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<div style="position:absolute;top:-99px;left:-99px;"><img src="http://swfchan.com:57475/13486394?noj=FRM13486394-14DC" width="1" height="1"></div>

Mushroom Madness - play an arcade shooter for free.swf

This is the info page for
Flash #90140

(Click the ID number above for more basic data on this flash file.)


Text
+1

-1

Glade is
Lost

Combo

x

<p align="left"><font face="Magical Mystery Tour" size="22" color="#ffc300" letterSpacing="0.000000" kerning="1">9</font></p>

This site does not support this game.
Please visit King.com to play.

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>

x

<p align="left"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12</font></p>

x

<p align="left"><font face="Trekkies" size="20" color="#e8d000" letterSpacing="1.000000" kerning="1">12</font></p>

x

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="17" color="#f2d7ff" letterSpacing="0.000000" kerning="1">menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">Level 1</font></p>

<p align="left"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

Lightning Strike

Jolting Strike

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">CONTINUE</font></p>

<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="left"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">450</font></p>

$

<p align="left"><font face="Magical Mystery Tour" size="15" color="#cccccc" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1">450</font></p>

$

<p align="left"><font face="Magical Mystery Tour" size="15" color="#cccccc" letterSpacing="0.000000" kerning="1">LOCKED</font></p>

--$

<p align="left"><font face="Magical Mystery Tour" size="15" color="#cccccc" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Upgrade Menu</font></p>

<p align="left"><font face="Arial Black" size="11" color="#ffffff" letterSpacing="0.000000" kerning="1">Increases the amount of pellets in each shotgun shot.</font></p>

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Game Menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND &amp; QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">HELP</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">START GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Main Menu</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MORE GAMES</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MINI GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MINI GAME</font></p>

Only on KING.COM

Only on KING.COM

<p align="center"><font face="Magical Mystery Tour" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1">LOCKED</font></p>

<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1">HOST THIS GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffe1f3" letterSpacing="0.000000" kerning="1">HOST THIS GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Options</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">EFFECTS: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">HINTS: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">MUSIC: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: ON</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">MUSIC: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: OFF</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Select Difficulty</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">EASY</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">NORMAL</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">HARD</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Continue Saved Game?</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">NEW GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Select a Level</font></p>

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>

<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffdffc" letterSpacing="0.000000" kerning="1">18</font></p>

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>

<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">UPGRADE</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL SELECT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Achievements</font></p>

<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSHROOMS</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">+150$</font></p>

<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>

/

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Level 1 Achievements</font></p>

<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSHROOMS</font></p>

<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Scores</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">SUBMIT</font></p>

<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">SUBMIT SCORE</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">SUBMIT</font></p>

Your Record:

Level Record:

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">1250</font></p>

<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">1250</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">YOU HAVE BEAT LEVEL RECORD!</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Hint</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Watch out for the bears! Unlike hedgehogs they are not thrifty and so they eat the mushrooms right on the glade, and they can empty it quickly. Use the weapons and traps to deal with them.</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Game Over</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">TRY AGAIN</font></p>

<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Mini-Game Unlocked!</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#f9f9ff" letterSpacing="0.000000" kerning="1">Play CRAZY ASSAYLT?</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Mini-Games</font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Level Name</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Watch out for the bears! Unlike hedgehogs they are not thrifty and so they eat the mushrooms right on the glade.</font></p><p align="center"></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Credits</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com">Created by</a></font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffdffc" letterSpacing="0.000000" kerning="1"><a href="http://silengames.com">SILEN GAMES</a></font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1"><a href="http://stockmusic.com">Music and Voice by</a></font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffdffc" letterSpacing="0.000000" kerning="1"><a href="http://stockmusic.com">STOCK MUSIC</a></font></p>

<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Congratulations!</font></p>

<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">You have completed the game on Easy level.</font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">More challenges await you on Normal and Hard levels.</font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Try to get the top score in mini-games!</font></p>

ActionScript [AS1/AS2]

Frame 1
function initLoader() { var _local2 = ((result_lv.b == undefined) ? "false" : (result_lv.b)); trace(("b ::" + _local2) + "::"); trace(("result_lv.h ::" + result_lv.h) + "::"); if (result_lv.h == "true") { isHome = true; } if (_local2 == "true") { bannedSign._alpha = 100; } else { this.onEnterFrame = function () { createNewParticle(); mcLoadLogoBg.bar._xscale = 100 * (1 - (getBytesLoaded() / getBytesTotal())); emitter._x = (mcLoadLogoBg._x + (96 - mcLoadLogoBg.bar._width)) + 15; emitter._y = mcLoadLogoBg._y + 44; if (getBytesLoaded() == getBytesTotal()) { kill(); this.onEnterFrame = undefined; if (isHome) { this.gotoAndStop(3); } else { this.gotoAndStop(2); } } }; bannedSign.onRelease = function () { if (!isHome) { openKingPage(LINK_TYPE_LOADER_PROGRESS); } }; } } function openKingPage(type, page) { trace(type); var _local4 = _root._url; var _local3 = (((((("game=" + GAME_NAME) + "&from=") + _local4) + "&type=") + type) + "&session=") + sessionID; if (page != undefined) { _local3 = _local3 + ("&redirect=" + page); } var _local2 = "_blank"; if (isHome) { _local2 = "_top"; } getURL ((bounceURL + "?") + _local3, _local2); } function openOtherGamesLink() { openKingPage(LINK_TYPE_OTHER_GAMES); } function openHighscoresLink() { openKingPage(LINK_TYPE_HIGHSCORES, ("game/" + GAME_NAME) + "/highscores"); } function openSignLink() { if (!isHome) { openKingPage(LINK_TYPE_SIGN); } } function openAddToWebsiteLink() { openKingPage(LINK_TYPE_ADD_GAME, "website_content.jsp"); } function openLoaderMovieLink() { openKingPage(LINK_TYPE_LOADER_MOVIE); } function openRightClickLink() { openKingPage(LINK_TYPE_RIGHT_CLICK); } function openOfflineProtectionLink() { openKingPage(LINK_TYPE_PROTECT); } function addScore(points) { checkScore(); var _local1 = (iscore - 123) / 2; _local1 = _local1 + points; iscore = (_local1 * 2) + 123; var _local2 = new md5(); checkStr = _local2.hash((((iscore + ":") + GAME_NAME) + ":") + SK); return(_local1); } function resetScore() { iscore = 123; checkStr = null; } function submitInternalScore() { checkScore(); var _local1 = (iscore - 123) / 2; submitScore(_local1); } function checkScore() { if (checkStr != null) { var _local1 = new md5(); if (checkStr != _local1.hash((((iscore + ":") + GAME_NAME) + ":") + SK)) { SSK = "ng41ui54hy35tdsnd6f54rews"; } } } function submitScore(score) { var _local2 = new md5(); var _local1 = _local2.hash((((score + ":") + GAME_NAME) + ":") + SSK); try { if (isHome) { flash.external.ExternalInterface.call("submitScore", score, _local1); } else { openKingPage(LINK_TYPE_HIGHSCORES, (((("game/" + GAME_NAME) + "/submit/") + score) + ":") + _local1); } } catch(e:Error) { trace(e); } } function submitLevel(level) { var _local1 = new md5(); var _local2 = _local1.hash((((level + ":") + GAME_NAME) + ":") + SSK); try { if (isHome) { flash.external.ExternalInterface.call("submitLevel", level, _local2); } } catch(e:Error) { trace(e); } } function submitAchievement(achievement) { var _local1 = new md5(); var _local2 = _local1.hash((((achievement + ":") + GAME_NAME) + ":") + SAK); try { if (isHome) { flash.external.ExternalInterface.call("submitAchievement", achievement, _local2); } } catch(e:Error) { trace(e); } } function __com_mochibot__(swfid, mc, lv, trk) { var x; var g; var s; var fv; var sb; var u; var res; var mb; var mbc; mb = "__mochibot__"; mbc = "mochibot.com"; g = (_global ? (_global) : (_level0._root)); if (g[mb + swfid]) { return(g[mb + swfid]); } s = System.security; x = mc._root.getSWFVersion; fv = (x ? (mc.getSWFVersion()) : ((_global ? 6 : 5))); if (!s) { s = {}; } sb = s.sandboxType; if (sb == "localWithFile") { return(null); } x = s.allowDomain; if (x) { s.allowDomain(mbc); } x = s.allowInsecureDomain; if (x) { s.allowInsecureDomain(mbc); } u = (((((((((((("http://" + mbc) + "/my/core.swf?mv=7&fv=") + fv) + "&v=") + escape(getVersion())) + "&swfid=") + escape(swfid)) + "&l=") + lv) + "&f=") + mc) + (sb ? ("&sb=" + sb) : "")) + (trk ? "&t=1" : ""); lv = ((fv > 6) ? (mc.getNextHighestDepth()) : ((g[mb + "level"] ? (g[mb + "level"] + 1) : (lv)))); g[mb + "level"] = lv; if (fv == 5) { res = "_level" + lv; if (!eval (res)) { loadMovieNum (u, lv); } } else { res = mc.createEmptyMovieClip(mb + swfid, lv); res.loadMovie(u); } return(res); } function createNewParticle() { var _local4 = emitter.attachMovie("libGlow", "newLibGlow", emitter.getNextHighestDepth()); var _local3 = new Particle(_local4, -10, -7, _root._width, _root._height); _local3.setVel(randRange(minXVel, maxXVel), randRange(minYVel, maxYVel)); _local3.setSize(randRange(minSize, maxSize)); particles.push(_local3); while (particles.length > numParticles) { _local3 = particles.shift(); _local3.destroy(); } var _local2 = 0; while (_local2 < particles.length) { particles[_local2].update(); _local2++; } } function kill() { var _local1 = 0; while (_local1 < particles.length) { particles[_local1].destroy(); _local1++; } } function randRange(min, max) { var _local1 = (Math.random() * (max - min)) + min; return(_local1); } stop(); urlStart = _url.indexOf("://") + 3; urlEnd = _url.indexOf("/", urlStart); domain = _url.substring(urlStart, urlEnd); LastDot = domain.lastIndexOf(".") - 1; domEnd = domain.lastIndexOf(".", LastDot) + 1; domain = domain.substring(domEnd, domain.length); if ((((domain == "king.com") or (domain == "midasplayer.com")) or (domain == "newgrounds.com")) or (domain == "kongregate.com")) { surv_allow = true; } else { surv_allow = false; } var GAME_NAME = "mushroom-madness"; var MOCHI_SIGNATURE = ""; var loadCountURL = "http://www.mygame.com/king/loadcount.jsp"; var bounceURL = "http://www.mygame.com/king/bounce.jsp"; var loadHomeParametersURL = "http://www.king.com/servlet/FreeGameServlet?action=load"; var LINK_TYPE_LOADER_MOVIE = "loader_movie"; var LINK_TYPE_LOADER_PROGRESS = "loader_progress"; var LINK_TYPE_PROTECT = "protect"; var LINK_TYPE_OTHER_GAMES = "other_games"; var LINK_TYPE_HIGHSCORES = "highscores"; var LINK_TYPE_SIGN = "sign"; var LINK_TYPE_ADD_GAME = "add_game"; var LINK_TYPE_RIGHT_CLICK = "rightclick"; var LINK_TYPE_RIGHT_CLICK = "rightclick"; var SSK = "ng43ui54hy35tdsnd6f54rews"; var SAK = "ggfd7sday923mdsfd8csfds34"; var SK = "vf78hxcsjak77cxzhjkwad87s"; var iscore = 123; var checkStr = null; var USER_TYPE_UNREGISTERED = 0; var USER_TYPE_REGISTERED = 1; var USER_TYPE_GOLD = 2; var USER_TYPE_SUBSCRIPTION = 3; var SessionID = ""; var gameWidth = Stage.width; var gameHeight = Stage.height; var isHome = false; bannedSign._alpha = 0; bannedSign._x = (bannedSign._y = 0); bannedSign.bg._width = gameWidth; bannedSign.bg._height = gameHeight; mcLoadLogoBg._x = (gameWidth / 2) - (mcLoadLogoBg._width / 2); mcLoadLogoBg._y = (gameHeight / 2) - (mcLoadLogoBg._height / 2); var result_lv = new LoadVars(); result_lv.onLoad = function (success) { _root.initLoader(); }; var my_lv = new LoadVars(); my_lv.game = GAME_NAME; my_lv.from = _root._url; var so = SharedObject.getLocal("session"); if (so.data.sessionID == null) { var rnd1 = Math.floor(Math.random() * 4294967295); var rnd2 = Math.floor(Math.random() * 4294967295); so.data.sessionID = rnd1.toString(16) + rnd2.toString(16); so.flush(); } sessionID = so.data.sessionID; my_lv.session = sessionID; my_lv.sendAndLoad(loadCountURL, result_lv, "GET"); if (MOCHI_SIGNATURE != "") { __com_mochibot__(MOCHI_SIGNATURE, this, 10301, true); } var numParticles = 20; var minXVel = -1; var maxXVel = 1; var minYVel = -1; var maxYVel = 1; var minSize = 12; var maxSize = 29; var minAlpha = 10; var maxAlpha = 20; var particles = new Array(); var emitter = _root.createEmptyMovieClip("p_holder", _root.getNextHighestDepth());
Frame 2
function fireFire() { new mx.transitions.Tween(mcKingLoader.fireLogoHolder, "_x", mx.transitions.easing.Regular.easeOut, mcKingLoader.fireLogoHolder._x, ((gameWidth / 2) - (mcKingLoader.dragonHolder._width / 2)) - 51, 1, true); mcKingLoader.fireLogoHolder.play(); } function showPlayBtn() { mcKingLoader.mcPlay._x = (gameWidth / 2) - (mcKingLoader.mcPlay._width / 2); mcKingLoader.mcPlay._y = mcKingLoader.fireLogoHolder._y + 210; new mx.transitions.Tween(mcKingLoader.mcPlay, "_alpha", mx.transitions.easing.None.easeNone, 0, 100, 0.5, true); mcKingLoader.mcPlay.onPress = btnOnPress; mcKingLoader.mcPlay.onRollOver = btnOnOver; mcKingLoader.mcPlay.onRollOut = (mcKingLoader.mcPlay.onDragOut = btnOnOut); mcKingLoader.mcPlay.onRelease = mx.utils.Delegate.create(this, launchGame); Delay.oneShot(this, showGlimmer, 1000); } function showGlimmer() { bell.start(); mcKingLoader.mcGlim._x = mcKingLoader.fireLogoHolder_.x - mcKingLoader.mcGlim._width; mcKingLoader.mcGlim._y = mcKingLoader.fireLogoHolder._y + 112; var _local2 = mcKingLoader.fireLogoHolder._x - mcKingLoader.mcGlim._width; var _local3 = (mcKingLoader.fireLogoHolder._x + mcKingLoader.fireLogoHolder._width) - 80; var _local1 = new mx.transitions.Tween(mcKingLoader.mcGlim, "_x", mx.transitions.easing.None.easeNone, _local2, _local3, 0.5, true); _local1.onMotionFinished = glimmerDone; } function glimmerDone() { mcKingLoader.mcGlim._visible = false; } function btnOnOver() { var _local2 = this; _local2.gotoAndStop("over"); } function btnOnOut() { var _local2 = this; _local2.gotoAndStop("idle"); } function btnOnPress() { var _local2 = this; _local2.gotoAndStop("down"); } function launchGame() { gotoAndStop (3); } stop(); mcKingLoader.dragonHolder.attachMovie("mcDragon", "newDragon", 1); mcKingLoader.fireLogoHolder.stop(); mcKingLoader.dragonHolder.stop(); mcKingLoader._x = (mcKingLoader._y = 0); mcKingLoader.bg._width = gameWidth; mcKingLoader.bg._height = gameHeight; mcKingLoader.bg.onRelease = function () { if (!isHome) { openKingPage(LINK_TYPE_LOADER_MOVIE); } }; mcKingLoader.fireLogoHolder._x = (gameWidth - mcKingLoader.fireLogoHolder._width) - 90; mcKingLoader.fireLogoHolder._y = ((gameHeight / 2) - (mcKingLoader.fireLogoHolder._height / 2)) - 60; mcKingLoader.dragonHolder._x = gameWidth - mcKingLoader.dragonHolder._width; mcKingLoader.dragonHolder._y = (gameHeight / 2) - (mcKingLoader.dragonHolder._height / 2); mcKingLoader.mcPlay._alpha = 0; mcKingLoader.mcPlay.useHandCursor = true; var bell = new Sound(); bell.attachSound("sfxBell"); mcKingLoader.initAnimDriver(30, false); trace("StartAnim"); mcKingLoader.dragonHolder.play();
Frame 3
_global.playSound = function () { if (sound == true) { soundmap.gotoAndStop(arguments[random(arguments.length)]); } }; _global.playVocal = function () { if (sound == true) { do { x = 1 + random(6); } while (vocal_pre == x); vocal_pre = x; soundmap.gotoAndStop("vocal_" + x); } }; _global.playMusic = function (z) { musicmap.gotoAndStop("stop"); if (music == true) { if (z == "muz") { if ((lvl % 2) == 0) { musicmap.gotoAndStop("muz_3"); } else { musicmap.gotoAndStop("muz_2"); } } else { musicmap.gotoAndStop(z); } } }; _global.saveGame = function () { my_so.data.maxlvl = maxlvl; my_so.data.diff = diff; my_so.data.money = money; my_so.data.dampow = dampow; my_so.data.stupor = stupor; my_so.data.spdpow = spdpow; my_so.data.maxpow = maxpow; my_so.data.bonusBomb = bonusBomb; my_so.data.bonusKap = bonusKap; my_so.data.bonusGun = bonusGun; my_so.data.bonusShot = bonusShot; my_so.data.sound = sound; my_so.data.music = music; my_so.data.hint = hint; my_so.data.effect = effect; i = 0; while (i < 31) { my_so.data["sav" + i] = sav[i]; i++; } i = 1; while (i < 10) { my_so.data["upgr" + i] = upgr[i]; i++; } my_so.flush(); }; _global.loadGame = function () { if (my_so.data.maxlvl == undefined) { sound = true; music = true; hint = true; effect = true; upgr = new Array(); sav = new Array(); sav[0] = [0, 0, 0]; if (sav[30] == undefined) { sav[30] = 0; } resetGame(); } else { maxlvl = my_so.data.maxlvl; diff = my_so.data.diff; money = my_so.data.money; dampow = my_so.data.dampow; stupor = my_so.data.stupor; spdpow = my_so.data.spdpow; maxpow = my_so.data.maxpow; bonusBomb = my_so.data.bonusBomb; bonusKap = my_so.data.bonusKap; bonusGun = my_so.data.bonusGun; bonusShot = my_so.data.bonusShot; sound = my_so.data.sound; music = my_so.data.music; hint = my_so.data.hint; effect = my_so.data.effect; upgr = new Array(); sav = new Array(); i = 0; while (i < 31) { sav[i] = my_so.data["sav" + i]; i++; } i = 1; while (i < 10) { upgr[i] = my_so.data["upgr" + i]; i++; } } }; _global.resetGame = function () { maxlvl = 1; diff = 1; money = 0; dampow = 0; stupor = 50; spdpow = 1; maxpow = 10; bonusBomb = 120; bonusKap = 4; bonusGun = 40; bonusShot = 6; i = 1; while (i < 21) { sav[i] = [0, 0, 0]; i++; } i = 1; while (i < 10) { upgr[i] = 1; i++; } upgr[4] = 4; upgr[5] = 6; }; _global.hitPoint = function (x, y, ob) { if (x > (ob._x + ob.w1)) { if (x < (ob._x + ob.w2)) { if (y > (ob._y + ob.h1)) { if (y < (ob._y + ob.h2)) { return(true); } } } } }; _global.openScreen = function (ob, type) { trans_delay = true; trans.tar = ob; if (type == true) { trans.gotoAndPlay(17); } else { trans.gotoAndPlay(2); } }; _global.openMenu = function (ob, type) { reload = 4; if (ob == "exit") { _root.paused = false; Mouse.hide(); _root.cursor._visible = true; } else { if (ob == "back") { ob = gamemenu.backmenu; } _root.paused = true; Mouse.show(); _root.cursor._visible = false; _root.menubut._visible = false; } gamemenu.backmenu = gamemenu.tar; gamemenu.tar = ob; if (type == true) { gamemenu.gotoAndStop(ob); _root.paused = true; Mouse.show(); _root.cursor._visible = false; } else { gamemenu.close = true; gamemenu._xscale = (gamemenu._yscale = 120); } }; _global.showLogo = function (ob) { if (ob == 0) { logo.gotoAndPlay(16); } else { paused = true; logo.gotoAndPlay(2); logo.img.gotoAndPlay(ob); } }; _global.huntEnemy = function (ob) { if (ob.cargo == false) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food != undefined) { tarx = ob.food.xtile; tary = ob.food.ytile; } else { do { tarx = 1 + random(13); tary = 1 + random(13); } while (colmap[tarx][tary] == 0); } } else { tarx = ob.xstart; tary = ob.ystart; } ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); }; _global.huntVor = function (ob) { z = bankFood.length; i = 0; while (i < z) { if (bankFood[i].count > 0) { if (ob.food == undefined) { ob.food = bankFood[i]; } else if (Math.random() < (1.2 / z)) { ob.food = bankFood[i]; } } i++; } if (ob.food == undefined) { j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } ob.removeMovieClip(); } else { ob._y = ob.food._y + 18; } }; _global.huntSpider = function (ob) { if (ob.act < 2) { do { tarx = 2 + random(11); tary = 2 + random(11); } while (colmap[tarx][tary] == 0); } else { tarx = ob.xstart; tary = ob.ystart; } ob.path = findPath(colmap, ob.xtile, ob.ytile, tarx, tary); }; _global.moveSet = function (ob) { targetx = ob.path[z][1]; targety = ob.path[z][0]; ob.path.length = z; ob.dirx = 0; ob.diry = 0; if (targetx > ob.xtile) { ob.dirx = 4; ob.gotoAndStop(2); } if (targetx < ob.xtile) { ob.dirx = -4; ob.gotoAndStop(6); } if (targety > ob.ytile) { ob.diry = 3; if (ob.dirx == 0) { ob.gotoAndStop(8); } else if (ob.dirx > 0) { ob.gotoAndStop(9); } else { ob.gotoAndStop(7); } } if (targety < ob.ytile) { ob.diry = -3; if (ob.dirx == 0) { ob.gotoAndStop(4); } else if (ob.dirx > 0) { ob.gotoAndStop(3); } else { ob.gotoAndStop(5); } } }; _global.moveEnemy = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 2) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life--; } dieEnemy(ob); break; } } j++; } } if (z > -1) { moveSet(ob); ob.grib.grib.gotoAndStop(Math.ceil((ob._currentframe - 1) * 1.5)); } else { if (ob.cargo == false) { if (ob.food.count > 0) { ob.cargo = (ob.grib._visible = true); ob.grib.gotoAndStop(ob.food.type); ob.grib._xscale = (ob.grib._yscale = 10); ob.food["grib" + ob.food.count]._visible = false; ob.food.count--; huntEnemy(ob); } else { ob.food = undefined; huntEnemy(ob); } } else { if ((ob.xtile == ob.xstart) or (ob.ytile == ob.ystart)) { dieFood(ob); } huntEnemy(ob); } return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveMedved = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; if (colmap[ob.ytile][ob.xtile] == 3) { j = 0; while (j < bankKap.length) { if (bankKap[j]._currentframe == 23) { if ((bankKap[j].xtile == ob.xtile) and (bankKap[j].ytile == ob.ytile)) { bankKap[j].play(); playSound("trap1", "trap2"); if (bankKap[j].life < 3) { colmap[ob.ytile][ob.xtile] = 1; bankKap[j].removeMovieClip(); bankKap.splice(j, 1); } else { bankKap[j].life = bankKap[j].life - 3; } dieEnemy(ob); return(undefined); } } j++; } } if (z > -1) { moveSet(ob); } else { ob.eating = 43; ob.gotoAndStop(10); return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.moveSpider = function (ob) { if ((((ob._x - tileW) % tileW) == 0) and (((ob._y - tileH) % tileH) == 0)) { ob.xtile = Math.floor(ob._x / tileW); ob.ytile = Math.floor(ob._y / tileH); z = ob.path.length - 1; if (z > -1) { moveSet(ob); } else { if (ob.act == 3) { i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] == ob) { bankEnemy.splice(i, 1); break; } i++; } ob.removeMovieClip(); } else { ob.moving = -15 - random(15); ob.act++; ob.spid.stop(); } return(undefined); } } ob._x = ob._x + (ob.speed * ob.dirx); ob._y = ob._y + (ob.speed * ob.diry); }; _global.dieFood = function (ob) { if (ob.food.count == 0) { die = 0; i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] != ob) { if (bankEnemy[i].cargo == true) { if (bankEnemy[i].food == ob.food) { die = 1; break; } } } i++; } if (die == 0) { i = 0; while (i < bankPrize.length) { if (bankPrize[i].info == ob.info) { if (bankPrize[i] != ob) { die = 1; break; } } i++; } } trace("die=" + die); if (die == 0) { ob.food.kill = true; createScore(ob.food._x, ob.food._y, 3); i = 0; while (i < bankFood.length) { if (bankFood[i] == ob.food) { bankFood.splice(i, 1); break; } i++; } if (bankFood.length == 0) { playMusic("stop"); if (minigame == 0) { showLogo(4); } else { openMenu("send"); } } } } if ((ob.type == 1) or (ob.type == 3)) { i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] == ob) { bankEnemy.splice(i, 1); break; } i++; } ob.removeMovieClip(); } }; _global.dieBird = function (ob) { i = 0; while (i < bankEnemy.length) { if (bankEnemy[i] == ob) { bankEnemy.splice(i, 1); break; } i++; } ob.removeMovieClip(); }; _global.dieEnemy = function (ob) { i--; combo++; j = 0; while (j < bankEnemy.length) { if (bankEnemy[j] == ob) { bankEnemy.splice(j, 1); break; } j++; } switch (ob.type) { case 1 : playSound("heddie1", "heddie2"); achi[0]++; createPrize(ob._x + 24, ob._y + 18, 1, 1); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 18, "hulk3", levelmap.getNextHighestDepth(), 6); } ob.removeMovieClip(); break; case 2 : playSound("beard1", "beard2"); ob.moving = -500; ob.eating = 0; ob.gotoAndPlay(13); createPrize(ob._x + 24, ob._y + 18, 1, 2); createPrize(ob._x + 24, ob._y + 18, 2, 1); break; case 3 : playSound("bird1", "bird2"); achi[1]++; createPrize(ob._x, ob._y + ob.bird._y, 2, 1, 0); createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); if (ob.info > 0) { if (ob.info < 5) { createWeap(ob._x, ob._y + ob.bird._y, 1 + ob.info, 0); } else { createPrize(ob._x, ob._y + ob.bird._y, 2 + ob.info, 1, 0); } } if (effect == true) { createPart(ob._x, ob._y + ob.bird._y, "pero", levelmap.getNextHighestDepth(), 8); } createPart(ob._x, ob._y + ob.bird._y, "boom", levelmap.getNextHighestDepth(), 1); ob.removeMovieClip(); } }; _global.dieChest = function (ob) { achi[6]++; i--; j = 0; while (j < bankChest.length) { if (bankChest[j] == ob) { bankChest.splice(j, 1); break; } j++; } switch (ob._currentframe) { case 2 : playSound("box1"); createPrize(ob._x + 24, ob._y + 10, 1, 3); createPrize(ob._x + 24, ob._y + 10, 2, 2); createWeap(ob._x + 24, ob._y + 10, 0); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 10, "hulk1", levelmap.getNextHighestDepth(), 8); } break; case 3 : playSound("box2"); createPrize(ob._x + 24, ob._y + 10, 1, 2); createPrize(ob._x + 24, ob._y + 10, 2, 4); createPrize(ob._x + 24, ob._y + 10, 7, 1); createWeap(ob._x + 24, ob._y + 10, 0); createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); if (effect == true) { createPart(ob._x + 24, ob._y + 10, "hulk2", levelmap.getNextHighestDepth(), 8); } break; case 4 : if ((bonus == 0) and (minigame != 5)) { createPrize(ob._x + 24, ob._y + 10, 1, 3); createPrize(ob._x + 24, ob._y + 10, 2, 3); createPrize(ob._x + 24, ob._y + 10, 8, 2); createWeap(ob._x + 24, ob._y + 10, 0); } else { switch (ob.info) { case 0 : createPrize(ob._x + 24, ob._y + 10, 8, 5); break; case 1 : if (bonus > 0) { createPrize(ob._x + 24, ob._y + 10, 7, 1); } else { createPrize(ob._x + 24, ob._y + 10, 7, 3); createPrize(ob._x + 24, ob._y + 10, 1, 3); } break; case 2 : if (bonus > 0) { createEnemy(ob.xtile, ob.ytile, 4); } break; case 3 : createPrize(ob._x + 24, ob._y + 10, 1, 10); break; case 4 : createPrize(ob._x + 24, ob._y + 10, 2, 10); } } createPart(ob._x + 24, ob._y + 18, "boom", levelmap.getNextHighestDepth(), 1); } colmap[ob.ytile][ob.xtile] = 1; ob.removeMovieClip(); }; _global.objCount = 0; _global.createEnemy = function (x, y, type, info) { objCount++; obj = levelmap.attachMovie("enemy" + type, "enemy" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.type = type; obj.info = info; obj.id = objCount; obj.isEnemy = true; bankEnemy.push(obj); }; _global.createChest = function (x, y, type, info) { objCount++; obj = levelmap.attachMovie("chest", "chest" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; obj.info = info; obj.gotoAndStop(type); bankChest.push(obj); }; _global.createWall = function (x, y, type) { objCount++; obj = levelmap.attachMovie("wall", "wall" + objCount, ((y * tileH) * 10000) + objCount); obj._x = x * tileW; obj._y = y * tileH; obj.gotoAndStop(type); bankWall.push(obj); }; _global.createTree = function (x, y, type) { objCount++; obj = levelmap.attachMovie("tree", "tree" + objCount, (((y * tileH) + 1) * 10000) + objCount); obj._x = (x * tileW) + 24; obj._y = (y * tileH) + 18; obj.gotoAndStop(weather + random(4)); obj.img.gotoAndStop(type); if (random(10) < 5) { obj._xscale = -100; } bankTree.push(obj); createShad(x, y); obj.info = z; }; _global.prizeCount = 0; _global.createPrize = function (x, y, type, count, info) { j = 1; while (j <= count) { prizeCount++; obj = levelmap.attachMovie("prize", "prize" + prizeCount, 10000000 + prizeCount); obj._x = x; obj._y = y; obj.type = type; obj.gotoAndStop(type); obj.info = info; bankPrize.push(obj); j++; } }; _global.createWeap = function (x, y, type, info) { prizeCount++; obj = levelmap.attachMovie("weap", "weap" + prizeCount, 10000000 + prizeCount); obj._x = x; obj._y = y; if (type == 0) { do { type = 2 + random(4); } while (lvl < weapin[type]); } obj.gotoAndStop(type); obj.info = info; bankWeap.push(obj); }; _global.createFlow = function (x, y) { objCount++; obj = back.img.attachMovie("flow", "flow" + objCount, objCount); obj._x = ((x * tileW) + random(28)) - 374; obj._y = ((y * tileH) + random(16)) - 260; obj.gotoAndStop(1 + random(5)); bankFlow.push(obj); }; _global.createShad = function (x, y) { objCount++; z = back.img.attachMovie("tree_s", "tree_s" + objCount, objCount); z._x = (x * tileW) - 360; z._y = (y * tileH) - 252; if (random(10) < 5) { z._xscale = -100; } bankFlow.push(z); }; _global.createFood = function (x, y, count) { objCount++; obj = levelmap.attachMovie("food", "food" + objCount, objCount); colmap[y][x] = 2; obj._x = x * tileW; obj._y = y * tileH; obj.type = 1 + random(4); obj.count = count; bankFood.push(obj); }; _global.createKap = function (x, y) { objCount++; obj = levelmap.attachMovie("kap", "kap" + objCount, objCount); colmap[y][x] = 3; obj._x = x * tileW; obj._y = y * tileH; obj.xtile = x; obj.ytile = y; obj.life = bonusKap; bankKap.push(obj); }; _global.createPart = function (x, y, type, depth, count, info) { j = 1; while (j <= count) { obj = levelmap.attachMovie(type, "part", (depth + j) - 1); obj._x = x; obj._y = y; if (type == "list") { obj.gotoAndStop(info + 1); } j++; } }; _global.createInterPart = function (x, y, type) { obj = _root.attachMovie(type, "part", _root.getNextHighestDepth()); obj._x = x; obj._y = y; }; _global.createScore = function (x, y, type) { obj = levelmap.attachMovie("scoreobj", "score", levelmap.getNextHighestDepth()); obj._x = x + 24; obj._y = y + 18; obj.gotoAndStop(type); }; _global.clearLevel = function () { curr_money = 0; magnit = (win = false); alarmEnemy = 0; key = 0; cursor.gotoAndStop(1); logo.gotoAndStop(1); ammopip.gotoAndStop(1); inter._visible = false; menubut._visible = false; prog._visible = false; inter_level._visible = false; prog.img._xscale = 0; mini_inter._visible = false; back.img.lin._visible = false; back.img.road._visible = false; colmap = [[1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1]]; j = 0; while (j < 11) { achi[j] = 0; j++; } j = 0; while (j < bankEnemy.length) { bankEnemy[j].removeMovieClip(); j++; } j = 0; while (j < bankChest.length) { bankChest[j].removeMovieClip(); j++; } j = 0; while (j < bankWall.length) { bankWall[j].removeMovieClip(); j++; } j = 0; while (j < bankTree.length) { bankTree[j].removeMovieClip(); j++; } j = 0; while (j < bankPrize.length) { bankPrize[j].removeMovieClip(); j++; } j = 0; while (j < bankWeap.length) { bankWeap[j].removeMovieClip(); j++; } j = 0; while (j < bankFlow.length) { bankFlow[j].removeMovieClip(); j++; } j = 0; while (j < bankFood.length) { bankFood[j].removeMovieClip(); j++; } j = 0; while (j < bankKap.length) { bankKap[j].removeMovieClip(); j++; } objCount = 0; wallCount = 0; prizeCount = 0; bankEnemy.length = 0; bankPrize.length = 0; bankWeap.length = 0; bankWall.length = 0; bankTree.length = 0; bankFood.length = 0; bankKap.length = 0; bankChest.length = 0; bankFlow.length = 0; while (levelmap.prize != undefined) { levelmap.prize.removeMovieClip(); } }; _global.lengthdir_x = function (len, dir) { return(Math.cos((dir * Math.PI) / 180) * len); }; _global.lengthdir_y = function (len, dir) { return((-Math.sin((dir * Math.PI) / 180)) * len); }; _global.point_distance = function (x1, y1, x2, y2) { return(Math.sqrt(Math.pow(x1 - x2, 2) + Math.pow(y1 - y2, 2))); }; _global.point_direction = function (x1, y1, x2, y2) { return((Math.atan2(y2 - y1, x2 - x1) / Math.PI) * 180); }; _global.choose = function () { return(arguments[random(arguments.length)]); }; _global.findPath = function (map, startX, startY, endX, endY) { var _local18 = 10; var _local12 = 14; var _local16 = true; var _local15 = false; isOpen = function (y, x) { return(mapStatus[y][x].open); }; isClosed = function (y, x) { return(mapStatus[y][x].closed); }; nearerSquare = function () { var _local4 = 999999 /* 0x0F423F */; var _local5 = 0; var _local2; var _local3; var _local1 = openList.length; while ((_local1--) > 0) { _local3 = mapStatus[openList[_local1][0]][openList[_local1][1]]; _local2 = _local3.heuristic + _local3.movementCost; if (_local2 <= _local4) { _local4 = _local2; _local5 = _local1; } } return(_local5); }; closeSquare = function (y, x) { var _local2 = openList.length; var _local1 = 0; while (_local1 < _local2) { if (openList[_local1][0] == y) { if (openList[_local1][1] == x) { openList.splice(_local1, 1); break; } } _local1++; } mapStatus[y][x].open = false; mapStatus[y][x].closed = true; }; openSquare = function (y, x, parent, movementCost, heuristic, replacing) { if (!replacing) { openList.push([y, x]); mapStatus[y][x] = {heuristic:heuristic, open:true, closed:false}; } mapStatus[y][x].parent = parent; mapStatus[y][x].movementCost = movementCost; }; var _local10 = map.length; var _local17 = map[0].length; var mapStatus = new Array(); var _local11 = 0; while (_local11 < _local10) { mapStatus[_local11] = new Array(); _local11++; } if ((startY == undefined) || (startX == undefined)) { return(null); } if ((endY == undefined) || (endX == undefined)) { return(null); } var openList = new Array(); openSquare(startY, startX, undefined, 0); while ((openList.length > 0) && (!isClosed(endY, endX))) { _local11 = nearerSquare(); var _local6 = openList[_local11][0]; var _local7 = openList[_local11][1]; closeSquare(_local6, _local7); var _local2 = _local6 - 1; while (_local2 < (_local6 + 2)) { var _local1 = _local7 - 1; while (_local1 < (_local7 + 2)) { if (((((((_local2 >= 0) && (_local2 < _local10)) && (_local1 >= 0)) && (_local1 < _local17)) && (!((_local2 == _local6) && (_local1 == _local7)))) && ((_local16 || (_local2 == _local6)) || (_local1 == _local7))) && (((_local15 || (_local2 == _local6)) || (_local1 == _local7)) || ((map[_local2][_local7] != 0) && (map[_local6][_local1])))) { if (map[_local2][_local1] != 0) { if (!isClosed(_local2, _local1)) { var _local3 = mapStatus[_local6][_local7].movementCost + (((_local2 == _local6) || (_local1 == _local7)) ? (_local18) : (_local12)); if (isOpen(_local2, _local1)) { if (_local3 < mapStatus[_local2][_local1].movementCost) { openSquare(_local2, _local1, [_local6, _local7], _local3, undefined, true); } } else { var _local5 = (Math.abs(_local2 - endY) + Math.abs(_local1 - endX)) * 10; openSquare(_local2, _local1, [_local6, _local7], _local3, _local5, false); } } } } _local1++; } _local2++; } } var _local27 = isClosed(endY, endX); delete isOpen; delete isClosed; delete nearerSquare; delete closeSquare; delete openSquare; if (_local27) { var _local22 = new Array(); var _local6 = endY; var _local7 = endX; while ((_local6 != startY) || (_local7 != startX)) { _local22.push([_local6, _local7]); var _local19 = mapStatus[_local6][_local7].parent[0]; var _local20 = mapStatus[_local6][_local7].parent[1]; _local6 = _local19; _local7 = _local20; } _local22.push([startY, startX]); return(_local22); } return(null); }; ASSetPropFlags(_global, "findPath", 1, 0); gotoAndPlay ("Controller");
Frame 13
function itemHandler1(obj, item) { getURL ("http://www.king.com"); } var myMenu = new ContextMenu(); myMenu.hideBuiltInItems(); item1 = new ContextMenuItem("Play More Games!", itemHandler1); myMenu.customItems.push(item1); _root.menu = myMenu; var musicVol = new Sound(musicmap); musicVol.setVolume(0); var my_so = SharedObject.getLocal("mushroom_save", "/"); loadGame(); openScreen("main", true); paused = true; back.img.road._visible = false; cursor._visible = false; ammopip.stop(); mousePressed = false; magnit = false; hintnum = 1; quake = 0; alarmEnemy = 0; spawnTimer = 0; power = 0; reload = 0; combo = 0; key = 0; bonus = 0; minigame = 0; lvl = 0; lvl_temp = 1; mini_diff = 0; achi = new Array(); _global.bankEnemy = new Array(); _global.bankFood = new Array(); _global.bankWall = new Array(); _global.bankTree = new Array(); _global.bankKap = new Array(); _global.bankChest = new Array(); _global.bankPrize = new Array(); _global.bankWeap = new Array(); _global.bankFlow = new Array(); _global.tileW = 48; _global.tileH = 36; weapin = new Array(); weapin[2] = 8; weapin[3] = 5; weapin[4] = 2; weapin[5] = 14; hintin = new Array(); hintin[1] = 1; hintin[2] = 2; hintin[3] = 3; hintin[4] = 6; hintin[5] = 4; hintin[6] = 10; _global.loadLevel = function () { inter._visible = true; spawnTimer = 0; reload = 10; lvl_temp = lvl; if (bonus > 0) { magnit = true; key = bonus; lvl = 20 + bonus; } if (minigame > 0) { magnit = true; life = 3; lvl = 24 + minigame; mini_diff = 0; mini_inter._visible = true; resetGame(); switch (minigame) { case 1 : diff = 0.5; stupor = 200; cursor.gotoAndStop(4); break; case 2 : maxpow = 9; bonusKap = 0; diff = 0.5; stupor = 200; break; case 4 : cursor.gotoAndStop(5); break; case 5 : key = 5; mini_inter._visible = false; break; case 6 : maxpow = 30; upgr[4] = 6; diff = 1.5; mini_diff = 1; inter_level.text = "Level 1"; alarmEnemy = 30; spawnTimer = 10; back.img.lin._visible = false; mini_inter._visible = false; inter_level._visible = true; } } trace("level " + lvl); trace("minigame " + minigame); trace("bonus " + bonus); if (((lvl == 0) or (lvl == 27)) or (lvl == 31)) { weather = 6; } else if (lvl == 30) { weather = 1 + random(5); } else { weather = ((lvl - 1) % 5) + 1; } if (lvl < 21) { spawnLength = _root["lvlspw" + lvl].length; if (diff > 1) { progStep = (3.33 / spawnLength) * 1.5; } else { progStep = 3.33 / spawnLength; } } i = 0; while (i < _root["lvlmap" + lvl].length) { j = 0; while (j < _root["lvlmap" + lvl][0].length) { z = _root["lvlmap" + lvl][i][j]; mode = Math.floor(_root["lvlmap" + lvl][i][j] / 10); switch (mode) { case 0 : colmap[j][i] = 1; switch (z) { case 1 : createFlow(i, j); break; case 2 : createTree(i, j, 1); colmap[j][i] = 0; break; case 3 : createTree(i, j, 5); colmap[j][i] = 0; } break; case 1 : colmap[j][i] = 0; createWall(i, j, z - 9); break; case 2 : colmap[j][i] = 0; createChest(i, j, z - 18); break; case 3 : colmap[j][i] = 1; createFood(i, j, z - 29); break; case 4 : createWeap(i * tileW, j * tileH, z - 38); } j++; } i++; } if ((bonus > 0) or (minigame == 5)) { x = bankChest.length - 1; bankChest[random(bankChest.length)].info = 0; while (x > 0) { i = 1; while (i < 5) { if (x > 0) { do { y = random(bankChest.length); } while (bankChest[y].info != undefined); bankChest[y].info = i; x--; } i++; } } } lvl = lvl_temp; }; onEnterFrame = function () { if (quake > 0) { if ((quake % 1) == 0) { _root._y = quake; } else { _root._y = -quake; } quake = quake - 0.5; } if (paused == false) { if ((bonus != 0) or (minigame != 0)) { if ((bonus != 0) or (minigame == 5)) { if (alarmEnemy == 0) { if (key < 1) { alarmEnemy = 150; } } else { alarmEnemy--; if (key > 0) { alarmEnemy = 0; } if (alarmEnemy == 50) { if (minigame == 5) { openMenu("send"); } else { bonus = 0; money = money + curr_money; saveGame(); openScreen("upgr"); } } } } else if (minigame == 6) { if (alarmEnemy == 0) { if (spawnTimer < 1) { if (bankEnemy.length == 0) { mini_diff++; inter_level.text = "Level " + mini_diff; spawnTimer = 5 + (mini_diff * 5); alarmEnemy = 150; autoUpgr(); } else { alarmEnemy = 10; } } else { alarmEnemy = Math.max(10, 30 - (mini_diff * 2)); x = 1 + random(4); if (x != 4) { if (random(2) > 1) { createEnemy(choose(0, 15), random(16), x, 0); } else { createEnemy(random(16), choose(0, 15), x, 0); } switch (x) { case 0 : spawnTimer--; break; case 1 : spawnTimer = spawnTimer - 3; break; case 2 : spawnTimer = spawnTimer - 2; } } else { switch (random(6)) { case 0 : if (random(2) > 1) { createEnemy(choose(0, 15), random(16), 4); } else { createEnemy(random(16), choose(0, 15), 4); } break; case 1 : createEnemy(15, random(10) + 5, 3, 1); break; case 2 : createEnemy(15, random(10) + 5, 3, 2); break; case 3 : createEnemy(15, random(10) + 5, 3, 3); break; case 4 : createEnemy(15, random(10) + 5, 3, 4); break; case 5 : createEnemy(15, random(10) + 5, 3, 6); } spawnTimer++; } } } else { alarmEnemy--; } } else if (life < 1) { playMusic("stop"); openMenu("send"); } else { if (alarmEnemy == 0) { mini_diff = Math.round(curr_money / 10); switch (minigame) { case 1 : createEnemy(15, random(12) + 2, 1); alarmEnemy = Math.max(15, 25 - (mini_diff * 2)); break; case 2 : createEnemy(15, random(11) + 3, 2); alarmEnemy = Math.max(15, 80 - mini_diff); break; case 3 : createEnemy(15, random(12) + 2, 4); alarmEnemy = Math.max(15, 30 - mini_diff); break; case 4 : alarmEnemy = Math.max(20, 30 - mini_diff); if (spawnTimer == 30) { createEnemy(15, random(10) + 5, 3, 6); spawnTimer = 0; } else { createEnemy(15, random(10) + 5, 3, 0); spawnTimer++; } } } else { alarmEnemy--; } if (minigame == 2) { if (spawnTimer == 0) { spawnTimer = 200; createEnemy(0, 0, 3, 2); createEnemy(0, 0, 3, 1); createEnemy(0, 0, 3, 2); } else { spawnTimer--; } } } } else { prog.img._xscale = prog.img._xscale + progStep; if (alarmEnemy == 0) { if (spawnTimer == spawnLength) { if (bankEnemy.length == 0) { magnit = true; win = true; showLogo(3); achi[3] = bankFood.length; _root.achi[8] = bankWeap.length; j = 0; while (j < bankFood.length) { achi[4] = achi[4] + bankFood[j].count; j++; } } } else { x = _root["lvlspw" + lvl][spawnTimer]; if (x != 0) { y = x % 10; z = (x - y) / 10; switch (y) { case 0 : if (random(2) > 1) { createEnemy(choose(0, 15), random(16), z, y); } else { createEnemy(random(16), choose(0, 15), z, y); } break; case 1 : createEnemy(15, random(16), z, y); break; case 2 : createEnemy(random(16), 0, z, y); break; case 3 : createEnemy(0, random(16), z, y); break; case 4 : createEnemy(random(16), 15, z, y); break; case 5 : case 6 : createEnemy(0, 0, z, y); } } spawnTimer++; } if (diff > 1) { alarmEnemy = 20; } else { alarmEnemy = 30; } } else { alarmEnemy--; } } if (combo != 0) { if (combo > 1) { if (combo > achi[7]) { achi[7] = combo; } createPrize(_xmouse + 64, _ymouse + 30, 2, combo); obj = levelmap.attachMovie("scoreobj", "score", levelmap.getNextHighestDepth()); obj._x = _xmouse + 64; obj._y = _ymouse + 30; obj.gotoAndStop(4); obj.combo.combo.count.text = combo; } combo = 0; } if (mousePressed == true) { if (cursor._currentframe == 1) { if (power < maxpow) { power = power + spdpow; cursor.lopata.gotoAndStop(Math.round(Math.round(power))); } else { cursor._yscale = 91 + random(10); } } else if (reload == 0) { switch (cursor._currentframe) { case 2 : playSound("explo"); quake = 6; i = 0; while (i < bankTree.length) { z = bankTree[i]; if (point_distance(levelmap._xmouse, levelmap._ymouse, z._x, z._y) < bonusBomb) { attackTree(z, 50, 1); if (z.img._currentframe < 5) { if (effect == true) { dam = 15; if (dam--) { createPart((z._x - 75) + random(150), (z._y - 30) - random(130), "list", levelmap.getNextHighestDepth(), 1, z._currentframe); // unexpected jump } } } } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (point_distance(levelmap._xmouse - 24, levelmap._ymouse, z._x, z._y) < bonusBomb) { if (z._currentframe < 4) { attackChest(z, 200); } } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (point_distance(levelmap._xmouse - 24, levelmap._ymouse, z._x, z._y) < bonusBomb) { switch (z.type) { case 1 : attackEnemy(z, 200, 0); break; case 2 : attackEnemy(z, 70, 4); break; case 3 : attackEnemy(z, 200, 0); break; case 4 : attackSpider(z, i); } } i++; } createPart(levelmap._xmouse, levelmap._ymouse, "explo", levelmap.getNextHighestDepth(), 1); break; case 3 : x = Math.floor((levelmap._xmouse + 8) / tileW); y = Math.floor((levelmap._ymouse - 12) / tileH); if (colmap[y][x] == 1) { playSound("trapcr"); createKap(x, y); } else { cursor.ammo++; } break; case 4 : case 5 : cursor.fx.play(); if (cursor._currentframe == 4) { playSound("gun1", "gun2", "gun3"); reload = 4; x = 5; y = 1; if (cursor.ammo < 15) { ammopip.play(); } } else { playSound("shot1", "shot2"); reload = 12; x = 24 + bonusShot; y = bonusShot; if (cursor.ammo < 5) { ammopip.play(); } } glob_hit = false; while (y--) { hit = false; k = (-x) + random(x * 2); n = (-x) + random(x * 2); i = 0; while (i < bankTree.length) { z = bankTree[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; attackTree(z, 1, 0); } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; switch (z._currentframe) { case 2 : attackChest(z, 25); playSound("box1d1", "box1d2"); break; case 3 : attackChest(z, 15); playSound("box2d1", "box2d2"); break; case 4 : playSound("miss1", "miss2"); } } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (hitPoint(levelmap._xmouse + k, levelmap._ymouse + n, z)) { hit = true; switch (z.type) { case 1 : if (random(10) > 3) { attackEnemy(z, 30, 2); } else { attackEnemy(z, 30, 1); } break; case 2 : if (cursor._currentframe == 5) { attackEnemy(z, 12, 4); } else { attackEnemy(z, 12, 3); } break; case 3 : attackEnemy(z, 50, 5); break; case 4 : attackSpider(z, i); } } i++; } if (hit == false) { if (effect == true) { createPart((_root._xmouse + k) + 64, (_root._ymouse + n) + 30, "dirt", levelmap.getNextHighestDepth(), 1); } } else { glob_hit = true; } } if (glob_hit != true) { break; } playSound("hit11", "hit12"); } cursor.ammo--; if (cursor.ammo == 0) { cursor.gotoAndStop(1); cursor._xscale = (cursor._yscale = 140); ammopip.gotoAndStop(1); } else { cursor._xscale = (cursor._yscale = 120); } } } if (reload != 0) { reload--; } cursor.key._visible = false; if (key > 0) { i = 0; while (i < bankChest.length) { z = bankChest[i]; if (z._currentframe == 4) { if (z.chest.key._visible == false) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { cursor.key._visible = true; cursor.key.info = z; break; } } } i++; } } i = 0; while (i < bankPrize.length) { z = bankPrize[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { if (z.speed < 3) { if (z.kill == false) { j = 0; while (j < bankPrize.length) { if (bankPrize[j] == z) { bankPrize.splice(j, 1); break; } j++; } if (z._currentframe < 7) { playSound("coin1", "coin2", "coin3", "coin4"); } else { playSound("almaz1", "almaz2"); } z.kill = true; z._name = "prize"; z._xscale = (z._yscale = 100); z.dir = -1 * point_direction(z._x, z._y, z.x, z.y); } } } i++; } } else if (lvl == 0) { } }; onMouseDown = function () { mousePressed = true; if (paused == false) { if (cursor._currentframe == 1) { i = 0; while (i < bankWeap.length) { z = bankWeap[i]; if (z.wait == 0) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { playSound("pickup"); j = 0; while (j < bankWeap.length) { if (bankWeap[j] == z) { bankWeap.splice(j, 1); break; } j++; } if (z._currentframe < 4) { mousePressed = false; } cursor.gotoAndStop(z._currentframe); cursor._xscale = (cursor._yscale = 140); reload = 5; ammopip.gotoAndStop(3); z.removeMovieClip(); break; } } i++; } } if (cursor.key._visible == true) { if (key > 0) { playSound("unlock"); key--; cursor.key.info.chest.key._visible = true; cursor.key._visible = false; reload = 4; } } } }; onMouseUp = function () { mousePressed = false; if (paused == false) { if (cursor._currentframe == 1) { cursor._yscale = 100; switch (Math.floor(power / 10)) { case 0 : cursor.lopata.gotoAndPlay(40); break; case 1 : cursor.lopata.gotoAndPlay(46); break; case 2 : cursor.lopata.gotoAndPlay(52); break; case 3 : cursor.lopata.gotoAndPlay(58); createPart(levelmap._xmouse, levelmap._ymouse, "crack", 1, 1); quake = 2; playSound("hit3"); } i = 0; while (i < bankTree.length) { z = bankTree[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { attackTree(z, (Math.floor(power / 10) * 2) + 1, 0); if (z.img._currentframe < 5) { playSound("tree1", "tree2"); } else if (z.img._currentframe == 5) { playSound("treed1", "treed2"); } } i++; } i = 0; while (i < bankChest.length) { z = bankChest[i]; if (z._currentframe == 2) { if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { switch (Math.floor(power / 10)) { case 0 : attackChest(z, 25); playSound("box1d1", "box1d2"); break; case 1 : attackChest(z, 50); playSound("box1d1", "box1d2"); break; case 2 : attackChest(z, 75); playSound("box1d1", "box1d2"); break; case 3 : attackChest(z, 100); playSound("box1d1", "box1d2"); } } } i++; } i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (hitPoint(levelmap._xmouse, levelmap._ymouse, z)) { switch (z.type) { case 1 : switch (Math.floor(power / 10)) { case 0 : attackEnemy(z, 15 + dampow, 2); playSound("hit11", "hit12"); break; case 1 : attackEnemy(z, 45 + dampow, 1); playSound("hit2"); break; case 2 : attackEnemy(z, 200, 0); playSound("hit3"); break; case 3 : attackEnemy(z, 200, 0); } break; case 2 : switch (Math.floor(power / 10)) { case 1 : attackEnemy(z, 30 + dampow, 3); playSound("hit2"); break; case 2 : attackEnemy(z, 40 + dampow, 4); playSound("hit3"); break; case 3 : attackEnemy(z, 50 + dampow, 4); } break; case 3 : switch (Math.floor(power / 10)) { case 0 : attackEnemy(z, 30 + dampow, 5); playSound("hit11", "hit12"); break; case 1 : attackEnemy(z, 60 + dampow, 5); playSound("hit2"); break; case 2 : attackEnemy(z, 200, 0); playSound("hit3"); break; case 3 : attackEnemy(z, 200, 0); } break; case 4 : attackSpider(z, i); } } i++; } if (Math.floor(power / 10) == 3) { i = 0; while (i < bankEnemy.length) { z = bankEnemy[i]; if (point_distance(levelmap._xmouse, levelmap._ymouse, z._x, z._y) < 100) { switch (z.type) { case 1 : attackEnemy(z, 10 + dampow, 1); break; case 2 : if (random(10) > 3) { attackEnemy(z, 10 + dampow, 0); } else { attackEnemy(z, 10 + dampow, 3); } break; case 4 : attackSpider(z, i); } } i++; } } power = 0; } } }; gotoAndPlay ("Weapons");
Frame 23
_global.attackChest = function (z, dam) { z.hp = z.hp - dam; if (z.hp < 1) { dieChest(z); } else { z.chest.gotoAndStop(1 + Math.floor((100 - z.hp) / 25)); } }; _global.attackEnemy = function (z, dam, type) { z.hp = z.hp - (dam / diff); if (type > 0) { switch (type) { case 1 : z.moving = -stupor; if (z.cargo > 0) { if (z.type == 3) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); } else { createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } z.cargo = (z.grib._visible = false); z.food = undefined; z.path.shift(); } z.vspeed = 6 + random(2); if (z.act == 0) { z.y = z._y; z.act = 1; if (z.sleep == false) { z.gotoAndStop(z._currentframe + 16); z.sleep = true; } } break; case 2 : z.moving = (-stupor) - random(stupor / 10); z.vspeed = 4 + random(4); if (z.act == 0) { z.y = z._y; z.act = 1; if (z.sleep == false) { z.gotoAndStop(z._currentframe + 8); } } break; case 3 : if (z.moving > -1) { if (z.moving == 1) { if (z._currentframe < 10) { z.last = z._currentframe; } } z.gotoAndStop(11 + random(2)); z.dam.gotoAndPlay(1); z.moving = -8; } break; case 4 : if (z.moving == 1) { playSound("bearstay"); if (z._currentframe < 10) { z.last = z._currentframe; } } z.gotoAndStop(11 + random(2)); z.dam.gotoAndPlay(1); z.moving = (-stupor) - random(stupor / 10); break; case 5 : playSound("bird1", "bird2"); if (effect == true) { createPart(z._x, z._y + z.bird._y, "pero", levelmap.getNextHighestDepth(), 3); } if (z.cargo > 0) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); z.cargo = (z.bird.grib._visible = false); z.food = undefined; } if (z.info > 0) { if (z.info < 5) { createWeap(z._x, z._y + z.bird._y, 1 + z.info, 0); } else { createPrize(z._x, z._y + z.bird._y, z.info + 2, 1, 0); } z.bird.weap._visible = false; z.info = undefined; } z.moving = -6; z.speed = z.speed * 1.2; z.bird.gotoAndPlay(15); z.shad.gotoAndPlay(15); } } if (z.hp < 1) { if (z.cargo > 0) { if (z.type == 3) { createPrize(z._x, z._y + z.bird._y, 2 + z.food.type, 1, z.food); } else { createPrize(z._x + 24, z._y + 18, 2 + z.food.type, 1, z.food); } } dieEnemy(z); } else { z.hpbar._visible = true; z.hplowbar._visible = true; z.hpbor._visible = true; z.hpbar._xscale = z.hp; } }; _global.attackSpider = function (z, i) { if (z._currentframe < 10) { playSound("spiddie"); achi[2]++; bankEnemy.splice(i, 1); z.moving = -500; z.gotoAndPlay(10); if (minigame == 3) { createPrize(z._x + 24, z._y + 18, 1, 1); } } }; _global.attackTree = function (z, dam, type) { if (z.img._currentframe != 6) { z.hp = z.hp - dam; z.act = 1; z.scale = z.scale + (dam * 6); if (z.scale > 10) { z.scale = 10; } if (z.img._currentframe != 5) { if (effect == true) { if (type != 1) { createPart(levelmap._xmouse, levelmap._ymouse, "list", levelmap.getNextHighestDepth(), dam, z._currentframe); } else { dam = (6 - z.img._currentframe) * 5; while (dam--) { createPart((z._x - 75) + random(150), (z._y - 30) - random(130), "list", levelmap.getNextHighestDepth(), 1, z._currentframe); } } } } if (z.hp < 1) { achi[9]++; z.img.gotoAndStop(6); playSound("box2"); z.info.removeMovieClip(); createPrize(z._x, z._y - 40, 2, 1 + random(6), 0); if (effect == true) { dam = 10; while (dam--) { createPart((z._x - 75) + random(150), (z._y - 30) - random(130), "chip", levelmap.getNextHighestDepth(), 1, z._currentframe); } } } else { z.img.gotoAndStop(1 + Math.floor((50 - z.hp) / 10)); } } }; gotoAndPlay ("Upgrades");
Frame 33
_global.autoUpgr = function (ob) { x = 0; i = 1; while (i < 10) { x = x + (6 - upgr[i]); i++; } trace("upgrade_left=" + x); if (x > 0) { do { y = 1 + random(9); } while (((upgr[y] == 6) or (y == 4)) or (y == 5)); doUpgr(y); trace((("upgr" + y) + "=") + upgr[y]); inter_upgr.info = y; inter_upgr.gotoAndPlay(2); } }; _global.initUpgr = function (ob) { ob.but1.title = str_upgr_1; ob.but2.title = str_upgr_2; ob.but3.title = str_upgr_3; ob.but4.title = str_upgr_4; ob.but5.title = str_upgr_5; ob.but6.title = str_upgr_6; ob.but7.title = str_upgr_7; ob.but8.title = str_upgr_8; ob.but9.title = str_upgr_9; if (weapin[4] > (maxlvl - 1)) { ob.but6.gotoAndStop(3); } if (weapin[2] > (maxlvl - 1)) { ob.but7.gotoAndStop(3); } if (weapin[3] > (maxlvl - 1)) { ob.but8.gotoAndStop(3); } if (weapin[5] > (maxlvl - 1)) { ob.but9.gotoAndStop(3); } }; _global.reUpgr = function (ob) { ob.but1.cost = (40 * upgr[1]) * upgr[1]; if (ob.but1.cost == 1000) { ob.but1.cost = 999; } ob.but2.cost = (25 * upgr[2]) * upgr[2]; ob.but3.cost = (10 * upgr[3]) * upgr[3]; if (upgr[4] == 4) { ob.but4.cost = 150; } else { ob.but4.cost = 750; } ob.but5.cost = 100 * _root.life; ob.but6.cost = (30 * upgr[6]) * upgr[6]; ob.but7.cost = (30 * upgr[7]) * upgr[7]; ob.but8.cost = (30 * upgr[8]) * upgr[8]; ob.but9.cost = (30 * upgr[9]) * upgr[9]; i = 1; while (i < 10) { z = ob["but" + i]; if (z._currentframe < 3) { z.id = i; if (upgr[i] == 6) { z.gotoAndStop(4); } else if (z.cost > _root.money) { z.gotoAndStop(2); } else { z.gotoAndStop(1); } if (i == 4) { z.lv.gotoAndStop(upgr[i] + 3); } else { z.lv.gotoAndStop(upgr[i]); } z.cost_txt = z.cost; } z.icon.gotoAndStop(i); i++; } }; _global.doUpgr = function (z) { upgr[z]++; switch (z) { case 1 : dampow = dampow + 5; break; case 2 : spdpow = spdpow + 0.2; break; case 3 : stupor = stupor + 20; break; case 4 : maxpow = maxpow + 10; break; case 5 : life = life + 1; break; case 6 : bonusGun = bonusGun + 6; break; case 7 : bonusBomb = bonusBomb + 10; break; case 8 : bonusKap = bonusKap + 1; break; case 9 : bonusShot = bonusShot + 2; } }; _global.reHint = function (ob) { ob.title = (str_menu_hint + hintnum) + "/6"; ob.desc = _root["str_hint_" + hintnum]; ob.img.gotoAndStop(hintnum); }; gotoAndPlay ("Language");
Frame 43
str_but_menu = "MENU"; str_menu_game = "Game Menu"; str_but_resume = "RESUME GAME"; str_but_quit = "SAVE & EXIT"; str_but_restart = "RESTART"; str_but_lvlsel = "LEVEL SELECT"; str_menu_diff = "Select Difficulty"; str_but_easy = "EASY"; str_but_normal = "NORMAL"; str_but_hard = "HARD"; str_menu_cont = "Continue Saved Game?"; str_but_cont = "CONTINUE"; str_but_new = "NEW GAME"; str_menu_stage = "Choose a Level"; str_but_unlim = "UPGRADE"; str_menu_mini = "Credits"; str_menu_score = "Send Score"; str_menu_option = "Game Options"; str_but_sound_off = "SOUND: OFF"; str_but_sound_on = "SOUND: ON"; str_but_music_off = "MUSIC: OFF"; str_but_music_on = "MUSIC: ON"; str_but_effect_off = "VFX: OFF"; str_but_effect_on = "VFX: ON"; str_but_hint_off = "HINTS: OFF"; str_but_hint_on = "HINTS: ON"; str_but_back = "CANCEL"; str_menu_main = "Main Menu"; str_but_start = "ADVENTURE"; str_but_mini = "MINI-GAMES"; str_but_score = "SCORES"; str_but_help = "HOW TO PLAY"; str_but_option = "OPTIONS"; str_but_credit = "CREDITS"; str_but_more = "MORE GAMES"; str_but_host = "HOST THIS GAME"; str_menu_upgr = "Upgrade Menu"; str_menu_achi = "Achievements"; str_but_next = "NEXT LEVEL"; str_menu_comp = "Level Complete!"; str_menu_victory = "Congratulations! You Have Won!"; str_score_1 = "ENEMIES"; str_score_2 = "COINS"; str_score_3 = "MUSHROOMS"; str_menu_over = "Game Over"; str_but_try = "TRY AGAIN"; str_menu_hint = "Hint "; str_menu_cong = "Congratulations!"; str_menu_bonus = "Bonus Level"; str_menu_bonusd = "Try to find a safe with diamonds."; str_menu_unlock = "Mini-Game Unlocked!"; str_menu_mini = "Mini-Games"; str_but_mini1 = "CRAZY ASSAULT"; str_but_mini2 = "TRAP DEFENCE"; str_but_mini3 = "NIGHT WATCH"; str_but_mini4 = "DUCK HUNT"; str_but_mini5 = "SAFE BREAKER"; str_but_mini6 = "SURVIVAL"; str_menu_mini1 = "Crazy Assault"; str_menu_mini2 = "Trap Defence"; str_menu_mini3 = "Night Watch"; str_menu_mini4 = "Duck Hunt"; str_menu_mini5 = "Safe Breaker"; str_menu_mini6 = "Survival"; str_menu_mini1d = "A huge swarm of hedgehogs tries to cross the border. Use the machine gun to stop as many hedgehogs as possible."; str_menu_mini2d = "This time bears try to come through. Set one-shot traps and use bombs against them."; str_menu_mini3d = "Hunting spiders at night is troublesome, especially if your only weapon is the fly swatter."; str_menu_mini4d = "Shoot as many birds as possible with the shotgun. Watch out, some birds can carry precious stones."; str_menu_mini5d = "Try to unlock as many safes as possible to gain as much cash as you can. You have 5 keys."; str_menu_mini6d = "Hold out as long as possible. Weapons upgrade automatically."; str_hint_1 = "Protect the mushroom glades from the evil hedgehogs. Use the swatter to fight them. Hold mouse button longer for strong hit. Collect coins to upgrade your weapon at shops."; str_hint_2 = "You can use a great arsenal against the thieves: machine guns, shotguns, bombs and traps. The ammunition is limited so use it wisely."; str_hint_3 = "Crates contain useful items. Cardboard containers can be destroyed by the swatter, wooden crates may be opened with guns and bombs while a steel safe requires a key."; str_hint_4 = "There is a saying that it will rain if you squish a spider. Mushrooms like when it rains, so swat the spider and new mushrooms will grow."; str_hint_5 = "Watch out for the bears! Unlike hedgehogs they are not thrifty and so they eat the mushrooms right on the glade, and they can empty it quickly. Use strong hit or weapons to deal with them."; str_hint_6 = "Birds also like to eat mushrooms. They fly very quickly and thus they pose a great threat. Some birds may carry useful items, be on guard so you won\u2019t miss anything valuable."; str_upgr_1 = "HIT POWER"; str_upgr_2 = "RECHARGE TIME"; str_upgr_3 = "STUN DURATION"; str_upgr_4 = "NEW STRIKE"; str_upgr_4a = "Lightning Strike"; str_upgr_4b = "Jolting Strike"; str_upgr_5 = "+1 LIFE"; str_upgr_6 = "GUN AMMO"; str_upgr_7 = "EXPLOSION"; str_upgr_8 = "TRAP DURABILITY"; str_upgr_9 = "SHOTGUN AMMO"; str_desc_1 = "Increases the hit power of the swatter."; str_desc_2 = "Reduces the recharge time of the swatter."; str_desc_3 = "Increases the stun duration after a strong hit."; str_desc_4 = "Hold mouse button even longer to use a new strike."; str_desc_5 = "Gives an additional life."; str_desc_6 = "Increases machine gun ammunition."; str_desc_7 = "Increases the explosion radius of the bomb."; str_desc_8 = "Allows the trap to catch more enemies."; str_desc_9 = "Increases the amount of pellets in each shotgun shot."; str_achi_0 = "HEDGEHOGS"; str_achi_1 = "BIRDIES"; str_achi_2 = "SPIDERS"; str_achi_3 = "GLADES"; str_achi_4 = "MUSHROOMS"; str_achi_5 = "COINS"; str_achi_6 = "BOXES"; str_achi_7 = "MAX COMBO"; str_achi_8 = "WEAPON LEFT"; str_achi_9 = "TREES"; gotoAndPlay ("Game");
Frame 53
lvlmap1 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 10, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 34, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 15, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 11, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 1, 10, 0], [0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap2 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 42, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 1, 0, 0, 32, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 42, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap3 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 14, 0, 11, 0, 20, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 11, 0, 0, 0, 0, 0], [0, 0, 0, 0, 12, 0, 1, 0, 0, 31, 0, 11, 0, 0, 0, 0], [0, 0, 0, 16, 0, 20, 0, 1, 0, 0, 0, 0, 17, 0, 0, 0], [0, 0, 0, 0, 17, 0, 0, 1, 1, 0, 0, 14, 0, 0, 0, 0], [0, 0, 0, 10, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 16, 0, 0, 31, 0, 0, 20, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 11, 0, 0, 0, 18, 0, 12, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 11, 0, 10, 0, 19, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 19, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap4 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 32, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 31, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 20, 0, 0, 31, 0, 0, 1, 0], [0, 0, 0, 20, 0, 0, 0, 15, 0, 12, 0, 0, 0, 0, 0, 0], [0, 0, 15, 0, 12, 0, 0, 0, 19, 0, 0, 0, 0, 20, 0, 0], [0, 0, 0, 19, 0, 0, 0, 0, 0, 1, 0, 0, 15, 0, 12, 0], [0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 0, 19, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 20, 0, 0, 0, 1, 0], [0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap5 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 2, 0, 0, 0, 18, 0, 41, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 10, 0, 11, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0, 0, 11, 0, 41, 0, 0, 0, 0], [0, 0, 0, 1, 14, 0, 0, 32, 0, 0, 11, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 13, 0, 0, 0, 0], [0, 0, 0, 0, 15, 0, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 11, 1, 0, 32, 0, 0, 12, 0, 0, 0, 0], [0, 0, 1, 41, 0, 0, 11, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 11, 0, 10, 0, 1, 0, 0, 1, 0], [0, 0, 0, 2, 0, 41, 0, 0, 19, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap6 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 3, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0], [0, 0, 0, 3, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap7 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 18, 0, 0, 0, 18, 0, 0, 0, 2, 0], [0, 0, 0, 22, 0, 10, 0, 13, 0, 14, 0, 11, 13, 22, 0, 0], [0, 0, 2, 0, 10, 0, 0, 0, 21, 0, 0, 0, 11, 0, 0, 0], [0, 0, 0, 10, 0, 20, 0, 0, 0, 1, 0, 20, 0, 11, 0, 0], [0, 0, 16, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 17, 0], [0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0], [0, 0, 14, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 30, 0, 0, 0, 0, 0, 15, 0, 0], [0, 0, 15, 0, 0, 0, 1, 0, 1, 0, 0, 0, 1, 0, 17, 0], [0, 0, 0, 17, 0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 0], [0, 0, 16, 0, 20, 0, 0, 0, 0, 0, 20, 0, 10, 0, 0, 0], [0, 0, 0, 11, 0, 0, 0, 21, 0, 0, 0, 10, 0, 0, 2, 0], [0, 0, 0, 0, 11, 0, 12, 0, 15, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 19, 0, 0, 0, 19, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap8 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 40, 1, 0, 0, 0, 0, 0, 0, 0, 1, 40, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 2, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 1, 40, 0, 1, 0, 0, 0, 0, 1, 0, 0, 40, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap9 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 10, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 20, 0, 0, 10, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 30, 0, 0, 0, 10, 0, 0, 0], [0, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 21, 0, 0, 10, 0, 0, 21, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 14, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 20, 0, 0, 0, 1, 0, 0, 30, 0, 0, 0], [0, 0, 0, 30, 0, 0, 1, 0, 0, 0, 20, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 12, 0, 0, 22, 0, 0, 0, 0, 0, 0], [0, 0, 21, 1, 0, 10, 0, 0, 21, 0, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 10, 0, 0, 0, 0, 0, 0, 30, 0, 0, 0, 0], [0, 0, 0, 10, 0, 0, 0, 30, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 10, 0, 1, 20, 0, 0, 0, 0, 0, 0, 1, 0, 3, 0], [0, 14, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap10 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 33, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 33, 0, 0, 0, 0, 0, 1, 0, 33, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 0], [0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0], [0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap11 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 10, 0, 13, 0, 1, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 14, 0, 1, 0, 1, 0, 15, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 22, 0, 33, 0, 1, 0, 17, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 20, 0, 1, 0, 10, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 21, 0, 10, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0, 1, 0, 0, 0], [0, 0, 2, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap12 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 32, 0, 1, 0, 0, 0, 22, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 22, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap13 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 3, 0, 0, 3, 1, 0, 0, 0, 3, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 20, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 3, 0, 0, 0, 20, 0, 20, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 1, 0, 0, 0, 32, 0, 0, 0, 0, 1, 0, 0], [0, 0, 3, 0, 0, 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 20, 0, 1, 0, 1, 0, 1, 20, 0, 0, 0, 0], [0, 0, 0, 20, 0, 32, 0, 1, 0, 1, 0, 0, 20, 0, 0, 0], [0, 0, 0, 0, 20, 0, 1, 0, 1, 0, 0, 32, 0, 20, 0, 0], [0, 0, 0, 1, 0, 20, 0, 1, 0, 1, 0, 0, 20, 0, 0, 0], [0, 0, 3, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 32, 0, 0, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 20, 0, 20, 1, 0, 0, 0, 0, 0], [0, 0, 0, 3, 0, 0, 0, 0, 20, 0, 0, 0, 0, 0, 3, 0], [0, 0, 0, 0, 0, 0, 3, 0, 0, 3, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap14 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 43, 0, 0, 0, 0], [0, 0, 0, 0, 21, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 0, 34, 0, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 43, 0, 0, 1, 0, 0, 0, 22, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap15 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 10, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 20, 0, 2, 0, 10, 0, 21, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 10, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 10, 0, 21, 0, 21, 0, 10, 0], [0, 0, 0, 20, 0, 0, 0, 10, 1, 0, 0, 0, 0, 10, 0, 0], [0, 0, 0, 0, 2, 0, 10, 0, 0, 0, 21, 0, 10, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 0, 30, 0, 0, 10, 0, 0, 2, 0], [0, 0, 2, 0, 10, 0, 21, 0, 0, 0, 10, 0, 0, 0, 0, 0], [0, 0, 0, 10, 0, 0, 0, 1, 0, 10, 0, 0, 0, 2, 0, 0], [0, 0, 10, 0, 21, 0, 21, 0, 10, 0, 0, 20, 0, 0, 0, 0], [0, 14, 1, 0, 0, 0, 0, 10, 0, 0, 2, 0, 0, 0, 2, 0], [0, 0, 0, 0, 21, 0, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 10, 0, 0, 0, 20, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 10, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap16 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 3, 0, 1, 0], [0, 0, 0, 1, 0, 3, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 30, 0, 1, 0, 1, 0, 30, 0, 0, 0], [0, 0, 1, 0, 1, 1, 0, 1, 0, 30, 0, 1, 0, 1, 0, 0], [0, 0, 0, 22, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 3, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 3, 1, 0, 30, 0, 0, 30, 0, 1, 0, 1, 0], [0, 0, 0, 0, 30, 0, 1, 0, 0, 1, 0, 1, 0, 30, 0, 0], [0, 1, 0, 1, 0, 1, 0, 0, 1, 0, 3, 0, 1, 0, 1, 0], [0, 0, 22, 0, 1, 0, 1, 0, 0, 0, 1, 0, 1, 0, 0, 0], [0, 1, 0, 1, 0, 30, 0, 1, 0, 1, 0, 30, 0, 0, 1, 0], [0, 0, 0, 0, 1, 0, 1, 0, 30, 0, 1, 0, 1, 0, 0, 0], [0, 0, 1, 0, 0, 3, 0, 1, 0, 1, 0, 0, 0, 3, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap17 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 15, 0, 32, 0, 17, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 1, 0, 11, 0, 10, 0, 1, 0, 1, 0, 0], [0, 0, 0, 0, 15, 0, 0, 0, 19, 0, 0, 0, 18, 0, 0, 0], [0, 0, 1, 0, 0, 11, 0, 1, 21, 0, 0, 10, 0, 13, 0, 0], [0, 0, 0, 0, 32, 0, 17, 22, 0, 22, 16, 0, 32, 0, 0, 0], [0, 0, 0, 15, 0, 10, 1, 0, 21, 0, 0, 11, 0, 0, 0, 0], [0, 0, 0, 0, 19, 0, 0, 0, 18, 0, 1, 0, 13, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 10, 0, 11, 0, 0, 0, 1, 0, 0], [0, 0, 0, 2, 0, 0, 16, 0, 32, 0, 13, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 13, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap18 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0], [0, 0, 1, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 32, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 32, 0, 0, 0, 0, 2, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap19 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 10, 1, 0, 0, 0, 0, 15, 0, 0, 0, 0, 0, 0], [0, 0, 10, 0, 43, 0, 42, 1, 0, 0, 11, 0, 0, 1, 0, 0], [0, 10, 0, 43, 0, 40, 0, 0, 34, 0, 0, 17, 0, 0, 0, 0], [0, 0, 1, 0, 40, 0, 41, 0, 0, 0, 10, 0, 1, 0, 1, 0], [0, 0, 0, 42, 0, 41, 0, 0, 0, 14, 0, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 15, 0, 0, 34, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 11, 0, 0, 0, 12, 1, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 11, 0, 10, 0, 0, 0, 0, 0, 0, 0, 1, 2, 0], [0, 0, 0, 0, 19, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 2, 0], [0, 0, 2, 0, 1, 0, 1, 0, 0, 2, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 2, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap20 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 22, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 22, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 1, 22, 0, 0, 0, 0, 30, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 1, 1, 22, 0, 0], [0, 0, 0, 0, 0, 0, 1, 22, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap21 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap22 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap23 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 22, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 22, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap24 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 1, 22, 0, 0, 0, 0, 0, 0, 0, 22, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 22, 1, 0, 0, 22, 0, 0, 0, 22, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap25 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap29 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0, 0], [0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0], [0, 0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0, 0], [0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0], [0, 0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0, 0], [0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0], [0, 0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0, 0], [0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0], [0, 0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0, 0], [0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0], [0, 0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0, 0], [0, 0, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 22, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlmap30 = [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 18, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 10, 0, 13, 0, 0, 0, 15, 0, 0, 0, 0], [0, 0, 1, 0, 14, 0, 32, 0, 0, 0, 0, 0, 11, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 32, 0, 17, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 14, 0, 0, 0], [0, 1, 0, 0, 0, 0, 0, 0, 32, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 12, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 16, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 11, 0, 0, 0, 1, 0, 32, 0, 12, 0, 0, 0], [0, 0, 0, 0, 0, 13, 0, 0, 0, 15, 0, 10, 0, 1, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 19, 0, 0, 0, 0, 0], [0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0]]; lvlspw1 = [13, 0, 13, 0, 13, 0, 0, 0, 0, 13, 13, 0, 0, 13, 13, 0, 13, 13, 0, 0, 0, 13, 13, 13, 13, 13]; lvlspw2 = [12, 12, 12, 0, 12, 12, 12, 0, 0, 0, 0, 13, 13, 11, 11, 0, 0, 0, 0, 12, 12, 13, 13, 11, 11]; lvlspw3 = [10, 0, 10, 0, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 0, 10, 10, 10, 0, 10, 10, 10, 0, 0, 0, 12, 12, 12, 14, 14, 14]; lvlspw4 = [0, 21, 0, 0, 0, 0, 13, 13, 13, 0, 0, 0, 0, 0, 0, 0, 0, 21, 21, 0, 0, 0, 0, 0, 13, 13, 0, 0, 0, 13, 13, 13]; lvlspw5 = [0, 10, 0, 20, 0, 0, 10, 0, 10, 0, 0, 0, 0, 10, 10, 10, 0, 0, 0, 20, 20, 0, 0, 10, 10, 0, 20, 0, 0, 10, 20, 0, 0, 0, 0, 0, 13, 13, 13, 13, 13, 0, 0, 0, 22, 24]; lvlspw6 = [0, 40, 0, 0, 0, 40, 40, 40, 0, 0, 0, 0, 0, 13, 11, 13, 11, 0, 0, 0, 13, 11, 13, 21, 0, 0, 13, 11, 13, 11, 0, 0, 0, 13, 11, 13, 21, 0, 0, 0, 0, 40, 40, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10]; lvlspw7 = [12, 24, 12, 24, 12, 12, 12, 0, 0, 0, 0, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 14, 14, 14, 14, 14, 14, 14, 14, 0, 0, 0, 11, 20, 11, 20, 10, 10, 10, 10, 10, 20, 10, 20, 10, 10, 10, 10, 10, 20, 10, 20, 10, 10, 10, 10, 10, 20, 10, 20]; lvlspw8 = [0, 13, 13, 23, 23, 0, 0, 0, 0, 11, 11, 11, 21, 21, 21, 0, 0, 0, 0, 12, 12, 12, 12, 22, 22, 22, 22, 0, 0, 0, 0, 0, 14, 14, 14, 14, 14, 24, 24, 24, 24, 24, 0, 0, 0, 0, 0, 0, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20, 10, 20]; lvlspw9 = [40, 12, 20, 13, 20, 12, 24, 0, 0, 0, 0, 0, 40, 12, 24, 13, 21, 12, 24, 10, 21, 0, 0, 0, 0, 0, 0, 43, 41, 0, 0, 0, 0, 0, 12, 12, 12, 12, 13, 13, 13, 13, 13, 0, 0, 0, 0, 0, 0, 43, 41, 0, 0, 0, 0, 0, 21, 21, 21, 21, 24, 24, 24, 23]; lvlspw10 = [0, 30, 0, 30, 0, 30, 0, 0, 0, 33, 0, 0, 0, 30, 30, 0, 30, 30, 0, 0, 0, 36, 0, 0, 0, 30, 0, 30, 0, 30, 0, 30, 0, 30, 0, 0, 0, 31, 31, 0, 0, 0, 0, 30, 30, 30, 0, 30, 30, 30, 0, 0, 0, 33, 36, 0, 0, 0, 0, 30, 30, 30, 30, 0, 30, 30, 30, 30, 0, 30, 30, 30, 30]; lvlspw11 = [12, 22, 11, 0, 30, 30, 0, 0, 0, 24, 24, 31, 24, 24, 0, 0, 0, 10, 10, 10, 10, 10, 0, 0, 0, 0, 32, 0, 24, 24, 24, 24, 24, 24, 24, 0, 0, 0, 0, 40, 36, 32, 36, 0, 0, 0, 0, 10, 30, 20, 30, 20, 30, 20, 30, 20, 30, 20, 30, 20, 40, 0, 0, 0, 0, 0, 40, 30, 30, 30, 30, 30, 30, 30, 30, 31, 30, 30, 30, 30]; lvlspw12 = [10, 10, 10, 10, 10, 10, 31, 10, 10, 10, 10, 35, 10, 10, 10, 10, 10, 10, 31, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 40, 10, 35, 10, 10, 10, 10, 10, 10, 10, 10, 10, 31, 10, 10, 10, 10, 10, 10, 10, 10, 10, 35, 10, 40, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; lvlspw13 = [20, 0, 30, 0, 20, 0, 30, 0, 20, 0, 30, 0, 20, 0, 30, 0, 20, 0, 30, 0, 20, 0, 30, 0, 0, 0, 30, 30, 30, 36, 30, 30, 30, 30, 0, 0, 0, 0, 20, 0, 20, 0, 20, 0, 20, 0, 0, 0, 0, 0, 0, 30, 20, 30, 20, 30, 20, 30, 0, 0, 0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 36, 36, 36]; lvlspw14 = [20, 20, 20, 20, 20, 20, 34, 20, 20, 20, 20, 20, 20, 20, 20, 34, 20, 20, 20, 20, 20, 34, 20, 20, 20, 20, 20, 20, 20, 20, 34, 20, 20, 20, 20, 20, 20, 20, 20, 34, 20, 20, 20, 20, 20, 34, 20, 20, 20, 20, 20, 20, 20, 20, 34, 20, 20, 20, 20, 20]; lvlspw15 = [10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 30, 30, 32, 30, 30, 33, 32, 30, 30, 32, 30, 30, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 0, 30, 30, 32, 30, 30, 33, 32, 30, 30, 32, 30, 30, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10]; lvlspw16 = [30, 30, 30, 31, 30, 30, 30, 34, 30, 30, 30, 30, 30, 30, 30, 30, 30, 33, 30, 30, 36, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 34, 30, 30, 30, 30, 35, 30, 30, 40, 30, 31, 30, 30, 30, 30, 30, 30, 30, 33, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 36, 30, 34, 30, 30, 30, 30, 30, 30, 31, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 35, 34, 30, 30, 30, 30, 30, 30, 30, 30]; lvlspw17 = [10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 31, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 31, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 33, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 33, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 32, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 32, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 34, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 34, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 36]; lvlspw18 = [33, 31, 32, 33, 34, 33, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 10, 0, 0, 0, 0, 34, 32, 34, 32, 34, 31, 0, 0, 0, 0, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 20, 0, 0, 0, 40, 33, 34, 33, 31, 34, 31, 0, 0, 0, 0, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 0, 0, 0, 0, 10, 10, 10, 10, 10, 10, 20, 20, 20, 20, 20, 20, 30, 30, 30, 30, 30, 30, 30]; lvlspw19 = [11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 11, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21, 21]; lvlspw20 = [10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 34, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 35, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 33, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 35, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 32, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 35, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 34, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 35, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 32, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 35, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 34, 10, 20, 30, 10, 20, 30, 10, 20, 30, 10, 20, 36]; lvlachi1 = [[0, 13], [4, 5], [5, 10]]; lvlachi2 = [[0, 16], [4, 6], [8, 1]]; lvlachi3 = [[3, 2], [5, 40], [6, 3]]; lvlachi4 = [[4, 5], [5, 60], [6, 5]]; lvlachi5 = [[0, 14], [3, 2], [8, 2]]; lvlachi6 = [[2, 6], [4, 15], [5, 30]]; lvlachi7 = [[5, 250], [6, 8], [7, 2]]; lvlachi8 = [[4, 5], [7, 3], [9, 8]]; lvlachi9 = [[2, 6], [3, 6], [6, 10]]; lvlachi10 = [[1, 35], [4, 9], [5, 135]]; lvlachi11 = [[0, 8], [1, 25], [2, 3]]; lvlachi12 = [[6, 3], [7, 4], [9, 12]]; lvlachi13 = [[5, 280], [6, 14], [8, 14]]; lvlachi14 = [[1, 7], [4, 5], [5, 339]]; lvlachi15 = [[0, 60], [5, 245], [9, 10]]; lvlachi16 = [[1, 95], [2, 1], [3, 10]]; lvlachi17 = [[3, 4], [6, 4], [7, 3]]; lvlachi18 = [[4, 9], [5, 275], [9, 9]]; lvlachi19 = [[0, 72], [4, 10], [8, 8]]; lvlachi20 = [[5, 600], [6, 5], [7, 5]]; stop();
Symbol 7 MovieClip [mcDragon] Frame 1
Symbol 7 MovieClip [mcDragon] Frame 80
_root.fireFire();
Symbol 7 MovieClip [mcDragon] Frame 119
stop();
Symbol 50 MovieClip Frame 1
gotoAndStop(((5 * (_parent.type - 1)) + 2) + random(5)); onEnterFrame = function () { if (_xscale != 100) { if (_xscale < 100) { _yscale = (_yscale + 20); _xscale = (_yscale + 20); } else { _yscale = (_yscale - 30); _xscale = (_yscale - 30); } } };
Symbol 51 MovieClip [food] Frame 1
kill = false; xtile = _x / 48; ytile = _y / 36; i = 1; while (i <= 5) { x = this["grib" + i]; y = this["grib" + (1 + random(5))]; z = x._name; x._name = y._name; y._name = z; i++; } i = count + 1; while (i <= 5) { this["grib" + i]._visible = false; i++; } onEnterFrame = function () { if (kill == true) { _alpha = (_alpha - 5); if (_alpha < 1) { this.removeMovieClip(); } } };
Symbol 169 MovieClip Frame 1
stop();
Symbol 358 MovieClip [enemy1] Frame 1
stop(); hp = 100; if (_root.minigame != 1) { speed = 0.5; } else { speed = ((15 + (_root.mini_diff * 3)) + random(15)) / 10; gotoAndStop (6); } w1 = -6; w2 = 54; h1 = -10; h2 = 46; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; act = 0; vspeed = 0; sleep = false; cargo = (grib._visible = false); path = new Array(); huntEnemy(this); onEnterFrame = function () { xx.text = _x; if (_root.paused == false) { if (moving == 1) { if (_root.minigame != 1) { moveEnemy(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x > 30) { _x = (_x - speed); } else { _root.life--; _root.mini_diff = _root.mini_diff - 5; if (_root.life > 0) { j = 0; while (j < bankEnemy.length) { attackEnemy(bankEnemy[j], 0, 1); j++; } } dieEnemy(this); } if (sleep == true) { gotoAndStop(_currentframe - 16); sleep = false; } } else { moving++; if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (_y < (y + vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 0; _y = y; if (sleep != false) { break; } gotoAndStop(_currentframe - 8); moving = 1; } } z = (y - _y) / 2; shad._alpha = 30 - z; shad._xscale = (shad._yscale = 100 - z); shad._y = (32 + y) - _y; } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } if (grib._xscale != 100) { if (grib._xscale < 100) { grib._xscale = (grib._yscale = grib._yscale + 20); } else { grib._xscale = (grib._yscale = grib._yscale - 30); } } } };
Symbol 459 MovieClip [weap] Frame 1
act = 1; vspeed = 8 + random(4); limit = vspeed; w1 = -25; w2 = 25; h1 = -25; h2 = 25; if (info == 0) { limit = limit + 10; } wait = 15; onEnterFrame = function () { if (wait > 0) { wait--; } if (act > 0) { switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } return; case 2 : if (limit > (-1 * vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else if (limit == (-1 * vspeed)) { vspeed = -1 * (vspeed + 4); limit = vspeed; } else { act = 0; } } } };
Symbol 552 MovieClip Frame 1
if (_parent.blue == true) { gotoAndStop (1); } else { gotoAndStop(1 + random(4)); } img.gotoAndPlay(1 + random(30)); timer = 20; onEnterFrame = function () { if (_root.effect == true) { if (timer > 0) { timer--; } else { createPart((_parent._x - 15) + random(30), (_parent._y - 15) + random(30), "star1", _root.levelmap.getNextHighestDepth(), 1); timer = 20; } } };
Symbol 552 MovieClip Frame 2
img.gotoAndPlay(1 + random(30));
Symbol 552 MovieClip Frame 3
img.gotoAndPlay(1 + random(30));
Symbol 552 MovieClip Frame 4
img.gotoAndPlay(1 + random(30));
Symbol 553 MovieClip [prize] Frame 1
kill = false; timer = 250 + random(50); act = 1; vspeed = 8 + random(4); limit = vspeed; speed = vspeed / 2; w1 = -25; w2 = 25; h1 = -25; h2 = 25; if (info == 0) { limit = limit + 10; speed = speed + 2; } if ((((_x < 128) or (_x > 640)) or (_y < 112)) or (_y > 464)) { dir = (point_direction(_x, _y, 384, 288) + 45) - random(90); } else { dir = random(360); } switch (_currentframe) { case 1 : img.gotoAndPlay(1 + random(12)); w1 = -20; w2 = 20; h1 = -20; h2 = 20; x = 94; y = 78; info = undefined; break; case 2 : x = 94; y = 78; info = undefined; break; case 3 : case 4 : case 5 : case 6 : x = info._x + 24; y = info._y + 18; break; case 7 : x = 94; y = 98; info = undefined; break; case 8 : x = 94; y = 78; if (info == 0) { blue = true; } info = undefined; } onEnterFrame = function () { if ((_root.paused == false) or (_root.win == true)) { if (kill == false) { if (timer == 0) { if (_xscale == 0) { if (info.count == 0) { food = info; dieFood(this); } this.removeMovieClip(); } else { _yscale = (_yscale - 5); _xscale = (_yscale - 5); } } else { timer--; } if (act > 0) { if (speed > 0) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y - lengthdir_y(speed, dir)); speed = speed - 0.2; } switch (act) { case 1 : if (vspeed > 0) { _y = (_y - vspeed); vspeed = vspeed - 2; } else { act = 2; } break; case 2 : if (limit > (-1 * vspeed)) { _y = (_y - vspeed); vspeed = vspeed - 2; } else if (limit == (-1 * vspeed)) { vspeed = -1 * (vspeed + 4); limit = vspeed; } else { act = 0; speed = 2; dir = -1 * point_direction(_x, _y, x, y); if (_root.magnit != true) { break; } kill = true; if (_currentframe < 7) { playSound("coin1", "coin2", "coin3", "coin4"); } else { playSound("almaz1", "almaz2"); } } } } else if (_root.magnit == true) { kill = true; _yscale = 100; _xscale = 100; if (_currentframe < 7) { playSound("coin1", "coin2", "coin3", "coin4"); } else { playSound("almaz1", "almaz2"); } } } else { dist = point_distance(_x, _y, x, y); if (dist > speed) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = Math.max(dist / 10, 20); } else { switch (_currentframe) { case 1 : _root.curr_money++; _root.achi[5]++; if (_root.effect == true) { createInterPart(10 + random(25), 10 + random(25), "star1"); } this.removeMovieClip(); break; case 2 : _root.curr_money = _root.curr_money + 3; _root.achi[5] = _root.achi[5] + 3; if (_root.effect == true) { createInterPart(10 + random(25), 10 + random(25), "star1"); } this.removeMovieClip(); break; case 3 : case 4 : case 5 : case 6 : if (info.count < 5) { info.count++; z = info["grib" + info.count]; z._visible = true; z._xscale = (z._yscale = 10); } createScore(info._x, info._y, 1); this.removeMovieClip(); break; case 7 : _root.key++; this.removeMovieClip(); break; case 8 : _root.curr_money = _root.curr_money + 15; _root.achi[5] = _root.achi[5] + 15; this.removeMovieClip(); } } } } };
Symbol 553 MovieClip [prize] Frame 2
img.gotoAndPlay(1 + random(12));
Symbol 576 MovieClip [boom] Frame 12
this.removeMovieClip();
Symbol 596 MovieClip Frame 1
stop();
Symbol 605 MovieClip Frame 1
stop();
Symbol 633 MovieClip Frame 1
stop(); timer = 30; key._visible = false; onEnterFrame = function () { if (key._visible == true) { timer--; if (timer == 0) { dieChest(_parent); } } };
Symbol 634 MovieClip [chest] Frame 1
hp = 100; w1 = -12; w2 = 58; h1 = -35; h2 = 40;
Symbol 706 MovieClip [enemy4] Frame 1
stop(); speed = 2; w1 = 0; w2 = 50; h1 = -15; h2 = 35; if (_root.minigame != 3) { xstart = (xtile = _x / 48); } else { xstart = 0; } ystart = (ytile = _y / 36); moving = 1; act = 0; path = new Array(); huntSpider(this); onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { moveSpider(this); if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else { if (moving == 0) { huntSpider(this); spid.play(); } moving++; } if (_x < 20) { if (_root.minigame == 3) { _root.life--; _root.mini_diff = _root.mini_diff - 5; bankEnemy.splice(i, 1); this.removeMovieClip(); } } } };
Symbol 706 MovieClip [enemy4] Frame 20
if ((_root.minigame == 0) or (_root.minigame == 6)) { _root.rain.gotoAndPlay(2); }
Symbol 706 MovieClip [enemy4] Frame 36
stop(); onEnterFrame = function () { _alpha = (_alpha - 2); if (_alpha < 2) { this.removeMovieClip(); } };
Symbol 731 MovieClip [kap] Frame 23
stop();
Symbol 754 MovieClip [dirt] Frame 1
gotoAndPlay(1 + random(3));
Symbol 754 MovieClip [dirt] Frame 28
this.removeMovieClip();
Symbol 775 MovieClip [explo] Frame 19
this.removeMovieClip();
Symbol 997 MovieClip Frame 39
gotoAndPlay (15);
Symbol 1008 MovieClip [enemy2] Frame 1
stop(); hp = 100; speed = 0.5; w1 = -6; w2 = 56; h1 = -46; h2 = 43; xstart = (xtile = _x / 48); ystart = (ytile = _y / 36); hplow = hp; hpgui = 0; moving = 1; eating = 0; act = 0; vspeed = 0; killgrib = false; cargo = false; path = new Array(); if (_root.minigame != 2) { huntEnemy(this); } else { path = findPath(_root.colmap, xtile, ytile, 0, ystart); } onEnterFrame = function () { if (_root.paused == false) { if ((moving == 1) and (eating == 0)) { moveMedved(this); if (_root.minigame != 2) { if (_y != ypre) { this.swapDepths((_y * 10000) + id); } ypre = _y; } else if (_x < 30) { _root.life--; _root.mini_diff = _root.mini_diff - 15; if (_root.life > 0) { j = 0; while (j < bankEnemy.length) { attackEnemy(bankEnemy[j], 0, 4); j++; } } dieEnemy(this); } } else if (moving < 1) { moving++; if (moving == 1) { if (eating > 5) { eating = 43; gotoAndStop (10); } else { trace(last); gotoAndStop(last); } } } else if (eating > 0) { eating--; if (eating == 5) { if (food.count > 1) { playSound("beareat"); food["grib" + food.count]._visible = false; food.count--; createScore(_x, _y, 2); } else if (food.count == 1) { playSound("beareat"); food.grib1._visible = false; food.count = 0; dieFood(this); } food = undefined; huntEnemy(this); } } if (hp < hplow) { hplow = hplow - 2; hplowbar._xscale = hplow; hpgui = 200; } else if (hpgui > 0) { hpgui = hpgui - 10; } if (hpbar._visible == true) { if (hpgui > 0) { hpbar._alpha = (hplowbar._alpha = (hpbor._alpha = hpgui)); } else { hpbar._visible = (hplowbar._visible = (hpbor._visible = false)); } } } };
Symbol 1008 MovieClip [enemy2] Frame 13
onEnterFrame = function () { _alpha = (_alpha - 2); if (_alpha < 2) { this.removeMovieClip(); } };
Symbol 1008 MovieClip [enemy2] Frame 21
stop();
Symbol 1011 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 1013 MovieClip Frame 21
_parent.removeMovieClip();
Symbol 1015 MovieClip Frame 35
_parent.removeMovieClip();
Symbol 1021 MovieClip Frame 26
_parent.removeMovieClip();
Symbol 1028 MovieClip Frame 1
stop();
Symbol 1046 MovieClip Frame 14
gotoAndPlay (1);
Symbol 1047 MovieClip [enemy3] Frame 1
stop(); hp = 100; shad._alpha = 25; shad._xscale = (shad._yscale = 75); w1 = -30; w2 = 30; h1 = bird._y - 30; h2 = bird._y + 30; moving = 1; if (_x < 300) { _x = 24; path = -1; bird._xscale = bird._xscale * -1; shad._xscale = shad._xscale * -1; } else { _x = 748; path = 1; } if (info == 0) { bird.weap._visible = false; shad.weap._visible = false; if ((_root.minigame == 0) or (_root.minigame == 6)) { huntVor(this); } } else { bird.weap.gotoAndStop(info); shad.weap.gotoAndStop(info); _y = (200 + random(260)); } cargo = false; bird.grib._visible = false; shad.grib._visible = false; if ((_root.minigame == 0) or (_root.minigame == 6)) { speed = (-4 - random(4)) * path; } else if (_root.minigame == 2) { speed = 5; } else { speed = (4 + (_root.mini_diff / 10)) + random(4); } this.swapDepths((_y * 10000) + id); onEnterFrame = function () { if (_root.paused == false) { if (moving == 1) { if ((_root.minigame == 0) or (_root.minigame == 6)) { _x = (_x + speed); if (info == 0) { h1 = bird._y - 30; h2 = bird._y + 30; dist = Math.abs((_x - food._x) - 24); if (dist < 100) { shad._alpha = 50 - (dist / 4); shad._xscale = (100 - (dist / 4)) * path; shad._yscale = shad._xscale * path; bird._y = -dist; if (dist < 5) { if (cargo == false) { if (food.count > 0) { cargo = (bird.grib._visible = true); bird.grib.gotoAndStop(food.type); bird.grib.grib.stop(); food["grib" + food.count]._visible = false; food.count--; createScore(food._x, food._y, 2); } } } } } } } else { moving++; } if ((_root.minigame == 0) or (_root.minigame == 6)) { if (_x < 24) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } if (_x > 748) { if (cargo == true) { dieFood(this); } else { dieBird(this); } } } else if (_root.minigame == 2) { _x = (_x + speed); if (_x > 768) { dieBird(this); } } else { _x = (_x - speed); if (_x < 0) { _root.life--; _root.mini_diff = _root.mini_diff - 10; dieBird(this); } } } };
Symbol 1050 MovieClip [hulk3] Frame 1
stop(); vspeed = 0; speed = 4 + random(6); if (random(10) < 5) { dir = 90 + random(30); rot = -5 - random(5); } else { dir = 60 + random(30); rot = 5 + random(5); } timer = 15 + random(15); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1053 MovieClip [star2] Frame 1
stop(); vspeed = 1 + random(3); rot = 7 + random(5); _alpha = 0; timer = 20 + random(10); onEnterFrame = function () { _rotation = (_rotation + rot); _y = (_y - vspeed); if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } else if (_alpha < 100) { _alpha = (_alpha + 10); } } else { this.removeMovieClip(); } };
Symbol 1054 MovieClip [star1] Frame 1
stop(); rot = 7 + random(5); _alpha = 0; timer = 20 + random(10); onEnterFrame = function () { _rotation = (_rotation + rot); if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } else if (_alpha < 100) { _alpha = (_alpha + 10); } } else { this.removeMovieClip(); } };
Symbol 1061 MovieClip [hulk2] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 40 - random(80); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1068 MovieClip [chip] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 20 - random(40); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1075 MovieClip [hulk1] Frame 1
dir = 45 + random(90); vspeed = 0; speed = 5 + random(9); rot = 20 - random(40); vrot = random(10); timer = 20 + random(20); _rotation = random(360); gotoAndStop(2 + random(3)); onEnterFrame = function () { _rotation = (_rotation + rot); _x = (_x + lengthdir_x(speed, dir)); _y = (_y + (lengthdir_y(speed, dir) + vspeed)); vspeed = vspeed + 0.5; if (_yscale > 90) { _yscale = -100; } else { _yscale = (_yscale + vrot); } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1082 MovieClip Frame 1
gotoAndStop(1 + random(3));
Symbol 1083 MovieClip [list] Frame 1
dir = random(360); speed = (4 + random(5)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 10 + random(15); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1086 MovieClip [pero] Frame 1
dir = random(360); speed = (3 + random(4)) * 4; vspeed = (1 + random(2)) / 2; rot = 5 - random(10); timer = 20 + random(20); _rotation = random(360); onEnterFrame = function () { _y = (_y + vspeed); _rotation = (_rotation + rot); if (speed > 2) { _x = (_x + lengthdir_x(speed, dir)); _y = (_y + lengthdir_y(speed, dir)); speed = speed - 4; } if (timer > 0) { timer--; if (timer < 10) { _alpha = (_alpha - 10); } } else { this.removeMovieClip(); } };
Symbol 1098 MovieClip [tree] Frame 1
if (img._currentframe == 1) { hp = 50; } else { hp = 10; } w1 = -75; w2 = 75; h1 = -160; h2 = -30; act = 0; scale = 20; onEnterFrame = function () { if (img._currentframe < 6) { if (act > 0) { if (_yscale < 100) { _yscale = (_yscale + scale); } else { _yscale = (_yscale - scale); } if (scale < 1) { act = 0; _yscale = 100; } scale--; } } };
Symbol 1101 MovieClip [tree_s] Frame 1
stop();
Symbol 1105 MovieClip [crack] Frame 1
if (random(2) == 0) { _xscale = -100; } if (random(2) == 0) { _yscale = -100; }
Symbol 1105 MovieClip [crack] Frame 21
this.removeMovieClip();
Symbol 1696 MovieClip [__Packages.md5] Frame 0
class md5 { function md5 (b64pad, chrsz) { if (b64pad != undefined) { this.b64pad = b64pad; } if (((chrsz != undefined) && (chrsz == 8)) || (chrsz == 16)) { this.chrsz = chrsz; } } function hash(s) { return(hex_md5(s)); } function hex_md5(s) { return(binl2hex(core_md5(str2binl(s), s.length * chrsz))); } function b64_md5(s) { return(binl2b64(core_md5(str2binl(s), s.length * chrsz))); } function str_md5(s) { return(binl2str(core_md5(str2binl(s), s.length * chrsz))); } function hex_hmac_md5(key, data) { return(binl2hex(core_hmac_md5(key, data))); } function b64_hmac_md5(key, data) { return(binl2b64(core_hmac_md5(key, data))); } function str_hmac_md5(key, data) { return(binl2str(core_hmac_md5(key, data))); } function md5_cmn(q, a, b, x, s, t) { return(safe_add(bit_rol(safe_add(safe_add(a, q), safe_add(x, t)), s), b)); } function md5_ff(a, b, c, d, x, s, t) { return(md5_cmn((b & c) | ((~b) & d), a, b, x, s, t)); } function md5_gg(a, b, c, d, x, s, t) { return(md5_cmn((b & d) | (c & (~d)), a, b, x, s, t)); } function md5_hh(a, b, c, d, x, s, t) { return(md5_cmn((b ^ c) ^ d, a, b, x, s, t)); } function md5_ii(a, b, c, d, x, s, t) { return(md5_cmn(c ^ (b | (~d)), a, b, x, s, t)); } function core_md5(x, len) { x[len >> 5] = x[len >> 5] | (128 << (len % 32)); x[(((len + 64) >>> 9) << 4) + 14] = len; var _local5 = 1732584193 /* 0x67452301 */; var _local4 = -271733879; var _local3 = -1732584194; var _local2 = 271733878 /* 0x10325476 */; var _local6 = 0; while (_local6 < x.length) { var _local11 = _local5; var _local10 = _local4; var _local9 = _local3; var _local8 = _local2; _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 0], 7, -680876936); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 1], 12, -389564586); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 2], 17, 606105819); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 3], 22, -1044525330); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 4], 7, -176418897); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 5], 12, 1200080426); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 6], 17, -1473231341); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 7], 22, -45705983); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 8], 7, 1770035416); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 9], 12, -1958414417); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 10], 17, -42063); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 11], 22, -1990404162); _local5 = md5_ff(_local5, _local4, _local3, _local2, x[_local6 + 12], 7, 1804603682); _local2 = md5_ff(_local2, _local5, _local4, _local3, x[_local6 + 13], 12, -40341101); _local3 = md5_ff(_local3, _local2, _local5, _local4, x[_local6 + 14], 17, -1502002290); _local4 = md5_ff(_local4, _local3, _local2, _local5, x[_local6 + 15], 22, 1236535329); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 1], 5, -165796510); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 6], 9, -1069501632); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 11], 14, 643717713); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 0], 20, -373897302); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 5], 5, -701558691); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 10], 9, 38016083); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 15], 14, -660478335); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 4], 20, -405537848); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 9], 5, 568446438); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 14], 9, -1019803690); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 3], 14, -187363961); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 8], 20, 1163531501); _local5 = md5_gg(_local5, _local4, _local3, _local2, x[_local6 + 13], 5, -1444681467); _local2 = md5_gg(_local2, _local5, _local4, _local3, x[_local6 + 2], 9, -51403784); _local3 = md5_gg(_local3, _local2, _local5, _local4, x[_local6 + 7], 14, 1735328473); _local4 = md5_gg(_local4, _local3, _local2, _local5, x[_local6 + 12], 20, -1926607734); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 5], 4, -378558); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 8], 11, -2022574463); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 11], 16, 1839030562); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 14], 23, -35309556); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 1], 4, -1530992060); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 4], 11, 1272893353); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 7], 16, -155497632); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 10], 23, -1094730640); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 13], 4, 681279174); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 0], 11, -358537222); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 3], 16, -722521979); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 6], 23, 76029189); _local5 = md5_hh(_local5, _local4, _local3, _local2, x[_local6 + 9], 4, -640364487); _local2 = md5_hh(_local2, _local5, _local4, _local3, x[_local6 + 12], 11, -421815835); _local3 = md5_hh(_local3, _local2, _local5, _local4, x[_local6 + 15], 16, 530742520); _local4 = md5_hh(_local4, _local3, _local2, _local5, x[_local6 + 2], 23, -995338651); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 0], 6, -198630844); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 7], 10, 1126891415); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 14], 15, -1416354905); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 5], 21, -57434055); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 12], 6, 1700485571); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 3], 10, -1894986606); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 10], 15, -1051523); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 1], 21, -2054922799); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 8], 6, 1873313359); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 15], 10, -30611744); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 6], 15, -1560198380); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 13], 21, 1309151649); _local5 = md5_ii(_local5, _local4, _local3, _local2, x[_local6 + 4], 6, -145523070); _local2 = md5_ii(_local2, _local5, _local4, _local3, x[_local6 + 11], 10, -1120210379); _local3 = md5_ii(_local3, _local2, _local5, _local4, x[_local6 + 2], 15, 718787259); _local4 = md5_ii(_local4, _local3, _local2, _local5, x[_local6 + 9], 21, -343485551); _local5 = safe_add(_local5, _local11); _local4 = safe_add(_local4, _local10); _local3 = safe_add(_local3, _local9); _local2 = safe_add(_local2, _local8); _local6 = _local6 + 16; } return(Array(_local5, _local4, _local3, _local2)); } function core_hmac_md5(key, data) { var _local3 = new Array(str2binl(key)); if (_local3.length > 16) { _local3 = core_md5(_local3, key.length * chrsz); } var _local4 = new Array(16); var _local5 = new Array(16); var _local2 = 0; while (_local2 < 16) { _local4[_local2] = _local3[_local2] ^ 909522486; _local5[_local2] = _local3[_local2] ^ 1549556828; _local2++; } var _local6 = new Array(core_md5(_local4.concat(str2binl(data)), 512 + (data.length * chrsz))); return(core_md5(_local5.concat(_local6), 640)); } function safe_add(x, y) { var _local1 = new Number((x & 65535) + (y & 65535)); var _local2 = new Number(((x >> 16) + (y >> 16)) + (_local1 >> 16)); return((_local2 << 16) | (_local1 & 65535)); } function bit_rol(num, cnt) { return((num << cnt) | (num >>> (32 - cnt))); } function str2binl(str) { var _local4 = new Array(); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (str.length * chrsz)) { _local4[_local2 >> 5] = _local4[_local2 >> 5] | ((str.charCodeAt(_local2 / chrsz) & _local5) << (_local2 % 32)); _local2 = _local2 + chrsz; } return(_local4); } function binl2str(bin) { var _local4 = new String(""); var _local5 = (1 << chrsz) - 1; var _local2 = 0; while (_local2 < (bin.length * 32)) { _local4 = _local4 + String.fromCharCode((bin[_local2 >> 5] >>> (_local2 % 32)) & _local5); _local2 = _local2 + chrsz; } return(_local4); } function binl2hex(binarray) { var _local3 = "0123456789abcdef"; var _local4 = new String(""); var _local1 = 0; while (_local1 < (binarray.length * 4)) { _local4 = _local4 + (_local3.charAt((binarray[_local1 >> 2] >> (((_local1 % 4) * 8) + 4)) & 15) + _local3.charAt((binarray[_local1 >> 2] >> ((_local1 % 4) * 8)) & 15)); _local1++; } return(_local4); } function binl2b64(binarray) { var _local7 = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; var _local5 = new String(""); var _local3 = 0; while (_local3 < (binarray.length * 4)) { var _local6 = ((((binarray[_local3 >> 2] >> (8 * (_local3 % 4))) & 255) << 16) | (((binarray[(_local3 + 1) >> 2] >> (8 * ((_local3 + 1) % 4))) & 255) << 8)) | ((binarray[(_local3 + 2) >> 2] >> (8 * ((_local3 + 2) % 4))) & 255); var _local2 = 0; while (_local2 < 4) { if (((_local3 * 8) + (_local2 * 6)) > (binarray.length * 32)) { _local5 = _local5 + b64pad; } else { _local5 = _local5 + _local7.charAt((_local6 >> (6 * (3 - _local2))) & 63); } _local2++; } _local3 = _local3 + 3; } return(_local5); } var b64pad = new String(""); var chrsz = new Number(8); }
Symbol 1697 MovieClip [__Packages.Particle] Frame 0
class Particle { var _stageWidth, _stageHeight, clip, _xVel, _yVel; function Particle (libParticle, xpos, ypos, stageWidth, stageHeight) { _stageWidth = stageWidth; _stageHeight = stageHeight; clip = libParticle; clip._x = xpos; clip._y = ypos; } function setVel(xvel, yvel) { _xVel = xvel; _yVel = yvel; } function setSize(size) { clip._width = size; clip._height = size; } function setAlphaDecr(val) { _alphaDecr = val; } function update() { clip._x = clip._x + _xVel; clip._y = clip._y + _yVel; clip._alpha = clip._alpha - _alphaDecr; } function destroy() { removeMovieClip(clip); } var _alphaDecr = 0; }
Symbol 1698 MovieClip [__Packages.mx.transitions.OnEnterFrameBeacon] Frame 0
class mx.transitions.OnEnterFrameBeacon { function OnEnterFrameBeacon () { } static function init() { var _local4 = _global.MovieClip; if (!_root.__OnEnterFrameBeacon) { mx.transitions.BroadcasterMX.initialize(_local4); var _local3 = _root.createEmptyMovieClip("__OnEnterFrameBeacon", 9876); _local3.onEnterFrame = function () { _global.MovieClip.broadcastMessage("onEnterFrame"); }; } } static var version = "1.1.0.52"; }
Symbol 1699 MovieClip [__Packages.mx.transitions.BroadcasterMX] Frame 0
class mx.transitions.BroadcasterMX { var _listeners; function BroadcasterMX () { } static function initialize(o, dontCreateArray) { if (o.broadcastMessage != undefined) { delete o.broadcastMessage; } o.addListener = mx.transitions.BroadcasterMX.prototype.addListener; o.removeListener = mx.transitions.BroadcasterMX.prototype.removeListener; if (!dontCreateArray) { o._listeners = new Array(); } } function addListener(o) { removeListener(o); if (broadcastMessage == undefined) { broadcastMessage = mx.transitions.BroadcasterMX.prototype.broadcastMessage; } return(_listeners.push(o)); } function removeListener(o) { var _local2 = _listeners; var _local3 = _local2.length; while (_local3--) { if (_local2[_local3] == o) { _local2.splice(_local3, 1); if (!_local2.length) { broadcastMessage = undefined; } return(true); } } return(false); } function broadcastMessage() { var _local5 = String(arguments.shift()); var _local4 = _listeners.concat(); var _local6 = _local4.length; var _local3 = 0; while (_local3 < _local6) { _local4[_local3][_local5].apply(_local4[_local3], arguments); _local3++; } } static var version = "1.1.0.52"; }
Symbol 1700 MovieClip [__Packages.mx.transitions.Tween] Frame 0
class mx.transitions.Tween { var obj, prop, begin, useSeconds, _listeners, addListener, prevTime, _time, looping, _duration, broadcastMessage, isPlaying, _fps, prevPos, _pos, change, _intervalID, _startTime; function Tween (obj, prop, func, begin, finish, duration, useSeconds) { mx.transitions.OnEnterFrameBeacon.init(); if (!arguments.length) { return; } this.obj = obj; this.prop = prop; this.begin = begin; position = (begin); this.duration = (duration); this.useSeconds = useSeconds; if (func) { this.func = func; } this.finish = (finish); _listeners = []; addListener(this); start(); } function set time(t) { prevTime = _time; if (t > duration) { if (looping) { rewind(t - _duration); update(); broadcastMessage("onMotionLooped", this); } else { if (useSeconds) { _time = _duration; update(); } stop(); broadcastMessage("onMotionFinished", this); } } else if (t < 0) { rewind(); update(); } else { _time = t; update(); } //return(time); } function get time() { return(_time); } function set duration(d) { _duration = (((d == null) || (d <= 0)) ? (_global.Infinity) : (d)); //return(duration); } function get duration() { return(_duration); } function set FPS(fps) { var _local2 = isPlaying; stopEnterFrame(); _fps = fps; if (_local2) { startEnterFrame(); } //return(FPS); } function get FPS() { return(_fps); } function set position(p) { setPosition(p); //return(position); } function setPosition(p) { prevPos = _pos; obj[prop] = (_pos = p); broadcastMessage("onMotionChanged", this, _pos); updateAfterEvent(); } function get position() { return(getPosition()); } function getPosition(t) { if (t == undefined) { t = _time; } return(func(t, begin, change, _duration)); } function set finish(f) { change = f - begin; //return(finish); } function get finish() { return(begin + change); } function continueTo(finish, duration) { begin = position; this.finish = (finish); if (duration != undefined) { this.duration = (duration); } start(); } function yoyo() { continueTo(begin, time); } function startEnterFrame() { if (_fps == undefined) { _global.MovieClip.addListener(this); } else { _intervalID = setInterval(this, "onEnterFrame", 1000 / _fps); } isPlaying = true; } function stopEnterFrame() { if (_fps == undefined) { _global.MovieClip.removeListener(this); } else { clearInterval(_intervalID); } isPlaying = false; } function start() { rewind(); startEnterFrame(); broadcastMessage("onMotionStarted", this); } function stop() { stopEnterFrame(); broadcastMessage("onMotionStopped", this); } function resume() { fixTime(); startEnterFrame(); broadcastMessage("onMotionResumed", this); } function rewind(t) { _time = ((t == undefined) ? 0 : (t)); fixTime(); update(); } function fforward() { time = (_duration); fixTime(); } function nextFrame() { if (useSeconds) { time = ((getTimer() - _startTime) / 1000); } else { time = (_time + 1); } } function onEnterFrame() { nextFrame(); } function prevFrame() { if (!useSeconds) { time = (_time - 1); } } function toString() { return("[Tween]"); } function fixTime() { if (useSeconds) { _startTime = getTimer() - (_time * 1000); } } function update() { position = (getPosition(_time)); } static var version = "1.1.0.52"; static var __initBeacon = mx.transitions.OnEnterFrameBeacon.init(); static var __initBroadcaster = mx.transitions.BroadcasterMX.initialize(mx.transitions.Tween.prototype, true); function func(t, b, c, d) { return(((c * t) / d) + b); } }
Symbol 1701 MovieClip [__Packages.Delay] Frame 0
class Delay { var m_fn, m_param, m_context, m_delay, m_started, m_timerId; function Delay (context, fn, delay) { m_fn = fn; m_param = new Array(); var _local3 = 3; while (_local3 < arguments.length) { m_param.push(arguments[_local3]); _local3++; } m_context = context; m_delay = delay; m_started = getTimer(); m_timerId = setInterval(mx.utils.Delegate.create(this, onEvent), delay); } function onEvent() { if (getTimer() >= (m_delay + m_started)) { clearInterval(m_timerId); m_fn.apply(m_context, m_param); m_fn = undefined; m_param = undefined; } } static function oneShot(context, fn, delay) { var _local3 = new Delay(context, fn, delay); _local3.m_param = new Array(); var _local2 = 3; while (_local2 < arguments.length) { _local3.m_param.push(arguments[_local2]); _local2++; } } }
Symbol 1702 MovieClip [__Packages.mx.utils.Delegate] Frame 0
class mx.utils.Delegate extends Object { var func; function Delegate (f) { super(); func = f; } static function create(obj, func) { var _local2 = function () { var _local2 = arguments.callee.target; var _local3 = arguments.callee.func; return(_local3.apply(_local2, arguments)); }; _local2.target = obj; _local2.func = func; return(_local2); } function createDelegate(obj) { return(create(obj, func)); } }
Symbol 1703 MovieClip [__Packages.mx.transitions.easing.Regular] Frame 0
class mx.transitions.easing.Regular { function Regular () { } static function easeIn(t, b, c, d) { t = t / d; return(((c * t) * t) + b); } static function easeOut(t, b, c, d) { t = t / d; return((((-c) * t) * (t - 2)) + b); } static function easeInOut(t, b, c, d) { t = t / (d / 2); if (t < 1) { return((((c / 2) * t) * t) + b); } t--; return((((-c) / 2) * ((t * (t - 2)) - 1)) + b); } static var version = "1.1.0.52"; }
Symbol 1704 MovieClip [__Packages.mx.transitions.easing.None] Frame 0
class mx.transitions.easing.None { function None () { } static function easeNone(t, b, c, d) { return(((c * t) / d) + b); } static function easeIn(t, b, c, d) { return(((c * t) / d) + b); } static function easeOut(t, b, c, d) { return(((c * t) / d) + b); } static function easeInOut(t, b, c, d) { return(((c * t) / d) + b); } static var version = "1.1.0.52"; }
Symbol 1705 MovieClip [__Packages.AnimDriver] Frame 0
class AnimDriver extends MovieClip { var fps, pauseOffset, gotoAndStop, loop, startTime, onEnterFrame, _totalframes; function AnimDriver () { super(); } function initAnimDriver(p_fps) { fps = p_fps; pauseOffset = 0; } function playAnim(p_frame, p_loop) { gotoAndStop(p_frame); loop = p_loop; startTime = getTimer(); onEnterFrame = mx.utils.Delegate.create(this, updateAnim); } function disableAnim() { onEnterFrame = undefined; } function jumpTo(p_frame) { stopAnim(); playAnim(p_frame); } function pauseAnim() { pauseOffset = getTimer(); onEnterFrame = undefined; } function stopAnim() { startTime = 1; onEnterFrame = undefined; } function updateAnim() { var _local3 = getTimer(); var _local4 = (1 / fps) * 1000; var _local2 = Math.round(((_local3 - startTime) / _local4) + 1); if (_local2 >= _totalframes) { startTime = _local3; _local2 = _totalframes; if (!loop) { stopAnim(); } } gotoAndStop(_local2); } }
Symbol 1118 MovieClip Frame 73
stop(); _root.showPlayBtn();
Symbol 1130 MovieClip Frame 1
stop();
Symbol 1131 MovieClip [KingLoader] Frame 1
#initclip 11 Object.registerClass("KingLoader", AnimDriver); #endinitclip
Symbol 1189 MovieClip Frame 1
stop();
Symbol 1189 MovieClip Frame 2
gotoAndStop (1);
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gotoAndStop (1);
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gotoAndStop (1);
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gotoAndStop (1);
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Symbol 1189 MovieClip Frame 145
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Symbol 1189 MovieClip Frame 157
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Symbol 1189 MovieClip Frame 169
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Symbol 1189 MovieClip Frame 175
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Symbol 1189 MovieClip Frame 181
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Symbol 1189 MovieClip Frame 187
gotoAndStop (1);
Symbol 1189 MovieClip Frame 193
gotoAndStop (1);
Symbol 1189 MovieClip Frame 199
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Symbol 1189 MovieClip Frame 205
gotoAndStop (1);
Symbol 1189 MovieClip Frame 211
gotoAndStop (1);
Symbol 1189 MovieClip Frame 217
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Symbol 1189 MovieClip Frame 223
gotoAndStop (1);
Symbol 1189 MovieClip Frame 229
gotoAndStop (1);
Symbol 1189 MovieClip Frame 235
gotoAndStop (1);
Symbol 1189 MovieClip Frame 241
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Symbol 1189 MovieClip Frame 247
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Symbol 1189 MovieClip Frame 253
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Symbol 1189 MovieClip Frame 265
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Symbol 1189 MovieClip Frame 271
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Symbol 1189 MovieClip Frame 295
gotoAndStop (1);
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Symbol 1189 MovieClip Frame 307
gotoAndStop (1);
Symbol 1189 MovieClip Frame 313
gotoAndStop (1);
Symbol 1189 MovieClip Frame 319
gotoAndStop (1);
Symbol 1189 MovieClip Frame 325
gotoAndStop (1);
Symbol 1189 MovieClip Frame 331
gotoAndStop (1);
Symbol 1189 MovieClip Frame 337
gotoAndStop (1);
Symbol 1202 MovieClip Frame 1
stop();
Symbol 1225 MovieClip Frame 1
_visible = false; stop();
Symbol 1225 MovieClip Frame 2
_visible = true; y = 0; i = 0; while (i < bankFood.length) { z = bankFood[i]; if (z.count < 5) { y = 1; z.count++; x = z["grib" + z.count]; x._visible = true; x._xscale = (x._yscale = 10); createScore(z._x, z._y, 1); if (_root.effect == true) { j = 5; while (j--) { createPart(z._x + random(48), z._y + random(36), "star2", _root.levelmap.getNextHighestDepth(), 1); } } } i++; } playSound("lightning"); if (y == 1) { playSound("holy"); }
Symbol 1225 MovieClip Frame 103
gotoAndStop (1);
Symbol 1248 MovieClip Frame 1
onEnterFrame = function () { if (_root.win == false) { if (img._xscale > 0) { if (_visible == false) { _visible = true; _alpha = 0; } else if (_alpha != 100) { if (_alpha < 100) { _alpha = (_alpha + 5); } else { _alpha = 100; } } } } else if (_alpha != 0) { if (_alpha > 0) { _alpha = (_alpha - 10); } else { _alpha = 0; } } };
Symbol 1254 Button
on (press) { if (_root.paused == false) { showLogo(5); openMenu("game"); _root.musicVol.setVolume(30); } }
Symbol 1287 MovieClip Frame 1
stop();
Symbol 1287 MovieClip Frame 2
but.title = "?????????";
Symbol 1287 MovieClip Frame 40
but.lv.gotoAndStop(_root.upgr[info]); but.icon.gotoAndStop(info); but.title = _root["str_upgr_" + info]; x = (_parent._x + _x) - 100; y = (_parent._y + _y) - 10; z = 10; while (z--) { createInterPart(x + (24 * z), y + random(30), "star2"); } playSound("holy");
Symbol 1290 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); _root.openSignLink(); }
Symbol 1345 MovieClip Frame 1
stop();
Symbol 1345 MovieClip Frame 45
gotoAndStop (1);
Symbol 1345 MovieClip Frame 51
gotoAndStop (1);
Symbol 1345 MovieClip Frame 57
gotoAndStop (1);
Symbol 1345 MovieClip Frame 62
gotoAndStop (1);
Symbol 1349 MovieClip Frame 1
onEnterFrame = function () { _x = ((Math.round(_root._xmouse / tileW) * tileW) - _root._xmouse); _y = (((Math.round(_root._ymouse / tileH) * tileH) - _root._ymouse) - 18); };
Symbol 1353 MovieClip Frame 1
stop();
Symbol 1360 MovieClip Frame 1
stop();
Symbol 1363 MovieClip Frame 1
ammo = 0; stop(); onEnterFrame = function () { _x = _root._xmouse; _y = _root._ymouse; if (_xscale != 100) { if (_xscale > 100) { _yscale = (_yscale - 5); _xscale = (_yscale - 5); } else { _yscale = 100; _xscale = 100; } } };
Symbol 1363 MovieClip Frame 2
ammo = 1; rad._xscale = (rad._yscale = _root.bonusBomb * 2);
Symbol 1363 MovieClip Frame 3
ammo = 1;
Symbol 1363 MovieClip Frame 4
if (_root.minigame == 1) { ammo = 999999 /* 0x0F423F */; } else { ammo = _root.bonusGun; }
Symbol 1363 MovieClip Frame 5
if (_root.minigame == 4) { ammo = 999999 /* 0x0F423F */; } else { ammo = 10; }
Symbol 1372 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { saveGame(); if (backmenu == "stage") { openMenu("back"); } else { openScreen("game"); } } } }
Symbol 1377 Button
on (rollOver) { _parent.mess.show = true; _parent.mess.txt.text = _root["str_desc_" + id]; playSound("over"); } on (rollOut) { _parent.mess.show = false; } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _parent.desc.show = false; _root.money = _root.money - cost; doUpgr(id); reUpgr(_parent); x = (_parent._x + _x) - 100; y = (_parent._y + _y) - 10; z = 10; while (z--) { createInterPart(x + (24 * z), y + random(30), "star2"); } playSound("holy"); } } }
Symbol 1387 MovieClip Frame 3
lv.gotoAndStop(1);
Symbol 1392 MovieClip Frame 1
show = false; visible = false; _alpha = 0; onEnterFrame = function () { if (show == true) { visible = true; _x = (_root._xmouse - 400); _y = (_root._ymouse - 225); if (_alpha < 100) { _alpha = (_alpha + 10); } } else if (_alpha > 0) { _alpha = (_alpha - 20); _x = (_root._xmouse - 400); _y = (_root._ymouse - 225); } else { visible = false; } };
Symbol 1400 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.musicVol.setVolume(100); showLogo(0); _root.menubut._visible = true; openMenu("exit"); } } }
Symbol 1407 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("option"); } } }
Symbol 1412 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.minigame == 0) { saveGame(); } else { _root.inter_upgr.gotoAndStop(1); loadGame(); } _root.lvl = 0; _root.bonus = 0; _root.minigame = 0; openScreen("main"); } } }
Symbol 1416 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { showLogo(0); openMenu("hint"); } } }
Symbol 1420 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.inter_upgr.gotoAndStop(1); openScreen("game"); } } }
Symbol 1426 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.maxlvl > 1) { openMenu("cont"); } else { openMenu("diff"); } } }
Symbol 1431 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); if (_xscale == 100) { _root.openOtherGamesLink(); } }
Symbol 1432 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { openMenu("option"); } }
Symbol 1436 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.gamemenu.tar == "mini") { _root.minigame = this.id; openScreen("game"); } else { switch (_name) { case "but1" : openMenu("mini"); break; case "but2" : _root.minigame = 6; openScreen("game"); } } } } }
Symbol 1440 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.openKingPage("Mushroom_Survival", "/game/mushroom-madness"); } } }
Symbol 1441 MovieClip Frame 1
stop();
Symbol 1444 MovieClip Frame 1
stop();
Symbol 1448 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); if (_xscale == 100) { _root.openAddToWebsiteLink(); } }
Symbol 1453 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { saveGame(); openMenu("back"); } }
Symbol 1457 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (2); _root.effect = false; }
Symbol 1461 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (1); _root.effect = true; }
Symbol 1462 MovieClip Frame 1
if (_root.effect == true) { gotoAndStop (1); } else { gotoAndStop (2); }
Symbol 1466 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (2); _root.hint = false; }
Symbol 1470 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (1); _root.hint = true; }
Symbol 1471 MovieClip Frame 1
if (_root.hint == true) { gotoAndStop (1); } else { gotoAndStop (2); }
Symbol 1475 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (2); _root.sound = false; }
Symbol 1479 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (1); _root.sound = true; }
Symbol 1480 MovieClip Frame 1
if (_root.sound == true) { gotoAndStop (1); } else { gotoAndStop (2); }
Symbol 1484 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (2); _root.music = false; playMusic("stop"); }
Symbol 1488 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); gotoAndStop (1); _root.music = true; if (((_root.lvl == 0) or (_root.bonus > 0)) or (_root.minigame > 0)) { playMusic("muz_1"); } else { playMusic("muz"); } }
Symbol 1489 MovieClip Frame 1
if (_root.music == true) { gotoAndStop (1); } else { gotoAndStop (2); }
Symbol 1496 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 0.5; } } }
Symbol 1500 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 1; } } }
Symbol 1504 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); _root.lvl = 31; _root.diff = 1.5; } } }
Symbol 1508 MovieClip Frame 1
stop();
Symbol 1510 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("stage"); } } }
Symbol 1514 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { resetGame(); saveGame(); openMenu("diff"); } }
Symbol 1515 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { openMenu("back"); } }
Symbol 1519 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("main"); } } }
Symbol 1530 MovieClip Frame 1
gotoAndStop(_parent._parent.info);
Symbol 1534 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = this.id; openScreen("game"); } } }
Symbol 1542 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openMenu("upgr"); } } }
Symbol 1548 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (((but0.counter == false) and (but1.counter == false)) and (but2.counter == false)) { saveGame(); _root.lvl = 0; openScreen("stage"); } } } }
Symbol 1558 MovieClip Frame 1
stop();
Symbol 1558 MovieClip Frame 13
stop();
Symbol 1564 MovieClip Frame 1
award._visible = false; award.text = ("+" + (_root.lvl * 5)) + "$"; x = 0; plus = info / 20; onEnterFrame = function () { if (_xscale == 100) { if (_root.achi[type] > 0) { _root.achi[type] = _root.achi[type] - plus; x = x + plus; have = Math.floor(x); if (back._currentframe == 1) { if (info <= have) { back.gotoAndPlay(2); playSound("holy"); if (_root.sav[_root.lvl][id] == 0) { _root.sav[_root.lvl][id] = 1; _root.money = _root.money + (_root.lvl * 5); award._visible = true; icon.gotoAndStop(2); } } } } else { counter = false; if (type == 5) { have = _root.curr_money; } } } };
Symbol 1565 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (((but0.counter == false) and (but1.counter == false)) and (but2.counter == false)) { x = _root.maxlvl + 1; y = 24 + (x / 4); if ((x % 4) == 0) { trace("cond sav = " + _root.sav[y]); if (_root.sav[y] == undefined) { _root.minigame = x / 4; _root.sav[y] = 0; trace((("__sav " + y) + " = ") + _root.sav[y]); } } if (_root.lvl == 20) { _root.sav[0][(_root.diff * 2) - 1] = 1; if (_root.sav[30] == undefined) { } } else if ((_root.lvl % 4) == 0) { _root.bonus = _root.lvl / 4; } _root.lvl++; _root.money = _root.money + _root.curr_money; saveGame(); if (_root.bonus == 0) { if (_root.lvl == 21) { _root.lvl = 0; openScreen("vict"); } else if (_root.minigame == 0) { openScreen("upgr"); } else { openMenu("unlock"); } } else { openScreen("game"); } } } } }
Symbol 1572 MovieClip Frame 1
stop();
Symbol 1576 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { showLogo(0); z = "exit"; if (_root.hint == true) { i = 1; while (i < 7) { if (_root.lvl == _root.hintin[i]) { z = "hint"; _root.hintnum = i; break; } i++; } } if (z == "exit") { playMusic("muz"); _root.menubut._visible = true; playVocal(); } openMenu(z); } } }
Symbol 1580 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.minigame = 0; _root.inter_upgr.gotoAndStop(1); loadGame(); if (_root.lvl == 0) { openScreen("main"); } else { openScreen("upgr"); } } } }
Symbol 1584 Button
on (rollOver) { playSound("over"); } on (release) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.submitScore(_root.curr_money); _root.minigame = 0; _root.inter_upgr.gotoAndStop(1); loadGame(); if (_root.lvl == 0) { openScreen("main"); } else { openScreen("upgr"); } } } }
Symbol 1592 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (backmenu == "ready") { playMusic("muz"); _root.menubut._visible = true; playVocal(); openMenu("exit"); } else { showLogo(5); openMenu("back"); } } } }
Symbol 1606 MovieClip Frame 6
bird2.gotoAndPlay(5); bird3.gotoAndPlay(9); bird1.weap._visible = false; bird2.grib._visible = false; bird3.grib._visible = false; bird1.grib.gotoAndStop(4); bird1.grib.grib.stop(); bird2.weap.gotoAndStop(5); bird3.weap.gotoAndStop(6);
Symbol 1612 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.hintnum < 6) { _root.hintnum++; } else { _root.hintnum = 1; } reHint(this); } } }
Symbol 1613 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { if (_root.hintnum > 1) { _root.hintnum--; } else { _root.hintnum = 6; } reHint(this); } } }
Symbol 1620 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("game"); } } }
Symbol 1621 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.lvl = 0; openScreen("main"); } } }
Symbol 1623 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { openScreen("game"); } } }
Symbol 1624 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { _root.minigame = 0; if (_root.lvl == 0) { openScreen("main"); } else { openScreen("upgr"); } } }
Symbol 1628 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.trans_delay == false) { _root.menubut._visible = true; showLogo(0); openMenu("exit"); playMusic("muz_1"); } } }
Symbol 1632 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { openMenu("main"); } }
Symbol 1639 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { if (_root.minigame == 6) { openMenu("unlock"); } else { openScreen("main"); } } }
Symbol 1640 MovieClip Frame 1
close = true; _yscale = 0; _xscale = 0; tar = ""; backmenu = ""; gotoAndStop ("exit"); onEnterFrame = function () { if (close == false) { if (_xscale != 100) { if (_xscale < 100) { _yscale = (_yscale + 30); _xscale = (_yscale + 30); } else { _yscale = (_yscale - 10); _xscale = (_yscale - 10); } } } else if (_xscale > 30) { _yscale = (_yscale - 40); _xscale = (_yscale - 40); } else if (_currentframe != tar) { close = false; gotoAndStop(tar); } };
Symbol 1640 MovieClip Frame 2
initUpgr(this); reUpgr(this);
Symbol 1640 MovieClip Frame 11
if (_root.bonus > 0) { but._visible = false; } else { but._visible = true; }
Symbol 1640 MovieClip Frame 21
but1.title = _root.str_but_mini; but2.title = _root.str_but_mini6; if (_root.sav[25] != undefined) { but1.gotoAndStop(1); } else { but1.gotoAndStop(2); } if (_root.surv_allow == true) { but2.gotoAndStop(1); } else { but2.gotoAndStop(2); }
Symbol 1640 MovieClip Frame 41
i = 1; while (i < 4) { this["star" + i].gotoAndPlay(_root.sav[0][i - 1] + 1); i++; }
Symbol 1640 MovieClip Frame 61
i = 1; while (i < 25) { z = this["but" + i]; z.id = i; z.info = ((1 + _root.sav[i][0]) + _root.sav[i][1]) + _root.sav[i][2]; z.title = i; if (_root.maxlvl < i) { z.gotoAndStop(2); } else { z.gotoAndStop(1); } i++; }
Symbol 1640 MovieClip Frame 71
awardcount = 0; i = 0; while (i < 3) { z = this["but" + i]; z.type = _root["lvlachi" + _root.lvl][i][0]; z.info = _root["lvlachi" + _root.lvl][i][1]; z.title = _root["str_achi_" + z.type]; z.icon.gotoAndPlay(_root.sav[_root.lvl][i] + 1); z.have = 0; z.id = i; z.counter = true; i++; } if (_root.maxlvl < (_root.lvl + 1)) { _root.maxlvl = _root.lvl + 1; }
Symbol 1640 MovieClip Frame 81
title = (("Level " + _root.lvl) + " ") + _root.str_menu_achi; i = 0; while (i < 3) { z = this["but" + i]; z.type = _root["lvlachi" + _root.lvl][i][0]; z.info = _root["lvlachi" + _root.lvl][i][1]; z.title = _root["str_achi_" + z.type]; z.icon.gotoAndStop(_root.sav[_root.lvl][i] + 1); z.back.gotoAndStop(_root.sav[_root.lvl][i] + 1); if (z.icon._currentframe == 1) { z.txt1.textColor = 13421772 /* 0xCCCCCC */; z.txt2.textColor = 13421772 /* 0xCCCCCC */; } else { z.txt1.textColor = 16777215 /* 0xFFFFFF */; z.txt2.textColor = 16777215 /* 0xFFFFFF */; } i++; }
Symbol 1640 MovieClip Frame 91
sendobj.gotoAndStop(1); x = 24 + _root.minigame; if (_root.sav[x] < _root.curr_money) { _root.sav[x] = _root.curr_money; beat_txt._visible = true; } else { beat_txt._visible = false; } if (_root.minigame == 6) { sub_but._visible = true; } else { sub_but._visible = false; } record = _root.sav[x]; _root.my_so.data["sav" + x] = _root.sav[x]; _root.my_so.flush(); playSound("gameover");
Symbol 1640 MovieClip Frame 101
reHint(this);
Symbol 1640 MovieClip Frame 121
title = ("Play " + _root["str_but_mini" + _root.minigame]) + "?"; playSound("unlock");
Symbol 1640 MovieClip Frame 131
but1.title = _root.str_but_mini1; but2.title = _root.str_but_mini2; but3.title = _root.str_but_mini3; but4.title = _root.str_but_mini4; but5.title = _root.str_but_mini5; i = 1; while (i < 6) { z = this["but" + i]; z.id = i; if (_root.sav[24 + i] != undefined) { z.gotoAndStop(1); } else { z.gotoAndStop(2); } i++; }
Symbol 1640 MovieClip Frame 141
if (_root.bonus > 0) { title = _root.str_menu_bonus; if (_root.bonus == 1) { desc = ((_root.str_menu_bonusd + "\nYou have ") + _root.bonus) + " key."; } else { desc = ((_root.str_menu_bonusd + "\nYou have ") + _root.bonus) + " keys."; } } else { title = _root["str_menu_mini" + _root.minigame]; desc = _root[("str_menu_mini" + _root.minigame) + "d"]; }
Instance of Symbol 1636 MovieClip in Symbol 1640 MovieClip Frame 151
on (release) { getURL ("http://www.silengames.com", "_blank"); }
Symbol 1640 MovieClip Frame 161
if (_root.diff > 1) { desc = "You have completed the game on Hard level.\nYou are the ultimate champion!\nTry to get the top score in Survival Mode!"; } else if (_root.diff == 1) { desc = "You have completed the game on Normal level.\nMore challenges await you on Hard level.\nTry to get the top score in Survival Mode!"; } else { desc = "You have completed the game on Easy level.\nMore challenges await you on Normal and Hard levels.\nTry to get the top score in Survival Mode!"; }
Symbol 1640 MovieClip Frame 171
stop();
Symbol 1644 Button
on (rollOver) { playSound("over"); } on (press) { playSound("click"); if (_xscale == 100) { openMenu("cred"); } }
Symbol 1657 MovieClip Frame 1
stop();
Symbol 1658 MovieClip Frame 1
stop();
Symbol 1658 MovieClip Frame 15
stop(); switch (img._currentframe) { case 1 : openMenu("main"); break; case 2 : if ((_root.minigame == 0) and (_root.bonus == 0)) { openMenu("ready"); } else { openMenu("minirdy"); } break; case 3 : openMenu("score"); playSound("win"); break; case 4 : openMenu("over"); playSound("gameover"); break; case 6 : openMenu("vict"); playSound("win"); }
Symbol 1689 MovieClip Frame 1
stop();
Symbol 1689 MovieClip Frame 8
_root.musicVol.setVolume(90);
Symbol 1689 MovieClip Frame 9
_root.musicVol.setVolume(80);
Symbol 1689 MovieClip Frame 10
_root.musicVol.setVolume(70);
Symbol 1689 MovieClip Frame 11
_root.musicVol.setVolume(60);
Symbol 1689 MovieClip Frame 12
_root.musicVol.setVolume(50);
Symbol 1689 MovieClip Frame 13
_root.musicVol.setVolume(40);
Symbol 1689 MovieClip Frame 14
_root.musicVol.setVolume(30);
Symbol 1689 MovieClip Frame 15
_root.musicVol.setVolume(20);
Symbol 1689 MovieClip Frame 16
_root.musicVol.setVolume(10);
Symbol 1689 MovieClip Frame 17
_root.musicVol.setVolume(0);
Symbol 1689 MovieClip Frame 18
clearLevel(); switch (tar) { case "main" : _root.back.gotoAndStop(7); openMenu("exit", true); playMusic("muz_1"); _root.silenlogo._visible = true; _root.lvl = 0; break; case "vict" : _root.back.gotoAndStop(8); openMenu("exit", true); playMusic("muz_1"); break; case "game" : loadLevel(); _root.back.gotoAndStop(_root.weather); _root.back.img.road._visible = false; if (_root.minigame == 0) { _root.back.img.lin._visible = false; } else { _root.back.img.lin._visible = true; if (_root.minigame == 2) { _root.back.img.road._visible = true; } if (_root.minigame > 4) { _root.back.img.lin._visible = false; } } openMenu("exit", true); playMusic("amb_day"); _root.silenlogo._visible = false; break; case "upgr" : _root.back.gotoAndStop(6); _root.back.img.road._visible = false; _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); break; case "stage" : _root.back.gotoAndStop(6); _root.back.img.road._visible = false; _root.back.img.lin._visible = false; openMenu(tar, true); playMusic("amb_night"); _root.silenlogo._visible = false; break; case "send" : _root.back.gotoAndStop(1); openMenu(tar, true); }
Symbol 1689 MovieClip Frame 21
_root.musicVol.setVolume(0);
Symbol 1689 MovieClip Frame 22
_root.musicVol.setVolume(10);
Symbol 1689 MovieClip Frame 23
_root.musicVol.setVolume(20);
Symbol 1689 MovieClip Frame 24
_root.musicVol.setVolume(30);
Symbol 1689 MovieClip Frame 25
_root.musicVol.setVolume(40);
Symbol 1689 MovieClip Frame 26
_root.musicVol.setVolume(50);
Symbol 1689 MovieClip Frame 27
_root.musicVol.setVolume(60);
Symbol 1689 MovieClip Frame 28
_root.musicVol.setVolume(70);
Symbol 1689 MovieClip Frame 29
_root.musicVol.setVolume(80);
Symbol 1689 MovieClip Frame 30
_root.musicVol.setVolume(90);
Symbol 1689 MovieClip Frame 31
_root.musicVol.setVolume(100);
Symbol 1689 MovieClip Frame 36
_root.trans_delay = false; switch (tar) { case "main" : showLogo(1); playSound("vocal_3", "vocal_4", "vocal_5"); break; case "vict" : showLogo(6); break; case "game" : showLogo(2); }
Symbol 1695 MovieClip Frame 1
stop();

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Symbol 1625 EditableTextUses:1009Used by:1640
Symbol 1626 EditableTextUses:1009Used by:1640
Symbol 1627 EditableTextUses:1009Used by:1640
Symbol 1628 ButtonUses:1367 1368 1369 1370 1371Used by:1640
Symbol 1629 EditableTextUses:1009Used by:1640
Symbol 1630 EditableTextUses:1009Used by:1640
Symbol 1631 EditableTextUses:1009Used by:1640
Symbol 1632 ButtonUses:1402 1450 1404 1451 1410 1452Used by:1640
Symbol 1633 EditableTextUses:1009Used by:1640
Symbol 1634 BitmapUsed by:1635
Symbol 1635 GraphicUses:1634Used by:1636
Symbol 1636 MovieClipUses:1635Used by:1640
Symbol 1637 EditableTextUses:1009Used by:1640
Symbol 1638 EditableTextUses:1009Used by:1640
Symbol 1639 ButtonUses:1367 1368 1369 1370 1371Used by:1640
Symbol 1640 MovieClipUses:1366 1372 1387 1388 1392 1394 1396 1400 1401 1407 1412 1416 1420 1422 1426 1427 1431 1432 1441 1444 1448 1449 1453 1462 1471 1480 1489 1491 1492 1496 1500 1504 1508 1509 1510 1514 1515 1517 1518 1519 1538 1542 1544 1548 1549 1564 1565 1567 1568 1575 1576 1578 1579 1580 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1606 1612 1613 1615 1616 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1636 1637 1638 1639Used by:Timeline
Symbol 1641 BitmapUsed by:1642
Symbol 1642 GraphicUses:1641Used by:1643 1644
Symbol 1643 MovieClipUses:1642Used by:1644
Symbol 1644 ButtonUses:1643 1642Used by:Timeline
Symbol 1645 BitmapUsed by:1646
Symbol 1646 GraphicUses:1645Used by:1657
Symbol 1647 BitmapUsed by:1648
Symbol 1648 GraphicUses:1647Used by:1657
Symbol 1649 BitmapUsed by:1650
Symbol 1650 GraphicUses:1649Used by:1657
Symbol 1651 BitmapUsed by:1652
Symbol 1652 GraphicUses:1651Used by:1657
Symbol 1653 BitmapUsed by:1654
Symbol 1654 GraphicUses:1653Used by:1657
Symbol 1655 BitmapUsed by:1656
Symbol 1656 GraphicUses:1655Used by:1657
Symbol 1657 MovieClipUses:1646 1648 1650 1652 1654 1656Used by:1658
Symbol 1658 MovieClipUses:1657Used by:Timeline
Symbol 1659 GraphicUsed by:1689
Symbol 1660 GraphicUsed by:1689
Symbol 1661 GraphicUsed by:1689
Symbol 1662 GraphicUsed by:1689
Symbol 1663 GraphicUsed by:1689
Symbol 1664 GraphicUsed by:1689
Symbol 1665 GraphicUsed by:1689
Symbol 1666 GraphicUsed by:1689
Symbol 1667 GraphicUsed by:1689
Symbol 1668 GraphicUsed by:1689
Symbol 1669 GraphicUsed by:1689
Symbol 1670 GraphicUsed by:1689
Symbol 1671 GraphicUsed by:1689
Symbol 1672 GraphicUsed by:1689
Symbol 1673 GraphicUsed by:1689
Symbol 1674 GraphicUsed by:1689
Symbol 1675 GraphicUsed by:1689
Symbol 1676 GraphicUsed by:1689
Symbol 1677 GraphicUsed by:1689
Symbol 1678 GraphicUsed by:1689
Symbol 1679 GraphicUsed by:1689
Symbol 1680 GraphicUsed by:1689
Symbol 1681 GraphicUsed by:1689
Symbol 1682 GraphicUsed by:1689
Symbol 1683 GraphicUsed by:1689
Symbol 1684 GraphicUsed by:1689
Symbol 1685 GraphicUsed by:1689
Symbol 1686 GraphicUsed by:1689
Symbol 1687 GraphicUsed by:1689
Symbol 1688 GraphicUsed by:1689
Symbol 1689 MovieClipUses:1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1245 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688Used by:Timeline
Symbol 1690 SoundUsed by:1695
Symbol 1691 SoundUsed by:1695
Symbol 1692 SoundUsed by:1695
Symbol 1693 SoundUsed by:1695
Symbol 1694 SoundUsed by:1695
Symbol 1695 MovieClipUses:1690 1691 1692 1693 1694Used by:Timeline

Instance Names

"bannedSign"Frame 1Symbol 1110 MovieClip
"mcLoadLogoBg"Frame 1Symbol 1115 MovieClip
"mcKingLoader"Frame 2Symbol 1131 MovieClip [KingLoader]
"soundmap"Frame 3Symbol 1189 MovieClip
"back"Frame 3Symbol 1202 MovieClip
"levelmap"Frame 3Symbol 1203 MovieClip
"rain"Frame 3Symbol 1225 MovieClip
"inter"Frame 3Symbol 1233 MovieClip
"ammopip"Frame 3Symbol 1239 MovieClip
"mini_inter"Frame 3Symbol 1243 MovieClip
"prog"Frame 3Symbol 1248 MovieClip
"menubut"Frame 3Symbol 1254 Button
"inter_level"Frame 3Symbol 1255 EditableText
"inter_upgr"Frame 3Symbol 1287 MovieClip
"cursor"Frame 3Symbol 1363 MovieClip
"gamemenu"Frame 3Symbol 1640 MovieClip
"silenlogo"Frame 3Symbol 1644 Button
"logo"Frame 3Symbol 1658 MovieClip
"trans"Frame 3Symbol 1689 MovieClip
"musicmap"Frame 53Symbol 1695 MovieClip
"grib3"Symbol 51 MovieClip [food] Frame 1Symbol 50 MovieClip
"grib2"Symbol 51 MovieClip [food] Frame 1Symbol 50 MovieClip
"grib1"Symbol 51 MovieClip [food] Frame 1Symbol 50 MovieClip
"grib4"Symbol 51 MovieClip [food] Frame 1Symbol 50 MovieClip
"grib5"Symbol 51 MovieClip [food] Frame 1Symbol 50 MovieClip
"grib"Symbol 169 MovieClip Frame 1Symbol 93 MovieClip
"grib"Symbol 169 MovieClip Frame 2Symbol 118 MovieClip
"grib"Symbol 169 MovieClip Frame 3Symbol 143 MovieClip
"grib"Symbol 169 MovieClip Frame 4Symbol 168 MovieClip
"grib"Symbol 358 MovieClip [enemy1] Frame 1Symbol 169 MovieClip
"hplowbar"Symbol 358 MovieClip [enemy1] Frame 2Symbol 188 MovieClip
"hpbar"Symbol 358 MovieClip [enemy1] Frame 2Symbol 190 MovieClip
"hpbor"Symbol 358 MovieClip [enemy1] Frame 2Symbol 192 MovieClip
"shad"Symbol 358 MovieClip [enemy1] Frame 10Symbol 289 MovieClip
"img"Symbol 552 MovieClip Frame 1Symbol 551 MovieClip
"img"Symbol 553 MovieClip [prize] Frame 1Symbol 476 MovieClip
"img"Symbol 553 MovieClip [prize] Frame 2Symbol 493 MovieClip
"key"Symbol 633 MovieClip Frame 1Symbol 632 MovieClip
"chest"Symbol 634 MovieClip [chest] Frame 2Symbol 596 MovieClip
"chest"Symbol 634 MovieClip [chest] Frame 3Symbol 605 MovieClip
"chest"Symbol 634 MovieClip [chest] Frame 4Symbol 633 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 2Symbol 643 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 3Symbol 652 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 4Symbol 661 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 5Symbol 666 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 6Symbol 671 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 7Symbol 680 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 8Symbol 689 MovieClip
"spid"Symbol 706 MovieClip [enemy4] Frame 9Symbol 694 MovieClip
"point"Symbol 754 MovieClip [dirt] Frame 1Symbol 733 MovieClip
"hplowbar"Symbol 1008 MovieClip [enemy2] Frame 2Symbol 188 MovieClip
"hpbar"Symbol 1008 MovieClip [enemy2] Frame 2Symbol 190 MovieClip
"hpbor"Symbol 1008 MovieClip [enemy2] Frame 2Symbol 192 MovieClip
"dam"Symbol 1008 MovieClip [enemy2] Frame 11Symbol 997 MovieClip
"count"Symbol 1019 MovieClip Frame 1Symbol 1018 EditableText
"combo"Symbol 1021 MovieClip Frame 1Symbol 1019 MovieClip
"combo"Symbol 1022 MovieClip [scoreobj] Frame 4Symbol 1021 MovieClip
"weap"Symbol 1046 MovieClip Frame 1Symbol 1028 MovieClip
"grib"Symbol 1046 MovieClip Frame 1Symbol 169 MovieClip
"shad"Symbol 1047 MovieClip [enemy3] Frame 1Symbol 1046 MovieClip
"bird"Symbol 1047 MovieClip [enemy3] Frame 1Symbol 1046 MovieClip
"img"Symbol 1098 MovieClip [tree] Frame 1Symbol 1097 MovieClip
"bg"Symbol 1110 MovieClip Frame 1Symbol 1107 MovieClip
"bar"Symbol 1115 MovieClip Frame 1Symbol 1114 MovieClip
"dragonHolder"Symbol 1131 MovieClip [KingLoader] Frame 1Symbol 1116 MovieClip
"fireLogoHolder"Symbol 1131 MovieClip [KingLoader] Frame 1Symbol 1118 MovieClip
"mcGlim"Symbol 1131 MovieClip [KingLoader] Frame 1Symbol 1121 MovieClip
"bg"Symbol 1131 MovieClip [KingLoader] Frame 1Symbol 1123 MovieClip
"mcPlay"Symbol 1131 MovieClip [KingLoader] Frame 1Symbol 1130 MovieClip
"lin"Symbol 1197 MovieClip Frame 1Symbol 1193 MovieClip
"road"Symbol 1197 MovieClip Frame 1Symbol 1196 MovieClip
"img"Symbol 1202 MovieClip Frame 1Symbol 1197 MovieClip
"img"Symbol 1248 MovieClip Frame 1Symbol 1246 MovieClip
"icon"Symbol 1286 MovieClip Frame 1Symbol 1276 MovieClip
"lv"Symbol 1286 MovieClip Frame 1Symbol 1285 MovieClip
"but"Symbol 1287 MovieClip Frame 2Symbol 1286 MovieClip
"eff"Symbol 1345 MovieClip Frame 22Symbol 1337 MovieClip
"key"Symbol 1363 MovieClip Frame 1Symbol 632 MovieClip
"lopata"Symbol 1363 MovieClip Frame 1Symbol 1345 MovieClip
"rad"Symbol 1363 MovieClip Frame 2Symbol 1347 MovieClip
"fx"Symbol 1363 MovieClip Frame 4Symbol 1353 MovieClip
"fx"Symbol 1363 MovieClip Frame 5Symbol 1360 MovieClip
"icon"Symbol 1387 MovieClip Frame 1Symbol 1276 MovieClip
"lv"Symbol 1387 MovieClip Frame 1Symbol 1285 MovieClip
"cost_txt"Symbol 1387 MovieClip Frame 1Symbol 1379 EditableText
"txt"Symbol 1392 MovieClip Frame 1Symbol 1391 EditableText
"back"Symbol 1564 MovieClip Frame 1Symbol 1558 MovieClip
"icon"Symbol 1564 MovieClip Frame 1Symbol 1508 MovieClip
"award"Symbol 1564 MovieClip Frame 1Symbol 1560 EditableText
"back"Symbol 1575 MovieClip Frame 1Symbol 1572 MovieClip
"txt1"Symbol 1575 MovieClip Frame 1Symbol 1573 EditableText
"icon"Symbol 1575 MovieClip Frame 1Symbol 1508 MovieClip
"txt2"Symbol 1575 MovieClip Frame 1Symbol 1574 EditableText
"bird1"Symbol 1606 MovieClip Frame 6Symbol 1046 MovieClip
"bird3"Symbol 1606 MovieClip Frame 6Symbol 1046 MovieClip
"bird2"Symbol 1606 MovieClip Frame 6Symbol 1046 MovieClip
"but6"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"but2"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"but7"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"but3"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"but8"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"but4"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"but9"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"title"Symbol 1640 MovieClip Frame 2Symbol 1388 EditableText
"but1"Symbol 1640 MovieClip Frame 2Symbol 1387 MovieClip
"mess"Symbol 1640 MovieClip Frame 2Symbol 1392 MovieClip
"but"Symbol 1640 MovieClip Frame 11Symbol 1420 Button
"but2"Symbol 1640 MovieClip Frame 21Symbol 1441 MovieClip
"but1"Symbol 1640 MovieClip Frame 21Symbol 1444 MovieClip
"star1"Symbol 1640 MovieClip Frame 41Symbol 1508 MovieClip
"star2"Symbol 1640 MovieClip Frame 41Symbol 1508 MovieClip
"star3"Symbol 1640 MovieClip Frame 41Symbol 1508 MovieClip
"title"Symbol 1640 MovieClip Frame 61Symbol 1518 EditableText
"but1"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but2"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but3"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but4"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but5"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but6"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but7"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but8"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but9"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but10"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but11"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but12"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but13"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but14"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but15"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but16"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but17"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but18"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but19"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"but20"Symbol 1640 MovieClip Frame 61Symbol 1538 MovieClip
"title"Symbol 1640 MovieClip Frame 71Symbol 1549 EditableText
"but0"Symbol 1640 MovieClip Frame 71Symbol 1564 MovieClip
"but1"Symbol 1640 MovieClip Frame 71Symbol 1564 MovieClip
"but2"Symbol 1640 MovieClip Frame 71Symbol 1564 MovieClip
"but0"Symbol 1640 MovieClip Frame 81Symbol 1575 MovieClip
"but1"Symbol 1640 MovieClip Frame 81Symbol 1575 MovieClip
"but2"Symbol 1640 MovieClip Frame 81Symbol 1575 MovieClip
"sub_but"Symbol 1640 MovieClip Frame 91Symbol 1584 Button
"beat_txt"Symbol 1640 MovieClip Frame 91Symbol 1590 EditableText
"img"Symbol 1640 MovieClip Frame 101Symbol 1606 MovieClip
"but4"Symbol 1640 MovieClip Frame 131Symbol 1444 MovieClip
"but3"Symbol 1640 MovieClip Frame 131Symbol 1444 MovieClip
"but5"Symbol 1640 MovieClip Frame 131Symbol 1444 MovieClip
"but2"Symbol 1640 MovieClip Frame 131Symbol 1444 MovieClip
"but1"Symbol 1640 MovieClip Frame 131Symbol 1444 MovieClip
"img"Symbol 1658 MovieClip Frame 2Symbol 1657 MovieClip

Special Tags

FileAttributes (69)Timeline Frame 1Access local files only, Metadata present, AS1/AS2.
SWFMetaData (77)Timeline Frame 11284 bytes "<rdf:RDF xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"> <rdf:Description rdf:about="" xmln ..."
ExportAssets (56)Timeline Frame 1Symbol 1 as "sfxBell"
ExportAssets (56)Timeline Frame 1Symbol 4 as "libGlow"
ExportAssets (56)Timeline Frame 1Symbol 7 as "mcDragon"
ExportAssets (56)Timeline Frame 1Symbol 51 as "food"
ExportAssets (56)Timeline Frame 1Symbol 68 as "wall"
ExportAssets (56)Timeline Frame 1Symbol 358 as "enemy1"
ExportAssets (56)Timeline Frame 1Symbol 459 as "weap"
ExportAssets (56)Timeline Frame 1Symbol 553 as "prize"
ExportAssets (56)Timeline Frame 1Symbol 576 as "boom"
ExportAssets (56)Timeline Frame 1Symbol 587 as "flow"
ExportAssets (56)Timeline Frame 1Symbol 634 as "chest"
ExportAssets (56)Timeline Frame 1Symbol 706 as "enemy4"
ExportAssets (56)Timeline Frame 1Symbol 731 as "kap"
ExportAssets (56)Timeline Frame 1Symbol 754 as "dirt"
ExportAssets (56)Timeline Frame 1Symbol 775 as "explo"
ExportAssets (56)Timeline Frame 1Symbol 1008 as "enemy2"
ExportAssets (56)Timeline Frame 1Symbol 1022 as "scoreobj"
ExportAssets (56)Timeline Frame 1Symbol 1047 as "enemy3"
ExportAssets (56)Timeline Frame 1Symbol 1050 as "hulk3"
ExportAssets (56)Timeline Frame 1Symbol 1053 as "star2"
ExportAssets (56)Timeline Frame 1Symbol 1054 as "star1"
ExportAssets (56)Timeline Frame 1Symbol 1061 as "hulk2"
ExportAssets (56)Timeline Frame 1Symbol 1068 as "chip"
ExportAssets (56)Timeline Frame 1Symbol 1075 as "hulk1"
ExportAssets (56)Timeline Frame 1Symbol 1083 as "list"
ExportAssets (56)Timeline Frame 1Symbol 1086 as "pero"
ExportAssets (56)Timeline Frame 1Symbol 1098 as "tree"
ExportAssets (56)Timeline Frame 1Symbol 1101 as "tree_s"
ExportAssets (56)Timeline Frame 1Symbol 1105 as "crack"
ExportAssets (56)Timeline Frame 1Symbol 1696 as "__Packages.md5"
ExportAssets (56)Timeline Frame 1Symbol 1697 as "__Packages.Particle"
ExportAssets (56)Timeline Frame 1Symbol 1698 as "__Packages.mx.transitions.OnEnterFrameBeacon"
ExportAssets (56)Timeline Frame 1Symbol 1699 as "__Packages.mx.transitions.BroadcasterMX"
ExportAssets (56)Timeline Frame 1Symbol 1700 as "__Packages.mx.transitions.Tween"
ExportAssets (56)Timeline Frame 1Symbol 1701 as "__Packages.Delay"
ExportAssets (56)Timeline Frame 1Symbol 1702 as "__Packages.mx.utils.Delegate"
ExportAssets (56)Timeline Frame 1Symbol 1703 as "__Packages.mx.transitions.easing.Regular"
ExportAssets (56)Timeline Frame 1Symbol 1704 as "__Packages.mx.transitions.easing.None"
ExportAssets (56)Timeline Frame 1Symbol 1705 as "__Packages.AnimDriver"
ExportAssets (56)Timeline Frame 2Symbol 1131 as "KingLoader"

Labels

"Functions"Frame 3
"Controller"Frame 13
"Weapons"Frame 23
"Upgrades"Frame 33
"Language"Frame 43
"Game"Frame 53
"idle"Symbol 1130 MovieClip Frame 1
"over"Symbol 1130 MovieClip Frame 2
"down"Symbol 1130 MovieClip Frame 3
"beard1"Symbol 1189 MovieClip Frame 2
"beard2"Symbol 1189 MovieClip Frame 7
"beareat"Symbol 1189 MovieClip Frame 13
"bearstay"Symbol 1189 MovieClip Frame 19
"bird1"Symbol 1189 MovieClip Frame 25
"bird2"Symbol 1189 MovieClip Frame 31
"box1"Symbol 1189 MovieClip Frame 37
"box2"Symbol 1189 MovieClip Frame 43
"explo"Symbol 1189 MovieClip Frame 49
"gameover"Symbol 1189 MovieClip Frame 55
"gun1"Symbol 1189 MovieClip Frame 61
"gun2"Symbol 1189 MovieClip Frame 67
"gun3"Symbol 1189 MovieClip Frame 73
"heddie1"Symbol 1189 MovieClip Frame 79
"heddie2"Symbol 1189 MovieClip Frame 85
"miss1"Symbol 1189 MovieClip Frame 91
"miss2"Symbol 1189 MovieClip Frame 97
"pickup"Symbol 1189 MovieClip Frame 103
"shot1"Symbol 1189 MovieClip Frame 109
"shot2"Symbol 1189 MovieClip Frame 115
"spiddie"Symbol 1189 MovieClip Frame 121
"trap1"Symbol 1189 MovieClip Frame 127
"trap2"Symbol 1189 MovieClip Frame 133
"trapcr"Symbol 1189 MovieClip Frame 139
"tree1"Symbol 1189 MovieClip Frame 145
"tree2"Symbol 1189 MovieClip Frame 151
"treed1"Symbol 1189 MovieClip Frame 157
"treed2"Symbol 1189 MovieClip Frame 163
"unlock"Symbol 1189 MovieClip Frame 169
"almaz1"Symbol 1189 MovieClip Frame 175
"almaz2"Symbol 1189 MovieClip Frame 181
"coin1"Symbol 1189 MovieClip Frame 187
"coin2"Symbol 1189 MovieClip Frame 193
"coin3"Symbol 1189 MovieClip Frame 199
"coin4"Symbol 1189 MovieClip Frame 205
"win"Symbol 1189 MovieClip Frame 211
"achi1"Symbol 1189 MovieClip Frame 217
"achi2"Symbol 1189 MovieClip Frame 223
"achi3"Symbol 1189 MovieClip Frame 229
"box1d1"Symbol 1189 MovieClip Frame 235
"box1d2"Symbol 1189 MovieClip Frame 241
"box2d1"Symbol 1189 MovieClip Frame 247
"box2d2"Symbol 1189 MovieClip Frame 253
"holy"Symbol 1189 MovieClip Frame 259
"lightning"Symbol 1189 MovieClip Frame 265
"hit11"Symbol 1189 MovieClip Frame 271
"hit12"Symbol 1189 MovieClip Frame 277
"hit2"Symbol 1189 MovieClip Frame 283
"hit3"Symbol 1189 MovieClip Frame 289
"click"Symbol 1189 MovieClip Frame 295
"over"Symbol 1189 MovieClip Frame 301
"vocal_1"Symbol 1189 MovieClip Frame 307
"vocal_2"Symbol 1189 MovieClip Frame 313
"vocal_3"Symbol 1189 MovieClip Frame 319
"vocal_4"Symbol 1189 MovieClip Frame 325
"vocal_5"Symbol 1189 MovieClip Frame 331
"vocal_6"Symbol 1189 MovieClip Frame 337
"upgr"Symbol 1640 MovieClip Frame 2
"game"Symbol 1640 MovieClip Frame 11
"main"Symbol 1640 MovieClip Frame 21
"option"Symbol 1640 MovieClip Frame 31
"diff"Symbol 1640 MovieClip Frame 41
"cont"Symbol 1640 MovieClip Frame 51
"stage"Symbol 1640 MovieClip Frame 61
"score"Symbol 1640 MovieClip Frame 71
"ready"Symbol 1640 MovieClip Frame 81
"send"Symbol 1640 MovieClip Frame 91
"hint"Symbol 1640 MovieClip Frame 101
"over"Symbol 1640 MovieClip Frame 111
"unlock"Symbol 1640 MovieClip Frame 121
"mini"Symbol 1640 MovieClip Frame 131
"minirdy"Symbol 1640 MovieClip Frame 141
"cred"Symbol 1640 MovieClip Frame 151
"vict"Symbol 1640 MovieClip Frame 161
"exit"Symbol 1640 MovieClip Frame 171
"muz_1"Symbol 1695 MovieClip Frame 2
"muz_2"Symbol 1695 MovieClip Frame 7
"muz_3"Symbol 1695 MovieClip Frame 12
"amb_day"Symbol 1695 MovieClip Frame 17
"amb_night"Symbol 1695 MovieClip Frame 22
"stop"Symbol 1695 MovieClip Frame 27

Dynamic Text Variables

_root.curr_moneySymbol 1228 EditableText"<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>"
_root.keySymbol 1231 EditableText"<p align="left"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">12</font></p>"
_root.cursor.ammoSymbol 1237 EditableText"<p align="left"><font face="Trekkies" size="20" color="#e8d000" letterSpacing="1.000000" kerning="1">12</font></p>"
_root.lifeSymbol 1242 EditableText"<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">3</font></p>"
_root.str_but_menuSymbol 1250 EditableText"<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">menu</font></p>"
_root.str_but_menuSymbol 1252 EditableText"<p align="center"><font face="Magical Mystery Tour" size="17" color="#f2d7ff" letterSpacing="0.000000" kerning="1">menu</font></p>"
_root.str_but_menuSymbol 1253 EditableText"<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">menu</font></p>"
titleSymbol 1257 EditableText"<p align="left"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>"
_root.str_but_contSymbol 1368 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">CONTINUE</font></p>"
_root.str_but_contSymbol 1370 EditableText"<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>"
_root.str_but_contSymbol 1371 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>"
titleSymbol 1378 EditableText"<p align="left"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>"
cost_txtSymbol 1379 EditableText"<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">450</font></p>"
titleSymbol 1381 EditableText"<p align="left"><font face="Magical Mystery Tour" size="15" color="#cccccc" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>"
cost_txtSymbol 1382 EditableText"<p align="right"><font face="Magical Mystery Tour" size="16" color="#cccccc" letterSpacing="0.000000" kerning="1">450</font></p>"
titleSymbol 1386 EditableText"<p align="left"><font face="Magical Mystery Tour" size="15" color="#cccccc" letterSpacing="0.000000" kerning="1">BOMB RADIUS</font></p>"
_root.str_menu_upgrSymbol 1388 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Upgrade Menu</font></p>"
_root.moneySymbol 1393 EditableText"<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">125</font></p>"
_root.str_but_resumeSymbol 1397 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>"
_root.str_but_resumeSymbol 1398 EditableText"<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>"
_root.str_but_resumeSymbol 1399 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>"
_root.str_menu_gameSymbol 1401 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Game Menu</font></p>"
_root.str_but_optionSymbol 1403 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">OPTIONS</font></p>"
_root.str_but_optionSymbol 1405 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>"
_root.str_but_optionSymbol 1406 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>"
_root.str_but_quitSymbol 1408 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND &amp; QUIT</font></p>"
_root.str_but_quitSymbol 1409 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>"
_root.str_but_quitSymbol 1411 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>"
_root.str_but_helpSymbol 1413 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">HELP</font></p>"
_root.str_but_helpSymbol 1414 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>"
_root.str_but_helpSymbol 1415 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>"
_root.str_but_restartSymbol 1417 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>"
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_root.str_but_restartSymbol 1419 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">RESTART LEVEL</font></p>"
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titleSymbol 1433 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MINI GAME</font></p>"
titleSymbol 1434 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>"
titleSymbol 1435 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>"
titleSymbol 1437 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MINI GAME</font></p>"
titleSymbol 1443 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#cccccc" letterSpacing="0.000000" kerning="1">LOCKED</font></p>"
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_root.str_but_hostSymbol 1446 EditableText"<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffe1f3" letterSpacing="0.000000" kerning="1">HOST THIS GAME</font></p>"
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_root.str_but_backSymbol 1451 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>"
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_root.str_but_effect_onSymbol 1454 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">EFFECTS: ON</font></p>"
_root.str_but_effect_onSymbol 1455 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>"
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_root.str_but_effect_offSymbol 1459 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>"
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_root.str_but_hint_onSymbol 1464 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>"
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_root.str_but_hint_offSymbol 1469 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>"
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_root.str_but_sound_onSymbol 1473 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: ON</font></p>"
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_root.str_but_sound_offSymbol 1477 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>"
_root.str_but_sound_offSymbol 1478 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SOUND: OFF</font></p>"
_root.str_but_music_onSymbol 1481 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: ON</font></p>"
_root.str_but_music_onSymbol 1482 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">MUSIC: ON</font></p>"
_root.str_but_music_onSymbol 1483 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: ON</font></p>"
_root.str_but_music_offSymbol 1485 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: OFF</font></p>"
_root.str_but_music_offSymbol 1486 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">MUSIC: OFF</font></p>"
_root.str_but_music_offSymbol 1487 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSIC: OFF</font></p>"
_root.str_menu_diffSymbol 1492 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Select Difficulty</font></p>"
_root.str_but_easySymbol 1493 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">EASY</font></p>"
_root.str_but_easySymbol 1494 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>"
_root.str_but_easySymbol 1495 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>"
_root.str_but_normalSymbol 1497 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">NORMAL</font></p>"
_root.str_but_normalSymbol 1498 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>"
_root.str_but_normalSymbol 1499 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>"
_root.str_but_hardSymbol 1501 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">HARD</font></p>"
_root.str_but_hardSymbol 1502 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>"
_root.str_but_hardSymbol 1503 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>"
_root.str_menu_contSymbol 1509 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Continue Saved Game?</font></p>"
_root.str_but_newSymbol 1511 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">NEW GAME</font></p>"
_root.str_but_newSymbol 1512 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>"
_root.str_but_newSymbol 1513 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>"
_root.str_menu_stageSymbol 1518 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Select a Level</font></p>"
titleSymbol 1521 EditableText"<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>"
titleSymbol 1532 EditableText"<p align="center"><font face="Magical Mystery Tour" size="19" color="#ffdffc" letterSpacing="0.000000" kerning="1">18</font></p>"
titleSymbol 1533 EditableText"<p align="center"><font face="Magical Mystery Tour" size="18" color="#ffffff" letterSpacing="0.000000" kerning="1">18</font></p>"
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_root.str_but_unlimSymbol 1540 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">BACK </font></p>"
_root.str_but_unlimSymbol 1541 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">BACK</font></p>"
_root.str_but_lvlselSymbol 1545 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">LEVEL SELECT</font></p>"
_root.str_but_lvlselSymbol 1546 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffe1f3" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>"
_root.str_but_lvlselSymbol 1547 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">SEND AND QUIT</font></p>"
_root.str_menu_achiSymbol 1549 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Achievements</font></p>"
titleSymbol 1559 EditableText"<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSHROOMS</font></p>"
haveSymbol 1561 EditableText"<p align="right"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>"
infoSymbol 1562 EditableText"<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>"
titleSymbol 1568 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Level 1 Achievements</font></p>"
titleSymbol 1573 EditableText"<p align="left"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">MUSHROOMS</font></p>"
infoSymbol 1574 EditableText"<p align="center"><font face="Magical Mystery Tour" size="16" color="#ffffff" letterSpacing="0.000000" kerning="1">200</font></p>"
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_root.str_but_submitSymbol 1581 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">SUBMIT</font></p>"
_root.str_but_submitSymbol 1582 EditableText"<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">SUBMIT SCORE</font></p>"
_root.str_but_submitSymbol 1583 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">SUBMIT</font></p>"
_root.curr_moneySymbol 1587 EditableText"<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">1250</font></p>"
recordSymbol 1588 EditableText"<p align="left"><font face="Magical Mystery Tour" size="20" color="#ffffff" letterSpacing="0.000000" kerning="1">1250</font></p>"
titleSymbol 1591 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Hint</font></p>"
descSymbol 1593 EditableText"<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Watch out for the bears! Unlike hedgehogs they are not thrifty and so they eat the mushrooms right on the glade, and they can empty it quickly. Use the weapons and traps to deal with them.</font></p>"
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_root.str_but_trySymbol 1618 EditableText"<p align="center"><font face="Magical Mystery Tour" size="22" color="#ffddfc" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>"
_root.str_but_trySymbol 1619 EditableText"<p align="center"><font face="Magical Mystery Tour" size="21" color="#ffffff" letterSpacing="0.000000" kerning="1">RESUME GAME</font></p>"
_root.str_menu_unlockSymbol 1622 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Mini-Game Unlocked!</font></p>"
titleSymbol 1625 EditableText"<p align="center"><font face="Magical Mystery Tour" size="15" color="#f9f9ff" letterSpacing="0.000000" kerning="1">Play CRAZY ASSAYLT?</font></p>"
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titleSymbol 1627 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Level Name</font></p>"
descSymbol 1629 EditableText"<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Watch out for the bears! Unlike hedgehogs they are not thrifty and so they eat the mushrooms right on the glade.</font></p><p align="center"></p>"
_root.str_menu_creditSymbol 1630 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Credits</font></p>"
_root.str_menu_congSymbol 1637 EditableText"<p align="center"><font face="Magical Mystery Tour" size="20" color="#dcdcff" letterSpacing="0.000000" kerning="1">Congratulations!</font></p>"
descSymbol 1638 EditableText"<p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">You have completed the game on Easy level.</font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">More challenges await you on Normal and Hard levels.</font></p><p align="center"><font face="Magical Mystery Tour" size="15" color="#ffffff" letterSpacing="0.000000" kerning="1">Try to get the top score in mini-games!</font></p>"




http://swfchan.com/19/90140/info.shtml
Created: 28/3 -2019 14:52:14 Last modified: 28/3 -2019 14:52:14 Server time: 14/11 -2024 06:35:39