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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/27883617?noj=FRM27883617-22DC" width="1" height="1"></div>

Misty Strip Tetris - finish levels and see this sexy babe nude.swf

This is the info page for
Flash #89423

(Click the ID number above for more basic data on this flash file.)


Text
COPYRIGHT 2003 - CHRISTIES ROOM - HTTP://WWW.CHRISTIESROOM.COM

Christie's Room - The Trio
copyright 2003 Christie's Room
Now Loading - Please be patient!
This loading time will occur only ONCE
in the whole game.  After the initial
loading time, there will be absolutely
no waiting!

NOW LOADING.

100%

COMPLETE!

START

GAME OVER

Down Arrow - Fast Drop

Left/Right Arrow - Move

P - Pause

Up Arrow - Rotate

START

START

START

Hello, my name is Misty.
To see more of me form complete
lines by  rotating the falling shapes.
The game will advance every so
many lines, as displayed on screen.
Get to the end for something
SPECIAL!

NEXT

NEXT

You may PAUSE the game at any
time by pressing the "P" button on
the keyboard.  This will pause the
game and allow you to view me at
your own leisure.  Once paused,
press "P" again to continue.

Instructions for controlling the
game will be displayed on the
screen.
Now click NEXT to start.

The visitor holds Misty firmly
while slowly inserting its
large device deep inside.
Almost too big to fit, the
device slides in surprisingly
smoothly.

NEXT...

SCREW STEFIE

As the device slides in, Misty's
breasts slowly bounce in a
rhythmic motion, nipples
hardened and erect.

The metal slides in and out,
lubricated my Misty's natural
juices, abundant  almost to the
point of dripping.

In a surprising nervous reflex,
Misty's legs spring backwards
as her back arches, body all
stretched and violated.

While not pregnant, Misty is
amazed as a tranparent liquid
slowly drips through her hard
nipples.  Could this be some
foreign matter inserted by  the
big metal intruder?

As the rhythmic motion
continues, Misty is almost to
the point of fainting.

All exhausted, Misty relaxes,
still deeply penetrated but
feeling comfortable with the
large member inside her.

START OVER

ActionScript [AS1/AS2]

Frame 1
stop();
Instance of Symbol 7 MovieClip "progressbar" in Frame 1
onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }
Frame 2
stop();
Frame 3
Frame 6
gotoAndPlay (7);
Frame 7
function Inizializzalivelli() { var i; var j; matsfondo = new Array(); liv1 = new Array(); liv2 = new Array(); liv3 = new Array(); liv4 = new Array(); liv5 = new Array(); liv6 = new Array(); liv7 = new Array(); liv8 = new Array(); liv9 = new Array(); liv10 = new Array(); liv11 = new Array(); liv12 = new Array(); liv13 = new Array(); liv14 = new Array(); liv15 = new Array(); liv16 = new Array(); liv17 = new Array(); liv18 = new Array(); liv19 = new Array(); liv20 = new Array(); liv21 = new Array(); liv22 = new Array(); liv23 = new Array(); liv24 = new Array(); liv25 = new Array(); i = 0; while (i < maxrig) { matsfondo[i] = new Array(); liv1[i] = new Array(); liv2[i] = new Array(); liv3[i] = new Array(); liv4[i] = new Array(); liv5[i] = new Array(); liv6[i] = new Array(); liv7[i] = new Array(); liv8[i] = new Array(); liv9[i] = new Array(); liv10[i] = new Array(); liv11[i] = new Array(); liv12[i] = new Array(); liv13[i] = new Array(); liv14[i] = new Array(); liv15[i] = new Array(); liv16[i] = new Array(); liv17[i] = new Array(); liv18[i] = new Array(); liv19[i] = new Array(); liv20[i] = new Array(); liv21[i] = new Array(); liv22[i] = new Array(); liv23[i] = new Array(); liv24[i] = new Array(); liv25[i] = new Array(); j = 0; while (j < maxcol) { matsfondo[i][j] = 0; liv1[i][j] = 0; liv2[i][j] = 0; liv3[i][j] = 0; liv4[i][j] = 0; liv5[i][j] = 0; liv6[i][j] = 0; liv7[i][j] = 0; liv8[i][j] = 0; liv9[i][j] = 0; liv10[i][j] = 0; liv11[i][j] = 0; liv12[i][j] = 0; liv13[i][j] = 0; liv14[i][j] = 0; liv15[i][j] = 0; liv16[i][j] = 0; liv17[i][j] = 0; liv18[i][j] = 0; liv19[i][j] = 0; liv20[i][j] = 0; liv21[i][j] = 0; liv22[i][j] = 0; liv23[i][j] = 0; liv24[i][j] = 0; liv25[i][j] = 0; j++; } i++; } liv1[maxrig - 1][0] = (random(7) + 100) + 1; liv1[maxrig - 2][0] = (random(7) + 100) + 1; liv1[maxrig - 3][0] = (random(7) + 100) + 1; liv1[maxrig - 4][0] = (random(7) + 100) + 1; liv1[maxrig - 5][0] = (random(7) + 100) + 1; liv1[maxrig - 6][0] = (random(7) + 100) + 1; liv1[maxrig - 7][0] = (random(7) + 100) + 1; liv1[maxrig - 8][0] = (random(7) + 100) + 1; liv1[maxrig - 1][9] = (random(7) + 100) + 1; liv1[maxrig - 2][9] = (random(7) + 100) + 1; liv1[maxrig - 3][9] = (random(7) + 100) + 1; liv1[maxrig - 4][9] = (random(7) + 100) + 1; liv1[maxrig - 5][9] = (random(7) + 100) + 1; liv1[maxrig - 6][9] = (random(7) + 100) + 1; liv1[maxrig - 7][9] = (random(7) + 100) + 1; liv1[maxrig - 8][9] = (random(7) + 100) + 1; liv2[maxrig - 1][0] = (random(7) + 100) + 1; liv2[maxrig - 2][0] = (random(7) + 100) + 1; liv2[maxrig - 3][0] = (random(7) + 100) + 1; liv2[maxrig - 4][0] = (random(7) + 100) + 1; liv2[maxrig - 5][0] = (random(7) + 100) + 1; liv2[maxrig - 6][0] = (random(7) + 100) + 1; liv2[maxrig - 7][0] = (random(7) + 100) + 1; liv2[maxrig - 8][0] = (random(7) + 100) + 1; liv2[maxrig - 1][9] = (random(7) + 100) + 1; liv2[maxrig - 2][9] = (random(7) + 100) + 1; liv2[maxrig - 3][9] = (random(7) + 100) + 1; liv2[maxrig - 4][9] = (random(7) + 100) + 1; liv2[maxrig - 5][9] = (random(7) + 100) + 1; liv2[maxrig - 6][9] = (random(7) + 100) + 1; liv2[maxrig - 7][9] = (random(7) + 100) + 1; liv2[maxrig - 8][9] = (random(7) + 100) + 1; liv3[maxrig - 1][0] = (random(7) + 100) + 1; liv3[maxrig - 2][0] = (random(7) + 100) + 1; liv3[maxrig - 3][0] = (random(7) + 100) + 1; liv3[maxrig - 4][0] = (random(7) + 100) + 1; liv3[maxrig - 5][0] = (random(7) + 100) + 1; liv3[maxrig - 6][0] = (random(7) + 100) + 1; liv3[maxrig - 7][0] = (random(7) + 100) + 1; liv3[maxrig - 8][0] = (random(7) + 100) + 1; liv3[maxrig - 1][9] = (random(7) + 100) + 1; liv3[maxrig - 2][9] = (random(7) + 100) + 1; liv3[maxrig - 3][9] = (random(7) + 100) + 1; liv3[maxrig - 4][9] = (random(7) + 100) + 1; liv3[maxrig - 5][9] = (random(7) + 100) + 1; liv3[maxrig - 6][9] = (random(7) + 100) + 1; liv3[maxrig - 7][9] = (random(7) + 100) + 1; liv3[maxrig - 8][9] = (random(7) + 100) + 1; liv4[maxrig - 1][0] = (random(7) + 100) + 1; liv4[maxrig - 2][0] = (random(7) + 100) + 1; liv4[maxrig - 3][0] = (random(7) + 100) + 1; liv4[maxrig - 4][0] = (random(7) + 100) + 1; liv4[maxrig - 5][0] = (random(7) + 100) + 1; liv4[maxrig - 6][0] = (random(7) + 100) + 1; liv4[maxrig - 7][0] = (random(7) + 100) + 1; liv4[maxrig - 8][0] = (random(7) + 100) + 1; liv4[maxrig - 1][9] = (random(7) + 100) + 1; liv4[maxrig - 2][9] = (random(7) + 100) + 1; liv4[maxrig - 3][9] = (random(7) + 100) + 1; liv4[maxrig - 4][9] = (random(7) + 100) + 1; liv4[maxrig - 5][9] = (random(7) + 100) + 1; liv4[maxrig - 6][9] = (random(7) + 100) + 1; liv4[maxrig - 7][9] = (random(7) + 100) + 1; liv4[maxrig - 8][9] = (random(7) + 100) + 1; liv5[maxrig - 1][0] = (random(7) + 100) + 1; liv5[maxrig - 2][0] = (random(7) + 100) + 1; liv5[maxrig - 3][0] = (random(7) + 100) + 1; liv5[maxrig - 4][0] = (random(7) + 100) + 1; liv5[maxrig - 5][0] = (random(7) + 100) + 1; liv5[maxrig - 6][0] = (random(7) + 100) + 1; liv5[maxrig - 7][0] = (random(7) + 100) + 1; liv5[maxrig - 8][0] = (random(7) + 100) + 1; liv5[maxrig - 1][9] = (random(7) + 100) + 1; liv5[maxrig - 2][9] = (random(7) + 100) + 1; liv5[maxrig - 3][9] = (random(7) + 100) + 1; liv5[maxrig - 4][9] = (random(7) + 100) + 1; liv5[maxrig - 5][9] = (random(7) + 100) + 1; liv5[maxrig - 6][9] = (random(7) + 100) + 1; liv5[maxrig - 7][9] = (random(7) + 100) + 1; liv6[maxrig - 8][9] = (random(7) + 100) + 1; liv6[maxrig - 1][0] = (random(7) + 100) + 1; liv6[maxrig - 2][0] = (random(7) + 100) + 1; liv6[maxrig - 3][0] = (random(7) + 100) + 1; liv6[maxrig - 4][0] = (random(7) + 100) + 1; liv6[maxrig - 5][0] = (random(7) + 100) + 1; liv6[maxrig - 6][0] = (random(7) + 100) + 1; liv6[maxrig - 7][0] = (random(7) + 100) + 1; liv6[maxrig - 8][0] = (random(7) + 100) + 1; liv6[maxrig - 1][9] = (random(7) + 100) + 1; liv6[maxrig - 2][9] = (random(7) + 100) + 1; liv6[maxrig - 3][9] = (random(7) + 100) + 1; liv6[maxrig - 4][9] = (random(7) + 100) + 1; liv6[maxrig - 5][9] = (random(7) + 100) + 1; liv6[maxrig - 6][9] = (random(7) + 100) + 1; liv6[maxrig - 7][9] = (random(7) + 100) + 1; liv6[maxrig - 8][9] = (random(7) + 100) + 1; liv7[maxrig - 1][0] = (random(7) + 100) + 1; liv7[maxrig - 1][1] = (random(7) + 100) + 1; liv7[maxrig - 1][3] = (random(7) + 100) + 1; liv7[maxrig - 1][4] = (random(7) + 100) + 1; liv7[maxrig - 1][5] = (random(7) + 100) + 1; liv7[maxrig - 1][6] = (random(7) + 100) + 1; liv7[maxrig - 1][8] = (random(7) + 100) + 1; liv7[maxrig - 1][9] = (random(7) + 100) + 1; liv7[maxrig - 2][1] = (random(7) + 100) + 1; liv7[maxrig - 2][2] = (random(7) + 100) + 1; liv7[maxrig - 2][4] = (random(7) + 100) + 1; liv7[maxrig - 2][5] = (random(7) + 100) + 1; liv7[maxrig - 2][7] = (random(7) + 100) + 1; liv7[maxrig - 2][8] = (random(7) + 100) + 1; liv7[maxrig - 3][2] = (random(7) + 100) + 1; liv7[maxrig - 3][3] = (random(7) + 100) + 1; liv7[maxrig - 3][6] = (random(7) + 100) + 1; liv7[maxrig - 3][7] = (random(7) + 100) + 1; liv7[maxrig - 4][3] = (random(7) + 100) + 1; liv7[maxrig - 4][4] = (random(7) + 100) + 1; liv7[maxrig - 4][5] = (random(7) + 100) + 1; liv7[maxrig - 4][6] = (random(7) + 100) + 1; liv7[maxrig - 5][4] = (random(7) + 100) + 1; liv7[maxrig - 5][5] = (random(7) + 100) + 1; liv8[maxrig - 1][1] = (random(7) + 100) + 1; liv8[maxrig - 1][6] = (random(7) + 100) + 1; liv8[maxrig - 2][3] = (random(7) + 100) + 1; liv8[maxrig - 2][8] = (random(7) + 100) + 1; liv8[maxrig - 3][5] = (random(7) + 100) + 1; liv8[maxrig - 4][2] = (random(7) + 100) + 1; liv8[maxrig - 4][6] = (random(7) + 100) + 1; liv8[maxrig - 4][7] = (random(7) + 100) + 1; liv8[maxrig - 5][0] = (random(7) + 100) + 1; liv8[maxrig - 5][3] = (random(7) + 100) + 1; liv9[maxrig - 1][1] = (random(7) + 100) + 1; liv9[maxrig - 1][6] = (random(7) + 100) + 1; liv9[maxrig - 2][3] = (random(7) + 100) + 1; liv9[maxrig - 2][8] = (random(7) + 100) + 1; liv9[maxrig - 3][5] = (random(7) + 100) + 1; liv9[maxrig - 4][2] = (random(7) + 100) + 1; liv9[maxrig - 4][6] = (random(7) + 100) + 1; liv9[maxrig - 4][7] = (random(7) + 100) + 1; liv9[maxrig - 5][0] = (random(7) + 100) + 1; liv9[maxrig - 5][3] = (random(7) + 100) + 1; liv10[maxrig - 1][0] = (random(7) + 100) + 1; liv10[maxrig - 1][1] = (random(7) + 100) + 1; liv10[maxrig - 1][3] = (random(7) + 100) + 1; liv10[maxrig - 1][4] = (random(7) + 100) + 1; liv10[maxrig - 1][5] = (random(7) + 100) + 1; liv10[maxrig - 1][6] = (random(7) + 100) + 1; liv10[maxrig - 1][8] = (random(7) + 100) + 1; liv10[maxrig - 1][9] = (random(7) + 100) + 1; liv10[maxrig - 2][1] = (random(7) + 100) + 1; liv10[maxrig - 2][2] = (random(7) + 100) + 1; liv10[maxrig - 2][4] = (random(7) + 100) + 1; liv10[maxrig - 2][5] = (random(7) + 100) + 1; liv10[maxrig - 2][7] = (random(7) + 100) + 1; liv10[maxrig - 2][8] = (random(7) + 100) + 1; liv10[maxrig - 3][2] = (random(7) + 100) + 1; liv10[maxrig - 3][3] = (random(7) + 100) + 1; liv10[maxrig - 3][6] = (random(7) + 100) + 1; liv10[maxrig - 3][7] = (random(7) + 100) + 1; liv10[maxrig - 4][3] = (random(7) + 100) + 1; liv10[maxrig - 4][4] = (random(7) + 100) + 1; liv10[maxrig - 4][5] = (random(7) + 100) + 1; liv10[maxrig - 4][6] = (random(7) + 100) + 1; liv10[maxrig - 5][4] = (random(7) + 100) + 1; liv10[maxrig - 5][5] = (random(7) + 100) + 1; liv11[maxrig - 1][0] = (random(7) + 100) + 1; liv11[maxrig - 1][1] = (random(7) + 100) + 1; liv11[maxrig - 1][3] = (random(7) + 100) + 1; liv11[maxrig - 1][4] = (random(7) + 100) + 1; liv11[maxrig - 1][5] = (random(7) + 100) + 1; liv11[maxrig - 1][6] = (random(7) + 100) + 1; liv11[maxrig - 1][8] = (random(7) + 100) + 1; liv11[maxrig - 1][9] = (random(7) + 100) + 1; liv11[maxrig - 2][1] = (random(7) + 100) + 1; liv11[maxrig - 2][2] = (random(7) + 100) + 1; liv11[maxrig - 2][4] = (random(7) + 100) + 1; liv11[maxrig - 2][5] = (random(7) + 100) + 1; liv11[maxrig - 2][7] = (random(7) + 100) + 1; liv11[maxrig - 2][8] = (random(7) + 100) + 1; liv11[maxrig - 3][2] = (random(7) + 100) + 1; liv11[maxrig - 3][3] = (random(7) + 100) + 1; liv11[maxrig - 3][6] = (random(7) + 100) + 1; liv11[maxrig - 3][7] = (random(7) + 100) + 1; liv11[maxrig - 4][3] = (random(7) + 100) + 1; liv11[maxrig - 4][4] = (random(7) + 100) + 1; liv11[maxrig - 4][5] = (random(7) + 100) + 1; liv11[maxrig - 4][6] = (random(7) + 100) + 1; liv11[maxrig - 5][4] = (random(7) + 100) + 1; liv11[maxrig - 5][5] = (random(7) + 100) + 1; liv12[maxrig - 1][0] = (random(7) + 100) + 1; liv12[maxrig - 1][1] = (random(7) + 100) + 1; liv12[maxrig - 1][3] = (random(7) + 100) + 1; liv12[maxrig - 1][4] = (random(7) + 100) + 1; liv12[maxrig - 1][5] = (random(7) + 100) + 1; liv12[maxrig - 1][6] = (random(7) + 100) + 1; liv12[maxrig - 1][8] = (random(7) + 100) + 1; liv12[maxrig - 1][9] = (random(7) + 100) + 1; liv12[maxrig - 2][1] = (random(7) + 100) + 1; liv12[maxrig - 2][2] = (random(7) + 100) + 1; liv12[maxrig - 2][4] = (random(7) + 100) + 1; liv12[maxrig - 2][5] = (random(7) + 100) + 1; liv12[maxrig - 2][7] = (random(7) + 100) + 1; liv12[maxrig - 2][8] = (random(7) + 100) + 1; liv12[maxrig - 3][2] = (random(7) + 100) + 1; liv12[maxrig - 3][3] = (random(7) + 100) + 1; liv12[maxrig - 3][6] = (random(7) + 100) + 1; liv12[maxrig - 3][7] = (random(7) + 100) + 1; liv12[maxrig - 4][3] = (random(7) + 100) + 1; liv12[maxrig - 4][4] = (random(7) + 100) + 1; liv12[maxrig - 4][5] = (random(7) + 100) + 1; liv12[maxrig - 4][6] = (random(7) + 100) + 1; liv12[maxrig - 5][4] = (random(7) + 100) + 1; liv12[maxrig - 5][5] = (random(7) + 100) + 1; liv13[maxrig - 1][1] = (random(7) + 100) + 1; liv13[maxrig - 1][6] = (random(7) + 100) + 1; liv13[maxrig - 2][3] = (random(7) + 100) + 1; liv13[maxrig - 2][8] = (random(7) + 100) + 1; liv13[maxrig - 3][5] = (random(7) + 100) + 1; liv13[maxrig - 4][2] = (random(7) + 100) + 1; liv13[maxrig - 4][6] = (random(7) + 100) + 1; liv13[maxrig - 4][7] = (random(7) + 100) + 1; liv13[maxrig - 5][0] = (random(7) + 100) + 1; liv13[maxrig - 5][3] = (random(7) + 100) + 1; liv14[maxrig - 12][0] = (random(7) + 100) + 1; liv14[maxrig - 12][1] = (random(7) + 100) + 1; liv14[maxrig - 12][2] = (random(7) + 100) + 1; liv14[maxrig - 12][3] = (random(7) + 100) + 1; liv14[maxrig - 12][4] = (random(7) + 100) + 1; liv14[maxrig - 12][7] = (random(7) + 100) + 1; liv14[maxrig - 12][8] = (random(7) + 100) + 1; liv14[maxrig - 12][9] = (random(7) + 100) + 1; liv15[maxrig - 12][0] = (random(7) + 100) + 1; liv15[maxrig - 12][1] = (random(7) + 100) + 1; liv15[maxrig - 12][2] = (random(7) + 100) + 1; liv15[maxrig - 12][3] = (random(7) + 100) + 1; liv15[maxrig - 12][4] = (random(7) + 100) + 1; liv15[maxrig - 12][7] = (random(7) + 100) + 1; liv15[maxrig - 12][8] = (random(7) + 100) + 1; liv15[maxrig - 12][9] = (random(7) + 100) + 1; liv16[maxrig - 1][0] = (random(7) + 100) + 1; liv16[maxrig - 2][1] = (random(7) + 100) + 1; liv16[maxrig - 3][0] = (random(7) + 100) + 1; liv16[maxrig - 4][1] = (random(7) + 100) + 1; liv16[maxrig - 5][0] = (random(7) + 100) + 1; liv16[maxrig - 6][1] = (random(7) + 100) + 1; liv16[maxrig - 7][0] = (random(7) + 100) + 1; liv16[maxrig - 8][1] = (random(7) + 100) + 1; liv16[maxrig - 9][0] = (random(7) + 100) + 1; liv16[maxrig - 1][8] = (random(7) + 100) + 1; liv16[maxrig - 2][9] = (random(7) + 100) + 1; liv16[maxrig - 3][8] = (random(7) + 100) + 1; liv16[maxrig - 4][9] = (random(7) + 100) + 1; liv16[maxrig - 5][8] = (random(7) + 100) + 1; liv16[maxrig - 6][9] = (random(7) + 100) + 1; liv16[maxrig - 7][8] = (random(7) + 100) + 1; liv16[maxrig - 8][9] = (random(7) + 100) + 1; liv16[maxrig - 9][8] = (random(7) + 100) + 1; liv17[maxrig - 1][0] = (random(7) + 100) + 1; liv17[maxrig - 2][1] = (random(7) + 100) + 1; liv17[maxrig - 3][2] = (random(7) + 100) + 1; liv17[maxrig - 4][3] = (random(7) + 100) + 1; liv17[maxrig - 5][4] = (random(7) + 100) + 1; liv17[maxrig - 6][5] = (random(7) + 100) + 1; liv17[maxrig - 7][6] = (random(7) + 100) + 1; liv17[maxrig - 8][7] = (random(7) + 100) + 1; liv17[maxrig - 9][8] = (random(7) + 100) + 1; liv17[maxrig - 10][9] = (random(7) + 100) + 1; liv18[maxrig - 1][0] = (random(7) + 100) + 1; liv18[maxrig - 2][1] = (random(7) + 100) + 1; liv18[maxrig - 3][2] = (random(7) + 100) + 1; liv18[maxrig - 4][3] = (random(7) + 100) + 1; liv18[maxrig - 5][4] = (random(7) + 100) + 1; liv18[maxrig - 6][5] = (random(7) + 100) + 1; liv18[maxrig - 7][6] = (random(7) + 100) + 1; liv18[maxrig - 8][7] = (random(7) + 100) + 1; liv18[maxrig - 9][8] = (random(7) + 100) + 1; liv18[maxrig - 10][9] = (random(7) + 100) + 1; liv19[maxrig - 9][4] = (random(7) + 100) + 1; liv19[maxrig - 9][5] = (random(7) + 100) + 1; liv19[maxrig - 8][3] = (random(7) + 100) + 1; liv19[maxrig - 8][6] = (random(7) + 100) + 1; liv19[maxrig - 7][2] = (random(7) + 100) + 1; liv19[maxrig - 7][7] = (random(7) + 100) + 1; liv19[maxrig - 6][2] = (random(7) + 100) + 1; liv19[maxrig - 6][7] = (random(7) + 100) + 1; liv19[maxrig - 5][3] = (random(7) + 100) + 1; liv19[maxrig - 5][6] = (random(7) + 100) + 1; liv19[maxrig - 4][4] = (random(7) + 100) + 1; liv19[maxrig - 4][5] = (random(7) + 100) + 1; liv20[maxrig - 1][0] = (random(7) + 100) + 1; liv20[maxrig - 2][1] = (random(7) + 100) + 1; liv20[maxrig - 3][0] = (random(7) + 100) + 1; liv20[maxrig - 4][1] = (random(7) + 100) + 1; liv20[maxrig - 5][0] = (random(7) + 100) + 1; liv20[maxrig - 6][1] = (random(7) + 100) + 1; liv20[maxrig - 7][0] = (random(7) + 100) + 1; liv20[maxrig - 8][1] = (random(7) + 100) + 1; liv20[maxrig - 9][0] = (random(7) + 100) + 1; liv20[maxrig - 1][8] = (random(7) + 100) + 1; liv20[maxrig - 2][9] = (random(7) + 100) + 1; liv20[maxrig - 3][8] = (random(7) + 100) + 1; liv20[maxrig - 4][9] = (random(7) + 100) + 1; liv20[maxrig - 5][8] = (random(7) + 100) + 1; liv20[maxrig - 6][9] = (random(7) + 100) + 1; liv20[maxrig - 7][8] = (random(7) + 100) + 1; liv20[maxrig - 8][9] = (random(7) + 100) + 1; liv20[maxrig - 9][8] = (random(7) + 100) + 1; liv21[maxrig - 1][0] = (random(7) + 100) + 1; liv21[maxrig - 2][1] = (random(7) + 100) + 1; liv21[maxrig - 3][0] = (random(7) + 100) + 1; liv21[maxrig - 4][1] = (random(7) + 100) + 1; liv21[maxrig - 5][0] = (random(7) + 100) + 1; liv21[maxrig - 6][1] = (random(7) + 100) + 1; liv21[maxrig - 7][0] = (random(7) + 100) + 1; liv21[maxrig - 8][1] = (random(7) + 100) + 1; liv21[maxrig - 9][0] = (random(7) + 100) + 1; liv21[maxrig - 1][8] = (random(7) + 100) + 1; liv21[maxrig - 2][9] = (random(7) + 100) + 1; liv21[maxrig - 3][8] = (random(7) + 100) + 1; liv21[maxrig - 4][9] = (random(7) + 100) + 1; liv21[maxrig - 5][8] = (random(7) + 100) + 1; liv21[maxrig - 6][9] = (random(7) + 100) + 1; liv21[maxrig - 7][8] = (random(7) + 100) + 1; liv21[maxrig - 8][9] = (random(7) + 100) + 1; liv21[maxrig - 9][8] = (random(7) + 100) + 1; liv22[maxrig - 12][0] = (random(7) + 100) + 1; liv22[maxrig - 12][1] = (random(7) + 100) + 1; liv22[maxrig - 12][2] = (random(7) + 100) + 1; liv22[maxrig - 12][3] = (random(7) + 100) + 1; liv22[maxrig - 12][4] = (random(7) + 100) + 1; liv22[maxrig - 12][7] = (random(7) + 100) + 1; liv22[maxrig - 12][8] = (random(7) + 100) + 1; liv22[maxrig - 12][9] = (random(7) + 100) + 1; liv23[maxrig - 12][0] = (random(7) + 100) + 1; liv23[maxrig - 12][1] = (random(7) + 100) + 1; liv23[maxrig - 12][2] = (random(7) + 100) + 1; liv23[maxrig - 12][3] = (random(7) + 100) + 1; liv23[maxrig - 12][4] = (random(7) + 100) + 1; liv23[maxrig - 12][7] = (random(7) + 100) + 1; liv23[maxrig - 12][8] = (random(7) + 100) + 1; liv23[maxrig - 12][9] = (random(7) + 100) + 1; liv24[maxrig - 9][4] = (random(7) + 100) + 1; liv24[maxrig - 9][5] = (random(7) + 100) + 1; liv24[maxrig - 8][3] = (random(7) + 100) + 1; liv24[maxrig - 8][6] = (random(7) + 100) + 1; liv24[maxrig - 7][2] = (random(7) + 100) + 1; liv24[maxrig - 7][7] = (random(7) + 100) + 1; liv24[maxrig - 6][2] = (random(7) + 100) + 1; liv24[maxrig - 6][7] = (random(7) + 100) + 1; liv24[maxrig - 5][3] = (random(7) + 100) + 1; liv24[maxrig - 5][6] = (random(7) + 100) + 1; liv24[maxrig - 4][4] = (random(7) + 100) + 1; liv24[maxrig - 4][5] = (random(7) + 100) + 1; liv25[maxrig - 13][0] = (random(7) + 100) + 1; liv25[maxrig - 13][9] = (random(7) + 100) + 1; liv25[maxrig - 12][1] = (random(7) + 100) + 1; liv25[maxrig - 12][8] = (random(7) + 100) + 1; liv25[maxrig - 11][2] = (random(7) + 100) + 1; liv25[maxrig - 11][7] = (random(7) + 100) + 1; liv25[maxrig - 10][3] = (random(7) + 100) + 1; liv25[maxrig - 10][6] = (random(7) + 100) + 1; liv25[maxrig - 9][4] = (random(7) + 100) + 1; liv25[maxrig - 9][5] = (random(7) + 100) + 1; } function Sceglilivello() { if (numlevel == 1) { matsfondo = liv1; numcicli = 2; numrig = 4; puntiliv = 1; } else if (numlevel == 2) { matsfondo = liv2; numcicli = 2; numrig = 4; puntiliv = 2; } else if (numlevel == 3) { matsfondo = liv3; numcicli = 2; numrig = 4; puntiliv = 4; } else if (numlevel == 4) { matsfondo = liv4; numcicli = 2; numrig = 4; puntiliv = 7; } else if (numlevel == 5) { matsfondo = liv5; numcicli = 2; numrig = 4; puntiliv = 8; } else if (numlevel == 6) { matsfondo = liv6; numcicli = 2; numrig = 4; puntiliv = 9; } else if (numlevel == 7) { matsfondo = liv7; numcicli = 2; numrig = 3; puntiliv = 11; } else if (numlevel == 8) { matsfondo = liv8; numcicli = 2; numrig = 4; puntiliv = 13; } else if (numlevel == 9) { matsfondo = liv9; numcicli = 2; numrig = 3; puntiliv = 16; } else if (numlevel == 10) { matsfondo = liv10; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 11) { matsfondo = liv11; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 12) { matsfondo = liv12; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 13) { matsfondo = liv13; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 14) { matsfondo = liv14; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 15) { matsfondo = liv15; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 16) { matsfondo = liv16; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 17) { matsfondo = liv17; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 18) { matsfondo = liv18; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 19) { matsfondo = liv19; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 20) { matsfondo = liv20; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 21) { matsfondo = liv21; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 22) { matsfondo = liv22; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 23) { matsfondo = liv23; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 24) { matsfondo = liv24; numcicli = 2; numrig = 6; puntiliv = 17; } else if (numlevel == 25) { matsfondo = liv25; numcicli = 2; numrig = 4; puntiliv = 17; } Matimage(matsfondo); } function Sommat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] + b[rig][col]; col++; } rig++; } } function Difmat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] - b[rig][col]; col++; } rig++; } } function Matimage(rig, col, valx) { var valxx; if (valx != 0) { valxx = valx % 100; setProperty((("mat" + rig) + "_") + col, _visible , true); eval ((("mat" + rig) + "_") + col).gotoAndStop(valxx); } else { setProperty((("mat" + rig) + "_") + col, _visible , false); } } function Statiniz() { var i; i = 0; while (i < 7) { Set("contastat" + i, 0); setProperty("barra" + i, _visible , false); i++; } } function Statnorm() { var i; var minim; minim = 100; i = 0; while (i < 7) { minim = Math.min(eval ("contastat" + i), minim); i++; } i = 0; while (i < 7) { Set("contastat" + i, eval ("contastat" + i) - minim); if (eval ("contastat" + i) == 0) { setProperty("barra" + i, _visible , false); } else { eval ("barra" + i).gotoAndStop(eval ("contastat" + i)); } i++; } } function Statistiche(num, valx) { setProperty("barra" + num, _visible , true); eval ("barra" + num).gotoAndStop(valx); } function Matimage2(rig, col, tr) { setProperty((("mat" + rig) + "_") + col, _alpha , tr); } function CreaMatrix() { var i; var j; var contatore = 0; i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { contatore++; duplicateMovieClip (mat, (("mat" + i) + "_") + j, contatore); setProperty((("mat" + i) + "_") + j, _x , posx + (j * larg)); setProperty((("mat" + i) + "_") + j, _y , posy + (i * alt)); setProperty((("mat" + i) + "_") + j, _visible , false); setProperty((("mat" + i) + "_") + j, _alpha , 100); j++; } i++; } duplicateMovieClip (scrittapunti, "scrittapunti2", 400); duplicateMovieClip (scrittafine, "scrittafine2", 401); setProperty(scrittafine2, _x , 100); setProperty(scrittafine2, _y , 100); setProperty(scrittafine2, _visible , false); duplicateMovieClip (scrittapausa, "scrittapausa2", 402); setProperty(scrittapausa2, _x , 100); setProperty(scrittapausa2, _y , 100); setProperty(scrittapausa2, _visible , false); } function Sceltapezzo() { if (tipoinizio == 0) { distdx = 4; distup = maxrig - 2; val0 = 1; val1 = 1; val2 = 1; val3 = 1; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 1) { distdx = 2; distup = maxrig - 1; val0 = 2; val1 = 2; val2 = 2; val3 = 2; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind; col3 = colind + 3; } else if (tipoinizio == 2) { distdx = 3; distup = maxrig - 2; val0 = 3; val1 = 3; val2 = 3; val3 = 3; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 3) { distdx = 3; distup = maxrig - 2; val0 = 4; val1 = 4; val2 = 4; val3 = 4; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind; } else if (tipoinizio == 4) { distdx = 3; distup = maxrig - 2; val0 = 5; val1 = 5; val2 = 5; val3 = 5; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind + 1; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 5) { distdx = 3; distup = maxrig - 2; val0 = 6; val1 = 6; val2 = 6; val3 = 6; rig0 = rigind; col0 = colind + 1; rig1 = rigind; col1 = colind + 2; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 6) { distdx = 3; distup = maxrig - 2; val0 = 7; val1 = 7; val2 = 7; val3 = 7; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 1; } indicerot = 0; distsx = 4; if ((((matsfondo[rig0][col0] < 100) && (matsfondo[rig1][col1] < 100)) && (matsfondo[rig2][col2] < 100)) && (matsfondo[rig3][col3] < 100)) { matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); verificainiziale = 0; } else { verificainiziale = 1; } } function Prossimopezzo() { i = 0; while (i < 7) { setProperty("prossimo.pezzo" + i, _visible , false); i++; } if (tipoprossimo == 0) { setProperty("prossimo.pezzo0", _visible , true); } else if (tipoprossimo == 1) { setProperty("prossimo.pezzo1", _visible , true); } else if (tipoprossimo == 2) { setProperty("prossimo.pezzo2", _visible , true); } else if (tipoprossimo == 3) { setProperty("prossimo.pezzo3", _visible , true); } else if (tipoprossimo == 4) { setProperty("prossimo.pezzo4", _visible , true); } else if (tipoprossimo == 5) { setProperty("prossimo.pezzo5", _visible , true); } else if (tipoprossimo == 6) { setProperty("prossimo.pezzo6", _visible , true); } } function Shiftdxsx(dir) { if (dir == 1) { if (distdx != 0) { if ((((matsfondo[rig0][col0 + 1] < 100) && (matsfondo[rig1][col1 + 1] < 100)) && (matsfondo[rig2][col2 + 1] < 100)) && (matsfondo[rig3][col3 + 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][++col0] = val0; matsfondo[rig1][++col1] = val1; matsfondo[rig2][++col2] = val2; matsfondo[rig3][++col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx--; distsx++; } } } else if (distsx != 0) { if ((((matsfondo[rig0][col0 - 1] < 100) && (matsfondo[rig1][col1 - 1] < 100)) && (matsfondo[rig2][col2 - 1] < 100)) && (matsfondo[rig3][col3 - 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][--col0] = val0; matsfondo[rig1][--col1] = val1; matsfondo[rig2][--col2] = val2; matsfondo[rig3][--col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx++; distsx--; } } } function Rotazione() { var rotrig0; var rotcol0; var rotrig1; var rotcol1; var rotrig2; var rotcol2; var rotrig3; var rotcol3; var rotdistdx; var rotdistsx; var rotdistup; var flag = 0; rotrig0 = rig0; rotcol0 = col0; rotrig1 = rig1; rotcol1 = col1; rotrig2 = rig2; rotcol2 = col2; rotrig3 = rig3; rotcol3 = col3; if (tipoinizio == 0) { flag = 1; } else if (tipoinizio == 1) { indicerot = indicerot % 2; if ((indicerot == 0) && (2 < distup)) { rotdistdx = distdx + 2; rotdistsx = distsx + 1; rotdistup = distup - 3; rotrig0 = rig1 + 1; rotcol0 = col1; rotrig2 = rig1 + 2; rotcol2 = col1; rotrig3 = rig1 + 3; rotcol3 = col1; } else if (((indicerot == 1) && (distdx >= 2)) && (distsx >= 1)) { rotdistdx = distdx - 2; rotdistsx = distsx - 1; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = col1 - 1; rotrig2 = rig1; rotcol2 = col1 + 1; rotrig3 = rig1; rotcol3 = col1 + 2; } else if ((indicerot == 1) && (distdx < 2)) { rotdistdx = 0; rotdistsx = 6; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = 6; rotrig1 = rig1; rotcol1 = 7; rotrig2 = rig1; rotcol2 = 8; rotrig3 = rig1; rotcol3 = 9; } else { flag = 1; } val0 = 2; val1 = 2; val2 = 2; val3 = 2; } else if (tipoinizio == 2) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig0 + 1; rotcol2 = col0; rotrig3 = rig0 + 2; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig1 = rig2; rotcol1 = col2 + 2; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig2; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig3 + 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig2 = rig1; rotcol2 = col1 + 1; rotcol3 = col1 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig1; rotcol2 = 9; rotrig3 = rig1 + 1; rotcol3 = 9; } else { flag = 1; } val0 = 3; val1 = 3; val2 = 3; val3 = 3; } else if (tipoinizio == 3) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3 + 1; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 + 2; rotrig1 = rig3; rotcol1 = col3 + 2; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 9; rotrig1 = rig3; rotcol1 = 9; rotrig2 = rig3; rotcol2 = 8; rotrig3 = rig3; rotcol3 = 7; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2 - 1; rotrig1 = rig2 - 1; rotcol1 = col2; rotrig3 = rig2 + 1; rotcol3 = col2; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig2 = rig0; rotcol2 = col1 + 1; rotrig3 = rig0 + 1; rotcol3 = col0; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig0; rotcol1 = 8; rotrig2 = rig0; rotcol2 = 9; rotrig3 = rig0 + 1; rotcol3 = 7; } else { flag = 1; } val0 = 4; val1 = 4; val2 = 4; val3 = 4; } else if (tipoinizio == 4) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig2; rotrig3 = rig2 + 1; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig2; rotcol2 = 8; rotrig3 = rig2; rotcol3 = 9; } else { flag = 1; } val0 = 5; val1 = 5; val2 = 5; val3 = 5; } else if (tipoinizio == 5) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2; rotrig1 = rig3 + 1; rotcol1 = col3; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig1 = rig3 - 1; rotcol1 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 8; rotrig1 = rig0; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else { flag = 1; } val0 = 6; val1 = 6; val2 = 6; val3 = 6; } else if (tipoinizio == 6) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3; rotcol1 = col0; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 8; rotrig1 = rig3; rotcol1 = 7; rotrig2 = rig3; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 - 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 - 1; rotcol2 = col3 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 7; rotrig1 = rig3 - 1; rotcol1 = 8; rotrig2 = rig3 - 1; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else { flag = 1; } val0 = 7; val1 = 7; val2 = 7; val3 = 7; } if (((((flag == 0) && (matsfondo[rotrig0][rotcol0] < 100)) && (matsfondo[rotrig1][rotcol1] < 100)) && (matsfondo[rotrig2][rotcol2] < 100)) && (matsfondo[rotrig3][rotcol3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); rig0 = rotrig0; col0 = rotcol0; rig1 = rotrig1; col1 = rotcol1; rig2 = rotrig2; col2 = rotcol2; rig3 = rotrig3; col3 = rotcol3; matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx = rotdistdx; distsx = rotdistsx; distup = rotdistup; indicerot++; } } function Shiftbasso() { if (distup != 0) { if ((((matsfondo[rig0 + 1][col0] < 100) && (matsfondo[rig1 + 1][col1] < 100)) && (matsfondo[rig2 + 1][col2] < 100)) && (matsfondo[rig3 + 1][col3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[++rig0][col0] = val0; matsfondo[++rig1][col1] = val1; matsfondo[++rig2][col2] = val2; matsfondo[++rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distup--; x = 1; } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; if (distup >= (maxrig - 2)) { setProperty(scrittafine2, _visible , true); gotoAndPlay (92); } else { punti = ((puntiliv * puntiliv) + (puntiliv * distup)) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (44); } } } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; punti = (puntiliv * puntiliv) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (44); } } posx = 35; posy = 35; larg = 15; alt = 15; sfasoriz = 8; sfasvert = -10; nummaxliv = 11; nummaxcrediti = 5; numlevel = 0; numrig = 0; numrigrimanenti = 0; numrigeliminate = 0; numcicli = 0; maxrig = 22; maxcol = 10; rig0 = 0; col0 = 0; rigind = 0; colind = Math.floor(maxcol / 2) - 1; verificainiziale = 0; bloccoshift = 0; cicloriga = 0; contacol = 0; alp = 100; punti = 0; punteggio = 0; recordpunti = 10000;
Frame 8
t_pausa = "PAUSE"; t_livello = "LEVEL:"; t_prossimopezzo = "NEXT:"; t_punteggio = "SCORE:"; t_righerimanenti = "LINES:"; t_record = "HI-SCORE"; t_versione = "Version 2 Beta 6";
Frame 9
gotoAndPlay (93);
Frame 10
Mouse.hide(); Creamatrix(); maxpunti = 0; numcrediti = nummaxcrediti; Inizializzalivelli(); punteggio = 0; if (codice != 0) { numlevel = codice; } Statiniz();
Frame 11
numlevel++; nextlevel = _root["level" + numlevel]; nextlevel._alpha = 100; Sceglilivello(); numrigrimanenti = numrig; numrigeliminate = 0; tipoprossimo = random(7); i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } bloccoshift = 0; if (numlevel == 26) { setProperty(scrittafine2, _visible , false); gotoAndPlay (112); }
Frame 16
tipoinizio = tipoprossimo; tipoprossimo = random(7); Prossimopezzo(); Sceltapezzo(); setProperty(prossimo, _visible , true); x = 1; eval ("contastat" + tipoinizio)++; if (100 < eval ("contastat" + tipoinizio)) { Statnorm(); } else { Statistiche(tipoinizio, eval ("contastat" + tipoinizio)); }
Frame 17
Frame 19
Frame 20
Frame 22
if ((x == 1) && (bloccoshift == 0)) { bloccoshift = 1; puntidoppi = 1; Shiftbasso(); bloccoshift = 0; }
Frame 23
if (x == 1) { if (numcicli == 0) { gotoAndPlay (17); } else if (numcicli == 1) { gotoAndPlay (19); } else if (numcicli == 2) { gotoAndPlay (20); } } else { gotoAndPlay (16); }
Frame 44
bloccoshift = 1; if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (51); } else { bloccoshift = 0; gotoAndPlay (23); } }
Frame 45
contacol = 0; while ((contacol < maxcol) && (cicloriga < maxrig)) { contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] != 0) { contacol++; } r++; } if (contacol < maxcol) { cicloriga++; } }
Frame 46
if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (51); } else { bloccoshift = 0; gotoAndPlay (23); } } if (alp == 0) { colon = 0; while (colon < maxcol) { setProperty((("mat" + cicloriga) + "_") + colon, _visible , false); setProperty((("mat" + cicloriga) + "_") + colon, _alpha , 100); colon++; } alp = 100; gotoAndPlay (48); }
Frame 47
alp = alp - 5; colon = 0; while (colon < maxcol) { Matimage2(cicloriga, colon, alp); colon++; } gotoAndPlay (46);
Frame 48
numrigeliminate++; numrigbonus++; if (numrigbonus == 1) { punti = 50; } else if (numrigbonus == 2) { punti = 100; } else if (numrigbonus == 3) { punti = 250; } else if (numrigbonus == 4) { punti = 500; } punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((cicloriga + 1) * alt)); scrittapunti2.play(); } if (0 < numrigrimanenti) { numrigrimanenti--; } i = cicloriga; while (0 < i) { j = maxcol - 1; while (j >= 0) { matsfondo[i][j] = matsfondo[i - 1][j]; j--; } i--; } j = 0; while (j < maxcol) { matsfondo[0][j] = 0; j++; } i = 0; while (i < (cicloriga + 1)) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } cicloriga++; gotoAndPlay (44);
Frame 51
cicloriga = 0; cbonus = 0; ccbonus = 0; puntix = 0; contabonus = 1; bloccoshift = 1;
Frame 52
contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] == 0) { contacol++; } r++; } if (contacol < maxcol) { cbonus = 1; } cicloriga++;
Frame 53
if (cbonus == 0) { gotoAndPlay (52); }
Frame 55
if (1 >= cicloriga) { gotoAndPlay (92); } if (contabonus < (cicloriga - 2)) { puntix = puntix + (10 * contabonus); contabonus++; j = 0; while (j < maxcol) { Matimage(contabonus, j, 8); j++; } } else { ccbonus = 1; }
Frame 56
if (ccbonus == 0) { gotoAndPlay (55); }
Frame 57
punti = puntix; punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + (cicloriga * alt)); scrittapunti2.play(); }
Frame 89
if (numlevel < 27) { bloccoshift = 0; prev = _root["level" + numlevel]; prev._alpha = 0; gotoAndPlay (11); } else { setProperty(scrittafine2, _visible , true); gotoAndPlay (112); }
Frame 91
Mouse.show(); stop();
Frame 92
Mouse.show(); prev = _root["level" + numlevel]; prev._alpha = 0; level1._alpha = 100; setProperty(prossimo, _visible , false); if (recordpunti < punteggio) { recordpunti = punteggio; } stop();
Frame 93
Frame 107
stop();
Frame 111
Mouse.show(); stop();
Frame 112
Mouse.show(); bzzt = 1; stop();
Frame 117
bzzt++; stop();
Frame 120
stop();
Frame 123
stop();
Frame 126
stop();
Frame 139
gotoAndPlay (129);
Frame 144
stop();
Symbol 17 Button
on (press) { play(); }
Symbol 94 Button
on (keyPress "<Right>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(1); bloccoshift = 0; } } on (keyPress "<Left>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(0); bloccoshift = 0; } } on (keyPress "<Down>") { if ((bloccoshift == 0) && (x == 1)) { bloccoshift = 1; puntidoppi = 2; Shiftbasso(); bloccoshift = 0; } } on (keyPress "<Up>") { if (bloccoshift == 0) { bloccoshift = 1; Rotazione(); bloccoshift = 0; } } on (keyPress "p") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (91); } } on (keyPress "P") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (91); } }
Symbol 106 MovieClip Frame 1
stop();
Symbol 106 MovieClip Frame 17
Symbol 123 MovieClip Frame 1
stop();
Symbol 123 MovieClip Frame 2
stop();
Symbol 123 MovieClip Frame 3
stop();
Symbol 123 MovieClip Frame 4
stop();
Symbol 123 MovieClip Frame 5
stop();
Symbol 123 MovieClip Frame 6
stop();
Symbol 123 MovieClip Frame 7
stop();
Symbol 123 MovieClip Frame 8
stop();
Symbol 147 Button
on (keyPress "p") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa +2); } on (keyPress "P") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa +2); }
Symbol 153 Button
on (release) { gotoAndPlay (10); }
Symbol 161 Button
on (press) { gotoAndStop (108); }
Symbol 163 Button
on (press) { gotoAndStop (109); }
Symbol 165 Button
on (press) { gotoAndStop (92); }
Symbol 171 Button
on (release) { gotoAndPlay (117); }
Symbol 177 Button
on (release) { gotoAndPlay (120); }
Symbol 181 Button
on (release) { gotoAndPlay (123); }
Symbol 185 Button
on (release) { gotoAndPlay (126); }
Symbol 189 Button
on (release) { gotoAndPlay (129); }
Symbol 193 Button
on (release) { gotoAndPlay (144); }
Symbol 201 Button
on (release) { gotoAndPlay (3); }

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Symbol 184 TextUses:155Used by:Timeline
Symbol 185 ButtonUses:169 170 167Used by:Timeline
Symbol 186 BitmapUsed by:187
Symbol 187 GraphicUses:186Used by:Timeline
Symbol 188 TextUses:155Used by:Timeline
Symbol 189 ButtonUses:169 170 167Used by:Timeline
Symbol 190 BitmapUsed by:191
Symbol 191 GraphicUses:190Used by:Timeline
Symbol 192 TextUses:155Used by:Timeline
Symbol 193 ButtonUses:169 170 167Used by:Timeline
Symbol 194 BitmapUsed by:195
Symbol 195 GraphicUses:194Used by:Timeline
Symbol 196 BitmapUsed by:197
Symbol 197 GraphicUses:196Used by:Timeline
Symbol 198 TextUses:155Used by:Timeline
Symbol 199 TextUses:155Used by:201
Symbol 200 GraphicUsed by:201
Symbol 201 ButtonUses:199 200Used by:Timeline

Instance Names

"progressbar"Frame 1Symbol 7 MovieClip
"level2"Frame 3Symbol 21 MovieClip
"level3"Frame 3Symbol 24 MovieClip
"level4"Frame 3Symbol 27 MovieClip
"level5"Frame 3Symbol 30 MovieClip
"level6"Frame 3Symbol 33 MovieClip
"level7"Frame 3Symbol 36 MovieClip
"level8"Frame 3Symbol 39 MovieClip
"level9"Frame 3Symbol 42 MovieClip
"level10"Frame 3Symbol 45 MovieClip
"level11"Frame 3Symbol 48 MovieClip
"level12"Frame 3Symbol 51 MovieClip
"level13"Frame 3Symbol 54 MovieClip
"level14"Frame 3Symbol 57 MovieClip
"level15"Frame 3Symbol 60 MovieClip
"level16"Frame 3Symbol 63 MovieClip
"level17"Frame 3Symbol 66 MovieClip
"level18"Frame 3Symbol 69 MovieClip
"level19"Frame 3Symbol 72 MovieClip
"level20"Frame 3Symbol 75 MovieClip
"level21"Frame 3Symbol 78 MovieClip
"level22"Frame 3Symbol 81 MovieClip
"level23"Frame 3Symbol 84 MovieClip
"level24"Frame 3Symbol 87 MovieClip
"level25"Frame 3Symbol 90 MovieClip
"level1"Frame 3Symbol 3 MovieClip
"scrittapunti"Frame 10Symbol 106 MovieClip
"mat"Frame 10Symbol 123 MovieClip
"scrittapausa"Frame 10Symbol 127 MovieClip
"scrittafine"Frame 10Symbol 129 MovieClip
"prossimo"Frame 16Symbol 146 MovieClip
"level2"Frame 111Symbol 21 MovieClip
"level3"Frame 111Symbol 24 MovieClip
"level4"Frame 111Symbol 27 MovieClip
"level5"Frame 111Symbol 30 MovieClip
"level6"Frame 111Symbol 33 MovieClip
"level7"Frame 111Symbol 36 MovieClip
"level8"Frame 111Symbol 39 MovieClip
"level9"Frame 111Symbol 42 MovieClip
"level10"Frame 111Symbol 45 MovieClip
"level11"Frame 111Symbol 48 MovieClip
"level12"Frame 111Symbol 51 MovieClip
"level13"Frame 111Symbol 54 MovieClip
"level14"Frame 111Symbol 57 MovieClip
"level15"Frame 111Symbol 60 MovieClip
"level16"Frame 111Symbol 63 MovieClip
"level17"Frame 111Symbol 66 MovieClip
"level18"Frame 111Symbol 69 MovieClip
"level19"Frame 111Symbol 72 MovieClip
"level20"Frame 111Symbol 75 MovieClip
"level21"Frame 111Symbol 78 MovieClip
"level22"Frame 111Symbol 81 MovieClip
"level23"Frame 111Symbol 84 MovieClip
"level24"Frame 111Symbol 87 MovieClip
"level25"Frame 111Symbol 90 MovieClip
"level1"Frame 111Symbol 3 MovieClip
"pezzo0"Symbol 146 MovieClip Frame 1Symbol 139 MovieClip
"pezzo1"Symbol 146 MovieClip Frame 1Symbol 140 MovieClip
"pezzo2"Symbol 146 MovieClip Frame 1Symbol 141 MovieClip
"pezzo3"Symbol 146 MovieClip Frame 1Symbol 142 MovieClip
"pezzo4"Symbol 146 MovieClip Frame 1Symbol 143 MovieClip
"pezzo5"Symbol 146 MovieClip Frame 1Symbol 144 MovieClip
"pezzo6"Symbol 146 MovieClip Frame 1Symbol 145 MovieClip

Special Tags

Protect (24)Timeline Frame 10 bytes ""

Labels

"loading"Frame 1
"complete"Frame 2
"preloader"Frame 3
"codice"Frame 7
"inizializza"Frame 10
"implivello"Frame 11
"nuovopezzo"Frame 16
"shift_0"Frame 17
"shift_1"Frame 19
"shift_2"Frame 20
"ciclo"Frame 23
"eliminariga"Frame 44
"alpha"Frame 46
"elimina"Frame 48
"prossimolivello"Frame 51
"ciclobonus"Frame 52
"bonuslivello"Frame 55
"bonuspunti"Frame 57
"pausa"Frame 91
"fine"Frame 92
"intro"Frame 93
"winner"Frame 112

Dynamic Text Variables

loadingMessageSymbol 14 EditableText"100%"
t_livelloSymbol 99 EditableText""
numrigrimanentiSymbol 101 EditableText""
t_righerimanentiSymbol 102 EditableText""
../:puntiSymbol 104 EditableText""
../:puntiSymbol 105 EditableText""
../:t_pausaSymbol 126 EditableText""
numlevelSymbol 130 EditableText""
t_prossimopezzoSymbol 131 EditableText""




http://swfchan.com/18/89423/info.shtml
Created: 28/3 -2019 23:40:17 Last modified: 28/3 -2019 23:40:17 Server time: 22/12 -2024 08:11:32