STORY LOOP FURRY PORN GAMES C SERVICES [?] [R] RND POPULAR | Archived flashes: 229595 |
/disc/ · /res/ — /show/ · /fap/ · /gg/ · /swf/ | P0001 · P2595 · P5190 |
This is the info page for Flash #90176 |
COPYRIGHT 2003 - CHRISTIES ROOM - HTTP://WWW.CHRISTIESROOM.COM |
Christie's Room - The Trio copyright 2003 Christie's Room Now Loading - Please be patient! This loading time will occur only ONCE in the whole game. After the initial loading time, there will be absolutely no waiting! |
NOW LOADING. |
100% |
COMPLETE! |
START |
GAME OVER |
Down Arrow - Fast Drop |
Left/Right Arrow - Move |
P - Pause |
Up Arrow - Rotate |
START |
START |
START |
Hello, my name is Stefie. To see more of me form complete lines by rotating the falling shapes. The game will advance every so many lines, as displayed on screen. Get to the end for something SPECIAL! |
NEXT |
NEXT |
You may PAUSE the game at any time by pressing the "P" button on the keyboard. This will pause the game and allow you to view me at your own leisure. Once paused, press "P" again to continue. |
Instructions for controlling the game will be displayed on the screen. Now click NEXT to start. |
All Right!! I guess... You beat the game, now don't get any ideas! |
SCREW STEFIE |
You drilled Stefie! Congratulations! You can play again by clicking the button below, or close this game and pick a different opponent. |
START OVER |
ActionScript [AS1/AS2]
Frame 1stop();Instance of Symbol 7 MovieClip "progressbar" in Frame 1onClipEvent (load) { totalFileSize = _root.getBytesTotal(); this._xscale = 0; } onClipEvent (enterFrame) { bytesLoaded = _root.getBytesLoaded(); amountLoaded = bytesLoaded / totalFileSize; percentLoaded = int(100 * amountLoaded); this._xscale = percentLoaded; _root.loadingMessage = percentLoaded + "%"; if (amountLoaded >= 1) { _root.gotoAndStop("complete"); } }Frame 2stop();Frame 3Frame 6gotoAndPlay (7);Frame 7function Inizializzalivelli() { var i; var j; matsfondo = new Array(); liv1 = new Array(); liv2 = new Array(); liv3 = new Array(); liv4 = new Array(); liv5 = new Array(); liv6 = new Array(); liv7 = new Array(); liv8 = new Array(); liv9 = new Array(); liv10 = new Array(); liv11 = new Array(); liv12 = new Array(); liv13 = new Array(); liv14 = new Array(); liv15 = new Array(); liv16 = new Array(); liv17 = new Array(); liv18 = new Array(); liv19 = new Array(); liv20 = new Array(); liv21 = new Array(); liv22 = new Array(); liv23 = new Array(); liv24 = new Array(); liv25 = new Array(); i = 0; while (i < maxrig) { matsfondo[i] = new Array(); liv1[i] = new Array(); liv2[i] = new Array(); liv3[i] = new Array(); liv4[i] = new Array(); liv5[i] = new Array(); liv6[i] = new Array(); liv7[i] = new Array(); liv8[i] = new Array(); liv9[i] = new Array(); liv10[i] = new Array(); liv11[i] = new Array(); liv12[i] = new Array(); liv13[i] = new Array(); liv14[i] = new Array(); liv15[i] = new Array(); liv16[i] = new Array(); liv17[i] = new Array(); liv18[i] = new Array(); liv19[i] = new Array(); liv20[i] = new Array(); liv21[i] = new Array(); liv22[i] = new Array(); liv23[i] = new Array(); liv24[i] = new Array(); liv25[i] = new Array(); j = 0; while (j < maxcol) { matsfondo[i][j] = 0; liv1[i][j] = 0; liv2[i][j] = 0; liv3[i][j] = 0; liv4[i][j] = 0; liv5[i][j] = 0; liv6[i][j] = 0; liv7[i][j] = 0; liv8[i][j] = 0; liv9[i][j] = 0; liv10[i][j] = 0; liv11[i][j] = 0; liv12[i][j] = 0; liv13[i][j] = 0; liv14[i][j] = 0; liv15[i][j] = 0; liv16[i][j] = 0; liv17[i][j] = 0; liv18[i][j] = 0; liv19[i][j] = 0; liv20[i][j] = 0; liv21[i][j] = 0; liv22[i][j] = 0; liv23[i][j] = 0; liv24[i][j] = 0; liv25[i][j] = 0; j++; } i++; } liv3[maxrig - 1][0] = (random(7) + 100) + 1; liv3[maxrig - 2][0] = (random(7) + 100) + 1; liv3[maxrig - 3][0] = (random(7) + 100) + 1; liv3[maxrig - 4][0] = (random(7) + 100) + 1; liv3[maxrig - 5][0] = (random(7) + 100) + 1; liv3[maxrig - 6][0] = (random(7) + 100) + 1; liv3[maxrig - 7][0] = (random(7) + 100) + 1; liv3[maxrig - 8][0] = (random(7) + 100) + 1; liv3[maxrig - 1][9] = (random(7) + 100) + 1; liv3[maxrig - 2][9] = (random(7) + 100) + 1; liv3[maxrig - 3][9] = (random(7) + 100) + 1; liv3[maxrig - 4][9] = (random(7) + 100) + 1; liv3[maxrig - 5][9] = (random(7) + 100) + 1; liv3[maxrig - 6][9] = (random(7) + 100) + 1; liv3[maxrig - 7][9] = (random(7) + 100) + 1; liv3[maxrig - 8][9] = (random(7) + 100) + 1; liv6[maxrig - 1][0] = (random(7) + 100) + 1; liv6[maxrig - 2][0] = (random(7) + 100) + 1; liv6[maxrig - 3][0] = (random(7) + 100) + 1; liv6[maxrig - 4][0] = (random(7) + 100) + 1; liv6[maxrig - 5][0] = (random(7) + 100) + 1; liv6[maxrig - 6][0] = (random(7) + 100) + 1; liv6[maxrig - 7][0] = (random(7) + 100) + 1; liv6[maxrig - 8][0] = (random(7) + 100) + 1; liv6[maxrig - 1][9] = (random(7) + 100) + 1; liv6[maxrig - 2][9] = (random(7) + 100) + 1; liv6[maxrig - 3][9] = (random(7) + 100) + 1; liv6[maxrig - 4][9] = (random(7) + 100) + 1; liv6[maxrig - 5][9] = (random(7) + 100) + 1; liv6[maxrig - 6][9] = (random(7) + 100) + 1; liv6[maxrig - 7][9] = (random(7) + 100) + 1; liv6[maxrig - 8][9] = (random(7) + 100) + 1; liv7[maxrig - 1][0] = (random(7) + 100) + 1; liv7[maxrig - 1][1] = (random(7) + 100) + 1; liv7[maxrig - 1][3] = (random(7) + 100) + 1; liv7[maxrig - 1][4] = (random(7) + 100) + 1; liv7[maxrig - 1][5] = (random(7) + 100) + 1; liv7[maxrig - 1][6] = (random(7) + 100) + 1; liv7[maxrig - 1][8] = (random(7) + 100) + 1; liv7[maxrig - 1][9] = (random(7) + 100) + 1; liv7[maxrig - 2][1] = (random(7) + 100) + 1; liv7[maxrig - 2][2] = (random(7) + 100) + 1; liv7[maxrig - 2][4] = (random(7) + 100) + 1; liv7[maxrig - 2][5] = (random(7) + 100) + 1; liv7[maxrig - 2][7] = (random(7) + 100) + 1; liv7[maxrig - 2][8] = (random(7) + 100) + 1; liv7[maxrig - 3][2] = (random(7) + 100) + 1; liv7[maxrig - 3][3] = (random(7) + 100) + 1; liv7[maxrig - 3][6] = (random(7) + 100) + 1; liv7[maxrig - 3][7] = (random(7) + 100) + 1; liv7[maxrig - 4][3] = (random(7) + 100) + 1; liv7[maxrig - 4][4] = (random(7) + 100) + 1; liv7[maxrig - 4][5] = (random(7) + 100) + 1; liv7[maxrig - 4][6] = (random(7) + 100) + 1; liv7[maxrig - 5][4] = (random(7) + 100) + 1; liv7[maxrig - 5][5] = (random(7) + 100) + 1; liv9[maxrig - 1][1] = (random(7) + 100) + 1; liv9[maxrig - 1][6] = (random(7) + 100) + 1; liv9[maxrig - 2][3] = (random(7) + 100) + 1; liv9[maxrig - 2][8] = (random(7) + 100) + 1; liv9[maxrig - 3][5] = (random(7) + 100) + 1; liv9[maxrig - 4][2] = (random(7) + 100) + 1; liv9[maxrig - 4][6] = (random(7) + 100) + 1; liv9[maxrig - 4][7] = (random(7) + 100) + 1; liv9[maxrig - 5][0] = (random(7) + 100) + 1; liv9[maxrig - 5][3] = (random(7) + 100) + 1; liv10[maxrig - 1][0] = (random(7) + 100) + 1; liv10[maxrig - 1][1] = (random(7) + 100) + 1; liv10[maxrig - 1][3] = (random(7) + 100) + 1; liv10[maxrig - 1][4] = (random(7) + 100) + 1; liv10[maxrig - 1][5] = (random(7) + 100) + 1; liv10[maxrig - 1][6] = (random(7) + 100) + 1; liv10[maxrig - 1][8] = (random(7) + 100) + 1; liv10[maxrig - 1][9] = (random(7) + 100) + 1; liv10[maxrig - 2][1] = (random(7) + 100) + 1; liv10[maxrig - 2][2] = (random(7) + 100) + 1; liv10[maxrig - 2][4] = (random(7) + 100) + 1; liv10[maxrig - 2][5] = (random(7) + 100) + 1; liv10[maxrig - 2][7] = (random(7) + 100) + 1; liv10[maxrig - 2][8] = (random(7) + 100) + 1; liv10[maxrig - 3][2] = (random(7) + 100) + 1; liv10[maxrig - 3][3] = (random(7) + 100) + 1; liv10[maxrig - 3][6] = (random(7) + 100) + 1; liv10[maxrig - 3][7] = (random(7) + 100) + 1; liv10[maxrig - 4][3] = (random(7) + 100) + 1; liv10[maxrig - 4][4] = (random(7) + 100) + 1; liv10[maxrig - 4][5] = (random(7) + 100) + 1; liv10[maxrig - 4][6] = (random(7) + 100) + 1; liv10[maxrig - 5][4] = (random(7) + 100) + 1; liv10[maxrig - 5][5] = (random(7) + 100) + 1; liv12[maxrig - 1][0] = (random(7) + 100) + 1; liv12[maxrig - 1][1] = (random(7) + 100) + 1; liv12[maxrig - 1][3] = (random(7) + 100) + 1; liv12[maxrig - 1][4] = (random(7) + 100) + 1; liv12[maxrig - 1][5] = (random(7) + 100) + 1; liv12[maxrig - 1][6] = (random(7) + 100) + 1; liv12[maxrig - 1][8] = (random(7) + 100) + 1; liv12[maxrig - 1][9] = (random(7) + 100) + 1; liv12[maxrig - 2][1] = (random(7) + 100) + 1; liv12[maxrig - 2][2] = (random(7) + 100) + 1; liv12[maxrig - 2][4] = (random(7) + 100) + 1; liv12[maxrig - 2][5] = (random(7) + 100) + 1; liv12[maxrig - 2][7] = (random(7) + 100) + 1; liv12[maxrig - 2][8] = (random(7) + 100) + 1; liv12[maxrig - 3][2] = (random(7) + 100) + 1; liv12[maxrig - 3][3] = (random(7) + 100) + 1; liv12[maxrig - 3][6] = (random(7) + 100) + 1; liv12[maxrig - 3][7] = (random(7) + 100) + 1; liv12[maxrig - 4][3] = (random(7) + 100) + 1; liv12[maxrig - 4][4] = (random(7) + 100) + 1; liv12[maxrig - 4][5] = (random(7) + 100) + 1; liv12[maxrig - 4][6] = (random(7) + 100) + 1; liv12[maxrig - 5][4] = (random(7) + 100) + 1; liv12[maxrig - 5][5] = (random(7) + 100) + 1; liv13[maxrig - 1][1] = (random(7) + 100) + 1; liv13[maxrig - 1][6] = (random(7) + 100) + 1; liv13[maxrig - 2][3] = (random(7) + 100) + 1; liv13[maxrig - 2][8] = (random(7) + 100) + 1; liv13[maxrig - 3][5] = (random(7) + 100) + 1; liv13[maxrig - 4][2] = (random(7) + 100) + 1; liv13[maxrig - 4][6] = (random(7) + 100) + 1; liv13[maxrig - 4][7] = (random(7) + 100) + 1; liv13[maxrig - 5][0] = (random(7) + 100) + 1; liv13[maxrig - 5][3] = (random(7) + 100) + 1; liv15[maxrig - 12][0] = (random(7) + 100) + 1; liv15[maxrig - 12][1] = (random(7) + 100) + 1; liv15[maxrig - 12][2] = (random(7) + 100) + 1; liv15[maxrig - 12][3] = (random(7) + 100) + 1; liv15[maxrig - 12][4] = (random(7) + 100) + 1; liv15[maxrig - 12][7] = (random(7) + 100) + 1; liv15[maxrig - 12][8] = (random(7) + 100) + 1; liv15[maxrig - 12][9] = (random(7) + 100) + 1; liv16[maxrig - 1][0] = (random(7) + 100) + 1; liv16[maxrig - 2][1] = (random(7) + 100) + 1; liv16[maxrig - 3][0] = (random(7) + 100) + 1; liv16[maxrig - 4][1] = (random(7) + 100) + 1; liv16[maxrig - 5][0] = (random(7) + 100) + 1; liv16[maxrig - 6][1] = (random(7) + 100) + 1; liv16[maxrig - 7][0] = (random(7) + 100) + 1; liv16[maxrig - 8][1] = (random(7) + 100) + 1; liv16[maxrig - 9][0] = (random(7) + 100) + 1; liv16[maxrig - 1][8] = (random(7) + 100) + 1; liv16[maxrig - 2][9] = (random(7) + 100) + 1; liv16[maxrig - 3][8] = (random(7) + 100) + 1; liv16[maxrig - 4][9] = (random(7) + 100) + 1; liv16[maxrig - 5][8] = (random(7) + 100) + 1; liv16[maxrig - 6][9] = (random(7) + 100) + 1; liv16[maxrig - 7][8] = (random(7) + 100) + 1; liv16[maxrig - 8][9] = (random(7) + 100) + 1; liv16[maxrig - 9][8] = (random(7) + 100) + 1; liv18[maxrig - 1][0] = (random(7) + 100) + 1; liv18[maxrig - 2][1] = (random(7) + 100) + 1; liv18[maxrig - 3][2] = (random(7) + 100) + 1; liv18[maxrig - 4][3] = (random(7) + 100) + 1; liv18[maxrig - 5][4] = (random(7) + 100) + 1; liv18[maxrig - 6][5] = (random(7) + 100) + 1; liv18[maxrig - 7][6] = (random(7) + 100) + 1; liv18[maxrig - 8][7] = (random(7) + 100) + 1; liv18[maxrig - 9][8] = (random(7) + 100) + 1; liv18[maxrig - 10][9] = (random(7) + 100) + 1; liv19[maxrig - 9][4] = (random(7) + 100) + 1; liv19[maxrig - 9][5] = (random(7) + 100) + 1; liv19[maxrig - 8][3] = (random(7) + 100) + 1; liv19[maxrig - 8][6] = (random(7) + 100) + 1; liv19[maxrig - 7][2] = (random(7) + 100) + 1; liv19[maxrig - 7][7] = (random(7) + 100) + 1; liv19[maxrig - 6][2] = (random(7) + 100) + 1; liv19[maxrig - 6][7] = (random(7) + 100) + 1; liv19[maxrig - 5][3] = (random(7) + 100) + 1; liv19[maxrig - 5][6] = (random(7) + 100) + 1; liv19[maxrig - 4][4] = (random(7) + 100) + 1; liv19[maxrig - 4][5] = (random(7) + 100) + 1; liv21[maxrig - 1][0] = (random(7) + 100) + 1; liv21[maxrig - 2][1] = (random(7) + 100) + 1; liv21[maxrig - 3][0] = (random(7) + 100) + 1; liv21[maxrig - 4][1] = (random(7) + 100) + 1; liv21[maxrig - 5][0] = (random(7) + 100) + 1; liv21[maxrig - 6][1] = (random(7) + 100) + 1; liv21[maxrig - 7][0] = (random(7) + 100) + 1; liv21[maxrig - 8][1] = (random(7) + 100) + 1; liv21[maxrig - 9][0] = (random(7) + 100) + 1; liv21[maxrig - 1][8] = (random(7) + 100) + 1; liv21[maxrig - 2][9] = (random(7) + 100) + 1; liv21[maxrig - 3][8] = (random(7) + 100) + 1; liv21[maxrig - 4][9] = (random(7) + 100) + 1; liv21[maxrig - 5][8] = (random(7) + 100) + 1; liv21[maxrig - 6][9] = (random(7) + 100) + 1; liv21[maxrig - 7][8] = (random(7) + 100) + 1; liv21[maxrig - 8][9] = (random(7) + 100) + 1; liv21[maxrig - 9][8] = (random(7) + 100) + 1; liv22[maxrig - 12][0] = (random(7) + 100) + 1; liv22[maxrig - 12][1] = (random(7) + 100) + 1; liv22[maxrig - 12][2] = (random(7) + 100) + 1; liv22[maxrig - 12][3] = (random(7) + 100) + 1; liv22[maxrig - 12][4] = (random(7) + 100) + 1; liv22[maxrig - 12][7] = (random(7) + 100) + 1; liv22[maxrig - 12][8] = (random(7) + 100) + 1; liv22[maxrig - 12][9] = (random(7) + 100) + 1; liv23[maxrig - 12][0] = (random(7) + 100) + 1; liv23[maxrig - 12][1] = (random(7) + 100) + 1; liv23[maxrig - 12][2] = (random(7) + 100) + 1; liv23[maxrig - 12][3] = (random(7) + 100) + 1; liv23[maxrig - 12][4] = (random(7) + 100) + 1; liv23[maxrig - 12][7] = (random(7) + 100) + 1; liv23[maxrig - 12][8] = (random(7) + 100) + 1; liv23[maxrig - 12][9] = (random(7) + 100) + 1; liv24[maxrig - 9][4] = (random(7) + 100) + 1; liv24[maxrig - 9][5] = (random(7) + 100) + 1; liv24[maxrig - 8][3] = (random(7) + 100) + 1; liv24[maxrig - 8][6] = (random(7) + 100) + 1; liv24[maxrig - 7][2] = (random(7) + 100) + 1; liv24[maxrig - 7][7] = (random(7) + 100) + 1; liv24[maxrig - 6][2] = (random(7) + 100) + 1; liv24[maxrig - 6][7] = (random(7) + 100) + 1; liv24[maxrig - 5][3] = (random(7) + 100) + 1; liv24[maxrig - 5][6] = (random(7) + 100) + 1; liv24[maxrig - 4][4] = (random(7) + 100) + 1; liv24[maxrig - 4][5] = (random(7) + 100) + 1; liv25[maxrig - 13][0] = (random(7) + 100) + 1; liv25[maxrig - 13][9] = (random(7) + 100) + 1; liv25[maxrig - 12][1] = (random(7) + 100) + 1; liv25[maxrig - 12][8] = (random(7) + 100) + 1; liv25[maxrig - 11][2] = (random(7) + 100) + 1; liv25[maxrig - 11][7] = (random(7) + 100) + 1; liv25[maxrig - 10][3] = (random(7) + 100) + 1; liv25[maxrig - 10][6] = (random(7) + 100) + 1; liv25[maxrig - 9][4] = (random(7) + 100) + 1; liv25[maxrig - 9][5] = (random(7) + 100) + 1; } function Sceglilivello() { if (numlevel == 1) { matsfondo = liv1; numcicli = 0; numrig = 4; puntiliv = 1; } else if (numlevel == 2) { matsfondo = liv2; numcicli = 1; numrig = 4; puntiliv = 2; } else if (numlevel == 3) { matsfondo = liv3; numcicli = 2; numrig = 4; puntiliv = 4; } else if (numlevel == 4) { matsfondo = liv4; numcicli = 2; numrig = 4; puntiliv = 7; } else if (numlevel == 5) { matsfondo = liv5; numcicli = 2; numrig = 4; puntiliv = 8; } else if (numlevel == 6) { matsfondo = liv6; numcicli = 2; numrig = 4; puntiliv = 9; } else if (numlevel == 7) { matsfondo = liv7; numcicli = 2; numrig = 3; puntiliv = 11; } else if (numlevel == 8) { matsfondo = liv8; numcicli = 2; numrig = 4; puntiliv = 13; } else if (numlevel == 9) { matsfondo = liv9; numcicli = 2; numrig = 3; puntiliv = 16; } else if (numlevel == 10) { matsfondo = liv10; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 11) { matsfondo = liv11; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 12) { matsfondo = liv12; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 13) { matsfondo = liv13; numcicli = 2; numrig = 3; puntiliv = 17; } else if (numlevel == 14) { matsfondo = liv14; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 15) { matsfondo = liv15; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 16) { matsfondo = liv16; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 17) { matsfondo = liv17; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 18) { matsfondo = liv18; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 19) { matsfondo = liv19; numcicli = 2; numrig = 4; puntiliv = 17; } else if (numlevel == 20) { matsfondo = liv20; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 21) { matsfondo = liv21; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 22) { matsfondo = liv22; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 23) { matsfondo = liv23; numcicli = 2; numrig = 5; puntiliv = 17; } else if (numlevel == 24) { matsfondo = liv24; numcicli = 2; numrig = 6; puntiliv = 17; } else if (numlevel == 25) { matsfondo = liv25; numcicli = 2; numrig = 4; puntiliv = 17; } Matimage(matsfondo); } function Sommat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] + b[rig][col]; col++; } rig++; } } function Difmat(a, b, c) { var rig; var col; rig = 0; while (rig < maxrig) { col = 0; while (col < maxcol) { c[rig][col] = a[rig][col] - b[rig][col]; col++; } rig++; } } function Matimage(rig, col, valx) { var valxx; if (valx != 0) { valxx = valx % 100; setProperty((("mat" + rig) + "_") + col, _visible , true); eval ((("mat" + rig) + "_") + col).gotoAndStop(valxx); } else { setProperty((("mat" + rig) + "_") + col, _visible , false); } } function Statiniz() { var i; i = 0; while (i < 7) { Set("contastat" + i, 0); setProperty("barra" + i, _visible , false); i++; } } function Statnorm() { var i; var minim; minim = 100; i = 0; while (i < 7) { minim = Math.min(eval ("contastat" + i), minim); i++; } i = 0; while (i < 7) { Set("contastat" + i, eval ("contastat" + i) - minim); if (eval ("contastat" + i) == 0) { setProperty("barra" + i, _visible , false); } else { eval ("barra" + i).gotoAndStop(eval ("contastat" + i)); } i++; } } function Statistiche(num, valx) { setProperty("barra" + num, _visible , true); eval ("barra" + num).gotoAndStop(valx); } function Matimage2(rig, col, tr) { setProperty((("mat" + rig) + "_") + col, _alpha , tr); } function CreaMatrix() { var i; var j; var contatore = 0; i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { contatore++; duplicateMovieClip (mat, (("mat" + i) + "_") + j, contatore); setProperty((("mat" + i) + "_") + j, _x , posx + (j * larg)); setProperty((("mat" + i) + "_") + j, _y , posy + (i * alt)); setProperty((("mat" + i) + "_") + j, _visible , false); setProperty((("mat" + i) + "_") + j, _alpha , 100); j++; } i++; } duplicateMovieClip (scrittapunti, "scrittapunti2", 400); duplicateMovieClip (scrittafine, "scrittafine2", 401); setProperty(scrittafine2, _x , 100); setProperty(scrittafine2, _y , 100); setProperty(scrittafine2, _visible , false); duplicateMovieClip (scrittapausa, "scrittapausa2", 402); setProperty(scrittapausa2, _x , 100); setProperty(scrittapausa2, _y , 100); setProperty(scrittapausa2, _visible , false); } function Sceltapezzo() { if (tipoinizio == 0) { distdx = 4; distup = maxrig - 2; val0 = 1; val1 = 1; val2 = 1; val3 = 1; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 1) { distdx = 2; distup = maxrig - 1; val0 = 2; val1 = 2; val2 = 2; val3 = 2; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind; col3 = colind + 3; } else if (tipoinizio == 2) { distdx = 3; distup = maxrig - 2; val0 = 3; val1 = 3; val2 = 3; val3 = 3; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 3) { distdx = 3; distup = maxrig - 2; val0 = 4; val1 = 4; val2 = 4; val3 = 4; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind; } else if (tipoinizio == 4) { distdx = 3; distup = maxrig - 2; val0 = 5; val1 = 5; val2 = 5; val3 = 5; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind + 1; col2 = colind + 1; rig3 = rigind + 1; col3 = colind + 2; } else if (tipoinizio == 5) { distdx = 3; distup = maxrig - 2; val0 = 6; val1 = 6; val2 = 6; val3 = 6; rig0 = rigind; col0 = colind + 1; rig1 = rigind; col1 = colind + 2; rig2 = rigind + 1; col2 = colind; rig3 = rigind + 1; col3 = colind + 1; } else if (tipoinizio == 6) { distdx = 3; distup = maxrig - 2; val0 = 7; val1 = 7; val2 = 7; val3 = 7; rig0 = rigind; col0 = colind; rig1 = rigind; col1 = colind + 1; rig2 = rigind; col2 = colind + 2; rig3 = rigind + 1; col3 = colind + 1; } indicerot = 0; distsx = 4; if ((((matsfondo[rig0][col0] < 100) && (matsfondo[rig1][col1] < 100)) && (matsfondo[rig2][col2] < 100)) && (matsfondo[rig3][col3] < 100)) { matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); verificainiziale = 0; } else { verificainiziale = 1; } } function Prossimopezzo() { i = 0; while (i < 7) { setProperty("prossimo.pezzo" + i, _visible , false); i++; } if (tipoprossimo == 0) { setProperty("prossimo.pezzo0", _visible , true); } else if (tipoprossimo == 1) { setProperty("prossimo.pezzo1", _visible , true); } else if (tipoprossimo == 2) { setProperty("prossimo.pezzo2", _visible , true); } else if (tipoprossimo == 3) { setProperty("prossimo.pezzo3", _visible , true); } else if (tipoprossimo == 4) { setProperty("prossimo.pezzo4", _visible , true); } else if (tipoprossimo == 5) { setProperty("prossimo.pezzo5", _visible , true); } else if (tipoprossimo == 6) { setProperty("prossimo.pezzo6", _visible , true); } } function Shiftdxsx(dir) { if (dir == 1) { if (distdx != 0) { if ((((matsfondo[rig0][col0 + 1] < 100) && (matsfondo[rig1][col1 + 1] < 100)) && (matsfondo[rig2][col2 + 1] < 100)) && (matsfondo[rig3][col3 + 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][++col0] = val0; matsfondo[rig1][++col1] = val1; matsfondo[rig2][++col2] = val2; matsfondo[rig3][++col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx--; distsx++; } } } else if (distsx != 0) { if ((((matsfondo[rig0][col0 - 1] < 100) && (matsfondo[rig1][col1 - 1] < 100)) && (matsfondo[rig2][col2 - 1] < 100)) && (matsfondo[rig3][col3 - 1] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[rig0][--col0] = val0; matsfondo[rig1][--col1] = val1; matsfondo[rig2][--col2] = val2; matsfondo[rig3][--col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx++; distsx--; } } } function Rotazione() { var rotrig0; var rotcol0; var rotrig1; var rotcol1; var rotrig2; var rotcol2; var rotrig3; var rotcol3; var rotdistdx; var rotdistsx; var rotdistup; var flag = 0; rotrig0 = rig0; rotcol0 = col0; rotrig1 = rig1; rotcol1 = col1; rotrig2 = rig2; rotcol2 = col2; rotrig3 = rig3; rotcol3 = col3; if (tipoinizio == 0) { flag = 1; } else if (tipoinizio == 1) { indicerot = indicerot % 2; if ((indicerot == 0) && (2 < distup)) { rotdistdx = distdx + 2; rotdistsx = distsx + 1; rotdistup = distup - 3; rotrig0 = rig1 + 1; rotcol0 = col1; rotrig2 = rig1 + 2; rotcol2 = col1; rotrig3 = rig1 + 3; rotcol3 = col1; } else if (((indicerot == 1) && (distdx >= 2)) && (distsx >= 1)) { rotdistdx = distdx - 2; rotdistsx = distsx - 1; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = col1 - 1; rotrig2 = rig1; rotcol2 = col1 + 1; rotrig3 = rig1; rotcol3 = col1 + 2; } else if ((indicerot == 1) && (distdx < 2)) { rotdistdx = 0; rotdistsx = 6; rotdistup = distup + 3; rotrig0 = rig1; rotcol0 = 6; rotrig1 = rig1; rotcol1 = 7; rotrig2 = rig1; rotcol2 = 8; rotrig3 = rig1; rotcol3 = 9; } else { flag = 1; } val0 = 2; val1 = 2; val2 = 2; val3 = 2; } else if (tipoinizio == 2) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig0 + 1; rotcol2 = col0; rotrig3 = rig0 + 2; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig1 = rig2; rotcol1 = col2 + 2; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig2; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig3 + 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig2 = rig1; rotcol2 = col1 + 1; rotcol3 = col1 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig1; rotcol2 = 9; rotrig3 = rig1 + 1; rotcol3 = 9; } else { flag = 1; } val0 = 3; val1 = 3; val2 = 3; val3 = 3; } else if (tipoinizio == 3) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3 + 1; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 + 2; rotrig1 = rig3; rotcol1 = col3 + 2; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 9; rotrig1 = rig3; rotcol1 = 9; rotrig2 = rig3; rotcol2 = 8; rotrig3 = rig3; rotcol3 = 7; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2 - 1; rotrig1 = rig2 - 1; rotcol1 = col2; rotrig3 = rig2 + 1; rotcol3 = col2; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig2 = rig0; rotcol2 = col1 + 1; rotrig3 = rig0 + 1; rotcol3 = col0; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 7; rotrig1 = rig0; rotcol1 = 8; rotrig2 = rig0; rotcol2 = 9; rotrig3 = rig0 + 1; rotcol3 = 7; } else { flag = 1; } val0 = 4; val1 = 4; val2 = 4; val3 = 4; } else if (tipoinizio == 4) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig0 = rig2; rotrig3 = rig2 + 1; rotcol3 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotrig0 = rig1; rotrig3 = rig2; rotcol3 = col2 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig1; rotcol0 = 7; rotrig1 = rig1; rotcol1 = 8; rotrig2 = rig2; rotcol2 = 8; rotrig3 = rig2; rotcol3 = 9; } else { flag = 1; } val0 = 5; val1 = 5; val2 = 5; val3 = 5; } else if (tipoinizio == 5) { indicerot = indicerot % 2; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotcol0 = col2; rotrig1 = rig3 + 1; rotcol1 = col3; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig1 = rig3 - 1; rotcol1 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig0; rotcol0 = 8; rotrig1 = rig0; rotcol1 = 9; rotrig2 = rig2; rotcol2 = 7; rotrig3 = rig2; rotcol3 = 8; } else { flag = 1; } val0 = 6; val1 = 6; val2 = 6; val3 = 6; } else if (tipoinizio == 6) { indicerot = indicerot % 4; if ((indicerot == 0) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig1 = rig3; rotcol1 = col0; rotrig2 = rig3 + 1; rotcol2 = col0; } else if ((indicerot == 1) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3; rotrig2 = rig3; rotcol2 = col3 + 1; } else if ((indicerot == 1) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 8; rotrig1 = rig3; rotcol1 = 7; rotrig2 = rig3; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else if ((indicerot == 2) && (0 < distup)) { rotdistdx = distdx + 1; rotdistsx = distsx; rotdistup = distup - 1; rotrig2 = rig3 + 1; rotcol2 = col3; } else if ((indicerot == 3) && (distdx >= 1)) { rotdistdx = distdx - 1; rotdistsx = distsx; rotdistup = distup + 1; rotcol0 = col3 - 1; rotrig1 = rig3 - 1; rotcol1 = col3; rotrig2 = rig3 - 1; rotcol2 = col3 + 1; } else if ((indicerot == 3) && (distdx < 1)) { rotdistdx = 0; rotdistsx = 7; rotdistup = distup + 1; rotrig0 = rig3 - 1; rotcol0 = 7; rotrig1 = rig3 - 1; rotcol1 = 8; rotrig2 = rig3 - 1; rotcol2 = 9; rotrig3 = rig3; rotcol3 = 8; } else { flag = 1; } val0 = 7; val1 = 7; val2 = 7; val3 = 7; } if (((((flag == 0) && (matsfondo[rotrig0][rotcol0] < 100)) && (matsfondo[rotrig1][rotcol1] < 100)) && (matsfondo[rotrig2][rotcol2] < 100)) && (matsfondo[rotrig3][rotcol3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); rig0 = rotrig0; col0 = rotcol0; rig1 = rotrig1; col1 = rotcol1; rig2 = rotrig2; col2 = rotcol2; rig3 = rotrig3; col3 = rotcol3; matsfondo[rig0][col0] = val0; matsfondo[rig1][col1] = val1; matsfondo[rig2][col2] = val2; matsfondo[rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distdx = rotdistdx; distsx = rotdistsx; distup = rotdistup; indicerot++; } } function Shiftbasso() { if (distup != 0) { if ((((matsfondo[rig0 + 1][col0] < 100) && (matsfondo[rig1 + 1][col1] < 100)) && (matsfondo[rig2 + 1][col2] < 100)) && (matsfondo[rig3 + 1][col3] < 100)) { matsfondo[rig0][col0] = 0; matsfondo[rig1][col1] = 0; matsfondo[rig2][col2] = 0; matsfondo[rig3][col3] = 0; Matimage(rig0, col0, 0); Matimage(rig1, col1, 0); Matimage(rig2, col2, 0); Matimage(rig3, col3, 0); matsfondo[++rig0][col0] = val0; matsfondo[++rig1][col1] = val1; matsfondo[++rig2][col2] = val2; matsfondo[++rig3][col3] = val3; Matimage(rig0, col0, val0); Matimage(rig1, col1, val1); Matimage(rig2, col2, val2); Matimage(rig3, col3, val3); distup--; x = 1; } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; if (distup >= (maxrig - 2)) { setProperty(scrittafine2, _visible , true); gotoAndPlay (92); } else { punti = ((puntiliv * puntiliv) + (puntiliv * distup)) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (44); } } } else { matsfondo[rig0][col0] = val0 + 100; matsfondo[rig1][col1] = val1 + 100; matsfondo[rig2][col2] = val2 + 100; matsfondo[rig3][col3] = val3 + 100; x = 0; punti = (puntiliv * puntiliv) * puntidoppi; punteggio = punteggio + punti; setProperty(scrittapunti2, _x , (posx + ((distsx + ((maxcol - (distsx + distdx)) / 2)) * larg)) - sfasoriz); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((maxrig - distup) * alt)); scrittapunti2.play(); gotoAndPlay (44); } } posx = 35; posy = 35; larg = 15; alt = 15; sfasoriz = 8; sfasvert = -10; nummaxliv = 11; nummaxcrediti = 5; numlevel = 0; numrig = 0; numrigrimanenti = 0; numrigeliminate = 0; numcicli = 0; maxrig = 22; maxcol = 10; rig0 = 0; col0 = 0; rigind = 0; colind = Math.floor(maxcol / 2) - 1; verificainiziale = 0; bloccoshift = 0; cicloriga = 0; contacol = 0; alp = 100; punti = 0; punteggio = 0; recordpunti = 10000;Frame 8t_pausa = "PAUSE"; t_livello = "LEVEL:"; t_prossimopezzo = "NEXT:"; t_punteggio = "SCORE:"; t_righerimanenti = "LINES:"; t_record = "HI-SCORE"; t_versione = "Version 2 Beta 6";Frame 9gotoAndPlay (93);Frame 10Mouse.hide(); Creamatrix(); maxpunti = 0; numcrediti = nummaxcrediti; Inizializzalivelli(); punteggio = 0; if (codice != 0) { numlevel = codice; } Statiniz();Frame 11numlevel++; nextlevel = _root["level" + numlevel]; nextlevel._alpha = 100; Sceglilivello(); numrigrimanenti = numrig; numrigeliminate = 0; tipoprossimo = random(7); i = 0; while (i < maxrig) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } bloccoshift = 0; if (numlevel == 26) { setProperty(scrittafine2, _visible , false); gotoAndPlay (112); }Frame 16tipoinizio = tipoprossimo; tipoprossimo = random(7); Prossimopezzo(); Sceltapezzo(); setProperty(prossimo, _visible , true); x = 1; eval ("contastat" + tipoinizio)++; if (100 < eval ("contastat" + tipoinizio)) { Statnorm(); } else { Statistiche(tipoinizio, eval ("contastat" + tipoinizio)); }Frame 17Frame 19Frame 20Frame 22if ((x == 1) && (bloccoshift == 0)) { bloccoshift = 1; puntidoppi = 1; Shiftbasso(); bloccoshift = 0; }Frame 23if (x == 1) { if (numcicli == 0) { gotoAndPlay (17); } else if (numcicli == 1) { gotoAndPlay (19); } else if (numcicli == 2) { gotoAndPlay (20); } } else { gotoAndPlay (16); }Frame 44bloccoshift = 1; if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (51); } else { bloccoshift = 0; gotoAndPlay (23); } }Frame 45contacol = 0; while ((contacol < maxcol) && (cicloriga < maxrig)) { contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] != 0) { contacol++; } r++; } if (contacol < maxcol) { cicloriga++; } }Frame 46if (cicloriga >= maxrig) { cicloriga = 0; numrigbonus = 0; if (numrigeliminate >= numrig) { bloccoshift = 1; gotoAndPlay (51); } else { bloccoshift = 0; gotoAndPlay (23); } } if (alp == 0) { colon = 0; while (colon < maxcol) { setProperty((("mat" + cicloriga) + "_") + colon, _visible , false); setProperty((("mat" + cicloriga) + "_") + colon, _alpha , 100); colon++; } alp = 100; gotoAndPlay (48); }Frame 47alp = alp - 5; colon = 0; while (colon < maxcol) { Matimage2(cicloriga, colon, alp); colon++; } gotoAndPlay (46);Frame 48numrigeliminate++; numrigbonus++; if (numrigbonus == 1) { punti = 50; } else if (numrigbonus == 2) { punti = 100; } else if (numrigbonus == 3) { punti = 250; } else if (numrigbonus == 4) { punti = 500; } punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + ((cicloriga + 1) * alt)); scrittapunti2.play(); } if (0 < numrigrimanenti) { numrigrimanenti--; } i = cicloriga; while (0 < i) { j = maxcol - 1; while (j >= 0) { matsfondo[i][j] = matsfondo[i - 1][j]; j--; } i--; } j = 0; while (j < maxcol) { matsfondo[0][j] = 0; j++; } i = 0; while (i < (cicloriga + 1)) { j = 0; while (j < maxcol) { Matimage(i, j, matsfondo[i][j]); j++; } i++; } cicloriga++; gotoAndPlay (44);Frame 51cicloriga = 0; cbonus = 0; ccbonus = 0; puntix = 0; contabonus = 1; bloccoshift = 1;Frame 52contacol = 0; r = 0; while (r < maxcol) { if (matsfondo[cicloriga][r] == 0) { contacol++; } r++; } if (contacol < maxcol) { cbonus = 1; } cicloriga++;Frame 53if (cbonus == 0) { gotoAndPlay (52); }Frame 55if (1 >= cicloriga) { gotoAndPlay (92); } if (contabonus < (cicloriga - 2)) { puntix = puntix + (10 * contabonus); contabonus++; j = 0; while (j < maxcol) { Matimage(contabonus, j, 8); j++; } } else { ccbonus = 1; }Frame 56if (ccbonus == 0) { gotoAndPlay (55); }Frame 57punti = puntix; punteggio = punteggio + punti; if (punti != 0) { setProperty(scrittapunti2, _x , (sfasoriz + posx) + ((Math.floor(maxcol / 2) - 1) * larg)); setProperty(scrittapunti2, _y , (sfasvert + posy) + (cicloriga * alt)); scrittapunti2.play(); }Frame 89if (numlevel < 27) { bloccoshift = 0; prev = _root["level" + numlevel]; prev._alpha = 0; gotoAndPlay (11); } else { setProperty(scrittafine2, _visible , true); gotoAndPlay (112); }Frame 91Mouse.show(); stop();Frame 92Mouse.show(); prev = _root["level" + numlevel]; prev._alpha = 0; level1._alpha = 100; setProperty(prossimo, _visible , false); if (recordpunti < punteggio) { recordpunti = punteggio; } stop();Frame 93Frame 107stop();Frame 111Mouse.show(); stop();Frame 112Mouse.show(); bzzt = 1; stop();Frame 117bzzt++;Frame 132if (15 < bzzt) { gotoAndPlay (133); } else { gotoAndPlay (117); }Frame 133stop();Symbol 17 Buttonon (press) { play(); }Symbol 94 Buttonon (keyPress "<Right>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(1); bloccoshift = 0; } } on (keyPress "<Left>") { if (bloccoshift == 0) { bloccoshift = 1; Shiftdxsx(0); bloccoshift = 0; } } on (keyPress "<Down>") { if ((bloccoshift == 0) && (x == 1)) { bloccoshift = 1; puntidoppi = 2; Shiftbasso(); bloccoshift = 0; } } on (keyPress "<Up>") { if (bloccoshift == 0) { bloccoshift = 1; Rotazione(); bloccoshift = 0; } } on (keyPress "p") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (91); } } on (keyPress "P") { if (bloccoshift == 0) { setProperty(scrittapausa2, _visible , true); framepausa = _root._currentframe; gotoAndPlay (91); } }Symbol 106 MovieClip Frame 1stop();Symbol 106 MovieClip Frame 17Symbol 123 MovieClip Frame 1stop();Symbol 123 MovieClip Frame 2stop();Symbol 123 MovieClip Frame 3stop();Symbol 123 MovieClip Frame 4stop();Symbol 123 MovieClip Frame 5stop();Symbol 123 MovieClip Frame 6stop();Symbol 123 MovieClip Frame 7stop();Symbol 123 MovieClip Frame 8stop();Symbol 147 Buttonon (keyPress "p") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa +2); } on (keyPress "P") { Mouse.hide(); setProperty(scrittapausa2, _visible , false); gotoAndPlay(framepausa +2); }Symbol 153 Buttonon (release) { gotoAndPlay (10); }Symbol 161 Buttonon (press) { gotoAndStop (108); }Symbol 163 Buttonon (press) { gotoAndStop (109); }Symbol 165 Buttonon (press) { gotoAndStop (92); }Symbol 172 Buttonon (release) { gotoAndPlay (117); }Symbol 186 Buttonon (release) { gotoAndPlay (3); }
Library Items
Symbol 1 Bitmap | Used by:2 | |
Symbol 2 Graphic | Uses:1 | Used by:3 |
Symbol 3 MovieClip | Uses:2 | Used by:Timeline |
Symbol 4 Font | Used by:5 | |
Symbol 5 Text | Uses:4 | Used by:Timeline |
Symbol 6 Graphic | Used by:7 | |
Symbol 7 MovieClip | Uses:6 | Used by:Timeline |
Symbol 8 Graphic | Used by:Timeline | |
Symbol 9 Graphic | Used by:Timeline | |
Symbol 10 Font | Used by:11 134 135 136 137 | |
Symbol 11 Text | Uses:10 | Used by:Timeline |
Symbol 12 Font | Used by:13 14 15 18 | |
Symbol 13 Text | Uses:12 | Used by:Timeline |
Symbol 14 EditableText | Uses:12 | Used by:Timeline |
Symbol 15 Text | Uses:12 | Used by:Timeline |
Symbol 16 Graphic | Used by:17 | |
Symbol 17 Button | Uses:16 | Used by:Timeline |
Symbol 18 Text | Uses:12 | Used by:Timeline |
Symbol 19 Bitmap | Used by:20 | |
Symbol 20 Graphic | Uses:19 | Used by:21 |
Symbol 21 MovieClip | Uses:20 | Used by:Timeline |
Symbol 22 Bitmap | Used by:23 | |
Symbol 23 Graphic | Uses:22 | Used by:24 |
Symbol 24 MovieClip | Uses:23 | Used by:Timeline |
Symbol 25 Bitmap | Used by:26 | |
Symbol 26 Graphic | Uses:25 | Used by:27 |
Symbol 27 MovieClip | Uses:26 | Used by:Timeline |
Symbol 28 Bitmap | Used by:29 | |
Symbol 29 Graphic | Uses:28 | Used by:30 |
Symbol 30 MovieClip | Uses:29 | Used by:Timeline |
Symbol 31 Bitmap | Used by:32 | |
Symbol 32 Graphic | Uses:31 | Used by:33 |
Symbol 33 MovieClip | Uses:32 | Used by:Timeline |
Symbol 34 Bitmap | Used by:35 | |
Symbol 35 Graphic | Uses:34 | Used by:36 |
Symbol 36 MovieClip | Uses:35 | Used by:Timeline |
Symbol 37 Bitmap | Used by:38 | |
Symbol 38 Graphic | Uses:37 | Used by:39 |
Symbol 39 MovieClip | Uses:38 | Used by:Timeline |
Symbol 40 Bitmap | Used by:41 | |
Symbol 41 Graphic | Uses:40 | Used by:42 |
Symbol 42 MovieClip | Uses:41 | Used by:Timeline |
Symbol 43 Bitmap | Used by:44 | |
Symbol 44 Graphic | Uses:43 | Used by:45 |
Symbol 45 MovieClip | Uses:44 | Used by:Timeline |
Symbol 46 Bitmap | Used by:47 | |
Symbol 47 Graphic | Uses:46 | Used by:48 |
Symbol 48 MovieClip | Uses:47 | Used by:Timeline |
Symbol 49 Bitmap | Used by:50 | |
Symbol 50 Graphic | Uses:49 | Used by:51 |
Symbol 51 MovieClip | Uses:50 | Used by:Timeline |
Symbol 52 Bitmap | Used by:53 | |
Symbol 53 Graphic | Uses:52 | Used by:54 |
Symbol 54 MovieClip | Uses:53 | Used by:Timeline |
Symbol 55 Bitmap | Used by:56 | |
Symbol 56 Graphic | Uses:55 | Used by:57 |
Symbol 57 MovieClip | Uses:56 | Used by:Timeline |
Symbol 58 Bitmap | Used by:59 | |
Symbol 59 Graphic | Uses:58 | Used by:60 |
Symbol 60 MovieClip | Uses:59 | Used by:Timeline |
Symbol 61 Bitmap | Used by:62 | |
Symbol 62 Graphic | Uses:61 | Used by:63 |
Symbol 63 MovieClip | Uses:62 | Used by:Timeline |
Symbol 64 Bitmap | Used by:65 | |
Symbol 65 Graphic | Uses:64 | Used by:66 |
Symbol 66 MovieClip | Uses:65 | Used by:Timeline |
Symbol 67 Bitmap | Used by:68 | |
Symbol 68 Graphic | Uses:67 | Used by:69 |
Symbol 69 MovieClip | Uses:68 | Used by:Timeline |
Symbol 70 Bitmap | Used by:71 | |
Symbol 71 Graphic | Uses:70 | Used by:72 |
Symbol 72 MovieClip | Uses:71 | Used by:Timeline |
Symbol 73 Bitmap | Used by:74 | |
Symbol 74 Graphic | Uses:73 | Used by:75 |
Symbol 75 MovieClip | Uses:74 | Used by:Timeline |
Symbol 76 Bitmap | Used by:77 | |
Symbol 77 Graphic | Uses:76 | Used by:78 |
Symbol 78 MovieClip | Uses:77 | Used by:Timeline |
Symbol 79 Bitmap | Used by:80 | |
Symbol 80 Graphic | Uses:79 | Used by:81 |
Symbol 81 MovieClip | Uses:80 | Used by:Timeline |
Symbol 82 Bitmap | Used by:83 | |
Symbol 83 Graphic | Uses:82 | Used by:84 |
Symbol 84 MovieClip | Uses:83 | Used by:Timeline |
Symbol 85 Bitmap | Used by:86 | |
Symbol 86 Graphic | Uses:85 | Used by:87 |
Symbol 87 MovieClip | Uses:86 | Used by:Timeline |
Symbol 88 Bitmap | Used by:89 | |
Symbol 89 Graphic | Uses:88 | Used by:90 |
Symbol 90 MovieClip | Uses:89 | Used by:Timeline |
Symbol 91 Bitmap | Used by:92 | |
Symbol 92 Graphic | Uses:91 | Used by:Timeline |
Symbol 93 Graphic | Used by:Timeline | |
Symbol 94 Button | Used by:Timeline | |
Symbol 95 Graphic | Used by:Timeline | |
Symbol 96 Graphic | Used by:97 | |
Symbol 97 MovieClip | Uses:96 | Used by:Timeline |
Symbol 98 Font | Used by:99 102 131 | |
Symbol 99 EditableText | Uses:98 | Used by:Timeline |
Symbol 100 Font | Used by:101 130 | |
Symbol 101 EditableText | Uses:100 | Used by:Timeline |
Symbol 102 EditableText | Uses:98 | Used by:Timeline |
Symbol 103 Font | Used by:104 105 | |
Symbol 104 EditableText | Uses:103 | Used by:106 |
Symbol 105 EditableText | Uses:103 | Used by:106 |
Symbol 106 MovieClip | Uses:104 105 | Used by:Timeline |
Symbol 107 Bitmap | Used by:108 | |
Symbol 108 Graphic | Uses:107 | Used by:123 139 |
Symbol 109 Bitmap | Used by:110 | |
Symbol 110 Graphic | Uses:109 | Used by:123 140 |
Symbol 111 Bitmap | Used by:112 | |
Symbol 112 Graphic | Uses:111 | Used by:123 141 |
Symbol 113 Bitmap | Used by:114 | |
Symbol 114 Graphic | Uses:113 | Used by:123 142 |
Symbol 115 Bitmap | Used by:116 | |
Symbol 116 Graphic | Uses:115 | Used by:123 143 |
Symbol 117 Bitmap | Used by:118 | |
Symbol 118 Graphic | Uses:117 | Used by:123 144 |
Symbol 119 Bitmap | Used by:120 | |
Symbol 120 Graphic | Uses:119 | Used by:123 145 |
Symbol 121 Bitmap | Used by:122 | |
Symbol 122 Graphic | Uses:121 | Used by:123 |
Symbol 123 MovieClip | Uses:108 110 112 114 116 118 120 122 | Used by:Timeline |
Symbol 124 Graphic | Used by:127 129 153 | |
Symbol 125 Font | Used by:126 128 148 150 151 | |
Symbol 126 EditableText | Uses:125 | Used by:127 |
Symbol 127 MovieClip | Uses:124 126 | Used by:Timeline |
Symbol 128 Text | Uses:125 | Used by:129 |
Symbol 129 MovieClip | Uses:124 128 | Used by:Timeline |
Symbol 130 EditableText | Uses:100 | Used by:Timeline |
Symbol 131 EditableText | Uses:98 | Used by:Timeline |
Symbol 132 Graphic | Used by:133 | |
Symbol 133 MovieClip | Uses:132 | Used by:138 |
Symbol 134 Text | Uses:10 | Used by:138 |
Symbol 135 Text | Uses:10 | Used by:138 |
Symbol 136 Text | Uses:10 | Used by:138 |
Symbol 137 Text | Uses:10 | Used by:138 |
Symbol 138 MovieClip | Uses:133 134 135 136 137 | Used by:Timeline |
Symbol 139 MovieClip | Uses:108 | Used by:146 |
Symbol 140 MovieClip | Uses:110 | Used by:146 |
Symbol 141 MovieClip | Uses:112 | Used by:146 |
Symbol 142 MovieClip | Uses:114 | Used by:146 |
Symbol 143 MovieClip | Uses:116 | Used by:146 |
Symbol 144 MovieClip | Uses:118 | Used by:146 |
Symbol 145 MovieClip | Uses:120 | Used by:146 |
Symbol 146 MovieClip | Uses:139 140 141 142 143 144 145 | Used by:Timeline |
Symbol 147 Button | Used by:Timeline | |
Symbol 148 Text | Uses:125 | Used by:149 |
Symbol 149 MovieClip | Uses:148 | Used by:153 |
Symbol 150 Text | Uses:125 | Used by:153 |
Symbol 151 Text | Uses:125 | Used by:153 |
Symbol 152 Graphic | Used by:153 | |
Symbol 153 Button | Uses:124 149 150 151 152 | Used by:Timeline |
Symbol 154 Graphic | Used by:Timeline | |
Symbol 155 Font | Used by:156 162 164 168 169 183 184 | |
Symbol 156 Text | Uses:155 | Used by:Timeline |
Symbol 157 Font | Used by:158 160 | |
Symbol 158 Text | Uses:157 | Used by:161 163 165 |
Symbol 159 Graphic | Used by:161 163 165 | |
Symbol 160 Text | Uses:157 | Used by:161 163 165 |
Symbol 161 Button | Uses:158 159 160 | Used by:Timeline |
Symbol 162 Text | Uses:155 | Used by:Timeline |
Symbol 163 Button | Uses:158 159 160 | Used by:Timeline |
Symbol 164 Text | Uses:155 | Used by:Timeline |
Symbol 165 Button | Uses:158 159 160 | Used by:Timeline |
Symbol 166 Bitmap | Used by:167 | |
Symbol 167 Graphic | Uses:166 | Used by:Timeline |
Symbol 168 Text | Uses:155 | Used by:Timeline |
Symbol 169 Text | Uses:155 | Used by:170 172 |
Symbol 170 MovieClip | Uses:169 | Used by:172 |
Symbol 171 Graphic | Used by:172 | |
Symbol 172 Button | Uses:170 171 169 | Used by:Timeline |
Symbol 173 Bitmap | Used by:174 | |
Symbol 174 Graphic | Uses:173 | Used by:Timeline |
Symbol 175 Bitmap | Used by:176 | |
Symbol 176 Graphic | Uses:175 | Used by:Timeline |
Symbol 177 Bitmap | Used by:178 | |
Symbol 178 Graphic | Uses:177 | Used by:Timeline |
Symbol 179 Bitmap | Used by:180 | |
Symbol 180 Graphic | Uses:179 | Used by:Timeline |
Symbol 181 Bitmap | Used by:182 | |
Symbol 182 Graphic | Uses:181 | Used by:Timeline |
Symbol 183 Text | Uses:155 | Used by:Timeline |
Symbol 184 Text | Uses:155 | Used by:186 |
Symbol 185 Graphic | Used by:186 | |
Symbol 186 Button | Uses:184 185 | Used by:Timeline |
Instance Names
"progressbar" | Frame 1 | Symbol 7 MovieClip |
"level2" | Frame 3 | Symbol 21 MovieClip |
"level3" | Frame 3 | Symbol 24 MovieClip |
"level4" | Frame 3 | Symbol 27 MovieClip |
"level5" | Frame 3 | Symbol 30 MovieClip |
"level6" | Frame 3 | Symbol 33 MovieClip |
"level7" | Frame 3 | Symbol 36 MovieClip |
"level8" | Frame 3 | Symbol 39 MovieClip |
"level9" | Frame 3 | Symbol 42 MovieClip |
"level10" | Frame 3 | Symbol 45 MovieClip |
"level11" | Frame 3 | Symbol 48 MovieClip |
"level12" | Frame 3 | Symbol 51 MovieClip |
"level13" | Frame 3 | Symbol 54 MovieClip |
"level14" | Frame 3 | Symbol 57 MovieClip |
"level15" | Frame 3 | Symbol 60 MovieClip |
"level16" | Frame 3 | Symbol 63 MovieClip |
"level17" | Frame 3 | Symbol 66 MovieClip |
"level18" | Frame 3 | Symbol 69 MovieClip |
"level19" | Frame 3 | Symbol 72 MovieClip |
"level20" | Frame 3 | Symbol 75 MovieClip |
"level21" | Frame 3 | Symbol 78 MovieClip |
"level22" | Frame 3 | Symbol 81 MovieClip |
"level23" | Frame 3 | Symbol 84 MovieClip |
"level24" | Frame 3 | Symbol 87 MovieClip |
"level25" | Frame 3 | Symbol 90 MovieClip |
"level1" | Frame 3 | Symbol 3 MovieClip |
"scrittapunti" | Frame 10 | Symbol 106 MovieClip |
"mat" | Frame 10 | Symbol 123 MovieClip |
"scrittapausa" | Frame 10 | Symbol 127 MovieClip |
"scrittafine" | Frame 10 | Symbol 129 MovieClip |
"prossimo" | Frame 16 | Symbol 146 MovieClip |
"level2" | Frame 111 | Symbol 21 MovieClip |
"level3" | Frame 111 | Symbol 24 MovieClip |
"level4" | Frame 111 | Symbol 27 MovieClip |
"level5" | Frame 111 | Symbol 30 MovieClip |
"level6" | Frame 111 | Symbol 33 MovieClip |
"level7" | Frame 111 | Symbol 36 MovieClip |
"level8" | Frame 111 | Symbol 39 MovieClip |
"level9" | Frame 111 | Symbol 42 MovieClip |
"level10" | Frame 111 | Symbol 45 MovieClip |
"level11" | Frame 111 | Symbol 48 MovieClip |
"level12" | Frame 111 | Symbol 51 MovieClip |
"level13" | Frame 111 | Symbol 54 MovieClip |
"level14" | Frame 111 | Symbol 57 MovieClip |
"level15" | Frame 111 | Symbol 60 MovieClip |
"level16" | Frame 111 | Symbol 63 MovieClip |
"level17" | Frame 111 | Symbol 66 MovieClip |
"level18" | Frame 111 | Symbol 69 MovieClip |
"level19" | Frame 111 | Symbol 72 MovieClip |
"level20" | Frame 111 | Symbol 75 MovieClip |
"level21" | Frame 111 | Symbol 78 MovieClip |
"level22" | Frame 111 | Symbol 81 MovieClip |
"level23" | Frame 111 | Symbol 84 MovieClip |
"level24" | Frame 111 | Symbol 87 MovieClip |
"level25" | Frame 111 | Symbol 90 MovieClip |
"level1" | Frame 111 | Symbol 3 MovieClip |
"pezzo0" | Symbol 146 MovieClip Frame 1 | Symbol 139 MovieClip |
"pezzo1" | Symbol 146 MovieClip Frame 1 | Symbol 140 MovieClip |
"pezzo2" | Symbol 146 MovieClip Frame 1 | Symbol 141 MovieClip |
"pezzo3" | Symbol 146 MovieClip Frame 1 | Symbol 142 MovieClip |
"pezzo4" | Symbol 146 MovieClip Frame 1 | Symbol 143 MovieClip |
"pezzo5" | Symbol 146 MovieClip Frame 1 | Symbol 144 MovieClip |
"pezzo6" | Symbol 146 MovieClip Frame 1 | Symbol 145 MovieClip |
Special Tags
Protect (24) | Timeline Frame 1 | 0 bytes "" |
Labels
"loading" | Frame 1 |
"complete" | Frame 2 |
"preloader" | Frame 3 |
"codice" | Frame 7 |
"inizializza" | Frame 10 |
"implivello" | Frame 11 |
"nuovopezzo" | Frame 16 |
"shift_0" | Frame 17 |
"shift_1" | Frame 19 |
"shift_2" | Frame 20 |
"ciclo" | Frame 23 |
"eliminariga" | Frame 44 |
"alpha" | Frame 46 |
"elimina" | Frame 48 |
"prossimolivello" | Frame 51 |
"ciclobonus" | Frame 52 |
"bonuslivello" | Frame 55 |
"bonuspunti" | Frame 57 |
"pausa" | Frame 91 |
"fine" | Frame 92 |
"intro" | Frame 93 |
"winner" | Frame 112 |
Dynamic Text Variables
loadingMessage | Symbol 14 EditableText | "100%" |
t_livello | Symbol 99 EditableText | "" |
numrigrimanenti | Symbol 101 EditableText | "" |
t_righerimanenti | Symbol 102 EditableText | "" |
../:punti | Symbol 104 EditableText | "" |
../:punti | Symbol 105 EditableText | "" |
../:t_pausa | Symbol 126 EditableText | "" |
numlevel | Symbol 130 EditableText | "" |
t_prossimopezzo | Symbol 131 EditableText | "" |
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