local1 = -1; }; return ((Math.random() * _local1)); } public function damaged(_arg1:Number):Boolean{ var _local2:int; var _local3:int; var _local4:Class; var _local5:MovieClip; var _local6:Class; var _local7:MovieClip; if (parent == null){ return (false); }; refresh(); if ((health - _arg1) <= 0){ game.levelStatistic.ekilled++; if ((((gf.enemies.length < 2)) && ((gf.melody == "h")))){ gf.melody = "l"; game.soundController.playMusic("light"); }; health = 0; _local2 = 0; _local3 = 0; _local4 = (getDefinitionByName(("BugExplosion" + String(Math.floor((Math.random() * 0.99))))) as Class); _local5 = (gf.bloodLayer.addChild(new (_local4)) as MovieClip); _local5.x = x; _local5.y = y; _local5.rotation = (_local5.rotation + (Math.random() * 360)); _local5.mouseEnabled = false; _local5.cacheAsBitmap = true; createBrains(); game.soundController.playSound("bugHit0"); destroy(); return (true); } else { hideHealthCounter = 1; healthBar.visible = true; if (Math.random() < 0.3){ game.soundController.playSound("bugHit1"); }; health = (health - _arg1); if (Math.random() > 0.3){ return (false); }; _local6 = (getDefinitionByName(("GreenBlood" + String(Math.floor((Math.random() * 2.99))))) as Class); _local7 = (gf.bloodLayer.addChild(new (_local6)) as MovieClip); _local7.x = x; _local7.y = y; _local7.rotation = (Math.random() * 360); _local7.mouseEnabled = false; _local7.cacheAsBitmap = true; }; return (!NULL!); } public function refresh():void{ var _local1:InfoMenu; var _local2:MovieClip; var _local3:MovieClip; var _local4:TextField; var _local5:TextField; var _local6:TextField; var _local7:TextField; if (parent == null){ return; }; if (gf.currentUnit != this){ return; }; _local1 = (game.getChildByName("im") as InfoMenu); _local2 = (_local1.getChildByName("bug_screen") as MovieClip); _local3 = (_local2.getChildByName("i") as MovieClip); _local4 = (_local2.getChildByName("name_t") as TextField); _local5 = (_local2.getChildByName("damage_t") as TextField); _local6 = (_local2.getChildByName("des_t") as TextField); _local7 = (_local2.getChildByName("health_t") as TextField); _local3.gotoAndStop((type + 1)); _local7.text = ((String(health) + "/") + String(MAX_HEALTH)); _local4.text = bugName; _local5.text = String(damage); _local6.text = des; } public function onClick(_arg1:MouseEvent):void{ var _local2:InfoMenu; var _local3:MovieClip; var _local4:MovieClip; if (game.pause){ return; }; hideHealthCounter = 1; healthBar.visible = true; gf.currentUnit = this; gf.currentGun = null; refresh(); _local2 = (game.getChildByName("im") as InfoMenu); _local3 = (_local2.getChildByName("unit_screen") as MovieClip); _local4 = (_local2.getChildByName("bug_screen") as MovieClip); if (!_local2.visible){ _local2.visible = true; }; _local4.visible = true; _local3.visible = false; } public function init(_arg1:int, _arg2:int, _arg3:String):void{ var _local4:Number; var _local5:Number; var _local6:int; var _local7:Class; _local4 = 0; _local5 = 0; _local6 = 0; pos.x = _arg1; pos.y = _arg2; gf = (parent.parent as GameField); game = (gf.parent as Game); type = int(_arg3); healthBar = (getChildByName("health_bar") as MovieClip); clickMask = (getChildByName("click_mask") as MovieClip); healthBar.visible = false; healthBar.mouseEnabled = false; clickMask.buttonMode = true; activeRound = (addChildAt(new MovieClip(), 0) as MovieClip); activeRound.graphics.lineStyle(2, 0xCC00); activeRound.graphics.drawCircle(0, 0, 60); activeRound.graphics.drawCircle(0, 0, 60); activeRound.visible = false; arrow = (game.addChildAt(new Arrow(), game.getChildIndex(game.doors)) as MovieClip); arrow.visible = false; arrow.mouseEnabled = false; arrow.mouseChildren = false; path.push({x:pos.x, y:pos.y}); walkPos.ex = ((_arg1 + 0.5) * TILE_WIDTH); walkPos.ey = ((_arg2 + 0.5) * TILE_WIDTH); walkPos.sx = walkPos.ex; walkPos.sy = walkPos.ey; rPos.x = walkPos.ex; rPos.y = walkPos.ey; x = rPos.x; y = rPos.y; _local7 = (getDefinitionByName(("BAni" + String(type))) as Class); con = (addChildAt(new (_local7), getChildIndex(clickMask)) as MovieClip); con.mouseEnabled = false; if ((((((pos.x > (gf.CASTLE_X - 3))) && ((pos.x < (gf.CASTLE_X + 13))))) && ((pos.y > (gf.CASTLE_Y + 13))))){ currentWall = "wall_d"; dy = -1; }; if ((((((pos.x > (gf.CASTLE_X - 3))) && ((pos.x < (gf.CASTLE_X + 13))))) && ((pos.y < (gf.CASTLE_Y - 3))))){ currentWall = "wall_u"; dy = 1; }; if ((((((pos.y > (gf.CASTLE_Y - 3))) && ((pos.y < (gf.CASTLE_Y + 13))))) && ((pos.x > (gf.CASTLE_X + 13))))){ currentWall = "wall_r"; dx = -1; }; if ((((((pos.y > (gf.CASTLE_Y - 3))) && ((pos.y < (gf.CASTLE_Y + 13))))) && ((pos.x < (gf.CASTLE_X - 3))))){ currentWall = "wall_l"; dx = 1; }; if (type == 0){ bugName = "Horned"; des = "It is armed with weighty claws, it can tear a person to pieces in one movement."; experience = 6; damage = 20; MAX_HEALTH = (200 + (game.currentLevel * 10)); stand_first = 1; atack_first = 14; atack_last = 19; run_first = 2; run_last = 13; } else { if (type == 1){ bugName = "Locust "; des = "A small flying bug, attacks with flying bombs."; fly = true; experience = 2; _local6 = 0; if (Math.random() > 0.5){ _local6 = -1; } else { _local6 = 1; }; flyDir = -(_local6); ccx = (((gf.CASTLE_X + 4) * 30) + ((_local6 * Math.random()) * 100)); ccy = (((gf.CASTLE_Y + 4) * 30) + ((_local6 * Math.random()) * 100)); _local4 = 0; _local5 = 2; flySpeed = {x:(ccx - x), y:(ccy - y)}; _local4 = Math.sqrt(((flySpeed.x * flySpeed.x) + (flySpeed.y * flySpeed.y))); flySpeed = {x:((_local5 * flySpeed.x) / _local4), y:((_local5 * flySpeed.y) / _local4)}; con.gotoAndPlay("WALK"); damage = 5; ATACK_TIME = 42; MAX_HEALTH = (40 + (game.currentLevel * 3)); stand_first = 1; atack_first = 5; atack_last = 7; run_first = 2; run_last = 4; } else { if (type == 2){ bugName = "The giant"; des = "A huge size bug. Covered with a thick reservation also armed with huge horns."; experience = 50; damage = 150; MAX_HEALTH = (1500 + (game.currentLevel * 20)); stand_first = 1; atack_first = 12; atack_last = 16; run_first = 2; run_last = 11; } else { if (type == 3){ bugName = "Small bug"; des = "A small bug. Possibly baby bug, but is mortally dangerous and hungry."; experience = 1; damage = 10; MAX_HEALTH = (20 + (game.currentLevel * 4)); stand_first = 1; atack_first = 8; atack_last = 11; run_first = 2; run_last = 7; } else { if (type == 4){ bugName = "Kamikaze"; des = "A viable bug, blows up causing a huge damage."; experience = 10; damage = 100; MAX_HEALTH = (50 + (game.currentLevel * 5)); stand_first = 1; atack_first = 8; atack_last = 11; run_first = 2; run_last = 7; } else { if (type == 5){ bugName = "Bomber"; des = "A huge flying bug, has a thick reservation, bombards a fortifying of the enemy."; experience = 20; damage = 3; MAX_HEALTH = (1000 + (game.currentLevel * 10)); stand_first = 1; atack_first = 8; atack_last = 11; run_first = 2; run_last = 7; fly = true; deadRadius = (150 + Math.floor((Math.random() * 150))); if (Math.random() > 0.5){ flyDir = -1; } else { flyDir = 1; }; ccx = (((gf.CASTLE_X + 4) * 30) + ((_local6 * Math.random()) * 150)); ccy = (((gf.CASTLE_Y + 4) * 30) + ((_local6 * Math.random()) * 150)); _local4 = 0; _local5 = 2; flySpeed = {x:(ccx - x), y:(ccy - y)}; _local4 = Math.sqrt(((flySpeed.x * flySpeed.x) + (flySpeed.y * flySpeed.y))); flySpeed = {x:((_local5 * flySpeed.x) / _local4), y:((_local5 * flySpeed.y) / _local4)}; con.rotation = getRotationAngle(y, ccy, x, ccx); ccx = ((gf.CASTLE_X + 6.5) * gf.CELL_WIDTH); ccy = ((gf.CASTLE_Y + 6.5) * gf.CELL_WIDTH); con.gotoAndPlay("WALK"); damage = 10; ATACK_TIME = 21; stand_first = 1; atack_first = 5; atack_last = 7; run_first = 2; run_last = 4; } else { if (type == 6){ bugName = "Bombardier"; des = "Attacks enemies by means of biobombs growing on its body."; experience = 20; ATACK_TIME = 10; damage = 10; MAX_HEALTH = (1500 + (game.currentLevel * 10)); stand_first = 1; atack_first = 8; atack_last = 11; run_first = 2; run_last = 7; } else { if (type == 7){ bugName = "Carrier"; des = "A bug with a thick skin, transports a heap of bugs in a belly."; experience = 20; ATACK_TIME = 16; damage = 0; MAX_HEALTH = (1700 + (game.currentLevel * 30)); stand_first = 1; atack_first = 8; atack_last = 11; run_first = 2; run_last = 7; }; }; }; }; }; }; }; }; if (isMeleeBug()){ getTarget(); addEventListener(Event.ENTER_FRAME, meleeBug, false, 0, true); } else { addEventListener(Event.ENTER_FRAME, ai, false, 0, true); }; health = MAX_HEALTH; atackCounter = ATACK_TIME; clickMask.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); clickMask.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); clickMask.addEventListener(MouseEvent.MOUSE_MOVE, onMove, false, 0, true); } public function showArrow():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; var _local6:Number; var _local7:Number; _local1 = 100; _local2 = (x + gf.x); _local3 = (y + gf.y); _local4 = (game.SWF_WIDTH / 2); _local5 = (game.SWF_HEIGHT / 2); _local6 = 0; _local7 = 0; arrow.visible = false; if ((((((((((x + gf.x) + (_local1 / 2)) < 0)) || ((((x + gf.x) - (_local1 / 2)) > game.SWF_WIDTH)))) || ((((y + gf.y) + (_local1 / 2)) < 0)))) || ((((y + gf.y) - (_local1 / 2)) > game.SWF_HEIGHT)))){ _local6 = 0; _local7 = (_local5 - (((_local4 - _local6) * (_local5 - _local3)) / (_local4 - _local2))); if ((((((_local7 > 0)) && ((_local7 < game.SWF_HEIGHT)))) && (((_local4 - _local2) > 0)))){ arrow.visible = true; arrow.x = _local6; arrow.y = _local7; arrow.rotation = getRotationAngle(_local5, _local3, _local4, _local2); return; }; _local6 = game.SWF_WIDTH; _local7 = (_local5 - (((_local6 - _local4) * (_local5 - _local3)) / (_local2 - _local4))); if ((((((_local7 > 0)) && ((_local7 < game.SWF_HEIGHT)))) && (((_local4 - _local2) < 0)))){ arrow.visible = true; arrow.x = _local6; arrow.y = _local7; arrow.rotation = getRotationAngle(_local5, _local3, _local4, _local2); return; }; _local7 = 0; _local6 = (_local4 - (((_local5 - _local7) * (_local4 - _local2)) / (_local5 - _local3))); if ((((((_local6 > 0)) && ((_local6 < game.SWF_WIDTH)))) && (((_local5 - _local3) > 0)))){ arrow.visible = true; arrow.x = _local6; arrow.y = _local7; arrow.rotation = getRotationAngle(_local5, _local3, _local4, _local2); return; }; _local7 = game.SWF_HEIGHT; _local6 = (_local4 - (((_local7 - _local5) / (_local3 - _local5)) * (_local4 - _local2))); if ((((((_local6 > 0)) && ((_local6 < game.SWF_WIDTH)))) && (((_local5 - _local3) < 0)))){ arrow.visible = true; arrow.x = _local6; arrow.y = _local7; arrow.rotation = getRotationAngle(_local5, _local3, _local4, _local2); return; }; }; } public function onOver(_arg1:MouseEvent):void{ if (game.pause){ return; }; hideHealthCounter = 1; healthBar.visible = true; } public function searchSolders():Solder{ var _local1:int; var _local2:int; _local1 = 0; _local2 = 0; _local1 = -1; _local2 = -1; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; _local1 = -1; _local2 = 0; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; _local1 = -1; _local2 = 1; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; _local1 = 0; _local2 = 1; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; _local1 = 1; _local2 = 1; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; _local1 = 1; _local2 = 0; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; _local1 = 1; _local2 = -1; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; _local1 = 0; _local2 = -1; if (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)].length > 0){ return (gf.unitsDump[(pos.x + _local1)][(pos.y + _local2)][0]); }; return (null); } public function isMeleeBug():Boolean{ var _local1:Array; var _local2:int; _local1 = [0, 2, 3]; _local2 = 0; _local2 = 0; while (_local2 < _local1.length) { if (type == _local1[_local2]){ return (true); }; _local2++; }; return (false); } public function exploted():void{ var _local1:MovieClip; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:int; var _local13:Object; var _local14:Array; game.soundController.playSound("bioBomb"); _local1 = (gf.bloodLayer.addChild(new BugExplosion1()) as MovieClip); _local1.x = x; _local1.y = y; _local1.rotation = (Math.random() * 360); _local1.cacheAsBitmap = true; createBrains(); _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = 0; _local9 = 1; _local10 = _local9; _local11 = Math.floor((x / 30)); _local12 = Math.floor((y / 30)); _local2 = (_local11 - _local9); _local3 = (_local11 + _local9); _local4 = (_local12 - _local10); _local5 = (_local12 + _local10); _local13 = {}; _local13.wall_l = {name:"wall_l", d:0}; _local13.wall_r = {name:"wall_r", d:0}; _local13.wall_u = {name:"wall_u", d:0}; _local13.wall_d = {name:"wall_d", d:0}; _local13.tower_l_u = {name:"tower_l_u", d:0}; _local13.tower_l_d = {name:"tower_l_d", d:0}; _local13.tower_r_u = {name:"tower_r_u", d:0}; _local13.tower_r_d = {name:"tower_r_d", d:0}; _local14 = new Array(); _local6 = _local2; while (_local6 < (_local3 + 1)) { _local7 = _local4; while (_local7 < (_local5 + 1)) { if (gf.quick[((String(_local6) + "_") + String(_local7))] != undefined){ if (_local13[gf.quick[((String(_local6) + "_") + String(_local7))]].d == 0){ gf.damageCastle(gf.quick[((String(_local6) + "_") + String(_local7))], damage); _local13[gf.quick[((String(_local6) + "_") + String(_local7))]].d = 1; }; }; _local7++; }; _local6++; }; _local6 = 0; while (_local6 < _local14.length) { if (_local14[_local6].parent == null){ } else { if (_local14[_local6].damaged(damage)){ }; }; _local6++; }; _local14 = null; } public function getL(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((Math.pow((_arg2 - _arg1), 2) + Math.pow((_arg4 - _arg3), 2))); } public function move():void{ rPos.x = (rPos.x + speedX); rPos.y = (rPos.y + speedY); x = rPos.x; y = rPos.y; } public function isWallPoint(_arg1:int, _arg2:int):Boolean{ if ((((((((_arg1 >= (gf.CASTLE_X - 2))) && ((_arg1 <= (gf.CASTLE_X + 12))))) && ((_arg2 >= (gf.CASTLE_Y - 2))))) && ((_arg2 <= (gf.CASTLE_Y + 12))))){ return (true); }; return (false); } public function destroy(_arg1:Boolean=false):void{ var _local2:int; var _local3:InfoMenu; _local2 = 0; if (isMeleeBug()){ removeEventListener(Event.ENTER_FRAME, meleeBug); } else { removeEventListener(Event.ENTER_FRAME, ai); }; clickMask.removeEventListener(MouseEvent.CLICK, onClick); clickMask.removeEventListener(MouseEvent.MOUSE_OVER, onOver); clickMask.removeEventListener(MouseEvent.MOUSE_MOVE, onMove); game.removeChild(arrow); removeChild(con); removeChild(healthBar); removeChild(clickMask); con = null; healthBar = null; clickMask = null; arrow = null; currentSolder = null; wallPos = null; path = null; pos = null; rPos = null; walkPos = null; _local2 = 0; while (_local2 < gf.units.length) { if (gf.units[_local2].target == this){ gf.units[_local2].target = null; }; _local2++; }; _local2 = 0; while (_local2 < gf.enemies.length) { if (gf.enemies[_local2] == this){ gf.enemies.splice(_local2, 1); break; }; _local2++; }; if (fly){ _local2 = 0; while (_local2 < gf.flies.length) { if (gf.flies[_local2] == this){ gf.flies.splice(_local2, 1); break; }; _local2++; }; }; if (!_arg1){ gf.checkGameResult(); }; _local3 = (game.getChildByName("im") as InfoMenu); if (parent != null){ if ((((gf.currentUnit == this)) && (!((_local3 == null))))){ _local3.changeVisible(null); }; while (numChildren) { removeChildAt(0); }; parent.removeChild(this); }; gf = null; game = null; } } }//package com.elf7.units
Section 13
//Bullet (com.elf7.units.Bullet) package com.elf7.units { import flash.events.*; import flash.display.*; import flash.utils.*; import com.elf7.*; import com.elf7.level.*; public class Bullet extends MovieClip { public var speedY:Number;// = 0 public var gun:BigGun; public var damage:Number;// = 4 public var lifeCounter:Number;// = 0 public var gf:GameField; public var speedX:Number;// = 0 public var game:Game; public function Bullet(){ speedX = 0; damage = 4; speedY = 0; lifeCounter = 0; super(); } public function destroy():void{ gf = null; game = null; removeEventListener(Event.ENTER_FRAME, ai); if (parent != null){ parent.removeChild(this); }; } public function init():void{ gf = (parent.parent as GameField); game = (gf.parent as Game); addEventListener(Event.ENTER_FRAME, ai, false, 0, true); } public function getRotationAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if ((((_arg2 == _arg1)) && ((_arg4 == _arg3)))){ return (0); }; if ((_arg2 - _arg1) == 0){ if ((_arg4 - _arg3) > 0){ return (90); }; if ((_arg4 - _arg3) < 0){ return (-90); }; }; if ((_arg4 - _arg3) == 0){ if ((_arg2 - _arg1) > 0){ return (180); }; if ((_arg2 - _arg1) < 0){ return (0); }; }; if ((_arg2 - _arg1) > 0){ return ((90 + ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); }; return ((90 - ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); } public function onRemove(_arg1:Event):void{ if (_arg1.target != this){ return; }; destroy(); } public function ai(_arg1:Event):void{ var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:Boolean; var _local9:Number; var _local10:Class; var _local11:MovieClip; if (game.pause){ return; }; if (parent == null){ destroy(); return; }; if (gf == null){ return; }; x = (x + speedX); y = (y + speedY); if (lifeCounter > 60){ destroy(); return; }; lifeCounter++; if (gf == null){ return; }; _local2 = Math.floor(((x - 15) / gf.CELL_WIDTH)); _local3 = Math.floor(((x + 15) / gf.CELL_WIDTH)); _local4 = Math.floor(((y - 15) / gf.CELL_WIDTH)); _local5 = Math.floor(((y + 15) / gf.CELL_WIDTH)); if (_local2 < 0){ destroy(); return; }; if (_local3 > (gf.map.length - 1)){ destroy(); return; }; if (_local4 < 0){ destroy(); return; }; if (_local5 > (gf.map[0].length - 1)){ destroy(); return; }; _local6 = 0; _local7 = 0; _local8 = false; _local6 = _local2; while (_local6 < (_local3 + 1)) { _local7 = _local4; while (_local7 < (_local5 + 1)) { if (gf.dump[_local6][_local7].length > 0){ if (gf.dump[_local6][_local7][0].parent == null){ return; }; _local9 = gf.dump[_local6][_local7][0].experience; if (gf.dump[_local6][_local7][0].damaged(damage)){ gun.addExp(_local9); gun.killed++; }; _local8 = true; break; }; _local7++; }; if (_local8){ break; }; _local6++; }; if (_local8){ if (Math.random() > 0.4){ destroy(); return; }; _local10 = (getDefinitionByName(("GreenBlood" + String(Math.floor((Math.random() * 2.99))))) as Class); _local11 = (gf.bloodLayer.addChild(new (_local10)) as MovieClip); _local11.x = x; _local11.y = y; _local11.rotation = (Math.random() * 360); _local11.mouseEnabled = false; _local11.cacheAsBitmap = true; destroy(); }; } public function getL(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((Math.pow((_arg2 - _arg1), 2) + Math.pow((_arg4 - _arg3), 2))); } } }//package com.elf7.units
Section 14
//FlyBomb (com.elf7.units.FlyBomb) package com.elf7.units { import flash.events.*; import flash.display.*; import com.elf7.*; import com.elf7.level.*; public class FlyBomb extends MovieClip { public var expDamage:Number;// = 20 public var counter:Number;// = 20 public var destinationY:Number;// = 0 public var destinationX:Number;// = 0 public var speedY:Number; public var speed:Object; public var solder:Solder; public var dv:Object; public var radius:Number;// = 60 public var dir:int;// = 0 public var gf:GameField; public var speedX:Number; public var game:Game; public function FlyBomb(){ dv = {}; speed = {}; dir = 0; radius = 60; expDamage = 20; counter = 20; destinationX = 0; destinationY = 0; super(); addFrameScript(8, frame9, 15, frame16); } public function destroy():void{ if (parent != null){ expl(); }; removeEventListener(Event.ENTER_FRAME, fly); dv = null; speed = null; solder = null; gf = null; game = null; gotoAndPlay(10); } public function init():void{ var _local1:Object; var _local2:Number; var _local3:Number; gf = (parent.parent as GameField); game = (gf.parent as Game); _local1 = {x:0, y:0}; _local2 = 0; _local3 = 6; _local1.x = (destinationX - x); _local1.y = (destinationY - y); speed = {x:((_local1.y * dir) / _local3), y:((-(_local1.x) * dir) / _local3)}; _local2 = Math.sqrt(((speed.x * speed.x) + (speed.y * speed.y))); speed = {x:((_local3 * speed.x) / _local2), y:((_local3 * speed.y) / _local2)}; dv = {x:(_local1.x - speed.x), y:(_local1.y - speed.y)}; _local2 = Math.sqrt(((dv.x * dv.x) + (dv.y * dv.y))); dv = {x:(dv.x / _local2), y:(dv.y / _local2)}; addEventListener(Event.ENTER_FRAME, fly, false, 0, true); } public function onRemove(_arg1:Event):void{ if (_arg1.target != this){ return; }; destroy(); } function frame16(){ stop(); if (parent != null){ parent.removeChild(this); }; } function frame9(){ gotoAndPlay(1); } public function fly(_arg1:Event):void{ var _local2:Number; var _local3:Object; var _local4:Number; var _local5:MovieClip; _local2 = 6; if (parent == null){ destroy(); return; }; if (game.pause){ return; }; if (counter > 100){ destroy(); return; }; counter++; if ((((Math.abs((destinationX - x)) < _local2)) && ((Math.abs((destinationY - y)) < _local2)))){ destroy(); return; }; _local5 = (gf.addChild(new Smoke()) as MovieClip); _local5.x = x; _local5.y = y; _local5.mouseEnabled = false; _local3 = {x:0, y:0}; _local4 = 0; _local3.x = (destinationX - x); _local3.y = (destinationY - y); _local4 = Math.sqrt(((speed.x * speed.x) + (speed.y * speed.y))); speed = {x:((_local2 * speed.x) / _local4), y:((_local2 * speed.y) / _local4)}; dv = {x:(_local3.x - speed.x), y:(_local3.y - speed.y)}; _local4 = Math.sqrt(((dv.x * dv.x) + (dv.y * dv.y))); dv = {x:(dv.x / _local4), y:(dv.y / _local4)}; x = (x + speed.x); y = (y + speed.y); speed.x = (speed.x + dv.x); speed.y = (speed.y + dv.y); } public function expl():void{ var _local1:int; var _local2:int; game.soundController.playSound("bioBomb"); _local1 = Math.floor((x / gf.CELL_WIDTH)); _local2 = Math.floor((y / gf.CELL_WIDTH)); if (gf.unitsDump[_local1][_local2].length > 0){ if (gf.unitsDump[_local1][_local2][0].parent == null){ return; }; gf.unitsDump[_local1][_local2][0].damaged(expDamage); } else { if (gf.quick[((String(_local1) + "_") + String(_local2))] != undefined){ gf.damageCastle(gf.quick[((String(_local1) + "_") + String(_local2))], (expDamage * 4)); }; }; } } }//package com.elf7.units
Section 15
//Shell (com.elf7.units.Shell) package com.elf7.units { import flash.events.*; import flash.display.*; import com.elf7.*; import com.elf7.level.*; public class Shell extends MovieClip { public var expDamage:Number;// = 100 public var destinationY:Number;// = 0 public var destinationX:Number;// = 0 public var speedY:Number; public var speed:Number;// = 20 public var solder:Solder; public var radius:Number;// = 70 public var gf:GameField; public var speedX:Number; public var game:Game; public function Shell(){ radius = 70; expDamage = 100; speed = 20; destinationX = 0; destinationY = 0; super(); } public function destroy():void{ var _local1:MovieClip; removeEventListener(Event.ENTER_FRAME, fly); if (parent != null){ _local1 = (parent.addChild(new Explosion()) as MovieClip); _local1.x = destinationX; _local1.y = destinationY; _local1.mouseEnabled = false; expl(); parent.removeChild(this); }; solder = null; } public function init():void{ var _local1:Number; gf = (parent as GameField); game = (gf.parent as Game); _local1 = Math.sqrt((Math.pow((x - destinationX), 2) + Math.pow((y - destinationY), 2))); speedX = ((speed * (destinationX - x)) / _local1); speedY = ((speed * (destinationY - y)) / _local1); addEventListener(Event.ENTER_FRAME, fly, false, 0, true); } public function onRemove(_arg1:Event):void{ if (_arg1.target != this){ return; }; destroy(); } public function fly(_arg1:Event):void{ if (parent == null){ destroy(); return; }; if ((((Math.abs((x - destinationX)) < speed)) && ((Math.abs((y - destinationY)) < speed)))){ destroy(); } else { x = (x + speedX); y = (y + speedY); }; } public function expl():void{ var _local1:int; var _local2:int; var _local3:int; var _local4:int; var _local5:int; var _local6:int; var _local7:int; var _local8:int; var _local9:int; var _local10:int; var _local11:int; var _local12:Array; var _local13:Number; game.soundController.playSound("exp"); _local1 = 0; _local2 = 0; _local3 = 0; _local4 = 0; _local5 = 0; _local6 = 0; _local7 = 0; _local8 = Math.floor((radius / 30)); _local9 = _local8; _local10 = Math.floor((x / 30)); _local11 = Math.floor((y / 30)); _local1 = (_local10 - _local8); _local2 = (_local10 + _local8); _local3 = (_local11 - _local9); _local4 = (_local11 + _local9); _local12 = new Array(); _local5 = _local1; while (_local5 < (_local2 + 1)) { _local6 = _local3; while (_local6 < (_local4 + 1)) { _local7 = 0; while (_local7 < gf.dump[_local5][_local6].length) { if (!gf.dump[_local5][_local6][_local7].fly){ _local12.push(gf.dump[_local5][_local6][_local7]); }; _local7++; }; _local6++; }; _local5++; }; _local5 = 0; while (_local5 < _local12.length) { if (_local12[_local5].parent == null){ } else { _local13 = _local12[_local5].experience; if (_local12[_local5].damaged(expDamage)){ solder.killed++; solder.addExp(_local13); }; }; _local5++; }; _local12 = null; } } }//package com.elf7.units
Section 16
//Solder (com.elf7.units.Solder) package com.elf7.units { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; import com.elf7.*; import com.elf7.menu.*; import com.elf7.level.*; import com.elf7.spec.*; public dynamic class Solder extends MovieClip { public const ACTION_ATACK:String = "ATACK"; public const ACTION_REST:String = "REST"; public const ACTION_MOVE:String = "MOVE"; public const TILE_WIDTH:Number = 30; public const RANKS:Array; public const EXP:Array; public var des:String;// = "" public var healthBar:MovieClip; public var path:Array; public var selectedMask:MovieClip; public var refreshInfo:Boolean;// = false public var wallPos:Object; public var rank:int;// = 0 public var action:String;// = "REST" public var star:MovieClip; public var health:Number;// = 0 public var sm:MovieClip; public var pos:Object; public var runSpeed:Number;// = 2.5 public var killed:int;// = 0 public var rPos:Object; public var clickMask:MovieClip; public var waitCounter:int;// = 0 public var maxWaitCounter:int; public var gf:GameField; public var currentWall:String;// = "none" public var speedX:Number;// = 0 public var speedY:Number;// = 0 public var maxRadius:Number;// = 0 public var type:int;// = 0 public var click_mask:MovieClip; public var atackTime:int;// = 0 public var experience:Number;// = 0 public var damage:Number;// = 0 public var con:MovieClip; public var minRadius:Number;// = 0 public var restoreCounter:int;// = 0 public var target:Bug; public var atackCounter:int;// = 0 public var health_bar:MovieClip; public var MAX_HEALTH:Number;// = 0 public var walkPos:Object; public var hideHealthCounter:int;// = 0 public var game:Game; public var rangeMovie:MovieClip; public function Solder(){ RANKS = ["Rookie", "Fighter", "Veteran"]; EXP = [0, 1000, 5000]; MAX_HEALTH = 0; health = 0; restoreCounter = 0; minRadius = 0; maxRadius = 0; damage = 0; type = 0; rank = 0; killed = 0; experience = 0; des = ""; currentWall = "none"; wallPos = {x:0, y:0}; atackTime = 0; atackCounter = 0; maxWaitCounter = Math.round((60 + (Math.random() * 60))); waitCounter = 0; hideHealthCounter = 0; path = new Array(); pos = {x:0, y:0}; rPos = {x:0, y:0}; walkPos = {sx:0, sy:0, ex:0, ey:0}; action = ACTION_REST; runSpeed = 2.5; speedX = 0; speedY = 0; refreshInfo = false; super(); } public function getNewWalkPos():void{ var _local1:Number; var _local2:Number; var _local3:Number; var _local4:Number; var _local5:Number; _local1 = ((pos.x + 0.5) * TILE_WIDTH); _local2 = ((pos.y + 0.5) * TILE_WIDTH); _local3 = ((Math.random() > 0.5)) ? -1 : 1; _local4 = ((Math.random() > 0.5)) ? -1 : 1; _local5 = 5; walkPos.ex = (_local1 + Math.round(((Math.random() * _local5) * _local3))); walkPos.ey = (_local2 + Math.round(((Math.random() * _local5) * _local4))); } public function ai(_arg1:Event):void{ var _local2:Number; var _local3:Number; if (game.pause){ return; }; if (parent == null){ return; }; if (healthBar.currentFrame != (101 - Math.floor(((health / MAX_HEALTH) * 100)))){ healthBar.gotoAndStop((101 - Math.floor(((health / MAX_HEALTH) * 100)))); }; if (restoreCounter < 22){ restoreCounter++; }; if ((((restoreCounter > 21)) && ((health < MAX_HEALTH)))){ restoreCounter = 0; health++; refresh(); }; if ((((atackCounter < atackTime)) && (!((type == 2))))){ atackCounter++; }; if (target != null){ if (atackCounter > 6){ con.rotation = getRotationAngle(y, target.y, x, target.x); }; if (atackCounter >= atackTime){ _local2 = getL(target.x, x, target.y, y); if ((((_local2 > (maxRadius * maxRadius))) || ((_local2 < (minRadius * minRadius))))){ target = null; action = ACTION_REST; } else { action = ACTION_ATACK; atackCounter = 0; con.rotation = getRotationAngle(y, target.y, x, target.x); if (type == 0){ showTracer(); _local3 = target.experience; if (target.damaged(damage)){ killed++; addExp(_local3); }; } else { if (type == 1){ createShell(); }; }; }; }; } else { if ((((action == ACTION_ATACK)) && (!((type == 2))))){ action = ACTION_REST; }; }; if (hideHealthCounter > 0){ hideHealthCounter++; if (hideHealthCounter > 20){ hideHealthCounter = 0; healthBar.visible = false; }; }; if (action == ACTION_ATACK){ if ((((con.currentFrame < 16)) && ((atackCounter == 0)))){ con.gotoAndPlay("ATACK"); }; }; if (action == ACTION_MOVE){ if (target != null){ (target == null); }; if ((((con.currentFrame < 2)) || ((con.currentFrame > 15)))){ con.gotoAndPlay(2); }; moveByPath(); }; if ((((type == 2)) && ((action == ACTION_ATACK)))){ if (con.currentFrame < 16){ con.gotoAndPlay("ATACK"); }; atackCounter++; if (atackCounter > 10){ action = ACTION_REST; }; }; if (action == ACTION_REST){ if (type == 2){ if (atackCounter < atackTime){ if (atackCounter > 10){ if (con.currentFrame != 1){ con.gotoAndStop("STAND"); }; wait(); }; atackCounter++; } else { if (repairCastle()){ action = ACTION_ATACK; atackCounter = 0; } else { if (con.currentFrame != 1){ con.gotoAndStop("STAND"); }; wait(); }; }; return; }; if (target == null){ if (con.currentFrame != 1){ con.gotoAndStop("STAND"); }; wait(); }; }; } public function getRotationAngle(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ if ((((_arg2 == _arg1)) && ((_arg4 == _arg3)))){ return (0); }; if ((_arg2 - _arg1) == 0){ if ((_arg4 - _arg3) > 0){ return (90); }; if ((_arg4 - _arg3) < 0){ return (-90); }; }; if ((_arg4 - _arg3) == 0){ if ((_arg2 - _arg1) > 0){ return (180); }; if ((_arg2 - _arg1) < 0){ return (0); }; }; if ((_arg2 - _arg1) > 0){ return ((90 + ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); }; return ((90 - ((Math.acos(((_arg4 - _arg3) / Math.sqrt(getL(_arg1, _arg2, _arg3, _arg4)))) * 180) / Math.PI))); } public function onMove(_arg1:MouseEvent):void{ if (game.pause){ return; }; hideHealthCounter = 1; healthBar.visible = true; } public function rotateByPath():void{ walkPos.ex = ((pos.x + 0.5) * TILE_WIDTH); walkPos.ey = ((pos.y + 0.5) * TILE_WIDTH); walkPos.sx = rPos.x; walkPos.sy = rPos.y; con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = (((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * runSpeed); speedY = (((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * runSpeed); } public function moveByPath():void{ if ((((Math.abs((gf.real[path[0].x][path[0].y].x - rPos.x)) < 2)) && ((Math.abs((gf.real[path[0].x][path[0].y].y - rPos.y)) < runSpeed)))){ x = gf.real[path[0].x][path[0].y].x; y = gf.real[path[0].x][path[0].y].y; rPos.x = x; rPos.y = y; walkPos.sx = gf.real[path[0].x][path[0].y].x; walkPos.sy = gf.real[path[0].x][path[0].y].y; if (path.length == 1){ walkPos.ex = walkPos.sx; walkPos.ey = walkPos.sy; action = ACTION_REST; return; }; walkPos.ex = gf.real[path[1].x][path[1].y].x; walkPos.ey = gf.real[path[1].x][path[1].y].y; path.splice(0, 1); pos.x = path[0].x; pos.y = path[0].y; con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = (((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * runSpeed); speedY = (((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))) * runSpeed); } else { move(); }; } public function createShell():void{ var _local1:Shell; var _local2:Number; var _local3:Number; _local1 = (gf.addChild(new Shell()) as Shell); _local2 = 31; _local3 = 10; _local1.x = ((x + (_local2 * Math.sin(((con.rotation * Math.PI) / 180)))) + (Math.cos(((con.rotation * Math.PI) / 180)) * _local3)); _local1.y = ((y - (_local2 * Math.cos(((con.rotation * Math.PI) / 180)))) + (_local3 * Math.sin(((con.rotation * Math.PI) / 180)))); _local1.destinationX = target.x; _local1.destinationY = target.y; _local1.rotation = getRotationAngle(_local1.y, _local1.destinationY, _local1.x, _local1.destinationX); _local1.solder = this; _local1.mouseEnabled = false; _local1.expDamage = damage; _local1.init(); game.soundController.playSound("bazooka"); } public function random():Number{ var _local1:Number; _local1 = 1; if (Math.random() > 0.5){ _local1 = -1; }; return ((Math.random() * _local1)); } public function damaged(_arg1:Number):Boolean{ if (parent == null){ return (false); }; if ((health - _arg1) < 0){ game.soundController.playSound("solderDie"); game.levelStatistic.slost++; game.deadHallOfFame.push({name:name, killed:killed, level:rank, type:type}); destroy(); return (true); }; hideHealthCounter = 1; healthBar.visible = true; health = (health - _arg1); return (false); } public function refresh():void{ var _local1:InfoMenu; var _local2:MovieClip; var _local3:MovieClip; var _local4:TextField; var _local5:TextField; var _local6:TextField; var _local7:TextField; var _local8:TextField; var _local9:TextField; var _local10:TextField; var _local11:TextField; var _local12:MovieClip; var _local13:TextField; var _local14:MovieClip; if (gf.currentUnit != this){ return; }; _local1 = (game.getChildByName("im") as InfoMenu); _local2 = (_local1.getChildByName("unit_screen") as MovieClip); _local3 = (_local2.getChildByName("i") as MovieClip); _local4 = (_local2.getChildByName("n_t") as TextField); _local5 = (_local2.getChildByName("h_t") as TextField); _local6 = (_local2.getChildByName("name_t") as TextField); _local7 = (_local2.getChildByName("rank_t") as TextField); _local8 = (_local2.getChildByName("d_t") as TextField); _local9 = (_local2.getChildByName("damage_t") as TextField); _local10 = (_local2.getChildByName("killed_t") as TextField); _local11 = (_local2.getChildByName("des_t") as TextField); _local12 = (_local2.getChildByName("bar") as MovieClip); _local13 = (_local2.getChildByName("health_t") as TextField); _local3.gotoAndStop((type + 1)); _local14 = (_local3.getChildByName("s") as MovieClip); _local14.gotoAndStop((rank + 1)); _local13.text = ((String(health) + "/") + String(MAX_HEALTH)); _local4.text = "name: "; _local5.text = "health: "; _local5.visible = true; _local13.visible = true; _local6.text = name; _local7.text = String((rank + 1)); _local10.text = String(killed); _local9.text = String(damage); _local11.text = des; if (type == 2){ _local8.text = "repaired:"; } else { _local8.text = "damage:"; }; if (rank == (gf.solderRank.length - 1)){ _local12.gotoAndStop(101); } else { _local12.gotoAndStop(Math.floor(((experience / gf.solderRank[(rank + 1)]) * 100))); }; } public function repairCastle():Boolean{ var _local1:Array; var _local2:Number; var _local3:int; var _local4:String; _local1 = new Array(); _local2 = damage; _local3 = 0; _local1.push({wall:currentWall, p:(gf[currentWall].health / gf.WALL_MAX_HEALTH)}); if (currentWall == "wall_u"){ _local1.push({wall:"tower_l_u", p:0}); _local1.push({wall:"tower_r_u", p:0}); } else { if (currentWall == "wall_d"){ _local1.push({wall:"tower_l_d", p:0}); _local1.push({wall:"tower_r_d", p:0}); } else { if (currentWall == "wall_r"){ _local1.push({wall:"tower_r_u", p:0}); _local1.push({wall:"tower_r_d", p:0}); } else { if (currentWall == "wall_l"){ _local1.push({wall:"tower_l_u", p:0}); _local1.push({wall:"tower_l_d", p:0}); }; }; }; }; _local3 = 1; while (_local3 < _local1.length) { if (gf[_local1[_local3].wall].health <= 0){ _local1.splice(_local3, 1); _local3--; } else { _local1[_local3].p = (gf[_local1[_local3].wall].health / gf.TOWER_MAX_HEALTH); }; _local3++; }; _local1.sortOn("p", Array.NUMERIC); _local4 = ((_local1[0].wall.indexOf("wall") > -1)) ? "WALL_MAX_HEALTH" : "TOWER_MAX_HEALTH"; if (gf[_local1[0].wall].health == gf[_local4]){ return (false); }; if ((gf[_local1[0].wall].health + _local2) > gf[_local4]){ _local2 = (gf[_local4] - gf[_local1[0].wall].health); }; gf.damageCastle(_local1[0].wall, -(_local2)); if (Math.random() > 0.6){ addExp(1); }; game.soundController.playSound("flash"); return (true); } public function onClick(_arg1:MouseEvent):void{ var _local2:InfoMenu; var _local3:MovieClip; var _local4:MovieClip; if (game.pause){ return; }; if (gf.selected.length > 0){ while (gf.selected.length) { gf.selected[0].selectedMask.visible = false; gf.selected.splice(0, 1); }; }; gf.selected.push(this); selectedMask.visible = true; gf.currentGun = null; gf.currentUnit = this; refresh(); _local2 = (game.getChildByName("im") as InfoMenu); _local3 = (_local2.getChildByName("unit_screen") as MovieClip); _local4 = (_local2.getChildByName("bug_screen") as MovieClip); if (!_local2.visible){ _local2.visible = true; }; _local3.visible = true; _local4.visible = false; gf.currentUnit = this; } public function init(_arg1:int, _arg2:int):void{ var _local3:Class; var _local4:Number; pos.x = _arg1; pos.y = _arg2; gf = (parent.parent as GameField); game = (gf.parent as Game); selectedMask = (getChildByName("sm") as MovieClip); selectedMask.visible = false; healthBar = (getChildByName("health_bar") as MovieClip); clickMask = (getChildByName("click_mask") as MovieClip); healthBar.visible = false; healthBar.mouseEnabled = false; if (type == 0){ des = "Gunner is armed with an automatic rifle. A fine fighter in a face-to-face combat."; atackTime = 21; atackCounter = atackTime; minRadius = 0; maxRadius = 300; MAX_HEALTH = 100; } else { if (type == 1){ des = "He is armed with a grenade launcher. Can attack enemies only on a remote distance. Recharges for a long time."; atackTime = 150; atackCounter = atackTime; minRadius = 200; maxRadius = 500; MAX_HEALTH = 100; } else { if (type == 2){ des = "Repairs the damaged fortifications. Can’t restore the destroyed fortifications."; atackTime = 80; atackCounter = atackTime; MAX_HEALTH = 100; }; }; }; damage = gf[("sol" + String(type))][rank].damage; MAX_HEALTH = gf[("sol" + String(type))][rank].health; health = MAX_HEALTH; path.push({x:pos.x, y:pos.y}); walkPos.ex = ((_arg1 + 0.5) * TILE_WIDTH); walkPos.ey = ((_arg2 + 0.5) * TILE_WIDTH); getNewWalkPos(); walkPos.sx = walkPos.ex; walkPos.sy = walkPos.ey; rPos.x = walkPos.ex; rPos.y = walkPos.ey; x = rPos.x; y = rPos.y; clickMask.buttonMode = true; _local3 = (getDefinitionByName(("Ani" + String(type))) as Class); con = (addChildAt(new (_local3), getChildIndex(clickMask)) as MovieClip); con.mouseEnabled = false; star = (addChild(new Star()) as MovieClip); star.mouseEnabled = false; _local4 = ((Math.random() > 0.5)) ? -1 : 1; con.rotation = ((_local4 * Math.random()) * 180); addEventListener(Event.ENTER_FRAME, ai, false, 0, true); clickMask.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); clickMask.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); clickMask.addEventListener(MouseEvent.MOUSE_MOVE, onMove, false, 0, true); } public function showTracer():void{ var _local1:Number; var _local2:Number; var _local3:Tracer; _local1 = 28; _local2 = 8; _local3 = (addChildAt(new Tracer(), getChildIndex(con)) as Tracer); _local3.x = ((_local1 * Math.sin(((con.rotation * Math.PI) / 180))) + (Math.cos(((con.rotation * Math.PI) / 180)) * _local2)); _local3.y = ((-(_local1) * Math.cos(((con.rotation * Math.PI) / 180))) + (_local2 * Math.sin(((con.rotation * Math.PI) / 180)))); _local3.targetX = ((target.x - x) - _local3.x); _local3.targetY = ((target.y - y) - _local3.y); _local3.mouseEnabled = false; _local3.init(); game.soundController.playSound("aut"); } public function onOver(_arg1:MouseEvent):void{ if (game.pause){ return; }; hideHealthCounter = 1; healthBar.visible = true; } public function wait():void{ if (waitCounter > maxWaitCounter){ waitCounter = 0; getNewWalkPos(); con.rotation = getRotationAngle(walkPos.sy, walkPos.ey, walkPos.sx, walkPos.ex); speedX = ((walkPos.ex - walkPos.sx) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))); speedY = ((walkPos.ey - walkPos.sy) / Math.sqrt(getL(walkPos.sx, walkPos.ex, walkPos.sy, walkPos.ey))); } else { if ((((Math.abs((walkPos.ex - rPos.x)) >= 1)) && ((Math.abs((walkPos.ey - rPos.y)) >= 1)))){ move(); } else { if (((!((walkPos.sx == walkPos.ex))) || (!((walkPos.sy == walkPos.ey))))){ walkPos.sx = walkPos.ex; walkPos.sy = walkPos.ey; }; }; waitCounter++; }; } public function getL(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((Math.pow((_arg2 - _arg1), 2) + Math.pow((_arg4 - _arg3), 2))); } public function addExp(_arg1:Number):void{ if (rank >= (gf.solderRank.length - 1)){ return; }; if ((experience + _arg1) >= gf.solderRank[(rank + 1)]){ game.levelStatistic.srised++; experience = 0; rank++; star.play(); damage = gf[("sol" + String(type))][rank].damage; MAX_HEALTH = gf[("sol" + String(type))][rank].health; health = MAX_HEALTH; } else { experience = (experience + _arg1); }; refresh(); } public function move():void{ rPos.x = (rPos.x + speedX); rPos.y = (rPos.y + speedY); x = rPos.x; y = rPos.y; } public function destroy(_arg1:Boolean=false):void{ var _local2:Number; var _local3:InfoMenu; var _local4:MovieClip; var _local5:Number; var _local6:Number; var _local7:MovieClip; var _local8:Class; _local2 = 0; removeEventListener(Event.ENTER_FRAME, ai); clickMask.removeEventListener(MouseEvent.CLICK, onClick); clickMask.removeEventListener(MouseEvent.MOUSE_OVER, onOver); clickMask.removeEventListener(MouseEvent.MOUSE_MOVE, onMove); _local2 = 0; while (_local2 < gf.units.length) { if (gf.units[_local2] == this){ gf.units.splice(_local2, 1); }; _local2++; }; _local3 = (game.getChildByName("im") as InfoMenu); _local2 = 0; while (_local2 < gf[currentWall].solders[((String(wallPos.x) + "_") + String(wallPos.y))].length) { if (gf[currentWall].solders[((String(wallPos.x) + "_") + String(wallPos.y))][_local2] == this){ gf[currentWall].solders[((String(wallPos.x) + "_") + String(wallPos.y))].splice(_local2, 1); break; }; _local2++; }; if (_arg1){ while (numChildren) { removeChildAt(0); }; parent.removeChild(this); gf = null; game = null; return; }; if (parent != null){ if ((((gf.currentUnit == this)) && (!((_local3 == null))))){ _local3.changeVisible(null); }; if (game.gameResult == "none"){ gf.checkGameResult(); }; _local4 = (gf.bloodLayer.addChild(new SolderExplosion0()) as MovieClip); _local4.x = x; _local4.y = y; _local4.cacheAsBitmap = true; _local5 = Math.floor((Math.random() * 6.99)); _local6 = Math.floor((_local5 + (Math.random() * (6.99 - _local5)))); _local2 = _local5; while (_local2 < _local6) { _local8 = (getDefinitionByName(("SolderPart" + String(_local2))) as Class); _local7 = (gf.bloodLayer.addChild(new (_local8)) as MovieClip); _local7.x = (x + (random() * 30)); _local7.y = (y + (random() * 30)); _local7.rotation = (_local7.rotation + (Math.random() * 360)); _local7.cacheAsBitmap = true; _local2++; }; while (numChildren) { removeChildAt(0); }; parent.removeChild(this); }; gf = null; game = null; } } }//package com.elf7.units
Section 17
//Hint (com.elf7.utils.Hint) package com.elf7.utils { import flash.events.*; import flash.display.*; import flash.text.*; import flash.utils.*; public class Hint extends MovieClip { private const tileW:Number = 10; private const tileH:Number = 10; private var counter:Number;// = 0 private var TEXT_FORMAT:TextFormat; public var target:DisplayObject; private var _parent:MovieClip; private var time:Number;// = 10 public var textField:TextField; public function Hint(){ TEXT_FORMAT = new TextFormat("Tahoma", 10, 0xFF0000, null, null, null, null, null, TextFormatAlign.JUSTIFY); counter = 0; time = 10; super(); } public function destroy():void{ textField = null; target.removeEventListener(MouseEvent.MOUSE_OVER, onOver); target.removeEventListener(MouseEvent.MOUSE_OUT, onOut); if (hasEventListener(Event.ENTER_FRAME)){ removeEventListener(Event.ENTER_FRAME, timer); }; if (target.hasEventListener(MouseEvent.CLICK)){ target.removeEventListener(MouseEvent.CLICK, onClick); }; if (target.hasEventListener(MouseEvent.MOUSE_MOVE)){ target.removeEventListener(MouseEvent.MOUSE_MOVE, onMove); }; target = null; while (numChildren) { removeChildAt(0); }; parent.removeChild(this); } public function create(_arg1:XML):TextField{ var _local2:Number; _local2 = 0; while (_local2 < _arg1.children().length()) { if (_arg1.children()[_local2].name() == "bg"){ createBG(Number(_arg1.children()[_local2].attribute("x")), Number(_arg1.children()[_local2].attribute("y")), Number(_arg1.children()[_local2].attribute("w")), Number(_arg1.children()[_local2].attribute("h")), Number(_arg1.children()[_local2].attribute("t"))); }; if (_arg1.children()[_local2].name() == "text"){ createText(Number(_arg1.children()[_local2].attribute("x")), Number(_arg1.children()[_local2].attribute("y")), Number(_arg1.children()[_local2].attribute("w")), Number(_arg1.children()[_local2].attribute("h")), _arg1.children()[_local2].children()[0]); }; _local2++; }; target.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); target.addEventListener(MouseEvent.MOUSE_OUT, onOut, false, 0, true); visible = false; return (textField); } private function timer(_arg1:Event):void{ if (counter > time){ if (!visible){ visible = true; if ((stage.mouseX - width) < 0){ x = ((stage.mouseX - parent.x) + 2); } else { x = (((stage.mouseX - parent.x) - width) - 2); }; if ((stage.mouseY - height) < 0){ y = ((stage.mouseY - parent.y) + 2); } else { y = (((stage.mouseY - height) - parent.y) - 2); }; }; } else { counter++; }; } private function createBG(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:Number=0):void{ var _local6:MovieClip; var _local7:Number; var _local8:Number; var _local9:Number; var _local10:Number; _local7 = 0; _local8 = 0; _local7 = Math.floor(((_arg3 - (tileW * 2)) / tileW)); _local8 = Math.floor(((_arg4 - (tileH * 2)) / tileH)); _local9 = 0; while (_local9 < _local7) { _local10 = 0; while (_local10 < _local8) { _local6 = (addChild(c(_arg5, 2)) as MovieClip); _local6.x = (_arg1 + (tileW * (_local9 + 1))); _local6.y = (_arg2 + (tileH * (_local10 + 1))); _local10++; }; _local9++; }; _local9 = 0; while (_local9 < _local7) { _local6 = (addChild(c(_arg5, 1)) as MovieClip); _local6.x = (_arg1 + ((_local9 + 2) * tileW)); _local6.y = _arg2; _local6.rotation = 90; _local9++; }; _local9 = 0; while (_local9 < _local7) { _local6 = (addChild(c(_arg5, 1)) as MovieClip); _local6.x = (_arg1 + (tileW * (_local9 + 1))); _local6.y = (_arg2 + _arg4); _local6.rotation = -90; _local9++; }; _local9 = 0; while (_local9 < _local8) { _local6 = (addChild(c(_arg5, 1)) as MovieClip); _local6.x = _arg1; _local6.y = (_arg2 + (tileH * (_local9 + 1))); _local9++; }; _local9 = 0; while (_local9 < _local8) { _local6 = (addChild(c(_arg5, 1)) as MovieClip); _local6.x = (_arg1 + _arg3); _local6.y = (_arg2 + (tileH * (_local9 + 1))); _local6.scaleX = -1; _local9++; }; _local6 = (addChild(c(_arg5, 0)) as MovieClip); _local6.x = _arg1; _local6.y = _arg2; _local6 = (addChild(c(_arg5, 0)) as MovieClip); _local6.x = (_arg1 + _arg3); _local6.y = _arg2; _local6.scaleX = -1; _local6 = (addChild(c(_arg5, 0)) as MovieClip); _local6.x = _arg1; _local6.y = (_arg2 + _arg4); _local6.scaleY = -1; _local6 = (addChild(c(_arg5, 0)) as MovieClip); _local6.x = (_arg1 + _arg3); _local6.y = (_arg2 + _arg4); _local6.scaleY = -1; _local6.scaleX = -1; _local6 = null; } public function onMove(_arg1:MouseEvent):void{ if (visible){ visible = false; }; counter = 0; } private function c(_arg1:Number, _arg2:Number):MovieClip{ var _local3:Class; var _local4:MovieClip; if ((((_arg1 == 0)) && ((_arg2 == 0)))){ _local3 = (getDefinitionByName("HintBg0") as Class); }; if ((((_arg1 == 0)) && ((_arg2 == 1)))){ _local3 = (getDefinitionByName("HintBg1") as Class); }; if ((((_arg1 == 0)) && ((_arg2 == 2)))){ _local3 = (getDefinitionByName("HintBg2") as Class); }; _local4 = (new (_local3) as MovieClip); return (_local4); } private function createText(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number, _arg5:XML):void{ var _local6:TextField; _local6 = (addChild(new TextField()) as TextField); _local6.x = _arg1; _local6.y = _arg2; _local6.width = _arg3; _local6.height = _arg4; _local6.multiline = true; _local6.wordWrap = true; _local6.selectable = false; _local6.htmlText = _arg5.toXMLString(); TEXT_FORMAT.color = 0xFFFFFF; _local6.setTextFormat(TEXT_FORMAT); textField = _local6; _local6 = null; } public function onOver(_arg1:MouseEvent):void{ addEventListener(Event.ENTER_FRAME, timer, false, 0, true); target.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); target.addEventListener(MouseEvent.MOUSE_MOVE, onMove, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ if (visible){ visible = false; }; counter = 0; } public function onOut(_arg1:MouseEvent):void{ if (visible){ visible = false; }; counter = 0; removeEventListener(Event.ENTER_FRAME, timer); target.removeEventListener(MouseEvent.CLICK, onClick); target.removeEventListener(MouseEvent.MOUSE_MOVE, onMove); } } }//package com.elf7.utils
Section 18
//Game (com.elf7.Game) package com.elf7 { import flash.events.*; import flash.display.*; import fl.transitions.*; import flash.text.*; import fl.transitions.easing.*; import flash.utils.*; import CPMStar.*; import com.elf7.sound.*; import com.elf7.menu.*; import com.elf7.level.*; import flash.net.*; import flash.ui.*; public dynamic class Game extends MovieClip { public const MAX_LEVEL:Number = 39; public const SWF_WIDTH:Number = 600; public const SWF_HEIGHT:Number = 480; public var adTween:Tween; public var ssb:MovieClip; public var level_preview:MovieClip; public var soundController:SoundController; public var play_b:SimpleButton; public var weaponeTween:Tween; public var levelStatistic:Object; public var t0:MovieClip; public var t2:MovieClip; public var ship:MovieClip; public var t1:MovieClip; public var ammoTween:Tween; public var bm:MovieClip; public var repair_cursor:UpgradeImg; public var ss:MovieClip; public var sb:SimpleButton; public var d:MovieClip; public var m:MovieClip; public var mapTween:Tween; public var p:MovieClip; public var cm:CastleMenu; public var w:MovieClip; public var adBox2:MovieClip; public var doors:MovieClip; public var currentTarget:String;// = "" public var currentMenu:String;// = "" public var fgnbtn2:SimpleButton; public var adBox:MovieClip; public var stateTween:Tween; public var gameResult:String;// = "none" public var menuTween:Tween; public var mmb:SimpleButton; public var saveData:Object; public var waitTimer:Timer; public var gf:GameField; public var shop:MovieClip; public var fgnlogo:SimpleButton; public var im:InfoMenu; public var options_screen:MovieClip; public var deadHallOfFame:Array; public var zi:SimpleButton; public var frameInc:Number;// = 1 public var guns:Array; public var zo:SimpleButton; public var valourPoints:Number;// = 0 public var names:Array; public var statistic:Object; public var mainMenuTimer:Timer; public var fgnbtn:SimpleButton; public var currentLevel:int;// = 0 public var withAd:Boolean;// = true public var units:Array; public var mm:MapMenu; public var skip_b:SimpleButton; public var wcounter:int;// = 0 public var credits_screen:MovieClip; public var logo:SimpleButton; public var lsb:SimpleButton; public var img:MovieClip; public var gmenuTween:Tween; public var tutorialOn:Boolean;// = true public var fncbtn:SimpleButton; public var pause:Boolean;// = false public function Game():void{ withAd = true; pause = false; levelStatistic = {}; statistic = {}; valourPoints = 0; gameResult = "none"; currentLevel = 0; waitTimer = new Timer(2000, 1); mainMenuTimer = new Timer(500, 1); frameInc = 1; currentTarget = ""; currentMenu = ""; tutorialOn = true; units = new Array(); guns = new Array(); deadHallOfFame = new Array(); names = new Array(); wcounter = 0; super(); stop(); addFrameScript(0, frame1); addFrameScript(1, frame2); addFrameScript(2, frame3); addFrameScript(3, frame4); addFrameScript(4, frame5); addFrameScript(5, frame6); addFrameScript(6, frame7); addFrameScript(7, frame8); waitTimer.addEventListener(TimerEvent.TIMER, wait, false, 0, true); setNames(); } public function setNames():void{ names.push("Anthony"); names.push("Amadeus"); names.push("Amdis"); names.push("Antal"); names.push("Augustus"); names.push("Benedict"); names.push("Ceasar"); names.push("Constantine"); names.push("Cornelius"); names.push("Faust"); names.push("Gaius"); names.push("Janus"); names.push("Klaud"); names.push("Maximilian"); names.push("Modestus"); names.push("Octavius"); names.push("Sergius"); names.push("Claudius"); names.push("Jurgen"); names.push("Oskar"); names.push("Cyrus"); names.push("Yngvar"); names.push("Rutger"); names.push("Klaas"); names.push("Walter"); names.push("Zeeman"); names.push("Adolph"); names.push("Gandolf"); names.push("Harman"); names.push("Ingram"); names.push("Lamar"); names.push("Rocky"); names.push("Roland"); } public function onWinClick(_arg1:MouseEvent):void{ var _local2:SimpleButton; _local2 = (getChildByName("sb") as SimpleButton); frameInc = -4; doors.play(); _local2.removeEventListener(MouseEvent.CLICK, onWinClick); } public function checkDownloading(_arg1:Event):void{ var _local2:MovieClip; var _local3:MovieClip; var _local4:TextField; var _local5:int; var _local6:DisplayObject; _local2 = (getChildByName("p") as MovieClip); _local3 = (_local2.getChildByName("bar") as MovieClip); _local4 = (_local2.getChildByName("txt") as TextField); _local5 = Math.floor(((loaderInfo.bytesLoaded / loaderInfo.bytesTotal) * 100)); if (_local5 < 100){ _local3.gotoAndStop((_local5 + 1)); _local4.text = (("LOADING " + _local5) + "%"); } else { _local6 = getChildByName("play_b"); _local6.visible = true; _local2.visible = false; removeEventListener(Event.ENTER_FRAME, checkDownloading); }; } public function initLastMenu():void{ var _local1:MovieClip; var _local2:SimpleButton; var _local3:SimpleButton; var _local4:Number; var _local5:SharedObject; _local1 = (getChildByName("m") as MovieClip); _local2 = (_local1.getChildByName("continue_b") as SimpleButton); _local3 = (_local1.getChildByName("mm_b") as SimpleButton); _local2.addEventListener(MouseEvent.CLICK, lastClick, false, 0, true); _local3.addEventListener(MouseEvent.CLICK, lastClick, false, 0, true); _local2.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local2.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); _local3.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local3.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); if (gameResult == "win"){ (_local1.getChildByName("t") as TextField).text = "WAVE CLEARED!"; } else { (_local1.getChildByName("t") as TextField).text = "CASTLE DESTROYED!"; }; (_local1.getChildByName("t00") as TextField).text = String(levelStatistic.ekilled); (_local1.getChildByName("t01") as TextField).text = String(levelStatistic.srised); (_local1.getChildByName("t02") as TextField).text = String(levelStatistic.slost); (_local1.getChildByName("t03") as TextField).text = String(levelStatistic.tlost); (_local1.getChildByName("t04") as TextField).text = String(levelStatistic.wlost); (_local1.getChildByName("t10") as TextField).text = String(Math.floor((levelStatistic.ekilled * 2))); (_local1.getChildByName("t11") as TextField).text = String((levelStatistic.srised * 60)); (_local1.getChildByName("t12") as TextField).text = String((-(levelStatistic.slost) * 10)); (_local1.getChildByName("t13") as TextField).text = String((-(levelStatistic.tlost) * 20)); (_local1.getChildByName("t14") as TextField).text = String((-(levelStatistic.wlost) * 10)); _local4 = Math.floor((((((levelStatistic.ekilled * 2) + (levelStatistic.srised * 60)) - (levelStatistic.slost * 10)) - (levelStatistic.tlost * 20)) - (levelStatistic.wlost * 10))); (_local1.getChildByName("t15") as TextField).text = String(_local4); valourPoints = (valourPoints + _local4); if (valourPoints < 0){ valourPoints = 0; }; if (gameResult == "win"){ if (currentLevel != MAX_LEVEL){ _local5 = SharedObject.getLocal("TheLastFrontier"); saveData.units = units; saveData.guns = guns; saveData.currentLevel = (currentLevel + 1); saveData.valourPoints = valourPoints; _local5.data.saveData = saveData; }; (_local1.getChildByName("t23") as TextField).visible = false; units.sortOn("killed", Array.NUMERIC); (_local1.getChildByName("t20") as TextField).text = units[(units.length - 1)].name; (_local1.getChildByName("t21") as TextField).text = String((units[(units.length - 1)].level + 1)); (_local1.getChildByName("t22") as TextField).text = String(units[(units.length - 1)].killed); (_local1.getChildByName("i") as MovieClip).gotoAndStop((units[(units.length - 1)].type + 1)); ((_local1.getChildByName("i") as MovieClip).getChildByName("s") as MovieClip).gotoAndStop((units[(units.length - 1)].level + 1)); } else { (_local1.getChildByName("t23") as TextField).visible = false; deadHallOfFame.sortOn("killed", Array.NUMERIC); (_local1.getChildByName("t20") as TextField).text = deadHallOfFame[(deadHallOfFame.length - 1)].name; (_local1.getChildByName("t21") as TextField).text = String((deadHallOfFame[(deadHallOfFame.length - 1)].level + 1)); (_local1.getChildByName("t22") as TextField).text = String(deadHallOfFame[(deadHallOfFame.length - 1)].killed); (_local1.getChildByName("i") as MovieClip).gotoAndStop((deadHallOfFame[(deadHallOfFame.length - 1)].type + 1)); ((_local1.getChildByName("i") as MovieClip).getChildByName("s") as MovieClip).gotoAndStop((deadHallOfFame[(deadHallOfFame.length - 1)].level + 1)); }; } public function onLoseClick(_arg1:MouseEvent):void{ var _local2:SimpleButton; var _local3:SimpleButton; _local2 = (getChildByName("lsb") as SimpleButton); _local3 = (getChildByName("mmb") as SimpleButton); if (_arg1.target.name == "mmb"){ frameInc = -5; doors.play(); } else { loadLastGame(); frameInc = -3; doors.play(); }; _local2.removeEventListener(MouseEvent.CLICK, onLoseClick); _local3.removeEventListener(MouseEvent.CLICK, onLoseClick); } public function frame3():void{ var _local1:DisplayObject; var _local2:MovieClip; var _local3:MovieClip; var _local4:SimpleButton; var _local5:SimpleButton; var _local6:SimpleButton; var _local7:SimpleButton; var _local8:SimpleButton; var _local9:SharedObject; if (stage.loaderInfo.url.indexOf("www.7thelf.com") == -1){ }; _local1 = getChildByName("fgnbtn2"); _local1.addEventListener(MouseEvent.CLICK, gotoSponsorPage, false, 0, true); _local1 = getChildByName("fncbtn"); _local1.addEventListener(MouseEvent.CLICK, gotoSponsorPage, false, 0, true); _local2 = (getChildByName("bm") as MovieClip); _local3 = (getChildByName("w") as MovieClip); _local4 = (_local2.getChildByName("play_b") as SimpleButton); _local5 = (_local2.getChildByName("continue_b") as SimpleButton); _local6 = (_local2.getChildByName("options_b") as SimpleButton); _local7 = (_local2.getChildByName("credits_b") as SimpleButton); _local8 = (_local2.getChildByName("more_b") as SimpleButton); _local4.addEventListener(MouseEvent.CLICK, mainMenuBtnClick, false, 0, true); _local5.addEventListener(MouseEvent.CLICK, mainMenuBtnClick, false, 0, true); _local6.addEventListener(MouseEvent.CLICK, mainMenuBtnClick, false, 0, true); _local7.addEventListener(MouseEvent.CLICK, mainMenuBtnClick, false, 0, true); _local8.addEventListener(MouseEvent.CLICK, mainMenuBtnClick, false, 0, true); _local4.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); _local4.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local5.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); _local5.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local6.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); _local6.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local7.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); _local7.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local8.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); _local8.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local2.mask = (getChildByName("m") as MovieClip); weaponeTween = new Tween(_local3, "y", Strong.easeIn, -50, 10, 2, true); weaponeTween.addEventListener("motionFinish", onTweenEnd, false, 0, true); soundController.playMusic("main", 0.025); _local9 = SharedObject.getLocal("TheLastFrontier"); if (_local9.size == 0){ _local5.enabled = false; _local5.alpha = 0.5; } else { _local5.addEventListener(MouseEvent.CLICK, continueGame, false, 0, true); }; } public function frame5():void{ var _local1:MapMenu; _local1 = (getChildByName("mm") as MapMenu); pause = false; (getChildByName("gf") as GameField).init(); _local1.moveCamByGameField(); soundController.playMusic("light", 0.05); } public function frame6():void{ var _local1:MovieClip; var _local2:String; var _local3:DisplayObject; var _local4:MovieClip; soundController.playMusic("main", 0.025); _local1 = (getChildByName("m") as MovieClip); initLastMenu(); menuTween = new Tween(_local1, "y", Strong.easeOut, 1200, 200, 3, true); if ((1.5 + (currentLevel / 2)) != Math.floor((1.5 + (currentLevel / 2)))){ return; }; if (!withAd){ return; }; _local2 = "1172Q765FE602"; _local3 = new AdLoader(_local2); _local4 = (getChildByName("adBox2") as MovieClip); _local4.addChild(_local3); adTween = new Tween(_local4, "x", Strong.easeOut, 617, 338, 3, true); } public function frame4():void{ var _local1:SimpleButton; if (stage.loaderInfo.url.indexOf("www.7thelf.com") == -1){ }; _local1 = (getChildByName("skip_b") as SimpleButton); _local1.addEventListener(MouseEvent.CLICK, toGame, false, 0, true); _local1.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local1.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); } public function frame1():void{ var _local1:String; var _local2:MovieClip; var _local3:DisplayObject; var _local4:ContextMenu; var _local5:DisplayObject; MochiBot.track(this, "e1e6a95f"); if (loaderInfo.url.indexOf("kongregate.com") > -1){ withAd = false; }; _local1 = "1171Q98A9FCA0"; _local2 = (getChildByName("adBox") as MovieClip); if (withAd){ _local5 = new AdLoader(_local1); _local2.addChild(_local5); } else { (_local2.getChildByName("adMask") as MovieClip).gotoAndStop(2); }; _local3 = getChildByName("fgnlogo"); _local3.visible = false; _local3.addEventListener(MouseEvent.CLICK, gotoSponsorPage, false, 0, true); _local3 = getChildByName("fgnbtn"); _local3.addEventListener(MouseEvent.CLICK, gotoSponsorPage, false, 0, true); _local3 = getChildByName("play_b"); _local3.visible = false; _local3.addEventListener(MouseEvent.CLICK, startGame, false, 0, true); _local4 = new ContextMenu(); _local4.hideBuiltInItems(); stage.quality = "MEDIUM"; contextMenu = _local4; addEventListener(Event.ENTER_FRAME, checkDownloading, false, 0, true); } public function frame2():void{ var _local1:SimpleButton; MochiBot.track(this, "3ffbf7ca"); _local1 = (getChildByName("logo") as SimpleButton); soundController = new SoundController(); doors = (getChildByName("d") as MovieClip); _local1.addEventListener(MouseEvent.CLICK, naviget7thelf, false, 0, true); if (stage.loaderInfo.url.indexOf("www.7thelf.com") == -1){ }; waitTimer.start(); soundController.playMusic("logo", 1); } public function frame8():void{ var _local1:SimpleButton; var _local2:SimpleButton; var _local3:SharedObject; soundController.playMusic("main", 0.025); _local1 = (getChildByName("lsb") as SimpleButton); _local2 = (getChildByName("mmb") as SimpleButton); _local3 = SharedObject.getLocal("TheLastFrontier"); if (_local3.size == 0){ _local1.visible = false; } else { _local1.addEventListener(MouseEvent.CLICK, onLoseClick, false, 0, true); _local1.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local1.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); }; _local2.addEventListener(MouseEvent.CLICK, onLoseClick, false, 0, true); _local2.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local2.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); } public function frame7():void{ var _local1:SimpleButton; soundController.playMusic("main", 0.025); _local1 = (getChildByName("sb") as SimpleButton); _local1.addEventListener(MouseEvent.CLICK, onWinClick, false, 0, true); _local1.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); _local1.addEventListener(MouseEvent.MOUSE_OVER, onOver, false, 0, true); } public function lastClick(_arg1:MouseEvent):void{ var _local2:MovieClip; doors.play(); if (_arg1.target.name == "mm_b"){ frameInc = -3; currentLevel = 0; } else { if (currentLevel >= MAX_LEVEL){ frameInc = 1; currentLevel = 0; } else { if (gameResult == "win"){ frameInc = -1; currentLevel++; } else { frameInc = 1; }; }; }; _local2 = (getChildByName("adBox2") as MovieClip); _local2.visible = false; _local2.x = 2000; if (adTween != null){ adTween.stop(); adTween = null; }; removeChild(_local2); } public function loadLastGame():void{ var _local1:Array; var _local2:Array; var _local3:int; var _local4:SharedObject; _local1 = ["tower_l_u", "tower_r_u", "tower_l_d", "tower_r_d"]; _local2 = ["wall_l", "wall_r", "wall_d", "wall_u"]; _local3 = 0; _local4 = SharedObject.getLocal("TheLastFrontier"); saveData = _local4.data.saveData; units = saveData.units; guns = saveData.guns; currentLevel = saveData.currentLevel; valourPoints = saveData.valourPoints; _local3 = 0; while (_local3 < _local1.length) { saveData[_local1[_local3]] = _local4.data.saveData[_local1[_local3]]; _local3++; }; _local3 = 0; while (_local3 < _local2.length) { saveData[_local2[_local3]] = _local4.data.saveData[_local2[_local3]]; _local3++; }; } public function onClick(_arg1:MouseEvent):void{ soundController.playSound("click"); } public function startNewGame():void{ currentLevel = 0; valourPoints = 0; units = new Array(); deadHallOfFame = new Array(); guns = new Array(); units.push({name:names[Math.floor((Math.random() * (names.length - 0.01)))], killed:0, level:0, type:0, exp:0}); units.push({name:names[Math.floor((Math.random() * (names.length - 0.01)))], killed:0, level:0, type:0, exp:0}); units.push({name:names[Math.floor((Math.random() * (names.length - 0.01)))], killed:0, level:0, type:0, exp:0}); units.push({name:names[Math.floor((Math.random() * (names.length - 0.01)))], killed:0, level:0, type:0, exp:0}); units.push({name:names[Math.floor((Math.random() * (names.length - 0.01)))], killed:0, level:0, type:2, exp:0}); } public function toGame(_arg1:MouseEvent):void{ var _local2:SimpleButton; _local2 = (getChildByName("skip_b") as SimpleButton); if (_arg1 != null){ if (!_arg1.target.enabled){ return; }; }; startNewGame(); _local2.enabled = false; frameInc = 1; doors.play(); } public function waitSponsorLogo(_arg1:Event):void{ if (wcounter > 50){ removeEventListener(Event.ENTER_FRAME, waitSponsorLogo); nextFrame(); } else { wcounter++; }; } public function continueGame(_arg1:MouseEvent):void{ if (!_arg1.target.enabled){ return; }; loadLastGame(); _arg1.target.enabled = false; frameInc = 2; doors.play(); } public function onOver(_arg1:MouseEvent):void{ soundController.playSound("over"); } public function mainMenuBtnClick(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:SimpleButton; var _local4:SimpleButton; var _local5:SimpleButton; var _local6:SimpleButton; var _local7:SimpleButton; var _local8:SimpleButton; var _local9:Boolean; var _local10:String; if (!_arg1.target.enabled){ return; }; _local2 = (getChildByName("bm") as MovieClip); _local3 = (_local2.getChildByName("play_b") as SimpleButton); _local4 = (_local2.getChildByName("continue_b") as SimpleButton); _local5 = (_local2.getChildByName("options_b") as SimpleButton); _local6 = (_local2.getChildByName("credits_b") as SimpleButton); _local7 = (_local2.getChildByName("more_b") as SimpleButton); _local8 = (_arg1.target as SimpleButton); _local9 = false; _local10 = ""; if (_local8 == _local3){ frameInc = 1; doors.play(); }; if (_local8 == _local4){ }; if ((((_local8 == _local5)) && (!((currentMenu == "options"))))){ _local9 = true; _local10 = "options"; }; if ((((_local8 == _local6)) && (!((currentMenu == "credits"))))){ _local9 = true; _local10 = "credits"; }; if (_local8 == _local7){ navigateToURL(new URLRequest("http://www.flashgamesnexus.com/"), "_blank"); }; if (_local9){ if (currentMenu == ""){ currentMenu = _local10; currentTarget = _local10; menuTween = new Tween(getChildByName((currentMenu + "_screen")), "x", Strong.easeInOut, 600, 260, 1, true); menuTween.addEventListener("motionFinish", onTweenEnd, false, 0, true); soundController.playSound("openMenu"); } else { if (currentTarget == ""){ currentTarget = currentMenu; menuTween = new Tween(getChildByName((currentMenu + "_screen")), "x", Strong.easeInOut, 260, 600, 0.5, true); menuTween.addEventListener("motionFinish", onTweenEnd, false, 0, true); soundController.playSound("openMenu"); }; }; currentMenu = _local10; }; } public function gotoSponsorPage(_arg1:MouseEvent):void{ if (_arg1.target.name.indexOf("fgn") > -1){ navigateToURL(new URLRequest("http://www.flashgamesnexus.com/"), "_blank"); }; if (_arg1.target.name.indexOf("fnc") > -1){ navigateToURL(new URLRequest("http://www.flashninjaclan.com/fncgames.php"), "_blank"); }; } public function wait(_arg1:TimerEvent):void{ doors.play(); waitTimer.removeEventListener(TimerEvent.TIMER, wait); waitTimer.stop(); waitTimer = null; } public function startGame(_arg1:MouseEvent):void{ var _local2:DisplayObject; _local2 = getChildByName("fgnlogo"); _local2.visible = true; _local2 = getChildByName("play_b"); _local2.visible = false; _local2 = getChildByName("fgnbtn"); _local2.visible = false; _local2 = getChildByName("adBox"); _local2.visible = false; addEventListener(Event.ENTER_FRAME, waitSponsorLogo); } public function onTweenEnd(_arg1:TweenEvent):void{ var _local2:MovieClip; var _local3:MovieClip; var _local4:MovieClip; _local2 = (getChildByName("bm") as MovieClip); _local3 = (getChildByName("credits_screen") as MovieClip); _local4 = (getChildByName("options_screen") as MovieClip); if (_arg1.target == weaponeTween){ ammoTween = new Tween(_local2, "y", Strong.easeInOut, -135, 198, 1.5, true); ammoTween.addEventListener("motionFinish", onTweenEnd, false, 0, true); soundController.playSound("chain"); }; if (_arg1.target == ammoTween){ weaponeTween.removeEventListener("motionFinish", onTweenEnd); ammoTween.removeEventListener("motionFinish", onTweenEnd); ammoTween = null; weaponeTween = null; }; if (_arg1.target == menuTween){ if (_arg1.position == 600){ currentTarget = currentMenu; menuTween = new Tween(getChildByName((currentMenu + "_screen")), "x", Strong.easeInOut, 600, 260, 1, true); menuTween.addEventListener("motionFinish", onTweenEnd, false, 0, true); soundController.playSound("openMenu"); }; if (_arg1.position == 260){ if (currentMenu != currentTarget){ menuTween = new Tween(getChildByName((currentTarget + "_screen")), "x", Strong.easeInOut, 260, 600, 0.5, true); menuTween.addEventListener("motionFinish", onTweenEnd, false, 0, true); currentTarget = currentMenu; soundController.playSound("openMenu"); } else { currentTarget = ""; }; }; }; } public function naviget7thelf(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://www.7thelf.com"), "_blank"); } } }//package com.elf7
Section 19
//AdLoader (CPMStar.AdLoader) package CPMStar { import flash.events.*; import flash.display.*; import flash.net.*; import flash.system.*; public class AdLoader extends Sprite { private var contentspotid:String; private var cpmstarLoader:Loader; public function AdLoader(_arg1:String){ this.contentspotid = _arg1; addEventListener(Event.ADDED, addedHandler); } private function addedHandler(_arg1:Event):void{ var _local2:String; var _local3:DisplayObjectContainer; removeEventListener(Event.ADDED, addedHandler); Security.allowDomain("server.cpmstar.com"); _local2 = "http://server.cpmstar.com/adviewas3.swf"; _local3 = parent; cpmstarLoader = new Loader(); cpmstarLoader.contentLoaderInfo.addEventListener(Event.INIT, dispatchHandler); cpmstarLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, dispatchHandler); cpmstarLoader.load(new URLRequest(((_local2 + "?contentspotid=") + contentspotid))); addChild(cpmstarLoader); } private function dispatchHandler(_arg1:Event):void{ dispatchEvent(_arg1); } } }//package CPMStar
Section 20
//Strong (fl.transitions.easing.Strong) package fl.transitions.easing { public class Strong { public static function easeOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = ((_arg1 / _arg4) - 1); return (((_arg3 * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 1)) + _arg2)); } public static function easeIn(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / _arg4); return (((((((_arg3 * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); } public static function easeInOut(_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ _arg1 = (_arg1 / (_arg4 / 2)); if (_arg1 < 1){ return ((((((((_arg3 / 2) * _arg1) * _arg1) * _arg1) * _arg1) * _arg1) + _arg2)); }; _arg1 = (_arg1 - 2); return ((((_arg3 / 2) * (((((_arg1 * _arg1) * _arg1) * _arg1) * _arg1) + 2)) + _arg2)); } } }//package fl.transitions.easing
Section 21
//Tween (fl.transitions.Tween) package fl.transitions { import flash.events.*; import flash.display.*; import flash.utils.*; public class Tween extends EventDispatcher { private var _position:Number;// = NAN public var prevTime:Number;// = NAN public var prevPos:Number;// = NAN public var isPlaying:Boolean;// = false public var begin:Number;// = NAN private var _fps:Number;// = NAN private var _time:Number;// = NAN public var change:Number;// = NAN private var _finish:Number;// = NAN public var looping:Boolean;// = false private var _intervalID:uint;// = 0 public var func:Function; private var _timer:Timer;// = null private var _startTime:Number;// = NAN public var prop:String;// = "" private var _duration:Number;// = NAN public var obj:Object;// = null public var useSeconds:Boolean;// = false protected static var _mc:MovieClip = new MovieClip(); public function Tween(_arg1:Object, _arg2:String, _arg3:Function, _arg4:Number, _arg5:Number, _arg6:Number, _arg7:Boolean=false){ isPlaying = false; obj = null; prop = ""; func = function (_arg1:Number, _arg2:Number, _arg3:Number, _arg4:Number):Number{ return ((((_arg3 * _arg1) / _arg4) + _arg2)); }; begin = NaN; change = NaN; useSeconds = false; prevTime = NaN; prevPos = NaN; looping = false; _duration = NaN; _time = NaN; _fps = NaN; _position = NaN; _startTime = NaN; _intervalID = 0; _finish = NaN; _timer = null; super(); if (!arguments.length){ return; }; this.obj = _arg1; this.prop = _arg2; this.begin = _arg4; this.position = _arg4; this.duration = _arg6; this.useSeconds = _arg7; if ((_arg3 is Function)){ this.func = _arg3; }; this.finish = _arg5; this._timer = new Timer(100); this.start(); } public function continueTo(_arg1:Number, _arg2:Number):void{ this.begin = this.position; this.finish = _arg1; if (!isNaN(_arg2)){ this.duration = _arg2; }; this.start(); } public function stop():void{ this.stopEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_STOP, this._time, this._position)); } private function fixTime():void{ if (this.useSeconds){ this._startTime = (getTimer() - (this._time * 1000)); }; } public function set FPS(_arg1:Number):void{ var _local2:Boolean; _local2 = this.isPlaying; this.stopEnterFrame(); this._fps = _arg1; if (_local2){ this.startEnterFrame(); }; } public function get finish():Number{ return ((this.begin + this.change)); } public function get duration():Number{ return (this._duration); } protected function startEnterFrame():void{ var _local1:Number; if (isNaN(this._fps)){ _mc.addEventListener(Event.ENTER_FRAME, this.onEnterFrame, false, 0, true); } else { _local1 = (1000 / this._fps); this._timer.delay = _local1; this._timer.addEventListener(TimerEvent.TIMER, this.timerHandler, false, 0, true); this._timer.start(); }; this.isPlaying = true; } public function set time(_arg1:Number):void{ this.prevTime = this._time; if (_arg1 > this.duration){ if (this.looping){ this.rewind((_arg1 - this._duration)); this.update(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_LOOP, this._time, this._position)); } else { if (this.useSeconds){ this._time = this._duration; this.update(); }; this.stop(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_FINISH, this._time, this._position)); }; } else { if (_arg1 < 0){ this.rewind(); this.update(); } else { this._time = _arg1; this.update(); }; }; } protected function stopEnterFrame():void{ if (isNaN(this._fps)){ _mc.removeEventListener(Event.ENTER_FRAME, this.onEnterFrame); } else { this._timer.stop(); }; this.isPlaying = false; } public function getPosition(_arg1:Number=NaN):Number{ if (isNaN(_arg1)){ _arg1 = this._time; }; return (this.func(_arg1, this.begin, this.change, this._duration)); } public function set finish(_arg1:Number):void{ this.change = (_arg1 - this.begin); } public function set duration(_arg1:Number):void{ this._duration = ((_arg1)<=0) ? Infinity : _arg1; } public function setPosition(_arg1:Number):void{ this.prevPos = this._position; if (this.prop.length){ this.obj[this.prop] = (this._position = _arg1); }; this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_CHANGE, this._time, this._position)); } public function resume():void{ this.fixTime(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_RESUME, this._time, this._position)); } public function fforward():void{ this.time = this._duration; this.fixTime(); } protected function onEnterFrame(_arg1:Event):void{ this.nextFrame(); } public function get position():Number{ return (this.getPosition(this._time)); } public function yoyo():void{ this.continueTo(this.begin, this.time); } public function nextFrame():void{ if (this.useSeconds){ this.time = ((getTimer() - this._startTime) / 1000); } else { this.time = (this._time + 1); }; } protected function timerHandler(_arg1:TimerEvent):void{ this.nextFrame(); _arg1.updateAfterEvent(); } public function get FPS():Number{ return (this._fps); } public function rewind(_arg1:Number=0):void{ this._time = _arg1; this.fixTime(); this.update(); } public function set position(_arg1:Number):void{ this.setPosition(_arg1); } public function get time():Number{ return (this._time); } private function update():void{ this.setPosition(this.getPosition(this._time)); } public function start():void{ this.rewind(); this.startEnterFrame(); this.dispatchEvent(new TweenEvent(TweenEvent.MOTION_START, this._time, this._position)); } public function prevFrame():void{ if (!this.useSeconds){ this.time = (this._time - 1); }; } } }//package fl.transitions
Section 22
//TweenEvent (fl.transitions.TweenEvent) package fl.transitions { import flash.events.*; public class TweenEvent extends Event { public var time:Number;// = NAN public var position:Number;// = NAN public static const MOTION_START:String = "motionStart"; public static const MOTION_STOP:String = "motionStop"; public static const MOTION_LOOP:String = "motionLoop"; public static const MOTION_CHANGE:String = "motionChange"; public static const MOTION_FINISH:String = "motionFinish"; public static const MOTION_RESUME:String = "motionResume"; public function TweenEvent(_arg1:String, _arg2:Number, _arg3:Number, _arg4:Boolean=false, _arg5:Boolean=false){ time = NaN; position = NaN; super(_arg1, _arg4, _arg5); this.time = _arg2; this.position = _arg3; } override public function clone():Event{ return (new TweenEvent(this.type, this.time, this.position, this.bubbles, this.cancelable)); } } }//package fl.transitions
Section 23
//ad300x250_5 (Game_fla.ad300x250_5) package Game_fla { import flash.display.*; public dynamic class ad300x250_5 extends MovieClip { public var adMask:MovieClip; } }//package Game_fla
Section 24
//adMask_10 (Game_fla.adMask_10) package Game_fla { import flash.display.*; public dynamic class adMask_10 extends MovieClip { public function adMask_10(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 25
//BtnMenuBg_195 (Game_fla.BtnMenuBg_195) package Game_fla { import flash.display.*; public dynamic class BtnMenuBg_195 extends MovieClip { public var sound_b:SimpleButton; public var help_b:SimpleButton; public var pause_b:SimpleButton; public var quit_b:SimpleButton; public var more_b:SimpleButton; } }//package Game_fla
Section 26
//Bugs_217 (Game_fla.Bugs_217) package Game_fla { import flash.display.*; public dynamic class Bugs_217 extends MovieClip { public function Bugs_217(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 27
//BugScreen_216 (Game_fla.BugScreen_216) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class BugScreen_216 extends MovieClip { public var h_t:TextField; public var i:MovieClip; public var d_t:TextField; public var health_t:TextField; public var des_t:TextField; public var damage_t:TextField; public var name_t:TextField; } }//package Game_fla
Section 28
//CastleMenuBg_190 (Game_fla.CastleMenuBg_190) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class CastleMenuBg_190 extends MovieClip { public var tower_l_d:MovieClip; public var tower_l_u:MovieClip; public var tower_r_u_t:TextField; public var tower_l_u_t:TextField; public var wall_u_t:TextField; public var wall_d:MovieClip; public var wall_r:MovieClip; public var tower_l_d_t:TextField; public var wall_l:MovieClip; public var wall_l_t:TextField; public var wall_d_t:TextField; public var tower_r_d_t:TextField; public var tower_r_d:MovieClip; public var tower_r_u:MovieClip; public var wall_u:MovieClip; public var wall_r_t:TextField; } }//package Game_fla
Section 29
//CheckBox_43 (Game_fla.CheckBox_43) package Game_fla { import flash.display.*; public dynamic class CheckBox_43 extends MovieClip { public function CheckBox_43(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 30
//Doors_17 (Game_fla.Doors_17) package Game_fla { import flash.display.*; import com.elf7.*; import com.elf7.level.*; public dynamic class Doors_17 extends MovieClip { public function Doors_17(){ addFrameScript(0, frame1, 1, frame2, 12, frame13, 28, frame29, 66, frame67); } function frame1(){ stop(); } function frame13(){ (parent as Game).soundController.playSound("doors"); } function frame29(){ if ((parent as MovieClip).currentFrame == 5){ ((parent as Game).getChildByName("gf") as GameField).destroy(); }; (parent as Game).gotoAndStop(((parent as Game).currentFrame + (parent as Game).frameInc)); } function frame2(){ } function frame67(){ gotoAndStop(1); } } }//package Game_fla
Section 31
//EndGameImage_225 (Game_fla.EndGameImage_225) package Game_fla { import flash.display.*; public dynamic class EndGameImage_225 extends MovieClip { public function EndGameImage_225(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 32
//ExpBar_214 (Game_fla.ExpBar_214) package Game_fla { import flash.display.*; public dynamic class ExpBar_214 extends MovieClip { public function ExpBar_214(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 33
//HealthBar_56 (Game_fla.HealthBar_56) package Game_fla { import flash.display.*; public dynamic class HealthBar_56 extends MovieClip { public function HealthBar_56(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 34
//Help0_157 (Game_fla.Help0_157) package Game_fla { import flash.display.*; public dynamic class Help0_157 extends MovieClip { public function Help0_157(){ addFrameScript(337, frame338); } function frame338(){ if (parent == null){ stop(); return; }; (parent as MovieClip).nextFrame(); } } }//package Game_fla
Section 35
//Help1_160 (Game_fla.Help1_160) package Game_fla { import flash.display.*; public dynamic class Help1_160 extends MovieClip { public function Help1_160(){ addFrameScript(359, frame360); } function frame360(){ if (parent == null){ stop(); return; }; (parent as MovieClip).nextFrame(); } } }//package Game_fla
Section 36
//Help2_161 (Game_fla.Help2_161) package Game_fla { import flash.display.*; public dynamic class Help2_161 extends MovieClip { public function Help2_161(){ addFrameScript(199, frame200); } function frame200(){ if (parent == null){ stop(); return; }; (parent as MovieClip).nextFrame(); } } }//package Game_fla
Section 37
//Help3_162 (Game_fla.Help3_162) package Game_fla { import flash.display.*; public dynamic class Help3_162 extends MovieClip { public function Help3_162(){ addFrameScript(321, frame322); } function frame322(){ if (parent == null){ stop(); return; }; (parent as MovieClip).nextFrame(); } } }//package Game_fla
Section 38
//Help4_164 (Game_fla.Help4_164) package Game_fla { import flash.display.*; public dynamic class Help4_164 extends MovieClip { public function Help4_164(){ addFrameScript(200, frame201); } function frame201(){ if (parent == null){ stop(); return; }; (parent as MovieClip).nextFrame(); } } }//package Game_fla
Section 39
//Help5_165 (Game_fla.Help5_165) package Game_fla { import flash.display.*; public dynamic class Help5_165 extends MovieClip { public function Help5_165(){ addFrameScript(263, frame264); } function frame264(){ if (parent == null){ stop(); return; }; (parent as MovieClip).nextFrame(); } } }//package Game_fla
Section 40
//Help6_166 (Game_fla.Help6_166) package Game_fla { import flash.display.*; public dynamic class Help6_166 extends MovieClip { public function Help6_166(){ addFrameScript(214, frame215); } function frame215(){ if (parent == null){ stop(); return; }; (parent as MovieClip).nextFrame(); } } }//package Game_fla
Section 41
//Help7_167 (Game_fla.Help7_167) package Game_fla { import flash.display.*; public dynamic class Help7_167 extends MovieClip { public function Help7_167(){ addFrameScript(114, frame115); } function frame115(){ if (parent == null){ stop(); return; }; (parent as MovieClip).gotoAndStop(1); } } }//package Game_fla
Section 42
//HelpAni_156 (Game_fla.HelpAni_156) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class HelpAni_156 extends MovieClip { public function HelpAni_156(){ addFrameScript(0, frame1, 1, frame2, 2, frame3, 3, frame4, 4, frame5, 5, frame6, 6, frame7, 7, frame8); } function frame3(){ if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - CAMERA CONTROL"; (parent.getChildByName("b1") as MovieClip).gotoAndStop(1); (parent.getChildByName("b2") as MovieClip).gotoAndStop(2); } function frame6(){ if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - REPAIRMAN"; (parent.getChildByName("b4") as MovieClip).gotoAndStop(1); (parent.getChildByName("b5") as MovieClip).gotoAndStop(2); } function frame7(){ if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - MORTAR"; (parent.getChildByName("b5") as MovieClip).gotoAndStop(1); (parent.getChildByName("b6") as MovieClip).gotoAndStop(2); } function frame1(){ stop(); if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - SELECTING SOLDIERS"; (parent.getChildByName("b7") as MovieClip).gotoAndStop(1); (parent.getChildByName("b0") as MovieClip).gotoAndStop(2); } function frame4(){ if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - GUNNER"; (parent.getChildByName("b2") as MovieClip).gotoAndStop(1); (parent.getChildByName("b3") as MovieClip).gotoAndStop(2); } function frame5(){ if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - HEAVY INFANTRY"; (parent.getChildByName("b3") as MovieClip).gotoAndStop(1); (parent.getChildByName("b4") as MovieClip).gotoAndStop(2); } function frame8(){ if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - MACHINEGUN"; (parent.getChildByName("b6") as MovieClip).gotoAndStop(1); (parent.getChildByName("b7") as MovieClip).gotoAndStop(2); } function frame2(){ if (parent == null){ return; }; (parent.getChildByName("title") as TextField).text = "HELP - MOVEMENT OF SOLDIERS"; (parent.getChildByName("b0") as MovieClip).gotoAndStop(1); (parent.getChildByName("b1") as MovieClip).gotoAndStop(2); } } }//package Game_fla
Section 43
//History_132 (Game_fla.History_132) package Game_fla { import flash.display.*; import com.elf7.*; public dynamic class History_132 extends MovieClip { public function History_132(){ addFrameScript(596, frame597); } function frame597(){ stop(); (parent as Game).toGame(null); } } }//package Game_fla
Section 44
//Icons_204 (Game_fla.Icons_204) package Game_fla { import flash.display.*; public dynamic class Icons_204 extends MovieClip { public var s:MovieClip; public function Icons_204(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 45
//LevelPreview_220 (Game_fla.LevelPreview_220) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class LevelPreview_220 extends MovieClip { public var day:TextField; } }//package Game_fla
Section 46
//LevelResult_226 (Game_fla.LevelResult_226) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class LevelResult_226 extends MovieClip { public var i:MovieClip; public var t01:TextField; public var t02:TextField; public var t03:TextField; public var t00:TextField; public var t04:TextField; public var mm_b:SimpleButton; public var t12:TextField; public var t14:TextField; public var t15:TextField; public var t10:TextField; public var t13:TextField; public var t:TextField; public var t21:TextField; public var t23:TextField; public var t20:TextField; public var t22:TextField; public var t11:TextField; public var continue_b:SimpleButton; } }//package Game_fla
Section 47
//MainMenu_24 (Game_fla.MainMenu_24) package Game_fla { import flash.display.*; public dynamic class MainMenu_24 extends MovieClip { public var options_b:SimpleButton; public var play_b:SimpleButton; public var continue_b:SimpleButton; public var credits_b:SimpleButton; public var more_b:SimpleButton; } }//package Game_fla
Section 48
//MapScreen_183 (Game_fla.MapScreen_183) package Game_fla { import flash.display.*; public dynamic class MapScreen_183 extends MovieClip { public var bg:MovieClip; } }//package Game_fla
Section 49
//morter_92 (Game_fla.morter_92) package Game_fla { import flash.display.*; public dynamic class morter_92 extends MovieClip { public function morter_92(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 50
//Preloader_1 (Game_fla.Preloader_1) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class Preloader_1 extends MovieClip { public var bar:MovieClip; public var txt:TextField; } }//package Game_fla
Section 51
//PreloaderBar_2 (Game_fla.PreloaderBar_2) package Game_fla { import flash.display.*; public dynamic class PreloaderBar_2 extends MovieClip { public function PreloaderBar_2(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 52
//SelectBtn_169 (Game_fla.SelectBtn_169) package Game_fla { import flash.display.*; public dynamic class SelectBtn_169 extends MovieClip { public function SelectBtn_169(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 53
//Shop_221 (Game_fla.Shop_221) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class Shop_221 extends MovieClip { public var close:SimpleButton; public var sell0:SimpleButton; public var sell4:SimpleButton; public var sell1:SimpleButton; public var sell3:SimpleButton; public var sell2:SimpleButton; public var buy0:SimpleButton; public var buy1:SimpleButton; public var sq:TextField; public var buy4:SimpleButton; public var t02:TextField; public var buy3:SimpleButton; public var t00:TextField; public var buy2:SimpleButton; public var t12:TextField; public var t01:TextField; public var t10:TextField; public var t11:TextField; public var repair:SimpleButton; public var t21:TextField; public var t22:TextField; public var t20:TextField; public var t30:TextField; public var t31:TextField; public var t32:TextField; public var vpoints:TextField; public var t41:TextField; public var t42:TextField; public var t40:TextField; } }//package Game_fla
Section 54
//SoundLibrary_16 (Game_fla.SoundLibrary_16) package Game_fla { import flash.display.*; public dynamic class SoundLibrary_16 extends MovieClip { public function SoundLibrary_16(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 55
//Stars_207 (Game_fla.Stars_207) package Game_fla { import flash.display.*; public dynamic class Stars_207 extends MovieClip { public function Stars_207(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 56
//StateBar_137 (Game_fla.StateBar_137) package Game_fla { import flash.display.*; public dynamic class StateBar_137 extends MovieClip { public var s:MovieClip; public function StateBar_137(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 57
//Type0_178 (Game_fla.Type0_178) package Game_fla { import flash.display.*; public dynamic class Type0_178 extends MovieClip { public function Type0_178(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 58
//Type1_180 (Game_fla.Type1_180) package Game_fla { import flash.display.*; public dynamic class Type1_180 extends MovieClip { public function Type1_180(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 59
//Type2_181 (Game_fla.Type2_181) package Game_fla { import flash.display.*; public dynamic class Type2_181 extends MovieClip { public function Type2_181(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 60
//UnitScreen_203 (Game_fla.UnitScreen_203) package Game_fla { import flash.display.*; import flash.text.*; public dynamic class UnitScreen_203 extends MovieClip { public var n_t:TextField; public var bar:MovieClip; public var rank_t:TextField; public var killed_t:TextField; public var h_t:TextField; public var i:MovieClip; public var d_t:TextField; public var health_t:TextField; public var des_t:TextField; public var damage_t:TextField; public var name_t:TextField; } }//package Game_fla
Section 61
//WallClickMask_45 (Game_fla.WallClickMask_45) package Game_fla { import flash.display.*; public dynamic class WallClickMask_45 extends MovieClip { public function WallClickMask_45(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package Game_fla
Section 62
//Win_228 (Game_fla.Win_228) package Game_fla { import flash.display.*; public dynamic class Win_228 extends MovieClip { public function Win_228(){ addFrameScript(777, frame778); } function frame778(){ stop(); } } }//package Game_fla
Section 63
//Window_0_35 (Game_fla.Window_0_35) package Game_fla { import flash.events.*; import flash.display.*; import flash.net.*; public dynamic class Window_0_35 extends MovieClip { public var j0x:SimpleButton; public var j:SimpleButton; public function Window_0_35(){ addFrameScript(0, frame1); } function frame1(){ j = (getChildByName("j0x") as SimpleButton); j.addEventListener(MouseEvent.CLICK, onClick, false, 0, true); } public function onClick(_arg1:MouseEvent):void{ navigateToURL(new URLRequest("http://joxflash.ru/"), "_blank"); } } }//package Game_fla
Section 64
//Window_1_42 (Game_fla.Window_1_42) package Game_fla { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import com.elf7.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Window_1_42 extends MovieClip { public var s1:MovieClip; public var s0:MovieClip; public var t0:MovieClip; public var t1:MovieClip; public var i:int; public var q1:MovieClip; public var q2:MovieClip; public var q0:MovieClip; public var game:Game; public function Window_1_42(){ addFrameScript(0, frame1); } function frame1(){ game = (parent as Game); i = 0; i = 0; while (i < 3) { (getChildByName(("q" + String(i))) as MovieClip).buttonMode = true; (getChildByName(("q" + String(i))) as MovieClip).gotoAndStop(1); getChildByName(("q" + String(i))).addEventListener(MouseEvent.CLICK, onClick, false, 0, true); getChildByName(("q" + String(i))).addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); getChildByName(("q" + String(i))).addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); i++; }; i = 0; while (i < 2) { (getChildByName(("s" + String(i))) as MovieClip).buttonMode = true; (getChildByName(("s" + String(i))) as MovieClip).gotoAndStop(1); getChildByName(("s" + String(i))).addEventListener(MouseEvent.CLICK, onClick, false, 0, true); getChildByName(("s" + String(i))).addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); getChildByName(("s" + String(i))).addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); i++; }; i = 0; while (i < 2) { (getChildByName(("t" + String(i))) as MovieClip).buttonMode = true; (getChildByName(("t" + String(i))) as MovieClip).gotoAndStop(1); getChildByName(("t" + String(i))).addEventListener(MouseEvent.CLICK, onClick, false, 0, true); getChildByName(("t" + String(i))).addEventListener(MouseEvent.CLICK, game.onClick, false, 0, true); getChildByName(("t" + String(i))).addEventListener(MouseEvent.MOUSE_OVER, game.onOver, false, 0, true); i++; }; if (stage.quality == "LOW"){ (getChildByName("q0") as MovieClip).gotoAndStop(2); } else { if (stage.quality == "MEDIUM"){ (getChildByName("q1") as MovieClip).gotoAndStop(2); } else { if (stage.quality == "HIGH"){ (getChildByName("q2") as MovieClip).gotoAndStop(2); }; }; }; if (game.soundController.soundEnabled){ (getChildByName("s0") as MovieClip).gotoAndStop(2); } else { (getChildByName("s1") as MovieClip).gotoAndStop(2); }; if (game.tutorialOn){ (getChildByName("t0") as MovieClip).gotoAndStop(2); } else { (getChildByName("t1") as MovieClip).gotoAndStop(2); }; } public function onClick(_arg1:MouseEvent):void{ var _local2:String; var _local3:int; var _local4:int; var _local5:Array; _local2 = _arg1.target.name.substr(0, 1); _local3 = ((_local2 == "q")) ? 3 : 2; _local4 = int(_arg1.target.name.substr(1)); _local5 = ["LOW", "MEDIUM", "HIGH"]; i = 0; while (i < _local3) { (getChildByName((_local2 + String(i))) as MovieClip).gotoAndStop(1); i++; }; if (_local2 == "q"){ stage.quality = _local5[_local4]; }; if (_local2 == "s"){ if (_local4 == 0){ game.soundController.soundEnabled = true; game.soundController.setVolume("all", 1); } else { game.soundController.soundEnabled = false; game.soundController.setVolume("all", 0); }; }; if (_local2 == "t"){ if (_local4 == 0){ game.tutorialOn = true; } else { game.tutorialOn = false; }; }; (_arg1.target as MovieClip).gotoAndStop(2); } } }//package Game_fla
Section 65
//zenitOrudie_94 (Game_fla.zenitOrudie_94) package Game_fla { import flash.display.*; public dynamic class zenitOrudie_94 extends MovieClip { public function zenitOrudie_94(){ addFrameScript(0, frame1, 4, frame5); } function frame1(){ stop(); } function frame5(){ gotoAndPlay(2); } } }//package Game_fla
Section 66
//Ani0 (Ani0) package { import flash.display.*; public dynamic class Ani0 extends MovieClip { public function Ani0(){ addFrameScript(0, frame1, 14, frame15, 21, frame22); } function frame15(){ gotoAndPlay("MOVE"); } function frame1(){ stop(); } function frame22(){ gotoAndStop("STAND"); } } }//package
Section 67
//Ani1 (Ani1) package { import flash.display.*; public dynamic class Ani1 extends MovieClip { public function Ani1(){ addFrameScript(0, frame1, 14, frame15, 22, frame23); } function frame15(){ gotoAndPlay("MOVE"); } function frame1(){ stop(); } function frame23(){ gotoAndStop("STAND"); } } }//package
Section 68
//Ani2 (Ani2) package { import flash.display.*; public dynamic class Ani2 extends MovieClip { public function Ani2(){ addFrameScript(0, frame1, 14, frame15, 24, frame25); } function frame15(){ gotoAndPlay("MOVE"); } function frame1(){ stop(); } function frame25(){ gotoAndStop("STAND"); } } }//package
Section 69
//Arrow (Arrow) package { import flash.display.*; public dynamic class Arrow extends MovieClip { } }//package
Section 70
//AtackCursor (AtackCursor) package { import flash.display.*; public dynamic class AtackCursor extends MovieClip { public function AtackCursor(){ addFrameScript(0, frame1, 40, frame41); } function frame1(){ stop(); } function frame41(){ gotoAndPlay(2); } } }//package
Section 71
//AutShotSound (AutShotSound) package { import flash.media.*; public dynamic class AutShotSound extends Sound { } }//package
Section 72
//BAni0 (BAni0) package { import flash.display.*; public dynamic class BAni0 extends MovieClip { public function BAni0(){ addFrameScript(0, frame1, 12, frame13, 18, frame19); } function frame1(){ stop(); } function frame19(){ gotoAndStop("STAND"); } function frame13(){ gotoAndPlay("WALK"); } } }//package
Section 73
//BAni1 (BAni1) package { import flash.display.*; public dynamic class BAni1 extends MovieClip { public function BAni1(){ addFrameScript(0, frame1, 3, frame4, 6, frame7); } function frame7(){ gotoAndStop("STAND"); } function frame1(){ stop(); } function frame4(){ gotoAndPlay("WALK"); } } }//package
Section 74
//BAni2 (BAni2) package { import flash.display.*; public dynamic class BAni2 extends MovieClip { public function BAni2(){ addFrameScript(0, frame1, 10, frame11, 15, frame16); } function frame16(){ gotoAndStop("STAND"); } function frame1(){ stop(); } function frame11(){ gotoAndPlay("WALK"); } } }//package
Section 75
//BAni3 (BAni3) package { import flash.display.*; public dynamic class BAni3 extends MovieClip { public function BAni3(){ addFrameScript(0, frame1, 6, frame7, 10, frame11); } function frame7(){ gotoAndPlay("WALK"); } function frame1(){ stop(); } function frame11(){ gotoAndStop("STAND"); } } }//package
Section 76
//BAni4 (BAni4) package { import flash.display.*; public dynamic class BAni4 extends MovieClip { public function BAni4(){ addFrameScript(0, frame1, 6, frame7, 12, frame13); } function frame7(){ gotoAndPlay("WALK"); } function frame1(){ stop(); } function frame13(){ gotoAndStop("STAND"); } } }//package
Section 77
//BAni5 (BAni5) package { import flash.display.*; public dynamic class BAni5 extends MovieClip { public function BAni5(){ addFrameScript(0, frame1, 7, frame8, 13, frame14); } function frame14(){ gotoAndStop("STAND"); } function frame1(){ stop(); } function frame8(){ gotoAndPlay("WALK"); } } }//package
Section 78
//BAni6 (BAni6) package { import flash.display.*; public dynamic class BAni6 extends MovieClip { public function BAni6(){ addFrameScript(0, frame1, 6, frame7, 12, frame13); } function frame7(){ gotoAndPlay("WALK"); } function frame1(){ stop(); } function frame13(){ gotoAndStop("STAND"); } } }//package
Section 79
//BAni7 (BAni7) package { import flash.display.*; public dynamic class BAni7 extends MovieClip { public function BAni7(){ addFrameScript(0, frame1, 6, frame7, 12, frame13); } function frame7(){ gotoAndPlay("WALK"); } function frame1(){ stop(); } function frame13(){ stop(); } } }//package
Section 80
//BazookaShotSound (BazookaShotSound) package { import flash.media.*; public dynamic class BazookaShotSound extends Sound { } }//package
Section 81
//BigGun1 (BigGun1) package { import flash.display.*; public dynamic class BigGun1 extends MovieClip { public var main:MovieClip; } }//package
Section 82
//BigGun2 (BigGun2) package { import flash.display.*; public dynamic class BigGun2 extends MovieClip { public var main:MovieClip; } }//package
Section 83
//BioBomb (BioBomb) package { import flash.media.*; public dynamic class BioBomb extends Sound { } }//package
Section 84
//BugExplosion0 (BugExplosion0) package { import flash.display.*; public dynamic class BugExplosion0 extends MovieClip { public function BugExplosion0(){ addFrameScript(3, frame4); } function frame4(){ stop(); } } }//package
Section 85
//BugExplosion1 (BugExplosion1) package { import flash.display.*; public dynamic class BugExplosion1 extends MovieClip { public function BugExplosion1(){ addFrameScript(6, frame7, 7, frame8); } function frame7(){ stop(); } function frame8(){ stop(); if (parent != null){ removeChild(this); }; } } }//package
Section 86
//BugHitSound0 (BugHitSound0) package { import flash.media.*; public dynamic class BugHitSound0 extends Sound { } }//package
Section 87
//BugHitSound1 (BugHitSound1) package { import flash.media.*; public dynamic class BugHitSound1 extends Sound { } }//package
Section 88
//BugPart0 (BugPart0) package { import flash.display.*; public dynamic class BugPart0 extends MovieClip { } }//package
Section 89
//BugPart1 (BugPart1) package { import flash.display.*; public dynamic class BugPart1 extends MovieClip { } }//package
Section 90
//BugPart10 (BugPart10) package { import flash.display.*; public dynamic class BugPart10 extends MovieClip { } }//package
Section 91
//BugPart11 (BugPart11) package { import flash.display.*; public dynamic class BugPart11 extends MovieClip { } }//package
Section 92
//BugPart12 (BugPart12) package { import flash.display.*; public dynamic class BugPart12 extends MovieClip { } }//package
Section 93
//BugPart2 (BugPart2) package { import flash.display.*; public dynamic class BugPart2 extends MovieClip { } }//package
Section 94
//BugPart3 (BugPart3) package { import flash.display.*; public dynamic class BugPart3 extends MovieClip { } }//package
Section 95
//BugPart4 (BugPart4) package { import flash.display.*; public dynamic class BugPart4 extends MovieClip { } }//package
Section 96
//BugPart5 (BugPart5) package { import flash.display.*; public dynamic class BugPart5 extends MovieClip { } }//package
Section 97
//BugPart6 (BugPart6) package { import flash.display.*; public dynamic class BugPart6 extends MovieClip { } }//package
Section 98
//BugPart7 (BugPart7) package { import flash.display.*; public dynamic class BugPart7 extends MovieClip { } }//package
Section 99
//BugPart8 (BugPart8) package { import flash.display.*; public dynamic class BugPart8 extends MovieClip { } }//package
Section 100
//BugPart9 (BugPart9) package { import flash.display.*; public dynamic class BugPart9 extends MovieClip { } }//package
Section 101
//BulletSound (BulletSound) package { import flash.media.*; public dynamic class BulletSound extends Sound { } }//package
Section 102
//CamBorder (CamBorder) package { import flash.display.*; public dynamic class CamBorder extends MovieClip { } }//package
Section 103
//Castle (Castle) package { import flash.display.*; public dynamic class Castle extends MovieClip { public var wall_d_mask:MovieClip; public var wall_u_hint:MovieClip; public var wall_l_mask:MovieClip; public var wall_r_hint:MovieClip; public var tower_l_d_plant:MovieClip; public var wall_d_hint:MovieClip; public var tower_l_u_plant:MovieClip; public var wall_u_mask:MovieClip; public var tower_r_d_plant:MovieClip; public var wall_l_hint:MovieClip; public var tower_r_u_plant:MovieClip; public var wall_r_mask:MovieClip; } }//package
Section 104
//CastleSymbol (CastleSymbol) package { import flash.display.*; public dynamic class CastleSymbol extends MovieClip { } }//package
Section 105
//Chain (Chain) package { import flash.media.*; public dynamic class Chain extends Sound { } }//package
Section 106
//ClacBig (ClacBig) package { import flash.media.*; public dynamic class ClacBig extends Sound { } }//package
Section 107
//ClacSmall (ClacSmall) package { import flash.media.*; public dynamic class ClacSmall extends Sound { } }//package
Section 108
//ClickSound (ClickSound) package { import flash.media.*; public dynamic class ClickSound extends Sound { } }//package
Section 109
//DoorSound (DoorSound) package { import flash.media.*; public dynamic class DoorSound extends Sound { } }//package
Section 110
//Explosion (Explosion) package { import flash.display.*; public dynamic class Explosion extends MovieClip { public function Explosion(){ addFrameScript(15, frame16); } function frame16(){ stop(); if (parent != null){ parent.removeChild(this); }; } } }//package
Section 111
//ExpSound (ExpSound) package { import flash.media.*; public dynamic class ExpSound extends Sound { } }//package
Section 112
//FlashSound (FlashSound) package { import flash.media.*; public dynamic class FlashSound extends Sound { } }//package
Section 113
//FlyBombSound (FlyBombSound) package { import flash.media.*; public dynamic class FlyBombSound extends Sound { } }//package
Section 114
//GreenBlood0 (GreenBlood0) package { import flash.display.*; public dynamic class GreenBlood0 extends MovieClip { } }//package
Section 115
//GreenBlood1 (GreenBlood1) package { import flash.display.*; public dynamic class GreenBlood1 extends MovieClip { } }//package
Section 116
//GreenBlood2 (GreenBlood2) package { import flash.display.*; public dynamic class GreenBlood2 extends MovieClip { } }//package
Section 117
//GunShotSound (GunShotSound) package { import flash.media.*; public dynamic class GunShotSound extends Sound { } }//package
Section 118
//Halo (Halo) package { import flash.display.*; public dynamic class Halo extends MovieClip { } }//package
Section 119
//Hard (Hard) package { import flash.media.*; public dynamic class Hard extends Sound { } }//package
Section 120
//Help (Help) package { import flash.events.*; import flash.display.*; import flash.media.*; import flash.text.*; import flash.utils.*; import com.elf7.*; import com.elf7.level.*; import flash.net.*; import flash.system.*; import adobe.utils.*; import flash.accessibility.*; import flash.errors.*; import flash.external.*; import flash.filters.*; import flash.geom.*; import flash.printing.*; import flash.ui.*; import flash.xml.*; public dynamic class Help extends MovieClip { public var b0:MovieClip; public var b2:MovieClip; public var b4:MovieClip; public var b5:MovieClip; public var b6:MovieClip; public var b1:MovieClip; public var b3:MovieClip; public var titles:Array; public var closeBtn:SimpleButton; public var b7:MovieClip; public var title:TextField; public var close_b:SimpleButton; public var help_ani:MovieClip; public var game:Game; public function Help(){ addFrameScript(0, frame1); } public function init():void{ var _local1:*; _local1 = 0; while (_local1 < 8) { (getChildByName(("b" + String(_local1))) as MovieClip).addEventListener(MouseEvent.CLICK, onClick, false, 0, true); (getChildByName(("b" + String(_local1))) as MovieClip).buttonMode = true; (getChildByName(("b" + String(_local1))) as MovieClip).mouseChildren = false; (getChildByName(("b" + String(_local1))) as MovieClip).stop(); _local1++; }; (getChildByName("help_ani") as MovieClip).stop(); (getChildByName("b0") as MovieClip).gotoAndStop(2); (getChildByName("title") as TextField).text = "HELP - SELECTING SOLDIERS"; if ((parent as Game).currentFrame != 5){ onClose(null); } else { (getChildByName("close_b") as SimpleButton).addEventListener(MouseEvent.CLICK, onClose, false, 0, true); }; } function frame1(){ titles = ["HELP - SELECTING SOLDIERS", "HELP - MOVEMENT OF SOLDIERS", "HELP - CAMERA CONTROL", "HELP - GUNNER", "HELP - HEAVY INFANTRY", "HELP - REPAIRMAN", "HELP - MORTAR", "HELP - MACHINEGUN"]; closeBtn = (getChildByName("close_b") as SimpleButton); game = (parent as Game); } public function onClose(_arg1:MouseEvent):void{ var _local2:*; _local2 = 0; while (_local2 < 8) { (getChildByName(("b" + String(_local2))) as MovieClip).removeEventListener(MouseEvent.CLICK, onClick); _local2++; }; closeBtn.removeEventListener(MouseEvent.CLICK, onClose); while (numChildren) { removeChildAt(0); }; titles = null; (game.getChildByName("gf") as GameField).onHelpClose(); game = null; closeBtn = null; parent.removeChild(this); } public function onClick(_arg1:MouseEvent):void{ var _local2:MovieClip; var _local3:int; var _local4:int; _local2 = (getChildByName("help_ani") as MovieClip); _local3 = int(_arg1.target.name.substr(1)); _local4 = 0; _local2.gotoAndStop((_local3 + 1)); _local4 = 0; while (_local4 < 8) { (getChildByName(("b" + String(_local4))) as MovieClip).gotoAndStop(1); _local4++; }; (getChildByName("title") as TextField).text = titles[_local3]; (_arg1.target as MovieClip).gotoAndStop(2); } } }//package
Section 121
//HintBg0 (HintBg0) package { import flash.display.*; public dynamic class HintBg0 extends MovieClip { } }//package
Section 122
//HintBg1 (HintBg1) package { import flash.display.*; public dynamic class HintBg1 extends MovieClip { } }//package
Section 123
//HintBg2 (HintBg2) package { import flash.display.*; public dynamic class HintBg2 extends MovieClip { } }//package
Section 124
//Light (Light) package { import flash.media.*; public dynamic class Light extends Sound { } }//package
Section 125
//Logo (Logo) package { import flash.media.*; public dynamic class Logo extends Sound { } }//package
Section 126
//Main (Main) package { import flash.media.*; public dynamic class Main extends Sound { } }//package
Section 127
//Mark (Mark) package { import flash.display.*; public dynamic class Mark extends MovieClip { } }//package
Section 128
//MochiBot (MochiBot) package { import flash.display.*; import flash.net.*; import flash.system.*; public dynamic class MochiBot extends Sprite { public static function track(_arg1:Sprite, _arg2:String):MochiBot{ var _local3:MochiBot; var _local4:String; var _local5:URLVariables; var _local6:String; var _local7:URLRequest; var _local8:Loader; if (Security.sandboxType == "localWithFile"){ return (null); }; _local3 = new (MochiBot); _arg1.addChild(_local3); Security.allowDomain("*"); Security.allowInsecureDomain("*"); _local4 = "http://core.mochibot.com/my/core.swf"; _local5 = new URLVariables(); _local5["sb"] = Security.sandboxType; _local5["v"] = Capabilities.version; _local5["swfid"] = _arg2; _local5["mv"] = "8"; _local5["fv"] = "9"; _local6 = _local3.root.loaderInfo.loaderURL; if (_local6.indexOf("http") == 0){ _local5["url"] = _local6; } else { _local5["url"] = "local"; }; _local7 = new URLRequest(_local4); _local7.contentType = "application/x-www-form-urlencoded"; _local7.method = URLRequestMethod.POST; _local7.data = _local5; _local8 = new Loader(); _local3.addChild(_local8); _local8.load(_local7); return (_local3); } } }//package
Section 129
//OpenMenu (OpenMenu) package { import flash.media.*; public dynamic class OpenMenu extends Sound { } }//package
Section 130
//OverSound (OverSound) package { import flash.media.*; public dynamic class OverSound extends Sound { } }//package
Section 131
//RedBlood0 (RedBlood0) package { import flash.display.*; public dynamic class RedBlood0 extends MovieClip { } }//package
Section 132
//RockWall (RockWall) package { import flash.display.*; public dynamic class RockWall extends MovieClip { } }//package
Section 133
//SendBombSound (SendBombSound) package { import flash.media.*; public dynamic class SendBombSound extends Sound { } }//package
Section 134
//Smoke (Smoke) package { import flash.display.*; public dynamic class Smoke extends MovieClip { public function Smoke(){ addFrameScript(10, frame11); } function frame11(){ stop(); if (parent != null){ parent.removeChild(this); }; } } }//package
Section 135
//SolderDieSound (SolderDieSound) package { import flash.media.*; public dynamic class SolderDieSound extends Sound { } }//package
Section 136
//SolderExplosion0 (SolderExplosion0) package { import flash.display.*; public dynamic class SolderExplosion0 extends MovieClip { public function SolderExplosion0(){ addFrameScript(5, frame6); } function frame6(){ stop(); } } }//package
Section 137
//SolderPart0 (SolderPart0) package { import flash.display.*; public dynamic class SolderPart0 extends MovieClip { } }//package
Section 138
//SolderPart1 (SolderPart1) package { import flash.display.*; public dynamic class SolderPart1 extends MovieClip { } }//package
Section 139
//SolderPart2 (SolderPart2) package { import flash.display.*; public dynamic class SolderPart2 extends MovieClip { } }//package
Section 140
//SolderPart3 (SolderPart3) package { import flash.display.*; public dynamic class SolderPart3 extends MovieClip { } }//package
Section 141
//SolderPart4 (SolderPart4) package { import flash.display.*; public dynamic class SolderPart4 extends MovieClip { } }//package
Section 142
//SolderPart5 (SolderPart5) package { import flash.display.*; public dynamic class SolderPart5 extends MovieClip { } }//package
Section 143
//Star (Star) package { import flash.display.*; public dynamic class Star extends MovieClip { public function Star(){ addFrameScript(0, frame1); } function frame1(){ stop(); } } }//package
Section 144
//Tile0 (Tile0) package { import flash.display.*; public dynamic class Tile0 extends MovieClip { } }//package
Section 145
//Tile1 (Tile1) package { import flash.display.*; public dynamic class Tile1 extends MovieClip { } }//package
Section 146
//Tower1 (Tower1) package { import flash.display.*; public dynamic class Tower1 extends MovieClip { } }//package
Section 147
//Tower2 (Tower2) package { import flash.display.*; public dynamic class Tower2 extends MovieClip { } }//package
Section 148
//Tower3 (Tower3) package { import flash.display.*; public dynamic class Tower3 extends MovieClip { } }//package
Section 149
//Tower4 (Tower4) package { import flash.display.*; public dynamic class Tower4 extends MovieClip { } }//package
Section 150
//Tower5 (Tower5) package { import flash.display.*; public dynamic class Tower5 extends MovieClip { } }//package
Section 151
//UpgradeImg (UpgradeImg) package { import flash.display.*; public dynamic class UpgradeImg extends MovieClip { public function UpgradeImg(){ addFrameScript(31, frame32); } function frame32(){ stop(); parent.removeChild(this); } } }//package
Section 152
//Wall1 (Wall1) package { import flash.display.*; public dynamic class Wall1 extends MovieClip { } }//package
Section 153
//Wall2 (Wall2) package { import flash.display.*; public dynamic class Wall2 extends MovieClip { } }//package
Section 154
//Wall3 (Wall3) package { import flash.display.*; public dynamic class Wall3 extends MovieClip { } }//package
Section 155
//Wall4 (Wall4) package { import flash.display.*; public dynamic class Wall4 extends MovieClip { } }//package
Section 156
//Wall5 (Wall5) package { import flash.display.*; public dynamic class Wall5 extends MovieClip { } }//package
Section 157
//WinSound (WinSound) package { import flash.media.*; public dynamic class WinSound extends Sound { } }//package

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Symbol 866 EditableTextUses:129Used by:895
Symbol 867 EditableTextUses:129Used by:895
Symbol 868 EditableTextUses:129Used by:895
Symbol 869 EditableTextUses:129Used by:895
Symbol 870 EditableTextUses:129Used by:895
Symbol 871 EditableTextUses:129Used by:895
Symbol 872 EditableTextUses:129Used by:895
Symbol 873 EditableTextUses:129Used by:895
Symbol 874 EditableTextUses:129Used by:895
Symbol 875 EditableTextUses:129Used by:895
Symbol 876 EditableTextUses:129Used by:895
Symbol 877 EditableTextUses:129Used by:895
Symbol 878 EditableTextUses:129Used by:895
Symbol 879 MovieClipUses:796 571Used by:895
Symbol 880 EditableTextUses:129Used by:895
Symbol 881 EditableTextUses:129Used by:895
Symbol 882 EditableTextUses:129Used by:895
Symbol 883 EditableTextUses:129Used by:895
Symbol 884 EditableTextUses:129Used by:895
Symbol 885 EditableTextUses:129Used by:895
Symbol 886 EditableTextUses:129Used by:895
Symbol 887 EditableTextUses:129Used by:895
Symbol 888 EditableTextUses:129Used by:895
Symbol 889 EditableTextUses:129Used by:895
Symbol 890 EditableTextUses:129Used by:895
Symbol 891 EditableTextUses:129Used by:895
Symbol 892 EditableTextUses:129Used by:895
Symbol 893 EditableTextUses:129Used by:895
Symbol 894 EditableTextUses:581Used by:895
Symbol 895 MovieClip {Game_fla.Shop_221}Uses:120 122 123 847 848 849 850 786 793 795 799 801 851 852 853 854 855 856 857 858 859 860 861 863 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 608 702 894Used by:Timeline
Symbol 896 BitmapUsed by:897
Symbol 897 GraphicUses:896Used by:898  Timeline
Symbol 898 MovieClip {Game_fla.EndGameImage_225}Uses:33 897Used by:Timeline
Symbol 899 GraphicUsed by:933
Symbol 900 EditableTextUses:844Used by:933
Symbol 901 EditableTextUses:129Used by:933
Symbol 902 EditableTextUses:129Used by:933
Symbol 903 EditableTextUses:129Used by:933
Symbol 904 EditableTextUses:604Used by:933
Symbol 905 EditableTextUses:604Used by:933
Symbol 906 EditableTextUses:129Used by:933
Symbol 907 EditableTextUses:129Used by:933
Symbol 908 EditableTextUses:129Used by:933
Symbol 909 EditableTextUses:129Used by:933
Symbol 910 EditableTextUses:129Used by:933
Symbol 911 EditableTextUses:129Used by:933
Symbol 912 EditableTextUses:129Used by:933
Symbol 913 EditableTextUses:129Used by:933
Symbol 914 EditableTextUses:129Used by:933
Symbol 915 EditableTextUses:129Used by:933
Symbol 916 EditableTextUses:129Used by:933
Symbol 917 EditableTextUses:129Used by:933
Symbol 918 EditableTextUses:129Used by:933
Symbol 919 EditableTextUses:129Used by:933
Symbol 920 EditableTextUses:129Used by:933
Symbol 921 EditableTextUses:129Used by:933
Symbol 922 EditableTextUses:604Used by:933
Symbol 923 EditableTextUses:129Used by:933
Symbol 924 EditableTextUses:604Used by:933
Symbol 925 TextUses:638Used by:933
Symbol 926 EditableTextUses:638Used by:933
Symbol 927 EditableTextUses:638Used by:933
Symbol 928 EditableTextUses:638Used by:933
Symbol 929 EditableTextUses:604Used by:933
Symbol 930 TextUses:47Used by:931
Symbol 931 ButtonUses:930 97Used by:933
Symbol 932 EditableTextUses:129Used by:933
Symbol 933 MovieClip {Game_fla.LevelResult_226}Uses:120 122 123 899 900 901 902 903 904 905 100 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 802 925 926 804 927 807 928 929 931 932Used by:Timeline
Symbol 934 BitmapUsed by:935
Symbol 935 GraphicUses:934Used by:Timeline
Symbol 936 EditableTextUses:129Used by:937
Symbol 937 MovieClipUses:936Used by:938
Symbol 938 MovieClip {Game_fla.Win_228}Uses:31 937Used by:Timeline
Symbol 939 TextUses:47Used by:940
Symbol 940 ButtonUses:939 97Used by:Timeline
Symbol 941 FontUsed by:942
Symbol 942 EditableTextUses:941Used by:Timeline
Symbol 943 TextUses:47Used by:945
Symbol 944 TextUses:47Used by:945
Symbol 945 ButtonUses:943 944 97Used by:Timeline

Instance Names

"p"Frame 1Symbol 14 MovieClip {Game_fla.Preloader_1}
"fgnlogo"Frame 1Symbol 20 Button
"adBox"Frame 1Symbol 35 MovieClip {Game_fla.ad300x250_5}
"fgnbtn"Frame 1Symbol 38 Button
"play_b"Frame 1Symbol 40 Button
"logo"Frame 2Symbol 46 Button
"d"Frame 2Symbol 82 MovieClip {Game_fla.Doors_17}
"w"Frame 3Symbol 93 MovieClip
"bm"Frame 3Symbol 107 MovieClip {Game_fla.MainMenu_24}
"fncbtn"Frame 3Symbol 118 Button
"fgnbtn2"Frame 3Symbol 38 Button
"credits_screen"Frame 3Symbol 139 MovieClip {Game_fla.Window_0_35}
"m"Frame 3Symbol 140 MovieClip
"options_screen"Frame 3Symbol 154 MovieClip {Game_fla.Window_1_42}
"skip_b"Frame 4Symbol 501 Button
"gf"Frame 5Symbol 7 MovieClip {com.elf7.level.GameField}
"repair_cursor"Frame 5Symbol 572 MovieClip {UpgradeImg}
"ship"Frame 5Symbol 717 MovieClip
"ssb"Frame 5Symbol 720 MovieClip
"ss"Frame 5Symbol 723 MovieClip
"t0"Frame 5Symbol 730 MovieClip {Game_fla.Type0_178}
"t1"Frame 5Symbol 734 MovieClip {Game_fla.Type1_180}
"t2"Frame 5Symbol 737 MovieClip {Game_fla.Type2_181}
"mm"Frame 5Symbol 750 MovieClip {com.elf7.menu.MapMenu}
"cm"Frame 5Symbol 765 MovieClip {com.elf7.menu.CastleMenu}
"bm"Frame 5Symbol 780 MovieClip {com.elf7.menu.BtnMenu}
"im"Frame 5Symbol 834 MovieClip {com.elf7.menu.InfoMenu}
"zi"Frame 5Symbol 839 Button
"zo"Frame 5Symbol 843 Button
"level_preview"Frame 5Symbol 846 MovieClip {Game_fla.LevelPreview_220}
"shop"Frame 5Symbol 895 MovieClip {Game_fla.Shop_221}
"img"Frame 6Symbol 898 MovieClip {Game_fla.EndGameImage_225}
"m"Frame 6Symbol 933 MovieClip {Game_fla.LevelResult_226}
"adBox2"Frame 6Symbol 35 MovieClip {Game_fla.ad300x250_5}
"sb"Frame 7Symbol 501 Button
"mmb"Frame 8Symbol 940 Button
"lsb"Frame 8Symbol 945 Button
"g"Symbol 7 MovieClip {com.elf7.level.GameField} Frame 1Symbol 4 MovieClip
"gun_cursor"Symbol 7 MovieClip {com.elf7.level.GameField} Frame 1Symbol 6 MovieClip
"bar"Symbol 14 MovieClip {Game_fla.Preloader_1} Frame 1Symbol 11 MovieClip {Game_fla.PreloaderBar_2}
"txt"Symbol 14 MovieClip {Game_fla.Preloader_1} Frame 1Symbol 13 EditableText
"adMask"Symbol 35 MovieClip {Game_fla.ad300x250_5} Frame 1Symbol 34 MovieClip {Game_fla.adMask_10}
"play_b"Symbol 107 MovieClip {Game_fla.MainMenu_24} Frame 1Symbol 98 Button
"continue_b"Symbol 107 MovieClip {Game_fla.MainMenu_24} Frame 1Symbol 100 Button
"options_b"Symbol 107 MovieClip {Game_fla.MainMenu_24} Frame 1Symbol 102 Button
"credits_b"Symbol 107 MovieClip {Game_fla.MainMenu_24} Frame 1Symbol 104 Button
"more_b"Symbol 107 MovieClip {Game_fla.MainMenu_24} Frame 1Symbol 106 Button
"j0x"Symbol 139 MovieClip {Game_fla.Window_0_35} Frame 1Symbol 138 Button
"q0"Symbol 154 MovieClip {Game_fla.Window_1_42} Frame 1Symbol 153 MovieClip {Game_fla.CheckBox_43}
"q1"Symbol 154 MovieClip {Game_fla.Window_1_42} Frame 1Symbol 153 MovieClip {Game_fla.CheckBox_43}
"q2"Symbol 154 MovieClip {Game_fla.Window_1_42} Frame 1Symbol 153 MovieClip {Game_fla.CheckBox_43}
"s0"Symbol 154 MovieClip {Game_fla.Window_1_42} Frame 1Symbol 153 MovieClip {Game_fla.CheckBox_43}
"s1"Symbol 154 MovieClip {Game_fla.Window_1_42} Frame 1Symbol 153 MovieClip {Game_fla.CheckBox_43}
"t0"Symbol 154 MovieClip {Game_fla.Window_1_42} Frame 1Symbol 153 MovieClip {Game_fla.CheckBox_43}
"t1"Symbol 154 MovieClip {Game_fla.Window_1_42} Frame 1Symbol 153 MovieClip {Game_fla.CheckBox_43}
"wall_u_mask"Symbol 163 MovieClip {Castle} Frame 1Symbol 157 MovieClip {Game_fla.WallClickMask_45}
"wall_d_mask"Symbol 163 MovieClip {Castle} Frame 1Symbol 157 MovieClip {Game_fla.WallClickMask_45}
"wall_r_mask"Symbol 163 MovieClip {Castle} Frame 1Symbol 157 MovieClip {Game_fla.WallClickMask_45}
"wall_l_mask"Symbol 163 MovieClip {Castle} Frame 1Symbol 157 MovieClip {Game_fla.WallClickMask_45}
"tower_l_u_plant"Symbol 163 MovieClip {Castle} Frame 1Symbol 160 MovieClip
"tower_r_u_plant"Symbol 163 MovieClip {Castle} Frame 1Symbol 160 MovieClip
"tower_l_d_plant"Symbol 163 MovieClip {Castle} Frame 1Symbol 160 MovieClip
"tower_r_d_plant"Symbol 163 MovieClip {Castle} Frame 1Symbol 160 MovieClip
"wall_u_hint"Symbol 163 MovieClip {Castle} Frame 1Symbol 162 MovieClip
"wall_d_hint"Symbol 163 MovieClip {Castle} Frame 1Symbol 162 MovieClip
"wall_r_hint"Symbol 163 MovieClip {Castle} Frame 1Symbol 162 MovieClip
"wall_l_hint"Symbol 163 MovieClip {Castle} Frame 1Symbol 162 MovieClip
"sm"Symbol 184 MovieClip {com.elf7.units.Solder} Frame 1Symbol 177 MovieClip
"click_mask"Symbol 184 MovieClip {com.elf7.units.Solder} Frame 1Symbol 179 MovieClip
"health_bar"Symbol 184 MovieClip {com.elf7.units.Solder} Frame 1Symbol 183 MovieClip {Game_fla.HealthBar_56}
"click_mask"Symbol 185 MovieClip {com.elf7.units.Bug} Frame 1Symbol 179 MovieClip
"health_bar"Symbol 185 MovieClip {com.elf7.units.Bug} Frame 1Symbol 183 MovieClip {Game_fla.HealthBar_56}
"main"Symbol 478 MovieClip {BigGun1} Frame 1Symbol 477 MovieClip {Game_fla.morter_92}
"main"Symbol 492 MovieClip {BigGun2} Frame 1Symbol 491 MovieClip {Game_fla.zenitOrudie_94}
"s"Symbol 580 MovieClip {Game_fla.StateBar_137} Frame 1Symbol 578 MovieClip
"tower_r_d"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"tower_l_d"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"tower_r_u"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"tower_l_u"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"wall_d"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"wall_l"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"wall_r"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"wall_u"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 580 MovieClip {Game_fla.StateBar_137}
"tower_r_d_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 592 EditableText
"tower_l_d_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 593 EditableText
"tower_r_u_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 594 EditableText
"tower_l_u_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 595 EditableText
"wall_d_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 596 EditableText
"wall_l_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 597 EditableText
"wall_r_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 598 EditableText
"wall_u_t"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 599 EditableText
"vp"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 602 EditableText
"rc"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 603 EditableText
"ra"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 606 Button
"r"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 608 Button
"c"Symbol 611 MovieClip {com.elf7.menu.RepairMenu} Frame 1Symbol 610 Button
"title"Symbol 706 MovieClip {Help} Frame 1Symbol 648 EditableText
"help_ani"Symbol 706 MovieClip {Help} Frame 1Symbol 700 MovieClip {Game_fla.HelpAni_156}
"close_b"Symbol 706 MovieClip {Help} Frame 1Symbol 702 Button
"b0"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"b1"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"b2"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"b3"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"b4"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"b5"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"b6"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"b7"Symbol 706 MovieClip {Help} Frame 1Symbol 705 MovieClip {Game_fla.SelectBtn_169}
"bg"Symbol 743 MovieClip {Game_fla.MapScreen_183} Frame 1Symbol 742 MovieClip
"b"Symbol 750 MovieClip {com.elf7.menu.MapMenu} Frame 1Symbol 743 MovieClip {Game_fla.MapScreen_183}
"fps"Symbol 750 MovieClip {com.elf7.menu.MapMenu} Frame 1Symbol 744 EditableText
"bg0"Symbol 750 MovieClip {com.elf7.menu.MapMenu} Frame 1Symbol 746 MovieClip
"btn"Symbol 750 MovieClip {com.elf7.menu.MapMenu} Frame 1Symbol 749 Button
"tower_l_u"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 754 MovieClip
"tower_r_u"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 754 MovieClip
"wall_l"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 755 MovieClip
"wall_r"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 755 MovieClip
"wall_u"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 755 MovieClip
"wall_d"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 755 MovieClip
"tower_l_d"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 754 MovieClip
"tower_r_d"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 754 MovieClip
"tower_l_u_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 756 EditableText
"wall_u_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 757 EditableText
"tower_r_u_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 758 EditableText
"tower_l_d_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 759 EditableText
"wall_d_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 760 EditableText
"tower_r_d_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 761 EditableText
"wall_l_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 762 EditableText
"wall_r_t"Symbol 764 MovieClip {Game_fla.CastleMenuBg_190} Frame 1Symbol 763 EditableText
"bg2"Symbol 765 MovieClip {com.elf7.menu.CastleMenu} Frame 1Symbol 743 MovieClip {Game_fla.MapScreen_183}
"bg0"Symbol 765 MovieClip {com.elf7.menu.CastleMenu} Frame 1Symbol 746 MovieClip
"btn"Symbol 765 MovieClip {com.elf7.menu.CastleMenu} Frame 1Symbol 752 Button
"b"Symbol 765 MovieClip {com.elf7.menu.CastleMenu} Frame 1Symbol 764 MovieClip {Game_fla.CastleMenuBg_190}
"quit_b"Symbol 777 MovieClip {Game_fla.BtnMenuBg_195} Frame 1Symbol 770 Button
"more_b"Symbol 777 MovieClip {Game_fla.BtnMenuBg_195} Frame 1Symbol 106 Button
"help_b"Symbol 777 MovieClip {Game_fla.BtnMenuBg_195} Frame 1Symbol 772 Button
"pause_b"Symbol 777 MovieClip {Game_fla.BtnMenuBg_195} Frame 1Symbol 774 Button
"sound_b"Symbol 777 MovieClip {Game_fla.BtnMenuBg_195} Frame 1Symbol 776 Button
"btn"Symbol 780 MovieClip {com.elf7.menu.BtnMenu} Frame 1Symbol 768 Button
"bg0"Symbol 780 MovieClip {com.elf7.menu.BtnMenu} Frame 1Symbol 742 MovieClip
"b"Symbol 780 MovieClip {com.elf7.menu.BtnMenu} Frame 1Symbol 777 MovieClip {Game_fla.BtnMenuBg_195}
"bg2"Symbol 780 MovieClip {com.elf7.menu.BtnMenu} Frame 1Symbol 746 MovieClip
"bg1"Symbol 780 MovieClip {com.elf7.menu.BtnMenu} Frame 1Symbol 779 MovieClip
"s"Symbol 802 MovieClip {Game_fla.Icons_204} Frame 1Symbol 791 MovieClip {Game_fla.Stars_207}
"i"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 802 MovieClip {Game_fla.Icons_204}
"name_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 803 EditableText
"rank_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 805 EditableText
"health_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 806 EditableText
"killed_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 808 EditableText
"des_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 809 EditableText
"bar"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 815 MovieClip {Game_fla.ExpBar_214}
"damage_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 818 EditableText
"n_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 819 EditableText
"d_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 820 EditableText
"h_t"Symbol 822 MovieClip {Game_fla.UnitScreen_203} Frame 1Symbol 821 EditableText
"name_t"Symbol 833 MovieClip {Game_fla.BugScreen_216} Frame 1Symbol 823 EditableText
"health_t"Symbol 833 MovieClip {Game_fla.BugScreen_216} Frame 1Symbol 824 EditableText
"des_t"Symbol 833 MovieClip {Game_fla.BugScreen_216} Frame 1Symbol 825 EditableText
"damage_t"Symbol 833 MovieClip {Game_fla.BugScreen_216} Frame 1Symbol 826 EditableText
"d_t"Symbol 833 MovieClip {Game_fla.BugScreen_216} Frame 1Symbol 827 EditableText
"h_t"Symbol 833 MovieClip {Game_fla.BugScreen_216} Frame 1Symbol 828 EditableText
"i"Symbol 833 MovieClip {Game_fla.BugScreen_216} Frame 1Symbol 832 MovieClip {Game_fla.Bugs_217}
"bg0"Symbol 834 MovieClip {com.elf7.menu.InfoMenu} Frame 1Symbol 742 MovieClip
"btn"Symbol 834 MovieClip {com.elf7.menu.InfoMenu} Frame 1Symbol 782 Button
"bg2"Symbol 834 MovieClip {com.elf7.menu.InfoMenu} Frame 1Symbol 746 MovieClip
"unit_screen"Symbol 834 MovieClip {com.elf7.menu.InfoMenu} Frame 1Symbol 822 MovieClip {Game_fla.UnitScreen_203}
"bug_screen"Symbol 834 MovieClip {com.elf7.menu.InfoMenu} Frame 1Symbol 833 MovieClip {Game_fla.BugScreen_216}
"day"Symbol 846 MovieClip {Game_fla.LevelPreview_220} Frame 1Symbol 845 EditableText
"vpoints"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 850 EditableText
"t00"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 857 EditableText
"t01"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 859 EditableText
"t02"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 861 EditableText
"buy0"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 863 Button
"sell0"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 865 Button
"t20"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 867 EditableText
"t21"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 869 EditableText
"t22"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 871 EditableText
"buy2"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 863 Button
"sell2"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 865 Button
"t10"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 873 EditableText
"t11"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 875 EditableText
"t12"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 877 EditableText
"buy1"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 863 Button
"sell1"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 865 Button
"t30"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 881 EditableText
"t31"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 883 EditableText
"t32"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 885 EditableText
"buy3"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 863 Button
"sell3"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 865 Button
"t40"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 887 EditableText
"t41"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 889 EditableText
"t42"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 891 EditableText
"buy4"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 863 Button
"sell4"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 865 Button
"repair"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 608 Button
"close"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 702 Button
"sq"Symbol 895 MovieClip {Game_fla.Shop_221} Frame 1Symbol 894 EditableText
"t"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 900 EditableText
"continue_b"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 100 Button
"t00"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 906 EditableText
"t01"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 907 EditableText
"t02"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 908 EditableText
"t03"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 909 EditableText
"t04"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 915 EditableText
"t10"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 917 EditableText
"t11"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 918 EditableText
"t12"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 919 EditableText
"t13"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 920 EditableText
"t14"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 921 EditableText
"t15"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 923 EditableText
"i"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 802 MovieClip {Game_fla.Icons_204}
"t20"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 926 EditableText
"t21"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 927 EditableText
"t22"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 928 EditableText
"t23"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 929 EditableText
"mm_b"Symbol 933 MovieClip {Game_fla.LevelResult_226} Frame 1Symbol 931 Button

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata not present, AS3.
ScriptLimits (65)Timeline Frame 1MaxRecursionDepth: 256, ScriptTimeout: 5 seconds

Labels

"STAND"Symbol 194 MovieClip {Ani0} Frame 1
"MOVE"Symbol 194 MovieClip {Ani0} Frame 2
"ATACK"Symbol 194 MovieClip {Ani0} Frame 16
"STAND"Symbol 216 MovieClip {Ani1} Frame 1
"MOVE"Symbol 216 MovieClip {Ani1} Frame 2
"ATACK"Symbol 216 MovieClip {Ani1} Frame 16
"STAND"Symbol 223 MovieClip {Ani2} Frame 1
"MOVE"Symbol 223 MovieClip {Ani2} Frame 2
"ATACK"Symbol 223 MovieClip {Ani2} Frame 16
"STAND"Symbol 249 MovieClip {BAni0} Frame 1
"WALK"Symbol 249 MovieClip {BAni0} Frame 2
"ATACK"Symbol 249 MovieClip {BAni0} Frame 14
"STAND"Symbol 283 MovieClip {BAni2} Frame 1
"WALK"Symbol 283 MovieClip {BAni2} Frame 2
"ATACK"Symbol 283 MovieClip {BAni2} Frame 12
"STAND"Symbol 290 MovieClip {BAni1} Frame 1
"WALK"Symbol 290 MovieClip {BAni1} Frame 2
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Created: 29/3 -2019 00:29:22 Last modified: 29/3 -2019 00:29:22 Server time: 14/11 -2024 06:36:45