STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229671 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2596 · P5191 |
This is the info page for Flash #90124 |
Loading. |
Loading.. |
Loading... |
The Red Cells Have Developed A New Defence! |
You Have Developed A New Ability |
Hold The Mouse Button To Shoot |
Finished |
<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p> |
+ |
Insane Legion |
Health |
Double Shot |
Triple Shot |
Faster Shot |
Return To Badges |
More Games |
More Games |
Shield |
Arena Wipeout |
New Power Up: |
Arena Wipeout |
New Powerup: |
New Ability: |
Health Regeneration |
Game Complete! |
<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p> |
Yes! |
No! |
Continue? |
GAME OVER |
Boss Health |
CHEATS |
GOLDEN ARROWS |
MAXIMUM MONEY |
MAXIMUM ARROWS |
ALL BOWS |
MAXED STATS |
INVINCIBILITY |
RAPID FIRE |
SUPER SPEED |
NIGHT MODE |
Done |
Locked - 10 Achievements needed. |
Locked - 20 Achievements needed. |
Locked - 30 Achievements needed. |
Locked - 40 Achievements needed. |
Locked - 50 Achievements needed. |
Locked - 60 Achievements needed. |
Locked - 70 Achievements needed. |
Locked - 80 Achievements needed. |
Locked - 90 Achievements needed. |
Quit The Game |
Press "P" or "Space" to Unpause. |
Resume Game |
Since then, he has devoted himself to training and avenging his village... |
The Forsaken Pass |
Created By: Christopher Gregorio |
Skip |
Four years ago, a small, helpless village was attacked without warning by the Five Savage Beasts of the Forsaken Pass... |
The village was destroyed, and all the villagers brutally murdered, yet one boy managed to escape... |
Now this boy has returned to the Forsaken Pass full grown, armed with only a bow and one thought... |
REVENGE... |
Options |
Quality |
Sound |
Low |
Medium |
High |
Off |
ON |
<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p> |
Achievements: |
Ortug |
Ability: |
Dodges Attacks |
Sathir |
Runs fast |
Kordul |
No Special Ability |
Farodun |
Summons Minions |
Uroth |
Fazgor |
Teleportation |
Cazgur |
k |
c |
a |
t |
e |
g |
n |
r |
o |
L |
Tungurd |
Charge Attack |
Dronder |
Atugor |
x100 |
Regular Arrow |
$0 |
Light Arrow |
$10 |
Heavy Arrow |
$20 |
Ice Arrow |
$50 |
Fire Arrow |
$100 |
Electric Arrow |
$200 |
<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p> |
$500 |
$2000 |
$10000 |
BOUGHT! |
Certain Arrows Require Certain Bows |
Can't Perform that action. |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p> |
<p align="left"></p> |
<p align="left"></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p> |
Current Health: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p> |
Enchantment Points: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p> |
<p align="left"></p> |
Upgrade Points: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
Score: |
Lives: |
<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
EP: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p> |
<p align="right"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00/25</font></p> |
Level: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p> |
Arrows: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p> |
Kills: |
Wave: |
Money: |
Health |
Level Up! |
<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p> |
Achievement Unlocked: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p> |
Next Wave: |
Movement |
W |
S |
D |
A |
or |
Aim |
Fire |
Destroy All Enemies |
Upgrade your weapon |
<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p> |
∞ |
Score: |
<p align="left"><font face="BankGothic Md BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0000000</font></p> |
He could not believe it. As he fell dying to the ground, he thought of his burning village, his dead friends, and family. He could vividly hear their screams of agony as they were viciously murdered. They would never be avenged now that he had failed them. |
He had finally slain the Five Savage Beasts of the Forsaken Pass. At long last, his village had been avenged, but this was only the beginning. He now realized there layed a greater evil that he must face in "The Realm Of Darkness". TO BE CONTINUED.... |
Name: |
CONTROLS: |
The Shop: |
the shop is comprised of the marketplace and the enchantments page. |
The Marketplace: |
Here you can buy and sell different bows and refil your health. |
Enchantments: |
Here you can upgrade your skills and enchant your bows |
Game Objective |
*Note* |
Higher level arrows require higher level bows. |
Destroy all the enemies on the field to get to the next level. |
Successfully complete all 25 waves to complete the game. |
Movement |
Aim |
Fire |
Not required in survival mode. |
Switching Weapons: |
Press 1 - Switches to a short bow |
Achievements: |
Several Achievements can be unlocked in this game, for a full list please visit the achievements page on the main menu. |
Press 2 - Switches to a long bow |
Press 3 - Switches to a composite bow |
Press 4 - Switches to a cross bow |
Press 5 - Switches to a compound bow |
Click on which arrow you would like to use at the bottom of the screen |
Cheats: |
Armors: |
A new cheat in unlocked every 10 achievements, you can use cheats by holding SHIFT+RIGHT in the game, you cannont earn achievements in this mode |
A new armor in unlocked every 20 achievements, you can use armors selecting them on the achievements page, achievents work as normal |
Strategy Guide |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 5 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 50 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 100 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 500 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1000 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 2000 enemies</font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 4000 enemies</font></p> |
<p align="left"></p> |
Kills: |
Time Played: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p> |
Hours: |
Minutes: |
Seconds: |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p> |
<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on an Enemy.</font></p> |
<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name here</font></p> |
Christopher Gregorio |
Aaron |
Armor Games |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Email: zaguios@gmail.com</b></font></p> |
Nemesis Theory |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Play more awesome games at Armorgames.com!</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Big thanks to Aaron for all the amazing artwork.</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Check out his portfolio.</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>AKA: Xdragonx10</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Other people who've helped with the creation of this game:</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>2</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>0</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>3</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>1</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>m</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>h</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>o</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>n</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>e</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>S</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>x</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>M</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>,</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>d</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>a</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>t</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>s</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>k</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>i</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>r</b></font></p> |
<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>E</b></font></p> |
<p align="left"><font face="Capitals" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Vince Schmidt</b></font></p> |
<p align="left"><font face="BankGothic Md BT" size="10" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Song is Called "Rose at Nightfall"</b></font></p> |
ActionScript [AS1/AS2]
Frame 1function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; var pv; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } pv = ((fv == 5) ? (getVersion()) : (System.capabilities.version)); u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=8&fv=") + fv) + "&v=") + escape(pv)) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function onEnterFrame() { if (on_frame == 1) { bytes_loaded = Math.round(_root.getBytesLoaded()); bytes_total = Math.round(_root.getBytesTotal()); getPercent = bytes_loaded / bytes_total; inder._xscale = getPercent * 100; if (bytes_loaded == bytes_total) { adBox.swapDepths(4); adBox.removeMovieClip(); _root.gotoAndStop(2); on_frame = 2; } } } function itemHandler1(obj, item) { getURL ("http://armorgames.com"); } stop(); _root.kongregateServices.connect(); __com_mochibot__("d76b2522", this, 10301, true); on_frame = 1; urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); trace(domain); if ((domain == "www.kongregate.com") || (domain == "kongregate.com")) { adBox._x = 1000; } else { var CPMStarContentSpotID = "0"; System.security.allowDomain("server.cpmstar.com"); adBox.loadMovie("http://server.cpmstar.com/adviewas2.swf?contentspotid=603QED1EED66"); } mochi.MochiServices.connect("89db28dbf8b4a93c"); var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Play More Games", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu;Frame 2stop();Frame 3function countBadges() { i = 0; while (i < awardsRecieved.length) { if (awardsRecieved[i] == 1) { counter = counter + 1; } i++; } awardsTotal = counter; } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); } function createHover(movie, movie2) { movie.onRollOver = function () { movie2.gotoAndStop(2); }; movie.onRollOut = function () { movie2.gotoAndStop(1); }; movie.onReleaseOutside = function () { movie2.gotoAndStop(1); }; } function badgeCounter(array1) { var _local4 = array1.length; var _local2 = 0; var _local3 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local3 = (_local2 / _local4) * 100; if (_local3 >= 25) { badges = badges + 1; } if (_local3 >= 50) { badges = badges + 1; } if (_local3 >= 75) { badges = badges + 1; } if (_local3 >= 100) { badges = badges + 1; } } awards = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Ice Arrows", "Buy Fire Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill", "Fully Upgraded Armor", "Fully Upgraded Health", "Fully Upgraded Speed", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "S - All bows collected", "Unlocked Cheat 1", "Unlocked Cheat 2", "Unlocked Cheat 3", "Unlocked Cheat 4", "Unlocked Cheat 5", "Unlocked Cheat 6", "Unlocked Cheat 7", "Unlocked Cheat 8", "Unlocked Cheat 9", "Play Again", "Short Bow Drop", "Long Bow Drop", "Composite Bow Drop", "Cross Bow Drop", "Compound Bow Drop", "Defeated Vandoru", "Defeated Korthag", "Defeated Shocknor", "Defeated Azgorg", "Defeated Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Broken Bow", "Dead End", "Frozen", "Suicide", "Collect Light Arrows", "Refil", "Bought 1000 Arrows", "Sell Initial Weapon", "All Money Collected", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows", "Collect Ice Arrows", "Collect Fire Arrows", "Collect Electric Arrows", "Game Complete, No Bows", "Game Complete with level 2 armor", "Score 5,000 in Survival", "Wave 1 Complete, Untouched", "Wave Complete, 100% Accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "All Achievments Complete!"); stop(); on_frame = 2; Mouse.hide(); moneyC = 0; sObject = SharedObject.getLocal("objectName"); seconds = 0; minutes = 0; hours = 0; camp.skipbtn.onPress = function () { if (camp.skipbtn._alpha >= 50) { gotoAndStop (4); } }; kills = 0; deaths = 0; if (sObject.data.kill > 0) { kills = sObject.data.kill; } if (sObject.data.death > 0) { deaths = sObject.data.death; } if (sObject.data.minute > 0) { minutes = sObject.data.minute; } if (sObject.data.hour > 0) { hours = sObject.data.hour; } personalHighScore = 0; if (sObject.data.phs > 0) { personalHighScore = sObject.data.phs; } armorEquip = 1; if (sObject.data.ae > 1) { armorEquip = sObject.data.ae; } awardsRecieved = new Array(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); i = 0; while (i <= 100) { if (sObject.data.completed_levels[i] == 1) { awardsRecieved[i] = 1; } i++; } attachMovie("aim", "aim", 1001800); counter = 0; awardsTotal = 0; countBadges(); pmg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; if (firster == undefined) { firster = 0; oldBadges = awardsTotal; } if (oldBadges == undefined) { oldBadges = 0; } mg.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; mg3.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; bes.onPress = function () { gotoAndStop (8); }; lSize = 0; startbtn.onRelease = function () { if (opts._x <= 0) { enemiesLeft = 500; lSize = 1; camp.play(); } }; hs.onRelease = function () { Mouse.show(); mochi.MochiScores.showLeaderboard({boardID:"89db28dbf8b4a93c", onClose:function () { gotoAndStop (3); Mouse.hide(); }}); }; sur.onRelease = function () { lSize = 0; enemiesLeft = 100000 /* 0x0186A0 */; gotoAndStop (4); }; ins.onRelease = function () { gotoAndStop (6); }; awa.onRelease = function () { gotoAndStop (7); }; if (insaneMode) { options.ll1._x = options.ll1._x - 118; } cre.onPress = function () { gotoAndStop (9); }; opt.onPress = function () { opts._x = Stage.width / 2; }; music_frame = 2; opts.xd.onPress = function () { opts._x = -1000; }; opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.oi._alpha = 50; opts.oni._alpha = 50; opts.li.onPress = function () { _quality = "LOW"; opts.mi._alpha = 50; opts.hi._alpha = 50; opts.li._alpha = 100; }; opts.mi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 100; opts.hi._alpha = 50; _quality = "MEDIUM"; }; opts.hi.onPress = function () { opts.li._alpha = 50; opts.mi._alpha = 50; opts.hi._alpha = 100; _quality = "HIGH"; }; opts.oi.onPress = function () { opts.oi._alpha = 100; opts.oni._alpha = 50; music_frame = 1; }; opts.oni.onPress = function () { opts.oi._alpha = 50; opts.oni._alpha = 100; music_frame = 2; }; a = 0; createHover(startbtn, cam2); createHover(opt, opt2); createHover(sur, sur2); createHover(awa, awa2); createHover(bes, bes2); createHover(pmg, pmg2); createHover(ins, ins2); createHover(hs, hs2); createHover(cre, cre2); groupArray1 = new Array(49, 60, 61, 62, 63, 64, 65, 66, 67, 68, 69); groupArray2 = new Array(1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); groupArray3 = new Array(0, 36, 37, 38, 50, 51, 52, 53, 54, 55, 56, 57, 58, 59); groupArray4 = new Array(70, 71, 72, 73, 74, 75, 76, 77); groupArray5 = new Array(21, 22, 23, 24, 25, 26, 27, 28, 29, 30); groupArray6 = new Array(31, 32, 33, 34, 35, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48); groupArray7 = new Array(12, 13, 14, 15, 16, 17, 18, 19, 20); badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); if (badges > oldBadges) { awa.newBadge._alpha = 100; } else { awa.newBadge._alpha = 0; } badges = 0;Frame 4function upTime() { seconds = seconds + 1; secondsThisGame = secondsThisGame + 1; mDownSeconds = mDownSeconds + 1; if ((mouseIsDown == 1) || (gamepause)) { mDownSeconds = 0; } if (mDownSeconds == 20) { giveAward(73); } if ((stale == 0) && (!gamepause)) { staleSeconds = staleSeconds + 1; if (staleSeconds == 10) { giveAward(71); } } else { staleSeconds = 0; } sObject.data.second = seconds; sObject.flush(); if (seconds >= 60) { minutes = minutes + 1; sObject.data.minute = minutes; sObject.flush(); seconds = 0; if (minutes >= 5) { giveAward(6); } if (minutes >= 15) { giveAward(7); } if (minutes >= 30) { giveAward(8); } if (minutes >= 60) { hours = hours + 1; sObject.data.hour = hours; sObject.flush(); giveAward(9); minutes = 0; if (hours >= 2) { giveAward(10); } } } } function changeArmor(frame) { armorEquip = frame; sObject.data.ae = armorEquip; sObject.flush(); ball1.o.q.gotoAndStop(frame); ball1.o.w.gotoAndStop(frame); ball1.o.e.gotoAndStop(frame); ball1.o.r.gotoAndStop(frame); ball1.hat.gotoAndStop(frame); ball1.w.w.gotoAndStop(frame); ball1.q.f.gotoAndStop(frame); ball1.q.d.gotoAndStop(frame); } function giveAward(awardnum) { if ((award._currentframe == 1) && (achievementAllowed)) { if (awardsRecieved[awardnum - 1] != 1) { awardsTotal = awardsTotal + 1; _root.kongregateStats.submit("Awards", awardsTotal); award.aname.awardName = awards[awardnum - 1]; awardsRecieved[awardnum - 1] = 1; award.gotoAndPlay(2); sObject.data.completed_levels = awardsRecieved; sObject.flush(); if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } } } else if (achievementAllowed) { awardqueue.push(awardnum); } } function awardWait() { if (award._currentframe == 1) { if (awardqueue.length != 0) { giveAward(awardqueue[0]); awardqueue.splice(0, 1); } } } function bowInvis() { makebigger.b1._alpha = 0; makebigger.b2._alpha = 0; makebigger.b3._alpha = 0; makebigger.b4._alpha = 0; makebigger.b5._alpha = 0; } function arrowInvis() { makebigger.a1._alpha = 0; makebigger.a2._alpha = 0; makebigger.a3._alpha = 0; makebigger.a4._alpha = 0; makebigger.a5._alpha = 0; makebigger.a6._alpha = 0; } function bestBow() { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } } function enemyFunc() { var _local1 = randRange(enemyAmount - 2, enemyAmount); if (_local1 == 1) { createEnemy1(); } if (_local1 == 2) { createEnemy2(); } if (_local1 == 3) { createEnemy3(); } if (_local1 == 4) { createEnemy4(); } if (_local1 == 5) { createEnemy5(); } if (_local1 == 6) { createEnemy6(); } if (_local1 == 7) { createEnemy7(); } if (_local1 == 8) { createEnemy8(); } if (_local1 == 9) { createEnemy9(); } if (_local1 == 10) { createEnemy10(); } enemiesOnStage = enemiesOnStage + 1; trueOnStage = trueOnStage + 1; enemyType.push(_local1); var _local2 = randRange(1, 2); en._y = randRange(0, Stage.height); if (_local2 == 1) { en._x = (-en._width) / 2; } if (_local2 == 2) { en._x = Stage.width + (en._width / 2); en._rotation = 180; } enemyX.push(0); enemyY.push(0); enemies.push(en); } function skipIt(type) { enemyType.push(type); en._alpha = 0; en.onEnterFrame = function () { if (this._alpha <= 100) { this._alpha = this._alpha + 3; } }; en._y = randRange(enemies[i]._y - 100, enemies[i]._y + 100); en._x = randRange(enemies[i]._x - 100, enemies[i]._x + 100); while (en.hitTest(ball1)) { en._y = randRange(en._y - 100, en._y + 100); en._x = randRange(en._x - 100, en._x + 100); } enemyX.push(0); enemyY.push(0); var _local3 = ball1._x - en._x; var _local2 = ball1._y - en._y; var _local4 = Math.atan2(_local2, _local3); en._rotation = (_local4 * 180) / Math.PI; enemies.push(en); } function MouseDownCounter() { mouseDownTime = mouseDownTime - 1; if ((mouseDownTime <= 0) && (mouseIsDown == 1)) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { if (music_frame == 1) { ashot.start(); } if (shotCount == 1) { shotHow(0); } if (shotCount == 2) { shotHow(5); shotHow(-5); } if (shotCount == 3) { shotHow(10); shotHow(1); shotHow(-10); } makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } } } function shotHow(angle) { ball1.o.gotoAndPlay(2); if (arrowUsed == 6) { arrowPicked = "spike6"; ammo = gunAmmo6; if (gunAmmo6 <= 0) { arrowUsed = 5; ammo = gunAmmo5; arrowInvis(); makebigger.a4._alpha = 10; } } if (arrowUsed == 5) { arrowPicked = "spike3"; ammo = gunAmmo5; if (gunAmmo5 <= 0) { arrowUsed = 4; ammo = gunAmmo3; arrowInvis(); makebigger.a5._alpha = 10; } } if (arrowUsed == 4) { arrowPicked = "spike"; ammo = gunAmmo4; if (gunAmmo4 <= 0) { arrowUsed = 3; ammo = gunAmmo4; arrowInvis(); makebigger.a3._alpha = 10; } } if (arrowUsed == 3) { arrowPicked = "spike5"; ammo = gunAmmo3; if (gunAmmo3 <= 0) { arrowUsed = 2; ammo = gunAmmo2; arrowInvis(); makebigger.a2._alpha = 10; } } if (arrowUsed == 2) { arrowPicked = "spike4"; ammo = gunAmmo2; if (gunAmmo2 <= 0) { arrowUsed = 1; ammo = gunAmmo1; arrowInvis(); makebigger.a1._alpha = 10; } } if (arrowUsed == 1) { arrowPicked = "spike2"; ammo = 999999999 /* 0x3B9AC9FF */; } if (gaOn == 1) { arrowUsed = 6; arrowPicked = "spike7"; } mouseDownTime = delayTime - (speeded[quiver - 1] * 2); if (angle == 0) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if ((angle == 5) || (angle == -5)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); } } if (((angle == 10) || (angle == -10)) || (angle == 1)) { if (ammo > 0) { ammo = ammo - 1; sp = attachMovie(arrowPicked, "spike" + depth, depth); if (angle == 1) { angle = 0; } } } textHolder.arrowstxt = ammo; depth++; sp._x = ball1._x; sp._y = ball1._y; sp._rotation = topRotation; sp._rotation = sp._rotation + angle; var _local3 = Math.cos((sp._rotation * Math.PI) / 180) * 20; var _local2 = Math.sin((sp._rotation * Math.PI) / 180) * 20; bullets.push(sp); bulletX.push(_local3); bulletY.push(_local2); if (arrowUsed == 1) { gunAmmo1 = ammo; } if (arrowUsed == 2) { gunAmmo2 = ammo; } if (arrowUsed == 3) { gunAmmo3 = ammo; } if (arrowUsed == 4) { gunAmmo4 = ammo; } if (arrowUsed == 5) { gunAmmo5 = ammo; } if (arrowUsed == 6) { gunAmmo6 = ammo; } } function enbulMovement() { i = enBullets.length - 1; while (i >= 0) { enBullets[i]._x = enBullets[i]._x + enbx[i]; enBullets[i]._y = enBullets[i]._y + enby[i]; enBullets[i]._x = enBullets[i]._x - initialX; enBullets[i]._y = enBullets[i]._y - initialY; if (enBullets[i].hitTest(ball1.abox) && (timer2 <= 0)) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); removeEnBul(); } if ((((enBullets[i]._x >= Stage.width) || (enBullets[i]._x <= 0)) || (enBullets[i]._y >= Stage.height)) || (enBullets[i]._y <= 0)) { removeEnBul(); } i--; } } function removeEnBul() { enBullets[i].removeMovieClip(); enBullets.splice(i, 1); enbx.splice(i, 1); enby.splice(i, 1); } function bulletMovement() { shaker(); i = bullets.length - 1; while (i >= 0) { bullets[i]._x = bullets[i]._x + bulletX[i]; bullets[i]._y = bullets[i]._y + bulletY[i]; if ((((bullets[i]._x > 640) || (bullets[i]._x < 0)) || (bullets[i]._y > 480)) || (bullets[i]._y < 0)) { removeBullet(); bulletMissed = 1; } b = enemies.length - 1; while (b >= 0) { if (bullets[i].hitTest(enemies[b].inner)) { if (music_frame == 1) { gothit.start(); } shake = 1; particleEffect3(b, i); if (gaOn == 1) { aIn = enemies[b].temper.attachMovie("spike7", "spiked" + depth2, depth2); } else { if (arrowUsed == 1) { aIn = enemies[b].temper.attachMovie("spike2", "spiked" + depth2, depth2); } if (arrowUsed == 2) { aIn = enemies[b].temper.attachMovie("spike4", "spiked" + depth2, depth2); } if (arrowUsed == 3) { aIn = enemies[b].temper.attachMovie("spike5", "spiked" + depth2, depth2); } if (arrowUsed == 4) { aIn = enemies[b].temper.attachMovie("spike", "spiked" + depth2, depth2); } if (arrowUsed == 5) { aIn = enemies[b].temper.attachMovie("spike3", "spiked" + depth2, depth2); } if (arrowUsed == 6) { aIn = enemies[b].temper.attachMovie("spike6", "spiked" + depth2, depth2); } } depth2++; aIn._rotation = bullets[i]._rotation - enemies[b]._rotation; var _local8 = enemies[b]._x - bullets[i]._x; var _local7 = enemies[b]._y - bullets[i]._y; var _local2 = Math.atan2(_local7, _local8); var _local5 = bullets[i]._x - (Math.cos(_local2) * 39); var _local6 = bullets[i]._y - (Math.sin(_local2) * 39); var _local10 = bullets[i]._x - (Math.cos((bullets[i]._rotation * Math.PI) / 180) * 39); var _local9 = bullets[i]._y - (Math.sin((bullets[i]._rotation * Math.PI) / 180) * 39); var _local11 = _local10 - _local5; var _local1 = _local9 - _local6; enemies[b].inside.swapDepths(100000); xMove = Math.cos((aIn._rotation * Math.PI) / 180); yMove = Math.sin((aIn._rotation * Math.PI) / 180); aIn._x = aIn._x - (xMove * 39); aIn._y = aIn._y - (yMove * 39); aIn._rotation = aIn._rotation + enemies[b]._rotation; if (_local1 >= 15) { _local1 = 15; } if (_local1 <= -15) { _local1 = -15; } aIn._y = aIn._y + (_local1 * (-Math.cos((enemies[b]._rotation * Math.PI) / 180))); aIn._rotation = aIn._rotation - enemies[b]._rotation; if (gaOn == 0) { removeBullet(); } enemies[b]._x = enemies[b]._x + (Math.cos(_local2) * 15); enemies[b]._y = enemies[b]._y + (Math.sin(_local2) * 15); qHit = quiver; if (qHit >= 3) { qHit = qHit - 1; if (qHit >= 4) { qHit = qHit - 1; } } var _local4 = 0; var _local3 = 0; if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } _local4 = ((qHit - 1) / 3) + 1; _local3 = ((arrowUsed - 1) / 3) + 1; enemyHealth[b] = enemyHealth[b] - ((_local4 * _local3) + (skillq / 4)); if ((armorEquip == 4) || (armorEquip == 6)) { enemyHealth[b] = enemyHealth[b] - 1; } if (arrowUsed == 5) { arrowUsed = 4; } else if (arrowUsed == 4) { arrowUsed = 5; } if ((enemyType[b] >= 11) && (enemyHealth[b] <= 0)) { bhealth.removeMovieClip(); } if (enemyHealth[b] <= 0) { enemyKillCount = enemyKillCount + 1; if ((enemyKillCount >= 0) && (lSize == 0)) { if (lSize == 0) { chance = chance * 0.999; if (enemyKillCount >= 20) { enemyAmount = 4; } if (enemyKillCount >= 50) { enemyAmount = 5; } if (enemyKillCount >= 80) { enemyAmount = 6; } if (enemyKillCount >= 120) { enemyAmount = 7; } if (enemyKillCount >= 170) { enemyAmount = 8; } if (enemyKillCount >= 230) { enemyAmount = 9; } if (enemyKillCount >= 300) { enemyAmount = 10; } if (enemyKillCount >= 20) { giveAward(11); } if (enemyKillCount >= 50) { giveAward(12); } if (enemyKillCount >= 100) { giveAward(13); } if (enemyKillCount >= 200) { giveAward(14); } if (enemyKillCount >= 500) { giveAward(15); } } } if (shake == 0) { shake = 1; } if ((level % 5) != 0) { percent = percent + 2.5; if ((level >= 20) && (enemyType[b] == 4)) { percent = percent - 2.5; } if ((level >= 7) && (enemyType[b] == 2)) { percent = percent - 2.5; } } if (enemyType[b] >= 11) { percent = percent + 100; } kills = kills + 1; textHolder.killstxt = enemyKillCount; enemiesLeft = enemiesLeft - 1; textHolder.enemiestxt = enemiesLeft; if (kills >= 3000) { giveAward(4); } else if (kills >= 1000) { giveAward(3); } else if (kills >= 300) { giveAward(2); } else if (kills >= 100) { giveAward(1); } removeEnemy(b); textHolder.scoretxt = score; if (score >= 10000) { giveAward(30); } else if (score >= 5000) { giveAward(29); } else if (score >= 2000) { giveAward(28); } else if (score >= 1000) { giveAward(27); } else if (score >= 500) { giveAward(26); } else if (score >= 100) { giveAward(25); } } } b--; } i--; } } function removeBullet() { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } function enemyMovement() { i = enemies.length - 1; while (i >= 0) { if (enemyType[i] >= 11) { if (enemyType[i] == 11) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 300); } if (enemyType[i] == 12) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 800); } if (enemyType[i] == 13) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 1300); } if (enemyType[i] == 14) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 3000); } if (enemyType[i] == 15) { bhealth.bfill._xscale = 100 * (enemyHealth[i] / 5000); } } var _local1 = enemies[i]._rotation; var _local3 = 0; var _local10 = ball1._x - enemies[i]._x; var _local9 = ball1._y - enemies[i]._y; var _local11 = Math.atan2(_local9, _local10); _local3 = (_local11 * 180) / Math.PI; var _local2 = (_local1 - _local3) % 360; if (_local2 > 180) { _local2 = _local2 - 360; } else if (_local2 < -180) { _local2 = _local2 + 360; } if (Math.abs(_local2) < 3) { _local1 = _local3; } else if (_local2 < 0) { _local1 = _local1 + 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 + 2; } } else { _local1 = _local1 - 2; if ((enemyType[i] >= 11) || (enemyType[i] == 6)) { _local1 = _local1 - 2; } } enemies[i]._rotation = _local1; enemyX[i] = Math.cos((_local1 * Math.PI) / 180) * 1.5; enemyY[i] = Math.sin((_local1 * Math.PI) / 180) * 1.5; if ((((enemyType[i] == 5) || (enemyType[i] == 9)) || (enemyType[i] == 12)) || (enemyType[i] == 13)) { var _local8 = randRange(1, 210); if (_local8 == 1) { enemies[i]._alpha = enemies[i]._alpha - 10; } if ((enemies[i]._alpha <= 97) && (spikes[i] != 1000)) { enemies[i]._alpha = enemies[i]._alpha - 3; if (enemies[i]._alpha <= 0) { spikes[i] = 1000; enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); while (enemies[i].hitTest(ball1)) { enemies[i]._x = randRange(0, Stage.width); enemies[i]._y = randRange(0, Stage.height); } var _local7 = ball1._x - enemies[i]._x; var _local5 = ball1._y - enemies[i]._y; var _local12 = Math.atan2(_local5, _local7); enemies[i]._rotation = (_local12 * 180) / Math.PI; } } if (spikes[i] == 1000) { enemies[i]._alpha = enemies[i]._alpha + 3; if (enemies[i]._alpha >= 100) { spikes[i] = 10000; } } } if ((enemyType[i] >= 10) || (enemyType[i] == 6)) { if (enemies.length <= 25) { if (enemyType[i] == 6) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 10) { var _local6 = randRange(1, 180); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 11) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy2(); skipIt(2); } } if (enemyType[i] == 12) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy4(); skipIt(4); } } if (enemyType[i] == 13) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy6(); skipIt(6); } } if (enemyType[i] == 14) { var _local6 = randRange(1, 140); if (_local6 == 1) { createEnemy7(); skipIt(7); } } if (enemyType[i] == 15) { var _local6 = randRange(1, 280); if (_local6 == 1) { createEnemy10(); skipIt(10); } } } } if (((((enemyType[i] == 4) || (enemyType[i] == 7)) || (enemyType[i] == 9)) || (enemyType[i] == 11)) || (enemyType[i] >= 13)) { var _local4 = randRange(1, 140); if (enemyType[i] == 7) { _local4 = randRange(1, 320); } if (_local4 == 1) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if (enemies[i].inder._currentframe == 10) { if (enemyType[i] != 9) { if (enemyType[i] >= 11) { bul = attachMovie("enbullet", "enbullet" + depth, depth); } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); } } depth++; if (enemyType[i] >= 11) { bul._xscale = (bul._yscale = 200); } if (enemyType[i] != 9) { bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = enemies[i]._rotation; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); if (enemyType[i] == 7) { bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2._x = (bul3._x = enemies[i]._x); bul2._y = (bul3._y = enemies[i]._y); bul2._rotation = enemies[i]._rotation + 10; bul3._rotation = enemies[i]._rotation - 10; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); } } else { bul = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul2 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul3 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul4 = attachMovie("enbullet2", "enbullet" + depth, depth); depth++; bul._x = enemies[i]._x; bul._y = enemies[i]._y; bul._rotation = 45; enBullets.push(bul); enbx.push(Math.cos((bul._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul._rotation * Math.PI) / 180) * 6); bul2._x = enemies[i]._x; bul2._y = enemies[i]._y; bul2._rotation = 135; enBullets.push(bul2); enbx.push(Math.cos((bul2._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul2._rotation * Math.PI) / 180) * 6); bul3._x = enemies[i]._x; bul3._y = enemies[i]._y; bul3._rotation = -45; enBullets.push(bul3); enbx.push(Math.cos((bul3._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul3._rotation * Math.PI) / 180) * 6); bul4._x = enemies[i]._x; bul4._y = enemies[i]._y; bul4._rotation = -135; enBullets.push(bul4); enbx.push(Math.cos((bul4._rotation * Math.PI) / 180) * 6); enby.push(Math.sin((bul4._rotation * Math.PI) / 180) * 6); } } } if (enemies[i].target2.hitTest(ball1.abox) && (timer2 <= 0)) { enemies[i].inside.removeMovieClip(); enemies[i].gotoAndStop(2); } if ((((((enemies[i].inder._currentframe == 10) && (enemyType[i] != 4)) && (enemyType[i] != 7)) && (enemyType[i] != 9)) && (enemyType[i] != 11)) && (enemyType[i] <= 12)) { if (timer2 <= 0) { lives = lives - (1 - (0.1 * armorq)); if (inver) { lives = lives + (1 - (0.1 * armorq)); } if (music_frame == 1) { stab.start(); } timer2 = 60; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); untouched = false; if (lives <= 0) { if (lSize == 0) { realGO = 1; } gameover = 1; gamepause = 1; deaths = deaths + 1; sObject.data.death = deaths; sObject.flush(); } textHolder.livestxt = lives; attachMovie("redFlash", "redFlash", 1000824); } } enemies[i]._x = enemies[i]._x - initialX; enemies[i]._y = enemies[i]._y - initialY; if ((enemies[i]._currentframe == 1) || (enemies[i]._currentframe == 4)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 8) || (enemyType[i] == 3)) { enRot = enemies[i]._rotation; while (enRot <= ball1._rotation) { enRot = enRot + 360; } enRot = enRot - 360; if (((enRot + 180) >= (ball1._rotation - 170)) && ((enRot + 180) <= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation - 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation - 90) * Math.PI) / 180); } if (((enRot + 180) <= (ball1._rotation + 170)) && ((enRot + 180) >= ball1._rotation)) { enemies[i]._x = enemies[i]._x + Math.cos(((ball1._rotation + 90) * Math.PI) / 180); enemies[i]._y = enemies[i]._y + Math.sin(((ball1._rotation + 90) * Math.PI) / 180); } } if (enemyType[i] == 3) { enemies[i]._x = enemies[i]._x + (enemyX[i] / 4); enemies[i]._y = enemies[i]._y + (enemyY[i] / 4); } if ((((enemyType[i] == 2) || (enemyType[i] == 5)) || (enemyType[i] == 8)) || (enemyType[i] == 10)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if (enemyType[i] == 8) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (enemyType[i] >= 11) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; if ((enemyType[i] == 11) || (enemyType[i] == 14)) { enemies[i]._x = enemies[i]._x + enemyX[i]; enemies[i]._y = enemies[i]._y + enemyY[i]; } } if (((enemyType[i] == 6) && (Math.abs(ball1._x - enemies[i]._x) <= 150)) && (Math.abs(ball1._y - enemies[i]._y) <= 150)) { enemies[i]._x = enemies[i]._x + (enemyX[i] * 1.5); enemies[i]._y = enemies[i]._y + (enemyY[i] * 1.5); if (enemies[i]._currentframe == 1) { enemies[i].gotoAndStop(4); } } else { enemies[i].gotoAndStop(1); } } if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; if (bg.hitp.hitTest(enemies[i]._x + (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x - 1; } } } if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; if (bg.hitp.hitTest(enemies[i]._x - (enemies[i]._width / 2), enemies[i]._y, true)) { enemies[i]._x = enemies[i]._x + 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y + (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y - 1; } } } if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; if (bg.hitp.hitTest(enemies[i]._x, enemies[i]._y - (enemies[i]._height / 2), true)) { enemies[i]._y = enemies[i]._y + 1; } } } i--; } } function createEnemy1() { en = attachMovie("enemy", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; enemyHealth.push(1); spikes.push(10000); } function createEnemy2() { enemyHealth.push(2); spikes.push(10000); en = attachMovie("enemy2", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy3() { enemyHealth.push(3); spikes.push(10000); en = attachMovie("enemy3", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy4() { enemyHealth.push(5); spikes.push(10000); en = attachMovie("enemy4", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy5() { enemyHealth.push(7); spikes.push(10000); en = attachMovie("enemy5", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy6() { enemyHealth.push(20); spikes.push(10000); en = attachMovie("enemy6", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy7() { enemyHealth.push(35); spikes.push(10000); en = attachMovie("enemy7", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy8() { enemyHealth.push(50); spikes.push(10000); en = attachMovie("enemy8", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy9(vari) { enemyHealth.push(90); spikes.push(10000); en = attachMovie("enemy9", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createEnemy10() { enemyHealth.push(150); spikes.push(10000); en = attachMovie("enemy10", "enemy" + depth, depth); en._xscale = (en._yscale = 80); depth++; } function createBoss1() { enemyHealth.push(300); spikes.push(10000); en = attachMovie("boss2", "boss" + depth, depth); depth++; } function createBoss2() { enemyHealth.push(800); spikes.push(10000); en = attachMovie("boss5", "boss" + depth, depth); depth++; } function createBoss3() { enemyHealth.push(1300); spikes.push(10000); en = attachMovie("boss3", "boss" + depth, depth); depth++; } function createBoss4() { enemyHealth.push(3000); spikes.push(10000); en = attachMovie("boss4", "boss" + depth, depth); depth++; } function createBoss5() { enemyHealth.push(5000); spikes.push(10000); en = attachMovie("boss1", "boss" + depth, depth); depth++; } function quickRemove() { enemies[i].removeMovieClip(); enemies.splice(i, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(i, 1); enemyX.splice(i, 1); enemyType.splice(i, 1); enemyY.splice(i, 1); spikes.splice(i, 1); } function coinMove() { i = coins.length - 1; while (i >= 0) { coins[i]._x = coins[i]._x - initialX; coins[i]._y = coins[i]._y - initialY; coinTimer[i] = coinTimer[i] - 1; if (coinTimer[i] <= 0) { coins[i]._alpha = coins[i]._alpha - 1; if (coins[i]._alpha <= 0) { removeCoin(); moneyC = 1; } } if (coins[i].hitTest(ball1.abox)) { if (music_frame == 1) { coinCollect.start(); } if (coinWorth[i] == -1) { ownBow1 = ownBow1 + 1; makebigger.w1 = "x" + ownBow1; giveAward(51); } if (coinWorth[i] == -2) { ownBow2 = ownBow2 + 1; makebigger.w2 = "x" + ownBow2; giveAward(52); } if (coinWorth[i] == -3) { ownBow3 = ownBow3 + 1; makebigger.w3 = "x" + ownBow3; giveAward(53); } if (coinWorth[i] == -4) { ownBow4 = ownBow4 + 1; makebigger.w4 = "x" + ownBow4; giveAward(54); } if (coinWorth[i] == -5) { ownBow5 = ownBow5 + 1; makebigger.w5 = "x" + ownBow5; giveAward(55); } if (coinWorth[i] == -6) { giveAward(75); gunAmmo2 = gunAmmo2 + 50; makebigger.q2 = "x" + gunAmmo2; } if (coinWorth[i] == -7) { giveAward(87); gunAmmo3 = gunAmmo3 + 50; makebigger.q3 = "x" + gunAmmo3; } if (coinWorth[i] == -8) { giveAward(89); gunAmmo5 = gunAmmo5 + 50; makebigger.q5 = "x" + gunAmmo5; } if (coinWorth[i] == -9) { giveAward(88); gunAmmo4 = gunAmmo4 + 50; makebigger.q4 = "x" + gunAmmo4; } if (coinWorth[i] == -10) { giveAward(90); gunAmmo6 = gunAmmo6 + 50; makebigger.q6 = "x" + gunAmmo6; } money = money + coinWorth[i]; if ((armorEquip == 2) || (armorEquip == 6)) { money = money + Math.ceil(coinWorth[i] / 4); } particleEffect4(); removeCoin(); if (lSize != 0) { textHolder.moneytxt = money; } } i--; } } function removeCoin() { coins[i].removeMovieClip(); coins.splice(i, 1); coinTimer.splice(i, 1); coinWorth.splice(i, 1); } function removeEnemy(vari) { if (gamepause) { remove = 0; } if (remove == 0) { if (enemyType[vari] >= 11) { if (enemyType[vari] == 11) { money = money + 200; giveAward(56); } if (enemyType[vari] == 12) { money = money + 500; giveAward(57); } if (enemyType[vari] == 13) { money = money + 1000; giveAward(58); } if (enemyType[vari] == 14) { money = money + 2000; giveAward(59); } if (enemyType[vari] == 15) { giveAward(60); } } var _local13 = randRange(1, 2); if (_local13 == 1) { var _local6 = 0; var _local5 = 0; var _local4 = 0; var _local2 = 0; var _local7 = 0; var _local3 = 0; if (enemyType[vari] == 1) { _local3 = randRange(2, 3); if (lSize == 0) { _local6 = randRange(1, 10); } } if (enemyType[vari] == 2) { _local3 = randRange(3, 5); _local6 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 7); } if (lSize == 0) { _local6 = randRange(1, 5); } } if (enemyType[vari] == 3) { _local3 = randRange(5, 9); _local6 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local6 = randRange(1, 3); } if (lSize == 0) { _local6 = 0; _local5 = randRange(1, 10); } } if (enemyType[vari] == 4) { _local3 = randRange(10, 13); _local5 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 7); } if (lSize == 0) { _local5 = randRange(1, 5); } } if (enemyType[vari] == 5) { _local3 = randRange(12, 17); _local5 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local5 = randRange(1, 3); } if (lSize == 0) { _local5 = 0; _local4 = randRange(1, 10); } } if (enemyType[vari] == 6) { _local3 = randRange(17, 20); _local4 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 7); } if (lSize == 0) { _local4 = randRange(1, 5); } } if (enemyType[vari] == 7) { _local3 = randRange(21, 24); _local4 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local4 = randRange(1, 3); } if (lSize == 0) { _local4 = 0; _local2 = randRange(1, 10); } } if (enemyType[vari] == 8) { _local3 = randRange(23, 27); _local2 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 7); } if (lSize == 0) { _local2 = randRange(1, 5); } } if (enemyType[vari] == 9) { _local3 = randRange(25, 30); _local2 = randRange(1, 5); if ((armorEquip == 5) || (armorEquip == 6)) { _local2 = randRange(1, 3); } if (lSize == 0) { _local2 = 0; _local7 = randRange(1, 10); } } if (enemyType[vari] == 10) { _local3 = randRange(30, 40); _local7 = randRange(1, 15); if ((armorEquip == 5) || (armorEquip == 6)) { _local7 = randRange(1, 7); } if (lSize == 0) { _local7 = randRange(1, 5); } } if (lSize != 0) { if (enemyType[vari] <= 3) { coin = attachMovie("coin", "coin" + depth3, depth3); } if ((enemyType[vari] > 3) && (enemyType[vari] < 8)) { coin = attachMovie("coin2a", "coin" + depth3, depth3); } if (enemyType[vari] >= 8) { coin = attachMovie("coin3a", "coin" + depth3, depth3); } coin._xscale = (coin._yscale = 75); depth3++; coin._x = enemies[vari]._x; coin._y = enemies[vari]._y; coins.push(coin); coinTimer.push(500); coinWorth.push(_local3); } if (lSize == 0) { if (ownBow1 >= 1) { _local6 = 0; } if (ownBow2 >= 1) { _local5 = 0; } if (ownBow3 >= 1) { _local4 = 0; } if (ownBow4 >= 1) { _local2 = 0; } if (ownBow5 >= 1) { _local7 = 0; } } if (_local6 == 1) { coin2 = attachMovie("w1", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-1); } if (_local5 == 1) { coin2 = attachMovie("w2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-2); } if (_local4 == 1) { coin2 = attachMovie("w3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-3); } if (_local2 == 1) { coin2 = attachMovie("w4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-4); } if (_local7 == 1) { coin2 = attachMovie("w5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-5); } } else if (lSize == 0) { var _local11 = 0; var _local10 = 0; var _local9 = 0; var _local8 = 0; var _local12 = 0; var _local3 = 0; if (enemyType[vari] == 2) { _local3 = randRange(10, 25); _local11 = randRange(1, 5); } if (enemyType[vari] == 3) { _local3 = randRange(10, 25); _local11 = randRange(1, 2); } if (enemyType[vari] == 4) { _local3 = randRange(10, 25); _local10 = randRange(1, 4); } if (enemyType[vari] == 5) { _local3 = randRange(10, 25); _local10 = randRange(1, 2); } if (enemyType[vari] == 6) { _local3 = randRange(10, 25); _local9 = randRange(1, 3); } if (enemyType[vari] == 7) { _local3 = randRange(10, 25); _local9 = randRange(1, 1); } if (enemyType[vari] == 8) { _local3 = randRange(10, 25); _local8 = randRange(1, 2); } if (enemyType[vari] == 9) { _local3 = randRange(10, 25); _local8 = randRange(1, 1); } if (enemyType[vari] == 10) { _local3 = randRange(10, 25); _local12 = randRange(1, 1); } if (_local11 == 1) { coin2 = attachMovie("yy2", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-6); } if (_local10 == 1) { coin2 = attachMovie("yy3", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-7); } if (_local9 == 1) { coin2 = attachMovie("yy4", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-9); } if (_local8 == 1) { coin2 = attachMovie("yy5", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-8); } if (_local12 == 1) { coin2 = attachMovie("yy6", "coin" + depth3, depth3); coin2._xscale = (coin2._yscale = 45); depth3++; coin2._x = enemies[vari]._x; coin2._y = enemies[vari]._y; coins.push(coin2); coinTimer.push(500); coinWorth.push(-10); } } enemies[vari].inside.removeMovieClip(); enemies[vari].gotoAndStop(3); if (enemyType[vari] == 1) { giveAward(61); if (music_frame == 1) { banger.start(); } score = score + 5; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "5"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 8) { giveAward(68); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 1; textHolder.eptxt = ep; } else if (enemyType[vari] == 2) { giveAward(62); if (music_frame == 1) { banger.start(); } score = score + 7; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "7"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 3) { giveAward(63); if (music_frame == 1) { banger.start(); } score = score + 3; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "3"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 2; textHolder.eptxt = ep; } else if (enemyType[vari] == 4) { giveAward(64); if (music_frame == 1) { banger.start(); } score = score + 12; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "12"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; ep = ep + 5; textHolder.eptxt = ep; } else if (enemyType[vari] == 5) { if (music_frame == 1) { banger.start(); } giveAward(65); } else if (enemyType[vari] == 6) { giveAward(66); if (music_frame == 1) { banger.start(); } score = score + 15; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "15"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 7) { giveAward(67); if (music_frame == 1) { banger.start(); } score = score + 18; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "18"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 9) { giveAward(69); if (music_frame == 1) { banger.start(); } score = score + 21; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "21"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } else if (enemyType[vari] == 10) { giveAward(70); if (music_frame == 1) { banger.start(); } score = score + 10; sm = attachMovie("scoreMovie", "scoreMovie" + depth, depth); depth++; sm.inside.inside.inside = "10"; sm._x = enemies[vari]._x; sm._y = enemies[vari]._y; } textHolder.scoretxt = score; enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); sm.selectable = false; } remove = 1; } function onEnterFrame() { enemyStart = enemyStart - 1; if (money > 99999) { money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } if (Key.isDown(39) && (Key.isDown(16))) { achievementAllowed = 0; gamepause = true; attachMovie("cheatscreen", "cheatscreen", 401710); if (awardsTotal >= 90) { cheatscreen.l9._x = -1300; } else { cheatscreen.ga._x = -1300; } if (awardsTotal >= 40) { cheatscreen.l4._x = -1300; } else { cheatscreen.mm._x = -1300; } if (awardsTotal >= 30) { cheatscreen.l3._x = -1300; } else { cheatscreen.ma._x = -1300; } if (awardsTotal >= 20) { cheatscreen.l2._x = -1300; } else { cheatscreen.ab._x = -1300; } if (awardsTotal >= 60) { cheatscreen.l6._x = -1300; } else { cheatscreen.ms._x = -1300; } if (awardsTotal >= 80) { cheatscreen.l8._x = -1300; } else { cheatscreen.inv._x = -1300; } if (awardsTotal >= 70) { cheatscreen.l7._x = -1300; } else { cheatscreen.rf._x = -1300; } if (awardsTotal >= 50) { cheatscreen.l5._x = -1300; } else { cheatscreen.ss._x = -1300; } if (awardsTotal >= 10) { cheatscreen.l1._x = -1300; } else { cheatscreen.nm._x = -1300; } cheatscreen._x = Stage.width / 2; cheatscreen._y = Stage.height / 2; cheatscreen.done.onPress = function () { gamepause = 0; cheatScreen.swapDepths(5500); cheatscreen.removeMovieClip(); }; cheatscreen.ga.onPress = function () { if (cheatscreen.ga.g._currentframe == 1) { cheatscreen.ga.g.gotoAndStop(2); gaOn = 1; } else { cheatscreen.ga.g.gotoAndStop(1); gaOn = 0; } }; cheatscreen.mm.onPress = function () { if (cheatscreen.mm.g._currentframe == 1) { cheatscreen.mm.g.gotoAndStop(2); money = 99999 /* 0x01869F */; if (lSize != 0) { textHolder.moneytxt = money; } } else { cheatscreen.mm.g.gotoAndStop(1); } }; cheatscreen.ma.onPress = function () { if (cheatscreen.ma.g._currentframe == 1) { cheatscreen.ma.g.gotoAndStop(2); gunAmmo1 = 99999 /* 0x01869F */; gunAmmo2 = 99999 /* 0x01869F */; gunAmmo3 = 99999 /* 0x01869F */; gunAmmo4 = 99999 /* 0x01869F */; gunAmmo5 = 99999 /* 0x01869F */; gunAmmo6 = 99999 /* 0x01869F */; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; } else { cheatscreen.ma.g.gotoAndStop(1); } }; cheatscreen.ab.onPress = function () { if (cheatscreen.ab.g._currentframe == 1) { cheatscreen.ab.g.gotoAndStop(2); ownBow1 = 99; ownBow2 = 99; ownBow3 = 99; ownBow4 = 99; ownBow5 = 99; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; } else { cheatscreen.ab.g.gotoAndStop(1); } }; cheatscreen.ms.onPress = function () { if (cheatscreen.ms.g._currentframe == 1) { cheatscreen.ms.g.gotoAndStop(2); skillq = 4; if (speedq < 4) { speedq = 4; } armorq = 4; healthq = 4; speeded[0] = 5; speeded[1] = 5; speeded[2] = 5; speeded[3] = 5; speeded[4] = 5; } else { cheatscreen.ms.g.gotoAndStop(1); } }; cheatscreen.inv.onPress = function () { if (cheatscreen.inv.g._currentframe == 1) { cheatscreen.inv.g.gotoAndStop(2); inver = 1; } else { cheatscreen.inv.g.gotoAndStop(1); inver = 0; } }; cheatscreen.rf.onPress = function () { if (cheatscreen.rf.g._currentframe == 1) { cheatscreen.rf.g.gotoAndStop(2); rapid = 1; delayTime = 0; } else { cheatscreen.rf.g.gotoAndStop(1); rapid = 0; delayTime = 15; } }; cheatscreen.ss.onPress = function () { if (cheatscreen.ss.g._currentframe == 1) { cheatscreen.ss.g.gotoAndStop(2); speedq = 5; } else { cheatscreen.ss.g.gotoAndStop(1); speedq = 0; } }; cheatscreen.nm.onPress = function () { if (cheatscreen.nm.g._currentframe == 1) { cheatscreen.nm.g.gotoAndStop(2); attachMovie("nightmode", "nightmode", 3); } else { cheatscreen.nm.g.gotoAndStop(1); nightmode.removeMovieClip(); } }; } if (gamepause) { _root._x = 0; _root._y = 0; } ball1._rotation = topRotation; if (enemiesLeft >= 90000) { enemiesLeft = 100000 /* 0x0186A0 */; textHolder.el._alpha = 0; textHolder.el2._alpha = 0; } awardWait(); var _local8 = _xmouse - aim._x; var _local7 = _ymouse - aim._y; aim._x = aim._x + (_local8 / 2); aim._y = aim._y + (_local7 / 2); if ((gameover && (realGO == 0)) && (lSize != 0)) { if (continues <= 0) { realGO = 1; } else { realGO = 0.5; attachMovie("continue2", "continue2", 406215); gamepause = 1; continue2.ye._alpha = 50; continue2.ye.onRollOver = function () { continue2.ye._alpha = 100; }; continue2.ye.onRollOut = function () { continue2.ye._alpha = 50; }; continue2.no._alpha = 50; continue2.no.onRollOver = function () { continue2.no._alpha = 100; }; continue2.no.onRollOut = function () { continue2.no._alpha = 50; }; continue2.ye.onPress = function () { continue2.removeMovieClip(); continues = continues - 1; gamepause = 0; gameover = 0; realGO = 0; lives = 10 + healthq; textHolder.hFill._xscale = 100; }; continue2.no.onPress = function () { continue2.removeMovieClip(); realGO = 1; }; continue2.cl = "Continues Left: " + continues; } } if (realGO == 1) { i = coins.length - 1; while (i >= 0) { removeCoin(); i--; } bhealth.removeMovieClip(); award.removeMovieClip(); i = enemies.length; while (i >= 0) { enemies[i]._alpha = enemies[i]._alpha - 10; if (enemies[i]._alpha <= 0) { enemies[i].removeMovieClip(); enemies.splice(vari, 1); trueOnStage = trueOnStage - 1; enemyHealth.splice(vari, 1); enemyX.splice(vari, 1); enemyType.splice(vari, 1); enemyY.splice(vari, 1); spikes.splice(vari, 1); } i--; } i = bullets.length; while (i >= 0) { bullets[i]._alpha = bullets[i]._alpha - 10; if (bullets[i]._alpha <= 0) { bullets[i].removeMovieClip(); bulletX.splice(i, 1); bulletY.splice(i, 1); bullets.splice(i, 1); } i--; } i = enBullets.length; while (i >= 0) { removeEnBul(); i--; } ball1._alpha = ball1._alpha - 1; ball2._alpha = ball2._alpha - 1; ball3._alpha = ball3._alpha - 1; ball4._alpha = ball4._alpha - 1; ball5._alpha = ball5._alpha - 1; nightmode.removeMovieClip(); i = explosions.length; while (i >= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); i--; } i = explosions2.length; while (i >= 0) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); i--; } makebigger.removeMovieClip(); if (ball1._alpha <= 0) { shield.removeMovieClip(); ball1.removeMovieClip(); ball2.removeMovieClip(); ball3.removeMovieClip(); ball4.removeMovieClip(); ball5.removeMovieClip(); gotoAndStop (5); } } if (menu._x == (Stage.width / 2)) { if (menu._alpha < 100) { menu._alpha = menu._alpha + 2; } } if (!gamepause) { if ((armorEquip == 3) || (armorEquip == 6)) { lives = lives + 0.0002; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = 10; } } particleMovement(); particleMovement2(); stale = 0; var _local2 = 0; if (Key.isDown(39) || (Key.isDown(68))) { _local2 = 1; velocityX = velocityX + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(37) || (Key.isDown(65))) { _local2 = 1; velocityX = velocityX - (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(40) || (Key.isDown(83))) { _local2 = 1; velocityY = velocityY + (acceleration + (0.2 * speedq)); stale = 1; } if (Key.isDown(38) || (Key.isDown(87))) { _local2 = 1; velocityY = velocityY - (acceleration + (0.2 * speedq)); stale = 1; } if (_local2 == 1) { ball1.w.play(); ball1.q.play(); } if (_local2 == 0) { ball1.w.stop(); ball1.q.stop(); } velocityX = velocityX * friction; velocityY = velocityY * friction; ball1._x = ball1._x + velocityX; ball1._y = ball1._y + velocityY; if ((ball1._x + (ball1.abox._width / 2)) > Stage.width) { ball1._x = Stage.width - (ball1.abox._width / 2); velocityX = 0; giveAward(72); } if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; if (bg.hitp.hitTest(ball1._x + (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x - 1; } } } } } if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; if (bg.hitp.hitTest(ball1._x - (ball1.abox._width / 2), ball1._y, true)) { ball1._x = ball1._x + 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; if (bg.hitp.hitTest(ball1._x, ball1._y + (ball1.abox._height / 2), true)) { ball1._y = ball1._y - 1; } } } } } if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; if (bg.hitp.hitTest(ball1._x, ball1._y - (ball1.abox._height / 2), true)) { ball1._y = ball1._y + 1; } } } } } if ((ball1._x - (ball1.abox._width / 2)) < 0) { ball1._x = ball1.abox._width / 2; velocityX = 0; giveAward(72); } if ((ball1._y + (ball1.abox._height / 2)) > Stage.height) { ball1._y = Stage.height - (ball1.abox._height / 2); velocityY = 0; giveAward(72); } if ((ball1._y - (ball1.abox._height / 2)) < 0) { ball1._y = ball1.abox._height / 2; velocityY = 0; giveAward(72); } aimer._x = ball1._x; aimer._y = ball1._y; aimer._rotation = topRotation; remove = 0; toNextLevel._xscale = percent; if (toNextLevel._xscale < 0) { toNextLevel._xscale = 0; } if (percent >= 100) { leFin = leFin - 1; } if (((percent >= 100) && (leFin <= 0)) && (lSize != 0)) { leFin = 105; enchantPoints = enchantPoints + 2; if (level >= 6) { upgradePoints = upgradePoints + 1; } if (level >= 12) { upgradePoints = upgradePoints + 1; } if (level >= 18) { upgradePoints = upgradePoints + 1; } upgradePoints = upgradePoints + 1; percent = 0; level = level + 1; if (bulletMissed == 0) { giveAward(95); } if (untouched) { giveAward(94); } bulletMissed = 0; untouched = true; enemiesOnStage = 0; if (level >= 26) { continues = 0; gameover = 1; gameWon = 1; gamepause = 1; } else { menuCreate(); ball1.q.stop(); ball1.w.stop(); i = enemies.length - 1; while (i >= 0) { quickRemove(); i--; } menuExist = true; textHolder.wavetxt = level + "/25"; chance = chance * 0.95; } } var _local4 = _xmouse - ball1._x; var _local3 = _ymouse - ball1._y; if ((_local4 != 0) || (_local3 != 0)) { var _local9 = Math.atan2(_local3, _local4); topRotation = (_local9 * 180) / Math.PI; } initialX = bg._x; initialY = bg._y; bg._x = -ball1._x; bg._y = -ball1._y; initialX = initialX - bg._x; initialY = initialY - bg._y; ball2._x = ball2._x + ((ball1._x - ball2._x) / 3); ball2._y = ball2._y + ((ball1._y - ball2._y) / 3); ball3._x = ball3._x + ((ball2._x - ball3._x) / 3); ball3._y = ball3._y + ((ball2._y - ball3._y) / 3); ball4._x = ball4._x + ((ball3._x - ball4._x) / 3); ball4._y = ball4._y + ((ball3._y - ball4._y) / 3); ball5._x = ball5._x + ((ball4._x - ball5._x) / 3); ball5._y = ball5._y + ((ball4._y - ball5._y) / 3); var _local5 = randRange(1, chance); if (((((_local5 == 1) && (enemies.length <= 20)) && (((enemiesOnStage - enemiesToKill) - 1) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { var _local6 = 1; if (enemies.length >= 7) { _local6 = randRange(1, 2); } if (_local6 == 1) { enemyFunc(); } } else if (((((enemies.length < enCome) && (enemies.length <= 10)) && (((enemiesOnStage - enemiesToKill) - 1) < 0)) && (enemyStart <= 0)) && (lSize != 0)) { enemyFunc(); } if (((lSize == 0) && (_local5 == 1)) && (enemies.length <= 10)) { enemyFunc(); } else if ((enemies.length < 3) && (lSize == 0)) { enemyFunc(); } if (timer2 > 0) { timer2 = timer2 - 1; ball1._alpha = 30; ball2._alpha = 30; ball3._alpha = 30; ball4._alpha = 30; ball5._alpha = 30; } else { ball1._alpha = 100; ball2._alpha = 100; ball3._alpha = 100; ball4._alpha = 100; ball5._alpha = 100; } MouseDownCounter(); bulletMovement(); enemyMovement(); enbulMovement(); if (((((ownBow1 >= 1) && (ownBow2 >= 1)) && (ownBow3 >= 1)) && (ownBow4 >= 1)) && (ownBow5 >= 1)) { giveAward(40); } coinMove(); bow._x = ball1._x; bow._y = ball1._y; bow._rotation = topRotation; tAchs = (awardsTotal + "/") + "100"; if (shield != undefined) { shield._x = ball1._x; shield._y = ball1._y; shield._xscale = (shield._yscale = ball1._xscale); } } } function randRange(smallNum, bigNum) { return(Math.floor(Math.random() * ((bigNum - smallNum) + 1)) + smallNum); } function invisable() { menu.shop.inventory2 = ""; menu.shop.ch._alpha = 0; menu.shop.hp._alpha = 0; menu.shop.h1._alpha = 0; menu.shop.h2._alpha = 0; menu.shop.h3._alpha = 0; menu.shop.h4._alpha = 0; menu.shop.h5._alpha = 0; menu.shop.a1._alpha = 0; menu.shop.a2._alpha = 0; menu.shop.a3._alpha = 0; menu.shop.a4._alpha = 0; menu.shop.a5._alpha = 0; menu.shop.a6._alpha = 0; menu.shop.p1._alpha = 0; menu.shop.t1._alpha = 0; menu.shop.t2._alpha = 0; menu.shop.t3._alpha = 0; menu.shop.t4._alpha = 0; menu.shop.t5._alpha = 0; menu.shop.s1._alpha = 0; menu.shop.s2._alpha = 0; menu.shop.s3._alpha = 0; menu.shop.s4._alpha = 0; menu.shop.s5._alpha = 0; } function mPress() { menu.shop.co = "$" + (level * 10); menu.shop.sl = skillq; menu.shop.warn._alpha = 0; menu.shop.inventory = ""; menu.shop.itemname = ""; menu.shop.description = "Select an item."; menu.shop.moneytext = money; if (ownBow1 >= 1) { menu.shop.bt1._alpha = 100; } if (ownBow2 >= 1) { menu.shop.bt2._alpha = 100; } if (ownBow3 >= 1) { menu.shop.bt3._alpha = 100; } if (ownBow4 >= 1) { menu.shop.bt4._alpha = 100; } if (ownBow5 >= 1) { menu.shop.bt5._alpha = 100; } menu.shop.e1.onPress = function () { onView = 2; menu.shop.gotoAndStop(2); menu.shop.r1.gotoAndStop(skillq + 1); menu.shop.r2.gotoAndStop(speedq + 1); menu.shop.r3.gotoAndStop(armorq + 1); menu.shop.r4.gotoAndStop(healthq + 1); menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; menu.shop.namer = "Skills"; menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.s1.onPress = function () { invisable(); otherSelector = 1; menu.shop.s1._alpha = 10; menu.shop.namer = "Skill"; menu.shop.desc = " Does 1/4 more damage \n Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1); }; menu.shop.s2.onPress = function () { invisable(); otherSelector = 2; menu.shop.s2._alpha = 10; menu.shop.namer = "Speed"; menu.shop.desc = " Makes your character faster. \n Cost:" + Math.pow(2, menu.shop.r2._currentframe - 1); }; menu.shop.s3.onPress = function () { invisable(); otherSelector = 3; menu.shop.s3._alpha = 10; nmenu.shop.namer = "Armor"; menu.shop.desc = " Enemies inflict less damage. \n Cost:" + Math.pow(2, menu.shop.r3._currentframe - 1); }; menu.shop.s4.onPress = function () { invisable(); otherSelector = 4; menu.shop.s4._alpha = 10; menu.shop.namer = "Health"; menu.shop.desc = " Gives your character a higher maximum health. \n Cost:" + Math.pow(2, menu.shop.r4._currentframe - 1); }; menu.shop.s5.onPress = function () { invisable(); otherSelector = 5; menu.shop.namer = "Enchant"; menu.shop.desc = " Choose a bow you wish to enchant."; }; menu.shop.t1.onPress = function () { invisable(); otherSelector = 6; menu.shop.r5.gotoAndStop(speeded[0] + 1); menu.shop.bowbg.gotoAndStop(1); menu.shop.t1._alpha = 10; menu.shop.namer = "Shortbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t2.onPress = function () { invisable(); otherSelector = 7; menu.shop.r5.gotoAndStop(speeded[1] + 1); menu.shop.bowbg.gotoAndStop(2); menu.shop.t2._alpha = 10; menu.shop.namer = "Longbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t3.onPress = function () { invisable(); otherSelector = 8; menu.shop.r5.gotoAndStop(speeded[2] + 1); menu.shop.bowbg.gotoAndStop(3); menu.shop.t3._alpha = 10; menu.shop.namer = "Compositebow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t4.onPress = function () { invisable(); otherSelector = 9; menu.shop.t4._alpha = 10; menu.shop.r5.gotoAndStop(speeded[3] + 1); menu.shop.bowbg.gotoAndStop(4); menu.shop.namer = "Crossbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.t5.onPress = function () { invisable(); otherSelector = 10; menu.shop.r5.gotoAndStop(speeded[4] + 1); menu.shop.bowbg.gotoAndStop(5); menu.shop.t5._alpha = 10; menu.shop.namer = "Compoundbow"; menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); }; menu.shop.y1.onRollOver = function () { menu.shop.y1._alpha = 10; }; menu.shop.y1.onRollOut = function () { menu.shop.y1._alpha = 0; }; menu.shop.y1.onReleaseOutside = function () { menu.shop.y1._alpha = 0; }; menu.shop.y2.onRollOver = function () { menu.shop.y2._alpha = 10; }; menu.shop.y2.onRollOut = function () { menu.shop.y2._alpha = 0; }; menu.shop.y2.onReleaseOutside = function () { menu.shop.y2._alpha = 0; }; menu.shop.y3.onRollOver = function () { menu.shop.y3._alpha = 10; }; menu.shop.y3.onRollOut = function () { menu.shop.y3._alpha = 0; }; menu.shop.y3.onReleaseOutside = function () { menu.shop.y3._alpha = 0; }; menu.shop.y4.onRollOver = function () { menu.shop.y4._alpha = 10; }; menu.shop.y4.onRollOut = function () { menu.shop.y4._alpha = 0; }; menu.shop.y4.onReleaseOutside = function () { menu.shop.y4._alpha = 0; }; menu.shop.y5.onRollOver = function () { menu.shop.y5._alpha = 10; }; menu.shop.y5.onRollOut = function () { menu.shop.y5._alpha = 0; }; menu.shop.y5.onReleaseOutside = function () { menu.shop.y5._alpha = 0; }; menu.shop.y1.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r1._currentframe - 1)) && (menu.shop.r1._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r1._currentframe - 1); menu.shop.r1.gotoAndStop(menu.shop.r1._currentframe + 1); menu.shop.upo = upgradePoints; skillq = skillq + 1; if (skillq == 4) { giveAward(31); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y2.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r2._currentframe - 1)) && (menu.shop.r2._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r2._currentframe - 1); menu.shop.r2.gotoAndStop(menu.shop.r2._currentframe + 1); menu.shop.upo = upgradePoints; speedq = speedq + 1; if (speedq == 4) { giveAward(32); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y3.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r3._currentframe - 1)) && (menu.shop.r3._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r3._currentframe - 1); menu.shop.r3.gotoAndStop(menu.shop.r3._currentframe + 1); menu.shop.upo = upgradePoints; armorq = armorq + 1; if (armorq == 4) { giveAward(33); } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y4.onPress = function () { if ((upgradePoints >= Math.pow(2, menu.shop.r4._currentframe - 1)) && (menu.shop.r4._currentframe != 5)) { upgradePoints = upgradePoints - Math.pow(2, menu.shop.r4._currentframe - 1); menu.shop.r4.gotoAndStop(menu.shop.r4._currentframe + 1); menu.shop.upo = upgradePoints; healthq = healthq + 2; if (healthq == 4) { giveAward(34); } lives = lives + 2; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + lives; } menu.shop.desc = ((((((" Does 1/4 more damage Cost:" + Math.pow(2, menu.shop.r1._currentframe - 1)) + " \n Makes your character run faster. Cost:") + Math.pow(2, menu.shop.r2._currentframe - 1)) + " \n Enemies inflict less damage. Cost:") + Math.pow(2, menu.shop.r3._currentframe - 1)) + " \n Gives your character a higher maximum health. Cost:") + Math.pow(2, menu.shop.r4._currentframe - 1); } }; menu.shop.y5.onPress = function () { if ((enchantPoints >= Math.pow(2, menu.shop.r5._currentframe - 1)) && (menu.shop.r5._currentframe != 6)) { enchantPoints = enchantPoints - Math.pow(2, menu.shop.r5._currentframe - 1); if (otherSelector == 6) { speeded[0] = speeded[0] + 1; if (speeded[0] >= 5) { giveAward(35); } } if (otherSelector == 7) { speeded[1] = speeded[1] + 1; if (speeded[1] >= 5) { giveAward(36); } } if (otherSelector == 8) { speeded[2] = speeded[2] + 1; if (speeded[2] >= 5) { giveAward(37); } } if (otherSelector == 9) { speeded[3] = speeded[3] + 1; if (speeded[3] >= 5) { giveAward(38); } } if (otherSelector == 10) { speeded[4] = speeded[4] + 1; if (speeded[4] >= 5) { giveAward(39); } } menu.shop.r5.gotoAndStop(menu.shop.r5._currentframe + 1); menu.shop.desc = " Increases the bow's speed. \n Cost:" + Math.pow(2, menu.shop.r5._currentframe - 1); } menu.shop.eno = enchantPoints; menu.shop.upo = upgradePoints; }; menu.shop.b1.onRollOver = function () { menu.shop.b1._alpha = 30; }; menu.shop.b1.onRollOut = function () { menu.shop.b1._alpha = 10; }; menu.shop.b1.onPress = function () { menu.shop.gotoAndStop(1); mPress(); onView = 1; }; menu.shop.finished2.onRollOver = function () { menu.shop.finished2._alpha = 20; }; menu.shop.finished2.onRollOut = function () { menu.shop.finished2._alpha = 0; }; menu.shop.finished2.onPress = function () { if (moneyC == 0) { giveAward(79); } moneyC = 0; if ((((gunAmmo2 + gunAmmo3) + gunAmmo4) + gunAmmo5) >= 1000) { giveAward(77); } bestBow(); if (level == 2) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(10); depth++; enemyAmount = 4; } else if (level == 4) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(9); depth++; enemyAmount = 5; } else if (level == 7) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(8); depth++; enemyAmount = 6; } else if (level == 11) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(7); depth++; enemyAmount = 7; } else if (level == 14) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(5); depth++; enemyAmount = 8; } else if (level == 17) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(6); depth++; enemyAmount = 9; } else if (level == 22) { cliped = attachMovie("newEnemies3", "newEnemies", 1001820); cliped.gotoAndStop(4); depth++; enemyAmount = 10; } else { levelUp.gotoAndPlay(1); } var timeToGo = 150; cliped._x = 100; cliped._y = 70; cliped._xscale = (cliped._yscale = 50); cliped.onEnterFrame = function () { timeToGo = timeToGo - 1; if (timeToGo <= 0) { this._alpha = this._alpha - 3; if (this._alpha <= 0) { this.removeMovieClip(); } } }; if (gunAmmo1 >= 99999) { gunAmmo1 = 99999 /* 0x01869F */; } if (gunAmmo2 >= 99999) { gunAmmo2 = 99999 /* 0x01869F */; } if (gunAmmo3 >= 99999) { gunAmmo3 = 99999 /* 0x01869F */; } if (gunAmmo4 >= 99999) { gunAmmo4 = 99999 /* 0x01869F */; } if (gunAmmo5 >= 99999) { gunAmmo5 = 99999 /* 0x01869F */; } if (gunAmmo6 >= 99999) { gunAmmo6 = 99999 /* 0x01869F */; } if (ownBow1 >= 99999) { ownBow1 = 99999 /* 0x01869F */; } if (ownBow2 >= 99999) { ownBow2 = 99999 /* 0x01869F */; } if (ownBow3 >= 99999) { ownBow3 = 99999 /* 0x01869F */; } if (ownBow4 >= 99999) { ownBow4 = 99999 /* 0x01869F */; } if (ownBow5 >= 99999) { ownBow5 = 99999 /* 0x01869F */; } menuExist = false; menu.removeMovieClip(); makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; gamepause = false; if (((((level == 5) || (level == 10)) || (level == 15)) || (level == 20)) || (level == 25)) { attachMovie("bhealth", "bhealth", 1001360); bhealth._x = (Stage.width / 2) - 120; bhealth._y = 400; enemiesToKill = 0; if (level == 5) { createBoss1(); enemyType.push(11); } if (level == 10) { createBoss2(); enemyType.push(12); } if (level == 15) { createBoss3(); enemyType.push(13); } if (level == 20) { createBoss4(); enemyType.push(14); } if (level == 25) { createBoss5(); enemyType.push(15); } enemies.push(en); enemyX.push(0); enemyY.push(0); } else { enemiesToKill = 40; } }; }; menu.shop.ch._alpha = 0; menu.shop.inventory2 = ""; menu.shop.e1.onRollOver = function () { menu.shop.e1._alpha = 30; }; menu.shop.e1.onRollOut = function () { menu.shop.e1._alpha = 10; }; menu.shop.hp.onPress = function () { selector = 15; menu.shop.itemname = "Health Refil"; invisable(); menu.shop.inventory = 0; menu.shop.inventory2 = Math.floor(lives * (100 / (10 + healthq))); menu.shop.description = "Refils some of your health."; menu.shop.hp._alpha = 10; menu.shop.ch._alpha = 100; }; menu.shop.h1.onPress = function () { selector = 1; menu.shop.itemname = "Short Bow"; menu.shop.inventory = ownBow1; menu.shop.description = " Cost: 20 \n Damage Bonuses: None \n Usable Arrows: Regular \n Multishot: 1 Arrow \n Sell Value: 13"; invisable(); menu.shop.h1._alpha = 10; }; menu.shop.h2.onPress = function () { selector = 2; menu.shop.itemname = "Long Bow"; menu.shop.inventory = ownBow2; menu.shop.description = " Cost: 100 \n Damage Bonuses: Double \n Usable Arrows: Light & Previous \n Multishot: 1 Arrow \n Sell Value: 50"; invisable(); menu.shop.h2._alpha = 10; }; menu.shop.h3.onPress = function () { selector = 3; menu.shop.itemname = "Composite Bow"; menu.shop.inventory = ownBow3; menu.shop.description = " Cost: 500 \n Damage Bonuses: Double \n Usable Arrows: Heavy & Previous \n Multishot: 2 Arrows \n Sell Value: 250"; invisable(); menu.shop.h3._alpha = 10; }; menu.shop.h4.onPress = function () { selector = 4; menu.shop.itemname = "Cross Bow"; menu.shop.inventory = ownBow4; menu.shop.description = " Cost: 2000 \n Damage Bonuses: Triple \n Usable Arrows: Fire & Previous \n Multishot: 2 Arrows \n Sell Value: 1000"; invisable(); menu.shop.h4._alpha = 10; }; menu.shop.h5.onPress = function () { selector = 5; menu.shop.itemname = "Compound Bow"; menu.shop.inventory = ownBow5; menu.shop.description = " Cost: 10000 \n Damage Bonuses: Triple \n Usable Arrows: ALL \n Multishot: 3 Arrows \n Sell Value: 5000"; invisable(); menu.shop.h5._alpha = 10; }; menu.shop.a1.onPress = function () { selector = 6; menu.shop.itemname = "Regular Arrows"; menu.shop.inventory = "\u221E"; menu.shop.description = " Cost: 0 \n Damage Bonuses: None \n Effect: None \n Bow Needed: Shortbow \n Sell Value: 0"; invisable(); menu.shop.a1._alpha = 10; }; menu.shop.a2.onPress = function () { selector = 7; menu.shop.inventory = gunAmmo2; menu.shop.itemname = "Light Arrows"; menu.shop.description = " Cost: 10 \n Damage Bonuses: Double \n Bow Needed: Longbow \n Sell Value: 5"; invisable(); menu.shop.a2._alpha = 10; }; menu.shop.a3.onPress = function () { selector = 8; menu.shop.inventory = gunAmmo3; menu.shop.itemname = "Heavy Arrows"; menu.shop.description = " Cost: 20 \n Damage Bonuses: Triple \n Bow Needed: Compositebow \n Sell Value: 10"; invisable(); menu.shop.a3._alpha = 10; }; menu.shop.a4.onPress = function () { selector = 9; menu.shop.inventory = gunAmmo4; menu.shop.itemname = "Ice Arrows"; menu.shop.description = " Cost: 50 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 25"; invisable(); menu.shop.a4._alpha = 10; }; menu.shop.a5.onPress = function () { selector = 10; menu.shop.inventory = gunAmmo5; menu.shop.itemname = "Fire Arrows"; menu.shop.description = " Cost: 100 \n Damage Bonuses: Quadruple \n Bow Needed: Crossbow \n Sell Value: 50"; invisable(); menu.shop.a5._alpha = 10; }; menu.shop.a6.onPress = function () { selector = 11; menu.shop.inventory = gunAmmo6; menu.shop.itemname = "Electric Arrows"; menu.shop.description = " Cost: 200 \n Damage Bonuses: Quintuple \n Bow Needed: Compoundbow \n Sell Value: 100"; invisable(); menu.shop.a6._alpha = 10; }; menu.shop.p1.onRollOver = function () { menu.shop.p1._alpha = 20; }; menu.shop.p1.onRollOut = function () { menu.shop.p1._alpha = 0; }; menu.shop.d1.onRollOver = function () { menu.shop.d1._alpha = 20; }; menu.shop.d1.onRollOut = function () { menu.shop.d1._alpha = 0; }; menu.shop.p1.onPress = function () { if (selector == 1) { if (money >= 25) { money = money - 25; spent = spent + 25; ownBow1 = ownBow1 + 1; menu.shop.bt1._alpha = 100; menu.shop.inventory = ownBow1; } } if (selector == 2) { if (money >= 100) { bBig = 0; money = money - 100; spent = spent + 100; ownBow2 = ownBow2 + 1; giveAward(21); menu.shop.bt2._alpha = 100; menu.shop.inventory = ownBow2; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 3) { if (money >= 500) { bBig = 0; money = money - 500; spent = spent + 500; ownBow3 = ownBow3 + 1; giveAward(22); menu.shop.bt3._alpha = 100; menu.shop.inventory = ownBow3; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 4) { if (money >= 2000) { bBig = 0; money = money - 2000; spent = spent + 2000; giveAward(23); ownBow4 = ownBow4 + 1; menu.shop.bt4._alpha = 100; menu.shop.inventory = ownBow4; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 5) { if (money >= 10000) { bBig = 0; money = money - 10000; spent = spent + 10000; giveAward(24); ownBow5 = ownBow5 + 1; menu.shop.bt5._alpha = 100; menu.shop.inventory = ownBow5; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 7) { if (money >= 10) { if ((((ownBow2 >= 1) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(16); money = money - 10; spent = spent + 10; gunAmmo2 = gunAmmo2 + 100; menu.shop.inventory = gunAmmo2; } else { menu.shop.warn._alpha = 100; } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 8) { if (money >= 20) { if (((ownBow3 >= 1) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(17); money = money - 20; spent = spent + 20; gunAmmo3 = gunAmmo3 + 100; menu.shop.inventory = gunAmmo3; } else { menu.shop.warn._alpha = 100; } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 9) { if (money >= 50) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(18); money = money - 50; spent = spent + 50; gunAmmo4 = gunAmmo4 + 100; menu.shop.inventory = gunAmmo4; } else { menu.shop.warn._alpha = 100; } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 10) { if (money >= 100) { if ((ownBow4 >= 1) || (ownBow5 >= 1)) { giveAward(19); money = money - 100; spent = spent + 100; gunAmmo5 = gunAmmo5 + 100; menu.shop.inventory = gunAmmo5; } else { menu.shop.warn._alpha = 100; } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 11) { if (money >= 200) { if (ownBow5 >= 1) { giveAward(20); money = money - 200; spent = spent + 200; gunAmmo6 = gunAmmo6 + 100; menu.shop.inventory = gunAmmo6; } else { menu.shop.warn._alpha = 100; } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 15) { if ((money >= (level * 10)) && (lives < (10 + healthq))) { giveAward(76); money = money - (level * 10); spent = spent + (level * 10); lives = lives + 1; textHolder.hFill._xscale = lives * (100 / (healthq + 10)); if (textHolder.hFill._xscale > 100) { textHolder.hFill._xscale = 100; lives = healthq + 10; } menu.shop.inventory2 = Math.floor(lives * (100 / (healthq + 10))); } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (spent >= 101) { giveAward(81); } if (spent >= 500) { giveAward(82); } if (spent >= 1000) { giveAward(83); } if (spent >= 2000) { giveAward(84); } if (spent >= 5000) { giveAward(85); } if (spent >= 10000) { giveAward(86); } menu.shop.moneytext = money; }; menu.shop.d1.onPress = function () { if (selector == 1) { if (ownBow1 >= 1) { if (((((ownBow1 >= 2) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { giveAward(78); money = money + 13; ownBow1 = ownBow1 - 1; if (ownBow1 <= 0) { menu.shop.bt1._alpha = 0; } menu.shop.inventory = ownBow1; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 2) { if (ownBow2 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 2)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 50; ownBow2 = ownBow2 - 1; if (ownBow2 <= 0) { menu.shop.bt2._alpha = 0; } menu.shop.inventory = ownBow2; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 3) { if (ownBow3 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 2)) || (ownBow4 >= 1)) || (ownBow5 >= 1)) { money = money + 250; ownBow3 = ownBow3 - 1; if (ownBow3 <= 0) { menu.shop.bt3._alpha = 0; } menu.shop.inventory = ownBow3; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 4) { if (ownBow4 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 2)) || (ownBow5 >= 1)) { money = money + 1000; ownBow4 = ownBow4 - 1; if (ownBow4 <= 0) { menu.shop.bt4._alpha = 0; } menu.shop.inventory = ownBow4; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 5) { if (ownBow5 >= 1) { if (((((ownBow1 >= 1) || (ownBow2 >= 1)) || (ownBow3 >= 1)) || (ownBow4 >= 1)) || (ownBow5 >= 2)) { money = money + 5000; ownBow5 = ownBow5 - 1; if (ownBow5 <= 0) { menu.shop.bt5._alpha = 0; } menu.shop.inventory = ownBow5; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 7) { if (gunAmmo2 >= 100) { money = money + 5; gunAmmo2 = gunAmmo2 - 100; menu.shop.inventory = gunAmmo2; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 8) { if (gunAmmo3 >= 100) { money = money + 10; gunAmmo3 = gunAmmo3 - 100; menu.shop.inventory = gunAmmo3; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 9) { if (gunAmmo4 >= 100) { money = money + 25; gunAmmo4 = gunAmmo4 - 100; menu.shop.inventory = gunAmmo4; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 10) { if (gunAmmo5 >= 100) { money = money + 50; gunAmmo5 = gunAmmo5 - 100; menu.shop.inventory = gunAmmo5; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } if (selector == 11) { if (gunAmmo6 >= 100) { money = money + 100; gunAmmo6 = gunAmmo6 - 100; menu.shop.inventory = gunAmmo6; } else { menu.shop.warn._alpha = 100; menu.shop.warn.gotoAndStop(2); } } menu.shop.moneytext = money; }; } function menuCreate() { menu = attachMovie("menu", "menu", 1001380); menu.shop.warn._alpha = 0; gamepause = true; menu._alpha = 0; menu._x = Stage.width / 2; menu._y = Stage.height / 2; onView = 1; menu.p3.onPress = function () { menu.shop.gotoAndStop(3); menu.shop.bs1.onPress = function () { }; menu.shop.bs2.onPress = function () { }; menu.shop.bs3.onPress = function () { }; menu.shop.bs4.onPress = function () { }; menu.shop.bs5.onPress = function () { }; }; mPress(); } function particleEffect2(vari) { q = 25; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 100)); exp._x = ball1._x + ((Math.random() * 600) - 300); exp._y = ball1._y + ((Math.random() * 600) - 300); depth++; var _local3 = exp._x - ball1._x; var _local2 = exp._y - ball1._y; var _local4 = Math.atan2(_local2, _local3); var _local1 = (_local4 * 180) / Math.PI; exp._alpha = 0; xDir = Math.cos(_local1); yDir = Math.sin(_local1); explosions2.push(exp); exX2.push(xDir); exY2.push(yDir); howFast.push(1); blah = new Color(exp); q--; } } function particleMovement2() { i = explosions2.length; while (i >= 0) { var _local3 = explosions2[i]._x - ball1._x; var _local2 = explosions2[i]._y - ball1._y; var _local1 = Math.atan2(_local2, _local3); exX2[i] = Math.cos(_local1) * 5; exY2[i] = Math.sin(_local1) * 5; howFast[i] = howFast[i] + 0.05; exX2[i] = exX2[i] * howFast[i]; exY2[i] = exY2[i] * howFast[i]; explosions2[i]._x = explosions2[i]._x - exX2[i]; explosions2[i]._y = explosions2[i]._y - exY2[i]; explosions2[i]._alpha = explosions2[i]._alpha + 2; if ((explosions2[i]._alpha <= 0) || (explosions2[i].hitTest(ball1))) { explosions2[i].removeMovieClip(); explosions2.splice(i, 1); exX2.splice(i, 1); exY2.splice(i, 1); howFast.splice(i, 1); } i--; } } function particleEffect3(vari, vari2) { q = 15; while (q > 0) { exp = attachMovie("explosion", "explosion" + depth, depth); exp._xscale = (exp._yscale = randRange(10, 30)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; exp._rotation = enemies[vari]._rotation; depth++; xDir = Math.cos(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); yDir = Math.sin(((bullets[vari2]._rotation * Math.PI) / 180) + ((Math.random() / 2) - 0.5)) * randRange(3, 20); explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect4() { q = 10; while (q > 0) { exp = attachMovie("explosion2", "explosion" + depth, depth); depth++; exp._xscale = (exp._yscale = randRange(20, 70)); exp._x = ball1._x; exp._y = ball1._y; xDir = (Math.random() * 10) - 5; yDir = (Math.random() * 10) - 5; explosions.push(exp); exX.push(xDir); exY.push(yDir); q--; } } function particleEffect(vari) { q = 7; while (q > 0) { exp = this.createEmptyMovieClip("exp" + depth, depth); drawCircle(exp, 100, 10092288, 100); exp._xscale = (exp._yscale = randRange(1, 10)); exp._x = enemies[vari]._x; exp._y = enemies[vari]._y; depth++; xDir = (Math.random() * 20) - 10; yDir = (Math.random() * 20) - 10; explosions.push(exp); exX.push(xDir); exY.push(yDir); blah = new Color(exp); if (enemyType[vari] == 1) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(16711680); } } else if ((enemyType[vari] == 2) || (enemyType[vari] == 3)) { blah.setRGB(10027161); } else if ((enemyType[vari] == 4) || (enemyType[vari] == 5)) { blah.setRGB(0); } else if (enemyType[vari] == 6) { blah.setRGB(12085813); } else if (enemyType[vari] == 7) { blah.setRGB(13484544); } else if (enemyType[vari] == 8) { if (enemies[vari]._currentframe == 2) { blah.setRGB(65280); } if (enemies[vari]._currentframe == 3) { blah.setRGB(255); } if (enemies[vari]._currentframe == 1) { blah.setRGB(10027008); } } else if ((enemyType[vari] == 9) || (enemyType[vari] == 10)) { blah.setRGB(16776960); } else if (enemyType[vari] == 11) { blah.setRGB(0); } q--; } } function particleMovement() { i = explosions.length; while (i >= 0) { explosions[i]._x = explosions[i]._x + exX[i]; explosions[i]._y = explosions[i]._y + exY[i]; exX[i] = exX[i] * 0.95; exY[i] = exY[i] * 0.95; explosions[i]._alpha = explosions[i]._alpha - 5; if (explosions[i]._alpha <= 0) { explosions[i].removeMovieClip(); explosions.splice(i, 1); exX.splice(i, 1); exY.splice(i, 1); } i--; } } function shaker() { if (shake == 0) { _root._x = 0; _root._y = 0; } else if (shake == 1) { shake = shake + 1; _root._x = _root._x + 3; _root._y = _root._y + 3; } else if (shake == 2) { shake = shake + 1; _root._y = _root._y - 5; _root._x = _root._x - 5; } else if (shake == 3) { shake = 0; _root._x = _root._x + 2; _root._y = _root._y + 2; } } function drawCircle(target_mc, radius, fillColor, fillAlpha) { var x = radius; var y = radius; with (target_mc) { beginFill(fillColor, fillAlpha); moveTo(x + radius, y); curveTo(radius + x, (0.414213562373095 * radius) + y, (0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((0.414213562373095 * radius) + x, radius + y, x, radius + y); curveTo((-0.414213562373095 * radius) + x, radius + y, (-0.707106781186547 * radius) + x, (0.707106781186547 * radius) + y); curveTo((-radius) + x, (0.414213562373095 * radius) + y, (-radius) + x, y); curveTo((-radius) + x, (-0.414213562373095 * radius) + y, (-0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo((-0.414213562373095 * radius) + x, (-radius) + y, x, (-radius) + y); curveTo((0.414213562373095 * radius) + x, (-radius) + y, (0.707106781186547 * radius) + x, (-0.707106781186547 * radius) + y); curveTo(radius + x, (-0.414213562373095 * radius) + y, radius + x, y); endFill(); } } _quality = "MEDIUM"; moneyC = 0; achievementAllowed = 1; if (lSize == 0) { toNextLevel._alpha = 0; nw._alpha = 0; textHolder.wavetxt = ""; textHolder.waves._alpha = 0; textHolder.monies._alpha = 0; textHolder.moneytxt = ""; bas._alpha = 0; } var my_sound = new Sound(); my_sound.attachSound("153668_Rose_At_Nightfall"); my_sound.start(0, 100); var banger = new Sound(); banger.attachSound("bang"); var ashot = new Sound(); ashot.attachSound("Arrow_sh-kayden_r-8961_hifi"); var gothit = new Sound(); gothit.attachSound("Knife_SL-Derka_De-8768_hifi"); var stab = new Sound(); stab.attachSound("Sword_Sl-Doogens-8722_hifi"); var coinCollect = new Sound(); coinCollect.attachSound("power_of-kayden_r-8978_hifi"); tt1._alpha = 0; o1._alpha = 0; v1._alpha = 0; tt2._alpha = 0; o2._alpha = 0; v2._alpha = 0; tt1.selectable = false; tt2.selectable = false; quiver = 1; arrowUsed = 1; makebigger.b1._alpha = 10; makebigger.a1._alpha = 10; speeded = new Array(0, 0, 0, 0, 0); if (lSize == 0) { speeded[0] = 3; speeded[1] = 3; speeded[2] = 3; speeded[3] = 3; speeded[4] = 3; } ownBow1 = 1; ownBow2 = 0; ownBow3 = 0; ownBow4 = 0; ownBow5 = 0; gunAmmo1 = 9999999 /* 0x98967F */; gunAmmo2 = 0; gunAmmo3 = 0; gunAmmo4 = 0; gunAmmo5 = 0; gunAmmo6 = 0; skillLevel = 0; speedLevel = 0; healthLevel = 0; armorLevel = 0; bowEnchant1 = 0; bowEnchant2 = 0; bowEnchant3 = 0; bowEnchant4 = 0; bowEnchant5 = 0; makebigger.w1 = "x" + ownBow1; makebigger.w2 = "x" + ownBow2; makebigger.w3 = "x" + ownBow3; makebigger.w4 = "x" + ownBow4; makebigger.w5 = "x" + ownBow5; stale = 0; shake = 0; var dx = 0; var dy = 0; var dist = 0; depth = 50000; depth2 = 20000; depth3 = 100; initialX = 0; initialY = 0; score = 0; ep = 1; spent = 0; gameWon = 0; enemyEvolution = 0; levelUp.gotoAndStop(50); spike = new Array(); sdir = new Array(); topRotation = 0; leFin = 105; remove = 0; shotCount = 1; chance = 75; Mouse.hide(); percent = 0; enemiesOnStage = 0; enemiesToKill = 40; enchantPoints = 0; upgradePoints = 0; continues = 2; enCome = 3; money = 0; level = 1; lives = 10; skillq = 0; speedq = 0; armorq = 0; healthq = 0; if (lSize != 0) { textHolder.moneytxt = money; } ball1.swapDepths(400015); headbar.swapDepths(400021); textHolder.swapDepths(400022); makebigger.swapDepths(401310); award.swapDepths(402980); Mouse.hide(); enemies = new Array(); enemyX = new Array(); enemyY = new Array(); enemyType = new Array(); spikes = new Array(); enemyHealth = new Array(); bullets = new Array(); bulletX = new Array(); bulletY = new Array(); enBullets = new Array(); enbx = new Array(); enby = new Array(); enemyAmount = 3; enemyKillCount = 0; gamepause = false; gameover = false; if (sObject.data.second > 0) { seconds = sObject.data.second; giveAward(50); } timer = setInterval(upTime, 1000); mDownSeconds = 0; staleSeconds = 0; secondsThisGame = 0; seconds2 = 0; minutes2 = 0; hours2 = 0; enemyStart = 200; changeArmor(armorEquip); award.aname.awardName = awards[0]; award.gotoAndStop(1); awardqueue = new Array(); untouched = true; if (awardsTotal >= 10) { giveAward(41); } if (awardsTotal >= 20) { giveAward(42); } if (awardsTotal >= 30) { giveAward(43); } if (awardsTotal >= 40) { giveAward(44); } if (awardsTotal >= 50) { giveAward(45); } if (awardsTotal >= 60) { giveAward(46); } if (awardsTotal >= 70) { giveAward(47); } if (awardsTotal >= 80) { giveAward(48); } if (awardsTotal >= 90) { giveAward(49); } if (awardsTotal >= 99) { giveAward(100); } if (kills >= 3000) { giveAward(4); } if (kills >= 1000) { giveAward(3); } if (kills >= 300) { giveAward(2); } if (kills >= 100) { giveAward(1); } qbtn.onPress = function () { if (_quality == "HIGH") { _quality = "MEDIUM"; } else if (_quality == "LOW") { _quality = "HIGH"; } else if (_quality == "MEDIUM") { _quality = "LOW"; } }; makebigger.a1.onPress = function () { if (gunAmmo1 > 0) { arrowInvis(); makebigger.a1._alpha = 10; arrowUsed = 1; } }; makebigger.a2.onPress = function () { if (gunAmmo2 > 0) { arrowInvis(); makebigger.a2._alpha = 10; arrowUsed = 2; } }; makebigger.a3.onPress = function () { if (gunAmmo3 > 0) { arrowInvis(); makebigger.a3._alpha = 10; arrowUsed = 3; } }; makebigger.a4.onPress = function () { if (gunAmmo5 > 0) { arrowInvis(); makebigger.a4._alpha = 10; arrowUsed = 5; } }; makebigger.a5.onPress = function () { if (gunAmmo4 > 0) { arrowInvis(); makebigger.a5._alpha = 10; arrowUsed = 4; } }; makebigger.a6.onPress = function () { if (gunAmmo6 > 0) { arrowInvis(); makebigger.a6._alpha = 10; arrowUsed = 6; } }; makebigger.b1.onPress = function () { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } }; makebigger.b2.onPress = function () { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } }; makebigger.b3.onPress = function () { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } }; makebigger.b4.onPress = function () { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } }; makebigger.b5.onPress = function () { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } }; keyListener = new Object(); keyListener.onKeyDown = function () { num = Key.getAscii(); if (num == 49) { if (ownBow1 > 0) { ball1.o.bow.gotoAndStop(1); quiver = 1; shotCount = 1; bowInvis(); makebigger.b1._alpha = 10; } } if (num == 50) { if (ownBow2 > 0) { ball1.o.bow.gotoAndStop(2); quiver = 2; shotCount = 1; bowInvis(); makebigger.b2._alpha = 10; } } if (num == 51) { if (ownBow3 > 0) { ball1.o.bow.gotoAndStop(3); quiver = 3; shotCount = 2; bowInvis(); makebigger.b3._alpha = 10; } } if (num == 52) { if (ownBow4 > 0) { ball1.o.bow.gotoAndStop(4); quiver = 4; shotCount = 2; bowInvis(); makebigger.b4._alpha = 10; } } if (num == 53) { if (ownBow5 > 0) { ball1.o.bow.gotoAndStop(5); quiver = 5; shotCount = 3; bowInvis(); makebigger.b5._alpha = 10; } } if (((num == 112) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 112) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (((num == 32) && (!gamepause)) && (!gameover)) { gamepause = true; attachMovie("paused2", "paused2", 1000122); paused2.btm.onPress = function () { gameover = true; paused2.removeMovieClip(); continues = 0; realGO = 1; }; paused2.btm.onRollOver = function () { paused2.btm.gotoAndStop(2); }; paused2.btm.onRollOut = function () { paused2.btm.gotoAndStop(1); }; paused2.rg.onRollOver = function () { paused2.rg.gotoAndStop(2); }; paused2.rg.onRollOut = function () { paused2.rg.gotoAndStop(1); }; paused2.rg.onPress = function () { gamepause = false; paused2.removeMovieClip(); }; paused2._x = Stage.width / 2; paused2._y = (Stage.height / 2) - 20; } else if ((((num == 32) && (gamepause)) && (!gameover)) && (!menuExist)) { gamepause = false; paused2.removeMovieClip(); } if (num == 109) { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } } }; if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; my_sound.stop(); } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; my_sound.start(0, 9999); } music.onPress = function () { if (music_frame == 1) { music.gotoAndStop(2); music_frame = 2; } else if (music_frame == 2) { music.gotoAndStop(1); music_frame = 1; } if (music_frame == 1) { my_sound.start(0, 9999); } if (music_frame == 2) { my_sound.stop(); } }; Key.addListener(keyListener); damage = 1; doit = false; trueOnStage = 0; mouseDownTime = 0; mouseIsDown = 0; onMouseDown = function () { if (_ymouse < (Stage.height - 30)) { Mouse.hide(); mouseIsDown = 1; } }; onMouseUp = function () { mouseIsDown = 0; }; delayTime = 15; makebigger.q1 = "x" + gunAmmo1; makebigger.q2 = "x" + gunAmmo2; makebigger.q3 = "x" + gunAmmo3; makebigger.q4 = "x" + gunAmmo5; makebigger.q5 = "x" + gunAmmo4; makebigger.q6 = "x" + gunAmmo6; arrowPicked = ""; ammo = 0; textHolder.arrowstxt = ammo; textHolder.killstxt = enemyKillCount; tKiller = 0; bulletMissed = 0; dtn = 0; stn = 0; coins = new Array(); coinTimer = new Array(); coinWorth = new Array(); startShrink = 0; textHolder.enemiestxt = enemiesLeft; textHolder.scoretxt = score; textHolder.livestxt = lives; textHolder.eptxt = ep; if (lSize != 0) { textHolder.wavetxt = level + "/25"; } attachMovie("aimer", "aimer", 1000949); aimer._alpha = 0; velocityX = 0; velocityY = 0; acceleration = 1.7; friction = 0.55; menuExist = false; gaOn = 0; inver = 0; rapid = 0; realGO = 0; if (lSize == 0) { continues = 0; } selector = 0; otherSelector = 0; bBig = 1; onView = 0; explosions = new Array(); exX = new Array(); exY = new Array(); explosions2 = new Array(); exX2 = new Array(); exY2 = new Array(); howFast = new Array();Frame 5function newHover(movie) { movie.onRollOver = function () { movie._alpha = 10; }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOut = function () { movie._alpha = 0; }; } function __rankz_send__(par1, par2, par3, par4) { par227 = new LoadVars(); par228 = new LoadVars(); par227.flashkey = par2; par227.SU0249 = par1; par227.bmFtZTE = Armor_Bot_30_En_AS1.Encode(par3); par227.c2NvcmUx = Armor_Bot_30_En_AS1.Encode(par4 + "j%e%a%n%s"); par227.flashkey = par227.flashkey.split("=").join(""); par227.SU0249 = par227.SU0249.split("=").join(""); par228.onLoad = function (success) { if (success) { trace(par228.msg); } else { trace(par228.loaded); } }; par227.sendAndLoad("http://rankz.armorbot.com/submit/", par228, "POST"); } function onEnterFrame() { var _local2 = _xmouse - aim._x; var _local1 = _ymouse - aim._y; aim._x = aim._x + (_local2 / 2); aim._y = aim._y + (_local1 / 2); awardWait(); } scoreMovie.scoretext = score; _root.kongregateScores.submit(score); _root.kongregateStats.submit("Score", score); _root.kongregateStats.submit("Kills", kills); if ((lSize == 0) && (achievementAllowed == 1)) { if (score >= 5000) { giveAward(93); } } headbar.removeMovieClip(); textHolder.removeMovieClip(); award.gotoAndStop(1); clearInterval(timer); clearInterval(timers); scoreMovie._x = Stage.width / 2; my_sound.stop(); newHover(mg); newHover(ss); newHover(re); newHover(me); if ((score > personalHighScore) && (achievementAllowed == 1)) { personalHighScore = score; sObject.data.phs = personalHighScore; sObject.flush(); } else { npb._alpha = 0; } if ((level == 1) && (achievementAllowed == 1)) { giveAward(74); } namer = "No Name"; Selection.setFocus("namer"); ss.onRelease = function () { bXlnYW1lX25hbWVfdmFyaWFibGU = namer; bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = score; if (achievementAllowed == 1) { __rankz_send__("MzUxNGolZSVhJW4lcw==", "SXpWRFRiR3o=", bXlnYW1lX25hbWVfdmFyaWFibGU, bXlnYW1lX3Njb3JlX3ZhcmlhYmxl); getURL ("http://rankz.armorbot.com/Medieval_Rampage/", "_blank"); bXlnYW1lX3Njb3JlX3ZhcmlhYmxl = 0; } }; me.onRelease = function () { if (awardqueue.length == 0) { gotoAndStop (3); } }; re.onRelease = function () { Mouse.hide(); if (awardqueue.length == 0) { gotoAndStop (4); } }; mg.onRelease = function () { getURL ("http://www.armorgames.com/", "_blank"); }; Key.removeListener(keyListener); gameover = false; gamepause = false; if (gameWon) { didwin.gotoAndStop(2); _root.kongregateStats.submit("GameComplete", 1); gc.gotoAndStop(2); if (achievementAllowed == 1) { if (armorEquip == 2) { giveAward(92); } if (armorEquip == 3) { giveAward(96); } if (armorEquip == 4) { giveAward(97); } if (armorEquip == 5) { giveAward(98); } if (armorEquip == 6) { giveAward(99); } if (bBig == 1) { giveAward(91); } giveAward(5); if (untouched) { } } } else { if (achievementAllowed == 1) { giveAward(80); } gc.gotoAndStop(1); } badges = 0; badgeCounter(groupArray1); badgeCounter(groupArray2); badgeCounter(groupArray3); badgeCounter(groupArray4); badgeCounter(groupArray5); badgeCounter(groupArray6); badgeCounter(groupArray7); badges = 0; sObject.data.kill = kills; sObject.flush(); sObject.data.second = seconds; sObject.flush(); sObject.data.minute = minutes; sObject.flush(); sObject.data.hour = hours; sObject.flush(); _root.gamename = "Cell Warfare";Frame 6createHover(btm); btm.onRelease = function () { gotoAndStop (3); }; sg.onPress = function () { getURL ("http://armorgames.com/guide/Medieval-Rampage-Guide", "_blank"); }; sg.onRollOver = function () { sg.gotoAndStop(2); }; sg.onRollOut = function () { sg.gotoAndStop(1); }; nex.onRollOver = function () { nex._alpha = 10; }; nex.onRollOut = function () { nex._alpha = 0; }; bac.onRollOver = function () { bac._alpha = 10; }; bac.onRollOut = function () { bac._alpha = 0; }; nex.onPress = function () { zx.gotoAndStop(2); }; bac.onPress = function () { zx.gotoAndStop(1); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); };Frame 7function hoved(mc, num) { mc.onRollOver = function () { if (overOn == 0) { desc = descros[startNum + num]; } if (mc._alpha <= 15) { mc._alpha = 10; } }; mc.onRollOut = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onReleaseOutside = function () { if (mc._alpha <= 15) { mc._alpha = 0; } }; mc.onPress = function () { if (mc._alpha >= 15) { mc._alpha = 10; overOn = 0; } else { notOver(); overOn = 1; mc._alpha = 20; desc = descros[startNum + num]; } }; } function populate() { p1 = awards[startNum]; c1._alpha = 0; if (awardsRecieved[startNum] == 1) { c1._alpha = 100; } p2 = awards[startNum + 1]; c2._alpha = 0; if (awardsRecieved[startNum + 1] == 1) { c2._alpha = 100; } p3 = awards[startNum + 2]; c3._alpha = 0; if (awardsRecieved[startNum + 2] == 1) { c3._alpha = 100; } p4 = awards[startNum + 3]; c4._alpha = 0; if (awardsRecieved[startNum + 3] == 1) { c4._alpha = 100; } p5 = awards[startNum + 4]; c5._alpha = 0; if (awardsRecieved[startNum + 4] == 1) { c5._alpha = 100; } p6 = awards[startNum + 5]; c6._alpha = 0; if (awardsRecieved[startNum + 5] == 1) { c6._alpha = 100; } p7 = awards[startNum + 6]; c7._alpha = 0; if (awardsRecieved[startNum + 6] == 1) { c7._alpha = 100; } p8 = awards[startNum + 7]; c8._alpha = 0; if (awardsRecieved[startNum + 7] == 1) { c8._alpha = 100; } p9 = awards[startNum + 8]; c9._alpha = 0; if (awardsRecieved[startNum + 8] == 1) { c9._alpha = 100; } p10 = awards[startNum + 9]; c10._alpha = 0; if (awardsRecieved[startNum + 9] == 1) { c10._alpha = 100; } } function badgeAlphas(array1, array2) { var _local5 = array1.length; var _local2 = 0; var _local4 = 0; b = array1.length; while (b >= 0) { if (awardsRecieved[array1[b]] == 1) { _local2 = _local2 + 1; } b--; } _local4 = (_local2 / _local5) * 100; if (_local4 >= 25) { array2[0]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[0]); blah.setRGB(0); } if (_local4 >= 50) { array2[1]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[1]); blah.setRGB(0); } if (_local4 >= 75) { array2[2]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[2]); blah.setRGB(0); } if (_local4 >= 100) { array2[3]._alpha = 100; oldBadges = oldBadges + 1; } else { blah = new Color(array2[3]); blah.setRGB(0); } } function bMake(item, frame) { item.onRollOver = function () { item._alpha = 30; }; item.onRollOut = function () { item._alpha = 10; }; item.onReleaseOutside = function () { item._alpha = 10; }; item.onRelease = function () { gotoAndStop(frame); }; } function bMakeArmor(movie) { movie.onRollOver = function () { if (movie._alpha <= 7) { movie._alpha = 5; } }; movie.onPress = function () { trace(awardsTotal); if (movie._alpha >= 7) { movie._alpha = 5; armorEquip = 1; sObject.data.ae = armorEquip; sObject.flush(); } else { trace(a1._alpha); trace(a2._alpha); trace(a3._alpha); if (((a1._alpha >= 3) && (awardsTotal >= 20)) && (a1._alpha <= 7)) { desc = "This armor will give you 25% more gold for every pile you pick up."; armorEquip = 2; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a2._alpha >= 3) && (awardsTotal >= 40)) && (a2._alpha <= 7)) { desc = "This armor gives you slow health regeneration."; armorEquip = 3; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a3._alpha >= 3) && (awardsTotal >= 60)) && (a3._alpha <= 7)) { desc = "This armor will make your arrows deal more damage than normal."; armorEquip = 4; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a4._alpha >= 3) && (awardsTotal >= 80)) && (a4._alpha <= 7)) { desc = "This armor makes bow drops twice as common."; armorEquip = 5; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } if (((a5._alpha >= 3) && (awardsTotal >= 90)) && (a5._alpha <= 7)) { desc = "This armor has all of the previous armor effects combined into one."; armorEquip = 6; sObject.data.ae = armorEquip; sObject.flush(); a1._alpha = 0; a2._alpha = 0; a3._alpha = 0; a4._alpha = 0; a5._alpha = 0; movie._alpha = 10; } } }; movie.onRollOut = function () { if (movie._alpha <= 7) { movie._alpha = 0; } }; } descros = new Array("Kill 100 Enemies", "Kill 300 Enemies", "Kill 1000 Enemies", "Kill 3000 Enemies", "Complete Campaign", "Play for 5 Minutes", "Play for 15 Minutes", "Play for 30 Minutes", "Play for 60 Minutes", "Play for 120 Minutes", "Kill 20 Enemies in Survival", "Kill 50 Enemies in Survival", "Kill 100 Enemies in Survival", "Kill 200 Enemies in Survival", "Kill 500 Enemies in Survival", "Buy Light Arrows", "Buy Heavy Arrows", "Buy Fire Arrows", "Buy Ice Arrows", "Buy Electric Arrows", "Buy a Long Bow", "Buy a Composite Bow", "Buy a Cross Bow", "Buy a Compound Bow", "Score 100 in a game", "Score 500 in a game", "Score 1000 in a game", "Score 2000 in a game", "Score 5000 in a game", "Score 10000 in a game", "Fully Upgraded Skill Level During a Game", "Fully Upgraded Armor Level During a Game", "Fully Upgraded Health Level During a Game", "Fully Upgraded Speed Level During a Game", "Fully Enchanted Short Bow", "Fully Enchanted Long Bow", "Fully Enchanted Composite Bow", "Fully Enchanted Cross Bow", "Fully Enchanted Compound Bow", "In Survival Mode - All bows Collected", "Unlocked Cheat 1 - Obtain 10 Achievements", "Unlocked Cheat 2 - Obtain 20 Achievements", "Unlocked Cheat 3 - Obtain 30 Achievements", "Unlocked Cheat 4 - Obtain 40 Achievements", "Unlocked Cheat 5 - Obtain 50 Achievements", "Unlocked Cheat 6 - Obtain 60 Achievements", "Unlocked Cheat 7 - Obtain 70 Achievements", "Unlocked Cheat 8 - Obtain 80 Achievements", "Unlocked Cheat 9 - Obtain 90 Achievements", "Load the game twice", "Short Bow Drop From an Enemy", "Long Bow Drop From an Enemy", "Composite Bow Drop From an Enemy", "Cross Bow Drop From an Enemy", "Compound Bow Drop From an Enemy", "Defeat Vandoru", "Defeat Korthag", "Defeat Shocknor", "Defeat Azgorg", "Defeat Kagoru", "Kill a Kordul", "Kill a Sathir", "Kill a Ortug", "Kill a Atugor", "Kill a Dronder", "Kill a Tungurd", "Kill a Cazgur", "Kill a Uroth", "Kill a Fazgor", "Kill a Farodun", "Don't shoot for 20 seconds", "Touch the outside of the stage.", "Don't move for 10 seconds", "Kill yourself on the first wave", "Collect Light Arrows in Survival Mode", "Buy a health upgrade in the shop", "Purchase 1000 Arrows", "Sell Your Initial Weapon - Shortbow", "All Money Collected - In a single wave", "Die", "Spend 101 Gold", "Spend 500 Gold", "Spend 1000 Gold", "Spend 2000 Gold", "Spend 5000 Gold", "Spend 10000 Gold", "Collect Heavy Arrows in Survival Mode", "Collect Ice Arrows in Survival Mode", "Collect Fire Arrows in Survival Mode", "Collect Electric Arrows in Survival Mode", "Game Completed and don't buy any bows", "Game Complete with level 2 armor", "Score 5,000 in Survival Mode", "Wave 1 Complete while being untouched", "Wave Completed with 100% bow accuracy", "Game Complete with level 3 armor", "Game Complete with level 4 armor", "Game Complete with level 5 armor", "Game Complete with level 6 armor", "Get every other achievement!"); createHover(btm); desc = "Select an achievement"; startNum = 0; movieClips = new Array(p1, p2, p3, p4, p5, p6, p7, p8, p9, p10); populate(); hoved(z1, 0); hoved(z2, 1); hoved(z3, 2); hoved(z4, 3); hoved(z5, 4); hoved(z6, 5); hoved(z7, 6); hoved(z8, 7); hoved(z9, 8); hoved(z10, 9); overOn = 0; notOver = function () { z1._alpha = 0; z2._alpha = 0; z3._alpha = 0; z4._alpha = 0; z5._alpha = 0; z6._alpha = 0; z7._alpha = 0; z8._alpha = 0; z9._alpha = 0; z10._alpha = 0; }; nexta.onPress = function () { startNum = startNum + 10; if (startNum >= 100) { startNum = startNum - 100; } overOn = 0; notOver(); populate(); }; back.onPress = function () { startNum = startNum - 10; if (startNum < 0) { startNum = startNum + 100; } overOn = 0; notOver(); populate(); }; btm.onRelease = function () { gotoAndStop (3); }; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; nexta.onRollOver = function () { nexta._alpha = 20; }; nexta.onRollOut = function () { nexta._alpha = 0; }; nexta.onReleaseOutside = function () { nexta._alpha = 0; }; back.onRollOver = function () { back._alpha = 20; }; back.onRollOut = function () { back._alpha = 0; }; back.onReleaseOutside = function () { back._alpha = 0; }; oldBadges = 0; bMake(g1, 8); bMake(g2, 9); bMake(g3, 10); bMake(g4, 11); bMake(g5, 12); bMake(g6, 13); bMake(g7, 14); hText = hours; mText = minutes; sText = seconds; killos = kills; if (armorEquip == 2) { a1._alpha = 10; } if (armorEquip == 3) { a2._alpha = 10; } if (armorEquip == 4) { a3._alpha = 10; } if (armorEquip == 5) { a4._alpha = 10; } if (armorEquip == 6) { a5._alpha = 10; } bMakeArmor(a1); bMakeArmor(a2); bMakeArmor(a3); bMakeArmor(a4); bMakeArmor(a5);Frame 8function hoverEffect(movie, number) { number = number + 1; movie.onRollOut = function () { if (isSelect != number) { movie._alpha = 0; } }; movie.onReleaseOutside = function () { movie._alpha = 0; }; movie.onRollOver = function () { if (isSelect != number) { movie._alpha = 10; } if (isSelect == 0) { choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; movie.onPress = function () { if (isSelect == number) { isSelect = 0; } else { vanish(); isSelect = number; movie._alpha = 20; choice.gotoAndStop(number); desc = descriptions[number - 1]; nm = names[number - 1]; } }; } function vanish() { b1._alpha = 0; b2._alpha = 0; b3._alpha = 0; b4._alpha = 0; b5._alpha = 0; b6._alpha = 0; b7._alpha = 0; b8._alpha = 0; b9._alpha = 0; b10._alpha = 0; b11._alpha = 0; b12._alpha = 0; b13._alpha = 0; b14._alpha = 0; b15._alpha = 0; } desc1 = "In the dark netherworld that is Shocknor's lair Kordul emerged as one of the strongest creatures in this hell he masterfully wields double axes and terrorizes intruders to Shocknor's realm his power is unrivaled and his tenacity unmatched those who dare challenge him never live to challenge another foe again"; desc2 = "The realms swiftest runner, Sathir\u2019s combination of speed and strength is lethal. His spear strikes with flawless precision, yet some think he is cowardly and runs like a chicken, but little do they know, as chickens have sharp talons, this deadly fighter has a fatal spear thrust."; desc3 = "A skilled swordfight, Ortug is peerless in physical combat. He relentlessly slashes his sword , cutting through his enemies as if they were butter, while effortlessly blocking their attacks with his impenetrable shield, forged in the very fires of Hell. One who sees Ortug would do best to flee, though by that time, it is already too late."; desc4 = "Endowed with health regeneration, and air controlling abilities, Atugor terrorizes his enemies from afar, while infuriating his enemies by healing any wounds that may be inflicted upon him. At first glance, Atugor appears weaponless, causing them to lower their guard, but after they have made this mortal error, he rips hits the air in front of him with a frightening punch, causing his enemies to be ripped to pieces from the vicious whirlwind that results. None are safe from his terror. None can hide from his wrath for he is Atugor."; desc5 = "Now you see him. Now you don\u2019t. Where did he go? Wsshh. You\u2019re dead. Enemies of Dronder cannot even say the words, \u201COh no! It\u2019s Dronder!\u201D before they are mercilessly sliced in half by his bloodthirsty blade. Those few heroes who attempt to survive his initial assault rarely do any better than their fallen companions, for Dronder has perfected his armor to the point that none but the strongest can harm him. How is he so powerful? Because he is Dronder. Wsshh. You\u2019re dead."; desc6 = "No but one of the strongest lords, Korthag, can claim to rule Tungurd, for he is the fiercest fighter to walk the realm of The Forsaken Pass. You\u2019ll think he\u2019s strong from a distance, just wait till you get up close and personal, then WHAM, Tungurd\u2019s most devastating attack, an all out charge that makes even the most brave heroes cry mommy, will leave you in pieces on the floor. His battle cry is terrifying, his mace, even worse."; desc7 = "He wields a two handed claymore that leaves no one wanting more. He\u2019ll cleave you in two up close, or from a distance, it doesn\u2019t matter how you die, but it is a certainty that you will when facing this master of disaster, this king of mean. His sword seems too large for anyone to wield, yet Cazgur is not anyone. He is\u2026CAZGUR . Granted the ability to wield air as a weapon by Azgorg, Cazgur is as fiercome as they come, and more. Trust me, don\u2019t mess with Cazgur you\u2019ll live to regret it. Actually you won\u2019t live to regret it. On third thought, you just won\u2019t live. Period."; desc8 = "He may appear to be a pushover at first, with light armor(granted it does have a lotof spikes), only a mace for a weapon, and red spikes on his head that make him look like a chicken, Uroth might not seem like the most frightening enemy but as they say, don\u2019t judge a Uroth by its cover. To the dismay of many would be heroes, Uroth foils knights and warriors\u2019 attempts to gain fame by dodging their attacks with ease, then striking back like a venomous snake. Uroth has no master, for his skill is without equal, and his fury cannot be contained."; desc9 = "An agent of destruction, Fazgor wields two swords that leave his enemies in a world of pain, but that only leave him laughing. He has no conscience, for an ultimate warrior cannot cry over the constant deaths of battle, but can only think of one thing: victory. As a result of this singleminded focus that Fazgor possesses, he was long ago able to perfect his fighting technique to the highest level, enabling him to move with only a thought, or as some would say, teleport. His swords wiz through the air in an unstoppable and neverending onslaught that is seemingly impossible to face. None can take his might, the might of Fazgor, a.k.a. an unstoppable force that you hope you will never face."; desc10 = "One of the most powerful enemies in The Forsaken Pass, Farodun wields a spear in one hand and a shield in the other, yet his power transcends physical weapons. As a minion of a minion, this servant of Vandoru can himself summon crony\u2019s to aid him in battle, the brutal Atugors. With this ability, Farodun has been able to slay warriors at will, never knowing defeat. With such power at his disposal, what is next for Farodun? Stay tuned to find out\u2026mwahahahahahaha!"; desc11 = "Shocknor-Ruler of speed, master of the ranged attack, Shocknor is first among the five fiercest beasts in The Forsaken Pass. He controls the air more masterfully and skillfully than any before him. His sheer power amazes his foes. His masterful speed is unparalleled. Those who dare challenge him are torn to pieces amid the unmatched power of his whirlwinds."; desc12 = "Kagoru-Perhaps the most formidable foe ever to be faced, Kagoru is the second of the five beasts that terrorize The Forsaken Pass. His hammer is twice the size of an average hero and rocks the very earth when he strikes the ground. Those who challenge him are ground to dust in the face of his overwhelming strength. Any attempt to harm is in vain, for his life energy has grown with each battle and none can equal it. The mighty Atugor serves him, yet can never hope to compare with Kagoru\u2019s power. His life is eternal, his supremacy unequaled."; desc13 = "Korthag-He wields no weapon, for his is himself, the ultimate agent of death. His hands are the sharpest blades in all the land and cut through any obstacle with ease. Korthag is the third of the five inimitable beasts of The Forsaken Pass. As sharp as his hands, are the winds of his cyclones that shred those who stand against him. As perhaps the strongest beast to ever exist, Korthag does not abide by the laws of physics, but rather, only follows his own laws, teleporting around his enemies, waiting for the perfect moment to end their misery. Tungurd serves him with the utmost loyalty, as the rest of the world is bound to do once they have witnessed his power. Stand before him and wonder in awe at his superiority, for he is better than you."; desc14 = "Azgorg-His power is unrivaled, his speed, legendary; Azgorg, fourth of the five mythical beasts of The Forsaken Pass. Served by Cazgur, the daunting Azgorg terrorizes those who dare face him. He frustrates his enemies with his unmatched speed, while cleaving them in two with his razor-sharp swords. Those who flee are soon dead at the hands of his pitiless twisters. The arsenal of attacks at his disposal is terrifying, even more so when faced in the heat of battle, with no hope of escape."; desc15 = "Vandoru-He destroys those in his way with his deadly scimitar. He vanishes amid the attacks of his foes, only to reappear behind them as they fall dead to the ground. Vandoru, last of the five all-powerful beasts of The Forsaken Pass, no warrior has ever matched his power. His servant, Farodun does well to serve him, for none can face withstand his might. Feel his colossal wrath, and run in terror!"; descriptions = new Array(desc3, desc2, desc1, desc10, desc8, desc9, desc7, desc6, desc5, desc4, desc15, desc13, desc11, desc14, desc12); names = new Array("Ortug", "Sathir", "Kordul", "Farodun", "Uroth", "Fazgor", "Cazgur", "Tungurd", "Dronder", "Atugor", "Vandoru", "Korthag", "Shocknor", "Azgorg", "Kagoru"); desc = "Click on an enemy or a boss"; nm = "Name"; mbtn.onRollOut = function () { mbtn._alpha = 0; }; mbtn.onReleaseOutside = function () { mbtn._alpha = 0; }; mbtn.onRollOver = function () { mbtn._alpha = 10; }; mbtn.onRelease = function () { gotoAndStop (3); }; isSelect = 0; buttoners = new Array(b1, b2, b3, b4, b5, b6, b7, b8, b9, b10, b11, b12, b13, b14, b15); i = buttoners.length - 1; while (i >= 0) { hoverEffect(buttoners[i], i); i--; }Frame 9ap.onPress = function () { getURL ("http://www.trevor80.deviantart.com/", "_blank"); }; arm.onPress = function () { getURL ("http://www.armorgames.com/", "_blank"); }; nt.onPress = function () { getURL ("http://nemesistheory.newgrounds.com/", "_blank"); }; mbtna.onRollOut = function () { mbtna._alpha = 0; }; mbtna.onReleaseOutside = function () { mbtna._alpha = 0; }; mbtna.onRollOver = function () { mbtna._alpha = 10; }; mbtna.onRelease = function () { gotoAndStop (3); };Symbol 18 MovieClip Frame 1stop();Symbol 31 MovieClip Frame 1stop();Symbol 52 MovieClip [spike2] Frame 1stop();Symbol 65 MovieClip Frame 1stop();Symbol 70 MovieClip [archer] Frame 1stop();Symbol 113 MovieClip [aim] Frame 1stop();Symbol 117 MovieClip [newEnemies] Frame 100stop();Symbol 122 MovieClip [newEnemies2] Frame 200stop();Symbol 132 MovieClip [redFlash] Frame 10this.removeMovieClip();Symbol 136 MovieClip Frame 1stop();Symbol 136 MovieClip Frame 10_parent.removeMovieClip();Symbol 139 MovieClip [orangedes] Frame 4stop();Symbol 143 MovieClip Frame 20_parent.removeMovieClip();Symbol 156 MovieClip [up1] Frame 100stop();Symbol 159 MovieClip [up2] Frame 100stop();Symbol 162 MovieClip [up3] Frame 100stop();Symbol 165 MovieClip [up4] Frame 100stop();Symbol 172 MovieClip [moreGames] Frame 35stop();Symbol 183 MovieClip [up5] Frame 100stop();Symbol 189 MovieClip [up6] Frame 100stop();Symbol 193 MovieClip [np1] Frame 100stop();Symbol 196 MovieClip [np2] Frame 100stop();Symbol 200 MovieClip [np3] Frame 100stop();Symbol 203 MovieClip [np4] Frame 100stop();Symbol 280 MovieClip [enemy7attack] Frame 37_parent.gotoAndStop(1);Symbol 290 MovieClip [music] Frame 1stop();Symbol 316 MovieClip Frame 1stop();Symbol 368 MovieClip [hat] Frame 1stop();Symbol 381 MovieClip Frame 1stop();Symbol 384 MovieClip Frame 1stop();Symbol 404 MovieClip Frame 1stop();Symbol 404 MovieClip Frame 10_parent.removeMovieClip();Symbol 407 MovieClip Frame 1stop();Symbol 407 MovieClip Frame 10_parent.removeMovieClip();Symbol 410 MovieClip Frame 1stop();Symbol 410 MovieClip Frame 10_parent.removeMovieClip();Symbol 411 MovieClip [enemy0] Frame 1stop();Symbol 442 Buttonon (press) { getURL ("http://www.armorgames.com", "_blank"); }Symbol 445 MovieClip Frame 1_root.stop(); gotoAndPlay (2);Symbol 445 MovieClip Frame 218_root.nextFrame();Symbol 449 MovieClip Frame 1stop();Symbol 453 MovieClip Frame 1stop();Symbol 457 MovieClip Frame 1stop();Symbol 461 MovieClip Frame 1stop();Symbol 465 MovieClip Frame 1stop();Symbol 469 MovieClip Frame 1stop();Symbol 475 MovieClip Frame 1stop();Symbol 480 MovieClip Frame 1stop();Symbol 500 MovieClip Frame 1stop();Symbol 500 MovieClip Frame 1000_root.gotoAndStop(4);Symbol 524 MovieClip Frame 1stop();Symbol 609 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 648 MovieClip Frame 20_parent.removeMovieClip();Symbol 649 MovieClip [boss2] Frame 1stop();Symbol 729 MovieClip Frame 26_parent.gotoAndStop(1);Symbol 768 MovieClip Frame 20_parent.removeMovieClip();Symbol 769 MovieClip [boss3] Frame 1stop();Symbol 787 MovieClip Frame 1stop();Symbol 799 MovieClip Frame 1stop();Symbol 811 MovieClip Frame 1stop();Symbol 817 MovieClip Frame 1stop();Symbol 822 MovieClip Frame 1stop();Symbol 824 MovieClip Frame 1stop();Symbol 864 MovieClip [newEnemies3] Frame 1stop();Symbol 902 MovieClip Frame 1stop();Symbol 930 MovieClip Frame 1stop();Symbol 932 MovieClip Frame 1stop();Symbol 958 MovieClip Frame 1stop();Symbol 968 MovieClip Frame 1stop();Symbol 1056 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1075 MovieClip Frame 17_parent.removeMovieClip();Symbol 1076 MovieClip [enemy8] Frame 1stop();Symbol 1102 MovieClip Frame 50stop();Symbol 1118 MovieClip Frame 151gotoAndStop (1);Symbol 1143 MovieClip Frame 350stop();Symbol 1244 MovieClip Frame 24_parent.gotoAndStop(1);Symbol 1263 MovieClip Frame 17_parent.removeMovieClip();Symbol 1265 MovieClip [enemy6] Frame 1stop();Symbol 1265 MovieClip [enemy6] Frame 4stop();Symbol 1349 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1368 MovieClip Frame 17_parent.removeMovieClip();Symbol 1369 MovieClip [enemy] Frame 1stop();Symbol 1456 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1495 MovieClip Frame 20_parent.removeMovieClip();Symbol 1496 MovieClip [enemy2] Frame 1stop();Symbol 1580 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1599 MovieClip Frame 17_parent.removeMovieClip();Symbol 1600 MovieClip [enemy3] Frame 1stop();Symbol 1684 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 1703 MovieClip Frame 17_parent.removeMovieClip();Symbol 1704 MovieClip [enemy4] Frame 1stop();Symbol 1789 MovieClip Frame 24_parent.gotoAndStop(1);Symbol 1828 MovieClip Frame 20_parent.removeMovieClip();Symbol 1829 MovieClip [enemy5] Frame 1stop();Symbol 1899 MovieClip Frame 18_parent.removeMovieClip();Symbol 1900 MovieClip [enemy7] Frame 1stop();Symbol 1982 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 2017 MovieClip Frame 18_parent.removeMovieClip();Symbol 2018 MovieClip [enemy9] Frame 1stop();Symbol 2134 MovieClip Frame 25_parent.gotoAndStop(1);Symbol 2173 MovieClip Frame 20_parent.removeMovieClip();Symbol 2174 MovieClip [enemy10] Frame 1stop(); stop();Symbol 2258 MovieClip Frame 28_parent.gotoAndStop(1);Symbol 2297 MovieClip Frame 20_parent.removeMovieClip();Symbol 2298 MovieClip [boss1] Frame 1stop();Symbol 2380 MovieClip Frame 27_parent.gotoAndStop(1);Symbol 2419 MovieClip Frame 20_parent.removeMovieClip();Symbol 2420 MovieClip [boss4] Frame 1stop();Symbol 2540 MovieClip Frame 46_parent.gotoAndStop(1);Symbol 2579 MovieClip Frame 20_parent.removeMovieClip();Symbol 2580 MovieClip [boss5] Frame 1stop();Symbol 2590 MovieClip Frame 1stop();Symbol 2626 MovieClip Frame 1stop();Symbol 2632 MovieClip Frame 1stop();Symbol 2696 MovieClip Frame 1stop();
Library Items
Symbol 1 Sound [Sword_Sl-Doogens-8722_hifi] | ||
Symbol 2 Sound [power_of-kayden_r-8978_hifi] | ||
Symbol 3 Sound [Knife_SL-Derka_De-8768_hifi] | ||
Symbol 4 Sound [bang] | ||
Symbol 5 Sound [Arrow_sh-kayden_r-8961_hifi] | ||
Symbol 6 Bitmap | Used by:7 | |
Symbol 7 Graphic | Uses:6 | Used by:18 |
Symbol 8 Bitmap | Used by:9 | |
Symbol 9 Graphic | Uses:8 | Used by:18 |
Symbol 10 Bitmap | Used by:11 | |
Symbol 11 Graphic | Uses:10 | Used by:18 |
Symbol 12 Bitmap | Used by:13 | |
Symbol 13 Graphic | Uses:12 | Used by:18 |
Symbol 14 Bitmap | Used by:15 | |
Symbol 15 Graphic | Uses:14 | Used by:18 |
Symbol 16 Bitmap | Used by:17 | |
Symbol 17 Graphic | Uses:16 | Used by:18 |
Symbol 18 MovieClip | Uses:7 9 11 13 15 17 | Used by:32 |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:31 |
Symbol 21 Bitmap | Used by:22 | |
Symbol 22 Graphic | Uses:21 | Used by:31 |
Symbol 23 Bitmap | Used by:24 | |
Symbol 24 Graphic | Uses:23 | Used by:31 |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:31 |
Symbol 27 Bitmap | Used by:28 | |
Symbol 28 Graphic | Uses:27 | Used by:31 |
Symbol 29 Bitmap | Used by:30 | |
Symbol 30 Graphic | Uses:29 | Used by:31 |
Symbol 31 MovieClip | Uses:20 22 24 26 28 30 | Used by:32 |
Symbol 32 MovieClip | Uses:18 31 | Used by:70 824 |
Symbol 33 Bitmap | Used by:35 800 | |
Symbol 34 Bitmap | Used by:35 788 | |
Symbol 35 Graphic | Uses:33 34 | Used by:70 |
Symbol 36 Graphic | Used by:37 149 167 170 296 481 823 961 962 967 1146 1147 2627 2649 2650 2651 2697 | |
Symbol 37 MovieClip | Uses:36 | Used by:70 |
Symbol 38 Bitmap | Used by:39 | |
Symbol 39 Graphic | Uses:38 | Used by:70 |
Symbol 40 Graphic | Used by:41 | |
Symbol 41 MovieClip | Uses:40 | Used by:52 |
Symbol 42 Graphic | Used by:43 | |
Symbol 43 MovieClip [spike4] | Uses:42 | Used by:52 |
Symbol 44 Graphic | Used by:45 | |
Symbol 45 MovieClip [spike5] | Uses:44 | Used by:52 |
Symbol 46 Graphic | Used by:47 | |
Symbol 47 MovieClip | Uses:46 | Used by:48 |
Symbol 48 MovieClip [spike] | Uses:47 | Used by:52 |
Symbol 49 Graphic | Used by:50 | |
Symbol 50 MovieClip | Uses:49 | Used by:51 |
Symbol 51 MovieClip [spike3] | Uses:50 | Used by:52 |
Symbol 52 MovieClip [spike2] | Uses:41 43 45 48 51 | Used by:70 822 |
Symbol 53 Bitmap | Used by:54 | |
Symbol 54 Graphic | Uses:53 | Used by:65 |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:65 |
Symbol 57 Bitmap | Used by:58 | |
Symbol 58 Graphic | Uses:57 | Used by:65 |
Symbol 59 Bitmap | Used by:60 | |
Symbol 60 Graphic | Uses:59 | Used by:65 |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:65 |
Symbol 63 Bitmap | Used by:64 | |
Symbol 64 Graphic | Uses:63 | Used by:65 |
Symbol 65 MovieClip | Uses:54 56 58 60 62 64 | Used by:66 |
Symbol 66 MovieClip | Uses:65 | Used by:70 824 |
Symbol 67 Bitmap | Used by:69 782 | |
Symbol 68 Bitmap | Used by:69 357 | |
Symbol 69 Graphic | Uses:67 68 | Used by:70 |
Symbol 70 MovieClip [archer] | Uses:32 35 37 39 52 66 69 | |
Symbol 71 Bitmap | Used by:72 | |
Symbol 72 Graphic | Uses:71 | Used by:79 |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:79 |
Symbol 75 Bitmap | Used by:76 | |
Symbol 76 Graphic | Uses:75 | Used by:79 |
Symbol 77 Bitmap | Used by:78 | |
Symbol 78 Graphic | Uses:77 | Used by:79 |
Symbol 79 MovieClip [enemy1a] | Uses:72 74 76 78 | |
Symbol 80 Graphic | Used by:81 | |
Symbol 81 MovieClip [longbow] | Uses:80 | |
Symbol 82 Graphic | Used by:83 | |
Symbol 83 MovieClip [shortbow] | Uses:82 | |
Symbol 84 Graphic | Used by:85 | |
Symbol 85 MovieClip [crossbow] | Uses:84 | |
Symbol 86 Graphic | Used by:87 | |
Symbol 87 MovieClip [compositebow] | Uses:86 | |
Symbol 88 Graphic | Used by:89 | |
Symbol 89 MovieClip [alpha_sound] | Uses:88 | |
Symbol 90 Font | Used by:91 92 93 126 140 154 157 160 163 181 187 190 191 194 197 198 201 218 219 221 223 224 283 313 317 319 321 323 325 327 329 331 333 335 338 340 342 344 346 348 350 352 354 379 383 415 484 490 492 494 496 498 525 526 828 829 830 832 833 835 836 838 839 841 843 844 846 847 848 849 850 851 852 853 854 855 856 858 859 861 863 892 896 898 901 917 918 921 933 935 938 960 1077 1078 1079 1080 1081 1082 1083 1087 1088 1089 1090 1091 1092 1093 1094 1096 1098 1106 1113 1116 1144 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 2584 2588 2589 2648 2652 2653 2654 2655 2656 2657 2658 2659 2660 2705 2708 2709 2710 2711 2756 | |
Symbol 91 Text | Uses:90 | Used by:94 |
Symbol 92 Text | Uses:90 | Used by:94 |
Symbol 93 Text | Uses:90 | Used by:94 |
Symbol 94 MovieClip [portalstrike] | Uses:91 92 93 | |
Symbol 95 Graphic | Used by:100 | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:100 103 107 152 179 185 |
Symbol 98 Graphic | Used by:99 | |
Symbol 99 MovieClip | Uses:98 | Used by:100 103 108 152 179 185 |
Symbol 100 MovieClip | Uses:95 97 99 | Used by:101 |
Symbol 101 MovieClip [powerup3] | Uses:100 | |
Symbol 102 Graphic | Used by:103 | |
Symbol 103 MovieClip | Uses:102 97 99 | Used by:104 |
Symbol 104 MovieClip [powerup2] | Uses:103 | |
Symbol 105 Graphic | Used by:108 | |
Symbol 106 Graphic | Used by:107 | |
Symbol 107 MovieClip | Uses:106 97 | Used by:108 |
Symbol 108 MovieClip | Uses:105 107 99 | Used by:109 |
Symbol 109 MovieClip | Uses:108 | Used by:110 |
Symbol 110 MovieClip [powerup] | Uses:109 | |
Symbol 111 Graphic | Used by:113 | |
Symbol 112 Graphic | Used by:113 | |
Symbol 113 MovieClip [aim] | Uses:111 112 | |
Symbol 114 Font | Used by:115 118 120 140 141 145 166 169 171 218 382 487 525 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 917 918 919 920 921 933 934 935 959 960 1077 1080 1081 1083 1087 1089 1090 1092 1100 1106 1116 1119 1123 1131 1133 1134 1140 1141 1144 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 2583 2584 2593 2654 2658 2659 2660 2705 2708 2709 2710 2711 2756 | |
Symbol 115 Text | Uses:114 | Used by:116 |
Symbol 116 MovieClip [newAlert1] | Uses:115 | Used by:117 |
Symbol 117 MovieClip [newEnemies] | Uses:116 | |
Symbol 118 Text | Uses:114 | Used by:119 |
Symbol 119 MovieClip | Uses:118 | Used by:122 |
Symbol 120 Text | Uses:114 | Used by:121 |
Symbol 121 MovieClip | Uses:120 | Used by:122 |
Symbol 122 MovieClip [newEnemies2] | Uses:119 121 | |
Symbol 123 Graphic | Used by:127 | |
Symbol 124 Graphic | Used by:125 | |
Symbol 125 MovieClip | Uses:124 | Used by:127 |
Symbol 126 Text | Uses:90 | Used by:127 |
Symbol 127 MovieClip [finishedbtn] | Uses:123 125 126 | |
Symbol 128 Graphic | Used by:129 | |
Symbol 129 MovieClip [aimer] | Uses:128 | |
Symbol 130 Graphic | Used by:131 | |
Symbol 131 MovieClip | Uses:130 | Used by:132 |
Symbol 132 MovieClip [redFlash] | Uses:131 | |
Symbol 133 Graphic | Used by:134 135 | |
Symbol 134 MovieClip | Uses:133 | Used by:136 |
Symbol 135 MovieClip | Uses:133 | Used by:136 |
Symbol 136 MovieClip | Uses:134 135 | Used by:139 |
Symbol 137 Graphic | Used by:138 | |
Symbol 138 MovieClip | Uses:137 | Used by:139 |
Symbol 139 MovieClip [orangedes] | Uses:136 138 | |
Symbol 140 EditableText | Uses:90 114 | Used by:142 |
Symbol 141 Text | Uses:114 | Used by:142 |
Symbol 142 MovieClip | Uses:140 141 | Used by:143 |
Symbol 143 MovieClip | Uses:142 | Used by:144 |
Symbol 144 MovieClip [scoreMovie] | Uses:143 | |
Symbol 145 Text | Uses:114 | Used by:150 |
Symbol 146 Graphic | Used by:147 | |
Symbol 147 MovieClip | Uses:146 | Used by:148 |
Symbol 148 MovieClip | Uses:147 | Used by:150 172 |
Symbol 149 MovieClip | Uses:36 | Used by:150 |
Symbol 150 MovieClip [il1] | Uses:145 148 149 | |
Symbol 151 Graphic | Used by:152 | |
Symbol 152 MovieClip | Uses:151 97 99 | Used by:153 |
Symbol 153 MovieClip [powerup4] | Uses:152 | |
Symbol 154 Text | Uses:90 | Used by:155 |
Symbol 155 MovieClip | Uses:154 | Used by:156 |
Symbol 156 MovieClip [up1] | Uses:155 | |
Symbol 157 Text | Uses:90 | Used by:158 |
Symbol 158 MovieClip | Uses:157 | Used by:159 |
Symbol 159 MovieClip [up2] | Uses:158 | |
Symbol 160 Text | Uses:90 | Used by:161 |
Symbol 161 MovieClip | Uses:160 | Used by:162 |
Symbol 162 MovieClip [up3] | Uses:161 | |
Symbol 163 Text | Uses:90 | Used by:164 |
Symbol 164 MovieClip | Uses:163 | Used by:165 |
Symbol 165 MovieClip [up4] | Uses:164 | |
Symbol 166 Text | Uses:114 | Used by:168 |
Symbol 167 MovieClip | Uses:36 | Used by:168 |
Symbol 168 MovieClip [rtb] | Uses:166 167 | |
Symbol 169 Text | Uses:114 | Used by:172 |
Symbol 170 MovieClip | Uses:36 | Used by:172 |
Symbol 171 Text | Uses:114 | Used by:172 |
Symbol 172 MovieClip [moreGames] | Uses:169 148 170 171 | |
Symbol 173 Graphic | Used by:176 | |
Symbol 174 Graphic | Used by:175 | |
Symbol 175 MovieClip | Uses:174 | Used by:176 |
Symbol 176 MovieClip | Uses:173 175 | Used by:177 |
Symbol 177 MovieClip [shield] | Uses:176 | |
Symbol 178 Graphic | Used by:179 | |
Symbol 179 MovieClip | Uses:178 97 99 | Used by:180 |
Symbol 180 MovieClip [powerup5] | Uses:179 | |
Symbol 181 Text | Uses:90 | Used by:182 195 |
Symbol 182 MovieClip | Uses:181 | Used by:183 |
Symbol 183 MovieClip [up5] | Uses:182 | |
Symbol 184 Graphic | Used by:185 | |
Symbol 185 MovieClip | Uses:184 97 99 | Used by:186 |
Symbol 186 MovieClip [powerup6] | Uses:185 | |
Symbol 187 Text | Uses:90 | Used by:188 |
Symbol 188 MovieClip | Uses:187 | Used by:189 |
Symbol 189 MovieClip [up6] | Uses:188 | |
Symbol 190 Text | Uses:90 | Used by:192 |
Symbol 191 Text | Uses:90 | Used by:192 |
Symbol 192 MovieClip | Uses:190 191 | Used by:193 |
Symbol 193 MovieClip [np1] | Uses:192 | |
Symbol 194 Text | Uses:90 | Used by:195 |
Symbol 195 MovieClip | Uses:194 181 | Used by:196 |
Symbol 196 MovieClip [np2] | Uses:195 | |
Symbol 197 Text | Uses:90 | Used by:199 |
Symbol 198 Text | Uses:90 | Used by:199 |
Symbol 199 MovieClip | Uses:197 198 | Used by:200 |
Symbol 200 MovieClip [np3] | Uses:199 | |
Symbol 201 Text | Uses:90 | Used by:202 |
Symbol 202 MovieClip | Uses:201 | Used by:203 |
Symbol 203 MovieClip [np4] | Uses:202 | |
Symbol 204 Bitmap | Used by:205 | |
Symbol 205 Graphic | Uses:204 | Used by:206 |
Symbol 206 MovieClip [coin] | Uses:205 | |
Symbol 207 Graphic | Used by:208 | |
Symbol 208 MovieClip [enbullet] | Uses:207 | |
Symbol 209 Graphic | Used by:210 | |
Symbol 210 MovieClip [nightmode] | Uses:209 | |
Symbol 211 Graphic | Used by:212 | |
Symbol 212 MovieClip | Uses:211 | Used by:213 |
Symbol 213 MovieClip [spike6] | Uses:212 | |
Symbol 214 Bitmap | Used by:215 | |
Symbol 215 Graphic | Uses:214 | Used by:216 |
Symbol 216 MovieClip [coin3a] | Uses:215 | |
Symbol 217 Graphic | Used by:225 | |
Symbol 218 EditableText | Uses:90 114 | Used by:225 |
Symbol 219 Text | Uses:90 | Used by:220 |
Symbol 220 MovieClip | Uses:219 | Used by:225 |
Symbol 221 Text | Uses:90 | Used by:222 |
Symbol 222 MovieClip | Uses:221 | Used by:225 |
Symbol 223 Text | Uses:90 | Used by:225 |
Symbol 224 Text | Uses:90 | Used by:225 |
Symbol 225 MovieClip [continue2] | Uses:217 218 220 222 223 224 | |
Symbol 226 Graphic | Used by:227 | |
Symbol 227 MovieClip | Uses:226 | Used by:280 1738 1862 |
Symbol 228 Graphic | Used by:229 | |
Symbol 229 MovieClip | Uses:228 | Used by:280 1738 1862 |
Symbol 230 Bitmap | Used by:231 | |
Symbol 231 Graphic | Uses:230 | Used by:280 |
Symbol 232 Bitmap | Used by:233 | |
Symbol 233 Graphic | Uses:232 | Used by:280 |
Symbol 234 Bitmap | Used by:235 | |
Symbol 235 Graphic | Uses:234 | Used by:280 |
Symbol 236 Bitmap | Used by:237 | |
Symbol 237 Graphic | Uses:236 | Used by:280 |
Symbol 238 Bitmap | Used by:239 | |
Symbol 239 Graphic | Uses:238 | Used by:280 |
Symbol 240 Bitmap | Used by:241 | |
Symbol 241 Graphic | Uses:240 | Used by:280 |
Symbol 242 Bitmap | Used by:243 | |
Symbol 243 Graphic | Uses:242 | Used by:280 |
Symbol 244 Bitmap | Used by:245 | |
Symbol 245 Graphic | Uses:244 | Used by:280 |
Symbol 246 Bitmap | Used by:247 | |
Symbol 247 Graphic | Uses:246 | Used by:280 |
Symbol 248 Bitmap | Used by:249 | |
Symbol 249 Graphic | Uses:248 | Used by:280 |
Symbol 250 Bitmap | Used by:251 | |
Symbol 251 Graphic | Uses:250 | Used by:280 |
Symbol 252 Bitmap | Used by:253 | |
Symbol 253 Graphic | Uses:252 | Used by:280 |
Symbol 254 Bitmap | Used by:255 | |
Symbol 255 Graphic | Uses:254 | Used by:280 |
Symbol 256 Bitmap | Used by:257 | |
Symbol 257 Graphic | Uses:256 | Used by:280 |
Symbol 258 Bitmap | Used by:259 | |
Symbol 259 Graphic | Uses:258 | Used by:280 |
Symbol 260 Bitmap | Used by:261 | |
Symbol 261 Graphic | Uses:260 | Used by:280 |
Symbol 262 Bitmap | Used by:263 | |
Symbol 263 Graphic | Uses:262 | Used by:280 |
Symbol 264 Bitmap | Used by:265 | |
Symbol 265 Graphic | Uses:264 | Used by:280 |
Symbol 266 Bitmap | Used by:267 | |
Symbol 267 Graphic | Uses:266 | Used by:280 |
Symbol 268 Bitmap | Used by:269 | |
Symbol 269 Graphic | Uses:268 | Used by:280 |
Symbol 270 Bitmap | Used by:271 | |
Symbol 271 Graphic | Uses:270 | Used by:280 |
Symbol 272 Bitmap | Used by:273 | |
Symbol 273 Graphic | Uses:272 | Used by:280 |
Symbol 274 Bitmap | Used by:275 | |
Symbol 275 Graphic | Uses:274 | Used by:280 |
Symbol 276 Bitmap | Used by:277 | |
Symbol 277 Graphic | Uses:276 | Used by:280 |
Symbol 278 Bitmap | Used by:279 | |
Symbol 279 Graphic | Uses:278 | Used by:280 |
Symbol 280 MovieClip [enemy7attack] | Uses:227 229 231 233 235 237 239 241 243 245 247 249 251 253 255 257 259 261 263 265 267 269 271 273 275 277 279 | Used by:1900 |
Symbol 281 Graphic | Used by:282 | |
Symbol 282 MovieClip | Uses:281 | Used by:287 |
Symbol 283 Text | Uses:90 | Used by:284 |
Symbol 284 MovieClip | Uses:283 | Used by:287 |
Symbol 285 Graphic | Used by:286 | |
Symbol 286 MovieClip | Uses:285 | Used by:287 |
Symbol 287 MovieClip [bhealth] | Uses:282 284 286 | Used by:Timeline |
Symbol 288 Graphic | Used by:290 | |
Symbol 289 Graphic | Used by:290 | |
Symbol 290 MovieClip [music] | Uses:288 289 | Used by:Timeline |
Symbol 291 Graphic | Used by:292 | |
Symbol 292 MovieClip [spike7] | Uses:291 | Used by:Timeline |
Symbol 293 Graphic | Used by:294 1086 1105 | |
Symbol 294 MovieClip [countdownoutline] | Uses:293 | Used by:Timeline |
Symbol 295 Graphic | Used by:297 | |
Symbol 296 MovieClip | Uses:36 | Used by:297 1085 1104 |
Symbol 297 MovieClip [countdown] | Uses:295 296 | Used by:Timeline |
Symbol 298 Graphic | Used by:310 | |
Symbol 299 Graphic | Used by:300 | |
Symbol 300 MovieClip | Uses:299 | Used by:310 |
Symbol 301 Graphic | Used by:302 | |
Symbol 302 MovieClip | Uses:301 | Used by:310 |
Symbol 303 Graphic | Used by:304 | |
Symbol 304 MovieClip | Uses:303 | Used by:310 |
Symbol 305 Graphic | Used by:306 | |
Symbol 306 MovieClip | Uses:305 | Used by:310 |
Symbol 307 Graphic | Used by:310 | |
Symbol 308 Graphic | Used by:310 | |
Symbol 309 Graphic | Used by:310 | |
Symbol 310 MovieClip | Uses:298 300 302 304 306 307 308 309 | Used by:311 |
Symbol 311 MovieClip [enbullet2] | Uses:310 | Used by:Timeline |
Symbol 312 Graphic | Used by:337 356 373 424 489 500 Timeline | |
Symbol 313 Text | Uses:90 | Used by:356 |
Symbol 314 Graphic | Used by:316 | |
Symbol 315 Graphic | Used by:316 | |
Symbol 316 MovieClip | Uses:314 315 | Used by:318 320 322 324 326 328 330 332 334 |
Symbol 317 Text | Uses:90 | Used by:318 |
Symbol 318 MovieClip | Uses:316 317 | Used by:356 |
Symbol 319 Text | Uses:90 | Used by:320 |
Symbol 320 MovieClip | Uses:316 319 | Used by:356 |
Symbol 321 Text | Uses:90 | Used by:322 |
Symbol 322 MovieClip | Uses:316 321 | Used by:356 |
Symbol 323 Text | Uses:90 | Used by:324 |
Symbol 324 MovieClip | Uses:316 323 | Used by:356 |
Symbol 325 Text | Uses:90 | Used by:326 |
Symbol 326 MovieClip | Uses:316 325 | Used by:356 |
Symbol 327 Text | Uses:90 | Used by:328 |
Symbol 328 MovieClip | Uses:316 327 | Used by:356 |
Symbol 329 Text | Uses:90 | Used by:330 |
Symbol 330 MovieClip | Uses:316 329 | Used by:356 |
Symbol 331 Text | Uses:90 | Used by:332 |
Symbol 332 MovieClip | Uses:316 331 | Used by:356 |
Symbol 333 Text | Uses:90 | Used by:334 |
Symbol 334 MovieClip | Uses:316 333 | Used by:356 |
Symbol 335 Text | Uses:90 | Used by:336 |
Symbol 336 MovieClip | Uses:335 | Used by:356 |
Symbol 337 MovieClip | Uses:312 | Used by:339 341 343 345 347 349 351 353 355 |
Symbol 338 Text | Uses:90 | Used by:339 |
Symbol 339 MovieClip | Uses:337 338 | Used by:356 |
Symbol 340 Text | Uses:90 | Used by:341 |
Symbol 341 MovieClip | Uses:337 340 | Used by:356 |
Symbol 342 Text | Uses:90 | Used by:343 |
Symbol 343 MovieClip | Uses:337 342 | Used by:356 |
Symbol 344 Text | Uses:90 | Used by:345 |
Symbol 345 MovieClip | Uses:337 344 | Used by:356 |
Symbol 346 Text | Uses:90 | Used by:347 |
Symbol 347 MovieClip | Uses:337 346 | Used by:356 |
Symbol 348 Text | Uses:90 | Used by:349 |
Symbol 349 MovieClip | Uses:337 348 | Used by:356 |
Symbol 350 Text | Uses:90 | Used by:351 |
Symbol 351 MovieClip | Uses:337 350 | Used by:356 |
Symbol 352 Text | Uses:90 | Used by:353 |
Symbol 353 MovieClip | Uses:337 352 | Used by:356 |
Symbol 354 Text | Uses:90 | Used by:355 |
Symbol 355 MovieClip | Uses:337 354 | Used by:356 |
Symbol 356 MovieClip [cheatscreen] | Uses:312 313 318 320 322 324 326 328 330 332 334 336 339 341 343 345 347 349 351 353 355 | Used by:Timeline |
Symbol 357 Graphic | Uses:68 | Used by:368 |
Symbol 358 Bitmap | Used by:359 | |
Symbol 359 Graphic | Uses:358 | Used by:368 |
Symbol 360 Bitmap | Used by:361 | |
Symbol 361 Graphic | Uses:360 | Used by:368 |
Symbol 362 Bitmap | Used by:363 | |
Symbol 363 Graphic | Uses:362 | Used by:368 |
Symbol 364 Bitmap | Used by:365 | |
Symbol 365 Graphic | Uses:364 | Used by:368 |
Symbol 366 Bitmap | Used by:367 | |
Symbol 367 Graphic | Uses:366 | Used by:368 |
Symbol 368 MovieClip [hat] | Uses:357 359 361 363 365 367 | Used by:824 |
Symbol 369 Graphic | Used by:370 | |
Symbol 370 MovieClip [explosion2] | Uses:369 | Used by:Timeline |
Symbol 371 Graphic | Used by:372 | |
Symbol 372 MovieClip [explosion] | Uses:371 | Used by:Timeline |
Symbol 373 MovieClip | Uses:312 | Used by:385 |
Symbol 374 Graphic | Used by:377 | |
Symbol 375 Graphic | Used by:376 | |
Symbol 376 MovieClip | Uses:375 | Used by:377 |
Symbol 377 MovieClip | Uses:374 376 | Used by:385 |
Symbol 378 Graphic | Used by:381 384 | |
Symbol 379 Text | Uses:90 | Used by:381 |
Symbol 380 Graphic | Used by:381 384 | |
Symbol 381 MovieClip | Uses:378 379 380 | Used by:385 |
Symbol 382 Text | Uses:114 | Used by:385 |
Symbol 383 Text | Uses:90 | Used by:384 |
Symbol 384 MovieClip | Uses:378 383 380 | Used by:385 |
Symbol 385 MovieClip [paused2] | Uses:373 377 381 382 384 | Used by:Timeline |
Symbol 386 Bitmap | Used by:387 | |
Symbol 387 Graphic | Uses:386 | Used by:388 |
Symbol 388 MovieClip [coin2a] | Uses:387 | Used by:Timeline |
Symbol 389 Bitmap | Used by:390 | |
Symbol 390 Graphic | Uses:389 | Used by:391 |
Symbol 391 MovieClip [blood3] | Uses:390 | Used by:Timeline |
Symbol 392 Bitmap | Used by:393 | |
Symbol 393 Graphic | Uses:392 | Used by:394 |
Symbol 394 MovieClip [blood2] | Uses:393 | Used by:Timeline |
Symbol 395 Bitmap | Used by:396 | |
Symbol 396 Graphic | Uses:395 | Used by:397 |
Symbol 397 MovieClip [blood1] | Uses:396 | Used by:Timeline |
Symbol 398 Graphic | Used by:403 404 | |
Symbol 399 Graphic | Used by:400 | |
Symbol 400 MovieClip | Uses:399 | Used by:403 404 406 407 409 |
Symbol 401 Graphic | Used by:402 | |
Symbol 402 MovieClip | Uses:401 | Used by:403 404 406 407 409 |
Symbol 403 MovieClip | Uses:398 400 402 | Used by:404 |
Symbol 404 MovieClip | Uses:398 400 402 403 | Used by:411 |
Symbol 405 Graphic | Used by:406 407 | |
Symbol 406 MovieClip | Uses:405 400 402 | Used by:407 |
Symbol 407 MovieClip | Uses:405 400 402 406 | Used by:411 |
Symbol 408 Graphic | Used by:409 | |
Symbol 409 MovieClip | Uses:408 400 402 | Used by:410 |
Symbol 410 MovieClip | Uses:409 | Used by:411 |
Symbol 411 MovieClip [enemy0] | Uses:404 407 410 | Used by:Timeline |
Symbol 412 Bitmap | Used by:413 | |
Symbol 413 Graphic | Uses:412 | Used by:414 |
Symbol 414 MovieClip [headbar] | Uses:413 | Used by:Timeline |
Symbol 415 Text | Uses:90 | Used by:416 |
Symbol 416 MovieClip [intro3] | Uses:415 | Used by:500 |
Symbol 417 Bitmap | Used by:418 | |
Symbol 418 Graphic | Uses:417 | Used by:419 |
Symbol 419 MovieClip | Uses:418 | Used by:431 Timeline |
Symbol 420 Graphic | Used by:421 | |
Symbol 421 MovieClip | Uses:420 | Used by:Timeline |
Symbol 422 Graphic | Used by:445 486 Timeline | |
Symbol 423 Graphic | Used by:445 486 Timeline | |
Symbol 424 MovieClip | Uses:312 | Used by:Timeline |
Symbol 425 Graphic | Used by:Timeline | |
Symbol 426 Graphic | Used by:427 | |
Symbol 427 MovieClip | Uses:426 | Used by:Timeline |
Symbol 428 Graphic | Used by:429 | |
Symbol 429 MovieClip | Uses:428 | Used by:Timeline |
Symbol 430 Graphic | Used by:431 | |
Symbol 431 MovieClip | Uses:430 419 | Used by:Timeline |
Symbol 432 Graphic | Used by:445 Timeline | |
Symbol 433 Sound | Used by:445 | |
Symbol 434 Sound | Used by:445 | |
Symbol 435 Graphic | Used by:445 | |
Symbol 436 Graphic | Used by:437 | |
Symbol 437 MovieClip | Uses:436 | Used by:445 |
Symbol 438 Sound | Used by:445 | |
Symbol 439 Sound | Used by:445 | |
Symbol 440 Sound | Used by:445 | |
Symbol 441 Graphic | Used by:442 | |
Symbol 442 Button | Uses:441 | Used by:445 |
Symbol 443 Sound | Used by:445 | |
Symbol 444 Sound | Used by:445 | |
Symbol 445 MovieClip | Uses:432 422 423 433 434 435 437 438 439 440 442 443 444 | Used by:Timeline |
Symbol 446 Bitmap | Used by:447 | |
Symbol 447 Graphic | Uses:446 | Used by:448 449 |
Symbol 448 MovieClip | Uses:447 | Used by:449 |
Symbol 449 MovieClip | Uses:447 448 | Used by:Timeline |
Symbol 450 Bitmap | Used by:451 | |
Symbol 451 Graphic | Uses:450 | Used by:452 453 |
Symbol 452 MovieClip | Uses:451 | Used by:453 |
Symbol 453 MovieClip | Uses:451 452 | Used by:Timeline |
Symbol 454 Bitmap | Used by:455 | |
Symbol 455 Graphic | Uses:454 | Used by:456 457 |
Symbol 456 MovieClip | Uses:455 | Used by:457 |
Symbol 457 MovieClip | Uses:455 456 | Used by:Timeline |
Symbol 458 Bitmap | Used by:459 | |
Symbol 459 Graphic | Uses:458 | Used by:460 461 |
Symbol 460 MovieClip | Uses:459 | Used by:461 |
Symbol 461 MovieClip | Uses:459 460 | Used by:Timeline |
Symbol 462 Bitmap | Used by:463 | |
Symbol 463 Graphic | Uses:462 | Used by:464 465 |
Symbol 464 MovieClip | Uses:463 | Used by:465 |
Symbol 465 MovieClip | Uses:463 464 | Used by:Timeline |
Symbol 466 Bitmap | Used by:467 | |
Symbol 467 Graphic | Uses:466 | Used by:468 469 |
Symbol 468 MovieClip | Uses:467 | Used by:469 |
Symbol 469 MovieClip | Uses:467 468 | Used by:Timeline |
Symbol 470 Graphic | Used by:471 | |
Symbol 471 MovieClip | Uses:470 | Used by:Timeline |
Symbol 472 Bitmap | Used by:473 | |
Symbol 473 Graphic | Uses:472 | Used by:474 475 |
Symbol 474 MovieClip | Uses:473 | Used by:475 |
Symbol 475 MovieClip | Uses:473 474 | Used by:Timeline |
Symbol 476 Bitmap | Used by:477 | |
Symbol 477 Graphic | Uses:476 | Used by:478 479 |
Symbol 478 MovieClip | Uses:477 | Used by:480 |
Symbol 479 MovieClip | Uses:477 | Used by:480 |
Symbol 480 MovieClip | Uses:478 479 | Used by:Timeline |
Symbol 481 MovieClip | Uses:36 | Used by:Timeline |
Symbol 482 Graphic | Used by:483 485 527 528 529 557 558 970 1004 1005 1370 1404 1405 1705 1739 1740 | |
Symbol 483 MovieClip | Uses:482 | Used by:Timeline |
Symbol 484 Text | Uses:90 | Used by:Timeline |
Symbol 485 MovieClip | Uses:482 | Used by:Timeline |
Symbol 486 MovieClip | Uses:422 423 | Used by:Timeline |
Symbol 487 Text | Uses:114 | Used by:488 |
Symbol 488 MovieClip | Uses:487 | Used by:Timeline |
Symbol 489 MovieClip | Uses:312 | Used by:500 |
Symbol 490 Text | Uses:90 | Used by:491 |
Symbol 491 MovieClip | Uses:490 | Used by:500 |
Symbol 492 Text | Uses:90 | Used by:493 |
Symbol 493 MovieClip | Uses:492 | Used by:500 |
Symbol 494 Text | Uses:90 | Used by:495 |
Symbol 495 MovieClip | Uses:494 | Used by:500 |
Symbol 496 Text | Uses:90 | Used by:497 |
Symbol 497 MovieClip | Uses:496 | Used by:500 |
Symbol 498 Text | Uses:90 | Used by:499 |
Symbol 499 MovieClip | Uses:498 | Used by:500 |
Symbol 500 MovieClip | Uses:489 491 312 493 495 416 497 499 | Used by:Timeline |
Symbol 501 Graphic | Used by:519 | |
Symbol 502 Font | Used by:503 504 505 506 508 510 512 514 922 2596 2597 2598 2599 2601 2603 2604 2605 2606 2607 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2700 2701 2703 2706 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 | |
Symbol 503 Text | Uses:502 | Used by:519 |
Symbol 504 Text | Uses:502 | Used by:519 |
Symbol 505 Text | Uses:502 | Used by:519 |
Symbol 506 Text | Uses:502 | Used by:507 |
Symbol 507 MovieClip | Uses:506 | Used by:519 |
Symbol 508 Text | Uses:502 | Used by:509 |
Symbol 509 MovieClip | Uses:508 | Used by:519 |
Symbol 510 Text | Uses:502 | Used by:511 |
Symbol 511 MovieClip | Uses:510 | Used by:519 |
Symbol 512 Text | Uses:502 | Used by:513 |
Symbol 513 MovieClip | Uses:512 | Used by:519 |
Symbol 514 Text | Uses:502 | Used by:515 |
Symbol 515 MovieClip | Uses:514 | Used by:519 |
Symbol 516 Graphic | Used by:517 | |
Symbol 517 MovieClip | Uses:516 | Used by:519 |
Symbol 518 Graphic | Used by:519 | |
Symbol 519 MovieClip | Uses:501 503 504 505 507 509 511 513 515 517 518 | Used by:Timeline |
Symbol 520 Bitmap | Used by:521 | |
Symbol 521 Graphic | Uses:520 | Used by:524 |
Symbol 522 Graphic | Used by:523 | |
Symbol 523 MovieClip | Uses:522 | Used by:524 |
Symbol 524 MovieClip | Uses:521 523 | Used by:Timeline |
Symbol 525 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 526 Text | Uses:90 | Used by:Timeline |
Symbol 527 MovieClip | Uses:482 | Used by:969 Timeline |
Symbol 528 MovieClip | Uses:482 | Used by:969 Timeline |
Symbol 529 MovieClip | Uses:482 | Used by:649 769 1369 1600 1704 2298 2420 2580 |
Symbol 530 Bitmap | Used by:531 | |
Symbol 531 Graphic | Uses:530 | Used by:556 |
Symbol 532 Bitmap | Used by:533 | |
Symbol 533 Graphic | Uses:532 | Used by:556 |
Symbol 534 Bitmap | Used by:535 | |
Symbol 535 Graphic | Uses:534 | Used by:556 |
Symbol 536 Bitmap | Used by:537 | |
Symbol 537 Graphic | Uses:536 | Used by:556 |
Symbol 538 Bitmap | Used by:539 | |
Symbol 539 Graphic | Uses:538 | Used by:556 |
Symbol 540 Bitmap | Used by:541 | |
Symbol 541 Graphic | Uses:540 | Used by:556 |
Symbol 542 Bitmap | Used by:543 | |
Symbol 543 Graphic | Uses:542 | Used by:556 |
Symbol 544 Bitmap | Used by:545 | |
Symbol 545 Graphic | Uses:544 | Used by:556 |
Symbol 546 Bitmap | Used by:547 | |
Symbol 547 Graphic | Uses:546 | Used by:556 |
Symbol 548 Bitmap | Used by:549 | |
Symbol 549 Graphic | Uses:548 | Used by:556 |
Symbol 550 Bitmap | Used by:551 | |
Symbol 551 Graphic | Uses:550 | Used by:556 |
Symbol 552 Bitmap | Used by:553 | |
Symbol 553 Graphic | Uses:552 | Used by:556 |
Symbol 554 Bitmap | Used by:555 | |
Symbol 555 Graphic | Uses:554 | Used by:556 |
Symbol 556 MovieClip | Uses:531 533 535 537 539 541 543 545 547 549 551 553 555 | Used by:649 |
Symbol 557 MovieClip | Uses:482 | Used by:649 769 1369 1600 2298 2420 2580 |
Symbol 558 MovieClip | Uses:482 | Used by:649 769 1369 1600 2298 2420 2580 |
Symbol 559 Bitmap | Used by:560 | |
Symbol 560 Graphic | Uses:559 | Used by:609 |
Symbol 561 Bitmap | Used by:562 | |
Symbol 562 Graphic | Uses:561 | Used by:609 |
Symbol 563 Bitmap | Used by:564 | |
Symbol 564 Graphic | Uses:563 | Used by:609 |
Symbol 565 Bitmap | Used by:566 | |
Symbol 566 Graphic | Uses:565 | Used by:609 |
Symbol 567 Bitmap | Used by:568 | |
Symbol 568 Graphic | Uses:567 | Used by:609 |
Symbol 569 Bitmap | Used by:570 | |
Symbol 570 Graphic | Uses:569 | Used by:609 |
Symbol 571 Bitmap | Used by:572 | |
Symbol 572 Graphic | Uses:571 | Used by:609 |
Symbol 573 Bitmap | Used by:574 | |
Symbol 574 Graphic | Uses:573 | Used by:609 |
Symbol 575 Bitmap | Used by:576 | |
Symbol 576 Graphic | Uses:575 | Used by:609 |
Symbol 577 Bitmap | Used by:578 | |
Symbol 578 Graphic | Uses:577 | Used by:609 |
Symbol 579 Bitmap | Used by:580 | |
Symbol 580 Graphic | Uses:579 | Used by:609 |
Symbol 581 Bitmap | Used by:582 | |
Symbol 582 Graphic | Uses:581 | Used by:609 |
Symbol 583 Bitmap | Used by:584 | |
Symbol 584 Graphic | Uses:583 | Used by:609 |
Symbol 585 Bitmap | Used by:586 | |
Symbol 586 Graphic | Uses:585 | Used by:609 |
Symbol 587 Bitmap | Used by:588 | |
Symbol 588 Graphic | Uses:587 | Used by:609 |
Symbol 589 Bitmap | Used by:590 | |
Symbol 590 Graphic | Uses:589 | Used by:609 |
Symbol 591 Bitmap | Used by:592 | |
Symbol 592 Graphic | Uses:591 | Used by:609 |
Symbol 593 Bitmap | Used by:594 | |
Symbol 594 Graphic | Uses:593 | Used by:609 |
Symbol 595 Bitmap | Used by:596 | |
Symbol 596 Graphic | Uses:595 | Used by:609 |
Symbol 597 Bitmap | Used by:598 | |
Symbol 598 Graphic | Uses:597 | Used by:609 |
Symbol 599 Bitmap | Used by:600 | |
Symbol 600 Graphic | Uses:599 | Used by:609 |
Symbol 601 Bitmap | Used by:602 | |
Symbol 602 Graphic | Uses:601 | Used by:609 |
Symbol 603 Bitmap | Used by:604 | |
Symbol 604 Graphic | Uses:603 | Used by:609 |
Symbol 605 Bitmap | Used by:606 | |
Symbol 606 Graphic | Uses:605 | Used by:609 |
Symbol 607 Bitmap | Used by:608 | |
Symbol 608 Graphic | Uses:607 | Used by:609 |
Symbol 609 MovieClip | Uses:560 562 564 566 568 570 572 574 576 578 580 582 584 586 588 590 592 594 596 598 600 602 604 606 608 | Used by:649 |
Symbol 610 Bitmap | Used by:611 | |
Symbol 611 Graphic | Uses:610 | Used by:648 |
Symbol 612 Bitmap | Used by:613 | |
Symbol 613 Graphic | Uses:612 | Used by:648 |
Symbol 614 Bitmap | Used by:615 | |
Symbol 615 Graphic | Uses:614 | Used by:648 |
Symbol 616 Bitmap | Used by:617 | |
Symbol 617 Graphic | Uses:616 | Used by:648 |
Symbol 618 Bitmap | Used by:619 | |
Symbol 619 Graphic | Uses:618 | Used by:648 |
Symbol 620 Bitmap | Used by:621 | |
Symbol 621 Graphic | Uses:620 | Used by:648 |
Symbol 622 Bitmap | Used by:623 | |
Symbol 623 Graphic | Uses:622 | Used by:648 |
Symbol 624 Bitmap | Used by:625 | |
Symbol 625 Graphic | Uses:624 | Used by:648 |
Symbol 626 Bitmap | Used by:627 | |
Symbol 627 Graphic | Uses:626 | Used by:648 |
Symbol 628 Bitmap | Used by:629 | |
Symbol 629 Graphic | Uses:628 | Used by:648 |
Symbol 630 Bitmap | Used by:631 | |
Symbol 631 Graphic | Uses:630 | Used by:648 |
Symbol 632 Bitmap | Used by:633 | |
Symbol 633 Graphic | Uses:632 | Used by:648 |
Symbol 634 Bitmap | Used by:635 | |
Symbol 635 Graphic | Uses:634 | Used by:648 |
Symbol 636 Bitmap | Used by:637 | |
Symbol 637 Graphic | Uses:636 | Used by:648 |
Symbol 638 Bitmap | Used by:639 | |
Symbol 639 Graphic | Uses:638 | Used by:648 |
Symbol 640 Bitmap | Used by:641 | |
Symbol 641 Graphic | Uses:640 | Used by:648 |
Symbol 642 Bitmap | Used by:643 | |
Symbol 643 Graphic | Uses:642 | Used by:648 |
Symbol 644 Bitmap | Used by:645 | |
Symbol 645 Graphic | Uses:644 | Used by:648 |
Symbol 646 Bitmap | Used by:647 | |
Symbol 647 Graphic | Uses:646 | Used by:648 |
Symbol 648 MovieClip | Uses:611 613 615 617 619 621 623 625 627 629 631 633 635 637 639 641 643 645 647 | Used by:649 |
Symbol 649 MovieClip [boss2] | Uses:529 556 557 558 609 648 | Used by:Timeline |
Symbol 650 Bitmap | Used by:651 | |
Symbol 651 Graphic | Uses:650 | Used by:676 |
Symbol 652 Bitmap | Used by:653 | |
Symbol 653 Graphic | Uses:652 | Used by:676 |
Symbol 654 Bitmap | Used by:655 | |
Symbol 655 Graphic | Uses:654 | Used by:676 |
Symbol 656 Bitmap | Used by:657 | |
Symbol 657 Graphic | Uses:656 | Used by:676 |
Symbol 658 Bitmap | Used by:659 | |
Symbol 659 Graphic | Uses:658 | Used by:676 |
Symbol 660 Bitmap | Used by:661 | |
Symbol 661 Graphic | Uses:660 | Used by:676 |
Symbol 662 Bitmap | Used by:663 | |
Symbol 663 Graphic | Uses:662 | Used by:676 |
Symbol 664 Bitmap | Used by:665 | |
Symbol 665 Graphic | Uses:664 | Used by:676 |
Symbol 666 Bitmap | Used by:667 | |
Symbol 667 Graphic | Uses:666 | Used by:676 |
Symbol 668 Bitmap | Used by:669 | |
Symbol 669 Graphic | Uses:668 | Used by:676 |
Symbol 670 Bitmap | Used by:671 | |
Symbol 671 Graphic | Uses:670 | Used by:676 |
Symbol 672 Bitmap | Used by:673 | |
Symbol 673 Graphic | Uses:672 | Used by:676 |
Symbol 674 Bitmap | Used by:675 | |
Symbol 675 Graphic | Uses:674 | Used by:676 |
Symbol 676 MovieClip | Uses:651 653 655 657 659 661 663 665 667 669 671 673 675 | Used by:769 |
Symbol 677 Bitmap | Used by:678 | |
Symbol 678 Graphic | Uses:677 | Used by:729 |
Symbol 679 Bitmap | Used by:680 | |
Symbol 680 Graphic | Uses:679 | Used by:729 |
Symbol 681 Bitmap | Used by:682 | |
Symbol 682 Graphic | Uses:681 | Used by:729 |
Symbol 683 Bitmap | Used by:684 | |
Symbol 684 Graphic | Uses:683 | Used by:729 |
Symbol 685 Bitmap | Used by:686 | |
Symbol 686 Graphic | Uses:685 | Used by:729 |
Symbol 687 Bitmap | Used by:688 | |
Symbol 688 Graphic | Uses:687 | Used by:729 |
Symbol 689 Bitmap | Used by:690 | |
Symbol 690 Graphic | Uses:689 | Used by:729 |
Symbol 691 Bitmap | Used by:692 | |
Symbol 692 Graphic | Uses:691 | Used by:729 |
Symbol 693 Bitmap | Used by:694 | |
Symbol 694 Graphic | Uses:693 | Used by:729 |
Symbol 695 Bitmap | Used by:696 | |
Symbol 696 Graphic | Uses:695 | Used by:729 |
Symbol 697 Bitmap | Used by:698 | |
Symbol 698 Graphic | Uses:697 | Used by:729 |
Symbol 699 Bitmap | Used by:700 | |
Symbol 700 Graphic | Uses:699 | Used by:729 |
Symbol 701 Bitmap | Used by:702 | |
Symbol 702 Graphic | Uses:701 | Used by:729 |
Symbol 703 Bitmap | Used by:704 | |
Symbol 704 Graphic | Uses:703 | Used by:729 |
Symbol 705 Bitmap | Used by:706 | |
Symbol 706 Graphic | Uses:705 | Used by:729 |
Symbol 707 Bitmap | Used by:708 | |
Symbol 708 Graphic | Uses:707 | Used by:729 |
Symbol 709 Bitmap | Used by:710 | |
Symbol 710 Graphic | Uses:709 | Used by:729 |
Symbol 711 Bitmap | Used by:712 | |
Symbol 712 Graphic | Uses:711 | Used by:729 |
Symbol 713 Bitmap | Used by:714 | |
Symbol 714 Graphic | Uses:713 | Used by:729 |
Symbol 715 Bitmap | Used by:716 | |
Symbol 716 Graphic | Uses:715 | Used by:729 |
Symbol 717 Bitmap | Used by:718 | |
Symbol 718 Graphic | Uses:717 | Used by:729 |
Symbol 719 Bitmap | Used by:720 | |
Symbol 720 Graphic | Uses:719 | Used by:729 |
Symbol 721 Bitmap | Used by:722 | |
Symbol 722 Graphic | Uses:721 | Used by:729 |
Symbol 723 Bitmap | Used by:724 | |
Symbol 724 Graphic | Uses:723 | Used by:729 |
Symbol 725 Bitmap | Used by:726 | |
Symbol 726 Graphic | Uses:725 | Used by:729 |
Symbol 727 Bitmap | Used by:728 | |
Symbol 728 Graphic | Uses:727 | Used by:729 |
Symbol 729 MovieClip | Uses:678 680 682 684 686 688 690 692 694 696 698 700 702 704 706 708 710 712 714 716 718 720 722 724 726 728 | Used by:769 |
Symbol 730 Bitmap | Used by:731 | |
Symbol 731 Graphic | Uses:730 | Used by:768 |
Symbol 732 Bitmap | Used by:733 | |
Symbol 733 Graphic | Uses:732 | Used by:768 |
Symbol 734 Bitmap | Used by:735 | |
Symbol 735 Graphic | Uses:734 | Used by:768 |
Symbol 736 Bitmap | Used by:737 | |
Symbol 737 Graphic | Uses:736 | Used by:768 |
Symbol 738 Bitmap | Used by:739 | |
Symbol 739 Graphic | Uses:738 | Used by:768 |
Symbol 740 Bitmap | Used by:741 | |
Symbol 741 Graphic | Uses:740 | Used by:768 |
Symbol 742 Bitmap | Used by:743 | |
Symbol 743 Graphic | Uses:742 | Used by:768 |
Symbol 744 Bitmap | Used by:745 | |
Symbol 745 Graphic | Uses:744 | Used by:768 |
Symbol 746 Bitmap | Used by:747 | |
Symbol 747 Graphic | Uses:746 | Used by:768 |
Symbol 748 Bitmap | Used by:749 | |
Symbol 749 Graphic | Uses:748 | Used by:768 |
Symbol 750 Bitmap | Used by:751 | |
Symbol 751 Graphic | Uses:750 | Used by:768 |
Symbol 752 Bitmap | Used by:753 | |
Symbol 753 Graphic | Uses:752 | Used by:768 |
Symbol 754 Bitmap | Used by:755 | |
Symbol 755 Graphic | Uses:754 | Used by:768 |
Symbol 756 Bitmap | Used by:757 | |
Symbol 757 Graphic | Uses:756 | Used by:768 |
Symbol 758 Bitmap | Used by:759 | |
Symbol 759 Graphic | Uses:758 | Used by:768 |
Symbol 760 Bitmap | Used by:761 | |
Symbol 761 Graphic | Uses:760 | Used by:768 |
Symbol 762 Bitmap | Used by:763 | |
Symbol 763 Graphic | Uses:762 | Used by:768 |
Symbol 764 Bitmap | Used by:765 | |
Symbol 765 Graphic | Uses:764 | Used by:768 |
Symbol 766 Bitmap | Used by:767 | |
Symbol 767 Graphic | Uses:766 | Used by:768 |
Symbol 768 MovieClip | Uses:731 733 735 737 739 741 743 745 747 749 751 753 755 757 759 761 763 765 767 | Used by:769 |
Symbol 769 MovieClip [boss3] | Uses:529 676 557 558 729 768 | Used by:Timeline |
Symbol 770 Graphic | Used by:771 | |
Symbol 771 MovieClip [yy1] | Uses:770 | Used by:Timeline |
Symbol 772 Graphic | Used by:773 | |
Symbol 773 MovieClip [yy2] | Uses:772 | Used by:Timeline |
Symbol 774 Graphic | Used by:775 | |
Symbol 775 MovieClip [yy3] | Uses:774 | Used by:Timeline |
Symbol 776 Graphic | Used by:777 | |
Symbol 777 MovieClip [yy4] | Uses:776 | Used by:Timeline |
Symbol 778 Graphic | Used by:779 | |
Symbol 779 MovieClip [yy5] | Uses:778 | Used by:Timeline |
Symbol 780 Graphic | Used by:781 | |
Symbol 781 MovieClip [yy6] | Uses:780 | Used by:Timeline |
Symbol 782 Graphic | Uses:67 | Used by:787 |
Symbol 783 Bitmap | Used by:784 | |
Symbol 784 Graphic | Uses:783 | Used by:787 |
Symbol 785 Bitmap | Used by:786 | |
Symbol 786 Graphic | Uses:785 | Used by:787 |
Symbol 787 MovieClip | Uses:782 784 786 | Used by:822 |
Symbol 788 Graphic | Uses:34 | Used by:799 |
Symbol 789 Bitmap | Used by:790 | |
Symbol 790 Graphic | Uses:789 | Used by:799 |
Symbol 791 Bitmap | Used by:792 | |
Symbol 792 Graphic | Uses:791 | Used by:799 |
Symbol 793 Bitmap | Used by:794 | |
Symbol 794 Graphic | Uses:793 | Used by:799 |
Symbol 795 Bitmap | Used by:796 | |
Symbol 796 Graphic | Uses:795 | Used by:799 |
Symbol 797 Bitmap | Used by:798 | |
Symbol 798 Graphic | Uses:797 | Used by:799 |
Symbol 799 MovieClip | Uses:788 790 792 794 796 798 | Used by:822 |
Symbol 800 Graphic | Uses:33 | Used by:811 |
Symbol 801 Bitmap | Used by:802 | |
Symbol 802 Graphic | Uses:801 | Used by:811 |
Symbol 803 Bitmap | Used by:804 | |
Symbol 804 Graphic | Uses:803 | Used by:811 |
Symbol 805 Bitmap | Used by:806 | |
Symbol 806 Graphic | Uses:805 | Used by:811 |
Symbol 807 Bitmap | Used by:808 | |
Symbol 808 Graphic | Uses:807 | Used by:811 |
Symbol 809 Bitmap | Used by:810 | |
Symbol 810 Graphic | Uses:809 | Used by:811 |
Symbol 811 MovieClip | Uses:800 802 804 806 808 810 | Used by:822 |
Symbol 812 Graphic | Used by:817 | |
Symbol 813 Graphic | Used by:817 | |
Symbol 814 Graphic | Used by:817 | |
Symbol 815 Graphic | Used by:817 | |
Symbol 816 Graphic | Used by:817 | |
Symbol 817 MovieClip | Uses:812 813 814 815 816 | Used by:822 |
Symbol 818 Graphic | Used by:819 | |
Symbol 819 MovieClip | Uses:818 | Used by:822 |
Symbol 820 Graphic | Used by:821 | |
Symbol 821 MovieClip | Uses:820 | Used by:822 |
Symbol 822 MovieClip | Uses:787 799 811 817 819 821 52 | Used by:824 |
Symbol 823 MovieClip | Uses:36 | Used by:824 |
Symbol 824 MovieClip | Uses:32 822 66 368 823 | Used by:Timeline |
Symbol 825 Graphic | Used by:826 | |
Symbol 826 MovieClip | Uses:825 | Used by:864 |
Symbol 827 Graphic | Used by:864 | |
Symbol 828 Text | Uses:90 | Used by:864 |
Symbol 829 Text | Uses:90 | Used by:864 |
Symbol 830 Text | Uses:90 | Used by:864 |
Symbol 831 Graphic | Used by:864 | |
Symbol 832 Text | Uses:90 | Used by:864 |
Symbol 833 Text | Uses:90 | Used by:864 |
Symbol 834 Graphic | Used by:864 | |
Symbol 835 Text | Uses:90 | Used by:864 |
Symbol 836 Text | Uses:90 | Used by:864 |
Symbol 837 Graphic | Used by:864 | |
Symbol 838 Text | Uses:90 | Used by:864 |
Symbol 839 Text | Uses:90 | Used by:864 |
Symbol 840 Graphic | Used by:864 | |
Symbol 841 Text | Uses:90 | Used by:864 |
Symbol 842 Graphic | Used by:864 | |
Symbol 843 Text | Uses:90 | Used by:864 |
Symbol 844 Text | Uses:90 | Used by:864 |
Symbol 845 Graphic | Used by:864 | |
Symbol 846 Text | Uses:90 | Used by:864 |
Symbol 847 Text | Uses:90 | Used by:864 |
Symbol 848 Text | Uses:90 | Used by:864 |
Symbol 849 Text | Uses:90 | Used by:864 |
Symbol 850 Text | Uses:90 | Used by:864 |
Symbol 851 Text | Uses:90 | Used by:864 |
Symbol 852 Text | Uses:90 | Used by:864 |
Symbol 853 Text | Uses:90 | Used by:864 |
Symbol 854 Text | Uses:90 | Used by:864 |
Symbol 855 Text | Uses:90 | Used by:864 |
Symbol 856 Text | Uses:90 | Used by:864 |
Symbol 857 Graphic | Used by:864 | |
Symbol 858 Text | Uses:90 | Used by:864 |
Symbol 859 Text | Uses:90 | Used by:864 |
Symbol 860 Graphic | Used by:864 | |
Symbol 861 Text | Uses:90 | Used by:864 |
Symbol 862 Graphic | Used by:864 | |
Symbol 863 Text | Uses:90 | Used by:864 |
Symbol 864 MovieClip [newEnemies3] | Uses:826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 | Used by:Timeline |
Symbol 865 Graphic | Used by:866 | |
Symbol 866 MovieClip [w1] | Uses:865 | Used by:Timeline |
Symbol 867 Graphic | Used by:868 | |
Symbol 868 MovieClip [w2] | Uses:867 | Used by:Timeline |
Symbol 869 Graphic | Used by:870 | |
Symbol 870 MovieClip [w3] | Uses:869 | Used by:Timeline |
Symbol 871 Graphic | Used by:872 | |
Symbol 872 MovieClip [w4] | Uses:871 | Used by:Timeline |
Symbol 873 Graphic | Used by:874 | |
Symbol 874 MovieClip [w5] | Uses:873 | Used by:Timeline |
Symbol 875 Bitmap | Used by:876 2595 2634 2662 2699 | |
Symbol 876 Graphic | Uses:875 | Used by:968 |
Symbol 877 Bitmap | Used by:878 | |
Symbol 878 Graphic | Uses:877 | Used by:968 |
Symbol 879 Text | Uses:114 | Used by:968 |
Symbol 880 Text | Uses:114 | Used by:968 |
Symbol 881 Text | Uses:114 | Used by:968 |
Symbol 882 Text | Uses:114 | Used by:968 |
Symbol 883 Text | Uses:114 | Used by:968 |
Symbol 884 Text | Uses:114 | Used by:968 |
Symbol 885 Text | Uses:114 | Used by:968 |
Symbol 886 Text | Uses:114 | Used by:968 |
Symbol 887 Text | Uses:114 | Used by:968 |
Symbol 888 Text | Uses:114 | Used by:968 |
Symbol 889 Text | Uses:114 | Used by:968 |
Symbol 890 Text | Uses:114 | Used by:968 |
Symbol 891 Text | Uses:114 | Used by:968 |
Symbol 892 EditableText | Uses:90 114 | Used by:968 |
Symbol 893 Text | Uses:114 | Used by:968 |
Symbol 894 Text | Uses:114 | Used by:968 |
Symbol 895 Text | Uses:114 | Used by:968 |
Symbol 896 Text | Uses:90 | Used by:897 |
Symbol 897 MovieClip | Uses:896 | Used by:968 |
Symbol 898 Text | Uses:90 | Used by:902 |
Symbol 899 Graphic | Used by:900 | |
Symbol 900 MovieClip | Uses:899 | Used by:902 |
Symbol 901 Text | Uses:90 | Used by:902 |
Symbol 902 MovieClip | Uses:898 900 901 | Used by:968 |
Symbol 903 Bitmap | Used by:904 | |
Symbol 904 Graphic | Uses:903 | Used by:968 |
Symbol 905 Graphic | Used by:906 | |
Symbol 906 MovieClip | Uses:905 | Used by:968 |
Symbol 907 Graphic | Used by:908 | |
Symbol 908 MovieClip | Uses:907 | Used by:968 |
Symbol 909 Graphic | Used by:910 | |
Symbol 910 MovieClip | Uses:909 | Used by:968 |
Symbol 911 Graphic | Used by:912 | |
Symbol 912 MovieClip | Uses:911 | Used by:968 |
Symbol 913 Graphic | Used by:914 | |
Symbol 914 MovieClip | Uses:913 | Used by:968 |
Symbol 915 Graphic | Used by:916 | |
Symbol 916 MovieClip | Uses:915 | Used by:968 |
Symbol 917 EditableText | Uses:90 114 | Used by:968 |
Symbol 918 EditableText | Uses:90 114 | Used by:968 |
Symbol 919 EditableText | Uses:114 | Used by:968 |
Symbol 920 EditableText | Uses:114 | Used by:968 |
Symbol 921 EditableText | Uses:90 114 | Used by:968 |
Symbol 922 Text | Uses:502 | Used by:923 |
Symbol 923 MovieClip | Uses:922 | Used by:968 |
Symbol 924 Bitmap | Used by:925 | |
Symbol 925 Graphic | Uses:924 | Used by:968 |
Symbol 926 Graphic | Used by:930 932 | |
Symbol 927 Graphic | Used by:930 932 | |
Symbol 928 Graphic | Used by:930 932 | |
Symbol 929 Graphic | Used by:930 932 | |
Symbol 930 MovieClip | Uses:926 927 928 929 | Used by:968 |
Symbol 931 Graphic | Used by:932 | |
Symbol 932 MovieClip | Uses:931 926 927 928 929 | Used by:968 |
Symbol 933 EditableText | Uses:90 114 | Used by:968 |
Symbol 934 Text | Uses:114 | Used by:968 |
Symbol 935 EditableText | Uses:90 114 | Used by:968 |
Symbol 936 Bitmap | Used by:937 940 | |
Symbol 937 Graphic | Uses:936 | Used by:968 |
Symbol 938 EditableText | Uses:90 | Used by:968 |
Symbol 939 Bitmap | Used by:940 | |
Symbol 940 Graphic | Uses:939 936 | Used by:968 |
Symbol 941 Graphic | Used by:942 | |
Symbol 942 MovieClip | Uses:941 | Used by:968 |
Symbol 943 Graphic | Used by:944 | |
Symbol 944 MovieClip | Uses:943 | Used by:968 |
Symbol 945 Graphic | Used by:946 | |
Symbol 946 MovieClip | Uses:945 | Used by:968 |
Symbol 947 Graphic | Used by:958 | |
Symbol 948 Bitmap | Used by:949 | |
Symbol 949 Graphic | Uses:948 | Used by:958 |
Symbol 950 Bitmap | Used by:951 | |
Symbol 951 Graphic | Uses:950 | Used by:958 |
Symbol 952 Bitmap | Used by:953 | |
Symbol 953 Graphic | Uses:952 | Used by:958 |
Symbol 954 Bitmap | Used by:955 | |
Symbol 955 Graphic | Uses:954 | Used by:958 |
Symbol 956 Bitmap | Used by:957 | |
Symbol 957 Graphic | Uses:956 | Used by:958 |
Symbol 958 MovieClip | Uses:947 949 951 953 955 957 | Used by:968 |
Symbol 959 Text | Uses:114 | Used by:968 |
Symbol 960 EditableText | Uses:90 114 | Used by:968 |
Symbol 961 MovieClip | Uses:36 | Used by:968 |
Symbol 962 MovieClip | Uses:36 | Used by:968 |
Symbol 963 Bitmap | Used by:964 | |
Symbol 964 Graphic | Uses:963 | Used by:968 |
Symbol 965 Graphic | Used by:966 | |
Symbol 966 MovieClip | Uses:965 | Used by:968 |
Symbol 967 MovieClip | Uses:36 | Used by:968 |
Symbol 968 MovieClip | Uses:876 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 897 902 904 906 908 910 912 914 916 917 918 919 920 921 923 925 930 932 933 934 935 937 938 940 942 944 946 958 959 960 961 962 964 966 967 | Used by:969 |
Symbol 969 MovieClip [menu] | Uses:968 527 528 | Used by:Timeline |
Symbol 970 MovieClip | Uses:482 | Used by:1076 1265 2018 |
Symbol 971 Bitmap | Used by:972 | |
Symbol 972 Graphic | Uses:971 | Used by:1003 |
Symbol 973 Bitmap | Used by:974 | |
Symbol 974 Graphic | Uses:973 | Used by:1003 |
Symbol 975 Bitmap | Used by:976 | |
Symbol 976 Graphic | Uses:975 | Used by:1003 |
Symbol 977 Bitmap | Used by:978 | |
Symbol 978 Graphic | Uses:977 | Used by:1003 |
Symbol 979 Bitmap | Used by:980 | |
Symbol 980 Graphic | Uses:979 | Used by:1003 |
Symbol 981 Bitmap | Used by:982 | |
Symbol 982 Graphic | Uses:981 | Used by:1003 |
Symbol 983 Bitmap | Used by:984 | |
Symbol 984 Graphic | Uses:983 | Used by:1003 |
Symbol 985 Bitmap | Used by:986 | |
Symbol 986 Graphic | Uses:985 | Used by:1003 |
Symbol 987 Bitmap | Used by:988 | |
Symbol 988 Graphic | Uses:987 | Used by:1003 |
Symbol 989 Bitmap | Used by:990 | |
Symbol 990 Graphic | Uses:989 | Used by:1003 |
Symbol 991 Bitmap | Used by:992 | |
Symbol 992 Graphic | Uses:991 | Used by:1003 |
Symbol 993 Bitmap | Used by:994 | |
Symbol 994 Graphic | Uses:993 | Used by:1003 |
Symbol 995 Bitmap | Used by:996 | |
Symbol 996 Graphic | Uses:995 | Used by:1003 |
Symbol 997 Bitmap | Used by:998 | |
Symbol 998 Graphic | Uses:997 | Used by:1003 |
Symbol 999 Bitmap | Used by:1000 | |
Symbol 1000 Graphic | Uses:999 | Used by:1003 |
Symbol 1001 Bitmap | Used by:1002 | |
Symbol 1002 Graphic | Uses:1001 | Used by:1003 |
Symbol 1003 MovieClip | Uses:972 974 976 978 980 982 984 986 988 990 992 994 996 998 1000 1002 | Used by:1076 |
Symbol 1004 MovieClip | Uses:482 | Used by:1076 1265 2018 |
Symbol 1005 MovieClip | Uses:482 | Used by:1076 1265 2018 |
Symbol 1006 Bitmap | Used by:1007 | |
Symbol 1007 Graphic | Uses:1006 | Used by:1056 |
Symbol 1008 Bitmap | Used by:1009 | |
Symbol 1009 Graphic | Uses:1008 | Used by:1056 |
Symbol 1010 Bitmap | Used by:1011 | |
Symbol 1011 Graphic | Uses:1010 | Used by:1056 |
Symbol 1012 Bitmap | Used by:1013 | |
Symbol 1013 Graphic | Uses:1012 | Used by:1056 |
Symbol 1014 Bitmap | Used by:1015 | |
Symbol 1015 Graphic | Uses:1014 | Used by:1056 |
Symbol 1016 Bitmap | Used by:1017 | |
Symbol 1017 Graphic | Uses:1016 | Used by:1056 |
Symbol 1018 Bitmap | Used by:1019 | |
Symbol 1019 Graphic | Uses:1018 | Used by:1056 |
Symbol 1020 Bitmap | Used by:1021 | |
Symbol 1021 Graphic | Uses:1020 | Used by:1056 |
Symbol 1022 Bitmap | Used by:1023 | |
Symbol 1023 Graphic | Uses:1022 | Used by:1056 |
Symbol 1024 Bitmap | Used by:1025 | |
Symbol 1025 Graphic | Uses:1024 | Used by:1056 |
Symbol 1026 Bitmap | Used by:1027 | |
Symbol 1027 Graphic | Uses:1026 | Used by:1056 |
Symbol 1028 Bitmap | Used by:1029 | |
Symbol 1029 Graphic | Uses:1028 | Used by:1056 |
Symbol 1030 Bitmap | Used by:1031 | |
Symbol 1031 Graphic | Uses:1030 | Used by:1056 |
Symbol 1032 Bitmap | Used by:1033 | |
Symbol 1033 Graphic | Uses:1032 | Used by:1056 |
Symbol 1034 Bitmap | Used by:1035 | |
Symbol 1035 Graphic | Uses:1034 | Used by:1056 |
Symbol 1036 Bitmap | Used by:1037 | |
Symbol 1037 Graphic | Uses:1036 | Used by:1056 |
Symbol 1038 Bitmap | Used by:1039 | |
Symbol 1039 Graphic | Uses:1038 | Used by:1056 |
Symbol 1040 Bitmap | Used by:1041 | |
Symbol 1041 Graphic | Uses:1040 | Used by:1056 |
Symbol 1042 Bitmap | Used by:1043 | |
Symbol 1043 Graphic | Uses:1042 | Used by:1056 |
Symbol 1044 Bitmap | Used by:1045 | |
Symbol 1045 Graphic | Uses:1044 | Used by:1056 |
Symbol 1046 Bitmap | Used by:1047 | |
Symbol 1047 Graphic | Uses:1046 | Used by:1056 |
Symbol 1048 Bitmap | Used by:1049 | |
Symbol 1049 Graphic | Uses:1048 | Used by:1056 |
Symbol 1050 Bitmap | Used by:1051 | |
Symbol 1051 Graphic | Uses:1050 | Used by:1056 |
Symbol 1052 Bitmap | Used by:1053 | |
Symbol 1053 Graphic | Uses:1052 | Used by:1056 |
Symbol 1054 Bitmap | Used by:1055 | |
Symbol 1055 Graphic | Uses:1054 | Used by:1056 |
Symbol 1056 MovieClip | Uses:1007 1009 1011 1013 1015 1017 1019 1021 1023 1025 1027 1029 1031 1033 1035 1037 1039 1041 1043 1045 1047 1049 1051 1053 1055 | Used by:1076 |
Symbol 1057 Bitmap | Used by:1058 | |
Symbol 1058 Graphic | Uses:1057 | Used by:1075 |
Symbol 1059 Bitmap | Used by:1060 | |
Symbol 1060 Graphic | Uses:1059 | Used by:1075 |
Symbol 1061 Bitmap | Used by:1062 | |
Symbol 1062 Graphic | Uses:1061 | Used by:1075 |
Symbol 1063 Bitmap | Used by:1064 | |
Symbol 1064 Graphic | Uses:1063 | Used by:1075 |
Symbol 1065 Bitmap | Used by:1066 | |
Symbol 1066 Graphic | Uses:1065 | Used by:1075 |
Symbol 1067 Bitmap | Used by:1068 | |
Symbol 1068 Graphic | Uses:1067 | Used by:1075 |
Symbol 1069 Bitmap | Used by:1070 | |
Symbol 1070 Graphic | Uses:1069 | Used by:1075 |
Symbol 1071 Bitmap | Used by:1072 | |
Symbol 1072 Graphic | Uses:1071 | Used by:1075 |
Symbol 1073 Bitmap | Used by:1074 | |
Symbol 1074 Graphic | Uses:1073 | Used by:1075 |
Symbol 1075 MovieClip | Uses:1058 1060 1062 1064 1066 1068 1070 1072 1074 | Used by:1076 |
Symbol 1076 MovieClip [enemy8] | Uses:970 1003 1004 1005 1056 1075 | Used by:Timeline |
Symbol 1077 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1078 Text | Uses:90 | Used by:1099 |
Symbol 1079 Text | Uses:90 | Used by:1099 |
Symbol 1080 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1081 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1082 Text | Uses:90 | Used by:1099 |
Symbol 1083 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1084 Graphic | Used by:1085 | |
Symbol 1085 MovieClip | Uses:1084 296 | Used by:1099 |
Symbol 1086 MovieClip | Uses:293 | Used by:1099 |
Symbol 1087 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1088 Text | Uses:90 | Used by:1099 |
Symbol 1089 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1090 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1091 Text | Uses:90 | Used by:1099 |
Symbol 1092 EditableText | Uses:90 114 | Used by:1099 |
Symbol 1093 Text | Uses:90 | Used by:1099 |
Symbol 1094 Text | Uses:90 | Used by:1095 |
Symbol 1095 MovieClip | Uses:1094 | Used by:1099 |
Symbol 1096 Text | Uses:90 | Used by:1097 |
Symbol 1097 MovieClip | Uses:1096 | Used by:1099 |
Symbol 1098 Text | Uses:90 | Used by:1099 |
Symbol 1099 MovieClip | Uses:1077 1078 1079 1080 1081 1082 1083 1085 1086 1087 1088 1089 1090 1091 1092 1093 1095 1097 1098 | Used by:Timeline |
Symbol 1100 Text | Uses:114 | Used by:1101 |
Symbol 1101 MovieClip | Uses:1100 | Used by:1102 |
Symbol 1102 MovieClip | Uses:1101 | Used by:Timeline |
Symbol 1103 Graphic | Used by:1104 | |
Symbol 1104 MovieClip | Uses:1103 296 | Used by:Timeline |
Symbol 1105 MovieClip | Uses:293 | Used by:Timeline |
Symbol 1106 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 1107 Graphic | Used by:1108 | |
Symbol 1108 MovieClip | Uses:1107 | Used by:1112 |
Symbol 1109 Bitmap | Used by:1110 | |
Symbol 1110 Graphic | Uses:1109 | Used by:1111 |
Symbol 1111 MovieClip | Uses:1110 | Used by:1112 |
Symbol 1112 MovieClip | Uses:1108 1111 | Used by:1114 |
Symbol 1113 Text | Uses:90 | Used by:1114 |
Symbol 1114 MovieClip | Uses:1112 1113 | Used by:1118 |
Symbol 1115 Graphic | Used by:1117 | |
Symbol 1116 EditableText | Uses:90 114 | Used by:1117 |
Symbol 1117 MovieClip | Uses:1115 1116 | Used by:1118 |
Symbol 1118 MovieClip | Uses:1114 1117 | Used by:Timeline |
Symbol 1119 Text | Uses:114 | Used by:1120 |
Symbol 1120 MovieClip | Uses:1119 | Used by:Timeline |
Symbol 1121 Graphic | Used by:1122 | |
Symbol 1122 MovieClip | Uses:1121 | Used by:1132 2626 |
Symbol 1123 Text | Uses:114 | Used by:1132 |
Symbol 1124 Graphic | Used by:1130 | |
Symbol 1125 Font | Used by:1126 1127 1128 1129 2600 2602 | |
Symbol 1126 Text | Uses:1125 | Used by:1130 |
Symbol 1127 Text | Uses:1125 | Used by:1130 |
Symbol 1128 Text | Uses:1125 | Used by:1130 |
Symbol 1129 Text | Uses:1125 | Used by:1130 |
Symbol 1130 MovieClip | Uses:1124 1126 1127 1128 1129 | Used by:1132 |
Symbol 1131 Text | Uses:114 | Used by:1132 |
Symbol 1132 MovieClip | Uses:1122 1123 1130 1131 | Used by:1143 |
Symbol 1133 Text | Uses:114 | Used by:1139 |
Symbol 1134 Text | Uses:114 | Used by:1139 |
Symbol 1135 Graphic | Used by:1136 | |
Symbol 1136 MovieClip | Uses:1135 | Used by:1139 2626 |
Symbol 1137 Graphic | Used by:1138 | |
Symbol 1138 MovieClip | Uses:1137 | Used by:1139 2626 |
Symbol 1139 MovieClip | Uses:1133 1134 1136 1138 | Used by:1143 |
Symbol 1140 Text | Uses:114 | Used by:1142 |
Symbol 1141 Text | Uses:114 | Used by:1142 |
Symbol 1142 MovieClip | Uses:1140 1141 | Used by:1143 |
Symbol 1143 MovieClip | Uses:1132 1139 1142 | Used by:Timeline |
Symbol 1144 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 1145 Graphic | Used by:1162 | |
Symbol 1146 MovieClip | Uses:36 | Used by:1162 |
Symbol 1147 MovieClip | Uses:36 | Used by:1162 |
Symbol 1148 Bitmap | Used by:1149 | |
Symbol 1149 Graphic | Uses:1148 | Used by:1162 |
Symbol 1150 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1151 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1152 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1153 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1154 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1155 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1156 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1157 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1158 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1159 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1160 EditableText | Uses:90 114 | Used by:1162 |
Symbol 1161 Text | Uses:90 | Used by:1162 |
Symbol 1162 MovieClip | Uses:1145 1146 1147 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 | Used by:Timeline |
Symbol 1163 Bitmap | Used by:1164 | |
Symbol 1164 Graphic | Uses:1163 | Used by:1195 1264 |
Symbol 1165 Bitmap | Used by:1166 | |
Symbol 1166 Graphic | Uses:1165 | Used by:1195 1264 |
Symbol 1167 Bitmap | Used by:1168 | |
Symbol 1168 Graphic | Uses:1167 | Used by:1195 1264 |
Symbol 1169 Bitmap | Used by:1170 | |
Symbol 1170 Graphic | Uses:1169 | Used by:1195 1264 |
Symbol 1171 Bitmap | Used by:1172 | |
Symbol 1172 Graphic | Uses:1171 | Used by:1195 1264 |
Symbol 1173 Bitmap | Used by:1174 | |
Symbol 1174 Graphic | Uses:1173 | Used by:1195 1264 |
Symbol 1175 Bitmap | Used by:1176 | |
Symbol 1176 Graphic | Uses:1175 | Used by:1195 1264 |
Symbol 1177 Bitmap | Used by:1178 | |
Symbol 1178 Graphic | Uses:1177 | Used by:1195 1264 |
Symbol 1179 Bitmap | Used by:1180 | |
Symbol 1180 Graphic | Uses:1179 | Used by:1195 1264 |
Symbol 1181 Bitmap | Used by:1182 | |
Symbol 1182 Graphic | Uses:1181 | Used by:1195 1264 |
Symbol 1183 Bitmap | Used by:1184 | |
Symbol 1184 Graphic | Uses:1183 | Used by:1195 1264 |
Symbol 1185 Bitmap | Used by:1186 | |
Symbol 1186 Graphic | Uses:1185 | Used by:1195 1264 |
Symbol 1187 Bitmap | Used by:1188 | |
Symbol 1188 Graphic | Uses:1187 | Used by:1195 1264 |
Symbol 1189 Bitmap | Used by:1190 | |
Symbol 1190 Graphic | Uses:1189 | Used by:1195 1264 |
Symbol 1191 Bitmap | Used by:1192 | |
Symbol 1192 Graphic | Uses:1191 | Used by:1195 1264 |
Symbol 1193 Bitmap | Used by:1194 | |
Symbol 1194 Graphic | Uses:1193 | Used by:1195 1264 |
Symbol 1195 MovieClip | Uses:1164 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 | Used by:1265 |
Symbol 1196 Bitmap | Used by:1197 | |
Symbol 1197 Graphic | Uses:1196 | Used by:1244 |
Symbol 1198 Bitmap | Used by:1199 | |
Symbol 1199 Graphic | Uses:1198 | Used by:1244 |
Symbol 1200 Bitmap | Used by:1201 | |
Symbol 1201 Graphic | Uses:1200 | Used by:1244 |
Symbol 1202 Bitmap | Used by:1203 | |
Symbol 1203 Graphic | Uses:1202 | Used by:1244 |
Symbol 1204 Bitmap | Used by:1205 | |
Symbol 1205 Graphic | Uses:1204 | Used by:1244 |
Symbol 1206 Bitmap | Used by:1207 | |
Symbol 1207 Graphic | Uses:1206 | Used by:1244 |
Symbol 1208 Bitmap | Used by:1209 | |
Symbol 1209 Graphic | Uses:1208 | Used by:1244 |
Symbol 1210 Bitmap | Used by:1211 | |
Symbol 1211 Graphic | Uses:1210 | Used by:1244 |
Symbol 1212 Bitmap | Used by:1213 | |
Symbol 1213 Graphic | Uses:1212 | Used by:1244 |
Symbol 1214 Bitmap | Used by:1215 | |
Symbol 1215 Graphic | Uses:1214 | Used by:1244 |
Symbol 1216 Bitmap | Used by:1217 | |
Symbol 1217 Graphic | Uses:1216 | Used by:1244 |
Symbol 1218 Bitmap | Used by:1219 | |
Symbol 1219 Graphic | Uses:1218 | Used by:1244 |
Symbol 1220 Bitmap | Used by:1221 | |
Symbol 1221 Graphic | Uses:1220 | Used by:1244 |
Symbol 1222 Bitmap | Used by:1223 | |
Symbol 1223 Graphic | Uses:1222 | Used by:1244 |
Symbol 1224 Bitmap | Used by:1225 | |
Symbol 1225 Graphic | Uses:1224 | Used by:1244 |
Symbol 1226 Bitmap | Used by:1227 | |
Symbol 1227 Graphic | Uses:1226 | Used by:1244 |
Symbol 1228 Bitmap | Used by:1229 | |
Symbol 1229 Graphic | Uses:1228 | Used by:1244 |
Symbol 1230 Bitmap | Used by:1231 | |
Symbol 1231 Graphic | Uses:1230 | Used by:1244 |
Symbol 1232 Bitmap | Used by:1233 | |
Symbol 1233 Graphic | Uses:1232 | Used by:1244 |
Symbol 1234 Bitmap | Used by:1235 | |
Symbol 1235 Graphic | Uses:1234 | Used by:1244 |
Symbol 1236 Bitmap | Used by:1237 | |
Symbol 1237 Graphic | Uses:1236 | Used by:1244 |
Symbol 1238 Bitmap | Used by:1239 | |
Symbol 1239 Graphic | Uses:1238 | Used by:1244 |
Symbol 1240 Bitmap | Used by:1241 | |
Symbol 1241 Graphic | Uses:1240 | Used by:1244 |
Symbol 1242 Bitmap | Used by:1243 | |
Symbol 1243 Graphic | Uses:1242 | Used by:1244 |
Symbol 1244 MovieClip | Uses:1197 1199 1201 1203 1205 1207 1209 1211 1213 1215 1217 1219 1221 1223 1225 1227 1229 1231 1233 1235 1237 1239 1241 1243 | Used by:1265 |
Symbol 1245 Bitmap | Used by:1246 | |
Symbol 1246 Graphic | Uses:1245 | Used by:1263 |
Symbol 1247 Bitmap | Used by:1248 | |
Symbol 1248 Graphic | Uses:1247 | Used by:1263 |
Symbol 1249 Bitmap | Used by:1250 | |
Symbol 1250 Graphic | Uses:1249 | Used by:1263 |
Symbol 1251 Bitmap | Used by:1252 | |
Symbol 1252 Graphic | Uses:1251 | Used by:1263 |
Symbol 1253 Bitmap | Used by:1254 | |
Symbol 1254 Graphic | Uses:1253 | Used by:1263 |
Symbol 1255 Bitmap | Used by:1256 | |
Symbol 1256 Graphic | Uses:1255 | Used by:1263 |
Symbol 1257 Bitmap | Used by:1258 | |
Symbol 1258 Graphic | Uses:1257 | Used by:1263 |
Symbol 1259 Bitmap | Used by:1260 | |
Symbol 1260 Graphic | Uses:1259 | Used by:1263 |
Symbol 1261 Bitmap | Used by:1262 | |
Symbol 1262 Graphic | Uses:1261 | Used by:1263 |
Symbol 1263 MovieClip | Uses:1246 1248 1250 1252 1254 1256 1258 1260 1262 | Used by:1265 |
Symbol 1264 MovieClip | Uses:1164 1166 1168 1170 1172 1174 1176 1178 1180 1182 1184 1186 1188 1190 1192 1194 | Used by:1265 |
Symbol 1265 MovieClip [enemy6] | Uses:970 1195 1004 1005 1244 1263 1264 | Used by:Timeline |
Symbol 1266 Bitmap | Used by:1267 | |
Symbol 1267 Graphic | Uses:1266 | Used by:1298 |
Symbol 1268 Bitmap | Used by:1269 | |
Symbol 1269 Graphic | Uses:1268 | Used by:1298 |
Symbol 1270 Bitmap | Used by:1271 | |
Symbol 1271 Graphic | Uses:1270 | Used by:1298 |
Symbol 1272 Bitmap | Used by:1273 | |
Symbol 1273 Graphic | Uses:1272 | Used by:1298 |
Symbol 1274 Bitmap | Used by:1275 | |
Symbol 1275 Graphic | Uses:1274 | Used by:1298 |
Symbol 1276 Bitmap | Used by:1277 | |
Symbol 1277 Graphic | Uses:1276 | Used by:1298 |
Symbol 1278 Bitmap | Used by:1279 | |
Symbol 1279 Graphic | Uses:1278 | Used by:1298 |
Symbol 1280 Bitmap | Used by:1281 | |
Symbol 1281 Graphic | Uses:1280 | Used by:1298 |
Symbol 1282 Bitmap | Used by:1283 | |
Symbol 1283 Graphic | Uses:1282 | Used by:1298 |
Symbol 1284 Bitmap | Used by:1285 | |
Symbol 1285 Graphic | Uses:1284 | Used by:1298 |
Symbol 1286 Bitmap | Used by:1287 | |
Symbol 1287 Graphic | Uses:1286 | Used by:1298 |
Symbol 1288 Bitmap | Used by:1289 | |
Symbol 1289 Graphic | Uses:1288 | Used by:1298 |
Symbol 1290 Bitmap | Used by:1291 | |
Symbol 1291 Graphic | Uses:1290 | Used by:1298 |
Symbol 1292 Bitmap | Used by:1293 | |
Symbol 1293 Graphic | Uses:1292 | Used by:1298 |
Symbol 1294 Bitmap | Used by:1295 | |
Symbol 1295 Graphic | Uses:1294 | Used by:1298 |
Symbol 1296 Bitmap | Used by:1297 | |
Symbol 1297 Graphic | Uses:1296 | Used by:1298 |
Symbol 1298 MovieClip | Uses:1267 1269 1271 1273 1275 1277 1279 1281 1283 1285 1287 1289 1291 1293 1295 1297 | Used by:1369 |
Symbol 1299 Bitmap | Used by:1300 | |
Symbol 1300 Graphic | Uses:1299 | Used by:1349 |
Symbol 1301 Bitmap | Used by:1302 | |
Symbol 1302 Graphic | Uses:1301 | Used by:1349 |
Symbol 1303 Bitmap | Used by:1304 | |
Symbol 1304 Graphic | Uses:1303 | Used by:1349 |
Symbol 1305 Bitmap | Used by:1306 | |
Symbol 1306 Graphic | Uses:1305 | Used by:1349 |
Symbol 1307 Bitmap | Used by:1308 | |
Symbol 1308 Graphic | Uses:1307 | Used by:1349 |
Symbol 1309 Bitmap | Used by:1310 | |
Symbol 1310 Graphic | Uses:1309 | Used by:1349 |
Symbol 1311 Bitmap | Used by:1312 | |
Symbol 1312 Graphic | Uses:1311 | Used by:1349 |
Symbol 1313 Bitmap | Used by:1314 | |
Symbol 1314 Graphic | Uses:1313 | Used by:1349 |
Symbol 1315 Bitmap | Used by:1316 | |
Symbol 1316 Graphic | Uses:1315 | Used by:1349 |
Symbol 1317 Bitmap | Used by:1318 | |
Symbol 1318 Graphic | Uses:1317 | Used by:1349 |
Symbol 1319 Bitmap | Used by:1320 | |
Symbol 1320 Graphic | Uses:1319 | Used by:1349 |
Symbol 1321 Bitmap | Used by:1322 | |
Symbol 1322 Graphic | Uses:1321 | Used by:1349 |
Symbol 1323 Bitmap | Used by:1324 | |
Symbol 1324 Graphic | Uses:1323 | Used by:1349 |
Symbol 1325 Bitmap | Used by:1326 | |
Symbol 1326 Graphic | Uses:1325 | Used by:1349 |
Symbol 1327 Bitmap | Used by:1328 | |
Symbol 1328 Graphic | Uses:1327 | Used by:1349 |
Symbol 1329 Bitmap | Used by:1330 | |
Symbol 1330 Graphic | Uses:1329 | Used by:1349 |
Symbol 1331 Bitmap | Used by:1332 | |
Symbol 1332 Graphic | Uses:1331 | Used by:1349 |
Symbol 1333 Bitmap | Used by:1334 | |
Symbol 1334 Graphic | Uses:1333 | Used by:1349 |
Symbol 1335 Bitmap | Used by:1336 | |
Symbol 1336 Graphic | Uses:1335 | Used by:1349 |
Symbol 1337 Bitmap | Used by:1338 | |
Symbol 1338 Graphic | Uses:1337 | Used by:1349 |
Symbol 1339 Bitmap | Used by:1340 | |
Symbol 1340 Graphic | Uses:1339 | Used by:1349 |
Symbol 1341 Bitmap | Used by:1342 | |
Symbol 1342 Graphic | Uses:1341 | Used by:1349 |
Symbol 1343 Bitmap | Used by:1344 | |
Symbol 1344 Graphic | Uses:1343 | Used by:1349 |
Symbol 1345 Bitmap | Used by:1346 | |
Symbol 1346 Graphic | Uses:1345 | Used by:1349 |
Symbol 1347 Bitmap | Used by:1348 | |
Symbol 1348 Graphic | Uses:1347 | Used by:1349 |
Symbol 1349 MovieClip | Uses:1300 1302 1304 1306 1308 1310 1312 1314 1316 1318 1320 1322 1324 1326 1328 1330 1332 1334 1336 1338 1340 1342 1344 1346 1348 | Used by:1369 |
Symbol 1350 Bitmap | Used by:1351 | |
Symbol 1351 Graphic | Uses:1350 | Used by:1368 |
Symbol 1352 Bitmap | Used by:1353 | |
Symbol 1353 Graphic | Uses:1352 | Used by:1368 |
Symbol 1354 Bitmap | Used by:1355 | |
Symbol 1355 Graphic | Uses:1354 | Used by:1368 |
Symbol 1356 Bitmap | Used by:1357 | |
Symbol 1357 Graphic | Uses:1356 | Used by:1368 |
Symbol 1358 Bitmap | Used by:1359 | |
Symbol 1359 Graphic | Uses:1358 | Used by:1368 |
Symbol 1360 Bitmap | Used by:1361 | |
Symbol 1361 Graphic | Uses:1360 | Used by:1368 |
Symbol 1362 Bitmap | Used by:1363 | |
Symbol 1363 Graphic | Uses:1362 | Used by:1368 |
Symbol 1364 Bitmap | Used by:1365 | |
Symbol 1365 Graphic | Uses:1364 | Used by:1368 |
Symbol 1366 Bitmap | Used by:1367 | |
Symbol 1367 Graphic | Uses:1366 | Used by:1368 |
Symbol 1368 MovieClip | Uses:1351 1353 1355 1357 1359 1361 1363 1365 1367 | Used by:1369 |
Symbol 1369 MovieClip [enemy] | Uses:529 1298 557 558 1349 1368 | Used by:Timeline |
Symbol 1370 MovieClip | Uses:482 | Used by:1496 2174 |
Symbol 1371 Bitmap | Used by:1372 | |
Symbol 1372 Graphic | Uses:1371 | Used by:1403 |
Symbol 1373 Bitmap | Used by:1374 | |
Symbol 1374 Graphic | Uses:1373 | Used by:1403 |
Symbol 1375 Bitmap | Used by:1376 | |
Symbol 1376 Graphic | Uses:1375 | Used by:1403 |
Symbol 1377 Bitmap | Used by:1378 | |
Symbol 1378 Graphic | Uses:1377 | Used by:1403 |
Symbol 1379 Bitmap | Used by:1380 | |
Symbol 1380 Graphic | Uses:1379 | Used by:1403 |
Symbol 1381 Bitmap | Used by:1382 | |
Symbol 1382 Graphic | Uses:1381 | Used by:1403 |
Symbol 1383 Bitmap | Used by:1384 | |
Symbol 1384 Graphic | Uses:1383 | Used by:1403 |
Symbol 1385 Bitmap | Used by:1386 | |
Symbol 1386 Graphic | Uses:1385 | Used by:1403 |
Symbol 1387 Bitmap | Used by:1388 | |
Symbol 1388 Graphic | Uses:1387 | Used by:1403 |
Symbol 1389 Bitmap | Used by:1390 | |
Symbol 1390 Graphic | Uses:1389 | Used by:1403 |
Symbol 1391 Bitmap | Used by:1392 | |
Symbol 1392 Graphic | Uses:1391 | Used by:1403 |
Symbol 1393 Bitmap | Used by:1394 | |
Symbol 1394 Graphic | Uses:1393 | Used by:1403 |
Symbol 1395 Bitmap | Used by:1396 | |
Symbol 1396 Graphic | Uses:1395 | Used by:1403 |
Symbol 1397 Bitmap | Used by:1398 | |
Symbol 1398 Graphic | Uses:1397 | Used by:1403 |
Symbol 1399 Bitmap | Used by:1400 | |
Symbol 1400 Graphic | Uses:1399 | Used by:1403 |
Symbol 1401 Bitmap | Used by:1402 | |
Symbol 1402 Graphic | Uses:1401 | Used by:1403 |
Symbol 1403 MovieClip | Uses:1372 1374 1376 1378 1380 1382 1384 1386 1388 1390 1392 1394 1396 1398 1400 1402 | Used by:1496 |
Symbol 1404 MovieClip | Uses:482 | Used by:1496 1704 2174 |
Symbol 1405 MovieClip | Uses:482 | Used by:1496 1704 2174 |
Symbol 1406 Bitmap | Used by:1407 | |
Symbol 1407 Graphic | Uses:1406 | Used by:1456 |
Symbol 1408 Bitmap | Used by:1409 | |
Symbol 1409 Graphic | Uses:1408 | Used by:1456 |
Symbol 1410 Bitmap | Used by:1411 | |
Symbol 1411 Graphic | Uses:1410 | Used by:1456 |
Symbol 1412 Bitmap | Used by:1413 | |
Symbol 1413 Graphic | Uses:1412 | Used by:1456 |
Symbol 1414 Bitmap | Used by:1415 | |
Symbol 1415 Graphic | Uses:1414 | Used by:1456 |
Symbol 1416 Bitmap | Used by:1417 | |
Symbol 1417 Graphic | Uses:1416 | Used by:1456 |
Symbol 1418 Bitmap | Used by:1419 | |
Symbol 1419 Graphic | Uses:1418 | Used by:1456 |
Symbol 1420 Bitmap | Used by:1421 | |
Symbol 1421 Graphic | Uses:1420 | Used by:1456 |
Symbol 1422 Bitmap | Used by:1423 | |
Symbol 1423 Graphic | Uses:1422 | Used by:1456 |
Symbol 1424 Bitmap | Used by:1425 | |
Symbol 1425 Graphic | Uses:1424 | Used by:1456 |
Symbol 1426 Bitmap | Used by:1427 | |
Symbol 1427 Graphic | Uses:1426 | Used by:1456 |
Symbol 1428 Bitmap | Used by:1429 | |
Symbol 1429 Graphic | Uses:1428 | Used by:1456 |
Symbol 1430 Bitmap | Used by:1431 | |
Symbol 1431 Graphic | Uses:1430 | Used by:1456 |
Symbol 1432 Bitmap | Used by:1433 | |
Symbol 1433 Graphic | Uses:1432 | Used by:1456 |
Symbol 1434 Bitmap | Used by:1435 | |
Symbol 1435 Graphic | Uses:1434 | Used by:1456 |
Symbol 1436 Bitmap | Used by:1437 | |
Symbol 1437 Graphic | Uses:1436 | Used by:1456 |
Symbol 1438 Bitmap | Used by:1439 | |
Symbol 1439 Graphic | Uses:1438 | Used by:1456 |
Symbol 1440 Bitmap | Used by:1441 | |
Symbol 1441 Graphic | Uses:1440 | Used by:1456 |
Symbol 1442 Bitmap | Used by:1443 | |
Symbol 1443 Graphic | Uses:1442 | Used by:1456 |
Symbol 1444 Bitmap | Used by:1445 | |
Symbol 1445 Graphic | Uses:1444 | Used by:1456 |
Symbol 1446 Bitmap | Used by:1447 | |
Symbol 1447 Graphic | Uses:1446 | Used by:1456 |
Symbol 1448 Bitmap | Used by:1449 | |
Symbol 1449 Graphic | Uses:1448 | Used by:1456 |
Symbol 1450 Bitmap | Used by:1451 | |
Symbol 1451 Graphic | Uses:1450 | Used by:1456 |
Symbol 1452 Bitmap | Used by:1453 | |
Symbol 1453 Graphic | Uses:1452 | Used by:1456 |
Symbol 1454 Bitmap | Used by:1455 | |
Symbol 1455 Graphic | Uses:1454 | Used by:1456 |
Symbol 1456 MovieClip | Uses:1407 1409 1411 1413 1415 1417 1419 1421 1423 1425 1427 1429 1431 1433 1435 1437 1439 1441 1443 1445 1447 1449 1451 1453 1455 | Used by:1496 |
Symbol 1457 Bitmap | Used by:1458 | |
Symbol 1458 Graphic | Uses:1457 | Used by:1495 |
Symbol 1459 Bitmap | Used by:1460 | |
Symbol 1460 Graphic | Uses:1459 | Used by:1495 |
Symbol 1461 Bitmap | Used by:1462 | |
Symbol 1462 Graphic | Uses:1461 | Used by:1495 |
Symbol 1463 Bitmap | Used by:1464 | |
Symbol 1464 Graphic | Uses:1463 | Used by:1495 |
Symbol 1465 Bitmap | Used by:1466 | |
Symbol 1466 Graphic | Uses:1465 | Used by:1495 |
Symbol 1467 Bitmap | Used by:1468 | |
Symbol 1468 Graphic | Uses:1467 | Used by:1495 |
Symbol 1469 Bitmap | Used by:1470 | |
Symbol 1470 Graphic | Uses:1469 | Used by:1495 |
Symbol 1471 Bitmap | Used by:1472 | |
Symbol 1472 Graphic | Uses:1471 | Used by:1495 |
Symbol 1473 Bitmap | Used by:1474 | |
Symbol 1474 Graphic | Uses:1473 | Used by:1495 |
Symbol 1475 Bitmap | Used by:1476 | |
Symbol 1476 Graphic | Uses:1475 | Used by:1495 |
Symbol 1477 Bitmap | Used by:1478 | |
Symbol 1478 Graphic | Uses:1477 | Used by:1495 |
Symbol 1479 Bitmap | Used by:1480 | |
Symbol 1480 Graphic | Uses:1479 | Used by:1495 |
Symbol 1481 Bitmap | Used by:1482 | |
Symbol 1482 Graphic | Uses:1481 | Used by:1495 |
Symbol 1483 Bitmap | Used by:1484 | |
Symbol 1484 Graphic | Uses:1483 | Used by:1495 |
Symbol 1485 Bitmap | Used by:1486 | |
Symbol 1486 Graphic | Uses:1485 | Used by:1495 |
Symbol 1487 Bitmap | Used by:1488 | |
Symbol 1488 Graphic | Uses:1487 | Used by:1495 |
Symbol 1489 Bitmap | Used by:1490 | |
Symbol 1490 Graphic | Uses:1489 | Used by:1495 |
Symbol 1491 Bitmap | Used by:1492 | |
Symbol 1492 Graphic | Uses:1491 | Used by:1495 |
Symbol 1493 Bitmap | Used by:1494 | |
Symbol 1494 Graphic | Uses:1493 | Used by:1495 |
Symbol 1495 MovieClip | Uses:1458 1460 1462 1464 1466 1468 1470 1472 1474 1476 1478 1480 1482 1484 1486 1488 1490 1492 1494 | Used by:1496 |
Symbol 1496 MovieClip [enemy2] | Uses:1370 1403 1404 1405 1456 1495 | Used by:Timeline |
Symbol 1497 Bitmap | Used by:1498 | |
Symbol 1498 Graphic | Uses:1497 | Used by:1529 |
Symbol 1499 Bitmap | Used by:1500 | |
Symbol 1500 Graphic | Uses:1499 | Used by:1529 |
Symbol 1501 Bitmap | Used by:1502 | |
Symbol 1502 Graphic | Uses:1501 | Used by:1529 |
Symbol 1503 Bitmap | Used by:1504 | |
Symbol 1504 Graphic | Uses:1503 | Used by:1529 |
Symbol 1505 Bitmap | Used by:1506 | |
Symbol 1506 Graphic | Uses:1505 | Used by:1529 |
Symbol 1507 Bitmap | Used by:1508 | |
Symbol 1508 Graphic | Uses:1507 | Used by:1529 |
Symbol 1509 Bitmap | Used by:1510 | |
Symbol 1510 Graphic | Uses:1509 | Used by:1529 |
Symbol 1511 Bitmap | Used by:1512 | |
Symbol 1512 Graphic | Uses:1511 | Used by:1529 |
Symbol 1513 Bitmap | Used by:1514 | |
Symbol 1514 Graphic | Uses:1513 | Used by:1529 |
Symbol 1515 Bitmap | Used by:1516 | |
Symbol 1516 Graphic | Uses:1515 | Used by:1529 |
Symbol 1517 Bitmap | Used by:1518 | |
Symbol 1518 Graphic | Uses:1517 | Used by:1529 |
Symbol 1519 Bitmap | Used by:1520 | |
Symbol 1520 Graphic | Uses:1519 | Used by:1529 |
Symbol 1521 Bitmap | Used by:1522 | |
Symbol 1522 Graphic | Uses:1521 | Used by:1529 |
Symbol 1523 Bitmap | Used by:1524 | |
Symbol 1524 Graphic | Uses:1523 | Used by:1529 |
Symbol 1525 Bitmap | Used by:1526 | |
Symbol 1526 Graphic | Uses:1525 | Used by:1529 |
Symbol 1527 Bitmap | Used by:1528 | |
Symbol 1528 Graphic | Uses:1527 | Used by:1529 |
Symbol 1529 MovieClip | Uses:1498 1500 1502 1504 1506 1508 1510 1512 1514 1516 1518 1520 1522 1524 1526 1528 | Used by:1600 |
Symbol 1530 Bitmap | Used by:1531 | |
Symbol 1531 Graphic | Uses:1530 | Used by:1580 |
Symbol 1532 Bitmap | Used by:1533 | |
Symbol 1533 Graphic | Uses:1532 | Used by:1580 |
Symbol 1534 Bitmap | Used by:1535 | |
Symbol 1535 Graphic | Uses:1534 | Used by:1580 |
Symbol 1536 Bitmap | Used by:1537 | |
Symbol 1537 Graphic | Uses:1536 | Used by:1580 |
Symbol 1538 Bitmap | Used by:1539 | |
Symbol 1539 Graphic | Uses:1538 | Used by:1580 |
Symbol 1540 Bitmap | Used by:1541 | |
Symbol 1541 Graphic | Uses:1540 | Used by:1580 |
Symbol 1542 Bitmap | Used by:1543 | |
Symbol 1543 Graphic | Uses:1542 | Used by:1580 |
Symbol 1544 Bitmap | Used by:1545 | |
Symbol 1545 Graphic | Uses:1544 | Used by:1580 |
Symbol 1546 Bitmap | Used by:1547 | |
Symbol 1547 Graphic | Uses:1546 | Used by:1580 |
Symbol 1548 Bitmap | Used by:1549 | |
Symbol 1549 Graphic | Uses:1548 | Used by:1580 |
Symbol 1550 Bitmap | Used by:1551 | |
Symbol 1551 Graphic | Uses:1550 | Used by:1580 |
Symbol 1552 Bitmap | Used by:1553 | |
Symbol 1553 Graphic | Uses:1552 | Used by:1580 |
Symbol 1554 Bitmap | Used by:1555 | |
Symbol 1555 Graphic | Uses:1554 | Used by:1580 |
Symbol 1556 Bitmap | Used by:1557 | |
Symbol 1557 Graphic | Uses:1556 | Used by:1580 |
Symbol 1558 Bitmap | Used by:1559 | |
Symbol 1559 Graphic | Uses:1558 | Used by:1580 |
Symbol 1560 Bitmap | Used by:1561 | |
Symbol 1561 Graphic | Uses:1560 | Used by:1580 |
Symbol 1562 Bitmap | Used by:1563 | |
Symbol 1563 Graphic | Uses:1562 | Used by:1580 |
Symbol 1564 Bitmap | Used by:1565 | |
Symbol 1565 Graphic | Uses:1564 | Used by:1580 |
Symbol 1566 Bitmap | Used by:1567 | |
Symbol 1567 Graphic | Uses:1566 | Used by:1580 |
Symbol 1568 Bitmap | Used by:1569 | |
Symbol 1569 Graphic | Uses:1568 | Used by:1580 |
Symbol 1570 Bitmap | Used by:1571 | |
Symbol 1571 Graphic | Uses:1570 | Used by:1580 |
Symbol 1572 Bitmap | Used by:1573 | |
Symbol 1573 Graphic | Uses:1572 | Used by:1580 |
Symbol 1574 Bitmap | Used by:1575 | |
Symbol 1575 Graphic | Uses:1574 | Used by:1580 |
Symbol 1576 Bitmap | Used by:1577 | |
Symbol 1577 Graphic | Uses:1576 | Used by:1580 |
Symbol 1578 Bitmap | Used by:1579 | |
Symbol 1579 Graphic | Uses:1578 | Used by:1580 |
Symbol 1580 MovieClip | Uses:1531 1533 1535 1537 1539 1541 1543 1545 1547 1549 1551 1553 1555 1557 1559 1561 1563 1565 1567 1569 1571 1573 1575 1577 1579 | Used by:1600 |
Symbol 1581 Bitmap | Used by:1582 | |
Symbol 1582 Graphic | Uses:1581 | Used by:1599 |
Symbol 1583 Bitmap | Used by:1584 | |
Symbol 1584 Graphic | Uses:1583 | Used by:1599 |
Symbol 1585 Bitmap | Used by:1586 | |
Symbol 1586 Graphic | Uses:1585 | Used by:1599 |
Symbol 1587 Bitmap | Used by:1588 | |
Symbol 1588 Graphic | Uses:1587 | Used by:1599 |
Symbol 1589 Bitmap | Used by:1590 | |
Symbol 1590 Graphic | Uses:1589 | Used by:1599 |
Symbol 1591 Bitmap | Used by:1592 | |
Symbol 1592 Graphic | Uses:1591 | Used by:1599 |
Symbol 1593 Bitmap | Used by:1594 | |
Symbol 1594 Graphic | Uses:1593 | Used by:1599 |
Symbol 1595 Bitmap | Used by:1596 | |
Symbol 1596 Graphic | Uses:1595 | Used by:1599 |
Symbol 1597 Bitmap | Used by:1598 | |
Symbol 1598 Graphic | Uses:1597 | Used by:1599 |
Symbol 1599 MovieClip | Uses:1582 1584 1586 1588 1590 1592 1594 1596 1598 | Used by:1600 |
Symbol 1600 MovieClip [enemy3] | Uses:529 1529 557 558 1580 1599 | Used by:Timeline |
Symbol 1601 Bitmap | Used by:1602 | |
Symbol 1602 Graphic | Uses:1601 | Used by:1633 |
Symbol 1603 Bitmap | Used by:1604 | |
Symbol 1604 Graphic | Uses:1603 | Used by:1633 |
Symbol 1605 Bitmap | Used by:1606 | |
Symbol 1606 Graphic | Uses:1605 | Used by:1633 |
Symbol 1607 Bitmap | Used by:1608 | |
Symbol 1608 Graphic | Uses:1607 | Used by:1633 |
Symbol 1609 Bitmap | Used by:1610 | |
Symbol 1610 Graphic | Uses:1609 | Used by:1633 |
Symbol 1611 Bitmap | Used by:1612 | |
Symbol 1612 Graphic | Uses:1611 | Used by:1633 |
Symbol 1613 Bitmap | Used by:1614 | |
Symbol 1614 Graphic | Uses:1613 | Used by:1633 |
Symbol 1615 Bitmap | Used by:1616 | |
Symbol 1616 Graphic | Uses:1615 | Used by:1633 |
Symbol 1617 Bitmap | Used by:1618 | |
Symbol 1618 Graphic | Uses:1617 | Used by:1633 |
Symbol 1619 Bitmap | Used by:1620 | |
Symbol 1620 Graphic | Uses:1619 | Used by:1633 |
Symbol 1621 Bitmap | Used by:1622 | |
Symbol 1622 Graphic | Uses:1621 | Used by:1633 |
Symbol 1623 Bitmap | Used by:1624 | |
Symbol 1624 Graphic | Uses:1623 | Used by:1633 |
Symbol 1625 Bitmap | Used by:1626 | |
Symbol 1626 Graphic | Uses:1625 | Used by:1633 |
Symbol 1627 Bitmap | Used by:1628 | |
Symbol 1628 Graphic | Uses:1627 | Used by:1633 |
Symbol 1629 Bitmap | Used by:1630 | |
Symbol 1630 Graphic | Uses:1629 | Used by:1633 |
Symbol 1631 Bitmap | Used by:1632 | |
Symbol 1632 Graphic | Uses:1631 | Used by:1633 |
Symbol 1633 MovieClip | Uses:1602 1604 1606 1608 1610 1612 1614 1616 1618 1620 1622 1624 1626 1628 1630 1632 | Used by:1704 |
Symbol 1634 Bitmap | Used by:1635 | |
Symbol 1635 Graphic | Uses:1634 | Used by:1684 |
Symbol 1636 Bitmap | Used by:1637 | |
Symbol 1637 Graphic | Uses:1636 | Used by:1684 |
Symbol 1638 Bitmap | Used by:1639 | |
Symbol 1639 Graphic | Uses:1638 | Used by:1684 |
Symbol 1640 Bitmap | Used by:1641 | |
Symbol 1641 Graphic | Uses:1640 | Used by:1684 |
Symbol 1642 Bitmap | Used by:1643 | |
Symbol 1643 Graphic | Uses:1642 | Used by:1684 |
Symbol 1644 Bitmap | Used by:1645 | |
Symbol 1645 Graphic | Uses:1644 | Used by:1684 |
Symbol 1646 Bitmap | Used by:1647 | |
Symbol 1647 Graphic | Uses:1646 | Used by:1684 |
Symbol 1648 Bitmap | Used by:1649 | |
Symbol 1649 Graphic | Uses:1648 | Used by:1684 |
Symbol 1650 Bitmap | Used by:1651 | |
Symbol 1651 Graphic | Uses:1650 | Used by:1684 |
Symbol 1652 Bitmap | Used by:1653 | |
Symbol 1653 Graphic | Uses:1652 | Used by:1684 |
Symbol 1654 Bitmap | Used by:1655 | |
Symbol 1655 Graphic | Uses:1654 | Used by:1684 |
Symbol 1656 Bitmap | Used by:1657 | |
Symbol 1657 Graphic | Uses:1656 | Used by:1684 |
Symbol 1658 Bitmap | Used by:1659 | |
Symbol 1659 Graphic | Uses:1658 | Used by:1684 |
Symbol 1660 Bitmap | Used by:1661 | |
Symbol 1661 Graphic | Uses:1660 | Used by:1684 |
Symbol 1662 Bitmap | Used by:1663 | |
Symbol 1663 Graphic | Uses:1662 | Used by:1684 |
Symbol 1664 Bitmap | Used by:1665 | |
Symbol 1665 Graphic | Uses:1664 | Used by:1684 |
Symbol 1666 Bitmap | Used by:1667 | |
Symbol 1667 Graphic | Uses:1666 | Used by:1684 |
Symbol 1668 Bitmap | Used by:1669 | |
Symbol 1669 Graphic | Uses:1668 | Used by:1684 |
Symbol 1670 Bitmap | Used by:1671 | |
Symbol 1671 Graphic | Uses:1670 | Used by:1684 |
Symbol 1672 Bitmap | Used by:1673 | |
Symbol 1673 Graphic | Uses:1672 | Used by:1684 |
Symbol 1674 Bitmap | Used by:1675 | |
Symbol 1675 Graphic | Uses:1674 | Used by:1684 |
Symbol 1676 Bitmap | Used by:1677 | |
Symbol 1677 Graphic | Uses:1676 | Used by:1684 |
Symbol 1678 Bitmap | Used by:1679 | |
Symbol 1679 Graphic | Uses:1678 | Used by:1684 |
Symbol 1680 Bitmap | Used by:1681 | |
Symbol 1681 Graphic | Uses:1680 | Used by:1684 |
Symbol 1682 Bitmap | Used by:1683 | |
Symbol 1683 Graphic | Uses:1682 | Used by:1684 |
Symbol 1684 MovieClip | Uses:1635 1637 1639 1641 1643 1645 1647 1649 1651 1653 1655 1657 1659 1661 1663 1665 1667 1669 1671 1673 1675 1677 1679 1681 1683 | Used by:1704 |
Symbol 1685 Bitmap | Used by:1686 | |
Symbol 1686 Graphic | Uses:1685 | Used by:1703 |
Symbol 1687 Bitmap | Used by:1688 | |
Symbol 1688 Graphic | Uses:1687 | Used by:1703 |
Symbol 1689 Bitmap | Used by:1690 | |
Symbol 1690 Graphic | Uses:1689 | Used by:1703 |
Symbol 1691 Bitmap | Used by:1692 | |
Symbol 1692 Graphic | Uses:1691 | Used by:1703 |
Symbol 1693 Bitmap | Used by:1694 | |
Symbol 1694 Graphic | Uses:1693 | Used by:1703 |
Symbol 1695 Bitmap | Used by:1696 | |
Symbol 1696 Graphic | Uses:1695 | Used by:1703 |
Symbol 1697 Bitmap | Used by:1698 | |
Symbol 1698 Graphic | Uses:1697 | Used by:1703 |
Symbol 1699 Bitmap | Used by:1700 | |
Symbol 1700 Graphic | Uses:1699 | Used by:1703 |
Symbol 1701 Bitmap | Used by:1702 | |
Symbol 1702 Graphic | Uses:1701 | Used by:1703 |
Symbol 1703 MovieClip | Uses:1686 1688 1690 1692 1694 1696 1698 1700 1702 | Used by:1704 |
Symbol 1704 MovieClip [enemy4] | Uses:529 1633 1404 1405 1684 1703 | Used by:Timeline |
Symbol 1705 MovieClip | Uses:482 | Used by:1829 1900 |
Symbol 1706 Bitmap | Used by:1707 | |
Symbol 1707 Graphic | Uses:1706 | Used by:1738 |
Symbol 1708 Bitmap | Used by:1709 | |
Symbol 1709 Graphic | Uses:1708 | Used by:1738 |
Symbol 1710 Bitmap | Used by:1711 | |
Symbol 1711 Graphic | Uses:1710 | Used by:1738 |
Symbol 1712 Bitmap | Used by:1713 | |
Symbol 1713 Graphic | Uses:1712 | Used by:1738 |
Symbol 1714 Bitmap | Used by:1715 | |
Symbol 1715 Graphic | Uses:1714 | Used by:1738 |
Symbol 1716 Bitmap | Used by:1717 | |
Symbol 1717 Graphic | Uses:1716 | Used by:1738 |
Symbol 1718 Bitmap | Used by:1719 | |
Symbol 1719 Graphic | Uses:1718 | Used by:1738 |
Symbol 1720 Bitmap | Used by:1721 | |
Symbol 1721 Graphic | Uses:1720 | Used by:1738 |
Symbol 1722 Bitmap | Used by:1723 | |
Symbol 1723 Graphic | Uses:1722 | Used by:1738 |
Symbol 1724 Bitmap | Used by:1725 | |
Symbol 1725 Graphic | Uses:1724 | Used by:1738 |
Symbol 1726 Bitmap | Used by:1727 | |
Symbol 1727 Graphic | Uses:1726 | Used by:1738 |
Symbol 1728 Bitmap | Used by:1729 | |
Symbol 1729 Graphic | Uses:1728 | Used by:1738 |
Symbol 1730 Bitmap | Used by:1731 | |
Symbol 1731 Graphic | Uses:1730 | Used by:1738 |
Symbol 1732 Bitmap | Used by:1733 | |
Symbol 1733 Graphic | Uses:1732 | Used by:1738 |
Symbol 1734 Bitmap | Used by:1735 | |
Symbol 1735 Graphic | Uses:1734 | Used by:1738 |
Symbol 1736 Bitmap | Used by:1737 | |
Symbol 1737 Graphic | Uses:1736 | Used by:1738 |
Symbol 1738 MovieClip | Uses:227 229 1707 1709 1711 1713 1715 1717 1719 1721 1723 1725 1727 1729 1731 1733 1735 1737 | Used by:1829 |
Symbol 1739 MovieClip | Uses:482 | Used by:1829 1900 |
Symbol 1740 MovieClip | Uses:482 | Used by:1829 1900 |
Symbol 1741 Bitmap | Used by:1742 | |
Symbol 1742 Graphic | Uses:1741 | Used by:1789 |
Symbol 1743 Bitmap | Used by:1744 | |
Symbol 1744 Graphic | Uses:1743 | Used by:1789 |
Symbol 1745 Bitmap | Used by:1746 | |
Symbol 1746 Graphic | Uses:1745 | Used by:1789 |
Symbol 1747 Bitmap | Used by:1748 | |
Symbol 1748 Graphic | Uses:1747 | Used by:1789 |
Symbol 1749 Bitmap | Used by:1750 | |
Symbol 1750 Graphic | Uses:1749 | Used by:1789 |
Symbol 1751 Bitmap | Used by:1752 | |
Symbol 1752 Graphic | Uses:1751 | Used by:1789 |
Symbol 1753 Bitmap | Used by:1754 | |
Symbol 1754 Graphic | Uses:1753 | Used by:1789 |
Symbol 1755 Bitmap | Used by:1756 | |
Symbol 1756 Graphic | Uses:1755 | Used by:1789 |
Symbol 1757 Bitmap | Used by:1758 | |
Symbol 1758 Graphic | Uses:1757 | Used by:1789 |
Symbol 1759 Bitmap | Used by:1760 | |
Symbol 1760 Graphic | Uses:1759 | Used by:1789 |
Symbol 1761 Bitmap | Used by:1762 | |
Symbol 1762 Graphic | Uses:1761 | Used by:1789 |
Symbol 1763 Bitmap | Used by:1764 | |
Symbol 1764 Graphic | Uses:1763 | Used by:1789 |
Symbol 1765 Bitmap | Used by:1766 | |
Symbol 1766 Graphic | Uses:1765 | Used by:1789 |
Symbol 1767 Bitmap | Used by:1768 | |
Symbol 1768 Graphic | Uses:1767 | Used by:1789 |
Symbol 1769 Bitmap | Used by:1770 | |
Symbol 1770 Graphic | Uses:1769 | Used by:1789 |
Symbol 1771 Bitmap | Used by:1772 | |
Symbol 1772 Graphic | Uses:1771 | Used by:1789 |
Symbol 1773 Bitmap | Used by:1774 | |
Symbol 1774 Graphic | Uses:1773 | Used by:1789 |
Symbol 1775 Bitmap | Used by:1776 | |
Symbol 1776 Graphic | Uses:1775 | Used by:1789 |
Symbol 1777 Bitmap | Used by:1778 | |
Symbol 1778 Graphic | Uses:1777 | Used by:1789 |
Symbol 1779 Bitmap | Used by:1780 | |
Symbol 1780 Graphic | Uses:1779 | Used by:1789 |
Symbol 1781 Bitmap | Used by:1782 | |
Symbol 1782 Graphic | Uses:1781 | Used by:1789 |
Symbol 1783 Bitmap | Used by:1784 | |
Symbol 1784 Graphic | Uses:1783 | Used by:1789 |
Symbol 1785 Bitmap | Used by:1786 | |
Symbol 1786 Graphic | Uses:1785 | Used by:1789 |
Symbol 1787 Bitmap | Used by:1788 | |
Symbol 1788 Graphic | Uses:1787 | Used by:1789 |
Symbol 1789 MovieClip | Uses:1742 1744 1746 1748 1750 1752 1754 1756 1758 1760 1762 1764 1766 1768 1770 1772 1774 1776 1778 1780 1782 1784 1786 1788 | Used by:1829 |
Symbol 1790 Bitmap | Used by:1791 | |
Symbol 1791 Graphic | Uses:1790 | Used by:1828 |
Symbol 1792 Bitmap | Used by:1793 | |
Symbol 1793 Graphic | Uses:1792 | Used by:1828 |
Symbol 1794 Bitmap | Used by:1795 | |
Symbol 1795 Graphic | Uses:1794 | Used by:1828 |
Symbol 1796 Bitmap | Used by:1797 | |
Symbol 1797 Graphic | Uses:1796 | Used by:1828 |
Symbol 1798 Bitmap | Used by:1799 | |
Symbol 1799 Graphic | Uses:1798 | Used by:1828 |
Symbol 1800 Bitmap | Used by:1801 | |
Symbol 1801 Graphic | Uses:1800 | Used by:1828 |
Symbol 1802 Bitmap | Used by:1803 | |
Symbol 1803 Graphic | Uses:1802 | Used by:1828 |
Symbol 1804 Bitmap | Used by:1805 | |
Symbol 1805 Graphic | Uses:1804 | Used by:1828 |
Symbol 1806 Bitmap | Used by:1807 | |
Symbol 1807 Graphic | Uses:1806 | Used by:1828 |
Symbol 1808 Bitmap | Used by:1809 | |
Symbol 1809 Graphic | Uses:1808 | Used by:1828 |
Symbol 1810 Bitmap | Used by:1811 | |
Symbol 1811 Graphic | Uses:1810 | Used by:1828 |
Symbol 1812 Bitmap | Used by:1813 | |
Symbol 1813 Graphic | Uses:1812 | Used by:1828 |
Symbol 1814 Bitmap | Used by:1815 | |
Symbol 1815 Graphic | Uses:1814 | Used by:1828 |
Symbol 1816 Bitmap | Used by:1817 | |
Symbol 1817 Graphic | Uses:1816 | Used by:1828 |
Symbol 1818 Bitmap | Used by:1819 | |
Symbol 1819 Graphic | Uses:1818 | Used by:1828 |
Symbol 1820 Bitmap | Used by:1821 | |
Symbol 1821 Graphic | Uses:1820 | Used by:1828 |
Symbol 1822 Bitmap | Used by:1823 | |
Symbol 1823 Graphic | Uses:1822 | Used by:1828 |
Symbol 1824 Bitmap | Used by:1825 | |
Symbol 1825 Graphic | Uses:1824 | Used by:1828 |
Symbol 1826 Bitmap | Used by:1827 | |
Symbol 1827 Graphic | Uses:1826 | Used by:1828 |
Symbol 1828 MovieClip | Uses:1791 1793 1795 1797 1799 1801 1803 1805 1807 1809 1811 1813 1815 1817 1819 1821 1823 1825 1827 | Used by:1829 |
Symbol 1829 MovieClip [enemy5] | Uses:1705 1738 1739 1740 1789 1828 | Used by:Timeline |
Symbol 1830 Bitmap | Used by:1831 | |
Symbol 1831 Graphic | Uses:1830 | Used by:1862 |
Symbol 1832 Bitmap | Used by:1833 | |
Symbol 1833 Graphic | Uses:1832 | Used by:1862 |
Symbol 1834 Bitmap | Used by:1835 | |
Symbol 1835 Graphic | Uses:1834 | Used by:1862 |
Symbol 1836 Bitmap | Used by:1837 | |
Symbol 1837 Graphic | Uses:1836 | Used by:1862 |
Symbol 1838 Bitmap | Used by:1839 | |
Symbol 1839 Graphic | Uses:1838 | Used by:1862 |
Symbol 1840 Bitmap | Used by:1841 | |
Symbol 1841 Graphic | Uses:1840 | Used by:1862 |
Symbol 1842 Bitmap | Used by:1843 | |
Symbol 1843 Graphic | Uses:1842 | Used by:1862 |
Symbol 1844 Bitmap | Used by:1845 | |
Symbol 1845 Graphic | Uses:1844 | Used by:1862 |
Symbol 1846 Bitmap | Used by:1847 | |
Symbol 1847 Graphic | Uses:1846 | Used by:1862 |
Symbol 1848 Bitmap | Used by:1849 | |
Symbol 1849 Graphic | Uses:1848 | Used by:1862 |
Symbol 1850 Bitmap | Used by:1851 | |
Symbol 1851 Graphic | Uses:1850 | Used by:1862 |
Symbol 1852 Bitmap | Used by:1853 | |
Symbol 1853 Graphic | Uses:1852 | Used by:1862 |
Symbol 1854 Bitmap | Used by:1855 | |
Symbol 1855 Graphic | Uses:1854 | Used by:1862 |
Symbol 1856 Bitmap | Used by:1857 | |
Symbol 1857 Graphic | Uses:1856 | Used by:1862 |
Symbol 1858 Bitmap | Used by:1859 | |
Symbol 1859 Graphic | Uses:1858 | Used by:1862 |
Symbol 1860 Bitmap | Used by:1861 | |
Symbol 1861 Graphic | Uses:1860 | Used by:1862 |
Symbol 1862 MovieClip | Uses:227 229 1831 1833 1835 1837 1839 1841 1843 1845 1847 1849 1851 1853 1855 1857 1859 1861 | Used by:1900 |
Symbol 1863 Bitmap | Used by:1864 | |
Symbol 1864 Graphic | Uses:1863 | Used by:1899 |
Symbol 1865 Bitmap | Used by:1866 | |
Symbol 1866 Graphic | Uses:1865 | Used by:1899 |
Symbol 1867 Bitmap | Used by:1868 | |
Symbol 1868 Graphic | Uses:1867 | Used by:1899 |
Symbol 1869 Bitmap | Used by:1870 | |
Symbol 1870 Graphic | Uses:1869 | Used by:1899 |
Symbol 1871 Bitmap | Used by:1872 | |
Symbol 1872 Graphic | Uses:1871 | Used by:1899 |
Symbol 1873 Bitmap | Used by:1874 | |
Symbol 1874 Graphic | Uses:1873 | Used by:1899 |
Symbol 1875 Bitmap | Used by:1876 | |
Symbol 1876 Graphic | Uses:1875 | Used by:1899 |
Symbol 1877 Bitmap | Used by:1878 | |
Symbol 1878 Graphic | Uses:1877 | Used by:1899 |
Symbol 1879 Bitmap | Used by:1880 | |
Symbol 1880 Graphic | Uses:1879 | Used by:1899 |
Symbol 1881 Bitmap | Used by:1882 | |
Symbol 1882 Graphic | Uses:1881 | Used by:1899 |
Symbol 1883 Bitmap | Used by:1884 | |
Symbol 1884 Graphic | Uses:1883 | Used by:1899 |
Symbol 1885 Bitmap | Used by:1886 | |
Symbol 1886 Graphic | Uses:1885 | Used by:1899 |
Symbol 1887 Bitmap | Used by:1888 | |
Symbol 1888 Graphic | Uses:1887 | Used by:1899 |
Symbol 1889 Bitmap | Used by:1890 | |
Symbol 1890 Graphic | Uses:1889 | Used by:1899 |
Symbol 1891 Bitmap | Used by:1892 | |
Symbol 1892 Graphic | Uses:1891 | Used by:1899 |
Symbol 1893 Bitmap | Used by:1894 | |
Symbol 1894 Graphic | Uses:1893 | Used by:1899 |
Symbol 1895 Bitmap | Used by:1896 | |
Symbol 1896 Graphic | Uses:1895 | Used by:1899 |
Symbol 1897 Bitmap | Used by:1898 | |
Symbol 1898 Graphic | Uses:1897 | Used by:1899 |
Symbol 1899 MovieClip | Uses:1864 1866 1868 1870 1872 1874 1876 1878 1880 1882 1884 1886 1888 1890 1892 1894 1896 1898 | Used by:1900 |
Symbol 1900 MovieClip [enemy7] | Uses:1705 1862 1739 1740 280 1899 | Used by:Timeline |
Symbol 1901 Bitmap | Used by:1902 | |
Symbol 1902 Graphic | Uses:1901 | Used by:1931 |
Symbol 1903 Bitmap | Used by:1904 | |
Symbol 1904 Graphic | Uses:1903 | Used by:1931 |
Symbol 1905 Bitmap | Used by:1906 | |
Symbol 1906 Graphic | Uses:1905 | Used by:1931 |
Symbol 1907 Bitmap | Used by:1908 | |
Symbol 1908 Graphic | Uses:1907 | Used by:1931 |
Symbol 1909 Bitmap | Used by:1910 | |
Symbol 1910 Graphic | Uses:1909 | Used by:1931 |
Symbol 1911 Bitmap | Used by:1912 | |
Symbol 1912 Graphic | Uses:1911 | Used by:1931 |
Symbol 1913 Bitmap | Used by:1914 | |
Symbol 1914 Graphic | Uses:1913 | Used by:1931 |
Symbol 1915 Bitmap | Used by:1916 | |
Symbol 1916 Graphic | Uses:1915 | Used by:1931 |
Symbol 1917 Bitmap | Used by:1918 | |
Symbol 1918 Graphic | Uses:1917 | Used by:1931 |
Symbol 1919 Bitmap | Used by:1920 | |
Symbol 1920 Graphic | Uses:1919 | Used by:1931 |
Symbol 1921 Bitmap | Used by:1922 | |
Symbol 1922 Graphic | Uses:1921 | Used by:1931 |
Symbol 1923 Bitmap | Used by:1924 | |
Symbol 1924 Graphic | Uses:1923 | Used by:1931 |
Symbol 1925 Bitmap | Used by:1926 | |
Symbol 1926 Graphic | Uses:1925 | Used by:1931 |
Symbol 1927 Bitmap | Used by:1928 | |
Symbol 1928 Graphic | Uses:1927 | Used by:1931 |
Symbol 1929 Bitmap | Used by:1930 | |
Symbol 1930 Graphic | Uses:1929 | Used by:1931 |
Symbol 1931 MovieClip | Uses:1902 1904 1906 1908 1910 1912 1914 1916 1918 1920 1922 1924 1926 1928 1930 | Used by:2018 |
Symbol 1932 Bitmap | Used by:1933 | |
Symbol 1933 Graphic | Uses:1932 | Used by:1982 |
Symbol 1934 Bitmap | Used by:1935 | |
Symbol 1935 Graphic | Uses:1934 | Used by:1982 |
Symbol 1936 Bitmap | Used by:1937 | |
Symbol 1937 Graphic | Uses:1936 | Used by:1982 |
Symbol 1938 Bitmap | Used by:1939 | |
Symbol 1939 Graphic | Uses:1938 | Used by:1982 |
Symbol 1940 Bitmap | Used by:1941 | |
Symbol 1941 Graphic | Uses:1940 | Used by:1982 |
Symbol 1942 Bitmap | Used by:1943 | |
Symbol 1943 Graphic | Uses:1942 | Used by:1982 |
Symbol 1944 Bitmap | Used by:1945 | |
Symbol 1945 Graphic | Uses:1944 | Used by:1982 |
Symbol 1946 Bitmap | Used by:1947 | |
Symbol 1947 Graphic | Uses:1946 | Used by:1982 |
Symbol 1948 Bitmap | Used by:1949 | |
Symbol 1949 Graphic | Uses:1948 | Used by:1982 |
Symbol 1950 Bitmap | Used by:1951 | |
Symbol 1951 Graphic | Uses:1950 | Used by:1982 |
Symbol 1952 Bitmap | Used by:1953 | |
Symbol 1953 Graphic | Uses:1952 | Used by:1982 |
Symbol 1954 Bitmap | Used by:1955 | |
Symbol 1955 Graphic | Uses:1954 | Used by:1982 |
Symbol 1956 Bitmap | Used by:1957 | |
Symbol 1957 Graphic | Uses:1956 | Used by:1982 |
Symbol 1958 Bitmap | Used by:1959 | |
Symbol 1959 Graphic | Uses:1958 | Used by:1982 |
Symbol 1960 Bitmap | Used by:1961 | |
Symbol 1961 Graphic | Uses:1960 | Used by:1982 |
Symbol 1962 Bitmap | Used by:1963 | |
Symbol 1963 Graphic | Uses:1962 | Used by:1982 |
Symbol 1964 Bitmap | Used by:1965 | |
Symbol 1965 Graphic | Uses:1964 | Used by:1982 |
Symbol 1966 Bitmap | Used by:1967 | |
Symbol 1967 Graphic | Uses:1966 | Used by:1982 |
Symbol 1968 Bitmap | Used by:1969 | |
Symbol 1969 Graphic | Uses:1968 | Used by:1982 |
Symbol 1970 Bitmap | Used by:1971 | |
Symbol 1971 Graphic | Uses:1970 | Used by:1982 |
Symbol 1972 Bitmap | Used by:1973 | |
Symbol 1973 Graphic | Uses:1972 | Used by:1982 |
Symbol 1974 Bitmap | Used by:1975 | |
Symbol 1975 Graphic | Uses:1974 | Used by:1982 |
Symbol 1976 Bitmap | Used by:1977 | |
Symbol 1977 Graphic | Uses:1976 | Used by:1982 |
Symbol 1978 Bitmap | Used by:1979 | |
Symbol 1979 Graphic | Uses:1978 | Used by:1982 |
Symbol 1980 Bitmap | Used by:1981 | |
Symbol 1981 Graphic | Uses:1980 | Used by:1982 |
Symbol 1982 MovieClip | Uses:1933 1935 1937 1939 1941 1943 1945 1947 1949 1951 1953 1955 1957 1959 1961 1963 1965 1967 1969 1971 1973 1975 1977 1979 1981 | Used by:2018 |
Symbol 1983 Bitmap | Used by:1984 | |
Symbol 1984 Graphic | Uses:1983 | Used by:2017 |
Symbol 1985 Bitmap | Used by:1986 | |
Symbol 1986 Graphic | Uses:1985 | Used by:2017 |
Symbol 1987 Bitmap | Used by:1988 | |
Symbol 1988 Graphic | Uses:1987 | Used by:2017 |
Symbol 1989 Bitmap | Used by:1990 | |
Symbol 1990 Graphic | Uses:1989 | Used by:2017 |
Symbol 1991 Bitmap | Used by:1992 | |
Symbol 1992 Graphic | Uses:1991 | Used by:2017 |
Symbol 1993 Bitmap | Used by:1994 | |
Symbol 1994 Graphic | Uses:1993 | Used by:2017 |
Symbol 1995 Bitmap | Used by:1996 | |
Symbol 1996 Graphic | Uses:1995 | Used by:2017 |
Symbol 1997 Bitmap | Used by:1998 | |
Symbol 1998 Graphic | Uses:1997 | Used by:2017 |
Symbol 1999 Bitmap | Used by:2000 | |
Symbol 2000 Graphic | Uses:1999 | Used by:2017 |
Symbol 2001 Bitmap | Used by:2002 | |
Symbol 2002 Graphic | Uses:2001 | Used by:2017 |
Symbol 2003 Bitmap | Used by:2004 | |
Symbol 2004 Graphic | Uses:2003 | Used by:2017 |
Symbol 2005 Bitmap | Used by:2006 | |
Symbol 2006 Graphic | Uses:2005 | Used by:2017 |
Symbol 2007 Bitmap | Used by:2008 | |
Symbol 2008 Graphic | Uses:2007 | Used by:2017 |
Symbol 2009 Bitmap | Used by:2010 | |
Symbol 2010 Graphic | Uses:2009 | Used by:2017 |
Symbol 2011 Bitmap | Used by:2012 | |
Symbol 2012 Graphic | Uses:2011 | Used by:2017 |
Symbol 2013 Bitmap | Used by:2014 | |
Symbol 2014 Graphic | Uses:2013 | Used by:2017 |
Symbol 2015 Bitmap | Used by:2016 | |
Symbol 2016 Graphic | Uses:2015 | Used by:2017 |
Symbol 2017 MovieClip | Uses:1984 1986 1988 1990 1992 1994 1996 1998 2000 2002 2004 2006 2008 2010 2012 2014 2016 | Used by:2018 |
Symbol 2018 MovieClip [enemy9] | Uses:970 1931 1004 1005 1982 2017 | Used by:Timeline |
Symbol 2019 Bitmap | Used by:2020 | |
Symbol 2020 Graphic | Uses:2019 | Used by:2083 |
Symbol 2021 Bitmap | Used by:2022 | |
Symbol 2022 Graphic | Uses:2021 | Used by:2083 |
Symbol 2023 Bitmap | Used by:2024 | |
Symbol 2024 Graphic | Uses:2023 | Used by:2083 |
Symbol 2025 Bitmap | Used by:2026 | |
Symbol 2026 Graphic | Uses:2025 | Used by:2083 |
Symbol 2027 Bitmap | Used by:2028 | |
Symbol 2028 Graphic | Uses:2027 | Used by:2083 |
Symbol 2029 Bitmap | Used by:2030 | |
Symbol 2030 Graphic | Uses:2029 | Used by:2083 |
Symbol 2031 Bitmap | Used by:2032 | |
Symbol 2032 Graphic | Uses:2031 | Used by:2083 |
Symbol 2033 Bitmap | Used by:2034 | |
Symbol 2034 Graphic | Uses:2033 | Used by:2083 |
Symbol 2035 Bitmap | Used by:2036 | |
Symbol 2036 Graphic | Uses:2035 | Used by:2083 |
Symbol 2037 Bitmap | Used by:2038 | |
Symbol 2038 Graphic | Uses:2037 | Used by:2083 |
Symbol 2039 Bitmap | Used by:2040 | |
Symbol 2040 Graphic | Uses:2039 | Used by:2083 |
Symbol 2041 Bitmap | Used by:2042 | |
Symbol 2042 Graphic | Uses:2041 | Used by:2083 |
Symbol 2043 Bitmap | Used by:2044 | |
Symbol 2044 Graphic | Uses:2043 | Used by:2083 |
Symbol 2045 Bitmap | Used by:2046 | |
Symbol 2046 Graphic | Uses:2045 | Used by:2083 |
Symbol 2047 Bitmap | Used by:2048 | |
Symbol 2048 Graphic | Uses:2047 | Used by:2083 |
Symbol 2049 Bitmap | Used by:2050 | |
Symbol 2050 Graphic | Uses:2049 | Used by:2083 |
Symbol 2051 Bitmap | Used by:2052 | |
Symbol 2052 Graphic | Uses:2051 | Used by:2083 |
Symbol 2053 Bitmap | Used by:2054 | |
Symbol 2054 Graphic | Uses:2053 | Used by:2083 |
Symbol 2055 Bitmap | Used by:2056 | |
Symbol 2056 Graphic | Uses:2055 | Used by:2083 |
Symbol 2057 Bitmap | Used by:2058 | |
Symbol 2058 Graphic | Uses:2057 | Used by:2083 |
Symbol 2059 Bitmap | Used by:2060 | |
Symbol 2060 Graphic | Uses:2059 | Used by:2083 |
Symbol 2061 Bitmap | Used by:2062 | |
Symbol 2062 Graphic | Uses:2061 | Used by:2083 |
Symbol 2063 Bitmap | Used by:2064 | |
Symbol 2064 Graphic | Uses:2063 | Used by:2083 |
Symbol 2065 Bitmap | Used by:2066 | |
Symbol 2066 Graphic | Uses:2065 | Used by:2083 |
Symbol 2067 Bitmap | Used by:2068 | |
Symbol 2068 Graphic | Uses:2067 | Used by:2083 |
Symbol 2069 Bitmap | Used by:2070 | |
Symbol 2070 Graphic | Uses:2069 | Used by:2083 |
Symbol 2071 Bitmap | Used by:2072 | |
Symbol 2072 Graphic | Uses:2071 | Used by:2083 |
Symbol 2073 Bitmap | Used by:2074 | |
Symbol 2074 Graphic | Uses:2073 | Used by:2083 |
Symbol 2075 Bitmap | Used by:2076 | |
Symbol 2076 Graphic | Uses:2075 | Used by:2083 |
Symbol 2077 Bitmap | Used by:2078 | |
Symbol 2078 Graphic | Uses:2077 | Used by:2083 |
Symbol 2079 Bitmap | Used by:2080 | |
Symbol 2080 Graphic | Uses:2079 | Used by:2083 |
Symbol 2081 Bitmap | Used by:2082 | |
Symbol 2082 Graphic | Uses:2081 | Used by:2083 |
Symbol 2083 MovieClip | Uses:2020 2022 2024 2026 2028 2030 2032 2034 2036 2038 2040 2042 2044 2046 2048 2050 2052 2054 2056 2058 2060 2062 2064 2066 2068 2070 2072 2074 2076 2078 2080 2082 | Used by:2174 |
Symbol 2084 Bitmap | Used by:2085 | |
Symbol 2085 Graphic | Uses:2084 | Used by:2134 |
Symbol 2086 Bitmap | Used by:2087 | |
Symbol 2087 Graphic | Uses:2086 | Used by:2134 |
Symbol 2088 Bitmap | Used by:2089 | |
Symbol 2089 Graphic | Uses:2088 | Used by:2134 |
Symbol 2090 Bitmap | Used by:2091 | |
Symbol 2091 Graphic | Uses:2090 | Used by:2134 |
Symbol 2092 Bitmap | Used by:2093 | |
Symbol 2093 Graphic | Uses:2092 | Used by:2134 |
Symbol 2094 Bitmap | Used by:2095 | |
Symbol 2095 Graphic | Uses:2094 | Used by:2134 |
Symbol 2096 Bitmap | Used by:2097 | |
Symbol 2097 Graphic | Uses:2096 | Used by:2134 |
Symbol 2098 Bitmap | Used by:2099 | |
Symbol 2099 Graphic | Uses:2098 | Used by:2134 |
Symbol 2100 Bitmap | Used by:2101 | |
Symbol 2101 Graphic | Uses:2100 | Used by:2134 |
Symbol 2102 Bitmap | Used by:2103 | |
Symbol 2103 Graphic | Uses:2102 | Used by:2134 |
Symbol 2104 Bitmap | Used by:2105 | |
Symbol 2105 Graphic | Uses:2104 | Used by:2134 |
Symbol 2106 Bitmap | Used by:2107 | |
Symbol 2107 Graphic | Uses:2106 | Used by:2134 |
Symbol 2108 Bitmap | Used by:2109 | |
Symbol 2109 Graphic | Uses:2108 | Used by:2134 |
Symbol 2110 Bitmap | Used by:2111 | |
Symbol 2111 Graphic | Uses:2110 | Used by:2134 |
Symbol 2112 Bitmap | Used by:2113 | |
Symbol 2113 Graphic | Uses:2112 | Used by:2134 |
Symbol 2114 Bitmap | Used by:2115 | |
Symbol 2115 Graphic | Uses:2114 | Used by:2134 |
Symbol 2116 Bitmap | Used by:2117 | |
Symbol 2117 Graphic | Uses:2116 | Used by:2134 |
Symbol 2118 Bitmap | Used by:2119 | |
Symbol 2119 Graphic | Uses:2118 | Used by:2134 |
Symbol 2120 Bitmap | Used by:2121 | |
Symbol 2121 Graphic | Uses:2120 | Used by:2134 |
Symbol 2122 Bitmap | Used by:2123 | |
Symbol 2123 Graphic | Uses:2122 | Used by:2134 |
Symbol 2124 Bitmap | Used by:2125 | |
Symbol 2125 Graphic | Uses:2124 | Used by:2134 |
Symbol 2126 Bitmap | Used by:2127 | |
Symbol 2127 Graphic | Uses:2126 | Used by:2134 |
Symbol 2128 Bitmap | Used by:2129 | |
Symbol 2129 Graphic | Uses:2128 | Used by:2134 |
Symbol 2130 Bitmap | Used by:2131 | |
Symbol 2131 Graphic | Uses:2130 | Used by:2134 |
Symbol 2132 Bitmap | Used by:2133 | |
Symbol 2133 Graphic | Uses:2132 | Used by:2134 |
Symbol 2134 MovieClip | Uses:2085 2087 2089 2091 2093 2095 2097 2099 2101 2103 2105 2107 2109 2111 2113 2115 2117 2119 2121 2123 2125 2127 2129 2131 2133 | Used by:2174 |
Symbol 2135 Bitmap | Used by:2136 | |
Symbol 2136 Graphic | Uses:2135 | Used by:2173 |
Symbol 2137 Bitmap | Used by:2138 | |
Symbol 2138 Graphic | Uses:2137 | Used by:2173 |
Symbol 2139 Bitmap | Used by:2140 | |
Symbol 2140 Graphic | Uses:2139 | Used by:2173 |
Symbol 2141 Bitmap | Used by:2142 | |
Symbol 2142 Graphic | Uses:2141 | Used by:2173 |
Symbol 2143 Bitmap | Used by:2144 | |
Symbol 2144 Graphic | Uses:2143 | Used by:2173 |
Symbol 2145 Bitmap | Used by:2146 | |
Symbol 2146 Graphic | Uses:2145 | Used by:2173 |
Symbol 2147 Bitmap | Used by:2148 | |
Symbol 2148 Graphic | Uses:2147 | Used by:2173 |
Symbol 2149 Bitmap | Used by:2150 | |
Symbol 2150 Graphic | Uses:2149 | Used by:2173 |
Symbol 2151 Bitmap | Used by:2152 | |
Symbol 2152 Graphic | Uses:2151 | Used by:2173 |
Symbol 2153 Bitmap | Used by:2154 | |
Symbol 2154 Graphic | Uses:2153 | Used by:2173 |
Symbol 2155 Bitmap | Used by:2156 | |
Symbol 2156 Graphic | Uses:2155 | Used by:2173 |
Symbol 2157 Bitmap | Used by:2158 | |
Symbol 2158 Graphic | Uses:2157 | Used by:2173 |
Symbol 2159 Bitmap | Used by:2160 | |
Symbol 2160 Graphic | Uses:2159 | Used by:2173 |
Symbol 2161 Bitmap | Used by:2162 | |
Symbol 2162 Graphic | Uses:2161 | Used by:2173 |
Symbol 2163 Bitmap | Used by:2164 | |
Symbol 2164 Graphic | Uses:2163 | Used by:2173 |
Symbol 2165 Bitmap | Used by:2166 | |
Symbol 2166 Graphic | Uses:2165 | Used by:2173 |
Symbol 2167 Bitmap | Used by:2168 | |
Symbol 2168 Graphic | Uses:2167 | Used by:2173 |
Symbol 2169 Bitmap | Used by:2170 | |
Symbol 2170 Graphic | Uses:2169 | Used by:2173 |
Symbol 2171 Bitmap | Used by:2172 | |
Symbol 2172 Graphic | Uses:2171 | Used by:2173 |
Symbol 2173 MovieClip | Uses:2136 2138 2140 2142 2144 2146 2148 2150 2152 2154 2156 2158 2160 2162 2164 2166 2168 2170 2172 | Used by:2174 |
Symbol 2174 MovieClip [enemy10] | Uses:1370 2083 1404 1405 2134 2173 | Used by:Timeline |
Symbol 2175 Bitmap | Used by:2176 | |
Symbol 2176 Graphic | Uses:2175 | Used by:2201 |
Symbol 2177 Bitmap | Used by:2178 | |
Symbol 2178 Graphic | Uses:2177 | Used by:2201 |
Symbol 2179 Bitmap | Used by:2180 | |
Symbol 2180 Graphic | Uses:2179 | Used by:2201 |
Symbol 2181 Bitmap | Used by:2182 | |
Symbol 2182 Graphic | Uses:2181 | Used by:2201 |
Symbol 2183 Bitmap | Used by:2184 | |
Symbol 2184 Graphic | Uses:2183 | Used by:2201 |
Symbol 2185 Bitmap | Used by:2186 | |
Symbol 2186 Graphic | Uses:2185 | Used by:2201 |
Symbol 2187 Bitmap | Used by:2188 | |
Symbol 2188 Graphic | Uses:2187 | Used by:2201 |
Symbol 2189 Bitmap | Used by:2190 | |
Symbol 2190 Graphic | Uses:2189 | Used by:2201 |
Symbol 2191 Bitmap | Used by:2192 | |
Symbol 2192 Graphic | Uses:2191 | Used by:2201 |
Symbol 2193 Bitmap | Used by:2194 | |
Symbol 2194 Graphic | Uses:2193 | Used by:2201 |
Symbol 2195 Bitmap | Used by:2196 | |
Symbol 2196 Graphic | Uses:2195 | Used by:2201 |
Symbol 2197 Bitmap | Used by:2198 | |
Symbol 2198 Graphic | Uses:2197 | Used by:2201 |
Symbol 2199 Bitmap | Used by:2200 | |
Symbol 2200 Graphic | Uses:2199 | Used by:2201 |
Symbol 2201 MovieClip | Uses:2176 2178 2180 2182 2184 2186 2188 2190 2192 2194 2196 2198 2200 | Used by:2298 |
Symbol 2202 Bitmap | Used by:2203 | |
Symbol 2203 Graphic | Uses:2202 | Used by:2258 |
Symbol 2204 Bitmap | Used by:2205 | |
Symbol 2205 Graphic | Uses:2204 | Used by:2258 |
Symbol 2206 Bitmap | Used by:2207 | |
Symbol 2207 Graphic | Uses:2206 | Used by:2258 |
Symbol 2208 Bitmap | Used by:2209 | |
Symbol 2209 Graphic | Uses:2208 | Used by:2258 |
Symbol 2210 Bitmap | Used by:2211 | |
Symbol 2211 Graphic | Uses:2210 | Used by:2258 |
Symbol 2212 Bitmap | Used by:2213 | |
Symbol 2213 Graphic | Uses:2212 | Used by:2258 |
Symbol 2214 Bitmap | Used by:2215 | |
Symbol 2215 Graphic | Uses:2214 | Used by:2258 |
Symbol 2216 Bitmap | Used by:2217 | |
Symbol 2217 Graphic | Uses:2216 | Used by:2258 |
Symbol 2218 Bitmap | Used by:2219 | |
Symbol 2219 Graphic | Uses:2218 | Used by:2258 |
Symbol 2220 Bitmap | Used by:2221 | |
Symbol 2221 Graphic | Uses:2220 | Used by:2258 |
Symbol 2222 Bitmap | Used by:2223 | |
Symbol 2223 Graphic | Uses:2222 | Used by:2258 |
Symbol 2224 Bitmap | Used by:2225 | |
Symbol 2225 Graphic | Uses:2224 | Used by:2258 |
Symbol 2226 Bitmap | Used by:2227 | |
Symbol 2227 Graphic | Uses:2226 | Used by:2258 |
Symbol 2228 Bitmap | Used by:2229 | |
Symbol 2229 Graphic | Uses:2228 | Used by:2258 |
Symbol 2230 Bitmap | Used by:2231 | |
Symbol 2231 Graphic | Uses:2230 | Used by:2258 |
Symbol 2232 Bitmap | Used by:2233 | |
Symbol 2233 Graphic | Uses:2232 | Used by:2258 |
Symbol 2234 Bitmap | Used by:2235 | |
Symbol 2235 Graphic | Uses:2234 | Used by:2258 |
Symbol 2236 Bitmap | Used by:2237 | |
Symbol 2237 Graphic | Uses:2236 | Used by:2258 |
Symbol 2238 Bitmap | Used by:2239 | |
Symbol 2239 Graphic | Uses:2238 | Used by:2258 |
Symbol 2240 Bitmap | Used by:2241 | |
Symbol 2241 Graphic | Uses:2240 | Used by:2258 |
Symbol 2242 Bitmap | Used by:2243 | |
Symbol 2243 Graphic | Uses:2242 | Used by:2258 |
Symbol 2244 Bitmap | Used by:2245 | |
Symbol 2245 Graphic | Uses:2244 | Used by:2258 |
Symbol 2246 Bitmap | Used by:2247 | |
Symbol 2247 Graphic | Uses:2246 | Used by:2258 |
Symbol 2248 Bitmap | Used by:2249 | |
Symbol 2249 Graphic | Uses:2248 | Used by:2258 |
Symbol 2250 Bitmap | Used by:2251 | |
Symbol 2251 Graphic | Uses:2250 | Used by:2258 |
Symbol 2252 Bitmap | Used by:2253 | |
Symbol 2253 Graphic | Uses:2252 | Used by:2258 |
Symbol 2254 Bitmap | Used by:2255 | |
Symbol 2255 Graphic | Uses:2254 | Used by:2258 |
Symbol 2256 Bitmap | Used by:2257 | |
Symbol 2257 Graphic | Uses:2256 | Used by:2258 |
Symbol 2258 MovieClip | Uses:2203 2205 2207 2209 2211 2213 2215 2217 2219 2221 2223 2225 2227 2229 2231 2233 2235 2237 2239 2241 2243 2245 2247 2249 2251 2253 2255 2257 | Used by:2298 |
Symbol 2259 Bitmap | Used by:2260 | |
Symbol 2260 Graphic | Uses:2259 | Used by:2297 |
Symbol 2261 Bitmap | Used by:2262 | |
Symbol 2262 Graphic | Uses:2261 | Used by:2297 |
Symbol 2263 Bitmap | Used by:2264 | |
Symbol 2264 Graphic | Uses:2263 | Used by:2297 |
Symbol 2265 Bitmap | Used by:2266 | |
Symbol 2266 Graphic | Uses:2265 | Used by:2297 |
Symbol 2267 Bitmap | Used by:2268 | |
Symbol 2268 Graphic | Uses:2267 | Used by:2297 |
Symbol 2269 Bitmap | Used by:2270 | |
Symbol 2270 Graphic | Uses:2269 | Used by:2297 |
Symbol 2271 Bitmap | Used by:2272 | |
Symbol 2272 Graphic | Uses:2271 | Used by:2297 |
Symbol 2273 Bitmap | Used by:2274 | |
Symbol 2274 Graphic | Uses:2273 | Used by:2297 |
Symbol 2275 Bitmap | Used by:2276 | |
Symbol 2276 Graphic | Uses:2275 | Used by:2297 |
Symbol 2277 Bitmap | Used by:2278 | |
Symbol 2278 Graphic | Uses:2277 | Used by:2297 |
Symbol 2279 Bitmap | Used by:2280 | |
Symbol 2280 Graphic | Uses:2279 | Used by:2297 |
Symbol 2281 Bitmap | Used by:2282 | |
Symbol 2282 Graphic | Uses:2281 | Used by:2297 |
Symbol 2283 Bitmap | Used by:2284 | |
Symbol 2284 Graphic | Uses:2283 | Used by:2297 |
Symbol 2285 Bitmap | Used by:2286 | |
Symbol 2286 Graphic | Uses:2285 | Used by:2297 |
Symbol 2287 Bitmap | Used by:2288 | |
Symbol 2288 Graphic | Uses:2287 | Used by:2297 |
Symbol 2289 Bitmap | Used by:2290 | |
Symbol 2290 Graphic | Uses:2289 | Used by:2297 |
Symbol 2291 Bitmap | Used by:2292 | |
Symbol 2292 Graphic | Uses:2291 | Used by:2297 |
Symbol 2293 Bitmap | Used by:2294 | |
Symbol 2294 Graphic | Uses:2293 | Used by:2297 |
Symbol 2295 Bitmap | Used by:2296 | |
Symbol 2296 Graphic | Uses:2295 | Used by:2297 |
Symbol 2297 MovieClip | Uses:2260 2262 2264 2266 2268 2270 2272 2274 2276 2278 2280 2282 2284 2286 2288 2290 2292 2294 2296 | Used by:2298 |
Symbol 2298 MovieClip [boss1] | Uses:529 2201 557 558 2258 2297 | Used by:Timeline |
Symbol 2299 Bitmap | Used by:2300 | |
Symbol 2300 Graphic | Uses:2299 | Used by:2325 |
Symbol 2301 Bitmap | Used by:2302 | |
Symbol 2302 Graphic | Uses:2301 | Used by:2325 |
Symbol 2303 Bitmap | Used by:2304 | |
Symbol 2304 Graphic | Uses:2303 | Used by:2325 |
Symbol 2305 Bitmap | Used by:2306 | |
Symbol 2306 Graphic | Uses:2305 | Used by:2325 |
Symbol 2307 Bitmap | Used by:2308 | |
Symbol 2308 Graphic | Uses:2307 | Used by:2325 |
Symbol 2309 Bitmap | Used by:2310 | |
Symbol 2310 Graphic | Uses:2309 | Used by:2325 |
Symbol 2311 Bitmap | Used by:2312 | |
Symbol 2312 Graphic | Uses:2311 | Used by:2325 |
Symbol 2313 Bitmap | Used by:2314 | |
Symbol 2314 Graphic | Uses:2313 | Used by:2325 |
Symbol 2315 Bitmap | Used by:2316 | |
Symbol 2316 Graphic | Uses:2315 | Used by:2325 |
Symbol 2317 Bitmap | Used by:2318 | |
Symbol 2318 Graphic | Uses:2317 | Used by:2325 |
Symbol 2319 Bitmap | Used by:2320 | |
Symbol 2320 Graphic | Uses:2319 | Used by:2325 |
Symbol 2321 Bitmap | Used by:2322 | |
Symbol 2322 Graphic | Uses:2321 | Used by:2325 |
Symbol 2323 Bitmap | Used by:2324 | |
Symbol 2324 Graphic | Uses:2323 | Used by:2325 |
Symbol 2325 MovieClip | Uses:2300 2302 2304 2306 2308 2310 2312 2314 2316 2318 2320 2322 2324 | Used by:2420 |
Symbol 2326 Bitmap | Used by:2327 | |
Symbol 2327 Graphic | Uses:2326 | Used by:2380 |
Symbol 2328 Bitmap | Used by:2329 | |
Symbol 2329 Graphic | Uses:2328 | Used by:2380 |
Symbol 2330 Bitmap | Used by:2331 | |
Symbol 2331 Graphic | Uses:2330 | Used by:2380 |
Symbol 2332 Bitmap | Used by:2333 | |
Symbol 2333 Graphic | Uses:2332 | Used by:2380 |
Symbol 2334 Bitmap | Used by:2335 | |
Symbol 2335 Graphic | Uses:2334 | Used by:2380 |
Symbol 2336 Bitmap | Used by:2337 | |
Symbol 2337 Graphic | Uses:2336 | Used by:2380 |
Symbol 2338 Bitmap | Used by:2339 | |
Symbol 2339 Graphic | Uses:2338 | Used by:2380 |
Symbol 2340 Bitmap | Used by:2341 | |
Symbol 2341 Graphic | Uses:2340 | Used by:2380 |
Symbol 2342 Bitmap | Used by:2343 | |
Symbol 2343 Graphic | Uses:2342 | Used by:2380 |
Symbol 2344 Bitmap | Used by:2345 | |
Symbol 2345 Graphic | Uses:2344 | Used by:2380 |
Symbol 2346 Bitmap | Used by:2347 | |
Symbol 2347 Graphic | Uses:2346 | Used by:2380 |
Symbol 2348 Bitmap | Used by:2349 | |
Symbol 2349 Graphic | Uses:2348 | Used by:2380 |
Symbol 2350 Bitmap | Used by:2351 | |
Symbol 2351 Graphic | Uses:2350 | Used by:2380 |
Symbol 2352 Bitmap | Used by:2353 | |
Symbol 2353 Graphic | Uses:2352 | Used by:2380 |
Symbol 2354 Bitmap | Used by:2355 | |
Symbol 2355 Graphic | Uses:2354 | Used by:2380 |
Symbol 2356 Bitmap | Used by:2357 | |
Symbol 2357 Graphic | Uses:2356 | Used by:2380 |
Symbol 2358 Bitmap | Used by:2359 | |
Symbol 2359 Graphic | Uses:2358 | Used by:2380 |
Symbol 2360 Bitmap | Used by:2361 | |
Symbol 2361 Graphic | Uses:2360 | Used by:2380 |
Symbol 2362 Bitmap | Used by:2363 | |
Symbol 2363 Graphic | Uses:2362 | Used by:2380 |
Symbol 2364 Bitmap | Used by:2365 | |
Symbol 2365 Graphic | Uses:2364 | Used by:2380 |
Symbol 2366 Bitmap | Used by:2367 | |
Symbol 2367 Graphic | Uses:2366 | Used by:2380 |
Symbol 2368 Bitmap | Used by:2369 | |
Symbol 2369 Graphic | Uses:2368 | Used by:2380 |
Symbol 2370 Bitmap | Used by:2371 | |
Symbol 2371 Graphic | Uses:2370 | Used by:2380 |
Symbol 2372 Bitmap | Used by:2373 | |
Symbol 2373 Graphic | Uses:2372 | Used by:2380 |
Symbol 2374 Bitmap | Used by:2375 | |
Symbol 2375 Graphic | Uses:2374 | Used by:2380 |
Symbol 2376 Bitmap | Used by:2377 | |
Symbol 2377 Graphic | Uses:2376 | Used by:2380 |
Symbol 2378 Bitmap | Used by:2379 | |
Symbol 2379 Graphic | Uses:2378 | Used by:2380 |
Symbol 2380 MovieClip | Uses:2327 2329 2331 2333 2335 2337 2339 2341 2343 2345 2347 2349 2351 2353 2355 2357 2359 2361 2363 2365 2367 2369 2371 2373 2375 2377 2379 | Used by:2420 |
Symbol 2381 Bitmap | Used by:2382 | |
Symbol 2382 Graphic | Uses:2381 | Used by:2419 |
Symbol 2383 Bitmap | Used by:2384 | |
Symbol 2384 Graphic | Uses:2383 | Used by:2419 |
Symbol 2385 Bitmap | Used by:2386 | |
Symbol 2386 Graphic | Uses:2385 | Used by:2419 |
Symbol 2387 Bitmap | Used by:2388 | |
Symbol 2388 Graphic | Uses:2387 | Used by:2419 |
Symbol 2389 Bitmap | Used by:2390 | |
Symbol 2390 Graphic | Uses:2389 | Used by:2419 |
Symbol 2391 Bitmap | Used by:2392 | |
Symbol 2392 Graphic | Uses:2391 | Used by:2419 |
Symbol 2393 Bitmap | Used by:2394 | |
Symbol 2394 Graphic | Uses:2393 | Used by:2419 |
Symbol 2395 Bitmap | Used by:2396 | |
Symbol 2396 Graphic | Uses:2395 | Used by:2419 |
Symbol 2397 Bitmap | Used by:2398 | |
Symbol 2398 Graphic | Uses:2397 | Used by:2419 |
Symbol 2399 Bitmap | Used by:2400 | |
Symbol 2400 Graphic | Uses:2399 | Used by:2419 |
Symbol 2401 Bitmap | Used by:2402 | |
Symbol 2402 Graphic | Uses:2401 | Used by:2419 |
Symbol 2403 Bitmap | Used by:2404 | |
Symbol 2404 Graphic | Uses:2403 | Used by:2419 |
Symbol 2405 Bitmap | Used by:2406 | |
Symbol 2406 Graphic | Uses:2405 | Used by:2419 |
Symbol 2407 Bitmap | Used by:2408 | |
Symbol 2408 Graphic | Uses:2407 | Used by:2419 |
Symbol 2409 Bitmap | Used by:2410 | |
Symbol 2410 Graphic | Uses:2409 | Used by:2419 |
Symbol 2411 Bitmap | Used by:2412 | |
Symbol 2412 Graphic | Uses:2411 | Used by:2419 |
Symbol 2413 Bitmap | Used by:2414 | |
Symbol 2414 Graphic | Uses:2413 | Used by:2419 |
Symbol 2415 Bitmap | Used by:2416 | |
Symbol 2416 Graphic | Uses:2415 | Used by:2419 |
Symbol 2417 Bitmap | Used by:2418 | |
Symbol 2418 Graphic | Uses:2417 | Used by:2419 |
Symbol 2419 MovieClip | Uses:2382 2384 2386 2388 2390 2392 2394 2396 2398 2400 2402 2404 2406 2408 2410 2412 2414 2416 2418 | Used by:2420 |
Symbol 2420 MovieClip [boss4] | Uses:529 2325 557 558 2380 2419 | Used by:Timeline |
Symbol 2421 Bitmap | Used by:2422 | |
Symbol 2422 Graphic | Uses:2421 | Used by:2447 |
Symbol 2423 Bitmap | Used by:2424 | |
Symbol 2424 Graphic | Uses:2423 | Used by:2447 |
Symbol 2425 Bitmap | Used by:2426 | |
Symbol 2426 Graphic | Uses:2425 | Used by:2447 |
Symbol 2427 Bitmap | Used by:2428 | |
Symbol 2428 Graphic | Uses:2427 | Used by:2447 |
Symbol 2429 Bitmap | Used by:2430 | |
Symbol 2430 Graphic | Uses:2429 | Used by:2447 |
Symbol 2431 Bitmap | Used by:2432 | |
Symbol 2432 Graphic | Uses:2431 | Used by:2447 |
Symbol 2433 Bitmap | Used by:2434 | |
Symbol 2434 Graphic | Uses:2433 | Used by:2447 |
Symbol 2435 Bitmap | Used by:2436 | |
Symbol 2436 Graphic | Uses:2435 | Used by:2447 |
Symbol 2437 Bitmap | Used by:2438 | |
Symbol 2438 Graphic | Uses:2437 | Used by:2447 |
Symbol 2439 Bitmap | Used by:2440 | |
Symbol 2440 Graphic | Uses:2439 | Used by:2447 |
Symbol 2441 Bitmap | Used by:2442 | |
Symbol 2442 Graphic | Uses:2441 | Used by:2447 |
Symbol 2443 Bitmap | Used by:2444 | |
Symbol 2444 Graphic | Uses:2443 | Used by:2447 |
Symbol 2445 Bitmap | Used by:2446 | |
Symbol 2446 Graphic | Uses:2445 | Used by:2447 |
Symbol 2447 MovieClip | Uses:2422 2424 2426 2428 2430 2432 2434 2436 2438 2440 2442 2444 2446 | Used by:2580 |
Symbol 2448 Bitmap | Used by:2449 | |
Symbol 2449 Graphic | Uses:2448 | Used by:2540 |
Symbol 2450 Bitmap | Used by:2451 | |
Symbol 2451 Graphic | Uses:2450 | Used by:2540 |
Symbol 2452 Bitmap | Used by:2453 | |
Symbol 2453 Graphic | Uses:2452 | Used by:2540 |
Symbol 2454 Bitmap | Used by:2455 | |
Symbol 2455 Graphic | Uses:2454 | Used by:2540 |
Symbol 2456 Bitmap | Used by:2457 | |
Symbol 2457 Graphic | Uses:2456 | Used by:2540 |
Symbol 2458 Bitmap | Used by:2459 | |
Symbol 2459 Graphic | Uses:2458 | Used by:2540 |
Symbol 2460 Bitmap | Used by:2461 | |
Symbol 2461 Graphic | Uses:2460 | Used by:2540 |
Symbol 2462 Bitmap | Used by:2463 | |
Symbol 2463 Graphic | Uses:2462 | Used by:2540 |
Symbol 2464 Bitmap | Used by:2465 | |
Symbol 2465 Graphic | Uses:2464 | Used by:2540 |
Symbol 2466 Bitmap | Used by:2467 | |
Symbol 2467 Graphic | Uses:2466 | Used by:2540 |
Symbol 2468 Bitmap | Used by:2469 | |
Symbol 2469 Graphic | Uses:2468 | Used by:2540 |
Symbol 2470 Bitmap | Used by:2471 | |
Symbol 2471 Graphic | Uses:2470 | Used by:2540 |
Symbol 2472 Bitmap | Used by:2473 | |
Symbol 2473 Graphic | Uses:2472 | Used by:2540 |
Symbol 2474 Bitmap | Used by:2475 | |
Symbol 2475 Graphic | Uses:2474 | Used by:2540 |
Symbol 2476 Bitmap | Used by:2477 | |
Symbol 2477 Graphic | Uses:2476 | Used by:2540 |
Symbol 2478 Bitmap | Used by:2479 | |
Symbol 2479 Graphic | Uses:2478 | Used by:2540 |
Symbol 2480 Bitmap | Used by:2481 | |
Symbol 2481 Graphic | Uses:2480 | Used by:2540 |
Symbol 2482 Bitmap | Used by:2483 | |
Symbol 2483 Graphic | Uses:2482 | Used by:2540 |
Symbol 2484 Bitmap | Used by:2485 | |
Symbol 2485 Graphic | Uses:2484 | Used by:2540 |
Symbol 2486 Bitmap | Used by:2487 | |
Symbol 2487 Graphic | Uses:2486 | Used by:2540 |
Symbol 2488 Bitmap | Used by:2489 | |
Symbol 2489 Graphic | Uses:2488 | Used by:2540 |
Symbol 2490 Bitmap | Used by:2491 | |
Symbol 2491 Graphic | Uses:2490 | Used by:2540 |
Symbol 2492 Bitmap | Used by:2493 | |
Symbol 2493 Graphic | Uses:2492 | Used by:2540 |
Symbol 2494 Bitmap | Used by:2495 | |
Symbol 2495 Graphic | Uses:2494 | Used by:2540 |
Symbol 2496 Bitmap | Used by:2497 | |
Symbol 2497 Graphic | Uses:2496 | Used by:2540 |
Symbol 2498 Bitmap | Used by:2499 | |
Symbol 2499 Graphic | Uses:2498 | Used by:2540 |
Symbol 2500 Bitmap | Used by:2501 | |
Symbol 2501 Graphic | Uses:2500 | Used by:2540 |
Symbol 2502 Bitmap | Used by:2503 | |
Symbol 2503 Graphic | Uses:2502 | Used by:2540 |
Symbol 2504 Bitmap | Used by:2505 | |
Symbol 2505 Graphic | Uses:2504 | Used by:2540 |
Symbol 2506 Bitmap | Used by:2507 | |
Symbol 2507 Graphic | Uses:2506 | Used by:2540 |
Symbol 2508 Bitmap | Used by:2509 | |
Symbol 2509 Graphic | Uses:2508 | Used by:2540 |
Symbol 2510 Bitmap | Used by:2511 | |
Symbol 2511 Graphic | Uses:2510 | Used by:2540 |
Symbol 2512 Bitmap | Used by:2513 | |
Symbol 2513 Graphic | Uses:2512 | Used by:2540 |
Symbol 2514 Bitmap | Used by:2515 | |
Symbol 2515 Graphic | Uses:2514 | Used by:2540 |
Symbol 2516 Bitmap | Used by:2517 | |
Symbol 2517 Graphic | Uses:2516 | Used by:2540 |
Symbol 2518 Bitmap | Used by:2519 | |
Symbol 2519 Graphic | Uses:2518 | Used by:2540 |
Symbol 2520 Bitmap | Used by:2521 | |
Symbol 2521 Graphic | Uses:2520 | Used by:2540 |
Symbol 2522 Bitmap | Used by:2523 | |
Symbol 2523 Graphic | Uses:2522 | Used by:2540 |
Symbol 2524 Bitmap | Used by:2525 | |
Symbol 2525 Graphic | Uses:2524 | Used by:2540 |
Symbol 2526 Bitmap | Used by:2527 | |
Symbol 2527 Graphic | Uses:2526 | Used by:2540 |
Symbol 2528 Bitmap | Used by:2529 | |
Symbol 2529 Graphic | Uses:2528 | Used by:2540 |
Symbol 2530 Bitmap | Used by:2531 | |
Symbol 2531 Graphic | Uses:2530 | Used by:2540 |
Symbol 2532 Bitmap | Used by:2533 | |
Symbol 2533 Graphic | Uses:2532 | Used by:2540 |
Symbol 2534 Bitmap | Used by:2535 | |
Symbol 2535 Graphic | Uses:2534 | Used by:2540 |
Symbol 2536 Bitmap | Used by:2537 | |
Symbol 2537 Graphic | Uses:2536 | Used by:2540 |
Symbol 2538 Bitmap | Used by:2539 | |
Symbol 2539 Graphic | Uses:2538 | Used by:2540 |
Symbol 2540 MovieClip | Uses:2449 2451 2453 2455 2457 2459 2461 2463 2465 2467 2469 2471 2473 2475 2477 2479 2481 2483 2485 2487 2489 2491 2493 2495 2497 2499 2501 2503 2505 2507 2509 2511 2513 2515 2517 2519 2521 2523 2525 2527 2529 2531 2533 2535 2537 2539 | Used by:2580 |
Symbol 2541 Bitmap | Used by:2542 | |
Symbol 2542 Graphic | Uses:2541 | Used by:2579 |
Symbol 2543 Bitmap | Used by:2544 | |
Symbol 2544 Graphic | Uses:2543 | Used by:2579 |
Symbol 2545 Bitmap | Used by:2546 | |
Symbol 2546 Graphic | Uses:2545 | Used by:2579 |
Symbol 2547 Bitmap | Used by:2548 | |
Symbol 2548 Graphic | Uses:2547 | Used by:2579 |
Symbol 2549 Bitmap | Used by:2550 | |
Symbol 2550 Graphic | Uses:2549 | Used by:2579 |
Symbol 2551 Bitmap | Used by:2552 | |
Symbol 2552 Graphic | Uses:2551 | Used by:2579 |
Symbol 2553 Bitmap | Used by:2554 | |
Symbol 2554 Graphic | Uses:2553 | Used by:2579 |
Symbol 2555 Bitmap | Used by:2556 | |
Symbol 2556 Graphic | Uses:2555 | Used by:2579 |
Symbol 2557 Bitmap | Used by:2558 | |
Symbol 2558 Graphic | Uses:2557 | Used by:2579 |
Symbol 2559 Bitmap | Used by:2560 | |
Symbol 2560 Graphic | Uses:2559 | Used by:2579 |
Symbol 2561 Bitmap | Used by:2562 | |
Symbol 2562 Graphic | Uses:2561 | Used by:2579 |
Symbol 2563 Bitmap | Used by:2564 | |
Symbol 2564 Graphic | Uses:2563 | Used by:2579 |
Symbol 2565 Bitmap | Used by:2566 | |
Symbol 2566 Graphic | Uses:2565 | Used by:2579 |
Symbol 2567 Bitmap | Used by:2568 | |
Symbol 2568 Graphic | Uses:2567 | Used by:2579 |
Symbol 2569 Bitmap | Used by:2570 | |
Symbol 2570 Graphic | Uses:2569 | Used by:2579 |
Symbol 2571 Bitmap | Used by:2572 | |
Symbol 2572 Graphic | Uses:2571 | Used by:2579 |
Symbol 2573 Bitmap | Used by:2574 | |
Symbol 2574 Graphic | Uses:2573 | Used by:2579 |
Symbol 2575 Bitmap | Used by:2576 | |
Symbol 2576 Graphic | Uses:2575 | Used by:2579 |
Symbol 2577 Bitmap | Used by:2578 | |
Symbol 2578 Graphic | Uses:2577 | Used by:2579 |
Symbol 2579 MovieClip | Uses:2542 2544 2546 2548 2550 2552 2554 2556 2558 2560 2562 2564 2566 2568 2570 2572 2574 2576 2578 | Used by:2580 |
Symbol 2580 MovieClip [boss5] | Uses:529 2447 557 558 2540 2579 | Used by:Timeline |
Symbol 2581 Bitmap | Used by:2582 | |
Symbol 2582 Graphic | Uses:2581 | Used by:Timeline |
Symbol 2583 Text | Uses:114 | Used by:2585 |
Symbol 2584 EditableText | Uses:90 114 | Used by:2585 |
Symbol 2585 MovieClip | Uses:2583 2584 | Used by:Timeline |
Symbol 2586 Graphic | Used by:2587 | |
Symbol 2587 MovieClip | Uses:2586 | Used by:Timeline |
Symbol 2588 Text | Uses:90 | Used by:2590 |
Symbol 2589 Text | Uses:90 | Used by:2590 |
Symbol 2590 MovieClip | Uses:2588 2589 | Used by:Timeline |
Symbol 2591 Font | Used by:2592 | |
Symbol 2592 EditableText | Uses:2591 | Used by:Timeline |
Symbol 2593 Text | Uses:114 | Used by:Timeline |
Symbol 2594 Bitmap | Used by:2595 | |
Symbol 2595 Graphic | Uses:2594 875 | Used by:Timeline |
Symbol 2596 Text | Uses:502 | Used by:2626 |
Symbol 2597 Text | Uses:502 | Used by:2626 |
Symbol 2598 Text | Uses:502 | Used by:2626 |
Symbol 2599 Text | Uses:502 | Used by:2626 |
Symbol 2600 Text | Uses:1125 | Used by:2626 |
Symbol 2601 Text | Uses:502 | Used by:2626 |
Symbol 2602 Text | Uses:1125 | Used by:2626 |
Symbol 2603 Text | Uses:502 | Used by:2626 |
Symbol 2604 Text | Uses:502 | Used by:2626 |
Symbol 2605 Text | Uses:502 | Used by:2626 |
Symbol 2606 Text | Uses:502 | Used by:2626 |
Symbol 2607 Text | Uses:502 | Used by:2626 |
Symbol 2608 Font | Used by:2609 2610 2611 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 | |
Symbol 2609 Text | Uses:2608 | Used by:2626 |
Symbol 2610 Text | Uses:2608 | Used by:2626 |
Symbol 2611 Text | Uses:2608 | Used by:2626 |
Symbol 2612 Text | Uses:502 | Used by:2626 |
Symbol 2613 Text | Uses:502 | Used by:2626 |
Symbol 2614 Text | Uses:502 | Used by:2626 |
Symbol 2615 Text | Uses:502 | Used by:2626 |
Symbol 2616 Text | Uses:502 | Used by:2626 |
Symbol 2617 Text | Uses:502 | Used by:2626 |
Symbol 2618 Text | Uses:502 | Used by:2626 |
Symbol 2619 Text | Uses:502 | Used by:2626 |
Symbol 2620 Text | Uses:502 | Used by:2626 |
Symbol 2621 Text | Uses:502 | Used by:2626 |
Symbol 2622 Text | Uses:502 | Used by:2626 |
Symbol 2623 Text | Uses:502 | Used by:2626 |
Symbol 2624 Text | Uses:502 | Used by:2626 |
Symbol 2625 Text | Uses:502 | Used by:2626 |
Symbol 2626 MovieClip | Uses:2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 1122 2609 2610 2611 1136 2612 1138 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 | Used by:Timeline |
Symbol 2627 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2628 Graphic | Used by:2632 | |
Symbol 2629 Font | Used by:2630 | |
Symbol 2630 Text | Uses:2629 | Used by:2632 |
Symbol 2631 Graphic | Used by:2632 | |
Symbol 2632 MovieClip | Uses:2628 2630 2631 | Used by:Timeline |
Symbol 2633 Bitmap | Used by:2634 | |
Symbol 2634 Graphic | Uses:2633 875 | Used by:Timeline |
Symbol 2635 Bitmap | Used by:2636 | |
Symbol 2636 Graphic | Uses:2635 | Used by:2637 |
Symbol 2637 MovieClip | Uses:2636 | Used by:Timeline |
Symbol 2638 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2639 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2640 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2641 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2642 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2643 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2644 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2645 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2646 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2647 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2648 EditableText | Uses:90 | Used by:Timeline |
Symbol 2649 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2650 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2651 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2652 Text | Uses:90 | Used by:Timeline |
Symbol 2653 Text | Uses:90 | Used by:Timeline |
Symbol 2654 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2655 Text | Uses:90 | Used by:Timeline |
Symbol 2656 Text | Uses:90 | Used by:Timeline |
Symbol 2657 Text | Uses:90 | Used by:Timeline |
Symbol 2658 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2659 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2660 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2661 Bitmap | Used by:2662 | |
Symbol 2662 Graphic | Uses:2661 875 | Used by:Timeline |
Symbol 2663 Font | Used by:2664 2665 | |
Symbol 2664 EditableText | Uses:2663 | Used by:Timeline |
Symbol 2665 EditableText | Uses:2663 | Used by:Timeline |
Symbol 2666 Bitmap | Used by:2667 | |
Symbol 2667 Graphic | Uses:2666 | Used by:2696 |
Symbol 2668 Bitmap | Used by:2669 | |
Symbol 2669 Graphic | Uses:2668 | Used by:2696 |
Symbol 2670 Bitmap | Used by:2671 | |
Symbol 2671 Graphic | Uses:2670 | Used by:2696 |
Symbol 2672 Bitmap | Used by:2673 | |
Symbol 2673 Graphic | Uses:2672 | Used by:2696 |
Symbol 2674 Bitmap | Used by:2675 | |
Symbol 2675 Graphic | Uses:2674 | Used by:2696 |
Symbol 2676 Bitmap | Used by:2677 | |
Symbol 2677 Graphic | Uses:2676 | Used by:2696 |
Symbol 2678 Bitmap | Used by:2679 | |
Symbol 2679 Graphic | Uses:2678 | Used by:2696 |
Symbol 2680 Bitmap | Used by:2681 | |
Symbol 2681 Graphic | Uses:2680 | Used by:2696 |
Symbol 2682 Bitmap | Used by:2683 | |
Symbol 2683 Graphic | Uses:2682 | Used by:2696 |
Symbol 2684 Bitmap | Used by:2685 | |
Symbol 2685 Graphic | Uses:2684 | Used by:2696 |
Symbol 2686 Bitmap | Used by:2687 | |
Symbol 2687 Graphic | Uses:2686 | Used by:2696 |
Symbol 2688 Bitmap | Used by:2689 | |
Symbol 2689 Graphic | Uses:2688 | Used by:2696 |
Symbol 2690 Bitmap | Used by:2691 | |
Symbol 2691 Graphic | Uses:2690 | Used by:2696 |
Symbol 2692 Bitmap | Used by:2693 | |
Symbol 2693 Graphic | Uses:2692 | Used by:2696 |
Symbol 2694 Bitmap | Used by:2695 | |
Symbol 2695 Graphic | Uses:2694 | Used by:2696 |
Symbol 2696 MovieClip | Uses:2667 2669 2671 2673 2675 2677 2679 2681 2683 2685 2687 2689 2691 2693 2695 | Used by:Timeline |
Symbol 2697 MovieClip | Uses:36 | Used by:Timeline |
Symbol 2698 Bitmap | Used by:2699 | |
Symbol 2699 Graphic | Uses:2698 875 | Used by:Timeline |
Symbol 2700 Text | Uses:502 | Used by:Timeline |
Symbol 2701 Text | Uses:502 | Used by:2702 |
Symbol 2702 MovieClip | Uses:2701 | Used by:Timeline |
Symbol 2703 Text | Uses:502 | Used by:2704 |
Symbol 2704 MovieClip | Uses:2703 | Used by:Timeline |
Symbol 2705 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2706 Text | Uses:502 | Used by:2707 |
Symbol 2707 MovieClip | Uses:2706 | Used by:Timeline |
Symbol 2708 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2709 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2710 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2711 EditableText | Uses:90 114 | Used by:Timeline |
Symbol 2712 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2713 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2714 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2715 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2716 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2717 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2718 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2719 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2720 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2721 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2722 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2723 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2724 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2725 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2726 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2727 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2728 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2729 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2730 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2731 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2732 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2733 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2734 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2735 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2736 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2737 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2738 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2739 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2740 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2741 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2742 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2743 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2744 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2745 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2746 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2747 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2748 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2749 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2750 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2751 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2752 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2753 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2754 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2755 EditableText | Uses:502 2608 | Used by:Timeline |
Symbol 2756 EditableText | Uses:90 114 | Used by:Timeline |
Instance Names
"bg" | Frame 1 | Symbol 419 MovieClip |
"adBox" | Frame 1 | Symbol 424 MovieClip |
"inder" | Frame 1 | Symbol 427 MovieClip |
"awa2" | Frame 3 | Symbol 449 MovieClip |
"opt2" | Frame 3 | Symbol 453 MovieClip |
"bes2" | Frame 3 | Symbol 457 MovieClip |
"cam2" | Frame 3 | Symbol 461 MovieClip |
"cre2" | Frame 3 | Symbol 465 MovieClip |
"ins2" | Frame 3 | Symbol 469 MovieClip |
"pmg2" | Frame 3 | Symbol 475 MovieClip |
"sur2" | Frame 3 | Symbol 480 MovieClip |
"sur" | Frame 3 | Symbol 481 MovieClip |
"ins" | Frame 3 | Symbol 481 MovieClip |
"opt" | Frame 3 | Symbol 481 MovieClip |
"awa" | Frame 3 | Symbol 481 MovieClip |
"pmg" | Frame 3 | Symbol 481 MovieClip |
"cre" | Frame 3 | Symbol 481 MovieClip |
"bes" | Frame 3 | Symbol 481 MovieClip |
"cam" | Frame 3 | Symbol 483 MovieClip |
"startbtn" | Frame 3 | Symbol 485 MovieClip |
"mg3" | Frame 3 | Symbol 486 MovieClip |
"camp" | Frame 3 | Symbol 500 MovieClip |
"opts" | Frame 3 | Symbol 519 MovieClip |
"bg" | Frame 4 | Symbol 524 MovieClip |
"headbar" | Frame 4 | Symbol 414 MovieClip [headbar] |
"p1" | Frame 4 | Symbol 527 MovieClip |
"p2" | Frame 4 | Symbol 528 MovieClip |
"ball1" | Frame 4 | Symbol 824 MovieClip |
"textHolder" | Frame 4 | Symbol 1099 MovieClip |
"levelUp" | Frame 4 | Symbol 1102 MovieClip |
"toNextLevel" | Frame 4 | Symbol 1104 MovieClip |
"bas" | Frame 4 | Symbol 1105 MovieClip |
"tt1" | Frame 4 | Symbol 1106 EditableText |
"v1" | Frame 4 | Symbol 297 MovieClip [countdown] |
"o1" | Frame 4 | Symbol 294 MovieClip [countdownoutline] |
"award" | Frame 4 | Symbol 1118 MovieClip |
"nw" | Frame 4 | Symbol 1120 MovieClip |
"tt2" | Frame 4 | Symbol 1144 EditableText |
"v2" | Frame 4 | Symbol 297 MovieClip [countdown] |
"o2" | Frame 4 | Symbol 294 MovieClip [countdownoutline] |
"music" | Frame 4 | Symbol 290 MovieClip [music] |
"makebigger" | Frame 4 | Symbol 1162 MovieClip |
"bg" | Frame 5 | Symbol 419 MovieClip |
"pmg2" | Frame 5 | Symbol 475 MovieClip |
"award" | Frame 5 | Symbol 1118 MovieClip |
"scoreMovie" | Frame 5 | Symbol 2585 MovieClip |
"re" | Frame 5 | Symbol 2587 MovieClip |
"ss" | Frame 5 | Symbol 2587 MovieClip |
"me" | Frame 5 | Symbol 2587 MovieClip |
"mg" | Frame 5 | Symbol 2587 MovieClip |
"didwin" | Frame 5 | Symbol 2590 MovieClip |
"namer" | Frame 5 | Symbol 2592 EditableText |
"zx" | Frame 6 | Symbol 2626 MovieClip |
"mbtn" | Frame 6 | Symbol 2627 MovieClip |
"nex" | Frame 6 | Symbol 2627 MovieClip |
"bac" | Frame 6 | Symbol 2627 MovieClip |
"sg" | Frame 6 | Symbol 2632 MovieClip |
"c1" | Frame 7 | Symbol 2637 MovieClip |
"c2" | Frame 7 | Symbol 2637 MovieClip |
"c3" | Frame 7 | Symbol 2637 MovieClip |
"c4" | Frame 7 | Symbol 2637 MovieClip |
"c5" | Frame 7 | Symbol 2637 MovieClip |
"c6" | Frame 7 | Symbol 2637 MovieClip |
"c7" | Frame 7 | Symbol 2637 MovieClip |
"c8" | Frame 7 | Symbol 2637 MovieClip |
"c9" | Frame 7 | Symbol 2637 MovieClip |
"c10" | Frame 7 | Symbol 2637 MovieClip |
"p1" | Frame 7 | Symbol 2638 EditableText |
"p2" | Frame 7 | Symbol 2639 EditableText |
"p3" | Frame 7 | Symbol 2640 EditableText |
"p4" | Frame 7 | Symbol 2641 EditableText |
"p5" | Frame 7 | Symbol 2642 EditableText |
"p6" | Frame 7 | Symbol 2643 EditableText |
"p7" | Frame 7 | Symbol 2644 EditableText |
"p8" | Frame 7 | Symbol 2645 EditableText |
"p9" | Frame 7 | Symbol 2646 EditableText |
"p10" | Frame 7 | Symbol 2647 EditableText |
"desc" | Frame 7 | Symbol 2648 EditableText |
"mbtn" | Frame 7 | Symbol 2627 MovieClip |
"back" | Frame 7 | Symbol 2649 MovieClip |
"nexta" | Frame 7 | Symbol 2649 MovieClip |
"z1" | Frame 7 | Symbol 2650 MovieClip |
"z2" | Frame 7 | Symbol 2650 MovieClip |
"z3" | Frame 7 | Symbol 2650 MovieClip |
"z4" | Frame 7 | Symbol 2650 MovieClip |
"z5" | Frame 7 | Symbol 2650 MovieClip |
"z6" | Frame 7 | Symbol 2650 MovieClip |
"z7" | Frame 7 | Symbol 2650 MovieClip |
"z8" | Frame 7 | Symbol 2650 MovieClip |
"z9" | Frame 7 | Symbol 2650 MovieClip |
"z10" | Frame 7 | Symbol 2650 MovieClip |
"a2" | Frame 7 | Symbol 2651 MovieClip |
"a1" | Frame 7 | Symbol 2651 MovieClip |
"a3" | Frame 7 | Symbol 2651 MovieClip |
"a4" | Frame 7 | Symbol 2651 MovieClip |
"a5" | Frame 7 | Symbol 2651 MovieClip |
"desc" | Frame 8 | Symbol 2664 EditableText |
"nm" | Frame 8 | Symbol 2665 EditableText |
"choice" | Frame 8 | Symbol 2696 MovieClip |
"b1" | Frame 8 | Symbol 2697 MovieClip |
"b2" | Frame 8 | Symbol 2697 MovieClip |
"b3" | Frame 8 | Symbol 2697 MovieClip |
"b4" | Frame 8 | Symbol 2697 MovieClip |
"b6" | Frame 8 | Symbol 2697 MovieClip |
"b7" | Frame 8 | Symbol 2697 MovieClip |
"b8" | Frame 8 | Symbol 2697 MovieClip |
"b9" | Frame 8 | Symbol 2697 MovieClip |
"b11" | Frame 8 | Symbol 2697 MovieClip |
"b12" | Frame 8 | Symbol 2697 MovieClip |
"b13" | Frame 8 | Symbol 2697 MovieClip |
"b14" | Frame 8 | Symbol 2697 MovieClip |
"b5" | Frame 8 | Symbol 2697 MovieClip |
"b10" | Frame 8 | Symbol 2697 MovieClip |
"b15" | Frame 8 | Symbol 2697 MovieClip |
"mbtn" | Frame 8 | Symbol 2627 MovieClip |
"ap" | Frame 9 | Symbol 2702 MovieClip |
"arm" | Frame 9 | Symbol 2704 MovieClip |
"nt" | Frame 9 | Symbol 2707 MovieClip |
"mbtna" | Frame 9 | Symbol 2627 MovieClip |
"d" | Symbol 32 MovieClip Frame 1 | Symbol 18 MovieClip |
"f" | Symbol 32 MovieClip Frame 1 | Symbol 31 MovieClip |
"w" | Symbol 66 MovieClip Frame 1 | Symbol 65 MovieClip |
"q" | Symbol 70 MovieClip [archer] Frame 1 | Symbol 32 MovieClip |
"abox" | Symbol 70 MovieClip [archer] Frame 1 | Symbol 37 MovieClip |
"w" | Symbol 70 MovieClip [archer] Frame 1 | Symbol 66 MovieClip |
"inside" | Symbol 139 MovieClip [orangedes] Frame 1 | Symbol 136 MovieClip |
"inanother" | Symbol 139 MovieClip [orangedes] Frame 1 | Symbol 138 MovieClip |
"inside" | Symbol 143 MovieClip Frame 1 | Symbol 142 MovieClip |
"inside" | Symbol 144 MovieClip [scoreMovie] Frame 1 | Symbol 143 MovieClip |
"bb" | Symbol 150 MovieClip [il1] Frame 1 | Symbol 149 MovieClip |
"bb" | Symbol 168 MovieClip [rtb] Frame 1 | Symbol 167 MovieClip |
"bb" | Symbol 172 MovieClip [moreGames] Frame 1 | Symbol 170 MovieClip |
"bb" | Symbol 172 MovieClip [moreGames] Frame 15 | Symbol 170 MovieClip |
"bb" | Symbol 172 MovieClip [moreGames] Frame 35 | Symbol 170 MovieClip |
"cl" | Symbol 225 MovieClip [continue2] Frame 1 | Symbol 218 EditableText |
"ye" | Symbol 225 MovieClip [continue2] Frame 1 | Symbol 220 MovieClip |
"no" | Symbol 225 MovieClip [continue2] Frame 1 | Symbol 222 MovieClip |
"bfill" | Symbol 287 MovieClip [bhealth] Frame 1 | Symbol 282 MovieClip |
"g" | Symbol 318 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 320 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 322 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 324 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 326 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 328 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 330 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 332 MovieClip Frame 1 | Symbol 316 MovieClip |
"g" | Symbol 334 MovieClip Frame 1 | Symbol 316 MovieClip |
"ga" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 318 MovieClip |
"mm" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 320 MovieClip |
"ma" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 322 MovieClip |
"ab" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 324 MovieClip |
"ms" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 326 MovieClip |
"inv" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 328 MovieClip |
"rf" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 330 MovieClip |
"ss" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 332 MovieClip |
"nm" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 334 MovieClip |
"done" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 336 MovieClip |
"l1" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 339 MovieClip |
"l2" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 341 MovieClip |
"l3" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 343 MovieClip |
"l4" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 345 MovieClip |
"l5" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 347 MovieClip |
"l6" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 349 MovieClip |
"l7" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 351 MovieClip |
"l8" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 353 MovieClip |
"l9" | Symbol 356 MovieClip [cheatscreen] Frame 1 | Symbol 355 MovieClip |
"btm" | Symbol 385 MovieClip [paused2] Frame 1 | Symbol 381 MovieClip |
"rg" | Symbol 385 MovieClip [paused2] Frame 1 | Symbol 384 MovieClip |
"inside" | Symbol 411 MovieClip [enemy0] Frame 1 | Symbol 404 MovieClip |
"inside" | Symbol 411 MovieClip [enemy0] Frame 2 | Symbol 407 MovieClip |
"inside" | Symbol 411 MovieClip [enemy0] Frame 3 | Symbol 410 MovieClip |
"bg" | Symbol 431 MovieClip Frame 1 | Symbol 419 MovieClip |
"skipbtn" | Symbol 500 MovieClip Frame 1 | Symbol 491 MovieClip |
"li" | Symbol 519 MovieClip Frame 1 | Symbol 507 MovieClip |
"mi" | Symbol 519 MovieClip Frame 1 | Symbol 509 MovieClip |
"hi" | Symbol 519 MovieClip Frame 1 | Symbol 511 MovieClip |
"oi" | Symbol 519 MovieClip Frame 1 | Symbol 513 MovieClip |
"oni" | Symbol 519 MovieClip Frame 1 | Symbol 515 MovieClip |
"xd" | Symbol 519 MovieClip Frame 1 | Symbol 517 MovieClip |
"hitp" | Symbol 524 MovieClip Frame 1 | Symbol 523 MovieClip |
"temper" | Symbol 649 MovieClip [boss2] Frame 1 | Symbol 529 MovieClip |
"inner" | Symbol 649 MovieClip [boss2] Frame 1 | Symbol 557 MovieClip |
"target2" | Symbol 649 MovieClip [boss2] Frame 1 | Symbol 558 MovieClip |
"inder" | Symbol 649 MovieClip [boss2] Frame 2 | Symbol 609 MovieClip |
"temper" | Symbol 769 MovieClip [boss3] Frame 1 | Symbol 529 MovieClip |
"inder" | Symbol 769 MovieClip [boss3] Frame 1 | Symbol 676 MovieClip |
"inner" | Symbol 769 MovieClip [boss3] Frame 1 | Symbol 557 MovieClip |
"target2" | Symbol 769 MovieClip [boss3] Frame 1 | Symbol 558 MovieClip |
"r" | Symbol 822 MovieClip Frame 1 | Symbol 787 MovieClip |
"e" | Symbol 822 MovieClip Frame 1 | Symbol 799 MovieClip |
"w" | Symbol 822 MovieClip Frame 1 | Symbol 811 MovieClip |
"q" | Symbol 822 MovieClip Frame 1 | Symbol 787 MovieClip |
"bow" | Symbol 822 MovieClip Frame 1 | Symbol 817 MovieClip |
"q" | Symbol 824 MovieClip Frame 1 | Symbol 32 MovieClip |
"o" | Symbol 824 MovieClip Frame 1 | Symbol 822 MovieClip |
"w" | Symbol 824 MovieClip Frame 1 | Symbol 66 MovieClip |
"hat" | Symbol 824 MovieClip Frame 1 | Symbol 368 MovieClip [hat] |
"abox" | Symbol 824 MovieClip Frame 1 | Symbol 823 MovieClip |
"co" | Symbol 968 MovieClip Frame 1 | Symbol 892 EditableText |
"bt" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt1" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt2" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt3" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt4" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"bt5" | Symbol 968 MovieClip Frame 1 | Symbol 897 MovieClip |
"warn" | Symbol 968 MovieClip Frame 1 | Symbol 902 MovieClip |
"h1" | Symbol 968 MovieClip Frame 1 | Symbol 906 MovieClip |
"a1" | Symbol 968 MovieClip Frame 1 | Symbol 908 MovieClip |
"p1" | Symbol 968 MovieClip Frame 1 | Symbol 910 MovieClip |
"d1" | Symbol 968 MovieClip Frame 1 | Symbol 912 MovieClip |
"h2" | Symbol 968 MovieClip Frame 1 | Symbol 906 MovieClip |
"h3" | Symbol 968 MovieClip Frame 1 | Symbol 906 MovieClip |
"h4" | Symbol 968 MovieClip Frame 1 | Symbol 906 MovieClip |
"h5" | Symbol 968 MovieClip Frame 1 | Symbol 906 MovieClip |
"a2" | Symbol 968 MovieClip Frame 1 | Symbol 908 MovieClip |
"a3" | Symbol 968 MovieClip Frame 1 | Symbol 908 MovieClip |
"a4" | Symbol 968 MovieClip Frame 1 | Symbol 908 MovieClip |
"a5" | Symbol 968 MovieClip Frame 1 | Symbol 908 MovieClip |
"a6" | Symbol 968 MovieClip Frame 1 | Symbol 908 MovieClip |
"e1" | Symbol 968 MovieClip Frame 1 | Symbol 914 MovieClip |
"hp" | Symbol 968 MovieClip Frame 1 | Symbol 916 MovieClip |
"moneytext" | Symbol 968 MovieClip Frame 1 | Symbol 917 EditableText |
"inventory" | Symbol 968 MovieClip Frame 1 | Symbol 918 EditableText |
"description" | Symbol 968 MovieClip Frame 1 | Symbol 919 EditableText |
"itemname" | Symbol 968 MovieClip Frame 1 | Symbol 920 EditableText |
"inventory2" | Symbol 968 MovieClip Frame 1 | Symbol 921 EditableText |
"ch" | Symbol 968 MovieClip Frame 1 | Symbol 923 MovieClip |
"r1" | Symbol 968 MovieClip Frame 2 | Symbol 930 MovieClip |
"r2" | Symbol 968 MovieClip Frame 2 | Symbol 930 MovieClip |
"r3" | Symbol 968 MovieClip Frame 2 | Symbol 930 MovieClip |
"r4" | Symbol 968 MovieClip Frame 2 | Symbol 930 MovieClip |
"r5" | Symbol 968 MovieClip Frame 2 | Symbol 932 MovieClip |
"namer" | Symbol 968 MovieClip Frame 2 | Symbol 933 EditableText |
"eno" | Symbol 968 MovieClip Frame 2 | Symbol 935 EditableText |
"desc" | Symbol 968 MovieClip Frame 2 | Symbol 938 EditableText |
"s1" | Symbol 968 MovieClip Frame 2 | Symbol 942 MovieClip |
"s2" | Symbol 968 MovieClip Frame 2 | Symbol 942 MovieClip |
"s3" | Symbol 968 MovieClip Frame 2 | Symbol 942 MovieClip |
"s4" | Symbol 968 MovieClip Frame 2 | Symbol 942 MovieClip |
"bs1" | Symbol 968 MovieClip Frame 2 | Symbol 944 MovieClip |
"bs2" | Symbol 968 MovieClip Frame 2 | Symbol 944 MovieClip |
"bs3" | Symbol 968 MovieClip Frame 2 | Symbol 944 MovieClip |
"bs4" | Symbol 968 MovieClip Frame 2 | Symbol 944 MovieClip |
"bs5" | Symbol 968 MovieClip Frame 2 | Symbol 944 MovieClip |
"b1" | Symbol 968 MovieClip Frame 2 | Symbol 946 MovieClip |
"s5" | Symbol 968 MovieClip Frame 2 | Symbol 942 MovieClip |
"bowbg" | Symbol 968 MovieClip Frame 2 | Symbol 958 MovieClip |
"upo" | Symbol 968 MovieClip Frame 2 | Symbol 960 EditableText |
"t1" | Symbol 968 MovieClip Frame 2 | Symbol 961 MovieClip |
"t2" | Symbol 968 MovieClip Frame 2 | Symbol 961 MovieClip |
"t3" | Symbol 968 MovieClip Frame 2 | Symbol 961 MovieClip |
"t4" | Symbol 968 MovieClip Frame 2 | Symbol 961 MovieClip |
"t5" | Symbol 968 MovieClip Frame 2 | Symbol 961 MovieClip |
"y1" | Symbol 968 MovieClip Frame 2 | Symbol 962 MovieClip |
"finished2" | Symbol 968 MovieClip Frame 2 | Symbol 966 MovieClip |
"y2" | Symbol 968 MovieClip Frame 2 | Symbol 962 MovieClip |
"y3" | Symbol 968 MovieClip Frame 2 | Symbol 962 MovieClip |
"y4" | Symbol 968 MovieClip Frame 2 | Symbol 962 MovieClip |
"y5" | Symbol 968 MovieClip Frame 2 | Symbol 967 MovieClip |
"shop" | Symbol 969 MovieClip [menu] Frame 1 | Symbol 968 MovieClip |
"p1" | Symbol 969 MovieClip [menu] Frame 1 | Symbol 527 MovieClip |
"p2" | Symbol 969 MovieClip [menu] Frame 1 | Symbol 528 MovieClip |
"temper" | Symbol 1076 MovieClip [enemy8] Frame 1 | Symbol 970 MovieClip |
"inner" | Symbol 1076 MovieClip [enemy8] Frame 1 | Symbol 1004 MovieClip |
"target2" | Symbol 1076 MovieClip [enemy8] Frame 1 | Symbol 1005 MovieClip |
"inder" | Symbol 1076 MovieClip [enemy8] Frame 2 | Symbol 1056 MovieClip |
"hFill" | Symbol 1099 MovieClip Frame 1 | Symbol 1085 MovieClip |
"waves" | Symbol 1099 MovieClip Frame 1 | Symbol 1095 MovieClip |
"monies" | Symbol 1099 MovieClip Frame 1 | Symbol 1097 MovieClip |
"aname" | Symbol 1118 MovieClip Frame 1 | Symbol 1117 MovieClip |
"a1" | Symbol 1162 MovieClip Frame 1 | Symbol 1146 MovieClip |
"a2" | Symbol 1162 MovieClip Frame 1 | Symbol 1146 MovieClip |
"a3" | Symbol 1162 MovieClip Frame 1 | Symbol 1146 MovieClip |
"a4" | Symbol 1162 MovieClip Frame 1 | Symbol 1146 MovieClip |
"a5" | Symbol 1162 MovieClip Frame 1 | Symbol 1146 MovieClip |
"a6" | Symbol 1162 MovieClip Frame 1 | Symbol 1146 MovieClip |
"b1" | Symbol 1162 MovieClip Frame 1 | Symbol 1147 MovieClip |
"b2" | Symbol 1162 MovieClip Frame 1 | Symbol 1147 MovieClip |
"b3" | Symbol 1162 MovieClip Frame 1 | Symbol 1147 MovieClip |
"b4" | Symbol 1162 MovieClip Frame 1 | Symbol 1147 MovieClip |
"b5" | Symbol 1162 MovieClip Frame 1 | Symbol 1147 MovieClip |
"q4" | Symbol 1162 MovieClip Frame 1 | Symbol 1151 EditableText |
"q2" | Symbol 1162 MovieClip Frame 1 | Symbol 1152 EditableText |
"q5" | Symbol 1162 MovieClip Frame 1 | Symbol 1153 EditableText |
"q3" | Symbol 1162 MovieClip Frame 1 | Symbol 1154 EditableText |
"q6" | Symbol 1162 MovieClip Frame 1 | Symbol 1155 EditableText |
"w1" | Symbol 1162 MovieClip Frame 1 | Symbol 1156 EditableText |
"w2" | Symbol 1162 MovieClip Frame 1 | Symbol 1157 EditableText |
"w3" | Symbol 1162 MovieClip Frame 1 | Symbol 1158 EditableText |
"w4" | Symbol 1162 MovieClip Frame 1 | Symbol 1159 EditableText |
"w5" | Symbol 1162 MovieClip Frame 1 | Symbol 1160 EditableText |
"temper" | Symbol 1265 MovieClip [enemy6] Frame 1 | Symbol 970 MovieClip |
"inner" | Symbol 1265 MovieClip [enemy6] Frame 1 | Symbol 1004 MovieClip |
"target2" | Symbol 1265 MovieClip [enemy6] Frame 1 | Symbol 1005 MovieClip |
"inder" | Symbol 1265 MovieClip [enemy6] Frame 2 | Symbol 1244 MovieClip |
"temper" | Symbol 1265 MovieClip [enemy6] Frame 4 | Symbol 970 MovieClip |
"inner" | Symbol 1265 MovieClip [enemy6] Frame 4 | Symbol 1004 MovieClip |
"target2" | Symbol 1265 MovieClip [enemy6] Frame 4 | Symbol 1005 MovieClip |
"temper" | Symbol 1369 MovieClip [enemy] Frame 1 | Symbol 529 MovieClip |
"inner" | Symbol 1369 MovieClip [enemy] Frame 1 | Symbol 557 MovieClip |
"target2" | Symbol 1369 MovieClip [enemy] Frame 1 | Symbol 558 MovieClip |
"inder" | Symbol 1369 MovieClip [enemy] Frame 2 | Symbol 1349 MovieClip |
"temper" | Symbol 1496 MovieClip [enemy2] Frame 1 | Symbol 1370 MovieClip |
"inner" | Symbol 1496 MovieClip [enemy2] Frame 1 | Symbol 1404 MovieClip |
"target2" | Symbol 1496 MovieClip [enemy2] Frame 1 | Symbol 1405 MovieClip |
"inder" | Symbol 1496 MovieClip [enemy2] Frame 2 | Symbol 1456 MovieClip |
"temper" | Symbol 1600 MovieClip [enemy3] Frame 1 | Symbol 529 MovieClip |
"inner" | Symbol 1600 MovieClip [enemy3] Frame 1 | Symbol 557 MovieClip |
"target2" | Symbol 1600 MovieClip [enemy3] Frame 1 | Symbol 558 MovieClip |
"inder" | Symbol 1600 MovieClip [enemy3] Frame 2 | Symbol 1580 MovieClip |
"temper" | Symbol 1704 MovieClip [enemy4] Frame 1 | Symbol 529 MovieClip |
"inner" | Symbol 1704 MovieClip [enemy4] Frame 1 | Symbol 1404 MovieClip |
"target2" | Symbol 1704 MovieClip [enemy4] Frame 1 | Symbol 1405 MovieClip |
"inder" | Symbol 1704 MovieClip [enemy4] Frame 2 | Symbol 1684 MovieClip |
"temper" | Symbol 1829 MovieClip [enemy5] Frame 1 | Symbol 1705 MovieClip |
"inside" | Symbol 1829 MovieClip [enemy5] Frame 1 | Symbol 1738 MovieClip |
"inner" | Symbol 1829 MovieClip [enemy5] Frame 1 | Symbol 1739 MovieClip |
"target2" | Symbol 1829 MovieClip [enemy5] Frame 1 | Symbol 1740 MovieClip |
"inder" | Symbol 1829 MovieClip [enemy5] Frame 2 | Symbol 1789 MovieClip |
"temper" | Symbol 1900 MovieClip [enemy7] Frame 1 | Symbol 1705 MovieClip |
"inside" | Symbol 1900 MovieClip [enemy7] Frame 1 | Symbol 1862 MovieClip |
"inner" | Symbol 1900 MovieClip [enemy7] Frame 1 | Symbol 1739 MovieClip |
"target2" | Symbol 1900 MovieClip [enemy7] Frame 1 | Symbol 1740 MovieClip |
"inder" | Symbol 1900 MovieClip [enemy7] Frame 2 | Symbol 280 MovieClip [enemy7attack] |
"temper" | Symbol 2018 MovieClip [enemy9] Frame 1 | Symbol 970 MovieClip |
"inner" | Symbol 2018 MovieClip [enemy9] Frame 1 | Symbol 1004 MovieClip |
"target2" | Symbol 2018 MovieClip [enemy9] Frame 1 | Symbol 1005 MovieClip |
"inder" | Symbol 2018 MovieClip [enemy9] Frame 2 | Symbol 1982 MovieClip |
"temper" | Symbol 2174 MovieClip [enemy10] Frame 1 | Symbol 1370 MovieClip |
"inner" | Symbol 2174 MovieClip [enemy10] Frame 1 | Symbol 1404 MovieClip |
"target2" | Symbol 2174 MovieClip [enemy10] Frame 1 | Symbol 1405 MovieClip |
"inder" | Symbol 2174 MovieClip [enemy10] Frame 2 | Symbol 2134 MovieClip |
"temper" | Symbol 2298 MovieClip [boss1] Frame 1 | Symbol 529 MovieClip |
"inner" | Symbol 2298 MovieClip [boss1] Frame 1 | Symbol 557 MovieClip |
"target2" | Symbol 2298 MovieClip [boss1] Frame 1 | Symbol 558 MovieClip |
"inder" | Symbol 2298 MovieClip [boss1] Frame 2 | Symbol 2258 MovieClip |
"temper" | Symbol 2420 MovieClip [boss4] Frame 1 | Symbol 529 MovieClip |
"inner" | Symbol 2420 MovieClip [boss4] Frame 1 | Symbol 557 MovieClip |
"target2" | Symbol 2420 MovieClip [boss4] Frame 1 | Symbol 558 MovieClip |
"inder" | Symbol 2420 MovieClip [boss4] Frame 2 | Symbol 2380 MovieClip |
"temper" | Symbol 2580 MovieClip [boss5] Frame 1 | Symbol 529 MovieClip |
"inner" | Symbol 2580 MovieClip [boss5] Frame 1 | Symbol 557 MovieClip |
"target2" | Symbol 2580 MovieClip [boss5] Frame 1 | Symbol 558 MovieClip |
"inder" | Symbol 2580 MovieClip [boss5] Frame 2 | Symbol 2540 MovieClip |
Special Tags
FileAttributes (69) | Timeline Frame 1 | Access network only, Metadata not present, AS1/AS2. |
ExportAssets (56) | Timeline Frame 1 | Symbol 1 as "Sword_Sl-Doogens-8722_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 2 as "power_of-kayden_r-8978_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 3 as "Knife_SL-Derka_De-8768_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 4 as "bang" |
ExportAssets (56) | Timeline Frame 1 | Symbol 5 as "Arrow_sh-kayden_r-8961_hifi" |
ExportAssets (56) | Timeline Frame 1 | Symbol 43 as "spike4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 45 as "spike5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 48 as "spike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 51 as "spike3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 52 as "spike2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 70 as "archer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 79 as "enemy1a" |
ExportAssets (56) | Timeline Frame 1 | Symbol 81 as "longbow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 83 as "shortbow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 85 as "crossbow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 87 as "compositebow" |
ExportAssets (56) | Timeline Frame 1 | Symbol 89 as "alpha_sound" |
ExportAssets (56) | Timeline Frame 1 | Symbol 94 as "portalstrike" |
ExportAssets (56) | Timeline Frame 1 | Symbol 101 as "powerup3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 104 as "powerup2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 110 as "powerup" |
ExportAssets (56) | Timeline Frame 1 | Symbol 113 as "aim" |
ExportAssets (56) | Timeline Frame 1 | Symbol 116 as "newAlert1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 117 as "newEnemies" |
ExportAssets (56) | Timeline Frame 1 | Symbol 122 as "newEnemies2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 127 as "finishedbtn" |
ExportAssets (56) | Timeline Frame 1 | Symbol 129 as "aimer" |
ExportAssets (56) | Timeline Frame 1 | Symbol 132 as "redFlash" |
ExportAssets (56) | Timeline Frame 1 | Symbol 139 as "orangedes" |
ExportAssets (56) | Timeline Frame 1 | Symbol 144 as "scoreMovie" |
ExportAssets (56) | Timeline Frame 1 | Symbol 150 as "il1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 153 as "powerup4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 156 as "up1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 159 as "up2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 162 as "up3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 165 as "up4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 168 as "rtb" |
ExportAssets (56) | Timeline Frame 1 | Symbol 172 as "moreGames" |
ExportAssets (56) | Timeline Frame 1 | Symbol 177 as "shield" |
ExportAssets (56) | Timeline Frame 1 | Symbol 180 as "powerup5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 183 as "up5" |
ExportAssets (56) | Timeline Frame 1 | Symbol 186 as "powerup6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 189 as "up6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 193 as "np1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 196 as "np2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 200 as "np3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 203 as "np4" |
ExportAssets (56) | Timeline Frame 1 | Symbol 206 as "coin" |
ExportAssets (56) | Timeline Frame 1 | Symbol 208 as "enbullet" |
ExportAssets (56) | Timeline Frame 1 | Symbol 210 as "nightmode" |
ExportAssets (56) | Timeline Frame 1 | Symbol 213 as "spike6" |
ExportAssets (56) | Timeline Frame 1 | Symbol 216 as "coin3a" |
ExportAssets (56) | Timeline Frame 1 | Symbol 225 as "continue2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 280 as "enemy7attack" |
ExportAssets (56) | Timeline Frame 1 | Symbol 287 as "bhealth" |
ExportAssets (56) | Timeline Frame 1 | Symbol 290 as "music" |
ExportAssets (56) | Timeline Frame 1 | Symbol 292 as "spike7" |
ExportAssets (56) | Timeline Frame 1 | Symbol 294 as "countdownoutline" |
ExportAssets (56) | Timeline Frame 1 | Symbol 297 as "countdown" |
ExportAssets (56) | Timeline Frame 1 | Symbol 311 as "enbullet2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 356 as "cheatscreen" |
ExportAssets (56) | Timeline Frame 1 | Symbol 368 as "hat" |
ExportAssets (56) | Timeline Frame 1 | Symbol 370 as "explosion2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 372 as "explosion" |
ExportAssets (56) | Timeline Frame 1 | Symbol 385 as "paused2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 388 as "coin2a" |
ExportAssets (56) | Timeline Frame 1 | Symbol 391 as "blood3" |
ExportAssets (56) | Timeline Frame 1 | Symbol 394 as "blood2" |
ExportAssets (56) | Timeline Frame 1 | Symbol 397 as "blood1" |
ExportAssets (56) | Timeline Frame 1 | Symbol 411 as "enemy0" |
ExportAssets (56) | Timeline Frame 1 | Symbol 414 as "headbar" |
ExportAssets (56) | Timeline Frame 1 | Symbol 416 as "intro3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 649 as "boss2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 769 as "boss3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 771 as "yy1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 773 as "yy2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 775 as "yy3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 777 as "yy4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 779 as "yy5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 781 as "yy6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 864 as "newEnemies3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 866 as "w1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 868 as "w2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 870 as "w3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 872 as "w4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 874 as "w5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 969 as "menu" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1076 as "enemy8" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1265 as "enemy6" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1369 as "enemy" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1496 as "enemy2" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1600 as "enemy3" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1704 as "enemy4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1829 as "enemy5" |
ExportAssets (56) | Timeline Frame 4 | Symbol 1900 as "enemy7" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2018 as "enemy9" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2174 as "enemy10" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2298 as "boss1" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2420 as "boss4" |
ExportAssets (56) | Timeline Frame 4 | Symbol 2580 as "boss5" |
Dynamic Text Variables
inside | Symbol 140 EditableText | "<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>" |
cl | Symbol 218 EditableText | "<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>Continues Left: 2</b></font></p>" |
tAchs | Symbol 525 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>000/000</b></font></p>" |
co | Symbol 892 EditableText | "<p align="center"><font face="BankGothic Md BT" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">$500</font></p>" |
moneytext | Symbol 917 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000000</font></p>" |
inventory | Symbol 918 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>" |
description | Symbol 919 EditableText | "<p align="left"></p>" |
itemname | Symbol 920 EditableText | "<p align="left"></p>" |
inventory2 | Symbol 921 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>" |
namer | Symbol 933 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Item or stat here</font></p>" |
eno | Symbol 935 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">000</font></p>" |
desc | Symbol 938 EditableText | "<p align="left"></p>" |
upo | Symbol 960 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>" |
moneytxt | Symbol 1077 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
livestxt | Symbol 1080 EditableText | "<p align="center"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0</font></p>" |
scoretxt | Symbol 1081 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
eptxt | Symbol 1083 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00000</font></p>" |
wavetxt | Symbol 1087 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00/25</font></p>" |
leveltxt | Symbol 1089 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">00</font></p>" |
arrowstxt | Symbol 1090 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">0000</font></p>" |
killstxt | Symbol 1092 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#000000" letterSpacing="0.000000" kerning="1">00000</font></p>" |
t1 | Symbol 1106 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>" |
awardName | Symbol 1116 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Hacked Into the game - omg</font></p>" |
t2 | Symbol 1144 EditableText | "<p align="right"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Extra Health:</font></p>" |
q4 | Symbol 1151 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q2 | Symbol 1152 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q5 | Symbol 1153 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q3 | Symbol 1154 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
q6 | Symbol 1155 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00000</font></p>" |
w1 | Symbol 1156 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w2 | Symbol 1157 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w3 | Symbol 1158 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w4 | Symbol 1159 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
w5 | Symbol 1160 EditableText | "<p align="left"><font face="BankGothic Md BT" size="9" color="#666666" letterSpacing="0.000000" kerning="1">x00</font></p>" |
scoretext | Symbol 2584 EditableText | "<p align="left"><font face="BankGothic Md BT" size="20" color="#000000" letterSpacing="0.000000" kerning="1">0000000</font></p>" |
namer | Symbol 2592 EditableText | "" |
p1 | Symbol 2638 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1 enemy</font></p>" |
p2 | Symbol 2639 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 5 enemies</font></p>" |
p3 | Symbol 2640 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 10 enemies</font></p>" |
p4 | Symbol 2641 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 50 enemies</font></p>" |
p5 | Symbol 2642 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 100 enemies</font></p>" |
p6 | Symbol 2643 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 200 enemies</font></p>" |
p7 | Symbol 2644 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 500 enemies</font></p>" |
p8 | Symbol 2645 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 1000 enemies</font></p>" |
p9 | Symbol 2646 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 2000 enemies</font></p>" |
p10 | Symbol 2647 EditableText | "<p align="left"><font face="Capitals" size="12" color="#ffffff" letterSpacing="0.000000" kerning="1">Kill 4000 enemies</font></p>" |
desc | Symbol 2648 EditableText | "<p align="left"></p>" |
killos | Symbol 2654 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00000</b></font></p>" |
hText | Symbol 2658 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>" |
mText | Symbol 2659 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>" |
sText | Symbol 2660 EditableText | "<p align="left"><font face="BankGothic Md BT" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><b>00</b></font></p>" |
desc | Symbol 2664 EditableText | "<p align="left"><font face="Arial" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Click on an Enemy.</font></p>" |
nm | Symbol 2665 EditableText | "<p align="left"><font face="Arial" size="13" color="#ffffff" letterSpacing="0.000000" kerning="1">Name here</font></p>" |
|