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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/82139036?noj=FRM82139036-22DC" width="1" height="1"></div>

interactive_drip_dry_inflation.swf

This is the info page for
Flash #89899

(Click the ID number above for more basic data on this flash file.)


Text
Ice cream
Storage tank
Caution: High pressure

Expand

continuous

+

Options

ActionScript [AS1/AS2]

Frame 1
function grow() { if (size < dripdry.belly._totalframes) { size++; dripdry.belly.gotoAndStop(size + Math.round(Math.sin(size * 0.3) * 2)); dripdry.breast1.gotoAndStop(size); dripdry.breast2.gotoAndStop(size); } else { growth = 0; } } function timeout_fn() { if (!timer) { condition = ""; setState(curState.state); delete _root.onEnterFrame; } timer--; } function setState(str) { if (condition != "") { return(undefined); } if (state != str) { curState.state = str; state = str; curState.state = state; for (var _local2 in states[str]) { curState[_local2] = states[str][_local2]; } dripdry.mouth.gotoAndPlay(curState.mouth); dripdry.eye.gotoAndPlay(curState.eye); if (dripdry.leg1._currentlabel != curState.leg1) { dripdry.leg1.gotoAndPlay(curState.leg1); } if (dripdry.leg2._currentlabel != curState.leg2) { dripdry.leg2.gotoAndPlay(curState.leg2); } canBlink = curState.canBlink; frequency = curState.frequency; offset = curState.offset; pos = curState.pos; } } _level0.bgColor = 16777215 /* 0xFFFFFF */; _level0.flashWidth = 800; _level0.flashHeight = 600; var state = ""; var condition = ""; var states = new Array(); var size = 1; var growth = 0; var curState = new Object(); var canBlink = false; var blinking = false; var b1X = dripdry.breast1._x; var b1Y = dripdry.breast1._y; var b2X = dripdry.breast2._x; var b2Y = dripdry.breast2._y; var count = 0; var frequency = 0; var offset = 0; var pos = 0; var rotation = 0; dripdry.belly.stop(); dripdry.breast1.stop(); dripdry.breast2.stop(); dripdry.body.stop(); states.begin = {eye:"open", mouth:"normal", leg1:"normal", leg2:"normal", canBlink:true, frequency:0.2, offset:5, pos:0.5}; states.sad = {eye:"sad", mouth:"normal", leg1:"normal", leg2:"normal", canBlink:true, frequency:0.2, offset:5, pos:0.5}; states.inflate = {eye:"wide", mouth:"inflate", leg1:"tense", leg2:"tense", canBlink:true, frequency:0.5, offset:3, pos:0.3}; states.worried = {eye:"sad", mouth:"inflate", leg1:"tense", leg2:"tens", canBlink:true, frequency:0.5, offset:3, pos:0.3}; states.bigger = {eye:"shut", mouth:"inflate", leg1:"move", leg2:"move", canBlink:false, frequency:0.5, offset:3, pos:0.3}; states.afraid = {eye:"closed", mouth:"inflate", leg1:"normal", leg2:"normal", canBlink:false, frequency:0.3, offset:5, pos:1}; states.over = {eye:"closed", mouth:"normal", leg1:"normal", leg2:"normal", canBlink:false, frequency:0.3, offset:5, pos:0.5}; setState("begin"); dripdry.onEnterFrame = function () { var _local1 = Math.cos(count) + 1; dripdry.breast1._x = b1X + (_local1 * pos); dripdry.breast2._x = b2X + (_local1 * pos); dripdry.breast1._y = b1Y - (_local1 * pos); dripdry.breast2._y = b2Y - (_local1 * pos); dripdry.body.gotoAndStop(Math.round((_local1 * offset) * 0.5)); count = count + frequency; if (canBlink && (Math.random() > 0.99)) { dripdry.eye.gotoAndPlay("blink"); blinking = true; } if (blinking && (dripdry.eye._currentlabel == "endblink")) { dripdry.eye.gotoAndPlay(curState.eye); blinking = false; } if (growth) { grow(); switch (true) { case size < 100 : setState("inflate"); break; case size < 200 : setState("worried"); break; case size == 200 : growth = 0; break; case size < 300 : setState("bigger"); break; case size < 400 : setState("afraid"); break; case size == 400 : setState("over"); growth = 0; } } else { switch (true) { case size == 1 : setState("begin"); break; case size <= 200 : setState("sad"); break; case size <= 400 : setState("over"); } } }; var reset = false; _panel._plus._txt.text = "+"; _panel._minus._txt.text = "-"; _panel._expand._txt.text = "Inflate"; _panel._info.text = "Interactive Drip Dry inflation. Drawn and programmed by Doom the wolf (http://doom-the-wolf.deviantart.com). Click 'Inflate' to fill her up (Deflation was removed for logical reasons). Selecting 'continuous' will inflate her automatically. Move the camera by dragging the mouse across the screen. Zoom in or out by using the '+' and '-' buttons."; _panel._cont_txt.text = "continuous"; _panel.onEnterFrame = function () { if (_panel.hitTest(_root._xmouse, _root._ymouse)) { if (Math.abs(_panel._y - 500) > 1) { _panel._y = _panel._y + ((500 - _panel._y) * 0.4); } } else if (Math.abs(_panel._y - 600) > 1) { _panel._y = _panel._y + ((600 - _panel._y) * 0.4); } if (growth && (_panel._cont._currentframe == 2)) { _panel._cont_txt.text = "stop"; } else { _panel._cont_txt.text = "continuous"; } if (size < 200) { _panel._expand._txt.text = "Expand"; } else if (size < 400) { _panel._expand._txt.text = "Bigger"; } else { _panel._expand._txt.text = "Reset"; } }; _panel._cont.onRelease = function () { if (growth != 0) { growth = 0; } _panel._cont.gotoAndStop(3 - _panel._cont._currentframe); }; _panel._plus.onPress = function () { _panel._plus.onEnterFrame = function () { dripdry._xscale = (dripdry._yscale = dripdry._xscale + 2); }; }; _panel._minus.onPress = function () { _panel._minus.onEnterFrame = function () { if (dripdry._xscale > 2) { dripdry._xscale = (dripdry._yscale = dripdry._xscale - 2); } else { delete _panel._minus.onEnterFrame; } }; }; _panel.onMouseUp = function () { delete _panel._plus.onEnterFrame; delete _panel._minus.onEnterFrame; if (_panel._cont._currentframe == 1) { growth = 0; } }; _panel._expand.onPress = function () { if (size >= dripdry.belly._totalframes) { growth = 0; reset = true; } else { growth = 1; } }; _panel._expand.onRelease = function () { if (reset) { growth = 0; size = 1; dripdry.belly.gotoAndStop(1); dripdry.breast1.gotoAndStop(1); dripdry.breast2.gotoAndStop(1); condition = ""; timer = 0; delete _root.onEnterFrame; setState("sad"); reset = false; } }; _panel._expand.onReleaseOutside = function () { reset = false; }; dripdry.onMouseDown = function () { if (_panel._y > 550) { dripdry.startDrag(); } }; dripdry.onMouseUp = function () { dripdry.stopDrag(); }; dripdry.belly.onPress = function () { if ((condition == "") && (size > 50)) { state = "special"; condition = "bellypoke"; dripdry.leg1.gotoAndPlay("move"); dripdry.leg2.gotoAndPlay("move"); dripdry.eye.gotoAndPlay("shut"); timer = 20; _root.onEnterFrame = timeout_fn; } }; dripdry.breast1.onPress = function () { if (condition == "") { state = "special"; condition = "breastpoke"; dripdry.leg1.gotoAndPlay("tense"); dripdry.leg2.gotoAndPlay("tense"); dripdry.eye.gotoAndPlay("small"); timer = 20; _root.onEnterFrame = timeout_fn; } };
Symbol 21 MovieClip Frame 1
_currentlabel = "open";
Symbol 21 MovieClip Frame 2
gotoAndPlay(_currentlabel);
Symbol 21 MovieClip Frame 3
_currentlabel = "small";
Symbol 21 MovieClip Frame 4
gotoAndPlay(_currentlabel);
Symbol 21 MovieClip Frame 5
_currentlabel = "closed";
Symbol 21 MovieClip Frame 6
gotoAndPlay(_currentlabel);
Symbol 21 MovieClip Frame 7
_currentlabel = "sad";
Symbol 21 MovieClip Frame 8
gotoAndPlay(_currentlabel);
Symbol 21 MovieClip Frame 9
_currentlabel = "blink";
Symbol 21 MovieClip Frame 13
_currentlabel = "endblink";
Symbol 21 MovieClip Frame 14
gotoAndPlay(_currentlabel);
Symbol 21 MovieClip Frame 15
_currentlabel = "wide";
Symbol 21 MovieClip Frame 16
gotoAndPlay(_currentlabel);
Symbol 21 MovieClip Frame 17
_currentlabel = "shut";
Symbol 21 MovieClip Frame 18
gotoAndPlay(_currentlabel);
Symbol 35 MovieClip Frame 1
_currentlabel = "normal";
Symbol 35 MovieClip Frame 2
gotoAndPlay(_currentlabel);
Symbol 35 MovieClip Frame 5
_currentlabel = "inflate";
Symbol 35 MovieClip Frame 21
gotoAndPlay(_currentlabel);
Symbol 53 MovieClip Frame 400
stop();
Symbol 80 MovieClip Frame 1
_currentlabel = "normal";
Symbol 80 MovieClip Frame 2
gotoAndPlay(_currentlabel);
Symbol 80 MovieClip Frame 3
_currentlabel = "tense";
Symbol 80 MovieClip Frame 6
stop();
Symbol 80 MovieClip Frame 10
_currentlabel = "move";
Symbol 80 MovieClip Frame 61
gotoAndPlay(_currentlabel);
Symbol 87 MovieClip Frame 400
stop();
Symbol 111 MovieClip Frame 1
_currentlabel = "normal";
Symbol 111 MovieClip Frame 2
gotoAndPlay(_currentlabel);
Symbol 111 MovieClip Frame 3
_currentlabel = "tense";
Symbol 111 MovieClip Frame 6
stop();
Symbol 111 MovieClip Frame 10
_currentlabel = "move";
Symbol 111 MovieClip Frame 61
gotoAndPlay(_currentlabel);
Symbol 120 MovieClip Frame 1
stop();

Library Items

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Symbol 2 FontUsed by:4
Symbol 3 FontUsed by:4
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Symbol 67 GraphicUsed by:80
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Symbol 75 GraphicUsed by:80
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Symbol 77 GraphicUsed by:80
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Symbol 110 GraphicUsed by:111
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Instance Names

"dripdry"Frame 1Symbol 112 MovieClip
"_panel"Frame 1Symbol 126 MovieClip
"tail"Symbol 112 MovieClip Frame 1Symbol 7 MovieClip
"body"Symbol 112 MovieClip Frame 1Symbol 10 MovieClip
"arm2"Symbol 112 MovieClip Frame 1Symbol 13 MovieClip
"eye"Symbol 112 MovieClip Frame 1Symbol 21 MovieClip
"mouth"Symbol 112 MovieClip Frame 1Symbol 35 MovieClip
"arm1"Symbol 112 MovieClip Frame 1Symbol 37 MovieClip
"breast2"Symbol 112 MovieClip Frame 1Symbol 45 MovieClip
"breast1"Symbol 112 MovieClip Frame 1Symbol 53 MovieClip
"leg2"Symbol 112 MovieClip Frame 1Symbol 80 MovieClip
"belly"Symbol 112 MovieClip Frame 1Symbol 87 MovieClip
"leg1"Symbol 112 MovieClip Frame 1Symbol 111 MovieClip
"_txt"Symbol 117 MovieClip Frame 1Symbol 116 EditableText
"_txt"Symbol 124 MovieClip Frame 1Symbol 123 EditableText
"_expand"Symbol 126 MovieClip Frame 1Symbol 117 MovieClip
"_cont"Symbol 126 MovieClip Frame 1Symbol 120 MovieClip
"_cont_txt"Symbol 126 MovieClip Frame 1Symbol 121 EditableText
"_info"Symbol 126 MovieClip Frame 1Symbol 122 EditableText
"_minus"Symbol 126 MovieClip Frame 1Symbol 124 MovieClip
"_plus"Symbol 126 MovieClip Frame 1Symbol 124 MovieClip

Labels

"open"Symbol 21 MovieClip Frame 1
"small"Symbol 21 MovieClip Frame 3
"closed"Symbol 21 MovieClip Frame 5
"sad"Symbol 21 MovieClip Frame 7
"blink"Symbol 21 MovieClip Frame 9
"endblink"Symbol 21 MovieClip Frame 13
"wide"Symbol 21 MovieClip Frame 15
"shut"Symbol 21 MovieClip Frame 17
"normal"Symbol 35 MovieClip Frame 1
"inflate"Symbol 35 MovieClip Frame 5
"normal"Symbol 80 MovieClip Frame 1
"tense"Symbol 80 MovieClip Frame 3
"move"Symbol 80 MovieClip Frame 10
"normal"Symbol 111 MovieClip Frame 1
"tense"Symbol 111 MovieClip Frame 3
"move"Symbol 111 MovieClip Frame 10
"off"Symbol 120 MovieClip Frame 1
"on"Symbol 120 MovieClip Frame 2




http://swfchan.com/18/89899/info.shtml
Created: 28/3 -2019 17:24:40 Last modified: 28/3 -2019 17:24:40 Server time: 22/12 -2024 07:01:29